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Avlis uses custom content such as original items, custom/enhanced creatures, as well as special files that allow one to explore tree cities, drylands, and hillocks. Once you have [[NWN Requirements | NWN installed on your computer]], you will need to supplement it with the custom content files listed below. Most of these files are compressed in [http://en.wikipedia.org/wiki/RAR_(file_format) RAR] or [http://en.wikipedia.org/wiki/ZIP_(file_format) ZIP] or [http://en.wikipedia.org/wiki/7-Zip 7-Zip] files and you will need to unzip/unrar them before use. Hak files go in the /hak directory and tlk files into the /tlk directory (which you may need to create) in your Neverwinter Nights folder.


Avlis uses custom content such as original items, custom/enhanced creatures, as well as special files that allow one to explore tree cities, drylands, and hillocks. None of this content is in NWN – the game must be supplemented with special files. Most files are compressed in [http://en.wikipedia.org/wiki/RAR_(file_format) RAR] or [http://en.wikipedia.org/wiki/ZIP_(file_format) ZIP] or [http://en.wikipedia.org/wiki/7-Zip 7-Zip] files and you will need to unzip/unrar them before use. Hak files go in the /hak directory and tlk files into the /tlk directory (which you may need to create) in your Neverwinter Nights folder.
<div style="float:right; max-width:50%">__TOC__</div>


== Single File Download for all Custom Content ==
== Single File Download for all Custom Content ==
Line 13: Line 10:


'''Instructions:'''  Extract all files in the '''hak''' directory to the same directory of your Neverwinter Nights installation. Extract the single .tlk file (currently '''copaptlk_4_9.tlk''') in the '''tlk''' directory to the same directory of your Neverwinter Nights installation (New installations may need to created a '''tlk''' folder).
'''Instructions:'''  Extract all files in the '''hak''' directory to the same directory of your Neverwinter Nights installation. Extract the single .tlk file (currently '''copaptlk_4_9.tlk''') in the '''tlk''' directory to the same directory of your Neverwinter Nights installation (New installations may need to created a '''tlk''' folder).




Line 61: Line 57:
== Other Files ==
== Other Files ==


None of this is required, but is '''nice'''!
''None of this is required, but is '''nice'''!''


=== Neverwinter Nights Client Extender (NWNCX) ===
=== NWN Direct Connect Launchers/Batch Files ===
 
==== Neverwinter Nights Client Extender (NWNCX) ====


[http://www.neverwinternights.info/nwncx.htm NWNCX on the Neverwinter Nights Community Site]
[http://www.neverwinternights.info/nwncx.htm NWNCX on the Neverwinter Nights Community Site]
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=== Custom Avlis Music ===
==== NWN Direct Connect Launcher ====
 
This runs on newer systems, and has similar features to Avlis Side-Kick. The different servers will need to be added manually, and there is some configuration to do in the settings.
 
* [https://neverwintervault.org/project/nwn1/other/tool/nwn-1-direct-connect-launcher Neverwinter Nights DC Launcher at Neverwinter Vault]
* [http://www.avlis.org/viewtopic.php?f=4&t=135271 Forum Discussion Topic]
 


* First collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_02.rar AvlisMusic_02.rar]
==== Avlis Side-Kick ====
* Second collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_Pack2.rar AvlisMusic_Pack2.rar]
 
This handy little utility helps you connect to the different servers.  It stores all the connection information for them and you just select which one you want and "launch" it.  It also bypasses all the [http://en.wikipedia.org/wiki/Splash_screen splash screens] that you see when you launch Neverwinter the ''normal'' way. You can add the new servers by right-clicking in the servers list and choosing '''Add Server'''. They can also be edited by right-clicking on the server and choosing '''Properties'''. It also has a somewhat handy time calculator that compares your computer's timezone setting to GMT.
 
:* '''Warning:''' The Visimontium port is wrong in the initial install.


:* '''Note:''' This needs the .NET Framework to function.


=== Custom Portraits ===


* See [[CustomPortrait | Custom Portaits]]
'''''Note:''' ''No longer supported by newer operating systems or .NET versions. See the discussion topic for details, and links to older versions.''


