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		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54974</id>
		<title>Avlis Dragon Disciple</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54974"/>
		<updated>2024-11-17T21:01:44Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Avlis Dragon Disciple&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+3/4 levels&lt;br /&gt;
|prof=&amp;lt;br&amp;gt;&lt;br /&gt;
*None&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration (skill)|Concentration]]&lt;br /&gt;
*[[NWN:Craft trap|Craft Trap]]&lt;br /&gt;
*[[NWN:Discipline|Discipline]]&lt;br /&gt;
*[[NWN:Heal|Heal]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fort|Fort]]&lt;br /&gt;
*[[NWN:Will|Will]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Dragon Disciples of Avlis have formed a close bond with a dragon, and thereby gained some of the dragon's essence. This manifests in the form of draconic abilities, powers, and changes in appearance. The nature of the connection between any given Disciple and their sponsor dragon can vary, with the Disciple being viewed as a dear friend, a powerful vassal, or trusted agent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Your character's alignment '''must match''' the alignment of the dragon who is giving your character some of their essence.&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Lore|Lore]] 8, [[NWN:Spellcraft|Spellcraft]] 5&lt;br /&gt;
&lt;br /&gt;
==== How To Unlock The Class: Message The Event DM Team ====&lt;br /&gt;
In order to unlock the class you will need to contact the team to start the in-character roleplay to find/meet/form a connection with a dragon NPC that matches your PC's alignment.&lt;br /&gt;
&lt;br /&gt;
To contact the team send a private message to the Event DM team via the forums at https://www.avlis.org/.&lt;br /&gt;
&lt;br /&gt;
You can also contact the team via Discord via the team-assistance channel: https://discord.gg/sh6SB8WkCv.&lt;br /&gt;
&lt;br /&gt;
From there, your PC will come in contact with a dragon of the type that matches (discussed with the Event team) and about 3 or so in-game sessions will occur (potentially with tasks requested by the dragon but this is not definitive) before the unlock happens. These in-game sessions will revolve around your PC getting to know the dragon and connecting with them in some way and the dragon granting their essence to your PC (unlocking the class.)&lt;br /&gt;
&lt;br /&gt;
==== Will I Work With A Specific Event DM For My Unlock? ====&lt;br /&gt;
A specific event DM will reach out to work with you on the in-game sessions for your unlock (you can certainly ask for an Event DM in particular if you'd like, or not.) The event DM team will keep track of unlocks that are pending and their status and will look to match an event DM with your time zone/play time that allows for things to progress smoothly.&lt;br /&gt;
&lt;br /&gt;
If, for whatever reason, a DM is unable to complete your unlock then it will be communicated and another event DM will take over the unlock.&lt;br /&gt;
&lt;br /&gt;
==== What Can I Expect For The Relationship With My PC's Dragon Ally Post Unlock? ====&lt;br /&gt;
The relationship between your PC and the dragon they ally with and become a Disciple for is somewhat analogous to the Warlock class in D&amp;amp;D. The relationship depends on your PC, the dragon, and their personalities and connection.&lt;br /&gt;
&lt;br /&gt;
The exact nature of the relationship with the dragon patron varies depending on the dragon.&lt;br /&gt;
&lt;br /&gt;
You or your dragon may wish to continue your connection, your PC may wish to do tasks for your dragon, or in general keep in contact.&lt;br /&gt;
&lt;br /&gt;
It's not required to keep in contact, but it's possible if you as a player want to and ICly it's desired. The NPC is a contact that could be relevant to your PC in the future, could be pulled in for future plots, etc.&lt;br /&gt;
&lt;br /&gt;
The connection with your dragon continues so long as you think it's fun to continue it, just like any NPC connection a PC has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl &lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves &lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
|rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|AC &amp;lt;br&amp;gt; &amp;amp;nbsp; Bonus &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|Breath &amp;lt;br&amp;gt; &amp;amp;nbsp; Damage &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Breath &amp;amp;nbsp; &amp;lt;br&amp;gt; DC&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Str &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Dex &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Con &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Wis &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Int &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Cha &amp;amp;nbsp;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1st ||+0 ||+2 ||+0 ||+2 || align=&amp;quot;left&amp;quot; |[[NWN:Draconic armor|Draconic Armor]] ||+1 ||- ||- ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2nd ||+1 ||+3 ||+0 ||+3 || align=&amp;quot;left&amp;quot; |[[NWN:Dragon abilities|Dragon Abilities]] ||+1 ||- ||- ||+2 ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3rd ||+2 ||+3 ||+1 ||+3 || align=&amp;quot;left&amp;quot; |[[NWN:Dragon breath|Dragon Breath]] ||+1 ||2d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |Dragon Abilities ||+1 ||2d10 ||19 ||+2 ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |Draconic Armor ||+2 ||2d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6th ||+4 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; | ||+2 ||2d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7th ||+5 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |Dragon Abilities ||+2 ||4d10 ||19 ||- ||- ||+2 ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8th ||+6 ||+6 ||+2 ||+6 || align=&amp;quot;left&amp;quot; |Draconic Armor ||+3 ||4d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9th ||+6 ||+6 ||+3 ||+6 || align=&amp;quot;left&amp;quot; |Dragon Abilities, Gain Wings Or Tail ||+3 ||4d10 ||19 ||- ||- ||- ||- ||+2 ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10th ||+7 ||+7 ||+3 ||+7 || align=&amp;quot;left&amp;quot; |[[NWN:Darkvision|Darkvision]], Draconic Armor, Dragon Abilities, Immunity To Element, &amp;amp;nbsp; &amp;lt;br&amp;gt; [[NWN:Immunity to paralysis|Immunity To Paralysis]], [[NWN:Immunity to sleep|Immunity To Sleep]] ||+4 ||6d10 ||19 ||+4 ||- ||- ||- ||- ||+2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!&amp;amp;nbsp; Feats &amp;amp;nbsp;&lt;br /&gt;
|rowspan=22 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!AC &amp;lt;br&amp;gt; &amp;amp;nbsp; Bonus &amp;amp;nbsp;&lt;br /&gt;
!Breath &amp;lt;br&amp;gt; &amp;amp;nbsp; Damage &amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp; Breath &amp;amp;nbsp; &amp;lt;br&amp;gt; DC&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11th ||align=&amp;quot;left&amp;quot;| ||+4 ||6d10 ||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12th ||align=&amp;quot;left&amp;quot;| ||+4 ||6d10 ||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13th ||align=&amp;quot;left&amp;quot;| ||+4 ||7d10 ||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14th ||align=&amp;quot;left&amp;quot;|Bonus feat &amp;amp;nbsp;||+4 ||7d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15th ||align=&amp;quot;left&amp;quot;| ||+5 ||7d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16th ||align=&amp;quot;left&amp;quot;| ||+5 ||8d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17th ||align=&amp;quot;left&amp;quot;| ||+5 ||8d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18th ||align=&amp;quot;left&amp;quot;|Bonus feat ||+5 ||8d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19th ||align=&amp;quot;left&amp;quot;| ||+5 ||9d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20th ||align=&amp;quot;left&amp;quot;| ||+6 ||9d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21st ||align=&amp;quot;left&amp;quot;| ||+6 ||9d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|22nd ||align=&amp;quot;left&amp;quot;|Bonus feat ||+6 ||10d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|23rd ||align=&amp;quot;left&amp;quot;| ||+6 ||10d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|24th ||align=&amp;quot;left&amp;quot;| ||+6 ||10d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|25th ||align=&amp;quot;left&amp;quot;| ||+7 ||11d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|26th ||align=&amp;quot;left&amp;quot;|Bonus feat ||+7 ||11d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|27th ||align=&amp;quot;left&amp;quot;| ||+7 ||11d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|28th ||align=&amp;quot;left&amp;quot;| ||+7 ||12d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|29th ||align=&amp;quot;left&amp;quot;| ||+7 ||12d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|30th ||align=&amp;quot;left&amp;quot;|Bonus feat ||+8 ||12d10 ||24&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Armor skin|Armor Skin]], [[NWN:Automatic quicken spell|Automatic Quicken Spell]], [[NWN:Automatic silent spell|Automatic Silent Spell]], [[NWN:Automatic still spell|Automatic Still Spell]], [[NWN:Epic damage reduction|Epic Damage Reduction]], [[NWN:Epic_prowess|Epic Prowess]], [[NWN:Epic reputation|Epic Reputation]], [[NWN:Epic spell focus|Epic Spell Focus]], [[NWN:Epic spell penetration|Epic Spell Penetration]], [[NWN:Epic toughness|Epic Toughness]], [[NWN:Greater spell focus|Greater Spell Focus]], [[NWN:Improved combat casting|Improved Combat Casting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types of Dragon and their Disciples ==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!colspan=3|&amp;amp;nbsp; Avlissian Dragons &amp;amp;nbsp;&lt;br /&gt;
|rowspan=20 style=&amp;quot;background:#ffffff&amp;quot;|&lt;br /&gt;
!colspan=3|&amp;amp;nbsp; Avlis Dragon Disciples &amp;amp;nbsp;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Alignment&lt;br /&gt;
!&amp;amp;nbsp; Type &amp;amp;nbsp;&lt;br /&gt;
!Prestige Class&lt;br /&gt;
!&amp;amp;nbsp; Breath / Immunity &amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp; Wing Color &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Amber ||Lawful Evil ||Stone ||Dragon Disciple of Fire ||Fire ||Gold&lt;br /&gt;
|-&lt;br /&gt;
|Azurite ||Chaotic Evil or Chaotic Neutral||Hybrid||Dragon Disciple of Lightning||Electricity ||Blue&lt;br /&gt;
|-&lt;br /&gt;
|Bauxite ||Lawful Evil ||Hybrid ||Dragon Disciple of Fire ||Fire ||Red&lt;br /&gt;
|-&lt;br /&gt;
|Brass ||Chaotic Good ||Metal ||Dragon Disciple of Fire ||Fire ||Brass&lt;br /&gt;
|-&lt;br /&gt;
|Bronze ||Lawful Good ||Metal ||Dragon Disciple of Lightning ||Electricity ||Bronze&lt;br /&gt;
|-&lt;br /&gt;
|Coal ||Chaotic Evil ||Stone ||Dragon Disciple of Acid ||Acid ||Black&lt;br /&gt;
|-&lt;br /&gt;
|Copper ||Chaotic Good ||Metal ||Dragon Disciple of Acid ||Acid ||Copper&lt;br /&gt;
|-&lt;br /&gt;
|Gold ||Lawful Good ||Metal ||Dragon Disciple of Fire ||Fire ||Gold&lt;br /&gt;
|-&lt;br /&gt;
|Granite ||Neutral Evil ||Stone ||Dragon Disciple of Fire ||Fire ||Bronze&lt;br /&gt;
|-&lt;br /&gt;
|Gravel ||True Neutral ||Hybrid ||Dragon Disciple of Ice ||Cold ||Silver&lt;br /&gt;
|-&lt;br /&gt;
|Hematite ||Neutral Good or True Neutral ||Hybrid ||Dragon Disciple of Lightning ||Electricity ||Bronze&lt;br /&gt;
|-&lt;br /&gt;
|Limestone ||Neutral Evil ||Stone ||Dragon Disciple of Ice ||Cold ||White&lt;br /&gt;
|-&lt;br /&gt;
|Marble ||Lawful Neutral or True Neutral ||Hybrid ||Dragon Disciple of Ice ||Cold ||White&lt;br /&gt;
|-&lt;br /&gt;
|Olivine ||Neutral Good or True Neutral||Hybrid ||Dragon Disciple of Acid ||Acid ||Green&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite ||Chaotic Evil ||Stone ||Dragon Disciple of Fire ||Fire ||Brass&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone||Lawful Good or Lawful Neutral||Hybrid ||Dragon Disciple of Lightning ||Electricity ||Brass&lt;br /&gt;
|-&lt;br /&gt;
|Silver ||Lawful Good ||Metal ||Dragon Disciple of Ice ||Cold ||Silver&lt;br /&gt;
|-&lt;br /&gt;
|Slate ||Chaotic Neutral ||Hybrid ||Dragon Disciple of Acid ||Acid ||Black&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avlis Changes From Default Red Dragon Disciple==&lt;br /&gt;
====Static Hit Die====&lt;br /&gt;
*Unlike [[NWN:Red dragon disciple|standard Red Dragon Disciple]] the Avlis Dragon Disciple does not gain a hit die increase while levelling. Instead, the Avlis Dragon Disciple has a static hit die of d10.&lt;br /&gt;
'''Breath Weapon'''&lt;br /&gt;
* The breath weapon gained at level 3 depends on the type of dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
====Wings==== &lt;br /&gt;
* The wings gained at level 9 depends on the type of dragon that grants your character its essence.&lt;br /&gt;
* Available Wing Colors:&lt;br /&gt;
** Brass (Brass Dragon)&lt;br /&gt;
** Bronze (Bronze Dragon)&lt;br /&gt;
** Copper (Copper Dragon)&lt;br /&gt;
** Silver (Silver Dragon)&lt;br /&gt;
** Gold (Gold Dragon)&lt;br /&gt;
** White (Marble Dragon)&lt;br /&gt;
** Black (Coal Dragon)&lt;br /&gt;
** Green (Olivine Dragon)&lt;br /&gt;
** Blue (Azurite Dragon)&lt;br /&gt;
** Red (Bauxite Dragon)&lt;br /&gt;
* Available Wing Types:&lt;br /&gt;
** Dragon&lt;br /&gt;
** Demon&lt;br /&gt;
'''Tails'''&lt;br /&gt;
* If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given tail corresponding to the dragon color.&lt;br /&gt;
'''Immunity'''&lt;br /&gt;
* The immunity type gained at level 10 depends on the type of dragon that grants your character its essence.&lt;br /&gt;
'''Changelings'''&lt;br /&gt;
* On level up and on login, if your character meets the requirements for wings but does not currently have them set then they will be set on your PC. This means that if you are in a form that lacks wings and go through either of these steps you will gain wings.&lt;br /&gt;
* If you are in a form that has wings (e.g. your Changeling looks like an Avariel) they will instead gain a tail.&lt;br /&gt;
* You can use the Changeling menu to set your form to what it was prior to gaining wings/a tail on level up/login if desired.&lt;br /&gt;
* If you are in a form that does not have a wing slot (e.g. an animal that does not display wings) and wings would be gained, then the wings will not visually display.&lt;br /&gt;
* From an in-character perspective, you can treat this as the changeling form being able to adjust for the wings but the dragon essence doesn't go away, so they'll end up returning at some point.&lt;br /&gt;
'''Are The Wings Recognizable?'''&lt;br /&gt;
&lt;br /&gt;
* They are similar to other unique visual features of a PC. For example, if someone has only ever met 1 human dragon disciple with red wings and that dragon disciple was talking about a specific Bauxite dragon, and then the PC goes and meets an elf with the same looking wings talking about that same Bauxite, the PC might end up making the connection that the human and elf could be the same person.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54973</id>
		<title>Avlis Dragon Disciple</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54973"/>
		<updated>2024-11-17T21:00:31Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Avlis Dragon Disciple&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+3/4 levels&lt;br /&gt;
|prof=&amp;lt;br&amp;gt;&lt;br /&gt;
*None&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration (skill)|Concentration]]&lt;br /&gt;
*[[NWN:Craft trap|Craft Trap]]&lt;br /&gt;
*[[NWN:Discipline|Discipline]]&lt;br /&gt;
*[[NWN:Heal|Heal]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fort|Fort]]&lt;br /&gt;
*[[NWN:Will|Will]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Dragon Disciples of Avlis have formed a close bond with a dragon, and thereby gained some of the dragon's essence. This manifests in the form of draconic abilities, powers, and changes in appearance. The nature of the connection between any given Disciple and their sponsor dragon can vary, with the Disciple being viewed as a dear friend, a powerful vassal, or trusted agent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Your character's alignment '''must match''' the alignment of the dragon who is giving your character some of their essence.&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Lore|Lore]] 8, [[NWN:Spellcraft|Spellcraft]] 5&lt;br /&gt;
&lt;br /&gt;
==== How To Unlock The Class: Message The Event DM Team ====&lt;br /&gt;
In order to unlock the class you will need to contact the team to start the in-character roleplay to find/meet/form a connection with a dragon NPC that matches your PC's alignment.&lt;br /&gt;
&lt;br /&gt;
To contact the team send a private message to the Event DM team via the forums at https://www.avlis.org/.&lt;br /&gt;
&lt;br /&gt;
You can also contact the team via Discord via the team-assistance channel: https://discord.gg/sh6SB8WkCv.&lt;br /&gt;
&lt;br /&gt;
From there, your PC will come in contact with a dragon of the type that matches (discussed with the Event team) and about 3 or so in-game sessions will occur (potentially with tasks requested by the dragon but this is not definitive) before the unlock happens. These in-game sessions will revolve around your PC getting to know the dragon and connecting with them in some way and the dragon granting their essence to your PC (unlocking the class.)&lt;br /&gt;
&lt;br /&gt;
==== Will I Work With A Specific Event DM For My Unlock? ====&lt;br /&gt;
A specific event DM will reach out to work with you on the in-game sessions for your unlock (you can certainly ask for an Event DM in particular if you'd like, or not.) The event DM team will keep track of unlocks that are pending and their status and will look to match an event DM with your time zone/play time that allows for things to progress smoothly.&lt;br /&gt;
&lt;br /&gt;
If, for whatever reason, a DM is unable to complete your unlock then it will be communicated and another event DM will take over the unlock.&lt;br /&gt;
&lt;br /&gt;
==== What Can I Expect For The Relationship With My PC's Dragon Ally Post Unlock? ====&lt;br /&gt;
The relationship between your PC and the dragon they ally with and become a Disciple for is somewhat analogous to the Warlock class in D&amp;amp;D. The relationship depends on your PC, the dragon, and their personalities and connection.&lt;br /&gt;
&lt;br /&gt;
The exact nature of the relationship with the dragon patron varies depending on the dragon.&lt;br /&gt;
&lt;br /&gt;
You or your dragon may wish to continue your connection, your PC may wish to do tasks for your dragon, or in general keep in contact.&lt;br /&gt;
&lt;br /&gt;
It's not required to keep in contact, but it's possible if you as a player want to and ICly it's desired. The NPC is a contact that could be relevant to your PC in the future, could be pulled in for future plots, etc.&lt;br /&gt;
&lt;br /&gt;
The connection with your dragon continues so long as you think it's fun to continue it, just like any NPC connection a PC has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl &lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves &lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
|rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|AC &amp;lt;br&amp;gt; &amp;amp;nbsp; Bonus &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|Breath &amp;lt;br&amp;gt; &amp;amp;nbsp; Damage &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Breath &amp;amp;nbsp; &amp;lt;br&amp;gt; DC&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Str &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Dex &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Con &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Wis &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Int &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Cha &amp;amp;nbsp;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1st ||+0 ||+2 ||+0 ||+2 || align=&amp;quot;left&amp;quot; |[[NWN:Draconic armor|Draconic Armor]] ||+1 ||- ||- ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2nd ||+1 ||+3 ||+0 ||+3 || align=&amp;quot;left&amp;quot; |[[NWN:Dragon abilities|Dragon Abilities]] ||+1 ||- ||- ||+2 ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3rd ||+2 ||+3 ||+1 ||+3 || align=&amp;quot;left&amp;quot; |[[NWN:Dragon breath|Dragon Breath]] ||+1 ||2d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |Dragon Abilities ||+1 ||2d10 ||19 ||+2 ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |Draconic Armor ||+2 ||2d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6th ||+4 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; | ||+2 ||2d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7th ||+5 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |Dragon Abilities ||+2 ||4d10 ||19 ||- ||- ||+2 ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8th ||+6 ||+6 ||+2 ||+6 || align=&amp;quot;left&amp;quot; |Draconic Armor ||+3 ||4d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9th ||+6 ||+6 ||+3 ||+6 || align=&amp;quot;left&amp;quot; |Dragon Abilities, Gain Wings Or Tail ||+3 ||4d10 ||19 ||- ||- ||- ||- ||+2 ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10th ||+7 ||+7 ||+3 ||+7 || align=&amp;quot;left&amp;quot; |[[NWN:Darkvision|Darkvision]], Draconic Armor, Dragon Abilities, Immunity To Element, &amp;amp;nbsp; &amp;lt;br&amp;gt; [[NWN:Immunity to paralysis|Immunity To Paralysis]], [[NWN:Immunity to sleep|Immunity To Sleep]] ||+4 ||6d10 ||19 ||+4 ||- ||- ||- ||- ||+2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!&amp;amp;nbsp; Feats &amp;amp;nbsp;&lt;br /&gt;
|rowspan=22 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!AC &amp;lt;br&amp;gt; &amp;amp;nbsp; Bonus &amp;amp;nbsp;&lt;br /&gt;
!Breath &amp;lt;br&amp;gt; &amp;amp;nbsp; Damage &amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp; Breath &amp;amp;nbsp; &amp;lt;br&amp;gt; DC&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11th ||align=&amp;quot;left&amp;quot;| ||+4 ||6d10 ||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12th ||align=&amp;quot;left&amp;quot;| ||+4 ||6d10 ||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13th ||align=&amp;quot;left&amp;quot;| ||+4 ||7d10 ||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14th ||align=&amp;quot;left&amp;quot;|Bonus feat &amp;amp;nbsp;||+4 ||7d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15th ||align=&amp;quot;left&amp;quot;| ||+5 ||7d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16th ||align=&amp;quot;left&amp;quot;| ||+5 ||8d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17th ||align=&amp;quot;left&amp;quot;| ||+5 ||8d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18th ||align=&amp;quot;left&amp;quot;|Bonus feat ||+5 ||8d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19th ||align=&amp;quot;left&amp;quot;| ||+5 ||9d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20th ||align=&amp;quot;left&amp;quot;| ||+6 ||9d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21st ||align=&amp;quot;left&amp;quot;| ||+6 ||9d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|22nd ||align=&amp;quot;left&amp;quot;|Bonus feat ||+6 ||10d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|23rd ||align=&amp;quot;left&amp;quot;| ||+6 ||10d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|24th ||align=&amp;quot;left&amp;quot;| ||+6 ||10d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|25th ||align=&amp;quot;left&amp;quot;| ||+7 ||11d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|26th ||align=&amp;quot;left&amp;quot;|Bonus feat ||+7 ||11d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|27th ||align=&amp;quot;left&amp;quot;| ||+7 ||11d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|28th ||align=&amp;quot;left&amp;quot;| ||+7 ||12d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|29th ||align=&amp;quot;left&amp;quot;| ||+7 ||12d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|30th ||align=&amp;quot;left&amp;quot;|Bonus feat ||+8 ||12d10 ||24&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Armor skin|Armor Skin]], [[NWN:Automatic quicken spell|Automatic Quicken Spell]], [[NWN:Automatic silent spell|Automatic Silent Spell]], [[NWN:Automatic still spell|Automatic Still Spell]], [[NWN:Epic damage reduction|Epic Damage Reduction]], [[NWN:Epic_prowess|Epic Prowess]], [[NWN:Epic reputation|Epic Reputation]], [[NWN:Epic spell focus|Epic Spell Focus]], [[NWN:Epic spell penetration|Epic Spell Penetration]], [[NWN:Epic toughness|Epic Toughness]], [[NWN:Greater spell focus|Greater Spell Focus]], [[NWN:Improved combat casting|Improved Combat Casting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types of Dragon and their Disciples ==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!colspan=3|&amp;amp;nbsp; Avlissian Dragons &amp;amp;nbsp;&lt;br /&gt;
|rowspan=20 style=&amp;quot;background:#ffffff&amp;quot;|&lt;br /&gt;
!colspan=3|&amp;amp;nbsp; Avlis Dragon Disciples &amp;amp;nbsp;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Alignment&lt;br /&gt;
!&amp;amp;nbsp; Type &amp;amp;nbsp;&lt;br /&gt;
!Prestige Class&lt;br /&gt;
!&amp;amp;nbsp; Breath / Immunity &amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp; Wing Color &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Amber ||Lawful Evil ||Stone ||Dragon Disciple of Fire ||Fire ||Gold&lt;br /&gt;
|-&lt;br /&gt;
|Azurite ||Chaotic Evil or Chaotic Neutral||Hybrid||Dragon Disciple of Lightning||Electricity ||Blue&lt;br /&gt;
|-&lt;br /&gt;
|Bauxite ||Lawful Evil ||Hybrid ||Dragon Disciple of Fire ||Fire ||Red&lt;br /&gt;
|-&lt;br /&gt;
|Brass ||Chaotic Good ||Metal ||Dragon Disciple of Fire ||Fire ||Brass&lt;br /&gt;
|-&lt;br /&gt;
|Bronze ||Lawful Good ||Metal ||Dragon Disciple of Lightning ||Electricity ||Bronze&lt;br /&gt;
|-&lt;br /&gt;
|Coal ||Chaotic Evil ||Stone ||Dragon Disciple of Acid ||Acid ||Black&lt;br /&gt;
|-&lt;br /&gt;
|Copper ||Chaotic Good ||Metal ||Dragon Disciple of Acid ||Acid ||Copper&lt;br /&gt;
|-&lt;br /&gt;
|Gold ||Lawful Good ||Metal ||Dragon Disciple of Fire ||Fire ||Gold&lt;br /&gt;
|-&lt;br /&gt;
|Granite ||Neutral Evil ||Stone ||Dragon Disciple of Fire ||Fire ||Bronze&lt;br /&gt;
|-&lt;br /&gt;
|Gravel ||True Neutral ||Hybrid ||Dragon Disciple of Ice ||Cold ||Silver&lt;br /&gt;
|-&lt;br /&gt;
|Hematite ||Neutral Good or True Neutral ||Hybrid ||Dragon Disciple of Lightning ||Electricity ||Bronze&lt;br /&gt;
|-&lt;br /&gt;
|Limestone ||Neutral Evil ||Stone ||Dragon Disciple of Ice ||Cold ||&lt;br /&gt;
|-&lt;br /&gt;
|Marble ||Lawful Neutral or True Neutral ||Hybrid ||Dragon Disciple of Ice ||Cold ||White&lt;br /&gt;
|-&lt;br /&gt;
|Olivine ||Neutral Good or True Neutral||Hybrid ||Dragon Disciple of Acid ||Acid ||Green&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite ||Chaotic Evil ||Stone ||Dragon Disciple of Fire ||Fire ||Brass&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone||Lawful Good or Lawful Neutral||Hybrid ||Dragon Disciple of Lightning ||Electricity ||Brass&lt;br /&gt;
|-&lt;br /&gt;
|Silver ||Lawful Good ||Metal ||Dragon Disciple of Ice ||Cold ||Silver&lt;br /&gt;
|-&lt;br /&gt;
|Slate ||Chaotic Neutral ||Hybrid ||Dragon Disciple of Acid ||Acid ||Black&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avlis Changes From Default Red Dragon Disciple==&lt;br /&gt;
====Static Hit Die====&lt;br /&gt;
*Unlike [[NWN:Red dragon disciple|standard Red Dragon Disciple]] the Avlis Dragon Disciple does not gain a hit die increase while levelling. Instead, the Avlis Dragon Disciple has a static hit die of d10.&lt;br /&gt;
'''Breath Weapon'''&lt;br /&gt;
* The breath weapon gained at level 3 depends on the type of dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
====Wings==== &lt;br /&gt;
* The wings gained at level 9 depends on the type of dragon that grants your character its essence.&lt;br /&gt;
* Available Wing Colors:&lt;br /&gt;
** Brass (Brass Dragon)&lt;br /&gt;
** Bronze (Bronze Dragon)&lt;br /&gt;
** Copper (Copper Dragon)&lt;br /&gt;
** Silver (Silver Dragon)&lt;br /&gt;
** Gold (Gold Dragon)&lt;br /&gt;
** White (Marble Dragon)&lt;br /&gt;
** Black (Coal Dragon)&lt;br /&gt;
** Green (Olivine Dragon)&lt;br /&gt;
** Blue (Azurite Dragon)&lt;br /&gt;
** Red (Bauxite Dragon)&lt;br /&gt;
* Available Wing Types:&lt;br /&gt;
** Dragon&lt;br /&gt;
** Demon&lt;br /&gt;
'''Tails'''&lt;br /&gt;
* If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given tail corresponding to the dragon color.&lt;br /&gt;
'''Immunity'''&lt;br /&gt;
* The immunity type gained at level 10 depends on the type of dragon that grants your character its essence.&lt;br /&gt;
'''Changelings'''&lt;br /&gt;
* On level up and on login, if your character meets the requirements for wings but does not currently have them set then they will be set on your PC. This means that if you are in a form that lacks wings and go through either of these steps you will gain wings.&lt;br /&gt;
* If you are in a form that has wings (e.g. your Changeling looks like an Avariel) they will instead gain a tail.&lt;br /&gt;
* You can use the Changeling menu to set your form to what it was prior to gaining wings/a tail on level up/login if desired.&lt;br /&gt;
* If you are in a form that does not have a wing slot (e.g. an animal that does not display wings) and wings would be gained, then the wings will not visually display.&lt;br /&gt;
* From an in-character perspective, you can treat this as the changeling form being able to adjust for the wings but the dragon essence doesn't go away, so they'll end up returning at some point.&lt;br /&gt;
'''Are The Wings Recognizable?'''&lt;br /&gt;
&lt;br /&gt;
* They are similar to other unique visual features of a PC. For example, if someone has only ever met 1 human dragon disciple with red wings and that dragon disciple was talking about a specific Bauxite dragon, and then the PC goes and meets an elf with the same looking wings talking about that same Bauxite, the PC might end up making the connection that the human and elf could be the same person.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54907</id>
		<title>Avlis Dragon Disciple</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54907"/>
		<updated>2024-10-07T05:10:20Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Avlis Dragon Disciple&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+3/4 levels&lt;br /&gt;
|prof=&amp;lt;br&amp;gt;&lt;br /&gt;
*None&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration (skill)|Concentration]]&lt;br /&gt;
*[[NWN:Craft trap|Craft Trap]]&lt;br /&gt;
*[[NWN:Discipline|Discipline]]&lt;br /&gt;
*[[NWN:Heal|Heal]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fort|Fort]]&lt;br /&gt;
*[[NWN:Will|Will]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Dragon Disciples of Avlis have formed a close bond with a dragon, and thereby gained some of the dragon's essence. This manifests in the form of draconic abilities, powers, and changes in appearance. The nature of the connection between any given Disciple and their sponsor dragon can vary, with the Disciple being viewed as a dear friend, a powerful vassal, or trusted agent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Your character's alignment '''must match''' the alignment of the dragon who is giving your character some of their essence.&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Lore|Lore]] 8, [[NWN:Spellcraft|Spellcraft]] 5&lt;br /&gt;
&lt;br /&gt;
==== How To Unlock The Class: Message The Event DM Team ====&lt;br /&gt;
In order to unlock the class you will need to contact the team to start the in-character roleplay to find/meet/form a connection with a dragon NPC that matches your PC's alignment.&lt;br /&gt;
&lt;br /&gt;
To contact the team send a private message to the Event DM team via the forums at https://www.avlis.org/.&lt;br /&gt;
&lt;br /&gt;
You can also contact the team via Discord via the team-assistance channel: https://discord.gg/sh6SB8WkCv.&lt;br /&gt;
&lt;br /&gt;
From there, your PC will come in contact with a dragon of the type that matches (discussed with the Event team) and about 3 or so in-game sessions will occur (potentially with tasks requested by the dragon but this is not definitive) before the unlock happens. These in-game sessions will revolve around your PC getting to know the dragon and connecting with them in some way and the dragon granting their essence to your PC (unlocking the class.)&lt;br /&gt;
&lt;br /&gt;
==== Will I Work With A Specific Event DM For My Unlock? ====&lt;br /&gt;
A specific event DM will reach out to work with you on the in-game sessions for your unlock (you can certainly ask for an Event DM in particular if you'd like, or not.) The event DM team will keep track of unlocks that are pending and their status and will look to match an event DM with your time zone/play time that allows for things to progress smoothly.&lt;br /&gt;
&lt;br /&gt;
If, for whatever reason, a DM is unable to complete your unlock then it will be communicated and another event DM will take over the unlock.&lt;br /&gt;
&lt;br /&gt;
==== What Can I Expect For The Relationship With My PC's Dragon Ally Post Unlock? ====&lt;br /&gt;
The relationship between your PC and the dragon they ally with and become a Disciple for is somewhat analogous to the Warlock class in D&amp;amp;D. The relationship depends on your PC, the dragon, and their personalities and connection.&lt;br /&gt;
&lt;br /&gt;
The exact nature of the relationship with the dragon patron varies depending on the dragon.&lt;br /&gt;
&lt;br /&gt;
You or your dragon may wish to continue your connection, your PC may wish to do tasks for your dragon, or in general keep in contact.&lt;br /&gt;
&lt;br /&gt;
It's not required to keep in contact, but it's possible if you as a player want to and ICly it's desired. The NPC is a contact that could be relevant to your PC in the future, could be pulled in for future plots, etc.&lt;br /&gt;
&lt;br /&gt;
The connection with your dragon continues so long as you think it's fun to continue it, just like any NPC connection a PC has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl &lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves &lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
|rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|AC &amp;lt;br&amp;gt; &amp;amp;nbsp; Bonus &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|Breath &amp;lt;br&amp;gt; &amp;amp;nbsp; Damage &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Breath &amp;amp;nbsp; &amp;lt;br&amp;gt; DC&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Str &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Dex &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Con &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Wis &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Int &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Cha &amp;amp;nbsp;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1st ||+0 ||+2 ||+0 ||+2 || align=&amp;quot;left&amp;quot; |[[NWN:Draconic armor|Draconic Armor]] ||+1 ||- ||- ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2nd ||+1 ||+3 ||+0 ||+3 || align=&amp;quot;left&amp;quot; |[[NWN:Dragon abilities|Dragon Abilities]] ||+1 ||- ||- ||+2 ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3rd ||+2 ||+3 ||+1 ||+3 || align=&amp;quot;left&amp;quot; |[[NWN:Dragon breath|Dragon Breath]] ||+1 ||2d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |Dragon Abilities ||+1 ||2d10 ||19 ||+2 ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |Draconic Armor ||+2 ||2d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6th ||+4 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; | ||+2 ||2d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7th ||+5 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |Dragon Abilities ||+2 ||4d10 ||19 ||- ||- ||+2 ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8th ||+6 ||+6 ||+2 ||+6 || align=&amp;quot;left&amp;quot; |Draconic Armor ||+3 ||4d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9th ||+6 ||+6 ||+3 ||+6 || align=&amp;quot;left&amp;quot; |Dragon Abilities, Gain Wings Or Tail ||+3 ||4d10 ||19 ||- ||- ||- ||- ||+2 ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10th ||+7 ||+7 ||+3 ||+7 || align=&amp;quot;left&amp;quot; |[[NWN:Darkvision|Darkvision]], Draconic Armor, Dragon Abilities, Immunity To Element, &amp;amp;nbsp; &amp;lt;br&amp;gt; [[NWN:Immunity to paralysis|Immunity To Paralysis]], [[NWN:Immunity to sleep|Immunity To Sleep]] ||+4 ||6d10 ||19 ||+4 ||- ||- ||- ||- ||+2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!&amp;amp;nbsp; Feats &amp;amp;nbsp;&lt;br /&gt;
|rowspan=22 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!AC &amp;lt;br&amp;gt; &amp;amp;nbsp; Bonus &amp;amp;nbsp;&lt;br /&gt;
!Breath &amp;lt;br&amp;gt; &amp;amp;nbsp; Damage &amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp; Breath &amp;amp;nbsp; &amp;lt;br&amp;gt; DC&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11th ||align=&amp;quot;left&amp;quot;| ||+4 ||6d10 ||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12th ||align=&amp;quot;left&amp;quot;| ||+4 ||6d10 ||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13th ||align=&amp;quot;left&amp;quot;| ||+4 ||7d10 ||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14th ||align=&amp;quot;left&amp;quot;|Bonus feat &amp;amp;nbsp;||+4 ||7d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15th ||align=&amp;quot;left&amp;quot;| ||+5 ||7d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16th ||align=&amp;quot;left&amp;quot;| ||+5 ||8d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17th ||align=&amp;quot;left&amp;quot;| ||+5 ||8d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18th ||align=&amp;quot;left&amp;quot;|Bonus feat ||+5 ||8d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19th ||align=&amp;quot;left&amp;quot;| ||+5 ||9d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20th ||align=&amp;quot;left&amp;quot;| ||+6 ||9d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21st ||align=&amp;quot;left&amp;quot;| ||+6 ||9d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|22nd ||align=&amp;quot;left&amp;quot;|Bonus feat ||+6 ||10d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|23rd ||align=&amp;quot;left&amp;quot;| ||+6 ||10d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|24th ||align=&amp;quot;left&amp;quot;| ||+6 ||10d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|25th ||align=&amp;quot;left&amp;quot;| ||+7 ||11d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|26th ||align=&amp;quot;left&amp;quot;|Bonus feat ||+7 ||11d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|27th ||align=&amp;quot;left&amp;quot;| ||+7 ||11d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|28th ||align=&amp;quot;left&amp;quot;| ||+7 ||12d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|29th ||align=&amp;quot;left&amp;quot;| ||+7 ||12d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|30th ||align=&amp;quot;left&amp;quot;|Bonus feat ||+8 ||12d10 ||24&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Armor skin|Armor Skin]], [[NWN:Automatic quicken spell|Automatic Quicken Spell]], [[NWN:Automatic silent spell|Automatic Silent Spell]], [[NWN:Automatic still spell|Automatic Still Spell]], [[NWN:Epic damage reduction|Epic Damage Reduction]], [[NWN:Epic_prowess|Epic Prowess]], [[NWN:Epic reputation|Epic Reputation]], [[NWN:Epic spell focus|Epic Spell Focus]], [[NWN:Epic spell penetration|Epic Spell Penetration]], [[NWN:Epic toughness|Epic Toughness]], [[NWN:Greater spell focus|Greater Spell Focus]], [[NWN:Improved combat casting|Improved Combat Casting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types of Dragon and their Disciples ==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!colspan=3|&amp;amp;nbsp; Avlissian Dragons &amp;amp;nbsp;&lt;br /&gt;
|rowspan=20 style=&amp;quot;background:#ffffff&amp;quot;|&lt;br /&gt;
!colspan=3|&amp;amp;nbsp; Avlis Dragon Disciples &amp;amp;nbsp;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Alignment&lt;br /&gt;
!&amp;amp;nbsp; Type &amp;amp;nbsp;&lt;br /&gt;
!Prestige Class&lt;br /&gt;
!&amp;amp;nbsp; Breath / Immunity &amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp; Wing Color &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Amber ||Lawful Evil ||Stone ||Dragon Disciple of Fire ||Fire ||Gold&lt;br /&gt;
|-&lt;br /&gt;
|Azurite ||Chaotic Evil or Chaotic Neutral||Hybrid||Dragon Disciple of Lightning||Electricity ||Blue&lt;br /&gt;
|-&lt;br /&gt;
|Bauxite ||Lawful Evil ||Hybrid ||Dragon Disciple of Fire ||Fire ||Red&lt;br /&gt;
|-&lt;br /&gt;
|Brass ||Chaotic Good ||Metal ||Dragon Disciple of Fire ||Fire ||Brass&lt;br /&gt;
|-&lt;br /&gt;
|Bronze ||Lawful Good ||Metal ||Dragon Disciple of Lightning ||Electricity ||Bronze&lt;br /&gt;
|-&lt;br /&gt;
|Coal ||Chaotic Evil ||Stone ||Dragon Disciple of Acid ||Acid ||Black&lt;br /&gt;
|-&lt;br /&gt;
|Copper ||Chaotic Good ||Metal ||Dragon Disciple of Acid ||Acid ||Copper&lt;br /&gt;
|-&lt;br /&gt;
|Gold ||Lawful Good ||Metal ||Dragon Disciple of Fire ||Fire ||Gold&lt;br /&gt;
|-&lt;br /&gt;
|Granite ||Neutral Evil ||Stone ||Dragon Disciple of Fire ||Fire ||Bronze&lt;br /&gt;
|-&lt;br /&gt;
|Gravel ||True Neutral ||Hybrid ||Dragon Disciple of Ice ||Cold ||Silver&lt;br /&gt;
|-&lt;br /&gt;
|Hematite ||Neutral Good or True Neutral ||Hybrid ||Dragon Disciple of Lightning ||Electricity ||Bronze&lt;br /&gt;
|-&lt;br /&gt;
|Limestone ||Neutral Evil ||Stone ||Dragon Disciple of Ice ||Cold ||&lt;br /&gt;
|-&lt;br /&gt;
|Marble ||Lawful Neutral or True Neutral ||Hybrid ||Dragon Disciple of Ice ||Cold ||White&lt;br /&gt;
|-&lt;br /&gt;
|Olivine ||Neutral Good or True Neutral||Hybrid ||Dragon Disciple of Acid ||Acid ||Green&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite ||Chaotic Evil ||Stone ||Dragon Disciple of Fire ||Fire ||Brass&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone||Lawful Good or Lawful Neutral||Hybrid ||Dragon Disciple of Lightning ||Electricity ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver ||Lawful Good ||Metal ||Dragon Disciple of Ice ||Cold ||Silver&lt;br /&gt;
|-&lt;br /&gt;
|Slate ||Chaotic Neutral ||Hybrid ||Dragon Disciple of Acid ||Acid ||Black&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avlis Changes From Default Red Dragon Disciple==&lt;br /&gt;
====Static Hit Die====&lt;br /&gt;
*Unlike [[NWN:Red dragon disciple|standard Red Dragon Disciple]] the Avlis Dragon Disciple does not gain a hit die increase while levelling. Instead, the Avlis Dragon Disciple has a static hit die of d10.&lt;br /&gt;
'''Breath Weapon'''&lt;br /&gt;
* The breath weapon gained at level 3 depends on the type of dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
====Wings==== &lt;br /&gt;
* The wings gained at level 9 depends on the type of dragon that grants your character its essence.&lt;br /&gt;
* Available Wing Colors:&lt;br /&gt;
** Brass (Brass Dragon)&lt;br /&gt;
** Bronze (Bronze Dragon)&lt;br /&gt;
** Copper (Copper Dragon)&lt;br /&gt;
** Silver (Silver Dragon)&lt;br /&gt;
** Gold (Gold Dragon)&lt;br /&gt;
** White (Marble Dragon)&lt;br /&gt;
** Black (Coal Dragon)&lt;br /&gt;
** Green (Olivine Dragon)&lt;br /&gt;
** Blue (Azurite Dragon)&lt;br /&gt;
** Red (Bauxite Dragon)&lt;br /&gt;
* Available Wing Types:&lt;br /&gt;
** Dragon&lt;br /&gt;
** Demon&lt;br /&gt;
'''Tails'''&lt;br /&gt;
* If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given tail corresponding to the dragon color.&lt;br /&gt;
'''Immunity'''&lt;br /&gt;
* The immunity type gained at level 10 depends on the type of dragon that grants your character its essence.&lt;br /&gt;
'''Changelings'''&lt;br /&gt;
* On level up and on login, if your character meets the requirements for wings but does not currently have them set then they will be set on your PC. This means that if you are in a form that lacks wings and go through either of these steps you will gain wings.&lt;br /&gt;
* If you are in a form that has wings (e.g. your Changeling looks like an Avariel) they will instead gain a tail.&lt;br /&gt;
* You can use the Changeling menu to set your form to what it was prior to gaining wings/a tail on level up/login if desired.&lt;br /&gt;
* If you are in a form that does not have a wing slot (e.g. an animal that does not display wings) and wings would be gained, then the wings will not visually display.&lt;br /&gt;
* From an in-character perspective, you can treat this as the changeling form being able to adjust for the wings but the dragon essence doesn't go away, so they'll end up returning at some point.&lt;br /&gt;
'''Are The Wings Recognizable?'''&lt;br /&gt;
&lt;br /&gt;
* They are similar to other unique visual features of a PC. For example, if someone has only ever met 1 human dragon disciple with red wings and that dragon disciple was talking about a specific Bauxite dragon, and then the PC goes and meets an elf with the same looking wings talking about that same Bauxite, the PC might end up making the connection that the human and elf could be the same person.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=History_Of_Seven,_The_World_Wyrm&amp;diff=54859</id>
		<title>History Of Seven, The World Wyrm</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=History_Of_Seven,_The_World_Wyrm&amp;diff=54859"/>
		<updated>2024-09-01T04:22:09Z</updated>

