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Avlis tries to have as few rules as possible. However, there are standards that we enforce to ensure that our vision of a roleplay server is met and to make sure that everybody has fun.
{{InfoList}}
='''General Rules'''=
----
*Grief-style playing, or griefing, is illegal. Griefing is defined by any style of play that makes the person playing a character feel genuine distress and anger through disruption of their gaming session.
<br>
* Another note from the boss regarding greifing (from thread "What griefing and abuse is NOT")
[[Category:AvlisWiki| Rules]][[Category:Rules]]
"In an effort to tone down the number of petty requests that the team gets, I want to point something out.
Avlis has high quality standards, which ensure that our vision of a roleplay server is met and that everyone has fun. Therefore, there are several important rules and guidelines that are enforced on Avlis. Rules and guidelines can be categorized into three areas: [[Rules:Overview | Team or Server Rules, Player Guidelines, and "In Character" Laws]].
In character interactions that don't go your way are not griefing
Having people express ideas contrary to yours is not abuse
Having people get angry at you over expressing ideas is not abuse
Having people get angry at you IC is not griefing"
Avlis is a roleplaying server. People should be in character at all times. Shouting is disabled. Using tells, IRC, and the party channel to convey in-character information is illegal; however, it is okay to use these media to talk about out of game things. See [[pg:Communication|Communication]] for more details.
*Player vs. Player combat is illegal. However, Character vs. Character combat is LEGAL. A "player" is defined by the person sitting behind the screen playing the game. A "character" is defined by the alternate personality you portray within the game. Characters can have disagreements and fight over them, but as soon as it becomes a personal matter between the players behind the characters, it is no longer justified.
*Exploitation of bugs to gain experience, wealth, or to save time is illegal and a bannable offense. This includes duplicating items and inappropriate server hopping.
*Cheesing of races or abilities is not acceptable on Avlis. "Cheesing" a race is the act of picking one of the standard NWN player character races and then entering some other non-NWN race into the subrace in order to try and pass yourself off as a non-standard race. "Cheesing" an ability is the act of playing your character as if they have an ability which the NWN engine would not otherwise allow them to have.
**Example: You cannot be a giant-kin by picking half-orc and writing "Veerbeeg" in the subrace field. This is not allowed, and if you are caught doing this you will be forced to re-make your character. Only the standard NWN races and Avlis custom races are allowed.
**Example2: You cannot say your character is a vampire with exceptional strength and the ability to make other characters into a vampire by biting them.
**ONLY abilities that are granted by your class, race, and level within NWN are in-game. Extra powers that you make up or pretend to have are unacceptable. Anyone caught doing these things will be asked to remake their character to conform with the NWN engine and to stop faking abilities.
*Do not speak for or post forum messages as NPCs unless you have the title "DM" underneath your name. You speak for your own characters but not NPCs. The city guard, members of the government, commoners, priests at the temples of various gods, etc. are all off limits to non-DMs.
*The floating name above a character's head DOES NOT actually exist IC. It cannot be used to reveal a character's name if the said character has not told you his or her name. The floating name can be used if your character already knows the other character (as long as the other character told you their real name).
*No stupid names. Examples are names such as "i33t dood" and "Omagodhees Hungwell." It is STRONGLY recommended that names from fiction, literature, movies, etc. also be avoided. Major and Senior DMs have the authority to order a player to start a new character if the DM thinks the player's current character name is not in line with Avlis' name policy. The current character's level will not be factored into this order – if you have somehow reached 15th level with a character named "Amanda Huginkiss" before a Senior or Major DM finds you, you will still have to start over with a new character. If a player refuses to start over with a new character, the character in violation of the name policy will be deleted from the servervault.
*Common sense is a rule. If an action goes against common sense, it's not legal.
*See the Rules Forum at www.avlis.org for a more authoritative set of rules.


