Verloghokbol: Difference between revisions

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m (A minor Cartels update.)
(Refurbishing & Update: images added (finally!), population, general info about the Cartels, recent Black Citadel events. Enemies of Verloghokbol, die.)
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[[Image:_.jpg|right|thumb|300px|The Temple District of Verloghokbol]]
<font color=red>
'''Note: This information is not common knowledge on the surface of Negaria.'''
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[[Image:Verlog_Citadel.jpg|right|thumb|280px|Verloghokbol, Citadel District gates.]]




== General Information ==
== General Information ==
The city of [[Verloghokbol]] - a trading outpost to some known as the Dark City - lies somewhere in the Avlissian [[Underdark]], nested into a vast cavern closer to the surface than any other major settlement. [[Human%2C_Adomkuro|Adomkuro]] and [[Dwarf%2C_Kharakuro|Kharakuro]] are the largest racial groups. A number of [[Elf%2CSereg|Sereg'wethrin]] would likely constitute the next category of denizens, along with demons, perhaps. Undead are fairly represented, too. A visitor can also expect to find kuo-toa, [[Shaahesk]] (after [[Kimonictinus]], [[Aarilax]] has the biggest temple there) and kobolds, as well as ogres, goblins, hobgoblins, and other humanoids. Verloghokbol is a melting pot of evil.


<font color=red>
'''Note: This information is not common knowledge on the surface of Negaria.'''
</font>
Somewhere in the Avlissian [[Underdark]], nested into a vast cavern there lies the city of [[Verloghokbol]] - a trading outpost to some known as the Dark City. Nearer to the surface than any other outpost, the city hosts a large population of [[Human%2C_Adomkuro|Adomkuro]] and [[Dwarf%2C_Kharakuro|Kharakuro]], but an unwary traveller might easily find his back stabbed by some much more exotic being - "exotic" judging only by surface's standards, though. A minority among the denizens are the [[Elf%2CSereg|Sereg'wethrin]] - a notable, yet - due to their affinity to shadows - at times unnoticeable one.


== Verloghokbol Districts ==
== Verloghokbol Districts ==
A traveller arriving to Verloghokbol from the deeper parts of the Underdark would probably cross the city's outskirts (Eastern and Western) and appear on a broad lane connecting the city's gate defences and portal facilities with the rest of Verloghokbol proper; the area is usually referred to as Gate District. It leads straight into the Temple District, hosting many a basilica and shrine. Two residential quarters, respectively: the Eastern- and the Western Residences, a governmental Citadel District and the bustling Marketplace are accessible therefrom. The Citadel District and the Marketplace border with a harbour on the shore of an underground lake.
Arriving to Verloghokbol from the deeper parts of the Underdark along the so-called Worm Road a traveller first enters one of the city's two farmland outskirts (Eastern: rothe farms, Western: toadstool farms) and appears on a broad lane connecting the city's gate defences and portal facilities with the rest of Verloghokbol proper; the area is usually referred to simply as Gate District and serves as a major meeting point in the city. It leads straight into the Temple District, a hub area hosting many a basilica and shrine. Two residential quarters, respectively: Eastern- and Western Residences, a governmental Citadel District and the bustling Marketplace are accessible from there, too. The Citadel District and the Marketplace also border with a harbour on the shore of an underground lake.


== Laws and Government ==
Verloghokbol is effectively governed by three trade cartels, with the City Guard enforcing their will with an iron fist.


The Cartels should be seen more as Mafia families, each controls part of the (il)legal trade in verloghokbol, they have different interests for the most part to avoid open war, but there are areas in which their interests overlap and there's a lot of covert maneuvering going on.
[[Image:Verlog_Violet.jpg|right|thumb|150px|A Kharakuro guard, Verloghokbol.]]


Aside from the cartels there are numerous little street gangs that though they pay lipservice to the cartels operate in niche markets and are independent.
== Laws and Government ==
Among many factions in Verloghokbol three Cartels hold the true political power, and they are run with coin in mind. They also command the City Guard. A common misunderstanding is that the City Guard are there to uphold any laws - the guardsmen, however, are much more the strongarms for the Cartels to allow those three organizations to conduct their highly profitable business.


<i>Source: [http://www.avlis.org/viewtopic.php?f=78&t=79279&p=1188713#p1188713 Underdark Feedback] thread.</i>
The Cartels themselves should be seen more as Mafia families, each controlling a part of the trade in Verloghokbol. They manage to avoid open war since their interests differ for the most part, but there are areas in which these overlap and there's a lot of covert manoeuvring going on. Numerous little street gangs which pay lipservice to the Cartels, yet operate in the niche markets and are independent also contribute to the specific ambient of the Dark City.


