Emote Keywords: Difference between revisions

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* See also: [[Emote Radial|Emote Radial Menu]]
{{Systems}}


<br><br>
* ''See also: [[Avlis Command Prompt]]''
Actions avaliable upon typing key words in-game.
* ''See also: [[Emote Radial|Emote Radial Menu]]''
<br><br>
* ''See also: [[Voice Throw]]''
 
== Basic Commands ==
 
: '''/ams''' [[:Category:AMS|AMS]] commands for toggling spell functions. Type''' /help ams''' for details.
 
: '''/help check''' for details.
 
: '''/check craftxp''' provides crafting information.
 
: '''/check brs''' provides Barbarian Rage System xp.
 
: '''/emote''' used to do character emotes. Type '''/help emote''' for details.
 
: '''/me''' do a text emote.
 
: '''/roll''' roll a dice check. Type '''/help roll''' for details.
 
: '''/save''' saves your character.
 
: '''<font style="color:blue;">/blue</font>''' colors text blue.
 
: '''<font style="color:green;">/green</font>''' colors text green.
 
: '''<font style="color:red;">/red</font>''' colors text red.
 
: '''/horse''' opens up a horse control menu. (Paladin only)
<br><br>
 
== Dice Roll Keywords ==
 
:* '''For Dice Rolls: There is NO need to capitalize the first letter.'''
: It is case insensitive on the first letter so you could type ''Animal Empathy'', ''Animal empathy'' or ''animal empathy'' and it can be mixed with other text as shown above.
<br><br>
 
=== Roll Ability ===
 
: [[nwn:Strength|Strength]] Rolls a Strength check
 
: [[nwn:Dexterity|Dexterity]] Rolls a Dexterity check and plays the Steal animation
 
: [[nwn:Constitution|Constitution]] Rolls a Constitution check
 
: [[nwn:Intelligence|Intelligence]] Rolls an Intelligence check and plays the Scratch Head animation
 
: [[nwn:Wisdom|Wisdom]] Rolls an Wisdom check and plays the Scratch Head animation
 
: [[nwn:Charisma|Charisma]] Rolls a Charisma check and plays the Talk Normal animation for 5 seconds
<br><br>
 
=== Roll Save ===
 
: [[nwn:Fortitude|Fortitude]] Rolls a Fortitude Save
 
: [[nwn:Reflex|Reflex]] Rolls a Reflex Save and plays the Steal animation


: [[nwn:Will|Will]] Rolls a Will Save and plays the Drunk animation for 5 seconds
<br><br>
=== Roll Skill ===
: Animal Empathy Rolls an Animal Empathy check and plays the Talk Pleading animation for 5 seconds
: Concentration Rolls a Concentration check
: Disable Trap Rolls a Disable Trap check and plays the Get Low animation for 3 seconds
: Discipline Rolls a Discipline check
: Heal Rolls a Heal check
: Hide Rolls a Hide check and plays the Dead Front animation until cancelled
: Listen Rolls a Listen check and plays the Turn Head Left animation
: Lore Rolls a Lore check and plays the Read animation
: Move Silently Rolls a Move Silently check and plays the Steal animation
: Open Lock Rolls an Open Lock check
: Parry Rolls a Parry check
: Perform Rolls a Perform check and applies the Bard Song effect for 6 seconds.
: Persuade Rolls a Persuade check and plays the Talk Pleading animation for 5 seconds
: Pickpocket Rolls a Pickpocket check and plays the Steal animation
: Search Rolls a Search check and Plays the Look Far animation for 3 seconds
: Set Trap Rolls a Set Trap check and Plays the Get Low animation for 3 seconds
: Spellcraft Rolls a Spellcraft check and Casts a fake Fox's Cunning spell
: Spot Rolls a Spot check and Plays the Look Far animation for 3 seconds
: Taunt Rolls a Taunt check and Plays the Taunt animation
: Use Magic Device Rolls a Use Magic Device check and Plays the Scratch Head animation
<br><br>


== Emote Keywords ==
== Emote Keywords ==
 
Actions avaliable upon typing key words in-game.
:* '''All Emote Keywords must be ''<font style="color:red;">lower case!</font>''''' Won't work otherwise.
<br>
:* '''All Emote Keywords must be ''<font style="color:red;">lower case!</font>''''' Won't work otherwise.<br><br>
:* You can choose to disable or enable the text-invoked emotes through the '''/emote_toggle''' command.
<br><br>
<br><br>
: '''*agree*''' Plays the Listen animation briefly(example: *agrees*)
: '''*agree*''' Plays the Listen animation briefly (example: *agrees*)