* [http://www.avlis.org/viewtopic.php?f=4&t=46916 Forum Discussion Topic]


=== Custom Heads ===


'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the files from your override folder after creating a character. Avlis staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Avlis to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).''
==== .bat/.cmd) File Direct Connect Option ====


Another option is making .bat files.


A player-made override, spanning all the head models currently used on Avlis (subject to improvement):
'''''Note:''' Newer versions of Windows restrict running .bat files when clicking them (console usage only). You can replace the ".bat" extension with ".cmd" in these instructions, and they will work normally.''
* [http://www.avlis.org/viewtopic.php?f=4&t=115154 Heads for Character Creation] topic on the Avlis Forum


To make the .bat file, open notepad, or another text editor, and add the line:
nwmain.exe +connect world.avlis.org:5121


=== Additional Voice Sets ===
Note that I didn't include +password xxxxxxxx in this, as Avlis/CoPaP no longer use passwords to connect.
Save it as '''Mikona.bat''' in your '''nwn''' directory.


'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the soundset.2da file from your override folder after creating a character. Avlis staff are not responsible for maintaining this, or fixing any problems you may have because of it. Any updates by Avlis or CoPaP to the soundset.2da overridden by this will be ignored if you forget to remove it from override, which may cause you to hear different voices and see voice text in game that others don't.''
Repeat the process, changing 5121 to a different port, and saving the files as follows (depending on the port - remember the .bat extension e.g. Elysia.bat):


T'Nanshi: world.avlis.org:5122
Elysia: world.avlis.org:5123
Le'Or: world.avlis.org:5124
Deglos: world.avlis.org:5125
Ferrell: world.avlis.org:5126
Visimontium: world.avlis.org:5129
The Underdark: world.avlis.org:5130
M'Chek: world.avlis.org:5131


A player-made override, that enables many more of the existing voice sets in [[Neverwinter_Nights | NWN]] to be used by players during character creation. These are limited to voice sets that should be appropriate for players to use, so no "Named" NWN characters (''sorry, no [[NWN:Deekin_Scalesinger | Deekins]]'') or inappropriate creatures. Some voice sets were also left out because they are far from complete.
[http://www.avlis.org/viewtopic.php?p=1199842#p1199842 Original Article]




There is one additional voice set added (''for male and female characters'') called '''None''' at the end of the list, which will make your character have '''no voice''' sounds at all. This can be very useful when playing a [[Changeling]], or if you simply do not like the game shouting things when you perform various actions. Since these are standard NWN voice sets, all players on the servers will hear the same voice set you do.
=== Customization//Extras/Player Housing ===


==== Custom Avlis Music ====
* First collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_02.rar AvlisMusic_02.rar]
* Second collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_Pack2.rar AvlisMusic_Pack2.rar]


'''''Note:''' The '''"Minotaur Zor"''' voice set (previously used by players for no voice) was [[NWN:Patch#2DA_changes | fixed by Bioware]], and now has voices. Do not use this for no voice.''


==== Custom Portraits ====


Extract the soundset.2da from the archive file, and add it to your override folder before creating a new character. The extra voice options will be available during character creation (''remember to remove it from override after creating the character''). [[NWN:Soundset | Soundset on the NWN Wiki]] has more details for how they work.
* See [[CustomPortrait | Custom Portaits]]




* [http://www.avlis.org/viewtopic.php?f=24&t=108815 Extra and "No Voice" sets for new characters] topic on the Avlis Forum with download links.
==== Custom Heads ====


'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the files from your override folder after creating a character. Avlis staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Avlis to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).''


=== Avlis Player Housing Files ===


See also: [[Player Housing | Avlis Player Housing]]
A player-made override, spanning all the head models currently used on Avlis (subject to improvement):
* See the [[Rules:Player_Housing#Available_resources | Available resources]] section of Player Housing for information on how to obtain housing related files.
* [http://www.avlis.org/viewtopic.php?f=4&t=115154 Heads for Character Creation] topic on the Avlis Forum




=== Avlis Side-Kick ===
==== Additional Voice Sets ====


This handy little utility helps you connect to the different servers. It stores all the connection information for them and you just select which one you want and "launch" it. It also bypasses all the [http://en.wikipedia.org/wiki/Splash_screen splash screens] that you see when you launch Neverwinter the ''normal'' way.  You can add the new servers by right-clicking in the servers list and choosing '''Add Server'''. They can also be edited by right-clicking on the server and choosing '''Properties'''.  It also has a somewhat handy time calculator that compares your computer's timezone setting to GMT.
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the soundset.2da file from your override folder after creating a character. Avlis staff are not responsible for maintaining this, or fixing any problems you may have because of it. Any updates by Avlis or CoPaP to the soundset.2da overridden by this will be ignored if you forget to remove it from override, which may cause you to hear different voices and see voice text in game that others don't.''


