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	<id>http://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Krackq</id>
	<title>Avlis Wiki - User contributions [en]</title>
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	<updated>2026-06-04T00:23:59Z</updated>
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		<id>http://wiki.avlis.org/w/index.php?title=Servers&amp;diff=52415</id>
		<title>Servers</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Servers&amp;diff=52415"/>
		<updated>2022-12-13T14:17:13Z</updated>

		<summary type="html">&lt;p&gt;Krackq: /* Elysia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
Avlis presently consists of nine servers, each running within its own virtual machine. Each server comprises a specific part of the World of Avlis and player characters can travel from one to another just as simply as traveling from one in-game area to another - provided they know the way, of course! Most servers contain quests and dungeons appropriate for new characters, with the exception of M'Chek and Wilderness.&lt;br /&gt;
&lt;br /&gt;
To connect to Avlis, launch [[Neverwinter Nights: Enhanced Edition]] and select Multiplayer. After that click Join LAN Game and type the address for the server (see below). You may also use the player-contributed [[Custom_Content#NWN:EE_Direct_Connect_Launchers.2FBatch_Files|Direct Connect Launchers]].&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can communicate with other players across all Avlis servers. Once In Game, type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to find out who else is online. Type &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt; to send a message to anyone on any Avlis server. Type &amp;lt;code&amp;gt;/lfp on&amp;lt;/code&amp;gt; to join the inter-server OOC chat channel.&lt;br /&gt;
&lt;br /&gt;
== Access Requirements ==&lt;br /&gt;
&lt;br /&gt;
 '''IMPORTANT:'''  Please ensure you are [[Player_Registration|registered]] before you log into any of the Avlis servers. Please read the [[Player_Registration|transfer instructions]] if you are a returning player (i.e. you used to play on NWN v. 1.69 and want to continue playing the same characters).&lt;br /&gt;
&lt;br /&gt;
Passwords have been removed from Avlis. The world is now open to all that wish to join. However, you are still required to initially register, read the [[Rules]], and commit to the philosophy of play on Avlis.&lt;br /&gt;
&lt;br /&gt;
[[Custom Content|Custom content]] is automatically downloaded as soon as you log into an Avlis Server. &lt;br /&gt;
&lt;br /&gt;
Need help? Visit the Team [[Avlis Chat|Chat]] or [https://avlis.org/viewtopic.php?f=87&amp;amp;t=129970 contact the Avlis Team] on our Forum.&lt;br /&gt;
&lt;br /&gt;
== Server Connection Information ==&lt;br /&gt;
If you have trouble connecting with one of the servers below, you can try replacing '''ee.avlis.org''' with the IP address: '''154.27.80.212'''&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Mikona====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5132''&lt;br /&gt;
&lt;br /&gt;
This was the first Avlis server to be built and contains the [[M'Chek | M'Chekian]] capital city of [[Mikona]], and its immediate surroundings. This is the Southernmost point of the continent of [[Negaria]].&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====M'Chek====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5131''&lt;br /&gt;
&lt;br /&gt;
The M'Chek server consists of the [[Human, Civilized|Human]] nation of [[M'Chek]] (minus the capital city [[Mikona]] and its outskirts), as well as the Southern reaches of the [[Blandenberg Protectorate]].&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Wilderness====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5133''&lt;br /&gt;
&lt;br /&gt;
This server consists of [[T'Nanshi]]'s forest floor, the Northern reaches of the [[Blandenberg Protectorate]] and the South-Westernmost borderlands of [[Drotid]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: The Wilderness server once also comprised the areas that now make up the [[M'Chek]] server, thus references to the Wilderness made on the forums prior to March 2009 may also refer to that part of the world.&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Elysia====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5134''&lt;br /&gt;
&lt;br /&gt;
This server contains the [[Fey]] city of [[Elysia]] and its surrounding land, as well as the sinister and deadly Forest of Midnight.&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Ferrell====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5126''&lt;br /&gt;
&lt;br /&gt;
This server presents the [[Halfling]] nation of [[Ferrell]] and the many eerie and mysterious locations within.&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Le'Or====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5124''&lt;br /&gt;
&lt;br /&gt;
The Le'Or server is comprised of the [[Elf | Elven]] city of [[Le'Or_T'Nanshi | Le'Or]] - capital of [[T'Nanshi]] - and the Canopies, connecting Elven settlements to swaths of wild forests and mountains. From the [[Elf, Avariel|Avariel]] royal court to the [[Nightfang Mountain|Nightfang]] clan lands, adventure awaits. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Deglos====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5125''&lt;br /&gt;
&lt;br /&gt;
This server contains the [[Dwarf | Dwarven]] and [[Gnome | Gnomish]] nation of [[Deglos]] - both the cavernous cities and mines below and the mountain peaks above, as well as the Westernmost borderlands of [[Drotid]].&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Visimontium====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5129''&lt;br /&gt;
&lt;br /&gt;
This server contains the mountain city of [[Visimontium]], seat of [[Andrinor | Andrinor's]] Trust and the High Mage Council.&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Underdark====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5130''&lt;br /&gt;
&lt;br /&gt;
This server contains the extensive network of caverns and tunnels that run deep below much of Avlis, including the [[Adomkuro]] trading settlement of [[Underdark | Verloghokbol]].&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Avlis]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Servers&amp;diff=52414</id>
		<title>Servers</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Servers&amp;diff=52414"/>
		<updated>2022-12-13T14:16:58Z</updated>

		<summary type="html">&lt;p&gt;Krackq: /* Wilderness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
Avlis presently consists of nine servers, each running within its own virtual machine. Each server comprises a specific part of the World of Avlis and player characters can travel from one to another just as simply as traveling from one in-game area to another - provided they know the way, of course! Most servers contain quests and dungeons appropriate for new characters, with the exception of M'Chek and Wilderness.&lt;br /&gt;
&lt;br /&gt;
To connect to Avlis, launch [[Neverwinter Nights: Enhanced Edition]] and select Multiplayer. After that click Join LAN Game and type the address for the server (see below). You may also use the player-contributed [[Custom_Content#NWN:EE_Direct_Connect_Launchers.2FBatch_Files|Direct Connect Launchers]].&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can communicate with other players across all Avlis servers. Once In Game, type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to find out who else is online. Type &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt; to send a message to anyone on any Avlis server. Type &amp;lt;code&amp;gt;/lfp on&amp;lt;/code&amp;gt; to join the inter-server OOC chat channel.&lt;br /&gt;
&lt;br /&gt;
== Access Requirements ==&lt;br /&gt;
&lt;br /&gt;
 '''IMPORTANT:'''  Please ensure you are [[Player_Registration|registered]] before you log into any of the Avlis servers. Please read the [[Player_Registration|transfer instructions]] if you are a returning player (i.e. you used to play on NWN v. 1.69 and want to continue playing the same characters).&lt;br /&gt;
&lt;br /&gt;
Passwords have been removed from Avlis. The world is now open to all that wish to join. However, you are still required to initially register, read the [[Rules]], and commit to the philosophy of play on Avlis.&lt;br /&gt;
&lt;br /&gt;
[[Custom Content|Custom content]] is automatically downloaded as soon as you log into an Avlis Server. &lt;br /&gt;
&lt;br /&gt;
Need help? Visit the Team [[Avlis Chat|Chat]] or [https://avlis.org/viewtopic.php?f=87&amp;amp;t=129970 contact the Avlis Team] on our Forum.&lt;br /&gt;
&lt;br /&gt;
== Server Connection Information ==&lt;br /&gt;
If you have trouble connecting with one of the servers below, you can try replacing '''ee.avlis.org''' with the IP address: '''154.27.80.212'''&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Mikona====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5132''&lt;br /&gt;
&lt;br /&gt;
This was the first Avlis server to be built and contains the [[M'Chek | M'Chekian]] capital city of [[Mikona]], and its immediate surroundings. This is the Southernmost point of the continent of [[Negaria]].&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====M'Chek====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5131''&lt;br /&gt;
&lt;br /&gt;
The M'Chek server consists of the [[Human, Civilized|Human]] nation of [[M'Chek]] (minus the capital city [[Mikona]] and its outskirts), as well as the Southern reaches of the [[Blandenberg Protectorate]].&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Wilderness====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5133''&lt;br /&gt;
&lt;br /&gt;
This server consists of [[T'Nanshi]]'s forest floor, the Northern reaches of the [[Blandenberg Protectorate]] and the South-Westernmost borderlands of [[Drotid]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: The Wilderness server once also comprised the areas that now make up the [[M'Chek]] server, thus references to the Wilderness made on the forums prior to March 2009 may also refer to that part of the world.&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Elysia====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5123''&lt;br /&gt;
&lt;br /&gt;
This server contains the [[Fey]] city of [[Elysia]] and its surrounding land, as well as the sinister and deadly Forest of Midnight.&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Ferrell====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5126''&lt;br /&gt;
&lt;br /&gt;
This server presents the [[Halfling]] nation of [[Ferrell]] and the many eerie and mysterious locations within.&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Le'Or====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5124''&lt;br /&gt;
&lt;br /&gt;
The Le'Or server is comprised of the [[Elf | Elven]] city of [[Le'Or_T'Nanshi | Le'Or]] - capital of [[T'Nanshi]] - and the Canopies, connecting Elven settlements to swaths of wild forests and mountains. From the [[Elf, Avariel|Avariel]] royal court to the [[Nightfang Mountain|Nightfang]] clan lands, adventure awaits. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Deglos====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5125''&lt;br /&gt;
&lt;br /&gt;
This server contains the [[Dwarf | Dwarven]] and [[Gnome | Gnomish]] nation of [[Deglos]] - both the cavernous cities and mines below and the mountain peaks above, as well as the Westernmost borderlands of [[Drotid]].&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Visimontium====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5129''&lt;br /&gt;
&lt;br /&gt;
This server contains the mountain city of [[Visimontium]], seat of [[Andrinor | Andrinor's]] Trust and the High Mage Council.&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Underdark====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5130''&lt;br /&gt;
&lt;br /&gt;
This server contains the extensive network of caverns and tunnels that run deep below much of Avlis, including the [[Adomkuro]] trading settlement of [[Underdark | Verloghokbol]].&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Avlis]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Servers&amp;diff=52413</id>
		<title>Servers</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Servers&amp;diff=52413"/>
		<updated>2022-12-13T14:16:46Z</updated>

		<summary type="html">&lt;p&gt;Krackq: /* Mikona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
Avlis presently consists of nine servers, each running within its own virtual machine. Each server comprises a specific part of the World of Avlis and player characters can travel from one to another just as simply as traveling from one in-game area to another - provided they know the way, of course! Most servers contain quests and dungeons appropriate for new characters, with the exception of M'Chek and Wilderness.&lt;br /&gt;
&lt;br /&gt;
To connect to Avlis, launch [[Neverwinter Nights: Enhanced Edition]] and select Multiplayer. After that click Join LAN Game and type the address for the server (see below). You may also use the player-contributed [[Custom_Content#NWN:EE_Direct_Connect_Launchers.2FBatch_Files|Direct Connect Launchers]].&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can communicate with other players across all Avlis servers. Once In Game, type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to find out who else is online. Type &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt; to send a message to anyone on any Avlis server. Type &amp;lt;code&amp;gt;/lfp on&amp;lt;/code&amp;gt; to join the inter-server OOC chat channel.&lt;br /&gt;
&lt;br /&gt;
== Access Requirements ==&lt;br /&gt;
&lt;br /&gt;
 '''IMPORTANT:'''  Please ensure you are [[Player_Registration|registered]] before you log into any of the Avlis servers. Please read the [[Player_Registration|transfer instructions]] if you are a returning player (i.e. you used to play on NWN v. 1.69 and want to continue playing the same characters).&lt;br /&gt;
&lt;br /&gt;
Passwords have been removed from Avlis. The world is now open to all that wish to join. However, you are still required to initially register, read the [[Rules]], and commit to the philosophy of play on Avlis.&lt;br /&gt;
&lt;br /&gt;
[[Custom Content|Custom content]] is automatically downloaded as soon as you log into an Avlis Server. &lt;br /&gt;
&lt;br /&gt;
Need help? Visit the Team [[Avlis Chat|Chat]] or [https://avlis.org/viewtopic.php?f=87&amp;amp;t=129970 contact the Avlis Team] on our Forum.&lt;br /&gt;
&lt;br /&gt;
== Server Connection Information ==&lt;br /&gt;
If you have trouble connecting with one of the servers below, you can try replacing '''ee.avlis.org''' with the IP address: '''154.27.80.212'''&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Mikona====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5132''&lt;br /&gt;
&lt;br /&gt;
This was the first Avlis server to be built and contains the [[M'Chek | M'Chekian]] capital city of [[Mikona]], and its immediate surroundings. This is the Southernmost point of the continent of [[Negaria]].&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====M'Chek====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5131''&lt;br /&gt;
&lt;br /&gt;
The M'Chek server consists of the [[Human, Civilized|Human]] nation of [[M'Chek]] (minus the capital city [[Mikona]] and its outskirts), as well as the Southern reaches of the [[Blandenberg Protectorate]].&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Wilderness====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5122''&lt;br /&gt;
&lt;br /&gt;
This server consists of [[T'Nanshi]]'s forest floor, the Northern reaches of the [[Blandenberg Protectorate]] and the South-Westernmost borderlands of [[Drotid]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: The Wilderness server once also comprised the areas that now make up the [[M'Chek]] server, thus references to the Wilderness made on the forums prior to March 2009 may also refer to that part of the world.&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Elysia====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5123''&lt;br /&gt;
&lt;br /&gt;
This server contains the [[Fey]] city of [[Elysia]] and its surrounding land, as well as the sinister and deadly Forest of Midnight.&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Ferrell====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5126''&lt;br /&gt;
&lt;br /&gt;
This server presents the [[Halfling]] nation of [[Ferrell]] and the many eerie and mysterious locations within.&lt;br /&gt;
|}&lt;br /&gt;
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|&lt;br /&gt;
====Le'Or====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5124''&lt;br /&gt;
&lt;br /&gt;
The Le'Or server is comprised of the [[Elf | Elven]] city of [[Le'Or_T'Nanshi | Le'Or]] - capital of [[T'Nanshi]] - and the Canopies, connecting Elven settlements to swaths of wild forests and mountains. From the [[Elf, Avariel|Avariel]] royal court to the [[Nightfang Mountain|Nightfang]] clan lands, adventure awaits. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Deglos====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5125''&lt;br /&gt;
&lt;br /&gt;
This server contains the [[Dwarf | Dwarven]] and [[Gnome | Gnomish]] nation of [[Deglos]] - both the cavernous cities and mines below and the mountain peaks above, as well as the Westernmost borderlands of [[Drotid]].&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Visimontium====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5129''&lt;br /&gt;
&lt;br /&gt;
This server contains the mountain city of [[Visimontium]], seat of [[Andrinor | Andrinor's]] Trust and the High Mage Council.&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background: #efefef; font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Underdark====&lt;br /&gt;
'''''Server Address:''''' ''ee.avlis.org:5130''&lt;br /&gt;
&lt;br /&gt;
This server contains the extensive network of caverns and tunnels that run deep below much of Avlis, including the [[Adomkuro]] trading settlement of [[Underdark | Verloghokbol]].&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Avlis]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Main_Page&amp;diff=51972</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Main_Page&amp;diff=51972"/>
		<updated>2022-10-11T14:14:26Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Avlisbanner.jpg|link=https://avlis.org/]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 200%;&amp;quot;&amp;gt;[[Player Registration|Register]] &amp;amp; [[Servers|Play]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;What is Avlis?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em; padding-right: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
'''&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://neverwintervault.org/project/nwn1/module/gameworld/world-avlis Avlis]&amp;lt;/span&amp;gt;''' is a persistent world running on [[Neverwinter Nights: Enhanced Edition]]. &lt;br /&gt;
*Avlis has '''[[Servers | 9 servers]]''', running smoothly on dedicated up-to-date machines!&lt;br /&gt;
*It has a vast array of custom scripted systems and features! Examples are the [[Crafting_System | crafting system]], the [[Prestige_Classes | custom classes]], a [[Magic_System | custom spell system]], [[Custom_Races | custom races]], and [[:Category:Systems | much, much more]]. &lt;br /&gt;
*It has an active player base across several time zones, consisting of hundreds of players.&lt;br /&gt;
*It has an [[The_Avlis_Team | active team]], expanding upon the world, and DM'ing many events. &lt;br /&gt;
*Our world is dynamic and alive! Players have achieved godhood, conquered towns, created guilds. You can do the same!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you seek high fantasy with intense [[NWN:Roleplay |roleplay]], where your character, and the characters around you, come to feel not just like a collection of stats and pixels, but true living beings, then Avlis is the place for you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[https://discord.gg/Dx4NhYJ &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Live Assistance&amp;lt;/font&amp;gt;]&lt;br /&gt;
** Chat with the Team on our Discord server.&lt;br /&gt;
*'''[[Getting_Started | Getting Started]]'''&lt;br /&gt;
**How to register, connect to one of the servers, and start playing.&lt;br /&gt;
*'''[[Player_Guide | Player Guide]]'''&lt;br /&gt;
**Useful starting lore on Avlis, and general [[NWN:Out-of-character | out of character]] rules.&lt;br /&gt;
*'''[[Returning Player|Returning Player FAQ]]'''&lt;br /&gt;
** Welcome back! Start your journey here.&lt;br /&gt;
*'''[[Tavern Locations | List of Taverns]] • [[Shop_Locations | List of Merchants]] • [[Getting_Started#List_of_Dungeons | List of Dungeons]]''' &lt;br /&gt;
**Trade stories, gold, or adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[:Category:Systems | Systems and Tools]]'''&lt;br /&gt;
**There are a lot of scripted custom systems in Avlis. Read here about them. &lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**There are 23 playable races on Avlis.&lt;br /&gt;
*'''[[Classes]]'''&lt;br /&gt;
**How to unlock certain prestige classes, the custom classes on Avlis. &lt;br /&gt;
*'''[[Guilds]]'''&lt;br /&gt;
**Read about how guilds work, and which exist. &lt;br /&gt;
*'''[[Economy]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Atlas_of_Avlis | Atlas]]'''&lt;br /&gt;
**Use this as a starting points to learn more of nations and cities in Avlis. &lt;br /&gt;
*'''[[Timeline | History]]'''&lt;br /&gt;
*'''[[:Category:Religion | Religion]]'''&lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**Not only which races live on Avlis, but also how to play them. &lt;br /&gt;
*'''[[:Category:Language | Languages]]'''&lt;br /&gt;
**The languages spoken on Avlis&lt;br /&gt;
*'''[[:Category:Art_and_Literature | Art and Literature]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Contact&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[The_Avlis_Team | The Avlis Team]]&lt;br /&gt;
**If you need to contact the team or learn more about them. &lt;br /&gt;
*'''[[Avlis_Chat | Connect to Discord chat]]'''&lt;br /&gt;
**Chat with the Team or the Community.&lt;br /&gt;
*'''[[LFP|Looking for Party (LFP) chat in game]]&lt;br /&gt;
**Players and Dungeon Masters can communicate across the Avlis game servers.&lt;br /&gt;
:: Note: This channel is [[NWN:Out-of-character | out of character]]. Please do not spam.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Player Stage&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Getting_Started#Step_6:_Submit_a_Character_Goal_Database_.26_Background_Form.|Character Goal Database]]&lt;br /&gt;
**Share your character background and aspirations with the Avlis Team.&lt;br /&gt;
*'''[https://avlis.org/viewtopic.php?f=278&amp;amp;t=139338 Role Players Anonymous]'''&lt;br /&gt;
**Rave about the players and characters that made your day! Anonymity is up to you.&lt;br /&gt;
*'''[[PCs | Player Character Directory]]'''&lt;br /&gt;
**Feel free to make your own page about your character, or read about other characters. &lt;br /&gt;
*'''[https://avlis.org/viewforum.php?f=423 Epic Refresh or Remort]'''&lt;br /&gt;
**Change the path of your Epic characters, or retire them in favor of a new character - with added perks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 200%;&amp;quot;&amp;gt;[[Donations]] &amp;amp; [[Giving Back|Giving Back]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Main_Page&amp;diff=51540</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Main_Page&amp;diff=51540"/>
		<updated>2022-09-07T13:03:56Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Avlisbanner_redstar.jpg|link=https://avlis.org/]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 200%;&amp;quot;&amp;gt;[[Player Registration|Register]] &amp;amp; [[Servers|Play]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;What is Avlis?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em; padding-right: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
'''&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://neverwintervault.org/project/nwn1/module/gameworld/world-avlis Avlis]&amp;lt;/span&amp;gt;''' is a persistent world running on [[NWN:Neverwinter_Nights | Neverwinter Nights 1]]. &lt;br /&gt;
*Avlis has '''[[Servers | 9 servers]]''', running smoothly on dedicated up-to-date machines!&lt;br /&gt;
*It has a vast array of custom scripted systems and features! Examples are the [[Crafting_System | crafting system]], the [[Prestige_Classes | custom classes]], a [[Magic_System | custom spell system]], [[Custom_Races | custom races]], and [[:Category:Systems | much, much more]]. &lt;br /&gt;
*It has an active player base across several time zones, consisting of hundreds of players.&lt;br /&gt;
*It has an [[The_Avlis_Team | active team]], expanding upon the world, and DM'ing many events. &lt;br /&gt;
*Our world is dynamic and alive! Players have achieved godhood, conquered towns, created guilds. You can do the same!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you seek high fantasy with intense [[NWN:Roleplay |roleplay]], where your character, and the characters around you, come to feel not just like a collection of stats and pixels, but true living beings, then Avlis is the place for you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Getting_Started | Getting Started]]'''&lt;br /&gt;
**How to register, get the required custom content files, connect to one of the servers, and start playing.&lt;br /&gt;
*'''[[Player_Guide | Player Guide]]'''&lt;br /&gt;
**Useful starting lore on Avlis, and general [[NWN:Out-of-character | out of character]] rules. &lt;br /&gt;
*'''[[Getting_Started#Additional_Useful_Information | Good to Know]]'''&lt;br /&gt;
**Extra information or tools that may not be covered in the Player Guide. Useful to know, though not essential. &lt;br /&gt;
*'''[[Getting_Started#List_of_Dungeons | List of Dungeons]]'''&lt;br /&gt;
**List of well known dungeons, so you know where to venture safely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[:Category:Systems | Systems and Tools]]'''&lt;br /&gt;
**There are a lot of scripted custom systems in Avlis. Read here about them. &lt;br /&gt;
*'''[[Classes]]'''&lt;br /&gt;
**How to unlock certain prestige classes, the the custom classes on Avlis. &lt;br /&gt;
*'''[[Guilds]]'''&lt;br /&gt;
**Read about how guilds work, and which exist. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Atlas_of_Avlis | Atlas]]'''&lt;br /&gt;
**Use this as a starting points to learn more of nations and cities in Avlis. &lt;br /&gt;
*'''[[Timeline | History]]'''&lt;br /&gt;
*'''[[:Category:Religion | Religion]]'''&lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**Not only which races live on Avlis, but also how to play them. &lt;br /&gt;
*'''[[:Category:Language | Languages]]'''&lt;br /&gt;
**The languages spoken on Avlis&lt;br /&gt;
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*'''[[PCs | Player Characters]]'''&lt;br /&gt;
**Feel free to make your own page about your character, or read about other characters. &lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=45475</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=45475"/>
		<updated>2018-12-12T16:30:08Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Cleric|Cleric]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Immortal of Dru'El&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Warmaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division - Retired&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Beginnings===&lt;br /&gt;
I was born Thorfinn Hausselkiff, an only son of Elzbeth and Theyrin, in northern M'chek near the once T'Nanshi/M'chek warzone. Our family live that of a farmers lifestyle in the rough conditions. Despite the proximity to the war, we were happy as I remember. My parents and neighbors taught me about the land and the value of work. My father was very skilled with a longsword, which seemed odd when I remember him fending off the occasional ogre or goblin that came to cause trouble. Our family lived in M'chek, though we shied away from the war. I remember we would have Nanshin friends overin late hours and locals as well.  I thought nothing of it despite everything going on around us.  They helped us with the farming through advice and such.  Their conversations always last long after I slept.&lt;br /&gt;
I remember the dark day vividly still. I returned from another trip through the barren and bandit filled hills of M'chek that would have surely have my mother scolding me. This time something was different.  I remember the shouting from the farm and the sounds of steel.  I saw my father fighting a dozen men.  Most wore coverings that I didn't recognize. I remember panicking and stepping backwards and tripping over my mothers body.  I thought she was dead.  I heard the word traitor and the world seemed to slow until a bright flash of light brought the awful sight into focus again.  I remember the crackle of the arcane energies in the air and how it smelled.  I remember the unmistakeable ping of cloven metal as his blade snapped into pieces.  I saw my father, Theyrin, thrown through the air and land lifeless where he fell. &lt;br /&gt;
&lt;br /&gt;
The men rode off and I ran to his side but it was too late.  I'll always remember how cold and dark a place the world felt that day as I ran into the Forest of T'Nanshi with half my father's sword and their deaths on my mind.&lt;br /&gt;
&lt;br /&gt;
====A Curious Elf====&lt;br /&gt;
I spent my early years in T'Nanshi consumed by anger and guilt withering away.  Before things took a terrible turn for the worst and the darkness was about to consume me, I met a curious elf with flaming red hair. By chance he was lost, new to the city.  He asked what I was doing, then introduced himself as Celedor Dedwend. Celedor was newly a priest of Dru'El.  He and I grew to be close friends.  Through his wisdom and antics, I found a hope and the veil lifted from the dark places.  Through Celedor, I met others that shared his faith, noteably his mentor Manuel the White, Nadrin Dy'Ner, owner of the Moon Tree Valendel Cy'svarilo, Talin Na'Eldamar, and the human turned elf Melakin Skyw'eder.  Their friendships saved me.&lt;br /&gt;
&lt;br /&gt;
===Learning the Truth===&lt;br /&gt;
Out of the formation of Blandenburg as a nation, I grew to know the High Priestess of Dru'El there, Nanshileeshan'Yerak.  Later I discovered she held another title of Herald of Dru'El.  She seemed quite blessed by the father in a number of ways.  I don't know how old she was.  In one of our conversations, she asked about my past and of my parents and such.  I told her the story.  Later, Nan had me go to the Moon Tree in Blandeburg and while there, a woman came to deliver a package for Summer.  At the request of Nan she also spoke to me.  It turned out that all those years ago, Nanshileeshan'Yerak was one of the Nanshin that often came in the night to speak to our family.  She found my parents that day and with Dru'el's grace was able to return Elzbeth.  I never knew as I thought them both dead.  Nan and Elzbeth never knew I had returned that day, thinking I had perished somewhere in the warzone.  Growing up, I knew my parents under different names.  Even my last name was not quite as I thought.  I found out from Nan this was in part for safety.  My father Theyrin once fought for M'Chek in the war with T'Nanshi.  It was shortlived as he thought it wrong.  Nan helped a small group of folks that lived on both sides of the warzone come together and work together.  My family and a few others wanted nothing more than a world without war for their children.  Nan helped lead an effort that my parents were part of.  Eventually they were discovered and men from M'Chek came.  Marcus Deth and his men came personally that day.  Deth killed my father.  But now, Elzbeth was alive.  She lived in Blandenburg and volunteered as a teacher at the local orphanage.  &lt;br /&gt;
&lt;br /&gt;
===Elzbeth Kiff===&lt;br /&gt;
Fortunately I was able to spend time with Elzbeth.  She was a strong and kind soul.  We spent time catching up as we could. It was shortlived however.  Sadly, when Lord Nekas'rof, the demon known as '''[[PCs:Fletcher_Millstone#A_Tale_of_Two_Demons|Azlae]]''', plagued our lands, he attacked the Orphanage in Blandenburg.  His intention was to make a statement, kill the women and children there, then consume their souls.  Before he could do such a thing, my mother, Elzbeth Kiff, did the only thing she could to save them from this fate.  She took the lives of the children and then her own to save their souls from the demon.  I can't even imagine.&lt;br /&gt;
&lt;br /&gt;
===A Blade Reforged===&lt;br /&gt;
(To Be Written)&lt;br /&gt;
&lt;br /&gt;
==Le'nofaythen T'Nanshi and the Drotid War==&lt;br /&gt;
With increasing threats to T'Nanshi, my current wife at the time, Ellowin, and myself decided to enlist in Le'nofaythen T'Nanshi.  We were accepted into their elite 6th division under Warmaster Trethlawn and continued to try to make T'Nanshi a safer place.  Several years later, with the Forest somewhat quieter, war began to brew on the horizon.  With a number of senior Le'nofaythen veterans retired or away, the Council of Nine and Logistics Warmaster Di'leren approached me and asked me to step into the role of Warmaster for Le'nofaythen T'Nanshi.  I had never led an entire army before. It is one thing to work with others, it is another to command an entire nation to fight and be responsible for their lives.  With the belief that I could re-align Le'nofaythen with the beliefs of the Father and the Spiritland as a whole, I accepted the position on the 6th day of the first month of the year 2226.  Not long after, the current Voivode of Drotid, Kasseshisrath, destroyed all treaties and launched a war that would see Drotid take over Elysia, find a stronghold in M'Chek and attempt to make in-roads into T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
I was present the day Elysia fell.  It was a dark day and the city was unprepared for the Drotid tactics.  It was all any of us could do to hold off the Drotid forces and get as many people to safety as possible.  As for T'Nanshi, we waged a long campaign against Drotid and kept them from ever holding any permament grounds in the Forest.  Through the bravery of those around me, we sacked every attempted encampment and pushed them entirely from the Forest.&lt;br /&gt;
&lt;br /&gt;
===Fractured Soul===&lt;br /&gt;
I saw the Drotid Fort in M'Chek fort first-hand after being captured and taken there along with my wife at the time.  In a terrible Aarilaxian blood ritual, I was sacrificed on an altar and the life was drained from me as my wife watched.  What transpired next, I cannot say.  Dru'El saw it fit to return me, but when I returned, I was not whole.  Something was missing.  I later discovered that out of this ritual, Drotid had forged weapons from the life drained from me, spreading pieces of my soul across the battlefield so that I might feel the power in their blades and feel their blades as they took the life from those around me.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Works In Progress==&lt;br /&gt;
===Moon Tree Enterprises===&lt;br /&gt;
I first began helping out around the Moon Tree in the capitol city of Le'Or T'Nanshi along with Blossom.  Later on I joined the Moon Tree in a more official capacity with the opening of the Public House brewery in Silverfall.  As Valendel Cy'svarilo spent more time away I assumed more of role managing the establishments, though leaving the primary tenders to the day to day duties. Some say they really just manage me more than anything.  Later on we opened a Distillery in the heart of Blandenburg.&lt;br /&gt;
&lt;br /&gt;
===The Demoness of the Underdark===&lt;br /&gt;
===Emergence of Zecor Laylom===&lt;br /&gt;
===Kahas M'Le'Yeritath and the Bonds of Evrak===&lt;br /&gt;
===The Hands of Dru'El===&lt;br /&gt;
===The Ascension of a New Sunheart===&lt;br /&gt;
===The End of a Plague===&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
After a prolonged absense following the death of her sisters, Storm and Wrath, the Evrakian half-demon, half nymph, Plague began making appearances again. Under the guise of a businesswoman interested in collecting numerous odd and magical creature parts, Plague sought the service of others. Her acquisitions were also to try and include the recovery of artifacts of great significance. Even then, her intentions began to form as several amulets, old artifacts of Toostan were slowly recovered, in some cases causing a direct loss of life to the surrounding area at their removal.  Messages were circulated publicly throughout the Forest by Thorfinn.  They warned of Plague's activities and served as a warning to those that would knowingly aid her.  &lt;br /&gt;
&lt;br /&gt;
Even as she sought these items and aid, and continued to retrieve large quantities of remains for some end, the hunt for her was on. As her intentions and a real threat began to form, the destruction of the Forest and a total upset of balance in nature, the Forest began to call out to its people and allies in the form of an emerald messenger and vague visions. At first, the messenger song brought with it thoughts and feelings that identified with the recipients faith or something meaningful.  As the songs persisted, the messages began to change callings, a need for protection, a balance upset and other hastened warnings.  Visions of decay and destruction, of a man in white, a man with shiny blades, a man with an emerald heart, and a darkness watching from the shadows were just some of the few odd visions glimpsed.&lt;br /&gt;
&lt;br /&gt;
Thorfinn felt a strong desire to protect the Forest, even more as the visions and the songs persisted.  He reached out to allies inside and outside the Forest to ensure a solid front against the half-demon.  It was during a conversation along the T'Nanshi warfront with several prominent 'Ents that he was first called the name of Emerald Heart.  He was not sure what that meant in all of this but he took their wisdom and returned home.&lt;br /&gt;
&lt;br /&gt;
It became apparent that Plague's gathering parties needed proper chaperones.  The first proper gathering party chaperoning happened by Fletcher Millstone, which resulted in thwarting her retrieval of an artifact of fire. Meanwhile, several others began compiling the lists of her gatherings. It was decided that Plague could likely make a whole army of constructs with the sheer amount of ingredients and items she gathered along with the ancient magic she knew of and her own demonic ties. No one was aware of how true this really would become.&lt;br /&gt;
&lt;br /&gt;
A strange and powerful poison began appearing among various people, the discovered work of Plague. Fortunately, the Healer of Cha'reth, Aevaeadon, possessed a truly great gift of healing and was able to counteract this poison. In fact, it was discovered that he was the only one who could. Reports of Plague's movements and activities began to come in and more opportunities were found to strike out at her and keep her from her artifacts.  Her home was discovered in Ferrell, and after a house-cleaning call by Fletcher and Thorfinn, she was relieved of two more artifacts. In the end, she was denied just over half of what she sought. Still, she possessed enough to begin her plans as she set in motion monstrous creatures of her own creation, constructed out of the massive amount of animal parts she gathered, cruel malformations and corruptions of their former selves. &lt;br /&gt;
&lt;br /&gt;
In a bold and destructive move, Plague attacked the peaceful centaur village of Cor'vallen attempting to lay waste and bring total death to them all. A large gathering of allies and concerned people formed and moved quickly to face the evil head-on. Through hard-fought battle, Plague's creations were destroyed, including a corrupted 'Ent, something which she twisted to her will. Plague had been there but eluded us, narrowly escaping.  Fortunately, Cor'vallen was restored.&lt;br /&gt;
&lt;br /&gt;
Plague, again, set her creatures loose on the temple of Verossa in western T'Nanshi in an attempt to decimate all those that reside there. Her hordes were beaten back and with the Storm Mother's blessing, they recovered. A second laboratory of Plague's was discovered just across the border of T'Nanshi, in Drotid. With another large gathering, her lair was attacked and her twisted creatures destroyed, including twin dracoliches that she had bent to her service. It was discovered later that Plague was using teams of dwarves to survey the forest including landmark sites. Using this information, Plague had tunnels dug underneath Zvidureth and there she portaled her creatures to the town, terrorizing the village for well over a day. Many brave people fought to defend the town until the source was located and the portal and creatures destroyed.&lt;br /&gt;
&lt;br /&gt;
Then, everything went quiet from her. Her creations, her diseased plants, and sightings of her in and around the forest all stopped. Eyes and ears went out everywhere, until finally, reports and sightings of her south in Mikona came. Plague had been there stockpiling supplies for a dwarven army. The Guard was alerted and Plague's movements tracked, but she just barely escaped into the Underdark with the supplies. Even though Plague had left the city, she left behind a contraption that had been powered by one of the artifacts that she possessed. Fortunately, swift action by the M'chekian Guards, Blackhawks, and other volunteers located the device and destroyed all of her creations there.&lt;br /&gt;
&lt;br /&gt;
On the heels of this recent discovery of Plague, warnings by an emerald messenger, the Forest itself, suddenly were heard again throughout the Forest. Rumblings in the treetops, oddly felt in recent days, resumed in greater frequency. On its heels was an army of dwarven mercenaries and monsters.  A large group had gathered in Le'Or as the Le'nofaythen garrison was emptied at Thorfinn's command to secure the city.  This group fought the brunt of Plague's forces down into another tunnel complex of Plague's design.  Through the choking acid, stench and absolute dread, everyone pressed on.  Thorfinn felt the urgency of the Forest like he had never felt before and knew that the source was dying.  Empowered by Dru'El, his faith and this strong protective desire and connection to the source, Thorfinn pressed forward calling everyone onward determined to lead them through.  &lt;br /&gt;
&lt;br /&gt;
Plague's creatures fell to the might and determination of the group until they reached her.  She had shielded herself in what seemed inpenetrable isolation as she struck out again and again at the source of the Forest.  Thorfinn felt the roots in the throes of death make one last reach towards him and in this moment he reached out to them.  By the power of Dru'El and his own strange and powerful connection to the Forest, he penetrated the shield along with the Healer Aevaeadon.  Fletcher, in quick thinking slipped into Thorfinn's own shadow as he emerged through the shield to face Plague.&lt;br /&gt;
&lt;br /&gt;
Surprised, Plague turned her magic tome of destruction towards Thorfinn.  As the spell lept forth, Fletcher stepped from Thorfinn's shadow and removed her head but not before catching the full brunt of her magic, searing a gaping hole through his body that bled with a terrible blackness.  Plague's magic immediately began to disperse even as Fletcher's lifeless body fell into a shocked Thorfinn's arms.  Archibald Thel, through his powerful use of the arcane was able to transmute and tear down the shield erected by Plague to let everyone else pass.  Aevaeadon, in an amazing ability of prayer and healing along with the prayers of everyone there was able to heal the Forest.  &lt;br /&gt;
&lt;br /&gt;
They had won.  The Forest was safe.&lt;br /&gt;
&lt;br /&gt;
Even as the Forest had healed, Fletcher still lay lifeless.  Aevaeadon prayed and healed Fletcher's body, then asked Thorfinn to place both hands upon Fletcher's chest and join him in prayer.  Thorfinn did so and prayed fervently for his dear friend, calling out for his return.  In that moment, Thorfinn felt a small part of himself leave as the light and life returned to Fletcher's eyes.  Right then, Thorfinn knew the blessings that were given that day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=45432</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=45432"/>
		<updated>2018-12-04T17:13:33Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Cleric|Cleric]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Immortal of Dru'El&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Warmaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division - Retired&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Beginnings===&lt;br /&gt;
I was born Thorfinn Hausselkiff, an only son of Elzbeth and Theyrin, in northern M'chek near the once T'Nanshi/M'chek warzone. Our family live that of a farmers lifestyle in the rough conditions. Despite the proximity to the war, we were happy as I remember. My parents and neighbors taught me about the land and the value of work. My father was very skilled with a longsword, which seemed odd when I remember him fending off the occasional ogre or goblin that came to cause trouble. Our family lived in M'chek, though we shied away from the war. I remember we would have Nanshin friends overin late hours and locals as well.  I thought nothing of it despite everything going on around us.  They helped us with the farming through advice and such.  Their conversations always last long after I slept.&lt;br /&gt;
I remember the dark day vividly still. I returned from another trip through the barren and bandit filled hills of M'chek that would have surely have my mother scolding me. This time something was different.  I remember the shouting from the farm and the sounds of steel.  I saw my father fighting a dozen men.  Most wore coverings that I didn't recognize. I remember panicking and stepping backwards and tripping over my mothers body.  I thought she was dead.  I heard the word traitor and the world seemed to slow until a bright flash of light brought the awful sight into focus again.  I remember the crackle of the arcane energies in the air and how it smelled.  I remember the unmistakeable ping of cloven metal as his blade snapped into pieces.  I saw my father, Theyrin, thrown through the air and land lifeless where he fell. &lt;br /&gt;
&lt;br /&gt;
The men rode off and I ran to his side but it was too late.  I'll always remember how cold and dark a place the world felt that day as I ran into the Forest of T'Nanshi with half my father's sword and their deaths on my mind.&lt;br /&gt;
&lt;br /&gt;
====A Curious Elf====&lt;br /&gt;
I spent my early years in T'Nanshi consumed by anger and guilt withering away.  Before things took a terrible turn for the worst and the darkness was about to consume me, I met a curious elf with flaming red hair. By chance he was lost, new to the city.  He asked what I was doing, then introduced himself as Celedor Dedwend. Celedor was newly a priest of Dru'El.  He and I grew to be close friends.  Through his wisdom and antics, I found a hope and the veil lifted from the dark places.  Through Celedor, I met others that shared his faith, noteably his mentor Manuel the White, Nadrin Dy'Ner, owner of the Moon Tree Valendel Cy'svarilo, Talin Na'Eldamar, and the human turned elf Melakin Skyw'eder.  Their friendships saved me.&lt;br /&gt;
&lt;br /&gt;
===Learning the Truth===&lt;br /&gt;
Out of the formation of Blandenburg as a nation, I grew to know the High Priestess of Dru'El there, Nanshileeshan'Yerak.  Later I discovered she held another title of Herald of Dru'El.  She seemed quite blessed by the father in a number of ways.  I don't know how old she was.  In one of our conversations, she asked about my past and of my parents and such.  I told her the story.  Later, Nan had me go to the Moon Tree in Blandeburg and while there, a woman came to deliver a package for Summer.  At the request of Nan she also spoke to me.  It turned out that all those years ago, Nanshileeshan'Yerak was one of the Nanshin that often came in the night to speak to our family.  She found my parents that day and with Dru'el's grace was able to return Elzbeth.  I never knew as I thought them both dead.  Nan and Elzbeth never knew I had returned that day, thinking I had perished somewhere in the warzone.  Growing up, I knew my parents under different names.  Even my last name was not quite as I thought.  I found out from Nan this was in part for safety.  My father Theyrin once fought for M'Chek in the war with T'Nanshi.  It was shortlived as he thought it wrong.  Nan helped a small group of folks that lived on both sides of the warzone come together and work together.  My family and a few others wanted nothing more than a world without war for their children.  Nan helped lead an effort that my parents were part of.  Eventually they were discovered and men from M'Chek came.  Marcus Deth and his men came personally that day.  Deth killed my father.  But now, Elzbeth was alive.  She lived in Blandenburg and volunteered as a teacher at the local orphanage.  &lt;br /&gt;
&lt;br /&gt;
===A Blade Reforged===&lt;br /&gt;
(To Be Written)&lt;br /&gt;
&lt;br /&gt;
==Le'nofaythen T'Nanshi and the Drotid War==&lt;br /&gt;
With increasing threats to T'Nanshi, my current wife at the time, Ellowin, and myself decided to enlist in Le'nofaythen T'Nanshi.  We were accepted into their elite 6th division under Warmaster Trethlawn and continued to try to make T'Nanshi a safer place.  Several years later, with the Forest somewhat quieter, war began to brew on the horizon.  With a number of senior Le'nofaythen veterans retired or away, the Council of Nine and Logistics Warmaster Di'leren approached me and asked me to step into the role of Warmaster for Le'nofaythen T'Nanshi.  I had never led an entire army before. It is one thing to work with others, it is another to command an entire nation to fight and be responsible for their lives.  With the belief that I could re-align Le'nofaythen with the beliefs of the Father and the Spiritland as a whole, I accepted the position on the 6th day of the first month of the year 2226.  Not long after, the current Voivode of Drotid, Kasseshisrath, destroyed all treaties and launched a war that would see Drotid take over Elysia, find a stronghold in M'Chek and attempt to make in-roads into T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
I was present the day Elysia fell.  It was a dark day and the city was unprepared for the Drotid tactics.  It was all any of us could do to hold off the Drotid forces and get as many people to safety as possible.  As for T'Nanshi, we waged a long campaign against Drotid and kept them from ever holding any permament grounds in the Forest.  Through the bravery of those around me, we sacked every attempted encampment and pushed them entirely from the Forest.&lt;br /&gt;
&lt;br /&gt;
===Fractured Soul===&lt;br /&gt;
I saw the Drotid Fort in M'Chek fort first-hand after being captured and taken there along with my wife at the time.  In a terrible Aarilaxian blood ritual, I was sacrificed on an altar and the life was drained from me as my wife watched.  What transpired next, I cannot say.  Dru'El saw it fit to return me, but when I returned, I was not whole.  Something was missing.  I later discovered that out of this ritual, Drotid had forged weapons from the life drained from me, spreading pieces of my soul across the battlefield so that I might feel the power in their blades and feel their blades as they took the life from those around me.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Works In Progress==&lt;br /&gt;
===Moon Tree Enterprises===&lt;br /&gt;
I first began helping out around the Moon Tree in the capitol city of Le'Or T'Nanshi along with Blossom.  Later on I joined the Moon Tree in a more official capacity with the opening of the Public House brewery in Silverfall.  As Valendel Cy'svarilo spent more time away I assumed more of role managing the establishments, though leaving the primary tenders to the day to day duties. Some say they really just manage me more than anything.  Later on we opened a Distillery in the heart of Blandenburg.&lt;br /&gt;
&lt;br /&gt;
===The Demoness of the Underdark===&lt;br /&gt;
===Emergence of Zecor Laylom===&lt;br /&gt;
===Kahas M'Le'Yeritath and the Bonds of Evrak===&lt;br /&gt;
===The Hands of Dru'El===&lt;br /&gt;
===The Ascension of a New Sunheart===&lt;br /&gt;
===The End of a Plague===&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
After a prolonged absense following the death of her sisters, Storm and Wrath, the Evrakian half-demon, half nymph, Plague began making appearances again. Under the guise of a businesswoman interested in collecting numerous odd and magical creature parts, Plague sought the service of others. Her acquisitions were also to try and include the recovery of artifacts of great significance. Even then, her intentions began to form as several amulets, old artifacts of Toostan were slowly recovered, in some cases causing a direct loss of life to the surrounding area at their removal.  Messages were circulated publicly throughout the Forest by Thorfinn.  They warned of Plague's activities and served as a warning to those that would knowingly aid her.  &lt;br /&gt;
&lt;br /&gt;
Even as she sought these items and aid, and continued to retrieve large quantities of remains for some end, the hunt for her was on. As her intentions and a real threat began to form, the destruction of the Forest and a total upset of balance in nature, the Forest began to call out to its people and allies in the form of an emerald messenger and vague visions. At first, the messenger song brought with it thoughts and feelings that identified with the recipients faith or something meaningful.  As the songs persisted, the messages began to change callings, a need for protection, a balance upset and other hastened warnings.  Visions of decay and destruction, of a man in white, a man with shiny blades, a man with an emerald heart, and a darkness watching from the shadows were just some of the few odd visions glimpsed.&lt;br /&gt;
&lt;br /&gt;
Thorfinn felt a strong desire to protect the Forest, even more as the visions and the songs persisted.  He reached out to allies inside and outside the Forest to ensure a solid front against the half-demon.  It was during a conversation along the T'Nanshi warfront with several prominent 'Ents that he was first called the name of Emerald Heart.  He was not sure what that meant in all of this but he took their wisdom and returned home.&lt;br /&gt;
&lt;br /&gt;
It became apparent that Plague's gathering parties needed proper chaperones.  The first proper gathering party chaperoning happened by Fletcher Millstone, which resulted in thwarting her retrieval of an artifact of fire. Meanwhile, several others began compiling the lists of her gatherings. It was decided that Plague could likely make a whole army of constructs with the sheer amount of ingredients and items she gathered along with the ancient magic she knew of and her own demonic ties. No one was aware of how true this really would become.&lt;br /&gt;
&lt;br /&gt;
A strange and powerful poison began appearing among various people, the discovered work of Plague. Fortunately, the Healer of Cha'reth, Aevaeadon, possessed a truly great gift of healing and was able to counteract this poison. In fact, it was discovered that he was the only one who could. Reports of Plague's movements and activities began to come in and more opportunities were found to strike out at her and keep her from her artifacts.  Her home was discovered in Ferrell, and after a house-cleaning call by Fletcher and Thorfinn, she was relieved of two more artifacts. In the end, she was denied just over half of what she sought. Still, she possessed enough to begin her plans as she set in motion monstrous creatures of her own creation, constructed out of the massive amount of animal parts she gathered, cruel malformations and corruptions of their former selves. &lt;br /&gt;
&lt;br /&gt;
In a bold and destructive move, Plague attacked the peaceful centaur village of Cor'vallen attempting to lay waste and bring total death to them all. A large gathering of allies and concerned people formed and moved quickly to face the evil head-on. Through hard-fought battle, Plague's creations were destroyed, including a corrupted 'Ent, something which she twisted to her will. Plague had been there but eluded us, narrowly escaping.  Fortunately, Cor'vallen was restored.&lt;br /&gt;
&lt;br /&gt;
Plague, again, set her creatures loose on the temple of Verossa in western T'Nanshi in an attempt to decimate all those that reside there. Her hordes were beaten back and with the Storm Mother's blessing, they recovered. A second laboratory of Plague's was discovered just across the border of T'Nanshi, in Drotid. With another large gathering, her lair was attacked and her twisted creatures destroyed, including twin dracoliches that she had bent to her service. It was discovered later that Plague was using teams of dwarves to survey the forest including landmark sites. Using this information, Plague had tunnels dug underneath Zvidureth and there she portaled her creatures to the town, terrorizing the village for well over a day. Many brave people fought to defend the town until the source was located and the portal and creatures destroyed.&lt;br /&gt;
&lt;br /&gt;
Then, everything went quiet from her. Her creations, her diseased plants, and sightings of her in and around the forest all stopped. Eyes and ears went out everywhere, until finally, reports and sightings of her south in Mikona came. Plague had been there stockpiling supplies for a dwarven army. The Guard was alerted and Plague's movements tracked, but she just barely escaped into the Underdark with the supplies. Even though Plague had left the city, she left behind a contraption that had been powered by one of the artifacts that she possessed. Fortunately, swift action by the M'chekian Guards, Blackhawks, and other volunteers located the device and destroyed all of her creations there.&lt;br /&gt;
&lt;br /&gt;
On the heels of this recent discovery of Plague, warnings by an emerald messenger, the Forest itself, suddenly were heard again throughout the Forest. Rumblings in the treetops, oddly felt in recent days, resumed in greater frequency. On its heels was an army of dwarven mercenaries and monsters.  A large group had gathered in Le'Or as the Le'nofaythen garrison was emptied at Thorfinn's command to secure the city.  This group fought the brunt of Plague's forces down into another tunnel complex of Plague's design.  Through the choking acid, stench and absolute dread, everyone pressed on.  Thorfinn felt the urgency of the Forest like he had never felt before and knew that the source was dying.  Empowered by Dru'El, his faith and this strong protective desire and connection to the source, Thorfinn pressed forward calling everyone onward determined to lead them through.  &lt;br /&gt;
&lt;br /&gt;
Plague's creatures fell to the might and determination of the group until they reached her.  She had shielded herself in what seemed inpenetrable isolation as she struck out again and again at the source of the Forest.  Thorfinn felt the roots in the throes of death make one last reach towards him and in this moment he reached out to them.  By the power of Dru'El and his own strange and powerful connection to the Forest, he penetrated the shield along with the Healer Aevaeadon.  Fletcher, in quick thinking slipped into Thorfinn's own shadow as he emerged through the shield to face Plague.&lt;br /&gt;
&lt;br /&gt;
Surprised, Plague turned her magic tome of destruction towards Thorfinn.  As the spell lept forth, Fletcher stepped from Thorfinn's shadow and removed her head but not before catching the full brunt of her magic, searing a gaping hole through his body that bled with a terrible blackness.  Plague's magic immediately began to disperse even as Fletcher's lifeless body fell into a shocked Thorfinn's arms.  Archibald Thel, through his powerful use of the arcane was able to transmute and tear down the shield erected by Plague to let everyone else pass.  Aevaeadon, in an amazing ability of prayer and healing along with the prayers of everyone there was able to heal the Forest.  &lt;br /&gt;
&lt;br /&gt;
They had won.  The Forest was safe.&lt;br /&gt;
&lt;br /&gt;
Even as the Forest had healed, Fletcher still lay lifeless.  Aevaeadon prayed and healed Fletcher's body, then asked Thorfinn to place both hands upon Fletcher's chest and join him in prayer.  Thorfinn did so and prayed fervently for his dear friend, calling out for his return.  In that moment, Thorfinn felt a small part of himself leave as the light and life returned to Fletcher's eyes.  Right then, Thorfinn knew the blessings that were given that day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=45431</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=45431"/>
		<updated>2018-12-04T15:53:55Z</updated>

		<summary type="html">&lt;p&gt;Krackq: /* Moon Tree Enterprises */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Cleric|Cleric]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Immortal of Dru'El&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Warmaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division - Retired&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Beginnings===&lt;br /&gt;
I was born Thorfinn Hausselkiff, an only son of Elzbeth and Theyrin, in northern M'chek near the once T'Nanshi/M'chek warzone. Our family live that of a farmers lifestyle in the rough conditions. Despite the proximity to the war, we were happy as I remember. My parents and neighbors taught me about the land and the value of work. My father was very skilled with a longsword, which seemed odd when I remember him fending off the occasional ogre or goblin that came to cause trouble. Our family lived in M'chek, though we shied away from the war. I remember we would have Nanshin friends overin late hours and locals as well.  I thought nothing of it despite everything going on around us.  They helped us with the farming through advice and such.  Their conversations always last long after I slept.&lt;br /&gt;
I remember the dark day vividly still. I returned from another trip through the barren and bandit filled hills of M'chek that would have surely have my mother scolding me. This time something was different.  I remember the shouting from the farm and the sounds of steel.  I saw my father fighting a dozen men.  Most wore coverings that I didn't recognize. I remember panicking and stepping backwards and tripping over my mothers body.  I thought she was dead.  I heard the word traitor and the world seemed to slow until a bright flash of light brought the awful sight into focus again.  I remember the crackle of the arcane energies in the air and how it smelled.  I remember the unmistakeable ping of cloven metal as his blade snapped into pieces.  I saw my father, Theyrin, thrown through the air and land lifeless where he fell. &lt;br /&gt;
&lt;br /&gt;
The men rode off and I ran to his side but it was too late.  I'll always remember how cold and dark a place the world felt that day as I ran into the Forest of T'Nanshi with half my father's sword and their deaths on my mind.&lt;br /&gt;
&lt;br /&gt;
====A Curious Elf====&lt;br /&gt;
I spent my early years in T'Nanshi consumed by anger and guilt withering away.  Before things took a terrible turn for the worst and the darkness was about to consume me, I met a curious elf with flaming red hair. By chance he was lost, new to the city.  He asked what I was doing, then introduced himself as Celedor Dedwend. Celedor was newly a priest of Dru'El.  He and I grew to be close friends.  Through his wisdom and antics, I found a hope and the veil lifted from the dark places.  Through Celedor, I met others that shared his faith, noteably his mentor Manuel the White, Nadrin Dy'Ner, owner of the Moon Tree Valendel Cy'svarilo, Talin Na'Eldamar, and the human turned elf Melakin Skyw'eder.  Their friendships saved me.&lt;br /&gt;
&lt;br /&gt;
===Learning the Truth===&lt;br /&gt;
Out of the formation of Blandenburg as a nation, I grew to know the High Priestess of Dru'El there, Nanshileeshan'Yerak.  Later I discovered she held another title of Herald of Dru'El.  She seemed quite blessed by the father in a number of ways.  I don't know how old she was.  In one of our conversations, she asked about my past and of my parents and such.  I told her the story.  Later, Nan had me go to the Moon Tree in Blandeburg and while there, a woman came to deliver a package for Summer.  At the request of Nan she also spoke to me.  It turned out that all those years ago, Nanshileeshan'Yerak was one of the Nanshin that often came in the night to speak to our family.  She found my parents that day and with Dru'el's grace was able to return Elzbeth.  I never knew as I thought them both dead.  Nan and Elzbeth never knew I had returned that day, thinking I had perished somewhere in the warzone.  Growing up, I knew my parents under different names.  Even my last name was not quite as I thought.  I found out from Nan this was in part for safety.  My father Theyrin once fought for M'Chek in the war with T'Nanshi.  It was shortlived as he thought it wrong.  Nan helped a small group of folks that lived on both sides of the warzone come together and work together.  My family and a few others wanted nothing more than a world without war for their children.  Nan helped lead an effort that my parents were part of.  Eventually they were discovered and men from M'Chek came.  Marcus Deth and his men came personally that day.  Deth killed my father.  But now, Elzbeth was alive.  She lived in Blandenburg and volunteered as a teacher at the local orphanage.  &lt;br /&gt;
&lt;br /&gt;
===A Blade Reforged===&lt;br /&gt;
(To Be Written)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The End of a Plague===&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
After a prolonged absense following the death of her sisters, Storm and Wrath, the Evrakian half-demon, half nymph, Plague began making appearances again. Under the guise of a businesswoman interested in collecting numerous odd and magical creature parts, Plague sought the service of others. Her acquisitions were also to try and include the recovery of artifacts of great significance. Even then, her intentions began to form as several amulets, old artifacts of Toostan were slowly recovered, in some cases causing a direct loss of life to the surrounding area at their removal.  Messages were circulated publicly throughout the Forest by Thorfinn.  They warned of Plague's activities and served as a warning to those that would knowingly aid her.  &lt;br /&gt;
&lt;br /&gt;
Even as she sought these items and aid, and continued to retrieve large quantities of remains for some end, the hunt for her was on. As her intentions and a real threat began to form, the destruction of the Forest and a total upset of balance in nature, the Forest began to call out to its people and allies in the form of an emerald messenger and vague visions. At first, the messenger song brought with it thoughts and feelings that identified with the recipients faith or something meaningful.  As the songs persisted, the messages began to change callings, a need for protection, a balance upset and other hastened warnings.  Visions of decay and destruction, of a man in white, a man with shiny blades, a man with an emerald heart, and a darkness watching from the shadows were just some of the few odd visions glimpsed.&lt;br /&gt;
&lt;br /&gt;
Thorfinn felt a strong desire to protect the Forest, even more as the visions and the songs persisted.  He reached out to allies inside and outside the Forest to ensure a solid front against the half-demon.  It was during a conversation along the T'Nanshi warfront with several prominent 'Ents that he was first called the name of Emerald Heart.  He was not sure what that meant in all of this but he took their wisdom and returned home.&lt;br /&gt;
&lt;br /&gt;
It became apparent that Plague's gathering parties needed proper chaperones.  The first proper gathering party chaperoning happened by Fletcher Millstone, which resulted in thwarting her retrieval of an artifact of fire. Meanwhile, several others began compiling the lists of her gatherings. It was decided that Plague could likely make a whole army of constructs with the sheer amount of ingredients and items she gathered along with the ancient magic she knew of and her own demonic ties. No one was aware of how true this really would become.&lt;br /&gt;
&lt;br /&gt;
A strange and powerful poison began appearing among various people, the discovered work of Plague. Fortunately, the Healer of Cha'reth, Aevaeadon, possessed a truly great gift of healing and was able to counteract this poison. In fact, it was discovered that he was the only one who could. Reports of Plague's movements and activities began to come in and more opportunities were found to strike out at her and keep her from her artifacts.  Her home was discovered in Ferrell, and after a house-cleaning call by Fletcher and Thorfinn, she was relieved of two more artifacts. In the end, she was denied just over half of what she sought. Still, she possessed enough to begin her plans as she set in motion monstrous creatures of her own creation, constructed out of the massive amount of animal parts she gathered, cruel malformations and corruptions of their former selves. &lt;br /&gt;
&lt;br /&gt;
In a bold and destructive move, Plague attacked the peaceful centaur village of Cor'vallen attempting to lay waste and bring total death to them all. A large gathering of allies and concerned people formed and moved quickly to face the evil head-on. Through hard-fought battle, Plague's creations were destroyed, including a corrupted 'Ent, something which she twisted to her will. Plague had been there but eluded us, narrowly escaping.  Fortunately, Cor'vallen was restored.&lt;br /&gt;
&lt;br /&gt;
Plague, again, set her creatures loose on the temple of Verossa in western T'Nanshi in an attempt to decimate all those that reside there. Her hordes were beaten back and with the Storm Mother's blessing, they recovered. A second laboratory of Plague's was discovered just across the border of T'Nanshi, in Drotid. With another large gathering, her lair was attacked and her twisted creatures destroyed, including twin dracoliches that she had bent to her service. It was discovered later that Plague was using teams of dwarves to survey the forest including landmark sites. Using this information, Plague had tunnels dug underneath Zvidureth and there she portaled her creatures to the town, terrorizing the village for well over a day. Many brave people fought to defend the town until the source was located and the portal and creatures destroyed.&lt;br /&gt;
&lt;br /&gt;
Then, everything went quiet from her. Her creations, her diseased plants, and sightings of her in and around the forest all stopped. Eyes and ears went out everywhere, until finally, reports and sightings of her south in Mikona came. Plague had been there stockpiling supplies for a dwarven army. The Guard was alerted and Plague's movements tracked, but she just barely escaped into the Underdark with the supplies. Even though Plague had left the city, she left behind a contraption that had been powered by one of the artifacts that she possessed. Fortunately, swift action by the M'chekian Guards, Blackhawks, and other volunteers located the device and destroyed all of her creations there.&lt;br /&gt;
&lt;br /&gt;
On the heels of this recent discovery of Plague, warnings by an emerald messenger, the Forest itself, suddenly were heard again throughout the Forest. Rumblings in the treetops, oddly felt in recent days, resumed in greater frequency. On its heels was an army of dwarven mercenaries and monsters.  A large group had gathered in Le'Or as the Le'nofaythen garrison was emptied at Thorfinn's command to secure the city.  This group fought the brunt of Plague's forces down into another tunnel complex of Plague's design.  Through the choking acid, stench and absolute dread, everyone pressed on.  Thorfinn felt the urgency of the Forest like he had never felt before and knew that the source was dying.  Empowered by Dru'El, his faith and this strong protective desire and connection to the source, Thorfinn pressed forward calling everyone onward determined to lead them through.  &lt;br /&gt;
&lt;br /&gt;
Plague's creatures fell to the might and determination of the group until they reached her.  She had shielded herself in what seemed inpenetrable isolation as she struck out again and again at the source of the Forest.  Thorfinn felt the roots in the throes of death make one last reach towards him and in this moment he reached out to them.  By the power of Dru'El and his own strange and powerful connection to the Forest, he penetrated the shield along with the Healer Aevaeadon.  Fletcher, in quick thinking slipped into Thorfinn's own shadow as he emerged through the shield to face Plague.&lt;br /&gt;
&lt;br /&gt;
Surprised, Plague turned her magic tome of destruction towards Thorfinn.  As the spell lept forth, Fletcher stepped from Thorfinn's shadow and removed her head but not before catching the full brunt of her magic, searing a gaping hole through his body that bled with a terrible blackness.  Plague's magic immediately began to disperse even as Fletcher's lifeless body fell into a shocked Thorfinn's arms.  Archibald Thel, through his powerful use of the arcane was able to transmute and tear down the shield erected by Plague to let everyone else pass.  Aevaeadon, in an amazing ability of prayer and healing along with the prayers of everyone there was able to heal the Forest.  &lt;br /&gt;
&lt;br /&gt;
They had won.  The Forest was safe.&lt;br /&gt;
&lt;br /&gt;
Even as the Forest had healed, Fletcher still lay lifeless.  Aevaeadon prayed and healed Fletcher's body, then asked Thorfinn to place both hands upon Fletcher's chest and join him in prayer.  Thorfinn did so and prayed fervently for his dear friend, calling out for his return.  In that moment, Thorfinn felt a small part of himself leave as the light and life returned to Fletcher's eyes.  Right then, Thorfinn knew the blessings that were given that day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Works In Progress==&lt;br /&gt;
===Moon Tree Enterprises===&lt;br /&gt;
I first began helping out around the Moon Tree in the capitol city of Le'Or T'Nanshi along with Blossom.  Later on I joined the Moon Tree in a more official capacity with the opening of the Public House brewery in Silverfall.  As Valendel Cy'svarilo spent more time away I assumed more of role managing the establishments, though leaving the primary tenders to the day to day duties. Some say they really just manage me more than anything.  Later on we opened a Distillery in the heart of Blandenburg.&lt;br /&gt;
&lt;br /&gt;
===The Demoness of the Underdark===&lt;br /&gt;
===Emergence of Zecor Laylom===&lt;br /&gt;
===Kahas M'Le'Yeritath and the Bonds of Evrak===&lt;br /&gt;
===The Hands of Dru'El===&lt;br /&gt;
===The Ascension of a New Sunheart===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=45430</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=45430"/>
		<updated>2018-12-04T15:44:46Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Cleric|Cleric]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Immortal of Dru'El&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Warmaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division - Retired&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Beginnings===&lt;br /&gt;
I was born Thorfinn Hausselkiff, an only son of Elzbeth and Theyrin, in northern M'chek near the once T'Nanshi/M'chek warzone. Our family live that of a farmers lifestyle in the rough conditions. Despite the proximity to the war, we were happy as I remember. My parents and neighbors taught me about the land and the value of work. My father was very skilled with a longsword, which seemed odd when I remember him fending off the occasional ogre or goblin that came to cause trouble. Our family lived in M'chek, though we shied away from the war. I remember we would have Nanshin friends overin late hours and locals as well.  I thought nothing of it despite everything going on around us.  They helped us with the farming through advice and such.  Their conversations always last long after I slept.&lt;br /&gt;
I remember the dark day vividly still. I returned from another trip through the barren and bandit filled hills of M'chek that would have surely have my mother scolding me. This time something was different.  I remember the shouting from the farm and the sounds of steel.  I saw my father fighting a dozen men.  Most wore coverings that I didn't recognize. I remember panicking and stepping backwards and tripping over my mothers body.  I thought she was dead.  I heard the word traitor and the world seemed to slow until a bright flash of light brought the awful sight into focus again.  I remember the crackle of the arcane energies in the air and how it smelled.  I remember the unmistakeable ping of cloven metal as his blade snapped into pieces.  I saw my father, Theyrin, thrown through the air and land lifeless where he fell. &lt;br /&gt;
&lt;br /&gt;
The men rode off and I ran to his side but it was too late.  I'll always remember how cold and dark a place the world felt that day as I ran into the Forest of T'Nanshi with half my father's sword and their deaths on my mind.&lt;br /&gt;
&lt;br /&gt;
====A Curious Elf====&lt;br /&gt;
I spent my early years in T'Nanshi consumed by anger and guilt withering away.  Before things took a terrible turn for the worst and the darkness was about to consume me, I met a curious elf with flaming red hair. By chance he was lost, new to the city.  He asked what I was doing, then introduced himself as Celedor Dedwend. Celedor was newly a priest of Dru'El.  He and I grew to be close friends.  Through his wisdom and antics, I found a hope and the veil lifted from the dark places.  Through Celedor, I met others that shared his faith, noteably his mentor Manuel the White, Nadrin Dy'Ner, owner of the Moon Tree Valendel Cy'svarilo, Talin Na'Eldamar, and the human turned elf Melakin Skyw'eder.  Their friendships saved me.&lt;br /&gt;
&lt;br /&gt;
===Learning the Truth===&lt;br /&gt;
Out of the formation of Blandenburg as a nation, I grew to know the High Priestess of Dru'El there, Nanshileeshan'Yerak.  Later I discovered she held another title of Herald of Dru'El.  She seemed quite blessed by the father in a number of ways.  I don't know how old she was.  In one of our conversations, she asked about my past and of my parents and such.  I told her the story.  Later, Nan had me go to the Moon Tree in Blandeburg and while there, a woman came to deliver a package for Summer.  At the request of Nan she also spoke to me.  It turned out that all those years ago, Nanshileeshan'Yerak was one of the Nanshin that often came in the night to speak to our family.  She found my parents that day and with Dru'el's grace was able to return Elzbeth.  I never knew as I thought them both dead.  Nan and Elzbeth never knew I had returned that day, thinking I had perished somewhere in the warzone.  Growing up, I knew my parents under different names.  Even my last name was not quite as I thought.  I found out from Nan this was in part for safety.  My father Theyrin once fought for M'Chek in the war with T'Nanshi.  It was shortlived as he thought it wrong.  Nan helped a small group of folks that lived on both sides of the warzone come together and work together.  My family and a few others wanted nothing more than a world without war for their children.  Nan helped lead an effort that my parents were part of.  Eventually they were discovered and men from M'Chek came.  Marcus Deth and his men came personally that day.  Deth killed my father.  But now, Elzbeth was alive.  She lived in Blandenburg and volunteered as a teacher at the local orphanage.  &lt;br /&gt;
&lt;br /&gt;
===A Blade Reforged===&lt;br /&gt;
(To Be Written)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The End of a Plague===&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
After a prolonged absense following the death of her sisters, Storm and Wrath, the Evrakian half-demon, half nymph, Plague began making appearances again. Under the guise of a businesswoman interested in collecting numerous odd and magical creature parts, Plague sought the service of others. Her acquisitions were also to try and include the recovery of artifacts of great significance. Even then, her intentions began to form as several amulets, old artifacts of Toostan were slowly recovered, in some cases causing a direct loss of life to the surrounding area at their removal.  Messages were circulated publicly throughout the Forest by Thorfinn.  They warned of Plague's activities and served as a warning to those that would knowingly aid her.  &lt;br /&gt;
&lt;br /&gt;
Even as she sought these items and aid, and continued to retrieve large quantities of remains for some end, the hunt for her was on. As her intentions and a real threat began to form, the destruction of the Forest and a total upset of balance in nature, the Forest began to call out to its people and allies in the form of an emerald messenger and vague visions. At first, the messenger song brought with it thoughts and feelings that identified with the recipients faith or something meaningful.  As the songs persisted, the messages began to change callings, a need for protection, a balance upset and other hastened warnings.  Visions of decay and destruction, of a man in white, a man with shiny blades, a man with an emerald heart, and a darkness watching from the shadows were just some of the few odd visions glimpsed.&lt;br /&gt;
&lt;br /&gt;
Thorfinn felt a strong desire to protect the Forest, even more as the visions and the songs persisted.  He reached out to allies inside and outside the Forest to ensure a solid front against the half-demon.  It was during a conversation along the T'Nanshi warfront with several prominent 'Ents that he was first called the name of Emerald Heart.  He was not sure what that meant in all of this but he took their wisdom and returned home.&lt;br /&gt;
&lt;br /&gt;
It became apparent that Plague's gathering parties needed proper chaperones.  The first proper gathering party chaperoning happened by Fletcher Millstone, which resulted in thwarting her retrieval of an artifact of fire. Meanwhile, several others began compiling the lists of her gatherings. It was decided that Plague could likely make a whole army of constructs with the sheer amount of ingredients and items she gathered along with the ancient magic she knew of and her own demonic ties. No one was aware of how true this really would become.&lt;br /&gt;
&lt;br /&gt;
A strange and powerful poison began appearing among various people, the discovered work of Plague. Fortunately, the Healer of Cha'reth, Aevaeadon, possessed a truly great gift of healing and was able to counteract this poison. In fact, it was discovered that he was the only one who could. Reports of Plague's movements and activities began to come in and more opportunities were found to strike out at her and keep her from her artifacts.  Her home was discovered in Ferrell, and after a house-cleaning call by Fletcher and Thorfinn, she was relieved of two more artifacts. In the end, she was denied just over half of what she sought. Still, she possessed enough to begin her plans as she set in motion monstrous creatures of her own creation, constructed out of the massive amount of animal parts she gathered, cruel malformations and corruptions of their former selves. &lt;br /&gt;
