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	<id>http://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darkfire</id>
	<title>Avlis Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darkfire"/>
	<link rel="alternate" type="text/html" href="http://wiki.avlis.org/Special:Contributions/Darkfire"/>
	<updated>2026-05-23T02:05:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Nimonay_Domari&amp;diff=54793</id>
		<title>PCs:Nimonay Domari</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Nimonay_Domari&amp;diff=54793"/>
		<updated>2024-06-11T17:20:16Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: /* Nimonay Domari */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:PCs|Domari]]&lt;br /&gt;
&lt;br /&gt;
= Nimonay Domari =&lt;br /&gt;
&lt;br /&gt;
[[Image:Nimonay portrait.png|right|500px]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Female&lt;br /&gt;
&lt;br /&gt;
'''Age:''' Early 30's&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[Jechran]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Affiliation:''' Mikon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common knowledge of Nimonay:'''&lt;br /&gt;
* [[Equalizer]]&lt;br /&gt;
* [[Romini]]&lt;br /&gt;
* Domari Clan&lt;br /&gt;
* [[Ruv'Suy Tribe]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://avlis.org/viewtopic.php?f=159&amp;amp;t=129329 Nimonay's Journal]&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Equalizer&amp;diff=54792</id>
		<title>Equalizer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Equalizer&amp;diff=54792"/>
		<updated>2024-06-11T17:17:34Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Holy Warriors]]&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{MixedKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Equalizer&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=The_Equalizer_1.jpg&lt;br /&gt;
|hitdice=10&lt;br /&gt;
|bab=+1/level&lt;br /&gt;
|prof=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Armor Proficiency (Light)|Light Armor]]&lt;br /&gt;
*[[NWN:Armor Proficiency (Medium)|Medium Armor]]&lt;br /&gt;
*[[NWN:Armor Proficiency (Heavy)|Heavy Armor]]&lt;br /&gt;
*[[NWN:Shield Proficiency|Shields]]&lt;br /&gt;
*[[NWN:Weapon Proficiency (Martial)|Martial Weapons]]&lt;br /&gt;
*[[NWN:Weapon Proficiency (Simple)|Simple Weapons]]&lt;br /&gt;
|skillpoints=2 + [[NWN:Int|INT]] mod&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration|Concentration]]&lt;br /&gt;
*[[NWN:Discipline|Discipline]]&lt;br /&gt;
*[[NWN:Heal|Heal]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
*[[NWN:Taunt|Taunt]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fortitude|Fortitude]]&lt;br /&gt;
|align=&amp;lt;br&amp;gt;&lt;br /&gt;
*True Neutral only&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
'''The Equalizers''' are the second newest [[Holy_Warriors|holy warrior]] order to appear on Avlis and are dedicated to the service of [[Mikon]]. Their order was founded by a M'Chekian noble by the name of [[Nimonay Dunster]], as a reward for his monumental contribution to keeping balance on the Prime Material Plane.&lt;br /&gt;
&lt;br /&gt;
The Equalizers see it as their solemn duty to keep balance in the world. Any extreme is considered a problem, be it extreme good, extreme evil, extreme law, or extreme chaos. Even stereotypes are hated, because they are too perfect an example of something in their eyes.&lt;br /&gt;
&lt;br /&gt;
Conflict is not necessarily a problem for them, and they have been known to use it as a tool for exterminating extremes. Equalizers also see conflict as a necessary part of the world. Without it, there can exist no peace, for the peace would not be realized. For this reason, the equalizers have been known to exacerbate some conflicts in the name of balance, i.e. to keep them going on indefinitely. Many people know this and do not trust them for this reason.&lt;br /&gt;
&lt;br /&gt;
However, some are willing to take a gamble on it. Equalizers will almost always fight for the underdog. They do not like to see anyone get crushed in a fight, no matter what their persuasion. Whatever the argument, the equalizer will always take the side of the weaker, simply because.&lt;br /&gt;
&lt;br /&gt;
Because of their frequent need to go to war, equalizers employ heavy armor for protection. However, they often use many different kinds of weapons. All of them answer to Lord Dunster, who trains most of them. Some smaller training orders have been founded to help Dunster manage his care as well.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To qualify as an Equalizer, a character must fulfill all of the following criteria:&lt;br /&gt;
* '''Deity:''' [[Mikon]]&lt;br /&gt;
* '''Alignment:''' [[NWN:True Neutral|True Neutral]]&lt;br /&gt;
* '''Base Attack Bonus (BAB):''' +7&lt;br /&gt;
* '''Feats:''' [[NWN:Armor Proficiency (Heavy)|Armor Proficiency (Heavy)]], [[NWN:Weapon Focus|Weapon Focus (Longsword)]], [[NWN:Combat Casting|Combat Casting]] or [[NWN:Weapon Proficiency|Weapon Proficiency (Exotic)]]&lt;br /&gt;
* '''[[NWN:Rank|Skill Ranks:]]''' 4 [[NWN:Parry|Parry]], 2 [[NWN:Heal|Heal]], 2 [[NWN:Taunt|Taunt]]&lt;br /&gt;
[[Image:Equalizer_pic.png|thumb|A half-orc Equalizer of Mikon.]]&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
'''Spellcasting:''' Equalizers progress in the divine spellcasting class AND arcane spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves&lt;br /&gt;
!rowspan=2|Feats&lt;br /&gt;
!rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|Base Class Arcane &amp;amp;&amp;lt;br&amp;gt;&amp;amp;nbsp;Divine Casting Progression&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
|- align=center&lt;br /&gt;
|1st || +1 || +2 || +0 || +0 ||align=left|[[Holy Warrior Smite|Smite Good]], Detect Alignment ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|2nd || +2 || +3 || +0 || +0 ||align=left|[[Holy Warrior Smite|Smite Evil]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|3rd || +3 || +3 || +1 || +1 ||align=left|[[NWN:Divine Grace|Divine Grace]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|4th || +4 || +4 || +1 || +1 ||align=left|[[NWN:Favored Enemy|Favored Enemy (Outsider)]]*, [[NWN:Turn Undead|Turn Undead]] &amp;amp;nbsp; ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|5th || +5 || +4 || +1 || +1 ||align=left|Lay on Hands ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|6th || +6 || +5 || +2 || +2 ||align=left|Lay on Harm ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|7th || +7 || +5 || +2 || +2 ||align=left|[[NWN:Intensity Attack|Intensity Attack]] 1x/day||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|8th || +8 || +6 || +2 || +2 ||align=left|[[NWN:Tymora's Smile|Mikon's Smile]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|9th || +9 || +6 || +3 || +3 ||align=left|[[NWN:Divine Wrath|Divine Wrath]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|10th || +10 || +7 || +3 || +3 ||align=left|[[NWN:Aura of Protection|Aura of Protection]] 1x/day ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Favored Enemy bonus is based on Equalizer class levels.&lt;br /&gt;
&lt;br /&gt;
'''Selectable General Feats:''' [[NWN:Extra Smiting|Extra Smiting]], [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Critical|Improved Critical (Whip)]]&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!Feats&lt;br /&gt;
!rowspan=21 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!Base Class Arcane &amp;amp;&amp;lt;br&amp;gt;&amp;amp;nbsp;Divine Casting Progression&amp;amp;nbsp;&lt;br /&gt;
|- align=center&lt;br /&gt;
|11th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|12th ||align=left|Intensity Attack 2x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|13th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|14th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|15th ||align=left|[[NWN:Improved Intensity Attack|Improved Intensity Attack]] 1x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|16th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|17th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|18th ||align=left|Improved Intensity Attack 2x/day &amp;amp;nbsp;||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|19th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|20th ||align=left|Aura of Protection 2x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|21st ||align=left|[[NWN:Superior Intensity Attack|Superior Intensity Attack]] 1x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|22nd ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|23rd ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|24th ||align=left|Superior Intensity Attack 2/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|25th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|26th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|27th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|28th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|29th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|30th ||align=left| ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats:''' [[NWN:Armor Skin|Armor Skin]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Great Charisma|Great Charisma]], [[NWN:Great Smiting|Great Smiting]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Perfect Health|Perfect Health]], [[NWN:Planar Turning|Planar Turning]], [[Magic:Dragon Knight|Dragon Knight]], [[Magic:Hellball|Hellball]], [[Magic:Epic Mage Armor|Epic Mage Armor]], [[Magic:Greater Ruin|Greater Ruin]], [[Magic:Epic Warding|Epic Warding]], [[Magic:Mummy Dust|Mummy Dust]]&lt;br /&gt;
&lt;br /&gt;
==The Equalizer Coat of Arms==&lt;br /&gt;
[[Image:EQ_Sword.jpg|frame|left|The Equalizer's Sword]]&lt;br /&gt;
[[Image:EQ_Shield.jpg|frame|right|The Equalizer's Shield]]&lt;br /&gt;
&lt;br /&gt;
'''The Sword'''&lt;br /&gt;
&lt;br /&gt;
We pray, O Lord Mikon, see fit to bless with the hand of your majesty this sword with which your servant desires to be girt, to the end that he may be a defender of the Balance, your Church, and of all your servants, and that he may be the terror and dread of his enemies, ensuring the safekeeping of the Balance on the world of Avlis. Amen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One edge to protect order, one edge to safekeep freedom and a scabbard to counsel mercy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Shield'''&lt;br /&gt;
&lt;br /&gt;
These arms ensure that all might know the Equalizer from afar, and judge him fair or foul. &lt;br /&gt;
It symbolizes the hardships and travail that an Equalizer will suffer foremost in battle and always placing his body between the Balance and her foes, just as the shield receives any blows before the armor and body of the Equalizer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Commitment'''&lt;br /&gt;
&lt;br /&gt;
An Equalizer must be respectful of all religions, never offending the faith of another.&lt;br /&gt;
&lt;br /&gt;
An Equalizer must respect all those who are part of this world, regardless of age, infirmity, poverty, or vow, allegiance or religion.&lt;br /&gt;
&lt;br /&gt;
The word of an Equalizer must be dependable beyond doubt or question.&lt;br /&gt;
&lt;br /&gt;
And, always and everywhere, he must be the champion of the Balance of Avlis and the Nine Laws of the [[Guild:Mikon's Council of Balance|Council of Balance.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;Center&amp;quot; width=&amp;quot;20%&amp;quot;&amp;gt; &amp;lt;big&amp;gt; '' '''&amp;quot; In remembrance of oaths given and received &amp;quot;''' ''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;Center&amp;quot; width=&amp;quot;20%&amp;quot;&amp;gt; &amp;lt;big&amp;gt; '' '''&amp;quot; In remembrance of your obligations &amp;quot;''' ''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;Center&amp;quot; width=&amp;quot;20%&amp;quot;&amp;gt; &amp;lt;big&amp;gt; '' '''&amp;quot; Be thou a valorous Equalizer &amp;quot;''' ''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PC Equalizers Currently Playing==&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;19%&amp;quot;&amp;gt; [[Image:Garek_HnS.jpg|frame|center|Equalizer Garek Blackstone]] &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;69%&amp;quot;&amp;gt; [[Image:Eneki_portrait_equalizer.png|frame|center|Equalizer of Mikons Will, Eneki Blake]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;69%&amp;quot;&amp;gt; [[Image:Nimdomari.png|frame|center|Equalizer of Mikon, Nimonay Domari]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; [[PCs:Garek_Blackstone|Garek Blackstone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; [[PCs:Eneki Blake|Eneki Blake]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; [[PCs:Nimonay_Domari|Nimonay Domari]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PC Equalizers Not Currently Active In Game==&lt;br /&gt;
Finrod Melendur&lt;br /&gt;
&lt;br /&gt;
Agatha Dane&lt;br /&gt;
&lt;br /&gt;
[[PCs:Holandar_Blackmane|Holandar Blackmane]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Tevez|Tevez]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Dale_Marshall|Dale Marshall]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:William_Dane|William Dane]]&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Nimdomari.png&amp;diff=54791</id>
		<title>File:Nimdomari.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Nimdomari.png&amp;diff=54791"/>
		<updated>2024-06-11T17:15:34Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Darkfire&amp;diff=54784</id>
		<title>User:Darkfire</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Darkfire&amp;diff=54784"/>
		<updated>2024-05-29T00:35:30Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: /*  User Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Special:Prefixindex/User:Darkfire | User Pages]] ==&lt;br /&gt;
&lt;br /&gt;
I've played Avlis since Sat Feb 12, 2005.&lt;br /&gt;
&lt;br /&gt;
My main character I play is [[PCs:Dameon|Dameon]].&lt;br /&gt;
&lt;br /&gt;
Former Avlis Team as CCC/Dev and Lore Council. I'm also retired Veteran DM and I was one of the founders of [[http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=110337| FOIG, Inc.]] though I am no longer a member of the board.&lt;br /&gt;
&lt;br /&gt;
=== [[User:Darkfire/Sandbox | Sandbox Pages]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{{sec1 |&lt;br /&gt;
* [[User:Darkfire/Sandbox/Sandbox_Alpha | Sandbox Alpha]] - 3.5e Knowledge System&lt;br /&gt;
* [[User:Darkfire/Sandbox/Sandbox_Beta | Sandbox Beta]] - Template placeholder&lt;br /&gt;
* [[User:Darkfire/Sandbox/Sandbox_Charlie | Sandbox Charlie]] - Unused.&lt;br /&gt;
}}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Contact Information''' ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10586 Contact on Avlis Forums]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player|Darkfire]]&lt;br /&gt;
[[Category:Team:Retired DM|Darkfire]]&lt;br /&gt;
[[Category:Lore_Advisor|Darkfire]]&lt;br /&gt;
[[Category:Team:CCC|Darkfire]]&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ships_of_Avlis&amp;diff=54225</id>
		<title>Ships of Avlis</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ships_of_Avlis&amp;diff=54225"/>
		<updated>2023-11-16T21:42:00Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Work in progress / just for fun. Nation/Location designations may not be accurate.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
=Well Known Ships=&lt;br /&gt;
Ships with a lot of history, multiple sentences/paragraph, captains, stories, etc. If too large consider summary here and then creating a page for it.&lt;br /&gt;
&lt;br /&gt;
==Example Vessel1==&lt;br /&gt;
Ship Classification, Captain(s), Crew Size, Number of Canons, Story/History, etc. Could consider a template/format of information too.&lt;br /&gt;
&lt;br /&gt;
==Example Vessel2==&lt;br /&gt;
Ship Classification, Captain(s), Crew Size, Number of Canons, Story/History, etc. Could consider a template/format of information too.&lt;br /&gt;
&lt;br /&gt;
=Other Ships=&lt;br /&gt;
Bulk list, maybe 1 liner descriptions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M'Chek==&lt;br /&gt;
&lt;br /&gt;
* MPS Daring&lt;br /&gt;
* MPS Heaston&lt;br /&gt;
* MPS Equalor&lt;br /&gt;
* MPS Walsington&lt;br /&gt;
* MPS Barrister&lt;br /&gt;
* MPS Dauntless&lt;br /&gt;
* MPS Skirmisher&lt;br /&gt;
* MPS Hornet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kurathene==&lt;br /&gt;
&lt;br /&gt;
* HMS Regent&lt;br /&gt;
* HMS Victory&lt;br /&gt;
* HMS Alegius&lt;br /&gt;
* HMS Sybille&lt;br /&gt;
* HMS Unite&lt;br /&gt;
* HMS Merlin&lt;br /&gt;
* HMS Basilisk&lt;br /&gt;
* HMS Providence&lt;br /&gt;
* HMS Wintercast&lt;br /&gt;
* HMS Horatio&lt;br /&gt;
* HMS Amethyst&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ships_of_Avlis&amp;diff=54224</id>
		<title>Ships of Avlis</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ships_of_Avlis&amp;diff=54224"/>
		<updated>2023-11-16T21:38:37Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Work in progress / just for fun. Nation/Location designations may not be accurate.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
=Well Known Ships=&lt;br /&gt;
Ships with a lot of history, multiple sentences/paragraph, captains, stories, etc. If too large consider making it's own page.&lt;br /&gt;
&lt;br /&gt;
==Example Vessel1==&lt;br /&gt;
Ship Classification, Captain(s), Crew Size, Number of Canons, Story/History, etc. Could consider a template/format of information too.&lt;br /&gt;
&lt;br /&gt;
==Example Vessel2==&lt;br /&gt;
Ship Classification, Captain(s), Crew Size, Number of Canons, Story/History, etc. Could consider a template/format of information too.&lt;br /&gt;
&lt;br /&gt;
=Other Ships=&lt;br /&gt;
Bulk list, maybe 1 liner descriptions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M'Chek==&lt;br /&gt;
&lt;br /&gt;
* MPS Daring&lt;br /&gt;
* MPS Heaston&lt;br /&gt;
* MPS Equalor&lt;br /&gt;
* MPS Walsington&lt;br /&gt;
* MPS Barrister&lt;br /&gt;
* MPS Dauntless&lt;br /&gt;
* MPS Skirmisher&lt;br /&gt;
* MPS Hornet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kurathene==&lt;br /&gt;
&lt;br /&gt;
* HMS Regent&lt;br /&gt;
* HMS Victory&lt;br /&gt;
* HMS Alegius&lt;br /&gt;
* HMS Sybille&lt;br /&gt;
* HMS Unite&lt;br /&gt;
* HMS Merlin&lt;br /&gt;
* HMS Basilisk&lt;br /&gt;
* HMS Providence&lt;br /&gt;
* HMS Wintercast&lt;br /&gt;
* HMS Horatio&lt;br /&gt;
* HMS Amethyst&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ships_of_Avlis&amp;diff=54223</id>
		<title>Ships of Avlis</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ships_of_Avlis&amp;diff=54223"/>
		<updated>2023-11-16T21:37:52Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: /* Other Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Work in progress / just for fun. Nation/Location designations may not be accurate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Well Known Ships=&lt;br /&gt;
Ships with a lot of history, multiple sentences/paragraph, captains, stories, etc. If too large consider making it's own page.&lt;br /&gt;
&lt;br /&gt;
==Example Vessel1==&lt;br /&gt;
Ship Classification, Captain(s), Crew Size, Number of Canons, Story/History, etc. Could consider a template/format of information too.&lt;br /&gt;
&lt;br /&gt;
==Example Vessel2==&lt;br /&gt;
Ship Classification, Captain(s), Crew Size, Number of Canons, Story/History, etc. Could consider a template/format of information too.&lt;br /&gt;
&lt;br /&gt;
=Other Ships=&lt;br /&gt;
Bulk list, maybe 1 liner descriptions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M'Chek==&lt;br /&gt;
&lt;br /&gt;
* MPS Daring&lt;br /&gt;
* MPS Heaston&lt;br /&gt;
* MPS Equalor&lt;br /&gt;
* MPS Walsington&lt;br /&gt;
* MPS Barrister&lt;br /&gt;
* MPS Dauntless&lt;br /&gt;
* MPS Skirmisher&lt;br /&gt;
* MPS Hornet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kurathene==&lt;br /&gt;
&lt;br /&gt;
* HMS Regent&lt;br /&gt;
* HMS Victory&lt;br /&gt;
* HMS Alegius&lt;br /&gt;
* HMS Sybille&lt;br /&gt;
* HMS Unite&lt;br /&gt;
* HMS Merlin&lt;br /&gt;
* HMS Basilisk&lt;br /&gt;
* HMS Providence&lt;br /&gt;
* HMS Wintercast&lt;br /&gt;
* HMS Horatio&lt;br /&gt;
* HMS Amethyst&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ships_of_Avlis&amp;diff=54222</id>
		<title>Ships of Avlis</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ships_of_Avlis&amp;diff=54222"/>
		<updated>2023-11-16T21:36:17Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Work in progress / just for fun. Nation/Location designations may not be accurate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Well Known Ships=&lt;br /&gt;
Ships with a lot of history, multiple sentences/paragraph, captains, stories, etc. If too large consider making it's own page.&lt;br /&gt;
&lt;br /&gt;
==Example Vessel1==&lt;br /&gt;
Ship Classification, Captain(s), Crew Size, Number of Canons, Story/History, etc. Could consider a template/format of information too.&lt;br /&gt;
&lt;br /&gt;
==Example Vessel2==&lt;br /&gt;
Ship Classification, Captain(s), Crew Size, Number of Canons, Story/History, etc. Could consider a template/format of information too.&lt;br /&gt;
&lt;br /&gt;
=Other Ships=&lt;br /&gt;
Bulk list, maybe 1 liner descriptions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M'Chek==&lt;br /&gt;
&lt;br /&gt;
* MPS Daring&lt;br /&gt;
* MPS Heaston&lt;br /&gt;
* MPS Equalor&lt;br /&gt;
* MPS Walsington&lt;br /&gt;
* MPS Barrister&lt;br /&gt;
* MPS Dauntless&lt;br /&gt;
* MPS Skirmisher&lt;br /&gt;
* MPS Hornet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kurathene==&lt;br /&gt;
&lt;br /&gt;
* HMS Regent&lt;br /&gt;
* HMS Victory&lt;br /&gt;
* HMS Alegius&lt;br /&gt;
* HMS Sybille&lt;br /&gt;
* HMS Unite&lt;br /&gt;
* HMS Merlin&lt;br /&gt;
* HMS Basilisk&lt;br /&gt;
* HMS Providence&lt;br /&gt;
* HMS Wintercast&lt;br /&gt;
* HMS Horatio&lt;br /&gt;
* HMS Amethyst&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ships_of_Avlis&amp;diff=54221</id>
		<title>Ships of Avlis</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ships_of_Avlis&amp;diff=54221"/>
		<updated>2023-11-16T21:34:29Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Work in progress / just for fun. Nation/Location designations may not be accurate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Well Known Ships=&lt;br /&gt;
Ships with a lot of history, multiple sentences/paragraph, captains, stories, etc. If too large consider making it's own page.&lt;br /&gt;
&lt;br /&gt;
==Example Vessel1==&lt;br /&gt;
History, Captain(s), Ship Type, Story&lt;br /&gt;
&lt;br /&gt;
==Example Vessel2==&lt;br /&gt;
History, Captain(s), Ship Type, Story&lt;br /&gt;
&lt;br /&gt;
=Other Ships=&lt;br /&gt;
Bulk list, maybe 1 liners&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M'Chek==&lt;br /&gt;
&lt;br /&gt;
* MPS Daring&lt;br /&gt;
* MPS Heaston&lt;br /&gt;
* MPS Equalor&lt;br /&gt;
* MPS Walsington&lt;br /&gt;
* MPS Barrister&lt;br /&gt;
* MPS Dauntless&lt;br /&gt;
* MPS Skirmisher&lt;br /&gt;
* MPS Hornet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kurathene==&lt;br /&gt;
&lt;br /&gt;
* HMS Regent&lt;br /&gt;
* HMS Victory&lt;br /&gt;
* HMS Alegius&lt;br /&gt;
* HMS Sybille&lt;br /&gt;
* HMS Unite&lt;br /&gt;
* HMS Merlin&lt;br /&gt;
* HMS Basilisk&lt;br /&gt;
* HMS Providence&lt;br /&gt;
* HMS Wintercast&lt;br /&gt;
* HMS Horatio&lt;br /&gt;
* HMS Amethyst&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ships_of_Avlis&amp;diff=54220</id>
		<title>Ships of Avlis</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ships_of_Avlis&amp;diff=54220"/>
		<updated>2023-11-16T21:27:52Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work in progress / just for fun. Nation/Location designations may not be accurate.&lt;br /&gt;
&lt;br /&gt;
'''M'Chek'''&lt;br /&gt;
&lt;br /&gt;
* MPS Daring&lt;br /&gt;
* MPS Heaston&lt;br /&gt;
* MPS Equalor&lt;br /&gt;
* MPS Walsington&lt;br /&gt;
* MPS Barrister&lt;br /&gt;
* MPS Dauntless&lt;br /&gt;
* MPS Skirmisher&lt;br /&gt;
* MPS Hornet&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kurathene'''&lt;br /&gt;
&lt;br /&gt;
* HMS Regent&lt;br /&gt;
* HMS Victory&lt;br /&gt;
* HMS Alegius&lt;br /&gt;
* HMS Sybille&lt;br /&gt;
* HMS Unite&lt;br /&gt;
* HMS Merlin&lt;br /&gt;
* HMS Basilisk&lt;br /&gt;
* HMS Providence&lt;br /&gt;
* HMS Wintercast&lt;br /&gt;
* HMS Horatio&lt;br /&gt;
* HMS Amethyst&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ships_of_Avlis&amp;diff=54219</id>
		<title>Ships of Avlis</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ships_of_Avlis&amp;diff=54219"/>
		<updated>2023-11-16T21:27:35Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: Starting page of known/famous ships of Avlis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work in progress / just for fun. Nation/Location designations may not be accurate.&lt;br /&gt;
&lt;br /&gt;
M'Chek&lt;br /&gt;
&lt;br /&gt;
* MPS Daring&lt;br /&gt;
* MPS Heaston&lt;br /&gt;
* MPS Equalor&lt;br /&gt;
* MPS Walsington&lt;br /&gt;
* MPS Barrister&lt;br /&gt;
* MPS Dauntless&lt;br /&gt;
* MPS Skirmisher&lt;br /&gt;
* MPS Hornet&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kurathene'''&lt;br /&gt;
&lt;br /&gt;
* HMS Regent&lt;br /&gt;
* HMS Victory&lt;br /&gt;
* HMS Alegius&lt;br /&gt;
* HMS Sybille&lt;br /&gt;
* HMS Unite&lt;br /&gt;
* HMS Merlin&lt;br /&gt;
* HMS Basilisk&lt;br /&gt;
* HMS Providence&lt;br /&gt;
* HMS Wintercast&lt;br /&gt;
* HMS Horatio&lt;br /&gt;
* HMS Amethyst&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ranger&amp;diff=54099</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ranger&amp;diff=54099"/>
		<updated>2023-11-13T02:26:14Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Image:Ir ranger.gif|Ranger]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ranger.jpg|frame|Ranger|]]&lt;br /&gt;
[[Image:Ranger_f.jpg|frame|Ranger]]&lt;br /&gt;
'''Description''': Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the [[fighter]], but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures.&lt;br /&gt;
&lt;br /&gt;
Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does. Unlike druids, however, rangers' abilities have no connection to a specific deity.&lt;br /&gt;
&lt;br /&gt;
In addition, like a [[druid]] the ranger is often accompanied by [[NWN:animal Companion (feat)|animal companions]]. '''Note:''' Avlis has a custom [[Companion Training System]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d10&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 4 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Animal empathy|Animal Empathy]], [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Discipline|Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move silently|Move Silently]], [[NWN:Parry|Parry]], [[NWN:Search|Search]], [[NWN:Set trap|Set Trap]], [[NWN:Spot|Spot]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Skill Focus|Skill Focus]] ([[NWN:animal empathy|animal empathy]]), [[NWN:Spell Focus|Spell Focus]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]]&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': [[NWN:Favored Enemy|Favored Enemy]], [[NWN:Greater Spell Focus|Greater Spell Focus]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': [[Divine]] ([[NWN:Wisdom|Wisdom]]-based, armor-related chance of [[NWN:spell failure|spell failure]] is ignored). Must have a [[NWN:Wisdom|Wisdom]] score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Dual-wield (feat)|Dual-wield]], [[NWN:Favored Enemy|Favored Enemy]] (or a bonus feat), [[NWN:Trackless Step|Trackless Step]]&lt;br /&gt;
*Level 5 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 6 [[NWN:Animal Companion (feat)|Animal Companion]]&lt;br /&gt;
*Level 9 [[NWN:Improved Two-Weapon Fighting|Improved Two-Weapon Fighting]]&lt;br /&gt;
*Level 10 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 15 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 17 [[nwn:Hide in Plain Sight|Hide in Plain Sight]] (Outdoors)&lt;br /&gt;
*Level 20 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 25 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 30 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 35 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 40 Favored Enemy (or a bonus feat)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does. Unlike druids, however, rangers' abilities have no connection to a specific deity.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
! 1st Level&lt;br /&gt;
! 2nd Level&lt;br /&gt;
! 3rd Level&lt;br /&gt;
! 4th Level&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                           &amp;lt;!-- 1st level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Camouflage|Camouflage]]&lt;br /&gt;
*[[Magic:Cure Light Wounds|Cure Light Wounds]]&lt;br /&gt;
*[[Magic:Entangle|Entangle]]&lt;br /&gt;
*[[Magic:Grease|Grease]]&lt;br /&gt;
*[[Magic:Magic Fang|Magic Fang]]&lt;br /&gt;
