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=History=


Depending on point of view, the Web of Angadar is a vital counterbalance to Andrinor’s Trust or an irrelevant nuisance to push into the dustbins of history. Naturally, those who belong to this organization see it as the former. Through arduous study and dangerous missions orchestrated by the god [[Angadar]], the Vortex of Mortal Magic was supposed to wind up under his control.  With this newfound power, [[Angadar]] intended to control all arcane matters to benefit himself, but also secondarily to expand the craft and encourage the methodical pursuit of knowledge by his subjects.  Through deceit and dishonor, the god [[Andrinor]] usurped the title instead, and [[Angadar]] continually devises methods to right that wrong.  The Web of Angadar is the incarnation of this grudge, pursuing the tenets of its deity but also scheming for the day when their patriarch will control the Vortex of Mortal Magic and rule over all mages.
Soon after the ascension of [[Andrinor]] in 1950 [[Timeline|A.O.D]], there was palpable dissent among mages, including [[Angadar]], who, in addition to being a deity, was known during his mortal years as a powerful user of both [[Magic]] and [[Psionics]].


As a counterbalance to Andrinor’s Trust, the Web of Angadar is both an attractor and repellent for mages. Its projects for seeking, researching, and storing arcane knowledge rival those of the Great Library of Mikona, but its anti-Andrinor stance can incriminate any member of The Trust that becomes too closely associated with the Angadarians.
Given the callous way in which the supposed new god of [[Arcane|Mortal Magic]] dispatched the old Mage Orders and began to play careless jokes on his casters, mages were itching to seek revenge or undo the nightmare. They were appalled they now lived under a chaotic deity of magic who regarded them as his playthings.


Additionally, when the creation of The Trust robbed the hopes of [[Angadar]] and his followers for controlling magic, the psionic prowess of the deity and his followers came more to the forefront.  Much research on accessing magical energies through [[psionics]] came from this dynamic as a means of trying to access the Vortex of Mortal Magic without the knowledge or control of [[Andrinor]]. Success in this regard has been partial, and accessing magic through psionic intervention seems to still require some acquiescence from Andrinor, but the goal of using “psi-magic” to gain independence persists.
Through arduous study, determination, and the oversight of many dangerous missions orchestrated by the god Angadar, the Vortex of Mortal Magic was supposed to wind up under his control. Through deceit and dishonor, Andrinor usurped the title instead. To this day, Angadar continually devises methods to expand his influence, advance the Arcane and Psionic arts, and will eventually right that wrong and free all mages from the selfish, mongering Andrinor.


The Web of Angadar was originally founded as the incarnation of this grudge. Members both pursued the tenets of its deity as well as schemed for the day when their patriarch would control the Vortex of Mortal Magic and rule over all mages. In recent years, the Psionic prowess of Angadar and his followers has moved more to the forefront.


==History==
During the years of leadership under the [[Elysia|Elysian]] Temple's High [[Cleric|Priest]], [[PCs:Rhys'lryn Si'Vidicuss|Rhys'lryn Si'Vidicuss]] and its Head [[Psion]], [[NPCs:Elladyr_Faelanae|Elladyr Faelanae]], the Web worked together to orchestrate the founding of an inter-planer research center in the abandoned Grotto under the city. The Web was also instrumental in expanding Angadar's mantles of control to include Psionics. As a result, many non-[[Drangonari]] psions have recently turned to worship Angadar, hoping to gain [[Psion#Favored_Psion|Favored Psion]] status and increased power. In turn, this has led to an influx of new members into the Web.
=The Web vs The Trust=


Soon after the ascension of Andrinor in 1950 A.O.D, there was palpable dissent among mages, including Angadar who in addition to being a deity was known during his mortal years as a powerful user of magic and psionics. Given the callous way in which the new god of magic dispatched the old mage orders and began to play careless jokes on his casters, mages were itching to seek revenge or undo the nightmare in which they were living under a Chaotic deity of magic who regarded them as his playthings.  The followers of Angadar offered an alternative to the distraught community of arcane magic uses:  figure out a way to put Angadar in Andrinor’s place where he belongs, and things will be much more orderly and predictable when it comes to magic. During these early years it was mostly the clerics of Angadar and a few of his loyal mage followers that tried to rally the remnants of the old mage orders into reforming and rising up to take magic from the new upstart.  Mages found this proposition to be a better one than the prospect of practicing their craft under Andrinor for the rest of their lives and this made for a groundswell of attention at first.
Sometimes viewed as a counterbalance to [[Arcane#Andrinor's_Trust|Andrinor's Trust]], the Web of Angadar is both an attractor and repellent for mages. However, the truth is much more subtle. As the god of Arcane Knowledge, Angadar has deemed fit to allow even those delusional enough to join The Trust the power to scribe scrolls, create wands, and invent magical devices of all sorts. In this way, Angadar continues to amass thousands of indirect followers, each who pays homage, knowingly or otherwise, to the god of Arcane Knowledge with every drop of ink and every imbued stone.


Ultimately however, these efforts proved unsuccessful.  Perhaps because Andrinor came to the realization that he was being callous and putting himself in danger, he started to behave more responsibly (as any Chaotic god could) and began a series of events with a false Vortex of Chaos designed to cause groups of mages to race one another in efforts to obtain its power as a contrived exercise, which then led to the formation of Andrinor’s Trust and the new Nine Orders of Magic.   
Ironically, even as Andrinor's followers must, in some way, pay homage to Angadar for their arcane knowledge, doing so openly can incriminate any member of The Trust who becomes too closely associated with the Angadarians. This is, from the Web’s perspective, all the more reason to abandon the mire of the Trust and embrace true freedom and power with Angadar. In addition, Angadar's secondary goal, as the patron of the Web, is to expand the craft of magic and encourage the methodical pursuit of arcane knowledge by ALL his devotees. Unlike those in The Trust who hoard their advanced magic specializations as a reflection of the selfishness of Andrinor, those who seek arcane knowledge or to hone their Psionic abilities will find Angadar will answer, even to non-believers.   


The formation of Andrinor’s Trust gave relief to most mages who doubted the new way of doing things could work.  These mages joined The Trust willingly and enthusiasm for Angadar’s case for usurping control of magic dwindled.  Nevertheless, some small number of them did not wish to accept the new status quo.  At certain points in history, these rebels against the god of magic were hunted down and had to go into hiding, and ultimately, they were scattered throughout Negaria thinly enough to be regarded as no threat.
=The Web Today - Top Four Goals=


It was the churches of Angadar that revived the cause and coalesced the efforts of restoring control of magic to its rightful place, with the help of an elven woman and cleric of Angadar named Amonien Amana.  Using the churches as cover, Amonien and the other clerics of Angadar with help and support from Grantir, the main city of his worship, organized mischief and misdirection events to disrupt The Trust and collect information from it. 
==Bypass the Vortex of Mortal Magic==


The disruption and interference caused within The Trust continues into present times along with further plots to bring about the destruction of Andrinor and the reorganization of the control of magic.
It was the church of [[Angadar]] who originally revived the cause and coalesced the efforts of restoring control of magic to its rightful place. An [[Elf|Elven]] cleric of Angadar named [[PCs:Amonien_Amana|Amonien Amana]] and other clerics of Angadar (with help and support from [[Grantir]], the main city of Angadar's worship) organized mischief and misdirection events to disrupt [[Arcane#Andrinor's_Trust|Andrinor's Trust]] and collect information.


==Organization==
The purposeful disruption and interference caused within [[Arcane#Andrinor's_Trust|The Trust]] continued for many years and well into present times. However, with time comes wisdom and maturity, and followers of Angadar have generally become far more focused on discovering how to bypass the Vortex of Mortal Magic completely, with the ultimate goal to discover a source of magic even more powerful and thus leave Andrinor with his single domain of influence behind completely.  
The Web of Angadar is a hierarchical organization divided into three tracks:  one contains the clergy members that additionally belong to the Church of Angadar, another contains the members who use arcane magic and psionics, and the third contains the lay people who have any other type of specialty.  At the top of the hierarchy is Amonien Amana and her lieutenants who organize the three branches and their activities from the group’s base city of Grantir and from its two other strongholds located in the cities of Mikona and Elysia.


Despite its history, the Web of Angadar is not an organization that exists solely for defeating Andrinor and remaking The Trust, although this tends to be its most reputable focus.  Angadar’s mantle of deific control covers several aspects:  Arcane Knowledge, Deceit, and Trickery.  These areas of control all have interesting areas of overlap and support, and the Web of Angadar seeks to employ them accordingly.  Specifically, the organization’s mission is to acquire forgotten arcane knowledge in the form of spells and artifacts, research new spells and create new artifacts with interesting properties, and manipulate the affairs of any other organization or entity in ways that could benefit the first two missions.  One particular area of concentration for research is on psi-magic, which aims to access magical energy through the use of psionics.
One particular area of concentration for research is on [[Psi-Mage|Psi-Magic]], which aims to access magical energy through the use of Psionics. Current projects include research on expanding psi-crystals, both in size and storage capacity.


As a subject near and dear to the heart of most any mage, the pursuit of arcane knowledge acts as the main draw for mages to take the risk of joining the organization and potentially defying The Trust.  The Web of Angadar works to gather arcane knowledge from the deepest corners of the globe so it can be stored deep within the main magical library it holds within the underground levels of the city of Grantir.  The rumor is that the library is expansive and occupies two planes at the same time, the Prime Material Plane and a spot in the Nine Hells as part of Angadar’s personal library of arcane secrets from all around the multiverse.  Access to information such as this is not possible within The Trust, even with its own extensive libraries and the Great Library of Mikona which contains general information about mundane subjects.
==Amass All Knowledge of the Arcane==


With most magical libraries, there is usually an accompanying laboratory.  Within the bowels of Grantir near the Library of Angadar is one such laboratory with mythical accommodations and equipment. Members of the Web of Angadar are eligible for time to use it to do their experiments, and the lab is large enough for a great number of these researchers to conduct independent studies.
[[Vorin]] may govern the free exchange of information, but the Web understands Vorinites hamper themselves in any sort of serious pursuit of Arcane Knowledge by diluting their studies with a menagerie of unfocused topics. Instead, the Web hones its focus and attention in order to gather any and all information which might lead to further discoveries inside of the Arcane and Psionics, or any other related magical devices, artifacts, or creatures. They are dedicated to becoming the standard for research projects and magical inventions.


The arts of Deceit and Trickery are also employed by members in construction of ruses to disrupt The Trust, but the Web of Angadar is also peripherally involved in most conflicts around Negaria. This is partly because of Angadar’s extensive interrelations and dealings with other deities and nations, but also partly because the members of this organization are renowned for their arts of disguise, illusion, and intrigue. In many cases they rival the orcs of Brekon and the rogues of the Ravens Guild in these pursuits.
The Web's dedicated projects to find, research, and store Arcane Knowledge, have resulted in a database of knowledge that now rivals those of the Great Library of [[Mikona]] or any [[Arcane#Andrinor's_Trust|Trust]] Library known across [[Negaria]]. However, this project is far from over. Angadarians understand that they do not only seek that which they do not know, but that which they know they are not yet aware even exists. Being the first to discover or create a new piece of Arcane Knowledge drives the ambition of many in the Web.


The clerical branch of the organization acts to support the other two branches but also to cover up any manipulations and crimes committed by the group. Their duty is to present a gentle face to the worshippers and non-members and give a veneer of guilt-free innocence. Of course, all beings versed in basic mythology know that Angadar is indeed a god of trickery and deceit. The clergy’s mission is to make those acts harder to find.  They also serve to keep The Trust at bay which frees up any arcane magic-wielding members to pursue other aspects.
As a subject near and dear to the heart of most any mage, the pursuit of Arcane Knowledge acts as the main draw for mages to take the risk of joining the organization and potentially defying The Trust. The Web of Angadar works to gather arcane knowledge from the deepest corners of the globe so it can be stored deep within the main magical library it holds within the underground levels of the city of Grantir. Rumors say the library is expansive and occupies two planes at the same time, the Prime Material Plane and a spot in the Nine Hells. Other rumors indicate this depository is a part of Angadar's personal library of arcane secrets from all around the Multiverse. Access to such a vast array of information such as this is not possible within The Trust, even with its own extensive libraries and the Great Library of Mikona.


As with most magical libraries, there is an accompanying laboratory. Within the bowels of Grantir near the Library of Angadar, you can find one such laboratory with mythical accommodations and equipment. Members of the Web of Angadar are eligible for reserve time to use it to do their experiments, and the lab is large enough for a great number of researchers to conduct independent studies.


==The Web of Angadar Information==
==The Advancement of Psionics and Psi-Magic==


'''Alignment:''' Angadar is lawful evil, but any non-chaotic may join. Neutrals will have a more difficult time joining, especially Neutral Good and True Neutral.
With Angadar claiming [[Psionics]] as a primary domain of control and the influx of new psions as members, the Web now seeks to support the advancement of Psionics and to spread the influence of Agnadar’s power throughout all the psions of Negaria.


'''Base of operations:''' Our temple in the Elysian Nobles' District, and most of the members are based in either Elysia or T'Nanshi.
This influx of new membership has brought a new energy to the advancement of Psi-Magic. A primary topic of study for psions and psi-mages, in particular, is how to use Psionics to eventually bypass the Vortex of Mortal Magic without the knowledge or control of Andrinor. In the past, success in this regard has been only partially successful. While accessing magic through psionic intervention seems to still require some acquiescence from Andrinor, the goal of Angadar's psi-mages is to eventually gain complete independence.  


'''How to contact us:''' Leave a note at the Temple of Angadar in Elysia, Nobles' District. Should be addressed to Fraudoc Loclac (PM [http://www.avlis.org/ucp.php?i=pm&mode=compose&u=8675 Yorlik]).
==The Advancement of the Church of Angadar==


'''What we do:''' Angadar is certainly one of the more interesting intermediate deities in regard to the diversity his mantles--Arcane Knowledge, Trickery, and Deceit.
The arts of Deceit and Trickery are employed by members in the construction of ruses to disrupt The Trust or further other goals, but the Web of Angadar is also peripherally involved in most conflicts around Negaria. This is partly because of Angadar's extensive interrelations and dealings with other deities and nations, but also partly because the members of this organization are renowned for their arts of disguise, illusion, and intrigue. In many cases, they rival the [[Orc|Orcs]] of [[Brekon]] and the [[Rogue|rogues]] of the [[Guild:Raven|Ravens Guild]] in these pursuits. To this end, many members take on alternate roles in other organizations from which they gather information to form a true web of knowledge, contacts, and resources, both for personal gain as well as to advance the Church.


'''Arcane Knowledge:''' This branch of the Web specializes in arcane research. This should not be confused with mortal magic; Angadarians working under this mantle are interested in such things as portals, artifacts and relics, constructs, the creation of magical devices, the creation of enchanted items, etc. Mortal magic, i.e., the casting of spells, is Andrinor's field.
The clerical branch of the organization acts to support the other two branches but also to cover up any manipulations and crimes committed by the group. Their duty is to present a gentle face to the worshipers and non-members and give a veneer of guilt-free innocence. Of course, all beings versed in basic mythology know that Angadar is indeed a god of trickery and deceit. The clergy's mission is to make those acts harder to find.
 
=Organization=
 
Despite its history, the Web of Angadar is no longer an organization that exists solely for defeating Andrinor and remaking The Trust. Angadar's mantle of deific control covers several aspects: Arcane Knowledge, Deceit and Trickery, and Psionics. These areas of control all have interesting areas of overlap and support, and the Web of Angadar seeks to employ them accordingly. As such, the Web of Angadar is a hierarchical organization divided into specific areas of interest, so every member can focus on their personal area of interest and ambition.
 
Initiates to The Web are known as Faerniir ("Acolytes"). Faerniir are encouraged to work with members of all Sage Houses, in order to find their best fit. When full membership is earned, they become Sintar ("Sages") and while any member may work with any house as needed, Sintar pledge their primary oaths to follow one of the following House Leaders:
 
Kiirar ("Lorekeeper") (also the Web's Primary Leader)<br>
Ahrma'Faernil ("High Mage")<br>
Ahrma'Suoril ("High Priest")<br>
Ahrma'Elear ("High Seer")<br>
Hwarkym ("Dagger", Military Operations & Espionage)<br>
 
Known Cities which currently house active chapters of The Web:
 
* [[Grantir]]
* [[Crosstreams]]
* [[Andarr]]
* [[Elysia]]
* [[Nutzdagezehesple]]
 
==Elysia Local House Information==
 
''Top Three Goals: Infiltration, Knowledge (the gathering thereof and the use) and the Advancement of Psionics and Psi-Magic.''
 
'''Alignment:''' Angadar is Lawful Evil, but any non-chaotic may join. Neutrals will have a more difficult time joining, especially Neutral Good and True Neutral.
 
'''Base of operations in the South:''' Temple of Angadar in the Elysian Nobles' District, and most, but most certainly not all members are based in either [[Elysia]] or [[T'Nanshi]].
 
'''How to contact us:''' Leave a note at the Temple of Angadar in Elysia, Nobles' District. ''OOC: Communication should be addressed to [http://www.avlis.org/ucp.php?i=pm&mode=compose&g=3799 Event DM] group.''
 
'''Arcane Knowledge:''' The Elysian branch of the Web specializes in Arcane Research. This should not be confused with [[Arcane|Mortal Magic]]; Angadarians working under this mantle are interested in such things as portals, artifacts, and relics, constructs, the creation of magical devices, the creation of enchanted items, etc. Mortal Magic, i.e., the casting of spells, is Andrinor's field.


'''Trickery and Deceit:''' Angadar believes that above all else, knowledge is power. Knowledge comes in many forms, and in some cases needs to be obtained through subtle means. Angadarians working under these mantles gather information, forge and break alliances, and work quietly to further Angadar's goals and influence. All classes are welcome to join, though stealth skills are helpful.
'''Trickery and Deceit:''' Angadar believes that above all else, knowledge is power. Knowledge comes in many forms, and in some cases needs to be obtained through subtle means. Angadarians working under these mantles gather information, forge and break alliances, and work quietly to further Angadar's goals and influence. All classes are welcome to join, though stealth skills are helpful.


'''What to expect:''' This is a tightly-knit group, and the nature of its operations requires absolute trust in one another. As a result, potential recruits are rigorously analyzed for three main traits: ingenuity, commitment, and discretion. This holds true regardless of which mantle you hope to work within. Those who wish to join will usually be asked to conduct research under someone's leadership, whether of an arcane sort or another, less obvious, variety. We work together on multiple projects, and focus on applying our influence to maximize its impact and make things happen.
'''Psionics:''' Although this is the newest branch of the Web, Angadar and His followers are no strangers to [[Psionics]]. Those serving under this mantle seek to further the research and development of Psionics for Angadarians and psions alike. The Web is currently working to notify non-Angadarian psions of His new mantle and recruit any who wish to participate in the expansion of the field.
 
'''What to expect:''' The nature of the Web's local chapter operations requires absolute trust in one another. As a result, potential recruits are rigorously analyzed for three main traits: ingenuity, commitment, and discretion. This holds true regardless of which Sage House you hope to work within. Those who wish to join will usually be asked to conduct research under someone's leadership, whether of an arcane sort or another, less obvious, variety. We work together on multiple projects and focus on applying our influence to maximize its impact and make things happen.
 
More on Angadar [[Angadar|here]].
 
'''''NPCs to use as points of contact for the different sections above:'''''
 
''OOC: Communication sould be addressed to [http://www.avlis.org/ucp.php?i=pm&mode=compose&g=3799 Event DM] group.''
 
Kiirar ("Lorekeeper") [[NPCs:Aerister|Aerister of Angadar]] (Deglos Temple)<br>
 
Ahrma'Faernil ("High Mage")  [[NPCs:Voron Incan'usse|Voron Incan'usse]] (Psi-Mage)<br>
 
Ahrma'Suoril ("High Priest") [[NPCs:Tanyl|Tanyl]]<br>


'''More on Angadar [[Angadar|here]].'''
Ahrma'Elear ("High Seer") [[NPCs:Elladyr Faelanae|Elladyr Faelanae]] (Master Psion)<br>


|}
|}

Latest revision as of 01:09, 6 July 2023

Part of the series on
Religious Orders
The Nine

Gorethar - O'Ma - Dru'el

Toran - Mikon - Forian

Valok - Aarilax - Maleki

Intermediate

Angadar - Dagath

Lesser

Dra'Nar - Dre'Ana

Demi

Cha'reth - Ra-Ghul - The'ton

Related subjects

Religious Orders

Alignment - Guilds

History

Soon after the ascension of Andrinor in 1950 A.O.D, there was palpable dissent among mages, including Angadar, who, in addition to being a deity, was known during his mortal years as a powerful user of both Magic and Psionics.

Given the callous way in which the supposed new god of Mortal Magic dispatched the old Mage Orders and began to play careless jokes on his casters, mages were itching to seek revenge or undo the nightmare. They were appalled they now lived under a chaotic deity of magic who regarded them as his playthings.

Through arduous study, determination, and the oversight of many dangerous missions orchestrated by the god Angadar, the Vortex of Mortal Magic was supposed to wind up under his control. Through deceit and dishonor, Andrinor usurped the title instead. To this day, Angadar continually devises methods to expand his influence, advance the Arcane and Psionic arts, and will eventually right that wrong and free all mages from the selfish, mongering Andrinor.

The Web of Angadar was originally founded as the incarnation of this grudge. Members both pursued the tenets of its deity as well as schemed for the day when their patriarch would control the Vortex of Mortal Magic and rule over all mages. In recent years, the Psionic prowess of Angadar and his followers has moved more to the forefront.

During the years of leadership under the Elysian Temple's High Priest, Rhys'lryn Si'Vidicuss and its Head Psion, Elladyr Faelanae, the Web worked together to orchestrate the founding of an inter-planer research center in the abandoned Grotto under the city. The Web was also instrumental in expanding Angadar's mantles of control to include Psionics. As a result, many non-Drangonari psions have recently turned to worship Angadar, hoping to gain Favored Psion status and increased power. In turn, this has led to an influx of new members into the Web.

The Web vs The Trust

Sometimes viewed as a counterbalance to Andrinor's Trust, the Web of Angadar is both an attractor and repellent for mages. However, the truth is much more subtle. As the god of Arcane Knowledge, Angadar has deemed fit to allow even those delusional enough to join The Trust the power to scribe scrolls, create wands, and invent magical devices of all sorts. In this way, Angadar continues to amass thousands of indirect followers, each who pays homage, knowingly or otherwise, to the god of Arcane Knowledge with every drop of ink and every imbued stone.

Ironically, even as Andrinor's followers must, in some way, pay homage to Angadar for their arcane knowledge, doing so openly can incriminate any member of The Trust who becomes too closely associated with the Angadarians. This is, from the Web’s perspective, all the more reason to abandon the mire of the Trust and embrace true freedom and power with Angadar. In addition, Angadar's secondary goal, as the patron of the Web, is to expand the craft of magic and encourage the methodical pursuit of arcane knowledge by ALL his devotees. Unlike those in The Trust who hoard their advanced magic specializations as a reflection of the selfishness of Andrinor, those who seek arcane knowledge or to hone their Psionic abilities will find Angadar will answer, even to non-believers.

The Web Today - Top Four Goals

Bypass the Vortex of Mortal Magic

It was the church of Angadar who originally revived the cause and coalesced the efforts of restoring control of magic to its rightful place. An Elven cleric of Angadar named Amonien Amana and other clerics of Angadar (with help and support from Grantir, the main city of Angadar's worship) organized mischief and misdirection events to disrupt Andrinor's Trust and collect information.

The purposeful disruption and interference caused within The Trust continued for many years and well into present times. However, with time comes wisdom and maturity, and followers of Angadar have generally become far more focused on discovering how to bypass the Vortex of Mortal Magic completely, with the ultimate goal to discover a source of magic even more powerful and thus leave Andrinor with his single domain of influence behind completely.

One particular area of concentration for research is on Psi-Magic, which aims to access magical energy through the use of Psionics. Current projects include research on expanding psi-crystals, both in size and storage capacity.

Amass All Knowledge of the Arcane

Vorin may govern the free exchange of information, but the Web understands Vorinites hamper themselves in any sort of serious pursuit of Arcane Knowledge by diluting their studies with a menagerie of unfocused topics. Instead, the Web hones its focus and attention in order to gather any and all information which might lead to further discoveries inside of the Arcane and Psionics, or any other related magical devices, artifacts, or creatures. They are dedicated to becoming the standard for research projects and magical inventions.

The Web's dedicated projects to find, research, and store Arcane Knowledge, have resulted in a database of knowledge that now rivals those of the Great Library of Mikona or any Trust Library known across Negaria. However, this project is far from over. Angadarians understand that they do not only seek that which they do not know, but that which they know they are not yet aware even exists. Being the first to discover or create a new piece of Arcane Knowledge drives the ambition of many in the Web.

As a subject near and dear to the heart of most any mage, the pursuit of Arcane Knowledge acts as the main draw for mages to take the risk of joining the organization and potentially defying The Trust. The Web of Angadar works to gather arcane knowledge from the deepest corners of the globe so it can be stored deep within the main magical library it holds within the underground levels of the city of Grantir. Rumors say the library is expansive and occupies two planes at the same time, the Prime Material Plane and a spot in the Nine Hells. Other rumors indicate this depository is a part of Angadar's personal library of arcane secrets from all around the Multiverse. Access to such a vast array of information such as this is not possible within The Trust, even with its own extensive libraries and the Great Library of Mikona.

As with most magical libraries, there is an accompanying laboratory. Within the bowels of Grantir near the Library of Angadar, you can find one such laboratory with mythical accommodations and equipment. Members of the Web of Angadar are eligible for reserve time to use it to do their experiments, and the lab is large enough for a great number of researchers to conduct independent studies.

The Advancement of Psionics and Psi-Magic

With Angadar claiming Psionics as a primary domain of control and the influx of new psions as members, the Web now seeks to support the advancement of Psionics and to spread the influence of Agnadar’s power throughout all the psions of Negaria.

This influx of new membership has brought a new energy to the advancement of Psi-Magic. A primary topic of study for psions and psi-mages, in particular, is how to use Psionics to eventually bypass the Vortex of Mortal Magic without the knowledge or control of Andrinor. In the past, success in this regard has been only partially successful. While accessing magic through psionic intervention seems to still require some acquiescence from Andrinor, the goal of Angadar's psi-mages is to eventually gain complete independence.

The Advancement of the Church of Angadar

The arts of Deceit and Trickery are employed by members in the construction of ruses to disrupt The Trust or further other goals, but the Web of Angadar is also peripherally involved in most conflicts around Negaria. This is partly because of Angadar's extensive interrelations and dealings with other deities and nations, but also partly because the members of this organization are renowned for their arts of disguise, illusion, and intrigue. In many cases, they rival the Orcs of Brekon and the rogues of the Ravens Guild in these pursuits. To this end, many members take on alternate roles in other organizations from which they gather information to form a true web of knowledge, contacts, and resources, both for personal gain as well as to advance the Church.

The clerical branch of the organization acts to support the other two branches but also to cover up any manipulations and crimes committed by the group. Their duty is to present a gentle face to the worshipers and non-members and give a veneer of guilt-free innocence. Of course, all beings versed in basic mythology know that Angadar is indeed a god of trickery and deceit. The clergy's mission is to make those acts harder to find.

Organization

Despite its history, the Web of Angadar is no longer an organization that exists solely for defeating Andrinor and remaking The Trust. Angadar's mantle of deific control covers several aspects: Arcane Knowledge, Deceit and Trickery, and Psionics. These areas of control all have interesting areas of overlap and support, and the Web of Angadar seeks to employ them accordingly. As such, the Web of Angadar is a hierarchical organization divided into specific areas of interest, so every member can focus on their personal area of interest and ambition.

Initiates to The Web are known as Faerniir ("Acolytes"). Faerniir are encouraged to work with members of all Sage Houses, in order to find their best fit. When full membership is earned, they become Sintar ("Sages") and while any member may work with any house as needed, Sintar pledge their primary oaths to follow one of the following House Leaders:

Kiirar ("Lorekeeper") (also the Web's Primary Leader)
Ahrma'Faernil ("High Mage")
Ahrma'Suoril ("High Priest")
Ahrma'Elear ("High Seer")
Hwarkym ("Dagger", Military Operations & Espionage)

Known Cities which currently house active chapters of The Web:

Elysia Local House Information

Top Three Goals: Infiltration, Knowledge (the gathering thereof and the use) and the Advancement of Psionics and Psi-Magic.

Alignment: Angadar is Lawful Evil, but any non-chaotic may join. Neutrals will have a more difficult time joining, especially Neutral Good and True Neutral.

Base of operations in the South: Temple of Angadar in the Elysian Nobles' District, and most, but most certainly not all members are based in either Elysia or T'Nanshi.

How to contact us: Leave a note at the Temple of Angadar in Elysia, Nobles' District. OOC: Communication should be addressed to Event DM group.

Arcane Knowledge: The Elysian branch of the Web specializes in Arcane Research. This should not be confused with Mortal Magic; Angadarians working under this mantle are interested in such things as portals, artifacts, and relics, constructs, the creation of magical devices, the creation of enchanted items, etc. Mortal Magic, i.e., the casting of spells, is Andrinor's field.

Trickery and Deceit: Angadar believes that above all else, knowledge is power. Knowledge comes in many forms, and in some cases needs to be obtained through subtle means. Angadarians working under these mantles gather information, forge and break alliances, and work quietly to further Angadar's goals and influence. All classes are welcome to join, though stealth skills are helpful.

Psionics: Although this is the newest branch of the Web, Angadar and His followers are no strangers to Psionics. Those serving under this mantle seek to further the research and development of Psionics for Angadarians and psions alike. The Web is currently working to notify non-Angadarian psions of His new mantle and recruit any who wish to participate in the expansion of the field.

What to expect: The nature of the Web's local chapter operations requires absolute trust in one another. As a result, potential recruits are rigorously analyzed for three main traits: ingenuity, commitment, and discretion. This holds true regardless of which Sage House you hope to work within. Those who wish to join will usually be asked to conduct research under someone's leadership, whether of an arcane sort or another, less obvious, variety. We work together on multiple projects and focus on applying our influence to maximize its impact and make things happen.

More on Angadar here.

NPCs to use as points of contact for the different sections above:

OOC: Communication sould be addressed to Event DM group.

Kiirar ("Lorekeeper") Aerister of Angadar (Deglos Temple)

Ahrma'Faernil ("High Mage") Voron Incan'usse (Psi-Mage)

Ahrma'Suoril ("High Priest") Tanyl

Ahrma'Elear ("High Seer") Elladyr Faelanae (Master Psion)