: '''*begs*''' Plays the Talk Pleading animation until cancelled (example: *begs for food*)
: '''*begs*''' Plays the Talk Pleading animation until cancelled (example: *begs for food*)
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: '''*drunk*''' Plays the Drunk animation until cancelled (example: *staggers drunkenly*)
: '''*drunk*''' Plays the Drunk animation until cancelled (example: *staggers drunkenly*)


: '''*exhausted*''' Plays the Tired animation(example: *looks exhausted*)
: '''*exhausted*''' Plays the Tired animation (example: *looks exhausted*)


: '''*fatigue*''' Plays the Tired animation(example: *looks fatigued*)
: '''*fatigue*''' Plays the Tired animation (example: *looks fatigued*)


: '''*fiddle*''' Plays the Get Mid animation until cancelled (example: *fiddles with the lock*)
: '''*fiddle*''' Plays the Get Mid animation until cancelled (example: *fiddles with the lock*)
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: '''*hooray*''' Plays a Cheer voicechat and animation (example: *hooray*)
: '''*hooray*''' Plays a Cheer voicechat and animation (example: *hooray*)


: '''*hums*''' Applies a Bard Song effect for 6 seconds (example: *hums a tune*)
: '''*hums*''' Applies a [[nwn:Bard song|Bard Song]] effect for 6 seconds (example: *hums a tune*)


: '''*laugh*''' Plays the Laugh voicechat and emote (example: *laughs out loud*)
: '''*laugh*''' Plays the Laugh voicechat and emote (example: *laughs out loud*)
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: '''*nap*''' Applies a Snoring Sleep effect to the caller (example: *takes a short nap*)
: '''*nap*''' Applies a Snoring Sleep effect to the caller (example: *takes a short nap*)


: '''*nod*''' Plays the Listen animation briefly(example: *nods*)
: '''*nod*''' Plays the Listen animation briefly (example: *nods*)


: '''*peers*''' Plays the Look Far animation until cancelled (example: *peers in the distance*)
: '''*peers*''' Plays the Look Far animation until cancelled (example: *peers in the distance*)
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: '''*reads*''' Plays the Read animation once (example: *reads the old book*)
: '''*reads*''' Plays the Read animation once (example: *reads the old book*)
: '''*scratch*''' Plays the Scratch Head animation once (example: *scratches head*)


: '''*salute*''' Plays the Salute animation once (example: *salutes stiffly*)
: '''*salute*''' Plays the Salute animation once (example: *salutes stiffly*)


: '''*scans*''' Plays the Look Far animation until cancelled (example: *scans the room*)
: '''*scans*''' Plays the Look Far animation until cancelled (example: *scans the room*)
: '''*scratch*''' Plays the Scratch Head animation once (example: *scratches head*)


: '''*search*''' Plays the Look Far animation until cancelled (example: *searches the area*)
: '''*search*''' Plays the Look Far animation until cancelled (example: *searches the area*)
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=== Emote Special Keywords ===
=== Emote Special Keywords ===


: "sits" and "drink" together in the same emote - Sits on the floor, then plays drinking animation. If you are already sitting, then you continue to sit (example: '''*drinks and continues to sit*''')
* '''"sits" and "drink" together in the same emote''' - Sits on the floor, then plays drinking animation. If you are already sitting, then you continue to sit (example: '''''*drinks and continues to sit*''''')
 
* '''"sits" and "reads" together in the same emote''' - Sits on the floor, then plays reading animation. If you are already sitting, then you continue to sit (example: '''''*sits and read*''''')
 
* '''"sits" and "floor" together in the same emote''' - Plays the Sit Down on Floor animation until cancelled (example: '''''*sits on the floor*''''')
 
* '''"shakes head"''' - A "head shake" animation (example: '''''*shakes head*'''')


: "sits" and "reads" together in the same emote - Sits on the floor, then plays reading animation. If you are already sitting, then you continue to sit (example: '''*sits and read*''')


: "sits" and "floor" together in the same emote - Plays the Sit Down on Floor animation until cancelled (example: '''*sits on the floor*''')


: "shakes head" - A "head shake" animation (example: *shakes head*)


[[Category:Systems|Emote Text Type]]
[[Category:Systems|Emote Keywords]]

Revision as of 05:13, 8 July 2010

Systems and Tools



Emote Keywords

Actions avaliable upon typing key words in-game.

  • All Emote Keywords must be lower case! Won't work otherwise.

  • You can choose to disable or enable the text-invoked emotes through the /emote_toggle command.



