Magic:Unyielding Roots: Difference between revisions

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m (Added spell school categorization)
(Updated bonuses and brought into line with updated template.)
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|Scripters= Nob
|Scripters= Nob
|Testers= --
|Testers= --
|School= [[Magic:Evocation|Evocation]]
|School= Evocation
|Subschool=
|Subschool=
|Descriptors=  
|Descriptors=  
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|Metamagic= Extend, Silent, Still
|Metamagic= Extend, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= The target you touch grows thick tree roots that anchor him to the ground and provide him with life-sustaining healing. The creature can't move, but gains immunity to Bigby's Forceful Hand, Earthquake, Knockdown, Poison, and negative level (as the Restoration spell), and healing up to 30 points of damage per round. The target also gains a +4 bonus to Fortitude and Will saves, but a -4 penalty to Reflex saves.
|Description= <onlyinclude><includeonly>[[Magic:Unyielding Roots|Unyielding Roots]] - </includeonly>The target you touch grows thick tree roots that anchor him to the ground and provide him with life-sustaining healing. The creature can't move, but gains immunity to Bigby's Forceful Hand, Earthquake, Knockdown, Poison, and negative level (as the Restoration spell), and regenerates 10% of its maximum hit points per round or a minimum of 30 hit points per round. The target also gains a +4 bonus to Fortitude and Will saves, but a -4 penalty to Reflex saves.</onlyinclude>
}}
}}
[[Category:Magic|Unyielding Roots]]
[[Category:Evocation Spells|Unyielding Roots]]

Revision as of 19:44, 27 April 2016

Evocation
Level: Drd 9
Innate Level: 9
Component(s): V, S
Casting Time: 1 action
Range: Touch (Not on enemies)
Target: Single
Duration: 1 turn/Level
Counter(s):
Saving Throw: None
Spell Resistance: None
Metamagic: Extend, Silent, Still
Energy Substitution: No

The target you touch grows thick tree roots that anchor him to the ground and provide him with life-sustaining healing. The creature can't move, but gains immunity to Bigby's Forceful Hand, Earthquake, Knockdown, Poison, and negative level (as the Restoration spell), and regenerates 10% of its maximum hit points per round or a minimum of 30 hit points per round. The target also gains a +4 bonus to Fortitude and Will saves, but a -4 penalty to Reflex saves.