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	<id>http://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brayon</id>
	<title>Avlis Wiki - User contributions [en]</title>
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	<updated>2026-04-08T10:57:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:RedOrder&amp;diff=48068</id>
		<title>Guild:RedOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:RedOrder&amp;diff=48068"/>
		<updated>2019-09-15T20:25:53Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Red Order of the Flame'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Philosophy:''' Originality, Inclusiveness, Freedom as cited in The [[Red_Order_of_the_Flame| The Red Order of the Flame]]&lt;br /&gt;
&lt;br /&gt;
'''Restrictions:''' [[Wizard|Wizards]] and [[Sorcerer|Sorcerers]] Only&lt;br /&gt;
&lt;br /&gt;
'''Bases:''' [[Visimontium|Visimontium]]: High Temple of Andrinor, Tower of the Red Order.  [[Mikona|Mikona]]: Red Order Tower.  [[Zvidureth|Zvidureth]]: Red Manor &lt;br /&gt;
__FORCETOC__&lt;br /&gt;
===Officers===&lt;br /&gt;
*''&amp;lt;b&amp;gt;Archmage of the Flame:'' [[NPCs:Artorius_Illurien|Artorius Illurien]] (NPC) &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*''Great Mage of Relations: [[PCs:Sammuel_Valorian|Sammuel Valorian]]&lt;br /&gt;
*''Great Mage of Arms: [[PCs:Kassha_Firehart|Kassha Firehart]]&lt;br /&gt;
*''Great Mage of Internal Affairs: [[PCs:Gann Eider|Gann Eider]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[PCs:Fabello|Fabello pa’le Domari]], Senior Magus of [[Zvidureth|Zvidureth]]&lt;br /&gt;
* [[Pcs:Lily Greenfingers|Lily Greenfingers]], Senior Magus of [[Kitanya|Kitanya Hill]]&lt;br /&gt;
* [[NPCs:Trillium Northstar|Trillium Northstar]], Senior Magus of [[Mikona|Mikona]] (NPC)&lt;br /&gt;
* [[NPCs:Lemon_Hennah|Lemon Hennah]], Senior Magus of [[Crosstreams|Crosstreams]] (NPC)&lt;br /&gt;
* [[NPCs:Xal'Xantia|Xal'Xantia]], self declared Senior Magus of [[Grantir|Grantir]] (NPC)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''High Mage Council Members'''&lt;br /&gt;
*''Archmage:'' [[NPCs:Artorius_Illurien|Artorius Illurien]]&lt;br /&gt;
*''Great Mage of Arms: [[PCs:Kassha_Firehart|Kassha Firehart]]&lt;br /&gt;
*''Great Mage of Relations: [[PCs:Sammuel_Valorian|Sammuel Valorian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Other Members of Note:'''&lt;br /&gt;
&lt;br /&gt;
* [[NPCs:Kaila|Kaila]] (NPC)&lt;br /&gt;
* [[NPCs:Artorius_Illurien|Artorius Illurien]] (NPC)&lt;br /&gt;
* [[NPCs:Burnest_Gorria|Burnest Gorria]] (NPC)&lt;br /&gt;
* [[NPCs:Sophie_Dender|Sophie Dender]] (NPC)&lt;br /&gt;
* [[NPCs:Kareen|Kareen]] (NPC)&lt;br /&gt;
* [[NPCs:Rayna_Na'Tanlynn|Rayna Na'Tanlynn]] (NPC)&lt;br /&gt;
&lt;br /&gt;
* [[PCs:Kate_Benneset|Kate Benneset]] (Lady Frostbite)&lt;br /&gt;
* [[PCs:Jonatan|Jonatan]]&lt;br /&gt;
* [[PCs:Arglebargle Rumpleslitz Ritzleyhopper Dinklehoffer|Arglebargle Rumpleslitz Ritzleyhopper Dinklehoffer]] &lt;br /&gt;
* [[Pcs:Lily Greenfingers|Lily Greenfingers]]&lt;br /&gt;
* [[Pcs:Fitztandulus|Fitztandulus]]&lt;br /&gt;
'''Advanced Mage Specializations (AMS)'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Aeromancer''&lt;br /&gt;
* Jonatan Shadowbreath (1st Rank)&lt;br /&gt;
&lt;br /&gt;
''Pyromancer''&lt;br /&gt;
* Lily Greenfingers (3rd Rank)&lt;br /&gt;
&lt;br /&gt;
''Cryomancer''&amp;lt;br&amp;gt;&lt;br /&gt;
* Kate Benneset (Teacher Rank)&lt;br /&gt;
&lt;br /&gt;
''Fatespinner''&amp;lt;br&amp;gt;&lt;br /&gt;
* Flenken Jolliemausch (3rd)&lt;br /&gt;
&lt;br /&gt;
''Transmutant''&amp;lt;br&amp;gt;&lt;br /&gt;
* Kassha Firehart (Teacher Rank)&lt;br /&gt;
&lt;br /&gt;
''Shadow Matter Illusionist''&amp;lt;br&amp;gt;&lt;br /&gt;
* Harlow Ju'eilo (3rd Rank)&lt;br /&gt;
&lt;br /&gt;
''Wild Mage''&amp;lt;br&amp;gt;&lt;br /&gt;
* Pia (1st Rank)&lt;br /&gt;
* Gann Eider (3rd Rank)&lt;br /&gt;
* Arglebargle Rumpleslitz Ritzleyhopper Dinklehoffer (3rd Rank)&lt;br /&gt;
* Fabello (Teacher Rank)&lt;br /&gt;
&lt;br /&gt;
'''Members currently on an extended leave of study.'''&lt;br /&gt;
&lt;br /&gt;
* [[PCs:Elyl|Elyl Ka'aester]] (inactive)&lt;br /&gt;
* [[PCs:Leto_von_Elis|Leto von Elis]] (Inactive)&lt;br /&gt;
* [[PCs:Xzar Nefzen|Xzar Nefzen]] (Inactive)&lt;br /&gt;
* [[Harlow Ju'eilo|Harlow Ju'eilo]] (Inactive)&lt;br /&gt;
* [[PCs:Flenken Jolliemausch|Flenken Jolliemausch]] (Inactive)&lt;br /&gt;
* Haji (inactive)&lt;br /&gt;
* [[PCs:Seavien_Dana|Seavien Dana]] (Inactive)&lt;br /&gt;
* Sili Lililuen (Inactive)&lt;br /&gt;
* Leira Marr (Inactive)&lt;br /&gt;
* Aludrin Nules (Inactive)&lt;br /&gt;
* Ozryel (Inactive)&lt;br /&gt;
* Peren (Inactive)&lt;br /&gt;
* Frin Renya (Inactive)&lt;br /&gt;
* Emily (Inactive)&lt;br /&gt;
* [[PCs:Gubblebub_Fizzywhiz|Gubblebub Fizzywhiz]] (inactive)&lt;br /&gt;
* [[PCs:Scientia_Filia_Hericus|Scientia Filia Hericus]] (Inactive)&lt;br /&gt;
* Le'On Dracous (Inactive)&lt;br /&gt;
* Latanya Perizada (inactive) &lt;br /&gt;
* Albera Warwick (inactive)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Mage Orders|Red]]&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
The Red Order of the Flame is the reincarnation of the Yellow Order of the Old Fold of Nine.  Since its founding, the Red Order has held closely to the core philosophies of [[Andrinor|Andrinor]], God of Mortal Magic, including absolute freedom in practice of the Art.  Over time, it has increased its relationship with the Church of Andrinor, developing a generation of theurges (practitioners of both Divine and Arcane magics) dedicated to spreading the Will and Art of the Arcane Lord. The Red Order also believes in using magic to help normal people live day to day and seeks to help these same people learn to not fear and even accept magic and to help develop the arcane talents of those that wish it. It has also become a leading body of research into wild magic.  Though it is the smallest of the Mage Orders, the Reds claim a greater percentage of Andrinorans than any other order.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To become an Initiate of the Red Order of the Flame, one need only have the sponsorship of the Order.  Sponsorship comes either from acknowledgment by an officer, or being apprenticed to a Red Mage in good standing.  Initiates are expected to be enrolled in the Academy of Mortal Magic in [[Visimontium]]'s academic district.  Seeking out tutoring by an experienced Red Mage is highly recommended, though not required.  To become a mage fully vested the Red Order of the Flame, one must bear the Mark of Andrinor's Trust, acquired after graduating from the Academy.  Mages bearing the Mark of Andrinor's Trust need not go through the Initiate process to join the Red Order.&lt;br /&gt;
&lt;br /&gt;
Though many among the Red Order are faithful of Andrinor, one does -not- need to worship Andrinor to join.&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Gate&amp;diff=41612</id>
		<title>Magic:Gate</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Gate&amp;diff=41612"/>
		<updated>2015-04-09T09:31:02Z</updated>

		<summary type="html">&lt;p&gt;Brayon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Gate&lt;br /&gt;
|Status= incomplete&lt;br /&gt;
|Writers= [[User:tid242|tid242]]&lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Conjuration|Conjuration/Summoning]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Sor/Wiz/Clr 9&lt;br /&gt;
|Innate Level= 9&lt;br /&gt;
|Components= &lt;br /&gt;
|Casting Time= &lt;br /&gt;
|Range= &lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 Turn/Level&lt;br /&gt;
|Counters= &lt;br /&gt;
|Saving Throw= NA&lt;br /&gt;
|Spell Resistance= NA&lt;br /&gt;
|Metamagic= &lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Gate|Gate]] - &amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;Gate s&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;S&amp;lt;/includeonly&amp;gt;ummons forth a planar being to do its summoner's will.&amp;lt;/onlyinclude&amp;gt;  Two versions of the spell are currently implemented, a weaker and stronger version - depending upon the caster level of the person doing the summoning. The weaker version is used for level 17-24, and the greater version level 25 on.&lt;br /&gt;
&lt;br /&gt;
= Weaker Versions =&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Deity'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Align'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Planar Being'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Classes/Levels'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Notes'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Gorethar &amp;lt;td&amp;gt; LG &amp;lt;td&amp;gt; Summoned Lesser Archon &amp;lt;td&amp;gt; 6 Outsider/12 Paladin &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; O'ma &amp;lt;td&amp;gt; NG &amp;lt;td&amp;gt; Summoned Lesser Lupinal &amp;lt;td&amp;gt; 8 Outsider/13 Druid &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Dru'el &amp;lt;td&amp;gt; CG &amp;lt;td&amp;gt; Summoned Lesser Hawk Guardian &amp;lt;td&amp;gt; 6 Outsider/12 Ranger/4 Barbarian &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Toran &amp;lt;td&amp;gt; LN &amp;lt;td&amp;gt; Summoned Greater Formian Warrior &amp;lt;td&amp;gt; 19 Outsider &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Mikon &amp;lt;td&amp;gt; TN &amp;lt;td&amp;gt; Summoned Lesser Adamantine Golem &amp;lt;td&amp;gt; 16 Construct/4 Outsider &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Forian &amp;lt;td&amp;gt; CN &amp;lt;td&amp;gt; Summoned Lesser White Slaad &amp;lt;td&amp;gt; 18 Outsider &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Valok &amp;lt;td&amp;gt; LE &amp;lt;td&amp;gt; Summoned Lesser Pit Fiend &amp;lt;td&amp;gt; 18 Outsider &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Aarilax &amp;lt;td&amp;gt; NE &amp;lt;td&amp;gt; Summoned Lesser Ultroloth &amp;lt;td&amp;gt; 8 Outsider/13 Sorc &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Maleki &amp;lt;td&amp;gt; CE &amp;lt;td&amp;gt; Summoned Lesser Balor &amp;lt;td&amp;gt; 19 Outsider &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stronger Versions =&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Deity'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Align'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Planar Being'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Classes/Levels'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Notes'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Gorethar &amp;lt;td&amp;gt; LG &amp;lt;td&amp;gt; Summoned Archon &amp;lt;td&amp;gt; 9 Outsider/17 Paladin &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; O'ma &amp;lt;td&amp;gt; NG &amp;lt;td&amp;gt; Summoned Lupinal &amp;lt;td&amp;gt; 10 Outsider/17 Druid &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Dru'el &amp;lt;td&amp;gt; CG &amp;lt;td&amp;gt; Summoned Hawk Guardian &amp;lt;td&amp;gt; 8 Outsider/16 Ranger/4 Barbarian &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Toran &amp;lt;td&amp;gt; LN &amp;lt;td&amp;gt; Summoned Greater Formian Myrmarch &amp;lt;td&amp;gt; 25 Outsider &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Mikon &amp;lt;td&amp;gt; TN &amp;lt;td&amp;gt; Summoned Minor Adamantine Golem &amp;lt;td&amp;gt; 22 Construct/4 Outsider &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Forian &amp;lt;td&amp;gt; CN &amp;lt;td&amp;gt; Summoned Minor White Slaad &amp;lt;td&amp;gt; 24 Outsider &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Valok &amp;lt;td&amp;gt; LE &amp;lt;td&amp;gt; Summoned Pit Fiend &amp;lt;td&amp;gt; 24 Outsider &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Aarilax &amp;lt;td&amp;gt; NE &amp;lt;td&amp;gt; Summoned Ultroloth &amp;lt;td&amp;gt; 10 Outsider/20 Sorc &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Maleki &amp;lt;td&amp;gt; CE &amp;lt;td&amp;gt; Summoned Balor &amp;lt;td&amp;gt; 26 Outsider &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* This description is not taken from the DevWiki and may not match the actual code (which is why the formatting is totally different from all the other spells).&lt;br /&gt;
* Gate is not spell-hooked, so it will not take [[Pale Master]] or [http://www.nwnwiki.org/Red_Dragon_Disciple Red Dragon Disciple] levels into account. &lt;br /&gt;
* Summoning an entity with the opposite alignment, and without the appropriate [[Magic:Protection_from_Alignment|Protection From Alignment]], will release the being uncontrolled and hostile.&lt;br /&gt;
* The being is chosen at the time of casting via dialog box, thus the spell cannot be cast while caster or party is engaged in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Gate]]&lt;br /&gt;
[[Category:Conjuration Spells|Gate]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Father_Sirion_Be%27Litana&amp;diff=41611</id>
		<title>PCs:Father Sirion Be'Litana</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Father_Sirion_Be%27Litana&amp;diff=41611"/>
		<updated>2015-04-09T09:25:38Z</updated>

		<summary type="html">&lt;p&gt;Brayon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
==Father Sirion Be'Litana==&lt;br /&gt;
[[File:Chareth_Symbol.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
'''Priest and Bard of Cha'reth''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elder Healer of Cha'reth &amp;lt;br&amp;gt;&lt;br /&gt;
Member of the AKN &amp;lt;br&amp;gt;&lt;br /&gt;
Member of the Bardic Academy &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Also known as:'''&lt;br /&gt;
&lt;br /&gt;
The White Arrow &lt;br /&gt;
&lt;br /&gt;
The Odd Healer &lt;br /&gt;
&lt;br /&gt;
Sylvester &lt;br /&gt;
&lt;br /&gt;
[[File:Sirion Armored.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
'''Player's_Playground''' &lt;br /&gt;
&lt;br /&gt;
Spends most of his times tending to shrines through out Avlis, cleaning and working around the temples and hospitals and orphanages that have faithful of Cha'reth's followers.&lt;br /&gt;
&lt;br /&gt;
'''Epic Live Notes'''&lt;br /&gt;
&lt;br /&gt;
During the battle with the Talons of Evrak, also known as the Bonds of Evrak, Sirion was severely tortured and wounded repeatedly by devices and magic forced upon him, with the aid of  Finn, Ellowin, Manual the White, Averas, LB, Nai Lani, Sinn, Tasi, Daemona, Grag, Ed, Ere'n'dhl, Rika, Lady Divinia, Shannen, Kahas, Tralil, Ye'Lith, Keladry, Dannar, Fergus, Warmaster T'eindel, the Bonds of Evrak, and of course Cha'reth.&lt;br /&gt;
&lt;br /&gt;
Father Sirion has no other family other then that of the Healers of Cha'reth.  &lt;br /&gt;
&lt;br /&gt;
{{PCStyle1|PCBackground=green&lt;br /&gt;
|Portrait=Sirion_headshot_robed.jpg‎&lt;br /&gt;
|Name=Sirion Be'Litana&lt;br /&gt;
|Race=[[Changeling]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Cleric]], [[Bard]]&lt;br /&gt;
|Guild=Healer's of Cha'reth, Advancement in Knowledge of Nature (AKN), Bardic Academy of Visimontium&lt;br /&gt;
|Server=Wilderness&lt;br /&gt;
}}&lt;br /&gt;
[[Category:PCs|Be'Litana]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:ROTE&amp;diff=41609</id>
		<title>Guild:ROTE</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:ROTE&amp;diff=41609"/>
		<updated>2015-04-04T23:17:46Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* Partners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ROTEBanner1.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Roe'Que Open Trade Enterprises''' is a company that trades of nearly all kinds of items, from herbs and roots to powerful potions and magic items.  The company maintains stores in both [[Port Eridanus]] in [[Ferrell]] and [[Kharak Zvidurat]] in northern [[T'Nanshi]]. ROTE exists to promote free trade, to encourage crafting, to support young crafters, to maintain a fair price for crafted goods, to support its members in learning and gaining skills and knowledge. &lt;br /&gt;
&lt;br /&gt;
===ROTE T'Nanshi (HQ)===&lt;br /&gt;
The T'Nanshi ROTE store, also known as Headquarters, is located in [[Kharak Zvidurat|Dwarftrade]] across from the [[Guild:AAAA|Kaleb Fulchair]] hall. Its merchants include:&lt;br /&gt;
*Piwien, who purchases and sells almost any crafting reagent. &lt;br /&gt;
*Lome, who sells a wide assortment of finished materials. &lt;br /&gt;
&lt;br /&gt;
Three merchants also hire store space: a clothing merchant, an armor merchant and a shield merchant.  &lt;br /&gt;
&lt;br /&gt;
====Shrines====&lt;br /&gt;
ROTE HQ contains a shrine to [[Dre'Ana]] (dedicated by Ariana Rain), and a shrine to [[Vorin]].&lt;br /&gt;
&lt;br /&gt;
===ROTE Ferrell===&lt;br /&gt;
The Ferrell ROTE store, also known as Ferrell Style, is located in Port Eridanus next to the [[AKN]]. Its merchants include: &lt;br /&gt;
*Perabo, who purchases and sells a wide range of reagents and finished materials. &lt;br /&gt;
*Rigo, who sells jewelry, magical items and tailored items.&lt;br /&gt;
*Merigrin, who sells armor, weapons and ammunition.&lt;br /&gt;
&lt;br /&gt;
====Ferrell Style====&lt;br /&gt;
Ferrell Style is an entertainment complex located on the second floor of Ferrell ROTE. It comprises two large entertainment areas, two drinks merchants, a study hall and various private entertainment centres. A a baths section is also located above the entertainment areas. Note that some areas of Ferrell Style are marked for club members only - membership passes may be arranged with the staff. &lt;br /&gt;
&lt;br /&gt;
====Shrines====&lt;br /&gt;
Ferrell ROTE contains a shrine to [[Forian]] (dedicated by Hortis Fey), in which is located the Shapeshift Infuser and a cleric of Forian who may convert others to his faith. &lt;br /&gt;
&lt;br /&gt;
===Membership===&lt;br /&gt;
====Current====&lt;br /&gt;
=====Senior partners=====&lt;br /&gt;
&lt;br /&gt;
Davilia Chert (HQ manager)&lt;br /&gt;
&lt;br /&gt;
=====Ferrell Senior Partners=====&lt;br /&gt;
&lt;br /&gt;
[[PCs:AJ|AJ]] (Ferrell Manager)&lt;br /&gt;
&lt;br /&gt;
====Inactive====&lt;br /&gt;
=====Senior partners=====&lt;br /&gt;
&lt;br /&gt;
Camb Roe'Que (Founder)&lt;br /&gt;
&lt;br /&gt;
=====Partners=====&lt;br /&gt;
Tessa Tangletoe &lt;br /&gt;
&lt;br /&gt;
Elutian, AKA &amp;quot;Lute&amp;quot;     &lt;br /&gt;
&lt;br /&gt;
Frulamin Hawklight&lt;br /&gt;
&lt;br /&gt;
=====Apprentices=====&lt;br /&gt;
&lt;br /&gt;
Lance Goodman&lt;br /&gt;
&lt;br /&gt;
Gurkz&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|ROTE]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Atlas_of_Avlis&amp;diff=41608</id>
		<title>Atlas of Avlis</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Atlas_of_Avlis&amp;diff=41608"/>
		<updated>2015-04-02T21:04:01Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* Towns, Villages and Keeps */ Fixed listings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|__TOC__&lt;br /&gt;
|valign=top width=50%|&lt;br /&gt;
{| border=1 style=&amp;quot;background-color:#fefef0&amp;quot;&lt;br /&gt;
|''Out Of Character Information:'' &lt;br /&gt;
The game servers on Avlis began in the south, extending further and further north as additional [[:Category:Servers|servers]] were added. The first server was the city of [[Mikona]], and after a short the [[Wilderness|wilderness]] server was added, first only the southern part, [[M'Chek]], and shortly thereafter the northern part, [[T'Nanshi]] too. Then followed, in order, [[Elysia]], [[Le'Or T'Nanshi]], [[Ferrell]], [[Deglos]], [[Kuras]], [[Visimontium]], [[Kurathene]] and [[Underdark]]. [[Ithilla]] had been in development. Kuras and Kurathene have since been discontinued, while the Wilderness has been split into its two constituent parts.&lt;br /&gt;
Complete list of all current servers:&lt;br /&gt;
&amp;lt;center&amp;gt; {{Servers}} &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The maps below shows [[Negaria]], the main continent of the world of [[Wikipedia:Avlis|Avlis]]. It is divided into a variety of nations and regions. &lt;br /&gt;
&lt;br /&gt;
[[Image:pg_politmap.png|right|Political Map of Avlis]]&lt;br /&gt;
&lt;br /&gt;
==Nations and Major Regions==&lt;br /&gt;
This section will give descriptions of the nations and regions, starting with M'Chek and working north up to Tyedu.&lt;br /&gt;
&lt;br /&gt;
* [[M'Chek]]&lt;br /&gt;
* [[Blandenberg Protectorate]]&lt;br /&gt;
* [[T'Nanshi]]&lt;br /&gt;
* [[Toran Shaarda]]&lt;br /&gt;
* [[Ferrell]]&lt;br /&gt;
* [[Dubunat]]&lt;br /&gt;
* [[The Seven Cities|Confederation of the Seven Cities]]&lt;br /&gt;
* [[Brekon (nation)|Brekon]]&lt;br /&gt;
* [[Drotid]]&lt;br /&gt;
* [[Deglos]]&lt;br /&gt;
* [[Galdos]]&lt;br /&gt;
* [[The Wastelands]]&lt;br /&gt;
* [[The Kurathene Empire]]&lt;br /&gt;
* [[Jechran]]&lt;br /&gt;
* [[Tyedu]]&lt;br /&gt;
* [[Underdark]]&lt;br /&gt;
&lt;br /&gt;
== Major Cities ==&lt;br /&gt;
* [[Andarr]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Brekon (city)|Brekon]] &amp;lt;small&amp;gt;(capitol of the oricsh nation of Brekon)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Bullwark]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Crosstreams]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Dormiria]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Elysia]] &amp;lt;small&amp;gt;(city state built around the castle of the [[Champion|Champions of O'Ma]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Grantir]] &amp;lt;small&amp;gt;(city state of the [[Elf, Drangonari|Drangonari elves]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Kitanya|Kitanya Hill]] &amp;lt;small&amp;gt;(base of the Ferrell Council of Elders)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Kuras]] &amp;lt;small&amp;gt;(former capitol of the now fallen [[Kurathene|Kurathene Empire]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Le'Or T'Nanshi]] &amp;lt;small&amp;gt;(capitol of the elven nation of T'Nanshi)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Malekia]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Mikona]] &amp;lt;small&amp;gt;(capitol of the nation of M'Chek)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Myleah]] &amp;lt;small&amp;gt;(capitol of Jechran)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Qwanderal]] &amp;lt;small&amp;gt;(an underwater city of nixies)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Qwandovia]] &amp;lt;small&amp;gt;(an underwater city of nixies)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Red Gate]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Stalwart]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Toostan-of-the-Clouds]] &amp;lt;small&amp;gt;(ruined former capitol of the [[Elf, Avariel|avariel]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Verloghokbol]] &amp;lt;small&amp;gt;(a city in the [[Underdark]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Visimontium]] &amp;lt;small&amp;gt;(newly founded city of Andrinor)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Towns, Villages and Keeps ==&lt;br /&gt;
{| width=100%&lt;br /&gt;
| width=50% valign=top |&lt;br /&gt;
=== By Name ===&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Bazgamph]]&lt;br /&gt;
* [[Bundalural]]&lt;br /&gt;
* [[The Village of Blandenberg]]&lt;br /&gt;
* [[Dendigath Post]]&lt;br /&gt;
* [[Derome Delem]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Fort Hammerworker]]&lt;br /&gt;
* [[Fort Smokes]]&lt;br /&gt;
* [[Fort Taunton]]&lt;br /&gt;
* [[Fourtree]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Galdhaut]]&lt;br /&gt;
* [[Galdmithril]]&lt;br /&gt;
* [[Hel'Byssia]]&lt;br /&gt;
* [[Huntingcreek Hills]]&lt;br /&gt;
* [[Izybakruk]]&lt;br /&gt;
* [[Izybolgok]]&lt;br /&gt;
* [[Jishi'zehesple]] (Fishaven, Deglos)&lt;br /&gt;
* [[Marazdin]]&lt;br /&gt;
* [[Minur-Khuzad]]&lt;br /&gt;
* [[Nanshi Urbaz]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Nutzdagezehesple]] (New Dew Haven)&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Kharak Zvidurat]] (Dwarftrade)&lt;br /&gt;
* [[Nan Sh'Tal]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
* [[Port Nireth]]&lt;br /&gt;
* [[Quithranos]] (Fishaven, T'Nanshi)&lt;br /&gt;
* [[Redrick's_gorge|Redrick's Gorge]]&lt;br /&gt;
* [[SilverFall]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[Summerleaf]]&lt;br /&gt;
* [[Suneal Thorp]]&lt;br /&gt;
* [[Verloghokbol]]&lt;br /&gt;
* [[Waynbleck]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
* [[Zural-Dura]]&lt;br /&gt;
* [[Zvidureth]]&lt;br /&gt;
&lt;br /&gt;
| width=50% valign=top |&lt;br /&gt;
&lt;br /&gt;
=== By Nation/Region ===&lt;br /&gt;
* '''Deglos'''&lt;br /&gt;
** [[Bazgamph]]&lt;br /&gt;
** [[Bundalural]]&lt;br /&gt;
** [[Derome Delem]]&lt;br /&gt;
** [[Fort Hammerworker]]&lt;br /&gt;
** [[Fort Smokes]]&lt;br /&gt;
** [[Jishi'zehesple]] (Fishaven)&lt;br /&gt;
** [[Marazdin]]&lt;br /&gt;
** [[Minur-Khuzad]]&lt;br /&gt;
** [[Nanshi Urbaz]]&lt;br /&gt;
** [[Nutzdagezehesple]] (New Dew Haven)&lt;br /&gt;
** [[Waynbleck]]&lt;br /&gt;
** [[Zural-Dura]]&lt;br /&gt;
&lt;br /&gt;
* '''Ferrell'''&lt;br /&gt;
** [[Huntingcreek Hills]]&lt;br /&gt;
** [[Port Eridanus]]&lt;br /&gt;
&lt;br /&gt;
* '''Galdos'''&lt;br /&gt;
** [[Galdhaut]]&lt;br /&gt;
** [[Galdmithril]]&lt;br /&gt;
** [[Redrick's_gorge|Redrick's Gorge]] &lt;br /&gt;
&lt;br /&gt;
* '''M'Chek'''&lt;br /&gt;
** [[Bachwood]]&lt;br /&gt;
** [[Derrington Keep]]&lt;br /&gt;
** [[Eastshore]]&lt;br /&gt;
** [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
** [[Finmaegen Keep]]&lt;br /&gt;
** [[Nelthrope Keep]]&lt;br /&gt;
** [[The Order of the Way]]&lt;br /&gt;
** [[Southill]]&lt;br /&gt;
** [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
* '''The Protectorate'''&lt;br /&gt;
** [[The Village of Blandenberg]]&lt;br /&gt;
** [[Fort Taunton]]&lt;br /&gt;
&lt;br /&gt;
* '''T'Nanshi'''&lt;br /&gt;
** [[Dendigath Post]]&lt;br /&gt;
** [[Fourtree]]&lt;br /&gt;
** [[Hel'Byssia]]&lt;br /&gt;
** [[Kharak Zvidurat]] (Dwarftrade)&lt;br /&gt;
** [[Nan Sh'Tal]]&lt;br /&gt;
** [[Port Nireth]]&lt;br /&gt;
** [[Quithranos]] (Fishaven)&lt;br /&gt;
** [[SilverFall]]&lt;br /&gt;
** [[Summerleaf]]&lt;br /&gt;
** [[Suneal Thorp]]&lt;br /&gt;
** [[Zvidureth]]&lt;br /&gt;
&lt;br /&gt;
* '''Underdark'''&lt;br /&gt;
** [[Izybakruk]]&lt;br /&gt;
** [[Izybolgok]]&lt;br /&gt;
** [[Verloghokbol]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Landmarks ==&lt;br /&gt;
* [[Tavern Locations|Inns and Taverns]]&lt;br /&gt;
* [[Guild Locations]]&lt;br /&gt;
* [[Major Meeting Points]]&lt;br /&gt;
* [[Places of Worship]]&lt;br /&gt;
* [[Shop Locations|Well-Known Shops]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Image:Avlis800width.jpg|thumb|right|400px|Negaria, the main continent of the world of Avlis]]&lt;br /&gt;
&lt;br /&gt;
Negaria possesses a wide variety of landscapes, from coastal plains to central mountain ranges and grand valleys and canyons traversed by extensive river systems.&lt;br /&gt;
&lt;br /&gt;
===Mountain Ranges===&lt;br /&gt;
The two largest '''mountatin ranges''' lie in the nation of Degolos.&lt;br /&gt;
&lt;br /&gt;
* '''Hills and Plateaus'''&lt;br /&gt;
** [[The Hills of Tumult]], M'Chek&lt;br /&gt;
** [[Huntingcreek Hills]], Ferrell&lt;br /&gt;
** [[Kitanya Hill]], Ferrell&lt;br /&gt;
** [[The Warrens]], M'Chek&lt;br /&gt;
&lt;br /&gt;
* '''Mountains and Volcanoes'''&lt;br /&gt;
** [[Doreg-Magret]], Tyedu&lt;br /&gt;
** [[Mount Bolinar]], Visimontium&lt;br /&gt;
** [[Mount Crescetoria]], Visimontium&lt;br /&gt;
** [[Mount Geritri]], Visimontium&lt;br /&gt;
** [[Mount Smokes]], Deglos&lt;br /&gt;
** [[Nightfang Mountain]], Deglos&lt;br /&gt;
&lt;br /&gt;
===Chasms, Caverns and Canyons===&lt;br /&gt;
* [[Blandenberg-T'Nanshi Chasm|Blandenberg/T'Nanshi Chasm]], Blandenberg/T'Nanshi Border&lt;br /&gt;
* [[Grobbi Laddie Gorge]], Deglos&lt;br /&gt;
* [[Little Falls Canyon]], Ferrell&lt;br /&gt;
* [[The Lost River Caverns]], M'Chek&lt;br /&gt;
* [[Meygle Pass]], Ferrell&lt;br /&gt;
* [[Orcscourge Chasm]], T'Nanshi&lt;br /&gt;
* [[The Scarr]], Deglos&lt;br /&gt;
&lt;br /&gt;
===Forests and Gardens===&lt;br /&gt;
* [[Dagroth Woods]], T'Nanshi&lt;br /&gt;
* [[The Forest of Midnight]], T'Nanshi&lt;br /&gt;
* [[Fairy Gardens]], T'Nanshi&lt;br /&gt;
* [[Geritri Forest]], Deglos&lt;br /&gt;
* [[The Forest of Arlasdor]], Kurathene Empire&lt;br /&gt;
* [[Roseberry Woods]], Ferrell&lt;br /&gt;
&lt;br /&gt;
===Islands===&lt;br /&gt;
* [[Desolation Island]] west of M'Chek&lt;br /&gt;
* The [[Sahuagin_Archipelago|Sahuagin Archipelago]] southeast of Drotid&lt;br /&gt;
* [[Sargone (island)]] in Amelede Bay&lt;br /&gt;
* [[The Maw]] southeast of M'Chek&lt;br /&gt;
&lt;br /&gt;
[[Image:Avlis political2.jpg|thumb|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Lakes===&lt;br /&gt;
* [[Braegan Pond]], Ferrell&lt;br /&gt;
* [[Coldshadow Lake]], Visimontium&lt;br /&gt;
* [[Lake Crescetoria]]. Visimontium&lt;br /&gt;
* [[Lake Eridanus]], Ferrell&lt;br /&gt;
* [[Fumwick Springs]], Deglos&lt;br /&gt;
* [[Lake Hurine]], Visimontium&lt;br /&gt;
* [[Lake Mantith]], Kurathene Empire&lt;br /&gt;
&lt;br /&gt;
===Rivers===&lt;br /&gt;
* [[Divalok River]]&lt;br /&gt;
* [[Eridanian River]]&lt;br /&gt;
* [[Lost_river|Lost River]]&lt;br /&gt;
* [[Methran River]]&lt;br /&gt;
* [[Nomad River]]&lt;br /&gt;
* [[Spriteblood River]]&lt;br /&gt;
&lt;br /&gt;
===Major Ports===&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Elysia]]&lt;br /&gt;
* [[Mikona]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
* [[Port Nireth]]&lt;br /&gt;
&lt;br /&gt;
== Physical World and Nature ==&lt;br /&gt;
=== Weather and Climate ===&lt;br /&gt;
* [[Atmosphere]]&lt;br /&gt;
* [[Season]]s&lt;br /&gt;
&lt;br /&gt;
=== Life and Biology ===&lt;br /&gt;
* [[:Category:Fauna|Fauna]] (animals)&lt;br /&gt;
* [[:Category:Flora|Flora]] (plants)&lt;br /&gt;
&lt;br /&gt;
=== Physical Materials ===&lt;br /&gt;
* [[:Category:Minerals|Minerals]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography| Atlas]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:AJ&amp;diff=41607</id>
		<title>PCs:AJ</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:AJ&amp;diff=41607"/>
		<updated>2015-04-02T20:59:58Z</updated>