*[[Magic:Resist Elements|Resist Elements]]&lt;br /&gt;
*[[Magic:Summon Creature I|Summon Creature I]]&lt;br /&gt;
*[[Magic:Ultravision|Ultravision]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                           &amp;lt;!-- 2nd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cats Grace|Cat's Grace]]&lt;br /&gt;
*[[Magic:Curse of Impending Blades|Curse of Impending Blades]]&lt;br /&gt;
*[[Magic:Detect Alignment|Detect Alignment]]&lt;br /&gt;
*[[Magic:Hold Animal|Hold Animal]]&lt;br /&gt;
*[[Magic:One with the Land|One with the Land]]&lt;br /&gt;
*[[Magic:Protection from Elements|Protection from Elements]]&lt;br /&gt;
*[[Magic:Sleep|Sleep]]&lt;br /&gt;
*[[Magic:Summon Creature II|Summon Creature II]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                           &amp;lt;!-- 3rd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Aid|Aid]]&lt;br /&gt;
*[[Magic:Blade Thirst|Blade Thirst]]&lt;br /&gt;
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]]&lt;br /&gt;
*[[Magic:Greater Magic Fang|Greater Magic Fang]]&lt;br /&gt;
*[[Magic:Invisibility Purge|Invisibility Purge]]&lt;br /&gt;
*[[Magic:Legion's Curse of Impending Blades|Legion's Curse of Impending Blades]]&lt;br /&gt;
*[[Magic:Mass Ultravision|Mass Ultravision]]&lt;br /&gt;
*[[Magic:Neutralize Poison|Neutralize Poison]]&lt;br /&gt;
*[[Magic:Remove Disease|Remove Disease]]&lt;br /&gt;
*[[Magic:Summon Creature III|Summon Creature III]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                           &amp;lt;!-- 4th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]]&lt;br /&gt;
*[[Magic:Freedom of Movement|Freedom of Movement]]&lt;br /&gt;
*[[Magic:Mass Camouflage|Mass Camouflage]]&lt;br /&gt;
*[[Magic:Polymorph Self|Polymorph Self]]&lt;br /&gt;
*[[Magic:Summon Creature IV|Summon Creature IV]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells per Day==&lt;br /&gt;
{| border=1 cellpadding=3 cellspacing=0&lt;br /&gt;
! rowspan=2|&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;&lt;br /&gt;
! colspan=4|&amp;lt;u&amp;gt;Spell Level&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;u&amp;gt;1st&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2nd&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3rd&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4th&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=right|1||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|2||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|3||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|4||0*||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|5||0*||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|6||1||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|7||1||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|8||1||0*||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|9||1||0*||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|10||1||1||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|11||1||1||0*||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|12||1||1||1||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|13||1||1||1||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|14||1||1||1||0*&lt;br /&gt;
|-&lt;br /&gt;
|align=right|15||2||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|16||2||2||1||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|17||2||2||2||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|18||3||2||2||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|19||3||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|20||3||3||3||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Spells of these level are only gained for these class levels if the character is eligible for bonus spells of the level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epranger.gif|right|Epic Ranger]]&lt;br /&gt;
&lt;br /&gt;
==Epic Ranger==&lt;br /&gt;
'''Skill Points''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 23, 26, 29, 32, 35, 38&lt;br /&gt;
&lt;br /&gt;
'''Epic Ranger Bonus Feats''': [[NWN:Bane of Enemies|Bane of Enemies]], [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Favored Enemy|Favored Enemy]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Perfect Health|Perfect Health]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Epic Skill Focus|Epic Skill Focus]] ([[NWN:Animal empathy|Animal Empathy]])&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Rangers Hide In Plain Sight (Outdoors) is a modified HiPs which only functions in outdoor, or natural, areas. Natural Areas are any areas that are not city exteriors or indoors. While your Ranger is in those &amp;quot;non-outdoor&amp;quot; areas, [[NWN:Stealth|stealth]] will function normally without the ability to HiPs.&lt;br /&gt;
&lt;br /&gt;
==Avlis Bonus vs. Favored Enemies==&lt;br /&gt;
&lt;br /&gt;
Rangers on Avlis can dip '''ammunition and thrown weapons''' in certain substances to grant them a temporary bonus against a [[NWN:Favored Enemy|Favored Enemy]] (feat).  This is performed via the [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|/rangerdip chat command]].  The temporary damage bonus follows the same progression as rangers get for melee weapons with the Favored Enemy feats.  Rangers with the [[NWN:Bane of Enemies|Bane of Enemies]] get an additional 2d6 damage bonus.  These damage bonuses have a duration of 5 minutes.&lt;br /&gt;
&lt;br /&gt;
To use this ability, a Ranger must designate one of his containers as a &amp;quot;dipping bag.&amp;quot;  The ranger places into this bag the materials into which he dips the ammunition or thrown weapon.  The ranger targets the ammunition or thrown weapon with Player Tool 10 and then types the proper [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|/rangerdip chat command]]. For a chart of Favored Enemies and their numbers, refer to the [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|Avlis Command Prompt (ACP)]] entry on Favored Enemies.&lt;br /&gt;
&lt;br /&gt;
Note: The bonus granted by this command will not stack with the bonus granted by [[Tyeduan Banes]].&lt;br /&gt;
&lt;br /&gt;
==Avlis Races and Favored Enemies==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------------------------------------------------------&lt;br /&gt;
| Name                 | Parent Race                    |&lt;br /&gt;
|----------------------|--------------------------------|&lt;br /&gt;
| Aasimar              | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Adomkuro             | RACIAL_TYPE_HUMAN              |&lt;br /&gt;
| Air Genasi           | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Avariel              | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Brownie              | RACIAL_TYPE_FEY                |&lt;br /&gt;
| Centaur              | RACIAL_TYPE_FEY                |&lt;br /&gt;
| Changeling           | RACIAL_TYPE_SHAPECHANGER       |&lt;br /&gt;
| Deepgnome            | RACIAL_TYPE_GNOME              |&lt;br /&gt;
| Drangonari Elf       | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Drow                 | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Duergar              | RACIAL_TYPE_DWARF              |&lt;br /&gt;
| Earth Genasi         | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Fire Genasi          | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Ghostwise Halfling   | RACIAL_TYPE_HALFLING           |&lt;br /&gt;
| Ghost Elf            | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Githyanki            | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Githzerai            | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Gnoll                | RACIAL_TYPE_HUMANOID_MONSTROUS |&lt;br /&gt;
| Goblin               | RACIAL_TYPE_HUMANOID_GOBLINOID |&lt;br /&gt;
| Gold Dwarf           | RACIAL_TYPE_DWARF              |&lt;br /&gt;
| Half-Dryad           | RACIAL_TYPE_FEY                |&lt;br /&gt;
| Half-Nymph           | RACIAL_TYPE_FEY                |&lt;br /&gt;
| Half-Ogre            | RACIAL_TYPE_GIANT              |&lt;br /&gt;
| Kobold               | RACIAL_TYPE_HUMANOID_REPTILIAN |&lt;br /&gt;
| Lightfoot Halfling   | RACIAL_TYPE_HALFLING           |&lt;br /&gt;
| Lizardman/Shaahesk   | RACIAL_TYPE_HUMANOID_REPTILIAN |&lt;br /&gt;
| Moon Elf             | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Orc                  | RACIAL_TYPE_HUMANOID_ORC       |&lt;br /&gt;
| Rock Gnome           | RACIAL_TYPE_GNOME              |&lt;br /&gt;
| Sereg                | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Shield Dwarf         | RACIAL_TYPE_DWARF              |&lt;br /&gt;
| Stone Dwarf          | RACIAL_TYPE_DWARF              |&lt;br /&gt;
| Strongheart Halfling | RACIAL_TYPE_HALFLING           |&lt;br /&gt;
| Sun Elf              | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Tiefling             | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Water Genasi         | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Wemic/Copap Wemic    | RACIAL_TYPE_HUMANOID_MONSTROUS |&lt;br /&gt;
| Wild Elf             | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Wood Elf             | RACIAL_TYPE_ELF                |&lt;br /&gt;
---------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=118 Avlis Private Discussion: Druids &amp;amp; Rangers], a private class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
*Ranger Guide by DarthMuffin at [http://www.gamefaqs.com/computer/doswin/game/563552.html GameFAQs NWN page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Recycling&amp;diff=54098</id>
		<title>Recycling</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Recycling&amp;diff=54098"/>
		<updated>2023-11-10T13:23:29Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: Redirected page to Recycling System&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Recycling System]]&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Recycle&amp;diff=54097</id>
		<title>Recycle</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Recycle&amp;diff=54097"/>
		<updated>2023-11-10T13:23:12Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: Redirected page to Recycling System&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Recycling System]]&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Team&amp;diff=54096</id>
		<title>Category:Team</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Team&amp;diff=54096"/>
		<updated>2023-11-09T21:29:34Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community]]&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
'''The Avlis Team''' runs, builds, and DMs the World of Avlis.&amp;lt;br&amp;gt;&lt;br /&gt;
These people make the dream come true. [[Join the Team|Want to join the team?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact The Avlis Team ==&lt;br /&gt;
&lt;br /&gt;
Visit the [[Avlis Chat|Chat with the Team]] Discord server.&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=129970 How to Contact the Team] on the Avlis forum.&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=174 Ask the Team] Forum for posing direct questions to the Avlis Team. &lt;br /&gt;
&lt;br /&gt;
[[Player_Feedback#Player's_Idea_Box|Player's Idea Box]] Contribute YOUR ideas for Avlis.&lt;br /&gt;
&lt;br /&gt;
[[Player_Feedback#Bug_Tracker|Report a Bug]] Something amiss? Let us know.&lt;br /&gt;
&lt;br /&gt;
[[Giving_Back|Give back]]. Donate. Spread the word. Join the team.&lt;br /&gt;
&lt;br /&gt;
==Team Listings and Groups==&lt;br /&gt;
&lt;br /&gt;
[[:Category:Team:Admin_Staff|Admin Staff]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Team:Event_DM|Event DMs]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Team:Assist_DM|Assist DMs]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Team:CCC|CCC]] (Creation Control Centre)&lt;br /&gt;
&lt;br /&gt;
[[:Category:Team:QA|QA]] (Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
[[:Category:Team:PH|PH]] (Player Housing)&lt;br /&gt;
&lt;br /&gt;
[[:Category:Lore_Advisor|Lore]] (Lore Council) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Team&amp;diff=54095</id>
		<title>Category:Team</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Team&amp;diff=54095"/>
		<updated>2023-11-09T21:28:50Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community]]&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
'''The Avlis Team''' runs, builds, and DMs the World of Avlis.&amp;lt;br&amp;gt;&lt;br /&gt;
These people make the dream come true. [[Join the Team|Want to join the team?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact The Avlis Team ==&lt;br /&gt;
&lt;br /&gt;
Visit the [[Avlis Chat|Chat with the Team]] Discord server.&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=129970 How to Contact the Team] on the Avlis forum.&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=174 Ask the Team] Forum for posing direct questions to the Avlis Team. &lt;br /&gt;
&lt;br /&gt;
[[Player_Feedback#Player's_Idea_Box|Player's Idea Box]] Contribute YOUR ideas for Avlis.&lt;br /&gt;
&lt;br /&gt;
[[Player_Feedback#Bug_Tracker|Report a Bug]] Something amiss? Let us know.&lt;br /&gt;
&lt;br /&gt;
[[Giving_Back|Give back]]. Donate. Spread the word. Join the team.&lt;br /&gt;
&lt;br /&gt;
==Team Listings and Groups==&lt;br /&gt;
&lt;br /&gt;
[[:Category:Team:Admin_Staff|Admin Staff]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Team:Event_DM|Event DMs]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Team:Assist_DM|Assist DMs]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Team:CCC|CCC]] (Creation Control Centre)&lt;br /&gt;
&lt;br /&gt;
[[:Category:Team:QA|QA]] (Quality Assurance)&lt;br /&gt;
&lt;br /&gt;
[[:Category:Team:PH|PH]] (Player Housing)&lt;br /&gt;
[[:Category:Team:Lore_Advisor|Lore]] (Lore Council) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Lore_Advisor&amp;diff=54094</id>
		<title>Category:Lore Advisor</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Lore_Advisor&amp;diff=54094"/>
		<updated>2023-11-09T21:28:44Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The founders of Avlis, as well as other contributors, currently assist the [[The Avlis Team|Avlis Team]] as Lore Advisors for the [[NWN]] Avlis setting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To contact the Lore Advisors directly, PM the Lore Council group on the forums, or click [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26560 here]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' For inquiries on [[NWN]] Avlis world information, please reach out to the [[The Avlis Team|Avlis Team]] as detailed in [https://avlis.org/viewtopic.php?f=87&amp;amp;t=129970 How to Contact the Team].&lt;br /&gt;
&lt;br /&gt;
[[Category:Team]]&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Custom_Content&amp;diff=54072</id>
		<title>Custom Content</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Custom_Content&amp;diff=54072"/>
		<updated>2023-11-04T16:41:32Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== NWSync ==&lt;br /&gt;
&lt;br /&gt;
Avlis NWN EE uses [https://nwn.wiki/display/NWN1/NWSync NWSync].&lt;br /&gt;
&lt;br /&gt;
NWSync allows to automatically download all required content as soon as you log into any of the [[Servers | Avlis Servers]].&lt;br /&gt;
&lt;br /&gt;
No installation is required on your side. All you need to do is launch NWN EE and log into an Avlis server. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Nwsyncexample.jpg|500px|Example of what you'll see when NWSync begins downloading custom content]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Systems ==&lt;br /&gt;
&lt;br /&gt;
* See [[:Category:Systems|Custom Systems and Tools]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Optional Files ==&lt;br /&gt;
&lt;br /&gt;
''None of this is required, but is '''nice'''!''&lt;br /&gt;
&lt;br /&gt;
=== Customization/Extras/Player Housing ===&lt;br /&gt;
&lt;br /&gt;
==== Custom Portraits ====&lt;br /&gt;
&lt;br /&gt;
* See [[Custom_Portrait | Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
==== Other Custom Content ====&lt;br /&gt;
&lt;br /&gt;
Avlis NWN EE has incorporated custom music, player character heads, and voice sets into server-side content. In order to avoid conflicts, please '''do not''' place related content in your &amp;lt;code&amp;gt;Neverwinter Nights/override&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
==== [[Player Housing|Avlis Player Housing]] Files ====&lt;br /&gt;
&lt;br /&gt;
* See the [[Rules:Player_Housing#Available_resources | Available resources]] section of Player Housing for information on how to obtain housing related files.&lt;br /&gt;
&lt;br /&gt;
=== NWN:EE Direct Connect Launchers/Batch Files ===&lt;br /&gt;
&lt;br /&gt;
* See: [https://avlis.org/viewtopic.php?f=4&amp;amp;t=142168 EE Direct Connector for PCs] on the Avlis forums.&lt;br /&gt;
&lt;br /&gt;
=== NWN:EE Log Rotators ===&lt;br /&gt;
&lt;br /&gt;
* See: [https://avlis.org/viewtopic.php?p=1469994#p1469994 EE Direct Connector for PCs] on the Avlis forums (one available version includes log rotator).&lt;br /&gt;
&lt;br /&gt;
== Special Thanks &amp;amp; Credit Due ==&lt;br /&gt;
&lt;br /&gt;
This section will be for ensuring any content not exclusively created by Avlis content creators (e.g., from [https://neverwintervault.org Neverwinter Vault] or [https://www.nexusmods.com/neverwinter Nexus Mods]) will receive proper credit for materials used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment, Robes, and clothing===&lt;br /&gt;
* Special thanks to Eurgiga for the [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/eurgigas-robe-based-armors Robe Based Armors] for providing a foundation of new content for us to build on and implement into Avlis.&lt;br /&gt;
* Special thanks to [[User:Buddha|Buddha]] for the use of [https://neverwintervault.org/project/nwnee/prefab/item/spine-whip-and-dripping-blood-vfx Spine Whip and Dripping Blood VFX]&lt;br /&gt;
&lt;br /&gt;
===Creatures, Models, &amp;amp; Soundset===&lt;br /&gt;
* Special thanks to '''Draygoth &amp;amp; Killmonger''', [https://neverwintervault.org/project/nwn1/hakpak/combined/custom-content-challenge-august-2014-african-adventures Custom Content Challenge August 2014: African Adventures] which was part of a update that allowed Avlis to add 42 new creature models, 6 animation supermodels, and 6 new soundsets for creatures.&lt;br /&gt;
&lt;br /&gt;
* Special thanks to '''Shemsu-Heru''', for [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-september-2018-hot-desert-stuff Custom Content Challenge: September 2018: Hot Desert Stuff], [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-july-2017-all-things-aerial Custom Content Challenge: July 2017: All Things Aerial], and [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-june-2017-south-and-southeast-asia Custom Content Challenge: June 2017: South and Southeast Asia] which was part of a update that allowed Avlis to add 42 new creature models, 6 animation supermodels, and 6 new soundsets for creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Avlis]]&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Custom_Content&amp;diff=54071</id>
		<title>Custom Content</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Custom_Content&amp;diff=54071"/>
		<updated>2023-11-04T16:39:56Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== NWSync ==&lt;br /&gt;
&lt;br /&gt;
Avlis NWN EE uses [https://nwn.wiki/display/NWN1/NWSync NWSync].&lt;br /&gt;
&lt;br /&gt;
NWSync allows to automatically download all required content as soon as you log into any of the [[Servers | Avlis Servers]].&lt;br /&gt;
&lt;br /&gt;
No installation is required on your side. All you need to do is launch NWN EE and log into an Avlis server. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Nwsyncexample.jpg|500px|Example of what you'll see when NWSync begins downloading custom content]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Systems ==&lt;br /&gt;
&lt;br /&gt;
* See [[:Category:Systems|Custom Systems and Tools]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Optional Files ==&lt;br /&gt;
&lt;br /&gt;
''None of this is required, but is '''nice'''!''&lt;br /&gt;
&lt;br /&gt;
=== Customization/Extras/Player Housing ===&lt;br /&gt;
&lt;br /&gt;
==== Custom Portraits ====&lt;br /&gt;
&lt;br /&gt;
* See [[Custom_Portrait | Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
==== Other Custom Content ====&lt;br /&gt;
&lt;br /&gt;
Avlis NWN EE has incorporated custom music, player character heads, and voice sets into server-side content. In order to avoid conflicts, please '''do not''' place related content in your &amp;lt;code&amp;gt;Neverwinter Nights/override&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
==== [[Player Housing|Avlis Player Housing]] Files ====&lt;br /&gt;
&lt;br /&gt;
* See the [[Rules:Player_Housing#Available_resources | Available resources]] section of Player Housing for information on how to obtain housing related files.&lt;br /&gt;
&lt;br /&gt;
=== NWN:EE Direct Connect Launchers/Batch Files ===&lt;br /&gt;
&lt;br /&gt;
* See: [https://avlis.org/viewtopic.php?f=4&amp;amp;t=142168 EE Direct Connector for PCs] on the Avlis forums.&lt;br /&gt;
&lt;br /&gt;
=== NWN:EE Log Rotators ===&lt;br /&gt;
&lt;br /&gt;
* See: [https://avlis.org/viewtopic.php?p=1469994#p1469994 EE Direct Connector for PCs] on the Avlis forums (one available version includes log rotator).&lt;br /&gt;
&lt;br /&gt;
== Special Thanks &amp;amp; Credit Due ==&lt;br /&gt;
&lt;br /&gt;
This section will be for ensuring any content not exclusively created by Avlis content creators (e.g., from [https://neverwintervault.org Neverwinter Vault] or [https://www.nexusmods.com/neverwinter Nexus Mods]) will receive proper credit for materials used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment, Robes, and clothing===&lt;br /&gt;
* Special thanks to Eurgiga [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/eurgigas-robe-based-armors Robe Based Armors] for providing a foundation of new content for us to build on and implement into Avlis.&lt;br /&gt;
* Special thanks to [[User:Buddha|Buddha]] for the use of [https://neverwintervault.org/project/nwnee/prefab/item/spine-whip-and-dripping-blood-vfx Spine Whip and Dripping Blood VFX]&lt;br /&gt;
&lt;br /&gt;
===Creatures, Models, &amp;amp; Soundset===&lt;br /&gt;
* Special thanks to '''Draygoth &amp;amp; Killmonger''', [https://neverwintervault.org/project/nwn1/hakpak/combined/custom-content-challenge-august-2014-african-adventures Custom Content Challenge August 2014: African Adventures] which was part of a update that allowed Avlis to add 42 new creature models, 6 animation supermodels, and 6 new soundsets for creatures.&lt;br /&gt;
&lt;br /&gt;
* Special thanks to '''Shemsu-Heru''', for [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-september-2018-hot-desert-stuff Custom Content Challenge: September 2018: Hot Desert Stuff], [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-july-2017-all-things-aerial Custom Content Challenge: July 2017: All Things Aerial], and [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-june-2017-south-and-southeast-asia Custom Content Challenge: June 2017: South and Southeast Asia] which was part of a update that allowed Avlis to add 42 new creature models, 6 animation supermodels, and 6 new soundsets for creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Avlis]]&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Custom_Content&amp;diff=54070</id>
		<title>Custom Content</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Custom_Content&amp;diff=54070"/>
		<updated>2023-11-04T16:26:23Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: making special thanks a higher header label&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== NWSync ==&lt;br /&gt;
&lt;br /&gt;
Avlis NWN EE uses [https://nwn.wiki/display/NWN1/NWSync NWSync].&lt;br /&gt;
&lt;br /&gt;
NWSync allows to automatically download all required content as soon as you log into any of the [[Servers | Avlis Servers]].&lt;br /&gt;
&lt;br /&gt;
No installation is required on your side. All you need to do is launch NWN EE and log into an Avlis server. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Nwsyncexample.jpg|500px|Example of what you'll see when NWSync begins downloading custom content]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Systems ==&lt;br /&gt;
&lt;br /&gt;
* See [[:Category:Systems|Custom Systems and Tools]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Optional Files ==&lt;br /&gt;
&lt;br /&gt;
''None of this is required, but is '''nice'''!''&lt;br /&gt;
&lt;br /&gt;
=== Customization/Extras/Player Housing ===&lt;br /&gt;
&lt;br /&gt;
==== Custom Portraits ====&lt;br /&gt;
&lt;br /&gt;
* See [[Custom_Portrait | Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
==== Other Custom Content ====&lt;br /&gt;
&lt;br /&gt;
Avlis NWN EE has incorporated custom music, player character heads, and voice sets into server-side content. In order to avoid conflicts, please '''do not''' place related content in your &amp;lt;code&amp;gt;Neverwinter Nights/override&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
==== [[Player Housing|Avlis Player Housing]] Files ====&lt;br /&gt;
&lt;br /&gt;
* See the [[Rules:Player_Housing#Available_resources | Available resources]] section of Player Housing for information on how to obtain housing related files.&lt;br /&gt;
&lt;br /&gt;
=== NWN:EE Direct Connect Launchers/Batch Files ===&lt;br /&gt;
&lt;br /&gt;
* See: [https://avlis.org/viewtopic.php?f=4&amp;amp;t=142168 EE Direct Connector for PCs] on the Avlis forums.&lt;br /&gt;
&lt;br /&gt;
=== NWN:EE Log Rotators ===&lt;br /&gt;
&lt;br /&gt;
* See: [https://avlis.org/viewtopic.php?p=1469994#p1469994 EE Direct Connector for PCs] on the Avlis forums (one available version includes log rotator).&lt;br /&gt;
&lt;br /&gt;
== Special Thanks &amp;amp; Credit Due ==&lt;br /&gt;
&lt;br /&gt;
This section will be for ensuring any content not exclusively created by Avlis content creators (e.g., from [https://neverwintervault.org Neverwinter Vault] or [https://www.nexusmods.com/neverwinter Nexus Mods]) will receive proper credit for materials used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Equipment, Robes, and clothing'''&lt;br /&gt;
* Credit to [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/eurgigas-robe-based-armors Eurgiga] for providing a foundation of new content for us to build on and implement into Avlis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Avlis]]&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Custom_Content&amp;diff=54069</id>
		<title>Custom Content</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Custom_Content&amp;diff=54069"/>
		<updated>2023-11-04T16:25:37Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: adding credit for Eurgiga robes pack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== NWSync ==&lt;br /&gt;
&lt;br /&gt;
Avlis NWN EE uses [https://nwn.wiki/display/NWN1/NWSync NWSync].&lt;br /&gt;
&lt;br /&gt;
NWSync allows to automatically download all required content as soon as you log into any of the [[Servers | Avlis Servers]].&lt;br /&gt;
&lt;br /&gt;
No installation is required on your side. All you need to do is launch NWN EE and log into an Avlis server. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Nwsyncexample.jpg|500px|Example of what you'll see when NWSync begins downloading custom content]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Systems ==&lt;br /&gt;
&lt;br /&gt;
* See [[:Category:Systems|Custom Systems and Tools]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Optional Files ==&lt;br /&gt;
&lt;br /&gt;
''None of this is required, but is '''nice'''!''&lt;br /&gt;
&lt;br /&gt;
=== Customization/Extras/Player Housing ===&lt;br /&gt;
&lt;br /&gt;
==== Custom Portraits ====&lt;br /&gt;
&lt;br /&gt;
* See [[Custom_Portrait | Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
==== Other Custom Content ====&lt;br /&gt;
&lt;br /&gt;
Avlis NWN EE has incorporated custom music, player character heads, and voice sets into server-side content. In order to avoid conflicts, please '''do not''' place related content in your &amp;lt;code&amp;gt;Neverwinter Nights/override&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
==== [[Player Housing|Avlis Player Housing]] Files ====&lt;br /&gt;
&lt;br /&gt;
* See the [[Rules:Player_Housing#Available_resources | Available resources]] section of Player Housing for information on how to obtain housing related files.&lt;br /&gt;
&lt;br /&gt;
=== NWN:EE Direct Connect Launchers/Batch Files ===&lt;br /&gt;
&lt;br /&gt;
* See: [https://avlis.org/viewtopic.php?f=4&amp;amp;t=142168 EE Direct Connector for PCs] on the Avlis forums.&lt;br /&gt;
&lt;br /&gt;
=== NWN:EE Log Rotators ===&lt;br /&gt;
&lt;br /&gt;
* See: [https://avlis.org/viewtopic.php?p=1469994#p1469994 EE Direct Connector for PCs] on the Avlis forums (one available version includes log rotator).&lt;br /&gt;
&lt;br /&gt;
=== Special Thanks &amp;amp; Credit Due ===&lt;br /&gt;
&lt;br /&gt;
This section will be for ensuring any content not exclusively created by Avlis content creators (e.g., from [https://neverwintervault.org Neverwinter Vault] or [https://www.nexusmods.com/neverwinter Nexus Mods]) will receive proper credit for materials used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Equipment, Robes, and clothing'''&lt;br /&gt;
* Credit to [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/eurgigas-robe-based-armors Eurgiga] for providing a foundation of new content for us to build on and implement into Avlis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Avlis]]&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Sharis&amp;diff=54065</id>
		<title>Sharis</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Sharis&amp;diff=54065"/>
		<updated>2023-10-29T02:19:34Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: /* Garix */   capitalization in hyperlink lead to deadpage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{UncommonICknowledge}}&lt;br /&gt;
&lt;br /&gt;
[[Image:CityOfSharis.jpg|right|thumb|280px|Map of Sharis.]]&lt;br /&gt;
[[Image:Sharistracterus Territory.jpg|right|thumb|280px|Territory of Demon Lord Sharistracterus.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
The city of [[Sharis]] is the main bastion of power for the evil Demonlord [[Sharistracterus]].  It is located deep beneath the surface of [[Negaria]] underneath what is known as the nation of [[Tyedu]].  The population is made up largely of [[Adomkuro]] and [[Dwarf,_Kharakuro|Kharakuro]] although there are large contingents of evil fey, demon races, and the occasional [[The_Spawn_of_Alifanitax|Spawn of Alifanitax]].&lt;br /&gt;
&lt;br /&gt;
Sharis is bounded on two sides by winding tunnels.  To the east, the tunnels are thought to lead to the surface, eventually reaching an old abandoned dwarven mining complex and another route heading towards an ancient lava tube from a long extinct volcano.  Recent reports declare that the lava tube has recently caved in and is not accessible.  The southern tunnels leading out of the city contain numerous agrarian settlements that supply the population with food.  Farmers in these winding tunnels are experts in cultivating edible mosses, rothe, and other underdark crops.  Beyond these settlements, the tunnels are thought to venture even deeper into the planet, and onward toward other Demon Lord settlements.&lt;br /&gt;
&lt;br /&gt;
To the west, the city is bounded by Lake Bogul, a large subterranean lake that contains many settlements of Adomkuro and Kharakuro along its banks that trade with Sharis.  Part of the reason for Sharis' economic success lies in it strategic position for controlling the flow of goods to Negaria's northwestern [[Underdark]]. &lt;br /&gt;
&lt;br /&gt;
Within the city there is little religious conviction, although two temples serve what little needs there are.  The larger of the two is dedicated to [[Sharistracterus]], and it serves as the world headquarters for his priests.  The smaller temple is dedicated to [[Maleki]].  Although there is often tension between these two organizations, it rarely results in open war because threats from outside are constant.&lt;br /&gt;
&lt;br /&gt;
Most outside threats come from other Demon Lords.  Though [[Kuthos]] and [[Kimonictinus]] are located in far off lands, and are thus unable to mount regular attacks, numerous smaller Demon Lords, such as Lord Tru’av’kazh aka Lord Trocar. (A trocar is a nasty gnomish blade which consists of a sharp point and a large hollow opening to retain to the tissue it extracts.)&lt;br /&gt;
&lt;br /&gt;
Since the entire city is located underground, there is no day/night cycle in Sharis.  However, time is kept by the natural physiological cycle of a phosphorescent moss that grows on the ceiling of the cavern.  The moss glows for 12 hours and then goes dark for 12 hours.  Though the light of the moss is not enough to see by, it can easily be seen when looking up.  Generally, the city streets are dark all the time except for magical stone pillars set at long intervals along the road that glow with Continual Light spells.  The day/night cycle is the only time recorded.  There are no seasons to speak of.  The cavern is at a constant temperature year round, slightly cool but not cool enough to take any measures against it.&lt;br /&gt;
&lt;br /&gt;
Due to the slow descent of water from the snows on the surface, plenty of filtered water makes it into the city.  Most of it falls into a large stream that in turn flows into Lake Bogul.  However, throughout the settlement, small drops of water occasionally fall from the cavern roof.  It is commonly believed among the locals that a typical lifespan in Sharis is equal to the time it takes to be hit randomly by a falling drop of water from the ceiling one hundred times.  Much of the social conversation contains phrases surrounding this superstition, and as one may expect, every resident of the city knows his or her &amp;quot;splash count&amp;quot;.  Being hit by a drop of water is a bittersweet experience: a right of passage with a reminder of mortality.  &amp;quot;I've still got a few drops of water to go&amp;quot; is a common phrase.&lt;br /&gt;
&lt;br /&gt;
== Sharis Districts ==&lt;br /&gt;
There are three main access points to [[Sharis]].  To the east are two gates that come from a single branching tunnel.  It is though that somewhere along this tunnel is a vein of ore and abandoned mine shafts that lead to the surface of an ancient dwarven outpost.  Another opening to the surface was an ancient lava tube from a long extinct volcanoe, but this path has recently been closed according to new reports.  Sharis' southern gate stands watch over the city's agrarian complex, which takes the form of intertwining tunnels used to grow edible mosses and raise rothe and other [[Underdark]] food staples.  Beyond these winding tunnels is a path that leads to other settlements that lie even deeper.  On its western edge, Sharis is bounded by a large underground lake known as Lake Bogul.  Several settlements of [[Kharakuro]], [[Adomkuro]], and other races live on the banks of this lake and trade frequently with Sharis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Laws and Government ==&lt;br /&gt;
The Demonlord [[Sharistracterus]]'s powers are surpassed only by the deities of the surface world.  Though other Demonlords of his stature, such as [[Kimonictinus]] and [[Kuthos]] could challenge him with some success if they tried, their settlements lie far away through the dangerous routes of the [[Underdark]].  Because of this, all beings within the cavern occupied by Sharis pay homage to [[Sharistracterus]].&lt;br /&gt;
&lt;br /&gt;
Though there are few written laws in the city, a liveried group of thugs known as the Night Watch patrols the streets regularly.  This group is empowered by [[Sharistracterus]] to keep order in the streets.  However, whatever happens out of view is generally known to be allowed.  A large portion of the commerce and trade in the city is regulated by a number of Thieve's Guilds that compete for resources and are either overlooked or openly supported by the Night Watch.  Kharakuro and adomkuro Lords that have risen to power and carved out holdings for themselves all understand the necessity of dealing with these organizations, and work to ensure their usefulness to them.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #AAAAAA; background: #F9F9F9; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* &amp;lt;i&amp;gt;&amp;quot;Hail Lord Sharistracterus!  Now declare the extent of your loyalty.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;i&amp;gt;&amp;quot;There are two types of beings.  Those who are outwardly loyal to Sharistracterus, and those who are inwardly disloyal.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;i&amp;gt;&amp;quot;Pay yourself first, but always leave room for your tribute, lest it cost you your life.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- Sayings of the Commoners.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Local Political Figures ==&lt;br /&gt;
&lt;br /&gt;
===Alforth===&lt;br /&gt;
The slippery [[Adomkuro]] leader of the Crimson Stalagmite Guild has a shady past.  Rumor has it that he was once a member of another Adomkuro Lord's household in a settlement run by the Demon Lord Therazgul who faked his own death in order to leave the service of his Lord.  After wandering the Underdark from settlement to settlement, he eventually made his way to the City of Sharis and began to ply his trade.  With his success came power, and the courtship of many of the Adomkuro Lords who craved his services for their own.  He had a different idea, however, and eventually connived and killed his way to the top of the Crimson Stalagmite Guild, where Adomkuro Lords now crave membership in ''his'' organization.&lt;br /&gt;
&lt;br /&gt;
===Dash Blockdelver===&lt;br /&gt;
This kharakuro merchant is famous for his blood fury crystal supply, which he keeps a closely guarded secret.  It is known that blood fury crystals have no source in this part of the Underdark and theorized that Dash's source must come from the surface.  With his riches from this lucrative trade, Dash runs a luxurious house within the city and has a series of contacts that form his supply chain.  Naturally, some of his main customers derive from multiple thieves' guilds, including The Alley Reapers and Crimson Stalagmites.&lt;br /&gt;
&lt;br /&gt;
===Garix===&lt;br /&gt;
As a well-known adomkuro sage in Sharis, Garix enjoys some degree of protection from the many warring factions within the city.  It is also thought that his brother is a prominent Night Watchman who doubles as a leader in the Crimson Stalagmite guild.  His areas of expertise are in ancient languages, [[History of the Underdark]], and specialized poisons native to the Underdark.&lt;br /&gt;
&lt;br /&gt;
===Lord Alvar Demachek===&lt;br /&gt;
Demachek is a vassal to Lord Kimler Vasuth, another adomkuro Lord of higher stature. He possesses a moderately sized keep on the north side of Sharis, and his household has dealings with many of the local organizations, such as the Alley Reaper Guild, but he is not a direct member. Demacheck spends a lot of his time amassing and maintaining his army in order to serve the wishes of his Lord. Like most others of his kind, the makeup of his household is diverse.  Various kharakuro fortune-seekers and other lesser adomkuro form the body of his small army which is frequently put to use for missions directed by Vasuth.  Demachek also has a reputation for taking in adventurers as potential household members and employing them on missions to test their ability and capacity for loyalty.  Many such individuals have risen to places of favor in his household.&lt;br /&gt;
&lt;br /&gt;
===Lord Kimler Vasuth===&lt;br /&gt;
Vasuth is a powerful adomkuro Lord in the city of Sharis that answers directly to [[Sharistracterus]].  In local affairs, he is one of the many arms of the Demon Lord's will, and is known to swiftly enact orders passed down from his liege.  Vasuth's household is quite large, and has several sub-households as vassals, such as Lord Alvar Demachek's group.  It is also known that Vasuth is a powerful devotee to the deity [[Qinoxitl]], and is often seen studying the texts and pouring over the deeper meanings purportedly passed down from her teachings.  This point has often been a source of strife for Vasuth, who is sometimes accused of having divided loyalties.  As a direct servant of Sharistracterus, he is expected to follow all orders, but as a worshiper of another deity, he is seen as a wildcard in situations where the two agendas may conflict.&lt;br /&gt;
&lt;br /&gt;
===Sergeant Kirith-Fa===&lt;br /&gt;
Kirith-Fa is an adomkuro Sergeant in the army of Sharis tasked by Sharistracterus himself to bring back a valuable magical artifact known as the Hammer of Creation from the surface barrens of Tyedu.  When Kirith-Fa and his army failed to retrieve the artifact, Sharistracterus sent out a second force led by a kharakuro named Captain Djiuntkris to dispatch Kirith-Fa for his failure and retrieve the artifact.  Upon hearing the news, Kirith-Fa fled and his whereabouts are unknown.  Rumors persist that he has been sighted back in Sharis, but the foolhearty nature of this rumor makes it hard to believe.  He is also thought to have something to do with the recent appearance of a strange kind of [[Runic Magic]].&lt;br /&gt;
&lt;br /&gt;
===Sertich Bladefinger===&lt;br /&gt;
As the leader of the upstart Alley Reaper Guild, Sertich is a dangerous urban sprite with amazing luck.  Of course, being able to turn invisible at will helps, both with his thieving abilities and his escaping arts.  This comes in handy, because the wild success of his new guild has inflamed the anger of the more established Crimson Stalagmite Guild and traffic from would-be assassins is frequent.  To date, none of these attempts has succeeded and Sertich continues to grow his guild by enlisting support from Adomkuro Lords and kharakuro thugs.&lt;br /&gt;
  &lt;br /&gt;
===Sharistracterus===&lt;br /&gt;
The Demon Lord [[Sharistracterus]] makes his home in a multi-layered compound built into the crescent-shaped stalactite palace in the middle of the city.  The rock structure penetrates from ceiling to floor where it merges with a stalagmite of equal size.  It is thought that this mass has a network of tunnels inside that penetrate even more deeply into the Underdark.  At the base of the structure and outside of it is a gigantic gatehouse that employs all manner of unknown magical protections and wards which only the immediate servants of Sharistracterus know how to enter.  From this impenetrable location, the Demon Lord governs his realm and administers to the organized chaos of households, organizations, temples, guilds, and other entities that pay allegiance.&lt;br /&gt;
&lt;br /&gt;
== Local Organizations ==&lt;br /&gt;
&lt;br /&gt;
===The Night Watch===&lt;br /&gt;
Whatever semblance of order there is in Sharis is kept by the Night Watchmen.  They are generally known as uniformed thugs in crimson and black uniforms that wear the livery of [[Sharistracterus]] and perpetuate crimes in his name.  However, all of this is done in the guise of &amp;quot;keeping the peace&amp;quot;.  More often than not, each member of this organization doubles as an agent for one of the many other secret organizations in the city, such as the Crimson Stalagmite or Alley Reaper guilds.  To make matters worse, several small and medium-sized adomkuro Lords are members of this organization, which according to the laws of Sharis society automatically makes their household members loyal operators of the Night Watch.  This complicates matters when household members try to impose their will against other members of the Night Watch that do not belong to households outside of the police force.&lt;br /&gt;
&lt;br /&gt;
===The Crimson Stalagmite===&lt;br /&gt;
The Crimson Stalagmite is considered a &amp;quot;full service&amp;quot; Rogue's Guild.  Its operations range from petty theft and training of street urchins to grand larceny, grand theft, and manipulation of trade.  Its membership is mainly made up of Adomkuro and Kharakuro, though there are several other races represented.  Naturally, whenever its territory is threatened, there are consequences, whether it is a lone violator or another organization.  The leader of this guild is thought to be a slippery Adomkuro named Alforth, who is thought to be a Night Watchman and brother of Garix in his spare time.&lt;br /&gt;
&lt;br /&gt;
===The Alley Reapers===&lt;br /&gt;
Where there are riches, there are multiple treasure hunters.  The Alley Reapers is another so-called &amp;quot;full service&amp;quot; Rogue's Guild, though its membership primarily consists of urban sprites and other evil fey races.  Adomkuro and other larger humanoids usually find positions as muscle and enforcers in this guild, because most fey are small sized.  A portly yet ruthless urban sprite named Sertich Bladefinger is the undisputed leader of the guild these days.  All attempts to catch him to date have failed.&lt;br /&gt;
&lt;br /&gt;
===The Violet Order of The Skull===&lt;br /&gt;
Though its influence is not strong at the upper levels of government, the [[Guild:VioletOrder|Violet Order of the Skull]] has contingents roaming the streets of Sharis, looking for opportunity.  The order is loosely directed by a shadowy figure named &amp;quot;Wolf, The Master&amp;quot; who lives in another faraway settlement, but control is not direct, nor is it to any great degree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dungeons&amp;diff=54064</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dungeons&amp;diff=54064"/>
		<updated>2023-10-24T22:21:52Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: quick forward for convenience&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of dungeons]]&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ruv%27Suy_Tribe&amp;diff=54060</id>
		<title>Ruv'Suy Tribe</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ruv%27Suy_Tribe&amp;diff=54060"/>
		<updated>2023-10-15T12:33:27Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UncommonICknowledge}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note:''' This information is not common knowledge to non-Romini characters, however anyone who wants to roll up a character from this tribe is free to use any/all information available for lore and/or backstory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Silver_wolf_elements.jpg|thumb|right]]&lt;br /&gt;
[[Image:NE_Negaria.jpg|right|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Ruv'Suy Tribe==&lt;br /&gt;
The Ruv'Suy is a [[Romini]] tribe found in the northeastern lands of Negaria. The four clans that make up the tribe have semi-permanent settlements and dozens of camps spanning several hundred miles along southern [[Tyedu]], northeastern [[Galdos]], and northern [[Jechran]].&lt;br /&gt;
&lt;br /&gt;
The Ruv’Suy, or the Silver Wolf Tribe in common, is a semi-nomadic tribe comprised of four main clans known as the Reznik, Domari, Viara, and Usari. They have a loose, nomadic structure. Their society does not deviate away from their tribal heritage. Their tribal society is more networked together in the best interest of the Tribe. The conflict between the Clans - the best approach for survival, wealth, and overall well-being of the Tribe are the biggest source of conflict rather than external forces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Caravan Routes &amp;amp; Clan Territories==&lt;br /&gt;
The Ruv'Suy travels the northern lands with a large network of scattered, semi-permanent settlements along the way. Their caravan routes typically goes across northwest Jechran, the (dubbed by the tribe) Northern Flats of Galdos, the southern tip of Tyedu, and northern portions of the Kurathene Empire. Like normal Romini tribes, they get by. Though each clan tends to favor an approach, the tribe is a blend of hunter-gatherers, pastoral, and peripatetic nomads. They perform, trade, hunt, and barter. Some of the Clans choose to stay primarily in one of the nations, though individual clan members are not obligated to.&lt;br /&gt;
&lt;br /&gt;
The Domari preside primarily in the Jechran territory, the Reznik in the Tyeduan territory, the Usari in the parts of the Flats that borders Jechran, and the Viara towards the territory of the Empire. All of the Clans are welcome in other clans' &amp;quot;territory&amp;quot; under normal circumstances.&lt;br /&gt;
&lt;br /&gt;
==Known Traditions &amp;amp; Rituals==&lt;br /&gt;
Occasionally the clans Krisatora consult with fortune-tellers and find children with certain potentials that can be of benefit to the Tribe. Not every &amp;quot;chosen child&amp;quot; follows the predicted path; Vai’datha after all. Should the child accept the path, they are often given names of famous heroes of legends that align with their chosen paths at an early age with their birth names erased from records. The roles vary, but often will involve them traveling on pilgrimages to gain what is required and bring it back to the Tribe; most commonly knowledge.&lt;br /&gt;
&lt;br /&gt;
The deities that have the strongest influences within the Tribes would be Mikon, Dre'Ana, O'Ma, Rha-Gul, Harpinger, Naren, Yeraiah, Dagath. Homage is of course paid to Hurine, Pelar, and Ptah.&lt;br /&gt;
&lt;br /&gt;
Each of the clans specializes in training:&lt;br /&gt;
Reznik Clan: warriors and monks (ketano and ketanilo)&lt;br /&gt;
Domari Clan: healers and shamans (drabengro and drabeneshya)&lt;br /&gt;
Viara Clan: thieves and bards (choro and giliri)&lt;br /&gt;
Usari Clan: druids and rangers (drabuv and phireskuv)&lt;br /&gt;
&lt;br /&gt;
While it's the norm for clan members to be born into their clan with 'different' abilities than what their clan specializes in, it's common for the clan members to travel to the relative clans to master their chosen path. The elders of the Ruv'Suy put this together to help the relations with each of the clans.&lt;br /&gt;
&lt;br /&gt;
It's uncommon for wizards and witches to be born into the Ruv'Suy Tribe. None of the clans specialize in the training of wizards and witches. When any come about, they often travel away from the clans for their training.&lt;br /&gt;
&lt;br /&gt;
Wizards and Witches (drabarn/drabarni)&lt;br /&gt;
A sorcerer is &amp;quot;ande&amp;quot; a wizard &amp;quot;avri&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: Male sorcerer: Drabarn'ande (In Wizard)&lt;br /&gt;
: Female sorcerer: Drabarni'ande (In Witch)&lt;br /&gt;
: Male wizard: Drabarn'avri (Out Wizard)&lt;br /&gt;
: Female wizard: Drabarni'avri (Out Witch)&lt;br /&gt;
&lt;br /&gt;
==The Four Clans of the Ruv'Suy==&lt;br /&gt;
&lt;br /&gt;
===Reznik Clan: - Fire (jag)===&lt;br /&gt;
Deities Worshipped: Rha'Gul and Mikon, local spirit tribes&lt;br /&gt;
&lt;br /&gt;
The Reznik are patriarchal. With the harsh winters of southern Tyedu, the Reznik tribe is very nomadic. They are Primarily ketano (barbarians), though some members choose to become a spirit warrior (monk). Often healers and shamans travel to the Domari for training. Past relations have not been well with the Viara clan. Present 'politics' involve marriages between the Reznik and Viara to help relations.&lt;br /&gt;
&lt;br /&gt;
===Domari Clan: - Water (paj)===&lt;br /&gt;
Deities Worshipped: Mikon, O'Ma, Dre'Ana, Yeraiah.&lt;br /&gt;
&lt;br /&gt;
The Domari are the outliers of the Ruv’Suy. Unlike the other Romini clans, the Domari are not patriarchal. With strong egalitarian beliefs, gender roles are less significant, and instead the tribe focuses on what each individual member contributes.&lt;br /&gt;
&lt;br /&gt;
The Domari still have strong roots in their Romini traditions, but they are less nomadic because they favor static settlements in the forests of Jechran. Due to this, interactions with the Jechrani tribes are common, and this closeness produces friction. Conflict frequently arises with the Jechrani, with outcomes ranging from all-out war to intermarriage.&lt;br /&gt;
&lt;br /&gt;
In the earlier years of the Domari clan’s expansion into Jechran there was a war between the Jechrani tribes in which the Domari lost. Almost every single Romini male perished. While the remaining Domari and Jechrani made peace, that peace came at a great cost and kicked off a parallel course of history between the Domari and Jechrani tribes. The Jechrani and Domari subsequently began to trade some remaining males, which are typically freed in the Domari society.&lt;br /&gt;
&lt;br /&gt;
Initially, the Domari’s survival mandated the departure from traditional Romini values. Given the unique blend of their Romini traditions and the polar opposite influences of the Jechrani, the Domari clan is unique. It acknowledges and embraces the differences each gender offers, but there are little social expectations that revolve around gender roles. Despite the Domari training many healers and shamans, the females often have strong battle prowess and militant roles within the clan. While many of the women embrace traditional feminine roles, it is solely by choice and is not viewed positively or negatively. They believe that everyone has both masculine and feminine qualities, and they embrace and celebrate this.&lt;br /&gt;
&lt;br /&gt;
Influenced heavily by the fey, sexuality is diverse. Simply known as “two-spirit”, homosexuality and bisexuality are normalized within the clan. The Domari believe that two-spirit males are nature’s solution to maintain the safety of the home while many of the physically stronger males are out hunting or traveling. The Domari pride themselves on embracing the differences of genders while not setting social expectations of conformity.&lt;br /&gt;
&lt;br /&gt;
Present-day, the female population within the Domari is higher than the males given the Jechrani blood that flows through many of them. This is in part due to fewer outsider males traveling into the clan and breeding with any of the Jechrani natives. In order to keep this in check, the relation with the other clans and their males is an important thing to take into consideration.&lt;br /&gt;
&lt;br /&gt;
===Viara Clan: - Wind (braval)===&lt;br /&gt;
Deities Worshipped: Mikon, Hurine, Harpinger, and Naren.&lt;br /&gt;
&lt;br /&gt;
Patriarchal. Empire territory. Nomadic. Performers and thieves, the Viara Clan is often known for bringing a great deal of revenue for the Tribe through swindling and discrete thievery of gadjen. A lot of it is through legitimate means as well in their performances. Conflict with the Reznik Clan stems primarily from their belief of how to treat gadjen and bring in revenue.&lt;br /&gt;
&lt;br /&gt;
===Usari Clan: - Earth (phuv)===&lt;br /&gt;
Deities Worshipped: Pelar, Dre'Ana, Dagath, Yeriah, O'Ma&lt;br /&gt;
&lt;br /&gt;
Patriarchal. Territory along the Flats of Galdos/border of Jechran forest. The Usari keep very much to themselves. Like the Domari, they interact with the forest as an essential part of their survival but have taken it to the next level. Unlike the Domari though, they are a bit more nomadic and less structured than any of the other clans as they live off of the land even more so than the other clans.&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=SMI&amp;diff=53990</id>
		<title>SMI</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=SMI&amp;diff=53990"/>
		<updated>2023-08-21T19:42:18Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: Redirected page to Shadow Matter Illusionist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
#REDIRECT [[Shadow_Matter_Illusionist]]&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=SMI&amp;diff=53989</id>
		<title>SMI</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=SMI&amp;diff=53989"/>
		<updated>2023-08-21T19:42:02Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: Created page with &amp;quot; \#REDIRECT Shadow_Matter_Illusionist&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
\#REDIRECT [[Shadow_Matter_Illusionist]]&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Nanshilae&amp;diff=53983</id>
		<title>Nanshilae</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Nanshilae&amp;diff=53983"/>
		<updated>2023-08-11T13:10:27Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: /* Conjunctions/Prepositions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Language]]&lt;br /&gt;
{| align=right cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border-left:15px solid white;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:9pt; text-align:center;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#afdeab; font-size:10pt;&amp;quot; colspan=2 | Base&lt;br /&gt;
|-&lt;br /&gt;
! Common&lt;br /&gt;
! Nanshilae&lt;br /&gt;
|-&lt;br /&gt;
| acceptable &lt;br /&gt;
| oyf toova&lt;br /&gt;
|-&lt;br /&gt;
| adult &lt;br /&gt;
| meged&lt;br /&gt;
|-&lt;br /&gt;
| adventure&lt;br /&gt;
| secoona&lt;br /&gt;
|-&lt;br /&gt;
| adventurer&lt;br /&gt;
| secoonayt&lt;br /&gt;
|-&lt;br /&gt;
| afraid&lt;br /&gt;
| pehood&lt;br /&gt;
|-&lt;br /&gt;
| agile &lt;br /&gt;
| zerees&lt;br /&gt;
|-&lt;br /&gt;
| agreement/contract &lt;br /&gt;
| choselith&lt;br /&gt;
|-&lt;br /&gt;
| alcohol &lt;br /&gt;
| aylcol&lt;br /&gt;
|-&lt;br /&gt;
| all &lt;br /&gt;
| awl&lt;br /&gt;
|-&lt;br /&gt;
| ally&lt;br /&gt;
| hoovaire'ray&lt;br /&gt;
|-&lt;br /&gt;
|alone&lt;br /&gt;