='''Servervault Purges'''=
The servervault will never be purged of characters. However, in order to speed up the servervault, characters that have not been logged in for ninety consecutive days are moved to an archive. If you wish to have a character who was lost in this manner be restored to the servervault, you can send a request to staff@avlis.org.
The 90 day deletion is not active currently. (06/08/2005)


='''Powergaming'''=
== Summary of Rules ==
Powergaming is level advancement without character development (see next section for details). Sure, you can make an excuse like "My character is a fighter so he likes to go around killing stuff," but that does not make for an in-depth character and such a person will likely not be included very much in community affairs and relationships. Powergaming is not against the rules, but it is not condoned, and chronic powergamers will be persecuted. A good rule of thumb is that if you reach level 20, the team should know who you are.
<div style="float:right; max-width:50%">__TOC__</div>
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A few comments about the style of this page:
It differs slightly in wording and style from the other rules articles, and is much shorter. Please let is stay this way. This article is meant to be read by new players, not knowing any Avlis related terms. Something like "Roleplaying Enforced" might sound harsh, but it is actually a well known term in the NWN community.
-->
===No Griefing===
Grief-style playing, or griefing, is illegal. Griefing is defined by any style of play that makes the person playing a character feel genuine distress and anger through disruption of their gaming session.  


There is no real reason to powergame. If you want to be 40th level, fine. If you powergame your way to 40th level, and the team sees you do it, you '''probably''' won't be banned. But you also won't be part of any plotlines or special quests either. Basically you will shoot yourself in the foot because once you reach 40th there will be nothing for you to do in the world, and you will leave or keep powergaming characters to 40th until you get sick of it and then leave. Avlis will not miss you either, because you didn't contribute anything to it while you were here. It's the people who take time to smell the roses and put emphasis on roleplaying that will get the most out of Avlis, that being the old PnP feel of D&D.
===Roleplaying Enforced===
Avlis is a roleplaying server. People should be in character at all times. Shouting is disabled. Using tells, IRC, and teamspeak to convey in-character information is illegal, however it is ok to use these media to talk about out of game things.


Powergaming is the middle ground of the three things. Almost all forms of powergaming are frowned on, here on Avlis, but powergaming isn?t normally enough in of itself to get you banned from Avlis. Extensive powergaming may do that, but you would have to do it a lot before it becomes an issue. However if you?re busy powergaming, it?s likely you?ll miss out on opportunities to roleplay, which is the focus of Avlis.
===No PvP: CvC===
Player vs. Player combat is illegal. However, Character vs. Character combat is LEGAL. A "player" is defined by the person sitting behind the screen playing the game. A "character" is defined by the alternate personality you portray within the game. Characters can have disagreements and fight over them, but as soon as it becomes a personal matter between the players behind the characters, it is no longer justified.  


Powergaming is generally defined as doing things for purely OOC reasons, mechanical advantages, or in game actions that are done to increase the power of your character, that makes no IC sense. It?s related to metagaming because your approaching your character from the stand point of how to make her more powerful, rather then as a someone growing a character based on events that happen to her. Like metagaming, powergaming isn?t always bad, it?s frowned on most of the time on Avlis, but there are a few cases where it could be over looked, or even approved of. These however are rare cases, normally reserved for low level characters. (i.e. level 1-3)
===No Exploiting===
Exploitation of bugs to gain experience, wealth, or to save time is illegal and a bannable offense. This includes duplicating items and inappropriate server hopping.


Some examples of acceptable, and unacceptable powergaming actions. (Again these aren?t hard and fast rules, just examples)
===Common Sense===
Common sense is a rule. If an action goes against common sense, it's not legal.


Acceptable:
* Doing low level quests over and over again, to get your PC past the first few levels. Like a Fedex quest, or the firebeetle quest. (Doing a quest more then once isn?t powergaming. But a mid to high level doing it like 10 times a night is.)
* Hanging out in one area to kill monsters or other NPC?s over and over again, at low levels, to complete quests or gain some money.
* Going back into a area you cleared out, or respawning something you just killed, to get the final 50exp?s you need to level up, when you should have been in bed an hour ago.