		<summary type="html">&lt;p&gt;Brayon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
{|&lt;br /&gt;
| valign=top |&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;'''AJ'''&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Changeling]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Origin:''' [[Kuras]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Neutral|Chaotic Neutral]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Residence:''' [[Port_Eridanus|Ferrell, Port Eridanus]] Currently&amp;lt;br&amp;gt;&lt;br /&gt;
'''Deity:''' [[Forian]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class''' [[Cleric]] / [[Confounder]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Guild''' [[Guild:ROTE|ROTE]]; [[Guild:Followers of Forian|Followers of Forian]]&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Vital Statistics as Human:==&lt;br /&gt;
'''Height:''' 6ft..&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 200 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hair Color:''' Red&amp;lt;br&amp;gt;&lt;br /&gt;
'''Eye Color:''' Brown&amp;lt;br&amp;gt;&lt;br /&gt;
'''Build:''' Has a Runners, Athletic Build&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skin tone:''' Slight Tan&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance as Human:== &lt;br /&gt;
Being a Changeling, AJ takes on different Facial features, hair styles, and even beard styles, when it suits his purposes. Unlike others of his Race, he is open about being a Changeling, though he doesn't advertise it to others. Currently he stands 6ft even, and about 200 lbs in this form. Long Red Hair, and Goatee, and has had Tattoos added from an off-world shop on Yssgard.&lt;br /&gt;
&lt;br /&gt;
==Other Forms:==&lt;br /&gt;
AJ has memorized several other forms, most of which he is open with. Those Forms include:&lt;br /&gt;
* Packbear&lt;br /&gt;
* Raccoon&lt;br /&gt;
* Dog&lt;br /&gt;
* Elf&lt;br /&gt;
* Angel&lt;br /&gt;
&lt;br /&gt;
There are a few others as well, that he is not Publicly know as.&lt;br /&gt;
&lt;br /&gt;
==Beginnings:== &lt;br /&gt;
Born in [[Kuras]], the capital of the [[Kurathene|Kurathene Empire]], AJ was abandoned by his parents.  As a child he took the form of a Human, which he is recognized in, and lived in an orphanage for some time.  He was adopted by a Couple that was part of the Kurathene guard, and named after the Father of his adopted Mother, Alestint Johanson.  His adopted parents were also Holy Warriors to the gods [[Gorethar]], and [[Toran]] with his mother being a [[Paladin]] and father being a [[Justicar]].  His household was very strict, and AJ's chaotic ways soon found him in trouble with both of his parents.  Eventually, it was discovered that he was a changeling, and his parents became even more determined to keep him from Chaos.  The more his parents came down on him, the more he embraced living in the moment, and doing what HE wanted.  Eventually AJ fully embraced [[Forian]] and his teachings.  By chance or by luck, he found a Holy Symbol of Forian, and dedicated his life to him.&lt;br /&gt;
&lt;br /&gt;
One day his parents were going this his room, and found his Symbol to Forian.  They were outraged.  Having hidden himself, AJ watched as they tore the house looking for him.  After they left, he grabbed his few belongings, and left.  He stowed away on a ship headed south, in the form of a Dog, and waited till he got to Mikona.  He then book passage to Ferrell, where he had heard a Shrine to Forian was.  &lt;br /&gt;
&lt;br /&gt;
===Adoptive Family===&lt;br /&gt;
*'''Mother:''' Gabriela Johanson - Paladin of Gorethar&lt;br /&gt;
*'''Father:''' Lucas Johanson - Justicar of Toran (took his Wife's Surname when wedded, as he did not have one.)&lt;br /&gt;
*'''Step-Sister:''' Joanna Johanson - Priestess of Valok and Dominator in Training&lt;br /&gt;
*'''Step-Brother:''' Marcus Johanson - Currently not in the service of an Avlis god&lt;br /&gt;
&lt;br /&gt;
It wasn't until recently that AJ learned he has a Step Brother and Sister. Now that he knows of them, he plans on keeping in touch with them.&lt;br /&gt;
&lt;br /&gt;
==Wanderings:==&lt;br /&gt;
After visiting the Shrine to Forian at the Merchant House [[Guild:ROTE|ROTE]], AJ set about learning what he could of the life in Ferrell.  He settled into life there, preaching about Forian, and living his ways.  Soon he met a man named Frulamin Hawklight, and another named Gurky.  They both took him in, and gave him a start in adventuring, and more importantly a Job.  AJ started working for ROTE as a collector, which at the time suited his lifestyle of wandering.  Eventually, after years, he was taken on as a partner, and now helps by Managing the Ferrell Style location.&lt;br /&gt;
&lt;br /&gt;
During his wanderings, AJ has been all over Southern Negaria, from the city of [[Mikona]] to the city of [[Visimontium]].  After discovering the Portal to Sigil, deep inside [[Deglos]], AJ has been off world, to where he has seem far off places on a world called Arkaz, and another called Ysgarrd.&lt;br /&gt;
&lt;br /&gt;
==Drotid War - Fall of Elysia:==&lt;br /&gt;
After the [[Shaahesk]] took over the city state of [[Elysia]], AJ felt compelled to do something.  There was a perfectly good castle, in the center of the city, not being used.  So he devised a plan.  He was going to work for the Resistance, [[Guild:Le'Negedith|Le'Negedith]] to get in on there good graces, and then once the war was over he was going to claim Champion's Keep for himself.  He had planed on renaming it Confounder's Keep, and turn it into a Brothel. During his time in Le'Negedith, he went by the name, General Ale, and he even had his own sleeper cell of resistance fighters.  Sadly, he felt that the majority of the Resistance were idiots, Lunatics, and Morons, and decided to bail when things got boring.  To this day, he thinks that its a fluke that the resistance lived as long as it did.&lt;br /&gt;
&lt;br /&gt;
While in Le'Negedith, AJ assisted in enchanting a magical door that was to protect the base, and led a team to become Brown Water Pirates.&lt;br /&gt;
&lt;br /&gt;
==Working with Plaque:==&lt;br /&gt;
AJ after arriving to Ferrell, did a few jobs for a lady named Plague.  At first, it was because he needed the gold, and she promised him a case of Shemathen Root Beer.  However, over time, it started to seem he was being played and used.  So, he turned stag on her, and informed the [[Guild:_Le'Nofaythen'T'Nanshi|Le'Nofaythen'T'Nanshi]] Warmaster Thorfinn Kiff, and Fletcher Millstone, of where she lived.  They paid her a visit one night based on his intelligence.&lt;br /&gt;
&lt;br /&gt;
==Fadescape:==&lt;br /&gt;
While on one of his many outings, AJ was traveling through Elysia and ended up helping a Kobald with Pixie wings.  This Kobald was a messenger from Jax letting us know that Astoria, a fellow Forianite, was being held captive in the Fadescape.  AJ, along with a number of others, including a Dominator, Kandi of the Red Order, a halfling in the Blackhawks, and the Hin named Rain, went to the Fadescape to rescue her.  The Fadescape is a plane of existence that is Forian's seat, it is anything and everything, pure joy and bliss for those whose alignments are Chaotic Neutral.  Not unlike Limbo, but less harsh.&lt;br /&gt;
&lt;br /&gt;
After the party found Astoria, and several creatures that imprisoned her, they journeyed back to Avlis on board a flying ship, that the Dominator Captained and Piloted.&lt;br /&gt;
&lt;br /&gt;
==Jax, Astoria, Grib, and Faithspinning/Stardancing:==&lt;br /&gt;
Jax, is another name for Forian. Astoria and Grib are servants to him. A lot is not known of Faithspinning, and Stardancing, but AJ wants to learn of it.&lt;br /&gt;
&lt;br /&gt;
==The Blood War==&lt;br /&gt;
''*AJ is unsure how this report, and the follow up ones from Magus Thienna Thel, and from Warmaster Finn got out of his locker at ROTE HQ.  If asked, AJ says Lome did it in one of his Drunken states, and never to drink with a Satyr.*''&lt;br /&gt;
&lt;br /&gt;
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Warmaster Kiff, Magus Thienna Thel, and Magus Kassha,&lt;br /&gt;
&lt;br /&gt;
As I said last night I would report on what happen to me, not once but twice.  While sitting at the Stag, I was taken by those Devilish bastards, who has been kidnapping warriors for some reason, we may have learned of last night.  The experience left me in lots of Pain, as it felt like my spine was being ripped out my back, most of the trip was like darkness, but in one place there was enough light, to make it look like I was traveling through the Astral Plane.  I had been here before, when rescuing Astoria from the Fadescape.  The feeling of being ripped from my Home Plane, combined with the pain from my back, was almost enough to make me pass out.  But I didn't.  In short order, I was standing in front of those Devilish Bastards.&lt;br /&gt;
&lt;br /&gt;
The Room looked like a Fortress, and I will describe what I can remember.&lt;br /&gt;
&lt;br /&gt;
1. Two sets of Wooden Double Doors were behind me; The stone work reminded me of cut stone and mortar.  Other Doorways were on the side of the rectangular room.  Two brazers were giving off light, and possible other sources as well.&lt;br /&gt;
&lt;br /&gt;
2. A raised stone, or was it wood, platform along the other wall, in which our culprits stood.  On it was a Mirror, a Throne, and a large stone table.  Also some candles.&lt;br /&gt;
&lt;br /&gt;
3. A pentagram was where I stood.  It was designed and made of blood.  There was a pedestal at each point with a claw-hand, and red gem in on top that sparkled.  Between each of the pedestals, were a staked out / rack fashion, humanoid who was bleeding and near death.  Their blood flowed into and formed the summoning circle.&lt;br /&gt;
&lt;br /&gt;
The culprits consisted of five beings, 2 Humanoid looking ones (1 male, 1 female), 2 hounds, and 1 Devilish looking one.  I'm sorry but I didn't get a good look at the Devil, so I can not say what kind it was.&lt;br /&gt;
&lt;br /&gt;
The Male Humanoid, had Dark Hair and Bat-like wings.  Wearing what appeared to be an Armor sort of robe.  It lets his Arms free, and most of his upper chest.  The woman also had wings, I think a Tail as well, and was wearing a blood red colored robe.  The two hounds, were as large as Dire Wolves, but without the protruding skeletal structure they would have along their ridge.  Both were under command, and laying at the ready.&lt;br /&gt;
&lt;br /&gt;
When I got there, the male figure became mad, and turned on his assistant.  The Female sneered at me, when she saw my Forian made Confounder Armor.  Not sure why people don't like us, even on the outer planes....  Anyways, they spent several moments arguing in what I believe is the Ba'ataezu language Infernal, only to ask me one question in common.  The male asked, in more of a Statement, if I was a Forianite, and after saying yes, they went back to arguing.  I continue to try and probe what they were discussing, but it was to no effect.  When I tried to leave the circle to confront them, the male dismissed me with a wave of his finger.  It flung me back across the Astral, and back to Avlis.&lt;br /&gt;
&lt;br /&gt;
It was then that Liam was taken, while I was explaining what happen to me.  Thienna tried to scry where he went, aided by a prayer from me to Forian, and I ended up dispelling it, as it was getting close to going to hell in a hand basket.  Forian + Infinity = ???  I also posed my theory that the Devilish Bastards are using a reverse form of Planar Ally.  To Summon Us from the Prime to the Lower Planes.  I will admit, it might be a different spell than the 6th circle one that I can cast, but it is a conjuration magic, yanks an outsider to the Prime through the Astral.  It seemed to me, some were disregarding the Confounder, who is also a Priest of Forian.&lt;br /&gt;
&lt;br /&gt;
After this point, I decided I needed a tonic for my head, and I had some work at ROTE to do, so I left after saying I would write this report, and send it to you.  BUT that is not where my story ends.  I traveled to my Inn room, at the Inn of Elaina, and then headed back down the road towards ROTE through Zvidureth.  Once I crossed into Dwarf Trade proper I was taken again.  The same feeling of being plucked out of the world and flung across the Astral came upon me.  This time, I can see the destination somewhat, heard battles, and had some time to prep.  I immediately started to call upon Forian's blessings as I neared the destination, with most of my standard battle preps in place.  Upon landing, I was in a summoning circle, and an Erinyes was standing there.  She told me to prepare for battle as there enemy forces were about to break through.&lt;br /&gt;
&lt;br /&gt;
It was then that I realize where I was... I was drafted into the Blood War on the Devil's side.&lt;br /&gt;
&lt;br /&gt;
The battles I fought were tough.  Many a time I almost fell, and had to down a few potions of Heal.  I drunk a potion of Forian's Cordial, and turned into a large Dragon.  I was then able to stand against some of the more powerful Demons, and as I called out to FORIAN, a large force of Slaadi came to my defense.  Eventually, I was about to fall in battle, and I was prepared to end up in Limbo, again, when the magic that had brought me to the Lower Planes, and bound me there to fight broke, and I was whisked away back to Dwarf Trade.  After that I ran back to Zvidureth to tell you about what happened.&lt;br /&gt;
&lt;br /&gt;
As I said Before, and I say again, everything written here is true to the best of my ability.  This I swear to Forian.&lt;br /&gt;
&lt;br /&gt;
Now, this answers and leaves open several questions I can think of.&lt;br /&gt;
&lt;br /&gt;
1. Answer - They are taking warriors and not mages because they need a martial force.&lt;br /&gt;
2. Question/Answer - How are they doing the summoning?  My Planar Ally theory is a good foundation, but it has alignment of one's soul issues.  As in How did two Evil Devils summon a chaotic Forianite Confounder, if the spell/blessing brings those of the same soul leaning as yourself?  Or Warmaster Finn, as I know he is a follower of Dru'El.  He would be in direct opposition to the Devils, with his soul's leanings.&lt;br /&gt;
3. Question - Why were they pissed because they hooked a follower of Forian?&lt;br /&gt;
4. Question - Where can I get a book on Infernal, so I can learn the damn language.&lt;br /&gt;
&lt;br /&gt;
Merry Met,&amp;lt;br&amp;gt;&lt;br /&gt;
AJ&amp;lt;br&amp;gt;&lt;br /&gt;
Priest and Confounder of Forian&amp;lt;br&amp;gt;&lt;br /&gt;
Manager of ROTE Ferrell Style&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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AJ,&lt;br /&gt;
&lt;br /&gt;
Thank you, this description should help a great deal.&lt;br /&gt;
&lt;br /&gt;
Thienna&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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Thank you for the thorough account AJ.  I'd like to add that my experiences were identical to yours, on both accounts now.  I left Zvidureth yesterday bound for Cornath when I felt the feeling of being &amp;quot;yanked&amp;quot; as it were.  It was familiar, like before.  Because of your account AJ, of the blood war experience, I found myself at a slight advantage.  It took me moments to realize what was going on.  I found myself in the ruins of some sort of town or outpost.  I was completely surrounded by devil and devilkin of all sort.  I immediately drew my hammer but realized none were hostile towards me.  I scrambled into my armor and made what preparations I could.  In the distance I could hear the rhythmic thumping of war drums growing louder.  A devil turned toward me and said &amp;quot;For your sake mortal I hope that hammer works.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
Then the devil seemed to recognize my hammer.. as it's eyes seemed to widen.  Then it said that we may yet live out the day.  I will say that Le'Athyed'Dru'El has seen its fair share of demon and devil hide.  It was forged by Dru'El specifically to fight against Tanar'ri, Baatezu and other Outsiders.  I spent the better part of a decade living throughout the Underdark fighting against hordes and armies of these creatures.  &lt;br /&gt;
&lt;br /&gt;
I had no idea how long I would be there.  I dared not turn on the &amp;quot;allies&amp;quot; around me as they might be the only thing that keeps me alive.  The war drums were terribly loud, but only second to the demonic screams and the devils that met them.  The battle was fierce as both demon and devil were torn to shreds around me.  Admittedly I couldn't help shouting a few commands, not that I expected anyone to understand me or follow them.  But I hoped that we would live out the battle.  Eventually a larger devil shouted to head towards a portal and that the position was lost.  Those that could move, retreated towards the portal.  I was in no hurry to stick around as the war drums now resonated from the ruins we stood in.  Demons began pouring into the streets from everywhere, like a great wave of water.  They clawed and fought amongst and over themselves trying to get to us.&lt;br /&gt;
&lt;br /&gt;
I couldn't get through the portal fast enough as devils killed each other trying to get through first.  There were too many clogging the portal as the demonic wave washed over us.  As I fell, swept up in the horde, I suddenly found myself being pulled back to the forest.  As I gained my bearings, I noticed no wounds and no signs of battle upon my armor or myself, except for a dull sense of being sore.&lt;br /&gt;
&lt;br /&gt;
Thorfinn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Houses, and Homes==&lt;br /&gt;
In his many wanderings and travelings, AJ has called a lot of places home. However, it wasn't until more recently, he settled down to one place with building a House. Located in Dwarf Trade, just behind ROTE, AJ built his place. A simple one story affair with a grotto underneath it. Custom statues dressed in Confounder finery stand guard at a alter and shrine to Forian, he built and consecrated stand at the end of the hall, and in between his kitchen and den.&lt;br /&gt;
&lt;br /&gt;
Prior to this house, AJ owned a home on the island nation of Nuvar, on the world Arkaz. This world is also on the Prime Material plane, and a stable planar pathway to and from Sigil links it to the rest of the Multiverse.&lt;br /&gt;
&lt;br /&gt;
==Is this love, that I'm feeling==&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|AJ]]&lt;br /&gt;
[[Category:FerrellPCs|AJ]]&lt;br /&gt;
[[Category:HolyWarriorPCs|AJ]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:AJ&amp;diff=41606</id>
		<title>PCs:AJ</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:AJ&amp;diff=41606"/>
		<updated>2015-04-01T09:27:16Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* Vital Statistics as Human: */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
{|&lt;br /&gt;
| valign=top |&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;'''AJ'''&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Changeling]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Origin:''' [[Kuras]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Neutral|Chaotic Neutral]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Residence:''' [[Port_Eridanus|Ferrell, Port Eridanus]] Currently&amp;lt;br&amp;gt;&lt;br /&gt;
'''Deity:''' [[Forian]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class''' [[Cleric]] / [[Confounder]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Guild''' [[Guild:ROTE|ROTE]]; [[Guild:Followers of Forian|Followers of Forian]]&lt;br /&gt;
| valign=top |&lt;br /&gt;
[[Image:AJ.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Vital Statistics as Human:==&lt;br /&gt;
'''Height:''' 6ft..&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 200 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hair Color:''' Red&amp;lt;br&amp;gt;&lt;br /&gt;
'''Eye Color:''' Brown&amp;lt;br&amp;gt;&lt;br /&gt;
'''Build:''' Has a Runners, Athletic Build&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skin tone:''' Slight Tan&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance as Human:== &lt;br /&gt;
Being a Changeling, AJ takes on different Facial features, hair styles, and even beard styles, when it suits his purposes. Unlike others of his Race, he is open about being a Changeling, though he doesn't advertise it to others. Currently he stands 6ft even, and about 200 lbs in this form. Long Red Hair, and Goatee, and has had Tattoos added from an off-world shop on Yssgard.&lt;br /&gt;
&lt;br /&gt;
==Other Forms:==&lt;br /&gt;
AJ has memorized several other forms, most of which he is open with. Those Forms include:&lt;br /&gt;
* Packbear&lt;br /&gt;
* Raccoon&lt;br /&gt;
* Dog&lt;br /&gt;
* Elf&lt;br /&gt;
* Angel&lt;br /&gt;
&lt;br /&gt;
There are a few others as well, that he is not Publicly know as.&lt;br /&gt;
&lt;br /&gt;
==Beginnings:== &lt;br /&gt;
Born in [[Kuras]], the capital of the [[Kurathene|Kurathene Empire]], AJ was abandoned by his parents.  As a child he took the form of a Human, which he is recognized in, and lived in an orphanage for some time.  He was adopted by a Couple that was part of the Kurathene guard, and named after the Father of his adopted Mother, Alestint Johanson.  His adopted parents were also Holy Warriors to the gods [[Gorethar]], and [[Toran]] with his mother being a [[Paladin]] and father being a [[Justicar]].  His household was very strict, and AJ's chaotic ways soon found him in trouble with both of his parents.  Eventually, it was discovered that he was a changeling, and his parents became even more determined to keep him from Chaos.  The more his parents came down on him, the more he embraced living in the moment, and doing what HE wanted.  Eventually AJ fully embraced [[Forian]] and his teachings.  By chance or by luck, he found a Holy Symbol of Forian, and dedicated his life to him.&lt;br /&gt;
&lt;br /&gt;
One day his parents were going this his room, and found his Symbol to Forian.  They were outraged.  Having hidden himself, AJ watched as they tore the house looking for him.  After they left, he grabbed his few belongings, and left.  He stowed away on a ship headed south, in the form of a Dog, and waited till he got to Mikona.  He then book passage to Ferrell, where he had heard a Shrine to Forian was.  &lt;br /&gt;
&lt;br /&gt;
===Adoptive Family===&lt;br /&gt;
*'''Mother:''' Gabriela Johanson - Paladin of Gorethar&lt;br /&gt;
*'''Father:''' Lucas Johanson - Justicar of Toran (took his Wife's Surname when wedded, as he did not have one.)&lt;br /&gt;
*'''Step-Sister:''' Joanna Johanson - Priestess of Valok and Dominator in Training&lt;br /&gt;
*'''Step-Brother:''' Marcus Johanson - Currently not in the service of an Avlis god&lt;br /&gt;
&lt;br /&gt;
It wasn't until recently that AJ learned he has a Step Brother and Sister. Now that he knows of them, he plans on keeping in touch with them.&lt;br /&gt;
&lt;br /&gt;
==Wanderings:==&lt;br /&gt;
After visiting the Shrine to Forian at the Merchant House [[Guild:ROTE|ROTE]], AJ set about learning what he could of the life in Ferrell.  He settled into life there, preaching about Forian, and living his ways.  Soon he met a man named Frulamin Hawklight, and another named Gurky.  They both took him in, and gave him a start in adventuring, and more importantly a Job.  AJ started working for ROTE as a collector, which at the time suited his lifestyle of wandering.  Eventually, after years, he was taken on as a partner, and now helps by Managing the Ferrell Style location.&lt;br /&gt;
&lt;br /&gt;
During his wanderings, AJ has been all over Southern Negaria, from the city of [[Mikona]] to the city of [[Visimontium]].  After discovering the Portal to Sigil, deep inside [[Deglos]], AJ has been off world, to where he has seem far off places on a world called Arkaz, and another called Ysgarrd.&lt;br /&gt;
&lt;br /&gt;
==Drotid War - Fall of Elysia:==&lt;br /&gt;
After the [[Shaahesk]] took over the city state of [[Elysia]], AJ felt compelled to do something.  There was a perfectly good castle, in the center of the city, not being used.  So he devised a plan.  He was going to work for the Resistance, [[Guild:Le'Negedith|Le'Negedith]] to get in on there good graces, and then once the war was over he was going to claim Champion's Keep for himself.  He had planed on renaming it Confounder's Keep, and turn it into a Brothel. During his time in Le'Negedith, he went by the name, General Ale, and he even had his own sleeper cell of resistance fighters.  Sadly, he felt that the majority of the Resistance were idiots, Lunatics, and Morons, and decided to bail when things got boring.  To this day, he thinks that its a fluke that the resistance lived as long as it did.&lt;br /&gt;
&lt;br /&gt;
While in Le'Negedith, AJ assisted in enchanting a magical door that was to protect the base, and led a team to become Brown Water Pirates.&lt;br /&gt;
&lt;br /&gt;
==Working with Plaque:==&lt;br /&gt;
AJ after arriving to Ferrell, did a few jobs for a lady named Plague.  At first, it was because he needed the gold, and she promised him a case of Shemathen Root Beer.  However, over time, it started to seem he was being played and used.  So, he turned stag on her, and informed the [[Guild:_Le'Nofaythen'T'Nanshi|Le'Nofaythen'T'Nanshi]] Warmaster Thorfinn Kiff, and Fletcher Millstone, of where she lived.  They paid her a visit one night based on his intelligence.&lt;br /&gt;
&lt;br /&gt;
==Fadescape:==&lt;br /&gt;
While on one of his many outings, AJ was traveling through Elysia and ended up helping a Kobald with Pixie wings.  This Kobald was a messenger from Jax letting us know that Astoria, a fellow Forianite, was being held captive in the Fadescape.  AJ, along with a number of others, including a Dominator, Kandi of the Red Order, a halfling in the Blackhawks, and the Hin named Rain, went to the Fadescape to rescue her.  The Fadescape is a plane of existence that is Forian's seat, it is anything and everything, pure joy and bliss for those whose alignments are Chaotic Neutral.  Not unlike Limbo, but less harsh.&lt;br /&gt;
&lt;br /&gt;
After the party found Astoria, and several creatures that imprisoned her, they journeyed back to Avlis on board a flying ship, that the Dominator Captained and Piloted.&lt;br /&gt;
&lt;br /&gt;
==Jax, Astoria, Grib, and Faithspinning/Stardancing:==&lt;br /&gt;
Jax, is another name for Forian. Astoria and Grib are servants to him. A lot is not known of Faithspinning, and Stardancing, but AJ wants to learn of it.&lt;br /&gt;
&lt;br /&gt;
==The Blood War==&lt;br /&gt;
''*AJ is unsure how this report, and the follow up ones from Magus Thienna Thel, and from Warmaster Finn got out of his locker at ROTE HQ.  If asked, AJ says Lome did it in one of his Drunken states, and never to drink with a Satyr.*''&lt;br /&gt;
&lt;br /&gt;
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Warmaster Kiff, Magus Thienna Thel, and Magus Kassha,&lt;br /&gt;
&lt;br /&gt;
As I said last night I would report on what happen to me, not once but twice.  While sitting at the Stag, I was taken by those Devilish bastards, who has been kidnapping warriors for some reason, we may have learned of last night.  The experience left me in lots of Pain, as it felt like my spine was being ripped out my back, most of the trip was like darkness, but in one place there was enough light, to make it look like I was traveling through the Astral Plane.  I had been here before, when rescuing Astoria from the Fadescape.  The feeling of being ripped from my Home Plane, combined with the pain from my back, was almost enough to make me pass out.  But I didn't.  In short order, I was standing in front of those Devilish Bastards.&lt;br /&gt;
&lt;br /&gt;
The Room looked like a Fortress, and I will describe what I can remember.&lt;br /&gt;
&lt;br /&gt;
1. Two sets of Wooden Double Doors were behind me; The stone work reminded me of cut stone and mortar.  Other Doorways were on the side of the rectangular room.  Two brazers were giving off light, and possible other sources as well.&lt;br /&gt;
&lt;br /&gt;
2. A raised stone, or was it wood, platform along the other wall, in which our culprits stood.  On it was a Mirror, a Throne, and a large stone table.  Also some candles.&lt;br /&gt;
&lt;br /&gt;
3. A pentagram was where I stood.  It was designed and made of blood.  There was a pedestal at each point with a claw-hand, and red gem in on top that sparkled.  Between each of the pedestals, were a staked out / rack fashion, humanoid who was bleeding and near death.  Their blood flowed into and formed the summoning circle.&lt;br /&gt;
&lt;br /&gt;
The culprits consisted of five beings, 2 Humanoid looking ones (1 male, 1 female), 2 hounds, and 1 Devilish looking one.  I'm sorry but I didn't get a good look at the Devil, so I can not say what kind it was.&lt;br /&gt;
&lt;br /&gt;
The Male Humanoid, had Dark Hair and Bat-like wings.  Wearing what appeared to be an Armor sort of robe.  It lets his Arms free, and most of his upper chest.  The woman also had wings, I think a Tail as well, and was wearing a blood red colored robe.  The two hounds, were as large as Dire Wolves, but without the protruding skeletal structure they would have along their ridge.  Both were under command, and laying at the ready.&lt;br /&gt;
&lt;br /&gt;
When I got there, the male figure became mad, and turned on his assistant.  The Female sneered at me, when she saw my Forian made Confounder Armor.  Not sure why people don't like us, even on the outer planes....  Anyways, they spent several moments arguing in what I believe is the Ba'ataezu language Infernal, only to ask me one question in common.  The male asked, in more of a Statement, if I was a Forianite, and after saying yes, they went back to arguing.  I continue to try and probe what they were discussing, but it was to no effect.  When I tried to leave the circle to confront them, the male dismissed me with a wave of his finger.  It flung me back across the Astral, and back to Avlis.&lt;br /&gt;
&lt;br /&gt;
It was then that Liam was taken, while I was explaining what happen to me.  Thienna tried to scry where he went, aided by a prayer from me to Forian, and I ended up dispelling it, as it was getting close to going to hell in a hand basket.  Forian + Infinity = ???  I also posed my theory that the Devilish Bastards are using a reverse form of Planar Ally.  To Summon Us from the Prime to the Lower Planes.  I will admit, it might be a different spell than the 6th circle one that I can cast, but it is a conjuration magic, yanks an outsider to the Prime through the Astral.  It seemed to me, some were disregarding the Confounder, who is also a Priest of Forian.&lt;br /&gt;
&lt;br /&gt;
After this point, I decided I needed a tonic for my head, and I had some work at ROTE to do, so I left after saying I would write this report, and send it to you.  BUT that is not where my story ends.  I traveled to my Inn room, at the Inn of Elaina, and then headed back down the road towards ROTE through Zvidureth.  Once I crossed into Dwarf Trade proper I was taken again.  The same feeling of being plucked out of the world and flung across the Astral came upon me.  This time, I can see the destination somewhat, heard battles, and had some time to prep.  I immediately started to call upon Forian's blessings as I neared the destination, with most of my standard battle preps in place.  Upon landing, I was in a summoning circle, and an Erinyes was standing there.  She told me to prepare for battle as there enemy forces were about to break through.&lt;br /&gt;
&lt;br /&gt;
It was then that I realize where I was... I was drafted into the Blood War on the Devil's side.&lt;br /&gt;
&lt;br /&gt;
The battles I fought were tough.  Many a time I almost fell, and had to down a few potions of Heal.  I drunk a potion of Forian's Cordial, and turned into a large Dragon.  I was then able to stand against some of the more powerful Demons, and as I called out to FORIAN, a large force of Slaadi came to my defense.  Eventually, I was about to fall in battle, and I was prepared to end up in Limbo, again, when the magic that had brought me to the Lower Planes, and bound me there to fight broke, and I was whisked away back to Dwarf Trade.  After that I ran back to Zvidureth to tell you about what happened.&lt;br /&gt;
&lt;br /&gt;
As I said Before, and I say again, everything written here is true to the best of my ability.  This I swear to Forian.&lt;br /&gt;
&lt;br /&gt;
Now, this answers and leaves open several questions I can think of.&lt;br /&gt;
&lt;br /&gt;
1. Answer - They are taking warriors and not mages because they need a martial force.&lt;br /&gt;
2. Question/Answer - How are they doing the summoning?  My Planar Ally theory is a good foundation, but it has alignment of one's soul issues.  As in How did two Evil Devils summon a chaotic Forianite Confounder, if the spell/blessing brings those of the same soul leaning as yourself?  Or Warmaster Finn, as I know he is a follower of Dru'El.  He would be in direct opposition to the Devils, with his soul's leanings.&lt;br /&gt;
3. Question - Why were they pissed because they hooked a follower of Forian?&lt;br /&gt;
4. Question - Where can I get a book on Infernal, so I can learn the damn language.&lt;br /&gt;
&lt;br /&gt;
Merry Met,&amp;lt;br&amp;gt;&lt;br /&gt;
AJ&amp;lt;br&amp;gt;&lt;br /&gt;
Priest and Confounder of Forian&amp;lt;br&amp;gt;&lt;br /&gt;
Manager of ROTE Ferrell Style&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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AJ,&lt;br /&gt;
&lt;br /&gt;
Thank you, this description should help a great deal.&lt;br /&gt;
&lt;br /&gt;
Thienna&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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Thank you for the thorough account AJ.  I'd like to add that my experiences were identical to yours, on both accounts now.  I left Zvidureth yesterday bound for Cornath when I felt the feeling of being &amp;quot;yanked&amp;quot; as it were.  It was familiar, like before.  Because of your account AJ, of the blood war experience, I found myself at a slight advantage.  It took me moments to realize what was going on.  I found myself in the ruins of some sort of town or outpost.  I was completely surrounded by devil and devilkin of all sort.  I immediately drew my hammer but realized none were hostile towards me.  I scrambled into my armor and made what preparations I could.  In the distance I could hear the rhythmic thumping of war drums growing louder.  A devil turned toward me and said &amp;quot;For your sake mortal I hope that hammer works.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
Then the devil seemed to recognize my hammer.. as it's eyes seemed to widen.  Then it said that we may yet live out the day.  I will say that Le'Athyed'Dru'El has seen its fair share of demon and devil hide.  It was forged by Dru'El specifically to fight against Tanar'ri, Baatezu and other Outsiders.  I spent the better part of a decade living throughout the Underdark fighting against hordes and armies of these creatures.  &lt;br /&gt;
&lt;br /&gt;
I had no idea how long I would be there.  I dared not turn on the &amp;quot;allies&amp;quot; around me as they might be the only thing that keeps me alive.  The war drums were terribly loud, but only second to the demonic screams and the devils that met them.  The battle was fierce as both demon and devil were torn to shreds around me.  Admittedly I couldn't help shouting a few commands, not that I expected anyone to understand me or follow them.  But I hoped that we would live out the battle.  Eventually a larger devil shouted to head towards a portal and that the position was lost.  Those that could move, retreated towards the portal.  I was in no hurry to stick around as the war drums now resonated from the ruins we stood in.  Demons began pouring into the streets from everywhere, like a great wave of water.  They clawed and fought amongst and over themselves trying to get to us.&lt;br /&gt;
&lt;br /&gt;
I couldn't get through the portal fast enough as devils killed each other trying to get through first.  There were too many clogging the portal as the demonic wave washed over us.  As I fell, swept up in the horde, I suddenly found myself being pulled back to the forest.  As I gained my bearings, I noticed no wounds and no signs of battle upon my armor or myself, except for a dull sense of being sore.&lt;br /&gt;
&lt;br /&gt;
Thorfinn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Houses, and Homes==&lt;br /&gt;
In his many wanderings and travelings, AJ has called a lot of places home. However, it wasn't until more recently, he settled down to one place with building a House. Located in Dwarf Trade, just behind ROTE, AJ built his place. A simple one story affair with a grotto underneath it. Custom statues dressed in Confounder finery stand guard at a alter and shrine to Forian, he built and consecrated stand at the end of the hall, and in between his kitchen and den.&lt;br /&gt;
&lt;br /&gt;
Prior to this house, AJ owned a home on the island nation of Nuvar, on the world Arkaz. This world is also on the Prime Material plane, and a stable planar pathway to and from Sigil links it to the rest of the Multiverse.&lt;br /&gt;
&lt;br /&gt;
==Is this love, that I'm feeling==&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|AJ]]&lt;br /&gt;
[[Category:FerrellPCs|AJ]]&lt;br /&gt;
[[Category:HolyWarriorPCs|AJ]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:AJ&amp;diff=41605</id>
		<title>PCs:AJ</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:AJ&amp;diff=41605"/>
		<updated>2015-04-01T09:26:08Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* Appearance as Human: */ update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
{|&lt;br /&gt;
| valign=top |&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;'''AJ'''&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Changeling]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Origin:''' [[Kuras]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Neutral|Chaotic Neutral]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Residence:''' [[Port_Eridanus|Ferrell, Port Eridanus]] Currently&amp;lt;br&amp;gt;&lt;br /&gt;
'''Deity:''' [[Forian]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class''' [[Cleric]] / [[Confounder]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Guild''' [[Guild:ROTE|ROTE]]; [[Guild:Followers of Forian|Followers of Forian]]&lt;br /&gt;
| valign=top |&lt;br /&gt;
[[Image:AJ.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Vital Statistics as Human:==&lt;br /&gt;
'''Height:''' 6ft. 6in.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 225 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hair Color:''' Black&amp;lt;br&amp;gt;&lt;br /&gt;
'''Eye Color:''' Brown&amp;lt;br&amp;gt;&lt;br /&gt;
'''Build:''' Has a Runners, Athletic Build&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skin tone:''' Slight Tan&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance as Human:== &lt;br /&gt;
Being a Changeling, AJ takes on different Facial features, hair styles, and even beard styles, when it suits his purposes. Unlike others of his Race, he is open about being a Changeling, though he doesn't advertise it to others. Currently he stands 6ft even, and about 200 lbs in this form. Long Red Hair, and Goatee, and has had Tattoos added from an off-world shop on Yssgard.&lt;br /&gt;
&lt;br /&gt;
==Other Forms:==&lt;br /&gt;
AJ has memorized several other forms, most of which he is open with. Those Forms include:&lt;br /&gt;
* Packbear&lt;br /&gt;
* Raccoon&lt;br /&gt;
* Dog&lt;br /&gt;
* Elf&lt;br /&gt;
* Angel&lt;br /&gt;
&lt;br /&gt;
There are a few others as well, that he is not Publicly know as.&lt;br /&gt;
&lt;br /&gt;
==Beginnings:== &lt;br /&gt;
Born in [[Kuras]], the capital of the [[Kurathene|Kurathene Empire]], AJ was abandoned by his parents.  As a child he took the form of a Human, which he is recognized in, and lived in an orphanage for some time.  He was adopted by a Couple that was part of the Kurathene guard, and named after the Father of his adopted Mother, Alestint Johanson.  His adopted parents were also Holy Warriors to the gods [[Gorethar]], and [[Toran]] with his mother being a [[Paladin]] and father being a [[Justicar]].  His household was very strict, and AJ's chaotic ways soon found him in trouble with both of his parents.  Eventually, it was discovered that he was a changeling, and his parents became even more determined to keep him from Chaos.  The more his parents came down on him, the more he embraced living in the moment, and doing what HE wanted.  Eventually AJ fully embraced [[Forian]] and his teachings.  By chance or by luck, he found a Holy Symbol of Forian, and dedicated his life to him.&lt;br /&gt;
&lt;br /&gt;
One day his parents were going this his room, and found his Symbol to Forian.  They were outraged.  Having hidden himself, AJ watched as they tore the house looking for him.  After they left, he grabbed his few belongings, and left.  He stowed away on a ship headed south, in the form of a Dog, and waited till he got to Mikona.  He then book passage to Ferrell, where he had heard a Shrine to Forian was.  &lt;br /&gt;
&lt;br /&gt;
===Adoptive Family===&lt;br /&gt;
*'''Mother:''' Gabriela Johanson - Paladin of Gorethar&lt;br /&gt;
*'''Father:''' Lucas Johanson - Justicar of Toran (took his Wife's Surname when wedded, as he did not have one.)&lt;br /&gt;
*'''Step-Sister:''' Joanna Johanson - Priestess of Valok and Dominator in Training&lt;br /&gt;
*'''Step-Brother:''' Marcus Johanson - Currently not in the service of an Avlis god&lt;br /&gt;
&lt;br /&gt;
It wasn't until recently that AJ learned he has a Step Brother and Sister. Now that he knows of them, he plans on keeping in touch with them.&lt;br /&gt;
&lt;br /&gt;
==Wanderings:==&lt;br /&gt;
After visiting the Shrine to Forian at the Merchant House [[Guild:ROTE|ROTE]], AJ set about learning what he could of the life in Ferrell.  He settled into life there, preaching about Forian, and living his ways.  Soon he met a man named Frulamin Hawklight, and another named Gurky.  They both took him in, and gave him a start in adventuring, and more importantly a Job.  AJ started working for ROTE as a collector, which at the time suited his lifestyle of wandering.  Eventually, after years, he was taken on as a partner, and now helps by Managing the Ferrell Style location.&lt;br /&gt;
&lt;br /&gt;
During his wanderings, AJ has been all over Southern Negaria, from the city of [[Mikona]] to the city of [[Visimontium]].  After discovering the Portal to Sigil, deep inside [[Deglos]], AJ has been off world, to where he has seem far off places on a world called Arkaz, and another called Ysgarrd.&lt;br /&gt;
&lt;br /&gt;
==Drotid War - Fall of Elysia:==&lt;br /&gt;
After the [[Shaahesk]] took over the city state of [[Elysia]], AJ felt compelled to do something.  There was a perfectly good castle, in the center of the city, not being used.  So he devised a plan.  He was going to work for the Resistance, [[Guild:Le'Negedith|Le'Negedith]] to get in on there good graces, and then once the war was over he was going to claim Champion's Keep for himself.  He had planed on renaming it Confounder's Keep, and turn it into a Brothel. During his time in Le'Negedith, he went by the name, General Ale, and he even had his own sleeper cell of resistance fighters.  Sadly, he felt that the majority of the Resistance were idiots, Lunatics, and Morons, and decided to bail when things got boring.  To this day, he thinks that its a fluke that the resistance lived as long as it did.&lt;br /&gt;
&lt;br /&gt;
While in Le'Negedith, AJ assisted in enchanting a magical door that was to protect the base, and led a team to become Brown Water Pirates.&lt;br /&gt;
&lt;br /&gt;
==Working with Plaque:==&lt;br /&gt;
AJ after arriving to Ferrell, did a few jobs for a lady named Plague.  At first, it was because he needed the gold, and she promised him a case of Shemathen Root Beer.  However, over time, it started to seem he was being played and used.  So, he turned stag on her, and informed the [[Guild:_Le'Nofaythen'T'Nanshi|Le'Nofaythen'T'Nanshi]] Warmaster Thorfinn Kiff, and Fletcher Millstone, of where she lived.  They paid her a visit one night based on his intelligence.&lt;br /&gt;
&lt;br /&gt;
==Fadescape:==&lt;br /&gt;
While on one of his many outings, AJ was traveling through Elysia and ended up helping a Kobald with Pixie wings.  This Kobald was a messenger from Jax letting us know that Astoria, a fellow Forianite, was being held captive in the Fadescape.  AJ, along with a number of others, including a Dominator, Kandi of the Red Order, a halfling in the Blackhawks, and the Hin named Rain, went to the Fadescape to rescue her.  The Fadescape is a plane of existence that is Forian's seat, it is anything and everything, pure joy and bliss for those whose alignments are Chaotic Neutral.  Not unlike Limbo, but less harsh.&lt;br /&gt;
&lt;br /&gt;
After the party found Astoria, and several creatures that imprisoned her, they journeyed back to Avlis on board a flying ship, that the Dominator Captained and Piloted.&lt;br /&gt;
&lt;br /&gt;
==Jax, Astoria, Grib, and Faithspinning/Stardancing:==&lt;br /&gt;
Jax, is another name for Forian. Astoria and Grib are servants to him. A lot is not known of Faithspinning, and Stardancing, but AJ wants to learn of it.&lt;br /&gt;
&lt;br /&gt;
==The Blood War==&lt;br /&gt;
''*AJ is unsure how this report, and the follow up ones from Magus Thienna Thel, and from Warmaster Finn got out of his locker at ROTE HQ.  If asked, AJ says Lome did it in one of his Drunken states, and never to drink with a Satyr.*''&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
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Warmaster Kiff, Magus Thienna Thel, and Magus Kassha,&lt;br /&gt;
&lt;br /&gt;
As I said last night I would report on what happen to me, not once but twice.  While sitting at the Stag, I was taken by those Devilish bastards, who has been kidnapping warriors for some reason, we may have learned of last night.  The experience left me in lots of Pain, as it felt like my spine was being ripped out my back, most of the trip was like darkness, but in one place there was enough light, to make it look like I was traveling through the Astral Plane.  I had been here before, when rescuing Astoria from the Fadescape.  The feeling of being ripped from my Home Plane, combined with the pain from my back, was almost enough to make me pass out.  But I didn't.  In short order, I was standing in front of those Devilish Bastards.&lt;br /&gt;
&lt;br /&gt;
The Room looked like a Fortress, and I will describe what I can remember.&lt;br /&gt;
&lt;br /&gt;
1. Two sets of Wooden Double Doors were behind me; The stone work reminded me of cut stone and mortar.  Other Doorways were on the side of the rectangular room.  Two brazers were giving off light, and possible other sources as well.&lt;br /&gt;
&lt;br /&gt;
2. A raised stone, or was it wood, platform along the other wall, in which our culprits stood.  On it was a Mirror, a Throne, and a large stone table.  Also some candles.&lt;br /&gt;
&lt;br /&gt;
3. A pentagram was where I stood.  It was designed and made of blood.  There was a pedestal at each point with a claw-hand, and red gem in on top that sparkled.  Between each of the pedestals, were a staked out / rack fashion, humanoid who was bleeding and near death.  Their blood flowed into and formed the summoning circle.&lt;br /&gt;
&lt;br /&gt;
The culprits consisted of five beings, 2 Humanoid looking ones (1 male, 1 female), 2 hounds, and 1 Devilish looking one.  I'm sorry but I didn't get a good look at the Devil, so I can not say what kind it was.&lt;br /&gt;
&lt;br /&gt;
The Male Humanoid, had Dark Hair and Bat-like wings.  Wearing what appeared to be an Armor sort of robe.  It lets his Arms free, and most of his upper chest.  The woman also had wings, I think a Tail as well, and was wearing a blood red colored robe.  The two hounds, were as large as Dire Wolves, but without the protruding skeletal structure they would have along their ridge.  Both were under command, and laying at the ready.&lt;br /&gt;
&lt;br /&gt;
When I got there, the male figure became mad, and turned on his assistant.  The Female sneered at me, when she saw my Forian made Confounder Armor.  Not sure why people don't like us, even on the outer planes....  Anyways, they spent several moments arguing in what I believe is the Ba'ataezu language Infernal, only to ask me one question in common.  The male asked, in more of a Statement, if I was a Forianite, and after saying yes, they went back to arguing.  I continue to try and probe what they were discussing, but it was to no effect.  When I tried to leave the circle to confront them, the male dismissed me with a wave of his finger.  It flung me back across the Astral, and back to Avlis.&lt;br /&gt;
&lt;br /&gt;
It was then that Liam was taken, while I was explaining what happen to me.  Thienna tried to scry where he went, aided by a prayer from me to Forian, and I ended up dispelling it, as it was getting close to going to hell in a hand basket.  Forian + Infinity = ???  I also posed my theory that the Devilish Bastards are using a reverse form of Planar Ally.  To Summon Us from the Prime to the Lower Planes.  I will admit, it might be a different spell than the 6th circle one that I can cast, but it is a conjuration magic, yanks an outsider to the Prime through the Astral.  It seemed to me, some were disregarding the Confounder, who is also a Priest of Forian.&lt;br /&gt;
&lt;br /&gt;
After this point, I decided I needed a tonic for my head, and I had some work at ROTE to do, so I left after saying I would write this report, and send it to you.  BUT that is not where my story ends.  I traveled to my Inn room, at the Inn of Elaina, and then headed back down the road towards ROTE through Zvidureth.  Once I crossed into Dwarf Trade proper I was taken again.  The same feeling of being plucked out of the world and flung across the Astral came upon me.  This time, I can see the destination somewhat, heard battles, and had some time to prep.  I immediately started to call upon Forian's blessings as I neared the destination, with most of my standard battle preps in place.  Upon landing, I was in a summoning circle, and an Erinyes was standing there.  She told me to prepare for battle as there enemy forces were about to break through.&lt;br /&gt;
&lt;br /&gt;
It was then that I realize where I was... I was drafted into the Blood War on the Devil's side.&lt;br /&gt;
&lt;br /&gt;
The battles I fought were tough.  Many a time I almost fell, and had to down a few potions of Heal.  I drunk a potion of Forian's Cordial, and turned into a large Dragon.  I was then able to stand against some of the more powerful Demons, and as I called out to FORIAN, a large force of Slaadi came to my defense.  Eventually, I was about to fall in battle, and I was prepared to end up in Limbo, again, when the magic that had brought me to the Lower Planes, and bound me there to fight broke, and I was whisked away back to Dwarf Trade.  After that I ran back to Zvidureth to tell you about what happened.&lt;br /&gt;
&lt;br /&gt;
As I said Before, and I say again, everything written here is true to the best of my ability.  This I swear to Forian.&lt;br /&gt;
&lt;br /&gt;
Now, this answers and leaves open several questions I can think of.&lt;br /&gt;
&lt;br /&gt;
1. Answer - They are taking warriors and not mages because they need a martial force.&lt;br /&gt;
2. Question/Answer - How are they doing the summoning?  My Planar Ally theory is a good foundation, but it has alignment of one's soul issues.  As in How did two Evil Devils summon a chaotic Forianite Confounder, if the spell/blessing brings those of the same soul leaning as yourself?  Or Warmaster Finn, as I know he is a follower of Dru'El.  He would be in direct opposition to the Devils, with his soul's leanings.&lt;br /&gt;
3. Question - Why were they pissed because they hooked a follower of Forian?&lt;br /&gt;
4. Question - Where can I get a book on Infernal, so I can learn the damn language.&lt;br /&gt;
&lt;br /&gt;
Merry Met,&amp;lt;br&amp;gt;&lt;br /&gt;
AJ&amp;lt;br&amp;gt;&lt;br /&gt;
Priest and Confounder of Forian&amp;lt;br&amp;gt;&lt;br /&gt;
Manager of ROTE Ferrell Style&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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AJ,&lt;br /&gt;
&lt;br /&gt;
Thank you, this description should help a great deal.&lt;br /&gt;
&lt;br /&gt;
Thienna&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #000000; padding: 5px; color: #000; background-color:#9DB68C&amp;quot;|&lt;br /&gt;
Thank you for the thorough account AJ.  I'd like to add that my experiences were identical to yours, on both accounts now.  I left Zvidureth yesterday bound for Cornath when I felt the feeling of being &amp;quot;yanked&amp;quot; as it were.  It was familiar, like before.  Because of your account AJ, of the blood war experience, I found myself at a slight advantage.  It took me moments to realize what was going on.  I found myself in the ruins of some sort of town or outpost.  I was completely surrounded by devil and devilkin of all sort.  I immediately drew my hammer but realized none were hostile towards me.  I scrambled into my armor and made what preparations I could.  In the distance I could hear the rhythmic thumping of war drums growing louder.  A devil turned toward me and said &amp;quot;For your sake mortal I hope that hammer works.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
Then the devil seemed to recognize my hammer.. as it's eyes seemed to widen.  Then it said that we may yet live out the day.  I will say that Le'Athyed'Dru'El has seen its fair share of demon and devil hide.  It was forged by Dru'El specifically to fight against Tanar'ri, Baatezu and other Outsiders.  I spent the better part of a decade living throughout the Underdark fighting against hordes and armies of these creatures.  &lt;br /&gt;
&lt;br /&gt;
I had no idea how long I would be there.  I dared not turn on the &amp;quot;allies&amp;quot; around me as they might be the only thing that keeps me alive.  The war drums were terribly loud, but only second to the demonic screams and the devils that met them.  The battle was fierce as both demon and devil were torn to shreds around me.  Admittedly I couldn't help shouting a few commands, not that I expected anyone to understand me or follow them.  But I hoped that we would live out the battle.  Eventually a larger devil shouted to head towards a portal and that the position was lost.  Those that could move, retreated towards the portal.  I was in no hurry to stick around as the war drums now resonated from the ruins we stood in.  Demons began pouring into the streets from everywhere, like a great wave of water.  They clawed and fought amongst and over themselves trying to get to us.&lt;br /&gt;
&lt;br /&gt;
I couldn't get through the portal fast enough as devils killed each other trying to get through first.  There were too many clogging the portal as the demonic wave washed over us.  As I fell, swept up in the horde, I suddenly found myself being pulled back to the forest.  As I gained my bearings, I noticed no wounds and no signs of battle upon my armor or myself, except for a dull sense of being sore.&lt;br /&gt;
&lt;br /&gt;
Thorfinn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Houses, and Homes==&lt;br /&gt;
In his many wanderings and travelings, AJ has called a lot of places home. However, it wasn't until more recently, he settled down to one place with building a House. Located in Dwarf Trade, just behind ROTE, AJ built his place. A simple one story affair with a grotto underneath it. Custom statues dressed in Confounder finery stand guard at a alter and shrine to Forian, he built and consecrated stand at the end of the hall, and in between his kitchen and den.&lt;br /&gt;
&lt;br /&gt;
Prior to this house, AJ owned a home on the island nation of Nuvar, on the world Arkaz. This world is also on the Prime Material plane, and a stable planar pathway to and from Sigil links it to the rest of the Multiverse.&lt;br /&gt;
&lt;br /&gt;
==Is this love, that I'm feeling==&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|AJ]]&lt;br /&gt;
[[Category:FerrellPCs|AJ]]&lt;br /&gt;
[[Category:HolyWarriorPCs|AJ]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Jonatan&amp;diff=41593</id>
		<title>PCs:Jonatan</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Jonatan&amp;diff=41593"/>
		<updated>2015-02-16T09:38:39Z</updated>