|hoodel&lt;br /&gt;
|-&lt;br /&gt;
| also&lt;br /&gt;
| gem&lt;br /&gt;
|-&lt;br /&gt;
| although&lt;br /&gt;
| off&lt;br /&gt;
|-&lt;br /&gt;
| And &lt;br /&gt;
| V'&lt;br /&gt;
|-&lt;br /&gt;
| anger, wrath&lt;br /&gt;
| ath&lt;br /&gt;
|-&lt;br /&gt;
| angry&lt;br /&gt;
| kaos&lt;br /&gt;
|-&lt;br /&gt;
| animal &lt;br /&gt;
| kaya&lt;br /&gt;
|-&lt;br /&gt;
| any  &lt;br /&gt;
| oyzeh&lt;br /&gt;
|-&lt;br /&gt;
| archer  &lt;br /&gt;
| keeshot&lt;br /&gt;
|-&lt;br /&gt;
| arm  &lt;br /&gt;
| zeroe&lt;br /&gt;
|-&lt;br /&gt;
| armed  &lt;br /&gt;
| im neshet&lt;br /&gt;
|-&lt;br /&gt;
| armor  &lt;br /&gt;
| sheeryoona&lt;br /&gt;
|-&lt;br /&gt;
| army&lt;br /&gt;
| hayil&lt;br /&gt;
|-&lt;br /&gt;
| around&lt;br /&gt;
| yadyn&lt;br /&gt;
|-&lt;br /&gt;
| arrow  &lt;br /&gt;
| hootz&lt;br /&gt;
|-&lt;br /&gt;
| as  &lt;br /&gt;
| kemoo&lt;br /&gt;
|-&lt;br /&gt;
| assassin  &lt;br /&gt;
| ra'tzay'rin&lt;br /&gt;
|-&lt;br /&gt;
| at&lt;br /&gt;
| ka&lt;br /&gt;
|-&lt;br /&gt;
| attack (n)&lt;br /&gt;
| nofaylith&lt;br /&gt;
|-&lt;br /&gt;
| aunt  &lt;br /&gt;
| looda&lt;br /&gt;
|-&lt;br /&gt;
| badlands&lt;br /&gt;
| tanen'ras&lt;br /&gt;
|-&lt;br /&gt;
| back (of torso)  &lt;br /&gt;
| laav&lt;br /&gt;
|-&lt;br /&gt;
| back (direction)&lt;br /&gt;
| chesak&lt;br /&gt;
|-&lt;br /&gt;
| bad  &lt;br /&gt;
| ras&lt;br /&gt;
|-&lt;br /&gt;
| balance  &lt;br /&gt;
| mayzen&lt;br /&gt;
|-&lt;br /&gt;
| bandit  &lt;br /&gt;
| goonva&lt;br /&gt;
|-&lt;br /&gt;
| bartender  &lt;br /&gt;
| bermen&lt;br /&gt;
|-&lt;br /&gt;
| battle  &lt;br /&gt;
| ray&lt;br /&gt;
|-&lt;br /&gt;
| bear&lt;br /&gt;
| dobkool&lt;br /&gt;
|-&lt;br /&gt;
| beautiful  &lt;br /&gt;
| yoofeh&lt;br /&gt;
|-&lt;br /&gt;
| beer  &lt;br /&gt;
| birya&lt;br /&gt;
|-&lt;br /&gt;
| before (preposition)  &lt;br /&gt;
| aeleh&lt;br /&gt;
|-&lt;br /&gt;
| beginning &lt;br /&gt;
| roosh&lt;br /&gt;
|-&lt;br /&gt;
| behind (preposition)  &lt;br /&gt;
| meleh&lt;br /&gt;
|-&lt;br /&gt;
| belief  &lt;br /&gt;
| oomanith&lt;br /&gt;
|-&lt;br /&gt;
| big  &lt;br /&gt;
| goodel&lt;br /&gt;
|-&lt;br /&gt;
| bird&lt;br /&gt;
| kana&lt;br /&gt;
|-&lt;br /&gt;
| blade  &lt;br /&gt;
| lehev&lt;br /&gt;
|-&lt;br /&gt;
| border  &lt;br /&gt;
| ganool&lt;br /&gt;
|-&lt;br /&gt;
| boring  &lt;br /&gt;
| mishemeh&lt;br /&gt;
|-&lt;br /&gt;
| both  &lt;br /&gt;
| stay&lt;br /&gt;
|-&lt;br /&gt;
| boy  &lt;br /&gt;
| yeledel&lt;br /&gt;
|-&lt;br /&gt;
| bow  &lt;br /&gt;
| keeshen&lt;br /&gt;
|-&lt;br /&gt;
| brave  &lt;br /&gt;
| ement&lt;br /&gt;
|-&lt;br /&gt;
| breath  &lt;br /&gt;
| lahatith&lt;br /&gt;
|-&lt;br /&gt;
| bright  &lt;br /&gt;
| vehir&lt;br /&gt;
|-&lt;br /&gt;
| broken  &lt;br /&gt;
| bathak&lt;br /&gt;
|-&lt;br /&gt;
| brother  &lt;br /&gt;
| ookt&lt;br /&gt;
|-&lt;br /&gt;
| bush  &lt;br /&gt;
| see&lt;br /&gt;
|-&lt;br /&gt;
| But  &lt;br /&gt;
| eval&lt;br /&gt;
|-&lt;br /&gt;
| by, near  &lt;br /&gt;
| ooleyad&lt;br /&gt;
|-&lt;br /&gt;
| cat&lt;br /&gt;
| hatool&lt;br /&gt;
|-&lt;br /&gt;
| calm/mellow&lt;br /&gt;
| marpeleh&lt;br /&gt;
|-&lt;br /&gt;
| chest, container  &lt;br /&gt;
| mik&lt;br /&gt;
|-&lt;br /&gt;
| chest, torso  &lt;br /&gt;
| toors&lt;br /&gt;
|-&lt;br /&gt;
| chicken&lt;br /&gt;
| henayt&lt;br /&gt;
|-&lt;br /&gt;
| child  &lt;br /&gt;
| yeled&lt;br /&gt;
|-&lt;br /&gt;
| cloud&lt;br /&gt;
| ananshah&lt;br /&gt;
|-&lt;br /&gt;
| cold&lt;br /&gt;
| chorleh&lt;br /&gt;
|-&lt;br /&gt;
| comfortable  &lt;br /&gt;
| naeen&lt;br /&gt;
|-&lt;br /&gt;
| correct  &lt;br /&gt;
| nookan&lt;br /&gt;
|-&lt;br /&gt;
| Council  &lt;br /&gt;
| Mithoeatzeth&lt;br /&gt;
|-&lt;br /&gt;
| cousin  &lt;br /&gt;
| vanloond&lt;br /&gt;
|-&lt;br /&gt;
| cow&lt;br /&gt;
| ooparah&lt;br /&gt;
|-&lt;br /&gt;
| crazy/insane&lt;br /&gt;
| metoreleh&lt;br /&gt;
|-&lt;br /&gt;
| cry&lt;br /&gt;
| giylith&lt;br /&gt;
|-&lt;br /&gt;
| Damn!  &lt;br /&gt;
| Zoozah&lt;br /&gt;
|-&lt;br /&gt;
| danger  &lt;br /&gt;
| seeknah&lt;br /&gt;
|-&lt;br /&gt;
| dangerous  &lt;br /&gt;
| seeknalah&lt;br /&gt;
|-&lt;br /&gt;
| dark  &lt;br /&gt;
| hoosekh&lt;br /&gt;
|-&lt;br /&gt;
| darkness  &lt;br /&gt;
| hooseh&lt;br /&gt;
|-&lt;br /&gt;
| daughter   &lt;br /&gt;
| vat&lt;br /&gt;
|-&lt;br /&gt;
| day   &lt;br /&gt;
| yoom&lt;br /&gt;
|-&lt;br /&gt;
| defense&lt;br /&gt;
| hegena&lt;br /&gt;
|-&lt;br /&gt;
| despair/sorrow&lt;br /&gt;
| varagith&lt;br /&gt;
|-&lt;br /&gt;
| dew   &lt;br /&gt;
| Tal&lt;br /&gt;
|-&lt;br /&gt;
| drink   &lt;br /&gt;
| stot&lt;br /&gt;
|-&lt;br /&gt;
| dog&lt;br /&gt;
| zahzir&lt;br /&gt;
|-&lt;br /&gt;
| down&lt;br /&gt;
| nanyn&lt;br /&gt;
|-&lt;br /&gt;
| dragon&lt;br /&gt;
| rahab&lt;br /&gt;
|-&lt;br /&gt;
| dress&lt;br /&gt;
| seem'lah&lt;br /&gt;
|-&lt;br /&gt;
| duty/job&lt;br /&gt;
| dabarith&lt;br /&gt;
|-&lt;br /&gt;
| dwarf, dwarven   &lt;br /&gt;
| Karak&lt;br /&gt;
|-&lt;br /&gt;
| ear/ears&lt;br /&gt;
| oos/oosen&lt;br /&gt;
|-&lt;br /&gt;
| East&lt;br /&gt;
| niryn&lt;br /&gt;
|-&lt;br /&gt;
| eight   &lt;br /&gt;
| shmoe&lt;br /&gt;
|-&lt;br /&gt;
| either   &lt;br /&gt;
| za oo za&lt;br /&gt;
|-&lt;br /&gt;
| Elf (sing.), Elven   &lt;br /&gt;
| Nanshi&lt;br /&gt;
|-&lt;br /&gt;
| else&lt;br /&gt;
| kol&lt;br /&gt;
|-&lt;br /&gt;
| elven (language)   &lt;br /&gt;
| Nanshilae&lt;br /&gt;
|-&lt;br /&gt;
| empty&lt;br /&gt;
| reyk&lt;br /&gt;
|-&lt;br /&gt;
| emptiness&lt;br /&gt;
| reykeh&lt;br /&gt;
|-&lt;br /&gt;
| escape (n)&lt;br /&gt;
| natselith&lt;br /&gt;
|-&lt;br /&gt;
| ever   &lt;br /&gt;
| laylom&lt;br /&gt;
|-&lt;br /&gt;
| exciting   &lt;br /&gt;
| rigooshah&lt;br /&gt;
|-&lt;br /&gt;
| expensive   &lt;br /&gt;
| yookar&lt;br /&gt;
|-&lt;br /&gt;
| eye/eyes&lt;br /&gt;
| ayen/ayenen&lt;br /&gt;
|-&lt;br /&gt;
| face&lt;br /&gt;
| panahm&lt;br /&gt;
|-&lt;br /&gt;
| failure&lt;br /&gt;
| eretsith&lt;br /&gt;
|-&lt;br /&gt;
| Fall&lt;br /&gt;
| stova&lt;br /&gt;
|-&lt;br /&gt;
| family   &lt;br /&gt;
| mespah&lt;br /&gt;
|-&lt;br /&gt;
| fast   &lt;br /&gt;
| moohar&lt;br /&gt;
|-&lt;br /&gt;
| father   &lt;br /&gt;
| oovu&lt;br /&gt;
|-&lt;br /&gt;
| field   &lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| fight&lt;br /&gt;
| mahkith&lt;br /&gt;
|-&lt;br /&gt;
| finger/fingers&lt;br /&gt;
| esba/esban&lt;br /&gt;
|-&lt;br /&gt;
| fire   &lt;br /&gt;
| firia&lt;br /&gt;
|-&lt;br /&gt;
| fish   &lt;br /&gt;
| quitha&lt;br /&gt;
|-&lt;br /&gt;
| five   &lt;br /&gt;
| maysh&lt;br /&gt;
|-&lt;br /&gt;
| flower&lt;br /&gt;
| perot&lt;br /&gt;
|-&lt;br /&gt;
| food   &lt;br /&gt;
| ookal&lt;br /&gt;
|-&lt;br /&gt;
| foot/feet&lt;br /&gt;
| reygel/reygelen&lt;br /&gt;
|-&lt;br /&gt;
| for   &lt;br /&gt;
| besvel&lt;br /&gt;
|-&lt;br /&gt;
| forest  &lt;br /&gt;
|  Yeritath&lt;br /&gt;
|-&lt;br /&gt;
| forever&lt;br /&gt;
| besvel laylom&lt;br /&gt;
|-&lt;br /&gt;
| forsaken   &lt;br /&gt;
| Karna&lt;br /&gt;
|-&lt;br /&gt;
| forward&lt;br /&gt;
| yatsal&lt;br /&gt;
|-&lt;br /&gt;
| four   &lt;br /&gt;
| bah&lt;br /&gt;
|-&lt;br /&gt;
| free&lt;br /&gt;
| hofsheem&lt;br /&gt;
|-&lt;br /&gt;
| friend   &lt;br /&gt;
| hoovaire&lt;br /&gt;
|-&lt;br /&gt;
| friendly   &lt;br /&gt;
| havera&lt;br /&gt;
|-&lt;br /&gt;
| from   &lt;br /&gt;
| M'&lt;br /&gt;
|-&lt;br /&gt;
| fruit   &lt;br /&gt;
| piriarn&lt;br /&gt;
|-&lt;br /&gt;
| full of   &lt;br /&gt;
| Sh'&lt;br /&gt;
|-&lt;br /&gt;
| full   &lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| gem&lt;br /&gt;
| oven toova&lt;br /&gt;
|-&lt;br /&gt;
| girl   &lt;br /&gt;
| yeledela&lt;br /&gt;
|-&lt;br /&gt;
| glory&lt;br /&gt;
| haderith&lt;br /&gt;
|-&lt;br /&gt;
| god, deity   &lt;br /&gt;
| heem&lt;br /&gt;
|-&lt;br /&gt;
| gold&lt;br /&gt;
| zehav&lt;br /&gt;
|-&lt;br /&gt;
| good   &lt;br /&gt;
| toova&lt;br /&gt;
|-&lt;br /&gt;
| goodbye   &lt;br /&gt;
| oo'good'toova &amp;lt;small&amp;gt;(short for &amp;lt;br&amp;gt;&amp;quot;oohev goodel toova&amp;quot;, i.e. Love well)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| grand&lt;br /&gt;
| benir&lt;br /&gt;
|- &lt;br /&gt;
| grandfather&lt;br /&gt;
| oovu'benir&lt;br /&gt;
|-&lt;br /&gt;
| grandmother&lt;br /&gt;
| aym'benir&lt;br /&gt;
|-&lt;br /&gt;
| gratitude, thanks   &lt;br /&gt;
| dotah&lt;br /&gt;
|-&lt;br /&gt;
| grove   &lt;br /&gt;
| noritath&lt;br /&gt;
|-&lt;br /&gt;
| hair   &lt;br /&gt;
| sayr&lt;br /&gt;
|-&lt;br /&gt;
| half   &lt;br /&gt;
| hitzi&lt;br /&gt;
|-&lt;br /&gt;
| hand  &lt;br /&gt;
|  yed&lt;br /&gt;
|-&lt;br /&gt;
| happy &lt;br /&gt;
| naia&lt;br /&gt;
|-&lt;br /&gt;
| happiness/joy&lt;br /&gt;
| naialah&lt;br /&gt;
|-&lt;br /&gt;
| harm&lt;br /&gt;
| nagafith&lt;br /&gt;
|-&lt;br /&gt;
| haven, safe place  &lt;br /&gt;
| cornath (inside area)&lt;br /&gt;
|-&lt;br /&gt;
| haven, safe place  &lt;br /&gt;
| ranos (outside area of fields)&lt;br /&gt;
|-&lt;br /&gt;
| haven, safe place &lt;br /&gt;
|  sha'l (outside area of forest)&lt;br /&gt;
|-&lt;br /&gt;
| He/She &lt;br /&gt;
|  Loo/Lah&lt;br /&gt;
|-&lt;br /&gt;
| head&lt;br /&gt;
| seybash&lt;br /&gt;
|-&lt;br /&gt;
| healthy &lt;br /&gt;
|  loobritah&lt;br /&gt;
|-&lt;br /&gt;
| heart &lt;br /&gt;
|  Cha&lt;br /&gt;
|-&lt;br /&gt;
| her &lt;br /&gt;
|  loah&lt;br /&gt;
|-&lt;br /&gt;
| here &lt;br /&gt;
|  foe&lt;br /&gt;
|-&lt;br /&gt;
| hers &lt;br /&gt;
|  shooloah&lt;br /&gt;
|-&lt;br /&gt;
| Hey! &lt;br /&gt;
|  ey!&lt;br /&gt;
|-&lt;br /&gt;
| hill/mountain&lt;br /&gt;
| hur&lt;br /&gt;
|-&lt;br /&gt;
| him &lt;br /&gt;
|  loe&lt;br /&gt;
|-&lt;br /&gt;
| his/its &lt;br /&gt;
|  shooloe&lt;br /&gt;
|-&lt;br /&gt;
| hope&lt;br /&gt;
| habalith&lt;br /&gt;
|-&lt;br /&gt;
| horse&lt;br /&gt;
| hoosus&lt;br /&gt;
|-&lt;br /&gt;
| house of &lt;br /&gt;
|  Thayt'&lt;br /&gt;
|-&lt;br /&gt;
| house &lt;br /&gt;
|  Thayt&lt;br /&gt;
|-&lt;br /&gt;
| How &lt;br /&gt;
|  Ayt&lt;br /&gt;
|-&lt;br /&gt;
| human &lt;br /&gt;
|  adom&lt;br /&gt;
|-&lt;br /&gt;
| humble&lt;br /&gt;
| kanas&lt;br /&gt;
|-&lt;br /&gt;
| hungry &lt;br /&gt;
|  riayva&lt;br /&gt;
|-&lt;br /&gt;
| hunt (v)&lt;br /&gt;
|  tzadahlas&lt;br /&gt;
|-&lt;br /&gt;
| hunt (n) &lt;br /&gt;
|  tzadahlith&lt;br /&gt;
|-&lt;br /&gt;
| hunter/huntress&lt;br /&gt;
|  tzadahlithot/tzadalithotan&lt;br /&gt;
|-&lt;br /&gt;
| hurt/injured&lt;br /&gt;
| nagafah&lt;br /&gt;
|-&lt;br /&gt;
| husband &lt;br /&gt;
|  nanshileesh'oohevith&lt;br /&gt;
|-&lt;br /&gt;
| I &lt;br /&gt;
|  Eni&lt;br /&gt;
|-&lt;br /&gt;
| idea&lt;br /&gt;
| chapash&lt;br /&gt;
|-&lt;br /&gt;
| if &lt;br /&gt;
|  in&lt;br /&gt;
|-&lt;br /&gt;
| in &lt;br /&gt;
|  B'&lt;br /&gt;
|-&lt;br /&gt;
| inner &lt;br /&gt;
|  bina&lt;br /&gt;
|-&lt;br /&gt;
| in the &lt;br /&gt;
|  B'Le'&lt;br /&gt;
|-&lt;br /&gt;
| journey &lt;br /&gt;
|  lensoa&lt;br /&gt;
|-&lt;br /&gt;
| judgement&lt;br /&gt;
|  dayanith&lt;br /&gt;
|-&lt;br /&gt;
| keep (small castle) &lt;br /&gt;
|  renathae&lt;br /&gt;
|-&lt;br /&gt;
| kind/nice&lt;br /&gt;
| cheedah&lt;br /&gt;
|-&lt;br /&gt;
| kind/type&lt;br /&gt;
| zan&lt;br /&gt;
|-&lt;br /&gt;
| kindness&lt;br /&gt;
| cheedahlah&lt;br /&gt;
|-&lt;br /&gt;
| knowledge&lt;br /&gt;
| daatith&lt;br /&gt;
|-&lt;br /&gt;
| Land of...  &lt;br /&gt;
| T' (short for Tan')&lt;br /&gt;
|-&lt;br /&gt;
| last  &lt;br /&gt;
| ooharan&lt;br /&gt;
|-&lt;br /&gt;
| laugh/laughter&lt;br /&gt;
| lahabith&lt;br /&gt;
|-&lt;br /&gt;
| leaf  &lt;br /&gt;
| lonovan&lt;br /&gt;
|-&lt;br /&gt;
| left (direction)  &lt;br /&gt;
| smool&lt;br /&gt;
|-&lt;br /&gt;
| leg/legs&lt;br /&gt;
| hebel/hebelen&lt;br /&gt;
|-&lt;br /&gt;
| less  &lt;br /&gt;
| pihoot&lt;br /&gt;
|-&lt;br /&gt;
| lesson&lt;br /&gt;
| yeravith&lt;br /&gt;
|-&lt;br /&gt;
| liar&lt;br /&gt;
| gabatalithot&lt;br /&gt;
|-&lt;br /&gt;
| lie/deception&lt;br /&gt;
| gabatalith&lt;br /&gt;
|-&lt;br /&gt;
| light (illumination)  &lt;br /&gt;
| Or&lt;br /&gt;
|-&lt;br /&gt;
| lip/lips&lt;br /&gt;
| sahpat/sahpaten&lt;br /&gt;
|-&lt;br /&gt;
| little (&amp;quot;a little bit&amp;quot;)  &lt;br /&gt;
| kootzet&lt;br /&gt;
|-&lt;br /&gt;
| long  &lt;br /&gt;
| erooha&lt;br /&gt;
|-&lt;br /&gt;
| Look out!  &lt;br /&gt;
| sic!&lt;br /&gt;
|-&lt;br /&gt;
| magic  &lt;br /&gt;
| manaena&lt;br /&gt;
|-&lt;br /&gt;
| magical  &lt;br /&gt;
| manaenahat&lt;br /&gt;
|-&lt;br /&gt;
| man (adult elven male)  &lt;br /&gt;
| nanshileesh&lt;br /&gt;
|-&lt;br /&gt;
| master&lt;br /&gt;
| sharrar&lt;br /&gt;
|-&lt;br /&gt;
| maybe/perhaps  &lt;br /&gt;
| laylai&lt;br /&gt;
|-&lt;br /&gt;
| me  &lt;br /&gt;
| ni&lt;br /&gt;
|-&lt;br /&gt;
| merchant&lt;br /&gt;
| lemcorithot&lt;br /&gt;
|-&lt;br /&gt;
| mercy&lt;br /&gt;
| neelah&lt;br /&gt;
|-&lt;br /&gt;
| merciful&lt;br /&gt;
| sh'neelah&lt;br /&gt;
|-&lt;br /&gt;
| message/note  &lt;br /&gt;
| ktoovith&lt;br /&gt;
|-&lt;br /&gt;
| mine  &lt;br /&gt;
| shooli&lt;br /&gt;
|-&lt;br /&gt;
| missing  &lt;br /&gt;
| oevard&lt;br /&gt;
|-&lt;br /&gt;
| moon  &lt;br /&gt;
| levena&lt;br /&gt;
|-&lt;br /&gt;
| more  &lt;br /&gt;
| ood&lt;br /&gt;
|-&lt;br /&gt;
| most  &lt;br /&gt;
| yootir&lt;br /&gt;
|-&lt;br /&gt;
| mother  &lt;br /&gt;
| aym&lt;br /&gt;
|-&lt;br /&gt;
| mother-in-law  &lt;br /&gt;
| aym'oohevith&lt;br /&gt;
|-&lt;br /&gt;
| mouth&lt;br /&gt;
| chepeh&lt;br /&gt;
|-&lt;br /&gt;
| much/many  &lt;br /&gt;
| hoormay&lt;br /&gt;
|-&lt;br /&gt;
| neck&lt;br /&gt;
| nehesh&lt;br /&gt;
|-&lt;br /&gt;
| niece &lt;br /&gt;
|  vat'ookt (daughter of brother)&lt;br /&gt;
|-&lt;br /&gt;
| niece  &lt;br /&gt;
| vat'ooktan (daughter of sister)&lt;br /&gt;
|-&lt;br /&gt;
| neither  &lt;br /&gt;
| gem li&lt;br /&gt;
|-&lt;br /&gt;
| nephew &lt;br /&gt;
|  van'ookt (son of brother)&lt;br /&gt;
|-&lt;br /&gt;
| nephew  &lt;br /&gt;
| van'ooktan (son of sister)&lt;br /&gt;
|-&lt;br /&gt;
| never &lt;br /&gt;
|  naylom&lt;br /&gt;
|-&lt;br /&gt;
| new &lt;br /&gt;
|  hoodas&lt;br /&gt;
|-&lt;br /&gt;
| next  &lt;br /&gt;
| leebah&lt;br /&gt;
|-&lt;br /&gt;
| night   &lt;br /&gt;
|  lieulia (pronounced LOO-lee-ah)&lt;br /&gt;
|-&lt;br /&gt;
| nine   &lt;br /&gt;
| taysh&lt;br /&gt;
|-&lt;br /&gt;
| No   &lt;br /&gt;
| li&lt;br /&gt;
|-&lt;br /&gt;
| Nor  &lt;br /&gt;
|  nui&lt;br /&gt;
|-&lt;br /&gt;
| North&lt;br /&gt;
| galdyn&lt;br /&gt;
|-&lt;br /&gt;
| nose&lt;br /&gt;
| charav&lt;br /&gt;
|-&lt;br /&gt;
| now   &lt;br /&gt;
| shav&lt;br /&gt;
|-&lt;br /&gt;
| Oh no!   &lt;br /&gt;
| li shav!&lt;br /&gt;
|-&lt;br /&gt;
| OK!   &lt;br /&gt;
| fen toova!&lt;br /&gt;
|-&lt;br /&gt;
| old   &lt;br /&gt;
| yur&lt;br /&gt;
|-&lt;br /&gt;
| on   &lt;br /&gt;
| ool&lt;br /&gt;
|-&lt;br /&gt;
| once   &lt;br /&gt;
| poam&lt;br /&gt;
|-&lt;br /&gt;
| on the   &lt;br /&gt;
| oolle&lt;br /&gt;
|-&lt;br /&gt;
| one   &lt;br /&gt;
| hod&lt;br /&gt;
|-&lt;br /&gt;
| Or   &lt;br /&gt;
| oo&lt;br /&gt;
|-&lt;br /&gt;
| Orc   &lt;br /&gt;
| vlook&lt;br /&gt;
|-&lt;br /&gt;
| Order   &lt;br /&gt;
| Sedera&lt;br /&gt;
|-&lt;br /&gt;
| ours   &lt;br /&gt;
| shoolu&lt;br /&gt;
|-&lt;br /&gt;
| out   &lt;br /&gt;
| hootz&lt;br /&gt;
|-&lt;br /&gt;
| outer   &lt;br /&gt;
| hootzeh&lt;br /&gt;
|-&lt;br /&gt;
| passage   &lt;br /&gt;
| aek&lt;br /&gt;
|-&lt;br /&gt;
| peace&lt;br /&gt;
| sheloom&lt;br /&gt;
|-&lt;br /&gt;
| pig/boar&lt;br /&gt;
| chasiyr&lt;br /&gt;
|-&lt;br /&gt;
| pleasant, nice   &lt;br /&gt;
| pelail&lt;br /&gt;
|-&lt;br /&gt;
| poor   &lt;br /&gt;
| aynee&lt;br /&gt;
|-&lt;br /&gt;
| potion   &lt;br /&gt;
| Leshtoneth&lt;br /&gt;
|-&lt;br /&gt;
| powerful   &lt;br /&gt;
| hezook&lt;br /&gt;
|-&lt;br /&gt;
| quickly   &lt;br /&gt;
| moohir&lt;br /&gt;
|-&lt;br /&gt;
| quiet&lt;br /&gt;
| choorash&lt;br /&gt;
|-&lt;br /&gt;
| quietly&lt;br /&gt;
| choorir&lt;br /&gt;
|-&lt;br /&gt;
| rain&lt;br /&gt;
| maimaym&lt;br /&gt;
|-&lt;br /&gt;
| raven   &lt;br /&gt;
| oorayv&lt;br /&gt;
|-&lt;br /&gt;
| rich   &lt;br /&gt;
| aysheer&lt;br /&gt;
|-&lt;br /&gt;
| resistance   &lt;br /&gt;
| negedith&lt;br /&gt;
|-&lt;br /&gt;
| right (direction)   &lt;br /&gt;
| yemol&lt;br /&gt;
|-&lt;br /&gt;
| road, i.e. way of passage  &lt;br /&gt;
| Der'ek&lt;br /&gt;
|-&lt;br /&gt;
| safe &lt;br /&gt;
|  moog&lt;br /&gt;
|-&lt;br /&gt;
| sale&lt;br /&gt;
| lemcorith&lt;br /&gt;
|-&lt;br /&gt;
| scum  &lt;br /&gt;
| chellah&lt;br /&gt;
|-&lt;br /&gt;
| Sea  &lt;br /&gt;
| Nir&lt;br /&gt;
|-&lt;br /&gt;
| season &lt;br /&gt;
|  zamin&lt;br /&gt;
|-&lt;br /&gt;
| seven  &lt;br /&gt;
| sheev&lt;br /&gt;
|-&lt;br /&gt;
| Shaahesk &lt;br /&gt;
| Shaahesk&lt;br /&gt;
|-&lt;br /&gt;
| shadow &lt;br /&gt;
|  tzeleth&lt;br /&gt;
|-&lt;br /&gt;
| shield  &lt;br /&gt;
| megen&lt;br /&gt;
|-&lt;br /&gt;
| short  &lt;br /&gt;
| ketzir&lt;br /&gt;
|-&lt;br /&gt;
| shout (n)&lt;br /&gt;
| hedadith&lt;br /&gt;
|-&lt;br /&gt;
| sick  &lt;br /&gt;
| noleh&lt;br /&gt;
|-&lt;br /&gt;
| silver&lt;br /&gt;
| kesev&lt;br /&gt;
|-&lt;br /&gt;
| sister  &lt;br /&gt;
| ooktan&lt;br /&gt;
|-&lt;br /&gt;
| six  &lt;br /&gt;
| shaysh&lt;br /&gt;
|-&lt;br /&gt;
| sky&lt;br /&gt;
| shemaym&lt;br /&gt;
|-&lt;br /&gt;
| slow  &lt;br /&gt;
| lot&lt;br /&gt;
|-&lt;br /&gt;
| slowly &lt;br /&gt;
|  lotet&lt;br /&gt;
|-&lt;br /&gt;
| small  &lt;br /&gt;
| kooten&lt;br /&gt;
|-&lt;br /&gt;
| smart  &lt;br /&gt;
| kokom&lt;br /&gt;
|-&lt;br /&gt;
| smile (n)&lt;br /&gt;
| cheyith&lt;br /&gt;
|-&lt;br /&gt;
| smoke&lt;br /&gt;
| ashanith&lt;br /&gt;
|-&lt;br /&gt;
| snow  &lt;br /&gt;
| shelega&lt;br /&gt;
|-&lt;br /&gt;
| so  &lt;br /&gt;
| cas&lt;br /&gt;
|-&lt;br /&gt;
| something  &lt;br /&gt;
| medoovar&lt;br /&gt;
|-&lt;br /&gt;
| son  &lt;br /&gt;
| van&lt;br /&gt;
|-&lt;br /&gt;
| song  &lt;br /&gt;
| sher&lt;br /&gt;
|-&lt;br /&gt;
| South&lt;br /&gt;
| mikyn&lt;br /&gt;
|-&lt;br /&gt;
| spice  &lt;br /&gt;
| zonoya&lt;br /&gt;
|-&lt;br /&gt;
| Spring  &lt;br /&gt;
| aviviya&lt;br /&gt;
|-&lt;br /&gt;
| star  &lt;br /&gt;
| kohav&lt;br /&gt;
|-&lt;br /&gt;
| stomach&lt;br /&gt;
| behten&lt;br /&gt;
|-&lt;br /&gt;
| storm  &lt;br /&gt;
| zehrem&lt;br /&gt;
|-&lt;br /&gt;
| strange/weird&lt;br /&gt;
| ratsah&lt;br /&gt;
|-&lt;br /&gt;
| stranger  &lt;br /&gt;
| gartha&lt;br /&gt;
|-&lt;br /&gt;
| strength&lt;br /&gt;
| eyth&lt;br /&gt;
|-&lt;br /&gt;
| strong (full of strength)&lt;br /&gt;
| sh'eyth&lt;br /&gt;
|-&lt;br /&gt;
| stronghold, castle  &lt;br /&gt;
| gwenverae&lt;br /&gt;
|-&lt;br /&gt;
| stupid  &lt;br /&gt;
| toopaysh&lt;br /&gt;
|-&lt;br /&gt;
| success&lt;br /&gt;
| kasherith&lt;br /&gt;
|-&lt;br /&gt;
| Summer  &lt;br /&gt;
| kaytza&lt;br /&gt;
|-&lt;br /&gt;
| sun  &lt;br /&gt;
| Reth&lt;br /&gt;
|-&lt;br /&gt;
| sword  &lt;br /&gt;
| hareva&lt;br /&gt;
|-&lt;br /&gt;
| tail&lt;br /&gt;
| tsabahn&lt;br /&gt;
|-&lt;br /&gt;
| tall&lt;br /&gt;
| mashah&lt;br /&gt;
|-&lt;br /&gt;
| tavern,  &lt;br /&gt;
| inn faav&lt;br /&gt;
|-&lt;br /&gt;
| teacher/mentor&lt;br /&gt;
| merah&lt;br /&gt;
|-&lt;br /&gt;
| ten  &lt;br /&gt;
| esra&lt;br /&gt;
|-&lt;br /&gt;
| than  &lt;br /&gt;
| kemoo&lt;br /&gt;
|-&lt;br /&gt;
| thank you dot'ooli,  &lt;br /&gt;
| dotah shooli (my gratitude)&lt;br /&gt;
|-&lt;br /&gt;
| that, which  &lt;br /&gt;
| D'&lt;br /&gt;
|-&lt;br /&gt;
| the  &lt;br /&gt;
| Le'&lt;br /&gt;
|-&lt;br /&gt;
| theirs  &lt;br /&gt;
| shooloom&lt;br /&gt;
|-&lt;br /&gt;
| them  &lt;br /&gt;
| loom&lt;br /&gt;
|-&lt;br /&gt;
| there  &lt;br /&gt;
| shoom&lt;br /&gt;
|-&lt;br /&gt;
| They  &lt;br /&gt;
| Loom&lt;br /&gt;
|-&lt;br /&gt;
| thing  &lt;br /&gt;
| doovar&lt;br /&gt;
|-&lt;br /&gt;
| thirsty  &lt;br /&gt;
| tzoomah&lt;br /&gt;
|-&lt;br /&gt;
| this  &lt;br /&gt;
| za&lt;br /&gt;
|-&lt;br /&gt;
| three  &lt;br /&gt;
| loash&lt;br /&gt;
|-&lt;br /&gt;
| thunder  &lt;br /&gt;
| raam&lt;br /&gt;
|-&lt;br /&gt;
| time  &lt;br /&gt;
| zemanath&lt;br /&gt;
|-&lt;br /&gt;
| tired  &lt;br /&gt;
| aiyef&lt;br /&gt;
|-&lt;br /&gt;
| toe/toes&lt;br /&gt;
| boh/bohen&lt;br /&gt;
|-&lt;br /&gt;
| tooth/teeth&lt;br /&gt;
| mashil/mashilen&lt;br /&gt;
|-&lt;br /&gt;
| tourist  &lt;br /&gt;
| teeyar&lt;br /&gt;
|-&lt;br /&gt;
| toward&lt;br /&gt;
| mineth&lt;br /&gt;
|-&lt;br /&gt;
| town,  &lt;br /&gt;
| -ton (like -eth (ending) )&lt;br /&gt;
|-&lt;br /&gt;
| trade (noun)  &lt;br /&gt;
| zvidurat&lt;br /&gt;
|-&lt;br /&gt;
| traveler  &lt;br /&gt;
| oollensoa&lt;br /&gt;
|-&lt;br /&gt;
| tree  &lt;br /&gt;
| etzeth&lt;br /&gt;
|-&lt;br /&gt;
| true&lt;br /&gt;
| oomnah&lt;br /&gt;
|-&lt;br /&gt;
| truth&lt;br /&gt;
| oomnith&lt;br /&gt;
|-&lt;br /&gt;
| two  &lt;br /&gt;
| shta&lt;br /&gt;
|-&lt;br /&gt;
| ugly  &lt;br /&gt;
| moocoah&lt;br /&gt;
|-&lt;br /&gt;
| uncle  &lt;br /&gt;
| loond&lt;br /&gt;
|-&lt;br /&gt;
| undead  &lt;br /&gt;
| mooteran D'Lulecet (sing.)&amp;lt;br&amp;gt;mooteranen D'Lulecetu (pl.)&lt;br /&gt;
|-&lt;br /&gt;
| up&lt;br /&gt;
| oryn&lt;br /&gt;
|-&lt;br /&gt;
| us  &lt;br /&gt;
| lenu&lt;br /&gt;
|-&lt;br /&gt;
| very  &lt;br /&gt;
| mod&lt;br /&gt;
|-&lt;br /&gt;
| wall  &lt;br /&gt;
| kaytol&lt;br /&gt;
|-&lt;br /&gt;
| war&lt;br /&gt;
| garrah&lt;br /&gt;
|-&lt;br /&gt;
| watcher, guard  &lt;br /&gt;
| shemath&lt;br /&gt;
|-&lt;br /&gt;
| water  &lt;br /&gt;
| maima&lt;br /&gt;
|-&lt;br /&gt;
| way  &lt;br /&gt;
| Dera&lt;br /&gt;
|-&lt;br /&gt;
| We  &lt;br /&gt;
| Nethnu&lt;br /&gt;
|-&lt;br /&gt;
| weak  &lt;br /&gt;
| sh'hooleh&lt;br /&gt;
|-&lt;br /&gt;
| weakness&lt;br /&gt;
| hooleh&lt;br /&gt;
|-&lt;br /&gt;
| weapon  &lt;br /&gt;
| neshet&lt;br /&gt;
|-&lt;br /&gt;
| Welcome  &lt;br /&gt;
| Pelail&lt;br /&gt;
|-&lt;br /&gt;
| West&lt;br /&gt;
| toryn&lt;br /&gt;
|-&lt;br /&gt;
| What  &lt;br /&gt;
| Meh&lt;br /&gt;
|-&lt;br /&gt;
| When  &lt;br /&gt;
| Mitayn&lt;br /&gt;
|-&lt;br /&gt;
| Where  &lt;br /&gt;
| Eyeh&lt;br /&gt;
|-&lt;br /&gt;
| whether  &lt;br /&gt;
| ayloo&lt;br /&gt;
|-&lt;br /&gt;
| while  &lt;br /&gt;
| b'zemanath' _____&lt;br /&gt;
|-&lt;br /&gt;
| Who  &lt;br /&gt;
| Meen&lt;br /&gt;
|-&lt;br /&gt;
| Why  &lt;br /&gt;
| lima&lt;br /&gt;
|-&lt;br /&gt;
| wife  &lt;br /&gt;
| nanshileeshan'oohevith&lt;br /&gt;
|-&lt;br /&gt;
| wind  &lt;br /&gt;
| roo&lt;br /&gt;
|-&lt;br /&gt;
| wine  &lt;br /&gt;
| yeyin&lt;br /&gt;
|-&lt;br /&gt;
| wing/wings&lt;br /&gt;
| tahm/tahmen&lt;br /&gt;
|-&lt;br /&gt;
| Winter  &lt;br /&gt;
| hirefya&lt;br /&gt;
|-&lt;br /&gt;
| with  &lt;br /&gt;
| im&lt;br /&gt;
|-&lt;br /&gt;
| woman&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(adult elven female)&amp;lt;/small&amp;gt;  &lt;br /&gt;
| nanshileeshan&lt;br /&gt;
|-&lt;br /&gt;
| wonderful  &lt;br /&gt;
| naialah&lt;br /&gt;
|-&lt;br /&gt;
| worth/value&lt;br /&gt;
| mehker&lt;br /&gt;
|-&lt;br /&gt;
| worthy&lt;br /&gt;
| mehkereh&lt;br /&gt;
|-&lt;br /&gt;
| wrong  &lt;br /&gt;
| sheg&lt;br /&gt;
|-&lt;br /&gt;
| Yes  &lt;br /&gt;
| fen&lt;br /&gt;
|-&lt;br /&gt;
| yet  &lt;br /&gt;
| bes&lt;br /&gt;
|-&lt;br /&gt;
| you (pl)  &lt;br /&gt;
| tem&lt;br /&gt;
|-&lt;br /&gt;
| you  &lt;br /&gt;
| ta&lt;br /&gt;
|-&lt;br /&gt;
| young  &lt;br /&gt;
| tooir&lt;br /&gt;
|-&lt;br /&gt;
| yours (pl)  &lt;br /&gt;
| shoolem&lt;br /&gt;
|-&lt;br /&gt;
| yours  &lt;br /&gt;
| shool&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
== Base language ==&lt;br /&gt;
The elves of Avlis were created by a god named [[Dru'El]]. In his mortal life, he was a human who got instructions from the elven god Corellon Larethian on how to make elves when he became a god.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dru'El was fascinated by the spirit population that used to inhabit Avlis before the time of the gods. Unfortunately, most (almost all) of them were wiped out in the battle between the nine gods and the evil Negerai invader god which nearly destroyed Avlis in the beginning. The population of spirits was low to begin with because even before the major deities ascended to godhood, the Negerai had gated in hoards of Tanar'ri which began to EAT the spirits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Still, Dru'El wanted the language of his elven people to be the same language that was once spoken by the benevolent nature spirits that inhabited the world. He made due with whatever fragments could be found and filled in the rest himself. Thus, the elven language on Avlis today is a derivative of the spirit language and therefore differs greatly from elven languages on other worlds such as Krynn or Toril or Middle Earth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The word the spirits used to describe themselves as a whole was ''&amp;quot;Nanshae&amp;quot;'' (pronounced: non-SHAY). Later over time, the elves adopted this word to describe the elven species as a whole, but it was spelled Nanshi and pronounced ''&amp;quot;NON-shee&amp;quot;''. However, the elves in the Northern part of the country still use the old pronunciation of ''&amp;quot;non-SHAY&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Apostrope's in the Avlissian elven language are often used to denote the word &amp;quot;of&amp;quot;, much like slang English will use o', as in &amp;quot;pile o' stuff&amp;quot;. Except in elven it's proper usage. The Avlissian elven word for land is Tana (TA-na) and the early elven name for their nation was Tan' Nanshi, later shortened to T'Nanshi, or &amp;quot;Land of the Elves&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Interesting note about Drangonari Elves:===&lt;br /&gt;
&lt;br /&gt;
The drangonari elves were a creation by the god Angadar. When he ascended to godhood, he immediately got the lofty idea to create a race of his own, and taking the form of one of his enemies, an avariel (winged) elf, Angadar corrupted the form into the drangonari. They are almost identical to the avariel in stature and build, and they even once had leathery wings in place of the angelic wings of the avariel. Also in place of soft white skin they have dark green scales much like a lizard, and they always have black hair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Through an unknown and disasterous series of events, 99.99% of all drangonari lost their wings, and the ones born today do not have them at all. Few remaining ones do, and they are considered to be direct descendants of Angadar himself, whom the drangonari all revere, even if they don't openly worship him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Angadar was once a mortal elf born on Toril, which is the planet of the Forgotten Realms setting. The elven language which HE speaks IS the Forgotten Realms elven language, and that is the language which he taught to his creations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So on Avlis, the old elven language that is seen in so many other campaign worlds is actually the spoken language of the drangonari! So, you may want to watch what language you speak in front of the Avlissian high elves!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Conjunctions/Prepositions: ==&lt;br /&gt;
:* And ''V' ''&lt;br /&gt;
:* As ''kemoo''&lt;br /&gt;
:* At ''ka''&lt;br /&gt;
:* But ''eval''&lt;br /&gt;
:* Of '' ' (pronounced as a sharp cutoff of the word it follows)''&lt;br /&gt;
:* Or ''oo''&lt;br /&gt;
:* Nor ''nui''&lt;br /&gt;
:* yet ''bes''&lt;br /&gt;
:* so ''cas''&lt;br /&gt;
:* for ''besvel''&lt;br /&gt;
:* into ''bel' ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Update from From: Orleron - Not sure I ever divulged this rule before, but Hebrew definitely does that when you want to abbreviate &amp;quot;of the&amp;quot;. Use an &amp;quot;ai&amp;quot; ending instead of stacking the prefixes B'Le. For example: Mespahai tzadahlit = Family of the Hunt&lt;br /&gt;
&lt;br /&gt;
==Colors:==&lt;br /&gt;
:* black ''sekor''&lt;br /&gt;
:* blue ''kehol''&lt;br /&gt;
:* green ''yerak''&lt;br /&gt;
:* orange ''tepook''&lt;br /&gt;
:* red ''edom''&lt;br /&gt;
:* white ''laban''&lt;br /&gt;
:* brown ''soos''&lt;br /&gt;
:* purple ''oorgmin''&lt;br /&gt;
:* yellow ''tehoov''&lt;br /&gt;
:* silver ''kesev''&lt;br /&gt;
:* gold ''zehav''&lt;br /&gt;
&lt;br /&gt;
==Numbers:==&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width=500px;&amp;quot;&lt;br /&gt;
| '''1.''' ''hod''&lt;br /&gt;
| '''10.''' ''esra''&lt;br /&gt;
| '''100.''' ''rish''&lt;br /&gt;
|-&lt;br /&gt;
| '''2.''' ''shta'' || '''20.''' ''shny''|| '''1,000.''' ''esrish''&lt;br /&gt;
|-&lt;br /&gt;
| '''3.''' ''loash'' || '''30.''' ''lasha''|| '''10,000.'''  ''esra esrishen''&lt;br /&gt;
|-&lt;br /&gt;
| '''4.''' ''bah'' || '''40.''' ''arba''|| '''100,000.'''  ''rish esrishen''&lt;br /&gt;
|-&lt;br /&gt;
| '''5.''' ''maysh'' || '''50.''' ''mishya''|| '''1,000,000.'''  ''goodesrish''&lt;br /&gt;
|-&lt;br /&gt;
| '''6.''' ''shaysh'' || '''60.''' ''shish''|| &lt;br /&gt;
|-&lt;br /&gt;
| '''7.''' ''sheev'' || '''70.''' ''shvi''|| &lt;br /&gt;
|-&lt;br /&gt;
| '''8.''' ''shmoe'' || '''80.''' ''mona''|| &lt;br /&gt;
|-&lt;br /&gt;
| '''9.''' ''taysh'' || '''90.''' ''tish''|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When counting, you should go from the largest to smallest number, using v' (and) for hooking on the last numeral placement.&amp;lt;br /&amp;gt;&lt;br /&gt;