&lt;br /&gt;
In a bold and destructive move, Plague attacked the peaceful centaur village of Cor'vallen attempting to lay waste and bring total death to them all. A large gathering of allies and concerned people formed and moved quickly to face the evil head-on. Through hard-fought battle, Plague's creations were destroyed, including a corrupted 'Ent, something which she twisted to her will. Plague had been there but eluded us, narrowly escaping.  Fortunately, Cor'vallen was restored.&lt;br /&gt;
&lt;br /&gt;
Plague, again, set her creatures loose on the temple of Verossa in western T'Nanshi in an attempt to decimate all those that reside there. Her hordes were beaten back and with the Storm Mother's blessing, they recovered. A second laboratory of Plague's was discovered just across the border of T'Nanshi, in Drotid. With another large gathering, her lair was attacked and her twisted creatures destroyed, including twin dracoliches that she had bent to her service. It was discovered later that Plague was using teams of dwarves to survey the forest including landmark sites. Using this information, Plague had tunnels dug underneath Zvidureth and there she portaled her creatures to the town, terrorizing the village for well over a day. Many brave people fought to defend the town until the source was located and the portal and creatures destroyed.&lt;br /&gt;
&lt;br /&gt;
Then, everything went quiet from her. Her creations, her diseased plants, and sightings of her in and around the forest all stopped. Eyes and ears went out everywhere, until finally, reports and sightings of her south in Mikona came. Plague had been there stockpiling supplies for a dwarven army. The Guard was alerted and Plague's movements tracked, but she just barely escaped into the Underdark with the supplies. Even though Plague had left the city, she left behind a contraption that had been powered by one of the artifacts that she possessed. Fortunately, swift action by the M'chekian Guards, Blackhawks, and other volunteers located the device and destroyed all of her creations there.&lt;br /&gt;
&lt;br /&gt;
On the heels of this recent discovery of Plague, warnings by an emerald messenger, the Forest itself, suddenly were heard again throughout the Forest. Rumblings in the treetops, oddly felt in recent days, resumed in greater frequency. On its heels was an army of dwarven mercenaries and monsters.  A large group had gathered in Le'Or as the Le'nofaythen garrison was emptied at Thorfinn's command to secure the city.  This group fought the brunt of Plague's forces down into another tunnel complex of Plague's design.  Through the choking acid, stench and absolute dread, everyone pressed on.  Thorfinn felt the urgency of the Forest like he had never felt before and knew that the source was dying.  Empowered by Dru'El, his faith and this strong protective desire and connection to the source, Thorfinn pressed forward calling everyone onward determined to lead them through.  &lt;br /&gt;
&lt;br /&gt;
Plague's creatures fell to the might and determination of the group until they reached her.  She had shielded herself in what seemed inpenetrable isolation as she struck out again and again at the source of the Forest.  Thorfinn felt the roots in the throes of death make one last reach towards him and in this moment he reached out to them.  By the power of Dru'El and his own strange and powerful connection to the Forest, he penetrated the shield along with the Healer Aevaeadon.  Fletcher, in quick thinking slipped into Thorfinn's own shadow as he emerged through the shield to face Plague.&lt;br /&gt;
&lt;br /&gt;
Surprised, Plague turned her magic tome of destruction towards Thorfinn.  As the spell lept forth, Fletcher stepped from Thorfinn's shadow and removed her head but not before catching the full brunt of her magic, searing a gaping hole through his body that bled with a terrible blackness.  Plague's magic immediately began to disperse even as Fletcher's lifeless body fell into a shocked Thorfinn's arms.  Archibald Thel, through his powerful use of the arcane was able to transmute and tear down the shield erected by Plague to let everyone else pass.  Aevaeadon, in an amazing ability of prayer and healing along with the prayers of everyone there was able to heal the Forest.  &lt;br /&gt;
&lt;br /&gt;
They had won.  The Forest was safe.&lt;br /&gt;
&lt;br /&gt;
Even as the Forest had healed, Fletcher still lay lifeless.  Aevaeadon prayed and healed Fletcher's body, then asked Thorfinn to place both hands upon Fletcher's chest and join him in prayer.  Thorfinn did so and prayed fervently for his dear friend, calling out for his return.  In that moment, Thorfinn felt a small part of himself leave as the light and life returned to Fletcher's eyes.  Right then, Thorfinn knew the blessings that were given that day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Works In Progress==&lt;br /&gt;
===Moon Tree Enterprises===&lt;br /&gt;
===The Demoness of the Underdark===&lt;br /&gt;
===Emergence of Zecor Laylom===&lt;br /&gt;
===Kahas M'Le'Yeritath and the Bonds of Evrak===&lt;br /&gt;
===The Hands of Dru'El===&lt;br /&gt;
===The Ascension of a New Sunheart===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=45418</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=45418"/>
		<updated>2018-12-03T21:13:19Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Cleric|Cleric]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Warmaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division - Retired&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Beginnings===&lt;br /&gt;
I was born Thorfinn Hausselkiff, an only son of Elzbeth and Theyrin, in northern M'chek near the once T'Nanshi/M'chek warzone. Our family live that of a farmers lifestyle in the rough conditions. Despite the proximity to the war, we were happy as I remember. My parents and neighbors taught me about the land and the value of work. My father was very skilled with a longsword, which seemed odd when I remember him fending off the occasional ogre or goblin that came to cause trouble. Our family lived in M'chek, though we shied away from the war. I remember we would have Nanshin friends overin late hours and locals as well.  I thought nothing of it despite everything going on around us.  They helped us with the farming through advice and such.  Their conversations always last long after I slept.&lt;br /&gt;
I remember the dark day vividly still. I returned from another trip through the barren and bandit filled hills of M'chek that would have surely have my mother scolding me. This time something was different.  I remember the shouting from the farm and the sounds of steel.  I saw my father fighting a dozen men.  Most wore coverings that I didn't recognize. I remember panicking and stepping backwards and tripping over my mothers body.  I thought she was dead.  I heard the word traitor and the world seemed to slow until a bright flash of light brought the awful sight into focus again.  I remember the crackle of the arcane energies in the air and how it smelled.  I remember the unmistakeable ping of cloven metal as his blade snapped into pieces.  I saw my father, Theyrin, thrown through the air and land lifeless where he fell. &lt;br /&gt;
&lt;br /&gt;
The men rode off and I ran to his side but it was too late.  I'll always remember how cold and dark a place the world felt that day as I ran into the Forest of T'Nanshi with half my father's sword and their deaths on my mind.&lt;br /&gt;
&lt;br /&gt;
====A Curious Elf====&lt;br /&gt;
I spent my early years in T'Nanshi consumed by anger and guilt withering away.  Before things took a terrible turn for the worst and the darkness was about to consume me, I met a curious elf with flaming red hair. By chance he was lost, new to the city.  He asked what I was doing, then introduced himself as Celedor Dedwend. Celedor was newly a priest of Dru'El.  He and I grew to be close friends.  Through his wisdom and antics, I found a hope and the veil lifted from the dark places.  Through Celedor, I met others that shared his faith, noteably his mentor Manuel the White, Nadrin Dy'Ner, owner of the Moon Tree Valendel Cy'svarilo, Talin Na'Eldamar, and the human turned elf Melakin Skyw'eder.  Their friendships saved me.&lt;br /&gt;
&lt;br /&gt;
===Learning the Truth===&lt;br /&gt;
Out of the formation of Blandenburg as a nation, I grew to know the High Priestess of Dru'El there, Nanshileeshan'Yerak.  Later I discovered she held another title of Herald of Dru'El.  She seemed quite blessed by the father in a number of ways.  I don't know how old she was.  In one of our conversations, she asked about my past and of my parents and such.  I told her the story.  Later, Nan had me go to the Moon Tree in Blandeburg and while there, a woman came to deliver a package for Summer.  At the request of Nan she also spoke to me.  It turned out that all those years ago, Nanshileeshan'Yerak was one of the Nanshin that often came in the night to speak to our family.  She found my parents that day and with Dru'el's grace was able to return Elzbeth.  I never knew as I thought them both dead.  Nan and Elzbeth never knew I had returned that day, thinking I had perished somewhere in the warzone.  Growing up, I knew my parents under different names.  Even my last name was not quite as I thought.  I found out from Nan this was in part for safety.  My father Theyrin once fought for M'Chek in the war with T'Nanshi.  It was shortlived as he thought it wrong.  Nan helped a small group of folks that lived on both sides of the warzone come together and work together.  My family and a few others wanted nothing more than a world without war for their children.  Nan helped lead an effort that my parents were part of.  Eventually they were discovered and men from M'Chek came.  Marcus Deth and his men came personally that day.  Deth killed my father.  But now, Elzbeth was alive.  She lived in Blandenburg and volunteered as a teacher at the local orphanage.  &lt;br /&gt;
&lt;br /&gt;
===A Blade Reforged===&lt;br /&gt;
(To Be Written)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The End of a Plague===&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
After a prolonged absense following the death of her sisters, Storm and Wrath, the Evrakian half-demon, half nymph, Plague began making appearances again. Under the guise of a businesswoman interested in collecting numerous odd and magical creature parts, Plague sought the service of others. Her acquisitions were also to try and include the recovery of artifacts of great significance. Even then, her intentions began to form as several amulets, old artifacts of Toostan were slowly recovered, in some cases causing a direct loss of life to the surrounding area at their removal.  Messages were circulated publicly throughout the Forest by Thorfinn.  They warned of Plague's activities and served as a warning to those that would knowingly aid her.  &lt;br /&gt;
&lt;br /&gt;
Even as she sought these items and aid, and continued to retrieve large quantities of remains for some end, the hunt for her was on. As her intentions and a real threat began to form, the destruction of the Forest and a total upset of balance in nature, the Forest began to call out to its people and allies in the form of an emerald messenger and vague visions. At first, the messenger song brought with it thoughts and feelings that identified with the recipients faith or something meaningful.  As the songs persisted, the messages began to change callings, a need for protection, a balance upset and other hastened warnings.  Visions of decay and destruction, of a man in white, a man with shiny blades, a man with an emerald heart, and a darkness watching from the shadows were just some of the few odd visions glimpsed.&lt;br /&gt;
&lt;br /&gt;
Thorfinn felt a strong desire to protect the Forest, even more as the visions and the songs persisted.  He reached out to allies inside and outside the Forest to ensure a solid front against the half-demon.  It was during a conversation along the T'Nanshi warfront with several prominent 'Ents that he was first called the name of Emerald Heart.  He was not sure what that meant in all of this but he took their wisdom and returned home.&lt;br /&gt;
&lt;br /&gt;
It became apparent that Plague's gathering parties needed proper chaperones.  The first proper gathering party chaperoning happened by Fletcher Millstone, which resulted in thwarting her retrieval of an artifact of fire. Meanwhile, several others began compiling the lists of her gatherings. It was decided that Plague could likely make a whole army of constructs with the sheer amount of ingredients and items she gathered along with the ancient magic she knew of and her own demonic ties. No one was aware of how true this really would become.&lt;br /&gt;
&lt;br /&gt;
A strange and powerful poison began appearing among various people, the discovered work of Plague. Fortunately, the Healer of Cha'reth, Aevaeadon, possessed a truly great gift of healing and was able to counteract this poison. In fact, it was discovered that he was the only one who could. Reports of Plague's movements and activities began to come in and more opportunities were found to strike out at her and keep her from her artifacts.  Her home was discovered in Ferrell, and after a house-cleaning call by Fletcher and Thorfinn, she was relieved of two more artifacts. In the end, she was denied just over half of what she sought. Still, she possessed enough to begin her plans as she set in motion monstrous creatures of her own creation, constructed out of the massive amount of animal parts she gathered, cruel malformations and corruptions of their former selves. &lt;br /&gt;
&lt;br /&gt;
In a bold and destructive move, Plague attacked the peaceful centaur village of Cor'vallen attempting to lay waste and bring total death to them all. A large gathering of allies and concerned people formed and moved quickly to face the evil head-on. Through hard-fought battle, Plague's creations were destroyed, including a corrupted 'Ent, something which she twisted to her will. Plague had been there but eluded us, narrowly escaping.  Fortunately, Cor'vallen was restored.&lt;br /&gt;
&lt;br /&gt;
Plague, again, set her creatures loose on the temple of Verossa in western T'Nanshi in an attempt to decimate all those that reside there. Her hordes were beaten back and with the Storm Mother's blessing, they recovered. A second laboratory of Plague's was discovered just across the border of T'Nanshi, in Drotid. With another large gathering, her lair was attacked and her twisted creatures destroyed, including twin dracoliches that she had bent to her service. It was discovered later that Plague was using teams of dwarves to survey the forest including landmark sites. Using this information, Plague had tunnels dug underneath Zvidureth and there she portaled her creatures to the town, terrorizing the village for well over a day. Many brave people fought to defend the town until the source was located and the portal and creatures destroyed.&lt;br /&gt;
&lt;br /&gt;
Then, everything went quiet from her. Her creations, her diseased plants, and sightings of her in and around the forest all stopped. Eyes and ears went out everywhere, until finally, reports and sightings of her south in Mikona came. Plague had been there stockpiling supplies for a dwarven army. The Guard was alerted and Plague's movements tracked, but she just barely escaped into the Underdark with the supplies. Even though Plague had left the city, she left behind a contraption that had been powered by one of the artifacts that she possessed. Fortunately, swift action by the M'chekian Guards, Blackhawks, and other volunteers located the device and destroyed all of her creations there.&lt;br /&gt;
&lt;br /&gt;
On the heels of this recent discovery of Plague, warnings by an emerald messenger, the Forest itself, suddenly were heard again throughout the Forest. Rumblings in the treetops, oddly felt in recent days, resumed in greater frequency. On its heels was an army of dwarven mercenaries and monsters.  A large group had gathered in Le'Or as the Le'nofaythen garrison was emptied at Thorfinn's command to secure the city.  This group fought the brunt of Plague's forces down into another tunnel complex of Plague's design.  Through the choking acid, stench and absolute dread, everyone pressed on.  Thorfinn felt the urgency of the Forest like he had never felt before and knew that the source was dying.  Empowered by Dru'El, his faith and this strong protective desire and connection to the source, Thorfinn pressed forward calling everyone onward determined to lead them through.  &lt;br /&gt;
&lt;br /&gt;
Plague's creatures fell to the might and determination of the group until they reached her.  She had shielded herself in what seemed inpenetrable isolation as she struck out again and again at the source of the Forest.  Thorfinn felt the roots in the throes of death make one last reach towards him and in this moment he reached out to them.  By the power of Dru'El and his own strange and powerful connection to the Forest, he penetrated the shield along with the Healer Aevaeadon.  Fletcher, in quick thinking slipped into Thorfinn's own shadow as he emerged through the shield to face Plague.&lt;br /&gt;
&lt;br /&gt;
Surprised, Plague turned her magic tome of destruction towards Thorfinn.  As the spell lept forth, Fletcher stepped from Thorfinn's shadow and removed her head but not before catching the full brunt of her magic, searing a gaping hole through his body that bled with a terrible blackness.  Plague's magic immediately began to disperse even as Fletcher's lifeless body fell into a shocked Thorfinn's arms.  Archibald Thel, through his powerful use of the arcane was able to transmute and tear down the shield erected by Plague to let everyone else pass.  Aevaeadon, in an amazing ability of prayer and healing along with the prayers of everyone there was able to heal the Forest.  &lt;br /&gt;
&lt;br /&gt;
They had won.  The Forest was safe.&lt;br /&gt;
&lt;br /&gt;
Even as the Forest had healed, Fletcher still lay lifeless.  Aevaeadon prayed and healed Fletcher's body, then asked Thorfinn to place both hands upon Fletcher's chest and join him in prayer.  Thorfinn did so and prayed fervently for his dear friend, calling out for his return.  In that moment, Thorfinn felt a small part of himself leave as the light and life returned to Fletcher's eyes.  Right then, Thorfinn knew the blessings that were given that day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Works In Progress==&lt;br /&gt;
===Moon Tree Enterprises===&lt;br /&gt;
===The Demoness of the Underdark===&lt;br /&gt;
===Emergence of Zecor Laylom===&lt;br /&gt;
===Kahas M'Le'Yeritath and the Bonds of Evrak===&lt;br /&gt;
===The Hands of Dru'El===&lt;br /&gt;
===The Ascension of a New Sunheart===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=45417</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=45417"/>
		<updated>2018-12-03T18:38:58Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Cleric|Cleric]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Warmaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division - Retired&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Beginnings===&lt;br /&gt;
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Thorfinn Kiff was born Thorfinn Hausselkiff, an only son of Elzbeth and Theyrin, in northern M'chek near the once T'Nanshi/M'chek warzone.  His family eeked out a small semblance of a farming lifestyle in the rough conditions.  Despite the proximity to the war, they were happy. As a young boy, Thorfinn was taught about the land and the value of work.  His father, Theyrin, was quite skilled with a longsword, often to Thorfinn's amazement fending off the occasional ogre or goblin that came to cause trouble.  Though his family lived in M'chek and there was a war going on, they shied away from it.  Often, Thorfinn and his family were found quietly in their home in the company of several Nanshin friends.  The Nanshin helped with the farming, offering advice and such to Theyrin.  Most every visit, their evenings would end with quiet conversation that lasted until late hours, usually long after Thorfinn had been sent to bed.&lt;br /&gt;
&lt;br /&gt;
After returning from another adventure through the barren and bandit filled hills of M'chek that would have his mother scolding him again, Thorfinn realized something was not right. He heard a great shouting of voices and the clash of steel from beyond his home.  Driven by mixed curiosity and fear, Thorfinn ran around the corner of his house and was greeted with the sight of his father battling a large group of men.  He did not recognize them nor could he see their faces for their coverings.  Panicked, Thorfinn stumbled backwards into his home and tripped over the lifeless body of Elzbeth.  As time seemed to grind to a halt, he was shocked into his senses by a bright flash of light.  A deafening crackle of arcane power had exploded, throwing Theyrin to his knees.  In that instant, one of the men stepped forward.  Thorfinn barely made out the word &amp;quot;traitor&amp;quot; as his muffled ears began to clear.  He saw Theyrin raise his blade in a last act of defiance.  &lt;br /&gt;
&lt;br /&gt;
Thorfinn would never forget the unmistakeable ping of cloven metal that followed... or scrambling to Theyrin's side too late for last words as the strange men departed.  Nor would he forget how cold and dark a place the world became as he fled towards the Forest of T'Nanshi with nothing but a broken half of his father's sword.&lt;br /&gt;
&lt;br /&gt;
====A Curious Elf====&lt;br /&gt;
Thorfinn grew from a boy into his teens on a downward spiral, slowly withering, consumed by anger and guilt.  He wandered a lot in the forest, homeless and displaced, often times not knowing when or where he was.  He felt that there was a sense of a darkness just beyond the reach of his normal senses watching and waiting for him.  He kept moving to escape this feeling.  To get by, he took on odd jobs, and even fell in with bandits for a time.  Finally, when he felt that there was nothing left, the darkness caught up with him. Rather than face all before him, Thorfinn decided to turn to one of the most selfish acts one might commmit. He had stumbled to the outskirts of Le'Or T'Nanshi and planned to take his own life.  However, when the moment came, he hesitated and could not bring himself to it. It was then, in that moment of hesitation, that Thorfinn met a curious elf with flaming red hair. By chance he was lost, new to the city and had stumbled across Thorfinn. He asked Thorfinn what he was doing, then introduced himself as Celedor Dedwend.&lt;br /&gt;
&lt;br /&gt;
Celedor was newly a priest of Dru'El.  He and Thorfinn grew to be close friends and Celedor with his wisdom and antics gave Thorfinn a hope and lifted him from the dark places he had descended.  Through Celedor, Thorfinn met others that shared Celedor's faith, noteably his mentor Manuel the White, a powerful archer Nadrin Dy'Ner, owner of the Moon Tree Valendel Cy'svarilo, the distinguished gentleman Talin Na'Eldamar, and the human turned elf Melakin Skyw'eder, were some of his first acquaintances.&lt;br /&gt;
===Learning the Truth===&lt;br /&gt;
(To Be Written)&lt;br /&gt;
===A Blade Reforged===&lt;br /&gt;
(To Be Written)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The End of a Plague===&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
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After a prolonged absense following the death of her sisters, Storm and Wrath, the Evrakian half-demon, half nymph, Plague began making appearances again. Under the guise of a businesswoman interested in collecting numerous odd and magical creature parts, Plague sought the service of others. Her acquisitions were also to try and include the recovery of artifacts of great significance. Even then, her intentions began to form as several amulets, old artifacts of Toostan were slowly recovered, in some cases causing a direct loss of life to the surrounding area at their removal.  Messages were circulated publicly throughout the Forest by Thorfinn.  They warned of Plague's activities and served as a warning to those that would knowingly aid her.  &lt;br /&gt;
&lt;br /&gt;
Even as she sought these items and aid, and continued to retrieve large quantities of remains for some end, the hunt for her was on. As her intentions and a real threat began to form, the destruction of the Forest and a total upset of balance in nature, the Forest began to call out to its people and allies in the form of an emerald messenger and vague visions. At first, the messenger song brought with it thoughts and feelings that identified with the recipients faith or something meaningful.  As the songs persisted, the messages began to change callings, a need for protection, a balance upset and other hastened warnings.  Visions of decay and destruction, of a man in white, a man with shiny blades, a man with an emerald heart, and a darkness watching from the shadows were just some of the few odd visions glimpsed.&lt;br /&gt;
&lt;br /&gt;
Thorfinn felt a strong desire to protect the Forest, even more as the visions and the songs persisted.  He reached out to allies inside and outside the Forest to ensure a solid front against the half-demon.  It was during a conversation along the T'Nanshi warfront with several prominent 'Ents that he was first called the name of Emerald Heart.  He was not sure what that meant in all of this but he took their wisdom and returned home.&lt;br /&gt;
&lt;br /&gt;
It became apparent that Plague's gathering parties needed proper chaperones.  The first proper gathering party chaperoning happened by Fletcher Millstone, which resulted in thwarting her retrieval of an artifact of fire. Meanwhile, several others began compiling the lists of her gatherings. It was decided that Plague could likely make a whole army of constructs with the sheer amount of ingredients and items she gathered along with the ancient magic she knew of and her own demonic ties. No one was aware of how true this really would become.&lt;br /&gt;
&lt;br /&gt;
A strange and powerful poison began appearing among various people, the discovered work of Plague. Fortunately, the Healer of Cha'reth, Aevaeadon, possessed a truly great gift of healing and was able to counteract this poison. In fact, it was discovered that he was the only one who could. Reports of Plague's movements and activities began to come in and more opportunities were found to strike out at her and keep her from her artifacts.  Her home was discovered in Ferrell, and after a house-cleaning call by Fletcher and Thorfinn, she was relieved of two more artifacts. In the end, she was denied just over half of what she sought. Still, she possessed enough to begin her plans as she set in motion monstrous creatures of her own creation, constructed out of the massive amount of animal parts she gathered, cruel malformations and corruptions of their former selves. &lt;br /&gt;
&lt;br /&gt;
In a bold and destructive move, Plague attacked the peaceful centaur village of Cor'vallen attempting to lay waste and bring total death to them all. A large gathering of allies and concerned people formed and moved quickly to face the evil head-on. Through hard-fought battle, Plague's creations were destroyed, including a corrupted 'Ent, something which she twisted to her will. Plague had been there but eluded us, narrowly escaping.  Fortunately, Cor'vallen was restored.&lt;br /&gt;
&lt;br /&gt;
Plague, again, set her creatures loose on the temple of Verossa in western T'Nanshi in an attempt to decimate all those that reside there. Her hordes were beaten back and with the Storm Mother's blessing, they recovered. A second laboratory of Plague's was discovered just across the border of T'Nanshi, in Drotid. With another large gathering, her lair was attacked and her twisted creatures destroyed, including twin dracoliches that she had bent to her service. It was discovered later that Plague was using teams of dwarves to survey the forest including landmark sites. Using this information, Plague had tunnels dug underneath Zvidureth and there she portaled her creatures to the town, terrorizing the village for well over a day. Many brave people fought to defend the town until the source was located and the portal and creatures destroyed.&lt;br /&gt;
&lt;br /&gt;
Then, everything went quiet from her. Her creations, her diseased plants, and sightings of her in and around the forest all stopped. Eyes and ears went out everywhere, until finally, reports and sightings of her south in Mikona came. Plague had been there stockpiling supplies for a dwarven army. The Guard was alerted and Plague's movements tracked, but she just barely escaped into the Underdark with the supplies. Even though Plague had left the city, she left behind a contraption that had been powered by one of the artifacts that she possessed. Fortunately, swift action by the M'chekian Guards, Blackhawks, and other volunteers located the device and destroyed all of her creations there.&lt;br /&gt;
&lt;br /&gt;
On the heels of this recent discovery of Plague, warnings by an emerald messenger, the Forest itself, suddenly were heard again throughout the Forest. Rumblings in the treetops, oddly felt in recent days, resumed in greater frequency. On its heels was an army of dwarven mercenaries and monsters.  A large group had gathered in Le'Or as the Le'nofaythen garrison was emptied at Thorfinn's command to secure the city.  This group fought the brunt of Plague's forces down into another tunnel complex of Plague's design.  Through the choking acid, stench and absolute dread, everyone pressed on.  Thorfinn felt the urgency of the Forest like he had never felt before and knew that the source was dying.  Empowered by Dru'El, his faith and this strong protective desire and connection to the source, Thorfinn pressed forward calling everyone onward determined to lead them through.  &lt;br /&gt;
&lt;br /&gt;
Plague's creatures fell to the might and determination of the group until they reached her.  She had shielded herself in what seemed inpenetrable isolation as she struck out again and again at the source of the Forest.  Thorfinn felt the roots in the throes of death make one last reach towards him and in this moment he reached out to them.  By the power of Dru'El and his own strange and powerful connection to the Forest, he penetrated the shield along with the Healer Aevaeadon.  Fletcher, in quick thinking slipped into Thorfinn's own shadow as he emerged through the shield to face Plague.&lt;br /&gt;
&lt;br /&gt;
Surprised, Plague turned her magic tome of destruction towards Thorfinn.  As the spell lept forth, Fletcher stepped from Thorfinn's shadow and removed her head but not before catching the full brunt of her magic, searing a gaping hole through his body that bled with a terrible blackness.  Plague's magic immediately began to disperse even as Fletcher's lifeless body fell into a shocked Thorfinn's arms.  Archibald Thel, through his powerful use of the arcane was able to transmute and tear down the shield erected by Plague to let everyone else pass.  Aevaeadon, in an amazing ability of prayer and healing along with the prayers of everyone there was able to heal the Forest.  &lt;br /&gt;
&lt;br /&gt;
They had won.  The Forest was safe.&lt;br /&gt;
&lt;br /&gt;
Even as the Forest had healed, Fletcher still lay lifeless.  Aevaeadon prayed and healed Fletcher's body, then asked Thorfinn to place both hands upon Fletcher's chest and join him in prayer.  Thorfinn did so and prayed fervently for his dear friend, calling out for his return.  In that moment, Thorfinn felt a small part of himself leave as the light and life returned to Fletcher's eyes.  Right then, Thorfinn knew the blessings that were given that day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Works In Progress==&lt;br /&gt;
===Moon Tree Enterprises===&lt;br /&gt;
===The Demoness of the Underdark===&lt;br /&gt;
===Emergence of Zecor Laylom===&lt;br /&gt;
===Kahas M'Le'Yeritath and the Bonds of Evrak===&lt;br /&gt;
===The Hands of Dru'El===&lt;br /&gt;
===The Ascension of a New Sunheart===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Le%27Nofaythen%27T%27Nanshi_Medals&amp;diff=40743</id>
		<title>Le'Nofaythen'T'Nanshi Medals</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Le%27Nofaythen%27T%27Nanshi_Medals&amp;diff=40743"/>
		<updated>2013-12-31T17:03:37Z</updated>

		<summary type="html">&lt;p&gt;Krackq: Created page with &amp;quot;*'''Gold Lion of Bravery''' – The Gold Lion of Bravery is only awarded to those who have shown remarkable courage in the duty to Le'nofaythen and the Spiritland.  Those that re...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*'''Gold Lion of Bravery''' – The Gold Lion of Bravery is only awarded to those who have shown remarkable courage in the duty to Le'nofaythen and the Spiritland.  Those that receive this medal are looked upon with respect for their strength and devotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Silver Feather of Honor''' – The Silver Feather of Honor is presented to those in Le'nofaythen who bring great honor to Le'nofaythen in their protection of the Spiritland.  Handed out only rarely, the Silver Feather is a prestigious award for the most committed of soldiers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Onyx Stallion of Excellance''' – The Onyx Stallion of Excellance is only awarded to those who have performed above and beyond the call of duty in service to the Spiritland.  It is an award of excellance and a high mark of esteem within Le'Nofaythen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gold Acorn Medal''' –  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Silver Acorn Medal''' – The Silver Acorn Medal is the second Medal of Honor.  It's given only to those Soldiers who have proven themselves above and beyond the call of duty.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*'''Copper Acorn Medal''' – The Copper Acorn Medal is the first Medal of Honor.  It's given only to those Soldiers who have proven themselves above and beyond the call of duty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Campaign or Mission Specific Medals ==&lt;br /&gt;
*'''Lonovanen Defenders Cloak''' – The Council of Nine ordered these cloaks made for the defenders within the Lonovanen.  These mark a reward for faithfulness and a willingness to ensure that the Ancestral Spiritland did not fall to M'chek.  This cloak marks its bearer as a Veteran of the Great M'chekian War and it is a marker of status within Elven society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Lonovanen Elite Defender's Cloak''' - The Council of Nine awarded these cloaks to the most consistent and dedicated of the Lonovanen.  They represent service and committment over a long period of time, in defense of the ancestral Spiritland.  The warrior who wears this cloak is given a measure of respect in LeOr and especially within the nation of T'Nanshi as well.  It is said that the Council of Nine awarded several of these at the close of the Great M'chekian war as a gratious reward for many years of service.  Those who received these cloaks should wear them with pride and dignity, aware that their efforts have saved the Spiritland from destruction and brought peace to the Elven holy forest once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Nanshi Levena''' - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Cloak of the T'Nanshi National Hero''' - The Council of Nine, wise rulers of the ancestral Spiritland, award these cloaks only to those soldiers whose loyalty is as solid as a rock, whose faithfulness is evergreen, whose deeds areas immortal as teh stars.  This cloak represents the supreme gift of appreciation that the Council can bestow upon a warrior, and only a few have ever been known to wear them.  It is said that the Council of Nine awarded five of these to their most steadfast and dedicated at the conclusion of the great M'chekian war.  These cloaks provide a visible status marker within elven society.  Any true native of T'Nanshi knows to give respect to he one who wears such a find cloak.  These warriors are held in the highest regards in LeOr.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Silver Saber Campaign Medal''' - This campaign medal is given to those warriors who have served over an extended period of time on the frontlines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Le'nofaythen Battle for Le'Or Medal''' - This medal was awarded to all of those who fought in the Battle of Le'Or T'Nanshi against the half-demon Damia.  It symbolizes the strengths showed, and the perseverance of all present, even when the worst seemed imminent.  Written on the back in Nanshilae are the words &amp;quot;Bravery and Truth in the Name of the Spiritland&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Le'nofaythen Medal of Freedom''' - The Medal of Freedom was only presented to those who fought so bravely in the mission to destroy Slaver's Run, a shaahesk base used to transport slaves from T'Nanshi to Drotid.  The destruction of the caves and the tunnels below them, ensured another step closer to reclaiming the forest from the enemy.&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=40305</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=40305"/>
		<updated>2013-03-28T20:25:33Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Warmaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Beginnings===&lt;br /&gt;
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Thorfinn Kiff was born Thorfinn Hausselkiff, an only son of Elzbeth and Theyrin, in northern M'chek near the once T'Nanshi/M'chek warzone.  His family eeked out a small semblance of a farming lifestyle in the rough conditions.  Despite the proximity to the war, they were happy. As a young boy, Thorfinn was taught about the land and the value of work.  His father, Theyrin, was quite skilled with a longsword, often to Thorfinn's amazement fending off the occasional ogre or goblin that came to cause trouble.  Though his family lived in M'chek and there was a war going on, they shied away from it.  Often, Thorfinn and his family were found quietly in their home in the company of several Nanshin friends.  The Nanshin helped with the farming, offering advice and such to Theyrin.  Most every visit, their evenings would end with quiet conversation that lasted until late hours, usually long after Thorfinn had been sent to bed.&lt;br /&gt;
&lt;br /&gt;
After returning from another adventure through the barren and bandit filled hills of M'chek that would have his mother scolding him again, Thorfinn realized something was not right. He heard a great shouting of voices and the clash of steel from beyond his home.  Driven by mixed curiosity and fear, Thorfinn ran around the corner of his house and was greeted with the sight of his father battling a large group of men.  He did not recognize them nor could he see their faces for their coverings.  Panicked, Thorfinn stumbled backwards into his home and tripped over the lifeless body of Elzbeth.  As time seemed to grind to a halt, he was shocked into his senses by a bright flash of light.  A deafening crackle of arcane power had exploded, throwing Theyrin to his knees.  In that instant, one of the men stepped forward.  Thorfinn barely made out the word &amp;quot;traitor&amp;quot; as his muffled ears began to clear.  He saw Theyrin raise his blade in a last act of defiance.  &lt;br /&gt;
&lt;br /&gt;
Thorfinn would never forget the unmistakeable ping of cloven metal that followed... or scrambling to Theyrin's side too late for last words as the strange men departed.  Nor would he forget how cold and dark a place the world became as he fled towards the Forest of T'Nanshi with nothing but a broken half of his father's sword.&lt;br /&gt;
&lt;br /&gt;
====A Curious Elf====&lt;br /&gt;
Thorfinn grew from a boy into his teens on a downward spiral, slowly withering, consumed by anger and guilt.  He wandered a lot in the forest, homeless and displaced, often times not knowing when or where he was.  He felt that there was a sense of a darkness just beyond the reach of his normal senses watching and waiting for him.  He kept moving to escape this feeling.  To get by, he took on odd jobs, and even fell in with bandits for a time.  Finally, when he felt that there was nothing left, the darkness caught up with him. Rather than face all before him, Thorfinn decided to turn to one of the most selfish acts one might commmit. He had stumbled to the outskirts of Le'Or T'Nanshi and planned to take his own life.  However, when the moment came, he hesitated and could not bring himself to it. It was then, in that moment of hesitation, that Thorfinn met a curious elf with flaming red hair. By chance he was lost, new to the city and had stumbled across Thorfinn. He asked Thorfinn what he was doing, then introduced himself as Celedor Dedwend.&lt;br /&gt;
&lt;br /&gt;
Celedor was newly a priest of Dru'El.  He and Thorfinn grew to be close friends and Celedor with his wisdom and antics gave Thorfinn a hope and lifted him from the dark places he had descended.  Through Celedor, Thorfinn met others that shared Celedor's faith, noteably his mentor Manuel the White, a powerful archer Nadrin Dy'Ner, owner of the Moon Tree Valendel Cy'svarilo, the distinguished gentleman Talin Na'Eldamar, and the human turned elf Melakin Skyw'eder, were some of his first acquaintances.&lt;br /&gt;
===Learning the Truth===&lt;br /&gt;
(To Be Written)&lt;br /&gt;
===A Blade Reforged===&lt;br /&gt;
