Cleric Spells: Orisons | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th
Battletide Steal energy from your enemies, -2 penalties to saves, attack and damage rolls, and you gain +2 to the same.
Circle of Doom cause 1d8 plus 1 per level (maximum of +20) negative energy damage to an area.
Flame Strike smites the caster's enemies with pillars of divine fire.
Healing Circle heal friendly targets for 1d8 plus 1 per level (maximum of +20) in an area.
Monstrous Regeneration give your target regeneration of 3 hit points per round.
Raise Dead returns one target corpse to life.
Righteous Might Caster gains +4 str/+2 con/+4 nat armor and DR.
Slay Living attempts to kill or grievously wound one target creature.
Soul Scour does 2d6 charisma, 1d6 wisdom damage, + 1d6 charisma damage 1 minute later. Will save to negate.
Spell Resistance grants the target resistance to magic.
Summon Creature V brings a dire bear to assist the caster.