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	<updated>2026-06-03T19:20:31Z</updated>
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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=The_Avlis_events_calendar&amp;diff=36455</id>
		<title>The Avlis events calendar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=The_Avlis_events_calendar&amp;diff=36455"/>
		<updated>2010-12-09T07:28:56Z</updated>

		<summary type="html">&lt;p&gt;Flia011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== What is the Avlis events calendar? ==&lt;br /&gt;
&lt;br /&gt;
It's a web calendar for public events on Avlis, maintained by volunteers.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
*Browse Avlis events (since January, 2010) in week, month, or agenda view&lt;br /&gt;
*URL's to each event's forum posts&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
&lt;br /&gt;
*There is no guarantee that all events will be added in time, or at all&lt;br /&gt;
*Event durations are approximate&lt;br /&gt;
*Errors may also be introduced&lt;br /&gt;
&lt;br /&gt;
=== Important notes ===&lt;br /&gt;
&lt;br /&gt;
Users of the calendar are advised to always double-check the Avlis forums for event information.&lt;br /&gt;
&lt;br /&gt;
The calendar is NOT supported by the Avlis Team, so please don't ask questions about it in the ''Ask the Team'' forum.&lt;br /&gt;
&lt;br /&gt;
== How do I use it? ==&lt;br /&gt;
&lt;br /&gt;
Anyone can access it using the following methods:&lt;br /&gt;
&lt;br /&gt;
=== Subscribe in a calendar app/service (recommended) ===&lt;br /&gt;
&lt;br /&gt;
http://www.google.com/calendar/ical/d7udmloq3ugingcakb6d1iko9s%40group.calendar.google.com/public/basic.ics&lt;br /&gt;
&lt;br /&gt;
Events should automatically show up in your local time.&lt;br /&gt;
&lt;br /&gt;
Support articles:&lt;br /&gt;
*Microsoft&lt;br /&gt;
[http://office.microsoft.com/en-us/outlook-help/view-and-subscribe-to-internet-calendars-HA010167325.aspx#BM2 Add an Internet Calendar Subscription to Outlook]&lt;br /&gt;
*Apple&lt;br /&gt;
[http://docs.info.apple.com/article.html?path=iCal/4.0/en/9869.html iCal 4.0 Help: Subscribing to calendars]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://support.apple.com/kb/HT3634 About Calendar subscriptions on your iPhone or iPod touch with iOS 3.1 or later]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://support.apple.com/kb/HT4346 MobileMe: About subscribed calendars and the new MobileMe Calendar]&lt;br /&gt;
*Google&lt;br /&gt;
[http://www.google.com/support/calendar/bin/topic.py?hl=en&amp;amp;topic=13732 Get started - Google Calendar Help]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.google.com/support/calendar/bin/answer.py?answer=38563&amp;amp;cbid=1wmiq6ib1hpjk&amp;amp;src=cb&amp;amp;lev=%20topic Google Calendar and third-party software - Google Calendar Help]&lt;br /&gt;
&lt;br /&gt;
=== View the calendar as a webpage customized for these timezones ===&lt;br /&gt;
&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FLos_Angeles Pacific Time] (GMT -8/-7)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FDenver Mountain Time] (GMT -7/-6)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FChicago Central Time] (GMT -6/-5)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FNew_York Eastern Time] (GMT -5/-4)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FHalifax Atlantic Time] (GMT -4/-3)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s%40group.calendar.google.com&amp;amp;ctz=Etc/GMT GMT (no daylight saving)]&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Europe%2FLondon Western European Time] (GMT +0/+1)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Europe%2FPrague Central European Time] (GMT +1/+2)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Europe%2FHelsinki Eastern European Time] (GMT +2/+3)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Africa%2FJohannesburg South Africa Standard Time] (GMT +2)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Asia%2FShanghai China Standard Time] (GMT +8)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Australia%2FPerth Australia Western Time] (GMT +8)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Asia%2FTokyo Japan Standard Time] (GMT +9)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Australia%2FDarwin Australia Central Time] (GMT +9:30/+10:30)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Australia%2FSydney Australia Eastern Time] (GMT +10/+11)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Pacific%2FAuckland New Zealand Time] (GMT +12/+13)&lt;br /&gt;
&lt;br /&gt;
More timezones will be added on demand.&lt;br /&gt;
&lt;br /&gt;
=== Publish your own events to the calendar ===&lt;br /&gt;
&lt;br /&gt;
'''NB:''' this will reveal your email address to all users of the calendar! &lt;br /&gt;
&lt;br /&gt;
*Google Calendar users:&lt;br /&gt;
Create an event in your own calendar by following the steps in [http://www.google.com/support/calendar/bin/static.py?page=guide.cs&amp;amp;guide=24925 Your Guide to Invites - Google Calendar Help], up to Create your invitation: [http://www.google.com/support/calendar/bin/static.py?page=guide.cs&amp;amp;guide=24925&amp;amp;topic=25127&amp;amp;answer=162951 Invite guests]. Copy and paste &amp;lt;blockquote style=&amp;quot;font-family: courier; color: green;&amp;quot;&amp;gt;d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;lt;/blockquote&amp;gt; into the '''Guest''' box. Click '''Add'''. Continue tinkering with the event details as necessary. And finally, click '''Save'''.&lt;br /&gt;
&lt;br /&gt;
== Active maintainers ==&lt;br /&gt;
*[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=25304 Pat Briams] ([[User:Flia011|flia011]])&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=The_Avlis_events_calendar&amp;diff=36454</id>
		<title>The Avlis events calendar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=The_Avlis_events_calendar&amp;diff=36454"/>
		<updated>2010-12-09T07:09:00Z</updated>

		<summary type="html">&lt;p&gt;Flia011: Adding instructions on publishing events to the calendar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== What is the Avlis events calendar? ==&lt;br /&gt;
&lt;br /&gt;
It's a web calendar for public events on Avlis, maintained by volunteers.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
*Browse Avlis events (since January, 2010) in week, month, or agenda view&lt;br /&gt;
*URL's to each event's forum posts&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
&lt;br /&gt;
*There is no guarantee that all events will be added in time, or at all&lt;br /&gt;
*Event durations are approximate&lt;br /&gt;
*Errors may also be introduced&lt;br /&gt;
&lt;br /&gt;
=== Important notes ===&lt;br /&gt;
&lt;br /&gt;
Users of the calendar are advised to always double-check the Avlis forums for event information.&lt;br /&gt;
&lt;br /&gt;
The calendar is NOT supported by the Avlis Team, so please don't ask questions about it in the ''Ask the Team'' forum.&lt;br /&gt;
&lt;br /&gt;
== How do I use it? ==&lt;br /&gt;
&lt;br /&gt;
Anyone can access it using the following methods:&lt;br /&gt;
&lt;br /&gt;
=== Subscribe in a calendar app/service (recommended) ===&lt;br /&gt;
&lt;br /&gt;
http://www.google.com/calendar/ical/d7udmloq3ugingcakb6d1iko9s%40group.calendar.google.com/public/basic.ics&lt;br /&gt;
&lt;br /&gt;
Events should automatically show up in your local time.&lt;br /&gt;
&lt;br /&gt;
Support articles:&lt;br /&gt;
*Microsoft&lt;br /&gt;
[http://office.microsoft.com/en-us/outlook-help/view-and-subscribe-to-internet-calendars-HA010167325.aspx#BM2 Add an Internet Calendar Subscription to Outlook]&lt;br /&gt;
*Apple&lt;br /&gt;
[http://docs.info.apple.com/article.html?path=iCal/4.0/en/9869.html iCal 4.0 Help: Subscribing to calendars]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://support.apple.com/kb/HT3634 About Calendar subscriptions on your iPhone or iPod touch with iOS 3.1 or later]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://support.apple.com/kb/HT4346 MobileMe: About subscribed calendars and the new MobileMe Calendar]&lt;br /&gt;
*Google&lt;br /&gt;
[http://www.google.com/support/calendar/bin/topic.py?hl=en&amp;amp;topic=13732 Get started - Google Calendar Help]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.google.com/support/calendar/bin/answer.py?answer=38563&amp;amp;cbid=1wmiq6ib1hpjk&amp;amp;src=cb&amp;amp;lev=%20topic Google Calendar and third-party software - Google Calendar Help]&lt;br /&gt;
&lt;br /&gt;
=== View the calendar as a webpage customized for these timezones ===&lt;br /&gt;
&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FLos_Angeles Pacific Time] (GMT -8/-7)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FDenver Mountain Time] (GMT -7/-6)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FChicago Central Time] (GMT -6/-5)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FNew_York Eastern Time] (GMT -5/-4)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FHalifax Atlantic Time] (GMT -4/-3)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s%40group.calendar.google.com&amp;amp;ctz=Etc/GMT GMT (no daylight saving)]&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Europe%2FLondon Western European Time] (GMT +0/+1)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Europe%2FPrague Central European Time] (GMT +1/+2)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Europe%2FHelsinki Eastern European Time] (GMT +2/+3)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Africa%2FJohannesburg South Africa Standard Time] (GMT +2)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Asia%2FShanghai China Standard Time] (GMT +8)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Australia%2FPerth Australia Western Time] (GMT +8)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Asia%2FTokyo Japan Standard Time] (GMT +9)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Australia%2FDarwin Australia Central Time] (GMT +9:30/+10:30)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Australia%2FSydney Australia Eastern Time] (GMT +10/+11)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Pacific%2FAuckland New Zealand Time] (GMT +12/+13)&lt;br /&gt;
&lt;br /&gt;
More timezones will be added on demand.&lt;br /&gt;
&lt;br /&gt;
=== Publish your own events to the calendar ===&lt;br /&gt;
&lt;br /&gt;
*Google Calendar users:&lt;br /&gt;
Create an event in your own calendar by following the steps in [http://www.google.com/support/calendar/bin/static.py?page=guide.cs&amp;amp;guide=24925 Your Guide to Invites - Google Calendar Help], up to Create your invitation: [http://www.google.com/support/calendar/bin/static.py?page=guide.cs&amp;amp;guide=24925&amp;amp;topic=25127&amp;amp;answer=162951 Invite guests]. Copy and paste &amp;lt;blockquote style=&amp;quot;font-family: courier; color: green;&amp;quot;&amp;gt;d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;lt;/blockquote&amp;gt; into the '''Guest''' box. Click '''Add'''. Continue tinkering with the event details as necessary. And finally, click '''Save'''.&lt;br /&gt;
&lt;br /&gt;
== Active maintainers ==&lt;br /&gt;
*[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=25304 Pat Briams] ([[User:Flia011|flia011]])&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=The_Avlis_events_calendar&amp;diff=36453</id>
		<title>The Avlis events calendar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=The_Avlis_events_calendar&amp;diff=36453"/>
		<updated>2010-12-09T06:47:09Z</updated>

		<summary type="html">&lt;p&gt;Flia011: Improving support articles list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== What is the Avlis events calendar? ==&lt;br /&gt;
&lt;br /&gt;
It's a web calendar for public events on Avlis, maintained by volunteers.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
*Browse Avlis events (since January, 2010) in week, month, or agenda view&lt;br /&gt;
*URL's to each event's forum posts&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
&lt;br /&gt;
*There is no guarantee that all events will be added in time, or at all&lt;br /&gt;
*Event durations are approximate&lt;br /&gt;
*Errors may also be introduced&lt;br /&gt;
&lt;br /&gt;
=== Important notes ===&lt;br /&gt;
&lt;br /&gt;
Users of the calendar are advised to always double-check the Avlis forums for event information.&lt;br /&gt;
&lt;br /&gt;
The calendar is NOT supported by the Avlis Team, so please don't ask questions about it in the ''Ask the Team'' forum.&lt;br /&gt;
&lt;br /&gt;
== How do I use it? ==&lt;br /&gt;
&lt;br /&gt;
Anyone can access it using the following methods:&lt;br /&gt;
&lt;br /&gt;
=== Subscribe in a calendar app/service (recommended) ===&lt;br /&gt;
&lt;br /&gt;
http://www.google.com/calendar/ical/d7udmloq3ugingcakb6d1iko9s%40group.calendar.google.com/public/basic.ics&lt;br /&gt;
&lt;br /&gt;
Events should automatically show up in your local time.&lt;br /&gt;
&lt;br /&gt;
Support articles:&lt;br /&gt;
*Microsoft&lt;br /&gt;
[http://office.microsoft.com/en-us/outlook-help/view-and-subscribe-to-internet-calendars-HA010167325.aspx#BM2 Add an Internet Calendar Subscription to Outlook]&lt;br /&gt;
*Apple&lt;br /&gt;
[http://docs.info.apple.com/article.html?path=iCal/4.0/en/9869.html iCal 4.0 Help: Subscribing to calendars]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://support.apple.com/kb/HT3634 About Calendar subscriptions on your iPhone or iPod touch with iOS 3.1 or later]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://support.apple.com/kb/HT4346 MobileMe: About subscribed calendars and the new MobileMe Calendar]&lt;br /&gt;
*Google&lt;br /&gt;
[http://www.google.com/support/calendar/bin/topic.py?hl=en&amp;amp;topic=13732 Get started - Google Calendar Help]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.google.com/support/calendar/bin/answer.py?answer=38563&amp;amp;cbid=1wmiq6ib1hpjk&amp;amp;src=cb&amp;amp;lev=%20topic Google Calendar and third-party software - Google Calendar Help]&lt;br /&gt;
&lt;br /&gt;
=== View the calendar as a webpage customized for these timezones ===&lt;br /&gt;
&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FLos_Angeles Pacific Time] (GMT -8/-7)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FDenver Mountain Time] (GMT -7/-6)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FChicago Central Time] (GMT -6/-5)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FNew_York Eastern Time] (GMT -5/-4)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FHalifax Atlantic Time] (GMT -4/-3)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s%40group.calendar.google.com&amp;amp;ctz=Etc/GMT GMT (no daylight saving)]&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Europe%2FLondon Western European Time] (GMT +0/+1)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Europe%2FPrague Central European Time] (GMT +1/+2)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Europe%2FHelsinki Eastern European Time] (GMT +2/+3)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Africa%2FJohannesburg South Africa Standard Time] (GMT +2)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Asia%2FShanghai China Standard Time] (GMT +8)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Australia%2FPerth Australia Western Time] (GMT +8)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Asia%2FTokyo Japan Standard Time] (GMT +9)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Australia%2FDarwin Australia Central Time] (GMT +9:30/+10:30)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Australia%2FSydney Australia Eastern Time] (GMT +10/+11)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Pacific%2FAuckland New Zealand Time] (GMT +12/+13)&lt;br /&gt;
&lt;br /&gt;
More timezones will be added on demand.&lt;br /&gt;
&lt;br /&gt;
== Active maintainers ==&lt;br /&gt;
*[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=25304 Pat Briams] ([[User:Flia011|flia011]])&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=The_Avlis_events_calendar&amp;diff=36451</id>
		<title>The Avlis events calendar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=The_Avlis_events_calendar&amp;diff=36451"/>
		<updated>2010-12-08T07:51:17Z</updated>

		<summary type="html">&lt;p&gt;Flia011: Adding some support articles from Apple and Microsoft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== What is the Avlis events calendar? ==&lt;br /&gt;
&lt;br /&gt;
It's a web calendar for public events on Avlis, maintained by volunteers.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
*Browse Avlis events (since January, 2010) in week, month, or agenda view&lt;br /&gt;
*URL's to each event's forum posts&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
&lt;br /&gt;
*There is no guarantee that all events will be added in time, or at all&lt;br /&gt;
*Event durations are approximate&lt;br /&gt;
*Errors may also be introduced&lt;br /&gt;
&lt;br /&gt;
=== Important notes ===&lt;br /&gt;
&lt;br /&gt;
Users of the calendar are advised to always double-check the Avlis forums for event information.&lt;br /&gt;
&lt;br /&gt;
The calendar is NOT supported by the Avlis Team, so please don't ask questions about it in the ''Ask the Team'' forum.&lt;br /&gt;
&lt;br /&gt;
== How do I use it? ==&lt;br /&gt;
&lt;br /&gt;
Anyone can access it using the following methods:&lt;br /&gt;
&lt;br /&gt;
=== Subscribe in a calendar app/service (recommended) ===&lt;br /&gt;
&lt;br /&gt;
http://www.google.com/calendar/ical/d7udmloq3ugingcakb6d1iko9s%40group.calendar.google.com/public/basic.ics&lt;br /&gt;
&lt;br /&gt;
Events should automatically show up in your local time.&lt;br /&gt;
&lt;br /&gt;
Support articles:&lt;br /&gt;
*[http://office.microsoft.com/en-us/outlook-help/view-and-subscribe-to-internet-calendars-HA010167325.aspx#BM2 Add an Internet Calendar Subscription to Outlook]&lt;br /&gt;
*[http://docs.info.apple.com/article.html?path=iCal/4.0/en/9869.html iCal 4.0 Help: Subscribing to calendars]&lt;br /&gt;
*[http://support.apple.com/kb/HT3634 About Calendar subscriptions on your iPhone or iPod touch with iOS 3.1 or later]&lt;br /&gt;
*[http://support.apple.com/kb/HT4346 MobileMe: About subscribed calendars and the new MobileMe Calendar]&lt;br /&gt;
&lt;br /&gt;
=== View the calendar as a webpage customized for these timezones ===&lt;br /&gt;
&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FLos_Angeles Pacific Time] (GMT -8/-7)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FDenver Mountain Time] (GMT -7/-6)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FChicago Central Time] (GMT -6/-5)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FNew_York Eastern Time] (GMT -5/-4)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FHalifax Atlantic Time] (GMT -4/-3)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s%40group.calendar.google.com&amp;amp;ctz=Etc/GMT GMT (no daylight saving)]&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Europe%2FLondon Western European Time] (GMT +0/+1)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Europe%2FPrague Central European Time] (GMT +1/+2)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Europe%2FHelsinki Eastern European Time] (GMT +2/+3)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Africa%2FJohannesburg South Africa Standard Time] (GMT +2)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Asia%2FShanghai China Standard Time] (GMT +8)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Australia%2FPerth Australia Western Time] (GMT +8)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Asia%2FTokyo Japan Standard Time] (GMT +9)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Australia%2FDarwin Australia Central Time] (GMT +9:30/+10:30)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Australia%2FSydney Australia Eastern Time] (GMT +10/+11)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Pacific%2FAuckland New Zealand Time] (GMT +12/+13)&lt;br /&gt;
&lt;br /&gt;
More timezones will be added on demand.&lt;br /&gt;
&lt;br /&gt;
== Active maintainers ==&lt;br /&gt;
*[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=25304 Pat Briams] ([[User:Flia011|flia011]])&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=The_Avlis_events_calendar&amp;diff=36450</id>
		<title>The Avlis events calendar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=The_Avlis_events_calendar&amp;diff=36450"/>
		<updated>2010-12-08T07:31:55Z</updated>

		<summary type="html">&lt;p&gt;Flia011: New page: __TOC__  == What is the Avlis events calendar? ==  It's a web calendar for public events on Avlis, maintained by volunteers.  === Benefits ===  *Browse Avlis events (since January, 2010) i...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== What is the Avlis events calendar? ==&lt;br /&gt;
&lt;br /&gt;
It's a web calendar for public events on Avlis, maintained by volunteers.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
*Browse Avlis events (since January, 2010) in week, month, or agenda view&lt;br /&gt;
*URL's to each event's forum posts&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
&lt;br /&gt;
*There is no guarantee that all events will be added in time, or at all&lt;br /&gt;
*Event durations are approximate&lt;br /&gt;
*Errors may also be introduced&lt;br /&gt;
&lt;br /&gt;
=== Important notes ===&lt;br /&gt;
&lt;br /&gt;
Users of the calendar are advised to always double-check the Avlis forums for event information.&lt;br /&gt;
&lt;br /&gt;
The calendar is NOT supported by the Avlis Team, so please don't ask questions about it in the ''Ask the Team'' forum.&lt;br /&gt;
&lt;br /&gt;
== How do I use it? ==&lt;br /&gt;
&lt;br /&gt;
Anyone can access it using the following methods:&lt;br /&gt;
&lt;br /&gt;
=== Subscribe in a calendar app/service (recommended) ===&lt;br /&gt;
&lt;br /&gt;
http://www.google.com/calendar/ical/d7udmloq3ugingcakb6d1iko9s%40group.calendar.google.com/public/basic.ics&lt;br /&gt;
&lt;br /&gt;
Events should automatically show up in your local time.&lt;br /&gt;
&lt;br /&gt;
=== View the calendar as a webpage customized for these timezones ===&lt;br /&gt;
&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FLos_Angeles Pacific Time] (GMT -8/-7)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FDenver Mountain Time] (GMT -7/-6)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FChicago Central Time] (GMT -6/-5)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FNew_York Eastern Time] (GMT -5/-4)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=America%2FHalifax Atlantic Time] (GMT -4/-3)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s%40group.calendar.google.com&amp;amp;ctz=Etc/GMT GMT (no daylight saving)]&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Europe%2FLondon Western European Time] (GMT +0/+1)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Europe%2FPrague Central European Time] (GMT +1/+2)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Europe%2FHelsinki Eastern European Time] (GMT +2/+3)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Africa%2FJohannesburg South Africa Standard Time] (GMT +2)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Asia%2FShanghai China Standard Time] (GMT +8)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Australia%2FPerth Australia Western Time] (GMT +8)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Asia%2FTokyo Japan Standard Time] (GMT +9)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Australia%2FDarwin Australia Central Time] (GMT +9:30/+10:30)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Australia%2FSydney Australia Eastern Time] (GMT +10/+11)&lt;br /&gt;
*[http://www.google.com/calendar/embed?mode=week&amp;amp;src=d7udmloq3ugingcakb6d1iko9s@group.calendar.google.com&amp;amp;ctz=Pacific%2FAuckland New Zealand Time] (GMT +12/+13)&lt;br /&gt;
&lt;br /&gt;
More timezones will be added on demand.&lt;br /&gt;
&lt;br /&gt;
== Active maintainers ==&lt;br /&gt;
*[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=25304 Pat Briams] ([[User:Flia011|flia011]])&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Player%27s_Playground&amp;diff=36449</id>
		<title>Player's Playground</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Player%27s_Playground&amp;diff=36449"/>
		<updated>2010-12-08T05:56:35Z</updated>

		<summary type="html">&lt;p&gt;Flia011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Slaad_attack.jpg|right|thumb|250px|Welcome!]] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|align=left&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[:Category:Player|List of Players]] | [http://www.frappr.com/avlis Location of Players] &lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=10577 You know that you are addicted to Avlis when.....]&lt;br /&gt;
&lt;br /&gt;
[[Avlis Chat|Chat with other players]] | [http://www.avlis.org/viewtopic.php?t=46752&amp;amp;highlight=irc Quotes from Avlis chat]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=16278&amp;amp;highlight=quotes Character quotes]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
== [[Player Pictures]] ==&lt;br /&gt;
Real-life pictures of Avlis players.&lt;br /&gt;
&lt;br /&gt;
#[http://www.avlis.org/viewtopic.php?t=8234 Players Pics... (pics.blackdagger.com)]&lt;br /&gt;
#[http://www.avlis.org/viewtopic.php?t=70736 Whose pic would you want see in players pics?]&lt;br /&gt;
#[http://www.frappr.com/avlis/photos/0 Frappr photos]&lt;br /&gt;
#[[Player_Pictures|Player Pictures by Forum Name]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
This section removed by Krator 29/03/2006, because it does not contain any useful information at present. When the mentor program page is completed, it should be included again.&lt;br /&gt;
==Avlis Connections==&lt;br /&gt;
#[[Avlis Player Matchmaking]]&lt;br /&gt;
#[http://www.avlis.org/viewtopic.php?t=69622&amp;amp;highlight=person%2A Avlis Personnals]&lt;br /&gt;
#[[Mentor Program]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Special Polls ==&lt;br /&gt;
Polls, awards, and sometimes just choosing something, in the Avlis community&lt;br /&gt;
&lt;br /&gt;
#[[Irreverence_Awards|The Annual Irreverence Awards]]&lt;br /&gt;
#[http://www.avlis.org/portal.php?getpage=rpotm Roleplayer of the Month]&lt;br /&gt;
#[http://www.avlis.org/viewforum.php?f=151 Avlis Polls]&lt;br /&gt;
== Other Sites ==&lt;br /&gt;
Fansites and other Avlis-related sites. For guild related sites, see the appropiate [[Guilds|guild]] page.&lt;br /&gt;
&lt;br /&gt;
[http://www.nighthawk4.co.uk/ Avlis UK - A UK Fansite, which tends not to be updated as often as I would wish]&lt;br /&gt;
&lt;br /&gt;
[[The Avlis birthday calender]]&lt;br /&gt;
&lt;br /&gt;
[[The Avlis events calendar]]&lt;br /&gt;
&lt;br /&gt;
== [[The Graffiti Wall]] ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatright&amp;quot;&amp;gt;&lt;br /&gt;
http://images.google.com/images?q=tbn:vm6rU8A-hy5RLM:www.aeroconsystems.com/aqua_environment/paintball_splat.jpg&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fun with the [[Avlis Wiki:About|Avlis Wiki]]&lt;br /&gt;
&lt;br /&gt;
#Critters&lt;br /&gt;
##[[Wikipedia:Wikipedia:WikiGnome|WikiGnome]]&lt;br /&gt;
##[[Wikipedia:Wikipedia:WikiFairy|WikiFairy]]&lt;br /&gt;
##[[Wikipedia:Wikipedia:Wikipedia gremlins|WikiGremlin]]&lt;br /&gt;
##[[Wikipedia:Internet troll|WikiTroll]]&lt;br /&gt;
#[[The Graffiti Wall|The Wall]]&lt;br /&gt;
#[[The Graffiti Wall:AvlisHangman|Avlis Hangman]]&lt;br /&gt;
#[[The Graffiti Wall:Avlis Checkers|Avlis Checkers]]&lt;br /&gt;
#[[The Graffiti Wall:Word Association|Word Association]]&lt;br /&gt;
#[[The Graffiti Wall:Poetry|Poetry]]&lt;br /&gt;
#[[The Graffiti Wall:WikiRPG|WikiRPG]]&lt;br /&gt;
#[[The Graffiti Wall:WikiStory|WikiStory]]&lt;br /&gt;
&lt;br /&gt;
== Avlis noted on other sites ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=right&lt;br /&gt;
|-&lt;br /&gt;
| [http://curriculum.calstatela.edu/courses/builders/worlds/planets98/lumpar/titinfo.html http://curriculum.calstatela.edu/courses/builders/worlds/planets98/lumpar/llgifs/avlis.jpg]&lt;br /&gt;
|}&lt;br /&gt;
#[http://www.nwnwiki.org/Avlis NWN wiki]&lt;br /&gt;
#[http://www.absoluteastronomy.com/reference/world_of_avlis World of Avlis Encyclopedia topic]&lt;br /&gt;
#[http://www.alexa.com/browse?&amp;amp;CategoryID=858728 Most Popular In Dungeons &amp;amp; Dragons Games]&lt;br /&gt;
#[http://www.gamingreport.com/article.php?sid=20021&amp;amp;mode=nested&amp;amp;order=0&amp;amp;thold=0 World Forge Magazine Preimeres! in GamingReport.com]&lt;br /&gt;
#[http://bressler.org/forum/archive/index.php/t-12403.html WOW! A topic that's not about WoW! Its about NWN actually....]&lt;br /&gt;
#[http://rpgvault.ign.com/articles/521/521431p1.html For experienced roleplayers ...]&lt;br /&gt;
#[http://neverwinter.tribe.net/thread/7b8ef4c7-4806-4581-9b5c-edc04f48b259 NWN Dead?]&lt;br /&gt;
#[http://curriculum.calstatela.edu/courses/builders/worlds/planets98/lumpar/titinfo.html Planet Avlis in the Nus Star System]&lt;br /&gt;
#[http://www.big-boards.com/highlight/1234/ The Big Boards]&lt;br /&gt;
#[http://nwvault.ign.com/View.php?view=gameworld.Detail&amp;amp;id=89 Avlis Entry in Neverwinter Vault]&lt;br /&gt;
#[http://www.neverwinterconnections.com/index.cfm/fuseaction/viewserver/id/632.htm Neverwinter Connections Entry]&lt;br /&gt;
#[http://www.brockfanning.com/pages_projects.htm# The brockfanning projects]&lt;br /&gt;
[[Category:Player| Player's Playground]]&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Le%27Or_T%27Nanshi&amp;diff=36436</id>
		<title>Le'Or T'Nanshi</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Le%27Or_T%27Nanshi&amp;diff=36436"/>
		<updated>2010-12-05T09:14:03Z</updated>

