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	<title>Avlis Wiki - User contributions [en]</title>
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	<updated>2026-06-01T02:05:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Dashdot&amp;diff=49839</id>
		<title>User:Dashdot</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Dashdot&amp;diff=49839"/>
		<updated>2021-03-27T22:41:57Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I play the following PCs:&lt;br /&gt;
&lt;br /&gt;
''Mainly I play:''&lt;br /&gt;
&lt;br /&gt;
[[PCs:Yaru Nefantir|Yaru Nefantir ]] - a Drangonari necromancer of [[Zhitaril]], known to the wider world as [[Four]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Others that are not brought out very often:''&lt;br /&gt;
&lt;br /&gt;
[[PCs:Eko|Eko]] - a Kenku battle bird that makes horrible noises and sings songs of '''DOOM''' and '''DEAF'''.&lt;br /&gt;
&lt;br /&gt;
[[PCs:Teran Graniterir|Teran Graniterir]] - a Dwarven Defender who drinks a lot. Of late, a Mikonan 'Strong Arm'.&lt;br /&gt;
&lt;br /&gt;
[[PCs:Sana Taenya|Sana Taenya]] - a redheaded Malekian.&lt;br /&gt;
&lt;br /&gt;
[[PCs:Sheslok|Sheslok]] - a heavily scarred kobold Weaponmaster.&lt;br /&gt;
&lt;br /&gt;
''Retired characters:'' &lt;br /&gt;
&lt;br /&gt;
[[PCs:Yanyu Choym|Yanyu Choym]] - an Avariel Paladin who wields a blessed halberd against her foes. ''(remorted)''&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Order_of_the_Hin_Fist&amp;diff=49696</id>
		<title>Order of the Hin Fist</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Order_of_the_Hin_Fist&amp;diff=49696"/>
		<updated>2020-11-15T17:56:23Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: Typo correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Order of the [[halfling | Hin]] Fist is not native to Negaria.  However, items created either by or for the order have been found here, likely imported by interplanar traders such as [[NPCs:Grazby|Grazby]].  It seems that the order is composed of a group of isolationist halflings who have hidden themselves in one or more monasteries.  The order is not a religious one, but instead is devoted to the ideal of mastering one's self first before attempting to master things outside oneself.  Though there are rumors that a secret Hin Fist monastery has been established somewhere in southern Negaria, considering that most halfling monks from Ferrell are practitioners of [[Cute Furry Animals Style Dojo | CFAS]], it is highly unlikely.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[http://nwn2.wikia.com/wiki/Monk_orders Source]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Monk Orders]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Disciples_of_the_White_Rod&amp;diff=49695</id>
		<title>Disciples of the White Rod</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Disciples_of_the_White_Rod&amp;diff=49695"/>
		<updated>2020-11-15T17:23:58Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: Typo correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Disciples of the White Rod were not native to Negaria; they were found on another plane of existence. However, items created by them, specifically belts, have been found here, likely imported by interplanar traders such as [[NPCs:Grazby|Grazby]].&lt;br /&gt;
&lt;br /&gt;
The Disciples were a religious order of [[monk]]s and [[psion]]s devoted to an offworld goddess of pain, torture, and suffering.  It is said that their name came from the fact that this goddess bestowed a white wand upon anyone who inflicted a great deal of pain and suffering in the world, be it intentional or not.  They are said to have resided in a place called The Lady's Hand Monastery which was located high in a forbidding range of mountains on their home plane.&lt;br /&gt;
&lt;br /&gt;
When their goddess died the Disciples moved to Negaria, led by their grandmaster Ulamyth Quantor.  Whether they were invited by worshipers of [[Evrak]] or whether they came of their own accord is uncertain, but sometime after landing here they teamed up with a cult known as the [[Bonds of Evrak]] and began worshiping the Sufferlord.&lt;br /&gt;
&lt;br /&gt;
Ulamyth Quantor wielded a relic from his former goddess called the White Rod, a more powerful version of the white wands she handed out.  This rod was able to absorb suffering and strife.  The Disciples and the Bonds began to work together to sow strife in Negaria which they could then absorb into the rod.  It is thought that they orchestrated the brief but costly [[M'Chek-Brekon War]] and tried to pit [[Brekon]] against the [[Arcane#The_High_Mage_Council|High Mage Council]] by faking attacks on orc magi by the [[Brekon_(city)#Sailors_of_The_Mind_Wind|Sailors of the Mind Wind]].  The Disciples also orchestrated the [[Wemiculling]], which weakened [[Aryeh_Gidol|Ayreh Gidol]] enough that she could be absorbed into the rod.  When the rod was full of suffering and strife Ulamyth planned to deliver it to Evrak on [[Wikipedia:Outer_Plane#Carceri|Carceri]] so the god could absorb its power and become a lesser deity but he was stopped by a group of adventurers.  The Disciples were eradicated and the rod was destroyed.  Ayreh Gidol was freed from the rod but had lost her divine powers; the power held by the rod formed the demigod [[Naren]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Sources: [[http://forgottenrealms.wikia.com/wiki/Lady%27s_Hand_Monastery 1]], [[http://forgottenrealms.wikia.com/wiki/Loviatar 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Monk Orders]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Cooking&amp;diff=49682</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Cooking&amp;diff=49682"/>
		<updated>2020-10-29T20:32:02Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: /* Recipes */  lvl &amp;gt; Level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Cooking allows characters to prepare food and some beverages which can be consumed.  Any [[class]] build can use cooking.  Cooking is a subskill of [[Crafting_System#Herbalism|Herbalism]] and grants Herbalism XP.  Its implementation is similar to the [[Bartending]] system.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a cook you need to acquire a Cookstove item.  There are several NPC food merchants who sell cookstoves.  You can do several things with the cookstove:&lt;br /&gt;
* If you use the cookstove on your PC you will get a message telling you how much Herbalism XP and how many Herbalism levels you have.  (You can also get this information by using the chat command ''/check craftxp'')&lt;br /&gt;
* If you use the cookstove and target a spot on the ground it will spawn a stove placeable there.  You will use this stove to prepare food.  If you use the cookstove and target another spot on the ground while you have a stove out the original stove will be destroyed and a new one will spawn where you targeted it.  When a stove is destroyed, anything inside the stove is spilled onto the ground.&lt;br /&gt;
* If you use the cookstove on a stove placeable the stove will be destroyed.&lt;br /&gt;
&lt;br /&gt;
Note: The cookstove is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The stove is a placeable which can hold inventory.  It can be destroyed in three ways:&lt;br /&gt;
* targeting it with your cookstove item&lt;br /&gt;
* through a conversation option with the stove (see below)&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the stove always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
==Cooking Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
Cooking grants Herbalism XP and has the same level progression as [[NWN:Level_progression | character levels]].&lt;br /&gt;
&lt;br /&gt;
==Preparing Food==&lt;br /&gt;
&lt;br /&gt;
When you close the stove a conversation will begin.  You will have the option to prepare food or pack up the stove.  The latter option destroys the stove, spilling all of its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
Preparing food is similar to making items in other tradeskills - you put components into the stove and then a roll is made to see whether or not you succeed in preparing food.  The difficulty levels and xp gain are similar to other tradeskills.  There are two levels of success and failure:&lt;br /&gt;
* Success: you prepare some food or a beverage and gain Herbalism XP.&lt;br /&gt;
* Failure: you ruin the preparation and make nothing edible.  The components are destroyed and you do not gain Herbalism XP.&lt;br /&gt;
&lt;br /&gt;
Whether you succeed or fail, when you try to prepare food the components used are always destroyed.&lt;br /&gt;
&lt;br /&gt;
Unlike most tradeskills there is no &amp;quot;mass cooking&amp;quot; or &amp;quot;craft 50&amp;quot; option - while you can put as many components into the stove as you like you can only prepare one dish or beverage at a time.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&lt;br /&gt;
The biggest difference between Cooking and most other tradeskills is the way recipes are handled.  There is no menu with recipes listed at each level.  Recipes don't use specific components - they use groups of components.  These can be figured out through experimentation.  I will give as examples the four 1st level recipes.&lt;br /&gt;
&lt;br /&gt;
'''Butter:''' to make this you simply need milk.  Milk can be purchased from some merchants.  One bottle of milk can be churned into a stick of butter.&lt;br /&gt;
&lt;br /&gt;
When you succeed in preparing food it will spawn directly into your PC's inventory.  It will have a custom name such as &amp;quot;Berry Mistbreeze's Butter&amp;quot;.  The food's description will include the names of the components the PC used to make it.  For example, the Butter description could look like this: &amp;quot;Berry Mistbreeze has churned Milk into this creamy butter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now, on to the other three 1st level recipes:&lt;br /&gt;
&lt;br /&gt;
'''Multigrain Flour:''' this is a mixture of two different grains.  Grains include such items as Wheat, Barley, Ferrell Corn and Pale Grain.  Note that two different grains must be used to make flour; for example you cannot make multigrain flour from two Wheat items.&lt;br /&gt;
&lt;br /&gt;
'''Vinegar:''' this is a mixture of fruit and wine.  Fruit items include Apples, Fey Grapes and varous berries which can be picked or purchased. Wines include the standard NWN Wine item as well as custom wines such as Aviviya Piriarn Wine or Yeyin'awl Zaminen.&lt;br /&gt;
&lt;br /&gt;
'''Spicemix:''' this is a mixture of two different herbs and spices.  Herbs and spices includes such items as Garlic, Basil, Garlic Weed Spice, Ginger Root, Ginseng Root, Oregano, Rosemary Sprig, Sage Leaf, T'Nanshi Chilis, Wintermint, Scallions and Cooking Herb.&lt;br /&gt;
&lt;br /&gt;
There are currently 35 recipes across 9 levels.  The higher the recipe level of an item the more components needed to make it.  Some recipes use food items made at lower levels.  Some recipes also require a new component, Baking Soda, which can be purchased at some food merchants.&lt;br /&gt;
&lt;br /&gt;
As mentioned above PCs can only prepare one dish or beverage at a time.  When a PC tries to prepare cuisine the stove will examine everything inside it and look to see if any components match a recipe.  Higher level recipes take precedence.&lt;br /&gt;
&lt;br /&gt;
Examples of some of the current recipes are below.  We encourage you to experiment with components to try and discover all of the recipes!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;1st Level&amp;lt;/u&amp;gt;&lt;br /&gt;
* Butter&lt;br /&gt;
* Multigrain Flour&lt;br /&gt;
* Vinegar&lt;br /&gt;
* Spicemix&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;2nd Level&amp;lt;/u&amp;gt;&lt;br /&gt;
* Cheese&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;3rd Level&amp;lt;/u&amp;gt;&lt;br /&gt;
* Flatbread&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;4th Level&amp;lt;/u&amp;gt;&lt;br /&gt;
* Cream of Mushroom Soup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;5th Level&amp;lt;/u&amp;gt;&lt;br /&gt;
* Pasta and Meatballs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;6th Level&amp;lt;/u&amp;gt;&lt;br /&gt;
* Chocolate Chip Cookies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;7th Level&amp;lt;/u&amp;gt;&lt;br /&gt;
* Supreme Pizza&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;8th Level&amp;lt;/u&amp;gt;&lt;br /&gt;
* Stroopwafel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;9th Level&amp;lt;/u&amp;gt;&lt;br /&gt;
* Shio Butter Ramen&lt;br /&gt;
&lt;br /&gt;
==Cooking Components==&lt;br /&gt;
&lt;br /&gt;
Groups of components used to make food and beverages include but are not limited to:&lt;br /&gt;
* Milk: as described above&lt;br /&gt;
* Grains: as described above&lt;br /&gt;
* Fruit: as described above&lt;br /&gt;
* Wine: any item with the property Cast Spell: Alcohol, Wine Single Use, as well as Avlis custom wines.&lt;br /&gt;
* Herbs &amp;amp; Spices: as described above&lt;br /&gt;
* Meat: includes storebought items as well as meat taken from slain animals.  Also includes fish.&lt;br /&gt;
* Salt&lt;br /&gt;
* Mushrooms&lt;br /&gt;
* Butter: can be purchased or made by PCs&lt;br /&gt;
* Leaves: includes plant leaves and leafy vegetables&lt;br /&gt;
* Roots&lt;br /&gt;
* Vegetables&lt;br /&gt;
&lt;br /&gt;
Some components belong to more than one group.  Some examples:&lt;br /&gt;
* Ginger Root counts as both a root and an herb &amp;amp; spice.&lt;br /&gt;
* Lettuce counts as both a leaf and a vegetable.&lt;br /&gt;
* Sage Leaf counts as both a leaf and an herb &amp;amp; spice.&lt;br /&gt;
&lt;br /&gt;
Other components include but are not limited to: water, sugar, yeast, egg, baking soda, maple syrup and chocolate.&lt;br /&gt;
&lt;br /&gt;
==Food Properties==&lt;br /&gt;
&lt;br /&gt;
1st level recipes are for intermediates and cannot be eaten but any food or beverage item of 2nd level or higher can be consumed by using the item.  If you are damaged food will heal you a number of hit points equal to its recipe level, up to your maximum hit points.  If you are at full hit points food will give you temporary hit points equal to the recipe level of the food; the duration is the recipe level plus 2d4 turns.  These temporary hit points can't be dispelled but will go away if you rest. The hit point effects will stack if you eat multiple food items.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* Berry Mistbreeze has just finished a battle and has taken 20 points of damage.  She takes some Cheese from her pack and eats it.  Since Cheese is a 2nd level recipe she is healed for 2 points of damage.&lt;br /&gt;
* Berry is still injured and hungry.  She decides to eat three Supreme Pizzas.  The first two heal her for 7 points of damage each; her damage is reduced from 18 to 4 points.  The third pizza heals her of the remaining 4 points of damage restoring her to full hit points.  (She does not get 3 additional hit points from the third pizza.)&lt;br /&gt;
* Berry is about to go into battle again.  She decides to calm her nerves by downing two bowls of Shio Butter Ramen. Each bowl of ramen grants her 9 temporary hit points for 2d4+9 turns.  She enters battle with a gnoll wizard who casts Dispel Magic on her; the temporary hit points are not dispelled because they are not a magical effect. Berry defeats the gnoll and decides to rest; having digested her food during her rest the temporary hit points vanish.&lt;br /&gt;
&lt;br /&gt;
One exception: there are some recipes which use meat.  Meat taken from slain creatures for the [[Survivalist_Tradeskill|Survivalism]] system comes in different sizes and qualities; these properties are taken into account in the cooking system as well.  Food prepared with larger and higher quality meats receives a bonus to the hit points healed or temporarily granted.&lt;br /&gt;
&lt;br /&gt;
==New Recipes==&lt;br /&gt;
&lt;br /&gt;
There are currently 35 recipes but there could certainly be more!  We welcome suggestions for new recipes from players who have thoroughly used the system and are aware of what recipes are already available.  One thing to note about recipes: due to the way the system is designed recipes for specific components cannot be made.  For example we can't add a recipe for Carrot Cake because the system doesn't look for carrots specifically, it looks for vegetables.  Please keep this in mind when suggesting new recipe ideas.&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Cooking]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Dashdot&amp;diff=49638</id>
		<title>User:Dashdot</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Dashdot&amp;diff=49638"/>
		<updated>2020-09-12T16:47:19Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I play the following PCs:&lt;br /&gt;
&lt;br /&gt;
''Mainly I play:''&lt;br /&gt;
&lt;br /&gt;
[[PCs:Yaru Nefantir|Yaru Nefantir ]] - a Drangonari necromancer of [[Zhitaril]], known to the wider world as 'Four'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Others that are not brought out very often:''&lt;br /&gt;
&lt;br /&gt;
[[PCs:Eko|Eko]] - a Kenku battle bird that makes horrible noises and sings songs of '''DOOM''' and '''DEAF'''.&lt;br /&gt;
&lt;br /&gt;
[[PCs:Teran Graniterir|Teran Graniterir]] - a Dwarven Defender who drinks a lot. Of late, a Mikonan 'Strong Arm'.&lt;br /&gt;
&lt;br /&gt;
[[PCs:Sana Taenya|Sana Taenya]] - a redheaded Malekian.&lt;br /&gt;
&lt;br /&gt;
[[PCs:Sheslok|Sheslok]] - a heavily scarred kobold Weaponmaster.&lt;br /&gt;
&lt;br /&gt;
''Retired characters:'' &lt;br /&gt;
&lt;br /&gt;
[[PCs:Yanyu Choym|Yanyu Choym]] - an Avariel Paladin who wields a blessed halberd against her foes. ''(remorted)''&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Cha%27reth&amp;diff=48860</id>
		<title>Cha'reth</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Cha%27reth&amp;diff=48860"/>
		<updated>2020-05-29T22:31:43Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: It's DRANGONARI not... Dragonari. ;p Mini raaage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Chareth_Small.jpg|150px|right]] &lt;br /&gt;
'''Home Plane:''' [[Wikipedia:Arborea (plane)|Arborea]]&lt;br /&gt;
&lt;br /&gt;
'''Symbol''': A stylized sun-heart&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' White, Green&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any Good&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Healing and Peace&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Healing|Healing]], [[Magic:Level#Protection|Protection]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Guild:Healers of Cha'reth|Healers of Cha'reth]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship''': [[Zvidureth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In life '''Cha'reth''' ([[Nanshilae]] for &amp;quot;Sunheart&amp;quot;) was a devoted priest of [[Dru'El]]. He served as High Priest of Dru'El for Western [[T'Nanshi]], and founded the [[Guild:HandsofDruEl|Hands of Dru'El]], for whom he acted as Speaker until his death. Working tirelessly to help those in need, he created two hospitals - one in [[Elysia]], attached to the Temple of Dru'El, and one in [[The Village of Blandenberg|Blandenberg]], in the Temple of [[O'Ma]]. He was known for his generosity, and gave millions of gold worth of gifts to friends and strangers alike.&lt;br /&gt;
&lt;br /&gt;
Cha'reth campaigned tirelessly to end the [[M'Chek-T'Nanshi War|war between T'Nanshi and M'Chek]], and though he was a staunch supporter of T'Nanshi, he remained neutral in the war, because he wished to be able to help all in need, regardless of political affiliations. A naturally gifted healer, Cha'reth devoted himself to developing his skills as much as possible, and stories tell of him healing even the most devastating wounds with one bandage.&lt;br /&gt;
&lt;br /&gt;
As he neared his 200th birthday, he was offered a chance to give his own life to bring his brother back from the dead. Cha'reth accepted this opportunity with joy, choosing to use his death as he used his life - to show others the path to selfless service.&lt;br /&gt;
&lt;br /&gt;
Upon his death, [[Mikon]] and Dru'El spoke to Cha'reth, offering him a chance to serve as a member of the Avlissian pantheon. Cha'reth happily accepted, and now acts as God of Healing and Peace. Since his ascension to godhood, Cha'reth has been courting the Goddess [[Mishlekh]], and they dwell together in Arborea near Dru'El's halls. Cha'reth now strives to bring peace and wellbeing to all, and works to keep the other gods from coming into conflict, as many of them are prone to do.&lt;br /&gt;
&lt;br /&gt;
Many years latter, Mikon called upon Cha’reth to stand against an alien deity Vorintes have called ‘The Prisoner.” The battle was fierce and in the end, Cha’reth sacrificed himself to defeat the threat.&lt;br /&gt;
&lt;br /&gt;
In need to find someone to take up Cha’reth’s mantel, Mikon turned to a Drangonari priest by the name of Aevaedon. Aevaedon having proven himself as a worthy priest of the Sun-heart, who also went through a great deal of sacrificed to redeem and reclaim his brother, Aevaelan. Aevaedon agreed to Mikon’s request, keeping the name of Cha’reth for all eternity and stepped into Cha’reth’s place as the god of Healing and Peace.&lt;br /&gt;
&lt;br /&gt;
Cha'reth's worshippers are most often bards, clerics, druids, and rangers (all those who can cast divine healing magics) but he accepts any who seek to help others and serve the peace.&lt;br /&gt;
&lt;br /&gt;
Cha'reth has temples in [[Zvidureth]], [[Visimontium]], and shrines in Elysia, [[Le'Or T'Nanshi|Le'Or]], and in central T'Nanshi.&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=48532</id>
		<title>PCs:Eko</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=48532"/>
		<updated>2020-04-04T20:10:40Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=Iw_kenku.jpg&lt;br /&gt;
|Name=Eko&lt;br /&gt;
|Race=[[Kenku]]&lt;br /&gt;
|Guild=None&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Bard]]/[[Fighter]]/[[Rogue]]&lt;br /&gt;
|Server=Wanders around&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25277&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* DOOMSINGER&lt;br /&gt;
* Speardancer&lt;br /&gt;
* KEELER OF ORKS&lt;br /&gt;
* Apprentice Agent of Chaos&lt;br /&gt;
&lt;br /&gt;
== History and motivation ==&lt;br /&gt;
Many years ago, when the demons were invading the surface lands and bringing bands of Kenku mercenaries with them, Eko first saw the sun. Terrified by the yawning space over his beak and the threat of having to fight some well armed, well equipped local heroes in these foreign lands, he made a plan to escape his Kenku war band, along with his friend and co-conspirator, [[PC:Lraks|Lraks]].&lt;br /&gt;
&lt;br /&gt;
The two made their escape - with the grace and skill of flat footed Kenku, leaving some of their former allies tied up, gagged, and blindfolded. Running off into the relatively unknown M'Chekian lands, and avoiding encountering any blood thirsty adventurers, the two found their way to Mikona.&lt;br /&gt;
&lt;br /&gt;
Whilst there, they met a woman called [[PCs:Kaytza_Aym%27awl_Karna|Kaytza]] who was the high priestess in the temple of Kelvos. She took pity on the two runaways and, in exchange for some cleaning and menial duties around the temple, offered them a safe place to stay and a small income.&lt;br /&gt;
&lt;br /&gt;
However, such an arrangement was not to last, as the two sought greater fortune and fame beyond the four walls of the temple. So it was that one bright spring morning, they left their home again, with not a word of farewell to the woman who had shown them such compassion.&lt;br /&gt;
&lt;br /&gt;
Months passed, and months turned into years. Eko and Lraks spent much time in the forests of T'Nanshi, hiding as best they could, often moving around so as to throw anyone off their trail. They scavenged the from kills of the wild creatures of the forest, taking whatever they could through brute strength or force of personality.&lt;br /&gt;
&lt;br /&gt;
It was one day when tragedy struck, and Lraks was nowhere to be found. Forced out of the usual life of scavenging the dead and decaying creatures of the forest, and into one of civilization and featherless elves, gnomes, centaurs and humans, Eko was forced to enter into the life of an adventurer!&lt;br /&gt;
&lt;br /&gt;
When not singing songs of DOOM, DEATH and DESTRUCTION, he looks for his long time lost friend and co-conspirator, Lraks. &lt;br /&gt;
&lt;br /&gt;
More recently he's seen to be trailing around or in the company of a Red Mage he also refers to as the mighty [[PCs:Kassha_Firehart|DOOM DRAGON]]!&lt;br /&gt;
&lt;br /&gt;
== Behaviour and appearance ==&lt;br /&gt;
Eko is a short and squat Kenku. His feathers are sleeky black with a beautiful rainbow shimmer to them if you happen to catch it at the right angle. He wears a mithril shirt, but it's usually covered up with layers of woolen and cloth rags, aiming at a simple appearance. He often struts around when noticing attention on him, but is quick to run away when confronted with danger, squawking and making all sorts of terrible screeches, whistles, trills and and squawks!&lt;br /&gt;
