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	<updated>2026-05-08T07:27:14Z</updated>
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		<id>http://wiki.avlis.org/w/index.php?title=Augment_Crystals&amp;diff=50237</id>
		<title>Augment Crystals</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Augment_Crystals&amp;diff=50237"/>
		<updated>2021-06-16T18:21:58Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Featherweight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
&lt;br /&gt;
''This page contains OOC information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description / Types==&lt;br /&gt;
&lt;br /&gt;
'''Augment Crystals''' in Avlis ''augment'' enchanted items. Unlike most spells or other means of improving an item with magic, these crystals will only work on an item with an existing enchantment. All crystals can be used once per day, and using a second crystal on the same item will remove the previous effect (though you can use multiple crystals on different items at the same time). Higher quality crystals require the item to have a stronger enchantment (see [[#Crystal Quality |Crystal Quality]] below).&lt;br /&gt;
&lt;br /&gt;
Since these crystals augment an existing enchantment on an item, their effects are meant to stack with other effects when possible, with a few limitations. Casting another spell of the same type on an item, after using a crystal, will remove the effect (if that is what normally happens with the spell), but the crystals do not remove other spell effects.&lt;br /&gt;
&lt;br /&gt;
''e.g. Casting a flame weapon spell removes any other previous versions of it, and would also remove the effects of an [[#Elemental Assault|elemental assault]] crystal, but using the crystal after a flame weapon spell would keep both effects (NWN only uses the better of the 2 if both use the same elemental damage type).''&lt;br /&gt;
&lt;br /&gt;
Standard [[NWN:Stack | stacking]] limitations with NWN still apply for [[NWN:Armor_class | armor class]] and [[NWN:Damage_reduction | damage reduction]]. Multiple [[NWN:Damage_immunity | damage immunity]] sources will stack to 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The crystals come in 2 different types. Offensive and defensive augmentation. Offensive crystals will only augment [[NWN:Melee_weapon | melee weapons]], while defensive crystals will augment armor and shields. Use of the crystals in game is the same as targeting with a [[Magic:Greater Magic Weapon|greater magic weapon]] spell for offensive crystals ''(targeting the weapon or PC with it equipped in their main hand both work - offhand weapons must be targeted directly or moved to the main hand)'', and like the [[Magic:Magic Vestment|magic vestment]] spell for defensive crystals ''(target the shield or armor directly, or PC with armor equipped - shields must always be targeted directly, unless the PC has no armor equipped)''.&lt;br /&gt;
&lt;br /&gt;
Offensive crystals require the weapon to already have a minimum [[NWN:Enhancement_bonus | enhancement bonus]] , while defensive crystals require a [[NWN:Armor_class | minimum AC bonus]] (armor or shield bonus). These must be a permanent bonus, so using a spell or other means to improve the item will not help. A bonus vs a specific creature or type of effect will not be considered either (like +4 vs animals or an alignment). Augment crystals will work on gloves that have an enhancement bonus.  (In Avlis enhancement bonus can be added to gloves via artificing.)&lt;br /&gt;
&lt;br /&gt;
==Crystal Quality==&lt;br /&gt;
An augment crystal's quality determines how well it augments an item, and the existing enchantment required to use it on the item. There are 4 different qualities of crystals. Minor, lesser, greater and superior. The minimum enchantment requirements and durations are the same for all augment crystals of the same quality.&lt;br /&gt;
&lt;br /&gt;
===Minor Augment Crystal===&lt;br /&gt;
*Minimum enhancement or AC bonus required: +1&lt;br /&gt;
*Duration: 4 minutes&lt;br /&gt;
&lt;br /&gt;
===Lesser Augment Crystal===&lt;br /&gt;
* Minimum enhancement or AC bonus required: +2&lt;br /&gt;
* Duration: 8 minutes&lt;br /&gt;
&lt;br /&gt;
===Greater Augment Crystal===&lt;br /&gt;
* Minimum enhancement or AC bonus required: +3&lt;br /&gt;
* Duration: 12 minutes&lt;br /&gt;
&lt;br /&gt;
===Superior Augment Crystal===&lt;br /&gt;
* Minimum enhancement or AC bonus required: +4&lt;br /&gt;
* Duration: 16 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive Subtypes==&lt;br /&gt;
&lt;br /&gt;
The 4 offensive augment crystal subtypes are listed below with descriptions and their effects (based on [[#Crystal Quality|crystal quality]]).&lt;br /&gt;
&lt;br /&gt;
===Elemental Assault===&lt;br /&gt;
There are 5 elemental assault crystals. They are acid, cold, electric, fire and sonic. They are similar to an [[Magic:Energy_Substitution|energy substituted]] [[Magic:Flame_Weapon|flame weapon]] spell, as they add a variable amount of [[NWN:Damage_type | elemental damage]] to a weapon. This effect will [[NWN:Stack | stack]] with a [[Magic:Flame_Weapon|flame weapon]] or [[Magic:Darkfire|darkfire]] spell if used after casting either, as well as any elemental damage the weapon has, as long as it is a different type of element.&lt;br /&gt;
&lt;br /&gt;
'''Damage Bonus'''&lt;br /&gt;
{|&lt;br /&gt;
| Minor: || 1d6&lt;br /&gt;
|-&lt;br /&gt;
| Lesser: || 1d8&lt;br /&gt;
|-&lt;br /&gt;
| Greater: || 2d6&lt;br /&gt;
|-&lt;br /&gt;
| Superior: || 2d8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demolition===&lt;br /&gt;
These add a [[NWN:Damage_type | divine damage]] bonus vs. [[NWN:Construct | constructs]] to the weapon. As with the [[#Elemental Assault|elemental assault]] crystals, this effect will [[NWN:Stack | stack]] with other [[NWN:Damage_increase | damage bonuses]], except other divine damage, like from [[Magic:Bless_Weapon|bless weapon]] (NWN only uses the best bonus when it is the same type of damage).&lt;br /&gt;
&lt;br /&gt;
'''Damage Bonus'''&lt;br /&gt;
{|&lt;br /&gt;
| Minor: || 1d10&lt;br /&gt;
|-&lt;br /&gt;
| Lesser: || 2d6&lt;br /&gt;
|-&lt;br /&gt;
| Greater: || 2d8&lt;br /&gt;
|-&lt;br /&gt;
| Superior: || 2d10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Truedeath===&lt;br /&gt;
These add a [[NWN:Damage_type | divine damage]] bonus vs. [[NWN:Undead | undead]] to the weapon. The effects will [[NWN:Stack | stack]] with other [[NWN:Damage_increase | damage bonuses]], except other divine damage like from [[Magic:Bless_Weapon|bless weapon]] (NWN only uses the best bonus when it is the same type of damage).&lt;br /&gt;
&lt;br /&gt;
'''Damage Bonus'''&lt;br /&gt;
{|&lt;br /&gt;
| Minor: || 1d10&lt;br /&gt;
|-&lt;br /&gt;
| Lesser: || 2d6&lt;br /&gt;
|-&lt;br /&gt;
| Greater: || 2d8&lt;br /&gt;
|-&lt;br /&gt;
| Superior: || 2d10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phoenix Ash===&lt;br /&gt;
Adds an [[NWN:On-hit:_cast_spell | On-Hit: Cast Spell]] &amp;quot;Darkfire&amp;quot; effect to the weapon. Since the On-Hit version is not [[NWN:Spellhook | hooked]] in Avlis, it uses the standard [[NWN:Darkfire | BioWare version]] (1d6 + 1 per two caster levels, maximum of +10). The damage is done separately from other damage, and is not multiplied in a critical hit, but will still work if the weapon already has a fire (or other) [[NWN:Damage_increase | damage bonus]].&lt;br /&gt;
&lt;br /&gt;
'''On-Hit Damage'''&lt;br /&gt;
{|&lt;br /&gt;
| Minor: || 1d6+3&lt;br /&gt;
|-&lt;br /&gt;
| Lesser: || 1d6+5&lt;br /&gt;
|-&lt;br /&gt;
| Greater: || 1d6+8&lt;br /&gt;
|-&lt;br /&gt;
| Superior: || 1d6+10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defensive Subtypes==&lt;br /&gt;
&lt;br /&gt;
The 4 defensive augment crystal subtypes are listed below with descriptions and their effects (based on [[#Crystal Quality|crystal quality]]).&lt;br /&gt;
&lt;br /&gt;
===Elemental Defense===&lt;br /&gt;
Adds a [[NWN:Damage_immunity | damage immunity]] increase vs. one of 5 elements to the armor or shield. The element types are acid, cold, electric, fire and sonic.&lt;br /&gt;
&lt;br /&gt;
'''Damage Immunity Increase'''&lt;br /&gt;
{|&lt;br /&gt;
| Minor: || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Lesser: || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Greater: || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Superior: || 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arrow Deflection===&lt;br /&gt;
Adds an [[NWN:Armor_class | AC]] bonus vs. [[NWN:Piercing_damage | piercing]] attacks to the armor or shield.&lt;br /&gt;
&lt;br /&gt;
'''AC Bonus'''&lt;br /&gt;
{|&lt;br /&gt;
| Minor: || 3&lt;br /&gt;
|-&lt;br /&gt;
| Lesser: || 5&lt;br /&gt;
|-&lt;br /&gt;
| Greater: || 7&lt;br /&gt;
|-&lt;br /&gt;
| Superior: || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Iron Ward===&lt;br /&gt;
Adds x/+6 [[NWN:Damage_reduction | damage reduction]] to the armor or shield.&lt;br /&gt;
&lt;br /&gt;
'''Damage Reduction'''&lt;br /&gt;
{|&lt;br /&gt;
| Minor: ||&amp;amp;nbsp; 5/+6&lt;br /&gt;
|-&lt;br /&gt;
| Lesser: || 10/+6&lt;br /&gt;
|-&lt;br /&gt;
| Greater: || 15/+6&lt;br /&gt;
|-&lt;br /&gt;
| Superior: || 20/+6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Featherweight===&lt;br /&gt;
Reduces the weight of the armor or shield.&lt;br /&gt;
&lt;br /&gt;
'''Weight Reduction'''&lt;br /&gt;
{|&lt;br /&gt;
| Minor: || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Lesser: || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Greater: || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Superior: || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic Items|Augment Crystals]]&lt;br /&gt;
[[Category:Systems|Augment Crystals]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50231</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50231"/>
		<updated>2021-06-14T04:00:37Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Additional Notes on Custom Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__=== Note: This page covers content that is in active development and therefore may be subject to change. ===&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Strength&lt;br /&gt;
!Target&lt;br /&gt;
!Damage&lt;br /&gt;
!Special&lt;br /&gt;
!Save&lt;br /&gt;
!Save DC&lt;br /&gt;
!Set DC&lt;br /&gt;
!Detect DC&lt;br /&gt;
!Disarm DC&lt;br /&gt;
!Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|increased DC for assassins&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|increased damage for assassins&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|increased DC for assassins&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|area of effect increase for assassins&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|increased damage for assassins&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|turn undead when set by good holy warriors&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|heal undead&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|increased DC and duration for assassins &amp;amp; bards&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|increased damage for assassins&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|increased duration for rangers&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d6 DEX; 2nd dmg: 1d6 CON&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d10 DEX; 2nd dmg: 1d10 CON&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d4 STR; 2nd dmg: 3d4 CON&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|30&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d6 STR; 2nd dmg: 3d6 CON&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|1st dmg: 3d8 STR; 2nd dmg: 3d8 CON&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Hide penalty, chance to be dropped out of stealth&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 6 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 10 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|dropped out of stealth, move silently penalty&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|automatic entangle if set by ranger&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|4d6 electrical&lt;br /&gt;
|1d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|will save to avoid stun; possible knockdown if set by assassin or bard&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|2d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|16&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|3d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|5d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|8d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|reflex save DC bonus for spellcasters&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
* '''Blinding Light Traps''' require anyone in the area of effect to make an additional reflex save at the same DC as the fortitude save for blindness.  If the reflex save is failed the target is forced out of stealth mode.  Also, all targets within the area of effect receive a [[nwn:Hide|Hide]] penalty equal to half the trap's save DC.  The duration of this penalty is twice the blindness duration.  There is no save for the Hide penalty.&lt;br /&gt;
&lt;br /&gt;
* '''Darkness Traps''' force anyone entering within a certain radius when the trap is triggered to make a will saving throw.  If they fail they begin to cough; this drops them out of stealth and gives them a -20 [[nwn:Move silently|Move Silently]] penalty for the same duration as the darkness.&lt;br /&gt;
&lt;br /&gt;
* '''Thorny Tangle Traps''', when set by a [[ranger]], grant an [[nwn:Entangle|Entangle]] effect automatically to any targets who fail the reflex save.  Rangers also get a duration increase of a number of rounds equal to their ranger levels divided by four, rounded down.  The damage from this trap is increased when set by an assassin; the increase is equal to the trap setter's assassin levels.&lt;br /&gt;
&lt;br /&gt;
* '''Thunder &amp;amp; Lightning Traps''' have multiple effects in addition to electrical and sonic damage.  Anyone in the trap's area of effect who fails a will save (the DC is the same as the reflex save for electrical damage) is stunned for a number of rounds corresponding to the trap's strength (1 round for minor, up to 5 rounds for epic).  If the trap is set by an [[assassin]] or a [[bard]] then anyone in the area of effect must make a [[nwn:Discpline|Discpline]] check against the trap's DC; those who fail are knocked down for the same number of rounds as the stunning effect.  The DCs for this trap are also increased by one for every five assassin levels and every five bard levels the trap setter has.  The increases are calculated separately (not for combined assassin and bard levels) and are rounded down.&lt;br /&gt;
&lt;br /&gt;
'''Spike, Acid Splash and Frost Traps''' inflict increased damage when set by an assassin.  The damage increase is equal to the trap setter's assassin levels.&lt;br /&gt;
&lt;br /&gt;
'''Fire Traps''' have an increased area of effect when set by assassins.  The radius of the area of effect is increased by a number of percentage points equal to the trap setter's assassin levels.&lt;br /&gt;
&lt;br /&gt;
'''Electrical and Acid Blob Traps''' have higher save DCs when set by an assassin.  The DC increase is equal to the trap setter's assassin levels.&lt;br /&gt;
&lt;br /&gt;
'''Tangle Traps''' have increased effect duration when set by a ranger.  The duration increase in rounds in equal to the trap setter's ranger levels divided by four, rounded down.&lt;br /&gt;
&lt;br /&gt;
'''Gas Traps''' release a cloud of poison gas that persists for two rounds.  Anyone entering the cloud must save vs. poison or take ability damage.  Note that the poisons are different from the ones in standard NWN.&lt;br /&gt;
&lt;br /&gt;
'''Sonic Traps''' have increased DCs and duration when set by a bard or assassin.  The DC increase is one for every five assassin levels and every five bard levels the trap setter has.  The duration increase is a number of rounds equal to one for every ten assassin levels and every ten bard levels.  The increases are calculated separately (not for combined assassin and bard levels) and are rounded down.  Sonic traps set by a bard or assassin also have a chance to knock down those in their area of effect.  Anyone failing a Discipline check against the trap's DC is knocked down for the same duration as the stun effect.&lt;br /&gt;
&lt;br /&gt;
'''Holy Traps''' set by good-aligned holy warriors have a chance to turn nearby undead when triggered.  The strength of the turning and the amount of undead turned depends on the trap setter's holy warrior levels.&lt;br /&gt;
&lt;br /&gt;
'''Negative Traps''' will heal undead creatures who trigger them.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Magical Traps''' damage a single target with magical energy.  The reflex save DC to avoid the trap is increased by one for every four ranks of [[nwn:Spellcraft|Spellcraft]] possessed by the trap setter.  Ranks from items and effects are included in this calculation.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Device.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Fishing&amp;diff=50229</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Fishing&amp;diff=50229"/>
		<updated>2021-06-11T23:49:17Z</updated>

		<summary type="html">&lt;p&gt;Deider: Created page with &amp;quot;{{Systems}} ==Introduction==  Fishing is a simple but robust system that allows characters to fish in specific water areas in Avlis.  ==Getting Started==  To fish you need a r...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Fishing is a simple but robust system that allows characters to fish in specific water areas in Avlis.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To fish you need a rod and bait.  These items can be purchased from a few BioMerchants on certain modules.&lt;br /&gt;
&lt;br /&gt;
* Mikona: A Fisherman in the Docks&lt;br /&gt;
* Ferrell: Merin Blimmermoon in Port Eridanus&lt;br /&gt;
* Wilderness: Jerenny Allin in Port Nireth&lt;br /&gt;
* Wilderness: Gleladra Danolin in the Quithranos House Fish Shop&lt;br /&gt;
&lt;br /&gt;
==How to Fish==&lt;br /&gt;
&lt;br /&gt;
Equip your rod and use your bait near a fishing spot.  If you are near a suitable fishing spot then you will move to the water and cast your line.  You'll see a splash in the water when your baited hook enters it.&lt;br /&gt;
&lt;br /&gt;
Areas with suitable fishing spots include:&lt;br /&gt;
* Mikona: Road to Mikona, North&lt;br /&gt;
* Ferrell: Port Eridanus, Braegen Pond, the Southlands&lt;br /&gt;
* Wilderness: Port Nireth, Village of Quithranos&lt;br /&gt;
&lt;br /&gt;
There are things you can do to increase your chances of catching a fish:&lt;br /&gt;
* A more dexterous fisherman can reel in a line well while preventing the fish from wriggling off of the hook or breaking the line.&lt;br /&gt;
* A wise fisherman knows where to cast his line depending on the conditions (area, time of day, weather, etc.).&lt;br /&gt;
* Dusk and dawn are ideal times to catch fish.&lt;br /&gt;
* Fishing is often better than normal when it's raining.&lt;br /&gt;
&lt;br /&gt;
==Your Catch==&lt;br /&gt;
&lt;br /&gt;
What can you catch when fishing?  Fish of course!!&lt;br /&gt;
&lt;br /&gt;
===Types of Fish===&lt;br /&gt;
The fish you can catch can be divided into three categories:&lt;br /&gt;
* Common Fish: trout&lt;br /&gt;
* Uncommon Fish: mud eel, salmon&lt;br /&gt;
* Rare Fish: sunfish, barracuda, sea bass&lt;br /&gt;
&lt;br /&gt;
===Other Marine Life===&lt;br /&gt;
You may catch other water creatures such as crabs and lobsters.  A few fishermen have even snagged a nixie!  These creatures are usually not happy to be caught and may be hostile to the fisherman.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
The water can hold both trash and treasure: empty bottles, discarded boots, pouches of gold, etc.&lt;br /&gt;
&lt;br /&gt;
==What To Do With Your Catch==&lt;br /&gt;
&lt;br /&gt;
* There are fishmongers in Mikona and Ferrell who are on the lookout for uncommon and rare fish.&lt;br /&gt;
* Trout can be used to slap people.  This is not considered a friendly action by the slapee.&lt;br /&gt;
* Some fish can be used in [[cooking]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Systems&amp;diff=50228</id>
		<title>Category:Systems</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Systems&amp;diff=50228"/>
		<updated>2021-06-11T23:11:36Z</updated>

		<summary type="html">&lt;p&gt;Deider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;The ''World of Avlis'' is an ongoing development project.&lt;br /&gt;
&amp;lt;br /&amp;gt;As such, new features – features not available in single-player NWN – are constantly being added and optimized.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ammunition Management System]] - Allows for the automatic queueing of various chosen types of ammunition selected in advance.&lt;br /&gt;
&lt;br /&gt;
* [[Alteration Machines]] - Alter the design, color, and/or name label of existing items.&lt;br /&gt;
&lt;br /&gt;
* [[Augment Crystals]] - Augment existing enchantments on items.&lt;br /&gt;
&lt;br /&gt;
* [[Avlis_Command_Prompt | Avlis Command Prompt (ACP)]] - Command prompt type functions entered in the chat line.&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian Rage]] - Changes to standard rage, as well as additional Specialization sub-classes (BRS styles) among the [[Barbarian]] class.&lt;br /&gt;
&lt;br /&gt;
* [[Bardic Music]] - Legendary songbooks provide nine new ways for [[Bard | Bards]] to use their bard song ability.&lt;br /&gt;
&lt;br /&gt;
* [[Bartending]] - A &amp;quot;mixology&amp;quot; tradeskill allowing players to make cocktails.  At higher levels PC bartenders can mix magical potions.&lt;br /&gt;
&lt;br /&gt;
* [[Avlis_Command_Prompt#Character_Description | Character Description]] - Instructions on how to delete, change, or edit the in character description others see when they examine your character.&lt;br /&gt;
&lt;br /&gt;
* [[CEP weapon feats]] - Applying weapon feats to CEP weapons.&lt;br /&gt;
&lt;br /&gt;
* [[Companion_Training_System | Companion Training System (CTS)]] - Training new companions for [[Druid|Druids]] and [[Ranger|Rangers]]. &lt;br /&gt;
&lt;br /&gt;
* [[Cooking]] - A subskill of the [[Crafting_System#Herbalism|Herbalism]] tradeskill that allows players to prepare food and beverages.&lt;br /&gt;
&lt;br /&gt;
* [[Crafting System | Crafting]] - Creating armour, clothing, gems, healing kits, jewelry, potions, weapons, and more. Gathering resources, mining and wood cutting.&lt;br /&gt;
&lt;br /&gt;
* [[Custom Races]] - New custom Avlis races and how to create a character with one.&lt;br /&gt;
&lt;br /&gt;
* [[Death Attack]] - Avlis custom version of the Death Attack feat available to the [[Annihilator]] and [[Assassin]] prestige classes.&lt;br /&gt;
&lt;br /&gt;
* [[Death and Dying]] - Avlis death system.&lt;br /&gt;
&lt;br /&gt;
* [[Economy | Economy and Persistence]] - The Avlis economy. Persistent chests, corpses, merchants.&lt;br /&gt;
&lt;br /&gt;
:* [[Recycling System]] - Creates a continuous process tasked towards the disposal of loot drops and crafted durable goods, combined with a way to obtain crafting ingredients through a token exchange system.&lt;br /&gt;
&lt;br /&gt;
:* [[Drop System]] - Loot drop alterations on Avlis.&lt;br /&gt;
&lt;br /&gt;
:* [[Junk Processing]] - Dispose of remains of creature hides and broken weapons you find when adventuring.&lt;br /&gt;
&lt;br /&gt;
:* Inn Room &amp;amp; Storage Renting System, [[Rules:Player Housing | Player Housing]]&lt;br /&gt;
&lt;br /&gt;
* [[Experience System]] - Spans the specifics of allotting experience points to PCs.&lt;br /&gt;
&lt;br /&gt;
* Emote System - A way to have your character perform emotive actions, dice rolls, get information on various systems, etc.&lt;br /&gt;
&lt;br /&gt;
:* [[Emote Radial | Emote Radial Menu]] - Performing actions via the radial menu.&lt;br /&gt;
&lt;br /&gt;
:* [[Emote Keywords]] - Performing actions as you type.&lt;br /&gt;
&lt;br /&gt;
:* [[Voice Throw]] - Emotes for your companion.&lt;br /&gt;
&lt;br /&gt;
* [[Fishing]] - Fishing for... fish.&lt;br /&gt;
&lt;br /&gt;
* [[Magic System]] - Information on how magic works on Avlis.&lt;br /&gt;
&lt;br /&gt;
:* [[:Category:AMS|Advanced Magic Specializations (AMS)]] - Spell-casting &amp;quot;prestige classes&amp;quot; to give spell-casters additional options and specializations.&lt;br /&gt;
&lt;br /&gt;
:* [[Artificing | Artificing System]] - Information on creating magic items on Avlis.&lt;br /&gt;
&lt;br /&gt;
:* [[Magic:Spell List | Spell List]] - List of spells that are part of the Avlis spell hooking system.&lt;br /&gt;
&lt;br /&gt;
:* [[Militant Level Bonuses]] - Militant Level Bonuses are enhanced effects that certain spells have on militant characters.&lt;br /&gt;
&lt;br /&gt;
:* [[Summon Familiar]] - Customizations of the mage familiar appearance on Avlis.&lt;br /&gt;
&lt;br /&gt;
* [[Monk Signature Moves]] - Additional abilities for [[monk]]s.&lt;br /&gt;
&lt;br /&gt;
* [[Note_System | Note System (ANS)]] - A system for writing notes and sending letters on Avlis.&lt;br /&gt;
&lt;br /&gt;
* [[Persistent Map Pins]] - Save your map pins!&lt;br /&gt;
&lt;br /&gt;
* [[Psionics]] - A new class and powers for Psionics on Avlis.&lt;br /&gt;
&lt;br /&gt;
* [[Prestige Classes]] - New custom Avlis prestige classes.&lt;br /&gt;
&lt;br /&gt;
* [[Shifter Form Replacements]] - Replacements for [[Shifter]] and other shapechanging spell forms.&lt;br /&gt;
&lt;br /&gt;
* [[Survivalist Tradeskill]] - Allows use of the meat drops from the loot system.&lt;br /&gt;
&lt;br /&gt;
* [[Trap System]] - Avlis modified system for setting, retrieving, triggering and crafting traps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unofficial or 3rd Party:'''&lt;br /&gt;
* [[Dynamic Dye Color Chart | Dynamic Dye Color Chart]]&lt;br /&gt;
&lt;br /&gt;
* [[Custom Portrait | Avlis Custom Portraits]]&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?t=46916 Avlis Side Kick] ([http://www.avlis.org/viewtopic.php?t=47736 Beta 0.9.4])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''See Also:'''&lt;br /&gt;
: [[Player Feedback]]:&lt;br /&gt;
:: - [[Player_Feedback#Bug_Tracker|Bug Tracker]]&lt;br /&gt;
:: - [[Player_Feedback#Player's_Idea_Box | Player's Idea Box]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Avlis]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Barbarian_Rage&amp;diff=50221</id>
		<title>Barbarian Rage</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Barbarian_Rage&amp;diff=50221"/>
		<updated>2021-06-07T05:56:53Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* BRS Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Avlis has made some changes to some of the [[barbarian]] rage feats in NWN.  In addition, we have added a Barbarian Rage System (BRS) that allows barbarians to customize their rages.&lt;br /&gt;
&lt;br /&gt;
==Changes to Rage Feats==&lt;br /&gt;
===[[NWN:Barbarian_rage | Rage/Greater Rage]]===&lt;br /&gt;
&lt;br /&gt;
When using this feat you receive a rage bonus equal to the number of your barbarian levels divided by ten (rounded down), plus two.  This rage bonus increases some of your stats:&lt;br /&gt;
* Attack Bonus: rage bonus * 1&lt;br /&gt;
* Fort Save: rage bonus * 1&lt;br /&gt;
* Weapon Damage: rage bonus * 1 &lt;br /&gt;
* Discipline: rage bonus * 3&lt;br /&gt;
* Concentration: rage bonus * 3&lt;br /&gt;
* Temporary Hit Points: rage bonus * total character levels&lt;br /&gt;
&lt;br /&gt;
You also receive a -2 AC penalty while raging.&lt;br /&gt;
&lt;br /&gt;
The duration of this rage, as well as all of the rages outlined below, is a number of rounds equal to the sum of 7, your PC's CON [[NWN:Ability_modifier | modifier]], and your BRS level (see below for more information on BRS).  You gain an additional 2 rounds for greater rage (gained with 15 barbarian levels).&lt;br /&gt;
&lt;br /&gt;
* Example: Randy of [[Ra-Ghul]] is a 5th level barbarian with 12 CON who has 5 levels in BRS.  His rage bonus is 2 + 5/10 = 2.  When he rages, he receives a -2 AC, +2 AB, +2 fort save, +2 weapon damage, +6 discipline, and +6 concentration.  He receives 2 * 5 = 10 bonus hit points.  His rage lasts for 7 + 1 (modifier for 12 CON) + 5 = 13 rounds.&lt;br /&gt;
* Example: Ruk the Ripper is a 20/20 barbarian/fighter with 18 CON who does not use BRS.  His rage bonus is 2 + 20/10 = 4.  When he rages, he receives a -2 AC, +4 AB, +4 fort save, +4 weapon damage, +12 discipline, and +12 concentration.  He receives 4 * 40 = 160 bonus hit points.  His rage lasts for 7 + 4 (modifier for 18 CON) + 0 + 2 (greater rage) = 13 rounds.&lt;br /&gt;
&lt;br /&gt;
===[[NWN:Mighty_rage | Mighty Rage]]===&lt;br /&gt;
&lt;br /&gt;
Mighty Rage is the same as Rage and Greater Rage, with the following exceptions:&lt;br /&gt;
* Your rage bonus is increased by 1&lt;br /&gt;
* You no longer incur an AC penalty&lt;br /&gt;
&lt;br /&gt;
Also, if you have the Mighty Rage feat, all of your Rages or Greater Rages count as Mighty Rages.  In other words, if you take the Mighty Rage feat, you will no longer incur an AC penalty when raging.&lt;br /&gt;
&lt;br /&gt;
* Example: Randy of Ra-Ghul is now a 21st level barbarian with 21 CON and 10 levels in BRS.  His rage bonus now is 2 + 21/10 + 1 = 5.  When he rages, he receives +5 AB, +5 fort save, +5 weapon damage, +15 discipline, and +15 concentration.  He receives 5 * 21 = 105 bonus hit points.  His rage lasts for 18 + 5 (modifier for 21 CON) + 5 + 10 = 38 rounds.&lt;br /&gt;
&lt;br /&gt;
===[[NWN:Thundering_rage | Thundering Rage]]===&lt;br /&gt;
&lt;br /&gt;
In Avlis, the [[Magic:Greater_Magic_Weapon | Greater Magic Weapon]] spell can grant temporary massive criticals to a weapon. These will stack with the additional 2d6 points of damage on a critical hit which [[nwn:Thundering Rage|Thundering Rage]] produces. There is also the 25% chance for a creature hit by one of the barbarian's weapons to be deafened for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
===[[NWN:Terrifying_rage | Terrifying Rage]]===&lt;br /&gt;
&lt;br /&gt;
The DC for Terrifying Rage is the sum of your [[nwn:Intimidate|Intimidate]] ranks and your BRS levels.&lt;br /&gt;
&lt;br /&gt;
* Example: Randy of Ra-Ghul is now a 30th level barbarian with 20 BRS levels.  He has 25 ranks in Intimidate.  When he uses Terrifying Rage the DC for his fear aura is 25 + 20 = 45.&lt;br /&gt;
&lt;br /&gt;
==Barbarian Rage Specializations (BRS)==&lt;br /&gt;
===Rage Items and Accruing Rage Experience===&lt;br /&gt;
&lt;br /&gt;
The rage specializations must be learned.  To learn a BRS, a barbarian must use what is called a rage item before going into a rage.  There are different rage items for each BRS rage type.  If you use a rage item corresponding to a certain rage type, the next time you go into a rage, you will get the bonuses and penalties of that rage type, as well as gain BRS experience for that rage type for every creature you kill while raging.&lt;br /&gt;
&lt;br /&gt;
Rage items will sometimes be dropped by slain foes.  They can also be purchased from several player-owned [[Economy | p-merchants]], as well as in the shop in the [[Guild:FuryofRa-Ghul |Fury of Ra-Ghul]] guildhouse in [[M'Chek]]. Rest assured the Temple of Ra-Ghul near [[Visimontium]] offers them also, as well as NPC merchants in Deglos and the Underdark.&lt;br /&gt;
&lt;br /&gt;
===BRS Levels===&lt;br /&gt;
&lt;br /&gt;
BRS rage types follow the same [[NWN:Level_progression | level progression]] as character classes.  When you gain 1000 BRS xp and reach 2nd level for that rage type, it becomes your active rage type.  This means that you no longer need to use a rage item before raging to get the bonuses and penalties of that rage type.  In other words, every time you go into a rage, you will automatically use that BRS rage type, and you will continue to gain experience and levels in that rage type as you damage enemies while raging.&lt;br /&gt;
&lt;br /&gt;
You can gain BRS experience infinitely.  However, your '''effective BRS level''' is either your BRS Levels or your barbarian levels, whichever is lower. Your effective BRS level is what is used when calculating the the strength and duration of rages.  In other words, your BRS abilities are capped by your barbarian levels.&lt;br /&gt;
&lt;br /&gt;
Your current active BRS rage type and your BRS xp and level for all rage types can be checked at any time by typing ''/check brs'' into the chat window in-game.&lt;br /&gt;
&lt;br /&gt;
===BRS Rage Types===&lt;br /&gt;
&lt;br /&gt;
Similar to the rage bonus used to calculate bonuses for standard rage, the bonuses associated with the BRS rages are tied to BRS Bonuses.  These are related to your BRS level as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! BRS Level&lt;br /&gt;
! BRS Bonus&lt;br /&gt;
|-&lt;br /&gt;
|1-3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4-6&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|7-9&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|10-12&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|16+&lt;br /&gt;
|6&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
The BRS rage types, the items used to learn them, and their bonuses and penalties are outlined below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rage Type&lt;br /&gt;
! Item&lt;br /&gt;
! Bonuses&lt;br /&gt;
! Penalties&lt;br /&gt;
|-&lt;br /&gt;
|Windwalker&lt;br /&gt;
|Dust of the Windwalker&lt;br /&gt;
|movement speed increase (BRS bonus * 5%)&amp;lt;br/&amp;gt;extra attacks (BRS bonus - 1)&lt;br /&gt;
|damage decrease (BRS bonus/2)&lt;br /&gt;
|-&lt;br /&gt;
|Flamedancer&lt;br /&gt;
|Oil of the Flamedancer&lt;br /&gt;
|fire damage&amp;lt;br/&amp;gt;fire damage shield&lt;br /&gt;
|slashing/piercing/bludgeoning damage vulnerability(BRS bonus * 3%)&lt;br /&gt;
|-&lt;br /&gt;
|Waverider&lt;br /&gt;
|Water of the Deep Well&lt;br /&gt;
|concealment (BRS bonus * 5%)&lt;br /&gt;
|miss chance (BRS bonus * 2%)&lt;br /&gt;
|-&lt;br /&gt;
|Stonewall&lt;br /&gt;
|Stonewall's Brew&lt;br /&gt;
|slashing/piercing/bludgeoning immunity (BRS bonus * 5 %)&amp;lt;br/&amp;gt;temporary hit points (BRS bonus * d10)&lt;br /&gt;
|movement speed decrease (BRS bonus * 5%)&lt;br /&gt;
|-&lt;br /&gt;
|Bloodthirster&lt;br /&gt;
|Vial of Anointed Blood&lt;br /&gt;
|vampiric regeneration on equipped mele weapons (BRS bonus * 2)&lt;br /&gt;
|none&lt;br /&gt;
|-&lt;br /&gt;
|Whirling Frenzy&lt;br /&gt;
|Draught of the Dervish&lt;br /&gt;
|AC increase (BRS bonus)&amp;lt;br/&amp;gt;reflex save bonus (1 + BRS bonus/2)&amp;lt;br/&amp;gt;extra attacks (BRS bonus - 1)&amp;lt;br/&amp;gt;improved evasion&lt;br /&gt;
|AB decrease (BRS bonus)&lt;br /&gt;
|-&lt;br /&gt;
|Demonkin&lt;br /&gt;
|Tanar'ri Essence&lt;br /&gt;
|electric damage resistance (2 + BRS bonus * 8)&amp;lt;br/&amp;gt;fire/acid/cold damage resistance (2 + BRS bonus * 3)&amp;lt;br/&amp;gt;damage reduction (+3/soak BRS bonus * 5)&amp;lt;br/&amp;gt;spell resistance (8 + BRS bonus * 7)&amp;lt;br/&amp;gt;poison immunity&lt;br /&gt;
|divine damage vulnerability (BRS level * 15%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* Randy of Ra-Ghul has 17 Windwalker levels, granting him a BRS bonus of 6.  When he rages, in addition to standard rage bonuses he gets a 6 * 5 = 30% movement speed increase, 6 - 1 = 5 extra attacks, and a 6/2 = 3 damage decrease to all attacks.&lt;br /&gt;
* Ruk the Ripper has 1 Whirling Frenzy level.  When he rages he gets a +1 AC bonus, 1 + 1/2 = +1 reflex save bonus, 1 - 1 = 0 extra attacks, improved evasion, and a -1 attack penalty.&lt;br /&gt;
&lt;br /&gt;
===Changing Rage Types===&lt;br /&gt;
&lt;br /&gt;
Barbarians can change their BRS rage type.  If you have an active rage type, you can use a different rage type simply by using one of that type's rage items before raging.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* Grazby the Gnome decides to quit being a merchant and joins a Tyeduan tribe, living as a savage.  He starts off using Tanar'ri Essence, and rages enough under its influence to gain 500 Demonkin xp.  Then he changes his mind and starts to use Oil of the Flamedancer.  The next time he rages he gains Flamedancer xp.&lt;br /&gt;
* Ruk the Ripper has 15 Whirling Frenzy levels.  Since it is his active rage type, whenever he rages he automatically gets the Whirling Frenzy bonuses and penalties.  Before battling some druids of [[Verossa]], he decides to take some Tanar'ri Essence for the first time.  When he rages he goes into a Demonkin rage; the electric damage resistance helps him to shrug off their called lightning.  He gains 50 Demonkin xp as a result of the battle.  The next time Ruk rages he decides not to use any items, and thus he goes into a Whirling Frenzy, since it is still his active rage type.&lt;br /&gt;
&lt;br /&gt;
You can only have one active rage type at a time.  If you have 1000xp or more of a rage type, when you use an item of that type and then gain more BRS experience while using that type of rage, that BRS will become your active rage type.  In other words, if you have 2 or more levels in more than one rage type, you can switch back and forth between having those rages as your active type by using rage items.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* Grazby the Barbarian has been dabbling in all of the BRS types, and has reached 2nd level in all of them.  His current active rage type is Windwalker.  He enters a battle against orcs and goes into a Windwalker rage.  After that rage wears off, he sees some giants approaching.  He quaffs a Stonewall's Brew, goes into a Stonewall rage, and slays the giants, cackling as he shrugs off blows from their clubs.  Since he already has 2 Stonewall levels, that rage becomes his active type.  The next time he rages, if he doesn't use any items, it will be a Stonewall rage.&lt;br /&gt;
* Later that evening, some frost giants accost Grazby at his camp.  Hearing their approach, he rises from between two buxom gnome maidens, puts on his loincloth, and rubs his body with Oil of the Flamedancer.  Charging from the tent, he enters Flamedancer rage, searing the giants' flesh with both his flaming weapon and his fire-shielded body.  Since he already has 2 Flamedancer levels, this becomes his active BRS.  The next time he rages, if he doesn't use any items, it will be a Flamedancer rage.&lt;br /&gt;
&lt;br /&gt;
You do not lose any rage experience or levels when changing rage types.  As mentioned above, typing ''/check brs'' will give you a report that informs you of your current active BRS as well as your xp and levels in all rage types.&lt;br /&gt;
&lt;br /&gt;
===Ice Bear Rage===&lt;br /&gt;
&lt;br /&gt;
It is rumored that the Ice Bear Clan of [[Tyedu]], the clan of the famous barbarian hero [[PCs:Tor Varson|Tor Varson]], has its own rage specialty.  No rage items associated with this &amp;quot;Ice Bear Rage&amp;quot; have been found.  It is thought that those who wish to learn the ways of this rage type would have to find Tor and submit themselves to his mercy.&lt;br /&gt;
&lt;br /&gt;
==Custom Rage Shouts==&lt;br /&gt;
&lt;br /&gt;
You can store and manage custom rage shouts to use when your PC enters rage. Refer to the [[ACP#Barbarian_Rage_Specializations|Avlis Command Prompt]] for a how-to.&lt;br /&gt;
&lt;br /&gt;
[[Category:Class Abilities|Barbarian Rage]]&lt;br /&gt;
[[Category:Systems|Barbarian Rage System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Barbarian_Rage&amp;diff=50220</id>
		<title>Barbarian Rage</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Barbarian_Rage&amp;diff=50220"/>
		<updated>2021-06-07T05:53:03Z</updated>

		<summary type="html">&lt;p&gt;Deider: /*  Terrifying Rage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Avlis has made some changes to some of the [[barbarian]] rage feats in NWN.  In addition, we have added a Barbarian Rage System (BRS) that allows barbarians to customize their rages.&lt;br /&gt;
&lt;br /&gt;
==Changes to Rage Feats==&lt;br /&gt;
===[[NWN:Barbarian_rage | Rage/Greater Rage]]===&lt;br /&gt;
&lt;br /&gt;
When using this feat you receive a rage bonus equal to the number of your barbarian levels divided by ten (rounded down), plus two.  This rage bonus increases some of your stats:&lt;br /&gt;
* Attack Bonus: rage bonus * 1&lt;br /&gt;
* Fort Save: rage bonus * 1&lt;br /&gt;
* Weapon Damage: rage bonus * 1 &lt;br /&gt;
* Discipline: rage bonus * 3&lt;br /&gt;
* Concentration: rage bonus * 3&lt;br /&gt;
* Temporary Hit Points: rage bonus * total character levels&lt;br /&gt;
&lt;br /&gt;
You also receive a -2 AC penalty while raging.&lt;br /&gt;
&lt;br /&gt;
The duration of this rage, as well as all of the rages outlined below, is a number of rounds equal to the sum of 7, your PC's CON [[NWN:Ability_modifier | modifier]], and your BRS level (see below for more information on BRS).  You gain an additional 2 rounds for greater rage (gained with 15 barbarian levels).&lt;br /&gt;
&lt;br /&gt;
* Example: Randy of [[Ra-Ghul]] is a 5th level barbarian with 12 CON who has 5 levels in BRS.  His rage bonus is 2 + 5/10 = 2.  When he rages, he receives a -2 AC, +2 AB, +2 fort save, +2 weapon damage, +6 discipline, and +6 concentration.  He receives 2 * 5 = 10 bonus hit points.  His rage lasts for 7 + 1 (modifier for 12 CON) + 5 = 13 rounds.&lt;br /&gt;
* Example: Ruk the Ripper is a 20/20 barbarian/fighter with 18 CON who does not use BRS.  His rage bonus is 2 + 20/10 = 4.  When he rages, he receives a -2 AC, +4 AB, +4 fort save, +4 weapon damage, +12 discipline, and +12 concentration.  He receives 4 * 40 = 160 bonus hit points.  His rage lasts for 7 + 4 (modifier for 18 CON) + 0 + 2 (greater rage) = 13 rounds.&lt;br /&gt;
&lt;br /&gt;
===[[NWN:Mighty_rage | Mighty Rage]]===&lt;br /&gt;
&lt;br /&gt;
Mighty Rage is the same as Rage and Greater Rage, with the following exceptions:&lt;br /&gt;
* Your rage bonus is increased by 1&lt;br /&gt;
* You no longer incur an AC penalty&lt;br /&gt;
&lt;br /&gt;
Also, if you have the Mighty Rage feat, all of your Rages or Greater Rages count as Mighty Rages.  In other words, if you take the Mighty Rage feat, you will no longer incur an AC penalty when raging.&lt;br /&gt;
&lt;br /&gt;
* Example: Randy of Ra-Ghul is now a 21st level barbarian with 21 CON and 10 levels in BRS.  His rage bonus now is 2 + 21/10 + 1 = 5.  When he rages, he receives +5 AB, +5 fort save, +5 weapon damage, +15 discipline, and +15 concentration.  He receives 5 * 21 = 105 bonus hit points.  His rage lasts for 18 + 5 (modifier for 21 CON) + 5 + 10 = 38 rounds.&lt;br /&gt;
&lt;br /&gt;
===[[NWN:Thundering_rage | Thundering Rage]]===&lt;br /&gt;
&lt;br /&gt;
In Avlis, the [[Magic:Greater_Magic_Weapon | Greater Magic Weapon]] spell can grant temporary massive criticals to a weapon. These will stack with the additional 2d6 points of damage on a critical hit which [[nwn:Thundering Rage|Thundering Rage]] produces. There is also the 25% chance for a creature hit by one of the barbarian's weapons to be deafened for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
===[[NWN:Terrifying_rage | Terrifying Rage]]===&lt;br /&gt;
&lt;br /&gt;
The DC for Terrifying Rage is the sum of your [[nwn:Intimidate|Intimidate]] ranks and your BRS levels.&lt;br /&gt;