		<summary type="html">&lt;p&gt;Flia011: Fixing the link to Dra'Nar's page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:LeOrTNanshi_0002.jpg|thumb|400px|Le'Or T'Nanshi]]&lt;br /&gt;
&lt;br /&gt;
'''Le'Or T'Nanshi''' is the capitol of the elven nation of [[T'Nanshi]] proper. The administration of the entire nation is controlled from this location. However, as a rule, the elves rule things very loosely and only as much as needed.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Le'Or T'Nanshi and the Nation of T'Nanshi are ruled by the same body of elected officials. The [[Council of Nine]] controls all foreign policy and domestic matters.&lt;br /&gt;
&lt;br /&gt;
Members are elected to the Council of Nine via elections held every fifty years. The Council of Nine passes laws, as few as possible, that are enforced within Le'Or T'Nanshi by the [[Watchmen]]. The remainder of the nation gets its laws enforced by the [[Guild: Le'Nofaythen'T'Nanshi|T'Nanshi army]].&lt;br /&gt;
&lt;br /&gt;
Both the Watchmen and the T'Nanshi army are separate entities controlled by the council. Both the Watchmen and the army each have a supreme commander in chief that is a member of the council. They are the only ones on the governing body with a specific task to look after. The rest of the members act in consultation with each other on all other matters.&lt;br /&gt;
&lt;br /&gt;
Although it is not a law, it often happens that only Nobles can get elected to the Council of Nine. This is not seen as a problem by the elves, for most common elves have absolutely no interest in politics or governing, and they have little intention of catching the eye of the government.&lt;br /&gt;
&lt;br /&gt;
Noble families in T'Nanshi are not the same as in a typical human nation. Nobility is not equated with land ownership or money in elven society. For the elves, a noble family is simply a family who has played a big part in the history of the elves at some point in time. When a family earns a distinction to set it apart from the normal elven families, it is considered noble. It just so happens, that most of these families also have successful business dealings that have made them wealthy, but it is not true of all the noble families.&lt;br /&gt;
&lt;br /&gt;
The commander in chief of the Watchmen is a man named [[NPCs:Ryiel Sunmar|Ryiel Sunmar]]. His family is also of noble descent, although they take their lineage from the newer Sunmar family and its founder, [[NPCs:Orleron Sunmar|Orleron Sunmar]]. Ryiel is Orleron's half-brother.&lt;br /&gt;
&lt;br /&gt;
===Economy and Trade===&lt;br /&gt;
&lt;br /&gt;
T'Nanshi is a largely self-sufficient nation. They have no need to import food or large quantities of raw materials, except for metals and stone. The nation's major exports are timber, herbs (particularly glowmoss), luxury goods, and food. T'Nanshi currently exports significant amounts of food aid to M'Chek under the terms of the peace treaty between the two nations. &lt;br /&gt;
&lt;br /&gt;
There are 4 major trade routes:&lt;br /&gt;
&lt;br /&gt;
*The Great Western Road, which runs from Nanshi Urbaz south to the chasm created by the M'Chek / T'Nanshi war. This once ran all the way to Southhill in M'Chek but that road is barred now, and trade turns east at the crossroads of the Western and Southern Roads. &lt;br /&gt;
*The Great Southern Road runs from somewhere in Western T'Nanshi, where it used to go all the way to the Eridanus River and a coastal port now destroyed by the Forest of Midnight, all the way to Nireth on the eastern coast.&lt;br /&gt;
*The Northern Route runs from Nanshi Urbaz eastwards along the Deglos border to about the center of the nation, where it turns south for the Foot of Le'Or and continues generally southeast until it reaches Ft. Taunton in the Blandenberg Protectorate. Smaller paths go further east to Quithranos (known as Fishhaven in the common tongue). The major overland route to southern markets now begins at the crossroads over Orcscourge Chasm and links the Great Southern Road to Blandenberg, and then to M'Chek.&lt;br /&gt;
*Nireth's major seaport functions as the 4th route, linking Mikona and Eastshore to Grantir and northern Negaria. Currently this route is impeded by a Drotid blockade of the port.&lt;br /&gt;
&lt;br /&gt;
T'Nanshi has significant trade relationships with Deglos via Nanshi Urbaz, with provinces of the Kurathene Empire via Nireth, and with Elysia via a westerly spur of the Great Western Road. It maintains minimal trade with Toran Shaarda via the outpost and small docks at Renethae, but this is mostly a military location. Also significant to the economy is the farming community of Summerleaf in the canopies near the lift at Kharak Thayt, and the light industrial center at Silverfall, also in the canopies. Artisans and artificers gravitate to Le'Or, and finely crafted items created by the artisans are shipped throughout Negaria.&lt;br /&gt;
&lt;br /&gt;
== Le'Or T'Nanshi Districts ==&lt;br /&gt;
=== Entrance District ===&lt;br /&gt;
This district centers around a group of trees connected to a couple of winches that control lifts used to get into the city. It is usually heavily guarded, and all non-elven visitors are noted.&lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
This is the heart of the entire elven economy in T'Nanshi. Goods from all over Avlis are brought into this market from as far as the nation of Tydedu. Exports are also fairly rigorous here. There are two kinds of merchants to be found: elven domestic merchants, and (usually) non-elven foreign merchants. The domestic merchants are selling items for export, and the foreign merchants often have goods from elsewhere. Fallkirk Enterprises, Inc. maintains a transport portal here, making [[Visimontium]] only a step (and a few hundred gold pieces) away. Le'Or T'Nanshi's prime location makes it a major trade artery for getting goods to the south part of the continent.&lt;br /&gt;
&lt;br /&gt;
=== Capitol District === &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=right&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.avlis.org/world/graphics/screenshots/rainy_tree_city_leor.jpg http://www.avlis.org/world/graphics/screenshots/rainy_tree_city_leor_thumb.jpg]&lt;br /&gt;
|}&lt;br /&gt;
This is the spiritual and legislative heart of T'Nanshi. It contains the Capitol Building, where the Council of Nine meets for sessions and makes decisions for ruling the nation. It also houses the High Temple of [[Dru'El]], which is the main holy site for all who follow that god. It is said in legend that the ground beneath the trees of the temple once held the prison that contained Dru'El as a mortal before he escaped to godhood. Aside from Dru'El's temple, there are temples to [[Gorethar]], [[Dra'Nar]], and [[Pelar]], as well as shrines to [[Cha'reth]], [[Mishlekh]], [[Berryn]], and [[Dagath]]. Healing and resurrections are easily found here.&lt;br /&gt;
&lt;br /&gt;
=== Thayten Le'Nanshen (Residence District) ===&lt;br /&gt;
All the normal, non-noble, folk live here. All undistinguished elven tradesmen and workers make their homes here if they wish to live within the city. Many elves decide to live outside the city so they can more easily ply their harvesting trades, but craftsmen often choose to live inside.&lt;br /&gt;
&lt;br /&gt;
=== Nobles District ===&lt;br /&gt;
The Nobles district contains the houses of the distinguished elven families who choose to live within the capitol. The district, and the houses within, are quite large. &lt;br /&gt;
&lt;br /&gt;
=== Garrison District=== &lt;br /&gt;
This is a military base. In fact, it is the central military base for entire elven army. Commanding officers and generals are common here, as most of the plans for the war with M'Chek started within the base's walls.&lt;br /&gt;
&lt;br /&gt;
==Other Cities==&lt;br /&gt;
There are several large cities scattered throughout T'Nanshi, though none approach the size of Elysia or Mikona:&lt;br /&gt;
&lt;br /&gt;
===Nireth===&lt;br /&gt;
The largest port city in T'Nanshi (and the largest city on the forest floor) is Nireth, on the east coast. This is a major trading hub for M'Chek, Grantir, and points north. The nearby mine generates great wealth for daring and enterprising prospectors and fuels a thriving business district that features the AAAA's Nireth Collection Center. Nireth is the seat of the High Priest of Dru'El in Eastern T'Nanshi, and the though Temple to Dru'El is smaller than Cornath'Dru'El in the west, it is the largest constructed  on the forest floor. Currently, Nireth is experiencing a severe blockade by Drotid warships, decimating the export trade as well as impeding M'Chekian economic interests along the eastern coast and even into Mikona.&lt;br /&gt;
&lt;br /&gt;
===Zvidureth===&lt;br /&gt;
The 2nd largest city on the forest floor is Zvidureth in the northwest, situated along the Great Western Road. Among other things, Zvidureth does a great trade in exports of T'Nanshi Glowmoss. Featuring an eclectic open-air market and a unique pack-bear rental service, this trading city is perfectly situated just south of a major crossroads. With Elysia and Kharak Zvidurat both short distances to the west and north, a diverse mix of residents and travellers can always be found here. Just off the Great Western Road, The Leaping Stag is said to be the busiest tavern on the T'Nanshi forest floor. Cornath Dru'El is a short distance to the west, and the nation's only Temple of Cha'reth overlooks the town from a high bluff to the east.&lt;br /&gt;
&lt;br /&gt;
===Quithranos===&lt;br /&gt;
Known to humans as Fishhaven, this town has seen better days. Once a significant fishing and trading city, the ravages of the M'Chek/T'Nanshi War severely reduced its economic influence. Several years later, the town was raided by the Bonds of Evrak, and fully half the citizens were forced to tie heavy stones around their necks before being driven into the sea. Le'Nofaythen's elite 6th Division, along with elements of the Southern Division rescued the town, but it has never recovered fully from the massacre. Rumors claim the spirits of Quithranos dead rise with the mist in the harbor, and it is difficult to find a family unscarred by the Evrakian atrocity. In recent years, Quithranos has become the site of Le'Nofaythen's basic training camp, and the brightest prospects are often selected for an elite unit of Arcane Archers based in the town. With fishing boats almost permanently out of action there's little work for locals, and the increased presence of Le'Nofaythen recruits has fueled an industry revolving around prostitution and gambling.&lt;br /&gt;
&lt;br /&gt;
===Summerleaf===&lt;br /&gt;
Located in the northwestern canopies above the lift at Karak Thayt, Summerleaf is an idyllic farming community with a small market. Boji the Weaponsmith is a local mainstay of the marketplace, boasting rare and obscure weaponry from unknown lands. Famous for its Summerleaf Stuffed Mushrooms and flaming-hot T'Nanshi Chili, this village offers a welcome respite from the danger of the forest floor. Numerous other plants are grown at the farms, some of them found only in Summerleaf.&lt;br /&gt;
&lt;br /&gt;
===Bah'Etzeth===&lt;br /&gt;
Known as Fourtree to humans, this sleepy village on the canopy road between Summerleaf and Le'Or gets its name from the quartet of massive ''etzethen'' surrounding the public square. Nanshin here lead a quiet life with very little contact with the world... or even their brethren on the forest floor. Locations of interest include a large Temple to [[Dra'Nar]] with an orphanage and a Cha'rethite hospital, Secondhand Celestial (a magical curiosity shop), and Vara'eths, an exclusive bookstore with a wildly varied selection and a proprietor famous for refusing to speak common.&lt;br /&gt;
&lt;br /&gt;
== In Game Developments == &lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?t=33602 Welcome to Le'Or!]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=137 City of Le'Or T'Nanshi announcements]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=217 Le'Or T'Nanshi Marketplace noticeboards]&lt;br /&gt;
* [http://www.copap.org/images/SouthernAvlis_750width.jpg Map of southern Avlis]&lt;br /&gt;
* [[Major Meeting Points#Le'Or T'Nanshi|Major Meeting Points]]&lt;br /&gt;
* [[T'Nanshi: Recent Events|Recent Events]]&lt;br /&gt;
* [[Shop_Locations#T'Nanshi|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#T'Nanshi|Tavern Locations]]&lt;br /&gt;
* [[:Category:Le'OrPCs|Notable Player Characters of Le'Or T'Nanshi]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#LeOr|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Le'Or T'Nanshi: world.avlis.org:5124&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Server Information:  This server entails not only the city of Le'Or T'Nanshi but the entire &amp;quot;Canopies&amp;quot; area of T'Nanshi.  In-game, the Canopies are the walkways and villages that are supported by the trees of the forest itself, high above the forest floor.  The Canopies cover the same amount of area that the lands of T'Nanshi do on the Wilderness Server. Please check the [[Wilderness]] Server page for information about these locations. &lt;br /&gt;
&lt;br /&gt;
A small section of the nation of Deglos is also found on this server.&lt;br /&gt;
&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Continual_Flame&amp;diff=36429</id>
		<title>Magic:Continual Flame</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Continual_Flame&amp;diff=36429"/>
		<updated>2010-12-03T05:14:37Z</updated>

		<summary type="html">&lt;p&gt;Flia011: Correcting duration according to POD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Continual Flame&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Illusion|Illusion]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Clr 3, Sor/Wiz 2&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single Creature or Item&lt;br /&gt;
|Duration= 30000000 turns (2975 IG weeks, 200 RL weeks)&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= This creates a magical flame that burns as bright as a torch until dispelled. It can be cast on any item that can be equipped to create a semi-permanent source of bright white light.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Continual Flame]]&lt;br /&gt;
[[Category:Illusion Spells|Continual Flame]]&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Team:DM&amp;diff=36387</id>
		<title>Category:Team:DM</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Team:DM&amp;diff=36387"/>
		<updated>2010-11-21T00:54:06Z</updated>

		<summary type="html">&lt;p&gt;Flia011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Dungeon Master (DM)''' is a player who uses the [[NWN:DM_client|DM client]] and controls [[Wikipedia:Non-player character|NPC]]s and other aspects of the game for [[Wikipedia:Player character|player character]]s.&lt;br /&gt;
&lt;br /&gt;
For the Players, a DM is a DM - whatever word is placed before the word DM. &lt;br /&gt;
All of them are part of the Team, so please feel free to ask any of us if you need help.  &lt;br /&gt;
&lt;br /&gt;
The DM hierarchy goes from high to low: Head DM - Elder DM - Veteran DM - Senior DM - Major DM - Minor DM - Apprentice DM.&lt;br /&gt;
&lt;br /&gt;
DM's are not restricted to any one server, they can DM wherever they want. The category &amp;quot;Server&amp;quot; is just to show you what server the DM knows best, which could be useful in communicating with the Team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| BORDER=&amp;quot;1&amp;quot; CELLPADDING=&amp;quot;4&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Avatar'''&lt;br /&gt;
|'''Title'''&lt;br /&gt;
|'''Server'''&lt;br /&gt;
|'''Timezone'''&lt;br /&gt;
|class=&amp;quot;unsortable&amp;quot;|'''Email'''&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Alexandru_Stanicu|Alexandru Stanicu]]&lt;br /&gt;
|The Hammer&lt;br /&gt;
|Elder DM&lt;br /&gt;
| &lt;br /&gt;
|GMT -06:00&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[User:Belasco|Belasco]] &lt;br /&gt;
|[[Mishlekh]]&lt;br /&gt;
|Elder DM&lt;br /&gt;
|[[Wilderness]]&lt;br /&gt;
|GMT -05:00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:DarknessFallsLight|DarknessFallsLight]]&lt;br /&gt;
|[[The Harpinger]]&lt;br /&gt;
|Minor DM    &lt;br /&gt;
|&lt;br /&gt;
|GMT -07:00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Grunt|Grunt]]&lt;br /&gt;
|[[Valok]]&lt;br /&gt;
|Minor DM    &lt;br /&gt;
|&lt;br /&gt;
|GMT -04:00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Jonezie|Jonezie]]&lt;br /&gt;
|[[Ingoren]]&lt;br /&gt;
|Major DM    &lt;br /&gt;
|&lt;br /&gt;
|GMT +10:00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Kombinat|Kombinat]]&lt;br /&gt;
|[[Senath]]&lt;br /&gt;
|Major DM    &lt;br /&gt;
|&lt;br /&gt;
|GMT +10:00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Korak|Korak]]&lt;br /&gt;
|[[Kelvos]]&lt;br /&gt;
|Senior DM&lt;br /&gt;
|[[Mikona]]&lt;br /&gt;
|GMT -05:00&lt;br /&gt;
|korak@avlis.org&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Li'll_Divvil|Li'll Divvil]]&lt;br /&gt;
|[[Tobin]]&lt;br /&gt;
|Major DM&lt;br /&gt;
|[[Underdark]]&lt;br /&gt;
|GMT -04:00&lt;br /&gt;
|Divvil@avlis.org&lt;br /&gt;
|-&lt;br /&gt;
|[[User:MadK@|MadK@]]&lt;br /&gt;
|[[Xenon]]&lt;br /&gt;
|Senior DM&lt;br /&gt;
|&lt;br /&gt;
|GMT +08:00&lt;br /&gt;
|madk@avlis.org&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Maxinion|Maxinion]]&lt;br /&gt;
|[[Andrinor]]&lt;br /&gt;
|Major DM    &lt;br /&gt;
|&lt;br /&gt;
|GMT -05:00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:NecroZombie|NecroZombie]]&lt;br /&gt;
|[[Bobil]]&lt;br /&gt;
|Senior DM&lt;br /&gt;
|[[Mikona]]&lt;br /&gt;
|GMT -05:00&lt;br /&gt;
|necrozombie@avlis.org&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Nighthawk4|Nighthawk4]]&lt;br /&gt;
|[[Dru'El]]&lt;br /&gt;
|Elder DM&lt;br /&gt;
|[[Elysia]]&lt;br /&gt;
|GMT +01:00&lt;br /&gt;
|nighthawk4@avlis.org&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Ninjar|Ninjar]]&lt;br /&gt;
|[[Forian]]&lt;br /&gt;
|Minor DM    &lt;br /&gt;
|&lt;br /&gt;
|GMT -04:00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Nob|Nob]]&lt;br /&gt;
|[[Dead Dreamer]]&lt;br /&gt;
|Senior DM    &lt;br /&gt;
|&lt;br /&gt;
|GMT -05:00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Nwmblondy|NWMBlondy]]&lt;br /&gt;
|[[Ra-Ghul]]&lt;br /&gt;
|Major DM&lt;br /&gt;
|&lt;br /&gt;
|GMT +01:00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Olaf|Olaf]]&lt;br /&gt;
|[[Titania]]&lt;br /&gt;
|Major DM    &lt;br /&gt;
|&lt;br /&gt;
|GMT -07:00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Papainhell|Papainhell]]&lt;br /&gt;
|[[Kimonictinus]]&lt;br /&gt;
|Minor DM    &lt;br /&gt;
|&lt;br /&gt;
|GMT -08:00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Pekarion|Pekarion]]&lt;br /&gt;
|[[Paragus]]&lt;br /&gt;
|Minor DM    &lt;br /&gt;
|&lt;br /&gt;
|GMT +02:00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Plethora|Plethora]]&lt;br /&gt;
|[[Verossa]]&lt;br /&gt;
|Elder DM    &lt;br /&gt;
|&lt;br /&gt;
|GMT +10:00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Sarrena|Sarrena]]&lt;br /&gt;
|[[Berryn]]&lt;br /&gt;
|Major DM    &lt;br /&gt;
|&lt;br /&gt;
|GMT -07:00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Spool32|Spool32]]&lt;br /&gt;
|[[Gorethar]]&lt;br /&gt;
|Head DM&lt;br /&gt;
|[[Wilderness]]&lt;br /&gt;
|GMT -05:00&lt;br /&gt;
|spool32@avlis.org&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Sunscream|Sunscream]]&lt;br /&gt;
|[[The'ton]]&lt;br /&gt;
|Elder DM&lt;br /&gt;
|[[Mikona]]&lt;br /&gt;
|GMT -04:00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Szabot|szabot]]&lt;br /&gt;
|[[Wilsash]]&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|&lt;br /&gt;
|GMT -05:00&lt;br /&gt;
|szabot at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[[User:tq121|tq121]]&lt;br /&gt;
|[[Dre'Ana]]&lt;br /&gt;
|Elder DM&lt;br /&gt;
|[[Elysia]]&lt;br /&gt;
|GMT +01:00&lt;br /&gt;
|tq121@avlis.org&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Wolfwielder|Wolfwielder]]&lt;br /&gt;
|[[Balgar]]&lt;br /&gt;
|Veteran DM    &lt;br /&gt;
|&lt;br /&gt;
|GMT -04:00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Zonr_0|Zonr_0]]&lt;br /&gt;
|[[Mikon]]&lt;br /&gt;
|Major DM    &lt;br /&gt;
|&lt;br /&gt;
|GMT -07:00&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Team| DM]]&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Talk:Dreamscape&amp;diff=36369</id>
		<title>Talk:Dreamscape</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Talk:Dreamscape&amp;diff=36369"/>
		<updated>2010-11-15T05:35:02Z</updated>

		<summary type="html">&lt;p&gt;Flia011: Cleaning the spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Help:Chess&amp;diff=36368</id>
		<title>Help:Chess</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Help:Chess&amp;diff=36368"/>
		<updated>2010-11-15T05:34:09Z</updated>

		<summary type="html">&lt;p&gt;Flia011: Undo revision 36361 by Ezejajexuqo (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help|Chess]]&lt;br /&gt;
==Overview of the game==&lt;br /&gt;
&lt;br /&gt;
Chess is played on a square board of 8 rows (called ''ranks'') and 8 columns (called ''files''), giving 64 squares of alternating light and dark color, which are referred to as &amp;quot;light squares&amp;quot; and &amp;quot;dark squares&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Each player begins the game with 16 pieces which can move in defined directions (and in some instances, limited range) and can remove other pieces from the board: each player's pieces comprise 8 pawns, 2 knights, 2 bishops, 2 rooks, 1 queen and 1 king. All pieces remove (kill) opponent's pieces by landing on the space that the opponent's piece occupies.&lt;br /&gt;
&lt;br /&gt;
One player controls the white pieces and the other player controls the black pieces; the player that controls white is always the first player to move.  In chess, when a king is directly threatened with capture by one or more of the opponent's pieces, the player is said to be in ''check''.  When in check, only moves that can evade check, block check, or take the offending piece are permitted.  The object of the game is to checkmate the opponent; this occurs when the opponent's king is in check, and no move can be made that would prevent the king's capture.  Normally a checkmate will require the cooperation of several pieces, but can also be achieved with one. A stalemate, which is a draw, occurs if a player's king is not in check and no legal moves are available;  A draw can also occur if there are insufficient pieces left on the board to produce a checkmate (for example, if only the two kings remain), if a position is repeated three times in a game, or if fifty moves occur without either a check or a piece being captured.&lt;br /&gt;
&lt;br /&gt;
Chess has been described not only as a game but also as an art, a science, and a sport. It is sometimes seen as an abstract war game; as a &amp;quot;mental martial art&amp;quot;, and teaching chess has been advocated as a way of enhancing mental prowess.&lt;br /&gt;
&lt;br /&gt;
==Initial setup==&lt;br /&gt;
copy this to the bottom of a wiki page where you would like to start a new game&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==Board #==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! B || [[Name Player2]]&lt;br /&gt;
|-&lt;br /&gt;
| W || [[Name Player1]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
| {{Chess position|=&lt;br /&gt;
&lt;br /&gt;
 8 |rd|nd|bd|qd|kd|bd|nd|rd|=&lt;br /&gt;
 7 |pd|pd|pd|pd|pd|pd|pd|pd|=&lt;br /&gt;
 6 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
 5 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
 4 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
 3 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
 2 |pl|pl|pl|pl|pl|pl|pl|pl|=&lt;br /&gt;
 1 |rl|nl|bl|ql|kl|bl|nl|rl|=&lt;br /&gt;
    a  b  c  d  e  f  g  h&lt;br /&gt;
&lt;br /&gt;
|30}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float: right; margin-left: 1em;&amp;quot;&lt;br /&gt;
| {{Chess captured|=|||||||||||||||||30}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Chess captured|=|||||||||||||||||30}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
 !   || W || B || Comment(s)&lt;br /&gt;
 |-&lt;br /&gt;
 | 1. || ... || ... || opening move&lt;br /&gt;
 |-&lt;br /&gt;
 | 2. || ... || ... || &lt;br /&gt;
 |-&lt;br /&gt;
 | 3. || ... || ... || &lt;br /&gt;
 |-&lt;br /&gt;
 | 4. || ... || ... ||  &lt;br /&gt;
 |-&lt;br /&gt;
 | 5. || ... || ... ||&lt;br /&gt;
 |-&lt;br /&gt;
 | 6. || ... || ... ||  &lt;br /&gt;
 |-&lt;br /&gt;
 | 7. || ... || ... ||&lt;br /&gt;
 |-&lt;br /&gt;
 | 8. || ... || ... ||  &lt;br /&gt;
 |-&lt;br /&gt;
 | 9. || ... || ... ||&lt;br /&gt;
 |-&lt;br /&gt;
 | 10.|| ... || ... ||&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Update the section header to reflect your board, like this&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==Board 16==&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players choose colors by mutual agreement. The player controlling the white pieces moves first. While this gives white an advantage, it is not known that white can force a win if black plays perfectly. After the initial move by white, players alternate moves. Play continues until a draw is called or a king is trapped by means of a checkmate (see below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add the player names in the wiki table:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! B || [[Name of Player 2]]&lt;br /&gt;
|-&lt;br /&gt;
| W || [[Name of Player 1]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
{| align=right class=&amp;quot;toccolours&amp;quot; style=&amp;quot;margin-left: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; bgcolor=#ccccff | Chess pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Chess_kdl40.png|K]]   || '''King'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Chess_qdl40.png|Q]]  || '''Queen'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Chess_rdl40.png|R]]   || '''Rook'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Chess_bdl40.png|B]] || '''Bishop'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Chess_ndl40.png|N]] || '''Knight'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Chess_pdl40.png|Chess_pdl40.png]]   || '''Pawn'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each piece moves in a different way. Generally, a piece cannot pass through squares occupied by other pieces, but it can move to a square occupied by an opposing piece, which is then &amp;quot;captured&amp;quot; (removed from the board).  Only one piece can occupy a given square.&lt;br /&gt;
*The '''rook''' moves orthogonally to the players (forward, backward, left or right) any number of squares.&lt;br /&gt;
*The '''bishop''' moves diagonally any number of squares and always stays on one of the two chequered colours.&lt;br /&gt;
*The '''queen''' moves orthogonally or diagonally, any number of squares.&lt;br /&gt;
*The '''king''' moves orthogonally or diagonally only one square at a time.&lt;br /&gt;
*The '''knight''' moves in an &amp;quot;L&amp;quot;-shape (two spaces in one direction and one space orthogonally to it). It is the only piece that can jump over other pieces.&lt;br /&gt;
*The '''pawn''' moves one space straight forward (away from the player). On its first move it can optionally move two spaces forward. If there is an enemy piece diagonally (either left or right) one space in front of the pawn, the pawn may move diagonally to capture that piece. A pawn cannot capture or jump over a piece directly in front of it.&lt;br /&gt;
&lt;br /&gt;
Besides these moves, the king and either rook can do a special combination move called '''castling''': if the king and rook have not moved yet, and all spaces between them are empty, then the king can move two squares toward the rook, and in the same turn the rook can move to the space the king has just skipped over. It is not permitted to castle when the king is threatened or would have to move through a threatened square. In serious play, care must be taken to make clear that castling is intended, e.g. by verbal announcement or by moving the king first (since the king cannot move two squares except in castling).&lt;br /&gt;
&lt;br /&gt;
A '''pawn''' reaching the final rank becomes a '''queen''' in a process known as &amp;quot;queening&amp;quot; or &amp;quot;'''promotion'''&amp;quot; (or, if the player prefers, a rook, bishop or knight; this is called &amp;quot;'''underpromotion'''&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
If a pawn moves two squares forward on its first move, it can be captured on the square it has skipped over, as if it had moved only one square, but only during the turn immediately after its two-square move and only by another pawn. This is called capturing '''en passant'''.&lt;br /&gt;
&lt;br /&gt;
In serious play, if a player having the move touches one of his pieces then he must move it if it can be legally moved. If a player touches a hostile piece then he must capture it if the piece can be captured. So long as the hand has not left the piece to be moved, the latter can be placed on any accessible square. If a player wishes to touch a piece with the sole intention of adjusting its position on a square, he must first apprise his opponent of his intention by saying ''J'adoube'' or ''I adjust.'' Only the player whose turn it is to move may adjust a piece.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
| {{Chess position|=&lt;br /&gt;
&lt;br /&gt;
 8 |rl|  |  |  |kd|  |  |  |=&lt;br /&gt;
 7 |  |bd|  |  |  |  |  |  |=&lt;br /&gt;
 6 |  |  |  |  |  |kl|  |  |=&lt;br /&gt;
 5 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
 4 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
 3 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
 2 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
 1 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
    a  b  c  d  e  f  g  h  &lt;br /&gt;
&lt;br /&gt;
|30}}&lt;br /&gt;
'''Check'''. Black king on e8 is check by white's rook on a8. Black has 3 possibilities: move king to d7, capture rook with bishop b7, move bishop to c8 to remove the check.&lt;br /&gt;
&lt;br /&gt;
A player who makes an illegal move with a piece must retract that move and make another one, if possible, with the same piece. If the mistake is only noticed later on, the game should be restarted from the position in which the error occurred.&lt;br /&gt;
&lt;br /&gt;
=== Check and checkmate ===&lt;br /&gt;
When a player makes a move that threatens the opposing king with capture, the king is said to be ''in check''. If a player's king is in check then the player must make a move that eliminates the threat of capture, which does not necessarily mean the king must be moved. The possible moves to remove the threat of capture are:&lt;br /&gt;
* Move the king to a square where it is not threatened.&lt;br /&gt;
* Capture the threatening piece.&lt;br /&gt;
* Place a piece between the king and the opponent's threatening piece.&lt;br /&gt;
&lt;br /&gt;
A player may never leave his king in check at the end of his move.&lt;br /&gt;
{{Chess position|=&lt;br /&gt;
&lt;br /&gt;
 8 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
 7 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
 6 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
 5 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
 4 |  |kd|  |  |  |  |  |  |=&lt;br /&gt;
 3 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
 2 |  |  |  |qd|  |  |rd|  |=&lt;br /&gt;
 1 |  |  |  |kl|  |  |  |  |=&lt;br /&gt;
    a  b  c  d  e  f  g  h  &lt;br /&gt;
&lt;br /&gt;
|30}} '''Checkmate'''. White king is checkmated, Black wins.&lt;br /&gt;
&lt;br /&gt;
In informal games, it is customary to announce ''check'' when making a move that puts the opponent's king in check.&lt;br /&gt;
However, in formal competitions this is not only unnecessary but may be considered&lt;br /&gt;
annoying or distracting.&lt;br /&gt;
&lt;br /&gt;
If a player's king is placed in check and there is no legal move that player can make to escape check, then the king is said to be ''checkmated'', the game ends, and that player loses. The diagram to the right shows a typical checkmate position.&lt;br /&gt;
The white king is threatened by the black queen; every square to which the king could move is also threatened; and he cannot capture the queen, because he would then be threatened by the rook.&lt;br /&gt;
&lt;br /&gt;
Either player may ''resign'' if he feels his position is hopeless. This is common in master play.&lt;br /&gt;
&lt;br /&gt;
=== Draws ===&lt;br /&gt;
{{Chess position|=&lt;br /&gt;
&lt;br /&gt;
 8 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
 7 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
 6 |  |kd|  |  |  |  |  |  |=&lt;br /&gt;
 5 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
 4 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
 3 |bd|  |nd|  |  |  |  |  |=&lt;br /&gt;
 2 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
 1 |kl|  |  |  |  |  |  |  |=&lt;br /&gt;
    a  b  c  d  e  f  g  h  &lt;br /&gt;
&lt;br /&gt;
|30}} White is in '''stalemate''' if it is his turn to move.  The game ends in a draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game ends in a draw in any of these conditions:&lt;br /&gt;
* The player to move is not in check but has no legal move. This situation is called a ''stalemate''. An example of such a position is shown in the diagram to the right.&lt;br /&gt;
* There is no possibility for either player to checkmate the opponent. For example one player has a king and a knight and another only a king.&lt;br /&gt;
* Both players agree to a draw.&lt;br /&gt;
&lt;br /&gt;
{{Chess position|= &lt;br /&gt;
&lt;br /&gt;
 8 |  |  |rd|  |  |  |  |  |=&lt;br /&gt;
 7 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
 6 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
 5 |  |  |  |  |kd|  |  |  |=&lt;br /&gt;
 4 |  |  |bl|  |  |  |  |  |=&lt;br /&gt;
 3 |  |  |kl|  |  |  |  |  |=&lt;br /&gt;
 2 |  |pl|  |  |  |  |  |  |=&lt;br /&gt;
 1 |  |  |  |  |  |  |  |  |=&lt;br /&gt;
    a  b  c  d  e  f  g  h  &lt;br /&gt;
&lt;br /&gt;
|30}} A typical agreed draw position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Either player may claim a draw by indicating that one of the following conditions exists:&lt;br /&gt;
* Fifty moves have been played by each player without a piece being captured or a pawn moved.&lt;br /&gt;
* The same board position has been repeated three times, with the same player to move and all pieces having the same rights to move, including the right to castle or capture ''en passant''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notation ==&lt;br /&gt;
===Naming squares on the board===&lt;br /&gt;
The notation begins by identifying each square of the chessboard with&lt;br /&gt;
a unique coordinate.&lt;br /&gt;
First, the ''files'' (that is, lines running parallel to the direction the&lt;br /&gt;
players are facing) are labelled with lowercase letters '''a''' through '''h''',&lt;br /&gt;
from the left of the &amp;quot;white&amp;quot; player.&lt;br /&gt;
So the &amp;quot;'''a'''&amp;quot; file is to white's left, and to black's right.&lt;br /&gt;
Then the ''ranks'' (lines running horizontally between the players) are numbered from '''1''' to '''8''', starting from white's home rank.&lt;br /&gt;
Thus, black's home rank is rank '''8'''.&lt;br /&gt;
Each square of the board, then, is uniquely identified by its file&lt;br /&gt;
letter and rank number.&lt;br /&gt;
The white king, for example, starts the game on square '''e1'''.&lt;br /&gt;
The black knight on '''b8''' can move to '''a6''', '''c6''' or&lt;br /&gt;
'''d7''' (provided the squares are vacant of other black pieces).&lt;br /&gt;
===Naming the pieces===&lt;br /&gt;
Each type of piece (other than pawns) is identified by an uppercase&lt;br /&gt;
letter, usually the first letter in the name of that piece in whatever&lt;br /&gt;
language is spoken by the player recording.&lt;br /&gt;
English-speaking players use '''K''' for '''king''',&lt;br /&gt;
'''Q''' for '''queen''', '''R''' for '''rook''',&lt;br /&gt;
'''B''' for '''bishop''', and '''N''' for '''knight'''&lt;br /&gt;
(since '''K''' is already used).&lt;br /&gt;
&lt;br /&gt;
Pawns are not indicated by a letter, but by the absence of such a letter—it is not necessary to distinguish between pawns for normal moves, as only one pawn can move to any one square (captures are indicated differently; see below).&lt;br /&gt;
&lt;br /&gt;
===Notation for moves===&lt;br /&gt;
Each move of a piece is indicated by the piece's letter, plus the&lt;br /&gt;
coordinate of the destination square.&lt;br /&gt;
For example '''Be5''' (move a bishop to '''e5'''), '''Nf3''' (move&lt;br /&gt;
a knight to '''f3'''), '''c5''' (move a pawn to '''c5'''—no initial&lt;br /&gt;
in the case of pawn moves).&lt;br /&gt;
====Notation for captures====&lt;br /&gt;
When a piece makes a capture, an '''x''' is inserted between the&lt;br /&gt;
initial and the destination square.&lt;br /&gt;
For example, '''Bxe5''' (bishop captures the piece on '''e5''').&lt;br /&gt;
When a pawn makes a capture, the ''file'' from which the pawn&lt;br /&gt;
departed is used in place of a piece initial.&lt;br /&gt;
For example, '''exd5''' (pawn on the '''e'''-file captures the&lt;br /&gt;
piece on '''d5''').&lt;br /&gt;
''En passant'' captures are specified&lt;br /&gt;
by the capturing pawn's file of departure, the '''x''', and the&lt;br /&gt;
square to which it moves (not the location of the captured pawn),&lt;br /&gt;
optionally followed by the notation &amp;quot;e.p.&amp;quot;&lt;br /&gt;
It is never ''necessary'' to specify that a capture was ''en passant'' because a capture from the same file but not ''en passant'' would have a different destination square.&lt;br /&gt;
&lt;br /&gt;
====Disambiguating moves====&lt;br /&gt;
If two identical pieces can move to the same square, the piece's&lt;br /&gt;
initial is followed by: (1) if both pieces are on the same rank,&lt;br /&gt;
the file of departure; (2) if both pieces are on the same file,&lt;br /&gt;
the rank of departure.&lt;br /&gt;
If pieces are on different ranks and files, method (1) is preferred.&lt;br /&gt;
For example, with two knights on '''g1''' and '''d2''', either of&lt;br /&gt;
which might move to '''f3''', the move is indicated as '''Ngf3'''&lt;br /&gt;
or '''Ndf3''', as appropriate.&lt;br /&gt;
With two knights on '''g5''' and '''g1''', the moves are '''N5f3'''&lt;br /&gt;
or '''N1f3'''.&lt;br /&gt;
As above, an '''x''' may be used to indicate a capture: for example,&lt;br /&gt;
'''N5xf3'''.&lt;br /&gt;
It may be necessary to identify a departing piece with both its file and its rank in unusual configurations (e.g. the player has three queens or three knights on the board).&lt;br /&gt;
&lt;br /&gt;
====Pawn promotion====&lt;br /&gt;
If a pawn moves to its last rank, achieving promotion, the piece&lt;br /&gt;
chosen is indicated after the move, for example '''e1Q''', '''b8B'''.&lt;br /&gt;
Sometimes an &amp;quot;=&amp;quot; sign is used: '''f8=Q'''.&lt;br /&gt;
&lt;br /&gt;
====Castling====&lt;br /&gt;
Castling is indicated by the special notations '''0-0''' for kingside castling and '''0-0-0''' for queenside Optionally, it may be indicated by the king's move alone, since moving the king more than one square implies castling. For example, '''Kg1'''.&lt;br /&gt;
&lt;br /&gt;
====Check and checkmate====&lt;br /&gt;
A move which places the opponent's king in check usually has the notation &amp;quot;+&amp;quot; added. Some use [[†]]. (Sometimes ''ch'' is used to indicate check.) Double check is sometimes represented &amp;quot;++&amp;quot;. Checkmate can likewise be indicated &amp;quot;#&amp;quot;. The word 'mate' written at the end of the notation is also acceptable.&lt;br /&gt;
&lt;br /&gt;
====End of game====&lt;br /&gt;
The notation '''1-0''' at the end of the moves indicates that white won, '''0-1''' indicates that black won, and '''½-½''' indicates a draw.&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Talk:Goblin&amp;diff=36367</id>
		<title>Talk:Goblin</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Talk:Goblin&amp;diff=36367"/>
		<updated>2010-11-15T05:33:26Z</updated>

		<summary type="html">&lt;p&gt;Flia011: Cleaning the spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Justicar&amp;diff=36366</id>
		<title>Justicar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Justicar&amp;diff=36366"/>
		<updated>2010-11-15T05:31:20Z</updated>

		<summary type="html">&lt;p&gt;Flia011: Undo revision 36359 by Ezejajexuqo (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Holy Warriors]]&lt;br /&gt;
{{Classes}}&lt;br /&gt;
&lt;br /&gt;
== Justicar (Toran, LN) ==&lt;br /&gt;
Justicars originated in the lands of [[Toran Shaarda]], where the centauroid race of [[Dracon|dracon]] is dominant. The dracon live in a very hive-minded society, where all is done for the greater order of things. Non-conformity is a sin in [[Toran|Toran's]] eyes. Law and order rules above all, and to disobey that order is to become chaotic in their eyes.&lt;br /&gt;
&lt;br /&gt;
The chaos of [[The Fairy War]] sparked the creation of the Justicars. The war began in [[T'Nanshi]] and quickly became in danger of spreading everywhere. In order to keep the fairies within their own country from fighting, the Dracon clerics of Toran decided it was time to employ some muscle. First, they made laws against participating in the fairy struggle within their borders. Next, they created the Justicars to enforce those laws... heavily.&lt;br /&gt;
&lt;br /&gt;
The first Justices were Dracon warriors loyal to Toran who were charged with the task of quelling any struggle between the fairies in their nation. Once the war was finished, and the Great War started, their task expanded. They were told to keep the entire war away. Securing their lands against an onrush of Orc refugees was tough, and they almost did not manage. Many lives were lost on both sides, but in the end, the justicars prevailed and Toran Shaarda was saved.&lt;br /&gt;
&lt;br /&gt;
After the war, the Justicars were employed as a regular police force, at which point they began to expand. The first outside nation to realize their use was [[The Kurathene Empire]]. The Emperor, Kuras, took them in and allowed them to set up many churches to Toran on his lands. He knew that they would be excellent tools at enforcing whatever laws he made in his dominion, and he was correct. Until the end, Imperial law was enforced by the justicars, without question. Since then, many of them have taken up to serving the local lords, and the rest have started to spread to other nations. In this time period, non-dracon races have joined the organization. In Mikona, the Church of Toran is one of the largest in the city, and the justicars are welcome there.&lt;br /&gt;
&lt;br /&gt;
Justicars like heavy armor, the heavier the better. Dracon are very strong creatures, and more than able to bear the weight, and this has carried over to the other races. The main weapon of the order is considered to be the longsword, though dracon have often employed greatswords as well.&lt;br /&gt;
&lt;br /&gt;
The justicars have a definite hierarchy, which is the same as the hierarchy for the clerical church, though separate.&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
'''Base Attack Bonus:''' +7&lt;br /&gt;
&lt;br /&gt;
'''Feats:''' Armor Proficiency: Heavy, Weapon Focus: Long Sword, Cleave&lt;br /&gt;
&lt;br /&gt;
'''Skills:''' Discipline (8 Ranks)&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' LN&lt;br /&gt;
&lt;br /&gt;
'''Deity:''' Toran&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
Concentration, Discipline, Heal, Intimidate, Listen, Lore, Parry, Persuade, Search, Spot&lt;br /&gt;
&lt;br /&gt;
Justicars get (2+Int) skill points per level.&lt;br /&gt;
&lt;br /&gt;
===Class Proficiencies===&lt;br /&gt;
Simple Weapons, Martial Weapons, Armor Proficiency: Medium, Shield Proficiency&lt;br /&gt;
&lt;br /&gt;
===Class Abilities by Level===&lt;br /&gt;
*'''1st:''' Protection vs. Chaos &lt;br /&gt;
&lt;br /&gt;
*'''2nd:''' Soldier's Resolve (Intellect Fortress) &lt;br /&gt;
&lt;br /&gt;
*'''3rd:''' Divine Grace (as per Paladin ability - Charisma bonus to all saves)&lt;br /&gt;
&lt;br /&gt;
*'''4th:''' Aura of Courage (as per Paladin ability - immune to fear)&lt;br /&gt;
&lt;br /&gt;
*'''5th:''' Remove Blindness/Deafness&lt;br /&gt;
&lt;br /&gt;
*'''6th:''' Smite Chaos  &lt;br /&gt;
&lt;br /&gt;
*'''7th:''' Lay on Harm&lt;br /&gt;
&lt;br /&gt;
*'''8th:''' Shatter Doubt (Suppress Fear) &lt;br /&gt;
&lt;br /&gt;
*'''9th:''' Battletide &lt;br /&gt;
&lt;br /&gt;
*'''10th:''' Inspire Confidence&lt;br /&gt;
&lt;br /&gt;
===Epic Level Progression===&lt;br /&gt;
&lt;br /&gt;
*'''12th:''' Soldier's Resolve 2x/day &lt;br /&gt;
&lt;br /&gt;
*'''15th:''' Remove Blindness/Deafness, Inspire Confidence 2x/day &lt;br /&gt;
&lt;br /&gt;
*'''18th:''' Battletide 2x/day&lt;br /&gt;
&lt;br /&gt;
*'''21st:''' Inspire Confidence 2x/day&lt;br /&gt;
&lt;br /&gt;
'''Additional Epic Bonus Feats:''' Epic Weapon Focus (longsword), Epic Reputation, Toran's Insight (Danger Sense), Inspire Greatness, Aura vs. Chaos, Unshakeable Will (Tower of Iron Will).&lt;br /&gt;
&lt;br /&gt;
===Spellcasting Progression===&lt;br /&gt;
&lt;br /&gt;
*Justicars progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=The_Great_War&amp;diff=36365</id>
		<title>The Great War</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=The_Great_War&amp;diff=36365"/>
		<updated>2010-11-15T05:30:30Z</updated>

		<summary type="html">&lt;p&gt;Flia011: Undo revision 36358 by Ezejajexuqo (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:History| 4]]&lt;br /&gt;
'''''100 P.O.D. to 0 P.O.D.'''''&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
'''The Great War''' immediately followed [[The Fairy War|the Fairy War]]. Taking heavy losses on both sides, and deciding that it was better to fight evil than to have good fight itself, the [[Fey|fairy races]] grudgingly signed a truce that stated that as long as there was evil on Avlis, they would postpone their war. They then agreed to join forces against the [[Orc|orcs]]. However, the damage done from the Fairy War was too great and the fairies were seriously handicapped in their efforts. Because of this and the fact that they had help from the baatezu conjured by their mages, the orcs remained on top of the battle. Thousands of fairies of both gods perished at the hands of the well-organized and intelligent orcs.&lt;br /&gt;
&lt;br /&gt;
Not liking this one bit, the [[Elf|elves]] and the [[Dwarf|dwarves]] decided to join the fairies in order to destroy the orcs once and for all. However, they felt that they did not have enough power between all three races to totally annihilate the orcs, so they decided to call on one more entity... His Most Splendid Majesty, the Platinum Dragon. This creature was a powerful entity that settled on Avlis some time past, and he had a small cult of dwarves and elves on Avlis, which caused him to be elevated to demigod status. Disliking orcs more than anything else, he was more than willing to help. His aid was given in the form of summoning hordes of metallic dragons to aid the three good races. These were the first dragons to appear on Avlis aside from the Platinum Dragon himself. They were met with much fear and awe by all sides, and they quickly begun to obliterate all orcs and devils in sight.&lt;br /&gt;
&lt;br /&gt;
This action was enjoyed by everyone except the evil races and one more... [[Mikon]]. There was no way that the god of True Balance was going to stand by and let a key component of the Balance be destroyed. Mikon did not like the fact that there was the full brunt of the three good races plus the dragons teaming up against one race, the orcs, even if they were using devils to aid them. It was bad enough that every single orc on the continent was chased from the east coast all the way to the west coast by the good-aligned races. So, just before the orcs were about to be driven into the sea, and eradicated once and for all, Mikon created evil dragons from the stones found on Avlis. And so the Granite Dragons, Coal Dragons, and others were created ''[Note: the dragon races exist on Avlis to this day. The good dragons are all metallic, and the evil dragons are known as stone dragons. Chromatic dragons (red, blue, white, etc.) are extremely rare on Avlis, as they are all immigrants from other planes.]''&lt;br /&gt;
&lt;br /&gt;
The Great War was immediately brought to a standstill and a constant din of fighting erupted all around the world. Although they had lost much by now, and they only had one area of land left under their control, the orcs were able to hold their own for a while. However, even the orcs themselves knew that they could not last forever in their newfound territory of [[Brekon (nation)|Brekon]] even with the help of the dragons sent by Mikon. The orc mages had what they thought was a solution. All the while, they had been conjuring baatezu and working on a final end to the conflict. Their covert efforts were directed towards researching an invocation energy spell of great power to wipe out all the good races in one shot. When the spell was completed, it was unleashed. However, it didn't exactly work like it should have. A small group of adventurers sacrificed themselves causing the spell to backfire on the orcs, which wound up killing hundreds of thousands of them, including all of the orc mages. In addition to their losses, tens of thousands of dwarves, elves, fairies (and even [[Human|humans]], [[Shaahesk|lizard men]], and [[Changeling|changelings]] who were not involved) were also killed. As quickly as the fighting deadlocked, it ceased. Both sides withdrew to regroup. But it never resumed, because the dragons of evil and good agreed among themselves that they would keep each other at bay. And so, the Great War ended.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Major Events of this Era ===&lt;br /&gt;
* The [[Battle of Nireth Cove]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
{{History}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Classes&amp;diff=36364</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Classes&amp;diff=36364"/>
		<updated>2010-11-15T05:25:30Z</updated>

		<summary type="html">&lt;p&gt;Flia011: Undo revision 36357 by Ezejajexuqo (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Lineup_class.jpg|frame|700px|]]&lt;br /&gt;
&lt;br /&gt;
A Class is the profession or vocation of your character. It determines what he or she is able to do: combat training, magical ability, skills, and more. In selecting what class is right for your character, keep in mind what base strengths you want him or her to have.&lt;br /&gt;
&lt;br /&gt;
Class is one of the basic [[Wikipedia:Player_character|Player Character]] types: [[barbarian]], [[bard]], [[cleric]], [[druid]], [[fighter]], [[monk]], [[paladin]], [[psion]], [[ranger]], [[rogue]], [[sorcerer]], [[wizard]], or from the Epic levels. '''Class''' defines a character's predominant talents and general function within an adventuring party. It may also refer to an [[Wikipedia:Non-player_character|NPC]]s class or a [[#Prestige Classes|prestige class]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Multiclassing==&lt;br /&gt;
[[Wikipedia:Player_character|PC]]s begin with one base class but, as they gain [[Wikipedia:Experience_point|experience]], may choose to take a second or third class (base or prestige) -- which can result in a [[NWN:Multiclass_penalty|multiclass penalty]] if certain requirements aren't fulfilled. Characters may have a maximum of three classes.&lt;br /&gt;
&lt;br /&gt;
==Epic==&lt;br /&gt;
An [[NWN:Epic_Class|Epic Class]] is different from standard class in that the game NWN defines the epic label as belonging to those character classes that have exceeded the normal 20 levels of D&amp;amp;D experience.  Epic applies to those characters who have progressed beyond the initial 20 levels.  Although the Epic levels continue to use the same [[Wikipedia:Experience_point|experience point]] advancement formula, they may obtain superior skills known as Epic skill, superior [[feat]]s known as [[NWN:Category:Epic_Feats|Epic Feats]], and other powers differently.  When a PC has reached the epic levels, it became clear to the D&amp;amp;D game designers that the rules needed to change to balance the game dynamics.&lt;br /&gt;
&lt;br /&gt;
==Prestige Classes==&lt;br /&gt;
A '''prestige class''' is a variation on the [[Wikipedia:Player_character|Player Character]] types (see [[Classes|class]]) that may only be chosen after meeting certain requirements and may not be chosen at first level.&lt;br /&gt;
&lt;br /&gt;
====Avlis Custom content====&lt;br /&gt;
[[Prestige Classes|Avlis Prestige Classes]] - New custom Avlis prestige classes.&lt;br /&gt;
&lt;br /&gt;
[[Psion]] - A new class and powers for psionics on Avlis.&lt;br /&gt;
&lt;br /&gt;
==Other Links==&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=45506&amp;amp;highlight=class+poll Survey of character classes on Avlis]&lt;br /&gt;
&lt;br /&gt;
[http://nwn.bioware.com/players/classes.html Classes (bioware)]&lt;br /&gt;
-- [http://www.nwnwiki.org/Class (NWN Wiki)]&lt;br /&gt;
&lt;br /&gt;
[http://www.planetneverwinter.com/nwn/player/character/classes/ Classes (Planet Neverwinter)]&lt;br /&gt;
&lt;br /&gt;
[http://nwn.stratics.com/content/statistics/character/classes.shtml Classes (NWN Stratics)]&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Character class (Dungeons &amp;amp; Dragons)]]&lt;br /&gt;
&lt;br /&gt;
[http://www.crystalkeep.com/d20/rules/DnD3.5Index-Classes-Base.pdf D&amp;amp;D Index of basic classes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes| Classes]]&lt;br /&gt;
[[Category:Culture| Culture]]&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Patrick_Briams&amp;diff=36362</id>
		<title>PCs:Patrick Briams</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Patrick_Briams&amp;diff=36362"/>
		<updated>2010-11-15T05:20:11Z</updated>

		<summary type="html">&lt;p&gt;Flia011: Complete rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;'''Patrick Briams''' is a [[Human%2C_Civilized|human]] [[Wizard]] from [[M'Chek]]. As an established member of the [[Guild:IvoryOrder|Ivory Order of the Sun]], he is a master of... basically nothing. He was most active in [[Elysia]] until its [[Shaahesk]] occupation. His interests include [[Abjuration]], [[Crafting_System#Alchemy|alchemy]], and [[Crafting_System#Herbalism|herbalism]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Patrick has a [[NWN:Pseudodragon|pseudodragon]] familiar named Ocala.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The adventure begins ==&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Born in a small farming village near [[Finmaegen Keep]], Patrick is the son of James and Sarah Briams. While growing up, Patrick enjoyed getting into trouble, fighting with his younger sister, Grace, as well as fantasizing about being an adventurer. Despite his parents' wish for him to be a merchant, Patrick travelled to [[Mikona]] to study magic as soon as he turned 16.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;During his stay in Mikona, Patrick escorted [[User:Plethora|an elderly Red mage]] back to the Red Tower. As a reward, the Red mage offered to introduce Patrick to one of the mage orders. He chose Ivory. Days later, he was contacted by Ivory Order's recruiter, [[Hester_greenthumb|Hester Greenthumb]], and eventually became an initiate.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''(To be continued...)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=114082 Patrick's Trivial Scribbles]&lt;br /&gt;
*[http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25304 Leave a message at the Ivory Tower]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Briams, Patrick]]&lt;br /&gt;
[[Category:ElysiaPCs|Briams, Patrick]]&lt;br /&gt;
[[Category:MChekPCs|Briams, Patrick]]&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Patrick_Briams&amp;diff=35943</id>
		<title>PCs:Patrick Briams</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Patrick_Briams&amp;diff=35943"/>
		<updated>2010-09-21T02:16:03Z</updated>

		<summary type="html">&lt;p&gt;Flia011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;''This page is out of date. (April 2010)''&amp;lt;br&amp;gt;&lt;br /&gt;
''One of these days I'll clean up this page. Seriously... (September 2010)''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IC}}&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human%2C_Civilized|Human]]&lt;br /&gt;
&lt;br /&gt;
'''Citizenship:''' M'Chekian&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 20+&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Neutral Best&lt;br /&gt;
&lt;br /&gt;
'''Deity:''' ?&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Wizard]]&lt;br /&gt;
&lt;br /&gt;
'''Familiar:''' Ocala ([[NWN:Pseudodragon|pseudodragon]])&lt;br /&gt;
&lt;br /&gt;
'''Current residence:''' [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Contact:''' [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25304 Leave a message]&lt;br /&gt;
&lt;br /&gt;
==Social bits==&lt;br /&gt;
'''Family:''' &lt;br /&gt;
*Father: James&lt;br /&gt;
*Mother: Sarah&lt;br /&gt;
*Younger sister: Grace&lt;br /&gt;
&lt;br /&gt;
'''Close friends (in alphabetical order):'''&lt;br /&gt;
*[[PCs:Aeveras_Altaer|Aeveras Altaer]]&lt;br /&gt;
*[[PCs:Kate_Benneset|Kate Benneset]]&lt;br /&gt;
*[http://wiki.ysgard.org/index.php?title=PCs:Dan%27eth Dan'eth]&lt;br /&gt;
*[[PCs:Fergus_Goodmane|Fergus Goodmane]]&lt;br /&gt;
*[[Hester_greenthumb|Hester Greenthumb]]&lt;br /&gt;
*[[PCs:Tori_Pa%27on|Tori Pa'on]]&lt;br /&gt;
*[[PCs:Seylek|Seylek]]&lt;br /&gt;
*[[PCs:Etzeth_Tzeleth|Etzeth Tzeleth]]&lt;br /&gt;
*[[PCs:Yenefer_Urgash|Yenefer Urgash]]&lt;br /&gt;
*''Your name here''&lt;br /&gt;
&lt;br /&gt;
'''Guild affiliations:''' &lt;br /&gt;
*[[Guild:IvoryOrder|Ivory Order of the Sun]]&lt;br /&gt;
&lt;br /&gt;
'''Marital status:''' single and looking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=114082 Patrick's Trivial Scribbles]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Briams, Patrick]]&lt;br /&gt;
[[Category:ElysiaPCs|Briams, Patrick]]&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Nanshilae&amp;diff=35073</id>
		<title>Nanshilae</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Nanshilae&amp;diff=35073"/>
		<updated>2010-07-16T04:34:53Z</updated>

		<summary type="html">&lt;p&gt;Flia011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Language]]&lt;br /&gt;
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! style=&amp;quot;background:#afdeab; font-size:10pt;&amp;quot; colspan=2 | Base&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef; width:110px;&amp;quot; | Common&lt;br /&gt;
! style=&amp;quot;background:#cfcfcf; width:170px;&amp;quot; | Nanshilae&lt;br /&gt;
|-&lt;br /&gt;
| acceptable &lt;br /&gt;
| oyf toova&lt;br /&gt;
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| adult &lt;br /&gt;
| meged&lt;br /&gt;
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| adventure&lt;br /&gt;
| secoona&lt;br /&gt;
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| agile &lt;br /&gt;
| zerees&lt;br /&gt;
|-&lt;br /&gt;
| agreement/contract &lt;br /&gt;
| choselith&lt;br /&gt;
|-&lt;br /&gt;
| alcohol &lt;br /&gt;
| aylcol&lt;br /&gt;
|-&lt;br /&gt;
| all &lt;br /&gt;
| awl&lt;br /&gt;
|-&lt;br /&gt;
| ally&lt;br /&gt;
| hoovaire'ray&lt;br /&gt;
|-&lt;br /&gt;
|alone&lt;br /&gt;
|hoodel&lt;br /&gt;
|-&lt;br /&gt;
| also&lt;br /&gt;
| gem&lt;br /&gt;
|-&lt;br /&gt;
| although&lt;br /&gt;
| off&lt;br /&gt;
|-&lt;br /&gt;
| And &lt;br /&gt;
| V'&lt;br /&gt;
|-&lt;br /&gt;
| anger, wrath&lt;br /&gt;
| ath&lt;br /&gt;
|-&lt;br /&gt;
| angry&lt;br /&gt;
| kaos&lt;br /&gt;
|-&lt;br /&gt;
| animal &lt;br /&gt;
| kaya&lt;br /&gt;
|-&lt;br /&gt;
| any  &lt;br /&gt;
| oyzeh&lt;br /&gt;
|-&lt;br /&gt;
| archer  &lt;br /&gt;
| keeshot&lt;br /&gt;
|-&lt;br /&gt;
| arm  &lt;br /&gt;
| zeroe&lt;br /&gt;
|-&lt;br /&gt;
| armed  &lt;br /&gt;
| im neshet&lt;br /&gt;
|-&lt;br /&gt;
| armor  &lt;br /&gt;
| sheeryoona&lt;br /&gt;
|-&lt;br /&gt;
| army&lt;br /&gt;
| hayil&lt;br /&gt;
|-&lt;br /&gt;
| around&lt;br /&gt;
| yadyn&lt;br /&gt;
|-&lt;br /&gt;
| arrow  &lt;br /&gt;
| hootz&lt;br /&gt;
|-&lt;br /&gt;
| as  &lt;br /&gt;
| kemoo&lt;br /&gt;
|-&lt;br /&gt;
| assassin  &lt;br /&gt;
| ra'tzay'rin&lt;br /&gt;
|-&lt;br /&gt;
| at&lt;br /&gt;
| ka&lt;br /&gt;
|-&lt;br /&gt;
| attack (n)&lt;br /&gt;
| nofaylith&lt;br /&gt;
|-&lt;br /&gt;
| aunt  &lt;br /&gt;
| looda&lt;br /&gt;
|-&lt;br /&gt;
| badlands&lt;br /&gt;
| tanen'ras&lt;br /&gt;
|-&lt;br /&gt;
| back (of torso)  &lt;br /&gt;
| laav&lt;br /&gt;
|-&lt;br /&gt;
| back (direction)&lt;br /&gt;
| chesak&lt;br /&gt;
|-&lt;br /&gt;
| bad  &lt;br /&gt;
| ras&lt;br /&gt;
|-&lt;br /&gt;
| balance  &lt;br /&gt;
| mayzen&lt;br /&gt;
|-&lt;br /&gt;
| bandit  &lt;br /&gt;
| goonva&lt;br /&gt;
|-&lt;br /&gt;
| bartender  &lt;br /&gt;
| bermen&lt;br /&gt;
|-&lt;br /&gt;
| battle  &lt;br /&gt;
| ray&lt;br /&gt;
|-&lt;br /&gt;
| bear&lt;br /&gt;
| dobkool&lt;br /&gt;
|-&lt;br /&gt;
| beautiful  &lt;br /&gt;
| yoofeh&lt;br /&gt;
|-&lt;br /&gt;
| beer  &lt;br /&gt;
| birya&lt;br /&gt;
|-&lt;br /&gt;
| before (preposition)  &lt;br /&gt;
| aeleh&lt;br /&gt;
|-&lt;br /&gt;
| beginning &lt;br /&gt;
| roosh&lt;br /&gt;
|-&lt;br /&gt;
| behind (preposition)  &lt;br /&gt;
| meleh&lt;br /&gt;
|-&lt;br /&gt;
| belief  &lt;br /&gt;
| oomanith&lt;br /&gt;
|-&lt;br /&gt;
| big  &lt;br /&gt;
| goodel&lt;br /&gt;
|-&lt;br /&gt;
| bird&lt;br /&gt;
| kana&lt;br /&gt;
|-&lt;br /&gt;
| blade  &lt;br /&gt;
| lehev&lt;br /&gt;
|-&lt;br /&gt;
| border  &lt;br /&gt;
| ganool&lt;br /&gt;
|-&lt;br /&gt;
| boring  &lt;br /&gt;
| mishemeh&lt;br /&gt;
|-&lt;br /&gt;
| both  &lt;br /&gt;
| stay&lt;br /&gt;
|-&lt;br /&gt;
| boy  &lt;br /&gt;
| yeledel&lt;br /&gt;
|-&lt;br /&gt;
| bow  &lt;br /&gt;
| keeshen&lt;br /&gt;
|-&lt;br /&gt;
| brave  &lt;br /&gt;
| ement&lt;br /&gt;
|-&lt;br /&gt;
| breath  &lt;br /&gt;
| lahatith&lt;br /&gt;
|-&lt;br /&gt;
| bright  &lt;br /&gt;
| vehir&lt;br /&gt;
|-&lt;br /&gt;
| broken  &lt;br /&gt;
| bathak&lt;br /&gt;
|-&lt;br /&gt;
| brother  &lt;br /&gt;
| ookt&lt;br /&gt;
|-&lt;br /&gt;
| bush  &lt;br /&gt;
| see&lt;br /&gt;
|-&lt;br /&gt;
| But  &lt;br /&gt;
| eval&lt;br /&gt;
|-&lt;br /&gt;
| by, near  &lt;br /&gt;
| ooleyad&lt;br /&gt;
|-&lt;br /&gt;
| cat&lt;br /&gt;
| hatool&lt;br /&gt;
|-&lt;br /&gt;
| calm/mellow&lt;br /&gt;
| marpeleh&lt;br /&gt;
|-&lt;br /&gt;
| chest, container  &lt;br /&gt;
| mik&lt;br /&gt;
|-&lt;br /&gt;
| chest, torso  &lt;br /&gt;
| toors&lt;br /&gt;
|-&lt;br /&gt;
| chicken&lt;br /&gt;
| henayt&lt;br /&gt;
|-&lt;br /&gt;
| child  &lt;br /&gt;
| yeled&lt;br /&gt;
|-&lt;br /&gt;
| cloud&lt;br /&gt;
| ananshah&lt;br /&gt;
|-&lt;br /&gt;
| cold&lt;br /&gt;
| chorleh&lt;br /&gt;
|-&lt;br /&gt;
| comfortable  &lt;br /&gt;
| naeen&lt;br /&gt;
|-&lt;br /&gt;
| correct  &lt;br /&gt;
| nookan&lt;br /&gt;
|-&lt;br /&gt;
| Council  &lt;br /&gt;
| Mithoeatzeth&lt;br /&gt;
|-&lt;br /&gt;
| cousin  &lt;br /&gt;
| vanloond&lt;br /&gt;
|-&lt;br /&gt;
| cow&lt;br /&gt;
| ooparah&lt;br /&gt;
|-&lt;br /&gt;
| crazy/insane&lt;br /&gt;
| metoreleh&lt;br /&gt;
|-&lt;br /&gt;
| cry&lt;br /&gt;
| giylith&lt;br /&gt;
|-&lt;br /&gt;
| Damn!  &lt;br /&gt;
| Zoozah&lt;br /&gt;
|-&lt;br /&gt;
| danger  &lt;br /&gt;
| seeknah&lt;br /&gt;
|-&lt;br /&gt;
| dangerous  &lt;br /&gt;
| seeknalah&lt;br /&gt;
|-&lt;br /&gt;
| dark  &lt;br /&gt;
| hoosekh&lt;br /&gt;
|-&lt;br /&gt;
| darkness  &lt;br /&gt;
| hooseh&lt;br /&gt;
|-&lt;br /&gt;
| daughter   &lt;br /&gt;
| vat&lt;br /&gt;
|-&lt;br /&gt;
| day   &lt;br /&gt;
| yoom&lt;br /&gt;
|-&lt;br /&gt;
| defense&lt;br /&gt;
| hegena&lt;br /&gt;
|-&lt;br /&gt;
| despair/sorrow&lt;br /&gt;
| varagith&lt;br /&gt;
|-&lt;br /&gt;
| dew   &lt;br /&gt;
| Tal&lt;br /&gt;
|-&lt;br /&gt;
| drink   &lt;br /&gt;
| stot&lt;br /&gt;
|-&lt;br /&gt;
| dog&lt;br /&gt;
| zahzir&lt;br /&gt;
|-&lt;br /&gt;
| down&lt;br /&gt;
| nanyn&lt;br /&gt;
|-&lt;br /&gt;
| dress&lt;br /&gt;
| seem'lah&lt;br /&gt;
|-&lt;br /&gt;
| duty/job&lt;br /&gt;
| dabarith&lt;br /&gt;
|-&lt;br /&gt;
| dwarf, dwarven   &lt;br /&gt;
| Karak&lt;br /&gt;
|-&lt;br /&gt;
| ear/ears&lt;br /&gt;
| oos/oosen&lt;br /&gt;
|-&lt;br /&gt;
| East&lt;br /&gt;
| niryn&lt;br /&gt;
|-&lt;br /&gt;
| eight   &lt;br /&gt;
| shmoe&lt;br /&gt;
|-&lt;br /&gt;
| either   &lt;br /&gt;
| za oo za&lt;br /&gt;
|-&lt;br /&gt;
| Elf (sing.), Elven   &lt;br /&gt;
| Nanshi&lt;br /&gt;
|-&lt;br /&gt;
| else&lt;br /&gt;
| kol&lt;br /&gt;
|-&lt;br /&gt;
| elven (language)   &lt;br /&gt;
| Nanshilae&lt;br /&gt;
|-&lt;br /&gt;
| empty&lt;br /&gt;
| reyk&lt;br /&gt;
|-&lt;br /&gt;
| emptiness&lt;br /&gt;
| reykeh&lt;br /&gt;
|-&lt;br /&gt;
| escape (n)&lt;br /&gt;
| natselith&lt;br /&gt;
|-&lt;br /&gt;
| ever   &lt;br /&gt;
| laylom&lt;br /&gt;
|-&lt;br /&gt;
| exciting   &lt;br /&gt;
| rigooshah&lt;br /&gt;
|-&lt;br /&gt;
| expensive   &lt;br /&gt;
| yookar&lt;br /&gt;
|-&lt;br /&gt;
| eye/eyes&lt;br /&gt;
| ayen/ayenen&lt;br /&gt;
|-&lt;br /&gt;
| face&lt;br /&gt;
| panahm&lt;br /&gt;
|-&lt;br /&gt;
| failure&lt;br /&gt;
| eretsith&lt;br /&gt;
|-&lt;br /&gt;
| Fall&lt;br /&gt;
| stova&lt;br /&gt;
|-&lt;br /&gt;
| family   &lt;br /&gt;
| mespah&lt;br /&gt;
|-&lt;br /&gt;
| fast   &lt;br /&gt;
| moohar&lt;br /&gt;
|-&lt;br /&gt;
| father   &lt;br /&gt;
| oovu&lt;br /&gt;
|-&lt;br /&gt;
| field   &lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| fight&lt;br /&gt;
| mahkith&lt;br /&gt;
|-&lt;br /&gt;
| finger/fingers&lt;br /&gt;
| esba/esban&lt;br /&gt;
|-&lt;br /&gt;
| fire   &lt;br /&gt;
| firia&lt;br /&gt;
|-&lt;br /&gt;
| fish   &lt;br /&gt;
| quitha&lt;br /&gt;
|-&lt;br /&gt;
| five   &lt;br /&gt;
| maysh&lt;br /&gt;
|-&lt;br /&gt;
| flower&lt;br /&gt;
| perot&lt;br /&gt;
|-&lt;br /&gt;
| food   &lt;br /&gt;
| ookal&lt;br /&gt;
|-&lt;br /&gt;
| foot/feet&lt;br /&gt;
| reygel/reygelen&lt;br /&gt;
|-&lt;br /&gt;
| for   &lt;br /&gt;
| besvel&lt;br /&gt;
|-&lt;br /&gt;
| forest  &lt;br /&gt;
|  Yeritath&lt;br /&gt;
|-&lt;br /&gt;
| forever&lt;br /&gt;
| besvel laylom&lt;br /&gt;
|-&lt;br /&gt;
| forsaken   &lt;br /&gt;
| Karna&lt;br /&gt;
|-&lt;br /&gt;
| forward&lt;br /&gt;
| yatsal&lt;br /&gt;
|-&lt;br /&gt;
| four   &lt;br /&gt;
| bah&lt;br /&gt;
|-&lt;br /&gt;
| free&lt;br /&gt;
| hofsheem&lt;br /&gt;
|-&lt;br /&gt;
| friend   &lt;br /&gt;
| hoovaire&lt;br /&gt;
|-&lt;br /&gt;
| friendly   &lt;br /&gt;
| havera&lt;br /&gt;
|-&lt;br /&gt;
| from   &lt;br /&gt;
| M'&lt;br /&gt;
|-&lt;br /&gt;
| fruit   &lt;br /&gt;
| piriarn&lt;br /&gt;
|-&lt;br /&gt;
| full of   &lt;br /&gt;
| Sh'&lt;br /&gt;
|-&lt;br /&gt;
| full   &lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| gem&lt;br /&gt;
| oven toova&lt;br /&gt;
|-&lt;br /&gt;
| girl   &lt;br /&gt;
| yeledela&lt;br /&gt;
|-&lt;br /&gt;
| glory&lt;br /&gt;
| haderith&lt;br /&gt;
|-&lt;br /&gt;
| god, deity   &lt;br /&gt;
| heem&lt;br /&gt;
|-&lt;br /&gt;
| good   &lt;br /&gt;
| toova&lt;br /&gt;
|-&lt;br /&gt;
| goodbye   &lt;br /&gt;
| oo'good'toova &amp;lt;small&amp;gt;(short for &amp;lt;br&amp;gt;&amp;quot;oohev goodel toova&amp;quot;, i.e. Love well)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| grand&lt;br /&gt;
| benir&lt;br /&gt;
|- &lt;br /&gt;
| grandfather&lt;br /&gt;
| oovu'benir&lt;br /&gt;
|-&lt;br /&gt;
| grandmother&lt;br /&gt;
| aym'benir&lt;br /&gt;
|-&lt;br /&gt;
| gratitude, thanks   &lt;br /&gt;
| dotah&lt;br /&gt;
|-&lt;br /&gt;
| grove   &lt;br /&gt;
| noritath&lt;br /&gt;
|-&lt;br /&gt;
| hair   &lt;br /&gt;
| sayr&lt;br /&gt;
|-&lt;br /&gt;
| half   &lt;br /&gt;
| hitzi&lt;br /&gt;
|-&lt;br /&gt;
| hand  &lt;br /&gt;
|  yed&lt;br /&gt;
|-&lt;br /&gt;
| happy &lt;br /&gt;
| naia&lt;br /&gt;
|-&lt;br /&gt;
| happiness/joy&lt;br /&gt;
| naialah&lt;br /&gt;
|-&lt;br /&gt;
| harm&lt;br /&gt;
| nagafith&lt;br /&gt;
|-&lt;br /&gt;
| haven, safe place  &lt;br /&gt;
| cornath (inside area)&lt;br /&gt;
|-&lt;br /&gt;
| haven, safe place  &lt;br /&gt;
| ranos (outside area of fields)&lt;br /&gt;
|-&lt;br /&gt;
| haven, safe place &lt;br /&gt;
|  sha'l (outside area of forest)&lt;br /&gt;
|-&lt;br /&gt;
| He/She &lt;br /&gt;
|  Loo/Lah&lt;br /&gt;
|-&lt;br /&gt;
| head&lt;br /&gt;
| seybash&lt;br /&gt;
|-&lt;br /&gt;
| healthy &lt;br /&gt;
|  loobritah&lt;br /&gt;
|-&lt;br /&gt;
| heart &lt;br /&gt;
|  Cha&lt;br /&gt;
|-&lt;br /&gt;
| her &lt;br /&gt;
|  loah&lt;br /&gt;
|-&lt;br /&gt;
| here &lt;br /&gt;
|  foe&lt;br /&gt;
|-&lt;br /&gt;
| hers &lt;br /&gt;
|  shooloah&lt;br /&gt;
|-&lt;br /&gt;
| Hey! &lt;br /&gt;
|  ey!&lt;br /&gt;
|-&lt;br /&gt;
| hill/mountain&lt;br /&gt;
| hur&lt;br /&gt;
|-&lt;br /&gt;
| him &lt;br /&gt;
|  loe&lt;br /&gt;
|-&lt;br /&gt;
| his/its &lt;br /&gt;
|  shooloe&lt;br /&gt;
|-&lt;br /&gt;
| hope&lt;br /&gt;
| habalith&lt;br /&gt;
|-&lt;br /&gt;
| horse&lt;br /&gt;
| hoosus&lt;br /&gt;
|-&lt;br /&gt;
| house of &lt;br /&gt;
|  Thayt'&lt;br /&gt;
|-&lt;br /&gt;
| house &lt;br /&gt;
|  Thayt&lt;br /&gt;
|-&lt;br /&gt;
| How &lt;br /&gt;
|  Ayt&lt;br /&gt;
|-&lt;br /&gt;
| human &lt;br /&gt;
|  adom&lt;br /&gt;
|-&lt;br /&gt;
| humble&lt;br /&gt;
| kanas&lt;br /&gt;
|-&lt;br /&gt;
| hungry &lt;br /&gt;
|  riayva&lt;br /&gt;
|-&lt;br /&gt;
| hunt (v)&lt;br /&gt;
|  tzadahlas&lt;br /&gt;
|-&lt;br /&gt;
| hunt (n) &lt;br /&gt;
|  tzadahlith&lt;br /&gt;
|-&lt;br /&gt;
| hunter/huntress&lt;br /&gt;
|  tzadahlithot/tzadalithotan&lt;br /&gt;
|-&lt;br /&gt;
| hurt/injured&lt;br /&gt;
| nagafah&lt;br /&gt;
|-&lt;br /&gt;
| husband &lt;br /&gt;
|  nanshileesh'oohevith&lt;br /&gt;
|-&lt;br /&gt;
| I &lt;br /&gt;
|  Eni&lt;br /&gt;
|-&lt;br /&gt;
| idea&lt;br /&gt;
| chapash&lt;br /&gt;
|-&lt;br /&gt;
| if &lt;br /&gt;
|  in&lt;br /&gt;
|-&lt;br /&gt;
| in &lt;br /&gt;
|  B'&lt;br /&gt;
|-&lt;br /&gt;
| inner &lt;br /&gt;
|  bina&lt;br /&gt;
|-&lt;br /&gt;
| in the &lt;br /&gt;
|  B'Le'&lt;br /&gt;
|-&lt;br /&gt;
| journey &lt;br /&gt;
|  lensoa&lt;br /&gt;
|-&lt;br /&gt;
| judgement&lt;br /&gt;
|  dayanith&lt;br /&gt;
|-&lt;br /&gt;
| keep (small castle) &lt;br /&gt;
|  renathae&lt;br /&gt;
|-&lt;br /&gt;
| kind/nice&lt;br /&gt;
| cheedah&lt;br /&gt;
|-&lt;br /&gt;
| kind/type&lt;br /&gt;
| zan&lt;br /&gt;
|-&lt;br /&gt;
| kindness&lt;br /&gt;
| cheedahlah&lt;br /&gt;
|-&lt;br /&gt;
| knowledge&lt;br /&gt;
| daatith&lt;br /&gt;
|-&lt;br /&gt;
| Land of...  &lt;br /&gt;
| T' (short for Tan')&lt;br /&gt;
|-&lt;br /&gt;
| last  &lt;br /&gt;
| ooharan&lt;br /&gt;
|-&lt;br /&gt;
| laugh/laughter&lt;br /&gt;
| lahabith&lt;br /&gt;
|-&lt;br /&gt;
| leaf  &lt;br /&gt;
| lonovan&lt;br /&gt;
|-&lt;br /&gt;
| left (direction)  &lt;br /&gt;
| smool&lt;br /&gt;
|-&lt;br /&gt;
| leg/legs&lt;br /&gt;
| hebel/hebelen&lt;br /&gt;
|-&lt;br /&gt;
| less  &lt;br /&gt;
| pihoot&lt;br /&gt;
|-&lt;br /&gt;
| lesson&lt;br /&gt;
| yeravith&lt;br /&gt;
|-&lt;br /&gt;
| liar&lt;br /&gt;
| gabatalithot&lt;br /&gt;
|-&lt;br /&gt;
| lie/deception&lt;br /&gt;
| gabatalith&lt;br /&gt;
|-&lt;br /&gt;
| light (illumination)  &lt;br /&gt;
| Or&lt;br /&gt;
|-&lt;br /&gt;
| lip/lips&lt;br /&gt;
| sahpat/sahpaten&lt;br /&gt;
|-&lt;br /&gt;
| little (&amp;quot;a little bit&amp;quot;)  &lt;br /&gt;
| kootzet&lt;br /&gt;
|-&lt;br /&gt;
| long  &lt;br /&gt;
| erooha&lt;br /&gt;
|-&lt;br /&gt;
| Look out!  &lt;br /&gt;
| sic!&lt;br /&gt;
|-&lt;br /&gt;
| magic  &lt;br /&gt;
| manaena&lt;br /&gt;
|-&lt;br /&gt;
| magical  &lt;br /&gt;
| manaenahat&lt;br /&gt;
|-&lt;br /&gt;
| man (adult elven male)  &lt;br /&gt;
| nanshileesh&lt;br /&gt;
|-&lt;br /&gt;
| master&lt;br /&gt;
| sharrar&lt;br /&gt;
|-&lt;br /&gt;
| maybe/perhaps  &lt;br /&gt;
| laylai&lt;br /&gt;
|-&lt;br /&gt;
| me  &lt;br /&gt;
| ni&lt;br /&gt;
|-&lt;br /&gt;
| merchant&lt;br /&gt;
| lemcorithot&lt;br /&gt;
|-&lt;br /&gt;
| mercy&lt;br /&gt;
| neelah&lt;br /&gt;
|-&lt;br /&gt;
| merciful&lt;br /&gt;
| sh'neelah&lt;br /&gt;
|-&lt;br /&gt;
| message/note  &lt;br /&gt;
| ktoovith&lt;br /&gt;
|-&lt;br /&gt;
| mine  &lt;br /&gt;
| shooli&lt;br /&gt;
|-&lt;br /&gt;
| missing  &lt;br /&gt;
| oevard&lt;br /&gt;
|-&lt;br /&gt;
| moon  &lt;br /&gt;
| levena&lt;br /&gt;
|-&lt;br /&gt;
| more  &lt;br /&gt;
| ood&lt;br /&gt;
|-&lt;br /&gt;
| most  &lt;br /&gt;
| yootir&lt;br /&gt;
|-&lt;br /&gt;
| mother  &lt;br /&gt;
| aym&lt;br /&gt;
|-&lt;br /&gt;
| mother-in-law  &lt;br /&gt;
| aym'oohevith&lt;br /&gt;
|-&lt;br /&gt;
| mouth&lt;br /&gt;
| chepeh&lt;br /&gt;
|-&lt;br /&gt;
| much/many  &lt;br /&gt;
| hoormay&lt;br /&gt;
|-&lt;br /&gt;
| neck&lt;br /&gt;
| nehesh&lt;br /&gt;
|-&lt;br /&gt;
| neice &lt;br /&gt;
|  vat'ookt (daughter of brother)&lt;br /&gt;
|-&lt;br /&gt;
| neice  &lt;br /&gt;
| vat'ooktan (daughter of sister)&lt;br /&gt;
|-&lt;br /&gt;
| neither  &lt;br /&gt;
| gem li&lt;br /&gt;
|-&lt;br /&gt;
| nephew &lt;br /&gt;
|  van'ookt (son of brother)&lt;br /&gt;
|-&lt;br /&gt;
| nephew  &lt;br /&gt;
| van'ooktan (son of sister)&lt;br /&gt;
|-&lt;br /&gt;
| never &lt;br /&gt;
|  naylom&lt;br /&gt;
|-&lt;br /&gt;
| new &lt;br /&gt;
|  hoodas&lt;br /&gt;
|-&lt;br /&gt;
| next  &lt;br /&gt;
| leebah&lt;br /&gt;
|-&lt;br /&gt;
| night   &lt;br /&gt;
|  lieulia (pronounced LOO-lee-ah)&lt;br /&gt;
|-&lt;br /&gt;
| nine   &lt;br /&gt;
| taysh&lt;br /&gt;
|-&lt;br /&gt;
| No   &lt;br /&gt;
| li&lt;br /&gt;
|-&lt;br /&gt;
| Nor  &lt;br /&gt;
|  nui&lt;br /&gt;
|-&lt;br /&gt;
| North&lt;br /&gt;
| galdyn&lt;br /&gt;
|-&lt;br /&gt;
| nose&lt;br /&gt;
| charav&lt;br /&gt;
|-&lt;br /&gt;
| now   &lt;br /&gt;
| shav&lt;br /&gt;
|-&lt;br /&gt;
| Oh no!   &lt;br /&gt;
| li shav!&lt;br /&gt;
|-&lt;br /&gt;
| OK!   &lt;br /&gt;
| fen toova!&lt;br /&gt;
|-&lt;br /&gt;
| old   &lt;br /&gt;
| yur&lt;br /&gt;
|-&lt;br /&gt;
| on   &lt;br /&gt;
| ool&lt;br /&gt;
|-&lt;br /&gt;
| once   &lt;br /&gt;
| poam&lt;br /&gt;
|-&lt;br /&gt;
| on the   &lt;br /&gt;
| oolle&lt;br /&gt;
|-&lt;br /&gt;
| one   &lt;br /&gt;
| hod&lt;br /&gt;
|-&lt;br /&gt;
| Or   &lt;br /&gt;
| oo&lt;br /&gt;
|-&lt;br /&gt;
| Orc   &lt;br /&gt;
| vlook&lt;br /&gt;
|-&lt;br /&gt;
| Order   &lt;br /&gt;
| Sedera&lt;br /&gt;
|-&lt;br /&gt;
| ours   &lt;br /&gt;
| shoolu&lt;br /&gt;
|-&lt;br /&gt;
| out   &lt;br /&gt;
| hootz&lt;br /&gt;
|-&lt;br /&gt;
| outer   &lt;br /&gt;
| hootzeh&lt;br /&gt;
|-&lt;br /&gt;
| passage   &lt;br /&gt;
| aek&lt;br /&gt;
|-&lt;br /&gt;
| peace&lt;br /&gt;
| sheloom&lt;br /&gt;
|-&lt;br /&gt;
| pig/boar&lt;br /&gt;
| chasiyr&lt;br /&gt;
|-&lt;br /&gt;
| pleasant, nice   &lt;br /&gt;
| pelail&lt;br /&gt;
|-&lt;br /&gt;
| poor   &lt;br /&gt;
| aynee&lt;br /&gt;
|-&lt;br /&gt;
| potion   &lt;br /&gt;
| Leshtoneth&lt;br /&gt;
|-&lt;br /&gt;
| powerful   &lt;br /&gt;
| hezook&lt;br /&gt;
|-&lt;br /&gt;
| quickly   &lt;br /&gt;
| moohir&lt;br /&gt;
|-&lt;br /&gt;
| quiet&lt;br /&gt;
| choorash&lt;br /&gt;
|-&lt;br /&gt;
| quietly&lt;br /&gt;
| choorir&lt;br /&gt;
|-&lt;br /&gt;
| rain&lt;br /&gt;
| maimaym&lt;br /&gt;
|-&lt;br /&gt;
| raven   &lt;br /&gt;
| oorayv&lt;br /&gt;
|-&lt;br /&gt;
| rich   &lt;br /&gt;
| aysheer&lt;br /&gt;
|-&lt;br /&gt;
| right (direction)   &lt;br /&gt;
| yemol&lt;br /&gt;
|-&lt;br /&gt;
| road, i.e. way of passage  &lt;br /&gt;
| Der'ek&lt;br /&gt;
|-&lt;br /&gt;
| safe &lt;br /&gt;
|  moog&lt;br /&gt;
|-&lt;br /&gt;
| sale&lt;br /&gt;
| lemcorith&lt;br /&gt;
|-&lt;br /&gt;
| Sea  &lt;br /&gt;
| Nir&lt;br /&gt;
|-&lt;br /&gt;
| season &lt;br /&gt;
|  zamin&lt;br /&gt;
|-&lt;br /&gt;
| seven  &lt;br /&gt;
| sheev&lt;br /&gt;
|-&lt;br /&gt;
| Shaahesk &lt;br /&gt;
| Shaahesk&lt;br /&gt;
|-&lt;br /&gt;
| shadow &lt;br /&gt;
|  tzeleth&lt;br /&gt;
|-&lt;br /&gt;
| shield  &lt;br /&gt;
| megen&lt;br /&gt;
|-&lt;br /&gt;
| short  &lt;br /&gt;
| ketzir&lt;br /&gt;
|-&lt;br /&gt;
| shout (n)&lt;br /&gt;
| hedadith&lt;br /&gt;
|-&lt;br /&gt;
| sick  &lt;br /&gt;
| noleh&lt;br /&gt;
|-&lt;br /&gt;
| sister  &lt;br /&gt;
| ooktan&lt;br /&gt;
|-&lt;br /&gt;
| six  &lt;br /&gt;
| shaysh&lt;br /&gt;
|-&lt;br /&gt;
| sky&lt;br /&gt;
| shemaym&lt;br /&gt;
|-&lt;br /&gt;
| slow  &lt;br /&gt;
| lot&lt;br /&gt;
|-&lt;br /&gt;
| slowly &lt;br /&gt;
|  lotet&lt;br /&gt;
|-&lt;br /&gt;
| small  &lt;br /&gt;
| kooten&lt;br /&gt;
|-&lt;br /&gt;
| smart  &lt;br /&gt;
| kokom&lt;br /&gt;
|-&lt;br /&gt;
| smile (n)&lt;br /&gt;
| cheyith&lt;br /&gt;
|-&lt;br /&gt;
| smoke&lt;br /&gt;
| ashanith&lt;br /&gt;
|-&lt;br /&gt;
| snow  &lt;br /&gt;
| shelega&lt;br /&gt;
|-&lt;br /&gt;
| so  &lt;br /&gt;
| cas&lt;br /&gt;
|-&lt;br /&gt;
| something  &lt;br /&gt;
| medoovar&lt;br /&gt;
|-&lt;br /&gt;
| son  &lt;br /&gt;
| van&lt;br /&gt;
|-&lt;br /&gt;
| song  &lt;br /&gt;
| sher&lt;br /&gt;
|-&lt;br /&gt;
| South&lt;br /&gt;
| mikyn&lt;br /&gt;
|-&lt;br /&gt;
| spice  &lt;br /&gt;
| zonoya&lt;br /&gt;
|-&lt;br /&gt;
| Spring  &lt;br /&gt;
| aviviya&lt;br /&gt;
|-&lt;br /&gt;
| star  &lt;br /&gt;
| kohav&lt;br /&gt;
|-&lt;br /&gt;
| stomach&lt;br /&gt;
| behten&lt;br /&gt;
|-&lt;br /&gt;
| storm  &lt;br /&gt;
| zehrem&lt;br /&gt;
|-&lt;br /&gt;
| strange/weird&lt;br /&gt;
| ratsah&lt;br /&gt;
|-&lt;br /&gt;
| stranger  &lt;br /&gt;
| gartha&lt;br /&gt;
|-&lt;br /&gt;
| strength&lt;br /&gt;
| eyth&lt;br /&gt;
|-&lt;br /&gt;
| strong (full of strength)&lt;br /&gt;
| sh'eyth&lt;br /&gt;
|-&lt;br /&gt;
| stronghold, castle  &lt;br /&gt;
| gwenverae&lt;br /&gt;
|-&lt;br /&gt;
| stupid  &lt;br /&gt;
| toopaysh&lt;br /&gt;
|-&lt;br /&gt;
| success&lt;br /&gt;
| kasherith&lt;br /&gt;
|-&lt;br /&gt;
| Summer  &lt;br /&gt;
| kaytza&lt;br /&gt;
|-&lt;br /&gt;
| sun  &lt;br /&gt;
| Reth&lt;br /&gt;
|-&lt;br /&gt;
| sword  &lt;br /&gt;
| hareva&lt;br /&gt;
|-&lt;br /&gt;
| tail&lt;br /&gt;
| tsabahn&lt;br /&gt;
|-&lt;br /&gt;
| tall&lt;br /&gt;
| mashah&lt;br /&gt;
|-&lt;br /&gt;
| tavern,  &lt;br /&gt;
| inn faav&lt;br /&gt;
|-&lt;br /&gt;
| teacher/mentor&lt;br /&gt;
| merah&lt;br /&gt;
|-&lt;br /&gt;
| ten  &lt;br /&gt;
| esra&lt;br /&gt;
|-&lt;br /&gt;
| than  &lt;br /&gt;
| kemoo&lt;br /&gt;
|-&lt;br /&gt;
| thank you dot'ooli,  &lt;br /&gt;
| dotah shooli (my gratitude)&lt;br /&gt;
|-&lt;br /&gt;
| that, which  &lt;br /&gt;
| D'&lt;br /&gt;
|-&lt;br /&gt;
| the  &lt;br /&gt;
| Le'&lt;br /&gt;
|-&lt;br /&gt;
| theirs  &lt;br /&gt;
| shooloom&lt;br /&gt;
|-&lt;br /&gt;
| them  &lt;br /&gt;
| loom&lt;br /&gt;
|-&lt;br /&gt;
| there  &lt;br /&gt;
| shoom&lt;br /&gt;
|-&lt;br /&gt;
| They  &lt;br /&gt;
| Loom&lt;br /&gt;
|-&lt;br /&gt;
| thing  &lt;br /&gt;
| doovar&lt;br /&gt;
|-&lt;br /&gt;
| thirsty  &lt;br /&gt;
| tzoomah&lt;br /&gt;
|-&lt;br /&gt;
| this  &lt;br /&gt;
| za&lt;br /&gt;
|-&lt;br /&gt;
| three  &lt;br /&gt;
| loash&lt;br /&gt;
|-&lt;br /&gt;
| thunder  &lt;br /&gt;
| raam&lt;br /&gt;
|-&lt;br /&gt;
| time  &lt;br /&gt;
| zemanath&lt;br /&gt;
|-&lt;br /&gt;
| tired  &lt;br /&gt;
| aiyef&lt;br /&gt;
|-&lt;br /&gt;
| toe/toes&lt;br /&gt;
| boh/bohen&lt;br /&gt;
|-&lt;br /&gt;
| tooth/teeth&lt;br /&gt;
| mashil/mashilen&lt;br /&gt;
|-&lt;br /&gt;
| tourist  &lt;br /&gt;
| teeyar&lt;br /&gt;
|-&lt;br /&gt;
| toward&lt;br /&gt;
| mineth&lt;br /&gt;
|-&lt;br /&gt;
| town,  &lt;br /&gt;
| -ton (like -eth (ending) )&lt;br /&gt;
|-&lt;br /&gt;
| trade (noun)  &lt;br /&gt;
| zvidurat&lt;br /&gt;
|-&lt;br /&gt;
| traveler  &lt;br /&gt;
| oollensoa&lt;br /&gt;
|-&lt;br /&gt;
| tree  &lt;br /&gt;
| etzeth&lt;br /&gt;
|-&lt;br /&gt;
| true&lt;br /&gt;
| oomnah&lt;br /&gt;
|-&lt;br /&gt;
| truth&lt;br /&gt;
| oomnith&lt;br /&gt;
|-&lt;br /&gt;
| two  &lt;br /&gt;
| shta&lt;br /&gt;
|-&lt;br /&gt;
| ugly  &lt;br /&gt;
| moocoah&lt;br /&gt;
|-&lt;br /&gt;
| uncle  &lt;br /&gt;
| loond&lt;br /&gt;
|-&lt;br /&gt;
| undead  &lt;br /&gt;
| mooteran D'Lulecet (sing.)&amp;lt;br&amp;gt;mooteranen D'Lulecetu (pl.)&lt;br /&gt;
|-&lt;br /&gt;
| up&lt;br /&gt;
| oryn&lt;br /&gt;
|-&lt;br /&gt;
| us  &lt;br /&gt;
| lenu&lt;br /&gt;
|-&lt;br /&gt;
| very  &lt;br /&gt;
| mod&lt;br /&gt;
|-&lt;br /&gt;
| wall  &lt;br /&gt;
| kaytol&lt;br /&gt;
|-&lt;br /&gt;
| war&lt;br /&gt;
| garrah&lt;br /&gt;
|-&lt;br /&gt;
| watcher, guard  &lt;br /&gt;
| shemath&lt;br /&gt;
|-&lt;br /&gt;
| water  &lt;br /&gt;
| maima&lt;br /&gt;
|-&lt;br /&gt;
| way  &lt;br /&gt;
| Dera&lt;br /&gt;
|-&lt;br /&gt;
| We  &lt;br /&gt;
| Nethnu&lt;br /&gt;
|-&lt;br /&gt;
| weak  &lt;br /&gt;
| sh'hooleh&lt;br /&gt;
|-&lt;br /&gt;
| weakness&lt;br /&gt;
| hooleh&lt;br /&gt;
|-&lt;br /&gt;
| weapon  &lt;br /&gt;
| neshet&lt;br /&gt;
|-&lt;br /&gt;
| Welcome  &lt;br /&gt;
| Pelail&lt;br /&gt;
|-&lt;br /&gt;
| West&lt;br /&gt;
| toryn&lt;br /&gt;
|-&lt;br /&gt;
| What  &lt;br /&gt;
| Meh&lt;br /&gt;
|-&lt;br /&gt;
| When  &lt;br /&gt;
| Mitayn&lt;br /&gt;
|-&lt;br /&gt;
| Where  &lt;br /&gt;
| Eyeh&lt;br /&gt;
|-&lt;br /&gt;
| whether  &lt;br /&gt;
| ayloo&lt;br /&gt;
|-&lt;br /&gt;
| while  &lt;br /&gt;
| b'zemanath' _____&lt;br /&gt;
|-&lt;br /&gt;
| Who  &lt;br /&gt;
| Meen&lt;br /&gt;
|-&lt;br /&gt;
| Why  &lt;br /&gt;
| lima&lt;br /&gt;
|-&lt;br /&gt;
| wife  &lt;br /&gt;
| nanshileeshan'oohevith&lt;br /&gt;
|-&lt;br /&gt;
| wind  &lt;br /&gt;
| roo&lt;br /&gt;
|-&lt;br /&gt;
| wine  &lt;br /&gt;
| yeyin&lt;br /&gt;
|-&lt;br /&gt;
| wing/wings&lt;br /&gt;
| tahm/tahmen&lt;br /&gt;
|-&lt;br /&gt;
| Winter  &lt;br /&gt;
| hirefya&lt;br /&gt;
|-&lt;br /&gt;
| with  &lt;br /&gt;
| im&lt;br /&gt;
|-&lt;br /&gt;
| woman&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(adult elven female)&amp;lt;/small&amp;gt;  &lt;br /&gt;
| nanshileeshan&lt;br /&gt;
|-&lt;br /&gt;
| wonderful  &lt;br /&gt;
| naialah&lt;br /&gt;
|-&lt;br /&gt;
| worth/value&lt;br /&gt;
| mehker&lt;br /&gt;
|-&lt;br /&gt;
| worthy&lt;br /&gt;
| mehkereh&lt;br /&gt;
|-&lt;br /&gt;
| wrong  &lt;br /&gt;
| sheg&lt;br /&gt;
|-&lt;br /&gt;
| Yes  &lt;br /&gt;
| fen&lt;br /&gt;
|-&lt;br /&gt;
| yet  &lt;br /&gt;
| bes&lt;br /&gt;
|-&lt;br /&gt;
| you (pl)  &lt;br /&gt;
| tem&lt;br /&gt;
|-&lt;br /&gt;
| you  &lt;br /&gt;
| ta&lt;br /&gt;
|-&lt;br /&gt;
| young  &lt;br /&gt;
| tooir&lt;br /&gt;
|-&lt;br /&gt;
| yours (pl)  &lt;br /&gt;
| shoolem&lt;br /&gt;
|-&lt;br /&gt;
| yours  &lt;br /&gt;
| shool&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
== Base language ==&lt;br /&gt;
The elves of Avlis were created by a god named [[Dru'El]]. In his mortal life, he was a human who got instructions from the elven god Corellon Larethian on how to make elves when he became a god.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dru'El was fascinated by the spirit population that used to inhabit Avlis before the time of the gods. Unfortunately, most (almost all) of them were wiped out in the battle between the nine gods and the evil Negerai invader god which nearly destroyed Avlis in the beginning. The population of spirits was low to begin with because even before the major deities ascended to godhood, the Negerai had gated in hoards of Tanar'ri which began to EAT the spirits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Still, Dru'El wanted the language of his elven people to be the same language that was once spoken by the benevolent nature spirits that inhabited the world. He made due with whatever fragments could be found and filled in the rest himself. Thus, the elven language on Avlis today is a derivative of the spirit language and therefore differs greatly from elven languages on other worlds such as Krynn or Toril or Middle Earth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The word the spirits used to describe themselves as a whole was ''&amp;quot;Nanshae&amp;quot;'' (pronounced: non-SHAY). Later over time, the elves adopted this word to describe the elven species as a whole, but it was spelled Nanshi and pronounced ''&amp;quot;NON-shee&amp;quot;''. However, the elves in the Northern part of the country still use the old pronunciation of ''&amp;quot;non-SHAY&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Apostrope's in the Avlissian elven language are often used to denote the word &amp;quot;of&amp;quot;, much like slang English will use o', as in &amp;quot;pile o' stuff&amp;quot;. Except in elven it's proper usage. The Avlissian elven word for land is Tana (TA-na) and the early elven name for their nation was Tan' Nanshi, later shortened to T'Nanshi, or &amp;quot;Land of the Elves&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Interesting note about Drangonari Elves:===&lt;br /&gt;
&lt;br /&gt;
The drangonari elves were a creation by the god Angadar. When he ascended to godhood, he immediately got the lofty idea to create a race of his own, and taking the form of one of his enemies, an avariel (winged) elf, Angadar corrupted the form into the drangonari. They are almost identical to the avariel in stature and build, and they even once had leathery wings in place of the angelic wings of the avariel. Also in place of soft white skin they have dark green scales much like a lizard, and they always have black hair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Through an unknown and disasterous series of events, 99.99% of all drangonari lost their wings, and the ones born today do not have them at all. Few remaining ones do, and they are considered to be direct descendants of Angadar himself, whom the drangonari all revere, even if they don't openly worship him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Angadar was once a mortal elf born on Toril, which is the planet of the Forgotten Realms setting. The elven language which HE speaks IS the Forgotten Realms elven language, and that is the language which he taught to his creations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So on Avlis, the old elven language that is seen in so many other campaign worlds is actually the spoken language of the drangonari! So, you may want to watch what language you speak in front of the Avlissian high elves!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Conjunctions/Prepositions: ==&lt;br /&gt;
:* And ''V' ''&lt;br /&gt;
:* But ''eval''&lt;br /&gt;
:* Of '' ' (pronounced as a sharp cutoff of the word it follows)''&lt;br /&gt;
:* Or ''oo''&lt;br /&gt;
:* Nor ''nui''&lt;br /&gt;
:* yet ''bes''&lt;br /&gt;
:* so ''cas''&lt;br /&gt;
:* for ''besvel''&lt;br /&gt;
:* into ''bel' ''&lt;br /&gt;
&lt;br /&gt;
==Colors:==&lt;br /&gt;
:* black ''sekor''&lt;br /&gt;
:* blue ''kehol''&lt;br /&gt;
:* green ''yerak''&lt;br /&gt;
:* orange ''tepook''&lt;br /&gt;
:* red ''edom''&lt;br /&gt;
:* white ''laban''&lt;br /&gt;
:* brown ''soos''&lt;br /&gt;
:* purple ''oorgmin''&lt;br /&gt;
:* yellow ''tehoov''&lt;br /&gt;
&lt;br /&gt;
==Numbers:==&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width=500px;&amp;quot;&lt;br /&gt;
| '''1.''' ''hod''&lt;br /&gt;
| '''10.''' ''esra''&lt;br /&gt;
| '''100.''' ''rish''&lt;br /&gt;
|-&lt;br /&gt;
| '''2.''' ''shta'' || '''20.''' ''shny''|| '''1,000.''' ''esrish''&lt;br /&gt;
|-&lt;br /&gt;
| '''3.''' ''loash'' || '''30.''' ''lasha''|| '''10,000.'''  ''esra esrishen''&lt;br /&gt;
|-&lt;br /&gt;
| '''4.''' ''bah'' || '''40.''' ''arba''|| '''100,000.'''  ''rish esrishen''&lt;br /&gt;
|-&lt;br /&gt;
| '''5.''' ''maysh'' || '''50.''' ''mishya''|| '''1,000,000.'''  ''goodesrish''&lt;br /&gt;
|-&lt;br /&gt;
| '''6.''' ''shaysh'' || '''60.''' ''shish''|| &lt;br /&gt;
|-&lt;br /&gt;
| '''7.''' ''sheev'' || '''70.''' ''shvi''|| &lt;br /&gt;
|-&lt;br /&gt;
| '''8.''' ''shmoe'' || '''80.''' ''mona''|| &lt;br /&gt;
|-&lt;br /&gt;
| '''9.''' ''taysh'' || '''90.''' ''tish''|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When counting, you should go from the largest to smallest number, using v' (and) for hooking on the last numeral placement.&amp;lt;br /&amp;gt;&lt;br /&gt;
When a number is &amp;gt; 1 of a large number (hundreds, thousands, millions), the multiple is plural (rishen, esrishen, goodesrishen) on that large number's nanshilae word.&amp;lt;br /&amp;gt;&lt;br /&gt;
If something is 11,000-19,000 it will be expressed as esra v'hod esrishen - esra v'taysh esrishen for the thousands place.&lt;br /&gt;
In the case of 100,000, the &amp;quot;hundred&amp;quot; in the thousands place will always be single (''rish'') even when it is more than 1&amp;lt;br/&amp;gt; (see the 200,000 example below)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
:* 11... esra v'hod&lt;br /&gt;
:* 37... lasha v'sheev&lt;br /&gt;
:* 100... rish&lt;br /&gt;
:* 104... rish v'bah&lt;br /&gt;
:* 200... shta rishen (two hundreds)&lt;br /&gt;
:* 350... loash rishen v'mishya&lt;br /&gt;
:* 225... shta rishen shny v'maysh (two hundreds twenty and five)&lt;br /&gt;
:* 2,000... shta esrishen (two thousands)&lt;br /&gt;
:* 2,148... shta esrishen rish arba v'shmoe (two thousands, one hundred forty and eight)&lt;br /&gt;
:* 4,321... bah eshrishen loash rishen shny v'hod (four thousands, three hundreds twenty and one)&lt;br /&gt;
:* 12,345... esra v'shta esrishen loash rishen arba v'maysh (10 and 2 thousands, three hundreds, forty and five)&lt;br /&gt;
:* 200,000... shta rish esrishen (two hundred thousands)&lt;br /&gt;
:* 12,345,678... figure it out yourself!&lt;br /&gt;
&lt;br /&gt;
To use the number to denote placement (first, second, third), you would add ''leh'' to the end of the number.&lt;br /&gt;
&lt;br /&gt;
:* First: hod + leh = hodleh&lt;br /&gt;
:* Second: shta + leh = shtaleh&lt;br /&gt;
:* Third: loash + leh = loashleh&lt;br /&gt;
:* Fourth: bah + leh = bahleh&lt;br /&gt;
:* Fifth: maysh + leh = mayshleh&lt;br /&gt;
:* Sixth: shaysh + leh = shayshleh&lt;br /&gt;
:* 20th: shny + leh = shnyleh&lt;br /&gt;
:* 104th: rish v'bahleh (100 and fourth)&lt;br /&gt;
:* millionth: goodesrishleh&lt;br /&gt;
&lt;br /&gt;
==Expressions:==&lt;br /&gt;
&lt;br /&gt;
Excuse me ''Reyalan''!&lt;br /&gt;
&lt;br /&gt;
Goodbye ''Oo'good'toova!''&lt;br /&gt;
&lt;br /&gt;
Good day ''Yoom toova!''&lt;br /&gt;
&lt;br /&gt;
Good night ''Leiulia toova!''&lt;br /&gt;
&lt;br /&gt;
Hello!/Well met! ''Pelail!''&lt;br /&gt;
&lt;br /&gt;
Good day! (Hello!) ''Yoom pelail!''&lt;br /&gt;
 &lt;br /&gt;
Good evening/ Good night! ''Lieulia pelail! ''&lt;br /&gt;
&lt;br /&gt;
Of course, certainly ''Bevoodai!''&lt;br /&gt;
&lt;br /&gt;
Please ''Rabaleh'' &lt;br /&gt;
&lt;br /&gt;
Thank you ''Dot'ooli!''&lt;br /&gt;
&lt;br /&gt;
You're welcome ''Bevoodai!''&lt;br /&gt;
&lt;br /&gt;
I'm sorry ''Silath ni''&lt;br /&gt;
&lt;br /&gt;
I speak elven. ''Eni doober nanshilae.''&lt;br /&gt;
&lt;br /&gt;
Do you speak elven? ''Doober ta nanshilae?''&lt;br /&gt;
&lt;br /&gt;
I do not speak elven, but I want to learn. ''Eni li doober nanshilae, eval eni retzelath moderas.''&lt;br /&gt;
&lt;br /&gt;
==Family:==&lt;br /&gt;
Note: &amp;lt;br&amp;gt;&lt;br /&gt;
In the case of neices and nephews, the term depends on if they are the son/daughter of your brother or sister.&amp;lt;br&amp;gt;&lt;br /&gt;
The term for wife and husband will often interchange nanshileesh(an) with adom(an) if the spouse is human.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;font-size:10pt; text-align:left; width:750px;&amp;quot;&lt;br /&gt;
! !! !! !! !! !!&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Mother ||''aym''||Aunt ||''looda''||Grandmother ||''aym'benir''&lt;br /&gt;
|-&lt;br /&gt;
|Father ||''oovu''||Uncle ||''loond''||Grandfather ||''oovu'benir''&lt;br /&gt;
|-&lt;br /&gt;
|Sister ||''ooktan''||Cousin||''vanloond''||Great Grandmother||''aym'benir'goodel''&lt;br /&gt;
|-&lt;br /&gt;
|Brother||''ookt''||Neice||''vat'ookt(an)''||Great Grandfather||''oovu'benir'goodel''&lt;br /&gt;
|-&lt;br /&gt;
|Daughter||''vat''||Nephew||''van'ookt(an)''||Granddaughter||''vat'benir''&lt;br /&gt;
|-&lt;br /&gt;
|Son||''van''||Mother-in-Law||''aym'oohevith''||Grandson||''van'benir''&lt;br /&gt;
|-&lt;br /&gt;
|Wife||''nanshileeshan'oohevith''||Father-in-Law||''oovu'oohevith''||Great Granddaughter||''vat'benir'goodel''&lt;br /&gt;
|-&lt;br /&gt;
|Husband||''nanshileesh'oohevith''|| || ||Great Grandson||''van'benir'goodel''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Places:==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;width:350px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Dwarfhome || ''Karak Thayt''&lt;br /&gt;
|-&lt;br /&gt;
|Dwarftrade || ''Karak Zvidurat''&lt;br /&gt;
|-&lt;br /&gt;
|Fourtree || ''Bah Etzethen''&lt;br /&gt;
|-&lt;br /&gt;
|Grovehaven || ''Noritath Sha'l''&lt;br /&gt;
|-&lt;br /&gt;
|Silverfall || ''Oyfith'Maima Laban''&lt;br /&gt;
|-&lt;br /&gt;
|Summerleaf || ''Lonovan'Kayta''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Verbs:==&lt;br /&gt;
&lt;br /&gt;
Infinitives end in -as. The rest of the word is called the &amp;quot;stem&amp;quot;. Therefore, to guard '''shemaras''' stem is '''shemar'''&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;font-size:10pt; text-align:left; width:750px;&amp;quot;&lt;br /&gt;
! !! !! &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|A&lt;br /&gt;
 |-&lt;br /&gt;
 |to accuse||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|saltanas&lt;br /&gt;
 |-&lt;br /&gt;
 |to agree||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|choselas&lt;br /&gt;
 |-&lt;br /&gt;
 |to allow||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|nathalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to answer||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|emerlas&lt;br /&gt;
 |-&lt;br /&gt;
 |to arrive||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|negalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to ask||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|rabalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to attack||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|nofaylas&lt;br /&gt;
 |-&lt;br /&gt;
 |(to be) able to||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|yucolas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;110&amp;quot;|B&lt;br /&gt;
 !width=&amp;quot;120&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to become||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|(use 'to be' future imperfect)&lt;br /&gt;
 |-&lt;br /&gt;
 |to begin||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|(use am/is beginning ex: Eni roosh)&lt;br /&gt;
 |-&lt;br /&gt;
 |to believe||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oomanas&lt;br /&gt;
 |-&lt;br /&gt;
 |to bless||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|berathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to borrow||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|shaalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to break||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|bathalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to breathe||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|lahatas&lt;br /&gt;
 |-&lt;br /&gt;
 |to bring/carry||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|galdalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to buy||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|knotas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|C&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to call||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|kraytas&lt;br /&gt;
 |-&lt;br /&gt;
 |to calm||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|marpelas&lt;br /&gt;
 |-&lt;br /&gt;
 |to care||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|carashas&lt;br /&gt;
 |-&lt;br /&gt;
 |to cast||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|mankraytas&lt;br /&gt;
 |-&lt;br /&gt;
 |to change||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|calathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to climb||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|altoodas&lt;br /&gt;
 |-&lt;br /&gt;
 |to close||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|cagaras&lt;br /&gt;
 |-&lt;br /&gt;
 |to come||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|vooas&lt;br /&gt;
 |-&lt;br /&gt;
 |to create/make||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|vroathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to cry||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|giylas&lt;br /&gt;
 |-&lt;br /&gt;
 |to cut||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|batsalas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|D&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to deceive/lie||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|gabatalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to decide||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|charas&lt;br /&gt;
 |-&lt;br /&gt;
 |to defend||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|nofayas&lt;br /&gt;
 |-&lt;br /&gt;
 |to despair||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|varagas&lt;br /&gt;
 |-&lt;br /&gt;
 |to die||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|mootas&lt;br /&gt;
 |-&lt;br /&gt;
 |to do||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|yadatas&lt;br /&gt;
 |-&lt;br /&gt;
 |to drink||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|stotas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|E&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to eat||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|ooklas&lt;br /&gt;
 |-&lt;br /&gt;
 |to escape||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|natselas&lt;br /&gt;
 |-&lt;br /&gt;
 |to excuse||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|silathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to explain||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|beynaras&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|F&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to fail||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|eretsas&lt;br /&gt;
 |-&lt;br /&gt;
 |to fall||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|zaynavas&lt;br /&gt;
 |-&lt;br /&gt;
 |to feel||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|hergathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to fight||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|mahkas&lt;br /&gt;
 |-&lt;br /&gt;
 |to fill||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|sobanas&lt;br /&gt;
 |-&lt;br /&gt;
 |to find||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|ralahas&lt;br /&gt;
 |-&lt;br /&gt;
 |to finish||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|gemoratas&lt;br /&gt;
 |-&lt;br /&gt;
 |to fly||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oyfas&lt;br /&gt;
 |-&lt;br /&gt;
 |to follow||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|regeras&lt;br /&gt;
 |-&lt;br /&gt;
 |to force||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|atzaras&lt;br /&gt;
 |-&lt;br /&gt;
 |to forget||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|sahakthas&lt;br /&gt;
 &lt;br /&gt;
 |}&lt;br /&gt;
||&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:30px;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|G&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to give||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|taynas&lt;br /&gt;
 |-&lt;br /&gt;
 |to go/walk||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|lulecetas&lt;br /&gt;
 |-&lt;br /&gt;
 |to grow||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|dagahlas&lt;br /&gt;
 |-&lt;br /&gt;
 |to guard||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|shemaras&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|H&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to happen||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|karathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to hate||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|senatas&lt;br /&gt;
 |-&lt;br /&gt;
 |to heal||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|refanas&lt;br /&gt;
 |-&lt;br /&gt;
 |to hear||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|otzenas&lt;br /&gt;
 |-&lt;br /&gt;
 |to help||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oozaerlas&lt;br /&gt;
 |-&lt;br /&gt;
 |to hit||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|dafakas&lt;br /&gt;
 |-&lt;br /&gt;
 |to hold||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|baythas&lt;br /&gt;
 |-&lt;br /&gt;
 |to hope||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|tikvooas&lt;br /&gt;
 |-&lt;br /&gt;
 |to hunt||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|tzadahlas&lt;br /&gt;
 |-&lt;br /&gt;
 | to hurt/harm||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|nagafas&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|I&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to ignore ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|shagahas &lt;br /&gt;
 |-&lt;br /&gt;
 |to include ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|sendalas &lt;br /&gt;
 |-&lt;br /&gt;
 |to involve ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|halachas &lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|J&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to journey||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|lensoetas&lt;br /&gt;
 |-&lt;br /&gt;
 |to judge||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|dayanas&lt;br /&gt;
 |-&lt;br /&gt;
 |to jump||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|natharas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|K&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to keep||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|charathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to kill||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|horagas&lt;br /&gt;
 |-&lt;br /&gt;
 |to know||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|daatas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|L&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to laugh||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|lahabas&lt;br /&gt;
 |-&lt;br /&gt;
 |to leave||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|ayzavas&lt;br /&gt;
 |-&lt;br /&gt;
 |to learn||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|moderas&lt;br /&gt;
 |-&lt;br /&gt;
 |to like/enjoy||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oohevas&lt;br /&gt;
 |-&lt;br /&gt;
 |to listen||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|sematas&lt;br /&gt;
 |-&lt;br /&gt;
 |to live||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|chaylas&lt;br /&gt;
 |-&lt;br /&gt;
 |to look||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|hinnelas&lt;br /&gt;
 |-&lt;br /&gt;
 |to lose||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|aybedas&lt;br /&gt;
 |-&lt;br /&gt;
 |to love||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oohevas goodel&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|M&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to mean/intend||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|doomathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to meet||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|payenas&lt;br /&gt;
 |-&lt;br /&gt;
 |to move||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|shooratas&lt;br /&gt;
 |-&lt;br /&gt;
 |to murder||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|retzahkas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|N&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to need||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|(see 'to want')&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|O&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to open||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|yegalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to order/command||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|debahras&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|P&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to pay||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|merekas&lt;br /&gt;
 |-&lt;br /&gt;
 |to play||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|nimayvas&lt;br /&gt;
 |-&lt;br /&gt;
 |to promise/swear||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|temoyas&lt;br /&gt;
 |-&lt;br /&gt;
 |to put||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|salahkas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|Q&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 | ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;| &lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|R&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to read||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|lekronas&lt;br /&gt;
 |-&lt;br /&gt;
 |to remember||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|zecoras&lt;br /&gt;
 |-&lt;br /&gt;
 |to rest||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|noomas&lt;br /&gt;
 |-&lt;br /&gt;
 |to return||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|hayseevas&lt;br /&gt;
 |-&lt;br /&gt;
 |to ride||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|hararas&lt;br /&gt;
 |-&lt;br /&gt;
 |to run||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|raytzas&lt;br /&gt;
 |}&lt;br /&gt;
||&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:30px;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
|| &lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;130&amp;quot;|S&lt;br /&gt;
 !width=&amp;quot;100&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to save||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|shemaras shav&lt;br /&gt;
 |-&lt;br /&gt;
 |to say||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oomeras&lt;br /&gt;
 |-&lt;br /&gt;
 |to see||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|reyalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to sell||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|lemcoras&lt;br /&gt;
 |-&lt;br /&gt;
 |to send||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|maltaras&lt;br /&gt;
 |-&lt;br /&gt;
 |to set||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|aheras&lt;br /&gt;
 |-&lt;br /&gt;
 |to show||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|basavas&lt;br /&gt;
 |-&lt;br /&gt;
 |to sing||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|sheras&lt;br /&gt;
 |-&lt;br /&gt;
 |to sit||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|sayvas&lt;br /&gt;
 |-&lt;br /&gt;
 |to smile||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|cheyas&lt;br /&gt;
 |-&lt;br /&gt;
 |to smoke||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|ashanas&lt;br /&gt;
 |-&lt;br /&gt;
 |to speak||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|dooberas&lt;br /&gt;
 |-&lt;br /&gt;
 |to spend||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|kalathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to stand||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|maydithas&lt;br /&gt;
 |-&lt;br /&gt;
 |to start||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|(see: to begin)&lt;br /&gt;
 |-&lt;br /&gt;
 |to stop||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|chedalas&lt;br /&gt;
 |-&lt;br /&gt;
 |to succeed||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|kasheras&lt;br /&gt;
 |-&lt;br /&gt;
 |to suggest or recommend||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|yalatas&lt;br /&gt;
 |-&lt;br /&gt;
 |to swim||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|sachoolas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|T&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to take||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|kahas&lt;br /&gt;
 |-&lt;br /&gt;
 |to teach||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|yeravas&lt;br /&gt;
 |-&lt;br /&gt;
 |to think||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|hooshevas&lt;br /&gt;
 |-&lt;br /&gt;
 |to travel||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|nensoatas&lt;br /&gt;
 |-&lt;br /&gt;
 |to try||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|chakarthas&lt;br /&gt;
 |-&lt;br /&gt;
 |to turn||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|seevas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|U&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to understand||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|mevinas&lt;br /&gt;
 |-&lt;br /&gt;
 |to use||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|ooshalas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|V&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to visit||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|bihkuras&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|W&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to wait||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oorebas&lt;br /&gt;
 |-&lt;br /&gt;
 |to wake/awaken||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|oorahtas&lt;br /&gt;
 |-&lt;br /&gt;
 |to want/need/desire||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|retzelathas&lt;br /&gt;
 |-&lt;br /&gt;
 |to watch/guard||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|shemaras&lt;br /&gt;
 |-&lt;br /&gt;
 |to wear||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|balahas&lt;br /&gt;
 |-&lt;br /&gt;
 |to win||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|zatheras&lt;br /&gt;
 |-&lt;br /&gt;
 |to work||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|yetzeras&lt;br /&gt;
 |-&lt;br /&gt;
 |to worry||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|lebelas&lt;br /&gt;
 |-&lt;br /&gt;
 |to worship/pray||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|palelas&lt;br /&gt;
 |-&lt;br /&gt;
 |to write||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|ktoovas&lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|X&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 | ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;| &lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|Y&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |to yell/shout ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;|hedadas &lt;br /&gt;
 |}&lt;br /&gt;
{|style=&amp;quot;font-size:10pt; text-align:left; width:230px;&amp;quot;&lt;br /&gt;
 !width=&amp;quot;150&amp;quot;|Z&lt;br /&gt;
 !width=&amp;quot;80&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 | ||style=&amp;quot;font-style:italic; text-align:right;&amp;quot;| &lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
&lt;br /&gt;
{| align=right style=&amp;quot;font-size: 10pt; background:#afdeab; border-left:10px solid white;&amp;quot;&lt;br /&gt;
|+ For Example:&lt;br /&gt;
| '''Singular''' &lt;br /&gt;
| '''Plural'''&lt;br /&gt;
|-&lt;br /&gt;
| Thayt - house&lt;br /&gt;
| Thayten - houses&lt;br /&gt;
|-&lt;br /&gt;
| Ray - battle&lt;br /&gt;
| Rayen - battles&lt;br /&gt;
|-&lt;br /&gt;
| Nan - field&lt;br /&gt;
| Nanen - fields&lt;br /&gt;
|-&lt;br /&gt;
| Dera - way&lt;br /&gt;
| Deran - ways&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
====Single/Plural:====&lt;br /&gt;
&lt;br /&gt;
If the word ends in a consonant, add &amp;quot;-en&amp;quot;. If the word ends in a vowel, add &amp;quot;n&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Present Indicative tense =====&lt;br /&gt;
'''Singular verbs, remove the as ending and use the stem by itself:'''&lt;br /&gt;
&lt;br /&gt;
:* I guard 'Eni shemar''&lt;br /&gt;
&lt;br /&gt;
:* You guard ''Ta shemar''&lt;br /&gt;
&lt;br /&gt;
:* He/She/It guards ''Loo/Lah/Loo shemar.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Plural verbs, add -u to the stem:'''&lt;br /&gt;
&lt;br /&gt;
:* We guard ''Nethnu shemaru''&lt;br /&gt;
&lt;br /&gt;
:* You guard ''Tem shemaru''&lt;br /&gt;
&lt;br /&gt;
:* They guard ''Loom shemaru''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Present Perfect tense: ===== &lt;br /&gt;
&lt;br /&gt;
In the present perfect tense, it is not necessary to use the pronoun. Thus, I guarded, &amp;quot;Eni shemarti&amp;quot;, can be &amp;quot;shemarti&amp;quot;. Accent is on the second syllable in this tense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* I guarded ''shemarti''&lt;br /&gt;
&lt;br /&gt;
:* You guarded ''shemarta''&lt;br /&gt;
&lt;br /&gt;
:* He guarded ''shemaroe''&lt;br /&gt;
&lt;br /&gt;
:* She guarded ''shemarah''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* We guarded ''shemarnu''&lt;br /&gt;
&lt;br /&gt;
:* You guarded ''shemartem''&lt;br /&gt;
&lt;br /&gt;
:* They guarded ''shemaroo''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Future imperfect: =====&lt;br /&gt;
&lt;br /&gt;
:* I will guard ''Eni e'shemar''&lt;br /&gt;
&lt;br /&gt;
:* You will guard ''Ta tee'shemar''&lt;br /&gt;
&lt;br /&gt;
:* He/She/It will guard ''loo/lah/loo ye'shemar''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* We will guard ''Nethnu ne'shemar''&lt;br /&gt;
&lt;br /&gt;
:* You (pl) will guard ''Tem tee'shemaru''&lt;br /&gt;
&lt;br /&gt;
:* They will guard ''Loom ye'shemaru''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Converting a verb to a noun: =====&lt;br /&gt;
&lt;br /&gt;
Take the stem and add the 'ith' ending. &amp;lt;small&amp;gt;''(Some verbs like Sheras (to sing) do not follow this rule.)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Examples:'''&lt;br /&gt;
:* ''taynas'' (to give) becomes '''taynith''' (giving)&lt;br /&gt;
:* ''tikvooas'' (to hope) becomes '''tikvooith''' (hope, or hoping)&lt;br /&gt;
&lt;br /&gt;
There is no distinction in elven between the gerund (-ing ending) form of a verb turned into a noun and its non gerund form. Thus, hope and hoping are both tikvooith, and you must know the context of the sentence to figure out which is which. &lt;br /&gt;
&lt;br /&gt;
If the noun is a person, add 'ot' to the end of the noun (or 'ithot' to the end of the verb stem). Remember plurals come after the entire word (ithoten not ithenot).&lt;br /&gt;
&lt;br /&gt;
'''Examples:'''&lt;br /&gt;
:* ''taynas'' (to give) becomes '''taynithot''' (giver)&lt;br /&gt;
:* ''raytzas'' (to run) becomes '''raytzithot''' (runner)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The verb &amp;quot;to be&amp;quot;. =====&lt;br /&gt;
&lt;br /&gt;
The only irregular verb in the Avlissian elven tongue is the verb &amp;quot;to be&amp;quot; (hayas). In elven, the verb &amp;quot;to be&amp;quot; is ''implied'' in the present tense.&lt;br /&gt;
&lt;br /&gt;
:* I '''am''' good. ''Eni toova.''&lt;br /&gt;
&lt;br /&gt;
:* You '''are''' good. ''Ta toova.''&lt;br /&gt;
&lt;br /&gt;
:* He '''is''' good. ''Loo toova.''&lt;br /&gt;
&lt;br /&gt;
:* She '''is''' good. ''Lah toova.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* We '''are''' good. ''Nethnu toova.''&lt;br /&gt;
&lt;br /&gt;
:* You '''are''' good. ''Tem toova.''&lt;br /&gt;
&lt;br /&gt;
:* They '''are''' good. ''Loom toova.''&lt;br /&gt;
&lt;br /&gt;
Past Perfect:&lt;br /&gt;
:* I '''was''' good. ''Hayti toova.''&lt;br /&gt;
&lt;br /&gt;
:* You '''were''' good. ''Hayta toova.''&lt;br /&gt;
&lt;br /&gt;
:* He '''was''' good. ''Hayoe toova.''&lt;br /&gt;
&lt;br /&gt;
:* She '''was''' good. ''Hayah toova.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* We '''were''' good. ''Haynu toova.''&lt;br /&gt;
&lt;br /&gt;
:* You '''were''' good. ''Haytem toova.''&lt;br /&gt;
&lt;br /&gt;
:* They '''were''' good. ''Hayoo toova.''&lt;br /&gt;
&lt;br /&gt;
Future Imperfect:&lt;br /&gt;
:* I '''will be''' good. ''Eni e'hay toova.''&lt;br /&gt;
&lt;br /&gt;
:* You '''will be''' good. ''Ta tee'hay toova.''&lt;br /&gt;
&lt;br /&gt;
:* He '''will be''' good. ''Loo ye'hay toova.''&lt;br /&gt;
&lt;br /&gt;
:* She '''will be''' good. ''Lah ye'hay toova.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* We '''will be''' good. ''Nethnu ne'hay toova.''&lt;br /&gt;
&lt;br /&gt;
:* You '''will be''' good. ''Tem tee'hay toova.''&lt;br /&gt;
&lt;br /&gt;
:* They '''will be''' good. ''Loom ye'hay toova.''&lt;br /&gt;
&lt;br /&gt;
==== Pronouns ====&lt;br /&gt;
'''1st Person:''' &lt;br /&gt;
:* I - ''Eni''&lt;br /&gt;
:* We - ''Nethnu''&lt;br /&gt;
&lt;br /&gt;
'''2nd Person:''' &lt;br /&gt;
:* You - ''Ta''&lt;br /&gt;
:* You -''Tem''&lt;br /&gt;
&lt;br /&gt;
'''3rd Person:'''&lt;br /&gt;
:* He/She - ''Loo/Lah''&lt;br /&gt;
:* They - Loom'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Indirect pronouns:=====&lt;br /&gt;
&lt;br /&gt;
:* me ''ni''&lt;br /&gt;
&lt;br /&gt;
:* you ''ta''&lt;br /&gt;
&lt;br /&gt;
:* him ''loe''&lt;br /&gt;
&lt;br /&gt;
:* her ''loah''&lt;br /&gt;
&lt;br /&gt;
:* us ''lenu''&lt;br /&gt;
&lt;br /&gt;
:* you (pl) ''tem''&lt;br /&gt;
&lt;br /&gt;
:* them ''loom''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Indirect pronouns with prepositions:=====&lt;br /&gt;
&lt;br /&gt;
:* from me ''M'ni''&lt;br /&gt;
&lt;br /&gt;
:* from you ''M'ta''&lt;br /&gt;
&lt;br /&gt;
:* from him ''M'loe''&lt;br /&gt;
&lt;br /&gt;
:* from her ''M'loah''&lt;br /&gt;
&lt;br /&gt;
:* from us ''M'lenu''&lt;br /&gt;
&lt;br /&gt;
:* from you ''M'tem''&lt;br /&gt;
&lt;br /&gt;
:* from them ''M'loom''&lt;br /&gt;
&lt;br /&gt;
==== Showing possession: ====&lt;br /&gt;
&lt;br /&gt;
The elven language does not use the verb to have in the same way as most other languages. Instead of saying &amp;quot;I have&amp;quot;, they are literally saying &amp;quot;There is to me&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''You can make statements of possesion by adding the proper personal ending to the root &amp;quot;Yayn'&amp;quot;, as below:'''&lt;br /&gt;
&lt;br /&gt;
:* I have (literally: There is to me): Yayn'ni&lt;br /&gt;
&lt;br /&gt;
:* You have (There is to you): Yayn'ta&lt;br /&gt;
&lt;br /&gt;
:* He/It has (There is to him/it): Yayn'loe&lt;br /&gt;
&lt;br /&gt;
:* She has (There is to her): Yayn'loah&lt;br /&gt;
&lt;br /&gt;
:* We have (There is to us): Yayn'lenu&lt;br /&gt;
&lt;br /&gt;
:* You have (pl) (There is to you): Yayn'tem&lt;br /&gt;
&lt;br /&gt;
:* They have (There is to them): Yayn'loom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''To make these negative, add the word no, &amp;quot;Li&amp;quot; in front of them.'''&lt;br /&gt;
&lt;br /&gt;
:* I don't have Li Yayn'ni&lt;br /&gt;
&lt;br /&gt;
:* You don't have Li Yayn'ta&lt;br /&gt;
&lt;br /&gt;
:* He/it doesn't have Li Yayn'loe&lt;br /&gt;
&lt;br /&gt;
:* She doesn't have Li Yayn'loah&lt;br /&gt;
&lt;br /&gt;
:* We don't have Li Yayn'lenu&lt;br /&gt;
&lt;br /&gt;
:* You don't have (pl) Li Yayn'tem&lt;br /&gt;
&lt;br /&gt;
:* They don't have Li Yayn'loom&lt;br /&gt;
&lt;br /&gt;
==== Misc Notes ====&lt;br /&gt;
:* The accent is always on the first sylable unless otherwise noted. &lt;br /&gt;
:* Adjectives come after the nouns: friendly stranger gartha havera&lt;br /&gt;
:* The preposition &amp;quot;from&amp;quot; is M', and it is used in much the same was as the word &amp;quot;the&amp;quot;, Le'.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=M%27Chek&amp;diff=33972</id>
		<title>M'Chek</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=M%27Chek&amp;diff=33972"/>
		<updated>2010-04-30T01:51:06Z</updated>

		<summary type="html">&lt;p&gt;Flia011: /* Settlements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:M'Chek.jpg|right|thumb|200px|The nation of M'Chek]]&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:MChek_0000.jpg&amp;diff=33971</id>
		<title>File:MChek 0000.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:MChek_0000.jpg&amp;diff=33971"/>
		<updated>2010-04-30T01:50:05Z</updated>

		<summary type="html">&lt;p&gt;Flia011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=T%27Nanshi&amp;diff=33970</id>
		<title>T'Nanshi</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=T%27Nanshi&amp;diff=33970"/>
		<updated>2010-04-30T01:49:01Z</updated>

		<summary type="html">&lt;p&gt;Flia011: Fixed the screenie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:T'Nanshi.jpg|right|thumb|300px|Nation of T'Nanshi]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Elf, Avlissian|elven]] nation of '''T'Nanshi's''' roots lie all the way back in the creation of Avlis. Legend holds that it was the general location of the prison that held [[Dru'El]] when he was a mortal prisoner kept by the evil [[Negerai]]. Whether this is true or not, the site of the creation of the first elves was somewhere in the ancient forests of T'Nanshi, and they have remained in the area since then.&lt;br /&gt;
&lt;br /&gt;
The name T'Nanshi is translated loosely as &amp;quot;Spirit Land&amp;quot;. The name comes from a very ancient dead language thought to have been spoken by the nature spirits who inhabited Avlis well before the arrival of the nine prisoners and the Negerai. This language has largely been lost, but the present day elven language is thought to be derived from it. Dru'El was said to be interested in recovering the lost language, and he gave what fragments he found to his elves. This is why the elven language on Avlis differs quite a bit from the language spoken by elves encountered on other planes. The forest of T'Nanshi is, in general, extremely dangerous, with many large wild predators deep in the wild, and powerful bandits preying on the roads.&lt;br /&gt;
&lt;br /&gt;
Over time, the word for spirit came to be the same as the word for elf. Thus, T'Nanshi is now derived from the phrase &amp;quot;Land of the Elves&amp;quot;. The capital of T'Nanshi is [[Le'Or T'Nanshi]], a separate server. The city of [[Elysia]] is historically tied to T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
For recent events, see [[T'Nanshi: Recent Events]].&lt;br /&gt;
&lt;br /&gt;
== Villages and Landmarks in T'Nanshi ==&lt;br /&gt;
[[Image:Wilderness_0001.jpg|thumb|350px|Wilds of T'Nanshi]]&lt;br /&gt;
* [[Dendigath Post]]&lt;br /&gt;
* [[Drotid Pass]]&lt;br /&gt;
* [[Fairy Gardens]]&lt;br /&gt;
* [[The Forest of Midnight]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Elysia]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Fourtree]]  &amp;lt;small&amp;gt;(shown on map here, but located on [[Le'Or T'Nanshi]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Giantlands]]&lt;br /&gt;
* [[Gwenverae Base]]&lt;br /&gt;
* [[Hel'Byssia]]&lt;br /&gt;
* [[Kharak Zvidurat]] (Dwarf Trade)&lt;br /&gt;
* [[Lifts to the Canopies]]&lt;br /&gt;
* [[Nan Sh'Tal]]&lt;br /&gt;
* [[Grovehaven]]&lt;br /&gt;
* [[Orcscourge Chasm]]&lt;br /&gt;
* [[Pelail'Nan Cove]]&lt;br /&gt;
* [[Port Nireth]]&lt;br /&gt;
* [[Quithranos]] (Fishaven)&lt;br /&gt;
* [[Renathae Outpost]]&lt;br /&gt;
* [[SilverFall]]  &amp;lt;small&amp;gt;(shown on map here, but located on [[Le'Or T'Nanshi]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Summerleaf]]  &amp;lt;small&amp;gt;(shown on map here, but located on [[Le'Or T'Nanshi]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Suneal Thorp]]&lt;br /&gt;
* [[Yureth]] (ruins)&lt;br /&gt;
* [[Zvidureth]]*&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]] - Haks, etc.&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: T'Nanshi - world.avlis.org:5122&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|T'Nanshi]]&lt;br /&gt;
[[Category:Servers|T'Nanshi]]&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Wilderness_0001.jpg&amp;diff=33969</id>
		<title>File:Wilderness 0001.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Wilderness_0001.jpg&amp;diff=33969"/>
		<updated>2010-04-30T01:45:53Z</updated>

		<summary type="html">&lt;p&gt;Flia011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Le%27Or_T%27Nanshi&amp;diff=33968</id>
		<title>Le'Or T'Nanshi</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Le%27Or_T%27Nanshi&amp;diff=33968"/>
		<updated>2010-04-30T01:44:02Z</updated>

		<summary type="html">&lt;p&gt;Flia011: Fixed the screenie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:LeOrTNanshi_0002.jpg|thumb|400px|Le'Or T'Nanshi]]&lt;br /&gt;
&lt;br /&gt;
'''Le'Or T'Nanshi''' is the capitol of the elven nation of [[T'Nanshi]] proper. The administration of the entire nation is controlled from this location. However, as a rule, the elves rule things very loosely and only as much as needed.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Le'Or T'Nanshi and the Nation of T'Nanshi are ruled by the same body of elected officials. The [[Council of Nine]] controls all foreign policy and domestic matters.&lt;br /&gt;
&lt;br /&gt;
Members are elected to the Council of Nine via elections held every fifty years. The Council of Nine passes laws, as few as possible, that are enforced within Le'Or T'Nanshi by the [[Watchmen]]. The remainder of the nation gets its laws enforced by the [[Guild: Le'Nofaythen'T'Nanshi|T'Nanshi army]].&lt;br /&gt;
&lt;br /&gt;
Both the Watchmen and the T'Nanshi army are separate entities controlled by the council. Both the Watchmen and the army each have a supreme commander in chief that is a member of the council. They are the only ones on the governing body with a specific task to look after. The rest of the members act in consultation with each other on all other matters.&lt;br /&gt;
&lt;br /&gt;
Although it is not a law, it often happens that only Nobles can get elected to the Council of Nine. This is not seen as a problem by the elves, for most common elves have absolutely no interest in politics or governing, and they have little intention of catching the eye of the government.&lt;br /&gt;
&lt;br /&gt;
Noble families in T'Nanshi are not the same as in a typical human nation. Nobility is not equated with land ownership or money in elven society. For the elves, a noble family is simply a family who has played a big part in the history of the elves at some point in time. When a family earns a distinction to set it apart from the normal elven families, it is considered noble. It just so happens, that most of these families also have successful business dealings that have made them wealthy, but it is not true of all the noble families.&lt;br /&gt;
&lt;br /&gt;
The commander in chief of the Watchmen is a man named [[NPCs:Ryiel Sunmar|Ryiel Sunmar]]. His family is also of noble descent, although they take their lineage from the newer Sunmar family and its founder, [[NPCs:Orleron Sunmar|Orleron Sunmar]]. Ryiel is Orleron's half-brother.&lt;br /&gt;
&lt;br /&gt;
===Economy and Trade===&lt;br /&gt;
&lt;br /&gt;
T'Nanshi is a largely self-sufficient nation. They have no need to import food or large quantities of raw materials, except for metals and stone. The nation's major exports are timber, herbs (particularly glowmoss), luxury goods, and food. T'Nanshi currently exports significant amounts of food aid to M'Chek under the terms of the peace treaty between the two nations. &lt;br /&gt;
&lt;br /&gt;
There are 4 major trade routes:&lt;br /&gt;
&lt;br /&gt;
*The Great Western Road, which runs from Nanshi Urbaz south to the chasm created by the M'Chek / T'Nanshi war. This once ran all the way to Southhill in M'Chek but that road is barred now, and trade turns east at the crossroads of the Western and Southern Roads. &lt;br /&gt;
*The Great Southern Road runs from somewhere in Western T'Nanshi, where it used to go all the way to the Eridanus River and a coastal port now destroyed by the Forest of Midnight, all the way to Nireth on the eastern coast.&lt;br /&gt;
*The Northern Route runs from Nanshi Urbaz eastwards along the Deglos border to about the center of the nation, where it turns south for the Foot of Le'Or and continues generally southeast until it reaches Ft. Taunton in the Blandenberg Protectorate. Smaller paths go further east to Quithranos (known as Fishhaven in the common tongue). The major overland route to southern markets now begins at the crossroads over Orcscourge Chasm and links the Great Southern Road to Blandenberg, and then to M'Chek.&lt;br /&gt;
*Nireth's major seaport functions as the 4th route, linking Mikona and Eastshore to Grantir and northern Negaria. Currently this route is impeded by a Drotid blockade of the port.&lt;br /&gt;
&lt;br /&gt;
T'Nanshi has significant trade relationships with Deglos via Nanshi Urbaz, with provinces of the Kurathene Empire via Nireth, and with Elysia via a westerly spur of the Great Western Road. It maintains minimal trade with Toran Shaarda via the outpost and small docks at Renethae, but this is mostly a military location. Also significant to the economy is the farming community of Summerleaf in the canopies near the lift at Kharak Thayt, and the light industrial center at Silverfall, also in the canopies. Artisans and artificers gravitate to Le'Or, and finely crafted items created by the artisans are shipped throughout Negaria.&lt;br /&gt;
&lt;br /&gt;
== Le'Or T'Nanshi Districts ==&lt;br /&gt;
=== Entrance District ===&lt;br /&gt;
This district centers around a group of trees connected to a couple of winches that control lifts used to get into the city. It is usually heavily guarded, and all non-elven visitors are noted.&lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
This is the heart of the entire elven economy in T'Nanshi. Goods from all over Avlis are brought into this market from as far as the nation of Tydedu. Exports are also fairly rigorous here. There are two kinds of merchants to be found: elven domestic merchants, and (usually) non-elven foreign merchants. The domestic merchants are selling items for export, and the foreign merchants often have goods from elsewhere. Fallkirk Enterprises, Inc. maintains a transport portal here, making [[Visimontium]] only a step (and a few hundred gold pieces) away. Le'Or T'Nanshi's prime location makes it a major trade artery for getting goods to the south part of the continent.&lt;br /&gt;
&lt;br /&gt;
=== Capitol District === &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=right&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.avlis.org/world/graphics/screenshots/rainy_tree_city_leor.jpg http://www.avlis.org/world/graphics/screenshots/rainy_tree_city_leor_thumb.jpg]&lt;br /&gt;
|}&lt;br /&gt;
This is the spiritual and legislative heart of T'Nanshi. It contains the Capitol Building, where the Council of Nine meets for sessions and makes decisions for ruling the nation. It also houses the High Temple of [[Dru'El]], which is the main holy site for all who follow that god. It is said in legend that the ground beneath the trees of the temple once held the prison that contained Dru'El as a mortal before he escaped to godhood. Aside from Dru'El's temple, there are temples to [[Gorethar]], [[Dra'Nar]], and [[Pelar]], as well as shrines to [[Cha'reth]], [[Mishlekh]], [[Berryn]], and [[Dagath]]. Healing and resurrections are easily found here.&lt;br /&gt;
&lt;br /&gt;
=== Thayten Le'Nanshen (Residence District) ===&lt;br /&gt;
All the normal, non-noble, folk live here. All undistinguished elven tradesmen and workers make their homes here if they wish to live within the city. Many elves decide to live outside the city so they can more easily ply their harvesting trades, but craftsmen often choose to live inside.&lt;br /&gt;
&lt;br /&gt;
=== Nobles District ===&lt;br /&gt;
The Nobles district contains the houses of the distinguished elven families who choose to live within the capitol. The district, and the houses within, are quite large. &lt;br /&gt;
&lt;br /&gt;
=== Garrison District=== &lt;br /&gt;
This is a military base. In fact, it is the central military base for entire elven army. Commanding officers and generals are common here, as most of the plans for the war with M'Chek started within the base's walls.&lt;br /&gt;
&lt;br /&gt;
==Other Cities==&lt;br /&gt;
There are several large cities scattered throughout T'Nanshi, though none approach the size of Elysia or Mikona:&lt;br /&gt;
&lt;br /&gt;
===Nireth===&lt;br /&gt;
The largest port city in T'Nanshi (and the largest city on the forest floor) is Nireth, on the east coast. This is a major trading hub for M'Chek, Grantir, and points north. The nearby mine generates great wealth for daring and enterprising prospectors and fuels a thriving business district that features the AAAA's Nireth Collection Center. Nireth is the seat of the High Priest of Dru'El in Eastern T'Nanshi, and the though Temple to Dru'El is smaller than Cornath'Dru'El in the west, it is the largest constructed  on the forest floor. Currently, Nireth is experiencing a severe blockade by Drotid warships, decimating the export trade as well as impeding M'Chekian economic interests along the eastern coast and even into Mikona.&lt;br /&gt;
&lt;br /&gt;
===Zvidureth===&lt;br /&gt;
The 2nd largest city on the forest floor is Zvidureth in the northwest, situated along the Great Western Road. Among other things, Zvidureth does a great trade in exports of T'Nanshi Glowmoss. Featuring an eclectic open-air market and a unique pack-bear rental service, this trading city is perfectly situated just south of a major crossroads. With Elysia and Kharak Zvidurat both short distances to the west and north, a diverse mix of residents and travellers can always be found here. Just off the Great Western Road, The Leaping Stag is said to be the busiest tavern on the T'Nanshi forest floor. Cornath Dru'El is a short distance to the west, and the nation's only Temple of Cha'reth overlooks the town from a high bluff to the east.&lt;br /&gt;
&lt;br /&gt;
===Quithranos===&lt;br /&gt;
Known to humans as Fishhaven, this town has seen better days. Once a significant fishing and trading city, the ravages of the M'Chek/T'Nanshi War severely reduced its economic influence. Several years later, the town was raided by the Bonds of Evrak, and fully half the citizens were forced to tie heavy stones around their necks before being driven into the sea. Le'Nofaythen's elite 6th Division, along with elements of the Southern Division rescued the town, but it has never recovered fully from the massacre. Rumors claim the spirits of Quithranos dead rise with the mist in the harbor, and it is difficult to find a family unscarred by the Evrakian atrocity. In recent years, Quithranos has become the site of Le'Nofaythen's basic training camp, and the brightest prospects are often selected for an elite unit of Arcane Archers based in the town. With fishing boats almost permanently out of action there's little work for locals, and the increased presence of Le'Nofaythen recruits has fueled an industry revolving around prostitution and gambling.&lt;br /&gt;
&lt;br /&gt;
===Summerleaf===&lt;br /&gt;
Located in the northwestern canopies above the lift at Karak Thayt, Summerleaf is an idyllic farming community with a small market. Boji the Weaponsmith is a local mainstay of the marketplace, boasting rare and obscure weaponry from unknown lands. Famous for its Summerleaf Stuffed Mushrooms and flaming-hot T'Nanshi Chili, this village offers a welcome respite from the danger of the forest floor. Numerous other plants are grown at the farms, some of them found only in Summerleaf.&lt;br /&gt;
&lt;br /&gt;
===Bah'Etzeth===&lt;br /&gt;
Known as Fourtree to humans, this sleepy village on the canopy road between Summerleaf and Le'Or gets its name from the quartet of massive ''etzethen'' surrounding the public square. Nanshin here lead a quiet life with very little contact with the world... or even their brethren on the forest floor. Locations of interest include a large Temple to [[Dra'nar]] with an orphanage and a Cha'rethite hospital, Secondhand Celestial (a magical curiosity shop), and Vara'eths, an exclusive bookstore with a wildly varied selection and a proprietor famous for refusing to speak common.&lt;br /&gt;
&lt;br /&gt;
== In Game Developments == &lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?t=33602 Welcome to Le'Or!]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=137 City of Le'Or T'Nanshi Forum]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=217 Le'Or T'Nanshi Marketplace]&lt;br /&gt;
* [http://www.copap.org/images/SouthernAvlis_750width.jpg Map of southern Avlis]&lt;br /&gt;
* [[:Category:Le'OrPCs|Le'Or PCs]]&lt;br /&gt;
* [[Major Meeting Points#Le'Or T'Nanshi|Major Meeting Points]]&lt;br /&gt;
* [[T'Nanshi: Recent Events|Recent Events]]&lt;br /&gt;
* [[Shop_Locations#T'Nanshi|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#T'Nanshi|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#LeOr|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Le'Or T'Nanshi: world.avlis.org:5124&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Server Information:  This server entails not only the city of Le'Or T'Nanshi but the entire &amp;quot;Canopies&amp;quot; area of T'Nanshi.  In-game, the Canopies are the walkways and villages that are supported by the trees of the forest itself, high above the forest floor.  The Canopies cover the same amount of area that the lands of T'Nanshi do on the Wilderness Server. Please check the [[Wilderness]] Server page for information about these locations. &lt;br /&gt;
&lt;br /&gt;
A small section of the nation of Deglos is also found on this server.&lt;br /&gt;
&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:LeOrTNanshi_0002.jpg&amp;diff=33967</id>
		<title>File:LeOrTNanshi 0002.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:LeOrTNanshi_0002.jpg&amp;diff=33967"/>
		<updated>2010-04-30T01:41:51Z</updated>

		<summary type="html">&lt;p&gt;Flia011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Flia011&amp;diff=33958</id>
		<title>User:Flia011</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Flia011&amp;diff=33958"/>
		<updated>2010-04-29T15:32:31Z</updated>

		<summary type="html">&lt;p&gt;Flia011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Achievement!&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Value&lt;br /&gt;
|-&lt;br /&gt;
|Description Fail&lt;br /&gt;
|Own a piece of gear with a Forgotten Realms description on it.&lt;br /&gt;
|15pts&lt;br /&gt;
|-&lt;br /&gt;
|Pull a Xeo&lt;br /&gt;
|Lock yourself in your own inn room, requiring a server hop or a DM jump to escape.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|'''QA Related'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plastic Spider&lt;br /&gt;
|File a bug report in the tracker that turns out to be a false alarm.&lt;br /&gt;
|5pts&lt;br /&gt;
|-&lt;br /&gt;
|Bug Eyes&lt;br /&gt;
|File a bug report in the tracker that turns out to be legit.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Bug Hunter&lt;br /&gt;
|File five bug reports in the tracker that turn out to be legit.&lt;br /&gt;
|15pts&lt;br /&gt;
|-&lt;br /&gt;
|Wiki Worker&lt;br /&gt;
|Post any new content at http://wiki.avlis.org&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Wiki Exterminator&lt;br /&gt;
|Fix someone else's error on the wiki. Spelling counts!&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|'''DM Related'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nom Nom Nom&lt;br /&gt;
|A DM cookie gave your character the XP he needed to level. &lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|'''CvC-Related'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|'''Dungeon Crawling'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | '''Total'''&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | 85pts&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Achievements&amp;diff=33957</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Achievements&amp;diff=33957"/>
		<updated>2010-04-29T15:24:51Z</updated>

		<summary type="html">&lt;p&gt;Flia011: Fixed a spelling error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The semi-official list of Achievements for players and DMs on the Avlis world. Keep track of your score and post it on your character page!&lt;br /&gt;
&lt;br /&gt;
And remember, each achievement only counts once. For example, &amp;quot;Description Fail&amp;quot; is only worth 15 points, whether you have 1 or 10 items with a FR description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Achievement!&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Value&lt;br /&gt;
|-&lt;br /&gt;
|James Bond&lt;br /&gt;
|Have your name added to the DM Spy Register&lt;br /&gt;
|25pts&lt;br /&gt;
|-&lt;br /&gt;
|Typecast&lt;br /&gt;
|Your main PC is a racial stereotype.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Contrarian!&lt;br /&gt;
|Your main PC is roleplayed against type, e.g. Ogre bard, elven cave dweller, smart goblin, etc.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|A Winner Is You!&lt;br /&gt;
|Be rendered ineligible for RPOTM.&lt;br /&gt;
|20pts&lt;br /&gt;
|-&lt;br /&gt;
|Play Him Off, Keyboard Cat&lt;br /&gt;
|You (or one of your characters) gets Winner or Honorable Mention in the Irreverence Awards.&lt;br /&gt;
|25pts&lt;br /&gt;
|-&lt;br /&gt;
|Pyrrhic Victory&lt;br /&gt;
|An Irreverence Award category bears your (or your character's) name.&lt;br /&gt;
|5pts&lt;br /&gt;
|- &lt;br /&gt;
|Indecisive&lt;br /&gt;
|Convert to at least three Gods of of opposing alignments.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Description Fail&lt;br /&gt;
|Own a piece of gear with a Forgotten Realms description on it.&lt;br /&gt;
|15pts&lt;br /&gt;
|-&lt;br /&gt;
|Plot Activity, Nevada Style&lt;br /&gt;
|Be involved in 7 or more plots at the same time (multiple characters count).&lt;br /&gt;
|15pts&lt;br /&gt;
|-&lt;br /&gt;
|Bobblehead&lt;br /&gt;
|Quickslot '''*nods*''' and use it 50 times while running past other characters.&lt;br /&gt;
|5pts&lt;br /&gt;
|-&lt;br /&gt;
|Marathon of Boredom&lt;br /&gt;
|Run all the way from the Mikona Docks to Nanshi Urbaz with out stopping once for anything.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Marathon of Unemployment&lt;br /&gt;
|Run all the way from the Mikona Docks to Mount Crescetoria, without taking the causeway or any caravans.&lt;br /&gt;
|20pts&lt;br /&gt;
|-&lt;br /&gt;
|Touch Lafreth's Tra La La&lt;br /&gt;
|Complete the LRC, Deglosian fire giants, frost giants and the Amber Wyrms in one session.&lt;br /&gt;
|25pts&lt;br /&gt;
|-&lt;br /&gt;
|Collection Mastery&lt;br /&gt;
|Give an item to every collector in the game&lt;br /&gt;
|20pts&lt;br /&gt;
|-&lt;br /&gt;
|Incriminating Photo&lt;br /&gt;
|Take a screenshot of a DM accidentally appearing somewhere in the game.&lt;br /&gt;
|20pts&lt;br /&gt;
|-&lt;br /&gt;
|Pull a Xeo&lt;br /&gt;
|Lock yourself in your own inn room, requiring a server hop or a DM jump to escape.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Unexpected Return&lt;br /&gt;
|Take a raise or resurrection from the Limbo DP, and appear in a form other than your natural one(s).&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hand-me-down Mastery&lt;br /&gt;
|Own at least one +5 item.&lt;br /&gt;
|15pts&lt;br /&gt;
|-&lt;br /&gt;
|Epic Hand-me-down&lt;br /&gt;
|Own at least one piece of gear on the [http://www.copap.org/portal.php?getpage=articlesonline#article32 Banned Item list].&lt;br /&gt;
|25pts&lt;br /&gt;
|-&lt;br /&gt;
|Hurine Loves You&lt;br /&gt;
|Earn at least 500,000 in revenue in the player economy, i.e. not from gold drops or sale to biomerchants.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Hurine '''Really''' Loves You&lt;br /&gt;
|Earn at least 1,000,000 in revenue in the player economy.&lt;br /&gt;
|15pts&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Hurine&lt;br /&gt;
|Earn at least 10,000,000 in revenue in the player economy&lt;br /&gt;
|30pts&lt;br /&gt;
|-&lt;br /&gt;
|TPK Guild Membership&lt;br /&gt;
|Be involved in a Total Party Kill&lt;br /&gt;
|5pts&lt;br /&gt;
|-&lt;br /&gt;
|TPK Guild Leader&lt;br /&gt;
|Lead your party into a TPK&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Epic TPK&lt;br /&gt;
|Lead your party into a DM'ed TPK, despite IC warnings from the DM. &lt;br /&gt;
|20pts&lt;br /&gt;
|-&lt;br /&gt;
|Avlis Missionary&lt;br /&gt;
|Convince another character to convert to your character's God.&lt;br /&gt;
|15pts&lt;br /&gt;
|-&lt;br /&gt;
|Blunt-force Conversion&lt;br /&gt;
|Using the wieldable Holy Symbol, personally convert another character to your character's God.&lt;br /&gt;
|15pts&lt;br /&gt;
|-&lt;br /&gt;
|Deathwish&lt;br /&gt;
|Your main character is a sereg '''not''' based on Verloghokbhol.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Reverse Deathwish&lt;br /&gt;
|Your main character is a human based in Verloghokbhol.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Holy Cyber!&lt;br /&gt;
|Explicitly or otherwise, sleep with a holy warrior of your character's opposite alignment.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Nail the Nine&lt;br /&gt;
|Explicitly or otherwise, your character sleeps with a holy warrior of all nine Greater Gods.&lt;br /&gt;
|40pts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|'''QA Related'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plastic Spider&lt;br /&gt;
|File a bug report in the tracker that turns out to be a false alarm.&lt;br /&gt;
|5pts&lt;br /&gt;
|-&lt;br /&gt;
|Bug Eyes&lt;br /&gt;
|File a bug report in the tracker that turns out to be legit.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Bug Hunter&lt;br /&gt;
|File five bug reports in the tracker that turn out to be legit.&lt;br /&gt;
|15pts&lt;br /&gt;
|-&lt;br /&gt;
|Bug Whisperer&lt;br /&gt;
|File 10 legitimate bug reports in the tracker.&lt;br /&gt;
|20pts&lt;br /&gt;
|-&lt;br /&gt;
|Exterminator&lt;br /&gt;
|Fix a bug in an area, script, or other system, and have your fix go live.&lt;br /&gt;
|15pts&lt;br /&gt;
|-&lt;br /&gt;
|Epic Exterminator&lt;br /&gt;
|Fix 10 bugs, and have all your fixes go live.&lt;br /&gt;
|25pts&lt;br /&gt;
|-&lt;br /&gt;
|Wiki Worker&lt;br /&gt;
|Post any new content at http://wiki.avlis.org&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Wiki Exterminator&lt;br /&gt;
|Fix someone else's error on the wiki. Spelling counts!&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|QA Presence&lt;br /&gt;
|Log into the QA server at least once.&lt;br /&gt;
|5pts&lt;br /&gt;
|-&lt;br /&gt;
|QA Maven&lt;br /&gt;
|Bugtest at least 5 new areas or systems.&lt;br /&gt;
|15pts&lt;br /&gt;
|-&lt;br /&gt;
|QA Domination!&lt;br /&gt;
|Submit an area or system for QA, and the QA team finds zero bugs.&lt;br /&gt;
|25pts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|'''DM Related'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|DM Torture&lt;br /&gt;
|Equip an item you won in a DM event, only to discover you cannot use it for at least 5 more levels.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Epic DM Torture&lt;br /&gt;
|Equip a custom plot reward, only to discover you cannot use it for at least 5 more levels.&lt;br /&gt;
|20pts&lt;br /&gt;
|-&lt;br /&gt;
|Nom Nom Nom&lt;br /&gt;
|A DM cookie gave your character the XP he needed to level. &lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Cookie Monster&lt;br /&gt;
|One of your PCs gained a level entirely from DM awards.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Triple Your Reading List&lt;br /&gt;
|Get accepted to the DM Team.&lt;br /&gt;
|30pts&lt;br /&gt;
|-&lt;br /&gt;
|Lose Faith in Humanity&lt;br /&gt;
|Comment in favor of punishment in at least five watchlist entries.&lt;br /&gt;
|20pts&lt;br /&gt;
|-&lt;br /&gt;
|Off With His Head&lt;br /&gt;
|Be the first Team member to call for a ban that eventually gets handed down.&lt;br /&gt;
|20pts&lt;br /&gt;
|-&lt;br /&gt;
|Lonely DM&lt;br /&gt;
|Server hop all players to DM 3 or more time.&lt;br /&gt;
|5pts&lt;br /&gt;
|-&lt;br /&gt;
|Tip Your Hand&lt;br /&gt;
|In front a character, accidentally type plans to inflict something on him in the Talk channel.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|DM Loudmouth&lt;br /&gt;
|Accidentally type something in Shout mode 3 or more times&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|DM Timestop&lt;br /&gt;
|Accidentally pause the server 3 or more times.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|'''CvC-Related'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Improvised Weapon&lt;br /&gt;
|Win CvC wielding a fan, fishing pole, book, baby, or umbrella.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Improvised Weapon&lt;br /&gt;
|Win CvC wielding a fan, fishing pole, book, baby, or umbrella that has been set on fire.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Improvisational Dungeoneer&lt;br /&gt;
|Complete an entire dungeon only wielding a fan, fishing pole, book, baby, or umbrella. No casting!&lt;br /&gt;
|15pts&lt;br /&gt;
|-&lt;br /&gt;
|Anything You Can Do, I Can Do Better&lt;br /&gt;
|Win CvC against PC monk whilst unarmed.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Anything You Can Do, I Can Fake&lt;br /&gt;
|Win CvC against a mage, using only scrolls. &lt;br /&gt;
|15pts&lt;br /&gt;
|-&lt;br /&gt;
|Cheeky&lt;br /&gt;
|Beg for help recovering your body while naked.&lt;br /&gt;
|5pts&lt;br /&gt;
|-&lt;br /&gt;
|Extra Cheeky&lt;br /&gt;
|While naked, beg the character who killed yours to help you recover your body.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Busted!&lt;br /&gt;
|Pay a fine and/or do jail time for an IC criminal act.&lt;br /&gt;
|5pts&lt;br /&gt;
|-&lt;br /&gt;
|Don't Let It Die&lt;br /&gt;
|Post an IC rant about the fine and/or jail time your character was subjected to.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Hardened Criminal&lt;br /&gt;
|Pay a fine, do jail time, or be executed on every server.&lt;br /&gt;
|15pts&lt;br /&gt;
|-&lt;br /&gt;
|Banished!&lt;br /&gt;
|Your character is ICly banished from a server. Racial KoS does not count!&lt;br /&gt;
|15pts&lt;br /&gt;
|-&lt;br /&gt;
|Everyone Hates Me!&lt;br /&gt;
|Your character is ICly banished from both T'Nanshi and M'Chek. Racial KoS does not count!&lt;br /&gt;
|20pts&lt;br /&gt;
|-&lt;br /&gt;
|Everyone Hates me, Mark II&lt;br /&gt;
|Have at least five griefing complaints filed against you, all of which are ruled ''unfounded.''&lt;br /&gt;
|25pts&lt;br /&gt;
|-&lt;br /&gt;
|Epic Banishment&lt;br /&gt;
|Your character is ICly banished from more than four servers.&lt;br /&gt;
|25pts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|'''Dungeon Crawling'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Invisible Stalker&lt;br /&gt;
|Sneak through any epic dungeon without being seen or fighting any spawns.&lt;br /&gt;
|5pts&lt;br /&gt;
|-&lt;br /&gt;
|Lowbie Explorer&lt;br /&gt;
|Survive every easy dungeon on a single server.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Midbie Explorer&lt;br /&gt;
|Survive every moderate dungeon on a single server.&lt;br /&gt;
|10pts&lt;br /&gt;
|-&lt;br /&gt;
|Epic Explorer&lt;br /&gt;
|Survive every epic dungeon on a single server.&lt;br /&gt;
|15pts&lt;br /&gt;
|-&lt;br /&gt;
|Dungeoneer&lt;br /&gt;
|Survive every dungeon on a single server. &lt;br /&gt;
|15pts&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Hat Trick&lt;br /&gt;
|Survive every dungeon on any three servers.&lt;br /&gt;
|20pts&lt;br /&gt;
|-&lt;br /&gt;
|Epic Dungeoneer&lt;br /&gt;
|Survive every dungeon on any six servers.&lt;br /&gt;
|30pts&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Master&lt;br /&gt;
|Survive every dungeon on Avlis.&lt;br /&gt;
|35pts&lt;br /&gt;
|-&lt;br /&gt;
|Supreme Adventurer&lt;br /&gt;
|Survive every dungeon on Avlis as the highest level member of a party of three or more.&lt;br /&gt;
|50pts&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=T%27Nanshi&amp;diff=33946</id>
		<title>T'Nanshi</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=T%27Nanshi&amp;diff=33946"/>
		<updated>2010-04-28T06:23:05Z</updated>

		<summary type="html">&lt;p&gt;Flia011: Fixed the T'Nanshi map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:T'Nanshi.jpg|right|thumb|300px|Nation of T'Nanshi]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Elf, Avlissian|elven]] nation of '''T'Nanshi's''' roots lie all the way back in the creation of Avlis. Legend holds that it was the general location of the prison that held [[Dru'El]] when he was a mortal prisoner kept by the evil [[Negerai]]. Whether this is true or not, the site of the creation of the first elves was somewhere in the ancient forests of T'Nanshi, and they have remained in the area since then.&lt;br /&gt;
&lt;br /&gt;
The name T'Nanshi is translated loosely as &amp;quot;Spirit Land&amp;quot;. The name comes from a very ancient dead language thought to have been spoken by the nature spirits who inhabited Avlis well before the arrival of the nine prisoners and the Negerai. This language has largely been lost, but the present day elven language is thought to be derived from it. Dru'El was said to be interested in recovering the lost language, and he gave what fragments he found to his elves. This is why the elven language on Avlis differs quite a bit from the language spoken by elves encountered on other planes. The forest of T'Nanshi is, in general, extremely dangerous, with many large wild predators deep in the wild, and powerful bandits preying on the roads.&lt;br /&gt;
&lt;br /&gt;
Over time, the word for spirit came to be the same as the word for elf. Thus, T'Nanshi is now derived from the phrase &amp;quot;Land of the Elves&amp;quot;. The capital of T'Nanshi is [[Le'Or T'Nanshi]], a separate server. The city of [[Elysia]] is historically tied to T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
For recent events, see [[T'Nanshi: Recent Events]].&lt;br /&gt;
&lt;br /&gt;
== Villages and Landmarks in T'Nanshi ==&lt;br /&gt;
[[Image:T\'Nanshi_cropped_from_southern_Avlis_map.jpg|thumb|350px|Wilds of T\'Nanshi]]&lt;br /&gt;
* [[Dendigath Post]]&lt;br /&gt;
* [[Drotid Pass]]&lt;br /&gt;
* [[Fairy Gardens]]&lt;br /&gt;
* [[The Forest of Midnight]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Elysia]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Fourtree]]  &amp;lt;small&amp;gt;(shown on map here, but located on [[Le'Or T'Nanshi]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Giantlands]]&lt;br /&gt;
* [[Gwenverae Base]]&lt;br /&gt;
* [[Hel'Byssia]]&lt;br /&gt;
* [[Kharak Zvidurat]] (Dwarf Trade)&lt;br /&gt;
* [[Lifts to the Canopies]]&lt;br /&gt;
* [[Nan Sh'Tal]]&lt;br /&gt;
* [[Grovehaven]]&lt;br /&gt;
* [[Orcscourge Chasm]]&lt;br /&gt;
* [[Pelail'Nan Cove]]&lt;br /&gt;
* [[Port Nireth]]&lt;br /&gt;
* [[Quithranos]] (Fishaven)&lt;br /&gt;
* [[Renathae Outpost]]&lt;br /&gt;
* [[SilverFall]]  &amp;lt;small&amp;gt;(shown on map here, but located on [[Le'Or T'Nanshi]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Summerleaf]]  &amp;lt;small&amp;gt;(shown on map here, but located on [[Le'Or T'Nanshi]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Suneal Thorp]]&lt;br /&gt;
* [[Yureth]] (ruins)&lt;br /&gt;
* [[Zvidureth]]*&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]] - Haks, etc.&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: T'Nanshi - world.avlis.org:5122&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|T'Nanshi]]&lt;br /&gt;
[[Category:Servers|T'Nanshi]]&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:T%27Nanshi.jpg&amp;diff=33945</id>
		<title>File:T'Nanshi.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:T%27Nanshi.jpg&amp;diff=33945"/>
		<updated>2010-04-28T06:21:38Z</updated>

		<summary type="html">&lt;p&gt;Flia011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=M%27Chek&amp;diff=33944</id>
		<title>M'Chek</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=M%27Chek&amp;diff=33944"/>
		<updated>2010-04-28T06:19:06Z</updated>

		<summary type="html">&lt;p&gt;Flia011: Fixed the M'Chek map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:M'Chek.jpg|right|thumb|200px|The nation of M'Chek]]&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:Countryside_of_M\'Chek.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:M%27Chek.jpg&amp;diff=33943</id>
		<title>File:M'Chek.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:M%27Chek.jpg&amp;diff=33943"/>
		<updated>2010-04-28T06:16:42Z</updated>

		<summary type="html">&lt;p&gt;Flia011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Patrick_Briams&amp;diff=33899</id>
		<title>PCs:Patrick Briams</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Patrick_Briams&amp;diff=33899"/>
		<updated>2010-04-25T08:21:47Z</updated>

		<summary type="html">&lt;p&gt;Flia011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;''This page is out of date (April 2010).''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IC}}&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #F2E6CE; border: 1px solid #BFB1A3; padding: 0.6em&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Image:PatBriamsDance.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''“I like to move it, move it.”''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human%2C_Civilized|Human]]&lt;br /&gt;
&lt;br /&gt;
'''Citizenship:''' M'Chekian&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 20+&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Neutral Best&lt;br /&gt;
&lt;br /&gt;
'''Deity:''' ?&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Wizard]]&lt;br /&gt;
&lt;br /&gt;
'''Familiar:''' Ocala ([[NWN:Pseudodragon|pseudodragon]])&lt;br /&gt;
&lt;br /&gt;
'''Current residence:''' [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Contact:''' [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25304 Leave a message]&lt;br /&gt;
&lt;br /&gt;
==Social bits==&lt;br /&gt;
'''Family:''' &lt;br /&gt;
*Father: James&lt;br /&gt;
*Mother: Sarah&lt;br /&gt;
*Younger sister: Grace&lt;br /&gt;
&lt;br /&gt;
'''Close friends (in alphabetical order):'''&lt;br /&gt;
*[[PCs:Aeveras_Altaer|Aeveras Altaer]]&lt;br /&gt;
*[[PCs:Kate_Benneset|Kate Benneset]]&lt;br /&gt;
*[http://wiki.ysgard.org/index.php?title=PCs:Dan%27eth Dan'eth]&lt;br /&gt;
*[[PCs:Fergus_Goodmane|Fergus Goodmane]]&lt;br /&gt;
*[[Hester_greenthumb|Hester Greenthumb]]&lt;br /&gt;
*[[PCs:Tori_Pa%27on|Tori Pa'on]]&lt;br /&gt;
*[[PCs:Seylek|Seylek]]&lt;br /&gt;
*[[PCs:Etzeth_Tzeleth|Etzeth Tzeleth]]&lt;br /&gt;
*[[PCs:Yenefer_Urgash|Yenefer Urgash]]&lt;br /&gt;
*''Your name here''&lt;br /&gt;
&lt;br /&gt;
'''Guild affiliations:''' &lt;br /&gt;
*[[Guild:IvoryOrder|Ivory Order of the Sun]]&lt;br /&gt;
&lt;br /&gt;
'''Marital status:''' single and looking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=114082 Patrick's Trivial Scribbles]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Briams, Patrick]]&lt;br /&gt;
[[Category:ElysiaPCs|Briams, Patrick]]&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Xenon&amp;diff=33214</id>
		<title>Xenon</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Xenon&amp;diff=33214"/>
		<updated>2010-01-31T17:56:37Z</updated>

		<summary type="html">&lt;p&gt;Flia011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Xenon.jpg|150px|right]]&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Evil|Chaotic Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any [[Lycanthrope|lycanthrope]]&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Lycanthropes&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Black, Platinum&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Evil|Evil]], [[Magic:Level#Animal|Animal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Early legends hold that '''Xenon''' was the first lycanthrope on Avlis. His arrival on the planet may have even pre-dated the creation of many of the major Avlissian races, although it is assumed that he was not a deity at that time. The only thing that is known for sure is that lycanthropy has been around since anyone can remember. [[Human]] legends surrounding the curse are as old as the race itself, and even the [[Elf|elves]] can remember fearing it in their early days. It was presumably one of the first evils to plague the planet after the war between the gods and the [[Negerai]] concluded.&lt;br /&gt;
&lt;br /&gt;
From other sources in the literature, it is known that there are &amp;quot;True&amp;quot; lycanthropes and &amp;quot;Afflicted&amp;quot; lycanthropes. True lycanthropes are born with the ability to convert between an animal and hybrid animal form, along with a humanoid form in many cases. They can do this at will and are not dependent on any triggering factors. Afflicted lycanthropes are pretty much the same, except that they were not born with this ability but rather obtained it through being bitten or scratched by another lycanthrope. It is a disease, essentially. These lycanthropes most often do not have full control over their form changes, and can be forced to change sometimes through triggers.&lt;br /&gt;
&lt;br /&gt;
Xenon is the originator of both the curse and all breeds of true lycanthropes. It is said that he is a mixture of all known [[List_of_Lycanthropes|lycanthropic races]] at once, and that as the humanoid races of Avlis were created, he inflicted them one by one through interbreeding and cursing in the usual way.&lt;br /&gt;
&lt;br /&gt;
Most true lycanthropes worship Xenon, just as many members of the major races worship the god who created them. Afflicted lycanthropes do not always worship him, especially if they do not agree with what he does. Like most selfish deities, Xenon wants to spread his race and his afflictions everywhere in the hopes that these new subjects will become his worshippers. Unfortunately, he has not been too successful at it in a large scale. At one point in history, he managed to achieve lesser deity status, but through significant losses and battles, he was demoted again.&lt;br /&gt;
&lt;br /&gt;
Xenon's clergy are always lycanthropes of some sort, though they need not always be true lycanthropes. His church is dedicated to the management and proliferation of its kind. [[Cleric|Clerics]] of Xenon are often seen wearing black and platinum-colored vestments. They are closely in league with the Church of [[Wilsash]] because of the moon being a trigger for many lycanthrope types.&lt;br /&gt;
&lt;br /&gt;
Major temples to Xenon are known to exist in [[Grantir]] and [[The_Seven_Cities#The_City_of_Malekia|Malekia]]. A shrine can be found in [[Deglos]].&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Xenon.jpg&amp;diff=33213</id>
		<title>File:Xenon.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Xenon.jpg&amp;diff=33213"/>
		<updated>2010-01-31T17:56:13Z</updated>

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		<author><name>Flia011</name></author>
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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Stephanus&amp;diff=33212</id>
		<title>Stephanus</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Stephanus&amp;diff=33212"/>
		<updated>2010-01-31T17:55:26Z</updated>

		<summary type="html">&lt;p&gt;Flia011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Stephanus.jpg|150px|right]]&lt;br /&gt;
'''Home Plane''': Baator&lt;br /&gt;
&lt;br /&gt;
'''Symbol''': A tiger claw and a moon in the background&lt;br /&gt;
&lt;br /&gt;
'''Colors''': Brown and Black&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': [[Alignment#Neutral_Evil|Neutral Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment''': Any evil&lt;br /&gt;
&lt;br /&gt;
'''Area of Control''': Finesse, Special&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''': [[Magic:Level#Air|Air]], [[Magic:Level#Evil|Evil]], [[Magic:Level#Knowledge|Knowledge]], [[Magic:Level#Water|Water]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The weretiger '''Stephanus''' was a companion of the god [[Angadar]] when they were both mortals. Though they were never really fast friends, Stephanus recognized the power that surrounded Angadar and stayed close to him in order to bask in that glow. When Angadar ascended to godhood, Stephanus' strategy paid off and he was placed in charge of the holy city of [[Grantir]], where the [[Elf, Drangonari|drangonari elves]] were first spotted on Avlis. Under the leadership of Stephanus, Grantir became a stronghold for the followers of Angadar in a land surrounded by enemies such as the [[Shaahesk|shaahesk]] and the [[Elf, Avariel|avariel]]. Shortly after the leading the armies of Grantir through the destruction of the avariel city of [[Toostan-of-the-Clouds|Toostan]], Stephanus and his assistant and worldly bodyguard, [[Bobil]], were called to Angadar's side at his realm in Baator, and they ascended as demigods to take their places there.&lt;br /&gt;
&lt;br /&gt;
Though Stephanus had no mantle when he first ascended, he was charged by Angadar to be a guardian of his realm and worshippers. Over time, Stephanus slowly put his exptertise into practice and artfully acquired the mantle of Finesse. His worshippers, who were largely based in Grantir, began to exert their influence in tandem with that of Angadar, while simultaneously staying loyal to the realm and the tutelage of the drangonari's patron deity.&lt;br /&gt;
&lt;br /&gt;
Today, Stephanus' worshippers play a role as spies and guardians for the churches of Angadar, while they conduct their own business behind the scenes. Though they never actively or covertly go against their word, which seals them in duty to Angadar's service, the worshippers of Stephanus have become quite adept at subtly obtaining their own agenda.&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Stephanus.jpg&amp;diff=33211</id>
		<title>File:Stephanus.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Stephanus.jpg&amp;diff=33211"/>
		<updated>2010-01-31T17:54:59Z</updated>

		<summary type="html">&lt;p&gt;Flia011: &lt;/p&gt;
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		<author><name>Flia011</name></author>
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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Paragus&amp;diff=33210</id>
		<title>Paragus</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Paragus&amp;diff=33210"/>
		<updated>2010-01-31T17:54:13Z</updated>

		<summary type="html">&lt;p&gt;Flia011: &lt;/p&gt;
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&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Paragus.jpg|150px|right]]&lt;br /&gt;
'''Alignment''': [[Alignment#Lawful_Evil|Lawful Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''': Any ([[Minotaur|minotaurs]])&lt;br /&gt;
&lt;br /&gt;
'''Area of Control''': Minotaurs&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Evil|Evil]], [[Magic:Level#Protection|Protection]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Paragus''' is the mysterious deity and creator of the minotaur race. Nearly all minotaurs revere him in some way, and most worship him exclusively. As a race, the Avlissian minotaurs are fairly ancient. They established themselves on various spots around the planet, with the most well-known place being in the northeastern part of [[Jechran]]. The main bulk of minotaur civilization is a theocracy paying homage to Paragus. Those who are not trained as fighters or servants often become his clerics. Most often it is the more intelligent minotaurs which choose this route as an outlet for their brilliance.&lt;br /&gt;
&lt;br /&gt;
Paragus' beginnings are mysterious. It is known that he created the minotaur race, and has little interest outside of it. However, it is not known exactly where he came from. No Avlissian god claims his creation, and in fact Paragus is far older than any Avlissian god which was born during the [[The_Age_of_Immortals|Age of Peace]], nor does any god remember giving him access to the planet.&lt;br /&gt;
&lt;br /&gt;
Followers of other deities worry about this sometimes, because it has been whispered that Paragus may have been created by the Supreme himself, or perhaps by other unknown gods which were created by the Supreme. These mysteries are usually dismissed by clerics who stipulate that no other gods could exist within the same sphere as Avlis without the main gods knowing about it, or even allowing it. However, once in a while, there will be visitors from far off islands or continents that seem to disprove this fact. The argument rages in scholarly circles, but the gods are silent on the matter. It is a mystery known only to them.&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Paragus.jpg&amp;diff=33209</id>
		<title>File:Paragus.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Paragus.jpg&amp;diff=33209"/>
		<updated>2010-01-31T17:53:39Z</updated>

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		<author><name>Flia011</name></author>
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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Bobil&amp;diff=33208</id>
		<title>Bobil</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Bobil&amp;diff=33208"/>
		<updated>2010-01-31T17:52:43Z</updated>

		<summary type="html">&lt;p&gt;Flia011: &lt;/p&gt;
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&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Bobil.jpg|150px|right]]&lt;br /&gt;
'''Home Plane:''' [[Wikipedia:Baator|Baator]]&lt;br /&gt;
&lt;br /&gt;
'''Symbol''': A greatsword flanked by a set of horns&lt;br /&gt;
&lt;br /&gt;
'''Colors''': Rusty Red&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': [[Alignment#Lawful_Neutral|Lawful Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment''': Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
'''Area of Control''': Special&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''': [[Magic:Level#Animal|Animal]], [[Magic:Level#Earth|Earth]], [[Magic:Level#Strength|Strength]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship''': [[Grantir]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike most other gods that control some aspect of life or philosophy, '''Bobil''' is an attendant. In life, the [[Minotaur|minotaur]] Bobil was a faithful companion to [[Angadar]], who is now the god of Arcane Knowledge, Deceit and Trickery. Shortly after Angadar ascended to godhood, he deified Bobil and charged him with the eternal task of guarding his realm from attack.&lt;br /&gt;
&lt;br /&gt;
For this reason, Bobil does not have too many worshippers, and the few that he does have are mostly serving in the city of [[Grantir]], where Angadar's stronghold in the physical realm is located. As with Bobil himself, the worshippers of this deity all swear themselves to the service of the city and the [[Elf, Drangonari|drangonari elves]] who inhabit it. In fact, most of these worshippers are drangonari elves themselves, however there are a good number of minotaurs who have come in from other realms to serve this deity. The majority of these folk are stationed at temples to Angadar within Grantir, though a few are sent out on missions with the drangonari under special circumstances.&lt;br /&gt;
&lt;br /&gt;
Bobil has no temples of his own, because most of his holy duties take place at temples of Angadar in small shrines located off to the side.&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Bobil.jpg&amp;diff=33207</id>
		<title>File:Bobil.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Bobil.jpg&amp;diff=33207"/>
		<updated>2010-01-31T17:52:19Z</updated>

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		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Aryeh_Gidol&amp;diff=33206</id>
		<title>Aryeh Gidol</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Aryeh_Gidol&amp;diff=33206"/>
		<updated>2010-01-31T17:51:47Z</updated>

		<summary type="html">&lt;p&gt;Flia011: &lt;/p&gt;
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&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Aryeh_Gidol.jpg|150px|right]]&lt;br /&gt;
'''Home Plane:''' [[Wikipedia:Beastlands|The Beastlands]]&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A likeness of a female human with a lion's tail&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Gold and Brown&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': [[Alignment#Lawful_Neutral|Lawful Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' [[Wemic|Wemics]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Animal|Animal]], [[Magic:Level#Protection|Protection]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Aryeh Gidol''' is the mother figure and goddess of wemics. They refer to her generally as &amp;quot;The Great Mother&amp;quot;, and it is uncommon to hear her mentioned by name. Aryeh Gidol was once a mortal human woman who was taken as a lover by the god [[Mikon]], which resulted in the birth of their son, [[Balgar]], who created wemics. Later on, Aryeh's existence was preserved by Mikon, for he could not bear to watch her age and die, and she soon came to be equally worshiped by the wemics next to her son.&lt;br /&gt;
&lt;br /&gt;
Primarily, The Great Mother watches over the family life and well-being of wemics. She is credited with providing their food and sustenance, and is the keeper of wemic lineage, which is matrilineal. Wemic groups, also known as prides, have shrines to The Great Mother, which they value as a center for their small community. About half of all prides have clerics to The Great Mother, and once per year the clerics all convene in an unknown location to catch up on religious and tribal matters.&lt;br /&gt;
&lt;br /&gt;
It is highly unusual for non-wemics to worship this deity, though there have been some known cases where beings have had great affinity with wemics and have had their worship accepted by Aryeh Gidol.&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Aryeh_Gidol.jpg&amp;diff=33205</id>
		<title>File:Aryeh Gidol.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Aryeh_Gidol.jpg&amp;diff=33205"/>
		<updated>2010-01-31T17:51:06Z</updated>

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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Yeraiah&amp;diff=33204</id>
		<title>Yeraiah</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Yeraiah&amp;diff=33204"/>
		<updated>2010-01-31T17:49:59Z</updated>

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&lt;div&gt;[[Category:Lesser Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Yeraiah.jpg|150px|right]]&lt;br /&gt;
'''Home Plane:''' The Outlands&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' An apple&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' White&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#True_Neutral|True Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any Female&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Femininity, Fertility, Strength&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Knowledge|Earth]], [[Magic:Level#Healing|Healing]], [[Magic:Level#Magic|Strength]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship''': [[Jechran]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Strength can be found not by emulating men, but by understanding the essence of feminity. We are, after all, the ones strong enough to bear children, not our husbands.&amp;quot;'' –Teachings of Yeraiah &lt;br /&gt;
&lt;br /&gt;
In ancient times, '''Yeraiah''' was one of the first goddesses to appear on Avlis. Originally, she was a mortal human woman whom [[Mikon]] fell in love with early on in his godhood. Though they never had any offspring together, Mikon loved Yeraiah deeply and elevated her the status of a lesser goddess around the time she began to grow old. With her newfound immortal vigor, Yeraiah began reaching out to the female inhabitants of Avlis, particularly those located in [[Jechran]]. She taught them how to survive in the wilds independently from the help of males, and she showed them the secrets of fertility and the power of feminity.&lt;br /&gt;
&lt;br /&gt;
To this day, her primary worshippers are in Jechran, which is a nation dominated by female humans and elves. The tribes that worship Yeraiah ask for her help in daily life, love, and child-rearing. Though Yeraiah is particularly venerated in the home, she is also well-known to those who are close to nature and the warrior ways. Ranger and druid maidens of the forests and jungles are known to pay homage to her.&lt;br /&gt;
&lt;br /&gt;
Deities like Yeraiah who are capable of producing druidic priests and priestesses each have a unique perspective on nature and the wilderness. In Yeraiah's point of view, Nature is the nurturing parent of all living things, and life is a circle. Those who are nurtured must also nurture others in return, and the cycle of nurturing must continue. Less focus is paid towards the disasterous aspects of nature, though Yeraiah and her followers are well-aware that there can be negative aspects to nurturing, which can sometimes be turned around and used as a weapon to smother unsuspecting dependents.&lt;br /&gt;
&lt;br /&gt;
Yeraiah serves a complementary role to the warrior goddess, [[Dre'Ana]], emphasizing the balance of strength and femininity in women.  She favors the women in the world who are self-sufficient and strong.&lt;br /&gt;
&lt;br /&gt;
The teachings of Yeraiah state that the balance of the land is tied directly to the fertility of women and their role as lifegivers and caretakers. She taught the women of Jechran the art of sowing and ploughing so they could survive and is credited for many of the herbal secrets that supposedly increase the chances of female births. Her focus on women and her drive for balance come from the belief that men habitually ill-treat the earth yet she, like a patient cow, keeps on serving them and, thus, keeping them alive.&lt;br /&gt;
&lt;br /&gt;
There is no official structure known as the Church of Yeraiah.  Her worshippers tend toward the druidic or ranger callings, and devote themselves to maintaining the balance of the lush forests of Jechran and the world.&lt;br /&gt;
&lt;br /&gt;
By the general populace, both in and out of Jechran, Yeraiah is seen as the gentle nurturing Mother of Avlis, whom Mikon took on as a wife because of her endearing qualities and stern but infinitely wise and calm demeanor. Even women who do not worship her as a primary deity will come to Yeraiah or her priestesses for help with childbirth or conception, as well as matters of motherhood that occur later in life.&lt;br /&gt;
&lt;br /&gt;
There are temples to Yeraiah in [[Mikona]] and [[Visimontium]].&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Yeraiah.jpg&amp;diff=33203</id>
		<title>File:Yeraiah.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Yeraiah.jpg&amp;diff=33203"/>
		<updated>2010-01-31T17:49:17Z</updated>

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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Skern&amp;diff=33202</id>
		<title>Skern</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Skern&amp;diff=33202"/>
		<updated>2010-01-31T17:48:23Z</updated>

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&lt;div&gt;[[Category:Lesser Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Skern.jpg|150px|right]]&lt;br /&gt;
'''Alignment:''' [[Alignment#True_Neutral|True Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipers' Alignment:''' True Neutral or Chaotic Good&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' [[Centaur|Centaurs]], Community, Natural Balances&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Plant|Plant]], [[Magic:Level#Animal|Animal]], [[Magic:Level#Protection|Protection]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lesser god '''Skern''' was born during a great time of conflict. It is said that his existence came about during the Fairy War, when [[O'Ma]] and [[Titania]] were fighting in the skies. Legend holds that blood from their wounds fell down onto the ground of Avlis and mingled. The divine energies in the blood took on a life of their-own when spread upon the soil, and they became the god Skern.&lt;br /&gt;
&lt;br /&gt;
The birth of Skern occurred in the middle of the fight between O'Ma and Titania. After his birth was complete, blood was still falling from the skies, and it was from this extra blood that Skern created his race of centaurs to roam Avlis.&lt;br /&gt;
&lt;br /&gt;
Skern and his centaur followers embrace the precepts of nature with reference to strong community ties and balance. They have strong feelings about the futility of the conflict between Titania and O'Ma, since they attribute their existence to both deities. It is almost like a child watching their mother and father fighting constantly. Their unique perspective on the fairy conflict allows them to have a very balanced and open point of view. &amp;quot;If it seems like a good idea, do it...&amp;quot; is the saying of the followers of Skern. Common sense is their greatest asset.&lt;br /&gt;
&lt;br /&gt;
Skern governs over clerical churches as well as druidic and monastic orders. These different organizations often interact favorably and they work to pursue balance in all communities, though especially in communities located in natural settings. The centaurs themselves can often be reclusive, however they are known to get concerned when balance is in jeopardy.&lt;br /&gt;
&lt;br /&gt;
Skern has a temple in [[Ferrell]], and a shrine in [[Le'Or T'Nanshi]].&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Skern.jpg&amp;diff=33201</id>
		<title>File:Skern.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Skern.jpg&amp;diff=33201"/>
		<updated>2010-01-31T17:47:58Z</updated>

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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dra%27Nar&amp;diff=33200</id>
		<title>Dra'Nar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dra%27Nar&amp;diff=33200"/>
		<updated>2010-01-31T17:46:54Z</updated>

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&lt;div&gt;[[Category:Lesser Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:DraNar.jpg|150px|right]]&lt;br /&gt;
'''Colors:''' Red and Gold&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good|Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any Good&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Heroes and Orphans&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''': [[Magic:Level#Protection|Protection]], [[Magic:Level#Good|Good]], [[Magic:Level#Strength|Strength]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Guild:HeroesofDraNar|Heroes of Dra'Nar]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dra'Nar''' is a god of dualities. Heroes seek to emulate him. Orphans seek his aid. Dra'Nar coordinates the helpers with the helpless in the world. &amp;quot;Every orphan has their hero.&amp;quot; is their famous saying.&lt;br /&gt;
&lt;br /&gt;
Because of his naturally heroic mystique, Dra'Nar is a favorite patron god of adventurers. Even those who do not revere him first and foremost will often pay a side tribute to him on occasion. Still others will use his name in expressions as an acknowledgment. &amp;quot;If Dra'Nar is with us this day.&amp;quot; &amp;quot;Let it be Dra'Nar's plan.&amp;quot; &amp;quot;For the love of Dra'Nar's orphans!&amp;quot; Dra'Nar's church is made up of clerics and other philanthropists who seek to help the unfortunate. Some will go out of their way to help people whether needed or not, but many clerics, i.e. the neutral ones, will often wait until the help is needed before offering. Though many of the clerics in the church prize themselves as minor heroes, many of them are themselves orphans. It is not uncommon for the church to take them in and raise them in the ways of Dra'Nar. They are often very greatful for this because it gives them a home. That is Dra'Nar's place in the world: to make sure that all have what they need and no one is left uncared for. They are against those who seek to cause strife and bloodshed for chaotic or evil purposes, because that makes more work for them.&lt;br /&gt;
&lt;br /&gt;
Dra'Nar has a temple in [[Le'Or T'Nanshi]], and a shrine in [[Eloras Keep]].&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:DraNar.jpg&amp;diff=33199</id>
		<title>File:DraNar.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:DraNar.jpg&amp;diff=33199"/>
		<updated>2010-01-31T17:46:28Z</updated>

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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Berryn&amp;diff=33198</id>
		<title>Berryn</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Berryn&amp;diff=33198"/>
		<updated>2010-01-31T17:45:16Z</updated>

		<summary type="html">&lt;p&gt;Flia011: &lt;/p&gt;
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&lt;div&gt;[[Category:Lesser Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Berryn.jpg|150px|right]]&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good|Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Neutral Good&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Morning, Spring, &amp;amp; [[Halfling|Halflings]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''': [[Magic:Level#Good|Good]], [[Magic:Level#Sun|Sun]], [[Magic:Level#Protection|Protection]], [[Magic:Level#Healing|Healing]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship''': [[Kitanya|Kitanya Hill]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Berryn''' was wrought of the union between [[Gorethar]] and a unique dwarven druidess named [[Kitanya Meygle]]. The druidess was not an average dwarf, yet her courage and prowess seen during the Great War impressed Gorethar greatly.&lt;br /&gt;
&lt;br /&gt;
Berryn was born with a great love of nature, as taught by her mother, yet her father conveyed on her a strong importance in stability and comfort. These feelings governed her actions, and led to her adoption of the mantles of Morning and Spring... for both were the peak symbols of nature, yet their regularity held much stability in the face of much death and change.&lt;br /&gt;
&lt;br /&gt;
When it came time for Berryn to create her own race, she chose to make halflings. Her father had related to her the nature of halflings whom he encountered on other worlds and Berryn liked their description. She wanted a race who was stalwart and stable, yet able to live in nature with a sense of comfort and style.... not stodginess. Halfings suited her well. Being of the mind that the universe is a balanced place of good and evil, but feeling that her good actions were an integral part of the balance, Berryn allowed her creatures to choose their path on their own for good or ill. Many of the halflings hold Berryn in high regard, although most of these reside in the halfling nation of Ferrell.&lt;br /&gt;
&lt;br /&gt;
Berryn naturally has a major temple in [[Ferrell]], and [[Le'Or T'Nanshi]] is home to one of her shrines.&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Berryn.jpg&amp;diff=33197</id>
		<title>File:Berryn.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Berryn.jpg&amp;diff=33197"/>
		<updated>2010-01-31T17:43:27Z</updated>

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		<author><name>Flia011</name></author>
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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dru%27El&amp;diff=33196</id>
		<title>Dru'El</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dru%27El&amp;diff=33196"/>
		<updated>2010-01-31T17:40:44Z</updated>

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&lt;div&gt;[[Category:Greater_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:DruEl.jpg|right|150px]]&lt;br /&gt;
'''Colors:''' Green and Brown&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CG, NG&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' [[Elf|Elves]], Nature&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Animal|Animal]], [[Magic:Level#Good|Good]], [[Magic:Level#Plant|Plant]], [[Magic:Level#Protection|Protection]], [[Magic:Level#Sun|Sun]]&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Avenger]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Guild:HandsofDruEl|The Hands of Dru'El]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship:''' [[Le'Or T'Nanshi]]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=druel More information on Dru'El]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;When the heart is known, the path is clear.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Nothing describes the outlook of the Elven god '''Dru'El''' better than that statement. Working to bring goodness into the world is the prime reason why elves and other goodly creatures were created. However, true goodness is often clouded by illusions of law, justice, and procedure. While these things do have their merits, the followers of Dru'El believe that they should be used in moderation. Laws and rules are very useful for giving people a guideline and basis for acting in society, however they should be used with discretion and not followed blindly. The spirit of the society is what is most important.&lt;br /&gt;
&lt;br /&gt;
Goodness does not necessarily mean zealousness or apathy, or order. The god of the elves believes that rules can sometimes get in the way of what's really good. Breaking a rule for this reason is not such a bad thing. The world should look out for the little guy and not let legality interfere. &lt;br /&gt;
&lt;br /&gt;
How does an adherent of Dru'El reach enlightenment?&lt;br /&gt;
&lt;br /&gt;
Knowing what is in one's heart is the key. When a person is inherently good, their inner intention is focused on helping others in society. It is finding this conscience that is most difficult for people, for many are not in touch with the part of them that knows right from wrong, good from evil. But once someone succeeds in making contact with that inner voice or inner intelligence, they will know which way to act, and almost invariably they will be led towards bettering those outside of themselves. &lt;br /&gt;
&lt;br /&gt;
Does this take discipline? No. Does this take work? Sometimes. How is this enlightenment found? To know oneself, the person must know that they are reflected in nature and the outside world. By becoming in tune with these things on the outside, they will move into attunement within themselves and eventually become one, both inside and out.&lt;br /&gt;
&lt;br /&gt;
Followers of Dru'El are able to accept that laws are necessary sometimes, however they will never stand for laws or people being abused when they don't deserve it. It is not so much &amp;quot;injustice&amp;quot; that concerns them, so much as abuse. &amp;quot;Justice&amp;quot; implies blind adherence to laws in their eyes.&lt;br /&gt;
&lt;br /&gt;
Dru'El teaches that doing good is a matter of following your own heart. How this good is accomplished is less important than what is accomplished. A [[Druid]] of Dru'El for example, sees this most keenly in how the forest lives and grows. There is no greater example of this principle then what is good for the forest, if a tree dies it is not to be mourned, for it brings new life to the other trees around it. No one tells the wolf where it can or can not hunt, but it instinctively knows by following it's nature, where to hunt that will not harm the forest around it.&lt;br /&gt;
&lt;br /&gt;
Much as with O'Ma, a Druid of Dru'El sees protecting and caring for the forest as a benefit to all people, not just the ones who live in it, or do it solely for the sake of the forest itself. A druid of Dru'El would look at hunting down evil, in much the same way a Druid of O'Ma would.&lt;br /&gt;
&lt;br /&gt;
Dru'el like the other greater gods has his own holy warrior, The Avenger. Avengers have very little solid organization, but it is known that a cousin of [[NPCs:Solerion Rinthon|Solerion Rinthon]] named [[NPCs:Eirias Ju'Lel|Eirias Ju'Lel]] during the [[The Great War|Great War]] started them. Eirias was Solerion's head commando in the war against the [[Orc|orcs]]. Known for his prowess with a longbow, and his ability to navigate the woods undetected, Eirias trained many others in his art. Eventually towards the end of the war these people became known as &amp;quot;Eirias' Avengers&amp;quot;, and later simply &amp;quot;Avengers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Dru'El has temples in [[Elysia]], [[Le'Or T'Nanshi]], [[Visimontium]], and in the [[T'Nanshi]] wilds.&lt;/div&gt;</summary>
		<author><name>Flia011</name></author>
	</entry>
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