:* '''Warning:''' The Visimontium port is wrong in the initial install.


:* '''Note:''' This needs the .NET Framework to function.
A player-made override, that enables many more of the existing voice sets in [[Neverwinter_Nights | NWN]] to be used by players during character creation. These are limited to voice sets that should be appropriate for players to use, so no "Named" NWN characters (''sorry, no [[NWN:Deekin_Scalesinger | Deekins]]'') or inappropriate creatures. Some voice sets were also left out because they are far from complete.




''No longer supported by newer operating systems or .NET versions. See the discussion topic for details and links to older versions.''
There is one additional voice set added (''for male and female characters'') called '''None''' at the end of the list, which will make your character have '''no voice''' sounds at all. This can be very useful when playing a [[Changeling]], or if you simply do not like the game shouting things when you perform various actions. Since these are standard NWN voice sets, all players on the servers will hear the same voice set you do.


* [http://www.avlis.org/viewtopic.php?f=4&t=46916 Forum Discussion Topic]


'''''Note:''' The '''"Minotaur Zor"''' voice set (previously used by players for no voice) was [[NWN:Patch#2DA_changes | fixed by Bioware]], and now has voices. Do not use this for no voice.''


=== .bat File Direct Connect Option ===


Another option is making .bat files.
Extract the soundset.2da from the archive file, and add it to your override folder before creating a new character. The extra voice options will be available during character creation (''remember to remove it from override after creating the character''). [[NWN:Soundset | Soundset on the NWN Wiki]] has more details for how they work.  


To make the .bat file, open notepad, or another text editor, and add the line:
nwmain.exe +connect world.avlis.org:5121


Note that I didn't include +password xxxxxxxx in this, as Avlis/CoPaP no longer use passwords to connect.
* [http://www.avlis.org/viewtopic.php?f=24&t=108815 Extra and "No Voice" sets for new characters] topic on the Avlis Forum with download links.  
Save it as '''Mikona.bat''' in your '''nwn''' directory.


Repeat the process, changing 5121 to a different port, and saving the files as follows (depending on the port - remember the .bat extension e.g. Elysia.bat):


T'Nanshi: world.avlis.org:5122
==== Avlis Player Housing Files ====
Elysia: world.avlis.org:5123
Le'Or: world.avlis.org:5124
Deglos: world.avlis.org:5125
Ferrell: world.avlis.org:5126
Visimontium: world.avlis.org:5129
The Underdark: world.avlis.org:5130
M'Chek: world.avlis.org:5131


[http://www.avlis.org/viewtopic.php?p=1199842#p1199842 Original Article]
See also: [[Player Housing | Avlis Player Housing]]
* See the [[Rules:Player_Housing#Available_resources | Available resources]] section of Player Housing for information on how to obtain housing related files.





Revision as of 19:54, 20 September 2017


Avlis uses custom content such as original items, custom/enhanced creatures, as well as special files that allow one to explore tree cities, drylands, and hillocks. Once you have NWN installed on your computer, you will need to supplement it with the custom content files listed below. Most of these files are compressed in RAR or ZIP or 7-Zip files and you will need to unzip/unrar them before use. Hak files go in the /hak directory and tlk files into the /tlk directory (which you may need to create) in your Neverwinter Nights folder.


Single File Download for all Custom Content


Instructions: Extract all files in the hak directory to the same directory of your Neverwinter Nights installation. Extract the single .tlk file (currently copaptlk_4_9.tlk) in the tlk directory to the same directory of your Neverwinter Nights installation (New installations may need to created a tlk folder).


Individual Custom Content Files

CoPaP



Avlis



Alternative Download Locations For All Files:


Forum guide on how to check your required haks for errors.