		<summary type="html">&lt;p&gt;Brayon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
{|&lt;br /&gt;
| valign=top |&lt;br /&gt;
[[File:Jon02.jpg|thumb|left]]&lt;br /&gt;
| valign=top |&lt;br /&gt;
&amp;lt;font size=&amp;quot;+5&amp;quot;&amp;gt;'''Jonatan Shadowbreath'''&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Origin:''' [[Elysia]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Residence:''' Nothing Permanent Currently&amp;lt;br&amp;gt;&lt;br /&gt;
'''Deity:''' [[Dru'El]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Guild:''' [[Guild:RedOrder|Red Order Magus]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Vital Statistics==&lt;br /&gt;
'''Height:''' 6ft.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 175 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hair Color:''' Black, and somewhat spiky&amp;lt;br&amp;gt;&lt;br /&gt;
'''Eye Color:''' Silver Blue&amp;lt;br&amp;gt;&lt;br /&gt;
'''Build:''' Slender build, has little body hair, and no facial hair&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skin tone:''' Semi-Alabaster tone.  Burns easily in harsh sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance and Disposition==&lt;br /&gt;
&lt;br /&gt;
Standing at 6ft even, and weighting around 175 lbs, Jon is deceptively muscular for his slender body type. His hair is raven black, somewhat spiky when short, and he alternates between long and short hair at times. His best features are his silver blue eyes, which glimer with an inner drive for magic, and a passion for liberty and freedom.&lt;br /&gt;
&lt;br /&gt;
Jon's demeanor changes with the seasons, subdued in the winter, envigered in the spring, sturdy in summer, and relaxed in the fall. He approaches magic and the arcane with a passion he feels is necessary to further his goals.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Jon talks about growing up in [[Elysia]] with his mother, a full blooded [[O'Ma]] Nymph, in a small apeartment style home in Trades Ward. Shortly before the occupation of the city by the [[Shaahesk]] army from [[Drotid]], Jon set about traveling, as he didn't want to stay home.&lt;br /&gt;
&lt;br /&gt;
==Career in Magic==&lt;br /&gt;
After a year of study at the Academy of Mortal Magic in Visimontium, Jon graduated with both of his certificates. It didn't take him long to find an Order of the Trust to pledge too, and soon he became an Initiate of the Red Order of the Flame. While an initiate, he traveled extensively, and after a few years made full membership into the order. Having been inducted fully, Jon's goals are now to become a Senior territory mage, and eventually a teacher at the Academy.&lt;br /&gt;
&lt;br /&gt;
[[JonsSpellbook|Jon's Spellbook]]&lt;br /&gt;
&lt;br /&gt;
===Aeromancy===&lt;br /&gt;
Jon has started down the path of Aeromancy, a form of Elemetalism in an Advanced magical discipline.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Jonatan]]&lt;br /&gt;
[[Category:Aeromancer|Jonatan]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Jon02.jpg&amp;diff=41592</id>
		<title>File:Jon02.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Jon02.jpg&amp;diff=41592"/>
		<updated>2015-02-16T09:34:29Z</updated>

		<summary type="html">&lt;p&gt;Brayon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:BlueOrder&amp;diff=41175</id>
		<title>Guild:BlueOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:BlueOrder&amp;diff=41175"/>
		<updated>2014-08-13T15:09:08Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* Current Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:BlueSkyBanner.JPG]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;40%&amp;quot;&lt;br /&gt;
|'''Philosophy:''' Duty, Balance, Discipline &amp;lt;br&amp;gt;&lt;br /&gt;
'''Who can join:''' [[Wizard | Wizards]] and [[Sorcerer | Sorcerers]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Towers:''' &lt;br /&gt;
* ''[[Kuras]], Temple District''&lt;br /&gt;
* [[Visimontium]], District of the Trust&lt;br /&gt;
* Northern [[M'Chek]], [[Derrington Keep|Derrington Keep]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; background: #6495ED; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
''A garden usually has many elements to it, different plants and flowers. In most cases they thrive well, but they thrive best when they have someone who tends to it, someone who prunes here and plants there, someone who gives the natural chaos some structure - a gardener. As it is the duty of the gardener to tend to his garden, it is the duty of our Order to tend to all those using the Arcane Art and to make them prosper. It is our desire to bring out the best in a mages through proper disciplining of his or her art.'' &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Blue Order of the Sky is one of the recently reformed orders of Andrinor's Trust. Its main goal is the study and advance in knowledge of the Arcane Art, but unlike many other orders its members do not seek to apply it for some abstract cause. The Blue Order focuses on research, hard study, discipline and organization. Mentor/student relationships are highly encouraged within the Order.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Its secondary goal is to safeguard against mages who abuse their powers, often aiding authorities in dealing with outlaw or insane mages. In their eyes the Arcane Art is a tool with nearly unlimited potential, but if used irresponsibly can lead to disaster such as in the case of the orcs in the Great War. The Blue Order refrains from issues of morality because they see the law of the land as defining what is right and what is wrong in most situations.  Many mages within the Blue Order feel inclined to join local law enforcement authorities in the regions they call home.&lt;br /&gt;
&lt;br /&gt;
== Regional Activity ==&lt;br /&gt;
The Blue Order is based heavily in [[Visimontium]] (including the Archmage), although it maintains regional activity throughout southern Avlis, where the largest Blue bastion is the tower in [[Derrington Keep]]. The Blue Order is also the most active Mage Order in [[Kurathene]], closely tied to the history of the Imperium. A recent mission of the Order in Kurathene has been aiding [[Cytheria]]'s attempts to push back the barbarians from [[Halstead]].&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&lt;br /&gt;
'''Archmage:'''&lt;br /&gt;
* [[NPCs:Alistair Vlaine | Alistair Vlaine]] (( NPC )) &amp;lt;sup&amp;gt;[[Arcane#High Mage Council|HMC]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Great Mages:'''&lt;br /&gt;
* Great Mage of Relations: Currently Vacant&lt;br /&gt;
* Great Mage of Arms: [[PCs:Miette Hartley | Miette Hartley]] ''(Current [[Arcane#High Mage Council|HMC / High Mage Council]] Moderator)''&lt;br /&gt;
* Great Mage of Internal Affairs: Zel'on Val'ik Dal'du'ro (( NPC )) &amp;lt;sup&amp;gt;[[Arcane#High Mage Council|HMC]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Senior Mages:'''&lt;br /&gt;
* Blandenberg: (Vacant)&lt;br /&gt;
* Deglos: (Vacant)&lt;br /&gt;
* Elysia: (Vacant)&lt;br /&gt;
* Ferrell: [[PCs:Alinya Jayda | Alinya Jayda]]&lt;br /&gt;
* Kurathene: [[PCs:Vana | Vana]]&lt;br /&gt;
* T'Nanshi: [[PCs:Delaroweil Hend | Delaroweil Hend]]&lt;br /&gt;
* M'Chek: [[PCs:Thalarian Arc'Thass | Thalarian Arc'Thass]]&lt;br /&gt;
* Mikona: [[PCs:Alden Stonefoot | Alden Stonefoot]]&lt;br /&gt;
* Visimontium: (Vacant, Temporarily held by [[PCs:Alden Stonefoot | Alden Stonefoot]])&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Notable Members:'''&lt;br /&gt;
&lt;br /&gt;
* [[NPCs:Gaius Varnun | Gaius Varnun]] (( NPC ))&lt;br /&gt;
&lt;br /&gt;
* ''[[PCs:Peregryne Twostep | Peregryne Twostep]]'' ''(Former Archmage)''&lt;br /&gt;
* ''[[PCs:Aerill Ailpera | Aerill Ailpera]]'' ''(Former Archmage)''&lt;br /&gt;
&lt;br /&gt;
* ''[[PCs:Airinn Mal'vaers'il | Airinn Mal'vaers'il]]''&lt;br /&gt;
* ''[[PCs:Danicia Swifthand | Danicia Swifthand]]''&lt;br /&gt;
* [[PCs:Alden Stonefoot | Alden Stonefoot]]&lt;br /&gt;
* [[PCs:Dandriston Siger | Dandriston Siger]]&lt;br /&gt;
* [[PCs:Edward Keely | Edward Keely]]&lt;br /&gt;
* [[PCs:Elil Teglesh | Elil Teglesh]]&lt;br /&gt;
* ''[[PCs:Fade Mirna | Fade Mirna]]''&lt;br /&gt;
* ''[[PCs:Galoban Dulsaer | Galoban Dulsaer]]''&lt;br /&gt;
* ''[[PCs:Glenia E'lyn | Glenia E'lyn]]''&lt;br /&gt;
* ''[[PCs:Karak | Karak]]''&lt;br /&gt;
* [[PCs:Kelm Siller | Kelm Siller]]&lt;br /&gt;
* ''[[PCs:Perom Wedon | Perom Wedon]]''&lt;br /&gt;
* ''[[PCs:Pyracanum | Pyracanum]]''&lt;br /&gt;
* [[PCs:Rorln Frizzlegomp | Rorln Frizzlegomp]]&lt;br /&gt;
* ''[[PCs:Rudo Essi | Rudo Essi]]''&lt;br /&gt;
* ''[[PCs:Serafin | Serafin]]''&lt;br /&gt;
* [[PCs:Soini Riika | Soini Riika]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
Any member may be reached by leaving a note at [http://www.avlis.org/viewforum.php?f=274 the tower in Visimontium] or [http://www.avlis.org/viewforum.php?f=86 the tower in Derrington Keep].  A note at either of these locations may be addressed to the [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=3538 Archmage], or [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=20058 Thienna, Great Mage of Relations]. Alternatively, a note may also be left at [http://www.avlis.org/viewforum.php?f=86 any public messageboard in Avlis], preferably at the [[Arcane#Academy of Mortal Magic|Academy of Mortal Magic]] branches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;15%&amp;quot;&lt;br /&gt;
|&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;'''Note:''' Choosing a mage order is not something to be taken lightly. It would be wise to first speak with members from each of the orders, and then decide which one best fits your ideology.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Mage Orders|BlueOrder]]&lt;br /&gt;
[[Category:Guilds|BlueOrder]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:BlueOrder&amp;diff=41104</id>
		<title>Guild:BlueOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:BlueOrder&amp;diff=41104"/>
		<updated>2014-07-29T18:08:04Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* Current Members */ Updating due to IG changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:BlueSkyBanner.JPG]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;40%&amp;quot;&lt;br /&gt;
|'''Philosophy:''' Duty, Balance, Discipline &amp;lt;br&amp;gt;&lt;br /&gt;
'''Who can join:''' [[Wizard | Wizards]] and [[Sorcerer | Sorcerers]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Towers:''' &lt;br /&gt;
* ''[[Kuras]], Temple District''&lt;br /&gt;
* [[Visimontium]], District of the Trust&lt;br /&gt;
* Northern [[M'Chek]], [[Derrington Keep|Derrington Keep]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; background: #6495ED; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
''A garden usually has many elements to it, different plants and flowers. In most cases they thrive well, but they thrive best when they have someone who tends to it, someone who prunes here and plants there, someone who gives the natural chaos some structure - a gardener. As it is the duty of the gardener to tend to his garden, it is the duty of our Order to tend to all those using the Arcane Art and to make them prosper. It is our desire to bring out the best in a mages through proper disciplining of his or her art.'' &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Blue Order of the Sky is one of the recently reformed orders of Andrinor's Trust. Its main goal is the study and advance in knowledge of the Arcane Art, but unlike many other orders its members do not seek to apply it for some abstract cause. The Blue Order focuses on research, hard study, discipline and organization. Mentor/student relationships are highly encouraged within the Order.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Its secondary goal is to safeguard against mages who abuse their powers, often aiding authorities in dealing with outlaw or insane mages. In their eyes the Arcane Art is a tool with nearly unlimited potential, but if used irresponsibly can lead to disaster such as in the case of the orcs in the Great War. The Blue Order refrains from issues of morality because they see the law of the land as defining what is right and what is wrong in most situations.  Many mages within the Blue Order feel inclined to join local law enforcement authorities in the regions they call home.&lt;br /&gt;
&lt;br /&gt;
== Regional Activity ==&lt;br /&gt;
The Blue Order is based heavily in [[Visimontium]] (including the Archmage), although it maintains regional activity throughout southern Avlis, where the largest Blue bastion is the tower in [[Derrington Keep]]. The Blue Order is also the most active Mage Order in [[Kurathene]], closely tied to the history of the Imperium. A recent mission of the Order in Kurathene has been aiding [[Cytheria]]'s attempts to push back the barbarians from [[Halstead]].&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&lt;br /&gt;
'''Archmage:'''&lt;br /&gt;
* [[NPCs:Alistair Vlaine | Alistair Vlaine]] (( NPC )) &amp;lt;sup&amp;gt;[[Arcane#High Mage Council|HMC]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Great Mages:'''&lt;br /&gt;
* Great Mage of Relations: Currently Vacant&lt;br /&gt;
* Great Mage of Arms: [[PCs:Miette Hartley | Miette Hartley]] ''(Current [[Arcane#High Mage Council|HMC / High Mage Council]] Moderator)''&lt;br /&gt;
* Great Mage of Internal Affairs: Zel'on Val'ik Dal'du'ro (( NPC )) &amp;lt;sup&amp;gt;[[Arcane#High Mage Council|HMC]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Senior Mages:'''&lt;br /&gt;
* Blandenberg: (Vacant)&lt;br /&gt;
* Deglos: (Vacant)&lt;br /&gt;
* Elysia: (Vacant)&lt;br /&gt;
* Ferrell: [[PCs:Alinya Jayda | Alinya Jayda]]&lt;br /&gt;
* Kurathene: [[PCs:Vana | Vana]]&lt;br /&gt;
* T'Nanshi: [[PCs:Delaroweil Hend | Delaroweil Hend]]&lt;br /&gt;
* M'Chek: [[PCs:Thalarian Arc'Thass | Thalarian Arc'Thass]]&lt;br /&gt;
* Mikona: [[PCs:Alden Stonefoot | Alden Stonefoot]]&lt;br /&gt;
* Visimontium: (Vacant, Temporarily held by [[PCs:Alden Stonefoot | Alden Stonefoot]])&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Notable Members:'''&lt;br /&gt;
&lt;br /&gt;
* [[NPCs:Gaius Varnun | Gaius Varnun]] (( NPC ))&lt;br /&gt;
&lt;br /&gt;
* ''[[PCs:Peregryne Twostep | Peregryne Twostep]]'' ''(Former Archmage)''&lt;br /&gt;
* ''[[PCs:Aerill Ailpera | Aerill Ailpera]]'' ''(Former Archmage)''&lt;br /&gt;
&lt;br /&gt;
* ''[[PCs:Airinn Mal'vaers'il | Airinn Mal'vaers'il]]''&lt;br /&gt;
* ''[[PCs:Danicia Swifthand | Danicia Swifthand]]''&lt;br /&gt;
* [[PCs:Alden Stonefoot | Alden Stonefoot]]&lt;br /&gt;
* [[PCs:Dandriston Siger | Dandriston Siger]]&lt;br /&gt;
* [[PCs:Edward Keely | Edward Keely]]&lt;br /&gt;
* [[PCs:Elil Teglesh | Elil Teglesh]]&lt;br /&gt;
* ''[[PCs:Fade Mirna | Fade Mirna]]''&lt;br /&gt;
* ''[[PCs:Galoban Dulsaer | Galoban Dulsaer]]''&lt;br /&gt;
* ''[[PCs:Glenia E'lyn | Glenia E'lyn]]''&lt;br /&gt;
* ''[[PCs:Karak | Karak]]''&lt;br /&gt;
* [[PCs:Kelm Siller | Kelm Siller]]&lt;br /&gt;
* [[PCs:Ni'arthin|Ni'arthin]]&lt;br /&gt;
* ''[[PCs:Perom Wedon | Perom Wedon]]''&lt;br /&gt;
* ''[[PCs:Pyracanum | Pyracanum]]''&lt;br /&gt;
* [[PCs:Rorln Frizzlegomp | Rorln Frizzlegomp]]&lt;br /&gt;
* ''[[PCs:Rudo Essi | Rudo Essi]]''&lt;br /&gt;
* ''[[PCs:Serafin | Serafin]]''&lt;br /&gt;
* [[PCs:Soini Riika | Soini Riika]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
Any member may be reached by leaving a note at [http://www.avlis.org/viewforum.php?f=274 the tower in Visimontium] or [http://www.avlis.org/viewforum.php?f=86 the tower in Derrington Keep].  A note at either of these locations may be addressed to the [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=3538 Archmage], or [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=20058 Thienna, Great Mage of Relations]. Alternatively, a note may also be left at [http://www.avlis.org/viewforum.php?f=86 any public messageboard in Avlis], preferably at the [[Arcane#Academy of Mortal Magic|Academy of Mortal Magic]] branches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;15%&amp;quot;&lt;br /&gt;
|&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;'''Note:''' Choosing a mage order is not something to be taken lightly. It would be wise to first speak with members from each of the orders, and then decide which one best fits your ideology.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Mage Orders|BlueOrder]]&lt;br /&gt;
[[Category:Guilds|BlueOrder]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:BlueOrder&amp;diff=41103</id>
		<title>Guild:BlueOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:BlueOrder&amp;diff=41103"/>
		<updated>2014-07-29T17:12:08Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* Current Members */ Updating due to IG changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:BlueSkyBanner.JPG]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;40%&amp;quot;&lt;br /&gt;
|'''Philosophy:''' Duty, Balance, Discipline &amp;lt;br&amp;gt;&lt;br /&gt;
'''Who can join:''' [[Wizard | Wizards]] and [[Sorcerer | Sorcerers]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Towers:''' &lt;br /&gt;
* ''[[Kuras]], Temple District''&lt;br /&gt;
* [[Visimontium]], District of the Trust&lt;br /&gt;
* Northern [[M'Chek]], [[Derrington Keep|Derrington Keep]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; background: #6495ED; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
''A garden usually has many elements to it, different plants and flowers. In most cases they thrive well, but they thrive best when they have someone who tends to it, someone who prunes here and plants there, someone who gives the natural chaos some structure - a gardener. As it is the duty of the gardener to tend to his garden, it is the duty of our Order to tend to all those using the Arcane Art and to make them prosper. It is our desire to bring out the best in a mages through proper disciplining of his or her art.'' &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Blue Order of the Sky is one of the recently reformed orders of Andrinor's Trust. Its main goal is the study and advance in knowledge of the Arcane Art, but unlike many other orders its members do not seek to apply it for some abstract cause. The Blue Order focuses on research, hard study, discipline and organization. Mentor/student relationships are highly encouraged within the Order.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Its secondary goal is to safeguard against mages who abuse their powers, often aiding authorities in dealing with outlaw or insane mages. In their eyes the Arcane Art is a tool with nearly unlimited potential, but if used irresponsibly can lead to disaster such as in the case of the orcs in the Great War. The Blue Order refrains from issues of morality because they see the law of the land as defining what is right and what is wrong in most situations.  Many mages within the Blue Order feel inclined to join local law enforcement authorities in the regions they call home.&lt;br /&gt;
&lt;br /&gt;
== Regional Activity ==&lt;br /&gt;
The Blue Order is based heavily in [[Visimontium]] (including the Archmage), although it maintains regional activity throughout southern Avlis, where the largest Blue bastion is the tower in [[Derrington Keep]]. The Blue Order is also the most active Mage Order in [[Kurathene]], closely tied to the history of the Imperium. A recent mission of the Order in Kurathene has been aiding [[Cytheria]]'s attempts to push back the barbarians from [[Halstead]].&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&lt;br /&gt;
'''Archmage:'''&lt;br /&gt;
* [[NPCs:Alistair Vlaine | Alistair Vlaine]] (( NPC )) &amp;lt;sup&amp;gt;[[Arcane#High Mage Council|HMC]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Great Mages:'''&lt;br /&gt;
* Great Mage of Relations: Currently Vacant&lt;br /&gt;
* Great Mage of Arms: [[PCs:Miette Hartley | Miette Hartley]] ''(Current [[Arcane#High Mage Council|HMC / High Mage Council]] Moderator)''&lt;br /&gt;
* Great Mage of Internal Affairs: Zel'on Val'ik Dal'du'ro (( NPC )) &amp;lt;sup&amp;gt;[[Arcane#High Mage Council|HMC]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Senior Mages:'''&lt;br /&gt;
* Blandenberg: (Vacant)&lt;br /&gt;
* Deglos: (Vacant)&lt;br /&gt;
* Elysia: [[PCs:Alden Stonefoot | Alden Stonefoot]]&lt;br /&gt;
* Ferrell: [[PCs:Alinya Jayda | Alinya Jayda]]&lt;br /&gt;
* Kurathene: [[PCs:Vana | Vana]]&lt;br /&gt;
* T'Nanshi: [[PCs:Delaroweil Hend | Delaroweil Hend]]&lt;br /&gt;
* M'Chek: [[PCs:Thalarian Arc'Thass | Thalarian Arc'Thass]]&lt;br /&gt;
* Visimontium: (Vacant, Temporarily held by [[PCs:Alden Stonefoot | Alden Stonefoot]])&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Notable Members:'''&lt;br /&gt;
&lt;br /&gt;
* [[NPCs:Gaius Varnun | Gaius Varnun]] (( NPC ))&lt;br /&gt;
&lt;br /&gt;
* ''[[PCs:Peregryne Twostep | Peregryne Twostep]]'' ''(Former Archmage)''&lt;br /&gt;
* ''[[PCs:Aerill Ailpera | Aerill Ailpera]]'' ''(Former Archmage)''&lt;br /&gt;
&lt;br /&gt;
* ''[[PCs:Airinn Mal'vaers'il | Airinn Mal'vaers'il]]''&lt;br /&gt;
* ''[[PCs:Danicia Swifthand | Danicia Swifthand]]''&lt;br /&gt;
* [[PCs:Alden Stonefoot | Alden Stonefoot]]&lt;br /&gt;
* [[PCs:Dandriston Siger | Dandriston Siger]]&lt;br /&gt;
* [[PCs:Edward Keely | Edward Keely]]&lt;br /&gt;
* [[PCs:Elil Teglesh | Elil Teglesh]]&lt;br /&gt;
* ''[[PCs:Fade Mirna | Fade Mirna]]''&lt;br /&gt;
* ''[[PCs:Galoban Dulsaer | Galoban Dulsaer]]''&lt;br /&gt;
* ''[[PCs:Glenia E'lyn | Glenia E'lyn]]''&lt;br /&gt;
* ''[[PCs:Karak | Karak]]''&lt;br /&gt;
* [[PCs:Kelm Siller | Kelm Siller]]&lt;br /&gt;
* [[PCs:Ni'arthin|Ni'arthin]]&lt;br /&gt;
* ''[[PCs:Perom Wedon | Perom Wedon]]''&lt;br /&gt;
* ''[[PCs:Pyracanum | Pyracanum]]''&lt;br /&gt;
* [[PCs:Rorln Frizzlegomp | Rorln Frizzlegomp]]&lt;br /&gt;
* ''[[PCs:Rudo Essi | Rudo Essi]]''&lt;br /&gt;
* ''[[PCs:Serafin | Serafin]]''&lt;br /&gt;
* [[PCs:Soini Riika | Soini Riika]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
Any member may be reached by leaving a note at [http://www.avlis.org/viewforum.php?f=274 the tower in Visimontium] or [http://www.avlis.org/viewforum.php?f=86 the tower in Derrington Keep].  A note at either of these locations may be addressed to the [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=3538 Archmage], or [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=20058 Thienna, Great Mage of Relations]. Alternatively, a note may also be left at [http://www.avlis.org/viewforum.php?f=86 any public messageboard in Avlis], preferably at the [[Arcane#Academy of Mortal Magic|Academy of Mortal Magic]] branches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;15%&amp;quot;&lt;br /&gt;
|&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;'''Note:''' Choosing a mage order is not something to be taken lightly. It would be wise to first speak with members from each of the orders, and then decide which one best fits your ideology.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Mage Orders|BlueOrder]]&lt;br /&gt;
[[Category:Guilds|BlueOrder]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Brayon&amp;diff=41102</id>
		<title>User:Brayon</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Brayon&amp;diff=41102"/>
		<updated>2014-07-29T00:43:24Z</updated>

