Blackguard

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Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Paladin | Champion | Avenger | Justicar | Equalizer | Confounder | Dominator | Annihilator | Blackguard
Blackguard of Maleki
Hit Die: d12
Base Attack Bonus: +1/level
Proficiencies:
Armor: Light, Medium, Heavy & Shield
Weapon: Simple & Martial
Skill Points:
2 + INT modifier
Skills:
Concentration, Craft Trap, Discipline, Heal, Intimidate, Lore, Parry, Persuade, Ride, Taunt
Primary Saving Throw(s):
Fortitude
Alignment Restriction:
Chaotic Evil Only

Blackguards are the Holy Warriors of the greater god Maleki, founded to combat Paladins and any others who would seek to oppose his will.

Requirements

To qualify as a Blackguard, a character must fulfill all of the following criteria:


Description

Blackguards are the epitome of evil and slaughter. They often have no real reason for what they do, except that it is their own will or the will of the person subjugating them. Their existence is almost as ancient as that of the Paladins and often they are referred to as "anti-Paladins", as Maleki created these fighters as an answer to Gorethar's fighting force of holy warriors. Many of his creatures were being slaughtered by the newly empowered dwarves. Maleki found this displeasing and so empowered some of his own minions to fight back. The struggle continues to this day.

Blackguards see the world in terms of will. Either they are following their own will and thus serving Maleki, or they are following the will of someone who has power over them, who may or may not be serving the will of Maleki. In either case, Blackguards believe that it is ultimately up to them to be able to enforce their own will. The exact nature of their will can vary: some want power beyond all dreams, while some just want destruction.

Blackguards pattern themselves after their good counterparts when it comes to weapons and armor, though in the same way, their exact traditional preferences have been lost. Organizationally, they answer only to Maleki unless they are roughed up by someone greater than themselves. In many cases they gain insights into their god's will through clerical intervention and thus have often found themselves used as pawns of Maleki's church.


Level Progression

Lvl BAB Saves Feats   Base Class Divine
Casting Progression
Fort Ref Will
1st +1 +2 +0 +0 Detect Good 30', Detect Law 30', Turn Undead Spells/day gained
2nd +2 +3 +0 +0 Imposition of Will +1 caster level
3rd +3 +3 +1 +1 Bonus feat Spells/day gained
4th +4 +4 +1 +1 Dark Blessing +1 caster level
5th +5 +4 +1 +1 Lay on Harm Spells/day gained
6th +6 +5 +2 +2 Bonus feat +1 caster level
7th +7 +5 +2 +2 Smite Good Spells/day gained
8th +8 +6 +2 +2 Kiss of the Slaughterlord +1 caster level
9th +9 +6 +3 +3 Bonus feat Spells/day gained
10th +10 +7 +3 +3 Profane Weapon +1 caster level

Blackguard bonus feats: Divine Might, Divine Shield, Extra Smiting, Greater Spell Focus, Imposition of Hatred, Improved Critical (Whip), Improved Imposition of Will, Sneak Attack 1d6.


Epic Progression

Lvl Feats   Base Class Divine Casting Progression
11th Spells/day gained
12th +1 caster level
13th Bonus feat Spells/day gained
14th +1 caster level
15th Spells/day gained
16th Bonus feat +1 caster level
17th Spells/day gained
18th +1 caster level
19th Bonus feat Spells/day gained
20th +1 caster level
21st Spells/day gained
22nd Bonus feat +1 caster level
23rd Spells/day gained
24th +1 caster level
25th Bonus feat Spells/day gained
26th +1 caster level
27th Spells/day gained
28th Bonus feat +1 caster level
29th Spells/day gained
30th +1 caster level

Epic Bonus Feats: Armor Skin, Devastating Critical, Divine Might, Divine Shield, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Extra Smiting, Great Charisma, Great Smiting, Greater Spell Focus, Imposition of Hatred, Improved Combat Casting, Improved Critical (Whip), Improved Imposition of Will, Overwhelming Critical, Planar Turning, Sneak Attack 1d6.

Epic Selectable Class Feats: Blinding Speed, Dragon Knight, Greater Ruin, Hellball, Mummy Dust.


Notes

  • When casting Divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.