		<summary type="html">&lt;p&gt;Caydo: Fixing a typo to make a sentence more clear.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''General Information''' ==&lt;br /&gt;
'''Their Capabilities While Mortal'''&lt;br /&gt;
&lt;br /&gt;
Due to their lineage, [[Seven]] was able to change their form which usually caused a shift in their thinking and perspective though to what degree is unknown. They mentioned to some of their “feline self”, “draconic self”, and “true dragon self”.&lt;br /&gt;
&lt;br /&gt;
They were able to cast magic by speaking in [[Draconic]], rather than the typical process of using Magya. Their magic prowess was enhanced while mortal through learning from various adventurers.&lt;br /&gt;
&lt;br /&gt;
They were trained in a variety of physical combat styles through the tutelage of many adventurers.&lt;br /&gt;
&lt;br /&gt;
Because of their dragon heritage, they were not able to manifest [[Psionic Powers|psionic]] abilities but learned of it from various adventurers.&lt;br /&gt;
&lt;br /&gt;
== '''History''' ==&lt;br /&gt;
'''Their Early Imprisonment'''&lt;br /&gt;
&lt;br /&gt;
While an egg, yet to be hatched as a child of [[Forian|Forian’s]] dragon form, the gods were aware of who Seven’s parents were. This caused the god [[Mikon]] to fear the ramifications of this eventual hatchling living upon the world of Avlis. At the end of the [[The Great War|Great War]], all dragons agreed to keep a peace and balance amongst themselves.&lt;br /&gt;
&lt;br /&gt;
This balance, Mikon reasoned, would be shattered should Seven be allowed entrance to the world fully. Mikon then struck a deal with [[Sharistracterus]]. Sharistracterus would gain a prisoner to forever guard the demon lord’s vast hoard of treasures and knowledge. Mikon would gain the peace of mind that the dragon balance problem had been solved.&lt;br /&gt;
&lt;br /&gt;
They were kept prisoner and protected the hoard’s valuables. While there, they read what books were there and studied what they could. They learned of the world of Negaria but a very old and outdated version. They were able to change their shape there between all forms of dragons. Their true form also, was accessible within the hoard in all its giant height.&lt;br /&gt;
&lt;br /&gt;
'''Yhara, The Not Tiefling'''&lt;br /&gt;
&lt;br /&gt;
In order to keep Seven from escaping to Avlis proper, and kept within the hoard, a woman named Yhara was assigned as their guard. She was previously a Tyeduan human shaman who made a deal with Sharistracterus in a bid to protect her clan. She was doublecrossed and forced into his servitude.&lt;br /&gt;
&lt;br /&gt;
Experiments were done related to [[Scale Rot]] on her that forced her form to gain the appearance of horns and a body that resembled a mish-mash of human and tiefling.&lt;br /&gt;
&lt;br /&gt;
It has been heard that Seven and Yhara spent much time talking to one another, given that one’s fate was forever prisoner and the other forever a guard.&lt;br /&gt;
&lt;br /&gt;
'''Their Escape From Imprisonment'''&lt;br /&gt;
&lt;br /&gt;
The timing is not clear due to shifting of time when the [[The Year of the Red Star|Red Star]] was destroyed, but the bindings that held Seven within the demon lord’s hoard were overrun by magic (it is unknown if this was Arcane, Divine, both, or something else) and destroyed.&lt;br /&gt;
&lt;br /&gt;
This gave Seven the chance to escape and Yhara a choice. Either she could stop the massive dragon’s escape or let them go and become an ally. Given that both had their lives ruined by Sharistracterus, neither had any allegiance toward him. Yhara told Seven a route for escape, provided they would change their form to a smaller size. Yhara suggested they head north and find the people known as the [[Mau'ktarl|Mau’ktarl]] that would aid them in keeping hidden from Sharistracterus.&lt;br /&gt;
&lt;br /&gt;
Seven made their bid to escape and was successful, Yhara took a different route to avoid a chance of both of them being captured.&lt;br /&gt;
&lt;br /&gt;
'''Life Among The Mau’Ktarl As Her Feline Self'''&lt;br /&gt;
&lt;br /&gt;
Similar to the process a [[changeling]] uses to take on a form similar to another entity, Seven happened upon a Mau’ktarl female of the clan of Aisha. They took on a similar form of a Mau’ktarl.&lt;br /&gt;
&lt;br /&gt;
Fully and completely, they became a Mau’ktarl and were no longer truly fully a dragon. She discovered this was due to innate restrictions caused by Mikon’s will. Though no longer a prisoner of Sharistracterus, she could no longer be anything but a Mau’ktarl. She approached the clan of Aisha, the family of Mau’ktarl, and explained all she could.&lt;br /&gt;
&lt;br /&gt;
To her surprise, they took her in, and guided her in the life of becoming fully and completely a Mau’ktarl. She learned of the lore keeping of her new people and to hunt with her family within the mountaintop snows.&lt;br /&gt;
&lt;br /&gt;
When she came of age to seek and challenge a mate, she departed from her adoptive parents and siblings to do so. She staked a territory near [[Tyedu]] and lived a relative life of peace for a time.&lt;br /&gt;
&lt;br /&gt;
'''Capture By Teldrym, The Nocturnal And Yrmeiss, The Fierce'''&lt;br /&gt;
&lt;br /&gt;
While living within her new found territory with the intent of finding a mate, a fierce dispute of territory between a coal dragon named Teldrym, The Nocturnal and a slate dragoness named Yrmeiss, The Fierce erupted.&lt;br /&gt;
&lt;br /&gt;
Seven was alerted to this by her clan elder Aisha.&lt;br /&gt;
&lt;br /&gt;
Due to Mikon’s assumption and damnation of her existence as a threat to the delicate balance of dragons, Seven intentionally journeyed to the dragon territory closest to her to discuss negotiation.&lt;br /&gt;
&lt;br /&gt;
She was foolhardy in her attempt, as her Mau’ktarl self while skilled in [[Rogue|roguish]] attributes and learned skills from her clan and family, were no match for a fully grown slate dragoness and her minions. She was quickly captured by Yrmeiss.&lt;br /&gt;
&lt;br /&gt;
A battle between Teldrym and Yrmeiss’ forces tore through and Teldrym became Seven’s new captor once the battle was finished and Yrmeiss retreated.&lt;br /&gt;
&lt;br /&gt;
'''Saved In The Snow By Adventurers'''&lt;br /&gt;
&lt;br /&gt;
The Olivine dragoness, Lady Eranth, and her [[Elf|elven]] ally Rydel Willowweave had heard of the territory dispute in the north. She requested aid by adventurers to help in the conflict knowing they had previous experience with dragons along with her.&lt;br /&gt;
&lt;br /&gt;
The group was led by Rydel north where both dragons’ forces had already picked Yrmeiss’ former lair clean. There, the adventurers found Seven the Mau’ktarl chained up and abandoned as not worth killing but not worth taking by either dragon.&lt;br /&gt;
&lt;br /&gt;
She was taken to the south by the adventurers and eventually given a temporary home at the Hatchling Den of [[Zvidureth]].&lt;br /&gt;
&lt;br /&gt;
'''Initial Life In The South'''&lt;br /&gt;
&lt;br /&gt;
While living with Rhena the Olivine Dragon at the Hatchling Den of [[Zvidureth]], Seven would take walks to the Leaping Stag to converse with adventurers there to get to know those who saved her.&lt;br /&gt;
&lt;br /&gt;
She wound up dropping in on some crafting classes with folks from the guild [[Guild:ACE|ACE]] and going to a few meetings of the [[Guild:LuminousOrder|Luminous Order]] to get to know psionic folk.&lt;br /&gt;
&lt;br /&gt;
Seven went on journeys with adventurers to better gain skill and ability in combat and the like, to avoid future capture like up north near Tyedu. She was gifted a sword, shield, and a shawl magically enhanced by ice crystals to keep her cool in the south.&lt;br /&gt;
&lt;br /&gt;
She went with adventurers, sometimes, when they were hired by Rhett Calbrook to acquire components. She also went to draconic informational seminars held by [[Forian|Dr. Naughtendergstein]] for the author’s book series.&lt;br /&gt;
&lt;br /&gt;
'''Transformation Into His Draconic Self'''&lt;br /&gt;
&lt;br /&gt;
Following procurement of ritual components for Rhett Calbrook, adventurers were hired to interrupt a ritual being performed by Xara'mir'voss'sdet, The Magnificent. This ritual was intended to summon the Platinum Dragon. It was eventually discovered that Rhett and Xara'mir'voss'sdet were allies but had a falling out.&lt;br /&gt;
&lt;br /&gt;
The party journeyed to the ritual site and found a number of dragons experimented on for Xara'mir'voss'sdet’s own attempts at Scale Rot. They also attempted to interrupt said ritual to summon the Platinum Dragon.&lt;br /&gt;
&lt;br /&gt;
As the ritual completed, its power could not locate the Platinum Dragon, and thus it latched on to the closest approximation of that entity: Seven. Due to the strength of the ritual combined with the limitation of form coming from Mikon’s power, her Mau’ktarl self was altered to that of his draconic self.&lt;br /&gt;
&lt;br /&gt;
Seven, passed out from the transformation, was taken to the Blandenburg Hospital to recover. He was visited by various adventurers and by Dr. Naughtendergstein.&lt;br /&gt;
&lt;br /&gt;
'''Learning To Speak Again'''&lt;br /&gt;
&lt;br /&gt;
Upon waking from his transformation, initially Seven discovered he could only speak in [[Draconic]] and not Common. Seven was able to regain speaking in Common as well as Nanshilae through the aid and support of friends. Also, via a makeshift magic ritual suggested by Raalok The Gold, initiated by adventurers. Seven was able to say one of his favorite phrases in Nanshiale: “[[Common Elvish Phrases|oo’good’toova]]” which means “love well”.&lt;br /&gt;
&lt;br /&gt;
His first words upon regaining non-Draconic speech was “pelail friends.”&lt;br /&gt;
&lt;br /&gt;
A loophole, while only able to speak Draconic, was found by Thienna Skybreaker wherein Seven could communicate via a beeswax tablet to “speak”.&lt;br /&gt;
&lt;br /&gt;
'''Gaining Magical Ability As His Draconic Self'''&lt;br /&gt;
&lt;br /&gt;
After gaining speech, Seven journeyed with adventurers across Negaria investigating and attempting diplomacy between dragons at war with one another. He discovered through self study and working with those of the [[AMM]] that he could cast magic via use of Draconic.&lt;br /&gt;
&lt;br /&gt;
Through time and focus, Seven was also able to regain the ability to change to her feline self as well as keep his draconic self. Any other form, however, was not an option to take.&lt;br /&gt;
&lt;br /&gt;
'''Learning The Marble Dragon Form'''&lt;br /&gt;
&lt;br /&gt;
Through the eventual meeting of Nargulthonnosor and Uthi’rvil’dryinya of the [[Guild:OrderoftheDragon|Order of the Dragon]], a form of meditative martial arts technique was learned by Seven known colloquially as “The Marble Dragon Form” . This form was taught to, and well mastered, by the monk Nostalgia Bellweather. Seven wound up practicing the form with her often and, in times of great distress and when the situation necessitated, used it in earnest.&lt;br /&gt;
&lt;br /&gt;
This form was found to slow down the symptoms of Scale Rot for dragons who had the affliction.&lt;br /&gt;
&lt;br /&gt;
'''Romance With Yhara'''&lt;br /&gt;
&lt;br /&gt;
Following Seven’s transformation to his draconic self, and in realizing who she was working for, Yhara wound up allying herself with Seven and his adventuring friends and allies.&lt;br /&gt;
&lt;br /&gt;
Through interactions at events such at the day of [[Dru'El|Dru’el]] as well as adventuring together, and their longtime conversation and company while Seven was imprisoned - a romance between the two bloomed.&lt;br /&gt;
&lt;br /&gt;
They are still mated to this day. Though it's unknown is a [[Marriage Customs of Avlis|wedding]] date has been set.&lt;br /&gt;
&lt;br /&gt;
'''Scale Rot Affliction Of Yhara And Brod’drem The Conversationalist'''&lt;br /&gt;
&lt;br /&gt;
During an expedition to discover a new lair for Brod’drem the Conversationalist Seven and his compatriots found an encampment of scalykind loyal to Rhett Calbrook. The group was able to destroy the minions and their lair, but both Yhara and the brass dragon were attacked with weapons tainted by Scale Rot.&lt;br /&gt;
&lt;br /&gt;
'''Learning From Folk To Gain Balance'''&lt;br /&gt;
&lt;br /&gt;
Once it was discovered that Seven could take Scale Rot into themselves, an ursinal by the name of Bar'vam, Keeper of Tomes was summoned by the mage Chyjri.&lt;br /&gt;
&lt;br /&gt;
This ursinal, through reviewing their tomes and being asked questions, made it clear that Scale Rot taken on by non-dragons would cause them to die. Scale Rot taken on by various dragons would cause them to slowly succumb to the disease. Scale Rot taken on by Seven would take a longer time due to their lineage, but eventually they too would succumb and die. It would just take longer.&lt;br /&gt;
&lt;br /&gt;
The ursinal instructed Seven to find balance in their learning and themselves in order to fully be able to take on the Scale Rot. This was done by learning from various adventurers of various skill sets (physical, mental, magical) and faiths.&lt;br /&gt;
&lt;br /&gt;
'''Scale Rot And Essence Transfer Ritual'''&lt;br /&gt;
&lt;br /&gt;
Following the attack and infection of Brod’drem the Conversationalist and Yhara, a ritual was devised based on research done by the AMM/Magisterium and the Dragon Task Force (including usage of tomes written in a mixture of Draconic and Abyssal found by adventurers.)&lt;br /&gt;
&lt;br /&gt;
The ritual combined usage of a Chaotically Imbued Amulet, an artifact sold by &amp;quot;Trango, The Legit&amp;quot; known as the Demon Begoner, and a [[White Necromancer|White Necromancy]] spell created by the mage kobold Chyjri.&lt;br /&gt;
&lt;br /&gt;
This ritual utilized the combined magic of druids, bards, mages, and clerics along with the above to transfer the Scale Rot from Yhara and Brod’drem the Conversationlist to Seven.&lt;br /&gt;
&lt;br /&gt;
As the transfer occurred, the Scale Rot manifested defenses in the form of demonic-draconic creatures that were dispatched by those present at the ritual. This transference caused Yhara to gain some of Seven’s draconic essence, but also caused the Scale Rot to weaken and hurt Seven.&lt;br /&gt;
&lt;br /&gt;
'''Yhara, The First Avlissian Dragon Disciple'''&lt;br /&gt;
&lt;br /&gt;
Following the ritual that transferred some of Seven’s essence to Yhara, Yhara wound up gaining abilities and characteristics that were draconic. This included:&lt;br /&gt;
&lt;br /&gt;
* Dragon scales on her skin.&lt;br /&gt;
* A red dragon tail.&lt;br /&gt;
* Red dragon wings.&lt;br /&gt;
* The ability to breathe fire.&lt;br /&gt;
&lt;br /&gt;
This granted her gained strength and ability. The transference of dragon essence has been found to have been taught to Seven by Forian which was taught to Forian by His Most Splendid Majesty (the Platinum Dragon.) She became the first [[Avlis Dragon Disciple|Dragon Disciple of Avlis]].&lt;br /&gt;
&lt;br /&gt;
'''Attack On Xara'mir'voss'sdet'''&lt;br /&gt;
&lt;br /&gt;
With information gained from the draconic ally Udr'Eri'Rth the [[Dragon, Bauxite|Bauxite]], adventurers were able to discover the exact location of the lair of Xara’mis’voss and attack. There, a ritual was interrupted where he was attempting to enhance his abilities through Scale Rot.&lt;br /&gt;
&lt;br /&gt;
Here, research and notes in a demonic-draconic language was discovered. This resembled documents found at the ritual just prior to Seven's transformation into his draconic self.&lt;br /&gt;
&lt;br /&gt;
'''Fixing The Chaotically Imbued Amulet'''&lt;br /&gt;
&lt;br /&gt;
Once Seven discovered they were able to take Scale Rot upon themselves to pull it from other dragons, Seven did this for a number of dragons. This ended up cracking the Chaotically Imbued Amulet where its enhanced energy leaked out of the artifact.&lt;br /&gt;
&lt;br /&gt;
The artifact was fixed through a ritual during the [[Solstice Star|Solstice]] through another combination of magics, resulting in the dispatch of demon-dragon entities.&lt;br /&gt;
&lt;br /&gt;
The amulet combined with Seven’s magic and essence, once the amulet was fixed, expanded the range of Seven’s influence against Scale Rot. The ability to take on more Scale Rot would have become dangerous for them. Their presence allowed for the symptoms and entirety of Scale Rot to be paused and halted due to their magic and the amulet.&lt;br /&gt;
&lt;br /&gt;
'''Attack On Shy’lon’dris'''&lt;br /&gt;
&lt;br /&gt;
A small, skilled team of adventuring folk known by the Magisterium of the AMM were sent to [[Brekon]] to gain intelligence and track the lair of Shy’lon’dris, The Pact Breaker. The information was sent back to the Magisterium and analyzed. From this, Seven and adventurers were able to create a plan to assault Shy’lon’dris lair.&lt;br /&gt;
&lt;br /&gt;
Following the bloody onslaught of a battle, it was found that Shy’lon’dris had been experimenting with Pure Scale Rot with which to infect all scalykind to enslave them, not just dragons or the Platinum Dragon.&lt;br /&gt;
&lt;br /&gt;
Captives were rescued, the lair was completely destroyed, and with it the Pure Scale Rot sample was ruined and crushed.&lt;br /&gt;
&lt;br /&gt;
'''The Draconic Peace Summit And Feast'''&lt;br /&gt;
&lt;br /&gt;
Dragons all across Negaria were invited to a feast by way of Seven, Yhara, and adventurers at the request of Ryl'zren'kym The Illustrious, a silver dragon. Various security measures for this feast were put into place to disallow teleportation, magical attacks, etc. as well as physical attacks thwarted by an army of scalykind.&lt;br /&gt;
&lt;br /&gt;
While the group traveled, Seven taught the technique of energy transfer to a variety of dragons in order to spread the knowledge. This meant in time Yhara would not remain the only Dragon Disciple upon Avlis.&lt;br /&gt;
&lt;br /&gt;
The feast occurred, a truce between dragons was agreed to pending curing of the Scale Rot. At the end of the feast, Seven was summoned away forcibly by a spell.&lt;br /&gt;
&lt;br /&gt;
Arcane and dragon magic was used to locate where Seven was pulled to and a rescue mission began.&lt;br /&gt;
&lt;br /&gt;
'''Attack On The Lair Of Riv’Ra’nuss The Monstrosity'''&lt;br /&gt;
&lt;br /&gt;
The rescue mission of Seven began somewhere in the vastness of [[The Wastelands]].&lt;br /&gt;
&lt;br /&gt;
The dragon allies of Seven assaulted those afflicted by Scale Rot in a war in the skies. The adventuring party, the scalykind allies of the dragons, and Yhara moved to assault Riv’Ra’nuss. They encountered a resurrected Xara'mir'voss'sdet and a demonic vampiric minion, these foes were dispatched.&lt;br /&gt;
&lt;br /&gt;
Within a ritual chamber of Riv’Ra’nuss, the dragon had begun a ritual to combine the plane of shadow and the plane of nightmares to force the Platinum Dragon to be summoned by way of using Seven’s essence.&lt;br /&gt;
&lt;br /&gt;
The party attacked and killed Riv’Ra’nuss. The dragon had stolen away some of his essence below the ritual chamber which returned him to life. He launched himself, Yhara, and Seven into the nightmare-shadow realm forcibly created.&lt;br /&gt;
&lt;br /&gt;
'''The Nightmare-Shadow Realm Of Riv’Ra’nuss'''&lt;br /&gt;
&lt;br /&gt;
Riv’Ra’nuss became two entities within this nightmare-shadow realm, a Dracolich Of Nightmare, and a Nightmare Of The Shadow That Was, representing its demonic and draconic halves.&lt;br /&gt;
&lt;br /&gt;
Through a long fought battle, the creatures were destroyed and a massive ritual gem was destroyed. This transported the party to a different nightmare manifestation.&lt;br /&gt;
&lt;br /&gt;
'''The Nightmare-Shadow Manifest Of Seven'''&lt;br /&gt;
&lt;br /&gt;
The realm encountered by those seeking Seven was a nightmare manifestation of Seven. It was the prison and demonic hoard they were forced to guard for the majority of their long life. The party approached what appeared to be a massive combination of dragons held in one entity. Their appearance resembled that of all manner of dragons haphazardly combined.&lt;br /&gt;
&lt;br /&gt;
Within this realm, it was discovered that Seven’s truest nightmare was that of the entirety of their escape, their learning, their growth, their sacrifices, all of it had been simply a dream.&lt;br /&gt;
&lt;br /&gt;
Encouragement, reminding, and weaving a tale of what had happened was spoken to Seven.That all that had happened had been true. In time, the immense dragon came to believe the group that had come to save them.&lt;br /&gt;
&lt;br /&gt;
This caused the nightmare-shadow realm to dissipate and become, by all accounts, simply “somewhere else”. A realm not of nightmare, not of shadow, simply…it was.&lt;br /&gt;
&lt;br /&gt;
'''True Form And Ascension'''&lt;br /&gt;
&lt;br /&gt;
With the nightmare destroyed and the realm they were present in now something wholly different and outside fully of Avlis, Seven was finally able to assume their true immense, towering form.&lt;br /&gt;
&lt;br /&gt;
Shortly after regaining who they were, three entities entered this new realm by force. They were the avatars of [[Forian]], [[Mikon]], and [[Yeraiah]].&lt;br /&gt;
&lt;br /&gt;
Forian, by all accounts, was glad to see their child safe and able to take on their true form. This resulted quickly in a threat by Forian to Mikon via her [[The Age of the Gods|sword]] that looked to be made of the stars.&lt;br /&gt;
&lt;br /&gt;
A conversation between the three deities, Seven, and the adventurers gave way in time to a final realization by Mikon that Seven’s imprisonment had not aided in keeping draconic balance.&lt;br /&gt;
&lt;br /&gt;
The case was made and quite apparent that Seven had done all in their power to maintain and fix the balance that had been ruined and destroyed by Scale Rot.&lt;br /&gt;
&lt;br /&gt;
Mikon’s realization gave way to his relinquishing his hold on draconic balance and bestowing upon Seven the mantle of Draconic Balance and Dragons. Seven was given the chance to get their mortal affairs in order prior to full ascension. All dragons willing to keep the balance would be healed of Scale Rot, which due to the nature of the plague meant all.&lt;br /&gt;
&lt;br /&gt;
Following a return to [[Visimontium]], the new found deity spoke with adventurers on future plans for the faith. Then, they took a flight among the stars with Yhara. A moment of peace following the Scale Rot and defeat of Riv’Ra’nuss.&lt;br /&gt;
&lt;br /&gt;
'''Cure Of Scale Rot And Removal Of Petrification'''&lt;br /&gt;
&lt;br /&gt;
With Forian as their deific guide, Seven was able to unpetrify all dragons to then heal them fully of their Scale Rot by taking it within themselves. Due to their now deific power, the Scale Rot was able to be contained and did not harm them.&lt;br /&gt;
&lt;br /&gt;
== '''Ritual Events Related To The World Wyrm''' ==&lt;br /&gt;
'''Dragon Blindness Of Sovine, The Frost Claw'''&lt;br /&gt;
&lt;br /&gt;
On a journey with adventurers to get the ice crystals for her shawl, Seven and a party of adventurers wound up meeting the blind marble dragoness Sovine, The Frost Claw in an ice cave.&lt;br /&gt;
&lt;br /&gt;
It was later discovered that the affliction was caused by Sharistracterus when the dragoness was able to see demons even when well hidden. This was seen as problematic for his plans in dealing with dragons, so she was infected with a prototype sort of Scale Rot.&lt;br /&gt;
&lt;br /&gt;
Cures and remedies were researched by adventurers. In the end a druidic ritual known as The Ritual Of Great Eagle's Sight, a combination of druidic and arcane magic amplified by bardic magic, which combined a great many adventurers’ efforts healed the dragoness’ extraordinary blindness.&lt;br /&gt;
&lt;br /&gt;
Books from the library of Sovine, The Frost Claw helped in creation of temporary ailment relief for Scale Rot.&lt;br /&gt;
&lt;br /&gt;
'''Dragon Territory Disputes'''&lt;br /&gt;
&lt;br /&gt;
Due to the upending of the world by the Red Star, Draconic Slumber was interrupted. The shift of emotion caused by the Star culminated in continued territory disputes and destroyed agreements and treaties between dragons.&lt;br /&gt;
&lt;br /&gt;
This caused dragons to forcibly, or through trickery, take one another’s lairs, fight outright and bloodily. Shortly after these disputes increased, Scale Rot laden weapons were used by various forces to inflict the disease upon enemies between rival dragons.&lt;br /&gt;
&lt;br /&gt;
This allowed Scale Rot to proliferate much faster than simply through attacks and capture done just by Riv’Ra’nuss’ minions.&lt;br /&gt;
&lt;br /&gt;
== '''Notable Folk Seven Interacted With While Mortal''' ==&lt;br /&gt;
'''Noted Avlissian Dragons Encountered By Seven While Mortal'''&lt;br /&gt;
&lt;br /&gt;
* Amber: Riv’ra’nuss, The Monstrosity (male)&lt;br /&gt;
* Amber: Xara'mir'voss'sdet, The Magnificent (male)&lt;br /&gt;
* Amber: Nargulthonnosor (male)&lt;br /&gt;
* Azurite: Nez'ul'dria, The Sapphire Storm (female)&lt;br /&gt;
* Bauxite: Lord Arvon'dri (male)&lt;br /&gt;
* Bauxite: Udr'Eri'Rth (male)&lt;br /&gt;
* Brass: Brod'drem the Conversationalist (male)&lt;br /&gt;
* Bronze: Odu'nan'migtur, The Inquisitor (male, human name simply Odu)&lt;br /&gt;
* Coal: Teldrym the Nocturnal (male)&lt;br /&gt;
* Gold: Irsy'zo'sanya The Gold (female)&lt;br /&gt;
* Gold: Raalok (male)&lt;br /&gt;
* Gold: Kitibahalistrix (female)&lt;br /&gt;
* Granite: Shy'lon'dris, The Pact Breaker (female)&lt;br /&gt;
* Gravel: Mir'Tekryut'Orr'Yssa The Vigilant (female)&lt;br /&gt;
* Gravel: Uthi’rvil’dryinya (female)&lt;br /&gt;
* Marble: Sovine the Frost Claw (female)&lt;br /&gt;
* Olivine: Rhena, The Might Dragon Of Green Dru’el (female)&lt;br /&gt;
* Olivine: Lady Eranth (female)&lt;br /&gt;
* Pyrite: Kosjixen (male)&lt;br /&gt;
* Ruby: Seether, Dragon Of Fear (female)&lt;br /&gt;
* Sandstone: Zes'ter'rsst, The Immaculate Of Scale (female)&lt;br /&gt;
* Silver: Ryl'zren'kym The Illustrious (male, elven name Myrin Glynfina)&lt;br /&gt;
* Slate: Yrmeiss the Fierce (female)&lt;br /&gt;
&lt;br /&gt;
'''Rhett Calbrook / Riv’Ra’nuss The Monstrosity'''&lt;br /&gt;
&lt;br /&gt;
Riv’Ra’nuss was a servant of Sharistracterus who took on the male human guise of Rhett Calbrook. He established himself in the [[The Seven Cities|Seven Cities]] as a wealthy trader and briefly funded a band of cultists that sought to enslave dragons. These dragons were used for testing of Scale Rot.&lt;br /&gt;
&lt;br /&gt;
Riv’Ra’nuss was the first recipient of Scale Rot which was kept from fully destroying him by direct connection with Sharistracterus.&lt;br /&gt;
&lt;br /&gt;
As Rhett, Riv hired the following guilds to get him ritual components for his and Sharistracterus’ grand scheme to capture the Platinum Dragon:&lt;br /&gt;
&lt;br /&gt;
* [[Drakehall Keep|Drakehall]]&lt;br /&gt;
* [[Guild:Daybreak|Daybreak]]&lt;br /&gt;
* [[Guild:LuminousOrder|Luminous Order of the Mind]]&lt;br /&gt;
* [[Guild:Order of Gorethar|Order of Gorethar]]&lt;br /&gt;
&lt;br /&gt;
Yhara, unknowing of Rhett’s connection to Sharistracterus, joined Rhett’s eventual company founded more in the south known as Drausham Thran.&lt;br /&gt;
&lt;br /&gt;
She was the contact point for adventurers for getting these ritual elements for Rhett. Due to his building up of legitimate business ties in the Seven Cities, Rhett was vetted as legitimate by those contacted by adventurers on whether his hiring them was real or nefarious.&lt;br /&gt;
&lt;br /&gt;
'''Dr. Naughtendergenstein, Expert Dragon Researcher'''&lt;br /&gt;
&lt;br /&gt;
The [[Gnome|gnomish]] dragon researching author with a tiny treant assistant (named Stewart), known as Dr. Naughtendergenstein, held a number of informational seminars and released a series of books about the different types of dragons upon Avlis.&lt;br /&gt;
&lt;br /&gt;
This was later discovered to be an avatar/alias of the god of Chaos known as Forian. Her ability to more freely dwell as an avatar on Avlis proper was due to the wounding of Mikon caused by the Red Star.&lt;br /&gt;
&lt;br /&gt;
This book series aided in better knowledge of dragons in general while a plague sought to destroy them. Upon going to a seminar for the book series, Seven recognized the doctor for who they were and spoke initially in mostly Draconic to her mother.&lt;br /&gt;
&lt;br /&gt;
== '''Artifact Information Related To The World Wyrm''' ==&lt;br /&gt;
'''Draconic Demonic Tomes'''&lt;br /&gt;
&lt;br /&gt;
Through investigation of various lairs of those attempting to spread Scale Rot, adventuring folk discovered a variety of tomes crafted in a language that combined demonic and draconic languages.&lt;br /&gt;
&lt;br /&gt;
These tomes were translated and analyzed through the combined efforts of: the mage Valeria, Dr. Naughtendergenstein, Sylvia the Werebat (an associate of Trango LLC, Corp., Inc. Ltd.), Archibald Skybreaker, Dameon Nepirtas, Alexis Dufresne Montjoie, and Sceluscio Potementia.&lt;br /&gt;
&lt;br /&gt;
The revealed information related to a variety of rituals related to summoning and capturing the Platinum Dragon and/or the enhancement of Scale Rot to infect and enslave beyond dragons.&lt;br /&gt;
&lt;br /&gt;
'''The Demon Begoner Of Trango Brand Contraptions That Might Not Kill You LLC, Inc., Corp.'''&lt;br /&gt;
&lt;br /&gt;
While researching the affliction of Scale Rot and ways to neutralize or destroy it. The entity known as “Trango The Legit” wound up selling an artifact that was able to move the demon essence within an afflicted dragon around.&lt;br /&gt;
&lt;br /&gt;
This artifact was modified by Archibald Skybreaker in order to not hurt or destroy the wielder. This artifact was used for the transference of Scale Rot from an infected entity into Seven.&lt;br /&gt;
&lt;br /&gt;
'''The Chaotically Imbued Amulet'''&lt;br /&gt;
&lt;br /&gt;
The follower of [[Fegall]] known as Archibald Skybreaker had in his possession an amulet with a malevolent spirit within it. Using his crafting ability, and requesting aid by Dr. Naughtendergenstein, the amulet was transformed to aid in halting and pausing Scale Rot.&lt;br /&gt;
&lt;br /&gt;
Upon wearing this amulet, Seven’s ability to hold back and take within themself the Scale Rot of another dragon increased. This amulet allowed for use of a mixture of Seven’s magical ability, a piece of the chaotic magic of Forian, and Seven’s essence to coalesce with the entity within the amulet.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Seven&amp;diff=54653</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Seven&amp;diff=54653"/>
		<updated>2024-02-09T08:47:37Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}'''OOC: Note that conversion to Seven still needs to go through the development process (an announcement will be made when conversion is in-game) watch the [https://www.avlis.org/viewtopic.php?f=78&amp;amp;t=8245 Developer Updates] for more info!'''&lt;br /&gt;
----&lt;br /&gt;
[[Image:HolySymbolofSeven.png|150px|right]]&lt;br /&gt;
'''Symbol:''' A dragon’s eye with a swirl of gold and green for both sides of Seven, reminiscent of the gold of his draconic form and green reminiscent of her feline form. The eye has a border of gray, a nod to her Mau’ktarl self. The eye is encircled by alternating scales of red and gold for his dragon self. Finally, there are scales of Platinum to reference his father. The erratic swirl pattern of the eye is a reference to her mother, [[Forian]].&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Red, Gold, Grey&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': [[Alignment#True Neutral|True Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment''': Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control''': Dragons, Draconic Balance&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''': [[Magic:Level#Magic|Magic]], [[Magic:Level#Travel|Travel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Seven, The World Wyrm''' is the child of [[Forian]] and The Platinum Dragon, His Most Splendid Majesty. They are the god of dragons and draconic balance which was a mantle granted to them by Mikon upon their ascension. They accept all followers regarding one’s personal morality and focus on maintaining peace and balance between dragons across [[Negaria]].&lt;br /&gt;
&lt;br /&gt;
'''Followers Of Seven'''&lt;br /&gt;
&lt;br /&gt;
Those seeking to be a follower of Seven look to uphold the balance of dragons to avoid events like the war between them during the proliferation of [[Scale Rot]]. They aid dragons and ensure prosperity between dragons and the other beings upon Negaria.&lt;br /&gt;
&lt;br /&gt;
A number of dragons have taken to becoming Seven’s followers after their ascension to godhood. Some to ensure Scale Rot would be kept at bay and others because they believed in keeping the balance in check that Mikon was not able to hold on to.&lt;br /&gt;
&lt;br /&gt;
A follower of Seven is one who aims to keep balance and fairness in dealing with many creatures. They are willing to learn from a multitude of perspectives and peoples and not see one path toward “balance” as a Mikonite might.&lt;br /&gt;
&lt;br /&gt;
This form of devotion and worship toward this different sort of “balance” can take many forms. A singular truth is not necessarily the answer.&lt;br /&gt;
&lt;br /&gt;
Offerings to the god are normally in the form of gold, gems, etc. that would be appropriate for a dragon’s hoard.&lt;br /&gt;
&lt;br /&gt;
'''Their Name'''&lt;br /&gt;
&lt;br /&gt;
Seven’s full name is Kyrsodyrth'Rindre'Aizelied'Imbyr'Shemerru'Nusonth'Yrmai'Kaizinaism but they go by the number of apostrophes in that name, so “Seven”.&lt;br /&gt;
&lt;br /&gt;
'''Physical Description'''&lt;br /&gt;
&lt;br /&gt;
Their true form is that of a massive, multi-colored dragon that is made up of all colors of all dragons. Stone, metal, and hybrid of those two. They are a perfect combination of dragon and dragoness. Their figure when standing is as tall and imposing as a mountain. Their eyes swirl with color and their scales glint and shine like gemstones in the sunlight and moonlight.&lt;br /&gt;
&lt;br /&gt;
'''Witnessed Forms Of The World Wyrm'''&lt;br /&gt;
&lt;br /&gt;
Seven can take on the form of any dragon type, either male or female in that chosen form. They are also able to take on the form of a female Mau’ktarl or a male bipedal dragon with red and gold scales. Typically they utilize magic while bipedal dragon and roguish attributes and physical combat while Mau’ktarl. Their approach to combat while in their true form has not been witnessed.&lt;br /&gt;
&lt;br /&gt;
[[History Of Seven, The World Wyrm]]&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Template:Deities&amp;diff=54652</id>
		<title>Template:Deities</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Template:Deities&amp;diff=54652"/>
		<updated>2024-02-09T08:33:54Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
''Greater (native):'' [[Gorethar]] | [[O'Ma]] | [[Dru'El]] | [[Toran]] | [[Mikon]] | [[Forian]] | [[Valok]] | [[Aarilax]] | [[Maleki]]&amp;lt;br&amp;gt;&lt;br /&gt;
''Greater (foreign):'' [[Clangeddin Silverbeard|Clangeddin]] | [[Titania]] | [[Corellon Larethian]] | [[Tobin]] | [[Ptah]] | [[Gruumsh]] | [[Blibdoolpoolp]]&amp;lt;br&amp;gt;&lt;br /&gt;
''Intermediate:'' [[Andrinor]] | [[Dagath]] | [[Hurine]] | [[Ingoren]] | [[Mishlekh]]&amp;lt;br&amp;gt;&lt;br /&gt;
''Lesser:''  [[Angadar]] | [[Berryn]] | [[Dra'Nar]] | [[Dre'Ana]] | [[Fegall]] | [[Senath]] | [[Skern]] | [[Ti'si'faan]] | [[Verossa]] | [[Vorin]] | [[Wilsash]] | [[Yeraiah]]&amp;lt;br&amp;gt;&lt;br /&gt;
''Demi:'' [[Aryeh Gidol]] | [[Balgar]] | [[Cha'reth]] | [[Evrak]] | [[The Harpinger|Harpinger]] | [[Kelvos]] | [[Keros]] | [[Lesa]] | [[Naren]] | [[Paragus]] | [[Pelar]] | [[Ra-Ghul]] | [[Seven]] | [[Stephanus]] | [[The'ton]] | [[Xenon]] | [[Zhitaril]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;messagebox&amp;quot; style=&amp;quot;font-size: 85%; background: #efefef; width: 900px;&amp;quot;&lt;br /&gt;
!colspan=2 style=&amp;quot;background: #c0c0c0&amp;quot;|Part of the series on [[Religion|Deities]]&lt;br /&gt;
|-&lt;br /&gt;
|align=right |'''Greater (native):''' ||[[Aarilax]] | [[Dru'El]] | [[Forian]] | [[Gorethar]] | [[Maleki]] | [[Mikon]] | [[O'Ma]] | [[Toran]] | [[Valok]]&lt;br /&gt;
|-&lt;br /&gt;
|align=right |'''Greater (foreign):''' ||[[Blibdoolpoolp]] | [[Clangeddin]] | [[Corellon Larethian]] | [[Gruumsh]] | [[Ptah]] | [[Titania]] | [[Tobin]]&lt;br /&gt;
|-&lt;br /&gt;
|align= right |'''Intermediate:''' ||[[Andrinor]] | [[Dagath]] | [[Hurine]] | [[Ingoren]] | [[Mishlekh]]&lt;br /&gt;
|-&lt;br /&gt;
|align= right |'''Lesser:''' ||[[Angadar]] | [[Berryn]] | [[Dra'Nar]] | [[Dre'Ana]] | [[Fegall]] | [[Senath]] | [[Skern]] | [[Ti'si'faan]] | [[Verossa]] | [[Vorin]] | [[Wilsash]] | [[Yeraiah]]&lt;br /&gt;
|-&lt;br /&gt;
|align= right |'''Demi:''' ||[[Aryeh Gidol]] | [[Balgar]] | [[Cha'reth]] | [[Evrak]] | [[The Harpinger|Harpinger]] | [[Kelvos]] | [[Keros]] | [[Lesa]] | [[Naren]] | [[Paragus]] | [[Pelar]] | [[Ra-Ghul]] | [[Seven]] | [[Stephanus]] | [[The'ton]] | [[Xenon]] | [[Zhitaril]]&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|Deities]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Seven&amp;diff=54651</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Seven&amp;diff=54651"/>
		<updated>2024-02-09T08:33:11Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}'''OOC: Note that conversion to Seven still needs to go through the development process (an announcement will be made when conversion is in-game) watch the [https://www.avlis.org/viewtopic.php?f=78&amp;amp;t=8245 Developer Updates] for more info!'''&lt;br /&gt;
----&lt;br /&gt;
[[Image:HolySymbolofSeven.png|150px|right]]&lt;br /&gt;
'''Symbol:''' A dragon’s eye with a swirl of gold and green for both sides of Seven, reminiscent of the gold of his draconic form and green reminiscent of her feline form. The eye has a border of gray, a nod to her Mau’ktarl self. The eye is encircled by alternating scales of red and gold for his dragon self. Finally, there are scales of Platinum to reference his father. The erratic swirl pattern of the eye is a reference to her mother.&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Red, Gold, Grey&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': [[Alignment#True Neutral|True Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment''': Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control''': Dragons, Draconic Balance&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''': [[Magic:Level#Magic|Magic]], [[Magic:Level#Travel|Travel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Seven, The World Wyrm''' is the child of [[Forian]] and The Platinum Dragon, His Most Splendid Majesty. They are the god of dragons and draconic balance which was a mantle granted to them by Mikon upon their ascension. They accept all followers regarding one’s personal morality and focus on maintaining peace and balance between dragons across [[Negaria]].&lt;br /&gt;
&lt;br /&gt;
'''Followers Of Seven'''&lt;br /&gt;
&lt;br /&gt;
Those seeking to be a follower of Seven look to uphold the balance of dragons to avoid events like the war between them during the proliferation of [[Scale Rot]]. They aid dragons and ensure prosperity between dragons and the other beings upon Negaria.&lt;br /&gt;
&lt;br /&gt;
A number of dragons have taken to becoming Seven’s followers after their ascension to godhood. Some to ensure Scale Rot would be kept at bay and others because they believed in keeping the balance in check that Mikon was not able to hold on to.&lt;br /&gt;
&lt;br /&gt;
A follower of Seven is one who aims to keep balance and fairness in dealing with many creatures. They are willing to learn from a multitude of perspectives and peoples and not see one path toward “balance” as a Mikonite might.&lt;br /&gt;
&lt;br /&gt;
This form of devotion and worship toward this different sort of “balance” can take many forms. A singular truth is not necessarily the answer.&lt;br /&gt;
&lt;br /&gt;
Offerings to the god are normally in the form of gold, gems, etc. that would be appropriate for a dragon’s hoard.&lt;br /&gt;
&lt;br /&gt;
'''Their Name'''&lt;br /&gt;
&lt;br /&gt;
Seven’s full name is Kyrsodyrth'Rindre'Aizelied'Imbyr'Shemerru'Nusonth'Yrmai'Kaizinaism but they go by the number of apostrophes in that name, so “Seven”.&lt;br /&gt;
&lt;br /&gt;
'''Physical Description'''&lt;br /&gt;
&lt;br /&gt;
Their true form is that of a massive, multi-colored dragon that is made up of all colors of all dragons. Stone, metal, and hybrid of those two. They are a perfect combination of dragon and dragoness. Their figure when standing is as tall and imposing as a mountain. Their eyes swirl with color and their scales glint and shine like gemstones in the sunlight and moonlight.&lt;br /&gt;
&lt;br /&gt;
'''Witnessed Forms Of The World Wyrm'''&lt;br /&gt;
&lt;br /&gt;
Seven can take on the form of any dragon type, either male or female in that chosen form. They are also able to take on the form of a female Mau’ktarl or a male bipedal dragon with red and gold scales. Typically they utilize magic while bipedal dragon and roguish attributes and physical combat while Mau’ktarl. Their approach to combat while in their true form has not been witnessed.&lt;br /&gt;
&lt;br /&gt;
[[History Of Seven, The World Wyrm]]&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Template:Deities&amp;diff=54650</id>
		<title>Template:Deities</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Template:Deities&amp;diff=54650"/>
		<updated>2024-02-09T05:56:27Z</updated>

		<summary type="html">&lt;p&gt;Caydo: Adding Seven to the demigod list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
''Greater (native):'' [[Gorethar]] | [[O'Ma]] | [[Dru'El]] | [[Toran]] | [[Mikon]] | [[Forian]] | [[Valok]] | [[Aarilax]] | [[Maleki]]&amp;lt;br&amp;gt;&lt;br /&gt;
''Greater (foreign):'' [[Clangeddin Silverbeard|Clangeddin]] | [[Titania]] | [[Corellon Larethian]] | [[Tobin]] | [[Ptah]] | [[Gruumsh]] | [[Blibdoolpoolp]]&amp;lt;br&amp;gt;&lt;br /&gt;
''Intermediate:'' [[Andrinor]] | [[Dagath]] | [[Hurine]] | [[Ingoren]] | [[Mishlekh]]&amp;lt;br&amp;gt;&lt;br /&gt;
''Lesser:''  [[Angadar]] | [[Berryn]] | [[Dra'Nar]] | [[Dre'Ana]] | [[Fegall]] | [[Senath]] | [[Skern]] | [[Ti'si'faan]] | [[Verossa]] | [[Vorin]] | [[Wilsash]] | [[Yeraiah]]&amp;lt;br&amp;gt;&lt;br /&gt;
''Demi:'' [[Aryeh Gidol]] | [[Balgar]] | [[Cha'reth]] | [[Evrak]] | [[The Harpinger|Harpinger]] | [[Kelvos]] | [[Keros]] | [[Lesa]] | [[Naren]] | [[Paragus]] | [[Pelar]] | [[Ra-Ghul]] | [[Seven]]| [[Stephanus]] | [[The'ton]] | [[Xenon]] | [[Zhitaril]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;messagebox&amp;quot; style=&amp;quot;font-size: 85%; background: #efefef; width: 900px;&amp;quot;&lt;br /&gt;
!colspan=2 style=&amp;quot;background: #c0c0c0&amp;quot;|Part of the series on [[Religion|Deities]]&lt;br /&gt;
|-&lt;br /&gt;
|align=right |'''Greater (native):''' ||[[Aarilax]] | [[Dru'El]] | [[Forian]] | [[Gorethar]] | [[Maleki]] | [[Mikon]] | [[O'Ma]] | [[Toran]] | [[Valok]]&lt;br /&gt;
|-&lt;br /&gt;
|align=right |'''Greater (foreign):''' ||[[Blibdoolpoolp]] | [[Clangeddin]] | [[Corellon Larethian]] | [[Gruumsh]] | [[Ptah]] | [[Titania]] | [[Tobin]]&lt;br /&gt;
|-&lt;br /&gt;
|align= right |'''Intermediate:''' ||[[Andrinor]] | [[Dagath]] | [[Hurine]] | [[Ingoren]] | [[Mishlekh]]&lt;br /&gt;
|-&lt;br /&gt;
|align= right |'''Lesser:''' ||[[Angadar]] | [[Berryn]] | [[Dra'Nar]] | [[Dre'Ana]] | [[Fegall]] | [[Senath]] | [[Skern]] | [[Ti'si'faan]] | [[Verossa]] | [[Vorin]] | [[Wilsash]] | [[Yeraiah]]&lt;br /&gt;
|-&lt;br /&gt;
|align= right |'''Demi:''' ||[[Aryeh Gidol]] | [[Balgar]] | [[Cha'reth]] | [[Evrak]] | [[The Harpinger|Harpinger]] | [[Kelvos]] | [[Keros]] | [[Lesa]] | [[Naren]] | [[Paragus]] | [[Pelar]] | [[Ra-Ghul]] | [[Seven]]| [[Stephanus]] | [[The'ton]] | [[Xenon]] | [[Zhitaril]]&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|Deities]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Template:LesserGods&amp;diff=54649</id>
		<title>Template:LesserGods</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Template:LesserGods&amp;diff=54649"/>
		<updated>2024-02-09T05:54:19Z</updated>

		<summary type="html">&lt;p&gt;Caydo: Adding Seven to the demigod list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Not-[[Template:MajorGods|Major]] [[Religion|Deities]] of Avlis:''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;''Intermediate:'' [[Andrinor]] | [[Dagath]] | [[Hurine]] | [[Ingoren]] | [[Mishlekh]]&amp;lt;br&amp;gt;&lt;br /&gt;
''Lesser:'' [[Angadar]] | [[Berryn]] | [[Dra'Nar]] | [[Dre'Ana]] | [[Fegall]] | [[Senath]] | [[Skern]] | [[Ti'si'faan]] | [[Verossa]] | [[Vorin]] | [[Wilsash]] | [[Yeraiah]]&amp;lt;br&amp;gt;&lt;br /&gt;
''Demi:'' [[Aryeh Gidol]] | [[Balgar]] | [[Cha'reth]] | [[Evrak]] | [[The Harpinger|Harpinger]] | [[Kelvos]] | [[Keros]] | [[Lesa]] | [[Naren]] | [[Paragus]] | [[Pelar]] | [[Ra-Ghul]] | [[Seven]] | [[Stephanus]] | [[The'ton]] | [[Xenon]] | [[Zhitaril]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|LesserGods]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Seven&amp;diff=54648</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Seven&amp;diff=54648"/>
		<updated>2024-02-09T05:49:14Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}'''OOC: Note that conversion to Seven still needs to go through the development process (an announcement will be made when conversion is in-game) watch the [https://www.avlis.org/viewtopic.php?f=78&amp;amp;t=8245 Developer Updates] for more info!'''&lt;br /&gt;
----&lt;br /&gt;
[[Image:HolySymbolofSeven.png|150px|right]]&lt;br /&gt;
'''Symbol:''' A dragon’s eye with a swirl of gold and green for both sides of Seven, reminiscent of the gold of his draconic form and green reminiscent of her feline form. The eye has a border of gray, a nod to her Mau’ktarl self. The eye is encircled by alternating scales of red and gold for his dragon self. Finally, there are scales of Platinum to reference his father. The erratic swirl pattern of the eye is a reference to her mother.&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Red, Gold, Grey&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': [[Alignment#True Neutral|True Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment''': Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control''': Dragons, Draconic Balance&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''': [[Magic:Level#Magic|Magic]], [[Magic:Level#Travel|Travel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Seven, The World Wyrm''' is the child of Forian and The Platinum Dragon, His Most Splendid Majesty. They are the god of dragons and draconic balance which was a mantle granted to them by Mikon upon their ascension. They accept all followers regarding one’s personal morality and focus on maintaining peace and balance between dragons across Negaria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Followers Of Seven'''&lt;br /&gt;
&lt;br /&gt;
Those seeking to be a follower of Seven look to uphold the balance of dragons to avoid events like the war between them during the proliferation of [[Scale Rot]]. They aid dragons and ensure prosperity between dragons and the other beings upon Negaria.&lt;br /&gt;
&lt;br /&gt;
A number of dragons have taken to becoming Seven’s followers after their ascension to godhood. Some to ensure Scale Rot would be kept at bay and others because they believed in keeping the balance in check that Mikon was not able to hold on to.&lt;br /&gt;
&lt;br /&gt;
A follower of Seven is one who aims to keep balance and fairness in dealing with many creatures. They are willing to learn from a multitude of perspectives and peoples and not see one path toward “balance” as a Mikonite might.&lt;br /&gt;
&lt;br /&gt;
This form of devotion and worship toward this different sort of “balance” can take many forms. A singular truth is not necessarily the answer.&lt;br /&gt;
&lt;br /&gt;
Offerings to the god are normally in the form of gold, gems, etc. that would be appropriate for a dragon’s hoard.&lt;br /&gt;
&lt;br /&gt;
'''Their Name'''&lt;br /&gt;
&lt;br /&gt;
Seven’s full name is Kyrsodyrth'Rindre'Aizelied'Imbyr'Shemerru'Nusonth'Yrmai'Kaizinaism but they go by the number of apostrophes in that name, so “Seven”.&lt;br /&gt;
&lt;br /&gt;
'''Physical Description'''&lt;br /&gt;
&lt;br /&gt;
Their true form is that of a massive, multi-colored dragon that is made up of all colors of all dragons. Stone, metal, and hybrid of those two. They are a perfect combination of dragon and dragoness. Their figure when standing is as tall and imposing as a mountain. Their eyes swirl with color and their scales glint and shine like gemstones in the sunlight and moonlight.&lt;br /&gt;
&lt;br /&gt;
'''Witnessed Forms Of The World Wyrm'''&lt;br /&gt;
&lt;br /&gt;
Seven can take on the form of any dragon type, either male or female in that chosen form. They are also able to take on the form of a female Mau’ktarl or a male bipedal dragon with red and gold scales. Typically they utilize magic while bipedal dragon and roguish attributes and physical combat while Mau’ktarl. Their approach to combat while in their true form has not been witnessed.&lt;br /&gt;
&lt;br /&gt;
[[History Of Seven, The World Wyrm]]&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54647</id>
		<title>Avlis Dragon Disciple</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54647"/>
		<updated>2024-02-09T05:47:25Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{OOCKnowledge}}'''Note:''' There is a known bug related to [https://github.com/Beamdog/nwn-issues/issues/245 leveling up to level 9 for Dragon Disciple] where getting the class' Intelligence increase causes you to have an additional skill point. This additional skill point, if you take all of your skill points for that level, will cause your level up to fail. '''The workaround for this''' '''for now''' is to bank 1 skill point until next level up. Keep an eye on [https://www.avlis.org/viewtopic.php?f=78&amp;amp;t=8245 latest Development Updates] for when the bug is fixed (slated for Avlis upgrading to client .36 as of this writing.){{Infobox Class&lt;br /&gt;
|name=Avlis Dragon Disciple&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+3/4 levels&lt;br /&gt;
|prof=&amp;lt;br&amp;gt;&lt;br /&gt;
*None&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration (skill)|Concentration]]&lt;br /&gt;
*[[NWN:Craft trap|Craft Trap]]&lt;br /&gt;
*[[NWN:Discipline|Discipline]]&lt;br /&gt;
*[[NWN:Heal|Heal]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fort|Fort]]&lt;br /&gt;
*[[NWN:Will|Will]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Dragon Disciples of Avlis have formed a close bond with a dragon, and thereby gained some of the dragon's essence. This manifests in the form of draconic abilities, powers, and changes in appearance. The nature of the connection between any given Disciple and their sponsor dragon can vary, with the Disciple being viewed as a dear friend, a powerful vassal, or trusted agent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Your character's alignment '''must match''' the alignment of the dragon who is giving your character some of their essence.&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Lore|Lore]] 8, [[NWN:Spellcraft|Spellcraft]] 5&lt;br /&gt;
&lt;br /&gt;
==== How To Unlock The Class: Message The Event DM Team ====&lt;br /&gt;
In order to unlock the class you will need to contact the team to start the in-character roleplay to find/meet/form a connection with a dragon NPC that matches your PC's alignment.&lt;br /&gt;
&lt;br /&gt;
To contact the team send a private message to the Event DM team via the forums at https://www.avlis.org/.&lt;br /&gt;
&lt;br /&gt;
You can also contact the team via Discord via the team-assistance channel: https://discord.gg/sh6SB8WkCv.&lt;br /&gt;
&lt;br /&gt;
From there, your PC will come in contact with a dragon of the type that matches (discussed with the Event team) and about 3 or so in-game sessions will occur (potentially with tasks requested by the dragon but this is not definitive) before the unlock happens. These in-game sessions will revolve around your PC getting to know the dragon and connecting with them in some way and the dragon granting their essence to your PC (unlocking the class.)&lt;br /&gt;
&lt;br /&gt;
==== Will I Work With A Specific Event DM For My Unlock? ====&lt;br /&gt;
A specific event DM will reach out to work with you on the in-game sessions for your unlock (you can certainly ask for an Event DM in particular if you'd like, or not.) The event DM team will keep track of unlocks that are pending and their status and will look to match an event DM with your time zone/play time that allows for things to progress smoothly.&lt;br /&gt;
&lt;br /&gt;
If, for whatever reason, a DM is unable to complete your unlock then it will be communicated and another event DM will take over the unlock.&lt;br /&gt;
&lt;br /&gt;
==== What Can I Expect For The Relationship With My PC's Dragon Ally Post Unlock? ====&lt;br /&gt;
The relationship between your PC and the dragon they ally with and become a Disciple for is somewhat analogous to the Warlock class in D&amp;amp;D. The relationship depends on your PC, the dragon, and their personalities and connection.&lt;br /&gt;
&lt;br /&gt;
The exact nature of the relationship with the dragon patron varies depending on the dragon.&lt;br /&gt;
&lt;br /&gt;
You or your dragon may wish to continue your connection, your PC may wish to do tasks for your dragon, or in general keep in contact.&lt;br /&gt;
&lt;br /&gt;
It's not required to keep in contact, but it's possible if you as a player want to and ICly it's desired. The NPC is a contact that could be relevant to your PC in the future, could be pulled in for future plots, etc.&lt;br /&gt;
&lt;br /&gt;
The connection with your dragon continues so long as you think it's fun to continue it, just like any NPC connection a PC has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl &lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves &lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
|rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|AC &amp;lt;br&amp;gt; &amp;amp;nbsp; Bonus &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|Breath &amp;lt;br&amp;gt; &amp;amp;nbsp; Damage &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Breath &amp;amp;nbsp; &amp;lt;br&amp;gt; DC&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Str &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Dex &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Con &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Wis &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Int &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Cha &amp;amp;nbsp;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1st ||+0 ||+2 ||+0 ||+2 || align=&amp;quot;left&amp;quot; |[[NWN:Draconic armor|Draconic Armor]] ||+1 ||- ||- ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2nd ||+1 ||+3 ||+0 ||+3 || align=&amp;quot;left&amp;quot; |[[NWN:Dragon abilities|Dragon Abilities]] ||+1 ||- ||- ||+2 ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3rd ||+2 ||+3 ||+1 ||+3 || align=&amp;quot;left&amp;quot; |[[NWN:Dragon breath|Dragon Breath]] ||+1 ||2d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |Dragon Abilities ||+1 ||2d10 ||19 ||+2 ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |Draconic Armor ||+2 ||2d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6th ||+4 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; | ||+2 ||2d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7th ||+5 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |Dragon Abilities ||+2 ||4d10 ||19 ||- ||- ||+2 ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8th ||+6 ||+6 ||+2 ||+6 || align=&amp;quot;left&amp;quot; |Draconic Armor ||+3 ||4d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9th ||+6 ||+6 ||+3 ||+6 || align=&amp;quot;left&amp;quot; |Dragon Abilities, Gain Wings Or Tail ||+3 ||4d10 ||19 ||- ||- ||- ||- ||+2 ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10th ||+7 ||+7 ||+3 ||+7 || align=&amp;quot;left&amp;quot; |[[NWN:Darkvision|Darkvision]], Draconic Armor, Dragon Abilities, Immunity To Element, &amp;amp;nbsp; &amp;lt;br&amp;gt; [[NWN:Immunity to paralysis|Immunity To Paralysis]], [[NWN:Immunity to sleep|Immunity To Sleep]] ||+4 ||6d10 ||19 ||+4 ||- ||- ||- ||- ||+2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!&amp;amp;nbsp; Feats &amp;amp;nbsp;&lt;br /&gt;
|rowspan=22 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!AC &amp;lt;br&amp;gt; &amp;amp;nbsp; Bonus &amp;amp;nbsp;&lt;br /&gt;
!Breath &amp;lt;br&amp;gt; &amp;amp;nbsp; Damage &amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp; Breath &amp;amp;nbsp; &amp;lt;br&amp;gt; DC&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11th ||align=&amp;quot;left&amp;quot;| ||+4 ||6d10 ||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12th ||align=&amp;quot;left&amp;quot;| ||+4 ||6d10 ||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13th ||align=&amp;quot;left&amp;quot;| ||+4 ||7d10 ||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14th ||align=&amp;quot;left&amp;quot;|Bonus feat &amp;amp;nbsp;||+4 ||7d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15th ||align=&amp;quot;left&amp;quot;| ||+5 ||7d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16th ||align=&amp;quot;left&amp;quot;| ||+5 ||8d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17th ||align=&amp;quot;left&amp;quot;| ||+5 ||8d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18th ||align=&amp;quot;left&amp;quot;|Bonus feat ||+5 ||8d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19th ||align=&amp;quot;left&amp;quot;| ||+5 ||9d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20th ||align=&amp;quot;left&amp;quot;| ||+6 ||9d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21st ||align=&amp;quot;left&amp;quot;| ||+6 ||9d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|22nd ||align=&amp;quot;left&amp;quot;|Bonus feat ||+6 ||10d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|23rd ||align=&amp;quot;left&amp;quot;| ||+6 ||10d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|24th ||align=&amp;quot;left&amp;quot;| ||+6 ||10d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|25th ||align=&amp;quot;left&amp;quot;| ||+7 ||11d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|26th ||align=&amp;quot;left&amp;quot;|Bonus feat ||+7 ||11d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|27th ||align=&amp;quot;left&amp;quot;| ||+7 ||11d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|28th ||align=&amp;quot;left&amp;quot;| ||+7 ||12d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|29th ||align=&amp;quot;left&amp;quot;| ||+7 ||12d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|30th ||align=&amp;quot;left&amp;quot;|Bonus feat ||+8 ||12d10 ||24&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Armor skin|Armor Skin]], [[NWN:Automatic quicken spell|Automatic Quicken Spell]], [[NWN:Automatic silent spell|Automatic Silent Spell]], [[NWN:Automatic still spell|Automatic Still Spell]], [[NWN:Epic damage reduction|Epic Damage Reduction]], [[NWN:Epic_prowess|Epic Prowess]], [[NWN:Epic reputation|Epic Reputation]], [[NWN:Epic spell focus|Epic Spell Focus]], [[NWN:Epic spell penetration|Epic Spell Penetration]], [[NWN:Epic toughness|Epic Toughness]], [[NWN:Greater spell focus|Greater Spell Focus]], [[NWN:Improved combat casting|Improved Combat Casting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types of Dragon and their Disciples ==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!colspan=3|&amp;amp;nbsp; Avlissian Dragons &amp;amp;nbsp;&lt;br /&gt;
|rowspan=20 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|&amp;amp;nbsp; Avlis Dragon Disciples &amp;amp;nbsp;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Alignment&lt;br /&gt;
!&amp;amp;nbsp; Type &amp;amp;nbsp;&lt;br /&gt;
!Prestige Class&lt;br /&gt;
!&amp;amp;nbsp; Breath / Immunity &amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp; Wing Color &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Amber ||Lawful Evil ||Stone ||Dragon Disciple of Fire ||Fire ||&lt;br /&gt;
|-&lt;br /&gt;
|Azurite ||Chaotic Evil or Chaotic Neutral &amp;amp;nbsp;||Hybrid &amp;amp;nbsp;||Dragon Disciple of Lightning &amp;amp;nbsp;||Electricity ||Blue&lt;br /&gt;
|-&lt;br /&gt;
|Bauxite ||Lawful Evil ||Hybrid ||Dragon Disciple of Fire ||Fire ||Red&lt;br /&gt;
|-&lt;br /&gt;
|Brass ||Chaotic Good ||Metal ||Dragon Disciple of Fire ||Fire ||Brass&lt;br /&gt;
|-&lt;br /&gt;
|Bronze ||Lawful Good ||Metal ||Dragon Disciple of Lightning ||Electricity ||Bronze&lt;br /&gt;
|-&lt;br /&gt;
|Coal ||Chaotic Evil ||Stone ||Dragon Disciple of Acid ||Acid ||Black&lt;br /&gt;
|-&lt;br /&gt;
|Copper ||Chaotic Good ||Metal ||Dragon Disciple of Acid ||Acid ||Copper&lt;br /&gt;
|-&lt;br /&gt;
|Gold ||Lawful Good ||Metal ||Dragon Disciple of Fire ||Fire ||Gold&lt;br /&gt;
|-&lt;br /&gt;
|Granite ||Neutral Evil ||Stone ||Dragon Disciple of Fire ||Fire ||&lt;br /&gt;
|-&lt;br /&gt;
|Gravel ||True Neutral ||Hybrid ||Dragon Disciple of Ice ||Cold ||&lt;br /&gt;
|-&lt;br /&gt;
|Hematite ||Neutral Good or True Neutral ||Hybrid ||Dragon Disciple of Lightning ||Electricity ||&lt;br /&gt;
|-&lt;br /&gt;
|Limestone ||Neutral Evil ||Stone ||Dragon Disciple of Ice ||Cold ||&lt;br /&gt;
|-&lt;br /&gt;
|Marble ||Lawful Neutral or True Neutral ||Hybrid ||Dragon Disciple of Ice ||Cold ||White&lt;br /&gt;
|-&lt;br /&gt;
|Olivine ||Neutral Good or True Neutral||Hybrid ||Dragon Disciple of Acid ||Acid ||Green&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite ||Chaotic Evil ||Stone ||Dragon Disciple of Fire ||Fire ||&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone &amp;amp;nbsp;||Lawful Good or Lawful Neutral||Hybrid ||Dragon Disciple of Lightning ||Electricity ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver ||Lawful Good ||Metal ||Dragon Disciple of Ice ||Cold ||Silver&lt;br /&gt;
|-&lt;br /&gt;
|Slate ||Chaotic Neutral ||Hybrid ||Dragon Disciple of Acid ||Acid ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avlis Changes From Default Red Dragon Disciple==&lt;br /&gt;
====Static Hit Die====&lt;br /&gt;
*Unlike [[NWN:Red dragon disciple|standard Red Dragon Disciple]] the Avlis Dragon Disciple does not gain a hit die increase while levelling. Instead, the Avlis Dragon Disciple has a static hit die of d10.&lt;br /&gt;
'''Breath Weapon'''&lt;br /&gt;
* The breath weapon gained at level 3 depends on the type of dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
====Wings==== &lt;br /&gt;
* The wings gained at level 9 depends on the type of dragon that grants your character its essence.&lt;br /&gt;
* Available Wing Colors:&lt;br /&gt;
** Brass (Brass Dragon)&lt;br /&gt;
** Bronze (Bronze Dragon)&lt;br /&gt;
** Copper (Copper Dragon)&lt;br /&gt;
** Silver (Silver Dragon)&lt;br /&gt;
** Gold (Gold Dragon)&lt;br /&gt;
** White (Marble Dragon)&lt;br /&gt;
** Black (Coal Dragon)&lt;br /&gt;
** Green (Olivine Dragon)&lt;br /&gt;
** Blue (Azurite Dragon)&lt;br /&gt;
** Red (Bauxite Dragon)&lt;br /&gt;
* Available Wing Types:&lt;br /&gt;
** Dragon&lt;br /&gt;
** Demon&lt;br /&gt;
'''Tails'''&lt;br /&gt;
* If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given tail corresponding to the dragon color.&lt;br /&gt;
'''Immunity'''&lt;br /&gt;
* The immunity type gained at level 10 depends on the type of dragon that grants your character its essence.&lt;br /&gt;
'''Changelings'''&lt;br /&gt;
* On level up and on login, if your character meets the requirements for wings but does not currently have them set then they will be set on your PC. This means that if you are in a form that lacks wings and go through either of these steps you will gain wings.&lt;br /&gt;
* If you are in a form that has wings (e.g. your Changeling looks like an Avariel) they will instead gain a tail.&lt;br /&gt;
* You can use the Changeling menu to set your form to what it was prior to gaining wings/a tail on level up/login if desired.&lt;br /&gt;
* If you are in a form that does not have a wing slot (e.g. an animal that does not display wings) and wings would be gained, then the wings will not visually display.&lt;br /&gt;
* From an in-character perspective, you can treat this as the changeling form being able to adjust for the wings but the dragon essence doesn't go away, so they'll end up returning at some point.&lt;br /&gt;
'''Are The Wings Recognizable?'''&lt;br /&gt;
&lt;br /&gt;
* They are similar to other unique visual features of a PC. For example, if someone has only ever met 1 human dragon disciple with red wings and that dragon disciple was talking about a specific Bauxite dragon, and then the PC goes and meets an elf with the same looking wings talking about that same Bauxite, the PC might end up making the connection that the human and elf could be the same person.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54646</id>
		<title>Avlis Dragon Disciple</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54646"/>
		<updated>2024-02-09T05:47:02Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''THIS PAGE IS A CURRENT WORK-IN-PROGRESS (should be fully finalized post team review)'''&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{OOCKnowledge}}'''Note:''' There is a known bug related to [https://github.com/Beamdog/nwn-issues/issues/245 leveling up to level 9 for Dragon Disciple] where getting the class' Intelligence increase causes you to have an additional skill point. This additional skill point, if you take all of your skill points for that level, will cause your level up to fail. '''The workaround for this''' '''for now''' is to bank 1 skill point until next level up. Keep an eye on [https://www.avlis.org/viewtopic.php?f=78&amp;amp;t=8245 latest Development Updates] for when the bug is fixed (slated for Avlis upgrading to client .36 as of this writing.){{Infobox Class&lt;br /&gt;
|name=Avlis Dragon Disciple&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+3/4 levels&lt;br /&gt;
|prof=&amp;lt;br&amp;gt;&lt;br /&gt;
*None&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration (skill)|Concentration]]&lt;br /&gt;
*[[NWN:Craft trap|Craft Trap]]&lt;br /&gt;
*[[NWN:Discipline|Discipline]]&lt;br /&gt;
*[[NWN:Heal|Heal]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fort|Fort]]&lt;br /&gt;
*[[NWN:Will|Will]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Dragon Disciples of Avlis have formed a close bond with a dragon, and thereby gained some of the dragon's essence. This manifests in the form of draconic abilities, powers, and changes in appearance. The nature of the connection between any given Disciple and their sponsor dragon can vary, with the Disciple being viewed as a dear friend, a powerful vassal, or trusted agent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Your character's alignment '''must match''' the alignment of the dragon who is giving your character some of their essence.&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Lore|Lore]] 8, [[NWN:Spellcraft|Spellcraft]] 5&lt;br /&gt;
&lt;br /&gt;
==== How To Unlock The Class: Message The Event DM Team ====&lt;br /&gt;
In order to unlock the class you will need to contact the team to start the in-character roleplay to find/meet/form a connection with a dragon NPC that matches your PC's alignment.&lt;br /&gt;
&lt;br /&gt;
To contact the team send a private message to the Event DM team via the forums at https://www.avlis.org/.&lt;br /&gt;
&lt;br /&gt;
You can also contact the team via Discord via the team-assistance channel: https://discord.gg/sh6SB8WkCv.&lt;br /&gt;
&lt;br /&gt;
From there, your PC will come in contact with a dragon of the type that matches (discussed with the Event team) and about 3 or so in-game sessions will occur (potentially with tasks requested by the dragon but this is not definitive) before the unlock happens. These in-game sessions will revolve around your PC getting to know the dragon and connecting with them in some way and the dragon granting their essence to your PC (unlocking the class.)&lt;br /&gt;
&lt;br /&gt;
==== Will I Work With A Specific Event DM For My Unlock? ====&lt;br /&gt;
A specific event DM will reach out to work with you on the in-game sessions for your unlock (you can certainly ask for an Event DM in particular if you'd like, or not.) The event DM team will keep track of unlocks that are pending and their status and will look to match an event DM with your time zone/play time that allows for things to progress smoothly.&lt;br /&gt;
&lt;br /&gt;
If, for whatever reason, a DM is unable to complete your unlock then it will be communicated and another event DM will take over the unlock.&lt;br /&gt;
&lt;br /&gt;
==== What Can I Expect For The Relationship With My PC's Dragon Ally Post Unlock? ====&lt;br /&gt;
The relationship between your PC and the dragon they ally with and become a Disciple for is somewhat analogous to the Warlock class in D&amp;amp;D. The relationship depends on your PC, the dragon, and their personalities and connection.&lt;br /&gt;
&lt;br /&gt;
The exact nature of the relationship with the dragon patron varies depending on the dragon.&lt;br /&gt;
&lt;br /&gt;
You or your dragon may wish to continue your connection, your PC may wish to do tasks for your dragon, or in general keep in contact.&lt;br /&gt;
&lt;br /&gt;
It's not required to keep in contact, but it's possible if you as a player want to and ICly it's desired. The NPC is a contact that could be relevant to your PC in the future, could be pulled in for future plots, etc.&lt;br /&gt;
&lt;br /&gt;
The connection with your dragon continues so long as you think it's fun to continue it, just like any NPC connection a PC has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl &lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves &lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
|rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|AC &amp;lt;br&amp;gt; &amp;amp;nbsp; Bonus &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|Breath &amp;lt;br&amp;gt; &amp;amp;nbsp; Damage &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Breath &amp;amp;nbsp; &amp;lt;br&amp;gt; DC&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Str &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Dex &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Con &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Wis &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Int &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Cha &amp;amp;nbsp;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1st ||+0 ||+2 ||+0 ||+2 || align=&amp;quot;left&amp;quot; |[[NWN:Draconic armor|Draconic Armor]] ||+1 ||- ||- ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2nd ||+1 ||+3 ||+0 ||+3 || align=&amp;quot;left&amp;quot; |[[NWN:Dragon abilities|Dragon Abilities]] ||+1 ||- ||- ||+2 ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3rd ||+2 ||+3 ||+1 ||+3 || align=&amp;quot;left&amp;quot; |[[NWN:Dragon breath|Dragon Breath]] ||+1 ||2d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |Dragon Abilities ||+1 ||2d10 ||19 ||+2 ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |Draconic Armor ||+2 ||2d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6th ||+4 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; | ||+2 ||2d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7th ||+5 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |Dragon Abilities ||+2 ||4d10 ||19 ||- ||- ||+2 ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8th ||+6 ||+6 ||+2 ||+6 || align=&amp;quot;left&amp;quot; |Draconic Armor ||+3 ||4d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9th ||+6 ||+6 ||+3 ||+6 || align=&amp;quot;left&amp;quot; |Dragon Abilities, Gain Wings Or Tail ||+3 ||4d10 ||19 ||- ||- ||- ||- ||+2 ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10th ||+7 ||+7 ||+3 ||+7 || align=&amp;quot;left&amp;quot; |[[NWN:Darkvision|Darkvision]], Draconic Armor, Dragon Abilities, Immunity To Element, &amp;amp;nbsp; &amp;lt;br&amp;gt; [[NWN:Immunity to paralysis|Immunity To Paralysis]], [[NWN:Immunity to sleep|Immunity To Sleep]] ||+4 ||6d10 ||19 ||+4 ||- ||- ||- ||- ||+2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!&amp;amp;nbsp; Feats &amp;amp;nbsp;&lt;br /&gt;
|rowspan=22 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!AC &amp;lt;br&amp;gt; &amp;amp;nbsp; Bonus &amp;amp;nbsp;&lt;br /&gt;
!Breath &amp;lt;br&amp;gt; &amp;amp;nbsp; Damage &amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp; Breath &amp;amp;nbsp; &amp;lt;br&amp;gt; DC&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11th ||align=&amp;quot;left&amp;quot;| ||+4 ||6d10 ||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12th ||align=&amp;quot;left&amp;quot;| ||+4 ||6d10 ||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13th ||align=&amp;quot;left&amp;quot;| ||+4 ||7d10 ||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14th ||align=&amp;quot;left&amp;quot;|Bonus feat &amp;amp;nbsp;||+4 ||7d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15th ||align=&amp;quot;left&amp;quot;| ||+5 ||7d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16th ||align=&amp;quot;left&amp;quot;| ||+5 ||8d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17th ||align=&amp;quot;left&amp;quot;| ||+5 ||8d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18th ||align=&amp;quot;left&amp;quot;|Bonus feat ||+5 ||8d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19th ||align=&amp;quot;left&amp;quot;| ||+5 ||9d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20th ||align=&amp;quot;left&amp;quot;| ||+6 ||9d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21st ||align=&amp;quot;left&amp;quot;| ||+6 ||9d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|22nd ||align=&amp;quot;left&amp;quot;|Bonus feat ||+6 ||10d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|23rd ||align=&amp;quot;left&amp;quot;| ||+6 ||10d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|24th ||align=&amp;quot;left&amp;quot;| ||+6 ||10d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|25th ||align=&amp;quot;left&amp;quot;| ||+7 ||11d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|26th ||align=&amp;quot;left&amp;quot;|Bonus feat ||+7 ||11d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|27th ||align=&amp;quot;left&amp;quot;| ||+7 ||11d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|28th ||align=&amp;quot;left&amp;quot;| ||+7 ||12d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|29th ||align=&amp;quot;left&amp;quot;| ||+7 ||12d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|30th ||align=&amp;quot;left&amp;quot;|Bonus feat ||+8 ||12d10 ||24&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Armor skin|Armor Skin]], [[NWN:Automatic quicken spell|Automatic Quicken Spell]], [[NWN:Automatic silent spell|Automatic Silent Spell]], [[NWN:Automatic still spell|Automatic Still Spell]], [[NWN:Epic damage reduction|Epic Damage Reduction]], [[NWN:Epic_prowess|Epic Prowess]], [[NWN:Epic reputation|Epic Reputation]], [[NWN:Epic spell focus|Epic Spell Focus]], [[NWN:Epic spell penetration|Epic Spell Penetration]], [[NWN:Epic toughness|Epic Toughness]], [[NWN:Greater spell focus|Greater Spell Focus]], [[NWN:Improved combat casting|Improved Combat Casting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types of Dragon and their Disciples ==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!colspan=3|&amp;amp;nbsp; Avlissian Dragons &amp;amp;nbsp;&lt;br /&gt;
|rowspan=20 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|&amp;amp;nbsp; Avlis Dragon Disciples &amp;amp;nbsp;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Alignment&lt;br /&gt;
!&amp;amp;nbsp; Type &amp;amp;nbsp;&lt;br /&gt;
!Prestige Class&lt;br /&gt;
!&amp;amp;nbsp; Breath / Immunity &amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp; Wing Color &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Amber ||Lawful Evil ||Stone ||Dragon Disciple of Fire ||Fire ||&lt;br /&gt;
|-&lt;br /&gt;
|Azurite ||Chaotic Evil or Chaotic Neutral &amp;amp;nbsp;||Hybrid &amp;amp;nbsp;||Dragon Disciple of Lightning &amp;amp;nbsp;||Electricity ||Blue&lt;br /&gt;
|-&lt;br /&gt;
|Bauxite ||Lawful Evil ||Hybrid ||Dragon Disciple of Fire ||Fire ||Red&lt;br /&gt;
|-&lt;br /&gt;
|Brass ||Chaotic Good ||Metal ||Dragon Disciple of Fire ||Fire ||Brass&lt;br /&gt;
|-&lt;br /&gt;
|Bronze ||Lawful Good ||Metal ||Dragon Disciple of Lightning ||Electricity ||Bronze&lt;br /&gt;
|-&lt;br /&gt;
|Coal ||Chaotic Evil ||Stone ||Dragon Disciple of Acid ||Acid ||Black&lt;br /&gt;
|-&lt;br /&gt;
|Copper ||Chaotic Good ||Metal ||Dragon Disciple of Acid ||Acid ||Copper&lt;br /&gt;
|-&lt;br /&gt;
|Gold ||Lawful Good ||Metal ||Dragon Disciple of Fire ||Fire ||Gold&lt;br /&gt;
|-&lt;br /&gt;
|Granite ||Neutral Evil ||Stone ||Dragon Disciple of Fire ||Fire ||&lt;br /&gt;
|-&lt;br /&gt;
|Gravel ||True Neutral ||Hybrid ||Dragon Disciple of Ice ||Cold ||&lt;br /&gt;
|-&lt;br /&gt;
|Hematite ||Neutral Good or True Neutral ||Hybrid ||Dragon Disciple of Lightning ||Electricity ||&lt;br /&gt;
|-&lt;br /&gt;
|Limestone ||Neutral Evil ||Stone ||Dragon Disciple of Ice ||Cold ||&lt;br /&gt;
|-&lt;br /&gt;
|Marble ||Lawful Neutral or True Neutral ||Hybrid ||Dragon Disciple of Ice ||Cold ||White&lt;br /&gt;
|-&lt;br /&gt;
|Olivine ||Neutral Good or True Neutral||Hybrid ||Dragon Disciple of Acid ||Acid ||Green&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite ||Chaotic Evil ||Stone ||Dragon Disciple of Fire ||Fire ||&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone &amp;amp;nbsp;||Lawful Good or Lawful Neutral||Hybrid ||Dragon Disciple of Lightning ||Electricity ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver ||Lawful Good ||Metal ||Dragon Disciple of Ice ||Cold ||Silver&lt;br /&gt;
|-&lt;br /&gt;
|Slate ||Chaotic Neutral ||Hybrid ||Dragon Disciple of Acid ||Acid ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avlis Changes From Default Red Dragon Disciple==&lt;br /&gt;
====Static Hit Die====&lt;br /&gt;
*Unlike [[NWN:Red dragon disciple|standard Red Dragon Disciple]] the Avlis Dragon Disciple does not gain a hit die increase while levelling. Instead, the Avlis Dragon Disciple has a static hit die of d10.&lt;br /&gt;
'''Breath Weapon'''&lt;br /&gt;
* The breath weapon gained at level 3 depends on the type of dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
====Wings==== &lt;br /&gt;
* The wings gained at level 9 depends on the type of dragon that grants your character its essence.&lt;br /&gt;
* Available Wing Colors:&lt;br /&gt;
** Brass (Brass Dragon)&lt;br /&gt;
** Bronze (Bronze Dragon)&lt;br /&gt;
** Copper (Copper Dragon)&lt;br /&gt;
** Silver (Silver Dragon)&lt;br /&gt;
** Gold (Gold Dragon)&lt;br /&gt;
** White (Marble Dragon)&lt;br /&gt;
** Black (Coal Dragon)&lt;br /&gt;
** Green (Olivine Dragon)&lt;br /&gt;
** Blue (Azurite Dragon)&lt;br /&gt;
** Red (Bauxite Dragon)&lt;br /&gt;
* Available Wing Types:&lt;br /&gt;
** Dragon&lt;br /&gt;
** Demon&lt;br /&gt;
'''Tails'''&lt;br /&gt;
* If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given tail corresponding to the dragon color.&lt;br /&gt;
'''Immunity'''&lt;br /&gt;
* The immunity type gained at level 10 depends on the type of dragon that grants your character its essence.&lt;br /&gt;
'''Changelings'''&lt;br /&gt;
* On level up and on login, if your character meets the requirements for wings but does not currently have them set then they will be set on your PC. This means that if you are in a form that lacks wings and go through either of these steps you will gain wings.&lt;br /&gt;
* If you are in a form that has wings (e.g. your Changeling looks like an Avariel) they will instead gain a tail.&lt;br /&gt;
* You can use the Changeling menu to set your form to what it was prior to gaining wings/a tail on level up/login if desired.&lt;br /&gt;
* If you are in a form that does not have a wing slot (e.g. an animal that does not display wings) and wings would be gained, then the wings will not visually display.&lt;br /&gt;
* From an in-character perspective, you can treat this as the changeling form being able to adjust for the wings but the dragon essence doesn't go away, so they'll end up returning at some point.&lt;br /&gt;
'''Are The Wings Recognizable?'''&lt;br /&gt;
&lt;br /&gt;
* They are similar to other unique visual features of a PC. For example, if someone has only ever met 1 human dragon disciple with red wings and that dragon disciple was talking about a specific Bauxite dragon, and then the PC goes and meets an elf with the same looking wings talking about that same Bauxite, the PC might end up making the connection that the human and elf could be the same person.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Seven&amp;diff=54645</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Seven&amp;diff=54645"/>
		<updated>2024-02-09T05:38:04Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}'''OOC: Note that conversion to Seven still needs to go through the development process (an announcement will be made when conversion is in-game) watch the Developer Updates for more info!'''&lt;br /&gt;
----&lt;br /&gt;
[[Image:HolySymbolofSeven.png|150px|right]]&lt;br /&gt;
'''Symbol:''' A dragon’s eye with a swirl of gold and green for both sides of Seven, reminiscent of the gold of his draconic form and green reminiscent of her feline form. The eye has a border of gray, a nod to her Mau’ktarl self. The eye is encircled by alternating scales of red and gold for his dragon self. Finally, there are scales of Platinum to reference his father. The erratic swirl pattern of the eye is a reference to her mother.&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Red, Gold, Grey&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': [[Alignment#True Neutral|True Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment''': Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control''': Dragons, Draconic Balance&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''': [[Magic:Level#Magic|Magic]], [[Magic:Level#Travel|Travel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Seven, The World Wyrm''' is the child of Forian and The Platinum Dragon, His Most Splendid Majesty. They are the god of dragons and draconic balance which was a mantle granted to them by Mikon upon their ascension. They accept all followers regarding one’s personal morality and focus on maintaining peace and balance between dragons across Negaria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Followers Of Seven'''&lt;br /&gt;
&lt;br /&gt;
Those seeking to be a follower of Seven look to uphold the balance of dragons to avoid events like the war between them during the proliferation of [[Scale Rot]]. They aid dragons and ensure prosperity between dragons and the other beings upon Negaria.&lt;br /&gt;
&lt;br /&gt;
A number of dragons have taken to becoming Seven’s followers after their ascension to godhood. Some to ensure Scale Rot would be kept at bay and others because they believed in keeping the balance in check that Mikon was not able to hold on to.&lt;br /&gt;
&lt;br /&gt;
A follower of Seven is one who aims to keep balance and fairness in dealing with many creatures. They are willing to learn from a multitude of perspectives and peoples and not see one path toward “balance” as a Mikonite might.&lt;br /&gt;
&lt;br /&gt;
This form of devotion and worship toward this different sort of “balance” can take many forms. A singular truth is not necessarily the answer.&lt;br /&gt;
&lt;br /&gt;
Offerings to the god are normally in the form of gold, gems, etc. that would be appropriate for a dragon’s hoard.&lt;br /&gt;
&lt;br /&gt;
'''Their Name'''&lt;br /&gt;
&lt;br /&gt;
Seven’s full name is Kyrsodyrth'Rindre'Aizelied'Imbyr'Shemerru'Nusonth'Yrmai'Kaizinaism but they go by the number of apostrophes in that name, so “Seven”.&lt;br /&gt;
&lt;br /&gt;
'''Physical Description'''&lt;br /&gt;
&lt;br /&gt;
Their true form is that of a massive, multi-colored dragon that is made up of all colors of all dragons. Stone, metal, and hybrid of those two. They are a perfect combination of dragon and dragoness. Their figure when standing is as tall and imposing as a mountain. Their eyes swirl with color and their scales glint and shine like gemstones in the sunlight and moonlight.&lt;br /&gt;
&lt;br /&gt;
'''Witnessed Forms Of The World Wyrm'''&lt;br /&gt;
&lt;br /&gt;
Seven can take on the form of any dragon type, either male or female in that chosen form. They are also able to take on the form of a female Mau’ktarl or a male bipedal dragon with red and gold scales. Typically they utilize magic while bipedal dragon and roguish attributes and physical combat while Mau’ktarl. Their approach to combat while in their true form has not been witnessed.&lt;br /&gt;
&lt;br /&gt;
[[History Of Seven, The World Wyrm]]&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=History_Of_Seven,_The_World_Wyrm&amp;diff=54644</id>
		<title>History Of Seven, The World Wyrm</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=History_Of_Seven,_The_World_Wyrm&amp;diff=54644"/>
		<updated>2024-02-09T05:37:07Z</updated>