(To Be Written)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The End of a Plague===&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
After a prolonged absense following the death of her sisters, Storm and Wrath, the Evrakian half-demon, half nymph, Plague began making appearances again. Under the guise of a businesswoman interested in collecting numerous odd and magical creature parts, Plague sought the service of others. Her acquisitions were also to try and include the recovery of artifacts of great significance. Even then, her intentions began to form as several amulets, old artifacts of Toostan were slowly recovered, in some cases causing a direct loss of life to the surrounding area at their removal.  Messages were circulated publicly throughout the Forest by Thorfinn.  They warned of Plague's activities and served as a warning to those that would knowingly aid her.  &lt;br /&gt;
&lt;br /&gt;
Even as she sought these items and aid, and continued to retrieve large quantities of remains for some end, the hunt for her was on. As her intentions and a real threat began to form, the destruction of the Forest and a total upset of balance in nature, the Forest began to call out to its people and allies in the form of an emerald messenger and vague visions. At first, the messenger song brought with it thoughts and feelings that identified with the recipients faith or something meaningful.  As the songs persisted, the messages began to change callings, a need for protection, a balance upset and other hastened warnings.  Visions of decay and destruction, of a man in white, a man with shiny blades, a man with an emerald heart, and a darkness watching from the shadows were just some of the few odd visions glimpsed.&lt;br /&gt;
&lt;br /&gt;
Thorfinn felt a strong desire to protect the Forest, even more as the visions and the songs persisted.  He reached out to allies inside and outside the Forest to ensure a solid front against the half-demon.  It was during a conversation along the T'Nanshi warfront with several prominent 'Ents that he was first called the name of Emerald Heart.  He was not sure what that meant in all of this but he took their wisdom and returned home.&lt;br /&gt;
&lt;br /&gt;
It became apparent that Plague's gathering parties needed proper chaperones.  The first proper gathering party chaperoning happened by Fletcher Millstone, which resulted in thwarting her retrieval of an artifact of fire. Meanwhile, several others began compiling the lists of her gatherings. It was decided that Plague could likely make a whole army of constructs with the sheer amount of ingredients and items she gathered along with the ancient magic she knew of and her own demonic ties. No one was aware of how true this really would become.&lt;br /&gt;
&lt;br /&gt;
A strange and powerful poison began appearing among various people, the discovered work of Plague. Fortunately, the Healer of Cha'reth, Aevaeadon, possessed a truly great gift of healing and was able to counteract this poison. In fact, it was discovered that he was the only one who could. Reports of Plague's movements and activities began to come in and more opportunities were found to strike out at her and keep her from her artifacts.  Her home was discovered in Ferrell, and after a house-cleaning call by Fletcher and Thorfinn, she was relieved of two more artifacts. In the end, she was denied just over half of what she sought. Still, she possessed enough to begin her plans as she set in motion monstrous creatures of her own creation, constructed out of the massive amount of animal parts she gathered, cruel malformations and corruptions of their former selves. &lt;br /&gt;
&lt;br /&gt;
In a bold and destructive move, Plague attacked the peaceful centaur village of Cor'vallen attempting to lay waste and bring total death to them all. A large gathering of allies and concerned people formed and moved quickly to face the evil head-on. Through hard-fought battle, Plague's creations were destroyed, including a corrupted 'Ent, something which she twisted to her will. Plague had been there but eluded us, narrowly escaping.  Fortunately, Cor'vallen was restored.&lt;br /&gt;
&lt;br /&gt;
Plague, again, set her creatures loose on the temple of Verossa in western T'Nanshi in an attempt to decimate all those that reside there. Her hordes were beaten back and with the Storm Mother's blessing, they recovered. A second laboratory of Plague's was discovered just across the border of T'Nanshi, in Drotid. With another large gathering, her lair was attacked and her twisted creatures destroyed, including twin dracoliches that she had bent to her service. It was discovered later that Plague was using teams of dwarves to survey the forest including landmark sites. Using this information, Plague had tunnels dug underneath Zvidureth and there she portaled her creatures to the town, terrorizing the village for well over a day. Many brave people fought to defend the town until the source was located and the portal and creatures destroyed.&lt;br /&gt;
&lt;br /&gt;
Then, everything went quiet from her. Her creations, her diseased plants, and sightings of her in and around the forest all stopped. Eyes and ears went out everywhere, until finally, reports and sightings of her south in Mikona came. Plague had been there stockpiling supplies for a dwarven army. The Guard was alerted and Plague's movements tracked, but she just barely escaped into the Underdark with the supplies. Even though Plague had left the city, she left behind a contraption that had been powered by one of the artifacts that she possessed. Fortunately, swift action by the M'chekian Guards, Blackhawks, and other volunteers located the device and destroyed all of her creations there.&lt;br /&gt;
&lt;br /&gt;
On the heels of this recent discovery of Plague, warnings by an emerald messenger, the Forest itself, suddenly were heard again throughout the Forest. Rumblings in the treetops, oddly felt in recent days, resumed in greater frequency. On its heels was an army of dwarven mercenaries and monsters.  A large group had gathered in Le'Or as the Le'nofaythen garrison was emptied at Thorfinn's command to secure the city.  This group fought the brunt of Plague's forces down into another tunnel complex of Plague's design.  Through the choking acid, stench and absolute dread, everyone pressed on.  Thorfinn felt the urgency of the Forest like he had never felt before and knew that the source was dying.  Empowered by Dru'El, his faith and this strong protective desire and connection to the source, Thorfinn pressed forward calling everyone onward determined to lead them through.  &lt;br /&gt;
&lt;br /&gt;
Plague's creatures fell to the might and determination of the group until they reached her.  She had shielded herself in what seemed inpenetrable isolation as she struck out again and again at the source of the Forest.  Thorfinn felt the roots in the throes of death make one last reach towards him and in this moment he reached out to them.  By the power of Dru'El and his own strange and powerful connection to the Forest, he penetrated the shield along with the Healer Aevaeadon.  Fletcher, in quick thinking slipped into Thorfinn's own shadow as he emerged through the shield to face Plague.&lt;br /&gt;
&lt;br /&gt;
Surprised, Plague turned her magic tome of destruction towards Thorfinn.  As the spell lept forth, Fletcher stepped from Thorfinn's shadow and removed her head but not before catching the full brunt of her magic, searing a gaping hole through his body that bled with a terrible blackness.  Plague's magic immediately began to disperse even as Fletcher's lifeless body fell into a shocked Thorfinn's arms.  Archibald Thel, through his powerful use of the arcane was able to transmute and tear down the shield erected by Plague to let everyone else pass.  Aevaeadon, in an amazing ability of prayer and healing along with the prayers of everyone there was able to heal the Forest.  &lt;br /&gt;
&lt;br /&gt;
They had won.  The Forest was safe.&lt;br /&gt;
&lt;br /&gt;
Even as the Forest had healed, Fletcher still lay lifeless.  Aevaeadon prayed and healed Fletcher's body, then asked Thorfinn to place both hands upon Fletcher's chest and join him in prayer.  Thorfinn did so and prayed fervently for his dear friend, calling out for his return.  In that moment, Thorfinn felt a small part of himself leave as the light and life returned to Fletcher's eyes.  Right then, Thorfinn knew the blessings that were given that day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Works In Progress==&lt;br /&gt;
===Moon Tree Enterprises===&lt;br /&gt;
===The Demoness of the Underdark===&lt;br /&gt;
===Emergence of Zecor Laylom===&lt;br /&gt;
===Kahas M'Le'Yeritath and the Bonds of Evrak===&lt;br /&gt;
===The Hands of Dru'El===&lt;br /&gt;
===The Ascension of a New Sunheart===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=40201</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=40201"/>
		<updated>2013-02-06T16:26:36Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Warmaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Beginnings===&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
Thorfinn Kiff was born Thorfinn Hausselkiff, an only son of Elzbeth and Theyrin, in northern M'chek near the once T'Nanshi/M'chek warzone.  His family eeked out a small semblance of a farming lifestyle in the rough conditions.  Despite the proximity to the war, they were happy. As a young boy, Thorfinn was taught about the land and the value of work.  His father, Theyrin, was quite skilled with a longsword, often to Thorfinn's amazement fending off the occasional ogre or goblin that came to cause trouble.  Though his family lived in M'chek and there was a war going on, they shied away from it.  Often, Thorfinn and his family were found quietly in their home in the company of several Nanshin friends.  The Nanshin helped with the farming, offering advice and such to Theyrin.  Most every visit, their evenings would end with quiet conversation that lasted until late hours, usually long after Thorfinn had been sent to bed.&lt;br /&gt;
&lt;br /&gt;
After returning from another adventure through the barren and bandit filled hills of M'chek that would have his mother scolding him again, Thorfinn realized something was not right. He heard a great shouting of voices and the clash of steel from beyond his home.  Driven by mixed curiosity and fear, Thorfinn ran around the corner of his house and was greeted with the sight of his father battling a large group of men.  He did not recognize them nor could he see their faces for their coverings.  Panicked, Thorfinn stumbled backwards into his home and tripped over the lifeless body of Elzbeth.  As time seemed to grind to a halt, he was shocked into his senses by a bright flash of light.  A deafening crackle of arcane power had exploded, throwing Theyrin to his knees.  In that instant, one of the men stepped forward.  Thorfinn barely made out the word &amp;quot;traitor&amp;quot; as his muffled ears began to clear.  He saw Theyrin raise his blade in a last act of defiance.  &lt;br /&gt;
&lt;br /&gt;
Thorfinn would never forget the unmistakeable ping of cloven metal that followed... or scrambling to Theyrin's side too late for last words as the strange men departed.  Nor would he forget how cold and dark a place the world became as he fled towards the Forest of T'Nanshi with nothing but a broken half of his father's sword.&lt;br /&gt;
&lt;br /&gt;
====A Curious Elf====&lt;br /&gt;
Thorfinn grew from a boy into his teens on a downward spiral, slowly withering, consumed by anger and guilt.  He wandered a lot in the forest, homeless and displaced, often times not knowing when or where he was.  He felt that there was a sense of a darkness just beyond the reach of his normal senses watching and waiting for him.  He kept moving to escape this feeling.  To get by, he took on odd jobs, and even fell in with bandits for a time.  Finally, when he felt that there was nothing left, the darkness caught up with him. Rather than face all before him, Thorfinn decided to turn to one of the most selfish acts one might commmit. He had stumbled to the outskirts of Le'Or T'Nanshi and planned to take his own life.  However, when the moment came, he hesitated and could not bring himself to it. It was then, in that moment of hesitation, that Thorfinn met a curious elf with flaming red hair. By chance he was lost, new to the city and had stumbled across Thorfinn. He asked Thorfinn what he was doing, then introduced himself as Celedor Dedwend.&lt;br /&gt;
&lt;br /&gt;
Celedor was newly a priest of Dru'El.  He and Thorfinn grew to be close friends and Celedor with his wisdom and antics gave Thorfinn a hope and lifted him from the dark places he had descended.  Through Celedor, Thorfinn met others that shared Celedor's faith, noteably his mentor Manuel the White, a powerful archer Nadrin Dy'Ner, owner of the Moon Tree Valendel Cy'svarilo, the distinguished gentleman Talin Na'Eldamar, and the human turned elf Melakin Skyw'eder, were some of his first acquaintances.&lt;br /&gt;
===Learning the Truth===&lt;br /&gt;
(To Be Written)&lt;br /&gt;
===A Blade Reforged===&lt;br /&gt;
(To Be Written)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The End of a Plague===&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
After a prolonged absense following the death of her sisters, Storm and Wrath, the Evrakian half-demon, half nymph, Plague began making appearances again. Under the guise of a businesswoman interested in collecting numerous odd and magical creature parts, Plague sought the service of others. Her acquisitions were also to try and include the recovery of artifacts of great significance. Even then, her intentions began to form as several amulets, old artifacts of Toostan were slowly recovered, in some cases causing a direct loss of life to the surrounding area at their removal.  Messages were circulated publicly throughout the Forest by Thorfinn.  They warned of Plague's activities and served as a warning to those that would knowingly aid her.  &lt;br /&gt;
&lt;br /&gt;
Even as she sought these items and aid, and continued to retrieve large quantities of remains for some end, the hunt for her was on. As her intentions and a real threat began to form, the destruction of the Forest and a total upset of balance in nature, the Forest began to call out to its people and allies in the form of an emerald messenger and vague visions. At first, the messenger song brought with it thoughts and feelings that identified with the recipients faith or something meaningful.  As the songs persisted, the messages began to change callings, a need for protection, a balance upset and other hastened warnings.  Visions of decay and destruction, of a man in white, a man with shiny blades, a man with an emerald heart, and a darkness watching from the shadows were just some of the few odd visions glimpsed.&lt;br /&gt;
&lt;br /&gt;
Thorfinn felt a strong desire to protect the Forest, even more as the visions and the songs persisted.  He reached out to allies inside and outside the Forest to ensure a solid front against the half-demon.  It was during a conversation along the T'Nanshi warfront with several prominent 'Ents that he was first called the name of Emerald Heart.  He was not sure what that meant in all of this but he took their wisdom and returned home.&lt;br /&gt;
&lt;br /&gt;
It became apparent that Plague's gathering parties needed proper chaperones.  The first proper gathering party chaperoning happened by Fletcher Millstone, which resulted in thwarting her retrieval of an artifact of fire. Meanwhile, several others began compiling the lists of her gatherings. It was decided that Plague could likely make a whole army of constructs with the sheer amount of ingredients and items she gathered along with the ancient magic she knew of and her own demonic ties. No one was aware of how true this really would become.&lt;br /&gt;
&lt;br /&gt;
A strange and powerful poison began appearing among various people, the discovered work of Plague. Fortunately, the Healer of Cha'reth, Aevaeadon, possessed a truly great gift of healing and was able to counteract this poison. In fact, it was discovered that he was the only one who could. Reports of Plague's movements and activities began to come in and more opportunities were found to strike out at her and keep her from her artifacts.  Her home was discovered in Ferrell, and after a house-cleaning call by Fletcher and Thorfinn, she was relieved of two more artifacts. In the end, she was denied just over half of what she sought. Still, she possessed enough to begin her plans as she set in motion monstrous creatures of her own creation, constructed out of the massive amount of animal parts she gathered, cruel malformations and corruptions of their former selves. &lt;br /&gt;
&lt;br /&gt;
In a bold and destructive move, Plague attacked the peaceful centaur village of Cor'vallen attempting to lay waste and bring total death to them all. A large gathering of allies and concerned people formed and moved quickly to face the evil head-on. Through hard-fought battle, Plague's creations were destroyed, including a corrupted 'Ent, something which she twisted to her will. Plague had been there but eluded us, narrowly escaping.  Fortunately, Cor'vallen was restored.&lt;br /&gt;
&lt;br /&gt;
Plague, again, set her creatures loose on the temple of Verossa in western T'Nanshi in an attempt to decimate all those that reside there. Her hordes were beaten back and with the Storm Mother's blessing, they recovered. A second laboratory of Plague's was discovered just across the border of T'Nanshi, in Drotid. With another large gathering, her lair was attacked and her twisted creatures destroyed, including twin dracoliches that she had bent to her service. It was discovered later that Plague was using teams of dwarves to survey the forest including landmark sites. Using this information, Plague had tunnels dug underneath Zvidureth and there she portaled her creatures to the town, terrorizing the village for well over a day. Many brave people fought to defend the town until the source was located and the portal and creatures destroyed.&lt;br /&gt;
&lt;br /&gt;
Then, everything went quiet from her. Her creations, her diseased plants, and sightings of her in and around the forest all stopped. Eyes and ears went out everywhere, until finally, reports and sightings of her south in Mikona came. Plague had been there stockpiling supplies for a dwarven army. The Guard was alerted and Plague's movements tracked, but she just barely escaped into the Underdark with the supplies. Even though Plague had left the city, she left behind a contraption that had been powered by one of the artifacts that she possessed. Fortunately, swift action by the M'chekian Guards, Blackhawks, and other volunteers located the device and destroyed all of her creations there.&lt;br /&gt;
&lt;br /&gt;
On the heels of this recent discovery of Plague, warnings by an emerald messenger, the Forest itself, suddenly were heard again throughout the Forest. Rumblings in the treetops, oddly felt in recent days, resumed in greater frequency. On its heels was an army of dwarven mercenaries and monsters.  A large group had gathered in Le'Or as the Le'nofaythen garrison was emptied at Thorfinn's command to secure the city.  This group fought the brunt of Plague's forces down into another tunnel complex of Plague's design.  Through the choking acid, stench and absolute dread, everyone pressed on.  Thorfinn felt the urgency of the Forest like he had never felt before and knew that the source was dying.  Empowered by Dru'El, his faith and this strong protective desire and connection to the source, Thorfinn pressed forward calling everyone onward determined to lead them through.  &lt;br /&gt;
&lt;br /&gt;
Plague's creatures fell to the might and determination of the group until they reached her.  She had shielded herself in what seemed inpenetrable isolation as she struck out again and again at the source of the Forest.  Thorfinn felt the roots in the throes of death make one last reach towards him and in this moment he reached out to them.  By the power of Dru'El and his own strange and powerful connection to the Forest, he penetrated the shield along with the Healer Aevaeadon.  Fletcher, in quick thinking slipped into Thorfinn's own shadow as he emerged through the shield to face Plague.&lt;br /&gt;
&lt;br /&gt;
Surprised, Plague turned her magic tome of destruction towards Thorfinn.  As the spell lept forth, Fletcher stepped from Thorfinn's shadow and removed her head but not before catching the full brunt of her magic, searing a gaping hole through his body that bled with a terrible blackness.  Plague's magic immediately began to disperse even as Fletcher's lifeless body fell into a shocked Thorfinn's arms.  Archibald Thel, through his powerful use of the arcane was able to transmute and tear down the shield erected by Plague to let everyone else pass.  Aevaeadon, in an amazing ability of prayer and healing along with the prayers of everyone there was able to heal the Forest.  &lt;br /&gt;
&lt;br /&gt;
They had won.  The Forest was safe.&lt;br /&gt;
&lt;br /&gt;
Even as the Forest had healed, Fletcher still lay lifeless.  Aevaeadon prayed and healed Fletcher's body, then asked Thorfinn to place both hands upon Fletcher's chest and join him in prayer.  Thorfinn did so and prayed fervently for his dear friend, calling out for his return.  In that moment, Thorfinn felt a small part of himself leave as the light and life returned to Fletcher's eyes.  Right then, Thorfinn knew the blessings that were given that day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Works In Progress==&lt;br /&gt;
===The Demoness of the Underdark===&lt;br /&gt;
===Kahas M'Le'Yeritath and the Bonds of Evrak===&lt;br /&gt;
===The Ascension of a New Sunheart===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=40200</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=40200"/>
		<updated>2013-02-06T15:24:14Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Warmaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Beginnings==&lt;br /&gt;
Thorfinn Kiff was born Thorfinn Hausselkiff, an only son of Elzbeth and Theyrin, in northern M'chek near the once T'Nanshi/M'chek warzone.  His family eeked out a small semblance of a farming lifestyle in the rough conditions.  Despite the proximity to the war, they were happy. As a young boy, Thorfinn was taught about the land and the value of work.  His father, Theyrin, was quite skilled with a longsword, often to Thorfinn's amazement fending off the occasional ogre or goblin that came to cause trouble.  Though his family lived in M'chek and there was a war going on, they shied away from it.  Often, Thorfinn and his family were found quietly in their home in the company of several Nanshin friends.  The Nanshin helped with the farming, offering advice and such to Theyrin.  Most every visit, their evenings would end with quiet conversation that lasted until late hours, usually long after Thorfinn had been sent to bed.&lt;br /&gt;
&lt;br /&gt;
After returning from another adventure through the barren and bandit filled hills of M'chek that would have his mother scolding him again, Thorfinn realized something was not right. He heard a great shouting of voices and the clash of steel from beyond his home.  Driven by mixed curiosity and fear, Thorfinn ran around the corner of his house and was greeted with the sight of his father battling a large group of men.  He did not recognize them nor could he see their faces for their coverings.  Panicked, Thorfinn stumbled backwards into his home and tripped over the lifeless body of Elzbeth.  As time seemed to grind to a halt, he was shocked into his senses by a bright flash of light.  A deafening crackle of arcane power had exploded, throwing Theyrin to his knees.  In that instant, one of the men stepped forward.  Thorfinn barely made out the word &amp;quot;traitor&amp;quot; as his muffled ears began to clear.  He saw Theyrin raise his blade in a last act of defiance.  &lt;br /&gt;
&lt;br /&gt;
Thorfinn would never forget the unmistakeable ping of cloven metal that followed... or scrambling to Theyrin's side too late for last words as the strange men departed.  Nor would he forget how cold and dark a place the world became as he fled towards the Forest of T'Nanshi with nothing but a broken half of his father's sword.&lt;br /&gt;
&lt;br /&gt;
===A Curious Elf===&lt;br /&gt;
Thorfinn grew from a boy into his teens on a downward spiral, slowly withering, consumed by anger and guilt.  He wandered a lot in the forest, homeless and displaced, often times not knowing when or where he was.  He felt that there was a sense of a darkness just beyond the reach of his normal senses watching and waiting for him.  He kept moving to escape this feeling.  To get by, he took on odd jobs, and even fell in with bandits for a time.  Finally, when he felt that there was nothing left, the darkness caught up with him. Rather than face all before him, Thorfinn decided to turn to one of the most selfish acts one might commmit. He had stumbled to the outskirts of Le'Or T'Nanshi and planned to take his own life.  However, when the moment came, he hesitated and could not bring himself to it. It was then, in that moment of hesitation, that Thorfinn met a curious elf with flaming red hair. By chance he was lost, new to the city and had stumbled across Thorfinn. He asked Thorfinn what he was doing, then introduced himself as Celedor Dedwend.&lt;br /&gt;
&lt;br /&gt;
Celedor was newly a priest of Dru'El.  He and Thorfinn grew to be close friends and Celedor with his wisdom and antics gave Thorfinn a hope and lifted him from the dark places he had descended.  Through Celedor, Thorfinn met others that shared Celedor's faith, noteably his mentor Manuel the White, a powerful archer Nadrin Dy'Ner, owner of the Moon Tree Valendel Cy'svarilo, the distinguished gentleman Talin Na'Eldamar, and the human turned elf Melakin Skyw'eder, were some of his first acquaintances.&lt;br /&gt;
&lt;br /&gt;
==Learning the Truth==&lt;br /&gt;
==A Blade Reforged==&lt;br /&gt;
==The End of a Plague==&lt;br /&gt;
After a prolonged absense following the death of her sisters, Storm and Wrath, the Evrakian half-demon, half nymph, Plague began making appearances again. Under the guise of a businesswoman interested in collecting numerous odd and magical creature parts, Plague sought the service of others. Her acquisitions were also to try and include the recovery of artifacts of great significance. Even then, her intentions began to form as several amulets, old artifacts of Toostan were slowly recovered, in some cases causing a direct loss of life to the surrounding area at their removal.  Messages were circulated publicly throughout the Forest by Thorfinn.  They warned of Plague's activities and served as a warning to those that would knowingly aid her.  &lt;br /&gt;
&lt;br /&gt;
Even as she sought these items and aid, and continued to retrieve large quantities of remains for some end, the hunt for her was on. As her intentions and a real threat began to form, the destruction of the Forest and a total upset of balance in nature, the Forest began to call out to its people and allies in the form of an emerald messenger and vague visions. At first, the messenger song brought with it thoughts and feelings that identified with the recipients faith or something meaningful.  As the songs persisted, the messages began to change callings, a need for protection, a balance upset and other hastened warnings.  Visions of decay and destruction, of a man in white, a man with shiny blades, a man with an emerald heart, and a darkness watching from the shadows were just some of the few odd visions glimpsed.&lt;br /&gt;
&lt;br /&gt;
Thorfinn felt a strong desire to protect the Forest, even more as the visions and the songs persisted.  He reached out to allies inside and outside the Forest to ensure a solid front against the half-demon.  It was during a conversation along the T'Nanshi warfront with several prominent 'Ents that he was first called the name of Emerald Heart.  He was not sure what that meant in all of this but he took their wisdom and returned home.&lt;br /&gt;
&lt;br /&gt;
It became apparent that Plague's gathering parties needed proper chaperones.  The first proper gathering party chaperoning happened by Fletcher Millstone, which resulted in thwarting her retrieval of an artifact of fire. Meanwhile, several others began compiling the lists of her gatherings. It was decided that Plague could likely make a whole army of constructs with the sheer amount of ingredients and items she gathered along with the ancient magic she knew of and her own demonic ties. No one was aware of how true this really would become.&lt;br /&gt;
&lt;br /&gt;
A strange and powerful poison began appearing among various people, the discovered work of Plague. Fortunately, the Healer of Cha'reth, Aevaeadon, possessed a truly great gift of healing and was able to counteract this poison. In fact, it was discovered that he was the only one who could. Reports of Plague's movements and activities began to come in and more opportunities were found to strike out at her and keep her from her artifacts.  Her home was discovered in Ferrell, and after a house-cleaning call by Fletcher and Thorfinn, she was relieved of two more artifacts. In the end, she was denied just over half of what she sought. Still, she possessed enough to begin her plans as she set in motion monstrous creatures of her own creation, constructed out of the massive amount of animal parts she gathered, cruel malformations and corruptions of their former selves. &lt;br /&gt;
&lt;br /&gt;
In a bold and destructive move, Plague attacked the peaceful centaur village of Cor'vallen attempting to lay waste and bring total death to them all. A large gathering of allies and concerned people formed and moved quickly to face the evil head-on. Through hard-fought battle, Plague's creations were destroyed, including a corrupted 'Ent, something which she twisted to her will. Plague had been there but eluded us, narrowly escaping.  Fortunately, Cor'vallen was restored.&lt;br /&gt;
&lt;br /&gt;
Plague, again, set her creatures loose on the temple of Verossa in western T'Nanshi in an attempt to decimate all those that reside there. Her hordes were beaten back and with the Storm Mother's blessing, they recovered. A second laboratory of Plague's was discovered just across the border of T'Nanshi, in Drotid. With another large gathering, her lair was attacked and her twisted creatures destroyed, including twin dracoliches that she had bent to her service. It was discovered later that Plague was using teams of dwarves to survey the forest including landmark sites. Using this information, Plague had tunnels dug underneath Zvidureth and there she portaled her creatures to the town, terrorizing the village for well over a day. Many brave people fought to defend the town until the source was located and the portal and creatures destroyed.&lt;br /&gt;
&lt;br /&gt;
Then, everything went quiet from her. Her creations, her diseased plants, and sightings of her in and around the forest all stopped. Eyes and ears went out everywhere, until finally, reports and sightings of her south in Mikona came. Plague had been there stockpiling supplies for a dwarven army. The Guard was alerted and Plague's movements tracked, but she just barely escaped into the Underdark with the supplies. Even though Plague had left the city, she left behind a contraption that had been powered by one of the artifacts that she possessed. Fortunately, swift action by the M'chekian Guards, Blackhawks, and other volunteers located the device and destroyed all of her creations there.&lt;br /&gt;
&lt;br /&gt;
On the heels of this recent discovery of Plague, warnings by an emerald messenger, the Forest itself, suddenly were heard again throughout the Forest. Rumblings in the treetops, oddly felt in recent days, resumed in greater frequency. On its heels was an army of dwarven mercenaries and monsters.  A large group had gathered in Le'Or as the Le'nofaythen garrison was emptied at Thorfinn's command to secure the city.  This group fought the brunt of Plague's forces down into another tunnel complex of Plague's design.  Through the choking acid, stench and absolute dread, everyone pressed on.  Thorfinn felt the urgency of the Forest like he had never felt before and knew that the source was dying.  Empowered by Dru'El, his faith and this strong protective desire and connection to the source, Thorfinn pressed forward calling everyone onward determined to lead them through.  &lt;br /&gt;
&lt;br /&gt;
Plague's creatures fell to the might and determination of the group until they reached her.  She had shielded herself in what seemed inpenetrable isolation as she struck out again and again at the source of the Forest.  Thorfinn felt the roots in the throes of death make one last reach towards him and in this moment he reached out to them.  By the power of Dru'El and his own strange and powerful connection to the Forest, he penetrated the shield along with the Healer Aevaeadon.  Fletcher, in quick thinking slipped into Thorfinn's own shadow as he emerged through the shield to face Plague.&lt;br /&gt;
&lt;br /&gt;
Surprised, Plague turned her magic tome of destruction towards Thorfinn.  As the spell lept forth, Fletcher stepped from Thorfinn's shadow and removed her head but not before catching the full brunt of her magic, searing a gaping hole through his body that bled with a terrible blackness.  Plague's magic immediately began to disperse even as Fletcher's lifeless body fell into a shocked Thorfinn's arms.  Archibald Thel, through his powerful use of the arcane was able to transmute and tear down the shield erected by Plague to let everyone else pass.  Aevaeadon, in an amazing ability of prayer and healing along with the prayers of everyone there was able to heal the Forest.  &lt;br /&gt;
&lt;br /&gt;
They had won.  The Forest was safe.&lt;br /&gt;
&lt;br /&gt;
Even as the Forest had healed, Fletcher still lay lifeless.  Aevaeadon prayed and healed Fletcher's body, then asked Thorfinn to place both hands upon Fletcher's chest and join him in prayer.  Thorfinn did so and prayed fervently for his dear friend, calling out for his return.  In that moment, Thorfinn felt a small part of himself leave as the light and life returned to Fletcher's eyes.  Right then, Thorfinn knew the blessings that were given that day.&lt;br /&gt;
&lt;br /&gt;
==The Demoness of the Underdark==&lt;br /&gt;
==Kahas M'Le'Yeritath and the Bonds of Evrak==&lt;br /&gt;
==The Ascension of a New Sunheart==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:_Le%27Nofaythen%27T%27Nanshi&amp;diff=38932</id>
		<title>Guild: Le'Nofaythen'T'Nanshi</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:_Le%27Nofaythen%27T%27Nanshi&amp;diff=38932"/>
		<updated>2011-07-20T19:35:35Z</updated>

		<summary type="html">&lt;p&gt;Krackq: /* Southern Division */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==About Le'Nofaythen==&lt;br /&gt;
Le'Nofaythen proper is organized into five Divisions (with the 6th Division making up the elite forces), each with a general area of operation. There are no hard and fast borders, so some mixing and overlap is both inevitable and desirable. Each Division is commanded by a Senior Rangermaster and is divided into smaller Companies typically consisting of 3-5 Rangermasters, 15-20 Woodmasters, and 450-500 Yeomen, Veterans, and Warriors, 10-15 of whom are battlemages. Divisions are organized as follows:&lt;br /&gt;
&lt;br /&gt;
==Dispensation of forces==&lt;br /&gt;
===Le'Or T'Nanshi Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Le'Or proper and the Canopies themselves, including Summerleaf, Silverfalls, and extending down to the forest floor immediately around every lift.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Mevinith Hirefya'oollensoa, 1st Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;1st Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Hornebound&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Le'Or Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
The last line of defense, the garrison of the city itself. Includes the Honor Guard, and defense of the Le'Or Lift. A coveted deployment, and one carrying high prestige.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;3rd Company&amp;lt;/u&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Noritath Sha'l Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Defending the lift at Grovehaven, and the canopies surrounding that area. Under the command of Rangermaster Kela Van'Hileth.&lt;br /&gt;
&lt;br /&gt;
===Northern Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt; &lt;br /&gt;
Northern T'Nanshi, extending from an east-west line roughly north of the Le'Or T'Nanshi lift, north to the [[Deglos]] foothills.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Ril Deneth, 2nd Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;2nd Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;The Band&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Roving Command Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Covers most of the Central Northern Division range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;4th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Le'Finglen&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Nanshi Urbaz Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Semi stationary deployment, responsibility extends south to the Elania trading outpost, east to Karak Thayt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;6th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Snakebiters&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Mobile Strike Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Rapid response unit covering the eastern area of the Northern Division range. Primarily slaver hunters, reinforcements for the Eastern Division forces watching Drotid Pass. Rangermaster Solerion Niltaur'win is one of the Company leaders of the 6th.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;20th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Tangles&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Scouts&amp;lt;br/&amp;gt;&lt;br /&gt;
Experimental idea of Ril's. Members of the 20th are exclusively druids or rangers, mostly Verossan and Pelarite. They operate independently along the Northern border, crossing occasionally into Drotid on intelligence missions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;22nd Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Etzethen'tooir&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
Based out of the Zvidureth barracks, the 22nd Company contains many of the greener recruits (lending to their nickname which means &amp;quot;Young trees&amp;quot; in Common speak). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;24th company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Keeshenen'hoormay&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
Also based out of the Zvidureth barracks, the 24th company is sent to assist and patrol wherever they are needed.&lt;br /&gt;
&lt;br /&gt;
===Eastern Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Eastern T'Nanshi, from Drotid pass south to the M'Check border, and westward slightly inland.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Tir'eiwalin Cha'yeritath, 7th Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;7th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Fishmongers&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Roving Command Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Covers most of the Eastern Division range, based out of Quithranos.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;8th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Foxhounds&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Drotid Pass Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Semi stationary deployment, defends the Drotid pass and the surrounding area.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;9th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt; &lt;br /&gt;
''&amp;quot;The Reborn&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Nireth Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Reconstituted under the veteran Rangermaster Ilnothel Sher'shelega, who was responsible for rebuilding 5th Company (Bah'etzeth Garrison) after hags assaulted it, he has re-created the Nireth Garrison as a semi-stationary deployment with a broader range. Recruiting heavily both in Le'Or and in Nireth has netted him a large contingent of veterans and The Reborn is the envy of the other Eastern company commanders.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;10th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Yerak'sheeryoona&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Mobile Strike Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Rapid response unit covering the Northern area of the Eastern Division range. Primarily slaver hunters, they specialize in anti-shaahesk action. Known for wearing lizardskin boots of dubious origin. Currently serving under Rangermaster Falth Penethet&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;21st Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Blossom's Knights&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Battlemages&amp;lt;br/&amp;gt;&lt;br /&gt;
Constituted as magical artillery, rather than in the standard mode of mixing the mages into the main companies. Blossom's Knights began as a drunken suggestion during R&amp;amp;R at the Moon Tree. On a dare from the barmistress, Tir set about building the company himself, often recruiting personally. They maintain a 20-1 ratio of mages to melee fighters, and currently garrison at L'Hur'Aek Hegena. Members wear a cockle shell on one shoulder, in tribute to their namesake. They claim that after each recruit's first kill, she lets him personally take a shell from her outfit.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;23rd Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Southern Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern T'Nanshi, from the edges of the Eastern to the Western Division. The largest concentration of force exists in this division, and there is considerable overlap with the other division companies stationed in their southerly ranges. With the death of Senior Rangermaster &amp;quot;Adom&amp;quot; Jack Cooper, the Southern division leadership has temporarily fallen under Senior Rangermaster Tir of the Eastern Division.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:'''  temporarily assigned to Senior Rangermaster Tir&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;13th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;The Wall&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Roving Command Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Covers most of the Southern Division range, has a much-appreciated reputation for showing up out of nowhere in the nick of time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;11th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Gravediggers&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Nan Sh'tal Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Semi stationary deployment at Nan Sh'tal and patrols the surrounding area.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;12th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Western Division===&lt;br /&gt;
&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Western T'Nanshi, from the western edge of Zvidureth north to the Deglos mountains and the border with Ferrell, west to the Elysian border and the Eridanus River (including the entire Forest of Midnight), and south to the Great Chasm and the border of Blandenberg. Formerly well trained, this division has fallen into disarray and is considered the &amp;quot;soldier bank&amp;quot; from which other companies withdraw the best troops as transfers. This has left them relatively depleted of talent, if not numbers.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Robin Broadfoot, 15th Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;15th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Resurrection&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Renethae Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Resurrection Company is the attempt by the halfling Senior Rangermaster to begin the rebuilding of the Western Division. Soldiers in the 15th wear the symbol of an orange flower stitched on their shoulders, representing a plant growing in the grove at Cornath'Dru'El and Sena'lae's story of how it got there. Resurrection is currently the only stationary group in the Western Division, and their camp isn't terribly permanent either. They guard the mouth of the Eridanus River from incursions by shaahesk and from river pirates heading to and from Lake Eridanus to the north.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;5th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Formerly Fourtree Garrison - reassigned to Western&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;25th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;29th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
New company formed, assigned to the western division. Heavier mage numbers among the company compared to most divisions. Led by Rangermaster Aiyetel&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History of Le'Nofaythen'T'Nanshi 6th Division==&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
For centuries, '''Le'Nofaythen'T'Nanshi''' (The Warriors of T'Nanshi) have been entrusted with maintaining the security and safety of [[T'Nanshi]] - the land of elves fathered by [[Dru'El]]. Empowered by the Council of Nine, they are responsible for the well being of the elves, fey, animals, trees and all others who dwell within the Spirit Land.&lt;br /&gt;
&lt;br /&gt;
[[Image:Leno200.gif|thumb|140px|right|Le'Nofaythen T'Nanshi]]For those of you who have moved to T'Nanshi from abroad or are too young to remember, decades of ever increasing [[M'Chek|M'Chekian]] aggression following initial [http://www.avlis.org/portal.php?getpage=history_recent border skirmishes], resulted in the formation of a special forces unit of Le'Nofaythen'T'Nanshi known as the Lonovanen'Hirefya. For well over a century this unit acted as a semi-autonomous elite branch of Le'Nofaythen providing support for T'Nanshi's regular troops stationed along both the southern warzone and northeastern border. While initially a relatively small unit of committed individuals, they continued to grow in size and influence as they were regularly called upon to deal with the most dire threats to the Spiritland - dealing swiftly and directly in cases where it would take Le'Nofaythen too long to mobilise. At the close of the centuries long conflict with M'Chek, the penultimate leader of the Lonovanen'Hirefya, [[PCs:Quicksilver Meridan|General Quicksilver Meridan]], retired leaving peacetime rebuilding to the Trethlawn Warmasters and the remaining command group. &lt;br /&gt;
&lt;br /&gt;
With a treaty in place, the bulk of Le'Nofaythen'T'Nanshi began to decommission and return to their lives in the forest. Once completed, long time commander-in-chief [[NPCs:Aratelda Rinthon|Lady Aratelda Rinthon]] announced her retirement and recommended to the Council of Nine that command of the remaining Le'Nofaythen veterans who stayed on to watch over the Spiritland in the years to come be handed over to the Lonovanen'Hirefya. This lead to the merger of the Lonovanen'Hirefya with the remaining Le'Nofaythen and the appointment of two new commanders-in-chief: F'eindal and T'eindel Trethlawn, who receive general directives and operating parameters from the [[Council of Nine]]. The stationing and continued training of Le'Nofaythen veterans that comprise the peacetime standing army of T'Nanshi is now overseen by a small elite unit of Le'Nofaythen committed to the continued safety and prosperity of the Spirit Land.&lt;br /&gt;
&lt;br /&gt;
Now Le'Nofaythen 6th Division works as an elite unit with autonomy from the main body of the army. Quite often we set up and carry out our own missions with little input from the Council of Nine. At other times we carry out specific orders that they pass down to us via the warmasters. &lt;br /&gt;
&lt;br /&gt;
Ever since the reformation of Le'Nofaythen after the the war Drotid and various other hostile forces have been constantly probing at our defences and the freedoms we hold dear.. the future safety of T'Nanshi is in our hands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Officers of Le'Nofaythen'T'Nanshi 6th Division ==&lt;br /&gt;
&lt;br /&gt;
===Command Group===&lt;br /&gt;
&lt;br /&gt;
[[NPCs:Di'ieren|Di'ieren]], Warmaster - Logistics and Support ((npc))&lt;br /&gt;
&lt;br /&gt;
[[PCs:T'eindel Trethlawn|T'eindel Trethlawn]], Senior Warmaster ([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4120 PM]).&lt;br /&gt;
&lt;br /&gt;
[[PCs:Thorfinn_Kiff|Thorfinn Kiff]], Warmaster&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Rangermaster===&lt;br /&gt;
&lt;br /&gt;
Davilia Chert&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4272 Emrys Y'Coeden]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Ellowin_Be'tend_Snyder|Ellowin Kiff]] (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
[[PCs:Fletcher_Millstone|Fletcher Millstone]] (Intelligence Captain)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Woodmaster===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Druantia_Leonalenen_Longstride|Druantia Longstride]] (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Lyra Tir'eivrilo&lt;br /&gt;
&lt;br /&gt;
Raine (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9051 Talon Blade]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Yeoman===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Archibald_Thel|Archibald Thel]]&lt;br /&gt;
&lt;br /&gt;
Belina&lt;br /&gt;
&lt;br /&gt;
[[PCs:Eowin_Sta'Nieth|Eowin Sta'Nieth]]&lt;br /&gt;
&lt;br /&gt;
Glendir E'lyan&lt;br /&gt;
&lt;br /&gt;
Gurkz (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Ji'mas Esyle&lt;br /&gt;
&lt;br /&gt;
Kale Allonar&lt;br /&gt;
&lt;br /&gt;
[[PCs:Losin_Rockhands|Losin Rockhands]] (Deglos Liason)&lt;br /&gt;
&lt;br /&gt;
Malulani jael MacMurry (aka &amp;quot;MJ&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Nat'Arie Tir'Narr (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Nuale (&amp;quot;Wolf&amp;quot;) Naike'Karka &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Warriors of Le'Nofaythen 6th Division===&lt;br /&gt;
&lt;br /&gt;
Aeveras&lt;br /&gt;
&lt;br /&gt;
Eowien DeVane&lt;br /&gt;
&lt;br /&gt;
[[PCs:Leo|Le'ooharan Kaya Kooten (&amp;quot;Leo&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Ni'arthin|Ni'arthin]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Pan'na|Pan'na Millstone]]&lt;br /&gt;
&lt;br /&gt;
Rydria Dy'nar&lt;br /&gt;
&lt;br /&gt;
Rode&lt;br /&gt;
&lt;br /&gt;
[[PCs:Selle_Galleaf|Selle Galleaf]]&lt;br /&gt;
&lt;br /&gt;
Shea'nalya E'lyan&lt;br /&gt;
&lt;br /&gt;
[[PCs:Tesh_Tylnen|Tesh Tylnen]]&lt;br /&gt;
&lt;br /&gt;
Tupaia Warick&lt;br /&gt;
&lt;br /&gt;
Zander DeVane&lt;br /&gt;
&lt;br /&gt;
Zeani Fireblossom&lt;br /&gt;
&lt;br /&gt;
Zelrig Blieth&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Lenologo.gif]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size: 22px&amp;quot;&amp;gt;Le'Nofaythen'T'Nanshi&amp;lt;br&amp;gt;6th Division&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' T'Nanshi - Le'Nofaythen HQ and Zvidureth Barracks&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Contact a [[Guild:_Le%27Nofaythen%27T%27Nanshi#Officers_of_Le.27Nofaythen.27T.27Nanshi 6th Division|recruitment officer]].&lt;br /&gt;
&lt;br /&gt;
'''What we do:'''  We patrol T'Nanshi and respond to threats as they arise, working with the general edicts of the Council and the Warmasters. &lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Expect a lot of patrolling, and a lot of training in tactics and other things initially, followed by a lot of enforcing bans, fines and so on. Also expect a few life-or-death situations when major issues arise, as they tend to do around us.&lt;br /&gt;
&lt;br /&gt;
We differ somewhat from many of the other guilds in Avlis. Unlike the mage orders, holy orders, crafting, mercenary, etc. guilds, we are part of a larger NPC organization - the T'Nanshi Military. In addition, our guild is primarily concerned with a very specific region (that being wherever the warmasters dictate). This means that our purpose, directives, and some of the guidelines we work within are laid out for us by those NPC organizations (i.e. DMs).&lt;br /&gt;
&lt;br /&gt;
The Le'Nofaythen 6th division is culled from the ranks of Le'Nofaythen and the former Lonovanen, handpicked for the fasttrack, we are under the direct command of the Warmasters and have our own command structure that generally follows that of Le'nofaythen as a whole.  As an elite division, ranks within the 6th are equivalent to one higher rank within the general companies of Le'nofaythen as a whole. A warrior of the 6th is equivalent to a yeoman of any other company. Our purpose is to be thrown at a hotspot before the regulars can mobilize.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsors:''' &lt;br /&gt;
[[Category:Guilds|Le'Nofaythen'T'Nanshi]]&lt;br /&gt;
[[Category:Avlis Armies and Fiefdoms|Le'Nofaythen'T'Nanshi]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:_Le%27Nofaythen%27T%27Nanshi&amp;diff=38931</id>
		<title>Guild: Le'Nofaythen'T'Nanshi</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:_Le%27Nofaythen%27T%27Nanshi&amp;diff=38931"/>
		<updated>2011-07-20T19:32:47Z</updated>

		<summary type="html">&lt;p&gt;Krackq: minor info edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==About Le'Nofaythen==&lt;br /&gt;
Le'Nofaythen proper is organized into five Divisions (with the 6th Division making up the elite forces), each with a general area of operation. There are no hard and fast borders, so some mixing and overlap is both inevitable and desirable. Each Division is commanded by a Senior Rangermaster and is divided into smaller Companies typically consisting of 3-5 Rangermasters, 15-20 Woodmasters, and 450-500 Yeomen, Veterans, and Warriors, 10-15 of whom are battlemages. Divisions are organized as follows:&lt;br /&gt;
&lt;br /&gt;
==Dispensation of forces==&lt;br /&gt;
===Le'Or T'Nanshi Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Le'Or proper and the Canopies themselves, including Summerleaf, Silverfalls, and extending down to the forest floor immediately around every lift.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Mevinith Hirefya'oollensoa, 1st Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;1st Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Hornebound&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Le'Or Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
The last line of defense, the garrison of the city itself. Includes the Honor Guard, and defense of the Le'Or Lift. A coveted deployment, and one carrying high prestige.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;3rd Company&amp;lt;/u&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Noritath Sha'l Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Defending the lift at Grovehaven, and the canopies surrounding that area. Under the command of Rangermaster Kela Van'Hileth.&lt;br /&gt;
&lt;br /&gt;
===Northern Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt; &lt;br /&gt;
Northern T'Nanshi, extending from an east-west line roughly north of the Le'Or T'Nanshi lift, north to the [[Deglos]] foothills.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Ril Deneth, 2nd Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;2nd Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;The Band&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Roving Command Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Covers most of the Central Northern Division range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;4th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Le'Finglen&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Nanshi Urbaz Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Semi stationary deployment, responsibility extends south to the Elania trading outpost, east to Karak Thayt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;6th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Snakebiters&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Mobile Strike Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Rapid response unit covering the eastern area of the Northern Division range. Primarily slaver hunters, reinforcements for the Eastern Division forces watching Drotid Pass. Rangermaster Solerion Niltaur'win is one of the Company leaders of the 6th.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;20th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Tangles&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Scouts&amp;lt;br/&amp;gt;&lt;br /&gt;
Experimental idea of Ril's. Members of the 20th are exclusively druids or rangers, mostly Verossan and Pelarite. They operate independently along the Northern border, crossing occasionally into Drotid on intelligence missions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;22nd Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Etzethen'tooir&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
Based out of the Zvidureth barracks, the 22nd Company contains many of the greener recruits (lending to their nickname which means &amp;quot;Young trees&amp;quot; in Common speak). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;24th company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Keeshenen'hoormay&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
Also based out of the Zvidureth barracks, the 24th company is sent to assist and patrol wherever they are needed.&lt;br /&gt;
&lt;br /&gt;
===Eastern Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Eastern T'Nanshi, from Drotid pass south to the M'Check border, and westward slightly inland.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Tir'eiwalin Cha'yeritath, 7th Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;7th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Fishmongers&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Roving Command Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Covers most of the Eastern Division range, based out of Quithranos.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;8th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Foxhounds&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Drotid Pass Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Semi stationary deployment, defends the Drotid pass and the surrounding area.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;9th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt; &lt;br /&gt;
''&amp;quot;The Reborn&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Nireth Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Reconstituted under the veteran Rangermaster Ilnothel Sher'shelega, who was responsible for rebuilding 5th Company (Bah'etzeth Garrison) after hags assaulted it, he has re-created the Nireth Garrison as a semi-stationary deployment with a broader range. Recruiting heavily both in Le'Or and in Nireth has netted him a large contingent of veterans and The Reborn is the envy of the other Eastern company commanders.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;10th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Yerak'sheeryoona&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Mobile Strike Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Rapid response unit covering the Northern area of the Eastern Division range. Primarily slaver hunters, they specialize in anti-shaahesk action. Known for wearing lizardskin boots of dubious origin. Currently serving under Rangermaster Falth Penethet&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;21st Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Blossom's Knights&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Battlemages&amp;lt;br/&amp;gt;&lt;br /&gt;
Constituted as magical artillery, rather than in the standard mode of mixing the mages into the main companies. Blossom's Knights began as a drunken suggestion during R&amp;amp;R at the Moon Tree. On a dare from the barmistress, Tir set about building the company himself, often recruiting personally. They maintain a 20-1 ratio of mages to melee fighters, and currently garrison at L'Hur'Aek Hegena. Members wear a cockle shell on one shoulder, in tribute to their namesake. They claim that after each recruit's first kill, she lets him personally take a shell from her outfit.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;23rd Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Southern Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern T'Nanshi, from the edges of the Eastern to the Western Division. The largest concentration of force exists in this division, and there is considerable overlap with the other division companies stationed in their southerly ranges.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster, Intelligence Commander:''' &amp;quot;Adom&amp;quot; Jack Cooper, 13th Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;13th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;The Wall&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Roving Command Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Covers most of the Southern Division range, has a much-appreciated reputation for showing up out of nowhere in the nick of time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;11th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Gravediggers&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Nan Sh'tal Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Semi stationary deployment at Nan Sh'tal and patrols the surrounding area.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;12th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Western Division===&lt;br /&gt;
&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Western T'Nanshi, from the western edge of Zvidureth north to the Deglos mountains and the border with Ferrell, west to the Elysian border and the Eridanus River (including the entire Forest of Midnight), and south to the Great Chasm and the border of Blandenberg. Formerly well trained, this division has fallen into disarray and is considered the &amp;quot;soldier bank&amp;quot; from which other companies withdraw the best troops as transfers. This has left them relatively depleted of talent, if not numbers.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Robin Broadfoot, 15th Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;15th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Resurrection&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Renethae Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Resurrection Company is the attempt by the halfling Senior Rangermaster to begin the rebuilding of the Western Division. Soldiers in the 15th wear the symbol of an orange flower stitched on their shoulders, representing a plant growing in the grove at Cornath'Dru'El and Sena'lae's story of how it got there. Resurrection is currently the only stationary group in the Western Division, and their camp isn't terribly permanent either. They guard the mouth of the Eridanus River from incursions by shaahesk and from river pirates heading to and from Lake Eridanus to the north.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;5th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Formerly Fourtree Garrison - reassigned to Western&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;25th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;29th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
New company formed, assigned to the western division. Heavier mage numbers among the company compared to most divisions. Led by Rangermaster Aiyetel&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History of Le'Nofaythen'T'Nanshi 6th Division==&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
For centuries, '''Le'Nofaythen'T'Nanshi''' (The Warriors of T'Nanshi) have been entrusted with maintaining the security and safety of [[T'Nanshi]] - the land of elves fathered by [[Dru'El]]. Empowered by the Council of Nine, they are responsible for the well being of the elves, fey, animals, trees and all others who dwell within the Spirit Land.&lt;br /&gt;
&lt;br /&gt;
[[Image:Leno200.gif|thumb|140px|right|Le'Nofaythen T'Nanshi]]For those of you who have moved to T'Nanshi from abroad or are too young to remember, decades of ever increasing [[M'Chek|M'Chekian]] aggression following initial [http://www.avlis.org/portal.php?getpage=history_recent border skirmishes], resulted in the formation of a special forces unit of Le'Nofaythen'T'Nanshi known as the Lonovanen'Hirefya. For well over a century this unit acted as a semi-autonomous elite branch of Le'Nofaythen providing support for T'Nanshi's regular troops stationed along both the southern warzone and northeastern border. While initially a relatively small unit of committed individuals, they continued to grow in size and influence as they were regularly called upon to deal with the most dire threats to the Spiritland - dealing swiftly and directly in cases where it would take Le'Nofaythen too long to mobilise. At the close of the centuries long conflict with M'Chek, the penultimate leader of the Lonovanen'Hirefya, [[PCs:Quicksilver Meridan|General Quicksilver Meridan]], retired leaving peacetime rebuilding to the Trethlawn Warmasters and the remaining command group. &lt;br /&gt;
&lt;br /&gt;
With a treaty in place, the bulk of Le'Nofaythen'T'Nanshi began to decommission and return to their lives in the forest. Once completed, long time commander-in-chief [[NPCs:Aratelda Rinthon|Lady Aratelda Rinthon]] announced her retirement and recommended to the Council of Nine that command of the remaining Le'Nofaythen veterans who stayed on to watch over the Spiritland in the years to come be handed over to the Lonovanen'Hirefya. This lead to the merger of the Lonovanen'Hirefya with the remaining Le'Nofaythen and the appointment of two new commanders-in-chief: F'eindal and T'eindel Trethlawn, who receive general directives and operating parameters from the [[Council of Nine]]. The stationing and continued training of Le'Nofaythen veterans that comprise the peacetime standing army of T'Nanshi is now overseen by a small elite unit of Le'Nofaythen committed to the continued safety and prosperity of the Spirit Land.&lt;br /&gt;
&lt;br /&gt;
Now Le'Nofaythen 6th Division works as an elite unit with autonomy from the main body of the army. Quite often we set up and carry out our own missions with little input from the Council of Nine. At other times we carry out specific orders that they pass down to us via the warmasters. &lt;br /&gt;
&lt;br /&gt;
Ever since the reformation of Le'Nofaythen after the the war Drotid and various other hostile forces have been constantly probing at our defences and the freedoms we hold dear.. the future safety of T'Nanshi is in our hands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Officers of Le'Nofaythen'T'Nanshi 6th Division ==&lt;br /&gt;
&lt;br /&gt;
===Command Group===&lt;br /&gt;
&lt;br /&gt;
[[NPCs:Di'ieren|Di'ieren]], Warmaster - Logistics and Support ((npc))&lt;br /&gt;
&lt;br /&gt;
[[PCs:T'eindel Trethlawn|T'eindel Trethlawn]], Senior Warmaster ([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4120 PM]).&lt;br /&gt;
&lt;br /&gt;
[[PCs:Thorfinn_Kiff|Thorfinn Kiff]], Warmaster&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Rangermaster===&lt;br /&gt;
&lt;br /&gt;
Davilia Chert&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4272 Emrys Y'Coeden]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Ellowin_Be'tend_Snyder|Ellowin Kiff]] (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
[[PCs:Fletcher_Millstone|Fletcher Millstone]] (Intelligence Captain)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Woodmaster===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Druantia_Leonalenen_Longstride|Druantia Longstride]] (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Lyra Tir'eivrilo&lt;br /&gt;
&lt;br /&gt;
Raine (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9051 Talon Blade]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Yeoman===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Archibald_Thel|Archibald Thel]]&lt;br /&gt;
&lt;br /&gt;
Belina&lt;br /&gt;
&lt;br /&gt;
[[PCs:Eowin_Sta'Nieth|Eowin Sta'Nieth]]&lt;br /&gt;
&lt;br /&gt;
Glendir E'lyan&lt;br /&gt;
&lt;br /&gt;
Gurkz (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Ji'mas Esyle&lt;br /&gt;
&lt;br /&gt;
Kale Allonar&lt;br /&gt;
&lt;br /&gt;
[[PCs:Losin_Rockhands|Losin Rockhands]] (Deglos Liason)&lt;br /&gt;
&lt;br /&gt;
Malulani jael MacMurry (aka &amp;quot;MJ&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Nat'Arie Tir'Narr (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Nuale (&amp;quot;Wolf&amp;quot;) Naike'Karka &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Warriors of Le'Nofaythen 6th Division===&lt;br /&gt;
&lt;br /&gt;
Aeveras&lt;br /&gt;
&lt;br /&gt;
Eowien DeVane&lt;br /&gt;
&lt;br /&gt;
[[PCs:Leo|Le'ooharan Kaya Kooten (&amp;quot;Leo&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Ni'arthin|Ni'arthin]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Pan'na|Pan'na Millstone]]&lt;br /&gt;
&lt;br /&gt;
Rydria Dy'nar&lt;br /&gt;
&lt;br /&gt;
Rode&lt;br /&gt;
&lt;br /&gt;
[[PCs:Selle_Galleaf|Selle Galleaf]]&lt;br /&gt;
&lt;br /&gt;
Shea'nalya E'lyan&lt;br /&gt;
&lt;br /&gt;
[[PCs:Tesh_Tylnen|Tesh Tylnen]]&lt;br /&gt;
&lt;br /&gt;
Tupaia Warick&lt;br /&gt;
&lt;br /&gt;
Zander DeVane&lt;br /&gt;
&lt;br /&gt;
Zeani Fireblossom&lt;br /&gt;
&lt;br /&gt;
Zelrig Blieth&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Lenologo.gif]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size: 22px&amp;quot;&amp;gt;Le'Nofaythen'T'Nanshi&amp;lt;br&amp;gt;6th Division&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' T'Nanshi - Le'Nofaythen HQ and Zvidureth Barracks&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Contact a [[Guild:_Le%27Nofaythen%27T%27Nanshi#Officers_of_Le.27Nofaythen.27T.27Nanshi 6th Division|recruitment officer]].&lt;br /&gt;
&lt;br /&gt;
'''What we do:'''  We patrol T'Nanshi and respond to threats as they arise, working with the general edicts of the Council and the Warmasters. &lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Expect a lot of patrolling, and a lot of training in tactics and other things initially, followed by a lot of enforcing bans, fines and so on. Also expect a few life-or-death situations when major issues arise, as they tend to do around us.&lt;br /&gt;
&lt;br /&gt;
We differ somewhat from many of the other guilds in Avlis. Unlike the mage orders, holy orders, crafting, mercenary, etc. guilds, we are part of a larger NPC organization - the T'Nanshi Military. In addition, our guild is primarily concerned with a very specific region (that being wherever the warmasters dictate). This means that our purpose, directives, and some of the guidelines we work within are laid out for us by those NPC organizations (i.e. DMs).&lt;br /&gt;
&lt;br /&gt;
The Le'Nofaythen 6th division is culled from the ranks of Le'Nofaythen and the former Lonovanen, handpicked for the fasttrack, we are under the direct command of the Warmasters and have our own command structure that generally follows that of Le'nofaythen as a whole.  As an elite division, ranks within the 6th are equivalent to one higher rank within the general companies of Le'nofaythen as a whole. A warrior of the 6th is equivalent to a yeoman of any other company. Our purpose is to be thrown at a hotspot before the regulars can mobilize.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsors:''' &lt;br /&gt;
[[Category:Guilds|Le'Nofaythen'T'Nanshi]]&lt;br /&gt;
[[Category:Avlis Armies and Fiefdoms|Le'Nofaythen'T'Nanshi]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:_Le%27Nofaythen%27T%27Nanshi&amp;diff=38872</id>
		<title>Guild: Le'Nofaythen'T'Nanshi</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:_Le%27Nofaythen%27T%27Nanshi&amp;diff=38872"/>
		<updated>2011-07-11T03:27:11Z</updated>

		<summary type="html">&lt;p&gt;Krackq: dispensation update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==About Le'Nofaythen==&lt;br /&gt;
Le'Nofaythen proper is organized into five Divisions (with the 6th Division making up the elite forces), each with a general area of operation. There are no hard and fast borders, so some mixing and overlap is both inevitable and desirable. Each Division is commanded by a Senior Rangermaster and is divided into smaller Companies typically consisting of 3-5 Rangermasters, 15-20 Woodmasters, and 450-500 Yeomen, Veterans, and Warriors, 10-15 of whom are battlemages. Divisions are organized as follows:&lt;br /&gt;
&lt;br /&gt;
==Dispensation of forces==&lt;br /&gt;
===Le'Or T'Nanshi Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Le'Or proper and the Canopies themselves, including Summerleaf, Silverfalls, and extending down to the forest floor immediately around every lift.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Mevinith Hirefya'oollensoa, 1st Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;1st Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Hornebound&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Le'Or Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
The last line of defense, the garrison of the city itself. Includes the Honor Guard, and defense of the Le'Or Lift. A coveted deployment, and one carrying high prestige.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;3rd Company&amp;lt;/u&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Noritath Sha'l Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Defending the lift at Grovehaven, and the canopies surrounding that area. Under the command of Rangermaster Kela Van'Hileth.&lt;br /&gt;
&lt;br /&gt;
===Northern Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt; &lt;br /&gt;
Northern T'Nanshi, extending from an east-west line roughly north of the Le'Or T'Nanshi lift, north to the [[Deglos]] foothills.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Ril Deneth, 2nd Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;2nd Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;The Band&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Roving Command Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Covers most of the Central Northern Division range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;4th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Le'Finglen&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Nanshi Urbaz Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Semi stationary deployment, responsibility extends south to the Elania trading outpost, east to Karak Thayt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;6th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Snakebiters&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Mobile Strike Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Rapid response unit covering the eastern area of the Northern Division range. Primarily slaver hunters, reinforcements for the Eastern Division forces watching Drotid Pass. Rangermaster Solerion Niltaur'win is one of the Company leaders of the 6th.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;20th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Tangles&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Scouts&amp;lt;br/&amp;gt;&lt;br /&gt;
Experimental idea of Ril's. Members of the 20th are exclusively druids or rangers, mostly Verossan and Pelarite. They operate independently along the Northern border, crossing occasionally into Drotid on intelligence missions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;22nd Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Etzethen'tooir&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
Based out of the Zvidureth barracks, the 22nd Company contains many of the greener recruits (lending to their nickname which means &amp;quot;Young trees&amp;quot; in Common speak). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;24th company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Keeshenen'hoormay&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
Also based out of the Zvidureth barracks, the 24th company is sent to assist and patrol wherever they are needed.&lt;br /&gt;
&lt;br /&gt;
===Eastern Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Eastern T'Nanshi, from Drotid pass south to the M'Check border, and westward slightly inland.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Tir'eiwalin Cha'yeritath, 7th Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;7th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Fishmongers&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Roving Command Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Covers most of the Eastern Division range, based out of Quithranos.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;8th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Foxhounds&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Drotid Pass Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Semi stationary deployment, defends the Drotid pass and the surrounding area.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;9th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt; &lt;br /&gt;
''&amp;quot;The Reborn&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Nireth Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Reconstituted under the veteran Rangermaster Ilnothel Sher'shelega, who was responsible for rebuilding 5th Company (Bah'etzeth Garrison) after hags assaulted it, he has re-created the Nireth Garrison as a semi-stationary deployment with a broader range. Recruiting heavily both in Le'Or and in Nireth has netted him a large contingent of veterans and The Reborn is the envy of the other Eastern company commanders.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;10th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Yerak'sheeryoona&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Mobile Strike Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Rapid response unit covering the Northern area of the Eastern Division range. Primarily slaver hunters, they specialize in anti-shaahesk action. Known for wearing lizardskin boots of dubious origin. Currently serving under Rangermaster Falth Penethet&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;21st Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Blossom's Knights&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Battlemages&amp;lt;br/&amp;gt;&lt;br /&gt;
Constituted as magical artillery, rather than in the standard mode of mixing the mages into the main companies. Blossom's Knights began as a drunken suggestion during R&amp;amp;R at the Moon Tree. On a dare from the barmistress, Tir set about building the company himself, often recruiting personally. They maintain a 20-1 ratio of mages to melee fighters, and currently garrison at L'Hur'Aek Hegena. Members wear a cockle shell on one shoulder, in tribute to their namesake. They claim that after each recruit's first kill, she lets him personally take a shell from her outfit.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;23rd Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Southern Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern T'Nanshi, from the edges of the Eastern to the Western Division. The largest concentration of force exists in this division, and there is considerable overlap with the other division companies stationed in their southerly ranges.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster, Intelligence Commander:''' &amp;quot;Adom&amp;quot; Jack Cooper, 13th Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;13th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;The Wall&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Roving Command Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Covers most of the Southern Division range, has a much-appreciated reputation for showing up out of nowhere in the nick of time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;11th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Gravediggers&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Nan Sh'tal Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Semi stationary deployment at Nan Sh'tal and patrols the surrounding area.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;12th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Western Division===&lt;br /&gt;
&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Western T'Nanshi, from the western edge of Zvidureth north to the Deglos mountains and the border with Ferrell, west to the Elysian border and the Eridanus River (including the entire Forest of Midnight), and south to the Great Chasm and the border of Blandenberg. Formerly well trained, this division has fallen into disarray and is considered the &amp;quot;soldier bank&amp;quot; from which other companies withdraw the best troops as transfers. This has left them relatively depleted of talent, if not numbers.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Robin Broadfoot, 15th Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;15th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Resurrection&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Renethae Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Resurrection Company is the attempt by the halfling Senior Rangermaster to begin the rebuilding of the Western Division. Soldiers in the 15th wear the symbol of an orange flower stitched on their shoulders, representing a plant growing in the grove at Cornath'Dru'El and Sena'lae's story of how it got there. Resurrection is currently the only stationary group in the Western Division, and their camp isn't terribly permanent either. They guard the mouth of the Eridanus River from incursions by shaahesk and from river pirates heading to and from Lake Eridanus to the north.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;5th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Formerly Fourtree Garrison - reassigned to Western&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;25th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;29th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
New company formed, assigned to the western division. Heavier mage numbers among the company compared to most divisions. Led by Rangermaster Aiyetel&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History of Le'Nofaythen'T'Nanshi 6th Division==&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
For centuries, '''Le'Nofaythen'T'Nanshi''' (The Warriors of T'Nanshi) have been entrusted with maintaining the security and safety of [[T'Nanshi]] - the land of elves fathered by [[Dru'El]]. Empowered by the Council of Nine, they are responsible for the well being of the elves, fey, animals, trees and all others who dwell within the Spirit Land.&lt;br /&gt;
&lt;br /&gt;