		<summary type="html">&lt;p&gt;Brayon: Undo revision 41073 by Brayon (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The person that goes by the Internet name &amp;quot;Brayon&amp;quot; is a Player on the CoPaP Servers of Avlis, Hala, and Tairis'Nadur.  He is also a DM on the CoPaP Server of Arkaz.  He has several different PCs that he has tried over the Years he's been with CoPaP and NWN, most of which can be found on Avlis.  His DM persona on Arkaz, is Ralyorm the God of Magic.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==PCs:==&lt;br /&gt;
===Avlis=== &lt;br /&gt;
* [[PCs:AJ|AJ]] - Confounder and ROTE Partner &lt;br /&gt;
* [[PCs:Brayon Hopper|Brayon Hopper]] - No Longer Played&lt;br /&gt;
* [[PCs:Dimitri Whitewater|Dimitri Whitewater]] - Champion In Training&lt;br /&gt;
* [[PCs:Jensen Rintel|Jensen Rintel]] - Avenger of Dru'El&lt;br /&gt;
* [[PCs:Jeriah|Jeriah]] - Bard and Loremaster&lt;br /&gt;
* [[PCs:Jonatan|Jonatan]] - Red Order Magus&lt;br /&gt;
* [[PCs:Ni'arthin|Ni'arthin]] - The Blue Archer, Warrior of Le'Nofaythen 6th Division, and Magus of the Blue Order&lt;br /&gt;
* [[PCs:Andrews, Russell|Russell Andrews]] - No Longer Played&lt;br /&gt;
&lt;br /&gt;
===Hala===&lt;br /&gt;
* Dae Tir'einer - No Longer Played&lt;br /&gt;
&lt;br /&gt;
===Tairis'Nadur===&lt;br /&gt;
* Cole Selwyn - No Longer Played&lt;br /&gt;
* Zyrus - No Longer Played&lt;br /&gt;
&lt;br /&gt;
===Arkaz===&lt;br /&gt;
* Aer - No Longer Played&lt;br /&gt;
* Chase&lt;br /&gt;
* Nori - No Longer Played&lt;br /&gt;
&lt;br /&gt;
==Quick Stats:==&lt;br /&gt;
'''MSID:''' BrayonHopper, BHopper2, or Godric2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Forum Name:''' Brayon&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Zone:''' GMT-5/4 in summertime&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IC/IG Writings==&lt;br /&gt;
* [[User:Brayon/Arcane Archer Primer|Arcane Archer Primer]]&lt;br /&gt;
* [[Crag_Cat|Crag Cat]]&lt;br /&gt;
* [[JonsSpellbook]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player|Brayon]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Brayon/JonsSpellbook&amp;diff=41100</id>
		<title>User:Brayon/JonsSpellbook</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Brayon/JonsSpellbook&amp;diff=41100"/>
		<updated>2014-07-26T14:44:02Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* Ninth Circle */ Updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a sorcerer, Jon can manifest only a certain number of spells. The following is his current ones.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Acid Splash&lt;br /&gt;
*Daze&lt;br /&gt;
*Electric Jolt&lt;br /&gt;
*Flare&lt;br /&gt;
*Light&lt;br /&gt;
*Ray of Frost&lt;br /&gt;
*Resistance&lt;br /&gt;
&lt;br /&gt;
===First Circle===&lt;br /&gt;
*Burning Bolt (Aeromancy)&lt;br /&gt;
*Burning Hands (Aeromancy)&lt;br /&gt;
*Magic Missile&lt;br /&gt;
*Protection from Alignment&lt;br /&gt;
*Shield&lt;br /&gt;
&lt;br /&gt;
===Second Circle===&lt;br /&gt;
*Bull's Strength&lt;br /&gt;
*Cat's Grace&lt;br /&gt;
*Endurance&lt;br /&gt;
*Flame Weapon (Aeromancy)&lt;br /&gt;
*Melf's Acid Arrow (Aeromancy)&lt;br /&gt;
&lt;br /&gt;
===Third Circle===&lt;br /&gt;
*Flame Arrow (Aeromancy)&lt;br /&gt;
*Greater Magic Weapon&lt;br /&gt;
*Haste&lt;br /&gt;
*Improved Mage Armor&lt;br /&gt;
&lt;br /&gt;
===Fourth Circle===&lt;br /&gt;
*Dimension Door&lt;br /&gt;
*Evard's Black Tentacles&lt;br /&gt;
*Ice Storm&lt;br /&gt;
*Improved Invisibility&lt;br /&gt;
&lt;br /&gt;
===Fifth Circle===&lt;br /&gt;
*Firebrand&lt;br /&gt;
*Greater Fireburst&lt;br /&gt;
*Greater Shadow Conjuration&lt;br /&gt;
*Lesser Mind Blank&lt;br /&gt;
&lt;br /&gt;
===Sixth Circle===&lt;br /&gt;
*Chain Lightning (Aeromancy Effect)&lt;br /&gt;
*Issac's Greater Missile Storm&lt;br /&gt;
*True Seeing&lt;br /&gt;
&lt;br /&gt;
===Seventh Circle===&lt;br /&gt;
*Delayed Blast Fireball&lt;br /&gt;
*Energy Immunity&lt;br /&gt;
*Shadow Shield&lt;br /&gt;
&lt;br /&gt;
===Eight Circle===&lt;br /&gt;
*Incendiary Cloud&lt;br /&gt;
*Mantle of Egregious Might&lt;br /&gt;
*Premonition&lt;br /&gt;
&lt;br /&gt;
===Ninth Circle===&lt;br /&gt;
*Gate&lt;br /&gt;
*Meteor Swarm&lt;br /&gt;
*Mordenkainen's Disjunction&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Brayon/JonsSpellbook&amp;diff=41099</id>
		<title>User:Brayon/JonsSpellbook</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Brayon/JonsSpellbook&amp;diff=41099"/>
		<updated>2014-07-26T14:42:40Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* Eight Circle */ Updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a sorcerer, Jon can manifest only a certain number of spells. The following is his current ones.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Acid Splash&lt;br /&gt;
*Daze&lt;br /&gt;
*Electric Jolt&lt;br /&gt;
*Flare&lt;br /&gt;
*Light&lt;br /&gt;
*Ray of Frost&lt;br /&gt;
*Resistance&lt;br /&gt;
&lt;br /&gt;
===First Circle===&lt;br /&gt;
*Burning Bolt (Aeromancy)&lt;br /&gt;
*Burning Hands (Aeromancy)&lt;br /&gt;
*Magic Missile&lt;br /&gt;
*Protection from Alignment&lt;br /&gt;
*Shield&lt;br /&gt;
&lt;br /&gt;
===Second Circle===&lt;br /&gt;
*Bull's Strength&lt;br /&gt;
*Cat's Grace&lt;br /&gt;
*Endurance&lt;br /&gt;
*Flame Weapon (Aeromancy)&lt;br /&gt;
*Melf's Acid Arrow (Aeromancy)&lt;br /&gt;
&lt;br /&gt;
===Third Circle===&lt;br /&gt;
*Flame Arrow (Aeromancy)&lt;br /&gt;
*Greater Magic Weapon&lt;br /&gt;
*Haste&lt;br /&gt;
*Improved Mage Armor&lt;br /&gt;
&lt;br /&gt;
===Fourth Circle===&lt;br /&gt;
*Dimension Door&lt;br /&gt;
*Evard's Black Tentacles&lt;br /&gt;
*Ice Storm&lt;br /&gt;
*Improved Invisibility&lt;br /&gt;
&lt;br /&gt;
===Fifth Circle===&lt;br /&gt;
*Firebrand&lt;br /&gt;
*Greater Fireburst&lt;br /&gt;
*Greater Shadow Conjuration&lt;br /&gt;
*Lesser Mind Blank&lt;br /&gt;
&lt;br /&gt;
===Sixth Circle===&lt;br /&gt;
*Chain Lightning (Aeromancy Effect)&lt;br /&gt;
*Issac's Greater Missile Storm&lt;br /&gt;
*True Seeing&lt;br /&gt;
&lt;br /&gt;
===Seventh Circle===&lt;br /&gt;
*Delayed Blast Fireball&lt;br /&gt;
*Energy Immunity&lt;br /&gt;
*Shadow Shield&lt;br /&gt;
&lt;br /&gt;
===Eight Circle===&lt;br /&gt;
*Incendiary Cloud&lt;br /&gt;
*Mantle of Egregious Might&lt;br /&gt;
*Premonition&lt;br /&gt;
&lt;br /&gt;
===Ninth Circle===&lt;br /&gt;
*Meteor Swarm&lt;br /&gt;
*Mordenkainen's Disjunction&lt;br /&gt;
*Shapechange&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Brayon/JonsSpellbook&amp;diff=41098</id>
		<title>User:Brayon/JonsSpellbook</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Brayon/JonsSpellbook&amp;diff=41098"/>
		<updated>2014-07-26T14:41:25Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* Sixth Circle */ Updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a sorcerer, Jon can manifest only a certain number of spells. The following is his current ones.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Acid Splash&lt;br /&gt;
*Daze&lt;br /&gt;
*Electric Jolt&lt;br /&gt;
*Flare&lt;br /&gt;
*Light&lt;br /&gt;
*Ray of Frost&lt;br /&gt;
*Resistance&lt;br /&gt;
&lt;br /&gt;
===First Circle===&lt;br /&gt;
*Burning Bolt (Aeromancy)&lt;br /&gt;
*Burning Hands (Aeromancy)&lt;br /&gt;
*Magic Missile&lt;br /&gt;
*Protection from Alignment&lt;br /&gt;
*Shield&lt;br /&gt;
&lt;br /&gt;
===Second Circle===&lt;br /&gt;
*Bull's Strength&lt;br /&gt;
*Cat's Grace&lt;br /&gt;
*Endurance&lt;br /&gt;
*Flame Weapon (Aeromancy)&lt;br /&gt;
*Melf's Acid Arrow (Aeromancy)&lt;br /&gt;
&lt;br /&gt;
===Third Circle===&lt;br /&gt;
*Flame Arrow (Aeromancy)&lt;br /&gt;
*Greater Magic Weapon&lt;br /&gt;
*Haste&lt;br /&gt;
*Improved Mage Armor&lt;br /&gt;
&lt;br /&gt;
===Fourth Circle===&lt;br /&gt;
*Dimension Door&lt;br /&gt;
*Evard's Black Tentacles&lt;br /&gt;
*Ice Storm&lt;br /&gt;
*Improved Invisibility&lt;br /&gt;
&lt;br /&gt;
===Fifth Circle===&lt;br /&gt;
*Firebrand&lt;br /&gt;
*Greater Fireburst&lt;br /&gt;
*Greater Shadow Conjuration&lt;br /&gt;
*Lesser Mind Blank&lt;br /&gt;
&lt;br /&gt;
===Sixth Circle===&lt;br /&gt;
*Chain Lightning (Aeromancy Effect)&lt;br /&gt;
*Issac's Greater Missile Storm&lt;br /&gt;
*True Seeing&lt;br /&gt;
&lt;br /&gt;
===Seventh Circle===&lt;br /&gt;
*Delayed Blast Fireball&lt;br /&gt;
*Energy Immunity&lt;br /&gt;
*Shadow Shield&lt;br /&gt;
&lt;br /&gt;
===Eight Circle===&lt;br /&gt;
*Greater Planar Binding&lt;br /&gt;
*Mantle of Egregious Might&lt;br /&gt;
*Premonition&lt;br /&gt;
&lt;br /&gt;
===Ninth Circle===&lt;br /&gt;
*Meteor Swarm&lt;br /&gt;
*Mordenkainen's Disjunction&lt;br /&gt;
*Shapechange&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Brayon/JonsSpellbook&amp;diff=41097</id>
		<title>User:Brayon/JonsSpellbook</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Brayon/JonsSpellbook&amp;diff=41097"/>
		<updated>2014-07-26T14:40:24Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* Fifth Circle */ Updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a sorcerer, Jon can manifest only a certain number of spells. The following is his current ones.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Acid Splash&lt;br /&gt;
*Daze&lt;br /&gt;
*Electric Jolt&lt;br /&gt;
*Flare&lt;br /&gt;
*Light&lt;br /&gt;
*Ray of Frost&lt;br /&gt;
*Resistance&lt;br /&gt;
&lt;br /&gt;
===First Circle===&lt;br /&gt;
*Burning Bolt (Aeromancy)&lt;br /&gt;
*Burning Hands (Aeromancy)&lt;br /&gt;
*Magic Missile&lt;br /&gt;
*Protection from Alignment&lt;br /&gt;
*Shield&lt;br /&gt;
&lt;br /&gt;
===Second Circle===&lt;br /&gt;
*Bull's Strength&lt;br /&gt;
*Cat's Grace&lt;br /&gt;
*Endurance&lt;br /&gt;
*Flame Weapon (Aeromancy)&lt;br /&gt;
*Melf's Acid Arrow (Aeromancy)&lt;br /&gt;
&lt;br /&gt;
===Third Circle===&lt;br /&gt;
*Flame Arrow (Aeromancy)&lt;br /&gt;
*Greater Magic Weapon&lt;br /&gt;
*Haste&lt;br /&gt;
*Improved Mage Armor&lt;br /&gt;
&lt;br /&gt;
===Fourth Circle===&lt;br /&gt;
*Dimension Door&lt;br /&gt;
*Evard's Black Tentacles&lt;br /&gt;
*Ice Storm&lt;br /&gt;
*Improved Invisibility&lt;br /&gt;
&lt;br /&gt;
===Fifth Circle===&lt;br /&gt;
*Firebrand&lt;br /&gt;
*Greater Fireburst&lt;br /&gt;
*Greater Shadow Conjuration&lt;br /&gt;
*Lesser Mind Blank&lt;br /&gt;
&lt;br /&gt;
===Sixth Circle===&lt;br /&gt;
*Disintegrate&lt;br /&gt;
*Issac's Greater Missile Storm&lt;br /&gt;
*True Seeing&lt;br /&gt;
&lt;br /&gt;
===Seventh Circle===&lt;br /&gt;
*Delayed Blast Fireball&lt;br /&gt;
*Energy Immunity&lt;br /&gt;
*Shadow Shield&lt;br /&gt;
&lt;br /&gt;
===Eight Circle===&lt;br /&gt;
*Greater Planar Binding&lt;br /&gt;
*Mantle of Egregious Might&lt;br /&gt;
*Premonition&lt;br /&gt;
&lt;br /&gt;
===Ninth Circle===&lt;br /&gt;
*Meteor Swarm&lt;br /&gt;
*Mordenkainen's Disjunction&lt;br /&gt;
*Shapechange&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Brayon/JonsSpellbook&amp;diff=41096</id>
		<title>User:Brayon/JonsSpellbook</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Brayon/JonsSpellbook&amp;diff=41096"/>
		<updated>2014-07-26T14:38:41Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* Third Circle */ Updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a sorcerer, Jon can manifest only a certain number of spells. The following is his current ones.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Acid Splash&lt;br /&gt;
*Daze&lt;br /&gt;
*Electric Jolt&lt;br /&gt;
*Flare&lt;br /&gt;
*Light&lt;br /&gt;
*Ray of Frost&lt;br /&gt;
*Resistance&lt;br /&gt;
&lt;br /&gt;
===First Circle===&lt;br /&gt;
*Burning Bolt (Aeromancy)&lt;br /&gt;
*Burning Hands (Aeromancy)&lt;br /&gt;
*Magic Missile&lt;br /&gt;
*Protection from Alignment&lt;br /&gt;
*Shield&lt;br /&gt;
&lt;br /&gt;
===Second Circle===&lt;br /&gt;
*Bull's Strength&lt;br /&gt;
*Cat's Grace&lt;br /&gt;
*Endurance&lt;br /&gt;
*Flame Weapon (Aeromancy)&lt;br /&gt;
*Melf's Acid Arrow (Aeromancy)&lt;br /&gt;
&lt;br /&gt;
===Third Circle===&lt;br /&gt;
*Flame Arrow (Aeromancy)&lt;br /&gt;
*Greater Magic Weapon&lt;br /&gt;
*Haste&lt;br /&gt;
*Improved Mage Armor&lt;br /&gt;
&lt;br /&gt;
===Fourth Circle===&lt;br /&gt;
*Dimension Door&lt;br /&gt;
*Evard's Black Tentacles&lt;br /&gt;
*Ice Storm&lt;br /&gt;
*Improved Invisibility&lt;br /&gt;
&lt;br /&gt;
===Fifth Circle===&lt;br /&gt;
*Firebrand&lt;br /&gt;
*Greater Fireburst&lt;br /&gt;
*Lesser Mind Blank&lt;br /&gt;
*Lesser Spell Mantle&lt;br /&gt;
&lt;br /&gt;
===Sixth Circle===&lt;br /&gt;
*Disintegrate&lt;br /&gt;
*Issac's Greater Missile Storm&lt;br /&gt;
*True Seeing&lt;br /&gt;
&lt;br /&gt;
===Seventh Circle===&lt;br /&gt;
*Delayed Blast Fireball&lt;br /&gt;
*Energy Immunity&lt;br /&gt;
*Shadow Shield&lt;br /&gt;
&lt;br /&gt;
===Eight Circle===&lt;br /&gt;
*Greater Planar Binding&lt;br /&gt;
*Mantle of Egregious Might&lt;br /&gt;
*Premonition&lt;br /&gt;
&lt;br /&gt;
===Ninth Circle===&lt;br /&gt;
*Meteor Swarm&lt;br /&gt;
*Mordenkainen's Disjunction&lt;br /&gt;
*Shapechange&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Brayon/JonsSpellbook&amp;diff=41095</id>
		<title>User:Brayon/JonsSpellbook</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Brayon/JonsSpellbook&amp;diff=41095"/>
		<updated>2014-07-26T14:37:10Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* Second Circle */ Updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a sorcerer, Jon can manifest only a certain number of spells. The following is his current ones.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Acid Splash&lt;br /&gt;
*Daze&lt;br /&gt;
*Electric Jolt&lt;br /&gt;
*Flare&lt;br /&gt;
*Light&lt;br /&gt;
*Ray of Frost&lt;br /&gt;
*Resistance&lt;br /&gt;
&lt;br /&gt;
===First Circle===&lt;br /&gt;
*Burning Bolt (Aeromancy)&lt;br /&gt;
*Burning Hands (Aeromancy)&lt;br /&gt;
*Magic Missile&lt;br /&gt;
*Protection from Alignment&lt;br /&gt;
*Shield&lt;br /&gt;
&lt;br /&gt;
===Second Circle===&lt;br /&gt;
*Bull's Strength&lt;br /&gt;
*Cat's Grace&lt;br /&gt;
*Endurance&lt;br /&gt;
*Flame Weapon (Aeromancy)&lt;br /&gt;
*Melf's Acid Arrow (Aeromancy)&lt;br /&gt;
&lt;br /&gt;
===Third Circle===&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Greater Magic Weapon&lt;br /&gt;
*Improved Mage Armor&lt;br /&gt;
*Haste&lt;br /&gt;
&lt;br /&gt;
===Fourth Circle===&lt;br /&gt;
*Dimension Door&lt;br /&gt;
*Evard's Black Tentacles&lt;br /&gt;
*Ice Storm&lt;br /&gt;
*Improved Invisibility&lt;br /&gt;
&lt;br /&gt;
===Fifth Circle===&lt;br /&gt;
*Firebrand&lt;br /&gt;
*Greater Fireburst&lt;br /&gt;
*Lesser Mind Blank&lt;br /&gt;
*Lesser Spell Mantle&lt;br /&gt;
&lt;br /&gt;
===Sixth Circle===&lt;br /&gt;
*Disintegrate&lt;br /&gt;
*Issac's Greater Missile Storm&lt;br /&gt;
*True Seeing&lt;br /&gt;
&lt;br /&gt;
===Seventh Circle===&lt;br /&gt;
*Delayed Blast Fireball&lt;br /&gt;
*Energy Immunity&lt;br /&gt;
*Shadow Shield&lt;br /&gt;
&lt;br /&gt;
===Eight Circle===&lt;br /&gt;
*Greater Planar Binding&lt;br /&gt;
*Mantle of Egregious Might&lt;br /&gt;
*Premonition&lt;br /&gt;
&lt;br /&gt;
===Ninth Circle===&lt;br /&gt;
*Meteor Swarm&lt;br /&gt;
*Mordenkainen's Disjunction&lt;br /&gt;
*Shapechange&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:AJ&amp;diff=41094</id>
		<title>PCs:AJ</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:AJ&amp;diff=41094"/>
		<updated>2014-07-25T12:53:09Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* Beginnings: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
{|&lt;br /&gt;
| valign=top |&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;'''AJ'''&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Changeling]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Origin:''' [[Kuras]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Neutral|Chaotic Neutral]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Residence:''' [[Port_Eridanus|Ferrell, Port Eridanus]] Currently&amp;lt;br&amp;gt;&lt;br /&gt;
'''Deity:''' [[Forian]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class''' [[Cleric]] / [[Confounder]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Guild''' [[Guild:ROTE|ROTE]]; [[Guild:Followers of Forian|Followers of Forian]]&lt;br /&gt;
| valign=top |&lt;br /&gt;
[[Image:AJ.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Vital Statistics as Human:==&lt;br /&gt;
'''Height:''' 6ft. 6in.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 225 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hair Color:''' Black&amp;lt;br&amp;gt;&lt;br /&gt;
'''Eye Color:''' Brown&amp;lt;br&amp;gt;&lt;br /&gt;
'''Build:''' Has a Runners, Athletic Build&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skin tone:''' Slight Tan&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance as Human:== &lt;br /&gt;
Being a Changeling, AJ takes on different Facial features, hair styles, and even beard styles, when it suits his purposes.  He usually can be recognized by wearing his prized cloak, a cloak from the Flame Prince.  The otherworldly material has a soft feeling to him, and the slight brimstone odor it has, conjures visions of adventure in fair away realms.  Unlike others of his Race, he is open about being a Changeling, though he doesn't advertise it to others.&lt;br /&gt;
&lt;br /&gt;
==Other Forms:==&lt;br /&gt;
AJ has memorized several other forms, most of which he is open with. Those Forms include:&lt;br /&gt;
* Packbear&lt;br /&gt;
* Raccoon&lt;br /&gt;
* Dog&lt;br /&gt;
* Elf&lt;br /&gt;
* Angel&lt;br /&gt;
&lt;br /&gt;
There are a few others as well, that he is not Publicly know as.&lt;br /&gt;
&lt;br /&gt;
==Beginnings:== &lt;br /&gt;
Born in [[Kuras]], the capital of the [[Kurathene|Kurathene Empire]], AJ was abandoned by his parents.  As a child he took the form of a Human, which he is recognized in, and lived in an orphanage for some time.  He was adopted by a Couple that was part of the Kurathene guard, and named after the Father of his adopted Mother, Alestint Johanson.  His adopted parents were also Holy Warriors to the gods [[Gorethar]], and [[Toran]] with his mother being a [[Paladin]] and father being a [[Justicar]].  His household was very strict, and AJ's chaotic ways soon found him in trouble with both of his parents.  Eventually, it was discovered that he was a changeling, and his parents became even more determined to keep him from Chaos.  The more his parents came down on him, the more he embraced living in the moment, and doing what HE wanted.  Eventually AJ fully embraced [[Forian]] and his teachings.  By chance or by luck, he found a Holy Symbol of Forian, and dedicated his life to him.&lt;br /&gt;
&lt;br /&gt;
One day his parents were going this his room, and found his Symbol to Forian.  They were outraged.  Having hidden himself, AJ watched as they tore the house looking for him.  After they left, he grabbed his few belongings, and left.  He stowed away on a ship headed south, in the form of a Dog, and waited till he got to Mikona.  He then book passage to Ferrell, where he had heard a Shrine to Forian was.  &lt;br /&gt;
&lt;br /&gt;
===Adoptive Family===&lt;br /&gt;
*'''Mother:''' Gabriela Johanson - Paladin of Gorethar&lt;br /&gt;
*'''Father:''' Lucas Johanson - Justicar of Toran (took his Wife's Surname when wedded, as he did not have one.)&lt;br /&gt;
*'''Step-Sister:''' Joanna Johanson - Priestess of Valok and Dominator in Training&lt;br /&gt;
*'''Step-Brother:''' Marcus Johanson - Currently not in the service of an Avlis god&lt;br /&gt;
&lt;br /&gt;
It wasn't until recently that AJ learned he has a Step Brother and Sister. Now that he knows of them, he plans on keeping in touch with them.&lt;br /&gt;
&lt;br /&gt;
==Wanderings:==&lt;br /&gt;
After visiting the Shrine to Forian at the Merchant House [[Guild:ROTE|ROTE]], AJ set about learning what he could of the life in Ferrell.  He settled into life there, preaching about Forian, and living his ways.  Soon he met a man named Frulamin Hawklight, and another named Gurky.  They both took him in, and gave him a start in adventuring, and more importantly a Job.  AJ started working for ROTE as a collector, which at the time suited his lifestyle of wandering.  Eventually, after years, he was taken on as a partner, and now helps by Managing the Ferrell Style location.&lt;br /&gt;
&lt;br /&gt;
During his wanderings, AJ has been all over Southern Negaria, from the city of [[Mikona]] to the city of [[Visimontium]].  After discovering the Portal to Sigil, deep inside [[Deglos]], AJ has been off world, to where he has seem far off places on a world called Arkaz, and another called Ysgarrd.&lt;br /&gt;
&lt;br /&gt;
==Drotid War - Fall of Elysia:==&lt;br /&gt;
After the [[Shaahesk]] took over the city state of [[Elysia]], AJ felt compelled to do something.  There was a perfectly good castle, in the center of the city, not being used.  So he devised a plan.  He was going to work for the Resistance, [[Guild:Le'Negedith|Le'Negedith]] to get in on there good graces, and then once the war was over he was going to claim Champion's Keep for himself.  He had planed on renaming it Confounder's Keep, and turn it into a Brothel. During his time in Le'Negedith, he went by the name, General Ale, and he even had his own sleeper cell of resistance fighters.  Sadly, he felt that the majority of the Resistance were idiots, Lunatics, and Morons, and decided to bail when things got boring.  To this day, he thinks that its a fluke that the resistance lived as long as it did.&lt;br /&gt;
&lt;br /&gt;
While in Le'Negedith, AJ assisted in enchanting a magical door that was to protect the base, and led a team to become Brown Water Pirates.&lt;br /&gt;
&lt;br /&gt;
==Working with Plaque:==&lt;br /&gt;
AJ after arriving to Ferrell, did a few jobs for a lady named Plague.  At first, it was because he needed the gold, and she promised him a case of Shemathen Root Beer.  However, over time, it started to seem he was being played and used.  So, he turned stag on her, and informed the [[Guild:_Le'Nofaythen'T'Nanshi|Le'Nofaythen'T'Nanshi]] Warmaster Thorfinn Kiff, and Fletcher Millstone, of where she lived.  They paid her a visit one night based on his intelligence.&lt;br /&gt;
&lt;br /&gt;
==Fadescape:==&lt;br /&gt;
While on one of his many outings, AJ was traveling through Elysia and ended up helping a Kobald with Pixie wings.  This Kobald was a messenger from Jax letting us know that Astoria, a fellow Forianite, was being held captive in the Fadescape.  AJ, along with a number of others, including a Dominator, Kandi of the Red Order, a halfling in the Blackhawks, and the Hin named Rain, went to the Fadescape to rescue her.  The Fadescape is a plane of existence that is Forian's seat, it is anything and everything, pure joy and bliss for those whose alignments are Chaotic Neutral.  Not unlike Limbo, but less harsh.&lt;br /&gt;
&lt;br /&gt;
After the party found Astoria, and several creatures that imprisoned her, they journeyed back to Avlis on board a flying ship, that the Dominator Captained and Piloted.&lt;br /&gt;
&lt;br /&gt;
==Jax, Astoria, Grib, and Faithspinning/Stardancing:==&lt;br /&gt;
Jax, is another name for Forian. Astoria and Grib are servants to him. A lot is not known of Faithspinning, and Stardancing, but AJ wants to learn of it.&lt;br /&gt;
&lt;br /&gt;
==The Blood War==&lt;br /&gt;
''*AJ is unsure how this report, and the follow up ones from Magus Thienna Thel, and from Warmaster Finn got out of his locker at ROTE HQ.  If asked, AJ says Lome did it in one of his Drunken states, and never to drink with a Satyr.*''&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #000000; padding: 5px; color: #000; background-color:#ff9900&amp;quot;|&lt;br /&gt;
Warmaster Kiff, Magus Thienna Thel, and Magus Kassha,&lt;br /&gt;
&lt;br /&gt;
As I said last night I would report on what happen to me, not once but twice.  While sitting at the Stag, I was taken by those Devilish bastards, who has been kidnapping warriors for some reason, we may have learned of last night.  The experience left me in lots of Pain, as it felt like my spine was being ripped out my back, most of the trip was like darkness, but in one place there was enough light, to make it look like I was traveling through the Astral Plane.  I had been here before, when rescuing Astoria from the Fadescape.  The feeling of being ripped from my Home Plane, combined with the pain from my back, was almost enough to make me pass out.  But I didn't.  In short order, I was standing in front of those Devilish Bastards.&lt;br /&gt;
&lt;br /&gt;
The Room looked like a Fortress, and I will describe what I can remember.&lt;br /&gt;
&lt;br /&gt;
1. Two sets of Wooden Double Doors were behind me; The stone work reminded me of cut stone and mortar.  Other Doorways were on the side of the rectangular room.  Two brazers were giving off light, and possible other sources as well.&lt;br /&gt;
&lt;br /&gt;
2. A raised stone, or was it wood, platform along the other wall, in which our culprits stood.  On it was a Mirror, a Throne, and a large stone table.  Also some candles.&lt;br /&gt;
&lt;br /&gt;
3. A pentagram was where I stood.  It was designed and made of blood.  There was a pedestal at each point with a claw-hand, and red gem in on top that sparkled.  Between each of the pedestals, were a staked out / rack fashion, humanoid who was bleeding and near death.  Their blood flowed into and formed the summoning circle.&lt;br /&gt;
&lt;br /&gt;
The culprits consisted of five beings, 2 Humanoid looking ones (1 male, 1 female), 2 hounds, and 1 Devilish looking one.  I'm sorry but I didn't get a good look at the Devil, so I can not say what kind it was.&lt;br /&gt;
&lt;br /&gt;
The Male Humanoid, had Dark Hair and Bat-like wings.  Wearing what appeared to be an Armor sort of robe.  It lets his Arms free, and most of his upper chest.  The woman also had wings, I think a Tail as well, and was wearing a blood red colored robe.  The two hounds, were as large as Dire Wolves, but without the protruding skeletal structure they would have along their ridge.  Both were under command, and laying at the ready.&lt;br /&gt;
&lt;br /&gt;
When I got there, the male figure became mad, and turned on his assistant.  The Female sneered at me, when she saw my Forian made Confounder Armor.  Not sure why people don't like us, even on the outer planes....  Anyways, they spent several moments arguing in what I believe is the Ba'ataezu language Infernal, only to ask me one question in common.  The male asked, in more of a Statement, if I was a Forianite, and after saying yes, they went back to arguing.  I continue to try and probe what they were discussing, but it was to no effect.  When I tried to leave the circle to confront them, the male dismissed me with a wave of his finger.  It flung me back across the Astral, and back to Avlis.&lt;br /&gt;
&lt;br /&gt;
It was then that Liam was taken, while I was explaining what happen to me.  Thienna tried to scry where he went, aided by a prayer from me to Forian, and I ended up dispelling it, as it was getting close to going to hell in a hand basket.  Forian + Infinity = ???  I also posed my theory that the Devilish Bastards are using a reverse form of Planar Ally.  To Summon Us from the Prime to the Lower Planes.  I will admit, it might be a different spell than the 6th circle one that I can cast, but it is a conjuration magic, yanks an outsider to the Prime through the Astral.  It seemed to me, some were disregarding the Confounder, who is also a Priest of Forian.&lt;br /&gt;
&lt;br /&gt;
After this point, I decided I needed a tonic for my head, and I had some work at ROTE to do, so I left after saying I would write this report, and send it to you.  BUT that is not where my story ends.  I traveled to my Inn room, at the Inn of Elaina, and then headed back down the road towards ROTE through Zvidureth.  Once I crossed into Dwarf Trade proper I was taken again.  The same feeling of being plucked out of the world and flung across the Astral came upon me.  This time, I can see the destination somewhat, heard battles, and had some time to prep.  I immediately started to call upon Forian's blessings as I neared the destination, with most of my standard battle preps in place.  Upon landing, I was in a summoning circle, and an Erinyes was standing there.  She told me to prepare for battle as there enemy forces were about to break through.&lt;br /&gt;
&lt;br /&gt;
It was then that I realize where I was... I was drafted into the Blood War on the Devil's side.&lt;br /&gt;
&lt;br /&gt;
The battles I fought were tough.  Many a time I almost fell, and had to down a few potions of Heal.  I drunk a potion of Forian's Cordial, and turned into a large Dragon.  I was then able to stand against some of the more powerful Demons, and as I called out to FORIAN, a large force of Slaadi came to my defense.  Eventually, I was about to fall in battle, and I was prepared to end up in Limbo, again, when the magic that had brought me to the Lower Planes, and bound me there to fight broke, and I was whisked away back to Dwarf Trade.  After that I ran back to Zvidureth to tell you about what happened.&lt;br /&gt;
&lt;br /&gt;
As I said Before, and I say again, everything written here is true to the best of my ability.  This I swear to Forian.&lt;br /&gt;
&lt;br /&gt;
Now, this answers and leaves open several questions I can think of.&lt;br /&gt;
&lt;br /&gt;
1. Answer - They are taking warriors and not mages because they need a martial force.&lt;br /&gt;
2. Question/Answer - How are they doing the summoning?  My Planar Ally theory is a good foundation, but it has alignment of one's soul issues.  As in How did two Evil Devils summon a chaotic Forianite Confounder, if the spell/blessing brings those of the same soul leaning as yourself?  Or Warmaster Finn, as I know he is a follower of Dru'El.  He would be in direct opposition to the Devils, with his soul's leanings.&lt;br /&gt;
3. Question - Why were they pissed because they hooked a follower of Forian?&lt;br /&gt;
4. Question - Where can I get a book on Infernal, so I can learn the damn language.&lt;br /&gt;
&lt;br /&gt;
Merry Met,&amp;lt;br&amp;gt;&lt;br /&gt;
AJ&amp;lt;br&amp;gt;&lt;br /&gt;
Priest and Confounder of Forian&amp;lt;br&amp;gt;&lt;br /&gt;
Manager of ROTE Ferrell Style&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #000000; padding: 5px; color: #000; background-color:#009999&amp;quot;|&lt;br /&gt;
AJ,&lt;br /&gt;
&lt;br /&gt;
Thank you, this description should help a great deal.&lt;br /&gt;
&lt;br /&gt;
Thienna&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #000000; padding: 5px; color: #000; background-color:#9DB68C&amp;quot;|&lt;br /&gt;
Thank you for the thorough account AJ.  I'd like to add that my experiences were identical to yours, on both accounts now.  I left Zvidureth yesterday bound for Cornath when I felt the feeling of being &amp;quot;yanked&amp;quot; as it were.  It was familiar, like before.  Because of your account AJ, of the blood war experience, I found myself at a slight advantage.  It took me moments to realize what was going on.  I found myself in the ruins of some sort of town or outpost.  I was completely surrounded by devil and devilkin of all sort.  I immediately drew my hammer but realized none were hostile towards me.  I scrambled into my armor and made what preparations I could.  In the distance I could hear the rhythmic thumping of war drums growing louder.  A devil turned toward me and said &amp;quot;For your sake mortal I hope that hammer works.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
Then the devil seemed to recognize my hammer.. as it's eyes seemed to widen.  Then it said that we may yet live out the day.  I will say that Le'Athyed'Dru'El has seen its fair share of demon and devil hide.  It was forged by Dru'El specifically to fight against Tanar'ri, Baatezu and other Outsiders.  I spent the better part of a decade living throughout the Underdark fighting against hordes and armies of these creatures.  &lt;br /&gt;
&lt;br /&gt;
I had no idea how long I would be there.  I dared not turn on the &amp;quot;allies&amp;quot; around me as they might be the only thing that keeps me alive.  The war drums were terribly loud, but only second to the demonic screams and the devils that met them.  The battle was fierce as both demon and devil were torn to shreds around me.  Admittedly I couldn't help shouting a few commands, not that I expected anyone to understand me or follow them.  But I hoped that we would live out the battle.  Eventually a larger devil shouted to head towards a portal and that the position was lost.  Those that could move, retreated towards the portal.  I was in no hurry to stick around as the war drums now resonated from the ruins we stood in.  Demons began pouring into the streets from everywhere, like a great wave of water.  They clawed and fought amongst and over themselves trying to get to us.&lt;br /&gt;
&lt;br /&gt;
I couldn't get through the portal fast enough as devils killed each other trying to get through first.  There were too many clogging the portal as the demonic wave washed over us.  As I fell, swept up in the horde, I suddenly found myself being pulled back to the forest.  As I gained my bearings, I noticed no wounds and no signs of battle upon my armor or myself, except for a dull sense of being sore.&lt;br /&gt;
&lt;br /&gt;
Thorfinn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Houses, and Homes==&lt;br /&gt;
In his many wanderings and travelings, AJ has called a lot of places home. However, it wasn't until more recently, he settled down to one place with building a House. Located in Dwarf Trade, just behind ROTE, AJ built his place. A simple one story affair with a grotto underneath it. Custom statues dressed in Confounder finery stand guard at a alter and shrine to Forian, he built and consecrated stand at the end of the hall, and in between his kitchen and den.&lt;br /&gt;
&lt;br /&gt;
Prior to this house, AJ owned a home on the island nation of Nuvar, on the world Arkaz. This world is also on the Prime Material plane, and a stable planar pathway to and from Sigil links it to the rest of the Multiverse.&lt;br /&gt;
&lt;br /&gt;
==Is this love, that I'm feeling==&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|AJ]]&lt;br /&gt;
[[Category:FerrellPCs|AJ]]&lt;br /&gt;
[[Category:HolyWarriorPCs|AJ]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Galdos&amp;diff=41093</id>
		<title>Galdos</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Galdos&amp;diff=41093"/>
		<updated>2014-07-25T01:59:30Z</updated>

		<summary type="html">&lt;p&gt;Brayon: Added the Cities from Galdos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Deglos1.jpg|right|thumb|300px|Galdos and Deglos]] &lt;br /&gt;
&lt;br /&gt;
'''Galdos''' has its roots long ago, when [[Gorethar]] created his patron race, the [[Dwarf|dwarves]]. He set them onto the world as a single clan, The Gald, meaning &amp;quot;stalwart&amp;quot; in the ancient dwarven tongue. It was not long before this one clan spread throughout the mountains where they were created, and diversified slightly in culture and craft. By that time, they had become many clans, tracing their roots back to Gald. Knowing that their best hope of survival against the greater wide world was to have unity, it came time that the leaders of the clans met together to decide which would lead them all. Though they were all rightful decendents of the Gald, there were many branches with different qualities, and no one branch felt they had the right to unilaterally claim the Gald name for their own. So, the clans petitioned their god, Gorethar, to give them an answer. In response, Gorether set before them a series of tests. Though nearly all of his creations were kind-hearted and honorable, they were not equal in strength of character and heart. The tests, it is recorded, were devised by Gorethar to separate out the subjects from the rulers of the land: those who would be noble, and those who would be common. The exact nature of these tests was lost to history, but it is traditionally held that they were trials of courage and wisdom, and the ability to lead. It was also agreed by all the participating dwarven clans that the results of the trials would be honored forevermore, and that the winners would be Gorethar's messengers on Avlis.&lt;br /&gt;
&lt;br /&gt;
Thus was the social structure of the newly forming nation determined. A hearty and charismatic dwarf named Burlock Firehammer rose above the other contestants, and his clan name was accordingly changed to Gald. He became the first king of the new united dwarven nation: Galdos. The other clans who scored well in the contest were given rewards by Gorethar, as well as jobs serving the governing Gald clan in many areas, which afforded them nobility among the population. The contest and its outcome were epic events that led to the birth of the new dwarven nation, which stretched from the northern tip of the continent, just below Tyedu, down to the elven nation of T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
The Gald family dynasty still rules Galdos to this day.  The capital city of Galdos is [[Galdhaut]], which means &amp;quot;Home of the Galds.&amp;quot;  The nation is built on principles of hard work and honor preached by Gorethar, and it functions as a bastion of his faith. A great many dwarves practicing a great many trades with fine precision populate the underground nation, and they live in relative peace when compared to the nations on the surface. Many wars have gripped Avlis, and few have touched Galdos. This is largely due to the fact that the country as a whole is like a fortress. It is difficult to get in. The dwarves control every inch of every tunnel. Only the deepest areas below Galdos are still occupied by underdark monstrosities. The dwarves have spent many centuries clearing the areas and populating them.&lt;br /&gt;
&lt;br /&gt;
The nation itself is generally arranged into clans. The noble clans were given control over large portions of territory, and told to report back to the High King. Within these noble districts, the common clans live peacefully. Politics between clans does exist, and greed has been known to sour relations between them. However, civil war and overt fighting between the clans has never been known, except in the years after Fegall's ascension, when a large portion of the southern clans of Galdos began their transformation into gnomes. The reason for the transformation was due in large part to their worship of this new deity, and with it came large changes in outlook and attitude that were no longer compatible with the north. Luckily, in the end, King Redrick Gald III, who ruled during that era, decided to avert war by appointing his son Rupert Gald the King of the South. He awarded the land of the southern clans to King Rupert, and told them to depart peacefully. Rupert, who was married to a gnome, immediately dispersed the monarchy and set the country to rule by guilds. Thus Deglos was born from Galdos.&lt;br /&gt;
&lt;br /&gt;
Today, the outlook of Galdos is still apparent. As a nation, they value their isolation and do not take kindly to visitors, unless the visitors are worshippers of Gorethar or some other goodly and honorable deity. Trade with other nations is not too common, though they have been known to trade with their cousins in Deglos from time to time. Galdosian dwarves look down on Deglos for its open and more cosmopolitan attitude, since Deglos is not nearly as isolationist. In their minds, the Galdosians wish to keep their country pure and free from evil invaders. To some individuals, that simply means any non-dwarf. To others, it simply means anyone not born in Galdos. The difference is mere semantics. The two groups agree in practice, and they like to keep it that way.&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?t=33244 Source material]&lt;br /&gt;
&lt;br /&gt;
=Other Locations in Galdos=&lt;br /&gt;
* [[Galdmithril]]&lt;br /&gt;
* [[Redrick's_gorge|Redrick's Gorge]]&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Redrick%27s_gorge&amp;diff=41092</id>
		<title>Redrick's gorge</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Redrick%27s_gorge&amp;diff=41092"/>
		<updated>2014-07-25T01:57:47Z</updated>

		<summary type="html">&lt;p&gt;Brayon: Added the City from Galdos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This city was built near the border with [[Deglos]], but was built further underground. Built as a 'gate' into the country of [[Galdos]] proper, and as a fortress against underdark invasions after the demonspawn war.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Galdmithril&amp;diff=41091</id>
		<title>Galdmithril</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Galdmithril&amp;diff=41091"/>
		<updated>2014-07-25T01:53:24Z</updated>

		<summary type="html">&lt;p&gt;Brayon: Added the City from Galdos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A city in the nation of [[Galdos]]. Was the sight of a massacre from a Giant who is a Blackguard of [[Maleki]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Galdhaut&amp;diff=41090</id>
		<title>Galdhaut</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Galdhaut&amp;diff=41090"/>
		<updated>2014-07-25T01:50:41Z</updated>