		<summary type="html">&lt;p&gt;Caydo: Created page with &amp;quot;== '''General Information''' == '''Their Capabilities While Mortal'''  Due to their lineage, Seven was able to change their form which usually caused a shift in their thinking and perspective though to what degree is unknown. They mentioned to some of their “feline self”, “draconic self”, and “true dragon self”.  They were able to cast magic by speaking in Draconic, rather than the typical process of using Magya. Their magic prowess was enhanced while...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''General Information''' ==&lt;br /&gt;
'''Their Capabilities While Mortal'''&lt;br /&gt;
&lt;br /&gt;
Due to their lineage, [[Seven]] was able to change their form which usually caused a shift in their thinking and perspective though to what degree is unknown. They mentioned to some of their “feline self”, “draconic self”, and “true dragon self”.&lt;br /&gt;
&lt;br /&gt;
They were able to cast magic by speaking in [[Draconic]], rather than the typical process of using Magya. Their magic prowess was enhanced while mortal through learning from various adventurers.&lt;br /&gt;
&lt;br /&gt;
They were trained in a variety of physical combat styles through the tutelage of many adventurers.&lt;br /&gt;
&lt;br /&gt;
Because of their dragon heritage, they were not able to manifest [[Psionic Powers|psionic]] abilities but learned of it from various adventurers.&lt;br /&gt;
&lt;br /&gt;
== '''History''' ==&lt;br /&gt;
'''Their Early Imprisonment'''&lt;br /&gt;
&lt;br /&gt;
While an egg, yet to be hatched as a child of [[Forian|Forian’s]] dragon form, the gods were aware of who Seven’s parents were. This caused the god [[Mikon]] to fear the ramifications of this eventual hatchling living upon the world of Avlis. At the end of the [[The Great War|Great War]], all dragons agreed to keep a peace and balance amongst themselves.&lt;br /&gt;
&lt;br /&gt;
This balance, Mikon reasoned, would be shattered should Seven be allowed entrance to the world fully. Mikon then struck a deal with [[Sharistracterus]]. Sharistracterus would gain a prisoner to forever guard the demon lord’s vast hoard of treasures and knowledge. Mikon would gain the peace of mind that the dragon balance problem had been solved.&lt;br /&gt;
&lt;br /&gt;
They were kept prisoner and protected the hoard’s valuables. While there, they read what books were there and studied what they could. They learned of the world of Negaria but a very old and outdated version. They were able to change their shape there between all forms of dragons. Their true form also, was accessible within the hoard in all its giant height.&lt;br /&gt;
&lt;br /&gt;
'''Yhara, The Not Tiefling'''&lt;br /&gt;
&lt;br /&gt;
In order to keep Seven from escaping to Avlis proper, and kept within the hoard, a woman named Yhara was assigned as their guard. She was previously a Tyeduan human shaman who made a deal with Sharistracterus in a bid to protect her clan. She was doublecrossed and forced into his servitude.&lt;br /&gt;
&lt;br /&gt;
Experiments were done related to [[Scale Rot]] on her that forced her form to gain the appearance of horns and a body that resembled a mish-mash of human and tiefling.&lt;br /&gt;
&lt;br /&gt;
It has been heard that Seven and Yhara spent much time talking to one another, given that one’s fate was forever prisoner and the other forever a guard.&lt;br /&gt;
&lt;br /&gt;
'''Their Escape From Imprisonment'''&lt;br /&gt;
&lt;br /&gt;
The timing is not clear due to shifting of time when the [[The Year of the Red Star|Red Star]] was destroyed, but the bindings that held Seven within the demon lord’s hoard were overrun by magic (it is unknown if this was Arcane, Divine, both, or something else) and destroyed.&lt;br /&gt;
&lt;br /&gt;
This gave Seven the chance to escape and Yhara a choice. Either she could stop the massive dragon’s escape or let them go and become an ally. Given that both had their lives ruined by Sharistracterus, neither had any allegiance toward him. Yhara told Seven a route for escape, provided they would change their form to a smaller size. Yhara suggested they head north and find the people known as the [[Mau'ktarl|Mau’ktarl]] that would aid them in keeping hidden from Sharistracterus.&lt;br /&gt;
&lt;br /&gt;
Seven made their bid to escape and was successful, Yhara took a different route to avoid a chance of both of them being captured.&lt;br /&gt;
&lt;br /&gt;
'''Life Among The Mau’Ktarl As Her Feline Self'''&lt;br /&gt;
&lt;br /&gt;
Similar to the process a [[changeling]] uses to take on a form similar to another entity, Seven happened upon a Mau’ktarl female of the clan of Aisha. They took on a similar form of a Mau’ktarl.&lt;br /&gt;
&lt;br /&gt;
Fully and completely, they became a Mau’ktarl and were no longer truly fully a dragon. She discovered this was due to innate restrictions caused by Mikon’s will. Though no longer a prisoner of Sharistracterus, she could no longer be anything but a Mau’ktarl. She approached the clan of Aisha, the family of Mau’ktarl, and explained all she could.&lt;br /&gt;
&lt;br /&gt;
To her surprise, they took her in, and guided her in the life of becoming fully and completely a Mau’ktarl. She learned of the lore keeping of her new people and to hunt with her family within the mountaintop snows.&lt;br /&gt;
&lt;br /&gt;
When she came of age to seek and challenge a mate, she departed from her adoptive parents and siblings to do so. She staked a territory near [[Tyedu]] and lived a relative life of peace for a time.&lt;br /&gt;
&lt;br /&gt;
'''Capture By Teldrym, The Nocturnal And Yrmeiss, The Fierce'''&lt;br /&gt;
&lt;br /&gt;
While living within her new found territory with the intent of finding a mate, a fierce dispute of territory between a coal dragon named Teldrym, The Nocturnal and a slate dragoness named Yrmeiss, The Fierce erupted.&lt;br /&gt;
&lt;br /&gt;
Seven was alerted to this by her clan elder Aisha.&lt;br /&gt;
&lt;br /&gt;
Due to Mikon’s assumption and damnation of her existence as a threat to the delicate balance of dragons, Seven intentionally journeyed to the dragon territory closest to her to discuss negotiation.&lt;br /&gt;
&lt;br /&gt;
She was foolhardy in her attempt, as her Mau’ktarl self while skilled in [[Rogue|roguish]] attributes and learned skills from her clan and family, were no match for a fully grown slate dragoness and her minions. She was quickly captured by Yrmeiss.&lt;br /&gt;
&lt;br /&gt;
A battle between Teldrym and Yrmeiss’ forces tore through and Teldrym became Seven’s new captor once the battle was finished and Yrmeiss retreated.&lt;br /&gt;
&lt;br /&gt;
'''Saved In The Snow By Adventurers'''&lt;br /&gt;
&lt;br /&gt;
The Olivine dragoness, Lady Eranth, and her [[Elf|elven]] ally Rydel Willowweave had heard of the territory dispute in the north. She requested aid by adventurers to help in the conflict knowing they had previous experience with dragons along with her.&lt;br /&gt;
&lt;br /&gt;
The group was led by Rydel north where both dragons’ forces had already picked Yrmeiss’ former lair clean. There, the adventurers found Seven the Mau’ktarl chained up and abandoned as not worth killing but not worth taking by either dragon.&lt;br /&gt;
&lt;br /&gt;
She was taken to the south by the adventurers and eventually given a temporary home at the Hatchling Den of [[Zvidureth]].&lt;br /&gt;
&lt;br /&gt;
'''Initial Life In The South'''&lt;br /&gt;
&lt;br /&gt;
While living with Rhena the Olivine Dragon at the Hatchling Den of [[Zvidureth]], Seven would take walks to the Leaping Stag to converse with adventurers there to get to know those who saved her.&lt;br /&gt;
&lt;br /&gt;
She wound up dropping in on some crafting classes with folks from the guild [[Guild:ACE|ACE]] and going to a few meetings of the [[Guild:LuminousOrder|Luminous Order]] to get to know psionic folk.&lt;br /&gt;
&lt;br /&gt;
Seven went on journeys with adventurers to better gain skill and ability in combat and the like, to avoid future capture like up north near Tyedu. She was gifted a sword, shield, and a shawl magically enhanced by ice crystals to keep her cool in the south.&lt;br /&gt;
&lt;br /&gt;
She went with adventurers, sometimes, when they were hired by Rhett Calbrook to acquire components. She also went to draconic informational seminars held by [[Forian|Dr. Naughtendergstein]] for the author’s book series.&lt;br /&gt;
&lt;br /&gt;
'''Transformation Into His Draconic Self'''&lt;br /&gt;
&lt;br /&gt;
Following procurement of ritual components for Rhett Calbrook, adventurers were hired to interrupt a ritual being performed by Xara'mir'voss'sdet, The Magnificent. This ritual was intended to summon the Platinum Dragon. It was eventually discovered that Rhett and Xara'mir'voss'sdet were allies but had a falling out.&lt;br /&gt;
&lt;br /&gt;
The party journeyed to the ritual site and found a number of dragons experimented on for Xara'mir'voss'sdet’s own attempts at Scale Rot. They also attempted to interrupt said ritual to summon the Platinum Dragon.&lt;br /&gt;
&lt;br /&gt;
As the ritual completed, its power could not locate the Platinum Dragon, and thus it latched on to the closest approximation of that entity: Seven. Due to the strength of the ritual combined with the limitation of form coming from Mikon’s power, her Mau’ktarl self was altered to that of his draconic self.&lt;br /&gt;
&lt;br /&gt;
Seven, passed out from the transformation, was taken to the Blandenburg Hospital to recover. He was visited by various adventurers and by Dr. Naughtendergstein.&lt;br /&gt;
&lt;br /&gt;
'''Learning To Speak Again'''&lt;br /&gt;
&lt;br /&gt;
Upon waking from his transformation, initially Seven discovered he could only speak in [[Draconic]] and not Common. Seven was able to regain speaking in Common as well as Nanshilae through the aid and support of friends. Also, via a makeshift magic ritual suggested by Raalok The Gold, initiated by adventurers. Seven was able to say one of his favorite phrases in Nanshiale: “[[Common Elvish Phrases|oo’good’toova]]” which means “love well”.&lt;br /&gt;
&lt;br /&gt;
His first words upon regaining non-Draconic speech was “pelail friends.”&lt;br /&gt;
&lt;br /&gt;
A loophole, while only able to speak Draconic, was found by Thienna Skybreaker wherein Seven could communicate via a beeswax tablet to “speak”.&lt;br /&gt;
&lt;br /&gt;
'''Gaining Magical Ability As His Draconic Self'''&lt;br /&gt;
&lt;br /&gt;
After gaining speech, Seven journeyed with adventurers across Negaria investigating and attempting diplomacy between dragons at war with one another. He discovered through self study and working with those of the [[AMM]] that he could cast magic via use of Draconic.&lt;br /&gt;
&lt;br /&gt;
Through time and focus, Seven was also able to regain the ability to change to her feline self as well as keep his draconic self. Any other form, however, was not an option to take.&lt;br /&gt;
&lt;br /&gt;
'''Learning The Marble Dragon Form'''&lt;br /&gt;
&lt;br /&gt;
Through the eventual meeting of Nargulthonnosor and Uthi’rvil’dryinya of the [[Guild:OrderoftheDragon|Order of the Dragon]], a form of meditative martial arts technique was learned by Seven known colloquially as “The Marble Dragon Form” . This form was taught to, and well mastered, by the monk Nostalgia Bellweather. Seven wound up practicing the form with her often and, in times of great distress and when the situation necessitated, used it in earnest.&lt;br /&gt;
&lt;br /&gt;
This form was found to slow down the symptoms of Scale Rot for dragons who had the affliction.&lt;br /&gt;
&lt;br /&gt;
'''Romance With Yhara'''&lt;br /&gt;
&lt;br /&gt;
Following Seven’s transformation to his draconic self, and in realizing who she was working for, Yhara wound up allying herself with Seven and his adventuring friends and allies.&lt;br /&gt;
&lt;br /&gt;
Through interactions at events such at the day of [[Dru'El|Dru’el]] as well as adventuring together, and their longtime conversation and company while Seven was imprisoned - a romance between the two bloomed.&lt;br /&gt;
&lt;br /&gt;
They are still mated to this day. Though it's unknown is a [[Marriage Customs of Avlis|wedding]] date has been set.&lt;br /&gt;
&lt;br /&gt;
'''Scale Rot Affliction Of Yhara And Brod’drem The Conversationalist'''&lt;br /&gt;
&lt;br /&gt;
During an expedition to discover a new lair for Brod’drem the Conversationalist Seven and his compatriots found an encampment of scalykind loyal to Rhett Calbrook. The group was able to destroy the minions and their lair, but both Yhara and the brass dragon were attacked with weapons tainted by Scale Rot.&lt;br /&gt;
&lt;br /&gt;
'''Learning From Folk To Gain Balance'''&lt;br /&gt;
&lt;br /&gt;
Once it was discovered that Seven could take Scale Rot into themselves, an ursinal by the name of Bar'vam, Keeper of Tomes was summoned by the mage Chyjri.&lt;br /&gt;
&lt;br /&gt;
This ursinal, through reviewing their tomes and being asked questions, made it clear that Scale Rot taken on by non-dragons would cause them to die. Scale Rot taken on by various dragons would cause them to slowly succumb to the disease. Scale Rot taken on by Seven would take a longer time due to their lineage, but eventually they too would succumb and die. It would just take longer.&lt;br /&gt;
&lt;br /&gt;
The ursinal instructed Seven to find balance in their learning and themselves in order to fully be able to take on the Scale Rot. This was done by learning from various adventurers of various skill sets (physical, mental, magical) and faiths.&lt;br /&gt;
&lt;br /&gt;
'''Scale Rot And Essence Transfer Ritual'''&lt;br /&gt;
&lt;br /&gt;
Following the attack and infection of Brod’drem the Conversationalist and Yhara, a ritual was devised based on research done by the AMM/Magisterium and the Dragon Task Force (including usage of tomes written in a mixture of Draconic and Abyssal found by adventurers.)&lt;br /&gt;
&lt;br /&gt;
The ritual combined usage of a Chaotically Imbued Amulet, an artifact sold by &amp;quot;Trango, The Legit&amp;quot; known as the Demon Begoner, and a [[White Necromancer|White Necromancy]] spell created by the mage kobold Chyjri.&lt;br /&gt;
&lt;br /&gt;
This ritual utilized the combined magic of druids, bards, mages, and clerics along with the above to transfer the Scale Rot from Yhara and Brod’drem the Conversationlist to Seven.&lt;br /&gt;
&lt;br /&gt;
As the transfer occurred, the Scale Rot manifested defenses in the form of demonic-draconic creatures that were dispatched by those present at the ritual. This transference caused Yhara to gain some of Seven’s draconic essence, but also caused the Scale Rot to weaken and hurt Seven.&lt;br /&gt;
&lt;br /&gt;
'''Yhara, The First Avlissian Dragon Disciple'''&lt;br /&gt;
&lt;br /&gt;
Following the ritual that transferred some of Seven’s essence to Yhara, Yhara wound up gaining abilities and characteristics that were draconic. This included:&lt;br /&gt;
&lt;br /&gt;
* Dragon scales on her skin.&lt;br /&gt;
* A red dragon tail.&lt;br /&gt;
* Red dragon wings.&lt;br /&gt;
* The ability to breathe fire.&lt;br /&gt;
&lt;br /&gt;
This granted her gained strength and ability. The transference of dragon essence has been found to have been taught to Seven by Forian which was taught to Forian by His Most Splendid Majesty (the Platinum Dragon.) She became the first [[Avlis Dragon Disciple|Dragon Disciple of Avlis]].&lt;br /&gt;
&lt;br /&gt;
'''Attack On Xara'mir'voss'sdet'''&lt;br /&gt;
&lt;br /&gt;
With information gained from the draconic ally Udr'Eri'Rth the [[Dragon, Bauxite|Bauxite]], adventurers were able to discover the exact location of the lair of Xara’mis’voss and attack. There, a ritual was interrupted where he was attempting to enhance his abilities through Scale Rot.&lt;br /&gt;
&lt;br /&gt;
Here, research and notes in a demonic-draconic language was discovered. This resembled documents found at the ritual just prior to Seven's transformation into his draconic self.&lt;br /&gt;
&lt;br /&gt;
'''Fixing The Chaotically Imbued Amulet'''&lt;br /&gt;
&lt;br /&gt;
Once Seven discovered they were able to take Scale Rot upon themselves to pull it from other dragons, Seven did this for a number of dragons. This ended up cracking the Chaotically Imbued Amulet where its enhanced energy leaked out of the artifact.&lt;br /&gt;
&lt;br /&gt;
The artifact was fixed through a ritual during the [[Solstice Star|Solstice]] through another combination of magics, resulting in the dispatch of demon-dragon entities.&lt;br /&gt;
&lt;br /&gt;
The amulet combined with Seven’s magic and essence, once the amulet was fixed, expanded the range of Seven’s influence against Scale Rot. The ability to take on more Scale Rot would have become dangerous for them. Their presence allowed for the symptoms and entirety of Scale Rot to be paused and halted due to their magic and the amulet.&lt;br /&gt;
&lt;br /&gt;
'''Attack On Shy’lon’dris'''&lt;br /&gt;
&lt;br /&gt;
A small, skilled team of adventuring folk known by the Magisterium of the AMM were sent to [[Brekon]] to gain intelligence and track the lair of Shy’lon’dris, The Pact Breaker. The information was sent back to the Magisterium and analyzed. From this, Seven and adventurers were able to create a plan to assault Shy’lon’dris lair.&lt;br /&gt;
&lt;br /&gt;
Following the bloody onslaught of a battle, it was found that Shy’lon’dris had been experimenting with Pure Scale Rot with which to infect all scalykind to enslave them, not just dragons or the Platinum Dragon.&lt;br /&gt;
&lt;br /&gt;
Captives were rescued, the lair was completely destroyed, and with it the Pure Scale Rot sample was ruined and crushed.&lt;br /&gt;
&lt;br /&gt;
'''The Draconic Peace Summit And Feast'''&lt;br /&gt;
&lt;br /&gt;
Dragons all across Negaria were invited to a feast by way of Seven, Yhara, and adventurers at the request of Ryl'zren'kym The Illustrious, a silver dragon. Various security measures for this feast were put into place to disallow teleportation, magical attacks, etc. as well as physical attacks thwarted by an army of scalykind.&lt;br /&gt;
&lt;br /&gt;
While the group traveled, Seven taught the technique of energy transfer to a variety of dragons in order to spread the knowledge. This meant in time Yhara would not remain the only Dragon Disciple upon Avlis.&lt;br /&gt;
&lt;br /&gt;
The feast occurred, a truce between dragons was agreed to pending curing of the Scale Rot. At the end of the feast, Seven was summoned away forcibly by a spell.&lt;br /&gt;
&lt;br /&gt;
Arcane and dragon magic was used to locate where Seven was pulled to and a rescue mission began.&lt;br /&gt;
&lt;br /&gt;
'''Attack On The Lair Of Riv’Ra’nuss The Monstrosity'''&lt;br /&gt;
&lt;br /&gt;
The rescue mission of Seven began somewhere in the vastness of [[The Wastelands]].&lt;br /&gt;
&lt;br /&gt;
The dragon allies of Seven assaulted those afflicted by Scale Rot in a war in the skies. The adventuring party, the scalykind allies of the dragons, and Yhara moved to assault Riv’Ra’nuss. They encountered a resurrected Xara'mir'voss'sdet and a demonic vampiric minion, these foes were dispatched.&lt;br /&gt;
&lt;br /&gt;
Within a ritual chamber of Riv’Ra’nuss, the dragon had begun a ritual to combine the plane of shadow and the plane of nightmares to force the Platinum Dragon to be summoned by way of using Seven’s essence.&lt;br /&gt;
&lt;br /&gt;
The party attacked and killed Riv’Ra’nuss. The dragon had stolen away some of his essence below the ritual chamber which returned him to life. He launched himself, Yhara, and Seven into the nightmare-shadow realm forcibly created.&lt;br /&gt;
&lt;br /&gt;
'''The Nightmare-Shadow Realm Of Riv’Ra’nuss'''&lt;br /&gt;
&lt;br /&gt;
Riv’Ra’nuss became two entities within this nightmare-shadow realm, a Dracolich Of Nightmare, and a Nightmare Of The Shadow That Was, representing its demonic and draconic halves.&lt;br /&gt;
&lt;br /&gt;
Through a long fought battle, the creatures were destroyed and a massive ritual gem was destroyed. This transported the party to a different nightmare manifestation.&lt;br /&gt;
&lt;br /&gt;
'''The Nightmare-Shadow Manifest Of Seven'''&lt;br /&gt;
&lt;br /&gt;
The realm encountered by those seeking Seven was a nightmare manifestation of Seven. It was the prison and demonic hoard they were forced to guard for the majority of their long life. The party approached what appeared to be a massive combination of dragons held in one entity. Their appearance resembled that of all manner of dragons haphazardly combined.&lt;br /&gt;
&lt;br /&gt;
Within this realm, it was discovered that Seven’s truest nightmare was that of the entirety of their escape, their learning, their growth, their sacrifices, all of it had been simply a dream.&lt;br /&gt;
&lt;br /&gt;
Encouragement, reminding, and weaving a tale of what had happened was spoken to Seven.That all that had happened had been true. In time, the immense dragon came to believe the group that had come to save them.&lt;br /&gt;
&lt;br /&gt;
This caused the nightmare-shadow realm to dissipate and become, by all accounts, simply “somewhere else”. A realm not of nightmare, not of shadow, simply…it was.&lt;br /&gt;
&lt;br /&gt;
'''True Form And Ascension'''&lt;br /&gt;
&lt;br /&gt;
With the nightmare destroyed and the realm they were present in now something wholly different and outside fully of Avlis, Seven was finally able to assume their true immense, towering form.&lt;br /&gt;
&lt;br /&gt;
Shortly after regaining who they were, three entities entered this new realm by force. They were the avatars of [[Forian]], [[Mikon]], and [[Yeraiah]].&lt;br /&gt;
&lt;br /&gt;
Forian, by all accounts, was glad to see their child safe and able to take on their true form. This resulted quickly in a threat by Forian to Mikon via her [[The Age of the Gods|sword]] that looked to be made of the stars.&lt;br /&gt;
&lt;br /&gt;
A conversation between the three deities, Seven, and the adventurers gave way in time to a final realization by Mikon that Seven’s imprisonment had not aided in keeping draconic balance.&lt;br /&gt;
&lt;br /&gt;
The case was made and quite apparent that Seven had done all in their power to maintain and fix the balance that had been ruined and destroyed by Scale Rot.&lt;br /&gt;
&lt;br /&gt;
Mikon’s realization gave way to his relinquishing his hold on draconic balance and bestowing upon Seven the mantle of Draconic Balance and Dragons. Seven was given the chance to get their mortal affairs in order prior to full ascension. All dragons willing to keep the balance would be healed of Scale Rot, which due to the nature of the plague meant all.&lt;br /&gt;
&lt;br /&gt;
Following a return to [[Visimontium]], the new found deity spoke with adventurers on future plans for the faith. Then, they took a flight among the stars with Yhara. A moment of peace following the Scale Rot and defeat of Riv’Ra’nuss.&lt;br /&gt;
&lt;br /&gt;
'''Cure Of Scale Rot And Removal Of Petrification'''&lt;br /&gt;
&lt;br /&gt;
With Forian as their deific guide, Seven was able to unpetrify all dragons to then heal them fully of their Scale Rot by taking it within themselves. Due to their now deific power, the Scale Rot was able to be contained and did not harm them.&lt;br /&gt;
&lt;br /&gt;
== '''Ritual Events Related To The World Wyrm''' ==&lt;br /&gt;
'''Dragon Blindness Of Sovine, The Frost Claw'''&lt;br /&gt;
&lt;br /&gt;
On a journey with adventurers to get the ice crystals for her shawl, Seven and a party of adventurers wound up meeting the blind marble dragoness Sovine, The Frost Claw in an ice cave.&lt;br /&gt;
&lt;br /&gt;
It was later discovered that the affliction was caused by Sharistracterus when the dragoness was able to see demons even when well hidden. This was seen as problematic for his plans in dealing with dragons, so she was infected with a prototype sort of Scale Rot.&lt;br /&gt;
&lt;br /&gt;
Cures and remedies were researched by adventurers. In the end a druidic ritual known as The Ritual Of Great Eagle's Sight, a combination of druidic and arcane magic amplified by bardic magic, which combined a great many adventurers’ efforts healed the dragoness’ extraordinary blindness.&lt;br /&gt;
&lt;br /&gt;
Books from the library of Sovine, The Frost Claw helped in creation of temporary ailment relief for Scale Rot.&lt;br /&gt;
&lt;br /&gt;
'''Dragon Territory Disputes'''&lt;br /&gt;
&lt;br /&gt;
Due to the upending of the world by the Red Star, Draconic Slumber was interrupted. The shift of emotion caused by the Star culminated in continued territory disputes and destroyed agreements and treaties between dragons.&lt;br /&gt;
&lt;br /&gt;
This caused dragons to forcibly, or through trickery, take one another’s lairs, fight outright and bloodily. Shortly after these disputes increased, Scale Rot laden weapons were used by various forces to inflict the disease upon enemies between rival dragons.&lt;br /&gt;
&lt;br /&gt;
This allowed Scale Rot to proliferate much faster than simply through attacks and capture done just by Riv’Ra’nuss’ minions.&lt;br /&gt;
&lt;br /&gt;
== '''Notable Folk Seven Interacted With While Mortal''' ==&lt;br /&gt;
'''Noted Avlissian Dragons Encountered By Seven While Mortal'''&lt;br /&gt;
&lt;br /&gt;
* Amber: Riv’ra’nuss, The Monstrosity (male)&lt;br /&gt;
* Amber: Xara'mir'voss'sdet, The Magnificent (male)&lt;br /&gt;
* Amber: Nargulthonnosor (male)&lt;br /&gt;
* Azurite: Nez'ul'dria, The Sapphire Storm (female)&lt;br /&gt;
* Bauxite: Lord Arvon'dri (male)&lt;br /&gt;
* Bauxite: Udr'Eri'Rth (male)&lt;br /&gt;
* Brass: Brod'drem the Conversationalist (male)&lt;br /&gt;
* Bronze: Odu'nan'migtur, The Inquisitor (male, human name simply Odu)&lt;br /&gt;
* Coal: Teldrym the Nocturnal (male)&lt;br /&gt;
* Gold: Irsy'zo'sanya The Gold (female)&lt;br /&gt;
* Gold: Raalok (male)&lt;br /&gt;
* Gold: Kitibahalistrix (female)&lt;br /&gt;
* Granite: Shy'lon'dris, The Pact Breaker (female)&lt;br /&gt;
* Gravel: Mir'Tekryut'Orr'Yssa The Vigilant (female)&lt;br /&gt;
* Gravel: Uthi’rvil’dryinya (female)&lt;br /&gt;
* Marble: Sovine the Frost Claw (female)&lt;br /&gt;
* Olivine: Rhena, The Might Dragon Of Green Dru’el (female)&lt;br /&gt;
* Olivine: Lady Eranth (female)&lt;br /&gt;
* Pyrite: Kosjixen (male)&lt;br /&gt;
* Ruby: Seether, Dragon Of Fear (female)&lt;br /&gt;
* Sandstone: Zes'ter'rsst, The Immaculate Of Scale (female)&lt;br /&gt;
* Silver: Ryl'zren'kym The Illustrious (male, elven name Myrin Glynfina)&lt;br /&gt;
* Slate: Yrmeiss the Fierce (female)&lt;br /&gt;
&lt;br /&gt;
'''Rhett Calbrook / Riv’Ra’nuss The Monstrosity'''&lt;br /&gt;
&lt;br /&gt;
Riv’Ra’nuss was a servant of Sharistracterus who took on the male human guise of Rhett Calbrook. He established himself in the [[The Seven Cities|Seven Cities]] as a wealthy trader and briefly funded a band of cultists that sought to enslave dragons. These dragons were used for testing of Scale Rot.&lt;br /&gt;
&lt;br /&gt;
Riv’Ra’nuss was the first recipient of Scale Rot which was kept from fully destroying him by direct connection with Sharistracterus.&lt;br /&gt;
&lt;br /&gt;
As Rhett, Riv hired the following guilds to get him ritual components for his and Sharistracterus’ grand scheme to capture the Platinum Dragon:&lt;br /&gt;
&lt;br /&gt;
* [[Drakehall Keep|Drakehall]]&lt;br /&gt;
* [[Guild:Daybreak|Daybreak]]&lt;br /&gt;
* [[Guild:LuminousOrder|Luminous Order of the Mind]]&lt;br /&gt;
* [[Guild:Order of Gorethar|Order of Gorethar]]&lt;br /&gt;
&lt;br /&gt;
Yhara, unknowing of Rhett’s connection to Sharistracterus, joined Rhett’s eventual company founded more in the south known as Drausham Thran.&lt;br /&gt;
&lt;br /&gt;
She was the contact point for adventurers for getting these ritual elements for Rhett. Due to his building up of legitimate business ties in the Seven Cities, Rhett was vetted as legitimate by those contacted by adventurers on whether his hiring them was real or nefarious.&lt;br /&gt;
&lt;br /&gt;
'''Dr. Naughtendergenstein, Expert Dragon Researcher'''&lt;br /&gt;
&lt;br /&gt;
The [[Gnome|gnomish]] dragon researching author with a tiny treant assistant (named Stewart), known as Dr. Naughtendergenstein, held a number of informational seminars and released a series of books about the different types of dragons upon Avlis.&lt;br /&gt;
&lt;br /&gt;
This was later discovered by an avatar/alias of the god of Chaos known as Forian. Her ability to more freely dwell as an avatar on Avlis proper was due to the wounding of Mikon caused by the Red Star.&lt;br /&gt;
&lt;br /&gt;
This book series aided in better knowledge of dragons in general while a plague sought to destroy them. Upon going to a seminar for the book series, Seven recognized the doctor for who they were and spoke initially in mostly Draconic to her mother.&lt;br /&gt;
&lt;br /&gt;
== '''Artifact Information Related To The World Wyrm''' ==&lt;br /&gt;
'''Draconic Demonic Tomes'''&lt;br /&gt;
&lt;br /&gt;
Through investigation of various lairs of those attempting to spread Scale Rot, adventuring folk discovered a variety of tomes crafted in a language that combined demonic and draconic languages.&lt;br /&gt;
&lt;br /&gt;
These tomes were translated and analyzed through the combined efforts of: the mage Valeria, Dr. Naughtendergenstein, Sylvia the Werebat (an associate of Trango LLC, Corp., Inc. Ltd.), Archibald Skybreaker, Dameon Nepirtas, Alexis Dufresne Montjoie, and Sceluscio Potementia.&lt;br /&gt;
&lt;br /&gt;
The revealed information related to a variety of rituals related to summoning and capturing the Platinum Dragon and/or the enhancement of Scale Rot to infect and enslave beyond dragons.&lt;br /&gt;
&lt;br /&gt;
'''The Demon Begoner Of Trango Brand Contraptions That Might Not Kill You LLC, Inc., Corp.'''&lt;br /&gt;
&lt;br /&gt;
While researching the affliction of Scale Rot and ways to neutralize or destroy it. The entity known as “Trango The Legit” wound up selling an artifact that was able to move the demon essence within an afflicted dragon around.&lt;br /&gt;
&lt;br /&gt;
This artifact was modified by Archibald Skybreaker in order to not hurt or destroy the wielder. This artifact was used for the transference of Scale Rot from an infected entity into Seven.&lt;br /&gt;
&lt;br /&gt;
'''The Chaotically Imbued Amulet'''&lt;br /&gt;
&lt;br /&gt;
The follower of [[Fegall]] known as Archibald Skybreaker had in his possession an amulet with a malevolent spirit within it. Using his crafting ability, and requesting aid by Dr. Naughtendergenstein, the amulet was transformed to aid in halting and pausing Scale Rot.&lt;br /&gt;
&lt;br /&gt;
Upon wearing this amulet, Seven’s ability to hold back and take within themself the Scale Rot of another dragon increased. This amulet allowed for use of a mixture of Seven’s magical ability, a piece of the chaotic magic of Forian, and Seven’s essence to coalesce with the entity within the amulet.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Seven&amp;diff=54643</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Seven&amp;diff=54643"/>
		<updated>2024-02-09T04:48:40Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}'''OOC: Note that conversion to Seven still needs to go through the development process (an announcement will be made when conversion is in-game) watch the Developer Updates for more info!'''&lt;br /&gt;
----&lt;br /&gt;
[[Image:HolySymbolofSeven.png|150px|right]]&lt;br /&gt;
'''Symbol:''' A dragon’s eye with a swirl of gold and green for both sides of Seven, reminiscent of the gold of his draconic form and green reminiscent of her feline form. The eye has a border of gray, a nod to her Mau’ktarl self. The eye is encircled by alternating scales of red and gold for his dragon self. Finally, there are scales of Platinum to reference his father. The erratic swirl pattern of the eye is a reference to her mother.&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Red, Gold, Grey&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': [[Alignment#True Neutral|True Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment''': Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control''': Dragons, Draconic Balance&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''': [[Magic:Level#Magic|Magic]], [[Magic:Level#Travel|Travel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Seven, The World Wyrm''' is the child of Forian and The Platinum Dragon, His Most Splendid Majesty. They are the god of dragons and draconic balance which was a mantle granted to them by Mikon upon their ascension. They accept all followers regarding one’s personal morality and focus on maintaining peace and balance between dragons across Negaria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Followers Of Seven'''&lt;br /&gt;
&lt;br /&gt;
Those seeking to be a follower of Seven look to uphold the balance of dragons to avoid events like the war between them during the proliferation of [[Scale Rot]]. They aid dragons and ensure prosperity between dragons and the other beings upon Negaria.&lt;br /&gt;
&lt;br /&gt;
A number of dragons have taken to becoming Seven’s followers after their ascension to godhood. Some to ensure Scale Rot would be kept at bay and others because they believed in keeping the balance in check that Mikon was not able to hold on to.&lt;br /&gt;
&lt;br /&gt;
A follower of Seven is one who aims to keep balance and fairness in dealing with many creatures. They are willing to learn from a multitude of perspectives and peoples and not see one path toward “balance” as a Mikonite might.&lt;br /&gt;
&lt;br /&gt;
This form of devotion and worship toward this different sort of “balance” can take many forms. A singular truth is not necessarily the answer.&lt;br /&gt;
&lt;br /&gt;
Offerings to the god are normally in the form of gold, gems, etc. that would be appropriate for a dragon’s hoard.&lt;br /&gt;
&lt;br /&gt;
'''Their Name'''&lt;br /&gt;
&lt;br /&gt;
Seven’s full name is Kyrsodyrth'Rindre'Aizelied'Imbyr'Shemerru'Nusonth'Yrmai'Kaizinaism but they go by the number of apostrophes in that name, so “Seven”.&lt;br /&gt;
&lt;br /&gt;
'''Physical Description'''&lt;br /&gt;
&lt;br /&gt;
Their true form is that of a massive, multi-colored dragon that is made up of all colors of all dragons. Stone, metal, and hybrid of those two. They are a perfect combination of dragon and dragoness. Their figure when standing is as tall and imposing as a mountain. Their eyes swirl with color and their scales glint and shine like gemstones in the sunlight and moonlight.&lt;br /&gt;
&lt;br /&gt;
'''Witnessed Forms Of The World Wyrm'''&lt;br /&gt;
&lt;br /&gt;
Seven can take on the form of any dragon type, either male or female in that chosen form. They are also able to take on the form of a female Mau’ktarl or a male bipedal dragon with red and gold scales. Typically they utilize magic while bipedal dragon and roguish attributes and physical combat while Mau’ktarl. Their approach to combat while in their true form has not been witnessed.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Scale_Rot&amp;diff=54642</id>
		<title>Scale Rot</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Scale_Rot&amp;diff=54642"/>
		<updated>2024-02-09T04:47:58Z</updated>