When a number is &amp;gt; 1 of a large number (hundreds, thousands, millions), the multiple is plural (rishen, esrishen, goodesrishen) on that large number's nanshilae word.&amp;lt;br /&amp;gt;&lt;br /&gt;
If something is 11,000-19,000 it will be expressed as esra v'hod esrishen - esra v'taysh esrishen for the thousands place.&lt;br /&gt;
In the case of 100,000, the &amp;quot;hundred&amp;quot; in the thousands place will always be single (''rish'') even when it is more than 1&amp;lt;br/&amp;gt; (see the 200,000 example below)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
:* 11... esra v'hod&lt;br /&gt;
:* 37... lasha v'sheev&lt;br /&gt;
:* 100... rish&lt;br /&gt;
:* 104... rish v'bah&lt;br /&gt;
:* 200... shta rishen (two hundreds)&lt;br /&gt;
:* 350... loash rishen v'mishya&lt;br /&gt;
:* 225... shta rishen shny v'maysh (two hundreds twenty and five)&lt;br /&gt;
:* 2,000... shta esrishen (two thousands)&lt;br /&gt;
:* 2,148... shta esrishen rish arba v'shmoe (two thousands, one hundred forty and eight)&lt;br /&gt;
:* 4,321... bah eshrishen loash rishen shny v'hod (four thousands, three hundreds twenty and one)&lt;br /&gt;
:* 12,345... esra v'shta esrishen loash rishen arba v'maysh (10 and 2 thousands, three hundreds, forty and five)&lt;br /&gt;
:* 200,000... shta rish esrishen (two hundred thousands)&lt;br /&gt;
:* 12,345,678... figure it out yourself!&lt;br /&gt;
&lt;br /&gt;
To use the number to denote placement (first, second, third), you would add ''leh'' to the end of the number.&lt;br /&gt;
&lt;br /&gt;
:* First: hod + leh = hodleh&lt;br /&gt;
:* Second: shta + leh = shtaleh&lt;br /&gt;
:* Third: loash + leh = loashleh&lt;br /&gt;
:* Fourth: bah + leh = bahleh&lt;br /&gt;
:* Fifth: maysh + leh = mayshleh&lt;br /&gt;
:* Sixth: shaysh + leh = shayshleh&lt;br /&gt;
:* 20th: shny + leh = shnyleh&lt;br /&gt;
:* 104th: rish v'bahleh (100 and fourth)&lt;br /&gt;
:* millionth: goodesrishleh&lt;br /&gt;
&lt;br /&gt;
==Expressions:==&lt;br /&gt;
&lt;br /&gt;
Excuse me ''Reyalan''!&lt;br /&gt;
&lt;br /&gt;
Goodbye ''Oo'good'toova!''&lt;br /&gt;
&lt;br /&gt;
Good day ''Yoom toova!''&lt;br /&gt;
&lt;br /&gt;
Good night ''Leiulia toova!''&lt;br /&gt;
&lt;br /&gt;
Hello!/Well met! ''Pelail!''&lt;br /&gt;
&lt;br /&gt;
Good day! (Hello!) ''Yoom pelail!''&lt;br /&gt;
 &lt;br /&gt;
Good evening/ Good night! ''Lieulia pelail! ''&lt;br /&gt;
&lt;br /&gt;
Of course, certainly ''Bevoodai!''&lt;br /&gt;
&lt;br /&gt;
Please ''Rabaleh'' &lt;br /&gt;
&lt;br /&gt;
Thank you ''Dot'ooli!''&lt;br /&gt;
&lt;br /&gt;
You're welcome ''Bevoodai!''&lt;br /&gt;
&lt;br /&gt;
I'm sorry ''Silath ni''&lt;br /&gt;
&lt;br /&gt;
I speak elven. ''Eni doober nanshilae.''&lt;br /&gt;
&lt;br /&gt;
Do you speak elven? ''Doober ta nanshilae?''&lt;br /&gt;
&lt;br /&gt;
I do not speak elven, but I want to learn. ''Eni li doober nanshilae, eval eni retzelath moderas.''&lt;br /&gt;
&lt;br /&gt;
==Family:==&lt;br /&gt;
Note: &amp;lt;br&amp;gt;&lt;br /&gt;
In the case of nieces and nephews, the term depends on if they are the son/daughter of your brother or sister.&amp;lt;br&amp;gt;&lt;br /&gt;
The term for wife and husband will often interchange nanshileesh(an) with adom(an) if the spouse is human.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;font-size:10pt; text-align:left; width:750px;&amp;quot;&lt;br /&gt;
! !! !! !! !! !!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Mother ||''aym''||Aunt ||''looda''||Grandmother ||''aym'benir''&lt;br /&gt;
|-&lt;br /&gt;
|Father ||''oovu''||Uncle ||''loond''||Grandfather ||''oovu'benir''&lt;br /&gt;
|-&lt;br /&gt;
|Sister ||''ooktan''||Cousin||''vanloond''||Great Grandmother||''aym'benir'goodel''&lt;br /&gt;
|-&lt;br /&gt;
|Brother||''ookt''||Niece||''vat'ookt(an)''||Great Grandfather||''oovu'benir'goodel''&lt;br /&gt;
|-&lt;br /&gt;
|Daughter||''vat''||Nephew||''van'ookt(an)''||Granddaughter||''vat'benir''&lt;br /&gt;
|-&lt;br /&gt;
|Son||''van''||Mother-in-Law||''aym'oohevith''||Grandson||''van'benir''&lt;br /&gt;
|-&lt;br /&gt;
|Wife||''nanshileeshan'oohevith''||Father-in-Law||''oovu'oohevith''||Great Granddaughter||''vat'benir'goodel''&lt;br /&gt;
|-&lt;br /&gt;
|Husband||''nanshileesh'oohevith''|| || ||Great Grandson||''van'benir'goodel''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Places:==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;width:350px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Dwarfhome || ''Karak Thayt''&lt;br /&gt;
|-&lt;br /&gt;
|Dwarftrade || ''Karak Zvidurat''&lt;br /&gt;
|-&lt;br /&gt;
|Fourtree || ''Bah Etzethen''&lt;br /&gt;
|-&lt;br /&gt;
|Grovehaven || ''Noritath Sha'l''&lt;br /&gt;
|-&lt;br /&gt;
|Silverfall || ''Oyfith'Maima Laban''&lt;br /&gt;
|-&lt;br /&gt;
|Summerleaf || ''Lonovan'Kayta''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Verbs:==&lt;br /&gt;
&lt;br /&gt;
Infinitives end in -as. The rest of the word is called the &amp;quot;stem&amp;quot;. Therefore, to guard '''shemaras''' stem is '''shemar'''&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;font-size:10pt; text-align:left; width:750px;&amp;quot;&lt;br /&gt;
! !! !! &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|A&lt;br /&gt;
 |-&lt;br /&gt;
 |to accuse||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|saltanas&lt;br /&gt;
 |-&lt;br /&gt;
 |to agree||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|choselas&lt;br /&gt;
 |-&lt;br /&gt;
 |to allow||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|nathalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to answer||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|emerlas&lt;br /&gt;
 |-&lt;br /&gt;
 |to arrive||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|negalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to ask||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|rabalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to attack||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|nofaylas&lt;br /&gt;
 |-&lt;br /&gt;
 |(to be) able to||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|yucolas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;110&amp;quot;|B&lt;br /&gt;
 !width=&amp;quot;120&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to become||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|(use 'to be' future imperfect)&lt;br /&gt;
 |-&lt;br /&gt;
 |to begin||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|(use am/is beginning ex: Eni roosh)&lt;br /&gt;
 |-&lt;br /&gt;
 |to believe||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oomanas&lt;br /&gt;
 |-&lt;br /&gt;
 |to bless||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|berathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to borrow||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|shaalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to break||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|bathalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to breathe||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|lahatas&lt;br /&gt;
 |-&lt;br /&gt;
 |to bring/carry||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|galdalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to buy||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|knotas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|C&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to call||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|kraytas&lt;br /&gt;
 |-&lt;br /&gt;
 |to calm||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|marpelas&lt;br /&gt;
 |-&lt;br /&gt;
 |to care||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|carashas&lt;br /&gt;
 |-&lt;br /&gt;
 |to cast||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|mankraytas&lt;br /&gt;
 |-&lt;br /&gt;
 |to change||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|calathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to climb||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|altoodas&lt;br /&gt;
 |-&lt;br /&gt;
 |to close||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|cagaras&lt;br /&gt;
 |-&lt;br /&gt;
 |to come||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|vooas&lt;br /&gt;
 |-&lt;br /&gt;
 |to create/make||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|vroathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to cry||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|giylas&lt;br /&gt;
 |-&lt;br /&gt;
 |to cut||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|batsalas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|D&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to deceive/lie||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|gabatalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to decide||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|charas&lt;br /&gt;
 |-&lt;br /&gt;
 |to defend||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|nofayas&lt;br /&gt;
 |-&lt;br /&gt;
 |to despair||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|varagas&lt;br /&gt;
 |-&lt;br /&gt;
 |to die||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|mootas&lt;br /&gt;
 |-&lt;br /&gt;
 |to do||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|yadatas&lt;br /&gt;
 |-&lt;br /&gt;
 |to drink||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|stotas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|E&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to eat||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|ooklas&lt;br /&gt;
 |-&lt;br /&gt;
 |to escape||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|natselas&lt;br /&gt;
 |-&lt;br /&gt;
 |to excuse||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|silathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to explain||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|beynaras&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|F&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to fail||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|eretsas&lt;br /&gt;
 |-&lt;br /&gt;
 |to fall||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|zaynavas&lt;br /&gt;
 |-&lt;br /&gt;
 |to feel||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|hergathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to fight||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|mahkas&lt;br /&gt;
 |-&lt;br /&gt;
 |to fill||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|sobanas&lt;br /&gt;
 |-&lt;br /&gt;
 |to find||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|ralahas&lt;br /&gt;
 |-&lt;br /&gt;
 |to finish||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|gemoratas&lt;br /&gt;
 |-&lt;br /&gt;
 |to fly||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oyfas&lt;br /&gt;
 |-&lt;br /&gt;
 |to follow||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|regeras&lt;br /&gt;
 |-&lt;br /&gt;
 |to force||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|atzaras&lt;br /&gt;
 |-&lt;br /&gt;
 |to forget||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|sahakthas&lt;br /&gt;
 |-&lt;br /&gt;
 |to frighten||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|behalas&lt;br /&gt;
 |}&lt;br /&gt;
||&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:30px;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|G&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to give||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|taynas&lt;br /&gt;
 |-&lt;br /&gt;
 |to go/walk||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|lulecetas&lt;br /&gt;
 |-&lt;br /&gt;
 |to grow||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|dagahlas&lt;br /&gt;
 |-&lt;br /&gt;
 |to guard||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|shemaras&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|H&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to happen||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|karathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to hate||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|senatas&lt;br /&gt;
 |-&lt;br /&gt;
 |to heal||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|refanas&lt;br /&gt;
 |-&lt;br /&gt;
 |to hear||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|otzenas&lt;br /&gt;
 |-&lt;br /&gt;
 |to help||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oozaerlas&lt;br /&gt;
 |-&lt;br /&gt;
 |to hit||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|dafakas&lt;br /&gt;
 |-&lt;br /&gt;
 |to hold||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|baythas&lt;br /&gt;
 |-&lt;br /&gt;
 |to hope||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|tikvooas&lt;br /&gt;
 |-&lt;br /&gt;
 |to hunt||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|tzadahlas&lt;br /&gt;
 |-&lt;br /&gt;
 | to hurt/harm||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|nagafas&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|I&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to ignore ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|shagahas &lt;br /&gt;
 |-&lt;br /&gt;
 |to include ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|sendalas &lt;br /&gt;
 |-&lt;br /&gt;
 |to invade ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|pashatas  &lt;br /&gt;
 |-&lt;br /&gt;
 |to involve ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|halachas &lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|J&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to journey||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|lensoetas&lt;br /&gt;
 |-&lt;br /&gt;
 |to judge||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|dayanas&lt;br /&gt;
 |-&lt;br /&gt;
 |to jump||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|natharas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|K&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to keep||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|charathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to kill||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|horagas&lt;br /&gt;
 |-&lt;br /&gt;
 |to know||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|daatas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|L&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to laugh||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|lahabas&lt;br /&gt;
 |-&lt;br /&gt;
 |to leave||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|ayzavas&lt;br /&gt;
 |-&lt;br /&gt;
 |to learn||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|moderas&lt;br /&gt;
 |-&lt;br /&gt;
 |to like/enjoy||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oohevas&lt;br /&gt;
 |-&lt;br /&gt;
 |to listen||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|sematas&lt;br /&gt;
 |-&lt;br /&gt;
 |to live||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|chaylas&lt;br /&gt;
 |-&lt;br /&gt;
 |to look||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|hinnelas&lt;br /&gt;
 |-&lt;br /&gt;
 |to lose||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|aybedas&lt;br /&gt;
 |-&lt;br /&gt;
 |to love||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oohevas goodel&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|M&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to mean/intend||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|doomathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to meet||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|payenas&lt;br /&gt;
 |-&lt;br /&gt;
 |to move||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|shooratas&lt;br /&gt;
 |-&lt;br /&gt;
 |to murder||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|retzahkas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|N&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to need||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|(see 'to want')&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|O&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to open||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|yegalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to order/command||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|debahras&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|P&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to pay||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|merekas&lt;br /&gt;
 |-&lt;br /&gt;
 |to play||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|nimayvas&lt;br /&gt;
 |-&lt;br /&gt;
 |to promise/swear||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|temoyas&lt;br /&gt;
 |-&lt;br /&gt;
 |to put||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|salahkas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|Q&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 | ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;| &lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|R&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to read||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|lekronas&lt;br /&gt;
 |-&lt;br /&gt;
 |to remember||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|zecoras&lt;br /&gt;
 |-&lt;br /&gt;
 |to resist||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|negedas&lt;br /&gt;
 |-&lt;br /&gt;
 |to rest||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|noomas&lt;br /&gt;
 |-&lt;br /&gt;
 |to return||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|hayseevas&lt;br /&gt;
 |-&lt;br /&gt;
 |to ride||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|hararas&lt;br /&gt;
 |-&lt;br /&gt;
 |to run||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|raytzas&lt;br /&gt;
 |}&lt;br /&gt;
||&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:30px;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
|| &lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;130&amp;quot;|S&lt;br /&gt;
 !width=&amp;quot;100&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to save||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|shemaras shav&lt;br /&gt;
 |-&lt;br /&gt;
 |to say||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oomeras&lt;br /&gt;
 |-&lt;br /&gt;
 |to see||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|reyalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to sell||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|lemcoras&lt;br /&gt;
 |-&lt;br /&gt;
 |to send||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|maltaras&lt;br /&gt;
 |-&lt;br /&gt;
 |to set||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|aheras&lt;br /&gt;
 |-&lt;br /&gt;
 |to show||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|basavas&lt;br /&gt;
 |-&lt;br /&gt;
 |to sing||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|sheras&lt;br /&gt;
 |-&lt;br /&gt;
 |to sit||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|sayvas&lt;br /&gt;
 |-&lt;br /&gt;
 |to smile||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|cheyas&lt;br /&gt;
 |-&lt;br /&gt;
 |to smoke||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|ashanas&lt;br /&gt;
 |-&lt;br /&gt;
 |to speak||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|dooberas&lt;br /&gt;
 |-&lt;br /&gt;
 |to spend||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|kalathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to stand||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|maydithas&lt;br /&gt;
 |-&lt;br /&gt;
 |to start||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|(see: to begin)&lt;br /&gt;
 |-&lt;br /&gt;
 |to stop||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|chedalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to succeed||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|kasheras&lt;br /&gt;
 |-&lt;br /&gt;
 |to suggest or recommend||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|yalatas&lt;br /&gt;
 |-&lt;br /&gt;
 |to swim||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|sachoolas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|T&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to take||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|kahas&lt;br /&gt;
 |-&lt;br /&gt;
 |to teach||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|yeravas&lt;br /&gt;
 |-&lt;br /&gt;
 |to think||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|hooshevas&lt;br /&gt;
 |-&lt;br /&gt;
 |to travel||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|nensoatas&lt;br /&gt;
 |-&lt;br /&gt;
 |to try||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|chakarthas&lt;br /&gt;
 |-&lt;br /&gt;
 |to turn||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|seevas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|U&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to understand||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|mevinas&lt;br /&gt;
 |-&lt;br /&gt;
 |to use||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|ooshalas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|V&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to visit||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|bihkuras&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|W&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to wait||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oorebas&lt;br /&gt;
 |-&lt;br /&gt;
 |to wake/awaken||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oorahtas&lt;br /&gt;
 |-&lt;br /&gt;
 |to want/need/desire||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|retzelathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to watch/guard||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|shemaras&lt;br /&gt;
 |-&lt;br /&gt;
 |to wear||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|balahas&lt;br /&gt;
 |-&lt;br /&gt;
 |to win||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|zatheras&lt;br /&gt;
 |-&lt;br /&gt;
 |to work||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|yetzeras&lt;br /&gt;
 |-&lt;br /&gt;
 |to worry||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|lebelas&lt;br /&gt;
 |-&lt;br /&gt;
 |to worship/pray||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|palelas&lt;br /&gt;
 |-&lt;br /&gt;
 |to write||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|ktoovas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|X&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 | ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;| &lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|Y&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to yell/shout ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|hedadas &lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|Z&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 | ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;| &lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
&lt;br /&gt;
{| align=right style=&amp;quot;font-size: 10pt; background:#afdeab; border-left:10px solid white;&amp;quot;&lt;br /&gt;
|+ For Example:&lt;br /&gt;
| '''Singular''' &lt;br /&gt;
| '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
| Thayt - house&lt;br /&gt;
| Thayten - houses&lt;br /&gt;
|-&lt;br /&gt;
| Ray - battle&lt;br /&gt;
| Rayen - battles&lt;br /&gt;
|-&lt;br /&gt;
| Nan - field&lt;br /&gt;
| Nanen - fields&lt;br /&gt;
|-&lt;br /&gt;
| Dera - way&lt;br /&gt;
| Deran - ways&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
====Single/Plural:====&lt;br /&gt;
&lt;br /&gt;
If the word ends in a consonant, add &amp;quot;-en&amp;quot;. If the word ends in a vowel, add &amp;quot;n&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Present Indicative tense =====&lt;br /&gt;
'''Singular verbs, remove the as ending and use the stem by itself:'''&lt;br /&gt;
&lt;br /&gt;
:* I guard 'Eni shemar''&lt;br /&gt;
&lt;br /&gt;
:* You guard ''Ta shemar''&lt;br /&gt;
&lt;br /&gt;
:* He/She/It guards ''Loo/Lah/Loo shemar.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Plural verbs, add -u to the stem:'''&lt;br /&gt;
&lt;br /&gt;
:* We guard ''Nethnu shemaru''&lt;br /&gt;
&lt;br /&gt;
:* You guard ''Tem shemaru''&lt;br /&gt;
&lt;br /&gt;
:* They guard ''Loom shemaru''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Present Perfect tense: ===== &lt;br /&gt;
&lt;br /&gt;
In the present perfect tense, it is not necessary to use the pronoun. Thus, I guarded, &amp;quot;Eni shemarti&amp;quot;, can be &amp;quot;shemarti&amp;quot;. Accent is on the second syllable in this tense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* I guarded ''shemarti''&lt;br /&gt;
&lt;br /&gt;
:* You guarded ''shemarta''&lt;br /&gt;
&lt;br /&gt;
:* He guarded ''shemaroe''&lt;br /&gt;
&lt;br /&gt;
:* She guarded ''shemarah''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* We guarded ''shemarnu''&lt;br /&gt;
&lt;br /&gt;
:* You guarded ''shemartem''&lt;br /&gt;
&lt;br /&gt;
:* They guarded ''shemaroo''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Future imperfect: =====&lt;br /&gt;
&lt;br /&gt;
:* I will guard ''Eni e'shemar''&lt;br /&gt;
&lt;br /&gt;
:* You will guard ''Ta tee'shemar''&lt;br /&gt;
&lt;br /&gt;
:* He/She/It will guard ''loo/lah/loo ye'shemar''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* We will guard ''Nethnu ne'shemar''&lt;br /&gt;
&lt;br /&gt;
:* You (pl) will guard ''Tem tee'shemaru''&lt;br /&gt;
&lt;br /&gt;
:* They will guard ''Loom ye'shemaru''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Converting a verb to a noun: =====&lt;br /&gt;
&lt;br /&gt;
Take the stem and add the 'ith' ending. &amp;lt;small&amp;gt;''(Some verbs like Sheras (to sing) do not follow this rule.)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Examples:'''&lt;br /&gt;
:* ''taynas'' (to give) becomes '''taynith''' (giving)&lt;br /&gt;
:* ''tikvooas'' (to hope) becomes '''tikvooith''' (hope, or hoping)&lt;br /&gt;
&lt;br /&gt;
There is no distinction in elven between the gerund (-ing ending) form of a verb turned into a noun and its non gerund form. Thus, hope and hoping are both tikvooith, and you must know the context of the sentence to figure out which is which. &lt;br /&gt;
&lt;br /&gt;
If the noun is a person, add 'ot' to the end of the noun (or 'ithot' to the end of the verb stem). Remember plurals come after the entire word (ithoten not ithenot).&lt;br /&gt;
&lt;br /&gt;
'''Examples:'''&lt;br /&gt;
:* ''taynas'' (to give) becomes '''taynithot''' (giver)&lt;br /&gt;
:* ''raytzas'' (to run) becomes '''raytzithot''' (runner)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The verb &amp;quot;to be&amp;quot;. =====&lt;br /&gt;
&lt;br /&gt;
The only irregular verb in the Avlissian elven tongue is the verb &amp;quot;to be&amp;quot; (hayas). In elven, the verb &amp;quot;to be&amp;quot; is ''implied'' in the present tense.&lt;br /&gt;
&lt;br /&gt;
:* I '''am''' good. ''Eni toova.''&lt;br /&gt;
&lt;br /&gt;
:* You '''are''' good. ''Ta toova.''&lt;br /&gt;
&lt;br /&gt;
:* He '''is''' good. ''Loo toova.''&lt;br /&gt;
&lt;br /&gt;
:* She '''is''' good. ''Lah toova.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* We '''are''' good. ''Nethnu toova.''&lt;br /&gt;
&lt;br /&gt;
:* You '''are''' good. ''Tem toova.''&lt;br /&gt;
&lt;br /&gt;
:* They '''are''' good. ''Loom toova.''&lt;br /&gt;
&lt;br /&gt;
Past Perfect:&lt;br /&gt;
:* I '''was''' good. ''Hayti toova.''&lt;br /&gt;
&lt;br /&gt;
:* You '''were''' good. ''Hayta toova.''&lt;br /&gt;
&lt;br /&gt;
:* He '''was''' good. ''Hayoe toova.''&lt;br /&gt;
&lt;br /&gt;
:* She '''was''' good. ''Hayah toova.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* We '''were''' good. ''Haynu toova.''&lt;br /&gt;
&lt;br /&gt;
:* You '''were''' good. ''Haytem toova.''&lt;br /&gt;
&lt;br /&gt;
:* They '''were''' good. ''Hayoo toova.''&lt;br /&gt;
&lt;br /&gt;
Future Imperfect:&lt;br /&gt;
:* I '''will be''' good. ''Eni e'hay toova.''&lt;br /&gt;
&lt;br /&gt;
:* You '''will be''' good. ''Ta tee'hay toova.''&lt;br /&gt;
&lt;br /&gt;
:* He '''will be''' good. ''Loo ye'hay toova.''&lt;br /&gt;
&lt;br /&gt;
:* She '''will be''' good. ''Lah ye'hay toova.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* We '''will be''' good. ''Nethnu ne'hay toova.''&lt;br /&gt;
&lt;br /&gt;
:* You '''will be''' good. ''Tem tee'hay toova.''&lt;br /&gt;
&lt;br /&gt;
:* They '''will be''' good. ''Loom ye'hay toova.''&lt;br /&gt;
&lt;br /&gt;
==== Pronouns ====&lt;br /&gt;
'''1st Person:''' &lt;br /&gt;
:* I - ''Eni''&lt;br /&gt;
:* We - ''Nethnu''&lt;br /&gt;
&lt;br /&gt;
'''2nd Person:''' &lt;br /&gt;
:* You - ''Ta''&lt;br /&gt;
:* You -''Tem''&lt;br /&gt;
&lt;br /&gt;
'''3rd Person:'''&lt;br /&gt;
:* He/She - ''Loo/Lah''&lt;br /&gt;
:* They - Loom'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Indirect pronouns:=====&lt;br /&gt;
&lt;br /&gt;
:* me ''ni''&lt;br /&gt;
&lt;br /&gt;
:* you ''ta''&lt;br /&gt;
&lt;br /&gt;
:* him ''loe''&lt;br /&gt;
&lt;br /&gt;
:* her ''loah''&lt;br /&gt;
&lt;br /&gt;
:* us ''lenu''&lt;br /&gt;
&lt;br /&gt;
:* you (pl) ''tem''&lt;br /&gt;
&lt;br /&gt;
