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		<id>http://wiki.avlis.org/w/index.php?title=Le%27Or_T%27Nanshi&amp;diff=35198</id>
		<title>Le'Or T'Nanshi</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Le%27Or_T%27Nanshi&amp;diff=35198"/>
		<updated>2010-08-06T13:03:46Z</updated>

		<summary type="html">&lt;p&gt;Faith Catheart: Minor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:LeOrTNanshi_0002.jpg|thumb|400px|Le'Or T'Nanshi]]&lt;br /&gt;
&lt;br /&gt;
'''Le'Or T'Nanshi''' is the capitol of the elven nation of [[T'Nanshi]] proper. The administration of the entire nation is controlled from this location. However, as a rule, the elves rule things very loosely and only as much as needed.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Le'Or T'Nanshi and the Nation of T'Nanshi are ruled by the same body of elected officials. The [[Council of Nine]] controls all foreign policy and domestic matters.&lt;br /&gt;
&lt;br /&gt;
Members are elected to the Council of Nine via elections held every fifty years. The Council of Nine passes laws, as few as possible, that are enforced within Le'Or T'Nanshi by the [[Watchmen]]. The remainder of the nation gets its laws enforced by the [[Guild: Le'Nofaythen'T'Nanshi|T'Nanshi army]].&lt;br /&gt;
&lt;br /&gt;
Both the Watchmen and the T'Nanshi army are separate entities controlled by the council. Both the Watchmen and the army each have a supreme commander in chief that is a member of the council. They are the only ones on the governing body with a specific task to look after. The rest of the members act in consultation with each other on all other matters.&lt;br /&gt;
&lt;br /&gt;
Although it is not a law, it often happens that only Nobles can get elected to the Council of Nine. This is not seen as a problem by the elves, for most common elves have absolutely no interest in politics or governing, and they have little intention of catching the eye of the government.&lt;br /&gt;
&lt;br /&gt;
Noble families in T'Nanshi are not the same as in a typical human nation. Nobility is not equated with land ownership or money in elven society. For the elves, a noble family is simply a family who has played a big part in the history of the elves at some point in time. When a family earns a distinction to set it apart from the normal elven families, it is considered noble. It just so happens, that most of these families also have successful business dealings that have made them wealthy, but it is not true of all the noble families.&lt;br /&gt;
&lt;br /&gt;
The commander in chief of the Watchmen is a man named [[NPCs:Ryiel Sunmar|Ryiel Sunmar]]. His family is also of noble descent, although they take their lineage from the newer Sunmar family and its founder, [[NPCs:Orleron Sunmar|Orleron Sunmar]]. Ryiel is Orleron's half-brother.&lt;br /&gt;
&lt;br /&gt;
===Economy and Trade===&lt;br /&gt;
&lt;br /&gt;
T'Nanshi is a largely self-sufficient nation. They have no need to import food or large quantities of raw materials, except for metals and stone. The nation's major exports are timber, herbs (particularly glowmoss), luxury goods, and food. T'Nanshi currently exports significant amounts of food aid to M'Chek under the terms of the peace treaty between the two nations. &lt;br /&gt;
&lt;br /&gt;
There are 4 major trade routes:&lt;br /&gt;
&lt;br /&gt;
*The Great Western Road, which runs from Nanshi Urbaz south to the chasm created by the M'Chek / T'Nanshi war. This once ran all the way to Southhill in M'Chek but that road is barred now, and trade turns east at the crossroads of the Western and Southern Roads. &lt;br /&gt;
*The Great Southern Road runs from somewhere in Western T'Nanshi, where it used to go all the way to the Eridanus River and a coastal port now destroyed by the Forest of Midnight, all the way to Nireth on the eastern coast.&lt;br /&gt;
*The Northern Route runs from Nanshi Urbaz eastwards along the Deglos border to about the center of the nation, where it turns south for the Foot of Le'Or and continues generally southeast until it reaches Ft. Taunton in the Blandenberg Protectorate. Smaller paths go further east to Quithranos (known as Fishhaven in the common tongue). The major overland route to southern markets now begins at the crossroads over Orcscourge Chasm and links the Great Southern Road to Blandenberg, and then to M'Chek.&lt;br /&gt;
*Nireth's major seaport functions as the 4th route, linking Mikona and Eastshore to Grantir and northern Negaria. Currently this route is impeded by a Drotid blockade of the port.&lt;br /&gt;
&lt;br /&gt;
