Cleric: Difference between revisions

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m (→‎Spells: Fixed links for Aura vs Alignment and Fire Storm)
(→‎Spells: Added missing spells from Magic:Cleric_Spells)
Line 49: Line 49:
*[[Magic:Bane|Bane]]
*[[Magic:Bane|Bane]]
*[[Magic:Bless|Bless]]
*[[Magic:Bless|Bless]]
*[[Magic:Conviction|Conviction]]
*[[Magic:Cure Light Wounds|Cure Light Wounds]]
*[[Magic:Cure Light Wounds|Cure Light Wounds]]
*[[Magic:Detect Alignment|Detect Alignment]]
*[[Magic:Divine Favor|Divine Favor]]
*[[Magic:Divine Favor|Divine Favor]]
*[[Magic:Doom|Doom]]
*[[Magic:Doom|Doom]]
Line 66: Line 68:
*[[Magic:Aid|Aid]]
*[[Magic:Aid|Aid]]
*[[Magic:Bulls Strength|Bull's Strength]]
*[[Magic:Bulls Strength|Bull's Strength]]
*[[Magic:Consecrate|Consecrate]]
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]]
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]]
*[[Magic:Darkness|Darkness]]
*[[Magic:Darkness|Darkness]]
*[[Magic:Divine Protection|Divine Protection]]
*[[Magic:Eagles Splendor|Eagle's Splendor]]
*[[Magic:Eagles Splendor|Eagle's Splendor]]
*[[Magic:Endurance|Endurance]]
*[[Magic:Endurance|Endurance]]
Line 76: Line 80:
*[[Magic:Lesser Dispel|Lesser Dispel]]
*[[Magic:Lesser Dispel|Lesser Dispel]]
*[[Magic:Lesser Restoration|Lesser Restoration]]
*[[Magic:Lesser Restoration|Lesser Restoration]]
*[[Magic:Living Undeath|Living Undeath]]
*[[Magic:Negative Energy Ray|Negative Energy Ray]]
*[[Magic:Negative Energy Ray|Negative Energy Ray]]
*[[Magic:Owls Wisdom|Owl's Wisdom]]
*[[Magic:Owls Wisdom|Owl's Wisdom]]
Line 85: Line 90:
*[[Magic:Summon Creature II|Summon Creature II]]
*[[Magic:Summon Creature II|Summon Creature II]]
*[[Magic:Ultravision|Ultravision]]
*[[Magic:Ultravision|Ultravision]]
*[[Magic:Undetectable Alignment|Undetectable Alignment]]
|-
|-
! <u>Level 3</u>
! <u>Level 3</u>
Line 98: Line 104:
*[[Magic:Continual Flame|Continual Flame]]
*[[Magic:Continual Flame|Continual Flame]]
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]]
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]]
*[[Magic:Curse of Petty Failing|Curse of Petty Failing]]
*[[Magic:Darkfire|Darkfire]]
*[[Magic:Darkfire|Darkfire]]
*[[Magic:Dispel Magic|Dispel Magic]]
*[[Magic:Dispel Magic|Dispel Magic]]
Line 103: Line 110:
*[[Magic:Inflict Serious Wounds|Inflict Serious Wounds]]
*[[Magic:Inflict Serious Wounds|Inflict Serious Wounds]]
*[[Magic:Invisibility Purge|Invisibility Purge]]
*[[Magic:Invisibility Purge|Invisibility Purge]]
*[[Magic:Legions Conviction|Legion's Conviction]]
*[[Magic:Magic Circle Against Alignment|Magic Circle Against Alignment]]
*[[Magic:Magic Circle Against Alignment|Magic Circle Against Alignment]]
*[[Magic:Magic Vestment|Magic Vestment]]
*[[Magic:Magic Vestment|Magic Vestment]]
Line 112: Line 120:
*[[Magic:Remove Disease|Remove Disease]]
*[[Magic:Remove Disease|Remove Disease]]
*[[Magic:Searing Light|Searing Light]]
*[[Magic:Searing Light|Searing Light]]
*[[Magic:Slashing Darkness|Slashing Darkness]]
*[[Magic:Summon Creature III|Summon Creature III]]
*[[Magic:Summon Creature III|Summon Creature III]]


