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	<updated>2026-10-15T23:50:46Z</updated>
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		<id>http://wiki.avlis.org/w/index.php?title=Character_Creation&amp;diff=55698</id>
		<title>Character Creation</title>
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		<updated>2026-09-21T22:51:52Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Updated list of druidic deities and list of deities and domains&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
All of the rules that govern the classes in NWN are the same way on Avlis. The point of the world is to be as all-inclusive as possible so that everyone will have an opportunity to play the kind of character they want. The general rule is that if you want to play it, you can probably manage it on Avlis. There are only a few exceptions to this rule – for example, drow and duergar do not exist on Avlis, and half-demon characters are not allowed. &lt;br /&gt;
&lt;br /&gt;
==Restrictions/Considerations for Planning==&lt;br /&gt;
As many people like to plan out their builds, check this list out to make sure you don't get caught off guard. For anything that requires an unlock, we recommend you start RPing the training as soon as you think you might want the unlock rather than wait until you mechanically qualify. This has many benefits to it RP-wise, but also has system limitations as you cannot bank multiple character levels. See [[Experience_System#Level_Banking_Policy|the Level Banking Policy]] for more information. We want to make sure you're able to plan accordingly, so have compiled a list of items that may greatly impact your ability to plan and progress.&lt;br /&gt;
&lt;br /&gt;
'''Please note that on Avlis we have the following restrictions:'''&lt;br /&gt;
* Characters cannot save more than 1 skill point per level. (No banking all of your Skill Points). See [https://www.avlis.org/viewtopic.php?f=147&amp;amp;t=81732 Skill Point Saving rule] for additional info.&lt;br /&gt;
* [[nwn:Enforce_legal_character|ELC]] Considerations. Some races have [[ASK_AWAY#PC_race_specific|padded levels]]. Please be sure to check the specific race below for additional info.&lt;br /&gt;
* ALL [[Prestige Classes]] Require Unlocking&lt;br /&gt;
** This includes all [[Holy Warriors]] PrCs besides [[Paladin]], which is a [[nwn:base class|Base Class]] and may be taken at first level during character creation.&lt;br /&gt;
* Dual [[Prestige_Classes|PrC]] requires [[:Category:Team:Event_DM|Event DM]] approval to unlock. This is rare so be extremely cautious &amp;quot;planning&amp;quot; for it unless you have pre-approval.&lt;br /&gt;
* [[AMS|Advanced Mage Specializations]], are a soft-class but may have requirements to be eligible for the AMS. See [https://www.avlis.org/viewtopic.php?f=423&amp;amp;t=143501 About AMS] forum discussion for more info.&lt;br /&gt;
&lt;br /&gt;
==Race==&lt;br /&gt;
One the biggest decisions you will have in creating a character is choosing what race you want to play. Each race brings with it a distinct cultural attributes, abilities, advantages and disadvantages.&lt;br /&gt;
&lt;br /&gt;
[[Races | The Races of Avlis]]&lt;br /&gt;
&lt;br /&gt;
As a player, you can shape whatever history or education you want into your character but choosing a race tends to bring certain permanent attributes to your character. If you play a [[Halfling]] for example, you will be of shorter stature to most of the races in NWN. You can be an unusually large Halfling but you still will be seen as a Halfling by the rest of the world. Also consider some races have an irrational dislike of other races. These are things to consider when picking a race.&lt;br /&gt;
&lt;br /&gt;
The particulars of the culture of each race will not be dealt with as each can be subject to interpretation by the player when creating a character. The bonuses and penalties are described as they effect your character in the game. Please review the [[Rules:Specific_Rules:Cheesing|Cheesing Rules]] for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' No PC can be one of the following:&lt;br /&gt;
:* Vampire&lt;br /&gt;
:* Lich&lt;br /&gt;
:* Jedi&lt;br /&gt;
:* Sith&lt;br /&gt;
:* Werehamster&lt;br /&gt;
:* Your own homebrew race known only to you and your pets&lt;br /&gt;
:* etc.,&lt;br /&gt;
:* Ad infinitum...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please be aware that [[nwn:Drow | drow]] '''do not exist''' on Avlis. The only dark-skinned elves on Avlis were [[Elf,Sereg | Sereg'wethrin]] who have gone extinct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As always the common sense rule is: If you have to ask if it's fine, then it probably isn't. If in doubt, refer to the [http://www.avlis.org/viewforum.php?f=174 Ask the Team] section on the Avlis forums.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
That having been said, there are a few general guidelines for some of the classes:&lt;br /&gt;
&lt;br /&gt;
===[[Fighter]]===&lt;br /&gt;
Fighters are good at combat, experts with weapons and combat feats.&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian]]===&lt;br /&gt;
Barbarians are powerful and tough wild fighters.  They can get themselves into a frenzy and cause massive damage to their opponents.&lt;br /&gt;
&lt;br /&gt;
===[[Rogue]]===&lt;br /&gt;
Rogues are experts at many skills, including some stealthy and some mechanical.  Rogues also study the body and are able to target critical points and cause great pain.&lt;br /&gt;
&lt;br /&gt;
===[[Bard]]===&lt;br /&gt;
Bards are masters of ballads, comedy and tragedy.  Through their entertainment they can inspire all manner of emotion.&lt;br /&gt;
&lt;br /&gt;
===[[Druid]]===&lt;br /&gt;
Druids are essentially priests of nature. In the older editions of the D&amp;amp;D Player's Handbook (PHB), druids had a very hierarchical structure to their organization. This is possible on Avlis too, but it is not the only norm. Structure depends on alignment. Therefore druidic orders with neutral or lawful alignments will have more order than chaotic druidic orders. Not all gods on Avlis can produce druids. In fact relatively few can. They are:&lt;br /&gt;
[[Aarilax]]  &lt;br /&gt;
[[Balgar]], &lt;br /&gt;
[[Berryn]], &lt;br /&gt;
[[Cha'reth]], &lt;br /&gt;
[[Dagath]], &lt;br /&gt;
[[Dre'Ana]],&lt;br /&gt;
[[Dru'El]],&lt;br /&gt;
[[O'Ma]], &lt;br /&gt;
[[Pelar]], &lt;br /&gt;
[[Skern]], &lt;br /&gt;
[[Titania]], &lt;br /&gt;
[[Verossa]], and &lt;br /&gt;
[[Yeraiah]].&lt;br /&gt;
&lt;br /&gt;
Druidic orders are often not related organizationally to the church of the same god. However, sometimes they work together, like in the case of the Church of O'Ma and O'Ma's druidic order. Sometimes there is tension between the church and its druidic order because they do things a little differently ritualistically and they have concerns in different areas.&lt;br /&gt;
&lt;br /&gt;
===[[Monk]]===&lt;br /&gt;
Monks on Avlis are varied. There are a few monk orders attached to gods, like O'Ma again for instance. About half of the monk orders are attached to some natural formation or area, such as a mountain or river, and the remaining quarter of monk orders are simply contemplative - i.e., not attached to anything except existence itself. The orders that follow a deity or a philosophy are the most likely ones to produce adventuring monks. Orders that attach themselves to a formation usually stay within the vicinity, although sometimes their members are sent on vision quests.&lt;br /&gt;
&lt;br /&gt;
Orders that are attached to a god will usually be closely associated with a church if that church is of lawful alignment, much like the Catholic orders of nuns and monks are today as opposed some Zen Buddhist orders.&lt;br /&gt;
&lt;br /&gt;
See also: [[Monk Orders]].&lt;br /&gt;
&lt;br /&gt;
===[[Psion]]===&lt;br /&gt;
A psion is the master of mind. Unlike a warrior or thief, a priest or mage, he is not reliant on outside entities, energies or items to pursue his art. His power is from within, and it is his mind that focuses and directs that power. Introspection and mediation, delving into the varied, perhaps fragmented, perhaps dark, corners of his own mind, to discipline and control the subconscious, is the path of the psion. Deeper understanding, greater self discipline and stronger focus unlocks more and more of the power of the mind, allowing the psion to discover a greater range of mental powers. See also: [[Psionics]] on Avlis.&lt;br /&gt;
&lt;br /&gt;
===[[Ranger]]===&lt;br /&gt;
This class is as described from the rules given for it in the Player’s Handbook, together with some 3.5E powers. However, Rangers on Avlis may not only take a specific race as a hated enemy, but also a specific organization or group, such as the Green Order or the Equalizers of Mikon.&lt;br /&gt;
&lt;br /&gt;
Rangers may choose any god that fits their moral alignment. That is, for example, any good ranger may follow Cha’Reth, O’Ma, or Dru’El. Any neutral ranger may follow Skern, Dagath or Yeraiah, and any evil ranger may follow Verossa.&lt;br /&gt;
&lt;br /&gt;
Unlike Druids, however, Rangers' abilities are not dependent on their faith but on nature at large.&lt;br /&gt;
&lt;br /&gt;
===[[Sorcerer]] and [[Wizard]]===&lt;br /&gt;
Practitioners of [[Arcane]] magic are usually accepted or tolerated, where pay homage to the goddess of mortal magic [[Andrinor|Andria]] and are part of her [[Arcane#Andrinor's Trust |Academy of Mortal Magic]].&lt;br /&gt;
&lt;br /&gt;
===[[Paladin]]===&lt;br /&gt;
Paladins are the holy warriors of Gorethar, one of the nine major gods of Avlis. Thus one who plays a paladin is automatically a follower of Gorethar.&lt;br /&gt;
&lt;br /&gt;
===[[Cleric]]===&lt;br /&gt;
The following is a list of suggested domains in NWN for clerics to take based on the god/goddess they worship. Please note, this is not a list of required domains, only suggestions. No one will be asked to change their domains or remake their character. If a DM sees someone playing a Cleric of Gorethar (or any other Avlis deity) with domains not listed here, they will do nothing about it. The majority of this list was written by Spell Singer, and edited, approved by the Avlis staff. Consider these the officially suggested domains. Detailed information on the deities of Avlis can be found in [[Player_Guide#Culture_and_Religion | Culture and Religion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you wish to choose a deity please ensure it is from the Avlis pantheon.&lt;br /&gt;
* ''When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level. This applies for other divine casting classes, as well as cleric (druid, ranger, paladin and blackguard).''&lt;br /&gt;
&lt;br /&gt;
====Deities and Recommended Cleric Domains====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=100%  cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border-color: #8888aa; border: #8888aa solid 1px&amp;quot; |&lt;br /&gt;
! Deity&lt;br /&gt;
! Divine Level&lt;br /&gt;
! Domains&lt;br /&gt;
|-&lt;br /&gt;
| [[Aarilax]]&lt;br /&gt;
| [[The Nine Major Gods | Greater Avlissian]]&lt;br /&gt;
| [[Magic:Level#Death | Death]], [[Magic:Level#Evil | Evil]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Trickery | Trickery]], [[Magic:Level#Water | Water]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrinor]]&lt;br /&gt;
| [[:Category:Intermediate Gods | Intermediate]]&lt;br /&gt;
| [[Magic:Level#Air | Air]], [[Magic:Level#Knowledge | Knowledge]], [[Magic:Level#Magic | Magic]], [[Magic:Level#Water | Water]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Angadar]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Air | Air]], [[Magic:Level#Knowledge | Knowledge]], [[Magic:Level#Travel | Travel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Aryeh Gidol]]&lt;br /&gt;
| [[:Category:Demigods | Demigoddess]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Protection | Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Balgar]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Strength | Strength]], [[Magic:Level#Travel | Travel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Berryn]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Good | Good]], [[Magic:Level#Healing | Healing]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Sun | Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blibdoolpoolp]]&lt;br /&gt;
| [[Other Greater Gods | Greater]]&lt;br /&gt;
| [[Magic:Level#Death | Death]], [[Magic:Level#Destruction | Destruction]], [[Magic:Level#Evil | Evil]], [[Magic:Level#Trickery | Trickery]], [[Magic:Level#Water | Water]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Dead god! | [[Bobil]] &lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Earth | Earth]], [[Magic:Level#Strength | Strength]] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cha'reth]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Healing | Healing]], [[Magic:Level#Protection | Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Clangeddin Silverbeard]]&lt;br /&gt;
| [[Other Greater Gods | Greater]]&lt;br /&gt;
| [[Magic:Level#Earth | Earth]], [[Magic:Level#Good | Good]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Strength | Strength]], [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corellon Larethian]]&lt;br /&gt;
| [[Other Greater Gods | Greater]]&lt;br /&gt;
| [[Magic:Level#Air | Air]], [[Magic:Level#Good | Good]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Sun | Sun]], [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Dagath]]&lt;br /&gt;
| rowspan=3 | [[:Category:Intermediate Gods | Intermediate]]&lt;br /&gt;
| Order of Life:[[Magic:Level#Good | Good]], [[Magic:Level#Healing | Healing]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Sun | Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Order of Death:[[Magic:Level#Death | Death]], [[Magic:Level#Destruction | Destruction]], [[Magic:Level#Evil | Evil]], [[Magic:Level#Strength | Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| Order of Rebirth: Select one from each of &amp;quot;Order of Life&amp;quot; and &amp;quot;Order of Death&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead_Dreamer | Dead Dreamer]]&lt;br /&gt;
| [[:Category:Demonic_pseudo-deities | Pseudo-Deity]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Death | Death]], [[Magic:Level#Evil | Evil]], [[Magic:Level#Knowledge | Knowledge]], [[Magic:Level#Magic | Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dra'Nar]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Good | Good]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Strength | Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dre'Ana]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Good | Good]], [[Magic:Level#Protection | Protection]], [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dru'El]]&lt;br /&gt;
| [[The Nine Major Gods | Greater Avlissian]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Good | Good]], [[Magic:Level#Plant | Plant]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Sun | Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evrak]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Death | Death]], [[Magic:Level#Evil | Evil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fegall]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Earth | Earth]], [[Magic:Level#Knowledge | Knowledge]], [[Magic:Level#Magic | Magic]], [[Magic:Level#Protection | Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Forian]]&lt;br /&gt;
| [[The Nine Major Gods | Greater Avlissian]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Destruction | Destruction]], [[Magic:Level#Magic | Magic]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Trickery | Trickery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorethar]]&lt;br /&gt;
| [[The Nine Major Gods | Greater Avlissian]]&lt;br /&gt;
| [[Magic:Level#Earth | Earth]], [[Magic:Level#Good | Good]], [[Magic:Level#Magic | Magic]], [[Magic:Level#Protection | Protection]], [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gruumsh]]&lt;br /&gt;
| [[Other Greater Gods | Greater]]&lt;br /&gt;
| [[Magic:Level#Death | Death]], [[Magic:Level#Destruction | Destruction]], [[Magic:Level#Evil | Evil]], [[Magic:Level#Strength | Strength]], [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hurine]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Knowledge | Knowledge]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Travel | Travel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ingoren]]&lt;br /&gt;
| [[:Category:Intermediate Gods | Intermediate]]&lt;br /&gt;
| [[Magic:Level#Air | Air]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Travel | Travel]], [[Magic:Level#Water | Water]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelvos]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Healing | Healing]], [[Magic:Level#Protection | Protection]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Dead god! | [[Keros]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Animal|Animal]], [[Magic:Level#Plant|Plant]], [[Magic:Level#Strength|Strength]], [[Magic:Level#Travel|Travel]] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Kimonictinus]]&lt;br /&gt;
| [[:Category:Demon_Lords | Demon Lord]]&lt;br /&gt;
| [[Magic:Level#Death | Death]], [[Magic:Level#Earth | Earth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuthos]]&lt;br /&gt;
| [[:Category:Demon_Lords | Demon Lord]]&lt;br /&gt;
| [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lesa]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Healing | Healing]], [[Magic:Level#Protection | Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maleki]]&lt;br /&gt;
| [[The Nine Major Gods | Greater Avlissian]]&lt;br /&gt;
| [[Magic:Level#Death | Death]], [[Magic:Level#Evil | Evil]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Strength | Strength]], [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikon]]&lt;br /&gt;
| [[The Nine Major Gods | Greater Avlissian]]&lt;br /&gt;
| [[Magic:Level#Evil | Evil]], [[Magic:Level#Good | Good]], [[Magic:Level#Healing | Healing]], [[Magic:Level#Protection | Protection]], [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mishlekh]]&lt;br /&gt;
| [[:Category:Intermediate Gods | Intermediate]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Earth | Earth]], [[Magic:Level#Plant | Plant]]&lt;br /&gt;
|-&lt;br /&gt;
| [[O'Ma]]&lt;br /&gt;
| [[The Nine Major Gods | Greater Avlissian]]&lt;br /&gt;
| [[Magic:Level#Air | Air]], [[Magic:Level#Good | Good]], [[Magic:Level#Healing | Healing]], [[Magic:Level#Plant | Plant]], [[Magic:Level#Protection | Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paragus]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Evil | Evil]], [[Magic:Level#Protection | Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pelar]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Travel | Travel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ptah]]&lt;br /&gt;
| [[Other Greater Gods | Greater]]&lt;br /&gt;
| [[Magic:Level#Air | Air]], [[Magic:Level#Earth | Earth]], [[Magic:Level#Knowledge | Knowledge]], [[Magic:Level#Travel | Travel]], [[Magic:Level#Water | Water]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ra-Ghul]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Strength | Strength]], [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Senath]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Knowledge | Knowledge]], [[Magic:Level#Trickery | Trickery]], [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skern]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Plant | Plant]], [[Magic:Level#Protection | Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stephanus]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Air | Air]], [[Magic:Level#Evil | Evil]], [[Magic:Level#Knowledge | Knowledge]], [[Magic:Level#Trickery | Trickery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Harpinger]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Death | Death]], [[Magic:Level#Evil | Evil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The'ton]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Evil | Evil]], [[Magic:Level#Trickery | Trickery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ti'si'faan]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Good | Good]], [[Magic:Level#Strength | Strength]], [[Magic:Level#Sun | Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titania]]&lt;br /&gt;
| [[:Category:Demigods | Greater]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Fire | Fire]], [[Magic:Level#Magic | Magic]], [[Magic:Level#Plant | Plant]], [[Magic:Level#Protection | Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tobin]]&lt;br /&gt;
| [[Other Greater Gods | Greater]]&lt;br /&gt;
| [[Magic:Level#Evil | Evil]], [[Magic:Level#Fire | Fire]], [[Magic:Level#Good | Good]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Water | Water]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Toran]]&lt;br /&gt;
| [[The Nine Major Gods | Greater Avlissian]]&lt;br /&gt;
| [[Magic:Level#Evil | Evil]], [[Magic:Level#Good | Good]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Strength | Strength]], [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Valok]]&lt;br /&gt;
| [[The Nine Major Gods | Greater Avlissian]]&lt;br /&gt;
| [[Magic:Level#Evil | Evil]], [[Magic:Level#Knowledge | Knowledge]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Trickery | Trickery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Verossa]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Air | Air]], [[Magic:Level#Destruction | Destruction]], [[Magic:Level#Earth | Earth]], [[Magic:Level#Fire | Fire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vorin]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Healing | Healing]], [[Magic:Level#Knowledge | Knowledge]], [[Magic:Level#Magic | Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilsash]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Death | Death]], [[Magic:Level#Evil | Evil]], [[Magic:Level#Trickery | Trickery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Xenon]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Evil | Evil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yeraiah]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Earth | Earth]], [[Magic:Level#Healing | Healing]], [[Magic:Level#Strength | Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zhitaril]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Death|Death]], [[Magic:Level#Evil|Evil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=25930 Rules regarding PC background can be found here: ]&lt;br /&gt;
&lt;br /&gt;
Note: Any bizarre background, or any background which does ~not~ fit in with Avlis lore/norms ~must~ be cleared with the team.&lt;br /&gt;
&lt;br /&gt;
==Naming Conventions==&lt;br /&gt;
Rules regarding naming conventions can be found here: [http://www.avlis.org/viewtopic.php?t=12504 PC Names]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' A common sense rule is that if you have to ask if the name is fine then it probably isn't.&lt;br /&gt;
&lt;br /&gt;
== Regarding Elven skintones: ==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=33313 Skintones]&lt;br /&gt;
&lt;br /&gt;
Note: The rule about skintones is a common sense rule. This applies not only to elves but also to most races. If you are unsure of what the acceptable skintones are for your PC race please consult the Avlis wikipedia or follow one of the links above.&lt;br /&gt;
&lt;br /&gt;
If you have a PC with a bizarre colouring, please contact the team and we will arrange to do a rebuild.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Character Staging ==&lt;br /&gt;
&lt;br /&gt;
Following Player Character creation, on exiting the Start Area of each Avlis server, the PC will enter a New Character Staging area.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The area features merchants offering weapons, ammunition, armor, shields, helms, hoods, cloaks, various accessories at base prices.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can only enter the area once for each new PC.&lt;br /&gt;
* All new PCs will have 200 GP on entering the area.&lt;br /&gt;
* Free alterations (0 GP) are available for all items.&lt;br /&gt;
* You can change your [[Character Height|PC height]], head model, hair, skin and tattoo colors.&lt;br /&gt;
* You can convert your character to a [[Religion|deity]] and receive [[Holy_Symbols_and_Robes|holy symbol and robe]] (plus [[Cleric#Wieldable_Holy_Symbols|clerical holy symbol]], if applicable).&lt;br /&gt;
* All new PCs are given 100 XP on exiting the area.&lt;br /&gt;
&lt;br /&gt;
Accidental leave of the area (eg. clicking on the door exit) is prevented by a scripted text warning. Click a second time to exit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The staging area is an [[OOC]] area. The history of your gear from an [[IC]] perspective is up to your imagination. Recall [[Rules#Common_Sense|Rule 0]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Creation Guides==&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/T5HjskKbzs Join our Official Discord Server] and head over to #character-builds for community input, bouncing around concepts, or if you have any questions!&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/web/20110507053854/http://nwn.bioware.com/players/characterguide.html BioWare Character Creation Guide] - ''Internet Archive link.''&lt;br /&gt;
&lt;br /&gt;
[http://www.ign.com/wikis/neverwinter-nights/Character_Creation IGN Walkthrough - Character Creation]&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/web/20080325030905/http://www.servantsofmystery.com/fathermatt/character%20creation.htm FatherMatt's Musings on Character Creation] - ''Internet Archive link.''&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/web/20101203165745/http://nwn.bioware.com/about/faq3.html#3.07 Character Creation FAQ (BioWare)] - ''Internet Archive link.''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?f=151&amp;amp;t=20478 To make a new character, I start with: (Avlis Forum Poll and Discussion)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Template:Deities&amp;diff=55697</id>
