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<center>{{Classes}}</center>
{{Classes}}
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[[Image:Ir ranger.gif|Ranger]]
[[Image:Ir ranger.gif|Ranger]]


[[Image:Ranger.jpg|frame|Ranger|]]
[[Image:Ranger.jpg|frame|Ranger|]]
[[Image:Ranger_f.jpg|frame|Ranger]]
[[Image:Ranger_f.jpg|frame|Ranger]]
'''Description''': Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the [[fighter]], but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings ,and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast [[divine]] spells, much as a druid does, and like a [[druid]] he is often accompanied by [[Animal Companion (feat)|animal companions]].
'''Description''': Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the [[fighter]], but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures.
 
 
Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast [[divine]] spells, much as a druid does. The following deities will allow (un)holy powers to rangers: [[Aarilax]],
[[Balgar]],  
[[Berryn]],
[[Dagath]],
[[Dre'Ana]],
[[Dru'El]],
[[Cha'reth]],
[[Ingoren]],
[[O'Ma]],
[[Pelar]],
[[Skern]],
[[Titania]],
[[Verossa]],
and [[Yeraiah]].
 
 
In addition, like a [[druid]] the ranger is often accompanied by [[NWN:animal Companion (feat)|animal companions]]. '''Note:''' Avlis has a custom [[Companion Training System]].
 


'''Alignment Restrictions''': None
'''Alignment Restrictions''': None


'''[[Hit Die]]''': d10
'''[[NWN:Hit Die|Hit Die]]''': d10


'''Proficiencies''': Armor ([[Armor Proficiency (Light)|Light]], [[Armor Proficiency (Medium)|Medium]]), [[Shield Proficiency|Shields]], Weapons ([[Weapon Proficiency (Martial)|Martial]], [[Weapon Proficiency (Simple)|Simple]])
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])


'''[[Skill Points]]''': ([[Int]] mod * 4 at 1st level) 4 + [[Int]] mod
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 4 + [[NWN:Int|Int]] mod


'''Skills''': [[Animal empathy]], [[Concentration]], [[Craft armor]], [[Craft trap]], [[Craft weapon]], [[Discipline]], [[Heal (skill)|Heal]], [[Hide]], [[Listen]], [[Lore]], [[Move silently]], [[Parry]], [[Search]], [[Set trap]], [[Spot]]
'''Skills''': [[NWN:Animal empathy|Animal Empathy]], [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Discipline|Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move silently|Move Silently]], [[NWN:Parry|Parry]], [[NWN:Search|Search]], [[NWN:Set trap|Set Trap]], [[NWN:Spot|Spot]]


'''Selectable Class Feats''': [[Brew Potion]], [[Craft Wand]], [[Deflect Arrows]], [[Scribe Scroll]], [[Skill Focus]] ([[animal empathy]]), [[Spell Focus]], [[Weapon Proficiency %28Exotic%29]]
'''Selectable Class Feats''': [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Skill Focus|Skill Focus]] ([[NWN:animal empathy|animal empathy]]), [[NWN:Spell Focus|Spell Focus]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]]


'''Bonus Feats''': [[Favored Enemy]], [[Greater Spell Focus]]
'''Bonus Feats''': [[NWN:Favored Enemy|Favored Enemy]], [[NWN:Greater Spell Focus|Greater Spell Focus]]


'''[[Saving Throw|Primary Saving Throw(s)]]''': [[Fortitude]]
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]]


'''Spellcasting''': [[Divine]] ([[Wisdom]]-based, armor-related chance of [[spell failure]] is ignored). Must have a [[Wisdom]] score of 10 + the spell’s level to cast a spell.
'''Spellcasting''': [[Divine]] ([[NWN:Wisdom|Wisdom]]-based, armor-related chance of [[NWN:spell failure|spell failure]] is ignored). Must have a [[NWN:Wisdom|Wisdom]] score of 10 + the spell’s level to cast a spell.


==Special Abilities & Feats==
==Special Abilities & Feats==
*Level 1 [[Dual-wield (feat)|Dual-wield]], [[Favored Enemy]] (or a bonus feat), [[Trackless Step]]
*Level 1 [[NWN:Dual-wield (feat)|Dual-wield]], [[NWN:Favored Enemy|Favored Enemy]] (or a bonus feat), [[NWN:Trackless Step|Trackless Step]]
*Level 5 Favored Enemy (or a bonus feat)
*Level 5 Favored Enemy (or a bonus feat)
*Level 6 [[Animal Companion (feat)|Animal Companion]]
*Level 6 [[NWN:Animal Companion (feat)|Animal Companion]]
*Level 9 [[Improved Two-Weapon Fighting]]
*Level 9 [[NWN:Improved Two-Weapon Fighting|Improved Two-Weapon Fighting]]
*Level 10 Favored Enemy (or a bonus feat)
*Level 10 Favored Enemy (or a bonus feat)
*Level 15 Favored Enemy (or a bonus feat)
*Level 15 Favored Enemy (or a bonus feat)
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==Spells==
==Spells==
<u>Level 1</u>
Rangers gain their spells from the god(s) they follow, much the same way a Cleric or Druid does. It does not come from nebulous force of nature, or the earth itself. It is the power of their god, channeled though them. It isn’t the ranger who picks the target of lightning when he calls it down, but rather his god that directs it.
*[[Camouflage]]
*[[Cure Light Wounds]]
*[[Entangle (spell)|Entangle]]
*[[Grease]]
*[[Magic Fang]]
*[[Resist Elements]]
*[[Summon Creature I]]
*[[Ultravision]]