		<summary type="html">&lt;p&gt;Brayon: Added the City from Galdos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Capital City of the Nation of [[Galdos]]. King Redrick Gald III rules from his underground palace here over the nation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Atlas_of_Avlis&amp;diff=41089</id>
		<title>Atlas of Avlis</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Atlas_of_Avlis&amp;diff=41089"/>
		<updated>2014-07-25T01:47:45Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* By Name */ Galdosian Cities added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|__TOC__&lt;br /&gt;
|valign=top width=50%|&lt;br /&gt;
{| border=1 style=&amp;quot;background-color:#fefef0&amp;quot;&lt;br /&gt;
|''Out Of Character Information:'' &lt;br /&gt;
The game servers on Avlis began in the south, extending further and further north as additional [[:Category:Servers|servers]] were added. The first server was the city of [[Mikona]], and after a short the [[Wilderness|wilderness]] server was added, first only the southern part, [[M'Chek]], and shortly thereafter the northern part, [[T'Nanshi]] too. Then followed, in order, [[Elysia]], [[Le'Or T'Nanshi]], [[Ferrell]], [[Deglos]], [[Kuras]], [[Visimontium]], [[Kurathene]] and [[Underdark]]. [[Ithilla]] had been in development. Kuras and Kurathene have since been discontinued, while the Wilderness has been split into its two constituent parts.&lt;br /&gt;
Complete list of all current servers:&lt;br /&gt;
&amp;lt;center&amp;gt; {{Servers}} &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The maps below shows [[Negaria]], the main continent of the world of [[Wikipedia:Avlis|Avlis]]. It is divided into a variety of nations and regions. &lt;br /&gt;
&lt;br /&gt;
[[Image:pg_politmap.png|right|Political Map of Avlis]]&lt;br /&gt;
&lt;br /&gt;
==Nations and Major Regions==&lt;br /&gt;
This section will give descriptions of the nations and regions, starting with M'Chek and working north up to Tyedu.&lt;br /&gt;
&lt;br /&gt;
* [[M'Chek]]&lt;br /&gt;
* [[Blandenberg Protectorate]]&lt;br /&gt;
* [[T'Nanshi]]&lt;br /&gt;
* [[Toran Shaarda]]&lt;br /&gt;
* [[Ferrell]]&lt;br /&gt;
* [[Dubunat]]&lt;br /&gt;
* [[The Seven Cities|Confederation of the Seven Cities]]&lt;br /&gt;
* [[Brekon (nation)|Brekon]]&lt;br /&gt;
* [[Drotid]]&lt;br /&gt;
* [[Deglos]]&lt;br /&gt;
* [[Galdos]]&lt;br /&gt;
* [[The Wastelands]]&lt;br /&gt;
* [[The Kurathene Empire]]&lt;br /&gt;
* [[Jechran]]&lt;br /&gt;
* [[Tyedu]]&lt;br /&gt;
* [[Underdark]]&lt;br /&gt;
&lt;br /&gt;
== Major Cities ==&lt;br /&gt;
* [[Andarr]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Brekon (city)|Brekon]] &amp;lt;small&amp;gt;(capitol of the oricsh nation of Brekon)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Bullwark]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Crosstreams]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Dormiria]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Elysia]] &amp;lt;small&amp;gt;(city state built around the castle of the [[Champion|Champions of O'Ma]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Grantir]] &amp;lt;small&amp;gt;(city state of the [[Elf, Drangonari|Drangonari elves]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Kitanya|Kitanya Hill]] &amp;lt;small&amp;gt;(base of the Ferrell Council of Elders)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Kuras]] &amp;lt;small&amp;gt;(former capitol of the now fallen [[Kurathene|Kurathene Empire]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Le'Or T'Nanshi]] &amp;lt;small&amp;gt;(capitol of the elven nation of T'Nanshi)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Malekia]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Mikona]] &amp;lt;small&amp;gt;(capitol of the nation of M'Chek)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Myleah]] &amp;lt;small&amp;gt;(capitol of Jechran)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Qwanderal]] &amp;lt;small&amp;gt;(an underwater city of nixies)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Qwandovia]] &amp;lt;small&amp;gt;(an underwater city of nixies)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Red Gate]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Stalwart]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Toostan-of-the-Clouds]] &amp;lt;small&amp;gt;(ruined former capitol of the [[Elf, Avariel|avariel]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Verloghokbol]] &amp;lt;small&amp;gt;(a city in the [[Underdark]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Visimontium]] &amp;lt;small&amp;gt;(newly founded city of Andrinor)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Towns, Villages and Keeps ==&lt;br /&gt;
{| width=100%&lt;br /&gt;
| width=50% valign=top |&lt;br /&gt;
=== By Name ===&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Bazgamph]]&lt;br /&gt;
* [[Bundalural]]&lt;br /&gt;
* [[The Village of Blandenberg]]&lt;br /&gt;
* [[Dendigath Post]]&lt;br /&gt;
* [[Derome Delem]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Fort Hammerworker]]&lt;br /&gt;
* [[Fort Smokes]]&lt;br /&gt;
* [[Fort Taunton]]&lt;br /&gt;
* [[Fourtree]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Galdhaut]]&lt;br /&gt;
* [[Galdmithril]]&lt;br /&gt;
* [[Hel'Byssia]]&lt;br /&gt;
* [[Huntingcreek Hills]]&lt;br /&gt;
* [[Izybakruk]]&lt;br /&gt;
* [[Izybolgok]]&lt;br /&gt;
* [[Jishi'zehesple]] (Fishaven, Deglos)&lt;br /&gt;
* [[Marazdin]]&lt;br /&gt;
* [[Minur-Khuzad]]&lt;br /&gt;
* [[Nanshi Urbaz]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Nutzdagezehesple]] (New Dew Haven)&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Kharak Zvidurat]] (Dwarftrade)&lt;br /&gt;
* [[Nan Sh'Tal]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
* [[Port Nireth]]&lt;br /&gt;
* [[Quithranos]] (Fishaven, T'Nanshi)&lt;br /&gt;
* [[Redrick's_gorge|Redrick's Gorge]]&lt;br /&gt;
* [[SilverFall]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[Summerleaf]]&lt;br /&gt;
* [[Suneal Thorp]]&lt;br /&gt;
* [[Waynbleck]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
* [[Zural-Dura]]&lt;br /&gt;
* [[Zvidureth]]&lt;br /&gt;
&lt;br /&gt;
| width=50% valign=top |&lt;br /&gt;
&lt;br /&gt;
=== By Nation/Region ===&lt;br /&gt;
* '''Deglos'''&lt;br /&gt;
** [[Bazgamph]]&lt;br /&gt;
** [[Bundalural]]&lt;br /&gt;
** [[Derome Delem]]&lt;br /&gt;
** [[Fort Hammerworker]]&lt;br /&gt;
** [[Fort Smokes]]&lt;br /&gt;
** [[Jishi'zehesple]] (Fishaven)&lt;br /&gt;
** [[Marazdin]]&lt;br /&gt;
** [[Minur-Khuzad]]&lt;br /&gt;
** [[Nanshi Urbaz]]&lt;br /&gt;
** [[Nutzdagezehesple]] (New Dew Haven)&lt;br /&gt;
** [[Waynbleck]]&lt;br /&gt;
** [[Zural-Dura]]&lt;br /&gt;
&lt;br /&gt;
* '''Ferrell'''&lt;br /&gt;
** [[Huntingcreek Hills]]&lt;br /&gt;
** [[Port Eridanus]]&lt;br /&gt;
&lt;br /&gt;
* '''Galdos'''&lt;br /&gt;
** [[Galdhaut]]&lt;br /&gt;
** [[Galdmithril]]&lt;br /&gt;
** [[Redrick's_gorge|Redrick's Gorge]] &lt;br /&gt;
&lt;br /&gt;
* '''M'Chek'''&lt;br /&gt;
** [[Bachwood]]&lt;br /&gt;
** [[Derrington Keep]]&lt;br /&gt;
** [[Eastshore]]&lt;br /&gt;
** [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
** [[Finmaegen Keep]]&lt;br /&gt;
** [[Nelthrope Keep]]&lt;br /&gt;
** [[The Order of the Way]]&lt;br /&gt;
** [[Southill]]&lt;br /&gt;
** [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
* '''The Protectorate'''&lt;br /&gt;
** [[The Village of Blandenberg]]&lt;br /&gt;
** [[Fort Taunton]]&lt;br /&gt;
&lt;br /&gt;
* '''T'Nanshi'''&lt;br /&gt;
** [[Dendigath Post]]&lt;br /&gt;
** [[Fourtree]]&lt;br /&gt;
** [[Hel'Byssia]]&lt;br /&gt;
** [[Kharak Zvidurat]] (Dwarftrade)&lt;br /&gt;
** [[Nan Sh'Tal]]&lt;br /&gt;
** [[Port Nireth]]&lt;br /&gt;
** [[Quithranos]] (Fishaven)&lt;br /&gt;
** [[SilverFall]]&lt;br /&gt;
** [[Summerleaf]]&lt;br /&gt;
** [[Suneal Thorp]]&lt;br /&gt;
** [[Zvidureth]]&lt;br /&gt;
&lt;br /&gt;
* '''Underdark'''&lt;br /&gt;
** [[Izybakruk]]&lt;br /&gt;
** [[Izybolgok]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Landmarks ==&lt;br /&gt;
* [[Tavern Locations|Inns and Taverns]]&lt;br /&gt;
* [[Guild Locations]]&lt;br /&gt;
* [[Major Meeting Points]]&lt;br /&gt;
* [[Places of Worship]]&lt;br /&gt;
* [[Shop Locations|Well-Known Shops]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Image:Avlis800width.jpg|thumb|right|400px|Negaria, the main continent of the world of Avlis]]&lt;br /&gt;
&lt;br /&gt;
Negaria possesses a wide variety of landscapes, from coastal plains to central mountain ranges and grand valleys and canyons traversed by extensive river systems.&lt;br /&gt;
&lt;br /&gt;
===Mountain Ranges===&lt;br /&gt;
The two largest '''mountatin ranges''' lie in the nation of Degolos.&lt;br /&gt;
&lt;br /&gt;
* '''Hills and Plateaus'''&lt;br /&gt;
** [[The Hills of Tumult]], M'Chek&lt;br /&gt;
** [[Huntingcreek Hills]], Ferrell&lt;br /&gt;
** [[Kitanya Hill]], Ferrell&lt;br /&gt;
** [[The Warrens]], M'Chek&lt;br /&gt;
&lt;br /&gt;
* '''Mountains and Volcanoes'''&lt;br /&gt;
** [[Doreg-Magret]], Tyedu&lt;br /&gt;
** [[Mount Bolinar]], Visimontium&lt;br /&gt;
** [[Mount Crescetoria]], Visimontium&lt;br /&gt;
** [[Mount Geritri]], Visimontium&lt;br /&gt;
** [[Mount Smokes]], Deglos&lt;br /&gt;
** [[Nightfang Mountain]], Deglos&lt;br /&gt;
&lt;br /&gt;
===Chasms, Caverns and Canyons===&lt;br /&gt;
* [[Blandenberg-T'Nanshi Chasm|Blandenberg/T'Nanshi Chasm]], Blandenberg/T'Nanshi Border&lt;br /&gt;
* [[Grobbi Laddie Gorge]], Deglos&lt;br /&gt;
* [[Little Falls Canyon]], Ferrell&lt;br /&gt;
* [[The Lost River Caverns]], M'Chek&lt;br /&gt;
* [[Meygle Pass]], Ferrell&lt;br /&gt;
* [[Orcscourge Chasm]], T'Nanshi&lt;br /&gt;
* [[The Scarr]], Deglos&lt;br /&gt;
&lt;br /&gt;
===Forests and Gardens===&lt;br /&gt;
* [[Dagroth Woods]], T'Nanshi&lt;br /&gt;
* [[The Forest of Midnight]], T'Nanshi&lt;br /&gt;
* [[Fairy Gardens]], T'Nanshi&lt;br /&gt;
* [[Geritri Forest]], Deglos&lt;br /&gt;
* [[The Forest of Arlasdor]], Kurathene Empire&lt;br /&gt;
* [[Roseberry Woods]], Ferrell&lt;br /&gt;
&lt;br /&gt;
===Islands===&lt;br /&gt;
* [[Desolation Island]] west of M'Chek&lt;br /&gt;
* The [[Sahuagin_Archipelago|Sahuagin Archipelago]] southeast of Drotid&lt;br /&gt;
* [[Sargone (island)]] in Amelede Bay&lt;br /&gt;
* [[The Maw]] southeast of M'Chek&lt;br /&gt;
&lt;br /&gt;
[[Image:Avlis political2.jpg|thumb|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Lakes===&lt;br /&gt;
* [[Braegan Pond]], Ferrell&lt;br /&gt;
* [[Coldshadow Lake]], Visimontium&lt;br /&gt;
* [[Lake Crescetoria]]. Visimontium&lt;br /&gt;
* [[Lake Eridanus]], Ferrell&lt;br /&gt;
* [[Fumwick Springs]], Deglos&lt;br /&gt;
* [[Lake Hurine]], Visimontium&lt;br /&gt;
* [[Lake Mantith]], Kurathene Empire&lt;br /&gt;
&lt;br /&gt;
===Rivers===&lt;br /&gt;
* [[Divalok River]]&lt;br /&gt;
* [[Eridanian River]]&lt;br /&gt;
* [[Lost_river|Lost River]]&lt;br /&gt;
* [[Methran River]]&lt;br /&gt;
* [[Nomad River]]&lt;br /&gt;
* [[Spriteblood River]]&lt;br /&gt;
&lt;br /&gt;
===Major Ports===&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Elysia]]&lt;br /&gt;
* [[Mikona]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
* [[Port Nireth]]&lt;br /&gt;
&lt;br /&gt;
== Physical World and Nature ==&lt;br /&gt;
=== Weather and Climate ===&lt;br /&gt;
* [[Atmosphere]]&lt;br /&gt;
* [[Season]]s&lt;br /&gt;
&lt;br /&gt;
=== Life and Biology ===&lt;br /&gt;
* [[:Category:Fauna|Fauna]] (animals)&lt;br /&gt;
* [[:Category:Flora|Flora]] (plants)&lt;br /&gt;
&lt;br /&gt;
=== Physical Materials ===&lt;br /&gt;
* [[:Category:Minerals|Minerals]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography| Atlas]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Atlas_of_Avlis&amp;diff=41088</id>
		<title>Atlas of Avlis</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Atlas_of_Avlis&amp;diff=41088"/>
		<updated>2014-07-25T01:46:09Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* By Nation/Region */ Added Galdos, and the known Cities to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|__TOC__&lt;br /&gt;
|valign=top width=50%|&lt;br /&gt;
{| border=1 style=&amp;quot;background-color:#fefef0&amp;quot;&lt;br /&gt;
|''Out Of Character Information:'' &lt;br /&gt;
The game servers on Avlis began in the south, extending further and further north as additional [[:Category:Servers|servers]] were added. The first server was the city of [[Mikona]], and after a short the [[Wilderness|wilderness]] server was added, first only the southern part, [[M'Chek]], and shortly thereafter the northern part, [[T'Nanshi]] too. Then followed, in order, [[Elysia]], [[Le'Or T'Nanshi]], [[Ferrell]], [[Deglos]], [[Kuras]], [[Visimontium]], [[Kurathene]] and [[Underdark]]. [[Ithilla]] had been in development. Kuras and Kurathene have since been discontinued, while the Wilderness has been split into its two constituent parts.&lt;br /&gt;
Complete list of all current servers:&lt;br /&gt;
&amp;lt;center&amp;gt; {{Servers}} &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The maps below shows [[Negaria]], the main continent of the world of [[Wikipedia:Avlis|Avlis]]. It is divided into a variety of nations and regions. &lt;br /&gt;
&lt;br /&gt;
[[Image:pg_politmap.png|right|Political Map of Avlis]]&lt;br /&gt;
&lt;br /&gt;
==Nations and Major Regions==&lt;br /&gt;
This section will give descriptions of the nations and regions, starting with M'Chek and working north up to Tyedu.&lt;br /&gt;
&lt;br /&gt;
* [[M'Chek]]&lt;br /&gt;
* [[Blandenberg Protectorate]]&lt;br /&gt;
* [[T'Nanshi]]&lt;br /&gt;
* [[Toran Shaarda]]&lt;br /&gt;
* [[Ferrell]]&lt;br /&gt;
* [[Dubunat]]&lt;br /&gt;
* [[The Seven Cities|Confederation of the Seven Cities]]&lt;br /&gt;
* [[Brekon (nation)|Brekon]]&lt;br /&gt;
* [[Drotid]]&lt;br /&gt;
* [[Deglos]]&lt;br /&gt;
* [[Galdos]]&lt;br /&gt;
* [[The Wastelands]]&lt;br /&gt;
* [[The Kurathene Empire]]&lt;br /&gt;
* [[Jechran]]&lt;br /&gt;
* [[Tyedu]]&lt;br /&gt;
* [[Underdark]]&lt;br /&gt;
&lt;br /&gt;
== Major Cities ==&lt;br /&gt;
* [[Andarr]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Brekon (city)|Brekon]] &amp;lt;small&amp;gt;(capitol of the oricsh nation of Brekon)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Bullwark]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Crosstreams]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Dormiria]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Elysia]] &amp;lt;small&amp;gt;(city state built around the castle of the [[Champion|Champions of O'Ma]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Grantir]] &amp;lt;small&amp;gt;(city state of the [[Elf, Drangonari|Drangonari elves]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Kitanya|Kitanya Hill]] &amp;lt;small&amp;gt;(base of the Ferrell Council of Elders)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Kuras]] &amp;lt;small&amp;gt;(former capitol of the now fallen [[Kurathene|Kurathene Empire]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Le'Or T'Nanshi]] &amp;lt;small&amp;gt;(capitol of the elven nation of T'Nanshi)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Malekia]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Mikona]] &amp;lt;small&amp;gt;(capitol of the nation of M'Chek)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Myleah]] &amp;lt;small&amp;gt;(capitol of Jechran)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Qwanderal]] &amp;lt;small&amp;gt;(an underwater city of nixies)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Qwandovia]] &amp;lt;small&amp;gt;(an underwater city of nixies)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Red Gate]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Stalwart]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Toostan-of-the-Clouds]] &amp;lt;small&amp;gt;(ruined former capitol of the [[Elf, Avariel|avariel]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Verloghokbol]] &amp;lt;small&amp;gt;(a city in the [[Underdark]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Visimontium]] &amp;lt;small&amp;gt;(newly founded city of Andrinor)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Towns, Villages and Keeps ==&lt;br /&gt;
{| width=100%&lt;br /&gt;
| width=50% valign=top |&lt;br /&gt;
=== By Name ===&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Bazgamph]]&lt;br /&gt;
* [[Bundalural]]&lt;br /&gt;
* [[The Village of Blandenberg]]&lt;br /&gt;
* [[Dendigath Post]]&lt;br /&gt;
* [[Derome Delem]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Fort Hammerworker]]&lt;br /&gt;
* [[Fort Smokes]]&lt;br /&gt;
* [[Fort Taunton]]&lt;br /&gt;
* [[Fourtree]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Hel'Byssia]]&lt;br /&gt;
* [[Huntingcreek Hills]]&lt;br /&gt;
* [[Izybakruk]]&lt;br /&gt;
* [[Izybolgok]]&lt;br /&gt;
* [[Jishi'zehesple]] (Fishaven, Deglos)&lt;br /&gt;
* [[Marazdin]]&lt;br /&gt;
* [[Minur-Khuzad]]&lt;br /&gt;
* [[Nanshi Urbaz]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Nutzdagezehesple]] (New Dew Haven)&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Kharak Zvidurat]] (Dwarftrade)&lt;br /&gt;
* [[Nan Sh'Tal]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
* [[Port Nireth]]&lt;br /&gt;
* [[Quithranos]] (Fishaven, T'Nanshi)&lt;br /&gt;
* [[SilverFall]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[Summerleaf]]&lt;br /&gt;
* [[Suneal Thorp]]&lt;br /&gt;
* [[Waynbleck]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
* [[Zural-Dura]]&lt;br /&gt;
* [[Zvidureth]]&lt;br /&gt;
&lt;br /&gt;
| width=50% valign=top |&lt;br /&gt;
=== By Nation/Region ===&lt;br /&gt;
* '''Deglos'''&lt;br /&gt;
** [[Bazgamph]]&lt;br /&gt;
** [[Bundalural]]&lt;br /&gt;
** [[Derome Delem]]&lt;br /&gt;
** [[Fort Hammerworker]]&lt;br /&gt;
** [[Fort Smokes]]&lt;br /&gt;
** [[Jishi'zehesple]] (Fishaven)&lt;br /&gt;
** [[Marazdin]]&lt;br /&gt;
** [[Minur-Khuzad]]&lt;br /&gt;
** [[Nanshi Urbaz]]&lt;br /&gt;
** [[Nutzdagezehesple]] (New Dew Haven)&lt;br /&gt;
** [[Waynbleck]]&lt;br /&gt;
** [[Zural-Dura]]&lt;br /&gt;
&lt;br /&gt;
* '''Ferrell'''&lt;br /&gt;
** [[Huntingcreek Hills]]&lt;br /&gt;
** [[Port Eridanus]]&lt;br /&gt;
&lt;br /&gt;
* '''Galdos'''&lt;br /&gt;
** [[Galdhaut]]&lt;br /&gt;
** [[Galdmithril]]&lt;br /&gt;
** [[Redrick's_gorge|Redrick's Gorge]] &lt;br /&gt;
&lt;br /&gt;
* '''M'Chek'''&lt;br /&gt;
** [[Bachwood]]&lt;br /&gt;
** [[Derrington Keep]]&lt;br /&gt;
** [[Eastshore]]&lt;br /&gt;
** [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
** [[Finmaegen Keep]]&lt;br /&gt;
** [[Nelthrope Keep]]&lt;br /&gt;
** [[The Order of the Way]]&lt;br /&gt;
** [[Southill]]&lt;br /&gt;
** [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
* '''The Protectorate'''&lt;br /&gt;
** [[The Village of Blandenberg]]&lt;br /&gt;
** [[Fort Taunton]]&lt;br /&gt;
&lt;br /&gt;
* '''T'Nanshi'''&lt;br /&gt;
** [[Dendigath Post]]&lt;br /&gt;
** [[Fourtree]]&lt;br /&gt;
** [[Hel'Byssia]]&lt;br /&gt;
** [[Kharak Zvidurat]] (Dwarftrade)&lt;br /&gt;
** [[Nan Sh'Tal]]&lt;br /&gt;
** [[Port Nireth]]&lt;br /&gt;
** [[Quithranos]] (Fishaven)&lt;br /&gt;
** [[SilverFall]]&lt;br /&gt;
** [[Summerleaf]]&lt;br /&gt;
** [[Suneal Thorp]]&lt;br /&gt;
** [[Zvidureth]]&lt;br /&gt;
&lt;br /&gt;
* '''Underdark'''&lt;br /&gt;
** [[Izybakruk]]&lt;br /&gt;
** [[Izybolgok]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Landmarks ==&lt;br /&gt;
* [[Tavern Locations|Inns and Taverns]]&lt;br /&gt;
* [[Guild Locations]]&lt;br /&gt;
* [[Major Meeting Points]]&lt;br /&gt;
* [[Places of Worship]]&lt;br /&gt;
* [[Shop Locations|Well-Known Shops]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Image:Avlis800width.jpg|thumb|right|400px|Negaria, the main continent of the world of Avlis]]&lt;br /&gt;
&lt;br /&gt;
Negaria possesses a wide variety of landscapes, from coastal plains to central mountain ranges and grand valleys and canyons traversed by extensive river systems.&lt;br /&gt;
&lt;br /&gt;
===Mountain Ranges===&lt;br /&gt;
The two largest '''mountatin ranges''' lie in the nation of Degolos.&lt;br /&gt;
&lt;br /&gt;
* '''Hills and Plateaus'''&lt;br /&gt;
** [[The Hills of Tumult]], M'Chek&lt;br /&gt;
** [[Huntingcreek Hills]], Ferrell&lt;br /&gt;
** [[Kitanya Hill]], Ferrell&lt;br /&gt;
** [[The Warrens]], M'Chek&lt;br /&gt;
&lt;br /&gt;
* '''Mountains and Volcanoes'''&lt;br /&gt;
** [[Doreg-Magret]], Tyedu&lt;br /&gt;
** [[Mount Bolinar]], Visimontium&lt;br /&gt;
** [[Mount Crescetoria]], Visimontium&lt;br /&gt;
** [[Mount Geritri]], Visimontium&lt;br /&gt;
** [[Mount Smokes]], Deglos&lt;br /&gt;
** [[Nightfang Mountain]], Deglos&lt;br /&gt;
&lt;br /&gt;
===Chasms, Caverns and Canyons===&lt;br /&gt;
* [[Blandenberg-T'Nanshi Chasm|Blandenberg/T'Nanshi Chasm]], Blandenberg/T'Nanshi Border&lt;br /&gt;
* [[Grobbi Laddie Gorge]], Deglos&lt;br /&gt;
* [[Little Falls Canyon]], Ferrell&lt;br /&gt;
* [[The Lost River Caverns]], M'Chek&lt;br /&gt;
* [[Meygle Pass]], Ferrell&lt;br /&gt;
* [[Orcscourge Chasm]], T'Nanshi&lt;br /&gt;
* [[The Scarr]], Deglos&lt;br /&gt;
&lt;br /&gt;
===Forests and Gardens===&lt;br /&gt;
* [[Dagroth Woods]], T'Nanshi&lt;br /&gt;
* [[The Forest of Midnight]], T'Nanshi&lt;br /&gt;
* [[Fairy Gardens]], T'Nanshi&lt;br /&gt;
* [[Geritri Forest]], Deglos&lt;br /&gt;
* [[The Forest of Arlasdor]], Kurathene Empire&lt;br /&gt;
* [[Roseberry Woods]], Ferrell&lt;br /&gt;
&lt;br /&gt;
===Islands===&lt;br /&gt;
* [[Desolation Island]] west of M'Chek&lt;br /&gt;
* The [[Sahuagin_Archipelago|Sahuagin Archipelago]] southeast of Drotid&lt;br /&gt;
* [[Sargone (island)]] in Amelede Bay&lt;br /&gt;
* [[The Maw]] southeast of M'Chek&lt;br /&gt;
&lt;br /&gt;
[[Image:Avlis political2.jpg|thumb|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Lakes===&lt;br /&gt;
* [[Braegan Pond]], Ferrell&lt;br /&gt;
* [[Coldshadow Lake]], Visimontium&lt;br /&gt;
* [[Lake Crescetoria]]. Visimontium&lt;br /&gt;
* [[Lake Eridanus]], Ferrell&lt;br /&gt;
* [[Fumwick Springs]], Deglos&lt;br /&gt;
* [[Lake Hurine]], Visimontium&lt;br /&gt;
* [[Lake Mantith]], Kurathene Empire&lt;br /&gt;
&lt;br /&gt;
===Rivers===&lt;br /&gt;
* [[Divalok River]]&lt;br /&gt;
* [[Eridanian River]]&lt;br /&gt;
* [[Lost_river|Lost River]]&lt;br /&gt;
* [[Methran River]]&lt;br /&gt;
* [[Nomad River]]&lt;br /&gt;
* [[Spriteblood River]]&lt;br /&gt;
&lt;br /&gt;
===Major Ports===&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Elysia]]&lt;br /&gt;
* [[Mikona]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
* [[Port Nireth]]&lt;br /&gt;
&lt;br /&gt;
== Physical World and Nature ==&lt;br /&gt;
=== Weather and Climate ===&lt;br /&gt;
* [[Atmosphere]]&lt;br /&gt;
* [[Season]]s&lt;br /&gt;
&lt;br /&gt;
=== Life and Biology ===&lt;br /&gt;
* [[:Category:Fauna|Fauna]] (animals)&lt;br /&gt;
* [[:Category:Flora|Flora]] (plants)&lt;br /&gt;
&lt;br /&gt;
=== Physical Materials ===&lt;br /&gt;
* [[:Category:Minerals|Minerals]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography| Atlas]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Jonatan&amp;diff=41077</id>
		<title>PCs:Jonatan</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Jonatan&amp;diff=41077"/>
		<updated>2014-07-07T08:35:38Z</updated>

		<summary type="html">&lt;p&gt;Brayon: minor update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
{|&lt;br /&gt;
| valign=top |&lt;br /&gt;
[[File:Jonatan.jpg|200px|thumb|left]]&lt;br /&gt;
| valign=top |&lt;br /&gt;
&amp;lt;font size=&amp;quot;+5&amp;quot;&amp;gt;'''Jonatan Shadowbreath'''&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Origin:''' [[Elysia]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Residence:''' Nothing Permanent Currently&amp;lt;br&amp;gt;&lt;br /&gt;
'''Deity:''' [[Dru'El]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Guild:''' [[Guild:RedOrder|Red Order Magus]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Vital Statistics==&lt;br /&gt;
'''Height:''' 6ft.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 175 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hair Color:''' Black, and somewhat spiky&amp;lt;br&amp;gt;&lt;br /&gt;
'''Eye Color:''' Silver Blue&amp;lt;br&amp;gt;&lt;br /&gt;
'''Build:''' Slender build, has little body hair, and no facial hair&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skin tone:''' Semi-Alabaster tone.  Burns easily in harsh sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance and Disposition==&lt;br /&gt;
&lt;br /&gt;
Standing at 6ft even, and weighting around 175 lbs, Jon is deceptively muscular for his slender body type. His hair is raven black, somewhat spiky when short, and he alternates between long and short hair at times. His best features are his silver blue eyes, which glimer with an inner drive for magic, and a passion for liberty and freedom.&lt;br /&gt;
&lt;br /&gt;
Jon's demeanor changes with the seasons, subdued in the winter, envigered in the spring, sturdy in summer, and relaxed in the fall. He approaches magic and the arcane with a passion he feels is necessary to further his goals.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Jon talks about growing up in [[Elysia]] with his mother, a full blooded [[O'Ma]] Nymph, in a small apeartment style home in Trades Ward. Shortly before the occupation of the city by the [[Shaahesk]] army from [[Drotid]], Jon set about traveling, as he didn't want to stay home.&lt;br /&gt;
&lt;br /&gt;
==Career in Magic==&lt;br /&gt;
After a year of study at the Academy of Mortal Magic in Visimontium, Jon graduated with both of his certificates. It didn't take him long to find an Order of the Trust to pledge too, and soon he became an Initiate of the Red Order of the Flame. While an initiate, he traveled extensively, and after a few years made full membership into the order. Having been inducted fully, Jon's goals are now to become a Senior territory mage, and eventually a teacher at the Academy.&lt;br /&gt;
&lt;br /&gt;
[[JonsSpellbook|Jon's Spellbook]]&lt;br /&gt;
&lt;br /&gt;
===Aeromancy===&lt;br /&gt;
Jon has started down the path of Aeromancy, a form of Elemetalism in an Advanced magical discipline.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Jonatan]]&lt;br /&gt;
[[Category:Aeromancer]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Brayon&amp;diff=41073</id>
		<title>User:Brayon</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Brayon&amp;diff=41073"/>
		<updated>2014-07-03T03:37:56Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* PCs: */ Removed Unplayed PCs from Lineup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The person that goes by the Internet name &amp;quot;Brayon&amp;quot; is a Player on the CoPaP Servers of Avlis, Hala, and Tairis'Nadur.  He is also a DM on the CoPaP Server of Arkaz.  He has several different PCs that he has tried over the Years he's been with CoPaP and NWN, most of which can be found on Avlis.  His DM persona on Arkaz, is Ralyorm the God of Magic.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==PCs:==&lt;br /&gt;
===Avlis=== &lt;br /&gt;
* [[PCs:AJ|AJ]] - Confounder and ROTE Partner &lt;br /&gt;
* [[PCs:Jensen Rintel|Jensen Rintel]] - Avenger of Dru'El&lt;br /&gt;
* [[PCs:Jonatan|Jonatan]] - Red Order Magus&lt;br /&gt;
* [[PCs:Ni'arthin|Ni'arthin]] - The Blue Archer, Warrior of Le'Nofaythen 6th Division, and Magus of the Blue Order&lt;br /&gt;
&lt;br /&gt;
===Arkaz===&lt;br /&gt;
* Chase&lt;br /&gt;
&lt;br /&gt;
==Quick Stats:==&lt;br /&gt;
'''MSID:''' BrayonHopper, BHopper2, or Godric2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Forum Name:''' Brayon&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Zone:''' GMT-5/4 in summertime&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IC/IG Writings==&lt;br /&gt;
* [[User:Brayon/Arcane Archer Primer|Arcane Archer Primer]]&lt;br /&gt;
* [[Crag_Cat|Crag Cat]]&lt;br /&gt;
* [[JonsSpellbook]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player|Brayon]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:AJ&amp;diff=41061</id>
		<title>PCs:AJ</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:AJ&amp;diff=41061"/>
		<updated>2014-06-27T06:39:44Z</updated>

