Category:Systems: Difference between revisions

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{{InfoList}}
{{OOCKnowledge}}
<small>The ''World of Avlis'' is an ongoing development project.
<small>The ''World of Avlis'' is an ongoing development project.
<br />As such, new features – features not available in single-player NWN – are constantly being added and optimized.</small>
<br />As such, new features – features not available in single-player NWN – are constantly being added and optimized.</small>
For a copy of the In Game guide to Avlis Systems & more content, visit [[ASK AWAY]]!
* [[Addiction]] - PCs consuming alcohol and drugs risk addiction. Withdrawal symptoms will gradually subside, if consumption is halted.


* [[Ammunition Management System]] - Allows for the automatic queueing of various chosen types of ammunition selected in advance.
* [[Ammunition Management System]] - Allows for the automatic queueing of various chosen types of ammunition selected in advance.
* [[Alteration Machines]] - Alter the design, color, and/or name label of existing items.


* [[Augment Crystals]] - Augment existing enchantments on items.
* [[Augment Crystals]] - Augment existing enchantments on items.
* [[Ranger#Avlis_Bonus_vs._Favored_Enemies|Avlis Bonus vs. Favored Enemies]] - Gives more firepower to [[Ranger|Rangers]].


* [[Avlis_Command_Prompt | Avlis Command Prompt (ACP)]] - Command prompt type functions entered in the chat line.
* [[Avlis_Command_Prompt | Avlis Command Prompt (ACP)]] - Command prompt type functions entered in the chat line.
* [[ACP#Avlis Pickpocket Mode | Avlis Pickpocket Mode]] - You can plant an item in a PC's pocket, just as well as take one.


* [[Barbarian Rage]] - Changes to standard rage, as well as additional Specialization sub-classes (BRS styles) among the [[Barbarian]] class.
* [[Barbarian Rage]] - Changes to standard rage, as well as additional Specialization sub-classes (BRS styles) among the [[Barbarian]] class.


* [[Bardic Music]] - Legendary songbooks provide nine new ways for [[Bard | Bards]] to use their bard song ability.
* [[Bardic Music]] - Legendary songbooks provide nine new ways for [[Bard | Bards]] to use their bard song ability.
* [[Bartending]] - A "mixology" tradeskill allowing players to make cocktails.  At higher levels PC bartenders can mix magical potions.
* [[Blunderbuss]] - The original Gnomish ammunition launcher.
* [[Avlis_Command_Prompt#Character_Description | Character Description]] - Instructions on how to delete, change, or edit the in character description others see when they examine your character.
* [[CEP weapon feats]] - Applying weapon feats to CEP weapons.


* [[Companion_Training_System | Companion Training System (CTS)]] - Training new companions for [[Druid|Druids]] and [[Ranger|Rangers]].  
* [[Companion_Training_System | Companion Training System (CTS)]] - Training new companions for [[Druid|Druids]] and [[Ranger|Rangers]].  


* [[CEP weapon feats]] - Applying weapon feats to CEP weapons.
* [[Cooking]] - A subskill of the [[Crafting_System#Herbalism|Herbalism]] tradeskill that allows players to prepare food and beverages.


* [[Crafting System | Crafting]] - Creating armour, clothing, gems, healing kits, jewelry, potions, weapons, and more. Gathering resources, mining and wood cutting.
* [[Crafting System | Crafting]] - Creating armour, clothing, gems, healing kits, jewelry, potions, weapons, and more. Gathering resources, mining and wood cutting.
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* [[Death and Dying]] - Avlis death system.
* [[Death and Dying]] - Avlis death system.
* [[Disease]] - Diseases on Avlis have different DCs than the NWN implementation.


* [[Economy | Economy and Persistence]] - The Avlis economy. Persistent chests, corpses, merchants.
* [[Economy | Economy and Persistence]] - The Avlis economy. Persistent chests, corpses, merchants.
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:* Inn Room & Storage Renting System, [[Rules:Player Housing | Player Housing]]
:* Inn Room & Storage Renting System, [[Rules:Player Housing | Player Housing]]
:* [[Persistent Storage]] and [[Persistent Merchants]]


* [[Experience System]] - Spans the specifics of allotting experience points to PCs.
* [[Experience System]] - Spans the specifics of allotting experience points to PCs.
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:* [[Voice Throw]] - Emotes for your companion.
:* [[Voice Throw]] - Emotes for your companion.
* [[Fishing]] - Fishing for... fish.
* [[Knowledge Skill Specialization System]] - Based on the Lore skill, allows to select knowledge foci (class-based and player choice).