		<title>Template:Deities</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Template:Deities&amp;diff=55697"/>
		<updated>2026-09-21T22:43:47Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Updated to remove the deceased Keros&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
''Greater (native):'' [[Gorethar]] | [[O'Ma]] | [[Dru'El]] | [[Toran]] | [[Mikon]] | [[Forian]] | [[Valok]] | [[Aarilax]] | [[Maleki]]&amp;lt;br&amp;gt;&lt;br /&gt;
''Greater (foreign):'' [[Clangeddin Silverbeard|Clangeddin]] | [[Titania]] | [[Corellon Larethian]] | [[Tobin]] | [[Ptah]] | [[Gruumsh]] | [[Blibdoolpoolp]]&amp;lt;br&amp;gt;&lt;br /&gt;
''Intermediate:'' [[Andria]] | [[Dagath]] | [[Hurine]] | [[Ingoren]] | [[Mishlekh]]&amp;lt;br&amp;gt;&lt;br /&gt;
''Lesser:''  [[Angadar]] | [[Berryn]] | [[Dra'Nar]] | [[Dre'Ana]] | [[Fegall]] | [[Senath]] | [[Skern]] | [[Ti'si'faan]] | [[Verossa]] | [[Vorin]] | [[Wilsash]] | [[Yeraiah]]&amp;lt;br&amp;gt;&lt;br /&gt;
''Demi:'' [[Aryeh Gidol]] | [[Balgar]] | [[Cha'reth]] | [[Evrak]] | [[The Harpinger|Harpinger]] | [[Kelvos]] | [[Lesa]] | [[Naren]] | [[Paragus]] | [[Pelar]] | [[Ra-Ghul]] | [[Seven]] | [[Stephanus]] | [[The'ton]] | [[Xenon]] | [[Zhitaril]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;messagebox&amp;quot; style=&amp;quot;font-size: 85%; background: #efefef; width: 900px;&amp;quot;&lt;br /&gt;
!colspan=2 style=&amp;quot;background: #c0c0c0&amp;quot;|Part of the series on [[Religion|Deities]]&lt;br /&gt;
|-&lt;br /&gt;
|align=right |'''Greater (native):''' ||[[Aarilax]] | [[Dru'El]] | [[Forian]] | [[Gorethar]] | [[Maleki]] | [[Mikon]] | [[O'Ma]] | [[Toran]] | [[Valok]]&lt;br /&gt;
|-&lt;br /&gt;
|align=right |'''Greater (foreign):''' ||[[Blibdoolpoolp]] | [[Clangeddin]] | [[Corellon Larethian]] | [[Gruumsh]] | [[Ptah]] | [[Titania]] | [[Tobin]]&lt;br /&gt;
|-&lt;br /&gt;
|align= right |'''Intermediate:''' ||[[Andria]] | [[Dagath]] | [[Hurine]] | [[Ingoren]] | [[Mishlekh]]&lt;br /&gt;
|-&lt;br /&gt;
|align= right |'''Lesser:''' ||[[Angadar]] | [[Berryn]] | [[Dra'Nar]] | [[Dre'Ana]] | [[Fegall]] | [[Senath]] | [[Skern]] | [[Ti'si'faan]] | [[Verossa]] | [[Vorin]] | [[Wilsash]] | [[Yeraiah]]&lt;br /&gt;
|-&lt;br /&gt;
|align= right |'''Demi:''' ||[[Aryeh Gidol]] | [[Balgar]] | [[Cha'reth]] | [[Evrak]] | [[The Harpinger|Harpinger]] | [[Kelvos]] | [[Keros]] | [[Lesa]] | [[Naren]] | [[Paragus]] | [[Pelar]] | [[Ra-Ghul]] | [[Seven]] | [[Stephanus]] | [[The'ton]] | [[Xenon]] | [[Zhitaril]]&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|Deities]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Keros&amp;diff=55696</id>
		<title>Keros</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Keros&amp;diff=55696"/>
		<updated>2026-09-21T22:41:50Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Removed nwneemigration template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dead Powers]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Keros.jpg|150px|right]]&lt;br /&gt;
'''Symbol:''' Knife and Bow.&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Red and Brown.&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': [[Alignment#Neutral_Evil|Neutral Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment''': Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control''': Survival&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Animal|Animal]], [[Magic:Level#Plant|Plant]], [[Magic:Level#Strength|Strength]], [[Magic:Level#Travel|Travel]]&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Deceased, killed by Aarilax&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The word “survive” literally means “to live longer than others.”  “Survival” is the word often used to describe the set of skills needed in harsh, wilderness climates, where successful employment of such skills can indeed allow one to live longer than one’s peers.  It is in such harsh climes, be it the tundra of [[Tyedu]], the steaming jungles of [[Jechran]], the unforgiving [[The_Wastelands|Wastelands]], or elsewhere in [[Negaria]], that one once encountered followers of Keros.&lt;br /&gt;
&lt;br /&gt;
Keros was one of those deities, like [[Verossa]] and [[Ingoren]], who was often prayed to when people wanted them to refrain from acting.  Just as sailors may beseech Ingoren or Verossa to not cause a tidal wave or a storm, Kerosians beseeched the Lord of the Fittest to not subject them to a harsh test of survival.  Keros was a god who delighted in testing and judging his worshippers; those who passed were rewarded with survival and perhaps a boon; those who failed were punished, commonly with death.  Those unfamiliar with surviving in the wilderness thought of it as a combination of skill and luck.  Kerosians once prided themselves on mastering the former, because for them, the latter was not a roll of chance, but the hand of Keros, and his hand could be fickle.&lt;br /&gt;
&lt;br /&gt;
There was no formal, organized Church of Keros, because in the places where most of his worshippers could be found people were too busy trying to eke out a living day to day to concern themselves with such things as titles and hierarchies.  Keros had no holy texts or scriptures; his teachings which were handed down were the skills and information needed to survive in the places where his worshippers live.  Keros's [[druid]]s were just as, if not more common, than priests or shamans.  Those who were granted divine power by Keros were often the advisor to a tribal chieftain; in some cases they led the tribe themselves.  Kerosians were practical; they looked out for themselves first, their followers/parishioners second (for Keros sought to have as many followers as he could, the more he could judge for fitness), and others third.  There were typically few power struggles among the priests and druids of Keros, for in the end, Keros himself weeded out those who were unworthy to lead.  Most would not have described Kerosians as generous – if withholding information will lead to one surviving over one’s rivals and possibly receiving Keros’ favor, then a Kerosian would keep that information to themselves.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Keros began as a Tyeduan spirit-god who was worshipped in a single village in the southwestern region of that nation.  Keros was a harsh spirit-god for a harsh land, and demanded sacrifices to be appeased.  Typically, his tribe sacrificed animals they had hunted.  But when times were rough, and it was thought that Keros was especially angry, they would sacrifice humans, either captives from other tribes, or in dire circumstances, some of their own people.&lt;br /&gt;
&lt;br /&gt;
One day a band of soldiers from [[Cytheria]] entered Tyedu, scouting the tundra for resources.  They happened upon the village.  It had been a rough year for the villagers, and to appease Keros they were about to sacrifice some of their children.  The soldiers, worshippers of [[O'Ma]], were disgusted by what they saw.  They slaughtered all of the men in the tribe, and took the women and children back to Cytheria, where they were placed with [[Kurathene]] families to be integrated into the empire.&lt;br /&gt;
&lt;br /&gt;
A lone druid villager was on a hunting trip when the Cytherian soldiers attacked his village.  He returned to find his village razed, the menfolk slain, and the women and children gone.  This druid, named Resh-Nar, then received a vision from Keros.  The Lord of the Fittest, weakened by the loss of his followers, bid Resh-Nar to wander Tyedu, converting other tribes to worship him.  For twenty years he crisscrossed the tundra, telling all who would listen his story.  Many tribes near Tyedu’s southern border were fueled by anti-Kurathene sentiment, and willingly converted.  Other tribes had similar spirit-gods, or had worshipped a spirit-god that had died, and were also easily swayed to pray to Keros.  In this way Keros gained enough followers to attain demigod status.&lt;br /&gt;
&lt;br /&gt;
Once Keros became a demigod, he sent a vision to Resh-Nar once more.  The druid, who by now had become the High Shaman of the religion, was commanded to head south, to gain even more followers.  So Resh-Nar hiked southeast, across the mountains and into Jechran.  Though unable to supplant [[Yeraiah]] or [[Dre'Ana]], he convinced many of the female-dominated tribes to worship Keros as a secondary or supplemental deity.  But another group in Jechran made Keros their patron god – castoff males.  In some of the harsher climates in that nation, older males who are no longer considered useful to the tribe were ejected, and sent out into the jungle to fend for themselves.  Most quickly perished, but a lucky few managed to band together and eke out a life in the wilderness.  These all-male groups worshiped Keros, depending upon his druids, shamans and rangers to teach them survival techniques.&lt;br /&gt;
&lt;br /&gt;
Another twenty years passed, and for a third time High Shaman Resh-Nar received a vision from the Lord of the Fittest.  This time he was ordered to go even further south, that Keros may have followers across Negaria.  It is said that Resh-Nar continued to wander the southern nations, preaching to any and all who will listen, until [http://www.avlis.org/viewtopic.php?f=138&amp;amp;t=137388 another vision] led him to establish a shrine at the east coast of [[M'Chek]].&lt;br /&gt;
&lt;br /&gt;
=== Keros, the [[Avariel]], and the [[Drangonari]] ===&lt;br /&gt;
Though Keros was not well-known in southern Negaria, some of his actions have had a profound effect on races living in the region.  When Keros was first elevated to demigodhood, [[Angadar]] approached him and took him under his wing.  He told Keros that if he wanted to make an impression upon the mortals of Negaria, not to mention the other gods and goddesses, he needed to do something impressive, a feat that would display his newfound godly powers to all.  Angadar pointed out the avariel race; their home city of [[Toostan-of-the-Clouds]] had just been annihilated by Angadar’s drangonari elves.  Angadar argued that this was proof that the few avariel who remained did not deserve to survive.  Keros agreed, and laid down a strict judgement, doubly cursing the avariel; not only did he weaken their bodies so that they could no longer fly, he also took from them their fertility, so that they could no longer reproduce.&lt;br /&gt;
&lt;br /&gt;
The avariel did not know how or why they had been cursed.  [[NPC:Queen_Adathi|Queen Adathi]] and the few remaining avariel tried to lift the curse without success.  They appealed to the [[Guild:Healers_of_Cha'reth|Healers of Cha’reth]] for help.  Two high priestesses of [[Cha'reth]], [[PCs:Eldraea|Eldraea]] and [[PCs:Vandor,_Rika|Rika Vandor]], came upon the wandering Resh-Nar one day.  Through speaking with him they realized that it had been Keros who had bestowed the curse.  They were able to convince Resh-Nar that Angadar had tricked Keros into cursing the avariel.  The two priestesses told Resh-Nar that they were willing to sacrifice their own fertility, in return for Keros lifting the curse.&lt;br /&gt;
&lt;br /&gt;
Resh-Nar beseeched his god.  Keros realized that he had been used by Angadar, but he was loath to admit his mistake.  So he removed only part of the curse, restoring their strength and allowing the avariel to procreate again.  However, as punishment for their loss against the drangonari, avariel still cannot fly to this day.&lt;br /&gt;
&lt;br /&gt;
Keros then turned his eye towards Angadar’s creations.  Seeing the avariel and drangonari as two races directly pitted against each other for survival, he thought it only fair to level the playing field.  So Keros took the wings from all drangonari elves.  Even those drangonari who have been able to regain their wings are unable to fly.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
Many people assumed that the bow in Keros’ holy symbol is the kind used to shoot arrows, for hunting.  Newer, more stylized versions of the symbol depicted it as such, especially the further south one goes in Negaria.  However, the bow was originally the kind used in a bow drill to start fires.&lt;br /&gt;
&lt;br /&gt;
It is thought that Keros lived in the [https://en.wikipedia.org/wiki/Outer_Plane#Gray_Waste Gray Waste].  He did not have a home there, but endlessly wandered the plane, preying on newly arrived souls, similar to the way his nomadic followers on Negaria followed herds of prey animals.&lt;br /&gt;
&lt;br /&gt;
=== The Murder of Keros ===&lt;br /&gt;
In the year 7 AR, Keros was tracked, defeated, and destroyed by the Greater God Aarilax. A group of champions, appointed by Aarilax to do the Murderlord's bidding, tracked the fugitive Resh-Nar through the Gray Waste of Hades. After several adventures, they cornered Resh-Nar and slew him. The death of his proxy drew Keros out of hiding, leaving him vulnerable to Aarilax's attack. &lt;br /&gt;
&lt;br /&gt;
Shortly after the act, [https://www.avlis.org/viewtopic.php?f=86&amp;amp;t=145617&amp;amp;p=1497842 an account of the death of Keros was spread far and wide].&lt;br /&gt;
&lt;br /&gt;
Keros is now considered a deceased god, with his mantle of Survival stolen by Aarilax. Keros no longer empowers worshippers, priests, or druids.&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Keros&amp;diff=55695</id>
		<title>Keros</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Keros&amp;diff=55695"/>
		<updated>2026-09-21T22:39:35Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Categorisation updated to reflect the fact that this deity is now considered a dead power&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NWNEEmigration}}&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;https://www.avlis.org/viewtopic.php?p=1470066#p1470066&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dead Powers]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Keros.jpg|150px|right]]&lt;br /&gt;
'''Symbol:''' Knife and Bow.&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Red and Brown.&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': [[Alignment#Neutral_Evil|Neutral Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment''': Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control''': Survival&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Animal|Animal]], [[Magic:Level#Plant|Plant]], [[Magic:Level#Strength|Strength]], [[Magic:Level#Travel|Travel]]&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Deceased, killed by Aarilax&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The word “survive” literally means “to live longer than others.”  “Survival” is the word often used to describe the set of skills needed in harsh, wilderness climates, where successful employment of such skills can indeed allow one to live longer than one’s peers.  It is in such harsh climes, be it the tundra of [[Tyedu]], the steaming jungles of [[Jechran]], the unforgiving [[The_Wastelands|Wastelands]], or elsewhere in [[Negaria]], that one once encountered followers of Keros.&lt;br /&gt;
&lt;br /&gt;
Keros was one of those deities, like [[Verossa]] and [[Ingoren]], who was often prayed to when people wanted them to refrain from acting.  Just as sailors may beseech Ingoren or Verossa to not cause a tidal wave or a storm, Kerosians beseeched the Lord of the Fittest to not subject them to a harsh test of survival.  Keros was a god who delighted in testing and judging his worshippers; those who passed were rewarded with survival and perhaps a boon; those who failed were punished, commonly with death.  Those unfamiliar with surviving in the wilderness thought of it as a combination of skill and luck.  Kerosians once prided themselves on mastering the former, because for them, the latter was not a roll of chance, but the hand of Keros, and his hand could be fickle.&lt;br /&gt;
&lt;br /&gt;
There was no formal, organized Church of Keros, because in the places where most of his worshippers could be found people were too busy trying to eke out a living day to day to concern themselves with such things as titles and hierarchies.  Keros had no holy texts or scriptures; his teachings which were handed down were the skills and information needed to survive in the places where his worshippers live.  Keros's [[druid]]s were just as, if not more common, than priests or shamans.  Those who were granted divine power by Keros were often the advisor to a tribal chieftain; in some cases they led the tribe themselves.  Kerosians were practical; they looked out for themselves first, their followers/parishioners second (for Keros sought to have as many followers as he could, the more he could judge for fitness), and others third.  There were typically few power struggles among the priests and druids of Keros, for in the end, Keros himself weeded out those who were unworthy to lead.  Most would not have described Kerosians as generous – if withholding information will lead to one surviving over one’s rivals and possibly receiving Keros’ favor, then a Kerosian would keep that information to themselves.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Keros began as a Tyeduan spirit-god who was worshipped in a single village in the southwestern region of that nation.  Keros was a harsh spirit-god for a harsh land, and demanded sacrifices to be appeased.  Typically, his tribe sacrificed animals they had hunted.  But when times were rough, and it was thought that Keros was especially angry, they would sacrifice humans, either captives from other tribes, or in dire circumstances, some of their own people.&lt;br /&gt;
&lt;br /&gt;
One day a band of soldiers from [[Cytheria]] entered Tyedu, scouting the tundra for resources.  They happened upon the village.  It had been a rough year for the villagers, and to appease Keros they were about to sacrifice some of their children.  The soldiers, worshippers of [[O'Ma]], were disgusted by what they saw.  They slaughtered all of the men in the tribe, and took the women and children back to Cytheria, where they were placed with [[Kurathene]] families to be integrated into the empire.&lt;br /&gt;
&lt;br /&gt;
A lone druid villager was on a hunting trip when the Cytherian soldiers attacked his village.  He returned to find his village razed, the menfolk slain, and the women and children gone.  This druid, named Resh-Nar, then received a vision from Keros.  The Lord of the Fittest, weakened by the loss of his followers, bid Resh-Nar to wander Tyedu, converting other tribes to worship him.  For twenty years he crisscrossed the tundra, telling all who would listen his story.  Many tribes near Tyedu’s southern border were fueled by anti-Kurathene sentiment, and willingly converted.  Other tribes had similar spirit-gods, or had worshipped a spirit-god that had died, and were also easily swayed to pray to Keros.  In this way Keros gained enough followers to attain demigod status.&lt;br /&gt;
&lt;br /&gt;
Once Keros became a demigod, he sent a vision to Resh-Nar once more.  The druid, who by now had become the High Shaman of the religion, was commanded to head south, to gain even more followers.  So Resh-Nar hiked southeast, across the mountains and into Jechran.  Though unable to supplant [[Yeraiah]] or [[Dre'Ana]], he convinced many of the female-dominated tribes to worship Keros as a secondary or supplemental deity.  But another group in Jechran made Keros their patron god – castoff males.  In some of the harsher climates in that nation, older males who are no longer considered useful to the tribe were ejected, and sent out into the jungle to fend for themselves.  Most quickly perished, but a lucky few managed to band together and eke out a life in the wilderness.  These all-male groups worshiped Keros, depending upon his druids, shamans and rangers to teach them survival techniques.&lt;br /&gt;
&lt;br /&gt;
Another twenty years passed, and for a third time High Shaman Resh-Nar received a vision from the Lord of the Fittest.  This time he was ordered to go even further south, that Keros may have followers across Negaria.  It is said that Resh-Nar continued to wander the southern nations, preaching to any and all who will listen, until [http://www.avlis.org/viewtopic.php?f=138&amp;amp;t=137388 another vision] led him to establish a shrine at the east coast of [[M'Chek]].&lt;br /&gt;
&lt;br /&gt;
=== Keros, the [[Avariel]], and the [[Drangonari]] ===&lt;br /&gt;
Though Keros was not well-known in southern Negaria, some of his actions have had a profound effect on races living in the region.  When Keros was first elevated to demigodhood, [[Angadar]] approached him and took him under his wing.  He told Keros that if he wanted to make an impression upon the mortals of Negaria, not to mention the other gods and goddesses, he needed to do something impressive, a feat that would display his newfound godly powers to all.  Angadar pointed out the avariel race; their home city of [[Toostan-of-the-Clouds]] had just been annihilated by Angadar’s drangonari elves.  Angadar argued that this was proof that the few avariel who remained did not deserve to survive.  Keros agreed, and laid down a strict judgement, doubly cursing the avariel; not only did he weaken their bodies so that they could no longer fly, he also took from them their fertility, so that they could no longer reproduce.&lt;br /&gt;
&lt;br /&gt;
The avariel did not know how or why they had been cursed.  [[NPC:Queen_Adathi|Queen Adathi]] and the few remaining avariel tried to lift the curse without success.  They appealed to the [[Guild:Healers_of_Cha'reth|Healers of Cha’reth]] for help.  Two high priestesses of [[Cha'reth]], [[PCs:Eldraea|Eldraea]] and [[PCs:Vandor,_Rika|Rika Vandor]], came upon the wandering Resh-Nar one day.  Through speaking with him they realized that it had been Keros who had bestowed the curse.  They were able to convince Resh-Nar that Angadar had tricked Keros into cursing the avariel.  The two priestesses told Resh-Nar that they were willing to sacrifice their own fertility, in return for Keros lifting the curse.&lt;br /&gt;
&lt;br /&gt;
Resh-Nar beseeched his god.  Keros realized that he had been used by Angadar, but he was loath to admit his mistake.  So he removed only part of the curse, restoring their strength and allowing the avariel to procreate again.  However, as punishment for their loss against the drangonari, avariel still cannot fly to this day.&lt;br /&gt;
&lt;br /&gt;
Keros then turned his eye towards Angadar’s creations.  Seeing the avariel and drangonari as two races directly pitted against each other for survival, he thought it only fair to level the playing field.  So Keros took the wings from all drangonari elves.  Even those drangonari who have been able to regain their wings are unable to fly.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
Many people assumed that the bow in Keros’ holy symbol is the kind used to shoot arrows, for hunting.  Newer, more stylized versions of the symbol depicted it as such, especially the further south one goes in Negaria.  However, the bow was originally the kind used in a bow drill to start fires.&lt;br /&gt;
&lt;br /&gt;
It is thought that Keros lived in the [https://en.wikipedia.org/wiki/Outer_Plane#Gray_Waste Gray Waste].  He did not have a home there, but endlessly wandered the plane, preying on newly arrived souls, similar to the way his nomadic followers on Negaria followed herds of prey animals.&lt;br /&gt;
&lt;br /&gt;
=== The Murder of Keros ===&lt;br /&gt;
In the year 7 AR, Keros was tracked, defeated, and destroyed by the Greater God Aarilax. A group of champions, appointed by Aarilax to do the Murderlord's bidding, tracked the fugitive Resh-Nar through the Gray Waste of Hades. After several adventures, they cornered Resh-Nar and slew him. The death of his proxy drew Keros out of hiding, leaving him vulnerable to Aarilax's attack. &lt;br /&gt;
&lt;br /&gt;
Shortly after the act, [https://www.avlis.org/viewtopic.php?f=86&amp;amp;t=145617&amp;amp;p=1497842 an account of the death of Keros was spread far and wide].&lt;br /&gt;
&lt;br /&gt;
Keros is now considered a deceased god, with his mantle of Survival stolen by Aarilax. Keros no longer empowers worshippers, priests, or druids.&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Circle_of_Doom&amp;diff=55694</id>
		<title>Magic:Circle of Doom</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Circle_of_Doom&amp;diff=55694"/>
		<updated>2026-09-21T21:31:01Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Added precise details of healing effect on undead.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Circle of Doom&lt;br /&gt;
|Status=Scripting&lt;br /&gt;
|Writers=[[User:PsiOmega|PsiOmega]]&lt;br /&gt;
|Scripters=[[User:PsiOmega|PsiOmega]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School=Necromancy&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=[ [[Magic:Descriptors#Death|Death]] ]&lt;br /&gt;
|Level=Clr 5 &lt;br /&gt;
|Innate Level=5&lt;br /&gt;
|Components=V, S&lt;br /&gt;
|Casting Time=1 Action&lt;br /&gt;
|Range=Medium&lt;br /&gt;
|Target=Medium&lt;br /&gt;
|Duration=Instantaneous&lt;br /&gt;
|Counters=[[Magic:Healing Circle|Healing Circle]]&lt;br /&gt;
|Saving Throw=Fortitude halves&lt;br /&gt;
|Spell Resistance=Yes&lt;br /&gt;
|Metamagic=Empower, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution=No&lt;br /&gt;
|Description=&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Circle of Doom|Circle of Doom]] - &amp;lt;/includeonly&amp;gt;All enemies within the area of effect are struck with negative energy that causes 1d8 points of damage per caster level (to a maximum of plus 15d8).&lt;br /&gt;
&lt;br /&gt;
Negative energy spells have a reverse effect on undead, healing them instead of harming them; as such, undead within the area of effect are healed for a total of 1d8 hit points plus 1 hit point per caster level.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Shadow_Conjuration&amp;diff=55682</id>
