|Blackguard of Maleki|
|Hit Die: d12|
|Base Attack Bonus: +1/level|
|Armor: Light, Medium, Heavy & Shield|
|Weapon: Simple & Martial|
|2 + INT modifier|
|Concentration, Craft Trap, Discipline, Heal, Intimidate, Lore, Parry, Persuade, Ride, Taunt|
|Primary Saving Throw(s):|
|Chaotic Evil Only|
To qualify as a Blackguard, a character must fulfill all of the following criteria:
Blackguards are the epitome of evil and slaughter. They often have no real reason for what they do, except that it is their own will or the will of the person subjugating them. Their existence is almost as ancient as that of the Paladins and often they are referred to as "anti-Paladins", as Maleki created these fighters as an answer to Gorethar's fighting force of holy warriors. Many of his creatures were being slaughtered by the newly empowered dwarves. Maleki found this displeasing and so empowered some of his own minions to fight back. The struggle continues to this day.
Blackguards see the world in terms of will. Either they are following their own will and thus serving Maleki, or they are following the will of someone who has power over them, who may or may not be serving the will of Maleki. In either case, Blackguards believe that it is ultimately up to them to be able to enforce their own will. The exact nature of their will can vary: some want power beyond all dreams, while some just want destruction.
Blackguards pattern themselves after their good counterparts when it comes to weapons and armor, though in the same way, their exact traditional preferences have been lost. Organizationally, they answer only to Maleki unless they are roughed up by someone greater than themselves. In many cases they gain insights into their god's will through clerical intervention and thus have often found themselves used as pawns of Maleki's church.
|Lvl||BAB||Saves||Feats||Base Class Divine|
|1st||+1||+2||+0||+0||Detect Good 30', Detect Law 30', Turn Undead||Spells/day gained|
|2nd||+2||+3||+0||+0||Imposition of Will||+1 caster level|
|3rd||+3||+3||+1||+1||Bonus feat||Spells/day gained|
|4th||+4||+4||+1||+1||Dark Blessing||+1 caster level|
|5th||+5||+4||+1||+1||Lay on Harm||Spells/day gained|
|6th||+6||+5||+2||+2||Bonus feat||+1 caster level|
|7th||+7||+5||+2||+2||Smite Good||Spells/day gained|
|8th||+8||+6||+2||+2||Kiss of the Slaughterlord||+1 caster level|
|9th||+9||+6||+3||+3||Bonus feat||Spells/day gained|
|10th||+10||+7||+3||+3||Profane Weapon||+1 caster level|
|Lvl||Feats||Base Class Divine Casting Progression|
|12th||+1 caster level|
|13th||Bonus feat||Spells/day gained|
|14th||+1 caster level|
|16th||Bonus feat||+1 caster level|
|18th||+1 caster level|
|19th||Bonus feat||Spells/day gained|
|20th||+1 caster level|
|22nd||Bonus feat||+1 caster level|
|24th||+1 caster level|
|25th||Bonus feat||Spells/day gained|
|26th||+1 caster level|
|28th||Bonus feat||+1 caster level|
|30th||+1 caster level|
Epic Bonus Feats: Armor Skin, Devastating Critical, Divine Might, Divine Shield, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Extra Smiting, Great Charisma, Great Smiting, Greater Spell Focus, Imposition of Hatred, Improved Combat Casting, Improved Critical (Whip), Improved Imposition of Will, Overwhelming Critical, Planar Turning, Sneak Attack 1d6.
- When casting Divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.