Magic:Weird: Difference between revisions

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m (Added spell school categorization)
(Updated for correct information.)
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|Level= Sor/Wiz 9
|Level= Sor/Wiz 9
|Innate Level= 9
|Innate Level= 9
|Components= V, S
|Components= Verbal, Somatic
|Casting Time= 1 action
|Casting Time= 1 action
|Range= Medium
|Range= Medium
|Target= Colossal
|Target= Colossal
|Duration= Instantaneous
|Duration= Instantaneous
|Counters=  
|Counters=[[Magic|True Seeing]]
|Saving Throw= Will and Fortitude partial
|Saving Throw= Will and Fortitude partial
|Spell Resistance= Yes
|Spell Resistance= Yes
|Metamagic= Empower, Maximize, Quicken, Silent, Still
|Metamagic= Empower, Maximize, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage, 1d4 Strength decrease for 1 turn and are stunned for 1 round.  
|Description= A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage, 1d4 Strength decrease for 1 turn and are stunned for 1 round. Creatures with less than 4 HD automatically die, without any saving throws.  
}}
}}


[[Category:Magic|Weird]]
[[Category:Magic|Weird]]
[[Category:Illusion Spells|Weird]]
[[Category:Illusion Spells|Weird]]

Revision as of 20:31, 22 July 2015

[[Magic:Illusion|Illusion]] (Phantasm) [ Fear ] [ Mind-affecting ]
Level: Sor/Wiz 9
Innate Level: 9
Component(s): Verbal, Somatic
Casting Time: 1 action
Range: Medium
Target: Colossal
Duration: Instantaneous
Counter(s): True Seeing
Saving Throw: Will and Fortitude partial
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage, 1d4 Strength decrease for 1 turn and are stunned for 1 round. Creatures with less than 4 HD automatically die, without any saving throws. [[Category:Illusion Spells|Weird]]