&lt;br /&gt;
He carries a couple of spears across his back, and often cradles a simple wooden lute, crafted, by those with an eye to tell, by the Korred. The lute has clearly seen better days, and the instrument seems battered and inadequately maintained. At times, and especially when expecting danger, he wears a pair of goggles over his beak. When not wearing this helmet, his eyes are beady black orbs that watch you with signs of at least some intelligence... and perhaps, malevolence. &lt;br /&gt;
&lt;br /&gt;
At times he'll stop and take paper and crayons from his packs, scribbling simple depictions of situations or notable events that he's seen in his travels.&lt;br /&gt;
&lt;br /&gt;
As of the [[Ferrell Trade Fair]] of 2254, he carries around something he keeps wrapped up in cloth and feathers in a chest pocket, and occasionally may be heard to be talking to the bundle, fiercely protective of it.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Songs&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
'''BLACK FOG OF DOOM!'''&lt;br /&gt;
&lt;br /&gt;
You look out&lt;br /&gt;
&lt;br /&gt;
You take care&lt;br /&gt;
&lt;br /&gt;
Black fog is coming&lt;br /&gt;
&lt;br /&gt;
So you beware&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadow fog&lt;br /&gt;
&lt;br /&gt;
Rises up on air&lt;br /&gt;
&lt;br /&gt;
Them fog Shaahesk &lt;br /&gt;
&lt;br /&gt;
Come outta nowhere!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lizard strike&lt;br /&gt;
&lt;br /&gt;
Lizard spear&lt;br /&gt;
&lt;br /&gt;
You see shadow fog?	&lt;br /&gt;
&lt;br /&gt;
Don't go near!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elves battle&lt;br /&gt;
&lt;br /&gt;
Lizards die&lt;br /&gt;
&lt;br /&gt;
Elves die too&lt;br /&gt;
&lt;br /&gt;
DOOM FOG COMING FOR YOU!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fog of DOOM&lt;br /&gt;
&lt;br /&gt;
Fog of DEATH&lt;br /&gt;
&lt;br /&gt;
You not go in!&lt;br /&gt;
&lt;br /&gt;
Or it will get your breath!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mages work&lt;br /&gt;
&lt;br /&gt;
Magic spell&lt;br /&gt;
&lt;br /&gt;
Send those foglizards&lt;br /&gt;
&lt;br /&gt;
Away to hell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadowfog gone&lt;br /&gt;
&lt;br /&gt;
Sucked away&lt;br /&gt;
&lt;br /&gt;
Let elfs live &lt;br /&gt;
&lt;br /&gt;
Another day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DOOM DRAGON'''&lt;br /&gt;
&lt;br /&gt;
Dragon breathe!&lt;br /&gt;
&lt;br /&gt;
Dragon roar!&lt;br /&gt;
&lt;br /&gt;
Dragon fight!&lt;br /&gt;
&lt;br /&gt;
Dragon claw!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON EAT YOU!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lizards run&lt;br /&gt;
&lt;br /&gt;
Lizards hide&lt;br /&gt;
&lt;br /&gt;
Lizards chopped&lt;br /&gt;
&lt;br /&gt;
Lizards fried&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON SQUISH YOU!&lt;br /&gt;
&lt;br /&gt;
Die die die die to DOOM DRAGON!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DOOOOOOOOOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
You see DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
Die die die to DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON end of you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MR BONESY'''&lt;br /&gt;
&lt;br /&gt;
Out there in the gloom!&lt;br /&gt;
&lt;br /&gt;
Someone comes to seal your doom!&lt;br /&gt;
&lt;br /&gt;
He chops with his wicked scythe!&lt;br /&gt;
&lt;br /&gt;
No one ever leave alive!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MR BONESY!&lt;br /&gt;
&lt;br /&gt;
MR BONESY!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He brings your doom!&lt;br /&gt;
&lt;br /&gt;
hm hm hm. &lt;br /&gt;
&lt;br /&gt;
You will die!&lt;br /&gt;
&lt;br /&gt;
hm hm hm.&lt;br /&gt;
&lt;br /&gt;
Away you go to your grave!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MR BONESY&lt;br /&gt;
&lt;br /&gt;
MR BONESY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hm hm hm.&lt;br /&gt;
&lt;br /&gt;
Red eyes sees your soul!&lt;br /&gt;
&lt;br /&gt;
He slices off your head!&lt;br /&gt;
&lt;br /&gt;
Away to the pits of hell!&lt;br /&gt;
&lt;br /&gt;
You'll be dead!&lt;br /&gt;
&lt;br /&gt;
hm hm hm.&lt;br /&gt;
&lt;br /&gt;
== Drawings ==&lt;br /&gt;
&lt;br /&gt;
http://www.avlis.org/gallery/image.php?mode=medium&amp;amp;album_id=2&amp;amp;image_id=482&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Eko]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=48428</id>
		<title>PCs:Yaru Nefantir</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=48428"/>
		<updated>2020-03-01T18:22:13Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==In game description==&lt;br /&gt;
&lt;br /&gt;
This elven woman is small in stature, yet walks with her head held high, her masked gaze appraising the area around her, always.&lt;br /&gt;
&lt;br /&gt;
When she speaks, it's in a quiet, measured tone, and often with a heavily sibilant hiss to her common paired with an accent native to her kin in Grantir. &lt;br /&gt;
&lt;br /&gt;
She's rarely seen without her black and silver dragon mask, which is clearly old and heavily enchanted, a prized possession. Her cloak, perhaps from the same era, is a flowing black cape, partially made up of an exotic and almost metallic material. This is often wrapped about herself if she remains in place for more than a few minutes.&lt;br /&gt;
&lt;br /&gt;
On her left side are two bladed weapons, a scimitar and a more foreign blade. These are well maintained, yet one of them seems to show more wear than the other.&lt;br /&gt;
&lt;br /&gt;
On her right is a large leather bound book, containing personal notes, observations and many pages comprising of runes of both arcane and divine spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General information==&lt;br /&gt;
&lt;br /&gt;
'''Name:''' 'Four'&lt;br /&gt;
&lt;br /&gt;
'''Description:''' This [[Drangonari]] woman is of small build, but there's a strength in her frame that stands out in her movements, which are not especially graceful or brimming with confidence. When she speaks, it's in a quiet, measured tone, and often with a sibilant hiss to her common paired with an accent native to her kin in [[Grantir]]. &lt;br /&gt;
&lt;br /&gt;
She's not been seen in public without an ancient dragon mask, comprised of black scale and silver horn. This helm is clearly very old and heavily enchanted, a prized possession. Next to this, she wears another magical item: a flowing black and silver cloak that she often wraps about herself defensively.&lt;br /&gt;
&lt;br /&gt;
In combat - when forced into it - she is quick to both slash with a scimitar and fling magical spell. However, in the majority of cases - she prefers to hide under cloak of invisibility, often declaring her intention to only 'obtherve' the formations and creatures she finds herself pitched against. Often, she seems to wish to avoid combat entirely where possible and in such occasions she'll act in a support role, healing her allies on the battlefield with a practiced hand.&lt;br /&gt;
&lt;br /&gt;
On her person; notebooks filled with views on creatures she's seen, the monster, humanoid or animal rendered with at least passable artistic skill. There are pages upon pages of spells, both arcane and divine, sometimes both on the same page, repeated, over and over. Necromantic runes are the most commonly used throughout the notebooks, though other spell schools are found nestled throughout the pages. Often, the focus is one specific spell, the runes that form it repeated in different - experimental - ways from one page to the next. &lt;br /&gt;
&lt;br /&gt;
Undead creatures, from Liches to Shadows and skeletal forms are featured in the pages among the runes prominently, drawn in a black charcoal, some even combining runes and creatures to make a somewhat macabre art form all of its own. &lt;br /&gt;
&lt;br /&gt;
'''Background:''' Part of a group that was captured by Evrakians, this woman's introduction to the southern lands began as a prisoner within some otherworldly and completely alien ruins. Referred to as 'Subject Four' by the malevolent spirits working on behalf of her captors; her initial optimism at leaving Grantir for the first time on an important and secretive quest came to an abrupt end at her confinement.&lt;br /&gt;
&lt;br /&gt;
She and her fellow captives worked together to thwart the oppression of their jailor, who utilized a powerful Djinn to conjure up various areas and puzzles for them to either overcome or die trying in the attempt. Eventually, she and some of her companions escaped, and her journey to Elysia was complete, but not without many lessons learnt and resentments fostered.&lt;br /&gt;
&lt;br /&gt;
Upon meeting many in the south - with the rare exception of course - she uses the given designation 'Four' as her name, and if asked further on this name she'll usually - if only briefly - explain the designation's origins. She will admit, in varying degrees of detail (depending on who she speaks to) that she intends to reclaim her real name once her captors have been dealt with.&lt;br /&gt;
&lt;br /&gt;
She wears an amulet with three tiny skulls. Of late she's been seen with a simple black quarterstaff and two blades - one especially exotic.&lt;br /&gt;
&lt;br /&gt;
'''Observed events:'''&lt;br /&gt;
* Witnessed the end of In-Nabbah Ser (the Gentleman) and the rebirth of [[Dagath]] after he was freed from his own cycle.&lt;br /&gt;
* Witnessed the end of Jovas Trenaine, one of the Gentleman's Wraith Lords.&lt;br /&gt;
* Along with several other adventurers, established the beginnings of a trading relationship between the [[Tritons]] and the M'Chekian people.&lt;br /&gt;
&lt;br /&gt;
'''Claims to fame:'''&lt;br /&gt;
* Slayer of Nelthrope, former M'Chekian Lord turned crazed monster. &lt;br /&gt;
Together with a fellow group of adventurers, and because of an alchemical marvel created by [[PCs:Drogridoc Shadowviper|Drogridoc Shadowviper]] and [[PCs:Marie_the_Confounder|Marie]] that turned the Dragonelthrope into his former form of seemingly frail human, Four was able to inflict the death blow by utilizing divine powers of negative energy into his weakened form.&lt;br /&gt;
&lt;br /&gt;
'''In character journal on the forum:''' ''Letters to Grantir'' [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=137359] - ''No longer updated''&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=48126</id>
		<title>PCs:Yaru Nefantir</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=48126"/>
		<updated>2019-10-29T16:47:50Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: Undersea plot stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==In game description==&lt;br /&gt;
&lt;br /&gt;
This elven woman is small in stature, yet walks with her head held high, her masked gaze appraising the area around her, always.&lt;br /&gt;
&lt;br /&gt;
When she speaks, it's in a quiet, measured tone, and often with a heavily sibilant hiss to her common paired with an accent native to her kin in Grantir. &lt;br /&gt;
&lt;br /&gt;
She's rarely seen without her black and silver dragon mask, which is clearly old and heavily enchanted, a prized possession. Her cloak, perhaps from the same era, is a flowing black cape, partially made up of an exotic and almost metallic material. This is often wrapped about herself if she remains in place for more than a few minutes.&lt;br /&gt;
&lt;br /&gt;
On her left side are two bladed weapons, a scimitar and a more foreign blade. These are well maintained, yet one of them seems to show more wear than the other.&lt;br /&gt;
&lt;br /&gt;
On her right is a large leather bound book, containing personal notes, observations and many pages comprising of runes of both arcane and divine spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General information==&lt;br /&gt;
&lt;br /&gt;
'''Name:''' 'Four'&lt;br /&gt;
&lt;br /&gt;
'''Description:''' This [[Drangonari]] woman is of small build, but there's a strength in her frame that stands out in her movements, which are not especially graceful or brimming with confidence. When she speaks, it's in a quiet, measured tone, and often with a sibilant hiss to her common paired with an accent native to her kin in [[Grantir]]. &lt;br /&gt;
&lt;br /&gt;
She's not been seen in public without an ancient dragon mask, comprised of black scale and silver horn. This helm is clearly very old and heavily enchanted, a prized possession. Next to this, she wears another magical item: a flowing black and silver cloak that she often wraps about herself defensively.&lt;br /&gt;
&lt;br /&gt;
In combat - when forced into it - she is quick to both slash with a scimitar and fling magical spell. However, in the majority of cases - she prefers to hide under cloak of invisibility, often declaring her intention to only 'obtherve' the formations and creatures she finds herself pitched against. Often, she seems to wish to avoid combat entirely where possible and in such occasions she'll act in a support role, healing her allies on the battlefield with a practiced hand.&lt;br /&gt;
&lt;br /&gt;
On her person; notebooks filled with views on creatures she's seen, the monster, humanoid or animal rendered with at least passable artistic skill. There are pages upon pages of spells, both arcane and divine, sometimes both on the same page, repeated, over and over. Necromantic runes are the most commonly used throughout the notebooks, though other spell schools are found nestled throughout the pages. Often, the focus is one specific spell, the runes that form it repeated in different - experimental - ways from one page to the next. &lt;br /&gt;
&lt;br /&gt;
Undead creatures, from Liches to Shadows and skeletal forms are featured in the pages among the runes prominently, drawn in a black charcoal, some even combining runes and creatures to make a somewhat macabre art form all of its own. &lt;br /&gt;
&lt;br /&gt;
'''Background:''' Part of a group that was captured by Evrakians, this woman's introduction to the southern lands began as a prisoner within some otherworldly and completely alien ruins. Referred to as 'Subject Four' by the malevolent spirits working on behalf of her captors; her initial optimism at leaving Grantir for the first time on an important and secretive quest came to an abrupt end at her confinement.&lt;br /&gt;
&lt;br /&gt;
She and her fellow captives worked together to thwart the oppression of their jailor, who utilized a powerful Djinn to conjure up various areas and puzzles for them to either overcome or die trying in the attempt. Eventually, she and some of her companions escaped, and her journey to Elysia was complete, but not without many lessons learnt and resentments fostered.&lt;br /&gt;
&lt;br /&gt;
Upon meeting many in the south - with the rare exception of course - she uses the given designation 'Four' as her name, and if asked further on this name she'll usually - if only briefly - explain the designation's origins. She will admit, in varying degrees of detail (depending on who she speaks to) that she intends to reclaim her real name once her captors have been dealt with.&lt;br /&gt;
&lt;br /&gt;
She wears an amulet with three tiny skulls. Of late she's been seen with a simple black quarterstaff and two blades - one especially exotic.&lt;br /&gt;
&lt;br /&gt;
'''Observed events:'''&lt;br /&gt;
* Witnessed the end of In-Nabbah Ser (the Gentleman) and the rebirth of [[Dagath]] after he was freed from his own cycle.&lt;br /&gt;
* Witnessed the end of Jovas Trenaine, one of the Gentleman's Wraith Lords.&lt;br /&gt;
* Along with several other adventurers, established the beginnings of a trading relationship between the [[Tritons]] and the M'Chekian people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In character journal on the forum:''' ''Letters to Grantir'' [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=137359] - ''No longer updated''&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:Order_of_Gorethar&amp;diff=48125</id>
		<title>Guild:Order of Gorethar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:Order_of_Gorethar&amp;diff=48125"/>
		<updated>2019-10-29T16:29:09Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: adding an old dead Avariel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HolyOrder}}&lt;br /&gt;
== [[Image:Gorethar.jpg|120px|Gorethar Holy Symbol]]&amp;lt;br&amp;gt; '''Order of Gorethar''' ==&lt;br /&gt;
&lt;br /&gt;
The Order of Gorethar is a religious order.  As such, those seeking membership MUST be [[Alignment#Lawful Good|Lawful Good]] and worshipers of [[Gorethar]].&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; '''Guild Officers:''' &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Cinder Fireblaze, High Paladin&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Carek Smith, Advisor to the Order &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Kale Allonar, Blessed Head Cleric, Cleric in Residence [[Le'Or T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Olisa Ellendar, Battle Master, Seneschal &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Kili_Paltik, Director of Alchemical Supplies, Cleric in Residence [[Deglos]]&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;Rodrick Goodman, Quartermaster &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Toadyx Aurelianus, Director of Outside Relations&amp;lt;br&amp;gt;&lt;br /&gt;
'''DM Sponsors:''' none at this time&lt;br /&gt;
&lt;br /&gt;
== General Information: ==&lt;br /&gt;
&lt;br /&gt;
'''''Base of operations:'''''&lt;br /&gt;
Fortress of Light in [[Deglos]] and Tower of Light in [[Ferrell]]. We also have a Hostel in [[Elysia]], a Chaplet in [[Mikona]], a Chaplet in [[Le'Or T'Nanshi|Le'Or]] and a Chaplet in [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''How to contact us:'''''&lt;br /&gt;
Recruiters are &amp;lt;b&amp;gt;Toadyx Aurelianus&amp;lt;/b&amp;gt; in [[Elysia]] ([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=13859 PM]). However, speak to any member, and you will be pointed in the right direction. The Ordained wear silver and gold armor with blue capes, with either silver or gold edging. Initiates wear distinctive blue and gold armor with star-marked shoulder plates. Feel free to either send a letter or post a notice in the taverns in one of the above cities (though our most active bases are still [[Mikona]] and [[Elysia]]).  ((Private messages via the forums is one of the best ways to set up a meeting--click on links above)). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''What we do:'''''&lt;br /&gt;
The Order is dedicated to following [[Gorethar|Gorethar's]] teachings, upholding the law, and stamping out evil and chaos where ever it is found.&lt;br /&gt;
&lt;br /&gt;
'''''What to expect:'''''&lt;br /&gt;
The Order of Gorethar is noted for excellent battle training, training in crafting, and leadership. The Order often organizes expeditions to destroy undead, participates in city defense, law enforcement, rescues, and other quests. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;OOC Info:&amp;lt;/u&amp;gt;'''&lt;br /&gt;
''The Order of Gorethar is one of the oldest player run groups in Avlis. The Order is one of the closest knit groups in the game, and though one of the hardest to get to full membership, there is a lot of great RP along the way with a super bunch of players and interesting characters. Any class of character is welcome, as long as the character is lawful good, and worships Gorethar.''&lt;br /&gt;
&lt;br /&gt;
== History and Origins of the Order ==&lt;br /&gt;
&lt;br /&gt;
Lord '''Vian Valorian''', heir to the [[Valorian]] fief in the [[Kurathene]] Empire, is a paladin of Gorethar, and as such, under the divine guidance of that God.  Gorethar sent Lord Vian to southern Avlis on a mission, though he was unsure of what exactly his God wished—unsure, until he came to the city of [[Mikona]] in [[M%27Chek]].  He found that the city was in need of order, and crime was rampant.  After prayer, Gorethar directed Vian’s path to the creation of the Order of Gorethar, with Lord Vian at its head as Arch Paladin.  Gorethar brought together the people who would become the founding members of the Order, including the man who Vian chose to be the first High Paladin, '''Kaelyn McCaddor'''—perhaps one of the most well-known of the Order’s leaders.  Others in this select group included the dwarf '''Kharak Hammerstar''', the Order’s first BattleMaster; '''Jorio Alerian''', cleric in residence of [[Mikona]], who went on to become the first Blessed High Cleric of the Order.  There was also Lady Elyn, Kern of Gort, Durenunde, the bard '''Hargas Steelhead''', Drakken Talby, and '''Gloknall Heartcrusher'''. &lt;br /&gt;
&lt;br /&gt;
At first this group of Gorethar’s followers merely had similar goals—but as they came to know each other, those goals solidified, and the group began to work together to follow Gorethar’s path, under the capable leadership of McCaddor and Valorian.  The Order really came into full being on January the 19th in the Winter of 2072, when the ''Council of the Faithful'' in Galdos recognized the Order, and gave its blessing and its charter to the Order of Gorethar.  In May of 2073, the majority of the Order’s rankings and policies were set forth by the Arch Paladin, although the ranks of adherent and aspirant came much later, as the Order grew.  Under the watchful stare of Lord Vian and the guidance of Kaelyn MacCaddor, the Order prospered, and the BattleMaster began to create many of our formation tactics, which are still used in the present day.  At this time The Order was technically headquartered in [[Elysia]], though many of the Order chose to live in Mikona (as opposed to the current location in the Fortress of Light, in [[Deglos]], but this was because Elysia had the only fully dedicated temple to the BattleLord in southern Avlis at the time.  Gorethar’s only representation in M'Chek was Brother Garlack, who had a small shrine in the Temple District in [[Mikona]].  Today, however, a full Temple to Gorethar stands there).  At this early period in the Order’s history, the responsibility of law enforcement in Mikona was granted to the Order of Gorethar by the Noble and Common Houses of [[M%27Chek]] government.  However, some say that the Order’s enforcement of the law was too aggressive, and eventually the duties of law enforcement was given over to the [[Guild:_Sword_of_Toran|Sword of Toran]] in January of 2084. The formal proclamation cited that the Sword was more in keeping of the ideals of the City’s government, and the teachings of Mikon.&lt;br /&gt;
&lt;br /&gt;
The Order of Gorethar is noted in history for its participation in the defeat of many foes of law and the greater good, including The Legion of Darkness, Nastassiou, The Mistress, The Coven of Seven, the Vortex of Chaos, the vampyre Lanessa, the lich Sorvanok, and the evil being known only as the Gentleman.  Many of the Order of Gorethar’s members have distinguished themselves in the destruction of evil across the face of Avlis, in its long and noble history, including defending [[Mikona]] against dragons and Sereg', defense of the City of [[Elysia]] during the Second Fairy War, restoration of the Dwarven Quarters in [[Mikona]], guarding the people during the Great Migration from [[M%27Chek]] to [[Visimontium]], and the closing of the Rift in [[Ferrell]]. The Order has also helped in other endeavors, including working at and donations to the Shelter of Hope in [[Mikona]], providing scrolls and healing supplies during the plague that struck southern Avlis, and guarding shipments of food and other supplies to areas devastated during the [[M%27Chek-T%27Nanshi_War|M'Chek-T'Nanshi]] war.&lt;br /&gt;
&lt;br /&gt;
== Ranks and Advancement ==&lt;br /&gt;
[[Image:Armor_examples.jpg|135px|thumb|Ordained and Initiates guarding Zevlan Dur]]&lt;br /&gt;
[[Image:Ordination_ceremony.jpg|135px|thumb|An Ordination Ceremony]] &lt;br /&gt;
There are a number of ranks in the Order of Gorethar.  Those seeking membership must be accepted as probationers, and from there they can advance through a series of ranks until they reach junior membership, and then full membership. Advancement is NOT fast, though often it is steady, if one is an active participant in the Order.&lt;br /&gt;
&lt;br /&gt;
'''Rank Names, in ascending order:'''&lt;br /&gt;
&lt;br /&gt;
:Adherent (probationer)&amp;lt;br&amp;gt; &lt;br /&gt;
:Aspirant (novice member)&amp;lt;br&amp;gt; &lt;br /&gt;
:Inititate (junior member)&amp;lt;br&amp;gt; &lt;br /&gt;
:Ordained (full member)&amp;lt;br&amp;gt;&lt;br /&gt;
:High Ordained (required for senior positions)&amp;lt;br&amp;gt;&lt;br /&gt;
:Blessed&amp;lt;br&amp;gt;&lt;br /&gt;
:Holy&amp;lt;br&amp;gt;&lt;br /&gt;
:High Paladin (Leader of the Order)&amp;lt;br&amp;gt;&lt;br /&gt;
:Arch Paladin (Head of the Order; Church related duties cause active leadership role to fall to High Paladin)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues of Gorethar, as adhered to by the Order ==&lt;br /&gt;
&lt;br /&gt;
