Drop System: Difference between revisions

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m (Created as stub. Welcome to update before I do!)
 
m (Taken from the public Development Updates thread, with some snipping.)
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[[Category:Systems|Drop System]]
 
The Avlis Loot Drop System primarily focuses on feeding into the player [[economy]] either through merchant sellable items (rare), consumables (ammunition, some healing supplies), gold and [[Recycling System|recyclable]] goods.
 
'''Basic Outline:'''
 
    * Base drop percentage is 10%.
    * Additional Bonus to Percentage Based on CR.
    * Overall Drop Percentage is therefore 5% + 1%/CR up to 25%. (Capped for high CR creatures)
    * Value of the Drop is based on an 8 category system similar to the [[Experience System|XP system]].
    * Categories are delineated by every 5 CR categories.
    * Creatures' loot drops are based on an individualized percentage drop depending on racial type.

Revision as of 13:11, 22 October 2009

Systems and Tools

The Avlis Loot Drop System primarily focuses on feeding into the player economy either through merchant sellable items (rare), consumables (ammunition, some healing supplies), gold and recyclable goods.

Basic Outline:

   * Base drop percentage is 10%.
   * Additional Bonus to Percentage Based on CR.
   * Overall Drop Percentage is therefore 5% + 1%/CR up to 25%. (Capped for high CR creatures)
   * Value of the Drop is based on an 8 category system similar to the XP system.
   * Categories are delineated by every 5 CR categories.
   * Creatures' loot drops are based on an individualized percentage drop depending on racial type.