<u>Level 2</u>
*[[Cat's Grace (spell)|Cat's Grace]]
*[[Hold Animal]]
*[[One with the Land]]
*[[Protection from Elements]]
*[[Sleep (spell)|Sleep]]
*[[Summon Creature II]]


<u>Level 3</u>
{| border="0" style="background:#efefef; color:#000000; border-collapse:collapse"
*[[Aid]]
|- style="background:#c0c0c0"
*[[Blade Thirst]]
! 1st Level
*[[Cure Moderate Wounds]]
! 2nd Level
*[[Invisibility Purge]]
! 3rd Level
*[[Greater Magic Fang]]
! 4th Level
*[[Neutralize Poison]]
|-
*[[Remove Disease (spell)|Remove Disease]]
| valign=top |                                          <!-- 1st level spells -->
*[[Summon Creature III]]
*[[Magic:Camouflage|Camouflage]]
*[[Magic:Cure Light Wounds|Cure Light Wounds]]
*[[Magic:Entangle|Entangle]]
*[[Magic:Grease|Grease]]
*[[Magic:Magic Fang|Magic Fang]]
*[[Magic:Resist Elements|Resist Elements]]
*[[Magic:Summon Creature I|Summon Creature I]]
*[[Magic:Ultravision|Ultravision]]
 
| valign=top |                                          <!-- 2nd level spells -->
*[[Magic:Cats Grace|Cat's Grace]]
*[[Magic:Curse of Impending Blades|Curse of Impending Blades]]
*[[Magic:Detect Alignment|Detect Alignment]]
*[[Magic:Hold Animal|Hold Animal]]
*[[Magic:One with the Land|One with the Land]]
*[[Magic:Protection from Elements|Protection from Elements]]
*[[Magic:Sleep|Sleep]]
*[[Magic:Summon Creature II|Summon Creature II]]
 
| valign=top |                                          <!-- 3rd level spells -->
*[[Magic:Aid|Aid]]
*[[Magic:Blade Thirst|Blade Thirst]]
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]]
*[[Magic:Greater Magic Fang|Greater Magic Fang]]
*[[Magic:Invisibility Purge|Invisibility Purge]]
*[[Magic:Legion's Curse of Impending Blades|Legion's Curse of Impending Blades]]
*[[Magic:Mass Ultravision|Mass Ultravision]]
*[[Magic:Neutralize Poison|Neutralize Poison]]
*[[Magic:Remove Disease|Remove Disease]]
*[[Magic:Summon Creature III|Summon Creature III]]
 
| valign=top |                                          <!-- 4th level spells -->
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]]
*[[Magic:Freedom of Movement|Freedom of Movement]]
*[[Magic:Mass Camouflage|Mass Camouflage]]
*[[Magic:Polymorph Self|Polymorph Self]]
*[[Magic:Summon Creature IV|Summon Creature IV]]
|}


<u>Level 4</u>
*[[Cure Serious Wounds]]
*[[Freedom of Movement]]
*[[Mass Camouflage]]
*[[Polymorph Self]]
*[[Summon Creature IV]]


==Spells per Day==
==Spells per Day==
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'''Bonus Feats''': 23, 26, 29, 32, 35, 38
'''Bonus Feats''': 23, 26, 29, 32, 35, 38


'''Epic Ranger Bonus Feats''': [[Bane of Enemies]], [[Blinding Speed]], [[Epic Prowess]], [[Epic Spell Focus]], [[Epic Toughness]], [[Epic Weapon Focus]], [[Favored Enemy]], [[Improved Combat Casting]], [[Perfect Health]]
'''Epic Ranger Bonus Feats''': [[NWN:Bane of Enemies|Bane of Enemies]], [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Favored Enemy|Favored Enemy]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Perfect Health|Perfect Health]]


'''Epic Selectable Class Feats''': [[Epic Skill Focus]] ([[Animal empathy]])
'''Epic Selectable Class Feats''': [[NWN:Epic Skill Focus|Epic Skill Focus]] ([[NWN:Animal empathy|Animal Empathy]])


==Notes==
==Notes==
*When reaching Ranger levels with bonus Favoured Enemy feats at [[Epic#Epic Character|epic character]] levels (not just epic ranger levels), an Epic Feat may be chosen from the Epic Ranger Bonus list instead of the usual Favored Enemy.   
* When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.
*A good example of using one level of Ranger in epic levels is with a caster type. With just one level of Ranger in epic levels you can take Improved Combat Casting ( provided you already have the prereqs for the feat) instead of your first favored enemy as well as pickup discipline or some other useful skills that may not be available to your caster class, and usually most pure casters can get away with losing one level to their caster level.
 