:*'''Justice:''' The law is to be upheld, but it is a tool to create conditions that allow everyone to live together without harm.  Gorethar’s followers are expected to understand the spirit of the law, and apply it.  Where the law is clear, and harms none, or even where it does not necessarily benefit all, those who follow Gorethar will uphold the law, and strive to make sure that punishment is given to those who break it. Justice is to be administered with mercy, and law applied with compassion. If a law is obviously unjust, then followers of Gorethar strive to change it from within. “First there is Justice, then reconciliation, then restitution, and finally, retribution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:*'''Vigilance:''' Those that follow Gorethar must ever be on the watch for evil, and fight to eradicate evil from the face of the earth.  Undead and demon-kind are especially repugnant to Gorethar. Evil can also take the form of compelling others to do someone else’s will; slavery is something no one who follows Gorethar would condone.  One also has the obligation to be watchful, and protect and succor those that cannot defend themselves.  We strive to stand between those that are in danger and the evil that threatens them.&lt;br /&gt;
&lt;br /&gt;
:*'''Diligence:''' Planning, and the ability to follow through on plans and decisions is a prized trait. Worshippers of Gorethar strive for attentiveness in their work, steady and consistent effort, and being heedful of directions or orders. &lt;br /&gt;
&lt;br /&gt;
:*'''Fidelity:''' The unfailing fulfillment of one’s duties, obligations and strict adherence to vows and oaths is part of Gorethar’s tenets. Oath-breaking is taken extremely seriously, and punished harshly.&lt;br /&gt;
&lt;br /&gt;
:*'''Industriousness:''' Gorethar created the dwarves for a reason, and is one of the Gods of crafting.  By crafting, one honors Gorethar by avoiding idleness and sloth, and creation is revered, for it brings order out of chaos.&lt;br /&gt;
&lt;br /&gt;
:*'''Temperance:''' Moderation and self-restraint helps one to be diligent and faithful.  Overindulgence is to be avoided, as it tends to lead to chaotic behavior. This also applies to justice-- we must be leary of hurting innocents in our pursuit of evil, and exercise restaint in our efforts to smite evil, so that we do not inadvertantly kill those we are expected to protect.&lt;br /&gt;
&lt;br /&gt;
:*'''Prowess:''' Gorethar is the BattleLord for a reason.  Effort is made to learn weapon work, strategy and tactics.  The more weapons one can wield well,  the greater one’s skill in battle, the greater one shows their devotion to Him. One should always strive to be able to defend others, and oneself, and fight against evil. &lt;br /&gt;
&lt;br /&gt;
:*'''Leadership:'''  Followers of Gorethar, and especially in His Orders, are expected to be able to inspire others, guide them in the proper course and behaviors, and command in battle. This requires discipline, charisma, training, knowledge of formations, tactics, and strategy.  Those who can also model proper behaviors (such as being orderly, courteous, diligent, faithful, just, etc.), be inspirational in word and deed are looked upon highly.&lt;br /&gt;
&lt;br /&gt;
== Notable Members of the Order ==&lt;br /&gt;
Vian Valorian, Founder, First Arch Paladin of the Order, Lord of [[Valorian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''High Ordained''''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Kaelyn_MacCaddor|Kaelyn MacCaddor]], Former High Paladin - retired &amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kharak_Hammerstar|Kharak Hammerstar]], &amp;quot;Hammer of Gorethar&amp;quot;, Battlemaster, Cleric in Residence [[Deglos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jorio_Alerian|Jorio Alerian]], Blessed Head Cleric, Cleric in Residence Deglos, retired&amp;lt;br&amp;gt;&lt;br /&gt;
Durenunde, Blessed, deceased&amp;lt;br&amp;gt;&lt;br /&gt;
Allana Kalene, Senechal, Cleric in residence, Galdos, retired&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vichan_Lyonsen|Vichan Lyonsen]], Former High Paladin, retired - Advisor to the Order, Blessed -- deceased&amp;lt;br&amp;gt;&lt;br /&gt;
Loranna Anduriel, retired&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aradan_Kir|Aradan Kir]], Advisor to the Order, retired&amp;lt;br&amp;gt;&lt;br /&gt;
Carek Smith, Former High Paladin, Advisor to the Order&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thror Stormhammer|Thror Stormhammer]], Former High Paladin - Arch Paladin of the Order, Advisor to the Order&amp;lt;br&amp;gt;&lt;br /&gt;
Tanmar Stronghammer, Blessed Head Cleric - Order Armorer, deceased&amp;lt;br&amp;gt; &lt;br /&gt;
[[PCs:Vastan Thenald|Vastan Thenald]], Head Cleric, retired&amp;lt;br&amp;gt; &lt;br /&gt;
Zahn Reyer - Former Quartermaster&amp;lt;br&amp;gt; &lt;br /&gt;
Tyrius Rune - Archmage of the Order, retired&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aspen Stormcat|Aspen Stormcat]], Former High Paladin- MIA&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Hert Snyder|Hert Snyder]], Blessed Head Cleric, Recruiter - Director of Outside Relations - Cleric in Residence, [[Elysia]]&amp;lt;br&amp;gt;  &lt;br /&gt;
Aerie Angeltear, former High Paladin&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Losin Rockhands|Losin Rockhands]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fireblaze|Cinder Fireblaze]] current High Paladin&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dravenmore|Edge Dravenmore]],Former High Paladin &amp;lt;br&amp;gt; &lt;br /&gt;
Toadyx Aurelianus, recruiter&amp;lt;br&amp;gt;&lt;br /&gt;
Trenton Renil, Battle Master&amp;lt;br&amp;gt;&lt;br /&gt;
Kili Paltik, Director of Alchemical Supplies, Cleric in Residence, [[Ferrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Kale Allonar, Blessed Head Cleric, Cleric in Residence [[Le'Or T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ordained'''''&amp;lt;br&amp;gt; &lt;br /&gt;
Feeb Ironfist, retired&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Grano_Goodman|Grano Goodman]] - Cleric in Residence - Elysia, retired&amp;lt;br&amp;gt; &lt;br /&gt;
Kern of Gort, retired&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Hargas_Steelhead|Hargas Steelhead]], Poet of the Order, retired&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]], first Archmage of the Order, retired&amp;lt;br&amp;gt;&lt;br /&gt;
Gloknall Heartcrusher, MIA&amp;lt;br&amp;gt;&lt;br /&gt;
Lelik Hollyden, Recruiter, retired&amp;lt;br&amp;gt;&lt;br /&gt;
Halia Stonefire, Director of Alchemical Supplies - Cleric in Residence Ferrell, retired&amp;lt;br&amp;gt; &lt;br /&gt;
Herich Swift, retired&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra Earthkin|Terra Earthkin]], battlemage, retired&amp;lt;br&amp;gt;  &lt;br /&gt;
Willian Patson, Recruiter, retired&amp;lt;br&amp;gt;&lt;br /&gt;
Sapphire Moon~Yana, Recruiter. Mage of the White Order of the Light&amp;lt;br&amp;gt;&lt;br /&gt;
Sylux Raynes, Lord Provost Marshall-M'Chek Guards, Great Magus of Arms-White Order of the Light, retired&amp;lt;br&amp;gt;&lt;br /&gt;
Hyacinth Pike&amp;lt;br&amp;gt;&lt;br /&gt;
Jenny Hallendon&amp;lt;br&amp;gt;&lt;br /&gt;
Rodrick Goodman, Quartermaster &amp;lt;br&amp;gt;&lt;br /&gt;
Olisa Ellendar, Battlemaster - Seneschal&amp;lt;br&amp;gt;&lt;br /&gt;
Yanyu Choym - deceased&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Initiates'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Kaegen Clovenhelm, deceased&amp;lt;br&amp;gt;&lt;br /&gt;
Tharin Ironboard, retired&amp;lt;br&amp;gt;&lt;br /&gt;
Mouse Hammerpaw, retired&amp;lt;br&amp;gt;&lt;br /&gt;
Cord Willan, retired&amp;lt;br&amp;gt;&lt;br /&gt;
Aria Ashby, battlemage, mage of the White Order of the Light, retired&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Belevren_Graniteanvil|Belevrin Graniteanvil]], deceased&amp;lt;br&amp;gt;&lt;br /&gt;
Almarian Bahlawkwa&amp;lt;br&amp;gt;&lt;br /&gt;
Doug the Ox, retired&amp;lt;br&amp;gt;&lt;br /&gt;
Alexander Silverheart&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|OrderofGorethar]]&lt;br /&gt;
[[Category:Religious Orders|OrderofGorethar]]&lt;br /&gt;
[[Category:HolyOrders:Greater|Order of Gorethar]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=47774</id>
		<title>PCs:Yaru Nefantir</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=47774"/>
		<updated>2019-06-15T10:18:36Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: In game description section added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==In game description==&lt;br /&gt;
&lt;br /&gt;
This elven woman is small in stature, yet walks with her head held high, her masked gaze appraising the area around her, always.&lt;br /&gt;
&lt;br /&gt;
When she speaks, it's in a quiet, measured tone, and often with a heavily sibilant hiss to her common paired with an accent native to her kin in Grantir. &lt;br /&gt;
&lt;br /&gt;
She's rarely seen without her black and silver dragon mask, which is clearly old and heavily enchanted, a prized possession. Her cloak, perhaps from the same era, is a flowing black cape, partially made up of an exotic and almost metallic material. This is often wrapped about herself if she remains in place for more than a few minutes.&lt;br /&gt;
&lt;br /&gt;
On her left side are two bladed weapons, a scimitar and a more foreign blade. These are well maintained, yet one of them seems to show more wear than the other.&lt;br /&gt;
&lt;br /&gt;
On her right is a large leather bound book, containing personal notes, observations and many pages comprising of runes of both arcane and divine spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General information==&lt;br /&gt;
&lt;br /&gt;
'''Name:''' 'Four'&lt;br /&gt;
&lt;br /&gt;
'''Description:''' This [[Drangonari]] woman is of small build, but there's a strength in her frame that stands out in her movements, which are not especially graceful or brimming with confidence. When she speaks, it's in a quiet, measured tone, and often with a sibilant hiss to her common paired with an accent native to her kin in [[Grantir]]. &lt;br /&gt;
&lt;br /&gt;
She's not been seen in public without an ancient dragon mask, comprised of black scale and silver horn. This helm is clearly very old and heavily enchanted, a prized possession. Next to this, she wears another magical item: a flowing black and silver cloak that she often wraps about herself defensively.&lt;br /&gt;
&lt;br /&gt;
In combat - when forced into it - she is quick to both slash with a scimitar, fling magical spell, but - in most cases - she prefers to hide under cloak of invisibility, often declaring her intention to only 'obtherve' the formations and creatures she finds herself pitched against. Often, she seems to wish to avoid combat entirely where possible and in such occasions she'll act in a support role, healing her allies on the battlefield with a practiced hand.&lt;br /&gt;
&lt;br /&gt;
On her person; notebooks filled with views on creatures she's seen, the monster, humanoid or animal rendered with at least passable artistic skill. There are pages upon pages of spells, both arcane and divine, sometimes both on the same page, repeated, over and over. Necromantic runes are the most commonly used throughout the notebooks, though other spell schools are found nestled throughout the pages. Often, the focus is one specific spell, the runes that form it repeated in different - experimental - ways from one page to the next. &lt;br /&gt;
&lt;br /&gt;
Undead creatures, from Liches to Shadows and skeletal forms are featured in the pages among the runes prominently, drawn in a black charcoal, some even combining runes and creatures to make a somewhat macabre art form all of its own. &lt;br /&gt;
&lt;br /&gt;
'''Background:''' Part of a group that was captured by Evrakians, this woman's introduction to the southern lands began as a prisoner within some otherworldly and completely alien ruins. Referred to as 'Subject Four' by the malevolent spirits working on behalf of her captors; her initial optimism at leaving Grantir for the first time on an important and secretive quest came to an abrupt end at her confinement.&lt;br /&gt;
&lt;br /&gt;
She and her fellow captives worked together to thwart the oppression of their jailor, who utilized a powerful Djinn to conjure up various areas and puzzles for them to either overcome or die trying in the attempt. Eventually, she and some of her companions escaped, and her journey to Elysia was complete, but not without many lessons learnt and resentments fostered.&lt;br /&gt;
&lt;br /&gt;
Upon meeting many in the south - with the rare exception of course - she uses the given designation 'Four' as her name, and if asked further on this name she'll usually - if only briefly - explain the designation's origins. She will admit, in varying degrees of detail (depending on who she speaks to) that she intends to reclaim her real name once her captors have been dealt with.&lt;br /&gt;
&lt;br /&gt;
She wears an amulet with three tiny skulls. Of late she's been seen with a simple black quarterstaff and two blades - one especially exotic.&lt;br /&gt;
&lt;br /&gt;
'''Observed events:'''&lt;br /&gt;
* Witnessed the end of In-Nabbah Ser (the Gentleman) and the rebirth of [[Dagath]] after he was freed from his own cycle.&lt;br /&gt;
* Witnessed the end of Jovas Trenaine, one of the Gentleman's Wraith Lords.&lt;br /&gt;
&lt;br /&gt;
'''In character journal on the forum:''' ''Letters to Grantir'' [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=137359] - ''No longer updated''&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=45948</id>
		<title>PCs:Yaru Nefantir</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=45948"/>
		<updated>2019-01-20T11:08:31Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' 'Four'&lt;br /&gt;
&lt;br /&gt;
'''Description:''' This [[Drangonari]] woman is of small build, but there's a strength in her frame that stands out in her movements, which are not especially graceful or brimming with confidence. When she speaks, it's in a quiet, measured tone, and often with a sibilant hiss to her common paired with an accent native to her kin in [[Grantir]]. &lt;br /&gt;
&lt;br /&gt;
She's not been seen in public without an ancient dragon mask, comprised of black scale and silver horn. This helm is clearly very old and heavily enchanted, a prized possession. Next to this, she wears another magical item: a flowing black and silver cloak that she often wraps about herself defensively.&lt;br /&gt;
&lt;br /&gt;
In combat - when forced into it - she is quick to both slash with a scimitar, fling magical spell, but - in most cases - she prefers to hide under cloak of invisibility, often declaring her intention to only 'obtherve' the formations and creatures she finds herself pitched against. Often, she seems to wish to avoid combat entirely where possible and in such occasions she'll act in a support role, healing her allies on the battlefield with a practiced hand.&lt;br /&gt;
&lt;br /&gt;
On her person; notebooks filled with views on creatures she's seen, the monster, humanoid or animal rendered with at least passable artistic skill. There are pages upon pages of spells, both arcane and divine, sometimes both on the same page, repeated, over and over. Necromantic runes are the most commonly used throughout the notebooks, though other spell schools are found nestled throughout the pages. Often, the focus is one specific spell, the runes that form it repeated in different - experimental - ways from one page to the next. &lt;br /&gt;
&lt;br /&gt;
Undead creatures, from Liches to Shadows and skeletal forms are featured in the pages among the runes prominently, drawn in a black charcoal, some even combining runes and creatures to make a somewhat macabre art form all of its own. &lt;br /&gt;
&lt;br /&gt;
'''Public information:''' Part of a group that was captured by Evrakians, this woman's introduction to the southern lands began as a prisoner within some otherworldly and completely alien ruins. Referred to as 'Subject Four' by the malevolent spirits working on behalf of her captors; her initial optimism at leaving Grantir for the first time on an important and secretive quest came to an abrupt end at her confinement.&lt;br /&gt;
&lt;br /&gt;
She and her fellow captives worked together to thwart the oppression of their jailor, who utilized a powerful Djinn to conjure up various areas and puzzles for them to either overcome or die trying in the attempt. Eventually, she and some of her companions escaped, and her journey to Elysia was complete, but not without many lessons learnt and resentments fostered.&lt;br /&gt;
&lt;br /&gt;
Upon meeting many in the south - with the rare exception of course - she uses the given designation 'Four' as her name, and if asked further on this name she'll usually - if only briefly - explain the designation's origins. She will admit, in varying degrees of detail (depending on who she speaks to) that she intends to reclaim her real name once her captors have been dealt with.&lt;br /&gt;
&lt;br /&gt;
She wears an amulet with three tiny skulls. Of late she's been seen with a simple black quarterstaff.&lt;br /&gt;
&lt;br /&gt;
'''Observed events:'''&lt;br /&gt;
* Witnessed the end of In-Nabbah Ser (the Gentleman) and the rebirth of [[Dagath]] after he was freed from his own cycle.&lt;br /&gt;
* Witnessed the end of Jovas Trenaine, one of the Gentleman's Wraith Lords.&lt;br /&gt;
&lt;br /&gt;
'''In character journal on the forum:''' ''Letters to Grantir'' [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=137359]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Talk:Klitikuk&amp;diff=45489</id>
		<title>Talk:Klitikuk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Talk:Klitikuk&amp;diff=45489"/>
		<updated>2018-12-17T14:43:43Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: Created page with &amp;quot;Quote from the page, emphasis mine: Ti'si'faan got the idea of &amp;quot;jumping&amp;quot; to safety after one of '''his''' friends, another of the ancient spirits, fled to a bear cave and ente...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quote from the page, emphasis mine:&lt;br /&gt;
Ti'si'faan got the idea of &amp;quot;jumping&amp;quot; to safety after one of '''his''' friends, another of the ancient spirits, fled to a bear cave and entered a dark portal that momentarily appeared there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though other instances it seems to refer to Ti'si'faan as 'she' - is this a typo?&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=45469</id>
		<title>PCs:Yaru Nefantir</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=45469"/>
		<updated>2018-12-10T13:05:14Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: Observe does not have an s at the end of it, silly past me. Also, text edits for better readability (I hope). Woo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' 'Four'&lt;br /&gt;
&lt;br /&gt;
'''Description:''' This [[Drangonari]] woman is of small build, but there's a strength in her frame that stands out in her movements, which are not especially graceful or brimming with confidence. When she speaks, it's in a quiet, measured tone, and often with a sibilant hiss to her common paired with an accent native to her kin in [[Grantir]]. &lt;br /&gt;
&lt;br /&gt;
She's not been seen in public without an ancient dragon mask, comprised of black scale and silver horn. This helm is clearly very old and heavily enchanted, a prized possession. Next to this, she wears another magical item: a flowing black and silver cloak that she often wraps about herself defensively.&lt;br /&gt;
&lt;br /&gt;
In combat - when forced into it - she is quick to both slash with a scimitar, fling magical spell, but - in most cases - she prefers to hide under cloak of invisibility, often declaring her intention to only 'obtherve' the formations and creatures she finds herself pitched against. Often, she seems to wish to avoid combat entirely where possible and in such occasions she'll act in a support role, healing her allies on the battlefield with a practiced hand.&lt;br /&gt;
&lt;br /&gt;
On her person; notebooks filled with views on creatures she's seen, the monster, humanoid or animal rendered with at least passable artistic skill. There are pages upon pages of spells, both arcane and divine, sometimes both on the same page, repeated, over and over. Necromantic runes are the most commonly used throughout the notebooks, though other spell schools are found nestled throughout the pages. Often, the focus is one specific spell, the runes that form it repeated in different - experimental - ways from one page to the next. &lt;br /&gt;
&lt;br /&gt;
Undead creatures, from Liches to Shadows and skeletal forms are featured in the pages among the runes prominently, drawn in a black charcoal, some even combining runes and creatures to make a somewhat macabre art form all of its own. &lt;br /&gt;
&lt;br /&gt;
'''Public information:''' Part of a group that was captured by Evrakians, this woman's introduction to the southern lands began as a prisoner within some otherworldly and completely alien ruins. Referred to as 'Subject Four' by the malevolent spirits working on behalf of her captors; her initial optimism at leaving Grantir for the first time on an important and secretive quest came to an abrupt end at her confinement.&lt;br /&gt;
&lt;br /&gt;
She and her fellow captives worked together to thwart the oppression of their jailor, who utilized a powerful Djinn to conjure up various areas and puzzles for them to either overcome or die trying in the attempt. Eventually, she and some of her companions escaped, and her journey to Elysia was complete, but not without many lessons learnt and resentments fostered.&lt;br /&gt;
&lt;br /&gt;
Upon meeting many in the south - with the rare exception of course - she uses the given designation 'Four' as her name, and if asked further on this name she'll usually - if only briefly - explain the designation's origins. She will admit, in varying degrees of detail (depending on who she speaks to) that she intends to reclaim her real name once her captors have been dealt with.&lt;br /&gt;
&lt;br /&gt;
She wears an amulet with three tiny skulls. Of late she's been seen with a simple black quarterstaff.&lt;br /&gt;
&lt;br /&gt;
'''In character journal on the forum:''' ''Letters to Grantir'' [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=137359]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=45416</id>
		<title>PCs:Yaru Nefantir</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=45416"/>
		<updated>2018-12-02T19:29:19Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: Minor edits, clarifications, spelling corrections...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Description:''' This [[Drangonari]] woman is of small build, but there's a strength in her frame that stands out in her movements, which are not graceful, or especially confident, but have a purpose behind them.  When she speaks, it's in a quiet, measured tone, and often with a sibilant hiss to her common, with an accent native to her kin in [[Grantir]]. &lt;br /&gt;
&lt;br /&gt;
She's not been seen in public without an ancient dragon mask, comprised of black scale and silver horn. This helm is old and heavily enchanted. Next to this, she wears another magical item: a flowing black and silver cloak that she often wraps about herself defensively.&lt;br /&gt;
&lt;br /&gt;
In combat, usually is quick to both slash with her blade, fling magical spell, or hide under cloak of invisibility, often declaring her intention to only 'obthervth' the formations and creatures she finds herself against in the southern lands. Most of the time she seems to wish to avoid combat when possible.&lt;br /&gt;
&lt;br /&gt;
On her person: notebooks filled with views on creatures she's seen, the monster, humanoid or elf rendered with at least passable artistic skill. There are pages upon pages of spells, both arcane runes and divine, sometimes both on the same page, repeated, over and over. Often, the focus on the pages is one spell, the runes that form it repeated in different - experimental - ways. &lt;br /&gt;
&lt;br /&gt;
Undead creatures, from Liches to Shadows and skeletal forms are featured in the pages among the runes prominently, drawn in a black charcoal, some even combining runes and creatures to make a somewhat macabre art form of its own. &lt;br /&gt;
&lt;br /&gt;
'''Public information:''' Part of a group that was captured by Evrakians, Yaru's introduction to the southern lands began as a prisoner within some otherworldly and completely alien ruins. Referred to as 'Four' by the malevolent spirits working on behalf of her captors; her initial optimism at leaving Grantir on an important and secretive quest came to an abrupt end at her confinement.&lt;br /&gt;
&lt;br /&gt;
She and her fellow captives worked together to thwart the oppression of their jailor, who utilized a powerful Djinn to conjure up various areas and puzzles for them to either overcome or die trying in the attempt. Eventually, she and some of her companions escaped, and her journey to Elysia was complete, but not without many lessons learnt and resentments fostered.&lt;br /&gt;
&lt;br /&gt;