[[Image:Leno200.gif|thumb|140px|right|Le'Nofaythen T'Nanshi]]For those of you who have moved to T'Nanshi from abroad or are too young to remember, decades of ever increasing [[M'Chek|M'Chekian]] aggression following initial [http://www.avlis.org/portal.php?getpage=history_recent border skirmishes], resulted in the formation of a special forces unit of Le'Nofaythen'T'Nanshi known as the Lonovanen'Hirefya. For well over a century this unit acted as a semi-autonomous elite branch of Le'Nofaythen providing support for T'Nanshi's regular troops stationed along both the southern warzone and northeastern border. While initially a relatively small unit of committed individuals, they continued to grow in size and influence as they were regularly called upon to deal with the most dire threats to the Spiritland - dealing swiftly and directly in cases where it would take Le'Nofaythen too long to mobilise. At the close of the centuries long conflict with M'Chek, the penultimate leader of the Lonovanen'Hirefya, [[PCs:Quicksilver Meridan|General Quicksilver Meridan]], retired leaving peacetime rebuilding to the Trethlawn Warmasters and the remaining command group. &lt;br /&gt;
&lt;br /&gt;
With a treaty in place, the bulk of Le'Nofaythen'T'Nanshi began to decommission and return to their lives in the forest. Once completed, long time commander-in-chief [[NPCs:Aratelda Rinthon|Lady Aratelda Rinthon]] announced her retirement and recommended to the Council of Nine that command of the remaining Le'Nofaythen veterans who stayed on to watch over the Spiritland in the years to come be handed over to the Lonovanen'Hirefya. This lead to the merger of the Lonovanen'Hirefya with the remaining Le'Nofaythen and the appointment of two new commanders-in-chief: F'eindal and T'eindel Trethlawn, who receive general directives and operating parameters from the [[Council of Nine]]. The stationing and continued training of Le'Nofaythen veterans that comprise the peacetime standing army of T'Nanshi is now overseen by a small elite unit of Le'Nofaythen committed to the continued safety and prosperity of the Spirit Land.&lt;br /&gt;
&lt;br /&gt;
Now Le'Nofaythen 6th Division works as an elite unit with autonomy from the main body of the army. Quite often we set up and carry out our own missions with little input from the Council of Nine. At other times we carry out specific orders that they pass down to us via the warmasters. &lt;br /&gt;
&lt;br /&gt;
Ever since the reformation of Le'Nofaythen after the the war Drotid and various other hostile forces have been constantly probing at our defences and the freedoms we hold dear.. the future safety of T'Nanshi is in our hands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Officers of Le'Nofaythen'T'Nanshi 6th Division ==&lt;br /&gt;
&lt;br /&gt;
===Command Group===&lt;br /&gt;
&lt;br /&gt;
[[NPCs:Di'ieren|Di'ieren]], Warmaster - Logistics and Support ((npc))&lt;br /&gt;
&lt;br /&gt;
[[PCs:T'eindel Trethlawn|T'eindel Trethlawn]], Senior Warmaster ([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4120 PM]).&lt;br /&gt;
&lt;br /&gt;
[[PCs:Thorfinn_Kiff|Thorfinn Kiff]], Warmaster&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Rangermaster===&lt;br /&gt;
&lt;br /&gt;
Davilia Chert&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4272 Emrys Y'Coeden]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Ellowin_Be'tend_Snyder|Ellowin Kiff]] (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
[[PCs:Fletcher_Millstone|Fletcher Millstone]] (Intelligence Captain)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Woodmaster===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Druantia_Leonalenen_Longstride|Druantia Longstride]] (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Lyra Tir'eivrilo&lt;br /&gt;
&lt;br /&gt;
Raine (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9051 Talon Blade]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Yeoman===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Archibald_Thel|Archibald Thel]]&lt;br /&gt;
&lt;br /&gt;
Belina&lt;br /&gt;
&lt;br /&gt;
[[PCs:Eowin_Sta'Nieth|Eowin Sta'Nieth]]&lt;br /&gt;
&lt;br /&gt;
Glendir E'lyan&lt;br /&gt;
&lt;br /&gt;
Gurkz (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Ji'mas Esyle&lt;br /&gt;
&lt;br /&gt;
Kale Allonar&lt;br /&gt;
&lt;br /&gt;
[[PCs:Losin_Rockhands|Losin Rockhands]] (Deglos Liason)&lt;br /&gt;
&lt;br /&gt;
Malulani jael MacMurry (aka &amp;quot;MJ&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Nat'Arie Tir'Narr (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
Nuale (&amp;quot;Wolf&amp;quot;) Naike'Karka &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Warriors of Le'Nofaythen 6th Division===&lt;br /&gt;
&lt;br /&gt;
Aeveras&lt;br /&gt;
&lt;br /&gt;
Eowien DeVane&lt;br /&gt;
&lt;br /&gt;
[[PCs:Leo|Le'ooharan Kaya Kooten (&amp;quot;Leo&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Ni'arthin|Ni'arthin]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Pan'na|Pan'na Millstone]]&lt;br /&gt;
&lt;br /&gt;
Rydria Dy'nar&lt;br /&gt;
&lt;br /&gt;
Rode&lt;br /&gt;
&lt;br /&gt;
[[PCs:Selle_Galleaf|Selle Galleaf]]&lt;br /&gt;
&lt;br /&gt;
Shea'nalya E'lyan&lt;br /&gt;
&lt;br /&gt;
[[PCs:Tesh_Tylnen|Tesh Tylnen]]&lt;br /&gt;
&lt;br /&gt;
Tupaia Warick&lt;br /&gt;
&lt;br /&gt;
Zander DeVane&lt;br /&gt;
&lt;br /&gt;
Zeani Fireblossom&lt;br /&gt;
&lt;br /&gt;
Zelrig Blieth&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Lenologo.gif]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size: 22px&amp;quot;&amp;gt;Le'Nofaythen'T'Nanshi&amp;lt;br&amp;gt;6th Division&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' T'Nanshi - Le'Nofaythen HQ and Zvidureth Barracks&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Contact a [[Guild:_Le%27Nofaythen%27T%27Nanshi#Officers_of_Le.27Nofaythen.27T.27Nanshi 6th Division|recruitment officer]].&lt;br /&gt;
&lt;br /&gt;
'''What we do:'''  We patrol T'Nanshi and respond to threats as they arise, working with the general edicts of the Council and the Warmasters. &lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Expect a lot of patrolling, and a lot of training in tactics and other things initially, followed by a lot of enforcing bans, fines and so on. Also expect a few life-or-death situations when major issues arise, as they tend to do around us.&lt;br /&gt;
&lt;br /&gt;
We differ somewhat from many of the other guilds in Avlis. Unlike the mage orders, holy orders, crafting, mercenary, etc. guilds, we are part of a larger NPC organization - the T'Nanshi Military. In addition, our guild is primarily concerned with a very specific region (that being wherever the warmasters dictate). This means that our purpose, directives, and some of the guidelines we work within are laid out for us by those NPC organizations (i.e. DMs).&lt;br /&gt;
&lt;br /&gt;
The Le'Nofaythen 6th division is culled from the ranks of Le'Nofaythen and the former Lonovanen, handpicked for the fasttrack, we are under the direct command of the Warmasters and have our own command structure. Each of us operates at Woodmaster rank or higher within the larger Army. Our purpose is to be thrown at a hotspot before the regulars can mobilize.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsors:''' &lt;br /&gt;
[[Category:Guilds|Le'Nofaythen'T'Nanshi]]&lt;br /&gt;
[[Category:Avlis Armies and Fiefdoms|Le'Nofaythen'T'Nanshi]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=37840</id>
		<title>User:Deider/Unimplemented2</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Deider/Unimplemented2&amp;diff=37840"/>
		<updated>2011-04-22T12:19:50Z</updated>

		<summary type="html">&lt;p&gt;Krackq: New page: Testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Testing&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37304</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37304"/>
		<updated>2011-03-11T20:31:28Z</updated>

		<summary type="html">&lt;p&gt;Krackq: /* A Curious Elf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Warmaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Beginnings==&lt;br /&gt;
Thorfinn Kiff was born Thorfinn Hausselkiff, an only son of Elzbeth and Theyrin, in northern M'chek near the once T'Nanshi/M'chek warzone.  His family eeked out a small semblance of a farming lifestyle in the rough conditions.  Despite the proximity to the war, they were happy. As a young boy, Thorfinn was taught about the land and the value of work.  His father, Theyrin, was quite skilled with a longsword, often to Thorfinn's amazement fending off the occasional ogre or goblin that came to cause trouble.  Though his family lived in M'chek and there was a war going on, they shied away from it.  Often, Thorfinn and his family were found quietly in their home in the company of several Nanshin friends.  The Nanshin helped with the farming, offering advice and such to Theyrin.  Most every visit, their evenings would end with quiet conversation that lasted until late hours, usually long after Thorfinn had been sent to bed.&lt;br /&gt;
&lt;br /&gt;
After returning from another adventure through the barren and bandit filled hills of M'chek that would have his mother scolding him again, Thorfinn realized something was not right. He heard a great shouting of voices and the clash of steel from beyond his home.  Driven by mixed curiosity and fear, Thorfinn ran around the corner of his house and was greeted with the sight of his father battling a large group of men.  He did not recognize them nor could he see their faces for their coverings.  Panicked, Thorfinn stumbled backwards into his home and tripped over the lifeless body of Elzbeth.  As time seemed to grind to a halt, he was shocked into his senses by a bright flash of light.  A deafening crackle of arcane power had exploded, throwing Theyrin to his knees.  In that instant, one of the men stepped forward.  Thorfinn barely made out the word &amp;quot;traitor&amp;quot; as his muffled ears began to clear.  He saw Theyrin raise his blade in a last act of defiance.  &lt;br /&gt;
&lt;br /&gt;
Thorfinn would never forget the unmistakeable ping of cloven metal that followed... or scrambling to Theyrin's side too late for last words as the strange men departed.  Nor would he forget how cold and dark a place the world became as he fled towards the Forest of T'Nanshi with nothing but a broken half of his father's sword.&lt;br /&gt;
&lt;br /&gt;
===A Curious Elf===&lt;br /&gt;
Thorfinn grew from a boy into his teens on a downward spiral, slowly withering, consumed by anger and guilt.  He wandered a lot in the forest, homeless and displaced, often times not knowing when or where he was.  He felt that there was a sense of a darkness just beyond the reach of his normal senses watching and waiting for him.  He kept moving to escape this feeling.  To get by, he took on odd jobs, and even fell in with bandits for a time.  Finally, when he felt that there was nothing left, the darkness caught up with him. Rather than face all before him, Thorfinn decided to turn to one of the most selfish acts one might commmit. He had stumbled to the outskirts of Le'Or T'Nanshi and planned to take his own life.  However, when the moment came, he hesitated and could not bring himself to it. It was then, in that moment of hesitation, that Thorfinn met a curious elf with flaming red hair. By chance he was lost, new to the city and had stumbled across Thorfinn. He asked Thorfinn what he was doing, then introduced himself as Celedor Dedwend.&lt;br /&gt;
&lt;br /&gt;
Celedor was newly a priest of Dru'El.  He and Thorfinn grew to be close friends and Celedor with his wisdom and antics gave Thorfinn a hope and lifted him from the dark places he had descended.  Through Celedor, Thorfinn met others that shared Celedor's faith, noteably his mentor Manuel the White, a powerful archer Nadrin Dy'Ner, owner of the Moon Tree Valendel Cy'svarilo, the distinguished gentleman Talin Na'Eldamar, and the human turned elf Melakin Skyw'eder, were some of his first acquaintances.&lt;br /&gt;
&lt;br /&gt;
==Learning the Truth==&lt;br /&gt;
==A Blade Reforged==&lt;br /&gt;
==The End of a Plague==&lt;br /&gt;
After a prolonged absense following the death of her sisters, Storm and Wrath, the Evrakian half-demon, half nymph, Plague began making appearances again. Under the guise of a businesswoman interested in collecting numerous odd and magical creature parts, Plague sought the service of others. Her acquisitions were also to try and include the recovery of artifacts of great significance. Even then, her intentions began to form as several amulets, old artifacts of Toostan were slowly recovered, in some cases causing a direct loss of life to the surrounding area at their removal.  Messages were circulated publicly throughout the Forest by Thorfinn.  They warned of Plague's activities and served as a warning to those that would knowingly aid her.  &lt;br /&gt;
&lt;br /&gt;
Even as she sought these items and aid, and continued to retrieve large quantities of remains for some end, the hunt for her was on. As her intentions and a real threat began to form, the destruction of the Forest and a total upset of balance in nature, the Forest began to call out to its people and allies in the form of an emerald messenger and vague visions. At first, the messenger song brought with it thoughts and feelings that identified with the recipients faith or something meaningful.  As the songs persisted, the messages began to change callings, a need for protection, a balance upset and other hastened warnings.  Visions of decay and destruction, of a man in white, a man with shiny blades, a man with an emerald heart, and a darkness watching from the shadows were just some of the few odd visions glimpsed.&lt;br /&gt;
&lt;br /&gt;
Thorfinn felt a strong desire to protect the Forest, even more as the visions and the songs persisted.  He reached out to allies inside and outside the Forest to ensure a solid front against the half-demon.  It was during a conversation along the T'Nanshi warfront with several prominent 'Ents that he was first called the name of Emerald Heart.  He was not sure what that meant in all of this but he took their wisdom and returned home.&lt;br /&gt;
&lt;br /&gt;
It became apparent that Plague's gathering parties needed proper chaperones.  The first proper gathering party chaperoning happened by Fletcher Millstone, which resulted in thwarting her retrieval of an artifact of fire. Meanwhile, several others began compiling the lists of her gatherings. It was decided that Plague could likely make a whole army of constructs with the sheer amount of ingredients and items she gathered along with the ancient magic she knew of and her own demonic ties. No one was aware of how true this really would become.&lt;br /&gt;
&lt;br /&gt;
A strange and powerful poison began appearing among various people, the discovered work of Plague. Fortunately, the Healer of Cha'reth, Aevaeadon, possessed a truly great gift of healing and was able to counteract this poison. In fact, it was discovered that he was the only one who could. Reports of Plague's movements and activities began to come in and more opportunities were found to strike out at her and keep her from her artifacts.  Her home was discovered in Ferrell, and after a house-cleaning call by Fletcher and Thorfinn, she was relieved of two more artifacts. In the end, she was denied just over half of what she sought. Still, she possessed enough to begin her plans as she set in motion monstrous creatures of her own creation, constructed out of the massive amount of animal parts she gathered, cruel malformations and corruptions of their former selves. &lt;br /&gt;
&lt;br /&gt;
In a bold and destructive move, Plague attacked the peaceful centaur village of Cor'vallen attempting to lay waste and bring total death to them all. A large gathering of allies and concerned people formed and moved quickly to face the evil head-on. Through hard-fought battle, Plague's creations were destroyed, including a corrupted 'Ent, something which she twisted to her will. Plague had been there but eluded us, narrowly escaping.  Fortunately, Cor'vallen was restored.&lt;br /&gt;
&lt;br /&gt;
Plague, again, set her creatures loose on the temple of Verossa in western T'Nanshi in an attempt to decimate all those that reside there. Her hordes were beaten back and with the Storm Mother's blessing, they recovered. A second laboratory of Plague's was discovered just across the border of T'Nanshi, in Drotid. With another large gathering, her lair was attacked and her twisted creatures destroyed, including twin dracoliches that she had bent to her service. It was discovered later that Plague was using teams of dwarves to survey the forest including landmark sites. Using this information, Plague had tunnels dug underneath Zvidureth and there she portaled her creatures to the town, terrorizing the village for well over a day. Many brave people fought to defend the town until the source was located and the portal and creatures destroyed.&lt;br /&gt;
&lt;br /&gt;
Then, everything went quiet from her. Her creations, her diseased plants, and sightings of her in and around the forest all stopped. Eyes and ears went out everywhere, until finally, reports and sightings of her south in Mikona came. Plague had been there stockpiling supplies for a dwarven army. The Guard was alerted and Plague's movements tracked, but she just barely escaped into the Underdark with the supplies. Even though Plague had left the city, she left behind a contraption that had been powered by one of the artifacts that she possessed. Fortunately, swift action by the M'chekian Guards, Blackhawks, and other volunteers located the device and destroyed all of her creations there.&lt;br /&gt;
&lt;br /&gt;
On the heels of this recent discovery of Plague, warnings by an emerald messenger, the Forest itself, suddenly were heard again throughout the Forest. Rumblings in the treetops, oddly felt in recent days, resumed in greater frequency. On its heels was an army of dwarven mercenaries and monsters.  A large group had gathered in Le'Or as the Le'nofaythen garrison was emptied at Thorfinn's command to secure the city.  This group fought the brunt of Plague's forces down into another tunnel complex of Plague's design.  Through the choking acid, stench and absolute dread, everyone pressed on.  Thorfinn felt the urgency of the Forest like he had never felt before and knew that the source was dying.  Empowered by Dru'El, his faith and this strong protective desire and connection to the source, Thorfinn pressed forward calling everyone onward determined to lead them through.  &lt;br /&gt;
&lt;br /&gt;
Plague's creatures fell to the might and determination of the group until they reached her.  She had shielded herself in what seemed inpenetrable isolation as she struck out again and again at the source of the Forest.  Thorfinn felt the roots in the throes of death make one last reach towards him and in this moment he reached out to them.  By the power of Dru'El and his own strange and powerful connection to the Forest, he penetrated the shield along with the Healer Aevaeadon.  Fletcher, in quick thinking slipped into Thorfinn's own shadow as he emerged through the shield to face Plague.&lt;br /&gt;
&lt;br /&gt;
Surprised, Plague turned her magic tome of destruction towards Thorfinn.  As the spell lept forth, Fletcher stepped from Thorfinn's shadow and removed her head but not before catching the full brunt of her magic, searing a gaping hole through his body that bled with a terrible blackness.  Plague's magic immediately began to disperse even as Fletcher's lifeless body fell into a shocked Thorfinn's arms.  Archibald Thel, through his powerful use of the arcane was able to transmute and tear down the shield erected by Plague to let everyone else pass.  Aevaeadon, in an amazing ability of prayer and healing along with the prayers of everyone there was able to heal the Forest.  &lt;br /&gt;
&lt;br /&gt;
They had won.  The Forest was safe.&lt;br /&gt;
&lt;br /&gt;
Even as the Forest had healed, Fletcher still lay lifeless.  Aevaeadon prayed and healed Fletcher's body, then asked Thorfinn to place both hands upon Fletcher's chest and join him in prayer.  Thorfinn did so and prayed fervently for his dear friend, calling out for his return.  In that moment, Thorfinn felt a small part of himself leave as the light and life returned to Fletcher's eyes.  Right then, Thorfinn knew the blessings that were given that day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37293</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37293"/>
		<updated>2011-03-11T16:39:22Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Warmaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Beginnings==&lt;br /&gt;
Thorfinn Kiff was born Thorfinn Hausselkiff, an only son of Elzbeth and Theyrin, in northern M'chek near the once T'Nanshi/M'chek warzone.  His family eeked out a small semblance of a farming lifestyle in the rough conditions.  Despite the proximity to the war, they were happy. As a young boy, Thorfinn was taught about the land and the value of work.  His father, Theyrin, was quite skilled with a longsword, often to Thorfinn's amazement fending off the occasional ogre or goblin that came to cause trouble.  Though his family lived in M'chek and there was a war going on, they shied away from it.  Often, Thorfinn and his family were found quietly in their home in the company of several Nanshin friends.  The Nanshin helped with the farming, offering advice and such to Theyrin.  Most every visit, their evenings would end with quiet conversation that lasted until late hours, usually long after Thorfinn had been sent to bed.&lt;br /&gt;
&lt;br /&gt;
After returning from another adventure through the barren and bandit filled hills of M'chek that would have his mother scolding him again, Thorfinn realized something was not right. He heard a great shouting of voices and the clash of steel from beyond his home.  Driven by mixed curiosity and fear, Thorfinn ran around the corner of his house and was greeted with the sight of his father battling a large group of men.  He did not recognize them nor could he see their faces for their coverings.  Panicked, Thorfinn stumbled backwards into his home and tripped over the lifeless body of Elzbeth.  As time seemed to grind to a halt, he was shocked into his senses by a bright flash of light.  A deafening crackle of arcane power had exploded, throwing Theyrin to his knees.  In that instant, one of the men stepped forward.  Thorfinn barely made out the word &amp;quot;traitor&amp;quot; as his muffled ears began to clear.  He saw Theyrin raise his blade in a last act of defiance.  &lt;br /&gt;
&lt;br /&gt;
Thorfinn would never forget the unmistakeable ping of cloven metal that followed... or scrambling to Theyrin's side too late for last words as the strange men departed.  Nor would he forget how cold and dark a place the world became as he fled towards the Forest of T'Nanshi with nothing but a broken half of his father's sword.&lt;br /&gt;
&lt;br /&gt;
===A Curious Elf===&lt;br /&gt;
Thorfinn grew from a boy into his teens on a downward spiral, slowly withering, consumed by anger and guilt.  He wandered a lot in the forest, homeless and displaced, often times not knowing when or where he was.  He felt that there was a sense of a darkness just beyond the reach of his normal senses watching and waiting for him.  He kept moving to escape this feeling.  To get by, he took on odd jobs, and even fell in with bandits for a time.  Finally, when he felt that there was nothing left, the darkness caught up with him. Rather than face all before him, Thorfinn decided to turn to one of the most selfish acts one might commmit. He had stumbled to the outskirts of Le'Or T'Nanshi and planned to take his own life.  However, when the moment came, he hesitated and could not bring himself to it. It was then, in that moment of hesitation, that Thorfinn met a curious elf with flaming red hair. By chance he was lost, new to the city and had stumbled across Thorfinn. He asked Thorfinn what he was doing, then introduced himself as Celedor Dedwend.&lt;br /&gt;
&lt;br /&gt;
==Learning the Truth==&lt;br /&gt;
==A Blade Reforged==&lt;br /&gt;
==The End of a Plague==&lt;br /&gt;
After a prolonged absense following the death of her sisters, Storm and Wrath, the Evrakian half-demon, half nymph, Plague began making appearances again. Under the guise of a businesswoman interested in collecting numerous odd and magical creature parts, Plague sought the service of others. Her acquisitions were also to try and include the recovery of artifacts of great significance. Even then, her intentions began to form as several amulets, old artifacts of Toostan were slowly recovered, in some cases causing a direct loss of life to the surrounding area at their removal.  Messages were circulated publicly throughout the Forest by Thorfinn.  They warned of Plague's activities and served as a warning to those that would knowingly aid her.  &lt;br /&gt;
&lt;br /&gt;
Even as she sought these items and aid, and continued to retrieve large quantities of remains for some end, the hunt for her was on. As her intentions and a real threat began to form, the destruction of the Forest and a total upset of balance in nature, the Forest began to call out to its people and allies in the form of an emerald messenger and vague visions. At first, the messenger song brought with it thoughts and feelings that identified with the recipients faith or something meaningful.  As the songs persisted, the messages began to change callings, a need for protection, a balance upset and other hastened warnings.  Visions of decay and destruction, of a man in white, a man with shiny blades, a man with an emerald heart, and a darkness watching from the shadows were just some of the few odd visions glimpsed.&lt;br /&gt;
&lt;br /&gt;
Thorfinn felt a strong desire to protect the Forest, even more as the visions and the songs persisted.  He reached out to allies inside and outside the Forest to ensure a solid front against the half-demon.  It was during a conversation along the T'Nanshi warfront with several prominent 'Ents that he was first called the name of Emerald Heart.  He was not sure what that meant in all of this but he took their wisdom and returned home.&lt;br /&gt;
&lt;br /&gt;
It became apparent that Plague's gathering parties needed proper chaperones.  The first proper gathering party chaperoning happened by Fletcher Millstone, which resulted in thwarting her retrieval of an artifact of fire. Meanwhile, several others began compiling the lists of her gatherings. It was decided that Plague could likely make a whole army of constructs with the sheer amount of ingredients and items she gathered along with the ancient magic she knew of and her own demonic ties. No one was aware of how true this really would become.&lt;br /&gt;
&lt;br /&gt;
A strange and powerful poison began appearing among various people, the discovered work of Plague. Fortunately, the Healer of Cha'reth, Aevaeadon, possessed a truly great gift of healing and was able to counteract this poison. In fact, it was discovered that he was the only one who could. Reports of Plague's movements and activities began to come in and more opportunities were found to strike out at her and keep her from her artifacts.  Her home was discovered in Ferrell, and after a house-cleaning call by Fletcher and Thorfinn, she was relieved of two more artifacts. In the end, she was denied just over half of what she sought. Still, she possessed enough to begin her plans as she set in motion monstrous creatures of her own creation, constructed out of the massive amount of animal parts she gathered, cruel malformations and corruptions of their former selves. &lt;br /&gt;
&lt;br /&gt;
In a bold and destructive move, Plague attacked the peaceful centaur village of Cor'vallen attempting to lay waste and bring total death to them all. A large gathering of allies and concerned people formed and moved quickly to face the evil head-on. Through hard-fought battle, Plague's creations were destroyed, including a corrupted 'Ent, something which she twisted to her will. Plague had been there but eluded us, narrowly escaping.  Fortunately, Cor'vallen was restored.&lt;br /&gt;
&lt;br /&gt;
Plague, again, set her creatures loose on the temple of Verossa in western T'Nanshi in an attempt to decimate all those that reside there. Her hordes were beaten back and with the Storm Mother's blessing, they recovered. A second laboratory of Plague's was discovered just across the border of T'Nanshi, in Drotid. With another large gathering, her lair was attacked and her twisted creatures destroyed, including twin dracoliches that she had bent to her service. It was discovered later that Plague was using teams of dwarves to survey the forest including landmark sites. Using this information, Plague had tunnels dug underneath Zvidureth and there she portaled her creatures to the town, terrorizing the village for well over a day. Many brave people fought to defend the town until the source was located and the portal and creatures destroyed.&lt;br /&gt;
&lt;br /&gt;
Then, everything went quiet from her. Her creations, her diseased plants, and sightings of her in and around the forest all stopped. Eyes and ears went out everywhere, until finally, reports and sightings of her south in Mikona came. Plague had been there stockpiling supplies for a dwarven army. The Guard was alerted and Plague's movements tracked, but she just barely escaped into the Underdark with the supplies. Even though Plague had left the city, she left behind a contraption that had been powered by one of the artifacts that she possessed. Fortunately, swift action by the M'chekian Guards, Blackhawks, and other volunteers located the device and destroyed all of her creations there.&lt;br /&gt;
&lt;br /&gt;
On the heels of this recent discovery of Plague, warnings by an emerald messenger, the Forest itself, suddenly were heard again throughout the Forest. Rumblings in the treetops, oddly felt in recent days, resumed in greater frequency. On its heels was an army of dwarven mercenaries and monsters.  A large group had gathered in Le'Or as the Le'nofaythen garrison was emptied at Thorfinn's command to secure the city.  This group fought the brunt of Plague's forces down into another tunnel complex of Plague's design.  Through the choking acid, stench and absolute dread, everyone pressed on.  Thorfinn felt the urgency of the Forest like he had never felt before and knew that the source was dying.  Empowered by Dru'El, his faith and this strong protective desire and connection to the source, Thorfinn pressed forward calling everyone onward determined to lead them through.  &lt;br /&gt;
&lt;br /&gt;
Plague's creatures fell to the might and determination of the group until they reached her.  She had shielded herself in what seemed inpenetrable isolation as she struck out again and again at the source of the Forest.  Thorfinn felt the roots in the throes of death make one last reach towards him and in this moment he reached out to them.  By the power of Dru'El and his own strange and powerful connection to the Forest, he penetrated the shield along with the Healer Aevaeadon.  Fletcher, in quick thinking slipped into Thorfinn's own shadow as he emerged through the shield to face Plague.&lt;br /&gt;
&lt;br /&gt;
Surprised, Plague turned her magic tome of destruction towards Thorfinn.  As the spell lept forth, Fletcher stepped from Thorfinn's shadow and removed her head but not before catching the full brunt of her magic, searing a gaping hole through his body that bled with a terrible blackness.  Plague's magic immediately began to disperse even as Fletcher's lifeless body fell into a shocked Thorfinn's arms.  Archibald Thel, through his powerful use of the arcane was able to transmute and tear down the shield erected by Plague to let everyone else pass.  Aevaeadon, in an amazing ability of prayer and healing along with the prayers of everyone there was able to heal the Forest.  &lt;br /&gt;
&lt;br /&gt;
They had won.  The Forest was safe.&lt;br /&gt;
&lt;br /&gt;
Even as the Forest had healed, Fletcher still lay lifeless.  Aevaeadon prayed and healed Fletcher's body, then asked Thorfinn to place both hands upon Fletcher's chest and join him in prayer.  Thorfinn did so and prayed fervently for his dear friend, calling out for his return.  In that moment, Thorfinn felt a small part of himself leave as the light and life returned to Fletcher's eyes.  Right then, Thorfinn knew the blessings that were given that day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37238</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37238"/>
		<updated>2011-03-09T21:22:44Z</updated>

		<summary type="html">&lt;p&gt;Krackq: /* Beginnings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Warmaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
&lt;br /&gt;
==About Thorfinn==&lt;br /&gt;
==Beginnings==&lt;br /&gt;
Thorfinn Kiff was born Thorfinn Hausselkiff, an only son of Elzbeth and Theyrin, in northern M'chek near the once T'Nanshi/M'chek warzone.  His family eeked out a small semblance of a farming lifestyle in the rough conditions.  Despite the proximity to the war, they were happy. As a young boy, Thorfinn was taught about the land and the value of work.  His father, Theyrin, was quite skilled with a longsword, often to Thorfinn's amazement fending off the occasional ogre or goblin that came to cause trouble.  Though his family lived in M'chek and there was a war going on, they shied away from it.  Often, Thorfinn and his family were found quietly in their home in the company of several Nanshin friends.  The Nanshin helped with the farming, offering advice and such to Theyrin.  Most every visit, their evenings would end with quiet conversation that lasted until late hours, usually long after Thorfinn had been sent to bed.&lt;br /&gt;
&lt;br /&gt;
After returning from another adventure through the barren and bandit filled hills of M'chek that would have his mother scolding him again, Thorfinn realized something was not right. He heard a great shouting of voices and the clash of steel from beyond his home.  Driven by mixed curiosity and fear, Thorfinn ran around the corner of his house and was greeted with the sight of his father battling a large group of men.  He did not recognize them nor could he see their faces for their coverings.  Panicked, Thorfinn stumbled backwards into his home and tripped over the lifeless body of Elzbeth.  As time seemed to grind to a halt, he was shocked into his senses by a bright flash of light.  A deafening crackle of arcane power had exploded, throwing Theyrin to his knees.  In that instant, one of the men stepped forward.  Thorfinn barely made out the word &amp;quot;traitor&amp;quot; as his muffled ears began to clear.  He saw Theyrin raise his blade in a last act of defiance.  &lt;br /&gt;
&lt;br /&gt;
Thorfinn would never forget the unmistakeable ping of cloven metal that followed... or scrambling to Theyrin's side too late for last words as the strange men departed.  Nor would he forget how cold and dark a place the world became as he fled towards the Forest of T'Nanshi with nothing but a broken half of his father's sword.&lt;br /&gt;
&lt;br /&gt;
==Learning the Truth==&lt;br /&gt;
==A Blade Reforged==&lt;br /&gt;
==The End of a Plague==&lt;br /&gt;
After a prolonged absense following the death of her sisters, Storm and Wrath, the Evrakian half-demon, half nymph, Plague began making appearances again. Under the guise of a businesswoman interested in collecting numerous odd and magical creature parts, Plague sought the service of others. Her acquisitions were also to try and include the recovery of artifacts of great significance. Even then, her intentions began to form as several amulets, old artifacts of Toostan were slowly recovered, in some cases causing a direct loss of life to the surrounding area at their removal.  Messages were circulated publicly throughout the Forest by Thorfinn.  They warned of Plague's activities and served as a warning to those that would knowingly aid her.  &lt;br /&gt;
&lt;br /&gt;
Even as she sought these items and aid, and continued to retrieve large quantities of remains for some end, the hunt for her was on. As her intentions and a real threat began to form, the destruction of the Forest and a total upset of balance in nature, the Forest began to call out to its people and allies in the form of an emerald messenger and vague visions. At first, the messenger song brought with it thoughts and feelings that identified with the recipients faith or something meaningful.  As the songs persisted, the messages began to change callings, a need for protection, a balance upset and other hastened warnings.  Visions of decay and destruction, of a man in white, a man with shiny blades, a man with an emerald heart, and a darkness watching from the shadows were just some of the few odd visions glimpsed.&lt;br /&gt;
&lt;br /&gt;
Thorfinn felt a strong desire to protect the Forest, even more as the visions and the songs persisted.  He reached out to allies inside and outside the Forest to ensure a solid front against the half-demon.  It was during a conversation along the T'Nanshi warfront with several prominent 'Ents that he was first called the name of Emerald Heart.  He was not sure what that meant in all of this but he took their wisdom and returned home.&lt;br /&gt;
&lt;br /&gt;
It became apparent that Plague's gathering parties needed proper chaperones.  The first proper gathering party chaperoning happened by Fletcher Millstone, which resulted in thwarting her retrieval of an artifact of fire. Meanwhile, several others began compiling the lists of her gatherings. It was decided that Plague could likely make a whole army of constructs with the sheer amount of ingredients and items she gathered along with the ancient magic she knew of and her own demonic ties. No one was aware of how true this really would become.&lt;br /&gt;
&lt;br /&gt;
A strange and powerful poison began appearing among various people, the discovered work of Plague. Fortunately, the Healer of Cha'reth, Aevaeadon, possessed a truly great gift of healing and was able to counteract this poison. In fact, it was discovered that he was the only one who could. Reports of Plague's movements and activities began to come in and more opportunities were found to strike out at her and keep her from her artifacts.  Her home was discovered in Ferrell, and after a house-cleaning call by Fletcher and Thorfinn, she was relieved of two more artifacts. In the end, she was denied just over half of what she sought. Still, she possessed enough to begin her plans as she set in motion monstrous creatures of her own creation, constructed out of the massive amount of animal parts she gathered, cruel malformations and corruptions of their former selves. &lt;br /&gt;
&lt;br /&gt;
In a bold and destructive move, Plague attacked the peaceful centaur village of Cor'vallen attempting to lay waste and bring total death to them all. A large gathering of allies and concerned people formed and moved quickly to face the evil head-on. Through hard-fought battle, Plague's creations were destroyed, including a corrupted 'Ent, something which she twisted to her will. Plague had been there but eluded us, narrowly escaping.  Fortunately, Cor'vallen was restored.&lt;br /&gt;
&lt;br /&gt;
Plague, again, set her creatures loose on the temple of Verossa in western T'Nanshi in an attempt to decimate all those that reside there. Her hordes were beaten back and with the Storm Mother's blessing, they recovered. A second laboratory of Plague's was discovered just across the border of T'Nanshi, in Drotid. With another large gathering, her lair was attacked and her twisted creatures destroyed, including twin dracoliches that she had bent to her service. It was discovered later that Plague was using teams of dwarves to survey the forest including landmark sites. Using this information, Plague had tunnels dug underneath Zvidureth and there she portaled her creatures to the town, terrorizing the village for well over a day. Many brave people fought to defend the town until the source was located and the portal and creatures destroyed.&lt;br /&gt;
&lt;br /&gt;
Then, everything went quiet from her. Her creations, her diseased plants, and sightings of her in and around the forest all stopped. Eyes and ears went out everywhere, until finally, reports and sightings of her south in Mikona came. Plague had been there stockpiling supplies for a dwarven army. The Guard was alerted and Plague's movements tracked, but she just barely escaped into the Underdark with the supplies. Even though Plague had left the city, she left behind a contraption that had been powered by one of the artifacts that she possessed. Fortunately, swift action by the M'chekian Guards, Blackhawks, and other volunteers located the device and destroyed all of her creations there.&lt;br /&gt;
&lt;br /&gt;
On the heels of this recent discovery of Plague, warnings by an emerald messenger, the Forest itself, suddenly were heard again throughout the Forest. Rumblings in the treetops, oddly felt in recent days, resumed in greater frequency. On its heels was an army of dwarven mercenaries and monsters.  A large group had gathered in Le'Or as the Le'nofaythen garrison was emptied at Thorfinn's command to secure the city.  This group fought the brunt of Plague's forces down into another tunnel complex of Plague's design.  Through the choking acid, stench and absolute dread, everyone pressed on.  Thorfinn felt the urgency of the Forest like he had never felt before and knew that the source was dying.  Empowered by Dru'El, his faith and this strong protective desire and connection to the source, Thorfinn pressed forward calling everyone onward determined to lead them through.  &lt;br /&gt;
&lt;br /&gt;
Plague's creatures fell to the might and determination of the group until they reached her.  She had shielded herself in what seemed inpenetrable isolation as she struck out again and again at the source of the Forest.  Thorfinn felt the roots in the throes of death make one last reach towards him and in this moment he reached out to them.  By the power of Dru'El and his own strange and powerful connection to the Forest, he penetrated the shield along with the Healer Aevaeadon.  Fletcher, in quick thinking slipped into Thorfinn's own shadow as he emerged through the shield to face Plague.&lt;br /&gt;
&lt;br /&gt;
Surprised, Plague turned her magic tome of destruction towards Thorfinn.  As the spell lept forth, Fletcher stepped from Thorfinn's shadow and removed her head but not before catching the full brunt of her magic, searing a gaping hole through his body that bled with a terrible blackness.  Plague's magic immediately began to disperse even as Fletcher's lifeless body fell into a shocked Thorfinn's arms.  Archibald Thel, through his powerful use of the arcane was able to transmute and tear down the shield erected by Plague to let everyone else pass.  Aevaeadon, in an amazing ability of prayer and healing along with the prayers of everyone there was able to heal the Forest.  &lt;br /&gt;
&lt;br /&gt;
They had won.  The Forest was safe.&lt;br /&gt;
&lt;br /&gt;
Even as the Forest had healed, Fletcher still lay lifeless.  Aevaeadon prayed and healed Fletcher's body, then asked Thorfinn to place both hands upon Fletcher's chest and join him in prayer.  Thorfinn did so and prayed fervently for his dear friend, calling out for his return.  In that moment, Thorfinn felt a small part of himself leave as the light and life returned to Fletcher's eyes.  Right then, Thorfinn knew the blessings that were given that day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37237</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37237"/>
		<updated>2011-03-09T21:22:06Z</updated>

		<summary type="html">&lt;p&gt;Krackq: /* Beginnings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Warmaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
&lt;br /&gt;
==About Thorfinn==&lt;br /&gt;
==Beginnings==&lt;br /&gt;
Thorfinn Kiff was born Thorfinn Hausselkiff, an only son of Elzbeth and Theyrin, in northern M'chek near the once T'Nanshi/M'chek warzone.  His family eeked out a small semblance of a farming lifestyle in the rough conditions.  Despite the proximity to the war, they were happy. As a young boy, Thorfinn was taught about the land and the value of work.  His father, Theyrin, was quite skilled with a longsword, often to Thorfinn's amazement fending off the occasional ogre or goblin that came to cause trouble.  Though his family lived in M'chek and there was a war going on, they shied away from it.  Often, Thorfinn and his family were found quietly in their home in the company of several Nanshin friends.  The Nanshin helped with the farming, offering advice and such to Theyrin.  Most every visit, their evenings would end with quiet conversation that lasted until late hours, usually long after Thorfinn had been sent to bed.&lt;br /&gt;
&lt;br /&gt;
After returning from another adventure through the barren and bandit filled hills of M'chek that would have his mother scolding him again, Thorfinn realized something was not right. He heard a great shouting of voices and the clash of steel from beyond his home.  Driven by mixed curiosity and fear, Thorfinn ran around the corner of his house and was greeted with the sight of his father battling a large group of men.  He did not recognize them nor could he see their faces for their coverings.  Panicked, Thorfinn stumbled backwards into his home and tripped over the lifeless body of Elzbeth.  As time seemed to grind to a halt, he was shocked into his senses by a bright flash of light.  A deafening crackle of arcane power had exploded, throwing Theyrin to his knees.  In that instant, one of the men stepped forward.  Thorfinn barely made out the word &amp;quot;traitor&amp;quot; as his muffled ears began to clear.  He saw Theyrin raise his blade in a last act of defiance.  &lt;br /&gt;
&lt;br /&gt;
Thorfinn would never forget the unmistakeable ping of cloven metal that followed... or scrambling to Theyrin's side too late for last words as the strange men departed.  Nor would he forget how cold and dark a place the world became as he fled towards the Forest of T'Nanshi with nothing but a broken half of Theyrin's sword.&lt;br /&gt;
&lt;br /&gt;
==Learning the Truth==&lt;br /&gt;
==A Blade Reforged==&lt;br /&gt;
==The End of a Plague==&lt;br /&gt;
After a prolonged absense following the death of her sisters, Storm and Wrath, the Evrakian half-demon, half nymph, Plague began making appearances again. Under the guise of a businesswoman interested in collecting numerous odd and magical creature parts, Plague sought the service of others. Her acquisitions were also to try and include the recovery of artifacts of great significance. Even then, her intentions began to form as several amulets, old artifacts of Toostan were slowly recovered, in some cases causing a direct loss of life to the surrounding area at their removal.  Messages were circulated publicly throughout the Forest by Thorfinn.  They warned of Plague's activities and served as a warning to those that would knowingly aid her.  &lt;br /&gt;
&lt;br /&gt;
Even as she sought these items and aid, and continued to retrieve large quantities of remains for some end, the hunt for her was on. As her intentions and a real threat began to form, the destruction of the Forest and a total upset of balance in nature, the Forest began to call out to its people and allies in the form of an emerald messenger and vague visions. At first, the messenger song brought with it thoughts and feelings that identified with the recipients faith or something meaningful.  As the songs persisted, the messages began to change callings, a need for protection, a balance upset and other hastened warnings.  Visions of decay and destruction, of a man in white, a man with shiny blades, a man with an emerald heart, and a darkness watching from the shadows were just some of the few odd visions glimpsed.&lt;br /&gt;
&lt;br /&gt;
Thorfinn felt a strong desire to protect the Forest, even more as the visions and the songs persisted.  He reached out to allies inside and outside the Forest to ensure a solid front against the half-demon.  It was during a conversation along the T'Nanshi warfront with several prominent 'Ents that he was first called the name of Emerald Heart.  He was not sure what that meant in all of this but he took their wisdom and returned home.&lt;br /&gt;
&lt;br /&gt;
It became apparent that Plague's gathering parties needed proper chaperones.  The first proper gathering party chaperoning happened by Fletcher Millstone, which resulted in thwarting her retrieval of an artifact of fire. Meanwhile, several others began compiling the lists of her gatherings. It was decided that Plague could likely make a whole army of constructs with the sheer amount of ingredients and items she gathered along with the ancient magic she knew of and her own demonic ties. No one was aware of how true this really would become.&lt;br /&gt;
&lt;br /&gt;
A strange and powerful poison began appearing among various people, the discovered work of Plague. Fortunately, the Healer of Cha'reth, Aevaeadon, possessed a truly great gift of healing and was able to counteract this poison. In fact, it was discovered that he was the only one who could. Reports of Plague's movements and activities began to come in and more opportunities were found to strike out at her and keep her from her artifacts.  Her home was discovered in Ferrell, and after a house-cleaning call by Fletcher and Thorfinn, she was relieved of two more artifacts. In the end, she was denied just over half of what she sought. Still, she possessed enough to begin her plans as she set in motion monstrous creatures of her own creation, constructed out of the massive amount of animal parts she gathered, cruel malformations and corruptions of their former selves. &lt;br /&gt;
&lt;br /&gt;
In a bold and destructive move, Plague attacked the peaceful centaur village of Cor'vallen attempting to lay waste and bring total death to them all. A large gathering of allies and concerned people formed and moved quickly to face the evil head-on. Through hard-fought battle, Plague's creations were destroyed, including a corrupted 'Ent, something which she twisted to her will. Plague had been there but eluded us, narrowly escaping.  Fortunately, Cor'vallen was restored.&lt;br /&gt;
&lt;br /&gt;
Plague, again, set her creatures loose on the temple of Verossa in western T'Nanshi in an attempt to decimate all those that reside there. Her hordes were beaten back and with the Storm Mother's blessing, they recovered. A second laboratory of Plague's was discovered just across the border of T'Nanshi, in Drotid. With another large gathering, her lair was attacked and her twisted creatures destroyed, including twin dracoliches that she had bent to her service. It was discovered later that Plague was using teams of dwarves to survey the forest including landmark sites. Using this information, Plague had tunnels dug underneath Zvidureth and there she portaled her creatures to the town, terrorizing the village for well over a day. Many brave people fought to defend the town until the source was located and the portal and creatures destroyed.&lt;br /&gt;
&lt;br /&gt;
Then, everything went quiet from her. Her creations, her diseased plants, and sightings of her in and around the forest all stopped. Eyes and ears went out everywhere, until finally, reports and sightings of her south in Mikona came. Plague had been there stockpiling supplies for a dwarven army. The Guard was alerted and Plague's movements tracked, but she just barely escaped into the Underdark with the supplies. Even though Plague had left the city, she left behind a contraption that had been powered by one of the artifacts that she possessed. Fortunately, swift action by the M'chekian Guards, Blackhawks, and other volunteers located the device and destroyed all of her creations there.&lt;br /&gt;
&lt;br /&gt;
On the heels of this recent discovery of Plague, warnings by an emerald messenger, the Forest itself, suddenly were heard again throughout the Forest. Rumblings in the treetops, oddly felt in recent days, resumed in greater frequency. On its heels was an army of dwarven mercenaries and monsters.  A large group had gathered in Le'Or as the Le'nofaythen garrison was emptied at Thorfinn's command to secure the city.  This group fought the brunt of Plague's forces down into another tunnel complex of Plague's design.  Through the choking acid, stench and absolute dread, everyone pressed on.  Thorfinn felt the urgency of the Forest like he had never felt before and knew that the source was dying.  Empowered by Dru'El, his faith and this strong protective desire and connection to the source, Thorfinn pressed forward calling everyone onward determined to lead them through.  &lt;br /&gt;
&lt;br /&gt;
Plague's creatures fell to the might and determination of the group until they reached her.  She had shielded herself in what seemed inpenetrable isolation as she struck out again and again at the source of the Forest.  Thorfinn felt the roots in the throes of death make one last reach towards him and in this moment he reached out to them.  By the power of Dru'El and his own strange and powerful connection to the Forest, he penetrated the shield along with the Healer Aevaeadon.  Fletcher, in quick thinking slipped into Thorfinn's own shadow as he emerged through the shield to face Plague.&lt;br /&gt;
&lt;br /&gt;
Surprised, Plague turned her magic tome of destruction towards Thorfinn.  As the spell lept forth, Fletcher stepped from Thorfinn's shadow and removed her head but not before catching the full brunt of her magic, searing a gaping hole through his body that bled with a terrible blackness.  Plague's magic immediately began to disperse even as Fletcher's lifeless body fell into a shocked Thorfinn's arms.  Archibald Thel, through his powerful use of the arcane was able to transmute and tear down the shield erected by Plague to let everyone else pass.  Aevaeadon, in an amazing ability of prayer and healing along with the prayers of everyone there was able to heal the Forest.  &lt;br /&gt;
&lt;br /&gt;
They had won.  The Forest was safe.&lt;br /&gt;
&lt;br /&gt;
Even as the Forest had healed, Fletcher still lay lifeless.  Aevaeadon prayed and healed Fletcher's body, then asked Thorfinn to place both hands upon Fletcher's chest and join him in prayer.  Thorfinn did so and prayed fervently for his dear friend, calling out for his return.  In that moment, Thorfinn felt a small part of himself leave as the light and life returned to Fletcher's eyes.  Right then, Thorfinn knew the blessings that were given that day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37236</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37236"/>
		<updated>2011-03-09T21:19:22Z</updated>

		<summary type="html">&lt;p&gt;Krackq: /* Beginnings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Warmaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
&lt;br /&gt;
==About Thorfinn==&lt;br /&gt;
==Beginnings==&lt;br /&gt;
Thorfinn Kiff was born Thorfinn Hausselkiff, an only son of Elzbeth and Theyrin, in northern M'chek near the once T'Nanshi/M'chek warzone.  His family eeked out a small semblance of a farming lifestyle in the rough conditions.  Despite the proximity to the war, they were happy. As a young boy, Thorfinn was taught about the land and the value of work.  His father, Theyrin, was quite skilled with a longsword, often to Thorfinn's amazement fending off the occasional ogre or goblin that came to cause trouble.  Though his family lived in M'chek and there was a war going on, they shied away from it.  Often, Thorfinn and his family were found quietly in their home in the company of several Nanshin friends.  The Nanshin helped with the farming, offering advice and such to Theyrin.  Most every visit, their evenings would end with quiet conversation that lasted until late hours, usually long after Thorfinn had been sent to bed.&lt;br /&gt;
&lt;br /&gt;
After returning from another adventure through the barren and bandit filled hills of M'chek that would have his mother scolding him again, Thorfinn realized something was not right. He heard a great shouting of voices and the clash of steel from beyond his home.  Driven by mixed curiosity and fear, Thorfinn ran around the corner of his house and was greeted with the sight of his father battling a large group of men.  He did not recognize them nor could he see their faces for their coverings.  Panicked, Thorfinn stumbled backwards into his home and tripped over the lifeless body of Elzbeth.  As time seemed to grind to a halt, he was shocked into his senses by a bright flash of light.  A deafening crackle of arcane power had exploded, throwing Theyrin to his knees.  In that instant, one of the men stepped forward.  Thorfinn barely made out the word &amp;quot;traitor&amp;quot; as his muffled ears began to clear.  He saw Theyrin raise his blade in a last act of defiance.  &lt;br /&gt;
&lt;br /&gt;
Thorfinn would never forget the unmistakeable ping of cloven metal that reverberated through the hills.  Nor would he forget how cold and dark a place the world became as he fled towards the Forest of T'Nanshi with nothing but a broken half of Theyrin's sword&lt;br /&gt;
&lt;br /&gt;
==Learning the Truth==&lt;br /&gt;
==A Blade Reforged==&lt;br /&gt;
==The End of a Plague==&lt;br /&gt;
After a prolonged absense following the death of her sisters, Storm and Wrath, the Evrakian half-demon, half nymph, Plague began making appearances again. Under the guise of a businesswoman interested in collecting numerous odd and magical creature parts, Plague sought the service of others. Her acquisitions were also to try and include the recovery of artifacts of great significance. Even then, her intentions began to form as several amulets, old artifacts of Toostan were slowly recovered, in some cases causing a direct loss of life to the surrounding area at their removal.  Messages were circulated publicly throughout the Forest by Thorfinn.  They warned of Plague's activities and served as a warning to those that would knowingly aid her.  &lt;br /&gt;
&lt;br /&gt;
Even as she sought these items and aid, and continued to retrieve large quantities of remains for some end, the hunt for her was on. As her intentions and a real threat began to form, the destruction of the Forest and a total upset of balance in nature, the Forest began to call out to its people and allies in the form of an emerald messenger and vague visions. At first, the messenger song brought with it thoughts and feelings that identified with the recipients faith or something meaningful.  As the songs persisted, the messages began to change callings, a need for protection, a balance upset and other hastened warnings.  Visions of decay and destruction, of a man in white, a man with shiny blades, a man with an emerald heart, and a darkness watching from the shadows were just some of the few odd visions glimpsed.&lt;br /&gt;
&lt;br /&gt;
Thorfinn felt a strong desire to protect the Forest, even more as the visions and the songs persisted.  He reached out to allies inside and outside the Forest to ensure a solid front against the half-demon.  It was during a conversation along the T'Nanshi warfront with several prominent 'Ents that he was first called the name of Emerald Heart.  He was not sure what that meant in all of this but he took their wisdom and returned home.&lt;br /&gt;
&lt;br /&gt;
It became apparent that Plague's gathering parties needed proper chaperones.  The first proper gathering party chaperoning happened by Fletcher Millstone, which resulted in thwarting her retrieval of an artifact of fire. Meanwhile, several others began compiling the lists of her gatherings. It was decided that Plague could likely make a whole army of constructs with the sheer amount of ingredients and items she gathered along with the ancient magic she knew of and her own demonic ties. No one was aware of how true this really would become.&lt;br /&gt;
&lt;br /&gt;
A strange and powerful poison began appearing among various people, the discovered work of Plague. Fortunately, the Healer of Cha'reth, Aevaeadon, possessed a truly great gift of healing and was able to counteract this poison. In fact, it was discovered that he was the only one who could. Reports of Plague's movements and activities began to come in and more opportunities were found to strike out at her and keep her from her artifacts.  Her home was discovered in Ferrell, and after a house-cleaning call by Fletcher and Thorfinn, she was relieved of two more artifacts. In the end, she was denied just over half of what she sought. Still, she possessed enough to begin her plans as she set in motion monstrous creatures of her own creation, constructed out of the massive amount of animal parts she gathered, cruel malformations and corruptions of their former selves. &lt;br /&gt;
&lt;br /&gt;
In a bold and destructive move, Plague attacked the peaceful centaur village of Cor'vallen attempting to lay waste and bring total death to them all. A large gathering of allies and concerned people formed and moved quickly to face the evil head-on. Through hard-fought battle, Plague's creations were destroyed, including a corrupted 'Ent, something which she twisted to her will. Plague had been there but eluded us, narrowly escaping.  Fortunately, Cor'vallen was restored.&lt;br /&gt;
&lt;br /&gt;
Plague, again, set her creatures loose on the temple of Verossa in western T'Nanshi in an attempt to decimate all those that reside there. Her hordes were beaten back and with the Storm Mother's blessing, they recovered. A second laboratory of Plague's was discovered just across the border of T'Nanshi, in Drotid. With another large gathering, her lair was attacked and her twisted creatures destroyed, including twin dracoliches that she had bent to her service. It was discovered later that Plague was using teams of dwarves to survey the forest including landmark sites. Using this information, Plague had tunnels dug underneath Zvidureth and there she portaled her creatures to the town, terrorizing the village for well over a day. Many brave people fought to defend the town until the source was located and the portal and creatures destroyed.&lt;br /&gt;
&lt;br /&gt;
Then, everything went quiet from her. Her creations, her diseased plants, and sightings of her in and around the forest all stopped. Eyes and ears went out everywhere, until finally, reports and sightings of her south in Mikona came. Plague had been there stockpiling supplies for a dwarven army. The Guard was alerted and Plague's movements tracked, but she just barely escaped into the Underdark with the supplies. Even though Plague had left the city, she left behind a contraption that had been powered by one of the artifacts that she possessed. Fortunately, swift action by the M'chekian Guards, Blackhawks, and other volunteers located the device and destroyed all of her creations there.&lt;br /&gt;
&lt;br /&gt;
On the heels of this recent discovery of Plague, warnings by an emerald messenger, the Forest itself, suddenly were heard again throughout the Forest. Rumblings in the treetops, oddly felt in recent days, resumed in greater frequency. On its heels was an army of dwarven mercenaries and monsters.  A large group had gathered in Le'Or as the Le'nofaythen garrison was emptied at Thorfinn's command to secure the city.  This group fought the brunt of Plague's forces down into another tunnel complex of Plague's design.  Through the choking acid, stench and absolute dread, everyone pressed on.  Thorfinn felt the urgency of the Forest like he had never felt before and knew that the source was dying.  Empowered by Dru'El, his faith and this strong protective desire and connection to the source, Thorfinn pressed forward calling everyone onward determined to lead them through.  &lt;br /&gt;
&lt;br /&gt;
Plague's creatures fell to the might and determination of the group until they reached her.  She had shielded herself in what seemed inpenetrable isolation as she struck out again and again at the source of the Forest.  Thorfinn felt the roots in the throes of death make one last reach towards him and in this moment he reached out to them.  By the power of Dru'El and his own strange and powerful connection to the Forest, he penetrated the shield along with the Healer Aevaeadon.  Fletcher, in quick thinking slipped into Thorfinn's own shadow as he emerged through the shield to face Plague.&lt;br /&gt;
&lt;br /&gt;
Surprised, Plague turned her magic tome of destruction towards Thorfinn.  As the spell lept forth, Fletcher stepped from Thorfinn's shadow and removed her head but not before catching the full brunt of her magic, searing a gaping hole through his body that bled with a terrible blackness.  Plague's magic immediately began to disperse even as Fletcher's lifeless body fell into a shocked Thorfinn's arms.  Archibald Thel, through his powerful use of the arcane was able to transmute and tear down the shield erected by Plague to let everyone else pass.  Aevaeadon, in an amazing ability of prayer and healing along with the prayers of everyone there was able to heal the Forest.  &lt;br /&gt;
&lt;br /&gt;
They had won.  The Forest was safe.&lt;br /&gt;
&lt;br /&gt;
Even as the Forest had healed, Fletcher still lay lifeless.  Aevaeadon prayed and healed Fletcher's body, then asked Thorfinn to place both hands upon Fletcher's chest and join him in prayer.  Thorfinn did so and prayed fervently for his dear friend, calling out for his return.  In that moment, Thorfinn felt a small part of himself leave as the light and life returned to Fletcher's eyes.  Right then, Thorfinn knew the blessings that were given that day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37235</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37235"/>
		<updated>2011-03-09T20:31:21Z</updated>

		<summary type="html">&lt;p&gt;Krackq: /* Beginnings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Warmaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
&lt;br /&gt;
==About Thorfinn==&lt;br /&gt;
==Beginnings==&lt;br /&gt;
Thorfinn Kiff was born Thorfinn Hausselkiff, an only son of Elzbeth and Theyrin, in northern M'chek near the once T'Nanshi/M'chek warzone.  His family eeked out a small semblance of a farming lifestyle in the rough conditions.  Despite the proximity to the war, they were happy. As a young boy, Thorfinn was taught about the land and the value of work.  His father, Theyrin, was quite skilled with a longsword, often to Thorfinn's amazement fending off the occasional ogre or goblin that came to cause trouble.  Though his family lived in M'chek and there was a war going on, they shied away from it.  Often, Thorfinn and his family were found quietly in their home in the company of several Nanshin friends.  The Nanshin helped with the farming, offering advice and such to Theyrin.  Most every visit, their evenings would end with quiet conversation that lasted until late hours, usually long after Thorfinn had been sent to bed.&lt;br /&gt;
&lt;br /&gt;
==Learning the Truth==&lt;br /&gt;
==A Blade Reforged==&lt;br /&gt;
==The End of a Plague==&lt;br /&gt;
After a prolonged absense following the death of her sisters, Storm and Wrath, the Evrakian half-demon, half nymph, Plague began making appearances again. Under the guise of a businesswoman interested in collecting numerous odd and magical creature parts, Plague sought the service of others. Her acquisitions were also to try and include the recovery of artifacts of great significance. Even then, her intentions began to form as several amulets, old artifacts of Toostan were slowly recovered, in some cases causing a direct loss of life to the surrounding area at their removal.  Messages were circulated publicly throughout the Forest by Thorfinn.  They warned of Plague's activities and served as a warning to those that would knowingly aid her.  &lt;br /&gt;
&lt;br /&gt;
Even as she sought these items and aid, and continued to retrieve large quantities of remains for some end, the hunt for her was on. As her intentions and a real threat began to form, the destruction of the Forest and a total upset of balance in nature, the Forest began to call out to its people and allies in the form of an emerald messenger and vague visions. At first, the messenger song brought with it thoughts and feelings that identified with the recipients faith or something meaningful.  As the songs persisted, the messages began to change callings, a need for protection, a balance upset and other hastened warnings.  Visions of decay and destruction, of a man in white, a man with shiny blades, a man with an emerald heart, and a darkness watching from the shadows were just some of the few odd visions glimpsed.&lt;br /&gt;
&lt;br /&gt;
Thorfinn felt a strong desire to protect the Forest, even more as the visions and the songs persisted.  He reached out to allies inside and outside the Forest to ensure a solid front against the half-demon.  It was during a conversation along the T'Nanshi warfront with several prominent 'Ents that he was first called the name of Emerald Heart.  He was not sure what that meant in all of this but he took their wisdom and returned home.&lt;br /&gt;
&lt;br /&gt;
It became apparent that Plague's gathering parties needed proper chaperones.  The first proper gathering party chaperoning happened by Fletcher Millstone, which resulted in thwarting her retrieval of an artifact of fire. Meanwhile, several others began compiling the lists of her gatherings. It was decided that Plague could likely make a whole army of constructs with the sheer amount of ingredients and items she gathered along with the ancient magic she knew of and her own demonic ties. No one was aware of how true this really would become.&lt;br /&gt;
&lt;br /&gt;
A strange and powerful poison began appearing among various people, the discovered work of Plague. Fortunately, the Healer of Cha'reth, Aevaeadon, possessed a truly great gift of healing and was able to counteract this poison. In fact, it was discovered that he was the only one who could. Reports of Plague's movements and activities began to come in and more opportunities were found to strike out at her and keep her from her artifacts.  Her home was discovered in Ferrell, and after a house-cleaning call by Fletcher and Thorfinn, she was relieved of two more artifacts. In the end, she was denied just over half of what she sought. Still, she possessed enough to begin her plans as she set in motion monstrous creatures of her own creation, constructed out of the massive amount of animal parts she gathered, cruel malformations and corruptions of their former selves. &lt;br /&gt;
&lt;br /&gt;
In a bold and destructive move, Plague attacked the peaceful centaur village of Cor'vallen attempting to lay waste and bring total death to them all. A large gathering of allies and concerned people formed and moved quickly to face the evil head-on. Through hard-fought battle, Plague's creations were destroyed, including a corrupted 'Ent, something which she twisted to her will. Plague had been there but eluded us, narrowly escaping.  Fortunately, Cor'vallen was restored.&lt;br /&gt;
&lt;br /&gt;
Plague, again, set her creatures loose on the temple of Verossa in western T'Nanshi in an attempt to decimate all those that reside there. Her hordes were beaten back and with the Storm Mother's blessing, they recovered. A second laboratory of Plague's was discovered just across the border of T'Nanshi, in Drotid. With another large gathering, her lair was attacked and her twisted creatures destroyed, including twin dracoliches that she had bent to her service. It was discovered later that Plague was using teams of dwarves to survey the forest including landmark sites. Using this information, Plague had tunnels dug underneath Zvidureth and there she portaled her creatures to the town, terrorizing the village for well over a day. Many brave people fought to defend the town until the source was located and the portal and creatures destroyed.&lt;br /&gt;
&lt;br /&gt;
Then, everything went quiet from her. Her creations, her diseased plants, and sightings of her in and around the forest all stopped. Eyes and ears went out everywhere, until finally, reports and sightings of her south in Mikona came. Plague had been there stockpiling supplies for a dwarven army. The Guard was alerted and Plague's movements tracked, but she just barely escaped into the Underdark with the supplies. Even though Plague had left the city, she left behind a contraption that had been powered by one of the artifacts that she possessed. Fortunately, swift action by the M'chekian Guards, Blackhawks, and other volunteers located the device and destroyed all of her creations there.&lt;br /&gt;
&lt;br /&gt;
On the heels of this recent discovery of Plague, warnings by an emerald messenger, the Forest itself, suddenly were heard again throughout the Forest. Rumblings in the treetops, oddly felt in recent days, resumed in greater frequency. On its heels was an army of dwarven mercenaries and monsters.  A large group had gathered in Le'Or as the Le'nofaythen garrison was emptied at Thorfinn's command to secure the city.  This group fought the brunt of Plague's forces down into another tunnel complex of Plague's design.  Through the choking acid, stench and absolute dread, everyone pressed on.  Thorfinn felt the urgency of the Forest like he had never felt before and knew that the source was dying.  Empowered by Dru'El, his faith and this strong protective desire and connection to the source, Thorfinn pressed forward calling everyone onward determined to lead them through.  &lt;br /&gt;
&lt;br /&gt;
Plague's creatures fell to the might and determination of the group until they reached her.  She had shielded herself in what seemed inpenetrable isolation as she struck out again and again at the source of the Forest.  Thorfinn felt the roots in the throes of death make one last reach towards him and in this moment he reached out to them.  By the power of Dru'El and his own strange and powerful connection to the Forest, he penetrated the shield along with the Healer Aevaeadon.  Fletcher, in quick thinking slipped into Thorfinn's own shadow as he emerged through the shield to face Plague.&lt;br /&gt;
&lt;br /&gt;
Surprised, Plague turned her magic tome of destruction towards Thorfinn.  As the spell lept forth, Fletcher stepped from Thorfinn's shadow and removed her head but not before catching the full brunt of her magic, searing a gaping hole through his body that bled with a terrible blackness.  Plague's magic immediately began to disperse even as Fletcher's lifeless body fell into a shocked Thorfinn's arms.  Archibald Thel, through his powerful use of the arcane was able to transmute and tear down the shield erected by Plague to let everyone else pass.  Aevaeadon, in an amazing ability of prayer and healing along with the prayers of everyone there was able to heal the Forest.  &lt;br /&gt;
&lt;br /&gt;
They had won.  The Forest was safe.&lt;br /&gt;
&lt;br /&gt;
Even as the Forest had healed, Fletcher still lay lifeless.  Aevaeadon prayed and healed Fletcher's body, then asked Thorfinn to place both hands upon Fletcher's chest and join him in prayer.  Thorfinn did so and prayed fervently for his dear friend, calling out for his return.  In that moment, Thorfinn felt a small part of himself leave as the light and life returned to Fletcher's eyes.  Right then, Thorfinn knew the blessings that were given that day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37223</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37223"/>
		<updated>2011-03-09T04:18:50Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Warmaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
&lt;br /&gt;
==About Thorfinn==&lt;br /&gt;
==Beginnings==&lt;br /&gt;
Thorfinn Kiff was born Thorfinn Hausselkiff, an only son of Elzbeth and Theyrin, in northern M'chek near the once T'Nanshi/M'chek warzone.  His family eeked out a small semblance of a farming lifestyle in the rough conditions.  Despite the proximity to the war, they were happy. As a young boy, Thorfinn was taught about the land and the value of work.  His father, Theyrin, was quite skilled with a longsword, often to Thorfinn's amazement fending off the occasional ogre or goblin that came to cause trouble.&lt;br /&gt;
&lt;br /&gt;
==Learning the Truth==&lt;br /&gt;
==A Blade Reforged==&lt;br /&gt;
==The End of a Plague==&lt;br /&gt;
After a prolonged absense following the death of her sisters, Storm and Wrath, the Evrakian half-demon, half nymph, Plague began making appearances again. Under the guise of a businesswoman interested in collecting numerous odd and magical creature parts, Plague sought the service of others. Her acquisitions were also to try and include the recovery of artifacts of great significance. Even then, her intentions began to form as several amulets, old artifacts of Toostan were slowly recovered, in some cases causing a direct loss of life to the surrounding area at their removal.  Messages were circulated publicly throughout the Forest by Thorfinn.  They warned of Plague's activities and served as a warning to those that would knowingly aid her.  &lt;br /&gt;
&lt;br /&gt;
Even as she sought these items and aid, and continued to retrieve large quantities of remains for some end, the hunt for her was on. As her intentions and a real threat began to form, the destruction of the Forest and a total upset of balance in nature, the Forest began to call out to its people and allies in the form of an emerald messenger and vague visions. At first, the messenger song brought with it thoughts and feelings that identified with the recipients faith or something meaningful.  As the songs persisted, the messages began to change callings, a need for protection, a balance upset and other hastened warnings.  Visions of decay and destruction, of a man in white, a man with shiny blades, a man with an emerald heart, and a darkness watching from the shadows were just some of the few odd visions glimpsed.&lt;br /&gt;
&lt;br /&gt;
Thorfinn felt a strong desire to protect the Forest, even more as the visions and the songs persisted.  He reached out to allies inside and outside the Forest to ensure a solid front against the half-demon.  It was during a conversation along the T'Nanshi warfront with several prominent 'Ents that he was first called the name of Emerald Heart.  He was not sure what that meant in all of this but he took their wisdom and returned home.&lt;br /&gt;
&lt;br /&gt;
It became apparent that Plague's gathering parties needed proper chaperones.  The first proper gathering party chaperoning happened by Fletcher Millstone, which resulted in thwarting her retrieval of an artifact of fire. Meanwhile, several others began compiling the lists of her gatherings. It was decided that Plague could likely make a whole army of constructs with the sheer amount of ingredients and items she gathered along with the ancient magic she knew of and her own demonic ties. No one was aware of how true this really would become.&lt;br /&gt;
&lt;br /&gt;
A strange and powerful poison began appearing among various people, the discovered work of Plague. Fortunately, the Healer of Cha'reth, Aevaeadon, possessed a truly great gift of healing and was able to counteract this poison. In fact, it was discovered that he was the only one who could. Reports of Plague's movements and activities began to come in and more opportunities were found to strike out at her and keep her from her artifacts.  Her home was discovered in Ferrell, and after a house-cleaning call by Fletcher and Thorfinn, she was relieved of two more artifacts. In the end, she was denied just over half of what she sought. Still, she possessed enough to begin her plans as she set in motion monstrous creatures of her own creation, constructed out of the massive amount of animal parts she gathered, cruel malformations and corruptions of their former selves. &lt;br /&gt;
&lt;br /&gt;
In a bold and destructive move, Plague attacked the peaceful centaur village of Cor'vallen attempting to lay waste and bring total death to them all. A large gathering of allies and concerned people formed and moved quickly to face the evil head-on. Through hard-fought battle, Plague's creations were destroyed, including a corrupted 'Ent, something which she twisted to her will. Plague had been there but eluded us, narrowly escaping.  Fortunately, Cor'vallen was restored.&lt;br /&gt;
&lt;br /&gt;
Plague, again, set her creatures loose on the temple of Verossa in western T'Nanshi in an attempt to decimate all those that reside there. Her hordes were beaten back and with the Storm Mother's blessing, they recovered. A second laboratory of Plague's was discovered just across the border of T'Nanshi, in Drotid. With another large gathering, her lair was attacked and her twisted creatures destroyed, including twin dracoliches that she had bent to her service. It was discovered later that Plague was using teams of dwarves to survey the forest including landmark sites. Using this information, Plague had tunnels dug underneath Zvidureth and there she portaled her creatures to the town, terrorizing the village for well over a day. Many brave people fought to defend the town until the source was located and the portal and creatures destroyed.&lt;br /&gt;
&lt;br /&gt;
Then, everything went quiet from her. Her creations, her diseased plants, and sightings of her in and around the forest all stopped. Eyes and ears went out everywhere, until finally, reports and sightings of her south in Mikona came. Plague had been there stockpiling supplies for a dwarven army. The Guard was alerted and Plague's movements tracked, but she just barely escaped into the Underdark with the supplies. Even though Plague had left the city, she left behind a contraption that had been powered by one of the artifacts that she possessed. Fortunately, swift action by the M'chekian Guards, Blackhawks, and other volunteers located the device and destroyed all of her creations there.&lt;br /&gt;
&lt;br /&gt;
On the heels of this recent discovery of Plague, warnings by an emerald messenger, the Forest itself, suddenly were heard again throughout the Forest. Rumblings in the treetops, oddly felt in recent days, resumed in greater frequency. On its heels was an army of dwarven mercenaries and monsters.  A large group had gathered in Le'Or as the Le'nofaythen garrison was emptied at Thorfinn's command to secure the city.  This group fought the brunt of Plague's forces down into another tunnel complex of Plague's design.  Through the choking acid, stench and absolute dread, everyone pressed on.  Thorfinn felt the urgency of the Forest like he had never felt before and knew that the source was dying.  Empowered by Dru'El, his faith and this strong protective desire and connection to the source, Thorfinn pressed forward calling everyone onward determined to lead them through.  &lt;br /&gt;
&lt;br /&gt;
Plague's creatures fell to the might and determination of the group until they reached her.  She had shielded herself in what seemed inpenetrable isolation as she struck out again and again at the source of the Forest.  Thorfinn felt the roots in the throes of death make one last reach towards him and in this moment he reached out to them.  By the power of Dru'El and his own strange and powerful connection to the Forest, he penetrated the shield along with the Healer Aevaeadon.  Fletcher, in quick thinking slipped into Thorfinn's own shadow as he emerged through the shield to face Plague.&lt;br /&gt;
&lt;br /&gt;
Surprised, Plague turned her magic tome of destruction towards Thorfinn.  As the spell lept forth, Fletcher stepped from Thorfinn's shadow and removed her head but not before catching the full brunt of her magic, searing a gaping hole through his body that bled with a terrible blackness.  Plague's magic immediately began to disperse even as Fletcher's lifeless body fell into a shocked Thorfinn's arms.  Archibald Thel, through his powerful use of the arcane was able to transmute and tear down the shield erected by Plague to let everyone else pass.  Aevaeadon, in an amazing ability of prayer and healing along with the prayers of everyone there was able to heal the Forest.  &lt;br /&gt;
