Avlis tries to have as few rules as possible. However, there are standards that we enforce to ensure that our vision of a roleplay server is met and to make sure that everybody has fun.
- General Rules
- Specific Rules
- Roleplaying Related
1.1.5 Speaking: Familiars,Changelings,Shapeshifters &Telepathy 1.1.6 Languages 1.1.7 In Game Rules: Elysia
- 1 Specific Rules
- 2 Player Guidelines
Speaking for NPCs
Simply said, don't do it unless you have the title "DM" underneath your name.
You speak for your own characters but not NPC's (The City Guard, The Government, Commoners, Temples of various gods, etc. - all off limits to non-DMs)
A sex crime is any act that meets any of the following criteria: - Non-consentual, In Character sexuality of any kind. - Non-consentual, Out of Character sexuality of any kind. - Any form of sexuality with a minor (per the United States most strict definition of a minor).
Roleplaying Sex Crimes in Avlis or any Avlis owned/controlled medium is prohibited.
Roleplaying includes, but is not limited to: stories, rumors, and accusations In Character.
This is a zero tolerance policy and anyone caught commiting sex crimes of any kind in Avlis or any Avlis owned/controlled medium will be immediately banned from ALL Avlis owned/controlled mediums.
Independent of your race, class, alignment, age, deity, length of beard, sexual preference, oppressive BO and other such stuff: the same rules apply to every character.
1) The DM sponsor of the guild you're trying to spy and spying for knows about it.
2) All information spied MUST pass through this DM.
This includes Changelings.
The Domination Effect
Domination provides physical control over the victim of the spell, as long as the action would not bring the victim direct harm.
Domination does not provide mental control over the victim of the spell.
Domination does not allow you to force someone to tell the truth.
1. "kill yourself" - BAD, can be ignored
2. "jump off this building" - BAD, can be ignored
3. "attack _____" - GOOD
4. "did you ____" - BAD, victim does not have to answer truthfully
5. "go into that house" - GOOD
6. "return to your guild hall" - BAD
7. "Show me the ring on your hand" - GOOD
8. "show me the item that allows you to enter ______" - BAD
Speaking: Familiars,Changelings,Shapeshifters &Telepathy
Speaking Familiars While familiars are magical animals, they do not all gain the ability to speak. Only the following familiars have vocal chords allowing them to speak: Faerie Dragon Imp Mephits Pixie
Speaking While Shapeshifted Shifting into a new form does not allow you to speak with animals of that type. Nor does it allow you to communicate with Druids or Rangers. Most shifter forms are incapable of speech. In addition to PC races, only the following forms have vocal chords which allow you to speak: Azer Balor Death Slaad Dragons (Wyrmlings to Ancient) Gargoyle Giants (Fire or otherwise) Harpy Lupin Medusa Mind Flayer (Illithid) Minotaur Manticore Rakshasa Risen Lord Spectre Tlincalli Troll Vampire
Speaking as a Changeling When a changeling changes form, he changes internally as well as externally. This means that if a changeling assumes a form without vocal chords, he cannot speak.
Telepathy Telepathy can exist between mages and their familiars, depending on the species of familiar. This is the only form of telepathy to exist in Avlis.
No PC may speak telepathically to another PC. No PC may use telepathy or other similar powers to read another PC's mind. This is cheesing.
- English is the official language of the Avlis servers
- For IC situations, English is considered to be Common
For other languages in game, you must actually learn the language and use it at your leisure.
An RL *accent* is fine, whatever the accent is.
Importing a RL *language* into Avlis and saying it is an Avlisssian language is not fine.
Avlissian languages are made up on their own. If you want to make a language for Race X from scratch and use French (or any other RL)grammar as the basis, or even take a bunch of French (or other foreign) words and switch around a bunch of letters and vowels to make them completely different words, I don't have a problem with that. The new resulting language must not be recognizable from the base RL language however.
But the wholesale importation of another language is a no no.
In Game Rules: Elysia
- Posted on various bulletin boards though out the city. *
In Elysia and the lands it controls, a person is considered innocent until proven guilty. This holds true for citizens and non-citizens alike.
Murder - The willful or accidental killing of anyone in Elysia is against the law, unless done in self-defense. The law sees no difference between a citizen and non-citizen, noble or commoner.
The first offence carries a 1,000gp per victim fine, paid to the city of Elysia. This money will be distributed to the victims or their family.
The second offence carries a 5,000gp per victim fine, paid to the city of Elysia. This money will be distributed to the victims or their family.
The third offence carries a 5,000gp per victim fine, as well as exile from Elysia, on pain of death. This money will be distributed to the victims or their family.