		<summary type="html">&lt;p&gt;Caydo: Created page with &amp;quot;'''Scale Rot''' was a disease that afflicted dragons, killed other entities initially, and in time also affected others of scalykind including Shaahesk, kobolds, Sahuagin, and troglodytes.   '''The Creation Of Scale Rot'''  In a bid to enslave and subjugate the only Platinum Dragon upon Avlis and also all other dragons of the world, the demon lord Sharistracterus created a cursed disease. The demon lord’s end goal seemed to be to gain an upper hand against adversar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Scale Rot''' was a disease that afflicted dragons, killed other entities initially, and in time also affected others of scalykind including Shaahesk, kobolds, Sahuagin, and troglodytes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Creation Of Scale Rot'''&lt;br /&gt;
&lt;br /&gt;
In a bid to enslave and subjugate the only Platinum Dragon upon Avlis and also all other dragons of the world, the demon lord [[Sharistracterus]] created a cursed disease. The demon lord’s end goal seemed to be to gain an upper hand against adversaries with dragons under their rule.&lt;br /&gt;
&lt;br /&gt;
The disease utilized some of Sharistracterus’ own [[Black Dagger]] Essence. It was a combination of demon magic, dragon essence and blood. It took an immense period of experimentation to craft something that would cause an afflicted dragon great illness.&lt;br /&gt;
&lt;br /&gt;
Any creature that was not a dragon that somehow contracted the disease initially, would swiftly perish. Dragons, however, were uniquely suited to survive the disease. The symptoms were varied but some included: broken and rotted scales falling off, nausea, muscle and body weakness, inability to let loose a breath weapon, inability to fly, sickened and dark blood.&lt;br /&gt;
&lt;br /&gt;
The various iterations of Scale Rot across time infected various dragons, one of them being an ally of [[Seven]]’s known as Sovine, The Frost Claw. However, the majority of the cases of Scale Rot seen widespread were in the years 3 and 4 AR (After Remaking.)&lt;br /&gt;
&lt;br /&gt;
'''The Progression Of Scale Rot'''&lt;br /&gt;
&lt;br /&gt;
Initially, Scale Rot was only able to spread between dragons or through forced infection. Forced infection was normally done by way of a tainted weapon covered in a Scale Rot toxin and used to stab or lacerate a dragon’s flesh. Spread outside of forced infection, as the Scale Rot grew stronger, wound up being simple proximity between dragons.&lt;br /&gt;
&lt;br /&gt;
After further experimentation was done by Sharistracterus, Shy'lon'dris, The Pact Breaker, Xara'mir'voss'sdet, The Magnificent, and Riv’Ra’nuss (eventually gaining the moniker “The Monstrosity”) Scale Rot was enhanced to be able to infect all of scalykind across Avlis.&lt;br /&gt;
&lt;br /&gt;
'''Scale Rot Research'''&lt;br /&gt;
&lt;br /&gt;
Research of the properties of, effects of, and attempted cures and remedies of Scale Rot were done by a variety of adventurers across Negaria. Those of the [[AMM]], those within the Dragon Task Force, and in between.&lt;br /&gt;
&lt;br /&gt;
While remedies were found to help symptoms, no direct cure was discovered, due to the remnants of Black Dagger Essence and that of Sharistracterus himself interfering.&lt;br /&gt;
&lt;br /&gt;
'''Temporary Halt Of Scale Rot'''&lt;br /&gt;
&lt;br /&gt;
When Scale Rot became rampant amongst the dragon populace of Avlis security measures were put into place by the AMM, informed by the research done by the Magisterium and Dragon Task Force. These security measures culminated in information given to those afflicted of non-magical healing remedies, suggestion of [[Magic:Flesh to Stone|petrification]] to temporarily stop the disease from spreading, and eventually close proximity to Seven while they wore a [[Forian|Chaotically Imbued]] Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Containment Of Scale Rot'''&lt;br /&gt;
&lt;br /&gt;
Seven’s first act as a deity was removal and full containment of all Scale Rot. No dragons can be afflicted with this disease.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Seven&amp;diff=54641</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Seven&amp;diff=54641"/>
		<updated>2024-02-09T04:36:44Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}'''OOC: Note that conversion to Seven still needs to go through the development process (an announcement will be made when conversion is in-game) watch the Developer Updates for more info!'''&lt;br /&gt;
----&lt;br /&gt;
[[Image:HolySymbolofSeven.png|150px|right]]&lt;br /&gt;
'''Symbol:''' A dragon’s eye with a swirl of gold and green for both sides of Seven, reminiscent of the gold of his draconic form and green reminiscent of her feline form. The eye has a border of gray, a nod to her Mau’ktarl self. The eye is encircled by alternating scales of red and gold for his dragon self. Finally, there are scales of Platinum to reference his father. The erratic swirl pattern of the eye is a reference to her mother.&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Red, Gold, Grey&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': [[Alignment#True Neutral|True Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment''': Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control''': Dragons, Draconic Balance&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''': [[Magic:Level#Magic|Magic]], [[Magic:Level#Travel|Travel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Seven, The World Wyrm''' is the child of Forian and The Platinum Dragon, His Most Splendid Majesty. They are the god of dragons and draconic balance which was a mantle granted to them by Mikon upon their ascension. They accept all followers regarding one’s personal morality and focus on maintaining peace and balance between dragons across Negaria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Followers Of Seven'''&lt;br /&gt;
&lt;br /&gt;
Those seeking to be a follower of Seven look to uphold the balance of dragons to avoid events like the war between them during the proliferation of Scale Rot. They aid dragons and ensure prosperity between dragons and the other beings upon Negaria.&lt;br /&gt;
&lt;br /&gt;
A number of dragons have taken to becoming Seven’s followers after their ascension to godhood. Some to ensure Scale Rot would be kept at bay and others because they believed in keeping the balance in check that Mikon was not able to hold on to.&lt;br /&gt;
&lt;br /&gt;
A follower of Seven is one who aims to keep balance and fairness in dealing with many creatures. They are willing to learn from a multitude of perspectives and peoples and not see one path toward “balance” as a Mikonite might.&lt;br /&gt;
&lt;br /&gt;
This form of devotion and worship toward this different sort of “balance” can take many forms. A singular truth is not necessarily the answer.&lt;br /&gt;
&lt;br /&gt;
Offerings to the god are normally in the form of gold, gems, etc. that would be appropriate for a dragon’s hoard.&lt;br /&gt;
&lt;br /&gt;
'''Their Name'''&lt;br /&gt;
&lt;br /&gt;
Seven’s full name is Kyrsodyrth'Rindre'Aizelied'Imbyr'Shemerru'Nusonth'Yrmai'Kaizinaism but they go by the number of apostrophes in that name, so “Seven”.&lt;br /&gt;
&lt;br /&gt;
'''Physical Description'''&lt;br /&gt;
&lt;br /&gt;
Their true form is that of a massive, multi-colored dragon that is made up of all colors of all dragons. Stone, metal, and hybrid of those two. They are a perfect combination of dragon and dragoness. Their figure when standing is as tall and imposing as a mountain. Their eyes swirl with color and their scales glint and shine like gemstones in the sunlight and moonlight.&lt;br /&gt;
&lt;br /&gt;
'''Witnessed Forms Of The World Wyrm'''&lt;br /&gt;
&lt;br /&gt;
Seven can take on the form of any dragon type, either male or female in that chosen form. They are also able to take on the form of a female Mau’ktarl or a male bipedal dragon with red and gold scales. Typically they utilize magic while bipedal dragon and roguish attributes and physical combat while Mau’ktarl. Their approach to combat while in their true form has not been witnessed.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Seven&amp;diff=54640</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Seven&amp;diff=54640"/>
		<updated>2024-02-09T04:31:52Z</updated>

		<summary type="html">&lt;p&gt;Caydo: New god on Avlis, so new wiki page for said god.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:HolySymbolofSeven.png|150px|right]]&lt;br /&gt;
'''Symbol:''' A dragon’s eye with a swirl of gold and green for both sides of Seven, reminiscent of the gold of his draconic form and green reminiscent of her feline form. The eye has a border of gray, a nod to her Mau’ktarl self. The eye is encircled by alternating scales of red and gold for his dragon self. Finally, there are scales of Platinum to reference his father. The erratic swirl pattern of the eye is a reference to her mother.&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Red, Gold, Grey&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': [[Alignment#True Neutral|True Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment''': Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control''': Dragons, Draconic Balance&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''': [[Magic:Level#Magic|Magic]], [[Magic:Level#Travel|Travel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Seven, The World Wyrm''' is the child of Forian and The Platinum Dragon, His Most Splendid Majesty. They are the god of dragons and draconic balance which was a mantle granted to them by Mikon upon their ascension. They accept all followers regarding one’s personal morality and focus on maintaining peace and balance between dragons across Negaria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Followers Of Seven'''&lt;br /&gt;
&lt;br /&gt;
Those seeking to be a follower of Seven look to uphold the balance of dragons to avoid events like the war between them during the proliferation of Scale Rot. They aid dragons and ensure prosperity between dragons and the other beings upon Negaria.&lt;br /&gt;
&lt;br /&gt;
A number of dragons have taken to becoming Seven’s followers after their ascension to godhood. Some to ensure Scale Rot would be kept at bay and others because they believed in keeping the balance in check that Mikon was not able to hold on to.&lt;br /&gt;
&lt;br /&gt;
A follower of Seven is one who aims to keep balance and fairness in dealing with many creatures. They are willing to learn from a multitude of perspectives and peoples and not see one path toward “balance” as a Mikonite might.&lt;br /&gt;
&lt;br /&gt;
This form of devotion and worship toward this different sort of “balance” can take many forms. A singular truth is not necessarily the answer.&lt;br /&gt;
&lt;br /&gt;
Offerings to the god are normally in the form of gold, gems, etc. that would be appropriate for a dragon’s hoard.&lt;br /&gt;
&lt;br /&gt;
'''Their Name'''&lt;br /&gt;
&lt;br /&gt;
Seven’s full name is Kyrsodyrth'Rindre'Aizelied'Imbyr'Shemerru'Nusonth'Yrmai'Kaizinaism but they go by the number of apostrophes in that name, so “Seven”.&lt;br /&gt;
&lt;br /&gt;
'''Physical Description'''&lt;br /&gt;
&lt;br /&gt;
Their true form is that of a massive, multi-colored dragon that is made up of all colors of all dragons. Stone, metal, and hybrid of those two. They are a perfect combination of dragon and dragoness. Their figure when standing is as tall and imposing as a mountain. Their eyes swirl with color and their scales glint and shine like gemstones in the sunlight and moonlight.&lt;br /&gt;
&lt;br /&gt;
'''Witnessed Forms Of The World Wyrm'''&lt;br /&gt;
&lt;br /&gt;
Seven can take on the form of any dragon type, either male or female in that chosen form. They are also able to take on the form of a female Mau’ktarl or a male bipedal dragon with red and gold scales. Typically they utilize magic while bipedal dragon and roguish attributes and physical combat while Mau’ktarl. Their approach to combat while in their true form has not been witnessed.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:HolySymbolofSeven.png&amp;diff=54639</id>
		<title>File:HolySymbolofSeven.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:HolySymbolofSeven.png&amp;diff=54639"/>
		<updated>2024-02-09T04:19:13Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54627</id>
		<title>Avlis Dragon Disciple</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54627"/>
		<updated>2024-01-13T02:47:16Z</updated>

		<summary type="html">&lt;p&gt;Caydo: Added some clarifying statements.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''THIS PAGE IS A CURRENT WORK-IN-PROGRESS (should be fully finalized post team review)'''&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Avlis Dragon Disciple&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+3/4 levels&lt;br /&gt;
|prof=&amp;lt;br&amp;gt;&lt;br /&gt;
*None&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration (skill)|Concentration]]&lt;br /&gt;
*[[NWN:Craft trap|Craft Trap]]&lt;br /&gt;
*[[NWN:Discipline|Discipline]]&lt;br /&gt;
*[[NWN:Heal|Heal]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fort|Fort]]&lt;br /&gt;
*[[NWN:Will|Will]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Dragon Disciples of Avlis have formed a close bond with a dragon, and thereby gained some of the dragon's essence. This manifests in the form of draconic abilities, powers, and changes in appearance. The nature of the connection between any given Disciple and their sponsor dragon can vary, with the Disciple being viewed as a dear friend, a powerful vassal, or trusted agent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Your character's alignment '''must match''' the alignment of the dragon who is giving your character some of their essence.&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Lore|Lore]] 8, [[NWN:Spellcraft|Spellcraft]] 5&lt;br /&gt;
&lt;br /&gt;
==== How To Unlock The Class: Message The Event DM Team ====&lt;br /&gt;
In order to unlock the class you will need to contact the team to start the in-character roleplay to find/meet/form a connection with a dragon NPC that matches your PC's alignment.&lt;br /&gt;
&lt;br /&gt;
To contact the team send a private message to the Event DM team via the forums at https://www.avlis.org/.&lt;br /&gt;
&lt;br /&gt;
You can also contact the team via Discord via the team-assistance channel: https://discord.gg/sh6SB8WkCv.&lt;br /&gt;
&lt;br /&gt;
From there, your PC will come in contact with a dragon of the type that matches (discussed with the Event team) and about 3 or so in-game sessions will occur (potentially with tasks requested by the dragon but this is not definitive) before the unlock happens. These in-game sessions will revolve around your PC getting to know the dragon and connecting with them in some way and the dragon granting their essence to your PC (unlocking the class.)&lt;br /&gt;
&lt;br /&gt;
==== Will I Work With A Specific Event DM For My Unlock? ====&lt;br /&gt;
A specific event DM will reach out to work with you on the in-game sessions for your unlock (you can certainly ask for an Event DM in particular if you'd like, or not.) The event DM team will keep track of unlocks that are pending and their status and will look to match an event DM with your time zone/play time that allows for things to progress smoothly.&lt;br /&gt;
&lt;br /&gt;
If, for whatever reason, a DM is unable to complete your unlock then it will be communicated and another event DM will take over the unlock.&lt;br /&gt;
&lt;br /&gt;
==== What Can I Expect For The Relationship With My PC's Dragon Ally Post Unlock? ====&lt;br /&gt;
The relationship between your PC and the dragon they ally with and become a Disciple for is somewhat analogous to the Warlock class in D&amp;amp;D. The relationship depends on your PC, the dragon, and their personalities and connection.&lt;br /&gt;
&lt;br /&gt;
The exact nature of the relationship with the dragon patron varies depending on the dragon.&lt;br /&gt;
&lt;br /&gt;
You or your dragon may wish to continue your connection, your PC may wish to do tasks for your dragon, or in general keep in contact.&lt;br /&gt;
&lt;br /&gt;
It's not required to keep in contact, but it's possible if you as a player want to and ICly it's desired. The NPC is a contact that could be relevant to your PC in the future, could be pulled in for future plots, etc.&lt;br /&gt;
&lt;br /&gt;
The connection with your dragon continues so long as you think it's fun to continue it, just like any NPC connection a PC has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl &lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves &lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
|rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|AC &amp;lt;br&amp;gt; &amp;amp;nbsp; Bonus &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|Breath &amp;lt;br&amp;gt; &amp;amp;nbsp; Damage &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Breath &amp;amp;nbsp; &amp;lt;br&amp;gt; DC&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Str &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Dex &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Con &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Wis &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Int &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Cha &amp;amp;nbsp;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1st ||+0 ||+2 ||+0 ||+2 || align=&amp;quot;left&amp;quot; |[[NWN:Draconic armor|Draconic Armor]] ||+1 ||- ||- ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2nd ||+1 ||+3 ||+0 ||+3 || align=&amp;quot;left&amp;quot; |[[NWN:Dragon abilities|Dragon Abilities]] ||+1 ||- ||- ||+2 ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3rd ||+2 ||+3 ||+1 ||+3 || align=&amp;quot;left&amp;quot; |[[NWN:Dragon breath|Dragon Breath]] ||+1 ||2d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |Dragon Abilities ||+1 ||2d10 ||19 ||+2 ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |Draconic Armor ||+2 ||2d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6th ||+4 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; | ||+2 ||2d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7th ||+5 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |Dragon Abilities ||+2 ||4d10 ||19 ||- ||- ||+2 ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8th ||+6 ||+6 ||+2 ||+6 || align=&amp;quot;left&amp;quot; |Draconic Armor ||+3 ||4d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9th ||+6 ||+6 ||+3 ||+6 || align=&amp;quot;left&amp;quot; |Dragon Abilities, Gain Wings Or Tail ||+3 ||4d10 ||19 ||- ||- ||- ||- ||+2 ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10th ||+7 ||+7 ||+3 ||+7 || align=&amp;quot;left&amp;quot; |[[NWN:Darkvision|Darkvision]], Draconic Armor, Dragon Abilities, Immunity To Element, &amp;amp;nbsp; &amp;lt;br&amp;gt; [[NWN:Immunity to paralysis|Immunity To Paralysis]], [[NWN:Immunity to sleep|Immunity To Sleep]] ||+4 ||6d10 ||19 ||+4 ||- ||- ||- ||- ||+2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!&amp;amp;nbsp; Feats &amp;amp;nbsp;&lt;br /&gt;
|rowspan=22 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!AC &amp;lt;br&amp;gt; &amp;amp;nbsp; Bonus &amp;amp;nbsp;&lt;br /&gt;
!Breath &amp;lt;br&amp;gt; &amp;amp;nbsp; Damage &amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp; Breath &amp;amp;nbsp; &amp;lt;br&amp;gt; DC&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11th ||align=&amp;quot;left&amp;quot;| ||+4 ||6d10 ||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12th ||align=&amp;quot;left&amp;quot;| ||+4 ||6d10 ||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13th ||align=&amp;quot;left&amp;quot;| ||+4 ||7d10 ||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14th ||align=&amp;quot;left&amp;quot;|Bonus feat &amp;amp;nbsp;||+4 ||7d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15th ||align=&amp;quot;left&amp;quot;| ||+5 ||7d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16th ||align=&amp;quot;left&amp;quot;| ||+5 ||8d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17th ||align=&amp;quot;left&amp;quot;| ||+5 ||8d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18th ||align=&amp;quot;left&amp;quot;|Bonus feat ||+5 ||8d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19th ||align=&amp;quot;left&amp;quot;| ||+5 ||9d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20th ||align=&amp;quot;left&amp;quot;| ||+6 ||9d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21st ||align=&amp;quot;left&amp;quot;| ||+6 ||9d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|22nd ||align=&amp;quot;left&amp;quot;|Bonus feat ||+6 ||10d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|23rd ||align=&amp;quot;left&amp;quot;| ||+6 ||10d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|24th ||align=&amp;quot;left&amp;quot;| ||+6 ||10d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|25th ||align=&amp;quot;left&amp;quot;| ||+7 ||11d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|26th ||align=&amp;quot;left&amp;quot;|Bonus feat ||+7 ||11d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|27th ||align=&amp;quot;left&amp;quot;| ||+7 ||11d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|28th ||align=&amp;quot;left&amp;quot;| ||+7 ||12d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|29th ||align=&amp;quot;left&amp;quot;| ||+7 ||12d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|30th ||align=&amp;quot;left&amp;quot;|Bonus feat ||+8 ||12d10 ||24&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Armor skin|Armor Skin]], [[NWN:Automatic quicken spell|Automatic Quicken Spell]], [[NWN:Automatic silent spell|Automatic Silent Spell]], [[NWN:Automatic still spell|Automatic Still Spell]], [[NWN:Epic damage reduction|Epic Damage Reduction]], [[NWN:Epic_prowess|Epic Prowess]], [[NWN:Epic reputation|Epic Reputation]], [[NWN:Epic spell focus|Epic Spell Focus]], [[NWN:Epic spell penetration|Epic Spell Penetration]], [[NWN:Epic toughness|Epic Toughness]], [[NWN:Greater spell focus|Greater Spell Focus]], [[NWN:Improved combat casting|Improved Combat Casting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types of Dragon and their Disciples ==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!colspan=3|&amp;amp;nbsp; Avlissian Dragons &amp;amp;nbsp;&lt;br /&gt;
|rowspan=20 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|&amp;amp;nbsp; Avlis Dragon Disciples &amp;amp;nbsp;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Alignment&lt;br /&gt;
!&amp;amp;nbsp; Type &amp;amp;nbsp;&lt;br /&gt;
!Prestige Class&lt;br /&gt;
!&amp;amp;nbsp; Breath / Immunity &amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp; Wing Color &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Amber ||Lawful Evil ||Stone ||Dragon Disciple of Fire ||Fire ||&lt;br /&gt;
|-&lt;br /&gt;
|Azurite ||Chaotic Evil or Chaotic Neutral &amp;amp;nbsp;||Hybrid &amp;amp;nbsp;||Dragon Disciple of Lightning &amp;amp;nbsp;||Electricity ||Blue&lt;br /&gt;
|-&lt;br /&gt;
|Bauxite ||Lawful Evil ||Hybrid ||Dragon Disciple of Fire ||Fire ||Red&lt;br /&gt;
|-&lt;br /&gt;
|Brass ||Chaotic Good ||Metal ||Dragon Disciple of Fire ||Fire ||Brass&lt;br /&gt;
|-&lt;br /&gt;
|Bronze ||Lawful Good ||Metal ||Dragon Disciple of Lightning ||Electricity ||Bronze&lt;br /&gt;
|-&lt;br /&gt;
|Coal ||Chaotic Evil ||Stone ||Dragon Disciple of Acid ||Acid ||Black&lt;br /&gt;
|-&lt;br /&gt;
|Copper ||Chaotic Good ||Metal ||Dragon Disciple of Acid ||Acid ||Copper&lt;br /&gt;
|-&lt;br /&gt;
|Gold ||Lawful Good ||Metal ||Dragon Disciple of Fire ||Fire ||Gold&lt;br /&gt;
|-&lt;br /&gt;
|Granite ||Neutral Evil ||Stone ||Dragon Disciple of Fire ||Fire ||&lt;br /&gt;
|-&lt;br /&gt;
|Gravel ||True Neutral ||Hybrid ||Dragon Disciple of Ice ||Cold ||&lt;br /&gt;
|-&lt;br /&gt;
|Hematite ||Neutral Good or True Neutral ||Hybrid ||Dragon Disciple of Lightning ||Electricity ||&lt;br /&gt;
|-&lt;br /&gt;
|Limestone ||Neutral Evil ||Stone ||Dragon Disciple of Ice ||Cold ||&lt;br /&gt;
|-&lt;br /&gt;
|Marble ||Lawful Neutral or True Neutral ||Hybrid ||Dragon Disciple of Ice ||Cold ||White&lt;br /&gt;
|-&lt;br /&gt;
|Olivine ||Neutral Good or True Neutral||Hybrid ||Dragon Disciple of Acid ||Acid ||Green&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite ||Chaotic Evil ||Stone ||Dragon Disciple of Fire ||Fire ||&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone &amp;amp;nbsp;||Lawful Good or Lawful Neutral||Hybrid ||Dragon Disciple of Lightning ||Electricity ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver ||Lawful Good ||Metal ||Dragon Disciple of Ice ||Cold ||Silver&lt;br /&gt;
|-&lt;br /&gt;
|Slate ||Chaotic Neutral ||Hybrid ||Dragon Disciple of Acid ||Acid ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avlis Changes From Default Red Dragon Disciple==&lt;br /&gt;
====Static Hit Die====&lt;br /&gt;
*Unlike [[NWN:Red dragon disciple|standard Red Dragon Disciple]] the Avlis Dragon Disciple does not gain a hit die increase while levelling. Instead, the Avlis Dragon Disciple has a static hit die of d10.&lt;br /&gt;
'''Breath Weapon'''&lt;br /&gt;
* The breath weapon gained at level 3 depends on the type of dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
====Wings==== &lt;br /&gt;
* The wings gained at level 9 depends on the type of dragon that grants your character its essence.&lt;br /&gt;
* Available Wing Colors:&lt;br /&gt;
** Brass (Brass Dragon)&lt;br /&gt;
** Bronze (Bronze Dragon)&lt;br /&gt;
** Copper (Copper Dragon)&lt;br /&gt;
** Silver (Silver Dragon)&lt;br /&gt;
** Gold (Gold Dragon)&lt;br /&gt;
** White (Marble Dragon)&lt;br /&gt;
** Black (Coal Dragon)&lt;br /&gt;
** Green (Olivine Dragon)&lt;br /&gt;
** Blue (Azurite Dragon)&lt;br /&gt;
** Red (Bauxite Dragon)&lt;br /&gt;
* Available Wing Types:&lt;br /&gt;
** Dragon&lt;br /&gt;
** Demon&lt;br /&gt;
'''Tails'''&lt;br /&gt;
* If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given tail corresponding to the dragon color.&lt;br /&gt;
'''Immunity'''&lt;br /&gt;
* The immunity type gained at level 10 depends on the type of dragon that grants your character its essence.&lt;br /&gt;
'''Changelings'''&lt;br /&gt;
* On level up and on login, if your character meets the requirements for wings but does not currently have them set then they will be set on your PC. This means that if you are in a form that lacks wings and go through either of these steps you will gain wings.&lt;br /&gt;
* If you are in a form that has wings (e.g. your Changeling looks like an Avariel) they will instead gain a tail.&lt;br /&gt;
* You can use the Changeling menu to set your form to what it was prior to gaining wings/a tail on level up/login if desired.&lt;br /&gt;
* If you are in a form that does not have a wing slot (e.g. an animal that does not display wings) and wings would be gained, then the wings will not visually display.&lt;br /&gt;
* From an in-character perspective, you can treat this as the changeling form being able to adjust for the wings but the dragon essence doesn't go away, so they'll end up returning at some point.&lt;br /&gt;
'''Are The Wings Recognizable?'''&lt;br /&gt;
&lt;br /&gt;
* They are similar to other unique visual features of a PC. For example, if someone has only ever met 1 human dragon disciple with red wings and that dragon disciple was talking about a specific Bauxite dragon, and then the PC goes and meets an elf with the same looking wings talking about that same Bauxite, the PC might end up making the connection that the human and elf could be the same person.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Mau%27ktarl&amp;diff=54319</id>
		<title>Mau'ktarl</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Mau%27ktarl&amp;diff=54319"/>
		<updated>2024-01-03T04:13:45Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Racial Groups:''' {{RacialGroups}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Races:''' {{Races}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Fey Races:''' {{FeyRaces}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Custom Races:''' {{CustomRaces}} &amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Mau'ktarl use a static female model.&lt;br /&gt;
* Mau'ktarl can be taken as an appearance option via the [https://www.avlis.org/viewtopic.php?f=423&amp;amp;t=135578 Remort System] for female PCs. Additionally, the form can be copied by Changelings.&lt;br /&gt;
&lt;br /&gt;
[[Image:femalemauktarl.png|thumb|A female Mau’ktarl somewhere near the border of the Deglos mountains and Tyedu.]] &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Mau’ktarl are generally amiable to one another across different clans. They are respectful toward those of Tyedu after off and on trade agreements of valuables and supplies. Any outside of their nomadic tribe they are initially suspicious of, but they tend to react to hostility rather than initiate it.&lt;br /&gt;
&lt;br /&gt;
They are sure of their abilities, be it lorekeeping or combat, but being boastful is seen more negatively than simply being skilled and not flaunting it.&lt;br /&gt;
&lt;br /&gt;
They tend to keep to themselves and their tribes, unless gathering information for their tribe, so they are not seen too often outside of their mountainous home.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Mau’ktarl are a combination usually of being lithe and muscular. Males are usually somewhat taller and broader than females. Mau’ktarl are agile and dexterous with fur and features reminiscent of that of snow leopards. Their fur patterns vary depending on the individual. Normally they have different spots rather than a set pattern. It can sometimes be difficult to distinguish one individual from another unless you are familiar with their fur patterns.&lt;br /&gt;
&lt;br /&gt;
They have long, flowing tails, and soft fur in addition to having hair on top of their heads. The hair mingles with the rest of their body’s fur which can vary in length. Typically their hair is kept longer to aid with colder months and environments in the tribes’ mountainous home.&lt;br /&gt;
&lt;br /&gt;
Hair colors usually range from dark black, grays, and bright whites. Eye colors are typically yellow-gold, green, blue, orange-red, brown, and black.&lt;br /&gt;
Heavy winter clothing and furs usually cover the Mau’ktarl partly to hide their appearance and partly to keep them warm.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
Typically the Mau’ktarl make contact with those of Tyedu and trade with them for essentials, supplies, valuables, etc. They are not well known to all of Tyedu or Tyeduan tribes and are a rare sight.&lt;br /&gt;
&lt;br /&gt;
Their general roaming area of the mountains can be quite large but their groups and tribes are relatively small and familial in nature. Therefore, along with their training in more roguish skill sets, they are unlikely to be seen or noticed unless it is desired to be.&lt;br /&gt;
&lt;br /&gt;
They are not keen to trade with those of Deglos due to the desire to stay above ground, though they have no known hostility toward those of Deglos.&lt;br /&gt;
The tribes keep to themselves and to their mountainous home rather than mingle too much with the outside world.&lt;br /&gt;
&lt;br /&gt;
They are naturally curious and inquisitive so they will study others from afar that move into their territory rather than approach or attack them.&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
&lt;br /&gt;
The peoples of the Mau’ktarl tribes are varied in their wants, desires, needs, and goals. Given that, their alignments and values depend on the individual and their upbringing in their tribe. They are not naturally pushed toward good or evil, nor chaos or law.&lt;br /&gt;
&lt;br /&gt;
== Tribal Living ==&lt;br /&gt;
&lt;br /&gt;
Tribes are normally initially founded by a mated pair, usually a pairing of a male and a female but it is not unheard of for a mated pairing of two males or two females. The tribes are “co-ruled” by this pair in that they handle disputes, direct the tribe’s actions, etc.&lt;br /&gt;
&lt;br /&gt;
Tribes are normally a familial unit. As the parents bear cubs or cubs are raised from surrogates, the younger tribe members are taught essential skills of hunting, survival, lore keeping, writing, reading, hand-to-hand combat, bladed combat, and general effectiveness in stealthed movement against foes.&lt;br /&gt;
&lt;br /&gt;
Generally, the life path of males is seen as the shield of the tribe. They are taught to protect the home and territory of the tribe. Additionally, they are the main record keepers of the stories of the tribe.&lt;br /&gt;
&lt;br /&gt;
The life path of females is normally being the sword of the tribe. They hunt and gather supplies, food, knowledge of the outside world and other tribes. They are especially adept at more roguish pursuits, on average, more so than their male counterparts. In some instances, tribes have trained those particularly adept at it to be assassins against rival tribes when disputes come about.&lt;br /&gt;
&lt;br /&gt;
Cubs are born into a tribe created by their parents. They are considered of-age for courtship at age 16. They are considered at age for betrothal and mating at age 18. They are considered ready to create their own tribe at 20.&lt;br /&gt;
&lt;br /&gt;
At 20, now grown, a Mau’ktarl will embark to make their own territory within the mountains.&lt;br /&gt;
&lt;br /&gt;
== Ritual Of Courtship/Friendship ==&lt;br /&gt;
&lt;br /&gt;
When a grown Mau’ktarl has found another they are fond of, respect, enjoy the time of, and the like and see them as someone they wish to start a tribe with, they will begin the Ritual of Courtship or Ritual of Friendship. Which is chosen depends on the intent of the Mau’ktarl.&lt;br /&gt;
&lt;br /&gt;
If the other Mau’ktarl is a prospective mate, a challenge is made by entering their territory. Usually, the challenger will enter the territory of their potential mate and take a particularly cared for item and in its place, leave a note of affection or love. The aim of this is for the challenger to not be seen when delivering their love note. It is a way to show worthiness in being a mate.&lt;br /&gt;
&lt;br /&gt;
If the affections are returned, the one challenged will seek a meeting and conversation, hunting together, reading, discussion, and the like to start the path of the relationship going.&lt;br /&gt;
&lt;br /&gt;
If the other Mau’ktarl is a prospective friend and ally, the note left is instead of a list of qualities the challenger possesses that would make them a worthy ally to start a tribe with.&lt;br /&gt;
&lt;br /&gt;
If an individual wishes to create a different sort of challenge, they may do so. This can be feats of strength, agility, intellect, persuasion, or endurance of the body. It is up to both challenger and recipient to agree to the terms of the challenge.&lt;br /&gt;
&lt;br /&gt;
If a challenge is declined for any reason, this outcome must be accepted by both parties. If disagreement is had, a neighboring tribe of the challenged Mau’ktarl’s territory is honor-bound to hear the dispute and aid it being resolved.&lt;br /&gt;
&lt;br /&gt;
== The Courtship Timeline ==&lt;br /&gt;
&lt;br /&gt;
The usual timeline for courtship begins with two years of exploring the relationship, then for two more years of betrothal and marriage where normally the couple will live with one of their parents’ tribes.&lt;br /&gt;
&lt;br /&gt;
After these four years of exploration and getting to know one another's' tribes, the pair will create their own tribe in their own territory.&lt;br /&gt;
&lt;br /&gt;
== Dissolving A Tribe ==&lt;br /&gt;
&lt;br /&gt;
A tribe may be dissolved for any reason between friends or mates. Cubs may journey with either parent as discerned by the parents and cubs. As with the Ritual Of Courtship, neighboring tribes are brought in to mediate if needed for tribal dissolvement.&lt;br /&gt;
&lt;br /&gt;
It is not required to make the reason for dissolvement known, but it is requested that it be known that the dissolvement is happening, for record keeping purposes.&lt;br /&gt;
Tribes are willing to help those in troubled relationships reconcile/work things out but it is up to the pair to discern what is best for them.&lt;br /&gt;
&lt;br /&gt;
It is understood that not all pairings last forever and not all courtships at a younger age mean mating for life.&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
&lt;br /&gt;
The peoples of the Mau’ktarl tribes are varied in their wants, desires, needs, and goals. Given that, their alignments and values depend on the individual and their upbringing in their tribe. They are not naturally pushed toward good or evil, nor chaos or law.&lt;br /&gt;
&lt;br /&gt;
== Mau’ktarl Lands ==&lt;br /&gt;
&lt;br /&gt;
The Mau’ktarl peoples keep to themselves in nomadic settlements following the seasons and prey to hunt. They reside in the mountainous areas between Deglos and Tyedu.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
The Mau’ktarl worship Vorin due to their lore and record keeping and Hurine for travel and trade with other peoples.&lt;br /&gt;
&lt;br /&gt;
It is not known which god created them but it is assumed it was a joint venture.&lt;br /&gt;
&lt;br /&gt;
The focus of the Mau’ktarl religiously are to keep knowledge of the tribe to other tribes, keep ever curious, and keep trade and travel going by exploring lands beyond the tribe.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
Through connection and small meetings for trade with those of Tyedu, Common has spread throughout the tribes’ region rather well.&lt;br /&gt;
&lt;br /&gt;
It has been documented by the lorekeepers and is taught within each tribe. Given that, each tribe tends to have a slight variation or accent that may come through stronger in some individuals than others.&lt;br /&gt;
&lt;br /&gt;
The native language of the Mau’ktarl does not have a specific name, in their own tongue it is merely known as “The Language”. A good portion of communication is mew-like sounds, hisses, purrs, body language, and eye contact with a mixture of words for numerals, some proper nouns, a few pronouns, some verbs, and general sentence structure to relay what an individual may be thinking or wanting.&lt;br /&gt;
&lt;br /&gt;
Written language is similar, with the focus on what is recorded being histories, stories, and chronicling of various tribes’ exploits. Action and progression of those in a tale are a focus with names and exact timings being secondary to fables learned from the story.&lt;br /&gt;
&lt;br /&gt;
== Names ==&lt;br /&gt;
&lt;br /&gt;
First names are given to an individual at birth by their parents based on the stories and history of the parents’ tribes. Surnames are normally a combination of the two tribes a Mau’ktarl’s parents are from separated by an apostrophe. The tribe name combination is a joint decision between the couple who create the tribe.&lt;br /&gt;
&lt;br /&gt;
=== Male Names ===&lt;br /&gt;
&lt;br /&gt;
Rorku, Kerkom, Jukto, Nirku, Zurro, Moku, Kicim&lt;br /&gt;
&lt;br /&gt;
=== Female Names ===&lt;br /&gt;
&lt;br /&gt;
Aisha, Ayala, Feli’cia, Lafanyi, Miyo, Arru, Tosyi&lt;br /&gt;
&lt;br /&gt;
== Last Names ==&lt;br /&gt;
&lt;br /&gt;
Fer’tun, Loa’kri, Ktahr’larl, Zin’tol, Vrah’dar, Klin’ror&lt;br /&gt;
&lt;br /&gt;
== Adventurers ==&lt;br /&gt;
&lt;br /&gt;
Seen as the information gatherers and proverbial swords of their tribes, females are more likely to become adventurers when they come of age.&lt;br /&gt;
&lt;br /&gt;
Typically at the same age most would seek a mate through the Ritual Of Courtship (the age of 18 and later) or when one would look to create their own tribe (the age of 20), some would look to explore the greater world beyond the tribes’ mountainous home and become an adventurer.&lt;br /&gt;
&lt;br /&gt;
Their goal is normally to learn and gather information to then send back their findings to the tribe to grow their knowledge base. Though riches, a legacy within the tribes’ stories, battle prowess, and a whole host of reasons to adventure have been given from those who leave home.&lt;br /&gt;
&lt;br /&gt;
While males are certainly able to adventure if they so choose, the duty and honor of being the shields of the tribe to keep them safe at home and to be keepers of records and lore, keep them busy without need to go beyond the tribes’ borders.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Mau%27ktarl&amp;diff=54318</id>
		<title>Mau'ktarl</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Mau%27ktarl&amp;diff=54318"/>
		<updated>2024-01-03T04:10:39Z</updated>

