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= '''Introduction''' =
{{Systems}}
Artificing is the art of creating magic items.  The system is based on the 3rd edition PnP system, with a few twists.  First, no metamagic feats are required to make magic items - however, there are other requirements to be met.  To be an artificer, a character must have at least 7 caster levels - more for some classes.  To create a particular item, and artificer must make an artificing check, which is very similar to a skill check.  Every time an artificer succeeds at making an item, they gain a percentage of the character experience invested as the item as artificing experience.  As an artificer gains artificing experience, they grow in artificing level and are able to make more complicated items.
[[Category:Artificing|Artificing]]
[[Category:Systems|Artificing]]
 
== Introduction ==
'''Artificing''' is the art of creating magic items.  The system is based on the 3rd edition PnP system, with a few twists.  First, no metamagic feats are required to make magic items - however, there are other requirements to be met.  To be an artificer, a character must have at least 7 caster levels - more for some classes.  To create a particular item, and artificer must make an artificing check, which is very similar to a skill check.  Every time an artificer succeeds at making an item, they gain a percentage of the character experience invested as the item as artificing experience.  As an artificer gains artificing experience, they grow in artificing level and are able to make more complicated items.


Artificing was renamed from the "Enchantment system" to avoid confusion with the Enchantment school of spells.  Artificing is transmutation magic, but can be done by any spell caster of sufficient level - regardless of their ability to cast transmutation spells.
Artificing was renamed from the "Enchantment system" to avoid confusion with the Enchantment school of spells.  Artificing is transmutation magic, but can be done by any spell caster of sufficient level - regardless of their ability to cast transmutation spells.


===<u>Minimum Caster Levels</u>===
There are currently three types of artificing possible. These are [[Scribe Scroll]], [[Craft Wand]] and permanent enchantment of [[Crafting System|crafted]] weapons.
To use the Avlis Artificing System, you must have a certain number of levels in a spellcasting class.  Palemaster effective caster levels (+1 for every odd palemaster level) are counted as levels of bard, sorcerer or wizard for this calculation. The requirements by class are as follows:<br>
Cleric 7 <br>
Druid 7 <br>
Sorcerer 7 <br>
Wizard 7 <br>
Bard 13 <br>
Paladin 17 <br>
Ranger 17 <br>
 
= '''Artificing: Scribe Scroll''' =
The first type of artificing implemented is scribe scroll.


===<u>Materials</u>===
== Minimum Caster Levels ==
To scribe a scroll you need special paper.  Not just any paper will do.  The better the paper you use, the better the spell you can put on the paperAll spells are scribed at the minimum level required to cast them - not your caster level.  For example, a ''fireball'' scroll will be scribed with a caster level of 5.  However, it is possible to scribe a scroll with a higher caster level.  You will need to special inks to do this.  You can reserve multiple ink bottles for use with a single scroll.  Further information on paper and ink must be gained ICly.  <font color=red>'''Information about paper, inks, their in-game locations and how to use them in scribing scrolls should be treated the same way as crafting recipes.  This information can only be shared ICly.'''</font>
To use the Avlis Artificing System, you must have a certain number of levels in a spellcasting classPalemaster effective caster levels (+1 for every odd palemaster level) are counted as levels of bard, sorcerer or wizard for this calculationThe requirements by class are as follows:
: Cleric 7
: Druid 7
: Sorcerer 7
: Wizard 7
: Bard 13
: Paladin 17
: Ranger 17


===<u>Using Metamagic Feats</u>===
Levels from multiple spellcasting classes do not stackSo a multiclassed PC with 10 druid levels and 10 ranger levels will be able to scribe druid scrolls, but not ranger scrolls- as they do not have enough ranger levels required (17)
When scribing scrolls, you can enhance the spells stored with metamagic featsYou may use any combination of spells memorized using feats you know and metamagic feats stored in rods.  However, the paper used must be able to hold the full power of the modified spell.