* [[Magic System]] - Information on how magic works on Avlis.
* [[Magic System]] - Information on how magic works on Avlis.


:* [[:Category:AMS|Advanced Magic Specializations (AMS)]] - Spell-casting "prestige classes" to give spell-casters additional options and specializations.
:* [[Advanced Mage Specialization|Advanced Magic Specializations (AMS)]] - Spell-casting "prestige classes" to give spell-casters additional options and specializations.


:* [[Artificing | Artificing System]] - Information on creating magic items on Avlis.
:* [[Artificing | Artificing System]] - Information on creating magic items on Avlis.
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:* [[Summon Familiar]] - Customizations of the mage familiar appearance on Avlis.
:* [[Summon Familiar]] - Customizations of the mage familiar appearance on Avlis.
* [[Monk Signature Moves]] - Additional abilities for [[monk]]s.
* [[New Character Staging]] - New player characters can get gold, gear, and alter their appearance before making their entrance in the world.


* [[Note_System | Note System (ANS)]] - A system for writing notes and sending letters on Avlis.
* [[Note_System | Note System (ANS)]] - A system for writing notes and sending letters on Avlis.
* [[NUI]] - NUI is the Nuklear User Interface that NWN:EE has for pop up windows.


* [[Persistent Map Pins]] - Save your map pins!
* [[Persistent Map Pins]] - Save your map pins!
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* [[Trap System]] - Avlis modified system for setting, retrieving, triggering and crafting traps.
* [[Trap System]] - Avlis modified system for setting, retrieving, triggering and crafting traps.


* [[Tyeduan Banes]] - Allows all classes to enjoy a temporary version of Favored Enemy (feat).


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'''Unofficial or 3rd Party:'''
'''Unofficial or 3rd Party:'''
* [[Dynamic Dye Color Chart | Dynamic Dye Color Chart]]
* [[Dynamic Dye Color Chart | Dynamic Dye Color Chart]]
* [[Custom Portrait | Avlis Custom Portraits]]
* [[Custom Portrait | Avlis Custom Portraits]]
* [http://www.avlis.org/viewtopic.php?t=46916 Avlis Side Kick] ([http://www.avlis.org/viewtopic.php?t=47736 Beta 0.9.4])





Latest revision as of 23:39, 23 September 2023




The World of Avlis is an ongoing development project.
As such, new features – features not available in single-player NWN – are constantly being added and optimized.

For a copy of the In Game guide to Avlis Systems & more content, visit ASK AWAY!

  • Addiction - PCs consuming alcohol and drugs risk addiction. Withdrawal symptoms will gradually subside, if consumption is halted.
  • Barbarian Rage - Changes to standard rage, as well as additional Specialization sub-classes (BRS styles) among the Barbarian class.
  • Bardic Music - Legendary songbooks provide nine new ways for Bards to use their bard song ability.
  • Bartending - A "mixology" tradeskill allowing players to make cocktails. At higher levels PC bartenders can mix magical potions.
  • Blunderbuss - The original Gnomish ammunition launcher.
  • Character Description - Instructions on how to delete, change, or edit the in character description others see when they examine your character.
  • Cooking - A subskill of the Herbalism tradeskill that allows players to prepare food and beverages.
  • Crafting - Creating armour, clothing, gems, healing kits, jewelry, potions, weapons, and more. Gathering resources, mining and wood cutting.
  • Custom Races - New custom Avlis races and how to create a character with one.
  • Disease - Diseases on Avlis have different DCs than the NWN implementation.
  • Recycling System - Creates a continuous process tasked towards the disposal of loot drops and crafted durable goods, combined with a way to obtain crafting ingredients through a token exchange system.
  • Junk Processing - Dispose of remains of creature hides and broken weapons you find when adventuring.
  • Emote System - A way to have your character perform emotive actions, dice rolls, get information on various systems, etc.
  • Spell List - List of spells that are part of the Avlis spell hooking system.
  • Militant Level Bonuses - Militant Level Bonuses are enhanced effects that certain spells have on militant characters.
  • New Character Staging - New player characters can get gold, gear, and alter their appearance before making their entrance in the world.
  • NUI - NUI is the Nuklear User Interface that NWN:EE has for pop up windows.
  • Psionics - A new class and powers for Psionics on Avlis.
  • Trap System - Avlis modified system for setting, retrieving, triggering and crafting traps.
  • Tyeduan Banes - Allows all classes to enjoy a temporary version of Favored Enemy (feat).


Unofficial or 3rd Party:


See Also:

Player Feedback:
- Bug Tracker
- Player's Idea Box