		<summary type="html">&lt;p&gt;Caydo: Adding mention of Mau'ktarl as an appearance option for remorts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Racial Groups:''' {{RacialGroups}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Races:''' {{Races}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Fey Races:''' {{FeyRaces}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Custom Races:''' {{CustomRaces}} &amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Mau'ktarl use a static female model.&lt;br /&gt;
* Mau'ktarl can be taken as an appearance option via the [https://www.avlis.org/viewtopic.php?f=423&amp;amp;t=135578 Remort System].&lt;br /&gt;
&lt;br /&gt;
[[Image:femalemauktarl.png|thumb|A female Mau’ktarl somewhere near the border of the Deglos mountains and Tyedu.]] &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Mau’ktarl are generally amiable to one another across different clans. They are respectful toward those of Tyedu after off and on trade agreements of valuables and supplies. Any outside of their nomadic tribe they are initially suspicious of, but they tend to react to hostility rather than initiate it.&lt;br /&gt;
&lt;br /&gt;
They are sure of their abilities, be it lorekeeping or combat, but being boastful is seen more negatively than simply being skilled and not flaunting it.&lt;br /&gt;
&lt;br /&gt;
They tend to keep to themselves and their tribes, unless gathering information for their tribe, so they are not seen too often outside of their mountainous home.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Mau’ktarl are a combination usually of being lithe and muscular. Males are usually somewhat taller and broader than females. Mau’ktarl are agile and dexterous with fur and features reminiscent of that of snow leopards. Their fur patterns vary depending on the individual. Normally they have different spots rather than a set pattern. It can sometimes be difficult to distinguish one individual from another unless you are familiar with their fur patterns.&lt;br /&gt;
&lt;br /&gt;
They have long, flowing tails, and soft fur in addition to having hair on top of their heads. The hair mingles with the rest of their body’s fur which can vary in length. Typically their hair is kept longer to aid with colder months and environments in the tribes’ mountainous home.&lt;br /&gt;
&lt;br /&gt;
Hair colors usually range from dark black, grays, and bright whites. Eye colors are typically yellow-gold, green, blue, orange-red, brown, and black.&lt;br /&gt;
Heavy winter clothing and furs usually cover the Mau’ktarl partly to hide their appearance and partly to keep them warm.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
Typically the Mau’ktarl make contact with those of Tyedu and trade with them for essentials, supplies, valuables, etc. They are not well known to all of Tyedu or Tyeduan tribes and are a rare sight.&lt;br /&gt;
&lt;br /&gt;
Their general roaming area of the mountains can be quite large but their groups and tribes are relatively small and familial in nature. Therefore, along with their training in more roguish skill sets, they are unlikely to be seen or noticed unless it is desired to be.&lt;br /&gt;
&lt;br /&gt;
They are not keen to trade with those of Deglos due to the desire to stay above ground, though they have no known hostility toward those of Deglos.&lt;br /&gt;
The tribes keep to themselves and to their mountainous home rather than mingle too much with the outside world.&lt;br /&gt;
&lt;br /&gt;
They are naturally curious and inquisitive so they will study others from afar that move into their territory rather than approach or attack them.&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
&lt;br /&gt;
The peoples of the Mau’ktarl tribes are varied in their wants, desires, needs, and goals. Given that, their alignments and values depend on the individual and their upbringing in their tribe. They are not naturally pushed toward good or evil, nor chaos or law.&lt;br /&gt;
&lt;br /&gt;
== Tribal Living ==&lt;br /&gt;
&lt;br /&gt;
Tribes are normally initially founded by a mated pair, usually a pairing of a male and a female but it is not unheard of for a mated pairing of two males or two females. The tribes are “co-ruled” by this pair in that they handle disputes, direct the tribe’s actions, etc.&lt;br /&gt;
&lt;br /&gt;
Tribes are normally a familial unit. As the parents bear cubs or cubs are raised from surrogates, the younger tribe members are taught essential skills of hunting, survival, lore keeping, writing, reading, hand-to-hand combat, bladed combat, and general effectiveness in stealthed movement against foes.&lt;br /&gt;
&lt;br /&gt;
Generally, the life path of males is seen as the shield of the tribe. They are taught to protect the home and territory of the tribe. Additionally, they are the main record keepers of the stories of the tribe.&lt;br /&gt;
&lt;br /&gt;
The life path of females is normally being the sword of the tribe. They hunt and gather supplies, food, knowledge of the outside world and other tribes. They are especially adept at more roguish pursuits, on average, more so than their male counterparts. In some instances, tribes have trained those particularly adept at it to be assassins against rival tribes when disputes come about.&lt;br /&gt;
&lt;br /&gt;
Cubs are born into a tribe created by their parents. They are considered of-age for courtship at age 16. They are considered at age for betrothal and mating at age 18. They are considered ready to create their own tribe at 20.&lt;br /&gt;
&lt;br /&gt;
At 20, now grown, a Mau’ktarl will embark to make their own territory within the mountains.&lt;br /&gt;
&lt;br /&gt;
== Ritual Of Courtship/Friendship ==&lt;br /&gt;
&lt;br /&gt;
When a grown Mau’ktarl has found another they are fond of, respect, enjoy the time of, and the like and see them as someone they wish to start a tribe with, they will begin the Ritual of Courtship or Ritual of Friendship. Which is chosen depends on the intent of the Mau’ktarl.&lt;br /&gt;
&lt;br /&gt;
If the other Mau’ktarl is a prospective mate, a challenge is made by entering their territory. Usually, the challenger will enter the territory of their potential mate and take a particularly cared for item and in its place, leave a note of affection or love. The aim of this is for the challenger to not be seen when delivering their love note. It is a way to show worthiness in being a mate.&lt;br /&gt;
&lt;br /&gt;
If the affections are returned, the one challenged will seek a meeting and conversation, hunting together, reading, discussion, and the like to start the path of the relationship going.&lt;br /&gt;
&lt;br /&gt;
If the other Mau’ktarl is a prospective friend and ally, the note left is instead of a list of qualities the challenger possesses that would make them a worthy ally to start a tribe with.&lt;br /&gt;
&lt;br /&gt;
If an individual wishes to create a different sort of challenge, they may do so. This can be feats of strength, agility, intellect, persuasion, or endurance of the body. It is up to both challenger and recipient to agree to the terms of the challenge.&lt;br /&gt;
&lt;br /&gt;
If a challenge is declined for any reason, this outcome must be accepted by both parties. If disagreement is had, a neighboring tribe of the challenged Mau’ktarl’s territory is honor-bound to hear the dispute and aid it being resolved.&lt;br /&gt;
&lt;br /&gt;
== The Courtship Timeline ==&lt;br /&gt;
&lt;br /&gt;
The usual timeline for courtship begins with two years of exploring the relationship, then for two more years of betrothal and marriage where normally the couple will live with one of their parents’ tribes.&lt;br /&gt;
&lt;br /&gt;
After these four years of exploration and getting to know one another's' tribes, the pair will create their own tribe in their own territory.&lt;br /&gt;
&lt;br /&gt;
== Dissolving A Tribe ==&lt;br /&gt;
&lt;br /&gt;
A tribe may be dissolved for any reason between friends or mates. Cubs may journey with either parent as discerned by the parents and cubs. As with the Ritual Of Courtship, neighboring tribes are brought in to mediate if needed for tribal dissolvement.&lt;br /&gt;
&lt;br /&gt;
It is not required to make the reason for dissolvement known, but it is requested that it be known that the dissolvement is happening, for record keeping purposes.&lt;br /&gt;
Tribes are willing to help those in troubled relationships reconcile/work things out but it is up to the pair to discern what is best for them.&lt;br /&gt;
&lt;br /&gt;
It is understood that not all pairings last forever and not all courtships at a younger age mean mating for life.&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
&lt;br /&gt;
The peoples of the Mau’ktarl tribes are varied in their wants, desires, needs, and goals. Given that, their alignments and values depend on the individual and their upbringing in their tribe. They are not naturally pushed toward good or evil, nor chaos or law.&lt;br /&gt;
&lt;br /&gt;
== Mau’ktarl Lands ==&lt;br /&gt;
&lt;br /&gt;
The Mau’ktarl peoples keep to themselves in nomadic settlements following the seasons and prey to hunt. They reside in the mountainous areas between Deglos and Tyedu.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
The Mau’ktarl worship Vorin due to their lore and record keeping and Hurine for travel and trade with other peoples.&lt;br /&gt;
&lt;br /&gt;
It is not known which god created them but it is assumed it was a joint venture.&lt;br /&gt;
&lt;br /&gt;
The focus of the Mau’ktarl religiously are to keep knowledge of the tribe to other tribes, keep ever curious, and keep trade and travel going by exploring lands beyond the tribe.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
Through connection and small meetings for trade with those of Tyedu, Common has spread throughout the tribes’ region rather well.&lt;br /&gt;
&lt;br /&gt;
It has been documented by the lorekeepers and is taught within each tribe. Given that, each tribe tends to have a slight variation or accent that may come through stronger in some individuals than others.&lt;br /&gt;
&lt;br /&gt;
The native language of the Mau’ktarl does not have a specific name, in their own tongue it is merely known as “The Language”. A good portion of communication is mew-like sounds, hisses, purrs, body language, and eye contact with a mixture of words for numerals, some proper nouns, a few pronouns, some verbs, and general sentence structure to relay what an individual may be thinking or wanting.&lt;br /&gt;
&lt;br /&gt;
Written language is similar, with the focus on what is recorded being histories, stories, and chronicling of various tribes’ exploits. Action and progression of those in a tale are a focus with names and exact timings being secondary to fables learned from the story.&lt;br /&gt;
&lt;br /&gt;
== Names ==&lt;br /&gt;
&lt;br /&gt;
First names are given to an individual at birth by their parents based on the stories and history of the parents’ tribes. Surnames are normally a combination of the two tribes a Mau’ktarl’s parents are from separated by an apostrophe. The tribe name combination is a joint decision between the couple who create the tribe.&lt;br /&gt;
&lt;br /&gt;
=== Male Names ===&lt;br /&gt;
&lt;br /&gt;
Rorku, Kerkom, Jukto, Nirku, Zurro, Moku, Kicim&lt;br /&gt;
&lt;br /&gt;
=== Female Names ===&lt;br /&gt;
&lt;br /&gt;
Aisha, Ayala, Feli’cia, Lafanyi, Miyo, Arru, Tosyi&lt;br /&gt;
&lt;br /&gt;
== Last Names ==&lt;br /&gt;
&lt;br /&gt;
Fer’tun, Loa’kri, Ktahr’larl, Zin’tol, Vrah’dar, Klin’ror&lt;br /&gt;
&lt;br /&gt;
== Adventurers ==&lt;br /&gt;
&lt;br /&gt;
Seen as the information gatherers and proverbial swords of their tribes, females are more likely to become adventurers when they come of age.&lt;br /&gt;
&lt;br /&gt;
Typically at the same age most would seek a mate through the Ritual Of Courtship (the age of 18 and later) or when one would look to create their own tribe (the age of 20), some would look to explore the greater world beyond the tribes’ mountainous home and become an adventurer.&lt;br /&gt;
&lt;br /&gt;
Their goal is normally to learn and gather information to then send back their findings to the tribe to grow their knowledge base. Though riches, a legacy within the tribes’ stories, battle prowess, and a whole host of reasons to adventure have been given from those who leave home.&lt;br /&gt;
&lt;br /&gt;
While males are certainly able to adventure if they so choose, the duty and honor of being the shields of the tribe to keep them safe at home and to be keepers of records and lore, keep them busy without need to go beyond the tribes’ borders.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54289</id>
		<title>Avlis Dragon Disciple</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54289"/>
		<updated>2023-12-06T03:49:12Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''THIS PAGE IS A CURRENT WORK-IN-PROGRESS (should be fully finalized post team review)'''&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Avlis Dragon Disciple&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+3/4 levels&lt;br /&gt;
|prof=&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration (skill)|Concentration]]&lt;br /&gt;
*[[NWN:Craft trap|Craft Trap]]&lt;br /&gt;
*[[NWN:Discipline|Discipline]]&lt;br /&gt;
*[[NWN:Heal|Heal]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fort|Fort]]&lt;br /&gt;
*[[NWN:Will|Will]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Dragon Disciples of Avlis have formed a close bond with a dragon, and thereby gained some of the dragon's essence. This manifests in the form of draconic abilities, powers, and changes in appearance. The nature of the connection between any given Disciple and their sponsor dragon can vary, with the Disciple being viewed as a dear friend, a powerful vassal, or trusted agent.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Your character's alignment '''must match''' the alignment of the dragon who is giving your character some of their essence.&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [https://nwn.fandom.com/wiki/Lore Lore] 8, [https://nwn.fandom.com/wiki/Spellcraft Spellcraft] 5&lt;br /&gt;
&lt;br /&gt;
'''DM Unlock''': Work with event DMs to, through roleplay, gain a dragon's essence to become a Dragon Disciple.&lt;br /&gt;
&lt;br /&gt;
== Types Of Dragon Disciple ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Class Name&lt;br /&gt;
!Breath Weapon/Immunity Type&lt;br /&gt;
!Dragon Colors For Type&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Acid&lt;br /&gt;
|Acid&lt;br /&gt;
|Coal, Copper, Olivine, Slate&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Fire&lt;br /&gt;
|Fire&lt;br /&gt;
|Amber, Bauxite, Brass, Gold, Pyrite&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Ice&lt;br /&gt;
|Cold&lt;br /&gt;
|Gravel, Limestone, Marble, Silver&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Lightning&lt;br /&gt;
|Electricity&lt;br /&gt;
|Azurite, Bronze, Hematite, Sandstone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dragon Colors / Alignment / Type ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Dragon Color&lt;br /&gt;
!Alignment&lt;br /&gt;
!Stone/Hybrid/Metallic&lt;br /&gt;
|-&lt;br /&gt;
|Amber&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Granite&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Limestone&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Azurite&lt;br /&gt;
|Chaotic Neutral or Chaotic Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Bauxite&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Gravel&lt;br /&gt;
|True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
|Neutral Good or True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|Lawful Neutral or Neutral Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Olivine&lt;br /&gt;
|True Neutral or Neutral Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone&lt;br /&gt;
|Lawful Neutral or Lawful Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Slate&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Brass&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Bronze&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl &lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves &lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
!AC Bonus&lt;br /&gt;
!Breath Damage&lt;br /&gt;
!Breath DC&lt;br /&gt;
!Str&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Wis&lt;br /&gt;
!Int&lt;br /&gt;
!Cha&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1st ||+0 ||+2 ||+0 ||+2 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2nd ||+1 ||+3 ||+0 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3rd ||+2 ||+3 ||+1 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_breath Dragon Breath]&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6th ||+4 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7th ||+5 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +2&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8th ||+6 ||+6 ||+2 ||+6 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9th ||+6 ||+6 ||+3 ||+6 || align=&amp;quot;left&amp;quot; | Gain Wings Or Tail, [https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10th ||+7 ||+7 ||+3 ||+7 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Darkvision Darkvision], Immunity To Element, [https://nwn.fandom.com/wiki/Immunity_to_paralysis Immunity To Paralysis], [https://nwn.fandom.com/wiki/Immunity_to_sleep Immunity To Sleep], [https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities], [https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
| +4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
|'''AC Bonus'''&lt;br /&gt;
|'''Breath Damage'''&lt;br /&gt;
|'''Breath DC'''&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21st ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|22nd ||align=&amp;quot;left&amp;quot;|Bonus feat &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|23rd ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|24th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|25th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|26th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|27th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|28th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|29th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|30th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +8&lt;br /&gt;
|12d10&lt;br /&gt;
|24&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats''': [https://nwn.fandom.com/wiki/Armor_skin Armor Skin], [https://nwn.fandom.com/wiki/Automatic_quicken_spell Automatic Quicken Spell], [https://nwn.fandom.com/wiki/Automatic_silent_spell Automatic Silent Spell], [https://nwn.fandom.com/wiki/Automatic_still_spell Automatic Still Spell], [https://nwn.fandom.com/wiki/Epic_damage_reduction Epic Damage Reduction], [https://nwn.fandom.com/wiki/Epic_prowess Epic Prowess], [https://nwn.fandom.com/wiki/Epic_reputation Epic Reputation], [https://nwn.fandom.com/wiki/Epic_spell_focus Epic Spell Focus], [https://nwn.fandom.com/wiki/Epic_spell_penetration Epic Spell Penetration], [https://nwn.fandom.com/wiki/Epic_toughness Epic Toughness], [https://nwn.fandom.com/wiki/Greater_spell_focus Greater Spell Focus], [https://nwn.fandom.com/wiki/Improved_combat_casting Improved Combat Casting]&lt;br /&gt;
&lt;br /&gt;
== How To Unlock The Class - Message The Event DM Team ==&lt;br /&gt;
In order to unlock the class you will need to contact the team to start the in-character roleplay to find/meet/form a connection with a dragon NPC that matches your PC's alignment.&lt;br /&gt;
&lt;br /&gt;
To contact the team send a private message to the Event DM team via the forums at https://www.avlis.org/.&lt;br /&gt;
&lt;br /&gt;
You can also contact the team via Discord via the team-assistance channel: https://discord.gg/sh6SB8WkCv.&lt;br /&gt;
&lt;br /&gt;
From there, your PC will come in contact with a dragon of the type that matches (discussed with the Event team) and about 3 or so in-game sessions will occur (potentially with tasks requested by the dragon but this is not definitive) before the unlock happens. These in-game sessions will revolve around your PC getting to know the dragon and connecting with them in some way and the dragon granting their essence to your PC (unlocking the class.)&lt;br /&gt;
&lt;br /&gt;
== Will I Work With A Specific Event DM For My Unlock? ==&lt;br /&gt;
A specific event DM will reach out to work with you on the in-game sessions for your unlock (you can certainly ask for an Event DM in particular if you'd like, or not.) The event DM team will keep track of unlocks that are pending and their status and will look to match an event DM with your time zone/play time that allows for things to progress smoothly.&lt;br /&gt;
&lt;br /&gt;
If, for whatever reason, a DM is unable to complete your unlock then it will be communicated and another event DM will take over the unlock.&lt;br /&gt;
&lt;br /&gt;
== What Can I Expect For The Relationship With My PC's Dragon Ally Post Unlock? ==&lt;br /&gt;
The relationship between your PC and the dragon they ally with and become a Disciple for is somewhat analogous to the Warlock class in D&amp;amp;D. The relationship depends on your PC, the dragon, and their personalities and connection.&lt;br /&gt;
&lt;br /&gt;
The exact nature of the relationship with the dragon patron varies depending on the dragon.&lt;br /&gt;
&lt;br /&gt;
You or your dragon may wish to continue your connection, your PC may wish to do tasks for your dragon, or in general keep in contact.&lt;br /&gt;
&lt;br /&gt;
It's not required to keep in contact, but it's possible if you as a player want to and ICly it's desired. The NPC is a contact that could be relevant to your PC in the future, could be pulled in for future plots, etc.&lt;br /&gt;
&lt;br /&gt;
The connection with your dragon continues so long as you think it's fun to continue it, just like any NPC connection a PC has.&lt;br /&gt;
&lt;br /&gt;
==Avlis Changes From Default Red Dragon Disciple==&lt;br /&gt;
====Static Hit Die====&lt;br /&gt;
*Unlike [https://nwn.fandom.com/wiki/Red_dragon_disciple standard Red Dragon Disciple] the Avlis Dragon Disciple does not gain a hit die increase while leveling. Instead, the Avlis Dragon Disciple has a static hit die of a d10.&lt;br /&gt;
'''Breath Weapon'''&lt;br /&gt;
* The breath weapon gained at level 3 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
====Wings==== &lt;br /&gt;
* The wings gained at level 9 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
* Available Wing Colors:&lt;br /&gt;
** Brass (Brass Dragon)&lt;br /&gt;
** Bronze (Bronze Dragon)&lt;br /&gt;
** Copper (Copper Dragon)&lt;br /&gt;
** Silver (Silver Dragon)&lt;br /&gt;
** Gold (Gold Dragon)&lt;br /&gt;
** White (Marble Dragon)&lt;br /&gt;
** Black (Coal Dragon)&lt;br /&gt;
** Green (Olivine Dragon)&lt;br /&gt;
** Blue (Azurite Dragon)&lt;br /&gt;
** Red (Bauxite Dragon)&lt;br /&gt;
* Available Wing Types:&lt;br /&gt;
** Dragon&lt;br /&gt;
** Demon&lt;br /&gt;
'''Tails'''&lt;br /&gt;
* If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given tail corresponding to the dragon color.&lt;br /&gt;
'''Immunity'''&lt;br /&gt;
* The immunity type gained at level 10 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54288</id>
		<title>Avlis Dragon Disciple</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54288"/>
		<updated>2023-12-06T02:26:38Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''THIS PAGE IS A CURRENT WORK-IN-PROGRESS (should be fully finalized post team review)'''&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Avlis Dragon Disciple&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+3/4 levels&lt;br /&gt;
|prof=&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration (skill)|Concentration]]&lt;br /&gt;
*[[NWN:Craft trap|Craft Trap]]&lt;br /&gt;
*[[NWN:Discipline|Discipline]]&lt;br /&gt;
*[[NWN:Heal|Heal]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fort|Fort]]&lt;br /&gt;
*[[NWN:Will|Will]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Dragon Disciples of Avlis have formed a close bond with a dragon, and thereby gained some of the dragon's essence. This manifests in the form of draconic abilities, powers, and changes in appearance. The nature of the connection between any given Disciple and their sponsor dragon can vary, with the Disciple being viewed as a dear friend, a powerful vassal, or trusted agent.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Your character's alignment '''must match''' the alignment of the dragon who is giving your character some of their essence.&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [https://nwn.fandom.com/wiki/Lore Lore] 8, [https://nwn.fandom.com/wiki/Spellcraft Spellcraft] 5&lt;br /&gt;
&lt;br /&gt;
'''DM Unlock''': Work with event DMs to, through roleplay, gain a dragon's essence to become a Dragon Disciple.&lt;br /&gt;
&lt;br /&gt;
== Types Of Dragon Disciple ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Class Name&lt;br /&gt;
!Breath Weapon/Immunity Type&lt;br /&gt;
!Dragon Colors For Type&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Acid&lt;br /&gt;
|Acid&lt;br /&gt;
|Coal, Copper, Olivine, Slate&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Fire&lt;br /&gt;
|Fire&lt;br /&gt;
|Amber, Bauxite, Brass, Gold, Pyrite&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Ice&lt;br /&gt;
|Cold&lt;br /&gt;
|Gravel, Limestone, Marble, Silver&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Lightning&lt;br /&gt;
|Electricity&lt;br /&gt;
|Azurite, Bronze, Hematite, Sandstone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dragon Colors / Alignment / Type ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Dragon Color&lt;br /&gt;
!Alignment&lt;br /&gt;
!Stone/Hybrid/Metallic&lt;br /&gt;
|-&lt;br /&gt;
|Amber&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Granite&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Limestone&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Azurite&lt;br /&gt;
|Chaotic Neutral or Chaotic Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Bauxite&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Gravel&lt;br /&gt;
|True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
|Neutral Good or True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|Lawful Neutral or Neutral Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Olivine&lt;br /&gt;
|True Neutral or Neutral Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone&lt;br /&gt;
|Lawful Neutral or Lawful Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Slate&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Brass&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Bronze&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl &lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves &lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
!AC Bonus&lt;br /&gt;
!Breath Damage&lt;br /&gt;
!Breath DC&lt;br /&gt;
!Str&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Wis&lt;br /&gt;
!Int&lt;br /&gt;
!Cha&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1st ||+0 ||+2 ||+0 ||+2 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2nd ||+1 ||+3 ||+0 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3rd ||+2 ||+3 ||+1 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_breath Dragon Breath]&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6th ||+4 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7th ||+5 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +2&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8th ||+6 ||+6 ||+2 ||+6 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9th ||+6 ||+6 ||+3 ||+6 || align=&amp;quot;left&amp;quot; | Gain Wings Or Tail, [https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10th ||+7 ||+7 ||+3 ||+7 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Darkvision Darkvision], Immunity To Element, [https://nwn.fandom.com/wiki/Immunity_to_paralysis Immunity To Paralysis], [https://nwn.fandom.com/wiki/Immunity_to_sleep Immunity To Sleep], [https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities], [https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
| +4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
|'''AC Bonus'''&lt;br /&gt;
|'''Breath Damage'''&lt;br /&gt;
|'''Breath DC'''&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21st ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|22nd ||align=&amp;quot;left&amp;quot;|Bonus feat &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|23rd ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|24th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|25th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|26th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|27th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|28th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|29th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|30th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +8&lt;br /&gt;
|12d10&lt;br /&gt;
|24&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats''': [https://nwn.fandom.com/wiki/Armor_skin Armor Skin], [https://nwn.fandom.com/wiki/Automatic_quicken_spell Automatic Quicken Spell], [https://nwn.fandom.com/wiki/Automatic_silent_spell Automatic Silent Spell], [https://nwn.fandom.com/wiki/Automatic_still_spell Automatic Still Spell], [https://nwn.fandom.com/wiki/Epic_damage_reduction Epic Damage Reduction], [https://nwn.fandom.com/wiki/Epic_prowess Epic Prowess], [https://nwn.fandom.com/wiki/Epic_reputation Epic Reputation], [https://nwn.fandom.com/wiki/Epic_spell_focus Epic Spell Focus], [https://nwn.fandom.com/wiki/Epic_spell_penetration Epic Spell Penetration], [https://nwn.fandom.com/wiki/Epic_toughness Epic Toughness], [https://nwn.fandom.com/wiki/Greater_spell_focus Greater Spell Focus], [https://nwn.fandom.com/wiki/Improved_combat_casting Improved Combat Casting]&lt;br /&gt;
&lt;br /&gt;
==Avlis Changes==&lt;br /&gt;
====Static Hit Die====&lt;br /&gt;
*Unlike [https://nwn.fandom.com/wiki/Red_dragon_disciple standard Red Dragon Disciple] the Avlis Dragon Disciple does not gain a hit die increase while leveling. Instead, the Avlis Dragon Disciple has a static hit die of a d10.&lt;br /&gt;
'''Breath Weapon'''&lt;br /&gt;
* The breath weapon gained at level 3 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
====Wings==== &lt;br /&gt;
* The wings gained at level 9 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
* Available Wing Colors:&lt;br /&gt;
** Brass (Brass Dragon)&lt;br /&gt;
** Bronze (Bronze Dragon)&lt;br /&gt;
** Copper (Copper Dragon)&lt;br /&gt;
** Silver (Silver Dragon)&lt;br /&gt;
** Gold (Gold Dragon)&lt;br /&gt;
** White (Marble Dragon)&lt;br /&gt;
** Black (Coal Dragon)&lt;br /&gt;
** Green (Olivine Dragon)&lt;br /&gt;
** Blue (Azurite Dragon)&lt;br /&gt;
** Red (Bauxite Dragon)&lt;br /&gt;
* Available Wing Types:&lt;br /&gt;
** Dragon&lt;br /&gt;
** Demon&lt;br /&gt;
'''Tails'''&lt;br /&gt;
* If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given tail corresponding to the dragon color.&lt;br /&gt;
'''Immunity'''&lt;br /&gt;
* The immunity type gained at level 10 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54287</id>
		<title>Avlis Dragon Disciple</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54287"/>
		<updated>2023-12-06T02:24:47Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''THIS PAGE IS A CURRENT WORK-IN-PROGRESS (should be fully finalized post team review)'''&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Avlis Dragon Disciple&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+3/4 levels&lt;br /&gt;
|prof=&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration (skill)|Concentration]]&lt;br /&gt;
*[[NWN:Craft trap|Craft Trap]]&lt;br /&gt;
*[[NWN:Discipline|Discipline]]&lt;br /&gt;
*[[NWN:Heal|Heal]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fort|Fort]]&lt;br /&gt;
*[[NWN:Will|Will]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Dragon Disciples within Avlis have formed a close bond of some kind with a dragon. This bond causes the dragon to grant some of their essence to this person. That essence causes the power of the dragon to manifest in the form of draconic abilities, power, and appearance.&lt;br /&gt;
&lt;br /&gt;
The connection between disciple and dragon can take on a myriad of forms.&lt;br /&gt;
&lt;br /&gt;
For some, it means the dragon sees the adventurer as less than expendable. Others may see the disciple as a cherished friend, a family member, a fellow follower of a god, a well trained assassin, a vassal for their hoard/clutch. The important piece is that the adventurer has shown themselves to be valuable to the dragon to warrant this essence, granting the adventurer some of the dragon’s power.&lt;br /&gt;
&lt;br /&gt;
This is part of the very core of the dragon’s being manifested through dragon magic. Them giving it to an adventurer is not a small nor hastily done thing.&lt;br /&gt;
&lt;br /&gt;
Receipt of some of the dragon’s essence means that the adventurer is someone that is important to the dragon in some way. This matter of importance can take on many forms as detailed above.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Your character's alignment '''must match''' the alignment of the dragon who is giving your character some of their essence.&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [https://nwn.fandom.com/wiki/Lore Lore] 8, [https://nwn.fandom.com/wiki/Spellcraft Spellcraft] 5&lt;br /&gt;
&lt;br /&gt;
'''DM Unlock''': Work with event DMs to, through roleplay, gain a dragon's essence to become a Dragon Disciple.&lt;br /&gt;
&lt;br /&gt;
== Types Of Dragon Disciple ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Class Name&lt;br /&gt;
!Breath Weapon/Immunity Type&lt;br /&gt;
!Dragon Colors For Type&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Acid&lt;br /&gt;
|Acid&lt;br /&gt;
|Coal, Copper, Olivine, Slate&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Fire&lt;br /&gt;
|Fire&lt;br /&gt;
|Amber, Bauxite, Brass, Gold, Pyrite&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Ice&lt;br /&gt;
|Cold&lt;br /&gt;
|Gravel, Limestone, Marble, Silver&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Lightning&lt;br /&gt;
|Electricity&lt;br /&gt;
|Azurite, Bronze, Hematite, Sandstone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dragon Colors / Alignment / Type ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Dragon Color&lt;br /&gt;
!Alignment&lt;br /&gt;
!Stone/Hybrid/Metallic&lt;br /&gt;
|-&lt;br /&gt;
|Amber&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Granite&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Limestone&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Azurite&lt;br /&gt;
|Chaotic Neutral or Chaotic Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Bauxite&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Gravel&lt;br /&gt;
|True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
|Neutral Good or True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|Lawful Neutral or Neutral Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Olivine&lt;br /&gt;
|True Neutral or Neutral Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone&lt;br /&gt;
|Lawful Neutral or Lawful Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Slate&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Brass&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Bronze&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl &lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves &lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
!AC Bonus&lt;br /&gt;
!Breath Damage&lt;br /&gt;
!Breath DC&lt;br /&gt;
!Str&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Wis&lt;br /&gt;
!Int&lt;br /&gt;
!Cha&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1st ||+0 ||+2 ||+0 ||+2 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2nd ||+1 ||+3 ||+0 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3rd ||+2 ||+3 ||+1 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_breath Dragon Breath]&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6th ||+4 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7th ||+5 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +2&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8th ||+6 ||+6 ||+2 ||+6 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9th ||+6 ||+6 ||+3 ||+6 || align=&amp;quot;left&amp;quot; | Gain Wings Or Tail, [https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10th ||+7 ||+7 ||+3 ||+7 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Darkvision Darkvision], Immunity To Element, [https://nwn.fandom.com/wiki/Immunity_to_paralysis Immunity To Paralysis], [https://nwn.fandom.com/wiki/Immunity_to_sleep Immunity To Sleep], [https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities], [https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
| +4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
|'''AC Bonus'''&lt;br /&gt;
|'''Breath Damage'''&lt;br /&gt;
|'''Breath DC'''&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21st ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|22nd ||align=&amp;quot;left&amp;quot;|Bonus feat &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|23rd ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|24th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|25th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|26th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|27th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|28th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|29th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|30th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +8&lt;br /&gt;
|12d10&lt;br /&gt;
|24&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats''': [https://nwn.fandom.com/wiki/Armor_skin Armor Skin], [https://nwn.fandom.com/wiki/Automatic_quicken_spell Automatic Quicken Spell], [https://nwn.fandom.com/wiki/Automatic_silent_spell Automatic Silent Spell], [https://nwn.fandom.com/wiki/Automatic_still_spell Automatic Still Spell], [https://nwn.fandom.com/wiki/Epic_damage_reduction Epic Damage Reduction], [https://nwn.fandom.com/wiki/Epic_prowess Epic Prowess], [https://nwn.fandom.com/wiki/Epic_reputation Epic Reputation], [https://nwn.fandom.com/wiki/Epic_spell_focus Epic Spell Focus], [https://nwn.fandom.com/wiki/Epic_spell_penetration Epic Spell Penetration], [https://nwn.fandom.com/wiki/Epic_toughness Epic Toughness], [https://nwn.fandom.com/wiki/Greater_spell_focus Greater Spell Focus], [https://nwn.fandom.com/wiki/Improved_combat_casting Improved Combat Casting]&lt;br /&gt;
&lt;br /&gt;
==Avlis Changes==&lt;br /&gt;
====Static Hit Die====&lt;br /&gt;
*Unlike [https://nwn.fandom.com/wiki/Red_dragon_disciple standard Red Dragon Disciple] the Avlis Dragon Disciple does not gain a hit die increase while leveling. Instead, the Avlis Dragon Disciple has a static hit die of a d10.&lt;br /&gt;
'''Breath Weapon'''&lt;br /&gt;
* The breath weapon gained at level 3 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
====Wings==== &lt;br /&gt;
* The wings gained at level 9 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
* Available Wing Colors:&lt;br /&gt;
** Brass (Brass Dragon)&lt;br /&gt;
** Bronze (Bronze Dragon)&lt;br /&gt;
** Copper (Copper Dragon)&lt;br /&gt;
** Silver (Silver Dragon)&lt;br /&gt;
** Gold (Gold Dragon)&lt;br /&gt;
** White (Marble Dragon)&lt;br /&gt;
** Black (Coal Dragon)&lt;br /&gt;
** Green (Olivine Dragon)&lt;br /&gt;
** Blue (Azurite Dragon)&lt;br /&gt;
** Red (Bauxite Dragon)&lt;br /&gt;
* Available Wing Types:&lt;br /&gt;
** Dragon&lt;br /&gt;
** Demon&lt;br /&gt;
'''Tails'''&lt;br /&gt;
* If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given tail corresponding to the dragon color.&lt;br /&gt;
'''Immunity'''&lt;br /&gt;
* The immunity type gained at level 10 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54286</id>
		<title>Avlis Dragon Disciple</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54286"/>
		<updated>2023-12-06T02:16:51Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''THIS PAGE IS A CURRENT WORK-IN-PROGRESS (should be fully finalized post team review)'''&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Avlis Dragon Disciple&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+3/4 levels&lt;br /&gt;
|prof=&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration (skill)|Concentration]]&lt;br /&gt;
*[[NWN:Craft trap|Craft Trap]]&lt;br /&gt;
*[[NWN:Discipline|Discipline]]&lt;br /&gt;
*[[NWN:Heal|Heal]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fort|Fort]]&lt;br /&gt;
*[[NWN:Will|Will]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Dragon Disciples within Avlis have formed a close bond of some kind with a dragon. This bond causes the dragon to grant some of their essence to this person. That essence causes the power of the dragon to manifest in the form of draconic abilities, power, and appearance.&lt;br /&gt;
&lt;br /&gt;
The connection between disciple and dragon can take on a myriad of forms.&lt;br /&gt;
&lt;br /&gt;
For some, it means the dragon sees the adventurer as less than expendable. Others may see the disciple as a cherished friend, a family member, a fellow follower of a god, a well trained assassin, a vassal for their hoard/clutch. The important piece is that the adventurer has shown themselves to be valuable to the dragon to warrant this essence, granting the adventurer some of the dragon’s power.&lt;br /&gt;
&lt;br /&gt;
This is part of the very core of the dragon’s being manifested through dragon magic. Them giving it to an adventurer is not a small nor hastily done thing.&lt;br /&gt;
&lt;br /&gt;
Receipt of some of the dragon’s essence means that the adventurer is someone that is important to the dragon in some way. This matter of importance can take on many forms as detailed above.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Your character's alignment '''must match''' the alignment of the dragon who is giving your character some of their essence.&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [https://nwn.fandom.com/wiki/Lore Lore] 8, [https://nwn.fandom.com/wiki/Spellcraft Spellcraft] 5&lt;br /&gt;
&lt;br /&gt;
'''DM Unlock''': Work with event DMs to, through roleplay, gain a dragon's essence to become a Dragon Disciple.&lt;br /&gt;
&lt;br /&gt;
== Types Of Dragon Disciple ==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Class Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Breath Weapon/Immunity Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Dragon Colors For Type &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| || || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Acid&lt;br /&gt;
|Acid&lt;br /&gt;
|Coal, Copper, Olivine, Slate&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Fire&lt;br /&gt;
|Fire&lt;br /&gt;
|Amber, Bauxite, Brass, Gold, Pyrite&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Ice&lt;br /&gt;
|Cold&lt;br /&gt;
|Gravel, Limestone, Marble, Silver&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Lightning&lt;br /&gt;
|Electricity&lt;br /&gt;
|Azurite, Bronze, Hematite, Sandstone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dragon Colors / Alignment / Type ==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Dragon Color&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Alignment&lt;br /&gt;
|'''Stone/Hybrid/Metallic'''&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amber&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Granite&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Limestone&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Azurite&lt;br /&gt;
|Chaotic Neutral or Chaotic Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Bauxite&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Gravel&lt;br /&gt;
|True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
|Neutral Good or True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|Lawful Neutral or True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Olivine&lt;br /&gt;
|True Neutral or Neutral Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone&lt;br /&gt;
|Lawful Neutral or Lawful Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Slate&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Brass&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Bronze&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl &lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves &lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
!AC Bonus&lt;br /&gt;
!Breath Damage&lt;br /&gt;
!Breath DC&lt;br /&gt;
!Str&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Wis&lt;br /&gt;
!Int&lt;br /&gt;
!Cha&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1st ||+0 ||+2 ||+0 ||+2 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2nd ||+1 ||+3 ||+0 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3rd ||+2 ||+3 ||+1 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_breath Dragon Breath]&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6th ||+4 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7th ||+5 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +2&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8th ||+6 ||+6 ||+2 ||+6 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9th ||+6 ||+6 ||+3 ||+6 || align=&amp;quot;left&amp;quot; | Gain Wings Or Tail, [https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10th ||+7 ||+7 ||+3 ||+7 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Darkvision Darkvision], Immunity To Element, [https://nwn.fandom.com/wiki/Immunity_to_paralysis Immunity To Paralysis], [https://nwn.fandom.com/wiki/Immunity_to_sleep Immunity To Sleep], [https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities], [https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
| +4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
|'''AC Bonus'''&lt;br /&gt;
|'''Breath Damage'''&lt;br /&gt;
|'''Breath DC'''&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21st ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|22nd ||align=&amp;quot;left&amp;quot;|Bonus feat &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|23rd ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|24th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|25th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|26th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|27th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|28th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|29th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|30th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +8&lt;br /&gt;
|12d10&lt;br /&gt;
|24&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats''': [https://nwn.fandom.com/wiki/Armor_skin Armor Skin], [https://nwn.fandom.com/wiki/Automatic_quicken_spell Automatic Quicken Spell], [https://nwn.fandom.com/wiki/Automatic_silent_spell Automatic Silent Spell], [https://nwn.fandom.com/wiki/Automatic_still_spell Automatic Still Spell], [https://nwn.fandom.com/wiki/Epic_damage_reduction Epic Damage Reduction], [https://nwn.fandom.com/wiki/Epic_prowess Epic Prowess], [https://nwn.fandom.com/wiki/Epic_reputation Epic Reputation], [https://nwn.fandom.com/wiki/Epic_spell_focus Epic Spell Focus], [https://nwn.fandom.com/wiki/Epic_spell_penetration Epic Spell Penetration], [https://nwn.fandom.com/wiki/Epic_toughness Epic Toughness], [https://nwn.fandom.com/wiki/Greater_spell_focus Greater Spell Focus], [https://nwn.fandom.com/wiki/Improved_combat_casting Improved Combat Casting]&lt;br /&gt;
&lt;br /&gt;
==Avlis Changes==&lt;br /&gt;
====Static Hit Die====&lt;br /&gt;
*Unlike [https://nwn.fandom.com/wiki/Red_dragon_disciple standard Red Dragon Disciple] the Avlis Dragon Disciple does not gain a hit die increase while leveling. Instead, the Avlis Dragon Disciple has a static hit die of a d10.&lt;br /&gt;
'''Breath Weapon'''&lt;br /&gt;
* The breath weapon gained at level 3 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
====Wings==== &lt;br /&gt;
* The wings gained at level 9 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
* Available Wing Colors:&lt;br /&gt;
** Brass (Brass Dragon)&lt;br /&gt;
** Bronze (Bronze Dragon)&lt;br /&gt;
** Copper (Copper Dragon)&lt;br /&gt;
** Silver (Silver Dragon)&lt;br /&gt;
** Gold (Gold Dragon)&lt;br /&gt;
** White (Marble Dragon)&lt;br /&gt;
** Black (Coal Dragon)&lt;br /&gt;
** Green (Olivine Dragon)&lt;br /&gt;
** Blue (Azurite Dragon)&lt;br /&gt;
** Red (Bauxite Dragon)&lt;br /&gt;
* Available Wing Types:&lt;br /&gt;
** Dragon&lt;br /&gt;
** Demon&lt;br /&gt;
'''Tails'''&lt;br /&gt;
* If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given tail corresponding to the dragon color.&lt;br /&gt;
'''Immunity'''&lt;br /&gt;
* The immunity type gained at level 10 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54285</id>
		<title>Avlis Dragon Disciple</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54285"/>
		<updated>2023-12-06T02:15:43Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''THIS PAGE IS A CURRENT WORK-IN-PROGRESS (should be fully finalized post team review)'''&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Avlis Dragon Disciple&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+3/4 levels&lt;br /&gt;
|prof=&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration (skill)|Concentration]]&lt;br /&gt;
*[[NWN:Craft trap|Craft Trap]]&lt;br /&gt;
*[[NWN:Discipline|Discipline]]&lt;br /&gt;
*[[NWN:Heal|Heal]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fort|Fort]]&lt;br /&gt;
*[[NWN:Will|Will]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Dragon Disciples within Avlis have formed a close bond of some kind with a dragon. This bond causes the dragon to grant some of their essence to this person. That essence causes the power of the dragon to manifest in the form of draconic abilities, power, and appearance.&lt;br /&gt;
&lt;br /&gt;
The connection between disciple and dragon can take on a myriad of forms.&lt;br /&gt;
&lt;br /&gt;
For some, it means the dragon sees the adventurer as less than expendable. Others may see the disciple as a cherished friend, a family member, a fellow follower of a god, a well trained assassin, a vassal for their hoard/clutch. The important piece is that the adventurer has shown themselves to be valuable to the dragon to warrant this essence, granting the adventurer some of the dragon’s power.&lt;br /&gt;
&lt;br /&gt;
This is part of the very core of the dragon’s being manifested through dragon magic. Them giving it to an adventurer is not a small nor hastily done thing.&lt;br /&gt;
&lt;br /&gt;
Receipt of some of the dragon’s essence means that the adventurer is someone that is important to the dragon in some way. This matter of importance can take on many forms as detailed above.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Your character's alignment '''must match''' the alignment of the dragon who is giving your character some of their essence.&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [https://nwn.fandom.com/wiki/Lore Lore] 8, [https://nwn.fandom.com/wiki/Spellcraft Spellcraft] 5&lt;br /&gt;
&lt;br /&gt;
'''DM Unlock''': Work with event DMs to, through roleplay, gain a dragon's essence to become a Dragon Disciple.&lt;br /&gt;
&lt;br /&gt;
== Types Of Dragon Disciple ==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Class Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Breath Weapon/Immunity Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Dragon Colors For Type &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| || || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Acid&lt;br /&gt;
|Acid&lt;br /&gt;
|Coal, Copper, Olivine, Slate&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Fire&lt;br /&gt;
|Fire&lt;br /&gt;
|Amber, Bauxite, Brass, Gold, Pyrite&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Ice&lt;br /&gt;
|Cold&lt;br /&gt;
|Gravel, Limestone, Marble, Silver&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Lightning&lt;br /&gt;
|Electricity&lt;br /&gt;
|Azurite, Bronze, Hematite, Sandstone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dragon Colors / Alignment / Type ==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Dragon Color&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Alignment&lt;br /&gt;
|'''Stone/Hybrid/Metallic'''&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amber&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Granite&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Limestone&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Azurite&lt;br /&gt;
|Chaotic Neutral or Chaotic Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bauxite&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gravel&lt;br /&gt;
|True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
|Neutral Good or True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|Lawful Neutral or True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Olivine&lt;br /&gt;
|True Neutral or Neutral Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone&lt;br /&gt;
|Lawful Neutral or Lawful Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slate&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Brass&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bronze&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl &lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves &lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
!AC Bonus&lt;br /&gt;
!Breath Damage&lt;br /&gt;
!Breath DC&lt;br /&gt;
!Str&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Wis&lt;br /&gt;
!Int&lt;br /&gt;
!Cha&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1st ||+0 ||+2 ||+0 ||+2 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2nd ||+1 ||+3 ||+0 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3rd ||+2 ||+3 ||+1 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_breath Dragon Breath]&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6th ||+4 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7th ||+5 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +2&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8th ||+6 ||+6 ||+2 ||+6 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9th ||+6 ||+6 ||+3 ||+6 || align=&amp;quot;left&amp;quot; | Gain Wings Or Tail, [https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10th ||+7 ||+7 ||+3 ||+7 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Darkvision Darkvision], Immunity To Element, [https://nwn.fandom.com/wiki/Immunity_to_paralysis Immunity To Paralysis], [https://nwn.fandom.com/wiki/Immunity_to_sleep Immunity To Sleep], [https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities], [https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
| +4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
|'''AC Bonus'''&lt;br /&gt;
|'''Breath Damage'''&lt;br /&gt;
|'''Breath DC'''&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21st ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|22nd ||align=&amp;quot;left&amp;quot;|Bonus feat &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|23rd ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|24th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|25th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|26th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|27th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|28th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|29th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|30th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +8&lt;br /&gt;
|12d10&lt;br /&gt;
|24&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats''': [https://nwn.fandom.com/wiki/Armor_skin Armor Skin], [https://nwn.fandom.com/wiki/Automatic_quicken_spell Automatic Quicken Spell], [https://nwn.fandom.com/wiki/Automatic_silent_spell Automatic Silent Spell], [https://nwn.fandom.com/wiki/Automatic_still_spell Automatic Still Spell], [https://nwn.fandom.com/wiki/Epic_damage_reduction Epic Damage Reduction], [https://nwn.fandom.com/wiki/Epic_prowess Epic Prowess], [https://nwn.fandom.com/wiki/Epic_reputation Epic Reputation], [https://nwn.fandom.com/wiki/Epic_spell_focus Epic Spell Focus], [https://nwn.fandom.com/wiki/Epic_spell_penetration Epic Spell Penetration], [https://nwn.fandom.com/wiki/Epic_toughness Epic Toughness], [https://nwn.fandom.com/wiki/Greater_spell_focus Greater Spell Focus], [https://nwn.fandom.com/wiki/Improved_combat_casting Improved Combat Casting]&lt;br /&gt;
&lt;br /&gt;
==Avlis Changes==&lt;br /&gt;
====Static Hit Die====&lt;br /&gt;
*Unlike [https://nwn.fandom.com/wiki/Red_dragon_disciple standard Red Dragon Disciple] the Avlis Dragon Disciple does not gain a hit die increase while leveling. Instead, the Avlis Dragon Disciple has a static hit die of a d10.&lt;br /&gt;
'''Breath Weapon'''&lt;br /&gt;
* The breath weapon gained at level 3 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
====Wings==== &lt;br /&gt;
* The wings gained at level 9 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
* Available Wing Colors:&lt;br /&gt;
** Brass (Brass Dragon)&lt;br /&gt;
** Bronze (Bronze Dragon)&lt;br /&gt;
** Copper (Copper Dragon)&lt;br /&gt;
** Silver (Silver Dragon)&lt;br /&gt;
** Gold (Gold Dragon)&lt;br /&gt;
** White (Marble Dragon)&lt;br /&gt;
** Black (Coal Dragon)&lt;br /&gt;
** Green (Olivine Dragon)&lt;br /&gt;
** Blue (Azurite Dragon)&lt;br /&gt;
** Red (Bauxite Dragon)&lt;br /&gt;
* Available Wing Types:&lt;br /&gt;
** Dragon&lt;br /&gt;
** Demon&lt;br /&gt;
'''Tails'''&lt;br /&gt;
* If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given tail corresponding to the dragon color.&lt;br /&gt;
'''Immunity'''&lt;br /&gt;
* The immunity type gained at level 10 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54284</id>
		<title>Avlis Dragon Disciple</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54284"/>
		<updated>2023-12-06T02:14:58Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''THIS PAGE IS A CURRENT WORK-IN-PROGRESS (should be fully finalized post team review)'''&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Avlis Dragon Disciple&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+3/4 levels&lt;br /&gt;
|prof=&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration (skill)|Concentration]]&lt;br /&gt;
*[[NWN:Craft trap|Craft Trap]]&lt;br /&gt;
*[[NWN:Discipline|Discipline]]&lt;br /&gt;
*[[NWN:Heal|Heal]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fort|Fort]]&lt;br /&gt;
*[[NWN:Will|Will]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Dragon Disciples within Avlis have formed a close bond of some kind with a dragon. This bond causes the dragon to grant some of their essence to this person. That essence causes the power of the dragon to manifest in the form of draconic abilities, power, and appearance.&lt;br /&gt;
&lt;br /&gt;
The connection between disciple and dragon can take on a myriad of forms.&lt;br /&gt;
&lt;br /&gt;
For some, it means the dragon sees the adventurer as less than expendable. Others may see the disciple as a cherished friend, a family member, a fellow follower of a god, a well trained assassin, a vassal for their hoard/clutch. The important piece is that the adventurer has shown themselves to be valuable to the dragon to warrant this essence, granting the adventurer some of the dragon’s power.&lt;br /&gt;
&lt;br /&gt;
This is part of the very core of the dragon’s being manifested through dragon magic. Them giving it to an adventurer is not a small nor hastily done thing.&lt;br /&gt;
&lt;br /&gt;
Receipt of some of the dragon’s essence means that the adventurer is someone that is important to the dragon in some way. This matter of importance can take on many forms as detailed above.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Your character's alignment '''must match''' the alignment of the dragon who is giving your character some of their essence.&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [https://nwn.fandom.com/wiki/Lore Lore] 8, [https://nwn.fandom.com/wiki/Spellcraft Spellcraft] 5&lt;br /&gt;
&lt;br /&gt;
'''DM Unlock''': Work with event DMs to, through roleplay, gain a dragon's essence to become a Dragon Disciple.&lt;br /&gt;
&lt;br /&gt;
== Types Of Dragon Disciple ==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Class Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Breath Weapon/Immunity Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Dragon Colors For Type &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| || || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Acid&lt;br /&gt;
|Acid&lt;br /&gt;
|Coal, Copper, Olivine, Slate&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Fire&lt;br /&gt;
|Fire&lt;br /&gt;
|Amber, Bauxite, Brass, Gold, Pyrite&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Ice&lt;br /&gt;
|Cold&lt;br /&gt;
|Gravel, Limestone, Marble, Silver&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Lightning&lt;br /&gt;
|Electricity&lt;br /&gt;
|Azurite, Bronze, Hematite, Sandstone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dragon Colors / Alignment / Type ==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Dragon Color&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Alignment&lt;br /&gt;
|'''Stone/Hybrid/Metallic'''&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Amber&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Granite&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Limestone&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Azurite&lt;br /&gt;
|Chaotic Neutral or Chaotic Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Bauxite&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Gravel&lt;br /&gt;
|True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
|Neutral Good or True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|Lawful Neutral or True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Olivine&lt;br /&gt;
|True Neutral or Neutral Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone&lt;br /&gt;
|Lawful Neutral or Lawful Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Slate&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Brass&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Bronze&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl &lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves &lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
!AC Bonus&lt;br /&gt;
!Breath Damage&lt;br /&gt;
!Breath DC&lt;br /&gt;
!Str&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Wis&lt;br /&gt;
!Int&lt;br /&gt;
!Cha&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1st ||+0 ||+2 ||+0 ||+2 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2nd ||+1 ||+3 ||+0 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3rd ||+2 ||+3 ||+1 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_breath Dragon Breath]&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6th ||+4 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7th ||+5 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +2&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8th ||+6 ||+6 ||+2 ||+6 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9th ||+6 ||+6 ||+3 ||+6 || align=&amp;quot;left&amp;quot; | Gain Wings Or Tail, [https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10th ||+7 ||+7 ||+3 ||+7 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Darkvision Darkvision], Immunity To Element, [https://nwn.fandom.com/wiki/Immunity_to_paralysis Immunity To Paralysis], [https://nwn.fandom.com/wiki/Immunity_to_sleep Immunity To Sleep], [https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities], [https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
| +4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
|'''AC Bonus'''&lt;br /&gt;
|'''Breath Damage'''&lt;br /&gt;
|'''Breath DC'''&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21st ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|22nd ||align=&amp;quot;left&amp;quot;|Bonus feat &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|23rd ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|24th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|25th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|26th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|27th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|28th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|29th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|30th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +8&lt;br /&gt;
|12d10&lt;br /&gt;
|24&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats''': [https://nwn.fandom.com/wiki/Armor_skin Armor Skin], [https://nwn.fandom.com/wiki/Automatic_quicken_spell Automatic Quicken Spell], [https://nwn.fandom.com/wiki/Automatic_silent_spell Automatic Silent Spell], [https://nwn.fandom.com/wiki/Automatic_still_spell Automatic Still Spell], [https://nwn.fandom.com/wiki/Epic_damage_reduction Epic Damage Reduction], [https://nwn.fandom.com/wiki/Epic_prowess Epic Prowess], [https://nwn.fandom.com/wiki/Epic_reputation Epic Reputation], [https://nwn.fandom.com/wiki/Epic_spell_focus Epic Spell Focus], [https://nwn.fandom.com/wiki/Epic_spell_penetration Epic Spell Penetration], [https://nwn.fandom.com/wiki/Epic_toughness Epic Toughness], [https://nwn.fandom.com/wiki/Greater_spell_focus Greater Spell Focus], [https://nwn.fandom.com/wiki/Improved_combat_casting Improved Combat Casting]&lt;br /&gt;
&lt;br /&gt;
==Avlis Changes==&lt;br /&gt;
====Static Hit Die====&lt;br /&gt;
*Unlike [https://nwn.fandom.com/wiki/Red_dragon_disciple standard Red Dragon Disciple] the Avlis Dragon Disciple does not gain a hit die increase while leveling. Instead, the Avlis Dragon Disciple has a static hit die of a d10.&lt;br /&gt;
'''Breath Weapon'''&lt;br /&gt;
* The breath weapon gained at level 3 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
====Wings==== &lt;br /&gt;
* The wings gained at level 9 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
* Available Wing Colors:&lt;br /&gt;
** Brass (Brass Dragon)&lt;br /&gt;
** Bronze (Bronze Dragon)&lt;br /&gt;
** Copper (Copper Dragon)&lt;br /&gt;
** Silver (Silver Dragon)&lt;br /&gt;
** Gold (Gold Dragon)&lt;br /&gt;
** White (Marble Dragon)&lt;br /&gt;
** Black (Coal Dragon)&lt;br /&gt;
** Green (Olivine Dragon)&lt;br /&gt;
** Blue (Azurite Dragon)&lt;br /&gt;
** Red (Bauxite Dragon)&lt;br /&gt;
* Available Wing Types:&lt;br /&gt;
** Dragon&lt;br /&gt;
** Demon&lt;br /&gt;
'''Tails'''&lt;br /&gt;
* If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given tail corresponding to the dragon color.&lt;br /&gt;
'''Immunity'''&lt;br /&gt;
* The immunity type gained at level 10 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54283</id>
		<title>Avlis Dragon Disciple</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54283"/>
		<updated>2023-12-06T02:11:02Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''THIS PAGE IS A CURRENT WORK-IN-PROGRESS (should be fully finalized post team review)'''&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Avlis Dragon Disciple&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+3/4 levels&lt;br /&gt;
|prof=&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration (skill)|Concentration]]&lt;br /&gt;
*[[NWN:Craft trap|Craft Trap]]&lt;br /&gt;
*[[NWN:Discipline|Discipline]]&lt;br /&gt;
*[[NWN:Heal|Heal]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fort|Fort]]&lt;br /&gt;
*[[NWN:Will|Will]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Dragon Disciples within Avlis have formed a close bond of some kind with a dragon. This bond causes the dragon to grant some of their essence to this person. That essence causes the power of the dragon to manifest in the form of draconic abilities, power, and appearance.&lt;br /&gt;
&lt;br /&gt;
The connection between disciple and dragon can take on a myriad of forms.&lt;br /&gt;
&lt;br /&gt;
For some, it means the dragon sees the adventurer as less than expendable. Others may see the disciple as a cherished friend, a family member, a fellow follower of a god, a well trained assassin, a vassal for their hoard/clutch. The important piece is that the adventurer has shown themselves to be valuable to the dragon to warrant this essence, granting the adventurer some of the dragon’s power.&lt;br /&gt;
&lt;br /&gt;
This is part of the very core of the dragon’s being manifested through dragon magic. Them giving it to an adventurer is not a small nor hastily done thing.&lt;br /&gt;
&lt;br /&gt;
Receipt of some of the dragon’s essence means that the adventurer is someone that is important to the dragon in some way. This matter of importance can take on many forms as detailed above.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Your character's alignment '''must match''' the alignment of the dragon who is giving your character some of their essence.&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [https://nwn.fandom.com/wiki/Lore Lore] 8, [https://nwn.fandom.com/wiki/Spellcraft Spellcraft] 5&lt;br /&gt;
&lt;br /&gt;
'''DM Unlock''': Work with event DMs to, through roleplay, gain a dragon's essence to become a Dragon Disciple.&lt;br /&gt;
&lt;br /&gt;
== Types Of Dragon Disciple ==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Class Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Breath Weapon/Immunity Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Dragon Colors For Type &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| || || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Acid&lt;br /&gt;
|Acid&lt;br /&gt;
|Coal, Copper, Olivine, Slate&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Fire&lt;br /&gt;
|Fire&lt;br /&gt;
|Amber, Bauxite, Brass, Gold, Pyrite&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Ice&lt;br /&gt;
|Cold&lt;br /&gt;
|Gravel, Limestone, Marble, Silver&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Lightning&lt;br /&gt;
|Electricity&lt;br /&gt;
|Azurite, Bronze, Hematite, Sandstone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dragon Colors / Alignment / Type ==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Dragon Color&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Alignment&lt;br /&gt;
|'''Stone/Hybrid/Metallic'''&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amber&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Granite&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Limestone&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Azurite&lt;br /&gt;
|Chaotic Neutral or Chaotic Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Bauxite&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Gravel&lt;br /&gt;
|True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
|Neutral Good or True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|Lawful Neutral or True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Olivine&lt;br /&gt;
|True Neutral or Neutral Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone&lt;br /&gt;
|Lawful Neutral or Lawful Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Slate&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Brass&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Bronze&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl &lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves &lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
!AC Bonus&lt;br /&gt;
!Breath Damage&lt;br /&gt;
!Breath DC&lt;br /&gt;
!Str&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Wis&lt;br /&gt;
!Int&lt;br /&gt;
!Cha&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1st ||+0 ||+2 ||+0 ||+2 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2nd ||+1 ||+3 ||+0 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3rd ||+2 ||+3 ||+1 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_breath Dragon Breath]&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6th ||+4 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7th ||+5 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +2&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8th ||+6 ||+6 ||+2 ||+6 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9th ||+6 ||+6 ||+3 ||+6 || align=&amp;quot;left&amp;quot; | Gain Wings Or Tail&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10th ||+7 ||+7 ||+3 ||+7 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Darkvision Darkvision], Immunity To Element, [https://nwn.fandom.com/wiki/Immunity_to_paralysis Immunity To Paralysis], [https://nwn.fandom.com/wiki/Immunity_to_sleep Immunity To Sleep]&lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
| +4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
|'''AC Bonus'''&lt;br /&gt;
|'''Breath Damage'''&lt;br /&gt;
|'''Breath DC'''&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21st ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|22nd ||align=&amp;quot;left&amp;quot;|Bonus feat &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|23rd ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|24th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|25th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|26th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|27th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|28th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|29th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|30th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +8&lt;br /&gt;
|12d10&lt;br /&gt;
|24&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats''': [https://nwn.fandom.com/wiki/Armor_skin Armor Skin], [https://nwn.fandom.com/wiki/Automatic_quicken_spell Automatic Quicken Spell], [https://nwn.fandom.com/wiki/Automatic_silent_spell Automatic Silent Spell], [https://nwn.fandom.com/wiki/Automatic_still_spell Automatic Still Spell], [https://nwn.fandom.com/wiki/Epic_damage_reduction Epic Damage Reduction], [https://nwn.fandom.com/wiki/Epic_prowess Epic Prowess], [https://nwn.fandom.com/wiki/Epic_reputation Epic Reputation], [https://nwn.fandom.com/wiki/Epic_spell_focus Epic Spell Focus], [https://nwn.fandom.com/wiki/Epic_spell_penetration Epic Spell Penetration], [https://nwn.fandom.com/wiki/Epic_toughness Epic Toughness], [https://nwn.fandom.com/wiki/Greater_spell_focus Greater Spell Focus], [https://nwn.fandom.com/wiki/Improved_combat_casting Improved Combat Casting]&lt;br /&gt;
&lt;br /&gt;
==Avlis Changes==&lt;br /&gt;
====Static Hit Die====&lt;br /&gt;
*Unlike [https://nwn.fandom.com/wiki/Red_dragon_disciple standard Red Dragon Disciple] the Avlis Dragon Disciple does not gain a hit die increase while leveling. Instead, the Avlis Dragon Disciple has a static hit die of a d10.&lt;br /&gt;
'''Breath Weapon'''&lt;br /&gt;
* The breath weapon gained at level 3 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
====Wings==== &lt;br /&gt;
* The wings gained at level 9 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
* Available Wing Colors:&lt;br /&gt;
** Brass (Brass Dragon)&lt;br /&gt;
** Bronze (Bronze Dragon)&lt;br /&gt;
** Copper (Copper Dragon)&lt;br /&gt;
** Silver (Silver Dragon)&lt;br /&gt;
** Gold (Gold Dragon)&lt;br /&gt;
** White (Marble Dragon)&lt;br /&gt;
** Black (Coal Dragon)&lt;br /&gt;
** Green (Olivine Dragon)&lt;br /&gt;
** Blue (Azurite Dragon)&lt;br /&gt;
** Red (Bauxite Dragon)&lt;br /&gt;
* Available Wing Types:&lt;br /&gt;
** Dragon&lt;br /&gt;
** Demon&lt;br /&gt;
'''Tails'''&lt;br /&gt;
* If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given tail corresponding to the dragon color.&lt;br /&gt;
'''Immunity'''&lt;br /&gt;
* The immunity type gained at level 10 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54105</id>
		<title>Avlis Dragon Disciple</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54105"/>
		<updated>2023-11-14T00:42:48Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''THIS PAGE IS A CURRENT WORK-IN-PROGRESS (should be fully finalized post team review)'''&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Avlis Dragon Disciple&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+3/4 levels&lt;br /&gt;
|prof=&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration (skill)|Concentration]]&lt;br /&gt;
*[[NWN:Craft trap|Craft Trap]]&lt;br /&gt;
*[[NWN:Discipline|Discipline]]&lt;br /&gt;
*[[NWN:Heal|Heal]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fort|Fort]]&lt;br /&gt;
*[[NWN:Will|Will]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Dragon Disciples within Avlis have formed a close bond of some kind with a dragon. This bond causes the dragon to grant some of their essence to this person. That essence causes the power of the dragon to manifest in the form of draconic abilities, power, and appearance.&lt;br /&gt;
&lt;br /&gt;
The connection between disciple and dragon can take on a myriad of forms.&lt;br /&gt;
&lt;br /&gt;
For some, it means the dragon sees the adventurer as less than expendable. Others may see the disciple as a cherished friend, a family member, a fellow follower of a god, a well trained assassin, a vassal for their hoard/clutch. The important piece is that the adventurer has shown themselves to be valuable to the dragon to warrant this essence, granting the adventurer some of the dragon’s power.&lt;br /&gt;
&lt;br /&gt;
This is part of the very core of the dragon’s being manifested through dragon magic. Them giving it to an adventurer is not a small nor hastily done thing.&lt;br /&gt;
&lt;br /&gt;
Receipt of some of the dragon’s essence means that the adventurer is someone that is important to the dragon in some way. This matter of importance can take on many forms as detailed above.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Your character's alignment '''must match''' the alignment of the dragon who is giving your character some of their essence.&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [https://nwn.fandom.com/wiki/Lore Lore] 8, [https://nwn.fandom.com/wiki/Spellcraft Spellcraft] 5&lt;br /&gt;
&lt;br /&gt;
'''DM Unlock''': Work with event DMs to, through roleplay, gain a dragon's essence to become a Dragon Disciple.&lt;br /&gt;
&lt;br /&gt;
== Types Of Dragon Disciple ==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Class Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Breath Weapon/Immunity Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Dragon Colors For Type &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| || || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Acid&lt;br /&gt;
|Acid&lt;br /&gt;
|Coal, Copper, Olivine, Slate&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Fire&lt;br /&gt;
|Fire&lt;br /&gt;
|Amber, Bauxite, Brass, Gold, Pyrite&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Ice&lt;br /&gt;
|Cold&lt;br /&gt;
|Gravel, Limestone, Marble, Silver&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Lightning&lt;br /&gt;
|Electricity&lt;br /&gt;
|Azurite, Bronze, Hematite, Sandstone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dragon Colors / Alignment / Type ==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Dragon Color&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Alignment&lt;br /&gt;
|'''Stone/Hybrid/Metallic'''&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amber&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Granite&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Limestone&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Azurite&lt;br /&gt;
|Chaotic Neutral or Chaotic Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Bauxite&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Gravel&lt;br /&gt;
|True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
|Neutral Good or True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|Lawful Neutral or True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Olivine&lt;br /&gt;
|True Neutral or Neutral Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone&lt;br /&gt;
|Lawful Neutral or Lawful Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Slate&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Brass&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Bronze&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl &lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves &lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Saves&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
!AC Bonus&lt;br /&gt;
!Breath Damage&lt;br /&gt;
!Breath DC&lt;br /&gt;
!Str&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Wis&lt;br /&gt;
!Int&lt;br /&gt;
!Cha&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1st ||+0 ||+2 ||+0 ||+2 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2nd ||+1 ||+3 ||+0 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3rd ||+2 ||+3 ||+1 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_breath Dragon Breath]&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6th ||+4 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7th ||+5 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +2&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8th ||+6 ||+6 ||+2 ||+6 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9th ||+6 ||+6 ||+3 ||+6 || align=&amp;quot;left&amp;quot; | Gain Wings Or Tail&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10th ||+7 ||+7 ||+3 ||+7 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Darkvision Darkvision], Immunity To Element, [https://nwn.fandom.com/wiki/Immunity_to_paralysis Immunity To Paralysis], [https://nwn.fandom.com/wiki/Immunity_to_sleep Immunity To Sleep]&lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
| +4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
|'''AC Bonus'''&lt;br /&gt;
|'''Breath Damage'''&lt;br /&gt;
|'''Breath DC'''&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21st ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|22nd ||align=&amp;quot;left&amp;quot;|Bonus feat &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|23rd ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|24th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|25th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|26th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|27th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|28th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|29th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|30th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +8&lt;br /&gt;
|12d10&lt;br /&gt;
|24&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats''': [https://nwn.fandom.com/wiki/Armor_skin Armor Skin], [https://nwn.fandom.com/wiki/Automatic_quicken_spell Automatic Quicken Spell], [https://nwn.fandom.com/wiki/Automatic_silent_spell Automatic Silent Spell], [https://nwn.fandom.com/wiki/Automatic_still_spell Automatic Still Spell], [https://nwn.fandom.com/wiki/Epic_damage_reduction Epic Damage Reduction], [https://nwn.fandom.com/wiki/Epic_prowess Epic Prowess], [https://nwn.fandom.com/wiki/Epic_reputation Epic Reputation], [https://nwn.fandom.com/wiki/Epic_spell_focus Epic Spell Focus], [https://nwn.fandom.com/wiki/Epic_spell_penetration Epic Spell Penetration], [https://nwn.fandom.com/wiki/Epic_toughness Epic Toughness], [https://nwn.fandom.com/wiki/Greater_spell_focus Greater Spell Focus], [https://nwn.fandom.com/wiki/Improved_combat_casting Improved Combat Casting]&lt;br /&gt;
&lt;br /&gt;
==Avlis Changes==&lt;br /&gt;
====Static Hit Die====&lt;br /&gt;
*Unlike [https://nwn.fandom.com/wiki/Red_dragon_disciple standard Red Dragon Disciple] the Avlis Dragon Disciple does not gain a hit die increase while leveling. Instead, the Avlis Dragon Disciple has a static hit die of a d10.&lt;br /&gt;
'''Breath Weapon'''&lt;br /&gt;
* The breath weapon gained at level 3 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
====Wings==== &lt;br /&gt;
* The wings gained at level 9 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
* Available Wing Colors:&lt;br /&gt;
** Brass (Brass Dragon)&lt;br /&gt;
** Bronze (Bronze Dragon)&lt;br /&gt;
** Copper (Copper Dragon)&lt;br /&gt;
** Silver (Silver Dragon)&lt;br /&gt;
** Gold (Gold Dragon)&lt;br /&gt;
** White (Marble Dragon)&lt;br /&gt;
** Black (Coal Dragon)&lt;br /&gt;
** Green (Olivine Dragon)&lt;br /&gt;
** Blue (Azurite Dragon)&lt;br /&gt;
** Red (Bauxite Dragon)&lt;br /&gt;
* Available Wing Types:&lt;br /&gt;
** Dragon&lt;br /&gt;
** Demon&lt;br /&gt;
'''Tails'''&lt;br /&gt;
* If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given tail corresponding to the dragon color.&lt;br /&gt;
'''Immunity'''&lt;br /&gt;
* The immunity type gained at level 10 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54104</id>
		<title>Avlis Dragon Disciple</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54104"/>
		<updated>2023-11-14T00:40:22Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''THIS PAGE IS A CURRENT WORK-IN-PROGRESS (should be fully finalized post team review)'''&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Avlis Dragon Disciple&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+3/4 levels&lt;br /&gt;
|prof=&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration (skill)|Concentration]]&lt;br /&gt;
*[[NWN:Craft trap|Craft Trap]]&lt;br /&gt;
*[[NWN:Discipline|Discipline]]&lt;br /&gt;
*[[NWN:Heal|Heal]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fort|Fort]]&lt;br /&gt;
*[[NWN:Will|Will]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Dragon Disciples within Avlis have formed a close bond of some kind with a dragon. This bond causes the dragon to grant some of their essence to this person. That essence causes the power of the dragon to manifest in the form of draconic abilities, power, and appearance.&lt;br /&gt;
&lt;br /&gt;
The connection between disciple and dragon can take on a myriad of forms.&lt;br /&gt;
&lt;br /&gt;
For some, it means the dragon sees the adventurer as less than expendable. Others may see the disciple as a cherished friend, a family member, a fellow follower of a god, a well trained assassin, a vassal for their hoard/clutch. The important piece is that the adventurer has shown themselves to be valuable to the dragon to warrant this essence, granting the adventurer some of the dragon’s power.&lt;br /&gt;
&lt;br /&gt;
This is part of the very core of the dragon’s being manifested through dragon magic. Them giving it to an adventurer is not a small nor hastily done thing.&lt;br /&gt;
&lt;br /&gt;
Receipt of some of the dragon’s essence means that the adventurer is someone that is important to the dragon in some way. This matter of importance can take on many forms as detailed above.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Your character's alignment '''must match''' the alignment of the dragon who is giving your character some of their essence.&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [https://nwn.fandom.com/wiki/Lore Lore] 8, [https://nwn.fandom.com/wiki/Spellcraft Spellcraft] 5&lt;br /&gt;
&lt;br /&gt;
'''DM Unlock''': Work with event DMs to, through roleplay, gain a dragon's essence to become a Dragon Disciple.&lt;br /&gt;
&lt;br /&gt;
== Types Of Dragon Disciple ==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Class Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Breath Weapon/Immunity Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Dragon Colors For Type &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| || || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Acid&lt;br /&gt;
|Acid&lt;br /&gt;
|Coal, Copper, Olivine, Slate&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Fire&lt;br /&gt;
|Fire&lt;br /&gt;
|Amber, Bauxite, Brass, Gold, Pyrite&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Ice&lt;br /&gt;
|Cold&lt;br /&gt;
|Gravel, Limestone, Marble, Silver&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Lightning&lt;br /&gt;
|Electricity&lt;br /&gt;
|Azurite, Bronze, Hematite, Sandstone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dragon Colors / Alignment / Type ==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Dragon Color&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Alignment&lt;br /&gt;
|'''Stone/Hybrid/Metallic'''&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amber&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Granite&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Limestone&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Azurite&lt;br /&gt;
|Chaotic Neutral or Chaotic Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Bauxite&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Gravel&lt;br /&gt;
|True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
|Neutral Good or True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|Lawful Neutral or True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Olivine&lt;br /&gt;
|True Neutral or Neutral Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone&lt;br /&gt;
|Lawful Neutral or Lawful Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Slate&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Brass&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Bronze&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl &lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves &lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Saves&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
!AC Bonus&lt;br /&gt;
!Breath Damage&lt;br /&gt;
!Breath DC&lt;br /&gt;
!Str&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Wis&lt;br /&gt;
!Int&lt;br /&gt;
!Cha&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1st ||+0 ||+2 ||+0 ||+2 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2nd ||+1 ||+3 ||+0 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3rd ||+2 ||+3 ||+1 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_breath Dragon Breath]&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6th ||+4 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7th ||+5 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +2&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8th ||+6 ||+6 ||+2 ||+6 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9th ||+6 ||+6 ||+3 ||+6 || align=&amp;quot;left&amp;quot; | Gain Wings&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10th ||+7 ||+7 ||+3 ||+7 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Darkvision Darkvision], Immunity To Element, [https://nwn.fandom.com/wiki/Immunity_to_paralysis Immunity To Paralysis], [https://nwn.fandom.com/wiki/Immunity_to_sleep Immunity To Sleep]&lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
| +4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
|'''AC Bonus'''&lt;br /&gt;
|'''Breath Damage'''&lt;br /&gt;
|'''Breath DC'''&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21st ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|22nd ||align=&amp;quot;left&amp;quot;|Bonus feat &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|23rd ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|24th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|25th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|26th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|27th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|28th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|29th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|30th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +8&lt;br /&gt;
|12d10&lt;br /&gt;
|24&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats''': [https://nwn.fandom.com/wiki/Armor_skin Armor Skin], [https://nwn.fandom.com/wiki/Automatic_quicken_spell Automatic Quicken Spell], [https://nwn.fandom.com/wiki/Automatic_silent_spell Automatic Silent Spell], [https://nwn.fandom.com/wiki/Automatic_still_spell Automatic Still Spell], [https://nwn.fandom.com/wiki/Epic_damage_reduction Epic Damage Reduction], [https://nwn.fandom.com/wiki/Epic_prowess Epic Prowess], [https://nwn.fandom.com/wiki/Epic_reputation Epic Reputation], [https://nwn.fandom.com/wiki/Epic_spell_focus Epic Spell Focus], [https://nwn.fandom.com/wiki/Epic_spell_penetration Epic Spell Penetration], [https://nwn.fandom.com/wiki/Epic_toughness Epic Toughness], [https://nwn.fandom.com/wiki/Greater_spell_focus Greater Spell Focus], [https://nwn.fandom.com/wiki/Improved_combat_casting Improved Combat Casting]&lt;br /&gt;
&lt;br /&gt;
==Avlis Changes==&lt;br /&gt;
====Static Hit Die====&lt;br /&gt;
*Unlike [https://nwn.fandom.com/wiki/Red_dragon_disciple standard Red Dragon Disciple] the Avlis Dragon Disciple does not gain a hit die increase while leveling. Instead, the Avlis Dragon Disciple has a static hit die of a d10.&lt;br /&gt;
'''Breath Weapon'''&lt;br /&gt;
* The breath weapon gained at level 3 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
====Wings==== &lt;br /&gt;
* The wings gained at level 9 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
* Available Wing Colors:&lt;br /&gt;
** Brass (Brass Dragon)&lt;br /&gt;
** Bronze (Bronze Dragon)&lt;br /&gt;
** Copper (Copper Dragon)&lt;br /&gt;
** Silver (Silver Dragon)&lt;br /&gt;
** Gold (Gold Dragon)&lt;br /&gt;
** White (Marble Dragon)&lt;br /&gt;
** Black (Coal Dragon)&lt;br /&gt;
** Green (Olivine Dragon)&lt;br /&gt;
** Blue (Azurite Dragon)&lt;br /&gt;
** Red (Bauxite Dragon)&lt;br /&gt;
* Available Wing Types:&lt;br /&gt;
** Dragon&lt;br /&gt;
** Demon&lt;br /&gt;
'''Tails'''&lt;br /&gt;
* If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given tail corresponding to the dragon color.&lt;br /&gt;
'''Immunity'''&lt;br /&gt;
* The immunity type gained at level 10 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54103</id>
		<title>Avlis Dragon Disciple</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54103"/>
		<updated>2023-11-14T00:36:24Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''THIS PAGE IS A CURRENT WORK-IN-PROGRESS (should be fully finalized post team review)'''&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Avlis Dragon Disciple&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+3/4 levels&lt;br /&gt;
|prof=&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration (skill)|Concentration]]&lt;br /&gt;
*[[NWN:Craft trap|Craft Trap]]&lt;br /&gt;
*[[NWN:Discipline|Discipline]]&lt;br /&gt;
*[[NWN:Heal|Heal]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fort|Fort]]&lt;br /&gt;
*[[NWN:Will|Will]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Dragon Disciples within Avlis have formed a close bond of some kind with a dragon. This bond causes the dragon to grant some of their essence to this person. That essence causes the power of the dragon to manifest in the form of draconic abilities, power, and appearance.&lt;br /&gt;
&lt;br /&gt;
The connection between disciple and dragon can take on a myriad of forms.&lt;br /&gt;
&lt;br /&gt;
For some, it means the dragon sees the adventurer as less than expendable. Others may see the disciple as a cherished friend, a family member, a fellow follower of a god, a well trained assassin, a vassal for their hoard/clutch. The important piece is that the adventurer has shown themselves to be valuable to the dragon to warrant this essence, granting the adventurer some of the dragon’s power.&lt;br /&gt;
&lt;br /&gt;
This is part of the very core of the dragon’s being manifested through dragon magic. Them giving it to an adventurer is not a small nor hastily done thing.&lt;br /&gt;
&lt;br /&gt;
Receipt of some of the dragon’s essence means that the adventurer is someone that is important to the dragon in some way. This matter of importance can take on many forms as detailed above.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Your character's alignment '''must match''' the alignment of the dragon who is giving your character some of their essence.&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [https://nwn.fandom.com/wiki/Lore Lore] 8, [https://nwn.fandom.com/wiki/Spellcraft Spellcraft] 5&lt;br /&gt;
&lt;br /&gt;
'''DM Unlock''': Work with event DMs to, through roleplay, gain a dragon's essence to become a Dragon Disciple.&lt;br /&gt;
&lt;br /&gt;
== Types Of Dragon Disciple ==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Class Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Breath Weapon/Immunity Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Dragon Colors For Type &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| || || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Acid&lt;br /&gt;
|Acid&lt;br /&gt;
|Coal, Copper, Olivine, Slate&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Fire&lt;br /&gt;
|Fire&lt;br /&gt;
|Amber, Bauxite, Brass, Gold, Pyrite&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Ice&lt;br /&gt;
|Cold&lt;br /&gt;
|Gravel, Limestone, Marble, Silver&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Lightning&lt;br /&gt;
|Electricity&lt;br /&gt;
|Azurite, Bronze, Hematite, Sandstone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dragon Colors / Alignment / Type ==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Dragon Color&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Alignment&lt;br /&gt;
|'''Stone/Hybrid/Metallic'''&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amber&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Granite&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Limestone&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Azurite&lt;br /&gt;
|Chaotic Neutral or Chaotic Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Bauxite&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Gravel&lt;br /&gt;
|True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
|Neutral Good or True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|Lawful Neutral or True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Olivine&lt;br /&gt;
|True Neutral or Neutral Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone&lt;br /&gt;
|Lawful Neutral or Lawful Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Slate&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Brass&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Bronze&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl &lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves &lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Saves&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
!AC Bonus&lt;br /&gt;
!Breath Damage&lt;br /&gt;
!Breath DC&lt;br /&gt;
!Str&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Wis&lt;br /&gt;
!Int&lt;br /&gt;
!Cha&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1st ||+0 ||+2 ||+0 ||+2 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2nd ||+1 ||+3 ||+0 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3rd ||+2 ||+3 ||+1 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_breath Dragon Breath]&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6th ||+4 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7th ||+5 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +2&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8th ||+6 ||+6 ||+2 ||+6 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9th ||+6 ||+6 ||+3 ||+6 || align=&amp;quot;left&amp;quot; | Gain Wings&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10th ||+7 ||+7 ||+3 ||+7 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Darkvision Darkvision], Immunity To Element, [https://nwn.fandom.com/wiki/Immunity_to_paralysis Immunity To Paralysis], [https://nwn.fandom.com/wiki/Immunity_to_sleep Immunity To Sleep]&lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
| +4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
|'''AC Bonus'''&lt;br /&gt;
|'''Breath Damage'''&lt;br /&gt;
|'''Breath DC'''&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21st ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|22nd ||align=&amp;quot;left&amp;quot;|Bonus feat &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|23rd ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|24th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|25th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|26th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|27th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|28th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|29th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|30th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +8&lt;br /&gt;
|12d10&lt;br /&gt;
|24&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats''': [https://nwn.fandom.com/wiki/Armor_skin Armor Skin], [https://nwn.fandom.com/wiki/Automatic_quicken_spell Automatic Quicken Spell], [https://nwn.fandom.com/wiki/Automatic_silent_spell Automatic Silent Spell], [https://nwn.fandom.com/wiki/Automatic_still_spell Automatic Still Spell], [https://nwn.fandom.com/wiki/Epic_damage_reduction Epic Damage Reduction], [https://nwn.fandom.com/wiki/Epic_prowess Epic Prowess], [https://nwn.fandom.com/wiki/Epic_reputation Epic Reputation], [https://nwn.fandom.com/wiki/Epic_spell_focus Epic Spell Focus], [https://nwn.fandom.com/wiki/Epic_spell_penetration Epic Spell Penetration], [https://nwn.fandom.com/wiki/Epic_toughness Epic Toughness], [https://nwn.fandom.com/wiki/Greater_spell_focus Greater Spell Focus], [https://nwn.fandom.com/wiki/Improved_combat_casting Improved Combat Casting]&lt;br /&gt;
&lt;br /&gt;
==Avlis Changes==&lt;br /&gt;
====Static Hit Die====&lt;br /&gt;
*Unlike [https://nwn.fandom.com/wiki/Red_dragon_disciple standard Red Dragon Disciple] the Avlis Dragon Disciple does not gain a hit die increase while leveling. Instead, the Avlis Dragon Disciple has a static hit die of a d10.&lt;br /&gt;
'''Breath Weapon'''&lt;br /&gt;
* The breath weapon gained at level 3 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
====Wings==== &lt;br /&gt;
* The wings gained at level 9 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
* Available Wing Colors:&lt;br /&gt;
** Brass (Brass Dragon)&lt;br /&gt;
** Bronze (Bronze Dragon)&lt;br /&gt;
** Copper (Copper Dragon)&lt;br /&gt;
** Silver (Silver Dragon)&lt;br /&gt;
** Gold (Gold Dragon)&lt;br /&gt;
** White (Marble Dragon)&lt;br /&gt;
** Black (Coal Dragon)&lt;br /&gt;
** Green (Olivine Dragon)&lt;br /&gt;
** Blue (Azurite Dragon)&lt;br /&gt;
** Red (Bauxite Dragon)&lt;br /&gt;
* Available Wing Types:&lt;br /&gt;
** Dragon&lt;br /&gt;
** Demon&lt;br /&gt;
'''Tails'''&lt;br /&gt;
* If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given wings corresponding to the dragon color.&lt;br /&gt;
'''Immunity'''&lt;br /&gt;
* The immunity type gained at level 10 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54102</id>
		<title>Avlis Dragon Disciple</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54102"/>
		<updated>2023-11-14T00:30:00Z</updated>

