Voice Throw: Difference between revisions

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(New page: {{Systems}} ==Basics== With voice throw you can make your PC's companion perform emotive actions and [[Rules:Specific_Rules:Roleplaying_Related#Speaking:_Familiars.2CChangelings.2CShapes...)
 
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Order of receiving voice throw:
Order of receiving voice throw:
*Companions - animal companion, familiar, etc.
*Companions - animal companion, familiar, etc.
*Summoned creatures (only when an companion is not present)
*[http://www.avlis.org/viewtopic.php?p=1198050#p1198050 Summoned creatures] (only when an companion is not present)
*The player's character (when no companions or summoned creatures are present)
*The player's character (when no companion or summoned creatures are present)
*Special: if your PC is a mage, you can voice throw back to your PC while possessing familiar.
*Special: if your PC is a mage, you can voice throw back to your PC while possessing familiar.



Revision as of 06:45, 23 January 2010

Systems and Tools


Basics

With voice throw you can make your PC's companion perform emotive actions and speak without having to possess it.

Format: prefix a line with a semicolon (;). So if you type ;*yawns*, your PC's companion will emote *yawns*.

Prerequisite: auto-emotes must be enabled (type /emote_toggle to check).

Order of receiving voice throw:

  • Companions - animal companion, familiar, etc.
  • Summoned creatures (only when an companion is not present)
  • The player's character (when no companion or summoned creatures are present)
  • Special: if your PC is a mage, you can voice throw back to your PC while possessing familiar.


See also