M'Chek

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Avlis Countries: Atlas | Blandenberg Protectorate | Brekon | Deglos | Drotid | Dubunat | Ferrell | Galdos | Jechran | Khanjar Kuro | Kurathene | M'Chek | The Seven Cities | T'Nanshi | Toran Shaarda | Tyedu | Underdark | Wastelands


Avlis Cities: Andarr | Brekon | Bullwark | Crosstreams | Dormiria | Elysia (city state) | Grantir (city state)| Kitanya Hill | Kuras | Le'Or T'Nanshi | Malekia | Mikona | Myleah | Qwanderal | Qwandovia | Red Gate | Sharis | Stalwart | Toostan | Verloghokbol | Visimontium (city state)

The nation of M'Check

M'Chek is the southernmost nation of Negaria, and the homeland of the humans of Avlis.

Geography

M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous Hills of Tumult), but nothing large enough to be called mountains.

Despite the arid climate and over-use of water for agriculture, there are several significant rivers in M'Chek, including the Lost River.

Inhabitants

The majority of M'Chek's inhabitants are human. These are mostly the civilized humans of the cities, and the wandering tribal Romini. The rural lands also house small tribes of bugbears, fire giants, frost giants, goblins, mountain giants and ogres. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable dwarf population.

Settlements

The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.

Religion

Aside from Mikon's widespread worship, Dagath, Kelvos, Maleki, Pelar, Wilsash and Xenon each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of every deity known to Avlis.

Politics

Government

  • Noble House of M'Chek

Law Enforcement

Military

Armed Forces

Fortifications

Alliances and Enemies

Even with the war behind them, T'Nanshi and M'Chek still view each other with extreme distrust. But most of the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners.

Commerce and Relations

M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the Blandenberg Protectorate, and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.

History

Legends claim that M'Chek is the site where Mikon was imprisoned during the Age of the Gods. Following the gods' defeat of the Negerai, Mikon is said to have created the human race here during the Time of the Dawning. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.

Nearly a century after the end of the Great War, the foundations of Mikona were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.

By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread, at least among the lower social classes. In desperation, M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the M'Chek-T'Nanshi War ensued. What began as periodic border incidents escalated over centuries into a "world war" involving many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended.

Ironically, the large number of casualties of the war eased the overpopulation problem for a time. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the Underdark using Deglosian agricultural practices, and sending emigrants to new homes, particularly Visimontium.

See also