&lt;br /&gt;
* Example: Randy of Ra-Ghul is now a 30th level barbarian with 20 BRS levels.  He has 25 ranks in Intimidate.  When he uses Terrifying Rage the DC for his fear aura is 25 + 20 = 45.&lt;br /&gt;
&lt;br /&gt;
==Barbarian Rage Specializations (BRS)==&lt;br /&gt;
===Rage Items and Accruing Rage Experience===&lt;br /&gt;
&lt;br /&gt;
The rage specializations must be learned.  To learn a BRS, a barbarian must use what is called a rage item before going into a rage.  There are different rage items for each BRS rage type.  If you use a rage item corresponding to a certain rage type, the next time you go into a rage, you will get the bonuses and penalties of that rage type, as well as gain BRS experience for that rage type for every creature you kill while raging.&lt;br /&gt;
&lt;br /&gt;
Rage items will sometimes be dropped by slain foes.  They can also be purchased from several player-owned [[Economy | p-merchants]], as well as in the shop in the [[Guild:FuryofRa-Ghul |Fury of Ra-Ghul]] guildhouse in [[M'Chek]]. Rest assured the Temple of Ra-Ghul near [[Visimontium]] offers them also, as well as NPC merchants in Deglos and the Underdark.&lt;br /&gt;
&lt;br /&gt;
===BRS Levels===&lt;br /&gt;
&lt;br /&gt;
BRS rage types follow the same [[NWN:Level_progression | level progression]] as character classes.  When you gain 1000 BRS xp and reach 2nd level for that rage type, it becomes your active rage type.  This means that you no longer need to use a rage item before raging to get the bonuses and penalties of that rage type.  In other words, every time you go into a rage, you will automatically use that BRS rage type, and you will continue to gain experience and levels in that rage type as you damage enemies while raging.&lt;br /&gt;
&lt;br /&gt;
Your current active BRS rage type and your BRS xp and level for all rage types can be checked at any time by typing ''/check brs'' into the chat window in-game.&lt;br /&gt;
&lt;br /&gt;
===BRS Rage Types===&lt;br /&gt;
&lt;br /&gt;
Similar to the rage bonus used to calculate bonuses for standard rage, the bonuses associated with the BRS rages are tied to BRS Bonuses.  These are related to your BRS level as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! BRS Level&lt;br /&gt;
! BRS Bonus&lt;br /&gt;
|-&lt;br /&gt;
|1-3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4-6&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|7-9&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|10-12&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|16+&lt;br /&gt;
|6&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
The BRS rage types, the items used to learn them, and their bonuses and penalties are outlined below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rage Type&lt;br /&gt;
! Item&lt;br /&gt;
! Bonuses&lt;br /&gt;
! Penalties&lt;br /&gt;
|-&lt;br /&gt;
|Windwalker&lt;br /&gt;
|Dust of the Windwalker&lt;br /&gt;
|movement speed increase (BRS bonus * 5%)&amp;lt;br/&amp;gt;extra attacks (BRS bonus - 1)&lt;br /&gt;
|damage decrease (BRS bonus/2)&lt;br /&gt;
|-&lt;br /&gt;
|Flamedancer&lt;br /&gt;
|Oil of the Flamedancer&lt;br /&gt;
|fire damage&amp;lt;br/&amp;gt;fire damage shield&lt;br /&gt;
|slashing/piercing/bludgeoning damage vulnerability(BRS bonus * 3%)&lt;br /&gt;
|-&lt;br /&gt;
|Waverider&lt;br /&gt;
|Water of the Deep Well&lt;br /&gt;
|concealment (BRS bonus * 5%)&lt;br /&gt;
|miss chance (BRS bonus * 2%)&lt;br /&gt;
|-&lt;br /&gt;
|Stonewall&lt;br /&gt;
|Stonewall's Brew&lt;br /&gt;
|slashing/piercing/bludgeoning immunity (BRS bonus * 5 %)&amp;lt;br/&amp;gt;temporary hit points (BRS bonus * d10)&lt;br /&gt;
|movement speed decrease (BRS bonus * 5%)&lt;br /&gt;
|-&lt;br /&gt;
|Bloodthirster&lt;br /&gt;
|Vial of Anointed Blood&lt;br /&gt;
|vampiric regeneration on equipped mele weapons (BRS bonus * 2)&lt;br /&gt;
|none&lt;br /&gt;
|-&lt;br /&gt;
|Whirling Frenzy&lt;br /&gt;
|Draught of the Dervish&lt;br /&gt;
|AC increase (BRS bonus)&amp;lt;br/&amp;gt;reflex save bonus (1 + BRS bonus/2)&amp;lt;br/&amp;gt;extra attacks (BRS bonus - 1)&amp;lt;br/&amp;gt;improved evasion&lt;br /&gt;
|AB decrease (BRS bonus)&lt;br /&gt;
|-&lt;br /&gt;
|Demonkin&lt;br /&gt;
|Tanar'ri Essence&lt;br /&gt;
|electric damage resistance (2 + BRS bonus * 8)&amp;lt;br/&amp;gt;fire/acid/cold damage resistance (2 + BRS bonus * 3)&amp;lt;br/&amp;gt;damage reduction (+3/soak BRS bonus * 5)&amp;lt;br/&amp;gt;spell resistance (8 + BRS bonus * 7)&amp;lt;br/&amp;gt;poison immunity&lt;br /&gt;
|divine damage vulnerability (BRS level * 15%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* Randy of Ra-Ghul has 17 Windwalker levels, granting him a BRS bonus of 6.  When he rages, in addition to standard rage bonuses he gets a 6 * 5 = 30% movement speed increase, 6 - 1 = 5 extra attacks, and a 6/2 = 3 damage decrease to all attacks.&lt;br /&gt;
* Ruk the Ripper has 1 Whirling Frenzy level.  When he rages he gets a +1 AC bonus, 1 + 1/2 = +1 reflex save bonus, 1 - 1 = 0 extra attacks, improved evasion, and a -1 attack penalty.&lt;br /&gt;
&lt;br /&gt;
===Changing Rage Types===&lt;br /&gt;
&lt;br /&gt;
Barbarians can change their BRS rage type.  If you have an active rage type, you can use a different rage type simply by using one of that type's rage items before raging.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* Grazby the Gnome decides to quit being a merchant and joins a Tyeduan tribe, living as a savage.  He starts off using Tanar'ri Essence, and rages enough under its influence to gain 500 Demonkin xp.  Then he changes his mind and starts to use Oil of the Flamedancer.  The next time he rages he gains Flamedancer xp.&lt;br /&gt;
* Ruk the Ripper has 15 Whirling Frenzy levels.  Since it is his active rage type, whenever he rages he automatically gets the Whirling Frenzy bonuses and penalties.  Before battling some druids of [[Verossa]], he decides to take some Tanar'ri Essence for the first time.  When he rages he goes into a Demonkin rage; the electric damage resistance helps him to shrug off their called lightning.  He gains 50 Demonkin xp as a result of the battle.  The next time Ruk rages he decides not to use any items, and thus he goes into a Whirling Frenzy, since it is still his active rage type.&lt;br /&gt;
&lt;br /&gt;
You can only have one active rage type at a time.  If you have 1000xp or more of a rage type, when you use an item of that type and then gain more BRS experience while using that type of rage, that BRS will become your active rage type.  In other words, if you have 2 or more levels in more than one rage type, you can switch back and forth between having those rages as your active type by using rage items.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* Grazby the Barbarian has been dabbling in all of the BRS types, and has reached 2nd level in all of them.  His current active rage type is Windwalker.  He enters a battle against orcs and goes into a Windwalker rage.  After that rage wears off, he sees some giants approaching.  He quaffs a Stonewall's Brew, goes into a Stonewall rage, and slays the giants, cackling as he shrugs off blows from their clubs.  Since he already has 2 Stonewall levels, that rage becomes his active type.  The next time he rages, if he doesn't use any items, it will be a Stonewall rage.&lt;br /&gt;
* Later that evening, some frost giants accost Grazby at his camp.  Hearing their approach, he rises from between two buxom gnome maidens, puts on his loincloth, and rubs his body with Oil of the Flamedancer.  Charging from the tent, he enters Flamedancer rage, searing the giants' flesh with both his flaming weapon and his fire-shielded body.  Since he already has 2 Flamedancer levels, this becomes his active BRS.  The next time he rages, if he doesn't use any items, it will be a Flamedancer rage.&lt;br /&gt;
&lt;br /&gt;
You do not lose any rage experience or levels when changing rage types.  As mentioned above, typing ''/check brs'' will give you a report that informs you of your current active BRS as well as your xp and levels in all rage types.&lt;br /&gt;
&lt;br /&gt;
===Ice Bear Rage===&lt;br /&gt;
&lt;br /&gt;
It is rumored that the Ice Bear Clan of [[Tyedu]], the clan of the famous barbarian hero [[PCs:Tor Varson|Tor Varson]], has its own rage specialty.  No rage items associated with this &amp;quot;Ice Bear Rage&amp;quot; have been found.  It is thought that those who wish to learn the ways of this rage type would have to find Tor and submit themselves to his mercy.&lt;br /&gt;
&lt;br /&gt;
==Custom Rage Shouts==&lt;br /&gt;
&lt;br /&gt;
You can store and manage custom rage shouts to use when your PC enters rage. Refer to the [[ACP#Barbarian_Rage_Specializations|Avlis Command Prompt]] for a how-to.&lt;br /&gt;
&lt;br /&gt;
[[Category:Class Abilities|Barbarian Rage]]&lt;br /&gt;
[[Category:Systems|Barbarian Rage System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Barbarian_Rage&amp;diff=50219</id>
		<title>Barbarian Rage</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Barbarian_Rage&amp;diff=50219"/>
		<updated>2021-06-07T05:50:33Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* BRS Rage Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Avlis has made some changes to some of the [[barbarian]] rage feats in NWN.  In addition, we have added a Barbarian Rage System (BRS) that allows barbarians to customize their rages.&lt;br /&gt;
&lt;br /&gt;
==Changes to Rage Feats==&lt;br /&gt;
===[[NWN:Barbarian_rage | Rage/Greater Rage]]===&lt;br /&gt;
&lt;br /&gt;
When using this feat you receive a rage bonus equal to the number of your barbarian levels divided by ten (rounded down), plus two.  This rage bonus increases some of your stats:&lt;br /&gt;
* Attack Bonus: rage bonus * 1&lt;br /&gt;
* Fort Save: rage bonus * 1&lt;br /&gt;
* Weapon Damage: rage bonus * 1 &lt;br /&gt;
* Discipline: rage bonus * 3&lt;br /&gt;
* Concentration: rage bonus * 3&lt;br /&gt;
* Temporary Hit Points: rage bonus * total character levels&lt;br /&gt;
&lt;br /&gt;
You also receive a -2 AC penalty while raging.&lt;br /&gt;
&lt;br /&gt;
The duration of this rage, as well as all of the rages outlined below, is a number of rounds equal to the sum of 7, your PC's CON [[NWN:Ability_modifier | modifier]], and your BRS level (see below for more information on BRS).  You gain an additional 2 rounds for greater rage (gained with 15 barbarian levels).&lt;br /&gt;
&lt;br /&gt;
* Example: Randy of [[Ra-Ghul]] is a 5th level barbarian with 12 CON who has 5 levels in BRS.  His rage bonus is 2 + 5/10 = 2.  When he rages, he receives a -2 AC, +2 AB, +2 fort save, +2 weapon damage, +6 discipline, and +6 concentration.  He receives 2 * 5 = 10 bonus hit points.  His rage lasts for 7 + 1 (modifier for 12 CON) + 5 = 13 rounds.&lt;br /&gt;
* Example: Ruk the Ripper is a 20/20 barbarian/fighter with 18 CON who does not use BRS.  His rage bonus is 2 + 20/10 = 4.  When he rages, he receives a -2 AC, +4 AB, +4 fort save, +4 weapon damage, +12 discipline, and +12 concentration.  He receives 4 * 40 = 160 bonus hit points.  His rage lasts for 7 + 4 (modifier for 18 CON) + 0 + 2 (greater rage) = 13 rounds.&lt;br /&gt;
&lt;br /&gt;
===[[NWN:Mighty_rage | Mighty Rage]]===&lt;br /&gt;
&lt;br /&gt;
Mighty Rage is the same as Rage and Greater Rage, with the following exceptions:&lt;br /&gt;
* Your rage bonus is increased by 1&lt;br /&gt;
* You no longer incur an AC penalty&lt;br /&gt;
&lt;br /&gt;
Also, if you have the Mighty Rage feat, all of your Rages or Greater Rages count as Mighty Rages.  In other words, if you take the Mighty Rage feat, you will no longer incur an AC penalty when raging.&lt;br /&gt;
&lt;br /&gt;
* Example: Randy of Ra-Ghul is now a 21st level barbarian with 21 CON and 10 levels in BRS.  His rage bonus now is 2 + 21/10 + 1 = 5.  When he rages, he receives +5 AB, +5 fort save, +5 weapon damage, +15 discipline, and +15 concentration.  He receives 5 * 21 = 105 bonus hit points.  His rage lasts for 18 + 5 (modifier for 21 CON) + 5 + 10 = 38 rounds.&lt;br /&gt;
&lt;br /&gt;
===[[NWN:Thundering_rage | Thundering Rage]]===&lt;br /&gt;
&lt;br /&gt;
In Avlis, the [[Magic:Greater_Magic_Weapon | Greater Magic Weapon]] spell can grant temporary massive criticals to a weapon. These will stack with the additional 2d6 points of damage on a critical hit which [[nwn:Thundering Rage|Thundering Rage]] produces. There is also the 25% chance for a creature hit by one of the barbarian's weapons to be deafened for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
===[[NWN:Terrifying_rage | Terrifying Rage]]===&lt;br /&gt;
&lt;br /&gt;
The DC for Terrifying Rage is the sum of 10, half your barbarian levels (rounded down),  the highest of your CHA/CON/STR modifiers, and your BRS levels.  (Intimidate ranks are no longer factored into the DC, despite the fact that you need at least 25 ranks to take the feat.)&lt;br /&gt;
&lt;br /&gt;
* Example: Randy of Ra-Ghul is now a 30th level barbarian with 20 BRS levels.  He has 8 CHA, 20 CON, and 30 STR.  When he uses Terrifying Rage, the DC for his fear aura is 10 + 30/2 + 10 (his STR modifier, the highest of the three) + 20 = 55.&lt;br /&gt;
&lt;br /&gt;
==Barbarian Rage Specializations (BRS)==&lt;br /&gt;
===Rage Items and Accruing Rage Experience===&lt;br /&gt;
&lt;br /&gt;
The rage specializations must be learned.  To learn a BRS, a barbarian must use what is called a rage item before going into a rage.  There are different rage items for each BRS rage type.  If you use a rage item corresponding to a certain rage type, the next time you go into a rage, you will get the bonuses and penalties of that rage type, as well as gain BRS experience for that rage type for every creature you kill while raging.&lt;br /&gt;
&lt;br /&gt;
Rage items will sometimes be dropped by slain foes.  They can also be purchased from several player-owned [[Economy | p-merchants]], as well as in the shop in the [[Guild:FuryofRa-Ghul |Fury of Ra-Ghul]] guildhouse in [[M'Chek]]. Rest assured the Temple of Ra-Ghul near [[Visimontium]] offers them also, as well as NPC merchants in Deglos and the Underdark.&lt;br /&gt;
&lt;br /&gt;
===BRS Levels===&lt;br /&gt;
&lt;br /&gt;
BRS rage types follow the same [[NWN:Level_progression | level progression]] as character classes.  When you gain 1000 BRS xp and reach 2nd level for that rage type, it becomes your active rage type.  This means that you no longer need to use a rage item before raging to get the bonuses and penalties of that rage type.  In other words, every time you go into a rage, you will automatically use that BRS rage type, and you will continue to gain experience and levels in that rage type as you damage enemies while raging.&lt;br /&gt;
&lt;br /&gt;
Your current active BRS rage type and your BRS xp and level for all rage types can be checked at any time by typing ''/check brs'' into the chat window in-game.&lt;br /&gt;
&lt;br /&gt;
===BRS Rage Types===&lt;br /&gt;
&lt;br /&gt;
Similar to the rage bonus used to calculate bonuses for standard rage, the bonuses associated with the BRS rages are tied to BRS Bonuses.  These are related to your BRS level as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! BRS Level&lt;br /&gt;
! BRS Bonus&lt;br /&gt;
|-&lt;br /&gt;
|1-3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4-6&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|7-9&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|10-12&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|16+&lt;br /&gt;
|6&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
The BRS rage types, the items used to learn them, and their bonuses and penalties are outlined below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rage Type&lt;br /&gt;
! Item&lt;br /&gt;
! Bonuses&lt;br /&gt;
! Penalties&lt;br /&gt;
|-&lt;br /&gt;
|Windwalker&lt;br /&gt;
|Dust of the Windwalker&lt;br /&gt;
|movement speed increase (BRS bonus * 5%)&amp;lt;br/&amp;gt;extra attacks (BRS bonus - 1)&lt;br /&gt;
|damage decrease (BRS bonus/2)&lt;br /&gt;
|-&lt;br /&gt;
|Flamedancer&lt;br /&gt;
|Oil of the Flamedancer&lt;br /&gt;
|fire damage&amp;lt;br/&amp;gt;fire damage shield&lt;br /&gt;
|slashing/piercing/bludgeoning damage vulnerability(BRS bonus * 3%)&lt;br /&gt;
|-&lt;br /&gt;
|Waverider&lt;br /&gt;
|Water of the Deep Well&lt;br /&gt;
|concealment (BRS bonus * 5%)&lt;br /&gt;
|miss chance (BRS bonus * 2%)&lt;br /&gt;
|-&lt;br /&gt;
|Stonewall&lt;br /&gt;
|Stonewall's Brew&lt;br /&gt;
|slashing/piercing/bludgeoning immunity (BRS bonus * 5 %)&amp;lt;br/&amp;gt;temporary hit points (BRS bonus * d10)&lt;br /&gt;
|movement speed decrease (BRS bonus * 5%)&lt;br /&gt;
|-&lt;br /&gt;
|Bloodthirster&lt;br /&gt;
|Vial of Anointed Blood&lt;br /&gt;
|vampiric regeneration on equipped mele weapons (BRS bonus * 2)&lt;br /&gt;
|none&lt;br /&gt;
|-&lt;br /&gt;
|Whirling Frenzy&lt;br /&gt;
|Draught of the Dervish&lt;br /&gt;
|AC increase (BRS bonus)&amp;lt;br/&amp;gt;reflex save bonus (1 + BRS bonus/2)&amp;lt;br/&amp;gt;extra attacks (BRS bonus - 1)&amp;lt;br/&amp;gt;improved evasion&lt;br /&gt;
|AB decrease (BRS bonus)&lt;br /&gt;
|-&lt;br /&gt;
|Demonkin&lt;br /&gt;
|Tanar'ri Essence&lt;br /&gt;
|electric damage resistance (2 + BRS bonus * 8)&amp;lt;br/&amp;gt;fire/acid/cold damage resistance (2 + BRS bonus * 3)&amp;lt;br/&amp;gt;damage reduction (+3/soak BRS bonus * 5)&amp;lt;br/&amp;gt;spell resistance (8 + BRS bonus * 7)&amp;lt;br/&amp;gt;poison immunity&lt;br /&gt;
|divine damage vulnerability (BRS level * 15%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* Randy of Ra-Ghul has 17 Windwalker levels, granting him a BRS bonus of 6.  When he rages, in addition to standard rage bonuses he gets a 6 * 5 = 30% movement speed increase, 6 - 1 = 5 extra attacks, and a 6/2 = 3 damage decrease to all attacks.&lt;br /&gt;
* Ruk the Ripper has 1 Whirling Frenzy level.  When he rages he gets a +1 AC bonus, 1 + 1/2 = +1 reflex save bonus, 1 - 1 = 0 extra attacks, improved evasion, and a -1 attack penalty.&lt;br /&gt;
&lt;br /&gt;
===Changing Rage Types===&lt;br /&gt;
&lt;br /&gt;
Barbarians can change their BRS rage type.  If you have an active rage type, you can use a different rage type simply by using one of that type's rage items before raging.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* Grazby the Gnome decides to quit being a merchant and joins a Tyeduan tribe, living as a savage.  He starts off using Tanar'ri Essence, and rages enough under its influence to gain 500 Demonkin xp.  Then he changes his mind and starts to use Oil of the Flamedancer.  The next time he rages he gains Flamedancer xp.&lt;br /&gt;
* Ruk the Ripper has 15 Whirling Frenzy levels.  Since it is his active rage type, whenever he rages he automatically gets the Whirling Frenzy bonuses and penalties.  Before battling some druids of [[Verossa]], he decides to take some Tanar'ri Essence for the first time.  When he rages he goes into a Demonkin rage; the electric damage resistance helps him to shrug off their called lightning.  He gains 50 Demonkin xp as a result of the battle.  The next time Ruk rages he decides not to use any items, and thus he goes into a Whirling Frenzy, since it is still his active rage type.&lt;br /&gt;
&lt;br /&gt;
You can only have one active rage type at a time.  If you have 1000xp or more of a rage type, when you use an item of that type and then gain more BRS experience while using that type of rage, that BRS will become your active rage type.  In other words, if you have 2 or more levels in more than one rage type, you can switch back and forth between having those rages as your active type by using rage items.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* Grazby the Barbarian has been dabbling in all of the BRS types, and has reached 2nd level in all of them.  His current active rage type is Windwalker.  He enters a battle against orcs and goes into a Windwalker rage.  After that rage wears off, he sees some giants approaching.  He quaffs a Stonewall's Brew, goes into a Stonewall rage, and slays the giants, cackling as he shrugs off blows from their clubs.  Since he already has 2 Stonewall levels, that rage becomes his active type.  The next time he rages, if he doesn't use any items, it will be a Stonewall rage.&lt;br /&gt;
* Later that evening, some frost giants accost Grazby at his camp.  Hearing their approach, he rises from between two buxom gnome maidens, puts on his loincloth, and rubs his body with Oil of the Flamedancer.  Charging from the tent, he enters Flamedancer rage, searing the giants' flesh with both his flaming weapon and his fire-shielded body.  Since he already has 2 Flamedancer levels, this becomes his active BRS.  The next time he rages, if he doesn't use any items, it will be a Flamedancer rage.&lt;br /&gt;
&lt;br /&gt;
You do not lose any rage experience or levels when changing rage types.  As mentioned above, typing ''/check brs'' will give you a report that informs you of your current active BRS as well as your xp and levels in all rage types.&lt;br /&gt;
&lt;br /&gt;
===Ice Bear Rage===&lt;br /&gt;
&lt;br /&gt;
It is rumored that the Ice Bear Clan of [[Tyedu]], the clan of the famous barbarian hero [[PCs:Tor Varson|Tor Varson]], has its own rage specialty.  No rage items associated with this &amp;quot;Ice Bear Rage&amp;quot; have been found.  It is thought that those who wish to learn the ways of this rage type would have to find Tor and submit themselves to his mercy.&lt;br /&gt;
&lt;br /&gt;
==Custom Rage Shouts==&lt;br /&gt;
&lt;br /&gt;
You can store and manage custom rage shouts to use when your PC enters rage. Refer to the [[ACP#Barbarian_Rage_Specializations|Avlis Command Prompt]] for a how-to.&lt;br /&gt;
&lt;br /&gt;
[[Category:Class Abilities|Barbarian Rage]]&lt;br /&gt;
[[Category:Systems|Barbarian Rage System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Barbarian_Rage&amp;diff=50218</id>
		<title>Barbarian Rage</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Barbarian_Rage&amp;diff=50218"/>
		<updated>2021-06-07T05:45:39Z</updated>

		<summary type="html">&lt;p&gt;Deider: /*  Rage/Greater Rage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Avlis has made some changes to some of the [[barbarian]] rage feats in NWN.  In addition, we have added a Barbarian Rage System (BRS) that allows barbarians to customize their rages.&lt;br /&gt;
&lt;br /&gt;
==Changes to Rage Feats==&lt;br /&gt;
===[[NWN:Barbarian_rage | Rage/Greater Rage]]===&lt;br /&gt;
&lt;br /&gt;
When using this feat you receive a rage bonus equal to the number of your barbarian levels divided by ten (rounded down), plus two.  This rage bonus increases some of your stats:&lt;br /&gt;
* Attack Bonus: rage bonus * 1&lt;br /&gt;
* Fort Save: rage bonus * 1&lt;br /&gt;
* Weapon Damage: rage bonus * 1 &lt;br /&gt;
* Discipline: rage bonus * 3&lt;br /&gt;
* Concentration: rage bonus * 3&lt;br /&gt;
* Temporary Hit Points: rage bonus * total character levels&lt;br /&gt;
&lt;br /&gt;
You also receive a -2 AC penalty while raging.&lt;br /&gt;
&lt;br /&gt;
The duration of this rage, as well as all of the rages outlined below, is a number of rounds equal to the sum of 7, your PC's CON [[NWN:Ability_modifier | modifier]], and your BRS level (see below for more information on BRS).  You gain an additional 2 rounds for greater rage (gained with 15 barbarian levels).&lt;br /&gt;
&lt;br /&gt;
* Example: Randy of [[Ra-Ghul]] is a 5th level barbarian with 12 CON who has 5 levels in BRS.  His rage bonus is 2 + 5/10 = 2.  When he rages, he receives a -2 AC, +2 AB, +2 fort save, +2 weapon damage, +6 discipline, and +6 concentration.  He receives 2 * 5 = 10 bonus hit points.  His rage lasts for 7 + 1 (modifier for 12 CON) + 5 = 13 rounds.&lt;br /&gt;
* Example: Ruk the Ripper is a 20/20 barbarian/fighter with 18 CON who does not use BRS.  His rage bonus is 2 + 20/10 = 4.  When he rages, he receives a -2 AC, +4 AB, +4 fort save, +4 weapon damage, +12 discipline, and +12 concentration.  He receives 4 * 40 = 160 bonus hit points.  His rage lasts for 7 + 4 (modifier for 18 CON) + 0 + 2 (greater rage) = 13 rounds.&lt;br /&gt;
&lt;br /&gt;
===[[NWN:Mighty_rage | Mighty Rage]]===&lt;br /&gt;
&lt;br /&gt;
Mighty Rage is the same as Rage and Greater Rage, with the following exceptions:&lt;br /&gt;
* Your rage bonus is increased by 1&lt;br /&gt;
* You no longer incur an AC penalty&lt;br /&gt;
&lt;br /&gt;
Also, if you have the Mighty Rage feat, all of your Rages or Greater Rages count as Mighty Rages.  In other words, if you take the Mighty Rage feat, you will no longer incur an AC penalty when raging.&lt;br /&gt;
&lt;br /&gt;
* Example: Randy of Ra-Ghul is now a 21st level barbarian with 21 CON and 10 levels in BRS.  His rage bonus now is 2 + 21/10 + 1 = 5.  When he rages, he receives +5 AB, +5 fort save, +5 weapon damage, +15 discipline, and +15 concentration.  He receives 5 * 21 = 105 bonus hit points.  His rage lasts for 18 + 5 (modifier for 21 CON) + 5 + 10 = 38 rounds.&lt;br /&gt;
&lt;br /&gt;
===[[NWN:Thundering_rage | Thundering Rage]]===&lt;br /&gt;
&lt;br /&gt;
In Avlis, the [[Magic:Greater_Magic_Weapon | Greater Magic Weapon]] spell can grant temporary massive criticals to a weapon. These will stack with the additional 2d6 points of damage on a critical hit which [[nwn:Thundering Rage|Thundering Rage]] produces. There is also the 25% chance for a creature hit by one of the barbarian's weapons to be deafened for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
===[[NWN:Terrifying_rage | Terrifying Rage]]===&lt;br /&gt;
&lt;br /&gt;
The DC for Terrifying Rage is the sum of 10, half your barbarian levels (rounded down),  the highest of your CHA/CON/STR modifiers, and your BRS levels.  (Intimidate ranks are no longer factored into the DC, despite the fact that you need at least 25 ranks to take the feat.)&lt;br /&gt;
&lt;br /&gt;
* Example: Randy of Ra-Ghul is now a 30th level barbarian with 20 BRS levels.  He has 8 CHA, 20 CON, and 30 STR.  When he uses Terrifying Rage, the DC for his fear aura is 10 + 30/2 + 10 (his STR modifier, the highest of the three) + 20 = 55.&lt;br /&gt;
&lt;br /&gt;
==Barbarian Rage Specializations (BRS)==&lt;br /&gt;
===Rage Items and Accruing Rage Experience===&lt;br /&gt;
&lt;br /&gt;
The rage specializations must be learned.  To learn a BRS, a barbarian must use what is called a rage item before going into a rage.  There are different rage items for each BRS rage type.  If you use a rage item corresponding to a certain rage type, the next time you go into a rage, you will get the bonuses and penalties of that rage type, as well as gain BRS experience for that rage type for every creature you kill while raging.&lt;br /&gt;
&lt;br /&gt;
Rage items will sometimes be dropped by slain foes.  They can also be purchased from several player-owned [[Economy | p-merchants]], as well as in the shop in the [[Guild:FuryofRa-Ghul |Fury of Ra-Ghul]] guildhouse in [[M'Chek]]. Rest assured the Temple of Ra-Ghul near [[Visimontium]] offers them also, as well as NPC merchants in Deglos and the Underdark.&lt;br /&gt;
&lt;br /&gt;
===BRS Levels===&lt;br /&gt;
&lt;br /&gt;
BRS rage types follow the same [[NWN:Level_progression | level progression]] as character classes.  When you gain 1000 BRS xp and reach 2nd level for that rage type, it becomes your active rage type.  This means that you no longer need to use a rage item before raging to get the bonuses and penalties of that rage type.  In other words, every time you go into a rage, you will automatically use that BRS rage type, and you will continue to gain experience and levels in that rage type as you damage enemies while raging.&lt;br /&gt;
&lt;br /&gt;
Your current active BRS rage type and your BRS xp and level for all rage types can be checked at any time by typing ''/check brs'' into the chat window in-game.&lt;br /&gt;
&lt;br /&gt;
===BRS Rage Types===&lt;br /&gt;
&lt;br /&gt;
Similar to the rage bonus used to calculate bonuses for standard rage, the bonuses associated with the BRS rages are tied to BRS Bonuses.  These are related to your BRS level as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! BRS Level&lt;br /&gt;
! BRS Bonus&lt;br /&gt;
|-&lt;br /&gt;
|1-3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4-6&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|7-9&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|10-12&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|16+&lt;br /&gt;
|6&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
The BRS rage types, the items used to learn them, and their bonuses and penalties are outlined below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rage Type&lt;br /&gt;
! Item&lt;br /&gt;
! Bonuses&lt;br /&gt;
! Penalties&lt;br /&gt;
|-&lt;br /&gt;
|Windwalker&lt;br /&gt;
|Dust of the Windwalker&lt;br /&gt;
|movement speed increase (BRS bonus * 5%)&amp;lt;br/&amp;gt;extra attacks (BRS bonus - 1)&lt;br /&gt;
|damage decrease (BRS bonus/2)&lt;br /&gt;
|-&lt;br /&gt;
|Flamedancer&lt;br /&gt;
|Oil of the Flamedancer&lt;br /&gt;
|fire damage&amp;lt;br/&amp;gt;fire damage shield&lt;br /&gt;
|slashing/piercing/bludgeoning damage vulnerability(BRS bonus * 3%)&lt;br /&gt;
|-&lt;br /&gt;
|Waverider&lt;br /&gt;
|Water of the Deep Well&lt;br /&gt;
|concealment (BRS bonus * 5%)&lt;br /&gt;
|miss chance (BRS bonus * 2%)&lt;br /&gt;
|-&lt;br /&gt;
|Stonewall&lt;br /&gt;
|Stonewall's Brew&lt;br /&gt;
|slashing/piercing/bludgeoning immunity (BRS bonus * 5 %)&amp;lt;br/&amp;gt;temporary hit points (BRS bonus * d10)&lt;br /&gt;
|movement speed decrease (BRS bonus * 5%)&lt;br /&gt;
|-&lt;br /&gt;
|Bloodthirster&lt;br /&gt;
|Vial of Anointed Blood&lt;br /&gt;
|vampiric regeneration on equipped mele weapons (BRS bonus * 2)&lt;br /&gt;
|none&lt;br /&gt;
|-&lt;br /&gt;
|Whirling Frenzy&lt;br /&gt;
|Draught of the Dervish&lt;br /&gt;
|AC increase (BRS bonus)&amp;lt;br/&amp;gt;reflex save bonus (1 + BRS bonus/2)&amp;lt;br/&amp;gt;extra attacks (BRS bonus - 1)&amp;lt;br/&amp;gt;improved evasion&lt;br /&gt;
|AB decrease (BRS bonus)&lt;br /&gt;
|-&lt;br /&gt;
|Demonkin&lt;br /&gt;
|Tanar'ri Essence&lt;br /&gt;
|electric damage resistance (1 + BRS bonus * 6)&amp;lt;br/&amp;gt;fire/acid/cold damage resistance (1 + BRS bonus * 3/2)&amp;lt;br/&amp;gt;poison immunity&lt;br /&gt;
|divine damage vulnerability (BRS level * 15%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* Randy of Ra-Ghul has 17 Windwalker levels, granting him a BRS bonus of 6.  When he rages, in addition to standard rage bonuses he gets a 6 * 5 = 30% movement speed increase, 6 - 1 = 5 extra attacks, and a 6/2 = 3 damage decrease to all attacks.&lt;br /&gt;
* Ruk the Ripper has 1 Whirling Frenzy level.  When he rages he gets a +1 AC bonus, 1 + 1/2 = +1 reflex save bonus, 1 - 1 = 0 extra attacks, improved evasion, and a -1 attack penalty. &lt;br /&gt;
&lt;br /&gt;
===Changing Rage Types===&lt;br /&gt;
&lt;br /&gt;
Barbarians can change their BRS rage type.  If you have an active rage type, you can use a different rage type simply by using one of that type's rage items before raging.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* Grazby the Gnome decides to quit being a merchant and joins a Tyeduan tribe, living as a savage.  He starts off using Tanar'ri Essence, and rages enough under its influence to gain 500 Demonkin xp.  Then he changes his mind and starts to use Oil of the Flamedancer.  The next time he rages he gains Flamedancer xp.&lt;br /&gt;
* Ruk the Ripper has 15 Whirling Frenzy levels.  Since it is his active rage type, whenever he rages he automatically gets the Whirling Frenzy bonuses and penalties.  Before battling some druids of [[Verossa]], he decides to take some Tanar'ri Essence for the first time.  When he rages he goes into a Demonkin rage; the electric damage resistance helps him to shrug off their called lightning.  He gains 50 Demonkin xp as a result of the battle.  The next time Ruk rages he decides not to use any items, and thus he goes into a Whirling Frenzy, since it is still his active rage type.&lt;br /&gt;
&lt;br /&gt;
You can only have one active rage type at a time.  If you have 1000xp or more of a rage type, when you use an item of that type and then gain more BRS experience while using that type of rage, that BRS will become your active rage type.  In other words, if you have 2 or more levels in more than one rage type, you can switch back and forth between having those rages as your active type by using rage items.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* Grazby the Barbarian has been dabbling in all of the BRS types, and has reached 2nd level in all of them.  His current active rage type is Windwalker.  He enters a battle against orcs and goes into a Windwalker rage.  After that rage wears off, he sees some giants approaching.  He quaffs a Stonewall's Brew, goes into a Stonewall rage, and slays the giants, cackling as he shrugs off blows from their clubs.  Since he already has 2 Stonewall levels, that rage becomes his active type.  The next time he rages, if he doesn't use any items, it will be a Stonewall rage.&lt;br /&gt;
* Later that evening, some frost giants accost Grazby at his camp.  Hearing their approach, he rises from between two buxom gnome maidens, puts on his loincloth, and rubs his body with Oil of the Flamedancer.  Charging from the tent, he enters Flamedancer rage, searing the giants' flesh with both his flaming weapon and his fire-shielded body.  Since he already has 2 Flamedancer levels, this becomes his active BRS.  The next time he rages, if he doesn't use any items, it will be a Flamedancer rage.&lt;br /&gt;
&lt;br /&gt;
You do not lose any rage experience or levels when changing rage types.  As mentioned above, typing ''/check brs'' will give you a report that informs you of your current active BRS as well as your xp and levels in all rage types.&lt;br /&gt;
&lt;br /&gt;
===Ice Bear Rage===&lt;br /&gt;
&lt;br /&gt;
It is rumored that the Ice Bear Clan of [[Tyedu]], the clan of the famous barbarian hero [[PCs:Tor Varson|Tor Varson]], has its own rage specialty.  No rage items associated with this &amp;quot;Ice Bear Rage&amp;quot; have been found.  It is thought that those who wish to learn the ways of this rage type would have to find Tor and submit themselves to his mercy.&lt;br /&gt;
&lt;br /&gt;
==Custom Rage Shouts==&lt;br /&gt;
&lt;br /&gt;
You can store and manage custom rage shouts to use when your PC enters rage. Refer to the [[ACP#Barbarian_Rage_Specializations|Avlis Command Prompt]] for a how-to.&lt;br /&gt;
&lt;br /&gt;
[[Category:Class Abilities|Barbarian Rage]]&lt;br /&gt;
[[Category:Systems|Barbarian Rage System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Barbarian_Rage&amp;diff=50217</id>
		<title>Barbarian Rage</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Barbarian_Rage&amp;diff=50217"/>
		<updated>2021-06-07T05:43:43Z</updated>

		<summary type="html">&lt;p&gt;Deider: /*  Rage/Greater Rage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Avlis has made some changes to some of the [[barbarian]] rage feats in NWN.  In addition, we have added a Barbarian Rage System (BRS) that allows barbarians to customize their rages.&lt;br /&gt;
&lt;br /&gt;
==Changes to Rage Feats==&lt;br /&gt;
===[[NWN:Barbarian_rage | Rage/Greater Rage]]===&lt;br /&gt;
&lt;br /&gt;
When using this feat you receive a rage bonus equal to the number of your barbarian levels divided by ten (rounded down), plus two.  This rage bonus increases some of your stats:&lt;br /&gt;
* Attack Bonus: rage bonus * 1&lt;br /&gt;
* Fort Save: rage bonus * 1&lt;br /&gt;
* Weapon Damage: rage bonus * 1 &lt;br /&gt;
* Discipline: rage bonus * 3&lt;br /&gt;
* Concentration: rage bonus * 3&lt;br /&gt;
* Temporary Hit Points: rage bonus * total character levels&lt;br /&gt;
&lt;br /&gt;
You also receive a -2 AC penalty while raging.&lt;br /&gt;
&lt;br /&gt;
The duration of this rage, as well as all of the rages outlined below, is a number of rounds equal to the sum of 7, your PC's CON [[NWN:Ability_modifier | modifier]], and your BRS level (see below for more information on BRS).  You gain an additional 2 rounds for greater rage (gained with 15 barbarian levels).&lt;br /&gt;
&lt;br /&gt;
* Example: Randy of [[Ra-Ghul]] is a 5th level barbarian with 12 CON who has 5 levels in BRS.  His rage bonus is 2 + 5/10 = 2.  When he rages, he receives a -2 AC, +2 AB, +2 fort save, +2 weapon damage, +6 discipline, and +6 concentration.  He receives 2 * 5 = 10 bonus hit points.  His rage lasts for 18 + 1 (modifier for 12 CON) + 2 + 2 * 5 = 31 rounds.&lt;br /&gt;
* Example: Ruk the Ripper is a 20/20 barbarian/fighter with 18 CON who does not use BRS.  His rage bonus is 2 + 20/10 = 4.  When he rages, he receives a -2 AC, +4 AB, +4 fort save, +4 weapon damage, +12 discipline, and +12 concentration.  He receives 4 * 40 = 160 bonus hit points.  His rage lasts for 18 + 4 (modifier for 18 CON) + 4 + 0 = 26 rounds.&lt;br /&gt;
&lt;br /&gt;
===[[NWN:Mighty_rage | Mighty Rage]]===&lt;br /&gt;
&lt;br /&gt;
Mighty Rage is the same as Rage and Greater Rage, with the following exceptions:&lt;br /&gt;
* Your rage bonus is increased by 1&lt;br /&gt;
* You no longer incur an AC penalty&lt;br /&gt;
&lt;br /&gt;
Also, if you have the Mighty Rage feat, all of your Rages or Greater Rages count as Mighty Rages.  In other words, if you take the Mighty Rage feat, you will no longer incur an AC penalty when raging.&lt;br /&gt;
&lt;br /&gt;
* Example: Randy of Ra-Ghul is now a 21st level barbarian with 21 CON and 10 levels in BRS.  His rage bonus now is 2 + 21/10 + 1 = 5.  When he rages, he receives +5 AB, +5 fort save, +5 weapon damage, +15 discipline, and +15 concentration.  He receives 5 * 21 = 105 bonus hit points.  His rage lasts for 18 + 5 (modifier for 21 CON) + 5 + 10 = 38 rounds.&lt;br /&gt;
&lt;br /&gt;
===[[NWN:Thundering_rage | Thundering Rage]]===&lt;br /&gt;
&lt;br /&gt;
In Avlis, the [[Magic:Greater_Magic_Weapon | Greater Magic Weapon]] spell can grant temporary massive criticals to a weapon. These will stack with the additional 2d6 points of damage on a critical hit which [[nwn:Thundering Rage|Thundering Rage]] produces. There is also the 25% chance for a creature hit by one of the barbarian's weapons to be deafened for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
===[[NWN:Terrifying_rage | Terrifying Rage]]===&lt;br /&gt;
&lt;br /&gt;
The DC for Terrifying Rage is the sum of 10, half your barbarian levels (rounded down),  the highest of your CHA/CON/STR modifiers, and your BRS levels.  (Intimidate ranks are no longer factored into the DC, despite the fact that you need at least 25 ranks to take the feat.)&lt;br /&gt;
&lt;br /&gt;
* Example: Randy of Ra-Ghul is now a 30th level barbarian with 20 BRS levels.  He has 8 CHA, 20 CON, and 30 STR.  When he uses Terrifying Rage, the DC for his fear aura is 10 + 30/2 + 10 (his STR modifier, the highest of the three) + 20 = 55.&lt;br /&gt;
&lt;br /&gt;
==Barbarian Rage Specializations (BRS)==&lt;br /&gt;
===Rage Items and Accruing Rage Experience===&lt;br /&gt;
&lt;br /&gt;
The rage specializations must be learned.  To learn a BRS, a barbarian must use what is called a rage item before going into a rage.  There are different rage items for each BRS rage type.  If you use a rage item corresponding to a certain rage type, the next time you go into a rage, you will get the bonuses and penalties of that rage type, as well as gain BRS experience for that rage type for every creature you kill while raging.&lt;br /&gt;
&lt;br /&gt;
Rage items will sometimes be dropped by slain foes.  They can also be purchased from several player-owned [[Economy | p-merchants]], as well as in the shop in the [[Guild:FuryofRa-Ghul |Fury of Ra-Ghul]] guildhouse in [[M'Chek]]. Rest assured the Temple of Ra-Ghul near [[Visimontium]] offers them also, as well as NPC merchants in Deglos and the Underdark.&lt;br /&gt;
&lt;br /&gt;
===BRS Levels===&lt;br /&gt;
&lt;br /&gt;
BRS rage types follow the same [[NWN:Level_progression | level progression]] as character classes.  When you gain 1000 BRS xp and reach 2nd level for that rage type, it becomes your active rage type.  This means that you no longer need to use a rage item before raging to get the bonuses and penalties of that rage type.  In other words, every time you go into a rage, you will automatically use that BRS rage type, and you will continue to gain experience and levels in that rage type as you damage enemies while raging.&lt;br /&gt;
&lt;br /&gt;
Your current active BRS rage type and your BRS xp and level for all rage types can be checked at any time by typing ''/check brs'' into the chat window in-game.&lt;br /&gt;
&lt;br /&gt;
===BRS Rage Types===&lt;br /&gt;
&lt;br /&gt;
Similar to the rage bonus used to calculate bonuses for standard rage, the bonuses associated with the BRS rages are tied to BRS Bonuses.  These are related to your BRS level as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! BRS Level&lt;br /&gt;
! BRS Bonus&lt;br /&gt;
|-&lt;br /&gt;
|1-3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4-6&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|7-9&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|10-12&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|16+&lt;br /&gt;
|6&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
The BRS rage types, the items used to learn them, and their bonuses and penalties are outlined below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rage Type&lt;br /&gt;
! Item&lt;br /&gt;
! Bonuses&lt;br /&gt;
! Penalties&lt;br /&gt;
|-&lt;br /&gt;
|Windwalker&lt;br /&gt;
|Dust of the Windwalker&lt;br /&gt;
|movement speed increase (BRS bonus * 5%)&amp;lt;br/&amp;gt;extra attacks (BRS bonus - 1)&lt;br /&gt;
|damage decrease (BRS bonus/2)&lt;br /&gt;
|-&lt;br /&gt;
|Flamedancer&lt;br /&gt;
|Oil of the Flamedancer&lt;br /&gt;
|fire damage&amp;lt;br/&amp;gt;fire damage shield&lt;br /&gt;
|slashing/piercing/bludgeoning damage vulnerability(BRS bonus * 3%)&lt;br /&gt;
|-&lt;br /&gt;
|Waverider&lt;br /&gt;
|Water of the Deep Well&lt;br /&gt;
|concealment (BRS bonus * 5%)&lt;br /&gt;
|miss chance (BRS bonus * 2%)&lt;br /&gt;
|-&lt;br /&gt;
|Stonewall&lt;br /&gt;
|Stonewall's Brew&lt;br /&gt;
|slashing/piercing/bludgeoning immunity (BRS bonus * 5 %)&amp;lt;br/&amp;gt;temporary hit points (BRS bonus * d10)&lt;br /&gt;
|movement speed decrease (BRS bonus * 5%)&lt;br /&gt;
|-&lt;br /&gt;
|Bloodthirster&lt;br /&gt;
|Vial of Anointed Blood&lt;br /&gt;
|vampiric regeneration on equipped mele weapons (BRS bonus * 2)&lt;br /&gt;
|none&lt;br /&gt;
|-&lt;br /&gt;
|Whirling Frenzy&lt;br /&gt;
|Draught of the Dervish&lt;br /&gt;
|AC increase (BRS bonus)&amp;lt;br/&amp;gt;reflex save bonus (1 + BRS bonus/2)&amp;lt;br/&amp;gt;extra attacks (BRS bonus - 1)&amp;lt;br/&amp;gt;improved evasion&lt;br /&gt;
|AB decrease (BRS bonus)&lt;br /&gt;
|-&lt;br /&gt;
|Demonkin&lt;br /&gt;
|Tanar'ri Essence&lt;br /&gt;
|electric damage resistance (1 + BRS bonus * 6)&amp;lt;br/&amp;gt;fire/acid/cold damage resistance (1 + BRS bonus * 3/2)&amp;lt;br/&amp;gt;poison immunity&lt;br /&gt;
|divine damage vulnerability (BRS level * 15%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* Randy of Ra-Ghul has 17 Windwalker levels, granting him a BRS bonus of 6.  When he rages, in addition to standard rage bonuses he gets a 6 * 5 = 30% movement speed increase, 6 - 1 = 5 extra attacks, and a 6/2 = 3 damage decrease to all attacks.&lt;br /&gt;
