Dru'El: Difference between revisions

From Avlis Wiki
Jump to navigation Jump to search
mNo edit summary
 
m (Remove stale link)
 
(20 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[Image:Dru\'el.jpg|right|150px]]
[[Category:Greater_Gods]]
'''Alignment:''' CG
{{Deities}}
----
[[Image:DruEl.jpg|right|150px]]
'''Colors:''' Green and Brown
 
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good]]


'''Worshippers' Alignment:''' CG, NG
'''Worshippers' Alignment:''' CG, NG


'''Domain:''' Elves, Nature
'''Area of Control:''' [[Elf|Elves]], Nature


'''Colors:''' Green and Brown
'''Clerical Domains:''' [[Magic:Level#Animal|Animal]], [[Magic:Level#Good|Good]], [[Magic:Level#Plant|Plant]], [[Magic:Level#Protection|Protection]], [[Magic:Level#Sun|Sun]]
 
'''Holy Warrior:''' [[Avenger]]
 
'''Religious Orders:''' [[Guild:HandsofDruEl|The Hands of Dru'El]]
 
'''Center of Worship:''' [[Le'Or T'Nanshi]]
 
''"When the heart is known, the path is clear."''
 
Nothing describes the outlook of the Elven god '''Dru'El''' better than that statement. Working to bring goodness into the world is the prime reason why elves and other goodly creatures were created. However, true goodness is often clouded by illusions of law, justice, and procedure. While these things do have their merits, the followers of Dru'El believe that they should be used in moderation. Laws and rules are very useful for giving people a guideline and basis for acting in society, however they should be used with discretion and not followed blindly. The spirit of the society is what is most important.
 
Goodness does not necessarily mean zealousness or apathy, or order. The god of the elves believes that rules can sometimes get in the way of what's really good. Breaking a rule for this reason is not such a bad thing. The world should look out for the little guy and not let legality interfere.


'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Avengers_of_Dru'El|Avenger]]
How does an adherent of Dru'El reach enlightenment?


'''Clerical Domains:''' Animal, Good, Plant, Protection, Sun
Knowing what is in one's heart is the key. When a person is inherently good, their inner intention is focused on helping others in society. It is finding this conscience that is most difficult for people, for many are not in touch with the part of them that knows right from wrong, good from evil. But once someone succeeds in making contact with that inner voice or inner intelligence, they will know which way to act, and almost invariably they will be led towards bettering those outside of themselves.


[http://www.avlis.org/portal.php?getpage=druel More information on Dru'El]
Does this take discipline? No. Does this take work? Sometimes. How is this enlightenment found? To know oneself, the person must know that they are reflected in nature and the outside world. By becoming in tune with these things on the outside, they will move into attunement within themselves and eventually become one, both inside and out.


Followers of Dru'El are able to accept that laws are necessary sometimes, however they will never stand for laws or people being abused when they don't deserve it. It is not so much "injustice" that concerns them, so much as abuse. "Justice" implies blind adherence to laws in their eyes.


"When the heart is known, the path is clear."
Dru'El teaches that doing good is a matter of following your own heart. How this good is accomplished is less important than what is accomplished. A [[Druid]] of Dru'El for example, sees this most keenly in how the forest lives and grows. There is no greater example of this principle then what is good for the forest, if a tree dies it is not to be mourned, for it brings new life to the other trees around it. No one tells the wolf where it can or can not hunt, but it instinctively knows by following it's nature, where to hunt that will not harm the forest around it.


True goodness is often clouded by illusions of law, justice, and procedure. While these things do have their merits, the followers of Dru'El believe that they should be used in moderation. Laws and rules are very useful for giving people a guideline and basis for acting in society, however they should be used with discretion and not followed blindly. The spirit of the society is what is most important.
Much as with O'Ma, a Druid of Dru'El sees protecting and caring for the forest as a benefit to all people, not just the ones who live in it, or do it solely for the sake of the forest itself. A druid of Dru'El would look at hunting down evil, in much the same way a Druid of O'Ma would.


Goodness does not necessarily mean zealousness or apathy, or order. The god of the elves believes that rules can sometimes get in the way of what's really good. Breaking a rule for this reason is not such a bad thing. The world should look out for the little guy and not let legality interfere.
Dru'el like the other greater gods has his own holy warrior, The Avenger. Avengers have very little solid organization, but it is known that a cousin of [[NPCs:Solerion Rinthon|Solerion Rinthon]] named [[NPCs:Eirias Ju'Lel|Eirias Ju'Lel]] during the [[The Great War|Great War]] started them. Eirias was Solerion's head commando in the war against the [[Orc|orcs]]. Known for his prowess with a longbow, and his ability to navigate the woods undetected, Eirias trained many others in his art. Eventually towards the end of the war these people became known as "Eirias' Avengers", and later simply "Avengers".