Unacceptable:
== Detailed Rules ==
* Taking a single level in a class, because of some benefit you get for having that class. (i.e. 1/19 Paladin/Sorcerer. Or taking a single level of Rogue, for the ability to pick higher then DC25 locks)
#[[Rules:General_Rules|General Rules]]
* Finding an area that allows you to make a lot of exp?s rather quickly, then spending several hours every day there, for no other reason then to gain a lot of exp?s quickly. (There?s nothing wrong with monster hunting, or spending several hours doing it. It?s only when you stay in the same area for hours that there?s a problem.)
##[[Rules:Servervault_Purges|Servervault Purges]]
* Going to an area to kill NPC?s or grab loot that would be against your characters beliefs in some way. (i.e. A paladin breaking into houses, or a dwarf looting a religeous area sacred to dwarves)
##[[Rules:Powergaming|Powergaming]]
* Rushing off the moment the server restarts to kill NPC?s or open chests that you know drop good loot.
##[[Rules:Punishment_Procedure|The Avlis Procedure for Punishment]]
* Towing, taking lower level PC?s with you in your party to reduce the average party level, for no other reason than to get more exp?s for yourself.
###[[Rules:Punishment_Procedure#Warnings|Warnings]]
* Spending every moment you are on Avlis, killing monsters and gathering loot. (Again killing monsters and gathering loot, isn?t bad. But if that?s all you do, then there?s a problem)
###[[Rules:Punishment_Procedure#Punishment|Punishment]]
* Having a really low score in one stat, so you can have a really high score in a different one. But not playing as if you had that really low score. (i.e. Having a 8 wisdom and charisma but acting as if you had a avg score in both)
###[[Rules:Punishment_Procedure#Banishment|Banishment]]
###[[Rules:Punishment_Procedure#Review|Review]]
##[[Rules:Interacting|Interacting with DMs]]
##[[Rules:Contacting_Team|Contacting the Team]]
#[[Rules:Specific_Rules|Specific Rules]]
##[[Rules:Specific_Rules:Metagaming|Metagaming]]
###[[Rules:Specific_Rules:Metagaming#Floaty_Name|Floaty Name]]
###[[Rules:Specific_Rules:Metagaming#Changelings|Changelings]]
###[[Rules:Specific_Rules:Metagaming#Invisibility|Invisibility]]
###[[Rules:Specific_Rules:Metagaming#Disguise|Disguise]]
###[[Rules:Specific_Rules:Metagaming#Crafting_Recipes|Crafting Recipes]]
###[[Rules:Specific_Rules:Metagaming#Sharing_Inn_Rooms|Sharing Inn Rooms]]
###[[Rules:Specific_Rules:Metagaming#Wiki_Information|Wiki Information]]
##[[Rules:Specific_Rules:Exploiting|Exploiting]]
###[[Rules:Specific_Rules:Exploiting#Duping|Duping]]
###[[Rules:Specific_Rules:Exploiting#Sneaking_behind_a_person_through_a_door|Sneaking behind a person through a door]]
###[[Rules:Specific_Rules:Exploiting#Transition_Ambushes|Transition Ambushes]]
###[[Rules:Specific_Rules:Exploiting#ISD|ISD]]
##[[Rules:Specific_Rules:Cheesing|Cheesing]]
###[[Rules:Specific_Rules:Cheesing#Character_Backgrounds|Character Backgrounds]]
###[[Rules:Specific_Rules:Cheesing#Races|Races]]
####[[Rules:Specific_Rules:Cheesing#Elves|Elves]]
####[[Rules:Specific_Rules:Cheesing#Drow|Drow]]
###[[Rules:Specific_Rules:Cheesing#Pregnancy|Pregnancy]]
###[[Rules:Specific_Rules:Cheesing#Prestige_Classes|Prestige Classes]]
##[[Rules:Specific_Rules:Roleplaying_Related|Roleplaying Related]]
###[[Rules:Specific_Rules:Roleplaying_Related#Speaking_for_NPCs|Speaking for NPCs]]
###[[Rules:Specific_Rules:Roleplaying_Related#Sexuality|Sexuality]]
###[[Rules:Specific_Rules:Roleplaying_Related#Spies|Spies]]
###[[Rules:Specific_Rules:Roleplaying_Related#The_Domination_Effect|The Domination Effect]]
###[[Rules:Specific_Rules:Roleplaying_Related#Speaking: Familiars,Changelings,Shapeshifters &Telepathy|Speaking: Familiars,Changelings,Shapeshifters &Telepathy]]
###[[Rules:Specific_Rules:Roleplaying_Related#Languages|Languages]]
###[[Rules:Specific_Rules:In-Game Rules|In-Game Rules]]
## [[Rules:Player_Housing| Player Housing Rules and Guidelines]]
#[[Rules:Player_Guidelines|Player Guidelines]][1]
##[[Rules:Player_Guidelines#CvC Gentlemen's Agreement|CvC Gentlemen's Agreement]]
##[[Rules:Player_Guidelines#Forum Etiquette|Forum Etiquette]]
##[[Rules:Player_Guidelines#Powergaming|Notes on the Community Stance on Powergaming]]
##[[Rules:Player_Guidelines#The Meaning of "The Team Frowns Upon It"|The Meaning of "The Team Frowns Upon It," and Community Membership]]
----
[1]Player guidelines aren't official rules, and don't have formal punishments for breaking them, but they are community guidelines accepted and followed by the community of players. [[Rules:Orl_On_Guidelines|Click Here]] for the team's view on these guidelines.