* Ruk the Ripper has 1 Whirling Frenzy level.  When he rages he gets a +1 AC bonus, 1 + 1/2 = +1 reflex save bonus, 1 - 1 = 0 extra attacks, improved evasion, and a -1 attack penalty. &lt;br /&gt;
&lt;br /&gt;
===Changing Rage Types===&lt;br /&gt;
&lt;br /&gt;
Barbarians can change their BRS rage type.  If you have an active rage type, you can use a different rage type simply by using one of that type's rage items before raging.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* Grazby the Gnome decides to quit being a merchant and joins a Tyeduan tribe, living as a savage.  He starts off using Tanar'ri Essence, and rages enough under its influence to gain 500 Demonkin xp.  Then he changes his mind and starts to use Oil of the Flamedancer.  The next time he rages he gains Flamedancer xp.&lt;br /&gt;
* Ruk the Ripper has 15 Whirling Frenzy levels.  Since it is his active rage type, whenever he rages he automatically gets the Whirling Frenzy bonuses and penalties.  Before battling some druids of [[Verossa]], he decides to take some Tanar'ri Essence for the first time.  When he rages he goes into a Demonkin rage; the electric damage resistance helps him to shrug off their called lightning.  He gains 50 Demonkin xp as a result of the battle.  The next time Ruk rages he decides not to use any items, and thus he goes into a Whirling Frenzy, since it is still his active rage type.&lt;br /&gt;
&lt;br /&gt;
You can only have one active rage type at a time.  If you have 1000xp or more of a rage type, when you use an item of that type and then gain more BRS experience while using that type of rage, that BRS will become your active rage type.  In other words, if you have 2 or more levels in more than one rage type, you can switch back and forth between having those rages as your active type by using rage items.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* Grazby the Barbarian has been dabbling in all of the BRS types, and has reached 2nd level in all of them.  His current active rage type is Windwalker.  He enters a battle against orcs and goes into a Windwalker rage.  After that rage wears off, he sees some giants approaching.  He quaffs a Stonewall's Brew, goes into a Stonewall rage, and slays the giants, cackling as he shrugs off blows from their clubs.  Since he already has 2 Stonewall levels, that rage becomes his active type.  The next time he rages, if he doesn't use any items, it will be a Stonewall rage.&lt;br /&gt;
* Later that evening, some frost giants accost Grazby at his camp.  Hearing their approach, he rises from between two buxom gnome maidens, puts on his loincloth, and rubs his body with Oil of the Flamedancer.  Charging from the tent, he enters Flamedancer rage, searing the giants' flesh with both his flaming weapon and his fire-shielded body.  Since he already has 2 Flamedancer levels, this becomes his active BRS.  The next time he rages, if he doesn't use any items, it will be a Flamedancer rage.&lt;br /&gt;
&lt;br /&gt;
You do not lose any rage experience or levels when changing rage types.  As mentioned above, typing ''/check brs'' will give you a report that informs you of your current active BRS as well as your xp and levels in all rage types.&lt;br /&gt;
&lt;br /&gt;
===Ice Bear Rage===&lt;br /&gt;
&lt;br /&gt;
It is rumored that the Ice Bear Clan of [[Tyedu]], the clan of the famous barbarian hero [[PCs:Tor Varson|Tor Varson]], has its own rage specialty.  No rage items associated with this &amp;quot;Ice Bear Rage&amp;quot; have been found.  It is thought that those who wish to learn the ways of this rage type would have to find Tor and submit themselves to his mercy.&lt;br /&gt;
&lt;br /&gt;
==Custom Rage Shouts==&lt;br /&gt;
&lt;br /&gt;
You can store and manage custom rage shouts to use when your PC enters rage. Refer to the [[ACP#Barbarian_Rage_Specializations|Avlis Command Prompt]] for a how-to.&lt;br /&gt;
&lt;br /&gt;
[[Category:Class Abilities|Barbarian Rage]]&lt;br /&gt;
[[Category:Systems|Barbarian Rage System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented1&amp;diff=50216</id>
		<title>User:Deider/Unimplemented1</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented1&amp;diff=50216"/>
		<updated>2021-06-06T00:35:28Z</updated>

		<summary type="html">&lt;p&gt;Deider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__=== Note: This page covers content that is in active development and therefore may be subject to change. ===&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
[[Fighter]]s are known for their martial skills and their ability to specialize in different weapons and combat styles.  The fighter class is typically used to accentuate a build focusing on other classes.  The Fighter Training System (FTS) allows the fighter class additional ways to specialize and allows players to create character builds where the fighter class is a major part of the build instead of a minor one.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
'''Requirement:''' a character must have at least 10 fighter levels to be able to use FTS.&lt;br /&gt;
&lt;br /&gt;
FTS uses [[ACP|chat commands]].&lt;br /&gt;
* '''/fts toggle:''' This toggles the system on and off.  While the system is off your character does not earn FTS experience and does not gain any benefits from previously earned experience and levels.&lt;br /&gt;
* '''/fts xp''' or '''/fts report:''' This will display a list of all of your FTS experience and levels as well as inform you of your character's current weapon group.&lt;br /&gt;
* '''/fts setgroup N:''' This will change the weapon group in which your character is currently training.  N is a number which corresponds to a weapon group.&lt;br /&gt;
* '''/fts help:''' This will display a list of the FTS commands and a summary of what they do.&lt;br /&gt;
&lt;br /&gt;
==Experience and Levels==&lt;br /&gt;
&lt;br /&gt;
In FTS all weapons (melee, ranged and thrown) are divided into weapon groups.  A fighter must select one of these weapon groups in which to train.  Once a group is selected, every time a fighter damages an opponent with a weapon in his weapon group he gains 1 experience point with that weapon.  This is called '''weapon experience'''.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' Liam Bald chooses Swords as his weapon group.  This group includes the longsword.  Liam encounters a minotaur and engages it in melee.  He damages it five time with his longsword, slaying it the final time.  Liam gains 5 longsword experience points.&lt;br /&gt;
&lt;br /&gt;
There are situations in which you will not gain FTS experience.&lt;br /&gt;
* You only get experience when you damage an opponent with your base weapon, not any additional damage on it.&lt;br /&gt;
* Only non-plot, non-immortal creatures are valid targets; you can't rack up weapon XP by endlessly beating on a door, a combat dummy or archery target, or a plot NPC BioMerchant.&lt;br /&gt;
&lt;br /&gt;
In addition to weapon XP there is '''stance experience.'''  A character gains stance XP when fighting in a certain stance.  There are currently two stances:&lt;br /&gt;
* '''Weapon &amp;amp; Shield:''' just like it sounds, you get Weapon &amp;amp; Shield XP when you wield a weapon in your main hand and a shield in your off-hand.&lt;br /&gt;
* '''Raccoon Grip:''' in D&amp;amp;D exists the [[NWN2:Monkey Grip|Monkey Grip]] feat which allows a character to wield a 2-handed weapon with one hand. Raccoon Grip is the opposite; a character gains experience in this stance when he wields a weapon the same size class as himself or smaller with two hands (no shield equipped).&lt;br /&gt;
&lt;br /&gt;
Stance XP is gained automatically when a character is wielding a weapon that is in his weapon group.  It is therefore possible to gain weapon XP and stance XP at the same time.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' Marty McFlay is a [[halfling]] fighter who has chosen Daggers &amp;amp; Knives as his weapon group.  When wielding a dagger without a shield he gains both dagger XP and Raccoon Grip XP when he damages an opponent with his dagger.&lt;br /&gt;
&lt;br /&gt;
Level progression for both weapon XP and stance XP is the same as [[NWN:Level_progression | character levels]].  Level and experience progression for both weapons and stances are capped at a character's fighter levels.  If a character has 10 fighter levels then he cannot gain any more weapon or stance XP for that particular weapon or stance after reaching 10th level in that weapon or stance.&lt;br /&gt;
&lt;br /&gt;
==Weapon Groups==&lt;br /&gt;
&lt;br /&gt;
The weapons in NWN have been divided into the following groups for FTS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Number&lt;br /&gt;
!Group Name&lt;br /&gt;
!Weapons&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Swords&lt;br /&gt;
|shortsword, longsword, bastard sword, greatsword, katana, rapier, scimitar, falchion, mercurial longsword, mercurial shortsword&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Axes &amp;amp; Picks&lt;br /&gt;
|battleaxe, greataxe, handaxe, dwarven waraxe, heavy pick, light pick&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Daggers &amp;amp; Knives&lt;br /&gt;
|dagger, assassin dagger, katar, kukri, sai&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Blunt Weapons&lt;br /&gt;
|light flail, heavy flail, club, warhammer, light mace, heavy mace, maul, sap, morningstar&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Polearms&lt;br /&gt;
|halberd, two-bladed sword, dire mace, double axe, double scimitar, quarterstaff, scythe, spear, trident&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Other Melee&lt;br /&gt;
|kama, sickle, whip, windfire wheel, nunchaku, goad, fashion accessory (umbrella, fan, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Ranged&lt;br /&gt;
|light crossbow, heavy crossbow, longbow, shortbow, sling&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Thrown&lt;br /&gt;
|dart, shuriken, throwing axe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The number corresponds to the number a player enters when using the '''/fts setgroup''' chat command.  A player can use this command to change from one group to another.  However, there is a penalty for changing groups; when changing to a new weapon group a character loses half of his weapon experience for each weapon in his current group.  This signifies the loss of familiarity with those weapons which had been gained from constant training.  This also prevents a character from mastering all of the weapon groups.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:''' Liam Bald is a 10th level fighter.  He has chosen thrown weapons and reached 10th level (45,000 XP) in all of them.  He decides to change his group to Swords.  When he does so he loses half of his XP for each thrown weapon, dropping him to 22,500 XP and 7th level in each thrown weapon.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:''' Liam continues training with swords, gaining both weapon and character levels.  After many ingame years he becomes a 40th level fighter with 40 weapon levels (780,000 XP) in every weapon in the Swords group.  Seeking a new challenge he decides to start training in Blunt Weapons.  He changes his weapon group to Blunt Weapons and loses half of his weapon experience in every sword, dropping him to 390,000 XP and 28th level in those weapons.  He still has 7 levels in each thrown weapon from long ago.&lt;br /&gt;
&lt;br /&gt;
==FTS Bonuses==&lt;br /&gt;
&lt;br /&gt;
As you gain weapon and stance experience you gain bonuses when equipping a weapon in which you have trained.  These bonuses are applied as temporary item properties to your weapon and/or shield.&lt;br /&gt;
* '''Weapon Bonus:''' [[nwn:Attack Bonus|attack bonus]], [[nwn:Massive critical|massive critical]]&lt;br /&gt;
* '''Stance Bonus:'''&lt;br /&gt;
** '''Sword &amp;amp; Shield:''' slashing/piercing/bludgeoning damage [[nwn:Immunity|immunity]]&lt;br /&gt;
** '''Raccoon Grip:''' [[nwn:Strength|strength]] bonus&lt;br /&gt;
* '''Group Bonus:''' a character's '''Group Level''' is equal to the lowest weapon level he has in a weapon group.  For melee and thrown weapons the group bonus is a [[nwn:Damage bonus|damage bonus]]; for ranged weapons it is a [[nwn:Mighty|mighty bonus]].&lt;br /&gt;
&lt;br /&gt;
Specific bonuses are outlined in the following table.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Level&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Bonus&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Stance Bonus&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Group Bonus&lt;br /&gt;
|-&lt;br /&gt;
!Attack Bonus&lt;br /&gt;
!Massive Critical&lt;br /&gt;
!STR Bonus&lt;br /&gt;
!Damage Immunity&lt;br /&gt;
!Damage Bonus (Melee/Thrown)&lt;br /&gt;
!Mighty Bonus (Ranged)&lt;br /&gt;
|-&lt;br /&gt;
|5-9&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|1 &lt;br /&gt;
|-&lt;br /&gt;
|10-11&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5%&lt;br /&gt;
|2&lt;br /&gt;
|2 &lt;br /&gt;
|-&lt;br /&gt;
|12-13&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5%&lt;br /&gt;
|2&lt;br /&gt;
|3 &lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5%&lt;br /&gt;
|2&lt;br /&gt;
|4 &lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|1d4&lt;br /&gt;
|3&lt;br /&gt;
|5%&lt;br /&gt;
|1d4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|5&lt;br /&gt;
|1d4&lt;br /&gt;
|3&lt;br /&gt;
|5%&lt;br /&gt;
|1d4&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|18-19&lt;br /&gt;
|6&lt;br /&gt;
|1d6&lt;br /&gt;
|3&lt;br /&gt;
|5%&lt;br /&gt;
|1d6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|7&lt;br /&gt;
|1d6&lt;br /&gt;
|4&lt;br /&gt;
|10%&lt;br /&gt;
|1d6&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|7&lt;br /&gt;
|2d4&lt;br /&gt;
|4&lt;br /&gt;
|10%&lt;br /&gt;
|2d4&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|8&lt;br /&gt;
|2d4&lt;br /&gt;
|4&lt;br /&gt;
|10%&lt;br /&gt;
|2d4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|8&lt;br /&gt;
|2d4&lt;br /&gt;
|5&lt;br /&gt;
|10%&lt;br /&gt;
|2d4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|24-25&lt;br /&gt;
|9&lt;br /&gt;
|1d8&lt;br /&gt;
|5&lt;br /&gt;
|10%&lt;br /&gt;
|1d8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|10&lt;br /&gt;
|1d8&lt;br /&gt;
|6&lt;br /&gt;
|10%&lt;br /&gt;
|1d8&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|10&lt;br /&gt;
|1d10&lt;br /&gt;
|6&lt;br /&gt;
|10%&lt;br /&gt;
|1d10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|11&lt;br /&gt;
|1d10&lt;br /&gt;
|6&lt;br /&gt;
|10%&lt;br /&gt;
|1d10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|11&lt;br /&gt;
|1d10&lt;br /&gt;
|7&lt;br /&gt;
|10%&lt;br /&gt;
|1d10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|2d6&lt;br /&gt;
|7&lt;br /&gt;
|25%&lt;br /&gt;
|2d6&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|12&lt;br /&gt;
|2d6&lt;br /&gt;
|8&lt;br /&gt;
|25%&lt;br /&gt;
|2d6&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|13&lt;br /&gt;
|2d6&lt;br /&gt;
|8&lt;br /&gt;
|25%&lt;br /&gt;
|2d6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|13&lt;br /&gt;
|1d12&lt;br /&gt;
|9&lt;br /&gt;
|25%&lt;br /&gt;
|1d12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|14&lt;br /&gt;
|1d12&lt;br /&gt;
|9&lt;br /&gt;
|25%&lt;br /&gt;
|1d12&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|15&lt;br /&gt;
|2d8&lt;br /&gt;
|10&lt;br /&gt;
|25%&lt;br /&gt;
|2d8&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|16&lt;br /&gt;
|2d8&lt;br /&gt;
|10&lt;br /&gt;
|25%&lt;br /&gt;
|2d8&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|17&lt;br /&gt;
|2d10&lt;br /&gt;
|11&lt;br /&gt;
|25%&lt;br /&gt;
|2d10&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|18&lt;br /&gt;
|2d10&lt;br /&gt;
|11&lt;br /&gt;
|25%&lt;br /&gt;
|2d10&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|19&lt;br /&gt;
|2d12&lt;br /&gt;
|12&lt;br /&gt;
|25%&lt;br /&gt;
|2d12&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|2d12&lt;br /&gt;
|12&lt;br /&gt;
|25%&lt;br /&gt;
|2d12&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Example 1:''' Fenberry Jamjeans is a fighter who has chosen thrown weapons as his weapon group.  He has 20 dart levels, 10 shuriken levels and 5 throwing axe levels.  His group level for thrown weapons is 5, the minimum weapon level in the group.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:''' Fenberry also has stance experience.  He has 15 Raccoon Grip levels and 10 Weapon &amp;amp; Shield levels.  He enters a combat with some kobolds and decides to throw some darts one-handed.  When he wields his darts they gain a +7 attack bonus and a +1d6 massive critical bonus due to his 20 dart levels.  They gain a group bonus of +1 piercing damage due to his 5 thrown weapon group levels.  And they gain a +3 Strength bonus due to his 15 Raccoon Grip levels.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:''' Fenberry finds himself in a more difficult battle with some giants who are more easily able to hit him than the kobolds.  He decides to equip his shield.  He retains the +7 attack bonus and a +1d6 massive critical bonus from his 20 dart levels and the +1 piercing damage from his 5 thrown weapon group levels.  He loses the +3 Strength bonus but now that he is in the Weapon &amp;amp; Shield stance his shield gains a 5% immunity to slashing, piercing and bludgeoning damage from his 10 levels in that stance.&lt;br /&gt;
&lt;br /&gt;
In order to gain higher group bonuses a fighter will need to train with all of the weapons in his chosen group.  Note that all of the weapon groups except for Blunt Weapons and Ranged Weapons include at least one weapon which requires the [[nwn:Weapon_proficiency_(exotic)|Exotic Weapon]] feat.&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented1&amp;diff=50215</id>
		<title>User:Deider/Unimplemented1</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented1&amp;diff=50215"/>
		<updated>2021-06-06T00:34:49Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Weapon Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__=== Note: This page covers content that is in active development and therefore may be subject to change. ===&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
[[Fighter]]s are known for their martial skills and their ability to specialize in different weapons and combat styles.  The fighter class is typically used to accentuate a build focusing on other classes.  The Fighter Training System (FTS) allows the fighter class additional ways to specialize and allows players to create character builds where the fighter class is a major part of the build instead of a minor one.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
'''Requirement:''' a character must have at least 10 fighter levels to be able to use FTS.&lt;br /&gt;
&lt;br /&gt;
FTS uses [[ACP|chat commands]].&lt;br /&gt;
* '''/fts toggle:''' This toggles the system on and off.  While the system is off your character does not earn FTS experience and does not gain any benefits from previously earned experience and levels.&lt;br /&gt;
* '''/fts xp''' or '''/fts report:''' This will display a list of all of your FTS experience and levels as well as inform you of your character's current weapon group.&lt;br /&gt;
* '''/fts setgroup N:''' This will change the weapon group in which your character is currently training.  N is a number which corresponds to a weapon group.&lt;br /&gt;
* '''/fts help:''' This will display a list of the FTS commands and a summary of what they do.&lt;br /&gt;
&lt;br /&gt;
==Experience and Levels==&lt;br /&gt;
&lt;br /&gt;
In FTS all weapons (melee, ranged and thrown) are divided into weapon groups.  A fighter must select one of these weapon groups in which to train.  Once a group is selected, every time a fighter damages an opponent with a weapon in his weapon group he gains 1 experience point with that weapon.  This is called '''weapon experience'''.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' Liam Bald chooses Swords as his weapon group.  This group includes the longsword.  Liam encounters a minotaur and engages it in melee.  He damages it five time with his longsword, slaying it the final time.  Liam gains 5 longsword experience points.&lt;br /&gt;
&lt;br /&gt;
There are situations in which you will not gain FTS experience.&lt;br /&gt;
* You only get experience when you damage an opponent with your base weapon, not any additional damage on it.&lt;br /&gt;
* Only non-plot, non-immortal creatures are valid targets; you can't rack up weapon XP by endlessly beating on a door, a combat dummy or archery target, or a plot NPC BioMerchant.&lt;br /&gt;
&lt;br /&gt;
In addition to weapon XP there is '''stance experience.'''  A character gains stance XP when fighting in a certain stance.  There are currently two stances:&lt;br /&gt;
* '''Weapon &amp;amp; Shield:''' just like it sounds, you get Weapon &amp;amp; Shield XP when you wield a weapon in your main hand and a shield in your off-hand.&lt;br /&gt;
* '''Raccoon Grip:''' in D&amp;amp;D exists the [[NWN2:Monkey Grip|Monkey Grip]] feat which allows a character to wield a 2-handed weapon with one hand. Raccoon Grip is the opposite; a character gains experience in this stance when he wields a weapon the same size class as himself or smaller with two hands (no shield equipped).&lt;br /&gt;
&lt;br /&gt;
Stance XP is gained automatically when a character is wielding a weapon that is in his weapon group.  It is therefore possible to gain weapon XP and stance XP at the same time.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' Marty McFlay is a [[halfling]] fighter who has chosen Daggers &amp;amp; Knives as his weapon group.  When wielding a dagger without a shield he gains both dagger XP and Raccoon Grip XP when he damages an opponent with his dagger.&lt;br /&gt;
&lt;br /&gt;
Level progression for both weapon XP and stance XP is the same as [[NWN:Level_progression | character levels]].  Level and experience progression for both weapons and stances are capped at a character's fighter levels.  If a character has 10 fighter levels then he cannot gain any more weapon or stance XP for that particular weapon or stance after reaching 10th level in that weapon or stance.&lt;br /&gt;
&lt;br /&gt;
==Weapon Groups==&lt;br /&gt;
&lt;br /&gt;
The weapons in NWN have been divided into the following groups for FTS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Number&lt;br /&gt;
!Group Name&lt;br /&gt;
!Weapons&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Swords&lt;br /&gt;
|shortsword, longsword, bastard sword, greatsword, katana, rapier, scimitar, falchion, mercurial longsword, mercurial shortsword&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Axes &amp;amp; Picks&lt;br /&gt;
|battleaxe, greataxe, handaxe, dwarven waraxe, heavy pick, light pick&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Daggers &amp;amp; Knives&lt;br /&gt;
|dagger, assassin dagger, katar, kukri, sai&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Blunt Weapons&lt;br /&gt;
|light flail, heavy flail, club, warhammer, light mace, heavy mace, maul, sap, morningstar&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Polearms&lt;br /&gt;
|halberd, two-bladed sword, dire mace, double axe, double scimitar, quarterstaff, scythe, spear, trident&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Other Melee&lt;br /&gt;
|kama, sickle, whip, windfire wheel, nunchaku, goad, fashion accessory (umbrella, fan, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Ranged&lt;br /&gt;
|light crossbow, heavy crossbow, longbow, shortbow, sling&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Thrown&lt;br /&gt;
|dart, shuriken, throwing axe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The number corresponds to the number a player enters when using the '''/fts setgroup''' chat command.  A player can use this command to change from one group to another.  However, there is a penalty for changing groups; when changing to a new weapon group a character loses half of his weapon experience for each weapon in his current group.  This signifies the loss of familiarity with those weapons which had been gained from constant training.  This also prevents a character from mastering all of the weapon groups.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:''' Liam Bald is a 10th level fighter.  He has chosen thrown weapons and reached 10th level (45,000 XP) in all of them.  He decides to change his group to Swords.  When he does so he loses half of his XP for each thrown weapon, dropping him to 22,500 XP and 7th level in each thrown weapon.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:''' Liam continues training with swords, gaining both weapon and character levels.  After many ingame years he becomes a 40th level fighter with 40 weapon levels (780,000 XP) in every weapon in the Swords group.  Seeking a new challenge he decides to start training in Blunt Weapons.  He changes his weapon group to Blunt Weapons and loses half of his weapon experience in every sword, dropping him to 390,000 XP and 28th level in those weapons.  He still has 7 levels in each thrown weapon from long ago.&lt;br /&gt;
&lt;br /&gt;
==FTS Bonuses==&lt;br /&gt;
&lt;br /&gt;
As you gain weapon and stance experience you gain bonuses when equipping a weapon in which you have trained.  These bonuses are applied as temporary item properties to your weapon and/or shield.&lt;br /&gt;
* '''Weapon Bonus:''' [[nwn:Attack Bonus|attack bonus]], [[nwn:Massive critical|massive critical]]&lt;br /&gt;
* '''Stance Bonus:'''&lt;br /&gt;
** '''Sword &amp;amp; Shield:''' slashing/piercing/bludgeoning damage [[nwn:Immunity|immunity]]&lt;br /&gt;
** '''Raccoon Grip:''' [[nwn:Strength|strength]] bonus&lt;br /&gt;
* '''Group Bonus:''' a character's '''Group Level''' is equal to the lowest weapon level he has in a weapon group.  For melee and thrown weapons the group bonus is a [[nwn:Damage bonus|damage bonus]]; for ranged weapons it is a [[nwn:Mighty|mighty bonus]].&lt;br /&gt;
&lt;br /&gt;
Specific bonuses are outlined in the following table.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Level&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Bonus&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Stance Bonus&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Group Bonus&lt;br /&gt;
|-&lt;br /&gt;
!Attack Bonus&lt;br /&gt;
!Massive Critical&lt;br /&gt;
!STR Bonus&lt;br /&gt;
!Damage Immunity&lt;br /&gt;
!Damage Bonus (Melee/Thrown)&lt;br /&gt;
!Mighty Bonus (Ranged)&lt;br /&gt;
|-&lt;br /&gt;
|5-9&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|1 &lt;br /&gt;
|-&lt;br /&gt;
|10-11&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5%&lt;br /&gt;
|2&lt;br /&gt;
|2 &lt;br /&gt;
|-&lt;br /&gt;
|12-13&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5%&lt;br /&gt;
|2&lt;br /&gt;
|3 &lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5%&lt;br /&gt;
|2&lt;br /&gt;
|4 &lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|1d4&lt;br /&gt;
|3&lt;br /&gt;
|5%&lt;br /&gt;
|1d4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|5&lt;br /&gt;
|1d4&lt;br /&gt;
|3&lt;br /&gt;
|5%&lt;br /&gt;
|1d4&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|18-19&lt;br /&gt;
|6&lt;br /&gt;
|1d6&lt;br /&gt;
|3&lt;br /&gt;
|5%&lt;br /&gt;
|1d6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|7&lt;br /&gt;
|1d6&lt;br /&gt;
|4&lt;br /&gt;
|10%&lt;br /&gt;
|1d6&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|7&lt;br /&gt;
|2d4&lt;br /&gt;
|4&lt;br /&gt;
|10%&lt;br /&gt;
|2d4&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|8&lt;br /&gt;
|2d4&lt;br /&gt;
|4&lt;br /&gt;
|10%&lt;br /&gt;
|2d4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|8&lt;br /&gt;
|2d4&lt;br /&gt;
|5&lt;br /&gt;
|10%&lt;br /&gt;
|2d4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|24-25&lt;br /&gt;
|9&lt;br /&gt;
|1d8&lt;br /&gt;
|5&lt;br /&gt;
|10%&lt;br /&gt;
|1d8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|10&lt;br /&gt;
|1d8&lt;br /&gt;
|6&lt;br /&gt;
|10%&lt;br /&gt;
|1d8&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|10&lt;br /&gt;
|1d10&lt;br /&gt;
|6&lt;br /&gt;
|10%&lt;br /&gt;
|1d10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|11&lt;br /&gt;
|1d10&lt;br /&gt;
|6&lt;br /&gt;
|10%&lt;br /&gt;
|1d10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|11&lt;br /&gt;
|1d10&lt;br /&gt;
|7&lt;br /&gt;
|10%&lt;br /&gt;
|1d10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|2d6&lt;br /&gt;
|7&lt;br /&gt;
|25%&lt;br /&gt;
|2d6&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|12&lt;br /&gt;
|2d6&lt;br /&gt;
|8&lt;br /&gt;
|25%&lt;br /&gt;
|2d6&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|13&lt;br /&gt;
|2d6&lt;br /&gt;
|8&lt;br /&gt;
|25%&lt;br /&gt;
|2d6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|13&lt;br /&gt;
|1d12&lt;br /&gt;
|9&lt;br /&gt;
|25%&lt;br /&gt;
|1d12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|14&lt;br /&gt;
|1d12&lt;br /&gt;
|9&lt;br /&gt;
|25%&lt;br /&gt;
|1d12&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|15&lt;br /&gt;
|2d8&lt;br /&gt;
|10&lt;br /&gt;
|25%&lt;br /&gt;
|2d8&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|16&lt;br /&gt;
|2d8&lt;br /&gt;
|10&lt;br /&gt;
|25%&lt;br /&gt;
|2d8&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|17&lt;br /&gt;
|2d10&lt;br /&gt;
|11&lt;br /&gt;
|25%&lt;br /&gt;
|2d10&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|18&lt;br /&gt;
|2d10&lt;br /&gt;
|11&lt;br /&gt;
|25%&lt;br /&gt;
|2d10&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|19&lt;br /&gt;
|2d12&lt;br /&gt;
|12&lt;br /&gt;
|25%&lt;br /&gt;
|2d12&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|2d12&lt;br /&gt;
|12&lt;br /&gt;
|25%&lt;br /&gt;
|2d12&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Example 1:''' Fenberry Jamjeans is a fighter who has chosen thrown weapons as his weapon group.  He has 20 dart levels, 10 shuriken levels and 5 throwing axe levels.  His group level for thrown weapons is 5, the minimum weapon level in the group.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:''' Fenberry also has stance experience.  He has 15 Raccoon Grip levels and 10 Weapon &amp;amp; Shield levels.  He enters a combat with some kobolds and decides to throw some darts one-handed.  When he wields his darts they gain a +7 attack bonus and a +1d6 massive critical bonus due to his 20 dart levels.  They gain a group bonus of +1 piercing damage due to his 5 thrown weapon group levels.  And they gain a +3 Strength bonus due to his 15 Raccoon Grip levels.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:''' Fenberry finds himself in a more difficult battle with some giants who are more easily able to hit him than the kobolds.  He decides to equip his shield.  He retains the +7 attack bonus and a +1d6 massive critical bonus from his 20 dart levels and the +1 piercing damage from his 5 thrown weapon group levels.  He loses the +3 Strength bonus but now that he is in the Weapon &amp;amp; Shield stance his shield gains a 5% immunity to slashing, piercing and bludgeoning damage from his 10 levels in that stance.&lt;br /&gt;
&lt;br /&gt;
In order to gain higher group bonuses a fighter will need to train with all of the weapons in his chosen group.  Note that all of the weapon groups except for Blunt Weapons and Ranged Weapons include at least one weapon which requires the [[nwn:Weapon_proficiency_(exotic)|Exotic Weapon]] feat.&lt;br /&gt;
&lt;br /&gt;
==Signature Move List==&lt;br /&gt;
&lt;br /&gt;
Note: Many signature moves use your '''combined level''' to calculate duration, DCs, move strength, etc.  Your combined level is the sum of your effective level (monk level) and your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move Name&lt;br /&gt;
! Number&lt;br /&gt;
! School&lt;br /&gt;
! Required Feat&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Power Possum Parry&lt;br /&gt;
|1&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk gains a Parry and Tumble bonus equal to the sum of his combined level and his wisdom bonus.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Water&lt;br /&gt;
|2&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make himself less detectable to others, gaining a sanctuary effect.  This DC to see past this effect is the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Sphere&lt;br /&gt;
|3&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk extends his ki outward to create a shield that grants him immunity to physical attacks, in the form of %X immunity to slashing, piercing, and bludgeoning damage, where X is his combined level. (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Mind&lt;br /&gt;
|4&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk focuses his ki outward to create a barrier that absorbs spells.  The maximum spell level absorbed is equal to 3 + combined level/10.  The total spell levels absorbed is equal the monk’s combined level.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Granite&lt;br /&gt;
|5&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  All party members in the same area as the monk receive immunity to disease.  If the monk has immunity to poison and mind-affecting spells and effects, those affected will receive these immunities as well.  The monk must concentrate during the use of this move, resulting in an AC penalty which increases with the number of immunities are granted, at a rate of -2 per immunity.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Draining Palm&lt;br /&gt;
|6&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk uses his attack to drain the ki from his opponent.  If the monk is wielding a weapon, that weapon (main hand only) gains vampiric regeneration +X, where X is combined level/6.  If the monk is fighting bare-handed, his gloves get on-hit cast spell: vampiric touch, at a caster level equal to combined level/3.  The weapon or gloves also get on-hit ability drain of a random ability, with the DC based on the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fist of Iron&lt;br /&gt;
|7&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk punches the ground.  NPCs around him who fail a fort save (DC: the monk’s combined level) are knocked down for a round and have their Discipline reduced by a number of ranks equal to the monk’s combined level/3.  Also, the monk’s main weapon or gloves receive a DEX penalty and bonus bludgeoning damage.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Fist&lt;br /&gt;
|8&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives on-hit Hammer of the Gods.  The caster level of the spell is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mantis Fury&lt;br /&gt;
|9&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk must have two kamas equipped to use this signature move.  The monk’s main kama gets on-hit cast spell: Energy Drain, and his offhand kama gets on-hit cast spell: Phantasmal Killer.  The caster level for these spells is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Uppercut&lt;br /&gt;
|10&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk’s main weapon or gloves receive on-hit cast spell: Destruction.  The caster level is the monk’s combined level *2/3.  (Duration: 20 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Clawed Eye Gouge&lt;br /&gt;
|11&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his attacks on his opponents’ eyes.  His main melee weapon or gloves receive a -2 attack penalty, bonus piercing damage, and on-hit blindness.  The piercing damage and on-hit DCs and durations are based on combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fearsome Stance&lt;br /&gt;
|12&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk makes an imposing martial stance, which has two effects.  1) the monk’s main weapon or gloves gain an on-hit fear effect, and 2) the monk’s main weapon or gloves gain bonus damage based on double the monk’s Intimidate skill ranks.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Healing Kata&lt;br /&gt;
|13&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk performs a short kata, after which he or she and all allies within 10 meters are healed for X hit points, where X is the sum of his combined level and his Heal skill ranks.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Style&lt;br /&gt;
|14&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The first time a monk uses this he receives a Monk Alcohol Bag.  From then on, whenever a monk uses Drunken Style, the monk drinks any alcoholic beverages contained within the bag.  For every beverage drunk, he receives an attack and damage bonus based on the strength of the alcohol.  However, for every beverage drunk a d20 is rolled, and if any of the results is a 1, the monk is confused (he still receives the bonuses).  If the monk is immune to mind-affecting spells and effects, then instead the monk is blinded.  (Duration: combined level/3 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind Kick&lt;br /&gt;
|15&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk makes an attack (at full attack bonus) on all NPCs within 10 feet.  Successful attacks deal 1d8 damage plus the monk’s strength bonus.  All NPCs successfully hit must make a fort save whose DC is the monk’s combined level.  Those who fail the fort save are confused for a number of rounds equal to the monk’s combined level.  (Duration: 1 round)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Shout&lt;br /&gt;
|16&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make a mighty shout, creating a cone of sound in front of the PC.  Anyone caught in this cone is deafened.  Those who fail a will save are also frightened.  The will save DC is the PC’s combined level.  (Duration: 1 + combined level/6 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Lance&lt;br /&gt;
|17&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives a positive energy bonus vs. undead and an enhancement bonus vs, undead.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Ball&lt;br /&gt;
|18&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki into a tiny sphere which then explodes around him.  All enemies within the explosion (same size as a fireball) take 6 types of damage (cold, electric, fire, negative, positive, sonic).  The damage depends on the monk’s combined level.  The DC for the reflex save to take less damage is the monk’s combined level.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Field&lt;br /&gt;
|19&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk extends his ki outward, creating a damage shield of positive energy.  This does positive energy damage equal to half the PC’s combined level plus 1d6.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Douse the Flames of War&lt;br /&gt;
|20&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  Certain hostile creatures within 10 feet must make a Will save; those who fail become non-hostile and stop attacking.  The DC is the monk's combined level.  (Duration: instant)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented1&amp;diff=50214</id>
		<title>User:Deider/Unimplemented1</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented1&amp;diff=50214"/>
		<updated>2021-06-06T00:13:11Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Schools and Signature Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__=== Note: This page covers content that is in active development and therefore may be subject to change. ===&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
[[Fighter]]s are known for their martial skills and their ability to specialize in different weapons and combat styles.  The fighter class is typically used to accentuate a build focusing on other classes.  The Fighter Training System (FTS) allows the fighter class additional ways to specialize and allows players to create character builds where the fighter class is a major part of the build instead of a minor one.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
'''Requirement:''' a character must have at least 10 fighter levels to be able to use FTS.&lt;br /&gt;
&lt;br /&gt;
FTS uses [[ACP|chat commands]].&lt;br /&gt;
* '''/fts toggle:''' This toggles the system on and off.  While the system is off your character does not earn FTS experience and does not gain any benefits from previously earned experience and levels.&lt;br /&gt;
* '''/fts xp''' or '''/fts report:''' This will display a list of all of your FTS experience and levels as well as inform you of your character's current weapon group.&lt;br /&gt;
* '''/fts setgroup N:''' This will change the weapon group in which your character is currently training.  N is a number which corresponds to a weapon group.&lt;br /&gt;
* '''/fts help:''' This will display a list of the FTS commands and a summary of what they do.&lt;br /&gt;
&lt;br /&gt;
==Experience and Levels==&lt;br /&gt;
&lt;br /&gt;
In FTS all weapons (melee, ranged and thrown) are divided into weapon groups.  A fighter must select one of these weapon groups in which to train.  Once a group is selected, every time a fighter damages an opponent with a weapon in his weapon group he gains 1 experience point with that weapon.  This is called '''weapon experience'''.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' Liam Bald chooses Swords as his weapon group.  This group includes the longsword.  Liam encounters a minotaur and engages it in melee.  He damages it five time with his longsword, slaying it the final time.  Liam gains 5 longsword experience points.&lt;br /&gt;
&lt;br /&gt;
There are situations in which you will not gain FTS experience.&lt;br /&gt;
* You only get experience when you damage an opponent with your base weapon, not any additional damage on it.&lt;br /&gt;
* Only non-plot, non-immortal creatures are valid targets; you can't rack up weapon XP by endlessly beating on a door, a combat dummy or archery target, or a plot NPC BioMerchant.&lt;br /&gt;
&lt;br /&gt;
In addition to weapon XP there is '''stance experience.'''  A character gains stance XP when fighting in a certain stance.  There are currently two stances:&lt;br /&gt;
* '''Weapon &amp;amp; Shield:''' just like it sounds, you get Weapon &amp;amp; Shield XP when you wield a weapon in your main hand and a shield in your off-hand.&lt;br /&gt;
* '''Raccoon Grip:''' in D&amp;amp;D exists the [[NWN2:Monkey Grip|Monkey Grip]] feat which allows a character to wield a 2-handed weapon with one hand. Raccoon Grip is the opposite; a character gains experience in this stance when he wields a weapon the same size class as himself or smaller with two hands (no shield equipped).&lt;br /&gt;
&lt;br /&gt;
Stance XP is gained automatically when a character is wielding a weapon that is in his weapon group.  It is therefore possible to gain weapon XP and stance XP at the same time.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' Marty McFlay is a [[halfling]] fighter who has chosen Daggers &amp;amp; Knives as his weapon group.  When wielding a dagger without a shield he gains both dagger XP and Raccoon Grip XP when he damages an opponent with his dagger.&lt;br /&gt;