:* them ''loom''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Indirect pronouns with prepositions:=====&lt;br /&gt;
&lt;br /&gt;
:* from me ''M'ni''&lt;br /&gt;
&lt;br /&gt;
:* from you ''M'ta''&lt;br /&gt;
&lt;br /&gt;
:* from him ''M'loe''&lt;br /&gt;
&lt;br /&gt;
:* from her ''M'loah''&lt;br /&gt;
&lt;br /&gt;
:* from us ''M'lenu''&lt;br /&gt;
&lt;br /&gt;
:* from you ''M'tem''&lt;br /&gt;
&lt;br /&gt;
:* from them ''M'loom''&lt;br /&gt;
&lt;br /&gt;
==== Showing possession: ====&lt;br /&gt;
&lt;br /&gt;
The elven language does not use the verb to have in the same way as most other languages. Instead of saying &amp;quot;I have&amp;quot;, they are literally saying &amp;quot;There is to me&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''You can make statements of possesion by adding the proper personal ending to the root &amp;quot;Yayn'&amp;quot;, as below:'''&lt;br /&gt;
&lt;br /&gt;
:* I have (literally: There is to me): Yayn'ni&lt;br /&gt;
&lt;br /&gt;
:* You have (There is to you): Yayn'ta&lt;br /&gt;
&lt;br /&gt;
:* He/It has (There is to him/it): Yayn'loe&lt;br /&gt;
&lt;br /&gt;
:* She has (There is to her): Yayn'loah&lt;br /&gt;
&lt;br /&gt;
:* We have (There is to us): Yayn'lenu&lt;br /&gt;
&lt;br /&gt;
:* You have (pl) (There is to you): Yayn'tem&lt;br /&gt;
&lt;br /&gt;
:* They have (There is to them): Yayn'loom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''To make these negative, add the word no, &amp;quot;Li&amp;quot; in front of them.'''&lt;br /&gt;
&lt;br /&gt;
:* I don't have Li Yayn'ni&lt;br /&gt;
&lt;br /&gt;
:* You don't have Li Yayn'ta&lt;br /&gt;
&lt;br /&gt;
:* He/it doesn't have Li Yayn'loe&lt;br /&gt;
&lt;br /&gt;
:* She doesn't have Li Yayn'loah&lt;br /&gt;
&lt;br /&gt;
:* We don't have Li Yayn'lenu&lt;br /&gt;
&lt;br /&gt;
:* You don't have (pl) Li Yayn'tem&lt;br /&gt;
&lt;br /&gt;
:* They don't have Li Yayn'loom&lt;br /&gt;
&lt;br /&gt;
==== Misc Notes ====&lt;br /&gt;
:* The accent is always on the first sylable unless otherwise noted. &lt;br /&gt;
:* Adjectives come after the nouns: friendly stranger gartha havera&lt;br /&gt;
:* The preposition &amp;quot;from&amp;quot; is M', and it is used in much the same was as the word &amp;quot;the&amp;quot;, Le'.&lt;br /&gt;
:* More information on Nanshilae verbs can be found [[Nanshilae/Verbs|here]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dragons&amp;diff=53973</id>
		<title>Dragons</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dragons&amp;diff=53973"/>
		<updated>2023-07-30T19:13:37Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: Redirected page to Category:Dragons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:Dragons]]&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dragon&amp;diff=53972</id>
		<title>Dragon</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dragon&amp;diff=53972"/>
		<updated>2023-07-30T19:09:14Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Animal_Companion_Research&lt;br /&gt;
|Name_of_Creature= Dragons of Avlis&lt;br /&gt;
|Companion_Submission_Status= researching&lt;br /&gt;
|CTS_Code= Unknown&lt;br /&gt;
|Type_of_Creature= Dragons&lt;br /&gt;
|Subtype_of_Creature= Various&lt;br /&gt;
|Author= Dr. Naughtendergenstein&lt;br /&gt;
|Image= &lt;br /&gt;
|Most_Compatible_Fylgia= Unknown&lt;br /&gt;
|Most_Compatible_Notes= Unknown&lt;br /&gt;
|Introduction= It is known Mikon created &amp;quot;evil&amp;quot; dragons from the stones found on Avlis during the Great War. Note: the dragon races exist on Avlis to this day. The &amp;quot;good&amp;quot; dragons are all metallic (Gold, Silver, Bronze, Brass, Copper), and the &amp;quot;evil dragons&amp;quot; are known as stone dragons (Coal, Amber, Granite, Limestone, and Pyrite). Chromatic dragons (red, blue, white, etc.) are extremely rare on Avlis, as they are all immigrants from other planes. More recently, hybrids have started to appear. So far, Olivine, Bauxite, Marble, Hematite, and Azurite dragons have been spotted. It is unknown if additional hybrids will appear. &lt;br /&gt;
|Feeding_Habits= In process&lt;br /&gt;
|Disposition_Social_Habits= In process &lt;br /&gt;
|Habitat= Various&lt;br /&gt;
|Other_Notes= It has been determined dragons are not compatible as animal companions, however a rare dragon has been known to select a humanoid as its companion, minion, or rider. Note, there have been a few, extremely rare (NPC only) sightings of what appear to be Gem Dragons. Of note, Gem Dragons appear to be the only psionic dragons I've encountered.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dragon,_Slate&amp;diff=53971</id>
		<title>Dragon, Slate</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dragon,_Slate&amp;diff=53971"/>
		<updated>2023-07-30T19:05:19Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dragons]]&lt;br /&gt;
{{UncommonICknowledge}}&lt;br /&gt;
&lt;br /&gt;
==== Origin ====&lt;br /&gt;
Slate dragons are descended from the pairing of a [[Dragon, Coal|Coal]] and a [[Dragon, Copper|Copper]] dragon, during the [[The Great War|Great War]].&lt;br /&gt;
&lt;br /&gt;
==== Alignment ====&lt;br /&gt;
Slate dragons are always [[Alignment|Chaotic Neutral]].&lt;br /&gt;
&lt;br /&gt;
==== Habitat ====&lt;br /&gt;
Subterranean regions.&lt;br /&gt;
&lt;br /&gt;
==== Information ====&lt;br /&gt;
Slate dragons are an unusual breed of dragon descended from a single union between a Coal and a Copper dragon during the [[The Great War|Great War]]. Every living slate dragon upon Avlis is somehow descended from this corrupted pairing, and their traits are strong enough to be unchanged despite the fact that they often interbreed with Coal dragons. Slate dragons are erratic and their subterranean nature is often seen as a blessing, as they will go quickly from friendly to hostile, benevolent to violent, though all Slate dragons seem to share the inability to remain a consistent or reliable companion for long.&lt;br /&gt;
&lt;br /&gt;
Slates tend to be bulkier than Coal dragons, with the thicker build and limbs present from their Copper dragon heritage. They do however share the Coal dragon’s optimal build for close combat and have many of the same advantages. Their coloration begins as a shade of black with a metallic sheen as hatchlings and gradually fades into a dull grey or even red-grey coloration as they age. Like all stone dragons they maintain their pupils throughout their lives and their eyes are a blood red with green pupils.&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dragon,_Sandstone&amp;diff=53970</id>
		<title>Dragon, Sandstone</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dragon,_Sandstone&amp;diff=53970"/>
		<updated>2023-07-30T19:05:12Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dragons]]&lt;br /&gt;
{{UncommonICknowledge}}&lt;br /&gt;
&lt;br /&gt;
==== Origin ====&lt;br /&gt;
Sandstone dragons are hybrids of [[Dragon, Bronze|Bronze]] and [[Dragon, Limestone|Limestone]] dragons.&lt;br /&gt;
&lt;br /&gt;
==== Alignment ====&lt;br /&gt;
Sandstone dragons are always [[Alignment|Lawful Neutral or Lawful Good]].&lt;br /&gt;
&lt;br /&gt;
==== Habitat ====&lt;br /&gt;
Riverbeds.&lt;br /&gt;
&lt;br /&gt;
==== Information ====&lt;br /&gt;
Sandstone dragons are the result of the odd pairing of a [[Dragon, Bronze|Bronze]] and [[Dragon, Limestone|Limestone]] dragon who on occasion have paired in more desolate and isolated locations where the norms of dragon society have been tossed aside. They tend to be aloof as a result of the conflicting nature of their parentage, often being very tidy and orderly in arranging their lairs and their own affairs, but also distant from matters of concern in their environments. Thus they are viewed as an odd contradiction, conscientious yet disinterested, and some go as far as calling them lazy.&lt;br /&gt;
&lt;br /&gt;
Sandstone dragons resemble slightly smaller versions of Bronze dragons, generally slimmer and with less pronounced facial features. Their scales tend to resemble their Limestone parents’ and are flexible with a coloration that ranges from yellow to red with large splotches of grey. They have the same eye coloration as Limestone dragons and some of the lighter shaded Sandstone dragons are often mistaken for their pure-blooded parents.&lt;br /&gt;
&lt;br /&gt;
Sandstone dragons are relatively common despite their mixed heritage and their disinterest in the wider world tends to draw them to locations shared by other sandstone dragons, which make them capable of breeding and sustaining their numbers without outside influence, unlike the other hybrid dragons such as [[Dragon, Gravel|Gravel]] and [[Dragon, Slate|Slate]] dragons.&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dragon,_Pyrite&amp;diff=53969</id>
		<title>Dragon, Pyrite</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dragon,_Pyrite&amp;diff=53969"/>
		<updated>2023-07-30T19:05:06Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dragons]]&lt;br /&gt;
{{UncommonICknowledge}}&lt;br /&gt;
&lt;br /&gt;
==== Origin ====&lt;br /&gt;
The Pyrite dragons were created by the Greater God [[Mikon]] during the [[The Great War|Great War]].&lt;br /&gt;
&lt;br /&gt;
==== Alignment ====&lt;br /&gt;
Pyrite Dragons are [[Alignment|Chaotic Evil]].&lt;br /&gt;
&lt;br /&gt;
==== Habitat ====&lt;br /&gt;
Temperate, subtropical, and subterranean regions.&lt;br /&gt;
&lt;br /&gt;
==== Information ====&lt;br /&gt;
Often referred to as “fool’s gold” dragons, pyrite dragons are the antithesis of gold dragons: crude, reckless, cruel and self-centered, they live to terrorize and deceive creatures that they perceive to be their inferiors. A common tactic of adult pyrite dragons is to fool a small village into believing that they are a gold dragon, being offered gold and gems for protection, only to turn around and burn the village to the ground. They lair in temperate locations, digging out their lairs with a haphazard array of pits and chambers, and they themselves rarely spend time in their lairs, instead they are constantly out prowling for their favorite item: gold. Pyrite dragons have an obsession with gold, to the extent that they will go to any lengths to obtain more. Often they embed this gold into their scales to add luster to their blandly golden scales.&lt;br /&gt;
&lt;br /&gt;
As their name suggests, pyrite dragons tend to resemble gold dragons, though they are significantly smaller, their wings less graceful and their frills tend to be much shorter. The key difference between them and gold dragons lies in their faces; where gold dragons have long, flowing whiskers, pyrite dragons have none, in addition their eyes, rather than pools of molten gold are usually coal black with a sprinkling of yellow. Their scales range from dark yellow with golden specks as hatchlings, to the dull, golden color of adulthood, which allows them to pose as gold dragons to the casual observer.&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dragon,_Olivine&amp;diff=53968</id>
		<title>Dragon, Olivine</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dragon,_Olivine&amp;diff=53968"/>
		<updated>2023-07-30T19:05:01Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dragons]]&lt;br /&gt;
{{UncommonICknowledge}}&lt;br /&gt;
&lt;br /&gt;
==== Origin ====&lt;br /&gt;
Olivine dragons are hybrids of [[Dragon, Bronze|Bronze]] and [[Dragon, Coal|Coal]] dragons.&lt;br /&gt;
&lt;br /&gt;
==== Alignment ====&lt;br /&gt;
Olivine dragons are always [[Alignment|Neutral Good or True Neutral]].&lt;br /&gt;
&lt;br /&gt;
==== Habitat ====&lt;br /&gt;
Forests, rain forests, jungles.&lt;br /&gt;
&lt;br /&gt;
==== Information ====&lt;br /&gt;
The chameleons of the trees, these sleek serpents spend their days slithering from tree to tree in search of food and enemies to the woods. The offspring of Coal and Bronze dragons, these serpents have green-brown hued scales that blend in with nearly any natural surrounding making them nearly impossible to spot in nature. They often find strong communities to support from a distance, preferring to remain a silent and unseen guardian. They often pick up druidic talents rather than traditional sorcery.&lt;br /&gt;
&lt;br /&gt;
These silent serpents are patient hunters, sneaking up on their prey and striking with poison and death. Their fangs extrude poison like a snake and they're capable of spraying this poison in a cloud of corrosive gas like their coal lineage. Their chameleon-like talents allow them to vanish into the trees much like a [[Shadowdancer]] steps into shadow.&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dragon,_Marble&amp;diff=53967</id>
		<title>Dragon, Marble</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dragon,_Marble&amp;diff=53967"/>
		<updated>2023-07-30T19:04:55Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dragons]]&lt;br /&gt;
{{UncommonICknowledge}}&lt;br /&gt;
&lt;br /&gt;
==== Origin ====&lt;br /&gt;
Marble dragons are hybrids.&lt;br /&gt;
&lt;br /&gt;
==== Alignment ====&lt;br /&gt;
Marble dragons are always [[Alignment|Lawful Neutral or True Neutral]].&lt;br /&gt;
&lt;br /&gt;
==== Habitat ====&lt;br /&gt;
Volcanic areas in cold regions..&lt;br /&gt;
&lt;br /&gt;
==== Information ====&lt;br /&gt;
Living in beautiful caverns of marble, these dragons are stoic and elegant like a marble statue. They prize art and knowledge above all other things and often spend their lives collecting paintings, statues, and books for their hoards rather than traditional coin and gems. Their lairs are more attuned to a museum rather than a cave of treasures, and each piece is set carefully on display for anyone lucky enough to find one of their very rare lairs. But thieves beware, they are also masters of traps. Any sticky fingers are likely to lose them if not more if they attempt to steal from a Marble Dragon. The dragons themselves trend on the smaller, sleeker, more elegant side, appearing almost like marble statues themselves. In fact, they are said to be able to stand so still they are often mistaken for the centerpiece of their own museums. Marble dragons are the offspring of granite and silver dragons.&lt;br /&gt;
&lt;br /&gt;
Marble dragons are tacticians when it comes to combat, often having their fight planned out six steps ahead of any would be assailant. If in their lair, they have hallways of death traps, kill rooms, and panic rooms to hide in. If confronted head to head, they'll use their petrifying breath weapon and other similar hold and petrification spells to get away.&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dragon,_Limestone&amp;diff=53966</id>
		<title>Dragon, Limestone</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dragon,_Limestone&amp;diff=53966"/>
		<updated>2023-07-30T19:04:49Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dragons]]&lt;br /&gt;
{{UncommonICknowledge}}&lt;br /&gt;
&lt;br /&gt;
==== Origin ====&lt;br /&gt;
The Limestone dragons were created by the Greater God [[Mikon]] during the [[The Great War|Great War]].&lt;br /&gt;
&lt;br /&gt;
==== Alignment ====&lt;br /&gt;
Limestone Dragons are [[Alignment|Neutral Evil]].&lt;br /&gt;
&lt;br /&gt;
==== Habitat ====&lt;br /&gt;
Tropical forests, subterranean regions.&lt;br /&gt;
&lt;br /&gt;
==== Information ====&lt;br /&gt;
Limestone dragons are greedy, oafish creatures that combine an insatiable drive to obtain whatever they desire with a lack of foresight, making them both an extreme nuisance and themselves a target for much avarice and distrust throughout Avlis. Though they are of average intelligence, they tend to be rather dull-witted for a dragon, and as a consequence often stumble into conflicts and situations because of their greed. Though they make their lairs in secluded, often flooded terrain to keep out unwarranted visitors, their own grasping need to take whatever they please will gradually turn their surroundings against them, often resulting in either the death of the dragon or the dragons being chased away from their location.&lt;br /&gt;
&lt;br /&gt;
Limestone dragons are thin, serpent-like creatures with long, webbed claws and a pair of wings that fold back to remove water resistance. They have long-tapered heads with a series of small whiskers that grow longer with age, giving them a slight cat-fish like appearance, though the most charitable observer would say they appear more like a cross between a gator and a gold dragon. Their scales tend to range from a dark muddy brown at birth, to a brilliant white speckled color, and the flexible, yet tough nature of their scales make them widely popular for use in armor. Limestone dragons have stark white eyes with muddy-brown pupils that seem to glow with an eerie green light.&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dragon,_Hematite&amp;diff=53965</id>
		<title>Dragon, Hematite</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dragon,_Hematite&amp;diff=53965"/>
		<updated>2023-07-30T19:04:43Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dragons]]&lt;br /&gt;
{{UncommonICknowledge}}&lt;br /&gt;
&lt;br /&gt;
==== Origin ====&lt;br /&gt;
Hematite dragons are hybrids of [[Dragon, Bronze|Bronze]] and [[Dragon, Coal|Coal]] dragons.&lt;br /&gt;
&lt;br /&gt;
==== Alignment ====&lt;br /&gt;
Hematite dragons are always [[Alignment|Neutral Good or True Neutral]].&lt;br /&gt;
&lt;br /&gt;
==== Habitat ====&lt;br /&gt;
Iron-rich mountains and iron mines.&lt;br /&gt;
&lt;br /&gt;
==== Information ====&lt;br /&gt;
Cross breed of a bronze dragon and a coal stone dragon, the Hematite dragon differs primarily in its habitat of deep iron rich caves. Hematite dragons tend to be simpler than some of their glittery cousins, but what they lack in shine they more than make up for in power. Hematite dragons are hard working and kind, often helping lost cave explorers find their way out. They are natural burrowers and can move through earth almost like it was water. They are extremely shy and do not like to be seen. They are difficult to trust but if you ever earn it, you'll have a friend for life. When they are young their scales are dark with red oxidizing like unprocessed ore and as they age they tend to become shinier like highly polished steel. They have powerful thick limbs and bodies with wide claws perfect for digging. Their crests are built to displace earth and aid in burrowing.&lt;br /&gt;
&lt;br /&gt;
Most hematite dragons avoid combat if possible unless defending an innocent or their lair or are otherwise cornered. They'll use dive tactics, moving into the ground and springing out to strike before burrowing again. They are magical and sometimes druidic and will often unleash magic needed to pacify a situation rather than kill things outright.&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dragon,_Gravel&amp;diff=53964</id>
		<title>Dragon, Gravel</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dragon,_Gravel&amp;diff=53964"/>
		<updated>2023-07-30T19:04:38Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dragons]]&lt;br /&gt;
{{UncommonICknowledge}}&lt;br /&gt;
&lt;br /&gt;
==== Origin ====&lt;br /&gt;
Gravel dragons are hybrids of [[Dragon, Brass|Brass]] and [[Dragon, Granite|Granite]] dragons.&lt;br /&gt;
&lt;br /&gt;
==== Alignment ====&lt;br /&gt;
Gravel dragons are [[Alignment|True Neutral]].&lt;br /&gt;
&lt;br /&gt;
==== Habitat ====&lt;br /&gt;
Volcanic hills, deserts.&lt;br /&gt;
&lt;br /&gt;
==== Information ====&lt;br /&gt;
Born of unusual unions between brass and granite dragons, gravel dragons tend to be less inclined towards extremes of behavior that their parents exhibit and instead usually attempt to reconcile the conflicts arising from their background, taking solace in viewing the world through a lens which stresses the importance of balance in their environments. Where other dragons, even metallic ones tend to look for and collect vast amounts of gold and items for their hoards, gravel dragons tend to take only what they need, doing their best to keep their foot print upon their surrounding environment low.&lt;br /&gt;
&lt;br /&gt;
Gravel dragons resemble a stouter version of a brass dragon, roughly similar in shape but with a wider set of shoulders, slightly greater height and less pronounced head plates, as well as longer and thicker chin horns that come together at the ends. Their scales are similar in coloration to granite dragons with varying shades of dark to light grey, though all younger gravel dragons tend to have a metallic shimmer to these scales giving them the appearance of quasi-silver dragons on occasion. This metallic glimmer fades with age, while the scales themselves gain a light sprinkling of red. Gravel dragons have similar eyes to granite dragons though rather than black eyes with grey-red pupils, they have grey eyes with dark-grey pupils that flash with a metallic glimmer.&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dragon,_Granite&amp;diff=53963</id>
		<title>Dragon, Granite</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dragon,_Granite&amp;diff=53963"/>
		<updated>2023-07-30T19:04:32Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dragons]]&lt;br /&gt;
{{UncommonICknowledge}}&lt;br /&gt;
&lt;br /&gt;
==== Origin ====&lt;br /&gt;
The Granite dragons were created by the Greater God [[Mikon]] during the [[The Great War|Great War]].&lt;br /&gt;
&lt;br /&gt;
==== Alignment ====&lt;br /&gt;
Granite Dragons are [[Alignment|Neutral Evil]].&lt;br /&gt;
&lt;br /&gt;
==== Habitat ====&lt;br /&gt;
Volcanic regions.&lt;br /&gt;
&lt;br /&gt;
==== Information ====&lt;br /&gt;
Despite their propensity to create lairs in areas steeped with volcanic activity and fire, granite dragons are cold, calculating wyrms focused upon extending their domain and their rule upon those weaker than themselves. They combine a ruthless single-mindedness with a cunning appreciation of their own abilities; seamlessly combining their great strength, intelligence and magical ability to achieve what they desire most: subjugation of lesser beings.&lt;br /&gt;
&lt;br /&gt;
Granite dragons are more heavily built than their other stone dragon counterparts, with a massive set of frontal claws and heavy bulk concentrated on their upper bodies, a relatively short neck and a squared head with a single jutting horn. While young hatchling granites tend to have dark grey scales, the tone of these scales gradually grows lighter as the dragon ages until they reach a light grey color; while the eldest of granite dragons have dark black splotches spread throughout their scales. They have a pair of flowing wings that they tend to wrap around their shoulders, giving them the appearance of wearing a long, flowing cape. Granite dragons have black eyes with sharp grey pupils that glow faintly with an orange tinge.&lt;br /&gt;
&lt;br /&gt;
Almost always living in solitary volcanic lairs, granites tend to prefer seclusion to outright adulation, and are haphazard in their choice of prowling grounds. They do however take a keen interest in showing their strength over weaker creatures, and it is common to see several lesser creatures, up to and including lesser stone dragons such as coal dragons performing menial tasks near their lairs. Unfortunately for these poor souls, granite dragons rarely have any qualms about breaking whatever contracts they had, and often consume these creatures as food when they stop serving their purposes.&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dragon,_Coal&amp;diff=53962</id>
		<title>Dragon, Coal</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dragon,_Coal&amp;diff=53962"/>
		<updated>2023-07-30T19:04:24Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dragons]]&lt;br /&gt;
{{UncommonICknowledge}}&lt;br /&gt;
&lt;br /&gt;
==== Origin ====&lt;br /&gt;
The Coal dragons were created by the Greater God [[Mikon]] during the [[The Great War|Great War]].&lt;br /&gt;
&lt;br /&gt;
==== Alignment ====&lt;br /&gt;
Coal Dragons are [[Alignment|Chaotic Evil]].&lt;br /&gt;
&lt;br /&gt;
==== Habitat ====&lt;br /&gt;
Subterranean regions.&lt;br /&gt;
&lt;br /&gt;
==== Information ====&lt;br /&gt;
The weakest of the stone dragon races, coal dragons resemble monitor lizards, with coal black scales, thin tapered head lacking any horns, and a long, whip-like tail. A pair of ragged, bat-like wings juts from just behind its fore-arms, and the creature gives a general impression of coiling about the cavern it lives in, climbing onto the ceiling using its powerful limbs and blending into the surrounding walls. They have solid black eyes that glow with a faint blue tinge, eerily lighting whatever room they happen to be in.&lt;br /&gt;
&lt;br /&gt;
Seclusive and anti-social coal dragons tend to avoid areas which other dragons inhabit, generally preferring to keep to the subterranean areas where they prey upon various travelers and miners, ever eager to increase their hoards. They tend to avoid sunlight and will only go out at night if forced by their circumstances. Solitary by nature, it is very rare to find more than one coal dragon in any series of caverns, particularly given the limited food sources in such foreboding environments.&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dragon,_Bauxite&amp;diff=53961</id>
		<title>Dragon, Bauxite</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dragon,_Bauxite&amp;diff=53961"/>
		<updated>2023-07-30T19:04:13Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dragons]]&lt;br /&gt;
{{UncommonICknowledge}}&lt;br /&gt;
&lt;br /&gt;
==== Origin ====&lt;br /&gt;
Bauxite dragons are hybrids of [[Dragon, Hematite|Hematite]] and [[Dragon, Pyrite|Pyrite]] dragons.&lt;br /&gt;
&lt;br /&gt;
==== Alignment ====&lt;br /&gt;
Bauxite Dragons are always [[Alignment|Lawful Evil]].&lt;br /&gt;
&lt;br /&gt;
==== Habitat ====&lt;br /&gt;
Iron-rich mountains and iron mines.&lt;br /&gt;
&lt;br /&gt;
==== Information ====&lt;br /&gt;
The offspring of an hematite and Pyrite dragon, the Bauxite dragon is almost like the cruel version of an hematite dragon. They often trick creatures deeper into old mines and dark places to either consume them or enslave them. Their bodies tend to be large and brutish and most end up stuck in deep dark caverns and never see the light of day. Unlike their distant hematite cousins, they are terrible burrowers and must rely on their trickery and slaves to get the things they need rather than traverse deep dark tunnels themselves. Older Bauxite dragons are often very lazy.&lt;br /&gt;
&lt;br /&gt;
Bauxite dragons love combat in the rare circumstances that they get it, but they also do not like a fair fight. If conditions are not optimal, they will often attempt to negotiate more favorable conditions often through trickery and deceit. They have a few natural talents to let them charm their prey into submission or servitude, and when all else fails, they can regurgitate molten metal (they often consume large amounts of iron as part of their diet). They are often natural sorcerers but some in their laziness become wizards instead as their long lazy life often gives them plenty of opportunity to read.&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dragon,_Azurite&amp;diff=53960</id>
		<title>Dragon, Azurite</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dragon,_Azurite&amp;diff=53960"/>
		<updated>2023-07-30T19:03:52Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dragons]]&lt;br /&gt;
{{UncommonICknowledge}}&lt;br /&gt;
&lt;br /&gt;
==== Origin ====&lt;br /&gt;
Azurite dragons are hybrids of [[Dragon, Copper|Copper]] and [[Dragon, Limestone|Limestone]] dragons.&lt;br /&gt;
&lt;br /&gt;
==== Alignment ====&lt;br /&gt;
Azurite Dragons are always [[Alignment|Chaotic Neutral or Chaotic Evil]].&lt;br /&gt;
&lt;br /&gt;
==== Habitat ====&lt;br /&gt;
Large bodies of water and coral reefs. Some nomadic Azurites live within storm cells.&lt;br /&gt;
&lt;br /&gt;
==== Information ====&lt;br /&gt;
Riders of the storm, these hybrid of Limestone and Copper dragons feel most at home in large bodies of water. Unlike most dragons, they are extremely nomadic until they reach old age, where they tend to find a deep lake, harbor, or coral reef to settle in. While nomadic, they are storm chasers, often following massive storm cells all over the world. When it dissipates, they use their natural weather sense to find the next one. This means they tend to stay in oceanic areas rather than on land, usually only coming to land in the eye of a hurricane or similar storm cell. They are often druids and priests, predominantly following [[Verossa]].&lt;br /&gt;
&lt;br /&gt;