='''The Avlis Procedure for Punishment'''=
[[Category:Game rules]]
When a player is warned online by a DM for a rules violation, they will be placed on the watchlist. Also at this time the DM may remove equipment gained via rule breaking, and may impose an XP fine. The purpose of the watchlist is to facilitate communication among the team. If a character is seen breaking a rule after being placed on the watchlist, they will be subject to punishment.
 
We have decided to use what we call "Vault Jail" as a method of punishment for most infractions. "Vault Jail" consists of having all your characters removed from the servervault for a period of 2-5 days. The length of time is dependent on the type and number of infractions. Players whose characters are being investigated for cheating, exploiting, or griefing will also have their characters placed temporarily in Vault Jail.
 
Banning is reserved for players that cheat, exploit, grief other players, or continue to break rules after having being punished previously.
='''Review'''=
All cases are judged by a Senior or Major DM and reviewed by Orleron. Please do not PM/ICQ/E-mail Orleron about any punishment unless asked to do so.
='''Interacting with DMs'''=
If a DM speaks to you about a problem, please be polite. We are here to have fun also, and dealing with rule breaking is not fun in the first place; a player being an ass only makes it more unpleasant.
='''Contacting the Team'''=
If you feel you have been griefed or have witnessed someone exploiting, cheating, or metagaming, or if you have an issue with a team member's actions, do not make a post about it on the Avlis forums. Instead, please send an e-mail to staff@avlis.org, and the team will look into it and take appropriate action.
='''Specific Rules'''=
==Metagaming==
Metagaming is simply another term for using out of character (OOC)information rather than just the in character (IC) information your character has learnt whilst you are playing him. The term loosely means ?Game with in a Game? in the case of Avlis this means the game of Never Winter Nights (NWN) within the game of Avlis.
 
Avlis is in many ways a game unto itself. It?s derived from a long running pen and paper (PnP) D&D Campaign world, with it?s own set of rules and history. When playing on Avlis things work differently than in standard NWN, like death, treasure, experience gain, ect.
 
Metagaming is when you think more about the way NWN works then how Avlis works. Or OOC vs IC.
 
Picking stats, skills, feats, and so on are all examples of metagaming. When you level up, you again are metagaming, because you pick skills, feats, and so on. There can be IC reasons for what you decide, such as muticlassing because of something that happened to your character, say he now lives in the woods so you think he will develop ranger skills. But most character development is done though metagaming but this not always bad.
 