Upon meeting many in the south - with the rare exception of course - she uses the given callsign 'Four' as her name, and if asked further on this name she'll usually explain without reservation that she is intent on not forgetting - or forgiving - her captors, and will refer to herself by this until her Evrakian jailor is dead or under her control.&lt;br /&gt;
&lt;br /&gt;
She wears an amulet with three tiny skulls. Of late she's been seen with a simple black quarterstaff.&lt;br /&gt;
&lt;br /&gt;
'''In character journal on the forum:''' ''Letters to Grantir'' [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=137359]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=45401</id>
		<title>PCs:Yaru Nefantir</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=45401"/>
		<updated>2018-11-27T19:35:33Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Description:''' This [[Drangonari]] woman is of small build, but there's a strength in her frame that stands out in her movements, which are not graceful, or especially confident, but have a purpose behind them.  When she speaks, it's in a quiet, measured tone, and often with a sibilant hiss to her common, with an accent native to her kin in [[Grantir]]. &lt;br /&gt;
&lt;br /&gt;
She's not been seen without her dragon mask, comprised of black scale and silver horn, the helm heavily enchanted, and a flowing black and silver cloak she often wraps about herself.&lt;br /&gt;
&lt;br /&gt;
In combat, usually is quick to both slash with her blade, fling magical spell, or hide under cloak of invisibility, often declaring her intention to only 'obthervth' the formations and creatures she finds herself against in the southern lands.&lt;br /&gt;
&lt;br /&gt;
On her person: notebooks filled with views on creatures she's seen, the monster, humanoid or elf rendered with at least passable artistic skill. There are pages upon pages of spells, both arcane runes and divine, sometimes both on the same page, repeated, over and over. Often, the focus on the pages is one spell, the runes that form it repeated in different - experimental - ways. &lt;br /&gt;
&lt;br /&gt;
Undeath creatures, from Liches to shadows and skeletal forms are featured in the pages amongst the runes prominently, drawn in a black charcoal, some even combining runes and creatures to make a somewhat macabre art form of its own.&lt;br /&gt;
&lt;br /&gt;
'''Public information:''' Part of a group that was captured by Evrakians, Yaru's introduction to the southern lands began as a prisoner within some otherworldly and completely alien ruins. Referred to as 'Four' by the malevolent spirits working on behalf of her captors; her initial optimism at leaving Grantir on an important and secretive quest came to an abrupt end at her confinement.&lt;br /&gt;
&lt;br /&gt;
She and her fellow captives worked together to thwart the oppression of their jailor, who utilized a powerful Djinn to conjure up various areas and puzzles for them to either overcome or die trying in the attempt. Eventually, she and some of her companions escaped, and her journey to Elysia was complete, but not without many lessons learnt and resentments fostered.&lt;br /&gt;
&lt;br /&gt;
Upon meeting many in the south - with the rare exception of course - she uses the given callsign 'Four' as her name, and if asked further on this name she'll usually explain without reservation that she is intent on not forgetting - or forgiving - her captors, and will refer to herself by this until her Evrakian jailor is dead or under her control.&lt;br /&gt;
&lt;br /&gt;
She wears an amulet with three tiny skulls. &lt;br /&gt;
&lt;br /&gt;
'''In character journal on the forum:''' ''Letters to Grantir'' [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=137359]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=45400</id>
		<title>PCs:Yaru Nefantir</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=45400"/>
		<updated>2018-11-27T19:34:16Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: Combat and art?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Description:''' This [[Drangonari]] woman is of small build, but there's a strength in her frame that stands out in her movements, which are not graceful, or especially confident, but have a purpose behind them.  When she speaks, it's in a quiet, measured tone, and often with a sibilant hiss to her common, with an accent native to her kin in [[Grantir]]. &lt;br /&gt;
&lt;br /&gt;
She's not been seen without her dragon mask, comprised of black scale and silver horn, the helm heavily enchanted, and a flowing black and silver cloak she often wraps about herself.&lt;br /&gt;
&lt;br /&gt;
In combat, usually is quick to both slash with her blade, fling magical spell, or hide under cloak of invisibility, often declaring her intention to only 'obthervth' the formations and creatures she finds herself against in the southern lands.&lt;br /&gt;
&lt;br /&gt;
On her person: notebooks filled with views on creatures she's seen, the monster, humanoid or elf rendered with at least passable artistic skill. There are pages upon pages of spells, both arcane runes and divine, sometimes both on the same page, repeated, over and over. Often, the focus on the pages is one spell, the runes that form it repeated in different - experimental - ways. &lt;br /&gt;
&lt;br /&gt;
Undeath and skeletal forms are featured in the pages amongst the runes prominently, some even combining to make a somewhat macabre artform of its own.&lt;br /&gt;
&lt;br /&gt;
'''Public information:''' Part of a group that was captured by Evrakians, Yaru's introduction to the southern lands began as a prisoner within some otherworldly and completely alien ruins. Referred to as 'Four' by the malevolent spirits working on behalf of her captors; her initial optimism at leaving Grantir on an important and secretive quest came to an abrupt end at her confinement.&lt;br /&gt;
&lt;br /&gt;
She and her fellow captives worked together to thwart the oppression of their jailor, who utilized a powerful Djinn to conjure up various areas and puzzles for them to either overcome or die trying in the attempt. Eventually, she and some of her companions escaped, and her journey to Elysia was complete, but not without many lessons learnt and resentments fostered.&lt;br /&gt;
&lt;br /&gt;
Upon meeting many in the south - with the rare exception of course - she uses the given callsign 'Four' as her name, and if asked further on this name she'll usually explain without reservation that she is intent on not forgetting - or forgiving - her captors, and will refer to herself by this until her Evrakian jailor is dead or under her control.&lt;br /&gt;
&lt;br /&gt;
She wears an amulet with three tiny skulls. &lt;br /&gt;
&lt;br /&gt;
'''In character journal on the forum:''' ''Letters to Grantir'' [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=137359]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=45337</id>
		<title>PCs:Yaru Nefantir</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=45337"/>
		<updated>2018-11-22T00:28:39Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: Sorry for all the edits. I'll try not to do any more. No promises.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Description:''' This [[Drangonari]] woman is of small build, but there's a strength in her frame that stands out in her movements, which are not graceful, or especially confident, but have a purpose behind them.  When she speaks, it's in a quiet, measured tone, and often with a sibilant hiss to her common, with an accent native to her kin in [[Grantir]]. &lt;br /&gt;
&lt;br /&gt;
She's not been seen without her dragon mask, comprised of black scale and silver horn, the helm heavily enchanted, and a flowing black and silver cloak she often wraps about herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Public information:''' Part of a group that was captured by Evrakians, Yaru's introduction to the southern lands began as a prisoner within some otherworldly and completely alien ruins. Referred to as 'Four' by the malevolent spirits working on behalf of her captors; her initial optimism at leaving Grantir on an important and secretive quest came to an abrupt end at her confinement.&lt;br /&gt;
&lt;br /&gt;
She and her fellow captives worked together to thwart the oppression of their jailor, who utilized a powerful Djinn to conjure up various areas and puzzles for them to either overcome or die trying in the attempt. Eventually, she and some of her companions escaped, and her journey to Elysia was complete, but not without many lessons learnt and resentments fostered.&lt;br /&gt;
&lt;br /&gt;
Upon meeting many in the south - with the rare exception of course - she uses the given callsign 'Four' as her name, and if asked further on this name she'll usually explain without reservation that she is intent on not forgetting - or forgiving - her captors, and will refer to herself by this until her Evrakian jailor is dead or under her control.&lt;br /&gt;
&lt;br /&gt;
She wears an amulet with three tiny skulls. &lt;br /&gt;
&lt;br /&gt;
'''In character journal on the forum:''' ''Letters to Grantir'' [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=137359]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=45336</id>
		<title>PCs:Yaru Nefantir</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=45336"/>
		<updated>2018-11-22T00:25:47Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Description:''' This [[Drangonari]] woman is of small build, but there's a strength in her frame that stands out in her movements, which are not graceful, or especially confident, but have a purpose behind them.  When she speaks, it's in a quiet, measured tone, and often with a sibilant hiss to her common, with an accent native to her kin in [[Grantir]]. &lt;br /&gt;
&lt;br /&gt;
She's not been seen without her dragon mask, comprised of black scale and silver horn, the helm heavily enchanted, and a flowing black and silver cloak she often wraps about herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Public information:''' Part of a group that was captured by Evrakians, Yaru's introduction to the southern lands began as a prisoner within some otherworldly and completely alien ruins. Referred to as 'Four' by the malevolent spirits working on behalf of her captors; her initial optimism at leaving Grantir on an important and secretive quest came to an abrupt end at her confinement.&lt;br /&gt;
&lt;br /&gt;
She and her fellow captives worked together to thwart the oppression of their jailor, who utilized a powerful Djinn to conjure up various areas and puzzles for them to either succeed in or die trying. Eventually, she and some of her companions escaped, and her journey to Elysia was complete.&lt;br /&gt;
&lt;br /&gt;
Upon meeting many in the south - with the rare exception of course - she uses the given callsign 'Four' as her name, and when asked she'll explain that she is intent on not forgetting - or forgiving - her captors, and will refer to herself by this until her Evrakian jailor is dead or under her control.&lt;br /&gt;
&lt;br /&gt;
She wears an amulet with three tiny skulls. &lt;br /&gt;
&lt;br /&gt;
'''In character journal on the forum:''' ''Letters to Grantir'' [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=137359]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=45335</id>
		<title>PCs:Yaru Nefantir</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=45335"/>
		<updated>2018-11-22T00:22:34Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Description:''' This [[Drangonari]] woman is of small build, but there's a strength in her frame that stands out in her movements, which are not graceful, or especially confident, but have a purpose behind them.  When she speaks, it's in a quiet, measured tone, and often with a sibilant hiss to her common, with an accent native to her kin in [[Grantir]]. &lt;br /&gt;
&lt;br /&gt;
She's not been seen without her dragon mask, comprised of black scale and silver horn, the helm heavily enchanted, and a flowing black and silver cloak she often wraps about herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Public information:''' Part of a group that was captured by Evrakians, Yaru's introduction to the southern lands began as a prisoner within some otherworldly and completely alien ruins. Referred to as 'Four' by the malevolent spirits working on behalf of her captors; her initial optimism at leaving Grantir on an important and secretive quest came to an abrupt end at her confinement.&lt;br /&gt;
&lt;br /&gt;
After many trials with her and a mixed group of other Evrakian captives - she and her companions - minus one Paladin - were freed from their Evrakian-bourne captivity, and she completed her travel to the fey city of [[Elysia]], the place that her family's caravan had been travelling to before her abduction.&lt;br /&gt;
&lt;br /&gt;
Upon meeting many in the south - with the rare exception of course - she uses the given callsign 'Four' as her name, and when asked she'll explain that she is intent on not forgetting - or forgiving - her captors, and will refer to herself by this until her Evrakian jailor is dead or under her control.&lt;br /&gt;
&lt;br /&gt;
She wears an amulet with three tiny skulls. &lt;br /&gt;
&lt;br /&gt;
'''In character journal on the forum:''' ''Letters to Grantir'' [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=137359]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=44608</id>
		<title>PCs:Yaru Nefantir</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Yaru_Nefantir&amp;diff=44608"/>
		<updated>2018-08-18T23:30:21Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: Created page with &amp;quot;'''Description:''' This Drangonari woman is of small build, but there's a strength in her frame that stands out in her movements, which are not graceful, or especially confide...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Description:''' This Drangonari woman is of small build, but there's a strength in her frame that stands out in her movements, which are not graceful, or especially confident, but have a purpose behind them.  When she speaks, it's in a quiet, measured tone, and often with a sibilant hiss to her common, with an accent native to her kin in Grantir. &lt;br /&gt;
&lt;br /&gt;
She's not been seen without her dragon mask, comprised of black scale and silver horn, the helm heavily enchanted, and a flowing black and silver cloak she often wraps about herself.&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Sana_Taenya&amp;diff=44606</id>
		<title>PCs:Sana Taenya</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Sana_Taenya&amp;diff=44606"/>
		<updated>2018-08-16T18:28:42Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle1|PCBackground=gray&lt;br /&gt;
|Portrait=Sana.png&lt;br /&gt;
|Name=Sana Taenya&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|Guild=None&lt;br /&gt;
|Sex=Female&lt;br /&gt;
|Class=[[Barbarian]] [[Rogue]] [[Blackguard]] &lt;br /&gt;
|Server=[[M'Chek]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25277&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In game description:''' Standing at just under 5'6&amp;quot;, this young woman initially frowns at your attention, twitchy under scrutiny. Physically, she appears to be in the early ages of adulthood, but pale skin and a sallow complexion may give the impression of someone older.&lt;br /&gt;
&lt;br /&gt;
Her hair is a tangle of shoulder-length messy red curls. It isn't elaborately looked after and is often in some state of disarray.&lt;br /&gt;
&lt;br /&gt;
On a narrow, pale face; dark brown round eyes are underlined by sharply angled cheekbones, a crooked nose - as if once broken and never set properly - thin lips and a pointed chin.&lt;br /&gt;
&lt;br /&gt;
Lines and sharp angles make up her form, and she's best described as scrawny - yet there's a leanness to her that indicates regular, intense physical activity. &lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Taenya]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Teran_Graniterir&amp;diff=44605</id>
		<title>PCs:Teran Graniterir</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Teran_Graniterir&amp;diff=44605"/>
		<updated>2018-08-15T21:23:13Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: Created page with &amp;quot;{{PCStyle1|PCBackground=white |Portrait=Teran.png |Name=Teran Graniterir |Race=Dwarf |Guild=Deglos Brigade |Sex=Male |Class=Rogue, Fighter...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=Teran.png&lt;br /&gt;
|Name=Teran Graniterir&lt;br /&gt;
|Race=[[Dwarf]]&lt;br /&gt;
|Guild=[[Guild:Deglos_Brigade|Deglos Brigade]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Rogue]], [[Fighter]], [[Dwarven Defender]] &lt;br /&gt;
|Server=[[Deglos]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25277&lt;br /&gt;
}}&lt;br /&gt;
[[Category:PCs|Graniterir]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Teran.png&amp;diff=44604</id>
		<title>File:Teran.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Teran.png&amp;diff=44604"/>
		<updated>2018-08-15T21:19:59Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Dashdot&amp;diff=44603</id>
		<title>User:Dashdot</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Dashdot&amp;diff=44603"/>
		<updated>2018-08-15T21:18:40Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: Deleting space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I play the following PCs:&lt;br /&gt;
&lt;br /&gt;
''Mainly I play:''&lt;br /&gt;
&lt;br /&gt;
[[PCs:Yaru Nefantir|Yaru Nefantir ]] - a young Drangonari woman who's just left [[Grantir]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Others that are not brought out very often:''&lt;br /&gt;
&lt;br /&gt;
[[PCs:Eko|Eko]] - a Kenku battle bird that makes horrible noises and sings songs of '''DOOM''' and '''DEATH'''.&lt;br /&gt;
&lt;br /&gt;
[[PCs:Teran Graniterir|Teran Graniterir]] - a Dwarven Defender who drinks a lot of ale and patrols the tunnels of Deglos with the Brigade. &lt;br /&gt;
&lt;br /&gt;
[[PCs:Sana Taenya|Sana Taenya]] - another redheaded human with a terrible attitude.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Retired characters:'' &lt;br /&gt;
&lt;br /&gt;
[[PCs:Yanyu Choym|Yanyu Choym]] - an Avariel Paladin who wields a blessed halberd against her foes. ''(remorted)''&lt;br /&gt;
&lt;br /&gt;
[[PCs:Sheslok|Sheslok]] - a heavily scarred kobold Weaponmaster, who seems to favour the warhammer.&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:_Sana_Taenya&amp;diff=44602</id>
		<title>PCs: Sana Taenya</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:_Sana_Taenya&amp;diff=44602"/>
		<updated>2018-08-15T21:16:19Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: Dashdot moved page PCs: Sana Taenya to PCs:Sana Taenya: Space in the link where no space should be&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[PCs:Sana Taenya]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Sana_Taenya&amp;diff=44601</id>
		<title>PCs:Sana Taenya</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Sana_Taenya&amp;diff=44601"/>
		<updated>2018-08-15T21:16:19Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: Dashdot moved page PCs: Sana Taenya to PCs:Sana Taenya: Space in the link where no space should be&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle1|PCBackground=gray&lt;br /&gt;
|Portrait=Sana.png&lt;br /&gt;
|Name=Sana Taenya&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|Guild=None&lt;br /&gt;
|Sex=Female&lt;br /&gt;
|Class=[[Barbarian]] [[Rogue]] [[Blackguard]] &lt;br /&gt;
|Server=[[M'Chek]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25277&lt;br /&gt;
}}&lt;br /&gt;
[[Category:PCs|Taenya]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Sana_Taenya&amp;diff=44600</id>
		<title>PCs:Sana Taenya</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Sana_Taenya&amp;diff=44600"/>
		<updated>2018-08-15T21:15:40Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: Created page with &amp;quot;{{PCStyle1|PCBackground=gray |Portrait=Sana.png |Name=Sana Taenya |Race=Human |Guild=None |Sex=Female |Class=Barbarian Rogue Blackguard  |Server=M'Chek |PM...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle1|PCBackground=gray&lt;br /&gt;
|Portrait=Sana.png&lt;br /&gt;
|Name=Sana Taenya&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|Guild=None&lt;br /&gt;
|Sex=Female&lt;br /&gt;
|Class=[[Barbarian]] [[Rogue]] [[Blackguard]] &lt;br /&gt;
|Server=[[M'Chek]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25277&lt;br /&gt;
}}&lt;br /&gt;
[[Category:PCs|Taenya]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Sana.png&amp;diff=44599</id>
		<title>File:Sana.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Sana.png&amp;diff=44599"/>
		<updated>2018-08-15T21:12:03Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Remort&amp;diff=44296</id>
		<title>Remort</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Remort&amp;diff=44296"/>
		<updated>2018-05-12T13:03:14Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The team offers what's known as a &amp;quot;remort&amp;quot; for players of Epic PCs in the world. If you've retired your main and just can't find the drive to come back, or if you've grown bored with the RP from your old PC and want to try something new, have a look at the incentives we're offering:&lt;br /&gt;
&lt;br /&gt;
'''Option 1: New Heir PC'''&lt;br /&gt;
&lt;br /&gt;
The current Epic will be permanently retired, with no possibility of playing it ever again. The player will create and submit a backstory to the Team for approval, and then be allowed to create the epic's Sole Heir. Players choosing this will have the following options available to them for inheritance:&lt;br /&gt;
&lt;br /&gt;
A. Limited items transfered to Guilds, maximum of 5 items and 25% of gold up to 2,000,000 gp.&lt;br /&gt;
&lt;br /&gt;
B. 1 of the following:&lt;br /&gt;
- Primary Property transfer Only. Merchant and secondary property is sold / auctioned off by the PC, and gold or items are added to their total. Alternatively, non-merchant property can become NPC housing.&lt;br /&gt;
- Trade Skill - New PC gains up to 3,000 xp in up to two crafting skills the original character had.&lt;br /&gt;
- Training - New PC gains 10,000 xp.&lt;br /&gt;
&lt;br /&gt;
C. 2 of the following:&lt;br /&gt;
- Gold transfer to heir PC; 25% up to 2,000,000 gp, whichever is less.&lt;br /&gt;
- Item transfer to heir PC; Up to 3 items.&lt;br /&gt;
- Gold is reduced to max 500,000 gp and Epic becomes NPC&lt;br /&gt;
&lt;br /&gt;
'''Option 2: Completely unrelated New PC'''&lt;br /&gt;
&lt;br /&gt;
The current Epic will be permanently retired, with no possibility of playing it ever again. The player will create and submit a backstory to the Team for approval, and then create a completely new PC. Players choosing this will have the following options available to them: &lt;br /&gt;
&lt;br /&gt;
A. Significant Item/Gold transfer to Guilds. No Item limit and up to 25% or 2 million gold, whichever is less.&lt;br /&gt;
&lt;br /&gt;
B. No Property transfer to new PC. All property is auctioned off by the Epic, and added to their gold or item total, or becomes an NPC home.&lt;br /&gt;
&lt;br /&gt;
C. 1 of the following:&lt;br /&gt;
&lt;br /&gt;
- New PC starts with 25% or 2 million gold, whichever is less.&lt;br /&gt;
- New PC starts with 3 nice items, which can be Custom Items with background describing how they got it. Power of items is limited to the strength of the 3 best items not given away by the Epic PC.&lt;br /&gt;
&lt;br /&gt;
D. 1 of the following:&lt;br /&gt;
&lt;br /&gt;
- Retired Epic becomes NPC.&lt;br /&gt;
- New PC has appearance changed to model of a nonstandard custom race, subject to approval from the Team.&lt;br /&gt;
- New PC gains 10,000 xp.&lt;br /&gt;
- New PC gains 3,000 xp in a crafting skill of their choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you have completed filling out Option 1 or Two, Send a PM to the Assist Staff group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heir Form'''&lt;br /&gt;
Original Character Full Name:&lt;br /&gt;
Original GSID:&lt;br /&gt;
&lt;br /&gt;
New Character Name:&lt;br /&gt;
Character Concept:&lt;br /&gt;
&lt;br /&gt;
A: Is there a guild items should go to?&lt;br /&gt;
B: Choose one.&lt;br /&gt;
C: Choose two.&lt;br /&gt;
------------------------------------------&lt;br /&gt;
If Heir is inheriting items, please list the items:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unrelated Remort'''&lt;br /&gt;
Original Character Full Name:&lt;br /&gt;
Original GSID:&lt;br /&gt;
&lt;br /&gt;
New Character Name:&lt;br /&gt;
Character Race: &lt;br /&gt;
Character Concept:&lt;br /&gt;
&lt;br /&gt;
A: Is there a guild items should go to?&lt;br /&gt;
C: Choose one.&lt;br /&gt;
D: Choose one.&lt;br /&gt;
------------------------------------------&lt;br /&gt;
If creating new items, please list the original character's best items:&lt;br /&gt;
&lt;br /&gt;
Please list what sort of new items you'd like: (please include new item types: e.g., full plate, clothing, longsword, etc.)&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Remort&amp;diff=44295</id>