Theft ? Stealing is illegal in Elysia and the lands it controls. If caught, the thief, will be forced to either return the stolen property or pay restitution equal to the value of items stolen, plus a 1,000gp fine paid to the city of Elysia.
Summoned Creatures - Elysia does not bar summoned creatures of any sort with in the city limits, but the person who summoned said creature is fully responsible for any act the creature takes. And will be treated as if he or she was the one who committed the act. This includes payment of fines and possible exile from the city.
Drugs ? The use of drugs within the city limits is illegal and caries a 500gp per offence fine paid to the city of Elysia. Also the person will be held fully responsible for any act committed when under the influence of drugs.
- Signed by the ruling console of Elysia. *
OOC: Ok here?s what all that means.
Innocent until proven guilty, this means unless you actually see the act, or the person admits to it, there isn?t much you can do. Naturally a DM can work around this if he or she wishes, by providing ?proof? of the crime. Everyone is allowed to help enforce these laws, but if you act without proof, you will be guilty of whatever act you commit.
So for example, you see someone fighting a NPC in Elysia, you move in and attack the PC, kill him and make him cough up a fine. Only to find out afterwards, that the PC was attacked by the NPC first due to a faction bug. You will then be guilty of murder yourself, and need to pay all appropriate fines, including the possibility of the 1,000gp fine for stealing, if you forced the person to pay the murder fine. So make damn sure you know the full story before acting.
Murder, if you see someone whacking NPC?s feel free to stop them. But keep possible faction bugs in mind. If the person is unwilling to cough up the fine, your allowed to take a item to hold for ransom, until the fine is paid. Accidental death counts the same as willful murder. So if you catch a NPC with a fireball, you?re guilty of murder. People exiled from Elysia will have their names posted on the tavern boards, feel free to kill this person on sight, and take a single item given back to them only after they leave the city and surrounding area.
Stealing, again you have to actually catch the person in the act, seeing someone walk out of a house isn?t enough. If someone picks a PC?s pocket, you?re free to ?subdue? them and take back what they took, but nothing more, unless you need to hold a item for ransom.
Summoned creatures, anything goes here, you can?t stop someone from walking around with a Balor or undead, let alone a familiar or animal companion. But if the summoned creature goes apeshit and starts whacking NPC?s or something, feel free to nail the creature and make the person pay the fine required.
Drugs, they are illegal to use or sell in Elysia, because they do not promote the greater good in any way. This doesn?t mean you can attack someone who you think is using them, but if you see someone in the act of using a drug or selling drugs, you can try and force them to pay the fine. I would say killing them to take a item for ransom would be going to far.
Fines will be paid by dumping the money in a donation box in the temple of O?Ma. It?s not there yet but I asked Orleron to put one in.
Ransom of items. The only way to make a PC do something quite often is to hold on to an item they want back. In order to avoid hard feelings and such, if you find yourself in a situation where you need to hold a item for ransom, please limit it to one item, and not something that will prevent the person from being able to effectively play anymore. Taking someone?s only weapon for example would be IMO bad, take a ring or something else instead. If you do take someone down, you must stand guard over their corpse and make sure no one loots them.
All in all, common sense must be used in these situations. So if you see someone fighting a NPC but they seem to be trying to get away, don?t assume they are guilty of murder. But on the other hand, if you see someone kill a NPC then stand around waiting for the other NPC?s to attack him or her, you don?t have to buy their story about a faction bug either.
Lastly, there are other laws in Elysia. But for the most part, they aren?t something a PC can do, for example arson would be illegal, but there?s no way for a PC to set fire to a building in NWN, so I didn?t bother addressing it. Bottom line, Elysia is a Neutral Good city, and as such, the laws always take a back seat to the greater good.
Player guidelines aren't official rules, and don't have formal punishments for breaking them, but they are community guidelines accepted and followed by the community of players.
CvC Guidelines: The Gentlemen's Agreement
CvC Gentlemen's Agreement
The Gentlemen's Agreement is a set of rules created and enforced by players. The most likely consequence of breaking any of these rules is that your own character wouldn't be covered by them either, specially by the no looting rule.
- No looting of items except for consumables/replaceables: A weapon, a helm or a magical wand are examples of things that can't be looted under general circumstances. Items that can be looted include but are not limited to magical potions, healing kits, ammunition, crafting components, gems and scrolls.
- Withdrawal upon defeat: If you are defeated in CvC you must not attack the enemy who defeated you until twenty four real time hours have passed. Leaving the area where you were defeated is the best way to achieve this. The purpose of this rule is to give some meaning to victories achieved in CvC.
- No use of "banned" spells: Bigby's Forceful Hand is the only spell that at this time of writing has been considered "broken" for CvC purposes. No other spells are forbidden by the Gentlemen's Agreement even though some players might frown upon certain other spells. Regardless, everything else can be used.