		<summary type="html">&lt;p&gt;Brayon: Major Updates!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
{|&lt;br /&gt;
| valign=top |&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;'''AJ'''&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Changeling]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Origin:''' [[Kuras]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Neutral|Chaotic Neutral]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Residence:''' [[Port_Eridanus|Ferrell, Port Eridanus]] Currently&amp;lt;br&amp;gt;&lt;br /&gt;
'''Deity:''' [[Forian]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class''' [[Cleric]] / [[Confounder]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Guild''' [[Guild:ROTE|ROTE]]; [[Guild:Followers of Forian|Followers of Forian]]&lt;br /&gt;
| valign=top |&lt;br /&gt;
[[Image:AJ.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Vital Statistics as Human:==&lt;br /&gt;
'''Height:''' 6ft. 6in.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 225 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hair Color:''' Black&amp;lt;br&amp;gt;&lt;br /&gt;
'''Eye Color:''' Brown&amp;lt;br&amp;gt;&lt;br /&gt;
'''Build:''' Has a Runners, Athletic Build&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skin tone:''' Slight Tan&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance as Human:== &lt;br /&gt;
Being a Changeling, AJ takes on different Facial features, hair styles, and even beard styles, when it suits his purposes.  He usually can be recognized by wearing his prized cloak, a cloak from the Flame Prince.  The otherworldly material has a soft feeling to him, and the slight brimstone odor it has, conjures visions of adventure in fair away realms.  Unlike others of his Race, he is open about being a Changeling, though he doesn't advertise it to others.&lt;br /&gt;
&lt;br /&gt;
==Other Forms:==&lt;br /&gt;
AJ has memorized several other forms, most of which he is open with. Those Forms include:&lt;br /&gt;
* Packbear&lt;br /&gt;
* Raccoon&lt;br /&gt;
* Dog&lt;br /&gt;
* Elf&lt;br /&gt;
* Angel&lt;br /&gt;
&lt;br /&gt;
There are a few others as well, that he is not Publicly know as.&lt;br /&gt;
&lt;br /&gt;
==Beginnings:== &lt;br /&gt;
Born in [[Kuras]], the capital of the [[Kurathene|Kurathene Empire]], AJ was abandoned by his parents.  As a child he took the form of a Human, which he is recognized in, and lived in an orphanage for some time.  He was adopted by a Couple that was part of the Kurathene guard, and named after the Father of his adopted Mother, Alestint Johanson.  His adopted parents were also Holy Warriors to the gods [[Gorethar]], and [[Toran]] with his mother being a [[Paladin]] and father being a [[Justicar]].  His household was very strict, and AJ's chaotic ways soon found him in trouble with both of his parents.  Eventually, it was discovered that he was a changeling, and his parents became even more determined to keep him from Chaos.  The more his parents came done on him, the more he embraced living in the moment, and doing what HE wanted.  Eventually AJ fully embraced [[Forian]] and his teachings.  By chance or by luck, he found a Holy Symbol of Forian, and dedicated his life to him.&lt;br /&gt;
&lt;br /&gt;
One day his parents were going this his room, and found his Symbol to Forian.  They were outraged.  Having hidden himself, AJ watched as they tore the house looking for him.  After they left, he grabbed his few belongings, and left.  He stowed away on a ship headed south, in the form of a Dog, and waited till he got to Mikona.  He then book passage to Ferrell, where he had heard a Shrine to Forian was.  &lt;br /&gt;
&lt;br /&gt;
===Adoptive Family===&lt;br /&gt;
*'''Mother:''' Gabriela Johanson - Paladin of Gorethar&lt;br /&gt;
*'''Father:''' Lucas Johanson - Justicar of Toran (took his Wife's Surname when wedded, as he did not have one.)&lt;br /&gt;
*'''Step-Sister:''' Joanna Johanson - Priestess of Valok and Dominator in Training&lt;br /&gt;
*'''Step-Brother:''' Marcus Johanson - Currently not in the service of an Avlis god&lt;br /&gt;
&lt;br /&gt;
It wasn't until recently that AJ learned he has a Step Brother and Sister. Now that he knows of them, he plans on keeping in touch with them.&lt;br /&gt;
&lt;br /&gt;
==Wanderings:==&lt;br /&gt;
After visiting the Shrine to Forian at the Merchant House [[Guild:ROTE|ROTE]], AJ set about learning what he could of the life in Ferrell.  He settled into life there, preaching about Forian, and living his ways.  Soon he met a man named Frulamin Hawklight, and another named Gurky.  They both took him in, and gave him a start in adventuring, and more importantly a Job.  AJ started working for ROTE as a collector, which at the time suited his lifestyle of wandering.  Eventually, after years, he was taken on as a partner, and now helps by Managing the Ferrell Style location.&lt;br /&gt;
&lt;br /&gt;
During his wanderings, AJ has been all over Southern Negaria, from the city of [[Mikona]] to the city of [[Visimontium]].  After discovering the Portal to Sigil, deep inside [[Deglos]], AJ has been off world, to where he has seem far off places on a world called Arkaz, and another called Ysgarrd.&lt;br /&gt;
&lt;br /&gt;
==Drotid War - Fall of Elysia:==&lt;br /&gt;
After the [[Shaahesk]] took over the city state of [[Elysia]], AJ felt compelled to do something.  There was a perfectly good castle, in the center of the city, not being used.  So he devised a plan.  He was going to work for the Resistance, [[Guild:Le'Negedith|Le'Negedith]] to get in on there good graces, and then once the war was over he was going to claim Champion's Keep for himself.  He had planed on renaming it Confounder's Keep, and turn it into a Brothel. During his time in Le'Negedith, he went by the name, General Ale, and he even had his own sleeper cell of resistance fighters.  Sadly, he felt that the majority of the Resistance were idiots, Lunatics, and Morons, and decided to bail when things got boring.  To this day, he thinks that its a fluke that the resistance lived as long as it did.&lt;br /&gt;
&lt;br /&gt;
While in Le'Negedith, AJ assisted in enchanting a magical door that was to protect the base, and led a team to become Brown Water Pirates.&lt;br /&gt;
&lt;br /&gt;
==Working with Plaque:==&lt;br /&gt;
AJ after arriving to Ferrell, did a few jobs for a lady named Plague.  At first, it was because he needed the gold, and she promised him a case of Shemathen Root Beer.  However, over time, it started to seem he was being played and used.  So, he turned stag on her, and informed the [[Guild:_Le'Nofaythen'T'Nanshi|Le'Nofaythen'T'Nanshi]] Warmaster Thorfinn Kiff, and Fletcher Millstone, of where she lived.  They paid her a visit one night based on his intelligence.&lt;br /&gt;
&lt;br /&gt;
==Fadescape:==&lt;br /&gt;
While on one of his many outings, AJ was traveling through Elysia and ended up helping a Kobald with Pixie wings.  This Kobald was a messenger from Jax letting us know that Astoria, a fellow Forianite, was being held captive in the Fadescape.  AJ, along with a number of others, including a Dominator, Kandi of the Red Order, a halfling in the Blackhawks, and the Hin named Rain, went to the Fadescape to rescue her.  The Fadescape is a plane of existence that is Forian's seat, it is anything and everything, pure joy and bliss for those whose alignments are Chaotic Neutral.  Not unlike Limbo, but less harsh.&lt;br /&gt;
&lt;br /&gt;
After the party found Astoria, and several creatures that imprisoned her, they journeyed back to Avlis on board a flying ship, that the Dominator Captained and Piloted.&lt;br /&gt;
&lt;br /&gt;
==Jax, Astoria, Grib, and Faithspinning/Stardancing:==&lt;br /&gt;
Jax, is another name for Forian. Astoria and Grib are servants to him. A lot is not known of Faithspinning, and Stardancing, but AJ wants to learn of it.&lt;br /&gt;
&lt;br /&gt;
==The Blood War==&lt;br /&gt;
''*AJ is unsure how this report, and the follow up ones from Magus Thienna Thel, and from Warmaster Finn got out of his locker at ROTE HQ.  If asked, AJ says Lome did it in one of his Drunken states, and never to drink with a Satyr.*''&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
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Warmaster Kiff, Magus Thienna Thel, and Magus Kassha,&lt;br /&gt;
&lt;br /&gt;
As I said last night I would report on what happen to me, not once but twice.  While sitting at the Stag, I was taken by those Devilish bastards, who has been kidnapping warriors for some reason, we may have learned of last night.  The experience left me in lots of Pain, as it felt like my spine was being ripped out my back, most of the trip was like darkness, but in one place there was enough light, to make it look like I was traveling through the Astral Plane.  I had been here before, when rescuing Astoria from the Fadescape.  The feeling of being ripped from my Home Plane, combined with the pain from my back, was almost enough to make me pass out.  But I didn't.  In short order, I was standing in front of those Devilish Bastards.&lt;br /&gt;
&lt;br /&gt;
The Room looked like a Fortress, and I will describe what I can remember.&lt;br /&gt;
&lt;br /&gt;
1. Two sets of Wooden Double Doors were behind me; The stone work reminded me of cut stone and mortar.  Other Doorways were on the side of the rectangular room.  Two brazers were giving off light, and possible other sources as well.&lt;br /&gt;
&lt;br /&gt;
2. A raised stone, or was it wood, platform along the other wall, in which our culprits stood.  On it was a Mirror, a Throne, and a large stone table.  Also some candles.&lt;br /&gt;
&lt;br /&gt;
3. A pentagram was where I stood.  It was designed and made of blood.  There was a pedestal at each point with a claw-hand, and red gem in on top that sparkled.  Between each of the pedestals, were a staked out / rack fashion, humanoid who was bleeding and near death.  Their blood flowed into and formed the summoning circle.&lt;br /&gt;
&lt;br /&gt;
The culprits consisted of five beings, 2 Humanoid looking ones (1 male, 1 female), 2 hounds, and 1 Devilish looking one.  I'm sorry but I didn't get a good look at the Devil, so I can not say what kind it was.&lt;br /&gt;
&lt;br /&gt;
The Male Humanoid, had Dark Hair and Bat-like wings.  Wearing what appeared to be an Armor sort of robe.  It lets his Arms free, and most of his upper chest.  The woman also had wings, I think a Tail as well, and was wearing a blood red colored robe.  The two hounds, were as large as Dire Wolves, but without the protruding skeletal structure they would have along their ridge.  Both were under command, and laying at the ready.&lt;br /&gt;
&lt;br /&gt;
When I got there, the male figure became mad, and turned on his assistant.  The Female sneered at me, when she saw my Forian made Confounder Armor.  Not sure why people don't like us, even on the outer planes....  Anyways, they spent several moments arguing in what I believe is the Ba'ataezu language Infernal, only to ask me one question in common.  The male asked, in more of a Statement, if I was a Forianite, and after saying yes, they went back to arguing.  I continue to try and probe what they were discussing, but it was to no effect.  When I tried to leave the circle to confront them, the male dismissed me with a wave of his finger.  It flung me back across the Astral, and back to Avlis.&lt;br /&gt;
&lt;br /&gt;
It was then that Liam was taken, while I was explaining what happen to me.  Thienna tried to scry where he went, aided by a prayer from me to Forian, and I ended up dispelling it, as it was getting close to going to hell in a hand basket.  Forian + Infinity = ???  I also posed my theory that the Devilish Bastards are using a reverse form of Planar Ally.  To Summon Us from the Prime to the Lower Planes.  I will admit, it might be a different spell than the 6th circle one that I can cast, but it is a conjuration magic, yanks an outsider to the Prime through the Astral.  It seemed to me, some were disregarding the Confounder, who is also a Priest of Forian.&lt;br /&gt;
&lt;br /&gt;
After this point, I decided I needed a tonic for my head, and I had some work at ROTE to do, so I left after saying I would write this report, and send it to you.  BUT that is not where my story ends.  I traveled to my Inn room, at the Inn of Elaina, and then headed back down the road towards ROTE through Zvidureth.  Once I crossed into Dwarf Trade proper I was taken again.  The same feeling of being plucked out of the world and flung across the Astral came upon me.  This time, I can see the destination somewhat, heard battles, and had some time to prep.  I immediately started to call upon Forian's blessings as I neared the destination, with most of my standard battle preps in place.  Upon landing, I was in a summoning circle, and an Erinyes was standing there.  She told me to prepare for battle as there enemy forces were about to break through.&lt;br /&gt;
&lt;br /&gt;
It was then that I realize where I was... I was drafted into the Blood War on the Devil's side.&lt;br /&gt;
&lt;br /&gt;
The battles I fought were tough.  Many a time I almost fell, and had to down a few potions of Heal.  I drunk a potion of Forian's Cordial, and turned into a large Dragon.  I was then able to stand against some of the more powerful Demons, and as I called out to FORIAN, a large force of Slaadi came to my defense.  Eventually, I was about to fall in battle, and I was prepared to end up in Limbo, again, when the magic that had brought me to the Lower Planes, and bound me there to fight broke, and I was whisked away back to Dwarf Trade.  After that I ran back to Zvidureth to tell you about what happened.&lt;br /&gt;
&lt;br /&gt;
As I said Before, and I say again, everything written here is true to the best of my ability.  This I swear to Forian.&lt;br /&gt;
&lt;br /&gt;
Now, this answers and leaves open several questions I can think of.&lt;br /&gt;
&lt;br /&gt;
1. Answer - They are taking warriors and not mages because they need a martial force.&lt;br /&gt;
2. Question/Answer - How are they doing the summoning?  My Planar Ally theory is a good foundation, but it has alignment of one's soul issues.  As in How did two Evil Devils summon a chaotic Forianite Confounder, if the spell/blessing brings those of the same soul leaning as yourself?  Or Warmaster Finn, as I know he is a follower of Dru'El.  He would be in direct opposition to the Devils, with his soul's leanings.&lt;br /&gt;
3. Question - Why were they pissed because they hooked a follower of Forian?&lt;br /&gt;
4. Question - Where can I get a book on Infernal, so I can learn the damn language.&lt;br /&gt;
&lt;br /&gt;
Merry Met,&amp;lt;br&amp;gt;&lt;br /&gt;
AJ&amp;lt;br&amp;gt;&lt;br /&gt;
Priest and Confounder of Forian&amp;lt;br&amp;gt;&lt;br /&gt;
Manager of ROTE Ferrell Style&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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AJ,&lt;br /&gt;
&lt;br /&gt;
Thank you, this description should help a great deal.&lt;br /&gt;
&lt;br /&gt;
Thienna&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
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Thank you for the thorough account AJ.  I'd like to add that my experiences were identical to yours, on both accounts now.  I left Zvidureth yesterday bound for Cornath when I felt the feeling of being &amp;quot;yanked&amp;quot; as it were.  It was familiar, like before.  Because of your account AJ, of the blood war experience, I found myself at a slight advantage.  It took me moments to realize what was going on.  I found myself in the ruins of some sort of town or outpost.  I was completely surrounded by devil and devilkin of all sort.  I immediately drew my hammer but realized none were hostile towards me.  I scrambled into my armor and made what preparations I could.  In the distance I could hear the rhythmic thumping of war drums growing louder.  A devil turned toward me and said &amp;quot;For your sake mortal I hope that hammer works.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
Then the devil seemed to recognize my hammer.. as it's eyes seemed to widen.  Then it said that we may yet live out the day.  I will say that Le'Athyed'Dru'El has seen its fair share of demon and devil hide.  It was forged by Dru'El specifically to fight against Tanar'ri, Baatezu and other Outsiders.  I spent the better part of a decade living throughout the Underdark fighting against hordes and armies of these creatures.  &lt;br /&gt;
&lt;br /&gt;
I had no idea how long I would be there.  I dared not turn on the &amp;quot;allies&amp;quot; around me as they might be the only thing that keeps me alive.  The war drums were terribly loud, but only second to the demonic screams and the devils that met them.  The battle was fierce as both demon and devil were torn to shreds around me.  Admittedly I couldn't help shouting a few commands, not that I expected anyone to understand me or follow them.  But I hoped that we would live out the battle.  Eventually a larger devil shouted to head towards a portal and that the position was lost.  Those that could move, retreated towards the portal.  I was in no hurry to stick around as the war drums now resonated from the ruins we stood in.  Demons began pouring into the streets from everywhere, like a great wave of water.  They clawed and fought amongst and over themselves trying to get to us.&lt;br /&gt;
&lt;br /&gt;
I couldn't get through the portal fast enough as devils killed each other trying to get through first.  There were too many clogging the portal as the demonic wave washed over us.  As I fell, swept up in the horde, I suddenly found myself being pulled back to the forest.  As I gained my bearings, I noticed no wounds and no signs of battle upon my armor or myself, except for a dull sense of being sore.&lt;br /&gt;
&lt;br /&gt;
Thorfinn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Houses, and Homes==&lt;br /&gt;
In his many wanderings and travelings, AJ has called a lot of places home. However, it wasn't until more recently, he settled down to one place with building a House. Located in Dwarf Trade, just behind ROTE, AJ built his place. A simple one story affair with a grotto underneath it. Custom statues dressed in Confounder finery stand guard at a alter and shrine to Forian, he built and consecrated stand at the end of the hall, and in between his kitchen and den.&lt;br /&gt;
&lt;br /&gt;
Prior to this house, AJ owned a home on the island nation of Nuvar, on the world Arkaz. This world is also on the Prime Material plane, and a stable planar pathway to and from Sigil links it to the rest of the Multiverse.&lt;br /&gt;
&lt;br /&gt;
==Is this love, that I'm feeling==&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|AJ]]&lt;br /&gt;
[[Category:FerrellPCs|AJ]]&lt;br /&gt;
[[Category:HolyWarriorPCs|AJ]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:AJ&amp;diff=41060</id>
		<title>PCs:AJ</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:AJ&amp;diff=41060"/>
		<updated>2014-06-27T06:20:31Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* Houses, and Homes */ updated with additional detail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
{|&lt;br /&gt;
| valign=top |&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;'''AJ'''&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Changeling]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Origin:''' [[Kuras]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Neutral|Chaotic Neutral]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Residence:''' [[Port_Eridanus|Ferrell, Port Eridanus]] Currently&amp;lt;br&amp;gt;&lt;br /&gt;
'''Deity:''' [[Forian]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class''' [[Cleric]] / [[Confounder]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Guild''' [[Guild:ROTE|ROTE]]; [[Guild:Followers of Forian|Followers of Forian]]&lt;br /&gt;
| valign=top |&lt;br /&gt;
[[Image:AJ.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Vital Statistics as Human:==&lt;br /&gt;
'''Height:''' 6ft. 6in.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 225 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hair Color:''' Black&amp;lt;br&amp;gt;&lt;br /&gt;
'''Eye Color:''' Brown&amp;lt;br&amp;gt;&lt;br /&gt;
'''Build:''' Has a Runners, Athletic Build&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skin tone:''' Slight Tan&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance as Human:== &lt;br /&gt;
Being a Changeling, AJ takes on different Facial features, hair styles, and even beard styles, when it suits his purposes.  He usually can be recognized by wearing his prized cloak, a cloak from the Flame Prince.  The otherworldly material has a soft feeling to him, and the slight brimstone odor it has, conjures visions of adventure in fair away realms.  Unlike others of his Race, he is open about being a Changeling, though he doesn't advertise it to others.&lt;br /&gt;
&lt;br /&gt;
==Other Forms:==&lt;br /&gt;
AJ has memorized several other forms, most of which he is open with. Those Forms include:&lt;br /&gt;
* Packbear&lt;br /&gt;
* Raccoon&lt;br /&gt;
* Dog&lt;br /&gt;
* Elf&lt;br /&gt;
* Angel&lt;br /&gt;
&lt;br /&gt;
There are a few others as well, that he is not Publicly know as.&lt;br /&gt;
&lt;br /&gt;
==Beginnings:== &lt;br /&gt;
Born in [[Kuras]], the capital of the [[Kurathene|Kurathene Empire]], AJ was abandoned by his parents.  As a child he took the form of a Human, which he is recognized in, and lived in an orphanage for some time.  He was adopted by a Couple that was part of the Kurathene guard, and named after the Father of his adopted Mother, Alestint Johanson.  His adopted parents were also Holy Warriors to the gods [[Gorethar]], and [[Toran]] with his mother being a [[Paladin]] and father being a [[Justicar]].  His household was very strict, and AJ's chaotic ways soon found him in trouble with both of his parents.  Eventually, it was discovered that he was a changeling, and his parents became even more determined to keep him from Chaos.  The more his parents came done on him, the more he embraced living in the moment, and doing what HE wanted.  Eventually AJ fully embraced [[Forian]] and his teachings.  By chance or by luck, he found a Holy Symbol of Forian, and dedicated his life to him.&lt;br /&gt;
&lt;br /&gt;
One day his parents were going this his room, and found his Symbol to Forian.  They were outraged.  Having hidden himself, AJ watched as they toe the house looking for him.  After they left, he grabbed his few belongings, and left.  He stowed away on a ship headed south, in the form of a Dog, and waited till he got to Mikona.  He then book passage to Ferrell, where he had heard a Shrine to Forian was.  &lt;br /&gt;
&lt;br /&gt;
==Wanderings:==&lt;br /&gt;
After visiting the Shrine to Forian at the Merchant House [[Guild:ROTE|ROTE]], AJ set about learning what he could of the life in Ferrell.  He settled into life there, preaching about Forian, and living his ways.  Soon he met a man named Frulamin Hawklight, and another named Gurky.  They both took him in, and gave him a start in adventuring, and more importantly a Job.  AJ started working for ROTE as a collector, which at the time suited his lifestyle of wandering.  Eventually, after years, he was taken on as a partner, and now helps by Managing the Ferrell Style location.&lt;br /&gt;
&lt;br /&gt;
During his wanderings, AJ has been all over Southern Negaria, from the city of [[Mikona]] to the city of [[Visimontium]].  After discovering the Portal to Sigil, deep inside [[Deglos]], AJ has been off world, to where he has seem far off places on a world called Arkaz, and another called Ysgarrd.&lt;br /&gt;
&lt;br /&gt;
==Drotid War - Fall of Elysia:==&lt;br /&gt;
After the [[Shaahesk]] took over the city state of [[Elysia]], AJ felt compelled to do something.  There was a perfectly good castle, in the center of the city, not being used.  So he devised a plan.  He was going to work for the Resistance, [[Guild:Le'Negedith|Le'Negedith]] to get in on there good graces, and then once the war was over he was going to claim Champion's Keep for himself.  He had planed on renaming it Confounder's Keep, and turn it into a Brothel. During his time in Le'Negedith, he went by the name, General Ale, and he even had his own sleeper cell of resistance fighters.  Sadly, he felt that the majority of the Resistance were idiots, Lunatics, and Morons, and decided to bail when things got boring.  To this day, he thinks that its a fluke that the resistance lived as long as it did.&lt;br /&gt;
&lt;br /&gt;
While in Le'Negedith, AJ assisted in enchanting a magical door that was to protect the base, and led a team to become Brown Water Pirates.&lt;br /&gt;
&lt;br /&gt;
==Working with Plaque:==&lt;br /&gt;
AJ after arriving to Ferrell, did a few jobs for a lady named Plague.  At first, it was because he needed the gold, and she promised him a case of Shemathen Root Beer.  However, over time, it started to seem he was being played and used.  So, he turned stag on her, and informed the [[Guild:_Le'Nofaythen'T'Nanshi|Le'Nofaythen'T'Nanshi]] Warmaster Thorfinn Kiff, and Fletcher Millstone, of where she lived.  They paid her a visit one night based on his intelligence.&lt;br /&gt;
&lt;br /&gt;
==Fadescape:==&lt;br /&gt;
While on one of his many outings, AJ was traveling through Elysia and ended up helping a Kobald with Pixie wings.  This Kobald was a messenger from Jax letting us know that Astoria, a fellow Forianite, was being held captive in the Fadescape.  AJ, along with a number of others, including a Dominator, Kandi of the Red Order, a halfling in the Blackhawks, and the Hin named Rain, went to the Fadescape to rescue her.  The Fadescape is a plane of existence that is Forian's seat, it is anything and everything, pure joy and bliss for those whose alignments are Chaotic Neutral.  Not unlike Limbo, but less harsh.&lt;br /&gt;
&lt;br /&gt;
After the party found Astoria, and several creatures that imprisoned her, they journeyed back to Avlis on board a flying ship, that the Dominator Captained and Piloted.&lt;br /&gt;
&lt;br /&gt;
==Jax, Astoria, Grib, and Faithspinning/Stardancing:==&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==The Blood War==&lt;br /&gt;
''*AJ is unsure how this report, and the follow up ones from Magus Thienna Thel, and from Warmaster Finn got out of his locker at ROTE HQ.  If asked, AJ says Lome did it in one of his Drunken states, and never to drink with a Satyr.*''&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
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Warmaster Kiff, Magus Thienna Thel, and Magus Kassha,&lt;br /&gt;
&lt;br /&gt;
As I said last night I would report on what happen to me, not once but twice.  While sitting at the Stag, I was taken by those Devilish bastards, who has been kidnapping warriors for some reason, we may have learned of last night.  The experience left me in lots of Pain, as it felt like my spine was being ripped out my back, most of the trip was like darkness, but in one place there was enough light, to make it look like I was traveling through the Astral Plane.  I had been here before, when rescuing Astoria from the Fadescape.  The feeling of being ripped from my Home Plane, combined with the pain from my back, was almost enough to make me pass out.  But I didn't.  In short order, I was standing in front of those Devilish Bastards.&lt;br /&gt;
&lt;br /&gt;
The Room looked like a Fortress, and I will describe what I can remember.&lt;br /&gt;
&lt;br /&gt;
1. Two sets of Wooden Double Doors were behind me; The stone work reminded me of cut stone and mortar.  Other Doorways were on the side of the rectangular room.  Two brazers were giving off light, and possible other sources as well.&lt;br /&gt;
&lt;br /&gt;
2. A raised stone, or was it wood, platform along the other wall, in which our culprits stood.  On it was a Mirror, a Throne, and a large stone table.  Also some candles.&lt;br /&gt;
&lt;br /&gt;
3. A pentagram was where I stood.  It was designed and made of blood.  There was a pedestal at each point with a claw-hand, and red gem in on top that sparkled.  Between each of the pedestals, were a staked out / rack fashion, humanoid who was bleeding and near death.  Their blood flowed into and formed the summoning circle.&lt;br /&gt;
&lt;br /&gt;
The culprits consisted of five beings, 2 Humanoid looking ones (1 male, 1 female), 2 hounds, and 1 Devilish looking one.  I'm sorry but I didn't get a good look at the Devil, so I can not say what kind it was.&lt;br /&gt;
&lt;br /&gt;
The Male Humanoid, had Dark Hair and Bat-like wings.  Wearing what appeared to be an Armor sort of robe.  It lets his Arms free, and most of his upper chest.  The woman also had wings, I think a Tail as well, and was wearing a blood red colored robe.  The two hounds, were as large as Dire Wolves, but without the protruding skeletal structure they would have along their ridge.  Both were under command, and laying at the ready.&lt;br /&gt;
&lt;br /&gt;
When I got there, the male figure became mad, and turned on his assistant.  The Female sneered at me, when she saw my Forian made Confounder Armor.  Not sure why people don't like us, even on the outer planes....  Anyways, they spent several moments arguing in what I believe is the Ba'ataezu language Infernal, only to ask me one question in common.  The male asked, in more of a Statement, if I was a Forianite, and after saying yes, they went back to arguing.  I continue to try and probe what they were discussing, but it was to no effect.  When I tried to leave the circle to confront them, the male dismissed me with a wave of his finger.  It flung me back across the Astral, and back to Avlis.&lt;br /&gt;
&lt;br /&gt;
It was then that Liam was taken, while I was explaining what happen to me.  Thienna tried to scry where he went, aided by a prayer from me to Forian, and I ended up dispelling it, as it was getting close to going to hell in a hand basket.  Forian + Infinity = ???  I also posed my theory that the Devilish Bastards are using a reverse form of Planar Ally.  To Summon Us from the Prime to the Lower Planes.  I will admit, it might be a different spell than the 6th circle one that I can cast, but it is a conjuration magic, yanks an outsider to the Prime through the Astral.  It seemed to me, some were disregarding the Confounder, who is also a Priest of Forian.&lt;br /&gt;
&lt;br /&gt;
After this point, I decided I needed a tonic for my head, and I had some work at ROTE to do, so I left after saying I would write this report, and send it to you.  BUT that is not where my story ends.  I traveled to my Inn room, at the Inn of Elaina, and then headed back down the road towards ROTE through Zvidureth.  Once I crossed into Dwarf Trade proper I was taken again.  The same feeling of being plucked out of the world and flung across the Astral came upon me.  This time, I can see the destination somewhat, heard battles, and had some time to prep.  I immediately started to call upon Forian's blessings as I neared the destination, with most of my standard battle preps in place.  Upon landing, I was in a summoning circle, and an Erinyes was standing there.  She told me to prepare for battle as there enemy forces were about to break through.&lt;br /&gt;
&lt;br /&gt;
It was then that I realize where I was... I was drafted into the Blood War on the Devil's side.&lt;br /&gt;
&lt;br /&gt;
The battles I fought were tough.  Many a time I almost fell, and had to down a few potions of Heal.  I drunk a potion of Forian's Cordial, and turned into a large Dragon.  I was then able to stand against some of the more powerful Demons, and as I called out to FORIAN, a large force of Slaadi came to my defense.  Eventually, I was about to fall in battle, and I was prepared to end up in Limbo, again, when the magic that had brought me to the Lower Planes, and bound me there to fight broke, and I was whisked away back to Dwarf Trade.  After that I ran back to Zvidureth to tell you about what happened.&lt;br /&gt;
&lt;br /&gt;
As I said Before, and I say again, everything written here is true to the best of my ability.  This I swear to Forian.&lt;br /&gt;
&lt;br /&gt;
Now, this answers and leaves open several questions I can think of.&lt;br /&gt;
&lt;br /&gt;
1. Answer - They are taking warriors and not mages because they need a martial force.&lt;br /&gt;
2. Question/Answer - How are they doing the summoning?  My Planar Ally theory is a good foundation, but it has alignment of one's soul issues.  As in How did two Evil Devils summon a chaotic Forianite Confounder, if the spell/blessing brings those of the same soul leaning as yourself?  Or Warmaster Finn, as I know he is a follower of Dru'El.  He would be in direct opposition to the Devils, with his soul's leanings.&lt;br /&gt;
3. Question - Why were they pissed because they hooked a follower of Forian?&lt;br /&gt;
4. Question - Where can I get a book on Infernal, so I can learn the damn language.&lt;br /&gt;
&lt;br /&gt;
Merry Met,&amp;lt;br&amp;gt;&lt;br /&gt;
AJ&amp;lt;br&amp;gt;&lt;br /&gt;
Priest and Confounder of Forian&amp;lt;br&amp;gt;&lt;br /&gt;
Manager of ROTE Ferrell Style&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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AJ,&lt;br /&gt;
&lt;br /&gt;
Thank you, this description should help a great deal.&lt;br /&gt;
&lt;br /&gt;
Thienna&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
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Thank you for the thorough account AJ.  I'd like to add that my experiences were identical to yours, on both accounts now.  I left Zvidureth yesterday bound for Cornath when I felt the feeling of being &amp;quot;yanked&amp;quot; as it were.  It was familiar, like before.  Because of your account AJ, of the blood war experience, I found myself at a slight advantage.  It took me moments to realize what was going on.  I found myself in the ruins of some sort of town or outpost.  I was completely surrounded by devil and devilkin of all sort.  I immediately drew my hammer but realized none were hostile towards me.  I scrambled into my armor and made what preparations I could.  In the distance I could hear the rhythmic thumping of war drums growing louder.  A devil turned toward me and said &amp;quot;For your sake mortal I hope that hammer works.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
Then the devil seemed to recognize my hammer.. as it's eyes seemed to widen.  Then it said that we may yet live out the day.  I will say that Le'Athyed'Dru'El has seen its fair share of demon and devil hide.  It was forged by Dru'El specifically to fight against Tanar'ri, Baatezu and other Outsiders.  I spent the better part of a decade living throughout the Underdark fighting against hordes and armies of these creatures.  &lt;br /&gt;
&lt;br /&gt;
I had no idea how long I would be there.  I dared not turn on the &amp;quot;allies&amp;quot; around me as they might be the only thing that keeps me alive.  The war drums were terribly loud, but only second to the demonic screams and the devils that met them.  The battle was fierce as both demon and devil were torn to shreds around me.  Admittedly I couldn't help shouting a few commands, not that I expected anyone to understand me or follow them.  But I hoped that we would live out the battle.  Eventually a larger devil shouted to head towards a portal and that the position was lost.  Those that could move, retreated towards the portal.  I was in no hurry to stick around as the war drums now resonated from the ruins we stood in.  Demons began pouring into the streets from everywhere, like a great wave of water.  They clawed and fought amongst and over themselves trying to get to us.&lt;br /&gt;
&lt;br /&gt;
I couldn't get through the portal fast enough as devils killed each other trying to get through first.  There were too many clogging the portal as the demonic wave washed over us.  As I fell, swept up in the horde, I suddenly found myself being pulled back to the forest.  As I gained my bearings, I noticed no wounds and no signs of battle upon my armor or myself, except for a dull sense of being sore.&lt;br /&gt;
&lt;br /&gt;
Thorfinn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Houses, and Homes==&lt;br /&gt;
In his many wanderings and travelings, AJ has called a lot of places home. However, it wasn't until more recently, he settled down to one place with building a House. Located in Dwarf Trade, just behind ROTE, AJ built his place. A simple one story affair with a grotto underneath it. Custom statues dressed in Confounder finery stand guard at a alter and shrine to Forian, he built and consecrated stand at the end of the hall, and in between his kitchen and den.&lt;br /&gt;
&lt;br /&gt;
Prior to this house, AJ owned a home on the island nation of Nuvar, on the world Arkaz. This world is also on the Prime Material plane, and a stable planar pathway to and from Sigil links it to the rest of the Multiverse.&lt;br /&gt;
&lt;br /&gt;
==Is this love, that I'm feeling==&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|AJ]]&lt;br /&gt;
[[Category:FerrellPCs|AJ]]&lt;br /&gt;
[[Category:HolyWarriorPCs|AJ]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild_Locations&amp;diff=41057</id>
		<title>Guild Locations</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild_Locations&amp;diff=41057"/>
		<updated>2014-06-25T22:14:47Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* Red Order */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Academy of Mortal Magic ==&lt;br /&gt;
* [[Visimontium]]&lt;br /&gt;
* [[Elysia]]&lt;br /&gt;
* [[Mikona]], [[M'Chek]]&lt;br /&gt;
* [[Kitanya|Kitanya Hill]], [[Ferrell]]&lt;br /&gt;
* [[Le'Or T'Nanshi]]&lt;br /&gt;
* [[Deglos]]&lt;br /&gt;
&lt;br /&gt;
== AAAA ==&lt;br /&gt;
* Anifail Hall, [[Visimontium]]&lt;br /&gt;
* Fulchair Hall, [[Kharak_Zvidurat|Kharak Zvidurat]] or Dwarf Trade, [[T'Nanshi]]&lt;br /&gt;
* Nireth Hall, [[Port_Nireth|Nireth]], [[T'Nanshi]]&lt;br /&gt;
* Twostep Hall, [[Mikona]], [[M'Chek]]&lt;br /&gt;
* Webber Hall, [[The Village of Blandenberg|Blandenberg]], [[Blandenberg Protectorate]]&lt;br /&gt;
&lt;br /&gt;
== ACE ==&lt;br /&gt;
* North of Elf Gate, [[Elysia]]&lt;br /&gt;
* [[Port Nireth]]&lt;br /&gt;
&lt;br /&gt;
== AKN ==&lt;br /&gt;
* [[AKN Hall]], [[Port Eridanus]], [[Ferrell]]&lt;br /&gt;
* On [[Lake Crescetoria]], [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== [[Guild:AJA|AJA]] ==&lt;br /&gt;
* City Core of Nutzdagezehple, [[Deglos]]&lt;br /&gt;
* Marketplace in [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
== Ashen Order ==&lt;br /&gt;
* Temple District, [[Elysia]]&lt;br /&gt;
* District of the Trust, [[Visimontium]]&lt;br /&gt;
* Government District, [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
== Avlis Tower University ==&lt;br /&gt;
* [[Mikona]], [[M'Chek]]&lt;br /&gt;
* Academic District, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== Blue Order ==&lt;br /&gt;
* District of the Trust, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== Children of the Dreadlord ==&lt;br /&gt;
* Temple of [[The'ton]], [[Mikona]], [[M'Chek]]&lt;br /&gt;
&lt;br /&gt;
== Church of Andrinor ==&lt;br /&gt;
* '''Temples'''&lt;br /&gt;
** Temple District, [[Visimontium]]&lt;br /&gt;
* '''Shrines'''&lt;br /&gt;
** [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
== Church of Angadar ==&lt;br /&gt;
* [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
== Church of [[Fegall]] ==&lt;br /&gt;
* East Warren, [[Nanshi Urbaz]]&lt;br /&gt;
* Temple District, [[Nutzdagezehesple]]&lt;br /&gt;
* [[Marazdin]]&lt;br /&gt;
* Temple District, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== Council of Dagath ==&lt;br /&gt;
* Temple of [[Dagath]], [[Mikona]], [[M'Chek]]&lt;br /&gt;
&lt;br /&gt;
== Cytherian Marines ==&lt;br /&gt;
* [[Cytheria]], [[The Kurathene Empire]]&lt;br /&gt;
&lt;br /&gt;
== The Deglos Brigade ==&lt;br /&gt;
* The Deglos Brigade HQ, West Warrens, [[Nanshi Urbaz]], [[Deglos]]&lt;br /&gt;
&lt;br /&gt;
== Ebony Order ==&lt;br /&gt;
* District of the Trust, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== Ferrell Exploration And Adventuring Troupe (FEAT) ==&lt;br /&gt;
* FEAT Cave, [[Braegan Pond]], [[Ferrell]]&lt;br /&gt;
&lt;br /&gt;
== The Fury of Ra-Ghul ==&lt;br /&gt;
* Temple of Fury, [[Mount Crescetoria]], outside [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== Gold Order ==&lt;br /&gt;
* District of the Trust, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== Green Order ==&lt;br /&gt;
* Mortal Magic District, [[Le'Or_T'Nanshi]]&lt;br /&gt;
* District of the Trust, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== [[Guild:Healers of Cha'reth|Healers]] of [[Cha'reth]] ==&lt;br /&gt;
* Temple of Cha'reth, [[Zvidureth]]&lt;br /&gt;
* Temple of Cha'reth, Temple District, [[Visimontium]]&lt;br /&gt;
* Hospital of Cha'reth, [[Lake Crescetoria]], [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
=== Hospitals ===&lt;br /&gt;
* Blandenberg Hospital, [[Blandenberg Protectorate]]&lt;br /&gt;
* Elysian Hospital, Temple of Dru'El, Temple District, [[Elysia]]&lt;br /&gt;
* T'Nanshi Hospital, Temple of Dra'Nar, [[Fourtree]], [[T'Nanshi]]&lt;br /&gt;
* Shelter of Hope Hospital, Shelter of Hope, [[Mikona]] (with Church of Mikon)&lt;br /&gt;
* Hospital of Cha'reth, [[Lake Crescetoria]], [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== Ivory Order ==&lt;br /&gt;
* District of the Trust, [[Visimontium]]&lt;br /&gt;
* Noble's District, [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
== Maidens ==&lt;br /&gt;
* Maiden's Keep, Noble's District, [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
== Mikon's Council of Balance ==&lt;br /&gt;
* Council of Balance Hall, [[Mikona]], [[M'Chek]]&lt;br /&gt;
* Temple of Mikon, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== [[Guild:OrderofGorethar|Order of Gorethar]] ==&lt;br /&gt;
* Fortress of Light, [[Deglos]]&lt;br /&gt;
* Gorethar Hostel, Nobles District, [[Elysia]]&lt;br /&gt;
* Gorethar Chaplet, Temple District, [[Mikona]]&lt;br /&gt;
* Gorethar Watchtower, [[Port Eridanus]], [[Ferrell]]&lt;br /&gt;
* Gorethar Chaplet, Government District, [[Le'Or T'Nanshi]]&lt;br /&gt;
* Gorethar Chapel, Temple District, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== Order of O'Ma ==&lt;br /&gt;
* Halls of the Order of O'Ma, [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
== Order of Valok ==&lt;br /&gt;
* Hall of Valok, Temple District, [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
== Red Order ==&lt;br /&gt;
* District of the Trust, [[Visimontium]]&lt;br /&gt;
* Zvidureth [[T'Nanshi]]&lt;br /&gt;
* Docks, [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
== Violet Order ==&lt;br /&gt;
* Citadel District, [[Verloghokbol]]&lt;br /&gt;
* District of the Trust, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== Web of Angadar ==&lt;br /&gt;
* Nobles District, [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
== White Order ==&lt;br /&gt;
* District of the Trust, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography| Guild Locations]]&lt;br /&gt;
[[Category:Guilds| Guild Locations]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Brayon&amp;diff=41056</id>
		<title>User:Brayon</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Brayon&amp;diff=41056"/>
		<updated>2014-06-25T19:27:03Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* IC/IG Writings */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The person that goes by the Internet name &amp;quot;Brayon&amp;quot; is a Player on the CoPaP Servers of Avlis, Hala, and Tairis'Nadur.  He is also a DM on the CoPaP Server of Arkaz.  He has several different PCs that he has tried over the Years he's been with CoPaP and NWN, most of which can be found on Avlis.  His DM persona on Arkaz, is Ralyorm the God of Magic.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==PCs:==&lt;br /&gt;
===Avlis=== &lt;br /&gt;
* [[PCs:AJ|AJ]] - Confounder and ROTE Partner &lt;br /&gt;
* [[PCs:Brayon Hopper|Brayon Hopper]] - No Longer Played&lt;br /&gt;
* [[PCs:Dimitri Whitewater|Dimitri Whitewater]] - Champion In Training&lt;br /&gt;
* [[PCs:Jensen Rintel|Jensen Rintel]] - Avenger of Dru'El&lt;br /&gt;
* [[PCs:Jeriah|Jeriah]] - Bard and Loremaster&lt;br /&gt;
* [[PCs:Jonatan|Jonatan]] - Red Order Magus&lt;br /&gt;
* [[PCs:Ni'arthin|Ni'arthin]] - The Blue Archer, Warrior of Le'Nofaythen 6th Division, and Magus of the Blue Order&lt;br /&gt;
* [[PCs:Andrews, Russell|Russell Andrews]] - No Longer Played&lt;br /&gt;
&lt;br /&gt;
===Hala===&lt;br /&gt;
* Dae Tir'einer - No Longer Played&lt;br /&gt;
&lt;br /&gt;
===Tairis'Nadur===&lt;br /&gt;
* Cole Selwyn - No Longer Played&lt;br /&gt;
* Zyrus - No Longer Played&lt;br /&gt;
&lt;br /&gt;
===Arkaz===&lt;br /&gt;
* Aer - No Longer Played&lt;br /&gt;
* Chase&lt;br /&gt;
* Nori - No Longer Played&lt;br /&gt;
&lt;br /&gt;
==Quick Stats:==&lt;br /&gt;
'''MSID:''' BrayonHopper, BHopper2, or Godric2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Forum Name:''' Brayon&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Zone:''' GMT-5/4 in summertime&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IC/IG Writings==&lt;br /&gt;
* [[User:Brayon/Arcane Archer Primer|Arcane Archer Primer]]&lt;br /&gt;
* [[Crag_Cat|Crag Cat]]&lt;br /&gt;
* [[JonsSpellbook]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player|Brayon]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Brayon/JonsSpellbook&amp;diff=41055</id>
		<title>User:Brayon/JonsSpellbook</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Brayon/JonsSpellbook&amp;diff=41055"/>
		<updated>2014-06-25T19:23:03Z</updated>

		<summary type="html">&lt;p&gt;Brayon: Jon's Spellbook, for record keeping&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a sorcerer, Jon can manifest only a certain number of spells. The following is his current ones.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Acid Splash&lt;br /&gt;
*Daze&lt;br /&gt;
*Electric Jolt&lt;br /&gt;
*Flare&lt;br /&gt;
*Light&lt;br /&gt;
*Ray of Frost&lt;br /&gt;
*Resistance&lt;br /&gt;
&lt;br /&gt;
===First Circle===&lt;br /&gt;
*Burning Bolt (Aeromancy)&lt;br /&gt;
*Burning Hands (Aeromancy)&lt;br /&gt;
*Magic Missile&lt;br /&gt;
*Protection from Alignment&lt;br /&gt;
*Shield&lt;br /&gt;
&lt;br /&gt;
===Second Circle===&lt;br /&gt;
*Bull's Strength&lt;br /&gt;
*Cat's Grace&lt;br /&gt;
*Endurance&lt;br /&gt;
*Ghostly Visage&lt;br /&gt;
*Knock&lt;br /&gt;
&lt;br /&gt;
===Third Circle===&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Greater Magic Weapon&lt;br /&gt;
*Improved Mage Armor&lt;br /&gt;
*Haste&lt;br /&gt;
&lt;br /&gt;
===Fourth Circle===&lt;br /&gt;
*Dimension Door&lt;br /&gt;
*Evard's Black Tentacles&lt;br /&gt;
*Ice Storm&lt;br /&gt;
*Improved Invisibility&lt;br /&gt;
&lt;br /&gt;
===Fifth Circle===&lt;br /&gt;
*Firebrand&lt;br /&gt;
*Greater Fireburst&lt;br /&gt;
*Lesser Mind Blank&lt;br /&gt;
*Lesser Spell Mantle&lt;br /&gt;
&lt;br /&gt;
===Sixth Circle===&lt;br /&gt;
*Disintegrate&lt;br /&gt;
*Issac's Greater Missile Storm&lt;br /&gt;
*True Seeing&lt;br /&gt;
&lt;br /&gt;
===Seventh Circle===&lt;br /&gt;
*Delayed Blast Fireball&lt;br /&gt;
*Energy Immunity&lt;br /&gt;
*Shadow Shield&lt;br /&gt;
&lt;br /&gt;
===Eight Circle===&lt;br /&gt;
*Greater Planar Binding&lt;br /&gt;
*Mantle of Egregious Might&lt;br /&gt;
*Premonition&lt;br /&gt;
&lt;br /&gt;
===Ninth Circle===&lt;br /&gt;
*Meteor Swarm&lt;br /&gt;
*Mordenkainen's Disjunction&lt;br /&gt;
*Shapechange&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Jonatan&amp;diff=41054</id>
		<title>PCs:Jonatan</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Jonatan&amp;diff=41054"/>
		<updated>2014-06-25T18:53:02Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* Career in Magic */ updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
{|&lt;br /&gt;
| valign=top |&lt;br /&gt;
[[File:Jonatan.jpg|200px|thumb|left]]&lt;br /&gt;
| valign=top |&lt;br /&gt;
&amp;lt;font size=&amp;quot;+5&amp;quot;&amp;gt;'''Jonatan Shadowbreath'''&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Origin:''' [[Elysia]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Residence:''' Nothing Permanent Currently&amp;lt;br&amp;gt;&lt;br /&gt;
'''Deity:''' [[Dru'El]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Guild:''' [[Guild:RedOrder|Red Order Magus]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Vital Statistics==&lt;br /&gt;
'''Height:''' 6ft.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 175 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hair Color:''' Black, and somewhat spiky&amp;lt;br&amp;gt;&lt;br /&gt;
'''Eye Color:''' Silver Blue&amp;lt;br&amp;gt;&lt;br /&gt;
'''Build:''' Slender build, has little body hair, and no facial hair&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skin tone:''' Semi-Alabaster tone.  Burns easily in harsh sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance and Disposition==&lt;br /&gt;
&lt;br /&gt;
Standing at 6ft even, and weighting around 175 lbs, Jon is deceptively muscular for his slender body type. His hair is raven black, somewhat spiky when short, and he alternates between long and short hair at times. His best features are his silver blue eyes, which glimer with an inner drive for magic, and a passion for liberty and freedom.&lt;br /&gt;
&lt;br /&gt;
Jon's demeanor changes with the seasons, subdued in the winter, envigered in the spring, sturdy in summer, and relaxed in the fall. He approaches magic and the arcane with a passion he feels is necessary to further his goals.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Jon talks about growing up in [[Elysia]] with his mother, a full blooded [[O'Ma]] Nymph, in a small apeartment style home in Trades Ward. Shortly before the occupation of the city by the [[Shaahesk]] army from [[Drotid]], Jon set about traveling, as he didn't want to stay home.&lt;br /&gt;
&lt;br /&gt;
==Career in Magic==&lt;br /&gt;
After a year of study at the Academy of Mortal Magic in Visimontium, Jon graduated with both of his certificates. It didn't take him long to find an Order of the Trust to pledge too, and soon he became an Initiate of the Red Order of the Flame. While an initiate, he traveled extensively, and after a few years made full membership into the order. Having been inducted fully, Jon's goals are now to become a Senior territory mage, and eventually a teacher at the Academy.&lt;br /&gt;
&lt;br /&gt;
[[JonsSpellbook|Jon's Spellbook]]&lt;br /&gt;
&lt;br /&gt;
===Aeromancy===&lt;br /&gt;
Jon has started down the path of Aeromancy, a form of Elemetalism in an Advanced magical discipline.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Jonatan]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Jonatan&amp;diff=41053</id>
		<title>PCs:Jonatan</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Jonatan&amp;diff=41053"/>
		<updated>2014-06-25T15:44:32Z</updated>

		<summary type="html">&lt;p&gt;Brayon: Sections added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
{|&lt;br /&gt;
| valign=top |&lt;br /&gt;
[[File:Jonatan.jpg|200px|thumb|left]]&lt;br /&gt;
| valign=top |&lt;br /&gt;
&amp;lt;font size=&amp;quot;+5&amp;quot;&amp;gt;'''Jonatan Shadowbreath'''&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Origin:''' [[Elysia]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Residence:''' Nothing Permanent Currently&amp;lt;br&amp;gt;&lt;br /&gt;
'''Deity:''' [[Dru'El]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Guild:''' [[Guild:RedOrder|Red Order Magus]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Vital Statistics==&lt;br /&gt;
'''Height:''' 6ft.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 175 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hair Color:''' Black, and somewhat spiky&amp;lt;br&amp;gt;&lt;br /&gt;
'''Eye Color:''' Silver Blue&amp;lt;br&amp;gt;&lt;br /&gt;
'''Build:''' Slender build, has little body hair, and no facial hair&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skin tone:''' Semi-Alabaster tone.  Burns easily in harsh sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance and Disposition==&lt;br /&gt;
&lt;br /&gt;
Standing at 6ft even, and weighting around 175 lbs, Jon is deceptively muscular for his slender body type. His hair is raven black, somewhat spiky when short, and he alternates between long and short hair at times. His best features are his silver blue eyes, which glimer with an inner drive for magic, and a passion for liberty and freedom.&lt;br /&gt;
&lt;br /&gt;
Jon's demeanor changes with the seasons, subdued in the winter, envigered in the spring, sturdy in summer, and relaxed in the fall. He approaches magic and the arcane with a passion he feels is necessary to further his goals.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Jon talks about growing up in [[Elysia]] with his mother, a full blooded [[O'Ma]] Nymph, in a small apeartment style home in Trades Ward. Shortly before the occupation of the city by the [[Shaahesk]] army from [[Drotid]], Jon set about traveling, as he didn't want to stay home.&lt;br /&gt;
&lt;br /&gt;
==Career in Magic==&lt;br /&gt;
placeholder&lt;br /&gt;
&lt;br /&gt;
===Aeromancy===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Jonatan]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Jonatan&amp;diff=41052</id>
		<title>PCs:Jonatan</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Jonatan&amp;diff=41052"/>
		<updated>2014-06-25T15:41:52Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* Vital Statistics */  correcting line item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
{|&lt;br /&gt;
| valign=top |&lt;br /&gt;
[[File:Jonatan.jpg|200px|thumb|left]]&lt;br /&gt;
| valign=top |&lt;br /&gt;
&amp;lt;font size=&amp;quot;+5&amp;quot;&amp;gt;'''Jonatan Shadowbreath'''&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Origin:''' [[Elysia]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Residence:''' Nothing Permanent Currently&amp;lt;br&amp;gt;&lt;br /&gt;
'''Deity:''' [[Dru'El]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Guild:''' [[Guild:RedOrder|Red Order Magus]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Vital Statistics==&lt;br /&gt;
'''Height:''' 6ft.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 175 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hair Color:''' Black, and somewhat spiky&amp;lt;br&amp;gt;&lt;br /&gt;
'''Eye Color:''' Silver Blue&amp;lt;br&amp;gt;&lt;br /&gt;
'''Build:''' Slender build, has little body hair, and no facial hair&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skin tone:''' Semi-Alabaster tone.  Burns easily in harsh sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance and Disposition==&lt;br /&gt;
&lt;br /&gt;
Standing at 6ft even, and weighting around 175 lbs, Jon is deceptively muscular for his slender body type. His hair is raven black, somewhat spiky when short, and he alternates between long and short hair at times. His best features are his silver blue eyes, which glimer with an inner drive for magic, and a passion for liberty and freedom.&lt;br /&gt;
&lt;br /&gt;
Jon's demeanor changes with the seasons, subdued in the winter, envigered in the spring, sturdy in summer, and relaxed in the fall. He approaches magic and the arcane with a passion he feels is necessary to further his goals.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Jon talks about growing up in [[Elysia]] with his mother, a full blooded [[O'Ma]] Nymph, in a small apeartment style home in Trades Ward. Shortly before the occupation of the city by the [[Shaahesk]] army from [[Drotid]], Jon set about traveling, as he didn't want to stay home.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Jonatan]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Flood_of_Befuddlement&amp;diff=41049</id>
		<title>Flood of Befuddlement</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Flood_of_Befuddlement&amp;diff=41049"/>
		<updated>2014-06-23T01:44:54Z</updated>

		<summary type="html">&lt;p&gt;Brayon: Added discription&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once used this causes a Wild Magic Field around the Confounder. Can be used once per day, with a area of effect equal to that of most Aura Spells.&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Confounder&amp;diff=41048</id>
		<title>Confounder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Confounder&amp;diff=41048"/>
		<updated>2014-06-23T01:42:29Z</updated>