T'Nanshi has significant trade relationships with Deglos via Nanshi Urbaz, with provinces of the Kurathene Empire via Nireth, and with Elysia via a westerly spur of the Great Western Road. It maintains minimal trade with Toran Shaarda via the outpost and small docks at Renethae, but this is mostly a military location. Also significant to the economy is the farming community of Summerleaf in the canopies near the lift at Kharak Thayt, and the light industrial center at Silverfall, also in the canopies. Artisans and artificers gravitate to Le'Or, and finely crafted items created by the artisans are shipped throughout Negaria.&lt;br /&gt;
&lt;br /&gt;
== Le'Or T'Nanshi Districts ==&lt;br /&gt;
=== Entrance District ===&lt;br /&gt;
This district centers around a group of trees connected to a couple of winches that control lifts used to get into the city. It is usually heavily guarded, and all non-elven visitors are noted.&lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
This is the heart of the entire elven economy in T'Nanshi. Goods from all over Avlis are brought into this market from as far as the nation of Tydedu. Exports are also fairly rigorous here. There are two kinds of merchants to be found: elven domestic merchants, and (usually) non-elven foreign merchants. The domestic merchants are selling items for export, and the foreign merchants often have goods from elsewhere. Fallkirk Enterprises, Inc. maintains a transport portal here, making [[Visimontium]] only a step (and a few hundred gold pieces) away. Le'Or T'Nanshi's prime location makes it a major trade artery for getting goods to the south part of the continent.&lt;br /&gt;
&lt;br /&gt;
=== Capitol District === &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=right&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.avlis.org/world/graphics/screenshots/rainy_tree_city_leor.jpg http://www.avlis.org/world/graphics/screenshots/rainy_tree_city_leor_thumb.jpg]&lt;br /&gt;
|}&lt;br /&gt;
This is the spiritual and legislative heart of T'Nanshi. It contains the Capitol Building, where the Council of Nine meets for sessions and makes decisions for ruling the nation. It also houses the High Temple of [[Dru'El]], which is the main holy site for all who follow that god. It is said in legend that the ground beneath the trees of the temple once held the prison that contained Dru'El as a mortal before he escaped to godhood. Aside from Dru'El's temple, there are temples to [[Gorethar]], [[Dra'Nar]], and [[Pelar]], as well as shrines to [[Cha'reth]], [[Mishlekh]], [[Berryn]], and [[Dagath]]. Healing and resurrections are easily found here.&lt;br /&gt;
&lt;br /&gt;
=== Thayten Le'Nanshen (Residence District) ===&lt;br /&gt;
All the normal, non-noble, folk live here. All undistinguished elven tradesmen and workers make their homes here if they wish to live within the city. Many elves decide to live outside the city so they can more easily ply their harvesting trades, but craftsmen often choose to live inside.&lt;br /&gt;
&lt;br /&gt;
=== Nobles District ===&lt;br /&gt;
The Nobles district contains the houses of the distinguished elven families who choose to live within the capitol. The district, and the houses within, are quite large. &lt;br /&gt;
&lt;br /&gt;
=== Garrison District=== &lt;br /&gt;
This is a military base. In fact, it is the central military base for entire elven army. Commanding officers and generals are common here, as most of the plans for the war with M'Chek started within the base's walls.&lt;br /&gt;
&lt;br /&gt;
==Other Cities==&lt;br /&gt;
There are several large cities scattered throughout T'Nanshi, though none approach the size of Elysia or Mikona:&lt;br /&gt;
&lt;br /&gt;
===Nireth===&lt;br /&gt;
The largest port city in T'Nanshi (and the largest city on the forest floor) is Nireth, on the east coast. This is a major trading hub for M'Chek, Grantir, and points north. The nearby mine generates great wealth for daring and enterprising prospectors and fuels a thriving business district that features the AAAA's Nireth Collection Center. Nireth is the seat of the High Priest of Dru'El in Eastern T'Nanshi, and the though Temple to Dru'El is smaller than Cornath'Dru'El in the west, it is the largest constructed  on the forest floor. Currently, Nireth is experiencing a severe blockade by Drotid warships, decimating the export trade as well as impeding M'Chekian economic interests along the eastern coast and even into Mikona.&lt;br /&gt;
&lt;br /&gt;
===Zvidureth===&lt;br /&gt;
The 2nd largest city on the forest floor is Zvidureth in the northwest, situated along the Great Western Road. Among other things, Zvidureth does a great trade in exports of T'Nanshi Glowmoss. Featuring an eclectic open-air market and a unique pack-bear rental service, this trading city is perfectly situated just south of a major crossroads. With Elysia and Kharak Zvidurat both short distances to the west and north, a diverse mix of residents and travellers can always be found here. Just off the Great Western Road, The Leaping Stag is said to be the busiest tavern on the T'Nanshi forest floor. Cornath Dru'El is a short distance to the west, and the nation's only Temple of Cha'reth overlooks the town from a high bluff to the east.&lt;br /&gt;