Line 120: Line 129:
*[[Magic:Divine Power|Divine Power]]
*[[Magic:Divine Power|Divine Power]]
*[[Magic:Freedom of Movement|Freedom of Movement]]
*[[Magic:Freedom of Movement|Freedom of Movement]]
*[[Magic:Greater Magic Weapon|Greater Magic Weapon]]
*[[Magic:Hammer of the Gods|Hammer of the Gods]]
*[[Magic:Hammer of the Gods|Hammer of the Gods]]
*[[Magic:Inflict Critical Wounds|Inflict Critical Wounds]]
*[[Magic:Inflict Critical Wounds|Inflict Critical Wounds]]
*[[Magic:Greater Magic Weapon|Greater Magic Weapon]]
*[[Magic:Legions Shield of Faith|Legion's Shield of Faith]]
*[[Magic:Lower Spell Resistance|Lower Spell Resistance]]
*[[Magic:Mass Ultravision|Mass Ultravision]]
*[[Magic:Neutralize Poison|Neutralize Poison]]
*[[Magic:Neutralize Poison|Neutralize Poison]]
*[[Magic:Panacea|Panacea]]
*[[Magic:Poison|Poison]]
*[[Magic:Poison|Poison]]
*[[Magic:Recitation|Recitation]]
*[[Magic:Restoration|Restoration]]
*[[Magic:Restoration|Restoration]]
*[[Magic:Summon Creature IV|Summon Creature IV]]
*[[Magic:Summon Creature IV|Summon Creature IV]]
Line 134: Line 148:
*[[Magic:Monstrous Regeneration|Monstrous Regeneration]]
*[[Magic:Monstrous Regeneration|Monstrous Regeneration]]
*[[Magic:Raise Dead|Raise Dead]]
*[[Magic:Raise Dead|Raise Dead]]
*[[Magic:Righteous Might|Righteous Might]]
*[[Magic:Slay Living|Slay Living]]
*[[Magic:Slay Living|Slay Living]]
*[[Magic:Soul Scour|Soul Scour]]
*[[Magic:Spell Resistance Spell|Spell Resistance]]
*[[Magic:Spell Resistance Spell|Spell Resistance]]
*[[Magic:Summon Creature V|Summon Creature V]]
*[[Magic:Summon Creature V|Summon Creature V]]
Line 148: Line 164:
*[[Magic:Control Undead|Control Undead]]
*[[Magic:Control Undead|Control Undead]]
*[[Magic:Create Undead|Create Undead]]
*[[Magic:Create Undead|Create Undead]]
*[[Magic:Energy Immunity|Energy Immunity]]
*[[Magic:Greater Dispelling|Greater Dispelling]]
*[[Magic:Greater Dispelling|Greater Dispelling]]
*[[Magic:Greater Sanctuary|Greater Sanctuary]]
*[[Magic:Greater Sanctuary|Greater Sanctuary]]
Line 170: Line 187:
*[[Magic:Summon Creature VIII|Summon Creature VIII]]
*[[Magic:Summon Creature VIII|Summon Creature VIII]]
*[[Magic:Sunbeam|Sunbeam]]
*[[Magic:Sunbeam|Sunbeam]]
*[[Magic:Wall of Greater Dispel Magic|Wall of Greater Dispel Magic]]
|-
|-
! <u>Level 9</u>
! <u>Level 9</u>

Revision as of 17:46, 4 February 2008

Classes:
Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin

Cleric

Description: Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grant the cleric special powers, and give him access to spells that he might otherwise never learn.

Alignment Restrictions: Must match chosen deity

Hit Die: d8

Proficiencies: Armor (Light, Heavy, Medium), Shields, Weapons (Simple)

Skill Points: (Int mod * 4 at 1st level) 2 + Int mod

Skills: Concentration, Craft armor, Craft Trap, Craft weapon, Heal, Lore, Parry, Persuade, Spellcraft

Selectable Class Feats: Ambidexterity, Brew Potion, Craft Wand, Deflect Arrows, Divine Might, Divine Shield, Extra Turning, Quicken Spell, Scribe Scroll, Spell Focus, Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial)

Primary Saving Throw(s): Fortitude, Will

Spellcasting: Divine (Wisdom-based, spell failure from armor is ignored). Must have a Wisdom score of 10 + the spell’s level to cast a spell.

Special Abilities & Feats

Domains

Each domain gives your cleric access to a special domain power and additional spells.
This increases the total number of spells that a cleric may prepare each day by one per spell level.
Upon taking her first level of cleric, a character is allowed to select 2 domains from the following list:

Spells

Level 0 Level 1 Level 2
Level 3 Level 4 Level 5
Level 6 Level 7 Level 8
Level 9

Spells per Day

Class Level 0 1 2 3 4 5 6 7 8 9
1 3 2 * * * * * * * *
2 4 3 * * * * * * * *
3 4 3 2 * * * * * * *
4 5 4 3 * * * * * * *
5 5 4 3 2 * * * * * *
6 5 4 4 3 * * * * * *
7 6 5 4 3 2 * * * * *
8 6 5 4 4 3 * * * * *
9 6 5 5 4 3 2 * * * *
10 6 5 5 4 4 3 * * * *
11 6 6 5 5 4 3 2 * * *
12 6 6 5 5 4 4 3 * * *
13 6 6 6 5 5 4 3 2 * *
14 6 6 6 5 5 4 4 3 * *
15 6 6 6 6 5 5 4 3 2 *
16 6 6 6 6 5 5 4 3 3 *
17 6 6 6 6 6 5 5 4 3 2
18 6 6 6 6 6 5 5 4 4 3
19 6 6 6 6 6 6 5 5 4 4
20 6 6 6 6 6 6 5 5 5 5
Epic Cleric
Epic Cleric

Epic Cleric

Skill Points: 2 + Int mod

Bonus Feats: 23, 26, 29, 32, 35, 38

Epic Cleric Bonus Feats: Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spell Focus, Epic Spell Penetration, Greater Spell Focus, Great Wisdom, Improved Combat Casting, Planar Turning

Epic Selectable Class Feats: Blinding Speed, Epic spell: dragon knight, Greater Ruin, Hellball, Mummy Dust

Notes

  • Animal Domain's summon spell modification applies to summon spells cast by multiclassed cleric's other casting class. (e.g. wizard 10/cleric 1 Magic:Summon Creature I spell cast from wizard spellbook summons a boar).
  • Healing Domain's Empower Healing ability also empowers healing potions and items that cast the affected spells.
  • Clerics with the healing domain will notice that empowered versions of the cure spells will not be twice empowered.
  • When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.

See also

Avlis Private Discussion: Clerics, a private class discussion forum. PM Moderators Aloro or Psyco to request access.

External links

What is the role of a cleric?