		<title>Remort</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Remort&amp;diff=44295"/>
		<updated>2018-05-12T11:57:43Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: Created page with &amp;quot;http://www.avlis.org/viewtopic.php?f=423&amp;amp;t=135578  To copy over information/format from this post at a later time.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.avlis.org/viewtopic.php?f=423&amp;amp;t=135578&lt;br /&gt;
&lt;br /&gt;
To copy over information/format from this post at a later time.&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Greater_Wildshape_I&amp;diff=44283</id>
		<title>Greater Wildshape I</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Greater_Wildshape_I&amp;diff=44283"/>
		<updated>2018-05-10T18:37:36Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: Added details as to what shapes are available for Greater Wildshape I&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Turn into a red, blue, black, white or green wyrmling.&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Dashdot&amp;diff=44271</id>
		<title>User:Dashdot</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Dashdot&amp;diff=44271"/>
		<updated>2018-04-24T09:24:02Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I play the following PCs:&lt;br /&gt;
&lt;br /&gt;
''Mainly I play:''&lt;br /&gt;
&lt;br /&gt;
[[PCs:Eko|Eko]] - a Kenku battle bird that makes horrible noises and sings songs of '''DOOM''' and '''DEATH'''.&lt;br /&gt;
&lt;br /&gt;
''Others that you might see me log in with:''&lt;br /&gt;
&lt;br /&gt;
[[PCs:Teran Graniterir|Teran Graniterir]] - a Dwarven Defender who drinks a lot of ale and patrols the tunnels of Deglos with the Brigade. &lt;br /&gt;
&lt;br /&gt;
[[PCs:Oliver|Oliver Webber]] - an Andarran human male who has only recently arrived in M'Chek.&lt;br /&gt;
&lt;br /&gt;
[[PCs:Sheslok|Sheslok]] - a heavily scarred kobold Weaponmaster, who seems to favour the warhammer.&lt;br /&gt;
&lt;br /&gt;
[[PCs: Nadine Wight|Nadine Wight]] - a human with red hair and a ready smile.&lt;br /&gt;
&lt;br /&gt;
''Retired characters:'' &lt;br /&gt;
&lt;br /&gt;
[[PCs:Yanyu Choym|Yanyu Choym]] - an Avariel Paladin who wields a blessed halberd against her foes.&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Dashdot&amp;diff=44270</id>
		<title>User:Dashdot</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Dashdot&amp;diff=44270"/>
		<updated>2018-04-24T09:23:21Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I play the following PCs:&lt;br /&gt;
&lt;br /&gt;
[[PCs:Eko|Eko]] - a Kenku battle bird that makes horrible noises and sings songs of '''DOOM''' and '''DEATH'''.&lt;br /&gt;
&lt;br /&gt;
''Others that you might see me log in with:''&lt;br /&gt;
&lt;br /&gt;
[[PCs:Teran Graniterir|Teran Graniterir]] - a Dwarven Defender who drinks a lot of ale and patrols the tunnels of Deglos with the Brigade. &lt;br /&gt;
&lt;br /&gt;
[[PCs:Oliver|Oliver Webber]] - an Andarran human male who has only recently arrived in M'Chek.&lt;br /&gt;
&lt;br /&gt;
[[PCs:Sheslok|Sheslok]] - a heavily scarred kobold Weaponmaster, who seems to favour the warhammer.&lt;br /&gt;
&lt;br /&gt;
[[PCs: Nadine Wight|Nadine Wight]] - a human with red hair and a ready smile.&lt;br /&gt;
&lt;br /&gt;
Retired characters: &lt;br /&gt;
&lt;br /&gt;
[[PCs:Yanyu Choym|Yanyu Choym]] - an Avariel Paladin who wields a blessed halberd against her foes.&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43982</id>
		<title>PCs:Eko</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43982"/>
		<updated>2017-09-04T13:01:56Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: /* Titles */    new title!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=Iw_kenku.jpg&lt;br /&gt;
|Name=Eko&lt;br /&gt;
|Race=[[Kenku]]&lt;br /&gt;
|Guild=None&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Bard]]&lt;br /&gt;
|Server=Wanders around&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25277&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
DOOMSINGER&lt;br /&gt;
&lt;br /&gt;
Stabber of Orks&lt;br /&gt;
&lt;br /&gt;
Speardancer&lt;br /&gt;
&lt;br /&gt;
== History and motivation ==&lt;br /&gt;
Many years ago, when the demons were invading the surface lands and bringing bands of Kenku mercenaries with them, Eko first saw the sun. Terrified by the yawning space over his beak and the threat of having to fight some well armed, well equipped local heroes in these foreign lands, he made a plan to escape his Kenku war band, along with his friend and co-conspirator, [[PC:Lraks|Lraks]].&lt;br /&gt;
&lt;br /&gt;
The two made their escape - with the grace and skill of flat footed Kenku, leaving some of their former allies tied up, gagged, and blindfolded. Running off into the relatively unknown M'Chekian lands, and avoiding encountering any blood thirsty adventurers, the two found their way to Mikona.&lt;br /&gt;
&lt;br /&gt;
Whilst there, they met a woman called [[PCs:Kaytza_Aym%27awl_Karna|Kaytza]] who was the high priestess in the temple of Kelvos. She took pity on the two runaways and, in exchange for some cleaning and menial duties around the temple, offered them a safe place to stay and a small income.&lt;br /&gt;
&lt;br /&gt;
However, such an arrangement was not to last, as the two sought greater fortune and fame beyond the four walls of the temple. So it was that one bright spring morning, they left their home again, with not a word of farewell to the woman who had shown them such compassion.&lt;br /&gt;
&lt;br /&gt;
Months passed, and months turned into years. Eko and Lraks spent much time in the forests of T'Nanshi, hiding as best they could, often moving around so as to throw anyone off their trail. They scavenged the from kills of the wild creatures of the forest, taking whatever they could through brute strength or force of personality.&lt;br /&gt;
&lt;br /&gt;
It was one day when tragedy struck, and Lraks was nowhere to be found. Forced out of the usual life of scavenging the dead and decaying creatures of the forest, and into one of civilization and featherless elves, gnomes, centaurs and humans, Eko was forced to enter into the life of an adventurer!&lt;br /&gt;
&lt;br /&gt;
When not singing songs of DOOM, DEATH and DESTRUCTION, he looks for his long time lost friend and co-conspirator, Lraks. &lt;br /&gt;
&lt;br /&gt;
More recently he's seen to be trailing around or in the company of a Red Mage he also refers to as the mighty [[PCs:Kassha_Firehart|DOOM DRAGON]]!&lt;br /&gt;
&lt;br /&gt;
== Behaviour and appearance ==&lt;br /&gt;
Eko is a short and squat Kenku. His feathers are sleeky black with a beautiful rainbow shimmer to them if you happen to catch it at the right angle. He wears a mithril shirt, but it's usually covered up with layers of woolen and cloth rags, aiming at a simple appearance. He often struts around when noticing attention on him, but is quick to run away when confronted with danger, squawking and making all sorts of terrible screeches, whistles, trills and and squawks!&lt;br /&gt;
&lt;br /&gt;
He carries a couple of spears across his back, and often cradles a simple wooden lute, crafted, by those with an eye to tell, by the Korred. The lute has clearly seen better days, and the instrument seems battered and inadequately maintained. At times, and especially when expecting danger, he wears a pair of goggles over his beak. When not wearing this helmet, his eyes are beady black orbs that watch you with signs of at least some intelligence... and perhaps, malevolence. &lt;br /&gt;
&lt;br /&gt;
At times he'll stop and take paper and crayons from his packs, scribbling simple depictions of situations or notable events that he's seen in his travels.&lt;br /&gt;
&lt;br /&gt;
As of the trade fair of 2254, he carries around something he keeps wrapped up in cloth and feathers in a chest pocket, and occasionally may be heard to be talking to the bundle, fiercely protective of it.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Songs&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
'''BLACK FOG OF DOOM!'''&lt;br /&gt;
&lt;br /&gt;
You look out&lt;br /&gt;
&lt;br /&gt;
You take care&lt;br /&gt;
&lt;br /&gt;
Black fog is coming&lt;br /&gt;
&lt;br /&gt;
So you beware&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadow fog&lt;br /&gt;
&lt;br /&gt;
Rises up on air&lt;br /&gt;
&lt;br /&gt;
Them fog Shaahesk &lt;br /&gt;
&lt;br /&gt;
Come outta nowhere!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lizard strike&lt;br /&gt;
&lt;br /&gt;
Lizard spear&lt;br /&gt;
&lt;br /&gt;
You see shadow fog?	&lt;br /&gt;
&lt;br /&gt;
Don't go near!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elves battle&lt;br /&gt;
&lt;br /&gt;
Lizards die&lt;br /&gt;
&lt;br /&gt;
Elves die too&lt;br /&gt;
&lt;br /&gt;
DOOM FOG COMING FOR YOU!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fog of DOOM&lt;br /&gt;
&lt;br /&gt;
Fog of DEATH&lt;br /&gt;
&lt;br /&gt;
You not go in!&lt;br /&gt;
&lt;br /&gt;
Or it will get your breath!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mages work&lt;br /&gt;
&lt;br /&gt;
Magic spell&lt;br /&gt;
&lt;br /&gt;
Send those foglizards&lt;br /&gt;
&lt;br /&gt;
Away to hell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadowfog gone&lt;br /&gt;
&lt;br /&gt;
Sucked away&lt;br /&gt;
&lt;br /&gt;
Let elfs live &lt;br /&gt;
&lt;br /&gt;
Another day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DOOM DRAGON'''&lt;br /&gt;
&lt;br /&gt;
Dragon breathe!&lt;br /&gt;
&lt;br /&gt;
Dragon roar!&lt;br /&gt;
&lt;br /&gt;
Dragon fight!&lt;br /&gt;
&lt;br /&gt;
Dragon claw!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON EAT YOU!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lizards run&lt;br /&gt;
&lt;br /&gt;
Lizards hide&lt;br /&gt;
&lt;br /&gt;
Lizards chopped&lt;br /&gt;
&lt;br /&gt;
Lizards fried&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON SQUISH YOU!&lt;br /&gt;
&lt;br /&gt;
Die die die die to DOOM DRAGON!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DOOOOOOOOOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
You see DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
Die die die to DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON end of you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MR BONESY'''&lt;br /&gt;
&lt;br /&gt;
Out there in the gloom!&lt;br /&gt;
&lt;br /&gt;
Someone comes to seal your doom!&lt;br /&gt;
&lt;br /&gt;
He chops with his wicked scythe!&lt;br /&gt;
&lt;br /&gt;
No one ever leave alive!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MR BONESY!&lt;br /&gt;
&lt;br /&gt;
MR BONESY!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He brings your doom!&lt;br /&gt;
&lt;br /&gt;
hm hm hm. &lt;br /&gt;
&lt;br /&gt;
You will die!&lt;br /&gt;
&lt;br /&gt;
hm hm hm.&lt;br /&gt;
&lt;br /&gt;
Away you go to your grave!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MR BONESY&lt;br /&gt;
&lt;br /&gt;
MR BONESY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hm hm hm.&lt;br /&gt;
&lt;br /&gt;
Red eyes sees your soul!&lt;br /&gt;
&lt;br /&gt;
He slices off your head!&lt;br /&gt;
&lt;br /&gt;
Away to the pits of hell!&lt;br /&gt;
&lt;br /&gt;
You'll be dead!&lt;br /&gt;
&lt;br /&gt;
hm hm hm.&lt;br /&gt;
&lt;br /&gt;
== Drawings ==&lt;br /&gt;
&lt;br /&gt;
http://www.avlis.org/gallery/image.php?mode=medium&amp;amp;album_id=2&amp;amp;image_id=482&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Eko]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43972</id>
		<title>PCs:Eko</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43972"/>
		<updated>2017-09-01T21:01:02Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: /* &amp;quot;Songs&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=Iw_kenku.jpg&lt;br /&gt;
|Name=Eko&lt;br /&gt;
|Race=[[Kenku]]&lt;br /&gt;
|Guild=None&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Bard]]&lt;br /&gt;
|Server=Wanders around&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25277&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
DOOMSINGER&lt;br /&gt;
&lt;br /&gt;
Stabber of Orks&lt;br /&gt;
&lt;br /&gt;
== History and motivation ==&lt;br /&gt;
Many years ago, when the demons were invading the surface lands and bringing bands of Kenku mercenaries with them, Eko first saw the sun. Terrified by the yawning space over his beak and the threat of having to fight some well armed, well equipped local heroes in these foreign lands, he made a plan to escape his Kenku war band, along with his friend and co-conspirator, [[PC:Lraks|Lraks]].&lt;br /&gt;
&lt;br /&gt;
The two made their escape - with the grace and skill of flat footed Kenku, leaving some of their former allies tied up, gagged, and blindfolded. Running off into the relatively unknown M'Chekian lands, and avoiding encountering any blood thirsty adventurers, the two found their way to Mikona.&lt;br /&gt;
&lt;br /&gt;
Whilst there, they met a woman called [[PCs:Kaytza_Aym%27awl_Karna|Kaytza]] who was the high priestess in the temple of Kelvos. She took pity on the two runaways and, in exchange for some cleaning and menial duties around the temple, offered them a safe place to stay and a small income.&lt;br /&gt;
&lt;br /&gt;
However, such an arrangement was not to last, as the two sought greater fortune and fame beyond the four walls of the temple. So it was that one bright spring morning, they left their home again, with not a word of farewell to the woman who had shown them such compassion.&lt;br /&gt;
&lt;br /&gt;
Months passed, and months turned into years. Eko and Lraks spent much time in the forests of T'Nanshi, hiding as best they could, often moving around so as to throw anyone off their trail. They scavenged the from kills of the wild creatures of the forest, taking whatever they could through brute strength or force of personality.&lt;br /&gt;
&lt;br /&gt;
It was one day when tragedy struck, and Lraks was nowhere to be found. Forced out of the usual life of scavenging the dead and decaying creatures of the forest, and into one of civilization and featherless elves, gnomes, centaurs and humans, Eko was forced to enter into the life of an adventurer!&lt;br /&gt;
&lt;br /&gt;
When not singing songs of DOOM, DEATH and DESTRUCTION, he looks for his long time lost friend and co-conspirator, Lraks. &lt;br /&gt;
&lt;br /&gt;
More recently he's seen to be trailing around or in the company of a Red Mage he also refers to as the mighty [[PCs:Kassha_Firehart|DOOM DRAGON]]!&lt;br /&gt;
&lt;br /&gt;
== Behaviour and appearance ==&lt;br /&gt;
Eko is a short and squat Kenku. His feathers are sleeky black with a beautiful rainbow shimmer to them if you happen to catch it at the right angle. He wears a mithril shirt, but it's usually covered up with layers of woolen and cloth rags, aiming at a simple appearance. He often struts around when noticing attention on him, but is quick to run away when confronted with danger, squawking and making all sorts of terrible screeches, whistles, trills and and squawks!&lt;br /&gt;
&lt;br /&gt;
He carries a couple of spears across his back, and often cradles a simple wooden lute, crafted, by those with an eye to tell, by the Korred. The lute has clearly seen better days, and the instrument seems battered and inadequately maintained. At times, and especially when expecting danger, he wears a pair of goggles over his beak. When not wearing this helmet, his eyes are beady black orbs that watch you with signs of at least some intelligence... and perhaps, malevolence. &lt;br /&gt;
&lt;br /&gt;
At times he'll stop and take paper and crayons from his packs, scribbling simple depictions of situations or notable events that he's seen in his travels.&lt;br /&gt;
&lt;br /&gt;
As of the trade fair of 2254, he carries around something he keeps wrapped up in cloth and feathers in a chest pocket, and occasionally may be heard to be talking to the bundle, fiercely protective of it.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Songs&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
'''BLACK FOG OF DOOM!'''&lt;br /&gt;
&lt;br /&gt;
You look out&lt;br /&gt;
&lt;br /&gt;
You take care&lt;br /&gt;
&lt;br /&gt;
Black fog is coming&lt;br /&gt;
&lt;br /&gt;
So you beware&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadow fog&lt;br /&gt;
&lt;br /&gt;
Rises up on air&lt;br /&gt;
&lt;br /&gt;
Them fog Shaahesk &lt;br /&gt;
&lt;br /&gt;
Come outta nowhere!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lizard strike&lt;br /&gt;
&lt;br /&gt;
Lizard spear&lt;br /&gt;
&lt;br /&gt;
You see shadow fog?	&lt;br /&gt;
&lt;br /&gt;
Don't go near!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elves battle&lt;br /&gt;
&lt;br /&gt;
Lizards die&lt;br /&gt;
&lt;br /&gt;
Elves die too&lt;br /&gt;
&lt;br /&gt;
DOOM FOG COMING FOR YOU!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fog of DOOM&lt;br /&gt;
&lt;br /&gt;
Fog of DEATH&lt;br /&gt;
&lt;br /&gt;
You not go in!&lt;br /&gt;
&lt;br /&gt;
Or it will get your breath!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mages work&lt;br /&gt;
&lt;br /&gt;
Magic spell&lt;br /&gt;
&lt;br /&gt;
Send those foglizards&lt;br /&gt;
&lt;br /&gt;
Away to hell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadowfog gone&lt;br /&gt;
&lt;br /&gt;
Sucked away&lt;br /&gt;
&lt;br /&gt;
Let elfs live &lt;br /&gt;
&lt;br /&gt;
Another day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DOOM DRAGON'''&lt;br /&gt;
&lt;br /&gt;
Dragon breathe!&lt;br /&gt;
&lt;br /&gt;
Dragon roar!&lt;br /&gt;
&lt;br /&gt;
Dragon fight!&lt;br /&gt;
&lt;br /&gt;
Dragon claw!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON EAT YOU!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lizards run&lt;br /&gt;
&lt;br /&gt;
Lizards hide&lt;br /&gt;
&lt;br /&gt;
Lizards chopped&lt;br /&gt;
&lt;br /&gt;
Lizards fried&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON SQUISH YOU!&lt;br /&gt;
&lt;br /&gt;
Die die die die to DOOM DRAGON!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DOOOOOOOOOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
You see DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
Die die die to DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON end of you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MR BONESY'''&lt;br /&gt;
&lt;br /&gt;
Out there in the gloom!&lt;br /&gt;
&lt;br /&gt;
Someone comes to seal your doom!&lt;br /&gt;
&lt;br /&gt;
He chops with his wicked scythe!&lt;br /&gt;
&lt;br /&gt;
No one ever leave alive!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MR BONESY!&lt;br /&gt;
&lt;br /&gt;
MR BONESY!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He brings your doom!&lt;br /&gt;
&lt;br /&gt;
hm hm hm. &lt;br /&gt;
&lt;br /&gt;
You will die!&lt;br /&gt;
&lt;br /&gt;
hm hm hm.&lt;br /&gt;
&lt;br /&gt;
Away you go to your grave!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MR BONESY&lt;br /&gt;
&lt;br /&gt;
MR BONESY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hm hm hm.&lt;br /&gt;
&lt;br /&gt;
Red eyes sees your soul!&lt;br /&gt;
&lt;br /&gt;
He slices off your head!&lt;br /&gt;
&lt;br /&gt;
Away to the pits of hell!&lt;br /&gt;
&lt;br /&gt;
You'll be dead!&lt;br /&gt;
&lt;br /&gt;
hm hm hm.&lt;br /&gt;
&lt;br /&gt;
== Drawings ==&lt;br /&gt;
&lt;br /&gt;
http://www.avlis.org/gallery/image.php?mode=medium&amp;amp;album_id=2&amp;amp;image_id=482&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Eko]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43971</id>
		<title>PCs:Eko</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43971"/>
		<updated>2017-09-01T20:13:13Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=Iw_kenku.jpg&lt;br /&gt;
|Name=Eko&lt;br /&gt;
|Race=[[Kenku]]&lt;br /&gt;
|Guild=None&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Bard]]&lt;br /&gt;
|Server=Wanders around&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25277&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
DOOMSINGER&lt;br /&gt;
&lt;br /&gt;
Stabber of Orks&lt;br /&gt;
&lt;br /&gt;
== History and motivation ==&lt;br /&gt;
Many years ago, when the demons were invading the surface lands and bringing bands of Kenku mercenaries with them, Eko first saw the sun. Terrified by the yawning space over his beak and the threat of having to fight some well armed, well equipped local heroes in these foreign lands, he made a plan to escape his Kenku war band, along with his friend and co-conspirator, [[PC:Lraks|Lraks]].&lt;br /&gt;
&lt;br /&gt;
The two made their escape - with the grace and skill of flat footed Kenku, leaving some of their former allies tied up, gagged, and blindfolded. Running off into the relatively unknown M'Chekian lands, and avoiding encountering any blood thirsty adventurers, the two found their way to Mikona.&lt;br /&gt;
&lt;br /&gt;
Whilst there, they met a woman called [[PCs:Kaytza_Aym%27awl_Karna|Kaytza]] who was the high priestess in the temple of Kelvos. She took pity on the two runaways and, in exchange for some cleaning and menial duties around the temple, offered them a safe place to stay and a small income.&lt;br /&gt;
&lt;br /&gt;
However, such an arrangement was not to last, as the two sought greater fortune and fame beyond the four walls of the temple. So it was that one bright spring morning, they left their home again, with not a word of farewell to the woman who had shown them such compassion.&lt;br /&gt;
&lt;br /&gt;
Months passed, and months turned into years. Eko and Lraks spent much time in the forests of T'Nanshi, hiding as best they could, often moving around so as to throw anyone off their trail. They scavenged the from kills of the wild creatures of the forest, taking whatever they could through brute strength or force of personality.&lt;br /&gt;
&lt;br /&gt;
It was one day when tragedy struck, and Lraks was nowhere to be found. Forced out of the usual life of scavenging the dead and decaying creatures of the forest, and into one of civilization and featherless elves, gnomes, centaurs and humans, Eko was forced to enter into the life of an adventurer!&lt;br /&gt;
&lt;br /&gt;
When not singing songs of DOOM, DEATH and DESTRUCTION, he looks for his long time lost friend and co-conspirator, Lraks. &lt;br /&gt;
&lt;br /&gt;
More recently he's seen to be trailing around or in the company of a Red Mage he also refers to as the mighty [[PCs:Kassha_Firehart|DOOM DRAGON]]!&lt;br /&gt;
&lt;br /&gt;
== Behaviour and appearance ==&lt;br /&gt;
Eko is a short and squat Kenku. His feathers are sleeky black with a beautiful rainbow shimmer to them if you happen to catch it at the right angle. He wears a mithril shirt, but it's usually covered up with layers of woolen and cloth rags, aiming at a simple appearance. He often struts around when noticing attention on him, but is quick to run away when confronted with danger, squawking and making all sorts of terrible screeches, whistles, trills and and squawks!&lt;br /&gt;
&lt;br /&gt;
He carries a couple of spears across his back, and often cradles a simple wooden lute, crafted, by those with an eye to tell, by the Korred. The lute has clearly seen better days, and the instrument seems battered and inadequately maintained. At times, and especially when expecting danger, he wears a pair of goggles over his beak. When not wearing this helmet, his eyes are beady black orbs that watch you with signs of at least some intelligence... and perhaps, malevolence. &lt;br /&gt;
&lt;br /&gt;
At times he'll stop and take paper and crayons from his packs, scribbling simple depictions of situations or notable events that he's seen in his travels.&lt;br /&gt;
&lt;br /&gt;
As of the trade fair of 2254, he carries around something he keeps wrapped up in cloth and feathers in a chest pocket, and occasionally may be heard to be talking to the bundle, fiercely protective of it.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Songs&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
'''BLACK FOG OF DOOM!'''&lt;br /&gt;
&lt;br /&gt;
You look out&lt;br /&gt;
&lt;br /&gt;
You take care&lt;br /&gt;
&lt;br /&gt;
Black fog is coming&lt;br /&gt;
&lt;br /&gt;
So you beware&lt;br /&gt;
&lt;br /&gt;
Shadow fog&lt;br /&gt;
&lt;br /&gt;
Rises up on air&lt;br /&gt;
&lt;br /&gt;
Them fog Shaahesk &lt;br /&gt;
&lt;br /&gt;
Come outta nowhere!&lt;br /&gt;
&lt;br /&gt;
Lizard strike&lt;br /&gt;
&lt;br /&gt;
Lizard spear&lt;br /&gt;
&lt;br /&gt;
You see shadow fog?	&lt;br /&gt;
&lt;br /&gt;
Don't go near!&lt;br /&gt;
&lt;br /&gt;
Elves battle&lt;br /&gt;
&lt;br /&gt;
Lizards die&lt;br /&gt;
&lt;br /&gt;
Elves die too&lt;br /&gt;
&lt;br /&gt;
DOOM FOG COMING FOR YOU!&lt;br /&gt;
&lt;br /&gt;
Fog of DOOM&lt;br /&gt;
&lt;br /&gt;
Fog of DEATH&lt;br /&gt;
&lt;br /&gt;
You not go in!&lt;br /&gt;
&lt;br /&gt;
Or it will get your breath!&lt;br /&gt;
&lt;br /&gt;
Mages work&lt;br /&gt;
&lt;br /&gt;
Magic spell&lt;br /&gt;
&lt;br /&gt;
Send those foglizards&lt;br /&gt;
&lt;br /&gt;
Away to hell&lt;br /&gt;
&lt;br /&gt;
Shadowfog gone&lt;br /&gt;
&lt;br /&gt;
Sucked away&lt;br /&gt;
&lt;br /&gt;
Let elfs live &lt;br /&gt;
&lt;br /&gt;
Another day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DOOM DRAGON'''&lt;br /&gt;
&lt;br /&gt;
Dragon breathe!&lt;br /&gt;
&lt;br /&gt;
Dragon roar!&lt;br /&gt;
&lt;br /&gt;
Dragon fight!&lt;br /&gt;
&lt;br /&gt;