But it can be a bad thing, if it?s done in a way that harms or effects other PC?s. The best example of this, being the whole 'floating name' issues, that has been discussed and argued over on the avlis boards many times. The floating name is completely OOC information, and using it to identify someone you don?t really know or couldn?t identify normally is considered a ?sin? on Avlis.
 
Some examples of both good and bad Metagaming or OOC behavior; (these aren?t hard and fast rules, just examples of the type of behavior so you can judge if what your doing is acceptable or not.)
 
Good:
* Increasing your Int/Wis/Cha score so you can cast higher level spells.
* Taking levels of another class, for IC reasons. (i.e. you had a religious experience and decide to take levels as a cleric.)
* Increasing a stat, that isn?t of primary use for your class, to qualify for feats that are useful to you. (i.e. Increasing Int to 13 so you can get improved knockdown)
* Taking a feat, not for the sake of the feat, but for other feats you can now qualify for.
* Using the floating name to identify someone you know well, but whose avatar looks like other PC?s.
* Using the Player list, to see if a friend is online at the time.
* Using the examine option to read the bio someone has put in there.
 
Bad:
* Taking levels of another class with no logical IC reason for doing so.(i.e. Your PC isn?t religious, but want to be able to cast buffs (protective spells like stoneskin) so you take levels as a cleric.)
* Cancelling out of a level up process to get a better HP roll.
* Using the floating name to identify someone you?ve never met before.
* Using the Player list, to see if PC you want to attack is online at the time.
* Using the examine option, to see what buffs someone has or what level they are.
===Floaty Name===
''Rule 1''
 
The floating name above a character's head DOES NOT actually exist IC. It cannot be used to reveal a character's name if the said character has not told you his/her name.
 
example: Joe meets Sarah for the first time. Joe's player sees the name "Sarah" above Sarah's head. Joe (the character) DOES NOT. Joe cannot say "Hi Sarah"
 
example 2: Joe meets Tara for the first time. Joe says "Hi my name is Joe". Tara says "Hi my name is Jennifer". As far as Joe is concerned, Tara's name is Jennifer. He does not know that she is lieing.
 
''Rule 2:''
 
The floating name can be used if your character already knows the other character (as long as the other character told you their real name).
 
example: Joe and Chris know each other. They also told each other their real names Joe and Chris see each other and say "Hi Chris" and "Hi Joe" respectively. This is fine
 
example 2: Joe meets the same Tara he met in "example 2 of rule 1" again. If Joe says "Hi Tara" i will personally send a dragon to eat him. If Joe says" Hi Jennifer" he gets to avoid dragons for a little bit.
 
Exception to Rule 2:
 
A person you know under the effects of "Invisibilty" or "Improved invisibilty" cannot be identified by the floating name unless your character is under the effects of "see invisibility" or "true seeing".
 
example: Joe and Kelly know each other. Kelly is invisible but Joe "hears" her. Joe DOES NOT have "see invis." or "true seeing" on him and the floating name above Kelly's character says Kelly. If Joe says "Hi Kelly" Joe will soon feel the blades of a Sereg'wethrin Nwalmaer turning him into mincemeat. If Joe says "Who's there? I can hear you", Joe gets a cookie.
 
===Changelings===
When a changeling uses the Changeling Special Ability, a message is sent to everyone in the area that the ability has been used. This is an OOC message.
 
When a changeling changes form, everyone in the immediate vicinity gets to make a spellcraft check (DC 16). This check is made automatically by the engine. If they succeed, they get a message indicating that the user of the power may be a changeling. If they fail, they get no message. If someone changes in front of your face, you do know that they can change form. However you do not know how they are accomplishing this feat unless you succeed in your spellcraft check.
 
When a changeling memorizes or purges a form, everyone in the immediate vicinity gets to make a spellcraft check (DC 30). This check is made automatically by the engine. If they succeed, they get a message indicating that the user of the power may be a changeling. If they fail, they get no message.
 