		<summary type="html">&lt;p&gt;Caydo: Adding Avlis Dragon Disciple page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''THIS PAGE IS A CURRENT WORK-IN-PROGRESS (should be fully finalized post team review)'''&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Avlis Dragon Disciple&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+3/4 levels&lt;br /&gt;
|prof=&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration (skill)|Concentration]]&lt;br /&gt;
*[[NWN:Craft trap|Craft Trap]]&lt;br /&gt;
*[[NWN:Discipline|Discipline]]&lt;br /&gt;
*[[NWN:Heal|Heal]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fort|Fort]]&lt;br /&gt;
*[[NWN:Will|Will]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Dragon Disciples within Avlis have formed a close bond of some kind with a dragon. This bond causes the dragon to grant some of their essence to this person. That essence causes the power of the dragon to manifest in the form of draconic abilities, power, and appearance.&lt;br /&gt;
&lt;br /&gt;
The connection between disciple and dragon can take on a myriad of forms.&lt;br /&gt;
&lt;br /&gt;
For some, it means the dragon sees the adventurer as less than expendable. Others may see the disciple as a cherished friend, a family member, a fellow follower of a god, a well trained assassin, a vassal for their hoard/clutch. The important piece is that the adventurer has shown themselves to be valuable to the dragon to warrant this essence, granting the adventurer some of the dragon’s power.&lt;br /&gt;
&lt;br /&gt;
This is part of the very core of the dragon’s being manifested through dragon magic. Them giving it to an adventurer is not a small nor hastily done thing.&lt;br /&gt;
&lt;br /&gt;
Receipt of some of the dragon’s essence means that the adventurer is someone that is important to the dragon in some way. This matter of importance can take on many forms as detailed above.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Your character's alignment '''must match''' the alignment of the dragon who is giving your character some of their essence.&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [https://nwn.fandom.com/wiki/Lore Lore] 8, [https://nwn.fandom.com/wiki/Spellcraft Spellcraft] 5&lt;br /&gt;
&lt;br /&gt;
'''DM Unlock''': Work with event DMs to, through roleplay, gain a dragon's essence to become a Dragon Disciple.&lt;br /&gt;
&lt;br /&gt;
== Types Of Dragon Disciple ==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Class Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Breath Weapon/Immunity Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Dragon Colors For Type &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Dragon Disciple Of Acid ||Acid || align=&amp;quot;left&amp;quot; |Coal, Copper, Olivine, Slate &lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Fire&lt;br /&gt;
|Fire&lt;br /&gt;
|Amber, Bauxite, Brass, Gold, Pyrite&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Ice&lt;br /&gt;
|Cold&lt;br /&gt;
|Gravel, Limestone, Marble, Silver&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Disciple Of Lightning&lt;br /&gt;
|Electricity&lt;br /&gt;
|Azurite, Bronze, Hematite, Sandstone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dragon Colors / Alignment / Type ==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Dragon Color&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Alignment&lt;br /&gt;
|'''Stone/Hybrid/Metallic'''&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Amber&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Granite&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Limestone&lt;br /&gt;
|Neutral Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite&lt;br /&gt;
|Chaotic Evil&lt;br /&gt;
|Stone&lt;br /&gt;
|-&lt;br /&gt;
|Azurite&lt;br /&gt;
|Chaotic Neutral or Chaotic Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Bauxite&lt;br /&gt;
|Lawful Evil&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Gravel&lt;br /&gt;
|True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
|Neutral Good or True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|Lawful Neutral or True Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Olivine&lt;br /&gt;
|True Neutral or Neutral Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone&lt;br /&gt;
|Lawful Neutral or Lawful Good&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Slate&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|Hybrid&lt;br /&gt;
|-&lt;br /&gt;
|Brass&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Bronze&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|Metal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl &lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves &lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Saves&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
!AC Bonus&lt;br /&gt;
!Breath Damage&lt;br /&gt;
!Breath DC&lt;br /&gt;
!Str&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Wis&lt;br /&gt;
!Int&lt;br /&gt;
!Cha&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1st ||+0 ||+2 ||+0 ||+2 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2nd ||+1 ||+3 ||+0 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3rd ||+2 ||+3 ||+1 ||+3 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Dragon_breath Dragon Breath]&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +1&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6th ||+4 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +2&lt;br /&gt;
|2d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7th ||+5 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +2&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8th ||+6 ||+6 ||+2 ||+6 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9th ||+6 ||+6 ||+3 ||+6 || align=&amp;quot;left&amp;quot; | Gain Wings&lt;br /&gt;
| +3&lt;br /&gt;
|4d10&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10th ||+7 ||+7 ||+3 ||+7 || align=&amp;quot;left&amp;quot; |[https://nwn.fandom.com/wiki/Darkvision Darkvision], Immunity To Element, [https://nwn.fandom.com/wiki/Immunity_to_paralysis Immunity To Paralysis], [https://nwn.fandom.com/wiki/Immunity_to_sleep Immunity To Sleep]&lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
| +4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
|'''AC Bonus'''&lt;br /&gt;
|'''Breath Damage'''&lt;br /&gt;
|'''Breath DC'''&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +4&lt;br /&gt;
|6d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +4&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|7d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +5&lt;br /&gt;
|8d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +5&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21st ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|9d10&lt;br /&gt;
|21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|22nd ||align=&amp;quot;left&amp;quot;|Bonus feat &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|23rd ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|24th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +6&lt;br /&gt;
|10d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|25th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|26th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|27th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|11d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|28th ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|29th ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
| +7&lt;br /&gt;
|12d10&lt;br /&gt;
|23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|30th ||align=&amp;quot;left&amp;quot;| Bonus feat&lt;br /&gt;
| +8&lt;br /&gt;
|12d10&lt;br /&gt;
|24&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats''': [https://nwn.fandom.com/wiki/Armor_skin Armor Skin], [https://nwn.fandom.com/wiki/Automatic_quicken_spell Automatic Quicken Spell], [https://nwn.fandom.com/wiki/Automatic_silent_spell Automatic Silent Spell], [https://nwn.fandom.com/wiki/Automatic_still_spell Automatic Still Spell], [https://nwn.fandom.com/wiki/Epic_damage_reduction Epic Damage Reduction], [https://nwn.fandom.com/wiki/Epic_prowess Epic Prowess], [https://nwn.fandom.com/wiki/Epic_reputation Epic Reputation], [https://nwn.fandom.com/wiki/Epic_spell_focus Epic Spell Focus], [https://nwn.fandom.com/wiki/Epic_spell_penetration Epic Spell Penetration], [https://nwn.fandom.com/wiki/Epic_toughness Epic Toughness], [https://nwn.fandom.com/wiki/Greater_spell_focus Greater Spell Focus], [https://nwn.fandom.com/wiki/Improved_combat_casting Improved Combat Casting]&lt;br /&gt;
&lt;br /&gt;
==Avlis Changes==&lt;br /&gt;
====Static Hit Die====&lt;br /&gt;
*Unlike [https://nwn.fandom.com/wiki/Red_dragon_disciple standard Red Dragon Disciple] the Avlis Dragon Disciple does not gain a hit die increase while leveling. Instead, the Avlis Dragon Disciple has a static hit die of a d10.&lt;br /&gt;
'''Breath Weapon'''&lt;br /&gt;
* The breath weapon gained at level 3 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
====Wings==== &lt;br /&gt;
* The wings gained at level 9 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
* Available Wing Colors:&lt;br /&gt;
** Brass (Brass Dragon)&lt;br /&gt;
** Bronze (Bronze Dragon)&lt;br /&gt;
** Copper (Copper Dragon)&lt;br /&gt;
** Silver (Silver Dragon)&lt;br /&gt;
** Gold (Gold Dragon)&lt;br /&gt;
** White (Marble Dragon)&lt;br /&gt;
** Black (Coal Dragon)&lt;br /&gt;
** Green (Olivine Dragon)&lt;br /&gt;
** Blue (Azurite Dragon)&lt;br /&gt;
** Red (Bauxite Dragon)&lt;br /&gt;
* Available Wing Types:&lt;br /&gt;
** Dragon&lt;br /&gt;
** Demon&lt;br /&gt;
'''Tails'''&lt;br /&gt;
* If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given wings corresponding to the dragon color.&lt;br /&gt;
'''Immunity'''&lt;br /&gt;
* The immunity type gained at level 10 depends on the dragon type for the dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Draconic&amp;diff=53995</id>
		<title>Draconic</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Draconic&amp;diff=53995"/>
		<updated>2023-08-27T19:07:26Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Who Speaks Draconic? ===&lt;br /&gt;
The language of '''Draconic''' is, primarily, spoken by:&lt;br /&gt;
&lt;br /&gt;
* Dragons&lt;br /&gt;
* Those of Draconic descent.&lt;br /&gt;
* Those who have close contact/relationships with dragons and studied the language with their Draconic contacts, intensely, long enough to become fluent.&lt;br /&gt;
* Those who took considerable time to investigate and find books/writings about the language to learn and practice it on their own long enough to become fluent.&lt;br /&gt;
&lt;br /&gt;
=== What Are The Origins Of Draconic? ===&lt;br /&gt;
The origins of the language of '''Draconic''' are not known for certain. There is rumor and speculation it was created or brought to Avlis by either '''His Most Splendid Majesty, the Platinum Dragon''' or built over time by the dragons brought to or created on Avlis.&lt;br /&gt;
&lt;br /&gt;
=== A Note About The Word &amp;quot;Dragon&amp;quot;: ===&lt;br /&gt;
Of curious note, the word &amp;quot;'''darastrix'''&amp;quot; and its plural &amp;quot;'''darastrixi'''&amp;quot; are more modern than the more original form of using &amp;quot;'''draushum'''&amp;quot; to mean &amp;quot;'''dragon'''&amp;quot; in the Common tongue.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Versus Modern Draconic: ===&lt;br /&gt;
There are two forms of '''Draconic''', a more ancient version, and a more modern version. The majority of speakers use the more modern version of '''Draconic'''.&lt;br /&gt;
&lt;br /&gt;
=== Useful Links ===&lt;br /&gt;
'''A list of more, usually, more ancient forms of Draconic can be found here:'''&lt;br /&gt;
&lt;br /&gt;
[https://forgottenrealms.fandom.com/wiki/Draconic_dictionary Ancient Draconic Dictionary]&lt;br /&gt;
&lt;br /&gt;
'''A list of, usually, more modern forms of Draconic can be found here:'''&lt;br /&gt;
&lt;br /&gt;
[https://draconic.twilightrealm.com/vocabulary.php?lang=&amp;amp;sort=A Modern Draconic Dictionary]&lt;br /&gt;
&lt;br /&gt;
'''A translator from Common to more modern Draconic can be found here:'''&lt;br /&gt;
&lt;br /&gt;
[https://draconic.twilightrealm.com/ Common To Modern Draconic Translator]&lt;br /&gt;
[[Category:Language]]&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Draconic&amp;diff=53994</id>
		<title>Draconic</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Draconic&amp;diff=53994"/>
		<updated>2023-08-27T19:06:47Z</updated>

		<summary type="html">&lt;p&gt;Caydo: Added translator page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Who Speaks Draconic? ===&lt;br /&gt;
The language of '''Draconic''' is, primarily, spoken by:&lt;br /&gt;
&lt;br /&gt;
* Dragons&lt;br /&gt;
* Those of Draconic descent.&lt;br /&gt;
* Those who have close contact/relationships with dragons and studied the language with their Draconic contacts, intensely, long enough to become fluent.&lt;br /&gt;
* Those who took considerable time to investigate and find books/writings about the language to learn and practice it on their own long enough to become fluent.&lt;br /&gt;
&lt;br /&gt;
=== What Are The Origins Of Draconic? ===&lt;br /&gt;
The origins of the language of '''Draconic''' are not known for certain. There is rumor and speculation it was created or brought to Avlis by either '''His Most Splendid Majesty, the Platinum Dragon''' or built over time by the dragons brought to or created on Avlis.&lt;br /&gt;
&lt;br /&gt;
=== A Note About The Word &amp;quot;Dragon&amp;quot;: ===&lt;br /&gt;
Of curious note, the word &amp;quot;'''darastrix'''&amp;quot; and its plural &amp;quot;'''darastrixi'''&amp;quot; are more modern than the more original form of using &amp;quot;'''draushum'''&amp;quot; to mean &amp;quot;'''dragon'''&amp;quot; in the Common tongue.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Versus Modern Draconic: ===&lt;br /&gt;
There are two forms of '''Draconic''', a more ancient version, and a more modern version. The majority of speakers use the more modern version of '''Draconic'''.&lt;br /&gt;
&lt;br /&gt;
'''A list of more, usually, more ancient forms of Draconic can be found here:'''&lt;br /&gt;
&lt;br /&gt;
[https://forgottenrealms.fandom.com/wiki/Draconic_dictionary Ancient Draconic Dictionary]&lt;br /&gt;
&lt;br /&gt;
'''A list of, usually, more modern forms of Draconic can be found here:'''&lt;br /&gt;
&lt;br /&gt;
[https://draconic.twilightrealm.com/vocabulary.php?lang=&amp;amp;sort=A Modern Draconic Dictionary]&lt;br /&gt;
&lt;br /&gt;
'''A translator from Common to more modern Draconic can be found here:'''&lt;br /&gt;
&lt;br /&gt;
[https://draconic.twilightrealm.com/ Common To Modern Draconic Translator]&lt;br /&gt;
[[Category:Language]]&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Draconic&amp;diff=53993</id>
		<title>Draconic</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Draconic&amp;diff=53993"/>
		<updated>2023-08-27T19:02:19Z</updated>

		<summary type="html">&lt;p&gt;Caydo: Adding initial Draconic page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Who Speaks Draconic? ===&lt;br /&gt;
The language of '''Draconic''' is, primarily, spoken by:&lt;br /&gt;
&lt;br /&gt;
* Dragons&lt;br /&gt;
* Those of Draconic descent.&lt;br /&gt;
* Those who have close contact/relationships with dragons and studied the language with their Draconic contacts, intensely, long enough to become fluent.&lt;br /&gt;
* Those who took considerable time to investigate and find books/writings about the language to learn and practice it on their own long enough to become fluent.&lt;br /&gt;
&lt;br /&gt;
=== What Are The Origins Of Draconic? ===&lt;br /&gt;
The origins of the language of '''Draconic''' are not known for certain. There is rumor and speculation it was created or brought to Avlis by either '''His Most Splendid Majesty, the Platinum Dragon''' or built over time by the dragons brought to or created on Avlis.&lt;br /&gt;
&lt;br /&gt;
=== A Note About The Word &amp;quot;Dragon&amp;quot;: ===&lt;br /&gt;
Of curious note, the word &amp;quot;'''darastrix'''&amp;quot; and its plural &amp;quot;'''darastrixi'''&amp;quot; are more modern than the more original form of using &amp;quot;'''draushum'''&amp;quot; to mean &amp;quot;'''dragon'''&amp;quot; in the Common tongue.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Versus Modern Draconic: ===&lt;br /&gt;
There are two forms of '''Draconic''', a more ancient version, and a more modern version. The majority of speakers use the more modern version of '''Draconic'''.&lt;br /&gt;
&lt;br /&gt;
'''A list of more, usually, more ancient forms of Draconic can be found here:'''&lt;br /&gt;
&lt;br /&gt;
[https://forgottenrealms.fandom.com/wiki/Draconic_dictionary Ancient Draconic Dictionary]&lt;br /&gt;
&lt;br /&gt;
'''A list of, usually, more modern forms of Draconic can be found here:'''&lt;br /&gt;
&lt;br /&gt;
[https://draconic.twilightrealm.com/vocabulary.php?lang=&amp;amp;sort=A Modern Draconic Dictionary]&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Nanshilae&amp;diff=53930</id>
		<title>Nanshilae</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Nanshilae&amp;diff=53930"/>
		<updated>2023-07-25T01:38:50Z</updated>