*agree* Plays the Listen animation briefly (example: *agrees*)
*begs* Plays the Talk Pleading animation until cancelled (example: *begs for food*)
*bends* Plays the Get Low animation until cancelled (example: *bends over to pick up an object*)
*bored* Plays the Bored animation briefly (example: *looks bored*)
*bow* Plays the bow animation (example: *bows stiffly*)
*celebrate* Plays a Cheer voicechat and animation (example: *celebrates*)
*chats* Plays the Normal Chat animation until cancelled (example: *chats with the group*)
*cheer* Plays a Cheer voicechat and animation (example: *cheers for victory*)
*chuckle* Plays the Laugh voicechat and emote (example: *chuckles*)
*curtsey* Plays the bow animation (example: *curtsey*)
*demand* Plays the Forceful Chat animation (example: *demands your attention*)
*dice* Plays the Get Mid animation (example: *rolls some dice*)
*drink* Plays the Drink animation (example: *drinks a swig of ale*)
*drunk* Plays the Drunk animation until cancelled (example: *staggers drunkenly*)
*exhausted* Plays the Tired animation (example: *looks exhausted*)
*fatigue* Plays the Tired animation (example: *looks fatigued*)
*fiddle* Plays the Get Mid animation until cancelled (example: *fiddles with the lock*)
*fidget* Plays the Pause animation until cancelled (example: *fidgets nervously*)
*flop* Plays the Dead Front animation until cancelled (example: *flops on the ground*)
*giggle* Plays a giggle, if female (example: *giggles*)
*greet* Plays the greeting voicechat (example: *greets NPC*)
*hooray* Plays a Cheer voicechat and animation (example: *hooray*)
*hums* Applies a Bard Song effect for 6 seconds (example: *hums a tune*)
*laugh* Plays the Laugh voicechat and emote (example: *laughs out loud*)
*meditate* Plays the Meditate animation until cancelled (example: *meditates on the word Om*)
*mock* Plays the Taunt voicechat and animation (example: *mocks*)
*nap* Applies a Snoring Sleep effect to the caller (example: *takes a short nap*)
*nod* Plays the Listen animation briefly (example: *nods*)
*peers* Plays the Look Far animation until cancelled (example: *peers in the distance*)
*plead* Plays the Talk Pleading animation until cancelled (example: *pleads with the jury*)
*pray* Plays the Meditate animation until cancelled (example: *prays to Pelor*)
*prone* Plays the Dead Front animation until cancelled (example: *falls prone*)
*reads* Plays the Read animation once (example: *reads the old book*)
*salute* Plays the Salute animation once (example: *salutes stiffly*)
*scans* Plays the Look Far animation until cancelled (example: *scans the room*)
*scratch* Plays the Scratch Head animation once (example: *scratches head*)
*search* Plays the Look Far animation until cancelled (example: *searches the area*)
*shifts* Plays the Pause animation until cancelled (example: *shifts position*)
*sings* Applies a Bard Song effect for 6 seconds (example: *sings a ditty*)
*sips* Plays the Drink animation (example: *sips some coffee*)
*sleep* Applies a Sleep effect to the caller (example: *sleeps briefly*)
*smokes* Creates a smoke puff at head level (example: *smokes*) //This function courtesy of Jason Robinson (Vendolin)
*snore* Applies a Snoring Sleep effect to the caller (example: *snores loudly*)
*steal* Plays the Steal animation once (example: *deftly steals*)
*stoops* Plays the Get Low animation until cancelled (example: *stoops low*)
*stretch* Plays the Bored animation briefly (example: *stretches*)
*swipe* Plays the Steal animation once (example: *swipes some quarters*)
*talks* Plays the Normal Chat animation until cancelled (example: *talks to the bartender*)
*taunt* Plays the Taunt voicechat and animation (example: *taunts*)
*threaten* Plays the Forceful Chat animation (example: *threatens the bartender*)
*tired* Plays the Tired animation(example: *looks tired*)
*wave* Plays the greeting animation (example: *waves*)
*whistles* Applies a Bard Song effect for 6 seconds (example: *whistles a tune*)
*woozy* Plays the Drunk animation until cancelled (example: *looks woozy*)
*worship* Plays the Worship animation until cancelled (example: *worship the shrine*)
*yawn* Plays the Bored animation briefly (example: *yawns loudly*)



Emote Special Keywords

  • "sits" and "drink" together in the same emote - Sits on the floor, then plays drinking animation. If you are already sitting, then you continue to sit (example: *drinks and continues to sit*)
  • "sits" and "reads" together in the same emote - Sits on the floor, then plays reading animation. If you are already sitting, then you continue to sit (example: *sits and read*)
  • "sits" and "floor" together in the same emote - Plays the Sit Down on Floor animation until cancelled (example: *sits on the floor*)
  • "shakes head" - A "head shake" animation (example: *shakes head*')