Dragon claw!&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON EAT YOU!&lt;br /&gt;
&lt;br /&gt;
Lizards run&lt;br /&gt;
&lt;br /&gt;
Lizards hide&lt;br /&gt;
&lt;br /&gt;
Lizards chopped&lt;br /&gt;
&lt;br /&gt;
Lizards fried&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON SQUISH YOU!&lt;br /&gt;
&lt;br /&gt;
Die die die die to DOOM DRAGON!&lt;br /&gt;
&lt;br /&gt;
DOOOOOOOOOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
You see DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
Die die die to DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON end of you!&lt;br /&gt;
&lt;br /&gt;
'''MR BONESY'''&lt;br /&gt;
Out there in the gloom!&lt;br /&gt;
Someone comes to seal your doom!&lt;br /&gt;
He chops with his wicked scythe!&lt;br /&gt;
No one ever leave alive!&lt;br /&gt;
&lt;br /&gt;
MR BONESY!&lt;br /&gt;
MR BONESY!&lt;br /&gt;
&lt;br /&gt;
He brings your doom!&lt;br /&gt;
hm hm hm. &lt;br /&gt;
You will die!&lt;br /&gt;
hm hm hm.&lt;br /&gt;
Away you go to your grave!&lt;br /&gt;
&lt;br /&gt;
MR BONESY&lt;br /&gt;
MR BONESY&lt;br /&gt;
&lt;br /&gt;
hm hm hm.&lt;br /&gt;
Red eyes sees your soul!&lt;br /&gt;
He slices off your head!&lt;br /&gt;
Away to the pits of hell!&lt;br /&gt;
You'll be dead!&lt;br /&gt;
hm hm hm.&lt;br /&gt;
&lt;br /&gt;
== Drawings ==&lt;br /&gt;
&lt;br /&gt;
http://www.avlis.org/gallery/image.php?mode=medium&amp;amp;album_id=2&amp;amp;image_id=482&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Eko]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Dashdot&amp;diff=43970</id>
		<title>User:Dashdot</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Dashdot&amp;diff=43970"/>
		<updated>2017-09-01T19:54:51Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I play the following PCs:&lt;br /&gt;
&lt;br /&gt;
[[PCs:Eko|Eko]] - a Kenku battle bird that makes horrible noises and sings songs of '''DOOM''' and '''DEATH'''.&lt;br /&gt;
&lt;br /&gt;
[[PCs:Teran Graniterir|Teran Graniterir]] - a Dwarf who drinks a lot of ale and patrols the tunnels of Deglos with the Brigade. &lt;br /&gt;
&lt;br /&gt;
[[PCs:Oliver|Oliver Webber]] - an Andarran human male who has only recently arrived in M'Chek.&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:BlueOrder&amp;diff=43967</id>
		<title>Guild:BlueOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:BlueOrder&amp;diff=43967"/>
		<updated>2017-09-01T15:48:06Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: From Orl's new write up on the Blue Order boards.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:BlueSkyBanner.JPG]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;40%&amp;quot;&lt;br /&gt;
|'''Philosophy:''' Duty, Balance, Discipline &amp;lt;br&amp;gt;&lt;br /&gt;
'''Who can join:''' [[Wizard | Wizards]] and [[Sorcerer | Sorcerers]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Towers:''' &lt;br /&gt;
* ''[[Kuras]], Temple District''&lt;br /&gt;
* [[Visimontium]], District of the Trust&lt;br /&gt;
* Northern [[M'Chek]], [[Derrington Keep|Derrington Keep]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; background: #6495ED; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
''A garden usually has many elements to it, different plants and flowers. In most cases they thrive well, but they thrive best when they have someone who tends to it, someone who prunes here and plants there, someone who gives the natural chaos some structure - a gardener. As it is the duty of the gardener to tend to his garden, it is the duty of our Order to tend to all those using the Arcane Art and to make them prosper. It is our desire to bring out the best in a mages through proper disciplining of his or her art.'' &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Blue Order of The Sky sees its mission as tending to all those using the Arcane Arts. The order acts to bring out the best in mages through proper discipline and enforcement of all agreed-upon rules and dictates of The Trust. The Blue Order of The Sky also focuses on research, hard study, discipline and organization. Mentor-student relationships are highly encouraged between newer and more seasoned members. Another secondary goal is to safeguard against mages who abuse their powers, often aiding authorities in dealing with insane renegades or outlaw mages. Members frequently cite the disaster of the Great War, caused by Orcish mages, as an example of the consequences of abuse and lack of oversight for magical powers.&lt;br /&gt;
&lt;br /&gt;
The Blue Order of The Sky refrains from becoming tied up in issues of morality because it sees itself as being above the moral conventions of respective nations, regions, and environments as defining what is right and what is wrong. For this organization, right and wrong are clearly dictated by the law. Many mages within the order feel inclined to join local law enforcement authorities specifically because of this regard for the law, no matter its content. Thus, for them, judgements about the proper or improper use of the arcane arts rest solely with the laws of The Trust and the local area in that order, not morality. Since local law varies with location, so does the acceptable use of magic to a certain extent, as long as the overarching laws of The Trust which take precedence are obeyed.&lt;br /&gt;
&lt;br /&gt;
Above all mortal laws are the laws of the gods and magic. These draw the interest of the membership more keenly. Few if any claim to know and understand all the laws of arcane magic or its many secrets, so there is ample room to grow and acquire more knowledge. This is why the Blue Order of The Sky stresses research as one of its most favorable pursuits.&lt;br /&gt;
&lt;br /&gt;
As a Lawful organization with a wide membership base spanning the continent of Negaria and beyond, the Blue Order of The Sky operates as a hierarchical structure. Initiates sit at the lowest entry point and though they do not get to vote on concerns brought before the organization, they can verbally contribute. Member mages make up most of the organization and have voting rights. One step above the member mages are Senior Mages, who are tasked with representing the order in specific jurisdictions. A jurisdiction may be any particular city, nation, or region. The Senior Mages answer to Great Mages, of which there are three at any given time: Great Mage of Relations, Great Mage of Arms, Great Mage of Internal Affairs. Each of these officers has frequent access to the Archmage and acts as the voice of the order in most matters.&lt;br /&gt;
&lt;br /&gt;
The Blue Order of The Sky enforces organizational laws and policies through a layered system of managing councils. The Archmage’s Council makes decisions by majority vote regarding the organization’s rules and diplomatic concerns. It is led by the Archmage and composed of all officers of the order and any number of member mages appointed by the Archmage or any Great Mage of the order. The Great Mage Council consists only of the Archmage and the three Great Mages. Compared to the Archmage’s Council, this group only meets rarely. Its prime function is to decide punishments for those that violate the rules of the order, or to discuss threats to security that are best left away from the prying ears of the membership. Finally, the representatives that sit on the High Mage Council of Avlis are selected by the Archmage and tasked with representing the order to The Trust.&lt;br /&gt;
&lt;br /&gt;
The current Archmage leading the order is Alistair Vlaine whose duties are split between leading the Blue Order of The Sky, acting as part of the government of the mageocratic city of Visimontium, and sitting on the High Mage Council of The Trust. Most administrative buildings, bases and personnel of the organization are located in Visimontium, including the Archmage. Nevertheless, the Archmage travels when necessary as the business of the order requires. A secondary base of operations for the order is in Derrington Keep in M’Chek and a third forward operating base is in the Cytheria region of the old Kurathene Empire.&lt;br /&gt;
&lt;br /&gt;
Depending on which mage order is considered, relations between the Blue Order of The Sky and the rest of the Trust are mixed. Nearly all the other orders recognize the organization as a general law enforcement body when it comes to the rules of magecraft. The Blue Order of The Sky and the two other Lawful orders of The Trust all see the Nine Orders of Magic as subservient to the High Mage Council, where power over the regulation of arcane magic rests. This is in contrast to the Chaotic orders which assert that regulatory powers should lie with the individual orders of magic and their members, and the Neutral orders which favor different practicalities depending on the situation. The other orders of magic also see the Blue Order as a source of knowledge and research with an extremely liberal sense of ownership for any information it uncovers. Since the organization refuses to consider morality in its dealings, it is generally open to sharing whatever arcane knowledge it finds. From the Blue Order’s point of view, these traits speak of fairness and adherence to principle. Other lawful orders, such as the White Order of The Light see it as a lack of spirit or ability to judge with compassion. Chaotic orders sometimes go so far as to actively work against the Blue Order, considering it to be a stifling force that holds back true power and accomplishment with bureaucracy and at times, cruelty.&lt;br /&gt;
&lt;br /&gt;
Though the Nine Orders of Magic are all technically non-regional, each has a slight affinity for one region or another according to its history and the race or culture of its founders. For The Blue Order of The Sky, there is a heavy influence from northern and western Negaria, particularly the areas of the old Kurathene Empire. The original members of this order came from that region and focused their initial efforts on recovering lost magical legacies of the now-defunct empire, and many continue to do so today. Once the city-state of Visimontium was established, the focus of the order shifted somewhat toward the central portion of the continent in order to be a part of the government and administration of the newborn nation state.&lt;br /&gt;
&lt;br /&gt;
== Regional Activity ==&lt;br /&gt;
The Blue Order is based heavily in [[Visimontium]] (including the Archmage), although it maintains regional activity throughout southern Avlis, where the largest Blue bastion is the tower in [[Derrington Keep]]. The Blue Order is also the most active Mage Order in [[Kurathene]], closely tied to the history of the Imperium. A recent mission of the Order in Kurathene has been aiding [[Cytheria]]'s attempts to push back the barbarians from [[Halstead]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&lt;br /&gt;
'''Archmage:'''&lt;br /&gt;
* [[NPCs:Alistair Vlaine | Alistair Vlaine]] (( NPC )) &amp;lt;sup&amp;gt;[[Arcane#High Mage Council|HMC]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Great Mages:'''&lt;br /&gt;
* Great Mage of Relations: Meribo Shrel ((NPC))&lt;br /&gt;
* Great Mage of Arms: ''[[PCs:Jacksen Aiken | Jacksen Aiken]]''&lt;br /&gt;
* Great Mage of Internal Affairs: Zel'on Val'ik Dal'du'ro (( NPC )) &amp;lt;sup&amp;gt;[[Arcane#High Mage Council|HMC]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Senior Mages:'''&lt;br /&gt;
* Blandenberg: (Vacant)&lt;br /&gt;
* Deglos: (Vacant)&lt;br /&gt;
* Elysia: (Vacant)&lt;br /&gt;
* Ferrell: [[PCs:Alinya Jayda | Alinya Jayda]]&lt;br /&gt;
* T'Nanshi: [[PCs:Delaroweil Hend | Delaroweil Hend]]&lt;br /&gt;
* Mikona: [[PCs:Alden Stonefoot | Alden Stonefoot]]&lt;br /&gt;
* Visimontium: Percival Matten ((NPC))&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Notable Members:'''&lt;br /&gt;
&lt;br /&gt;
* [[PCs:Miette Hartley | Miette Hartley]] ''(Current [[Arcane#High Mage Council|HMC / High Mage Council]] Moderator)''&lt;br /&gt;
&lt;br /&gt;
* [[NPCs:Gaius Varnun | Gaius Varnun]] (( NPC ))&lt;br /&gt;
&lt;br /&gt;
* ''[[PCs:Peregryne Twostep | Peregryne Twostep]]'' ''(Former Archmage)''&lt;br /&gt;
* ''[[PCs:Aerill Ailpera | Aerill Ailpera]]'' ''(Former Archmage)''&lt;br /&gt;
&lt;br /&gt;
* ''[[PCs:Airinn Mal'vaers'il | Airinn Mal'vaers'il]]''&lt;br /&gt;
* ''[[PCs:Danicia Swifthand | Danicia Swifthand]]''&lt;br /&gt;
* [[PCs:Alden Stonefoot | Alden Stonefoot]]&lt;br /&gt;
* [[PCs:Dandriston Siger | Dandriston Siger]]&lt;br /&gt;
* [[PCs:Edward Keely | Edward Keely]]&lt;br /&gt;
* [[PCs:Elil Teglesh | Elil Teglesh]]&lt;br /&gt;
* ''[[PCs:Fade Mirna | Fade Mirna]]''&lt;br /&gt;
* ''[[PCs:Galoban Dulsaer | Galoban Dulsaer]]''&lt;br /&gt;
* ''[[PCs:Glenia E'lyn | Glenia E'lyn]]''&lt;br /&gt;
* ''[[PCs:Karak | Karak]]''&lt;br /&gt;
* [[PCs:Kelm Siller | Kelm Siller]]&lt;br /&gt;
* ''[[PCs:Perom Wedon | Perom Wedon]]''&lt;br /&gt;
* ''[[PCs:Pyracanum | Pyracanum]]''&lt;br /&gt;
* [[PCs:Rorln Frizzlegomp | Rorln Frizzlegomp]]&lt;br /&gt;
* ''[[PCs:Rudo Essi | Rudo Essi]]''&lt;br /&gt;
* ''[[PCs:Serafin | Serafin]]''&lt;br /&gt;
* [[PCs:Soini Riika | Soini Riika]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
Any member may be reached by leaving a note at [http://www.avlis.org/viewforum.php?f=274 the tower in Visimontium] or [http://www.avlis.org/viewforum.php?f=86 the tower in Derrington Keep].  A note at either of these locations may be addressed to the [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=3538 Archmage] or [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 the Great Mage of Relations]. Alternatively, a note may also be left at [http://www.avlis.org/viewforum.php?f=86 any public messageboard in Avlis], preferably at the [[Arcane#Academy of Mortal Magic|Academy of Mortal Magic]] branches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;15%&amp;quot;&lt;br /&gt;
|&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;'''Note:''' Choosing a mage order is not something to be taken lightly. It would be wise to first speak with members from each of the orders, and then decide which one best fits your ideology.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Mage Orders|BlueOrder]]&lt;br /&gt;
[[Category:Guilds|BlueOrder]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43920</id>
		<title>PCs:Eko</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43920"/>
		<updated>2017-08-23T22:36:31Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: /* Behaviour and appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=Iw_kenku.jpg&lt;br /&gt;
|Name=Eko&lt;br /&gt;
|Race=[[Kenku]]&lt;br /&gt;
|Guild=None&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Bard]]&lt;br /&gt;
|Server=Wanders around&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25277&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History and motivation ==&lt;br /&gt;
Many years ago, when the demons were invading the surface lands and bringing bands of Kenku mercenaries with them, Eko first saw the sun. Terrified by the yawning space over his beak and the threat of having to fight some well armed, well equipped local heroes in these foreign lands, he made a plan to escape his Kenku war band, along with his friend and co-conspirator, [[PC:Lraks|Lraks]].&lt;br /&gt;
&lt;br /&gt;
The two made their escape - with the grace and skill of flat footed Kenku, leaving some of their former allies tied up, gagged, and blindfolded. Running off into the relatively unknown M'Chekian lands, and avoiding encountering any blood thirsty adventurers, the two found their way to Mikona.&lt;br /&gt;
&lt;br /&gt;
Whilst there, they met a woman called [[PCs:Kaytza_Aym%27awl_Karna|Kaytza]] who was the high priestess in the temple of Kelvos. She took pity on the two runaways and, in exchange for some cleaning and menial duties around the temple, offered them a safe place to stay and a small income.&lt;br /&gt;
&lt;br /&gt;
However, such an arrangement was not to last, as the two sought greater fortune and fame beyond the four walls of the temple. So it was that one bright spring morning, they left their home again, with not a word of farewell to the woman who had shown them such compassion.&lt;br /&gt;
&lt;br /&gt;
Months passed, and months turned into years. Eko and Lraks spent much time in the forests of T'Nanshi, hiding as best they could, often moving around so as to throw anyone off their trail. They scavenged the from kills of the wild creatures of the forest, taking whatever they could through brute strength or force of personality.&lt;br /&gt;
&lt;br /&gt;
It was one day when tragedy struck, and Lraks was nowhere to be found. Forced out of the usual life of scavenging the dead and decaying creatures of the forest, and into one of civilization and featherless elves, gnomes, centaurs and humans, Eko was forced to enter into the life of an adventurer!&lt;br /&gt;
&lt;br /&gt;
When not singing songs of DOOM, DEATH and DESTRUCTION, he looks for his long time lost friend and co-conspirator, Lraks. &lt;br /&gt;
&lt;br /&gt;
More recently he's seen to be trailing around or in the company of a Red Mage he also refers to as the mighty [[PCs:Kassha_Firehart|DOOM DRAGON]]!&lt;br /&gt;
&lt;br /&gt;
== Behaviour and appearance ==&lt;br /&gt;
Eko is a short and squat Kenku. His feathers are sleeky black with a beautiful rainbow shimmer to them if you happen to catch it at the right angle. He wears a mithril shirt, but it's usually covered up with layers of woolen and cloth rags, aiming at a simple appearance. He often struts around when noticing attention on him, but is quick to run away when confronted with danger, squawking and making all sorts of terrible screeches, whistles, trills and and squawks!&lt;br /&gt;
&lt;br /&gt;
He carries a couple of spears across his back, and often cradles a simple wooden lute, crafted, by those with an eye to tell, by the Korred. The lute has clearly seen better days, and the instrument seems battered and inadequately maintained. At times, and especially when expecting danger, he wears a pair of goggles over his beak. When not wearing this helmet, his eyes are beady black orbs that watch you with signs of at least some intelligence... and perhaps, malevolence. &lt;br /&gt;
&lt;br /&gt;
At times he'll stop and take paper and crayons from his packs, scribbling simple depictions of situations or notable events that he's seen in his travels.&lt;br /&gt;
&lt;br /&gt;
As of the trade fair of 2254, he carries around something he keeps wrapped up in cloth and feathers in a chest pocket, and occasionally may be heard to be talking to the bundle, fiercely protective of it.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Songs&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
'''BLACK FOG OF DOOM!'''&lt;br /&gt;
&lt;br /&gt;
You look out&lt;br /&gt;
&lt;br /&gt;
You take care&lt;br /&gt;
&lt;br /&gt;
Black fog is coming&lt;br /&gt;
&lt;br /&gt;
So you beware&lt;br /&gt;
&lt;br /&gt;
Shadow fog&lt;br /&gt;
&lt;br /&gt;
Rises up on air&lt;br /&gt;
&lt;br /&gt;
Them fog Shaahesk &lt;br /&gt;
&lt;br /&gt;
Come outta nowhere!&lt;br /&gt;
&lt;br /&gt;
Lizard strike&lt;br /&gt;
&lt;br /&gt;
Lizard spear&lt;br /&gt;
&lt;br /&gt;
You see shadow fog?	&lt;br /&gt;
&lt;br /&gt;
Don't go near!&lt;br /&gt;
&lt;br /&gt;
Elves battle&lt;br /&gt;
&lt;br /&gt;
Lizards die&lt;br /&gt;
&lt;br /&gt;
Elves die too&lt;br /&gt;
&lt;br /&gt;
DOOM FOG COMING FOR YOU!&lt;br /&gt;
&lt;br /&gt;
Fog of DOOM&lt;br /&gt;
&lt;br /&gt;
Fog of DEATH&lt;br /&gt;
&lt;br /&gt;
You not go in!&lt;br /&gt;
&lt;br /&gt;
Or it will get your breath!&lt;br /&gt;
&lt;br /&gt;
Mages work&lt;br /&gt;
&lt;br /&gt;
Magic spell&lt;br /&gt;
&lt;br /&gt;
Send those foglizards&lt;br /&gt;
&lt;br /&gt;
Away to hell&lt;br /&gt;
&lt;br /&gt;
Shadowfog gone&lt;br /&gt;
&lt;br /&gt;
Sucked away&lt;br /&gt;
&lt;br /&gt;
Let elfs live &lt;br /&gt;
&lt;br /&gt;
Another day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DOOM DRAGON'''&lt;br /&gt;
&lt;br /&gt;
Dragon breathe!&lt;br /&gt;
&lt;br /&gt;
Dragon roar!&lt;br /&gt;
&lt;br /&gt;
Dragon fight!&lt;br /&gt;
&lt;br /&gt;
Dragon claw!&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON EAT YOU!&lt;br /&gt;
&lt;br /&gt;
Lizards run&lt;br /&gt;
&lt;br /&gt;
Lizards hide&lt;br /&gt;
&lt;br /&gt;
Lizards chopped&lt;br /&gt;
&lt;br /&gt;
Lizards fried&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON SQUISH YOU!&lt;br /&gt;
&lt;br /&gt;
Die die die die to DOOM DRAGON!&lt;br /&gt;
&lt;br /&gt;
DOOOOOOOOOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
You see DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
Die die die to DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON end of you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Drawings ==&lt;br /&gt;
&lt;br /&gt;
http://www.avlis.org/gallery/image.php?mode=medium&amp;amp;album_id=2&amp;amp;image_id=482&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Eko]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43919</id>
		<title>PCs:Eko</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43919"/>
		<updated>2017-08-23T22:34:48Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: /* Behaviour and appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=Iw_kenku.jpg&lt;br /&gt;
|Name=Eko&lt;br /&gt;
|Race=[[Kenku]]&lt;br /&gt;
|Guild=None&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Bard]]&lt;br /&gt;
|Server=Wanders around&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25277&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History and motivation ==&lt;br /&gt;
Many years ago, when the demons were invading the surface lands and bringing bands of Kenku mercenaries with them, Eko first saw the sun. Terrified by the yawning space over his beak and the threat of having to fight some well armed, well equipped local heroes in these foreign lands, he made a plan to escape his Kenku war band, along with his friend and co-conspirator, [[PC:Lraks|Lraks]].&lt;br /&gt;
&lt;br /&gt;
The two made their escape - with the grace and skill of flat footed Kenku, leaving some of their former allies tied up, gagged, and blindfolded. Running off into the relatively unknown M'Chekian lands, and avoiding encountering any blood thirsty adventurers, the two found their way to Mikona.&lt;br /&gt;
&lt;br /&gt;
Whilst there, they met a woman called [[PCs:Kaytza_Aym%27awl_Karna|Kaytza]] who was the high priestess in the temple of Kelvos. She took pity on the two runaways and, in exchange for some cleaning and menial duties around the temple, offered them a safe place to stay and a small income.&lt;br /&gt;
&lt;br /&gt;
However, such an arrangement was not to last, as the two sought greater fortune and fame beyond the four walls of the temple. So it was that one bright spring morning, they left their home again, with not a word of farewell to the woman who had shown them such compassion.&lt;br /&gt;
&lt;br /&gt;
Months passed, and months turned into years. Eko and Lraks spent much time in the forests of T'Nanshi, hiding as best they could, often moving around so as to throw anyone off their trail. They scavenged the from kills of the wild creatures of the forest, taking whatever they could through brute strength or force of personality.&lt;br /&gt;
&lt;br /&gt;
It was one day when tragedy struck, and Lraks was nowhere to be found. Forced out of the usual life of scavenging the dead and decaying creatures of the forest, and into one of civilization and featherless elves, gnomes, centaurs and humans, Eko was forced to enter into the life of an adventurer!&lt;br /&gt;
&lt;br /&gt;
When not singing songs of DOOM, DEATH and DESTRUCTION, he looks for his long time lost friend and co-conspirator, Lraks. &lt;br /&gt;
&lt;br /&gt;
More recently he's seen to be trailing around or in the company of a Red Mage he also refers to as the mighty [[PCs:Kassha_Firehart|DOOM DRAGON]]!&lt;br /&gt;
&lt;br /&gt;
== Behaviour and appearance ==&lt;br /&gt;
Eko is a short and squat Kenku. His feathers are sleeky black with a beautiful rainbow shimmer to them if you happen to catch it at the right angle. He wears a mithril shirt, but it's usually covered up with layers of woolen and cloth rags, aiming at a simple appearance. He often struts around when noticing attention on him, but is quick to run away when confronted with danger, squawking and making all sorts of terrible screeches, whistles, trills and and squawks!&lt;br /&gt;
&lt;br /&gt;
He carries a couple of spears across his back, and often cradles a simple wooden lute, crafted, by those with an eye to tell, by the Korred. The lute has clearly seen better days, and the instrument seems battered and ill-maintained. At times, and especially when expecting danger, he wears a pair of goggles over his beak. When not wearing this helmet, his eyes are beady black orbs that watch you with signs of at least some intelligence.&lt;br /&gt;
&lt;br /&gt;
At times he'll stop and take paper and crayons from his packs, scribbling simple depictions of situations or notable events that he's seen in his travels.&lt;br /&gt;
&lt;br /&gt;
As of the trade fair of 2254, he carries around something he keeps wrapped up in cloth and feathers in a chest pocket, and occasionally may be heard to be talking to the bundle, fiercely protective of it.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Songs&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
'''BLACK FOG OF DOOM!'''&lt;br /&gt;
&lt;br /&gt;
You look out&lt;br /&gt;
&lt;br /&gt;
You take care&lt;br /&gt;
&lt;br /&gt;
Black fog is coming&lt;br /&gt;
&lt;br /&gt;
So you beware&lt;br /&gt;
&lt;br /&gt;
Shadow fog&lt;br /&gt;
&lt;br /&gt;
Rises up on air&lt;br /&gt;
&lt;br /&gt;
Them fog Shaahesk &lt;br /&gt;
&lt;br /&gt;
Come outta nowhere!&lt;br /&gt;
&lt;br /&gt;
Lizard strike&lt;br /&gt;
&lt;br /&gt;
Lizard spear&lt;br /&gt;
&lt;br /&gt;
You see shadow fog?	&lt;br /&gt;
&lt;br /&gt;
Don't go near!&lt;br /&gt;
&lt;br /&gt;
Elves battle&lt;br /&gt;
&lt;br /&gt;
Lizards die&lt;br /&gt;
&lt;br /&gt;
Elves die too&lt;br /&gt;
&lt;br /&gt;
DOOM FOG COMING FOR YOU!&lt;br /&gt;
&lt;br /&gt;
Fog of DOOM&lt;br /&gt;
&lt;br /&gt;
Fog of DEATH&lt;br /&gt;
&lt;br /&gt;
You not go in!&lt;br /&gt;
&lt;br /&gt;
Or it will get your breath!&lt;br /&gt;
&lt;br /&gt;
Mages work&lt;br /&gt;
&lt;br /&gt;
Magic spell&lt;br /&gt;
&lt;br /&gt;
Send those foglizards&lt;br /&gt;
&lt;br /&gt;
Away to hell&lt;br /&gt;
&lt;br /&gt;
Shadowfog gone&lt;br /&gt;
&lt;br /&gt;
Sucked away&lt;br /&gt;
&lt;br /&gt;
Let elfs live &lt;br /&gt;
&lt;br /&gt;
Another day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DOOM DRAGON'''&lt;br /&gt;
&lt;br /&gt;
Dragon breathe!&lt;br /&gt;
&lt;br /&gt;
Dragon roar!&lt;br /&gt;
&lt;br /&gt;
Dragon fight!&lt;br /&gt;
&lt;br /&gt;
Dragon claw!&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON EAT YOU!&lt;br /&gt;
&lt;br /&gt;
Lizards run&lt;br /&gt;
&lt;br /&gt;
Lizards hide&lt;br /&gt;
&lt;br /&gt;
Lizards chopped&lt;br /&gt;
&lt;br /&gt;
Lizards fried&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON SQUISH YOU!&lt;br /&gt;
&lt;br /&gt;
Die die die die to DOOM DRAGON!&lt;br /&gt;
&lt;br /&gt;
DOOOOOOOOOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
You see DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
Die die die to DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON end of you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Drawings ==&lt;br /&gt;
&lt;br /&gt;
http://www.avlis.org/gallery/image.php?mode=medium&amp;amp;album_id=2&amp;amp;image_id=482&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Eko]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43918</id>
		<title>PCs:Eko</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43918"/>
		<updated>2017-08-23T21:53:13Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: /* History and motivation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=Iw_kenku.jpg&lt;br /&gt;
|Name=Eko&lt;br /&gt;
|Race=[[Kenku]]&lt;br /&gt;
|Guild=None&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Bard]]&lt;br /&gt;
|Server=Wanders around&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25277&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History and motivation ==&lt;br /&gt;
Many years ago, when the demons were invading the surface lands and bringing bands of Kenku mercenaries with them, Eko first saw the sun. Terrified by the yawning space over his beak and the threat of having to fight some well armed, well equipped local heroes in these foreign lands, he made a plan to escape his Kenku war band, along with his friend and co-conspirator, [[PC:Lraks|Lraks]].&lt;br /&gt;
&lt;br /&gt;
The two made their escape - with the grace and skill of flat footed Kenku, leaving some of their former allies tied up, gagged, and blindfolded. Running off into the relatively unknown M'Chekian lands, and avoiding encountering any blood thirsty adventurers, the two found their way to Mikona.&lt;br /&gt;
&lt;br /&gt;
Whilst there, they met a woman called [[PCs:Kaytza_Aym%27awl_Karna|Kaytza]] who was the high priestess in the temple of Kelvos. She took pity on the two runaways and, in exchange for some cleaning and menial duties around the temple, offered them a safe place to stay and a small income.&lt;br /&gt;
&lt;br /&gt;
However, such an arrangement was not to last, as the two sought greater fortune and fame beyond the four walls of the temple. So it was that one bright spring morning, they left their home again, with not a word of farewell to the woman who had shown them such compassion.&lt;br /&gt;
&lt;br /&gt;
Months passed, and months turned into years. Eko and Lraks spent much time in the forests of T'Nanshi, hiding as best they could, often moving around so as to throw anyone off their trail. They scavenged the from kills of the wild creatures of the forest, taking whatever they could through brute strength or force of personality.&lt;br /&gt;
&lt;br /&gt;
It was one day when tragedy struck, and Lraks was nowhere to be found. Forced out of the usual life of scavenging the dead and decaying creatures of the forest, and into one of civilization and featherless elves, gnomes, centaurs and humans, Eko was forced to enter into the life of an adventurer!&lt;br /&gt;
&lt;br /&gt;
When not singing songs of DOOM, DEATH and DESTRUCTION, he looks for his long time lost friend and co-conspirator, Lraks. &lt;br /&gt;
&lt;br /&gt;
More recently he's seen to be trailing around or in the company of a Red Mage he also refers to as the mighty [[PCs:Kassha_Firehart|DOOM DRAGON]]!&lt;br /&gt;
&lt;br /&gt;
== Behaviour and appearance ==&lt;br /&gt;
Eko is a short and squat Kenku. His feathers are sleeky black with a beautiful rainbow shimmer to them if you happen to catch it at the right angle. He wears a mithril shirt, but it's usually covered up with layers of woolen and cloth rags, aiming at a simple appearance. He often struts around when noticing attention on him, but is quick to run away when confronted with danger, squawking and making all sorts of terrible screeches, whistles, trills and and squawks!&lt;br /&gt;
&lt;br /&gt;
He carries a couple of spears across his back, and often cradles a simple wooden lute, crafted, by those with an eye to tell, by the Korred. At times, and especially when expecting danger, he wears a pair of goggles over his beak. When not wearing this helmet, his eyes are beady black orbs that watch you with signs of at least some intelligence.&lt;br /&gt;
&lt;br /&gt;
At times he'll stop and take paper and crayons from his packs, scribbling simple depictions of situations or notable events that he's seen in his travels.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Songs&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
'''BLACK FOG OF DOOM!'''&lt;br /&gt;
&lt;br /&gt;
You look out&lt;br /&gt;
&lt;br /&gt;
You take care&lt;br /&gt;
&lt;br /&gt;
Black fog is coming&lt;br /&gt;
&lt;br /&gt;
So you beware&lt;br /&gt;
&lt;br /&gt;
Shadow fog&lt;br /&gt;
&lt;br /&gt;
Rises up on air&lt;br /&gt;
&lt;br /&gt;
Them fog Shaahesk &lt;br /&gt;
&lt;br /&gt;
Come outta nowhere!&lt;br /&gt;
&lt;br /&gt;
Lizard strike&lt;br /&gt;
&lt;br /&gt;
Lizard spear&lt;br /&gt;
&lt;br /&gt;
You see shadow fog?	&lt;br /&gt;
&lt;br /&gt;
Don't go near!&lt;br /&gt;
&lt;br /&gt;
Elves battle&lt;br /&gt;
&lt;br /&gt;
Lizards die&lt;br /&gt;
&lt;br /&gt;
Elves die too&lt;br /&gt;
&lt;br /&gt;
DOOM FOG COMING FOR YOU!&lt;br /&gt;
&lt;br /&gt;
Fog of DOOM&lt;br /&gt;
&lt;br /&gt;
Fog of DEATH&lt;br /&gt;
&lt;br /&gt;
You not go in!&lt;br /&gt;
&lt;br /&gt;
Or it will get your breath!&lt;br /&gt;
&lt;br /&gt;
Mages work&lt;br /&gt;
&lt;br /&gt;
Magic spell&lt;br /&gt;
&lt;br /&gt;
Send those foglizards&lt;br /&gt;
&lt;br /&gt;
Away to hell&lt;br /&gt;
&lt;br /&gt;
Shadowfog gone&lt;br /&gt;
&lt;br /&gt;
Sucked away&lt;br /&gt;
&lt;br /&gt;
Let elfs live &lt;br /&gt;
&lt;br /&gt;
Another day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DOOM DRAGON'''&lt;br /&gt;
&lt;br /&gt;
Dragon breathe!&lt;br /&gt;
&lt;br /&gt;
Dragon roar!&lt;br /&gt;
&lt;br /&gt;
Dragon fight!&lt;br /&gt;
&lt;br /&gt;
Dragon claw!&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON EAT YOU!&lt;br /&gt;
&lt;br /&gt;
Lizards run&lt;br /&gt;
&lt;br /&gt;
Lizards hide&lt;br /&gt;
&lt;br /&gt;
Lizards chopped&lt;br /&gt;
&lt;br /&gt;
Lizards fried&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON SQUISH YOU!&lt;br /&gt;
&lt;br /&gt;
Die die die die to DOOM DRAGON!&lt;br /&gt;
&lt;br /&gt;
DOOOOOOOOOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
You see DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
Die die die to DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON end of you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Drawings ==&lt;br /&gt;
&lt;br /&gt;
http://www.avlis.org/gallery/image.php?mode=medium&amp;amp;album_id=2&amp;amp;image_id=482&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Eko]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Dashdot&amp;diff=43894</id>
		<title>User:Dashdot</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Dashdot&amp;diff=43894"/>
		<updated>2017-07-27T20:02:55Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I play the following PCs:&lt;br /&gt;
&lt;br /&gt;
[[PCs:Eko|Eko]] - a Kenku battle bird that makes horrible noises and sings songs of '''DOOM''' and '''DEATH'''.&lt;br /&gt;
&lt;br /&gt;
[[PCs:Yanyu|Yanyu]] - an Avariel Paladin of Gorethar, Ordained of the Order of Gorethar&lt;br /&gt;
&lt;br /&gt;
[[PCs:Teran Graniterir|Teran Graniterir]] - a Dwarf who drinks a lot of ale and patrols the tunnels of Deglos with the Brigade.&lt;br /&gt;
&lt;br /&gt;
[[PCs:Oliver|Oliver Webber]] - an Andarran human male who has only recently arrived in M'Chek.&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43853</id>
		<title>PCs:Eko</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43853"/>
		<updated>2017-07-13T17:35:37Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: /* History and motivation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=Iw_kenku.jpg&lt;br /&gt;
|Name=Eko&lt;br /&gt;
|Race=[[Kenku]]&lt;br /&gt;
|Guild=None&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Bard]]&lt;br /&gt;
|Server=Wanders around&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25277&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History and motivation ==&lt;br /&gt;
Many years ago, when the demons were invading the surface lands and bringing bands of Kenku mercenaries with them, Eko first saw the sun. Terrified by the yawning space over his beak and the threat of having to fight some well armed, well equipped local heroes in these foreign lands, he made a plan to escape his Kenku war band, along with his friend and co-conspirator, [[PC:Lraks|Lraks]].&lt;br /&gt;
&lt;br /&gt;
The two made their escape - with the grace and skill of flat footed Kenku, leaving some of their former allies tied up, gagged, and blindfolded. Running off into the relatively unknown M'Chekian lands, and avoiding encountering any blood thirsty adventurers, the two found their way to Mikona.&lt;br /&gt;
&lt;br /&gt;
Whilst there, they met a woman called [[PCs:Kaytza_Aym%27awl_Karna|Kaytza]] who was the high priestess in the temple of Kelvos. She took pity on the two runaways and, in exchange for some cleaning and menial duties around the temple, offered them a safe place to stay and a small income.&lt;br /&gt;
&lt;br /&gt;
However, such an arrangement was not to last, as the two sought greater fortune and fame beyond the four walls of the temple. So it was that one bright spring morning, they left their home again, with not a word of farewell to the woman who had shown them such compassion.&lt;br /&gt;
&lt;br /&gt;
Months passed, and months turned into years. Eko and Lraks spent much time in the forests of T'Nanshi, hiding as best they could, often moving around so as to throw anyone off their trail. They scavenged the from kills of the wild creatures of the forest, taking whatever they could through brute strength or force of personality.&lt;br /&gt;
&lt;br /&gt;
It was one day when tragedy struck, and Lraks was nowhere to be found. Forced out of the usual life of scavenging the dead and decaying creatures of the forest, and into one of civilization and featherless elves, gnomes, centaurs and humans, Eko was forced to enter into the life of an adventurer!&lt;br /&gt;
&lt;br /&gt;
When not singing songs of DOOM, DEATH and DESTRUCTION, he looks for his long time lost friend and co-conspirator, Lraks.&lt;br /&gt;
&lt;br /&gt;
== Behaviour and appearance ==&lt;br /&gt;
Eko is a short and squat Kenku. His feathers are sleeky black with a beautiful rainbow shimmer to them if you happen to catch it at the right angle. He wears a mithril shirt, but it's usually covered up with layers of woolen and cloth rags, aiming at a simple appearance. He often struts around when noticing attention on him, but is quick to run away when confronted with danger, squawking and making all sorts of terrible screeches, whistles, trills and and squawks!&lt;br /&gt;
&lt;br /&gt;
He carries a couple of spears across his back, and often cradles a simple wooden lute, crafted, by those with an eye to tell, by the Korred. At times, and especially when expecting danger, he wears a pair of goggles over his beak. When not wearing this helmet, his eyes are beady black orbs that watch you with signs of at least some intelligence.&lt;br /&gt;
&lt;br /&gt;
At times he'll stop and take paper and crayons from his packs, scribbling simple depictions of situations or notable events that he's seen in his travels.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Songs&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
'''BLACK FOG OF DOOM!'''&lt;br /&gt;
&lt;br /&gt;
You look out&lt;br /&gt;
&lt;br /&gt;
You take care&lt;br /&gt;
&lt;br /&gt;
Black fog is coming&lt;br /&gt;
&lt;br /&gt;
So you beware&lt;br /&gt;
&lt;br /&gt;
Shadow fog&lt;br /&gt;
&lt;br /&gt;
Rises up on air&lt;br /&gt;
&lt;br /&gt;
Them fog Shaahesk &lt;br /&gt;
&lt;br /&gt;
Come outta nowhere!&lt;br /&gt;
&lt;br /&gt;
Lizard strike&lt;br /&gt;
&lt;br /&gt;
Lizard spear&lt;br /&gt;
&lt;br /&gt;
You see shadow fog?	&lt;br /&gt;
&lt;br /&gt;
Don't go near!&lt;br /&gt;
&lt;br /&gt;
Elves battle&lt;br /&gt;
&lt;br /&gt;
Lizards die&lt;br /&gt;
&lt;br /&gt;
Elves die too&lt;br /&gt;
&lt;br /&gt;
DOOM FOG COMING FOR YOU!&lt;br /&gt;
&lt;br /&gt;
Fog of DOOM&lt;br /&gt;
&lt;br /&gt;
Fog of DEATH&lt;br /&gt;
&lt;br /&gt;
You not go in!&lt;br /&gt;
&lt;br /&gt;
Or it will get your breath!&lt;br /&gt;
&lt;br /&gt;
Mages work&lt;br /&gt;
&lt;br /&gt;
Magic spell&lt;br /&gt;
&lt;br /&gt;
Send those foglizards&lt;br /&gt;
&lt;br /&gt;
Away to hell&lt;br /&gt;
&lt;br /&gt;
Shadowfog gone&lt;br /&gt;
&lt;br /&gt;
Sucked away&lt;br /&gt;
&lt;br /&gt;
Let elfs live &lt;br /&gt;
&lt;br /&gt;
Another day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DOOM DRAGON'''&lt;br /&gt;
&lt;br /&gt;
Dragon breathe!&lt;br /&gt;
&lt;br /&gt;
Dragon roar!&lt;br /&gt;
&lt;br /&gt;
Dragon fight!&lt;br /&gt;
&lt;br /&gt;
Dragon claw!&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON EAT YOU!&lt;br /&gt;
&lt;br /&gt;
Lizards run&lt;br /&gt;
&lt;br /&gt;
Lizards hide&lt;br /&gt;
&lt;br /&gt;
Lizards chopped&lt;br /&gt;
&lt;br /&gt;
Lizards fried&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON SQUISH YOU!&lt;br /&gt;
&lt;br /&gt;
Die die die die to DOOM DRAGON!&lt;br /&gt;
&lt;br /&gt;
DOOOOOOOOOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
You see DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
Die die die to DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON end of you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Drawings ==&lt;br /&gt;
&lt;br /&gt;
http://www.avlis.org/gallery/image.php?mode=medium&amp;amp;album_id=2&amp;amp;image_id=482&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Eko]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43852</id>
		<title>PCs:Eko</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43852"/>
		<updated>2017-07-13T17:16:58Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=Iw_kenku.jpg&lt;br /&gt;
|Name=Eko&lt;br /&gt;
|Race=[[Kenku]]&lt;br /&gt;
|Guild=None&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Bard]]&lt;br /&gt;
|Server=Wanders around&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25277&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History and motivation ==&lt;br /&gt;
Many years ago, when the demons were invading the surface lands and bringing bands of Kenku mercenaries with them, Eko first saw the sun. Terrified by the yawning space over his beak and the threat of having to fight some well armed, well equipped local heroes in these foreign lands, he made a plan to escape his Kenku war band, along with his friend and co-conspirator, [[PC:Lraks|Lraks]].&lt;br /&gt;
&lt;br /&gt;
The two made their escape - with the grace and skill of flat footed Kenku, leaving some of their former allies tied up, gagged, and blindfolded. Running off into the relatively unknown M'Chekian lands, and avoiding encountering any blood thirsty adventurers, the two found their way to Mikona.&lt;br /&gt;
&lt;br /&gt;
Whilst there, they met a woman called [[PCs:Kaytza_Aym%27awl_Karna|Kaytza]] who was the high priestess in the temple of Kelvos. She took pity on the two runaways and, in exchange for some cleaning and menial duties around the temple, offered them a safe place to stay and a small income.&lt;br /&gt;
&lt;br /&gt;
However, such an arrangement was not to last, as the two sought greater fortune and fame beyond the four walls of the temple. So it was that one bright spring morning, they left their home again, with not a word of farewell to the woman who had shown them such compassion.&lt;br /&gt;
&lt;br /&gt;
Months passed, and months turned into years. Eko and Lraks spent much time in the forests of T'Nanshi, hiding as best they could, often moving around so as to throw anyone off their trail. They scavenged the from kills of the wild creatures of the forest, taking whatever they could through brute strength or force of personality.&lt;br /&gt;
&lt;br /&gt;
It was one day when tragedy struck, and Lraks was nowhere to be found. Forced out of the usual live of scavenging the dead and decaying creatures of the forest, and into one of civilization and featherless elves, gnomes, centaurs and humans, Eko was forced to enter into the life of an adventurer.&lt;br /&gt;
&lt;br /&gt;
When not singing songs of DOOM, DEATH and DESTRUCTION, he looks for his long time lost friend and co-conspirator, Lraks.&lt;br /&gt;
&lt;br /&gt;
== Behaviour and appearance ==&lt;br /&gt;
Eko is a short and squat Kenku. His feathers are sleeky black with a beautiful rainbow shimmer to them if you happen to catch it at the right angle. He wears a mithril shirt, but it's usually covered up with layers of woolen and cloth rags, aiming at a simple appearance. He often struts around when noticing attention on him, but is quick to run away when confronted with danger, squawking and making all sorts of terrible screeches, whistles, trills and and squawks!&lt;br /&gt;
&lt;br /&gt;
He carries a couple of spears across his back, and often cradles a simple wooden lute, crafted, by those with an eye to tell, by the Korred. At times, and especially when expecting danger, he wears a pair of goggles over his beak. When not wearing this helmet, his eyes are beady black orbs that watch you with signs of at least some intelligence.&lt;br /&gt;
&lt;br /&gt;
At times he'll stop and take paper and crayons from his packs, scribbling simple depictions of situations or notable events that he's seen in his travels.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Songs&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
'''BLACK FOG OF DOOM!'''&lt;br /&gt;
&lt;br /&gt;
You look out&lt;br /&gt;
&lt;br /&gt;
You take care&lt;br /&gt;
&lt;br /&gt;
Black fog is coming&lt;br /&gt;
&lt;br /&gt;
So you beware&lt;br /&gt;
&lt;br /&gt;
Shadow fog&lt;br /&gt;
&lt;br /&gt;
Rises up on air&lt;br /&gt;
&lt;br /&gt;
Them fog Shaahesk &lt;br /&gt;
&lt;br /&gt;
Come outta nowhere!&lt;br /&gt;
&lt;br /&gt;
Lizard strike&lt;br /&gt;
&lt;br /&gt;
Lizard spear&lt;br /&gt;
&lt;br /&gt;
You see shadow fog?	&lt;br /&gt;
&lt;br /&gt;
Don't go near!&lt;br /&gt;
&lt;br /&gt;
Elves battle&lt;br /&gt;
&lt;br /&gt;
Lizards die&lt;br /&gt;
&lt;br /&gt;
Elves die too&lt;br /&gt;
&lt;br /&gt;
DOOM FOG COMING FOR YOU!&lt;br /&gt;
&lt;br /&gt;
Fog of DOOM&lt;br /&gt;
&lt;br /&gt;
Fog of DEATH&lt;br /&gt;
&lt;br /&gt;
You not go in!&lt;br /&gt;
&lt;br /&gt;
Or it will get your breath!&lt;br /&gt;
&lt;br /&gt;
Mages work&lt;br /&gt;
&lt;br /&gt;
Magic spell&lt;br /&gt;
&lt;br /&gt;
Send those foglizards&lt;br /&gt;
&lt;br /&gt;
Away to hell&lt;br /&gt;
&lt;br /&gt;
Shadowfog gone&lt;br /&gt;
&lt;br /&gt;
Sucked away&lt;br /&gt;
&lt;br /&gt;
Let elfs live &lt;br /&gt;
&lt;br /&gt;
Another day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DOOM DRAGON'''&lt;br /&gt;
&lt;br /&gt;
Dragon breathe!&lt;br /&gt;
&lt;br /&gt;
Dragon roar!&lt;br /&gt;
&lt;br /&gt;
Dragon fight!&lt;br /&gt;
&lt;br /&gt;
Dragon claw!&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON EAT YOU!&lt;br /&gt;
&lt;br /&gt;
Lizards run&lt;br /&gt;
&lt;br /&gt;
Lizards hide&lt;br /&gt;
&lt;br /&gt;
Lizards chopped&lt;br /&gt;
&lt;br /&gt;
Lizards fried&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON SQUISH YOU!&lt;br /&gt;
&lt;br /&gt;
Die die die die to DOOM DRAGON!&lt;br /&gt;
&lt;br /&gt;
DOOOOOOOOOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
You see DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
Die die die to DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON end of you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Drawings ==&lt;br /&gt;
&lt;br /&gt;
http://www.avlis.org/gallery/image.php?mode=medium&amp;amp;album_id=2&amp;amp;image_id=482&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Eko]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43851</id>
		<title>PCs:Eko</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43851"/>
		<updated>2017-07-13T17:10:39Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: /* History and motivation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=Iw_kenku.jpg&lt;br /&gt;
|Name=Eko&lt;br /&gt;
|Race=[[Kenku]]&lt;br /&gt;
|Guild=None&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Bard]]&lt;br /&gt;
|Server=Wanders around&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25277&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History and motivation ==&lt;br /&gt;
Many years ago, when the demons were invading the surface lands and bringing bands of Kenku mercenaries with them, Eko first saw the sun. Terrified by the yawning space over his beak and the threat of having to fight some well armed, well equipped local heroes in these foreign lands, he made a plan to escape his Kenku war band, along with his friend and co-conspirator, [[PC:Lraks|Lraks]].&lt;br /&gt;
&lt;br /&gt;
The two made their escape - with the grace and skill of flat footed Kenku, leaving some of their former allies tied up, gagged, and blindfolded. Running off into the relatively unknown M'Chekian lands, and avoiding encountering any blood thirsty adventurers, the two found their way to Mikona.&lt;br /&gt;
&lt;br /&gt;
Whilst there, they met a woman called [[PCs:Kaytza_Aym%27awl_Karna|Kaytza]] who was the high priestess in the temple of Kelvos. She took pity on the two runaways and, in exchange for some cleaning and menial duties around the temple, offered them a safe place to stay and a small income.&lt;br /&gt;
&lt;br /&gt;
However, such an arrangement was not to last, as the two sought greater fortune and fame beyond the four walls of the temple. So it was that one bright spring morning, they left their home again, with not a word of farewell to the woman who had shown them such compassion.&lt;br /&gt;
&lt;br /&gt;
Months passed, and months turned into years. Eko and Lraks spent much time in the forests of T'Nanshi, hiding as best they could, often moving around so as to throw anyone off their trail. They scavenged the from kills of the wild creatures of the forest, taking whatever they could through brute strength or force of personality.&lt;br /&gt;
&lt;br /&gt;
It was one day when tragedy struck, and Lraks was nowhere to be found. Forced out of the usual live of scavenging the dead and decaying creatures of the forest, and into one of civilization and featherless elves, gnomes, centaurs and humans, Eko was forced to enter into the life of an adventurer.&lt;br /&gt;
&lt;br /&gt;
When not singing songs of DOOM, DEATH and DESTRUCTION, he looks for his long time lost friend and co-conspirator, Lraks.&lt;br /&gt;
&lt;br /&gt;
== Behaviour and appearance ==&lt;br /&gt;
Eko is a short and squat Kenku. His feathers are sleeky black with a beautiful rainbow shimmer to them if you happen to catch it at the right angle. He wears a mithril shirt, but it's usually covered up with layers of woolen and cloth rags, aiming at a simple appearance. He often struts around when noticing attention on him, but is quick to run away when confronted with danger, squawking and making all sorts of terrible screeches, whistles, trills and and squawks!&lt;br /&gt;
&lt;br /&gt;
He carries a couple of spears across his back, and often cradles a simple wooden lute, crafted, by those with an eye to tell, by the Korred. At times, and especially when expecting danger, he wears a pair of goggles over his beak. When not wearing this helmet, his eyes are beady black orbs that watch you with signs of at least some intelligence.&lt;br /&gt;
