Difference between revisions of "Bardic Music:Cacophony"

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m (Gorgon moved page Cacophony to Bardic Music:Cacophony: To sort with the main Bardic Music entry in Categories)
(Added to Systems category after the main Bardic Music page.)
 
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'''Requirements:''' [[Bard]] 15, [[NWN:Perform|Perform]] 18<br />
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'''Requirements:''' [[Bard]] 15, [[NWN:Perform | Perform]] 18<br />
 
'''Range:''' personal<br />
 
'''Range:''' personal<br />
 
'''Area of effect:''' 15 m. radius<br />
 
'''Area of effect:''' 15 m. radius<br />
Line 5: Line 5:
 
'''DC:''' 10 + bard levels/2 + perform/8<br />
 
'''DC:''' 10 + bard levels/2 + perform/8<br />
 
(allies receive +6 awareness bonus)<br />
 
(allies receive +6 awareness bonus)<br />
'''Save:''' [[NWN:Will|Will]] negates<br />
+
'''Save:''' [[NWN:Will | Will]] negates<br />
 
'''Cooldown:''' 5 turns
 
'''Cooldown:''' 5 turns
 
   
 
   
 
The bard draws upon their well of music, poetry and chaos to awaken primal urges and create an atmosphere of mass pandemonium. All within range of the song are susceptible to being confused by it unless protected from mind spells or deafened. The allies of the bard are not immune to the chaos, but being aware of the bard's intentions, they save at +6 versus the effect.
 
The bard draws upon their well of music, poetry and chaos to awaken primal urges and create an atmosphere of mass pandemonium. All within range of the song are susceptible to being confused by it unless protected from mind spells or deafened. The allies of the bard are not immune to the chaos, but being aware of the bard's intentions, they save at +6 versus the effect.
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[[Category:Systems]]

Latest revision as of 12:13, 17 April 2016

Requirements: Bard 15, Perform 18
Range: personal
Area of effect: 15 m. radius
Duration: 5 rounds
DC: 10 + bard levels/2 + perform/8
(allies receive +6 awareness bonus)
Save: Will negates
Cooldown: 5 turns

The bard draws upon their well of music, poetry and chaos to awaken primal urges and create an atmosphere of mass pandemonium. All within range of the song are susceptible to being confused by it unless protected from mind spells or deafened. The allies of the bard are not immune to the chaos, but being aware of the bard's intentions, they save at +6 versus the effect.