		<summary type="html">&lt;p&gt;Brayon: Added Full name to Feat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
[[Category:Holy Warriors]]&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Confounder&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d8&lt;br /&gt;
|bab=+1/level&lt;br /&gt;
|armor=[[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]], [[NWN:Armor Proficiency (Heavy)|Heavy]] &amp;amp; [[NWN:Shield Proficiency|Shield]]&lt;br /&gt;
|weapon=[[NWN:Weapon Proficiency (Exotic)|Exotic]] &amp;amp; [[NWN:Weapon Proficiency (Simple)|Simple]]&lt;br /&gt;
|skillpoints=4 + [[NWN:Int|INT]] mod&lt;br /&gt;
|skills=[[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Concentration|Concentration]], [[NWN:Craft Trap|Craft Trap]], [[NWN:Disable_Trap|Disable Trap]], [[NWN:Discipline|Discipline]], [[NWN:Heal|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move_Silently|Move Silently]], [[NWN:Open Lock|Open Lock]], [[NWN:Parry|Parry]], [[NWN:Perform|Perform]], [[NWN:Persuade|Persuade]], [[NWN:Pick Pocket|Pick Pocket]], [[NWN:Search|Search]], [[NWN:Set_Trap|Set Trap]], [[NWN:Spellcraft|Spellcraft]], [[NWN:Spot|Spot]], [[NWN:Taunt|Taunt]], [[NWN:Tumble|Tumble]], [[NWN:Use Magic Device|Use Magic Device]]&lt;br /&gt;
|saves=[[NWN:Fortitude|Fortitude]]&lt;br /&gt;
|align=Chaotic Neutral only&lt;br /&gt;
}}&lt;br /&gt;
Confounders are the Holy Warriors of Forian, empowered to propagate unpredictability throughout Avlis.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
It is not known for certain where or when Confounders came about. It has even been suggested that they may have arisen independently in several different places at the same time, which is entirely possible. What '''is''' known, however, is that all Confounders follow Forian and live their lives in accordance to his philosophy of self-gratification. Warriors who take it upon themself to worship Forian for his ability to grant them their own selfish desires will often wind up as a Confounder. Most confounders have no rhyme or reason in what they do in the long term, they simply exist from day to day. Many hold that they are extremely holy people who know how to live in the moment, others contest that they are simply too lazy to think about anything other than what is happening right now. World domination... too much work. Riches... sure, as long as it's enough to buy the next meal, though being able to buy meals indefinitely is a plus. Fighting the good fight... eh... maybe... if it can benefit '''them''' somehow. Commonly Confounders will not do anything unless a reward is given, which leads to their being found on all sides of conflicts, performing all kinds of actions.&lt;br /&gt;
&lt;br /&gt;
Confounders are typically - in so far as any Confounder may be considered typical - fond of flexible weapons, i.e. flails, morning stars, etc, reflective of their own chaotic nature. Armor choices tend to vary according to their purpose at the time. There is no official Confounder organization or hierarchy: Confounders are united only in their devotion to Forian. However, if offered the proper compensation, a Confounder is reasonably likely to accept an apprentice and teach them their ways. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* '''Deity:''' [[Forian]]&lt;br /&gt;
* '''Alignment:''' [[NWN:Chaotic Neutral|Chaotic Neutral]]&lt;br /&gt;
* '''Base Attack Bonus (BAB)''': +7&lt;br /&gt;
* '''Feats:''' [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]] &amp;amp; [[NWN:Weapon_Focus|Weapon Focus (Light Flail '''OR''' Heavy Flail)]]&lt;br /&gt;
* '''[[NWN:Rank|Skill Ranks]]:''' 5 [[NWN:Hide|Hide]], 5 [[NWN:Lore|Lore]], 5 [[NWN:Taunt|Taunt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|BAB&lt;br /&gt;
!colspan=3|Saves&lt;br /&gt;
!rowspan=2|Feats&lt;br /&gt;
!rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|Base Class Divine&amp;lt;br&amp;gt;Casting Progression&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Fort&lt;br /&gt;
!Ref&lt;br /&gt;
!Will&lt;br /&gt;
|- align=center&lt;br /&gt;
|1st || +1 || +2 || +0 || +0 ||align=left|Detect Law 30', [[Whirling Flail]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|2nd || +2 || +3 || +0 || +0 ||align=left|[[NWN:Protection_from_alignment|Protection vs. Law]] 1/day, [[Touch of Random Mischief]] 1/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|3rd || +3 || +3 || +1 || +1 ||align=left|[[NWN:Divine Grace|Divine Grace]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|4th || +4 || +4 || +1 || +1 ||align=left|[[Touch of Random Mischief]] 2/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|5th || +5 || +4 || +1 || +1 ||align=left|[[Holy_Warrior_Smite|Smite Law]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|6th || +6 || +5 || +2 || +2 ||align=left|[[Touch of Random Mischief]] 3/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|7th || +7 || +5 || +2 || +2 ||align=left|[[NWN:Whirlwind attack|Whirlwind Attack]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|8th || +8 || +6 || +2 || +2 ||align=left|[[Touch of Random Mischief]] 4/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|9th || +9 || +6 || +3 || +3 ||align=left|[[NWN:Improved whirlwind attack|Improved Whirlwind Attack]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|10th || +10 || +7 || +3 || +3 ||align=left|[[Touch of Random Mischief]] 5/day ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!Feats&lt;br /&gt;
!rowspan=21 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!Base Class Divine Casting Progression&lt;br /&gt;
|- align=center&lt;br /&gt;
|11th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|12th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|13th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|14th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|15th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|16th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|17th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|18th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|19th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|20th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|21st ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|22nd ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|23rd ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|24th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|25th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|26th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|27th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|28th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|29th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|30th ||align=left| ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats:''' [[NWN:Armor Skin|Armor Skin]], [[NWN:Aura_versus_alignment|Aura vs. Law]] (Requires minimum Confounder level of 15), [[Cloud of Befuddle]] (Requires minimum Confounder level of 15), [[NWN:Blind Fight|Blind Fight]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Expertise|Expertise]], [[Holy_Warrior_Smite|Extra Smiting]], [[NWN:Great_Charisma|Great Charisma]], [[Holy_Warrior_Smite|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Improved Critical|Improved Critical (Whip)]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Planar Turning|Planar Turning]], [[Summon Slaad]].&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats:''' [[NWN:Blinding Speed|Blinding Speed]], [[Magic:Dragon Knight|Dragon Knight]], [[Magic:Greater Ruin|Greater Ruin]], [[Magic:Hellball|Hellball]], [[Magic:Mummy Dust|Mummy Dust]].&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Jonatan&amp;diff=40929</id>
		<title>PCs:Jonatan</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Jonatan&amp;diff=40929"/>
		<updated>2014-01-17T02:01:42Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
{|&lt;br /&gt;
| valign=top |&lt;br /&gt;
[[File:Jonatan.jpg|200px|thumb|left]]&lt;br /&gt;
| valign=top |&lt;br /&gt;
&amp;lt;font size=&amp;quot;+5&amp;quot;&amp;gt;'''Jonatan Shadowbreath'''&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Origin:''' [[Elysia]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Residence:''' Nothing Permanent Currently&amp;lt;br&amp;gt;&lt;br /&gt;
'''Deity:''' [[Dru'El]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Guild:''' [[Guild:RedOrder|Red Order Magus]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Vital Statistics==&lt;br /&gt;
'''Height:''' 6ft.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 175 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hair Color:''' Black, and somewhat spiky&amp;lt;br&amp;gt;&lt;br /&gt;
'''Eye Color:''' Silver Blue&amp;lt;br&amp;gt;&lt;br /&gt;
'''Build:''' Slender, ectomorphic build [[http://en.wikipedia.org/wiki/Somatotype_and_constitutional_psychology]], has little body hair, and no facial hair&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skin tone:''' Semi-Alabaster tone.  Burns easily in harsh sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance and Disposition==&lt;br /&gt;
&lt;br /&gt;
Standing at 6ft even, and weighting around 175 lbs, Jon is deceptively muscular for his slender body type. His hair is raven black, somewhat spiky when short, and he alternates between long and short hair at times. His best features are his silver blue eyes, which glimer with an inner drive for magic, and a passion for liberty and freedom.&lt;br /&gt;
&lt;br /&gt;
Jon's demeanor changes with the seasons, subdued in the winter, envigered in the spring, sturdy in summer, and relaxed in the fall. He approaches magic and the arcane with a passion he feels is necessary to further his goals.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Jon talks about growing up in [[Elysia]] with his mother, a full blooded [[O'Ma]] Nymph, in a small apeartment style home in Trades Ward. Shortly before the occupation of the city by the [[Shaahesk]] army from [[Drotid]], Jon set about traveling, as he didn't want to stay home.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Jonatan]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Jonatan&amp;diff=40928</id>
		<title>PCs:Jonatan</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Jonatan&amp;diff=40928"/>
		<updated>2014-01-17T01:48:04Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* Appearance and Disposition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
{|&lt;br /&gt;
| valign=top |&lt;br /&gt;
[[File:Jonatan.jpg|200px|thumb|left]]&lt;br /&gt;
| valign=top |&lt;br /&gt;
&amp;lt;font size=&amp;quot;+5&amp;quot;&amp;gt;'''Jonatan Shadowbreath'''&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Origin:''' [[Elysia]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Residence:''' Nothing Permanent Currently&amp;lt;br&amp;gt;&lt;br /&gt;
'''Deity:''' [[Dru'El]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Guild:''' [[Guild:RedOrder|Red Order Magus]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Vital Statistics==&lt;br /&gt;
'''Height:''' 6ft.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 175 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hair Color:''' Black, and somewhat spiky&amp;lt;br&amp;gt;&lt;br /&gt;
'''Eye Color:''' Silver Blue&amp;lt;br&amp;gt;&lt;br /&gt;
'''Build:''' Slender, ectomorphic build [[http://en.wikipedia.org/wiki/Somatotype_and_constitutional_psychology]], has little body hair, and no facial hair&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skin tone:''' Semi-Alabaster tone.  Burns easily in harsh sunlight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance and Disposition==&lt;br /&gt;
&lt;br /&gt;
Standing at 6ft even, and weighting around 175 lbs, Jon is deceptively muscular for his slender body type. His hair is raven black, somewhat spiky when short, and he alternates between long and short hair at times. His best features are his silver blue eyes, which glimer with an inner drive for magic, and a passion for liberty and freedom.&lt;br /&gt;
&lt;br /&gt;
Jon's demeanor changes with the seasons, subdued in the winter, envigered in the spring, sturdy in summer, and relaxed in the fall. He approaches magic and the arcane with a passion he feels is necessary to further his goals.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Jonatan]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:_Le%27Nofaythen%27T%27Nanshi&amp;diff=40899</id>
		<title>Guild: Le'Nofaythen'T'Nanshi</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:_Le%27Nofaythen%27T%27Nanshi&amp;diff=40899"/>
		<updated>2014-01-13T21:07:22Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* About Le'Nofaythen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Leno200.gif|240px]]&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;font-family: Script; font-size: 50px&amp;quot;&amp;gt;'''Le'Nofaythen'T'Nanshi'''&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==About Le'Nofaythen==&lt;br /&gt;
Le’Nofaythen’T’Nanshi is the standing army of the [[T'Nanshi]] nation.  They are tasked with protecting the Spiritlands from Foreign &lt;br /&gt;
Invaders, Domestic Troubles, and generally keeping the Peace in their respective territories.  Le'Nofaythen proper is organized into Six Divisions, each with a general area of operation.  There are no hard and fast borders, so some mixing and overlap is both inevitable and desirable.  The Divisions are:&lt;br /&gt;
&lt;br /&gt;
*'''1st Division''' – Le’Or T’Nanshi Home Guard&lt;br /&gt;
*'''2nd Division''' – Northern T’Nanshi&lt;br /&gt;
*'''3rd Division''' – Eastern T’Nanshi&lt;br /&gt;
*'''4th Division''' – Southern T’Nanshi&lt;br /&gt;
*'''5th Division''' – Western T’Nanshi&lt;br /&gt;
*'''6th Division''' – Elite Operations/Mobile Strike Force&lt;br /&gt;
&lt;br /&gt;
The T’Nanshi Navy falls under the 6th Division’s Leadership.&lt;br /&gt;
&lt;br /&gt;
Each Division is commanded by a Senior Rangermaster and is divided into smaller Companies typically consisting of 3-5 Rangermasters, 15-20 Woodmasters, and 450-500 Yeomen, Veterans, and Warriors, 10-15 of whom are Battlemages.  Troop levels vary in degrees by Peacetime and Wartime activities, and by location and need.&lt;br /&gt;
&lt;br /&gt;
'''Service Medals:''' [[Le'Nofaythen'T'Nanshi Medals]]&lt;br /&gt;
&lt;br /&gt;
'''Divisions are organized as follows:''' [[Dispensation of forces]]&lt;br /&gt;
&lt;br /&gt;
== History of Le'Nofaythen'T'Nanshi 6th Division==&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
For centuries, Le'Nofaythen'T'Nanshi (The Warriors of T'Nanshi) have been entrusted with maintaining the security and safety of T'Nanshi - the homeland of the elves fathered by Dru'El. Empowered by the Council of Nine, they are responsible for the well being of the elves, fey, animals, trees and all others who dwell within the Spirit Land.&lt;br /&gt;
&lt;br /&gt;
[[Image:Leno200.gif|thumb|140px|right|Le'Nofaythen T'Nanshi]]For those of you who have moved to T'Nanshi from abroad or are too young to remember, decades of ever increasing [[M'Chek|M'Chekian]] aggression following initial [http://www.avlis.org/portal.php?getpage=history_recent border skirmishes], resulted in the formation of a special forces unit of Le'Nofaythen'T'Nanshi known as the Lonovanen'Hirefya. For well over a century this unit acted as a semi-autonomous elite branch of Le'Nofaythen providing support for T'Nanshi's regular troops stationed along both the southern warzone and northeastern border. While initially a relatively small unit of committed individuals, they continued to grow in size and influence as they were regularly called upon to deal with the direst threats to the Spiritland - dealing swiftly and directly in cases where it would take Le'Nofaythen too long to mobilize. At the close of the centuries long conflict with M'Chek, the penultimate leader of the Lonovanen'Hirefya, [[PCs:Quicksilver Meridan|General Quicksilver Meridan]], retired leaving peacetime rebuilding to the Trethlawn Warmasters and the remaining command group. &lt;br /&gt;
&lt;br /&gt;
With a treaty in place, the bulk of Le'Nofaythen'T'Nanshi began to decommission and return to their lives in the forest. Once completed, long time commander-in-chief [[NPCs:Aratelda Rinthon|Lady Aratelda Rinthon]] announced her retirement and recommended to the Council of Nine that command of the remaining Le'Nofaythen veterans who stayed on to watch over the Spiritland in the years to come be handed over to the Lonovanen'Hirefya. This lead to the merger of the Lonovanen'Hirefya with the remaining Le'Nofaythen and the appointment of two new commanders-in-chief: F'eindal and T'eindel Trethlawn, who receive general directives and operating parameters from the [[Council of Nine]]. The stationing and continued training of Le'Nofaythen veterans that comprise the peacetime standing army of T'Nanshi is now overseen by a small elite unit of Le'Nofaythen committed to the continued safety and prosperity of the Spirit Land. &lt;br /&gt;
&lt;br /&gt;
Now Le'Nofaythen 6th Division works as an elite unit with autonomy from the main body of the army. Quite often we set up and carry out our own missions with little input from the Council of Nine. At other times we carry out specific orders that they pass down to us via the Warmasters. &lt;br /&gt;
Ever since the reformation of Le'Nofaythen after the war Drotid and various other hostile forces have been constantly probing at our defenses and the freedoms we hold dear. The future safety of T'Nanshi is in our hands. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Officers of Le'Nofaythen'T'Nanshi 6th Division ==&lt;br /&gt;
&lt;br /&gt;
===Command Group===&lt;br /&gt;
&lt;br /&gt;
[[NPCs:Di'ieren|Di'ieren]], Warmaster - Logistics and Support ((npc))&lt;br /&gt;
&lt;br /&gt;
[[PCs:T'eindel Trethlawn|T'eindel Trethlawn]], Senior Warmaster ([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4120 PM]).&lt;br /&gt;
&lt;br /&gt;
[[PCs:Thorfinn_Kiff|Thorfinn Kiff]], Warmaster&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Rangermaster===&lt;br /&gt;
&lt;br /&gt;
Davilia Chert&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4272 Emrys Y'Coeden]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Ellowin_Be'tend_Snyder|Ellowin Kiff]] (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
[[PCs:Fletcher_Millstone|Fletcher Millstone]] (Intelligence Commander)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Woodmaster===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Druantia_Leonalenen_Longstride|Druantia Longstride]] (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Lyra Tir'eivrilo&lt;br /&gt;
&lt;br /&gt;
[[PCs:Malulani jael MacMurray|MacMurray, Malulani jael]] (aka MJ)&lt;br /&gt;
&lt;br /&gt;
Raine (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9051 Talon Blade]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Yeoman===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Archibald_Thel|Archibald Thel]]&lt;br /&gt;
&lt;br /&gt;
Belina&lt;br /&gt;
&lt;br /&gt;
[[PCs:Eowin_Sta'Nieth|Eowin Sta'Nieth]]&lt;br /&gt;
&lt;br /&gt;
Glendir E'lyan&lt;br /&gt;
&lt;br /&gt;
Gurkz (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Ji'mas Esyle&lt;br /&gt;
&lt;br /&gt;
Kale Allonar&lt;br /&gt;
&lt;br /&gt;
[[PCs:Losin_Rockhands|Losin Rockhands]] (Deglos Liason)&lt;br /&gt;
&lt;br /&gt;
Nat'Arie Tir'Narr (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Nuale (&amp;quot;Wolf&amp;quot;) Naike'Karka &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
&lt;br /&gt;
Aeveras&lt;br /&gt;
&lt;br /&gt;
[[PCs:Leo|Le'ooharan Kaya Kooten (&amp;quot;Leo&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Ni'arthin|Ni'arthin]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Pan'na|Pan'na Millstone]]&lt;br /&gt;
&lt;br /&gt;
Rydria Dy'nar&lt;br /&gt;
&lt;br /&gt;
[[PCs:Selle_Galleaf|Selle Galleaf]]&lt;br /&gt;
&lt;br /&gt;
Shea'nalya E'lyan&lt;br /&gt;
&lt;br /&gt;
[[PCs:Tesh_Tylnen|Tesh Tylnen]]&lt;br /&gt;
&lt;br /&gt;
Tupaia Warick&lt;br /&gt;
&lt;br /&gt;
Zeani Fireblossom&lt;br /&gt;
&lt;br /&gt;
Zelrig Blieth&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Lenologo.gif]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size: 22px&amp;quot;&amp;gt;Le'Nofaythen'T'Nanshi&amp;lt;br&amp;gt;6th Division&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' T'Nanshi - Le'Nofaythen HQ and Zvidureth Barracks&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Contact a [[Guild:_Le%27Nofaythen%27T%27Nanshi#Officers_of_Le.27Nofaythen.27T.27Nanshi 6th Division|recruitment officer]].&lt;br /&gt;
&lt;br /&gt;
'''What we do:'''  We patrol T'Nanshi and respond to threats as they arise, working with the general edicts of the Council and the Warmasters. &lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Expect a lot of patrolling, and a lot of training in tactics and other things initially, followed by a lot of enforcing bans, fines and so on. Also expect a few life-or-death situations when major issues arise, as they tend to do around us.&lt;br /&gt;
&lt;br /&gt;
We differ somewhat from many of the other guilds in Avlis. Unlike the mage orders, holy orders, crafting, mercenary, etc. guilds, we are part of a larger NPC organization - the T'Nanshi Military. In addition, our guild is primarily concerned with a very specific region (that being wherever the warmasters dictate). This means that our purpose, directives, and some of the guidelines we work within are laid out for us by those NPC organizations (i.e. DMs).&lt;br /&gt;
&lt;br /&gt;
The Le'Nofaythen 6th division is culled from the ranks of Le'Nofaythen and the former Lonovanen, handpicked for the fasttrack, we are under the direct command of the Warmasters and have our own command structure that generally follows that of Le'nofaythen as a whole.  As an elite division, ranks within the 6th are equivalent to one higher rank within the general companies of Le'nofaythen as a whole. A warrior of the 6th is equivalent to a yeoman of any other company. Our purpose is to be thrown at a hotspot before the regulars can mobilize.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsors:''' &lt;br /&gt;
[[Category:Guilds|Le'Nofaythen'T'Nanshi]]&lt;br /&gt;
[[Category:Avlis Armies and Fiefdoms|Le'Nofaythen'T'Nanshi]]&lt;br /&gt;
[[Category:Le'Nofaythen'T'Nanshi Organization Info]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Le%27Nofaythen%27T%27Nanshi_dispensation_of_forces&amp;diff=40898</id>
		<title>Le'Nofaythen'T'Nanshi dispensation of forces</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Le%27Nofaythen%27T%27Nanshi_dispensation_of_forces&amp;diff=40898"/>
		<updated>2014-01-13T21:06:33Z</updated>

		<summary type="html">&lt;p&gt;Brayon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Dispensation of forces==&lt;br /&gt;
===Le'Or T'Nanshi Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Le'Or proper and the Canopies themselves, including Summerleaf, Silverfalls, and extending down to the forest floor immediately around every lift.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Mevinith Hirefya'oollensoa, 1st Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;1st Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Hornebound&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Le'Or Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
The last line of defense, the garrison of the city itself. Includes the Honor Guard, and defense of the Le'Or Lift. A coveted deployment, and one carrying high prestige.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;3rd Company&amp;lt;/u&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Noritath Sha'l Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Defending the lift at Grovehaven, and the canopies surrounding that area. Under the command of Rangermaster Kela Van'Hileth.&lt;br /&gt;
&lt;br /&gt;
===Northern Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt; &lt;br /&gt;
Northern T'Nanshi, extending from an east-west line roughly north of the Le'Or T'Nanshi lift, north to the [[Deglos]] foothills.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Ril Deneth, 2nd Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;2nd Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;The Band&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Roving Command Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Covers most of the Central Northern Division range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;4th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Le'Finglen&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Nanshi Urbaz Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Semi stationary deployment, responsibility extends south to the Elania trading outpost, east to Karak Thayt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;6th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Snakebiters&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Mobile Strike Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Rapid response unit covering the eastern area of the Northern Division range. Primarily slaver hunters, reinforcements for the Eastern Division forces watching Drotid Pass. Rangermaster Solerion Niltaur'win is one of the Company leaders of the 6th.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;20th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Tangles&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Scouts&amp;lt;br/&amp;gt;&lt;br /&gt;
Experimental idea of Ril's. Members of the 20th are exclusively druids or rangers, mostly Verossan and Pelarite. They operate independently along the Northern border, crossing occasionally into Drotid on intelligence missions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;22nd Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Etzethen'tooir&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
Based out of the Zvidureth barracks, the 22nd Company contains many of the greener recruits (lending to their nickname which means &amp;quot;Young trees&amp;quot; in Common speak). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;24th company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Keeshenen'hoormay&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
Also based out of the Zvidureth barracks, the 24th company is sent to assist and patrol wherever they are needed.&lt;br /&gt;
&lt;br /&gt;
===Eastern Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Eastern T'Nanshi, from Drotid pass south to the M'Check border, and westward slightly inland.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Tir'eiwalin Cha'yeritath, 7th Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;7th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Fishmongers&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Roving Command Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Covers most of the Eastern Division range, based out of Quithranos.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;8th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Foxhounds&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Drotid Pass Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Semi stationary deployment, defends the Drotid pass and the surrounding area.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;9th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt; &lt;br /&gt;
''&amp;quot;The Reborn&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Nireth Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Reconstituted under the veteran Rangermaster Ilnothel Sher'shelega, who was responsible for rebuilding 5th Company (Bah'etzeth Garrison) after hags assaulted it, he has re-created the Nireth Garrison as a semi-stationary deployment with a broader range. Recruiting heavily both in Le'Or and in Nireth has netted him a large contingent of veterans and The Reborn is the envy of the other Eastern company commanders.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;10th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Yerak'sheeryoona&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Mobile Strike Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Rapid response unit covering the Northern area of the Eastern Division range. Primarily slaver hunters, they specialize in anti-shaahesk action. Known for wearing lizardskin boots of dubious origin. Currently serving under Rangermaster Falth Penethet&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;21st Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Blossom's Knights&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Battlemages&amp;lt;br/&amp;gt;&lt;br /&gt;
Constituted as magical artillery, rather than in the standard mode of mixing the mages into the main companies. Blossom's Knights began as a drunken suggestion during R&amp;amp;R at the Moon Tree. On a dare from the barmistress, Tir set about building the company himself, often recruiting personally. They maintain a 20-1 ratio of mages to melee fighters, and currently garrison at L'Hur'Aek Hegena. Members wear a cockle shell on one shoulder, in tribute to their namesake. They claim that after each recruit's first kill, she lets him personally take a shell from her outfit.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;23rd Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Southern Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern T'Nanshi, from the edges of the Eastern to the Western Division. The largest concentration of force exists in this division, and there is considerable overlap with the other division companies stationed in their southerly ranges. With the death of Senior Rangermaster &amp;quot;Adom&amp;quot; Jack Cooper, the Southern division leadership has temporarily fallen under Senior Rangermaster Tir of the Eastern Division.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:'''  temporarily assigned to Senior Rangermaster Tir&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;13th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;The Wall&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Roving Command Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Covers most of the Southern Division range, has a much-appreciated reputation for showing up out of nowhere in the nick of time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;11th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Gravediggers&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Nan Sh'tal Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Semi stationary deployment at Nan Sh'tal and patrols the surrounding area.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;12th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Western Division===&lt;br /&gt;
&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Western T'Nanshi, from the western edge of Zvidureth north to the Deglos mountains and the border with Ferrell, west to the Elysian border and the Eridanus River (including the entire Forest of Midnight), and south to the Great Chasm and the border of Blandenberg. Formerly well trained, this division has fallen into disarray and is considered the &amp;quot;soldier bank&amp;quot; from which other companies withdraw the best troops as transfers. This has left them relatively depleted of talent, if not numbers.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Robin Broadfoot, 15th Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;15th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Resurrection&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Renethae Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Resurrection Company is the attempt by the halfling Senior Rangermaster to begin the rebuilding of the Western Division. Soldiers in the 15th wear the symbol of an orange flower stitched on their shoulders, representing a plant growing in the grove at Cornath'Dru'El and Sena'lae's story of how it got there. Resurrection is currently the only stationary group in the Western Division, and their camp isn't terribly permanent either. They guard the mouth of the Eridanus River from incursions by shaahesk and from river pirates heading to and from Lake Eridanus to the north.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;5th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Formerly Fourtree Garrison - reassigned to Western&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;25th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;29th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
New company formed, assigned to the western division. Heavier mage numbers among the company compared to most divisions. Led by Rangermaster Aiyetel&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|Le'Nofaythen'T'Nanshi]]&lt;br /&gt;
[[Category:Avlis Armies and Fiefdoms|Le'Nofaythen'T'Nanshi]]&lt;br /&gt;
[[Category:Le'Nofaythen'T'Nanshi Organization Info]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Le%27Nofaythen%27T%27Nanshi_Medals&amp;diff=40897</id>
		<title>Le'Nofaythen'T'Nanshi Medals</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Le%27Nofaythen%27T%27Nanshi_Medals&amp;diff=40897"/>
		<updated>2014-01-13T21:04:57Z</updated>

		<summary type="html">&lt;p&gt;Brayon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*'''Gold Lion of Bravery''' – The Gold Lion of Bravery is only awarded to those who have shown remarkable courage in the duty to Le'nofaythen and the Spiritland.  Those that receive this medal are looked upon with respect for their strength and devotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Silver Feather of Honor''' – The Silver Feather of Honor is presented to those in Le'nofaythen who bring great honor to Le'nofaythen in their protection of the Spiritland.  Handed out only rarely, the Silver Feather is a prestigious award for the most committed of soldiers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Onyx Stallion of Excellance''' – The Onyx Stallion of Excellance is only awarded to those who have performed above and beyond the call of duty in service to the Spiritland.  It is an award of excellance and a high mark of esteem within Le'Nofaythen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gold Acorn Medal''' –  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Silver Acorn Medal''' – The Silver Acorn Medal is the second Medal of Honor.  It's given only to those Soldiers who have proven themselves above and beyond the call of duty.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*'''Copper Acorn Medal''' – The Copper Acorn Medal is the first Medal of Honor.  It's given only to those Soldiers who have proven themselves above and beyond the call of duty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Campaign or Mission Specific Medals ==&lt;br /&gt;
*'''Lonovanen Defenders Cloak''' – The Council of Nine ordered these cloaks made for the defenders within the Lonovanen.  These mark a reward for faithfulness and a willingness to ensure that the Ancestral Spiritland did not fall to M'chek.  This cloak marks its bearer as a Veteran of the Great M'chekian War and it is a marker of status within Elven society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Lonovanen Elite Defender's Cloak''' - The Council of Nine awarded these cloaks to the most consistent and dedicated of the Lonovanen.  They represent service and committment over a long period of time, in defense of the ancestral Spiritland.  The warrior who wears this cloak is given a measure of respect in LeOr and especially within the nation of T'Nanshi as well.  It is said that the Council of Nine awarded several of these at the close of the Great M'chekian war as a gratious reward for many years of service.  Those who received these cloaks should wear them with pride and dignity, aware that their efforts have saved the Spiritland from destruction and brought peace to the Elven holy forest once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Nanshi Levena''' - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Cloak of the T'Nanshi National Hero''' - The Council of Nine, wise rulers of the ancestral Spiritland, award these cloaks only to those soldiers whose loyalty is as solid as a rock, whose faithfulness is evergreen, whose deeds areas immortal as teh stars.  This cloak represents the supreme gift of appreciation that the Council can bestow upon a warrior, and only a few have ever been known to wear them.  It is said that the Council of Nine awarded five of these to their most steadfast and dedicated at the conclusion of the great M'chekian war.  These cloaks provide a visible status marker within elven society.  Any true native of T'Nanshi knows to give respect to he one who wears such a find cloak.  These warriors are held in the highest regards in LeOr.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Silver Saber Campaign Medal''' - This campaign medal is given to those warriors who have served over an extended period of time on the frontlines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Le'nofaythen Battle for Le'Or Medal''' - This medal was awarded to all of those who fought in the Battle of Le'Or T'Nanshi against the half-demon Damia.  It symbolizes the strengths showed, and the perseverance of all present, even when the worst seemed imminent.  Written on the back in Nanshilae are the words &amp;quot;Bravery and Truth in the Name of the Spiritland&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Le'nofaythen Medal of Freedom''' - The Medal of Freedom was only presented to those who fought so bravely in the mission to destroy Slaver's Run, a shaahesk base used to transport slaves from T'Nanshi to Drotid.  The destruction of the caves and the tunnels below them, ensured another step closer to reclaiming the forest from the enemy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|Le'Nofaythen'T'Nanshi]]&lt;br /&gt;
[[Category:Avlis Armies and Fiefdoms|Le'Nofaythen'T'Nanshi]]&lt;br /&gt;
[[Category:Le'Nofaythen'T'Nanshi Organization Info]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:_Le%27Nofaythen%27T%27Nanshi&amp;diff=40896</id>
		<title>Guild: Le'Nofaythen'T'Nanshi</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:_Le%27Nofaythen%27T%27Nanshi&amp;diff=40896"/>
		<updated>2014-01-13T21:03:51Z</updated>

		<summary type="html">&lt;p&gt;Brayon: Added new Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Leno200.gif|240px]]&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;font-family: Script; font-size: 50px&amp;quot;&amp;gt;'''Le'Nofaythen'T'Nanshi'''&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==About Le'Nofaythen==&lt;br /&gt;
Le’Nofaythen’T’Nanshi is the standing army of the [[T'Nanshi]] nation.  They are tasked with protecting the Spiritlands from Foreign &lt;br /&gt;
Invaders, Domestic Troubles, and generally keeping the Peace in their respective territories.  Le'Nofaythen proper is organized into Six Divisions, each with a general area of operation.  There are no hard and fast borders, so some mixing and overlap is both inevitable and desirable.  The Divisions are:&lt;br /&gt;
&lt;br /&gt;
*'''1st Division''' – Le’Or T’Nanshi Home Guard&lt;br /&gt;
*'''2nd Division''' – Northern T’Nanshi&lt;br /&gt;
*'''3rd Division''' – Eastern T’Nanshi&lt;br /&gt;
*'''4th Division''' – Southern T’Nanshi&lt;br /&gt;
*'''5th Division''' – Western T’Nanshi&lt;br /&gt;
*'''6th Division''' – Elite Operations/Mobile Strike Force&lt;br /&gt;
&lt;br /&gt;
The T’Nanshi Navy falls under the 6th Division’s Leadership.&lt;br /&gt;
&lt;br /&gt;
Each Division is commanded by a Senior Rangermaster and is divided into smaller Companies typically consisting of 3-5 Rangermasters, 15-20 Woodmasters, and 450-500 Yeomen, Veterans, and Warriors, 10-15 of whom are Battlemages.  Troop levels vary in degrees by Peacetime and Wartime activities, and by location and need.&lt;br /&gt;
&lt;br /&gt;
Service Medals: [[Le'Nofaythen'T'Nanshi Medals]]&lt;br /&gt;
&lt;br /&gt;
Divisions are organized as follows: [[Dispensation of forces]]&lt;br /&gt;
&lt;br /&gt;
== History of Le'Nofaythen'T'Nanshi 6th Division==&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
For centuries, Le'Nofaythen'T'Nanshi (The Warriors of T'Nanshi) have been entrusted with maintaining the security and safety of T'Nanshi - the homeland of the elves fathered by Dru'El. Empowered by the Council of Nine, they are responsible for the well being of the elves, fey, animals, trees and all others who dwell within the Spirit Land.&lt;br /&gt;
&lt;br /&gt;
[[Image:Leno200.gif|thumb|140px|right|Le'Nofaythen T'Nanshi]]For those of you who have moved to T'Nanshi from abroad or are too young to remember, decades of ever increasing [[M'Chek|M'Chekian]] aggression following initial [http://www.avlis.org/portal.php?getpage=history_recent border skirmishes], resulted in the formation of a special forces unit of Le'Nofaythen'T'Nanshi known as the Lonovanen'Hirefya. For well over a century this unit acted as a semi-autonomous elite branch of Le'Nofaythen providing support for T'Nanshi's regular troops stationed along both the southern warzone and northeastern border. While initially a relatively small unit of committed individuals, they continued to grow in size and influence as they were regularly called upon to deal with the direst threats to the Spiritland - dealing swiftly and directly in cases where it would take Le'Nofaythen too long to mobilize. At the close of the centuries long conflict with M'Chek, the penultimate leader of the Lonovanen'Hirefya, [[PCs:Quicksilver Meridan|General Quicksilver Meridan]], retired leaving peacetime rebuilding to the Trethlawn Warmasters and the remaining command group. &lt;br /&gt;
&lt;br /&gt;
With a treaty in place, the bulk of Le'Nofaythen'T'Nanshi began to decommission and return to their lives in the forest. Once completed, long time commander-in-chief [[NPCs:Aratelda Rinthon|Lady Aratelda Rinthon]] announced her retirement and recommended to the Council of Nine that command of the remaining Le'Nofaythen veterans who stayed on to watch over the Spiritland in the years to come be handed over to the Lonovanen'Hirefya. This lead to the merger of the Lonovanen'Hirefya with the remaining Le'Nofaythen and the appointment of two new commanders-in-chief: F'eindal and T'eindel Trethlawn, who receive general directives and operating parameters from the [[Council of Nine]]. The stationing and continued training of Le'Nofaythen veterans that comprise the peacetime standing army of T'Nanshi is now overseen by a small elite unit of Le'Nofaythen committed to the continued safety and prosperity of the Spirit Land. &lt;br /&gt;
&lt;br /&gt;
Now Le'Nofaythen 6th Division works as an elite unit with autonomy from the main body of the army. Quite often we set up and carry out our own missions with little input from the Council of Nine. At other times we carry out specific orders that they pass down to us via the Warmasters. &lt;br /&gt;
Ever since the reformation of Le'Nofaythen after the war Drotid and various other hostile forces have been constantly probing at our defenses and the freedoms we hold dear. The future safety of T'Nanshi is in our hands. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Officers of Le'Nofaythen'T'Nanshi 6th Division ==&lt;br /&gt;
&lt;br /&gt;
===Command Group===&lt;br /&gt;
&lt;br /&gt;
[[NPCs:Di'ieren|Di'ieren]], Warmaster - Logistics and Support ((npc))&lt;br /&gt;
&lt;br /&gt;
[[PCs:T'eindel Trethlawn|T'eindel Trethlawn]], Senior Warmaster ([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4120 PM]).&lt;br /&gt;
&lt;br /&gt;
[[PCs:Thorfinn_Kiff|Thorfinn Kiff]], Warmaster&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Rangermaster===&lt;br /&gt;
&lt;br /&gt;
Davilia Chert&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4272 Emrys Y'Coeden]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Ellowin_Be'tend_Snyder|Ellowin Kiff]] (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
[[PCs:Fletcher_Millstone|Fletcher Millstone]] (Intelligence Commander)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Woodmaster===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Druantia_Leonalenen_Longstride|Druantia Longstride]] (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Lyra Tir'eivrilo&lt;br /&gt;
&lt;br /&gt;
[[PCs:Malulani jael MacMurray|MacMurray, Malulani jael]] (aka MJ)&lt;br /&gt;
&lt;br /&gt;
Raine (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9051 Talon Blade]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Yeoman===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Archibald_Thel|Archibald Thel]]&lt;br /&gt;
&lt;br /&gt;
Belina&lt;br /&gt;
&lt;br /&gt;
[[PCs:Eowin_Sta'Nieth|Eowin Sta'Nieth]]&lt;br /&gt;
&lt;br /&gt;
Glendir E'lyan&lt;br /&gt;
&lt;br /&gt;
Gurkz (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Ji'mas Esyle&lt;br /&gt;
&lt;br /&gt;
Kale Allonar&lt;br /&gt;
&lt;br /&gt;
[[PCs:Losin_Rockhands|Losin Rockhands]] (Deglos Liason)&lt;br /&gt;
&lt;br /&gt;
Nat'Arie Tir'Narr (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Nuale (&amp;quot;Wolf&amp;quot;) Naike'Karka &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
&lt;br /&gt;
Aeveras&lt;br /&gt;
&lt;br /&gt;
[[PCs:Leo|Le'ooharan Kaya Kooten (&amp;quot;Leo&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Ni'arthin|Ni'arthin]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Pan'na|Pan'na Millstone]]&lt;br /&gt;
&lt;br /&gt;
Rydria Dy'nar&lt;br /&gt;
&lt;br /&gt;
[[PCs:Selle_Galleaf|Selle Galleaf]]&lt;br /&gt;
&lt;br /&gt;
Shea'nalya E'lyan&lt;br /&gt;
&lt;br /&gt;
[[PCs:Tesh_Tylnen|Tesh Tylnen]]&lt;br /&gt;
&lt;br /&gt;
Tupaia Warick&lt;br /&gt;
&lt;br /&gt;
Zeani Fireblossom&lt;br /&gt;
&lt;br /&gt;
Zelrig Blieth&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Lenologo.gif]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size: 22px&amp;quot;&amp;gt;Le'Nofaythen'T'Nanshi&amp;lt;br&amp;gt;6th Division&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' T'Nanshi - Le'Nofaythen HQ and Zvidureth Barracks&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Contact a [[Guild:_Le%27Nofaythen%27T%27Nanshi#Officers_of_Le.27Nofaythen.27T.27Nanshi 6th Division|recruitment officer]].&lt;br /&gt;
&lt;br /&gt;
'''What we do:'''  We patrol T'Nanshi and respond to threats as they arise, working with the general edicts of the Council and the Warmasters. &lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Expect a lot of patrolling, and a lot of training in tactics and other things initially, followed by a lot of enforcing bans, fines and so on. Also expect a few life-or-death situations when major issues arise, as they tend to do around us.&lt;br /&gt;
&lt;br /&gt;
We differ somewhat from many of the other guilds in Avlis. Unlike the mage orders, holy orders, crafting, mercenary, etc. guilds, we are part of a larger NPC organization - the T'Nanshi Military. In addition, our guild is primarily concerned with a very specific region (that being wherever the warmasters dictate). This means that our purpose, directives, and some of the guidelines we work within are laid out for us by those NPC organizations (i.e. DMs).&lt;br /&gt;
&lt;br /&gt;
The Le'Nofaythen 6th division is culled from the ranks of Le'Nofaythen and the former Lonovanen, handpicked for the fasttrack, we are under the direct command of the Warmasters and have our own command structure that generally follows that of Le'nofaythen as a whole.  As an elite division, ranks within the 6th are equivalent to one higher rank within the general companies of Le'nofaythen as a whole. A warrior of the 6th is equivalent to a yeoman of any other company. Our purpose is to be thrown at a hotspot before the regulars can mobilize.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsors:''' &lt;br /&gt;
[[Category:Guilds|Le'Nofaythen'T'Nanshi]]&lt;br /&gt;
[[Category:Avlis Armies and Fiefdoms|Le'Nofaythen'T'Nanshi]]&lt;br /&gt;
[[Category:Le'Nofaythen'T'Nanshi Organization Info]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:_Le%27Nofaythen%27T%27Nanshi&amp;diff=40895</id>
		<title>Guild: Le'Nofaythen'T'Nanshi</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:_Le%27Nofaythen%27T%27Nanshi&amp;diff=40895"/>
		<updated>2014-01-13T21:01:25Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* About Le'Nofaythen */ Formating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Leno200.gif|240px]]&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;font-family: Script; font-size: 50px&amp;quot;&amp;gt;'''Le'Nofaythen'T'Nanshi'''&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==About Le'Nofaythen==&lt;br /&gt;
Le’Nofaythen’T’Nanshi is the standing army of the [[T'Nanshi]] nation.  They are tasked with protecting the Spiritlands from Foreign &lt;br /&gt;
Invaders, Domestic Troubles, and generally keeping the Peace in their respective territories.  Le'Nofaythen proper is organized into Six Divisions, each with a general area of operation.  There are no hard and fast borders, so some mixing and overlap is both inevitable and desirable.  The Divisions are:&lt;br /&gt;
&lt;br /&gt;
*'''1st Division''' – Le’Or T’Nanshi Home Guard&lt;br /&gt;
*'''2nd Division''' – Northern T’Nanshi&lt;br /&gt;
*'''3rd Division''' – Eastern T’Nanshi&lt;br /&gt;
*'''4th Division''' – Southern T’Nanshi&lt;br /&gt;
*'''5th Division''' – Western T’Nanshi&lt;br /&gt;
*'''6th Division''' – Elite Operations/Mobile Strike Force&lt;br /&gt;
&lt;br /&gt;
The T’Nanshi Navy falls under the 6th Division’s Leadership.&lt;br /&gt;
&lt;br /&gt;
Each Division is commanded by a Senior Rangermaster and is divided into smaller Companies typically consisting of 3-5 Rangermasters, 15-20 Woodmasters, and 450-500 Yeomen, Veterans, and Warriors, 10-15 of whom are Battlemages.  Troop levels vary in degrees by Peacetime and Wartime activities, and by location and need.&lt;br /&gt;
&lt;br /&gt;
Service Medals: [[Le'Nofaythen'T'Nanshi Medals]]&lt;br /&gt;
&lt;br /&gt;
Divisions are organized as follows: [[Dispensation of forces]]&lt;br /&gt;
&lt;br /&gt;
== History of Le'Nofaythen'T'Nanshi 6th Division==&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
For centuries, Le'Nofaythen'T'Nanshi (The Warriors of T'Nanshi) have been entrusted with maintaining the security and safety of T'Nanshi - the homeland of the elves fathered by Dru'El. Empowered by the Council of Nine, they are responsible for the well being of the elves, fey, animals, trees and all others who dwell within the Spirit Land.&lt;br /&gt;
&lt;br /&gt;
[[Image:Leno200.gif|thumb|140px|right|Le'Nofaythen T'Nanshi]]For those of you who have moved to T'Nanshi from abroad or are too young to remember, decades of ever increasing [[M'Chek|M'Chekian]] aggression following initial [http://www.avlis.org/portal.php?getpage=history_recent border skirmishes], resulted in the formation of a special forces unit of Le'Nofaythen'T'Nanshi known as the Lonovanen'Hirefya. For well over a century this unit acted as a semi-autonomous elite branch of Le'Nofaythen providing support for T'Nanshi's regular troops stationed along both the southern warzone and northeastern border. While initially a relatively small unit of committed individuals, they continued to grow in size and influence as they were regularly called upon to deal with the direst threats to the Spiritland - dealing swiftly and directly in cases where it would take Le'Nofaythen too long to mobilize. At the close of the centuries long conflict with M'Chek, the penultimate leader of the Lonovanen'Hirefya, [[PCs:Quicksilver Meridan|General Quicksilver Meridan]], retired leaving peacetime rebuilding to the Trethlawn Warmasters and the remaining command group. &lt;br /&gt;
&lt;br /&gt;
With a treaty in place, the bulk of Le'Nofaythen'T'Nanshi began to decommission and return to their lives in the forest. Once completed, long time commander-in-chief [[NPCs:Aratelda Rinthon|Lady Aratelda Rinthon]] announced her retirement and recommended to the Council of Nine that command of the remaining Le'Nofaythen veterans who stayed on to watch over the Spiritland in the years to come be handed over to the Lonovanen'Hirefya. This lead to the merger of the Lonovanen'Hirefya with the remaining Le'Nofaythen and the appointment of two new commanders-in-chief: F'eindal and T'eindel Trethlawn, who receive general directives and operating parameters from the [[Council of Nine]]. The stationing and continued training of Le'Nofaythen veterans that comprise the peacetime standing army of T'Nanshi is now overseen by a small elite unit of Le'Nofaythen committed to the continued safety and prosperity of the Spirit Land. &lt;br /&gt;
&lt;br /&gt;
Now Le'Nofaythen 6th Division works as an elite unit with autonomy from the main body of the army. Quite often we set up and carry out our own missions with little input from the Council of Nine. At other times we carry out specific orders that they pass down to us via the Warmasters. &lt;br /&gt;
Ever since the reformation of Le'Nofaythen after the war Drotid and various other hostile forces have been constantly probing at our defenses and the freedoms we hold dear. The future safety of T'Nanshi is in our hands. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Officers of Le'Nofaythen'T'Nanshi 6th Division ==&lt;br /&gt;
&lt;br /&gt;
===Command Group===&lt;br /&gt;
&lt;br /&gt;
[[NPCs:Di'ieren|Di'ieren]], Warmaster - Logistics and Support ((npc))&lt;br /&gt;
&lt;br /&gt;
[[PCs:T'eindel Trethlawn|T'eindel Trethlawn]], Senior Warmaster ([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4120 PM]).&lt;br /&gt;
&lt;br /&gt;
[[PCs:Thorfinn_Kiff|Thorfinn Kiff]], Warmaster&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Rangermaster===&lt;br /&gt;
&lt;br /&gt;
Davilia Chert&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4272 Emrys Y'Coeden]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Ellowin_Be'tend_Snyder|Ellowin Kiff]] (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
[[PCs:Fletcher_Millstone|Fletcher Millstone]] (Intelligence Commander)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Woodmaster===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Druantia_Leonalenen_Longstride|Druantia Longstride]] (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Lyra Tir'eivrilo&lt;br /&gt;
&lt;br /&gt;
[[PCs:Malulani jael MacMurray|MacMurray, Malulani jael]] (aka MJ)&lt;br /&gt;
&lt;br /&gt;
Raine (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9051 Talon Blade]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Yeoman===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Archibald_Thel|Archibald Thel]]&lt;br /&gt;
&lt;br /&gt;
Belina&lt;br /&gt;
&lt;br /&gt;
[[PCs:Eowin_Sta'Nieth|Eowin Sta'Nieth]]&lt;br /&gt;
&lt;br /&gt;
Glendir E'lyan&lt;br /&gt;
&lt;br /&gt;
Gurkz (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Ji'mas Esyle&lt;br /&gt;
&lt;br /&gt;
Kale Allonar&lt;br /&gt;
&lt;br /&gt;
[[PCs:Losin_Rockhands|Losin Rockhands]] (Deglos Liason)&lt;br /&gt;
&lt;br /&gt;
Nat'Arie Tir'Narr (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Nuale (&amp;quot;Wolf&amp;quot;) Naike'Karka &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
&lt;br /&gt;
Aeveras&lt;br /&gt;
&lt;br /&gt;
[[PCs:Leo|Le'ooharan Kaya Kooten (&amp;quot;Leo&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Ni'arthin|Ni'arthin]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Pan'na|Pan'na Millstone]]&lt;br /&gt;
&lt;br /&gt;
Rydria Dy'nar&lt;br /&gt;
&lt;br /&gt;
[[PCs:Selle_Galleaf|Selle Galleaf]]&lt;br /&gt;
&lt;br /&gt;
Shea'nalya E'lyan&lt;br /&gt;
&lt;br /&gt;
[[PCs:Tesh_Tylnen|Tesh Tylnen]]&lt;br /&gt;
&lt;br /&gt;
Tupaia Warick&lt;br /&gt;
&lt;br /&gt;
Zeani Fireblossom&lt;br /&gt;
&lt;br /&gt;
Zelrig Blieth&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Lenologo.gif]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size: 22px&amp;quot;&amp;gt;Le'Nofaythen'T'Nanshi&amp;lt;br&amp;gt;6th Division&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' T'Nanshi - Le'Nofaythen HQ and Zvidureth Barracks&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Contact a [[Guild:_Le%27Nofaythen%27T%27Nanshi#Officers_of_Le.27Nofaythen.27T.27Nanshi 6th Division|recruitment officer]].&lt;br /&gt;
&lt;br /&gt;
'''What we do:'''  We patrol T'Nanshi and respond to threats as they arise, working with the general edicts of the Council and the Warmasters. &lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Expect a lot of patrolling, and a lot of training in tactics and other things initially, followed by a lot of enforcing bans, fines and so on. Also expect a few life-or-death situations when major issues arise, as they tend to do around us.&lt;br /&gt;
&lt;br /&gt;
We differ somewhat from many of the other guilds in Avlis. Unlike the mage orders, holy orders, crafting, mercenary, etc. guilds, we are part of a larger NPC organization - the T'Nanshi Military. In addition, our guild is primarily concerned with a very specific region (that being wherever the warmasters dictate). This means that our purpose, directives, and some of the guidelines we work within are laid out for us by those NPC organizations (i.e. DMs).&lt;br /&gt;
&lt;br /&gt;
The Le'Nofaythen 6th division is culled from the ranks of Le'Nofaythen and the former Lonovanen, handpicked for the fasttrack, we are under the direct command of the Warmasters and have our own command structure that generally follows that of Le'nofaythen as a whole.  As an elite division, ranks within the 6th are equivalent to one higher rank within the general companies of Le'nofaythen as a whole. A warrior of the 6th is equivalent to a yeoman of any other company. Our purpose is to be thrown at a hotspot before the regulars can mobilize.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsors:''' &lt;br /&gt;
[[Category:Guilds|Le'Nofaythen'T'Nanshi]]&lt;br /&gt;
[[Category:Avlis Armies and Fiefdoms|Le'Nofaythen'T'Nanshi]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:_Le%27Nofaythen%27T%27Nanshi&amp;diff=40893</id>
		<title>Guild: Le'Nofaythen'T'Nanshi</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:_Le%27Nofaythen%27T%27Nanshi&amp;diff=40893"/>
		<updated>2014-01-13T21:00:31Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* Dispensation of forces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Leno200.gif|240px]]&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;font-family: Script; font-size: 50px&amp;quot;&amp;gt;'''Le'Nofaythen'T'Nanshi'''&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==About Le'Nofaythen==&lt;br /&gt;
Le’Nofaythen’T’Nanshi is the standing army of the [[T'Nanshi]] nation.  They are tasked with protecting the Spiritlands from Foreign &lt;br /&gt;
Invaders, Domestic Troubles, and generally keeping the Peace in their respective territories.  Le'Nofaythen proper is organized into Six Divisions, each with a general area of operation.  There are no hard and fast borders, so some mixing and overlap is both inevitable and desirable.  The Divisions are:&lt;br /&gt;
&lt;br /&gt;
*'''1st Division''' – Le’Or T’Nanshi Home Guard&lt;br /&gt;
*'''2nd Division''' – Northern T’Nanshi&lt;br /&gt;
*'''3rd Division''' – Eastern T’Nanshi&lt;br /&gt;
*'''4th Division''' – Southern T’Nanshi&lt;br /&gt;
*'''5th Division''' – Western T’Nanshi&lt;br /&gt;
*'''6th Division''' – Elite Operations/Mobile Strike Force&lt;br /&gt;
&lt;br /&gt;
The T’Nanshi Navy falls under the 6th Division’s Leadership.&lt;br /&gt;
&lt;br /&gt;
Each Division is commanded by a Senior Rangermaster and is divided into smaller Companies typically consisting of 3-5 Rangermasters, 15-20 Woodmasters, and 450-500 Yeomen, Veterans, and Warriors, 10-15 of whom are Battlemages.  Troop levels vary in degrees by Peacetime and Wartime activities, and by location and need.&lt;br /&gt;
&lt;br /&gt;
Service Medals: [[Le'Nofaythen'T'Nanshi Medals]]&lt;br /&gt;
&lt;br /&gt;
Divisions are organized as follows:&lt;br /&gt;
&lt;br /&gt;
[[Dispensation of forces]]&lt;br /&gt;
&lt;br /&gt;
== History of Le'Nofaythen'T'Nanshi 6th Division==&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
For centuries, Le'Nofaythen'T'Nanshi (The Warriors of T'Nanshi) have been entrusted with maintaining the security and safety of T'Nanshi - the homeland of the elves fathered by Dru'El. Empowered by the Council of Nine, they are responsible for the well being of the elves, fey, animals, trees and all others who dwell within the Spirit Land.&lt;br /&gt;
&lt;br /&gt;
[[Image:Leno200.gif|thumb|140px|right|Le'Nofaythen T'Nanshi]]For those of you who have moved to T'Nanshi from abroad or are too young to remember, decades of ever increasing [[M'Chek|M'Chekian]] aggression following initial [http://www.avlis.org/portal.php?getpage=history_recent border skirmishes], resulted in the formation of a special forces unit of Le'Nofaythen'T'Nanshi known as the Lonovanen'Hirefya. For well over a century this unit acted as a semi-autonomous elite branch of Le'Nofaythen providing support for T'Nanshi's regular troops stationed along both the southern warzone and northeastern border. While initially a relatively small unit of committed individuals, they continued to grow in size and influence as they were regularly called upon to deal with the direst threats to the Spiritland - dealing swiftly and directly in cases where it would take Le'Nofaythen too long to mobilize. At the close of the centuries long conflict with M'Chek, the penultimate leader of the Lonovanen'Hirefya, [[PCs:Quicksilver Meridan|General Quicksilver Meridan]], retired leaving peacetime rebuilding to the Trethlawn Warmasters and the remaining command group. &lt;br /&gt;
&lt;br /&gt;
With a treaty in place, the bulk of Le'Nofaythen'T'Nanshi began to decommission and return to their lives in the forest. Once completed, long time commander-in-chief [[NPCs:Aratelda Rinthon|Lady Aratelda Rinthon]] announced her retirement and recommended to the Council of Nine that command of the remaining Le'Nofaythen veterans who stayed on to watch over the Spiritland in the years to come be handed over to the Lonovanen'Hirefya. This lead to the merger of the Lonovanen'Hirefya with the remaining Le'Nofaythen and the appointment of two new commanders-in-chief: F'eindal and T'eindel Trethlawn, who receive general directives and operating parameters from the [[Council of Nine]]. The stationing and continued training of Le'Nofaythen veterans that comprise the peacetime standing army of T'Nanshi is now overseen by a small elite unit of Le'Nofaythen committed to the continued safety and prosperity of the Spirit Land. &lt;br /&gt;
&lt;br /&gt;
Now Le'Nofaythen 6th Division works as an elite unit with autonomy from the main body of the army. Quite often we set up and carry out our own missions with little input from the Council of Nine. At other times we carry out specific orders that they pass down to us via the Warmasters. &lt;br /&gt;
Ever since the reformation of Le'Nofaythen after the war Drotid and various other hostile forces have been constantly probing at our defenses and the freedoms we hold dear. The future safety of T'Nanshi is in our hands. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Officers of Le'Nofaythen'T'Nanshi 6th Division ==&lt;br /&gt;
&lt;br /&gt;
===Command Group===&lt;br /&gt;
&lt;br /&gt;
[[NPCs:Di'ieren|Di'ieren]], Warmaster - Logistics and Support ((npc))&lt;br /&gt;
&lt;br /&gt;
[[PCs:T'eindel Trethlawn|T'eindel Trethlawn]], Senior Warmaster ([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4120 PM]).&lt;br /&gt;
&lt;br /&gt;
[[PCs:Thorfinn_Kiff|Thorfinn Kiff]], Warmaster&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Rangermaster===&lt;br /&gt;
&lt;br /&gt;
Davilia Chert&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4272 Emrys Y'Coeden]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Ellowin_Be'tend_Snyder|Ellowin Kiff]] (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
[[PCs:Fletcher_Millstone|Fletcher Millstone]] (Intelligence Commander)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Woodmaster===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Druantia_Leonalenen_Longstride|Druantia Longstride]] (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Lyra Tir'eivrilo&lt;br /&gt;
&lt;br /&gt;
[[PCs:Malulani jael MacMurray|MacMurray, Malulani jael]] (aka MJ)&lt;br /&gt;
&lt;br /&gt;
Raine (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9051 Talon Blade]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Yeoman===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Archibald_Thel|Archibald Thel]]&lt;br /&gt;
&lt;br /&gt;
Belina&lt;br /&gt;
&lt;br /&gt;
[[PCs:Eowin_Sta'Nieth|Eowin Sta'Nieth]]&lt;br /&gt;
&lt;br /&gt;
Glendir E'lyan&lt;br /&gt;
&lt;br /&gt;
Gurkz (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Ji'mas Esyle&lt;br /&gt;
&lt;br /&gt;
Kale Allonar&lt;br /&gt;
&lt;br /&gt;
[[PCs:Losin_Rockhands|Losin Rockhands]] (Deglos Liason)&lt;br /&gt;
&lt;br /&gt;
Nat'Arie Tir'Narr (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Nuale (&amp;quot;Wolf&amp;quot;) Naike'Karka &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
&lt;br /&gt;
Aeveras&lt;br /&gt;
&lt;br /&gt;
[[PCs:Leo|Le'ooharan Kaya Kooten (&amp;quot;Leo&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Ni'arthin|Ni'arthin]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Pan'na|Pan'na Millstone]]&lt;br /&gt;
&lt;br /&gt;
Rydria Dy'nar&lt;br /&gt;
&lt;br /&gt;
[[PCs:Selle_Galleaf|Selle Galleaf]]&lt;br /&gt;
&lt;br /&gt;
Shea'nalya E'lyan&lt;br /&gt;
&lt;br /&gt;
[[PCs:Tesh_Tylnen|Tesh Tylnen]]&lt;br /&gt;
&lt;br /&gt;
Tupaia Warick&lt;br /&gt;
&lt;br /&gt;
Zeani Fireblossom&lt;br /&gt;
&lt;br /&gt;
Zelrig Blieth&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Lenologo.gif]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size: 22px&amp;quot;&amp;gt;Le'Nofaythen'T'Nanshi&amp;lt;br&amp;gt;6th Division&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' T'Nanshi - Le'Nofaythen HQ and Zvidureth Barracks&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Contact a [[Guild:_Le%27Nofaythen%27T%27Nanshi#Officers_of_Le.27Nofaythen.27T.27Nanshi 6th Division|recruitment officer]].&lt;br /&gt;
&lt;br /&gt;
'''What we do:'''  We patrol T'Nanshi and respond to threats as they arise, working with the general edicts of the Council and the Warmasters. &lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Expect a lot of patrolling, and a lot of training in tactics and other things initially, followed by a lot of enforcing bans, fines and so on. Also expect a few life-or-death situations when major issues arise, as they tend to do around us.&lt;br /&gt;
&lt;br /&gt;
We differ somewhat from many of the other guilds in Avlis. Unlike the mage orders, holy orders, crafting, mercenary, etc. guilds, we are part of a larger NPC organization - the T'Nanshi Military. In addition, our guild is primarily concerned with a very specific region (that being wherever the warmasters dictate). This means that our purpose, directives, and some of the guidelines we work within are laid out for us by those NPC organizations (i.e. DMs).&lt;br /&gt;
&lt;br /&gt;
The Le'Nofaythen 6th division is culled from the ranks of Le'Nofaythen and the former Lonovanen, handpicked for the fasttrack, we are under the direct command of the Warmasters and have our own command structure that generally follows that of Le'nofaythen as a whole.  As an elite division, ranks within the 6th are equivalent to one higher rank within the general companies of Le'nofaythen as a whole. A warrior of the 6th is equivalent to a yeoman of any other company. Our purpose is to be thrown at a hotspot before the regulars can mobilize.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsors:''' &lt;br /&gt;
[[Category:Guilds|Le'Nofaythen'T'Nanshi]]&lt;br /&gt;
[[Category:Avlis Armies and Fiefdoms|Le'Nofaythen'T'Nanshi]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Le%27Nofaythen%27T%27Nanshi_dispensation_of_forces&amp;diff=40892</id>
		<title>Le'Nofaythen'T'Nanshi dispensation of forces</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Le%27Nofaythen%27T%27Nanshi_dispensation_of_forces&amp;diff=40892"/>
		<updated>2014-01-13T20:59:53Z</updated>