&lt;br /&gt;
Level progression for both weapon XP and stance XP is the same as [[NWN:Level_progression | character levels]].  Level and experience progression for both weapons and stances are capped at a character's fighter levels.  If a character has 10 fighter levels then he cannot gain any more weapon or stance XP for that particular weapon or stance after reaching 10th level in that weapon or stance.&lt;br /&gt;
&lt;br /&gt;
==Weapon Groups==&lt;br /&gt;
&lt;br /&gt;
The weapons in NWN have been divided into the following groups for FTS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Number&lt;br /&gt;
!Group Name&lt;br /&gt;
!Weapons&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Swords&lt;br /&gt;
|shortsword, longsword, bastard sword, greatsword, katana, rapier, scimitar, falchion, mercurial longsword, mercurial shortsword&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Axes &amp;amp; Picks&lt;br /&gt;
|battleaxe, greataxe, handaxe, dwarven waraxe, heavy pick, light pick&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Daggers &amp;amp; Knives&lt;br /&gt;
|dagger, assassin dagger, katar, kukri, sai&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Blunt Weapons&lt;br /&gt;
|light flail, heavy flail, club, warhammer, light mace, heavy mace, maul, sap, morningstar&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Polearms&lt;br /&gt;
|halberd, two-bladed sword, dire mace, double axe, double scimitar, quarterstaff, scythe, spear, trident&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Other Melee&lt;br /&gt;
|kama, sickle, whip, windfire wheel, nunchaku, goad, fashion accessory (umbrella, fan, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Ranged&lt;br /&gt;
|light crossbow, heavy crossbow, longbow, shortbow, sling&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Thrown&lt;br /&gt;
|dart, shuriken, throwing axe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The number corresponds to the number a player enters when using the '''/fts setgroup''' chat command.&lt;br /&gt;
&lt;br /&gt;
==FTS Bonuses==&lt;br /&gt;
&lt;br /&gt;
As you gain weapon and stance experience you gain bonuses when equipping a weapon in which you have trained.  These bonuses are applied as temporary item properties to your weapon and/or shield.&lt;br /&gt;
* '''Weapon Bonus:''' [[nwn:Attack Bonus|attack bonus]], [[nwn:Massive critical|massive critical]]&lt;br /&gt;
* '''Stance Bonus:'''&lt;br /&gt;
** '''Sword &amp;amp; Shield:''' slashing/piercing/bludgeoning damage [[nwn:Immunity|immunity]]&lt;br /&gt;
** '''Raccoon Grip:''' [[nwn:Strength|strength]] bonus&lt;br /&gt;
* '''Group Bonus:''' a character's '''Group Level''' is equal to the lowest weapon level he has in a weapon group.  For melee and thrown weapons the group bonus is a [[nwn:Damage bonus|damage bonus]]; for ranged weapons it is a [[nwn:Mighty|mighty bonus]].&lt;br /&gt;
&lt;br /&gt;
Specific bonuses are outlined in the following table.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Level&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Bonus&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Stance Bonus&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Group Bonus&lt;br /&gt;
|-&lt;br /&gt;
!Attack Bonus&lt;br /&gt;
!Massive Critical&lt;br /&gt;
!STR Bonus&lt;br /&gt;
!Damage Immunity&lt;br /&gt;
!Damage Bonus (Melee/Thrown)&lt;br /&gt;
!Mighty Bonus (Ranged)&lt;br /&gt;
|-&lt;br /&gt;
|5-9&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|1 &lt;br /&gt;
|-&lt;br /&gt;
|10-11&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5%&lt;br /&gt;
|2&lt;br /&gt;
|2 &lt;br /&gt;
|-&lt;br /&gt;
|12-13&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5%&lt;br /&gt;
|2&lt;br /&gt;
|3 &lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|5%&lt;br /&gt;
|2&lt;br /&gt;
|4 &lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|1d4&lt;br /&gt;
|3&lt;br /&gt;
|5%&lt;br /&gt;
|1d4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|5&lt;br /&gt;
|1d4&lt;br /&gt;
|3&lt;br /&gt;
|5%&lt;br /&gt;
|1d4&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|18-19&lt;br /&gt;
|6&lt;br /&gt;
|1d6&lt;br /&gt;
|3&lt;br /&gt;
|5%&lt;br /&gt;
|1d6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|7&lt;br /&gt;
|1d6&lt;br /&gt;
|4&lt;br /&gt;
|10%&lt;br /&gt;
|1d6&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|7&lt;br /&gt;
|2d4&lt;br /&gt;
|4&lt;br /&gt;
|10%&lt;br /&gt;
|2d4&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|8&lt;br /&gt;
|2d4&lt;br /&gt;
|4&lt;br /&gt;
|10%&lt;br /&gt;
|2d4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|8&lt;br /&gt;
|2d4&lt;br /&gt;
|5&lt;br /&gt;
|10%&lt;br /&gt;
|2d4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|24-25&lt;br /&gt;
|9&lt;br /&gt;
|1d8&lt;br /&gt;
|5&lt;br /&gt;
|10%&lt;br /&gt;
|1d8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|10&lt;br /&gt;
|1d8&lt;br /&gt;
|6&lt;br /&gt;
|10%&lt;br /&gt;
|1d8&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|10&lt;br /&gt;
|1d10&lt;br /&gt;
|6&lt;br /&gt;
|10%&lt;br /&gt;
|1d10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|11&lt;br /&gt;
|1d10&lt;br /&gt;
|6&lt;br /&gt;
|10%&lt;br /&gt;
|1d10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|11&lt;br /&gt;
|1d10&lt;br /&gt;
|7&lt;br /&gt;
|10%&lt;br /&gt;
|1d10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|2d6&lt;br /&gt;
|7&lt;br /&gt;
|25%&lt;br /&gt;
|2d6&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|12&lt;br /&gt;
|2d6&lt;br /&gt;
|8&lt;br /&gt;
|25%&lt;br /&gt;
|2d6&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|13&lt;br /&gt;
|2d6&lt;br /&gt;
|8&lt;br /&gt;
|25%&lt;br /&gt;
|2d6&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|13&lt;br /&gt;
|1d12&lt;br /&gt;
|9&lt;br /&gt;
|25%&lt;br /&gt;
|1d12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|14&lt;br /&gt;
|1d12&lt;br /&gt;
|9&lt;br /&gt;
|25%&lt;br /&gt;
|1d12&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|15&lt;br /&gt;
|2d8&lt;br /&gt;
|10&lt;br /&gt;
|25%&lt;br /&gt;
|2d8&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|16&lt;br /&gt;
|2d8&lt;br /&gt;
|10&lt;br /&gt;
|25%&lt;br /&gt;
|2d8&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|17&lt;br /&gt;
|2d10&lt;br /&gt;
|11&lt;br /&gt;
|25%&lt;br /&gt;
|2d10&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|18&lt;br /&gt;
|2d10&lt;br /&gt;
|11&lt;br /&gt;
|25%&lt;br /&gt;
|2d10&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|19&lt;br /&gt;
|2d12&lt;br /&gt;
|12&lt;br /&gt;
|25%&lt;br /&gt;
|2d12&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|2d12&lt;br /&gt;
|12&lt;br /&gt;
|25%&lt;br /&gt;
|2d12&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Example 1:''' Fenberry Jamjeans is a fighter who has chosen thrown weapons as his weapon group.  He has 20 dart levels, 10 shuriken levels and 5 throwing axe levels.  His group level for thrown weapons is 5, the minimum weapon level in the group.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:''' Fenberry also has stance experience.  He has 15 Raccoon Grip levels and 10 Weapon &amp;amp; Shield levels.  He enters a combat with some kobolds and decides to throw some darts one-handed.  When he wields his darts they gain a +7 attack bonus and a +1d6 massive critical bonus due to his 20 dart levels.  They gain a group bonus of +1 piercing damage due to his 5 thrown weapon group levels.  And they gain a +3 Strength bonus due to his 15 Raccoon Grip levels.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:''' Fenberry finds himself in a more difficult battle with some giants who are more easily able to hit him than the kobolds.  He decides to equip his shield.  He retains the +7 attack bonus and a +1d6 massive critical bonus from his 20 dart levels and the +1 piercing damage from his 5 thrown weapon group levels.  He loses the +3 Strength bonus but now that he is in the Weapon &amp;amp; Shield stance his shield gains a 5% immunity to slashing, piercing and bludgeoning damage from his 10 levels in that stance.&lt;br /&gt;
&lt;br /&gt;
In order to gain higher group bonuses a fighter will need to train with all of the weapons in his chosen group.  Note that all of the weapon groups except for Blunt Weapons and Ranged Weapons include at least one weapon which requires the [[nwn:Weapon_proficiency_(exotic)|Exotic Weapon]] feat.&lt;br /&gt;
&lt;br /&gt;
==Signature Move List==&lt;br /&gt;
&lt;br /&gt;
Note: Many signature moves use your '''combined level''' to calculate duration, DCs, move strength, etc.  Your combined level is the sum of your effective level (monk level) and your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move Name&lt;br /&gt;
! Number&lt;br /&gt;
! School&lt;br /&gt;
! Required Feat&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Power Possum Parry&lt;br /&gt;
|1&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk gains a Parry and Tumble bonus equal to the sum of his combined level and his wisdom bonus.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Water&lt;br /&gt;
|2&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make himself less detectable to others, gaining a sanctuary effect.  This DC to see past this effect is the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Sphere&lt;br /&gt;
|3&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk extends his ki outward to create a shield that grants him immunity to physical attacks, in the form of %X immunity to slashing, piercing, and bludgeoning damage, where X is his combined level. (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Mind&lt;br /&gt;
|4&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk focuses his ki outward to create a barrier that absorbs spells.  The maximum spell level absorbed is equal to 3 + combined level/10.  The total spell levels absorbed is equal the monk’s combined level.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Granite&lt;br /&gt;
|5&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  All party members in the same area as the monk receive immunity to disease.  If the monk has immunity to poison and mind-affecting spells and effects, those affected will receive these immunities as well.  The monk must concentrate during the use of this move, resulting in an AC penalty which increases with the number of immunities are granted, at a rate of -2 per immunity.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Draining Palm&lt;br /&gt;
|6&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk uses his attack to drain the ki from his opponent.  If the monk is wielding a weapon, that weapon (main hand only) gains vampiric regeneration +X, where X is combined level/6.  If the monk is fighting bare-handed, his gloves get on-hit cast spell: vampiric touch, at a caster level equal to combined level/3.  The weapon or gloves also get on-hit ability drain of a random ability, with the DC based on the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fist of Iron&lt;br /&gt;
|7&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk punches the ground.  NPCs around him who fail a fort save (DC: the monk’s combined level) are knocked down for a round and have their Discipline reduced by a number of ranks equal to the monk’s combined level/3.  Also, the monk’s main weapon or gloves receive a DEX penalty and bonus bludgeoning damage.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Fist&lt;br /&gt;
|8&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives on-hit Hammer of the Gods.  The caster level of the spell is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mantis Fury&lt;br /&gt;
|9&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk must have two kamas equipped to use this signature move.  The monk’s main kama gets on-hit cast spell: Energy Drain, and his offhand kama gets on-hit cast spell: Phantasmal Killer.  The caster level for these spells is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Uppercut&lt;br /&gt;
|10&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk’s main weapon or gloves receive on-hit cast spell: Destruction.  The caster level is the monk’s combined level *2/3.  (Duration: 20 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Clawed Eye Gouge&lt;br /&gt;
|11&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his attacks on his opponents’ eyes.  His main melee weapon or gloves receive a -2 attack penalty, bonus piercing damage, and on-hit blindness.  The piercing damage and on-hit DCs and durations are based on combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fearsome Stance&lt;br /&gt;
|12&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk makes an imposing martial stance, which has two effects.  1) the monk’s main weapon or gloves gain an on-hit fear effect, and 2) the monk’s main weapon or gloves gain bonus damage based on double the monk’s Intimidate skill ranks.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Healing Kata&lt;br /&gt;
|13&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk performs a short kata, after which he or she and all allies within 10 meters are healed for X hit points, where X is the sum of his combined level and his Heal skill ranks.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Style&lt;br /&gt;
|14&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The first time a monk uses this he receives a Monk Alcohol Bag.  From then on, whenever a monk uses Drunken Style, the monk drinks any alcoholic beverages contained within the bag.  For every beverage drunk, he receives an attack and damage bonus based on the strength of the alcohol.  However, for every beverage drunk a d20 is rolled, and if any of the results is a 1, the monk is confused (he still receives the bonuses).  If the monk is immune to mind-affecting spells and effects, then instead the monk is blinded.  (Duration: combined level/3 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind Kick&lt;br /&gt;
|15&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk makes an attack (at full attack bonus) on all NPCs within 10 feet.  Successful attacks deal 1d8 damage plus the monk’s strength bonus.  All NPCs successfully hit must make a fort save whose DC is the monk’s combined level.  Those who fail the fort save are confused for a number of rounds equal to the monk’s combined level.  (Duration: 1 round)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Shout&lt;br /&gt;
|16&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make a mighty shout, creating a cone of sound in front of the PC.  Anyone caught in this cone is deafened.  Those who fail a will save are also frightened.  The will save DC is the PC’s combined level.  (Duration: 1 + combined level/6 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Lance&lt;br /&gt;
|17&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives a positive energy bonus vs. undead and an enhancement bonus vs, undead.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Ball&lt;br /&gt;
|18&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki into a tiny sphere which then explodes around him.  All enemies within the explosion (same size as a fireball) take 6 types of damage (cold, electric, fire, negative, positive, sonic).  The damage depends on the monk’s combined level.  The DC for the reflex save to take less damage is the monk’s combined level.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Field&lt;br /&gt;
|19&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk extends his ki outward, creating a damage shield of positive energy.  This does positive energy damage equal to half the PC’s combined level plus 1d6.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Douse the Flames of War&lt;br /&gt;
|20&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  Certain hostile creatures within 10 feet must make a Will save; those who fail become non-hostile and stop attacking.  The DC is the monk's combined level.  (Duration: instant)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented1&amp;diff=50213</id>
		<title>User:Deider/Unimplemented1</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented1&amp;diff=50213"/>
		<updated>2021-06-05T22:25:54Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Performing a Move */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__=== Note: This page covers content that is in active development and therefore may be subject to change. ===&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
[[Fighter]]s are known for their martial skills and their ability to specialize in different weapons and combat styles.  The fighter class is typically used to accentuate a build focusing on other classes.  The Fighter Training System (FTS) allows the fighter class additional ways to specialize and allows players to create character builds where the fighter class is a major part of the build instead of a minor one.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
'''Requirement:''' a character must have at least 10 fighter levels to be able to use FTS.&lt;br /&gt;
&lt;br /&gt;
FTS uses [[ACP|chat commands]].&lt;br /&gt;
* '''/fts toggle:''' This toggles the system on and off.  While the system is off your character does not earn FTS experience and does not gain any benefits from previously earned experience and levels.&lt;br /&gt;
* '''/fts xp''' or '''/fts report:''' This will display a list of all of your FTS experience and levels as well as inform you of your character's current weapon group.&lt;br /&gt;
* '''/fts setgroup N:''' This will change the weapon group in which your character is currently training.  N is a number which corresponds to a weapon group.&lt;br /&gt;
* '''/fts help:''' This will display a list of the FTS commands and a summary of what they do.&lt;br /&gt;
&lt;br /&gt;
==Experience and Levels==&lt;br /&gt;
&lt;br /&gt;
In FTS all weapons (melee, ranged and thrown) are divided into weapon groups.  A fighter must select one of these weapon groups in which to train.  Once a group is selected, every time a fighter damages an opponent with a weapon in his weapon group he gains 1 experience point with that weapon.  This is called '''weapon experience'''.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' Liam Bald chooses Swords as his weapon group.  This group includes the longsword.  Liam encounters a minotaur and engages it in melee.  He damages it five time with his longsword, slaying it the final time.  Liam gains 5 longsword experience points.&lt;br /&gt;
&lt;br /&gt;
There are situations in which you will not gain FTS experience.&lt;br /&gt;
* You only get experience when you damage an opponent with your base weapon, not any additional damage on it.&lt;br /&gt;
* Only non-plot, non-immortal creatures are valid targets; you can't rack up weapon XP by endlessly beating on a door, a combat dummy or archery target, or a plot NPC BioMerchant.&lt;br /&gt;
&lt;br /&gt;
In addition to weapon XP there is '''stance experience.'''  A character gains stance XP when fighting in a certain stance.  There are currently two stances:&lt;br /&gt;
* '''Weapon &amp;amp; Shield:''' just like it sounds, you get Weapon &amp;amp; Shield XP when you wield a weapon in your main hand and a shield in your off-hand.&lt;br /&gt;
* '''Raccoon Grip:''' in D&amp;amp;D exists the [[NWN2:Monkey Grip|Monkey Grip]] feat which allows a character to wield a 2-handed weapon with one hand. Raccoon Grip is the opposite; a character gains experience in this stance when he wields a weapon the same size class as himself or smaller with two hands (no shield equipped).&lt;br /&gt;
&lt;br /&gt;
Stance XP is gained automatically when a character is wielding a weapon that is in his weapon group.  It is therefore possible to gain weapon XP and stance XP at the same time.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' Marty McFlay is a [[halfling]] fighter who has chosen Daggers &amp;amp; Knives as his weapon group.  When wielding a dagger without a shield he gains both dagger XP and Raccoon Grip XP when he damages an opponent with his dagger.&lt;br /&gt;
&lt;br /&gt;
Level progression for both weapon XP and stance XP is the same as [[NWN:Level_progression | character levels]].  Level and experience progression for both weapons and stances are capped at a character's fighter levels.  If a character has 10 fighter levels then he cannot gain any more weapon or stance XP for that particular weapon or stance after reaching 10th level in that weapon or stance.&lt;br /&gt;
&lt;br /&gt;
==Weapon Groups==&lt;br /&gt;
&lt;br /&gt;
The weapons in NWN have been divided into the following groups for FTS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Number&lt;br /&gt;
!Group Name&lt;br /&gt;
!Weapons&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Swords&lt;br /&gt;
|shortsword, longsword, bastard sword, greatsword, katana, rapier, scimitar, falchion, mercurial longsword, mercurial shortsword&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Axes &amp;amp; Picks&lt;br /&gt;
|battleaxe, greataxe, handaxe, dwarven waraxe, heavy pick, light pick&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Daggers &amp;amp; Knives&lt;br /&gt;
|dagger, assassin dagger, katar, kukri, sai&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Blunt Weapons&lt;br /&gt;
|light flail, heavy flail, club, warhammer, light mace, heavy mace, maul, sap, morningstar&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Polearms&lt;br /&gt;
|halberd, two-bladed sword, dire mace, double axe, double scimitar, quarterstaff, scythe, spear, trident&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Other Melee&lt;br /&gt;
|kama, sickle, whip, windfire wheel, nunchaku, goad, fashion accessory (umbrella, fan, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Ranged&lt;br /&gt;
|light crossbow, heavy crossbow, longbow, shortbow, sling&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Thrown&lt;br /&gt;
|dart, shuriken, throwing axe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The number corresponds to the number a player enters when using the '''/fts setgroup''' chat command.&lt;br /&gt;
&lt;br /&gt;
==Schools and Signature Moves==&lt;br /&gt;
&lt;br /&gt;
Signature Moves are categorized into different schools.  There are currently four different schools:&lt;br /&gt;
* '''School of the Open Palm:''' focuses on defensive abilities&lt;br /&gt;
* '''School of the Closed Fist:''' focuses on offensive abilities and weapons usage&lt;br /&gt;
* '''School Mountain and Sea:''' combines a variety of different moves/abilities&lt;br /&gt;
* '''School of Meta Ki Manipulation:''' focuses on channeling ki for a variety of effects&lt;br /&gt;
&lt;br /&gt;
You can only use signature moves that belong to the same school.  Once you have chosen a school, you will learn Signature Move XP and gain Signature Move levels when performing moves in that school.  This is important because moves increase in power relative to your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
'''Changing Schools:''' it is possible to change schools.  To change schools, simply learn a move that belongs to a different school than your current one.  However, when you change schools, your Signature Move XP is lost, and you must start over at Signature Move level 1.&lt;br /&gt;
&lt;br /&gt;
You never forget a move that you have learned, but you can only use moves in your current school.  If you change schools back to a school in which you had previously learned moves, then you will be able to use those moves again without relearning them, but whenever you change schools, even when changing back to an old one, you lose all Signature Move XP and must start over.  You can also switch back to a school in which you have previously learned moves by typing &amp;quot;/sigmov switchschool X&amp;quot; where X is a number based on the school:&lt;br /&gt;
* School of the Open Palm: 1&lt;br /&gt;
* School of the Closed Fist: 2&lt;br /&gt;
* School Mountain and Sea: 3&lt;br /&gt;
* School of Meta Ki Manipulation: 4&lt;br /&gt;
&lt;br /&gt;
Example: after successfully learning Power Possum Parry, Gram Jamjeans went on to learn other moves in its school, the School of the Open Palm.  He gains 5,000 Signature Move XP, enough to reach 10th level, when he decides to try a different school.  Gram learns Draining Palm and transfers to the School of the Closed Fist.  He loses all of his Signature Move XP and is back at 1st level.  After a week he has gained 1,000 Signature Move XP and reached 2nd level, but he realizes that this school is not for him.  Gram decides to switch back to the School of the Open Palm.  When he does so he is instantly able to use Power Possum Parry again, but his Signature Move XP is once more reset to 0, and he must once again start over at 1st level.&lt;br /&gt;
&lt;br /&gt;
==Signature Move List==&lt;br /&gt;
&lt;br /&gt;
Note: Many signature moves use your '''combined level''' to calculate duration, DCs, move strength, etc.  Your combined level is the sum of your effective level (monk level) and your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move Name&lt;br /&gt;
! Number&lt;br /&gt;
! School&lt;br /&gt;
! Required Feat&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Power Possum Parry&lt;br /&gt;
|1&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk gains a Parry and Tumble bonus equal to the sum of his combined level and his wisdom bonus.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Water&lt;br /&gt;
|2&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make himself less detectable to others, gaining a sanctuary effect.  This DC to see past this effect is the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Sphere&lt;br /&gt;
|3&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk extends his ki outward to create a shield that grants him immunity to physical attacks, in the form of %X immunity to slashing, piercing, and bludgeoning damage, where X is his combined level. (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Mind&lt;br /&gt;
|4&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk focuses his ki outward to create a barrier that absorbs spells.  The maximum spell level absorbed is equal to 3 + combined level/10.  The total spell levels absorbed is equal the monk’s combined level.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Granite&lt;br /&gt;
|5&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  All party members in the same area as the monk receive immunity to disease.  If the monk has immunity to poison and mind-affecting spells and effects, those affected will receive these immunities as well.  The monk must concentrate during the use of this move, resulting in an AC penalty which increases with the number of immunities are granted, at a rate of -2 per immunity.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Draining Palm&lt;br /&gt;
|6&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk uses his attack to drain the ki from his opponent.  If the monk is wielding a weapon, that weapon (main hand only) gains vampiric regeneration +X, where X is combined level/6.  If the monk is fighting bare-handed, his gloves get on-hit cast spell: vampiric touch, at a caster level equal to combined level/3.  The weapon or gloves also get on-hit ability drain of a random ability, with the DC based on the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fist of Iron&lt;br /&gt;
|7&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk punches the ground.  NPCs around him who fail a fort save (DC: the monk’s combined level) are knocked down for a round and have their Discipline reduced by a number of ranks equal to the monk’s combined level/3.  Also, the monk’s main weapon or gloves receive a DEX penalty and bonus bludgeoning damage.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Fist&lt;br /&gt;
|8&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives on-hit Hammer of the Gods.  The caster level of the spell is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mantis Fury&lt;br /&gt;
|9&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk must have two kamas equipped to use this signature move.  The monk’s main kama gets on-hit cast spell: Energy Drain, and his offhand kama gets on-hit cast spell: Phantasmal Killer.  The caster level for these spells is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Uppercut&lt;br /&gt;
|10&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk’s main weapon or gloves receive on-hit cast spell: Destruction.  The caster level is the monk’s combined level *2/3.  (Duration: 20 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Clawed Eye Gouge&lt;br /&gt;
|11&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his attacks on his opponents’ eyes.  His main melee weapon or gloves receive a -2 attack penalty, bonus piercing damage, and on-hit blindness.  The piercing damage and on-hit DCs and durations are based on combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fearsome Stance&lt;br /&gt;
|12&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk makes an imposing martial stance, which has two effects.  1) the monk’s main weapon or gloves gain an on-hit fear effect, and 2) the monk’s main weapon or gloves gain bonus damage based on double the monk’s Intimidate skill ranks.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Healing Kata&lt;br /&gt;
|13&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk performs a short kata, after which he or she and all allies within 10 meters are healed for X hit points, where X is the sum of his combined level and his Heal skill ranks.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Style&lt;br /&gt;
|14&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The first time a monk uses this he receives a Monk Alcohol Bag.  From then on, whenever a monk uses Drunken Style, the monk drinks any alcoholic beverages contained within the bag.  For every beverage drunk, he receives an attack and damage bonus based on the strength of the alcohol.  However, for every beverage drunk a d20 is rolled, and if any of the results is a 1, the monk is confused (he still receives the bonuses).  If the monk is immune to mind-affecting spells and effects, then instead the monk is blinded.  (Duration: combined level/3 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind Kick&lt;br /&gt;
|15&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk makes an attack (at full attack bonus) on all NPCs within 10 feet.  Successful attacks deal 1d8 damage plus the monk’s strength bonus.  All NPCs successfully hit must make a fort save whose DC is the monk’s combined level.  Those who fail the fort save are confused for a number of rounds equal to the monk’s combined level.  (Duration: 1 round)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Shout&lt;br /&gt;
|16&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make a mighty shout, creating a cone of sound in front of the PC.  Anyone caught in this cone is deafened.  Those who fail a will save are also frightened.  The will save DC is the PC’s combined level.  (Duration: 1 + combined level/6 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Lance&lt;br /&gt;
|17&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives a positive energy bonus vs. undead and an enhancement bonus vs, undead.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Ball&lt;br /&gt;
|18&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki into a tiny sphere which then explodes around him.  All enemies within the explosion (same size as a fireball) take 6 types of damage (cold, electric, fire, negative, positive, sonic).  The damage depends on the monk’s combined level.  The DC for the reflex save to take less damage is the monk’s combined level.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Field&lt;br /&gt;
|19&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk extends his ki outward, creating a damage shield of positive energy.  This does positive energy damage equal to half the PC’s combined level plus 1d6.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Douse the Flames of War&lt;br /&gt;
|20&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  Certain hostile creatures within 10 feet must make a Will save; those who fail become non-hostile and stop attacking.  The DC is the monk's combined level.  (Duration: instant)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50212</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50212"/>
		<updated>2021-06-05T22:17:37Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__=== Note: This page covers content that is in active development and therefore may be subject to change. ===&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Strength&lt;br /&gt;
!Target&lt;br /&gt;
!Damage&lt;br /&gt;
!Special&lt;br /&gt;
!Save&lt;br /&gt;
!Save DC&lt;br /&gt;
!Set DC&lt;br /&gt;
!Detect DC&lt;br /&gt;
!Disarm DC&lt;br /&gt;
!Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|increased DC for assassins&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|increased damage for assassins&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|increased DC for assassins&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|area of effect increase for assassins&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|increased damage for assassins&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|turn undead when set by good holy warriors&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|heal undead&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|increased DC and duration for assassins &amp;amp; bards&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|increased damage for assassins&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|increased duration for rangers&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d6 DEX; 2nd dmg: 1d6 CON&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d10 DEX; 2nd dmg: 1d10 CON&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d4 STR; 2nd dmg: 3d4 CON&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|30&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d6 STR; 2nd dmg: 3d6 CON&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|1st dmg: 3d8 STR; 2nd dmg: 3d8 CON&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Hide penalty, chance to be dropped out of stealth&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 6 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 10 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|dropped out of stealth, move silently penalty&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|automatic entangle if set by ranger&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|4d6 electrical&lt;br /&gt;
|1d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|will save to avoid stun; possible knockdown if set by assassin or bard&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|2d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|16&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|3d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|5d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|8d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|reflex save DC bonus for spellcasters&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
* '''Blinding Light Traps''' require anyone in the area of effect to make an additional reflex save at the same DC as the fortitude save for blindness.  If the reflex save is failed the target is forced out of stealth mode.  Also, all targets within the area of effect receive a [[nwn:Hide|Hide]] penalty equal to half the trap's save DC.  The duration of this penalty is twice the blindness duration.  There is no save for the Hide penalty.&lt;br /&gt;
&lt;br /&gt;
* '''Darkness Traps''' force anyone entering within a certain radius when the trap is triggered to make a will saving throw.  If they fail they begin to cough; this drops them out of stealth and gives them a -20 [[nwn:Move silently|Move Silently]] penalty for the same duration as the darkness.&lt;br /&gt;
&lt;br /&gt;
* '''Thorny Tangle Traps''', when set by a [[ranger]], grant an [[nwn:Entangle|Entangle]] effect automatically to any targets who fail the reflex save.  Rangers also get a duration increase of a number of rounds equal to their ranger levels divided by four, rounded down.  The damage from this trap is increased when set by an assassin; the increase is equal to the trap setter's assassin levels.&lt;br /&gt;
&lt;br /&gt;
* '''Thunder &amp;amp; Lightning Traps''' have multiple effects in addition to electrical and sonic damage.  Anyone in the trap's area of effect who fails a will save (the DC is the same as the reflex save for electrical damage) is stunned for a number of rounds corresponding to the trap's strength (1 round for minor, up to 5 rounds for epic).  If the trap is set by an [[assassin]] or a [[bard]] then anyone in the area of effect must make a [[nwn:Discpline|Discpline]] check against the trap's DC; those who fail are knocked down for the same number of rounds as the stunning effect.  The DCs for this trap are also increased by one for every five assassin levels and every five bard levels the trap setter has.  The increases are calculated separately (not for combined assassin and bard levels) and are rounded down.&lt;br /&gt;
&lt;br /&gt;
'''Spike, Acid Splash and Frost Traps''' inflict increased damage when set by an assassin.  The damage increase is equal to the trap setter's assassin levels.&lt;br /&gt;
&lt;br /&gt;
'''Fire Traps''' have an increased area of effect when set by assassins.  The radius of the area of effect is increased by a number of percentage points equal to the trap setter's assassin levels.&lt;br /&gt;
&lt;br /&gt;
'''Electrical and Acid Blob Traps''' have higher save DCs when set by an assassin.  The DC increase is equal to the trap setter's assassin levels.&lt;br /&gt;
&lt;br /&gt;
'''Tangle Traps''' have increased effect duration when set by a ranger.  The duration increase in rounds in equal to the trap setter's ranger levels divided by four, rounded down.&lt;br /&gt;
&lt;br /&gt;
'''Gas Traps''' release a cloud of poison gas that persists for two rounds.  Anyone entering the cloud must save vs. poison or take ability damage.  Note that the poisons are different from the ones in standard NWN.&lt;br /&gt;
&lt;br /&gt;
'''Sonic Traps''' have increased DCs and duration when set by a bard or assassin.  The DC increase is one for every five assassin levels and every five bard levels the trap setter has.  The duration increase is a number of rounds equal to one for every ten assassin levels and every ten bard levels.  The increases are calculated separately (not for combined assassin and bard levels) and are rounded down.&lt;br /&gt;
&lt;br /&gt;
'''Holy Traps''' set by good-aligned holy warriors have a chance to turn nearby undead when triggered.  The strength of the turning and the amount of undead turned depends on the trap setter's holy warrior levels.&lt;br /&gt;
&lt;br /&gt;
'''Negative Traps''' will heal undead creatures who trigger them.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Magical Traps''' damage a single target with magical energy.  The reflex save DC to avoid the trap is increased by one for every four ranks of [[nwn:Spellcraft|Spellcraft]] possessed by the trap setter.  Ranks from items and effects are included in this calculation.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Device.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented1&amp;diff=50211</id>
		<title>User:Deider/Unimplemented1</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented1&amp;diff=50211"/>
		<updated>2021-06-05T22:14:25Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Experience and Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__=== Note: This page covers content that is in active development and therefore may be subject to change. ===&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
[[Fighter]]s are known for their martial skills and their ability to specialize in different weapons and combat styles.  The fighter class is typically used to accentuate a build focusing on other classes.  The Fighter Training System (FTS) allows the fighter class additional ways to specialize and allows players to create character builds where the fighter class is a major part of the build instead of a minor one.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
'''Requirement:''' a character must have at least 10 fighter levels to be able to use FTS.&lt;br /&gt;
&lt;br /&gt;
FTS uses [[ACP|chat commands]].&lt;br /&gt;
* '''/fts toggle:''' This toggles the system on and off.  While the system is off your character does not earn FTS experience and does not gain any benefits from previously earned experience and levels.&lt;br /&gt;
* '''/fts xp''' or '''/fts report:''' This will display a list of all of your FTS experience and levels as well as inform you of your character's current weapon group.&lt;br /&gt;
* '''/fts setgroup N:''' This will change the weapon group in which your character is currently training.  N is a number which corresponds to a weapon group.&lt;br /&gt;
* '''/fts help:''' This will display a list of the FTS commands and a summary of what they do.&lt;br /&gt;
&lt;br /&gt;
==Experience and Levels==&lt;br /&gt;
&lt;br /&gt;
In FTS all weapons (melee, ranged and thrown) are divided into weapon groups.  A fighter must select one of these weapon groups in which to train.  Once a group is selected, every time a fighter damages an opponent with a weapon in his weapon group he gains 1 experience point with that weapon.  This is called '''weapon experience'''.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' Liam Bald chooses Swords as his weapon group.  This group includes the longsword.  Liam encounters a minotaur and engages it in melee.  He damages it five time with his longsword, slaying it the final time.  Liam gains 5 longsword experience points.&lt;br /&gt;
&lt;br /&gt;
There are situations in which you will not gain FTS experience.&lt;br /&gt;
* You only get experience when you damage an opponent with your base weapon, not any additional damage on it.&lt;br /&gt;
* Only non-plot, non-immortal creatures are valid targets; you can't rack up weapon XP by endlessly beating on a door, a combat dummy or archery target, or a plot NPC BioMerchant.&lt;br /&gt;
&lt;br /&gt;
In addition to weapon XP there is '''stance experience.'''  A character gains stance XP when fighting in a certain stance.  There are currently two stances:&lt;br /&gt;
* '''Weapon &amp;amp; Shield:''' just like it sounds, you get Weapon &amp;amp; Shield XP when you wield a weapon in your main hand and a shield in your off-hand.&lt;br /&gt;
* '''Raccoon Grip:''' in D&amp;amp;D exists the [[NWN2:Monkey Grip|Monkey Grip]] feat which allows a character to wield a 2-handed weapon with one hand. Raccoon Grip is the opposite; a character gains experience in this stance when he wields a weapon the same size class as himself or smaller with two hands (no shield equipped).&lt;br /&gt;
&lt;br /&gt;