Like the storms they chase, they are ferocious when angered. Areas of over fishing or other damage to natural water may find themselves in the middle of a massive storm cell with unnatural lightning strikes. These dragons will call storms to them if there isn't one present and use both spells and their breath to rain natural hell upon their foes. They rarely land and prefer to remain in the sky during their assaults. If forced onto land, they will continue to rain down hell from the sky above until slain or victory is achieved.&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dragon,_Amber&amp;diff=53959</id>
		<title>Dragon, Amber</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dragon,_Amber&amp;diff=53959"/>
		<updated>2023-07-30T19:03:43Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dragons]]&lt;br /&gt;
{{UncommonICknowledge}}&lt;br /&gt;
&lt;br /&gt;
==== Origin ====&lt;br /&gt;
The Amber dragons were created by the Greater God [[Mikon]] during the [[The Great War|Great War]].&lt;br /&gt;
&lt;br /&gt;
==== Alignment ====&lt;br /&gt;
Amber Dragons are [[Alignment|Lawful Evil]].&lt;br /&gt;
&lt;br /&gt;
==== Habitat ====&lt;br /&gt;
Tropical forest. &lt;br /&gt;
&lt;br /&gt;
==== Information ====&lt;br /&gt;
Haughty, charismatic and ambitious, amber dragons are amongst the most powerful creatures on Avlis. Combining a quick wit and a golden tongue with their majestic and alluring gold-scaled bodies, these dragons not only have great power, but also possess the cunning and charisma necessary to utilize it to their fullest potential.&lt;br /&gt;
&lt;br /&gt;
Amber dragons are taller and leaner than their metallic counterparts, with a beak-like snout, a smooth, unbroken head which spreads into a crest adorned with a pair of sharply swept back horns, bearing a striking resemblance to an elaborate crown. Twin frills that start from the back of their horns and flow into their large sail like wings completing this deceptively lithe figure, and the translucent gold scales along with opaque wings spray its surroundings with a bright auric light. Spreading a scent of exotic spices and fire, these dragons are able to grab and hold the attention of large crowds with little more than their physical presence. Starting as a dull, blood-red color as a hatchling, the amber’s scales gradually turn more translucent and golden as it ages, and gains the characteristic gold halo effect by the time it reaches young adulthood. Like all stone dragons, ambers maintain their eye shape through the course of their lifetime, coal black with golden pupils.&lt;br /&gt;
&lt;br /&gt;
Yet for all their strength and grace in draconic form, it is perhaps in their ability to blend in as polymorphed creatures where ambers truly excel. Rather than the brutish tactics of pyrite dragons, ambers tend to use their ability to shift forms to become humanoid and legitimately become rulers of villages or cities near their forest lairs, slowly corrupting its citizenry and eliminating any potential rivals, eventually turning it into a vassal town with itself at the head.&lt;br /&gt;
&lt;br /&gt;
Ambers see the world as a zero-sum game, and thus do not tolerate the presence of their kin for long, feeling that additional amber dragons in the world simply dilute the overall riches and power to be hoarded. Thus they tend to be extremely paranoid of other dragons, and will go to great lengths to prevent the knowledge of their lairs from spreading to other dragons and jealously covet information which may allow them to find and kill their rival dragonkin.&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Dragons&amp;diff=53958</id>
		<title>Category:Dragons</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Dragons&amp;diff=53958"/>
		<updated>2023-07-30T19:02:09Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: Created page with &amp;quot;Here be Dragons  Category:Fauna&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here be Dragons&lt;br /&gt;
&lt;br /&gt;
[[Category:Fauna]]&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:Daybreak&amp;diff=53921</id>
		<title>Guild:Daybreak</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:Daybreak&amp;diff=53921"/>
		<updated>2023-07-16T15:47:21Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: /* Guild Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ICPOV}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 10px; padding: 0px; font-size: 100%; font-family: Georgia; letter-spacing: +0.5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: black; color:white; font-size: 150%; border: 2px solid red; margin: 10px 0px 10px 0px; padding: 10px; width: 98%;&amp;quot;&amp;gt;&lt;br /&gt;
''Daybreak''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Daybreak_Logo.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
'''Guild Type:''' Social, Roleplay, CVC, CVE, Adventure/Dungeon, Militant&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Send a message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=26517 Daybreak].&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any non-good&lt;br /&gt;
&lt;br /&gt;
'''Membership type:''' Both known and secret members allowed&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' Main headquarters in Verloghokbol, with strong presence in Mikona.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' Daybreak is a mercenary and bounty hunting guild, that seeks to cooperate with local entities in ensuring the job can get done with minimal interference or collateral damage, actively seeking licenses to conduct business in different nations, with ambitious goals of renown and status amongst all of Avlis' nations. Daybreak takes ''all kinds'' of contracts.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' The job to get done, for a price. Secure wealth and power; and do whatever is required, big or small, to ensure our survival and the continuation of Avlis against all threats. In order to accomplish this, the focus is to allow each individual Mercenary to grow and prosper, for what benefits the one, will consequentially benefit the many. There are many roles, methods of progression, and non-combative occupations known as the Annex.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Current PrC Unlocks and training capabilities:''' [[Pale Master]], [[Assassin]], [[Weapon Master]], [[Blackguard]], [[Annihilator]], [[Trap System|Trapcrafting]], [[Crafting|Crafting: All systems including: Alchemy, Herbalism, Artificing, Weapon/Armorsmith, Tailoring, etc.]]&lt;br /&gt;
&lt;br /&gt;
== Daybreak Precept ==&lt;br /&gt;
&lt;br /&gt;
What separates Daybreak from most organizations of this nature is the code by which its members abide. Known as the ''Articles of Organized Havoc'', this document sets the ground rules and expectations of the members and how to coexist with each other and the rest of Avlis. With elements from pirate codes and gangs to organized crime and military organizations, the Articles cover many topics from dividing the spoils of loot, mission outlines and consequences of failure, to interactions with external organizations and alliances. In the spirit of what the Articles attempts to accomplish, there are '''Seven Laws''' that encompass everything and are strictly enforced:&lt;br /&gt;
&lt;br /&gt;
#'''The Law of Kinship:''' ''Do not steal from or kill fellow Mercenaries.''&lt;br /&gt;
#'''The Law of Loyalty:''' ''Loyalty will be rewarded. The consequence of Betrayal will be without mercy.''&lt;br /&gt;
#'''The Law of Return:''' ''Pay Tribute.''&lt;br /&gt;
#'''The Law of Continuation:''' ''Do not participate in or facilitate any Apocalyptic events.''&lt;br /&gt;
#'''The Law of Accord:''' ''Do not steal from, attack, or kill allied organizations or individuals.''&lt;br /&gt;
#'''The Law of Inadequacy:''' ''Failure does not exist as an option.''&lt;br /&gt;
#'''The Law of Threefold:''' ''As you sow, so shall you reap.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Daybreak Membership and Structure ==&lt;br /&gt;
&lt;br /&gt;
===The Seven===&lt;br /&gt;
&lt;br /&gt;
The guild council consists of members known only as The Seven which are collectively the leadership of the organization.&lt;br /&gt;
&lt;br /&gt;
===Chapters===&lt;br /&gt;
&lt;br /&gt;
Mercenaries are divided up into four different groups known as Chapters: The '''Poison Blade''' - External Affairs and Security, The '''Shadows''' - Intel, Communication, and Information; The '''Silver Tongue''' - Relations, Recruiting, Tacticians, and Ambassadors. Rumors in the underworld suggest the existence of another Chapter, but there is no readily available knowledge on it.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
&lt;br /&gt;
Each Mercenary falls into a Class based on their skills and contributions to the Organization. Your '''D-Class''' to '''B-Class''' Mercenaries are your standard mercs, from contributing steel and magic to accomplishing missions, collecting information, and doing their part. An '''A-Class''' Mercenary has risen above the standard and exhibits leadership qualities, squad leaders, and developing and enforcing standards of our mercenaries. The '''S-Class''' mercenaries differ from the '''A-Class''' as an S-Class Merc may or may not be in leadership positions, but instead stand out because they are considered the technical experts in their chosen field, trainers, or advisors across the full spectrum of operations and may operate outside of the conventional chain of command.&lt;br /&gt;
&lt;br /&gt;
=== Mercenary Occupational Speciality (MOS) ===&lt;br /&gt;
&lt;br /&gt;
Each of the mercenaries is assigned a Mercenary Occupational Speciality (MOS) that outlines their job, role, and responsibilities in combat.&lt;br /&gt;
&lt;br /&gt;
;'''Martial''' : ''Your Frontliners, Hunters, Warriors, Meatshields. The roles vary between sustainable offense and defense, direct combat, and providing the core capabilities for the unit to get the job done.''&lt;br /&gt;
&lt;br /&gt;
;'''Skirmisher''' : ''Your multi-dimensional Fighters, Disrupters, Disablers. Who with bow/blade/spell can identify and interact with the ebb and flow of battle to maintain the upper hand without exposing themselves to unnecessary risk. ''&lt;br /&gt;
&lt;br /&gt;
;'''Mystic''' : ''Your Mages, Clerics, Casters, Psions, Enhancers, Spellswords, Eldritches. A Dynamic MOS that's job is to do and/or enable others to accomplish feats that mundane methods are not able to achieve.''&lt;br /&gt;
&lt;br /&gt;
;'''Support''' : ''Your Archers, Medics, Sentries, Scouts, Recon, and Sappers. The role of the Support MOS is to control the engagement (or lack thereof) by utilizing specific skills including but not limited to scouting/trap removal and setting/triage and backline defense. Your job is to make sure the others can do theirs.''&lt;br /&gt;
&lt;br /&gt;
=== Annex ===&lt;br /&gt;
These are points of contacts or non-combat occupations, skills, talents, and knowledge to attach, append, or add to be used as necessary. It includes things such as arcana and eldritch knowledge, political, lore, quartermaster, annalists, historians, to specialized talents such as a fence to buy and sell, mapmakers, and other useful talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== OOC Mission ==&lt;br /&gt;
&lt;br /&gt;
=== Mission Statement ===&lt;br /&gt;
&lt;br /&gt;
Daybreak's OOC Mission is to roleplay with our fellow #CoEMF Avlisians! To create opportunities for character growth, increase immersion, and creating more opportunities for RP. We accomplish this by embracing the diversity of our members and give all the opportunities possible for rich, in-depth RP in our interactions. As an evil group by nature there's going to be more conflict amongst our characters than there would be in a good-aligned guild. We embrace this! Step out of your comfort zone, challenge yourself and your guildmates.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFFAF5; border:1px solid #F2E0CE; padding:1em; margin:auto;&amp;quot;| &amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;'''''&amp;quot;A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.&amp;quot;''''' -Gary Gygax&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;It's not always easy bending character concepts while still remaining IC. One of the hardest things about villains and evil-aligned characters was being able to play together. When there were hundreds of players and you could have 10-15 characters of the same faith or path (Reavers, Raven, Aarilaxians, Ebony, Violet Mages, etc.) it was easy! Goals always aligned. Conflicts and disputes were always a blast, but never character-ending &amp;quot;no one to play with&amp;quot; outcomes. But nowadays if we tried to have an individual guild for every evil type out there we'd have 50 guilds with 0-1 people in them each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Daybreak is our chance to come together OOC'ly and enjoy what my favorite time on Avlis has always been - having fun with guildmates. All of my best memories and stories involve getting together with a group of friends. It's been a challenge to bend character concepts at times (trusting and overlooking 'vulnerabilities' being the hardest for me!), balancing between but I think the results have been absolutely worth it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Obviously this is a roleplaying game, so remaining IC is absolutely vital. But with a little bit of OOC effort and not taking advantage of others who have 'exposed' themselves for the sake of ol' Gary Gygax's quote we'll be able to ensure some of our best times in Avlis are the ones we'll have tomorrow!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;-Darkfire&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Basically, communication and don't get butt hurt. We work with each other to craft the story. We welcome and encourage drama but keep it IC!&lt;br /&gt;
&lt;br /&gt;
''WrathOG777: This is a roleplaying game. There is no such thing as winning or losing. Only playing.''&lt;br /&gt;
&lt;br /&gt;
=== An OOC Note ===&lt;br /&gt;
&lt;br /&gt;
We try to accommodate all play styles. Hardcore to casual. You want to make it to every event, post detailed accountings of every outing? Awesome! You don't want to keep up with 43 plots and play every day, you'd rather just keep it casual, simple and fun? We've got a spot for you too! There is no pressure to be online every waking moment. We want to have FUN not stress out! We work hard on remaining IC while still keeping communication channels and the flow of information sharing open to reduce unnecessary OOC stress. We all have RL responsibilities and obligations. We're trying a unique approach with leadership so that when things do come up, we have a strong foundation that can survive the pitfalls of inactivity that creep up because of RL.&lt;br /&gt;
&lt;br /&gt;
We are working on coming up with more ways to socialize and have fun, player-driven events and outings, and focus on the elements that make Avlis so much fun. We encourage all of our guild members to get on Discord as we use it for socializing when out of game, scheduling, and making communication easy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|Daybreak]]&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:Daybreak&amp;diff=53920</id>
		<title>Guild:Daybreak</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:Daybreak&amp;diff=53920"/>
		<updated>2023-07-16T15:06:38Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: /* Guild Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ICPOV}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 10px; padding: 0px; font-size: 100%; font-family: Georgia; letter-spacing: +0.5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: black; color:white; font-size: 150%; border: 2px solid red; margin: 10px 0px 10px 0px; padding: 10px; width: 98%;&amp;quot;&amp;gt;&lt;br /&gt;
''Daybreak''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Daybreak_Logo.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
'''Guild Type:''' Social, Roleplay, CVC, CVE, Adventure/Dungeon, Militant&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Send a message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=26517 Daybreak].&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any non-good&lt;br /&gt;
&lt;br /&gt;
'''Membership type:''' Both known and secret members allowed&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' Main headquarters in Verloghokbol, with strong presence in Mikona.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' Daybreak is a mercenary and bounty hunting guild, that seeks to cooperate with local entities in ensuring the job can get done with minimal interference or collateral damage, actively seeking licenses to conduct business in different nations, with ambitious goals of renown and status amongst all of Avlis' nations. Daybreak takes ''all kinds'' of contracts.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' The job to get done, for a price. Secure wealth and power; and do whatever is required, big or small, to ensure our survival and the continuation of Avlis against all threats. In order to accomplish this, the focus is to allow each individual Mercenary to grow and prosper, for what benefits the one, will consequentially benefit the many. There are many roles, methods of progression, and non-combative occupations known as the Annex.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Current PrC Unlocks and training capabilities:''' [[Pale Master]], [[Assassin]], [[Shadowdancer]], [[Weapon Master]], [[Blackguard]], [[Annihilator]], [[Trap System|Trapcrafting]], [[Crafting|Crafting: All systems including: Alchemy, Herbalism, Artificing, Weapon/Armorsmith, Tailoring, etc.]]&lt;br /&gt;
&lt;br /&gt;
== Daybreak Precept ==&lt;br /&gt;
&lt;br /&gt;
What separates Daybreak from most organizations of this nature is the code by which its members abide. Known as the ''Articles of Organized Havoc'', this document sets the ground rules and expectations of the members and how to coexist with each other and the rest of Avlis. With elements from pirate codes and gangs to organized crime and military organizations, the Articles cover many topics from dividing the spoils of loot, mission outlines and consequences of failure, to interactions with external organizations and alliances. In the spirit of what the Articles attempts to accomplish, there are '''Seven Laws''' that encompass everything and are strictly enforced:&lt;br /&gt;
&lt;br /&gt;
#'''The Law of Kinship:''' ''Do not steal from or kill fellow Mercenaries.''&lt;br /&gt;
#'''The Law of Loyalty:''' ''Loyalty will be rewarded. The consequence of Betrayal will be without mercy.''&lt;br /&gt;
#'''The Law of Return:''' ''Pay Tribute.''&lt;br /&gt;
#'''The Law of Continuation:''' ''Do not participate in or facilitate any Apocalyptic events.''&lt;br /&gt;
#'''The Law of Accord:''' ''Do not steal from, attack, or kill allied organizations or individuals.''&lt;br /&gt;
#'''The Law of Inadequacy:''' ''Failure does not exist as an option.''&lt;br /&gt;
#'''The Law of Threefold:''' ''As you sow, so shall you reap.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Daybreak Membership and Structure ==&lt;br /&gt;
&lt;br /&gt;
===The Seven===&lt;br /&gt;
&lt;br /&gt;
The guild council consists of members known only as The Seven which are collectively the leadership of the organization.&lt;br /&gt;
&lt;br /&gt;
===Chapters===&lt;br /&gt;
&lt;br /&gt;
Mercenaries are divided up into four different groups known as Chapters: The '''Poison Blade''' - External Affairs and Security, The '''Shadows''' - Intel, Communication, and Information; The '''Silver Tongue''' - Relations, Recruiting, Tacticians, and Ambassadors. Rumors in the underworld suggest the existence of another Chapter, but there is no readily available knowledge on it.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
&lt;br /&gt;
Each Mercenary falls into a Class based on their skills and contributions to the Organization. Your '''D-Class''' to '''B-Class''' Mercenaries are your standard mercs, from contributing steel and magic to accomplishing missions, collecting information, and doing their part. An '''A-Class''' Mercenary has risen above the standard and exhibits leadership qualities, squad leaders, and developing and enforcing standards of our mercenaries. The '''S-Class''' mercenaries differ from the '''A-Class''' as an S-Class Merc may or may not be in leadership positions, but instead stand out because they are considered the technical experts in their chosen field, trainers, or advisors across the full spectrum of operations and may operate outside of the conventional chain of command.&lt;br /&gt;
&lt;br /&gt;
=== Mercenary Occupational Speciality (MOS) ===&lt;br /&gt;
&lt;br /&gt;
Each of the mercenaries is assigned a Mercenary Occupational Speciality (MOS) that outlines their job, role, and responsibilities in combat.&lt;br /&gt;
&lt;br /&gt;
;'''Martial''' : ''Your Frontliners, Hunters, Warriors, Meatshields. The roles vary between sustainable offense and defense, direct combat, and providing the core capabilities for the unit to get the job done.''&lt;br /&gt;
&lt;br /&gt;
;'''Skirmisher''' : ''Your multi-dimensional Fighters, Disrupters, Disablers. Who with bow/blade/spell can identify and interact with the ebb and flow of battle to maintain the upper hand without exposing themselves to unnecessary risk. ''&lt;br /&gt;
&lt;br /&gt;
;'''Mystic''' : ''Your Mages, Clerics, Casters, Psions, Enhancers, Spellswords, Eldritches. A Dynamic MOS that's job is to do and/or enable others to accomplish feats that mundane methods are not able to achieve.''&lt;br /&gt;
&lt;br /&gt;
;'''Support''' : ''Your Archers, Medics, Sentries, Scouts, Recon, and Sappers. The role of the Support MOS is to control the engagement (or lack thereof) by utilizing specific skills including but not limited to scouting/trap removal and setting/triage and backline defense. Your job is to make sure the others can do theirs.''&lt;br /&gt;
&lt;br /&gt;
=== Annex ===&lt;br /&gt;
These are points of contacts or non-combat occupations, skills, talents, and knowledge to attach, append, or add to be used as necessary. It includes things such as arcana and eldritch knowledge, political, lore, quartermaster, annalists, historians, to specialized talents such as a fence to buy and sell, mapmakers, and other useful talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== OOC Mission ==&lt;br /&gt;
&lt;br /&gt;
=== Mission Statement ===&lt;br /&gt;
&lt;br /&gt;
Daybreak's OOC Mission is to roleplay with our fellow #CoEMF Avlisians! To create opportunities for character growth, increase immersion, and creating more opportunities for RP. We accomplish this by embracing the diversity of our members and give all the opportunities possible for rich, in-depth RP in our interactions. As an evil group by nature there's going to be more conflict amongst our characters than there would be in a good-aligned guild. We embrace this! Step out of your comfort zone, challenge yourself and your guildmates.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFFAF5; border:1px solid #F2E0CE; padding:1em; margin:auto;&amp;quot;| &amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;'''''&amp;quot;A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.&amp;quot;''''' -Gary Gygax&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;It's not always easy bending character concepts while still remaining IC. One of the hardest things about villains and evil-aligned characters was being able to play together. When there were hundreds of players and you could have 10-15 characters of the same faith or path (Reavers, Raven, Aarilaxians, Ebony, Violet Mages, etc.) it was easy! Goals always aligned. Conflicts and disputes were always a blast, but never character-ending &amp;quot;no one to play with&amp;quot; outcomes. But nowadays if we tried to have an individual guild for every evil type out there we'd have 50 guilds with 0-1 people in them each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Daybreak is our chance to come together OOC'ly and enjoy what my favorite time on Avlis has always been - having fun with guildmates. All of my best memories and stories involve getting together with a group of friends. It's been a challenge to bend character concepts at times (trusting and overlooking 'vulnerabilities' being the hardest for me!), balancing between but I think the results have been absolutely worth it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Obviously this is a roleplaying game, so remaining IC is absolutely vital. But with a little bit of OOC effort and not taking advantage of others who have 'exposed' themselves for the sake of ol' Gary Gygax's quote we'll be able to ensure some of our best times in Avlis are the ones we'll have tomorrow!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;-Darkfire&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Basically, communication and don't get butt hurt. We work with each other to craft the story. We welcome and encourage drama but keep it IC!&lt;br /&gt;
&lt;br /&gt;
''WrathOG777: This is a roleplaying game. There is no such thing as winning or losing. Only playing.''&lt;br /&gt;
&lt;br /&gt;
=== An OOC Note ===&lt;br /&gt;
&lt;br /&gt;
We try to accommodate all play styles. Hardcore to casual. You want to make it to every event, post detailed accountings of every outing? Awesome! You don't want to keep up with 43 plots and play every day, you'd rather just keep it casual, simple and fun? We've got a spot for you too! There is no pressure to be online every waking moment. We want to have FUN not stress out! We work hard on remaining IC while still keeping communication channels and the flow of information sharing open to reduce unnecessary OOC stress. We all have RL responsibilities and obligations. We're trying a unique approach with leadership so that when things do come up, we have a strong foundation that can survive the pitfalls of inactivity that creep up because of RL.&lt;br /&gt;
&lt;br /&gt;
We are working on coming up with more ways to socialize and have fun, player-driven events and outings, and focus on the elements that make Avlis so much fun. We encourage all of our guild members to get on Discord as we use it for socializing when out of game, scheduling, and making communication easy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|Daybreak]]&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Wiki_Page_Classification&amp;diff=53913</id>
		<title>Category:Wiki Page Classification</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Wiki_Page_Classification&amp;diff=53913"/>
		<updated>2023-07-11T14:06:36Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: /* Mixed Knowledge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:AvlisWiki|{{PAGENAME}}]]&lt;br /&gt;
All Wiki Page Classifications are subject to the Avlis Team's discretion. If you notice a page that seems off or incorrectly categorized please feel free to fix or initiate a discussion to resolve the potential issue. If a player misuses these categories to intentionally portray something as &amp;quot;Official&amp;quot;, that is against the rules. Please reach out to the Avlis Team for clarification or review.&lt;br /&gt;
&lt;br /&gt;
==Common and Uncommon In-Character Knowledge==&lt;br /&gt;
{{CommonICknowledge}}&lt;br /&gt;
{{UncommonICknowledge}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{CommonICknowledge}} or {{UncommonICknowledge}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Common and Uncommon IC Knowledge are Guidelines. In the spirit of these, it is completely up to you the player to decide if your character would have a reason to know about it. Neither of these need to be requested. Basically it is offering guidance to you as opposed to a restriction. You can of course opt for your character to '''''not''''' know something that is common/uncommon knowledge. It is purely designed to encourage players to stop and think ''&amp;quot;How would my character know about this?&amp;quot;'' and then proceed accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Restricted In-Character Knowledge==&lt;br /&gt;
{{RestrictedICknowledge}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{RestrictedICknowledge}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Restricted Knowledge is just that, restricted. Don't [[Rules:Specific_Rules:Metagaming|Metagame]]. This type of information is included on the wiki to ensure players are informed, there for reference, as well enabling players to know something exists OOC'ly, because if you don't know about it OOC you can't even start thinking about if/how to learn about it IC. This information is to help facilitate character growth, research, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Out-of-Character Knowledge==&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{OOCKnowledge}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The easiest one, these pages are designed to be OOC and is mostly self explanatory. This classification is designed to help the player distinguish between IC and OOC, especially since at times the line can blur when discussing and referring to mechanics. It will also use a lot of phrasing, terms, and definitions that may or may not translate well to IC language.&lt;br /&gt;