		<title>Magic:Shadow Conjuration</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Shadow_Conjuration&amp;diff=55682"/>
		<updated>2026-06-26T10:16:40Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Updated to reflect lack of saving throws for any of the subspells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Shadow Conjuration&lt;br /&gt;
|Status= &lt;br /&gt;
|Writers= &lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Illusion&lt;br /&gt;
|Subschool= ([[Magic:Illusion#Shadow|Shadow]])&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Sor/Wiz 4&lt;br /&gt;
|Innate Level= 4&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Special&lt;br /&gt;
|Target= Special&lt;br /&gt;
|Duration= Special&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster conjures a shadow variant of one of the following  spells: [[Magic:Darkness|Darkness]], [[Magic:Invisibility|Invisibility]], [[Magic:Mage Armor|Mage Armor]], or [[Magic:Magic Missile|Magic Missile]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Greater_Fireburst&amp;diff=55600</id>
		<title>Magic:Greater Fireburst</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Greater_Fireburst&amp;diff=55600"/>
		<updated>2026-03-09T14:39:29Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Corrected size of AoE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Greater Fireburst&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Evocation&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Fire|Fire]] ]&lt;br /&gt;
|Level= Sorc / Wiz 5&lt;br /&gt;
|Innate Level= 5&lt;br /&gt;
|Components= Verbal, Somatic&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Large&lt;br /&gt;
|Duration= Instant&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Reflex half&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic=Maximize, Empower&lt;br /&gt;
|Energy Substitution= Yes &lt;br /&gt;
|Description= Fireburst causes a powerful explosion of flame to burst from you. All creatures within the area, except for you, take 1d10 points of fire damage per caster level (maximum 15d10).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Cloudkill&amp;diff=55571</id>
		<title>Magic:Cloudkill</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Cloudkill&amp;diff=55571"/>
		<updated>2026-01-23T11:56:18Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Updated to reflect lack of level-based damage scaling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Cloudkill&lt;br /&gt;
|Status= initializing&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers= &lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= ([[Magic:Conjuration#Creation|Creation]])&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Poison|Poison]] ]&lt;br /&gt;
|Level= Sor/Wiz 5&lt;br /&gt;
|Innate Level= 5&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Long&lt;br /&gt;
|Target= Large&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Fortitude special, Reflex half&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Cloudkill|Cloudkill]] - &amp;lt;/includeonly&amp;gt;A billowing cloud of noxious vapors settles over the area.  Its effects vary according to the Hit Dice of the affected creatures&amp;lt;includeonly&amp;gt;.&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#ffdead;&amp;quot;&amp;gt; '''HD'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Results'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 1-3 &amp;lt;td&amp;gt; Instant death&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 4-6 &amp;lt;td&amp;gt; Fortitude save or death&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; &amp;gt; 6 &amp;lt;td&amp;gt; 10d6 damage every round.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Vine_Mine&amp;diff=55566</id>
		<title>Magic:Vine Mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Vine_Mine&amp;diff=55566"/>
		<updated>2026-01-21T21:12:56Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Updated to reflect lack of SR check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Vine Mine&lt;br /&gt;
|Status= &lt;br /&gt;
|Writers= &lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= ([[Magic:Conjuration#Creation|Creation]])&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Nature|Nature]] ]&lt;br /&gt;
|Level= Drd 5&lt;br /&gt;
|Innate Level= 5&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Large (Entangle/Hamper: 5 m radius, Camouflage: 6 m radius)&lt;br /&gt;
|Duration= 2 Minutes + 1 Minute/5 Levels (Entangle), 2 Rounds + 1 Round/3 Levels (Hamper), Permanent (Camouflage)&lt;br /&gt;
|Counters=&lt;br /&gt;
|Saving Throw= Yes (Entangle)&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Vine mine allows the caster to create a field of vines that can affect creatures that are in or enter the field.  The caster must select one of the following effects that will be created in the targeted area:&lt;br /&gt;
* [[Magic:Entangle|Entangle]] (as the spell - only in natural areas)&lt;br /&gt;
* Hamper movement (same as [[Magic:Grease|Grease]], with the entangle VFX, but no grease-fire.)&lt;br /&gt;
* Camouflage (adds a +10 bonus to Hide skill to non-hostiles while in the AoE.)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Stonehold&amp;diff=55565</id>
		<title>Magic:Stonehold</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Stonehold&amp;diff=55565"/>
		<updated>2026-01-21T21:12:09Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Updated to reflect removal of SR check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Stonehold&lt;br /&gt;
|Status= &lt;br /&gt;
|Writers= &lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= ([[Magic:Conjuration#Creation|Creation]])&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Mind-affecting|Mind-affecting]], [[Magic:Descriptors#Paralyze|Paralyze]] ]&lt;br /&gt;
|Level= Drd 6&lt;br /&gt;
|Innate Level= 6&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Colossal&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Will Negates&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= This spell creates a cloud that covers the area. Creatures in the AoE must make a Will save every round. Failure causes paralysis for 1d6 rounds due to the solidifying effect.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Acid_Splash&amp;diff=55564</id>
		<title>Magic:Acid Splash</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Acid_Splash&amp;diff=55564"/>
		<updated>2026-01-21T21:11:13Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Updated to reflect lack of SR check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Acid Splash&lt;br /&gt;
|Status=Hooking&lt;br /&gt;
|Writers= [[User:MorphlingROR|MorphlingROR]]&lt;br /&gt;
|Scripters=[[User:xzero7d3|xzero7d3]], [[User:Buddha|Buddha]], [[User:IAkrai|IAkrai]], [[User:Tissa|Tissa]]&lt;br /&gt;
|Testers=--?&lt;br /&gt;
|School=Conjuration&lt;br /&gt;
|Subschool=( [[Magic:Conjuration#Creation|Creation]] ) &lt;br /&gt;
|Descriptors=[ [[Magic:Descriptors#Acid|Acid]] ]&lt;br /&gt;
|Level=Sor/Wiz 0&lt;br /&gt;
|Innate Level=0&lt;br /&gt;
|Components=V, S&lt;br /&gt;
|Casting Time=1 Action&lt;br /&gt;
|Range=Medium &lt;br /&gt;
|Target=Single&lt;br /&gt;
|Duration=Instantaneous&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw=None&lt;br /&gt;
|Spell Resistance=No&lt;br /&gt;
|Metamagic=Empower, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution=Yes&lt;br /&gt;
|Description=&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Acid Splash|Acid Splash]] - &amp;lt;/includeonly&amp;gt;Character fires a small orb of acid at the target. Character must succeed on a ranged touch attack to hit the target. The orb deals 1d3 points of acid damage for every three caster levels.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Incendiary_Cloud&amp;diff=55563</id>
		<title>Magic:Incendiary Cloud</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Incendiary_Cloud&amp;diff=55563"/>
		<updated>2026-01-21T21:10:11Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Updated to reflect change of school to Conjuration (creation) and removal of SR check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Incendiary Cloud&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=[[User:xzero7d3|xzero7d3]]&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School=Conjuration&lt;br /&gt;
|Subschool=([[Magic:Conjuration#Creation|Creation]])&lt;br /&gt;
|Descriptors=[ [[Magic:Descriptors#Fire|Fire]] ]&lt;br /&gt;
|Level= [[Magic:Level#Fire|Fire]] 8, Sor/Wiz 8&lt;br /&gt;
|Innate Level=8&lt;br /&gt;
|Components=V, S&lt;br /&gt;
|Casting Time=1 Action&lt;br /&gt;
|Range= Long&lt;br /&gt;
|Target= Large&lt;br /&gt;
|Duration=1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw=Reflex Halves &lt;br /&gt;
|Spell Resistance=No&lt;br /&gt;
|Metamagic=Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= Yes&lt;br /&gt;
|Description=The caster creates a cloud of smoke and embers that causes 8d6 points of fire damage each round to all creatures within the area of effect.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Flame_Arrow&amp;diff=55562</id>
		<title>Magic:Flame Arrow</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Flame_Arrow&amp;diff=55562"/>
		<updated>2026-01-21T21:08:13Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Updated to reflect removal of SR check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Flame Arrow&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= ([[Magic:Conjuration#Creation|Creation]])&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Fire|Fire]] ]&lt;br /&gt;
|Level= Sor/Wiz 3&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Long or Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= Instantaneous or 1 Minute/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Reflex halves&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Empower, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster launches one conjured fiery arrow at the target creature for every 4 caster levels. Each arrow does 4d6+1 points of damage.  The caster can also enchant a group of arrows, by targeting the group or an archer with bow and arrows equipped, causing them to deal +1 point of fire damage for every 4 caster levels lasting 1 Minute/Level. If the caster targets a non-hostile who has a bow and arrows equipped, then that target's arrows will be enchanted as if the caster targeted the arrows. This enchantment also works on crossbow bolts.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Cloudkill&amp;diff=55561</id>
		<title>Magic:Cloudkill</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Cloudkill&amp;diff=55561"/>
		<updated>2026-01-21T21:07:34Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Updated to reflect removal of SR check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Cloudkill&lt;br /&gt;
|Status= initializing&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers= &lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= ([[Magic:Conjuration#Creation|Creation]])&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Poison|Poison]] ]&lt;br /&gt;
|Level= Sor/Wiz 5&lt;br /&gt;
|Innate Level= 5&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Long&lt;br /&gt;
|Target= Large&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Fortitude special, Reflex half&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Cloudkill|Cloudkill]] - &amp;lt;/includeonly&amp;gt;A billowing cloud of noxious vapors settles over the area.  Its effects vary according to the Hit Dice of the affected creatures&amp;lt;includeonly&amp;gt;.&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#ffdead;&amp;quot;&amp;gt; '''HD'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Results'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 1-3 &amp;lt;td&amp;gt; Instant death&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 4-6 &amp;lt;td&amp;gt; Fortitude save or death&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; &amp;gt; 6 &amp;lt;td&amp;gt; 1d6 damage/level(Max 10d6) every round.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Acid_Fog&amp;diff=55560</id>
		<title>Magic:Acid Fog</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Acid_Fog&amp;diff=55560"/>
		<updated>2026-01-21T21:06:55Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Updated to reflect removal of SR check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Acid Fog&lt;br /&gt;
|Status= Complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Testers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= ([[Magic:Conjuration#Creation|Creation]])&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Acid|Acid]] ]&lt;br /&gt;
|Level= Sor/Wiz 6, [[Magic:Level#Water|Water 7]]&lt;br /&gt;
|Innate Level= 6&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Long&lt;br /&gt;
|Target= Large&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Fortitude/Reflex&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Acid Fog|Acid Fog]] - &amp;lt;/includeonly&amp;gt;A bank of fog billows out from the point the character designates. Creatures inside the cloud take 4d6 acid damage every round (reflex save halves the damage), and they must make a Fortitude save every round or have their movement reduced by 50%. The movement reduction ends after exiting the AoE.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Melfs_Acid_Arrow&amp;diff=55559</id>
		<title>Magic:Melfs Acid Arrow</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Melfs_Acid_Arrow&amp;diff=55559"/>
		<updated>2026-01-21T21:05:43Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Melfs Acid Arrow&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= ([[Magic:Conjuration#Creation|Creation]])&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Acid|Acid]] ]&lt;br /&gt;
|Level= Sor/Wiz 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Long&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 Round + 1 Round/3 levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Empower, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= Yes&lt;br /&gt;
|Description= The caster targets a single creature with an acid bolt. The initial damage from the spell is 3d6, +1d6 every round until the spell expires.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Melfs_Acid_Arrow&amp;diff=55558</id>
		<title>Magic:Melfs Acid Arrow</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Melfs_Acid_Arrow&amp;diff=55558"/>
		<updated>2026-01-21T21:04:53Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Updated to reflect status as spell of creation subschool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Melfs Acid Arrow&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= Creation&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Acid|Acid]] ]&lt;br /&gt;
|Level= Sor/Wiz 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Long&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 Round + 1 Round/3 levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Empower, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= Yes&lt;br /&gt;
|Description= The caster targets a single creature with an acid bolt. The initial damage from the spell is 3d6, +1d6 every round until the spell expires.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Melfs_Acid_Arrow&amp;diff=55557</id>
		<title>Magic:Melfs Acid Arrow</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Melfs_Acid_Arrow&amp;diff=55557"/>
		<updated>2026-01-21T21:03:40Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Updated to reflect removal of SR check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Melfs Acid Arrow&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Acid|Acid]] ]&lt;br /&gt;
|Level= Sor/Wiz 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Long&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 Round + 1 Round/3 levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Empower, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= Yes&lt;br /&gt;
|Description= The caster targets a single creature with an acid bolt. The initial damage from the spell is 3d6, +1d6 every round until the spell expires.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Stinking_Cloud&amp;diff=55556</id>
		<title>Magic:Stinking Cloud</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Stinking_Cloud&amp;diff=55556"/>
		<updated>2026-01-21T21:00:02Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Updated to reflect removal of SR check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Stinking Cloud&lt;br /&gt;
|Status= Complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Testers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= ( [[Magic:Conjuration#Creation|Creation]] )&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Sor/Wiz 3&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Huge&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Fortitude (see text)&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Stinking cloud creates a bank of fog that obscures sight (as if in magical darkness), effectively blinding those within, and concealing them from the sight of others (no save against this effect). These effects last as long as the creature is in the cloud, and for 1d4 rounds after they leave the AoE. Creatures in the cloud must make a Fort save every round, or be dazed until the next round. &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Web&amp;diff=55555</id>
		<title>Magic:Web</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Web&amp;diff=55555"/>
		<updated>2026-01-21T20:59:06Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Updated to reflect lack of SR check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Web&lt;br /&gt;
|Status= Complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Testers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= ( [[Magic:Conjuration#Creation|Creation]] )&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Sor/Wiz 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Huge&lt;br /&gt;
|Duration= 1 Round/2 Levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Reflex (see text)&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Sticky strands cling to all within the area of effect, entangling any creature that fails a Reflex save. Creatures who are not entangled can move, but at a reduced rate dependent on their Strength. The movement reduction in percent is 65 - 2x your Strength modifier.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Wizard&amp;diff=55554</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Wizard&amp;diff=55554"/>
		<updated>2026-01-21T11:18:03Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Improved wording of note re: AMS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Image:Ir wizard.gif|Wizard]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wizard.jpg|frame|Wizard|]]&lt;br /&gt;
[[Image:Wizard_f.jpg|frame|Wizard]]&lt;br /&gt;
'''Description''': Wizards are [[arcane]] spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a [[NWN:familiar|familiar]]; a small, magical, creature that serves her.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d4&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor (Robes), Weapons ([[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 2 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency %28Exotic%29|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency %28Martial%29|Weapon Proficiency (Martial)]]&lt;br /&gt;
&lt;br /&gt;
'''Wizard Bonus Feats''': [[NWN:Arcane Defense|Arcane Defense]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Combat Casting|Combat Casting]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Empower Spell|Empower Spell]], [[NWN:Extend Spell|Extend Spell]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Greater Spell Penetration|Greater Spell Penetration]], [[NWN:Maximize Spell|Maximise Spell]], [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Silent Spell|Silent Spell]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Spell Penetration|Spell Penetration]], [[NWN:Still Spell|Still Spell]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Will|Will]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': [[Arcane]] ([[NWN:Intelligence|Intelligence]]-based, requires preparation, armor-related chance of [[NWN:spell failure|spell failure]] is a factor); Wizards begin the game knowing all cantrips and four 1st-level spells. Must have an [[NWN:Intelligence|Intelligence]] score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Scribe Scroll|Scribe Scroll]], [[Summon Familiar]]&lt;br /&gt;
*Wizard Bonus Feats: Every five levels, the wizard may select a bonus feat, chosen from the [[NWN:Metamagic|Metamagic]] and Spell feat lists. This bonus feat is in addition to the feats every character gains for advancing in character level. If the character is an [[NWN:Epic#Epic Character|epic character]] then the available feats include those in the epic wizard bonus list. This bonus feat (1 per 5-levels) option is replaced by the Epic bonus feat progression (1 per 3-levels) once the character reaches Epic Wizard levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
A Wizard may choose to specialize in a [[spell school]], gaining one additional prepared spell per level but losing the ability to cast spells from the opposed spell school. A Wizard does not have to specialize, thus keeping access to all spells. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{List of Sorcerer and Wizard Spells}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells per Day==&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
!&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;0&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;1&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;5&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;6&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;7&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;8&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;9&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1||3||1||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|2||4||2||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|3||4||2||1||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|4||4||3||2||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|5||4||3||2||1||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|6||4||3||3||2||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|7||4||4||3||2||1||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|8||4||4||3||3||2||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|9||4||4||4||3||2||1||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|10||4||4||4||3||3||2||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|11||4||4||4||4||3||2||1||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|12||4||4||4||4||3||3||2||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|13||4||4||4||4||4||3||2||1||*||*&lt;br /&gt;
|-&lt;br /&gt;
|14||4||4||4||4||4||3||3||2||*||*&lt;br /&gt;
|-&lt;br /&gt;
|15||4||4||4||4||4||4||3||2||1||*&lt;br /&gt;
|-&lt;br /&gt;
|16||4||4||4||4||4||4||3||3||2||*&lt;br /&gt;
|-&lt;br /&gt;
|17||4||4||4||4||4||4||4||3||2||1&lt;br /&gt;
|-&lt;br /&gt;
|18||4||4||4||4||4||4||4||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|19||4||4||4||4||4||4||4||4||3||3&lt;br /&gt;
|-&lt;br /&gt;
|20||4||4||4||4||4||4||4||4||4||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epwizard.gif|right|Epic Wizard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Epic Wizard==&lt;br /&gt;
'''Skill Points:''' 2 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' 23, 26, 29, 32, 35, 38&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Epic Wizard Bonus Feats====&lt;br /&gt;
:: [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[NWN:Great Intelligence|Great Intelligence]], [[NWN:Improved Combat Casting|Improved Combat Casting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Epic Wizard Spells====&lt;br /&gt;
:: [[Epic spell: dragon knight| Dragon Knight]], [[Epic_Spell:Greater_Ruin|Greater Ruin]], [[Epic_Spell:Hellball|Hellball]], [[Epic_Spell:Epic_Mage_Armor|Epic Mage Armor]], [[Epic_Spell:Mummy_Dust|Mummy Dust]], [[Epic_Spell:Epic_Warding|Epic Warding]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Epic Selectable Class Feats====&lt;br /&gt;
:: [[NWN:Blinding Speed|Blinding Speed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Wizards learn new spells at each level-up or from wizard scrolls they find during play.&lt;br /&gt;
*Which spells are memorized on rest are selected using the spell-book (shortcut key B).&lt;br /&gt;
*Avlis has special [[Avlis_Command_Prompt#Spellbooks|Spellbook Management]] chat functions to make spellbook changes easier.&lt;br /&gt;
*Wizard familiars gain additional feats and abilities once the wizard level of the Player Character reaches 15.&lt;br /&gt;
*In Avlis there is an [[AMS|Advanced Mage Specializations system]] which allows the implementation of spell-casting &amp;quot;prestige classes&amp;quot;. The effect is intended to give spellcasters additional options and specializations tied to a closer or more advanced study of magic. Unlocking by a DM is required for this PrC.&lt;br /&gt;
* [[Mortal_Magic#Vortex_Ranks|Vortex Ranks]] may be granted to PCs who play a notable role in the world of mortal magic, to reflect a stronger connection to the Vortex of [[Mortal Magic]]. In terms of game mechanics, Vortex Ranks give benefits in Arcane spellcasting similar to [[Cleric#Favored Cleric|Favored Cleric]] status for Divine spellcasting. Note: The term Vortex Ranks does not exist as an IC notion.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=110 Avlis Private Discussion: Mages], a private class discussion forum. &lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Eklektikos&amp;diff=55502</id>
		<title>User:Eklektikos</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Eklektikos&amp;diff=55502"/>
		<updated>2025-11-30T19:37:26Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Joined Avlis:''' Jan 2007&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Playing as:'''&lt;br /&gt;