Stance XP is gained automatically when a character is wielding a weapon that is in his weapon group.  It is therefore possible to gain weapon XP and stance XP at the same time.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' Marty McFlay is a [[halfling]] fighter who has chosen Daggers &amp;amp; Knives as his weapon group.  When wielding a dagger without a shield he gains both dagger XP and Raccoon Grip XP when he damages an opponent with his dagger.&lt;br /&gt;
&lt;br /&gt;
Level progression for both weapon XP and stance XP is the same as [[NWN:Level_progression | character levels]].  Level and experience progression for both weapons and stances are capped at a character's fighter levels.  If a character has 10 fighter levels then he cannot gain any more weapon or stance XP for that particular weapon or stance after reaching 10th level in that weapon or stance.&lt;br /&gt;
&lt;br /&gt;
==Performing a Move==&lt;br /&gt;
&lt;br /&gt;
As mentioned above, once learned a signature move is performed via chat command.  However, there are some limitations on performing moves:&lt;br /&gt;
* You must have monk levels to perform a move.&lt;br /&gt;
* You can only perform a move if it belongs to your current school.  (more on schools below)&lt;br /&gt;
* You cannot perform a signature move while wearing any kind of armor.&lt;br /&gt;
* You cannot perform a signature move with a shield equipped.&lt;br /&gt;
* Many signature moves have a duration.  You cannot perform a signature move while another signature move is still in effect.&lt;br /&gt;
* Some signature moves require certain items to be equipped, such as gloves or specific weapon types such as kamas.&lt;br /&gt;
&lt;br /&gt;
Also, all signature moves require the usage of one of four monk feats: [[NWN:Stunning Fist|Stunning Fist]], [[NWN:Wholeness of Body|Wholeness of Body]], [[NWN:Quivering Palm|Quivering Palm]], or [[NWN:Empty Body|Empty Body]].  If you don't have any usages left of the required feat for a signature move, you won't be able to use that move until you rest.&lt;br /&gt;
&lt;br /&gt;
There is no check to perform a move; as long as the conditions above are met, when a move is performed success is automatic.  Every time you perform a signature move, you gain Signature Move XP.&lt;br /&gt;
&lt;br /&gt;
Resting: if you fully rest while a signature move is in effect, its effects will end and its duration will end prematurely. You will be able to use a signature move immediately after resting.  However, if you only partially rest (if you cancel the rest before completion) while you have a signature move in effect, the effects of the move will be removed but you will not be able to use another signature move until you fully rest or until the original full duration of that move has expired.  This is a game engine limitation.&lt;br /&gt;
&lt;br /&gt;
==Schools and Signature Moves==&lt;br /&gt;
&lt;br /&gt;
Signature Moves are categorized into different schools.  There are currently four different schools:&lt;br /&gt;
* '''School of the Open Palm:''' focuses on defensive abilities&lt;br /&gt;
* '''School of the Closed Fist:''' focuses on offensive abilities and weapons usage&lt;br /&gt;
* '''School Mountain and Sea:''' combines a variety of different moves/abilities&lt;br /&gt;
* '''School of Meta Ki Manipulation:''' focuses on channeling ki for a variety of effects&lt;br /&gt;
&lt;br /&gt;
You can only use signature moves that belong to the same school.  Once you have chosen a school, you will learn Signature Move XP and gain Signature Move levels when performing moves in that school.  This is important because moves increase in power relative to your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
'''Changing Schools:''' it is possible to change schools.  To change schools, simply learn a move that belongs to a different school than your current one.  However, when you change schools, your Signature Move XP is lost, and you must start over at Signature Move level 1.&lt;br /&gt;
&lt;br /&gt;
You never forget a move that you have learned, but you can only use moves in your current school.  If you change schools back to a school in which you had previously learned moves, then you will be able to use those moves again without relearning them, but whenever you change schools, even when changing back to an old one, you lose all Signature Move XP and must start over.  You can also switch back to a school in which you have previously learned moves by typing &amp;quot;/sigmov switchschool X&amp;quot; where X is a number based on the school:&lt;br /&gt;
* School of the Open Palm: 1&lt;br /&gt;
* School of the Closed Fist: 2&lt;br /&gt;
* School Mountain and Sea: 3&lt;br /&gt;
* School of Meta Ki Manipulation: 4&lt;br /&gt;
&lt;br /&gt;
Example: after successfully learning Power Possum Parry, Gram Jamjeans went on to learn other moves in its school, the School of the Open Palm.  He gains 5,000 Signature Move XP, enough to reach 10th level, when he decides to try a different school.  Gram learns Draining Palm and transfers to the School of the Closed Fist.  He loses all of his Signature Move XP and is back at 1st level.  After a week he has gained 1,000 Signature Move XP and reached 2nd level, but he realizes that this school is not for him.  Gram decides to switch back to the School of the Open Palm.  When he does so he is instantly able to use Power Possum Parry again, but his Signature Move XP is once more reset to 0, and he must once again start over at 1st level.&lt;br /&gt;
&lt;br /&gt;
==Signature Move List==&lt;br /&gt;
&lt;br /&gt;
Note: Many signature moves use your '''combined level''' to calculate duration, DCs, move strength, etc.  Your combined level is the sum of your effective level (monk level) and your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move Name&lt;br /&gt;
! Number&lt;br /&gt;
! School&lt;br /&gt;
! Required Feat&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Power Possum Parry&lt;br /&gt;
|1&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk gains a Parry and Tumble bonus equal to the sum of his combined level and his wisdom bonus.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Water&lt;br /&gt;
|2&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make himself less detectable to others, gaining a sanctuary effect.  This DC to see past this effect is the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Sphere&lt;br /&gt;
|3&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk extends his ki outward to create a shield that grants him immunity to physical attacks, in the form of %X immunity to slashing, piercing, and bludgeoning damage, where X is his combined level. (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Mind&lt;br /&gt;
|4&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk focuses his ki outward to create a barrier that absorbs spells.  The maximum spell level absorbed is equal to 3 + combined level/10.  The total spell levels absorbed is equal the monk’s combined level.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Granite&lt;br /&gt;
|5&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  All party members in the same area as the monk receive immunity to disease.  If the monk has immunity to poison and mind-affecting spells and effects, those affected will receive these immunities as well.  The monk must concentrate during the use of this move, resulting in an AC penalty which increases with the number of immunities are granted, at a rate of -2 per immunity.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Draining Palm&lt;br /&gt;
|6&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk uses his attack to drain the ki from his opponent.  If the monk is wielding a weapon, that weapon (main hand only) gains vampiric regeneration +X, where X is combined level/6.  If the monk is fighting bare-handed, his gloves get on-hit cast spell: vampiric touch, at a caster level equal to combined level/3.  The weapon or gloves also get on-hit ability drain of a random ability, with the DC based on the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fist of Iron&lt;br /&gt;
|7&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk punches the ground.  NPCs around him who fail a fort save (DC: the monk’s combined level) are knocked down for a round and have their Discipline reduced by a number of ranks equal to the monk’s combined level/3.  Also, the monk’s main weapon or gloves receive a DEX penalty and bonus bludgeoning damage.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Fist&lt;br /&gt;
|8&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives on-hit Hammer of the Gods.  The caster level of the spell is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mantis Fury&lt;br /&gt;
|9&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk must have two kamas equipped to use this signature move.  The monk’s main kama gets on-hit cast spell: Energy Drain, and his offhand kama gets on-hit cast spell: Phantasmal Killer.  The caster level for these spells is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Uppercut&lt;br /&gt;
|10&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk’s main weapon or gloves receive on-hit cast spell: Destruction.  The caster level is the monk’s combined level *2/3.  (Duration: 20 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Clawed Eye Gouge&lt;br /&gt;
|11&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his attacks on his opponents’ eyes.  His main melee weapon or gloves receive a -2 attack penalty, bonus piercing damage, and on-hit blindness.  The piercing damage and on-hit DCs and durations are based on combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fearsome Stance&lt;br /&gt;
|12&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk makes an imposing martial stance, which has two effects.  1) the monk’s main weapon or gloves gain an on-hit fear effect, and 2) the monk’s main weapon or gloves gain bonus damage based on double the monk’s Intimidate skill ranks.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Healing Kata&lt;br /&gt;
|13&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk performs a short kata, after which he or she and all allies within 10 meters are healed for X hit points, where X is the sum of his combined level and his Heal skill ranks.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Style&lt;br /&gt;
|14&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The first time a monk uses this he receives a Monk Alcohol Bag.  From then on, whenever a monk uses Drunken Style, the monk drinks any alcoholic beverages contained within the bag.  For every beverage drunk, he receives an attack and damage bonus based on the strength of the alcohol.  However, for every beverage drunk a d20 is rolled, and if any of the results is a 1, the monk is confused (he still receives the bonuses).  If the monk is immune to mind-affecting spells and effects, then instead the monk is blinded.  (Duration: combined level/3 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind Kick&lt;br /&gt;
|15&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk makes an attack (at full attack bonus) on all NPCs within 10 feet.  Successful attacks deal 1d8 damage plus the monk’s strength bonus.  All NPCs successfully hit must make a fort save whose DC is the monk’s combined level.  Those who fail the fort save are confused for a number of rounds equal to the monk’s combined level.  (Duration: 1 round)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Shout&lt;br /&gt;
|16&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make a mighty shout, creating a cone of sound in front of the PC.  Anyone caught in this cone is deafened.  Those who fail a will save are also frightened.  The will save DC is the PC’s combined level.  (Duration: 1 + combined level/6 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Lance&lt;br /&gt;
|17&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives a positive energy bonus vs. undead and an enhancement bonus vs, undead.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Ball&lt;br /&gt;
|18&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki into a tiny sphere which then explodes around him.  All enemies within the explosion (same size as a fireball) take 6 types of damage (cold, electric, fire, negative, positive, sonic).  The damage depends on the monk’s combined level.  The DC for the reflex save to take less damage is the monk’s combined level.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Field&lt;br /&gt;
|19&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk extends his ki outward, creating a damage shield of positive energy.  This does positive energy damage equal to half the PC’s combined level plus 1d6.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Douse the Flames of War&lt;br /&gt;
|20&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  Certain hostile creatures within 10 feet must make a Will save; those who fail become non-hostile and stop attacking.  The DC is the monk's combined level.  (Duration: instant)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented1&amp;diff=50210</id>
		<title>User:Deider/Unimplemented1</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented1&amp;diff=50210"/>
		<updated>2021-06-05T21:47:36Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Learning a Move */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__=== Note: This page covers content that is in active development and therefore may be subject to change. ===&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
[[Fighter]]s are known for their martial skills and their ability to specialize in different weapons and combat styles.  The fighter class is typically used to accentuate a build focusing on other classes.  The Fighter Training System (FTS) allows the fighter class additional ways to specialize and allows players to create character builds where the fighter class is a major part of the build instead of a minor one.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
'''Requirement:''' a character must have at least 10 fighter levels to be able to use FTS.&lt;br /&gt;
&lt;br /&gt;
FTS uses [[ACP|chat commands]].&lt;br /&gt;
* '''/fts toggle:''' This toggles the system on and off.  While the system is off your character does not earn FTS experience and does not gain any benefits from previously earned experience and levels.&lt;br /&gt;
* '''/fts xp''' or '''/fts report:''' This will display a list of all of your FTS experience and levels as well as inform you of your character's current weapon group.&lt;br /&gt;
* '''/fts setgroup N:''' This will change the weapon group in which your character is currently training.  N is a number which corresponds to a weapon group.&lt;br /&gt;
* '''/fts help:''' This will display a list of the FTS commands and a summary of what they do.&lt;br /&gt;
&lt;br /&gt;
==Experience and Levels==&lt;br /&gt;
&lt;br /&gt;
To learn a Signature Move, you first must find a book or scroll that contains instructions on how to perform the move.  These books or scrolls can often be found at the monk order which developed the move.  In other cases some searching may be involved; many monks wander the land, traveling from dojo to dojo, and some of them may happen to carry Signature Move books or scrolls.&lt;br /&gt;
&lt;br /&gt;
Also, all signature moves require the usage of one of four monk feats: [[NWN:Stunning Fist|Stunning Fist]], [[NWN:Wholeness of Body|Wholeness of Body]], [[NWN:Quivering Palm|Quivering Palm]], or [[NWN:Empty Body|Empty Body]].  If you do not have the required feat for a particular move, you will be unable to learn it. For example, a character with 10 monk levels will be unable to learn the move Dragon Uppercut, since that move requires a usage of Empty Body, a feat that can only acquired by having at least 18 monk levels.  You must also have a usage of the feat available to learn the move, even though the ability itself won't be used in the learning process.  So if a monk has spent all of his Empty Body usages for the day, he won't be able to try and learn Whirlwind Kick until he has rested. &lt;br /&gt;
&lt;br /&gt;
Once a book or scroll has been acquired, you must study it in order to try and learn the move.  Studying requires a Wisdom check; each Signature Move has its own learn DC.  The Wisdom check is positively modified by the following:&lt;br /&gt;
* '''Effective Level:''' your PC's monk levels.&lt;br /&gt;
* '''Signature Move Level:''' the number of Signature Move levels your PC has in his current school.  Signature Move level progression is the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
* '''Feats:''' the following feats each give a +3 modifier to the check - Weapon Focus Unarmed Strike, Weapon Specialization Unarmed Strike, Improve Critical Unarmed Strike, Epic Weapon Focus Unarmed Strike, and Epic Weapon Specialization Unarmed Strike.&lt;br /&gt;
&lt;br /&gt;
If you beat the move's learn DC, the percentage that you learned the move is five plus the difference between your modified roll and the DC is .  Every move will require that its book or scroll be studied multiple times before fully learning the move and becoming able to use it.&lt;br /&gt;
&lt;br /&gt;
Example.  Gram Jamjeans is a 20th level monk with a Wisdom of 20.  He tries to learn his first Signature Move, Power Possum Parry.  The learn DC for the move is 15.  Gram rolls a 5 for his Wisdom check.  With his 20 WIS his ability modifier is +5; adding this to his roll as well as his effective level of 20 (for his 20 monk level) his modified roll is 30.  Gram also has both Weapon Focus and Weapon Specialization in Unarmed Strike, further raising his roll to 36.  This easily beats the DC of 15.  He has made progress of 26% (5 + 36 - 15) towards learning Power Possum Parry.  He will need to keep studying and training before he fully learns the move.&lt;br /&gt;
&lt;br /&gt;
==Performing a Move==&lt;br /&gt;
&lt;br /&gt;
As mentioned above, once learned a signature move is performed via chat command.  However, there are some limitations on performing moves:&lt;br /&gt;
* You must have monk levels to perform a move.&lt;br /&gt;
* You can only perform a move if it belongs to your current school.  (more on schools below)&lt;br /&gt;
* You cannot perform a signature move while wearing any kind of armor.&lt;br /&gt;
* You cannot perform a signature move with a shield equipped.&lt;br /&gt;
* Many signature moves have a duration.  You cannot perform a signature move while another signature move is still in effect.&lt;br /&gt;
* Some signature moves require certain items to be equipped, such as gloves or specific weapon types such as kamas.&lt;br /&gt;
&lt;br /&gt;
Also, all signature moves require the usage of one of four monk feats: [[NWN:Stunning Fist|Stunning Fist]], [[NWN:Wholeness of Body|Wholeness of Body]], [[NWN:Quivering Palm|Quivering Palm]], or [[NWN:Empty Body|Empty Body]].  If you don't have any usages left of the required feat for a signature move, you won't be able to use that move until you rest.&lt;br /&gt;
&lt;br /&gt;
There is no check to perform a move; as long as the conditions above are met, when a move is performed success is automatic.  Every time you perform a signature move, you gain Signature Move XP.&lt;br /&gt;
&lt;br /&gt;
Resting: if you fully rest while a signature move is in effect, its effects will end and its duration will end prematurely. You will be able to use a signature move immediately after resting.  However, if you only partially rest (if you cancel the rest before completion) while you have a signature move in effect, the effects of the move will be removed but you will not be able to use another signature move until you fully rest or until the original full duration of that move has expired.  This is a game engine limitation.&lt;br /&gt;
&lt;br /&gt;
==Schools and Signature Moves==&lt;br /&gt;
&lt;br /&gt;
Signature Moves are categorized into different schools.  There are currently four different schools:&lt;br /&gt;
* '''School of the Open Palm:''' focuses on defensive abilities&lt;br /&gt;
* '''School of the Closed Fist:''' focuses on offensive abilities and weapons usage&lt;br /&gt;
* '''School Mountain and Sea:''' combines a variety of different moves/abilities&lt;br /&gt;
* '''School of Meta Ki Manipulation:''' focuses on channeling ki for a variety of effects&lt;br /&gt;
&lt;br /&gt;
You can only use signature moves that belong to the same school.  Once you have chosen a school, you will learn Signature Move XP and gain Signature Move levels when performing moves in that school.  This is important because moves increase in power relative to your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
'''Changing Schools:''' it is possible to change schools.  To change schools, simply learn a move that belongs to a different school than your current one.  However, when you change schools, your Signature Move XP is lost, and you must start over at Signature Move level 1.&lt;br /&gt;
&lt;br /&gt;
You never forget a move that you have learned, but you can only use moves in your current school.  If you change schools back to a school in which you had previously learned moves, then you will be able to use those moves again without relearning them, but whenever you change schools, even when changing back to an old one, you lose all Signature Move XP and must start over.  You can also switch back to a school in which you have previously learned moves by typing &amp;quot;/sigmov switchschool X&amp;quot; where X is a number based on the school:&lt;br /&gt;
* School of the Open Palm: 1&lt;br /&gt;
* School of the Closed Fist: 2&lt;br /&gt;
* School Mountain and Sea: 3&lt;br /&gt;
* School of Meta Ki Manipulation: 4&lt;br /&gt;
&lt;br /&gt;
Example: after successfully learning Power Possum Parry, Gram Jamjeans went on to learn other moves in its school, the School of the Open Palm.  He gains 5,000 Signature Move XP, enough to reach 10th level, when he decides to try a different school.  Gram learns Draining Palm and transfers to the School of the Closed Fist.  He loses all of his Signature Move XP and is back at 1st level.  After a week he has gained 1,000 Signature Move XP and reached 2nd level, but he realizes that this school is not for him.  Gram decides to switch back to the School of the Open Palm.  When he does so he is instantly able to use Power Possum Parry again, but his Signature Move XP is once more reset to 0, and he must once again start over at 1st level.&lt;br /&gt;
&lt;br /&gt;
==Signature Move List==&lt;br /&gt;
&lt;br /&gt;
Note: Many signature moves use your '''combined level''' to calculate duration, DCs, move strength, etc.  Your combined level is the sum of your effective level (monk level) and your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move Name&lt;br /&gt;
! Number&lt;br /&gt;
! School&lt;br /&gt;
! Required Feat&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Power Possum Parry&lt;br /&gt;
|1&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk gains a Parry and Tumble bonus equal to the sum of his combined level and his wisdom bonus.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Water&lt;br /&gt;
|2&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make himself less detectable to others, gaining a sanctuary effect.  This DC to see past this effect is the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Sphere&lt;br /&gt;
|3&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk extends his ki outward to create a shield that grants him immunity to physical attacks, in the form of %X immunity to slashing, piercing, and bludgeoning damage, where X is his combined level. (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Mind&lt;br /&gt;
|4&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk focuses his ki outward to create a barrier that absorbs spells.  The maximum spell level absorbed is equal to 3 + combined level/10.  The total spell levels absorbed is equal the monk’s combined level.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Granite&lt;br /&gt;
|5&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  All party members in the same area as the monk receive immunity to disease.  If the monk has immunity to poison and mind-affecting spells and effects, those affected will receive these immunities as well.  The monk must concentrate during the use of this move, resulting in an AC penalty which increases with the number of immunities are granted, at a rate of -2 per immunity.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Draining Palm&lt;br /&gt;
|6&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk uses his attack to drain the ki from his opponent.  If the monk is wielding a weapon, that weapon (main hand only) gains vampiric regeneration +X, where X is combined level/6.  If the monk is fighting bare-handed, his gloves get on-hit cast spell: vampiric touch, at a caster level equal to combined level/3.  The weapon or gloves also get on-hit ability drain of a random ability, with the DC based on the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fist of Iron&lt;br /&gt;
|7&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk punches the ground.  NPCs around him who fail a fort save (DC: the monk’s combined level) are knocked down for a round and have their Discipline reduced by a number of ranks equal to the monk’s combined level/3.  Also, the monk’s main weapon or gloves receive a DEX penalty and bonus bludgeoning damage.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Fist&lt;br /&gt;
|8&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives on-hit Hammer of the Gods.  The caster level of the spell is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mantis Fury&lt;br /&gt;
|9&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk must have two kamas equipped to use this signature move.  The monk’s main kama gets on-hit cast spell: Energy Drain, and his offhand kama gets on-hit cast spell: Phantasmal Killer.  The caster level for these spells is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Uppercut&lt;br /&gt;
|10&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk’s main weapon or gloves receive on-hit cast spell: Destruction.  The caster level is the monk’s combined level *2/3.  (Duration: 20 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Clawed Eye Gouge&lt;br /&gt;
|11&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his attacks on his opponents’ eyes.  His main melee weapon or gloves receive a -2 attack penalty, bonus piercing damage, and on-hit blindness.  The piercing damage and on-hit DCs and durations are based on combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fearsome Stance&lt;br /&gt;
|12&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk makes an imposing martial stance, which has two effects.  1) the monk’s main weapon or gloves gain an on-hit fear effect, and 2) the monk’s main weapon or gloves gain bonus damage based on double the monk’s Intimidate skill ranks.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Healing Kata&lt;br /&gt;
|13&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk performs a short kata, after which he or she and all allies within 10 meters are healed for X hit points, where X is the sum of his combined level and his Heal skill ranks.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Style&lt;br /&gt;
|14&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The first time a monk uses this he receives a Monk Alcohol Bag.  From then on, whenever a monk uses Drunken Style, the monk drinks any alcoholic beverages contained within the bag.  For every beverage drunk, he receives an attack and damage bonus based on the strength of the alcohol.  However, for every beverage drunk a d20 is rolled, and if any of the results is a 1, the monk is confused (he still receives the bonuses).  If the monk is immune to mind-affecting spells and effects, then instead the monk is blinded.  (Duration: combined level/3 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind Kick&lt;br /&gt;
|15&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk makes an attack (at full attack bonus) on all NPCs within 10 feet.  Successful attacks deal 1d8 damage plus the monk’s strength bonus.  All NPCs successfully hit must make a fort save whose DC is the monk’s combined level.  Those who fail the fort save are confused for a number of rounds equal to the monk’s combined level.  (Duration: 1 round)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Shout&lt;br /&gt;
|16&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make a mighty shout, creating a cone of sound in front of the PC.  Anyone caught in this cone is deafened.  Those who fail a will save are also frightened.  The will save DC is the PC’s combined level.  (Duration: 1 + combined level/6 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Lance&lt;br /&gt;
|17&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives a positive energy bonus vs. undead and an enhancement bonus vs, undead.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Ball&lt;br /&gt;
|18&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki into a tiny sphere which then explodes around him.  All enemies within the explosion (same size as a fireball) take 6 types of damage (cold, electric, fire, negative, positive, sonic).  The damage depends on the monk’s combined level.  The DC for the reflex save to take less damage is the monk’s combined level.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Field&lt;br /&gt;
|19&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk extends his ki outward, creating a damage shield of positive energy.  This does positive energy damage equal to half the PC’s combined level plus 1d6.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Douse the Flames of War&lt;br /&gt;
|20&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  Certain hostile creatures within 10 feet must make a Will save; those who fail become non-hostile and stop attacking.  The DC is the monk's combined level.  (Duration: instant)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented1&amp;diff=50209</id>
		<title>User:Deider/Unimplemented1</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented1&amp;diff=50209"/>
		<updated>2021-06-05T21:45:14Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__=== Note: This page covers content that is in active development and therefore may be subject to change. ===&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
[[Fighter]]s are known for their martial skills and their ability to specialize in different weapons and combat styles.  The fighter class is typically used to accentuate a build focusing on other classes.  The Fighter Training System (FTS) allows the fighter class additional ways to specialize and allows players to create character builds where the fighter class is a major part of the build instead of a minor one.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
'''Requirement:''' a character must have at least 10 fighter levels to be able to use FTS.&lt;br /&gt;
&lt;br /&gt;
FTS uses [[ACP|chat commands]].&lt;br /&gt;
* '''/fts toggle:''' This toggles the system on and off.  While the system is off your character does not earn FTS experience and does not gain any benefits from previously earned experience and levels.&lt;br /&gt;
* '''/fts xp''' or '''/fts report:''' This will display a list of all of your FTS experience and levels as well as inform you of your character's current weapon group.&lt;br /&gt;
* '''/fts setgroup N:''' This will change the weapon group in which your character is currently training.  N is a number which corresponds to a weapon group.&lt;br /&gt;
* '''/fts help:''' This will display a list of the FTS commands and a summary of what they do.&lt;br /&gt;
&lt;br /&gt;
==Learning a Move==&lt;br /&gt;
&lt;br /&gt;
To learn a Signature Move, you first must find a book or scroll that contains instructions on how to perform the move.  These books or scrolls can often be found at the monk order which developed the move.  In other cases some searching may be involved; many monks wander the land, traveling from dojo to dojo, and some of them may happen to carry Signature Move books or scrolls.&lt;br /&gt;
&lt;br /&gt;
Also, all signature moves require the usage of one of four monk feats: [[NWN:Stunning Fist|Stunning Fist]], [[NWN:Wholeness of Body|Wholeness of Body]], [[NWN:Quivering Palm|Quivering Palm]], or [[NWN:Empty Body|Empty Body]].  If you do not have the required feat for a particular move, you will be unable to learn it. For example, a character with 10 monk levels will be unable to learn the move Dragon Uppercut, since that move requires a usage of Empty Body, a feat that can only acquired by having at least 18 monk levels.  You must also have a usage of the feat available to learn the move, even though the ability itself won't be used in the learning process.  So if a monk has spent all of his Empty Body usages for the day, he won't be able to try and learn Whirlwind Kick until he has rested. &lt;br /&gt;
&lt;br /&gt;
Once a book or scroll has been acquired, you must study it in order to try and learn the move.  Studying requires a Wisdom check; each Signature Move has its own learn DC.  The Wisdom check is positively modified by the following:&lt;br /&gt;
* '''Effective Level:''' your PC's monk levels.&lt;br /&gt;
* '''Signature Move Level:''' the number of Signature Move levels your PC has in his current school.  Signature Move level progression is the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
* '''Feats:''' the following feats each give a +3 modifier to the check - Weapon Focus Unarmed Strike, Weapon Specialization Unarmed Strike, Improve Critical Unarmed Strike, Epic Weapon Focus Unarmed Strike, and Epic Weapon Specialization Unarmed Strike.&lt;br /&gt;
&lt;br /&gt;
If you beat the move's learn DC, the percentage that you learned the move is five plus the difference between your modified roll and the DC is .  Every move will require that its book or scroll be studied multiple times before fully learning the move and becoming able to use it.&lt;br /&gt;
&lt;br /&gt;
Example.  Gram Jamjeans is a 20th level monk with a Wisdom of 20.  He tries to learn his first Signature Move, Power Possum Parry.  The learn DC for the move is 15.  Gram rolls a 5 for his Wisdom check.  With his 20 WIS his ability modifier is +5; adding this to his roll as well as his effective level of 20 (for his 20 monk level) his modified roll is 30.  Gram also has both Weapon Focus and Weapon Specialization in Unarmed Strike, further raising his roll to 36.  This easily beats the DC of 15.  He has made progress of 26% (5 + 36 - 15) towards learning Power Possum Parry.  He will need to keep studying and training before he fully learns the move.&lt;br /&gt;
&lt;br /&gt;
==Performing a Move==&lt;br /&gt;
&lt;br /&gt;
As mentioned above, once learned a signature move is performed via chat command.  However, there are some limitations on performing moves:&lt;br /&gt;
* You must have monk levels to perform a move.&lt;br /&gt;
* You can only perform a move if it belongs to your current school.  (more on schools below)&lt;br /&gt;
* You cannot perform a signature move while wearing any kind of armor.&lt;br /&gt;
* You cannot perform a signature move with a shield equipped.&lt;br /&gt;
* Many signature moves have a duration.  You cannot perform a signature move while another signature move is still in effect.&lt;br /&gt;
* Some signature moves require certain items to be equipped, such as gloves or specific weapon types such as kamas.&lt;br /&gt;
&lt;br /&gt;
Also, all signature moves require the usage of one of four monk feats: [[NWN:Stunning Fist|Stunning Fist]], [[NWN:Wholeness of Body|Wholeness of Body]], [[NWN:Quivering Palm|Quivering Palm]], or [[NWN:Empty Body|Empty Body]].  If you don't have any usages left of the required feat for a signature move, you won't be able to use that move until you rest.&lt;br /&gt;
&lt;br /&gt;
There is no check to perform a move; as long as the conditions above are met, when a move is performed success is automatic.  Every time you perform a signature move, you gain Signature Move XP.&lt;br /&gt;
&lt;br /&gt;
Resting: if you fully rest while a signature move is in effect, its effects will end and its duration will end prematurely. You will be able to use a signature move immediately after resting.  However, if you only partially rest (if you cancel the rest before completion) while you have a signature move in effect, the effects of the move will be removed but you will not be able to use another signature move until you fully rest or until the original full duration of that move has expired.  This is a game engine limitation.&lt;br /&gt;
&lt;br /&gt;
==Schools and Signature Moves==&lt;br /&gt;
&lt;br /&gt;
Signature Moves are categorized into different schools.  There are currently four different schools:&lt;br /&gt;
* '''School of the Open Palm:''' focuses on defensive abilities&lt;br /&gt;
* '''School of the Closed Fist:''' focuses on offensive abilities and weapons usage&lt;br /&gt;
* '''School Mountain and Sea:''' combines a variety of different moves/abilities&lt;br /&gt;
* '''School of Meta Ki Manipulation:''' focuses on channeling ki for a variety of effects&lt;br /&gt;
&lt;br /&gt;
You can only use signature moves that belong to the same school.  Once you have chosen a school, you will learn Signature Move XP and gain Signature Move levels when performing moves in that school.  This is important because moves increase in power relative to your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
'''Changing Schools:''' it is possible to change schools.  To change schools, simply learn a move that belongs to a different school than your current one.  However, when you change schools, your Signature Move XP is lost, and you must start over at Signature Move level 1.&lt;br /&gt;
&lt;br /&gt;
You never forget a move that you have learned, but you can only use moves in your current school.  If you change schools back to a school in which you had previously learned moves, then you will be able to use those moves again without relearning them, but whenever you change schools, even when changing back to an old one, you lose all Signature Move XP and must start over.  You can also switch back to a school in which you have previously learned moves by typing &amp;quot;/sigmov switchschool X&amp;quot; where X is a number based on the school:&lt;br /&gt;
* School of the Open Palm: 1&lt;br /&gt;
* School of the Closed Fist: 2&lt;br /&gt;
* School Mountain and Sea: 3&lt;br /&gt;
* School of Meta Ki Manipulation: 4&lt;br /&gt;
&lt;br /&gt;
Example: after successfully learning Power Possum Parry, Gram Jamjeans went on to learn other moves in its school, the School of the Open Palm.  He gains 5,000 Signature Move XP, enough to reach 10th level, when he decides to try a different school.  Gram learns Draining Palm and transfers to the School of the Closed Fist.  He loses all of his Signature Move XP and is back at 1st level.  After a week he has gained 1,000 Signature Move XP and reached 2nd level, but he realizes that this school is not for him.  Gram decides to switch back to the School of the Open Palm.  When he does so he is instantly able to use Power Possum Parry again, but his Signature Move XP is once more reset to 0, and he must once again start over at 1st level.&lt;br /&gt;
&lt;br /&gt;
==Signature Move List==&lt;br /&gt;
&lt;br /&gt;
Note: Many signature moves use your '''combined level''' to calculate duration, DCs, move strength, etc.  Your combined level is the sum of your effective level (monk level) and your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move Name&lt;br /&gt;
! Number&lt;br /&gt;
! School&lt;br /&gt;
! Required Feat&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Power Possum Parry&lt;br /&gt;
|1&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk gains a Parry and Tumble bonus equal to the sum of his combined level and his wisdom bonus.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Water&lt;br /&gt;
|2&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make himself less detectable to others, gaining a sanctuary effect.  This DC to see past this effect is the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Sphere&lt;br /&gt;
|3&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk extends his ki outward to create a shield that grants him immunity to physical attacks, in the form of %X immunity to slashing, piercing, and bludgeoning damage, where X is his combined level. (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Mind&lt;br /&gt;
|4&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk focuses his ki outward to create a barrier that absorbs spells.  The maximum spell level absorbed is equal to 3 + combined level/10.  The total spell levels absorbed is equal the monk’s combined level.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Granite&lt;br /&gt;
|5&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  All party members in the same area as the monk receive immunity to disease.  If the monk has immunity to poison and mind-affecting spells and effects, those affected will receive these immunities as well.  The monk must concentrate during the use of this move, resulting in an AC penalty which increases with the number of immunities are granted, at a rate of -2 per immunity.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Draining Palm&lt;br /&gt;
|6&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk uses his attack to drain the ki from his opponent.  If the monk is wielding a weapon, that weapon (main hand only) gains vampiric regeneration +X, where X is combined level/6.  If the monk is fighting bare-handed, his gloves get on-hit cast spell: vampiric touch, at a caster level equal to combined level/3.  The weapon or gloves also get on-hit ability drain of a random ability, with the DC based on the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fist of Iron&lt;br /&gt;
|7&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk punches the ground.  NPCs around him who fail a fort save (DC: the monk’s combined level) are knocked down for a round and have their Discipline reduced by a number of ranks equal to the monk’s combined level/3.  Also, the monk’s main weapon or gloves receive a DEX penalty and bonus bludgeoning damage.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Fist&lt;br /&gt;
|8&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives on-hit Hammer of the Gods.  The caster level of the spell is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mantis Fury&lt;br /&gt;
|9&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk must have two kamas equipped to use this signature move.  The monk’s main kama gets on-hit cast spell: Energy Drain, and his offhand kama gets on-hit cast spell: Phantasmal Killer.  The caster level for these spells is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Uppercut&lt;br /&gt;
|10&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk’s main weapon or gloves receive on-hit cast spell: Destruction.  The caster level is the monk’s combined level *2/3.  (Duration: 20 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Clawed Eye Gouge&lt;br /&gt;
