Assassin

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Revision as of 14:54, 21 October 2010 by VoidHamlet (talk | contribs) (Added a note on death attack.)
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Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin


Assassin
Assassin

Description: (Prestige Class) The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks, and bards are ideal candidates to become assassins.

Hit Dice: d6

Proficiencies: Armor (Light, Robes), Weapons (Simple)

Skill Points: 4 + Int mod

Skills: Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Persuade, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device

Selectable Class Feats: Ambidexterity, Two Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial)

Primary Saving Throw(s): Reflex

Requirements

Alignment: Any evil

Skills: Hide 8, Move Silently 8

Level Progression

Level Feats Spell-like Abilities*
All Are Automatically Silenced
Poison Save Death Attack
1st Use Poison   +0 +1d6
2nd Uncanny Dodge I Combined 3/day:
   Ghostly Visage
   Silence
   Ultravision
+1 +1d6
3rd     +1 +2d6
4th     +2 +2d6
5th Uncanny Dodge II Combined 3/day:
   Darkness
   Haste (self only)
   Rogue's Cunning
+2 +3d6
6th     +3 +3d6
7th   Combined 3/day:
   Invisibility
   Freedom of Movement
   Poison
+3 +4d6
8th     +4 +4d6
9th   Combined 3/day:
   Improved Invisibility
   Dimension Door (self only)
   Assassin's Awareness
+4 +5d6
10th Uncanny Dodge III   +5 +5d6
  • It is not possible to combine these abilities with any other metamagic power. Silent is automatic and exclusive.
Epic Assassin
Epic Assassin

Epic Assassin

Hit Die: d6

Skill Points: 4 + Int mod

Bonus Feats: 14, 18, 22, 26, 30

Epic Bonus Feats: Epic Reflexes, Epic Skill Focus (Hide, Move Silently only), Great Dexterity, Improved Combat Casting, Improved Sneak Attack, Self Concealment, Superior Initiative

Epic Selectable Class Feats: Blinding Speed

Epic Level Progression

Level Feats Poison Save Death Attack
11th +5 +6d6
12th +6 +6d6
13th +6 +7d6
14th Bonus feat +7 +7d6
15th +7 +8d6
16th +8 +8d6
17th +8 +9d6
18th Bonus feat +9 +9d6
19th +9 +10d6
20th +10 +10d6
21st +10 +11d6
22nd Bonus feat +11 +11d6
23rd +11 +12d6
24th +12 +12d6
25th +12 +13d6
26th Bonus feat +13 +13d6
27th +13 +14d6
28th +14 +14d6
29th +14 +15d6
30th Bonus feat +15 +15d6

Notes

  • Requires Shadow of Undrentide.
  • The Improved Sneak Attack epic feat is currently bugged as of 1.66 because the additional damage is not applied unless you have at least one rogue sneak attack feat or one blackguard sneak attack feat. So assassins may take the feat but without at least one rogue level or four blackguard levels it's useless.
  • The Avlis version of the Use Magic Device skilled gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.
  • The Assassin's Death Attack is also a subject to Avlis-specific modifications.

External resources