* [[PCs:Cyprian Tcharov|Cyprian Tcharov]] - [[Human, Civilized|Human]] [[wizard]] / [[psion]]&lt;br /&gt;
* [[PCs:Ishra Qiyun|Ishra Qiyun]] - [[Orc]] [[monk]] / [[fighter]] / [[Dominator]]&lt;br /&gt;
* [[PCs:Dmitri Kynes|Kynes]] - [[Human, Romini|Romini]] [[druid]] in the service of [[Dagath]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''May occasionally log in as:'''&lt;br /&gt;
* [[PCs:Creaking Ice|Creaking Ice]] - [[Human, Tyeduan|Tyeduan]] [[bard]] / [[fighter]]&lt;br /&gt;
* [[PCs:Tamykh|Tamykh]] - [[Adomkuro]] [[barbarian]] / [[wizard]] / [[Pale Master|pale master]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''No longer playing as:'''&lt;br /&gt;
* [[PCs:Orfanos|Orfanos]] - [[Half-Ogre|Half-ogre]] [[Guild:VioletOrder|Violet]] [[sorcerer]] / [[fighter]]&lt;br /&gt;
* [[PCs:Ernst Tcharov|Ernst Tcharov]] - [[Human]] [[Guild:AshenOrder|Ashen]] [[wizard]]&lt;br /&gt;
* [[PCs:Proinsias Kana'Sekor|Proinsias Kana'Sekor]] - [[Half-Nymph]] [[rogue]] / [[fighter]] / [[Champion]]&lt;br /&gt;
* [[PCs:Eldon Stone|Eldon Stone]] - [[Human]] [[cleric|priest]] of [[Aarilax]]&lt;br /&gt;
* [[PCs:Drake Holcroft|Drake Holcroft]] - [[Human]] [[fighter]]&lt;br /&gt;
* [[PCs:Eldrea Addams|Eldrea Addams]] - [[Human]] [[bard]] / [[Pale Master|pale master]] / [[fighter]]&lt;br /&gt;
* [[PCs:Elethiomel|Elethiomel Laylomvehir]] - [[Avariel]] [[cleric]] / [[Annihilator]]&lt;br /&gt;
* [[PCs:Francisco va'Aronique|Father va'Aronique]] - [[Human]] [[Cleric|priest]] of [[the Harpinger]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Posting as:'''&lt;br /&gt;
*[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=17048 Eklektikos] - Human smartarse / buffoon / archivist / former IT drone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Turn-ons:''' Primary casters, absurdly mannered IC speech, having a nice time.&lt;br /&gt;
&lt;br /&gt;
'''Turn-offs:''' DEX builds, transcribed accents, not having a nice time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Location/timezone:'''&lt;br /&gt;
*London, UK. GMT (+1 in summer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player|Eklektikos]]&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Vine_Mine&amp;diff=55500</id>
		<title>Magic:Vine Mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Vine_Mine&amp;diff=55500"/>
		<updated>2025-11-29T12:53:04Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Updated to reflect correct durations for each function of the spell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Vine Mine&lt;br /&gt;
|Status= &lt;br /&gt;
|Writers= &lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= ([[Magic:Conjuration#Creation|Creation]])&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Nature|Nature]] ]&lt;br /&gt;
|Level= Drd 5&lt;br /&gt;
|Innate Level= 5&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Large (Entangle/Hamper: 5 m radius, Camouflage: 6 m radius)&lt;br /&gt;
|Duration= 2 Minutes + 1 Minute/5 Levels (Entangle), 2 Rounds + 1 Round/3 Levels (Hamper), Permanent (Camouflage)&lt;br /&gt;
|Counters=&lt;br /&gt;
|Saving Throw= Yes (Entangle)&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Vine mine allows the caster to create a field of vines that can affect creatures that are in or enter the field.  The caster must select one of the following effects that will be created in the targeted area:&lt;br /&gt;
* [[Magic:Entangle|Entangle]] (as the spell - only in natural areas)&lt;br /&gt;
* Hamper movement (same as [[Magic:Grease|Grease]], with the entangle VFX, but no grease-fire.)&lt;br /&gt;
* Camouflage (adds a +10 bonus to Hide skill to non-hostiles while in the AoE.)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Justicar&amp;diff=55399</id>
		<title>Justicar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Justicar&amp;diff=55399"/>
		<updated>2025-08-23T14:57:53Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Holy Warriors]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{MixedKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Justicar&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=Toran.jpg&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+1/level&lt;br /&gt;
|prof=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Armor proficiency (light)|Light Armor]]&lt;br /&gt;
*[[NWN:Armor proficiency (medium)|Medium Armor]]&lt;br /&gt;
*[[NWN:Shield proficiency|Shields]]&lt;br /&gt;
*[[NWN:weapon proficiency (simple)|Simple Weapons]]&lt;br /&gt;
*[[NWN:weapon proficiency (martial)|Martial Weapons]]&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:concentration|Concentration]]&lt;br /&gt;
*[[NWN:discipline|Discipline]]&lt;br /&gt;
*[[NWN:heal (skill)|Heal]]&lt;br /&gt;
*[[NWN:intimidate|Intimidate]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:lore|Lore]]&lt;br /&gt;
*[[NWN:parry|Parry]]&lt;br /&gt;
*[[NWN:persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:fortitude|Fortitude]]&lt;br /&gt;
|align=&amp;lt;br&amp;gt;&lt;br /&gt;
*Lawful Neutral Only&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Justicars are the Holy Warriors of the greater god [[Toran]], founded to maintain law and order.&lt;br /&gt;
&lt;br /&gt;
Justicars originated in the lands of [[Toran Shaarda]], where the centauroid race of [[Dracon]] is dominant. The Dracon live in a very hive-minded society, where all is done for the greater order of things. Non-conformity is a sin in Toran's eyes. Law and order rules above all, and to disobey that order is to become chaotic in their eyes.&lt;br /&gt;
&lt;br /&gt;
The chaos of the Fairy War sparked the creation of the Justicars. The war began in [[T'Nanshi]] and quickly became in danger of spreading everywhere. In order to keep the fairies within their own country from fighting, the Dracon clerics of Toran decided it was time to employ some muscle. First, they made laws against participating in the fairy struggle within their borders. Next, they created the Justicars to enforce those laws... heavily.&lt;br /&gt;
&lt;br /&gt;
The first Justicars were Dracon warriors loyal to Toran who were charged with the task of quelling any struggle between the fairies in their nation. Once the war was finished, and the Great War started, their task expanded. They were told to keep the entire war away. Securing their lands against an onrush of Orc refugees was tough, and they almost did not manage. Many lives were lost on both sides, but in the end, the Justicars prevailed and Toran Shaarda was saved.&lt;br /&gt;
&lt;br /&gt;
After the war, the Justicars were employed as a regular police force, at which point they began to expand. The first outside nation to realize their use was [[The Kurathene Empire]]. The Emperor, Kuras, took them in and allowed them to set up many churches to Toran on his lands. He knew that they would be excellent tools at enforcing whatever laws he made in his dominion, and he was correct. Until the end, Imperial law was enforced by the Justicars, without question. Since then, many of them have taken up to serving the local lords, and the rest have started to spread to other nations. In this time period, non-Dracon races have joined the organization. In Mikona, the Church of Toran is one of the largest in the city, and the Justicars are welcome there.&lt;br /&gt;
&lt;br /&gt;
Justicars like heavy armor, the heavier the better. Dracon are very strong creatures, and more than able to bear the weight, and this has carried over to the other races. The main weapon of the order is considered to be the longsword, though Dracon have often employed greatswords as well.&lt;br /&gt;
&lt;br /&gt;
The Justicars have a definite hierarchy, which is the same as the hierarchy for the clerical church, though separate.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Base Attack Bonus:''' +7&lt;br /&gt;
&lt;br /&gt;
'''Feats:''' Armor Proficiency: Heavy, Weapon Focus: Long Sword, Cleave&lt;br /&gt;
&lt;br /&gt;
'''Skills:''' Discipline (8 Ranks)&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' LN&lt;br /&gt;
&lt;br /&gt;
'''Deity:''' Toran&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|BAB&lt;br /&gt;
!colspan=3|Saves&lt;br /&gt;
!rowspan=2|Feats&lt;br /&gt;
!rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|Base Class Divine&amp;lt;br&amp;gt;Casting Progression&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Fort&lt;br /&gt;
!Ref&lt;br /&gt;
!Will&lt;br /&gt;
|- align=center&lt;br /&gt;
|1st || +1 || +2 || +0 || +0 ||align=left|Detect Chaos, [[Protection vs Chaos]] 1x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|2nd || +2 || +3 || +0 || +0 ||align=left|[[Soldier's Resolve]] 1x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|3rd || +3 || +3 || +1 || +1 ||align=left|[[NWN:Divine Grace|Divine Grace]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|4th || +4 || +4 || +1 || +1 ||align=left|[[NWN:Aura of Courage|Aura of Courage]], [[NWN:Turn Undead|Turn Undead]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|5th || +5 || +4 || +1 || +1 ||align=left|[[Magic:Remove Blindness and Deafness|Remove Blindness/Deafness]] 1x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|6th || +6 || +5 || +2 || +2 ||align=left|[[Holy Warrior Smite|Smite Chaos]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|7th || +7 || +5 || +2 || +2 ||align=left|[[Lay on Harm]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|8th || +8 || +6 || +2 || +2 ||align=left|[[Shatter Doubt]] (Psionic: Suppress Fear) 1x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|9th || +9 || +6 || +3 || +3 ||align=left|[[Magic:Battletide|Battletide]] 1x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|10th || +10 || +7 || +3 || +3 ||align=left|[[Inspire Confidence]] 1x/day ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!Feats&lt;br /&gt;
!rowspan=21 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!Base Class Divine Casting Progression&lt;br /&gt;
|- align=center&lt;br /&gt;
|11th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|12th ||align=left|Soldier's Resolve 2x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|13th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|14th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|15th ||align=left|Remove Blindness/Deafness 2x/day, Inspire Confidence 2x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|16th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|17th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|18th ||align=left|Battletide 2x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|19th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|20th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|21st ||align=left|Inspire Confidence 3x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|22nd ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|23rd ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|24th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|25th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|26th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|27th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|28th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|29th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|30th ||align=left| ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats:''' [[NWN:Armor Skin|Armor Skin]], [[Aura vs. Chaos]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Epic Weapon Focus|Epic Weapon Focus (longsword)]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[Holy_Warrior_Smite|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[Inspire Greatness]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Perfect Health|Perfect Health]], [[NWN:Planar Turning|Planar Turning]], [[NWN:Spell Focus|Spell Focus]], Toran's Insight ([[Clairsentience#Danger Sense|Psionic: Danger Dense]]), Unshakeable Will ([[Telepathy#Tower of Iron Will|Psionic: Tower of Iron Will]]).&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats:''' [[NWN:Blinding Speed|Blinding Speed]], [[Magic:Dragon Knight|Dragon Knight]], [[Magic:Greater Ruin|Greater Ruin]], [[Magic:Hellball|Hellball]], [[Magic:Mummy Dust|Mummy Dust]].&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Justicar&amp;diff=55398</id>
		<title>Justicar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Justicar&amp;diff=55398"/>
		<updated>2025-08-23T14:49:13Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Fixed stupid error on my own part&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Holy Warriors]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{MixedKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Justicar&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=Toran.jpg&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+1/level&lt;br /&gt;
|prof=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Armor proficiency (light)|Light Armor]]&lt;br /&gt;
*[[NWN:Armor proficiency (medium)|Medium Armor]]&lt;br /&gt;
*[[NWN:Shield proficiency|Shields]]&lt;br /&gt;
*[[NWN:weapon proficiency (simple)|Simple Weapons]]&lt;br /&gt;
*[[NWN:weapon proficiency (martial)|Martial Weapons]]&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:concentration|Concentration]]&lt;br /&gt;
*[[NWN:discipline|Discipline]]&lt;br /&gt;
*[[NWN:heal (skill)|Heal]]&lt;br /&gt;
*[[NWN:intimidate|Intimidate]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:lore|Lore]]&lt;br /&gt;
*[[NWN:parry|Parry]]&lt;br /&gt;
*[[NWN:persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:fortitude|Fortitude]]&lt;br /&gt;
|align=&amp;lt;br&amp;gt;&lt;br /&gt;
*Lawful Neutral Only&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Justicars are the Holy Warriors of the greater god [[Toran]], founded to maintain law and order.&lt;br /&gt;
&lt;br /&gt;
Justicars originated in the lands of [[Toran Shaarda]], where the centauroid race of [[Dracon]] is dominant. The Dracon live in a very hive-minded society, where all is done for the greater order of things. Non-conformity is a sin in Toran's eyes. Law and order rules above all, and to disobey that order is to become chaotic in their eyes.&lt;br /&gt;
&lt;br /&gt;
The chaos of the Fairy War sparked the creation of the Justicars. The war began in [[T'Nanshi]] and quickly became in danger of spreading everywhere. In order to keep the fairies within their own country from fighting, the Dracon clerics of Toran decided it was time to employ some muscle. First, they made laws against participating in the fairy struggle within their borders. Next, they created the Justicars to enforce those laws... heavily.&lt;br /&gt;
&lt;br /&gt;
The first Justicars were Dracon warriors loyal to Toran who were charged with the task of quelling any struggle between the fairies in their nation. Once the war was finished, and the Great War started, their task expanded. They were told to keep the entire war away. Securing their lands against an onrush of Orc refugees was tough, and they almost did not manage. Many lives were lost on both sides, but in the end, the Justicars prevailed and Toran Shaarda was saved.&lt;br /&gt;
&lt;br /&gt;
After the war, the Justicars were employed as a regular police force, at which point they began to expand. The first outside nation to realize their use was [[The Kurathene Empire]]. The Emperor, Kuras, took them in and allowed them to set up many churches to Toran on his lands. He knew that they would be excellent tools at enforcing whatever laws he made in his dominion, and he was correct. Until the end, Imperial law was enforced by the Justicars, without question. Since then, many of them have taken up to serving the local lords, and the rest have started to spread to other nations. In this time period, non-Dracon races have joined the organization. In Mikona, the Church of Toran is one of the largest in the city, and the Justicars are welcome there.&lt;br /&gt;
&lt;br /&gt;
Justicars like heavy armor, the heavier the better. Dracon are very strong creatures, and more than able to bear the weight, and this has carried over to the other races. The main weapon of the order is considered to be the longsword, though Dracon have often employed greatswords as well.&lt;br /&gt;
&lt;br /&gt;
The Justicars have a definite hierarchy, which is the same as the hierarchy for the clerical church, though separate.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Base Attack Bonus:''' +7&lt;br /&gt;
&lt;br /&gt;
'''Feats:''' Armor Proficiency: Heavy, Weapon Focus: Long Sword, Cleave&lt;br /&gt;
&lt;br /&gt;
'''Skills:''' Discipline (8 Ranks)&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' LN&lt;br /&gt;
&lt;br /&gt;
'''Deity:''' Toran&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|BAB&lt;br /&gt;
!colspan=3|Saves&lt;br /&gt;
!rowspan=2|Feats&lt;br /&gt;
!rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|Base Class Divine&amp;lt;br&amp;gt;Casting Progression&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Fort&lt;br /&gt;
!Ref&lt;br /&gt;
!Will&lt;br /&gt;
|- align=center&lt;br /&gt;
|1st || +1 || +2 || +0 || +0 ||align=left|Detect Chaos, [[Protection vs Chaos]] 1x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|2nd || +2 || +3 || +0 || +0 ||align=left|[[Soldier's Resolve]] 1x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|3rd || +3 || +3 || +1 || +1 ||align=left|[[NWN:Divine Grace|Divine Grace]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|4th || +4 || +4 || +1 || +1 ||align=left|[[NWN:Aura of Courage|Aura of Courage]], [[NWN:Turn Undead|Turn Undead]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|5th || +5 || +4 || +1 || +1 ||align=left|[[Magic:Remove Blindness and Deafness|Remove Blindness/Deafness]] 1x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|6th || +6 || +5 || +2 || +2 ||align=left|[[Holy Warrior Smite|Smite Chaos]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|7th || +7 || +5 || +2 || +2 ||align=left|[[Lay on Harm]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|8th || +8 || +6 || +2 || +2 ||align=left|[[Shatter Doubt]] (Psionic: Suppress Fear) 1x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|9th || +9 || +6 || +3 || +3 ||align=left|[[Magic:Battletide|Battletide]] 1x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|10th || +10 || +7 || +3 || +3 ||align=left|[[Inspire Confidence]] 1x/day ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
'''Selectable Class Feats''': Divine Might, Divine Shield, [[Spell Focus]], [[Greater Spell Focus]],  ... (Needs Research)&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!Feats&lt;br /&gt;
!rowspan=21 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!Base Class Divine Casting Progression&lt;br /&gt;
|- align=center&lt;br /&gt;
|11th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|12th ||align=left|Soldier's Resolve 2x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|13th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|14th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|15th ||align=left|Remove Blindness/Deafness 2x/day, Inspire Confidence 2x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|16th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|17th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|18th ||align=left|Battletide 2x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|19th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|20th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|21st ||align=left|Inspire Confidence 3x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|22nd ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|23rd ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|24th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|25th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|26th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|27th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|28th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|29th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|30th ||align=left| ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats:''' [[NWN:Armor Skin|Armor Skin]], [[Aura vs. Chaos]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Epic Weapon Focus|Epic Weapon Focus (longsword)]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[Holy_Warrior_Smite|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[Inspire Greatness]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Perfect Health|Perfect Health]], [[NWN:Planar Turning|Planar Turning]], [[NWN:Spell Focus|Spell Focus]], Toran's Insight ([[Clairsentience#Danger Sense|Psionic: Danger Dense]]), Unshakeable Will ([[Telepathy#Tower of Iron Will|Psionic: Tower of Iron Will]]).&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats:''' [[NWN:Blinding Speed|Blinding Speed]], [[Magic:Dragon Knight|Dragon Knight]], [[Magic:Greater Ruin|Greater Ruin]], [[Magic:Hellball|Hellball]], [[Magic:Mummy Dust|Mummy Dust]].&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Justicar&amp;diff=55397</id>
		<title>Justicar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Justicar&amp;diff=55397"/>
		<updated>2025-08-23T14:29:04Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Added missing class feats.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Holy Warriors]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{MixedKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Justicar&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=Toran.jpg&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+1/level&lt;br /&gt;
|prof=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Armor proficiency (light)|Light Armor]]&lt;br /&gt;
*[[NWN:Armor proficiency (medium)|Medium Armor]]&lt;br /&gt;
*[[NWN:Shield proficiency|Shields]]&lt;br /&gt;
*[[NWN:weapon proficiency (simple)|Simple Weapons]]&lt;br /&gt;
*[[NWN:weapon proficiency (martial)|Martial Weapons]]&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:concentration|Concentration]]&lt;br /&gt;
*[[NWN:discipline|Discipline]]&lt;br /&gt;
*[[NWN:heal (skill)|Heal]]&lt;br /&gt;
*[[NWN:intimidate|Intimidate]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:lore|Lore]]&lt;br /&gt;
*[[NWN:parry|Parry]]&lt;br /&gt;
*[[NWN:persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:fortitude|Fortitude]]&lt;br /&gt;
|align=&amp;lt;br&amp;gt;&lt;br /&gt;
*Lawful Neutral Only&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Justicars are the Holy Warriors of the greater god [[Toran]], founded to maintain law and order.&lt;br /&gt;
&lt;br /&gt;
Justicars originated in the lands of [[Toran Shaarda]], where the centauroid race of [[Dracon]] is dominant. The Dracon live in a very hive-minded society, where all is done for the greater order of things. Non-conformity is a sin in Toran's eyes. Law and order rules above all, and to disobey that order is to become chaotic in their eyes.&lt;br /&gt;
&lt;br /&gt;
The chaos of the Fairy War sparked the creation of the Justicars. The war began in [[T'Nanshi]] and quickly became in danger of spreading everywhere. In order to keep the fairies within their own country from fighting, the Dracon clerics of Toran decided it was time to employ some muscle. First, they made laws against participating in the fairy struggle within their borders. Next, they created the Justicars to enforce those laws... heavily.&lt;br /&gt;
&lt;br /&gt;
The first Justicars were Dracon warriors loyal to Toran who were charged with the task of quelling any struggle between the fairies in their nation. Once the war was finished, and the Great War started, their task expanded. They were told to keep the entire war away. Securing their lands against an onrush of Orc refugees was tough, and they almost did not manage. Many lives were lost on both sides, but in the end, the Justicars prevailed and Toran Shaarda was saved.&lt;br /&gt;
&lt;br /&gt;
After the war, the Justicars were employed as a regular police force, at which point they began to expand. The first outside nation to realize their use was [[The Kurathene Empire]]. The Emperor, Kuras, took them in and allowed them to set up many churches to Toran on his lands. He knew that they would be excellent tools at enforcing whatever laws he made in his dominion, and he was correct. Until the end, Imperial law was enforced by the Justicars, without question. Since then, many of them have taken up to serving the local lords, and the rest have started to spread to other nations. In this time period, non-Dracon races have joined the organization. In Mikona, the Church of Toran is one of the largest in the city, and the Justicars are welcome there.&lt;br /&gt;
&lt;br /&gt;
Justicars like heavy armor, the heavier the better. Dracon are very strong creatures, and more than able to bear the weight, and this has carried over to the other races. The main weapon of the order is considered to be the longsword, though Dracon have often employed greatswords as well.&lt;br /&gt;
&lt;br /&gt;
The Justicars have a definite hierarchy, which is the same as the hierarchy for the clerical church, though separate.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Base Attack Bonus:''' +7&lt;br /&gt;
&lt;br /&gt;
'''Feats:''' Armor Proficiency: Heavy, Weapon Focus: Long Sword, Cleave&lt;br /&gt;
&lt;br /&gt;
'''Skills:''' Discipline (8 Ranks)&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' LN&lt;br /&gt;
&lt;br /&gt;
'''Deity:''' Toran&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|BAB&lt;br /&gt;
!colspan=3|Saves&lt;br /&gt;
!rowspan=2|Feats&lt;br /&gt;
!rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|Base Class Divine&amp;lt;br&amp;gt;Casting Progression&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Fort&lt;br /&gt;
!Ref&lt;br /&gt;
!Will&lt;br /&gt;
|- align=center&lt;br /&gt;