|11&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his attacks on his opponents’ eyes.  His main melee weapon or gloves receive a -2 attack penalty, bonus piercing damage, and on-hit blindness.  The piercing damage and on-hit DCs and durations are based on combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fearsome Stance&lt;br /&gt;
|12&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk makes an imposing martial stance, which has two effects.  1) the monk’s main weapon or gloves gain an on-hit fear effect, and 2) the monk’s main weapon or gloves gain bonus damage based on double the monk’s Intimidate skill ranks.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Healing Kata&lt;br /&gt;
|13&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk performs a short kata, after which he or she and all allies within 10 meters are healed for X hit points, where X is the sum of his combined level and his Heal skill ranks.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Style&lt;br /&gt;
|14&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The first time a monk uses this he receives a Monk Alcohol Bag.  From then on, whenever a monk uses Drunken Style, the monk drinks any alcoholic beverages contained within the bag.  For every beverage drunk, he receives an attack and damage bonus based on the strength of the alcohol.  However, for every beverage drunk a d20 is rolled, and if any of the results is a 1, the monk is confused (he still receives the bonuses).  If the monk is immune to mind-affecting spells and effects, then instead the monk is blinded.  (Duration: combined level/3 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind Kick&lt;br /&gt;
|15&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk makes an attack (at full attack bonus) on all NPCs within 10 feet.  Successful attacks deal 1d8 damage plus the monk’s strength bonus.  All NPCs successfully hit must make a fort save whose DC is the monk’s combined level.  Those who fail the fort save are confused for a number of rounds equal to the monk’s combined level.  (Duration: 1 round)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Shout&lt;br /&gt;
|16&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make a mighty shout, creating a cone of sound in front of the PC.  Anyone caught in this cone is deafened.  Those who fail a will save are also frightened.  The will save DC is the PC’s combined level.  (Duration: 1 + combined level/6 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Lance&lt;br /&gt;
|17&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives a positive energy bonus vs. undead and an enhancement bonus vs, undead.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Ball&lt;br /&gt;
|18&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki into a tiny sphere which then explodes around him.  All enemies within the explosion (same size as a fireball) take 6 types of damage (cold, electric, fire, negative, positive, sonic).  The damage depends on the monk’s combined level.  The DC for the reflex save to take less damage is the monk’s combined level.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Field&lt;br /&gt;
|19&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk extends his ki outward, creating a damage shield of positive energy.  This does positive energy damage equal to half the PC’s combined level plus 1d6.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Douse the Flames of War&lt;br /&gt;
|20&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  Certain hostile creatures within 10 feet must make a Will save; those who fail become non-hostile and stop attacking.  The DC is the monk's combined level.  (Duration: instant)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented1&amp;diff=50208</id>
		<title>User:Deider/Unimplemented1</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented1&amp;diff=50208"/>
		<updated>2021-06-05T21:05:28Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__=== Note: This page covers content that is in active development and therefore may be subject to change. ===&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
[[Fighter]]s are known for their martial skills and their ability to specialize in different weapons and combat styles.  The fighter class is typically used to accentuate a build focusing on other classes.  The Fighter Training System (FTS) allows the fighter class additional ways to specialize and allows players to create character builds where the fighter class is a major part of the build instead of a minor one.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
The Signature Move System uses [[ACP|chat commands]].&lt;br /&gt;
* '''/sigmov xp:''' This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
* '''/sigmov N:''' This will allow you to perform a Signature Move, where N is the number of the move.  However, in order to perform a move you must first learn it.&lt;br /&gt;
* '''/sigmov list:''' This will list all of the moves that you have learned as well as your current school.&lt;br /&gt;
* '''/sigmov switchschool X:''' This will allow you to switch schools, where X is the school number.  (more on schools below)&lt;br /&gt;
&lt;br /&gt;
==Learning a Move==&lt;br /&gt;
&lt;br /&gt;
To learn a Signature Move, you first must find a book or scroll that contains instructions on how to perform the move.  These books or scrolls can often be found at the monk order which developed the move.  In other cases some searching may be involved; many monks wander the land, traveling from dojo to dojo, and some of them may happen to carry Signature Move books or scrolls.&lt;br /&gt;
&lt;br /&gt;
Also, all signature moves require the usage of one of four monk feats: [[NWN:Stunning Fist|Stunning Fist]], [[NWN:Wholeness of Body|Wholeness of Body]], [[NWN:Quivering Palm|Quivering Palm]], or [[NWN:Empty Body|Empty Body]].  If you do not have the required feat for a particular move, you will be unable to learn it. For example, a character with 10 monk levels will be unable to learn the move Dragon Uppercut, since that move requires a usage of Empty Body, a feat that can only acquired by having at least 18 monk levels.  You must also have a usage of the feat available to learn the move, even though the ability itself won't be used in the learning process.  So if a monk has spent all of his Empty Body usages for the day, he won't be able to try and learn Whirlwind Kick until he has rested. &lt;br /&gt;
&lt;br /&gt;
Once a book or scroll has been acquired, you must study it in order to try and learn the move.  Studying requires a Wisdom check; each Signature Move has its own learn DC.  The Wisdom check is positively modified by the following:&lt;br /&gt;
* '''Effective Level:''' your PC's monk levels.&lt;br /&gt;
* '''Signature Move Level:''' the number of Signature Move levels your PC has in his current school.  Signature Move level progression is the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
* '''Feats:''' the following feats each give a +3 modifier to the check - Weapon Focus Unarmed Strike, Weapon Specialization Unarmed Strike, Improve Critical Unarmed Strike, Epic Weapon Focus Unarmed Strike, and Epic Weapon Specialization Unarmed Strike.&lt;br /&gt;
&lt;br /&gt;
If you beat the move's learn DC, the percentage that you learned the move is five plus the difference between your modified roll and the DC is .  Every move will require that its book or scroll be studied multiple times before fully learning the move and becoming able to use it.&lt;br /&gt;
&lt;br /&gt;
Example.  Gram Jamjeans is a 20th level monk with a Wisdom of 20.  He tries to learn his first Signature Move, Power Possum Parry.  The learn DC for the move is 15.  Gram rolls a 5 for his Wisdom check.  With his 20 WIS his ability modifier is +5; adding this to his roll as well as his effective level of 20 (for his 20 monk level) his modified roll is 30.  Gram also has both Weapon Focus and Weapon Specialization in Unarmed Strike, further raising his roll to 36.  This easily beats the DC of 15.  He has made progress of 26% (5 + 36 - 15) towards learning Power Possum Parry.  He will need to keep studying and training before he fully learns the move.&lt;br /&gt;
&lt;br /&gt;
==Performing a Move==&lt;br /&gt;
&lt;br /&gt;
As mentioned above, once learned a signature move is performed via chat command.  However, there are some limitations on performing moves:&lt;br /&gt;
* You must have monk levels to perform a move.&lt;br /&gt;
* You can only perform a move if it belongs to your current school.  (more on schools below)&lt;br /&gt;
* You cannot perform a signature move while wearing any kind of armor.&lt;br /&gt;
* You cannot perform a signature move with a shield equipped.&lt;br /&gt;
* Many signature moves have a duration.  You cannot perform a signature move while another signature move is still in effect.&lt;br /&gt;
* Some signature moves require certain items to be equipped, such as gloves or specific weapon types such as kamas.&lt;br /&gt;
&lt;br /&gt;
Also, all signature moves require the usage of one of four monk feats: [[NWN:Stunning Fist|Stunning Fist]], [[NWN:Wholeness of Body|Wholeness of Body]], [[NWN:Quivering Palm|Quivering Palm]], or [[NWN:Empty Body|Empty Body]].  If you don't have any usages left of the required feat for a signature move, you won't be able to use that move until you rest.&lt;br /&gt;
&lt;br /&gt;
There is no check to perform a move; as long as the conditions above are met, when a move is performed success is automatic.  Every time you perform a signature move, you gain Signature Move XP.&lt;br /&gt;
&lt;br /&gt;
Resting: if you fully rest while a signature move is in effect, its effects will end and its duration will end prematurely. You will be able to use a signature move immediately after resting.  However, if you only partially rest (if you cancel the rest before completion) while you have a signature move in effect, the effects of the move will be removed but you will not be able to use another signature move until you fully rest or until the original full duration of that move has expired.  This is a game engine limitation.&lt;br /&gt;
&lt;br /&gt;
==Schools and Signature Moves==&lt;br /&gt;
&lt;br /&gt;
Signature Moves are categorized into different schools.  There are currently four different schools:&lt;br /&gt;
* '''School of the Open Palm:''' focuses on defensive abilities&lt;br /&gt;
* '''School of the Closed Fist:''' focuses on offensive abilities and weapons usage&lt;br /&gt;
* '''School Mountain and Sea:''' combines a variety of different moves/abilities&lt;br /&gt;
* '''School of Meta Ki Manipulation:''' focuses on channeling ki for a variety of effects&lt;br /&gt;
&lt;br /&gt;
You can only use signature moves that belong to the same school.  Once you have chosen a school, you will learn Signature Move XP and gain Signature Move levels when performing moves in that school.  This is important because moves increase in power relative to your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
'''Changing Schools:''' it is possible to change schools.  To change schools, simply learn a move that belongs to a different school than your current one.  However, when you change schools, your Signature Move XP is lost, and you must start over at Signature Move level 1.&lt;br /&gt;
&lt;br /&gt;
You never forget a move that you have learned, but you can only use moves in your current school.  If you change schools back to a school in which you had previously learned moves, then you will be able to use those moves again without relearning them, but whenever you change schools, even when changing back to an old one, you lose all Signature Move XP and must start over.  You can also switch back to a school in which you have previously learned moves by typing &amp;quot;/sigmov switchschool X&amp;quot; where X is a number based on the school:&lt;br /&gt;
* School of the Open Palm: 1&lt;br /&gt;
* School of the Closed Fist: 2&lt;br /&gt;
* School Mountain and Sea: 3&lt;br /&gt;
* School of Meta Ki Manipulation: 4&lt;br /&gt;
&lt;br /&gt;
Example: after successfully learning Power Possum Parry, Gram Jamjeans went on to learn other moves in its school, the School of the Open Palm.  He gains 5,000 Signature Move XP, enough to reach 10th level, when he decides to try a different school.  Gram learns Draining Palm and transfers to the School of the Closed Fist.  He loses all of his Signature Move XP and is back at 1st level.  After a week he has gained 1,000 Signature Move XP and reached 2nd level, but he realizes that this school is not for him.  Gram decides to switch back to the School of the Open Palm.  When he does so he is instantly able to use Power Possum Parry again, but his Signature Move XP is once more reset to 0, and he must once again start over at 1st level.&lt;br /&gt;
&lt;br /&gt;
==Signature Move List==&lt;br /&gt;
&lt;br /&gt;
Note: Many signature moves use your '''combined level''' to calculate duration, DCs, move strength, etc.  Your combined level is the sum of your effective level (monk level) and your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move Name&lt;br /&gt;
! Number&lt;br /&gt;
! School&lt;br /&gt;
! Required Feat&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Power Possum Parry&lt;br /&gt;
|1&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk gains a Parry and Tumble bonus equal to the sum of his combined level and his wisdom bonus.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Water&lt;br /&gt;
|2&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make himself less detectable to others, gaining a sanctuary effect.  This DC to see past this effect is the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Sphere&lt;br /&gt;
|3&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk extends his ki outward to create a shield that grants him immunity to physical attacks, in the form of %X immunity to slashing, piercing, and bludgeoning damage, where X is his combined level. (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Mind&lt;br /&gt;
|4&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk focuses his ki outward to create a barrier that absorbs spells.  The maximum spell level absorbed is equal to 3 + combined level/10.  The total spell levels absorbed is equal the monk’s combined level.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Granite&lt;br /&gt;
|5&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  All party members in the same area as the monk receive immunity to disease.  If the monk has immunity to poison and mind-affecting spells and effects, those affected will receive these immunities as well.  The monk must concentrate during the use of this move, resulting in an AC penalty which increases with the number of immunities are granted, at a rate of -2 per immunity.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Draining Palm&lt;br /&gt;
|6&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk uses his attack to drain the ki from his opponent.  If the monk is wielding a weapon, that weapon (main hand only) gains vampiric regeneration +X, where X is combined level/6.  If the monk is fighting bare-handed, his gloves get on-hit cast spell: vampiric touch, at a caster level equal to combined level/3.  The weapon or gloves also get on-hit ability drain of a random ability, with the DC based on the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fist of Iron&lt;br /&gt;
|7&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk punches the ground.  NPCs around him who fail a fort save (DC: the monk’s combined level) are knocked down for a round and have their Discipline reduced by a number of ranks equal to the monk’s combined level/3.  Also, the monk’s main weapon or gloves receive a DEX penalty and bonus bludgeoning damage.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Fist&lt;br /&gt;
|8&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives on-hit Hammer of the Gods.  The caster level of the spell is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mantis Fury&lt;br /&gt;
|9&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk must have two kamas equipped to use this signature move.  The monk’s main kama gets on-hit cast spell: Energy Drain, and his offhand kama gets on-hit cast spell: Phantasmal Killer.  The caster level for these spells is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Uppercut&lt;br /&gt;
|10&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk’s main weapon or gloves receive on-hit cast spell: Destruction.  The caster level is the monk’s combined level *2/3.  (Duration: 20 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Clawed Eye Gouge&lt;br /&gt;
|11&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his attacks on his opponents’ eyes.  His main melee weapon or gloves receive a -2 attack penalty, bonus piercing damage, and on-hit blindness.  The piercing damage and on-hit DCs and durations are based on combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fearsome Stance&lt;br /&gt;
|12&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk makes an imposing martial stance, which has two effects.  1) the monk’s main weapon or gloves gain an on-hit fear effect, and 2) the monk’s main weapon or gloves gain bonus damage based on double the monk’s Intimidate skill ranks.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Healing Kata&lt;br /&gt;
|13&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk performs a short kata, after which he or she and all allies within 10 meters are healed for X hit points, where X is the sum of his combined level and his Heal skill ranks.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Style&lt;br /&gt;
|14&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The first time a monk uses this he receives a Monk Alcohol Bag.  From then on, whenever a monk uses Drunken Style, the monk drinks any alcoholic beverages contained within the bag.  For every beverage drunk, he receives an attack and damage bonus based on the strength of the alcohol.  However, for every beverage drunk a d20 is rolled, and if any of the results is a 1, the monk is confused (he still receives the bonuses).  If the monk is immune to mind-affecting spells and effects, then instead the monk is blinded.  (Duration: combined level/3 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind Kick&lt;br /&gt;
|15&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk makes an attack (at full attack bonus) on all NPCs within 10 feet.  Successful attacks deal 1d8 damage plus the monk’s strength bonus.  All NPCs successfully hit must make a fort save whose DC is the monk’s combined level.  Those who fail the fort save are confused for a number of rounds equal to the monk’s combined level.  (Duration: 1 round)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Shout&lt;br /&gt;
|16&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make a mighty shout, creating a cone of sound in front of the PC.  Anyone caught in this cone is deafened.  Those who fail a will save are also frightened.  The will save DC is the PC’s combined level.  (Duration: 1 + combined level/6 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Lance&lt;br /&gt;
|17&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives a positive energy bonus vs. undead and an enhancement bonus vs, undead.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Ball&lt;br /&gt;
|18&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki into a tiny sphere which then explodes around him.  All enemies within the explosion (same size as a fireball) take 6 types of damage (cold, electric, fire, negative, positive, sonic).  The damage depends on the monk’s combined level.  The DC for the reflex save to take less damage is the monk’s combined level.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Field&lt;br /&gt;
|19&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk extends his ki outward, creating a damage shield of positive energy.  This does positive energy damage equal to half the PC’s combined level plus 1d6.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Douse the Flames of War&lt;br /&gt;
|20&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  Certain hostile creatures within 10 feet must make a Will save; those who fail become non-hostile and stop attacking.  The DC is the monk's combined level.  (Duration: instant)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented1&amp;diff=50207</id>
		<title>User:Deider/Unimplemented1</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented1&amp;diff=50207"/>
		<updated>2021-06-05T20:55:56Z</updated>

		<summary type="html">&lt;p&gt;Deider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__=== Note: This page covers content that is in active development and therefore may be subject to change. ===&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
[[Fighter]]s &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
The Signature Move System uses [[ACP|chat commands]].&lt;br /&gt;
* '''/sigmov xp:''' This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
* '''/sigmov N:''' This will allow you to perform a Signature Move, where N is the number of the move.  However, in order to perform a move you must first learn it.&lt;br /&gt;
* '''/sigmov list:''' This will list all of the moves that you have learned as well as your current school.&lt;br /&gt;
* '''/sigmov switchschool X:''' This will allow you to switch schools, where X is the school number.  (more on schools below)&lt;br /&gt;
&lt;br /&gt;
==Learning a Move==&lt;br /&gt;
&lt;br /&gt;
To learn a Signature Move, you first must find a book or scroll that contains instructions on how to perform the move.  These books or scrolls can often be found at the monk order which developed the move.  In other cases some searching may be involved; many monks wander the land, traveling from dojo to dojo, and some of them may happen to carry Signature Move books or scrolls.&lt;br /&gt;
&lt;br /&gt;
Also, all signature moves require the usage of one of four monk feats: [[NWN:Stunning Fist|Stunning Fist]], [[NWN:Wholeness of Body|Wholeness of Body]], [[NWN:Quivering Palm|Quivering Palm]], or [[NWN:Empty Body|Empty Body]].  If you do not have the required feat for a particular move, you will be unable to learn it. For example, a character with 10 monk levels will be unable to learn the move Dragon Uppercut, since that move requires a usage of Empty Body, a feat that can only acquired by having at least 18 monk levels.  You must also have a usage of the feat available to learn the move, even though the ability itself won't be used in the learning process.  So if a monk has spent all of his Empty Body usages for the day, he won't be able to try and learn Whirlwind Kick until he has rested. &lt;br /&gt;
&lt;br /&gt;
Once a book or scroll has been acquired, you must study it in order to try and learn the move.  Studying requires a Wisdom check; each Signature Move has its own learn DC.  The Wisdom check is positively modified by the following:&lt;br /&gt;
* '''Effective Level:''' your PC's monk levels.&lt;br /&gt;
* '''Signature Move Level:''' the number of Signature Move levels your PC has in his current school.  Signature Move level progression is the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
* '''Feats:''' the following feats each give a +3 modifier to the check - Weapon Focus Unarmed Strike, Weapon Specialization Unarmed Strike, Improve Critical Unarmed Strike, Epic Weapon Focus Unarmed Strike, and Epic Weapon Specialization Unarmed Strike.&lt;br /&gt;
&lt;br /&gt;
If you beat the move's learn DC, the percentage that you learned the move is five plus the difference between your modified roll and the DC is .  Every move will require that its book or scroll be studied multiple times before fully learning the move and becoming able to use it.&lt;br /&gt;
&lt;br /&gt;
Example.  Gram Jamjeans is a 20th level monk with a Wisdom of 20.  He tries to learn his first Signature Move, Power Possum Parry.  The learn DC for the move is 15.  Gram rolls a 5 for his Wisdom check.  With his 20 WIS his ability modifier is +5; adding this to his roll as well as his effective level of 20 (for his 20 monk level) his modified roll is 30.  Gram also has both Weapon Focus and Weapon Specialization in Unarmed Strike, further raising his roll to 36.  This easily beats the DC of 15.  He has made progress of 26% (5 + 36 - 15) towards learning Power Possum Parry.  He will need to keep studying and training before he fully learns the move.&lt;br /&gt;
&lt;br /&gt;
==Performing a Move==&lt;br /&gt;
&lt;br /&gt;
As mentioned above, once learned a signature move is performed via chat command.  However, there are some limitations on performing moves:&lt;br /&gt;
* You must have monk levels to perform a move.&lt;br /&gt;
* You can only perform a move if it belongs to your current school.  (more on schools below)&lt;br /&gt;
* You cannot perform a signature move while wearing any kind of armor.&lt;br /&gt;
* You cannot perform a signature move with a shield equipped.&lt;br /&gt;
* Many signature moves have a duration.  You cannot perform a signature move while another signature move is still in effect.&lt;br /&gt;
* Some signature moves require certain items to be equipped, such as gloves or specific weapon types such as kamas.&lt;br /&gt;
&lt;br /&gt;
Also, all signature moves require the usage of one of four monk feats: [[NWN:Stunning Fist|Stunning Fist]], [[NWN:Wholeness of Body|Wholeness of Body]], [[NWN:Quivering Palm|Quivering Palm]], or [[NWN:Empty Body|Empty Body]].  If you don't have any usages left of the required feat for a signature move, you won't be able to use that move until you rest.&lt;br /&gt;
&lt;br /&gt;
There is no check to perform a move; as long as the conditions above are met, when a move is performed success is automatic.  Every time you perform a signature move, you gain Signature Move XP.&lt;br /&gt;
&lt;br /&gt;
Resting: if you fully rest while a signature move is in effect, its effects will end and its duration will end prematurely. You will be able to use a signature move immediately after resting.  However, if you only partially rest (if you cancel the rest before completion) while you have a signature move in effect, the effects of the move will be removed but you will not be able to use another signature move until you fully rest or until the original full duration of that move has expired.  This is a game engine limitation.&lt;br /&gt;
&lt;br /&gt;
==Schools and Signature Moves==&lt;br /&gt;
&lt;br /&gt;
Signature Moves are categorized into different schools.  There are currently four different schools:&lt;br /&gt;
* '''School of the Open Palm:''' focuses on defensive abilities&lt;br /&gt;
* '''School of the Closed Fist:''' focuses on offensive abilities and weapons usage&lt;br /&gt;
* '''School Mountain and Sea:''' combines a variety of different moves/abilities&lt;br /&gt;
* '''School of Meta Ki Manipulation:''' focuses on channeling ki for a variety of effects&lt;br /&gt;
&lt;br /&gt;
You can only use signature moves that belong to the same school.  Once you have chosen a school, you will learn Signature Move XP and gain Signature Move levels when performing moves in that school.  This is important because moves increase in power relative to your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
'''Changing Schools:''' it is possible to change schools.  To change schools, simply learn a move that belongs to a different school than your current one.  However, when you change schools, your Signature Move XP is lost, and you must start over at Signature Move level 1.&lt;br /&gt;
&lt;br /&gt;
You never forget a move that you have learned, but you can only use moves in your current school.  If you change schools back to a school in which you had previously learned moves, then you will be able to use those moves again without relearning them, but whenever you change schools, even when changing back to an old one, you lose all Signature Move XP and must start over.  You can also switch back to a school in which you have previously learned moves by typing &amp;quot;/sigmov switchschool X&amp;quot; where X is a number based on the school:&lt;br /&gt;
* School of the Open Palm: 1&lt;br /&gt;
* School of the Closed Fist: 2&lt;br /&gt;
* School Mountain and Sea: 3&lt;br /&gt;
* School of Meta Ki Manipulation: 4&lt;br /&gt;
&lt;br /&gt;
Example: after successfully learning Power Possum Parry, Gram Jamjeans went on to learn other moves in its school, the School of the Open Palm.  He gains 5,000 Signature Move XP, enough to reach 10th level, when he decides to try a different school.  Gram learns Draining Palm and transfers to the School of the Closed Fist.  He loses all of his Signature Move XP and is back at 1st level.  After a week he has gained 1,000 Signature Move XP and reached 2nd level, but he realizes that this school is not for him.  Gram decides to switch back to the School of the Open Palm.  When he does so he is instantly able to use Power Possum Parry again, but his Signature Move XP is once more reset to 0, and he must once again start over at 1st level.&lt;br /&gt;
&lt;br /&gt;
==Signature Move List==&lt;br /&gt;
&lt;br /&gt;
Note: Many signature moves use your '''combined level''' to calculate duration, DCs, move strength, etc.  Your combined level is the sum of your effective level (monk level) and your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move Name&lt;br /&gt;
! Number&lt;br /&gt;
! School&lt;br /&gt;
! Required Feat&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Power Possum Parry&lt;br /&gt;
|1&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk gains a Parry and Tumble bonus equal to the sum of his combined level and his wisdom bonus.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Water&lt;br /&gt;
|2&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make himself less detectable to others, gaining a sanctuary effect.  This DC to see past this effect is the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Sphere&lt;br /&gt;
|3&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk extends his ki outward to create a shield that grants him immunity to physical attacks, in the form of %X immunity to slashing, piercing, and bludgeoning damage, where X is his combined level. (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Mind&lt;br /&gt;
|4&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk focuses his ki outward to create a barrier that absorbs spells.  The maximum spell level absorbed is equal to 3 + combined level/10.  The total spell levels absorbed is equal the monk’s combined level.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Granite&lt;br /&gt;
|5&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  All party members in the same area as the monk receive immunity to disease.  If the monk has immunity to poison and mind-affecting spells and effects, those affected will receive these immunities as well.  The monk must concentrate during the use of this move, resulting in an AC penalty which increases with the number of immunities are granted, at a rate of -2 per immunity.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Draining Palm&lt;br /&gt;
|6&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk uses his attack to drain the ki from his opponent.  If the monk is wielding a weapon, that weapon (main hand only) gains vampiric regeneration +X, where X is combined level/6.  If the monk is fighting bare-handed, his gloves get on-hit cast spell: vampiric touch, at a caster level equal to combined level/3.  The weapon or gloves also get on-hit ability drain of a random ability, with the DC based on the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fist of Iron&lt;br /&gt;
|7&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk punches the ground.  NPCs around him who fail a fort save (DC: the monk’s combined level) are knocked down for a round and have their Discipline reduced by a number of ranks equal to the monk’s combined level/3.  Also, the monk’s main weapon or gloves receive a DEX penalty and bonus bludgeoning damage.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Fist&lt;br /&gt;
|8&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives on-hit Hammer of the Gods.  The caster level of the spell is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mantis Fury&lt;br /&gt;
|9&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk must have two kamas equipped to use this signature move.  The monk’s main kama gets on-hit cast spell: Energy Drain, and his offhand kama gets on-hit cast spell: Phantasmal Killer.  The caster level for these spells is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Uppercut&lt;br /&gt;
|10&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk’s main weapon or gloves receive on-hit cast spell: Destruction.  The caster level is the monk’s combined level *2/3.  (Duration: 20 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Clawed Eye Gouge&lt;br /&gt;
|11&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his attacks on his opponents’ eyes.  His main melee weapon or gloves receive a -2 attack penalty, bonus piercing damage, and on-hit blindness.  The piercing damage and on-hit DCs and durations are based on combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fearsome Stance&lt;br /&gt;
|12&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk makes an imposing martial stance, which has two effects.  1) the monk’s main weapon or gloves gain an on-hit fear effect, and 2) the monk’s main weapon or gloves gain bonus damage based on double the monk’s Intimidate skill ranks.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Healing Kata&lt;br /&gt;
|13&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk performs a short kata, after which he or she and all allies within 10 meters are healed for X hit points, where X is the sum of his combined level and his Heal skill ranks.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Style&lt;br /&gt;
|14&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The first time a monk uses this he receives a Monk Alcohol Bag.  From then on, whenever a monk uses Drunken Style, the monk drinks any alcoholic beverages contained within the bag.  For every beverage drunk, he receives an attack and damage bonus based on the strength of the alcohol.  However, for every beverage drunk a d20 is rolled, and if any of the results is a 1, the monk is confused (he still receives the bonuses).  If the monk is immune to mind-affecting spells and effects, then instead the monk is blinded.  (Duration: combined level/3 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind Kick&lt;br /&gt;
|15&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk makes an attack (at full attack bonus) on all NPCs within 10 feet.  Successful attacks deal 1d8 damage plus the monk’s strength bonus.  All NPCs successfully hit must make a fort save whose DC is the monk’s combined level.  Those who fail the fort save are confused for a number of rounds equal to the monk’s combined level.  (Duration: 1 round)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Shout&lt;br /&gt;
|16&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make a mighty shout, creating a cone of sound in front of the PC.  Anyone caught in this cone is deafened.  Those who fail a will save are also frightened.  The will save DC is the PC’s combined level.  (Duration: 1 + combined level/6 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Lance&lt;br /&gt;
|17&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives a positive energy bonus vs. undead and an enhancement bonus vs, undead.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Ball&lt;br /&gt;
|18&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki into a tiny sphere which then explodes around him.  All enemies within the explosion (same size as a fireball) take 6 types of damage (cold, electric, fire, negative, positive, sonic).  The damage depends on the monk’s combined level.  The DC for the reflex save to take less damage is the monk’s combined level.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Field&lt;br /&gt;
|19&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk extends his ki outward, creating a damage shield of positive energy.  This does positive energy damage equal to half the PC’s combined level plus 1d6.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Douse the Flames of War&lt;br /&gt;
|20&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  Certain hostile creatures within 10 feet must make a Will save; those who fail become non-hostile and stop attacking.  The DC is the monk's combined level.  (Duration: instant)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented1&amp;diff=50201</id>
		<title>User:Deider/Unimplemented1</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented1&amp;diff=50201"/>
		<updated>2021-06-05T18:33:32Z</updated>

		<summary type="html">&lt;p&gt;Deider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Avlis is home to numerous [[Monk_Orders|monk orders]], many of whom practice their own style of martial arts.  While styles often overlap and use similar or identical techniques, some orders develop moves or abilities unique to their martial arts systems.  These &amp;quot;signature moves&amp;quot; are sometimes kept as closely-guarded secrets, but even secret techniques can be stolen or leaked for others to learn.  Other orders are more open, and teach their signature moves to those who are willing and able to learn them.&lt;br /&gt;
&lt;br /&gt;
This system allows characters with [[monk]] levels to train and gain access to additional abilities known as signature moves.  The abilities are divided into separate schools.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
The Signature Move System uses [[ACP|chat commands]].&lt;br /&gt;
* '''/sigmov xp:''' This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
* '''/sigmov N:''' This will allow you to perform a Signature Move, where N is the number of the move.  However, in order to perform a move you must first learn it.&lt;br /&gt;
* '''/sigmov list:''' This will list all of the moves that you have learned as well as your current school.&lt;br /&gt;
* '''/sigmov switchschool X:''' This will allow you to switch schools, where X is the school number.  (more on schools below)&lt;br /&gt;
&lt;br /&gt;
==Learning a Move==&lt;br /&gt;
&lt;br /&gt;
To learn a Signature Move, you first must find a book or scroll that contains instructions on how to perform the move.  These books or scrolls can often be found at the monk order which developed the move.  In other cases some searching may be involved; many monks wander the land, traveling from dojo to dojo, and some of them may happen to carry Signature Move books or scrolls.&lt;br /&gt;
&lt;br /&gt;
Also, all signature moves require the usage of one of four monk feats: [[NWN:Stunning Fist|Stunning Fist]], [[NWN:Wholeness of Body|Wholeness of Body]], [[NWN:Quivering Palm|Quivering Palm]], or [[NWN:Empty Body|Empty Body]].  If you do not have the required feat for a particular move, you will be unable to learn it. For example, a character with 10 monk levels will be unable to learn the move Dragon Uppercut, since that move requires a usage of Empty Body, a feat that can only acquired by having at least 18 monk levels.  You must also have a usage of the feat available to learn the move, even though the ability itself won't be used in the learning process.  So if a monk has spent all of his Empty Body usages for the day, he won't be able to try and learn Whirlwind Kick until he has rested. &lt;br /&gt;
&lt;br /&gt;
Once a book or scroll has been acquired, you must study it in order to try and learn the move.  Studying requires a Wisdom check; each Signature Move has its own learn DC.  The Wisdom check is positively modified by the following:&lt;br /&gt;
* '''Effective Level:''' your PC's monk levels.&lt;br /&gt;
* '''Signature Move Level:''' the number of Signature Move levels your PC has in his current school.  Signature Move level progression is the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
* '''Feats:''' the following feats each give a +3 modifier to the check - Weapon Focus Unarmed Strike, Weapon Specialization Unarmed Strike, Improve Critical Unarmed Strike, Epic Weapon Focus Unarmed Strike, and Epic Weapon Specialization Unarmed Strike.&lt;br /&gt;
&lt;br /&gt;
If you beat the move's learn DC, the percentage that you learned the move is five plus the difference between your modified roll and the DC is .  Every move will require that its book or scroll be studied multiple times before fully learning the move and becoming able to use it.&lt;br /&gt;
&lt;br /&gt;
Example.  Gram Jamjeans is a 20th level monk with a Wisdom of 20.  He tries to learn his first Signature Move, Power Possum Parry.  The learn DC for the move is 15.  Gram rolls a 5 for his Wisdom check.  With his 20 WIS his ability modifier is +5; adding this to his roll as well as his effective level of 20 (for his 20 monk level) his modified roll is 30.  Gram also has both Weapon Focus and Weapon Specialization in Unarmed Strike, further raising his roll to 36.  This easily beats the DC of 15.  He has made progress of 26% (5 + 36 - 15) towards learning Power Possum Parry.  He will need to keep studying and training before he fully learns the move.&lt;br /&gt;
&lt;br /&gt;
==Performing a Move==&lt;br /&gt;
&lt;br /&gt;
As mentioned above, once learned a signature move is performed via chat command.  However, there are some limitations on performing moves:&lt;br /&gt;
* You must have monk levels to perform a move.&lt;br /&gt;
* You can only perform a move if it belongs to your current school.  (more on schools below)&lt;br /&gt;
* You cannot perform a signature move while wearing any kind of armor.&lt;br /&gt;
* You cannot perform a signature move with a shield equipped.&lt;br /&gt;
* Many signature moves have a duration.  You cannot perform a signature move while another signature move is still in effect.&lt;br /&gt;
* Some signature moves require certain items to be equipped, such as gloves or specific weapon types such as kamas.&lt;br /&gt;
&lt;br /&gt;
Also, all signature moves require the usage of one of four monk feats: [[NWN:Stunning Fist|Stunning Fist]], [[NWN:Wholeness of Body|Wholeness of Body]], [[NWN:Quivering Palm|Quivering Palm]], or [[NWN:Empty Body|Empty Body]].  If you don't have any usages left of the required feat for a signature move, you won't be able to use that move until you rest.&lt;br /&gt;
&lt;br /&gt;
There is no check to perform a move; as long as the conditions above are met, when a move is performed success is automatic.  Every time you perform a signature move, you gain Signature Move XP.&lt;br /&gt;
&lt;br /&gt;
Resting: if you fully rest while a signature move is in effect, its effects will end and its duration will end prematurely. You will be able to use a signature move immediately after resting.  However, if you only partially rest (if you cancel the rest before completion) while you have a signature move in effect, the effects of the move will be removed but you will not be able to use another signature move until you fully rest or until the original full duration of that move has expired.  This is a game engine limitation.&lt;br /&gt;