		<summary type="html">&lt;p&gt;Caydo: Correcting spelling of &amp;quot;neice&amp;quot; to &amp;quot;niece&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Language]]&lt;br /&gt;
{| align=right cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border-left:15px solid white;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:9pt; text-align:center;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#afdeab; font-size:10pt;&amp;quot; colspan=2 | Base&lt;br /&gt;
|-&lt;br /&gt;
! Common&lt;br /&gt;
! Nanshilae&lt;br /&gt;
|-&lt;br /&gt;
| acceptable &lt;br /&gt;
| oyf toova&lt;br /&gt;
|-&lt;br /&gt;
| adult &lt;br /&gt;
| meged&lt;br /&gt;
|-&lt;br /&gt;
| adventure&lt;br /&gt;
| secoona&lt;br /&gt;
|-&lt;br /&gt;
| adventurer&lt;br /&gt;
| secoonayt&lt;br /&gt;
|-&lt;br /&gt;
| afraid&lt;br /&gt;
| pehood&lt;br /&gt;
|-&lt;br /&gt;
| agile &lt;br /&gt;
| zerees&lt;br /&gt;
|-&lt;br /&gt;
| agreement/contract &lt;br /&gt;
| choselith&lt;br /&gt;
|-&lt;br /&gt;
| alcohol &lt;br /&gt;
| aylcol&lt;br /&gt;
|-&lt;br /&gt;
| all &lt;br /&gt;
| awl&lt;br /&gt;
|-&lt;br /&gt;
| ally&lt;br /&gt;
| hoovaire'ray&lt;br /&gt;
|-&lt;br /&gt;
|alone&lt;br /&gt;
|hoodel&lt;br /&gt;
|-&lt;br /&gt;
| also&lt;br /&gt;
| gem&lt;br /&gt;
|-&lt;br /&gt;
| although&lt;br /&gt;
| off&lt;br /&gt;
|-&lt;br /&gt;
| And &lt;br /&gt;
| V'&lt;br /&gt;
|-&lt;br /&gt;
| anger, wrath&lt;br /&gt;
| ath&lt;br /&gt;
|-&lt;br /&gt;
| angry&lt;br /&gt;
| kaos&lt;br /&gt;
|-&lt;br /&gt;
| animal &lt;br /&gt;
| kaya&lt;br /&gt;
|-&lt;br /&gt;
| any  &lt;br /&gt;
| oyzeh&lt;br /&gt;
|-&lt;br /&gt;
| archer  &lt;br /&gt;
| keeshot&lt;br /&gt;
|-&lt;br /&gt;
| arm  &lt;br /&gt;
| zeroe&lt;br /&gt;
|-&lt;br /&gt;
| armed  &lt;br /&gt;
| im neshet&lt;br /&gt;
|-&lt;br /&gt;
| armor  &lt;br /&gt;
| sheeryoona&lt;br /&gt;
|-&lt;br /&gt;
| army&lt;br /&gt;
| hayil&lt;br /&gt;
|-&lt;br /&gt;
| around&lt;br /&gt;
| yadyn&lt;br /&gt;
|-&lt;br /&gt;
| arrow  &lt;br /&gt;
| hootz&lt;br /&gt;
|-&lt;br /&gt;
| as  &lt;br /&gt;
| kemoo&lt;br /&gt;
|-&lt;br /&gt;
| assassin  &lt;br /&gt;
| ra'tzay'rin&lt;br /&gt;
|-&lt;br /&gt;
| at&lt;br /&gt;
| ka&lt;br /&gt;
|-&lt;br /&gt;
| attack (n)&lt;br /&gt;
| nofaylith&lt;br /&gt;
|-&lt;br /&gt;
| aunt  &lt;br /&gt;
| looda&lt;br /&gt;
|-&lt;br /&gt;
| badlands&lt;br /&gt;
| tanen'ras&lt;br /&gt;
|-&lt;br /&gt;
| back (of torso)  &lt;br /&gt;
| laav&lt;br /&gt;
|-&lt;br /&gt;
| back (direction)&lt;br /&gt;
| chesak&lt;br /&gt;
|-&lt;br /&gt;
| bad  &lt;br /&gt;
| ras&lt;br /&gt;
|-&lt;br /&gt;
| balance  &lt;br /&gt;
| mayzen&lt;br /&gt;
|-&lt;br /&gt;
| bandit  &lt;br /&gt;
| goonva&lt;br /&gt;
|-&lt;br /&gt;
| bartender  &lt;br /&gt;
| bermen&lt;br /&gt;
|-&lt;br /&gt;
| battle  &lt;br /&gt;
| ray&lt;br /&gt;
|-&lt;br /&gt;
| bear&lt;br /&gt;
| dobkool&lt;br /&gt;
|-&lt;br /&gt;
| beautiful  &lt;br /&gt;
| yoofeh&lt;br /&gt;
|-&lt;br /&gt;
| beer  &lt;br /&gt;
| birya&lt;br /&gt;
|-&lt;br /&gt;
| before (preposition)  &lt;br /&gt;
| aeleh&lt;br /&gt;
|-&lt;br /&gt;
| beginning &lt;br /&gt;
| roosh&lt;br /&gt;
|-&lt;br /&gt;
| behind (preposition)  &lt;br /&gt;
| meleh&lt;br /&gt;
|-&lt;br /&gt;
| belief  &lt;br /&gt;
| oomanith&lt;br /&gt;
|-&lt;br /&gt;
| big  &lt;br /&gt;
| goodel&lt;br /&gt;
|-&lt;br /&gt;
| bird&lt;br /&gt;
| kana&lt;br /&gt;
|-&lt;br /&gt;
| blade  &lt;br /&gt;
| lehev&lt;br /&gt;
|-&lt;br /&gt;
| border  &lt;br /&gt;
| ganool&lt;br /&gt;
|-&lt;br /&gt;
| boring  &lt;br /&gt;
| mishemeh&lt;br /&gt;
|-&lt;br /&gt;
| both  &lt;br /&gt;
| stay&lt;br /&gt;
|-&lt;br /&gt;
| boy  &lt;br /&gt;
| yeledel&lt;br /&gt;
|-&lt;br /&gt;
| bow  &lt;br /&gt;
| keeshen&lt;br /&gt;
|-&lt;br /&gt;
| brave  &lt;br /&gt;
| ement&lt;br /&gt;
|-&lt;br /&gt;
| breath  &lt;br /&gt;
| lahatith&lt;br /&gt;
|-&lt;br /&gt;
| bright  &lt;br /&gt;
| vehir&lt;br /&gt;
|-&lt;br /&gt;
| broken  &lt;br /&gt;
| bathak&lt;br /&gt;
|-&lt;br /&gt;
| brother  &lt;br /&gt;
| ookt&lt;br /&gt;
|-&lt;br /&gt;
| bush  &lt;br /&gt;
| see&lt;br /&gt;
|-&lt;br /&gt;
| But  &lt;br /&gt;
| eval&lt;br /&gt;
|-&lt;br /&gt;
| by, near  &lt;br /&gt;
| ooleyad&lt;br /&gt;
|-&lt;br /&gt;
| cat&lt;br /&gt;
| hatool&lt;br /&gt;
|-&lt;br /&gt;
| calm/mellow&lt;br /&gt;
| marpeleh&lt;br /&gt;
|-&lt;br /&gt;
| chest, container  &lt;br /&gt;
| mik&lt;br /&gt;
|-&lt;br /&gt;
| chest, torso  &lt;br /&gt;
| toors&lt;br /&gt;
|-&lt;br /&gt;
| chicken&lt;br /&gt;
| henayt&lt;br /&gt;
|-&lt;br /&gt;
| child  &lt;br /&gt;
| yeled&lt;br /&gt;
|-&lt;br /&gt;
| cloud&lt;br /&gt;
| ananshah&lt;br /&gt;
|-&lt;br /&gt;
| cold&lt;br /&gt;
| chorleh&lt;br /&gt;
|-&lt;br /&gt;
| comfortable  &lt;br /&gt;
| naeen&lt;br /&gt;
|-&lt;br /&gt;
| correct  &lt;br /&gt;
| nookan&lt;br /&gt;
|-&lt;br /&gt;
| Council  &lt;br /&gt;
| Mithoeatzeth&lt;br /&gt;
|-&lt;br /&gt;
| cousin  &lt;br /&gt;
| vanloond&lt;br /&gt;
|-&lt;br /&gt;
| cow&lt;br /&gt;
| ooparah&lt;br /&gt;
|-&lt;br /&gt;
| crazy/insane&lt;br /&gt;
| metoreleh&lt;br /&gt;
|-&lt;br /&gt;
| cry&lt;br /&gt;
| giylith&lt;br /&gt;
|-&lt;br /&gt;
| Damn!  &lt;br /&gt;
| Zoozah&lt;br /&gt;
|-&lt;br /&gt;
| danger  &lt;br /&gt;
| seeknah&lt;br /&gt;
|-&lt;br /&gt;
| dangerous  &lt;br /&gt;
| seeknalah&lt;br /&gt;
|-&lt;br /&gt;
| dark  &lt;br /&gt;
| hoosekh&lt;br /&gt;
|-&lt;br /&gt;
| darkness  &lt;br /&gt;
| hooseh&lt;br /&gt;
|-&lt;br /&gt;
| daughter   &lt;br /&gt;
| vat&lt;br /&gt;
|-&lt;br /&gt;
| day   &lt;br /&gt;
| yoom&lt;br /&gt;
|-&lt;br /&gt;
| defense&lt;br /&gt;
| hegena&lt;br /&gt;
|-&lt;br /&gt;
| despair/sorrow&lt;br /&gt;
| varagith&lt;br /&gt;
|-&lt;br /&gt;
| dew   &lt;br /&gt;
| Tal&lt;br /&gt;
|-&lt;br /&gt;
| drink   &lt;br /&gt;
| stot&lt;br /&gt;
|-&lt;br /&gt;
| dog&lt;br /&gt;
| zahzir&lt;br /&gt;
|-&lt;br /&gt;
| down&lt;br /&gt;
| nanyn&lt;br /&gt;
|-&lt;br /&gt;
| dragon&lt;br /&gt;
| rahab&lt;br /&gt;
|-&lt;br /&gt;
| dress&lt;br /&gt;
| seem'lah&lt;br /&gt;
|-&lt;br /&gt;
| duty/job&lt;br /&gt;
| dabarith&lt;br /&gt;
|-&lt;br /&gt;
| dwarf, dwarven   &lt;br /&gt;
| Karak&lt;br /&gt;
|-&lt;br /&gt;
| ear/ears&lt;br /&gt;
| oos/oosen&lt;br /&gt;
|-&lt;br /&gt;
| East&lt;br /&gt;
| niryn&lt;br /&gt;
|-&lt;br /&gt;
| eight   &lt;br /&gt;
| shmoe&lt;br /&gt;
|-&lt;br /&gt;
| either   &lt;br /&gt;
| za oo za&lt;br /&gt;
|-&lt;br /&gt;
| Elf (sing.), Elven   &lt;br /&gt;
| Nanshi&lt;br /&gt;
|-&lt;br /&gt;
| else&lt;br /&gt;
| kol&lt;br /&gt;
|-&lt;br /&gt;
| elven (language)   &lt;br /&gt;
| Nanshilae&lt;br /&gt;
|-&lt;br /&gt;
| empty&lt;br /&gt;
| reyk&lt;br /&gt;
|-&lt;br /&gt;
| emptiness&lt;br /&gt;
| reykeh&lt;br /&gt;
|-&lt;br /&gt;
| escape (n)&lt;br /&gt;
| natselith&lt;br /&gt;
|-&lt;br /&gt;
| ever   &lt;br /&gt;
| laylom&lt;br /&gt;
|-&lt;br /&gt;
| exciting   &lt;br /&gt;
| rigooshah&lt;br /&gt;
|-&lt;br /&gt;
| expensive   &lt;br /&gt;
| yookar&lt;br /&gt;
|-&lt;br /&gt;
| eye/eyes&lt;br /&gt;
| ayen/ayenen&lt;br /&gt;
|-&lt;br /&gt;
| face&lt;br /&gt;
| panahm&lt;br /&gt;
|-&lt;br /&gt;
| failure&lt;br /&gt;
| eretsith&lt;br /&gt;
|-&lt;br /&gt;
| Fall&lt;br /&gt;
| stova&lt;br /&gt;
|-&lt;br /&gt;
| family   &lt;br /&gt;
| mespah&lt;br /&gt;
|-&lt;br /&gt;
| fast   &lt;br /&gt;
| moohar&lt;br /&gt;
|-&lt;br /&gt;
| father   &lt;br /&gt;
| oovu&lt;br /&gt;
|-&lt;br /&gt;
| field   &lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| fight&lt;br /&gt;
| mahkith&lt;br /&gt;
|-&lt;br /&gt;
| finger/fingers&lt;br /&gt;
| esba/esban&lt;br /&gt;
|-&lt;br /&gt;
| fire   &lt;br /&gt;
| firia&lt;br /&gt;
|-&lt;br /&gt;
| fish   &lt;br /&gt;
| quitha&lt;br /&gt;
|-&lt;br /&gt;
| five   &lt;br /&gt;
| maysh&lt;br /&gt;
|-&lt;br /&gt;
| flower&lt;br /&gt;
| perot&lt;br /&gt;
|-&lt;br /&gt;
| food   &lt;br /&gt;
| ookal&lt;br /&gt;
|-&lt;br /&gt;
| foot/feet&lt;br /&gt;
| reygel/reygelen&lt;br /&gt;
|-&lt;br /&gt;
| for   &lt;br /&gt;
| besvel&lt;br /&gt;
|-&lt;br /&gt;
| forest  &lt;br /&gt;
|  Yeritath&lt;br /&gt;
|-&lt;br /&gt;
| forever&lt;br /&gt;
| besvel laylom&lt;br /&gt;
|-&lt;br /&gt;
| forsaken   &lt;br /&gt;
| Karna&lt;br /&gt;
|-&lt;br /&gt;
| forward&lt;br /&gt;
| yatsal&lt;br /&gt;
|-&lt;br /&gt;
| four   &lt;br /&gt;
| bah&lt;br /&gt;
|-&lt;br /&gt;
| free&lt;br /&gt;
| hofsheem&lt;br /&gt;
|-&lt;br /&gt;
| friend   &lt;br /&gt;
| hoovaire&lt;br /&gt;
|-&lt;br /&gt;
| friendly   &lt;br /&gt;
| havera&lt;br /&gt;
|-&lt;br /&gt;
| from   &lt;br /&gt;
| M'&lt;br /&gt;
|-&lt;br /&gt;
| fruit   &lt;br /&gt;
| piriarn&lt;br /&gt;
|-&lt;br /&gt;
| full of   &lt;br /&gt;
| Sh'&lt;br /&gt;
|-&lt;br /&gt;
| full   &lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| gem&lt;br /&gt;
| oven toova&lt;br /&gt;
|-&lt;br /&gt;
| girl   &lt;br /&gt;
| yeledela&lt;br /&gt;
|-&lt;br /&gt;
| glory&lt;br /&gt;
| haderith&lt;br /&gt;
|-&lt;br /&gt;
| god, deity   &lt;br /&gt;
| heem&lt;br /&gt;
|-&lt;br /&gt;
| gold&lt;br /&gt;
| zehav&lt;br /&gt;
|-&lt;br /&gt;
| good   &lt;br /&gt;
| toova&lt;br /&gt;
|-&lt;br /&gt;
| goodbye   &lt;br /&gt;
| oo'good'toova &amp;lt;small&amp;gt;(short for &amp;lt;br&amp;gt;&amp;quot;oohev goodel toova&amp;quot;, i.e. Love well)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| grand&lt;br /&gt;
| benir&lt;br /&gt;
|- &lt;br /&gt;
| grandfather&lt;br /&gt;
| oovu'benir&lt;br /&gt;
|-&lt;br /&gt;
| grandmother&lt;br /&gt;
| aym'benir&lt;br /&gt;
|-&lt;br /&gt;
| gratitude, thanks   &lt;br /&gt;
| dotah&lt;br /&gt;
|-&lt;br /&gt;
| grove   &lt;br /&gt;
| noritath&lt;br /&gt;
|-&lt;br /&gt;
| hair   &lt;br /&gt;
| sayr&lt;br /&gt;
|-&lt;br /&gt;
| half   &lt;br /&gt;
| hitzi&lt;br /&gt;
|-&lt;br /&gt;
| hand  &lt;br /&gt;
|  yed&lt;br /&gt;
|-&lt;br /&gt;
| happy &lt;br /&gt;
| naia&lt;br /&gt;
|-&lt;br /&gt;
| happiness/joy&lt;br /&gt;
| naialah&lt;br /&gt;
|-&lt;br /&gt;
| harm&lt;br /&gt;
| nagafith&lt;br /&gt;
|-&lt;br /&gt;
| haven, safe place  &lt;br /&gt;
| cornath (inside area)&lt;br /&gt;
|-&lt;br /&gt;
| haven, safe place  &lt;br /&gt;
| ranos (outside area of fields)&lt;br /&gt;
|-&lt;br /&gt;
| haven, safe place &lt;br /&gt;
|  sha'l (outside area of forest)&lt;br /&gt;
|-&lt;br /&gt;
| He/She &lt;br /&gt;
|  Loo/Lah&lt;br /&gt;
|-&lt;br /&gt;
| head&lt;br /&gt;
| seybash&lt;br /&gt;
|-&lt;br /&gt;
| healthy &lt;br /&gt;
|  loobritah&lt;br /&gt;
|-&lt;br /&gt;
| heart &lt;br /&gt;
|  Cha&lt;br /&gt;
|-&lt;br /&gt;
| her &lt;br /&gt;
|  loah&lt;br /&gt;
|-&lt;br /&gt;
| here &lt;br /&gt;
|  foe&lt;br /&gt;
|-&lt;br /&gt;
| hers &lt;br /&gt;
|  shooloah&lt;br /&gt;
|-&lt;br /&gt;
| Hey! &lt;br /&gt;
|  ey!&lt;br /&gt;
|-&lt;br /&gt;
| hill/mountain&lt;br /&gt;
| hur&lt;br /&gt;
|-&lt;br /&gt;
| him &lt;br /&gt;
|  loe&lt;br /&gt;
|-&lt;br /&gt;
| his/its &lt;br /&gt;
|  shooloe&lt;br /&gt;
|-&lt;br /&gt;
| hope&lt;br /&gt;
| habalith&lt;br /&gt;
|-&lt;br /&gt;
| horse&lt;br /&gt;
| hoosus&lt;br /&gt;
|-&lt;br /&gt;
| house of &lt;br /&gt;
|  Thayt'&lt;br /&gt;
|-&lt;br /&gt;
| house &lt;br /&gt;
|  Thayt&lt;br /&gt;
|-&lt;br /&gt;
| How &lt;br /&gt;
|  Ayt&lt;br /&gt;
|-&lt;br /&gt;
| human &lt;br /&gt;
|  adom&lt;br /&gt;
|-&lt;br /&gt;
| humble&lt;br /&gt;
| kanas&lt;br /&gt;
|-&lt;br /&gt;
| hungry &lt;br /&gt;
|  riayva&lt;br /&gt;
|-&lt;br /&gt;
| hunt (v)&lt;br /&gt;
|  tzadahlas&lt;br /&gt;
|-&lt;br /&gt;
| hunt (n) &lt;br /&gt;
|  tzadahlith&lt;br /&gt;
|-&lt;br /&gt;
| hunter/huntress&lt;br /&gt;
|  tzadahlithot/tzadalithotan&lt;br /&gt;
|-&lt;br /&gt;
| hurt/injured&lt;br /&gt;
| nagafah&lt;br /&gt;
|-&lt;br /&gt;
| husband &lt;br /&gt;
|  nanshileesh'oohevith&lt;br /&gt;
|-&lt;br /&gt;
| I &lt;br /&gt;
|  Eni&lt;br /&gt;
|-&lt;br /&gt;
| idea&lt;br /&gt;
| chapash&lt;br /&gt;
|-&lt;br /&gt;
| if &lt;br /&gt;
|  in&lt;br /&gt;
|-&lt;br /&gt;
| in &lt;br /&gt;
|  B'&lt;br /&gt;
|-&lt;br /&gt;
| inner &lt;br /&gt;
|  bina&lt;br /&gt;
|-&lt;br /&gt;
| in the &lt;br /&gt;
|  B'Le'&lt;br /&gt;
|-&lt;br /&gt;
| journey &lt;br /&gt;
|  lensoa&lt;br /&gt;
|-&lt;br /&gt;
| judgement&lt;br /&gt;
|  dayanith&lt;br /&gt;
|-&lt;br /&gt;
| keep (small castle) &lt;br /&gt;
|  renathae&lt;br /&gt;
|-&lt;br /&gt;
| kind/nice&lt;br /&gt;
| cheedah&lt;br /&gt;
|-&lt;br /&gt;
| kind/type&lt;br /&gt;
| zan&lt;br /&gt;
|-&lt;br /&gt;
| kindness&lt;br /&gt;
| cheedahlah&lt;br /&gt;
|-&lt;br /&gt;
| knowledge&lt;br /&gt;
| daatith&lt;br /&gt;
|-&lt;br /&gt;
| Land of...  &lt;br /&gt;
| T' (short for Tan')&lt;br /&gt;
|-&lt;br /&gt;
| last  &lt;br /&gt;
| ooharan&lt;br /&gt;
|-&lt;br /&gt;
| laugh/laughter&lt;br /&gt;
| lahabith&lt;br /&gt;
|-&lt;br /&gt;
| leaf  &lt;br /&gt;
| lonovan&lt;br /&gt;
|-&lt;br /&gt;
| left (direction)  &lt;br /&gt;
| smool&lt;br /&gt;
|-&lt;br /&gt;
| leg/legs&lt;br /&gt;
| hebel/hebelen&lt;br /&gt;
|-&lt;br /&gt;
| less  &lt;br /&gt;
| pihoot&lt;br /&gt;
|-&lt;br /&gt;
| lesson&lt;br /&gt;
| yeravith&lt;br /&gt;
|-&lt;br /&gt;
| liar&lt;br /&gt;
| gabatalithot&lt;br /&gt;
|-&lt;br /&gt;
| lie/deception&lt;br /&gt;
| gabatalith&lt;br /&gt;
|-&lt;br /&gt;
| light (illumination)  &lt;br /&gt;
| Or&lt;br /&gt;
|-&lt;br /&gt;
| lip/lips&lt;br /&gt;
| sahpat/sahpaten&lt;br /&gt;
|-&lt;br /&gt;
| little (&amp;quot;a little bit&amp;quot;)  &lt;br /&gt;
| kootzet&lt;br /&gt;
|-&lt;br /&gt;
| long  &lt;br /&gt;
| erooha&lt;br /&gt;
|-&lt;br /&gt;
| Look out!  &lt;br /&gt;
| sic!&lt;br /&gt;
|-&lt;br /&gt;
| magic  &lt;br /&gt;
| manaena&lt;br /&gt;
|-&lt;br /&gt;
| magical  &lt;br /&gt;
| manaenahat&lt;br /&gt;
|-&lt;br /&gt;
| man (adult elven male)  &lt;br /&gt;
| nanshileesh&lt;br /&gt;
|-&lt;br /&gt;
| master&lt;br /&gt;
| sharrar&lt;br /&gt;
|-&lt;br /&gt;
| maybe/perhaps  &lt;br /&gt;
| laylai&lt;br /&gt;
|-&lt;br /&gt;
| me  &lt;br /&gt;
| ni&lt;br /&gt;
|-&lt;br /&gt;
| merchant&lt;br /&gt;
| lemcorithot&lt;br /&gt;
|-&lt;br /&gt;
| mercy&lt;br /&gt;
| neelah&lt;br /&gt;
|-&lt;br /&gt;
| merciful&lt;br /&gt;
| sh'neelah&lt;br /&gt;
|-&lt;br /&gt;
| message/note  &lt;br /&gt;
| ktoovith&lt;br /&gt;
|-&lt;br /&gt;
| mine  &lt;br /&gt;
| shooli&lt;br /&gt;
|-&lt;br /&gt;
| missing  &lt;br /&gt;
| oevard&lt;br /&gt;
|-&lt;br /&gt;
| moon  &lt;br /&gt;
| levena&lt;br /&gt;
|-&lt;br /&gt;
| more  &lt;br /&gt;
| ood&lt;br /&gt;
|-&lt;br /&gt;
| most  &lt;br /&gt;
| yootir&lt;br /&gt;
|-&lt;br /&gt;
| mother  &lt;br /&gt;
| aym&lt;br /&gt;
|-&lt;br /&gt;
| mother-in-law  &lt;br /&gt;
| aym'oohevith&lt;br /&gt;
|-&lt;br /&gt;
| mouth&lt;br /&gt;
| chepeh&lt;br /&gt;
|-&lt;br /&gt;
| much/many  &lt;br /&gt;
| hoormay&lt;br /&gt;
|-&lt;br /&gt;
| neck&lt;br /&gt;
| nehesh&lt;br /&gt;
|-&lt;br /&gt;
| niece &lt;br /&gt;
|  vat'ookt (daughter of brother)&lt;br /&gt;
|-&lt;br /&gt;
| niece  &lt;br /&gt;
| vat'ooktan (daughter of sister)&lt;br /&gt;
|-&lt;br /&gt;
| neither  &lt;br /&gt;
| gem li&lt;br /&gt;
|-&lt;br /&gt;
| nephew &lt;br /&gt;
|  van'ookt (son of brother)&lt;br /&gt;
|-&lt;br /&gt;
| nephew  &lt;br /&gt;
| van'ooktan (son of sister)&lt;br /&gt;
|-&lt;br /&gt;
| never &lt;br /&gt;
|  naylom&lt;br /&gt;
|-&lt;br /&gt;
| new &lt;br /&gt;
|  hoodas&lt;br /&gt;
|-&lt;br /&gt;
| next  &lt;br /&gt;
| leebah&lt;br /&gt;
|-&lt;br /&gt;
| night   &lt;br /&gt;
|  lieulia (pronounced LOO-lee-ah)&lt;br /&gt;
|-&lt;br /&gt;
| nine   &lt;br /&gt;
| taysh&lt;br /&gt;
|-&lt;br /&gt;
| No   &lt;br /&gt;
| li&lt;br /&gt;
|-&lt;br /&gt;
| Nor  &lt;br /&gt;
|  nui&lt;br /&gt;
|-&lt;br /&gt;
| North&lt;br /&gt;
| galdyn&lt;br /&gt;
|-&lt;br /&gt;
| nose&lt;br /&gt;
| charav&lt;br /&gt;
|-&lt;br /&gt;
| now   &lt;br /&gt;
| shav&lt;br /&gt;
|-&lt;br /&gt;
| Oh no!   &lt;br /&gt;
| li shav!&lt;br /&gt;
|-&lt;br /&gt;
| OK!   &lt;br /&gt;
| fen toova!&lt;br /&gt;
|-&lt;br /&gt;
| old   &lt;br /&gt;
| yur&lt;br /&gt;
|-&lt;br /&gt;
| on   &lt;br /&gt;
| ool&lt;br /&gt;
|-&lt;br /&gt;
| once   &lt;br /&gt;
| poam&lt;br /&gt;
|-&lt;br /&gt;
| on the   &lt;br /&gt;
| oolle&lt;br /&gt;
|-&lt;br /&gt;
| one   &lt;br /&gt;
| hod&lt;br /&gt;
|-&lt;br /&gt;
| Or   &lt;br /&gt;
| oo&lt;br /&gt;
|-&lt;br /&gt;
| Orc   &lt;br /&gt;
| vlook&lt;br /&gt;
|-&lt;br /&gt;
| Order   &lt;br /&gt;
| Sedera&lt;br /&gt;
|-&lt;br /&gt;
| ours   &lt;br /&gt;
| shoolu&lt;br /&gt;
|-&lt;br /&gt;
| out   &lt;br /&gt;
| hootz&lt;br /&gt;
|-&lt;br /&gt;
| outer   &lt;br /&gt;
| hootzeh&lt;br /&gt;
|-&lt;br /&gt;
| passage   &lt;br /&gt;
| aek&lt;br /&gt;
|-&lt;br /&gt;
| peace&lt;br /&gt;
| sheloom&lt;br /&gt;
|-&lt;br /&gt;
| pig/boar&lt;br /&gt;
| chasiyr&lt;br /&gt;
|-&lt;br /&gt;
| pleasant, nice   &lt;br /&gt;
| pelail&lt;br /&gt;
|-&lt;br /&gt;
| poor   &lt;br /&gt;
| aynee&lt;br /&gt;
|-&lt;br /&gt;
| potion   &lt;br /&gt;
| Leshtoneth&lt;br /&gt;
|-&lt;br /&gt;
| powerful   &lt;br /&gt;
| hezook&lt;br /&gt;
|-&lt;br /&gt;
| quickly   &lt;br /&gt;
| moohir&lt;br /&gt;
|-&lt;br /&gt;
| quiet&lt;br /&gt;
| choorash&lt;br /&gt;
|-&lt;br /&gt;
| quietly&lt;br /&gt;
| choorir&lt;br /&gt;
|-&lt;br /&gt;
| rain&lt;br /&gt;
| maimaym&lt;br /&gt;
|-&lt;br /&gt;
| raven   &lt;br /&gt;
| oorayv&lt;br /&gt;
|-&lt;br /&gt;
| rich   &lt;br /&gt;
| aysheer&lt;br /&gt;
|-&lt;br /&gt;
| resistance   &lt;br /&gt;
| negedith&lt;br /&gt;
|-&lt;br /&gt;
| right (direction)   &lt;br /&gt;
| yemol&lt;br /&gt;
|-&lt;br /&gt;
| road, i.e. way of passage  &lt;br /&gt;
| Der'ek&lt;br /&gt;
|-&lt;br /&gt;
| safe &lt;br /&gt;
|  moog&lt;br /&gt;
|-&lt;br /&gt;
| sale&lt;br /&gt;
| lemcorith&lt;br /&gt;
|-&lt;br /&gt;
| scum  &lt;br /&gt;
| chellah&lt;br /&gt;
|-&lt;br /&gt;
| Sea  &lt;br /&gt;
| Nir&lt;br /&gt;
|-&lt;br /&gt;
| season &lt;br /&gt;
|  zamin&lt;br /&gt;
|-&lt;br /&gt;
| seven  &lt;br /&gt;
| sheev&lt;br /&gt;
|-&lt;br /&gt;
| Shaahesk &lt;br /&gt;
| Shaahesk&lt;br /&gt;
|-&lt;br /&gt;
| shadow &lt;br /&gt;
|  tzeleth&lt;br /&gt;
|-&lt;br /&gt;
| shield  &lt;br /&gt;
| megen&lt;br /&gt;
|-&lt;br /&gt;
| short  &lt;br /&gt;
| ketzir&lt;br /&gt;
|-&lt;br /&gt;
| shout (n)&lt;br /&gt;
| hedadith&lt;br /&gt;
|-&lt;br /&gt;
| sick  &lt;br /&gt;
| noleh&lt;br /&gt;
|-&lt;br /&gt;
| silver&lt;br /&gt;
| kesev&lt;br /&gt;
|-&lt;br /&gt;
| sister  &lt;br /&gt;
| ooktan&lt;br /&gt;
|-&lt;br /&gt;
| six  &lt;br /&gt;
| shaysh&lt;br /&gt;
|-&lt;br /&gt;
| sky&lt;br /&gt;
| shemaym&lt;br /&gt;
|-&lt;br /&gt;
| slow  &lt;br /&gt;
| lot&lt;br /&gt;
|-&lt;br /&gt;
| slowly &lt;br /&gt;
|  lotet&lt;br /&gt;
|-&lt;br /&gt;
| small  &lt;br /&gt;
| kooten&lt;br /&gt;
|-&lt;br /&gt;
| smart  &lt;br /&gt;
| kokom&lt;br /&gt;
|-&lt;br /&gt;
| smile (n)&lt;br /&gt;
| cheyith&lt;br /&gt;
|-&lt;br /&gt;
| smoke&lt;br /&gt;
| ashanith&lt;br /&gt;
|-&lt;br /&gt;
| snow  &lt;br /&gt;
| shelega&lt;br /&gt;
|-&lt;br /&gt;
| so  &lt;br /&gt;
| cas&lt;br /&gt;
|-&lt;br /&gt;
| something  &lt;br /&gt;
| medoovar&lt;br /&gt;
|-&lt;br /&gt;
| son  &lt;br /&gt;
| van&lt;br /&gt;
|-&lt;br /&gt;
| song  &lt;br /&gt;
| sher&lt;br /&gt;
|-&lt;br /&gt;
| South&lt;br /&gt;
| mikyn&lt;br /&gt;
|-&lt;br /&gt;
| spice  &lt;br /&gt;
| zonoya&lt;br /&gt;
|-&lt;br /&gt;
| Spring  &lt;br /&gt;
| aviviya&lt;br /&gt;
|-&lt;br /&gt;
| star  &lt;br /&gt;
| kohav&lt;br /&gt;
|-&lt;br /&gt;
| stomach&lt;br /&gt;
| behten&lt;br /&gt;
|-&lt;br /&gt;
| storm  &lt;br /&gt;
| zehrem&lt;br /&gt;
|-&lt;br /&gt;
| strange/weird&lt;br /&gt;
| ratsah&lt;br /&gt;
|-&lt;br /&gt;
| stranger  &lt;br /&gt;
| gartha&lt;br /&gt;
|-&lt;br /&gt;
| strength&lt;br /&gt;
| eyth&lt;br /&gt;
|-&lt;br /&gt;
| strong (full of strength)&lt;br /&gt;
| sh'eyth&lt;br /&gt;
|-&lt;br /&gt;
| stronghold, castle  &lt;br /&gt;
| gwenverae&lt;br /&gt;
|-&lt;br /&gt;
| stupid  &lt;br /&gt;
| toopaysh&lt;br /&gt;
|-&lt;br /&gt;
| success&lt;br /&gt;
| kasherith&lt;br /&gt;
|-&lt;br /&gt;
| Summer  &lt;br /&gt;
| kaytza&lt;br /&gt;
|-&lt;br /&gt;
| sun  &lt;br /&gt;
| Reth&lt;br /&gt;
|-&lt;br /&gt;
| sword  &lt;br /&gt;
| hareva&lt;br /&gt;
|-&lt;br /&gt;
| tail&lt;br /&gt;
| tsabahn&lt;br /&gt;
|-&lt;br /&gt;
| tall&lt;br /&gt;
| mashah&lt;br /&gt;
|-&lt;br /&gt;
| tavern,  &lt;br /&gt;
| inn faav&lt;br /&gt;
|-&lt;br /&gt;
| teacher/mentor&lt;br /&gt;
| merah&lt;br /&gt;
|-&lt;br /&gt;
| ten  &lt;br /&gt;
| esra&lt;br /&gt;
|-&lt;br /&gt;
| than  &lt;br /&gt;
| kemoo&lt;br /&gt;
|-&lt;br /&gt;
| thank you dot'ooli,  &lt;br /&gt;
| dotah shooli (my gratitude)&lt;br /&gt;
|-&lt;br /&gt;
| that, which  &lt;br /&gt;
| D'&lt;br /&gt;
|-&lt;br /&gt;
| the  &lt;br /&gt;
| Le'&lt;br /&gt;
|-&lt;br /&gt;
| theirs  &lt;br /&gt;
| shooloom&lt;br /&gt;
|-&lt;br /&gt;
| them  &lt;br /&gt;
| loom&lt;br /&gt;
|-&lt;br /&gt;
| there  &lt;br /&gt;
| shoom&lt;br /&gt;
|-&lt;br /&gt;
| They  &lt;br /&gt;
| Loom&lt;br /&gt;
|-&lt;br /&gt;
| thing  &lt;br /&gt;
| doovar&lt;br /&gt;
|-&lt;br /&gt;
| thirsty  &lt;br /&gt;
| tzoomah&lt;br /&gt;
|-&lt;br /&gt;
| this  &lt;br /&gt;
| za&lt;br /&gt;
|-&lt;br /&gt;
| three  &lt;br /&gt;
| loash&lt;br /&gt;
|-&lt;br /&gt;
| thunder  &lt;br /&gt;
| raam&lt;br /&gt;
|-&lt;br /&gt;
| time  &lt;br /&gt;
| zemanath&lt;br /&gt;
|-&lt;br /&gt;
| tired  &lt;br /&gt;
| aiyef&lt;br /&gt;
|-&lt;br /&gt;
| toe/toes&lt;br /&gt;
| boh/bohen&lt;br /&gt;
|-&lt;br /&gt;
| tooth/teeth&lt;br /&gt;
| mashil/mashilen&lt;br /&gt;
|-&lt;br /&gt;
| tourist  &lt;br /&gt;
| teeyar&lt;br /&gt;
|-&lt;br /&gt;
| toward&lt;br /&gt;
| mineth&lt;br /&gt;
|-&lt;br /&gt;
| town,  &lt;br /&gt;
| -ton (like -eth (ending) )&lt;br /&gt;
|-&lt;br /&gt;
| trade (noun)  &lt;br /&gt;
| zvidurat&lt;br /&gt;
|-&lt;br /&gt;
| traveler  &lt;br /&gt;
| oollensoa&lt;br /&gt;
|-&lt;br /&gt;
| tree  &lt;br /&gt;
| etzeth&lt;br /&gt;
|-&lt;br /&gt;
| true&lt;br /&gt;
| oomnah&lt;br /&gt;
|-&lt;br /&gt;
| truth&lt;br /&gt;
| oomnith&lt;br /&gt;
|-&lt;br /&gt;
| two  &lt;br /&gt;
| shta&lt;br /&gt;
|-&lt;br /&gt;
| ugly  &lt;br /&gt;
| moocoah&lt;br /&gt;
|-&lt;br /&gt;
| uncle  &lt;br /&gt;
| loond&lt;br /&gt;
|-&lt;br /&gt;
| undead  &lt;br /&gt;
| mooteran D'Lulecet (sing.)&amp;lt;br&amp;gt;mooteranen D'Lulecetu (pl.)&lt;br /&gt;
|-&lt;br /&gt;
| up&lt;br /&gt;
| oryn&lt;br /&gt;
|-&lt;br /&gt;
| us  &lt;br /&gt;
| lenu&lt;br /&gt;
|-&lt;br /&gt;
| very  &lt;br /&gt;
| mod&lt;br /&gt;
|-&lt;br /&gt;
| wall  &lt;br /&gt;
| kaytol&lt;br /&gt;
|-&lt;br /&gt;
| war&lt;br /&gt;
| garrah&lt;br /&gt;
|-&lt;br /&gt;
| watcher, guard  &lt;br /&gt;
| shemath&lt;br /&gt;
|-&lt;br /&gt;
| water  &lt;br /&gt;
| maima&lt;br /&gt;
|-&lt;br /&gt;
| way  &lt;br /&gt;
| Dera&lt;br /&gt;
|-&lt;br /&gt;
| We  &lt;br /&gt;
| Nethnu&lt;br /&gt;
|-&lt;br /&gt;
| weak  &lt;br /&gt;
| sh'hooleh&lt;br /&gt;
|-&lt;br /&gt;
| weakness&lt;br /&gt;
| hooleh&lt;br /&gt;
|-&lt;br /&gt;
| weapon  &lt;br /&gt;
| neshet&lt;br /&gt;
|-&lt;br /&gt;
| Welcome  &lt;br /&gt;
| Pelail&lt;br /&gt;
|-&lt;br /&gt;
| West&lt;br /&gt;
| toryn&lt;br /&gt;
|-&lt;br /&gt;
| What  &lt;br /&gt;
| Meh&lt;br /&gt;
|-&lt;br /&gt;
| When  &lt;br /&gt;
| Mitayn&lt;br /&gt;
|-&lt;br /&gt;
| Where  &lt;br /&gt;
| Eyeh&lt;br /&gt;
|-&lt;br /&gt;
| whether  &lt;br /&gt;
| ayloo&lt;br /&gt;
|-&lt;br /&gt;
| while  &lt;br /&gt;
| b'zemanath' _____&lt;br /&gt;
|-&lt;br /&gt;
| Who  &lt;br /&gt;
| Meen&lt;br /&gt;
|-&lt;br /&gt;
| Why  &lt;br /&gt;
| lima&lt;br /&gt;
|-&lt;br /&gt;
| wife  &lt;br /&gt;
| nanshileeshan'oohevith&lt;br /&gt;
|-&lt;br /&gt;
| wind  &lt;br /&gt;
| roo&lt;br /&gt;
|-&lt;br /&gt;
| wine  &lt;br /&gt;
| yeyin&lt;br /&gt;
|-&lt;br /&gt;
| wing/wings&lt;br /&gt;
| tahm/tahmen&lt;br /&gt;
|-&lt;br /&gt;
| Winter  &lt;br /&gt;
| hirefya&lt;br /&gt;
|-&lt;br /&gt;
| with  &lt;br /&gt;
| im&lt;br /&gt;
|-&lt;br /&gt;
| woman&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(adult elven female)&amp;lt;/small&amp;gt;  &lt;br /&gt;
| nanshileeshan&lt;br /&gt;
|-&lt;br /&gt;
| wonderful  &lt;br /&gt;
| naialah&lt;br /&gt;
|-&lt;br /&gt;
| worth/value&lt;br /&gt;
| mehker&lt;br /&gt;
|-&lt;br /&gt;
| worthy&lt;br /&gt;
| mehkereh&lt;br /&gt;
|-&lt;br /&gt;
| wrong  &lt;br /&gt;
| sheg&lt;br /&gt;
|-&lt;br /&gt;
| Yes  &lt;br /&gt;
| fen&lt;br /&gt;
|-&lt;br /&gt;
| yet  &lt;br /&gt;
| bes&lt;br /&gt;
|-&lt;br /&gt;
| you (pl)  &lt;br /&gt;
| tem&lt;br /&gt;
|-&lt;br /&gt;
| you  &lt;br /&gt;
| ta&lt;br /&gt;
|-&lt;br /&gt;
| young  &lt;br /&gt;
| tooir&lt;br /&gt;
|-&lt;br /&gt;
| yours (pl)  &lt;br /&gt;
| shoolem&lt;br /&gt;
|-&lt;br /&gt;
| yours  &lt;br /&gt;
| shool&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
== Base language ==&lt;br /&gt;
The elves of Avlis were created by a god named [[Dru'El]]. In his mortal life, he was a human who got instructions from the elven god Corellon Larethian on how to make elves when he became a god.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dru'El was fascinated by the spirit population that used to inhabit Avlis before the time of the gods. Unfortunately, most (almost all) of them were wiped out in the battle between the nine gods and the evil Negerai invader god which nearly destroyed Avlis in the beginning. The population of spirits was low to begin with because even before the major deities ascended to godhood, the Negerai had gated in hoards of Tanar'ri which began to EAT the spirits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Still, Dru'El wanted the language of his elven people to be the same language that was once spoken by the benevolent nature spirits that inhabited the world. He made due with whatever fragments could be found and filled in the rest himself. Thus, the elven language on Avlis today is a derivative of the spirit language and therefore differs greatly from elven languages on other worlds such as Krynn or Toril or Middle Earth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The word the spirits used to describe themselves as a whole was ''&amp;quot;Nanshae&amp;quot;'' (pronounced: non-SHAY). Later over time, the elves adopted this word to describe the elven species as a whole, but it was spelled Nanshi and pronounced ''&amp;quot;NON-shee&amp;quot;''. However, the elves in the Northern part of the country still use the old pronunciation of ''&amp;quot;non-SHAY&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Apostrope's in the Avlissian elven language are often used to denote the word &amp;quot;of&amp;quot;, much like slang English will use o', as in &amp;quot;pile o' stuff&amp;quot;. Except in elven it's proper usage. The Avlissian elven word for land is Tana (TA-na) and the early elven name for their nation was Tan' Nanshi, later shortened to T'Nanshi, or &amp;quot;Land of the Elves&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Interesting note about Drangonari Elves:===&lt;br /&gt;
&lt;br /&gt;
The drangonari elves were a creation by the god Angadar. When he ascended to godhood, he immediately got the lofty idea to create a race of his own, and taking the form of one of his enemies, an avariel (winged) elf, Angadar corrupted the form into the drangonari. They are almost identical to the avariel in stature and build, and they even once had leathery wings in place of the angelic wings of the avariel. Also in place of soft white skin they have dark green scales much like a lizard, and they always have black hair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Through an unknown and disasterous series of events, 99.99% of all drangonari lost their wings, and the ones born today do not have them at all. Few remaining ones do, and they are considered to be direct descendants of Angadar himself, whom the drangonari all revere, even if they don't openly worship him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Angadar was once a mortal elf born on Toril, which is the planet of the Forgotten Realms setting. The elven language which HE speaks IS the Forgotten Realms elven language, and that is the language which he taught to his creations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So on Avlis, the old elven language that is seen in so many other campaign worlds is actually the spoken language of the drangonari! So, you may want to watch what language you speak in front of the Avlissian high elves!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Conjunctions/Prepositions: ==&lt;br /&gt;
:* And ''V' ''&lt;br /&gt;
:* But ''eval''&lt;br /&gt;
:* Of '' ' (pronounced as a sharp cutoff of the word it follows)''&lt;br /&gt;
:* Or ''oo''&lt;br /&gt;
:* Nor ''nui''&lt;br /&gt;
:* yet ''bes''&lt;br /&gt;
:* so ''cas''&lt;br /&gt;
:* for ''besvel''&lt;br /&gt;
:* into ''bel' ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Update from From: Orleron - Not sure I ever divulged this rule before, but Hebrew definitely does that when you want to abbreviate &amp;quot;of the&amp;quot;. Use an &amp;quot;ai&amp;quot; ending instead of stacking the prefixes B'Le. For example: Mespahai tzadahlit = Family of the Hunt&lt;br /&gt;
&lt;br /&gt;
==Colors:==&lt;br /&gt;
:* black ''sekor''&lt;br /&gt;
:* blue ''kehol''&lt;br /&gt;
:* green ''yerak''&lt;br /&gt;
:* orange ''tepook''&lt;br /&gt;
:* red ''edom''&lt;br /&gt;
:* white ''laban''&lt;br /&gt;
:* brown ''soos''&lt;br /&gt;
:* purple ''oorgmin''&lt;br /&gt;
:* yellow ''tehoov''&lt;br /&gt;
:* silver ''kesev''&lt;br /&gt;
:* gold ''zehav''&lt;br /&gt;
&lt;br /&gt;
==Numbers:==&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width=500px;&amp;quot;&lt;br /&gt;
| '''1.''' ''hod''&lt;br /&gt;
| '''10.''' ''esra''&lt;br /&gt;
| '''100.''' ''rish''&lt;br /&gt;
|-&lt;br /&gt;
| '''2.''' ''shta'' || '''20.''' ''shny''|| '''1,000.''' ''esrish''&lt;br /&gt;
|-&lt;br /&gt;
| '''3.''' ''loash'' || '''30.''' ''lasha''|| '''10,000.'''  ''esra esrishen''&lt;br /&gt;
|-&lt;br /&gt;
| '''4.''' ''bah'' || '''40.''' ''arba''|| '''100,000.'''  ''rish esrishen''&lt;br /&gt;
|-&lt;br /&gt;
| '''5.''' ''maysh'' || '''50.''' ''mishya''|| '''1,000,000.'''  ''goodesrish''&lt;br /&gt;
|-&lt;br /&gt;
| '''6.''' ''shaysh'' || '''60.''' ''shish''|| &lt;br /&gt;
|-&lt;br /&gt;
| '''7.''' ''sheev'' || '''70.''' ''shvi''|| &lt;br /&gt;
|-&lt;br /&gt;
| '''8.''' ''shmoe'' || '''80.''' ''mona''|| &lt;br /&gt;
|-&lt;br /&gt;
| '''9.''' ''taysh'' || '''90.''' ''tish''|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When counting, you should go from the largest to smallest number, using v' (and) for hooking on the last numeral placement.&amp;lt;br /&amp;gt;&lt;br /&gt;
When a number is &amp;gt; 1 of a large number (hundreds, thousands, millions), the multiple is plural (rishen, esrishen, goodesrishen) on that large number's nanshilae word.&amp;lt;br /&amp;gt;&lt;br /&gt;
If something is 11,000-19,000 it will be expressed as esra v'hod esrishen - esra v'taysh esrishen for the thousands place.&lt;br /&gt;
In the case of 100,000, the &amp;quot;hundred&amp;quot; in the thousands place will always be single (''rish'') even when it is more than 1&amp;lt;br/&amp;gt; (see the 200,000 example below)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
:* 11... esra v'hod&lt;br /&gt;
:* 37... lasha v'sheev&lt;br /&gt;
:* 100... rish&lt;br /&gt;
:* 104... rish v'bah&lt;br /&gt;
:* 200... shta rishen (two hundreds)&lt;br /&gt;
:* 350... loash rishen v'mishya&lt;br /&gt;
:* 225... shta rishen shny v'maysh (two hundreds twenty and five)&lt;br /&gt;
:* 2,000... shta esrishen (two thousands)&lt;br /&gt;
:* 2,148... shta esrishen rish arba v'shmoe (two thousands, one hundred forty and eight)&lt;br /&gt;
:* 4,321... bah eshrishen loash rishen shny v'hod (four thousands, three hundreds twenty and one)&lt;br /&gt;
:* 12,345... esra v'shta esrishen loash rishen arba v'maysh (10 and 2 thousands, three hundreds, forty and five)&lt;br /&gt;
:* 200,000... shta rish esrishen (two hundred thousands)&lt;br /&gt;
:* 12,345,678... figure it out yourself!&lt;br /&gt;
&lt;br /&gt;
To use the number to denote placement (first, second, third), you would add ''leh'' to the end of the number.&lt;br /&gt;
&lt;br /&gt;
:* First: hod + leh = hodleh&lt;br /&gt;
:* Second: shta + leh = shtaleh&lt;br /&gt;
:* Third: loash + leh = loashleh&lt;br /&gt;
:* Fourth: bah + leh = bahleh&lt;br /&gt;
:* Fifth: maysh + leh = mayshleh&lt;br /&gt;
:* Sixth: shaysh + leh = shayshleh&lt;br /&gt;
:* 20th: shny + leh = shnyleh&lt;br /&gt;
:* 104th: rish v'bahleh (100 and fourth)&lt;br /&gt;
:* millionth: goodesrishleh&lt;br /&gt;
&lt;br /&gt;
==Expressions:==&lt;br /&gt;
&lt;br /&gt;
Excuse me ''Reyalan''!&lt;br /&gt;
&lt;br /&gt;
Goodbye ''Oo'good'toova!''&lt;br /&gt;
&lt;br /&gt;
Good day ''Yoom toova!''&lt;br /&gt;
&lt;br /&gt;
Good night ''Leiulia toova!''&lt;br /&gt;
&lt;br /&gt;
Hello!/Well met! ''Pelail!''&lt;br /&gt;
&lt;br /&gt;
Good day! (Hello!) ''Yoom pelail!''&lt;br /&gt;
 &lt;br /&gt;
Good evening/ Good night! ''Lieulia pelail! ''&lt;br /&gt;
&lt;br /&gt;
Of course, certainly ''Bevoodai!''&lt;br /&gt;
&lt;br /&gt;
Please ''Rabaleh'' &lt;br /&gt;
&lt;br /&gt;
Thank you ''Dot'ooli!''&lt;br /&gt;
&lt;br /&gt;
You're welcome ''Bevoodai!''&lt;br /&gt;
&lt;br /&gt;
I'm sorry ''Silath ni''&lt;br /&gt;
&lt;br /&gt;
I speak elven. ''Eni doober nanshilae.''&lt;br /&gt;
&lt;br /&gt;
Do you speak elven? ''Doober ta nanshilae?''&lt;br /&gt;
&lt;br /&gt;
I do not speak elven, but I want to learn. ''Eni li doober nanshilae, eval eni retzelath moderas.''&lt;br /&gt;
&lt;br /&gt;
==Family:==&lt;br /&gt;
Note: &amp;lt;br&amp;gt;&lt;br /&gt;
In the case of nieces and nephews, the term depends on if they are the son/daughter of your brother or sister.&amp;lt;br&amp;gt;&lt;br /&gt;
The term for wife and husband will often interchange nanshileesh(an) with adom(an) if the spouse is human.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;font-size:10pt; text-align:left; width:750px;&amp;quot;&lt;br /&gt;
! !! !! !! !! !!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Mother ||''aym''||Aunt ||''looda''||Grandmother ||''aym'benir''&lt;br /&gt;
|-&lt;br /&gt;
|Father ||''oovu''||Uncle ||''loond''||Grandfather ||''oovu'benir''&lt;br /&gt;
|-&lt;br /&gt;
|Sister ||''ooktan''||Cousin||''vanloond''||Great Grandmother||''aym'benir'goodel''&lt;br /&gt;
|-&lt;br /&gt;
|Brother||''ookt''||Niece||''vat'ookt(an)''||Great Grandfather||''oovu'benir'goodel''&lt;br /&gt;
|-&lt;br /&gt;
|Daughter||''vat''||Nephew||''van'ookt(an)''||Granddaughter||''vat'benir''&lt;br /&gt;
|-&lt;br /&gt;
|Son||''van''||Mother-in-Law||''aym'oohevith''||Grandson||''van'benir''&lt;br /&gt;
|-&lt;br /&gt;
|Wife||''nanshileeshan'oohevith''||Father-in-Law||''oovu'oohevith''||Great Granddaughter||''vat'benir'goodel''&lt;br /&gt;
|-&lt;br /&gt;
|Husband||''nanshileesh'oohevith''|| || ||Great Grandson||''van'benir'goodel''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Places:==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;width:350px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Dwarfhome || ''Karak Thayt''&lt;br /&gt;
|-&lt;br /&gt;
|Dwarftrade || ''Karak Zvidurat''&lt;br /&gt;
|-&lt;br /&gt;
|Fourtree || ''Bah Etzethen''&lt;br /&gt;
|-&lt;br /&gt;
|Grovehaven || ''Noritath Sha'l''&lt;br /&gt;
|-&lt;br /&gt;
|Silverfall || ''Oyfith'Maima Laban''&lt;br /&gt;
|-&lt;br /&gt;
|Summerleaf || ''Lonovan'Kayta''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Verbs:==&lt;br /&gt;
&lt;br /&gt;
Infinitives end in -as. The rest of the word is called the &amp;quot;stem&amp;quot;. Therefore, to guard '''shemaras''' stem is '''shemar'''&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;font-size:10pt; text-align:left; width:750px;&amp;quot;&lt;br /&gt;
! !! !! &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|A&lt;br /&gt;
 |-&lt;br /&gt;
 |to accuse||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|saltanas&lt;br /&gt;
 |-&lt;br /&gt;
 |to agree||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|choselas&lt;br /&gt;
 |-&lt;br /&gt;
 |to allow||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|nathalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to answer||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|emerlas&lt;br /&gt;
 |-&lt;br /&gt;
 |to arrive||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|negalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to ask||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|rabalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to attack||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|nofaylas&lt;br /&gt;
 |-&lt;br /&gt;
 |(to be) able to||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|yucolas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;110&amp;quot;|B&lt;br /&gt;
 !width=&amp;quot;120&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to become||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|(use 'to be' future imperfect)&lt;br /&gt;
 |-&lt;br /&gt;
 |to begin||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|(use am/is beginning ex: Eni roosh)&lt;br /&gt;
 |-&lt;br /&gt;
 |to believe||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oomanas&lt;br /&gt;
 |-&lt;br /&gt;
 |to bless||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|berathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to borrow||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|shaalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to break||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|bathalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to breathe||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|lahatas&lt;br /&gt;
 |-&lt;br /&gt;
 |to bring/carry||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|galdalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to buy||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|knotas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|C&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to call||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|kraytas&lt;br /&gt;
 |-&lt;br /&gt;
 |to calm||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|marpelas&lt;br /&gt;
 |-&lt;br /&gt;
 |to care||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|carashas&lt;br /&gt;
 |-&lt;br /&gt;
 |to cast||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|mankraytas&lt;br /&gt;
 |-&lt;br /&gt;
 |to change||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|calathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to climb||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|altoodas&lt;br /&gt;
 |-&lt;br /&gt;
 |to close||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|cagaras&lt;br /&gt;
 |-&lt;br /&gt;
 |to come||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|vooas&lt;br /&gt;
 |-&lt;br /&gt;
 |to create/make||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|vroathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to cry||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|giylas&lt;br /&gt;
 |-&lt;br /&gt;
 |to cut||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|batsalas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|D&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to deceive/lie||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|gabatalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to decide||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|charas&lt;br /&gt;
 |-&lt;br /&gt;
 |to defend||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|nofayas&lt;br /&gt;
 |-&lt;br /&gt;
 |to despair||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|varagas&lt;br /&gt;
 |-&lt;br /&gt;
 |to die||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|mootas&lt;br /&gt;
 |-&lt;br /&gt;
 |to do||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|yadatas&lt;br /&gt;
 |-&lt;br /&gt;
 |to drink||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|stotas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|E&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to eat||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|ooklas&lt;br /&gt;
 |-&lt;br /&gt;
 |to escape||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|natselas&lt;br /&gt;
 |-&lt;br /&gt;
 |to excuse||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|silathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to explain||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|beynaras&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|F&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to fail||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|eretsas&lt;br /&gt;
 |-&lt;br /&gt;
 |to fall||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|zaynavas&lt;br /&gt;
 |-&lt;br /&gt;
 |to feel||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|hergathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to fight||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|mahkas&lt;br /&gt;
 |-&lt;br /&gt;
 |to fill||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|sobanas&lt;br /&gt;
 |-&lt;br /&gt;
 |to find||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|ralahas&lt;br /&gt;
 |-&lt;br /&gt;
 |to finish||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|gemoratas&lt;br /&gt;
 |-&lt;br /&gt;
 |to fly||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oyfas&lt;br /&gt;
 |-&lt;br /&gt;
 |to follow||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|regeras&lt;br /&gt;
 |-&lt;br /&gt;
 |to force||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|atzaras&lt;br /&gt;
 |-&lt;br /&gt;
 |to forget||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|sahakthas&lt;br /&gt;
 |-&lt;br /&gt;
 |to frighten||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|behalas&lt;br /&gt;
 |}&lt;br /&gt;
||&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:30px;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|G&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to give||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|taynas&lt;br /&gt;
 |-&lt;br /&gt;
 |to go/walk||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|lulecetas&lt;br /&gt;
 |-&lt;br /&gt;
 |to grow||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|dagahlas&lt;br /&gt;
 |-&lt;br /&gt;
 |to guard||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|shemaras&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|H&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to happen||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|karathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to hate||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|senatas&lt;br /&gt;
 |-&lt;br /&gt;
 |to heal||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|refanas&lt;br /&gt;
 |-&lt;br /&gt;
 |to hear||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|otzenas&lt;br /&gt;
 |-&lt;br /&gt;
 |to help||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oozaerlas&lt;br /&gt;
 |-&lt;br /&gt;
 |to hit||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|dafakas&lt;br /&gt;
 |-&lt;br /&gt;
 |to hold||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|baythas&lt;br /&gt;
 |-&lt;br /&gt;
 |to hope||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|tikvooas&lt;br /&gt;
 |-&lt;br /&gt;
 |to hunt||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|tzadahlas&lt;br /&gt;
 |-&lt;br /&gt;
 | to hurt/harm||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|nagafas&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|I&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to ignore ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|shagahas &lt;br /&gt;
 |-&lt;br /&gt;
 |to include ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|sendalas &lt;br /&gt;
 |-&lt;br /&gt;
 |to invade ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|pashatas  &lt;br /&gt;
 |-&lt;br /&gt;
 |to involve ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|halachas &lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|J&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to journey||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|lensoetas&lt;br /&gt;
 |-&lt;br /&gt;
 |to judge||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|dayanas&lt;br /&gt;
 |-&lt;br /&gt;
 |to jump||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|natharas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|K&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to keep||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|charathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to kill||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|horagas&lt;br /&gt;
 |-&lt;br /&gt;
 |to know||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|daatas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|L&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to laugh||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|lahabas&lt;br /&gt;
 |-&lt;br /&gt;
 |to leave||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|ayzavas&lt;br /&gt;
 |-&lt;br /&gt;
 |to learn||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|moderas&lt;br /&gt;
 |-&lt;br /&gt;
 |to like/enjoy||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oohevas&lt;br /&gt;
 |-&lt;br /&gt;
 |to listen||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|sematas&lt;br /&gt;
 |-&lt;br /&gt;
 |to live||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|chaylas&lt;br /&gt;
 |-&lt;br /&gt;
 |to look||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|hinnelas&lt;br /&gt;
 |-&lt;br /&gt;
 |to lose||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|aybedas&lt;br /&gt;
 |-&lt;br /&gt;
 |to love||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oohevas goodel&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|M&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to mean/intend||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|doomathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to meet||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|payenas&lt;br /&gt;
 |-&lt;br /&gt;
 |to move||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|shooratas&lt;br /&gt;
 |-&lt;br /&gt;
 |to murder||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|retzahkas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|N&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to need||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|(see 'to want')&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|O&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to open||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|yegalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to order/command||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|debahras&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|P&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to pay||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|merekas&lt;br /&gt;
 |-&lt;br /&gt;
 |to play||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|nimayvas&lt;br /&gt;
 |-&lt;br /&gt;
 |to promise/swear||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|temoyas&lt;br /&gt;
 |-&lt;br /&gt;
 |to put||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|salahkas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|Q&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 | ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;| &lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|R&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to read||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|lekronas&lt;br /&gt;
 |-&lt;br /&gt;
 |to remember||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|zecoras&lt;br /&gt;
 |-&lt;br /&gt;
 |to resist||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|negedas&lt;br /&gt;
 |-&lt;br /&gt;
 |to rest||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|noomas&lt;br /&gt;
 |-&lt;br /&gt;
 |to return||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|hayseevas&lt;br /&gt;
 |-&lt;br /&gt;
 |to ride||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|hararas&lt;br /&gt;
 |-&lt;br /&gt;
 |to run||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|raytzas&lt;br /&gt;
 |}&lt;br /&gt;
||&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:30px;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
|| &lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;130&amp;quot;|S&lt;br /&gt;
 !width=&amp;quot;100&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to save||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|shemaras shav&lt;br /&gt;
 |-&lt;br /&gt;
 |to say||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oomeras&lt;br /&gt;
 |-&lt;br /&gt;
 |to see||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|reyalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to sell||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|lemcoras&lt;br /&gt;
 |-&lt;br /&gt;
 |to send||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|maltaras&lt;br /&gt;
 |-&lt;br /&gt;
 |to set||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|aheras&lt;br /&gt;
 |-&lt;br /&gt;
 |to show||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|basavas&lt;br /&gt;
 |-&lt;br /&gt;
 |to sing||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|sheras&lt;br /&gt;
 |-&lt;br /&gt;
 |to sit||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|sayvas&lt;br /&gt;
 |-&lt;br /&gt;
 |to smile||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|cheyas&lt;br /&gt;
 |-&lt;br /&gt;
 |to smoke||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|ashanas&lt;br /&gt;
 |-&lt;br /&gt;
 |to speak||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|dooberas&lt;br /&gt;
 |-&lt;br /&gt;
 |to spend||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|kalathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to stand||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|maydithas&lt;br /&gt;
 |-&lt;br /&gt;
 |to start||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|(see: to begin)&lt;br /&gt;
 |-&lt;br /&gt;
 |to stop||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|chedalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to succeed||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|kasheras&lt;br /&gt;
 |-&lt;br /&gt;
 |to suggest or recommend||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|yalatas&lt;br /&gt;
 |-&lt;br /&gt;
 |to swim||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|sachoolas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|T&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to take||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|kahas&lt;br /&gt;
 |-&lt;br /&gt;
 |to teach||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|yeravas&lt;br /&gt;
 |-&lt;br /&gt;
 |to think||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|hooshevas&lt;br /&gt;
 |-&lt;br /&gt;
 |to travel||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|nensoatas&lt;br /&gt;
 |-&lt;br /&gt;
 |to try||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|chakarthas&lt;br /&gt;
 |-&lt;br /&gt;
 |to turn||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|seevas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|U&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to understand||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|mevinas&lt;br /&gt;
 |-&lt;br /&gt;
 |to use||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|ooshalas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|V&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to visit||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|bihkuras&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|W&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to wait||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oorebas&lt;br /&gt;
 |-&lt;br /&gt;
 |to wake/awaken||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oorahtas&lt;br /&gt;
 |-&lt;br /&gt;
 |to want/need/desire||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|retzelathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to watch/guard||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|shemaras&lt;br /&gt;
 |-&lt;br /&gt;
 |to wear||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|balahas&lt;br /&gt;
 |-&lt;br /&gt;
 |to win||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|zatheras&lt;br /&gt;
 |-&lt;br /&gt;
 |to work||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|yetzeras&lt;br /&gt;
 |-&lt;br /&gt;
 |to worry||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|lebelas&lt;br /&gt;
 |-&lt;br /&gt;
 |to worship/pray||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|palelas&lt;br /&gt;
 |-&lt;br /&gt;
 |to write||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|ktoovas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|X&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 | ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;| &lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|Y&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to yell/shout ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|hedadas &lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|Z&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 | ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;| &lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
&lt;br /&gt;
{| align=right style=&amp;quot;font-size: 10pt; background:#afdeab; border-left:10px solid white;&amp;quot;&lt;br /&gt;
|+ For Example:&lt;br /&gt;
| '''Singular''' &lt;br /&gt;
| '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
| Thayt - house&lt;br /&gt;
| Thayten - houses&lt;br /&gt;
|-&lt;br /&gt;
| Ray - battle&lt;br /&gt;
| Rayen - battles&lt;br /&gt;
|-&lt;br /&gt;
| Nan - field&lt;br /&gt;
| Nanen - fields&lt;br /&gt;
|-&lt;br /&gt;
| Dera - way&lt;br /&gt;
| Deran - ways&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
====Single/Plural:====&lt;br /&gt;
&lt;br /&gt;
If the word ends in a consonant, add &amp;quot;-en&amp;quot;. If the word ends in a vowel, add &amp;quot;n&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Present Indicative tense =====&lt;br /&gt;
'''Singular verbs, remove the as ending and use the stem by itself:'''&lt;br /&gt;
&lt;br /&gt;
:* I guard 'Eni shemar''&lt;br /&gt;
&lt;br /&gt;
:* You guard ''Ta shemar''&lt;br /&gt;
&lt;br /&gt;
:* He/She/It guards ''Loo/Lah/Loo shemar.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Plural verbs, add -u to the stem:'''&lt;br /&gt;
&lt;br /&gt;
:* We guard ''Nethnu shemaru''&lt;br /&gt;
&lt;br /&gt;
:* You guard ''Tem shemaru''&lt;br /&gt;
&lt;br /&gt;
:* They guard ''Loom shemaru''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Present Perfect tense: ===== &lt;br /&gt;
&lt;br /&gt;
In the present perfect tense, it is not necessary to use the pronoun. Thus, I guarded, &amp;quot;Eni shemarti&amp;quot;, can be &amp;quot;shemarti&amp;quot;. Accent is on the second syllable in this tense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* I guarded ''shemarti''&lt;br /&gt;
&lt;br /&gt;
:* You guarded ''shemarta''&lt;br /&gt;
&lt;br /&gt;
:* He guarded ''shemaroe''&lt;br /&gt;
&lt;br /&gt;
:* She guarded ''shemarah''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* We guarded ''shemarnu''&lt;br /&gt;
&lt;br /&gt;
:* You guarded ''shemartem''&lt;br /&gt;
&lt;br /&gt;
:* They guarded ''shemaroo''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Future imperfect: =====&lt;br /&gt;
&lt;br /&gt;
:* I will guard ''Eni e'shemar''&lt;br /&gt;
&lt;br /&gt;
:* You will guard ''Ta tee'shemar''&lt;br /&gt;
&lt;br /&gt;
:* He/She/It will guard ''loo/lah/loo ye'shemar''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* We will guard ''Nethnu ne'shemar''&lt;br /&gt;
&lt;br /&gt;
:* You (pl) will guard ''Tem tee'shemaru''&lt;br /&gt;
&lt;br /&gt;
:* They will guard ''Loom ye'shemaru''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Converting a verb to a noun: =====&lt;br /&gt;
&lt;br /&gt;
Take the stem and add the 'ith' ending. &amp;lt;small&amp;gt;''(Some verbs like Sheras (to sing) do not follow this rule.)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Examples:'''&lt;br /&gt;
:* ''taynas'' (to give) becomes '''taynith''' (giving)&lt;br /&gt;
:* ''tikvooas'' (to hope) becomes '''tikvooith''' (hope, or hoping)&lt;br /&gt;
&lt;br /&gt;
There is no distinction in elven between the gerund (-ing ending) form of a verb turned into a noun and its non gerund form. Thus, hope and hoping are both tikvooith, and you must know the context of the sentence to figure out which is which. &lt;br /&gt;
&lt;br /&gt;
If the noun is a person, add 'ot' to the end of the noun (or 'ithot' to the end of the verb stem). Remember plurals come after the entire word (ithoten not ithenot).&lt;br /&gt;
&lt;br /&gt;
'''Examples:'''&lt;br /&gt;
:* ''taynas'' (to give) becomes '''taynithot''' (giver)&lt;br /&gt;
:* ''raytzas'' (to run) becomes '''raytzithot''' (runner)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The verb &amp;quot;to be&amp;quot;. =====&lt;br /&gt;
&lt;br /&gt;
The only irregular verb in the Avlissian elven tongue is the verb &amp;quot;to be&amp;quot; (hayas). In elven, the verb &amp;quot;to be&amp;quot; is ''implied'' in the present tense.&lt;br /&gt;
&lt;br /&gt;
:* I '''am''' good. ''Eni toova.''&lt;br /&gt;
&lt;br /&gt;
:* You '''are''' good. ''Ta toova.''&lt;br /&gt;
&lt;br /&gt;
:* He '''is''' good. ''Loo toova.''&lt;br /&gt;
&lt;br /&gt;
:* She '''is''' good. ''Lah toova.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* We '''are''' good. ''Nethnu toova.''&lt;br /&gt;
&lt;br /&gt;
:* You '''are''' good. ''Tem toova.''&lt;br /&gt;
&lt;br /&gt;
:* They '''are''' good. ''Loom toova.''&lt;br /&gt;
&lt;br /&gt;
Past Perfect:&lt;br /&gt;
:* I '''was''' good. ''Hayti toova.''&lt;br /&gt;
&lt;br /&gt;
:* You '''were''' good. ''Hayta toova.''&lt;br /&gt;
&lt;br /&gt;
:* He '''was''' good. ''Hayoe toova.''&lt;br /&gt;
&lt;br /&gt;
:* She '''was''' good. ''Hayah toova.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* We '''were''' good. ''Haynu toova.''&lt;br /&gt;
&lt;br /&gt;
:* You '''were''' good. ''Haytem toova.''&lt;br /&gt;
&lt;br /&gt;
:* They '''were''' good. ''Hayoo toova.''&lt;br /&gt;
&lt;br /&gt;
Future Imperfect:&lt;br /&gt;
:* I '''will be''' good. ''Eni e'hay toova.''&lt;br /&gt;
&lt;br /&gt;
:* You '''will be''' good. ''Ta tee'hay toova.''&lt;br /&gt;
&lt;br /&gt;
:* He '''will be''' good. ''Loo ye'hay toova.''&lt;br /&gt;
&lt;br /&gt;
:* She '''will be''' good. ''Lah ye'hay toova.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* We '''will be''' good. ''Nethnu ne'hay toova.''&lt;br /&gt;
&lt;br /&gt;
:* You '''will be''' good. ''Tem tee'hay toova.''&lt;br /&gt;
&lt;br /&gt;
:* They '''will be''' good. ''Loom ye'hay toova.''&lt;br /&gt;
&lt;br /&gt;
==== Pronouns ====&lt;br /&gt;
'''1st Person:''' &lt;br /&gt;
:* I - ''Eni''&lt;br /&gt;
:* We - ''Nethnu''&lt;br /&gt;
&lt;br /&gt;
'''2nd Person:''' &lt;br /&gt;
:* You - ''Ta''&lt;br /&gt;
:* You -''Tem''&lt;br /&gt;
&lt;br /&gt;
'''3rd Person:'''&lt;br /&gt;
:* He/She - ''Loo/Lah''&lt;br /&gt;
:* They - Loom'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Indirect pronouns:=====&lt;br /&gt;
&lt;br /&gt;
:* me ''ni''&lt;br /&gt;
&lt;br /&gt;
:* you ''ta''&lt;br /&gt;
&lt;br /&gt;
:* him ''loe''&lt;br /&gt;
&lt;br /&gt;
:* her ''loah''&lt;br /&gt;
&lt;br /&gt;
:* us ''lenu''&lt;br /&gt;
&lt;br /&gt;
:* you (pl) ''tem''&lt;br /&gt;
&lt;br /&gt;
:* them ''loom''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Indirect pronouns with prepositions:=====&lt;br /&gt;
&lt;br /&gt;
:* from me ''M'ni''&lt;br /&gt;
&lt;br /&gt;
:* from you ''M'ta''&lt;br /&gt;
&lt;br /&gt;
:* from him ''M'loe''&lt;br /&gt;
&lt;br /&gt;
:* from her ''M'loah''&lt;br /&gt;
&lt;br /&gt;
:* from us ''M'lenu''&lt;br /&gt;
&lt;br /&gt;
:* from you ''M'tem''&lt;br /&gt;
&lt;br /&gt;
:* from them ''M'loom''&lt;br /&gt;
&lt;br /&gt;
==== Showing possession: ====&lt;br /&gt;
&lt;br /&gt;
The elven language does not use the verb to have in the same way as most other languages. Instead of saying &amp;quot;I have&amp;quot;, they are literally saying &amp;quot;There is to me&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''You can make statements of possesion by adding the proper personal ending to the root &amp;quot;Yayn'&amp;quot;, as below:'''&lt;br /&gt;
&lt;br /&gt;
:* I have (literally: There is to me): Yayn'ni&lt;br /&gt;
&lt;br /&gt;
:* You have (There is to you): Yayn'ta&lt;br /&gt;
&lt;br /&gt;
:* He/It has (There is to him/it): Yayn'loe&lt;br /&gt;
&lt;br /&gt;
:* She has (There is to her): Yayn'loah&lt;br /&gt;
&lt;br /&gt;
:* We have (There is to us): Yayn'lenu&lt;br /&gt;
&lt;br /&gt;
:* You have (pl) (There is to you): Yayn'tem&lt;br /&gt;
&lt;br /&gt;
:* They have (There is to them): Yayn'loom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''To make these negative, add the word no, &amp;quot;Li&amp;quot; in front of them.'''&lt;br /&gt;
&lt;br /&gt;
:* I don't have Li Yayn'ni&lt;br /&gt;
&lt;br /&gt;
:* You don't have Li Yayn'ta&lt;br /&gt;
&lt;br /&gt;
:* He/it doesn't have Li Yayn'loe&lt;br /&gt;
&lt;br /&gt;
:* She doesn't have Li Yayn'loah&lt;br /&gt;
&lt;br /&gt;
:* We don't have Li Yayn'lenu&lt;br /&gt;
&lt;br /&gt;
:* You don't have (pl) Li Yayn'tem&lt;br /&gt;
&lt;br /&gt;
:* They don't have Li Yayn'loom&lt;br /&gt;
&lt;br /&gt;
==== Misc Notes ====&lt;br /&gt;
:* The accent is always on the first sylable unless otherwise noted. &lt;br /&gt;
:* Adjectives come after the nouns: friendly stranger gartha havera&lt;br /&gt;
:* The preposition &amp;quot;from&amp;quot; is M', and it is used in much the same was as the word &amp;quot;the&amp;quot;, Le'.&lt;br /&gt;
:* More information on Nanshilae verbs can be found [[Nanshilae/Verbs|here]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Mau%27ktarl&amp;diff=52197</id>
		<title>Mau'ktarl</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Mau%27ktarl&amp;diff=52197"/>
		<updated>2022-11-15T06:26:01Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Racial Groups:''' {{RacialGroups}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Races:''' {{Races}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Fey Races:''' {{FeyRaces}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Custom Races:''' {{CustomRaces}} &amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Mau'ktarl use a static female model.&lt;br /&gt;
&lt;br /&gt;
[[Image:femalemauktarl.png|thumb|A female Mau’ktarl somewhere near the border of the Deglos mountains and Tyedu.]] &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Mau’ktarl are generally amiable to one another across different clans. They are respectful toward those of Tyedu after off and on trade agreements of valuables and supplies. Any outside of their nomadic tribe they are initially suspicious of, but they tend to react to hostility rather than initiate it.&lt;br /&gt;
&lt;br /&gt;
They are sure of their abilities, be it lorekeeping or combat, but being boastful is seen more negatively than simply being skilled and not flaunting it.&lt;br /&gt;
&lt;br /&gt;
They tend to keep to themselves and their tribes, unless gathering information for their tribe, so they are not seen too often outside of their mountainous home.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Mau’ktarl are a combination usually of being lithe and muscular. Males are usually somewhat taller and broader than females. Mau’ktarl are agile and dexterous with fur and features reminiscent of that of snow leopards. Their fur patterns vary depending on the individual. Normally they have different spots rather than a set pattern. It can sometimes be difficult to distinguish one individual from another unless you are familiar with their fur patterns.&lt;br /&gt;
&lt;br /&gt;
They have long, flowing tails, and soft fur in addition to having hair on top of their heads. The hair mingles with the rest of their body’s fur which can vary in length. Typically their hair is kept longer to aid with colder months and environments in the tribes’ mountainous home.&lt;br /&gt;
&lt;br /&gt;
Hair colors usually range from dark black, grays, and bright whites. Eye colors are typically yellow-gold, green, blue, orange-red, brown, and black.&lt;br /&gt;
Heavy winter clothing and furs usually cover the Mau’ktarl partly to hide their appearance and partly to keep them warm.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
Typically the Mau’ktarl make contact with those of Tyedu and trade with them for essentials, supplies, valuables, etc. They are not well known to all of Tyedu or Tyeduan tribes and are a rare sight.&lt;br /&gt;
&lt;br /&gt;
Their general roaming area of the mountains can be quite large but their groups and tribes are relatively small and familial in nature. Therefore, along with their training in more roguish skill sets, they are unlikely to be seen or noticed unless it is desired to be.&lt;br /&gt;
&lt;br /&gt;
They are not keen to trade with those of Deglos due to the desire to stay above ground, though they have no known hostility toward those of Deglos.&lt;br /&gt;
The tribes keep to themselves and to their mountainous home rather than mingle too much with the outside world.&lt;br /&gt;
&lt;br /&gt;
They are naturally curious and inquisitive so they will study others from afar that move into their territory rather than approach or attack them.&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
&lt;br /&gt;
The peoples of the Mau’ktarl tribes are varied in their wants, desires, needs, and goals. Given that, their alignments and values depend on the individual and their upbringing in their tribe. They are not naturally pushed toward good or evil, nor chaos or law.&lt;br /&gt;
&lt;br /&gt;
== Tribal Living ==&lt;br /&gt;
&lt;br /&gt;
Tribes are normally initially founded by a mated pair, usually a pairing of a male and a female but it is not unheard of for a mated pairing of two males or two females. The tribes are “co-ruled” by this pair in that they handle disputes, direct the tribe’s actions, etc.&lt;br /&gt;
&lt;br /&gt;
Tribes are normally a familial unit. As the parents bear cubs or cubs are raised from surrogates, the younger tribe members are taught essential skills of hunting, survival, lore keeping, writing, reading, hand-to-hand combat, bladed combat, and general effectiveness in stealthed movement against foes.&lt;br /&gt;
&lt;br /&gt;
Generally, the life path of males is seen as the shield of the tribe. They are taught to protect the home and territory of the tribe. Additionally, they are the main record keepers of the stories of the tribe.&lt;br /&gt;
&lt;br /&gt;
The life path of females is normally being the sword of the tribe. They hunt and gather supplies, food, knowledge of the outside world and other tribes. They are especially adept at more roguish pursuits, on average, more so than their male counterparts. In some instances, tribes have trained those particularly adept at it to be assassins against rival tribes when disputes come about.&lt;br /&gt;
&lt;br /&gt;
Cubs are born into a tribe created by their parents. They are considered of-age for courtship at age 16. They are considered at age for betrothal and mating at age 18. They are considered ready to create their own tribe at 20.&lt;br /&gt;
&lt;br /&gt;
At 20, now grown, a Mau’ktarl will embark to make their own territory within the mountains.&lt;br /&gt;
&lt;br /&gt;
== Ritual Of Courtship/Friendship ==&lt;br /&gt;
&lt;br /&gt;
When a grown Mau’ktarl has found another they are fond of, respect, enjoy the time of, and the like and see them as someone they wish to start a tribe with, they will begin the Ritual of Courtship or Ritual of Friendship. Which is chosen depends on the intent of the Mau’ktarl.&lt;br /&gt;
&lt;br /&gt;
If the other Mau’ktarl is a prospective mate, a challenge is made by entering their territory. Usually, the challenger will enter the territory of their potential mate and take a particularly cared for item and in its place, leave a note of affection or love. The aim of this is for the challenger to not be seen when delivering their love note. It is a way to show worthiness in being a mate.&lt;br /&gt;
&lt;br /&gt;
If the affections are returned, the one challenged will seek a meeting and conversation, hunting together, reading, discussion, and the like to start the path of the relationship going.&lt;br /&gt;
&lt;br /&gt;
If the other Mau’ktarl is a prospective friend and ally, the note left is instead of a list of qualities the challenger possesses that would make them a worthy ally to start a tribe with.&lt;br /&gt;
&lt;br /&gt;
If an individual wishes to create a different sort of challenge, they may do so. This can be feats of strength, agility, intellect, persuasion, or endurance of the body. It is up to both challenger and recipient to agree to the terms of the challenge.&lt;br /&gt;
&lt;br /&gt;
If a challenge is declined for any reason, this outcome must be accepted by both parties. If disagreement is had, a neighboring tribe of the challenged Mau’ktarl’s territory is honor-bound to hear the dispute and aid it being resolved.&lt;br /&gt;
&lt;br /&gt;
== The Courtship Timeline ==&lt;br /&gt;
&lt;br /&gt;
The usual timeline for courtship begins with two years of exploring the relationship, then for two more years of betrothal and marriage where normally the couple will live with one of their parents’ tribes.&lt;br /&gt;
&lt;br /&gt;
After these four years of exploration and getting to know one another's' tribes, the pair will create their own tribe in their own territory.&lt;br /&gt;
&lt;br /&gt;
== Dissolving A Tribe ==&lt;br /&gt;
&lt;br /&gt;
A tribe may be dissolved for any reason between friends or mates. Cubs may journey with either parent as discerned by the parents and cubs. As with the Ritual Of Courtship, neighboring tribes are brought in to mediate if needed for tribal dissolvement.&lt;br /&gt;
&lt;br /&gt;
It is not required to make the reason for dissolvement known, but it is requested that it be known that the dissolvement is happening, for record keeping purposes.&lt;br /&gt;
Tribes are willing to help those in troubled relationships reconcile/work things out but it is up to the pair to discern what is best for them.&lt;br /&gt;
&lt;br /&gt;
It is understood that not all pairings last forever and not all courtships at a younger age mean mating for life.&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
&lt;br /&gt;
The peoples of the Mau’ktarl tribes are varied in their wants, desires, needs, and goals. Given that, their alignments and values depend on the individual and their upbringing in their tribe. They are not naturally pushed toward good or evil, nor chaos or law.&lt;br /&gt;
&lt;br /&gt;
== Mau’ktarl Lands ==&lt;br /&gt;
&lt;br /&gt;
The Mau’ktarl peoples keep to themselves in nomadic settlements following the seasons and prey to hunt. They reside in the mountainous areas between Deglos and Tyedu.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
The Mau’ktarl worship Vorin due to their lore and record keeping and Hurine for travel and trade with other peoples.&lt;br /&gt;
&lt;br /&gt;
It is not known which god created them but it is assumed it was a joint venture.&lt;br /&gt;
&lt;br /&gt;
The focus of the Mau’ktarl religiously are to keep knowledge of the tribe to other tribes, keep ever curious, and keep trade and travel going by exploring lands beyond the tribe.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
Through connection and small meetings for trade with those of Tyedu, Common has spread throughout the tribes’ region rather well.&lt;br /&gt;
&lt;br /&gt;
It has been documented by the lorekeepers and is taught within each tribe. Given that, each tribe tends to have a slight variation or accent that may come through stronger in some individuals than others.&lt;br /&gt;
&lt;br /&gt;
The native language of the Mau’ktarl does not have a specific name, in their own tongue it is merely known as “The Language”. A good portion of communication is mew-like sounds, hisses, purrs, body language, and eye contact with a mixture of words for numerals, some proper nouns, a few pronouns, some verbs, and general sentence structure to relay what an individual may be thinking or wanting.&lt;br /&gt;
&lt;br /&gt;
Written language is similar, with the focus on what is recorded being histories, stories, and chronicling of various tribes’ exploits. Action and progression of those in a tale are a focus with names and exact timings being secondary to fables learned from the story.&lt;br /&gt;
&lt;br /&gt;
== Names ==&lt;br /&gt;
&lt;br /&gt;
First names are given to an individual at birth by their parents based on the stories and history of the parents’ tribes. Surnames are normally a combination of the two tribes a Mau’ktarl’s parents are from separated by an apostrophe. The tribe name combination is a joint decision between the couple who create the tribe.&lt;br /&gt;
&lt;br /&gt;
=== Male Names ===&lt;br /&gt;
&lt;br /&gt;
Rorku, Kerkom, Jukto, Nirku, Zurro, Moku, Kicim&lt;br /&gt;
&lt;br /&gt;
=== Female Names ===&lt;br /&gt;
&lt;br /&gt;
Aisha, Ayala, Feli’cia, Lafanyi, Miyo, Arru, Tosyi&lt;br /&gt;
&lt;br /&gt;
== Last Names ==&lt;br /&gt;
&lt;br /&gt;
Fer’tun, Loa’kri, Ktahr’larl, Zin’tol, Vrah’dar, Klin’ror&lt;br /&gt;
&lt;br /&gt;
== Adventurers ==&lt;br /&gt;
&lt;br /&gt;
Seen as the information gatherers and proverbial swords of their tribes, females are more likely to become adventurers when they come of age.&lt;br /&gt;
&lt;br /&gt;
Typically at the same age most would seek a mate through the Ritual Of Courtship (the age of 18 and later) or when one would look to create their own tribe (the age of 20), some would look to explore the greater world beyond the tribes’ mountainous home and become an adventurer.&lt;br /&gt;
&lt;br /&gt;
Their goal is normally to learn and gather information to then send back their findings to the tribe to grow their knowledge base. Though riches, a legacy within the tribes’ stories, battle prowess, and a whole host of reasons to adventure have been given from those who leave home.&lt;br /&gt;
&lt;br /&gt;
While males are certainly able to adventure if they so choose, the duty and honor of being the shields of the tribe to keep them safe at home and to be keepers of records and lore, keep them busy without need to go beyond the tribes’ borders.&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Custom_Races&amp;diff=52196</id>
		<title>Category:Custom Races</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Custom_Races&amp;diff=52196"/>
		<updated>2022-11-15T06:25:49Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The custom race system allows different [[CoPaP]] worlds to have their own races, and at the same time allow races from other worlds to travel to their world. &lt;br /&gt;
&lt;br /&gt;
At this time, the rest of the CoPaP persistent worlds have not yet migrated to NWN EE. Nevertheless, any PCs from CoPaP custom races who have come to Avlis prior to the migration, are playable as normal.&lt;br /&gt;
&lt;br /&gt;
Avlis has sixteen custom races to choose from.&lt;br /&gt;
&lt;br /&gt;
==Avlis Custom Races==&lt;br /&gt;
* [[Centaur]]&lt;br /&gt;
* [[Changeling]]&lt;br /&gt;
* [[Dwarf, Stone]]&lt;br /&gt;
* [[Elf, Avariel]]&lt;br /&gt;
* [[Elf, Drangonari]]&lt;br /&gt;
* [[Elf, Ghost]]&lt;br /&gt;
* [[Gnoll]]&lt;br /&gt;
* [[Goblin]]&lt;br /&gt;
* [[Half-Dryad]]&lt;br /&gt;
* [[Half-Nymph]]&lt;br /&gt;
* [[Half-Ogre]]&lt;br /&gt;
* [[Human, Adomkuro]]&lt;br /&gt;
* [[Kobold]]&lt;br /&gt;
* [[Shaahesk | Lizardman]] (Shaahesk)&lt;br /&gt;
* [[Orc]]&lt;br /&gt;
* [[Wemic]]&lt;br /&gt;
&lt;br /&gt;
===Deprecated===&lt;br /&gt;
* [[Elf,Sereg | Elf, Sereg]]&lt;br /&gt;
&lt;br /&gt;
==Navigation Menu==&lt;br /&gt;
[[Player_Guide | Back]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems | Custom Races]]&lt;br /&gt;
[[Category:Custom Races| Custom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Mau%27ktarl&amp;diff=52193</id>
		<title>Mau'ktarl</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Mau%27ktarl&amp;diff=52193"/>
		<updated>2022-11-14T00:26:51Z</updated>

