Magic:Protection from Elements: Difference between revisions

From Avlis Wiki
Jump to navigation Jump to search
m (Added spell school categorization)
(Updated bonuses and brought into line with updated template.)
Line 4: Line 4:
|Scripters= [[User:dougnoel|dougnoel]]
|Scripters= [[User:dougnoel|dougnoel]]
|Testers=
|Testers=
|School= [[Magic:Abjuration|Abjuration]]
|School=Abjuration
|Subschool=
|Subschool=
|Descriptors=
|Descriptors=
Line 19: Line 19:
|Metamagic= Extend, Quicken, Silent, Still
|Metamagic= Extend, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= This abjuration grants a creature temporary invulnerability to all energy types (acid, cold, fire, electricity, or sonic). When the spell absorbs 40 points from any single elemental damage type it is discharged. The spell protects the recipient’s equipment as well.
|Description=<onlyinclude><includeonly>[[Magic:Protection from Elements|Protection from Elements]] - </includeonly>This abjuration grants a creature temporary damage resistance of 30+(Casterlevel/2)/- vs all energy types (acid, cold, fire, electricity, or sonic). When the spell absorbs 40+(Casterlevel*2) points from any single elemental damage type it is discharged.</onlyinclude> The spell protects the recipient’s equipment as well.


Protection from elements absorbs only damage. The character could still suffer unfortunate side effects.
Protection from elements absorbs only damage. The character could still suffer unfortunate side effects.
Line 25: Line 25:
Note: Protection from elements overlaps (and does not stack with) resist elements and endure elements. If a character is warded by protection from elements and one or both of the other spells, the protection spell absorbs damage until it is exhausted. If a character is warded by resist elements and endure elements at the same time, the resist spell absorbs damage but the endure spell does not.
Note: Protection from elements overlaps (and does not stack with) resist elements and endure elements. If a character is warded by protection from elements and one or both of the other spells, the protection spell absorbs damage until it is exhausted. If a character is warded by resist elements and endure elements at the same time, the resist spell absorbs damage but the endure spell does not.
}}
}}
[[Category:Magic|Protection from Elements]]
[[Category:Abjuration Spells|Protection from Elements]]

Revision as of 19:24, 27 April 2016

Abjuration
Level: Clr 3, Drd 3, Luck 3, Protection 3, Rgr 2, Sor/Wiz 3
Innate Level: 2
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Single
Duration: 24 Hours
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

This abjuration grants a creature temporary damage resistance of 30+(Casterlevel/2)/- vs all energy types (acid, cold, fire, electricity, or sonic). When the spell absorbs 40+(Casterlevel*2) points from any single elemental damage type it is discharged. The spell protects the recipient’s equipment as well.

Protection from elements absorbs only damage. The character could still suffer unfortunate side effects.

Note: Protection from elements overlaps (and does not stack with) resist elements and endure elements. If a character is warded by protection from elements and one or both of the other spells, the protection spell absorbs damage until it is exhausted. If a character is warded by resist elements and endure elements at the same time, the resist spell absorbs damage but the endure spell does not.