&lt;br /&gt;
==Schools and Signature Moves==&lt;br /&gt;
&lt;br /&gt;
Signature Moves are categorized into different schools.  There are currently four different schools:&lt;br /&gt;
* '''School of the Open Palm:''' focuses on defensive abilities&lt;br /&gt;
* '''School of the Closed Fist:''' focuses on offensive abilities and weapons usage&lt;br /&gt;
* '''School Mountain and Sea:''' combines a variety of different moves/abilities&lt;br /&gt;
* '''School of Meta Ki Manipulation:''' focuses on channeling ki for a variety of effects&lt;br /&gt;
&lt;br /&gt;
You can only use signature moves that belong to the same school.  Once you have chosen a school, you will learn Signature Move XP and gain Signature Move levels when performing moves in that school.  This is important because moves increase in power relative to your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
'''Changing Schools:''' it is possible to change schools.  To change schools, simply learn a move that belongs to a different school than your current one.  However, when you change schools, your Signature Move XP is lost, and you must start over at Signature Move level 1.&lt;br /&gt;
&lt;br /&gt;
You never forget a move that you have learned, but you can only use moves in your current school.  If you change schools back to a school in which you had previously learned moves, then you will be able to use those moves again without relearning them, but whenever you change schools, even when changing back to an old one, you lose all Signature Move XP and must start over.  You can also switch back to a school in which you have previously learned moves by typing &amp;quot;/sigmov switchschool X&amp;quot; where X is a number based on the school:&lt;br /&gt;
* School of the Open Palm: 1&lt;br /&gt;
* School of the Closed Fist: 2&lt;br /&gt;
* School Mountain and Sea: 3&lt;br /&gt;
* School of Meta Ki Manipulation: 4&lt;br /&gt;
&lt;br /&gt;
Example: after successfully learning Power Possum Parry, Gram Jamjeans went on to learn other moves in its school, the School of the Open Palm.  He gains 5,000 Signature Move XP, enough to reach 10th level, when he decides to try a different school.  Gram learns Draining Palm and transfers to the School of the Closed Fist.  He loses all of his Signature Move XP and is back at 1st level.  After a week he has gained 1,000 Signature Move XP and reached 2nd level, but he realizes that this school is not for him.  Gram decides to switch back to the School of the Open Palm.  When he does so he is instantly able to use Power Possum Parry again, but his Signature Move XP is once more reset to 0, and he must once again start over at 1st level.&lt;br /&gt;
&lt;br /&gt;
==Signature Move List==&lt;br /&gt;
&lt;br /&gt;
Note: Many signature moves use your '''combined level''' to calculate duration, DCs, move strength, etc.  Your combined level is the sum of your effective level (monk level) and your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move Name&lt;br /&gt;
! Number&lt;br /&gt;
! School&lt;br /&gt;
! Required Feat&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Power Possum Parry&lt;br /&gt;
|1&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk gains a Parry and Tumble bonus equal to the sum of his combined level and his wisdom bonus.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Water&lt;br /&gt;
|2&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make himself less detectable to others, gaining a sanctuary effect.  This DC to see past this effect is the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Sphere&lt;br /&gt;
|3&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk extends his ki outward to create a shield that grants him immunity to physical attacks, in the form of %X immunity to slashing, piercing, and bludgeoning damage, where X is his combined level. (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Mind&lt;br /&gt;
|4&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk focuses his ki outward to create a barrier that absorbs spells.  The maximum spell level absorbed is equal to 3 + combined level/10.  The total spell levels absorbed is equal the monk’s combined level.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Granite&lt;br /&gt;
|5&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  All party members in the same area as the monk receive immunity to disease.  If the monk has immunity to poison and mind-affecting spells and effects, those affected will receive these immunities as well.  The monk must concentrate during the use of this move, resulting in an AC penalty which increases with the number of immunities are granted, at a rate of -2 per immunity.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Draining Palm&lt;br /&gt;
|6&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk uses his attack to drain the ki from his opponent.  If the monk is wielding a weapon, that weapon (main hand only) gains vampiric regeneration +X, where X is combined level/6.  If the monk is fighting bare-handed, his gloves get on-hit cast spell: vampiric touch, at a caster level equal to combined level/3.  The weapon or gloves also get on-hit ability drain of a random ability, with the DC based on the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fist of Iron&lt;br /&gt;
|7&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk punches the ground.  NPCs around him who fail a fort save (DC: the monk’s combined level) are knocked down for a round and have their Discipline reduced by a number of ranks equal to the monk’s combined level/3.  Also, the monk’s main weapon or gloves receive a DEX penalty and bonus bludgeoning damage.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Fist&lt;br /&gt;
|8&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives on-hit Hammer of the Gods.  The caster level of the spell is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mantis Fury&lt;br /&gt;
|9&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk must have two kamas equipped to use this signature move.  The monk’s main kama gets on-hit cast spell: Energy Drain, and his offhand kama gets on-hit cast spell: Phantasmal Killer.  The caster level for these spells is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Uppercut&lt;br /&gt;
|10&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk’s main weapon or gloves receive on-hit cast spell: Destruction.  The caster level is the monk’s combined level *2/3.  (Duration: 20 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Clawed Eye Gouge&lt;br /&gt;
|11&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his attacks on his opponents’ eyes.  His main melee weapon or gloves receive a -2 attack penalty, bonus piercing damage, and on-hit blindness.  The piercing damage and on-hit DCs and durations are based on combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fearsome Stance&lt;br /&gt;
|12&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk makes an imposing martial stance, which has two effects.  1) the monk’s main weapon or gloves gain an on-hit fear effect, and 2) the monk’s main weapon or gloves gain bonus damage based on double the monk’s Intimidate skill ranks.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Healing Kata&lt;br /&gt;
|13&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk performs a short kata, after which he or she and all allies within 10 meters are healed for X hit points, where X is the sum of his combined level and his Heal skill ranks.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Style&lt;br /&gt;
|14&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The first time a monk uses this he receives a Monk Alcohol Bag.  From then on, whenever a monk uses Drunken Style, the monk drinks any alcoholic beverages contained within the bag.  For every beverage drunk, he receives an attack and damage bonus based on the strength of the alcohol.  However, for every beverage drunk a d20 is rolled, and if any of the results is a 1, the monk is confused (he still receives the bonuses).  If the monk is immune to mind-affecting spells and effects, then instead the monk is blinded.  (Duration: combined level/3 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind Kick&lt;br /&gt;
|15&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk makes an attack (at full attack bonus) on all NPCs within 10 feet.  Successful attacks deal 1d8 damage plus the monk’s strength bonus.  All NPCs successfully hit must make a fort save whose DC is the monk’s combined level.  Those who fail the fort save are confused for a number of rounds equal to the monk’s combined level.  (Duration: 1 round)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Shout&lt;br /&gt;
|16&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make a mighty shout, creating a cone of sound in front of the PC.  Anyone caught in this cone is deafened.  Those who fail a will save are also frightened.  The will save DC is the PC’s combined level.  (Duration: 1 + combined level/6 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Lance&lt;br /&gt;
|17&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives a positive energy bonus vs. undead and an enhancement bonus vs, undead.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Ball&lt;br /&gt;
|18&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki into a tiny sphere which then explodes around him.  All enemies within the explosion (same size as a fireball) take 6 types of damage (cold, electric, fire, negative, positive, sonic).  The damage depends on the monk’s combined level.  The DC for the reflex save to take less damage is the monk’s combined level.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Field&lt;br /&gt;
|19&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk extends his ki outward, creating a damage shield of positive energy.  This does positive energy damage equal to half the PC’s combined level plus 1d6.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Douse the Flames of War&lt;br /&gt;
|20&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  Certain hostile creatures within 10 feet must make a Will save; those who fail become non-hostile and stop attacking.  The DC is the monk's combined level.  (Duration: instant)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50125</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50125"/>
		<updated>2021-05-29T23:36:50Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|increased DC for assassins&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|increased damage for assassins&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|increased DC for assassins&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|area of effect increase for assassins&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|increased damage for assassins&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|turn undead when set by good holy warriors&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|heal undead&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|increased DC and duration for assassins &amp;amp; bards&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|increased damage for assassins&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|increased duration for rangers&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d6 DEX; 2nd dmg: 1d6 CON&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d10 DEX; 2nd dmg: 1d10 CON&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d4 STR; 2nd dmg: 3d4 CON&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|30&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d6 STR; 2nd dmg: 3d6 CON&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|1st dmg: 3d8 STR; 2nd dmg: 3d8 CON&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Hide penalty, chance to be dropped out of stealth&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 6 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 10 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|dropped out of stealth, move silently penalty&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|automatic entangle if set by ranger&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|4d6 electrical&lt;br /&gt;
|1d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|will save to avoid stun; possible knockdown if set by assassin or bard&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|2d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|16&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|3d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|5d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|8d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|reflex save DC bonus for spellcasters&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
* '''Blinding Light Traps''' require anyone in the area of effect to make an additional reflex save at the same DC as the fortitude save for blindness.  If the reflex save is failed the target is forced out of stealth mode.  Also, all targets within the area of effect receive a [[nwn:Hide|Hide]] penalty equal to half the trap's save DC.  The duration of this penalty is twice the blindness duration.  There is no save for the Hide penalty.&lt;br /&gt;
&lt;br /&gt;
* '''Darkness Traps''' force anyone entering within a certain radius when the trap is triggered to make a will saving throw.  If they fail they begin to cough; this drops them out of stealth and gives them a -20 [[nwn:Move silently|Move Silently]] penalty for the same duration as the darkness.&lt;br /&gt;
&lt;br /&gt;
* '''Thorny Tangle Traps''', when set by a [[ranger]], grant an [[nwn:Entangle|Entangle]] effect automatically to any targets who fail the reflex save.  Rangers also get a duration increase of a number of rounds equal to their ranger levels divided by four, rounded down.  The damage from this trap is increased when set by an assassin; the increase is equal to the trap setter's assassin levels.&lt;br /&gt;
&lt;br /&gt;
* '''Thunder &amp;amp; Lightning Traps''' have multiple effects in addition to electrical and sonic damage.  Anyone in the trap's area of effect who fails a will save (the DC is the same as the reflex save for electrical damage) is stunned for a number of rounds corresponding to the trap's strength (1 round for minor, up to 5 rounds for epic).  If the trap is set by an [[assassin]] or a [[bard]] then anyone in the area of effect must make a [[nwn:Discpline|Discpline]] check against the trap's DC; those who fail are knocked down for the same number of rounds as the stunning effect.  The DCs for this trap are also increased by one for every five assassin levels and every five bard levels the trap setter has.  The increases are calculated separately (not for combined assassin and bard levels) and are rounded down.&lt;br /&gt;
&lt;br /&gt;
'''Spike, Acid Splash and Frost Traps''' inflict increased damage when set by an assassin.  The damage increase is equal to the trap setter's assassin levels.&lt;br /&gt;
&lt;br /&gt;
'''Fire Traps''' have an increased area of effect when set by assassins.  The radius of the area of effect is increased by a number of percentage points equal to the trap setter's assassin levels.&lt;br /&gt;
&lt;br /&gt;
'''Electrical and Acid Blob Traps''' have higher save DCs when set by an assassin.  The DC increase is equal to the trap setter's assassin levels.&lt;br /&gt;
&lt;br /&gt;
'''Tangle Traps''' have increased effect duration when set by a ranger.  The duration increase in rounds in equal to the trap setter's ranger levels divided by four, rounded down.&lt;br /&gt;
&lt;br /&gt;
'''Gas Traps''' release a cloud of poison gas that persists for two rounds.  Anyone entering the cloud must save vs. poison or take ability damage.  Note that the poisons are different from the ones in standard NWN.&lt;br /&gt;
&lt;br /&gt;
'''Sonic Traps''' have increased DCs and duration when set by a bard or assassin.  The DC increase is one for every five assassin levels and every five bard levels the trap setter has.  The duration increase is a number of rounds equal to one for every ten assassin levels and every ten bard levels.  The increases are calculated separately (not for combined assassin and bard levels) and are rounded down.&lt;br /&gt;
&lt;br /&gt;
'''Holy Traps''' set by good-aligned holy warriors have a chance to turn nearby undead when triggered.  The strength of the turning and the amount of undead turned depends on the trap setter's holy warrior levels.&lt;br /&gt;
&lt;br /&gt;
'''Negative Traps''' will heal undead creatures who trigger them.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Magical Traps''' damage a single target with magical energy.  The reflex save DC to avoid the trap is increased by one for every four ranks of [[nwn:Spellcraft|Spellcraft]] possessed by the trap setter.  Ranks from items and effects are included in this calculation.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Device.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50124</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50124"/>
		<updated>2021-05-29T23:32:19Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Additional Notes on Custom Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|area of effect increase for assassins&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d6 DEX; 2nd dmg: 1d6 CON&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d10 DEX; 2nd dmg: 1d10 CON&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d4 STR; 2nd dmg: 3d4 CON&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|30&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d6 STR; 2nd dmg: 3d6 CON&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|1st dmg: 3d8 STR; 2nd dmg: 3d8 CON&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Hide penalty, chance to be dropped out of stealth&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 6 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 10 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|dropped out of stealth, move silently penalty&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|automatic entangle if set by ranger&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|4d6 electrical&lt;br /&gt;
|1d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|will save to avoid stun; possible knockdown if set by assassin or bard&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|2d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|16&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|3d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|5d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|8d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|reflex save DC bonus for spellcasters&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
* '''Blinding Light Traps''' require anyone in the area of effect to make an additional reflex save at the same DC as the fortitude save for blindness.  If the reflex save is failed the target is forced out of stealth mode.  Also, all targets within the area of effect receive a [[nwn:Hide|Hide]] penalty equal to half the trap's save DC.  The duration of this penalty is twice the blindness duration.  There is no save for the Hide penalty.&lt;br /&gt;
&lt;br /&gt;
* '''Darkness Traps''' force anyone entering within a certain radius when the trap is triggered to make a will saving throw.  If they fail they begin to cough; this drops them out of stealth and gives them a -20 [[nwn:Move silently|Move Silently]] penalty for the same duration as the darkness.&lt;br /&gt;
&lt;br /&gt;
* '''Thorny Tangle Traps''', when set by a [[ranger]], grant an [[nwn:Entangle|Entangle]] effect automatically to any targets who fail the reflex save.  Rangers also get a duration increase of a number of rounds equal to their ranger levels divided by four, rounded down.  The damage from this trap is increased when set by an assassin; the increase is equal to the trap setter's assassin levels.&lt;br /&gt;
&lt;br /&gt;
* '''Thunder &amp;amp; Lightning Traps''' have multiple effects in addition to electrical and sonic damage.  Anyone in the trap's area of effect who fails a will save (the DC is the same as the reflex save for electrical damage) is stunned for a number of rounds corresponding to the trap's strength (1 round for minor, up to 5 rounds for epic).  If the trap is set by an [[assassin]] or a [[bard]] then anyone in the area of effect must make a [[nwn:Discpline|Discpline]] check against the trap's DC; those who fail are knocked down for the same number of rounds as the stunning effect.  The DCs for this trap are also increased by one for every five assassin levels and every five bard levels the trap setter has.  The increases are calculated separately (not for combined assassin and bard levels) and are rounded down.&lt;br /&gt;
&lt;br /&gt;
'''Spike, Acid Splash and Frost Traps''' inflict increased damage when set by an assassin.  The damage increase is equal to the trap setter's assassin levels.&lt;br /&gt;
&lt;br /&gt;
'''Fire Traps''' have an increased area of effect when set by assassins.  The radius of the area of effect is increased by a number of percentage points equal to the trap setter's assassin levels.&lt;br /&gt;
&lt;br /&gt;
'''Electrical and Acid Blob Traps''' have higher save DCs when set by an assassin.  The DC increase is equal to the trap setter's assassin levels.&lt;br /&gt;
&lt;br /&gt;
'''Tangle Traps''' have increased effect duration when set by a ranger.  The duration increase in rounds in equal to the trap setter's ranger levels divided by four, rounded down.&lt;br /&gt;
&lt;br /&gt;
'''Gas Traps''' release a cloud of poison gas that persists for two rounds.  Anyone entering the cloud must save vs. poison or take ability damage.  Note that the poisons are different from the ones in standard NWN.&lt;br /&gt;
&lt;br /&gt;
'''Sonic Traps''' have increased DCs and duration when set by a bard or assassin.  The DC increase is one for every five assassin levels and every five bard levels the trap setter has.  The duration increase is a number of rounds equal to one for every ten assassin levels and every ten bard levels.  The increases are calculated separately (not for combined assassin and bard levels) and are rounded down.&lt;br /&gt;
&lt;br /&gt;
'''Holy Traps''' set by good-aligned holy warriors have a chance to turn nearby undead when triggered.  The strength of the turning and the amount of undead turned depends on the trap setter's holy warrior levels.&lt;br /&gt;
&lt;br /&gt;
'''Negative Traps''' will heal undead creatures who trigger them.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Magical Traps''' damage a single target with magical energy.  The reflex save DC to avoid the trap is increased by one for every four ranks of [[nwn:Spellcraft|Spellcraft]] possessed by the trap setter.  Ranks from items and effects are included in this calculation.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Device.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50123</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50123"/>
		<updated>2021-05-29T23:11:39Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Additional Notes on Custom Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|area of effect increase for assassins&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d6 DEX; 2nd dmg: 1d6 CON&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d10 DEX; 2nd dmg: 1d10 CON&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d4 STR; 2nd dmg: 3d4 CON&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|30&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d6 STR; 2nd dmg: 3d6 CON&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|1st dmg: 3d8 STR; 2nd dmg: 3d8 CON&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Hide penalty, chance to be dropped out of stealth&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 6 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 10 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|dropped out of stealth, move silently penalty&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|automatic entangle if set by ranger&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|4d6 electrical&lt;br /&gt;
|1d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|will save to avoid stun; possible knockdown if set by assassin or bard&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|2d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|16&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|3d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|5d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|8d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|reflex save DC bonus for spellcasters&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
* '''Blinding Light Traps''' require anyone in the area of effect to make an additional reflex save at the same DC as the fortitude save for blindness.  If the reflex save is failed the target is forced out of stealth mode.  Also, all targets within the area of effect receive a [[nwn:Hide|Hide]] penalty equal to half the trap's save DC.  The duration of this penalty is twice the blindness duration.  There is no save for the Hide penalty.&lt;br /&gt;
&lt;br /&gt;
* '''Darkness Traps''' force anyone entering within a certain radius when the trap is triggered to make a will saving throw.  If they fail they begin to cough; this drops them out of stealth and gives them a -20 [[nwn:Move silently|Move Silently]] penalty for the same duration as the darkness.&lt;br /&gt;
&lt;br /&gt;
* '''Thorny Tangle Traps''', when set by a ranger, grant an [[nwn:Entangle|Entangle]] effect automatically to any targets who fail the reflex save.&lt;br /&gt;
&lt;br /&gt;
* '''Thunder &amp;amp; Lightning Traps''' have multiple effects in addition to electrical and sonic damage.  Anyone in the trap's area of effect who fails a will save (the DC is the same as the reflex save for electrical damage) is stunned for a number of rounds corresponding to the trap's strength (1 round for minor, up to 5 rounds for epic).  If the trap is set by an [[assassin]] or a [[bard]] then anyone in the area of effect must make a [[nwn:Discpline|Discpline]] check against the trap's DC; those who fail are knocked down for the same number of rounds as the stunning effect.&lt;br /&gt;
&lt;br /&gt;
'''Fire Traps''' have an increased area of effect when set by assassins.  The radius of the area of effect is increased by a number of percentage points equal to the trap setter's assassin levels.&lt;br /&gt;
&lt;br /&gt;
'''Gas Traps''' release a cloud of poison gas that persists for two rounds.  Anyone entering the cloud must save vs. poison or take ability damage.  Note that the poisons are different from the ones in standard NWN.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Magical Traps''' damage a single target with magical energy.  The reflex save DC to avoid the trap is increased by one for every four ranks of [[nwn:Spellcraft|Spellcraft]] possessed by the trap setter.  Ranks from items and effects are included in this calculation.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Device.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50122</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50122"/>
		<updated>2021-05-29T23:09:56Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|area of effect increase for assassins&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d6 DEX; 2nd dmg: 1d6 CON&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d10 DEX; 2nd dmg: 1d10 CON&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d4 STR; 2nd dmg: 3d4 CON&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|30&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d6 STR; 2nd dmg: 3d6 CON&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|1st dmg: 3d8 STR; 2nd dmg: 3d8 CON&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Hide penalty, chance to be dropped out of stealth&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 6 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 10 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|dropped out of stealth, move silently penalty&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|automatic entangle if set by ranger&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|4d6 electrical&lt;br /&gt;
|1d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|will save to avoid stun; possible knockdown if set by assassin or bard&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|2d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|16&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|3d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|5d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|8d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|reflex save DC bonus for spellcasters&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light Traps''' require anyone in the area of effect to make an additional reflex save at the same DC as the fortitude save for blindness.  If the reflex save is failed the target is forced out of stealth mode.  Also, all targets within the area of effect receive a [[nwn:Hide|Hide]] penalty equal to half the trap's save DC.  The duration of this penalty is twice the blindness duration.  There is no save for the Hide penalty.&lt;br /&gt;
&lt;br /&gt;
'''Darkness Traps''' force anyone entering within a certain radius when the trap is triggered to make a will saving throw.  If they fail they begin to cough; this drops them out of stealth and gives them a -20 [[nwn:Move silently|Move Silently]] penalty for the same duration as the darkness.&lt;br /&gt;
&lt;br /&gt;
'''Thorny Tangle Traps''', when set by a ranger, grant an [[nwn:Entangle|Entangle]] effect automatically to any targets who fail the reflex save.&lt;br /&gt;
&lt;br /&gt;
'''Thunder &amp;amp; Lightning Traps''' have multiple effects in addition to electrical and sonic damage.  Anyone in the trap's area of effect who fails a will save (the DC is the same as the reflex save for electrical damage) is stunned for a number of rounds corresponding to the trap's strength (1 round for minor, up to 5 rounds for epic).  If the trap is set by an [[assassin]] or a [[bard]] then anyone in the area of effect must make a [[nwn:Discpline|Discpline]] check against the trap's DC; those who fail are knocked down for the same number of rounds as the stunning effect.&lt;br /&gt;
&lt;br /&gt;
'''Gas Traps''' release a cloud of poison gas that persists for two rounds.  Anyone entering the cloud must save vs. poison or take ability damage.  Note that the poisons are different from the ones in standard NWN.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Magical Traps''' damage a single target with magical energy.  The reflex save DC to avoid the trap is increased by one for every four ranks of [[nwn:Spellcraft|Spellcraft]] possessed by the trap setter.  Ranks from items and effects are included in this calculation.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Device.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50121</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50121"/>
		<updated>2021-05-29T23:08:47Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Additional Notes on Custom Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d6 DEX; 2nd dmg: 1d6 CON&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d10 DEX; 2nd dmg: 1d10 CON&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d4 STR; 2nd dmg: 3d4 CON&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|30&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d6 STR; 2nd dmg: 3d6 CON&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|1st dmg: 3d8 STR; 2nd dmg: 3d8 CON&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Hide penalty, chance to be dropped out of stealth&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 6 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 10 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|dropped out of stealth, move silently penalty&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|automatic entangle if set by ranger&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|4d6 electrical&lt;br /&gt;
|1d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|will save to avoid stun; possible knockdown if set by assassin or bard&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|2d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|16&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|3d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|5d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|8d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|reflex save DC bonus for spellcasters&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light Traps''' require anyone in the area of effect to make an additional reflex save at the same DC as the fortitude save for blindness.  If the reflex save is failed the target is forced out of stealth mode.  Also, all targets within the area of effect receive a [[nwn:Hide|Hide]] penalty equal to half the trap's save DC.  The duration of this penalty is twice the blindness duration.  There is no save for the Hide penalty.&lt;br /&gt;
&lt;br /&gt;
'''Darkness Traps''' force anyone entering within a certain radius when the trap is triggered to make a will saving throw.  If they fail they begin to cough; this drops them out of stealth and gives them a -20 [[nwn:Move silently|Move Silently]] penalty for the same duration as the darkness.&lt;br /&gt;
&lt;br /&gt;
'''Thorny Tangle Traps''', when set by a ranger, grant an [[nwn:Entangle|Entangle]] effect automatically to any targets who fail the reflex save.&lt;br /&gt;
&lt;br /&gt;
'''Thunder &amp;amp; Lightning Traps''' have multiple effects in addition to electrical and sonic damage.  Anyone in the trap's area of effect who fails a will save (the DC is the same as the reflex save for electrical damage) is stunned for a number of rounds corresponding to the trap's strength (1 round for minor, up to 5 rounds for epic).  If the trap is set by an [[assassin]] or a [[bard]] then anyone in the area of effect must make a [[nwn:Discpline|Discpline]] check against the trap's DC; those who fail are knocked down for the same number of rounds as the stunning effect.&lt;br /&gt;
&lt;br /&gt;
'''Gas Traps''' release a cloud of poison gas that persists for two rounds.  Anyone entering the cloud must save vs. poison or take ability damage.  Note that the poisons are different from the ones in standard NWN.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Magical Traps''' damage a single target with magical energy.  The reflex save DC to avoid the trap is increased by one for every four ranks of [[nwn:Spellcraft|Spellcraft]] possessed by the trap setter.  Ranks from items and effects are included in this calculation.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Device.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50120</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50120"/>
		<updated>2021-05-29T23:03:15Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d6 DEX; 2nd dmg: 1d6 CON&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d10 DEX; 2nd dmg: 1d10 CON&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d4 STR; 2nd dmg: 3d4 CON&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|30&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d6 STR; 2nd dmg: 3d6 CON&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|1st dmg: 3d8 STR; 2nd dmg: 3d8 CON&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Hide penalty, chance to be dropped out of stealth&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 6 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 10 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|dropped out of stealth, move silently penalty&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|automatic entangle if set by ranger&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|4d6 electrical&lt;br /&gt;
|1d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|will save to avoid stun; possible knockdown if set by assassin or bard&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|2d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|16&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|3d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|5d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|8d4 sonic dmg (no save)&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|reflex save DC bonus for spellcasters&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light Traps''' require anyone in the area of effect to make an additional reflex save at the same DC as the fortitude save for blindness.  If the reflex save is failed the target is forced out of stealth mode.  Also, all targets within the area of effect receive a [[nwn:Hide|Hide]] penalty equal to half the trap's save DC.  The duration of this penalty is twice the blindness duration.  There is no save for the Hide penalty.&lt;br /&gt;
&lt;br /&gt;
'''Darkness Traps''' force anyone entering within a certain radius when the trap is triggered to make a will saving throw.  If they fail they begin to cough; this drops them out of stealth and gives them a -20 [[nwn:Move silently|Move Silently]] penalty for the same duration as the darkness.&lt;br /&gt;
&lt;br /&gt;
'''Thorny Tangle Traps''', when set by a ranger, grant an [[nwn:Entangle|Entangle]] effect automatically to any targets who fail the reflex save.&lt;br /&gt;
&lt;br /&gt;
'''Gas Traps''' release a cloud of poison gas that persists for two rounds.  Anyone entering the cloud must save vs. poison or take ability damage.  Note that the poisons are different from the ones in standard NWN.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Magical Traps''' damage a single target with magical energy.  The reflex save DC to avoid the trap is increased by one for every four ranks of [[nwn:Spellcraft|Spellcraft]] possessed by the trap setter.  Ranks from items and effects are included in this calculation.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Device.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50119</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50119"/>
		<updated>2021-05-29T22:59:30Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d6 DEX; 2nd dmg: 1d6 CON&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d10 DEX; 2nd dmg: 1d10 CON&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d4 STR; 2nd dmg: 3d4 CON&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|30&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d6 STR; 2nd dmg: 3d6 CON&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|1st dmg: 3d8 STR; 2nd dmg: 3d8 CON&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Hide penalty, chance to be dropped out of stealth&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 6 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 10 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|dropped out of stealth, move silently penalty&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|automatic entangle if set by ranger&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|4d6 electrical&lt;br /&gt;
|1d4 sonic dmg (no save)&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|2d4 sonic dmg (no save)&lt;br /&gt;
|will&lt;br /&gt;
|16&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|3d4 sonic dmg (no save)&lt;br /&gt;
|will&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|5d4 sonic dmg (no save)&lt;br /&gt;
|will&lt;br /&gt;
|24&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|8d4 sonic dmg (no save)&lt;br /&gt;
|will&lt;br /&gt;
|24&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|reflex save DC bonus for spellcasters&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light Traps''' require anyone in the area of effect to make an additional reflex save at the same DC as the fortitude save for blindness.  If the reflex save is failed the target is forced out of stealth mode.  Also, all targets within the area of effect receive a [[nwn:Hide|Hide]] penalty equal to half the trap's save DC.  The duration of this penalty is twice the blindness duration.  There is no save for the Hide penalty.&lt;br /&gt;
&lt;br /&gt;
'''Darkness Traps''' force anyone entering within a certain radius when the trap is triggered to make a will saving throw.  If they fail they begin to cough; this drops them out of stealth and gives them a -20 [[nwn:Move silently|Move Silently]] penalty for the same duration as the darkness.&lt;br /&gt;
&lt;br /&gt;
'''Thorny Tangle Traps''', when set by a ranger, grant an [[nwn:Entangle|Entangle]] effect automatically to any targets who fail the reflex save.&lt;br /&gt;
&lt;br /&gt;
'''Gas Traps''' release a cloud of poison gas that persists for two rounds.  Anyone entering the cloud must save vs. poison or take ability damage.  Note that the poisons are different from the ones in standard NWN.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Magical Traps''' damage a single target with magical energy.  The reflex save DC to avoid the trap is increased by one for every four ranks of [[nwn:Spellcraft|Spellcraft]] possessed by the trap setter.  Ranks from items and effects are included in this calculation.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Device.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50118</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50118"/>
		<updated>2021-05-29T22:54:08Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Additional Notes on Custom Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d6 DEX; 2nd dmg: 1d6 CON&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d10 DEX; 2nd dmg: 1d10 CON&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d4 STR; 2nd dmg: 3d4 CON&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|30&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d6 STR; 2nd dmg: 3d6 CON&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|1st dmg: 3d8 STR; 2nd dmg: 3d8 CON&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Hide penalty, chance to be dropped out of stealth&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 6 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 10 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|dropped out of stealth, move silently penalty&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|automatic entangle if set by ranger&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|reflex save DC bonus for spellcasters&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light Traps''' require anyone in the area of effect to make an additional reflex save at the same DC as the fortitude save for blindness.  If the reflex save is failed the target is forced out of stealth mode.  Also, all targets within the area of effect receive a [[nwn:Hide|Hide]] penalty equal to half the trap's save DC.  The duration of this penalty is twice the blindness duration.  There is no save for the Hide penalty.&lt;br /&gt;
&lt;br /&gt;
'''Darkness Traps''' force anyone entering within a certain radius when the trap is triggered to make a will saving throw.  If they fail they begin to cough; this drops them out of stealth and gives them a -20 [[nwn:Move silently|Move Silently]] penalty for the same duration as the darkness.&lt;br /&gt;