&lt;br /&gt;
===Quithranos===&lt;br /&gt;
Known to humans as Fishhaven, this town has seen better days. Once a significant fishing and trading city, the ravages of the M'Chek/T'Nanshi War severely reduced its economic influence. Several years later, the town was raided by the Bonds of Evrak, and fully half the citizens were forced to tie heavy stones around their necks before being driven into the sea. Le'Nofaythen's elite 6th Division, along with elements of the Southern Division rescued the town, but it has never recovered fully from the massacre. Rumors claim the spirits of Quithranos dead rise with the mist in the harbor, and it is difficult to find a family unscarred by the Evrakian atrocity. In recent years, Quithranos has become the site of Le'Nofaythen's basic training camp, and the brightest prospects are often selected for an elite unit of Arcane Archers based in the town. With fishing boats almost permanently out of action there's little work for locals, and the increased presence of Le'Nofaythen recruits has fueled an industry revolving around prostitution and gambling.&lt;br /&gt;
&lt;br /&gt;
===Summerleaf===&lt;br /&gt;
Located in the northwestern canopies above the lift at Karak Thayt, Summerleaf is an idyllic farming community with a small market. Boji the Weaponsmith is a local mainstay of the marketplace, boasting rare and obscure weaponry from unknown lands. Famous for its Summerleaf Stuffed Mushrooms and flaming-hot T'Nanshi Chili, this village offers a welcome respite from the danger of the forest floor. Numerous other plants are grown at the farms, some of them found only in Summerleaf.&lt;br /&gt;
&lt;br /&gt;
===Bah'Etzeth===&lt;br /&gt;
Known as Fourtree to humans, this sleepy village on the canopy road between Summerleaf and Le'Or gets its name from the quartet of massive ''etzethen'' surrounding the public square. Nanshin here lead a quiet life with very little contact with the world... or even their brethren on the forest floor. Locations of interest include a large Temple to [[Dra'nar]] with an orphanage and a Cha'rethite hospital, Secondhand Celestial (a magical curiosity shop), and Vara'eths, an exclusive bookstore with a wildly varied selection and a proprietor famous for refusing to speak common.&lt;br /&gt;
&lt;br /&gt;
== In Game Developments == &lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?t=33602 Welcome to Le'Or!]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=137 City of Le'Or T'Nanshi announcements]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=217 Le'Or T'Nanshi Marketplace noticeboards]&lt;br /&gt;
* [http://www.copap.org/images/SouthernAvlis_750width.jpg Map of southern Avlis]&lt;br /&gt;
* [[Major Meeting Points#Le'Or T'Nanshi|Major Meeting Points]]&lt;br /&gt;
* [[T'Nanshi: Recent Events|Recent Events]]&lt;br /&gt;
* [[Shop_Locations#T'Nanshi|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#T'Nanshi|Tavern Locations]]&lt;br /&gt;
* [[:Category:Le'OrPCs|Notable Player Characters of Le'Or T'Nanshi]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#LeOr|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Le'Or T'Nanshi: world.avlis.org:5124&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Server Information:  This server entails not only the city of Le'Or T'Nanshi but the entire &amp;quot;Canopies&amp;quot; area of T'Nanshi.  In-game, the Canopies are the walkways and villages that are supported by the trees of the forest itself, high above the forest floor.  The Canopies cover the same amount of area that the lands of T'Nanshi do on the Wilderness Server. Please check the [[Wilderness]] Server page for information about these locations. &lt;br /&gt;
&lt;br /&gt;
A small section of the nation of Deglos is also found on this server.&lt;br /&gt;
&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Faith Catheart</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=35197</id>
		<title>Ferrell</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=35197"/>
		<updated>2010-08-06T13:01:28Z</updated>

		<summary type="html">&lt;p&gt;Faith Catheart: Minor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Ferrell1.jpg|thumb|300px|Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Ferrell''', nestled between the forests of [[T'Nanshi]], the foothills of [[Deglos]], and the rolling grassy plains of [[Toran Shaarda]], [[Dubunat]] and [[Brekon (nation)|Brekon]] lies the tiny nation of Ferrell. This peaceful little zone is little more than a large collection of hamlets built into the sides of naturally occurring grassy hills that roll through the area. However, it has remained steadfast and safe through out its entire 1800+ year history on Avlis. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Ferrell is a nation of [[Halfling|halflings]]. Desiring the crisp clean air of the hill country, and the cozy comforting shelter of their housemounds, the halflings are very adept at keeping out of the affairs that churn around them. In a tiny area no more than a hundred miles from north to south, the halflings have managed to build hundreds of minor villages across the homey landscape. Some of these villages are quite small, consisting of no more than three or four housemounds clustered around a central walkway. Larger villages also exist. Kitanya Hill is one of the largest of them, consisting of several hundred housemounds, trading, and crafting facilities as well as major roads that lead to other places in Ferrell. Often, this place is regarded as the capitol of the low-profile nation, though such official distinctions are rarely regarded seriously in halfling society.&lt;br /&gt;
&lt;br /&gt;
As a whole, Ferrell exists because many many halflings happen to live in that area, and few outsiders have ever come in to dispute the fact that they are a nation. Most goods are produced right on site within the village that consumes them, and any major resources such as metals or stone are often obtained from dwarven traders or halfing merchants in [[The Seven Cities]]. Aside from pipes, corn, and the occasional Ferrellian mellowsmoke weed, this nation does not export much, and it consumes very little.&lt;br /&gt;
&lt;br /&gt;
On a smaller scale, Ferrell operates the way it does because of the halfling outlook. The majority of halflings are unconcerned with matters outside their own village. Their belief is that as long as each village can operate well on its own, and maintain reasonably favorable relations with all neighboring villages, there is no reason to think about matters beyond that. &amp;quot;Officially&amp;quot; there is a Council of Elders based in Kitanya Hill that tends to national matters, if there ever are any. However, the members of this council are rarely ever called upon to act in any political capacity. Most often they tend to their own personal lifestyles like all other halflings do. But they can act surprisingly swiftly if needed. On a local level, halfling life has many traditions and superstitions that keep the populace in order. They have very little need for petty laws.... nursery rhymes and songs about morality taught to them as children suffice just fine. Some larger villages will elect a Shiriff to oversee the safety of the inhabitants nearby, but these jobs are often just fillers and appellations given to yet another halfling with a comfortable lifestyle. &lt;br /&gt;
&lt;br /&gt;
[http://www.the-roeders.com/Avlis/ferrell_map_icons.html Central Ferrell map of gardens]&lt;br /&gt;
&lt;br /&gt;
== Places of Interest ==&lt;br /&gt;
=== Natural Features ===&lt;br /&gt;
* [[Braegan Pond]]&lt;br /&gt;
* [[Little Falls Canyon]] (LFC)&lt;br /&gt;
* [[Meygle Pass]]&lt;br /&gt;
* [[Roseberry Woods]]&lt;br /&gt;
* [[Salt Mines]]&lt;br /&gt;
* [[Underburrows]]&lt;br /&gt;
&lt;br /&gt;
=== Cities and Towns ===&lt;br /&gt;
* [[Huntingcreek Hills]]&lt;br /&gt;
* [[Kitanya|Kitanya Hill]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
&lt;br /&gt;
=== Taverns and Inns ===&lt;br /&gt;
* [[Port Hole|The Port Hole]]&lt;br /&gt;
* [[Half Moon Inn|Half Moon Inn]]&lt;br /&gt;
&lt;br /&gt;
=== Guilds and Marketplaces ===&lt;br /&gt;
* [[AKN Hall|The AKN Hall]]&lt;br /&gt;
* [[Coventry Fair]]&lt;br /&gt;
* [[ROTE|ROTE Ferrell Style]]&lt;br /&gt;
* [[Sherrill's Imports and Exprots|Sherrill's Imports and Exports]]&lt;br /&gt;
&lt;br /&gt;
== Citizens of Interest ==&lt;br /&gt;
* [[NPCs:Mayor Jamjeans|Mayor Jamjeans]]&lt;br /&gt;
* [[NPCs:Humphrey|Humphrey]] and [[NPCs:Merin|Merin]]&lt;br /&gt;
* [[NPCs:Beria|Beria]]&lt;br /&gt;
* [[NPCs:Rosmerta Sappleaf|Rosmerta Sappleaf]]&lt;br /&gt;
&lt;br /&gt;
== Groups of Interest ==&lt;br /&gt;
* [[NPCs:Shirriffs|Shirriffs and Deputies]]&lt;br /&gt;
* [[NPCs:Freelancers|Freelancers of the Springmaiden]]&lt;br /&gt;
* [[NPCs:Salt Clan|Salt Clan]]&lt;br /&gt;
* [[NPCs:Blood Clan|Orcs of Meygle Pass]]&lt;br /&gt;
* [[NPCs:SeFassu|Se'Fassu's Undead]]&lt;br /&gt;
* [[Guild:FEAT | Ferrell Exploration and Adventuring Team]]&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* [[Ferrell: Recent Events|Recent Events]]&lt;br /&gt;
* [[The Closing of the Rift Temple|The Closing of the Rift Temple]]&lt;br /&gt;
* [[Pre-Ferrell History|Pre-Ferrell History]]&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=219 Port Eridanus Marketplace noticeboards]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=170 City of Port Eridanus Forum] Discussion of the daily events in and around the City of [[Port Eridanus]] in Ferrell.&lt;br /&gt;
* [[Major_Meeting_Points#Ferrell|Major Meeting Points]]&lt;br /&gt;
* [[Shop_Locations#Ferrell|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#Ferrell|Tavern Locations]]&lt;br /&gt;
* [[:Category:FerrellPCs|Notable Player Characters of Ferrell]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Ferrell|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Ferrell: world.avlis.org:5126&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Faith Catheart</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=35196</id>
		<title>Ferrell</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=35196"/>
		<updated>2010-08-06T13:00:36Z</updated>

		<summary type="html">&lt;p&gt;Faith Catheart: Removed &amp;quot;Team&amp;quot;; redundant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Ferrell1.jpg|thumb|300px|Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Ferrell''', nestled between the forests of [[T'Nanshi]], the foothills of [[Deglos]], and the rolling grassy plains of [[Toran Shaarda]], [[Dubunat]] and [[Brekon (nation)|Brekon]] lies the tiny nation of Ferrell. This peaceful little zone is little more than a large collection of hamlets built into the sides of naturally occurring grassy hills that roll through the area. However, it has remained steadfast and safe through out its entire 1800+ year history on Avlis. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Ferrell is a nation of [[Halfling|halflings]]. Desiring the crisp clean air of the hill country, and the cozy comforting shelter of their housemounds, the halflings are very adept at keeping out of the affairs that churn around them. In a tiny area no more than a hundred miles from north to south, the halflings have managed to build hundreds of minor villages across the homey landscape. Some of these villages are quite small, consisting of no more than three or four housemounds clustered around a central walkway. Larger villages also exist. Kitanya Hill is one of the largest of them, consisting of several hundred housemounds, trading, and crafting facilities as well as major roads that lead to other places in Ferrell. Often, this place is regarded as the capitol of the low-profile nation, though such official distinctions are rarely regarded seriously in halfling society.&lt;br /&gt;
&lt;br /&gt;
As a whole, Ferrell exists because many many halflings happen to live in that area, and few outsiders have ever come in to dispute the fact that they are a nation. Most goods are produced right on site within the village that consumes them, and any major resources such as metals or stone are often obtained from dwarven traders or halfing merchants in [[The Seven Cities]]. Aside from pipes, corn, and the occasional Ferrellian mellowsmoke weed, this nation does not export much, and it consumes very little.&lt;br /&gt;
&lt;br /&gt;
On a smaller scale, Ferrell operates the way it does because of the halfling outlook. The majority of halflings are unconcerned with matters outside their own village. Their belief is that as long as each village can operate well on its own, and maintain reasonably favorable relations with all neighboring villages, there is no reason to think about matters beyond that. &amp;quot;Officially&amp;quot; there is a Council of Elders based in Kitanya Hill that tends to national matters, if there ever are any. However, the members of this council are rarely ever called upon to act in any political capacity. Most often they tend to their own personal lifestyles like all other halflings do. But they can act surprisingly swiftly if needed. On a local level, halfling life has many traditions and superstitions that keep the populace in order. They have very little need for petty laws.... nursery rhymes and songs about morality taught to them as children suffice just fine. Some larger villages will elect a Shiriff to oversee the safety of the inhabitants nearby, but these jobs are often just fillers and appellations given to yet another halfling with a comfortable lifestyle. &lt;br /&gt;
&lt;br /&gt;
[http://www.the-roeders.com/Avlis/ferrell_map_icons.html Central Ferrell map of gardens]&lt;br /&gt;
&lt;br /&gt;
== Places of Interest ==&lt;br /&gt;
=== Natural Features ===&lt;br /&gt;
* [[Braegan Pond]]&lt;br /&gt;
* [[Little Falls Canyon]] (LFC)&lt;br /&gt;
* [[Meygle Pass]]&lt;br /&gt;
* [[Roseberry Woods]]&lt;br /&gt;
* [[Salt Mines]]&lt;br /&gt;
* [[Underburrows]]&lt;br /&gt;
&lt;br /&gt;
=== Cities and Towns ===&lt;br /&gt;
* [[Huntingcreek Hills]]&lt;br /&gt;
* [[Kitanya|Kitanya Hill]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
&lt;br /&gt;
=== Taverns and Inns ===&lt;br /&gt;
* [[Port Hole|The Port Hole]]&lt;br /&gt;
* [[Half Moon Inn|Half Moon Inn]]&lt;br /&gt;
&lt;br /&gt;
=== Guilds and Marketplaces ===&lt;br /&gt;
* [[AKN Hall|The AKN Hall]]&lt;br /&gt;
* [[Coventry Fair]]&lt;br /&gt;
* [[ROTE|ROTE Ferrell Style]]&lt;br /&gt;
* [[Sherrill's Imports and Exprots|Sherrill's Imports and Exports]]&lt;br /&gt;
&lt;br /&gt;
== Citizens of Interest ==&lt;br /&gt;
* [[NPCs:Mayor Jamjeans|Mayor Jamjeans]]&lt;br /&gt;
* [[NPCs:Humphrey|Humphrey]] and [[NPCs:Merin|Merin]]&lt;br /&gt;
* [[NPCs:Beria|Beria]]&lt;br /&gt;
* [[NPCs:Rosmerta Sappleaf|Rosmerta Sappleaf]]&lt;br /&gt;
&lt;br /&gt;
== Groups of Interest ==&lt;br /&gt;
* [[NPCs:Shirriffs|Shirriffs and Deputies]]&lt;br /&gt;
* [[NPCs:Freelancers|Freelancers of the Springmaiden]]&lt;br /&gt;
* [[NPCs:Salt Clan|Salt Clan]]&lt;br /&gt;
* [[NPCs:Blood Clan|Orcs of Meygle Pass]]&lt;br /&gt;
* [[NPCs:SeFassu|Se'Fassu's Undead]]&lt;br /&gt;
* [[Guild:FEAT | Ferrell Exploration and Adventuring Team]]&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* [[Ferrell: Recent Events|Recent Events]]&lt;br /&gt;
* [[The Closing of the Rift Temple|The Closing of the Rift Temple]]&lt;br /&gt;
* [[Pre-Ferrell History|Pre-Ferrell History]]&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=219 Port Eridanus Marketplace]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=170 City of Port Eridanus Forum] Discussion of the daily events in and around the City of [[Port Eridanus]] in Ferrell.&lt;br /&gt;
* [[:Category:FerrellPCs|Ferrell PCs]]&lt;br /&gt;
* [[Major_Meeting_Points#Ferrell|Major_Meeting_Points]]&lt;br /&gt;
* [[Shop_Locations#Ferrell|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#Ferrell|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Ferrell|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Ferrell: world.avlis.org:5126&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Faith Catheart</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Kurathene&amp;diff=35195</id>
		<title>Kurathene</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Kurathene&amp;diff=35195"/>
		<updated>2010-08-06T12:56:20Z</updated>

		<summary type="html">&lt;p&gt;Faith Catheart: Removed &amp;quot;Team&amp;quot;; redundant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Kurathene Fiefs:''' {{Fiefs}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{Kurathene}}&lt;br /&gt;
The [[Kurathene]] Empire, the largest nation on Avlis, stretches across the vast northwestern plains and into the western reaches of the [[Deglos|Deglosian]] Mountains, occupying roughly a quarter of the continent. &lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
The nation can greatly be divided into six regions based on borders and geographic features, most notably split via the Nomad River and climate: The [[Julaspium|Sorraine]] Expanse, Trenaine Peninsula, [[Medec]] Basin, [[Cytheria|Cytherian]] Frontier, Epillus Steppe and the [[Arvanos|Braccien]] Champaign. &lt;br /&gt;
&lt;br /&gt;
Although formerly the most powerful, prosperous nation on Avlis, the modern Empire is little more than a shadow of its former glory, a collection of squabbling nation-states formerly owing allegiance to the Imperial Crown. While various efforts to reunite the Empire have been attempted over the last two centuries the lack of a clear charismatic figure comparable to Joral Kuras and questionable claims to the crown have marked the failure of each attempt.&lt;br /&gt;
&lt;br /&gt;
The major powers in Kurathene today are the [[Trenium|Fourth Imperium]], the [[Crullath|Crullathian Empire]] and the [[Pylatea|Pylatean League]]. The largest territories which retain their independence remain the [[Medec|Barony of Medec]], the [[Cytheria|Kingdom of Cytheria]] and the [[Soreign|Republic of Soreign]], though the influence of these territories has waned in the presence of the great powers. The city of [[Kuras]] remains independent of any of the great powers, while twenty-six independent principalities and city-states remain unaligned throughout the region.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
''Main article: [[History of the Kurathene Empire]]''&lt;br /&gt;
&lt;br /&gt;
The original inhabitants of the Kurathene Empire were mostly Romini and [[Dracon]], who united together during the [[Fairy War]], giving their leader the title of Kurath. The city of Centerpoint was established as capital, and after the [[Kurathene Republic]] was founded, the [[Great War]] started. During the Great War, the Kurath leader was a man called Joral Kuras. When the Great War ended, Joral Kuras united the Empire under his rule, thus establishing the Kurathene Empire, with Joral Kuras as immortal ruler. Through a series of events related to the artifact called the Godslayer, Joral Kuras was killed, creating the current state of anarchy in the former Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Demographics== &lt;br /&gt;
The inhabitants of Kurathene are predominantly [[Human|human]], concentrated primarily along the banks of the [[Nomad River]], the shores of Amelede Bay and around [[Lake Mantith]], an artificial lake dug in the middle of the Medec Basin. Large populations of [[Wemic|wemics]] and [[Dracon|dracon]] also exist, but they are more geographically limited, wemics to the Braccien Champaign, dracon primarily in the Sorraine Expanse. In the cities of Kalion, Medec and Brescant there are a sizeable number of [[Elf|elves]] primarily immigrated from the [[The_Seven_Cities|Seven Cities]] as well as a relatively large [[Orc|orcish]] population near [[Crullath]]. [[Dwarf|Dwarves]] and [[Gnome|gnomes]] are also known to inhabit border regions though the numbers that actually consider themselves Kurathene are small. [[Shaahesk]] are rarely if ever seen in Kurathene due to long-standing racial animosity between noble families and their [[Drotid]] counterparts.&lt;br /&gt;
&lt;br /&gt;
Despite the fall of Joral Kuras, the predominant faith in Kurathene is still the Church of [[Toran]], who have a strong contingent of worshippers both human and dracon. Religious diversity tends to expand as one moves away from the city of [[Kuras]], with the southern ends of the Champaign particularly fruitful in diversity, ranging from [[Mikon]] to [[Hurine]]. Other strong religions in the region include [[Senath]], [[Ingoren]] and [[Vorin]]. &lt;br /&gt;
&lt;br /&gt;
Lingering prejudices however, remain for [[Angadar]], [[Valok]] and [[The'ton]], while worship of [[Maleki]] and [[Aarilax]] are often outright banned in public life. [[Dru'El]] and [[Forian]] are tolerated within most circles, though their worship is subdued and practically non-existant and generally frowned upon.&lt;br /&gt;
&lt;br /&gt;
==Geography== &lt;br /&gt;
[[Image:FiefMap6.jpg|500px|thumb|right|Fief Map]]&lt;br /&gt;
While the terrain of Kurathene is relatively diverse, there are several notable features that are shared within the nation geographically. Grassy plains and flat lands are generally the dominant feature of the land, with a very small number of mountainous regions. &lt;br /&gt;
&lt;br /&gt;
Two major rivers dot the landscape, the Methran River to the south which connects southern Kurathene with Brekon and the Nomad River to the north, which formerly was the basis for borders between administrative districts and the singular boon to the Kurathene economy and commerce. &lt;br /&gt;
&lt;br /&gt;
*The Nomad flows from two principle sources: Lake Hurine to the west and Lake Mantith to the east, meeting near the city of Kuras to form the main length of the river. The western branch is known as the Lower Nomad, while the tributary from Mantith is often called the Gypsy. The Lower Nomad further splits into an artificial tributary known as the Wanderer, which connects through a series of canals to Lake Mantith. &lt;br /&gt;
&lt;br /&gt;
*The Methran River, named after Lord Methran Arvanos, forms the border between Kurathene and Brekon, a naturally wide river which irrigates an otherwise relatively arid region. The river splits into three various tributaries, the Upper Methran, the Lower Methran and the Orcsbane.&lt;br /&gt;
&lt;br /&gt;
The climate of Kurathene is notoriously unpredictable; it may for example be scorching hot and sweltering in [[Arvanos|Brescant]], while snowing in the northern reaches of [[Cytheria]]. In general the vast size of the plains obscures the massive variation in weather that often occurs between regions, travelers often only experiencing one type of weather if they happen to travel along with it. It can however be generally divided along the geographic regions as follows: &lt;br /&gt;
&lt;br /&gt;
===Sorraine Expanse===&lt;br /&gt;
The weather is often temperate and mild through nine months of the year, with the winter months being extremely harsh and dry. Spring and summer bring about relatively unpredictable shifts in temperature, but the region lacks any extreme weather patterns. &lt;br /&gt;
&lt;br /&gt;
===Trenaine Peninsula===&lt;br /&gt;
Known for its propensity for strong winds and rainy autumns, the Peninsula is temperate, with relatively unstable weather but predictable temperatures from early spring to late summer. Autumns bring the storm seasons from both the North Sea and Amelede Bay, along with gale force winds. The often changing nature of the weather has made discussions of it a popular pastime in the city of [[Trenium|Kalion]]. &lt;br /&gt;
&lt;br /&gt;
===Medec Basin=== &lt;br /&gt;
Characterized by its warmth and stability, the Basin has perhaps the most pleasant weather of any region in Kurathene. Foul weather, particularly in the form of flash rains and lake effect storms are concentrated in the winter months, giving a good, stable yield on crops during the spring and summer. &lt;br /&gt;
&lt;br /&gt;
===Cytherian Frontier===&lt;br /&gt;
Harsh and unrelenting, the Frontier can widely be split into two seasons, the comfortable, sunny summer months and the blistering cold winter which if predictable is often defined with heavy snowfall and consistently cold temperatures. &lt;br /&gt;
&lt;br /&gt;
===Epillus Steppe===&lt;br /&gt;
Defined by a relatively arid climate, the Steppe is known for its dry summer months and wildly fluctuating temperature during the winter, where it can often go from scorching to freezing in the space of a few hours. &lt;br /&gt;
&lt;br /&gt;
===Braccien Champaign===&lt;br /&gt;
With the ocean on one side and the Nomad River on the other, the Champaign is known for its predictable, reliable and pleasant weather, with only narrow changes through-out the year. While somewhat cooler than the Medec Basin, the winter months in the Champaign are somewhat more manageably dry.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Information About Individual Fiefs|Information About Individual Fiefs]]&lt;br /&gt;
* [[History of the Kurathene Empire|History of the Kurathene Empire]]&lt;br /&gt;
* [[Kurathene Timeline]]&lt;br /&gt;
* [[Kurathene honors system]]&lt;br /&gt;
* [[Kurathene military]]&lt;br /&gt;
* [[Kuras|Kuras, the capitol of the Kurathene Empire]]&lt;br /&gt;
* [[Kurathene War System|Kurathene War System]]&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
* [[Kurathene:Recent Events|Recent Events in the Kurathene Empire]]&lt;br /&gt;
* [[:Category:KurathenePCs|Notable Kurathene PCs]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Kurathene|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Kurathene: avlis.blackdagger.net:5128 ''(Currently discontinued)''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Server Information:  This server entails all of the Kurathene Fiefs, but does not include the city of Kuras and its immediate outskirts.  These are found on their own server, [[Kuras]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Kurathene]]&lt;br /&gt;
[[Category:Nations|Kurathene]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Faith Catheart</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Faith_Catheart&amp;diff=35093</id>
		<title>User:Faith Catheart</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Faith_Catheart&amp;diff=35093"/>
		<updated>2010-07-22T01:05:42Z</updated>

		<summary type="html">&lt;p&gt;Faith Catheart: Update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player character: [[PCs:Ooman_Chatool|Faith Catheart]] ''((Ooman Chatool))''&lt;br /&gt;
&lt;br /&gt;
Avlis forum username: [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=25514 Faith Catheart]&lt;br /&gt;
&lt;br /&gt;
GSID: Faith Catheart&lt;br /&gt;
&lt;br /&gt;
[[Category:Player|Catheart]]&lt;/div&gt;</summary>
		<author><name>Faith Catheart</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Faith_Catheart&amp;diff=35092</id>
		<title>PCs:Faith Catheart</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Faith_Catheart&amp;diff=35092"/>
		<updated>2010-07-22T01:01:35Z</updated>

		<summary type="html">&lt;p&gt;Faith Catheart: Redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[PCs:Ooman_Chatool]]&lt;/div&gt;</summary>
		<author><name>Faith Catheart</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Faith_Catheart&amp;diff=35090</id>
		<title>User:Faith Catheart</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Faith_Catheart&amp;diff=35090"/>
		<updated>2010-07-22T00:59:44Z</updated>

		<summary type="html">&lt;p&gt;Faith Catheart: Category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player character: [[PCs:Ooman_Chatool|Ooman Chatool]].&lt;br /&gt;
&lt;br /&gt;
Avlis forum username: [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=25514 Faith Catheart]&lt;br /&gt;
&lt;br /&gt;
GSID: Faith Catheart&lt;br /&gt;
&lt;br /&gt;
[[Category:Player|Catheart]]&lt;/div&gt;</summary>
		<author><name>Faith Catheart</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Faith_Catheart&amp;diff=35089</id>
		<title>User:Faith Catheart</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Faith_Catheart&amp;diff=35089"/>
		<updated>2010-07-22T00:58:53Z</updated>

		<summary type="html">&lt;p&gt;Faith Catheart: Introductory.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player character: [[PCs:Ooman_Chatool|Ooman Chatool]].&lt;br /&gt;
&lt;br /&gt;
Avlis forum username: [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=25514 Faith Catheart]&lt;br /&gt;
&lt;br /&gt;
GSID: Faith Catheart&lt;br /&gt;
&lt;br /&gt;
[[Category:Users|Catheart]]&lt;/div&gt;</summary>
		<author><name>Faith Catheart</name></author>
	</entry>
</feed>