Knowing what is in one's heart is the key.  When a person is inherently good, their inner intention is focused on helping others in society. Once someone succeeds in making contact with that inner voice or inner intelligence, they will know which way to act, and almost invariably they will be led towards bettering those outside of themselves.
Dru'El has temples in [[Elysia]], [[Le'Or T'Nanshi]], [[Visimontium]], and in the [[T'Nanshi]] wilds.

Latest revision as of 21:13, 20 September 2010

Greater (native): Gorethar | O'Ma | Dru'El | Toran | Mikon | Forian | Valok | Aarilax | Maleki
Greater (foreign): Clangeddin | Titania | Corellon Larethian | Tobin | Ptah | Gruumsh | Blibdoolpoolp
Intermediate: Andria | Dagath | Hurine | Ingoren | Mishlekh
Lesser: Angadar | Berryn | Dra'Nar | Dre'Ana | Fegall | Senath | Skern | Ti'si'faan | Verossa | Vorin | Wilsash | Yeraiah
Demi: Aryeh Gidol | Balgar | Cha'reth | Evrak | Harpinger | Kelvos | Keros | Lesa | Naren | Paragus | Pelar | Ra-Ghul | Seven | Stephanus | The'ton | Xenon | Zhitaril



Colors: Green and Brown

Alignment: Chaotic Good

Worshippers' Alignment: CG, NG

Area of Control: Elves, Nature

Clerical Domains: Animal, Good, Plant, Protection, Sun

Holy Warrior: Avenger

Religious Orders: The Hands of Dru'El

Center of Worship: Le'Or T'Nanshi

"When the heart is known, the path is clear."

Nothing describes the outlook of the Elven god Dru'El better than that statement. Working to bring goodness into the world is the prime reason why elves and other goodly creatures were created. However, true goodness is often clouded by illusions of law, justice, and procedure. While these things do have their merits, the followers of Dru'El believe that they should be used in moderation. Laws and rules are very useful for giving people a guideline and basis for acting in society, however they should be used with discretion and not followed blindly. The spirit of the society is what is most important.

Goodness does not necessarily mean zealousness or apathy, or order. The god of the elves believes that rules can sometimes get in the way of what's really good. Breaking a rule for this reason is not such a bad thing. The world should look out for the little guy and not let legality interfere.

How does an adherent of Dru'El reach enlightenment?

Knowing what is in one's heart is the key. When a person is inherently good, their inner intention is focused on helping others in society. It is finding this conscience that is most difficult for people, for many are not in touch with the part of them that knows right from wrong, good from evil. But once someone succeeds in making contact with that inner voice or inner intelligence, they will know which way to act, and almost invariably they will be led towards bettering those outside of themselves.

Does this take discipline? No. Does this take work? Sometimes. How is this enlightenment found? To know oneself, the person must know that they are reflected in nature and the outside world. By becoming in tune with these things on the outside, they will move into attunement within themselves and eventually become one, both inside and out.

Followers of Dru'El are able to accept that laws are necessary sometimes, however they will never stand for laws or people being abused when they don't deserve it. It is not so much "injustice" that concerns them, so much as abuse. "Justice" implies blind adherence to laws in their eyes.

Dru'El teaches that doing good is a matter of following your own heart. How this good is accomplished is less important than what is accomplished. A Druid of Dru'El for example, sees this most keenly in how the forest lives and grows. There is no greater example of this principle then what is good for the forest, if a tree dies it is not to be mourned, for it brings new life to the other trees around it. No one tells the wolf where it can or can not hunt, but it instinctively knows by following it's nature, where to hunt that will not harm the forest around it.

Much as with O'Ma, a Druid of Dru'El sees protecting and caring for the forest as a benefit to all people, not just the ones who live in it, or do it solely for the sake of the forest itself. A druid of Dru'El would look at hunting down evil, in much the same way a Druid of O'Ma would.

Dru'el like the other greater gods has his own holy warrior, The Avenger. Avengers have very little solid organization, but it is known that a cousin of Solerion Rinthon named Eirias Ju'Lel during the Great War started them. Eirias was Solerion's head commando in the war against the orcs. Known for his prowess with a longbow, and his ability to navigate the woods undetected, Eirias trained many others in his art. Eventually towards the end of the war these people became known as "Eirias' Avengers", and later simply "Avengers".

Dru'El has temples in Elysia, Le'Or T'Nanshi, Visimontium, and in the T'Nanshi wilds.