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	<updated>2026-05-23T11:13:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Shaahesk&amp;diff=33303</id>
		<title>Shaahesk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Shaahesk&amp;diff=33303"/>
		<updated>2010-02-10T03:34:11Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: reverted; information does not belong in a header, and more specifically, belongs in Drotid's entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Racial Groups:''' {{RacialGroups}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Races:''' {{Races}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Reptilian Races:''' {{ReptilianRaces}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Custom Races:''' {{CustomRaces}} &amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== PC Statistics ==&lt;br /&gt;
&lt;br /&gt;
'''Base Race:''' [[Half-Elf]] or [[Half-Orc]]&lt;br /&gt;
&lt;br /&gt;
'''Ability Score Adjustments:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Feats:'''&lt;br /&gt;
* [[NWN:Alertness|Alertness]]&lt;br /&gt;
&lt;br /&gt;
'''Special Abilities:'''&lt;br /&gt;
* [[NWN:Natural armor bonus|Natural Armor Bonus]]&lt;br /&gt;
&lt;br /&gt;
'''Favored Class:''' [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&amp;lt;br&amp;gt;&lt;br /&gt;
* Lizardmen have a static model. Regardless of what is chosen during character generation, all Lizardmen have the same appearance.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
 &lt;br /&gt;
The '''shaahesk''', or lizard folk, are the evil creations of the god [[Aarilax]], who created them as extensions of his own diabolical intentions. They exist in a harsh society of cold cruelty and exotic reptilian quirkiness that would shrivel the heart of most mammals, providing a tasty treat for the shaahesk in the process. In the society of the lizard folk, might makes right. Those who are strong succeed, and those who are weak wind up as slaves or food. This interaction sets up an ever-changing hierarchy of despots and dictators that vie for control of land, money, and slaves while enforcing their will on the lesser populace of their swampy holdings.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Shaahesk are cold-blooded creatures that do not seem to possess the warmer emotions of humanoids or other kinds of mammals. Their qualities are very basic: anger, fear, hunger, and greed. Complicated patterns of emotions are not seen in these psychologically primitive creatures, who are mainly driven by their desires for food, shelter, sleep, and achieving power. Feelings like comradery and friendship do not even extend to members of their own species, whom they see only as sources of tools for getting what they want. On the other hand, mistaking the shaahesk for being stupid creatures of habit is a fatal error. Members of this race can be extremely intelligent, cunning, and even wise, and when these qualities are combined with an uncomplicated emotional makeup, the results can be extraordinarily deadly.&lt;br /&gt;
&lt;br /&gt;
==Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Shaahesk are tall reptilian creatures with grinning mouths full of sharp teeth, and scales ranging in color from dark brown, even black, to forest green. The scales on their stomach and chest can be lighter than those on the rest of their bodies, and occasionally markings of varying colored scales can be found. These creatures can reach heights as tall as 7 feet, though they average 6 to 6 1/2 feet, and there are no known height differences between male and female. Shaahesk have reptilian eyes with slit pupils and yellow, red, or violet shades. Streaks of other colors are often visible in their eyes, and these specimens are said to be lucky.&lt;br /&gt;
&lt;br /&gt;
Shaahesk to do not find it necessary to wear clothing, but they will sometimes decorate themselves with sashes or trinkets. Their tough hides will deflect most minor cuts, scrapes, and projectiles, but they will sometimes deem it a necessity to wear armor when going into a particularly tough battle.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
Shaahesk have a very hierarchical society controlled by the strongest and most cunning members who can manage to stay on top of the pack. The actions of a given community are direct results of the wishes of its leader, and the numerous villages and groups are constantly at war with one another for control of larger pieces of power. As a species, the shaahesk view all other races as inferior and as food sources. [[Kobold|Kobolds]] are given second-class citizenship in their societies because of the similarities they exhibit to the lizard folk, but troglodytes and sahuagin are only tolerated in places where the shaahesk are not powerful enough to displace them.&lt;br /&gt;
&lt;br /&gt;
Races that attempt to make their homes near lands claimed by the shaahesk always meet with constant resistance. This is the case with the [[Elf, Drangonari|drangonari elves]] who battle with them to maintain control of their home city-state of Grantir. Even races that innocently wander into shaahesk territory will meet with problems immediately, and often these problems are fatal. [[Elf|Elves]], [[Dwarf|dwarves]], and [[Human|humans]] are viewed as objects by the shaahesk, as opposed to being seen as other sentient races.&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
| &amp;quot;Shaahesk don't have weddings, marriages, or romance at all. They simply mate and leave. It's purely a lust/reproductive drive thing. That much is mentioned in their description, even. There's likely a tendency to want to mate with strong Shaahesk however. During reproduction is basically the only time what gender a Shaahesk is even comes up culturally...otherwise what gender you are simply never matters. Not even their names or clothing are based on gender.&amp;quot; - [[PCs:Rhissaerk Jalesh|Rhissaerk Jalesh]]&lt;br /&gt;
|}&lt;br /&gt;
== Alignment ==&lt;br /&gt;
&lt;br /&gt;
More often than not, shaahesk are evil and selfish to the core. They have little or no respect for laws, but they do not randomly go about their business in any sort of destructive fashion, as a chaotically-aligned individual would do. Shaahesk tend towards neutral evil alignment, and will work with others to achieve a goal, so long as that goal suits them. Once their objectives are met, those that were allied with them are no longer considered necessary and will be dealt with as needed.&lt;br /&gt;
&lt;br /&gt;
== Shaahesk Lands ==&lt;br /&gt;
&lt;br /&gt;
The lizard folk occupy their own conglomerate nation of Drotid on the southeastern portion of Negaria. It is a land of swamps, jungles, forests, and intricate underwater river systems and springs. Portions of this land are ruled by lords who have titles with unpronounceable names, but are roughly translated as &amp;quot;Boyar&amp;quot;. The boyars answer to an overlord who is acknowledged as the most powerful individual in the country, with a title roughly translating to &amp;quot;Voivode&amp;quot;. Boyars pledge loyalty to the Voivode to avoid being wiped out, but this loyalty only extends as far as necessary to keep the Boyars alive long enough to displace the other Boyars nearby in an effort to carve out their own large holdings and eventually replace the Voivode. Though there are few cities in Drotid because of the paucity of dry land, there is one settlement, which is the home of the Voivode that is larger than the rest and acts as a hub for the slave trade. Outsiders simply refer to it as &amp;quot;Drotid City&amp;quot; or &amp;quot;The Snake Pit&amp;quot; because they cannot pronounce the shaahesk name, which is SSsshhehaaheskiticliasss.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
The lizard folk see [[Aarilax]] as being their most powerful overlord, and they all pay some sort of homage to him in the form of offerings and prayer. In their world of might makes right, they go to great lengths to ask that Aarilax does not wipe out his creation, and that he give them more chances to prove their worth to him.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
&lt;br /&gt;
Shaahesk speak their own language of hisses, creaks, and chirps. It is exceedingly difficult for non-reptilians to pronounce, and only a few can learn it. Some lizard folk can speak common, though they have difficulty and can only manage to communicate with a thick accent.&lt;br /&gt;
&lt;br /&gt;
== Names ==&lt;br /&gt;
&lt;br /&gt;
Shaahesk names are long, and contain hisses and chirps that are common in the shaahesk language. There is no distinction between first and last names, nor male and female names. Some have more than one name because they gained additional names through reputation from deeds accomplished in their lives. Clans and families do not play as big a role in shaahesk society as individuals do. Thus, there are no families that have better names than others, and group names have all but disappeared. When communicating with non-reptilian races, a shaahesk will often grudgingly give a shortened version of its name that the creature can pronounce.&lt;br /&gt;
&lt;br /&gt;
== Adventurers ==&lt;br /&gt;
&lt;br /&gt;
Shaahesk will rarely venture outside their home territory without a group of soldiers as backup, however there are a lot of cases where shaahesk that are kept as slaves will escape and leave Drotid in search of a better life. Escaped slaves are seen as weakness on the part of the master, who will be likely to dispatch other shaahesk to retrieve them.&lt;br /&gt;
&lt;br /&gt;
== Midknight's ramblings on Shaahesk ==&lt;br /&gt;
&lt;br /&gt;
Note that the following are my own and to an extent other player's extrapolations from the World Setting:&lt;br /&gt;
&lt;br /&gt;
In general, keep in mind overall that the typical Shaahesk is ultimately, racially supremacist. All Shaahesk look down upon what they term &amp;quot;the warmbloods&amp;quot; - normally tending to lump them together in that single term.&lt;br /&gt;
&lt;br /&gt;
Shaahesk, from the official info, are arranged into different tribal groups within Drotid, which actually gives you a lot of leeway in developing your own customs - I'm sure that each tribe would have somewhat divergent customs.&lt;br /&gt;
&lt;br /&gt;
One unifying theme though is the Shaahesk opinion of death. Shaahesk philosophy applies a Darwinian theme of natural selection to all things, including their own lives. Thus, every life taken becomes a part of themselves. My own Shaahesk embodies this by ritually eating the heart of the worthiest foes he defeats. Alternately, some take trophies, such as a necklace of teeth, or other similar customs. It doesn't matter what form the ritual takes, so long as it is consistent. Other races, most particularly warmbloods, might see this as a desecration, but to the Shaahesk this is a proper and fitting display of respect.&lt;br /&gt;
&lt;br /&gt;
Similarly, a Shaahesk warrior who falls in battle would rather have his corpse eaten or otherwise used (the hide for armor, or the teeth for darts, or the claws for a necklace, or so forth), as it represents the fact that their strength continues on, taken by another and is now a part of them, almost a form of reincarnation.&lt;br /&gt;
&lt;br /&gt;
Note that while the Shaahesk are usually racist, they respect strength above all. The definition of 'strength' differs for each individual Shaahesk, but generally a strong will to live is a part of it.&lt;br /&gt;
&lt;br /&gt;
Endeavour to give your Shaahesk his own personal uniqueness and depth of personality. Even with the upcoming dynamic models, most Shaahesk still look alike - make up for this with personality. Perhaps your Shaahesk is a more a sneaky, oily rogue. Perhaps he is a warrior who lives by an archaic code of honour. Even though Shaahesk are primarily evil characters, that doesn't mean they are all heartless Darth Vader type killers. Since Shaahesk are usually measured by a stereotype (being often found as an Avlis villain), a three dimensional PC shaahesk adds a lot of colour and leaves an impact.&lt;br /&gt;
&lt;br /&gt;
At the same time, try to give your Shaahesk a measure of 'alien-ness' - they're coldblooded, both literally and metaphorically. They should be different in some way than an evil warmblood.&lt;br /&gt;
&lt;br /&gt;
Shaahesk physiology is probably closest to that of a crocodile or alligator, for a real life analogy. Most players use hisses and accent their 's's to create a Shaahesk accent. Furthermore, if you need help thinking of a Shaahesk name, keep in mind that most of their jaw motion is vertical, with no lips. Try it yourself and see what kind of sounds you can make. (Thanks to Fuzz)&lt;br /&gt;
&lt;br /&gt;
A slightly more radical idea is to try to trade entirely in gems or items other than gold - Shaahesk hands would seem a little clumsy for handling gold pieces. I don't really do as much of this myself anymore, as gold is just that much more convenient, but it can add some flavour. (Also thanks to Fuzz)&lt;br /&gt;
&lt;br /&gt;
Finally, if you have another player you play somewhat regularly with and are both considering Shaahesk characters, consider a master and slave character instead. A traveling shaahesk and his slave is in some ways more realistic and immersive than two shaahesk traveling together. Have the shaahesk bring along his whip occassionally too... (Good slave races include kobolds, goblins, and gnolls - the other races tend to be either too strong to control or would raise a lot of uproar. A goblin slave attracts much less attention than a human one... but if you wanna go for it, it might be quite interesting.)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Reptilian|Reptilian racial group]]&lt;br /&gt;
* [[Custom_Races|Custom Race System]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Races]]&lt;br /&gt;
[[Category:Reptilian Races]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aeveras_Altaer&amp;diff=33270</id>
		<title>PCs:Aeveras Altaer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aeveras_Altaer&amp;diff=33270"/>
		<updated>2010-02-07T06:22:55Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: added family tree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 110%; margin: 7px 10px 0 4px;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size: larger;&amp;quot; | &amp;lt;br&amp;gt;'''Aeveras Altaer'''&lt;br /&gt;
|'''Race:''' [[Elf%2C_Avlissian|Avlissian Elf]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Verasandtilk.jpg|thumb|389px|Aeveras and Tilk]]&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Classes:''' Forester&amp;lt;br&amp;gt;&lt;br /&gt;
'''Residence:''' Thayt'Altaer, Northern [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aeveras is at first appearance a typical woodsy elf. He bears all the hallmarks of the contemporary forester, including a finely crafted longbow, mud-spattered hunting garb, and a companion mircat, Tilk.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A young elf standing only a few inches taller than five feet and a little underweight, Aeveras tends to hide his slight frame under several travel packs and his trusty hunting leathers. Though hardly wild in appearance, his effects are often adorned with leaves and bramble, and faded with dirt. Only a cloak made of heavy green fabric seems to have aged well, though its origin and properties are anything but known.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Like most travellers, Aeveras is well armed. He carries a fine longbow made from an unfamiliar type of wood, a small leafy sword with matching buckler, and several handaxes. Quivers jut out in this direction and that, sporting a random mix of feathers and arrow shafts.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Not always a forester, Aeveras grew up in the canopy city of [[Le'Or T'Nanshi]]. Born an only son to Jaenik and Maiya Altaer, Aeveras was brought up in a [[Wizard|wizarding]] family and home-schooled from a young age. His parents' effort to prime him for an ascent to archmage failed spectacularly however, when arcane instruction didn't take and he left home at the cusp of adulthood instead.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Drifting through life, Aeveras found the outside world to be simultaneously beautiful and violent. The nations of the south stood fast against enemies from all sides and from within; pirate kings, fiends, and unlife all rose to stake their claim on the world, and the people of Negaria always rose in response. Aeveras made many friends during these times, and shaped by his experiences, became ever more reliant on his longbow. Only with the rise of the fanatical Bonds of [[Evrak]] did Aeveras reconsider his methods. Deeply troubled the Bonds' practices and the all-pervasive violence in which he took part, Aeveras took to wandering, and eventually left [[T'Nanshi]] for a time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The south was transformed by the time he returned; decades of hard work in [[M'Chek]] had born fruit, and the drylands were once again green. The [[shaahesk]] had claimed ground, fighting viciously to a standstill with their neighbours. Changed too, and refreshed from his walk, Aeveras dismissed his companion [[kirre]], opting to befriend a more amenable elven mircat, Tilk, instead. Though not a pacifist by any stretch, Aeveras tends to prefer a more measured approach these days, having greater respect for the sanctity of all life than perhaps his younger self.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Aeveras is not expected to produce an heir, and thus the Altaer name will likely fade with him.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
([http://www.avlis.org/viewtopic.php?t=69330 Notes from the Past]))&lt;br /&gt;
&lt;br /&gt;
===Family Tree===&lt;br /&gt;
&lt;br /&gt;
[[Image:Nathnalim_Family_Tree.png|thumb|center|600px|Nathnalim Family Tree]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Aeveras_Altaer]]&lt;br /&gt;
[[Category:ElysiaPCs|Aeveras_Altaer]]&lt;br /&gt;
[[Category:T'NanshiPCs|Aeveras_Altaer]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Nathnalim_Family_Tree.png&amp;diff=33269</id>
		<title>File:Nathnalim Family Tree.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Nathnalim_Family_Tree.png&amp;diff=33269"/>
		<updated>2010-02-07T06:14:59Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aeveras_Altaer&amp;diff=33254</id>
		<title>PCs:Aeveras Altaer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aeveras_Altaer&amp;diff=33254"/>
		<updated>2010-02-06T04:55:27Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: touch ups&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 110%; margin: 7px 10px 0 4px;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size: larger;&amp;quot; | &amp;lt;br&amp;gt;'''Aeveras Altaer'''&lt;br /&gt;
|'''Race:''' [[Elf%2C_Avlissian|Avlissian Elf]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Verasandtilk.jpg|thumb|389px|Aeveras and Tilk]]&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Classes:''' Forester&amp;lt;br&amp;gt;&lt;br /&gt;
'''Residence:''' Thayt'Altaer, Northern [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aeveras is at first appearance a typical woodsy elf. He bears all the hallmarks of the contemporary forester, including a finely crafted longbow, mud-spattered hunting garb, and a companion mircat, Tilk.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A young elf standing only a few inches taller than five feet and a little underweight, Aeveras tends to hide his slight frame under several travel packs and his trusty hunting leathers. Though hardly wild in appearance, his effects are often adorned with leaves and bramble, and faded with dirt. Only a cloak made of heavy green fabric seems to have aged well, though its origin and properties are anything but known.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Like most travellers, Aeveras is well armed. He carries a fine longbow made from an unfamiliar type of wood, a small leafy sword with matching buckler, and several handaxes. Quivers jut out in this direction and that, sporting a random mix of feathers and arrow shafts.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Not always a forester, Aeveras grew up in the canopy city of [[Le'Or T'Nanshi]]. Born an only son to Jaenik and Maiya Altaer, Aeveras was brought up in a [[Wizard|wizarding]] family and home-schooled from a young age. His parents' effort to prime him for an ascent to archmage failed spectacularly however, when arcane instruction didn't take and he left home at the cusp of adulthood instead.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Drifting through life, Aeveras found the outside world to be simultaneously beautiful and violent. The nations of the south stood fast against enemies from all sides and from within; pirate kings, fiends, and unlife all rose to stake their claim on the world, and the people of Negaria always rose in response. Aeveras made many friends during these times, and shaped by his experiences, became ever more reliant on his longbow. Only with the rise of the fanatical Bonds of [[Evrak]] did Aeveras reconsider his methods. Deeply troubled the Bonds' practices and the all-pervasive violence in which he took part, Aeveras took to wandering, and eventually left [[T'Nanshi]] for a time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The south was transformed by the time he returned; decades of hard work in [[M'Chek]] had born fruit, and the drylands were once again green. The [[shaahesk]] had claimed ground, fighting viciously to a standstill with their neighbours. Changed too, and refreshed from his walk, Aeveras dismissed his companion [[kirre]], opting to befriend a more amenable elven mircat, Tilk, instead. Though not a pacifist by any stretch, Aeveras tends to prefer a more measured approach these days, having greater respect for the sanctity of all life than perhaps his younger self.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Aeveras is not expected to produce an heir, and thus the Altaer name will likely fade with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(([http://www.avlis.org/viewtopic.php?t=69330 Notes from the Past]))&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Aeveras_Altaer]]&lt;br /&gt;
[[Category:ElysiaPCs|Aeveras_Altaer]]&lt;br /&gt;
[[Category:T'NanshiPCs|Aeveras_Altaer]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aeveras_Altaer&amp;diff=32884</id>
		<title>PCs:Aeveras Altaer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aeveras_Altaer&amp;diff=32884"/>
		<updated>2010-01-12T22:49:38Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: revamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 110%; margin: 7px 10px 0 4px;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size: larger;&amp;quot; | &amp;lt;br&amp;gt;'''Aeveras Altaer'''&lt;br /&gt;
|'''Race:''' Avlissian Elf&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Verasandtilk.jpg|thumb|389px|Aeveras and Tilk]]&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Classes:''' Forester&amp;lt;br&amp;gt;&lt;br /&gt;
'''Residence:''' Thayt'Altaer, Northern [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aeveras is at first appearance a typical woodsy elf. He bears all the hallmarks of the contemporary forester, including a finely crafted longbow, mud-spattered hunting garb, and a companion mircat, Tilk.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A young elf standing only a few inches taller than five feet and a little underweight, Aeveras tends to hide his slight frame under several travel packs and his trusty hunting leathers. Though hardly wild in appearance, his effects are often adorned with leaves, bramble, and faded with dirt. Only a cloak made of heavy green fabric seems to have aged well, though its origin and properties are anything but known.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Like most travellers, Aeveras is well armed. He carries a fine longbow made from an as-of-yet unknown type of wood, a small sword with matching buckler, and several handaxes. Quivers jut out in this direction and that, sporting a random mix of feathers and arrow shafts.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Not always a forester, Aeveras grew up in the canopy city of Le'Or T'Nanshi. Born an only son to Jaenik and Maiya Altaer, Aeveras was brought up in a wizarding family and home-schooled from a young age. His parents' effort to prime him for an ascent to archmage failed spectacularly however, when arcane instruction didn't take and he left home at the cusp of adulthood instead.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Drifting through life, Aeveras found the outside world to be simultaneously beautiful and violent. The nations of the south stood fast against enemies from all sides and from within; pirate kings, fiends, and unlife all rose to stake their claim on the world, and the people of Negaria always rose in response. Aeveras made many friends during these times, and shaped by his experiences, became ever more reliant on his longbow. Only with the rise of the Bonds of Evrak, a fanatical cult, did Aeveras reconsider his methods. Deeply troubled the Bonds' methods and the all-pervasive violence in which he took part, Aeveras took to wandering, and eventually left T'Nanshi for a time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The south was transformed by the time he returned; decades of hard work in M'Chek had born fruit, and the drylands were once again green. The shaahesk had claimed ground, fighting viciously to a standstill with their neighbours. Changed too, and refreshed from his walk, Aeveras dismissed his companion kirre, opting to befriend a more amenable elven mircat, Tilk, instead. Though not a pacifist by any stretch, Aeveras tends to prefer a more measured approach these days, having greater respect for the sanctity of all life than perhaps his younger self.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Aeveras is not expected to produce an heir, and thus the Altaer name will likely fade with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(([http://www.avlis.org/viewtopic.php?t=69330 Notes from the Past]))&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Aeveras_Altaer]]&lt;br /&gt;
[[Category:ElysiaPCs|Aeveras_Altaer]]&lt;br /&gt;
[[Category:T'NanshiPCs|Aeveras_Altaer]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Verasandtilk.jpg&amp;diff=32883</id>
		<title>File:Verasandtilk.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Verasandtilk.jpg&amp;diff=32883"/>
		<updated>2010-01-12T22:45:20Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Elysia&amp;diff=26965</id>
		<title>Elysia</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Elysia&amp;diff=26965"/>
		<updated>2007-11-21T19:32:56Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Elysia]] is a fortified city located along the shores of [[Lake Eridanus]], along the western edge of [[T'Nanshi]], south of the halfling nation of [[Ferrell]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Elysia1.jpg|thumb|right|300px|Elysia]] &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
The heart of the city is the Champions of O'Ma Castle. It is situated on a hillock nearly a half mile from the shores of Lake Eridanus, the highest land mass for five miles in any direction. The city grew in concentric near circles around the completed castle. It is easiest to imagine Elysia as a bull's eye with [[#Champions Castle:|Champions Castle]] as the center. The only difference is that the bull's eye is shifted right of center if facing north and looking down from above. There are eleven districts in Elysia and they form four concentric rings around Champions Castle. The law in Elysia is upheld by [[Le%27Megen_T%27Elysia |Le'Megen T'Elysia]], The Shield of Elysia.&lt;br /&gt;
&lt;br /&gt;
'''Location'''&lt;br /&gt;
* Along the western edge of T'Nanshi, east of the halfling nation of Ferrell&lt;br /&gt;
&lt;br /&gt;
'''Name Derivation'''&lt;br /&gt;
* Elysia is named after the Neutral Good Outer Plane, Elysium.&lt;br /&gt;
&lt;br /&gt;
'''Predominant Race'''&lt;br /&gt;
* Sylvan. The population consists of mostly [[Elf|elves]], [[Half-Elf|half-elves]], and [[Fey|fairy races]].&lt;br /&gt;
&lt;br /&gt;
== Elysia Districts ==&lt;br /&gt;
While most of the citizens think of Elysia as only their home, the Champions of O'ma consider it both their home and if need be a highly defensible bastion. This thought played a huge role in the design of the city. [[NPCs:Vanoviel Niltaurwen|Vanoviel]] chose the location of Champions Castle carefully. It is situated on a hillock nearly a half mile from the shores of Lake Eridanus, the highest land mass for five miles in any direction. The city grew in concentric near circles around the completed castle. It is easiest to imagine Elysia as a bull's eye with Champions Castle as the center. The only difference is that the bull's eye is shifted right of center if facing north and looking down from above. There are eleven districts in Elysia and they form four concentric rings around Champions Castle. &lt;br /&gt;
&lt;br /&gt;
===Parks District===&lt;br /&gt;
The first ring is formed by the Parks District. This district was created in deference to Tupaia Dagroth, a druidess of O'ma and an adventuring companion of Vanoviel, so that the city would be less of a smudge on nature. It is located primarily on the slopes of the hill on which Champions Castle sits. Tupaia makes her home outside the city, but often visits the Parks District, and when she is at neither place, she is usually tending to affairs in her estate in Mikona, which she inadvertently inherited from the late Lord Dagroth nearly fifty years ago.&lt;br /&gt;
&lt;br /&gt;
=== Temple District === &lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=right&lt;br /&gt;
|[http://www.avlis.org/world/graphics/screenshots/broken_temple_druel_elysia.jpg http://www.avlis.org/world/graphics/screenshots/broken_temple_druel_elysia_thumb.jpg]&lt;br /&gt;
&amp;lt;small&amp;gt;The broken temple of Dru'El&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
The second ring is formed by the Temple District. The district contains temples to many of the major gods of good and in time of siege would be the primary fallback position of the citizens of Elysia. This walled area was the first completed after the castle. The High Priests of all of the major temples selects one of their members each year to be the voting member of the City Council from this district. While it is not always true the chosen high priest is usually rotated through all the temples.&lt;br /&gt;
&lt;br /&gt;
=== Nobles District ===&lt;br /&gt;
The third ring is formed by the Nobles District. This walled and gated area of the city is misnamed since Elysia, being a true democracy, has no nobles. It is simply called the Nobles District because the wealthiest citizens of Elysia live here. The wall surrounding the Nobles District is actually the first city wall that was built nearly twenty-five years ago. It remains a defensible structure even after Elysia continued to grow around it. The four gates leading into the Nobles District are named for the four cardinal points. North gate connects the Nobles District to the Northern Residences. East Gate connects to the Eastern Residences. West Gate connects to the Artisans district. South Gate connects to the Market. The citizens of the Nobles District elect their City Council member yearly by popular vote. &lt;br /&gt;
&lt;br /&gt;
The fourth ring is formed by the remaining districts of the city: Northern Residences, Eastern Residences, Artisans District, Market District, Warehouse District, Forge District, and the Wharves. The entire fourth ring is surrounded by the city wall, which has four gates named for the principal race found on the roads exiting each gate. Elf Gate, on the cities eastern edge, leads to the nation of T'Nanshi. Man Gate, on the south side, leads to the nation of M'Chek. Dwarf Gate, on the northwestern edge, heads towards the nation of Deglos. Dracon Gate, on the west edge of the city just south of the lake, leads to Toran Shaarda. &lt;br /&gt;
&lt;br /&gt;
=== Wharves District === &lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=right&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.avlis.org/world/graphics/screenshots/departing_from_elysia_docks.jpg http://www.avlis.org/world/graphics/screenshots/departing_from_elysia_docks_thumb.jpg]&lt;br /&gt;
&amp;lt;small&amp;gt;Departing from the docks&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
The Wharves District is obviously located on the lake and contains most of Elysia's inns. The port is a major source of income for the city as Elysia is nearly the halfway point between the ocean at Mikona and the mountains of the dwarves in Deglos. The wharves always have a strong military presence, as the Champions are constantly vigilant against attacks that may come from the lake. The voting member of the City Council from the Wharves District is always the Harbormaster. The position is currently filled by Angathon Galenlom, a crusty old elf and rumored reformed pirate. The Wharves are connected to the Warehouse District, the Forge District, and the Artisans District.&lt;br /&gt;
&lt;br /&gt;
=== Forge District ===&lt;br /&gt;
The Forge District is the small area of the city containing many of the skilled professionals in the creation of both martial and everyday materials. The name comes from a visiting dwarf that claimed the district smelled like his home. Rumor has it may have even brought a tear to his eye. This is the area to find all manner of high quality weapons and armor. The member of the City Council from the district is elected by the shop owners and residents. The current councilperson is Ollom Hammersong, a well respected dwarven transplant from Deglos. The Forge District is connected to the Wharves, the Artisans District, and the Warehouse District. &lt;br /&gt;
&lt;br /&gt;
=== Warehouse District === &lt;br /&gt;
The Warehouse District contains all of the city's storage areas for the goods that are entering and leaving the bustling port. Unbeknownst to the City Council and the Elysial Guards, this area also houses one of the few areas of crime in the city. A small thieves' guild, an offshoot of the Grey Dirk in Andarr, is alleged to operate out of one of the district's many warehouses. There is even scuttlebutt that Vanoviel Niltaurwen knows of the guild's existence and allows it to remain, provided it doesn't grow too large. It is speculated that she does this for all of the help that Raven, a former adventuring companion, gave her over the years. It is also whispered that the guild also occasionally does some work for the Champions of O'ma, and still has close ties to the guild run by Raven in Mikona today. The City Council member from this district is selected by the owners of the warehouses. The councilman from this district is Nimir Eowondil, a lesser warehouse owner. This district connects to the Wharves, the Forge District, and the Northern Residences. The Warehouse District also contains Dwarf Gate.&lt;br /&gt;
&lt;br /&gt;
=== Artisans District ===&lt;br /&gt;
The Artisans District contains the city's primary mercantile areas. In this district you can get everything from a magical ring to a pair of trousers and everything inbetween. The heads of the various guilds select one of their numbers to be the district's council members each year. The Artisans District is represented with two members on the City Council. The council members are generally the heads of the guilds that were most profitable in the previous year. The current council members are Legilia Ibiralian, half elf/half dryad head of the weavers' guild, and Simon Wren, human head of the carpenters' guild. This district connects to the Market, the Wharves, and the Forge. It also contains Dracon Gate and West Gate. &lt;br /&gt;
&lt;br /&gt;
=== Market District ===&lt;br /&gt;
The Market District contains most of the city's access to foodstuffs, ranging from wheat grown on the farms outside the city walls to fine elven wine imported from T'Nanshi. The owners of the shops and services in the district vote for one City Council Member and the farmers in the surrounding area also vote for one City Council Member. This gives the Market District, as a whole, two voting members on the City Council. The current Council members are Bieb Galie, an elven farmer and one of the citizens that has been in Elysia the longest, and Seveliwyn Kohajan, a half elf/half nymph grocer. This District connects to the Artisans District and the Eastern Residences. It also contains South Gate. &lt;br /&gt;
&lt;br /&gt;
=== Northern Residences ===&lt;br /&gt;
The Northern Residences contain just that, the residences of most of the citizens of Elysia. This area contains the homes of the lower class of citizens. The house are in good repair, but not large. This district has one City Council member that is elected yearly by popular vote. The current member is Sevywia Qaurwen, a half-elven refugee from Mikona, who arrived in Elysia with nothing and has learned the skills needed to survive. She is a child of war, whose human father raped her elven mother. This district connects to the Warehouse District and the Eastern Residences. It also contains both Elf Gate and North Gate. &lt;br /&gt;
&lt;br /&gt;
=== Eastern Residences ===&lt;br /&gt;
The Eastern Residences contain just that, the residences of the citizens of Elysia. This area contains the homes of the middle class of citizens. The house are in good repair and larger than the homes in the Northern Residences, but not as opulent as the homes in the Nobles District. This district has one City Council member that is elected yearly by popular vote. The current member is Eterra Miryldan, a former elven noble from T'Nanshi who grew disillusioned with the levity of the government there. This district connects to the Market District and the Northern Residences. It also contains both Man Gate and East Gate. &lt;br /&gt;
&lt;br /&gt;
=== Champions Castle ===&lt;br /&gt;
Champions Castle is the headquarters of the Champions of O'ma and as such is the largest single structure in the city. With the exterior castle walls are the exterior bailey and the keep proper with the walled inner bailey. During festival times, the outer bailey is filled with vendors and performers to entertain all the citizens of Elysia. The keep and inner bailey are the nerve center of the Champions of O'ma. The everyday running of the Champions of O'ma are seen to at the local level by the sub-commanders, but the large grand exploits of the Champions of O'ma are planned here. All early training for the Champions of O'ma takes place here. &lt;br /&gt;
&lt;br /&gt;
=== Inner Bailey ===&lt;br /&gt;
The inner Bailey contains the Drill Grounds, Archery Range, the Champions Smithy, the Champions Bowyer, the Champions Stables, the Champions Hospital, and the Champions Temple of O'ma. While these buildings are primarily for use by Champions of O'ma it is not uncommon to see people from all walks of life within the inner bailey. &lt;br /&gt;
&lt;br /&gt;
=== Champions Keep ===&lt;br /&gt;
The Champions Keep contains the formal audience chamber, the Champions Mess, Elysia's library, various meeting and planning rooms, housing for many of the higher level officials in the Champions of O'ma, and Maria Torin's personal laboratory. The Champions Keep is also used for all City Council Meetings but is usually closed to the general public.&lt;br /&gt;
&lt;br /&gt;
== Officials and Well Known Elysians ==&lt;br /&gt;
&lt;br /&gt;
=== Council of Elysia ===&lt;br /&gt;
&lt;br /&gt;
''Maria Torin'', Master Wizard of the Champions of O'ma&amp;lt;br&amp;gt;&lt;br /&gt;
''Laucin Ulyn'', High Cleric of the Champions of O'ma&amp;lt;br&amp;gt;&lt;br /&gt;
''Maj. Derrick Ogresbane'', Le'Megen T'Elysia Duty Supervisor&amp;lt;br&amp;gt;&lt;br /&gt;
''Sevywia Quarwen'', Northern Residences&amp;lt;br&amp;gt;&lt;br /&gt;
''Eterra Miryldan'', Eastern Residences&amp;lt;br&amp;gt;&lt;br /&gt;
''Seveliwyn Kohajan'', Marketplace&amp;lt;br&amp;gt;&lt;br /&gt;
''Bieb Galie'', Marketplace (Usually found at his farm south of Dracon Gate)&amp;lt;br&amp;gt;&lt;br /&gt;
''Nimir Eowondil'', Warehouse District&amp;lt;br&amp;gt;&lt;br /&gt;
''Legila Ibiralian'', Artisan's District&amp;lt;br&amp;gt;&lt;br /&gt;
''Ridan Virewyr'', Artisan's District&amp;lt;br&amp;gt;&lt;br /&gt;
''Angathon Galenlom'', Elysia Wharves&amp;lt;br&amp;gt;&lt;br /&gt;
''Ollom Hammersong'', Forge District&amp;lt;br&amp;gt;&lt;br /&gt;
''Legewiel Ste'te'lin'', Nobles District&amp;lt;br&amp;gt;&lt;br /&gt;
''Drendolyn Steelheart'', Temple District&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Others of Note ===&lt;br /&gt;
&lt;br /&gt;
''Sarmon'', head of the Champions at the Council Chambers&amp;lt;br&amp;gt;&lt;br /&gt;
''Lady Tupaia Dagroth'', Druid of Dagroth Woods&amp;lt;br&amp;gt;&lt;br /&gt;
''Thamior Amakiir'', Seneschal of the Champions Keep&amp;lt;br&amp;gt;&lt;br /&gt;
''Alazmi Alxicus'', Lt. General of Elysian Armed Forces&amp;lt;br&amp;gt;&lt;br /&gt;
''Amaelia Cys'siira'', Elysian Lifestone Keeper&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
* [[Image:Elysia_Welcomes_You.jpg|thumb|300px|Elysia Welcomes You!]]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=216 Elysia Marketplace]&lt;br /&gt;
* [[:Category:ElysiaPCs|Elysian PCs]]&lt;br /&gt;
* [[Major Meeting Points#Elysia|Major Meeting Points]]&lt;br /&gt;
* [[Elysia:Recent_Events|Recent Events]]&lt;br /&gt;
* [[Shop_Locations#Elysia|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#Elysia|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Elysia|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Elysia: avlis.blackdagger.net:5123&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Server information:  The Elysian server entails all of the city of Elysia, its outlying farmslands, and a small section of the T'Nanshi forest, but for all intents and purposes, the entire server is treated as Elysian soil.&lt;br /&gt;
&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Elysia&amp;diff=26964</id>
		<title>Elysia</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Elysia&amp;diff=26964"/>
		<updated>2007-11-21T18:46:00Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Elysia]] is a fortified city located along the shores of [[Lake Eridanus]], along the western edge of [[T'Nanshi]], south of the halfling nation of [[Ferrell]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Elysia1.jpg|thumb|right|300px|Elysia]] &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
The heart of the city is the Champions of O'Ma Castle. It is situated on a hillock nearly a half mile from the shores of Lake Eridanus, the highest land mass for five miles in any direction. The city grew in concentric near circles around the completed castle. It is easiest to imagine Elysia as a bull's eye with [[#Champions Castle:|Champions Castle]] as the center. The only difference is that the bull's eye is shifted right of center if facing north and looking down from above. There are eleven districts in Elysia and they form four concentric rings around Champions Castle. The law in Elysia is upheld by [[Le%27Megen_T%27Elysia |Le'Megen T'Elysia]], The Shield of Elysia.&lt;br /&gt;
&lt;br /&gt;
'''Location'''&lt;br /&gt;
* Along the western edge of T'Nanshi, east of the halfling nation of Ferrell&lt;br /&gt;
&lt;br /&gt;
'''Name Derivation'''&lt;br /&gt;
* Elysia is named after the Neutral Good Outer Plane, Elysium.&lt;br /&gt;
&lt;br /&gt;
'''Predominant Race'''&lt;br /&gt;
* Sylvan. The population consists of mostly [[Elf|elves]], [[Half-Elf|half-elves]], and [[Fey|fairy races]].&lt;br /&gt;
&lt;br /&gt;
== Elysia Districts ==&lt;br /&gt;
While most of the citizens think of Elysia as only their home, the Champions of O'ma consider it both their home and if need be a highly defensible bastion. This thought played a huge role in the design of the city. [[NPCs:Vanoviel Niltaurwen|Vanoviel]] chose the location of Champions Castle carefully. It is situated on a hillock nearly a half mile from the shores of Lake Eridanus, the highest land mass for five miles in any direction. The city grew in concentric near circles around the completed castle. It is easiest to imagine Elysia as a bull's eye with Champions Castle as the center. The only difference is that the bull's eye is shifted right of center if facing north and looking down from above. There are eleven districts in Elysia and they form four concentric rings around Champions Castle. &lt;br /&gt;
&lt;br /&gt;
===Parks District===&lt;br /&gt;
The first ring is formed by the Parks District. This district was created in deference to Tupaia Dagroth, a druidess of O'ma and an adventuring companion of Vanoviel, so that the city would be less of a smudge on nature. It is located primarily on the slopes of the hill on which Champions Castle sits. Tupaia makes her home outside the city, but often visits the Parks District, and when she is at neither place, she is usually tending to affairs in her estate in Mikona, which she inadvertently inherited from the late Lord Dagroth nearly fifty years ago.&lt;br /&gt;
&lt;br /&gt;
=== Temple District === &lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=right&lt;br /&gt;
|[http://www.avlis.org/world/graphics/screenshots/broken_temple_druel_elysia.jpg http://www.avlis.org/world/graphics/screenshots/broken_temple_druel_elysia_thumb.jpg]&lt;br /&gt;
&amp;lt;small&amp;gt;The broken temple of Dru'El&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
The second ring is formed by the Temple District. The district contains temples to many of the major gods of good and in time of siege would be the primary fallback position of the citizens of Elysia. This walled area was the first completed after the castle. The High Priests of all of the major temples selects one of their members each year to be the voting member of the City Council from this district. While it is not always true the chosen high priest is usually rotated through all the temples.&lt;br /&gt;
&lt;br /&gt;
=== Nobles District ===&lt;br /&gt;
The third ring is formed by the Nobles District. This walled and gated area of the city is misnamed since Elysia, being a true democracy, has no nobles. It is simply called the Nobles District because the wealthiest citizens of Elysia live here. The wall surrounding the Nobles District is actually the first city wall that was built nearly twenty-five years ago. It remains a defensible structure even after Elysia continued to grow around it. The four gates leading into the Nobles District are named for the four cardinal points. North gate connects the Nobles District to the Northern Residences. East Gate connects to the Eastern Residences. West Gate connects to the Artisans district. South Gate connects to the Market. The citizens of the Nobles District elect their City Council member yearly by popular vote. &lt;br /&gt;
&lt;br /&gt;
The fourth ring is formed by the remaining districts of the city: Northern Residences, Eastern Residences, Artisans District, Market District, Warehouse District, Forge District, and the Wharves. The entire fourth ring is surrounded by the city wall, which has four gates named for the principal race found on the roads exiting each gate. Elf Gate, on the cities eastern edge, leads to the nation of T'Nanshi. Man Gate, on the south side, leads to the nation of M'Chek. Dwarf Gate, on the northwestern edge, heads towards the nation of Deglos. Dracon Gate, on the west edge of the city just south of the lake, leads to Toran Shaarda. &lt;br /&gt;
&lt;br /&gt;
=== Wharves District === &lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=right&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.avlis.org/world/graphics/screenshots/departing_from_elysia_docks.jpg http://www.avlis.org/world/graphics/screenshots/departing_from_elysia_docks_thumb.jpg]&lt;br /&gt;
&amp;lt;small&amp;gt;Departing from the docks&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
The Wharves District is obviously located on the lake and contains most of Elysia's inns. The port is a major source of income for the city as Elysia is nearly the halfway point between the ocean at Mikona and the mountains of the dwarves in Deglos. The wharves always have a strong military presence, as the Champions are constantly vigilant against attacks that may come from the lake. The voting member of the City Council from the Wharves District is always the Harbormaster. The position is currently filled by Angathon Galenlom, a crusty old elf and rumored reformed pirate. The Wharves are connected to the Warehouse District, the Forge District, and the Artisans District.&lt;br /&gt;
&lt;br /&gt;
=== Forge District ===&lt;br /&gt;
The Forge District is the small area of the city containing many of the skilled professionals in the creation of both martial and everyday materials. The name comes from a visiting dwarf that claimed the district smelled like his home. Rumor has it may have even brought a tear to his eye. This is the area to find all manner of high quality weapons and armor. The member of the City Council from the district is elected by the shop owners and residents. The current councilperson is Ollom Hammersong, a well respected dwarven transplant from Deglos. The Forge District is connected to the Wharves, the Artisans District, and the Warehouse District. &lt;br /&gt;
&lt;br /&gt;
=== Warehouse District === &lt;br /&gt;
The Warehouse District contains all of the city's storage areas for the goods that are entering and leaving the bustling port. Unbeknownst to the City Council and the Elysial Guards, this area also houses one of the few areas of crime in the city. A small thieves' guild, an offshoot of the Grey Dirk in Andarr, is alleged to operate out of one of the district's many warehouses. There is even scuttlebutt that Vanoviel Niltaurwen knows of the guild's existence and allows it to remain, provided it doesn't grow too large. It is speculated that she does this for all of the help that Raven, a former adventuring companion, gave her over the years. It is also whispered that the guild also occasionally does some work for the Champions of O'ma, and still has close ties to the guild run by Raven in Mikona today. The City Council member from this district is selected by the owners of the warehouses. The councilman from this district is Nimir Eowondil, a lesser warehouse owner. This district connects to the Wharves, the Forge District, and the Northern Residences. The Warehouse District also contains Dwarf Gate.&lt;br /&gt;
&lt;br /&gt;
=== Artisans District ===&lt;br /&gt;
The Artisans District contains the city's primary mercantile areas. In this district you can get everything from a magical ring to a pair of trousers and everything inbetween. The heads of the various guilds select one of their numbers to be the district's council members each year. The Artisans District is represented with two members on the City Council. The council members are generally the heads of the guilds that were most profitable in the previous year. The current council members are Legilia Ibiralian, half elf/half dryad head of the weavers' guild, and Simon Wren, human head of the carpenters' guild. This district connects to the Market, the Wharves, and the Forge. It also contains Dracon Gate and West Gate. &lt;br /&gt;
&lt;br /&gt;
=== Market District ===&lt;br /&gt;
The Market District contains most of the city's access to foodstuffs, ranging from wheat grown on the farms outside the city walls to fine elven wine imported from T'Nanshi. The owners of the shops and services in the district vote for one City Council Member and the farmers in the surrounding area also vote for one City Council Member. This gives the Market District, as a whole, two voting members on the City Council. The current Council members are Bieb Galie, an elven farmer and one of the citizens that has been in Elysia the longest, and Seveliwyn Kohajan, a half elf/half nymph grocer. This District connects to the Artisans District and the Eastern Residences. It also contains South Gate. &lt;br /&gt;
&lt;br /&gt;
=== Northern Residences ===&lt;br /&gt;
The Northern Residences contain just that, the residences of most of the citizens of Elysia. This area contains the homes of the lower class of citizens. The house are in good repair, but not large. This district has one City Council member that is elected yearly by popular vote. The current member is Sevywia Qaurwen, a half-elven refugee from Mikona, who arrived in Elysia with nothing and has learned the skills needed to survive. She is a child of war, whose human father raped her elven mother. This district connects to the Warehouse District and the Eastern Residences. It also contains both Elf Gate and North Gate. &lt;br /&gt;
&lt;br /&gt;
=== Eastern Residences ===&lt;br /&gt;
The Eastern Residences contain just that, the residences of the citizens of Elysia. This area contains the homes of the middle class of citizens. The house are in good repair and larger than the homes in the Northern Residences, but not as opulent as the homes in the Nobles District. This district has one City Council member that is elected yearly by popular vote. The current member is Eterra Miryldan, a former elven noble from T'Nanshi who grew disillusioned with the levity of the government there. This district connects to the Market District and the Northern Residences. It also contains both Man Gate and East Gate. &lt;br /&gt;
&lt;br /&gt;
=== Champions Castle ===&lt;br /&gt;
Champions Castle is the headquarters of the Champions of O'ma and as such is the largest single structure in the city. With the exterior castle walls are the exterior bailey and the keep proper with the walled inner bailey. During festival times, the outer bailey is filled with vendors and performers to entertain all the citizens of Elysia. The keep and inner bailey are the nerve center of the Champions of O'ma. The everyday running of the Champions of O'ma are seen to at the local level by the sub-commanders, but the large grand exploits of the Champions of O'ma are planned here. All early training for the Champions of O'ma takes place here. &lt;br /&gt;
&lt;br /&gt;
=== Inner Bailey ===&lt;br /&gt;
The inner Bailey contains the Drill Grounds, Archery Range, the Champions Smithy, the Champions Bowyer, the Champions Stables, the Champions Hospital, and the Champions Temple of O'ma. While these buildings are primarily for use by Champions of O'ma it is not uncommon to see people from all walks of life within the inner bailey. &lt;br /&gt;
&lt;br /&gt;
=== Champions Keep ===&lt;br /&gt;
The Champions Keep contains the formal audience chamber, the Champions Mess, Elysia's library, various meeting and planning rooms, housing for many of the higher level officials in the Champions of O'ma, and Maria Torin's personal laboratory. The Champions Keep is also used for all City Council Meetings but is usually closed to the general public.&lt;br /&gt;
&lt;br /&gt;
== Officials and Well Known Elysians ==&lt;br /&gt;
&lt;br /&gt;
=== Council of Elysia ===&lt;br /&gt;
&lt;br /&gt;
''Maria Torin'', Master Wizard of the Champions of O'ma&amp;lt;br&amp;gt;&lt;br /&gt;
''Laucin Ulyn'', High Cleric of the Champions of O'ma&amp;lt;br&amp;gt;&lt;br /&gt;
''Maj. Derrick Ogresbane'', Le'Megen T'Elysia Duty Supervisor&amp;lt;br&amp;gt;&lt;br /&gt;
''Sevywia Quarwen'', Northern Residences&amp;lt;br&amp;gt;&lt;br /&gt;
''Eterra Miryldan'', Eastern Residences&amp;lt;br&amp;gt;&lt;br /&gt;
''Seveliwyn Kohajan'', Marketplace&amp;lt;br&amp;gt;&lt;br /&gt;
''Bieb Galie'', Marketplace (Usually found at his farm south of Dracon Gate)&amp;lt;br&amp;gt;&lt;br /&gt;
''Nimir Eowondil'', Warehouse District&amp;lt;br&amp;gt;&lt;br /&gt;
''Legila Ibiralian'', Artisan's District&amp;lt;br&amp;gt;&lt;br /&gt;
''Ridan Virewyr'', Artisan's District&amp;lt;br&amp;gt;&lt;br /&gt;
''Angathon Galenlom'', Elysia Wharves&amp;lt;br&amp;gt;&lt;br /&gt;
''Ollom Hammersong'', Forge District&amp;lt;br&amp;gt;&lt;br /&gt;
''Legewiel Ste'te'lin'', Nobles District&amp;lt;br&amp;gt;&lt;br /&gt;
''Drendolyn Steelheart'', Temple District&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Others of Note ===&lt;br /&gt;
&lt;br /&gt;
''Sarmon'', head of the Champions at the Council Chambers&amp;lt;br&amp;gt;&lt;br /&gt;
''Lady Tupaia Dagroth'', Druid of Dagroth Woods&amp;lt;br&amp;gt;&lt;br /&gt;
''Thamior Amakiir'', Seneschal of the Champions Keep&amp;lt;br&amp;gt;&lt;br /&gt;
''Alazmi Alxicus'', Lt. General of Elysian Armed Forces&amp;lt;br&amp;gt;&lt;br /&gt;
''Amaelia Cys'siiri'', Elysian Lifestone Keeper&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
* [[Image:Elysia_Welcomes_You.jpg|thumb|300px|Elysia Welcomes You!]]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=216 Elysia Marketplace]&lt;br /&gt;
* [[:Category:ElysiaPCs|Elysian PCs]]&lt;br /&gt;
* [[Major Meeting Points#Elysia|Major Meeting Points]]&lt;br /&gt;
* [[Elysia:Recent_Events|Recent Events]]&lt;br /&gt;
* [[Shop_Locations#Elysia|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#Elysia|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Elysia|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Elysia: avlis.blackdagger.net:5123&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Server information:  The Elysian server entails all of the city of Elysia, its outlying farmslands, and a small section of the T'Nanshi forest, but for all intents and purposes, the entire server is treated as Elysian soil.&lt;br /&gt;
&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Elysia&amp;diff=26173</id>
		<title>Elysia</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Elysia&amp;diff=26173"/>
		<updated>2007-08-31T19:20:20Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: /* Council of Elysia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Elysia]] is a fortified city located along the shores of [[Lake Eridanus]], along the western edge of [[T'Nanshi]], south of the halfling nation of [[Ferrell]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Elysia1.jpg|thumb|right|300px|Elysia]] &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
The heart of the city is the Champions of O'Ma Castle. It is situated on a hillock nearly a half mile from the shores of Lake Eridanus, the highest land mass for five miles in any direction. The city grew in concentric near circles around the completed castle. It is easiest to imagine Elysia as a bull's eye with [[#Champions Castle:|Champions Castle]] as the center. The only difference is that the bull's eye is shifted right of center if facing north and looking down from above. There are eleven districts in Elysia and they form four concentric rings around Champions Castle. The law in Elysia is upheld by [[Le%27Megen_T%27Elysia |Le'Megen T'Elysia]], The Shield of Elysia.&lt;br /&gt;
&lt;br /&gt;
'''Location'''&lt;br /&gt;
* Along the western edge of T'Nanshi, east of the halfling nation of Ferrell&lt;br /&gt;
&lt;br /&gt;
'''Name Derivation'''&lt;br /&gt;
* Elysia is named after the Neutral Good Outer Plane, Elysium.&lt;br /&gt;
&lt;br /&gt;
'''Predominant Race'''&lt;br /&gt;
* Sylvan. The population consists of mostly [[Elf|elves]], [[Half-Elf|half-elves]], and [[Fey|fairy races]].&lt;br /&gt;
&lt;br /&gt;
== Elysia Districts ==&lt;br /&gt;
While most of the citizens think of Elysia as only their home, the Champions of O'ma consider it both their home and if need be a highly defensible bastion. This thought played a huge role in the design of the city. [[NPCs:Vanoviel Niltaurwen|Vanoviel]] chose the location of Champions Castle carefully. It is situated on a hillock nearly a half mile from the shores of Lake Eridanus, the highest land mass for five miles in any direction. The city grew in concentric near circles around the completed castle. It is easiest to imagine Elysia as a bull's eye with Champions Castle as the center. The only difference is that the bull's eye is shifted right of center if facing north and looking down from above. There are eleven districts in Elysia and they form four concentric rings around Champions Castle. &lt;br /&gt;
&lt;br /&gt;
===Parks District===&lt;br /&gt;
The first ring is formed by the Parks District. This district was created in deference to Tupaia Dagroth, a druidess of O'ma and an adventuring companion of Vanoviel, so that the city would be less of a smudge on nature. It is located primarily on the slopes of the hill on which Champions Castle sits. Tupaia makes her home outside the city, but often visits the Parks District, and when she is at neither place, she is usually tending to affairs in her estate in Mikona, which she inadvertently inherited from the late Lord Dagroth nearly fifty years ago.&lt;br /&gt;
&lt;br /&gt;
=== Temple District === &lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=right&lt;br /&gt;
|[http://www.avlis.org/world/graphics/screenshots/broken_temple_druel_elysia.jpg http://www.avlis.org/world/graphics/screenshots/broken_temple_druel_elysia_thumb.jpg]&lt;br /&gt;
&amp;lt;small&amp;gt;The broken temple of Dru'El&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
The second ring is formed by the Temple District. The district contains temples to many of the major gods of good and in time of siege would be the primary fallback position of the citizens of Elysia. This walled area was the first completed after the castle. The High Priests of all of the major temples selects one of their members each year to be the voting member of the City Council from this district. While it is not always true the chosen high priest is usually rotated through all the temples.&lt;br /&gt;
&lt;br /&gt;
=== Nobles District ===&lt;br /&gt;
The third ring is formed by the Nobles District. This walled and gated area of the city is misnamed since Elysia, being a true democracy, has no nobles. It is simply called the Nobles District because the wealthiest citizens of Elysia live here. The wall surrounding the Nobles District is actually the first city wall that was built nearly twenty-five years ago. It remains a defensible structure even after Elysia continued to grow around it. The four gates leading into the Nobles District are named for the four cardinal points. North gate connects the Nobles District to the Northern Residences. East Gate connects to the Eastern Residences. West Gate connects to the Artisans district. South Gate connects to the Market. The citizens of the Nobles District elect their City Council member yearly by popular vote. &lt;br /&gt;
&lt;br /&gt;
The fourth ring is formed by the remaining districts of the city: Northern Residences, Eastern Residences, Artisans District, Market District, Warehouse District, Forge District, and the Wharves. The entire fourth ring is surrounded by the city wall, which has four gates named for the principal race found on the roads exiting each gate. Elf Gate, on the cities eastern edge, leads to the nation of T'Nanshi. Man Gate, on the south side, leads to the nation of M'Chek. Dwarf Gate, on the northwestern edge, heads towards the nation of Deglos. Dracon Gate, on the west edge of the city just south of the lake, leads to Toran Shaarda. &lt;br /&gt;
&lt;br /&gt;
=== Wharves District === &lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=right&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.avlis.org/world/graphics/screenshots/departing_from_elysia_docks.jpg http://www.avlis.org/world/graphics/screenshots/departing_from_elysia_docks_thumb.jpg]&lt;br /&gt;
&amp;lt;small&amp;gt;Departing from the docks&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
The Wharves District is obviously located on the lake and contains most of Elysia's inns. The port is a major source of income for the city as Elysia is nearly the halfway point between the ocean at Mikona and the mountains of the dwarves in Deglos. The wharves always have a strong military presence, as the Champions are constantly vigilant against attacks that may come from the lake. The voting member of the City Council from the Wharves District is always the Harbormaster. The position is currently filled by Angathon Galenlom, a crusty old elf and rumored reformed pirate. The Wharves are connected to the Warehouse District, the Forge District, and the Artisans District.&lt;br /&gt;
&lt;br /&gt;
=== Forge District ===&lt;br /&gt;
The Forge District is the small area of the city containing many of the skilled professionals in the creation of both martial and everyday materials. The name comes from a visiting dwarf that claimed the district smelled like his home. Rumor has it may have even brought a tear to his eye. This is the area to find all manner of high quality weapons and armor. The member of the City Council from the district is elected by the shop owners and residents. The current councilperson is Ollom Hammersong, a well respected dwarven transplant from Deglos. The Forge District is connected to the Wharves, the Artisans District, and the Warehouse District. &lt;br /&gt;
&lt;br /&gt;
=== Warehouse District === &lt;br /&gt;
The Warehouse District contains all of the city's storage areas for the goods that are entering and leaving the bustling port. Unbeknownst to the City Council and the Elysial Guards, this area also houses one of the few areas of crime in the city. A small thieves' guild, an offshoot of the Grey Dirk in Andarr, is alleged to operate out of one of the district's many warehouses. There is even scuttlebutt that Vanoviel Niltaurwen knows of the guild's existence and allows it to remain, provided it doesn't grow too large. It is speculated that she does this for all of the help that Raven, a former adventuring companion, gave her over the years. It is also whispered that the guild also occasionally does some work for the Champions of O'ma, and still has close ties to the guild run by Raven in Mikona today. The City Council member from this district is selected by the owners of the warehouses. The councilman from this district is Nimir Eowondil, a lesser warehouse owner. This district connects to the Wharves, the Forge District, and the Northern Residences. The Warehouse District also contains Dwarf Gate.&lt;br /&gt;
&lt;br /&gt;
=== Artisans District ===&lt;br /&gt;
The Artisans District contains the city's primary mercantile areas. In this district you can get everything from a magical ring to a pair of trousers and everything inbetween. The heads of the various guilds select one of their numbers to be the district's council members each year. The Artisans District is represented with two members on the City Council. The council members are generally the heads of the guilds that were most profitable in the previous year. The current council members are Legilia Ibiralian, half elf/half dryad head of the weavers' guild, and Simon Wren, human head of the carpenters' guild. This district connects to the Market, the Wharves, and the Forge. It also contains Dracon Gate and West Gate. &lt;br /&gt;
&lt;br /&gt;
=== Market District ===&lt;br /&gt;
The Market District contains most of the city's access to foodstuffs, ranging from wheat grown on the farms outside the city walls to fine elven wine imported from T'Nanshi. The owners of the shops and services in the district vote for one City Council Member and the farmers in the surrounding area also vote for one City Council Member. This gives the Market District, as a whole, two voting members on the City Council. The current Council members are Bieb Galie, an elven farmer and one of the citizens that has been in Elysia the longest, and Seveliwyn Kohajan, a half elf/half nymph grocer. This District connects to the Artisans District and the Eastern Residences. It also contains South Gate. &lt;br /&gt;
&lt;br /&gt;
=== Northern Residences ===&lt;br /&gt;
The Northern Residences contain just that, the residences of most of the citizens of Elysia. This area contains the homes of the lower class of citizens. The house are in good repair, but not large. This district has one City Council member that is elected yearly by popular vote. The current member is Sevywia Qaurwen, a half-elven refugee from Mikona, who arrived in Elysia with nothing and has learned the skills needed to survive. She is a child of war, whose human father raped her elven mother. This district connects to the Warehouse District and the Eastern Residences. It also contains both Elf Gate and North Gate. &lt;br /&gt;
&lt;br /&gt;
=== Eastern Residences ===&lt;br /&gt;
The Eastern Residences contain just that, the residences of the citizens of Elysia. This area contains the homes of the middle class of citizens. The house are in good repair and larger than the homes in the Northern Residences, but not as opulent as the homes in the Nobles District. This district has one City Council member that is elected yearly by popular vote. The current member is Eterra Miryldan, a former elven noble from T'Nanshi who grew disillusioned with the levity of the government there. This district connects to the Market District and the Northern Residences. It also contains both Man Gate and East Gate. &lt;br /&gt;
&lt;br /&gt;
=== Champions Castle ===&lt;br /&gt;
Champions Castle is the headquarters of the Champions of O'ma and as such is the largest single structure in the city. With the exterior castle walls are the exterior bailey and the keep proper with the walled inner bailey. During festival times, the outer bailey is filled with vendors and performers to entertain all the citizens of Elysia. The keep and inner bailey are the nerve center of the Champions of O'ma. The everyday running of the Champions of O'ma are seen to at the local level by the sub-commanders, but the large grand exploits of the Champions of O'ma are planned here. All early training for the Champions of O'ma takes place here. &lt;br /&gt;
&lt;br /&gt;
=== Inner Bailey ===&lt;br /&gt;
The inner Bailey contains the Drill Grounds, Archery Range, the Champions Smithy, the Champions Bowyer, the Champions Stables, the Champions Hospital, and the Champions Temple of O'ma. While these buildings are primarily for use by Champions of O'ma it is not uncommon to see people from all walks of life within the inner bailey. &lt;br /&gt;
&lt;br /&gt;
=== Champions Keep ===&lt;br /&gt;
The Champions Keep contains the formal audience chamber, the Champions Mess, Elysia's library, various meeting and planning rooms, housing for many of the higher level officials in the Champions of O'ma, and Maria Torin's personal laboratory. The Champions Keep is also used for all City Council Meetings but is usually closed to the general public.&lt;br /&gt;
&lt;br /&gt;
== Officials and Well Known Elysians ==&lt;br /&gt;
&lt;br /&gt;
=== Council of Elysia ===&lt;br /&gt;
&lt;br /&gt;
''Maria Torin'', Master Wizard of the Champions of O'ma&amp;lt;br&amp;gt;&lt;br /&gt;
''Laucin Ulyn'', High Cleric of the Champions of O'ma&amp;lt;br&amp;gt;&lt;br /&gt;
''Maj. Derrick Ogresbane'', Le'Megen T'Elysia Duty Supervisor&amp;lt;br&amp;gt;&lt;br /&gt;
''Sevywia Quarwen'', Northern Residences&amp;lt;br&amp;gt;&lt;br /&gt;
''Eterra Miryldan'', Eastern Residences&amp;lt;br&amp;gt;&lt;br /&gt;
''Seveliwyn Kohajan'', Marketplace&amp;lt;br&amp;gt;&lt;br /&gt;
''Bieb Galie'', Marketplace (Usually found at his farm south of Dracon Gate)&amp;lt;br&amp;gt;&lt;br /&gt;
''Nimir Eowondil'', Warehouse District&amp;lt;br&amp;gt;&lt;br /&gt;
''Legila Ibiralian'', Artisan's District&amp;lt;br&amp;gt;&lt;br /&gt;
''Ridan Virewyr'', Artisan's District&amp;lt;br&amp;gt;&lt;br /&gt;
''Angathon Galenlom'', Elysia Wharves&amp;lt;br&amp;gt;&lt;br /&gt;
''Ollom Hammersong'', Forge District&amp;lt;br&amp;gt;&lt;br /&gt;
''Legewiel Ste'te'lin'', Nobles District&amp;lt;br&amp;gt;&lt;br /&gt;
''Drendolyn Steelheart'', Temple District&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Others of Note ===&lt;br /&gt;
&lt;br /&gt;
''Sarmon'', head of the Champions at the Council Chambers&amp;lt;br&amp;gt;&lt;br /&gt;
''Lady Tupaia Dagroth'', Druid of Dagroth Woods&amp;lt;br&amp;gt;&lt;br /&gt;
''Thamior Amakiir'', Seneschal of the Champions Keep&amp;lt;br&amp;gt;&lt;br /&gt;
''Alazmi Alxicus'', Lt. General of Elysian Armed Forces&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
* [[Image:Elysia_Welcomes_You.jpg|thumb|300px|Elysia Welcomes You!]]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=216 Elysia Marketplace]&lt;br /&gt;
* [[:Category:ElysiaPCs|Elysian PCs]]&lt;br /&gt;
* [[Major Meeting Points#Elysia|Major Meeting Points]]&lt;br /&gt;
* [[Elysia:Recent_Events|Recent Events]]&lt;br /&gt;
* [[Shop_Locations#Elysia|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#Elysia|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
=== Elysia Team === &lt;br /&gt;
* '''[[:Category:Team:Senior DM|Senior]]''': [[User:Nighthawk4|Nighthawk4]] &lt;br /&gt;
* '''[[:Category:Team:DM|DMs]]''':&lt;br /&gt;
** [[User:Tq121|Tq121]]&lt;br /&gt;
** [[User:ShardThePious|ShardThePious]]&lt;br /&gt;
** [[User:the_dragonspeaker|the_dragonspeaker]]&lt;br /&gt;
** [[User:Significant_Owl|Significant Owl]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Elysia|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Elysia: avlis.blackdagger.net:5123&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Server information:  The Elysian server entails all of the city of Elysia, its outlying farmslands, and a small section of the T'Nanshi forest, but for all intents and purposes, the entire server is treated as Elysian soil.&lt;br /&gt;
&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Team:DM&amp;diff=25883</id>
		<title>Category:Team:DM</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Team:DM&amp;diff=25883"/>
		<updated>2007-07-29T17:14:05Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Dungeon Master (DM)''' is a player who uses the [http://www.nwnwiki.org/DM_client DM client] and controls [[Wikipedia:Non-player character|NPC]]s and other aspects of the game for [[Wikipedia:Player character|player character]]s.&lt;br /&gt;
&lt;br /&gt;
For the Players, a DM is a DM - whatever word is placed before the word DM. &lt;br /&gt;
All of them are part of the Team, so please feel free to ask any of us if you need help.  &lt;br /&gt;
&lt;br /&gt;
The DM hierarchy goes from high to low: Head DM - Elder DM - Veteran DM - Senior DM - Major DM - Minor DM - Apprentice DM.&lt;br /&gt;
&lt;br /&gt;
DM's are not restricted to any one server, they can DM wherever they want. The category &amp;quot;Server&amp;quot; is just to show you what server the DM knows best, which could be usefull in communicating with the Team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| BORDER=&amp;quot;1&amp;quot; CELLPADDING=&amp;quot;4&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Avatar'''&lt;br /&gt;
|'''Title'''&lt;br /&gt;
|'''Server'''&lt;br /&gt;
|'''Timezone'''&lt;br /&gt;
|'''Email'''&lt;br /&gt;
|-&lt;br /&gt;
|Aeveras&lt;br /&gt;
|Fegall&lt;br /&gt;
|Major DM&lt;br /&gt;
|&lt;br /&gt;
|GMT-5&lt;br /&gt;
|aeveras at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Alexandru_Stanicu Alexandru Stanicu]&lt;br /&gt;
|The Hammer&lt;br /&gt;
|Elder DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-6&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Belasco32&lt;br /&gt;
|Ingoren&lt;br /&gt;
|Minor DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-? &lt;br /&gt;
|-&lt;br /&gt;
|Croton&lt;br /&gt;
|Kuthos&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|LeOr&lt;br /&gt;
|GMT-4&lt;br /&gt;
|croton at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Czarcasm Czarcasm]&lt;br /&gt;
|Keros&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Kurathene&lt;br /&gt;
|GMT-5&lt;br /&gt;
|czarcasm at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Gaelyn_Faerstryd Gaelyn Faerstryd]&lt;br /&gt;
|Clangeddin&lt;br /&gt;
|Major DM&lt;br /&gt;
|Deglos&lt;br /&gt;
|GMT-5&lt;br /&gt;
|gaelyn at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Game-Extremist&lt;br /&gt;
|Harpinger&lt;br /&gt;
|Major DM&lt;br /&gt;
|Dark City&lt;br /&gt;
|GMT+10&lt;br /&gt;
|Game-Extremist at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://wiki.avlis.org/User:Ghostie Ghostie]&lt;br /&gt;
|Verossa&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Wilderness / Elysia&lt;br /&gt;
|GMT+1&lt;br /&gt;
|ghostie at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Havoulov&lt;br /&gt;
|Sharistracterus&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Ferrell&lt;br /&gt;
|GMT+2&lt;br /&gt;
|havoulov at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Jazz Jazz]&lt;br /&gt;
|Wilsash&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Kuras&lt;br /&gt;
|GMT+1&lt;br /&gt;
|jazz at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://wiki.avlis.org/User:Jedisniper Jedisniper]&lt;br /&gt;
|The'ton&lt;br /&gt;
|Major DM&lt;br /&gt;
|&lt;br /&gt;
|GMT+10&lt;br /&gt;
|jedisniper at avlis dot org  &lt;br /&gt;
|-&lt;br /&gt;
|Kinerata&lt;br /&gt;
|Paragus&lt;br /&gt;
|Major DM&lt;br /&gt;
| &lt;br /&gt;
|GMT+10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Korak&lt;br /&gt;
|Kelvos&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Mikona&lt;br /&gt;
|GMT-5&lt;br /&gt;
|korak at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|MasterChamber&lt;br /&gt;
|Dead Dreamer&lt;br /&gt;
|Apprentice DM&lt;br /&gt;
|&lt;br /&gt;
|GMT-?&lt;br /&gt;
|-&lt;br /&gt;
|Marijn&lt;br /&gt;
|Andrinor&lt;br /&gt;
|Elder DM&lt;br /&gt;
|Visimontium&lt;br /&gt;
|GMT+1&lt;br /&gt;
|marijn at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Mistcaller Mistcaller]&lt;br /&gt;
|Destiny&lt;br /&gt;
|Major DM&lt;br /&gt;
|Mikona&lt;br /&gt;
|GMT+3&lt;br /&gt;
|mistcaller at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Micah Ormane&lt;br /&gt;
|Vorin&lt;br /&gt;
|Minor DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:NecroZombie NecroZombie]&lt;br /&gt;
|Bobil&lt;br /&gt;
|Major DM&lt;br /&gt;
|Mikona&lt;br /&gt;
|GMT-5&lt;br /&gt;
|necrozombie at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Nighthawk4 Nighthawk4]&lt;br /&gt;
|Dru'El&lt;br /&gt;
|Head DM&lt;br /&gt;
|Elysia&lt;br /&gt;
|GMT+1&lt;br /&gt;
|nighthawk4 at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Olaf&lt;br /&gt;
|Titania&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|Wilderness&lt;br /&gt;
|GMT-7&lt;br /&gt;
|olaf at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Orleron&lt;br /&gt;
|Angadar&lt;br /&gt;
|The Boss&lt;br /&gt;
|Avlis&lt;br /&gt;
|GMT-4&lt;br /&gt;
|orleron at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Papainhell papainhell]&lt;br /&gt;
|Kimonictinus&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|Deglos&lt;br /&gt;
|GMT-4&lt;br /&gt;
|papainhell at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:RCon RCon]&lt;br /&gt;
|Evrak&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Wilderness&lt;br /&gt;
|GMT-4&lt;br /&gt;
|rcon at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Renedq renedq]&lt;br /&gt;
|Blibdoolpoolp&lt;br /&gt;
|Major DM    &lt;br /&gt;
|Mikona&lt;br /&gt;
|GMT-5&lt;br /&gt;
|renedq at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|rhampshire&lt;br /&gt;
|Aryeh Gidol&lt;br /&gt;
|Major DM&lt;br /&gt;
|LeOr&lt;br /&gt;
|GMT-1&lt;br /&gt;
|rhampshire at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Schaek&lt;br /&gt;
|Gruumsh&lt;br /&gt;
|Apprentice DM&lt;br /&gt;
|Visimontium&lt;br /&gt;
|GMT+1&lt;br /&gt;
|schaek at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Shardthepious&lt;br /&gt;
|Ra-Ghul&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Elysia&lt;br /&gt;
|GMT-5&lt;br /&gt;
|shardthepious at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Silk&lt;br /&gt;
|Andrinor&lt;br /&gt;
|IT Director&lt;br /&gt;
|Avlis&lt;br /&gt;
|GMT-5&lt;br /&gt;
|silk at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Snow&lt;br /&gt;
|Aarilax&lt;br /&gt;
|Senior DM&lt;br /&gt;
| &lt;br /&gt;
|GMT+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Spool32&lt;br /&gt;
|Pelar&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|Wilderness&lt;br /&gt;
|GMT-5&lt;br /&gt;
|spool32 at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Swoods241078&lt;br /&gt;
|Ptah&lt;br /&gt;
|Major DM&lt;br /&gt;
|Visimontium&lt;br /&gt;
|GMT+1&lt;br /&gt;
|swoods241078 at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|the_dragonspeaker&lt;br /&gt;
|Maleki&lt;br /&gt;
|Major DM&lt;br /&gt;
|Elysia&lt;br /&gt;
|GMT-4&lt;br /&gt;
|the_dragonspeaker at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Themicles&lt;br /&gt;
|Themicles&lt;br /&gt;
|Minor DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-4&lt;br /&gt;
|themicles at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|tq121&lt;br /&gt;
|Dre'Ana&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|Elysia&lt;br /&gt;
|GMT+1&lt;br /&gt;
|tq121 at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Trigger&lt;br /&gt;
|Yeraiah&lt;br /&gt;
|Major DM&lt;br /&gt;
| &lt;br /&gt;
|GMT+1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Vian&lt;br /&gt;
|Gorethar&lt;br /&gt;
|Senior DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-?&lt;br /&gt;
|vian at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Wolfwielder wolfwielder]&lt;br /&gt;
|Balgar&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Deglos&lt;br /&gt;
|GMT-5&lt;br /&gt;
|wolfwielder at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Xarthna&lt;br /&gt;
|Dra'Nar&lt;br /&gt;
|Major DM&lt;br /&gt;
|&lt;br /&gt;
|GMT-5&lt;br /&gt;
|xarthna at avlis dot org&lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
[[Category:Team| DM]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Talk:Magic&amp;diff=25797</id>
		<title>Talk:Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Talk:Magic&amp;diff=25797"/>
		<updated>2007-07-14T21:49:45Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: *pwns ringtones*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Sorcerer&amp;diff=25653</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Sorcerer&amp;diff=25653"/>
		<updated>2007-07-01T14:49:55Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: reverting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Ir sorcerer.gif|Sorcerer]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sorcerer.jpg|frame|Sorcerer|]]&lt;br /&gt;
[[Image:Sorcerer_f.jpg|frame|Sorcerer]]&lt;br /&gt;
'''Description''': Sorcerers are [[arcane]] spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories - just raw power that they direct at will. Sorcerers know fewer spells than [[Wizard|wizards]] do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike [[Wizard|wizards]], sorcerers cannot specialize in a [[Spell school|school of magic]]. Since sorcerers gain their powers without undergoing the years of rigorous study that [[Wizard|wizards]] go through, they have more time to learn fighting skills and are proficient with simple weapons.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d4&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor (Robes), Weapons ([[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 2 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency %28Exotic%29|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency %28Martial%29|Weapon Proficiency (Martial)]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Will|Will]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': [[Arcane]] ([[NWN:Charisma|Charisma]]-based, no need for preparation, armor related chance of [[NWN:spell failure|spell failure]] is a factor). Must have a [[NWN:Charisma|Charisma]] score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[Summon Familiar|Summon Familiar]]&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{| border=0 width=100%&lt;br /&gt;
! &amp;lt;u&amp;gt;Level 0&amp;lt;/u&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 1&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 2&amp;lt;/U&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                             &amp;lt;!-- 0 level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Acid Splash|Acid Splash]]&lt;br /&gt;
*[[Magic:Daze|Daze]]&lt;br /&gt;
*[[Magic:Electric Jolt|Electric Jolt]]&lt;br /&gt;
*[[Magic:Flare|Flare]]&lt;br /&gt;
*[[Magic:Light|Light]]&lt;br /&gt;
*[[Magic:Ray of Frost|Ray of Frost]]&lt;br /&gt;
*[[Magic:Resistance|Resistance]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                             &amp;lt;!-- 1st level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Benign Transposition|Benign Transposition]]&lt;br /&gt;
*[[Magic:Burning Bolt|Burning Bolt]]&lt;br /&gt;
*[[Magic:Burning Hands|Burning Hands]]&lt;br /&gt;
*[[Magic:Charm Person|Charm Person]]&lt;br /&gt;
*[[Magic:Chill Touch|Chill Touch]]&lt;br /&gt;
*[[Magic:Color Spray|Color Spray]]&lt;br /&gt;
*[[Magic:Endure Elements|Endure Elements]]&lt;br /&gt;
*[[Magic:Expeditious Retreat|Expeditious Retreat]]&lt;br /&gt;
*[[Magic:Grease|Grease]]&lt;br /&gt;
*[[Magic:Hail of Stone|Hail of Stone]]&lt;br /&gt;
*[[Magic:Horizikauls Boom|Horizikaul's Boom]]&lt;br /&gt;
*[[Magic:Ice Dagger|Ice Dagger]]&lt;br /&gt;
*[[Magic:Identify|Identify]]&lt;br /&gt;
*[[Magic:Ironguts|Ironguts]]&lt;br /&gt;
*[[Magic:Lesser Acid Orb|Lesser Acid Orb]]&lt;br /&gt;
*[[Magic:Lesser Cold Orb|Lesser Cold Orb]]&lt;br /&gt;
*[[Magic:Lesser Electric Orb|Lesser Electric Orb]]&lt;br /&gt;
*[[Magic:Lesser Fire Orb|Lesser Fire Orb]]&lt;br /&gt;
*[[Magic:Mage Armor|Mage Armor]]&lt;br /&gt;
*[[Magic:Magic Missile|Magic Missile]]&lt;br /&gt;
*[[Magic:Magic Weapon|Magic Weapon]]&lt;br /&gt;
*[[Magic:Negative Energy Ray|Negative Energy Ray]]&lt;br /&gt;
*[[Magic:Protection from Alignment|Protection from Alignment]]&lt;br /&gt;
*[[Magic:Ray of Enfeeblement|Ray of Enfeeblement]]&lt;br /&gt;
*[[Magic:Scare|Scare]]&lt;br /&gt;
*[[Magic:Shelgarns Persistent Blade|Shelgarn's Persistent Blade]]&lt;br /&gt;
*[[Magic:Shield|Shield]]&lt;br /&gt;
*[[Magic:Sleep|Sleep]]&lt;br /&gt;
*[[Magic:Snillocs Snowball|Snilloc's Snowball]]&lt;br /&gt;
*[[Magic:Summon Creature I|Summon Creature I]]&lt;br /&gt;
*[[Magic:True Strike|True Strike]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                             &amp;lt;!-- 2nd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Agannazzars Scorcher|Agannazzar's Scorcher]]&lt;br /&gt;
*[[Magic:Balagarns Iron Horn|Balagarn's Iron Horn]]&lt;br /&gt;
*[[Magic:Baleful Transposition|Baleful Transposition]]&lt;br /&gt;
*[[Magic:Blindness and Deafness|Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Blur|Blur]]&lt;br /&gt;
*[[Magic:Bulls Strength|Bull's Strength]]&lt;br /&gt;
*[[Magic:Cats Grace|Cat's Grace]]&lt;br /&gt;
*[[Magic:Cloud of Bewilderment|Cloud of Bewilderment]]&lt;br /&gt;
*[[Magic:Combust|Combust]]&lt;br /&gt;
*[[Magic:Continual Flame|Continual Flame]] &lt;br /&gt;
*[[Magic:Curse of Impending Blades|Curse of Impending Blades]]&lt;br /&gt;
*[[Magic:Darkness|Darkness]]&lt;br /&gt;
*[[Magic:Death Armor|Death Armor]]&lt;br /&gt;
*[[Magic:Eagles Splendor|Eagle's Splendor]]&lt;br /&gt;
*[[Magic:Endurance|Endurance]]&lt;br /&gt;
*[[Magic:Fireburst|Firburst]]&lt;br /&gt;
*[[Magic:Flame Weapon|Flame Weapon]]&lt;br /&gt;
*[[Magic:Foxs Cunning|Fox's Cunning]]&lt;br /&gt;
*[[Magic:Gedlees Electric Loop|Gedlee's Electric Loop]]&lt;br /&gt;
*[[Magic:Ghostly Visage|Ghostly Visage]]&lt;br /&gt;
*[[Magic:Ghoul Touch|Ghoul Touch]]&lt;br /&gt;
*[[Magic:Glitterdust|Glitterdust]]&lt;br /&gt;
*[[Magic:Invisibility|Invisibility]]&lt;br /&gt;
*[[Magic:Knock|Knock]]&lt;br /&gt;
*[[Magic:Lesser Dispel|Lesser Dispel]]&lt;br /&gt;
*[[Magic:Melfs Acid Arrow|Melf's Acid Arrow]]&lt;br /&gt;
*[[Magic:Owls Wisdom|Owl's Wisdom]]&lt;br /&gt;
*[[Magic:Resist Elements|Resist Elements]]&lt;br /&gt;
*[[Magic:See Invisibility|See Invisibility]]&lt;br /&gt;
*[[Magic:Shadow Spray|Shadow Spray]]&lt;br /&gt;
*[[Magic:Snillocs Snowball Storm|Snilloc's Snowball Storm]]&lt;br /&gt;
*[[Magic:Stone Bones|Stone Bones]]&lt;br /&gt;
*[[Magic:Summon Creature II|Summon Creature II]]&lt;br /&gt;
*[[Magic:Tashas Hideous Laughter|Tasha's Hideous Laughter]]&lt;br /&gt;
*[[Magic:Ultravision|Ultravision]]&lt;br /&gt;
*[[Magic:Web|Web]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 3&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 4&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 5&amp;lt;/U&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                             &amp;lt;!-- 3rd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Clairaudience and Clairvoyance|Clairaudience/Clairvoyance]]&lt;br /&gt;
*[[Magic:Clarity|Clarity]]&lt;br /&gt;
*[[Magic:Dispel Magic|Dispel Magic]]&lt;br /&gt;
*[[Magic:Displacement|Displacement]]&lt;br /&gt;
*[[Magic:Find Traps|Find Traps]]&lt;br /&gt;
*[[Magic:Fireball|Fireball]]&lt;br /&gt;
*[[Magic:Flame Arrow|Flame Arrow]]&lt;br /&gt;
*[[Magic:Flashburst|Flashburst]]&lt;br /&gt;
*[[Magic:Forceblast|Forceblast]]&lt;br /&gt;
*[[Magic:Greater Magic Weapon|Greater Magic Weapon]]&lt;br /&gt;
*[[Magic:Gust of Wind|Gust of Wind]]&lt;br /&gt;
*[[Magic:Haste|Haste]]&lt;br /&gt;
*[[Magic:Hold Person|Hold Person]]&lt;br /&gt;
*[[Magic:Heroism|Heroism]]&lt;br /&gt;
*[[Magic:Ice Burst|Ice Burst]]&lt;br /&gt;
*[[Magic:Improved Mage Armor|Improved Mage Armor]]&lt;br /&gt;
*[[Magic:Invisibility Sphere|Invisibility Sphere]]&lt;br /&gt;
*[[Magic:Keen Edge|Keen Edge]]&lt;br /&gt;
*[[Magic:Legions Curse of Impending Blades|Legion's Curse of Impending Blades]]&lt;br /&gt;
*[[Magic:Lightning Bolt|Lightning Bolt]]&lt;br /&gt;
*[[Magic:Magic Circle Against Alignment|Magic Circle Against Alignment]]&lt;br /&gt;
*[[Magic:Mestils Acid Breath|Mestil's Acid Breath]]&lt;br /&gt;
*[[Magic:Negative Energy Burst|Negative Energy Burst]]&lt;br /&gt;
*[[Magic:Protection from Elements|Protection from Elements]]&lt;br /&gt;
*[[Magic:Scintillating Sphere|Scintillating Sphere]]&lt;br /&gt;
*[[Magic:Serpents Sigh|Serpent's Sigh]]&lt;br /&gt;
*[[Magic:Slow|Slow]]&lt;br /&gt;
*[[Magic:Spiderskin|Spiderskin]]&lt;br /&gt;
*[[Magic:Stinking Cloud|Stinking Cloud]]&lt;br /&gt;
*[[Magic:Summon Creature III|Summon Creature III]]&lt;br /&gt;
*[[Magic:Vampiric Touch|Vampiric Touch]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                             &amp;lt;!-- 4th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Acid Orb|Acid Orb]]&lt;br /&gt;
*[[Magic:Bestow Curse|Bestow Curse]]&lt;br /&gt;
*[[Magic:Blast of Flame|Blast of Flame]]&lt;br /&gt;
*[[Magic:Charm Monster|Charm Monster]]&lt;br /&gt;
*[[Magic:Confusion|Confusion]]&lt;br /&gt;
*[[Magic:Contagion|Contagion]]&lt;br /&gt;
*[[Magic:Dimension Door|Dimension Door]]&lt;br /&gt;
*[[Magic:Elemental Shield|Elemental Shield]]&lt;br /&gt;
*[[Magic:Electric Orb|Electric Orb]]&lt;br /&gt;
*[[Magic:Enervation|Enervation]]&lt;br /&gt;
*[[Magic:Evards Black Tentacles|Evard's Black Tentacles]]&lt;br /&gt;
*[[Magic:Fear|Fear]]&lt;br /&gt;
*[[Magic:Fire Orb|Fire Orb]]&lt;br /&gt;
*[[Magic:Ice Storm|Ice Storm]]&lt;br /&gt;
*[[Magic:Ilyykurs Mantle|Ilyykur's Mantle]]&lt;br /&gt;
*[[Magic:Improved Invisibility|Improved Invisibility]]&lt;br /&gt;
*[[Magic:Isaacs Lesser Missile Storm|Isaac's Lesser Missile Storm]]&lt;br /&gt;
*[[Magic:Lesser Spell Breach|Lesser Spell Breach]]&lt;br /&gt;
*[[Magic:Lower Spell Resistance|Lower Spell Resistance]]&lt;br /&gt;
*[[Magic:Mass Ultravision|Mass Ultravision]]&lt;br /&gt;
*[[Magic:Minor Globe of Invulnerability|Minor Globe of Invulnerability]]&lt;br /&gt;
*[[Magic:Phantasmal Killer|Phantasmal Killer]]&lt;br /&gt;
*[[Magic:Polymorph Self|Polymorph Self]]&lt;br /&gt;
*[[Magic:Remove Blindness and Deafness|Remove Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Remove Curse|Remove Curse]]&lt;br /&gt;
*[[Magic:Shadow Conjuration|Shadow Conjuration]]&lt;br /&gt;
*[[Magic:Sinsaburs Baleful Bolt|Sinsabur's Baleful Bolt]]&lt;br /&gt;
*[[Magic:Sonic Orb|Sonic Orb]]&lt;br /&gt;
*[[Magic:Stoneskin|Stoneskin]]&lt;br /&gt;
*[[Magic:Summon Creature IV|Summon Creature IV]]&lt;br /&gt;
*[[Magic:Viscid Globe|Viscid Globe]]&lt;br /&gt;
*[[Magic:Wall of Fire|Wall of Fire]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                             &amp;lt;!-- 5th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Animate Dead|Animate Dead]]&lt;br /&gt;
*[[Magic:Ball Lightning|Ball Lightning]]&lt;br /&gt;
*[[Magic:Bigbys Interposing Hand|Bigby's Interposing Hand]]&lt;br /&gt;
*[[Magic:Cloudkill|Cloudkill]]&lt;br /&gt;
*[[Magic:Cone of Cold|Cone of Cold]]&lt;br /&gt;
*[[Magic:Dismissal|Dismissal]]&lt;br /&gt;
*[[Magic:Dominate Person|Dominate Person]]&lt;br /&gt;
*[[Magic:Energy Buffer|Energy Buffer]]&lt;br /&gt;
*[[Magic:Feeblemind|Feeblemind]]&lt;br /&gt;
*[[Magic:Firebrand|Firebrand]]&lt;br /&gt;
*[[Magic:Greater Fireburst|Greater Fireburst]]&lt;br /&gt;
*[[Magic:Greater Shadow Conjuration|Greater Shadow Conjuration]]&lt;br /&gt;
*[[Magic:Hold Monster|Hold Monster]]&lt;br /&gt;
*[[Magic:Lesser Mind Blank|Lesser Mind Blank]]&lt;br /&gt;
*[[Magic:Lesser Planar Binding|Lesser Planar Binding]]&lt;br /&gt;
*[[Magic:Lesser Spell Mantle|Lesser Spell Mantle]]&lt;br /&gt;
*[[Magic:Mestils Acid Sheath|Mestil's Acid Sheath]]&lt;br /&gt;
*[[Magic:Mind Fog|Mind Fog]]&lt;br /&gt;
*[[Magic:Snillocs Major Missile|Snilloc's Major Missile]]&lt;br /&gt;
*[[Magic:Summon Creature V|Summon Creature V]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 6&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 7&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 8&amp;lt;/U&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                             &amp;lt;!-- 6th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Acid Fog|Acid Fog]]&lt;br /&gt;
*[[Magic:Acid Storm|Acid Storm]]&lt;br /&gt;
*[[Magic:Bigbys Forceful Hand|Bigby's Forceful Hand]]&lt;br /&gt;
*[[Magic:Chain Lightning|Chain Lightning]]&lt;br /&gt;
*[[Magic:Circle of Death|Circle of Death]]&lt;br /&gt;
*[[Magic:Disintegrate|Disintegrate]]&lt;br /&gt;
*[[Magic:Ethereal Visage|Ethereal Visage]]&lt;br /&gt;
*[[Magic:Flesh to Stone|Flesh to Stone]]&lt;br /&gt;
*[[Magic:Isaacs Greater Missile Storm|Isaac's Greater Missile Storm]]&lt;br /&gt;
*[[Magic:Globe of Invulnerability|Globe of Invulnerability]]&lt;br /&gt;
*[[Magic:Greater Dispelling|Greater Dispelling]]&lt;br /&gt;
*[[Magic:Greater Heroism|Greater Heroism]]&lt;br /&gt;
*[[Magic:Greater Spell Breach|Greater Spell Breach]]&lt;br /&gt;
*[[Magic:Greater Stoneskin|Greater Stoneskin]]&lt;br /&gt;
*[[Magic:Isaacs Greater Missile Storm|Isaac's Greater Missile Storm]]&lt;br /&gt;
*[[Magic:Legend Lore|Legend Lore]]&lt;br /&gt;
*[[Magic:Mass Haste|Mass Haste]]&lt;br /&gt;
*[[Magic:Planar Binding|Planar Binding]]&lt;br /&gt;
*[[Magic:Shades|Shades]]&lt;br /&gt;
*[[Magic:Stone to Flesh|Stone to Flesh]]&lt;br /&gt;
*[[Magic:Summon Creature VI|Summon Creature VI]]&lt;br /&gt;
*[[Magic:Tensers Transformation|Tenser's Transformation]]&lt;br /&gt;
*[[Magic:True Seeing|True Seeing]]&lt;br /&gt;
*[[Magic:Undeath To Death|Undeath To Death]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                             &amp;lt;!-- 7th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Bigbys Grasping Hand|Bigby's Grasping Hand]]&lt;br /&gt;
*[[Magic:Banishment|Banishment]]&lt;br /&gt;
*[[Magic:Control Undead|Control Undead]]&lt;br /&gt;
*[[Magic:Delayed Blast Fireball|Delayed Blast Fireball]]&lt;br /&gt;
*[[Magic:Energy Immunity|Energy Immunity]]&lt;br /&gt;
*[[Magic:Finger of Death|Finger of Death]]&lt;br /&gt;
*[[Magic:Great Thunderclap|Great Thunderclap]]&lt;br /&gt;
*[[Magic:Mass Hold Person|Mass Hold Person]]&lt;br /&gt;
*[[Magic:Mordenkainens Sword|Mordenkainen's Sword]]&lt;br /&gt;
*[[Magic:Nybors Stern Reproof|Nybor's Stern Reproof]]&lt;br /&gt;
*[[Magic:Power Word Stun|Power Word, Stun]]&lt;br /&gt;
*[[Magic:Prismatic Spray|Prismatic Spray]]&lt;br /&gt;
*[[Magic:Protection from Spells|Protection from Spells]]&lt;br /&gt;
*[[Magic:Shadow Shield|Shadow Shield]]&lt;br /&gt;
*[[Magic:Spell Mantle|Spell Mantle]]&lt;br /&gt;
*[[Magic:Summon Creature VII|Summon Creature VII]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                             &amp;lt;!-- 8th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Bigbys Clenched Fist|Bigby's Clenched Fist]]&lt;br /&gt;
*[[Magic:Blackstaff|Blackstaff]]&lt;br /&gt;
*[[Magic:Create Undead|Create Undead]]&lt;br /&gt;
*[[Magic:Flensing|Flensing]]&lt;br /&gt;
*[[Magic:Greater Planar Binding|Greater Planar Binding]]&lt;br /&gt;
*[[Magic:Greater Sanctuary|Greater Sanctuary]]&lt;br /&gt;
*[[Magic:Horrid Wilting|Horrid Wilting]]&lt;br /&gt;
*[[Magic:Incendiary Cloud|Incendiary Cloud]]&lt;br /&gt;
*[[Magic:Mantle of Egregious Might|Mantle of Egregious Might]]&lt;br /&gt;
*[[Magic:Mass Blindness and Deafness|Mass Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Mass Charm|Mass Charm]]&lt;br /&gt;
*[[Magic:Mind Blank|Mind Blank]]&lt;br /&gt;
*[[Magic:Premonition|Premonition]]&lt;br /&gt;
*[[Magic:Summon Creature VIII|Summon Creature VIII]]&lt;br /&gt;
*[[Magic:Sunburst|Sunburst]]&lt;br /&gt;
*[[Magic:Wall of Greater Dispel Magic|Wall of Greater Dispel Magic]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 9&amp;lt;/U&amp;gt; !! !!&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                             &amp;lt;!-- 9th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Bigbys Crushing Hand|Bigby's Crushing Hand]]&lt;br /&gt;
*[[Magic:Black Blade of Disaster|Black Blade of Disaster]]&lt;br /&gt;
*[[Magic:Dominate Monster|Dominate Monster]]&lt;br /&gt;
*[[Magic:Energy Drain|Energy Drain]]&lt;br /&gt;
*[[Magic:Gate|Gate]]&lt;br /&gt;
*[[Magic:Greater Spell Mantle|Greater Spell Mantle]]&lt;br /&gt;
*[[Magic:Mass Hold Monster|Mass Hold Monster]]&lt;br /&gt;
*[[Magic:Meteor Swarm|Meteor Swarm]]&lt;br /&gt;
*[[Magic:Mordenkainens Disjunction|Mordenkainen's Disjunction]]&lt;br /&gt;
*[[Magic:Power Word Kill|Power Word, Kill]]&lt;br /&gt;
*[[Magic:Shapechange|Shapechange]]&lt;br /&gt;
*[[Magic:Sphere of Ultimate Destruction|Sphere of Ultimate Destruction]]&lt;br /&gt;
*[[Magic:Summon Creature IX|Summon Creature IX]]&lt;br /&gt;
*[[Magic:Time Stop|Time Stop]]&lt;br /&gt;
*[[Magic:Wail of The Banshee|Wail of The Banshee]]&lt;br /&gt;
*[[Magic:Weird|Weird]]&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells per Day==&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
!&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;0&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;1&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;5&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;6&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;7&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;8&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;9&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1||5||3||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|2||6||4||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|3||6||5||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|4||6||6||3||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|5||6||6||4||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|6||6||6||5||3||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|7||6||6||6||4||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|8||6||6||6||5||3||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|9||6||6||6||6||4||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|10||6||6||6||6||5||3||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|11||6||6||6||6||6||4||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|12||6||6||6||6||6||5||3||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|13||6||6||6||6||6||6||4||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|14||6||6||6||6||6||6||5||3||*||*&lt;br /&gt;
|-&lt;br /&gt;
|15||6||6||6||6||6||6||6||4||*||*&lt;br /&gt;
|-&lt;br /&gt;
|16||6||6||6||6||6||6||6||5||3||*&lt;br /&gt;
|-&lt;br /&gt;
|17||6||6||6||6||6||6||6||6||4||*&lt;br /&gt;
|-&lt;br /&gt;
|18||6||6||6||6||6||6||6||6||5||3&lt;br /&gt;
|-&lt;br /&gt;
|19||6||6||6||6||6||6||6||6||6||4&lt;br /&gt;
|-&lt;br /&gt;
|20||6||6||6||6||6||6||6||6||6||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Spells==&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
!&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;0&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;1&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;5&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;6&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;7&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;8&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;9&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1||4||2||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|2||5||2||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|3||5||3||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|4||6||3||1||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|5||6||4||2||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|6||7||4||2||1||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|7||7||5||3||2||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|8||7||5||3||2||1||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|9||7||5||4||3||2||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|10||7||5||4||3||2||1||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|11||7||5||5||4||3||2||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|12||7||5||5||4||3||2||1||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|13||7||5||5||4||4||3||2||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|14||7||5||5||4||4||3||2||1||*||*&lt;br /&gt;
|-&lt;br /&gt;
|15||7||5||5||4||4||4||3||2||*||*&lt;br /&gt;
|-&lt;br /&gt;
|16||7||5||5||4||4||4||3||2||1||*&lt;br /&gt;
|-&lt;br /&gt;
|17||7||5||5||4||4||4||3||3||2||*&lt;br /&gt;
|-&lt;br /&gt;
|18||7||5||5||4||4||4||3||3||2||1&lt;br /&gt;
|-&lt;br /&gt;
|19||7||5||5||4||4||4||3||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|20||7||5||5||4||4||4||3||3||3||3&lt;br /&gt;
|}&lt;br /&gt;
[[Image:ife x2epsorc.gif|right|Epic Sorcerer]]&lt;br /&gt;
&lt;br /&gt;
==Epic Sorcerer==&lt;br /&gt;
'''Skill Points''': 2 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 23, 26, 29, 32, 35, 38&lt;br /&gt;
&lt;br /&gt;
===Epic Sorcerer Bonus Feats===&lt;br /&gt;
:: [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[NWN:Epic Energy Resistance|Epic Energy Resistance]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[NWN:Great Charisma|Great Charisma]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Spell Focus|Spell Focus]]&lt;br /&gt;
&lt;br /&gt;
===Epic Sorcerer Spells===&lt;br /&gt;
:: [[Epic spell: dragon knight]], [[Epic spell: greater ruin]], [[Epic spell: hellball]], [[Epic spell: epic mage armor]], [[Epic spell: mummy dust]], [[Epic spell: epic warding]]&lt;br /&gt;
&lt;br /&gt;
===Epic Selectable Class Feats=== &lt;br /&gt;
:: [[NWN:Blinding Speed|Blinding Speed]], &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=110 Avlis Private Discussion: Mages], a private class discussion forum. PM Moderators [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3669 Jordicus] or [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=10469 Plethora] to request access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Wiki:Contributing_to_the_Avlis_Wiki&amp;diff=24665</id>
		<title>Avlis Wiki:Contributing to the Avlis Wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Wiki:Contributing_to_the_Avlis_Wiki&amp;diff=24665"/>
		<updated>2007-04-10T21:43:28Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: Reverted to previous copy, undoing mass deletion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome and thank you for your contributions.&lt;br /&gt;
&lt;br /&gt;
Everyone and anyone can edit pages on the Avlis Wiki &amp;amp;mdash; even ''this'' page! Just click the '''edit''' tab at the top of any page (except for [[Wikipedia:This page is protected|protected pages]]) if you think it needs any improvement or new information. You don't need anything special; you just need to start by [[Getting Started on the Avlis Wiki|making a account]] or logging back in. You may want to experiment first; this way, you avoid the risk of &amp;quot;messing up&amp;quot; a real article.  Head over to [[The Graffiti Wall|the sandbox]], where you can practice editing to your heart's content.  To practise editing an existing page like this one, just copy and paste it from the article's edit page into the sandbox.  To learn more, read the instructions [[Help:Editing|here]] and check out the '''[[Wikipedia:Tutorial|Wikipedia Tutorial]]''' to learn the basic info you should know as a member of our project. Also read the remarks in the [[AvlisWiki:Style Manual|Avlis Wiki Style Manual]]. &lt;br /&gt;
&lt;br /&gt;
==What pages need contributions==&lt;br /&gt;
You can help by updating [[:Category:Stubs|stubs]] or creating [[Special:Wantedpages|wanted pages]].&lt;br /&gt;
&lt;br /&gt;
==What needs to be done in general==&lt;br /&gt;
In the [[Projects]] page, there's a list of everything that needs to be done on the wiki.&lt;br /&gt;
&lt;br /&gt;
==Deletion requests==&lt;br /&gt;
If you'd like to delete a page, just add &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; to the page, and it will be added to the [[:Category:Candidates for deletion|candidates for deletion]] list. Thanks. --[[User:Tissa|Tissa]] 06:25, 1 Mar 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
[[Category:AvlisWiki]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Team:DM&amp;diff=24595</id>
		<title>Category:Team:DM</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Team:DM&amp;diff=24595"/>
		<updated>2007-03-26T19:24:40Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Dungeon Master (DM)''' is a player who uses the [http://www.nwnwiki.org/DM_client DM client] and controls [[Wikipedia:Non-player character|NPC]]s and other aspects of the game for [[Wikipedia:Player character|player character]]s.&lt;br /&gt;
&lt;br /&gt;
For the Players, a DM is a DM - whatever word is placed before the word DM. &lt;br /&gt;
All of them are part of the Team, so please feel free to ask any of us if you need help.  &lt;br /&gt;
&lt;br /&gt;
The DM hierarchy goes from high to low: Head DM - Elder DM - Veteran DM - Senior DM - Major DM - Minor DM - Apprentice DM.&lt;br /&gt;
&lt;br /&gt;
DM's are not restricted to any one server, they can DM wherever they want. The category &amp;quot;Server&amp;quot; is just to show you what server the DM knows best, which could be usefull in communicating with the Team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| BORDER=&amp;quot;1&amp;quot; CELLPADDING=&amp;quot;4&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Avatar'''&lt;br /&gt;
|'''Title'''&lt;br /&gt;
|'''Server'''&lt;br /&gt;
|'''Timezone'''&lt;br /&gt;
|'''Email'''&lt;br /&gt;
|-&lt;br /&gt;
|Aeveras&lt;br /&gt;
|Fegall&lt;br /&gt;
|Apprentice DM&lt;br /&gt;
|&lt;br /&gt;
|GMT-5&lt;br /&gt;
|aeveras at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Alexandru_Stanicu Alexandru Stanicu]&lt;br /&gt;
|The Hammer&lt;br /&gt;
|Elder DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-6&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Belasco32&lt;br /&gt;
|Ingoren&lt;br /&gt;
|Apprentice DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Cindare&lt;br /&gt;
|Berryn&lt;br /&gt;
|Major DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-8 &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Croton&lt;br /&gt;
|Kuthos&lt;br /&gt;
|Senior DM&lt;br /&gt;
|LeOr&lt;br /&gt;
|GMT-4&lt;br /&gt;
|croton at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Czarcasm Czarcasm]&lt;br /&gt;
|Keros&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Kurathene&lt;br /&gt;
|GMT-5&lt;br /&gt;
|czarcasm at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Dougnoel dougnoel]&lt;br /&gt;
|Forian&lt;br /&gt;
|Major&lt;br /&gt;
| &lt;br /&gt;
|GMT-4&lt;br /&gt;
|dougnoel at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Gaelyn_Faerstryd Gaelyn Faerstryd]&lt;br /&gt;
|Clangeddin&lt;br /&gt;
|Major DM&lt;br /&gt;
|Deglos&lt;br /&gt;
|GMT-5&lt;br /&gt;
|gaelyn at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Game-Extremist&lt;br /&gt;
|Harpinger&lt;br /&gt;
|Major DM&lt;br /&gt;
|Dark City&lt;br /&gt;
|GMT+10&lt;br /&gt;
|Game-Extremist at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://wiki.avlis.org/User:Ghostie Ghostie]&lt;br /&gt;
|Verossa&lt;br /&gt;
|Major DM&lt;br /&gt;
|Wilderness / Elysia&lt;br /&gt;
|GMT+1&lt;br /&gt;
|ghostie at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Havoulov&lt;br /&gt;
|Sharistracterus&lt;br /&gt;
|Major DM&lt;br /&gt;
|Ferrell&lt;br /&gt;
|GMT+2&lt;br /&gt;
|havoulov at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Jazz Jazz]&lt;br /&gt;
|Wilsash&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Kuras&lt;br /&gt;
|GMT+1&lt;br /&gt;
|jazz at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://wiki.avlis.org/User:Jedisniper Jedisniper]&lt;br /&gt;
|The'ton&lt;br /&gt;
|Minor DM&lt;br /&gt;
| &lt;br /&gt;
|GMT+11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Kinerata&lt;br /&gt;
|Paragus&lt;br /&gt;
|Major DM&lt;br /&gt;
| &lt;br /&gt;
|GMT+11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Korak&lt;br /&gt;
|Kelvos&lt;br /&gt;
|Major DM&lt;br /&gt;
|Mikona&lt;br /&gt;
|GMT-5&lt;br /&gt;
|korak at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Marijn&lt;br /&gt;
|Andrinor&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|Visimontium&lt;br /&gt;
|GMT+1&lt;br /&gt;
|marijn at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Mistcaller Mistcaller]&lt;br /&gt;
|Destiny&lt;br /&gt;
|Major DM&lt;br /&gt;
|Mikona&lt;br /&gt;
|GMT+3&lt;br /&gt;
|mistcaller at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Micah Ormane&lt;br /&gt;
|Vorin&lt;br /&gt;
|ApprenticeDM&lt;br /&gt;
| &lt;br /&gt;
|GMT-?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:NecroZombie NecroZombie]&lt;br /&gt;
|Bobil&lt;br /&gt;
|Major DM&lt;br /&gt;
|Mikona&lt;br /&gt;
|GMT-5&lt;br /&gt;
|necrozombie at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Nighthawk4 Nighthawk4]&lt;br /&gt;
|Dru'El&lt;br /&gt;
|Head DM&lt;br /&gt;
|Elysia&lt;br /&gt;
|GMT+1&lt;br /&gt;
|nighthawk4 at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Olaf&lt;br /&gt;
|Titania&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Wilderness&lt;br /&gt;
|GMT-7&lt;br /&gt;
|olaf at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Orleron&lt;br /&gt;
|Angadar&lt;br /&gt;
|The Boss&lt;br /&gt;
|Avlis&lt;br /&gt;
|GMT-4&lt;br /&gt;
|orleron at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Papainhell papainhell]&lt;br /&gt;
|Kimonictinus&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|Deglos&lt;br /&gt;
|GMT-4&lt;br /&gt;
|papainhell at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Phranque Phranque]&lt;br /&gt;
|Toran&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|Kuras&lt;br /&gt;
|GMT-8&lt;br /&gt;
|phranque at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:RCon RCon]&lt;br /&gt;
|Evrak&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Wilderness&lt;br /&gt;
|GMT-4&lt;br /&gt;
|rcon at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Renedq renedq]&lt;br /&gt;
|Blibdoolpoolp&lt;br /&gt;
|Major DM    &lt;br /&gt;
|Mikona&lt;br /&gt;
|GMT-5&lt;br /&gt;
|renedq at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|rhampshire&lt;br /&gt;
|Aryeh Gidol&lt;br /&gt;
|Major DM&lt;br /&gt;
|LeOr&lt;br /&gt;
|GMT-1&lt;br /&gt;
|rhampshire at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Sapperken&lt;br /&gt;
|Dagath&lt;br /&gt;
|Major DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Schaek&lt;br /&gt;
|Gruumsh&lt;br /&gt;
|Apprentice DM&lt;br /&gt;
|Visimontium&lt;br /&gt;
|GMT+1&lt;br /&gt;
|schaek at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Shardthepious&lt;br /&gt;
|Ra-Ghul&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Elysia&lt;br /&gt;
|GMT-5&lt;br /&gt;
|shardthepious at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Silk&lt;br /&gt;
|Andrinor&lt;br /&gt;
|IT Director&lt;br /&gt;
|Avlis&lt;br /&gt;
|GMT-5&lt;br /&gt;
|silk at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Snow&lt;br /&gt;
|Aarilax&lt;br /&gt;
|Senior DM&lt;br /&gt;
| &lt;br /&gt;
|GMT+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Spool32&lt;br /&gt;
|Verossa&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Wilderness&lt;br /&gt;
|GMT-5&lt;br /&gt;
|spool32 at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Swoods241078&lt;br /&gt;
|Ptah&lt;br /&gt;
|Major DM&lt;br /&gt;
|Visimontium&lt;br /&gt;
|GMT+1&lt;br /&gt;
|swoods241078 at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|the_dragonspeaker&lt;br /&gt;
|Maleki&lt;br /&gt;
|Major DM&lt;br /&gt;
|Elysia&lt;br /&gt;
|GMT-4&lt;br /&gt;
|the_dragonspeaker at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|TheElvenKing&lt;br /&gt;
|Corellon&lt;br /&gt;
|Veteran DM&lt;br /&gt;
| &lt;br /&gt;
|GMT+2&lt;br /&gt;
|theelvenking at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Themicles&lt;br /&gt;
|Themicles&lt;br /&gt;
|Minor DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-4&lt;br /&gt;
|themicles at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Tindertwiggy&lt;br /&gt;
|Mikon&lt;br /&gt;
|Elder DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|tq121&lt;br /&gt;
|Dre'Ana&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|Elysia&lt;br /&gt;
|GMT+1&lt;br /&gt;
|tq121 at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Trigger&lt;br /&gt;
|Yeraiah&lt;br /&gt;
|Major DM&lt;br /&gt;
| &lt;br /&gt;
|GMT+1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Vian&lt;br /&gt;
|Gorethar&lt;br /&gt;
|Senior DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-?&lt;br /&gt;
|vian at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Wolfwielder wolfwielder]&lt;br /&gt;
|Balgar&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Deglos&lt;br /&gt;
|GMT-5&lt;br /&gt;
|wolfwielder at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Xarthna&lt;br /&gt;
|Dra'Nar&lt;br /&gt;
|Major DM&lt;br /&gt;
|&lt;br /&gt;
|GMT-5&lt;br /&gt;
|xarthna at avlis dot org&lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
[[Category:Team| DM]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Aeveras&amp;diff=24536</id>
		<title>User:Aeveras</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Aeveras&amp;diff=24536"/>
		<updated>2007-03-04T04:25:45Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing as [[PCs:Aeveras Altaer|Aeveras Altaer]]&lt;br /&gt;
&lt;br /&gt;
DM'ing as [[Fegall]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Team|Aeveras]]&lt;br /&gt;
[[Category:Team:DM|Aeveras]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Team:DM&amp;diff=24535</id>
		<title>Category:Team:DM</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Team:DM&amp;diff=24535"/>
		<updated>2007-03-04T04:24:32Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Dungeon Master (DM)''' is a player who uses the [http://www.nwnwiki.org/DM_client DM client] and controls [[Wikipedia:Non-player character|NPC]]s and other aspects of the game for [[Wikipedia:Player character|player character]]s.&lt;br /&gt;
&lt;br /&gt;
For the Players, a DM is a DM - whatever word is placed before the word DM. &lt;br /&gt;
All of them are part of the Team, so please feel free to ask any of us if you need help.  &lt;br /&gt;
&lt;br /&gt;
The DM hierarchy goes from high to low: Head DM - Elder DM - Veteran DM - Senior DM - Major DM - Minor DM - Apprentice DM.&lt;br /&gt;
&lt;br /&gt;
DM's are not restricted to any one server, they can DM wherever they want. The category &amp;quot;Server&amp;quot; is just to show you what server the DM knows best, which could be usefull in communicating with the Team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| BORDER=&amp;quot;1&amp;quot; CELLPADDING=&amp;quot;4&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Avatar'''&lt;br /&gt;
|'''Title'''&lt;br /&gt;
|'''Server'''&lt;br /&gt;
|'''Timezone'''&lt;br /&gt;
|'''Email'''&lt;br /&gt;
|-&lt;br /&gt;
|Aerill&lt;br /&gt;
|Qinoxitl&lt;br /&gt;
|Apprentice DM&lt;br /&gt;
| &lt;br /&gt;
|GMT+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Aeveras&lt;br /&gt;
|Fegall&lt;br /&gt;
|Apprentice DM&lt;br /&gt;
|&lt;br /&gt;
|GMT-5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Alexandru_Stanicu Alexandru Stanicu]&lt;br /&gt;
|The Hammer&lt;br /&gt;
|Elder DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Aloro Aloro]&lt;br /&gt;
|Cha'reth&lt;br /&gt;
|Elder DM&lt;br /&gt;
|LeOr&lt;br /&gt;
|GMT+10&lt;br /&gt;
|aloro at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Belasco32&lt;br /&gt;
|Ingoren&lt;br /&gt;
|Apprentice DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Cindare&lt;br /&gt;
|Berryn&lt;br /&gt;
|Major DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-8 &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Croton&lt;br /&gt;
|Kuthos&lt;br /&gt;
|Senior DM&lt;br /&gt;
|LeOr&lt;br /&gt;
|GMT-4&lt;br /&gt;
|croton at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Czarcasm Czarcasm]&lt;br /&gt;
|Keros&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Kurathene&lt;br /&gt;
|GMT-5&lt;br /&gt;
|czarcasm at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Dougnoel dougnoel]&lt;br /&gt;
|Forian&lt;br /&gt;
|Major&lt;br /&gt;
| &lt;br /&gt;
|GMT-4&lt;br /&gt;
|dougnoel at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Gaelyn_Faerstryd Gaelyn Faerstryd]&lt;br /&gt;
|Clangeddin&lt;br /&gt;
|Major DM&lt;br /&gt;
|Deglos&lt;br /&gt;
|GMT-5&lt;br /&gt;
|gaelyn at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Game-Extremist&lt;br /&gt;
|Harpinger&lt;br /&gt;
|Major DM&lt;br /&gt;
|Dark City&lt;br /&gt;
|GMT+10&lt;br /&gt;
|Game-Extremist at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Havoulov&lt;br /&gt;
|Sharistracterus&lt;br /&gt;
|Major DM&lt;br /&gt;
|Ferrell&lt;br /&gt;
|GMT+2&lt;br /&gt;
|havoulov at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Jazz Jazz]&lt;br /&gt;
|Wilsash&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Kuras&lt;br /&gt;
|GMT+1&lt;br /&gt;
|jazz at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://wiki.avlis.org/User:Jedisniper Jedisniper]&lt;br /&gt;
|The'ton&lt;br /&gt;
|Minor DM&lt;br /&gt;
| &lt;br /&gt;
|GMT+11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Kinerata&lt;br /&gt;
|Paragus&lt;br /&gt;
|Major DM&lt;br /&gt;
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|GMT+11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Korak&lt;br /&gt;
|Kelvos&lt;br /&gt;
|Major DM&lt;br /&gt;
|Mikona&lt;br /&gt;
|GMT-5&lt;br /&gt;
|korak at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Marijn&lt;br /&gt;
|Andrinor&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|Visimontium&lt;br /&gt;
|GMT+1&lt;br /&gt;
|marijn at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Mistcaller Mistcaller]&lt;br /&gt;
|Destiny&lt;br /&gt;
|Major DM&lt;br /&gt;
|Mikona&lt;br /&gt;
|GMT+3&lt;br /&gt;
|mistcaller at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Micah Ormane&lt;br /&gt;
|Vorin&lt;br /&gt;
|ApprenticeDM&lt;br /&gt;
| &lt;br /&gt;
|GMT-?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:NecroZombie NecroZombie]&lt;br /&gt;
|Bobil&lt;br /&gt;
|Major DM&lt;br /&gt;
|Mikona&lt;br /&gt;
|GMT-5&lt;br /&gt;
|necrozombie at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Nighthawk4 Nighthawk4]&lt;br /&gt;
|Dru'El&lt;br /&gt;
|Head DM&lt;br /&gt;
|Elysia&lt;br /&gt;
|GMT+1&lt;br /&gt;
|nighthawk4 at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Olaf&lt;br /&gt;
|Titania&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Wilderness&lt;br /&gt;
|GMT-7&lt;br /&gt;
|olaf at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Orleron&lt;br /&gt;
|Angadar&lt;br /&gt;
|The Boss&lt;br /&gt;
|Avlis&lt;br /&gt;
|GMT-4&lt;br /&gt;
|orleron at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Papainhell papainhell]&lt;br /&gt;
|Kimonictinus&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|Deglos&lt;br /&gt;
|GMT-4&lt;br /&gt;
|papainhell at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Phranque Phranque]&lt;br /&gt;
|Toran&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|Kuras&lt;br /&gt;
|GMT-8&lt;br /&gt;
|phranque at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Plethora Plethora]&lt;br /&gt;
|Mishlekh&lt;br /&gt;
|Elder DM&lt;br /&gt;
|Visimontium&lt;br /&gt;
|GMT+10&lt;br /&gt;
|plethora at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:RCon RCon]&lt;br /&gt;
|Evrak&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Wilderness&lt;br /&gt;
|GMT-4&lt;br /&gt;
|rcon at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Renedq renedq]&lt;br /&gt;
|Blibdoolpoolp&lt;br /&gt;
|Major DM    &lt;br /&gt;
|Mikona&lt;br /&gt;
|GMT-5&lt;br /&gt;
|renedq at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Ronnin&lt;br /&gt;
|Valok&lt;br /&gt;
|Major DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-5&lt;br /&gt;
|ronnin at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|rhampshire&lt;br /&gt;
|Aryeh Gidol&lt;br /&gt;
|Major DM&lt;br /&gt;
|LeOr&lt;br /&gt;
|GMT-1&lt;br /&gt;
|rhampshire at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Sapperken&lt;br /&gt;
|Dagath&lt;br /&gt;
|Major DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Schaek&lt;br /&gt;
|Gruumsh&lt;br /&gt;
|Apprentice DM&lt;br /&gt;
|Visimontium&lt;br /&gt;
|GMT+1&lt;br /&gt;
|schaek at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Shardthepious&lt;br /&gt;
|Ra-Ghul&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Elysia&lt;br /&gt;
|GMT-5&lt;br /&gt;
|shardthepious at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Significant_Owl Significant Owl]&lt;br /&gt;
|O'Ma&lt;br /&gt;
|Major DM&lt;br /&gt;
|Elysia&lt;br /&gt;
|GMT+2&lt;br /&gt;
|significantowl at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Silk&lt;br /&gt;
|Andrinor&lt;br /&gt;
|IT Director&lt;br /&gt;
|Avlis&lt;br /&gt;
|GMT-5&lt;br /&gt;
|silk at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Snow&lt;br /&gt;
|Aarilax&lt;br /&gt;
|Senior DM&lt;br /&gt;
| &lt;br /&gt;
|GMT+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Spool32&lt;br /&gt;
|Verossa&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Wilderness&lt;br /&gt;
|GMT-5&lt;br /&gt;
|spool32 at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Swoods241078&lt;br /&gt;
|Ptah&lt;br /&gt;
|Major DM&lt;br /&gt;
|Visimontium&lt;br /&gt;
|GMT+1&lt;br /&gt;
|swoods241078 at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Thalarian Thalarian Arc'Thass]&lt;br /&gt;
|Senath&lt;br /&gt;
|Elder DM&lt;br /&gt;
|Kurathane&lt;br /&gt;
|GMT+1&lt;br /&gt;
|thalarian at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|The Dragonspeaker&lt;br /&gt;
|Maleki&lt;br /&gt;
|Major DM&lt;br /&gt;
|Elysia&lt;br /&gt;
|GMT-4&lt;br /&gt;
|thedragonspeaker at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|TheElvenKing&lt;br /&gt;
|Corellon&lt;br /&gt;
|Veteran DM&lt;br /&gt;
| &lt;br /&gt;
|GMT+2&lt;br /&gt;
|theelvenking at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Themicles&lt;br /&gt;
|Themicles&lt;br /&gt;
|Minor DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-4&lt;br /&gt;
|themicles at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Tindertwiggy&lt;br /&gt;
|Mikon&lt;br /&gt;
|Elder DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|tq121&lt;br /&gt;
|Dre'Ana&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|Elysia&lt;br /&gt;
|GMT+1&lt;br /&gt;
|tq121 at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Trigger&lt;br /&gt;
|Yeraiah&lt;br /&gt;
|Major DM&lt;br /&gt;
| &lt;br /&gt;
|GMT+1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Vian&lt;br /&gt;
|Gorethar&lt;br /&gt;
|Senior DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-?&lt;br /&gt;
|vian at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.avlis.org/wiki/index.php?title=User:Wolfwielder wolfwielder]&lt;br /&gt;
|Balgar&lt;br /&gt;
|Senior DM&lt;br /&gt;
|Deglos&lt;br /&gt;
|GMT-5&lt;br /&gt;
|wolfwielder at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Xarthna&lt;br /&gt;
|Dra'Nar&lt;br /&gt;
|Major DM&lt;br /&gt;
|&lt;br /&gt;
|GMT-5&lt;br /&gt;
|xarthna at avlis dot org&lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
[[Category:Team| DM]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Aeveras&amp;diff=24534</id>
		<title>User:Aeveras</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Aeveras&amp;diff=24534"/>
		<updated>2007-03-03T22:47:36Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing as [[PCs:Aeveras Altaer|Aeveras Altaer]]&lt;br /&gt;
&lt;br /&gt;
DM'ing as [[Fegall]].&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Talk:Magic:True_Seeing&amp;diff=24117</id>
		<title>Talk:Magic:True Seeing</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Talk:Magic:True_Seeing&amp;diff=24117"/>
		<updated>2007-01-12T00:26:03Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A personal favorite. Using Extend, I always have this one running. The only creatures you won't see are particularly talented rogues. Still, 99% of Avlis is visible to you. The Ultravision is a nice touch.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Wait a sec. The current spell description looks incorrect. The Avlis implementation of True Seeing does not allow the caster to automatically see hidden characters (thank god), but instead gives them a +2/caster level bonus to their spot check, with a minimum of +30, and a maximum of +50. Unless this has been changed, this is how the spell functions (and if it has changed, all us sneaks would really like to know). -- [[User:Aeveras|Aeveras]] 16:26, 11 January 2007 (PST)&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Artificing&amp;diff=23205</id>
		<title>Artificing</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Artificing&amp;diff=23205"/>
		<updated>2006-10-24T15:38:41Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: reverted from spambot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magic| artificing]]&lt;br /&gt;
= '''Introduction''' =&lt;br /&gt;
Artificing is the art of creating magic items.  The system is based on the 3rd edition PnP system, with a few twists.  First, no metamagic feats are required to make magic items - however, there are other requirements to be met.  To be an artificer, a character must have at least 7 caster levels - more for some classes.  To create a particular item, and artificer must make an artificing check, which is very similar to a skill check.  Every time an artificer succeeds at making an item, they gain a percentage of the character experience invested as the item as artificing experience.  As an artificer gains artificing experience, they grow in artificing level and are able to make more complicated items.&lt;br /&gt;
&lt;br /&gt;
Artificing was renamed from the &amp;quot;Enchantment system&amp;quot; to avoid confusion with the Enchantment school of spells.  Artificing is transmutation magic, but can be done by any spell caster of sufficient level - regardless of their ability to cast transmutation spells.&lt;br /&gt;
&lt;br /&gt;
edit by Vroshgrak: Some of this information appears to be out of date, and I will try to get corrected versions of it up as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;Minimum Caster Levels&amp;lt;/u&amp;gt;==&lt;br /&gt;
To use the Avlis Artificing System, you must have a certain number of levels in a spellcasting class.  Palemaster effective caster levels (+1 for every odd palemaster level) are counted as levels of bard, sorcerer or wizard for this calculation.  The requirements by class are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
Cleric 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Druid 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Wizard 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Bard 13 &amp;lt;br&amp;gt;&lt;br /&gt;
Paladin 17 &amp;lt;br&amp;gt;&lt;br /&gt;
Ranger 17 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Levels from multiple spellcasting classes do not stack.  So a level 10 druid/3 ranger will be able to scribe druid scrolls, but not ranger scrolls.&lt;br /&gt;
&lt;br /&gt;
= '''Artificing: Scribe Scroll''' =&lt;br /&gt;
The first type of artificing implemented is scribe scroll.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Note, as of spellhooking version 1.7.3.1, the Angadar plot is being enforced.  Non-Angadarians can only create spells of level 4 and below.  Attempts to create scrolls of 5th-level and above will fail for non-Angadarians. Removed by Krator--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;Materials&amp;lt;/u&amp;gt;==&lt;br /&gt;
To scribe a scroll you need special paper.  Not just any paper will do.  The better the paper you use, the better the spell you can put on the paper.  All spells are scribed at the minimum level required to cast them - not your caster level.  For example, a ''fireball'' scroll will be scribed with a caster level of 5.  However, it is possible to scribe a scroll with a higher caster level.  You will need to special inks to do this.  You can reserve multiple ink bottles for use with a single scroll.  Further information on paper and ink must be gained ICly.  &amp;lt;font color=red&amp;gt;'''Information about paper, inks, their in-game locations and how to use them in scribing scrolls should be treated the same way as crafting recipes.  This information can only be shared ICly.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;Using Metamagic Feats&amp;lt;/u&amp;gt;==&lt;br /&gt;
When scribing scrolls, you can enhance the spells stored with metamagic feats.  You may use any combination of spells memorized using feats you know and metamagic feats stored in rods.  However, the paper used must be able to hold the full power of the modified spell.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;XP Cost&amp;lt;/u&amp;gt;==&lt;br /&gt;
Scribing a scroll is the act of placing a small amount of your power into the scroll as a receptacle.  Thus every scroll carries with it an xp cost.  The xp cost for scribing a scroll are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
0 - 1 xp &amp;lt;br&amp;gt;&lt;br /&gt;
1 - 1 xp &amp;lt;br&amp;gt;&lt;br /&gt;
2 - 6 xp &amp;lt;br&amp;gt;&lt;br /&gt;
3 - 15 xp &amp;lt;br&amp;gt;&lt;br /&gt;
4 - 28 xp &amp;lt;br&amp;gt;&lt;br /&gt;
5 - 45 xp &amp;lt;br&amp;gt;&lt;br /&gt;
6 - 66 xp &amp;lt;br&amp;gt;&lt;br /&gt;
7 - 91 xp &amp;lt;br&amp;gt;&lt;br /&gt;
8 - 120 xp &amp;lt;br&amp;gt;&lt;br /&gt;
9 - 153 xp &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' As of 1.6.0.3, additional xp is spent based on caster level per PnP rules.  The formula is spell level x caster level.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;Determining Success&amp;lt;/u&amp;gt;==&lt;br /&gt;
Just as with the crafting system, the artificing system uses xp and levels.  When scribing scrolls, an artificer must have experience with lower-level scrolls before attempting higher-level scrolls.  When attempting to scribe a scroll, an artificer makes an artificing check with a DC based on the difficulty of the scroll being scribed.  Modifiers to this roll are gained based on the caster's primary spell casting ability bonus, and various skills and pertinent feats that the caster has.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Scribe Scroll Difficulty Categories and DCs&amp;lt;/u&amp;gt;===&lt;br /&gt;
The base DC for scribing a spell is listed below.  This DC is increased by 1 for every 4 caster levels invested in the scroll.  So a ''fireball'' scroll (minimum caster level of 5) scribed by a level 1 artificer, will have a DC of 31.  If scribed by a level 2 artificer with a caster level of 10, the DC would be 22.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Trivial (DC 10)''' - The level of the spell you are attempting to scribe is lower than your artificer level.  Creation of these scrolls fails only about 1% of the time, but grant you no artificer experience upon completion.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Easy (DC 15)''' - The level of the spell you are attempting to scribe is equal to your artificer level.  Creation of these scrolls fails only about 2% of the time and grant you artificer xp equal to 25% of the xp you expend in the scroll's creation.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Challenging (DC 20)''' - The level of the spell you are attempting to scribe is one greater than your artificer level.  Creation of these scrolls will fail about 5% of the time, even if you are well-versed in magic.  Scribing a challenging scroll will grant artificer xp equal to 60% of the xp you expend in the scroll's creation.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Difficult (DC 30)''' - The level of the spell you are attempting to scribe is two greater than your artificer level.  Creation of these scrolls will fail 10% of the time even if you are very well-versed in magic.  Scribing a difficult scroll will grant artificer xp equal to 100% of the xp you expend in the scroll's creation.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Improbable (DC 40)''' - The level of the spell you are attempting to scribe is three levels greater than your artificer level.  Creation of these scrolls will fail 50% of the time even if you are extermely well-versed in magic.  Scribing an improbable scroll will grant artificer xp equal to 120% of the xp you expend in the scroll's creation.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Impossible (DC 100)''' - The level of the spell you are attempting to scribe is four or more levels greater than your artificer level.  Attempted creation of these scrolls will fail 100% of the time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Scribe Scroll Modifiers&amp;lt;/u&amp;gt;===&lt;br /&gt;
+1 per your spell casting ability modifier bonus&amp;lt;br&amp;gt;&lt;br /&gt;
+1/5 points (ranks plus bonuses) in Lore&amp;lt;br&amp;gt;&lt;br /&gt;
+1/5 points (ranks plus bonuses) in Spellcraft&amp;lt;br&amp;gt;&lt;br /&gt;
+2 for Spell Focus (Transmutation)&amp;lt;br&amp;gt;&lt;br /&gt;
+2 for Greater Spell Focus (Transmutation)&amp;lt;br&amp;gt;&lt;br /&gt;
+2 for Epic Spell Focus (Transmutation)&amp;lt;br&amp;gt;&lt;br /&gt;
+2 for the Scribe Scroll Feat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;Creation Time&amp;lt;/u&amp;gt;==&lt;br /&gt;
It takes time to scribe a scroll.  For every 1,000 gp value (rounded up) of the completed scroll, the scroll takes 1 round to scribe.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;The Scribe's Mark and Viewing Scrolls&amp;lt;/u&amp;gt;==&lt;br /&gt;
A new item called a &amp;lt;font color=blue&amp;gt;scroll viewer&amp;lt;/font&amp;gt; is required to view information about player-created scrolls.  When using a scroll viewer, five pieces of information will appear:&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell Name&lt;br /&gt;
* Caster Level&lt;br /&gt;
* Metamagic Feats Stored (if any)&lt;br /&gt;
* The scribe's name.&lt;br /&gt;
* What world the scroll was created on.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;Important OOC Information&amp;lt;/u&amp;gt;==&lt;br /&gt;
Player-created scrolls will not stack with Bioware scrolls.  They will only stack with themselves, and only if the caster level and metamagic feats used to create the scroll were the same.  If scrolls from two different casters are combined, the entire stack will look as if it was created by one of the two casters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Player-created scrolls are not p-merchant safe!'''&amp;lt;/font&amp;gt;  If one is sold to a persistent merchant, it will revert to the default bioware version and will cast the default spell at the minimum caster level.  However player-created scorlls '''are p-chest safe'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Player-created scrolls are not split safe!'''&amp;lt;/font&amp;gt;.  If a stack of scribed scrolls is split then the new stack will not have any special properties on the scrolls in the new stack, i.e. meta-magic feats and caster level.&lt;br /&gt;
&lt;br /&gt;
Note that artificing is intended to be a gold sink.  You are not meant to make money scribing scrolls and selling them to Bioware vendors for large markups.  Don't sell any scroll with a Bioware caster level higher than the caster level you invested in the scroll. So if you use the scroll viewer on the scroll and the level it reports is equal to or greater than the Bioware level on the scroll, you can sell it.  &amp;lt;font color=red&amp;gt;'''Selling scrolls with a higher Bioware caster level than the caster level on the scroll is exploiting the engine and is a bannable offense.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''Definitions'''=&lt;br /&gt;
'''DC''' - Difficulty Class. A number that you must equal or beat after rolling 1d20 and adding appropriate modifiers.&lt;br /&gt;
'''Spell Casting Ability''' - This is the ability score that is tied to a spell caster's ability to cast spells.  For assassins and wizards this is Intelligence.  For bards and sorcerers it is Charisma.  For blackgaurds, clerics, druids, rangers and paladins it is Wisdom.  When casting a spell the score that is used is always based on the class used to cast a spell.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[shs:Magic System|Magic System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Zvidureth&amp;diff=23176</id>
		<title>Zvidureth</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Zvidureth&amp;diff=23176"/>
		<updated>2006-10-22T16:54:42Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: never mind, found it... nutty nanshilae&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;margin-left: 1em; border: #8888aa solid 1px&amp;quot;&lt;br /&gt;
| http://www.p0m.net/img/work/zvidtest.jpg&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
Traditionally one of the better meeting spots in [[T'Nanshi]], since it's fairly centrally located and near a major crossroads. The three zones North of Zvidureth (crossroads, [[Kharak_Zvidurat|Dwarf Trade]], Entrance to [[Deglos]]) are also pretty popular. There are several shops here, a temple to [[Cha'reth]] God of Healing and Peace, and the Leaping Stag Inn. There is also a barracks of the [[Guild:_Le'Nofaythen'T'Nanshi|Le'Nofaythen'T'nanshi]].  A shrine to Cha'reth is near by, as is a large Romini Camp. The roads in Zvidureth lead to [[Deglos]], northern [[M'Chek]], toward [[Elysia]] and [[Ferrell]] and the tree city of [[Le'Or_T'Nanshi|Le'Or]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Cities]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Zvidureth&amp;diff=23175</id>
		<title>Zvidureth</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Zvidureth&amp;diff=23175"/>
		<updated>2006-10-22T16:52:55Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: formatting fix -- dwarf trade still needs to be written up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;margin-left: 1em; border: #8888aa solid 1px&amp;quot;&lt;br /&gt;
| http://www.p0m.net/img/work/zvidtest.jpg&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
Traditionally one of the better meeting spots in [[T'Nanshi]], since it's fairly centrally located and near a major crossroads. The three zones North of Zvidureth (crossroads, [[Dwarft_Trade|Dwarf Trade]], Entrance to [[Deglos]]) are also pretty popular. There are several shops here, a temple to [[Cha'reth]] God of Healing and Peace, and the Leaping Stag Inn. There is also a barracks of the [[Guild:_Le'Nofaythen'T'Nanshi|Le'Nofaythen'T'nanshi]].  A shrine to Cha'reth is near by, as is a large Romini Camp. The roads in Zvidureth lead to [[Deglos]], northern [[M'Chek]], toward [[Elysia]] and [[Ferrell]] and the tree city of [[Le'Or_T'Nanshi|Le'Or]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Cities]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Assassin&amp;diff=22638</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Assassin&amp;diff=22638"/>
		<updated>2006-10-01T01:51:49Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Prestige Classes:''' {{PrestigeClasses}}&amp;lt;/center&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
[[Image:Ir assasin.gif|right|Assassin]]&lt;br /&gt;
'''Description''': ([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. [[rogue|Rogues]], [[monk|monks]], and [[bard|bards]] are ideal candidates to become assassins.&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Dice|Hit Dice]]''': d6&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], Robes), Weapons ([[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Craft Armor|Craft Armor]], [[NWN:Craft Trap|Craft Trap]], [[NWN:Craft Weapon|Craft Weapon]], [[NWN:Disable Trap|Disable Trap]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move Silently|Move Silently]], [[NWN:Open Lock|Open Lock]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Pick Pocket|Pick Pocket]], [[NWN:Search|Search]], [[NWN:Set Trap|Set Trap]], [[NWN:Spot|Spot]], [[NWN:Tumble|Tumble]], [[NWN:Use Magic Device|Use Magic Device]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Two-Weapon Fighting|Two Weapon Fighting]], [[NWN:Weapon Proficiency %28Exotic%29|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency %28Martial%29|Weapon Proficiency (Martial)]] &lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]]&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Any evil&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Hide|Hide]] 8, [[NWN:Move silently|Move Silently]] 8&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Death Attack|Death Attack]] (+1d6), [[NWN:Use Poison|Use Poison]]&lt;br /&gt;
*Level 2 [[NWN:Ghostly Visage (feat)|Ghostly Visage]], [[NWN:Poison Save|Poison Save]] I, [[NWN:Uncanny Dodge#Uncanny Dodge I|Uncanny Dodge I]]&lt;br /&gt;
*Level 3 Death Attack (+2d6)&lt;br /&gt;
*Level 4 Poison Save II&lt;br /&gt;
*Level 5 [[NWN:Darkness (Feat)|Darkness]], Death Attack (+3d6), [[NWN:Uncanny Dodge#Uncanny Dodge II|Uncanny Dodge II]]&lt;br /&gt;
*Level 6 Poison Save III&lt;br /&gt;
*Level 7 Death Attack (+4d6), [[NWN:Invisibility (feat)|Invisibility]]&lt;br /&gt;
*Level 8 Poison Save IV&lt;br /&gt;
*Level 9 Death Attack (+5d6), [[NWN:Improved Invisibility (feat)|Improved Invisibility]]&lt;br /&gt;
*Level 10 Poison Save V, [[NWN:Uncanny Dodge#Uncanny Dodge III|Uncanny Dodge III]]&lt;br /&gt;
*Level 11 Death Attack (+6d6)&lt;br /&gt;
*Level 12 Poison Save VI+&lt;br /&gt;
*Level 13 Death Attack (+7d6)&lt;br /&gt;
*Level 15 Death Attack (+8d6)&lt;br /&gt;
*Level 17 Death Attack (+9d6)&lt;br /&gt;
*Level 19 Death Attack (+10d6)&lt;br /&gt;
*Level 21 Death Attack (+11d6)&lt;br /&gt;
*Level 23 Death Attack (+12d6)&lt;br /&gt;
*Level 25 Death Attack (+13d6)&lt;br /&gt;
*Level 27 Death Attack (+14d6)&lt;br /&gt;
*Level 29 Death Attack (+15d6)&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epasasin.gif|right|Epic Assassin]]&lt;br /&gt;
&lt;br /&gt;
==Epic Assassin==&lt;br /&gt;
'''Hit Die''': d6&lt;br /&gt;
&lt;br /&gt;
'''Skill Points''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 14, 18, 22, 26, 30&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Epic Reflexes|Epic Reflexes]], [[NWN:Epic Skill Focus|Epic Skill Focus]] ([[NWN:Hide|Hide]], [[NWN:Move silently|Move Silently]] only), [[NWN:Great Dexterity|Great Dexterity]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Improved Sneak Attack|Improved Sneak Attack]], [[NWN:Self Concealment|Self Concealment]], [[NWN:Superior Initiative|Superior Initiative]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Requires [[NWN:Shadows of Undrentide|Shadow of Undrentide]].&lt;br /&gt;
*The [[NWN:Improved Sneak Attack|Improved Sneak Attack]] epic feat is currently bugged as of 1.66 because the additional damage is not applied unless you have at least one [[NWN:Sneak Attack|rogue sneak attack]] feat or one [[NWN:Sneak Attack, Blackguard|blackguard sneak attack]] feat. So assassins may take the feat but without at least one [[rogue]] level or four [[blackguard]] levels it's useless.&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
*Assassin Guide by syarul at [http://www.gamefaqs.com/computer/doswin/game/563552.html GameFAQs NWN page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Assassin&amp;diff=22637</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Assassin&amp;diff=22637"/>
		<updated>2006-10-01T01:50:48Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: /* Special Abilities &amp;amp; Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Prestige Classes:''' {{PrestigeClasses}}&amp;lt;/center&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
[[Image:Ir assasin.gif|right|Assassin]]&lt;br /&gt;
'''Description''': ([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. [[rogue|Rogues]], [[monk|monks]], and [[bard|bards]] are ideal candidates to become assassins.&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Dice|Hit Dice]]''': d6&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], Robes), Weapons ([[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Craft Armor|Craft Armor]], [[NWN:Craft Trap|Craft Trap]], [[NWN:Craft Weapon|Craft Weapon]], [[NWN:Disable Trap|Disable Trap]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move Silently|Move Silently]], [[NWN:Open Lock|Open Lock]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Pick Pocket|Pick Pocket]], [[NWN:Search|Search]], [[NWN:Set Trap|Set Trap]], [[NWN:Spot|Spot]], [[NWN:Tumble|Tumble]], [[NWN:Use Magic Device|Use Magic Device]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Two-Weapon Fighting|Two Weapon Fighting]], [[NWN:Weapon Proficiency %28Exotic%29|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency %28Martial%29|Weapon Proficiency (Martial)]] &lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]]&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Any evil&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Hide|Hide]] 8, [[NWN:Move silently|Move Silently]] 8&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Death Attack|Death Attack]] (+1d6), [[NWN:Use Poison|Use Poison]]&lt;br /&gt;
*Level 2 [[NWN:Ghostly Visage (feat)|Ghostly Visage]], [[NWN:Poison Save|Poison Save]] I, [[NWN:Uncanny Dodge#Uncanny Dodge I|Uncanny Dodge I]]&lt;br /&gt;
*Level 3 Death Attack (+2d6)&lt;br /&gt;
*Level 4 Poison Save II&lt;br /&gt;
*Level 5 [[NWN:Darkness (Feat)|Darkness]], Death Attack (+3d6), [[NWN:Uncanny Dodge#Uncanny Dodge II|Uncanny Dodge II]]&lt;br /&gt;
*Level 6 Poison Save III&lt;br /&gt;
*Level 7 Death Attack (+4d6), [[NWN:Invisibility (feat)|Invisibility]]&lt;br /&gt;
*Level 8 Poison Save IV&lt;br /&gt;
*Level 9 Death Attack (+5d6), [[NWN:Improved Invisibility (feat)|Improved Invisibility]]&lt;br /&gt;
*Level 10 Poison Save V, [[NWN:Uncanny Dodge#Uncanny Dodge III|Uncanny Dodge III]]&lt;br /&gt;
*Level 11 Death Attack (+6d6)&lt;br /&gt;
*Level 12 Poison Save VI+&lt;br /&gt;
*Level 13 Death Attack (+7d6)&lt;br /&gt;
*Level 15 Death Attack (+8d6)&lt;br /&gt;
*Level 17 Death Attack (+9d6)&lt;br /&gt;
*Level 19 Death Attack (+10d6)&lt;br /&gt;
*Level 21 Death Attack (+11d6)&lt;br /&gt;
*Level 23 Death Attack (+12d6)&lt;br /&gt;
*Level 25 Death Attack (+13d6)&lt;br /&gt;
*Level 27 Death Attack (+14d6)&lt;br /&gt;
*Level 29 Death Attack (+15d6)&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epasasin.gif|right|Epic Assassin]]&lt;br /&gt;
&lt;br /&gt;
==Epic Assassin==&lt;br /&gt;
'''Hit Die''': d6&lt;br /&gt;
&lt;br /&gt;
'''Skill Points''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 14, 18, 22, 26, 30&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Epic Reflexes|Epic Reflexes]], [[NWN:Epic Skill Focus|Epic Skill Focus]] ([[NWN:Hide|Hide]], [[NWN:Move silently|Move Silently]] only), [[NWN:Great Dexterity|Great Dexterity]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Improved Sneak Attack|Improved Sneak Attack]], [[NWN:Self Concealment|Self Concealment]], [[NWN:Superior Initiative|Superior Initiative]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Requires [[NWN:Shadows of Undrentide]].&lt;br /&gt;
*The [[NWN:Improved Sneak Attack|Improved Sneak Attack]] epic feat is currently bugged as of 1.66 because the additional damage is not applied unless you have at least one [[NWN:Sneak Attack|rogue sneak attack]] feat or one [[NWN:Sneak Attack, Blackguard|blackguard sneak attack]] feat. So assassins may take the feat but without at least one [[rogue]] level or four [[blackguard]] levels it's useless.&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
*Assassin Guide by syarul at [http://www.gamefaqs.com/computer/doswin/game/563552.html GameFAQs NWN page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&amp;diff=22622</id>
		<title>PCs:Grrom Blackmane</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&amp;diff=22622"/>
		<updated>2006-09-30T15:37:52Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: sp: diety/deity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&amp;lt;table width=80%&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=6 width=100&amp;gt;&lt;br /&gt;
http://i77.photobucket.com/albums/j79/thenethervoid/TheWanderer.jpg&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=45%&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=6 valign=top&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
'''Character Name:''' Grrom Blackmane&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter]]/[[Cleric]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
'''Deity:''' [[Gorethar]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
&lt;br /&gt;
Adherent to the [[Guild:Order of Gorethar|Order of Gorethar]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
''Coming soon''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Information ==&lt;br /&gt;
&lt;br /&gt;
''Coming soon''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Friends of Grrom ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: PCs|Grrom Blackmane]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Talk:Negative_Energies&amp;diff=22479</id>
		<title>Talk:Negative Energies</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Talk:Negative_Energies&amp;diff=22479"/>
		<updated>2006-09-24T17:29:57Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please use some text capture software here. --[[User:Krator|Krator]] 01:13, 24 September 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
I have no idea what you mean. - [[User:Szabot|Szabot]]&lt;br /&gt;
&lt;br /&gt;
What Krator means is that wiki'ing plain text instead of a screenshot of the text takes up far less room, especially when there's ten kizillion books in the palette. Text capture software saves you the trouble of manually retyping images of words into plain text. -- [[User:Aeveras|Aeveras]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:Faithful_of_Corellon&amp;diff=15498</id>
		<title>Guild:Faithful of Corellon</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:Faithful_of_Corellon&amp;diff=15498"/>
		<updated>2006-07-19T23:45:08Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: linked PCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HolyOrder}}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;10%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[image:Corellons_Symbol2.JPG|Thumb|110px|Insignia of The Faithful of Corellon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Who are the Faithful of Corellon?==&lt;br /&gt;
The Faithful of Corellon are the members of a holy order dedicated to the greater elven God, [[Corellon Larethian]].&lt;br /&gt;
&lt;br /&gt;
==Who is Corellon Larethian?==&lt;br /&gt;
Corellon first came to Avlis when [[Dru'El]] asked Corellon for his help in creating a new race on [[Avlis]]. Corellon spoke of His elves and recommended that Dru'El should father a similar race, and thus the proud and elegant [[Avlissian_Elf|High Elves]] and the beautiful yet delicate [[Elf, Ghost|Ghost Elves]] were created.&lt;br /&gt;
&lt;br /&gt;
Though the majority of elves follow their father Dru'El, and all Corellon followers respect that, some feel the calling of Corellon himself. Often those where battle means more to them than most and find themselves with an almost instinctual hatred of Orcs.&lt;br /&gt;
&lt;br /&gt;
==Guild Information==&lt;br /&gt;
'''Alignment:''' Chaotic Good&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Good, Protection, Sun, War&lt;br /&gt;
&lt;br /&gt;
'''Base of Operations:''' Based in and around [[T'Nanshi]] but will go wherever we are needed.&lt;br /&gt;
&lt;br /&gt;
'''What do we do:''' Being followers of the Elven God of Battle of course we will help those in need. Fighting against those that threaten the elven way of life. Being Chaotic of nature, it matters little how we do it, as long as it is done.&lt;br /&gt;
&lt;br /&gt;
==Stories Of Corellon Larethian==&lt;br /&gt;
The most famous of all the stories involving Corellon is obviously the Battle against [[Gruumsh]] One Eye, though of course he never had one eye to start.&lt;br /&gt;
&lt;br /&gt;
Thousands of Millenia ago on a plane far away from Avlis a group of Gods known as the Seldarine were trying to create a new race of mortals and fashioned the vessel that is now known as the Elves. The other Gods, not of the Seldarine, grew jealous and tried to mimic their creations, but without the love and attention needed. Monsters and creatures of nightmares were the result, beings that would haunt the dreams of elves. Of all the hasty creations only those of man would one day be able to shape the world around them in a fashion similar to the elves.&lt;br /&gt;
&lt;br /&gt;
When the god Gruumsh saw the creation of the Seldarine, the Elves, he regarded it as an abomination—and he became enraged. Gruumsh in his rage led the anti Seldarine and tried to Crush them and their creations. When Gruumsh attacked Corellon Larethian, the leader of the Seldarine, the Godswar did truely begin.&lt;br /&gt;
&lt;br /&gt;
During the battle many gods fell, badly wounded though not dead, Gruumsh and Corellon would not break off. Instead, they continued their fierce combat. They traversed the planes, and they splashed the other's blood across the lands.&lt;br /&gt;
&lt;br /&gt;
As night drew near all seemed lost as Corellons power waned and Gruumshs grew, but a miracle occured. The moon shed tears which fell on Corellons upturned and striken face giving him power for one last mighty blow. With his arm drawn back he thrust his sword into Gruumsh left eye plucking it from his face.&lt;br /&gt;
&lt;br /&gt;
The god howled in pain, blood as black as night spewing from the wound. Gruumsh turned tail and fled to the netherworld. Once there he nursed his hate, seeking for ways to shape the enemies of the Seldarine. And the greatest of his creations, made in the burning heat of rage and the blackness of his blood, was the [[Orc|Orcs]]. That is why, to this day, the Orcs and the Elves are such bitter enemies.&lt;br /&gt;
&lt;br /&gt;
With Gruumsh's defeat, the Seldarine continued with the developement of their beloved elves. They gathered the moon's tears and the blood shed by Corellon in that great battle, placed these into the vessels they had created, and infused them with their own spirit. Thus were the Elves born from the blood of Corellon Larethian, mixed with the soil of the world, blessed with the tears of the moon, and given their nearness to divinity and longevity of life.&lt;br /&gt;
&lt;br /&gt;
==Vestments of the Faith==&lt;br /&gt;
[[image:Corellon Amulet and Robe.JPG|Thumb|600px|Holy robe of Corellon Larethian]]&lt;br /&gt;
&lt;br /&gt;
==Members of the Order==&lt;br /&gt;
&lt;br /&gt;
'''[[PCs:Talon_Blade|Talon Blade]]:''' Sneaky rogue extrodinaire, all round good guy.&lt;br /&gt;
&lt;br /&gt;
'''[[PCs:Indiga_Amanta|Indiga Amanta]]:''' Avariel bard, Songstress of Corellon.&lt;br /&gt;
&lt;br /&gt;
'''[[PCs:Rune_Amanta|Rune Amanta]]:''' Avariel Fighter.&lt;br /&gt;
&lt;br /&gt;
'''[[PCs:Breadan_Eryk|Breadan Eryk]]:''' Cleric of Corellon.&lt;br /&gt;
[[Category:Guilds|Faithful of Corellon]]&lt;br /&gt;
[[Category:Religious Orders|Faithful of Corellon]]&lt;br /&gt;
[[Category:HolyOrders:Greater|Faithful of Corellon]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aeveras_Altaer&amp;diff=18556</id>
		<title>PCs:Aeveras Altaer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aeveras_Altaer&amp;diff=18556"/>
		<updated>2006-06-30T08:27:57Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 110%; margin: 7px 10px 0 4px;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size: larger;&amp;quot; | &amp;lt;br&amp;gt;'''Aeveras Altaer'''&lt;br /&gt;
|'''Current Age:''' Two tens, five times over, and a bit more &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Veryveras.jpg|thumb|243px|Aeveras with [[Le'Zeroe'Taynith]]]]&lt;br /&gt;
'''Race:''' Nanshi&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' Sneak&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' Well-meaning and practical&amp;lt;br&amp;gt;&lt;br /&gt;
'''Residence:''' Silver Leaf Cottage, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Intrepid Sewers Explorer&lt;br /&gt;
* Woodsfolkperson&lt;br /&gt;
* Apprentice, [[Guild:ACE | ACE]]&lt;br /&gt;
* Officer, [[Le'Megen_T'Elysia | Le'Megen T'Elysia]]&lt;br /&gt;
* Other Such Things&lt;br /&gt;
'''Description'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;The Intrepid Sewers Explorer of [[Elysia]]; too young to buy fireworks, but old enough for trips to [[the Underdark]]; somewhat practiced with a bow; slowly becoming educated. Alternatively attired in dusty farm clothes or forest-green armour, [[Le'Zeroe'Taynith]], a finely crafted longbow, is never far from reach.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(([http://www.avlis.org/viewtopic.php?t=69330 Notes from the Past]))&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Aeveras_Altaer]]&lt;br /&gt;
[[Category:ElysiaPCs|Aeveras_Altaer]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Veryveras.jpg&amp;diff=18344</id>
		<title>File:Veryveras.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Veryveras.jpg&amp;diff=18344"/>
		<updated>2006-06-30T08:22:49Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Elyl&amp;diff=13520</id>
		<title>PCs:Elyl</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Elyl&amp;diff=13520"/>
		<updated>2006-06-26T03:06:01Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: wikikikied, formatted, spelling - Veras&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Elyl Ka'aestar&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race:''' [[Elf, Ghost|Ghost Elf]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' Early 160's&amp;lt;br&amp;gt;&lt;br /&gt;
'''Residence:''' [[Visimontium]] when not travelling&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations:'''&amp;lt;br&amp;gt;&lt;br /&gt;
* None currently&amp;lt;br&amp;gt;&lt;br /&gt;
'''Former Affiliations:'''&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Guild:IvoryOrder|Ivory Order of the Sun]]&amp;lt;br&amp;gt;&lt;br /&gt;
* Great Mage of Internal Affairs&amp;lt;br&amp;gt;&lt;br /&gt;
'''Interests:'''&amp;lt;br&amp;gt;&lt;br /&gt;
* Planar phenomena&amp;lt;br&amp;gt;&lt;br /&gt;
* Chaos magics&amp;lt;br&amp;gt;&lt;br /&gt;
* Gem empowering&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As with most of his kin Elyl has pale skin and near blonde-white hair trailing down to his shoulder which unfortunately is matted and poorly kept due to his excessive wear of a hood. Due to his nature he can be seen having either a very worn complexion or a bright and exuberant one but more than not its kept free of any emotion. He is of frail build but rather nimble on his feet and with his hands which aids in his castings to try and remain one step ahead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Unfortunately Elyl has always suffered from an internal battle of just what his place is in life not only with arcane but other people as well. He does his best to be trusting but tends to look at pessimism when manners start to go sour. It is quite easy to tell from his way-ward actions he is not only manic-depressive but also prone to rash actions. When need be he can plan but his plans are usually so loose that it affords him the comfort of improvisation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Originally Elyl would follow his first real contact with the Trust, Lafreth. When Elyl first found Lafreth, Elyl was a lost [[wizard]] in the big pool of mages not knowing just how to apply his studies. For some time he followed his teachings but as time moved on he adopted his own interests off of Lafreth. Eventually this separation would be the beginning seeds of his lack of Ivory vision. Slowly he moved up the ranks though in Ivory until he became the Great Mage of Internal Affairs. In soon time though after that he became obsessed with an [[Guild:EbonyOrder|Ebony]] Mage, Fade, after a brief talk with her over intrigue and subversion. While he was growing tired of how Ivory seemed to bear down on conformity he saw Ebony at that point as a path out to complete freedom in his practice of the arcane. In the end due to poor planning and once again rash actions Elyl lost everything he had and thought he had.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Forced to start anew he decided that he would base himself solely on his talents in the arcane and drown out the interference of the Trust. To show his loyalty though to [[Andrinor]] even after his Trust mark was taken he became one of his followers and began focusing on His way and how he went about gaining power. Currently he keeps up his interests in planar phenomena, chaotic magics, and the effects of gems channelling arcane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Friends:'''&amp;lt;br&amp;gt;&lt;br /&gt;
While Elyl still does talk with many people he tends to wander about so much he doesn't keep to one person for too long. Some of his more closely regarded friends would be Da'emona, [[PCs:Tralil|Tralil Breck]], [[PCs:Micah_Elizabeth_Ormane|Micah Ormane]], [[PCs:Fergus_Goodmane|Fergus Goodmane]], Nikki Amakiir, and [[PCs:Day|Day]].&lt;br /&gt;
[[Category:PCs|Elyl]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aeveras_Altaer&amp;diff=13902</id>
		<title>PCs:Aeveras Altaer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aeveras_Altaer&amp;diff=13902"/>
		<updated>2006-06-17T20:36:23Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 110%; margin: 7px 10px 0 4px;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size: larger;&amp;quot; | &amp;lt;br&amp;gt;'''Aeveras Altaer'''&lt;br /&gt;
|'''Current Age:''' Two tens, five times over, and a bit more &amp;lt;br&amp;gt;&lt;br /&gt;
'''Race:''' Nanshi&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' Sneak&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' Well-meaning and practical&amp;lt;br&amp;gt;&lt;br /&gt;
'''Residence:''' Silver Leaf Cottage, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Intrepid Sewers Explorer&lt;br /&gt;
* Woodsfolkperson&lt;br /&gt;
* Apprentice, [[Guild:ACE | ACE]]&lt;br /&gt;
* Officer, [[Le'Megen_T'Elysia | Le'Megen T'Elysia]]&lt;br /&gt;
* Other Such Things&lt;br /&gt;
'''Appearance'''&amp;lt;br&amp;gt;&lt;br /&gt;
The Intrepid Sewers Explorer of [[Elysia]]; too young to buy fireworks, but old enough for trips to [[the Underdark]]; somewhat practiced with a bow; slowly becoming educated. Alternatively attired in dusty farm clothes or forest-green armour, [[Le'Zeroe'Taynith]], a finely crafted longbow, is never far from reach.&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(([http://www.avlis.org/viewtopic.php?t=69330 Notes from the Past]))&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Aeveras_Altaer]]&lt;br /&gt;
[[Category:ElysiaPCs|Aeveras_Altaer]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Le%27Zeroe%27Taynith&amp;diff=19797</id>
		<title>Le'Zeroe'Taynith</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Le%27Zeroe%27Taynith&amp;diff=19797"/>
		<updated>2006-05-28T15:14:28Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Lezeroetaynith.jpg|thumb|Le'Zeroe'Taynith]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh sure, it's fancy all right!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Events regarding the nature and naming of the longbow are still in progress... more will come later.&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Le%27Zeroe%27Taynith&amp;diff=11797</id>
		<title>Le'Zeroe'Taynith</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Le%27Zeroe%27Taynith&amp;diff=11797"/>
		<updated>2006-05-28T15:13:45Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;quot;Oh sure, it's fancy all right!&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Lezeroetaynith.jpg|thumb|Le'Zeroe'Taynith]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Events regarding the nature and naming of the longbow are still in progress... more will come later!&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Lezeroetaynith.jpg&amp;diff=19796</id>
		<title>File:Lezeroetaynith.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Lezeroetaynith.jpg&amp;diff=19796"/>
		<updated>2006-05-28T15:10:21Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aeveras_Altaer&amp;diff=11775</id>
		<title>PCs:Aeveras Altaer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aeveras_Altaer&amp;diff=11775"/>
		<updated>2006-05-26T06:38:15Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Intrepid Sewers Explorer of [[Elysia]]; too young to buy fireworks, but old enough for trips to [[the Underdark]]; somewhat practiced with a bow; slowly becoming educated. Alternatively attired in dusty farm clothes or forest-green armour, Le'Zeroe'Taynith, a finely crafted longbow, is never far from reach.&lt;br /&gt;
&lt;br /&gt;
(([http://www.avlis.org/viewtopic.php?t=69330 Notes from the Past]))&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Aeveras_Altaer]]&lt;br /&gt;
[[Category:ElysiaPCs|Aeveras_Altaer]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Player%27s_Playground&amp;diff=11566</id>
		<title>Player's Playground</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Player%27s_Playground&amp;diff=11566"/>
		<updated>2006-05-15T08:19:23Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: DENIED!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Slaad_attack.jpg|right|thumb|250px|Welcome!]] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|align=left&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[:Category:Player|List of Players]] | [http://www.frappr.com/avlis Location of Players] &lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=10577 You know that you are addicted to Avlis when.....]&lt;br /&gt;
&lt;br /&gt;
[[Avlis Chat|Chat with other players]] | [http://www.avlis.org/viewtopic.php?t=46752&amp;amp;highlight=irc Quotes from Avlis chat]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=16278&amp;amp;highlight=quotes Character quotes]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
== [[Player Pictures]] ==&lt;br /&gt;
Real-life pictures of Avlis players.&lt;br /&gt;
&lt;br /&gt;
#[http://www.avlis.org/viewtopic.php?t=8234 Players Pics... (pics.blackdagger.com)]&lt;br /&gt;
#[http://www.avlis.org/viewtopic.php?t=70736 Whose pic would you want see in players pics?]&lt;br /&gt;
#[http://www.frappr.com/avlis/photos/0 Frappr photos]&lt;br /&gt;
#[[Player_Pictures|Player Pictures by Forum Name]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
This section removed by Krator 29/03/2006, because it does not contain any useful information at present. When the mentor program page is completed, it should be included again.&lt;br /&gt;
==Avlis Connections==&lt;br /&gt;
#[[Avlis Player Matchmaking]]&lt;br /&gt;
#[http://www.avlis.org/viewtopic.php?t=69622&amp;amp;highlight=person%2A Avlis Personnals]&lt;br /&gt;
#[[Mentor Program]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Special Polls ==&lt;br /&gt;
Polls, awards, and sometimes just choosing something, in the Avlis community&lt;br /&gt;
&lt;br /&gt;
#[[Irreverence_Awards|The Annual Irreverence Awards]]&lt;br /&gt;
#[http://www.avlis.org/portal.php?getpage=rpotm Roleplayer of the Month]&lt;br /&gt;
#[http://www.avlis.org/viewforum.php?f=151 Avlis Polls]&lt;br /&gt;
== Other Sites ==&lt;br /&gt;
Fansites and other Avlis-related sites. For guild related sites, see the appropiate [[Guilds|guild]] page.&lt;br /&gt;
&lt;br /&gt;
[http://www.nighthawk4.co.uk/ Avlis UK - A UK Fansite, which tends not to be updated as often as I would wish]&lt;br /&gt;
== [[The Graffiti Wall]] ==&lt;br /&gt;
Fun with the [[Avlis Wiki:About|Avlis Wiki]]&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=right&lt;br /&gt;
|-&lt;br /&gt;
| [[The Graffiti Wall|http://images.google.com/images?q=tbn:vm6rU8A-hy5RLM:www.aeroconsystems.com/aqua_environment/paintball_splat.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
#[[Wikipedia:Wikipedia:WikiGnome|WikiGnome]] -- [[Wikipedia:Wikipedia:WikiFairy|WikiFairy]] -- #[[Wikipedia:Wikipedia:Wikipedia gremlins|WikiGremlin]] -- [[Wikipedia:Internet troll|WikiTroll]].&lt;br /&gt;
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#[[The Graffiti Wall:AvlisHangman|Avlis Hangman]]&lt;br /&gt;
#[[The Graffiti Wall:Avlis Checkers|Avlis Checkers]]&lt;br /&gt;
#[[The Graffiti Wall:Word Association|Word Association]]&lt;br /&gt;
#[[The Graffiti Wall:Poetry|Poetry]]&lt;br /&gt;
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#[[The Graffiti Wall:WikiStory|WikiStory]]&lt;br /&gt;
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== Avlis noted on other sites ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=right&lt;br /&gt;
|-&lt;br /&gt;
| [http://curriculum.calstatela.edu/courses/builders/worlds/planets98/lumpar/titinfo.html http://curriculum.calstatela.edu/courses/builders/worlds/planets98/lumpar/llgifs/avlis.jpg]&lt;br /&gt;
|}&lt;br /&gt;
#[http://www.nwnwiki.org/Avlis NWN wiki]&lt;br /&gt;
#[http://www.absoluteastronomy.com/reference/world_of_avlis World of Avlis Encyclopedia topic]&lt;br /&gt;
#[http://www.alexa.com/browse?&amp;amp;CategoryID=858728 Most Popular In Dungeons &amp;amp; Dragons Games]&lt;br /&gt;
#[http://www.gamingreport.com/article.php?sid=20021&amp;amp;mode=nested&amp;amp;order=0&amp;amp;thold=0 World Forge Magazine Preimeres! in GamingReport.com]&lt;br /&gt;
#[http://bressler.org/forum/archive/index.php/t-12403.html WOW! A topic that's not about WoW! Its about NWN actually....]&lt;br /&gt;
#[http://rpgvault.ign.com/articles/521/521431p1.html For experienced roleplayers ...]&lt;br /&gt;
#[http://neverwinter.tribe.net/thread/7b8ef4c7-4806-4581-9b5c-edc04f48b259 NWN Dead?]&lt;br /&gt;
#[http://curriculum.calstatela.edu/courses/builders/worlds/planets98/lumpar/titinfo.html Planet Avlis in the Nus Star System]&lt;br /&gt;
#[http://www.big-boards.com/highlight/1234/ The Big Boards]&lt;br /&gt;
#[http://nwvault.ign.com/View.php?view=gameworld.Detail&amp;amp;id=89 Avlis Entry in Neverwinter Vault]&lt;br /&gt;
#[http://www.neverwinterconnections.com/index.cfm/fuseaction/viewserver/id/632.htm Neverwinter Connections Entry]&lt;br /&gt;
#[http://www.brockfanning.com/pages_projects.htm# The brockfanning projects]&lt;br /&gt;
[[Category:Player| Player's Playground]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Alignment&amp;diff=11588</id>
		<title>Alignment</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Alignment&amp;diff=11588"/>
		<updated>2006-05-04T04:22:20Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: Spammage DENIED!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perhaps one of the most difficult things for new (and even accomplished) players to understand is D&amp;amp;D's alignment system. This may be especially difficult if you have do not have a thorough D&amp;amp;D background. The following treatise on alignment in D&amp;amp;D has been adapted for Avlis from one written by Michael Lloyd Morris for his campaign setting called Dusk, but it is applicable to any D&amp;amp;D world:&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
One of the more misunderstood aspects of the D&amp;amp;D game system is the presence of the alignment system. Designed to be a very simplistic method of sketching out a character's moral and ethical beliefs, alignment can run much deeper than that, and to be useable in Avlis it has to be.&lt;br /&gt;
&lt;br /&gt;
Alignment, for the purposes of Avlis if not D&amp;amp;D in general, is the character's moral and ethical outlook. The word &amp;quot;outlook&amp;quot; is the key of the sentence, for what a character believes and how he behaves can be two different aspects entirely. The character's innermost beliefs and urges are his alignment, once everything else about the character has been boiled away.&lt;br /&gt;
&lt;br /&gt;
For a beginning role-player dealing with this alone can be a challenge, since declaring alignment is like saying, &amp;quot;I'm going to play a character that will do this because he believes this.&amp;quot; Although somewhat one-dimensional, it is important that this first step be mastered before attempting to play a character who has multiple views - some of which will may seem to conflict on the surface.&lt;br /&gt;
&lt;br /&gt;
Alignment is also important to the DM, since at a glance it can give him some very sketchy ideals on how to approach the character and what to expect of him. In a way alignment is more important to the DM than the player, for with his cast of hundreds of roles the less he has to learn about any particular NPC to play him well the better.&lt;br /&gt;
&lt;br /&gt;
Still, alignment is seen by master role-players as a straight-jacket to be left behind with the other training wheels of life. But casting away alignment is not so simple: many magic spells and items have their results at least partially based on alignment. To cast away the alignment system cripples or eliminates these items, and with it a large part of the D&amp;amp;D game.&lt;br /&gt;
&lt;br /&gt;
Remember, however, that alignment states tendencies and beliefs that the character may hold. Not all of what the character does may coincide with this, but the greater average will. To illustrate this point the nine basic alignments are discussed once again with broader interpretations than those of the Player's Handbook.&lt;br /&gt;
==Ethics: Law vs. Chaos==&lt;br /&gt;
The ethical component of the character's alignment is where he stands between law and chaos. Lawful characters view the world as essentially ordered, or at least a place where order must be established and maintained. Chaotic characters see no such order, and usually disdain its establishment unless necessary. A character who is neutral in this regard has no remarkable views either way, or they may be mixed. He may see no order in the universe other than what is established by sentient creatures, but may see that imposed order as necessary.&lt;br /&gt;
==Morals: Good vs. Evil==&lt;br /&gt;
The definitions of what is &amp;quot;good&amp;quot; and &amp;quot;evil&amp;quot; change wildly between societies, and for the purposes of alignment play these definitions must be broad-based as well. As a rule, &amp;quot;good&amp;quot; is the concern for the welfare of other sentient creatures. &amp;quot;Evil&amp;quot; is the inverse, a lack of concern for the welfare of others. A character who is morally neutral would not take active participation to further the welfare of others or to hinder it. There are no absolutes here, and within the context of an individual character his beliefs come into play since they are likely to be less universal.&lt;br /&gt;
&lt;br /&gt;
As an example, in traditional &amp;quot;Western philosophy&amp;quot; suicide is wrong. Most Christian sects go so far as to state that it is a damnable act. A character with these believes would, in his mind at least, be committing an evil act by committing or assisting in a suicide. On the contrary, in Medieval Japanese society, suicide was morally righteous to the point of being the ultimate, final means of atonement for failure or an evil act. A character with these beliefs could commit or assist in a suicide without endangering his alignment standing.&lt;br /&gt;
&lt;br /&gt;
It is important to stick to the more universal precepts of the first paragraph for the general determination of what is good and what is evil, especially between societies. They may be less exacting, but they give the DM more flexibility in his judgments and choices.&lt;br /&gt;
==Lawful Good==&lt;br /&gt;
Often disdained as the paladin's goody-two-shoes alignment, Lawful Good is a far more subtle alignment than that, for very few characters who happen to be Lawful Good actually stick to anything approaching the Paladin Code in stringency.&lt;br /&gt;
&lt;br /&gt;
A lawful good character holds strongly to the principle that the good of the society can only be maintained via order. The exact specifications of what is &amp;quot;good&amp;quot; may vary wildly for this purpose, but on the whole &amp;quot;good&amp;quot; implies concern for the safety and comforts of others, and that all persons have a right to safety and comfort. The character may build up other definitions in their own moral code, but this is essentially the heart of the matter. Lawful Good, unlike the other Good alignments, also holds that it is sometimes necessary to sacrifice what is &amp;quot;good&amp;quot; for a few persons in order to preserve order, which is &amp;quot;good&amp;quot; for society in general.&lt;br /&gt;
&lt;br /&gt;
On a personal level Lawful Good characters have a tendency to at least strive for an ordered lifestyle. Many, if not most of them, have an &amp;quot;everything has a time and place&amp;quot; attitude. Most tend to organize their behaviors to suit the group, although they are reluctant to do so at a personal loss unless something worthwhile can be obtained with the sacrifice.&lt;br /&gt;
&lt;br /&gt;
A Lawful Good alignment does not rule out chaotic behaviors, particularly impulsiveness. Impatience is another fault that some Lawful Good characters are guilty of. On the other side of the coin, hedonistic behavior is not often observed in Lawful Good characters, unless in one or two activities.&lt;br /&gt;
&lt;br /&gt;
While Lawful Good characters believe that order is the best way, they don't necessarily maintain it. A character with a particularly poor willpower may allow his life to get quite out of shape. And also remember that the character will maintain order from his point of view. A Lawful Good merchant's shop may look like an explosion in a mattress factory, with nobody other than the character able to find anything. But the apparent chaos is deceiving most of the time, ask him where something is and he'll usually be able to find it much faster than appearances would seem to dictate.&lt;br /&gt;
&lt;br /&gt;
Lawful Good societies tend to avoid overdoing laws. The laws of the society are usually well coded, but one individual, or sometimes a council, has the right to overrule the law to achieve something &amp;quot;good&amp;quot; (or at least perceived as such). Lawful Good justices are more concerned with the spirit of the law and the intent of its author in achieving a worthy purpose. If the law does not achieve this most Lawful Good characters will dispose of it, although some more reluctantly than others.&lt;br /&gt;
==Neutral Good==&lt;br /&gt;
It is the belief of most Neutral Good aligned characters that morality must be maintained beyond all other virtues. As long as someone is not harming others then he is doing nothing wrong. Neutral Good characters also perceive both too many laws and too few of them to be a threat to the common good. Too many laws and any freedom will be unjustly restricted and too few and it will not be protected. Hence, a balance must be struck.&lt;br /&gt;
&lt;br /&gt;
Neutral Good characters strive to act to the benefit of as many persons as they can, and if that includes themselves that is an added bonus. If they cannot personally benefit from a good act they will still probably perform the act. They will not intentionally harm anyone who is not a known enemy, and such dealings are usually short and to the point. Neutral Good characters are perhaps the least tolerant of whatever they perceive as being &amp;quot;wrong&amp;quot; of the three major good alignments.&lt;br /&gt;
&lt;br /&gt;
Individuals of this alignment can be quite interesting. Not overly concerned with establishing order in their lives, they may have the appearance of being chaotic, yet unlike chaotic characters they rarely rebel against a just authority simply because it is overbearing. Although it varies greatly from individual to individual, Neutral Good characters do not usually rock the boat. A Neutral Good leader is rare, for the individuals of this alignment often lack the sense of duty or the sense of individualism it requires to take on such a task.&lt;br /&gt;
&lt;br /&gt;
As is mentioned previously, there is a balance between the lawful and chaotic sides of a Neutral Good character, although it should be noted that the vast majority of those characters do not consciously maintain this balance in their lives. It is this lack of a conscious awareness of the balance that may explain why there are so few Neutral Good characters when compared to Lawful or Chaotic Good ones: they simply fall to one of the two waysides.&lt;br /&gt;
&lt;br /&gt;
An entire society made up of Neutral Good characters is rare; such societies are usually quite small. Government is achieved through a few leaders and a few, broad edicts that everyone is happy with. The happiness of the greater part of society is the only real concern; any laws that would affect something else are usually not to be found.&lt;br /&gt;
==Chaotic Good==&lt;br /&gt;
The Chaotic Good mindset is a paradox of the desire for individuality and a benevolent concern for others. Chaotic Good characters are almost always strong minded and each tends to possess a unique moral compass about what exactly is right and what is wrong. These characters have a tendency to pass moral judgments based on their beliefs, and to hell with what anyone else thinks. Despite this individualism, the definition of good, for most Chaotic Good characters, doesn't hurt anyone else.&lt;br /&gt;
&lt;br /&gt;
Chaotic Good characters tend to be popular among players since it is mistakenly viewed as the only good alignment with room to slip up once in a while. That isn't true, for all good alignments can waver quite a bit. Chaotic Good characters, consciously or not, resist authority because they have a tendency to equate law with evil. They have the universal precept that every man should be left to his own to make up his own mind. In this aspect Chaotic Good characters can be very anarchistic, since they have a trust that people are capable of governing their own behavior.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in Chaotic Good behavior. Some are hedonistic, others have a paladin-like piety, but lack the follow through of the members of that class, most are restless however and some are meticulous. Just as it is a mistake to believe Lawful Good characters to be devious of chaotic streaks, so too is it a mistake to believe Chaotic Good characters to be incapable of order. Indeed, often the characters of this alignment have to follow orders, even when they don't want to, but they can be quite capricious in their dealings with authorities they do not like. On the other hand, they can be quite methodical in order to get what they want. Still, the chaotic mindset is there. Chaotic Good characters who fall into a routine will break it occasionally for no apparent reason to anyone but themselves.&lt;br /&gt;
&lt;br /&gt;
Chaotic Good societies tend to be widespread and lacking of any real central authority. These societies rarely have a set of laws set in stone, just a series of precedents and understandings. &amp;quot;Rule&amp;quot; per se, is often deferred to one person at a time. Large Chaotic Good societies will enact more laws, but they will still be very broad based. Often these societies are republics with a democratic (or at least semi-democratic) leadership elected from time to time. But no matter what the intentions of any proposed law in such a society, it will always have opposition from those who feel that too much government is wrong, or even evil in nature. Enacting any new law in such a society is often a long and laborious process (If all this sounds familiar, the United States is an example of a Chaotic Good society and government).&lt;br /&gt;
==Lawful Neutral==&lt;br /&gt;
In a sense, Lawful Neutral characters can be the most dangerous of all the character types, especially in large numbers simply because, for the most part, they are easily controlled. Lawful Neutral characters place order above all other concerns. To them the presence of a natural order is the way things must be, and any moral issue stemming from the use of order is completely irrelevant to them.&lt;br /&gt;
&lt;br /&gt;
Lawful Neutral characters look for patterns in everything. They cannot accept the world as being chaotic, and they therefore devise systems to explain away anything chaotic in their lives. It is chaos that they fear more than anything else, a Lawful Neutral would endure a thousand tyrannies before living in an anarchistic situation.&lt;br /&gt;
&lt;br /&gt;
The characters of this alignment tend to always follow rather than lead. Leaders in Lawful Neutral societies are almost always Lawful Good or Lawful Evil, for rarely does a character gain a position of preeminence without gaining some moral baggage along the way. Even when Lawful Neutrals do lead, they follow whatever laws and any precedent that preceded them. Lawful Neutrals are notoriously lacking in initiative, but to say they must have no willpower or individuality would be a mistake. Although they will fit in quietly and nicely when the powers that be follow the letter of the law, they can be a very painful hindrance to those who would try to follow the spirit of the law (Lawful Good) or twist it to their own ends (Lawful Evil). Order for its own sake - Lawful Neutral characters will stubbornly defend this principle to the bitter end. Just as there are few Neutral Good characters, so too are there few Lawful Neutrals. Most of these characters fall to the waysides of Good and Evil before holding their alignment long.&lt;br /&gt;
&lt;br /&gt;
Lawful Neutral societies are almost always large, and always come with large cumbersome (and despite all efforts, usually comically ineffective) bureaucracies. Everyone in such a society is assigned a place in life. The goal of a Lawful Neutral society is to achieve perfect harmony, where everybody has a job, a place to live, and through the benevolence of a well run government everyone is happy (communism is an example of a Lawful Neutral governing system). Unfortunately, the willingness of these societies to follow orders and laws proves to be their undoing, as inevitably a few evil persons become entrenched at the upper echelons of government and are virtually invulnerable from removal or attack.&lt;br /&gt;
==True Neutral==&lt;br /&gt;
True Neutral is at once the rarest and the most common alignment in the multiverse. Neutral characters are either incapable of making moral and ethical decisions or refrain from them actively. &amp;quot;Actively&amp;quot; is the key phrase here. A character that is incapable of moral and ethical decisions would have intelligence and wisdom scores of no higher than 6. Very few player characters qualify on that account, therefore the vast majority of PC Neutrals actively refrain from moral and ethical judgments. Within this context there are two reasons a character may not actively pursue ethical and moral thinking. The first, and most storied in the AD&amp;amp;D tradition, is the druidical &amp;quot;preservation of the balance&amp;quot; mentality. However, this view, for obvious reasons, is uncannily rare.&lt;br /&gt;
&lt;br /&gt;
The second and most common example is the character that simply doesn't care. Neutrals of this type aren't concerned for the welfare of anybody (except themselves), but they aren't willing to advance themselves at any cost like Neutral Evil characters. They are comparatively lazy and lacking in drive in this respect, still there are certainly other reasons. The character may see advancement beyond reasonable comfort through reasonable risk as pointless. Not surprisingly, these Neutrals have a bleak view on life. As for the ethical (law vs. chaos) leanings of these characters, they may follow orders if it serves them, disobey if it doesn't, act on the occasional whim but otherwise keep to a reasonably predictable life.&lt;br /&gt;
&lt;br /&gt;
True Neutrals are all about reason, and perhaps that's why they are so few. Everybody seems to get behind some banner or cause, Neutrals couldn't care less about such trivial matters. Often they have one fascination in their lives which they are preoccupied with, and everything else doesn't matter to them. In the case of druids, this is the &amp;quot;preservation of the balance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
True Neutral societies are very rare, but when they do occur they tend to be primitive. The concerns of simple survival dominate the daily lives of such people, and for them further complications aren't worth the effort to create. In a way, Neutrals are the most peaceful of societies, but they are also the most infuriating because of the nearly universal lack of a drive the members of this alignment possess.&lt;br /&gt;
==Chaotic Neutral==&lt;br /&gt;
Perhaps the most misunderstood of the nine alignments, many people believe that all chaotic neutral characters are insane. While it is true that none of them are very predictable, insanity is not the province of the members of this alignment alone. Indeed all characters of all alignments are capable of insane and compulsive behaviors, but Chaotic Neutrals are not only the most inclined to this type of behavior, they are also the most famous for it.&lt;br /&gt;
&lt;br /&gt;
Chaotic Neutral characters have little to no discipline. That is perhaps the only statement that can be made about this alignment that applies to all the personalities contained within its context. As a rule the only thing that concerns a Chaotic Neutral character is themselves. They seek to do what pleases them only, and don't really care if that pleasure includes anyone else. Chaotic Neutrals can also be surprisingly snug and unambitious. This lack of personal greed separates this group from Chaotic Evil characters, who are often very concerned with getting ahead. Chaotic Neutrals are also unconcerned with philanthropy in the least. They will help someone that it pleases them to, or someone who will pay them.&lt;br /&gt;
&lt;br /&gt;
Chaotic Neutrals do not consider morality in their judgments, and about the only thing they stop to consider is whether or not they have a remote chance of success. The odds aren't usually considered, but even Chaotic Neutrals will not attempt the obviously impossible unless desperate (then watch out, anything could happen). Chaotic Neutrals aren't suicidal, neither do they shy away from trusting sheer luck, and hence the alignment has reputation for brash behavior.&lt;br /&gt;
&lt;br /&gt;
Chaotic Neutral societies are anarchies. Everyone does pretty much what he wants, and therefore Chaotic Neutral societies are either very small, or do not last long at all. The only real example of such a situation is the Mad Max movies and others in the post-apocalypse genre. The very lack of authority invites its institution, usually by force of arms. It is also necessary to remind all that Chaotic Neutrals aren't insane, or crazy by definition of alignment. Chaotic Neutral characters as individuals may not take high risks, especially intelligent ones. However, they have a tendency to take odd approaches to objectives. Chaotic Neutral characters also thread intricate plots, but unlike lawful characters these plans are flexible and can change as whim and situation demand.&lt;br /&gt;
==Lawful Evil==&lt;br /&gt;