===<u>XP Cost</u>===
== XP Cost ==
Scribing a scroll is the act of placing a small amount of your power into the scroll as a receptacle.  Thus every scroll carries with it an xp cost. The xp cost for scribing a scroll are as follows:<br>
Artificing is the act of placing a small amount of your power into an object as a receptacle.  Thus every artificed item carries with it an XP cost.
0 - 1 xp <br>
1 - 1 xp <br>
2 - 6 xp <br>
3 - 15 xp <br>
4 - 28 xp <br>
5 - 45 xp <br>
6 - 66 xp <br>
7 - 91 xp <br>
8 - 120 xp <br>
9 - 153 xp <br>


===<u>Determining Success</u>===
== Determining Success ==
Just as with the crafting system, the artificing system uses xp and levels. When scribing scrolls, an artificer must have experience with lower-level scrolls before attempting higher-level scrolls.  When attempting to scribe a scroll, an artificer makes an artificing check with a DC based on the difficulty of the scroll being scribed.  Modifiers to this roll are gained based on the caster's primary spell casting ability bonus, and various skills and pertinent feats that the caster has.
Just as with the crafting system, the artificing system has its own xp and levels. An artificer must have experience with simpler items before attempting more powerful items.  When attempting to create magic items, an artificer makes an artificing check with a DC based on the difficulty of the items being crafted.  Modifiers to this roll are gained based on the caster's primary spell casting ability bonus (WIS, CHA, or INT), and various skills (Spellcraft) and pertinent feats that the caster has.


====<u>Scribe Scroll Difficulty Categories and DCs</u>====
==== General Artificing Modifier Components ====
'''Trivial (DC 10)''' - The level of the spell you are attempting to scribe is lower than your artificer level.  Creation of these scrolls fails only about 1% of the time, but grant you no artificer experience upon completion.<br>
: +1 per your spell casting ability modifier bonus
'''Easy (DC 15)''' - The level of the spell you are attempting to scribe is equal to your artificer level.  Creation of these scrolls fails only about 2% of the time and grant you artificer xp equal to 25% of the xp you expend in the scroll's creation.<br>
: +1 per 5 points (ranks plus bonuses) in [[NWN:Lore|Lore]]
'''Challenging (DC 20)''' - The level of the spell you are attempting to scribe is one greater than your artificer level.  Creation of these scrolls will fail about 5% of the time, even if you are well-versed in magic.  Scribing a challenging scroll will grant artificer xp equal to 50% of the xp you expend in the scroll's creation.<br>
: +1 per 5 points (ranks plus bonuses) in [[NWN:Spellcraft|Spellcraft]]
'''Difficult (DC 30)''' - The level of the spell you are attempting to scribe is two greater than your artificer level.  Creation of these scrolls will fail 10% of the time even if you are very well-versed in magic.  Scribing a difficult scroll will grant artificer xp equal to 75% of the xp you expend in the scroll's creation.<br>
: +2 for Spell Focus (Transmutation)
'''Improbable (DC 40)''' - The level of the spell you are attempting to scribe is three levels greater than your artificer level.  Creation of these scrolls will fail 50% of the time even if you are extermely well-versed in magic.  Scribing an impossible scroll will grant artificer xp equal to 100% of the xp you expend in the scroll's creation.<br>
: +2 for Greater Spell Focus (Transmutation)
'''Impossible (DC 100)''' - The level of the spell you are attempting to scribe is four or more levels greater than your artificer level.  Attempted creation of these scrolls will fail 100% of the time.<br>
: +2 for Epic Spell Focus (Transmutation)


====<u>Scribe Scroll Modifiers</u>====
== Wands ==
+1 per your spell casting ability modifier bonus<br>
Spells up to and including 4th level can be added to wands, including NwN generic spells and Avlis' added spells. A wand's description will list its DC, CL and number of charges. All pertaining spell focus feats will be included in the DC of a resulting spell.
+1/5 ranks in Lore<br>
* Wands will reflect SOME metamagic feat and wand uses, i.e Darkfire with a metamagic cold wand will produce a wand of Darkfire with cold damage in place of fire.
+1/5 ranks in Spellcraft<br>
+2 for Spell Focus (Transmutation)<br>
+2 for Greater Spell Focus (Transmutation)<br>
+2 for Epic Spell Focus (Transmutation)<br>
+2 for the Scribe Scroll Feat<br>


===<u>Creation Time</u>===
==== Materials ====
It takes time to scribe a scroll.  For every 1,000 gp value (rounded up) of the completed scroll, the scroll takes 1 round to scribe.