|1st || +1 || +2 || +0 || +0 ||align=left|Detect Chaos, [[Protection vs Chaos]] 1x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|2nd || +2 || +3 || +0 || +0 ||align=left|[[Soldier's Resolve]] 1x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|3rd || +3 || +3 || +1 || +1 ||align=left|[[NWN:Divine Grace|Divine Grace]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|4th || +4 || +4 || +1 || +1 ||align=left|[[NWN:Aura of Courage|Aura of Courage]], NWN:Turn Undead|Turn Undead ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|5th || +5 || +4 || +1 || +1 ||align=left|[[Magic:Remove Blindness and Deafness|Remove Blindness/Deafness]] 1x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|6th || +6 || +5 || +2 || +2 ||align=left|[[Holy Warrior Smite|Smite Chaos]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|7th || +7 || +5 || +2 || +2 ||align=left|[[Lay on Harm]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|8th || +8 || +6 || +2 || +2 ||align=left|[[Shatter Doubt]] (Psionic: Suppress Fear) 1x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|9th || +9 || +6 || +3 || +3 ||align=left|[[Magic:Battletide|Battletide]] 1x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|10th || +10 || +7 || +3 || +3 ||align=left|[[Inspire Confidence]] 1x/day ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
'''Selectable Class Feats''': Divine Might, Divine Shield, [[Spell Focus]], [[Greater Spell Focus]],  ... (Needs Research)&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!Feats&lt;br /&gt;
!rowspan=21 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!Base Class Divine Casting Progression&lt;br /&gt;
|- align=center&lt;br /&gt;
|11th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|12th ||align=left|Soldier's Resolve 2x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|13th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|14th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|15th ||align=left|Remove Blindness/Deafness 2x/day, Inspire Confidence 2x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|16th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|17th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|18th ||align=left|Battletide 2x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|19th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|20th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|21st ||align=left|Inspire Confidence 3x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|22nd ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|23rd ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|24th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|25th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|26th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|27th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|28th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|29th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|30th ||align=left| ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats:''' [[NWN:Armor Skin|Armor Skin]], [[Aura vs. Chaos]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Epic Weapon Focus|Epic Weapon Focus (longsword)]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[Holy_Warrior_Smite|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[Inspire Greatness]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Perfect Health|Perfect Health]], [[NWN:Planar Turning|Planar Turning]], [[NWN:Spell Focus|Spell Focus]], Toran's Insight ([[Clairsentience#Danger Sense|Psionic: Danger Dense]]), Unshakeable Will ([[Telepathy#Tower of Iron Will|Psionic: Tower of Iron Will]]).&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats:''' [[NWN:Blinding Speed|Blinding Speed]], [[Magic:Dragon Knight|Dragon Knight]], [[Magic:Greater Ruin|Greater Ruin]], [[Magic:Hellball|Hellball]], [[Magic:Mummy Dust|Mummy Dust]].&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Template:Infobox_Class&amp;diff=55388</id>
		<title>Template:Infobox Class</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Template:Infobox_Class&amp;diff=55388"/>
		<updated>2025-07-27T09:55:17Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: fixed broken interwiki links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;background: #efefef; margin-left: 2em; margin-bottom: 0.5em; border: 1px solid black; float: right; width:220px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|align=center |'''{{{name}}}'''&lt;br /&gt;
|- {{#if:{{{image|}}}|align=center&lt;br /&gt;
{{!}} [[Image:{{{image}}}]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| '''[[NWN:Hit Die|Hit Die]]:''' {{{hitdice}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''[[NWN:Base Attack Bonus|Base Attack Bonus]]:''' {{{bab}}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;hr&amp;gt;'''Proficiencies:''' {{{prof}}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;hr&amp;gt;'''[[NWN:Skill Points|Skill Points]]:''' {{{skillpoints}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''[[NWN:Class skill|Class Skills]]:''' {{{skills}}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;hr&amp;gt;'''[[NWN:Saving Throw|Primary Saving Throw(s)]]:''' {{{saves}}}&lt;br /&gt;
{{#if:{{{align|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&amp;lt;hr&amp;gt;'''[[NWN:Alignment{{!}}Alignment Restriction]]:''' {{{align}}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|Infobox Class]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Equalizer&amp;diff=55387</id>
		<title>Equalizer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Equalizer&amp;diff=55387"/>
		<updated>2025-07-27T09:50:54Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Fixed other broken interwiki links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Holy Warriors]]&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{MixedKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Equalizer&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=The_Equalizer_1.jpg&lt;br /&gt;
|hitdice=10&lt;br /&gt;
|bab=+1/level&lt;br /&gt;
|prof=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Armor Proficiency (Light)|Light Armor]]&lt;br /&gt;
*[[NWN:Armor Proficiency (Medium)|Medium Armor]]&lt;br /&gt;
*[[NWN:Armor Proficiency (Heavy)|Heavy Armor]]&lt;br /&gt;
*[[NWN:Shield Proficiency|Shields]]&lt;br /&gt;
*[[NWN:Weapon Proficiency (Martial)|Martial Weapons]]&lt;br /&gt;
*[[NWN:Weapon Proficiency (Simple)|Simple Weapons]]&lt;br /&gt;
|skillpoints=2 + [[NWN:Int|INT]] mod&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration|Concentration]]&lt;br /&gt;
*[[NWN:Discipline|Discipline]]&lt;br /&gt;
*[[NWN:Heal|Heal]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
*[[NWN:Taunt|Taunt]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fortitude|Fortitude]]&lt;br /&gt;
|align=&amp;lt;br&amp;gt;&lt;br /&gt;
*True Neutral only&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
'''The Equalizers''' are the second newest [[Holy_Warriors|holy warrior]] order to appear on Avlis and are dedicated to the service of [[Mikon]]. Their order was founded by a M'Chekian noble by the name of [[Nimonay Dunster]], as a reward for his monumental contribution to keeping balance on the Prime Material Plane.&lt;br /&gt;
&lt;br /&gt;
The Equalizers see it as their solemn duty to keep balance in the world. Any extreme is considered a problem, be it extreme good, extreme evil, extreme law, or extreme chaos. Even stereotypes are hated, because they are too perfect an example of something in their eyes.&lt;br /&gt;
&lt;br /&gt;
Conflict is not necessarily a problem for them, and they have been known to use it as a tool for exterminating extremes. Equalizers also see conflict as a necessary part of the world. Without it, there can exist no peace, for the peace would not be realized. For this reason, the equalizers have been known to exacerbate some conflicts in the name of balance, i.e. to keep them going on indefinitely. Many people know this and do not trust them for this reason.&lt;br /&gt;
&lt;br /&gt;
However, some are willing to take a gamble on it. Equalizers will almost always fight for the underdog. They do not like to see anyone get crushed in a fight, no matter what their persuasion. Whatever the argument, the equalizer will always take the side of the weaker, simply because.&lt;br /&gt;
&lt;br /&gt;
Because of their frequent need to go to war, equalizers employ heavy armor for protection. However, they often use many different kinds of weapons. All of them answer to Lord Dunster, who trains most of them. Some smaller training orders have been founded to help Dunster manage his care as well.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To qualify as an Equalizer, a character must fulfill all of the following criteria:&lt;br /&gt;
* '''Deity:''' [[Mikon]]&lt;br /&gt;
* '''Alignment:''' [[NWN:True Neutral|True Neutral]]&lt;br /&gt;
* '''Base Attack Bonus (BAB):''' +7&lt;br /&gt;
* '''Feats:''' [[NWN:Armor Proficiency (Heavy)|Armor Proficiency (Heavy)]], [[NWN:Weapon Focus|Weapon Focus (Longsword)]], [[NWN:Combat Casting|Combat Casting]] or [[NWN:Weapon Proficiency|Weapon Proficiency (Exotic)]]&lt;br /&gt;
* '''[[NWN:Rank|Skill Ranks:]]''' 4 [[NWN:Parry|Parry]], 2 [[NWN:Heal|Heal]], 2 [[NWN:Taunt|Taunt]]&lt;br /&gt;
[[Image:Equalizer_pic.png|thumb|A half-orc Equalizer of Mikon.]]&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
'''Spellcasting:''' Equalizers progress in the divine spellcasting class AND arcane spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves&lt;br /&gt;
!rowspan=2|Feats&lt;br /&gt;
!rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|Base Class Arcane &amp;amp;&amp;lt;br&amp;gt;&amp;amp;nbsp;Divine Casting Progression&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
|- align=center&lt;br /&gt;
|1st || +1 || +2 || +0 || +0 ||align=left|[[Holy Warrior Smite|Smite Good]], Detect Alignment ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|2nd || +2 || +3 || +0 || +0 ||align=left|[[Holy Warrior Smite|Smite Evil]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|3rd || +3 || +3 || +1 || +1 ||align=left|[[NWN:Divine Grace|Divine Grace]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|4th || +4 || +4 || +1 || +1 ||align=left|[[NWN:Favored Enemy|Favored Enemy (Outsider)]]*, [[NWN:Turn Undead|Turn Undead]] &amp;amp;nbsp; ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|5th || +5 || +4 || +1 || +1 ||align=left|Lay on Hands ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|6th || +6 || +5 || +2 || +2 ||align=left|Lay on Harm ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|7th || +7 || +5 || +2 || +2 ||align=left|[[NWN:Intensity|Intensity Attack]] 1x/day||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|8th || +8 || +6 || +2 || +2 ||align=left|[[NWN:Tymora's Smile|Mikon's Smile]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|9th || +9 || +6 || +3 || +3 ||align=left|[[NWN:Divine Wrath|Divine Wrath]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|10th || +10 || +7 || +3 || +3 ||align=left|[[NWN:Aura of protection|Aura of Protection]] 1x/day ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Favored Enemy bonus is based on Equalizer class levels.&lt;br /&gt;
&lt;br /&gt;
'''Selectable General Feats:''' [[NWN:Extra Smiting|Extra Smiting]], [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Critical|Improved Critical (Whip)]]&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!Feats&lt;br /&gt;
!rowspan=21 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!Base Class Arcane &amp;amp;&amp;lt;br&amp;gt;&amp;amp;nbsp;Divine Casting Progression&amp;amp;nbsp;&lt;br /&gt;
|- align=center&lt;br /&gt;
|11th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|12th ||align=left|Intensity Attack 2x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|13th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|14th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|15th ||align=left|[[NWN:Intensity|Improved Intensity Attack]] 1x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|16th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|17th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|18th ||align=left|Improved Intensity Attack 2x/day &amp;amp;nbsp;||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|19th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|20th ||align=left|Aura of Protection 2x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|21st ||align=left|[[NWN:Intensity|Superior Intensity Attack]] 1x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|22nd ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|23rd ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|24th ||align=left|Superior Intensity Attack 2/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|25th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|26th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|27th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|28th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|29th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|30th ||align=left| ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats:''' [[NWN:Armor Skin|Armor Skin]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Great Charisma|Great Charisma]], [[NWN:Great Smiting|Great Smiting]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Perfect Health|Perfect Health]], [[NWN:Planar Turning|Planar Turning]], [[Magic:Dragon Knight|Dragon Knight]], [[Magic:Hellball|Hellball]], [[Magic:Epic Mage Armor|Epic Mage Armor]], [[Magic:Greater Ruin|Greater Ruin]], [[Magic:Epic Warding|Epic Warding]], [[Magic:Mummy Dust|Mummy Dust]]&lt;br /&gt;
&lt;br /&gt;
==The Equalizer Coat of Arms==&lt;br /&gt;
[[Image:EQ_Sword.jpg|frame|left|The Equalizer's Sword]]&lt;br /&gt;
[[Image:EQ_Shield.jpg|frame|right|The Equalizer's Shield]]&lt;br /&gt;
&lt;br /&gt;
'''The Sword'''&lt;br /&gt;
&lt;br /&gt;
We pray, O Lord Mikon, see fit to bless with the hand of your majesty this sword with which your servant desires to be girt, to the end that he may be a defender of the Balance, your Church, and of all your servants, and that he may be the terror and dread of his enemies, ensuring the safekeeping of the Balance on the world of Avlis. Amen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One edge to protect order, one edge to safekeep freedom and a scabbard to counsel mercy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Shield'''&lt;br /&gt;
&lt;br /&gt;
These arms ensure that all might know the Equalizer from afar, and judge him fair or foul. &lt;br /&gt;
It symbolizes the hardships and travail that an Equalizer will suffer foremost in battle and always placing his body between the Balance and her foes, just as the shield receives any blows before the armor and body of the Equalizer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Commitment'''&lt;br /&gt;
&lt;br /&gt;
An Equalizer must be respectful of all religions, never offending the faith of another.&lt;br /&gt;
&lt;br /&gt;
An Equalizer must respect all those who are part of this world, regardless of age, infirmity, poverty, or vow, allegiance or religion.&lt;br /&gt;
&lt;br /&gt;
The word of an Equalizer must be dependable beyond doubt or question.&lt;br /&gt;
&lt;br /&gt;
And, always and everywhere, he must be the champion of the Balance of Avlis and the Nine Laws of the [[Guild:Mikon's Council of Balance|Council of Balance.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;Center&amp;quot; width=&amp;quot;20%&amp;quot;&amp;gt; &amp;lt;big&amp;gt; '' '''&amp;quot; In remembrance of oaths given and received &amp;quot;''' ''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;Center&amp;quot; width=&amp;quot;20%&amp;quot;&amp;gt; &amp;lt;big&amp;gt; '' '''&amp;quot; In remembrance of your obligations &amp;quot;''' ''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;Center&amp;quot; width=&amp;quot;20%&amp;quot;&amp;gt; &amp;lt;big&amp;gt; '' '''&amp;quot; Be thou a valorous Equalizer &amp;quot;''' ''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PC Equalizers Currently Playing==&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;19%&amp;quot;&amp;gt; [[Image:Garek_HnS.jpg|frame|center|Equalizer Garek Blackstone]] &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;69%&amp;quot;&amp;gt; [[Image:Eneki_portrait_equalizer.png|frame|center|Equalizer of Mikons Will, Eneki Blake]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;69%&amp;quot;&amp;gt; [[Image:Nimdomari.png|frame|center|Equalizer of Mikon, Nimonay Domari]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; [[PCs:Garek_Blackstone|Garek Blackstone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; [[PCs:Eneki Blake|Eneki Blake]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; [[PCs:Nimonay_Domari|Nimonay Domari]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PC Equalizers Not Currently Active In Game==&lt;br /&gt;
Finrod Melendur&lt;br /&gt;
&lt;br /&gt;
Agatha Dane&lt;br /&gt;
&lt;br /&gt;
[[PCs:Holandar_Blackmane|Holandar Blackmane]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Tevez|Tevez]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Dale_Marshall|Dale Marshall]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:William_Dane|William Dane]]&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Equalizer&amp;diff=55386</id>
		<title>Equalizer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Equalizer&amp;diff=55386"/>
		<updated>2025-07-27T09:46:06Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: fixed interwiki link to intensity attack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Holy Warriors]]&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{MixedKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Equalizer&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=The_Equalizer_1.jpg&lt;br /&gt;
|hitdice=10&lt;br /&gt;
|bab=+1/level&lt;br /&gt;
|prof=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Armor Proficiency (Light)|Light Armor]]&lt;br /&gt;
*[[NWN:Armor Proficiency (Medium)|Medium Armor]]&lt;br /&gt;
*[[NWN:Armor Proficiency (Heavy)|Heavy Armor]]&lt;br /&gt;
*[[NWN:Shield Proficiency|Shields]]&lt;br /&gt;
*[[NWN:Weapon Proficiency (Martial)|Martial Weapons]]&lt;br /&gt;
*[[NWN:Weapon Proficiency (Simple)|Simple Weapons]]&lt;br /&gt;
|skillpoints=2 + [[NWN:Int|INT]] mod&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration|Concentration]]&lt;br /&gt;
*[[NWN:Discipline|Discipline]]&lt;br /&gt;
*[[NWN:Heal|Heal]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
*[[NWN:Taunt|Taunt]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fortitude|Fortitude]]&lt;br /&gt;
|align=&amp;lt;br&amp;gt;&lt;br /&gt;
*True Neutral only&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
'''The Equalizers''' are the second newest [[Holy_Warriors|holy warrior]] order to appear on Avlis and are dedicated to the service of [[Mikon]]. Their order was founded by a M'Chekian noble by the name of [[Nimonay Dunster]], as a reward for his monumental contribution to keeping balance on the Prime Material Plane.&lt;br /&gt;
&lt;br /&gt;
The Equalizers see it as their solemn duty to keep balance in the world. Any extreme is considered a problem, be it extreme good, extreme evil, extreme law, or extreme chaos. Even stereotypes are hated, because they are too perfect an example of something in their eyes.&lt;br /&gt;
&lt;br /&gt;
Conflict is not necessarily a problem for them, and they have been known to use it as a tool for exterminating extremes. Equalizers also see conflict as a necessary part of the world. Without it, there can exist no peace, for the peace would not be realized. For this reason, the equalizers have been known to exacerbate some conflicts in the name of balance, i.e. to keep them going on indefinitely. Many people know this and do not trust them for this reason.&lt;br /&gt;
&lt;br /&gt;
However, some are willing to take a gamble on it. Equalizers will almost always fight for the underdog. They do not like to see anyone get crushed in a fight, no matter what their persuasion. Whatever the argument, the equalizer will always take the side of the weaker, simply because.&lt;br /&gt;
&lt;br /&gt;
Because of their frequent need to go to war, equalizers employ heavy armor for protection. However, they often use many different kinds of weapons. All of them answer to Lord Dunster, who trains most of them. Some smaller training orders have been founded to help Dunster manage his care as well.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To qualify as an Equalizer, a character must fulfill all of the following criteria:&lt;br /&gt;
* '''Deity:''' [[Mikon]]&lt;br /&gt;
* '''Alignment:''' [[NWN:True Neutral|True Neutral]]&lt;br /&gt;
* '''Base Attack Bonus (BAB):''' +7&lt;br /&gt;
* '''Feats:''' [[NWN:Armor Proficiency (Heavy)|Armor Proficiency (Heavy)]], [[NWN:Weapon Focus|Weapon Focus (Longsword)]], [[NWN:Combat Casting|Combat Casting]] or [[NWN:Weapon Proficiency|Weapon Proficiency (Exotic)]]&lt;br /&gt;
* '''[[NWN:Rank|Skill Ranks:]]''' 4 [[NWN:Parry|Parry]], 2 [[NWN:Heal|Heal]], 2 [[NWN:Taunt|Taunt]]&lt;br /&gt;
[[Image:Equalizer_pic.png|thumb|A half-orc Equalizer of Mikon.]]&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
'''Spellcasting:''' Equalizers progress in the divine spellcasting class AND arcane spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves&lt;br /&gt;
!rowspan=2|Feats&lt;br /&gt;
!rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|Base Class Arcane &amp;amp;&amp;lt;br&amp;gt;&amp;amp;nbsp;Divine Casting Progression&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
|- align=center&lt;br /&gt;
|1st || +1 || +2 || +0 || +0 ||align=left|[[Holy Warrior Smite|Smite Good]], Detect Alignment ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|2nd || +2 || +3 || +0 || +0 ||align=left|[[Holy Warrior Smite|Smite Evil]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|3rd || +3 || +3 || +1 || +1 ||align=left|[[NWN:Divine Grace|Divine Grace]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|4th || +4 || +4 || +1 || +1 ||align=left|[[NWN:Favored Enemy|Favored Enemy (Outsider)]]*, [[NWN:Turn Undead|Turn Undead]] &amp;amp;nbsp; ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|5th || +5 || +4 || +1 || +1 ||align=left|Lay on Hands ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|6th || +6 || +5 || +2 || +2 ||align=left|Lay on Harm ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|7th || +7 || +5 || +2 || +2 ||align=left|[[NWN:Intensity|Intensity Attack]] 1x/day||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|8th || +8 || +6 || +2 || +2 ||align=left|[[NWN:Tymora's Smile|Mikon's Smile]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|9th || +9 || +6 || +3 || +3 ||align=left|[[NWN:Divine Wrath|Divine Wrath]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|10th || +10 || +7 || +3 || +3 ||align=left|[[NWN:Aura of Protection|Aura of Protection]] 1x/day ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Favored Enemy bonus is based on Equalizer class levels.&lt;br /&gt;
&lt;br /&gt;
'''Selectable General Feats:''' [[NWN:Extra Smiting|Extra Smiting]], [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Critical|Improved Critical (Whip)]]&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!Feats&lt;br /&gt;
!rowspan=21 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!Base Class Arcane &amp;amp;&amp;lt;br&amp;gt;&amp;amp;nbsp;Divine Casting Progression&amp;amp;nbsp;&lt;br /&gt;
|- align=center&lt;br /&gt;
|11th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|12th ||align=left|Intensity Attack 2x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|13th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|14th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|15th ||align=left|[[NWN:Improved Intensity Attack|Improved Intensity Attack]] 1x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|16th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|17th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|18th ||align=left|Improved Intensity Attack 2x/day &amp;amp;nbsp;||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|19th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|20th ||align=left|Aura of Protection 2x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|21st ||align=left|[[NWN:Superior Intensity Attack|Superior Intensity Attack]] 1x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|22nd ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|23rd ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|24th ||align=left|Superior Intensity Attack 2/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|25th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|26th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|27th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|28th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|29th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|30th ||align=left| ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats:''' [[NWN:Armor Skin|Armor Skin]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Great Charisma|Great Charisma]], [[NWN:Great Smiting|Great Smiting]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Perfect Health|Perfect Health]], [[NWN:Planar Turning|Planar Turning]], [[Magic:Dragon Knight|Dragon Knight]], [[Magic:Hellball|Hellball]], [[Magic:Epic Mage Armor|Epic Mage Armor]], [[Magic:Greater Ruin|Greater Ruin]], [[Magic:Epic Warding|Epic Warding]], [[Magic:Mummy Dust|Mummy Dust]]&lt;br /&gt;
&lt;br /&gt;
==The Equalizer Coat of Arms==&lt;br /&gt;
[[Image:EQ_Sword.jpg|frame|left|The Equalizer's Sword]]&lt;br /&gt;
[[Image:EQ_Shield.jpg|frame|right|The Equalizer's Shield]]&lt;br /&gt;
&lt;br /&gt;
'''The Sword'''&lt;br /&gt;
&lt;br /&gt;
We pray, O Lord Mikon, see fit to bless with the hand of your majesty this sword with which your servant desires to be girt, to the end that he may be a defender of the Balance, your Church, and of all your servants, and that he may be the terror and dread of his enemies, ensuring the safekeeping of the Balance on the world of Avlis. Amen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One edge to protect order, one edge to safekeep freedom and a scabbard to counsel mercy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Shield'''&lt;br /&gt;
&lt;br /&gt;
These arms ensure that all might know the Equalizer from afar, and judge him fair or foul. &lt;br /&gt;