== Favored Ranger==
 
A chosen few rangers may be marked as favored by their deity. In terms of game mechanics, this means an increase in the potency of the ranger's spells and abilitiesFavored status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.
 
''Note: This is a DM reward for exceptional role playing, not something you can gain from completing a quest in game.''


==See Also==
==See Also==
[http://www.avlis.org/viewforum.php?f=118 Avlis Private Discussion: Druids & Rangers], a private class discussion forum. [http://www.avlis.org/privmsg.php?mode=post&u=4452 PM Moderator TheElvenKing] to request access.
[http://www.avlis.org/viewforum.php?f=118 Avlis Private Discussion: Druids & Rangers], a private class discussion forum.


==External resources==
==External Resources==
*Ranger Guide by DarthMuffin at [http://www.gamefaqs.com/computer/doswin/game/563552.html GameFAQs NWN page]
*Ranger Guide by DarthMuffin at [http://www.gamefaqs.com/computer/doswin/game/563552.html GameFAQs NWN page]


[[Category:Classes]]
[[Category:Classes]]

Revision as of 13:44, 24 August 2017

Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin


Ranger

Ranger

Description: Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures.


Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does. The following deities will allow (un)holy powers to rangers: Aarilax, Balgar, Berryn, Dagath, Dre'Ana, Dru'El, Cha'reth, Ingoren, O'Ma, Pelar, Skern, Titania, Verossa, and Yeraiah.


In addition, like a druid the ranger is often accompanied by animal companions. Note: Avlis has a custom Companion Training System.


Alignment Restrictions: None

Hit Die: d10

Proficiencies: Armor (Light, Medium), Shields, Weapons (Martial, Simple)

Skill Points: (Int mod * 4 at 1st level) 4 + Int mod

Skills: Animal Empathy, Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Search, Set Trap, Spot

Selectable Class Feats: Brew Potion, Craft Wand, Deflect Arrows, Scribe Scroll, Skill Focus (animal empathy), Spell Focus, Weapon Proficiency (Exotic)

Bonus Feats: Favored Enemy, Greater Spell Focus

Primary Saving Throw(s): Fortitude

Spellcasting: Divine (Wisdom-based, armor-related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell’s level to cast a spell.

Special Abilities & Feats

  • Level 1 Dual-wield, Favored Enemy (or a bonus feat), Trackless Step
  • Level 5 Favored Enemy (or a bonus feat)
  • Level 6 Animal Companion
  • Level 9 Improved Two-Weapon Fighting
  • Level 10 Favored Enemy (or a bonus feat)
  • Level 15 Favored Enemy (or a bonus feat)
  • Level 20 Favored Enemy (or a bonus feat)
  • Level 25 Favored Enemy (or a bonus feat)
  • Level 30 Favored Enemy (or a bonus feat)
  • Level 35 Favored Enemy (or a bonus feat)
  • Level 40 Favored Enemy (or a bonus feat)

Spells

Rangers gain their spells from the god(s) they follow, much the same way a Cleric or Druid does. It does not come from nebulous force of nature, or the earth itself. It is the power of their god, channeled though them. It isn’t the ranger who picks the target of lightning when he calls it down, but rather his god that directs it.


1st Level 2nd Level 3rd Level 4th Level


Spells per Day

Class Level Spell Level
1st 2nd 3rd 4th
1 - - - -
2 - - - -
3 - - - -
4 0* - - -
5 0* - - -
6 1 - - -
7 1 - - -
8 1 0* - -
9 1 0* - -
10 1 1 - -
11 1 1 0* -
12 1 1 1 -
13 1 1 1 -
14 1 1 1 0*
15 2 1 1 1
16 2 2 1 1
17 2 2 2 1
18 3 2 2 1
19 3 3 3 2
20 3 3 3 3
  • Spells of these level are only gained for these class levels if the character is eligible for bonus spells of the level.
Epic Ranger
Epic Ranger

Epic Ranger

Skill Points: 4 + Int mod

Bonus Feats: 23, 26, 29, 32, 35, 38

Epic Ranger Bonus Feats: Bane of Enemies, Blinding Speed, Epic Prowess, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Favored Enemy, Improved Combat Casting, Perfect Health

Epic Selectable Class Feats: Epic Skill Focus (Animal Empathy)

Notes

  • When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.

Favored Ranger

A chosen few rangers may be marked as favored by their deity. In terms of game mechanics, this means an increase in the potency of the ranger's spells and abilities. Favored status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.

Note: This is a DM reward for exceptional role playing, not something you can gain from completing a quest in game.

See Also

Avlis Private Discussion: Druids & Rangers, a private class discussion forum.

External Resources