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	<id>http://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Derkommissar</id>
	<title>Avlis Wiki - User contributions [en]</title>
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	<updated>2026-05-25T03:22:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Greater_Magic_Weapon&amp;diff=33166</id>
		<title>Magic:Greater Magic Weapon</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Greater_Magic_Weapon&amp;diff=33166"/>
		<updated>2010-01-29T01:41:49Z</updated>

		<summary type="html">&lt;p&gt;Derkommissar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Greater Magic Weapon&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 3, Clr 4, Pal 3, Sor/Wiz 3&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Creature or melee weapon&lt;br /&gt;
|Duration= 1 turn/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= You empower the touched weapon with a +1 enhancement&lt;br /&gt;
bonus per 5 caster levels (maximum of +5) with bonuses for [[Magic System#Militant Level Bonuses|militant levels]]. You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature's main hand weapon.&lt;br /&gt;
&lt;br /&gt;
Note: If cast on monks gloves it sometimes erases any flameweapon/darkfire applied. So if buffing monks it seems better to apply first Greater Magic Weapon and then Flameweapon/the like (will erase the damage bonus of GMW though).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Greater Magic Weapon]]&lt;br /&gt;
[[Category:Transmutation Spells|Greater Magic Weapon]]&lt;/div&gt;</summary>
		<author><name>Derkommissar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Improved_Mage_Armor&amp;diff=33165</id>
		<title>Magic:Improved Mage Armor</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Improved_Mage_Armor&amp;diff=33165"/>
		<updated>2010-01-29T01:39:48Z</updated>

		<summary type="html">&lt;p&gt;Derkommissar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Improved Mage Armor&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Conjuration|Conjuration]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level=  Sorc/Wiz 3 &lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= Verbal, Somatic&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Creature touched&lt;br /&gt;
|Duration= 1 minute / level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend&lt;br /&gt;
|Energy Substitution= &lt;br /&gt;
|Description=  The selected target gains the following bonuses to his AC: +2 natural armor, +2 dodge, +2 deflection, and +2 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.&lt;br /&gt;
&lt;br /&gt;
Note: The +1 dodge bonus of Mage Armor stacks with Improved Mage Armor, but you have to cast Improved Mage Armor after the normal version. If you cast it the other way round, Mage Armor will erase the Improved Mage Armor, so you loose its benefits.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Improved Mage Armor]]&lt;br /&gt;
[[Category:Conjuration Spells|Improved Mage Armor]]&lt;/div&gt;</summary>
		<author><name>Derkommissar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Improved_Mage_Armor&amp;diff=33164</id>
		<title>Magic:Improved Mage Armor</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Improved_Mage_Armor&amp;diff=33164"/>
		<updated>2010-01-29T01:39:32Z</updated>

		<summary type="html">&lt;p&gt;Derkommissar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Improved Mage Armor&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Conjuration|Conjuration]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level=  Sorc/Wiz 3 &lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= Verbal, Somatic&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Creature touched&lt;br /&gt;
|Duration= 1 minute / level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend&lt;br /&gt;
|Energy Substitution= &lt;br /&gt;
|Description=  The selected target gains the following bonuses to his AC: +2 natural armor, +2 dodge, +2 deflection, and +2 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.&lt;br /&gt;
&lt;br /&gt;
Note: The the +1 dodge bonus of Mage Armor stacks with Improved Mage Armor, but you have to cast Improved Mage Armor after the normal version. If you cast it the other way round, Mage Armor will erase the Improved Mage Armor, so you loose its benefits.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Improved Mage Armor]]&lt;br /&gt;
[[Category:Conjuration Spells|Improved Mage Armor]]&lt;/div&gt;</summary>
		<author><name>Derkommissar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Improved_Mage_Armor&amp;diff=33163</id>
		<title>Magic:Improved Mage Armor</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Improved_Mage_Armor&amp;diff=33163"/>
		<updated>2010-01-29T01:38:29Z</updated>

		<summary type="html">&lt;p&gt;Derkommissar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Improved Mage Armor&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Conjuration|Conjuration]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level=  Sorc/Wiz 3 &lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= Verbal, Somatic&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Creature touched&lt;br /&gt;
|Duration= 1 minute / level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend&lt;br /&gt;
|Energy Substitution= &lt;br /&gt;
|Description=  The selected target gains the following bonuses to his AC: +2 natural armor, +2 dodge, +2 deflection, and +2 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.&lt;br /&gt;
&lt;br /&gt;
Note: To maintain the +1 dodge bonus of Mage Armor, you have to cast Improved Mage Armor after the normal version. If you cast it the other way round, Mage Armor will erase the Improved Mage Armor, so you loose its benefits.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Improved Mage Armor]]&lt;br /&gt;
[[Category:Conjuration Spells|Improved Mage Armor]]&lt;/div&gt;</summary>
		<author><name>Derkommissar</name></author>
	</entry>
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