It symbolizes the hardships and travail that an Equalizer will suffer foremost in battle and always placing his body between the Balance and her foes, just as the shield receives any blows before the armor and body of the Equalizer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Commitment'''&lt;br /&gt;
&lt;br /&gt;
An Equalizer must be respectful of all religions, never offending the faith of another.&lt;br /&gt;
&lt;br /&gt;
An Equalizer must respect all those who are part of this world, regardless of age, infirmity, poverty, or vow, allegiance or religion.&lt;br /&gt;
&lt;br /&gt;
The word of an Equalizer must be dependable beyond doubt or question.&lt;br /&gt;
&lt;br /&gt;
And, always and everywhere, he must be the champion of the Balance of Avlis and the Nine Laws of the [[Guild:Mikon's Council of Balance|Council of Balance.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;Center&amp;quot; width=&amp;quot;20%&amp;quot;&amp;gt; &amp;lt;big&amp;gt; '' '''&amp;quot; In remembrance of oaths given and received &amp;quot;''' ''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;Center&amp;quot; width=&amp;quot;20%&amp;quot;&amp;gt; &amp;lt;big&amp;gt; '' '''&amp;quot; In remembrance of your obligations &amp;quot;''' ''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;Center&amp;quot; width=&amp;quot;20%&amp;quot;&amp;gt; &amp;lt;big&amp;gt; '' '''&amp;quot; Be thou a valorous Equalizer &amp;quot;''' ''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PC Equalizers Currently Playing==&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;19%&amp;quot;&amp;gt; [[Image:Garek_HnS.jpg|frame|center|Equalizer Garek Blackstone]] &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;69%&amp;quot;&amp;gt; [[Image:Eneki_portrait_equalizer.png|frame|center|Equalizer of Mikons Will, Eneki Blake]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;69%&amp;quot;&amp;gt; [[Image:Nimdomari.png|frame|center|Equalizer of Mikon, Nimonay Domari]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; [[PCs:Garek_Blackstone|Garek Blackstone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; [[PCs:Eneki Blake|Eneki Blake]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; [[PCs:Nimonay_Domari|Nimonay Domari]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PC Equalizers Not Currently Active In Game==&lt;br /&gt;
Finrod Melendur&lt;br /&gt;
&lt;br /&gt;
Agatha Dane&lt;br /&gt;
&lt;br /&gt;
[[PCs:Holandar_Blackmane|Holandar Blackmane]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Tevez|Tevez]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Dale_Marshall|Dale Marshall]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:William_Dane|William Dane]]&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Blessing_of_Bahamut&amp;diff=55383</id>
		<title>Magic:Blessing of Bahamut</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Blessing_of_Bahamut&amp;diff=55383"/>
		<updated>2025-07-22T13:03:54Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Updated DR to reflect the effect of DAMAGE_POWER_ENERGY&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Blessing of Bahamut&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Abjuration&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level=  Paladin 3&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= Verbal, Somatic&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=&lt;br /&gt;
|Saving Throw= No&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend&lt;br /&gt;
|Energy Substitution= &lt;br /&gt;
|Description= &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Blessing of Bahamut|Blessing of Bahamut]] - &amp;lt;/includeonly&amp;gt;Your skin takes on a platinum sheen that protects you from enemies. You gain damage reduction of 10/+6.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Rogue&amp;diff=55382</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Rogue&amp;diff=55382"/>
		<updated>2025-07-20T09:27:03Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: ...and linked to an accurate source of info re: uncanny dodge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ir rogue.gif|Rogue]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|frame|Rogue|]]&lt;br /&gt;
[[Image:Rogue_f.jpg|frame|Rogue]]&lt;br /&gt;
'''Description''': Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a [[NWN:Sneak Attack|sneak attack]] can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and [[NWN:Sneak Attack|sneak attacks]]. In addition, while not capable of casting spells on their own, a rogue can sometimes &amp;quot;fake it&amp;quot; well enough to cast spells from scrolls, activate wands, and use just about any other magic item.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d6&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]]), Weapons ([[NWN:Weapon Proficiency (Rogue)|Rogue]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 8 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Craft Armor|Craft Armor]], [[NWN:Craft Trap|Craft Trap]], [[NWN:Craft Weapon|Craft Weapon]], [[NWN:Disable Trap|Disable Trap]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move Silently|Move Silently]], [[NWN:Open Lock|Open Lock]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Pick Pocket|Pick Pocket]], [[NWN:Search|Search]], [[NWN:Set Trap|Set Trap]], [[NWN:Spot|Spot]], [[NWN:Tumble|Tumble]], [[NWN:Use Magic Device|Use Magic Device]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Skill Focus|Skill Focus]] ([[NWN:Use Magic Device|Use Magic Device]]), [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]], [[NWN:Weapon Proficiency (Simple)|Weapon Proficiency (Simple)]] &lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;Level&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|BAB&lt;br /&gt;
!rowspan=1 colspan=3|Saves&lt;br /&gt;
!rowspan=2|Feats&lt;br /&gt;
!rowspan=2|[[NWN:Sneak_attack|Sneak&amp;lt;br/ /&amp;gt;&amp;amp;nbsp;attack&amp;amp;nbsp;]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
|- align=center&lt;br /&gt;
|1st ||+0 ||+0 ||+2 ||+0 ||align=left| ||1d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|2nd ||+1 ||+0 ||+3 ||+0 ||align=left|&amp;amp;nbsp;[[NWN:Evasion|Evasion]] ||1d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|3rd ||+2 ||+1 ||+3 ||+1 ||align=left|&amp;amp;nbsp;[[NWN:Uncanny_dodge|Uncanny dodge I]] ||2d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|4th ||+3 ||+1 ||+4 ||+1 ||align=left| ||2d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|5th ||+3 ||+1 ||+4 ||+1 ||align=left| ||3d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|6th ||+4 ||+2 ||+5 ||+2 ||align=left|&amp;amp;nbsp;[[NWN:Uncanny_dodge|Uncanny dodge II]] ||3d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|7th ||+5 ||+2 ||+5 ||+2 ||align=left| ||4d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|8th ||+6/+1 ||+2 ||+6 ||+2 ||align=left| ||4d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|9th ||+6/+1 ||+3 ||+6 ||+3 ||align=left| ||5d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|10th ||+7/+2 ||+3 ||+7 ||+3 ||align=left|&amp;amp;nbsp;[[Rogue#Rogue_bonus_feats|Rogue bonus feat]] ||5d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|11th ||+8/+3 ||+3 ||+7 ||+3 ||align=left|&amp;amp;nbsp;[[NWN:Uncanny_dodge|Uncanny dodge III]] ||6d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|12th ||+9/+4 ||+4 ||+8 ||+4 ||align=left| ||6d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|13th ||+9/+4 ||+4 ||+8 ||+4 ||align=left|&amp;amp;nbsp;[[Rogue#Rogue_bonus_feats|Rogue bonus feat]] ||7d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|14th ||+10/+5 ||+4 ||+9 ||+4 ||align=left|&amp;amp;nbsp;[[NWN:Uncanny_dodge|Uncanny dodge IV]] ||7d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|15th ||+11/+6/+1 ||+5 ||+9 ||+5 ||align=left| ||8d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|16th ||+12/+7/+2 ||+5 ||+10 ||+5 ||align=left|&amp;amp;nbsp;[[Rogue#Rogue_bonus_feats|Rogue bonus feat]] ||8d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|17th ||+12/+7/+2 ||+5 ||+10 ||+5 ||align=left|&amp;amp;nbsp;[[NWN:Uncanny_dodge|Uncanny dodge V]] ||9d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|18th ||+13/+8/+3 ||+6 ||+11 ||+6 ||align=left| ||9d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|19th ||+14/+9/+4 ||+6 ||+11 ||+6 ||align=left|&amp;amp;nbsp;[[Rogue#Rogue_bonus_feats|Rogue bonus feat]] ||10d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|20th ||+15/+10/+5 ||+6 ||+12 ||+6 ||align=left|&amp;amp;nbsp;[[NWN:Uncanny_dodge|Uncanny dodge VI+]] ||10d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|21st ||+16/+11/+6 ||+6 ||+12 ||+6 ||align=left| ||11d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|22nd ||+16/+11/+6 ||+7 ||+13 ||+7 ||align=left| ||11d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|23rd ||+17/+12/+7 ||+7 ||+13 ||+7 ||align=left| ||12d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|24th ||+17/+12/+7 ||+8 ||+14 ||+8 ||align=left|&amp;amp;nbsp;[[Rogue#Epic_Rogue|Epic rogue bonus feat]]&amp;amp;nbsp; ||12d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|25th ||+18/+13/+8 ||+8 ||+14 ||+8 ||align=left| ||13d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|26th ||+18/+13/+8 ||+9 ||+15 ||+9 ||align=left| ||13d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|27th ||+19/+14/+9 ||+9 ||+15 ||+9 ||align=left| ||14d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|28th ||+19/+14/+9 ||+10 ||+16 ||+10 ||align=left|&amp;amp;nbsp;[[Rogue#Epic_Rogue|Epic rogue bonus feat]] ||14d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|29th ||+20/+15/+10 ||+10 ||+16 ||+10 ||align=left| ||15d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|30th ||+20/+15/+10 ||+11 ||+17 ||+11 ||align=left| ||15d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|31st ||+21/+16/+11 ||+11 ||+17 ||+11 ||align=left| ||16d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|32nd ||+21/+16/+11 ||+12 ||+18 ||+12 ||align=left|&amp;amp;nbsp;[[Rogue#Epic_Rogue|Epic rogue bonus feat]] ||16d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|33rd ||+22/+17/+12 ||+12 ||+18 ||+12 ||align=left| ||17d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|34th ||+22/+17/+12 ||+13 ||+19 ||+13 ||align=left| ||17d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|35th ||+23/+18/+13 ||+13 ||+19 ||+13 ||align=left| ||18d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|36th ||+23/+18/+13 ||+14 ||+20 ||+14 ||align=left|&amp;amp;nbsp;[[Rogue#Epic_Rogue|Epic rogue bonus feat]] ||18d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|37th ||+24/+19/+14 ||+14 ||+20 ||+14 ||align=left| ||19d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|38th ||+24/+19/+14 ||+15 ||+21 ||+15 ||align=left| ||19d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|39th ||+25/+20/+15 ||+15 ||+21 ||+15 ||align=left| ||20d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|40th ||&amp;amp;nbsp;+25/+20/+15&amp;amp;nbsp; ||+16 ||+22 ||+16 ||align=left|&amp;amp;nbsp;[[Rogue#Epic_Rogue|Epic rogue bonus feat]] ||20d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rogue bonus feats ===&lt;br /&gt;
&lt;br /&gt;
On achieving 10th level and every three levels thereafter (13th, 16th and 19th), the rogue can choose one of these feats. This is replaced by [[Rogue#Epic_Rogue|epic rogue bonus feat]] progression once the character becomes an epic rogue.&lt;br /&gt;
*[[NWN:Crippling_strike|Crippling Strike]]&lt;br /&gt;
*[[NWN:Defensive_roll|Defensive Roll]]&lt;br /&gt;
*[[NWN:Improved_evasion|Improved Evasion]]&lt;br /&gt;
*[[NWN:Opportunist|Opportunist]]&lt;br /&gt;
*[[NWN:Skill_mastery|Skill Mastery]]&lt;br /&gt;
*[[NWN:Slippery_mind|Slippery Mind]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2eprogue.gif|right|Epic Rogue]]&lt;br /&gt;
&lt;br /&gt;
==Epic Rogue==&lt;br /&gt;
'''Skill Points''': 8 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 24, 28, 32, 36, 40&lt;br /&gt;
&lt;br /&gt;
'''Epic Rogue Bonus Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Crippling Strike|Crippling Strike]], [[NWN:Defensive Roll|Defensive Roll]], [[NWN:Epic Dodge|Epic Dodge]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Skill Focus|Epic Skill Focus]] (all but [[NWN:Animal empathy|Animal Empathy]], [[NWN:Perform|Perform]], [[NWN:Use magic device|Use Magic Device]]), [[NWN:Improved Evasion|Improved Evasion]], [[NWN:Improved Sneak Attack|Improved Sneak Attack]], [[NWN:Opportunist|Opportunist]], [[NWN:Self Concealment|Self Concealment]], [[NWN:Skill Mastery|Skill Mastery]], [[NWN:Slippery Mind|Slippery Mind]], [[NWN:Superior Initiative|Superior Initiative]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': Epic Skill Focus (Use magic device)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* When reaching Rogue level 10, 13, 16 or 19 at [[NWN:Epic#Epic Character|epic character]] levels, an Epic Rogue Bonus Feat may be chosen.&lt;br /&gt;
* Avlis UMD gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.&lt;br /&gt;
* [https://nwn.fandom.com/wiki/Uncanny_dodge Uncanny dodge II] grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of rogue, [[assassin]], [[barbarian]], and [[shadowdancer]] than the defender. (Blackguard levels are not counted.) For example, a level 10 rogue would have this immunity when attacked by a level 13 rogue, but not when attacked by a level 14 rogue. This immunity does not apply when the defender is flat-footed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[https://www.avlis.org/viewforum.php?f=104 Avlis Discussion: Rogues], a class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
* Rogue Guide by R.Glenn at [https://gamefaqs.gamespot.com/pc/188666-neverwinter-nights/faqs/18823 GameFAQs NWN page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Rogue&amp;diff=55381</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Rogue&amp;diff=55381"/>
		<updated>2025-07-20T09:13:07Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Corrected information on uncanny dodge flanking immunity based on NWNWiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ir rogue.gif|Rogue]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|frame|Rogue|]]&lt;br /&gt;
[[Image:Rogue_f.jpg|frame|Rogue]]&lt;br /&gt;
'''Description''': Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a [[NWN:Sneak Attack|sneak attack]] can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and [[NWN:Sneak Attack|sneak attacks]]. In addition, while not capable of casting spells on their own, a rogue can sometimes &amp;quot;fake it&amp;quot; well enough to cast spells from scrolls, activate wands, and use just about any other magic item.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d6&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]]), Weapons ([[NWN:Weapon Proficiency (Rogue)|Rogue]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 8 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Craft Armor|Craft Armor]], [[NWN:Craft Trap|Craft Trap]], [[NWN:Craft Weapon|Craft Weapon]], [[NWN:Disable Trap|Disable Trap]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move Silently|Move Silently]], [[NWN:Open Lock|Open Lock]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Pick Pocket|Pick Pocket]], [[NWN:Search|Search]], [[NWN:Set Trap|Set Trap]], [[NWN:Spot|Spot]], [[NWN:Tumble|Tumble]], [[NWN:Use Magic Device|Use Magic Device]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Skill Focus|Skill Focus]] ([[NWN:Use Magic Device|Use Magic Device]]), [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]], [[NWN:Weapon Proficiency (Simple)|Weapon Proficiency (Simple)]] &lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;Level&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|BAB&lt;br /&gt;
!rowspan=1 colspan=3|Saves&lt;br /&gt;
!rowspan=2|Feats&lt;br /&gt;
!rowspan=2|[[NWN:Sneak_attack|Sneak&amp;lt;br/ /&amp;gt;&amp;amp;nbsp;attack&amp;amp;nbsp;]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
|- align=center&lt;br /&gt;
|1st ||+0 ||+0 ||+2 ||+0 ||align=left| ||1d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|2nd ||+1 ||+0 ||+3 ||+0 ||align=left|&amp;amp;nbsp;[[NWN:Evasion|Evasion]] ||1d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|3rd ||+2 ||+1 ||+3 ||+1 ||align=left|&amp;amp;nbsp;[[NWN:Uncanny_dodge|Uncanny dodge I]] ||2d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|4th ||+3 ||+1 ||+4 ||+1 ||align=left| ||2d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|5th ||+3 ||+1 ||+4 ||+1 ||align=left| ||3d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|6th ||+4 ||+2 ||+5 ||+2 ||align=left|&amp;amp;nbsp;[[NWN:Uncanny_dodge|Uncanny dodge II]] ||3d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|7th ||+5 ||+2 ||+5 ||+2 ||align=left| ||4d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|8th ||+6/+1 ||+2 ||+6 ||+2 ||align=left| ||4d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|9th ||+6/+1 ||+3 ||+6 ||+3 ||align=left| ||5d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|10th ||+7/+2 ||+3 ||+7 ||+3 ||align=left|&amp;amp;nbsp;[[Rogue#Rogue_bonus_feats|Rogue bonus feat]] ||5d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|11th ||+8/+3 ||+3 ||+7 ||+3 ||align=left|&amp;amp;nbsp;[[NWN:Uncanny_dodge|Uncanny dodge III]] ||6d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|12th ||+9/+4 ||+4 ||+8 ||+4 ||align=left| ||6d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|13th ||+9/+4 ||+4 ||+8 ||+4 ||align=left|&amp;amp;nbsp;[[Rogue#Rogue_bonus_feats|Rogue bonus feat]] ||7d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|14th ||+10/+5 ||+4 ||+9 ||+4 ||align=left|&amp;amp;nbsp;[[NWN:Uncanny_dodge|Uncanny dodge IV]] ||7d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|15th ||+11/+6/+1 ||+5 ||+9 ||+5 ||align=left| ||8d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|16th ||+12/+7/+2 ||+5 ||+10 ||+5 ||align=left|&amp;amp;nbsp;[[Rogue#Rogue_bonus_feats|Rogue bonus feat]] ||8d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|17th ||+12/+7/+2 ||+5 ||+10 ||+5 ||align=left|&amp;amp;nbsp;[[NWN:Uncanny_dodge|Uncanny dodge V]] ||9d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|18th ||+13/+8/+3 ||+6 ||+11 ||+6 ||align=left| ||9d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|19th ||+14/+9/+4 ||+6 ||+11 ||+6 ||align=left|&amp;amp;nbsp;[[Rogue#Rogue_bonus_feats|Rogue bonus feat]] ||10d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|20th ||+15/+10/+5 ||+6 ||+12 ||+6 ||align=left|&amp;amp;nbsp;[[NWN:Uncanny_dodge|Uncanny dodge VI+]] ||10d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|21st ||+16/+11/+6 ||+6 ||+12 ||+6 ||align=left| ||11d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|22nd ||+16/+11/+6 ||+7 ||+13 ||+7 ||align=left| ||11d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|23rd ||+17/+12/+7 ||+7 ||+13 ||+7 ||align=left| ||12d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|24th ||+17/+12/+7 ||+8 ||+14 ||+8 ||align=left|&amp;amp;nbsp;[[Rogue#Epic_Rogue|Epic rogue bonus feat]]&amp;amp;nbsp; ||12d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|25th ||+18/+13/+8 ||+8 ||+14 ||+8 ||align=left| ||13d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|26th ||+18/+13/+8 ||+9 ||+15 ||+9 ||align=left| ||13d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|27th ||+19/+14/+9 ||+9 ||+15 ||+9 ||align=left| ||14d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|28th ||+19/+14/+9 ||+10 ||+16 ||+10 ||align=left|&amp;amp;nbsp;[[Rogue#Epic_Rogue|Epic rogue bonus feat]] ||14d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|29th ||+20/+15/+10 ||+10 ||+16 ||+10 ||align=left| ||15d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|30th ||+20/+15/+10 ||+11 ||+17 ||+11 ||align=left| ||15d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|31st ||+21/+16/+11 ||+11 ||+17 ||+11 ||align=left| ||16d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|32nd ||+21/+16/+11 ||+12 ||+18 ||+12 ||align=left|&amp;amp;nbsp;[[Rogue#Epic_Rogue|Epic rogue bonus feat]] ||16d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|33rd ||+22/+17/+12 ||+12 ||+18 ||+12 ||align=left| ||17d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|34th ||+22/+17/+12 ||+13 ||+19 ||+13 ||align=left| ||17d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|35th ||+23/+18/+13 ||+13 ||+19 ||+13 ||align=left| ||18d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|36th ||+23/+18/+13 ||+14 ||+20 ||+14 ||align=left|&amp;amp;nbsp;[[Rogue#Epic_Rogue|Epic rogue bonus feat]] ||18d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|37th ||+24/+19/+14 ||+14 ||+20 ||+14 ||align=left| ||19d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|38th ||+24/+19/+14 ||+15 ||+21 ||+15 ||align=left| ||19d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|39th ||+25/+20/+15 ||+15 ||+21 ||+15 ||align=left| ||20d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|40th ||&amp;amp;nbsp;+25/+20/+15&amp;amp;nbsp; ||+16 ||+22 ||+16 ||align=left|&amp;amp;nbsp;[[Rogue#Epic_Rogue|Epic rogue bonus feat]] ||20d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rogue bonus feats ===&lt;br /&gt;
&lt;br /&gt;
On achieving 10th level and every three levels thereafter (13th, 16th and 19th), the rogue can choose one of these feats. This is replaced by [[Rogue#Epic_Rogue|epic rogue bonus feat]] progression once the character becomes an epic rogue.&lt;br /&gt;
*[[NWN:Crippling_strike|Crippling Strike]]&lt;br /&gt;
*[[NWN:Defensive_roll|Defensive Roll]]&lt;br /&gt;
*[[NWN:Improved_evasion|Improved Evasion]]&lt;br /&gt;
*[[NWN:Opportunist|Opportunist]]&lt;br /&gt;
*[[NWN:Skill_mastery|Skill Mastery]]&lt;br /&gt;
*[[NWN:Slippery_mind|Slippery Mind]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2eprogue.gif|right|Epic Rogue]]&lt;br /&gt;
&lt;br /&gt;
==Epic Rogue==&lt;br /&gt;
'''Skill Points''': 8 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 24, 28, 32, 36, 40&lt;br /&gt;
&lt;br /&gt;
'''Epic Rogue Bonus Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Crippling Strike|Crippling Strike]], [[NWN:Defensive Roll|Defensive Roll]], [[NWN:Epic Dodge|Epic Dodge]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Skill Focus|Epic Skill Focus]] (all but [[NWN:Animal empathy|Animal Empathy]], [[NWN:Perform|Perform]], [[NWN:Use magic device|Use Magic Device]]), [[NWN:Improved Evasion|Improved Evasion]], [[NWN:Improved Sneak Attack|Improved Sneak Attack]], [[NWN:Opportunist|Opportunist]], [[NWN:Self Concealment|Self Concealment]], [[NWN:Skill Mastery|Skill Mastery]], [[NWN:Slippery Mind|Slippery Mind]], [[NWN:Superior Initiative|Superior Initiative]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': Epic Skill Focus (Use magic device)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* When reaching Rogue level 10, 13, 16 or 19 at [[NWN:Epic#Epic Character|epic character]] levels, an Epic Rogue Bonus Feat may be chosen.&lt;br /&gt;
* Avlis UMD gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.&lt;br /&gt;
* [https://nwn.wiki/display/NWN1/NWN%3AEE+Gameplay+Changes#NWN:EEGameplayChanges-BalanceChanges NWN:EE Wiki - Gameplay Changes:] Uncanny dodge II grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of rogue, [[assassin]], [[barbarian]], and [[shadowdancer]] than the defender. (Blackguard levels are not counted.) For example, a level 10 rogue would have this immunity when attacked by a level 13 rogue, but not when attacked by a level 14 rogue. This immunity does not apply when the defender is flat-footed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[https://www.avlis.org/viewforum.php?f=104 Avlis Discussion: Rogues], a class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
* Rogue Guide by R.Glenn at [https://gamefaqs.gamespot.com/pc/188666-neverwinter-nights/faqs/18823 GameFAQs NWN page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Lycanthrope&amp;diff=55372</id>
		<title>Lycanthrope</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Lycanthrope&amp;diff=55372"/>
		<updated>2025-06-21T11:28:07Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Added information about Changeling and Lupin immunities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MixedKnowledge}}&lt;br /&gt;
&lt;br /&gt;
'''Lycanthropes''' are commonly referred to as &amp;quot;were-&amp;quot; animals. They are limited shapeshifters in that they have animal, humanoid, and hybrid forms.&lt;br /&gt;
&lt;br /&gt;
=Types of Lycanthropy=&lt;br /&gt;
There are three categories of lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Afflicted Lycanthropes===&lt;br /&gt;
Those who receive the curse/gift (depending upon your viewpoint) and are unable to control their changes or what they do when in lycanthropic form.&lt;br /&gt;
* These lycanthropes can be any alignment.&lt;br /&gt;
* These lycanthropes can be found in game as either player characters or NPCs.&lt;br /&gt;
* This form of lycanthropy can also be cured at any time.&lt;br /&gt;
&lt;br /&gt;
===Converted Lycanthropes===&lt;br /&gt;
Afflicted lycanthropes who elect not to be cured and who fully accept the curse/gift and convert to [[Xenon]], or alternatively to [[Stephanus]] in the case of weretigers, become Converted Lycanthropes. Upon conversion, they become able to fully control their change.&lt;br /&gt;
* These lycanthropes become [[nwn:Evil|Evil]] in alignment during the conversion process and must remain so and continue to worship either Xenon or Stephanus thereafter in order to retain their lycanthropic 'blessing'.&lt;br /&gt;
* These lycanthropes can be found in game as either player characters or NPCs.&lt;br /&gt;
* This form of lycanthropy cannot be easily cured or reversed.&lt;br /&gt;
&lt;br /&gt;
===True Lycanthropes===&lt;br /&gt;
True lycanthropes are also known as &amp;quot;hereditary&amp;quot; lycanthropes. These are creatures who have been born as lycanthropes.&lt;br /&gt;
* True lycanthropes can be any alignment and can worship any deity, but they mostly worship Xenon and/or Stephanus.&lt;br /&gt;
* Unlike afflicted and converted lycanthropes, true lycanthropes have the Shapechanger race/class and thus can be affected by &amp;quot;silver&amp;quot; weapons that do more damage against Shapeshifters.&lt;br /&gt;
