Magic:Cure Moderate Wounds: Difference between revisions

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(updated to reflect spell change)
(Brought into line with updated template)
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|Scripters= [[User:dougnoel|dougnoel]]
|Scripters= [[User:dougnoel|dougnoel]]
|Testers=
|Testers=
|School= [[Magic:Conjuration|Conjuration]]
|School= Conjuration
|Subschool= ( [[Magic:Conjuration#Healing|Healing]] )
|Subschool= ( [[Magic:Conjuration#Healing|Healing]] )
|Descriptors= [ [[Magic:Descriptors#Positive|Positive]] ]
|Descriptors= [ [[Magic:Descriptors#Positive|Positive]] ]
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|Metamagic= Empower, Maximize, Quicken, Silent, Still
|Metamagic= Empower, Maximize, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= When laying the character's hand upon a living creature, the caster channels positive energy that heals 1d6% of the target's maximum HP for every 2 caster levels, up to a maximum of 6d6%.
|Description= <onlyinclude><includeonly>[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]] -</includeonly>
When laying the character's hand upon a living creature, the caster channels positive energy that heals 1d6% of the target's maximum HP for every 2 caster levels, up to a maximum of 6d6%.</onlyinclude>


When cast from an item, the spell heals the target by only 2d8 points of damage +1 point per caster level (up to +10).
When cast from an item, the spell heals the target by only 2d8 points of damage +1 point per caster level (up to +10).
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Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage.
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage.
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}}
[[Category:Magic|Cure Moderate Wounds]]
[[Category:Conjuration Spells|Cure Moderate Wounds]]

Revision as of 10:46, 28 April 2016

Conjuration ( Healing ) [ Positive ]
Level: Brd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3
Innate Level: 2
Component(s): V,S
Casting Time: 1 action
Range: Touch
Target: Single
Duration: Instantaneous
Counter(s):
Saving Throw: Will half (harmless) (see text)
Spell Resistance: Yes (harmless)
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

When laying the character's hand upon a living creature, the caster channels positive energy that heals 1d6% of the target's maximum HP for every 2 caster levels, up to a maximum of 6d6%.

When cast from an item, the spell heals the target by only 2d8 points of damage +1 point per caster level (up to +10).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage.