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	<id>http://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alias+de+Sired</id>
	<title>Avlis Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alias+de+Sired"/>
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	<updated>2026-05-23T09:15:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Griffon&amp;diff=38901</id>
		<title>Griffon</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Griffon&amp;diff=38901"/>
		<updated>2011-07-13T18:06:30Z</updated>

		<summary type="html">&lt;p&gt;Alias de Sired: Created page with &amp;quot;{{Animal_Companion_Research |Name_of_Creature= Griffon |Companion_Submission_Status= researching |CTS_Code= 1123 |Type_of_Creature= Magical Beast |Subtype_of_Creature=  |Author= ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Animal_Companion_Research&lt;br /&gt;
|Name_of_Creature= Griffon&lt;br /&gt;
|Companion_Submission_Status= researching&lt;br /&gt;
|CTS_Code= 1123&lt;br /&gt;
|Type_of_Creature= Magical Beast&lt;br /&gt;
|Subtype_of_Creature= &lt;br /&gt;
|Author= [[PCs:Rain Merstin|Rain Merstin]] ''(([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25503 PM]))''&lt;br /&gt;
|Image= Griffon.jpg&lt;br /&gt;
|Most_Compatible_Fylgia= Hawk&lt;br /&gt;
|Most_Compatible_Notes= The griffon has an eagle's head, can fly, and also behaves like an (huge) eagle.&lt;br /&gt;
|Least_Compatible_Fylgia= Giant Spider&lt;br /&gt;
|Least_Compatible_Notes= The griffon and the spider are as different as the sun and the moon.&lt;br /&gt;
|Introduction= The griffon has the body of a lion, but the wings and head of an eagle. Not counting the wings, it is about the same size of a lion. However, it has more strength than a normal lion. The griffon makes a strange noise that's a bit like screeching and a bit like growling.&lt;br /&gt;
|Feeding_Habits= The griffon often preys on medium to large sized mammals, such as horses.&lt;br /&gt;
|Disposition_Social_Habits= The griffon is a rather aggressive creature. It will respond to any threat violently. It is also intelligent and has much potential in training. Oddly, the griffon seems to be attracted to gold.&lt;br /&gt;
|Habitat= Temperate hills.&lt;br /&gt;
|Other_Notes= The griffons used for observation are a fiendish kind summoned by the author.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alias de Sired</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Griffon.jpg&amp;diff=38900</id>
		<title>File:Griffon.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Griffon.jpg&amp;diff=38900"/>
		<updated>2011-07-13T16:16:19Z</updated>

		<summary type="html">&lt;p&gt;Alias de Sired: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Alias de Sired</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=37810</id>
		<title>PCs:Rain Merstin</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=37810"/>
		<updated>2011-04-20T12:46:14Z</updated>

		<summary type="html">&lt;p&gt;Alias de Sired: /* List of companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;'''Rain Merstin''' is a [[halfling]] [[Druid]] of [[Skern]]. Her hair is silky black, which she usually keeps in a long ponytail. She has tanned skin and big brown eyes. Standing at 3′4″, she's short even for a halfling. Rain is slender and nimble. Her palms and knees are thickly calloused. Those with sharp eyes might notice her unusually pointy teeth when she grins.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Rain's ability to read and write is very limited. She has been learning from her friends lately and has made some progress. She also constantly mispronounces “pelail”. So far no one has corrected her yet...&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== The wolf girl of Blandenberg ==&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;''((Team-approved backstory))''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;On a summer evening in the year 2225, two rangers brought a halfling girl to the Blandenberg Orphanage. They had found her playing with some dire wolf cubs in the woods, as if she was one of them. When they tried to approach the girl, a giant she-wolf attacked them fiercely. The rangers had to kill the she-wolf to capture the girl.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The girl, about 9 years of age, was as wild as a dire wolf. She tore off any clothes put on her, would only eat raw meat, and howled at night. The orphanage staff did everything they could to rehabilitate her. After two months their efforts paid off. The girl started to give up her wolf ways and socialize with the other children.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;They named her Kaya. Kaya picked up the common tongue with surprising speed, a sign that she used to speak the language. She also knew a few halfling nursery rhymes—with lyrics altered to druidic prayers. However, she would not say anything about her past.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Three years later, just as everyone thought she was going to be a normal child, Kaya successfully escaped from the orphanage. A search party was sent out but found no trace of her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Kaya was never sighted in Blandenberg again.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The wildling of Skern ==&lt;br /&gt;
''~Six years later~''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The peaceful nation of [[Ferrell]] greeted a daughter she had not known: a halfling girl with a dire wolf padding by her side. She was clad in a ragged leather armor, while her sickle was kept sharp as new. She spoke common, but her speech was often baby talk mixed with hand gestures. One of the few things comprehensible from her words was that her name was Rain, and the dire wolf named Shera was her “sister”.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;For a long time, Rain stayed in the woods, as typical druids do. She noticed that the commoners were afraid of her dire wolf, even though she was just as afraid of them. After discovering the grove on top of Kitanya Hill, Rain became a frequent visitor there. It was one of the most beautiful and tranquil places she had ever seen. And maybe for the first time in her life, she met a group of people she could relate to. Soon, Rain was converted to the faith of Skern in the Temple of Balance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;It was another month or so before Rain overcame her fear and entered the city. Before long she realized that no one here was going to do her harm, and that city-dwellers could be friendly too. So, Rain went from a wildling to just another busy Hin in [[Port Eridanus]]. She even rented a room in the [[Port Hole]] Inn. Later she would meet her neighbors, [[PCs:Tessa Tangletoe|Tessa Tangletoe]] and [[PCs:Elutian|Lute]], who eventually became two of her best friends.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The watcher of the forest ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Although accepted by Skern, Rain was still unfamiliar with his ways. The Priest of Balance and the druids in Kitanya's Grove all had their duties. Rain did not want to disturb them too much. So she left a message on the bulletin board, hoping someone who also follows Skern would see it and find her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The response came from a ranger named [[PCs:Belina_Greenberry|Belina Greenberry]], who introduced Rain to the wise druid, [[PCs:Emrys Y'Coeden|Emrys Y'Coeden]]. Together, they instructed Rain in Skern's philosophies.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Rain never forgave the two rangers who killed her wolf mother, and therefore did not warm up to Belina at first. As she grew in wisdom, Rain came to realize that she had been foolish. It was not fair to blame all rangers for the doings of two. Besides, if not for those two rangers, she would still be living like a dire wolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;From Belina and Emrys, Rain learned of the existence of [[Guild:Shemathen|Shemathen'Le'Yeritath]], or Watchers of the Forest in the common tongue. Living and fighting with people who also care about nature's well-being was everything she had dreamed of. After participating in several Shemathen meetings, Rain became a formal member and began her watch.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of companions ==&lt;br /&gt;
&lt;br /&gt;
*Shera, [http://nwn.wikia.com/wiki/Dire_wolf_(animal_companion) dire wolf] (released)&lt;br /&gt;
*Snowball, [[Winter Wolf |winter wolf]] (released)&lt;br /&gt;
*Rock, M'Chekian cave bear (released)&lt;br /&gt;
**[http://nwn.wikia.com/wiki/Rage_(monster_ability) Rage]&lt;br /&gt;
**[http://nwn.wikia.com/wiki/Aura_of_menace Aura of menace]&lt;br /&gt;
**[[Magic:Balagarns_Iron_Horn|Balagarn's Iron Horn]]&lt;br /&gt;
*Acorn, racoon (released)&lt;br /&gt;
*Beaks, celestial [[Avlisian Owlbear|owlbear]] (released)&lt;br /&gt;
**[[Magic:Blood_Frenzy|Blood Frenzy]]&lt;br /&gt;
**[[Magic:Bulls_Strength|Bull's Strength]]&lt;br /&gt;
**Hurl rock&lt;br /&gt;
*Prince, dire wolf pack leader (fallen)&lt;br /&gt;
*Charger, greater gorgon (released)&lt;br /&gt;
*'''Talon, celestial eagle'''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[PCs:Teleniel/Animals]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25503 Leave a message]&lt;br /&gt;
&lt;br /&gt;
Inspired by, but not a knock-off of:&lt;br /&gt;
&lt;br /&gt;
*[http://www.imdb.com/title/tt0119698/ Princess Mononoke]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Major_houses_in_A_Song_of_Ice_and_Fire#Arya_Stark Arya Stark] (Spoilers!)&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Amala_and_kamala Amala and Kamala]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Merstin, Rain]]&lt;br /&gt;
[[Category:FerrellPCs|Merstin, Rain]]&lt;br /&gt;
[[Category:T'NanshiPCs|Merstin, Rain]]&lt;/div&gt;</summary>
		<author><name>Alias de Sired</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=37585</id>
		<title>PCs:Rain Merstin</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=37585"/>
		<updated>2011-04-05T21:33:12Z</updated>

		<summary type="html">&lt;p&gt;Alias de Sired: /* List of companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;'''Rain Merstin''' is a [[halfling]] [[Druid]] of [[Skern]]. Her hair is silky black, which she usually keeps in a long ponytail. She has tanned skin and big brown eyes. Standing at 3′4″, she's short even for a halfling. Rain is slender and nimble. Her palms and knees are thickly calloused. Those with sharp eyes might notice her unusually pointy teeth when she grins.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Rain's ability to read and write is very limited. She has been learning from her friends lately and has made some progress. She also constantly mispronounces “pelail”. So far no one has corrected her yet...&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== The wolf girl of Blandenberg ==&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;''((Team-approved backstory))''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;On a summer evening in the year 2225, two rangers brought a halfling girl to the Blandenberg Orphanage. They had found her playing with some dire wolf cubs in the woods, as if she was one of them. When they tried to approach the girl, a giant she-wolf attacked them fiercely. The rangers had to kill the she-wolf to capture the girl.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The girl, about 9 years of age, was as wild as a dire wolf. She tore off any clothes put on her, would only eat raw meat, and howled at night. The orphanage staff did everything they could to rehabilitate her. After two months their efforts paid off. The girl started to give up her wolf ways and socialize with the other children.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;They named her Kaya. Kaya picked up the common tongue with surprising speed, a sign that she used to speak the language. She also knew a few halfling nursery rhymes—with lyrics altered to druidic prayers. However, she would not say anything about her past.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Three years later, just as everyone thought she was going to be a normal child, Kaya successfully escaped from the orphanage. A search party was sent out but found no trace of her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Kaya was never sighted in Blandenberg again.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The wildling of Skern ==&lt;br /&gt;
''~Six years later~''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The peaceful nation of [[Ferrell]] greeted a daughter she had not known: a halfling girl with a dire wolf padding by her side. She was clad in a ragged leather armor, while her sickle was kept sharp as new. She spoke common, but her speech was often baby talk mixed with hand gestures. One of the few things comprehensible from her words was that her name was Rain, and the dire wolf named Shera was her “sister”.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;For a long time, Rain stayed in the woods, as typical druids do. She noticed that the commoners were afraid of her dire wolf, even though she was just as afraid of them. After discovering the grove on top of Kitanya Hill, Rain became a frequent visitor there. It was one of the most beautiful and tranquil places she had ever seen. And maybe for the first time in her life, she met a group of people she could relate to. Soon, Rain was converted to the faith of Skern in the Temple of Balance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;It was another month or so before Rain overcame her fear and entered the city. Before long she realized that no one here was going to do her harm, and that city-dwellers could be friendly too. So, Rain went from a wildling to just another busy Hin in [[Port Eridanus]]. She even rented a room in the [[Port Hole]] Inn. Later she would meet her neighbors, [[PCs:Tessa Tangletoe|Tessa Tangletoe]] and [[PCs:Elutian|Lute]], who eventually became two of her best friends.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The watcher of the forest ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Although accepted by Skern, Rain was still unfamiliar with his ways. The Priest of Balance and the druids in Kitanya's Grove all had their duties. Rain did not want to disturb them too much. So she left a message on the bulletin board, hoping someone who also follows Skern would see it and find her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The response came from a ranger named [[PCs:Belina_Greenberry|Belina Greenberry]], who introduced Rain to the wise druid, [[PCs:Emrys Y'Coeden|Emrys Y'Coeden]]. Together, they instructed Rain in Skern's philosophies.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Rain never forgave the two rangers who killed her wolf mother, and therefore did not warm up to Belina at first. As she grew in wisdom, Rain came to realize that she had been foolish. It was not fair to blame all rangers for the doings of two. Besides, if not for those two rangers, she would still be living like a dire wolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;From Belina and Emrys, Rain learned of the existence of [[Guild:Shemathen|Shemathen'Le'Yeritath]], or Watchers of the Forest in the common tongue. Living and fighting with people who also care about nature's well-being was everything she had dreamed of. After participating in several Shemathen meetings, Rain became a formal member and began her watch.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of companions ==&lt;br /&gt;
&lt;br /&gt;
*Shera, [http://nwn.wikia.com/wiki/Dire_wolf_(animal_companion) dire wolf] (released)&lt;br /&gt;
*Snowball, [[Winter Wolf |winter wolf]] (released)&lt;br /&gt;
*Rock, M'Chekian cave bear (released)&lt;br /&gt;
**[http://nwn.wikia.com/wiki/Rage_(monster_ability) Rage]&lt;br /&gt;
**[http://nwn.wikia.com/wiki/Aura_of_menace Aura of menace]&lt;br /&gt;
**[[Magic:Balagarns_Iron_Horn|Balagarn's Iron Horn]]&lt;br /&gt;
*Acorn, racoon (released)&lt;br /&gt;
*Beaks, celestial [[Avlisian Owlbear|owlbear]] (released)&lt;br /&gt;
**[[Magic:Blood_Frenzy|Blood Frenzy]]&lt;br /&gt;
**[[Magic:Bulls_Strength|Bull's Strength]]&lt;br /&gt;
**Hurl rock&lt;br /&gt;
*Prince, dire wolf pack leader (fallen)&lt;br /&gt;
*'''Charger, greater gorgon'''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[PCs:Teleniel/Animals]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25503 Leave a message]&lt;br /&gt;
&lt;br /&gt;
Inspired by, but not a knock-off of:&lt;br /&gt;
&lt;br /&gt;
*[http://www.imdb.com/title/tt0119698/ Princess Mononoke]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Major_houses_in_A_Song_of_Ice_and_Fire#Arya_Stark Arya Stark] (Spoilers!)&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Amala_and_kamala Amala and Kamala]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Merstin, Rain]]&lt;br /&gt;
[[Category:FerrellPCs|Merstin, Rain]]&lt;br /&gt;
[[Category:T'NanshiPCs|Merstin, Rain]]&lt;/div&gt;</summary>
		<author><name>Alias de Sired</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Nyla_Greenfoot&amp;diff=37299</id>
		<title>PCs:Nyla Greenfoot</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Nyla_Greenfoot&amp;diff=37299"/>
		<updated>2011-03-11T19:17:45Z</updated>

		<summary type="html">&lt;p&gt;Alias de Sired: Fixing the link to Dre'Ana's page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Top: Start of the PC infobox --&amp;gt;&lt;br /&gt;
{{PCStyle7|PCBackground=#C39582&lt;br /&gt;
|Portrait=Nylaportrait.jpg&lt;br /&gt;
|Name=Nyla Greenfoot&lt;br /&gt;
|Race=[[Halfling]]&lt;br /&gt;
|Class=[[Ranger]]/[[Rogue]]&lt;br /&gt;
|Deity=[[Dre'Ana]]&lt;br /&gt;
|Server=[[T'Nanshi]]/[[Ferrell]]}}&lt;br /&gt;
&amp;lt;!-- End of the PC infobox, beginning of the introduction --&amp;gt;&lt;br /&gt;
'''Nyla Greenfoot''' is a [[halfling]] [[ranger]] often seen in Ferrell and T'Nanshi playing with small woodland animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- end of the introduction - TOC and beginning of the article --&amp;gt;&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
== Appearance and personality ==&lt;br /&gt;
&lt;br /&gt;
[[Image:nylabow.jpg|thumb|left|100px|Nyla Greenfoot]]&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;Nyla stands 4 feet tall, wears lots of green and always wears her bright blonde hair in a ponytail.  She appears mostly neat and tidy except for the occasional grass stain on her knees or twig in her hair.  She is very naieve to the world around her, but also intensely curious.&lt;br /&gt;
&lt;br /&gt;
She will most often bee seen holding onto a beautifully crafted shortbow, given to her by Eleanor of the Warrior Maidens.  She also has a matching set of daggers for those up close and personal fights.&lt;br /&gt;
&lt;br /&gt;
All sorts of animals are likely to be lingering around her as well, but most likely they will be ferrets, raccoons, or badgers.  She can be seen playing with a ferret most often, who goes by the name of Rascal.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early life==&lt;br /&gt;
[[Image:nyladagger.jpg|thumb|100px|Nyla Greenfoot]]&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;Nyla was born just outside the Southlands in Ferrell.  Her family owns a small farm there.  They grow all their own food and keep their own livestock.  They are quite self-sufficient, only going into town to sell what little surplus they may have from time to time.  Because of this, Nyla grew up knowing very little of the outside world, even outside a few miles from her home.&lt;br /&gt;
&lt;br /&gt;
She has an older sister, Marla, who they have not seen in years.  Her parents will not speak of what happened, so Nyla is left to the stories of her brother, Lorn.  He says she was killed by beasts in the woods.  Nyla somehow doubts that, since most of the animals she has seen seem perfectly happy to co-exist with her.  Nyla spent a great deal of her earliest childhood playing near the edge of the woods by their home.  Here she met raccoons, badgers, ferrets, and weasels, all more than happy to become her friend.  Since she was essentially cut off from the rest of the known world, and other children, these became her playmates, much to her parent's dismay.  On occasion they would somehow find themselves inside the house, the barn, and occasionally inside stores and shops when Nyla would go to town with her parents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Current ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;Nyla was wandering in the woods recently and dropped the bow her sister Marla had given her.  She has no idea where.  Mamma had warned her about gallavanting in the woods, but she had to have her bow back.  This proved to be the adventure of a lifetime for little Nyla.  Her search for her bow brought her to T'Nanshi where she met all sorts of new people and saw new places she never knew existed.  Here she met Tessa Tangletoe and they were instant friends.  Tess actually made her a new bow to replace her lost one.  Nyla knew she couldn't just go back home anymore.  Her parents would want to keep her there, and.... she had to see this whole new world that just opened up for her.&lt;br /&gt;
&lt;br /&gt;
Some notable experiences she has recently had:&lt;br /&gt;
&lt;br /&gt;
She met Miss Eleanor, of the Warrior Maidens.  Eleanor has had a profound effect on Nyla, showing her the ways of Dre'ana, and her followers.  Nyla had heard of the Maidens from her sister Marla when she was very young and has always had a curiosity and a desire to become on someday.  At the recent Ferrell Trade Fair, Eleanor procured the beautiful bow Nyla can be seen wielding, that is never out of reach of her hands.&lt;br /&gt;
&lt;br /&gt;
Nyla also had the opportunity to meet Telenial, an animal trainer during a class.  Miss Tel as she calls her has become the official Teacher to Nyla of all things animal.  Tel is not the only teacher however, she has also learned from Bella, Nero, Hush, and Eowien.  They can all be seen sometimes deep in the forest training animals together.&lt;br /&gt;
&lt;br /&gt;
== Known Associates ==&lt;br /&gt;
''Nyla's best friend:''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Rascal''' - a Feral Ferrell Ferrett Nyla befriended and is  [[Companion_Training_System|learning tricks from]].&lt;br /&gt;
&lt;br /&gt;
''Nyla is often found in the company of the following:''&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Bella Lilygarden|'''Bella''']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tessa Tangletoe|'''Tessa''']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Rain Merstin|'''Rain Merstin''']]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Telenial'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Eleanor'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hush'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nero'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Greenfoot, Nyla]]&lt;br /&gt;
[[Category:T'NanshiPCs|Greenfoot, Nyla]]&lt;br /&gt;
[[Category:FerrellPCs|Greenfoot, Nyla]]&lt;/div&gt;</summary>
		<author><name>Alias de Sired</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=37282</id>
		<title>PCs:Rain Merstin</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=37282"/>
		<updated>2011-03-11T05:47:59Z</updated>

		<summary type="html">&lt;p&gt;Alias de Sired: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;'''Rain Merstin''' is a [[halfling]] [[Druid]] of [[Skern]]. Her hair is silky black, which she usually keeps in a long ponytail. She has tanned skin and big brown eyes. Standing at 3′4″, she's short even for a halfling. Rain is slender and nimble. Her palms and knees are thickly calloused. Those with sharp eyes might notice her unusually pointy teeth when she grins.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Rain's ability to read and write is very limited. She has been learning from her friends lately and has made some progress. She also constantly mispronounces “pelail”. So far no one has corrected her yet...&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== The wolf girl of Blandenberg ==&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;''((Team-approved backstory))''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;On a summer evening in the year 2225, two rangers brought a halfling girl to the Blandenberg Orphanage. They had found her playing with some dire wolf cubs in the woods, as if she was one of them. When they tried to approach the girl, a giant she-wolf attacked them fiercely. The rangers had to kill the she-wolf to capture the girl.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The girl, about 9 years of age, was as wild as a dire wolf. She tore off any clothes put on her, would only eat raw meat, and howled at night. The orphanage staff did everything they could to rehabilitate her. After two months their efforts paid off. The girl started to give up her wolf ways and socialize with the other children.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;They named her Kaya. Kaya picked up the common tongue with surprising speed, a sign that she used to speak the language. She also knew a few halfling nursery rhymes—with lyrics altered to druidic prayers. However, she would not say anything about her past.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Three years later, just as everyone thought she was going to be a normal child, Kaya successfully escaped from the orphanage. A search party was sent out but found no trace of her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Kaya was never sighted in Blandenberg again.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The wildling of Skern ==&lt;br /&gt;
''~Six years later~''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The peaceful nation of [[Ferrell]] greeted a daughter she had not known: a halfling girl with a dire wolf padding by her side. She was clad in a ragged leather armor, while her sickle was kept sharp as new. She spoke common, but her speech was often baby talk mixed with hand gestures. One of the few things comprehensible from her words was that her name was Rain, and the dire wolf named Shera was her “sister”.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;For a long time, Rain stayed in the woods, as typical druids do. She noticed that the commoners were afraid of her dire wolf, even though she was just as afraid of them. After discovering the grove on top of Kitanya Hill, Rain became a frequent visitor there. It was one of the most beautiful and tranquil places she had ever seen. And maybe for the first time in her life, she met a group of people she could relate to. Soon, Rain was converted to the faith of Skern in the Temple of Balance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;It was another month or so before Rain overcame her fear and entered the city. Before long she realized that no one here was going to do her harm, and that city-dwellers could be friendly too. So, Rain went from a wildling to just another busy Hin in [[Port Eridanus]]. She even rented a room in the [[Port Hole]] Inn. Later she would meet her neighbors, [[PCs:Tessa Tangletoe|Tessa Tangletoe]] and [[PCs:Elutian|Lute]], who eventually became two of her best friends.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The watcher of the forest ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Although accepted by Skern, Rain was still unfamiliar with his ways. The Priest of Balance and the druids in Kitanya's Grove all had their duties. Rain did not want to disturb them too much. So she left a message on the bulletin board, hoping someone who also follows Skern would see it and find her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The response came from a ranger named [[PCs:Belina_Greenberry|Belina Greenberry]], who introduced Rain to the wise druid, [[PCs:Emrys Y'Coeden|Emrys Y'Coeden]]. Together, they instructed Rain in Skern's philosophies.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Rain never forgave the two rangers who killed her wolf mother, and therefore did not warm up to Belina at first. As she grew in wisdom, Rain came to realize that she had been foolish. It was not fair to blame all rangers for the doings of two. Besides, if not for those two rangers, she would still be living like a dire wolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;From Belina and Emrys, Rain learned of the existence of [[Guild:Shemathen|Shemathen'Le'Yeritath]], or Watchers of the Forest in the common tongue. Living and fighting with people who also care about nature's well-being was everything she had dreamed of. After participating in several Shemathen meetings, Rain became a formal member and began her watch.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of companions ==&lt;br /&gt;
&lt;br /&gt;
*Shera, [http://nwn.wikia.com/wiki/Dire_wolf_(animal_companion) dire wolf] (released)&lt;br /&gt;
*Snowball, [[Winter Wolf |winter wolf]] (released)&lt;br /&gt;
*'''Rock, M'Chekian cave bear'''&lt;br /&gt;
**[http://nwn.wikia.com/wiki/Rage_(monster_ability) Rage]&lt;br /&gt;
**[http://nwn.wikia.com/wiki/Aura_of_menace Aura of menace]&lt;br /&gt;
**[[Magic:Balagarns_Iron_Horn|Balagarn's Iron Horn]]&lt;br /&gt;
*Acorn, racoon (released)&lt;br /&gt;
*Beaks, celestial [[Avlisian Owlbear|owlbear]] (released)&lt;br /&gt;
**[[Magic:Blood_Frenzy|Blood Frenzy]]&lt;br /&gt;
**[[Magic:Bulls_Strength|Bull's Strength]]&lt;br /&gt;
**Hurl rock&lt;br /&gt;
*Prince, dire wolf pack leader (fallen)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[PCs:Teleniel/Animals]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25503 Leave a message]&lt;br /&gt;
&lt;br /&gt;
Inspired by, but not a knock-off of:&lt;br /&gt;
&lt;br /&gt;
*[http://www.imdb.com/title/tt0119698/ Princess Mononoke]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Major_houses_in_A_Song_of_Ice_and_Fire#Arya_Stark Arya Stark] (Spoilers!)&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Amala_and_kamala Amala and Kamala]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Merstin, Rain]]&lt;br /&gt;
[[Category:FerrellPCs|Merstin, Rain]]&lt;br /&gt;
[[Category:T'NanshiPCs|Merstin, Rain]]&lt;/div&gt;</summary>
		<author><name>Alias de Sired</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=37281</id>
		<title>PCs:Rain Merstin</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=37281"/>
		<updated>2011-03-11T05:38:52Z</updated>

		<summary type="html">&lt;p&gt;Alias de Sired: /* List of companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;'''Rain Merstin''' is a [[halfling]] [[Druid]] of [[Skern]]. Her hair is silky black, which she usually keeps in a long ponytail. She has tanned skin and big brown eyes. Standing at 3′4″, she's short even for a halfling. Rain is slender and nimble. Her palms and knees are thickly calloused. Those with sharp eyes might notice her unusually pointy teeth when she grins.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Rain's ability to read and write is very limited. She has been learning from her friends lately and has made some progress. She also constantly mispronounces “pelail”. So far no one has corrected her yet...&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== The wolf girl of Blandenberg ==&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;''((Team-approved backstory))''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;On a summer evening in the year 2225, two rangers brought a halfling girl to the Blandenberg Orphanage. They had found her playing with some dire wolf cubs in the woods, as if she was one of them. When they tried to approach the girl, a giant she-wolf attacked them fiercely. The rangers had to kill the she-wolf to capture the girl.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The girl, about 9 years of age, was as wild as a dire wolf. She tore off any clothes put on her, would only eat raw meat, and howled at night. The orphanage staff did everything they could to rehabilitate her. After two months their efforts paid off. The girl started to give up her wolf ways and socialize with the other children.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;They named her Kaya. Kaya picked up the common tongue with surprising speed, a sign that she used to speak the language. She also knew a few halfling nursery rhymes—with lyrics altered to druidic prayers. However, she would not say anything about her past.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Three years later, just as everyone thought she was going to be a normal child, Kaya successfully escaped from the orphanage. A search party was sent out but found no trace of her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Kaya was never sighted in Blandenberg again.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The wildling of Skern ==&lt;br /&gt;
''~Six years later~''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The peaceful nation of [[Ferrell]] greeted a daughter she had not known: a halfling girl with a dire wolf padding by her side. She was clad in a ragged leather armor, while her sickle was kept sharp as new. She spoke common, but her speech was often baby talk mixed with hand gestures. One of the few things comprehensible from her words was that her name was Rain, and the dire wolf named Shera was her “sister”.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;For a long time, Rain stayed in the woods, as typical druids do. She noticed that the commoners were afraid of her dire wolf, even though she was just as afraid of them. After discovering the grove on top of Kitanya Hill, Rain became a frequent visitor there. It was one of the most beautiful and tranquil places she had ever seen. And maybe for the first time in her life, she met a group of people she could relate to. Soon, Rain was converted to the faith of Skern in the Temple of Balance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;It was another month or so before Rain overcame her fear and entered the city. Before long she realized that no one here was going to do her harm, and that city-dwellers could be friendly too. So, Rain went from a wildling to just another busy Hin in [[Port Eridanus]]. She even rented a room in the [[Port Hole]] Inn. Later she would meet her neighbors, [[PCs:Tessa Tangletoe|Tessa Tangletoe]] and [[PCs:Elutian|Lute]], who eventually became two of her best friends.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The watcher of the forest ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Although accepted by Skern, Rain was still unfamiliar with his ways. The Priest of Balance and the druids in Kitanya's Grove all had their duties. Rain did not want to disturb them too much. So she left a message on the bulletin board, hoping someone who also follows Skern would see it and find her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The response came from a ranger named [[PCs:Belina_Greenberry|Belina Greenberry]], who introduced Rain to the wise druid, [[PCs:Emrys Y'Coeden|Emrys Y'Coeden]]. Together, they instructed Rain in Skern's philosophies.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Rain never forgave the two rangers who killed her wolf mother, and therefore did not warm up to Belina at first. As she grew in wisdom, Rain came to realize that she had been foolish. It was not fair to blame all rangers for the doings of two. Besides, if not for those two rangers, she would still be living like a dire wolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;From Belina and Emrys, Rain learned of the existence of [[Guild:Shemathen|Shemathen'Le'Yeritath]], or Watchers of the Forest in the common tongue. Living and fighting with people who also care about nature's well-being was everything she had dreamed of. After participating in several Shemathen meetings, Rain became a formal member and began her watch.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of companions ==&lt;br /&gt;
&lt;br /&gt;
*Shera, [http://nwn.wikia.com/wiki/Dire_wolf_(animal_companion) dire wolf] (released)&lt;br /&gt;
*Snowball, [[Winter Wolf |winter wolf]] (released)&lt;br /&gt;
*'''Rock, M'Chekian cave bear'''&lt;br /&gt;
**[http://nwn.wikia.com/wiki/Rage_(monster_ability) Rage]&lt;br /&gt;
**[http://nwn.wikia.com/wiki/Aura_of_menace Aura of menace]&lt;br /&gt;
**[[Magic:Balagarns_Iron_Horn|Balagarn's Iron Horn]]&lt;br /&gt;
*Acorn, racoon (released)&lt;br /&gt;
*Beaks, celestial [[Avlisian Owlbear|owlbear]] (released)&lt;br /&gt;
**[[Magic:Blood_Frenzy|Blood Frenzy]]&lt;br /&gt;
**[[Magic:Bulls_Strength|Bull's Strength]]&lt;br /&gt;
**Hurl rock&lt;br /&gt;
*Prince, dire wolf pack leader (fallen)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25503 Leave a message]&lt;br /&gt;
&lt;br /&gt;
Inspired by, but not a knock-off of:&lt;br /&gt;
&lt;br /&gt;
*[http://www.imdb.com/title/tt0119698/ Princess Mononoke]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Major_houses_in_A_Song_of_Ice_and_Fire#Arya_Stark Arya Stark] (Spoilers!)&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Amala_and_kamala Amala and Kamala]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Merstin, Rain]]&lt;br /&gt;
[[Category:FerrellPCs|Merstin, Rain]]&lt;br /&gt;
[[Category:T'NanshiPCs|Merstin, Rain]]&lt;/div&gt;</summary>
		<author><name>Alias de Sired</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=37244</id>
		<title>PCs:Rain Merstin</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=37244"/>
		<updated>2011-03-10T11:51:34Z</updated>

		<summary type="html">&lt;p&gt;Alias de Sired: /* List of companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;'''Rain Merstin''' is a [[halfling]] [[Druid]] of [[Skern]]. Her hair is silky black, which she usually keeps in a long ponytail. She has tanned skin and big brown eyes. Standing at 3′4″, she's short even for a halfling. Rain is slender and nimble. Her palms and knees are thickly calloused. Those with sharp eyes might notice her unusually pointy teeth when she grins.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Rain's ability to read and write is very limited. She has been learning from her friends lately and has made some progress. She also constantly mispronounces “pelail”. So far no one has corrected her yet...&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== The wolf girl of Blandenberg ==&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;''((Team-approved backstory))''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;On a summer evening in the year 2225, two rangers brought a halfling girl to the Blandenberg Orphanage. They had found her playing with some dire wolf cubs in the woods, as if she was one of them. When they tried to approach the girl, a giant she-wolf attacked them fiercely. The rangers had to kill the she-wolf to capture the girl.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The girl, about 9 years of age, was as wild as a dire wolf. She tore off any clothes put on her, would only eat raw meat, and howled at night. The orphanage staff did everything they could to rehabilitate her. After two months their efforts paid off. The girl started to give up her wolf ways and socialize with the other children.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;They named her Kaya. Kaya picked up the common tongue with surprising speed, a sign that she used to speak the language. She also knew a few halfling nursery rhymes—with lyrics altered to druidic prayers. However, she would not say anything about her past.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Three years later, just as everyone thought she was going to be a normal child, Kaya successfully escaped from the orphanage. A search party was sent out but found no trace of her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Kaya was never sighted in Blandenberg again.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The wildling of Skern ==&lt;br /&gt;
''~Six years later~''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The peaceful nation of [[Ferrell]] greeted a daughter she had not known: a halfling girl with a dire wolf padding by her side. She was clad in a ragged leather armor, while her sickle was kept sharp as new. She spoke common, but her speech was often baby talk mixed with hand gestures. One of the few things comprehensible from her words was that her name was Rain, and the dire wolf named Shera was her “sister”.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;For a long time, Rain stayed in the woods, as typical druids do. She noticed that the commoners were afraid of her dire wolf, even though she was just as afraid of them. After discovering the grove on top of Kitanya Hill, Rain became a frequent visitor there. It was one of the most beautiful and tranquil places she had ever seen. And maybe for the first time in her life, she met a group of people she could relate to. Soon, Rain was converted to the faith of Skern in the Temple of Balance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;It was another month or so before Rain overcame her fear and entered the city. Before long she realized that no one here was going to do her harm, and that city-dwellers could be friendly too. So, Rain went from a wildling to just another busy Hin in [[Port Eridanus]]. She even rented a room in the [[Port Hole]] Inn. Later she would meet her neighbors, [[PCs:Tessa Tangletoe|Tessa Tangletoe]] and [[PCs:Elutian|Lute]], who eventually became two of her best friends.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The watcher of the forest ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Although accepted by Skern, Rain was still unfamiliar with his ways. The Priest of Balance and the druids in Kitanya's Grove all had their duties. Rain did not want to disturb them too much. So she left a message on the bulletin board, hoping someone who also follows Skern would see it and find her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The response came from a ranger named [[PCs:Belina_Greenberry|Belina Greenberry]], who introduced Rain to the wise druid, [[PCs:Emrys Y'Coeden|Emrys Y'Coeden]]. Together, they instructed Rain in Skern's philosophies.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Rain never forgave the two rangers who killed her wolf mother, and therefore did not warm up to Belina at first. As she grew in wisdom, Rain came to realize that she had been foolish. It was not fair to blame all rangers for the doings of two. Besides, if not for those two rangers, she would still be living like a dire wolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;From Belina and Emrys, Rain learned of the existence of [[Guild:Shemathen|Shemathen'Le'Yeritath]], or Watchers of the Forest in the common tongue. Living and fighting with people who also care about nature's well-being was everything she had dreamed of. After participating in several Shemathen meetings, Rain became a formal member and began her watch.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of companions ==&lt;br /&gt;
&lt;br /&gt;
*Shera, dire wolf (released)&lt;br /&gt;
*Snowball, winter wolf (released)&lt;br /&gt;
*Rock, M'Chekian cave bear (released)&lt;br /&gt;
*Acorn, racoon (released)&lt;br /&gt;
*'''Beaks, celestial owlbear'''&lt;br /&gt;
**Blood Frenzy&lt;br /&gt;
**Bull's Strength&lt;br /&gt;
**hurl rock&lt;br /&gt;
*Prince, dire wolf pack leader (fallen)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25503 Leave a message]&lt;br /&gt;
&lt;br /&gt;
Inspired by, but not a knock-off of:&lt;br /&gt;
&lt;br /&gt;
*[http://www.imdb.com/title/tt0119698/ Princess Mononoke]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Major_houses_in_A_Song_of_Ice_and_Fire#Arya_Stark Arya Stark] (Spoilers!)&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Amala_and_kamala Amala and Kamala]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Merstin, Rain]]&lt;br /&gt;
[[Category:FerrellPCs|Merstin, Rain]]&lt;br /&gt;
[[Category:T'NanshiPCs|Merstin, Rain]]&lt;/div&gt;</summary>
		<author><name>Alias de Sired</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=37155</id>
		<title>PCs:Rain Merstin</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=37155"/>
		<updated>2011-03-06T02:08:48Z</updated>

		<summary type="html">&lt;p&gt;Alias de Sired: /* List of companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;'''Rain Merstin''' is a [[halfling]] [[Druid]] of [[Skern]]. Her hair is silky black, which she usually keeps in a long ponytail. She has tanned skin and big brown eyes. Standing at 3′4″, she's short even for a halfling. Rain is slender and nimble. Her palms and knees are thickly calloused. Those with sharp eyes might notice her unusually pointy teeth when she grins.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Rain's ability to read and write is very limited. She has been learning from her friends lately and has made some progress. She also constantly mispronounces “pelail”. So far no one has corrected her yet...&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== The wolf girl of Blandenberg ==&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;''((Team-approved backstory))''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;On a summer evening in the year 2225, two rangers brought a halfling girl to the Blandenberg Orphanage. They had found her playing with some dire wolf cubs in the woods, as if she was one of them. When they tried to approach the girl, a giant she-wolf attacked them fiercely. The rangers had to kill the she-wolf to capture the girl.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The girl, about 9 years of age, was as wild as a dire wolf. She tore off any clothes put on her, would only eat raw meat, and howled at night. The orphanage staff did everything they could to rehabilitate her. After two months their efforts paid off. The girl started to give up her wolf ways and socialize with the other children.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;They named her Kaya. Kaya picked up the common tongue with surprising speed, a sign that she used to speak the language. She also knew a few halfling nursery rhymes—with lyrics altered to druidic prayers. However, she would not say anything about her past.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Three years later, just as everyone thought she was going to be a normal child, Kaya successfully escaped from the orphanage. A search party was sent out but found no trace of her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Kaya was never sighted in Blandenberg again.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The wildling of Skern ==&lt;br /&gt;
''~Six years later~''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The peaceful nation of [[Ferrell]] greeted a daughter she had not known: a halfling girl with a dire wolf padding by her side. She was clad in a ragged leather armor, while her sickle was kept sharp as new. She spoke common, but her speech was often baby talk mixed with hand gestures. One of the few things comprehensible from her words was that her name was Rain, and the dire wolf named Shera was her “sister”.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;For a long time, Rain stayed in the woods, as typical druids do. She noticed that the commoners were afraid of her dire wolf, even though she was just as afraid of them. After discovering the grove on top of Kitanya Hill, Rain became a frequent visitor there. It was one of the most beautiful and tranquil places she had ever seen. And maybe for the first time in her life, she met a group of people she could relate to. Soon, Rain was converted to the faith of Skern in the Temple of Balance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;It was another month or so before Rain overcame her fear and entered the city. Before long she realized that no one here was going to do her harm, and that city-dwellers could be friendly too. So, Rain went from a wildling to just another busy Hin in [[Port Eridanus]]. She even rented a room in the [[Port Hole]] Inn. Later she would meet her neighbors, [[PCs:Tessa Tangletoe|Tessa Tangletoe]] and [[PCs:Elutian|Lute]], who eventually became two of her best friends.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The watcher of the forest ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Although accepted by Skern, Rain was still unfamiliar with his ways. The Priest of Balance and the druids in Kitanya's Grove all had their duties. Rain did not want to disturb them too much. So she left a message on the bulletin board, hoping someone who also follows Skern would see it and find her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The response came from a ranger named [[PCs:Belina_Greenberry|Belina Greenberry]], who introduced Rain to the wise druid, [[PCs:Emrys Y'Coeden|Emrys Y'Coeden]]. Together, they instructed Rain in Skern's philosophies.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Rain never forgave the two rangers who killed her wolf mother, and therefore did not warm up to Belina at first. As she grew in wisdom, Rain came to realize that she had been foolish. It was not fair to blame all rangers for the doings of two. Besides, if not for those two rangers, she would still be living like a dire wolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;From Belina and Emrys, Rain learned of the existence of [[Guild:Shemathen|Shemathen'Le'Yeritath]], or Watchers of the Forest in the common tongue. Living and fighting with people who also care about nature's well-being was everything she had dreamed of. After participating in several Shemathen meetings, Rain became a formal member and began her watch.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of companions ==&lt;br /&gt;
&lt;br /&gt;
*Shera, dire wolf (fylgia)&lt;br /&gt;
*Snowball, winter wolf (released)&lt;br /&gt;
*'''Rock, M'Chekian cave bear'''&lt;br /&gt;
*Acorn, racoon (released)&lt;br /&gt;
*Beaks, celestial owlbear (released)&lt;br /&gt;
*Prince, dire wolf pack leader (fallen)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25503 Leave a message]&lt;br /&gt;
&lt;br /&gt;
Inspired by, but not a knock-off of:&lt;br /&gt;
&lt;br /&gt;
*[http://www.imdb.com/title/tt0119698/ Princess Mononoke]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Major_houses_in_A_Song_of_Ice_and_Fire#Arya_Stark Arya Stark] (Spoilers!)&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Amala_and_kamala Amala and Kamala]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Merstin, Rain]]&lt;br /&gt;
[[Category:FerrellPCs|Merstin, Rain]]&lt;br /&gt;
[[Category:T'NanshiPCs|Merstin, Rain]]&lt;/div&gt;</summary>
		<author><name>Alias de Sired</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=36818</id>
		<title>PCs:Rain Merstin</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=36818"/>
		<updated>2011-01-25T20:00:54Z</updated>

		<summary type="html">&lt;p&gt;Alias de Sired: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;'''Rain Merstin''' is a [[halfling]] [[Druid]] of [[Skern]]. Her hair is silky black, which she usually keeps in a long ponytail. She has tanned skin and big brown eyes. Standing at 3′4″, she's short even for a halfling. Rain is slender and nimble. Her palms and knees are thickly calloused. Those with sharp eyes might notice her unusually pointy teeth when she grins.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Rain's ability to read and write is very limited. She has been learning from her friends lately and has made some progress. She also constantly mispronounces “pelail”. So far no one has corrected her yet...&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== The wolf girl of Blandenberg ==&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;''((Team-approved backstory))''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;On a summer evening in the year 2225, two rangers brought a halfling girl to the Blandenberg Orphanage. They had found her playing with some dire wolf cubs in the woods, as if she was one of them. When they tried to approach the girl, a giant she-wolf attacked them fiercely. The rangers had to kill the she-wolf to capture the girl.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The girl, about 9 years of age, was as wild as a dire wolf. She tore off any clothes put on her, would only eat raw meat, and howled at night. The orphanage staff did everything they could to rehabilitate her. After two months their efforts paid off. The girl started to give up her wolf ways and socialize with the other children.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;They named her Kaya. Kaya picked up the common tongue with surprising speed, a sign that she used to speak the language. She also knew a few halfling nursery rhymes—with lyrics altered to druidic prayers. However, she would not say anything about her past.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Three years later, just as everyone thought she was going to be a normal child, Kaya successfully escaped from the orphanage. A search party was sent out but found no trace of her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Kaya was never sighted in Blandenberg again.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The wildling of Skern ==&lt;br /&gt;
''~Six years later~''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The peaceful nation of [[Ferrell]] greeted a daughter she had not known: a halfling girl with a dire wolf padding by her side. She was clad in a ragged leather armor, while her sickle was kept sharp as new. She spoke common, but her speech was often baby talk mixed with hand gestures. One of the few things comprehensible from her words was that her name was Rain, and the dire wolf named Shera was her “sister”.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;For a long time, Rain stayed in the woods, as typical druids do. She noticed that the commoners were afraid of her dire wolf, even though she was just as afraid of them. After discovering the grove on top of Kitanya Hill, Rain became a frequent visitor there. It was one of the most beautiful and tranquil places she had ever seen. And maybe for the first time in her life, she met a group of people she could relate to. Soon, Rain was converted to the faith of Skern in the Temple of Balance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;It was another month or so before Rain overcame her fear and entered the city. Before long she realized that no one here was going to do her harm, and that city-dwellers could be friendly too. So, Rain went from a wildling to just another busy Hin in [[Port Eridanus]]. She even rented a room in the [[Port Hole]] Inn. Later she would meet her neighbors, [[PCs:Tessa Tangletoe|Tessa Tangletoe]] and [[PCs:Elutian|Lute]], who eventually became two of her best friends.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The watcher of the forest ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Although accepted by Skern, Rain was still unfamiliar with his ways. The Priest of Balance and the druids in Kitanya's Grove all had their duties. Rain did not want to disturb them too much. So she left a message on the bulletin board, hoping someone who also follows Skern would see it and find her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The response came from a ranger named [[PCs:Belina_Greenberry|Belina Greenberry]], who introduced Rain to the wise druid, [[PCs:Emrys Y'Coeden|Emrys Y'Coeden]]. Together, they instructed Rain in Skern's philosophies.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Rain never forgave the two rangers who killed her wolf mother, and therefore did not warm up to Belina at first. As she grew in wisdom, Rain came to realize that she had been foolish. It was not fair to blame all rangers for the doings of two. Besides, if not for those two rangers, she would still be living like a dire wolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;From Belina and Emrys, Rain learned of the existence of [[Guild:Shemathen|Shemathen'Le'Yeritath]], or Watchers of the Forest in the common tongue. Living and fighting with people who also care about nature's well-being was everything she had dreamed of. After participating in several Shemathen meetings, Rain became a formal member and began her watch.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of companions ==&lt;br /&gt;
&lt;br /&gt;
*Shera, dire wolf (fylgia)&lt;br /&gt;
*Snowball, winter wolf (released)&lt;br /&gt;
*Rock, ancient dire bear (released)&lt;br /&gt;
*Acorn, racoon (released)&lt;br /&gt;
*Beaks, celestial owlbear (released)&lt;br /&gt;
*'''Prince, dire wolf pack leader'''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25503 Leave a message]&lt;br /&gt;
&lt;br /&gt;
Inspired by, but not a knock-off of:&lt;br /&gt;
&lt;br /&gt;
*[http://www.imdb.com/title/tt0119698/ Princess Mononoke]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Major_houses_in_A_Song_of_Ice_and_Fire#Arya_Stark Arya Stark] (Spoilers!)&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Amala_and_kamala Amala and Kamala]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Merstin, Rain]]&lt;br /&gt;
[[Category:FerrellPCs|Merstin, Rain]]&lt;br /&gt;
[[Category:T'NanshiPCs|Merstin, Rain]]&lt;/div&gt;</summary>
		<author><name>Alias de Sired</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=36808</id>
		<title>PCs:Rain Merstin</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=36808"/>
		<updated>2011-01-21T10:01:08Z</updated>

		<summary type="html">&lt;p&gt;Alias de Sired: /* List of companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;'''Rain Merstin''' is a [[halfling]] [[Druid]] of [[Skern]]. Her hair is silky black, which she usually keeps in a long ponytail. She has tanned skin and big brown eyes. Standing at 3′4″, she's short even for a halfling. Rain is slender and nimble. Her palms and knees are thickly calloused. Those with sharp eyes might notice her unusually pointy teeth when she grins.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Rain's ability to read and write is very limited. She has been learning from her friends lately and has made some progress. She also constantly mispronounces “pelail”. So far no one has corrected her yet...&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== The wolf girl of Blandenberg ==&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;''((Team-approved backstory))''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;On a summer evening in the year 2225, two rangers brought a halfling girl to the Blandenberg Orphanage. They had found her playing with some dire wolf cubs in the woods, as if she was one of them. When they tried to approach the girl, a giant she-wolf attacked them fiercely. The rangers had to kill the she-wolf to capture the girl.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The girl, about 9 years of age, was as wild as a dire wolf. She tore off any clothes put on her, would only eat raw meat, and howled at night. The orphanage staff did everything they could to rehabilitate her. After two months their efforts paid off. The girl started to give up her wolf ways and socialize with the other children.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;They named her Kaya. Kaya picked up the common tongue with surprising speed, a sign that she used to speak the language. She also knew a few halfling nursery rhymes—with lyrics altered to druidic prayers. However, she would not say anything about her past.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Three years later, just as everyone thought she was going to be a normal child, Kaya successfully escaped from the orphanage. A search party was sent out but found no trace of her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Kaya was never sighted in Blandenberg again.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The wildling of Skern ==&lt;br /&gt;
''~Six years later~''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The peaceful nation of [[Ferrell]] greeted a daughter she had not known: a halfling girl with a dire wolf padding by her side. She was clad in a ragged leather armor, while her sickle was kept sharp as new. She spoke common, but her speech was often baby talk mixed with hand gestures. One of the few things comprehensible from her words was that her name was Rain, and the dire wolf named Shera was her “sister”.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;For a long time, Rain stayed in the woods, as typical druids do. She noticed that the commoners were afraid of her dire wolf, even though she was just as afraid of them. After discovering the grove on top of Kitanya Hill, Rain became a frequent visitor there. It was one of the most beautiful and tranquil places she had ever seen. And maybe for the first time in her life, she met a group of people she could relate to. Soon, Rain was converted to the faith of Skern in the Temple of Balance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;It was another month or so before Rain overcame her fear and entered the city. Before long she realized that no one here was going to do her harm, and that city-dwellers could be friendly too. So, Rain went from a wildling to just another busy Hin in [[Port Eridanus]]. She even rented a room in the [[Port Hole]] Inn. Later she would meet her neighbors, [[PCs:Tessa Tangletoe|Tessa Tangletoe]] and [[PCs:Elutian|Lute]], who eventually became two of her best friends.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The watcher of the forest ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Although accepted by Skern, Rain was still unfamiliar with his ways. The Priest of Balance and the druids in Kitanya's Grove all had their duties. Rain did not want to disturb them too much. So she left a message on the bulletin board, hoping someone who also follows Skern would see it and find her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The response came from a ranger named [[PCs:Belina_Greenberry|Belina Greenberry]], who introduced Rain to the wise druid, [[PCs:Emrys Y'Coeden|Emrys Y'Coeden]]. Together, they instructed Rain in Skern's philosophies.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Rain never forgave the two rangers who killed her wolf mother, and therefore did not warm up to Belina at first. As she grew in wisdom, Rain came to realize that she had been foolish. It was not fair to blame all rangers for the doings of two. Besides, if not for those two rangers, she would still be living like a dire wolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;From Belina and Emrys, Rain learned of the existence of [[Guild:Shemathen|Shemathen'Le'Yeritath]], or Watchers of the Forest in the common tongue. Living and fighting with people who also care about nature's well-being was everything she had dreamed of. After participating in several Shemathen meetings, Rain became a formal member and began her watch.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of companions ==&lt;br /&gt;
&lt;br /&gt;
*Shera, dire wolf (fylgia)&lt;br /&gt;
*Snowball, winter wolf (released)&lt;br /&gt;
*Rock, ancient dire bear (released)&lt;br /&gt;
*Acorn, racoon (released)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25503 Leave a message]&lt;br /&gt;
&lt;br /&gt;
Inspired by, but not a knock-off of:&lt;br /&gt;
&lt;br /&gt;
*[http://www.imdb.com/title/tt0119698/ Princess Mononoke]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Major_houses_in_A_Song_of_Ice_and_Fire#Arya_Stark Arya Stark] (Spoilers!)&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Amala_and_kamala Amala and Kamala]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Merstin, Rain]]&lt;br /&gt;
[[Category:FerrellPCs|Merstin, Rain]]&lt;br /&gt;
[[Category:T'NanshiPCs|Merstin, Rain]]&lt;/div&gt;</summary>
		<author><name>Alias de Sired</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=36594</id>
		<title>PCs:Rain Merstin</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=36594"/>
		<updated>2011-01-06T16:58:19Z</updated>

		<summary type="html">&lt;p&gt;Alias de Sired: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;'''Rain Merstin''' is a [[halfling]] [[Druid]] of [[Skern]]. Her hair is silky black, which she usually keeps in a long ponytail. She has tanned skin and big brown eyes. Standing at 3′4″, she's short even for a halfling. Rain is slender and nimble. Her palms and knees are thickly calloused. Those with sharp eyes might notice her unusually pointy teeth when she grins.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Rain's ability to read and write is very limited. She has been learning from her friends lately and has made some progress. She also constantly mispronounces “pelail”. So far no one has corrected her yet...&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== The wolf girl of Blandenberg ==&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;''((Team-approved backstory))''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;On a summer evening in the year 2225, two rangers brought a halfling girl to the Blandenberg Orphanage. They had found her playing with some dire wolf cubs in the woods, as if she was one of them. When they tried to approach the girl, a giant she-wolf attacked them fiercely. The rangers had to kill the she-wolf to capture the girl.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The girl, about 9 years of age, was as wild as a dire wolf. She tore off any clothes put on her, would only eat raw meat, and howled at night. The orphanage staff did everything they could to rehabilitate her. After two months their efforts paid off. The girl started to give up her wolf ways and socialize with the other children.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;They named her Kaya. Kaya picked up the common tongue with surprising speed, a sign that she used to speak the language. She also knew a few halfling nursery rhymes—with lyrics altered to druidic prayers. However, she would not say anything about her past.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Three years later, just as everyone thought she was going to be a normal child, Kaya successfully escaped from the orphanage. A search party was sent out but found no trace of her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Kaya was never sighted in Blandenberg again.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The wildling of Skern ==&lt;br /&gt;
''~Six years later~''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The peaceful nation of [[Ferrell]] greeted a daughter she had not known: a halfling girl with a dire wolf padding by her side. She was clad in a ragged leather armor, while her sickle was kept sharp as new. She spoke common, but her speech was often baby talk mixed with hand gestures. One of the few things comprehensible from her words was that her name was Rain, and the dire wolf named Shera was her “sister”.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;For a long time, Rain stayed in the woods, as typical druids do. She noticed that the commoners were afraid of her dire wolf, even though she was just as afraid of them. After discovering the grove on top of Kitanya Hill, Rain became a frequent visitor there. It was one of the most beautiful and tranquil places she had ever seen. And maybe for the first time in her life, she met a group of people she could relate to. Soon, Rain was converted to the faith of Skern in the Temple of Balance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;It was another month or so before Rain overcame her fear and entered the city. Before long she realized that no one here was going to do her harm, and that city-dwellers could be friendly too. So, Rain went from a wildling to just another busy Hin in [[Port Eridanus]]. She even rented a room in the [[Port Hole]] Inn. Later she would meet her neighbors, [[PCs:Tessa Tangletoe|Tessa Tangletoe]] and [[PCs:Elutian|Lute]], who eventually became two of her best friends.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The watcher of the forest ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Although accepted by Skern, Rain was still unfamiliar with his ways. The Priest of Balance and the druids in Kitanya's Grove all had their duties. Rain did not want to disturb them too much. So she left a message on the bulletin board, hoping someone who also follows Skern would see it and find her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The response came from a ranger named [[PCs:Belina_Greenberry|Belina Greenberry]], who introduced Rain to the wise druid, [[PCs:Emrys Y'Coeden|Emrys Y'Coeden]]. Together, they instructed Rain in Skern's philosophies.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Rain never forgave the two rangers who killed her wolf mother, and therefore did not warm up to Belina at first. As she grew in wisdom, Rain came to realize that she had been foolish. It was not fair to blame all rangers for the doings of two. Besides, if not for those two rangers, she would still be living like a dire wolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;From Belina and Emrys, Rain learned of the existence of [[Guild:Shemathen|Shemathen'Le'Yeritath]], or Watchers of the Forest in the common tongue. Living and fighting with people who also care about nature's well-being was everything she had dreamed of. After participating in several Shemathen meetings, Rain became a formal member and began her watch.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of companions ==&lt;br /&gt;
&lt;br /&gt;
*Shera, dire wolf (fylgia)&lt;br /&gt;
*Snowball, winter wolf (released)&lt;br /&gt;
*'''Rock, ancient dire bear'''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25503 Leave a message]&lt;br /&gt;
&lt;br /&gt;
Inspired by, but not a knock-off of:&lt;br /&gt;
&lt;br /&gt;
*[http://www.imdb.com/title/tt0119698/ Princess Mononoke]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Major_houses_in_A_Song_of_Ice_and_Fire#Arya_Stark Arya Stark] (Spoilers!)&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Amala_and_kamala Amala and Kamala]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Merstin, Rain]]&lt;br /&gt;
[[Category:FerrellPCs|Merstin, Rain]]&lt;br /&gt;
[[Category:T'NanshiPCs|Merstin, Rain]]&lt;/div&gt;</summary>
		<author><name>Alias de Sired</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Woodland_Stride&amp;diff=36591</id>
		<title>Woodland Stride</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Woodland_Stride&amp;diff=36591"/>
		<updated>2011-01-06T16:13:59Z</updated>

		<summary type="html">&lt;p&gt;Alias de Sired: New page: From [http://www.avlis.org/viewtopic.php?p=1138445#p1138445 Subject: Druid feat &amp;quot;woodland stride&amp;quot;: bug or intentional?]  &amp;lt;blockquote&amp;gt; &amp;lt;blockquote&amp;gt;'''''3.5 SRD wrote'''''&amp;lt;br&amp;gt; '''Woodland St...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From [http://www.avlis.org/viewtopic.php?p=1138445#p1138445 Subject: Druid feat &amp;quot;woodland stride&amp;quot;: bug or intentional?]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''''3.5 SRD wrote'''''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Woodland Stride (Ex):''' Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Woodland stride works in overgrown areas (which were coded by Tissa for area builders).  We decided to make it also work on [[Magic:Entangle|Entangle]], even though it should not.  However [[Magic:Grease|Grease]] is a magical effect, and webs are either magical in nature or created by creatures.  Neither is an overgrown area, so woodland stride has no effect in them.&lt;br /&gt;
&lt;br /&gt;
— ''dougnoel, Systems Coder''&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alias de Sired</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Druid&amp;diff=36590</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Druid&amp;diff=36590"/>
		<updated>2011-01-06T15:51:57Z</updated>

		<summary type="html">&lt;p&gt;Alias de Sired: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
[[Image:Ir druid.gif|Druid]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Druid.jpg|frame|]]&lt;br /&gt;
[[Image:Druid_f.jpg|frame|Druid]]&lt;br /&gt;
'''Description''': Druids are [[divine]] spellcasters who receive their spells from gods aligned with nature. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions.&lt;br /&gt;
&lt;br /&gt;
Druids are essentially priests of nature. In the older editions of the D&amp;amp;D Player's Handbook (PHB), druids had a very hierarchical structure to their organization. This is possible on Avlis too, but it is not the only norm. Structure depends on alignment. Therefore druidic orders with neutral or lawful alignments will have more order than chaotic druidic orders. Not all gods on Avlis can produce druids. These are the gods who do have druids:  &lt;br /&gt;
[[Dru'El]], &lt;br /&gt;
[[O'Ma]], &lt;br /&gt;
[[Pelar]], &lt;br /&gt;
[[Dre'Ana]], &lt;br /&gt;
[[Titania]], &lt;br /&gt;
[[Dagath]], &lt;br /&gt;
[[Skern]],&lt;br /&gt;
[[Balgar]], &lt;br /&gt;
[[Berryn]],&lt;br /&gt;
[[Cha'reth]],&lt;br /&gt;
[[Yeraiah]] and &lt;br /&gt;
[[Verossa]].&lt;br /&gt;
&lt;br /&gt;
Druidic orders are often not related organizationally to the church of the same god. However, sometimes they work together, like in the case of the Church of O'Ma and O'Ma's druidic order. Sometimes there is tension between the church and its druidic order because they do things a little differently ritualistically and they have concerns in different areas.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d8&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Druid)|Druid]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Animal empathy|Animal empathy]], [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]],  [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Skill Focus|Skill Focus]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]], [[NWN:Will|Will]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': [[NWN:Divine|Divine]] ([[NWN:Wisdom|Wisdom]] based, armor-related chance of [[NWN:spell failure|spell failure]] is ignored). Must have a [[NWN:Wisdom|Wisdom]] score of 10 + the spell's level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Animal Companion (feat)|Animal Companion]], [[Nature Sense|Nature Sense]]&lt;br /&gt;
*Level 2 [[Woodland Stride|Woodland Stride]]&lt;br /&gt;
*Level 3 [[NWN:Trackless Step|Trackless Step]]&lt;br /&gt;
*Level 4 [[NWN:Resist Nature's Lure|Resist Nature's Lure]]&lt;br /&gt;
*Level 5 [[Wild Shape]], animal (1x/day)&lt;br /&gt;
*Level 6 Wild Shape (2x/day)&lt;br /&gt;
*Level 7 Wild Shape (3x/day)&lt;br /&gt;
*Level 9 [[NWN:Venom Immunity|Venom Immunity]]&lt;br /&gt;
*Level 10 Wild Shape (4x/day)&lt;br /&gt;
*Level 12 Druid Wildshape (Animal), Improved forms&lt;br /&gt;
*Level 14 Wild Shape (5x/day)&lt;br /&gt;
*Level 16 [[Elemental Shape]], Huge (1x/day)&lt;br /&gt;
*Level 17 Elemental Shape (2x/day)&lt;br /&gt;
*Level 18 Wild Shape (6x/day)&lt;br /&gt;
*Level 19 Elemental Shape (3x/day)&lt;br /&gt;
*Level 20 [[Improved Elemental Shape]], Elder&lt;br /&gt;
*Level 22 [[NWN:Infinite Wildshape|Infinite Wildshape]]&lt;br /&gt;
*Level 26 [[NWN:Infinite Elemental Shape|Infinite Elemental Shape]]&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
Druids gain their spells from the god(s) they follow, much the same way a Cleric or Paladin does. It does not come from nebulous force of nature, or the earth itself. It is the power of their god, channeled though them. It isn't the druid who picks the target of lightning when he or she calls it down, but rather his or her god that directs it.&lt;br /&gt;
&lt;br /&gt;
[[Magic:Druid Spells|Druid Spells]] (&lt;br /&gt;
[[Magic:Druid Spells:Level-0|0]]&lt;br /&gt;
[[Magic:Druid Spells:Level-1|1]]&lt;br /&gt;
[[Magic:Druid Spells:Level-2|2]]&lt;br /&gt;
[[Magic:Druid Spells:Level-3|3]]&lt;br /&gt;
[[Magic:Druid Spells:Level-4|4]]&lt;br /&gt;
[[Magic:Druid Spells:Level-5|5]]&lt;br /&gt;
[[Magic:Druid Spells:Level-6|6]]&lt;br /&gt;
[[Magic:Druid Spells:Level-7|7]]&lt;br /&gt;
[[Magic:Druid Spells:Level-8|8]]&lt;br /&gt;
[[Magic:Druid Spells:Level-9|9]] )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 0&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Magic:Cure Minor Wounds|Cure Minor Wounds]] heals 1d4 points of damage.&lt;br /&gt;
*[[Magic:Flare|Flare]] dazzles target for 1 minute.&lt;br /&gt;
*[[Magic:Light|Light]] cause the object touched to give off a 20' radius of light. &lt;br /&gt;
*[[Magic:Resistance|Resistance]] gives the subject +1 bonus on all saves.&lt;br /&gt;
*[[Magic:Virtue|Virtue]] gives the subject 1 temporary hp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 1&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Magic:Camouflage|Camouflage]] gives +10 to Hide checks.&lt;br /&gt;
*[[Magic:Cure Light Wounds|Cure Light Wounds]] heals the target 1d8 +1/caster level (+5 max) hp.   &lt;br /&gt;
*[[Magic:Endure Elements|Endure Elements]] absorbs up to 20 points of any elemental damage type. &lt;br /&gt;
*[[Magic:Entangle|Entangle]] causes plants to entangle everyone in a large circle. &lt;br /&gt;
*[[Magic:Faerie Fire|Faerie Fire]] creates a pale glow that surrounds and outlines the subjects.&lt;br /&gt;
*[[Magic:Grease|Grease]] slows and/or knocks down opponents.&lt;br /&gt;
*[[Magic:Magic Fang|Magic Fang]] strengthens an animal companion which gets +1 bonus to attack and damage.&lt;br /&gt;
*[[Magic:Sleep|Sleep]] causes 4 + 1d4 HD of creatures to fall into a deep slumber.&lt;br /&gt;
*[[Magic:Summon Creature I|Summon Creature I]] brings a dire badger to assist the caster.&lt;br /&gt;
*[[Magic:Ultravision|Ultravision]] allows the target to see in complete and magical darkness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 2&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Magic:Barkskin|Barkskin]] grants a +3 to +5 natural armor bonus, depending on caster level.&lt;br /&gt;
*[[Magic:Blood Frenzy|Blood Frenzy]] grants +2 to Strength and Constitution, +1 on Will saves, and –1 to AC to the caster.&lt;br /&gt;
*[[Magic:Bulls Strength|Bull's Strength]] grants 1d4+1 STR for 1 hour/level to the subject with bonuses for militant levels.&lt;br /&gt;
*[[Magic:Charm Person or Animal|Charm Person or Animal]] improves the reputation of the caster with the target.&lt;br /&gt;
*[[Magic:Flame Lash|Flame Lash]] flays an enemy with flaming brands with increasing damage every 3 caster levels.&lt;br /&gt;
*[[Magic:Hold Animal|Hold Animal]] makes one animal helpless for 1 round/level.&lt;br /&gt;
*[[Magic:Lesser Dispel|Lesser Dispel]] removes all spell effects on one target, one effect on multiple targets, or area of effects.&lt;br /&gt;
*[[Magic:Lesser Restoration |Lesser Restoration ]] dispels magic-induced ability, AC, att/dmg, saving throw, and SR rolls.&lt;br /&gt;
*[[Magic:One with the Land|One with the Land]] gives +4 skill competence bonuses for several nature related skills.&lt;br /&gt;
*[[Magic:Resist Elements|Resist Elements]] absorbs up to 30 points of any elemental damage type.&lt;br /&gt;
*[[Magic:Summon Creature II|Summon Creature II]] brings a dire boar to assist the caster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 3&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Magic:Call Lightning|Call Lightning]]&lt;br /&gt;
*[[Magic:Contagion|Contagion]]&lt;br /&gt;
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]] heals the target 2d8 +1/caster level (+10 max) hp.&lt;br /&gt;
*[[Magic:Dominate Animal|Dominate Animal]]&lt;br /&gt;
*[[Magic:Greater Magic Fang|Greater Magic Fang]]&lt;br /&gt;
*[[Magic:Greenfire|Greenfire]]&lt;br /&gt;
*[[Magic:Healing Sting|Healing Sting]]&lt;br /&gt;
*[[Magic:Infestation of Maggots|Infestation of Maggots]]&lt;br /&gt;
*[[Magic:Mass Ultravision|Mass Ultravision]]&lt;br /&gt;
*[[Magic:Neutralize Poison|Neutralize Poison]]&lt;br /&gt;
*[[Magic:Poison|Poison]] inflicts the target with large scorpion venom.&lt;br /&gt;
*[[Magic:Protection from Elements|Protection from Elements]] absorbs up to 40 points of any elemental damage type.&lt;br /&gt;
*[[Magic:Quillfire|Quillfire]]&lt;br /&gt;
*[[Magic:Remove Disease|Remove Disease]]&lt;br /&gt;
*[[Magic:Spiderskin|Spiderskin]]&lt;br /&gt;
*[[Magic:Spike Growth|Spike Growth]]&lt;br /&gt;
*[[Magic:Summon Creature III|Summon Creature III]] brings a dire wolf to assist the caster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 4&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]] heals the target 3d8 +1/caster level (+15 max) hp.&lt;br /&gt;
*[[Magic:Dispel Magic|Dispel Magic]] removes all spell effects on one target, one effect on multiple targets, or an area of effects.&lt;br /&gt;
*[[Magic:Flame Strike|Flame Strike]]&lt;br /&gt;
*[[Magic:Freedom of Movement|Freedom of Movement]] makes the target immune to paralysis, slow, and entanglement spells and effects.&lt;br /&gt;
*[[Magic:Hold Monster|Hold Monster]]&lt;br /&gt;
*[[Magic:Mass Camouflage|Mass Camouflage]]&lt;br /&gt;
*[[Magic:Stoneskin|Stoneskin]] grants physical damage reduction of 10/+5 up to 100 points.&lt;br /&gt;
*[[Magic:Summon Creature IV|Summon Creature IV]] brings a dire spider to assist the caster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 5 &amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Magic:Awaken|Awaken]]&lt;br /&gt;
*[[Magic:Cure Critical Wounds|Cure Critical Wounds]] heals the target 4d8 +1/caster level (+20 max) hp.&lt;br /&gt;
*[[Magic:Death Ward|Death Ward]]&lt;br /&gt;
*[[Magic:Ice Storm|Ice Storm]] creates a storm of ice that falls from the sky pounding and freezing creatures in the area.&lt;br /&gt;
*[[Magic:Inferno|Inferno]]&lt;br /&gt;
*[[Magic:Owl's Insight|Owl's Insight]]&lt;br /&gt;
*[[Magic:Panacea|Panacea]]&lt;br /&gt;
*[[Magic:Slay Living|Slay Living]] attempts to kill or grieviously wound one target creature.&lt;br /&gt;
*[[Magic:Spell Resistance Spell|Spell Resistance]] grants the target resistance to magic.&lt;br /&gt;
*[[Magic:Summon Creature V|Summon Creature V]] brings a dire bear to assist the caster.&lt;br /&gt;
*[[Magic:Vine Mine|Vine Mine]]&lt;br /&gt;
*[[Magic:Wall of Fire|Wall of Fire]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 6&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Magic:Crumble|Crumble]]&lt;br /&gt;
*[[Magic:Drown|Drown]]&lt;br /&gt;
*[[Magic:Energy Buffer|Energy Buffer]] gives the caster resistance against elemental damage (40/-).&lt;br /&gt;
*[[Magic:Energy Immunity|Energy Immunity]]&lt;br /&gt;
*[[Magic:Greater Dispelling|Greater Dispelling]] removes all spell effects on one target, one effect on multiple targets, or an area of effects.&lt;br /&gt;
*[[Magic:Greater Stoneskin|Greater Stoneskin]] grants 20/+5 Damage Reduction (150hp max) from melee damage.&lt;br /&gt;
*[[Magic:Healing Circle|Healing Circle]]&lt;br /&gt;
*[[Magic:Regenerate|Regenerate]]&lt;br /&gt;
*[[Magic:Stonehold|Stonehold]]&lt;br /&gt;
*[[Magic:Summon Creature VI|Summon Creature VI]] brings a dire tiger to assist the caster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 7&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Magic:Aura of Vitality|Aura of Vitality]]&lt;br /&gt;
*[[Magic:Creeping Doom|Creeping Doom]]&lt;br /&gt;
*[[Magic:Firestorm|Firestorm]]&lt;br /&gt;
*[[Magic:Harm|Harm]] damages a touched target down to 1d4 h.p. but heals the undead.&lt;br /&gt;
*[[Magic:Heal|Heal]]&lt;br /&gt;
*[[Magic:Summon Creature VII|Summon Creature VII]] brings a random huge elemental (air, fire, or water) to assist the caster.&lt;br /&gt;
*[[Magic:True Seeing|True Seeing]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 8&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Magic:Bombardment|Bombardment]]&lt;br /&gt;
*[[Magic:Finger of Death|Finger of Death]] kills one subject.&lt;br /&gt;
*[[Magic:Natures Balance|Nature's Balance]]&lt;br /&gt;
*[[Magic:Premonition|Premonition]] allows the caster to see a few moments into the future and grants damage protection.&lt;br /&gt;
*[[Magic:Summon Creature VIII|Summon Creature VIII]] brings a random greater elemental (air, fire, or water) to assist the caster.&lt;br /&gt;
*[[Magic:Sunbeam|Sunbeam]]&lt;br /&gt;
*[[Magic:Sunburst|Sunburst]]&lt;br /&gt;
*[[Magic:Wall of Greater Dispel Magic|Wall of Greater Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 9&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Magic:Earthquake|Earthquake]]&lt;br /&gt;
*[[Magic:Elemental Swarm|Elemental Swarm]]&lt;br /&gt;
*[[Magic:Mass Drown|Mass Drown]]&lt;br /&gt;
*[[Magic:Mass Heal|Mass Heal]] restores all allies in the area to full hit points but harms undead.&lt;br /&gt;
*[[Magic:Natures Avatar|Nature's Avatar]]&lt;br /&gt;
*[[Magic:Shapechange|Shapechange]]&lt;br /&gt;
*[[Magic:Storm of Vengeance|Storm of Vengeance]]&lt;br /&gt;
*[[Magic:Summon Creature IX|Summon Creature IX]] brings a random elder elemental (air, fire, or water) to assist the caster.&lt;br /&gt;
*[[Magic:Unyielding Roots|Unyielding Roots]]&lt;br /&gt;
&lt;br /&gt;
==Spells per Day==&lt;br /&gt;
{|&lt;br /&gt;
!&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;0&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;1&amp;lt;small&amp;gt;st&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2&amp;lt;small&amp;gt;nd&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3&amp;lt;small&amp;gt;rd&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;5&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;6&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;7&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;8&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;9&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#f0e090&amp;quot;|&lt;br /&gt;
|1&amp;lt;small&amp;gt;st&amp;lt;/small&amp;gt;||3||1||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|2&amp;lt;small&amp;gt;nd&amp;lt;/small&amp;gt;||4||2||*||*||*||*||*||*||*||*&lt;br /&gt;
|- style=&amp;quot;background:#f2e090&amp;quot;|&lt;br /&gt;
|3&amp;lt;small&amp;gt;rd&amp;lt;/small&amp;gt;||4||2||1||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|4&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||5||3||2||*||*||*||*||*||*||*&lt;br /&gt;
|- style=&amp;quot;background:#f4e090&amp;quot;|&lt;br /&gt;
|5&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||5||3||2||1||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||5||3||3||2||*||*||*||*||*||*&lt;br /&gt;
|- style=&amp;quot;background:#f6e090&amp;quot;|&lt;br /&gt;
|7&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||4||3||2||1||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|8&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||4||3||3||2||*||*||*||*||*&lt;br /&gt;
|- style=&amp;quot;background:#f8e090&amp;quot;|&lt;br /&gt;
|9&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||4||4||3||2||1||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|10&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||4||4||3||3||2||*||*||*||*&lt;br /&gt;
|- style=&amp;quot;background:#fae090&amp;quot;|&lt;br /&gt;
|11&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||5||4||4||3||2||1||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||5||4||4||3||3||2||*||*||*&lt;br /&gt;
|- style=&amp;quot;background:#fce090&amp;quot;|&lt;br /&gt;
|13&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||5||5||4||4||3||2||1||*||*&lt;br /&gt;
|-&lt;br /&gt;
|14&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||5||5||4||4||3||3||2||*||*&lt;br /&gt;
|- style=&amp;quot;background:#fde090&amp;quot;|&lt;br /&gt;
|15&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||5||5||5||4||4||3||2||1||*&lt;br /&gt;
|-&lt;br /&gt;
|16&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||5||5||5||4||4||3||2||2||*&lt;br /&gt;
|- style=&amp;quot;background:#fee090&amp;quot;|&lt;br /&gt;
|17&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||5||5||5||5||4||4||3||2||1&lt;br /&gt;
|-&lt;br /&gt;
|18&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||5||5||5||5||4||4||3||3||2&lt;br /&gt;
|- style=&amp;quot;background:#ffe090&amp;quot;|&lt;br /&gt;
|19&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||5||5||5||5||5||4||4||3||3&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||5||5||5||5||5||4||4||4||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Epic Druid==&lt;br /&gt;
[[Image:ife x2epdruid.gif|Epic Druid]]&lt;br /&gt;
&lt;br /&gt;
'''Skill Points''': 4 + Int Mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 24, 28, 32, 36, 40&lt;br /&gt;
&lt;br /&gt;
'''Epic Druid Bonus Feats''': [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[Dragon Shape]], [[NWN:Epic Energy Resistance|Epic Energy Resistance]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[NWN:Great Wisdom|Great Wisdom]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Epic Skill Focus|Epic Skill Focus]] ([[NWN:Animal empathy|Animal empathy]]), [[Epic spell: dragon knight|Epic spell: dragon knight]], [[Epic_Spell:Greater_Ruin|Greater Ruin]], [[Epic_Spell:Hellball|Hellball]], [[Epic_Spell:Mummy_Dust|Mummy Dust]],&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Druid and [[Shifter]] Shapeshifting feats cannot be dispelled.&lt;br /&gt;
*Druids cannot take the [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]] feat unless multiclassed.&lt;br /&gt;
*The [[NWN:summon|summon]] creature spells are some of the more powerful and useful spells. For convenience, the summoned creatures, per level, are: dire badger, dire boar, dire wolf, dire spider, dire bear, dire tiger, huge elemental (random type), greater elemental (random type), elder elemental (random type), 4 greater elementals (one at a time. druid-only spell).&lt;br /&gt;
* When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.&lt;br /&gt;
* Avlis uses a custom [[Companion Training System]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=118 Avlis Private Discussion: Druids &amp;amp; Rangers], a private class discussion forum. &lt;br /&gt;
&lt;br /&gt;
[[Cts:Companion Training School|Companion Training School]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=118 Avlis Private Discussion: Druids &amp;amp; Rangers]&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Druid (Dungeons &amp;amp; Dragons)]]&lt;br /&gt;
&lt;br /&gt;
[http://www.nwnwiki.org/Druid NWNWiki:Druid]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Alias de Sired</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=36459</id>
		<title>PCs:Rain Merstin</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=36459"/>
		<updated>2010-12-09T11:21:31Z</updated>

		<summary type="html">&lt;p&gt;Alias de Sired: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;'''Rain Merstin''' is a [[halfling]] [[Druid]] of [[Skern]]. Her hair is silky black, which she usually keeps in a long ponytail. She has tanned skin and big brown eyes. Standing at 3′4″, she's short even for a halfling. Rain is slender and nimble. Her palms and knees are thickly calloused. Those with sharp eyes might notice her unusually pointy teeth when she grins.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Rain's ability to read and write is very limited. She has been learning from her friends lately and has made some progress. She also constantly mispronounces “pelail”. So far no one has corrected her yet...&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== The wolf girl of Blandenberg ==&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;''((Team-approved backstory))''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;On a summer evening in the year 2225, two rangers brought a halfling girl to the Blandenberg Orphanage. They had found her playing with some dire wolf cubs in the woods, as if she was one of them. When they tried to approach the girl, a giant she-wolf attacked them fiercely. The rangers had to kill the she-wolf to capture the girl.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The girl, about 9 years of age, was as wild as a dire wolf. She tore off any clothes put on her, would only eat raw meat, and howled at night. The orphanage staff did everything they could to rehabilitate her. After two months their efforts paid off. The girl started to give up her wolf ways and socialize with the other children.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;They named her Kaya. Kaya picked up the common tongue with surprising speed, a sign that she used to speak the language. She also knew a few halfling nursery rhymes—with lyrics altered to druidic prayers. However, she would not say anything about her past.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Three years later, just as everyone thought she was going to be a normal child, Kaya successfully escaped from the orphanage. A search party was sent out but found no trace of her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Kaya was never sighted in Blandenberg again.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The wildling of Skern ==&lt;br /&gt;
''~Six years later~''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The peaceful nation of [[Ferrell]] greeted a daughter she had not known: a halfling girl with a dire wolf padding by her side. She was clad in a ragged leather armor, while her sickle was kept sharp as new. She spoke common, but her speech was often baby talk mixed with hand gestures. One of the few things comprehensible from her words was that her name was Rain, and the dire wolf named Shera was her “sister”.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;For a long time, Rain stayed in the woods, as typical druids do. She noticed that the commoners were afraid of her dire wolf, even though she was just as afraid of them. After discovering the grove on top of Kitanya Hill, Rain became a frequent visitor there. It was one of the most beautiful and tranquil places she had ever seen. And maybe for the first time in her life, she met a group of people she could relate to. Soon, Rain was converted to the faith of Skern in the Temple of Balance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;It was another month or so before Rain overcame her fear and entered the city. Before long she realized that no one here was going to do her harm, and that city-dwellers could be friendly too. So, Rain went from a wildling to just another busy Hin in [[Port Eridanus]]. She even rented a room in the [[Port Hole]] Inn. Later she would meet her neighbors, [[PCs:Tessa Tangletoe|Tessa Tangletoe]] and [[PCs:Elutian|Lute]], who eventually became two of her best friends.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The watcher of the forest ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Although accepted by Skern, Rain was still unfamiliar with his ways. The Priest of Balance and the druids in Kitanya's Grove all had their duties. Rain did not want to disturb them too much. So she left a message on the bulletin board, hoping someone who also follows Skern would see it and find her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The response came from a ranger named [[PCs:Belina_Greenberry|Belina Greenberry]], who introduced Rain to the wise druid, [[PCs:Emrys Y'Coeden|Emrys Y'Coeden]]. Together, they instructed Rain in Skern's philosophies.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Rain never forgave the two rangers who killed her wolf mother, and therefore did not warm up to Belina at first. As she grew in wisdom, Rain came to realize that she had been foolish. It was not fair to blame all rangers for the doings of two. Besides, if not for those two rangers, she would still be living like a dire wolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;From Belina and Emrys, Rain learned of the existence of [[Guild:Shemathen|Shemathen'Le'Yeritath]], or Watchers of the Forest in the common tongue. Living and fighting with people who also care about nature's well-being was everything she had dreamed of. After participating in several Shemathen meetings, Rain became a formal member and began her watch.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25503 Leave a message]&lt;br /&gt;
&lt;br /&gt;
=== Inspired by ===&lt;br /&gt;
&lt;br /&gt;
But not a knock-off of:&lt;br /&gt;
&lt;br /&gt;
*[http://www.imdb.com/title/tt0119698/ Princess Mononoke]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Major_houses_in_A_Song_of_Ice_and_Fire#Arya_Stark Arya Stark] (Spoilers!)&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Amala_and_kamala Amala and Kamala]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Merstin, Rain]]&lt;br /&gt;
[[Category:FerrellPCs|Merstin, Rain]]&lt;br /&gt;
[[Category:T'NanshiPCs|Merstin, Rain]]&lt;/div&gt;</summary>
		<author><name>Alias de Sired</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:Shemathen&amp;diff=36458</id>
		<title>Guild:Shemathen</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:Shemathen&amp;diff=36458"/>
		<updated>2010-12-09T11:11:12Z</updated>

		<summary type="html">&lt;p&gt;Alias de Sired: Correcting the spelling of Shemathen'Le'Yeritath according to Nanshilae grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #000000; padding: 5px; color: #000; background-color:#9DB68C&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;font-family: garamond; font-size: 65px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''Shemathen'Le'Yeritath'''&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;font-family: garamond; font-size: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
=='''Alignment:'''== &lt;br /&gt;
&lt;br /&gt;
Normally, the Shemathen accepts followers of all the major nature oriented deities.  Shemathen'Le'Yeritath is based in the forests of T'Nanshi.  The Forest represents the ultimate flowering of Nature in a dynamic state.  Therefore the Forest is both a symbol and a model for a healthy land.  However the society is interested in any area where Natures' well being is threatened.  A primary goal of this society is to provide training opportunities for candidates.  As such, candidates are highly encouraged to seek out and become a follower of a senior society member.&lt;br /&gt;
&lt;br /&gt;
=='''The Circle of Seven'''==&lt;br /&gt;
&lt;br /&gt;
The ultimate decision making body of Shemathen is the Circle. The Circle is comprised of seven members that have distinguished themselves as being both strong advocates for nature as well as their ability to work in cooperation towards collective wisdom. Each Circle member has an equal voice when moots are conducted and allowed one vote. That being said, wisdom is the ultimate leader and therefore during an operation everyone is encouraged to provide input and assist in the decision making process. &lt;br /&gt;
&lt;br /&gt;
=='''Speaker of the Shemathen'''==&lt;br /&gt;
&lt;br /&gt;
Following the sightings of an Emerald colored light, and sweet birdsong accompanying it, the position of Speaker was formed to be a Public Face for the Shemathen.  The first Speaker is set to be Jensen Rintel, an Avenger of Dru'El.&lt;br /&gt;
&lt;br /&gt;
=='''Activities'''==&lt;br /&gt;
&lt;br /&gt;
Shemathen do what is needed to develop and foster a working knowledge of nature, without a goal of profiteering. Members are involved in studies regarding nature such as:  Lifestone research, companion training, alchemical studies, and herbalism.  In conjuction with other guilds, the Shemathen have sought to protect and foster a respect of nature by using resources wisely.  We plant, guard, heal and inform. If there is a task in Natures' best intrest, some of us will do it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Membership'''==&lt;br /&gt;
&lt;br /&gt;
We are society Primarily comprised of rangers and druids, though we do have other champions of nature. The primary criteria for membership requires the Candidate to demonstrate a strong connection to Nature; the commitment of which, is reflected in the taking of the oath. Members are not restricted in other guilds or activities as long as they do not contradict the Oath.&lt;br /&gt;
&lt;br /&gt;
Interested Candidates should seek out an ranger or druid, or simply tell the forest. The plants and animals are our eyes and ears. &lt;br /&gt;
&lt;br /&gt;
Moots (meetings) are held on an irregular basis as the members or the Forest has a need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Contact:'''==&lt;br /&gt;
&lt;br /&gt;
Post in the druid and ranger forum; [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=16335 ((pm Cerridwyn))]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}         &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|Shemathen]]&lt;/div&gt;</summary>
		<author><name>Alias de Sired</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=36402</id>
		<title>PCs:Rain Merstin</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=36402"/>
		<updated>2010-11-25T09:44:47Z</updated>

		<summary type="html">&lt;p&gt;Alias de Sired: Adding early days of adventuring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;'''Rain Merstin''' is a [[halfling]] [[Druid]] of [[Skern]]. Her hair is silky black, which she usually keeps in a long ponytail. She has tanned skin and big brown eyes. Standing at 3′4″, she's short even for a halfling. Rain is slender and nimble. Her palms and knees are thickly calloused. Those with sharp eyes might notice her unusually pointy teeth when she grins.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Rain's ability to read and write is very limited. She has been learning from her friends lately and has made some progress. She also constantly mispronounces “pelail”. So far no one has corrected her yet...&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== The wolf girl of Blandenberg ==&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;''((Team-approved backstory))''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;On a summer evening in the year 2225, two rangers brought a halfling girl to the Blandenberg Orphanage. They had found her playing with some dire wolf cubs in the woods, as if she was one of them. When they tried to approach the girl, a giant she-wolf attacked them fiercely. The rangers had to kill the she-wolf to capture the girl.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The girl, about 9 years of age, was as wild as a dire wolf. She tore off any clothes put on her, would only eat raw meat, and howled at night. The orphanage staff did everything they could to rehabilitate her. After two months their efforts paid off. The girl started to give up her wolf ways and socialize with the other children.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;They named her Kaya. Kaya picked up the common tongue with surprising speed, a sign that she used to speak the language. She also knew a few halfling nursery rhymes—with lyrics altered to druidic prayers. However, she would not say anything about her past.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Three years later, just as everyone thought she was going to be a normal child, Kaya successfully escaped from the orphanage. A search party was sent out but found no trace of her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Kaya was never sighted in Blandenberg again.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The wildling of Skern ==&lt;br /&gt;
''~Six years later~''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The peaceful nation of [[Ferrell]] greeted a daughter she had not known: a halfling girl with a dire wolf padding by her side. She was clad in a ragged leather armor, while her sickle was kept sharp as new. She spoke common, but her speech was often baby talk mixed with hand gestures. One of the few things comprehensible from her words was that her name was Rain, and the dire wolf named Shera was her “sister”.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;For a long time, Rain stayed in the woods, as typical druids do. She noticed that the commoners were afraid of her dire wolf, even though she was just as afraid of them. After discovering the grove on top of Kitanya Hill, Rain became a frequent visitor there. It was one of the most beautiful and tranquil places she had ever seen. And maybe for the first time in her life, she met a group of people she could relate to. Soon, Rain was converted to the faith of Skern in the Temple of Balance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;It was another month or so before Rain overcame her fear and entered the city. Before long she realized that no one here was going to do her harm, and that city-dwellers could be friendly too. So, Rain went from a wildling to just another busy Hin in [[Port Eridanus]]. She even rented a room in the [[Port Hole]] Inn. Later she would meet her neighbors, [[PCs:Tessa Tangletoe|Tessa Tangletoe]] and [[PCs:Elutian|Lute]], who eventually became two of her best friends.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25503 PM]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Merstin, Rain]]&lt;br /&gt;
[[Category:FerrellPCs|Merstin, Rain]]&lt;/div&gt;</summary>
		<author><name>Alias de Sired</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=36382</id>
		<title>PCs:Rain Merstin</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=36382"/>
		<updated>2010-11-19T02:22:00Z</updated>

		<summary type="html">&lt;p&gt;Alias de Sired: Adding backstory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;'''Rain Merstin''' is a [[halfling]] [[Druid]] often seen accompanied by a dire wolf. Her hair is silky black, which she usually keeps in a long ponytail. She has tanned skin and big brown eyes. Standing at 3′4″, she's short even for a halfling. Rain is slender and nimble. Her palms and knees are thickly calloused. Those with sharp eyes might notice her unusually pointy teeth when she grins.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== The wolf girl of Blandenberg ==&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;''((Team-approved backstory))''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;On a summer evening in the year 2225, two rangers brought a halfling girl to the Blandenberg Orphanage. They had found her playing with some dire wolf cubs in the woods, as if she was one of them. When they tried to approach the girl, a giant she-wolf attacked them fiercely. The rangers had to kill the she-wolf to capture the girl.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;The girl, about 9 years of age, was as wild as a dire wolf. She tore off any clothes put on her, would only eat raw meat, and howled at night. The orphanage staff did everything they could to rehabilitate her. After two months their efforts paid off. The girl started to give up her wolf ways and socialize with the other children.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;They named her Kaya. Kaya picked up the common tongue with surprising speed, a sign that she used to speak the language. She also knew a few halfling nursery rhymes—with lyrics altered to druidic prayers. However, she would not say anything about her past.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Three years later, just as everyone thought she was going to be a normal child, Kaya successfully escaped from the orphanage. A search party was sent out but found no trace of her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Kaya was never sighted in Blandenberg again.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25503 PM]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Merstin, Rain]]&lt;br /&gt;
[[Category:FerrellPCs|Merstin, Rain]]&lt;/div&gt;</summary>
		<author><name>Alias de Sired</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Malulani_jael_MacMurray&amp;diff=36351</id>
		<title>PCs:Malulani jael MacMurray</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Malulani_jael_MacMurray&amp;diff=36351"/>
		<updated>2010-11-11T23:31:50Z</updated>

		<summary type="html">&lt;p&gt;Alias de Sired: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=right&lt;br /&gt;
| valign=top |&lt;br /&gt;
__TOC__&lt;br /&gt;
| valign=top |&lt;br /&gt;
{{PC}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PCStyle3|Name= Malulani jael MacMurray&lt;br /&gt;
|ForumID=Silverfields2&lt;br /&gt;
|Race=She thinks she's human&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Birthplace= On the merchant ship Fortune, somewhere near the [[Seven Cities]].&lt;br /&gt;
|Residence=[[Spiritland]] and [[Ferrell]]&lt;br /&gt;
|Deity=[[O'Ma]]&lt;br /&gt;
|Image=[[]]&lt;br /&gt;
|GuildAffiliations=*[[Guild:AKN|Guild for the Advancement of Knowledge and Nature]]&lt;br /&gt;
** Journeyman}}&lt;br /&gt;
&lt;br /&gt;
*[[Guild:FEAT|Ferrell Exploration and Adventuring Team]]&lt;br /&gt;
**Former Keeper of the Dice&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Solar Brigade|Solar Brigade]]&lt;br /&gt;
** Now Defunct&lt;br /&gt;
&lt;br /&gt;
*[[Guild:Le'Nofaythen'T'Nanshi|6th Division]]&lt;br /&gt;
**Recruit&lt;br /&gt;
----&lt;br /&gt;
== Appearance ==&lt;br /&gt;
M.J. is a female who is a bit short for a human.  The shape of her green eyes and her ears might suggests some elvish blood, perhaps.  Although, she'll tell you her father hated elves.  You'll rarely see her in a dress, and she prefers dressing in browns.&lt;br /&gt;
----&lt;br /&gt;
== Background ==&lt;br /&gt;
M.J. is the seventh and youngest (as far as she knows) child of Captain Arlen MacMurray owner of the merchant ship Fortune. She does not have any information on her mother, as all such inquires were rebuffed as long as she can remember. She has six older brothers: Abboid, Cormick, Cowan, Cian, Sheridan and Grady. All of who were employed on her father's vessel. M.J.'s assignment on the Fortune was as cooks-mate and, as the cook was also the ship's healer, she also learned a few healing arts.&lt;br /&gt;
----&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arrival in Elysia ===&lt;br /&gt;
M.J. hated the regimented discipline required to keep out of trouble on the merchant vessel. Every crewman on the vessel seemed to make it their personal duty to chastise her. M.J. dreamed about what it would be like to walk in cool forests and warm meadows. She longed for the freedom to make her own choices. So, she resolved to leave as soon as she &amp;quot;came of age&amp;quot;. Luck was with her on the night she turned 21, for the Fortune was docked. She took her few possessions and managed to slip away. She felt somehow that even though she was old enough to determine her own destiny, it would be difficult to leave her overbearing father. She approached the Captain of a ship sailing up the [[Eridanian River]] and bought passage to [[Elysia]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A New Faith===&lt;br /&gt;
Discovering the life of an adventurer in Elysia, lead M.J. to her first brush with death.  This experience lead her to a new faith in O'Ma.  Feeling chosen by her new god, she also became connected to her spirit animal, the wolf.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alchemist in Training ===&lt;br /&gt;
M.J. also sought out an apprenticeship in the Guild of Advancement of Knowledge and Nature on the advise of her closest friend, Benedict Brightfeather.  Shortly after joining she took up residence in Ferrell to be closer to the Guild and several friends she had made.  After many long hours she has made the rank of Journeyman.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== First Adventures ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===FEAT===&lt;br /&gt;
&lt;br /&gt;
M.J. also became a full fledged member of the [[FEAT|Ferrell Exploration and Adventuring Troupe]].  Her sponsor was [[Ognor Kro-Tash]].  The members of FEAT became her mentors and extended family.  They helped shaped M.J. as she honed her skills as a warrior and a woodsman.  She learned to face down the army of [[Se'Fassu]], the the [[Orcs of Meygle Pass]], the [[TotD|Children of the Dreadlord]] and the [[Salt Clan]]. She held the post of Keeper of the Dice for a short while as well, leading FEAT against the demons in [[Geritri Forest]].&lt;br /&gt;
&lt;br /&gt;
=== Solar Brigade ===&lt;br /&gt;
About this time she also heeded a call from [[Micah Elizabeth Ormane]] for help with the [[Guild:Solar Brigade|Solar Brigade]].  Joining the Solar Brigade lead M.J. up against the lich [[Hallimancus]].  Infighting among the guild members caused a brief breakup with the guild.  Later the guild was revived briefly and tracked another lich named Clarance which may or may not have had a connection to the spreading demon infestation or [[Se'Fassu]]. This investigation seemed at a close after the demons were banished and no further information was forthcoming. Later, [[Nayala Gelbert]] invited M.J. along as the mage orders finally tracked down and put an end to [[Hallimancus]] on the moon.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recent Adventures ==&lt;br /&gt;
&lt;br /&gt;
=== Le'Nofaythen'T'Nanshi 6th Division ===&lt;br /&gt;
After seeing the end of [[Hallimancus]], M.J. felt a growing unrest as she heard more tales of the Drotid invasion of [[M'Chek]], [[Elysia]] and [[T'Nanshi]].  Worried that [[Rhissaerk Jalesh]] would not be able to keep his word that the [[Drotid]] warbands would stay out of Ferrell, and worried over the Council of Elders seeming dismissal of FEAT during recent events, M.J. became a recruit to Le'Nofaythen'T'Nanshi 6th Division in hopes of opposing the Drotid's intentions and protecting [[Ferrel]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Animal Companion Research ==&lt;br /&gt;
''((moved here from your CTS wiki page))''  --[[User:Analgesia|Analgesia]] 15:19, 24 September 2009 (CDT)&lt;br /&gt;
* [[PCs:Malulani_jael_MacMurray/CTS_research|My Animal Companion Research]]&lt;br /&gt;
&lt;br /&gt;
== Opinions ==&lt;br /&gt;
: &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;''This section is for other players to write in what their characters think of MJ. Please only write in if your character has met and interacted with her. I will reformat, edit, correct spelling, etc., but not change content.''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|MacMurray]]&lt;br /&gt;
[[Category:FerrellPCs|MacMurray]]&lt;/div&gt;</summary>
		<author><name>Alias de Sired</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Tasendith&amp;diff=36341</id>
		<title>PCs:Tasendith</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Tasendith&amp;diff=36341"/>
		<updated>2010-11-08T00:21:05Z</updated>

		<summary type="html">&lt;p&gt;Alias de Sired: New page: {{PC}}  ((“Tasendith” is only a floaty name. This PC may be seen in-game as one of the following: *Alaran Sunmar, elf *Fendrick Harlan, halfling *Ra!ssjaskan, Shaahesk *a ginger cat we...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
((“Tasendith” is only a floaty name. This PC may be seen in-game as one of the following:&lt;br /&gt;
*Alaran Sunmar, elf&lt;br /&gt;
*Fendrick Harlan, halfling&lt;br /&gt;
*Ra!ssjaskan, Shaahesk&lt;br /&gt;
*a ginger cat wearing no name tag))&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Tasendith]]&lt;/div&gt;</summary>
		<author><name>Alias de Sired</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=36340</id>
		<title>PCs:Rain Merstin</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Rain_Merstin&amp;diff=36340"/>
		<updated>2010-11-07T23:35:05Z</updated>

		<summary type="html">&lt;p&gt;Alias de Sired: New page: {{PC}}  '''Rain Merstin''' is a halfling girl often seen accompanied by a dire wolf. She has black hair and brown eyes. Standing at 3′4″, she's short even for a halfling. Rain is s...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
'''Rain Merstin''' is a [[halfling]] girl often seen accompanied by a dire wolf. She has black hair and brown eyes. Standing at 3′4″, she's short even for a halfling. Rain is slender and nimble. Her palms and knees are thickly calloused. Those with sharp eyes might notice her unusually pointy teeth when she grins.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Merstin, Rain]]&lt;br /&gt;
[[Category:FerrellPCs|Merstin, Rain]]&lt;/div&gt;</summary>
		<author><name>Alias de Sired</name></author>
	</entry>
</feed>