Niccolo Machievelli's The Prince is perhaps the definitive example of the Lawful Evil mentality. Often players and DM's mistakenly think this alignment is the &amp;quot;kindly, gentler&amp;quot; evil. It is anything but. Lawful evil characters are dangerous alone, and the danger increases with the size of the groups they inevitably form.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The end justifies the means&amp;quot; is the creed of this alignment. Lawful Evil characters may actually have admirable goals, but the means that they are willing to take are, more often than not, deplorable. Lawful Evil characters are often better versed in the letter of the law than the best paladins, and they stand ready to twist every phrase to suit their goals. It is necessary to remember that exactly what is and is not evil will vary from society to society. However, evil always includes the complete and utter disregard for anything that stands in the way of the character's desires. An Evil character will hurt anybody or anything to get what he wants, be it wealth or pleasure (sometimes from the inflicting of the pain).&lt;br /&gt;
&lt;br /&gt;
Lawful Evil characters believe that to further their own ends they must impose order onto others and dispose of by any means anything that threatens them or the order they impose. They may have the welfare of society superficially in mind, but their personal welfare always precedes that or anything else. Lawful Evil characters are meticulous, and they are also often very cruel in their aims. Despite all of this, Lawful Evil characters aren't completely incapable of love or other like emotions, although it is viewed as weakness. Weakness is dangerous in Lawful Evil societies, for if one shows weakness he will be disposed of in order to strengthen the group.&lt;br /&gt;
&lt;br /&gt;
Lawful Evil societies are usually in the shadow of another group, and in that function they excel at undermining that authority in order to establish their own. On rare occasion Lawful Evil groups come into control of an area, and in that situation they are often chaotic seeming as they go about changing laws on whims to suit their goals. However, those goals are meticulously chosen and the roads to these objectives are well mapped out. A Lawful Evil group is ruled by the politically strongest individual. Politicking plays a large role in Lawful Evil groups, as a brash murderous attempt to the throne will be met by the backlash of the entire group without mercy. An example of an underground Lawful Evil society is the Mafia. [Or &amp;quot;&amp;lt;Orleron&amp;gt; yes, the Catholic church is a good example of a lawful evil organization&amp;quot; --[[User:Zebranky|Zebranky]]]&lt;br /&gt;
==Neutral Evil==&lt;br /&gt;
Neutral Evil characters are perhaps the most simple of all the alignments to run or play. They are concerned only with themselves and what pleases themselves. Not overly concerned with the ethical concerns of Law and Chaos, they act in accordance to what best suits them and all other concerns are left alone. Neutral Evil characters have a tendency to be more isolated than other alignments. Unable to be trusted, they in turn give no trust to anyone. They always have a double cross ready, but will usually only use one to betray someone who has betrayed them. It is not that they have any moral compulsions about betrayal, Neutral Evil characters recognize that the less you betray others the less likely you will be betrayed. When Neutral Evil characters do betray, they usually kill the betrayed to reduce complications down the road.&lt;br /&gt;
&lt;br /&gt;
Unlike Lawful Evil characters, who view others as tools to be used or Chaotic Evil characters, who see others as persons to bully into submission, Neutral Evil characters view other persons as &amp;quot;complications.&amp;quot; Whether or not that person is a desirable complication (or at least tolerable) determines the length of the relationship between the two. The relative power of the characters often determines what the Neutral Evil character will do. Neutral Evil characters can be controlled (somewhat) via the threat of retribution, but they will do what they can get away with. If that is anything then may the gods have mercy on anyone in their path that they take a disliking to.&lt;br /&gt;
&lt;br /&gt;
Neutral Evil societies are usually dominated by a dictator strong enough to keep the underlings in line. When the ruler loses strength he usually loses his life. Neutral Evil societies are rarely long lasting or very large since the members of that alignment rarely cooperate and tend to disperse in order to take advantage of those more foolish than themselves.&lt;br /&gt;
==Chaotic Evil==&lt;br /&gt;
Chaotic Evil characters will do anything that will have a pleasing result to them. They are interested in maximum gain for minimum risk. They often do not care to undergo the very treatment they inflict, but they have no interest or belief in the principle of &amp;quot;treat others as you expect to be treated.&amp;quot; Chaotic Evil characters rarely plan very far in advance, preferring to handle situations on a day by day basis.&lt;br /&gt;
&lt;br /&gt;
The combination of unpredictability and utter disregard for anyone else makes Chaotic Evil characters the most dangerous type of foe the PCs are likely to face. Chaotic Evil characters often develop sadistic and macabre personalities. They are often spiteful and see everyone as being just as reprehensible as themselves. Chaotic Evil societies are often crude and loose bully associations, where any one individual can jump to the top instantly by defeating the leader and any other challengers. As a result, the leader is rarely in place for long, and if he has been he has weakened the whole group such that no two (or even three) others can threaten him. This is done by murder of anyone who poses a challenge to rule.&lt;br /&gt;
&lt;br /&gt;
[[Category:Alignments| Alignment]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Wiki:General_disclaimer&amp;diff=17745</id>
		<title>Avlis Wiki:General disclaimer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Wiki:General_disclaimer&amp;diff=17745"/>
		<updated>2006-04-26T04:38:59Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: Rolled back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NO GUARANTEE OF VALIDITY&lt;br /&gt;
&lt;br /&gt;
For '''Neverwinter Nights''', '''Dungeons &amp;amp;amp;amp; Dragons''' and related content, please see BioWare's [http://www.bioware.com/legal/copyright.html Copyrights and Trademarks].&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Rd24080099&amp;diff=12039</id>
		<title>User:Rd24080099</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Rd24080099&amp;diff=12039"/>
		<updated>2006-04-26T04:38:18Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ban}}&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Wiki:General_disclaimer&amp;diff=11329</id>
		<title>Avlis Wiki:General disclaimer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Wiki:General_disclaimer&amp;diff=11329"/>
		<updated>2006-04-25T05:44:23Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: *ding*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NO GUARANTEE OF VALIDITY&lt;br /&gt;
&lt;br /&gt;
For '''Neverwinter Nights''', '''Dungeons &amp;amp;amp;amp; Dragons''' and related content, please see BioWare's [http://www.bioware.com/legal/copyright.html Copyrights and Trademarks].&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Systems_and_Tools&amp;diff=11387</id>
		<title>Systems and Tools</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Systems_and_Tools&amp;diff=11387"/>
		<updated>2006-04-25T05:43:48Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: Rolled back. Go away&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Systems| Systems and Tools]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;&amp;lt;small&amp;gt;The ''World of Avlis'' is an ongoing development project.&lt;br /&gt;
&amp;lt;br&amp;gt;As such, new features – features not available in single-player NWN – are constantly being added and optimized.&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Companion Training System]] - Training new companions for druids and rangers. &lt;br /&gt;
&lt;br /&gt;
[[Crafting System|Crafting]] - Creating armor, clothing, gems, healing kits, jewelry, potions, weapons, and more.  Gathering resources, mining and wood cutting.&lt;br /&gt;
&lt;br /&gt;
[[Custom Races|Custom Races]] - New custom Avlis races and how to create a character with one.&lt;br /&gt;
&lt;br /&gt;
[[pg:Death and Dying|Death and Dying]] - Avlis' death system.&lt;br /&gt;
&lt;br /&gt;
[[pg:The Economy and Persistence|Economy and Persistence]] - The Avlis economy.  Persistent chests, corpses, and merchants.&lt;br /&gt;
&lt;br /&gt;
[[Emote Radial|Emote System]] - A way to have your character preform emotive actions. &lt;br /&gt;
&lt;br /&gt;
[[Magic System|Magic System]] - Information on how magic works on Avlis.&lt;br /&gt;
&lt;br /&gt;
:[[Artificing|Artificing System]]- Information on creating magic items on Avlis.&lt;br /&gt;
&lt;br /&gt;
:[[magic:Spell List|Spell List]] - List of spells that are part of the avlis spell hooking system&lt;br /&gt;
&lt;br /&gt;
[[Note System]] - A scribe school (A system for writing notes and sending letters in Avlis)&lt;br /&gt;
&lt;br /&gt;
[[Psionics]] - A new class and powers for psionics on Avlis.&lt;br /&gt;
&lt;br /&gt;
[[pg:Prestige Classes|Prestige Classes]] - New custom Avlis prestige classes.&lt;br /&gt;
&lt;br /&gt;
[[pg:Shifter Form Replacements|Shifter Form Replacements]] - Replacements for shifter and other shapechanging spell forms.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[CustomPortrait|Avlis Custom Portraits]]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=46916 Avlis Side Kick]&lt;br /&gt;
([http://www.avlis.org/viewtopic.php?t=47736 Beta 0.9.4])&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Rd63717642&amp;diff=12055</id>
		<title>User:Rd63717642</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Rd63717642&amp;diff=12055"/>
		<updated>2006-04-23T03:04:09Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: *spams ban list*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ban}}&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Rd78462596&amp;diff=12058</id>
		<title>User:Rd78462596</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Rd78462596&amp;diff=12058"/>
		<updated>2006-04-22T14:43:59Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: Damn, these Rds are multiplying faster than Amakiirs! *added to ban candidate*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ban}}&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Wiki:General_disclaimer&amp;diff=11236</id>
		<title>Avlis Wiki:General disclaimer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Wiki:General_disclaimer&amp;diff=11236"/>
		<updated>2006-04-22T14:42:01Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: Rolled back. Die please&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NO GUARANTEE OF VALIDITY&lt;br /&gt;
&lt;br /&gt;
For '''Neverwinter Nights''', '''Dungeons &amp;amp; Dragons''' and related content, please see BioWare's [http://www.bioware.com/legal/copyright.html Copyrights and Trademarks].&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Alignment&amp;diff=11347</id>
		<title>Alignment</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Alignment&amp;diff=11347"/>
		<updated>2006-04-22T13:06:24Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: Number four!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perhaps one of the most difficult things for new (and even accomplished) players to understand is D&amp;amp;D's alignment system. This may be especially difficult if you have do not have a thorough D&amp;amp;D background. The following treatise on alignment in D&amp;amp;D has been adapted for Avlis from one written by Michael Lloyd Morris for his campaign setting called Dusk, but it is applicable to any D&amp;amp;D world:&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
One of the more misunderstood aspects of the D&amp;amp;D game system is the presence of the alignment system. Designed to be a very simplistic method of sketching out a character's moral and ethical beliefs, alignment can run much deeper than that, and to be useable in Avlis it has to be.&lt;br /&gt;
&lt;br /&gt;
Alignment, for the purposes of Avlis if not D&amp;amp;D in general, is the character's moral and ethical outlook. The word &amp;quot;outlook&amp;quot; is the key of the sentence, for what a character believes and how he behaves can be two different aspects entirely. The character's innermost beliefs and urges are his alignment, once everything else about the character has been boiled away.&lt;br /&gt;
&lt;br /&gt;
For a beginning role-player dealing with this alone can be a challenge, since declaring alignment is like saying, &amp;quot;I'm going to play a character that will do this because he believes this.&amp;quot; Although somewhat one-dimensional, it is important that this first step be mastered before attempting to play a character who has multiple views - some of which will may seem to conflict on the surface.&lt;br /&gt;
&lt;br /&gt;
Alignment is also important to the DM, since at a glance it can give him some very sketchy ideals on how to approach the character and what to expect of him. In a way alignment is more important to the DM than the player, for with his cast of hundreds of roles the less he has to learn about any particular NPC to play him well the better.&lt;br /&gt;
&lt;br /&gt;
Still, alignment is seen by master role-players as a straight-jacket to be left behind with the other training wheels of life. But casting away alignment is not so simple: many magic spells and items have their results at least partially based on alignment. To cast away the alignment system cripples or eliminates these items, and with it a large part of the D&amp;amp;D game.&lt;br /&gt;
&lt;br /&gt;
Remember, however, that alignment states tendencies and beliefs that the character may hold. Not all of what the character does may coincide with this, but the greater average will. To illustrate this point the nine basic alignments are discussed once again with broader interpretations than those of the Player's Handbook.&lt;br /&gt;
==Ethics: Law vs. Chaos==&lt;br /&gt;
The ethical component of the character's alignment is where he stands between law and chaos. Lawful characters view the world as essentially ordered, or at least a place where order must be established and maintained. Chaotic characters see no such order, and usually disdain its establishment unless necessary. A character who is neutral in this regard has no remarkable views either way, or they may be mixed. He may see no order in the universe other than what is established by sentient creatures, but may see that imposed order as necessary.&lt;br /&gt;
==Morals: Good vs. Evil==&lt;br /&gt;
The definitions of what is &amp;quot;good&amp;quot; and &amp;quot;evil&amp;quot; change wildly between societies, and for the purposes of alignment play these definitions must be broad-based as well. As a rule, &amp;quot;good&amp;quot; is the concern for the welfare of other sentient creatures. &amp;quot;Evil&amp;quot; is the inverse, a lack of concern for the welfare of others. A character who is morally neutral would not take active participation to further the welfare of others or to hinder it. There are no absolutes here, and within the context of an individual character his beliefs come into play since they are likely to be less universal.&lt;br /&gt;
&lt;br /&gt;
As an example, in traditional &amp;quot;Western philosophy&amp;quot; suicide is wrong. Most Christian sects go so far as to state that it is a damnable act. A character with these believes would, in his mind at least, be committing an evil act by committing or assisting in a suicide. On the contrary, in Medieval Japanese society, suicide was morally righteous to the point of being the ultimate, final means of atonement for failure or an evil act. A character with these beliefs could commit or assist in a suicide without endangering his alignment standing.&lt;br /&gt;
&lt;br /&gt;
It is important to stick to the more universal precepts of the first paragraph for the general determination of what is good and what is evil, especially between societies. They may be less exacting, but they give the DM more flexibility in his judgments and choices.&lt;br /&gt;
==Lawful Good==&lt;br /&gt;
Often disdained as the paladin's goody-two-shoes alignment, Lawful Good is a far more subtle alignment than that, for very few characters who happen to be Lawful Good actually stick to anything approaching the Paladin Code in stringency.&lt;br /&gt;
&lt;br /&gt;
A lawful good character holds strongly to the principle that the good of the society can only be maintained via order. The exact specifications of what is &amp;quot;good&amp;quot; may vary wildly for this purpose, but on the whole &amp;quot;good&amp;quot; implies concern for the safety and comforts of others, and that all persons have a right to safety and comfort. The character may build up other definitions in their own moral code, but this is essentially the heart of the matter. Lawful Good, unlike the other Good alignments, also holds that it is sometimes necessary to sacrifice what is &amp;quot;good&amp;quot; for a few persons in order to preserve order, which is &amp;quot;good&amp;quot; for society in general.&lt;br /&gt;
&lt;br /&gt;
On a personal level Lawful Good characters have a tendency to at least strive for an ordered lifestyle. Many, if not most of them, have an &amp;quot;everything has a time and place&amp;quot; attitude. Most tend to organize their behaviors to suit the group, although they are reluctant to do so at a personal loss unless something worthwhile can be obtained with the sacrifice.&lt;br /&gt;
&lt;br /&gt;
A Lawful Good alignment does not rule out chaotic behaviors, particularly impulsiveness. Impatience is another fault that some Lawful Good characters are guilty of. On the other side of the coin, hedonistic behavior is not often observed in Lawful Good characters, unless in one or two activities.&lt;br /&gt;
&lt;br /&gt;
While Lawful Good characters believe that order is the best way, they don't necessarily maintain it. A character with a particularly poor willpower may allow his life to get quite out of shape. And also remember that the character will maintain order from his point of view. A Lawful Good merchant's shop may look like an explosion in a mattress factory, with nobody other than the character able to find anything. But the apparent chaos is deceiving most of the time, ask him where something is and he'll usually be able to find it much faster than appearances would seem to dictate.&lt;br /&gt;
&lt;br /&gt;
Lawful Good societies tend to avoid overdoing laws. The laws of the society are usually well coded, but one individual, or sometimes a council, has the right to overrule the law to achieve something &amp;quot;good&amp;quot; (or at least perceived as such). Lawful Good justices are more concerned with the spirit of the law and the intent of its author in achieving a worthy purpose. If the law does not achieve this most Lawful Good characters will dispose of it, although some more reluctantly than others.&lt;br /&gt;
==Neutral Good==&lt;br /&gt;
It is the belief of most Neutral Good aligned characters that morality must be maintained beyond all other virtues. As long as someone is not harming others then he is doing nothing wrong. Neutral Good characters also perceive both too many laws and too few of them to be a threat to the common good. Too many laws and any freedom will be unjustly restricted and too few and it will not be protected. Hence, a balance must be struck.&lt;br /&gt;
&lt;br /&gt;
Neutral Good characters strive to act to the benefit of as many persons as they can, and if that includes themselves that is an added bonus. If they cannot personally benefit from a good act they will still probably perform the act. They will not intentionally harm anyone who is not a known enemy, and such dealings are usually short and to the point. Neutral Good characters are perhaps the least tolerant of whatever they perceive as being &amp;quot;wrong&amp;quot; of the three major good alignments.&lt;br /&gt;
&lt;br /&gt;
Individuals of this alignment can be quite interesting. Not overly concerned with establishing order in their lives, they may have the appearance of being chaotic, yet unlike chaotic characters they rarely rebel against a just authority simply because it is overbearing. Although it varies greatly from individual to individual, Neutral Good characters do not usually rock the boat. A Neutral Good leader is rare, for the individuals of this alignment often lack the sense of duty or the sense of individualism it requires to take on such a task.&lt;br /&gt;
&lt;br /&gt;
As is mentioned previously, there is a balance between the lawful and chaotic sides of a Neutral Good character, although it should be noted that the vast majority of those characters do not consciously maintain this balance in their lives. It is this lack of a conscious awareness of the balance that may explain why there are so few Neutral Good characters when compared to Lawful or Chaotic Good ones: they simply fall to one of the two waysides.&lt;br /&gt;
&lt;br /&gt;
An entire society made up of Neutral Good characters is rare; such societies are usually quite small. Government is achieved through a few leaders and a few, broad edicts that everyone is happy with. The happiness of the greater part of society is the only real concern; any laws that would affect something else are usually not to be found.&lt;br /&gt;
==Chaotic Good==&lt;br /&gt;
The Chaotic Good mindset is a paradox of the desire for individuality and a benevolent concern for others. Chaotic Good characters are almost always strong minded and each tends to possess a unique moral compass about what exactly is right and what is wrong. These characters have a tendency to pass moral judgments based on their beliefs, and to hell with what anyone else thinks. Despite this individualism, the definition of good, for most Chaotic Good characters, doesn't hurt anyone else.&lt;br /&gt;
&lt;br /&gt;
Chaotic Good characters tend to be popular among players since it is mistakenly viewed as the only good alignment with room to slip up once in a while. That isn't true, for all good alignments can waver quite a bit. Chaotic Good characters, consciously or not, resist authority because they have a tendency to equate law with evil. They have the universal precept that every man should be left to his own to make up his own mind. In this aspect Chaotic Good characters can be very anarchistic, since they have a trust that people are capable of governing their own behavior.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in Chaotic Good behavior. Some are hedonistic, others have a paladin-like piety, but lack the follow through of the members of that class, most are restless however and some are meticulous. Just as it is a mistake to believe Lawful Good characters to be devious of chaotic streaks, so too is it a mistake to believe Chaotic Good characters to be incapable of order. Indeed, often the characters of this alignment have to follow orders, even when they don't want to, but they can be quite capricious in their dealings with authorities they do not like. On the other hand, they can be quite methodical in order to get what they want. Still, the chaotic mindset is there. Chaotic Good characters who fall into a routine will break it occasionally for no apparent reason to anyone but themselves.&lt;br /&gt;
&lt;br /&gt;
Chaotic Good societies tend to be widespread and lacking of any real central authority. These societies rarely have a set of laws set in stone, just a series of precedents and understandings. &amp;quot;Rule&amp;quot; per se, is often deferred to one person at a time. Large Chaotic Good societies will enact more laws, but they will still be very broad based. Often these societies are republics with a democratic (or at least semi-democratic) leadership elected from time to time. But no matter what the intentions of any proposed law in such a society, it will always have opposition from those who feel that too much government is wrong, or even evil in nature. Enacting any new law in such a society is often a long and laborious process (If all this sounds familiar, the United States is an example of a Chaotic Good society and government).&lt;br /&gt;
==Lawful Neutral==&lt;br /&gt;
In a sense, Lawful Neutral characters can be the most dangerous of all the character types, especially in large numbers simply because, for the most part, they are easily controlled. Lawful Neutral characters place order above all other concerns. To them the presence of a natural order is the way things must be, and any moral issue stemming from the use of order is completely irrelevant to them.&lt;br /&gt;
&lt;br /&gt;
Lawful Neutral characters look for patterns in everything. They cannot accept the world as being chaotic, and they therefore devise systems to explain away anything chaotic in their lives. It is chaos that they fear more than anything else, a Lawful Neutral would endure a thousand tyrannies before living in an anarchistic situation.&lt;br /&gt;
&lt;br /&gt;
The characters of this alignment tend to always follow rather than lead. Leaders in Lawful Neutral societies are almost always Lawful Good or Lawful Evil, for rarely does a character gain a position of preeminence without gaining some moral baggage along the way. Even when Lawful Neutrals do lead, they follow whatever laws and any precedent that preceded them. Lawful Neutrals are notoriously lacking in initiative, but to say they must have no willpower or individuality would be a mistake. Although they will fit in quietly and nicely when the powers that be follow the letter of the law, they can be a very painful hindrance to those who would try to follow the spirit of the law (Lawful Good) or twist it to their own ends (Lawful Evil). Order for its own sake - Lawful Neutral characters will stubbornly defend this principle to the bitter end. Just as there are few Neutral Good characters, so too are there few Lawful Neutrals. Most of these characters fall to the waysides of Good and Evil before holding their alignment long.&lt;br /&gt;
&lt;br /&gt;
Lawful Neutral societies are almost always large, and always come with large cumbersome (and despite all efforts, usually comically ineffective) bureaucracies. Everyone in such a society is assigned a place in life. The goal of a Lawful Neutral society is to achieve perfect harmony, where everybody has a job, a place to live, and through the benevolence of a well run government everyone is happy (communism is an example of a Lawful Neutral governing system). Unfortunately, the willingness of these societies to follow orders and laws proves to be their undoing, as inevitably a few evil persons become entrenched at the upper echelons of government and are virtually invulnerable from removal or attack.&lt;br /&gt;
==True Neutral==&lt;br /&gt;
True Neutral is at once the rarest and the most common alignment in the multiverse. Neutral characters are either incapable of making moral and ethical decisions or refrain from them actively. &amp;quot;Actively&amp;quot; is the key phrase here. A character that is incapable of moral and ethical decisions would have intelligence and wisdom scores of no higher than 6. Very few player characters qualify on that account, therefore the vast majority of PC Neutrals actively refrain from moral and ethical judgments. Within this context there are two reasons a character may not actively pursue ethical and moral thinking. The first, and most storied in the AD&amp;amp;D tradition, is the druidical &amp;quot;preservation of the balance&amp;quot; mentality. However, this view, for obvious reasons, is uncannily rare.&lt;br /&gt;
&lt;br /&gt;
The second and most common example is the character that simply doesn't care. Neutrals of this type aren't concerned for the welfare of anybody (except themselves), but they aren't willing to advance themselves at any cost like Neutral Evil characters. They are comparatively lazy and lacking in drive in this respect, still there are certainly other reasons. The character may see advancement beyond reasonable comfort through reasonable risk as pointless. Not surprisingly, these Neutrals have a bleak view on life. As for the ethical (law vs. chaos) leanings of these characters, they may follow orders if it serves them, disobey if it doesn't, act on the occasional whim but otherwise keep to a reasonably predictable life.&lt;br /&gt;
&lt;br /&gt;
True Neutrals are all about reason, and perhaps that's why they are so few. Everybody seems to get behind some banner or cause, Neutrals couldn't care less about such trivial matters. Often they have one fascination in their lives which they are preoccupied with, and everything else doesn't matter to them. In the case of druids, this is the &amp;quot;preservation of the balance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
True Neutral societies are very rare, but when they do occur they tend to be primitive. The concerns of simple survival dominate the daily lives of such people, and for them further complications aren't worth the effort to create. In a way, Neutrals are the most peaceful of societies, but they are also the most infuriating because of the nearly universal lack of a drive the members of this alignment possess.&lt;br /&gt;
==Chaotic Neutral==&lt;br /&gt;
Perhaps the most misunderstood of the nine alignments, many people believe that all chaotic neutral characters are insane. While it is true that none of them are very predictable, insanity is not the province of the members of this alignment alone. Indeed all characters of all alignments are capable of insane and compulsive behaviors, but Chaotic Neutrals are not only the most inclined to this type of behavior, they are also the most famous for it.&lt;br /&gt;
&lt;br /&gt;
Chaotic Neutral characters have little to no discipline. That is perhaps the only statement that can be made about this alignment that applies to all the personalities contained within its context. As a rule the only thing that concerns a Chaotic Neutral character is themselves. They seek to do what pleases them only, and don't really care if that pleasure includes anyone else. Chaotic Neutrals can also be surprisingly snug and unambitious. This lack of personal greed separates this group from Chaotic Evil characters, who are often very concerned with getting ahead. Chaotic Neutrals are also unconcerned with philanthropy in the least. They will help someone that it pleases them to, or someone who will pay them.&lt;br /&gt;
&lt;br /&gt;
Chaotic Neutrals do not consider morality in their judgments, and about the only thing they stop to consider is whether or not they have a remote chance of success. The odds aren't usually considered, but even Chaotic Neutrals will not attempt the obviously impossible unless desperate (then watch out, anything could happen). Chaotic Neutrals aren't suicidal, neither do they shy away from trusting sheer luck, and hence the alignment has reputation for brash behavior.&lt;br /&gt;
&lt;br /&gt;
Chaotic Neutral societies are anarchies. Everyone does pretty much what he wants, and therefore Chaotic Neutral societies are either very small, or do not last long at all. The only real example of such a situation is the Mad Max movies and others in the post-apocalypse genre. The very lack of authority invites its institution, usually by force of arms. It is also necessary to remind all that Chaotic Neutrals aren't insane, or crazy by definition of alignment. Chaotic Neutral characters as individuals may not take high risks, especially intelligent ones. However, they have a tendency to take odd approaches to objectives. Chaotic Neutral characters also thread intricate plots, but unlike lawful characters these plans are flexible and can change as whim and situation demand.&lt;br /&gt;
==Lawful Evil==&lt;br /&gt;
Niccolo Machievelli's The Prince is perhaps the definitive example of the Lawful Evil mentality. Often players and DM's mistakenly think this alignment is the &amp;quot;kindly, gentler&amp;quot; evil. It is anything but. Lawful evil characters are dangerous alone, and the danger increases with the size of the groups they inevitably form.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The end justifies the means&amp;quot; is the creed of this alignment. Lawful Evil characters may actually have admirable goals, but the means that they are willing to take are, more often than not, deplorable. Lawful Evil characters are often better versed in the letter of the law than the best paladins, and they stand ready to twist every phrase to suit their goals. It is necessary to remember that exactly what is and is not evil will vary from society to society. However, evil always includes the complete and utter disregard for anything that stands in the way of the character's desires. An Evil character will hurt anybody or anything to get what he wants, be it wealth or pleasure (sometimes from the inflicting of the pain).&lt;br /&gt;
&lt;br /&gt;
Lawful Evil characters believe that to further their own ends they must impose order onto others and dispose of by any means anything that threatens them or the order they impose. They may have the welfare of society superficially in mind, but their personal welfare always precedes that or anything else. Lawful Evil characters are meticulous, and they are also often very cruel in their aims. Despite all of this, Lawful Evil characters aren't completely incapable of love or other like emotions, although it is viewed as weakness. Weakness is dangerous in Lawful Evil societies, for if one shows weakness he will be disposed of in order to strengthen the group.&lt;br /&gt;
&lt;br /&gt;
Lawful Evil societies are usually in the shadow of another group, and in that function they excel at undermining that authority in order to establish their own. On rare occasion Lawful Evil groups come into control of an area, and in that situation they are often chaotic seeming as they go about changing laws on whims to suit their goals. However, those goals are meticulously chosen and the roads to these objectives are well mapped out. A Lawful Evil group is ruled by the politically strongest individual. Politicking plays a large role in Lawful Evil groups, as a brash murderous attempt to the throne will be met by the backlash of the entire group without mercy. An example of an underground Lawful Evil society is the Mafia. [Or &amp;quot;&amp;lt;Orleron&amp;gt; yes, the Catholic church is a good example of a lawful evil organization&amp;quot; --[[User:Zebranky|Zebranky]]]&lt;br /&gt;
==Neutral Evil==&lt;br /&gt;
Neutral Evil characters are perhaps the most simple of all the alignments to run or play. They are concerned only with themselves and what pleases themselves. Not overly concerned with the ethical concerns of Law and Chaos, they act in accordance to what best suits them and all other concerns are left alone. Neutral Evil characters have a tendency to be more isolated than other alignments. Unable to be trusted, they in turn give no trust to anyone. They always have a double cross ready, but will usually only use one to betray someone who has betrayed them. It is not that they have any moral compulsions about betrayal, Neutral Evil characters recognize that the less you betray others the less likely you will be betrayed. When Neutral Evil characters do betray, they usually kill the betrayed to reduce complications down the road.&lt;br /&gt;
&lt;br /&gt;
Unlike Lawful Evil characters, who view others as tools to be used or Chaotic Evil characters, who see others as persons to bully into submission, Neutral Evil characters view other persons as &amp;quot;complications.&amp;quot; Whether or not that person is a desirable complication (or at least tolerable) determines the length of the relationship between the two. The relative power of the characters often determines what the Neutral Evil character will do. Neutral Evil characters can be controlled (somewhat) via the threat of retribution, but they will do what they can get away with. If that is anything then may the gods have mercy on anyone in their path that they take a disliking to.&lt;br /&gt;
&lt;br /&gt;
Neutral Evil societies are usually dominated by a dictator strong enough to keep the underlings in line. When the ruler loses strength he usually loses his life. Neutral Evil societies are rarely long lasting or very large since the members of that alignment rarely cooperate and tend to disperse in order to take advantage of those more foolish than themselves.&lt;br /&gt;
==Chaotic Evil==&lt;br /&gt;
Chaotic Evil characters will do anything that will have a pleasing result to them. They are interested in maximum gain for minimum risk. They often do not care to undergo the very treatment they inflict, but they have no interest or belief in the principle of &amp;quot;treat others as you expect to be treated.&amp;quot; Chaotic Evil characters rarely plan very far in advance, preferring to handle situations on a day by day basis.&lt;br /&gt;
&lt;br /&gt;
The combination of unpredictability and utter disregard for anyone else makes Chaotic Evil characters the most dangerous type of foe the PCs are likely to face. Chaotic Evil characters often develop sadistic and macabre personalities. They are often spiteful and see everyone as being just as reprehensible as themselves. Chaotic Evil societies are often crude and loose bully associations, where any one individual can jump to the top instantly by defeating the leader and any other challengers. As a result, the leader is rarely in place for long, and if he has been he has weakened the whole group such that no two (or even three) others can threaten him. This is done by murder of anyone who poses a challenge to rule.&lt;br /&gt;
&lt;br /&gt;
[[Category:Alignments| Alignment]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Rd52865643&amp;diff=12050</id>
		<title>User:Rd52865643</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Rd52865643&amp;diff=12050"/>
		<updated>2006-04-22T11:09:06Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: Added to bannanation candidates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ban}}&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Systems_and_Tools&amp;diff=11283</id>
		<title>Systems and Tools</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Systems_and_Tools&amp;diff=11283"/>
		<updated>2006-04-22T11:07:14Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: Rolled back three! DIE!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Systems| Systems and Tools]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;&amp;lt;small&amp;gt;The ''World of Avlis'' is an ongoing development project.&lt;br /&gt;
&amp;lt;br&amp;gt;As such, new features – features not available in single-player NWN – are constantly being added and optimized.&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Companion Training System]] - Training new companions for druids and rangers. &lt;br /&gt;
&lt;br /&gt;
[[Crafting System|Crafting]] - Creating armor, clothing, gems, healing kits, jewelry, potions, weapons, and more.  Gathering resources, mining and wood cutting.&lt;br /&gt;
&lt;br /&gt;
[[Custom Races|Custom Races]] - New custom Avlis races and how to create a character with one.&lt;br /&gt;
&lt;br /&gt;
[[pg:Death and Dying|Death and Dying]] - Avlis' death system.&lt;br /&gt;
&lt;br /&gt;
[[pg:The Economy and Persistence|Economy and Persistence]] - The Avlis economy.  Persistent chests, corpses, and merchants.&lt;br /&gt;
&lt;br /&gt;
[[Emote Radial|Emote System]] - A way to have your character preform emotive actions. &lt;br /&gt;
&lt;br /&gt;
[[Magic System|Magic System]] - Information on how magic works on Avlis.&lt;br /&gt;
&lt;br /&gt;
:[[Artificing|Artificing System]]- Information on creating magic items on Avlis.&lt;br /&gt;
&lt;br /&gt;
:[[magic:Spell List|Spell List]] - List of spells that are part of the avlis spell hooking system&lt;br /&gt;
&lt;br /&gt;
[[Note System]] - A scribe school (A system for writing notes and sending letters in Avlis)&lt;br /&gt;
&lt;br /&gt;
[[Psionics]] - A new class and powers for psionics on Avlis.&lt;br /&gt;
&lt;br /&gt;
[[pg:Prestige Classes|Prestige Classes]] - New custom Avlis prestige classes.&lt;br /&gt;
&lt;br /&gt;
[[pg:Shifter Form Replacements|Shifter Form Replacements]] - Replacements for shifter and other shapechanging spell forms.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[CustomPortrait|Avlis Custom Portraits]]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=46916 Avlis Side Kick]&lt;br /&gt;
([http://www.avlis.org/viewtopic.php?t=47736 Beta 0.9.4])&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Wiki:General_disclaimer&amp;diff=11223</id>
		<title>Avlis Wiki:General disclaimer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Wiki:General_disclaimer&amp;diff=11223"/>
		<updated>2006-04-22T11:06:36Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: Rolled back too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NO GUARANTEE OF VALIDITY&lt;br /&gt;
&lt;br /&gt;
For '''Neverwinter Nights''', '''Dungeons &amp;amp;amp; Dragons''' and related content, please see BioWare's [http://www.bioware.com/legal/copyright.html Copyrights and Trademarks].&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Wiki:About&amp;diff=11218</id>
		<title>Avlis Wiki:About</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Wiki:About&amp;diff=11218"/>
		<updated>2006-04-22T11:05:46Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: Rolled back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
http://www.avlis.org/templates/smartDark/images/smartDark.jpg&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Welcome to the Avlis Player Wiki'''&amp;lt;/big&amp;gt;, the communal interactive library that any player of avlis can can edit. A [[Wikipedia:Wiki|wiki]] is a type of website that allows users to easily add and edit content and is especially suited for collaborative writing. The Avlis wiki (also know as the Interactive Player Library) is a wiki used for documenting the rules and evolving history of the world of [[Avlis]].&lt;br /&gt;
*'''Started:''' 5 Mar 2005&lt;br /&gt;
*'''Total Articles:''' [[Special:Statistics|{{NUMBEROFARTICLES}}]] .&lt;br /&gt;
*'''Admin:''' [[User:Tissa|Tissa]]&lt;br /&gt;
*'''Main language:''' English&lt;br /&gt;
*'''URL:''' http://www.avlis.org/wiki&lt;br /&gt;
*'''Ongoing Projects:''' [[Projects]]&lt;br /&gt;
[[Category:AvlisWiki]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Elf,Sereg&amp;diff=11745</id>
		<title>Elf,Sereg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Elf,Sereg&amp;diff=11745"/>
		<updated>2006-04-19T08:12:18Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: Minor spelling corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Racial Groups:''' {{RacialGroups}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Races:''' {{Races}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Elven Races:''' {{ElvenRaces}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
They are a former Elite Black Ops of the T'Nanshi Military created many millenia ago and shrowded in secrecy.&lt;br /&gt;
&lt;br /&gt;
Since their charter, they have broken off and become a Rogue Entity. Their constant use of magic conditioning has caused them to fork off from the Elven main lineage and are now both physically and mentally different from T'Nanshi Elves.&lt;br /&gt;
&lt;br /&gt;
Their existence has been covered up by the T'Nanshi Military not long after their organizational break, and are now shrouded in myth and legend. The facts of their existence have been so exaggerated and muddled that nobody really knows who they are now.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Most Sereg'wethrin have a very volatile demeanor. They have little patience and explode early on in an confrontation. Loyalty to their own is one of the few virtues they maintain as a culture.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
Sereg'wethrin look very much like Elves. The main differences are their darker skin and darker hair. They usually have strange scars through much of their body as a result of the magic conditioning they all go through.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Sereg'wethrin maintain a strong hatred of Humans. They see Humans as a viral culture that is a threat to all other cultures near them. Unless there are predefined arrangements, they will attack any Human on sight.&lt;br /&gt;
&lt;br /&gt;
Sereg'wethrin maintain, by default, a non-aggressive (even friendly) relationship with most other races.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Sereg'wethrin epitomize the chaotic nature of their elven heritage. They tend toward neither good nor evil, maintaining an air of irrelevence towards most events. This is true unless you are speaking with a Human. Sereg'wethrin most certainly have an evil tendency with Humans in general.&lt;br /&gt;
&lt;br /&gt;
==Sereg'wethrin Lands==&lt;br /&gt;
The Sereg'wethrin have taken up residence in the Underdark of Avlis. The center of Sereg'wethrin society has its roots in the Underdark beneath T'Nanshi, but have expanded to other parts of the Underdark. They form tight, military style strongholds rather than cities, in highly defensible points of the Underdark.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
Sereg'wethrin are amoral and worship their own existance rather than any external deity.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
Sereg'wethrin speak [[Nanshilae|Avlissian Elven]]. What's interesting is that they use Drangonari Elven to refer to themselves. This anomaly has its roots to when they were part of the T'Nanshi Military. They were so named by the T'Nanshi Military in order to maintain plausible deniability should they be caught during an operation. A few examples: Sereg'wethrin actually means &amp;quot;Assasin&amp;quot;, Cuar= &amp;quot;Archer&amp;quot;, Shaalth=&amp;quot;Captain&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Names ==&lt;br /&gt;
Sereg'wethrin have kept their Elven roots when it comes to their personal names.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Sereg'wethrin primary MO for combat is ambush and trap. They lie in hiding and strike fiercely, then they disappear just as fast. When faced with a superior opponent, they are not opposed to taking out lesser opponents of his group and leaving him behind. Suicide mission are also not unheard of, especially when biological weaponry is involved.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origins ===&lt;br /&gt;
The Nanshi Elven Nation created a secret, elite black ops fighting force to fight against the Orcs in the Great War. They name this force the Drangonari word for Assasin, Sereg'wethrin. The different specializations within this force were also given a Drangonari designation.&lt;br /&gt;
&lt;br /&gt;
Before they were deployed, the Great War ended with the explosive destruction of all Orc Mages. Without a purpose, the Sereg'wethrin force was relegated to training and minor operations with limited scope.&lt;br /&gt;
&lt;br /&gt;
Initially, the Sereg'wethrin were normal Nanshi Elven soldiers. The soldiers participated in voluntary magic conditioning that enhanced their abilities. This low to mid level conditioning proved to be very effective in allowing the Sereg'wethrin force to gain an edge in tactical combat missions.&lt;br /&gt;
&lt;br /&gt;
As time passed, the Sereg'wethrin began to experiment with increased levels and different forms of magic. Their experimentation proved to be incredibly fruitful, however, the effects of this conditioning began to make genetic changes within the Sereg'wethrin Elves. A few of the more significant changes are:&lt;br /&gt;
&lt;br /&gt;
* Camouflage: The Sereg'wethrin skin and hair is permanently dark... almost black.&lt;br /&gt;
* Stealth: Enhanced Hiding and Silent abilities. Also an innate ability to cast Darkness.&lt;br /&gt;
* Speed: Sereg'wethrin have an un-natural quickness.&lt;br /&gt;
&lt;br /&gt;
A price of this experimentation and enhancement was also paid. The mind of a Sereg'wethrin is very chaotic... in fact, they have a very loose grasp on sanity. This can be very useful in combat, but makes them extremely volatile.&lt;br /&gt;
&lt;br /&gt;
Part of their conditioning has always been military obedience to the chain of command. This may seem to fly against their choatic nature, but realize that it is an artificially magically induced behavioral trait. Without this conditioning, the Sereg'wethrin would cease to become an organized force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== The T'Nanshi-M'Chek Conflict ===&lt;br /&gt;
During the beginning of the T'Nanshi-M'Chek War, the Sereg'wethrin Force was deployed. This force was extremely effective at stealth operations, but the Sereg'wethrin leadership was not satisfied with performance. At this point, a new regiment of conditioning began. This new conditioning would implant strong, irresistable influence of hatred towards Humans. This anti-human programming was taken a step further in that if a Sereg'wethrin were to be within 20 feet a human, his influence to attack became exponentially stronger the longer he stayed within that distance. The drive can only be sated by engaging the human, and ultimately the Sereg'wethrin will drop dead if the drive remained unsated. Obviously, this is a manipulation to prevent captured Sereg'wethrin from revealing any intel under duress.&lt;br /&gt;
&lt;br /&gt;
The anti-human conditioning was BRUTALLY effective. Sereg'wethrin slaughtered humans with a gleeful passion. In fact, it worked too well. The Sereg'wethrin now made no distinction between Human soldiers and Human civilians (including woman and children). This behavior shocked and appalled Nanshi High Command. It so repulsed them that they issued a recall and analysis of the Sereg'wethrin Force. But at this point, it was too late.&lt;br /&gt;
&lt;br /&gt;
The Sereg'wethrin Leadership perceived the recall as an attack on their existence, and they immediately took action. They withdrew all Sereg'wethrin troops from their surface bases, and secured their underground bases, including their primary fortress deep in the underdark. This action confirmed their rogue status and explicitly defined their sovereignty from the Nanshi Nation.&lt;br /&gt;
&lt;br /&gt;
=== More Recent History ===&lt;br /&gt;
&lt;br /&gt;
[[Mikona:Recent_Events:PlotLines:Sereg|Sereg'Wethrin events in M'Chek]]&lt;br /&gt;
&lt;br /&gt;
== Drives and Interests ==&lt;br /&gt;
The Sereg'wethrin have 2 natural drives: Protection and Enhancement of their existence. These natural drives are further reinforced by a number of artificially induced drives (through conditioning): Overriding concern for the collective of Sereg'wethrin interests personified, and Overriding hatred for Human-kind. &lt;br /&gt;
&lt;br /&gt;
== Reproduction and The Nwal'maer ==&lt;br /&gt;
The Sereg'wethrin consisted of an all-male military force. When they broke away from Nanshi, this presented a survival problem. To solve this problem, the Sereg'wethrin began raiding Elven villages and capturing woman and young male Elves. The woman were imprisoned in a breeding sector of the primary underdark fortress, their sole purpose is to produce Sereg'wethrin children. The Sereg'wethrin thought to train the young males and incorporate them into their collective, however, the Elves proved to be resistant and ultimately they would not willingly join.&lt;br /&gt;
&lt;br /&gt;
These young elven males were eventually put through another experimental conditioning process. This process proved to be extremely powerful, and dangerous. 80% of the elves undergoing this special conditioning died, but those that survived were changed. Their minds completely surpressed of willful thought, enslaved in a &amp;quot;superhuman&amp;quot; body under the command of Sereg'wethrin leadership. They become deadly tools, an extension of Sereg'wethrin might, lacking a will of their own. They were dubbed, Nwal'maer, Drangonari for &amp;quot;The Tortured Ones&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that Sereg'wethrin are not a playable race on Avlis.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Elf|Elven racial group]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:ElvenRace]]&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Other_Greater_Gods&amp;diff=11175</id>
		<title>Other Greater Gods</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Other_Greater_Gods&amp;diff=11175"/>
		<updated>2006-04-19T07:50:41Z</updated>

		<summary type="html">&lt;p&gt;Aeveras: Homer, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Religion]]&lt;br /&gt;
&amp;lt;center&amp;gt;{{MajorGods}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Soon after attaining godhood, the nine greater gods got to work clearing out the infestation of tanar'ri on the planet. With peace settling across the land, and all the tanar'ri banished, the gods all found new homes on the outer plane that suited them best. Only Mikon stayed on the Prime Material Plane. The Supreme charged him with the responsibility of keeping the other gods where they belonged, unless they were needed on the Prime Material Plane to restore balance.&lt;br /&gt;
&lt;br /&gt;
This gave the gods a lot of time to think about creating races for themselves. Each god wanted to be the patron to its own race of beings that would spread about the planet as an extension of their own selves. The gods of good wanted to establish a unified world of peace where all the different races would work together in their goals. This sentiment was not shared by the evil gods, however. These gods each wanted their race to be dominant and enslave the other races, be it blatantly or in concept only. The six gods were squabbling over this point when the neutral gods stepped in and stated that every race should have the free will to establish what it wants. Mikon went on to suggest that they, being very new to godhood, should consult with some more experienced deities in order to find out how they dealt with this problem. Thinking this to be a sensible idea, each of the gods sought to find an older god that had similar ideals. Some of these greater gods, despite being worshipped mainly on other worlds, continue to have small followings in Avlis.&lt;br /&gt;
&lt;br /&gt;
==Blibdoolpoolp==&lt;br /&gt;
'''Alignment:''' NE&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any Sahuagin or Lizardman&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Shaahesk, Sahuagin&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Death, Destruction, Evil, Trickery, Water&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarilax asked Blibdoolpoolp how he should handle the problem that the gods of good and neutrality had with his goals. Blibdoolpoolp suggested that Aarilax make a race that could adapt to the present conditions of the society around them. This would enable them to avoid the wrath of the neutral gods because they could choose to employ either law or chaos in their mission to corrupt the world, and accumulate power for themselves. At the same time though, the good gods would not be terribly enraged because his race would on occasion work with others to accomplish a goal. [[Shaahesk|Lizardmen]] would be a wise choice for his race because they had the ability to further the goals of evil using either law or chaos on their own or with help. The lizardmen started a society of their own as soon as they were born. They also set out on foot to intermingle a little with the other races in order to gain some notoriety among their own people.&lt;br /&gt;
&lt;br /&gt;
==Clangeddin Silverbeard==&lt;br /&gt;
'''Alignment:''' NG&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any Dwarf or Gnome&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Dwarves, Blacksmiths&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Earth, Good, Protection, Strength, War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When deciding upon a race to make Gorethar enlisted the aid of Clangeddin the Dwarven god. Clangeddin told him that he should never fall prey to the imperfect ideals of others, and that he should create a race that will spread goodness and work hard, regardless of what the other gods and races would do. Taking this point further, Clangeddin went on to state that dwarves suited Gorethar's character the best, since they were so hardworking. He insured Gorethar that dwarves would work hard to spread goodness throughout the planet in an effort to make it a better place. So, taking Clangeddin's advice, Gorethar created dwarves in the same way he suggested. To show his gratitude and satisfaction with his new race, Gorethar allowed Clangeddin to teach the dwarven people craftsmanship, and to have a few priests of his own on Avlis. So, being the first race to walk Avlis, the dwarves quickly got started on improving their living conditions and philosophy before anyone else. They also spread out over a pretty sizable chunk of land.&lt;br /&gt;
&lt;br /&gt;
==Corellon Larethian==&lt;br /&gt;
'''Alignment:''' CG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any good&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Elves, Battle&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Good, Protection, Sun, War &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corellon Larethian's council was sought by Dru'El so that he could ask the god what he should do. Corellon said that Dru'El should father a race of beings that were proud enough to stand up for themselves, and yet were kind-hearted enough to try to achieve a peaceful goal in the end. The god suggested that elves suited Dru'El best because they were not afraid to use force in order to preserve their goodness and their society, but at the same time they never sought out a fight. So, eager to try out his new abilities, Dru'El created two varieties of elves, the stunningly beautiful yet tremendously delicate ghost elves, and the tough, rustic, yet elegant Dru'Elian high elves. These proved to be two very successful creations. The two related races worked together and built beautiful cities in the forests. At the same time, they efficiently kept out any unwanted evil races. To show his thanks to Corellon Larethian, Dru'El offered some influence over the planet in return. The older Elven god gladly accepted some minor Elven followers among the elves of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Gruumsh==&lt;br /&gt;
'''Alignment:''' CE&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any evil&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Orcs&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Death, Destruction, Evil, Strength, War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Valok sought the aid of Gruumsh the Orc god. Valok wanted a race that would be good in a war of treachery, and at first he doubted the wisdom of Gruumsh's suggestion that he create Orcs to do his bidding. However, Gruumsh pointed out that if Valok were to imbue them with some intelligence, they would have the ability to form strategies and make large cities. This would enable them to corrupt and take over, just like Valok wanted. So, thinking this to be a commendable idea, Valok made Orcs with surprising amounts of intelligence and ambition. The newborn race settled itself on the east coast of the main continent on Avlis. It was not long before they figured out how to make raiding parties to destroy wandering beings, and how to control their own lands with a cruel justice system that suited their own purposes. This pleased Valok, and he thanked Gruumsh just as the two gods before him, by letting Gruumsh hold a few priests on Avlis.&lt;br /&gt;
&lt;br /&gt;
==Ptah==&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Travel&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Earth, Knowledge, Travel, Water&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mikon found the aid of Ptah when he wanted to create a race. Ptah suggested that Mikon stick with humans because no other race had proved more balancing and wide-ranging as them. Ptah also pointed out that the humans would be more than willing to make the choice between good, evil, or neutrality. This would be a good example to the other gods on how their races should live. Seeing the wisdom in this, Mikon populated the world with humans in order to make a balance. The human race, being the most versatile yet, spread out over the entire planet. Many of them adopted the ways of the already existing races, while others invented their own new cultures.&lt;br /&gt;
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==Titania==&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
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'''Worshipped by:''' Any Fairy&lt;br /&gt;
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'''Domain:''' Titanian Fairies&lt;br /&gt;
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'''Clerical Domains:''' Animal, Fire, Magic, Plant, Protection &lt;br /&gt;
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O'ma sought the aid of Titania the fairy goddess when he wanted to create a race. Titania said that no other race was as effective at working with others towards goodness and uncomplicated at the same time as the fairy races. O'ma liked this idea, but he did not like the fact that a lot of fairy races needed humanoids of other races to reproduce. He didn't want any of his races to be dependent on any other, so he imbued all of the fairy races with the ability to reproduce amongst themselves by making both males and females in every subspecies. Soon after, the planet was populated with nymphs, both male and female, as well as sylphs and dryads of both sexes, among others. Titania was outraged by this act because she thought that O'ma was criticizing her creations and upsetting a delicate balance in the reproduction of the other eight races. So, in order to set the balance right again, or at least sway it, Titania created some fairy races on a demiplane of her home that could not reproduce by themselves because they were only female, and some fairy races that were just like her old fairy creations, i.e. sprites, nixies, etc. She then gave the fairies the means to travel to Avlis magically by themselves, since she couldn't use her own magic to put them there by herself. Titania did this without permission, or the knowledge of O'ma. Not knowing what was going on, O'ma later granted Titania direct access to Avlis in order to ease her anger. The two fairy races existed in different places for a short while, each without the other's knowledge. O'ma's fairies fit well into the scheme of common goals of goodness that the three gods of good favored.&lt;br /&gt;
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==Tobin==&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
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'''Worshipped by:''' Any Dracon&lt;br /&gt;
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'''Domain:''' Dracon&lt;br /&gt;
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'''Clerical Domains:''' Evil, Fire, Good, Protection, Water&lt;br /&gt;
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Toran journeyed around his new home plane to find a strange god that he remembered hearing about once when he was traveling around in his mortal days. Eventually, he found Tobin, who received him in a serious manner when Toran posed his question to him. Tobin told Toran that he would need a numerous, yet organized race that could lend aid to keeping order in the land so that the chaotic designs of some of the other gods would never come through. Tobin added that his own race, the Dracon, were well suited for this task because they performed well under pressure. So, Toran created the Dracon with the aid of his newfound friend, Tobin. And so, because of Toran's gratitude towards Tobin, he was allowed to hold priests on Avlis. The Dracon, took well to their new land, and in a very orderly fashion, they set about creating a lifestyle for themselves.&lt;/div&gt;</summary>
		<author><name>Aeveras</name></author>
	</entry>
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