&lt;br /&gt;
There may be [[IC]] Pages that cover the related topic/info, in which case please defer to those IC pages case-by-case when determining if your character would know something or not. However, in the event there is no IC-Counterpart, please use similar discretion outlined by the other IC Classifications to determine what your character knows. As always, don't [[Rules:Specific_Rules:Metagaming|Metagame]], and remember to use [[Rules#Common_Sense|Rule 0]].&lt;br /&gt;
&lt;br /&gt;
Avlis is a [[NWN:Roleplay |roleplay]] server, and [[IC|In Character]] transfer is preferred for all information whenever possible. However, we aim for a balance between a spirit of [[FOIG|Finding Out In Game]] and transparency about mechanics, engine limitations, and easily accessible information to which characters should have access. Players are responsible for not abusing [[OOC|Out of Character]] Information in a way that harms the RP that is the point of the server. Please limit what your character knows to what it is reasonable for them to know In Character.&lt;br /&gt;
&lt;br /&gt;
==Mixed Knowledge==&lt;br /&gt;
{{MixedKnowledge}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{MixedKnowledge}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Some times pages include both IC and OOC information. The page should clearly define which is which. Basically it merges the IC Common Knowledge + the OOC Mechanics into one classification. Unless otherwise mentioned on that specific page, most of this information is going to be at player discretion to use or not use IC and would be classified as &amp;quot;Common IC Knowledge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For additional context, especially for OOC Knowledge, see the above [[:Category:Wiki_Page_Classification#Out-of-Character_Knowledge|OOC Classification]].&lt;br /&gt;
&lt;br /&gt;
==In-Character Perspective==&lt;br /&gt;
{{ICPOV}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{ICPOV}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
This is 100% IC, but from the perspective of an actual character. That also means it may or may not be accurate OOC'ly. Additionally, this classification doesn't have &amp;quot;access levels&amp;quot; like the other IC information does. Please use discretion with this. Given that, the safest approach would be to consider this information &amp;quot;Uncommon&amp;quot; by default, allow the page itself to dictate whether or not it deviates from that, and as always try to consider if it makes sense for your character to possess that knowledge. Examples: Going to taverns to learn more, sifting through archives, visiting libraries, and so on. Remember these are guidelines to help facilitate RP and not hard rules/restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
{{Book}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{Book}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
This is 100% IC, and may align with the ICPOV above in terms of accuracy. These pages are duplicates of books that exist in game. Access to these pages are typically defined under Common IC Knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-NWN Avlis Source Material==&lt;br /&gt;
The final classification is a bit more complicated. This is a work in progress category. For purposes of explanation, it is largely self explanatory in the disclaimer. For additional information please review the [[Avlis Source Material]] page. It is included below for visual reference.&lt;br /&gt;
&lt;br /&gt;
{{AvlisCanon}}&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Wiki_Page_Classification&amp;diff=53912</id>
		<title>Category:Wiki Page Classification</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Wiki_Page_Classification&amp;diff=53912"/>
		<updated>2023-07-11T14:04:12Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: /* Out-of-Character Knowledge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:AvlisWiki|{{PAGENAME}}]]&lt;br /&gt;
All Wiki Page Classifications are subject to the Avlis Team's discretion. If you notice a page that seems off or incorrectly categorized please feel free to fix or initiate a discussion to resolve the potential issue. If a player misuses these categories to intentionally portray something as &amp;quot;Official&amp;quot;, that is against the rules. Please reach out to the Avlis Team for clarification or review.&lt;br /&gt;
&lt;br /&gt;
==Common and Uncommon In-Character Knowledge==&lt;br /&gt;
{{CommonICknowledge}}&lt;br /&gt;
{{UncommonICknowledge}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{CommonICknowledge}} or {{UncommonICknowledge}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Common and Uncommon IC Knowledge are Guidelines. In the spirit of these, it is completely up to you the player to decide if your character would have a reason to know about it. Neither of these need to be requested. Basically it is offering guidance to you as opposed to a restriction. You can of course opt for your character to '''''not''''' know something that is common/uncommon knowledge. It is purely designed to encourage players to stop and think ''&amp;quot;How would my character know about this?&amp;quot;'' and then proceed accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Restricted In-Character Knowledge==&lt;br /&gt;
{{RestrictedICknowledge}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{RestrictedICknowledge}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Restricted Knowledge is just that, restricted. Don't [[Rules:Specific_Rules:Metagaming|Metagame]]. This type of information is included on the wiki to ensure players are informed, there for reference, as well enabling players to know something exists OOC'ly, because if you don't know about it OOC you can't even start thinking about if/how to learn about it IC. This information is to help facilitate character growth, research, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Out-of-Character Knowledge==&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{OOCKnowledge}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The easiest one, these pages are designed to be OOC and is mostly self explanatory. This classification is designed to help the player distinguish between IC and OOC, especially since at times the line can blur when discussing and referring to mechanics. It will also use a lot of phrasing, terms, and definitions that may or may not translate well to IC language.&lt;br /&gt;
&lt;br /&gt;
There may be [[IC]] Pages that cover the related topic/info, in which case please defer to those IC pages case-by-case when determining if your character would know something or not. However, in the event there is no IC-Counterpart, please use similar discretion outlined by the other IC Classifications to determine what your character knows. As always, don't [[Rules:Specific_Rules:Metagaming|Metagame]], and remember to use [[Rules#Common_Sense|Rule 0]].&lt;br /&gt;
&lt;br /&gt;
Avlis is a [[NWN:Roleplay |roleplay]] server, and [[IC|In Character]] transfer is preferred for all information whenever possible. However, we aim for a balance between a spirit of [[FOIG|Finding Out In Game]] and transparency about mechanics, engine limitations, and easily accessible information to which characters should have access. Players are responsible for not abusing [[OOC|Out of Character]] Information in a way that harms the RP that is the point of the server. Please limit what your character knows to what it is reasonable for them to know In Character.&lt;br /&gt;
&lt;br /&gt;
==Mixed Knowledge==&lt;br /&gt;
{{MixedKnowledge}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{MixedKnowledge}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Some times pages include both IC and OOC information. The page should clearly define which is which. Basically it merges the IC Common Knowledge + the OOC Mechanics into one classification. Unless otherwise mentioned on that specific page, most of this information is going to be at player discretion to use or not use IC and would be classified as &amp;quot;Common IC Knowledge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Character Perspective==&lt;br /&gt;
{{ICPOV}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{ICPOV}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
This is 100% IC, but from the perspective of an actual character. That also means it may or may not be accurate OOC'ly. Additionally, this classification doesn't have &amp;quot;access levels&amp;quot; like the other IC information does. Please use discretion with this. Given that, the safest approach would be to consider this information &amp;quot;Uncommon&amp;quot; by default, allow the page itself to dictate whether or not it deviates from that, and as always try to consider if it makes sense for your character to possess that knowledge. Examples: Going to taverns to learn more, sifting through archives, visiting libraries, and so on. Remember these are guidelines to help facilitate RP and not hard rules/restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
{{Book}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{Book}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
This is 100% IC, and may align with the ICPOV above in terms of accuracy. These pages are duplicates of books that exist in game. Access to these pages are typically defined under Common IC Knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-NWN Avlis Source Material==&lt;br /&gt;
The final classification is a bit more complicated. This is a work in progress category. For purposes of explanation, it is largely self explanatory in the disclaimer. For additional information please review the [[Avlis Source Material]] page. It is included below for visual reference.&lt;br /&gt;
&lt;br /&gt;
{{AvlisCanon}}&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Wiki_Page_Classification&amp;diff=53911</id>
		<title>Category:Wiki Page Classification</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Wiki_Page_Classification&amp;diff=53911"/>
		<updated>2023-07-11T13:50:20Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: /* Out-of-Character Knowledge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:AvlisWiki|{{PAGENAME}}]]&lt;br /&gt;
All Wiki Page Classifications are subject to the Avlis Team's discretion. If you notice a page that seems off or incorrectly categorized please feel free to fix or initiate a discussion to resolve the potential issue. If a player misuses these categories to intentionally portray something as &amp;quot;Official&amp;quot;, that is against the rules. Please reach out to the Avlis Team for clarification or review.&lt;br /&gt;
&lt;br /&gt;
==Common and Uncommon In-Character Knowledge==&lt;br /&gt;
{{CommonICknowledge}}&lt;br /&gt;
{{UncommonICknowledge}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{CommonICknowledge}} or {{UncommonICknowledge}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Common and Uncommon IC Knowledge are Guidelines. In the spirit of these, it is completely up to you the player to decide if your character would have a reason to know about it. Neither of these need to be requested. Basically it is offering guidance to you as opposed to a restriction. You can of course opt for your character to '''''not''''' know something that is common/uncommon knowledge. It is purely designed to encourage players to stop and think ''&amp;quot;How would my character know about this?&amp;quot;'' and then proceed accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Restricted In-Character Knowledge==&lt;br /&gt;
{{RestrictedICknowledge}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{RestrictedICknowledge}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Restricted Knowledge is just that, restricted. Don't [[Rules:Specific_Rules:Metagaming|Metagame]]. This type of information is included on the wiki to ensure players are informed, there for reference, as well enabling players to know something exists OOC'ly, because if you don't know about it OOC you can't even start thinking about if/how to learn about it IC. This information is to help facilitate character growth, research, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Out-of-Character Knowledge==&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{OOCKnowledge}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The easiest one, these pages are designed to be OOC and is mostly self explanatory. This classification is designed to help the player distinguish between IC and OOC, especially since at times the line can blur when discussing and referring to mechanics. It will also use a lot of phrasing, terms, and definitions that may or may not translate well to IC language.&lt;br /&gt;
&lt;br /&gt;
There may be [[IC]] Pages that cover the related topic/info, in which case please defer to those IC pages case-by-case when determining if your character would know something or not. However, in the event there is no IC-Counterpart, please use similar discretion outlined by the other IC Classifications to determine what your character knows. As always, don't [[Rules:Specific_Rules:Metagaming|Metagame]], and remember to use [[Rules#Common_Sense|Rule 0]].&lt;br /&gt;
&lt;br /&gt;
Avlis is a [[NWN:Roleplay |roleplay]] server, and thus many things are [[IC]]. There is a balance to be had between [[FOIG]] and Transparency. As more information is released to promote that transparency and reduce OOC frustrations and confusions, that can have an adverse effect against the spirit of FOIG and the RP opportunities when not used responsibly. Please keep that in mind when reviewing OOC info and applying it in game.&lt;br /&gt;
&lt;br /&gt;
==Mixed Knowledge==&lt;br /&gt;
{{MixedKnowledge}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{MixedKnowledge}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Some times pages include both IC and OOC information. The page should clearly define which is which. Basically it merges the IC Common Knowledge + the OOC Mechanics into one classification. Unless otherwise mentioned on that specific page, most of this information is going to be at player discretion to use or not use IC and would be classified as &amp;quot;Common IC Knowledge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Character Perspective==&lt;br /&gt;
{{ICPOV}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{ICPOV}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
This is 100% IC, but from the perspective of an actual character. That also means it may or may not be accurate OOC'ly. Additionally, this classification doesn't have &amp;quot;access levels&amp;quot; like the other IC information does. Please use discretion with this. Given that, the safest approach would be to consider this information &amp;quot;Uncommon&amp;quot; by default, allow the page itself to dictate whether or not it deviates from that, and as always try to consider if it makes sense for your character to possess that knowledge. Examples: Going to taverns to learn more, sifting through archives, visiting libraries, and so on. Remember these are guidelines to help facilitate RP and not hard rules/restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
{{Book}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{Book}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
This is 100% IC, and may align with the ICPOV above in terms of accuracy. These pages are duplicates of books that exist in game. Access to these pages are typically defined under Common IC Knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-NWN Avlis Source Material==&lt;br /&gt;
The final classification is a bit more complicated. This is a work in progress category. For purposes of explanation, it is largely self explanatory in the disclaimer. For additional information please review the [[Avlis Source Material]] page. It is included below for visual reference.&lt;br /&gt;
&lt;br /&gt;
{{AvlisCanon}}&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Wiki_Page_Classification&amp;diff=53910</id>
		<title>Category:Wiki Page Classification</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Wiki_Page_Classification&amp;diff=53910"/>
		<updated>2023-07-11T13:49:51Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: /* Out-of-Character Knowledge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:AvlisWiki|{{PAGENAME}}]]&lt;br /&gt;
All Wiki Page Classifications are subject to the Avlis Team's discretion. If you notice a page that seems off or incorrectly categorized please feel free to fix or initiate a discussion to resolve the potential issue. If a player misuses these categories to intentionally portray something as &amp;quot;Official&amp;quot;, that is against the rules. Please reach out to the Avlis Team for clarification or review.&lt;br /&gt;
&lt;br /&gt;
==Common and Uncommon In-Character Knowledge==&lt;br /&gt;
{{CommonICknowledge}}&lt;br /&gt;
{{UncommonICknowledge}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{CommonICknowledge}} or {{UncommonICknowledge}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Common and Uncommon IC Knowledge are Guidelines. In the spirit of these, it is completely up to you the player to decide if your character would have a reason to know about it. Neither of these need to be requested. Basically it is offering guidance to you as opposed to a restriction. You can of course opt for your character to '''''not''''' know something that is common/uncommon knowledge. It is purely designed to encourage players to stop and think ''&amp;quot;How would my character know about this?&amp;quot;'' and then proceed accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Restricted In-Character Knowledge==&lt;br /&gt;
{{RestrictedICknowledge}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{RestrictedICknowledge}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Restricted Knowledge is just that, restricted. Don't [[Rules:Specific_Rules:Metagaming|Metagame]]. This type of information is included on the wiki to ensure players are informed, there for reference, as well enabling players to know something exists OOC'ly, because if you don't know about it OOC you can't even start thinking about if/how to learn about it IC. This information is to help facilitate character growth, research, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Out-of-Character Knowledge==&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{OOCKnowledge}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The easiest one, these pages are designed to be OOC and is mostly self explanatory. This classification is designed to help the player distinguish between IC and OOC, especially since at times the line can blur when discussing and referring to mechanics. It will also use a lot of phrasing, terms, and definitions that may or may not translate well to IC language.&lt;br /&gt;
&lt;br /&gt;
There may be [[IC]] Pages that cover the related topic/info, in which case please defer to those IC pages case-by-case when determining if your character would know something or not. However, in the event there is no IC-Counterpart, please use similar discretion outlined by the other IC Classifications to determine what your character knows. As always, don't [[Rules:Specific_Rules:Metagaming|Metagame]] and use [[Rules#Common_Sense|Rule 0]].&lt;br /&gt;
&lt;br /&gt;
Avlis is a [[NWN:Roleplay |roleplay]] server, and thus many things are [[IC]]. There is a balance to be had between [[FOIG]] and Transparency. As more information is released to promote that transparency and reduce OOC frustrations and confusions, that can have an adverse effect against the spirit of FOIG and the RP opportunities when not used responsibly. Please keep that in mind when reviewing OOC info and applying it in game.&lt;br /&gt;
&lt;br /&gt;
==Mixed Knowledge==&lt;br /&gt;
{{MixedKnowledge}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{MixedKnowledge}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Some times pages include both IC and OOC information. The page should clearly define which is which. Basically it merges the IC Common Knowledge + the OOC Mechanics into one classification. Unless otherwise mentioned on that specific page, most of this information is going to be at player discretion to use or not use IC and would be classified as &amp;quot;Common IC Knowledge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
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==In-Character Perspective==&lt;br /&gt;
{{ICPOV}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{ICPOV}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
This is 100% IC, but from the perspective of an actual character. That also means it may or may not be accurate OOC'ly. Additionally, this classification doesn't have &amp;quot;access levels&amp;quot; like the other IC information does. Please use discretion with this. Given that, the safest approach would be to consider this information &amp;quot;Uncommon&amp;quot; by default, allow the page itself to dictate whether or not it deviates from that, and as always try to consider if it makes sense for your character to possess that knowledge. Examples: Going to taverns to learn more, sifting through archives, visiting libraries, and so on. Remember these are guidelines to help facilitate RP and not hard rules/restrictions.&lt;br /&gt;
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==Books==&lt;br /&gt;
{{Book}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{Book}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
This is 100% IC, and may align with the ICPOV above in terms of accuracy. These pages are duplicates of books that exist in game. Access to these pages are typically defined under Common IC Knowledge.&lt;br /&gt;
&lt;br /&gt;
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==Non-NWN Avlis Source Material==&lt;br /&gt;
The final classification is a bit more complicated. This is a work in progress category. For purposes of explanation, it is largely self explanatory in the disclaimer. For additional information please review the [[Avlis Source Material]] page. It is included below for visual reference.&lt;br /&gt;
&lt;br /&gt;
{{AvlisCanon}}&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Wiki_Page_Classification&amp;diff=53909</id>
		<title>Category:Wiki Page Classification</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Wiki_Page_Classification&amp;diff=53909"/>
		<updated>2023-07-11T13:45:48Z</updated>

		<summary type="html">&lt;p&gt;Darkfire: /* Out-of-Character Knowledge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:AvlisWiki|{{PAGENAME}}]]&lt;br /&gt;
All Wiki Page Classifications are subject to the Avlis Team's discretion. If you notice a page that seems off or incorrectly categorized please feel free to fix or initiate a discussion to resolve the potential issue. If a player misuses these categories to intentionally portray something as &amp;quot;Official&amp;quot;, that is against the rules. Please reach out to the Avlis Team for clarification or review.&lt;br /&gt;
&lt;br /&gt;
==Common and Uncommon In-Character Knowledge==&lt;br /&gt;
{{CommonICknowledge}}&lt;br /&gt;
{{UncommonICknowledge}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{CommonICknowledge}} or {{UncommonICknowledge}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Common and Uncommon IC Knowledge are Guidelines. In the spirit of these, it is completely up to you the player to decide if your character would have a reason to know about it. Neither of these need to be requested. Basically it is offering guidance to you as opposed to a restriction. You can of course opt for your character to '''''not''''' know something that is common/uncommon knowledge. It is purely designed to encourage players to stop and think ''&amp;quot;How would my character know about this?&amp;quot;'' and then proceed accordingly.&lt;br /&gt;
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==Restricted In-Character Knowledge==&lt;br /&gt;
{{RestrictedICknowledge}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{RestrictedICknowledge}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Restricted Knowledge is just that, restricted. Don't [[Rules:Specific_Rules:Metagaming|Metagame]]. This type of information is included on the wiki to ensure players are informed, there for reference, as well enabling players to know something exists OOC'ly, because if you don't know about it OOC you can't even start thinking about if/how to learn about it IC. This information is to help facilitate character growth, research, and so on.&lt;br /&gt;
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==Out-of-Character Knowledge==&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{OOCKnowledge}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The easiest one, these pages are designed to be OOC and is mostly self explanatory. This classification is designed to help the player distinguish between IC and OOC, especially since at times the line can blur when discussing and referring to mechanics. It will also use a lot of phrasing, terms, and definitions that may or may not translate well to IC language.&lt;br /&gt;
&lt;br /&gt;
There may be [[IC]] Pages that cover the related topic/info, in which case please defer to those IC pages case-by-case when determining if your character would know something or not. However, in the event there is no IC-Counterpart, please use similar discretion outlined by the other IC Classifications to determine what your character knows. As always, use [[Rules#Common_Sense|Rule 0]].&lt;br /&gt;
&lt;br /&gt;
Avlis is a [[NWN:Roleplay |roleplay]] server, and thus many things are [[IC]]. There is a balance to be had between [[FOIG]] and Transparency. As more information is released to promote that transparency and reduce OOC frustrations and confusions, that can have an adverse effect against the spirit of FOIG and the RP opportunities when not used responsibly. Please keep that in mind when reviewing OOC info and applying it in game.&lt;br /&gt;
&lt;br /&gt;
==Mixed Knowledge==&lt;br /&gt;
{{MixedKnowledge}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{MixedKnowledge}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Some times pages include both IC and OOC information. The page should clearly define which is which. Basically it merges the IC Common Knowledge + the OOC Mechanics into one classification. Unless otherwise mentioned on that specific page, most of this information is going to be at player discretion to use or not use IC and would be classified as &amp;quot;Common IC Knowledge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Character Perspective==&lt;br /&gt;
{{ICPOV}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{ICPOV}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
This is 100% IC, but from the perspective of an actual character. That also means it may or may not be accurate OOC'ly. Additionally, this classification doesn't have &amp;quot;access levels&amp;quot; like the other IC information does. Please use discretion with this. Given that, the safest approach would be to consider this information &amp;quot;Uncommon&amp;quot; by default, allow the page itself to dictate whether or not it deviates from that, and as always try to consider if it makes sense for your character to possess that knowledge. Examples: Going to taverns to learn more, sifting through archives, visiting libraries, and so on. Remember these are guidelines to help facilitate RP and not hard rules/restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
{{Book}}&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Template to use on a page: {{Book}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
This is 100% IC, and may align with the ICPOV above in terms of accuracy. These pages are duplicates of books that exist in game. Access to these pages are typically defined under Common IC Knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-NWN Avlis Source Material==&lt;br /&gt;
The final classification is a bit more complicated. This is a work in progress category. For purposes of explanation, it is largely self explanatory in the disclaimer. For additional information please review the [[Avlis Source Material]] page. It is included below for visual reference.&lt;br /&gt;
&lt;br /&gt;
{{AvlisCanon}}&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
	</entry>
</feed>