There is neither a codified law system in Verloghokbol nor any need for one such. Those unfortunate enough to cross the Cartels' business are dealt with swiftly and <i>finally</i> (the term "fine" itself quite remote from Verloghokbol's City Guard <i>modus operandi</i>), in a fashion brutal and effective.


There is neither a codified law system in Verloghokbol nor the need for such. Troublemakers (especially those who disturb the trade) are dealt with swiftly and <i>finally</i> (the term "fine" itself quite remote from Verloghokbol's City Guard specific concept), in a fashion both brutal and effective.


<div style="border: 1 solid #333333; background: #EAEAEA;" align=center><i>"Ye bad fer Business, Business bad fer ye! Now outta me sight, asshood."</i>
<div style="border: 1px solid #AAAAAA; background: #F9F9F9; padding: 5px;">
- Bal dub Kimon, City Guard.</div><br>
* <i>"All who have information or means valuable to this goal are encouraged to contact the Verloghokbol Guard. All enemies of Verloghokbol, die."<br>
* "Soon, the Black Citadel shall also fall. All enemies of Verloghokbol, die."<br>
* "All threats to the security of Verloghokbol shall meet the same end. All enemies of Verloghokbol, die."</i><br>
- Proclamations from the Cartels.</div><br>


==='''Count Sanvobi'''===
==='''Count Sanvobi'''===
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==='''Lord Grazakhal dub Kimon'''===
==='''Lord Grazakhal dub Kimon'''===
Grazakhal, like most in his faction, is a Maleki worshipping, berserker kharakuro. His faction is strong in numbers, but lacks the discipline to maintain control of Verloghokbol.
Grazakhal, like most in his faction, is a Maleki worshipping, berserker kharakuro. His faction is strong in numbers, but lacks the discipline to maintain control of Verloghokbol.
<i>Source: [http://avlis.org/viewtopic.php?f=332&t=85193 OOC: The Trade Cartels of Verloghokbol] thread.</i>


=== Black Citadel ===
=== Black Citadel ===
Dominating a huge cavern on the eastern outskirts of Verloghokbol is a dreaded tower known as the Black Citadel. The baron of the Black Citadel, the vasharan Lord Gorenikus, has recently returned after an unexplained absence of many years. The trusted head of Gorenikus' guards, Commander Raufssen, managed his affairs and ruled the Black Citadel with an iron fist while he was gone.  
Dominating a huge cavern on the eastern outskirts of Verloghokbol is a dreaded tower known as the Black Citadel. The baron of the Black Citadel, the vasharan Lord Gorenikus, has returned after an unexplained absence of many years. The trusted head of Gorenikus' guards, Commander Raufssen, managed his affairs and ruled the Black Citadel with an iron fist while he was gone.  
Historically the Citadel has been in constant conflict with other factions of the Underdark and the ruling cartels of Verloghokbol. Troops were sent frequently to attack caravans and strategic buildings, always avoiding open war.  
Historically the Citadel has been in constant conflict with other factions of the Underdark and the ruling cartels of Verloghokbol. Troops were sent frequently to attack caravans and strategic buildings, always avoiding open war.  
Until recently though the Citadel has remained locked to all but a few, the militia remaining out of sight within its walled compound. With Gorenikus' return many in the city fear this may not remain the case indefinitely.
Recently the Citadel has remained locked to all but a few, the militia remaining out of sight within its walled compound - until Gorenikus entered an alliance with the Spider Cult, another faction threatening the rule of the three Verloghokbolian Cartels. A short time ago mercenaries working for Mortanus the Binder infiltrated the Black Citadel and killed Lord Gorenikus. Favoured by some deity he managed to return for sure, but the Cartels of Verloghokbol have eliminated another threat. For now.
 
 
== Sources ==
 
* Source: [http://avlis.org/viewtopic.php?f=332&t=85193 OOC: The Trade Cartels of Verloghokbol] thread.<br>
* Source: [http://avlis.org/viewtopic.php?f=332&t=85412 OOC: The Black Citadel] thread.
* Source: [http://avlis.org/viewtopic.php?f=332&t=114109 Notice from the Cartels] thread.<br>
* Source: [http://avlis.org/viewtopic.php?f=4&t=117524 discussion] in another thread.</i>


<i>Source: [http://avlis.org/viewtopic.php?f=332&t=85412 OOC: The Trade Cartels of Verloghokbol] thread.</i>


== In Game Developments ==
== In Game Developments ==

Revision as of 10:54, 9 May 2010

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Note: This information is not common knowledge on the surface of Negaria.