In both the above cases, the changeling does not know if someone made a check or if they succeeded at a check. When a changeling reviews their forms, no one gets to make a spellcraft check to identify a changeling.
 
This means that anyone without ranks in spellcraft will never be able to identify someone as a changeling. Those with some ranks will be able to identify changelings with a good degree of accuracy whenever they change shape or revert to their true form. Only characters of at least level 6 will have any chance of identifying changelings when memorizing or purging forms, and only epics with any degree of regularity.
 
If you cannot make spellcraft checks, the only other IC way to find out someone is a changeling is to have someone who ICly knows tell you that person is a changeling. So unless you succeed at a spellcraft check you do not know someone is a changeling, even if they change shape in front of your face.
===Invisibility===
''RULE 1:''
 
An invisible character or creature CANNOT be seen and identified by anyone not under to effects of the spells "true seeing" and "see invisibility" as they can only be detected through hearing.
 
example: Joe "hears" John while John is invisible. Joe has neither "see invis." or "true seeing" on him. Even though Joe knows John and John shows up on his screen because Joe's character "hears" John, Joe DOES NOT know that it is John because he cannot identify John solely from John's footsteps.
 
''RULE 2:''
 
Creatures and characters under the effects of the spell "improved invisibilty" cannot be identified even after they have taken an action to make them "partially visible" unless the perceiving creature has "true seeing" or "see invis". Characters know that the person/creature is there, but sees only a blurry, semi transparent figure.
 
example: Joe is in the warzone fighting the elves. Karla is in the warzone and has the spell "improved invisibility" cast on her. Karla doesn't like Joe killing elves. Karla flames Joe's ass. Joe cannot identify Karla as the sassy lass that killed him unless Joe had "true seeing" or "see invis" on him when Karla attacked.
===Disguise===
It has become very clear to the Avlis Staff as a whole, that not everyone playing on Avlis is following the same rules when it comes to disguises. Considering that there are no rules regarding them right now, that seems natural.
 
So first point. If you believe that there are rules regarding disguises, you are wrong. There were none prior to this post.
 
Ok, here's the basic rule, boiled down to its purest form. Consider this the guiding principle for disguises, or any other form of hiding your identity from someone.
 
The PC trying to keep his/her identity hidden, is the one who must make all the effort. The less effort put into it, the less likely the disguise is to work.
 
For example, There are no helms out there that somehow alter someone's voice, and by simply putting one on, no one can recognize your voice. By the same token, stating once at the begging of an encounter that you are masking your voice or a single emote, is not enough to cut it.
 
You must constantly remind people you are altering your voice somehow. A emote every line isn't required, but the person attempting to alter their voice must be the one making the effort to do so. It must be clear to everyone what he or she is doing. If those interacting with the PC can't clearly tell they are trying to be disguised. Then that PC isn't putting enough effort into it.
 
This helps the PC as well, as it makes for a constant reminder and makes mistakes much less likely.
 
By the same token, simply putting on a different outfit is not enough to make you unidentifiable. There are several things you have left on that might provide clues to who you really are. So if you want to disguise yourself via clothing/armor, you need to change more then just the torso piece.
 
The more effort a PC goes to, to hide their identity the more likely they are to actually do so. The less effort the PC makes, the easier it will be to ID them. But it up to the person wishing to keep his/her identity hidden to make all the effort, and make it very clear to everyone else what he or she are attempting to do.
 
Of course the amount of disguise required is all based on how well the PC in question is known by those interacting with him or her. For my PC, trying to fool Kira his IC wife would be extremely difficult. Fooling someone he's knows fairly well, like say Jorio, or Arena would be less difficult, someone he knows hardly at all, would be fairly easy.
 
Also the simple fact that your PC's avatar has a hood on, or the hood/mask on, does nothing to help mask their identity, as they are always wearing one so it is as much a disquinshing feature as it hides things.
 