===<u>The Scribe's Mark and Viewing Scrolls</u>===
== Scrolls ==
A new item called a <font color=blue>scroll viewer</font> is required to view information about player-created scrolls. When using a scroll viewer, five pieces of information will appear:<br>
Spells up to and including 9th level can be added to scrolls, including NwN generic spells and Avlis' added spells.  
- Spell Name<br>
* Only scrolls of the same type (DC and Caster Level) can be stacked in the inventory.
- Caster Level<br>
* A magnifying glass can be purchased in-game to find out the DC and CL of crafted scrolls.  
- Metamagic Feats Stored (if any)<br>
* All pertaining metamagic feats, metamagic wands and spell focii will be included in the duration, DC, etc. of a resulting scroll.
- The scribe's name.<br>
- What world the scroll was created on.<br>


===<u>Important OOC Information</u>===
==== Materials ====
Player-created scrolls will not stack with Bioware scrolls.  They will only stack with themselves, and only if the caster level and metamagic feats used to create the scroll were the same.  If scrolls from two different casters are combined, the entire stack will look as if it was created by one of the two casters.


<font color=red>'''Player-created scrolls are not p-chest safe!'''</font>  If you place one in a persistent chest, it will revert to the default bioware version and will cast the default spell at the minimum caster level.


Note that artificing is intended to be a gold sink.  You are not meant to make money scribing scrolls and selling them to Bioware vendors for large markups.  Doing so can get you banned.
===Notes===
* Spell focus feats for artificing modifiers stack.


='''Definitions'''=
----
'''DC''' - Difficulty Class. A number that you must equal or beat after rolling 1d20 and adding appropriate modifiers.
[[Magic System]]<br>
[[Main Page]]

Revision as of 00:39, 12 April 2016

Systems and Tools

Introduction

Artificing is the art of creating magic items. The system is based on the 3rd edition PnP system, with a few twists. First, no metamagic feats are required to make magic items - however, there are other requirements to be met. To be an artificer, a character must have at least 7 caster levels - more for some classes. To create a particular item, and artificer must make an artificing check, which is very similar to a skill check. Every time an artificer succeeds at making an item, they gain a percentage of the character experience invested as the item as artificing experience. As an artificer gains artificing experience, they grow in artificing level and are able to make more complicated items.

Artificing was renamed from the "Enchantment system" to avoid confusion with the Enchantment school of spells. Artificing is transmutation magic, but can be done by any spell caster of sufficient level - regardless of their ability to cast transmutation spells.

There are currently three types of artificing possible. These are Scribe Scroll, Craft Wand and permanent enchantment of crafted weapons.

Minimum Caster Levels

To use the Avlis Artificing System, you must have a certain number of levels in a spellcasting class. Palemaster effective caster levels (+1 for every odd palemaster level) are counted as levels of bard, sorcerer or wizard for this calculation. The requirements by class are as follows:

Cleric 7
Druid 7
Sorcerer 7
Wizard 7
Bard 13
Paladin 17
Ranger 17

Levels from multiple spellcasting classes do not stack. So a multiclassed PC with 10 druid levels and 10 ranger levels will be able to scribe druid scrolls, but not ranger scrolls- as they do not have enough ranger levels required (17)

XP Cost

Artificing is the act of placing a small amount of your power into an object as a receptacle. Thus every artificed item carries with it an XP cost.

Determining Success

Just as with the crafting system, the artificing system has its own xp and levels. An artificer must have experience with simpler items before attempting more powerful items. When attempting to create magic items, an artificer makes an artificing check with a DC based on the difficulty of the items being crafted. Modifiers to this roll are gained based on the caster's primary spell casting ability bonus (WIS, CHA, or INT), and various skills (Spellcraft) and pertinent feats that the caster has.

General Artificing Modifier Components

+1 per your spell casting ability modifier bonus
+1 per 5 points (ranks plus bonuses) in Lore
+1 per 5 points (ranks plus bonuses) in Spellcraft
+2 for Spell Focus (Transmutation)
+2 for Greater Spell Focus (Transmutation)
+2 for Epic Spell Focus (Transmutation)

Wands

Spells up to and including 4th level can be added to wands, including NwN generic spells and Avlis' added spells. A wand's description will list its DC, CL and number of charges. All pertaining spell focus feats will be included in the DC of a resulting spell.

  • Wands will reflect SOME metamagic feat and wand uses, i.e Darkfire with a metamagic cold wand will produce a wand of Darkfire with cold damage in place of fire.

Materials

Scrolls

Spells up to and including 9th level can be added to scrolls, including NwN generic spells and Avlis' added spells.

  • Only scrolls of the same type (DC and Caster Level) can be stacked in the inventory.
  • A magnifying glass can be purchased in-game to find out the DC and CL of crafted scrolls.
  • All pertaining metamagic feats, metamagic wands and spell focii will be included in the duration, DC, etc. of a resulting scroll.

Materials

Notes

  • Spell focus feats for artificing modifiers stack.

Magic System
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