* Players cannot be True Lycanthropes (not even via remort).&lt;br /&gt;
* These types of lycanthropes can only be found in game as NPCs. They cannot be cured.&lt;br /&gt;
&lt;br /&gt;
All lycanthropes are governed by the demigod Xenon. Xenon also accepts non-lycanthropic PC followers of any alignment.&lt;br /&gt;
&lt;br /&gt;
=Becoming a Lycanthrope=&lt;br /&gt;
Any player character of any alignment may become an afflicted lycanthrope except for [[Holy Warriors]], who are granted immunity by their patron deities, [[Changeling|Changelings]], and [[Lupin|Lupins]]. On conversion, the PC will become Evil.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The conversion used to also require the player character to become Chaotic; this is no longer the case. Converted Lycanthropes can be [[nwn:Lawful_evil|LE]], [[nwn:Neutral_evil|NE]], or [[nwn:Chaotic_evil|CE]], but still must worship Xenon or, in the case of weretigers, Stephanus.&lt;br /&gt;
&lt;br /&gt;
=Effects of Lycanthropy=&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
Lycanthropes in their animal or hybrid forms receive damage reduction based on their Character Level.&lt;br /&gt;
&lt;br /&gt;
* The amount of damage absorbed is 10 + 1/2 of that character's level. So, for example, a level 20 lycanthrope would have 20/+x DR. A level 10 would have 15/+xx, and a level 30 would have 25/+x.&lt;br /&gt;
* The +x is equal to Character Level/8, rounded up. So a lycanthrope with a Character Level of 1-7 would receive +1 DR; at levels 8-15 they would gain +2; at levels 16-23 they would have +3; at level 24-31 they would receive +4; and at 32-40, +5.&lt;br /&gt;
&lt;br /&gt;
So, a level 20 lycanthrope would have 20/+3 DR. A level 10 would have 15/+2, and a level 30 would have 25/+4.&lt;br /&gt;
&lt;br /&gt;
===Regeneration===&lt;br /&gt;
Lycanthropes in their animal or hybrid forms also gain regeneration equal to their Character Level. So at level 5, in were-form, a lycanthrope will regenerate 5 hit points per round, and at level 30 will regenerate 30 hit points p per round.&lt;br /&gt;
&lt;br /&gt;
===Psionics===&lt;br /&gt;
Lycanthropes cannot use [[Psionics|Psionic]] powers or class-specific psionic objects, irrespective of the form they are in.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* The official current [[List_of_Lycanthropes|list of all Lycanthrope creatures]] available to PCs on Avlis&lt;br /&gt;
* In-Game [[Avlis_Command_Prompt#Lycanthropy|commands]] applicable to Lycanthrope PCs&lt;br /&gt;
&lt;br /&gt;
[[Category:Lycanthrope Races| Lycanthrope]]&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=List_of_Lycanthropes&amp;diff=55371</id>
		<title>List of Lycanthropes</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=List_of_Lycanthropes&amp;diff=55371"/>
		<updated>2025-06-21T11:26:30Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Moved mechanical info to wiki.avlis.org/Lycanthrope&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The official current list of all [[Lycanthrope]] creatures available to PCs on Avlis is:&lt;br /&gt;
&lt;br /&gt;
===Were-===&lt;br /&gt;
&lt;br /&gt;
*'''Bat'''[[File:WereBats.jpg|none|thumb|Were-Bat Hybrid and Lycan Forms]]&lt;br /&gt;
*'''Bear'''[[File:WereBears.jpg|none|thumb|Were-Bear Hybrid and Lycan Forms]]&lt;br /&gt;
*'''Boar'''[[File:WereBoars.jpg|none|thumb|Were-Boar Hybrid and Lycan Forms]]&lt;br /&gt;
*'''Cat'''[[File:WereCats.jpg|none|thumb|Were-Cat Hybrid and Lycan Forms]]&lt;br /&gt;
*'''Fox'''[[File:Werefox.jpg|none|thumb|Were-Fox Hybrid and Lycan Forms]]&lt;br /&gt;
*'''Goat'''[[File:WereGoats.jpg|none|thumb|Were-Goat Hybrid and Lycan Forms]]&lt;br /&gt;
*'''Hawk'''[[File:WereHawks.jpg|none|thumb|Were-Hawk Hybrid and Lycan Forms]]&lt;br /&gt;
*'''Jaguar'''[[File:WereJaguars.jpg|none|thumb]]&lt;br /&gt;
*'''Leopard'''[[File:WereLeopards.jpg|none|thumb|Were-Leopards Hybrid and Lycan Forms]]&lt;br /&gt;
*'''Lizard (looks more like a viper)'''[[File:Werelizard.jpg|alt=(yes we know it looks like a snake)|none|thumb|Were-Lizard Hybrid and Lycan Forms]]&lt;br /&gt;
*'''Racoon'''[[File:WereRacoons.jpg|none|thumb|Were-Racoon Hybrid and Lycan Forms]]&lt;br /&gt;
*'''Rat'''[[File:WereRats.jpg|none|thumb|Were-Rat Hybrid and Lycan Forms]]&lt;br /&gt;
*'''Spider'''[[File:WereSpiders.jpg|none|thumb|Were-Spider Hybrid and Lycan Forms]]&lt;br /&gt;
*'''Tiger'''[[File:WereTigers.jpg|none|thumb|Were-Tiger Hybrid and Lycan Forms]]&lt;br /&gt;
*'''Wolf'''[[File:WereWolves.jpg|none|thumb|Were-Wolf Hybrid and Lycan Forms]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lycanthrope Races|Lycanthrope]]&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Lycanthrope&amp;diff=55370</id>
		<title>Lycanthrope</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Lycanthrope&amp;diff=55370"/>
		<updated>2025-06-21T11:21:00Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Reworked page to improve clarity and to include all information currently available on the wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MixedKnowledge}}&lt;br /&gt;
&lt;br /&gt;
'''Lycanthropes''' are commonly referred to as &amp;quot;were-&amp;quot; animals. They are limited shapeshifters in that they have animal, humanoid, and hybrid forms.&lt;br /&gt;
&lt;br /&gt;
=Types of Lycanthropy=&lt;br /&gt;
There are three categories of lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Afflicted Lycanthropes===&lt;br /&gt;
Those who receive the curse/gift (depending upon your viewpoint) and are unable to control their changes or what they do when in lycanthropic form.&lt;br /&gt;
* These lycanthropes can be any alignment.&lt;br /&gt;
* These lycanthropes can be found in game as either player characters or NPCs.&lt;br /&gt;
* This form of lycanthropy can also be cured at any time.&lt;br /&gt;
&lt;br /&gt;
===Converted Lycanthropes===&lt;br /&gt;
Afflicted lycanthropes who elect not to be cured and who fully accept the curse/gift and convert to [[Xenon]], or alternatively to [[Stephanus]] in the case of weretigers, become Converted Lycanthropes. Upon conversion, they become able to fully control their change.&lt;br /&gt;
* These lycanthropes become [[nwn:Evil|Evil]] in alignment during the conversion process and must remain so and continue to worship either Xenon or Stephanus thereafter in order to retain their lycanthropic 'blessing'.&lt;br /&gt;
* These lycanthropes can be found in game as either player characters or NPCs.&lt;br /&gt;
* This form of lycanthropy cannot be easily cured or reversed.&lt;br /&gt;
&lt;br /&gt;
===True Lycanthropes===&lt;br /&gt;
True lycanthropes are also known as &amp;quot;hereditary&amp;quot; lycanthropes. These are creatures who have been born as lycanthropes.&lt;br /&gt;
* True lycanthropes can be any alignment and can worship any deity, but they mostly worship Xenon and/or Stephanus.&lt;br /&gt;
* Unlike afflicted and converted lycanthropes, true lycanthropes have the Shapechanger race/class and thus can be affected by &amp;quot;silver&amp;quot; weapons that do more damage against Shapeshifters.&lt;br /&gt;
* Players cannot be True Lycanthropes (not even via remort).&lt;br /&gt;
* These types of lycanthropes can only be found in game as NPCs. They cannot be cured.&lt;br /&gt;
&lt;br /&gt;
All lycanthropes are governed by the demigod Xenon. Xenon also accepts non-lycanthropic PC followers of any alignment.&lt;br /&gt;
&lt;br /&gt;
=Becoming a Lycanthrope=&lt;br /&gt;
Any player character (PC) of any alignment may become an afflicted lycanthrope except [[Holy Warriors]], who are granted immunity by their patron deities. On conversion, the PC will become Evil.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The conversion used to also require the PC to become Chaotic; this is no longer the case. Converted Lycanthropes can be [[nwn:Lawful_evil|LE]], [[nwn:Neutral_evil|NE]], or [[nwn:Chaotic_evil|CE]], but still must worship Xenon or, in the case of weretigers, Stephanus.&lt;br /&gt;
&lt;br /&gt;
=Effects of Lycanthropy=&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
Lycanthropes in their animal or hybrid forms receive damage reduction based on their Character Level.&lt;br /&gt;
&lt;br /&gt;
* The amount of damage absorbed is 10 + 1/2 of that character's level. So, for example, a level 20 lycanthrope would have 20/+x DR. A level 10 would have 15/+xx, and a level 30 would have 25/+x.&lt;br /&gt;
* The +x is equal to Character Level/8, rounded up. So a lycanthrope with a Character Level of 1-7 would receive +1 DR; at levels 8-15 they would gain +2; at levels 16-23 they would have +3; at level 24-31 they would receive +4; and at 32-40, +5.&lt;br /&gt;
&lt;br /&gt;
So, a level 20 lycanthrope would have 20/+3 DR. A level 10 would have 15/+2, and a level 30 would have 25/+4.&lt;br /&gt;
&lt;br /&gt;
===Regeneration===&lt;br /&gt;
Lycanthropes in their animal or hybrid forms also gain regeneration equal to their Character Level. So at level 5, in were-form, a lycanthrope will regenerate 5 hit points per round, and at level 30 will regenerate 30 hit points p per round.&lt;br /&gt;
&lt;br /&gt;
===Psionics===&lt;br /&gt;
Lycanthropes cannot use [[Psionics|Psionic]] powers or class-specific psionic objects, irrespective of the form they are in.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* The official current [[List_of_Lycanthropes|list of all Lycanthrope creatures]] available to PCs on Avlis&lt;br /&gt;
* In-Game [[Avlis_Command_Prompt#Lycanthropy|commands]] applicable to Lycanthrope PCs&lt;br /&gt;
&lt;br /&gt;
[[Category:Lycanthrope Races| Lycanthrope]]&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Lycanthrope&amp;diff=55369</id>
		<title>Lycanthrope</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Lycanthrope&amp;diff=55369"/>
		<updated>2025-06-21T10:22:59Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Updated to include info about HW immunity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MixedKnowledge}}&lt;br /&gt;
&lt;br /&gt;
'''Lycanthropes''' are commonly referred to as &amp;quot;were-&amp;quot; animals. They are limited shapeshifters in that they have animal, humanoid, and hybrid forms. There are three categories of lycanthropes:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Afflicted Lycanthropes:'''Those who receive the curse/gift (depending upon your viewpoint) and are unable to control their changes or what they do when in lycan form. These lycans can be any alignment. These lycans can be found in game as either player characters or NPCs. This form of lycanthropy can also be cured at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Converted Lycanthropes:''' Afflicted lycans who elect not to be cured and who fully accept the curse/gift and convert to Xenon become Converted Lycantrhopes. Upon conversion, they become able to fully control their change. These lycans become evil during the conversion process, must worship [[Xenon]], and must stay of [[nwn:Evil|Evil]] alignment in order to stay 'blessed' by Xenon. (The god [[Stephanus]] will also maintain the 'blessing' but only if the convert is an Evil weretiger.) These lycans can be found in game as either player characters or NPCs. This form of lycanthropy cannot be easily cured or reversed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''True Lycanthropes:''' True lycans are also known as &amp;quot;hereditary&amp;quot; lycans. These are creatures who have been born as lycans. True lycans can be any alignment and can worship any deity, but they mostly worship Xenon and/or Stephanus. In NWN game terms, true lycans have the Shapechanger race/class and thus can be affected by &amp;quot;silver&amp;quot; weapons (that do more damage against Shapeshifters). Players cannot be True Lycans (not even via remort). These types of lycans can only be found in game as NPCs. They cannot be cured.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All lycanthropes are governed by the demigod Xenon. Xenon also accepts non-lycan PC followers of any alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Current Implementation:''' In terms of game mechanics, any player character (PC) of any alignment may become an afflicted lycanthrope except [[Holy Warriors]], who are granted immunity by their patron deities. On conversion, the PC will become Evil.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Previous Implementations:'' The conversion used to also require the PC to become Chaotic; this is no longer the case. Contrary to how things were in the past, Converted Lycanthropes can be [[nwn:Lawful_evil|LE]], [[nwn:Neutral_evil|NE]], or [[nwn:Chaotic_evil|CE]] (so long as the PC also worships Xenon.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special: Lycanthropes cannot use [[Psionics|Psionic]] powers or class-specific psionic objects.&lt;br /&gt;
&lt;br /&gt;
'''''See also:'''''&lt;br /&gt;
* The official current [[List_of_Lycanthropes|list of all Lycanthrope creatures]] available to PCs on Avlis&lt;br /&gt;
* In-Game [[Avlis_Command_Prompt#Lycanthropy|commands]] applicable to Lycanthrope PCs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lycanthrope Races| Lycanthrope]]&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:Magisterium&amp;diff=55348</id>
		<title>Guild:Magisterium</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:Magisterium&amp;diff=55348"/>
		<updated>2025-06-01T14:33:45Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Updated to reflect current membership&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Magisterium=&lt;br /&gt;
&lt;br /&gt;
Founded in the aftermath of the [[Year of the Red Star]] and the dissolution of [[Andrinor's Trust]], the '''Magisterium''' governs the rules of and promotes Mortal Magic. It works with the [[Mortal_Magic#Academy_of_Mortal_Magic|Academy of Mortal Magic]] Board to ensure the Academy performs in line with [[Andria]]'s decree.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
* Moderator: Lilliana Be'letane&lt;br /&gt;
* Board of Directors Representative: Bekah the Blue&lt;br /&gt;
* Visimontium City Council Representative: Zel'on Val'ik Dal'du'ro&lt;br /&gt;
* Academy Proctors Representative: Kassha Firehart&lt;br /&gt;
* Church of Andria Representative: Yordic Goldspire&lt;br /&gt;
&lt;br /&gt;
* Ashanith Esban&lt;br /&gt;
* Cyprian Tcharov&lt;br /&gt;
* Elradra Rasul&lt;br /&gt;
* Emick Azorian&lt;br /&gt;
* Enoch Tcharov&lt;br /&gt;
* Frannie Mouze&lt;br /&gt;
* Ilomas Tahm'lieulia&lt;br /&gt;
* Jenny Hallendon&lt;br /&gt;
* Macharry Mennemein&lt;br /&gt;
* Ronan Ceril&lt;br /&gt;
* Sammuel Valorian&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|Magisterium]]&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Lower_Spell_Resistance&amp;diff=55347</id>
		<title>Magic:Lower Spell Resistance</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Lower_Spell_Resistance&amp;diff=55347"/>
		<updated>2025-05-28T17:01:20Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Corrected DC calculation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Lower Spell Resistance&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Transmutation&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Cleric 4, Sorc/Wiz 4&lt;br /&gt;
|Innate Level= 4&lt;br /&gt;
|Components= Verbal, Somatic&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Short&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 Minute/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Fortitude negates&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution=-- &lt;br /&gt;
|Description= This spell reduces the target's spell resistance by 1 per caster level (maximum reduction of 15). The caster receives a bonus to the spell's save DC equal to the projected reduction in the target's spell resistance.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Scale_Rot&amp;diff=55295</id>
		<title>Scale Rot</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Scale_Rot&amp;diff=55295"/>
		<updated>2025-05-01T08:24:44Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Categorised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:History]]&lt;br /&gt;
'''Scale Rot''' was a disease that afflicted dragons, killed other entities initially, and in time also affected others of scalykind including Shaahesk, kobolds, Sahuagin, and troglodytes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Creation Of Scale Rot'''&lt;br /&gt;
&lt;br /&gt;
In a bid to enslave and subjugate the only Platinum Dragon upon Avlis and also all other dragons of the world, the demon lord [[Sharistracterus]] created a cursed disease. The demon lord’s end goal seemed to be to gain an upper hand against adversaries with dragons under their rule.&lt;br /&gt;
&lt;br /&gt;
The disease utilized some of Sharistracterus’ own [[Black Dagger]] Essence. It was a combination of demon magic, dragon essence and blood. It took an immense period of experimentation to craft something that would cause an afflicted dragon great illness.&lt;br /&gt;
&lt;br /&gt;
Any creature that was not a dragon that somehow contracted the disease initially, would swiftly perish. Dragons, however, were uniquely suited to survive the disease. The symptoms were varied but some included: broken and rotted scales falling off, nausea, muscle and body weakness, inability to let loose a breath weapon, inability to fly, sickened and dark blood.&lt;br /&gt;
&lt;br /&gt;
The various iterations of Scale Rot across time infected various dragons, one of them being an ally of [[Seven]]’s known as Sovine, The Frost Claw. However, the majority of the cases of Scale Rot seen widespread were in the years 3 and 4 AR (After Remaking.)&lt;br /&gt;
&lt;br /&gt;
'''The Progression Of Scale Rot'''&lt;br /&gt;
&lt;br /&gt;
Initially, Scale Rot was only able to spread between dragons or through forced infection. Forced infection was normally done by way of a tainted weapon covered in a Scale Rot toxin and used to stab or lacerate a dragon’s flesh. Spread outside of forced infection, as the Scale Rot grew stronger, wound up being simple proximity between dragons.&lt;br /&gt;
&lt;br /&gt;
After further experimentation was done by Sharistracterus, Shy'lon'dris, The Pact Breaker, Xara'mir'voss'sdet, The Magnificent, and Riv’Ra’nuss (eventually gaining the moniker “The Monstrosity”) Scale Rot was enhanced to be able to infect all of scalykind across Avlis.&lt;br /&gt;
&lt;br /&gt;
'''Scale Rot Research'''&lt;br /&gt;
&lt;br /&gt;
Research of the properties of, effects of, and attempted cures and remedies of Scale Rot were done by a variety of adventurers across Negaria. Those of the [[AMM]], those within the Dragon Task Force, and in between.&lt;br /&gt;
&lt;br /&gt;
While remedies were found to help symptoms, no direct cure was discovered, due to the remnants of Black Dagger Essence and that of Sharistracterus himself interfering.&lt;br /&gt;
&lt;br /&gt;
'''Temporary Halt Of Scale Rot'''&lt;br /&gt;
&lt;br /&gt;
When Scale Rot became rampant amongst the dragon populace of Avlis security measures were put into place by the AMM, informed by the research done by the Magisterium and Dragon Task Force. These security measures culminated in information given to those afflicted of non-magical healing remedies, suggestion of [[Magic:Flesh to Stone|petrification]] to temporarily stop the disease from spreading, and eventually close proximity to Seven while they wore a [[Forian|Chaotically Imbued]] Amulet.&lt;br /&gt;
&lt;br /&gt;
'''Containment Of Scale Rot'''&lt;br /&gt;
&lt;br /&gt;
Seven’s first act as a deity was removal and full containment of all Scale Rot. No dragons can be afflicted with this disease.&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ruv&amp;diff=55294</id>
		<title>Ruv</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ruv&amp;diff=55294"/>
		<updated>2025-05-01T08:23:47Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Categorised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tyedu]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clan Information==&lt;br /&gt;
[[Image: Tyedu Map with Clan.jpg|right|thumb|300px]]&lt;br /&gt;
Tribal Region/Terrain: Eastern Tyedu, coastal on an Inlet of the Gulf of Tears.&lt;br /&gt;
&lt;br /&gt;
Tribal Animals: The white wolf is the totem animal held sacred by the tribe as a symbol of their wild nature and freedom.&lt;br /&gt;
&lt;br /&gt;
Tribal Deity/Deities: Lumina and Zuvli, often called “The ilo” (For the heart)&lt;br /&gt;
&lt;br /&gt;
Tribal Population/Size: A small clan, sometimes generations numbering in the hundreds, others just a handful left until the next birth season.&lt;br /&gt;
&lt;br /&gt;
Tribal Organization: Clan Ruv are a nomadic tribe roaming the eastern areas of [[Tyedu]], usually staying near the Gulf of Tears. Tribal organization is fairly simple. The Coven of Three rules the clan until the new generation of witch, druidess and priestess are born, usually within 50 to 90 years. They then train the new generation when they come of age. The elder Coven of Three, at their natural time, dies off almost always together. They are revered and given burial in the gulf. And the cycle repeats. The members of the tribe, more female than male usually, respect the Coven and the Coven is strengthened by the Tribe. &lt;br /&gt;
&lt;br /&gt;
Tribal Relations: They live a simpler life among the snow and ice. Hunting, fishing, trading with some as far away as [[Galdos]], they make great totems and charms, rituals passed down some say from the first people, and are sought out far and wide. &lt;br /&gt;
&lt;br /&gt;
Attitudes &amp;amp; Personalities: They are open to outsiders and aid others when they can. A very friendly clan.&lt;br /&gt;
&lt;br /&gt;
Known Traditions &amp;amp; Rituals: Clan Ruv is well known across the lands as powerful diviners. Their Coven of Three is often sought to aid in disputes, give guidance and foretell what lies ahead. They freely help others when asked, as it is their calling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clan Lore==&lt;br /&gt;
&lt;br /&gt;
Ancient Lore: The ancient lore around her tribe is of a powerful female sorceress blessed with primal magic, likely a spirit kin, settled in the region known as Gulf of Tears. She had met a tribe of first humans, and attempted to join them. She was called Lumina, Romini for Light. This group of tribal people, once of the Romini until they settled in Tyedu, feared her magic as well as outsiders. She was cast out by this tribe and only one of them stood up for her, a powerful shamaness. Her name has been lost to time, but the future generations called her Zuvli, Romini for wife. Lumina left under the cover of night with the shamaness and travelled east into a remote area. There they started their own clan. Living up in eastern Tyedu was a harsh life, but they managed to work out a joyful life there. They called themselves Clan Ruv, the Romini word for wolf, as they lived among the snow-white wolves. &lt;br /&gt;
&lt;br /&gt;
One year, she and the shamaness were blessed with a female child with stark white hair, like the wolves nearby. She was believed to be a blessing from the nature spirits. She was named Leshya, the Romini word for good spirit. Very shortly after, two more children came to them, but the means by which they came is lost to time. Both children were female and had the same stark white hair. They were named Omida, Romini for dragon, and Pisika, Romini for cat. &lt;br /&gt;
&lt;br /&gt;
The three grew up as the first children of Clan Ruv. Leshya was a talented witch like Lumina, Pisika was a druidess like the shamaness, and Omida, she was filled with divine energy of the Spirit gods. The three formed what would come to be known as the Coven of Three. The clan grew, some seasons measuring in the hundreds, and others, only a handful remained. But every few generations, three children would be born with stark white hair, and they would become the next Coven of Three, learning from the last before they passed on. &lt;br /&gt;
&lt;br /&gt;
==Clan Spirits==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lumina: &lt;br /&gt;
&lt;br /&gt;
Symbol: The Sun&lt;br /&gt;
&lt;br /&gt;
Colors: Bright yellow&lt;br /&gt;
&lt;br /&gt;
Alignment: (N)&lt;br /&gt;
&lt;br /&gt;
Worshippers Alignment: Any female&lt;br /&gt;
&lt;br /&gt;
Area of Control: Magic and Spirits&lt;br /&gt;
&lt;br /&gt;
Cleric domains: Fire, Magic, Air&lt;br /&gt;
&lt;br /&gt;
Center of Worship: Eastern Tyedu&lt;br /&gt;
&lt;br /&gt;
Religious Orders: Clan Ruv, perhaps local spread.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zuvli:&lt;br /&gt;
&lt;br /&gt;
Symbol: The Moon&lt;br /&gt;
&lt;br /&gt;
Colors: Cool blue&lt;br /&gt;
&lt;br /&gt;
Alignment: (N)&lt;br /&gt;
&lt;br /&gt;
Worshippers Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Area of Control: Nature &lt;br /&gt;
&lt;br /&gt;
Cleric domains: Earth, Protection, Water&lt;br /&gt;
&lt;br /&gt;
Center of Worship: Eastern Tyedu&lt;br /&gt;
&lt;br /&gt;
Religious Orders: Clan Ruv, perhaps local spread.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lumina and Zuvli became more tribal legend than spirit goddesses but still they are still honored by the clan in all their rituals and prayers. They are the ancient ancestors and the start of Clan Ruv.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==The Seer==&lt;br /&gt;
&lt;br /&gt;
How [[PCs:Tikno|Tikno]] found her way South: Oddly on Tikno's year of birth, she was the only child born with stark white hair. The clan waited and waited for the other two to arrive but they never did. When she came of age, she was trained by the last Coven of Three and then sent out into the world to find two more with the hope that near the natural end of her life, there would be three more born and she could return to the Clan and teach them as well, along with her new sisters. Once Tikno travelled to the south, she discovered the roots of her current Tyeduan heritage had been heavily influenced by her original [[Romini]] ancestors, all those generations ago. She has found her new home among the southern Romini clans, always remembering her roots and the inevitable return home.&lt;br /&gt;
&lt;br /&gt;
==Life in the South==&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Wardens_of_The_Emerald_Grove&amp;diff=55293</id>
		<title>Wardens of The Emerald Grove</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Wardens_of_The_Emerald_Grove&amp;diff=55293"/>
		<updated>2025-05-01T08:21:27Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Categorised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magic]]&lt;br /&gt;
The mysterious and rarely-witnessed Wardens of The Emerald Grove are barely more than shadows roaming the forests of [[T%27Nanshi|T’Nanshi]].  Reports of their whereabouts surface quickly and usually involve a heroic rescue or last-minute aide in a battle gone wrong.  However, any attempt to trace the members’ quick exit from the scene usually fails leaving doubt even in the minds of those that tell the story. Some say the Wardens were once part of the [[Guild:GreenOrder|Green Order of The Forest]].  Others say they were only loosely associated with that mage order. They are currently considered members of House Wildfire.&lt;br /&gt;
&lt;br /&gt;
One elaborate tale about the Wardens of The Emerald Grove portrays them as an ancient order not originally associated with The Trust or its predecessor, the old Fold of Nine.  The legend tells of a pocket plane created by early elves in [[T%27Nanshi|T’Nanshi]] as a place of escape in case a being like the [[Negerai Prime]] ever returned to [[Avlis]]. The pocket plane, resembling a grove environment, could act as a temporary refuge for the elves or any stray ancient spirits they found in the event of a disaster.  According to sages familiar with the legend, the Emerald Grove, as the pocket plane is called, has several exits to other planes of existence, such as the plane of Faerie, the Happy Hunting Grounds, and later an outlet to the Celestial Dragonlands provided by [[His Most Splendid Majesty]] who rules a small pantheon to the south of [[Negaria]].  &lt;br /&gt;
&lt;br /&gt;
If this is true, the Wardens of The Emerald Grove are in charge of safeguarding an ancient secret and a valuable means of escape.  In the wrong hands, such a place could also serve as a means of travel to other coveted planes for maleficent purposes. &lt;br /&gt;
&lt;br /&gt;
Accounts of the Wardens of The Emerald Grove tell of wizardry mixed with archery or powerful magics of protection and hiding.  It seems such skills would be necessary for getting into position and escaping without detection.  Moreover, since few stories of the hidden group have ever mentioned direct hand-to-hand struggles with living members, it serves to reason that ranged methods such as archery and magics that augment it would be a likely tool favored by the Wardens.  &lt;br /&gt;
&lt;br /&gt;
The chaotic portrayal of the group’s actions also suggests that there is likely little order or protocol observed among the Wardens.  It is thought that senior members who are more skillful with melding magic and bow are responsible for the group’s actions and the mentoring of newer recruits.  Whatever figure leads the Wardens most likely also has secret association with House Wildfire and the Academy of Mortal Magic. Beyond that, it is anyone’s guess how the organization’s internal workings proceed.&lt;br /&gt;
&lt;br /&gt;
The other orders of magic seem to have the same sense of confounding frustration when it comes to pinning down the Wardens’ actions.  For some evil mages, finding out the location of the rumored pocket plane known as the Emerald Grove would be a boon.  Controlling such a crossroads would bring a lot of power with it.  Good-hearted mages would of course oppose such actions, and for the same reasons:  to keep such a disaster from ruining the affairs of the world, and to prevent evil organizations from spreading into the connected planes from the grove.&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=UO_Syndrome&amp;diff=55292</id>
		<title>UO Syndrome</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=UO_Syndrome&amp;diff=55292"/>
		<updated>2025-05-01T08:20:13Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|Do we really need this on the player wiki?}}&lt;br /&gt;
&amp;quot;UO syndrome&amp;quot; stands for&amp;quot;Ultima Online syndrome&amp;quot;, a term coined by [[User:Micah|Micah]] in the context of area building on Avlis.&lt;br /&gt;
&lt;br /&gt;
It refers to Ultima Online MMORPG as an example of a hotch-potch assembly of elements, put together with no reason nor rhyme.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trying to preserve nicer areas of Avlis, to prevent UO syndrome.&amp;quot; --Micah&lt;br /&gt;
&lt;br /&gt;
&amp;quot;UO syndrome&amp;quot; was first used in association with the town of [[Zvidureth]].&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Trials_of_Ordainment&amp;diff=55291</id>
		<title>Trials of Ordainment</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Trials_of_Ordainment&amp;diff=55291"/>
		<updated>2025-05-01T08:18:21Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Categorised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Religious Orders]]&lt;br /&gt;
The Trials of Ordainment is a secret series of Tests and Riddles that an Initiate of the [[Guild:OrderofGorethar|Order of Gorethar]] needs to complete alone. Usually given to promising Initiates and those who have achieve an excellent degree of Leadership and devotion to Gorethar, having shown an exemplary state within the Order and all parts of his life. &lt;br /&gt;
&lt;br /&gt;
To get promoted to Ordained of the Order of Gorethar and accepted as full member of the Order, an Initiate has to learn and feel the light of Gorethar inside him.&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Society_of_the_Branching_Way&amp;diff=55290</id>
		<title>Society of the Branching Way</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Society_of_the_Branching_Way&amp;diff=55290"/>
		<updated>2025-05-01T08:15:34Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Categorised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guilds]]&lt;br /&gt;
The Society of the Branching Way is a monastic guild dedicated to teaching, support, and exchange between monks of divergent traditions.&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Soldier%27s_Resolve&amp;diff=55289</id>
		<title>Soldier's Resolve</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Soldier%27s_Resolve&amp;diff=55289"/>
		<updated>2025-05-01T08:13:09Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Categorised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Class Abilities]]&lt;br /&gt;
Soldier's Resolve grants the [[Justicar]] a bonus of half their Justicar level to saves vs. [[NWN:Mind-affecting|Mind affecting spells]]. It also grants the [[Telepathy#Intellect Fortress|Intellect Fortress]] effect. &lt;br /&gt;
&lt;br /&gt;
The duration of Soldier's Resolve is 5 + Justicar Level + Charisma modifier Turns.&lt;br /&gt;
&lt;br /&gt;
The bonuses granted by Soldier's Resolve, and the duration, are increased if the Justicar is [[Cleric#Favored Cleric|Favoured]].&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Ayl%27Qith&amp;diff=55288</id>
		<title>PCs:Ayl'Qith</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Ayl%27Qith&amp;diff=55288"/>
		<updated>2025-05-01T08:12:12Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Categorised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PCs]]&lt;br /&gt;
[[File:Invest Day 2 Next Steps.png|thumb|Invest Day 2 Next Steps]]&lt;br /&gt;
[[File:Invest Day 2 Ken.png|thumb|Invest Day 2 Ken]]&lt;br /&gt;
[[File:Invest Day 2 Garth.png|thumb|Invest Day 2 Interviews Garth]]&lt;br /&gt;
[[File:Inves day 2 Simona.png|thumb|Invest Day 2 Interviews Simona]]&lt;br /&gt;
[[File:Investigation Day 2 Cindie's Disappearance.png|thumb|Investigation Day 2 Cindie's Disappearance]]&lt;br /&gt;
[[File:Ayl5.jpg|thumb|Journal 5]]&lt;br /&gt;
[[File:Ayl2.jpg|thumb|Journal 2]]&lt;br /&gt;
[[File:Ayl'Qith.jpg|thumb|[[PC Aly'Qith Profile Picture]]]]&lt;br /&gt;
[[File:Ayl1.jpg|thumb]]&lt;br /&gt;
[[File:Ayl3.jpg|thumb|Journal 3]]&lt;br /&gt;
[[File:Ayl4.jpg|thumb|Added Journal 4]]&lt;br /&gt;
[[File:Ayl6.jpg|thumb|Journal 6]]&lt;br /&gt;
[[File:Ayl and Myrri pm to Jazz Apr 27 2025.jpg|thumb|Ayl and Myrri pm to Raven April 27 2025]]&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Negerai_Prime&amp;diff=55287</id>
		<title>Negerai Prime</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Negerai_Prime&amp;diff=55287"/>
		<updated>2025-05-01T08:10:58Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Set up redirect correctly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Negerai Prime]].&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Minor_Historian%27s_Quill&amp;diff=55286</id>
		<title>Minor Historian's Quill</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Minor_Historian%27s_Quill&amp;diff=55286"/>
		<updated>2025-05-01T08:08:55Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Marked for deletion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|Do these still exist?}}&lt;br /&gt;
[[Image:Quill-parchment.jpg|thumb|Historian's Quill, Minor]]&lt;br /&gt;
These rare and potent magical items were crafted by the legendary elven sage and historian Llyntmos Ty'zllhat. Ty'zllhat is most famous for having organized the group known as the lorewardens within the church of Vorin more than 250 years ago.&lt;br /&gt;
&lt;br /&gt;
A consummate historian, Ty'zllhat was always worried that something might happen in the world that would not be recorded. In an effort to chronicle the events around him, Ty'zllhat made these special quills and sent them out into the world with his fellow lorewardens.&lt;br /&gt;
&lt;br /&gt;
The magic within each pen allows a person to chronicle the name of an important person, place or thing. Once it has been chronicled, the name will remain known for all time through the power of Vorin. Sadly, just as the ink in a quill runs dry, the magic in each pen fades through use.&lt;br /&gt;
&lt;br /&gt;
As the least of the pens created by Llyntmos Ty'zllhat, a minor quill can permanently record the name of any item. The magic in these pens is not strong enough to record the names of people or places.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;OOC:&amp;lt;/b&amp;gt; The quill uses the new SetName() functionality in 1.67, allowing you to rename any item in the game.&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Mau%27ktarl&amp;diff=55285</id>
		<title>Mau'ktarl</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Mau%27ktarl&amp;diff=55285"/>
		<updated>2025-05-01T08:06:46Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Categorised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Races]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Racial Groups:''' {{RacialGroups}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Races:''' {{Races}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Fey Races:''' {{FeyRaces}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Custom Races:''' {{CustomRaces}} &amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Mau'ktarl use a static female model.&lt;br /&gt;
* Mau'ktarl can be taken as an appearance option via the [https://www.avlis.org/viewtopic.php?f=423&amp;amp;t=135578 Remort System] for female PCs. Additionally, the form can be copied by Changelings.&lt;br /&gt;
&lt;br /&gt;
[[Image:femalemauktarl.png|thumb|A female Mau’ktarl somewhere near the border of the Deglos mountains and Tyedu.]] &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Mau’ktarl are generally amiable to one another across different clans. They are respectful toward those of Tyedu after off and on trade agreements of valuables and supplies. Any outside of their nomadic tribe they are initially suspicious of, but they tend to react to hostility rather than initiate it.&lt;br /&gt;
&lt;br /&gt;
They are sure of their abilities, be it lorekeeping or combat, but being boastful is seen more negatively than simply being skilled and not flaunting it.&lt;br /&gt;
&lt;br /&gt;
They tend to keep to themselves and their tribes, unless gathering information for their tribe, so they are not seen too often outside of their mountainous home.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Mau’ktarl are a combination usually of being lithe and muscular. Males are usually somewhat taller and broader than females. Mau’ktarl are agile and dexterous with fur and features reminiscent of that of snow leopards. Their fur patterns vary depending on the individual. Normally they have different spots rather than a set pattern. It can sometimes be difficult to distinguish one individual from another unless you are familiar with their fur patterns.&lt;br /&gt;
&lt;br /&gt;
They have long, flowing tails, and soft fur in addition to having hair on top of their heads. The hair mingles with the rest of their body’s fur which can vary in length. Typically their hair is kept longer to aid with colder months and environments in the tribes’ mountainous home.&lt;br /&gt;
&lt;br /&gt;
Hair colors usually range from dark black, grays, and bright whites. Eye colors are typically yellow-gold, green, blue, orange-red, brown, and black.&lt;br /&gt;
Heavy winter clothing and furs usually cover the Mau’ktarl partly to hide their appearance and partly to keep them warm.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
Typically the Mau’ktarl make contact with those of Tyedu and trade with them for essentials, supplies, valuables, etc. They are not well known to all of Tyedu or Tyeduan tribes and are a rare sight.&lt;br /&gt;
&lt;br /&gt;
Their general roaming area of the mountains can be quite large but their groups and tribes are relatively small and familial in nature. Therefore, along with their training in more roguish skill sets, they are unlikely to be seen or noticed unless it is desired to be.&lt;br /&gt;
&lt;br /&gt;
They are not keen to trade with those of Deglos due to the desire to stay above ground, though they have no known hostility toward those of Deglos.&lt;br /&gt;
The tribes keep to themselves and to their mountainous home rather than mingle too much with the outside world.&lt;br /&gt;
&lt;br /&gt;
They are naturally curious and inquisitive so they will study others from afar that move into their territory rather than approach or attack them.&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
&lt;br /&gt;
The peoples of the Mau’ktarl tribes are varied in their wants, desires, needs, and goals. Given that, their alignments and values depend on the individual and their upbringing in their tribe. They are not naturally pushed toward good or evil, nor chaos or law.&lt;br /&gt;
&lt;br /&gt;
== Tribal Living ==&lt;br /&gt;
&lt;br /&gt;
Tribes are normally initially founded by a mated pair, usually a pairing of a male and a female but it is not unheard of for a mated pairing of two males or two females. The tribes are “co-ruled” by this pair in that they handle disputes, direct the tribe’s actions, etc.&lt;br /&gt;
&lt;br /&gt;
Tribes are normally a familial unit. As the parents bear cubs or cubs are raised from surrogates, the younger tribe members are taught essential skills of hunting, survival, lore keeping, writing, reading, hand-to-hand combat, bladed combat, and general effectiveness in stealthed movement against foes.&lt;br /&gt;
&lt;br /&gt;
Generally, the life path of males is seen as the shield of the tribe. They are taught to protect the home and territory of the tribe. Additionally, they are the main record keepers of the stories of the tribe.&lt;br /&gt;
&lt;br /&gt;
The life path of females is normally being the sword of the tribe. They hunt and gather supplies, food, knowledge of the outside world and other tribes. They are especially adept at more roguish pursuits, on average, more so than their male counterparts. In some instances, tribes have trained those particularly adept at it to be assassins against rival tribes when disputes come about.&lt;br /&gt;
&lt;br /&gt;
Cubs are born into a tribe created by their parents. They are considered of-age for courtship at age 16. They are considered at age for betrothal and mating at age 18. They are considered ready to create their own tribe at 20.&lt;br /&gt;
&lt;br /&gt;
At 20, now grown, a Mau’ktarl will embark to make their own territory within the mountains.&lt;br /&gt;
&lt;br /&gt;
== Ritual Of Courtship/Friendship ==&lt;br /&gt;
&lt;br /&gt;
When a grown Mau’ktarl has found another they are fond of, respect, enjoy the time of, and the like and see them as someone they wish to start a tribe with, they will begin the Ritual of Courtship or Ritual of Friendship. Which is chosen depends on the intent of the Mau’ktarl.&lt;br /&gt;
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If the other Mau’ktarl is a prospective mate, a challenge is made by entering their territory. Usually, the challenger will enter the territory of their potential mate and take a particularly cared for item and in its place, leave a note of affection or love. The aim of this is for the challenger to not be seen when delivering their love note. It is a way to show worthiness in being a mate.&lt;br /&gt;
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If the affections are returned, the one challenged will seek a meeting and conversation, hunting together, reading, discussion, and the like to start the path of the relationship going.&lt;br /&gt;
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If the other Mau’ktarl is a prospective friend and ally, the note left is instead of a list of qualities the challenger possesses that would make them a worthy ally to start a tribe with.&lt;br /&gt;
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If an individual wishes to create a different sort of challenge, they may do so. This can be feats of strength, agility, intellect, persuasion, or endurance of the body. It is up to both challenger and recipient to agree to the terms of the challenge.&lt;br /&gt;
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If a challenge is declined for any reason, this outcome must be accepted by both parties. If disagreement is had, a neighboring tribe of the challenged Mau’ktarl’s territory is honor-bound to hear the dispute and aid it being resolved.&lt;br /&gt;
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== The Courtship Timeline ==&lt;br /&gt;
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The usual timeline for courtship begins with two years of exploring the relationship, then for two more years of betrothal and marriage where normally the couple will live with one of their parents’ tribes.&lt;br /&gt;
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After these four years of exploration and getting to know one another's' tribes, the pair will create their own tribe in their own territory.&lt;br /&gt;
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== Dissolving A Tribe ==&lt;br /&gt;
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A tribe may be dissolved for any reason between friends or mates. Cubs may journey with either parent as discerned by the parents and cubs. As with the Ritual Of Courtship, neighboring tribes are brought in to mediate if needed for tribal dissolvement.&lt;br /&gt;
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It is not required to make the reason for dissolvement known, but it is requested that it be known that the dissolvement is happening, for record keeping purposes.&lt;br /&gt;
Tribes are willing to help those in troubled relationships reconcile/work things out but it is up to the pair to discern what is best for them.&lt;br /&gt;
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It is understood that not all pairings last forever and not all courtships at a younger age mean mating for life.&lt;br /&gt;
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== Alignment ==&lt;br /&gt;
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The peoples of the Mau’ktarl tribes are varied in their wants, desires, needs, and goals. Given that, their alignments and values depend on the individual and their upbringing in their tribe. They are not naturally pushed toward good or evil, nor chaos or law.&lt;br /&gt;
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== Mau’ktarl Lands ==&lt;br /&gt;
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The Mau’ktarl peoples keep to themselves in nomadic settlements following the seasons and prey to hunt. They reside in the mountainous areas between Deglos and Tyedu.&lt;br /&gt;
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== Religion ==&lt;br /&gt;
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The Mau’ktarl worship Vorin due to their lore and record keeping and Hurine for travel and trade with other peoples.&lt;br /&gt;
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It is not known which god created them but it is assumed it was a joint venture.&lt;br /&gt;
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The focus of the Mau’ktarl religiously are to keep knowledge of the tribe to other tribes, keep ever curious, and keep trade and travel going by exploring lands beyond the tribe.&lt;br /&gt;
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== Language ==&lt;br /&gt;
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Through connection and small meetings for trade with those of Tyedu, Common has spread throughout the tribes’ region rather well.&lt;br /&gt;
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It has been documented by the lorekeepers and is taught within each tribe. Given that, each tribe tends to have a slight variation or accent that may come through stronger in some individuals than others.&lt;br /&gt;
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The native language of the Mau’ktarl does not have a specific name, in their own tongue it is merely known as “The Language”. A good portion of communication is mew-like sounds, hisses, purrs, body language, and eye contact with a mixture of words for numerals, some proper nouns, a few pronouns, some verbs, and general sentence structure to relay what an individual may be thinking or wanting.&lt;br /&gt;
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Written language is similar, with the focus on what is recorded being histories, stories, and chronicling of various tribes’ exploits. Action and progression of those in a tale are a focus with names and exact timings being secondary to fables learned from the story.&lt;br /&gt;
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== Names ==&lt;br /&gt;
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First names are given to an individual at birth by their parents based on the stories and history of the parents’ tribes. Surnames are normally a combination of the two tribes a Mau’ktarl’s parents are from separated by an apostrophe. The tribe name combination is a joint decision between the couple who create the tribe.&lt;br /&gt;
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=== Male Names ===&lt;br /&gt;
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Rorku, Kerkom, Jukto, Nirku, Zurro, Moku, Kicim&lt;br /&gt;
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=== Female Names ===&lt;br /&gt;
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Aisha, Ayala, Feli’cia, Lafanyi, Miyo, Arru, Tosyi&lt;br /&gt;
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== Last Names ==&lt;br /&gt;
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Fer’tun, Loa’kri, Ktahr’larl, Zin’tol, Vrah’dar, Klin’ror&lt;br /&gt;
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== Adventurers ==&lt;br /&gt;
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Seen as the information gatherers and proverbial swords of their tribes, females are more likely to become adventurers when they come of age.&lt;br /&gt;
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Typically at the same age most would seek a mate through the Ritual Of Courtship (the age of 18 and later) or when one would look to create their own tribe (the age of 20), some would look to explore the greater world beyond the tribes’ mountainous home and become an adventurer.&lt;br /&gt;
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Their goal is normally to learn and gather information to then send back their findings to the tribe to grow their knowledge base. Though riches, a legacy within the tribes’ stories, battle prowess, and a whole host of reasons to adventure have been given from those who leave home.&lt;br /&gt;
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While males are certainly able to adventure if they so choose, the duty and honor of being the shields of the tribe to keep them safe at home and to be keepers of records and lore, keep them busy without need to go beyond the tribes’ borders.&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ithilla&amp;diff=55284</id>
		<title>Ithilla</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ithilla&amp;diff=55284"/>
		<updated>2025-05-01T08:04:07Z</updated>

		<summary type="html">&lt;p&gt;Eklektikos: Flagged for deletion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|Does the wiki really need a page to tell players about a server that was never built and never will be built?}}&lt;br /&gt;
&amp;lt;center&amp;gt;{{Servers}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ithilla was a server in development for some time, but there are currently no plans to complete it.[http://www.avlis.org/viewtopic.php?f=174&amp;amp;t=104049&amp;amp;hilit=ithilla link] Ithilla was to be a main point to link up CoPaP through Spelljamming.[http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=110343&amp;amp;hilit=ithilla link]&lt;/div&gt;</summary>
		<author><name>Eklektikos</name></author>
	</entry>
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