Ranger: Difference between revisions
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{{Classes}} | |||
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[[Image:Ir ranger.gif|Ranger]] | [[Image:Ir ranger.gif|Ranger]] | ||
[[Image:Ranger.jpg|frame|Ranger|]] | [[Image:Ranger.jpg|frame|Ranger|]] | ||
[[Image:Ranger_f.jpg|frame|Ranger]] | [[Image:Ranger_f.jpg|frame|Ranger]] | ||
'''Description''': Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the [[fighter]], but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings ,and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast [[divine]] spells, much as a druid does. The following deities will allow (un)holy powers to rangers: [[Aarilax]], [[Balgar]], [[Berryn]], [[ | '''Description''': Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the [[fighter]], but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. | ||
Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast [[divine]] spells, much as a druid does. The following deities will allow (un)holy powers to rangers: [[Aarilax]], | |||
[[Balgar]], | |||
[[Berryn]], | |||
[[Dagath]], | |||
[[Dre'Ana]], | |||
[[Dru'El]], | |||
[[Cha'reth]], | |||
[[Ingoren]], | |||
[[O'Ma]], | |||
[[Pelar]], | |||
[[Skern]], | |||
[[Titania]], | |||
[[Verossa]], | |||
and [[Yeraiah]]. | |||
In addition, like a [[druid]] the ranger is often accompanied by [[NWN:animal Companion (feat)|animal companions]]. '''Note:''' Avlis has a custom [[Companion Training System]]. | |||
'''Alignment Restrictions''': None | '''Alignment Restrictions''': None | ||
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'''Selectable Class Feats''': [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Skill Focus|Skill Focus]] ([[NWN:animal empathy|animal empathy]]), [[NWN:Spell Focus|Spell Focus]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]] | '''Selectable Class Feats''': [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Skill Focus|Skill Focus]] ([[NWN:animal empathy|animal empathy]]), [[NWN:Spell Focus|Spell Focus]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]] | ||
'''Bonus Feats''': [[NWN:Favored Enemy| | '''Bonus Feats''': [[NWN:Favored Enemy|Favored Enemy]], [[NWN:Greater Spell Focus|Greater Spell Focus]] | ||
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]] | '''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]] | ||
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==Special Abilities & Feats== | ==Special Abilities & Feats== | ||
*Level 1 [[NWN:Dual-wield (feat)|Dual-wield]], [[NWN: | *Level 1 [[NWN:Dual-wield (feat)|Dual-wield]], [[NWN:Favored Enemy|Favored Enemy]] (or a bonus feat), [[NWN:Trackless Step|Trackless Step]] | ||
*Level 5 Favored Enemy (or a bonus feat) | *Level 5 Favored Enemy (or a bonus feat) | ||
*Level 6 [[NWN:Animal Companion (feat)|Animal Companion]] | *Level 6 [[NWN:Animal Companion (feat)|Animal Companion]] | ||
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==Spells== | ==Spells== | ||
{| border=0 | Rangers gain their spells from the god(s) they follow, much the same way a Cleric or Druid does. It does not come from nebulous force of nature, or the earth itself. It is the power of their god, channeled though them. It isn’t the ranger who picks the target of lightning when he calls it down, but rather his god that directs it. | ||
! | |||
! | |||
{| border="0" style="background:#efefef; color:#000000; border-collapse:collapse" | |||
|- style="background:#c0c0c0" | |||
! 1st Level | |||
! 2nd Level | |||
! 3rd Level | |||
! 4th Level | |||
|- | |- | ||
| valign=top | <!-- 1st level spells --> | | valign=top | <!-- 1st level spells --> | ||
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*[[Magic:Sleep|Sleep]] | *[[Magic:Sleep|Sleep]] | ||
*[[Magic:Summon Creature II|Summon Creature II]] | *[[Magic:Summon Creature II|Summon Creature II]] | ||
| valign=top | <!-- 3rd level spells --> | | valign=top | <!-- 3rd level spells --> | ||
*[[Magic:Aid|Aid]] | *[[Magic:Aid|Aid]] | ||
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*[[Magic:Summon Creature IV|Summon Creature IV]] | *[[Magic:Summon Creature IV|Summon Creature IV]] | ||
|} | |} | ||
==Spells per Day== | ==Spells per Day== | ||
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'''Bonus Feats''': 23, 26, 29, 32, 35, 38 | '''Bonus Feats''': 23, 26, 29, 32, 35, 38 | ||
'''Epic Ranger Bonus Feats''': [[NWN:Bane of Enemies|Bane of Enemies]], [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Favored Enemy| | '''Epic Ranger Bonus Feats''': [[NWN:Bane of Enemies|Bane of Enemies]], [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Favored Enemy|Favored Enemy]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Perfect Health|Perfect Health]] | ||
'''Epic Selectable Class Feats''': [[NWN:Epic Skill Focus|Epic Skill Focus]] ([[NWN:Animal empathy|Animal Empathy]]) | '''Epic Selectable Class Feats''': [[NWN:Epic Skill Focus|Epic Skill Focus]] ([[NWN:Animal empathy|Animal Empathy]]) | ||
==Notes== | ==Notes== | ||
* When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level. | * When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level. | ||
== Favored Ranger== | |||
A chosen few rangers may be marked as favored by their deity. In terms of game mechanics, this means an increase in the potency of the ranger's spells and abilities. Favored status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps. | |||
''Note: This is a DM reward for exceptional role playing, not something you can gain from completing a quest in game.'' | |||
==See Also== | ==See Also== | ||
[http://www.avlis.org/viewforum.php?f=118 Avlis Private Discussion: Druids & Rangers], a private class discussion forum. | [http://www.avlis.org/viewforum.php?f=118 Avlis Private Discussion: Druids & Rangers], a private class discussion forum. | ||
==External | ==External Resources== | ||
*Ranger Guide by DarthMuffin at [http://www.gamefaqs.com/computer/doswin/game/563552.html GameFAQs NWN page] | *Ranger Guide by DarthMuffin at [http://www.gamefaqs.com/computer/doswin/game/563552.html GameFAQs NWN page] | ||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 13:44, 24 August 2017
Description: Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures.
Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does. The following deities will allow (un)holy powers to rangers: Aarilax,
Balgar,
Berryn,
Dagath,
Dre'Ana,
Dru'El,
Cha'reth,
Ingoren,
O'Ma,
Pelar,
Skern,
Titania,
Verossa,
and Yeraiah.
In addition, like a druid the ranger is often accompanied by animal companions. Note: Avlis has a custom Companion Training System.
Alignment Restrictions: None
Hit Die: d10
Proficiencies: Armor (Light, Medium), Shields, Weapons (Martial, Simple)
Skill Points: (Int mod * 4 at 1st level) 4 + Int mod
Skills: Animal Empathy, Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Search, Set Trap, Spot
Selectable Class Feats: Brew Potion, Craft Wand, Deflect Arrows, Scribe Scroll, Skill Focus (animal empathy), Spell Focus, Weapon Proficiency (Exotic)
Bonus Feats: Favored Enemy, Greater Spell Focus
Primary Saving Throw(s): Fortitude
Spellcasting: Divine (Wisdom-based, armor-related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell’s level to cast a spell.
Special Abilities & Feats
- Level 1 Dual-wield, Favored Enemy (or a bonus feat), Trackless Step
- Level 5 Favored Enemy (or a bonus feat)
- Level 6 Animal Companion
- Level 9 Improved Two-Weapon Fighting
- Level 10 Favored Enemy (or a bonus feat)
- Level 15 Favored Enemy (or a bonus feat)
- Level 20 Favored Enemy (or a bonus feat)
- Level 25 Favored Enemy (or a bonus feat)
- Level 30 Favored Enemy (or a bonus feat)
- Level 35 Favored Enemy (or a bonus feat)
- Level 40 Favored Enemy (or a bonus feat)
Spells
Rangers gain their spells from the god(s) they follow, much the same way a Cleric or Druid does. It does not come from nebulous force of nature, or the earth itself. It is the power of their god, channeled though them. It isn’t the ranger who picks the target of lightning when he calls it down, but rather his god that directs it.
1st Level | 2nd Level | 3rd Level | 4th Level |
---|---|---|---|
Spells per Day
Class Level | Spell Level | |||
---|---|---|---|---|
1st | 2nd | 3rd | 4th | |
1 | - | - | - | - |
2 | - | - | - | - |
3 | - | - | - | - |
4 | 0* | - | - | - |
5 | 0* | - | - | - |
6 | 1 | - | - | - |
7 | 1 | - | - | - |
8 | 1 | 0* | - | - |
9 | 1 | 0* | - | - |
10 | 1 | 1 | - | - |
11 | 1 | 1 | 0* | - |
12 | 1 | 1 | 1 | - |
13 | 1 | 1 | 1 | - |
14 | 1 | 1 | 1 | 0* |
15 | 2 | 1 | 1 | 1 |
16 | 2 | 2 | 1 | 1 |
17 | 2 | 2 | 2 | 1 |
18 | 3 | 2 | 2 | 1 |
19 | 3 | 3 | 3 | 2 |
20 | 3 | 3 | 3 | 3 |
- Spells of these level are only gained for these class levels if the character is eligible for bonus spells of the level.
Epic Ranger
Skill Points: 4 + Int mod
Bonus Feats: 23, 26, 29, 32, 35, 38
Epic Ranger Bonus Feats: Bane of Enemies, Blinding Speed, Epic Prowess, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Favored Enemy, Improved Combat Casting, Perfect Health
Epic Selectable Class Feats: Epic Skill Focus (Animal Empathy)
Notes
- When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.
Favored Ranger
A chosen few rangers may be marked as favored by their deity. In terms of game mechanics, this means an increase in the potency of the ranger's spells and abilities. Favored status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.
Note: This is a DM reward for exceptional role playing, not something you can gain from completing a quest in game.
See Also
Avlis Private Discussion: Druids & Rangers, a private class discussion forum.
External Resources
- Ranger Guide by DarthMuffin at GameFAQs NWN page