		<summary type="html">&lt;p&gt;Caydo: Created page with &amp;quot;&amp;lt;center&amp;gt;'''Racial Groups:''' {{RacialGroups}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;  &amp;lt;center&amp;gt;'''Races:''' {{Races}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;  &amp;lt;center&amp;gt;'''Fey Races:''' {{FeyRaces}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;  &amp;lt;center&amp;gt;'''Cust...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Racial Groups:''' {{RacialGroups}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Races:''' {{Races}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Fey Races:''' {{FeyRaces}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Custom Races:''' {{CustomRaces}} &amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Mau'ktarl use a static female model.&lt;br /&gt;
&lt;br /&gt;
[[Image:femalemauktarl.png|thumb|A female Mau’ktarl somewhere near the border of the Deglos mountains and Tyedu.]] &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Mau’ktarl are generally amiable to one another across different clans. They are respectful toward those of Tyedu after off and on trade agreements of valuables and supplies. Any outside of their nomadic tribe they are initially suspicious of, but they tend to react to hostility rather than initiate it.&lt;br /&gt;
&lt;br /&gt;
They are sure of their abilities, be it lorekeeping or combat, but being boastful is seen more negatively than simply being skilled and not flaunting it.&lt;br /&gt;
&lt;br /&gt;
They tend to keep to themselves and their tribes, unless gathering information for their tribe, so they are not seen too often outside of their mountainous home.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Mau’ktarl are a combination usually of being lithe and muscular. Males are usually somewhat taller and broader than females. Mau’ktarl are agile and dexterous with fur and features reminiscent of that of snow leopards. Their fur patterns vary depending on the individual. Normally they have different spots rather than a set pattern. It can sometimes be difficult to distinguish one individual from another unless you are familiar with their fur patterns.&lt;br /&gt;
&lt;br /&gt;
They have long, flowing tails, and soft fur in addition to having hair on top of their heads. The hair mingles with the rest of their body’s fur which can vary in length. Typically their hair is kept longer to aid with colder months and environments in the tribes’ mountainous home.&lt;br /&gt;
&lt;br /&gt;
Hair colors usually range from dark black, grays, and bright whites. Eye colors are typically yellow-gold, green, blue, orange-red, brown, and black.&lt;br /&gt;
Heavy winter clothing and furs usually cover the Mau’ktarl partly to hide their appearance and partly to keep them warm.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
Typically the Mau’ktarl make contact with those of Tyedu and trade with them for essentials, supplies, valuables, etc. They are not well known to all of Tyedu or Tyeduan tribes and are a rare sight.&lt;br /&gt;
&lt;br /&gt;
Their general roaming area of the mountains can be quite large but their groups and tribes are relatively small and familial in nature. Therefore, along with their training in more roguish skill sets, they are unlikely to be seen or noticed unless it is desired to be.&lt;br /&gt;
&lt;br /&gt;
They are not keen to trade with those of Deglos due to the desire to stay above ground, though they have no known hostility toward those of Deglos.&lt;br /&gt;
The tribes keep to themselves and to their mountainous home rather than mingle too much with the outside world.&lt;br /&gt;
&lt;br /&gt;
They are naturally curious and inquisitive so they will study others from afar that move into their territory rather than approach or attack them.&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
&lt;br /&gt;
Centaurs are largely true neutral in alignment, refusing to distinguish at all between any form of morals or values as being right or wrong. They simply accept what is and what needs to be. If laws are necessary at the time, they will be tolerated, but only so long as they are useful. Some centaurs get caught up with the affairs of the world, and adopt a chaotic good approach, shunning laws, but desiring that good be done.&lt;br /&gt;
&lt;br /&gt;
== Tribal Living ==&lt;br /&gt;
&lt;br /&gt;
Tribes are normally initially founded by a mated pair, usually a pairing of a male and a female but it is not unheard of for a mated pairing of two males or two females. The tribes are “co-ruled” by this pair in that they handle disputes, direct the tribe’s actions, etc.&lt;br /&gt;
&lt;br /&gt;
Tribes are normally a familial unit. As the parents bear cubs or cubs are raised from surrogates, the younger tribe members are taught essential skills of hunting, survival, lore keeping, writing, reading, hand-to-hand combat, bladed combat, and general effectiveness in stealthed movement against foes.&lt;br /&gt;
&lt;br /&gt;
Generally, the life path of males is seen as the shield of the tribe. They are taught to protect the home and territory of the tribe. Additionally, they are the main record keepers of the stories of the tribe.&lt;br /&gt;
&lt;br /&gt;
The life path of females is normally being the sword of the tribe. They hunt and gather supplies, food, knowledge of the outside world and other tribes. They are especially adept at more roguish pursuits, on average, more so than their male counterparts. In some instances, tribes have trained those particularly adept at it to be assassins against rival tribes when disputes come about.&lt;br /&gt;
&lt;br /&gt;
Cubs are born into a tribe created by their parents. They are considered of-age for courtship at age 16. They are considered at age for betrothal and mating at age 18. They are considered ready to create their own tribe at 20.&lt;br /&gt;
&lt;br /&gt;
At 20, now grown, a Mau’ktarl will embark to make their own territory within the mountains.&lt;br /&gt;
&lt;br /&gt;
== Ritual Of Courtship/Friendship ==&lt;br /&gt;
&lt;br /&gt;
When a grown Mau’ktarl has found another they are fond of, respect, enjoy the time of, and the like and see them as someone they wish to start a tribe with, they will begin the Ritual of Courtship or Ritual of Friendship. Which is chosen depends on the intent of the Mau’ktarl.&lt;br /&gt;
&lt;br /&gt;
If the other Mau’ktarl is a prospective mate, a challenge is made by entering their territory. Usually, the challenger will enter the territory of their potential mate and take a particularly cared for item and in its place, leave a note of affection or love. The aim of this is for the challenger to not be seen when delivering their love note. It is a way to show worthiness in being a mate.&lt;br /&gt;
&lt;br /&gt;
If the affections are returned, the one challenged will seek a meeting and conversation, hunting together, reading, discussion, and the like to start the path of the relationship going.&lt;br /&gt;
&lt;br /&gt;
If the other Mau’ktarl is a prospective friend and ally, the note left is instead of a list of qualities the challenger possesses that would make them a worthy ally to start a tribe with.&lt;br /&gt;
&lt;br /&gt;
If an individual wishes to create a different sort of challenge, they may do so. This can be feats of strength, agility, intellect, persuasion, or endurance of the body. It is up to both challenger and recipient to agree to the terms of the challenge.&lt;br /&gt;
&lt;br /&gt;
If a challenge is declined for any reason, this outcome must be accepted by both parties. If disagreement is had, a neighboring tribe of the challenged Mau’ktarl’s territory is honor-bound to hear the dispute and aid it being resolved.&lt;br /&gt;
&lt;br /&gt;
== The Courtship Timeline ==&lt;br /&gt;
&lt;br /&gt;
The usual timeline for courtship begins with two years of exploring the relationship, then for two more years of betrothal and marriage where normally the couple will live with one of their parents’ tribes.&lt;br /&gt;
&lt;br /&gt;
After these four years of exploration and getting to know one another's' tribes, the pair will create their own tribe in their own territory.&lt;br /&gt;
&lt;br /&gt;
== Dissolving A Tribe ==&lt;br /&gt;
&lt;br /&gt;
A tribe may be dissolved for any reason between friends or mates. Cubs may journey with either parent as discerned by the parents and cubs. As with the Ritual Of Courtship, neighboring tribes are brought in to mediate if needed for tribal dissolvement.&lt;br /&gt;
&lt;br /&gt;
It is not required to make the reason for dissolvement known, but it is requested that it be known that the dissolvement is happening, for record keeping purposes.&lt;br /&gt;
Tribes are willing to help those in troubled relationships reconcile/work things out but it is up to the pair to discern what is best for them.&lt;br /&gt;
&lt;br /&gt;
It is understood that not all pairings last forever and not all courtships at a younger age mean mating for life.&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
&lt;br /&gt;
The peoples of the Mau’ktarl tribes are varied in their wants, desires, needs, and goals. Given that, their alignments and values depend on the individual and their upbringing in their tribe. They are not naturally pushed toward good or evil, nor chaos or law.&lt;br /&gt;
&lt;br /&gt;
== Mau’ktarl Lands ==&lt;br /&gt;
&lt;br /&gt;
The Mau’ktarl peoples keep to themselves in nomadic settlements following the seasons and prey to hunt. They reside in the mountainous areas between Deglos and Tyedu.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
The Mau’ktarl worship Vorin due to their lore and record keeping and Hurine for travel and trade with other peoples.&lt;br /&gt;
&lt;br /&gt;
It is not known which god created them but it is assumed it was a joint venture.&lt;br /&gt;
&lt;br /&gt;
The focus of the Mau’ktarl religiously are to keep knowledge of the tribe to other tribes, keep ever curious, and keep trade and travel going by exploring lands beyond the tribe.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
Through connection and small meetings for trade with those of Tyedu, Common has spread throughout the tribes’ region rather well.&lt;br /&gt;
&lt;br /&gt;
It has been documented by the lorekeepers and is taught within each tribe. Given that, each tribe tends to have a slight variation or accent that may come through stronger in some individuals than others.&lt;br /&gt;
&lt;br /&gt;
The native language of the Mau’ktarl does not have a specific name, in their own tongue it is merely known as “The Language”. A good portion of communication is mew-like sounds, hisses, purrs, body language, and eye contact with a mixture of words for numerals, some proper nouns, a few pronouns, some verbs, and general sentence structure to relay what an individual may be thinking or wanting.&lt;br /&gt;
&lt;br /&gt;
Written language is similar, with the focus on what is recorded being histories, stories, and chronicling of various tribes’ exploits. Action and progression of those in a tale are a focus with names and exact timings being secondary to fables learned from the story.&lt;br /&gt;
&lt;br /&gt;
== Names ==&lt;br /&gt;
&lt;br /&gt;
First names are given to an individual at birth by their parents based on the stories and history of the parents’ tribes. Surnames are normally a combination of the two tribes a Mau’ktarl’s parents are from separated by an apostrophe. The tribe name combination is a joint decision between the couple who create the tribe.&lt;br /&gt;
&lt;br /&gt;
=== Male Names ===&lt;br /&gt;
&lt;br /&gt;
Rorku, Kerkom, Jukto, Nirku, Zurro, Moku, Kicim&lt;br /&gt;
&lt;br /&gt;
=== Female Names ===&lt;br /&gt;
&lt;br /&gt;
Aisha, Ayala, Feli’cia, Lafanyi, Miyo, Arru, Tosyi&lt;br /&gt;
&lt;br /&gt;
== Last Names ==&lt;br /&gt;
&lt;br /&gt;
Fer’tun, Loa’kri, Ktahr’larl, Zin’tol, Vrah’dar, Klin’ror&lt;br /&gt;
&lt;br /&gt;
== Adventurers ==&lt;br /&gt;
&lt;br /&gt;
Seen as the information gatherers and proverbial swords of their tribes, females are more likely to become adventurers when they come of age.&lt;br /&gt;
&lt;br /&gt;
Typically at the same age most would seek a mate through the Ritual Of Courtship (the age of 18 and later) or when one would look to create their own tribe (the age of 20), some would look to explore the greater world beyond the tribes’ mountainous home and become an adventurer.&lt;br /&gt;
&lt;br /&gt;
Their goal is normally to learn and gather information to then send back their findings to the tribe to grow their knowledge base. Though riches, a legacy within the tribes’ stories, battle prowess, and a whole host of reasons to adventure have been given from those who leave home.&lt;br /&gt;
&lt;br /&gt;
While males are certainly able to adventure if they so choose, the duty and honor of being the shields of the tribe to keep them safe at home and to be keepers of records and lore, keep them busy without need to go beyond the tribes’ borders.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Custom_Races|Custom Race System]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Races]]&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Femalemauktarl.png&amp;diff=52192</id>
		<title>File:Femalemauktarl.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Femalemauktarl.png&amp;diff=52192"/>
		<updated>2022-11-14T00:24:59Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Custom_Races&amp;diff=52191</id>
		<title>Category:Custom Races</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Custom_Races&amp;diff=52191"/>
		<updated>2022-11-14T00:13:42Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The custom race system allows different [[CoPaP]] worlds to have their own races, and at the same time allow races from other worlds to travel to their world. &lt;br /&gt;
&lt;br /&gt;
At this time, the rest of the CoPaP persistent worlds have not yet migrated to NWN EE. Nevertheless, any PCs from CoPaP custom races who have come to Avlis prior to the migration, are playable as normal.&lt;br /&gt;
&lt;br /&gt;
Avlis has sixteen custom races to choose from.&lt;br /&gt;
&lt;br /&gt;
==Avlis Custom Races==&lt;br /&gt;
* [[Centaur]]&lt;br /&gt;
* [[Changeling]]&lt;br /&gt;
* [[Dwarf, Stone]]&lt;br /&gt;
* [[Elf, Avariel]]&lt;br /&gt;
* [[Elf, Drangonari]]&lt;br /&gt;
* [[Elf, Ghost]]&lt;br /&gt;
* [[Gnoll]]&lt;br /&gt;
* [[Goblin]]&lt;br /&gt;
* [[Half-Dryad]]&lt;br /&gt;
* [[Half-Nymph]]&lt;br /&gt;
* [[Half-Ogre]]&lt;br /&gt;
* [[Human, Adomkuro]]&lt;br /&gt;
* [[Kobold]]&lt;br /&gt;
* [[Mau'ktarl]] (PC implementation TBD)&lt;br /&gt;
* [[Shaahesk | Lizardman]] (Shaahesk)&lt;br /&gt;
* [[Orc]]&lt;br /&gt;
* [[Wemic]]&lt;br /&gt;
&lt;br /&gt;
===Deprecated===&lt;br /&gt;
* [[Elf,Sereg | Elf, Sereg]]&lt;br /&gt;
&lt;br /&gt;
==Navigation Menu==&lt;br /&gt;
[[Player_Guide | Back]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems | Custom Races]]&lt;br /&gt;
[[Category:Custom Races| Custom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Custom_Races&amp;diff=52190</id>
		<title>Category:Custom Races</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Custom_Races&amp;diff=52190"/>
		<updated>2022-11-14T00:13:20Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The custom race system allows different [[CoPaP]] worlds to have their own races, and at the same time allow races from other worlds to travel to their world. &lt;br /&gt;
&lt;br /&gt;
At this time, the rest of the CoPaP persistent worlds have not yet migrated to NWN EE. Nevertheless, any PCs from CoPaP custom races who have come to Avlis prior to the migration, are playable as normal.&lt;br /&gt;
&lt;br /&gt;
Avlis has sixteen custom races to choose from.&lt;br /&gt;
&lt;br /&gt;
==Avlis Custom Races==&lt;br /&gt;
* [[Centaur]]&lt;br /&gt;
* [[Changeling]]&lt;br /&gt;
* [[Dwarf, Stone]]&lt;br /&gt;
* [[Elf, Avariel]]&lt;br /&gt;
* [[Elf, Drangonari]]&lt;br /&gt;
* [[Elf, Ghost]]&lt;br /&gt;
* [[Gnoll]]&lt;br /&gt;
* [[Goblin]]&lt;br /&gt;
* [[Half-Dryad]]&lt;br /&gt;
* [[Half-Nymph]]&lt;br /&gt;
* [[Half-Ogre]]&lt;br /&gt;
* [[Human, Adomkuro]]&lt;br /&gt;
* [[Kobold]]&lt;br /&gt;
* [[Mau'ktarl]]&lt;br /&gt;
* [[Shaahesk | Lizardman]] (Shaahesk)&lt;br /&gt;
* [[Orc]]&lt;br /&gt;
* [[Wemic]]&lt;br /&gt;
&lt;br /&gt;
===Deprecated===&lt;br /&gt;
* [[Elf,Sereg | Elf, Sereg]]&lt;br /&gt;
&lt;br /&gt;
==Navigation Menu==&lt;br /&gt;
[[Player_Guide | Back]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems | Custom Races]]&lt;br /&gt;
[[Category:Custom Races| Custom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Custom_Races&amp;diff=52189</id>
		<title>Category:Custom Races</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Custom_Races&amp;diff=52189"/>
		<updated>2022-11-14T00:12:36Z</updated>

		<summary type="html">&lt;p&gt;Caydo: /* Avlis Custom Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The custom race system allows different [[CoPaP]] worlds to have their own races, and at the same time allow races from other worlds to travel to their world. &lt;br /&gt;
&lt;br /&gt;
At this time, the rest of the CoPaP persistent worlds have not yet migrated to NWN EE. Nevertheless, any PCs from CoPaP custom races who have come to Avlis prior to the migration, are playable as normal.&lt;br /&gt;
&lt;br /&gt;
Avlis has sixteen custom races to choose from.&lt;br /&gt;
&lt;br /&gt;
==Avlis Custom Races==&lt;br /&gt;
* [[Centaur]]&lt;br /&gt;
* [[Changeling]]&lt;br /&gt;
* [[Dwarf, Stone]]&lt;br /&gt;
* [[Elf, Avariel]]&lt;br /&gt;
* [[Elf, Drangonari]]&lt;br /&gt;
* [[Elf, Ghost]]&lt;br /&gt;
* [[Gnoll]]&lt;br /&gt;
* [[Goblin]]&lt;br /&gt;
* [[Half-Dryad]]&lt;br /&gt;
* [[Half-Nymph]]&lt;br /&gt;
* [[Half-Ogre]]&lt;br /&gt;
* [[Human, Adomkuro]]&lt;br /&gt;
* [[Kobold]]&lt;br /&gt;
* [[Shaahesk | Lizardman]] (Shaahesk)&lt;br /&gt;
* [[Orc]]&lt;br /&gt;
* [[Wemic]]&lt;br /&gt;
&lt;br /&gt;
===Deprecated===&lt;br /&gt;
* [[Elf,Sereg | Elf, Sereg]]&lt;br /&gt;
&lt;br /&gt;
==Navigation Menu==&lt;br /&gt;
[[Player_Guide | Back]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems | Custom Races]]&lt;br /&gt;
[[Category:Custom Races| Custom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Custom_Races&amp;diff=52188</id>
		<title>Category:Custom Races</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Custom_Races&amp;diff=52188"/>
		<updated>2022-11-14T00:12:04Z</updated>

		<summary type="html">&lt;p&gt;Caydo: /* Avlis Custom Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The custom race system allows different [[CoPaP]] worlds to have their own races, and at the same time allow races from other worlds to travel to their world. &lt;br /&gt;
&lt;br /&gt;
At this time, the rest of the CoPaP persistent worlds have not yet migrated to NWN EE. Nevertheless, any PCs from CoPaP custom races who have come to Avlis prior to the migration, are playable as normal.&lt;br /&gt;
&lt;br /&gt;
Avlis has sixteen custom races to choose from.&lt;br /&gt;
&lt;br /&gt;
==Avlis Custom Races==&lt;br /&gt;
* [[Centaur]]&lt;br /&gt;
* [[Changeling]]&lt;br /&gt;
* [[Dwarf, Stone]]&lt;br /&gt;
* [[Elf, Avariel]]&lt;br /&gt;
* [[Elf, Drangonari]]&lt;br /&gt;
* [[Elf, Ghost]]&lt;br /&gt;
* [[Gnoll]]&lt;br /&gt;
* [[Goblin]]&lt;br /&gt;
* [[Half-Dryad]]&lt;br /&gt;
* [[Half-Nymph]]&lt;br /&gt;
* [[Half-Ogre]]&lt;br /&gt;
* [[Human, Adomkuro]]&lt;br /&gt;
* [[Kobold]]&lt;br /&gt;
* [[Mau'ktarl]]&lt;br /&gt;
* [[Shaahesk | Lizardman]] (Shaahesk)&lt;br /&gt;
* [[Orc]]&lt;br /&gt;
* [[Wemic]]&lt;br /&gt;
&lt;br /&gt;
===Deprecated===&lt;br /&gt;
* [[Elf,Sereg | Elf, Sereg]]&lt;br /&gt;
&lt;br /&gt;
==Navigation Menu==&lt;br /&gt;
[[Player_Guide | Back]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems | Custom Races]]&lt;br /&gt;
[[Category:Custom Races| Custom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dragon&amp;diff=52155</id>
		<title>Dragon</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dragon&amp;diff=52155"/>
		<updated>2022-11-04T06:24:40Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Animal_Companion_Research&lt;br /&gt;
|Name_of_Creature= Dragons of Avlis&lt;br /&gt;
|Companion_Submission_Status= researching&lt;br /&gt;
|CTS_Code= Unknown&lt;br /&gt;
|Type_of_Creature= Dragon&lt;br /&gt;
|Subtype_of_Creature= Various&lt;br /&gt;
|Author= Dr. Naughtendergenstein&lt;br /&gt;
|Image= &lt;br /&gt;
|Most_Compatible_Fylgia= Unknown&lt;br /&gt;
|Most_Compatible_Notes= Unknown&lt;br /&gt;
|Introduction= It is known Mikon created &amp;quot;evil&amp;quot; dragons from the stones found on Avlis during the Great War. Note: the dragon races exist on Avlis to this day. The &amp;quot;good&amp;quot; dragons are all metallic (Gold, Silver, Bronze, Brass, Copper), and the &amp;quot;evil dragons&amp;quot; are known as stone dragons (Coal, Amber, Granite, Limestone, and Pyrite). Chromatic dragons (red, blue, white, etc.) are extremely rare on Avlis, as they are all immigrants from other planes. More recently, hybrids have started to appear. So far, Olivine, Bauxite, Marble, Hematite, and Azurite dragons have been spotted. It is unknown if additional hybrids will appear. &lt;br /&gt;
|Feeding_Habits= In process&lt;br /&gt;
|Disposition_Social_Habits= In process &lt;br /&gt;
|Habitat= Various&lt;br /&gt;
|Other_Notes= It has been determined dragons are not compatible as animal companions, however a rare dragon has been known to select a humanoid as its companion, minion, or rider. Note, there have been a few, extremely rare (NPC only) sightings of what appear to be Gem Dragons. Of note, Gem Dragons appear to be the only psionic dragons I've encountered.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dragon&amp;diff=52154</id>
		<title>Dragon</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dragon&amp;diff=52154"/>
		<updated>2022-11-04T06:20:54Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Animal_Companion_Research&lt;br /&gt;
|Name_of_Creature= Dragons of Avlis&lt;br /&gt;
|Companion_Submission_Status= researching&lt;br /&gt;
|CTS_Code= Unknown&lt;br /&gt;
|Type_of_Creature= Dragon&lt;br /&gt;
|Subtype_of_Creature= Various&lt;br /&gt;
|Author= Dr. Naughtendergenstein&lt;br /&gt;
|Image= &lt;br /&gt;
|Most_Compatible_Fylgia= Unknown&lt;br /&gt;
|Most_Compatible_Notes= Unknown&lt;br /&gt;
|Introduction= It is known Mikon created evil dragons from the stones found on Avlis during the Great War. Note: the dragon races exist on Avlis to this day. The good dragons are all metallic (Gold, Silver, Bronze, Brass, Copper), and the evil dragons are known as stone dragons (Coal, Amber, Granite, Limestone, and Pyrite). Chromatic dragons (red, blue, white, etc.) are extremely rare on Avlis, as they are all immigrants from other planes. More recently, hybrids have started to appear. So far, Olivine, Bauxite, Marble, Hematite, and Azurite dragons have been spotted. It is unknown if additional hybrids will appear. &lt;br /&gt;
|Feeding_Habits= In process&lt;br /&gt;
|Disposition_Social_Habits= In process &lt;br /&gt;
|Habitat= Various&lt;br /&gt;
|Other_Notes= It has been determined dragons are not compatible as animal companions, however a rare dragon has been known to select a humanoid as its companion, minion, or rider. Note, There have been a few, extremely rare (NPC only) sightings of what appear to be Gem Dragons. Of note, Gem Dragons appear to be the only psionic dragons I've encountered.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Mortal_Magic&amp;diff=52146</id>
		<title>Mortal Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Mortal_Magic&amp;diff=52146"/>
		<updated>2022-11-01T20:38:15Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NWNEEmigration}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arcane magic is magic provided by the [[Magic:Sorcerer_Wizard_Spells|Vortex of Mortal Magic]], presided over by [[Andrinor]].&lt;br /&gt;
&lt;br /&gt;
His will is enforced by the High Mage Council, as detailed below.&lt;br /&gt;
&lt;br /&gt;
=Avlis Specific Arcane Concepts=&lt;br /&gt;
&lt;br /&gt;
See also: [[Magic|Magic]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==The High Mage Council==&lt;br /&gt;
&lt;br /&gt;
The High Mage Council of Avlis was established early in the existence of Andrinor’s Trust, and is the ultimate ruling body of magedom upon Avlis, granted authority of all mortal magic by [[Andrinor]] himself. Formed to create and enforce the laws of magic, the High Mage Council forms everything from the policy that drives the [[:Category:Mage_Orders|Nine Orders of Magic]], ranging from relatively mundane tasks such as moderating conflict between the orders, to setting the laws of the proliferation of magic, and greater tasks such as forming the general curriculum for the mage academies of the Trust all the way to regulating the creation and use of portals throughout Avlis.&lt;br /&gt;
&lt;br /&gt;
The Council consists of three representatives from each order making up twenty-seven votes in addition to one Moderator of the High Council chosen amongst the representatives through a consensus spell, and rotated every ten years. Representatives are appointed by individual Archmages, though how these are selected differs between orders and often by archmage; methods range from everything from voting, to simple selection, to holding contests. Whatever the methods, the chosen representative usually holds their seat until death, though replacement after abdication or recall is not unknown. Membership in the Council is regarded as one of the highest honors bestowed upon mages of the Trust, and the representatives are generally accepted as being among the most powerful and distinguished mages of Avlis.&lt;br /&gt;
&lt;br /&gt;
The Moderator himself holds no direct vote himself but maintains a great deal of influence simply due to the respect he commands amongst the mages of the Council. It is generally accepted that the holder of this office is the de facto leader of the Trust, and the office is one of the most strongly contested positions amongst the orders. Originally held by [[PCs:Melonius Mennallin|Melonius Mennallin]], succeeded by the refounder of the [[Guild:GoldOrder|Gold Order]] - [[PCs:Damar Ogdem|Damar Ogdem]], the current Moderator of the Council is [[PCs:Miette Hartley|Miette Hartley]] of the [[Guild:BlueOrder|Blue Order]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===High Mage Council Members===&lt;br /&gt;
'''Moderator:''' Miette Hartley	&lt;br /&gt;
&lt;br /&gt;
[[Guild:IvoryOrder|Ivory Order of the Sun]]&lt;br /&gt;
* Luludi Baxt&lt;br /&gt;
* Maria Torin &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Saman&lt;br /&gt;
&lt;br /&gt;
[[Guild:AshenOrder|Ashen Order of the Stars]]&lt;br /&gt;
* Ronan&lt;br /&gt;
* Eora Issena &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Gortozes Coldreach &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guild:EbonyOrder|Ebony Order of the Moon]]	&lt;br /&gt;
* Heiran va'Mairne &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Agnes Hurst &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Elradra Rasul&lt;br /&gt;
&lt;br /&gt;
[[Guild:GreenOrder|Green Order of the Forest]]&lt;br /&gt;
* Archibald&lt;br /&gt;
* Ezarie Naen &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Nawen&lt;br /&gt;
&lt;br /&gt;
[[Guild:BlueOrder|Blue Order of the Sky]]&lt;br /&gt;
* Alistair Vlaine &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Zel'on Val'ik Dal'du'ro &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Marigold Thistletop&lt;br /&gt;
&lt;br /&gt;
[[Guild:WhiteOrder|White Order of the Light]]	&lt;br /&gt;
* Gorem Stonewand &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Vanar Alhaldren	&lt;br /&gt;
* Micah Ormane&lt;br /&gt;
&lt;br /&gt;
[[Guild:RedOrder|Red Order of the Flame]]&lt;br /&gt;
* Kassha Fireheart	&lt;br /&gt;
* Fabello&lt;br /&gt;
* Artorius Illurien &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guild:GoldOrder|Gold Order of the Sand]]	&lt;br /&gt;
* X'Ta Atrellios&lt;br /&gt;
* Ilomas Tahm'lieulia&lt;br /&gt;
* Sayyid Nassyr &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guild:VioletOrder|Violet Order of the Skull]]&lt;br /&gt;
* The Master &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Dameon	&lt;br /&gt;
* Lilliana Be'letane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Current as of 5/28/19&lt;br /&gt;
&lt;br /&gt;
* '''Current Members of the High Mage Council:''' View list [http://www.avlis.org/viewtopic.php?f=234&amp;amp;t=45131&amp;amp;start=0 here]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Andrinor's Trust==&lt;br /&gt;
&lt;br /&gt;
Andrinors Trust consists of the reformed orders of the old Fold Of Nine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orders of the Trust===&lt;br /&gt;
[[Guild:WhiteOrder|White Order of the Light]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:IvoryOrder|Ivory Order of the Sun]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:GreenOrder|Green Order of the Forest]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:BlueOrder|Blue Order of the Sky]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:AshenOrder|Ashen Order of the Stars]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:RedOrder|Red Order of the Flame]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:GoldOrder|Gold Order of the Sand]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:EbonyOrder|Ebony Order of the Moon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:VioletOrder|Violet Order of the Skull]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Andrinor assumed control over the Vortex of Mortal Magic, he rekindled the interest in the arcane on Avlis through the creation of a magical maelstrom called the Vortex of Chaos.  The appearance of the Vortex of Chaos led to the founding of the Ivory, Ashen, and Ebony Orders, which became the first Orders of Andrinor's Trust.  The Trust is a place where mages can grow and learn from each other by interacting with other mages from all walks of life. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A mage that joins an order of the Trust receives a mark upon his or her right shoulder, a magical tattoo granted by Andrinor Himself.  This mark symbolizes the mage's affiliation with the Trust.&lt;br /&gt;
&lt;br /&gt;
For a time, only mages with the mark of the Trust could cast 8th and 9th level spells.  [http://www.avlis.org/viewtopic.php?f=86&amp;amp;t=100604 This restriction has since been lifted by Andrinor at the request of the High Mage Council.]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Academy of Mortal Magic==&lt;br /&gt;
&lt;br /&gt;
To join an Order of the Trust, it is required that a prospective member attend two lectures detailing the history of the arcane on Avlis. These classes are taught at the Academy of Mortal Magic, which has branches throughout Avlis. The Academy of Mortal Magic also instructs young magi in the arcane, alchemy, and various other subjects.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Angadar==&lt;br /&gt;
&lt;br /&gt;
Also of importance to many wizards is [[Angadar]], the god of Arcane Knowledge.  Angadar provides the ability to read and write arcane scrolls, as well as lording over other knowledge of magic.  In the past there were hostilities between followers of Angadar and mages of the Trust, reaching their pinnacle in a great battle that took place in Visimontium.  The two gods have since [[Miriel's Guide to Visimontium#Drangonari Siege (2155 - 2158)|made peace with each other]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magical Concepts]]&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:BlueOrder&amp;diff=52145</id>
		<title>Guild:BlueOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:BlueOrder&amp;diff=52145"/>
		<updated>2022-11-01T20:37:36Z</updated>

		<summary type="html">&lt;p&gt;Caydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:BlueSkyBanner.JPG]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;40%&amp;quot;&lt;br /&gt;
|'''Philosophy:''' Duty, Balance, Discipline &amp;lt;br&amp;gt;&lt;br /&gt;
'''Who can join:''' [[Wizard | Wizards]] and [[Sorcerer | Sorcerers]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Towers:''' &lt;br /&gt;
* ''[[Kuras]], Temple District''&lt;br /&gt;
* [[Visimontium]], District of the Trust&lt;br /&gt;
* Northern [[M'Chek]], [[Derrington Keep|Derrington Keep]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; background: #6495ED; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
''A garden usually has many elements to it, different plants and flowers. In most cases they thrive well, but they thrive best when they have someone who tends to it, someone who prunes here and plants there, someone who gives the natural chaos some structure - a gardener. As it is the duty of the gardener to tend to his garden, it is the duty of our Order to tend to all those using the Arcane Art and to make them prosper. It is our desire to bring out the best in a mages through proper disciplining of his or her art.'' - Excerpt from [[The_Blue_Order_of_the_Sky|The Blue Order of the Sky]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Blue Order of The Sky sees its mission as tending to all those using the Arcane Arts. The order acts to bring out the best in mages through proper discipline and enforcement of all agreed-upon rules and dictates of The Trust. The Blue Order of The Sky also focuses on research, hard study, discipline and organization. Mentor-student relationships are highly encouraged between newer and more seasoned members. Another secondary goal is to safeguard against mages who abuse their powers, often aiding authorities in dealing with insane renegades or outlaw mages. Members frequently cite the disaster of the Great War, caused by Orcish mages, as an example of the consequences of abuse and lack of oversight for magical powers.&lt;br /&gt;
&lt;br /&gt;
The Blue Order of The Sky refrains from becoming tied up in issues of morality because it sees itself as being above the moral conventions of respective nations, regions, and environments as defining what is right and what is wrong. For this organization, right and wrong are clearly dictated by the law. Many mages within the order feel inclined to join local law enforcement authorities specifically because of this regard for the law, no matter its content. Thus, for them, judgements about the proper or improper use of the arcane arts rest solely with the laws of The Trust and the local area in that order, not morality. Since local law varies with location, so does the acceptable use of magic to a certain extent, as long as the overarching laws of The Trust which take precedence are obeyed.&lt;br /&gt;
&lt;br /&gt;
Above all mortal laws are the laws of the gods and magic. These draw the interest of the membership more keenly. Few if any claim to know and understand all the laws of arcane magic or its many secrets, so there is ample room to grow and acquire more knowledge. This is why the Blue Order of The Sky stresses research as one of its most favorable pursuits.&lt;br /&gt;
&lt;br /&gt;
As a Lawful organization with a wide membership base spanning the continent of Negaria and beyond, the Blue Order of The Sky operates as a hierarchical structure. Initiates sit at the lowest entry point and though they do not get to vote on concerns brought before the organization, they can verbally contribute. Member mages make up most of the organization and have voting rights. One step above the member mages are Senior Mages, who are tasked with representing the order in specific jurisdictions. A jurisdiction may be any particular city, nation, or region. The Senior Mages answer to Great Mages, of which there are three at any given time: Great Mage of Relations, Great Mage of Arms, Great Mage of Internal Affairs. Each of these officers has frequent access to the Archmage and acts as the voice of the order in most matters.&lt;br /&gt;
&lt;br /&gt;
The Blue Order of The Sky enforces organizational laws and policies through a layered system of managing councils. The Archmage’s Council makes decisions by majority vote regarding the organization’s rules and diplomatic concerns. It is led by the Archmage and composed of all officers of the order and any number of member mages appointed by the Archmage or any Great Mage of the order. The Great Mage Council consists only of the Archmage and the three Great Mages. Compared to the Archmage’s Council, this group only meets rarely. Its prime function is to decide punishments for those that violate the rules of the order, or to discuss threats to security that are best left away from the prying ears of the membership. Finally, the representatives that sit on the High Mage Council of Avlis are selected by the Archmage and tasked with representing the order to The Trust.&lt;br /&gt;
&lt;br /&gt;
The current Archmage leading the order is Alistair Vlaine whose duties are split between leading the Blue Order of The Sky, acting as part of the government of the mageocratic city of Visimontium, and sitting on the High Mage Council of The Trust. Most administrative buildings, bases and personnel of the organization are located in Visimontium, including the Archmage. Nevertheless, the Archmage travels when necessary as the business of the order requires. A secondary base of operations for the order is in Derrington Keep in M’Chek and a third forward operating base is in the Cytheria region of the old Kurathene Empire.&lt;br /&gt;
&lt;br /&gt;
Depending on which mage order is considered, relations between the Blue Order of The Sky and the rest of the Trust are mixed. Nearly all the other orders recognize the organization as a general law enforcement body when it comes to the rules of magecraft. The Blue Order of The Sky and the two other Lawful orders of The Trust all see the Nine Orders of Magic as subservient to the High Mage Council, where power over the regulation of arcane magic rests. This is in contrast to the Chaotic orders which assert that regulatory powers should lie with the individual orders of magic and their members, and the Neutral orders which favor different practicalities depending on the situation. The other orders of magic also see the Blue Order as a source of knowledge and research with an extremely liberal sense of ownership for any information it uncovers. Since the organization refuses to consider morality in its dealings, it is generally open to sharing whatever arcane knowledge it finds. From the Blue Order’s point of view, these traits speak of fairness and adherence to principle. Other lawful orders, such as the White Order of The Light see it as a lack of spirit or ability to judge with compassion. Chaotic orders sometimes go so far as to actively work against the Blue Order, considering it to be a stifling force that holds back true power and accomplishment with bureaucracy and at times, cruelty.&lt;br /&gt;
&lt;br /&gt;
Though the Nine Orders of Magic are all technically non-regional, each has a slight affinity for one region or another according to its history and the race or culture of its founders. For The Blue Order of The Sky, there is a heavy influence from northern and western Negaria, particularly the areas of the old Kurathene Empire. The original members of this order came from that region and focused their initial efforts on recovering lost magical legacies of the now-defunct empire, and many continue to do so today. Once the city-state of Visimontium was established, the focus of the order shifted somewhat toward the central portion of the continent in order to be a part of the government and administration of the newborn nation state.&lt;br /&gt;
&lt;br /&gt;
== Regional Activity ==&lt;br /&gt;
The Blue Order is based heavily in [[Visimontium]] (including the Archmage), although it maintains regional activity throughout southern Avlis, where the largest Blue bastion is the tower in [[Derrington Keep]]. The Blue Order is also the most active Mage Order in [[Kurathene]], closely tied to the history of the Imperium. A recent mission of the Order in Kurathene has been aiding [[Cytheria]]'s attempts to push back the barbarians from [[Halstead]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&lt;br /&gt;
'''Archmage:'''&lt;br /&gt;
* [[NPCs:Alistair Vlaine | Alistair Vlaine]] &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;[[Arcane#High Mage Council|HMC]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Great Mages:'''&lt;br /&gt;
* Great Mage of Relations: Marigold Thistletop &amp;lt;sup&amp;gt;[[Arcane#High Mage Council|HMC]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Great Mage of Arms: ''Capella Sann'' &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Great Mage of Internal Affairs: Zel'on Val'ik Dal'du'ro &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;[[Arcane#High Mage Council|HMC]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Senior Mages:'''&lt;br /&gt;
* Blandenberg: (Vacant)&lt;br /&gt;
* Deglos: (Vacant)&lt;br /&gt;
* Elysia: (Vacant)&lt;br /&gt;
* Ferrell: [[PCs:Marigold Thistletop | Marigold Thistletop]]&lt;br /&gt;
* T'Nanshi: [[PCs:Thomas Bosh | Thomas Bosh]]&lt;br /&gt;
* Mikona: [[PCs:Alden Stonefoot | Alden Stonefoot]]&lt;br /&gt;
* Visimontium: Percival Matten &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Notable Members:'''&lt;br /&gt;
&lt;br /&gt;
* [[PCs:Miette Hartley | Miette Hartley]] ''(Current [[Arcane#High Mage Council|HMC / High Mage Council]] Moderator)''&lt;br /&gt;
&lt;br /&gt;
* [[NPCs:Gaius Varnun | Gaius Varnun]] &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ''[[PCs:Peregryne Twostep | Peregryne Twostep]]'' ''(Former Archmage)''&lt;br /&gt;
* ''[[PCs:Aerill Ailpera | Aerill Ailpera]]'' ''(Former Archmage)''&lt;br /&gt;
&lt;br /&gt;
* ''[[PCs:Airinn Mal'vaers'il | Airinn Mal'vaers'il]]''&lt;br /&gt;
* ''[[PCs:Danicia Swifthand | Danicia Swifthand]]''&lt;br /&gt;
* [[PCs:Alden Stonefoot | Alden Stonefoot]]&lt;br /&gt;
* [[PCs:Dandriston Siger | Dandriston Siger]]&lt;br /&gt;
* [[PCs:Edward Keely | Edward Keely]]&lt;br /&gt;
* [[PCs:Elil Teglesh | Elil Teglesh]]&lt;br /&gt;
* ''[[PCs:Fade Mirna | Fade Mirna]]''&lt;br /&gt;
* ''[[PCs:Galoban Dulsaer | Galoban Dulsaer]]''&lt;br /&gt;
* ''[[PCs:Glenia E'lyn | Glenia E'lyn]]''&lt;br /&gt;
* ''[[PCs:Karak | Karak]]''&lt;br /&gt;
* [[PCs:Kelm Siller | Kelm Siller]]&lt;br /&gt;
* ''[[PCs:Perom Wedon | Perom Wedon]]''&lt;br /&gt;
* ''[[PCs:Pyracanum | Pyracanum]]''&lt;br /&gt;
* [[PCs:Rorln Frizzlegomp | Rorln Frizzlegomp]]&lt;br /&gt;
* ''[[PCs:Rudo Essi | Rudo Essi]]''&lt;br /&gt;
* ''[[PCs:Serafin | Serafin]]''&lt;br /&gt;
* [[PCs:Soini Riika | Soini Riika]]&lt;br /&gt;
* [[PCs:Thomas Bosh | Thomas Bosh]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Advanced Mage Specializations (AMS)'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cryomancer'''&lt;br /&gt;
* Soini Riika (1st Rank)&lt;br /&gt;
* Jacksen Aiken (3rd Rank)&lt;br /&gt;
&lt;br /&gt;
'''Shadow Matter Illusionist'''&amp;lt;br&amp;gt;&lt;br /&gt;
* Thomas Bosh (3rd Rank)&lt;br /&gt;
&lt;br /&gt;
'''Transmutant'''&amp;lt;br&amp;gt;&lt;br /&gt;
* Peregryne Twostep (2nd Rank)&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
Any member may be reached by leaving a note at [http://www.avlis.org/viewforum.php?f=274 the tower in Visimontium] or [http://www.avlis.org/viewforum.php?f=86 the tower in Derrington Keep].  A note at either of these locations may be addressed to the [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=3538 Archmage] or [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 the Great Mage of Relations]. Alternatively, a note may also be left at [http://www.avlis.org/viewforum.php?f=86 any public messageboard in Avlis], preferably at the [[Arcane#Academy of Mortal Magic|Academy of Mortal Magic]] branches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;15%&amp;quot;&lt;br /&gt;
|&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;'''Note:''' Choosing a mage order is not something to be taken lightly. It would be wise to first speak with members from each of the orders, and then decide which one best fits your ideology.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Mage Orders|BlueOrder]]&lt;br /&gt;
[[Category:Guilds|BlueOrder]]&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:BlueOrder&amp;diff=52144</id>
		<title>Guild:BlueOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:BlueOrder&amp;diff=52144"/>
		<updated>2022-11-01T20:36:15Z</updated>

		<summary type="html">&lt;p&gt;Caydo: Updating Great Mage of Relations to Marigold Thistletop due to recent promotion IC.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:BlueSkyBanner.JPG]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
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|'''Philosophy:''' Duty, Balance, Discipline &amp;lt;br&amp;gt;&lt;br /&gt;
'''Who can join:''' [[Wizard | Wizards]] and [[Sorcerer | Sorcerers]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Towers:''' &lt;br /&gt;
* ''[[Kuras]], Temple District''&lt;br /&gt;
* [[Visimontium]], District of the Trust&lt;br /&gt;
* Northern [[M'Chek]], [[Derrington Keep|Derrington Keep]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
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|&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
''A garden usually has many elements to it, different plants and flowers. In most cases they thrive well, but they thrive best when they have someone who tends to it, someone who prunes here and plants there, someone who gives the natural chaos some structure - a gardener. As it is the duty of the gardener to tend to his garden, it is the duty of our Order to tend to all those using the Arcane Art and to make them prosper. It is our desire to bring out the best in a mages through proper disciplining of his or her art.'' - Excerpt from [[The_Blue_Order_of_the_Sky|The Blue Order of the Sky]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Blue Order of The Sky sees its mission as tending to all those using the Arcane Arts. The order acts to bring out the best in mages through proper discipline and enforcement of all agreed-upon rules and dictates of The Trust. The Blue Order of The Sky also focuses on research, hard study, discipline and organization. Mentor-student relationships are highly encouraged between newer and more seasoned members. Another secondary goal is to safeguard against mages who abuse their powers, often aiding authorities in dealing with insane renegades or outlaw mages. Members frequently cite the disaster of the Great War, caused by Orcish mages, as an example of the consequences of abuse and lack of oversight for magical powers.&lt;br /&gt;
&lt;br /&gt;
The Blue Order of The Sky refrains from becoming tied up in issues of morality because it sees itself as being above the moral conventions of respective nations, regions, and environments as defining what is right and what is wrong. For this organization, right and wrong are clearly dictated by the law. Many mages within the order feel inclined to join local law enforcement authorities specifically because of this regard for the law, no matter its content. Thus, for them, judgements about the proper or improper use of the arcane arts rest solely with the laws of The Trust and the local area in that order, not morality. Since local law varies with location, so does the acceptable use of magic to a certain extent, as long as the overarching laws of The Trust which take precedence are obeyed.&lt;br /&gt;
&lt;br /&gt;
Above all mortal laws are the laws of the gods and magic. These draw the interest of the membership more keenly. Few if any claim to know and understand all the laws of arcane magic or its many secrets, so there is ample room to grow and acquire more knowledge. This is why the Blue Order of The Sky stresses research as one of its most favorable pursuits.&lt;br /&gt;
&lt;br /&gt;
As a Lawful organization with a wide membership base spanning the continent of Negaria and beyond, the Blue Order of The Sky operates as a hierarchical structure. Initiates sit at the lowest entry point and though they do not get to vote on concerns brought before the organization, they can verbally contribute. Member mages make up most of the organization and have voting rights. One step above the member mages are Senior Mages, who are tasked with representing the order in specific jurisdictions. A jurisdiction may be any particular city, nation, or region. The Senior Mages answer to Great Mages, of which there are three at any given time: Great Mage of Relations, Great Mage of Arms, Great Mage of Internal Affairs. Each of these officers has frequent access to the Archmage and acts as the voice of the order in most matters.&lt;br /&gt;
&lt;br /&gt;
The Blue Order of The Sky enforces organizational laws and policies through a layered system of managing councils. The Archmage’s Council makes decisions by majority vote regarding the organization’s rules and diplomatic concerns. It is led by the Archmage and composed of all officers of the order and any number of member mages appointed by the Archmage or any Great Mage of the order. The Great Mage Council consists only of the Archmage and the three Great Mages. Compared to the Archmage’s Council, this group only meets rarely. Its prime function is to decide punishments for those that violate the rules of the order, or to discuss threats to security that are best left away from the prying ears of the membership. Finally, the representatives that sit on the High Mage Council of Avlis are selected by the Archmage and tasked with representing the order to The Trust.&lt;br /&gt;
&lt;br /&gt;
The current Archmage leading the order is Alistair Vlaine whose duties are split between leading the Blue Order of The Sky, acting as part of the government of the mageocratic city of Visimontium, and sitting on the High Mage Council of The Trust. Most administrative buildings, bases and personnel of the organization are located in Visimontium, including the Archmage. Nevertheless, the Archmage travels when necessary as the business of the order requires. A secondary base of operations for the order is in Derrington Keep in M’Chek and a third forward operating base is in the Cytheria region of the old Kurathene Empire.&lt;br /&gt;
&lt;br /&gt;
Depending on which mage order is considered, relations between the Blue Order of The Sky and the rest of the Trust are mixed. Nearly all the other orders recognize the organization as a general law enforcement body when it comes to the rules of magecraft. The Blue Order of The Sky and the two other Lawful orders of The Trust all see the Nine Orders of Magic as subservient to the High Mage Council, where power over the regulation of arcane magic rests. This is in contrast to the Chaotic orders which assert that regulatory powers should lie with the individual orders of magic and their members, and the Neutral orders which favor different practicalities depending on the situation. The other orders of magic also see the Blue Order as a source of knowledge and research with an extremely liberal sense of ownership for any information it uncovers. Since the organization refuses to consider morality in its dealings, it is generally open to sharing whatever arcane knowledge it finds. From the Blue Order’s point of view, these traits speak of fairness and adherence to principle. Other lawful orders, such as the White Order of The Light see it as a lack of spirit or ability to judge with compassion. Chaotic orders sometimes go so far as to actively work against the Blue Order, considering it to be a stifling force that holds back true power and accomplishment with bureaucracy and at times, cruelty.&lt;br /&gt;
&lt;br /&gt;
Though the Nine Orders of Magic are all technically non-regional, each has a slight affinity for one region or another according to its history and the race or culture of its founders. For The Blue Order of The Sky, there is a heavy influence from northern and western Negaria, particularly the areas of the old Kurathene Empire. The original members of this order came from that region and focused their initial efforts on recovering lost magical legacies of the now-defunct empire, and many continue to do so today. Once the city-state of Visimontium was established, the focus of the order shifted somewhat toward the central portion of the continent in order to be a part of the government and administration of the newborn nation state.&lt;br /&gt;
&lt;br /&gt;
== Regional Activity ==&lt;br /&gt;
The Blue Order is based heavily in [[Visimontium]] (including the Archmage), although it maintains regional activity throughout southern Avlis, where the largest Blue bastion is the tower in [[Derrington Keep]]. The Blue Order is also the most active Mage Order in [[Kurathene]], closely tied to the history of the Imperium. A recent mission of the Order in Kurathene has been aiding [[Cytheria]]'s attempts to push back the barbarians from [[Halstead]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&lt;br /&gt;
'''Archmage:'''&lt;br /&gt;
* [[NPCs:Alistair Vlaine | Alistair Vlaine]] &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;[[Arcane#High Mage Council|HMC]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Great Mages:'''&lt;br /&gt;
* Great Mage of Relations: Marigold Thistletop&lt;br /&gt;
* Great Mage of Arms: ''Capella Sann'' &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Great Mage of Internal Affairs: Zel'on Val'ik Dal'du'ro &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;[[Arcane#High Mage Council|HMC]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Senior Mages:'''&lt;br /&gt;
* Blandenberg: (Vacant)&lt;br /&gt;
* Deglos: (Vacant)&lt;br /&gt;
* Elysia: (Vacant)&lt;br /&gt;
* Ferrell: [[PCs:Marigold Thistletop | Marigold Thistletop]]&lt;br /&gt;
* T'Nanshi: [[PCs:Thomas Bosh | Thomas Bosh]]&lt;br /&gt;
* Mikona: [[PCs:Alden Stonefoot | Alden Stonefoot]]&lt;br /&gt;
* Visimontium: Percival Matten &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Notable Members:'''&lt;br /&gt;
&lt;br /&gt;
* [[PCs:Miette Hartley | Miette Hartley]] ''(Current [[Arcane#High Mage Council|HMC / High Mage Council]] Moderator)''&lt;br /&gt;
&lt;br /&gt;
* [[NPCs:Gaius Varnun | Gaius Varnun]] &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ''[[PCs:Peregryne Twostep | Peregryne Twostep]]'' ''(Former Archmage)''&lt;br /&gt;
* ''[[PCs:Aerill Ailpera | Aerill Ailpera]]'' ''(Former Archmage)''&lt;br /&gt;
&lt;br /&gt;
* ''[[PCs:Airinn Mal'vaers'il | Airinn Mal'vaers'il]]''&lt;br /&gt;
* ''[[PCs:Danicia Swifthand | Danicia Swifthand]]''&lt;br /&gt;
* [[PCs:Alden Stonefoot | Alden Stonefoot]]&lt;br /&gt;
* [[PCs:Dandriston Siger | Dandriston Siger]]&lt;br /&gt;
* [[PCs:Edward Keely | Edward Keely]]&lt;br /&gt;
* [[PCs:Elil Teglesh | Elil Teglesh]]&lt;br /&gt;
* ''[[PCs:Fade Mirna | Fade Mirna]]''&lt;br /&gt;
* ''[[PCs:Galoban Dulsaer | Galoban Dulsaer]]''&lt;br /&gt;
* ''[[PCs:Glenia E'lyn | Glenia E'lyn]]''&lt;br /&gt;
* ''[[PCs:Karak | Karak]]''&lt;br /&gt;
* [[PCs:Kelm Siller | Kelm Siller]]&lt;br /&gt;
* ''[[PCs:Perom Wedon | Perom Wedon]]''&lt;br /&gt;
* ''[[PCs:Pyracanum | Pyracanum]]''&lt;br /&gt;
* [[PCs:Rorln Frizzlegomp | Rorln Frizzlegomp]]&lt;br /&gt;
* ''[[PCs:Rudo Essi | Rudo Essi]]''&lt;br /&gt;
* ''[[PCs:Serafin | Serafin]]''&lt;br /&gt;
* [[PCs:Soini Riika | Soini Riika]]&lt;br /&gt;
* [[PCs:Thomas Bosh | Thomas Bosh]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Advanced Mage Specializations (AMS)'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cryomancer'''&lt;br /&gt;
* Soini Riika (1st Rank)&lt;br /&gt;
* Jacksen Aiken (3rd Rank)&lt;br /&gt;
&lt;br /&gt;
'''Shadow Matter Illusionist'''&amp;lt;br&amp;gt;&lt;br /&gt;
* Thomas Bosh (3rd Rank)&lt;br /&gt;
&lt;br /&gt;
'''Transmutant'''&amp;lt;br&amp;gt;&lt;br /&gt;
* Peregryne Twostep (2nd Rank)&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
Any member may be reached by leaving a note at [http://www.avlis.org/viewforum.php?f=274 the tower in Visimontium] or [http://www.avlis.org/viewforum.php?f=86 the tower in Derrington Keep].  A note at either of these locations may be addressed to the [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=3538 Archmage] or [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 the Great Mage of Relations]. Alternatively, a note may also be left at [http://www.avlis.org/viewforum.php?f=86 any public messageboard in Avlis], preferably at the [[Arcane#Academy of Mortal Magic|Academy of Mortal Magic]] branches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;15%&amp;quot;&lt;br /&gt;
|&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;'''Note:''' Choosing a mage order is not something to be taken lightly. It would be wise to first speak with members from each of the orders, and then decide which one best fits your ideology.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Mage Orders|BlueOrder]]&lt;br /&gt;
[[Category:Guilds|BlueOrder]]&lt;/div&gt;</summary>
		<author><name>Caydo</name></author>
	</entry>
</feed>