Weapon Master: Difference between revisions

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(Just wanted to make it clearer about the differene between Avlis requirements and the original requirements, as it is easy to miss (speaking from experience))
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<center>'''Classes:''' {{Classes}}</center><br>
{{Classes}}
<center>'''Prestige Classes:''' {{PrestigeClasses}}</center>
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[[Image:Ir wm.gif|right|Weapon Master]]
[[Image:Ir wm.gif|right|Weapon Master]]
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'''Proficiencies''': None
'''Proficiencies''': None


'''[[NWN:Skill Points|Skill Points]]''': 2 + [[NWN:Int]] mod
'''[[NWN:Skill Points|Skill Points]]''': 2 + [[NWN:Int|Int]] mod


'''Skills''': [[NWN:Discipline|Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Spot|Spot]]
'''Skills''': [[NWN:Discipline|Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Spot|Spot]]
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*Weapon Master and [[Shadowdancer]] are the only classes lacking the generic class skills [[NWN:craft weapon|craft weapon]], [[NWN:craft trap|craft trap]], [[NWN:craft armor|craft armor]] as well as [[NWN:concentration|concentration]] and [[NWN:Parry|Parry]] (all are [[NWN:cross-class skill|cross-class skill]]s).
*Weapon Master and [[Shadowdancer]] are the only classes lacking the generic class skills [[NWN:craft weapon|craft weapon]], [[NWN:craft trap|craft trap]], [[NWN:craft armor|craft armor]] as well as [[NWN:concentration|concentration]] and [[NWN:Parry|Parry]] (all are [[NWN:cross-class skill|cross-class skill]]s).
*Although the ultimate specialist in a single weapon, Weapon Masters cannot take [[NWN:Weapon Specialization|Weapon Specialization]] and [[NWN:Epic Weapon Specialization|Epic Weapon Specialization]] without taking at least 4 [[Fighter]] levels.  One Fighter or [[NWN:Champion of Torm|Champion of Torm]] epic level must be taken for Epic Weapon Specialization, leaving room for 29 Weapon Master levels.  The last weapon master bonus feat and [[NWN:AB|AB]] increase is at level 28, so not much is lost by going that route.
*Although the ultimate specialist in a single weapon, Weapon Masters cannot take [[NWN:Weapon Specialization|Weapon Specialization]] and [[NWN:Epic Weapon Specialization|Epic Weapon Specialization]] without taking at least 4 [[Fighter]] levels.  One Fighter or [[NWN:Champion of Torm|Champion of Torm]] epic level must be taken for Epic Weapon Specialization, leaving room for 29 Weapon Master levels.  The last weapon master bonus feat and [[NWN:AB|AB]] increase is at level 28, so not much is lost by going that route.
*Be aware that Weapon Master requirements on Avlis differ slightly from the original NWN requirements. On Avlis, a weapon master must have a total of 4 in their [[NWN:Intimidate|Intimidate]] skill instead of the original 4 ranks required. This means that if your character has a charisma bonus or penalty, it is included in the requirement.


[[Category:Prestige classes]]
[[Category:Prestige classes]]
[[Category:Classes]]
[[Category:Classes]]

Revision as of 02:48, 31 August 2010

Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin


Weapon Master
Weapon Master

Description: (Prestige Class) For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.

Hit Die: d10

Proficiencies: None

Skill Points: 2 + Int mod

Skills: Discipline, Heal, Intimidate, Listen, Lore, Spot

Selectable Class feats: Ambidexterity, Deflect Arrows, Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial), Weapon Proficiency (Simple)

Primary Saving Throw(s): Reflex

Weapon Master

Requirements

Base Attack Bonus: +5

Feats: Dodge, Mobility, Expertise, Spring Attack, Weapon Focus (melee weapon), Whirlwind Attack

Skills: Intimidate 4

Special Abilities & Feats

Epic Weapon Master
Epic Weapon Master

Epic Weapon Master

Hit Die: d10

Skill Points: 2 + Int mod

Bonus Feats: 13, 16, 19, 22, 25, 28

Epic Bonus Feats: Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Toughness, Epic Prowess, Epic Weapon Focus, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative, Weapon of Choice

Notes