Other Files

None of this is required, but is nice!

NWN Direct Connect Launchers/Batch Files

Neverwinter Nights Client Extender (NWNCX)

NWNCX on the Neverwinter Nights Community Site

  • Removes the long wait for the (non-functional) Master Server to time out.
  • Restores multiplayer server listing in-game (using data from Skywing's replacement listing server).
  • Unlocks the game's camera angle limitation (so you can do things like look straight up to see more of the game).

Be sure to read the included instructions (readme.txt), as this can be used as a pre-loader, or to patch your nwmain.exe.

Note: You do not need to patch anything to use this on Avlis. The NWNCX_Loader.exe will do everything you need.


NWN Direct Connect Launcher

This runs on newer systems, and has similar features to Avlis Side-Kick. The different servers will need to be added manually, and there is some configuration to do in the settings.


Avlis Side-Kick

This handy little utility helps you connect to the different servers. It stores all the connection information for them and you just select which one you want and "launch" it. It also bypasses all the splash screens that you see when you launch Neverwinter the normal way. You can add the new servers by right-clicking in the servers list and choosing Add Server. They can also be edited by right-clicking on the server and choosing Properties. It also has a somewhat handy time calculator that compares your computer's timezone setting to GMT.

  • Warning: The Visimontium port is wrong in the initial install.
  • Note: This needs the .NET Framework to function.


Note: No longer supported by newer operating systems or .NET versions. See the discussion topic for details, and links to older versions.


.bat/.cmd) File Direct Connect Option

Another option is making .bat files.

Note: Newer versions of Windows restrict running .bat files when clicking them (console usage only). You can replace the ".bat" extension with ".cmd" in these instructions, and they will work normally.

To make the .bat file, open notepad, or another text editor, and add the line:

nwmain.exe +connect world.avlis.org:5121

Note that I didn't include +password xxxxxxxx in this, as Avlis/CoPaP no longer use passwords to connect. Save it as Mikona.bat in your nwn directory.

Repeat the process, changing 5121 to a different port, and saving the files as follows (depending on the port - remember the .bat extension e.g. Elysia.bat):

T'Nanshi: world.avlis.org:5122
Elysia: world.avlis.org:5123
Le'Or: world.avlis.org:5124
Deglos: world.avlis.org:5125
Ferrell: world.avlis.org:5126
Visimontium: world.avlis.org:5129
The Underdark: world.avlis.org:5130
M'Chek: world.avlis.org:5131

Original Article


Customization//Extras/Player Housing

Custom Avlis Music


Custom Portraits


Custom Heads

WARNING: This override is only to be used during character creation. You should remove the files from your override folder after creating a character. Avlis staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Avlis to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).


A player-made override, spanning all the head models currently used on Avlis (subject to improvement):


Additional Voice Sets

WARNING: This override is only to be used during character creation. You should remove the soundset.2da file from your override folder after creating a character. Avlis staff are not responsible for maintaining this, or fixing any problems you may have because of it. Any updates by Avlis or CoPaP to the soundset.2da overridden by this will be ignored if you forget to remove it from override, which may cause you to hear different voices and see voice text in game that others don't.


A player-made override, that enables many more of the existing voice sets in NWN to be used by players during character creation. These are limited to voice sets that should be appropriate for players to use, so no "Named" NWN characters (sorry, no Deekins) or inappropriate creatures. Some voice sets were also left out because they are far from complete.


There is one additional voice set added (for male and female characters) called None at the end of the list, which will make your character have no voice sounds at all. This can be very useful when playing a Changeling, or if you simply do not like the game shouting things when you perform various actions. Since these are standard NWN voice sets, all players on the servers will hear the same voice set you do.


Note: The "Minotaur Zor" voice set (previously used by players for no voice) was fixed by Bioware, and now has voices. Do not use this for no voice.


Extract the soundset.2da from the archive file, and add it to your override folder before creating a new character. The extra voice options will be available during character creation (remember to remove it from override after creating the character). Soundset on the NWN Wiki has more details for how they work.



Avlis Player Housing Files

See also: Avlis Player Housing

  • See the Available resources section of Player Housing for information on how to obtain housing related files.