&lt;br /&gt;
'''Thorny Tangle Traps''', when set by a ranger, grant an [[nwn:Entangle|Entangle]] effect automatically to any targets who fail the reflex save.&lt;br /&gt;
&lt;br /&gt;
'''Gas Traps''' release a cloud of poison gas that persists for two rounds.  Anyone entering the cloud must save vs. poison or take ability damage.  Note that the poisons are different from the ones in standard NWN.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Magical Traps''' damage a single target with magical energy.  The reflex save DC to avoid the trap is increased by one for every four ranks of [[nwn:Spellcraft|Spellcraft]] possessed by the trap setter.  Ranks from items and effects are included in this calculation.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Device.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50117</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50117"/>
		<updated>2021-05-29T22:52:03Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d6 DEX; 2nd dmg: 1d6 CON&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d10 DEX; 2nd dmg: 1d10 CON&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d4 STR; 2nd dmg: 3d4 CON&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|30&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d6 STR; 2nd dmg: 3d6 CON&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|1st dmg: 3d8 STR; 2nd dmg: 3d8 CON&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Hide penalty, chance to be dropped out of stealth&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 6 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 10 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|dropped out of stealth, move silently penalty&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|automatic entangle if set by ranger&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|reflex save DC bonus for spellcasters&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light Traps''' require anyone in the area of effect to make an additional reflex save at the same DC as the fortitude save for blindness.  If the reflex save is failed the target is forced out of stealth mode.  Also, all targets within the area of effect receive a [[nwn:Hide|Hide]] penalty equal to half the trap's save DC.  The duration of this penalty is twice the blindness duration.  There is no save for the Hide penalty.&lt;br /&gt;
&lt;br /&gt;
'''Darkness Traps''' force anyone entering within a certain radius when the trap is triggered to make a will saving throw.  If they fail they begin to cough; this drops them out of stealth and gives them a -20 [[nwn:Move silently|Move Silently]] penalty for the same duration as the darkness.&lt;br /&gt;
&lt;br /&gt;
'''Gas Traps''' release a cloud of poison gas that persists for two rounds.  Anyone entering the cloud must save vs. poison or take ability damage.  Note that the poisons are different from the ones in standard NWN.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Magical Traps''' damage a single target with magical energy.  The reflex save DC to avoid the trap is increased by one for every four ranks of [[nwn:Spellcraft|Spellcraft]] possessed by the trap setter.  Ranks from items and effects are included in this calculation.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Device.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50116</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50116"/>
		<updated>2021-05-29T22:49:35Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Additional Notes on Custom Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d6 DEX; 2nd dmg: 1d6 CON&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d10 DEX; 2nd dmg: 1d10 CON&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d4 STR; 2nd dmg: 3d4 CON&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|30&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d6 STR; 2nd dmg: 3d6 CON&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|1st dmg: 3d8 STR; 2nd dmg: 3d8 CON&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Hide penalty, chance to be dropped out of stealth&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 6 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 10 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|dropped out of stealth, move silently penalty&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|reflex save DC bonus for spellcasters&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light Traps''' require anyone in the area of effect to make an additional reflex save at the same DC as the fortitude save for blindness.  If the reflex save is failed the target is forced out of stealth mode.  Also, all targets within the area of effect receive a [[nwn:Hide|Hide]] penalty equal to half the trap's save DC.  The duration of this penalty is twice the blindness duration.  There is no save for the Hide penalty.&lt;br /&gt;
&lt;br /&gt;
'''Darkness Traps''' force anyone entering within a certain radius when the trap is triggered to make a will saving throw.  If they fail they begin to cough; this drops them out of stealth and gives them a -20 [[nwn:Move silently|Move Silently]] penalty for the same duration as the darkness.&lt;br /&gt;
&lt;br /&gt;
'''Gas Traps''' release a cloud of poison gas that persists for two rounds.  Anyone entering the cloud must save vs. poison or take ability damage.  Note that the poisons are different from the ones in standard NWN.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Magical Traps''' damage a single target with magical energy.  The reflex save DC to avoid the trap is increased by one for every four ranks of [[nwn:Spellcraft|Spellcraft]] possessed by the trap setter.  Ranks from items and effects are included in this calculation.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Device.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50115</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50115"/>
		<updated>2021-05-29T22:46:22Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d6 DEX; 2nd dmg: 1d6 CON&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d10 DEX; 2nd dmg: 1d10 CON&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d4 STR; 2nd dmg: 3d4 CON&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|30&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d6 STR; 2nd dmg: 3d6 CON&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|1st dmg: 3d8 STR; 2nd dmg: 3d8 CON&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Hide penalty, chance to be dropped out of stealth&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 6 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 10 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|dropped out of stealth, move silently penalty&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|reflex save DC bonus for spellcasters&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Darkness Traps''' force anyone entering within a certain radius when the trap is triggered to make a will saving throw.  If they fail they begin to cough; this drops them out of stealth and gives them a -20 [[nwn:Move silently|Move Silently]] penalty for the same duration as the darkness.&lt;br /&gt;
&lt;br /&gt;
'''Gas Traps''' release a cloud of poison gas that persists for two rounds.  Anyone entering the cloud must save vs. poison or take ability damage.  Note that the poisons are different from the ones in standard NWN.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Magical Traps''' damage a single target with magical energy.  The reflex save DC to avoid the trap is increased by one for every four ranks of [[nwn:Spellcraft|Spellcraft]] possessed by the trap setter.  Ranks from items and effects are included in this calculation.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Device.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50114</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50114"/>
		<updated>2021-05-29T22:43:14Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Additional Notes on Custom Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d6 DEX; 2nd dmg: 1d6 CON&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d10 DEX; 2nd dmg: 1d10 CON&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d4 STR; 2nd dmg: 3d4 CON&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|30&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d6 STR; 2nd dmg: 3d6 CON&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|1st dmg: 3d8 STR; 2nd dmg: 3d8 CON&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 12 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 16 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 20 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|dropped out of stealth, move silently penalty&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|reflex save DC bonus for spellcasters&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Darkness Traps''' force anyone entering within a certain radius when the trap is triggered to make a will saving throw.  If they fail they begin to cough; this drops them out of stealth and gives them a -20 [[nwn:Move silently|Move Silently]] penalty for the same duration as the darkness.&lt;br /&gt;
&lt;br /&gt;
'''Gas Traps''' release a cloud of poison gas that persists for two rounds.  Anyone entering the cloud must save vs. poison or take ability damage.  Note that the poisons are different from the ones in standard NWN.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Magical Traps''' damage a single target with magical energy.  The reflex save DC to avoid the trap is increased by one for every four ranks of [[nwn:Spellcraft|Spellcraft]] possessed by the trap setter.  Ranks from items and effects are included in this calculation.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Device.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50113</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50113"/>
		<updated>2021-05-29T21:03:58Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Additional Notes on Custom Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d6 DEX; 2nd dmg: 1d6 CON&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d10 DEX; 2nd dmg: 1d10 CON&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d4 STR; 2nd dmg: 3d4 CON&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|30&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d6 STR; 2nd dmg: 3d6 CON&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|1st dmg: 3d8 STR; 2nd dmg: 3d8 CON&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 12 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 16 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 20 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|dropped out of stealth, move silently penalty&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|reflex save DC bonus for spellcasters&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Darkness Traps''' force anyone entering within a certain radius when the trap is triggered to make a will saving throw.  If they fail they begin to cough; this drops them out of stealth and gives them a temporary -20 penalty to [[nwn:Move silently|Move Silently]].&lt;br /&gt;
&lt;br /&gt;
'''Gas Traps''' release a cloud of poison gas that persists for two rounds.  Anyone entering the cloud must save vs. poison or take ability damage.  Note that the poisons are different from the ones in standard NWN.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Magical Traps''' damage a single target with magical energy.  The reflex save DC to avoid the trap is increased by one for every four ranks of [[nwn:Spellcraft|Spellcraft]] possessed by the trap setter.  Ranks from items and effects are included in this calculation.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Device.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50112</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50112"/>
		<updated>2021-05-29T19:13:59Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Additional Notes on Custom Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d6 DEX; 2nd dmg: 1d6 CON&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d10 DEX; 2nd dmg: 1d10 CON&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d4 STR; 2nd dmg: 3d4 CON&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|30&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d6 STR; 2nd dmg: 3d6 CON&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|1st dmg: 3d8 STR; 2nd dmg: 3d8 CON&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 12 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 16 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 20 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|dropped out of stealth, move silently penalty&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|reflex save DC bonus for spellcasters&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Darkness Traps''' force anyone entering within a certain radius when the trap is triggered to make a will saving throw.  If they fail they begin to cough; this drops them out of stealth and gives them a temporary -20 penalty to [[nwn:Move silently|Move Silently]].&lt;br /&gt;
&lt;br /&gt;
'''Gas Traps''' release a cloud of poison gas that persists for two rounds.  Anyone entering the cloud must save vs. poison or take ability damage.  Note that the poisons are different from the ones in standard NWN.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Magical Traps''' damage a single target with magical energy.  The reflex save DC to avoid the trap is increased by one for every four ranks of [[nwn:Spellcraft|Spellcraft]] possessed by the trap setter.  Ranks from items and effects are included in this calculation.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Kit.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50111</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50111"/>
		<updated>2021-05-29T19:07:08Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d6 DEX; 2nd dmg: 1d6 CON&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d10 DEX; 2nd dmg: 1d10 CON&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d4 STR; 2nd dmg: 3d4 CON&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|30&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d6 STR; 2nd dmg: 3d6 CON&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|1st dmg: 3d8 STR; 2nd dmg: 3d8 CON&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 12 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 16 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 20 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|dropped out of stealth, move silently penalty&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|reflex save DC bonus for spellcasters&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Gas Traps''' release a cloud of poison gas that persists for two rounds.  Anyone entering the cloud must save vs. poison or take ability damage.  Note that the poisons are different from the ones in standard NWN.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Magical Traps''' damage a single target with magical energy.  The reflex save DC to avoid the trap is increased by one for every four ranks of [[nwn:Spellcraft|Spellcraft]] possessed by the trap setter.  Ranks from items and effects are included in this calculation.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Kit.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50110</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50110"/>
		<updated>2021-05-29T19:04:21Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Additional Notes on Custom Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d6 DEX; 2nd dmg: 1d6 CON&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d10 DEX; 2nd dmg: 1d10 CON&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d4 STR; 2nd dmg: 3d4 CON&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|30&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d6 STR; 2nd dmg: 3d6 CON&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|1st dmg: 3d8 STR; 2nd dmg: 3d8 CON&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 12 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 16 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 20 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|reflex save DC bonus for spellcasters&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Gas Traps''' release a cloud of poison gas that persists for two rounds.  Anyone entering the cloud must save vs. poison or take ability damage.  Note that the poisons are different from the ones in standard NWN.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Magical Traps''' damage a single target with magical energy.  The reflex save DC to avoid the trap is increased by one for every four ranks of [[nwn:Spellcraft|Spellcraft]] possessed by the trap setter.  Ranks from items and effects are included in this calculation.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Kit.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50109</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50109"/>
		<updated>2021-05-29T18:59:59Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d6 DEX; 2nd dmg: 1d6 CON&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|1st dmg: 1d10 DEX; 2nd dmg: 1d10 CON&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d4 STR; 2nd dmg: 3d4 CON&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|30&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|1st dmg: 3d6 STR; 2nd dmg: 3d6 CON&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15ft radius&lt;br /&gt;
|none&lt;br /&gt;
|poison, 2 rounds&lt;br /&gt;
|poison&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|1st dmg: 3d8 STR; 2nd dmg: 3d8 CON&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 12 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 16 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 20 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|reflex save DC bonus for spellcasters&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Magical Traps''' damage a single target with magical energy.  The reflex save DC to avoid the trap is increased by one for every four ranks of [[nwn:Spellcraft|Spellcraft]] possessed by the trap setter.  Ranks from items and effects are included in this calculation.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Kit.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50108</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50108"/>
		<updated>2021-05-29T17:39:07Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Additional Notes on Custom Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|??&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 12 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 16 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 20 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|reflex save DC bonus for spellcasters&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Magical Traps''' damage a single target with magical energy.  The reflex save DC to avoid the trap is increased by one for every four ranks of [[nwn:Spellcraft|Spellcraft]] possessed by the trap setter.  Ranks from items and effects are included in this calculation.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Kit.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50107</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50107"/>
		<updated>2021-05-29T17:36:40Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|??&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 12 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 16 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 20 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|reflex save DC bonus for spellcasters&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Kit.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50106</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50106"/>
		<updated>2021-05-29T17:33:45Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|??&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 12 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 16 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 20 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|casts the primed spell on the enemy who triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|depends on spell&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Kit.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50105</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50105"/>
		<updated>2021-05-29T17:26:23Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|??&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 12 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 16 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 20 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|100d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|no save; attack roll vs target AC&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Kit.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50104</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50104"/>
		<updated>2021-05-29T17:16:02Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|??&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 12 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 16 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 20 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|1000d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|allies of the trap setter are healed within a radius when an enemy triggers the trap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 positive&lt;br /&gt;
|allies within 10 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 positive&lt;br /&gt;
|allies within 15 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Kit.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50103</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50103"/>
		<updated>2021-05-29T17:13:34Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|??&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 12 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 16 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 20 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|1000d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d10 magical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 positive&lt;br /&gt;
|allies within 5 ft are healed&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Kit.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50102</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50102"/>
		<updated>2021-05-29T17:06:57Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|??&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 12 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 16 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 20 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|1000d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|20 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|30 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|40 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|50 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|60 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|25 BAB&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|35 BAB&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|45 BAB&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|55 BAB&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|65 BAB&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Kit.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50101</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50101"/>
		<updated>2021-05-29T17:04:16Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Additional Notes on Custom Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|??&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 12 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 16 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 20 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|1000d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus ([[nwn:Base attack bonus|BAB]]) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Kit.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50100</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50100"/>
		<updated>2021-05-29T17:03:15Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Additional Notes on Custom Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|??&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 12 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 16 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 20 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|1000d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the higher its base attack bonus (BAB) and the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Kit.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50099</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50099"/>
		<updated>2021-05-29T16:40:31Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|??&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 12 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 16 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 20 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|1000d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|none&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Kit.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50098</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50098"/>
		<updated>2021-05-29T16:39:28Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Additional Notes on Custom Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|??&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 12 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 16 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 20 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|1000d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles.  Arrow traps fire at multiple targets while the other projectile traps fire at only a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Kit.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50097</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50097"/>
		<updated>2021-05-29T16:38:47Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|??&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 12 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 16 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 20 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|20d8 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|40d8 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|60d8 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|80d8 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|1000d8 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|20d12 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|40d12 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|60d12 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|80d12 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|100d12 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d4 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d4 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d4 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d4 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d4 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|50d3 piercing&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|100d3 piercing&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|150d3 piercing&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|200d3 piercing&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|250d3 piercing&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles at a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Kit.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50096</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=50096"/>
		<updated>2021-05-29T16:34:49Z</updated>

		<summary type="html">&lt;p&gt;Deider: /* Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Trapcrafting allows characters to make their own traps.  Any [[class]] build can be a trapcrafter.&lt;br /&gt;
There are two trapcrafting systems in Avlis.  The [[Trap_System|original system]] was developed by [[PCs:Deider|Deider]] in 2006 and then improved by Croton in 2009.&lt;br /&gt;
This page refers to a newer system added in 2021 which adds Trapcrafting to the [[Crafting_System|Avlis Crafting System]] (ACS). &lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become a trapcrafter you need to acquire a Trapcrafting Kit.  There are a few merchants in Negaria who will sell you this kit.  You can do several things with the kit:&lt;br /&gt;
* If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit).  You will use this station to make traps.  If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it.  When a trapcrafting station is destroyed anything inside it is spilled onto the ground.&lt;br /&gt;
* If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.&lt;br /&gt;
* If you use the kit on your PC you will get a temporary [[nwn:Craft Trap|Craft Trap]] synergy bonus to set traps (see below for details).&lt;br /&gt;
&lt;br /&gt;
Note: The Trapcrafting Kit is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
The trapcrafting station is a placeable which can hold inventory.  It can be destroyed in two ways:&lt;br /&gt;
* targeting it with your Trapcrafting Kit&lt;br /&gt;
* through physical attacks and spells&lt;br /&gt;
Destroying the station always dumps its contents on the ground.&lt;br /&gt;
&lt;br /&gt;
One difference between Trapcrafting and other ACS tradeskills is its portability.  For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers.  With Trapcrafting you can make traps anywhere.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
As a part of ACS, Trapcrafting provides both tradeskill and character XP.  Trapcrafting XP has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
The XP granted by the [[Trap_System|original system]] is different from the XP granted by the ACS version of Trapcrafting.&lt;br /&gt;
&lt;br /&gt;
==Differences Between the Original System and the ACS System==&lt;br /&gt;
&lt;br /&gt;
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same [[nwn:Trap|standard traps]] which are found in Neverwinter Nights but there are several differences between the systems.&lt;br /&gt;
&lt;br /&gt;
Advantages of the original custom system:&lt;br /&gt;
* Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder &amp;amp; Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter.  Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.&lt;br /&gt;
* Custom traps can be set without breaking stealth.&lt;br /&gt;
* Custom traps have various other [[Trap_System#Other_features|features]].&lt;br /&gt;
&lt;br /&gt;
Advantages of the newer ACS system:&lt;br /&gt;
* Can craft more than one trap at a time.&lt;br /&gt;
* Crafting grants tradeskill and character XP.&lt;br /&gt;
* Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.&lt;br /&gt;
* The recipe list has been expanded to include new traps (see below).&lt;br /&gt;
* All traps are NWN traps.  Player Tool 5 is not needed to set or recover traps.  All traps set by the PC will have a green trigger.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
The list of traps which can be crafted via ACS is as follows.  Items in &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;'''blue'''&amp;lt;/span&amp;gt; are custom traps.&lt;br /&gt;
&lt;br /&gt;
Detect DC: this is the DC of the [[nwn:Search|Search]] check needed for someone to detect the trap.  The trap setter's [[nwn:Set Trap|Set Trap]] skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
Disarm DC: this is the DC of the [[nwn:Disarm Trap|Disarm Trap]] check needed for someone to disarm the trap.  The trap setter's Set Trap skill is added to this DC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Type&lt;br /&gt;
|Strength&lt;br /&gt;
|Target&lt;br /&gt;
|Damage&lt;br /&gt;
|Special&lt;br /&gt;
|Save&lt;br /&gt;
|Save DC&lt;br /&gt;
|Set DC&lt;br /&gt;
|Detect DC&lt;br /&gt;
|Disarm DC&lt;br /&gt;
|Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Blob&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 acid&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 acid&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|12d6 acid&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|18d6 acid&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 acid&lt;br /&gt;
|paralysis, 10 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Acid Splash&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d8 acid&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Electrical&lt;br /&gt;
|Minor&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|8d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|15d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|22&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|20d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|30d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|60d6 electrical&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Fire&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|5d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|8d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|15d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|25d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|50d6 fire&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|33&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Frost&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 cold&lt;br /&gt;
|paralysis, 1 round&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 cold&lt;br /&gt;
|paralysis, 2 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d4 cold&lt;br /&gt;
|paralysis, 3 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 cold&lt;br /&gt;
|paralysis, 4 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 cold&lt;br /&gt;
|paralysis, 5 rounds&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Holy&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d4 divine&lt;br /&gt;
|4d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d4 divine&lt;br /&gt;
|5d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|6d4 divine&lt;br /&gt;
|8d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d4 divine&lt;br /&gt;
|12d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d4 divine&lt;br /&gt;
|60d10 dmg vs. undead&lt;br /&gt;
|none&lt;br /&gt;
|n/a&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Negative&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 negative&lt;br /&gt;
| -1 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 negative&lt;br /&gt;
| -2 strength&lt;br /&gt;
|fortitude&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|8d6 negative&lt;br /&gt;
| -1 level&lt;br /&gt;
|fortitude&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|40d6 negative&lt;br /&gt;
| -2 levels&lt;br /&gt;
|fortitude&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sonic&lt;br /&gt;
|Minor&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|2d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|3d4 sonic&lt;br /&gt;
|stun, 2 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|5d4 sonic&lt;br /&gt;
|stun, 3 rounds&lt;br /&gt;
|will&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|8d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|40d4 sonic&lt;br /&gt;
|stun, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|30&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spike&lt;br /&gt;
|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|2d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|3d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|5d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|25d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|50d6 piercing&lt;br /&gt;
|&lt;br /&gt;
|reflex&lt;br /&gt;
|15&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Tangle&lt;br /&gt;
|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Gas&lt;br /&gt;
|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|18&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|poison&lt;br /&gt;
|poison&lt;br /&gt;
|??&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Blinding Light&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 8 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 12 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 16 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|blindness, 20 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Darkness&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 4 rounds&lt;br /&gt;
|will&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 8 rounds&lt;br /&gt;
|will&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 12 rounds&lt;br /&gt;
|will&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 16 rounds&lt;br /&gt;
|will&lt;br /&gt;
|32&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|none&lt;br /&gt;
|darkness, 20 rounds&lt;br /&gt;
|will&lt;br /&gt;
|38&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thorny Tangle&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|slow, 2 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|5 ft radius&lt;br /&gt;
|3d4 piercing&lt;br /&gt;
|slow, 3 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|6d4 piercing&lt;br /&gt;
|slow, 4 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|15 ft radius&lt;br /&gt;
|9d4 piercing&lt;br /&gt;
|slow, 5 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|20 ft radius&lt;br /&gt;
|12d4 piercing&lt;br /&gt;
|slow, 6 rounds&lt;br /&gt;
|reflex&lt;br /&gt;
|36&lt;br /&gt;
|65&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Thunder &amp;amp; Lightning&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|55&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|43&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Arrow&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|2 creatures&lt;br /&gt;
|&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|3 creatures&lt;br /&gt;
|&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|4 creatures&lt;br /&gt;
|&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|5 creatures&lt;br /&gt;
|&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|6 creatures&lt;br /&gt;
|&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Bolt&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Dart&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Shuriken&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|single creature&lt;br /&gt;
|&lt;br /&gt;
|pierces +1 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|single creature&lt;br /&gt;
|&lt;br /&gt;
|pierces +2 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|single creature&lt;br /&gt;
|&lt;br /&gt;
|pierces +3 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|28&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|single creature&lt;br /&gt;
|&lt;br /&gt;
|pierces +4 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|50&lt;br /&gt;
|32&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|single creature&lt;br /&gt;
|&lt;br /&gt;
|pierces +5 DR&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|70&lt;br /&gt;
|53&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Magical&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Positive&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|34&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|75&lt;br /&gt;
|64&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Spell&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Minor&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|2nd lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|62&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|stuff&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Average&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|4th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Strong&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|6th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Deadly&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|8th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|45&lt;br /&gt;
|56&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:blue&amp;quot;|Epic&lt;br /&gt;
|depends on spell&lt;br /&gt;
|depends on spell&lt;br /&gt;
|9th lvl spells &amp;amp; lower&lt;br /&gt;
|&lt;br /&gt;
|??&lt;br /&gt;
|80&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Notes on Custom Traps==&lt;br /&gt;
&lt;br /&gt;
'''Blinding Light, Darkness, Thorny Tangle, and Thunder &amp;amp; Lightning Traps''' have slightly different effects than the versions crafted in the original custom system.&lt;br /&gt;
&lt;br /&gt;
'''Projectile Traps''' (Arrow, Bolt, Dart, Shuriken) fire a stack of projectiles at a single target.  A single attack roll is rolled against the target's AC.  (There is no reflex save like with some other traps.)  The stronger the trap the more powerful the damage is able to bypass damage resistance.  Projectile traps require ammunition or thrown weapons to be crafted.  For these items to be able to be used to craft a trap they first must be primed.  To prime an item use the Trapcrafting Kit on it; the power level of the item will determine what strength of trap it can be used to make.&lt;br /&gt;
&lt;br /&gt;
'''Spell Traps''' must be primed with a spell to be used.  After setting the trap someone near the trigger must cast a spell onto a Spell Trap Priming Kit.  Only hostile and summon spells can be used.  Epic spells cannot be used.  The spellcaster does not need to be the PC who set the trap.  Once a spell trap is primed it cannot be primed again with a different spell unless the trap is recovered.&lt;br /&gt;
&lt;br /&gt;
==Synergy with the Craft Trap Skill==&lt;br /&gt;
&lt;br /&gt;
None of the tradeskills in ACS use any of the Bioware crafting skills ([[nwn:Craft Weapon|Craft Weapon]], [[nwn:Craft Armor|Craft Armor]], Craft Trap) or feats ([[nwn:Brew Potion|Brew Potion]], [[nwn:Scribe Scroll|Scribe Scroll]], [[nwn:Craft Wand|Craft Wand]]) which were introduced in the [[nwn:Hordes of the Underdark|Hordes of the Underdark]] expansion.  This holds true for the ACS version of trapcrafting.  Ranks in Craft Trap do not increase your chance of successfully crafting a trap.  However, ranks in the Craft Trap skill do offer other synergy bonuses:&lt;br /&gt;
* If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds.  This bonus is equal to your Craft Trap ranks divided by five (rounded down).  Bonus ranks from items are counted in this calculation.&lt;br /&gt;
* The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
* The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down.  Bonus ranks from items are counted in this calculation.  (This does not include the custom traps which must be dropped to be set.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Trap System]]&lt;/div&gt;</summary>
		<author><name>Deider</name></author>
	</entry>
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