Verloghokbol, Citadel District gates.


General Information

The city of Verloghokbol - a trading outpost to some known as the Dark City - lies somewhere in the Avlissian Underdark, nested into a vast cavern closer to the surface than any other major settlement. Adomkuro and Kharakuro are the largest racial groups. A number of Sereg'wethrin would likely constitute the next category of denizens, along with demons, perhaps. Undead are fairly represented, too. A visitor can also expect to find kuo-toa, Shaahesk (after Kimonictinus, Aarilax has the biggest temple there) and kobolds, as well as ogres, goblins, hobgoblins, and other humanoids. Verloghokbol is a melting pot of evil.


Verloghokbol Districts

Arriving to Verloghokbol from the deeper parts of the Underdark along the so-called Worm Road a traveller first enters one of the city's two farmland outskirts (Eastern: rothe farms, Western: toadstool farms) and appears on a broad lane connecting the city's gate defences and portal facilities with the rest of Verloghokbol proper; the area is usually referred to simply as Gate District and serves as a major meeting point in the city. It leads straight into the Temple District, a hub area hosting many a basilica and shrine. Two residential quarters, respectively: Eastern- and Western Residences, a governmental Citadel District and the bustling Marketplace are accessible from there, too. The Citadel District and the Marketplace also border with a harbour on the shore of an underground lake.


A Kharakuro guard, Verloghokbol.

Laws and Government

Among many factions in Verloghokbol three Cartels hold the true political power, and they are run with coin in mind. They also command the City Guard. A common misunderstanding is that the City Guard are there to uphold any laws - the guardsmen, however, are much more the strongarms for the Cartels to allow those three organizations to conduct their highly profitable business.

The Cartels themselves should be seen more as Mafia families, each controlling a part of the trade in Verloghokbol. They manage to avoid open war since their interests differ for the most part, but there are areas in which these overlap and there's a lot of covert manoeuvring going on. Numerous little street gangs which pay lipservice to the Cartels, yet operate in the niche markets and are independent also contribute to the specific ambient of the Dark City.

There is neither a codified law system in Verloghokbol nor any need for one such. Those unfortunate enough to cross the Cartels' business are dealt with swiftly and finally (the term "fine" itself quite remote from Verloghokbol's City Guard modus operandi), in a fashion brutal and effective.


  • "All who have information or means valuable to this goal are encouraged to contact the Verloghokbol Guard. All enemies of Verloghokbol, die."
  • "Soon, the Black Citadel shall also fall. All enemies of Verloghokbol, die."
  • "All threats to the security of Verloghokbol shall meet the same end. All enemies of Verloghokbol, die."
- Proclamations from the Cartels.


Count Sanvobi

Sanvobi is an ancient vampire. His faction is the smallest but wealthiest in Verloghokbol, and is composed entirely of undead. It is said Sanvobi distrusts all the living and for reasons unknown is a worshiper of Kevlos.

Mortanus the Binder

Mortanus is an Adomkuro and a delver in the black arts of demonology. Gruesome tales of dark rituals and experiments cannot be substantiated but his bodyguard and champion, Frostgore, has obviously been twisted and corrupted by some vile power. Motranus' forces are the largest in Verloghokbol, consisting of Adomkuro and demons. His faction was built by Teranoc the Defiler, whom Mortanus killed in a hostile coup.

Lord Grazakhal dub Kimon

Grazakhal, like most in his faction, is a Maleki worshipping, berserker kharakuro. His faction is strong in numbers, but lacks the discipline to maintain control of Verloghokbol.

Black Citadel

Dominating a huge cavern on the eastern outskirts of Verloghokbol is a dreaded tower known as the Black Citadel. The baron of the Black Citadel, the vasharan Lord Gorenikus, has returned after an unexplained absence of many years. The trusted head of Gorenikus' guards, Commander Raufssen, managed his affairs and ruled the Black Citadel with an iron fist while he was gone. Historically the Citadel has been in constant conflict with other factions of the Underdark and the ruling cartels of Verloghokbol. Troops were sent frequently to attack caravans and strategic buildings, always avoiding open war. Recently the Citadel has remained locked to all but a few, the militia remaining out of sight within its walled compound - until Gorenikus entered an alliance with the Spider Cult, another faction threatening the rule of the three Verloghokbolian Cartels. A short time ago mercenaries working for Mortanus the Binder infiltrated the Black Citadel and killed Lord Gorenikus. Favoured by some deity he managed to return for sure, but the Cartels of Verloghokbol have eliminated another threat. For now.


Sources


In Game Developments