&lt;br /&gt;
At times he'll stop and take paper and crayons from his packs, scribbling simple depictions of situations or notable events that he's seen in his travels.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Songs&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
'''BLACK FOG OF DOOM!'''&lt;br /&gt;
&lt;br /&gt;
You look out&lt;br /&gt;
&lt;br /&gt;
You take care&lt;br /&gt;
&lt;br /&gt;
Black fog is coming&lt;br /&gt;
&lt;br /&gt;
So you beware&lt;br /&gt;
&lt;br /&gt;
Shadow fog&lt;br /&gt;
&lt;br /&gt;
Rises up on air&lt;br /&gt;
&lt;br /&gt;
Them fog Shaahesk &lt;br /&gt;
&lt;br /&gt;
Come outta nowhere!&lt;br /&gt;
&lt;br /&gt;
Lizard strike&lt;br /&gt;
&lt;br /&gt;
Lizard spear&lt;br /&gt;
&lt;br /&gt;
You see shadow fog?	&lt;br /&gt;
&lt;br /&gt;
Don't go near!&lt;br /&gt;
&lt;br /&gt;
Elves battle&lt;br /&gt;
&lt;br /&gt;
Lizards die&lt;br /&gt;
&lt;br /&gt;
Elves die too&lt;br /&gt;
&lt;br /&gt;
DOOM FOG COMING FOR YOU!&lt;br /&gt;
&lt;br /&gt;
Fog of DOOM&lt;br /&gt;
&lt;br /&gt;
Fog of DEATH&lt;br /&gt;
&lt;br /&gt;
You not go in!&lt;br /&gt;
&lt;br /&gt;
Or it will get your breath!&lt;br /&gt;
&lt;br /&gt;
Mages work&lt;br /&gt;
&lt;br /&gt;
Magic spell&lt;br /&gt;
&lt;br /&gt;
Send those foglizards&lt;br /&gt;
&lt;br /&gt;
Away to hell&lt;br /&gt;
&lt;br /&gt;
Shadowfog gone&lt;br /&gt;
&lt;br /&gt;
Sucked away&lt;br /&gt;
&lt;br /&gt;
Let elfs live &lt;br /&gt;
&lt;br /&gt;
Another day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DOOM DRAGON'''&lt;br /&gt;
&lt;br /&gt;
Dragon breathe!&lt;br /&gt;
&lt;br /&gt;
Dragon roar!&lt;br /&gt;
&lt;br /&gt;
Dragon fight!&lt;br /&gt;
&lt;br /&gt;
Dragon claw!&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON EAT YOU!&lt;br /&gt;
&lt;br /&gt;
Lizards run&lt;br /&gt;
&lt;br /&gt;
Lizards hide&lt;br /&gt;
&lt;br /&gt;
Lizards chopped&lt;br /&gt;
&lt;br /&gt;
Lizards fried&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON SQUISH YOU!&lt;br /&gt;
&lt;br /&gt;
Die die die die to DOOM DRAGON!&lt;br /&gt;
&lt;br /&gt;
DOOOOOOOOOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
You see DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
Die die die to DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON end of you!&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Eko]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43850</id>
		<title>PCs:Eko</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43850"/>
		<updated>2017-07-13T17:08:58Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: /* History and Motivation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=Iw_kenku.jpg&lt;br /&gt;
|Name=Eko&lt;br /&gt;
|Race=[[Kenku]]&lt;br /&gt;
|Guild=None&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Bard]]&lt;br /&gt;
|Server=Wanders around&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25277&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History and motivation ==&lt;br /&gt;
Many years ago, when the demons were invading the surface lands and bringing bands of Kenku mercenaries with them, Eko first saw the sun. Terrified by the yawning space over his beak and the threat of having to fight some well armed, well equipped local heroes in these foreign lands, he made a plan to escape his Kenku war band, along with his friend and co-conspirator, [[PC:Lraks|Lraks]].&lt;br /&gt;
&lt;br /&gt;
The two made their escape - with the grace and skill of flat footed Kenku, leaving some of their former allies tied up, gagged, and blindfolded. Running off into the relatively unknown M'Chekian lands, and avoiding encountering any blood thirsty adventurers, the two found their way to Mikona.&lt;br /&gt;
&lt;br /&gt;
Whilst there, they met a woman called [[PCs:Kaytza_Aym%27awl_Karna|Kaytza]] who was the high priestess in the temple of Kelvos. She took pity on the two runaways and, in exchange for some cleaning and menial duties around the temple, offered them a safe place to stay and a small income.&lt;br /&gt;
&lt;br /&gt;
However, such an arrangement was not to last, as the two sought greater fortune and fame beyond the four walls of the temple. So it was that one bright spring morning, they left their home again, with not a word of farewell to the woman who had shown them such compassion.&lt;br /&gt;
&lt;br /&gt;
Months passed, and months turned into years. Eko and Lraks spent much time in the forests of T'Nanshi, hiding as best they could, often moving around so as to throw anyone off their trail. They scavenged the from kills of the wild creatures of the forest, taking whatever they could through brute strength or force of personality.&lt;br /&gt;
&lt;br /&gt;
It was one day when tragedy struck. Lraks was nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Eko was forced to enter into the life of an adventurer, and when not singing songs of DOOM, DEATH and DESTRUCTION, he looks for his long time friend and co-conspirator, Lraks.&lt;br /&gt;
&lt;br /&gt;
== Behaviour and appearance ==&lt;br /&gt;
Eko is a short and squat Kenku. His feathers are sleeky black with a beautiful rainbow shimmer to them if you happen to catch it at the right angle. He wears a mithril shirt, but it's usually covered up with layers of woolen and cloth rags, aiming at a simple appearance. He often struts around when noticing attention on him, but is quick to run away when confronted with danger, squawking and making all sorts of terrible screeches, whistles, trills and and squawks!&lt;br /&gt;
&lt;br /&gt;
He carries a couple of spears across his back, and often cradles a simple wooden lute, crafted, by those with an eye to tell, by the Korred. At times, and especially when expecting danger, he wears a pair of goggles over his beak. When not wearing this helmet, his eyes are beady black orbs that watch you with signs of at least some intelligence.&lt;br /&gt;
&lt;br /&gt;
At times he'll stop and take paper and crayons from his packs, scribbling simple depictions of situations or notable events that he's seen in his travels.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Songs&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
'''BLACK FOG OF DOOM!'''&lt;br /&gt;
&lt;br /&gt;
You look out&lt;br /&gt;
&lt;br /&gt;
You take care&lt;br /&gt;
&lt;br /&gt;
Black fog is coming&lt;br /&gt;
&lt;br /&gt;
So you beware&lt;br /&gt;
&lt;br /&gt;
Shadow fog&lt;br /&gt;
&lt;br /&gt;
Rises up on air&lt;br /&gt;
&lt;br /&gt;
Them fog Shaahesk &lt;br /&gt;
&lt;br /&gt;
Come outta nowhere!&lt;br /&gt;
&lt;br /&gt;
Lizard strike&lt;br /&gt;
&lt;br /&gt;
Lizard spear&lt;br /&gt;
&lt;br /&gt;
You see shadow fog?	&lt;br /&gt;
&lt;br /&gt;
Don't go near!&lt;br /&gt;
&lt;br /&gt;
Elves battle&lt;br /&gt;
&lt;br /&gt;
Lizards die&lt;br /&gt;
&lt;br /&gt;
Elves die too&lt;br /&gt;
&lt;br /&gt;
DOOM FOG COMING FOR YOU!&lt;br /&gt;
&lt;br /&gt;
Fog of DOOM&lt;br /&gt;
&lt;br /&gt;
Fog of DEATH&lt;br /&gt;
&lt;br /&gt;
You not go in!&lt;br /&gt;
&lt;br /&gt;
Or it will get your breath!&lt;br /&gt;
&lt;br /&gt;
Mages work&lt;br /&gt;
&lt;br /&gt;
Magic spell&lt;br /&gt;
&lt;br /&gt;
Send those foglizards&lt;br /&gt;
&lt;br /&gt;
Away to hell&lt;br /&gt;
&lt;br /&gt;
Shadowfog gone&lt;br /&gt;
&lt;br /&gt;
Sucked away&lt;br /&gt;
&lt;br /&gt;
Let elfs live &lt;br /&gt;
&lt;br /&gt;
Another day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DOOM DRAGON'''&lt;br /&gt;
&lt;br /&gt;
Dragon breathe!&lt;br /&gt;
&lt;br /&gt;
Dragon roar!&lt;br /&gt;
&lt;br /&gt;
Dragon fight!&lt;br /&gt;
&lt;br /&gt;
Dragon claw!&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON EAT YOU!&lt;br /&gt;
&lt;br /&gt;
Lizards run&lt;br /&gt;
&lt;br /&gt;
Lizards hide&lt;br /&gt;
&lt;br /&gt;
Lizards chopped&lt;br /&gt;
&lt;br /&gt;
Lizards fried&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON SQUISH YOU!&lt;br /&gt;
&lt;br /&gt;
Die die die die to DOOM DRAGON!&lt;br /&gt;
&lt;br /&gt;
DOOOOOOOOOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
You see DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
Die die die to DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON end of you!&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Eko]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43849</id>
		<title>PCs:Eko</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43849"/>
		<updated>2017-07-13T17:08:23Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=Iw_kenku.jpg&lt;br /&gt;
|Name=Eko&lt;br /&gt;
|Race=[[Kenku]]&lt;br /&gt;
|Guild=None&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Bard]]&lt;br /&gt;
|Server=Wanders around&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25277&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History and Motivation ==&lt;br /&gt;
Many years ago, when the demons were invading the surface lands and bringing bands of Kenku mercenaries with them, Eko first saw the sun. Terrified by the yawning space over his beak and the threat of having to fight some well armed, well equipped local heroes in these foreign lands, he made a plan to escape his Kenku war band, along with his friend and co-conspirator, [[PC:Lraks|Lraks]].&lt;br /&gt;
&lt;br /&gt;
The two made their escape - with the grace and skill of flat footed Kenku, leaving some of their former allies tied up, gagged, and blindfolded. Running off into the relatively unknown M'Chekian lands, and avoiding encountering any blood thirsty adventurers, the two found their way to Mikona.&lt;br /&gt;
&lt;br /&gt;
Whilst there, they met a woman called [[PCs:Kaytza_Aym%27awl_Karna|Kaytza]] who was the high priestess in the temple of Kelvos. She took pity on the two runaways and, in exchange for some cleaning and menial duties around the temple, offered them a safe place to stay and a small income.&lt;br /&gt;
&lt;br /&gt;
However, such an arrangement was not to last, as the two sought greater fortune and fame beyond the four walls of the temple. So it was that one bright spring morning, they left their home again, with not a word of farewell to the woman who had shown them such compassion.&lt;br /&gt;
&lt;br /&gt;
Months passed, and months turned into years. Eko and Lraks spent much time in the forests of T'Nanshi, hiding as best they could, often moving around so as to throw anyone off their trail. They scavenged the from kills of the wild creatures of the forest, taking whatever they could through brute strength or force of personality.&lt;br /&gt;
&lt;br /&gt;
It was one day when tragedy struck. Lraks was nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Eko was forced to enter into the life of an adventurer, and when not singing songs of DOOM, DEATH and DESTRUCTION, he looks for his long time friend and co-conspirator, Lraks.&lt;br /&gt;
&lt;br /&gt;
== Behaviour and appearance ==&lt;br /&gt;
Eko is a short and squat Kenku. His feathers are sleeky black with a beautiful rainbow shimmer to them if you happen to catch it at the right angle. He wears a mithril shirt, but it's usually covered up with layers of woolen and cloth rags, aiming at a simple appearance. He often struts around when noticing attention on him, but is quick to run away when confronted with danger, squawking and making all sorts of terrible screeches, whistles, trills and and squawks!&lt;br /&gt;
&lt;br /&gt;
He carries a couple of spears across his back, and often cradles a simple wooden lute, crafted, by those with an eye to tell, by the Korred. At times, and especially when expecting danger, he wears a pair of goggles over his beak. When not wearing this helmet, his eyes are beady black orbs that watch you with signs of at least some intelligence.&lt;br /&gt;
&lt;br /&gt;
At times he'll stop and take paper and crayons from his packs, scribbling simple depictions of situations or notable events that he's seen in his travels.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Songs&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
'''BLACK FOG OF DOOM!'''&lt;br /&gt;
&lt;br /&gt;
You look out&lt;br /&gt;
&lt;br /&gt;
You take care&lt;br /&gt;
&lt;br /&gt;
Black fog is coming&lt;br /&gt;
&lt;br /&gt;
So you beware&lt;br /&gt;
&lt;br /&gt;
Shadow fog&lt;br /&gt;
&lt;br /&gt;
Rises up on air&lt;br /&gt;
&lt;br /&gt;
Them fog Shaahesk &lt;br /&gt;
&lt;br /&gt;
Come outta nowhere!&lt;br /&gt;
&lt;br /&gt;
Lizard strike&lt;br /&gt;
&lt;br /&gt;
Lizard spear&lt;br /&gt;
&lt;br /&gt;
You see shadow fog?	&lt;br /&gt;
&lt;br /&gt;
Don't go near!&lt;br /&gt;
&lt;br /&gt;
Elves battle&lt;br /&gt;
&lt;br /&gt;
Lizards die&lt;br /&gt;
&lt;br /&gt;
Elves die too&lt;br /&gt;
&lt;br /&gt;
DOOM FOG COMING FOR YOU!&lt;br /&gt;
&lt;br /&gt;
Fog of DOOM&lt;br /&gt;
&lt;br /&gt;
Fog of DEATH&lt;br /&gt;
&lt;br /&gt;
You not go in!&lt;br /&gt;
&lt;br /&gt;
Or it will get your breath!&lt;br /&gt;
&lt;br /&gt;
Mages work&lt;br /&gt;
&lt;br /&gt;
Magic spell&lt;br /&gt;
&lt;br /&gt;
Send those foglizards&lt;br /&gt;
&lt;br /&gt;
Away to hell&lt;br /&gt;
&lt;br /&gt;
Shadowfog gone&lt;br /&gt;
&lt;br /&gt;
Sucked away&lt;br /&gt;
&lt;br /&gt;
Let elfs live &lt;br /&gt;
&lt;br /&gt;
Another day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DOOM DRAGON'''&lt;br /&gt;
&lt;br /&gt;
Dragon breathe!&lt;br /&gt;
&lt;br /&gt;
Dragon roar!&lt;br /&gt;
&lt;br /&gt;
Dragon fight!&lt;br /&gt;
&lt;br /&gt;
Dragon claw!&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON EAT YOU!&lt;br /&gt;
&lt;br /&gt;
Lizards run&lt;br /&gt;
&lt;br /&gt;
Lizards hide&lt;br /&gt;
&lt;br /&gt;
Lizards chopped&lt;br /&gt;
&lt;br /&gt;
Lizards fried&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON SQUISH YOU!&lt;br /&gt;
&lt;br /&gt;
Die die die die to DOOM DRAGON!&lt;br /&gt;
&lt;br /&gt;
DOOOOOOOOOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
You see DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
Die die die to DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON end of you!&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Eko]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43848</id>
		<title>PCs:Eko</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43848"/>
		<updated>2017-07-13T17:07:50Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=Iw_kenku.jpg&lt;br /&gt;
|Name=Eko&lt;br /&gt;
|Race=[[Kenku]]&lt;br /&gt;
|Guild=None&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Bard]]&lt;br /&gt;
|Server=Wanders around&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25277&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Many years ago, when the demons were invading the surface lands and bringing bands of Kenku mercenaries with them, Eko first saw the sun. Terrified by the yawning space over his beak and the threat of having to fight some well armed, well equipped local heroes in these foreign lands, he made a plan to escape his Kenku war band, along with his friend and co-conspirator, [[PC:Lraks|Lraks]].&lt;br /&gt;
&lt;br /&gt;
The two made their escape - with the grace and skill of flat footed Kenku, leaving some of their former allies tied up, gagged, and blindfolded. Running off into the relatively unknown M'Chekian lands, and avoiding encountering any blood thirsty adventurers, the two found their way to Mikona.&lt;br /&gt;
&lt;br /&gt;
Whilst there, they met a woman called [[PCs:Kaytza_Aym%27awl_Karna|Kaytza]] who was the high priestess in the temple of Kelvos. She took pity on the two runaways and, in exchange for some cleaning and menial duties around the temple, offered them a safe place to stay and a small income.&lt;br /&gt;
&lt;br /&gt;
However, such an arrangement was not to last, as the two sought greater fortune and fame beyond the four walls of the temple. So it was that one bright spring morning, they left their home again, with not a word of farewell to the woman who had shown them such compassion.&lt;br /&gt;
&lt;br /&gt;
Months passed, and months turned into years. Eko and Lraks spent much time in the forests of T'Nanshi, hiding as best they could, often moving around so as to throw anyone off their trail. They scavenged the from kills of the wild creatures of the forest, taking whatever they could through brute strength or force of personality.&lt;br /&gt;
&lt;br /&gt;
It was one day when tragedy struck. Lraks was nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Eko was forced to enter into the life of an adventurer, and when not singing songs of DOOM, DEATH and DESTRUCTION, he looks for his long time friend and co-conspirator, Lraks.&lt;br /&gt;
&lt;br /&gt;
== Behaviour and appearance ==&lt;br /&gt;
Eko is a short and squat Kenku. His feathers are sleeky black with a beautiful rainbow shimmer to them if you happen to catch it at the right angle. He wears a mithril shirt, but it's usually covered up with layers of woolen and cloth rags, aiming at a simple appearance. He often struts around when noticing attention on him, but is quick to run away when confronted with danger, squawking and making all sorts of terrible screeches, whistles, trills and and squawks!&lt;br /&gt;
&lt;br /&gt;
He carries a couple of spears across his back, and often cradles a simple wooden lute, crafted, by those with an eye to tell, by the Korred. At times, and especially when expecting danger, he wears a pair of goggles over his beak. When not wearing this helmet, his eyes are beady black orbs that watch you with signs of at least some intelligence.&lt;br /&gt;
&lt;br /&gt;
At times he'll stop and take paper and crayons from his packs, scribbling simple depictions of situations or notable events that he's seen in his travels.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Songs&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
'''BLACK FOG OF DOOM!'''&lt;br /&gt;
&lt;br /&gt;
You look out&lt;br /&gt;
&lt;br /&gt;
You take care&lt;br /&gt;
&lt;br /&gt;
Black fog is coming&lt;br /&gt;
&lt;br /&gt;
So you beware&lt;br /&gt;
&lt;br /&gt;
Shadow fog&lt;br /&gt;
&lt;br /&gt;
Rises up on air&lt;br /&gt;
&lt;br /&gt;
Them fog Shaahesk &lt;br /&gt;
&lt;br /&gt;
Come outta nowhere!&lt;br /&gt;
&lt;br /&gt;
Lizard strike&lt;br /&gt;
&lt;br /&gt;
Lizard spear&lt;br /&gt;
&lt;br /&gt;
You see shadow fog?	&lt;br /&gt;
&lt;br /&gt;
Don't go near!&lt;br /&gt;
&lt;br /&gt;
Elves battle&lt;br /&gt;
&lt;br /&gt;
Lizards die&lt;br /&gt;
&lt;br /&gt;
Elves die too&lt;br /&gt;
&lt;br /&gt;
DOOM FOG COMING FOR YOU!&lt;br /&gt;
&lt;br /&gt;
Fog of DOOM&lt;br /&gt;
&lt;br /&gt;
Fog of DEATH&lt;br /&gt;
&lt;br /&gt;
You not go in!&lt;br /&gt;
&lt;br /&gt;
Or it will get your breath!&lt;br /&gt;
&lt;br /&gt;
Mages work&lt;br /&gt;
&lt;br /&gt;
Magic spell&lt;br /&gt;
&lt;br /&gt;
Send those foglizards&lt;br /&gt;
&lt;br /&gt;
Away to hell&lt;br /&gt;
&lt;br /&gt;
Shadowfog gone&lt;br /&gt;
&lt;br /&gt;
Sucked away&lt;br /&gt;
&lt;br /&gt;
Let elfs live &lt;br /&gt;
&lt;br /&gt;
Another day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DOOM DRAGON'''&lt;br /&gt;
&lt;br /&gt;
Dragon breathe!&lt;br /&gt;
&lt;br /&gt;
Dragon roar!&lt;br /&gt;
&lt;br /&gt;
Dragon fight!&lt;br /&gt;
&lt;br /&gt;
Dragon claw!&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON EAT YOU!&lt;br /&gt;
&lt;br /&gt;
Lizards run&lt;br /&gt;
&lt;br /&gt;
Lizards hide&lt;br /&gt;
&lt;br /&gt;
Lizards chopped&lt;br /&gt;
&lt;br /&gt;
Lizards fried&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON SQUISH YOU!&lt;br /&gt;
&lt;br /&gt;
Die die die die to DOOM DRAGON!&lt;br /&gt;
&lt;br /&gt;
DOOOOOOOOOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
You see DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
Die die die to DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON end of you!&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Eko]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43847</id>
		<title>PCs:Eko</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Eko&amp;diff=43847"/>
		<updated>2017-07-13T17:04:06Z</updated>

		<summary type="html">&lt;p&gt;Dashdot: /* Songs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=Iw_kenku.jpg&lt;br /&gt;
|Name=Eko&lt;br /&gt;
|Race=[[Kenku]]&lt;br /&gt;
|Guild=None&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Bard]]&lt;br /&gt;
|Server=Wanders around&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25277&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Many years ago, when the demons were invading the surface lands and bringing bands of Kenku mercenaries with them, Eko first saw the sun. Terrified by the yawning space over his beak and the threat of having to fight some well armed, well equipped local heroes in these foreign lands, he made a plan to escape his Kenku war band, along with his friend and co-conspirator, [[PC:Lraks|Lraks]].&lt;br /&gt;
&lt;br /&gt;
The two made their escape - with the grace and skill of flat footed Kenku, leaving some of their former allies tied up, gagged, and blindfolded. Running off into the relatively unknown M'Chekian lands, and avoiding encountering any blood thirsty adventurers, the two found their way to Mikona.&lt;br /&gt;
&lt;br /&gt;
Whilst there, they met a woman called [[PCs:Kaytza_Aym%27awl_Karna|Kaytza]] who was the high priestess in the temple of Kelvos. She took pity on the two runaways and, in exchange for some cleaning and menial duties around the temple, offered them a safe place to stay and a small income.&lt;br /&gt;
&lt;br /&gt;
However, such an arrangement was not to last, as the two sought greater fortune and fame beyond the four walls of the temple. So it was that one bright spring morning, they left their home again, with not a word of farewell to the woman who had shown them such compassion.&lt;br /&gt;
&lt;br /&gt;
Months passed, and months turned into years. Eko and Lraks spent much time in the forests of T'Nanshi, hiding as best they could, often moving around so as to throw anyone off their trail. They scavenged the from kills of the wild creatures of the forest, taking whatever they could through brute strength or force of personality. &lt;br /&gt;
&lt;br /&gt;
== Behaviour and appearance ==&lt;br /&gt;
Eko is a short and squat Kenku. His feathers are sleeky black with a beautiful rainbow shimmer to them if you happen to catch it at the right angle. He wears a mithril shirt, but it's usually covered up with layers of woolen and cloth rags, aiming at a simple appearance. He often struts around when noticing attention on him, but is quick to run away when confronted with danger, squawking and making all sorts of terrible screeches, whistles, trills and and squawks!&lt;br /&gt;
&lt;br /&gt;
He carries a couple of spears across his back, and often cradles a simple wooden lute, crafted, by those with an eye to tell, by the Korred. At times, and especially when expecting danger, he wears a pair of goggles over his beak. When not wearing this helmet, his eyes are beady black orbs that watch you with signs of at least some intelligence.&lt;br /&gt;
&lt;br /&gt;
At times he'll stop and take paper and crayons from his packs, scribbling simple depictions of situations or notable events that he's seen in his travels.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Songs&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
'''BLACK FOG OF DOOM!'''&lt;br /&gt;
&lt;br /&gt;
You look out&lt;br /&gt;
&lt;br /&gt;
You take care&lt;br /&gt;
&lt;br /&gt;
Black fog is coming&lt;br /&gt;
&lt;br /&gt;
So you beware&lt;br /&gt;
&lt;br /&gt;
Shadow fog&lt;br /&gt;
&lt;br /&gt;
Rises up on air&lt;br /&gt;
&lt;br /&gt;
Them fog Shaahesk &lt;br /&gt;
&lt;br /&gt;
Come outta nowhere!&lt;br /&gt;
&lt;br /&gt;
Lizard strike&lt;br /&gt;
&lt;br /&gt;
Lizard spear&lt;br /&gt;
&lt;br /&gt;
You see shadow fog?	&lt;br /&gt;
&lt;br /&gt;
Don't go near!&lt;br /&gt;
&lt;br /&gt;
Elves battle&lt;br /&gt;
&lt;br /&gt;
Lizards die&lt;br /&gt;
&lt;br /&gt;
Elves die too&lt;br /&gt;
&lt;br /&gt;
DOOM FOG COMING FOR YOU!&lt;br /&gt;
&lt;br /&gt;
Fog of DOOM&lt;br /&gt;
&lt;br /&gt;
Fog of DEATH&lt;br /&gt;
&lt;br /&gt;
You not go in!&lt;br /&gt;
&lt;br /&gt;
Or it will get your breath!&lt;br /&gt;
&lt;br /&gt;
Mages work&lt;br /&gt;
&lt;br /&gt;
Magic spell&lt;br /&gt;
&lt;br /&gt;
Send those foglizards&lt;br /&gt;
&lt;br /&gt;
Away to hell&lt;br /&gt;
&lt;br /&gt;
Shadowfog gone&lt;br /&gt;
&lt;br /&gt;
Sucked away&lt;br /&gt;
&lt;br /&gt;
Let elfs live &lt;br /&gt;
&lt;br /&gt;
Another day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DOOM DRAGON'''&lt;br /&gt;
&lt;br /&gt;
Dragon breathe!&lt;br /&gt;
&lt;br /&gt;
Dragon roar!&lt;br /&gt;
&lt;br /&gt;
Dragon fight!&lt;br /&gt;
&lt;br /&gt;
Dragon claw!&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON EAT YOU!&lt;br /&gt;
&lt;br /&gt;
Lizards run&lt;br /&gt;
&lt;br /&gt;
Lizards hide&lt;br /&gt;
&lt;br /&gt;
Lizards chopped&lt;br /&gt;
&lt;br /&gt;
Lizards fried&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON SQUISH YOU!&lt;br /&gt;
&lt;br /&gt;
Die die die die to DOOM DRAGON!&lt;br /&gt;
&lt;br /&gt;
DOOOOOOOOOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
You see DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
Die die die to DOOM DRAGON&lt;br /&gt;
&lt;br /&gt;
DOOM DRAGON end of you!&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Eko]]&lt;/div&gt;</summary>
		<author><name>Dashdot</name></author>
	</entry>
</feed>