		<summary type="html">&lt;p&gt;Brayon: Per request on the Forums, split to a different page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dispensation of forces==&lt;br /&gt;
===Le'Or T'Nanshi Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Le'Or proper and the Canopies themselves, including Summerleaf, Silverfalls, and extending down to the forest floor immediately around every lift.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Mevinith Hirefya'oollensoa, 1st Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;1st Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Hornebound&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Le'Or Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
The last line of defense, the garrison of the city itself. Includes the Honor Guard, and defense of the Le'Or Lift. A coveted deployment, and one carrying high prestige.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;3rd Company&amp;lt;/u&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Noritath Sha'l Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Defending the lift at Grovehaven, and the canopies surrounding that area. Under the command of Rangermaster Kela Van'Hileth.&lt;br /&gt;
&lt;br /&gt;
===Northern Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt; &lt;br /&gt;
Northern T'Nanshi, extending from an east-west line roughly north of the Le'Or T'Nanshi lift, north to the [[Deglos]] foothills.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Ril Deneth, 2nd Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;2nd Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;The Band&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Roving Command Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Covers most of the Central Northern Division range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;4th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Le'Finglen&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Nanshi Urbaz Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Semi stationary deployment, responsibility extends south to the Elania trading outpost, east to Karak Thayt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;6th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Snakebiters&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Mobile Strike Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Rapid response unit covering the eastern area of the Northern Division range. Primarily slaver hunters, reinforcements for the Eastern Division forces watching Drotid Pass. Rangermaster Solerion Niltaur'win is one of the Company leaders of the 6th.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;20th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Tangles&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Scouts&amp;lt;br/&amp;gt;&lt;br /&gt;
Experimental idea of Ril's. Members of the 20th are exclusively druids or rangers, mostly Verossan and Pelarite. They operate independently along the Northern border, crossing occasionally into Drotid on intelligence missions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;22nd Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Etzethen'tooir&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
Based out of the Zvidureth barracks, the 22nd Company contains many of the greener recruits (lending to their nickname which means &amp;quot;Young trees&amp;quot; in Common speak). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;24th company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Keeshenen'hoormay&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
Also based out of the Zvidureth barracks, the 24th company is sent to assist and patrol wherever they are needed.&lt;br /&gt;
&lt;br /&gt;
===Eastern Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Eastern T'Nanshi, from Drotid pass south to the M'Check border, and westward slightly inland.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Tir'eiwalin Cha'yeritath, 7th Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;7th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Fishmongers&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Roving Command Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Covers most of the Eastern Division range, based out of Quithranos.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;8th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Foxhounds&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Drotid Pass Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Semi stationary deployment, defends the Drotid pass and the surrounding area.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;9th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt; &lt;br /&gt;
''&amp;quot;The Reborn&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Nireth Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Reconstituted under the veteran Rangermaster Ilnothel Sher'shelega, who was responsible for rebuilding 5th Company (Bah'etzeth Garrison) after hags assaulted it, he has re-created the Nireth Garrison as a semi-stationary deployment with a broader range. Recruiting heavily both in Le'Or and in Nireth has netted him a large contingent of veterans and The Reborn is the envy of the other Eastern company commanders.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;10th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Yerak'sheeryoona&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Mobile Strike Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Rapid response unit covering the Northern area of the Eastern Division range. Primarily slaver hunters, they specialize in anti-shaahesk action. Known for wearing lizardskin boots of dubious origin. Currently serving under Rangermaster Falth Penethet&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;21st Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Blossom's Knights&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Battlemages&amp;lt;br/&amp;gt;&lt;br /&gt;
Constituted as magical artillery, rather than in the standard mode of mixing the mages into the main companies. Blossom's Knights began as a drunken suggestion during R&amp;amp;R at the Moon Tree. On a dare from the barmistress, Tir set about building the company himself, often recruiting personally. They maintain a 20-1 ratio of mages to melee fighters, and currently garrison at L'Hur'Aek Hegena. Members wear a cockle shell on one shoulder, in tribute to their namesake. They claim that after each recruit's first kill, she lets him personally take a shell from her outfit.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;23rd Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Southern Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern T'Nanshi, from the edges of the Eastern to the Western Division. The largest concentration of force exists in this division, and there is considerable overlap with the other division companies stationed in their southerly ranges. With the death of Senior Rangermaster &amp;quot;Adom&amp;quot; Jack Cooper, the Southern division leadership has temporarily fallen under Senior Rangermaster Tir of the Eastern Division.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:'''  temporarily assigned to Senior Rangermaster Tir&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;13th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;The Wall&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Roving Command Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Covers most of the Southern Division range, has a much-appreciated reputation for showing up out of nowhere in the nick of time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;11th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Gravediggers&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Nan Sh'tal Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Semi stationary deployment at Nan Sh'tal and patrols the surrounding area.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;12th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Western Division===&lt;br /&gt;
&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Western T'Nanshi, from the western edge of Zvidureth north to the Deglos mountains and the border with Ferrell, west to the Elysian border and the Eridanus River (including the entire Forest of Midnight), and south to the Great Chasm and the border of Blandenberg. Formerly well trained, this division has fallen into disarray and is considered the &amp;quot;soldier bank&amp;quot; from which other companies withdraw the best troops as transfers. This has left them relatively depleted of talent, if not numbers.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Robin Broadfoot, 15th Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;15th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Resurrection&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Renethae Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Resurrection Company is the attempt by the halfling Senior Rangermaster to begin the rebuilding of the Western Division. Soldiers in the 15th wear the symbol of an orange flower stitched on their shoulders, representing a plant growing in the grove at Cornath'Dru'El and Sena'lae's story of how it got there. Resurrection is currently the only stationary group in the Western Division, and their camp isn't terribly permanent either. They guard the mouth of the Eridanus River from incursions by shaahesk and from river pirates heading to and from Lake Eridanus to the north.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;5th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Formerly Fourtree Garrison - reassigned to Western&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;25th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;29th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
New company formed, assigned to the western division. Heavier mage numbers among the company compared to most divisions. Led by Rangermaster Aiyetel&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:_Le%27Nofaythen%27T%27Nanshi&amp;diff=40890</id>
		<title>Guild: Le'Nofaythen'T'Nanshi</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:_Le%27Nofaythen%27T%27Nanshi&amp;diff=40890"/>
		<updated>2014-01-13T20:57:25Z</updated>

		<summary type="html">&lt;p&gt;Brayon: /* About Le'Nofaythen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Leno200.gif|240px]]&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;font-family: Script; font-size: 50px&amp;quot;&amp;gt;'''Le'Nofaythen'T'Nanshi'''&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==About Le'Nofaythen==&lt;br /&gt;
Le’Nofaythen’T’Nanshi is the standing army of the [[T'Nanshi]] nation.  They are tasked with protecting the Spiritlands from Foreign &lt;br /&gt;
Invaders, Domestic Troubles, and generally keeping the Peace in their respective territories.  Le'Nofaythen proper is organized into Six Divisions, each with a general area of operation.  There are no hard and fast borders, so some mixing and overlap is both inevitable and desirable.  The Divisions are:&lt;br /&gt;
&lt;br /&gt;
*'''1st Division''' – Le’Or T’Nanshi Home Guard&lt;br /&gt;
*'''2nd Division''' – Northern T’Nanshi&lt;br /&gt;
*'''3rd Division''' – Eastern T’Nanshi&lt;br /&gt;
*'''4th Division''' – Southern T’Nanshi&lt;br /&gt;
*'''5th Division''' – Western T’Nanshi&lt;br /&gt;
*'''6th Division''' – Elite Operations/Mobile Strike Force&lt;br /&gt;
&lt;br /&gt;
The T’Nanshi Navy falls under the 6th Division’s Leadership.&lt;br /&gt;
&lt;br /&gt;
Each Division is commanded by a Senior Rangermaster and is divided into smaller Companies typically consisting of 3-5 Rangermasters, 15-20 Woodmasters, and 450-500 Yeomen, Veterans, and Warriors, 10-15 of whom are Battlemages.  Troop levels vary in degrees by Peacetime and Wartime activities, and by location and need.&lt;br /&gt;
&lt;br /&gt;
Service Medals: [[Le'Nofaythen'T'Nanshi Medals]]&lt;br /&gt;
&lt;br /&gt;
Divisions are organized as follows:&lt;br /&gt;
&lt;br /&gt;
==Dispensation of forces==&lt;br /&gt;
===Le'Or T'Nanshi Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Le'Or proper and the Canopies themselves, including Summerleaf, Silverfalls, and extending down to the forest floor immediately around every lift.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Mevinith Hirefya'oollensoa, 1st Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;1st Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Hornebound&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Le'Or Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
The last line of defense, the garrison of the city itself. Includes the Honor Guard, and defense of the Le'Or Lift. A coveted deployment, and one carrying high prestige.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;3rd Company&amp;lt;/u&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Noritath Sha'l Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Defending the lift at Grovehaven, and the canopies surrounding that area. Under the command of Rangermaster Kela Van'Hileth.&lt;br /&gt;
&lt;br /&gt;
===Northern Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt; &lt;br /&gt;
Northern T'Nanshi, extending from an east-west line roughly north of the Le'Or T'Nanshi lift, north to the [[Deglos]] foothills.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Ril Deneth, 2nd Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;2nd Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;The Band&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Roving Command Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Covers most of the Central Northern Division range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;4th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Le'Finglen&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Nanshi Urbaz Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Semi stationary deployment, responsibility extends south to the Elania trading outpost, east to Karak Thayt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;6th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Snakebiters&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Mobile Strike Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Rapid response unit covering the eastern area of the Northern Division range. Primarily slaver hunters, reinforcements for the Eastern Division forces watching Drotid Pass. Rangermaster Solerion Niltaur'win is one of the Company leaders of the 6th.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;20th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Tangles&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Scouts&amp;lt;br/&amp;gt;&lt;br /&gt;
Experimental idea of Ril's. Members of the 20th are exclusively druids or rangers, mostly Verossan and Pelarite. They operate independently along the Northern border, crossing occasionally into Drotid on intelligence missions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;22nd Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Etzethen'tooir&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
Based out of the Zvidureth barracks, the 22nd Company contains many of the greener recruits (lending to their nickname which means &amp;quot;Young trees&amp;quot; in Common speak). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;24th company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Keeshenen'hoormay&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
Also based out of the Zvidureth barracks, the 24th company is sent to assist and patrol wherever they are needed.&lt;br /&gt;
&lt;br /&gt;
===Eastern Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Eastern T'Nanshi, from Drotid pass south to the M'Check border, and westward slightly inland.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Tir'eiwalin Cha'yeritath, 7th Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;7th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Fishmongers&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Roving Command Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Covers most of the Eastern Division range, based out of Quithranos.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;8th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Foxhounds&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Drotid Pass Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Semi stationary deployment, defends the Drotid pass and the surrounding area.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;9th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt; &lt;br /&gt;
''&amp;quot;The Reborn&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Nireth Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Reconstituted under the veteran Rangermaster Ilnothel Sher'shelega, who was responsible for rebuilding 5th Company (Bah'etzeth Garrison) after hags assaulted it, he has re-created the Nireth Garrison as a semi-stationary deployment with a broader range. Recruiting heavily both in Le'Or and in Nireth has netted him a large contingent of veterans and The Reborn is the envy of the other Eastern company commanders.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;10th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Yerak'sheeryoona&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Mobile Strike Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Rapid response unit covering the Northern area of the Eastern Division range. Primarily slaver hunters, they specialize in anti-shaahesk action. Known for wearing lizardskin boots of dubious origin. Currently serving under Rangermaster Falth Penethet&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;21st Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Blossom's Knights&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Battlemages&amp;lt;br/&amp;gt;&lt;br /&gt;
Constituted as magical artillery, rather than in the standard mode of mixing the mages into the main companies. Blossom's Knights began as a drunken suggestion during R&amp;amp;R at the Moon Tree. On a dare from the barmistress, Tir set about building the company himself, often recruiting personally. They maintain a 20-1 ratio of mages to melee fighters, and currently garrison at L'Hur'Aek Hegena. Members wear a cockle shell on one shoulder, in tribute to their namesake. They claim that after each recruit's first kill, she lets him personally take a shell from her outfit.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;23rd Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Southern Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern T'Nanshi, from the edges of the Eastern to the Western Division. The largest concentration of force exists in this division, and there is considerable overlap with the other division companies stationed in their southerly ranges. With the death of Senior Rangermaster &amp;quot;Adom&amp;quot; Jack Cooper, the Southern division leadership has temporarily fallen under Senior Rangermaster Tir of the Eastern Division.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:'''  temporarily assigned to Senior Rangermaster Tir&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;13th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;The Wall&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Roving Command Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Covers most of the Southern Division range, has a much-appreciated reputation for showing up out of nowhere in the nick of time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;11th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Gravediggers&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Nan Sh'tal Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Semi stationary deployment at Nan Sh'tal and patrols the surrounding area.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;12th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Western Division===&lt;br /&gt;
&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Western T'Nanshi, from the western edge of Zvidureth north to the Deglos mountains and the border with Ferrell, west to the Elysian border and the Eridanus River (including the entire Forest of Midnight), and south to the Great Chasm and the border of Blandenberg. Formerly well trained, this division has fallen into disarray and is considered the &amp;quot;soldier bank&amp;quot; from which other companies withdraw the best troops as transfers. This has left them relatively depleted of talent, if not numbers.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Robin Broadfoot, 15th Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;15th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Resurrection&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Renethae Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Resurrection Company is the attempt by the halfling Senior Rangermaster to begin the rebuilding of the Western Division. Soldiers in the 15th wear the symbol of an orange flower stitched on their shoulders, representing a plant growing in the grove at Cornath'Dru'El and Sena'lae's story of how it got there. Resurrection is currently the only stationary group in the Western Division, and their camp isn't terribly permanent either. They guard the mouth of the Eridanus River from incursions by shaahesk and from river pirates heading to and from Lake Eridanus to the north.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;5th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Formerly Fourtree Garrison - reassigned to Western&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;25th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;29th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
New company formed, assigned to the western division. Heavier mage numbers among the company compared to most divisions. Led by Rangermaster Aiyetel&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History of Le'Nofaythen'T'Nanshi 6th Division==&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
For centuries, Le'Nofaythen'T'Nanshi (The Warriors of T'Nanshi) have been entrusted with maintaining the security and safety of T'Nanshi - the homeland of the elves fathered by Dru'El. Empowered by the Council of Nine, they are responsible for the well being of the elves, fey, animals, trees and all others who dwell within the Spirit Land.&lt;br /&gt;
&lt;br /&gt;
[[Image:Leno200.gif|thumb|140px|right|Le'Nofaythen T'Nanshi]]For those of you who have moved to T'Nanshi from abroad or are too young to remember, decades of ever increasing [[M'Chek|M'Chekian]] aggression following initial [http://www.avlis.org/portal.php?getpage=history_recent border skirmishes], resulted in the formation of a special forces unit of Le'Nofaythen'T'Nanshi known as the Lonovanen'Hirefya. For well over a century this unit acted as a semi-autonomous elite branch of Le'Nofaythen providing support for T'Nanshi's regular troops stationed along both the southern warzone and northeastern border. While initially a relatively small unit of committed individuals, they continued to grow in size and influence as they were regularly called upon to deal with the direst threats to the Spiritland - dealing swiftly and directly in cases where it would take Le'Nofaythen too long to mobilize. At the close of the centuries long conflict with M'Chek, the penultimate leader of the Lonovanen'Hirefya, [[PCs:Quicksilver Meridan|General Quicksilver Meridan]], retired leaving peacetime rebuilding to the Trethlawn Warmasters and the remaining command group. &lt;br /&gt;
&lt;br /&gt;
With a treaty in place, the bulk of Le'Nofaythen'T'Nanshi began to decommission and return to their lives in the forest. Once completed, long time commander-in-chief [[NPCs:Aratelda Rinthon|Lady Aratelda Rinthon]] announced her retirement and recommended to the Council of Nine that command of the remaining Le'Nofaythen veterans who stayed on to watch over the Spiritland in the years to come be handed over to the Lonovanen'Hirefya. This lead to the merger of the Lonovanen'Hirefya with the remaining Le'Nofaythen and the appointment of two new commanders-in-chief: F'eindal and T'eindel Trethlawn, who receive general directives and operating parameters from the [[Council of Nine]]. The stationing and continued training of Le'Nofaythen veterans that comprise the peacetime standing army of T'Nanshi is now overseen by a small elite unit of Le'Nofaythen committed to the continued safety and prosperity of the Spirit Land. &lt;br /&gt;
&lt;br /&gt;
Now Le'Nofaythen 6th Division works as an elite unit with autonomy from the main body of the army. Quite often we set up and carry out our own missions with little input from the Council of Nine. At other times we carry out specific orders that they pass down to us via the Warmasters. &lt;br /&gt;
Ever since the reformation of Le'Nofaythen after the war Drotid and various other hostile forces have been constantly probing at our defenses and the freedoms we hold dear. The future safety of T'Nanshi is in our hands. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Officers of Le'Nofaythen'T'Nanshi 6th Division ==&lt;br /&gt;
&lt;br /&gt;
===Command Group===&lt;br /&gt;
&lt;br /&gt;
[[NPCs:Di'ieren|Di'ieren]], Warmaster - Logistics and Support ((npc))&lt;br /&gt;
&lt;br /&gt;
[[PCs:T'eindel Trethlawn|T'eindel Trethlawn]], Senior Warmaster ([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4120 PM]).&lt;br /&gt;
&lt;br /&gt;
[[PCs:Thorfinn_Kiff|Thorfinn Kiff]], Warmaster&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Rangermaster===&lt;br /&gt;
&lt;br /&gt;
Davilia Chert&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4272 Emrys Y'Coeden]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Ellowin_Be'tend_Snyder|Ellowin Kiff]] (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
[[PCs:Fletcher_Millstone|Fletcher Millstone]] (Intelligence Commander)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Woodmaster===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Druantia_Leonalenen_Longstride|Druantia Longstride]] (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Lyra Tir'eivrilo&lt;br /&gt;
&lt;br /&gt;
[[PCs:Malulani jael MacMurray|MacMurray, Malulani jael]] (aka MJ)&lt;br /&gt;
&lt;br /&gt;
Raine (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9051 Talon Blade]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Yeoman===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Archibald_Thel|Archibald Thel]]&lt;br /&gt;
&lt;br /&gt;
Belina&lt;br /&gt;
&lt;br /&gt;
[[PCs:Eowin_Sta'Nieth|Eowin Sta'Nieth]]&lt;br /&gt;
&lt;br /&gt;
Glendir E'lyan&lt;br /&gt;
&lt;br /&gt;
Gurkz (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Ji'mas Esyle&lt;br /&gt;
&lt;br /&gt;
Kale Allonar&lt;br /&gt;
&lt;br /&gt;
[[PCs:Losin_Rockhands|Losin Rockhands]] (Deglos Liason)&lt;br /&gt;
&lt;br /&gt;
Nat'Arie Tir'Narr (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Nuale (&amp;quot;Wolf&amp;quot;) Naike'Karka &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
&lt;br /&gt;
Aeveras&lt;br /&gt;
&lt;br /&gt;
[[PCs:Leo|Le'ooharan Kaya Kooten (&amp;quot;Leo&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Ni'arthin|Ni'arthin]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Pan'na|Pan'na Millstone]]&lt;br /&gt;
&lt;br /&gt;
Rydria Dy'nar&lt;br /&gt;
&lt;br /&gt;
[[PCs:Selle_Galleaf|Selle Galleaf]]&lt;br /&gt;
&lt;br /&gt;
Shea'nalya E'lyan&lt;br /&gt;
&lt;br /&gt;
[[PCs:Tesh_Tylnen|Tesh Tylnen]]&lt;br /&gt;
&lt;br /&gt;
Tupaia Warick&lt;br /&gt;
&lt;br /&gt;
Zeani Fireblossom&lt;br /&gt;
&lt;br /&gt;
Zelrig Blieth&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Lenologo.gif]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size: 22px&amp;quot;&amp;gt;Le'Nofaythen'T'Nanshi&amp;lt;br&amp;gt;6th Division&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' T'Nanshi - Le'Nofaythen HQ and Zvidureth Barracks&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Contact a [[Guild:_Le%27Nofaythen%27T%27Nanshi#Officers_of_Le.27Nofaythen.27T.27Nanshi 6th Division|recruitment officer]].&lt;br /&gt;
&lt;br /&gt;
'''What we do:'''  We patrol T'Nanshi and respond to threats as they arise, working with the general edicts of the Council and the Warmasters. &lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Expect a lot of patrolling, and a lot of training in tactics and other things initially, followed by a lot of enforcing bans, fines and so on. Also expect a few life-or-death situations when major issues arise, as they tend to do around us.&lt;br /&gt;
&lt;br /&gt;
We differ somewhat from many of the other guilds in Avlis. Unlike the mage orders, holy orders, crafting, mercenary, etc. guilds, we are part of a larger NPC organization - the T'Nanshi Military. In addition, our guild is primarily concerned with a very specific region (that being wherever the warmasters dictate). This means that our purpose, directives, and some of the guidelines we work within are laid out for us by those NPC organizations (i.e. DMs).&lt;br /&gt;
&lt;br /&gt;
The Le'Nofaythen 6th division is culled from the ranks of Le'Nofaythen and the former Lonovanen, handpicked for the fasttrack, we are under the direct command of the Warmasters and have our own command structure that generally follows that of Le'nofaythen as a whole.  As an elite division, ranks within the 6th are equivalent to one higher rank within the general companies of Le'nofaythen as a whole. A warrior of the 6th is equivalent to a yeoman of any other company. Our purpose is to be thrown at a hotspot before the regulars can mobilize.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsors:''' &lt;br /&gt;
[[Category:Guilds|Le'Nofaythen'T'Nanshi]]&lt;br /&gt;
[[Category:Avlis Armies and Fiefdoms|Le'Nofaythen'T'Nanshi]]&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:RedOrder&amp;diff=40882</id>
		<title>Guild:RedOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:RedOrder&amp;diff=40882"/>
		<updated>2014-01-12T13:25:44Z</updated>

		<summary type="html">&lt;p&gt;Brayon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Red Order of the Flame'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Philosophy:''' Originality, Inclusiveness, Freedom&lt;br /&gt;
&lt;br /&gt;
'''Restrictions:''' [[Wizard|Wizards]] and [[Sorcerer|Sorcerers]] Only&lt;br /&gt;
&lt;br /&gt;
'''Bases:''' [[Visimontium|Visimontium]]: High Temple of Andrinor, Tower of the Red Order.  [[Mikona|Mikona]]: Red Order Tower.  &lt;br /&gt;
__FORCETOC__&lt;br /&gt;
===Officers===&lt;br /&gt;
*''&amp;lt;b&amp;gt;Archmage of the Flame:'' [[NPCs:Artorius_Illurien|Artorius Illurien]] (NPC) &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*''Great Mage of Relations:'' Vacant&lt;br /&gt;
*''Great Mage of Arms: [[PCs:Kassha_Firehart|Kassha Firehart]]&lt;br /&gt;
*''Great Mage of Internal Affairs:'' Latanya Perizada&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[PCs:Fabello|Fabello Domari]], Senior Magus of [[Zvidureth|Zvidureth]]&lt;br /&gt;
* [[NPCs:Lemon_Hennah|Lemon Hennah]], Senior Magus of [[Crosstreams|Crosstreams]] (NPC)&lt;br /&gt;
* [[NPCs:Xal'Xantia|Xal'Xantia]], self declared Senior Magus of [[Grantir|Grantir]] (NPC)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''High Mage Council Members'''&lt;br /&gt;
&lt;br /&gt;
*[[PCs:Kassha_Firehart|Kassha Firehart]]&lt;br /&gt;
*[[PCs:Bedlam Dender|Bedlam Dender]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Other Members of Note:'''&lt;br /&gt;
&lt;br /&gt;
* [[NPCs:Kaila|Kaila]] (NPC)&lt;br /&gt;
* [[NPCs:Artorius_Illurien|Artorius Illurien]] (NPC)&lt;br /&gt;
* [[NPCs:Burnest_Gorria|Burnest Gorria]] (NPC)&lt;br /&gt;
* [[NPCs:Sophie_Dender|Sophie Dender]] (NPC)&lt;br /&gt;
* [[NPCs:Kareen|Kareen]] (NPC)&lt;br /&gt;
* [[NPCs:Rayna_Na'Tanlynn|Rayna Na'Tanlynn]] (NPC)&lt;br /&gt;
* [[PCs:Elyl|Elyl Ka'aester]]&lt;br /&gt;
* [[PCs:Leto_von_Elis|Leto von Elis]] (Inactive)&lt;br /&gt;
* [[PCs:Kate_Benneset|Kate Benneset]] (Lady Frostbite)&lt;br /&gt;
* [[PCs:Xzar Nefzen|Xzar Nefzen]] (Inactive)&lt;br /&gt;
* [[Harlow Ju'eilo|Harlow Ju'eilo]] (Inactive)&lt;br /&gt;
* Lily Greenfingers&lt;br /&gt;
* [[PCs:Flenken Jolliemausch|Flenken Jolliemausch]] (Inactive)&lt;br /&gt;
* Haji&lt;br /&gt;
* [[PCs:Gubblebub_Fizzywhiz|Gubblebub Fizzywhiz]] (Inactive)&lt;br /&gt;
* [[PCs:Seavien_Dana|Seavien Dana]] (Inactive)&lt;br /&gt;
* Sili Lililuen (Inactive)&lt;br /&gt;
* Leira Marr (Inactive)&lt;br /&gt;
* Aludrin Nules (Inactive)&lt;br /&gt;
* Ozryel (Inactive)&lt;br /&gt;
* Peren (Inactive)&lt;br /&gt;
* Frin Renya (Inactive)&lt;br /&gt;
* Emily (Inactive)&lt;br /&gt;
* [[PCs:Scientia_Filia_Hericus|Scientia Filia Hericus]] (Inactive)&lt;br /&gt;
* Le'On Dracous (Inactive)&lt;br /&gt;
* [[PCs:Jonatan|Jonatan]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Mage Orders|Red]]&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
The Red Order of the Flame is the reincarnation of the Yellow Order of the Old Fold of Nine.  Since its founding, the Red Order has held closely to the core philosophies of [[Andrinor|Andrinor]], God of Mortal Magic, including absolute freedom in practice of the Art.  Over time, it has increased its relationship with the Church of Andrinor, developing a generation of theurges (practitioners of both Divine and Arcane magics) dedicated to spreading the Will and Art of the Arcane Lord. The Red Order also believes in using magic to help normal people live day to day and seeks to help these same people learn to not fear and even accept magic and to help develop the arcane talents of those that wish it. It has also become a leading body of research into wild magic.  Though it is the smallest of the Mage Orders, the Reds claim a greater percentage of Andrinorans than any other order.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To become an Initiate of the Red Order of the Flame, one need only have the sponsorship of the Order.  Sponsorship comes either from acknowledgment by an officer, or being apprenticed to a Red Mage in good standing.  Initiates are expected to be enrolled in the Academy of Arcane Magic.  Seeking out tutoring by an experienced Red Mage is highly recommended, though not required.  To become a mage fully vested the Red Order of the Flame, one must bear the Mark of Andrinor's Trust, acquired after graduating from the Academy.  Mages bearing the Mark of Andrinor's Trust need not go through the Initiate process to join the Red Order.&lt;br /&gt;
&lt;br /&gt;
Though many among the Red Order are faithful of Andrinor, one does -not- need to worship Andrinor to join.&lt;/div&gt;</summary>
		<author><name>Brayon</name></author>
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