Bard: Difference between revisions

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(Pasted in brief blurb regarding spellcasting.)
(Aesthetic overhaul of spell list.)
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Bards draw their power from an invisible vortex of energy that permeates the entire world, called the Vortex of Mortal Magic. By channeling small amounts of energy from this vortex into their own bodies and shaping it, they are able to cast spells.  
Bards draw their power from an invisible vortex of energy that permeates the entire world, called the Vortex of Mortal Magic. By channeling small amounts of energy from this vortex into their own bodies and shaping it, they are able to cast spells.  


{|
{| border="0" style="background:#efefef; color:#000000; border-collapse:collapse"
! <u>Level 0</u>
|- style="background:#c0c0c0"
! <U>Level 1</U>
! Cantrips
! <U>Level 2</U>
! 1st Level
! 2nd Level
! 3rd Level
|-
|-
| valign=top |                                      <!-- 0 level spells -->
| valign=top |                                      <!-- 0 level spells -->
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*[[Magic:Tashas Hideous Laughter|Tasha's Hideous Laughter]]
*[[Magic:Tashas Hideous Laughter|Tasha's Hideous Laughter]]
*[[Magic:Ultravision|Ultravision]]
*[[Magic:Ultravision|Ultravision]]
|-
 
! <U>Level 3</U>
! <U>Level 4</U>
! <U>Level 5</U>
|-
| valign=top |                                      <!-- 3rd level spells -->
| valign=top |                                      <!-- 3rd level spells -->
*[[Magic:Bestow Curse|Bestow Curse]]
*[[Magic:Bestow Curse|Bestow Curse]]
Line 107: Line 105:
*[[Magic:Summon Creature III|Summon Creature III]]
*[[Magic:Summon Creature III|Summon Creature III]]
*[[Magic:Wounding Whispers|Wounding Whispers]]
*[[Magic:Wounding Whispers|Wounding Whispers]]
 
|-style="background:#ffffff"
!colspan=3|&nbsp;
!rowspan=3|&nbsp;
|- style="background:#c0c0c0"
! 4th Level
! 5th Level
! 6th Level
|-
| valign=top |                                      <!-- 4th level spells -->
| valign=top |                                      <!-- 4th level spells -->
*[[Magic:Cure Critical Wounds|Cure Critical Wounds]]
*[[Magic:Cure Critical Wounds|Cure Critical Wounds]]
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*[[Magic:Summon Creature V|Summon Creature V]]
*[[Magic:Summon Creature V|Summon Creature V]]
*[[Magic:Wall of Greater Dispel Magic|Wall of Greater Dispel Magic]]
*[[Magic:Wall of Greater Dispel Magic|Wall of Greater Dispel Magic]]
|-
 
! <U>Level 6</U>
|-
| valign=top |                                      <!-- 6th level spells -->
| valign=top |                                      <!-- 6th level spells -->
*[[Magic:Dirge|Dirge]]
*[[Magic:Dirge|Dirge]]

Revision as of 00:14, 13 January 2011

Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin


Bard

Description: Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. His magic emphasizes charms and illusions, and the bard can also play an inspiring song that strengthens him and his allies. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched.

Alignment Restrictions: Any non-lawful

Hit Die: d6

Proficiencies: Armor (Light, Medium), Shields, Weapons (Simple)

Skill Points: (Int mod * 4 at 1st level) 4 + Int Mod

Skills: Appraise, Bluff, Concentration, Craft Armour, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Pick pocket, Spellcraft, Taunt, Tumble, Use Magic Device

Selectable Class Feats: Ambidexterity, Arcane Defense, Brew Potion, Craft Wand, Curse Song, Deflect Arrows, Extra Music, Greater Spell Penetration], Lingering Song, Quicken Spell, Scribe Scroll, Skill Focus, Spell Focus, Two Weapon Fighting, Weapon Proficiency Exotic, Weapon Proficiency Martial

Primary Saving Throw(s): Reflex, Will

Spellcasting: Arcane (Charisma-based, no spell preparation, spell failure from armor is a factor). Bards begin the game knowing four cantrips. Must have a Charisma score of 10 + the spell’s level to cast a spell.

Special Abilities & Feats

Spells

Bards draw their power from an invisible vortex of energy that permeates the entire world, called the Vortex of Mortal Magic. By channeling small amounts of energy from this vortex into their own bodies and shaping it, they are able to cast spells.

Cantrips 1st Level 2nd Level 3rd Level
   
4th Level 5th Level 6th Level

Spells per Day

Class Level 0 1 2 3 4 5 6
1 2 * * * * * *
2 3 0 * * * * *
3 3 1 * * * * *
4 3 2 0 * * * *
5 3 3 1 * * * *
6 3 3 2 * * * *
7 3 3 2 0 * * *
8 3 3 3 1 * * *
9 3 3 3 2 * * *
10 3 3 3 2 0 * *
11 3 3 3 3 1 * *
12 3 3 3 3 2 * *
13 3 3 3 3 2 0 *
14 4 3 3 3 3 1 *
15 4 4 3 3 3 2 *
16 4 4 4 3 3 2 0
17 4 4 4 4 3 3 1
18 4 4 4 4 4 3 2
19 4 4 4 4 4 4 3
20 4 4 4 4 4 4 4

Known Spells

Class Level 0 1 2 3 4 5 6
1 4 * * * * * *
2 5 2 * * * * *
3 5 3 * * * * *
4 5 3 2 * * * *
5 5 4 3 * * * *
6 5 4 3 * * * *
7 5 4 4 2 * * *
8 5 4 4 3 * * *
9 5 4 4 3 * * *
10 5 4 4 4 2 * *
11 5 4 4 4 3 * *
12 5 4 4 4 3 * *
13 5 4 4 4 4 2 *
14 5 4 4 4 4 3 *
15 5 4 4 4 4 3 *
16 5 5 4 4 4 4 2
17 5 5 5 4 4 4 3
18 5 5 5 4 4 4 3
19 5 5 5 5 5 4 4
20 5 5 5 5 5 5 4
Epic Bard
Epic Bard

Epic Bard

Skill Points: 4 + Int mod

Bonus Feats: 23, 26, 29, 32, 35, 38

Epic Bonus Feats: Arcane Defense, Curse Song, Epic Skill Focus (all but Animal Empathy), Epic Spell Focus, Epic Will, Extra Music, Great Charisma, Great Dexterity, Greater Spell Focus, Improved Combat Casting, Lasting Inspiration, Lingering Song

Epic Selectable Class Feats: Automatic Quicken Spell I - III, Automatic Silent Spell I - III, Automatic Still Spell I - III, Blinding Speed, Epic Spell Penetration

Notes

  • Avlis UMD gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.

See also

Avlis Private Discussion: Bards, a private class discussion forum.

On Avlis

An IC description of Avlissian Bards was written by Kered Rose: