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	<id>http://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gorgon</id>
	<title>Avlis Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gorgon"/>
	<link rel="alternate" type="text/html" href="http://wiki.avlis.org/Special:Contributions/Gorgon"/>
	<updated>2026-05-19T04:03:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Shapechange&amp;diff=55640</id>
		<title>Magic:Shapechange</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Shapechange&amp;diff=55640"/>
		<updated>2026-04-17T23:58:23Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: No animal domain.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Shapechange&lt;br /&gt;
|Status= Complete&lt;br /&gt;
|Writers= [[User:xzero7d3|xzero7d3]]&lt;br /&gt;
|Scripters= [[User:IAkrai|IAkrai]]&lt;br /&gt;
|Testers= [[User:IAkrai|IAkrai]]&lt;br /&gt;
|School= Transmutation&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Drd 9, Sor/Wiz 9&lt;br /&gt;
|Innate Level= 9&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Caster&lt;br /&gt;
|Duration= 1 Minute/Level&lt;br /&gt;
|Counters= --&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster is temporarily transformed into one of several fearsome creatures of destruction.  Possible forms include: Amber Dragon, Fire Giant, Balor, Death Slaad, or Iron Golem.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#ffdead;&amp;quot;&amp;gt; '''Form'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''STR'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''DEX'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''CON'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''hp'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''AC'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Attk'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Abilities/Immunities'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Balor &amp;lt;td&amp;gt; 24 &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; 24 &amp;lt;td&amp;gt; +250 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; 1d6+7* &amp;lt;td&amp;gt; Immunity: Poison, Electrical; Spell Resistance 28; Damage Reduction +3/30; Damage Resistance: Acid 20/-, Cold 20/-, Fire 20/-; Balor Sword: +1, *OnHit: Fear; *OnHit: Vorpal DC=14&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Death Slaad &amp;lt;td&amp;gt; 24 &amp;lt;td&amp;gt; 36 &amp;lt;td&amp;gt; 24 &amp;lt;td&amp;gt; +225 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; 3d6+7(x2) / 2d10+7 &amp;lt;td&amp;gt; Regeneration +5; Damage Reduction +2/20; Damage Resistance: Acid 5/-, Cold 5/-, Electrical 5/-, Fire 5/-, Sonic 5/-; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Fire Giant &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; 21 &amp;lt;td&amp;gt; +200 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; 2d10+10(x2) &amp;lt;td&amp;gt; Damage Vulnerability: Cold 50%; Damage Immunity: Fire 100%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Iron Golem &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; 20 &amp;lt;td&amp;gt; 20 &amp;lt;td&amp;gt; +300 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; 2d10+10(x2) &amp;lt;td&amp;gt; Damage Reduction: +3/30; Damage Vulnerability: Electrical 50%; Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Amber Dragon &amp;lt;td&amp;gt; 36 &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; 21 &amp;lt;td&amp;gt; +150 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; 2d6+13(x2) / 2d8+13 &amp;lt;td&amp;gt; Immunity: Mind-Affecting Spells, Paralysis, Sneak Attack; Spell Resistance 20; Damage Reduction +5/5; True Seeing; Damage Immunity: Slashing 75%&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* [[Transmutant]] mages of Rank 3 casting this spell turn into alternate forms other than the ones listed here.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=55635</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=55635"/>
		<updated>2026-04-04T22:51:01Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Moved an angled bracket (typo fix).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ahs&amp;lt;/code&amp;gt; - Help about available [[#Clerical_Holy_Symbols | holy symbol]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;ammo&amp;lt;/code&amp;gt; - Help about available [[#Ammunition_Management | ammunition]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Help about available [[#Barbarian_Rage_Specializations | barbarian rage specializations]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;cts&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_(CTS) | companion training system]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;description&amp;lt;/code&amp;gt; - Help about available [[#Description | description]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
:&amp;lt;code&amp;gt;lfp&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Help about available [[#Magic | magic]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; - Help about available [[#Psionics | Psionics]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== AFK XP ===&lt;br /&gt;
&lt;br /&gt;
Avlis grants what we colloquially call AFK or Vault XP, which is XP that gradually accumulates on characters that aren't logged in. The intent of this is to provide some parity between the hard core players and the more casual players. This toggle allows players to turn that off, by character.&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/afkxp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Parameter1''' ''(Must be included)''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;'''on'''&amp;lt;/code&amp;gt; - the default setting; characters not logged in still gain incremental XP.&lt;br /&gt;
:&amp;lt;code&amp;gt;'''off'''&amp;lt;/code&amp;gt; - turn off incremental XP for offline time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Alias ===&lt;br /&gt;
&lt;br /&gt;
It is now possible for PCs to set an alias that changes what is shown in chat, in the party list, and on the character sheet. Abuse of this system will not be tolerated. The rules below cover the basics, but common sense (rule 0) applies. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Your character's personal journal text will appear to be cleared while using an alias. It will return when you stop using an alias. The file NWN uses is stored locally in Documents\Neverwinter Nights\localvault\&amp;lt;charactername&amp;gt;.txt, so when you change the alias, you change the name of the file it reads from and saves personal journal text in. This also means separate journal files may be created for each alias.&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Intended Use'''&lt;br /&gt;
&lt;br /&gt;
* You are a disguised PC in some fashion and want to make it easier to RP being disguised.&lt;br /&gt;
* You are a changeling and want your name (proper noun name) to match your current form (see Rule 3).&lt;br /&gt;
* Your PC is now married, divorced, or goes by a different name for another valid reason.&lt;br /&gt;
&lt;br /&gt;
'''Rules'''&lt;br /&gt;
&lt;br /&gt;
* You may not impersonate another PC by taking their name.&lt;br /&gt;
* You may not impersonate an NPC.&lt;br /&gt;
* You may not use a generic name to seem like an NPC (e.g., Mangy dog, Peasant, cat).&lt;br /&gt;
* You may not convey OOC information (e.g., afk, lfg, brb).&lt;br /&gt;
&lt;br /&gt;
'''Parameter1''' ''(Must be included)''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''help'''&amp;lt;/code&amp;gt; - Print out help on how to use the commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''set &amp;lt;Name Goes Here&amp;gt;'''&amp;lt;/code&amp;gt; - (omit the &amp;lt; &amp;gt;) Sets and enables your alias so that you and other PCs see your alias name instead of your actual PC name.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''check'''&amp;lt;/code&amp;gt; - Check what alias you currently have saved in the DB for your PC.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''on'''&amp;lt;/code&amp;gt; - Enable your saved alias as what you and other PCs see.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''off'''&amp;lt;/code&amp;gt; - Disable your saved alias, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''clear'''&amp;lt;/code&amp;gt; - Set your alias in the DB to a blank string and disable it, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[Advanced Mage Specialization|Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[Advanced Mage Specialization]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Attack Nearest===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/attack '''parameter1 parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Command targets the nearest hostile creature and allows activation of Called Shot, Disarm, and Knockdown feats if possessed, the same as the [[#Feat | &amp;lt;code&amp;gt;/feat&amp;lt;/code&amp;gt;]] command.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''Feat/Target (Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;near / nearest / close / closest / hostile / enemy&amp;lt;/code&amp;gt; - Target selection command.&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotarm / calledshotleg / disarm / knockdown&amp;lt;/code&amp;gt; - Feat selection command.&lt;br /&gt;
&lt;br /&gt;
'''Example''' &amp;lt;code&amp;gt;/attack knockdown&amp;lt;/code&amp;gt; will attempt a (improved) knockdown attack against the nearest hostile non-PC target, but only if your PC has the feat and a non-ranged weapon equipped.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''Include PCs'':&lt;br /&gt;
:&amp;lt;code&amp;gt;pc&amp;lt;/code&amp;gt; - Includes hostile PCs as eligible targets.&lt;br /&gt;
&lt;br /&gt;
'''Example''' &amp;lt;code&amp;gt;/attack hostile pc&amp;lt;/code&amp;gt; will attack the nearest hostile creature, even if it is a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Barbarian Rage Specializations===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs '''parameter1''' '''[text|number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists all shouts currently stored. Provides shout ID numbers.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds a new shout with the specified '''[text]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;del&amp;lt;/code&amp;gt; - Deletes an existing shout with the specified '''[shout ID number]'''.&lt;br /&gt;
&lt;br /&gt;
'''Example''' (Delete shout by ID)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs del 2&amp;lt;/code&amp;gt; will delete the shout with ID 2, as seen in &amp;lt;code&amp;gt;/brs list&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs&amp;lt;/code&amp;gt; - Tells you the proper syntax for using this command to list, add and delete custom shouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Changeling Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/changeling'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changelings can manage forms with a NUI that allows all of the capabilities of the chat commands and radial methods but that ALSO adds the ability to change phenotype, change heads, coordinate portraits per form, and rename saved forms to manage multiple personalities.&lt;br /&gt;
&lt;br /&gt;
:[[Image:changeling1.png]]&lt;br /&gt;
&lt;br /&gt;
:[[Image:changeling2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you prefer to use the chat commands, they are:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/changeling '''parameter1''' '''[number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists saved forms.&lt;br /&gt;
:&amp;lt;code&amp;gt;change [number]&amp;lt;/code&amp;gt; - Change to a saved form by form number. &lt;br /&gt;
:&amp;lt;code&amp;gt;purge [number]&amp;lt;/code&amp;gt; - Purge (delete) a saved form by form number. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Character Portrait===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pickportrait'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI ([https://wiki.avlis.org/File:Nui_pickportrait.jpg preview]) that allows you to set your PC/NPC/DM avatar's portrait, revert changes you've made, page through portraits available in-game, and an input box to type in custom portrait names from your portraits folder or the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply ±notify&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r ±notify&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging). Enabling the notify option via &amp;lt;code&amp;gt;+notify&amp;lt;/code&amp;gt; will inform you if your &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; target will change. You can disable this option using &amp;lt;code&amp;gt;-notify&amp;lt;/code&amp;gt;. If you want to confirm who you are replying to, type &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [player or character name]&amp;lt;/code&amp;gt; - Shows chat history for this player or character (a partial match will suffice).&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Cleric#Wieldable_Holy_Symbols|Wieldable Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Crafting Plant Harvesting===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can harvest all or just one item from plants. To switch between modes, type &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: if you choose to harvest one component, you will truly only be able to harvest one, not one at a time.  So if you go to an apple tree and try to harvest apples normally you will get six apples until the tree respawns more apples.  If you use &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt; you will only get one apple until the tree respawns.  You will NOT get six apples one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Create/Remove Items===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/create ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI that allows creation or removal of a Tent, Campfire, Cauldron Cookfire, Spit Cookfire, and Bedroll. The campfire can be used as a trash can.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pcitem.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
:No target it will return area info. Target an item with Player Tool #10. Returns a server message with the item/current area name, tag, and resref.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
'''Method 1 - Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt;       ''(PCs)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription companion&amp;lt;/code&amp;gt; ''(Ranger or Druid companions)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription familiar&amp;lt;/code&amp;gt; ''(Wizard or Sorcerer familiars)''&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_setdescription.jpg preview]) to set your PC/NPC/DM, your companion, or your familiar description. It has an input box which is about the size of the Examine window's text. It also has 3 buttons to set the description, undo changes you've made to the description since opening the UI, and reverting the description back to what it was at character creation.&lt;br /&gt;
&lt;br /&gt;
''Note: This is compatible with descriptions added/modified via the text-based /description command below. i.e. there are 2 ways to accomplish the same thing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Method 2 - Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
:&amp;lt;code&amp;gt;nui&amp;lt;/code&amp;gt; - Evokes the graphic user interface (see: [https://nwn.wiki/display/NWN1/NUI NUI]) to make PC description changes.&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Devastating Critical (Dev Crit) ===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/devcrit&amp;lt;/code&amp;gt;&lt;br /&gt;
:This is a player toggle that enables a player to toggle between Standard Dev Crit and Avlis Dev Crit.&lt;br /&gt;
:&lt;br /&gt;
:Avlis Dev Crit specifics&lt;br /&gt;
:* Fort save vs double damage&lt;br /&gt;
:* The DC of the save is the same DC as the PC would have on Standard Dev Crit&lt;br /&gt;
:* Double damage is ONLY applied on a failed save&lt;br /&gt;
:* Crit immune creatures are still crit immune&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the dice roller, allowing ability, saving throw, and skill checks, as well as player selected dice rolls. If you prefer the older chat method, the commands are below the image.&lt;br /&gt;
&lt;br /&gt;
:[[Image:diceroller.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Emotes===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the 2-page NUI shown below, allowing you to emote at the click of a button, handily grouped by category.&lt;br /&gt;
&lt;br /&gt;
:[[Image:emotes.png]]&lt;br /&gt;
&lt;br /&gt;
'''Chat Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Fashion===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/edit fashion&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches a targeting cursor which you use to click on the equipped fashion item in your inventory. Clicking launches the NUI shown below, allowing you to scale, rotate, and move your fashion accessory to fit your PC.&lt;br /&gt;
&lt;br /&gt;
:[[Image:editfashion.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Feat===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/feat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Triggers the feat for use on the currently selected target without the need for re-clicking the target. Ideal for quickslots.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotarm&amp;lt;/code&amp;gt; - Called Shot to the arm.&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotleg&amp;lt;/code&amp;gt; - Called Shot to the leg.&lt;br /&gt;
:&amp;lt;code&amp;gt;disarm&amp;lt;/code&amp;gt; - Disarm or Improved Disarm&lt;br /&gt;
:&amp;lt;code&amp;gt;knockdown&amp;lt;/code&amp;gt; - Knockdown or Improved Knockdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===HiPS VFX===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sdvfx&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles the Shadowdancer puff of smoke VFX for Hide in Plain Sight on/off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''NUI Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/pcinfo&amp;lt;/code&amp;gt;&lt;br /&gt;
:Opens a NUI window that provides the same functionality as all commands listed at the bottom of this Information section. Currently displayed section can be printed to your log using the Log Report button.&lt;br /&gt;
&lt;br /&gt;
:[[Image:PCInfo.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Old Chat Command Style Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Displays any and all of the following, if applicable: [[Mortal Magic|AMM]] membership status, [[:Category:AMS|AMS]] ranks, [[Mortal Magic|Vortex]] ranks, Favored (by a deity) status, Out of Favor (with a deity) status, Favored Psion status, Paladin status and ranks&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;XP&amp;lt;/code&amp;gt; - Check experience points ([[XP]]) information, such as remaining XP toward the weekly cap, weekly reset time etc. See also: [[Experience System]]&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me seems hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred seems hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Label===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/label&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Target an item using Player Tool 10 from the radial menu then use this command to see who artificed or crafted it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Magic===&lt;br /&gt;
&lt;br /&gt;
====Bond Staff====&lt;br /&gt;
&lt;br /&gt;
::Type &amp;lt;code&amp;gt;/help magic&amp;lt;/code&amp;gt; to get help.&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic bond&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command allows a Wizard or Sorcerer to bond an equipped magic staff. A bonded staff casts spells at the wielder's caster level if it is higher than the item's caster level.&lt;br /&gt;
&lt;br /&gt;
====Create Magic Tattoo====&lt;br /&gt;
&lt;br /&gt;
::Type &amp;lt;code&amp;gt;/help magic tat&amp;lt;/code&amp;gt; to get all options for spell [[Magic:Create_Magic_Tattoo|Create Magic Tattoo]]&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic tat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''1ab'''&amp;lt;/code&amp;gt; - +1 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''ac'''&amp;lt;/code&amp;gt; - +1 armor class&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''reflex'''&amp;lt;/code&amp;gt; - +2 reflex save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''fort'''&amp;lt;/code&amp;gt; - +2 fort saves&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''will'''&amp;lt;/code&amp;gt; - +2 will save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''saves'''&amp;lt;/code&amp;gt; - +2 to all saving throws&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''2ab'''&amp;lt;/code&amp;gt; - +2 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''sr'''&amp;lt;/code&amp;gt; - spell resistance&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''str'''&amp;lt;/code&amp;gt; - +2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''dex'''&amp;lt;/code&amp;gt; - +2 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''con'''&amp;lt;/code&amp;gt; - +2 CON&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''int'''&amp;lt;/code&amp;gt; - +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''wis'''&amp;lt;/code&amp;gt; - +2 WIS&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''cha'''&amp;lt;/code&amp;gt; - +2 CHA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gate====&lt;br /&gt;
&lt;br /&gt;
::''See the [[Magic:Gate]] page for spell specifics.''&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic gate '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''clear|null|remove'''&amp;lt;/code&amp;gt; - Any of these three parameters will clear your selection.&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LG'''&amp;lt;/code&amp;gt; - Lawful Good Archon&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NG'''&amp;lt;/code&amp;gt; - Neutral Good Lupinal&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CG'''&amp;lt;/code&amp;gt; - Chaotic Good Hawk&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LN'''&amp;lt;/code&amp;gt; - Lawful Neutral Formian&lt;br /&gt;
::&amp;lt;code&amp;gt;'''TN'''&amp;lt;/code&amp;gt; - True Neutral Golem&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CN'''&amp;lt;/code&amp;gt; - Chaotic Neutral Slaad&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LE'''&amp;lt;/code&amp;gt; - Lawful Evil Pit Fiend&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NE'''&amp;lt;/code&amp;gt; - Neutral Evil Ultroloth&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CE'''&amp;lt;/code&amp;gt; - Chaotic Evil Balor&lt;br /&gt;
&lt;br /&gt;
::This command allows a caster to preset their summons so that casting during combat is a single click (without menu). The preset persists across servers and resets. If unset, a NUI pops up to allow selection.&lt;br /&gt;
&lt;br /&gt;
::[[Image:gate.png]]&lt;br /&gt;
&lt;br /&gt;
====Pale Master Summons====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic pm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a [[Pale Master]] to preset their summons for Summon Undead and Summon Greater Undead. The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicpm1.png]]&lt;br /&gt;
::[[Image:Magicpm2.png]]&lt;br /&gt;
&lt;br /&gt;
====Spellcasting Widget====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic spellui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command activates a NUI that displays all of your memorized spells. Casting is as easy as clicking the icon you want and clicking your target&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicspellui.png]]&lt;br /&gt;
&lt;br /&gt;
====Summon Creature====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic summon&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a caster to preset their summons for Summon Creature (any level). The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicsummon.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Monk Eyes ===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/monkeyes&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows you to position the glowing eyes for Monks who are level 20+.&lt;br /&gt;
&lt;br /&gt;
:[[Image:monkeyes.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Monk Signature Moves===&lt;br /&gt;
&lt;br /&gt;
''See the [[Monk Signature Moves]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - This will list all of the Moves that you have learned as well as list your current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to perform a Signature Move, where N is the number of the move. In order to perform a move, you must first learn it.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; - This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;switchschool X&amp;lt;/code&amp;gt; - This will allow you to switch schools, where X is the school number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov 1&amp;lt;/code&amp;gt; will allow you to perform Signature Move 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Petrification Kill Switch===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command was introduced as an option to exit [[nwn:Petrified|petrified]] state (eg. caused by the [[Magic:Flesh to Stone|Flesh to Stone]] spell or a similar effect). Type &amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt; to begin your character's [[Death and Dying|Death Travel]] process. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat. They can be chained into a single command such that multiple [[Psionic_Specializations#Psionic_Augmentations|Augmentations]] will apply to the next power (for increased PSP cost). Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost). Can only be used once per rest.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&lt;br /&gt;
:Examples of chained commands:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus&amp;lt;/code&amp;gt; - next power both prolonged and auto-passes the power check&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus harness&amp;lt;/code&amp;gt; - as above, but with a reduce PSP cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ranger Weapon Dipping===&lt;br /&gt;
&lt;br /&gt;
''See the [[Ranger]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;bag&amp;lt;/code&amp;gt; - This will designate a bag in which the ranger places the materials into which the ranger dips his weapons.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to choose the race against which the ranger is applying the material to his weapon.  Refer to the table below for a list of races and the materials the ranger can use against them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! N&lt;br /&gt;
! Race&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Potion of Endurance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Elf&lt;br /&gt;
|Potion of Cat's Grace&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gnome&lt;br /&gt;
|Potion of Fox's Cunning&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Halfling&lt;br /&gt;
|Rogue's Liquor&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Nanshaquist&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Half-Orc&lt;br /&gt;
|Potion of Ironguts&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Human&lt;br /&gt;
|Potion of Luck&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Aberration&lt;br /&gt;
|Potion of Clarity&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Animal&lt;br /&gt;
|Pelar's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Beast&lt;br /&gt;
|Dire Animal Blood&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Construct&lt;br /&gt;
|Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Dragon&lt;br /&gt;
|Dragon Blood&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Goblin&lt;br /&gt;
|Draught of Toran&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Monstrous Humanoid&lt;br /&gt;
|Forian's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Orc&lt;br /&gt;
|Orcish Apple Cider&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Reptilian&lt;br /&gt;
|Potion of Death Armor&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Elemental&lt;br /&gt;
|Elemental Decoction&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Fey&lt;br /&gt;
|Potion of Eagle's Splendor&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Giant&lt;br /&gt;
|Potion of Bull's Strength&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Potion of Displacement&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Outsider&lt;br /&gt;
|Potion of Bless&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Narin's Lycanthropic Cure&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Undead&lt;br /&gt;
|Holy Water&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Vermin&lt;br /&gt;
|Fire Bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip 1&amp;lt;/code&amp;gt; will allow you dip ammunition or a thrown weapon in a Potion of Endurance to grant it a temporary damage bonus against dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Recycling (Tokens)===&lt;br /&gt;
&lt;br /&gt;
:To convert tokens into chits, or chits into tokens, use the &amp;lt;code&amp;gt;/token&amp;lt;/code&amp;gt; command:&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token '''parameter1 parameter2 parameter3'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;deposit&amp;lt;/code&amp;gt; will convert chits into tokens&lt;br /&gt;
:&amp;lt;code&amp;gt;withdraw&amp;lt;/code&amp;gt; will convert tokens into chits&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
Specify the type of tokens from those currently existing in the [[Recycling System]], such as:&lt;br /&gt;
:&amp;lt;code&amp;gt;gems&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;metal&amp;lt;/code&amp;gt; &lt;br /&gt;
:&amp;lt;code&amp;gt;organic&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''Parameter3'''&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;[''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
This is the number of chits you want to convert into tokens, or tokens into chits. Chits will spawn into your inventory as items with a maximum stack size of 50.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token deposit gem 15&amp;lt;/code&amp;gt; will convert 15 gem chits into gem tokens.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw metal 30&amp;lt;/code&amp;gt; will convert 30 of your metal tokens into metal chits.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw organic all&amp;lt;/code&amp;gt; will convert all of your organic tokens into organic chits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;'''Note:''' A previous version of this command required the use of Player Tool 10. It is no longer required in the current implementation.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Rest Confirmation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/restconfirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles a NUI confirmation window on/off requiring you to confirm that you want to rest. &lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirm.png]]&lt;br /&gt;
&lt;br /&gt;
:State of the toggle (on/TRUE or off/FALSE) is displayed in the server message window when typing the command.&lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirmflag.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Timezone Clocks and Converter===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/clock&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command activates a NUI that allows you to convert from any time zone in the real world to any other time zone in the real world. The display is customizable to your preferred time and date format and even provides a handy table of the current time around the world.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Clock.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to execute the same fix as above.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Unstick Fix===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to unstick your PC if they become lodged in the scenery.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Walk===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/walk '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Defaults to toggle when omitted, i.e.'' &amp;lt;code&amp;gt;/walk&amp;lt;/code&amp;gt;'')'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables walk mode.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables walk mode.&lt;br /&gt;
&lt;br /&gt;
:A toggle specifically designed to allow elves to stay in walk mode as the Search button doesn't work for them. This also works for ALL races and persists on log out.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' If slowed/encumbered, the PC will not move faster than their top speed. If hasted, they will walk hasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=55634</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=55634"/>
		<updated>2026-04-04T22:49:36Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Clarified the journal note for alias (made it less scary and more detailed), and use the standard note format. Also fixed alias indentation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ahs&amp;lt;/code&amp;gt; - Help about available [[#Clerical_Holy_Symbols | holy symbol]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;ammo&amp;lt;/code&amp;gt; - Help about available [[#Ammunition_Management | ammunition]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Help about available [[#Barbarian_Rage_Specializations | barbarian rage specializations]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;cts&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_(CTS) | companion training system]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;description&amp;lt;/code&amp;gt; - Help about available [[#Description | description]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
:&amp;lt;code&amp;gt;lfp&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Help about available [[#Magic | magic]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; - Help about available [[#Psionics | Psionics]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== AFK XP ===&lt;br /&gt;
&lt;br /&gt;
Avlis grants what we colloquially call AFK or Vault XP, which is XP that gradually accumulates on characters that aren't logged in. The intent of this is to provide some parity between the hard core players and the more casual players. This toggle allows players to turn that off, by character.&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/afkxp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Parameter1''' ''(Must be included)''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;'''on'''&amp;lt;/code&amp;gt; - the default setting; characters not logged in still gain incremental XP.&lt;br /&gt;
:&amp;lt;code&amp;gt;'''off'''&amp;lt;/code&amp;gt; - turn off incremental XP for offline time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Alias ===&lt;br /&gt;
&lt;br /&gt;
It is now possible for PCs to set an alias that changes what is shown in chat, in the party list, and on the character sheet. Abuse of this system will not be tolerated. The rules below cover the basics, but common sense (rule 0) applies. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Your character's personal journal text will appear to be cleared while using an alias. It will return when you stop using an alias. The file NWN uses is stored locally in Documents\Neverwinter Nights\localvault\&amp;lt;charactername.txt&amp;gt;, so when you change the alias, you change the name of the file it reads from and saves personal journal text in. This also means separate journal files may be created for each alias.&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Intended Use'''&lt;br /&gt;
&lt;br /&gt;
* You are a disguised PC in some fashion and want to make it easier to RP being disguised.&lt;br /&gt;
* You are a changeling and want your name (proper noun name) to match your current form (see Rule 3).&lt;br /&gt;
* Your PC is now married, divorced, or goes by a different name for another valid reason.&lt;br /&gt;
&lt;br /&gt;
'''Rules'''&lt;br /&gt;
&lt;br /&gt;
* You may not impersonate another PC by taking their name.&lt;br /&gt;
* You may not impersonate an NPC.&lt;br /&gt;
* You may not use a generic name to seem like an NPC (e.g., Mangy dog, Peasant, cat).&lt;br /&gt;
* You may not convey OOC information (e.g., afk, lfg, brb).&lt;br /&gt;
&lt;br /&gt;
'''Parameter1''' ''(Must be included)''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''help'''&amp;lt;/code&amp;gt; - Print out help on how to use the commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''set &amp;lt;Name Goes Here&amp;gt;'''&amp;lt;/code&amp;gt; - (omit the &amp;lt; &amp;gt;) Sets and enables your alias so that you and other PCs see your alias name instead of your actual PC name.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''check'''&amp;lt;/code&amp;gt; - Check what alias you currently have saved in the DB for your PC.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''on'''&amp;lt;/code&amp;gt; - Enable your saved alias as what you and other PCs see.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''off'''&amp;lt;/code&amp;gt; - Disable your saved alias, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''clear'''&amp;lt;/code&amp;gt; - Set your alias in the DB to a blank string and disable it, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[Advanced Mage Specialization|Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[Advanced Mage Specialization]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Attack Nearest===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/attack '''parameter1 parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Command targets the nearest hostile creature and allows activation of Called Shot, Disarm, and Knockdown feats if possessed, the same as the [[#Feat | &amp;lt;code&amp;gt;/feat&amp;lt;/code&amp;gt;]] command.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''Feat/Target (Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;near / nearest / close / closest / hostile / enemy&amp;lt;/code&amp;gt; - Target selection command.&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotarm / calledshotleg / disarm / knockdown&amp;lt;/code&amp;gt; - Feat selection command.&lt;br /&gt;
&lt;br /&gt;
'''Example''' &amp;lt;code&amp;gt;/attack knockdown&amp;lt;/code&amp;gt; will attempt a (improved) knockdown attack against the nearest hostile non-PC target, but only if your PC has the feat and a non-ranged weapon equipped.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''Include PCs'':&lt;br /&gt;
:&amp;lt;code&amp;gt;pc&amp;lt;/code&amp;gt; - Includes hostile PCs as eligible targets.&lt;br /&gt;
&lt;br /&gt;
'''Example''' &amp;lt;code&amp;gt;/attack hostile pc&amp;lt;/code&amp;gt; will attack the nearest hostile creature, even if it is a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Barbarian Rage Specializations===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs '''parameter1''' '''[text|number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists all shouts currently stored. Provides shout ID numbers.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds a new shout with the specified '''[text]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;del&amp;lt;/code&amp;gt; - Deletes an existing shout with the specified '''[shout ID number]'''.&lt;br /&gt;
&lt;br /&gt;
'''Example''' (Delete shout by ID)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs del 2&amp;lt;/code&amp;gt; will delete the shout with ID 2, as seen in &amp;lt;code&amp;gt;/brs list&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs&amp;lt;/code&amp;gt; - Tells you the proper syntax for using this command to list, add and delete custom shouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Changeling Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/changeling'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changelings can manage forms with a NUI that allows all of the capabilities of the chat commands and radial methods but that ALSO adds the ability to change phenotype, change heads, coordinate portraits per form, and rename saved forms to manage multiple personalities.&lt;br /&gt;
&lt;br /&gt;
:[[Image:changeling1.png]]&lt;br /&gt;
&lt;br /&gt;
:[[Image:changeling2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you prefer to use the chat commands, they are:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/changeling '''parameter1''' '''[number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists saved forms.&lt;br /&gt;
:&amp;lt;code&amp;gt;change [number]&amp;lt;/code&amp;gt; - Change to a saved form by form number. &lt;br /&gt;
:&amp;lt;code&amp;gt;purge [number]&amp;lt;/code&amp;gt; - Purge (delete) a saved form by form number. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Character Portrait===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pickportrait'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI ([https://wiki.avlis.org/File:Nui_pickportrait.jpg preview]) that allows you to set your PC/NPC/DM avatar's portrait, revert changes you've made, page through portraits available in-game, and an input box to type in custom portrait names from your portraits folder or the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply ±notify&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r ±notify&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging). Enabling the notify option via &amp;lt;code&amp;gt;+notify&amp;lt;/code&amp;gt; will inform you if your &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; target will change. You can disable this option using &amp;lt;code&amp;gt;-notify&amp;lt;/code&amp;gt;. If you want to confirm who you are replying to, type &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [player or character name]&amp;lt;/code&amp;gt; - Shows chat history for this player or character (a partial match will suffice).&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Cleric#Wieldable_Holy_Symbols|Wieldable Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Crafting Plant Harvesting===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can harvest all or just one item from plants. To switch between modes, type &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: if you choose to harvest one component, you will truly only be able to harvest one, not one at a time.  So if you go to an apple tree and try to harvest apples normally you will get six apples until the tree respawns more apples.  If you use &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt; you will only get one apple until the tree respawns.  You will NOT get six apples one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Create/Remove Items===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/create ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI that allows creation or removal of a Tent, Campfire, Cauldron Cookfire, Spit Cookfire, and Bedroll. The campfire can be used as a trash can.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pcitem.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
:No target it will return area info. Target an item with Player Tool #10. Returns a server message with the item/current area name, tag, and resref.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
'''Method 1 - Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt;       ''(PCs)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription companion&amp;lt;/code&amp;gt; ''(Ranger or Druid companions)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription familiar&amp;lt;/code&amp;gt; ''(Wizard or Sorcerer familiars)''&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_setdescription.jpg preview]) to set your PC/NPC/DM, your companion, or your familiar description. It has an input box which is about the size of the Examine window's text. It also has 3 buttons to set the description, undo changes you've made to the description since opening the UI, and reverting the description back to what it was at character creation.&lt;br /&gt;
&lt;br /&gt;
''Note: This is compatible with descriptions added/modified via the text-based /description command below. i.e. there are 2 ways to accomplish the same thing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Method 2 - Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
:&amp;lt;code&amp;gt;nui&amp;lt;/code&amp;gt; - Evokes the graphic user interface (see: [https://nwn.wiki/display/NWN1/NUI NUI]) to make PC description changes.&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Devastating Critical (Dev Crit) ===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/devcrit&amp;lt;/code&amp;gt;&lt;br /&gt;
:This is a player toggle that enables a player to toggle between Standard Dev Crit and Avlis Dev Crit.&lt;br /&gt;
:&lt;br /&gt;
:Avlis Dev Crit specifics&lt;br /&gt;
:* Fort save vs double damage&lt;br /&gt;
:* The DC of the save is the same DC as the PC would have on Standard Dev Crit&lt;br /&gt;
:* Double damage is ONLY applied on a failed save&lt;br /&gt;
:* Crit immune creatures are still crit immune&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the dice roller, allowing ability, saving throw, and skill checks, as well as player selected dice rolls. If you prefer the older chat method, the commands are below the image.&lt;br /&gt;
&lt;br /&gt;
:[[Image:diceroller.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Emotes===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the 2-page NUI shown below, allowing you to emote at the click of a button, handily grouped by category.&lt;br /&gt;
&lt;br /&gt;
:[[Image:emotes.png]]&lt;br /&gt;
&lt;br /&gt;
'''Chat Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Fashion===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/edit fashion&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches a targeting cursor which you use to click on the equipped fashion item in your inventory. Clicking launches the NUI shown below, allowing you to scale, rotate, and move your fashion accessory to fit your PC.&lt;br /&gt;
&lt;br /&gt;
:[[Image:editfashion.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Feat===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/feat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Triggers the feat for use on the currently selected target without the need for re-clicking the target. Ideal for quickslots.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotarm&amp;lt;/code&amp;gt; - Called Shot to the arm.&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotleg&amp;lt;/code&amp;gt; - Called Shot to the leg.&lt;br /&gt;
:&amp;lt;code&amp;gt;disarm&amp;lt;/code&amp;gt; - Disarm or Improved Disarm&lt;br /&gt;
:&amp;lt;code&amp;gt;knockdown&amp;lt;/code&amp;gt; - Knockdown or Improved Knockdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===HiPS VFX===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sdvfx&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles the Shadowdancer puff of smoke VFX for Hide in Plain Sight on/off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''NUI Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/pcinfo&amp;lt;/code&amp;gt;&lt;br /&gt;
:Opens a NUI window that provides the same functionality as all commands listed at the bottom of this Information section. Currently displayed section can be printed to your log using the Log Report button.&lt;br /&gt;
&lt;br /&gt;
:[[Image:PCInfo.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Old Chat Command Style Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Displays any and all of the following, if applicable: [[Mortal Magic|AMM]] membership status, [[:Category:AMS|AMS]] ranks, [[Mortal Magic|Vortex]] ranks, Favored (by a deity) status, Out of Favor (with a deity) status, Favored Psion status, Paladin status and ranks&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;XP&amp;lt;/code&amp;gt; - Check experience points ([[XP]]) information, such as remaining XP toward the weekly cap, weekly reset time etc. See also: [[Experience System]]&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me seems hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred seems hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Label===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/label&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Target an item using Player Tool 10 from the radial menu then use this command to see who artificed or crafted it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Magic===&lt;br /&gt;
&lt;br /&gt;
====Bond Staff====&lt;br /&gt;
&lt;br /&gt;
::Type &amp;lt;code&amp;gt;/help magic&amp;lt;/code&amp;gt; to get help.&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic bond&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command allows a Wizard or Sorcerer to bond an equipped magic staff. A bonded staff casts spells at the wielder's caster level if it is higher than the item's caster level.&lt;br /&gt;
&lt;br /&gt;
====Create Magic Tattoo====&lt;br /&gt;
&lt;br /&gt;
::Type &amp;lt;code&amp;gt;/help magic tat&amp;lt;/code&amp;gt; to get all options for spell [[Magic:Create_Magic_Tattoo|Create Magic Tattoo]]&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic tat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''1ab'''&amp;lt;/code&amp;gt; - +1 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''ac'''&amp;lt;/code&amp;gt; - +1 armor class&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''reflex'''&amp;lt;/code&amp;gt; - +2 reflex save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''fort'''&amp;lt;/code&amp;gt; - +2 fort saves&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''will'''&amp;lt;/code&amp;gt; - +2 will save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''saves'''&amp;lt;/code&amp;gt; - +2 to all saving throws&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''2ab'''&amp;lt;/code&amp;gt; - +2 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''sr'''&amp;lt;/code&amp;gt; - spell resistance&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''str'''&amp;lt;/code&amp;gt; - +2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''dex'''&amp;lt;/code&amp;gt; - +2 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''con'''&amp;lt;/code&amp;gt; - +2 CON&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''int'''&amp;lt;/code&amp;gt; - +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''wis'''&amp;lt;/code&amp;gt; - +2 WIS&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''cha'''&amp;lt;/code&amp;gt; - +2 CHA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gate====&lt;br /&gt;
&lt;br /&gt;
::''See the [[Magic:Gate]] page for spell specifics.''&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic gate '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''clear|null|remove'''&amp;lt;/code&amp;gt; - Any of these three parameters will clear your selection.&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LG'''&amp;lt;/code&amp;gt; - Lawful Good Archon&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NG'''&amp;lt;/code&amp;gt; - Neutral Good Lupinal&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CG'''&amp;lt;/code&amp;gt; - Chaotic Good Hawk&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LN'''&amp;lt;/code&amp;gt; - Lawful Neutral Formian&lt;br /&gt;
::&amp;lt;code&amp;gt;'''TN'''&amp;lt;/code&amp;gt; - True Neutral Golem&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CN'''&amp;lt;/code&amp;gt; - Chaotic Neutral Slaad&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LE'''&amp;lt;/code&amp;gt; - Lawful Evil Pit Fiend&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NE'''&amp;lt;/code&amp;gt; - Neutral Evil Ultroloth&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CE'''&amp;lt;/code&amp;gt; - Chaotic Evil Balor&lt;br /&gt;
&lt;br /&gt;
::This command allows a caster to preset their summons so that casting during combat is a single click (without menu). The preset persists across servers and resets. If unset, a NUI pops up to allow selection.&lt;br /&gt;
&lt;br /&gt;
::[[Image:gate.png]]&lt;br /&gt;
&lt;br /&gt;
====Pale Master Summons====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic pm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a [[Pale Master]] to preset their summons for Summon Undead and Summon Greater Undead. The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicpm1.png]]&lt;br /&gt;
::[[Image:Magicpm2.png]]&lt;br /&gt;
&lt;br /&gt;
====Spellcasting Widget====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic spellui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command activates a NUI that displays all of your memorized spells. Casting is as easy as clicking the icon you want and clicking your target&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicspellui.png]]&lt;br /&gt;
&lt;br /&gt;
====Summon Creature====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic summon&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a caster to preset their summons for Summon Creature (any level). The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicsummon.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Monk Eyes ===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/monkeyes&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows you to position the glowing eyes for Monks who are level 20+.&lt;br /&gt;
&lt;br /&gt;
:[[Image:monkeyes.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Monk Signature Moves===&lt;br /&gt;
&lt;br /&gt;
''See the [[Monk Signature Moves]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - This will list all of the Moves that you have learned as well as list your current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to perform a Signature Move, where N is the number of the move. In order to perform a move, you must first learn it.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; - This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;switchschool X&amp;lt;/code&amp;gt; - This will allow you to switch schools, where X is the school number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov 1&amp;lt;/code&amp;gt; will allow you to perform Signature Move 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Petrification Kill Switch===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command was introduced as an option to exit [[nwn:Petrified|petrified]] state (eg. caused by the [[Magic:Flesh to Stone|Flesh to Stone]] spell or a similar effect). Type &amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt; to begin your character's [[Death and Dying|Death Travel]] process. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat. They can be chained into a single command such that multiple [[Psionic_Specializations#Psionic_Augmentations|Augmentations]] will apply to the next power (for increased PSP cost). Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost). Can only be used once per rest.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&lt;br /&gt;
:Examples of chained commands:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus&amp;lt;/code&amp;gt; - next power both prolonged and auto-passes the power check&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus harness&amp;lt;/code&amp;gt; - as above, but with a reduce PSP cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ranger Weapon Dipping===&lt;br /&gt;
&lt;br /&gt;
''See the [[Ranger]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;bag&amp;lt;/code&amp;gt; - This will designate a bag in which the ranger places the materials into which the ranger dips his weapons.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to choose the race against which the ranger is applying the material to his weapon.  Refer to the table below for a list of races and the materials the ranger can use against them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! N&lt;br /&gt;
! Race&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Potion of Endurance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Elf&lt;br /&gt;
|Potion of Cat's Grace&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gnome&lt;br /&gt;
|Potion of Fox's Cunning&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Halfling&lt;br /&gt;
|Rogue's Liquor&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Nanshaquist&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Half-Orc&lt;br /&gt;
|Potion of Ironguts&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Human&lt;br /&gt;
|Potion of Luck&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Aberration&lt;br /&gt;
|Potion of Clarity&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Animal&lt;br /&gt;
|Pelar's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Beast&lt;br /&gt;
|Dire Animal Blood&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Construct&lt;br /&gt;
|Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Dragon&lt;br /&gt;
|Dragon Blood&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Goblin&lt;br /&gt;
|Draught of Toran&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Monstrous Humanoid&lt;br /&gt;
|Forian's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Orc&lt;br /&gt;
|Orcish Apple Cider&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Reptilian&lt;br /&gt;
|Potion of Death Armor&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Elemental&lt;br /&gt;
|Elemental Decoction&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Fey&lt;br /&gt;
|Potion of Eagle's Splendor&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Giant&lt;br /&gt;
|Potion of Bull's Strength&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Potion of Displacement&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Outsider&lt;br /&gt;
|Potion of Bless&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Narin's Lycanthropic Cure&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Undead&lt;br /&gt;
|Holy Water&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Vermin&lt;br /&gt;
|Fire Bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip 1&amp;lt;/code&amp;gt; will allow you dip ammunition or a thrown weapon in a Potion of Endurance to grant it a temporary damage bonus against dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Recycling (Tokens)===&lt;br /&gt;
&lt;br /&gt;
:To convert tokens into chits, or chits into tokens, use the &amp;lt;code&amp;gt;/token&amp;lt;/code&amp;gt; command:&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token '''parameter1 parameter2 parameter3'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;deposit&amp;lt;/code&amp;gt; will convert chits into tokens&lt;br /&gt;
:&amp;lt;code&amp;gt;withdraw&amp;lt;/code&amp;gt; will convert tokens into chits&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
Specify the type of tokens from those currently existing in the [[Recycling System]], such as:&lt;br /&gt;
:&amp;lt;code&amp;gt;gems&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;metal&amp;lt;/code&amp;gt; &lt;br /&gt;
:&amp;lt;code&amp;gt;organic&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''Parameter3'''&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;[''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
This is the number of chits you want to convert into tokens, or tokens into chits. Chits will spawn into your inventory as items with a maximum stack size of 50.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token deposit gem 15&amp;lt;/code&amp;gt; will convert 15 gem chits into gem tokens.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw metal 30&amp;lt;/code&amp;gt; will convert 30 of your metal tokens into metal chits.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw organic all&amp;lt;/code&amp;gt; will convert all of your organic tokens into organic chits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;'''Note:''' A previous version of this command required the use of Player Tool 10. It is no longer required in the current implementation.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Rest Confirmation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/restconfirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles a NUI confirmation window on/off requiring you to confirm that you want to rest. &lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirm.png]]&lt;br /&gt;
&lt;br /&gt;
:State of the toggle (on/TRUE or off/FALSE) is displayed in the server message window when typing the command.&lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirmflag.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Timezone Clocks and Converter===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/clock&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command activates a NUI that allows you to convert from any time zone in the real world to any other time zone in the real world. The display is customizable to your preferred time and date format and even provides a handy table of the current time around the world.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Clock.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to execute the same fix as above.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Unstick Fix===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to unstick your PC if they become lodged in the scenery.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Walk===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/walk '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Defaults to toggle when omitted, i.e.'' &amp;lt;code&amp;gt;/walk&amp;lt;/code&amp;gt;'')'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables walk mode.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables walk mode.&lt;br /&gt;
&lt;br /&gt;
:A toggle specifically designed to allow elves to stay in walk mode as the Search button doesn't work for them. This also works for ALL races and persists on log out.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' If slowed/encumbered, the PC will not move faster than their top speed. If hasted, they will walk hasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Circle_of_Doom&amp;diff=55599</id>
		<title>Magic:Circle of Doom</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Circle_of_Doom&amp;diff=55599"/>
		<updated>2026-03-05T21:39:13Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Medium AoE.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Circle of Doom&lt;br /&gt;
|Status=Scripting&lt;br /&gt;
|Writers=[[User:PsiOmega|PsiOmega]]&lt;br /&gt;
|Scripters=[[User:PsiOmega|PsiOmega]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School=Necromancy&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=[ [[Magic:Descriptors#Death|Death]] ]&lt;br /&gt;
|Level=Clr 5 &lt;br /&gt;
|Innate Level=5&lt;br /&gt;
|Components=V, S&lt;br /&gt;
|Casting Time=1 Action&lt;br /&gt;
|Range=Medium&lt;br /&gt;
|Target=Medium&lt;br /&gt;
|Duration=Instantaneous&lt;br /&gt;
|Counters=[[Magic:Healing Circle|Healing Circle]]&lt;br /&gt;
|Saving Throw=Fortitude halves&lt;br /&gt;
|Spell Resistance=Yes&lt;br /&gt;
|Metamagic=Empower, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution=No&lt;br /&gt;
|Description=&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Circle of Doom|Circle of Doom]] - &amp;lt;/includeonly&amp;gt;All enemies within the area of effect are struck with negative energy that causes 1d8 points of damage per caster level (to a maximum of plus 15d8). Negative energy spells have a reverse effect on undead, healing them instead of harming them.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Alteration_Machines&amp;diff=55590</id>
		<title>Alteration Machines</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Alteration_Machines&amp;diff=55590"/>
		<updated>2026-02-27T20:36:21Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: NUI details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
&lt;br /&gt;
Alteration machines can be found throughout Avlis (see below). They aren't hard to find, so just ask.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What does an Alteration Machine look like? ===&lt;br /&gt;
&lt;br /&gt;
It is usually a [[Gnome|Ganoomish]] machine, or contraption shaped like a pedestal having a glass ball on top. You will see a male model on one side and a female model on the other side. They are there to kindly model your item as you change it. Some alteration machines install golems for the same purpose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How do you use it? ===&lt;br /&gt;
&lt;br /&gt;
Clicking on the Ganoomish machine will open like a container, so you place your item into the container. Once you do that, it will present you with a menu of options for what you can do to that type of item. Clothing/Armor uses a new NUI interface (see below for details), while other items use conversation menu options. After you've selected to use either the Male or Female models, they will wear/hold your item as you are working on it. This allows you to see immediately what your changes will look like. When you are finished making your alterations and you have paid your fee, the item will be replaced back onto the machine for you to retrieve. &lt;br /&gt;
&lt;br /&gt;
* ''Note: The models will only display items that are visible on a character model.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Clothing/Armor NUI features ====&lt;br /&gt;
&lt;br /&gt;
The [https://nwn.wiki/spaces/NWN1/pages/48988184/NUI NUI interface] adds new features.&lt;br /&gt;
* ''Note: Feature numbers match the  red &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;(#)&amp;lt;/span&amp;gt; ones in the image.''&lt;br /&gt;
[[File:Alteration_NUI.jpg|thumb|upright=0.6|right|alt=Alteration Machine NUI Features.|Alteration Machine NUI Features]]&lt;br /&gt;
&lt;br /&gt;
# Race Chooser.&lt;br /&gt;
#* &amp;quot;Like Me&amp;quot; option that copies the operator's appearance.&lt;br /&gt;
#* &amp;quot;Like Target&amp;quot; option that lets the operator pick another creature.&lt;br /&gt;
# Gender, phenotype, and name editing (with colors) directly in the interface.&lt;br /&gt;
# Global material color changes using a color picker. &lt;br /&gt;
# Adjustable lights. Level 0 (off) to 3 (bright). &lt;br /&gt;
#* ''Note: Some models have their own light source items. This won't affect them.''&lt;br /&gt;
# Scrollable part pulldowns with symmetry toggling (if it has left/right parts). The left/right menus are reversed (e.g., the right part is the left menu) to make it more intuitive while facing the models. The original part in the pulldown is indented (e.g., [&amp;gt; &amp;lt;part description&amp;gt;]), so you can go back to it without a reset.&lt;br /&gt;
# Part tooltips display the part and description on mouseover when the pulldown width isn't wide enough.&lt;br /&gt;
# Adjustable part pulldown widths, from 1 to 5 times the original width (limited by your display resolution).&lt;br /&gt;
# Per-part coloring. EE allows making material color changes to individual parts. This has been added to the interface with a pop-up color picker for each part (&amp;quot;Use Standard Colors&amp;quot; will go back to using the global material color on that part). These changes will be included in slips and patterns. Any part using per-part coloring will have a green &amp;quot;&amp;lt;span style=&amp;quot;color: limegreen;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;&amp;quot; for the per-part coloring button.&lt;br /&gt;
#* ''Note: The game does not display per-part color changes on inventory icons, so you will only see the global material colors. This is a Beamdog issue, and it is doubtful they will add support for it.''&lt;br /&gt;
# Displays the total cost of changes so far, for both self and house work costs. &lt;br /&gt;
# Slips: Tradable consumable &amp;quot;slips&amp;quot; that contain the name (matching the item name and color), the pattern, and list the AC it can be used on in the description. These slip items can be generated at any time by anyone for a fee. They can be used to apply that pattern to another clothing/armor item by anyone (it must be the same AC).&lt;br /&gt;
#* The slip is added to the machine before a clothing/armor item. When the clothing/armor is added, it applies the pattern to it automatically.&lt;br /&gt;
#* The slip is only destroyed by the machine if you &amp;quot;checkout' (permanently apply changes to) a clothing/armor item that the slip has been used with. The item may be altered further before checkout, and you may use a slip to view a pattern multiple times without destroying it, until the changes are applied permanently. If the item isn't permanently altered, the slip is returned to the machine with the original clothing/armor item.&lt;br /&gt;
&lt;br /&gt;
'''Other NUI details'''&lt;br /&gt;
* The NUI will detect when a user has moved too far away, has left the area, or has crashed. This will end the session, returning the original item to the machine.&lt;br /&gt;
** A warning pop-up will be displayed if you move too far away, halting your movement. If you ignore it and keep moving, it will end the session.&lt;br /&gt;
** The machine will not allow access to its inventory while the NUI is active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What can be altered? ===&lt;br /&gt;
&lt;br /&gt;
Visible on model:&lt;br /&gt;
* Armor&lt;br /&gt;
* Weapons&lt;br /&gt;
* Clothing&lt;br /&gt;
* Helms/Hoods&lt;br /&gt;
* Cloaks&lt;br /&gt;
* Shields&lt;br /&gt;
&lt;br /&gt;
Not visible on model:&lt;br /&gt;
* Amulets (Jewelry)&lt;br /&gt;
* Boots&lt;br /&gt;
* Belts&lt;br /&gt;
* Bracers&lt;br /&gt;
* Gloves/Gauntlets&lt;br /&gt;
* Rings (Jewelry)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some of the alteration machines are limited to altering a certain subset of this list. While others can do them all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What can NOT be altered? ===&lt;br /&gt;
&lt;br /&gt;
Of the list of items that can be altered above, you are prohibited from altering items that are marked [[nwn:Plot|PLOT]]. If you would like to have an item alterable while plot, contact [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26559 Assist DM]. Guild items, holy robes, and symbols cannot be altered in this way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What alterations can I make to an item? ===&lt;br /&gt;
&lt;br /&gt;
* Change the name of the item (white text or colored text)&lt;br /&gt;
* Change the color of the item&lt;br /&gt;
* Change the design/model appearance of the item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What skills do I need to be able to use these machines? ===&lt;br /&gt;
&lt;br /&gt;
No skills are required, just choose the option to pay the house to do the work, and they'll use their in-house expert [[Crafting_System|craftsman]] to do it for you. You only have to pay the higher fee.&lt;br /&gt;
&lt;br /&gt;
However, if you do have skills in [[Crafting_System#Tailoring|Tailoring]], [[Crafting_System#Weaponsmithing|Weaponsmithing]], and [[Crafting_System#Armorcrafting|Armorcrafting]], you gain several benefits when performing the alteration using your crafting skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How much does it cost to make an alteration? ===&lt;br /&gt;
&lt;br /&gt;
This depends on whether you pay the house to do the work or use your crafting skills to do the work yourself. Using your crafting skills will be 50% or less of the house price.&lt;br /&gt;
&lt;br /&gt;
It also depends on which type of modification(s) you make to the item, how many modifications you make to the item, and how many modifiable parts there are on the item. The 3 types of modifications each have different costs that are added into the final total fee.&lt;br /&gt;
&lt;br /&gt;
* Item Renaming - The house price is 150gp for white text and 500gp for colored text.&lt;br /&gt;
* Item Dyeing - The house price for this can be as low as 50gp, and each dye type used will add another charge to the fee.&lt;br /&gt;
* Item Model/Design - this varies widely depending on what you change and the attributes of the item. The low end for the house price is around 300gp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What happens if I try to make an alteration and it fails? ===&lt;br /&gt;
&lt;br /&gt;
You pay the fee and try again. The original unaltered item will be returned to the machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What other special features are there? ===&lt;br /&gt;
&lt;br /&gt;
For those PCs that complete alterations using their crafting skills (must have at least 2 levels in the craft to unlock this option), there are several special features/benefits:&lt;br /&gt;
* Once you reach a certain level in a craft, you will achieve 100% success rate on alterations. This level is different for Name-only/Dye-only alterations and alterations that include Model/Design changes.&lt;br /&gt;
* You can earn crafting XP in the relevant skill (10xp 10/week total). Remember that when using your skills, if they are insufficient, you'll fail to complete the alteration. And the alteration must include a model/design alteration for this to apply.&lt;br /&gt;
* You get a discount on the cost of the alteration. This discount improves as your skills increase. &lt;br /&gt;
* You'll be able to save your Tailoring/Armor alterations as Patterns. It will keep track of your patterns, so you can use them later and apply them to other items of the same type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
''See also: [[Shop Locations]]''&lt;br /&gt;
&lt;br /&gt;
: Deglos&lt;br /&gt;
:: Atsplatrauknraadischmeksalen: Auction Hall/Classrooms (2 machines)&lt;br /&gt;
&lt;br /&gt;
: Elysia&lt;br /&gt;
:: Mr. SorBen's Fine Threads&lt;br /&gt;
&lt;br /&gt;
: Ferrell&lt;br /&gt;
:: BKW Fashions Basement&lt;br /&gt;
:: Coventry Fair Auction Hall&lt;br /&gt;
&lt;br /&gt;
: Le'Or T'Nanshi&lt;br /&gt;
:: SilverFall Crafting Center&lt;br /&gt;
&lt;br /&gt;
: M'Chek&lt;br /&gt;
:: Chasworth Trade Center&lt;br /&gt;
:: Dunster Smith&lt;br /&gt;
:: Vanity Realm (2 machines)&lt;br /&gt;
&lt;br /&gt;
: Mikona&lt;br /&gt;
:: Privateer Enterprises&lt;br /&gt;
&lt;br /&gt;
: Underdark&lt;br /&gt;
:: Cryptic Commodities&lt;br /&gt;
:: Eleni's Clothing Basement&lt;br /&gt;
&lt;br /&gt;
: Visimontium&lt;br /&gt;
:: Frimungun's Fine Clothing Empire&lt;br /&gt;
&lt;br /&gt;
: Wilderness&lt;br /&gt;
:: Roe'Que Open Trade and Study Hall&lt;br /&gt;
:: Seem'lah Sekor Kootzet&lt;br /&gt;
:: Sonja's Hoard Entry (Loash Leheven)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Alteration_NUI.jpg&amp;diff=55587</id>
		<title>File:Alteration NUI.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Alteration_NUI.jpg&amp;diff=55587"/>
		<updated>2026-02-20T01:55:54Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Used to describe alteration machine NUI features.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Used to describe alteration machine NUI features.&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=55583</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=55583"/>
		<updated>2026-02-15T22:02:21Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Punctuation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ahs&amp;lt;/code&amp;gt; - Help about available [[#Clerical_Holy_Symbols | holy symbol]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;ammo&amp;lt;/code&amp;gt; - Help about available [[#Ammunition_Management | ammunition]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Help about available [[#Barbarian_Rage_Specializations | barbarian rage specializations]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;cts&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_(CTS) | companion training system]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;description&amp;lt;/code&amp;gt; - Help about available [[#Description | description]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
:&amp;lt;code&amp;gt;lfp&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Help about available [[#Magic | magic]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; - Help about available [[#Psionics | Psionics]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== AFK XP ===&lt;br /&gt;
&lt;br /&gt;
Avlis grants what we colloquially call AFK or Vault XP, which is XP that gradually accumulates on characters that aren't logged in. The intent of this is to provide some parity between the hard core players and the more casual players. This toggle allows players to turn that off, by character.&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/afkxp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Parameter1''' ''(Must be included)''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;'''on'''&amp;lt;/code&amp;gt; - the default setting; characters not logged in still gain incremental XP.&lt;br /&gt;
:&amp;lt;code&amp;gt;'''off'''&amp;lt;/code&amp;gt; - turn off incremental XP for offline time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Alias ===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is now possible for PCs to set an alias that changes what is shown in chat, in the party list, and on the character sheet. Abuse of this system will bring the pain.&lt;br /&gt;
&lt;br /&gt;
'''Intended Use'''&lt;br /&gt;
&lt;br /&gt;
* You are a disguised PC in some fashion and want to make it easier to RP being disguised.&lt;br /&gt;
* You are a changeling and want your name (proper noun name) to match your current form (see Rule 3).&lt;br /&gt;
* Your PC is now married, divorced, goes by a different name for another valid reason.&lt;br /&gt;
'''Rules'''&lt;br /&gt;
&lt;br /&gt;
* You may not impersonate another PC by taking their name.&lt;br /&gt;
* You may not impersonate an NPC.&lt;br /&gt;
* You may not use a generic name to seem like an NPC (i.e. Mangy dog, Peasant, cat).&lt;br /&gt;
* You may not convey OOC information (i.e. afk, lfg, brb).&lt;br /&gt;
&lt;br /&gt;
'''Parameter1''' ''(Must be included)''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''help'''&amp;lt;/code&amp;gt; - Print out help on how to use the commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''set &amp;lt;Name Goes Here&amp;gt;'''&amp;lt;/code&amp;gt; - (omit the &amp;lt; &amp;gt;) Sets and enables your alias so that you and other PCs see your alias name instead of your actual PC name.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''check'''&amp;lt;/code&amp;gt; - Check what alias you currently have saved in the DB for your PC.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''on'''&amp;lt;/code&amp;gt; - Enable your saved alias as what you and other PCs see.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''off'''&amp;lt;/code&amp;gt; - Disable your saved alias, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''clear'''&amp;lt;/code&amp;gt; - Set your alias in the DB to a blank string and disable it, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[Advanced Mage Specialization|Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[Advanced Mage Specialization]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Attack Nearest===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/attack '''parameter1 parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Command targets the nearest hostile creature and allows activation of Called Shot, Disarm, and Knockdown feats if possessed, the same as the [[#Feat | &amp;lt;code&amp;gt;/feat&amp;lt;/code&amp;gt;]] command.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''Feat/Target (Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;near / nearest / close / closest / hostile / enemy&amp;lt;/code&amp;gt; - Target selection command.&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotarm / calledshotleg / disarm / knockdown&amp;lt;/code&amp;gt; - Feat selection command.&lt;br /&gt;
&lt;br /&gt;
'''Example''' &amp;lt;code&amp;gt;/attack knockdown&amp;lt;/code&amp;gt; will attempt a (improved) knockdown attack against the nearest hostile non-PC target, but only if your PC has the feat and a non-ranged weapon equipped.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''Include PCs'':&lt;br /&gt;
:&amp;lt;code&amp;gt;pc&amp;lt;/code&amp;gt; - Includes hostile PCs as eligible targets.&lt;br /&gt;
&lt;br /&gt;
'''Example''' &amp;lt;code&amp;gt;/attack hostile pc&amp;lt;/code&amp;gt; will attack the nearest hostile creature, even if it is a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Barbarian Rage Specializations===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs '''parameter1''' '''[text|number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists all shouts currently stored. Provides shout ID numbers.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds a new shout with the specified '''[text]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;del&amp;lt;/code&amp;gt; - Deletes an existing shout with the specified '''[shout ID number]'''.&lt;br /&gt;
&lt;br /&gt;
'''Example''' (Delete shout by ID)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs del 2&amp;lt;/code&amp;gt; will delete the shout with ID 2, as seen in &amp;lt;code&amp;gt;/brs list&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs&amp;lt;/code&amp;gt; - Tells you the proper syntax for using this command to list, add and delete custom shouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Changeling Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/changeling'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changelings can manage forms with a NUI that allows all of the capabilities of the chat commands and radial methods but that ALSO adds the ability to change phenotype, change heads, coordinate portraits per form, and rename saved forms to manage multiple personalities.&lt;br /&gt;
&lt;br /&gt;
:[[Image:changeling1.png]]&lt;br /&gt;
&lt;br /&gt;
:[[Image:changeling2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you prefer to use the chat commands, they are:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/changeling '''parameter1''' '''[number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists saved forms.&lt;br /&gt;
:&amp;lt;code&amp;gt;change [number]&amp;lt;/code&amp;gt; - Change to a saved form by form number. &lt;br /&gt;
:&amp;lt;code&amp;gt;purge [number]&amp;lt;/code&amp;gt; - Purge (delete) a saved form by form number. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Character Portrait===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pickportrait'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI ([https://wiki.avlis.org/File:Nui_pickportrait.jpg preview]) that allows you to set your PC/NPC/DM avatar's portrait, revert changes you've made, page through portraits available in-game, and an input box to type in custom portrait names from your portraits folder or the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply ±notify&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r ±notify&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging). Enabling the notify option via &amp;lt;code&amp;gt;+notify&amp;lt;/code&amp;gt; will inform you if your &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; target will change. You can disable this option using &amp;lt;code&amp;gt;-notify&amp;lt;/code&amp;gt;. If you want to confirm who you are replying to, type &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [player or character name]&amp;lt;/code&amp;gt; - Shows chat history for this player or character (a partial match will suffice).&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Cleric#Wieldable_Holy_Symbols|Wieldable Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Crafting Plant Harvesting===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can harvest all or just one item from plants. To switch between modes, type &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: if you choose to harvest one component, you will truly only be able to harvest one, not one at a time.  So if you go to an apple tree and try to harvest apples normally you will get six apples until the tree respawns more apples.  If you use &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt; you will only get one apple until the tree respawns.  You will NOT get six apples one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Create/Remove Items===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/create ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI that allows creation or removal of a Tent, Campfire, Cauldron Cookfire, Spit Cookfire, and Bedroll. The campfire can be used as a trash can.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pcitem.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
:No target it will return area info. Target an item with Player Tool #10. Returns a server message with the item/current area name, tag, and resref.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
'''Method 1 - Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt;       ''(PCs)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription companion&amp;lt;/code&amp;gt; ''(Ranger or Druid companions)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription familiar&amp;lt;/code&amp;gt; ''(Wizard or Sorcerer familiars)''&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_setdescription.jpg preview]) to set your PC/NPC/DM, your companion, or your familiar description. It has an input box which is about the size of the Examine window's text. It also has 3 buttons to set the description, undo changes you've made to the description since opening the UI, and reverting the description back to what it was at character creation.&lt;br /&gt;
&lt;br /&gt;
''Note: This is compatible with descriptions added/modified via the text-based /description command below. i.e. there are 2 ways to accomplish the same thing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Method 2 - Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
:&amp;lt;code&amp;gt;nui&amp;lt;/code&amp;gt; - Evokes the graphic user interface (see: [https://nwn.wiki/display/NWN1/NUI NUI]) to make PC description changes.&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Devastating Critical (Dev Crit) ===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/devcrit&amp;lt;/code&amp;gt;&lt;br /&gt;
:This is a player toggle that enables a player to toggle between Standard Dev Crit and Avlis Dev Crit.&lt;br /&gt;
:&lt;br /&gt;
:Avlis Dev Crit specifics&lt;br /&gt;
:* Fort save vs double damage&lt;br /&gt;
:* The DC of the save is the same DC as the PC would have on Standard Dev Crit&lt;br /&gt;
:* Double damage is ONLY applied on a failed save&lt;br /&gt;
:* Crit immune creatures are still crit immune&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the dice roller, allowing ability, saving throw, and skill checks, as well as player selected dice rolls. If you prefer the older chat method, the commands are below the image.&lt;br /&gt;
&lt;br /&gt;
:[[Image:diceroller.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Emotes===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the 2-page NUI shown below, allowing you to emote at the click of a button, handily grouped by category.&lt;br /&gt;
&lt;br /&gt;
:[[Image:emotes.png]]&lt;br /&gt;
&lt;br /&gt;
'''Chat Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Fashion===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/edit fashion&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches a targeting cursor which you use to click on the equipped fashion item in your inventory. Clicking launches the NUI shown below, allowing you to scale, rotate, and move your fashion accessory to fit your PC.&lt;br /&gt;
&lt;br /&gt;
:[[Image:editfashion.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Feat===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/feat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Triggers the feat for use on the currently selected target without the need for re-clicking the target. Ideal for quickslots.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotarm&amp;lt;/code&amp;gt; - Called Shot to the arm.&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotleg&amp;lt;/code&amp;gt; - Called Shot to the leg.&lt;br /&gt;
:&amp;lt;code&amp;gt;disarm&amp;lt;/code&amp;gt; - Disarm or Improved Disarm&lt;br /&gt;
:&amp;lt;code&amp;gt;knockdown&amp;lt;/code&amp;gt; - Knockdown or Improved Knockdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===HiPS VFX===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sdvfx&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles the Shadowdancer puff of smoke VFX for Hide in Plain Sight on/off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''NUI Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/pcinfo&amp;lt;/code&amp;gt;&lt;br /&gt;
:Opens a NUI window that provides the same functionality as all commands listed at the bottom of this Information section. Currently displayed section can be printed to your log using the Log Report button.&lt;br /&gt;
&lt;br /&gt;
:[[Image:PCInfo.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Old Chat Command Style Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Displays any and all of the following, if applicable: [[Mortal Magic|AMM]] membership status, [[:Category:AMS|AMS]] ranks, [[Mortal Magic|Vortex]] ranks, Favored (by a deity) status, Out of Favor (with a deity) status, Favored Psion status, Paladin status and ranks&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;XP&amp;lt;/code&amp;gt; - Check experience points ([[XP]]) information, such as remaining XP toward the weekly cap, weekly reset time etc. See also: [[Experience System]]&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me seems hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred seems hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Label===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/label&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Target an item using Player Tool 10 from the radial menu then use this command to see who artificed or crafted it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Magic===&lt;br /&gt;
&lt;br /&gt;
====Bond Staff====&lt;br /&gt;
&lt;br /&gt;
::Type &amp;lt;code&amp;gt;/help magic&amp;lt;/code&amp;gt; to get help.&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic bond&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command allows a Wizard or Sorcerer to bond an equipped magic staff. A bonded staff casts spells at the wielder's caster level if it is higher than the item's caster level.&lt;br /&gt;
&lt;br /&gt;
====Create Magic Tattoo====&lt;br /&gt;
&lt;br /&gt;
::Type &amp;lt;code&amp;gt;/help magic tat&amp;lt;/code&amp;gt; to get all options for spell [[Magic:Create_Magic_Tattoo|Create Magic Tattoo]]&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic tat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''1ab'''&amp;lt;/code&amp;gt; - +1 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''ac'''&amp;lt;/code&amp;gt; - +1 armor class&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''reflex'''&amp;lt;/code&amp;gt; - +2 reflex save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''fort'''&amp;lt;/code&amp;gt; - +2 fort saves&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''will'''&amp;lt;/code&amp;gt; - +2 will save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''saves'''&amp;lt;/code&amp;gt; - +2 to all saving throws&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''2ab'''&amp;lt;/code&amp;gt; - +2 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''sr'''&amp;lt;/code&amp;gt; - spell resistance&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''str'''&amp;lt;/code&amp;gt; - +2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''dex'''&amp;lt;/code&amp;gt; - +2 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''con'''&amp;lt;/code&amp;gt; - +2 CON&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''int'''&amp;lt;/code&amp;gt; - +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''wis'''&amp;lt;/code&amp;gt; - +2 WIS&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''cha'''&amp;lt;/code&amp;gt; - +2 CHA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gate====&lt;br /&gt;
&lt;br /&gt;
::''See the [[Magic:Gate]] page for spell specifics.''&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic gate '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''clear|null|remove'''&amp;lt;/code&amp;gt; - Any of these three parameters will clear your selection.&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LG'''&amp;lt;/code&amp;gt; - Lawful Good Archon&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NG'''&amp;lt;/code&amp;gt; - Neutral Good Lupinal&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CG'''&amp;lt;/code&amp;gt; - Chaotic Good Hawk&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LN'''&amp;lt;/code&amp;gt; - Lawful Neutral Formian&lt;br /&gt;
::&amp;lt;code&amp;gt;'''TN'''&amp;lt;/code&amp;gt; - True Neutral Golem&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CN'''&amp;lt;/code&amp;gt; - Chaotic Neutral Slaad&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LE'''&amp;lt;/code&amp;gt; - Lawful Evil Pit Fiend&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NE'''&amp;lt;/code&amp;gt; - Neutral Evil Ultroloth&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CE'''&amp;lt;/code&amp;gt; - Chaotic Evil Balor&lt;br /&gt;
&lt;br /&gt;
::This command allows a caster to preset their summons so that casting during combat is a single click (without menu). The preset persists across servers and resets. If unset, a NUI pops up to allow selection.&lt;br /&gt;
&lt;br /&gt;
::[[Image:gate.png]]&lt;br /&gt;
&lt;br /&gt;
====Pale Master Summons====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic pm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a [[Pale Master]] to preset their summons for Summon Undead and Summon Greater Undead. The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicpm1.png]]&lt;br /&gt;
::[[Image:Magicpm2.png]]&lt;br /&gt;
&lt;br /&gt;
====Spellcasting Widget====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic spellui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command activates a NUI that displays all of your memorized spells. Casting is as easy as clicking the icon you want and clicking your target&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicspellui.png]]&lt;br /&gt;
&lt;br /&gt;
====Summon Creature====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic summon&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a caster to preset their summons for Summon Creature (any level). The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicsummon.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Monk Eyes ===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/monkeyes&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows you to position the glowing eyes for Monks who are level 20+.&lt;br /&gt;
&lt;br /&gt;
:[[Image:monkeyes.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Monk Signature Moves===&lt;br /&gt;
&lt;br /&gt;
''See the [[Monk Signature Moves]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - This will list all of the Moves that you have learned as well as list your current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to perform a Signature Move, where N is the number of the move. In order to perform a move, you must first learn it.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; - This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;switchschool X&amp;lt;/code&amp;gt; - This will allow you to switch schools, where X is the school number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov 1&amp;lt;/code&amp;gt; will allow you to perform Signature Move 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Petrification Kill Switch===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command was introduced as an option to exit [[nwn:Petrified|petrified]] state (eg. caused by the [[Magic:Flesh to Stone|Flesh to Stone]] spell or a similar effect). Type &amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt; to begin your character's [[Death and Dying|Death Travel]] process. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat. They can be chained into a single command such that multiple [[Psionic_Specializations#Psionic_Augmentations|Augmentations]] will apply to the next power (for increased PSP cost). Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost). Can only be used once per rest.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&lt;br /&gt;
:Examples of chained commands:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus&amp;lt;/code&amp;gt; - next power both prolonged and auto-passes the power check&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus harness&amp;lt;/code&amp;gt; - as above, but with a reduce PSP cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ranger Weapon Dipping===&lt;br /&gt;
&lt;br /&gt;
''See the [[Ranger]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;bag&amp;lt;/code&amp;gt; - This will designate a bag in which the ranger places the materials into which the ranger dips his weapons.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to choose the race against which the ranger is applying the material to his weapon.  Refer to the table below for a list of races and the materials the ranger can use against them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! N&lt;br /&gt;
! Race&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Potion of Endurance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Elf&lt;br /&gt;
|Potion of Cat's Grace&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gnome&lt;br /&gt;
|Potion of Fox's Cunning&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Halfling&lt;br /&gt;
|Rogue's Liquor&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Nanshaquist&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Half-Orc&lt;br /&gt;
|Potion of Ironguts&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Human&lt;br /&gt;
|Potion of Luck&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Aberration&lt;br /&gt;
|Potion of Clarity&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Animal&lt;br /&gt;
|Pelar's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Beast&lt;br /&gt;
|Dire Animal Blood&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Construct&lt;br /&gt;
|Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Dragon&lt;br /&gt;
|Dragon Blood&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Goblin&lt;br /&gt;
|Draught of Toran&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Monstrous Humanoid&lt;br /&gt;
|Forian's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Orc&lt;br /&gt;
|Orcish Apple Cider&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Reptilian&lt;br /&gt;
|Potion of Death Armor&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Elemental&lt;br /&gt;
|Elemental Decoction&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Fey&lt;br /&gt;
|Potion of Eagle's Splendor&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Giant&lt;br /&gt;
|Potion of Bull's Strength&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Potion of Displacement&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Outsider&lt;br /&gt;
|Potion of Bless&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Narin's Lycanthropic Cure&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Undead&lt;br /&gt;
|Holy Water&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Vermin&lt;br /&gt;
|Fire Bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip 1&amp;lt;/code&amp;gt; will allow you dip ammunition or a thrown weapon in a Potion of Endurance to grant it a temporary damage bonus against dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Recycling (Tokens)===&lt;br /&gt;
&lt;br /&gt;
:To convert tokens into chits, or chits into tokens, use the &amp;lt;code&amp;gt;/token&amp;lt;/code&amp;gt; command:&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token '''parameter1 parameter2 parameter3'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;deposit&amp;lt;/code&amp;gt; will convert chits into tokens&lt;br /&gt;
:&amp;lt;code&amp;gt;withdraw&amp;lt;/code&amp;gt; will convert tokens into chits&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
Specify the type of tokens from those currently existing in the [[Recycling System]], such as:&lt;br /&gt;
:&amp;lt;code&amp;gt;gems&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;metal&amp;lt;/code&amp;gt; &lt;br /&gt;
:&amp;lt;code&amp;gt;organic&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''Parameter3'''&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;[''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
This is the number of chits you want to convert into tokens, or tokens into chits. Chits will spawn into your inventory as items with a maximum stack size of 50.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token deposit gem 15&amp;lt;/code&amp;gt; will convert 15 gem chits into gem tokens.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw metal 30&amp;lt;/code&amp;gt; will convert 30 of your metal tokens into metal chits.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw organic all&amp;lt;/code&amp;gt; will convert all of your organic tokens into organic chits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;'''Note:''' A previous version of this command required the use of Player Tool 10. It is no longer required in the current implementation.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Rest Confirmation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/restconfirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles a NUI confirmation window on/off requiring you to confirm that you want to rest. &lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirm.png]]&lt;br /&gt;
&lt;br /&gt;
:State of the toggle (on/TRUE or off/FALSE) is displayed in the server message window when typing the command.&lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirmflag.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Timezone Clocks and Converter===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/clock&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command activates a NUI that allows you to convert from any time zone in the real world to any other time zone in the real world. The display is customizable to your preferred time and date format and even provides a handy table of the current time around the world.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Clock.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to execute the same fix as above.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Unstick Fix===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to unstick your PC if they become lodged in the scenery.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Walk===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/walk '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Defaults to toggle when omitted, i.e.'' &amp;lt;code&amp;gt;/walk&amp;lt;/code&amp;gt;'')'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables walk mode.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables walk mode.&lt;br /&gt;
&lt;br /&gt;
:A toggle specifically designed to allow elves to stay in walk mode as the Search button doesn't work for them. This also works for ALL races and persists on log out.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' If slowed/encumbered, the PC will not move faster than their top speed. If hasted, they will walk hasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=55582</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=55582"/>
		<updated>2026-02-15T22:00:30Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Format, indentation, and spacing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ahs&amp;lt;/code&amp;gt; - Help about available [[#Clerical_Holy_Symbols | holy symbol]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;ammo&amp;lt;/code&amp;gt; - Help about available [[#Ammunition_Management | ammunition]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Help about available [[#Barbarian_Rage_Specializations | barbarian rage specializations]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;cts&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_(CTS) | companion training system]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;description&amp;lt;/code&amp;gt; - Help about available [[#Description | description]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
:&amp;lt;code&amp;gt;lfp&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Help about available [[#Magic | magic]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; - Help about available [[#Psionics | Psionics]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== AFK XP ===&lt;br /&gt;
&lt;br /&gt;
Avlis grants what we colloquially call AFK or Vault XP, which is XP that gradually accumulates on characters that aren't logged in. The intent of this is to provide some parity between the hard core players and the more casual players. This toggle allows players to turn that off, by character.&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/afkxp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Parameter1''' ''(Must be included)''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;'''on'''&amp;lt;/code&amp;gt; - the default setting; characters not logged in still gain incremental XP.&lt;br /&gt;
:&amp;lt;code&amp;gt;'''off'''&amp;lt;/code&amp;gt; - turn off incremental XP for offline time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Alias ===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is now possible for PCs to set an alias that changes what is shown in chat, in the party list, and on the character sheet. Abuse of this system will bring the pain.&lt;br /&gt;
&lt;br /&gt;
'''Intended Use'''&lt;br /&gt;
&lt;br /&gt;
* You are a disguised PC in some fashion and want to make it easier to RP being disguised.&lt;br /&gt;
* You are a changeling and want your name (proper noun name) to match your current form (see Rule 3).&lt;br /&gt;
* Your PC is now married, divorced, goes by a different name for another valid reason.&lt;br /&gt;
'''Rules'''&lt;br /&gt;
&lt;br /&gt;
* You may not impersonate another PC by taking their name.&lt;br /&gt;
* You may not impersonate an NPC.&lt;br /&gt;
* You may not use a generic name to seem like an NPC (i.e. Mangy dog, Peasant, cat).&lt;br /&gt;
* You may not convey OOC information (i.e. afk, lfg, brb).&lt;br /&gt;
&lt;br /&gt;
'''Parameter1''' ''(Must be included)''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''help'''&amp;lt;/code&amp;gt; - Print out help on how to use the commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''set &amp;lt;Name Goes Here&amp;gt;'''&amp;lt;/code&amp;gt; - (omit the &amp;lt; &amp;gt;) Sets and enables your alias so that you and other PCs see your alias name instead of your actual PC name.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''check'''&amp;lt;/code&amp;gt; - Check what alias you currently have saved in the DB for your PC.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''on'''&amp;lt;/code&amp;gt; - Enable your saved alias as what you and other PCs see.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''off'''&amp;lt;/code&amp;gt; - Disable your saved alias, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''clear'''&amp;lt;/code&amp;gt; - Set your alias in the DB to a blank string and disable it, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[Advanced Mage Specialization|Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[Advanced Mage Specialization]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Attack Nearest===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/attack '''parameter1 parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Command targets the nearest hostile creature and allows activation of Called Shot, Disarm, and Knockdown feats if possessed, the same as the [[#Feat | &amp;lt;code&amp;gt;/feat&amp;lt;/code&amp;gt;]] command.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''Feat/Target (Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;near / nearest / close / closest / hostile / enemy&amp;lt;/code&amp;gt; - Target selection command.&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotarm / calledshotleg / disarm / knockdown&amp;lt;/code&amp;gt; - Feat selection command.&lt;br /&gt;
&lt;br /&gt;
'''Example''' &amp;lt;code&amp;gt;/attack knockdown&amp;lt;/code&amp;gt; will attempt a (improved) knockdown attack against the nearest hostile non-PC target, but only if your PC has the feat and a non-ranged weapon equipped.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''Include PCs'':&lt;br /&gt;
:&amp;lt;code&amp;gt;pc&amp;lt;/code&amp;gt; - Includes hostile PCs as eligible targets.&lt;br /&gt;
&lt;br /&gt;
'''Example''' &amp;lt;code&amp;gt;/attack hostile pc&amp;lt;/code&amp;gt; will attack the nearest hostile creature, even if it is a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Barbarian Rage Specializations===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs '''parameter1''' '''[text|number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists all shouts currently stored. Provides shout ID numbers.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds a new shout with the specified '''[text]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;del&amp;lt;/code&amp;gt; - Deletes an existing shout with the specified '''[shout ID number]'''.&lt;br /&gt;
&lt;br /&gt;
'''Example''' (Delete shout by ID)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs del 2&amp;lt;/code&amp;gt; will delete the shout with ID 2, as seen in &amp;lt;code&amp;gt;/brs list&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs&amp;lt;/code&amp;gt; - Tells you the proper syntax for using this command to list, add and delete custom shouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Changeling Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/changeling'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changelings can manage forms with a NUI that allows all of the capabilities of the chat commands and radial methods but that ALSO adds the ability to change phenotype, change heads, coordinate portraits per form, and rename saved forms to manage multiple personalities.&lt;br /&gt;
&lt;br /&gt;
:[[Image:changeling1.png]]&lt;br /&gt;
&lt;br /&gt;
:[[Image:changeling2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you prefer to use the chat commands, they are:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/changeling '''parameter1''' '''[number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists saved forms.&lt;br /&gt;
:&amp;lt;code&amp;gt;change [number]&amp;lt;/code&amp;gt; - Change to a saved form by form number. &lt;br /&gt;
:&amp;lt;code&amp;gt;purge [number]&amp;lt;/code&amp;gt; - Purge (delete) a saved form by form number. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Character Portrait===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pickportrait'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI ([https://wiki.avlis.org/File:Nui_pickportrait.jpg preview]) that allows you to set your PC/NPC/DM avatar's portrait, revert changes you've made, page through portraits available in-game, and an input box to type in custom portrait names from your portraits folder or the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply ±notify&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r ±notify&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging). Enabling the notify option via &amp;lt;code&amp;gt;+notify&amp;lt;/code&amp;gt; will inform you if your &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; target will change. You can disable this option using &amp;lt;code&amp;gt;-notify&amp;lt;/code&amp;gt;. If you want to confirm who you are replying to, type &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [player or character name]&amp;lt;/code&amp;gt; - Shows chat history for this player or character (a partial match will suffice).&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Cleric#Wieldable_Holy_Symbols|Wieldable Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Crafting Plant Harvesting===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can harvest all or just one item from plants. To switch between modes, type &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: if you choose to harvest one component, you will truly only be able to harvest one, not one at a time.  So if you go to an apple tree and try to harvest apples normally you will get six apples until the tree respawns more apples.  If you use &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt; you will only get one apple until the tree respawns.  You will NOT get six apples one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Create/Remove Items===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/create ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI that allows creation or removal of a Tent, Campfire, Cauldron Cookfire, Spit Cookfire, and Bedroll. The campfire can be used as a trash can.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pcitem.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
:No target it will return area info. Target an item with Player Tool #10. Returns a server message with the item/current area name, tag, and resref.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
'''Method 1 - Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt;       ''(PCs)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription companion&amp;lt;/code&amp;gt; ''(Ranger or Druid companions)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription familiar&amp;lt;/code&amp;gt; ''(Wizard or Sorcerer familiars)''&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_setdescription.jpg preview]) to set your PC/NPC/DM, your companion, or your familiar description. It has an input box which is about the size of the Examine window's text. It also has 3 buttons to set the description, undo changes you've made to the description since opening the UI, and reverting the description back to what it was at character creation.&lt;br /&gt;
&lt;br /&gt;
''Note: This is compatible with descriptions added/modified via the text-based /description command below. i.e. there are 2 ways to accomplish the same thing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Method 2 - Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
:&amp;lt;code&amp;gt;nui&amp;lt;/code&amp;gt; - Evokes the graphic user interface (see: [https://nwn.wiki/display/NWN1/NUI NUI]) to make PC description changes.&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Devastating Critical (Dev Crit) ===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/devcrit&amp;lt;/code&amp;gt;&lt;br /&gt;
:This is a player toggle that enables a player to toggle between Standard Dev Crit and Avlis Dev Crit.&lt;br /&gt;
:&lt;br /&gt;
:Avlis Dev Crit specifics&lt;br /&gt;
:* Fort save vs double damage&lt;br /&gt;
:* The DC of the save is the same DC as the PC would have on Standard Dev Crit&lt;br /&gt;
:* Double damage is ONLY applied on a failed save&lt;br /&gt;
:* Crit immune creatures are still crit immune&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the dice roller, allowing ability, saving throw, and skill checks, as well as player selected dice rolls. If you prefer the older chat method, the commands are below the image.&lt;br /&gt;
&lt;br /&gt;
:[[Image:diceroller.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Emotes===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the 2-page NUI shown below, allowing you to emote at the click of a button, handily grouped by category.&lt;br /&gt;
&lt;br /&gt;
:[[Image:emotes.png]]&lt;br /&gt;
&lt;br /&gt;
'''Chat Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Fashion===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/edit fashion&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches a targeting cursor which you use to click on the equipped fashion item in your inventory. Clicking launches the NUI shown below, allowing you to scale, rotate, and move your fashion accessory to fit your PC.&lt;br /&gt;
&lt;br /&gt;
:[[Image:editfashion.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Feat===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/feat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Triggers the feat for use on the currently selected target without the need for re-clicking the target. Ideal for quickslots.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotarm&amp;lt;/code&amp;gt; - Called Shot to the arm.&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotleg&amp;lt;/code&amp;gt; - Called Shot to the leg.&lt;br /&gt;
:&amp;lt;code&amp;gt;disarm&amp;lt;/code&amp;gt; - Disarm or Improved Disarm&lt;br /&gt;
:&amp;lt;code&amp;gt;knockdown&amp;lt;/code&amp;gt; - Knockdown or Improved Knockdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===HiPS VFX===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sdvfx&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles the Shadowdancer puff of smoke VFX for Hide in Plain Sight on/off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''NUI Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/pcinfo&amp;lt;/code&amp;gt;&lt;br /&gt;
:Opens a NUI window that provides the same functionality as all commands listed at the bottom of this Information section. Currently displayed section can be printed to your log using the Log Report button.&lt;br /&gt;
&lt;br /&gt;
:[[Image:PCInfo.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Old Chat Command Style Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Displays any and all of the following, if applicable: [[Mortal Magic|AMM]] membership status, [[:Category:AMS|AMS]] ranks, [[Mortal Magic|Vortex]] ranks, Favored (by a deity) status, Out of Favor (with a deity) status, Favored Psion status, Paladin status and ranks&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;XP&amp;lt;/code&amp;gt; - Check experience points ([[XP]]) information, such as remaining XP toward the weekly cap, weekly reset time etc. See also: [[Experience System]]&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me seems hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred seems hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Label===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/label&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Target an item using Player Tool 10 from the radial menu then use this command to see who artificed or crafted it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Magic===&lt;br /&gt;
&lt;br /&gt;
====Bond Staff====&lt;br /&gt;
&lt;br /&gt;
::Type &amp;lt;code&amp;gt;/help magic&amp;lt;/code&amp;gt; to get help.&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic bond&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command allows a Wizard or Sorcerer to bond an equipped magic staff. A bonded staff casts spells at the wielder's caster level if it is higher than the item's caster level.&lt;br /&gt;
&lt;br /&gt;
====Create Magic Tattoo====&lt;br /&gt;
&lt;br /&gt;
::Type &amp;lt;code&amp;gt;/help magic tat&amp;lt;/code&amp;gt; to get all options for spell [[Magic:Create_Magic_Tattoo|Create Magic Tattoo]]&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic tat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''1ab'''&amp;lt;/code&amp;gt; - +1 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''ac'''&amp;lt;/code&amp;gt; - +1 armor class&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''reflex'''&amp;lt;/code&amp;gt; - +2 reflex save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''fort'''&amp;lt;/code&amp;gt; - +2 fort saves&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''will'''&amp;lt;/code&amp;gt; - +2 will save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''saves'''&amp;lt;/code&amp;gt; - +2 to all saving throws&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''2ab'''&amp;lt;/code&amp;gt; - +2 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''sr'''&amp;lt;/code&amp;gt; - spell resistance&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''str'''&amp;lt;/code&amp;gt; - +2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''dex'''&amp;lt;/code&amp;gt; - +2 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''con'''&amp;lt;/code&amp;gt; - +2 CON&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''int'''&amp;lt;/code&amp;gt; - +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''wis'''&amp;lt;/code&amp;gt; - +2 WIS&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''cha'''&amp;lt;/code&amp;gt; - +2 CHA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gate====&lt;br /&gt;
&lt;br /&gt;
::''See the [[Magic:Gate]] page for spell specifics.''&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic gate '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''clear|null|remove'''&amp;lt;/code&amp;gt; - Any of these three parameters will clear your selection.&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LG'''&amp;lt;/code&amp;gt; - Lawful Good Archon&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NG'''&amp;lt;/code&amp;gt; - Neutral Good Lupinal&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CG'''&amp;lt;/code&amp;gt; - Chaotic Good Hawk&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LN'''&amp;lt;/code&amp;gt; - Lawful Neutral Formian&lt;br /&gt;
::&amp;lt;code&amp;gt;'''TN'''&amp;lt;/code&amp;gt; - True Neutral Golem&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CN'''&amp;lt;/code&amp;gt; - Chaotic Neutral Slaad&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LE'''&amp;lt;/code&amp;gt; - Lawful Evil Pit Fiend&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NE'''&amp;lt;/code&amp;gt; - Neutral Evil Ultroloth&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CE'''&amp;lt;/code&amp;gt; - Chaotic Evil Balor&lt;br /&gt;
&lt;br /&gt;
::This command allows a caster to preset their summons so that casting during combat is a single click (without menu). The preset persists across servers and resets. If unset, a NUI pops up to allow selection.&lt;br /&gt;
&lt;br /&gt;
::[[Image:gate.png]]&lt;br /&gt;
&lt;br /&gt;
====Pale Master Summons====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic pm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a [[Pale Master]] to preset their summons for Summon Undead and Summon Greater Undead. The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicpm1.png]]&lt;br /&gt;
::[[Image:Magicpm2.png]]&lt;br /&gt;
&lt;br /&gt;
====Spellcasting Widget====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic spellui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command activates a NUI that displays all of your memorized spells. Casting is as easy as clicking the icon you want and clicking your target&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicspellui.png]]&lt;br /&gt;
&lt;br /&gt;
====Summon Creature====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic summon&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a caster to preset their summons for Summon Creature (any level). The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicsummon.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Monk Eyes ===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/monkeyes&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows you to position the glowing eyes for Monks who are level 20+&lt;br /&gt;
&lt;br /&gt;
:[[Image:monkeyes.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Monk Signature Moves===&lt;br /&gt;
&lt;br /&gt;
''See the [[Monk Signature Moves]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - This will list all of the Moves that you have learned as well as list your current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to perform a Signature Move, where N is the number of the move. In order to perform a move, you must first learn it.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; - This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;switchschool X&amp;lt;/code&amp;gt; - This will allow you to switch schools, where X is the school number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov 1&amp;lt;/code&amp;gt; will allow you to perform Signature Move 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Petrification Kill Switch===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command was introduced as an option to exit [[nwn:Petrified|petrified]] state (eg. caused by the [[Magic:Flesh to Stone|Flesh to Stone]] spell or a similar effect). Type &amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt; to begin your character's [[Death and Dying|Death Travel]] process. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat. They can be chained into a single command such that multiple [[Psionic_Specializations#Psionic_Augmentations|Augmentations]] will apply to the next power (for increased PSP cost). Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost). Can only be used once per rest.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&lt;br /&gt;
:Examples of chained commands:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus&amp;lt;/code&amp;gt; - next power both prolonged and auto-passes the power check&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus harness&amp;lt;/code&amp;gt; - as above, but with a reduce PSP cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ranger Weapon Dipping===&lt;br /&gt;
&lt;br /&gt;
''See the [[Ranger]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;bag&amp;lt;/code&amp;gt; - This will designate a bag in which the ranger places the materials into which the ranger dips his weapons.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to choose the race against which the ranger is applying the material to his weapon.  Refer to the table below for a list of races and the materials the ranger can use against them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! N&lt;br /&gt;
! Race&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Potion of Endurance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Elf&lt;br /&gt;
|Potion of Cat's Grace&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gnome&lt;br /&gt;
|Potion of Fox's Cunning&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Halfling&lt;br /&gt;
|Rogue's Liquor&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Nanshaquist&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Half-Orc&lt;br /&gt;
|Potion of Ironguts&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Human&lt;br /&gt;
|Potion of Luck&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Aberration&lt;br /&gt;
|Potion of Clarity&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Animal&lt;br /&gt;
|Pelar's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Beast&lt;br /&gt;
|Dire Animal Blood&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Construct&lt;br /&gt;
|Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Dragon&lt;br /&gt;
|Dragon Blood&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Goblin&lt;br /&gt;
|Draught of Toran&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Monstrous Humanoid&lt;br /&gt;
|Forian's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Orc&lt;br /&gt;
|Orcish Apple Cider&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Reptilian&lt;br /&gt;
|Potion of Death Armor&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Elemental&lt;br /&gt;
|Elemental Decoction&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Fey&lt;br /&gt;
|Potion of Eagle's Splendor&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Giant&lt;br /&gt;
|Potion of Bull's Strength&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Potion of Displacement&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Outsider&lt;br /&gt;
|Potion of Bless&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Narin's Lycanthropic Cure&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Undead&lt;br /&gt;
|Holy Water&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Vermin&lt;br /&gt;
|Fire Bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip 1&amp;lt;/code&amp;gt; will allow you dip ammunition or a thrown weapon in a Potion of Endurance to grant it a temporary damage bonus against dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Recycling (Tokens)===&lt;br /&gt;
&lt;br /&gt;
:To convert tokens into chits, or chits into tokens, use the &amp;lt;code&amp;gt;/token&amp;lt;/code&amp;gt; command:&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token '''parameter1 parameter2 parameter3'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;deposit&amp;lt;/code&amp;gt; will convert chits into tokens&lt;br /&gt;
:&amp;lt;code&amp;gt;withdraw&amp;lt;/code&amp;gt; will convert tokens into chits&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
Specify the type of tokens from those currently existing in the [[Recycling System]], such as:&lt;br /&gt;
:&amp;lt;code&amp;gt;gems&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;metal&amp;lt;/code&amp;gt; &lt;br /&gt;
:&amp;lt;code&amp;gt;organic&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''Parameter3'''&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;[''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
This is the number of chits you want to convert into tokens, or tokens into chits. Chits will spawn into your inventory as items with a maximum stack size of 50.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token deposit gem 15&amp;lt;/code&amp;gt; will convert 15 gem chits into gem tokens.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw metal 30&amp;lt;/code&amp;gt; will convert 30 of your metal tokens into metal chits.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw organic all&amp;lt;/code&amp;gt; will convert all of your organic tokens into organic chits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;'''Note:''' A previous version of this command required the use of Player Tool 10. It is no longer required in the current implementation.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Rest Confirmation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/restconfirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles a NUI confirmation window on/off requiring you to confirm that you want to rest. &lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirm.png]]&lt;br /&gt;
&lt;br /&gt;
:State of the toggle (on/TRUE or off/FALSE) is displayed in the server message window when typing the command.&lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirmflag.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Timezone Clocks and Converter===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/clock&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command activates a NUI that allows you to convert from any time zone in the real world to any other time zone in the real world. The display is customizable to your preferred time and date format and even provides a handy table of the current time around the world.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Clock.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to execute the same fix as above.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Unstick Fix===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to unstick your PC if they become lodged in the scenery.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Walk===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/walk '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Defaults to toggle when omitted, i.e.'' &amp;lt;code&amp;gt;/walk&amp;lt;/code&amp;gt;'')'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables walk mode.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables walk mode.&lt;br /&gt;
&lt;br /&gt;
:A toggle specifically designed to allow elves to stay in walk mode as the Search button doesn't work for them. This also works for ALL races and persists on log out.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' If slowed/encumbered, the PC will not move faster than their top speed. If hasted, they will walk hasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Custom_Portrait&amp;diff=55575</id>
		<title>Custom Portrait</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Custom_Portrait&amp;diff=55575"/>
		<updated>2026-02-15T04:44:18Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: dev.avlis.org &amp;gt; dev.avlisnwn.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== Avlis Portraits Download ==&lt;br /&gt;
&lt;br /&gt;
Avlis custom portraits are downloaded automatically via [[Needed files|nwsync]].&lt;br /&gt;
&lt;br /&gt;
=== Other Portrait Collections ===&lt;br /&gt;
&lt;br /&gt;
:[https://neverwintervault.org/project/nwnee/module/gameworld/world-avlis The CoPaP Portrait Pack]&lt;br /&gt;
:[http://neverwintervault.org/project/nwn1/images/portrait/ultimate-portrait-pak The Ultimate NWN Portrait Pack]&lt;br /&gt;
&lt;br /&gt;
== Avlis Player Characters and Portraits ==&lt;br /&gt;
&lt;br /&gt;
=== Changing Your Portrait ===&lt;br /&gt;
&lt;br /&gt;
You can change your portrait In Game at any time using the [[Avlis_Command_Prompt#NUI|Avlis Command Prompt]] &amp;lt;code&amp;gt;/pickportrait&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
=== Making Your Own Portrait ===&lt;br /&gt;
&lt;br /&gt;
[[Making a Custom Portrait]] contains instructions for creating your own custom portrait, should you feel daring. If you want your [[PC|Player Character]] portrait to be available to the public (or visible to the public but only available to you), submit a [https://dev.avlisnwn.com/projects/team-requests Team Request].&lt;br /&gt;
&lt;br /&gt;
== Legacy Content ==&lt;br /&gt;
&lt;br /&gt;
==== Old Avlis Portrait Submissions ====&lt;br /&gt;
&lt;br /&gt;
The [https://avlis.org/viewtopic.php?f=423&amp;amp;t=137026 Portrait Changeover Process] used to collect custom player portraits. This is now performed via [https://dev.avlisnwn.com/projects/team-requests Team Requests]. The legacy forum thread contains older submissions (no longer in use).&lt;br /&gt;
&lt;br /&gt;
==== Portraits of Early Avlis Inhabitants ====&lt;br /&gt;
&lt;br /&gt;
A listing of custom portrait file names associated with famous Avlis characters of old.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;white-space: nowrap; text-align: center&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+'''Avlis Inhabitants'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Character name&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot; | Forum name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Gender&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Race&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot; | Portrait&lt;br /&gt;
|-&lt;br /&gt;
| Aerill Ailpera|| ''Aerill'' || Female|| Human || femrhairmagii_&lt;br /&gt;
|-&lt;br /&gt;
| Argine Reya || ''Argine'' || Female || Half-Nymph || po_hu_f_IWD_16_&lt;br /&gt;
|-&lt;br /&gt;
| Aspen || ''Tissa'' || Female || Half-Dryad || hdryad_aspen_&lt;br /&gt;
|-&lt;br /&gt;
| Millana Aravinnya || ''Aerill'' || Female || Human || po_hu_f_NWN_02_ &lt;br /&gt;
|-&lt;br /&gt;
| Whisper || ''ARCmage'' || Female || Elf || po_he_f_PH_04_&lt;br /&gt;
|-&lt;br /&gt;
| Zatiel Tylin || ''Melindha''  || Female || Elf || po_hu_f_IWD_03&lt;br /&gt;
|-&lt;br /&gt;
| Aobeth Amakiir|| ''slave_of_emotions '' || Male|| Aasimar  || po_soehn_&lt;br /&gt;
|-&lt;br /&gt;
| Drusiler || ''FurrorNos'' || Male || Drangonari || drang_joren_&lt;br /&gt;
|-&lt;br /&gt;
| Findail Silaureth || ''Buddha'' || Male || Half-Nymph || po_hn_m_Findail_&lt;br /&gt;
|-&lt;br /&gt;
| Joristan Ashald || ''DrFrog711'' || Male || Human || po_hu_m_IWD_21_&lt;br /&gt;
|-&lt;br /&gt;
| Krator Blackfist || ''Krator'' || Male || Human || bb041_&lt;br /&gt;
|-&lt;br /&gt;
| Sand || ''kombinat'' || Male || Elf || M_Ma002&lt;br /&gt;
|-&lt;br /&gt;
| Sunder Thro'Kwatt || ''Bolo'' || Male || Half-Orc || u0uro017&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Systems]]&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Making_a_Custom_Portrait&amp;diff=55574</id>
		<title>Making a Custom Portrait</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Making_a_Custom_Portrait&amp;diff=55574"/>
		<updated>2026-02-08T23:15:09Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: dev.avlis.org &amp;gt; dev.avlisnwn.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; In Avlis NWN:EE, you can [[ACP#NUI|change your portrait]] at any time, or [https://dev.avlisnwn.com/projects/team-requests submit a Team request] for a custom import.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Portraits are the images that display in your character sheet, when examining an object or creature, on the side listing out your party members.  It isn't really necessary for the game, but it adds a bit of flavour, especially if you customize it for your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a perfect world, to customize your character portrait you should take these three steps, IN THIS ORDER:&lt;br /&gt;
#Create your custom portrait and make the proper 5 files (See [[Making_a_Custom_Portrait#Portrait Creation|Portrait Creation]])&lt;br /&gt;
#Copy the five files into C:\Neverwinter Nights\NWN\Portraits\ (See [[Making_a_Custom_Portrait#The Best Way|The Best Way]])&lt;br /&gt;
#Create your character in Avlis, selecting your custom portrait during the character creation process&lt;br /&gt;
&lt;br /&gt;
== Portrait Creation ==&lt;br /&gt;
&lt;br /&gt;
Portraits must be in the [http://en.wikipedia.org/wiki/Truevision_TGA Truevision TGA] file format.  They have a specific naming structure requiring an ending letter of H, L, M, S, and T.  Each name also requires a specific resolution size.  See the following chart:&lt;br /&gt;
&lt;br /&gt;
{| border=2 cellpadding=5&lt;br /&gt;
| File Name || Desc. || Width x Height || Visible Area&lt;br /&gt;
|-&lt;br /&gt;
| ''portraitname''_H.tga || Huge || 256x512 || 256x400&lt;br /&gt;
|-&lt;br /&gt;
| ''portraitname''_L.tga || Large || 128x256 || 128x200&lt;br /&gt;
|-&lt;br /&gt;
| ''portraitname''_M.tga || Medium || 64x128 || 64x100&lt;br /&gt;
|-&lt;br /&gt;
| ''portraitname''_S.tga || Small || 32x64 || 32x50&lt;br /&gt;
|-&lt;br /&gt;
| ''portraitname''_T.tga || Tiny || 16x32 || 16x25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Creating it yourself ===&lt;br /&gt;
&lt;br /&gt;
You'd have to use your image editor of choice to do the resizing.  Another tip is that on the progressively smaller images, instead of just resizing the whole portrait, resize a smaller amount and focus the image around the face, cropping the rest of the image away.&lt;br /&gt;
&lt;br /&gt;
'''Need more detailed help?'''  Read the great [http://web.archive.org/web/20110612160439/http://nwn.bioware.com/builders/portraits.html BioWare guide] on their site. - ''Internet Archive link used, after the loss of the old BioWare site.''&lt;br /&gt;
&lt;br /&gt;
=== Have NWN Automatically create it for you ===&lt;br /&gt;
&lt;br /&gt;
# Place a .[http://en.wikipedia.org/wiki/.jpg JPG] into your &amp;quot;/portraits/&amp;quot; directory where you installed NWN (i.e. C:\NeverwinterNights\portraits\Mypic.jpg). If there isn't a folder called portraits, create one.&lt;br /&gt;
# Start NWN and either start a new game or load a saved one.&lt;br /&gt;
# Start the console by hitting the tilde key (&amp;quot;~&amp;quot;)in the upper left hand corner.&lt;br /&gt;
# Type &amp;quot;Conv&amp;quot; and then Tab which will auto complete the command &amp;quot;ConvertPortrait&amp;quot; (remember, commands are CaSe SeNsItIvE)&lt;br /&gt;
# Add to that the name of your image. For example &amp;quot;Mypic&amp;quot;, don't add the extension&lt;br /&gt;
# This will automatically create all the different files needed.  Zip it up and share it with the community, you're done.&lt;br /&gt;
 &lt;br /&gt;
(Thanks to Mystra and Georg Zoeller)&lt;br /&gt;
&lt;br /&gt;
== Player Implementation ==&lt;br /&gt;
&lt;br /&gt;
=== The Official Way ===&lt;br /&gt;
&lt;br /&gt;
 In Avlis NWN:EE, you can [[ACP#NUI|change your portrait]] at any time, or [https://dev.avlisnwn.com/projects/team-requests submit a Team request] for a custom import.&lt;br /&gt;
&lt;br /&gt;
=== The Old Way ===&lt;br /&gt;
There are two possibilities for implementing a custom portrait.  First, let's pretend you were smart and created your custom portrait before creating your character.  If you've done that, implementation is easy.  You put your portrait files into your /nwn/portraits/ directory.  If you don't have a portraits directory, just create one and then put the 5 files in there.  During character creation, when you reach the portrait selection screen when customizing your character, the custom portraits should appended after the built-in portraits, in alphabetical order.  Select yours, and you're done.&lt;br /&gt;
&lt;br /&gt;
*This creates a unique portrait for your character, with a unique name&lt;br /&gt;
*You, and anyone else that downloads your portraits and places them in the NWN\portraits\ folder will see this portrait.&lt;br /&gt;
*People who don't download your portrait and put it in the right place will see the Bioware default portrait.&lt;br /&gt;
*If someone else wants to use your portrait, they can download it and follow the instructions above on character creation.&lt;br /&gt;
&lt;br /&gt;
=== The Other Old Way ===&lt;br /&gt;
Now, let's assume you weren't so smart, and you're now playing a character that you're very attached to.  There's no way you would just trash him and recreate just to get a custom portrait.  Now, this way isn't really much harder, but it is a little less elegant that doing it during character creation.  But it's nice to know that you can force the game to change portraits in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
[[Overriding Portraits|Instructions for Overriding Your Current Portrait]]&lt;br /&gt;
&lt;br /&gt;
*This replaces a portrait that the game currently uses with a custom portrait.&lt;br /&gt;
*You, and anyone else that downloads your portraits and places them in the NWN\override\ folder will see this portrait.&lt;br /&gt;
*People who don't download your portrait will see the original one that installed with the game.&lt;br /&gt;
*If someone else chose the same portrait as you on character creation, anyone with your NEW portrait in the override folder will now see the new portrait for them as well as you.&lt;br /&gt;
&lt;br /&gt;
== Toolset Implementation ==&lt;br /&gt;
&lt;br /&gt;
You need to edit the [[portraits.2da]] file to enable the use of custom portraits in the toolset.&lt;br /&gt;
&lt;br /&gt;
You don't need a H version of the portrait, and often you don't need an L either - unless the particular NPC will be added as a henchman, in which case you will need the L version for the character sheet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Howtos|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=CTS_Mechanics&amp;diff=55570</id>
		<title>CTS Mechanics</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=CTS_Mechanics&amp;diff=55570"/>
		<updated>2026-01-22T22:40:22Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Rangers add full levels to effective druid level as of the 20250116 live release.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;| [[Companion_Training_System|Animal Companion Training]] | [[Fauna Lore]] | [[Template:Animal_Companion_Research | Submit Research on a New Companion]] |&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''This page describes the OOC or non-FOIG related material for the Animal [[Companion Training System]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
CTS stands for [[Companion Training System]]. It is an alternative to the BioWare implementation of Animal Companions for Druids and Rangers in the confines of Neverwinter Nights. It significantly expands on the ability of rangers and druids to make allies of animals, beasts and magical beasts. The system goes beyond animal empathy, and spell domination.&lt;br /&gt;
&lt;br /&gt;
CTS is a voluntary system. A PC with druid/ranger/shifter/avenger levels may opt in to take advantage of the system, or alternatively retain their standard [[NWN:Animal_companion_(feat) | NWN companion]]. As of version 1.2, the majority of CTS functionality is performed using the [[Avlis_Command_Prompt|Avlis Command Prompt]] system and Player Tool #6 (note: the use of the old CTS items, the druid branch and the ranger pointer, is now deprecated).  A list of the [[#CTS Commands | CTS commands are below]]. &lt;br /&gt;
&lt;br /&gt;
Companions in the CTS can be considered a melding of Fylgia (animal &amp;quot;spirit&amp;quot; or &amp;quot;soul&amp;quot;) and the animal that the druid or ranger has bonded.  The concept of a Fylgia is used to explain the selection of a base ''animal type (e.g., the animals allowed under the [[NWN:Animal_companion_(feat) | NWN Animal Companion Feat]])'' that a druid or ranger PC select upon leveling up. ''Note:'' the type of Fylgia and selection of animal companion can influence ability to train and command an animal companion.&lt;br /&gt;
&lt;br /&gt;
== Obtaining an Animal Companion using the CTS ==&lt;br /&gt;
&lt;br /&gt;
Bonding with a companion is a combination of IC actions and OOC engine mechanics.  The mechanics aspects are presented below; however players are encouraged to roleplay their PC as they bond with a companion.&lt;br /&gt;
&lt;br /&gt;
# Enable CTS.  Type &amp;lt;code&amp;gt;/cts enable&amp;lt;/code&amp;gt; in the chat window.&lt;br /&gt;
# Search in-game for an animal that your PC wishes to befriend.&lt;br /&gt;
# Locate the Player Tool #6 in the emote radial.  (note: you may wish to quick slot this item)&lt;br /&gt;
# Befriend the animal.  Ensure your PC is reasonably close to the animal, and use Player Tool #6 to target the animal. Then, type &amp;lt;code&amp;gt;/cts befriend&amp;lt;/code&amp;gt; in the chat window.&lt;br /&gt;
# Once the animal has been befriended, use the built-in Animal Companion feat, as if you wished to summon your animal companion.&lt;br /&gt;
#* Note: If this step fails, [[#Non-bondable Animals and Animals with Unclear Fylgia|refer to this section below]].&lt;br /&gt;
# Finally, your PC should give the new companion a name.  Type, &amp;lt;code&amp;gt;/cts name &amp;lt;companion_name&amp;gt;&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;&amp;lt;companion_name&amp;gt;&amp;lt;/code&amp;gt; is the desired name of the companion.  For example, &amp;lt;code&amp;gt;/cts name Fido&amp;lt;/code&amp;gt; will rename the companion to Fido.&lt;br /&gt;
#* Note: Avlis &amp;quot;common sense&amp;quot; rules apply here.  Please be considerate and do not abuse the naming function.&lt;br /&gt;
&lt;br /&gt;
== Non-bondable Animals and Animals with Unclear Fylgia ==&lt;br /&gt;
Many animals found in game may be immediately bonded to become a CTS companion; however, some animals have not yet been added to the CTS system. In addition, some animals may be bonded but lack a definitive fylgia, making them difficult to train. There is an in-game mechanism for PCs to perform research on animals that are incompatible with CTS or have an unclear fylgia.  Research discovery by a PC usually leads to receiving in-game credit.  To perform research, the PC may [[Fauna_Lore | observe and collect information on a particular animal]] and [[Template:Animal_Companion_Research|submit it for review on the Avlis Wiki]].&lt;br /&gt;
&lt;br /&gt;
Additionally, if the animal companion has a graphical effect applied to them, bonding may fail. A message is usually sent to the chat window reading, &amp;quot;There is something strange about this creature&amp;quot;.  For example, a Kirre is able to cast Improved Invisibility, which applies the concealment graphic effect to them.  If a PC attempts to bond while the Kirre is still under the concealment effect, it will not work.  Instead, simply allow the Kirre to follow you until the spell wears off, then perform the steps [[#Obtaining an Animal Companion using the CTS | outlined above]].&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
With the CTS, one may train their animal companion to learn tricks or follow commands. It takes practice on the part of the companion to master a particular command or trick.  A PC must find out in game how to learn and master new tricks; however the mechanics of commanding an animal is performed by typing &amp;lt;code&amp;gt;/cts &amp;lt;command&amp;gt;&amp;lt;/code&amp;gt; in the chat window, where &amp;lt;command&amp;gt; is the command/trick that your PC wishes the companion to perform. If the companion is properly trained it will perform the specified task. &lt;br /&gt;
* Note: some commands may require involve a location or object.  Use Player Tool #6 to select the object or location.&lt;br /&gt;
&lt;br /&gt;
Analogous to crafting experience points, a PC gains experience points (xp) in companion training for teaching new tricks/commands, and in other circumstances. The number of commands that a companion may learn increases with companion training xp, but is also a function of: druid/shifter's level, a ranger's level - 5, and half of an Avenger's levels (if has druid or the proper number of Ranger levels).  One may monitor a companion's training progression by looking at the training report via the command &amp;lt;code&amp;gt;/cts report&amp;lt;/code&amp;gt; in the chat window.  There are four categories of commands:  Basic, Stealth, Combat and Special.  &lt;br /&gt;
&lt;br /&gt;
''Notes and Hints:''&lt;br /&gt;
* A druid or ranger may find it beneficial to party up and train their companions with other druids/rangers who have opted into CTS.  &lt;br /&gt;
* Be wary of training around NPCs in game due to faction issues and hostility bugs.&lt;br /&gt;
* Use of the ranger pointer and druid branch is now deprecated.&lt;br /&gt;
&lt;br /&gt;
== CTS Commands ==&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts befriend&amp;lt;/code&amp;gt; - attempt to befriend a new companion targeted by Player Tool #6 for training&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts disable&amp;lt;/code&amp;gt; - opt out of CTS and use standard NWN companion&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts enable&amp;lt;/code&amp;gt; - opt into using the CTS system&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts feed&amp;lt;/code&amp;gt; - legacy feed companion from dialog, with some limitation tweaks&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; - lists CTS commands with a brief description&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts name &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - name or rename a companion&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts raise&amp;lt;/code&amp;gt; - attempt to raise a dead companion&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts release&amp;lt;/code&amp;gt; - release current companion&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts report&amp;lt;/code&amp;gt; - view a CTS report&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts somatic&amp;lt;/code&amp;gt; - CTS commands are given by movement gestures&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts ui&amp;lt;/code&amp;gt; - display a UI window to create a list of commands for companion training via the whisper chat channel&lt;br /&gt;
:[[Image:Ctsnui.png]]&lt;br /&gt;
&lt;br /&gt;
:Input commands with the input field on the right and add them with the 'Add Command To List' button. When a command is in the list it is the same as doing '/cts &amp;lt;command&amp;gt;' when pressing 'Run'. For example if your companion is named Carl, you can input the command text &amp;quot;example&amp;quot;, add it to the list, then when you select 'Run' the command (sent to the whisper chat channel) for the animal companion will be 'Carl example'. The commands added to the list will persist across logins.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts verbal&amp;lt;/code&amp;gt; - CTS commands are spoken verbally&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts &amp;lt;trick/task&amp;gt;&amp;lt;/code&amp;gt; - command given for companion to perform a particular trick or task&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Companion Class Types and Feat Progression ==&lt;br /&gt;
CTS no longer uses the &amp;quot;hard-coded&amp;quot; feat progression of NWN companions. Instead, when a CTS companion is summoned, a first level animal of your PC's chosen fylgia type is created. Then the animal is automatically leveled up in a specialized class (with some limitations, see below) to the appropriate companion level using NWN's built-in functionality.  During this process, feats appropriate to the specialized class are given. Finally, the companion is polymorphed into the animal that you bonded to.&lt;br /&gt;
&lt;br /&gt;
The fylgia type determines what specialized class your companion will use&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Fylgia'''&lt;br /&gt;
|'''Specialized Class'''&lt;br /&gt;
|'''Attribute'''&lt;br /&gt;
|'''Feat List'''&lt;br /&gt;
|'''Skill List'''&lt;br /&gt;
|-&lt;br /&gt;
|badger&lt;br /&gt;
|barbarian (brute)&lt;br /&gt;
|CON&lt;br /&gt;
|PackFTBarb2&lt;br /&gt;
|PackSKBarb2&lt;br /&gt;
|-&lt;br /&gt;
|boar&lt;br /&gt;
|barbarian (savage)&lt;br /&gt;
|STR&lt;br /&gt;
|PackFTBarb4&lt;br /&gt;
|PackSKBarb4&lt;br /&gt;
|-&lt;br /&gt;
|dire wolf&lt;br /&gt;
|barbarian (slayer)&lt;br /&gt;
|STR&lt;br /&gt;
|PackFTBarb3&lt;br /&gt;
|PackSKBarb3&lt;br /&gt;
|-&lt;br /&gt;
|hawk&lt;br /&gt;
|monk (spirit)&lt;br /&gt;
|WIS&lt;br /&gt;
|PackFTMonk2&lt;br /&gt;
|PackSKMonk1&lt;br /&gt;
|-&lt;br /&gt;
|giant spider&lt;br /&gt;
|monk (assassin)&lt;br /&gt;
|WIS&lt;br /&gt;
|PackFTMonk6&lt;br /&gt;
|PackSKMonk6&lt;br /&gt;
|-&lt;br /&gt;
|wolf&lt;br /&gt;
|fighter (finesse)&lt;br /&gt;
|DEX&lt;br /&gt;
|PackFTFight2&lt;br /&gt;
|PackSKFight2&lt;br /&gt;
|-&lt;br /&gt;
|bear&lt;br /&gt;
|fighter (gladiator)&lt;br /&gt;
|STR&lt;br /&gt;
|PackFTFight4&lt;br /&gt;
|PackSKFight1&lt;br /&gt;
|-&lt;br /&gt;
|panther&lt;br /&gt;
|rogue (scout)&lt;br /&gt;
|DEX&lt;br /&gt;
|PackFTRog1&lt;br /&gt;
|PackSKRog4&lt;br /&gt;
|-&lt;br /&gt;
|dire rat&lt;br /&gt;
|rogue (shadowdancer -- ''no HIPS'')&lt;br /&gt;
|DEX&lt;br /&gt;
|PackFTRog7&lt;br /&gt;
|PackSKRog7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: The information in ( ) above represents a ''package'' that the NWN system uses to level up (this is where the classes come from: [[NWN:Package | Packages]]).  This package determines what feats are chosen as the animal levels up.  &lt;br /&gt;
&lt;br /&gt;
The number of specialized class levels may be limited, depending on the PC's number of CTS levels, number of Druid/Ranger/Shifter/Avenger levels, and the fylgia's specialized class. Remaining levels once the specialized level limit is reached are given as animal levels.    &lt;br /&gt;
* '''level-up formula for monk fylgia:''' 1 + (PC's CTS level + Companion's # tricks mastered)/2 + PC's effective druid level/3&lt;br /&gt;
* '''level-up fighter/barbarian/rogue fylgia:''' 3 + (PC's CTS level + Companion's # tricks mastered + PC's effective druid level)/2&lt;br /&gt;
* effective druid level = # class levels of Druid + Shifter + Ranger + (Avenger / 2) + (Cleric / 2, if has Animal Domain)&lt;br /&gt;
&lt;br /&gt;
The creature's maximum total levels are capped at the PC's effective druid level.&lt;br /&gt;
&lt;br /&gt;
== Animal Empathy Skill and CTS ==&lt;br /&gt;
The [[NWN:Animal_empathy | animal empathy skill]] influences several mechanics in the CTS (e.g., training progression, shared empathy duration).&lt;br /&gt;
&lt;br /&gt;
For example, various fauna have DCs to befriend them and have them become your companion. This DC is set against the following criteria:&lt;br /&gt;
&lt;br /&gt;
Animal Empathy + Trained CTS Levels + Druid and Shifter levels (i.e. effective Druid Level; 1/2 of Ranger levels) + Charisma Bonus + any item bonuses to boost Animal Empathy + a D20 roll.&lt;br /&gt;
&lt;br /&gt;
== Shared Empathy Ability==&lt;br /&gt;
Extensive training leads to a strengthened bond between master and companion. A companion senses its master's emotional state more effectively and vice-versa. A master and companion begin to share senses and perspective between one another, enhancing both mental and physical characteristics.   This ability can also be shared amongst other partied rangers/druids and their associated companions, provided they have opted into the CTS and their companions are with them.&lt;br /&gt;
&lt;br /&gt;
This ability is automatically given, once the companion has mastered 3 tricks in a particular category of Basic, Stealth, or Combat. Once mastery is achieved in a particular category, the ability will be presented in the companion training report. It is invoked in a similar manner as giving regular companion commands. When used, the ability gives temporary stat and/or skill bonuses. Duration is dependent on both the training level and trainer's animal empathy skill. The bonuses are synergistic when partied with other druids/rangers who have companions. The bonuses are less at low training levels.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Unpartied: The trainer and the summoned companion&lt;br /&gt;
* Partied: The trainer and companion and any partied druid/ranger who has a summoned companion in the party, and the druid/ranger's summoned companion. Trainers must be in close proximity to one another. Will not affect non-druid and non-ranger PCs in party.&lt;br /&gt;
&lt;br /&gt;
''(note: ACTL = Animal Companion Training Levels)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Basic: “vigilant”''' (''requires mastery of 3 Basic tricks'')&lt;br /&gt;
* CTS command: &amp;lt;code&amp;gt;/cts vigilant&amp;lt;/code&amp;gt;&lt;br /&gt;
* ACTL 1-3:&lt;br /&gt;
** Unpartied: +1 AC, +d4+2 to discipline, spot, listen, search, &lt;br /&gt;
** Partied: +2 AC, 2d4+2 to discipline, spot, listen, search&lt;br /&gt;
* ACTL ≥4:&lt;br /&gt;
** Unpartied +2 AC, +2d4+2 discipline, spot, listen, search &lt;br /&gt;
** Partied: +3 AC, +2d8+2 to discipline, spot, listen, search,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Combat: “bellicose”''' (''requires mastery of 3 combat tricks'')&lt;br /&gt;
* CTS command: &amp;lt;code&amp;gt;/cts bellicose&amp;lt;/code&amp;gt;&lt;br /&gt;
* ACTL 1-3:&lt;br /&gt;
** Unpartied: +1 STR, AB, damage &lt;br /&gt;
** Partied: +2 to STR, AB, damage&lt;br /&gt;
* ACTL ≥4:&lt;br /&gt;
** Unpartied +2 to STR, AB, damage &lt;br /&gt;
** Partied: +3 to STR, +2d2+1 AB, damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stealth: “furtive”''' (''requires mastery of 3 stealth tricks'')&lt;br /&gt;
* CTS command: &amp;lt;code&amp;gt;/cts furtive&amp;lt;/code&amp;gt;&lt;br /&gt;
* ACTL 1-3:&lt;br /&gt;
** Unpartied: +1 DEX, +d4+2 to hide, move silently &lt;br /&gt;
** Partied: +2 DEX, +2d4+2 to hide, move silently &lt;br /&gt;
* ACTL ≥4:&lt;br /&gt;
** Unpartied +2 DEX, +2d4+2 to hide, move silently &lt;br /&gt;
** Partied: +3 DEX, +2d8+2 to hide, move silently &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Duration''' (''temporary'')&lt;br /&gt;
* ATCL 1-3:&lt;br /&gt;
** Unpartied: animal empathy skill/5 + 1 rounds &lt;br /&gt;
** Partied: animal empathy skill/15 + 1 turns&lt;br /&gt;
* ATCL ≥4:&lt;br /&gt;
** Unpartied: animal empathy skill/15 + 1 turns &lt;br /&gt;
** Partied: animal empathy skill/5 + 1 turns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Uses Per Day'''&lt;br /&gt;
* ACTL up to a maximum of 4&lt;br /&gt;
&lt;br /&gt;
== Latest Version ==&lt;br /&gt;
The latest release of CTS is '''version 1.2.0.7''' (check the Emote menu &amp;quot;Display Information&amp;quot; function to view the live version on a particular server).  This version included minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Previous Versions ===&lt;br /&gt;
* version 1.2.0.6: This version made several major changes, including the use of the Avlis command prompt, the way companions are leveled, and addition of several animals to the CTS.&lt;br /&gt;
* version 1.1.0.1 through 1.1.0.3 This version includes additional animals and addresses minor bug fixes. &lt;br /&gt;
* version 1.1.0.0 This version adds the shared empathy ability, adds several new commands/tricks in 3 of the 4 categories, makes minor improvements to some of the existing commands, and provides other core changes to the CTS system.&lt;br /&gt;
* version 1.0.1.9: major update of tricks to the CTS&lt;br /&gt;
&lt;br /&gt;
[[Category:CTS]]&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Endurance&amp;diff=55569</id>
		<title>Magic:Endurance</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Endurance&amp;diff=55569"/>
		<updated>2026-01-22T22:29:22Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Added ranger as casting class from 20250116 live release.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Endurance&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Transmutation&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Clr 2, Rgr 2, Sor/Wiz 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 4 Minutes/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The target creature's Constitution is increased by 1d4+1 with bonuses for [[Militant Level Bonuses|militant levels]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[Transmutant]] mages casting this spell turn the targeted creature into a Dire Bear for 1 round per caster level; this effect also grants the target a 1d2 + 2 constitution bonus.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Barkskin&amp;diff=55568</id>
		<title>Magic:Barkskin</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Barkskin&amp;diff=55568"/>
		<updated>2026-01-22T22:28:04Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Added ranger as casting class from 20250116 live release.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Barkskin&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Transmutation&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Drd 2, Rgr 2, [[Magic:Level#Plant|Plant 2]]&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 4 Minutes/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Barkskin|Barkskin]] - &amp;lt;/includeonly&amp;gt;Hardens the target creature's skin, granting a&lt;br /&gt;
natural armor bonus to AC based on the caster's level. This bonus starts at +3, increases to +4 at 7th level, and increases to +5 at 13th level.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ranger&amp;diff=55567</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ranger&amp;diff=55567"/>
		<updated>2026-01-22T22:25:30Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Added barkskin and endurance spells from 20250116 live release.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Image:Ir ranger.gif|Ranger]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ranger.jpg|frame|Ranger|]]&lt;br /&gt;
[[Image:Ranger_f.jpg|frame|Ranger]]&lt;br /&gt;
'''Description''': Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the [[fighter]], but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures.&lt;br /&gt;
&lt;br /&gt;
Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does. Unlike druids, however, rangers' abilities have no connection to a specific deity.&lt;br /&gt;
&lt;br /&gt;
In addition, like a [[druid]] the ranger is often accompanied by [[NWN:animal Companion (feat)|animal companions]]. '''Note:''' Avlis has a custom [[Companion Training System]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d10&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 4 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Animal empathy|Animal Empathy]], [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Discipline|Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move silently|Move Silently]], [[NWN:Parry|Parry]], [[NWN:Search|Search]], [[NWN:Set trap|Set Trap]], [[NWN:Spot|Spot]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Skill Focus|Skill Focus]] ([[NWN:animal empathy|animal empathy]]), [[NWN:Spell Focus|Spell Focus]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]]&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': [[NWN:Favored Enemy|Favored Enemy]], [[NWN:Greater Spell Focus|Greater Spell Focus]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': [[Divine]] ([[NWN:Wisdom|Wisdom]]-based, armor-related chance of [[NWN:spell failure|spell failure]] is ignored). Must have a [[NWN:Wisdom|Wisdom]] score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Dual-wield (feat)|Dual-wield]], [[NWN:Favored Enemy|Favored Enemy]] (or a bonus feat), [[NWN:Trackless Step|Trackless Step]]&lt;br /&gt;
*Level 5 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 6 [[NWN:Animal Companion (feat)|Animal Companion]]&lt;br /&gt;
*Level 9 [[NWN:Improved Two-Weapon Fighting|Improved Two-Weapon Fighting]]&lt;br /&gt;
*Level 10 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 15 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 17 [[nwn:Hide in Plain Sight|Hide in Plain Sight]] (Outdoors)&lt;br /&gt;
*Level 20 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 25 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 30 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 35 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 40 Favored Enemy (or a bonus feat)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does. Unlike druids, however, rangers' abilities have no connection to a specific deity.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
! 1st Level&lt;br /&gt;
! 2nd Level&lt;br /&gt;
! 3rd Level&lt;br /&gt;
! 4th Level&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                           &amp;lt;!-- 1st level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Camouflage|Camouflage]]&lt;br /&gt;
*[[Magic:Cure Light Wounds|Cure Light Wounds]]&lt;br /&gt;
*[[Magic:Entangle|Entangle]]&lt;br /&gt;
*[[Magic:Grease|Grease]]&lt;br /&gt;
*[[Magic:Magic Fang|Magic Fang]]&lt;br /&gt;
*[[Magic:Resist Elements|Resist Elements]]&lt;br /&gt;
*[[Magic:Summon Creature I|Summon Creature I]]&lt;br /&gt;
*[[Magic:Ultravision|Ultravision]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                           &amp;lt;!-- 2nd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Barkskin|Barkskin]]&lt;br /&gt;
*[[Magic:Cats Grace|Cat's Grace]]&lt;br /&gt;
*[[Magic:Curse of Impending Blades|Curse of Impending Blades]]&lt;br /&gt;
*[[Magic:Detect Alignment|Detect Alignment]]&lt;br /&gt;
*[[Magic:Endurance|Endurance]]&lt;br /&gt;
*[[Magic:Hold Animal|Hold Animal]]&lt;br /&gt;
*[[Magic:One with the Land|One with the Land]]&lt;br /&gt;
*[[Magic:Protection from Elements|Protection from Elements]]&lt;br /&gt;
*[[Magic:Sleep|Sleep]]&lt;br /&gt;
*[[Magic:Summon Creature II|Summon Creature II]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                           &amp;lt;!-- 3rd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Aid|Aid]]&lt;br /&gt;
*[[Magic:Blade Thirst|Blade Thirst]]&lt;br /&gt;
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]]&lt;br /&gt;
*[[Magic:Greater Magic Fang|Greater Magic Fang]]&lt;br /&gt;
*[[Magic:Invisibility Purge|Invisibility Purge]]&lt;br /&gt;
*[[Magic:Legion's Curse of Impending Blades|Legion's Curse of Impending Blades]]&lt;br /&gt;
*[[Magic:Mass Ultravision|Mass Ultravision]]&lt;br /&gt;
*[[Magic:Neutralize Poison|Neutralize Poison]]&lt;br /&gt;
*[[Magic:Remove Disease|Remove Disease]]&lt;br /&gt;
*[[Magic:Summon Creature III|Summon Creature III]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                           &amp;lt;!-- 4th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]]&lt;br /&gt;
*[[Magic:Freedom of Movement|Freedom of Movement]]&lt;br /&gt;
*[[Magic:Mass Camouflage|Mass Camouflage]]&lt;br /&gt;
*[[Magic:Polymorph Self|Polymorph Self]]&lt;br /&gt;
*[[Magic:Summon Creature IV|Summon Creature IV]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells per Day==&lt;br /&gt;
{| border=1 cellpadding=3 cellspacing=0&lt;br /&gt;
! rowspan=2|&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;&lt;br /&gt;
! colspan=4|&amp;lt;u&amp;gt;Spell Level&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;u&amp;gt;1st&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2nd&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3rd&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4th&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=right|1||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|2||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|3||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|4||0*||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|5||0*||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|6||1||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|7||1||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|8||1||0*||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|9||1||0*||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|10||1||1||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|11||1||1||0*||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|12||1||1||1||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|13||1||1||1||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|14||1||1||1||0*&lt;br /&gt;
|-&lt;br /&gt;
|align=right|15||2||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|16||2||2||1||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|17||2||2||2||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|18||3||2||2||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|19||3||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|20||3||3||3||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Spells of these level are only gained for these class levels if the character is eligible for bonus spells of the level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epranger.gif|right|Epic Ranger]]&lt;br /&gt;
&lt;br /&gt;
==Epic Ranger==&lt;br /&gt;
'''Skill Points''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 23, 26, 29, 32, 35, 38&lt;br /&gt;
&lt;br /&gt;
'''Epic Ranger Bonus Feats''': [[NWN:Bane of Enemies|Bane of Enemies]], [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Favored Enemy|Favored Enemy]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Perfect Health|Perfect Health]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Epic Skill Focus|Epic Skill Focus]] ([[NWN:Animal empathy|Animal Empathy]])&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Rangers Hide In Plain Sight (Outdoors) is a modified HiPs which only functions in outdoor, or natural areas. Natural Areas are any areas that are not city exteriors or indoors. While your Ranger is in those &amp;quot;non-outdoor&amp;quot; areas, [[NWN:Stealth|stealth]] will function normally without the ability to HiPs.&lt;br /&gt;
&lt;br /&gt;
==Avlis Bonus vs. Favored Enemies==&lt;br /&gt;
&lt;br /&gt;
Rangers on Avlis can dip '''ammunition and thrown weapons''' in certain substances to grant them a temporary bonus against a [[NWN:Favored Enemy|Favored Enemy]] (feat).  This is performed via the [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|/rangerdip chat command]].  The temporary damage bonus follows the same progression as rangers get for melee weapons with the Favored Enemy feats.  Rangers with the [[NWN:Bane of Enemies|Bane of Enemies]] get an additional 2d6 damage bonus.  These damage bonuses have a duration of 5 minutes.&lt;br /&gt;
&lt;br /&gt;
To use this ability, a Ranger must designate one of his containers as a &amp;quot;dipping bag.&amp;quot;  The ranger places into this bag the materials into which he dips the ammunition or thrown weapon.  The ranger targets the ammunition or thrown weapon with Player Tool 10 and then types the proper [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|/rangerdip chat command]]. For a chart of Favored Enemies and their numbers, refer to the [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|Avlis Command Prompt (ACP)]] entry on Favored Enemies.&lt;br /&gt;
&lt;br /&gt;
Note: The bonus granted by this command will not stack with the bonus granted by [[Tyeduan Banes]].&lt;br /&gt;
&lt;br /&gt;
==Avlis Races and Favored Enemies==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------------------------------------------------------&lt;br /&gt;
| Name                 | Parent Race                    |&lt;br /&gt;
|----------------------|--------------------------------|&lt;br /&gt;
| Aasimar              | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Adomkuro             | RACIAL_TYPE_HUMAN              |&lt;br /&gt;
| Air Genasi           | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Avariel              | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Brownie              | RACIAL_TYPE_FEY                |&lt;br /&gt;
| Centaur              | RACIAL_TYPE_FEY                |&lt;br /&gt;
| Changeling           | RACIAL_TYPE_SHAPECHANGER       |&lt;br /&gt;
| Deepgnome            | RACIAL_TYPE_GNOME              |&lt;br /&gt;
| Drangonari Elf       | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Drow                 | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Duergar              | RACIAL_TYPE_DWARF              |&lt;br /&gt;
| Earth Genasi         | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Fire Genasi          | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Ghostwise Halfling   | RACIAL_TYPE_HALFLING           |&lt;br /&gt;
| Ghost Elf            | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Githyanki            | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Githzerai            | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Gnoll                | RACIAL_TYPE_HUMANOID_MONSTROUS |&lt;br /&gt;
| Goblin               | RACIAL_TYPE_HUMANOID_GOBLINOID |&lt;br /&gt;
| Gold Dwarf           | RACIAL_TYPE_DWARF              |&lt;br /&gt;
| Half-Dryad           | RACIAL_TYPE_FEY                |&lt;br /&gt;
| Half-Nymph           | RACIAL_TYPE_FEY                |&lt;br /&gt;
| Half-Ogre            | RACIAL_TYPE_GIANT              |&lt;br /&gt;
| Kobold               | RACIAL_TYPE_HUMANOID_REPTILIAN |&lt;br /&gt;
| Lightfoot Halfling   | RACIAL_TYPE_HALFLING           |&lt;br /&gt;
| Lizardman/Shaahesk   | RACIAL_TYPE_HUMANOID_REPTILIAN |&lt;br /&gt;
| Moon Elf             | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Orc                  | RACIAL_TYPE_HUMANOID_ORC       |&lt;br /&gt;
| Rock Gnome           | RACIAL_TYPE_GNOME              |&lt;br /&gt;
| Sereg                | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Shield Dwarf         | RACIAL_TYPE_DWARF              |&lt;br /&gt;
| Stone Dwarf          | RACIAL_TYPE_DWARF              |&lt;br /&gt;
| Strongheart Halfling | RACIAL_TYPE_HALFLING           |&lt;br /&gt;
| Sun Elf              | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Tiefling             | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Water Genasi         | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Wemic/Copap Wemic    | RACIAL_TYPE_HUMANOID_MONSTROUS |&lt;br /&gt;
| Wild Elf             | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Wood Elf             | RACIAL_TYPE_ELF                |&lt;br /&gt;
---------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=118 Avlis Private Discussion: Druids &amp;amp; Rangers], a private class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
*Ranger Guide by DarthMuffin at [http://www.gamefaqs.com/computer/doswin/game/563552.html GameFAQs NWN page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Legions_Conviction&amp;diff=55505</id>
		<title>Magic:Legions Conviction</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Legions_Conviction&amp;diff=55505"/>
		<updated>2025-12-05T23:37:16Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: No cap.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Legion's Conviction&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Abjuration&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Cleric 3&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= Verbal, Somatic&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Friendly creatures in a huge burst&lt;br /&gt;
|Duration= 1 Minute/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend&lt;br /&gt;
|Energy Substitution= &lt;br /&gt;
|Description= The spell bolsters the mental, physical, and spiritual strength of the target creatures. The spell grants the target a +2 bonus to saving throws, with an additional +1 bonus for every 6 caster levels.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Justicar&amp;diff=55489</id>
		<title>Justicar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Justicar&amp;diff=55489"/>
		<updated>2025-11-05T23:54:32Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Fixing epic feat progression.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Holy Warriors]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{MixedKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Justicar&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=Toran.jpg&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+1/level&lt;br /&gt;
|prof=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Armor proficiency (light)|Light Armor]]&lt;br /&gt;
*[[NWN:Armor proficiency (medium)|Medium Armor]]&lt;br /&gt;
*[[NWN:Shield proficiency|Shields]]&lt;br /&gt;
*[[NWN:weapon proficiency (simple)|Simple Weapons]]&lt;br /&gt;
*[[NWN:weapon proficiency (martial)|Martial Weapons]]&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:concentration|Concentration]]&lt;br /&gt;
*[[NWN:discipline|Discipline]]&lt;br /&gt;
*[[NWN:heal (skill)|Heal]]&lt;br /&gt;
*[[NWN:intimidate|Intimidate]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:lore|Lore]]&lt;br /&gt;
*[[NWN:parry|Parry]]&lt;br /&gt;
*[[NWN:persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:fortitude|Fortitude]]&lt;br /&gt;
|align=&amp;lt;br&amp;gt;&lt;br /&gt;
*Lawful Neutral Only&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Justicars are the Holy Warriors of the greater god [[Toran]], founded to maintain law and order.&lt;br /&gt;
&lt;br /&gt;
Justicars originated in the lands of [[Toran Shaarda]], where the centauroid race of [[Dracon]] is dominant. The Dracon live in a very hive-minded society, where all is done for the greater order of things. Non-conformity is a sin in Toran's eyes. Law and order rules above all, and to disobey that order is to become chaotic in their eyes.&lt;br /&gt;
&lt;br /&gt;
The chaos of the Fairy War sparked the creation of the Justicars. The war began in [[T'Nanshi]] and quickly became in danger of spreading everywhere. In order to keep the fairies within their own country from fighting, the Dracon clerics of Toran decided it was time to employ some muscle. First, they made laws against participating in the fairy struggle within their borders. Next, they created the Justicars to enforce those laws... heavily.&lt;br /&gt;
&lt;br /&gt;
The first Justicars were Dracon warriors loyal to Toran who were charged with the task of quelling any struggle between the fairies in their nation. Once the war was finished, and the Great War started, their task expanded. They were told to keep the entire war away. Securing their lands against an onrush of Orc refugees was tough, and they almost did not manage. Many lives were lost on both sides, but in the end, the Justicars prevailed and Toran Shaarda was saved.&lt;br /&gt;
&lt;br /&gt;
After the war, the Justicars were employed as a regular police force, at which point they began to expand. The first outside nation to realize their use was [[The Kurathene Empire]]. The Emperor, Kuras, took them in and allowed them to set up many churches to Toran on his lands. He knew that they would be excellent tools at enforcing whatever laws he made in his dominion, and he was correct. Until the end, Imperial law was enforced by the Justicars, without question. Since then, many of them have taken up to serving the local lords, and the rest have started to spread to other nations. In this time period, non-Dracon races have joined the organization. In Mikona, the Church of Toran is one of the largest in the city, and the Justicars are welcome there.&lt;br /&gt;
&lt;br /&gt;
Justicars like heavy armor, the heavier the better. Dracon are very strong creatures, and more than able to bear the weight, and this has carried over to the other races. The main weapon of the order is considered to be the longsword, though Dracon have often employed greatswords as well.&lt;br /&gt;
&lt;br /&gt;
The Justicars have a definite hierarchy, which is the same as the hierarchy for the clerical church, though separate.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Base Attack Bonus:''' +7&lt;br /&gt;
&lt;br /&gt;
'''Feats:''' Armor Proficiency: Heavy, Weapon Focus: Long Sword, Cleave&lt;br /&gt;
&lt;br /&gt;
'''Skills:''' Discipline (8 Ranks)&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' LN&lt;br /&gt;
&lt;br /&gt;
'''Deity:''' Toran&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|BAB&lt;br /&gt;
!colspan=3|Saves&lt;br /&gt;
!rowspan=2|Feats&lt;br /&gt;
!rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|Base Class Divine&amp;lt;br&amp;gt;Casting Progression&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Fort&lt;br /&gt;
!Ref&lt;br /&gt;
!Will&lt;br /&gt;
|- align=center&lt;br /&gt;
|1st || +1 || +2 || +0 || +0 ||align=left|Detect Chaos, [[Protection vs Chaos]] 1x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|2nd || +2 || +3 || +0 || +0 ||align=left|[[Soldier's Resolve]] 1x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|3rd || +3 || +3 || +1 || +1 ||align=left|[[NWN:Divine Grace|Divine Grace]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|4th || +4 || +4 || +1 || +1 ||align=left|[[NWN:Aura of Courage|Aura of Courage]], [[NWN:Turn Undead|Turn Undead]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|5th || +5 || +4 || +1 || +1 ||align=left|[[Magic:Remove Blindness and Deafness|Remove Blindness/Deafness]] 1x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|6th || +6 || +5 || +2 || +2 ||align=left|[[Holy Warrior Smite|Smite Chaos]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|7th || +7 || +5 || +2 || +2 ||align=left|[[Lay on Harm]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|8th || +8 || +6 || +2 || +2 ||align=left|[[Shatter Doubt]] (Psionic: Suppress Fear) 1x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|9th || +9 || +6 || +3 || +3 ||align=left|[[Magic:Battletide|Battletide]] 1x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|10th || +10 || +7 || +3 || +3 ||align=left|[[Inspire Confidence]] 1x/day ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!Feats&lt;br /&gt;
!rowspan=21 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!Base Class Divine Casting Progression&lt;br /&gt;
|- align=center&lt;br /&gt;
|11th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|12th ||align=left|Soldier's Resolve 2x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|13th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|14th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|15th ||align=left|Remove Blindness/Deafness 2x/day, Inspire Confidence 2x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|16th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|17th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|18th ||align=left|[[Shatter Doubt]] (Psionic: Suppress Fear) 2x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|19th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|20th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|21st ||align=left|Battletide 2x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|22nd ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|23rd ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|24th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|25th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|26th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|27th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|28th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|29th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|30th ||align=left| ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats:''' [[NWN:Armor Skin|Armor Skin]], [[Aura vs. Chaos]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[Holy_Warrior_Smite|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[Inspire Greatness]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Perfect Health|Perfect Health]], [[NWN:Planar Turning|Planar Turning]], [[NWN:Spell Focus|Spell Focus]], Toran's Insight ([[Clairsentience#Danger Sense|Psionic: Danger Dense]]), Unshakeable Will ([[Telepathy#Tower of Iron Will|Psionic: Tower of Iron Will]]).&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats:''' [[NWN:Blinding Speed|Blinding Speed]], [[Magic:Dragon Knight|Dragon Knight]], [[Magic:Greater Ruin|Greater Ruin]], [[Magic:Hellball|Hellball]], [[Magic:Mummy Dust|Mummy Dust]].&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Silence&amp;diff=55488</id>
		<title>Magic:Silence</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Silence&amp;diff=55488"/>
		<updated>2025-10-27T01:44:09Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Caps, aura size, updated description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Silence&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Illusion&lt;br /&gt;
|Subschool= ([[Magic:Illusion#Glamer|Glamer]])&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 2, Clr 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Long&lt;br /&gt;
|Target= Single (Aura: Medium)&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Will Negates&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Creates a 4 m radius aura of silence around the target creature, preventing all within the area of effect from casting spells with V (verbal) components. If cast on an ally, no saving throws or spell resistance checks are necessary.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Magic_Circle_Against_Alignment&amp;diff=55487</id>
		<title>Magic:Magic Circle Against Alignment</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Magic_Circle_Against_Alignment&amp;diff=55487"/>
		<updated>2025-10-27T01:36:14Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Caps, aura size, updated description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Magic Circle Against Alignment&lt;br /&gt;
|Status= initializing&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Testers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|School= Abjuration&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 3, Clr 3, Pal 3, Sor/Wiz 3&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single (Aura: Medium) &lt;br /&gt;
|Duration= 4 Minutes/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= No&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= When this spell is cast, the caster chooses to protect the target from either Good or Evil. The target receives the following benefits against creatures with the chosen alignment: +2 Deflection AC, +2 to Saving Throws, and Immunity to Mind-Affecting Spells and Spell-Like Abilities. Members of the aura creator's party inside the target's 3.3 m radius aura will also receive the same benefits against creatures with the chosen alignment.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Invisibility_Purge&amp;diff=55486</id>
		<title>Magic:Invisibility Purge</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Invisibility_Purge&amp;diff=55486"/>
		<updated>2025-10-27T01:17:47Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Caps. aura size, updated description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Invisibility Purge&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]],[[User:IAkrai|IAkrai]]&lt;br /&gt;
|Scripters= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Testers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|School= Evocation&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Clr 3, Rgr 3&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Caster (Aura: Colossal) &lt;br /&gt;
|Duration= 1 Minute/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The spell removes invisibility effects from all creatures in a 10 m radius area of effect around the caster for the duration of the spell. It prevents casting invisibility while inside it (including improved invisibility and invisibility sphere).&lt;br /&gt;
* Greater Sanctuary is also removed for the Invisibility Purge caster, but not others.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Dirge&amp;diff=55485</id>
		<title>Magic:Dirge</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Dirge&amp;diff=55485"/>
		<updated>2025-10-27T01:00:14Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Caps. aura size, meta, updated description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Dirge&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:Nob|Nob]]&lt;br /&gt;
|Scripters= [[User:Nob|Nob]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Evocation&lt;br /&gt;
|Subschool= ( [[Magic:Evocation#Evocation|Evocation]] )&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 6&lt;br /&gt;
|Innate Level= 6&lt;br /&gt;
|Components= V, S &lt;br /&gt;
|Casting Time= 1 Action &lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Caster (Aura: Medium)&lt;br /&gt;
|Duration= 1 Round/Level &lt;br /&gt;
|Counters=-- &lt;br /&gt;
|Saving Throw= Fortitude Negates&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster's song draws the energies of death and destruction. Enemies inside of the 3.3 m radius area of effect take -2 points of Strength and Dexterity ability score damage every round, to a maximum of -30.  Strength and Dexterity are restored after leaving the aura.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Flood_of_Befuddlement&amp;diff=55484</id>
		<title>Flood of Befuddlement</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Flood_of_Befuddlement&amp;diff=55484"/>
		<updated>2025-10-27T00:49:14Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Updated with radius and some details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creates a 4 m radius Wild Magic Field around the [[Confounder]] for 1 Round / (Confounder level + Charisma modifier). Can be used once per day.&lt;br /&gt;
* Wild magic may cause any spell to fail or behave unpredictably. &lt;br /&gt;
&lt;br /&gt;
[[Category:Feats|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Battletide&amp;diff=55483</id>
		<title>Magic:Battletide</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Battletide&amp;diff=55483"/>
		<updated>2025-10-27T00:30:08Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Caps. aura size, no SR, updated description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Battletide&lt;br /&gt;
|Status= Testing&lt;br /&gt;
|Writers= [[User:PsiOmega|PsiOmega]]&lt;br /&gt;
|Scripters= [[User:PsiOmega|PsiOmega]]&lt;br /&gt;
|Testers= [[User:PsiOmega|PsiOmega]]&lt;br /&gt;
|School= Transmutation&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Mind-affecting|Mind-affecting]] ]&lt;br /&gt;
|Level= Clr 5&lt;br /&gt;
|Innate Level= 5&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Caster (Aura: Medium)&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Battletide|Battletide]] - &amp;lt;/includeonly&amp;gt;Creates a 3.3 m radius aura that helps allies and steals energy from enemies. The caster gains a +2 bonus to saves, attack rolls, and damage rolls for the duration of the spell. Party members inside the aura will also receive a +2 bonus to saves, attack rolls, and damage rolls. Enemies suffer a -2 penalty on saves, attack rolls, and damage rolls while inside the aura.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Aura_Versus_Alignment&amp;diff=55482</id>
		<title>Magic:Aura Versus Alignment</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Aura_Versus_Alignment&amp;diff=55482"/>
		<updated>2025-10-27T00:19:50Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Aura size.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Aura Versus Alignment&lt;br /&gt;
|Status= initializing&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers= &lt;br /&gt;
|School= Abjuration&lt;br /&gt;
|Subschool= &lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Good|Good]] ], [ [[Magic:Descriptors#Evil|Evil]] ]&lt;br /&gt;
|Level= Clr 8, [[Magic:Level#Good|Good]] 8, [[Magic:Level#Evil|Evil]] 8&lt;br /&gt;
|Innate Level= 8&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Caster (Aura: Medium)&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Aura Versus Alignment|Aura Versus Alignment]] - &amp;lt;/includeonly&amp;gt;When this spell is cast, the caster chooses to be protected from either Good or Evil. The caster receives the following benefits versus attackers of the chosen alignment for the duration of the spell: +4 Deflection AC, +4 to Saving Throws, Damage Shield 1d8 + 1/caster level against creatures every time that they successfully strike the caster, Immunity to Mind-Affecting Spells and Spell-Like Abilities, and 25 SR. &lt;br /&gt;
&lt;br /&gt;
Party members inside the caster's 3.3 m radius aura receive the following benefits versus attackers of the chosen alignment: +1/10 caster levels to Deflection AC and Saving Throws, Damage Shield 1d8 + 1/10 caster levels against creatures every time that they successfully strike the aura target, and Immunity to Mind-Affecting Spells and Spell-Like Abilities.&lt;br /&gt;
* For party members inside the aura: If the aura target's alignment is the opposite of the vs. alignment value, the vs. effect bonus is doubled. E.g., A good creature in a 'vs. Evil' aura, or an evil creature in a 'vs. Good' aura will get +2/10 CL.&lt;br /&gt;
&lt;br /&gt;
Note 1: Both the Damage Shield and SR effects do not respect the vs. alignment effect due to a Beamdog limitation, so they protect vs. all targets, regardless of alignment.&lt;br /&gt;
&lt;br /&gt;
Note 2: Aura vs. Chaos ([[Justicar]] epic feat) and Aura vs. Law ([[Confounder]] epic feat) have the same benefits for the caster, but do not give the same benefits for aura targets, and both have double the duration (2 Rounds/Level). &lt;br /&gt;
* Benefits for Aura vs. Chaos\Law aura targets: +4 to Deflection AC, +2 to Saving Throws, Damage Shield 1d8 + 6, and Immunity to Mind Spells.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Aura_Versus_Alignment&amp;diff=55481</id>
		<title>Magic:Aura Versus Alignment</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Aura_Versus_Alignment&amp;diff=55481"/>
		<updated>2025-10-27T00:10:33Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Quicken works (auto/meta rod).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Aura Versus Alignment&lt;br /&gt;
|Status= initializing&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers= &lt;br /&gt;
|School= Abjuration&lt;br /&gt;
|Subschool= &lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Good|Good]] ], [ [[Magic:Descriptors#Evil|Evil]] ]&lt;br /&gt;
|Level= Clr 8, [[Magic:Level#Good|Good]] 8, [[Magic:Level#Evil|Evil]] 8&lt;br /&gt;
|Innate Level= 8&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Caster&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Aura Versus Alignment|Aura Versus Alignment]] - &amp;lt;/includeonly&amp;gt;When this spell is cast, the caster chooses to be protected from either Good or Evil. The caster receives the following benefits versus attackers of the chosen alignment for the duration of the spell: +4 Deflection AC, +4 to Saving Throws, Damage Shield 1d8 + 1/caster level against creatures every time that they successfully strike the caster, Immunity to Mind-Affecting Spells and Spell-Like Abilities, and 25 SR. &lt;br /&gt;
&lt;br /&gt;
Party members inside the caster's aura receive the following benefits versus attackers of the chosen alignment: +1/10 caster levels to Deflection AC and Saving Throws, Damage Shield 1d8 + 1/10 caster levels against creatures every time that they successfully strike the aura target, and Immunity to Mind-Affecting Spells and Spell-Like Abilities.&lt;br /&gt;
* For party members inside the aura: If the aura target's alignment is the opposite of the vs. alignment value, the vs. effect bonus is doubled. E.g., A good creature in a 'vs. Evil' aura, or an evil creature in a 'vs. Good' aura will get +2/10 CL.&lt;br /&gt;
&lt;br /&gt;
Note 1: Both the Damage Shield and SR effects do not respect the vs. alignment effect due to a Beamdog limitation, so they protect vs. all targets, regardless of alignment.&lt;br /&gt;
&lt;br /&gt;
Note 2: Aura vs. Chaos ([[Justicar]] epic feat) and Aura vs. Law ([[Confounder]] epic feat) have the same benefits for the caster, but do not give the same benefits for aura targets, and both have double the duration (2 Rounds/Level). &lt;br /&gt;
* Benefits for Aura vs. Chaos\Law aura targets: +4 to Deflection AC, +2 to Saving Throws, Damage Shield 1d8 + 6, and Immunity to Mind Spells.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Aura_Versus_Alignment&amp;diff=55480</id>
		<title>Magic:Aura Versus Alignment</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Aura_Versus_Alignment&amp;diff=55480"/>
		<updated>2025-10-26T23:53:18Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Fixing damage shield for party.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Aura Versus Alignment&lt;br /&gt;
|Status= initializing&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers= &lt;br /&gt;
|School= Abjuration&lt;br /&gt;
|Subschool= &lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Good|Good]] ], [ [[Magic:Descriptors#Evil|Evil]] ]&lt;br /&gt;
|Level= Clr 8, [[Magic:Level#Good|Good]] 8, [[Magic:Level#Evil|Evil]] 8&lt;br /&gt;
|Innate Level= 8&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Caster&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Aura Versus Alignment|Aura Versus Alignment]] - &amp;lt;/includeonly&amp;gt;When this spell is cast, the caster chooses to be protected from either Good or Evil. The caster receives the following benefits versus attackers of the chosen alignment for the duration of the spell: +4 Deflection AC, +4 to Saving Throws, Damage Shield 1d8 + 1/caster level against creatures every time that they successfully strike the caster, Immunity to Mind-Affecting Spells and Spell-Like Abilities, and 25 SR. &lt;br /&gt;
&lt;br /&gt;
Party members inside the caster's aura receive the following benefits versus attackers of the chosen alignment: +1/10 caster levels to Deflection AC and Saving Throws, Damage Shield 1d8 + 1/10 caster levels against creatures every time that they successfully strike the aura target, and Immunity to Mind-Affecting Spells and Spell-Like Abilities.&lt;br /&gt;
* For party members inside the aura: If the aura target's alignment is the opposite of the vs. alignment value, the vs. effect bonus is doubled. E.g., A good creature in a 'vs. Evil' aura, or an evil creature in a 'vs. Good' aura will get +2/10 CL.&lt;br /&gt;
&lt;br /&gt;
Note 1: Both the Damage Shield and SR effects do not respect the vs. alignment effect due to a Beamdog limitation, so they protect vs. all targets, regardless of alignment.&lt;br /&gt;
&lt;br /&gt;
Note 2: Aura vs. Chaos ([[Justicar]] epic feat) and Aura vs. Law ([[Confounder]] epic feat) have the same benefits for the caster, but do not give the same benefits for aura targets, and both have double the duration (2 Rounds/Level). &lt;br /&gt;
* Benefits for Aura vs. Chaos\Law aura targets: +4 to Deflection AC, +2 to Saving Throws, Damage Shield 1d8 + 6, and Immunity to Mind Spells.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Aura_Versus_Alignment&amp;diff=55479</id>
		<title>Magic:Aura Versus Alignment</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Aura_Versus_Alignment&amp;diff=55479"/>
		<updated>2025-10-26T23:50:12Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: No SR, description redone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Aura Versus Alignment&lt;br /&gt;
|Status= initializing&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers= &lt;br /&gt;
|School= Abjuration&lt;br /&gt;
|Subschool= &lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Good|Good]] ], [ [[Magic:Descriptors#Evil|Evil]] ]&lt;br /&gt;
|Level= Clr 8, [[Magic:Level#Good|Good]] 8, [[Magic:Level#Evil|Evil]] 8&lt;br /&gt;
|Innate Level= 8&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Caster&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Aura Versus Alignment|Aura Versus Alignment]] - &amp;lt;/includeonly&amp;gt;When this spell is cast, the caster chooses to be protected from either Good or Evil. The caster receives the following benefits versus attackers of the chosen alignment for the duration of the spell: +4 Deflection AC, +4 to Saving Throws, Damage Shield 1d8 + 1/caster level against creatures every time that they successfully strike the caster, Immunity to Mind-Affecting Spells and Spell-Like Abilities, and 25 SR. &lt;br /&gt;
&lt;br /&gt;
Party members inside the caster's aura receive the following benefits versus attackers of the chosen alignment: +1/10 caster levels to Deflection AC and Saving Throws, Immunity to Mind-Affecting Spells and Spell-Like Abilities, and Damage Shield 1d8 + 1/caster level against creatures every time that they successfully strike the aura target.&lt;br /&gt;
* For party members inside the aura: If the aura target's alignment is the opposite of the vs. alignment value, the vs. effect bonus is doubled. E.g., A good creature in a 'vs. Evil' aura, or an evil creature in a 'vs. Good' aura will get +2/10 CL.&lt;br /&gt;
&lt;br /&gt;
Note 1: Both the Damage Shield and SR effects do not respect the vs. alignment effect due to a Beamdog limitation, so they protect vs. all targets, regardless of alignment.&lt;br /&gt;
&lt;br /&gt;
Note 2: Aura vs. Chaos ([[Justicar]] epic feat) and Aura vs. Law ([[Confounder]] epic feat) have the same benefits for the caster, but do not give the same benefits for aura targets, and both have double the duration (2 Rounds/Level). &lt;br /&gt;
* Benefits for Aura vs. Chaos\Law aura targets: +4 to Deflection AC, +2 to Saving Throws, Damage Shield 1d8 + 6, and Immunity to Mind Spells.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Web&amp;diff=55478</id>
		<title>Magic:Web</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Web&amp;diff=55478"/>
		<updated>2025-10-25T01:29:13Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Caps, target: large, updated description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Web&lt;br /&gt;
|Status= Complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Testers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= ( [[Magic:Conjuration#Creation|Creation]] )&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Sor/Wiz 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Huge&lt;br /&gt;
|Duration= 1 Round/2 Levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Reflex (see text)&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Sticky strands cling to all within the area of effect, entangling any creature that fails a Reflex save. Creatures who are not entangled can move, but at a reduced rate dependent on their Strength. The movement reduction in percent is 65 - 2x your Strength modifier.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Acid_Fog&amp;diff=55477</id>
		<title>Magic:Acid Fog</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Acid_Fog&amp;diff=55477"/>
		<updated>2025-10-25T01:17:16Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Duration 1 round/level, metamagic rods work, updated description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Acid Fog&lt;br /&gt;
|Status= Complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Testers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= ([[Magic:Conjuration#Creation|Creation]])&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Acid|Acid]] ]&lt;br /&gt;
|Level= Sor/Wiz 6, [[Magic:Level#Water|Water 7]]&lt;br /&gt;
|Innate Level= 6&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Long&lt;br /&gt;
|Target= Large&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Fortitude/Reflex&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Acid Fog|Acid Fog]] - &amp;lt;/includeonly&amp;gt;A bank of fog billows out from the point the character designates. Creatures inside the cloud take 4d6 acid damage every round (reflex save halves the damage), and they must make a Fortitude save every round or have their movement reduced by 50%. The movement reduction ends after exiting the AoE.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Incendiary_Cloud&amp;diff=55476</id>
		<title>Magic:Incendiary Cloud</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Incendiary_Cloud&amp;diff=55476"/>
		<updated>2025-10-25T00:57:12Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Caps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Incendiary Cloud&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=[[User:xzero7d3|xzero7d3]]&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School=Evocation&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=[ [[Magic:Descriptors#Fire|Fire]] ]&lt;br /&gt;
|Level= [[Magic:Level#Fire|Fire]] 8, Sor/Wiz 8&lt;br /&gt;
|Innate Level=8&lt;br /&gt;
|Components=V, S&lt;br /&gt;
|Casting Time=1 Action&lt;br /&gt;
|Range= Long&lt;br /&gt;
|Target= Large&lt;br /&gt;
|Duration=1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw=Reflex Halves &lt;br /&gt;
|Spell Resistance=Yes&lt;br /&gt;
|Metamagic=Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= Yes&lt;br /&gt;
|Description=The caster creates a cloud of smoke and embers that causes 8d6 points of fire damage each round to all creatures within the area of effect.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Wall_of_Fire&amp;diff=55475</id>
		<title>Magic:Wall of Fire</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Wall_of_Fire&amp;diff=55475"/>
		<updated>2025-10-25T00:47:10Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Simplified target dimensions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Wall of Fire&lt;br /&gt;
|Status= Complete&lt;br /&gt;
|Writers= [[User:apandapion|apandapion]]&lt;br /&gt;
|Scripters= [[User:apandapion|apandapion]]&lt;br /&gt;
|Testers= [[User:apandapion|apandapion]]&lt;br /&gt;
|School= Evocation&lt;br /&gt;
|Subschool= &lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Fire|Fire]] ]&lt;br /&gt;
|Level= Drd 5, [[Magic:Level#Fire|Fire 4]], Sor/Wiz 4&lt;br /&gt;
|Innate Level= 4&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action &lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Wall: 2 m/10 m&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Reflex Halves&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= Yes&lt;br /&gt;
|Description= This spell creates a wall of fire that deals 4d6 points of fire damage per round to any creature in the area of effect.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Wall_of_Greater_Dispel_Magic&amp;diff=55474</id>
		<title>Magic:Wall of Greater Dispel Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Wall_of_Greater_Dispel_Magic&amp;diff=55474"/>
		<updated>2025-10-25T00:46:33Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Simplified target dimensions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Wall of Greater Dispel Magic&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Abjuration&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Bard 5, Cleric 8, Druid 8, Sor/Wiz 8&lt;br /&gt;
|Innate Level= 8&lt;br /&gt;
|Components= Verbal, Somatic&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Wall: 2 m/10 m&lt;br /&gt;
|Duration= 1 Minute/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= This spell creates a shimmering barrier. Anyone entering the area of effect becomes the target of Greater Dispel Magic, which will remove up to 6 magical effects per round. This will also attempt to dispel other AoE effects inside of its own AoE.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Wall_of_Greater_Dispel_Magic&amp;diff=55473</id>
		<title>Magic:Wall of Greater Dispel Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Wall_of_Greater_Dispel_Magic&amp;diff=55473"/>
		<updated>2025-10-25T00:44:45Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Caps, target: 2x10 m wall, no sr, updated description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Wall of Greater Dispel Magic&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Abjuration&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Bard 5, Cleric 8, Druid 8, Sor/Wiz 8&lt;br /&gt;
|Innate Level= 8&lt;br /&gt;
|Components= Verbal, Somatic&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Wall: 2 m wide/10 m long &lt;br /&gt;
|Duration= 1 Minute/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= This spell creates a shimmering barrier. Anyone entering the area of effect becomes the target of Greater Dispel Magic, which will remove up to 6 magical effects per round. This will also attempt to dispel other AoE effects inside of its own AoE.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Wall_of_Fire&amp;diff=55472</id>
		<title>Magic:Wall of Fire</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Wall_of_Fire&amp;diff=55472"/>
		<updated>2025-10-25T00:17:29Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Caps, target: 2x10 m, duration 1 round/level, updated description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Wall of Fire&lt;br /&gt;
|Status= Complete&lt;br /&gt;
|Writers= [[User:apandapion|apandapion]]&lt;br /&gt;
|Scripters= [[User:apandapion|apandapion]]&lt;br /&gt;
|Testers= [[User:apandapion|apandapion]]&lt;br /&gt;
|School= Evocation&lt;br /&gt;
|Subschool= &lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Fire|Fire]] ]&lt;br /&gt;
|Level= Drd 5, [[Magic:Level#Fire|Fire 4]], Sor/Wiz 4&lt;br /&gt;
|Innate Level= 4&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action &lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Wall: 2 m wide/10 m long&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Reflex Halves&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= Yes&lt;br /&gt;
|Description= This spell creates a wall of fire that deals 4d6 points of fire damage per round to any creature in the area of effect.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Vine_Mine&amp;diff=55471</id>
		<title>Magic:Vine Mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Vine_Mine&amp;diff=55471"/>
		<updated>2025-10-24T23:44:23Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Vine Mine&lt;br /&gt;
|Status= &lt;br /&gt;
|Writers= &lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= ([[Magic:Conjuration#Creation|Creation]])&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Nature|Nature]] ]&lt;br /&gt;
|Level= Drd 5&lt;br /&gt;
|Innate Level= 5&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Large (Entangle/Hamper: 5 m radius, Camouflage: 6 m radius)&lt;br /&gt;
|Duration= 1 Minute/Level&lt;br /&gt;
|Counters=&lt;br /&gt;
|Saving Throw= Yes (Entangle)&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Vine mine allows the caster to create a field of vines that can affect creatures that are in or enter the field.  The caster must select one of the following effects that will be created in the targeted area:&lt;br /&gt;
* [[Magic:Entangle|Entangle]] (as the spell - only in natural areas)&lt;br /&gt;
* Hamper movement (same as [[Magic:Grease|Grease]], with the entangle VFX, but no grease-fire.)&lt;br /&gt;
* Camouflage (adds a +10 bonus to Hide skill to non-hostiles while in the AoE.)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Vine_Mine&amp;diff=55470</id>
		<title>Magic:Vine Mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Vine_Mine&amp;diff=55470"/>
		<updated>2025-10-24T23:43:27Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Caps, target: large - varies, updated description - hamper is like grease, camou is +10 hide.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Vine Mine&lt;br /&gt;
|Status= &lt;br /&gt;
|Writers= &lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= ([[Magic:Conjuration#Creation|Creation]])&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Nature|Nature]] ]&lt;br /&gt;
|Level= Drd 5&lt;br /&gt;
|Innate Level= 5&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Large (Entangle/Hamper 5 m radius, Camouflage 6 m radius)&lt;br /&gt;
|Duration= 1 Minute/Level&lt;br /&gt;
|Counters=&lt;br /&gt;
|Saving Throw= Yes (Entangle)&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Vine mine allows the caster to create a field of vines that can affect creatures that are in or enter the field.  The caster must select one of the following effects that will be created in the targeted area:&lt;br /&gt;
* [[Magic:Entangle|Entangle]] (as the spell - only in natural areas)&lt;br /&gt;
* Hamper movement (same as [[Magic:Grease|Grease]] with the entangle VFX, but no grease-fire.)&lt;br /&gt;
* Camouflage (adds a +10 bonus to Hide skill to non-hostiles while in the AoE.)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Storm_of_Vengeance&amp;diff=55469</id>
		<title>Magic:Storm of Vengeance</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Storm_of_Vengeance&amp;diff=55469"/>
		<updated>2025-10-24T23:18:48Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Caps. Removed size descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Storm of Vengeance&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=[[User:Buddha|Buddha]]&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School=Conjuration&lt;br /&gt;
|Subschool=( [[Magic:Conjuration#Summoning|Summoning]] )&lt;br /&gt;
|Descriptors=[ [[Magic:Descriptors#Acid|Acid]], [[Magic:Descriptors#Electricity|Electricity]] ]&lt;br /&gt;
|Level=Clr 9, Drd 9&lt;br /&gt;
|Innate Level=9&lt;br /&gt;
|Components=V, S&lt;br /&gt;
|Casting Time=1 Action&lt;br /&gt;
|Range=Long&lt;br /&gt;
|Target=Colossal&lt;br /&gt;
|Duration=10 Rounds&lt;br /&gt;
|Counters=None&lt;br /&gt;
|Saving Throw=See Description&lt;br /&gt;
|Spell Resistance=Yes&lt;br /&gt;
|Metamagic=Empower, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution=Yes&lt;br /&gt;
|Description=&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Storm of Vengeance|Storm of Vengeance]] - &amp;lt;/includeonly&amp;gt;The area around the target location is blasted by acid rain and lightning for 10 rounds (60 seconds). Each round, any targets within the area of effect take 1d6 + 1d6 per 6 caster levels of acid damage. Those that fail a Reflex save vs. electricity are struck by lightning, taking an additional 1d6 + 1d6 per 6 caster levels of electrical damage, and are stunned for one round.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Stonehold&amp;diff=55468</id>
		<title>Magic:Stonehold</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Stonehold&amp;diff=55468"/>
		<updated>2025-10-24T23:11:28Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Reworded description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Stonehold&lt;br /&gt;
|Status= &lt;br /&gt;
|Writers= &lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= ([[Magic:Conjuration#Creation|Creation]])&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Mind-affecting|Mind-affecting]], [[Magic:Descriptors#Paralyze|Paralyze]] ]&lt;br /&gt;
|Level= Drd 6&lt;br /&gt;
|Innate Level= 6&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Colossal&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Will Negates&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= This spell creates a cloud that covers the area. Creatures in the AoE must make a Will save every round. Failure causes paralysis for 1d6 rounds due to the solidifying effect.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Stonehold&amp;diff=55467</id>
		<title>Magic:Stonehold</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Stonehold&amp;diff=55467"/>
		<updated>2025-10-24T23:05:11Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Caps, target: colossal, empower and maximize work on duration, updated description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Stonehold&lt;br /&gt;
|Status= &lt;br /&gt;
|Writers= &lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= ([[Magic:Conjuration#Creation|Creation]])&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Mind-affecting|Mind-affecting]], [[Magic:Descriptors#Paralyze|Paralyze]] ]&lt;br /&gt;
|Level= Drd 6&lt;br /&gt;
|Innate Level= 6&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Colossal&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Will Negates&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= This spell creates a cloud. Any creature in the AoE that fails a Will save is held by the solidifying effect, paralyzing them for 1d6 rounds.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Stinking_Cloud&amp;diff=55466</id>
		<title>Magic:Stinking Cloud</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Stinking_Cloud&amp;diff=55466"/>
		<updated>2025-10-24T22:46:12Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Caps, updated description- darkvision works, removed SRD inaccuracy, 1d4 delay when exiting, works underwater (probably shouldn't, but there's no check in the code).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Stinking Cloud&lt;br /&gt;
|Status= Complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Testers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= ( [[Magic:Conjuration#Creation|Creation]] )&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Sor/Wiz 3&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Huge&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Fortitude (see text)&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Stinking cloud creates a bank of fog that obscures sight (as if in magical darkness), effectively blinding those within, and concealing them from the sight of others (no save or SR check for this). These effects last as long as the creature is in the cloud, and for 1d4 rounds after they leave the AoE. Creatures in the cloud must make a Fort save every round, or be dazed until the next round. &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Spike_Growth&amp;diff=55465</id>
		<title>Magic:Spike Growth</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Spike_Growth&amp;diff=55465"/>
		<updated>2025-10-24T22:29:52Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Spike Growth&lt;br /&gt;
|Status= initializing&lt;br /&gt;
|Writers= [[User:Tissa|Tissa]]&lt;br /&gt;
|Scripters= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Testers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|School= Transmutation&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Drd 3&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Long&lt;br /&gt;
|Target= Large&lt;br /&gt;
|Duration= 4 Minutes/Level&lt;br /&gt;
|Counters= --&lt;br /&gt;
|Saving Throw= Reflex (see text)&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Ground-covering vegetation in the spell’s area becomes very hard and sharply pointed without changing its appearance. In areas of bare earth, roots and rootlets act in the same way. Spike Growth can only be cast in natural areas. Any creature in the AoE takes 1d4 points of damage per round (no save).&lt;br /&gt;
&lt;br /&gt;
Any creature that fails a Reflex save has its movement speed decreased by 30%. This penalty lasts for 8 hours (1 game day). The effect is removed by resting.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Spike_Growth&amp;diff=55464</id>
		<title>Magic:Spike Growth</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Spike_Growth&amp;diff=55464"/>
		<updated>2025-10-24T22:29:03Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Caps, updated description - removed incorrect SRD details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Spike Growth&lt;br /&gt;
|Status= initializing&lt;br /&gt;
|Writers= [[User:Tissa|Tissa]]&lt;br /&gt;
|Scripters= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Testers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|School= Transmutation&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Drd 3&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= V,S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Long&lt;br /&gt;
|Target= Large&lt;br /&gt;
|Duration= 4 Minutes/Level&lt;br /&gt;
|Counters= --&lt;br /&gt;
|Saving Throw= Reflex (see text)&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Ground-covering vegetation in the spell’s area becomes very hard and sharply pointed without changing its appearance. In areas of bare earth, roots and rootlets act in the same way. Spike Growth can only be cast in natural areas. Any creature in the AoE takes 1d4 points of damage per round (no save).&lt;br /&gt;
&lt;br /&gt;
Any creature that fails a Reflex save has its movement speed decreased by 30%. This penalty lasts for 8 hours (1 game day). The effect is removed by resting.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Mind_Fog&amp;diff=55463</id>
		<title>Magic:Mind Fog</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Mind_Fog&amp;diff=55463"/>
		<updated>2025-10-24T22:14:49Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Caps, target: large, updated description - will penalty is vs. anything, and effects are removed immediately when leaving.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Mind Fog&lt;br /&gt;
|Status= &lt;br /&gt;
|Writers= &lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Enchantment&lt;br /&gt;
|Subschool= ([[Magic:Enchantment#Compulsion|Compulsion]])&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Mind-affecting|Mind-affecting]] ]&lt;br /&gt;
|Level= Brd 5, Sor/Wiz 5&lt;br /&gt;
|Innate Level= 5&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Long&lt;br /&gt;
|Target= Large&lt;br /&gt;
|Duration= 2 Rounds + 1 Round/2 Levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Will Negates&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= This spell creates a bank of blue fog that saps the will of all those who enter it.  Victims take a -10 penalty on Will saving throws.  This penalty persists for as long as the creature remains within the fog.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Grease&amp;diff=55462</id>
		<title>Magic:Grease</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Grease&amp;diff=55462"/>
		<updated>2025-10-24T22:06:09Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Reflex only prevents falling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Grease&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:Tissa|Tissa]]&lt;br /&gt;
|Scripters= [[User:Tissa|Tissa]], [[User:Buddha|Buddha]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School=Conjuration&lt;br /&gt;
|Subschool= ( [[Magic:Conjuration#Creation|Creation]] ) &lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 1, Drd 1, Rgr 1, Sor/Wiz 1&lt;br /&gt;
|Innate Level= 1&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action &lt;br /&gt;
|Range= Long&lt;br /&gt;
|Target= Medium (6 m radius)&lt;br /&gt;
|Duration= 2 Rounds + 1 Round/3 Levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Reflex (see text)&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description=&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Grease|Grease]] - &amp;lt;/includeonly&amp;gt;A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed. A reflex save will prevent falling each round, but not the speed decrease.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Area of Effect fire spells that hit the Grease field will set it alight, doing 1d4 fire damage with no save for every two caster levels of the Grease layer (and not the lighter) to targets in a huge area of effect, and will clear the Grease.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''NOTES'''&lt;br /&gt;
* A creature with the [[Magic:Freedom_of_Movement|freedom]] effect is immune both to the speed reduction and to being knocked down.&lt;br /&gt;
* The effects of this spell do not accumulate when cast multiple times over the same area. The first grease effect applied is checked, and the rest are ignored for that round. &lt;br /&gt;
** Grease fire effects may be applied multiple times to targets when multiple grease AoEs are ignited.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Grease&amp;diff=55461</id>
		<title>Magic:Grease</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Grease&amp;diff=55461"/>
		<updated>2025-10-24T22:00:50Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Caps, long range, does not accumulate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Grease&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:Tissa|Tissa]]&lt;br /&gt;
|Scripters= [[User:Tissa|Tissa]], [[User:Buddha|Buddha]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School=Conjuration&lt;br /&gt;
|Subschool= ( [[Magic:Conjuration#Creation|Creation]] ) &lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 1, Drd 1, Rgr 1, Sor/Wiz 1&lt;br /&gt;
|Innate Level= 1&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action &lt;br /&gt;
|Range= Long&lt;br /&gt;
|Target= Medium (6 m radius)&lt;br /&gt;
|Duration= 2 Rounds + 1 Round/3 Levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Reflex (see text)&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description=&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Grease|Grease]] - &amp;lt;/includeonly&amp;gt;A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Area of Effect fire spells that hit the Grease field will set it alight, doing 1d4 fire damage with no save for every two caster levels of the Grease layer (and not the lighter) to targets in a huge area of effect, and will clear the Grease.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''NOTES'''&lt;br /&gt;
* A creature with the [[Magic:Freedom_of_Movement|freedom]] effect is immune both to the speed reduction and to being knocked down.&lt;br /&gt;
* The effects of this spell do not accumulate when cast multiple times over the same area. The first grease effect applied is checked, and the rest are ignored for that round. &lt;br /&gt;
** Grease fire effects may be applied multiple times to targets when multiple grease AoEs are ignited.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Glyph_of_Warding&amp;diff=55456</id>
		<title>Magic:Glyph of Warding</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Glyph_of_Warding&amp;diff=55456"/>
		<updated>2025-10-14T03:00:42Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Casting time: 1 action, energy sub: yes, added 2.5 M trigger size. clarified what can trigger it and what is effected.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Glyph of Warding&lt;br /&gt;
|Status= hooking&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Testers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|School= Abjuration&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Sonic|Sonic]] ]&lt;br /&gt;
|Level= Clr 3&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Short&lt;br /&gt;
|Target= Large&lt;br /&gt;
|Duration= 1 Minute/2 Levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Reflex 1/2&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= Yes&lt;br /&gt;
|Description= The caster creates a small (2.5 M), magical zone that can detect the passage of creatures (any creature except party members can trigger the effect). When triggered, it explodes, doing 1d8 points of sonic damage per two caster levels to all hostile creatures within a large area of effect (to a maximum of 5d8). After being triggered, the glyph dissipates.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Evards_Black_Tentacles&amp;diff=55455</id>
		<title>Magic:Evards Black Tentacles</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Evards_Black_Tentacles&amp;diff=55455"/>
		<updated>2025-10-14T02:42:13Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Caps, target: large, updated description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Evard's Black Tentacles&lt;br /&gt;
|Status= Testing&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:apandapion|apandapion]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= ([[Magic:Conjuration#Creation|Creation]])&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Sor/Wiz 4&lt;br /&gt;
|Innate Level= 4&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Large&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Fortitude special&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= A field of thick, rubbery tentacles rises from the ground. For every round that a creature is within the area of effect, it must make a Fortitude saving throw or become paralyzed for one round. Each creature in the area of effect is also attacked by 1d4 tentacles + 1 tentacle per caster level (10 tentacles maximum per target). &lt;br /&gt;
* Tentacle attack rolls are 1d20 + Caster Level + 8 vs. the target's roll of 1d20 + [[nwn:Base_attack_bonus|BAB]] + Strength modifier. If the attack roll is equal to/greater than the target's roll, the tentacle hits.&lt;br /&gt;
  &lt;br /&gt;
A tentacle hit does 1d6 + 4 points of bludgeoning damage.&lt;br /&gt;
* The damage will penetrate [[nwn:Damage_reduction|Damage Reduction]] at higher CL:&lt;br /&gt;
** x/+1 DR is bypassed at CL 12.&lt;br /&gt;
** x/+2 DR is bypassed at CL 22.&lt;br /&gt;
** x/+3 DR is bypassed at CL 32.&lt;br /&gt;
** x/+4 DR is bypassed at CL 42.&lt;br /&gt;
** x/+5 DR is bypassed at CL 52.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Entangle&amp;diff=55451</id>
		<title>Magic:Entangle</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Entangle&amp;diff=55451"/>
		<updated>2025-10-14T02:01:22Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Entangle&lt;br /&gt;
|Status= Complete&lt;br /&gt;
|Writers= [[User:Tissa|Tissa]]&lt;br /&gt;
|Scripters= [[User:Tissa|Tissa]], [[User:Buddha|Buddha]]&lt;br /&gt;
|Testers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|School= Transmutation&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Drd 1, Rgr 1&lt;br /&gt;
|Innate Level= 1&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Long&lt;br /&gt;
|Target= Large&lt;br /&gt;
|Duration= 2 Minutes + 1 Minute/5 Levels&lt;br /&gt;
|Counters= [[Magic:Freedom of Movement|Freedom of Movement]]&lt;br /&gt;
|Saving Throw= Reflex (see text)&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic=Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution=No&lt;br /&gt;
|Description=Grasses, roots, weeds, bushes, and even trees wrap, twist, and entwine about creatures within the area. Movement in the area of effect is reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
Any creature that fails a reflex save is entangled. An entangled creature suffers a –2 penalty to attack rolls, their Dexterity is reduced to 3, and they can’t move. They must also make a DC 15 Concentration check. If they fail, a Spell Failure effect is applied, equal to 5x the amount they failed the roll by. &lt;br /&gt;
&lt;br /&gt;
An entangled creature can break free by using a &amp;quot;full-round action&amp;quot; to make a Strength check or a Tumble check, whichever is higher (DC 20 + Plant Strength). &lt;br /&gt;
* If the entangled creature is targeting another object, then it will not try to break free (this is done to simulate a full-round action). &lt;br /&gt;
* The type of plants in the area may change the dexterity and strength of the animated plants, thus affecting the DC for the saving throw and breaking free. &lt;br /&gt;
&lt;br /&gt;
Since this spell only animates plants that are already about, it will only work in natural areas. Every round, the plants once again attempt to entangle all creatures who have avoided or escaped entanglement.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Entangle&amp;diff=55450</id>
		<title>Magic:Entangle</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Entangle&amp;diff=55450"/>
		<updated>2025-10-14T01:56:33Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Caps, target: large, updated description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Entangle&lt;br /&gt;
|Status= Complete&lt;br /&gt;
|Writers= [[User:Tissa|Tissa]]&lt;br /&gt;
|Scripters= [[User:Tissa|Tissa]], [[User:Buddha|Buddha]]&lt;br /&gt;
|Testers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|School= Transmutation&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Drd 1, Rgr 1&lt;br /&gt;
|Innate Level= 1&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Long&lt;br /&gt;
|Target= Large&lt;br /&gt;
|Duration= 2 Minutes + 1 Minute/5 Levels&lt;br /&gt;
|Counters= [[Magic:Freedom of Movement|Freedom of Movement]]&lt;br /&gt;
|Saving Throw= Reflex (see text)&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic=Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution=No&lt;br /&gt;
|Description=Grasses, roots, weeds, bushes, and even trees wrap, twist, and entwine about creatures within the area. Movement in the area of effect is reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
Any creature that fails a reflex save is entangled. An entangled creature suffers a –2 penalty to attack rolls, their Dexterity is reduced to 3, and they can’t move. They must also make a DC 15 Concentration check. If they fail, a Spell Failure effect is applied, equal to 5 x the amount they failed the roll by. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An entangled creature can break free by using a &amp;quot;full-round action&amp;quot; to make a Strength check or a Tumble check, whichever is higher (DC 20 + Plant Strength). &lt;br /&gt;
* If the entangled creature is targeting another object, then it will not try to break free (this is done to simulate a full-round action). &lt;br /&gt;
* The type of plants in the area may change the dexterity and strength of the animated plants, thus effecting the DC for the saving throw and breaking free. &lt;br /&gt;
&lt;br /&gt;
Since this spell only animates plants that are already about, it will only work in natural areas. Every round, the plants once again attempt to entangle all creatures who have avoided or escaped entanglement.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Darkness&amp;diff=55449</id>
		<title>Magic:Darkness</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Darkness&amp;diff=55449"/>
		<updated>2025-10-14T01:04:32Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: No energy sub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Darkness&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Scripters= [[User:IAkrai|IAkrai]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Evocation&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Darkness|Darkness]] ]&lt;br /&gt;
|Level= Brd 2, Clr 2, Sor/Wiz 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Long&lt;br /&gt;
|Target= Huge&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters= [[Magic:Light|Light]]&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description=A targeted area is shrouded in magic, which darkens everything inside it. Because it is magical, creatures who are inside or enter an area covered by Darkness are affected by the magic in different ways than one might expect a normal lack of light to act.&lt;br /&gt;
&lt;br /&gt;
# If a creature has a specific spell immunity to Darkness, and does not have spell level absorption, it is neither darkened nor receives the special Darkness spell effects (i.e., it remains fully visible to creatures outside it).&lt;br /&gt;
# If the creature created the Darkness, it gains the darkened appearance and Darkness-based invisibility.&lt;br /&gt;
# Others gain the darkened appearance, Darkness-based invisibility, and Darkness-based blindness.&lt;br /&gt;
&lt;br /&gt;
Darkness-based invisibility differs from spell-like invisibility in that the spell [[Magic:Ultravision|Ultravision]] is used instead of [[Magic:See_Invisibility|See Invisibility]] to negate its 50% concealment and negative modifiers to those trying to attack the affected character. The Darkness-based blindness effect differs from [[Magic:Blindness_and_Deafness|Blindness]] in that [[Magic:Ultravision|Ultravision]] and [[Magic:True_Seeing|True Seeing]] are used instead of [[Magic:Remove_Blindness_and_Deafness|Remove Blindness]] to negate the lowered AC and inability to see at a distance on the affected character.&lt;br /&gt;
  &lt;br /&gt;
Regardless of the mechanical negation through vision spells, the visual blackness remains. This can make it difficult to physically target inside a field of Darkness.   Players can use the &amp;lt;tab&amp;gt; key to highlight enemies so long as they can see through darkness, but this does not help to loot.  A mage's immunity to their own Darkness-based blindness effect is less useful than it seems, because even if not blind, they cannot see others inside the field who have Darkness-based invisibility, without an appropriate vision spell.&lt;br /&gt;
&lt;br /&gt;
While the casting of Darkness itself is not considered an &amp;quot;attack&amp;quot;, the check to see if a creature is affected by the blindness-effect is. So a mage who casts Darkness and then Invisibility may find their invisibility effect broken by someone else's, even other party members', or their own familiar's, entrance into an existing field.  In the case of familiars, this &amp;quot;attack&amp;quot; can also serve to trigger the [[Henchman_Bug|Henchman Bug]].&lt;br /&gt;
&lt;br /&gt;
Creatures outside the area are unaffected by the spell. This means, for instance, that an intervening area of Darkness will not prevent missile attacks from being used across it. They can also fire missiles at creatures inside the Darkness, subject to the normal mechanics associated with targeting invisible creatures, including significant benefits to those who have the [[nwn:Blind_fight|Blind Fight]] feat.&lt;br /&gt;
&lt;br /&gt;
The Darkness-based blindness effect has a BioWare/Beamdog bug called the [[Ultravision_Bug|Ultravision Bug]]. This can be fixed in Avlis through the use of the special Crafting Menu Option: Special Functions -&amp;gt; Fix Ultravision bug (or the /uv_fix [[ACP]] command).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Delayed_Blast_Fireball&amp;diff=55448</id>
		<title>Magic:Delayed Blast Fireball</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Delayed_Blast_Fireball&amp;diff=55448"/>
		<updated>2025-10-14T01:03:40Z</updated>

		<summary type="html">&lt;p&gt;Gorgon: Typo/caps. 2 M initial radius.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Delayed Blast Fireball&lt;br /&gt;
|Status= In Progress&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:VriukOrc|VriukOrc]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Evocation&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Fire|Fire]] ]&lt;br /&gt;
|Level= Sor/Wiz 7&lt;br /&gt;
|Innate Level= 7&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Huge&lt;br /&gt;
|Duration= 1 Round/2 Levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Reflex halves&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Empower, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= Yes&lt;br /&gt;
|Description= The caster creates a small (2 M radius), magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d8 points of fire damage per caster level to all within the area of effect, to a maximum of 20d8.&amp;lt;br&amp;gt;&lt;br /&gt;
* If targeted on a creature or in their immediate vicinity, the fireball explodes immediately.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gorgon</name></author>
	</entry>
</feed>