Bard Spells: Cantrips | 1st | 2nd | 3rd | 4th | 5th | 6th
Bestow Curse causes permanent -2 penalties to all the target's ability scores.
Charm Monster improves the personal reputation of the caster by 50% in the eyes of the target creature.
Clairaudience and Clairvoyance improves the caster's ability to sense hidden creatures.
Confusion causes creatures to behave randomly: wander, do nothing, attack nearest, or act normally.
Cure Serious Wounds heals the target 3d8 +1/caster level (+15 max) hp.
Dispel Magic removes all spell effects on one target, one effect on multiple targets, or an area of effects.
Displacement causes the target's attackers to suffer a 50% miss chance from concealment.
Fear consumes creatures with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies.
Find Traps makes all traps within the area known to the caster.
Greater Magic Weapon allows the caster to add magical enhancement to one melee weapon with bonuses for militant levels.
Gust of Wind creates a blast of air knocking down creatures (Fortitude save negates) and dispersing any area of effect spells.
Haste gives a +4 dodge AC bonus, 1 extra action/round, and increases movement by 50%.
Invisibility Sphere makes everyone within 10 feet of the recipient invisible.
Keen Edge adds the Keen property to a slashing weapon, increasing its critical threat range, with bonuses for militant levels.
Magic Circle Against Alignment grants allies within 10ft +2 AC, +2 all saves, and immunity to mind spells for 1 hr/lvl vs. the alignment chosen.
Slow causes creatures to take only partial actions each round and to suffer -2 penalties to many rolls.
Summon Creature III brings a dire wolf to assist the caster.
Wounding Whispers surrounds the caster with whispers that injure any creature that hits the caster for 1d8 points of sonic damage.