Experience System

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Revision as of 21:34, 14 December 2015 by Gorgon (talk | contribs) (→‎Maximum XP: Added the new combat xp changes for higher levels, and how the cap works with them. Also some space between the headings.)
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Systems and Tools


An overview of the Experience Points (XP) distribution affecting player characters (PCs).

Sources of XP

These are:

  • Experience points gained through monster killing depending on the creature's challenge rating (CR). Whether dungeoneering, or simply eradicating a local crop rat problem, you gain XP.


  • Experience points gained through completion of quests given by NPCs, including but not limited to:
- Item delivery quests, or the so-called "Fed-Ex" quests, are avaliable to low-level PCs as an alternative of XP gain through monster killing.
- NPC collectors quests. An example of such a quest would be the situation where an NPC requests you to bring them various items of the same type (books, ammunition). These are usually limited by number of items accepted per week, dependant on character level, etc.


  • Experience points gained from succesfully crafting an item (Not to be mistaken with "crafting XP", which is points earned in the respective tradeskill)


  • DM awarded experience points:
- A DM may award your Role-Play with a number of experience points. These are colloquially called DM cookies. DM cookies may be as much as around 50 XP for a one-off event, or a greater number if you are participating in an In-Game event overseen by a DM. This extra experience is dependant on the nature and scale of the event, and the particular DM's judgement.
- The Role-Player of the Month (RPotM) award is a community choice award for outstanding roleplay, it offers 500 XP per character level for the winner, and 250 XP per character level for the runner-up.


See below.



Maximum XP

Avlis implements the so-called "XP cap", or limitation to the number of experience points a PC can get per week through monster killing. It gives all player characters equal chances of level advancement: Even those who are not dungeoneering-oriented, or whose players are for one or another reason playing sporadically. The cap is applied per real life week and is as follows: 3,501 XP from level 1 - 5; 7,001 XP from level 6 - 19; 10,001 XP from level 20 - 29; 14,001 XP from level 30 - 40.

There is a cap adjustment based on your PC's overall XP gain the previous week (excluding XP gained from DM cookies and RPotM). This will reduce, but not eliminate, other sources of XP if you go over a certain amount. It will not however kick in until 1.5 times your cap, which gives you a great deal of leeway how you choose out that XP gain. Effectively, this means that there is a monthly cap of 21,000 XP from level 1 - 5; 42,000 from 6 - 19; 60,000 from 20 - 29 and 84,000 from 30 - 40.


Low level PCs:

The XP cap and gain rate below level 6 is adjusted, so that it is easier for low level characters to hit their cap, but have a reduced cap as a consequence. The intent is to make it much easier to actually hit your XP cap at level 1 - 5, but make the actual cap a little lower as a consequence.

The overall goal of this is to reduce how much "grinding" with monster killing or FedEx quests you have to do at low levels, but instead allow you to spend more time exploring or talking to people. So the end result will be that on the "weekly" scale it will take about a week longer to reach level 5, but on the actual time spent In-Game, you will probably spend about 1/10th the time "grinding" away at easy quests, increasing the amount of time you have for Role-Play.


Other PCs:

As of Dec 14th, 2105, the combat XP gain rate for PCs 6th level and higher has been doubled. As explained above with low levels, this also will reduce "grinding" time, allowing more time for other activities, while making it easier to reach the PC's weekly cap. (see: Development Updates).



Minimum XP

Avlis implements the "token XP" or "minimum XP" award. If the character did not use more than 1000 XP of their last week's cap, automatically give them 500 XP for that week as rollover XP. This creates an automatic "floor" for character advancement. But also gives some incentive for players who do not get the opportunity to log in very often to continue at least try to play.

This adjustment becomes effective based on last login time, receiving retroactively 500 XP per level and 750 XP per week once reaching epic level (21). This is, again, to make sure people do not feel COMPLETELY left behind if for some reason they are sporadic players.



Party XP

How adventuring in Party influences your XP gain:

/To be continued/