Any magical item higher then +2 will also be unique, and could be used to ID someone, especially if it's a weapon, or shield. Provided that of course the PC in question has been seen with it before.
 
For example...
 
If I want to disguise my PC, I would need to do all of the following to make the disguise 98% foolproof, as there is no 100% foolproof disguise.
 
I would need to put on armor or clothing that is unlike anything I've ever worn before. I would need to wear a helm unlike what I normally wear. I would need to begin every other or perhaps every 3rd line of speech with an emote of some sort, stating that I am disguising my voice. I would need to put on different boots, and maybe a different pair of gloves. If I have a holy symbol or some other jewelry that is unquine, I would need to change those out.
 
So to sum up. If you want to hide your identity from those around you, you not them will need to make that clear to everyone. Tells or ooc statements that you are in disguise and no further effort on the PC's part, isn't enough. Simply putting on a different outfit and holding a different weapon isn't enough. Simply putting on a helmet isn't enough.
 
This works in favor of everyone. For those who wish to remain unidentified, they can show the DM's what efforts they made in remaining so. It also serves as a nearly constant reminder to those involved what the PC is attempting to do, so a mistake is less likely.

Revision as of 19:51, 4 November 2016



Avlis has high quality standards, which ensure that our vision of a roleplay server is met and that everyone has fun. Therefore, there are several important rules and guidelines that are enforced on Avlis. Rules and guidelines can be categorized into three areas: Team or Server Rules, Player Guidelines, and "In Character" Laws.


Summary of Rules

No Griefing

Grief-style playing, or griefing, is illegal. Griefing is defined by any style of play that makes the person playing a character feel genuine distress and anger through disruption of their gaming session.

Roleplaying Enforced

Avlis is a roleplaying server. People should be in character at all times. Shouting is disabled. Using tells, IRC, and teamspeak to convey in-character information is illegal, however it is ok to use these media to talk about out of game things.

No PvP: CvC

Player vs. Player combat is illegal. However, Character vs. Character combat is LEGAL. A "player" is defined by the person sitting behind the screen playing the game. A "character" is defined by the alternate personality you portray within the game. Characters can have disagreements and fight over them, but as soon as it becomes a personal matter between the players behind the characters, it is no longer justified.

No Exploiting

Exploitation of bugs to gain experience, wealth, or to save time is illegal and a bannable offense. This includes duplicating items and inappropriate server hopping.

Common Sense

Common sense is a rule. If an action goes against common sense, it's not legal.


Detailed Rules

  1. General Rules
    1. Servervault Purges
    2. Powergaming
    3. The Avlis Procedure for Punishment
      1. Warnings
      2. Punishment
      3. Banishment
      4. Review
    4. Interacting with DMs
    5. Contacting the Team
  2. Specific Rules
    1. Metagaming
      1. Floaty Name
      2. Changelings
      3. Invisibility
      4. Disguise
      5. Crafting Recipes
      6. Sharing Inn Rooms
      7. Wiki Information
    2. Exploiting
      1. Duping
      2. Sneaking behind a person through a door
      3. Transition Ambushes
      4. ISD
    3. Cheesing
      1. Character Backgrounds
      2. Races
        1. Elves
        2. Drow
      3. Pregnancy
      4. Prestige Classes
    4. Roleplaying Related
      1. Speaking for NPCs
      2. Sexuality
      3. Spies
      4. The Domination Effect
      5. Speaking: Familiars,Changelings,Shapeshifters &Telepathy
      6. Languages
      7. In-Game Rules
    5. Player Housing Rules and Guidelines
  3. Player Guidelines[1]
    1. CvC Gentlemen's Agreement
    2. Forum Etiquette
    3. Notes on the Community Stance on Powergaming
    4. The Meaning of "The Team Frowns Upon It," and Community Membership

[1]Player guidelines aren't official rules, and don't have formal punishments for breaking them, but they are community guidelines accepted and followed by the community of players. Click Here for the team's view on these guidelines.