Magic:Sorcerer Wizard Spells:Level-9

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Classes: Bard | Cleric | Druid | Paladin | Ranger | Sorcerer/Wizard

Sorcerer/Wizards Spells: Cantrips | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th

Bigby's Crushing Hand creates a giant magical hand that attacks a target to immobilize and injure it.

Black Blade of Disaster The caster creates a 3' long planar rift that he/she can designate to attack one target within range.

Dominate Monster forces one creature to be a loyal servant.

Energy Drain drains the target of levels with negative energy.

Gate Opens a portal to a different plane of existence that is 5' to 20' wide.

Greater Spell Mantle creates a barrier which absorbs 1d12+10 levels of spells before collapsing.

Mass Hold Monster is as Hold Monster but up to 1 creature/caster level.

Meteor Swarm Sends either 8 small -or- 4 large spheres of fire in a straight line to a point where they explode.

Mordenkainen's Disjunction strips all magical effects from an individual or several protections from a group.

Power Word, Kill instantly kills one target with up to 100hp or up to 200 hp of creatures w/20 hp or less each.

Shapechange allows the caster to take one of five possible destructive forms.

Sphere of Ultimate Destruction creates a sphere that does a touch attack/round, which has the same effect as Disintegrate, doing 1d6 damage/caster level with a cap of 40d6 at level 40. Successful fortitude save negates two-thirds of this damage.

Summon Creature IX brings a random elder elemental (air, fire, or water) to assist the caster.

Time Stop allows the caster to step out of time, gaining 15 seconds.

Wail of the Banshee kills living creatures in an area with a sonic blast.

Weird creates a phantasm which causes those weak of mind and heart to die of fright.


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