Magic:Endure Elements: Difference between revisions

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|Range= Touch  
|Range= Touch  
|Target= Single
|Target= Single
|Duration= 24 hours  
|Duration= 96 Minutes (24 IG hours)
|Counters=--
|Counters=--
|Saving Throw= None  
|Saving Throw= None  

Revision as of 01:02, 19 March 2011

[[Magic:Abjuration|Abjuration]]
Level: Clr 1, Drd 1, Pal 1, Sor/Wiz 1, Strength 1, Sun 1
Innate Level: 1
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Single
Duration: 96 Minutes (24 IG hours)
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

This abjuration grants a creature temporary invulnerability of 10/- to all energy types (acid, cold, fire, electricity, or sonic). When the spell absorbs 20 points from any single elemental damage type it is discharged. The spell protects the recipient’s equipment as well.

Endure Elements absorbs only damage. The character could still suffer unfortunate side effects.

Note: Endure Elements overlaps (and does not stack with) Resist Elements and Protection from Elements. If a character is warded by Protection from Elements and one or both of the other spells, the protection spell absorbs damage until it is exhausted. If a character is warded by Resist Elements and Endure Elements at the same time, the resist spell absorbs damage but the endure spell does not. [[Category:Abjuration Spells|Endure Elements]]