&lt;br /&gt;
They had won.  The Forest was safe.&lt;br /&gt;
&lt;br /&gt;
Even as the Forest had healed, Fletcher still lay lifeless.  Aevaeadon prayed and healed Fletcher's body, then asked Thorfinn to place both hands upon Fletcher's chest and join him in prayer.  Thorfinn did so and prayed fervently for his dear friend, calling out for his return.  In that moment, Thorfinn felt a small part of himself leave as the light and life returned to Fletcher's eyes.  Right then, Thorfinn knew the blessings that were given that day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37219</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37219"/>
		<updated>2011-03-08T18:42:44Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Warmaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
&lt;br /&gt;
==About Thorfinn==&lt;br /&gt;
==Beginnings==&lt;br /&gt;
==Learning the Truth==&lt;br /&gt;
==A Blade Reforged==&lt;br /&gt;
==The End of a Plague==&lt;br /&gt;
After a prolonged absense following the death of her sisters, Storm and Wrath, the Evrakian half-demon, half nymph, Plague began making appearances again. Under the guise of a businesswoman interested in collecting numerous odd and magical creature parts, Plague sought the service of others. Her acquisitions were also to try and include the recovery of artifacts of great significance. Even then, her intentions began to form as several amulets, old artifacts of Toostan were slowly recovered, in some cases causing a direct loss of life to the surrounding area at their removal.  Messages were circulated publicly throughout the Forest by Thorfinn.  They warned of Plague's activities and served as a warning to those that would knowingly aid her.  &lt;br /&gt;
&lt;br /&gt;
Even as she sought these items and aid, and continued to retrieve large quantities of remains for some end, the hunt for her was on. As her intentions and a real threat began to form, the destruction of the Forest and a total upset of balance in nature, the Forest began to call out to its people and allies in the form of an emerald messenger and vague visions. At first, the messenger song brought with it thoughts and feelings that identified with the recipients faith or something meaningful.  As the songs persisted, the messages began to change callings, a need for protection, a balance upset and other hastened warnings.  Visions of decay and destruction, of a man in white, a man with shiny blades, a man with an emerald heart, and a darkness watching from the shadows were just some of the few odd visions glimpsed.&lt;br /&gt;
&lt;br /&gt;
Thorfinn felt a strong desire to protect the Forest, even more as the visions and the songs persisted.  He reached out to allies inside and outside the Forest to ensure a solid front against the half-demon.  It was during a conversation along the T'Nanshi warfront with several prominent 'Ents that he was first called the name of Emerald Heart.  He was not sure what that meant in all of this but he took their wisdom and returned home.&lt;br /&gt;
&lt;br /&gt;
It became apparent that Plague's gathering parties needed proper chaperones.  The first proper gathering party chaperoning happened by Fletcher Millstone, which resulted in thwarting her retrieval of an artifact of fire. Meanwhile, several others began compiling the lists of her gatherings. It was decided that Plague could likely make a whole army of constructs with the sheer amount of ingredients and items she gathered along with the ancient magic she knew of and her own demonic ties. No one was aware of how true this really would become.&lt;br /&gt;
&lt;br /&gt;
A strange and powerful poison began appearing among various people, the discovered work of Plague. Fortunately, the Healer of Cha'reth, Aevaeadon, possessed a truly great gift of healing and was able to counteract this poison. In fact, it was discovered that he was the only one who could. Reports of Plague's movements and activities began to come in and more opportunities were found to strike out at her and keep her from her artifacts.  Her home was discovered in Ferrell, and after a house-cleaning call by Fletcher and Thorfinn, she was relieved of two more artifacts. In the end, she was denied just over half of what she sought. Still, she possessed enough to begin her plans as she set in motion monstrous creatures of her own creation, constructed out of the massive amount of animal parts she gathered, cruel malformations and corruptions of their former selves. &lt;br /&gt;
&lt;br /&gt;
In a bold and destructive move, Plague attacked the peaceful centaur village of Cor'vallen attempting to lay waste and bring total death to them all. A large gathering of allies and concerned people formed and moved quickly to face the evil head-on. Through hard-fought battle, Plague's creations were destroyed, including a corrupted 'Ent, something which she twisted to her will. Plague had been there but eluded us, narrowly escaping.  Fortunately, Cor'vallen was restored.&lt;br /&gt;
&lt;br /&gt;
Plague, again, set her creatures loose on the temple of Verossa in western T'Nanshi in an attempt to decimate all those that reside there. Her hordes were beaten back and with the Storm Mother's blessing, they recovered. A second laboratory of Plague's was discovered just across the border of T'Nanshi, in Drotid. With another large gathering, her lair was attacked and her twisted creatures destroyed, including twin dracoliches that she had bent to her service. It was discovered later that Plague was using teams of dwarves to survey the forest including landmark sites. Using this information, Plague had tunnels dug underneath Zvidureth and there she portaled her creatures to the town, terrorizing the village for well over a day. Many brave people fought to defend the town until the source was located and the portal and creatures destroyed.&lt;br /&gt;
&lt;br /&gt;
Then, everything went quiet from her. Her creations, her diseased plants, and sightings of her in and around the forest all stopped. Eyes and ears went out everywhere, until finally, reports and sightings of her south in Mikona came. Plague had been there stockpiling supplies for a dwarven army. The Guard was alerted and Plague's movements tracked, but she just barely escaped into the Underdark with the supplies. Even though Plague had left the city, she left behind a contraption that had been powered by one of the artifacts that she possessed. Fortunately, swift action by the M'chekian Guards, Blackhawks, and other volunteers located the device and destroyed all of her creations there.&lt;br /&gt;
&lt;br /&gt;
On the heels of this recent discovery of Plague, warnings by an emerald messenger, the Forest itself, suddenly were heard again throughout the Forest. Rumblings in the treetops, oddly felt in recent days, resumed in greater frequency. On its heels was an army of dwarven mercenaries and monsters.  A large group had gathered in Le'Or as the Le'nofaythen garrison was emptied at Thorfinn's command to secure the city.  This group fought the brunt of Plague's forces down into another tunnel complex of Plague's design.  Through the choking acid, stench and absolute dread, everyone pressed on.  Thorfinn felt the urgency of the Forest like he had never felt before and knew that the source was dying.  Empowered by Dru'El, his faith and this strong protective desire and connection to the source, Thorfinn pressed forward calling everyone onward determined to lead them through.  &lt;br /&gt;
&lt;br /&gt;
Plague's creatures fell to the might and determination of the group until they reached her.  She had shielded herself in what seemed inpenetrable isolation as she struck out again and again at the source of the Forest.  Thorfinn felt the roots in the throes of death make one last reach towards him and in this moment he reached out to them.  By the power of Dru'El and his own strange and powerful connection to the Forest, he penetrated the shield along with the Healer Aevaeadon.  Fletcher, in quick thinking slipped into Thorfinn's own shadow as he emerged through the shield to face Plague.&lt;br /&gt;
&lt;br /&gt;
Surprised, Plague turned her magic tome of destruction towards Thorfinn.  As the spell lept forth, Fletcher stepped from Thorfinn's shadow and removed her head but not before catching the full brunt of her magic, searing a gaping hole through his body that bled with a terrible blackness.  Plague's magic immediately began to disperse even as Fletcher's lifeless body fell into a shocked Thorfinn's arms.  Archibald Thel, through his powerful use of the arcane was able to transmute and tear down the shield erected by Plague to let everyone else pass.  Aevaeadon, in an amazing ability of prayer and healing along with the prayers of everyone there was able to heal the Forest.  &lt;br /&gt;
&lt;br /&gt;
They had won.  The Forest was safe.&lt;br /&gt;
&lt;br /&gt;
Even as the Forest had healed, Fletcher still lay lifeless.  Aevaeadon prayed and healed Fletcher's body, then asked Thorfinn to place both hands upon Fletcher's chest and join him in prayer.  Thorfinn did so and prayed fervently for his dear friend, calling out for his return.  In that moment, Thorfinn felt a small part of himself leave as the light and life returned to Fletcher's eyes.  Right then, Thorfinn knew the blessings that were given that day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37218</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37218"/>
		<updated>2011-03-08T18:42:30Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Warmaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
[http://wiki.apache.org/solr/Drop Shipping Companies fall]&lt;br /&gt;
&lt;br /&gt;
==About Thorfinn==&lt;br /&gt;
==Beginnings==&lt;br /&gt;
==Learning the Truth==&lt;br /&gt;
==A Blade Reforged==&lt;br /&gt;
==The End of a Plague==&lt;br /&gt;
After a prolonged absense following the death of her sisters, Storm and Wrath, the Evrakian half-demon, half nymph, Plague began making appearances again. Under the guise of a businesswoman interested in collecting numerous odd and magical creature parts, Plague sought the service of others. Her acquisitions were also to try and include the recovery of artifacts of great significance. Even then, her intentions began to form as several amulets, old artifacts of Toostan were slowly recovered, in some cases causing a direct loss of life to the surrounding area at their removal.  Messages were circulated publicly throughout the Forest by Thorfinn.  They warned of Plague's activities and served as a warning to those that would knowingly aid her.  &lt;br /&gt;
&lt;br /&gt;
Even as she sought these items and aid, and continued to retrieve large quantities of remains for some end, the hunt for her was on. As her intentions and a real threat began to form, the destruction of the Forest and a total upset of balance in nature, the Forest began to call out to its people and allies in the form of an emerald messenger and vague visions. At first, the messenger song brought with it thoughts and feelings that identified with the recipients faith or something meaningful.  As the songs persisted, the messages began to change callings, a need for protection, a balance upset and other hastened warnings.  Visions of decay and destruction, of a man in white, a man with shiny blades, a man with an emerald heart, and a darkness watching from the shadows were just some of the few odd visions glimpsed.&lt;br /&gt;
&lt;br /&gt;
Thorfinn felt a strong desire to protect the Forest, even more as the visions and the songs persisted.  He reached out to allies inside and outside the Forest to ensure a solid front against the half-demon.  It was during a conversation along the T'Nanshi warfront with several prominent 'Ents that he was first called the name of Emerald Heart.  He was not sure what that meant in all of this but he took their wisdom and returned home.&lt;br /&gt;
&lt;br /&gt;
It became apparent that Plague's gathering parties needed proper chaperones.  The first proper gathering party chaperoning happened by Fletcher Millstone, which resulted in thwarting her retrieval of an artifact of fire. Meanwhile, several others began compiling the lists of her gatherings. It was decided that Plague could likely make a whole army of constructs with the sheer amount of ingredients and items she gathered along with the ancient magic she knew of and her own demonic ties. No one was aware of how true this really would become.&lt;br /&gt;
&lt;br /&gt;
A strange and powerful poison began appearing among various people, the discovered work of Plague. Fortunately, the Healer of Cha'reth, Aevaeadon, possessed a truly great gift of healing and was able to counteract this poison. In fact, it was discovered that he was the only one who could. Reports of Plague's movements and activities began to come in and more opportunities were found to strike out at her and keep her from her artifacts.  Her home was discovered in Ferrell, and after a house-cleaning call by Fletcher and Thorfinn, she was relieved of two more artifacts. In the end, she was denied just over half of what she sought. Still, she possessed enough to begin her plans as she set in motion monstrous creatures of her own creation, constructed out of the massive amount of animal parts she gathered, cruel malformations and corruptions of their former selves. &lt;br /&gt;
&lt;br /&gt;
In a bold and destructive move, Plague attacked the peaceful centaur village of Cor'vallen attempting to lay waste and bring total death to them all. A large gathering of allies and concerned people formed and moved quickly to face the evil head-on. Through hard-fought battle, Plague's creations were destroyed, including a corrupted 'Ent, something which she twisted to her will. Plague had been there but eluded us, narrowly escaping.  Fortunately, Cor'vallen was restored.&lt;br /&gt;
&lt;br /&gt;
Plague, again, set her creatures loose on the temple of Verossa in western T'Nanshi in an attempt to decimate all those that reside there. Her hordes were beaten back and with the Storm Mother's blessing, they recovered. A second laboratory of Plague's was discovered just across the border of T'Nanshi, in Drotid. With another large gathering, her lair was attacked and her twisted creatures destroyed, including twin dracoliches that she had bent to her service. It was discovered later that Plague was using teams of dwarves to survey the forest including landmark sites. Using this information, Plague had tunnels dug underneath Zvidureth and there she portaled her creatures to the town, terrorizing the village for well over a day. Many brave people fought to defend the town until the source was located and the portal and creatures destroyed.&lt;br /&gt;
&lt;br /&gt;
Then, everything went quiet from her. Her creations, her diseased plants, and sightings of her in and around the forest all stopped. Eyes and ears went out everywhere, until finally, reports and sightings of her south in Mikona came. Plague had been there stockpiling supplies for a dwarven army. The Guard was alerted and Plague's movements tracked, but she just barely escaped into the Underdark with the supplies. Even though Plague had left the city, she left behind a contraption that had been powered by one of the artifacts that she possessed. Fortunately, swift action by the M'chekian Guards, Blackhawks, and other volunteers located the device and destroyed all of her creations there.&lt;br /&gt;
&lt;br /&gt;
On the heels of this recent discovery of Plague, warnings by an emerald messenger, the Forest itself, suddenly were heard again throughout the Forest. Rumblings in the treetops, oddly felt in recent days, resumed in greater frequency. On its heels was an army of dwarven mercenaries and monsters.  A large group had gathered in Le'Or as the Le'nofaythen garrison was emptied at Thorfinn's command to secure the city.  This group fought the brunt of Plague's forces down into another tunnel complex of Plague's design.  Through the choking acid, stench and absolute dread, everyone pressed on.  Thorfinn felt the urgency of the Forest like he had never felt before and knew that the source was dying.  Empowered by Dru'El, his faith and this strong protective desire and connection to the source, Thorfinn pressed forward calling everyone onward determined to lead them through.  &lt;br /&gt;
&lt;br /&gt;
Plague's creatures fell to the might and determination of the group until they reached her.  She had shielded herself in what seemed inpenetrable isolation as she struck out again and again at the source of the Forest.  Thorfinn felt the roots in the throes of death make one last reach towards him and in this moment he reached out to them.  By the power of Dru'El and his own strange and powerful connection to the Forest, he penetrated the shield along with the Healer Aevaeadon.  Fletcher, in quick thinking slipped into Thorfinn's own shadow as he emerged through the shield to face Plague.&lt;br /&gt;
&lt;br /&gt;
Surprised, Plague turned her magic tome of destruction towards Thorfinn.  As the spell lept forth, Fletcher stepped from Thorfinn's shadow and removed her head but not before catching the full brunt of her magic, searing a gaping hole through his body that bled with a terrible blackness.  Plague's magic immediately began to disperse even as Fletcher's lifeless body fell into a shocked Thorfinn's arms.  Archibald Thel, through his powerful use of the arcane was able to transmute and tear down the shield erected by Plague to let everyone else pass.  Aevaeadon, in an amazing ability of prayer and healing along with the prayers of everyone there was able to heal the Forest.  &lt;br /&gt;
&lt;br /&gt;
They had won.  The Forest was safe.&lt;br /&gt;
&lt;br /&gt;
Even as the Forest had healed, Fletcher still lay lifeless.  Aevaeadon prayed and healed Fletcher's body, then asked Thorfinn to place both hands upon Fletcher's chest and join him in prayer.  Thorfinn did so and prayed fervently for his dear friend, calling out for his return.  In that moment, Thorfinn felt a small part of himself leave as the light and life returned to Fletcher's eyes.  Right then, Thorfinn knew the blessings that were given that day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37217</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37217"/>
		<updated>2011-03-08T18:22:08Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Warmaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About Thorfinn==&lt;br /&gt;
==Beginnings==&lt;br /&gt;
==Learning the Truth==&lt;br /&gt;
==A Blade Reforged==&lt;br /&gt;
==The End of a Plague==&lt;br /&gt;
After a prolonged absense following the death of her sisters, Storm and Wrath, the Evrakian half-demon, half nymph, Plague began making appearances again. Under the guise of a businesswoman interested in collecting numerous odd and magical creature parts, Plague sought the service of others. Her acquisitions were also to try and include the recovery of artifacts of great significance. Even then, her intentions began to form as several amulets, old artifacts of Toostan were slowly recovered, in some cases causing a direct loss of life to the surrounding area at their removal.  Messages were circulated publicly throughout the Forest by Thorfinn.  They warned of Plague's activities and served as a warning to those that would knowingly aid her.  &lt;br /&gt;
&lt;br /&gt;
Even as she sought these items and aid, and continued to retrieve large quantities of remains for some end, the hunt for her was on. As her intentions and a real threat began to form, the destruction of the Forest and a total upset of balance in nature, the Forest began to call out to its people and allies in the form of an emerald messenger and vague visions. At first, the messenger song brought with it thoughts and feelings that identified with the recipients faith or something meaningful.  As the songs persisted, the messages began to change callings, a need for protection, a balance upset and other hastened warnings.  Visions of decay and destruction, of a man in white, a man with shiny blades, a man with an emerald heart, and a darkness watching from the shadows were just some of the few odd visions glimpsed.&lt;br /&gt;
&lt;br /&gt;
Thorfinn felt a strong desire to protect the Forest, even more as the visions and the songs persisted.  He reached out to allies inside and outside the Forest to ensure a solid front against the half-demon.  It was during a conversation along the T'Nanshi warfront with several prominent 'Ents that he was first called the name of Emerald Heart.  He was not sure what that meant in all of this but he took their wisdom and returned home.&lt;br /&gt;
&lt;br /&gt;
It became apparent that Plague's gathering parties needed proper chaperones.  The first proper gathering party chaperoning happened by Fletcher Millstone, which resulted in thwarting her retrieval of an artifact of fire. Meanwhile, several others began compiling the lists of her gatherings. It was decided that Plague could likely make a whole army of constructs with the sheer amount of ingredients and items she gathered along with the ancient magic she knew of and her own demonic ties. No one was aware of how true this really would become.&lt;br /&gt;
&lt;br /&gt;
A strange and powerful poison began appearing among various people, the discovered work of Plague. Fortunately, the Healer of Cha'reth, Aevaeadon, possessed a truly great gift of healing and was able to counteract this poison. In fact, it was discovered that he was the only one who could. Reports of Plague's movements and activities began to come in and more opportunities were found to strike out at her and keep her from her artifacts.  Her home was discovered in Ferrell, and after a house-cleaning call by Fletcher and Thorfinn, she was relieved of two more artifacts. In the end, she was denied just over half of what she sought. Still, she possessed enough to begin her plans as she set in motion monstrous creatures of her own creation, constructed out of the massive amount of animal parts she gathered, cruel malformations and corruptions of their former selves. &lt;br /&gt;
&lt;br /&gt;
In a bold and destructive move, Plague attacked the peaceful centaur village of Cor'vallen attempting to lay waste and bring total death to them all. A large gathering of allies and concerned people formed and moved quickly to face the evil head-on. Through hard-fought battle, Plague's creations were destroyed, including a corrupted 'Ent, something which she twisted to her will. Plague had been there but eluded us, narrowly escaping.  Fortunately, Cor'vallen was restored.&lt;br /&gt;
&lt;br /&gt;
Plague, again, set her creatures loose on the temple of Verossa in western T'Nanshi in an attempt to decimate all those that reside there. Her hordes were beaten back and with the Storm Mother's blessing, they recovered. A second laboratory of Plague's was discovered just across the border of T'Nanshi, in Drotid. With another large gathering, her lair was attacked and her twisted creatures destroyed, including twin dracoliches that she had bent to her service. It was discovered later that Plague was using teams of dwarves to survey the forest including landmark sites. Using this information, Plague had tunnels dug underneath Zvidureth and there she portaled her creatures to the town, terrorizing the village for well over a day. Many brave people fought to defend the town until the source was located and the portal and creatures destroyed.&lt;br /&gt;
&lt;br /&gt;
Then, everything went quiet from her. Her creations, her diseased plants, and sightings of her in and around the forest all stopped. Eyes and ears went out everywhere, until finally, reports and sightings of her south in Mikona came. Plague had been there stockpiling supplies for a dwarven army. The Guard was alerted and Plague's movements tracked, but she just barely escaped into the Underdark with the supplies. Even though Plague had left the city, she left behind a contraption that had been powered by one of the artifacts that she possessed. Fortunately, swift action by the M'chekian Guards, Blackhawks, and other volunteers located the device and destroyed all of her creations there.&lt;br /&gt;
&lt;br /&gt;
On the heels of this recent discovery of Plague, warnings by an emerald messenger, the Forest itself, suddenly were heard again throughout the Forest. Rumblings in the treetops, oddly felt in recent days, resumed in greater frequency. On its heels was an army of dwarven mercenaries and monsters.  A large group had gathered in Le'Or as the Le'nofaythen garrison was emptied at Thorfinn's command to secure the city.  This group fought the brunt of Plague's forces down into another tunnel complex of Plague's design.  Through the choking acid, stench and absolute dread, everyone pressed on.  Thorfinn felt the urgency of the Forest like he had never felt before and knew that the source was dying.  Empowered by Dru'El, his faith and this strong protective desire and connection to the source, Thorfinn pressed forward calling everyone onward determined to lead them through.  &lt;br /&gt;
&lt;br /&gt;
Plague's creatures fell to the might and determination of the group until they reached her.  She had shielded herself in what seemed inpenetrable isolation as she struck out again and again at the source of the Forest.  Thorfinn felt the roots in the throes of death make one last reach towards him and in this moment he reached out to them.  By the power of Dru'El and his own strange and powerful connection to the Forest, he penetrated the shield along with the Healer Aevaeadon.  Fletcher, in quick thinking slipped into Thorfinn's own shadow as he emerged through the shield to face Plague.&lt;br /&gt;
&lt;br /&gt;
Surprised, Plague turned her magic tome of destruction towards Thorfinn.  As the spell lept forth, Fletcher stepped from Thorfinn's shadow and removed her head but not before catching the full brunt of her magic, searing a gaping hole through his body that bled with a terrible blackness.  Plague's magic immediately began to disperse even as Fletcher's lifeless body fell into a shocked Thorfinn's arms.  Archibald Thel, through his powerful use of the arcane was able to transmute and tear down the shield erected by Plague to let everyone else pass.  Aevaeadon, in an amazing ability of prayer and healing along with the prayers of everyone there was able to heal the Forest.  &lt;br /&gt;
&lt;br /&gt;
They had won.  The Forest was safe.&lt;br /&gt;
&lt;br /&gt;
Even as the Forest had healed, Fletcher still lay lifeless.  Aevaeadon prayed and healed Fletcher's body, then asked Thorfinn to place both hands upon Fletcher's chest and join him in prayer.  Thorfinn did so and prayed fervently for his dear friend, calling out for his return.  In that moment, Thorfinn felt a small part of himself leave as the light and life returned to Fletcher's eyes.  Right then, Thorfinn knew the blessings that were given that day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:_Le%27Nofaythen%27T%27Nanshi&amp;diff=37112</id>
		<title>Guild: Le'Nofaythen'T'Nanshi</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:_Le%27Nofaythen%27T%27Nanshi&amp;diff=37112"/>
		<updated>2011-03-01T17:48:20Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==About Le'Nofaythen==&lt;br /&gt;
Le'Nofaythen proper is organized into five Divisions (with the 6th Division making up the elite forces), each with a general area of operation. There are no hard and fast borders, so some mixing and overlap is both inevitable and desirable. Each Division is commanded by a Senior Rangermaster and is divided into smaller Companies typically consisting of 3-5 Rangermasters, 15-20 Woodmasters, and 450-500 Yeomen, Veterans, and Warriors, 10-15 of whom are battlemages. Divisions are organized as follows:&lt;br /&gt;
&lt;br /&gt;
==Dispensation of forces==&lt;br /&gt;
===Le'Or T'Nanshi Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Le'Or proper and the Canopies themselves, including Summerleaf, Silverfalls, and extending down to the forest floor immediately around every lift.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Mevinith Hirefya'oollensoa, 1st Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;1st Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Hornebound&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Le'Or Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
The last line of defense, the garrison of the city itself. Includes the Honor Guard, and defense of the Le'Or Lift. A coveted deployment, and one carrying high prestige.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;3rd Company&amp;lt;/u&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Noritath Sha'l Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Defending the lift at Grovehaven, and the canopies surrounding that area. Under the command of Rangermaster Kela Van'Hileth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;5th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Fourtree Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Defending the village of Bah'etzeth (Fourtree) and the surrounding canopies.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Northern Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt; &lt;br /&gt;
Northern T'Nanshi, extending from an east-west line roughly north of the Le'Or T'Nanshi lift, north to the [[Deglos]] foothills.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Ril Deneth, 2nd Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;2nd Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;The Band&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Roving Command Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Covers most of the Central Northern Division range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;4th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Le'Finglen&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Nanshi Urbaz Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Semi stationary deployment, responsibility extends south to the Elania trading outpost, east to Karak Thayt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;6th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Snakebiters&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Mobile Strike Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Rapid response unit covering the eastern area of the Northern Division range. Primarily slaver hunters, reinforcements for the Eastern Division forces watching Drotid Pass. Rangermaster Solerion Niltaur'win is one of the Company leaders of the 6th.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;20th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Tangles&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Scouts&amp;lt;br/&amp;gt;&lt;br /&gt;
Experimental idea of Ril's. Members of the 20th are exclusively druids or rangers, mostly Verossan and Pelarite. They operate independently along the Northern border, crossing occasionally into Drotid on intelligence missions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;22nd Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Etzethen'tooir&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
Based out of the Zvidureth barracks, the 22nd Company contains many of the greener recruits (lending to their nickname which means &amp;quot;Young trees&amp;quot; in Common speak). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;24th company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Keeshenen'hoormay&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
Also based out of the Zvidureth barracks, the 24th company is sent to assist and patrol wherever they are needed.&lt;br /&gt;
&lt;br /&gt;
===Eastern Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Eastern T'Nanshi, from Drotid pass south to the M'Check border, and westward slightly inland.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Tir'eiwalin Cha'yeritath, 7th Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;7th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Fishmongers&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Roving Command Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Covers most of the Eastern Division range, based out of Quithranos.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;8th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Foxhounds&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Drotid Pass Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Semi stationary deployment, defends the Drotid pass and the surrounding area.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;9th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt; &lt;br /&gt;
''&amp;quot;The Reborn&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Nireth Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Reconstituted under the veteran Rangermaster Ilnothel Sher'shelega, who was responsible for rebuilding 5th Company (Bah'etzeth Garrison) after hags assaulted it, he has re-created the Nireth Garrison as a semi-stationary deployment with a broader range. Recruiting heavily both in Le'Or and in Nireth has netted him a large contingent of veterans and The Reborn is the envy of the other Eastern company commanders.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;10th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Yerak'sheeryoona&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Mobile Strike Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Rapid response unit covering the Northern area of the Eastern Division range. Primarily slaver hunters, they specialize in anti-shaahesk action. Known for wearing lizardskin boots of dubious origin. Currently serving under Rangermaster Falth Penethet&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;21st Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Blossom's Knights&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Battlemages&amp;lt;br/&amp;gt;&lt;br /&gt;
Constituted as magical artillery, rather than in the standard mode of mixing the mages into the main companies. Blossom's Knights began as a drunken suggestion during R&amp;amp;R at the Moon Tree. On a dare from the barmistress, Tir set about building the company himself, often recruiting personally. They maintain a 20-1 ratio of mages to melee fighters, and currently garrison at L'Hur'Aek Hegena. Members wear a cockle shell on one shoulder, in tribute to their namesake. They claim that after each recruit's first kill, she lets him personally take a shell from her outfit.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;23rd Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;25th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Southern Division===&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern T'Nanshi, from the edges of the Eastern to the Western Division. The largest concentration of force exists in this division, and there is considerable overlap with the other division companies stationed in their southerly ranges.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster, Intelligence Commander:''' &amp;quot;Adom&amp;quot; Jack Cooper, 13th Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;13th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;The Wall&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Roving Command Unit&amp;lt;br/&amp;gt;&lt;br /&gt;
Covers most of the Southern Division range, has a much-appreciated reputation for showing up out of nowhere in the nick of time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;11th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Gravediggers&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Nan Sh'tal Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Semi stationary deployment at Nan Sh'tal and patrols the surrounding area.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;12th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
General Infantry&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Western Division===&lt;br /&gt;
&lt;br /&gt;
'''Area of Operation:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Western T'Nanshi, from the western edge of Zvidureth north to the Deglos mountains and the border with Ferrell, west to the Elysian border and the Eridanus River (including the entire Forest of Midnight), and south to the Great Chasm and the border of Blandenberg. Formerly well trained, this division has fallen into disarray and is considered the &amp;quot;soldier bank&amp;quot; from which other companies withdraw the best troops as transfers. This has left them relatively depleted of talent, if not numbers.&lt;br /&gt;
&lt;br /&gt;
'''Senior Rangermaster:''' Robin Broadfoot, 15th Company&lt;br /&gt;
&lt;br /&gt;
'''Composition:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;15th Company&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;Resurrection&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
Renethae Garrison&amp;lt;br/&amp;gt;&lt;br /&gt;
Resurrection Company is the attempt by the halfling Senior Rangermaster to begin the rebuilding of the Western Division. Soldiers in the 15th wear the symbol of an orange flower stitched on their shoulders, representing a plant growing in the grove at Cornath'Dru'El and Sena'lae's story of how it got there. Resurrection is currently the only stationary group in the Western Division, and their camp isn't terribly permanent either. They guard the mouth of the Eridanus River from incursions by shaahesk and from river pirates heading to and from Lake Eridanus to the north.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History of Le'Nofaythen'T'Nanshi 6th Division==&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
For centuries, '''Le'Nofaythen'T'Nanshi''' (The Warriors of T'Nanshi) have been entrusted with maintaining the security and safety of [[T'Nanshi]] - the land of elves fathered by [[Dru'El]]. Empowered by the Council of Nine, they are responsible for the well being of the elves, fey, animals, trees and all others who dwell within the Spirit Land.&lt;br /&gt;
&lt;br /&gt;
[[Image:Leno200.gif|thumb|140px|right|Le'Nofaythen T'Nanshi]]For those of you who have moved to T'Nanshi from abroad or are too young to remember, decades of ever increasing [[M'Chek|M'Chekian]] aggression following initial [http://www.avlis.org/portal.php?getpage=history_recent border skirmishes], resulted in the formation of a special forces unit of Le'Nofaythen'T'Nanshi known as the Lonovanen'Hirefya. For well over a century this unit acted as a semi-autonomous elite branch of Le'Nofaythen providing support for T'Nanshi's regular troops stationed along both the southern warzone and northeastern border. While initially a relatively small unit of committed individuals, they continued to grow in size and influence as they were regularly called upon to deal with the most dire threats to the Spiritland - dealing swiftly and directly in cases where it would take Le'Nofaythen too long to mobilise. At the close of the centuries long conflict with M'Chek, the penultimate leader of the Lonovanen'Hirefya, [[PCs:Quicksilver Meridan|General Quicksilver Meridan]], retired leaving peacetime rebuilding to the Trethlawn Warmasters and the remaining command group. &lt;br /&gt;
&lt;br /&gt;
With a treaty in place, the bulk of Le'Nofaythen'T'Nanshi began to decommission and return to their lives in the forest. Once completed, long time commander-in-chief [[NPCs:Aratelda Rinthon|Lady Aratelda Rinthon]] announced her retirement and recommended to the Council of Nine that command of the remaining Le'Nofaythen veterans who stayed on to watch over the Spiritland in the years to come be handed over to the Lonovanen'Hirefya. This lead to the merger of the Lonovanen'Hirefya with the remaining Le'Nofaythen and the appointment of two new commanders-in-chief: F'eindal and T'eindel Trethlawn, who receive general directives and operating parameters from the [[Council of Nine]]. The stationing and continued training of Le'Nofaythen veterans that comprise the peacetime standing army of T'Nanshi is now overseen by a small elite unit of Le'Nofaythen committed to the continued safety and prosperity of the Spirit Land.&lt;br /&gt;
&lt;br /&gt;
Now Le'Nofaythen 6th Division works as an elite unit with autonomy from the main body of the army. Quite often we set up and carry out our own missions with little input from the Council of Nine. At other times we carry out specific orders that they pass down to us via the warmasters. &lt;br /&gt;
&lt;br /&gt;
Ever since the reformation of Le'Nofaythen after the the war Drotid and various other hostile forces have been constantly probing at our defences and the freedoms we hold dear.. the future safety of T'Nanshi is in our hands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Officers of Le'Nofaythen'T'Nanshi 6th Division ==&lt;br /&gt;
&lt;br /&gt;
===Command Group===&lt;br /&gt;
&lt;br /&gt;
[[PCs:T'eindel Trethlawn|T'eindel Trethlawn]], Senior Warmaster ([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4120 PM]).&lt;br /&gt;
&lt;br /&gt;
[[PCs:Thorfinn_Kiff|Thorfinn Kiff]], Warmaster&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Rangermaster===&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4272 Emrys Y'Coeden]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5727 Morishi Gallendt]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Ellowin_Be'tend_Snyder|Ellowin Kiff]] (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Woodmaster===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9051 Talon Blade]&lt;br /&gt;
&lt;br /&gt;
Davilia Chert&lt;br /&gt;
&lt;br /&gt;
[[PCs:Druantia_Leonalenen_Longstride|Druantia Longstride]] (Recruitment Officer)&lt;br /&gt;
&lt;br /&gt;
[[PCs:Fletcher_Millstone|Fletcher Millstone]] (Intelligence Captain)&lt;br /&gt;
&lt;br /&gt;
Lyra Tir'eivrilo&lt;br /&gt;
&lt;br /&gt;
Raine Jueness&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Yeoman===&lt;br /&gt;
&lt;br /&gt;
Ji'mas Esyle&lt;br /&gt;
&lt;br /&gt;
Nuale (&amp;quot;Wolf&amp;quot;) Naike'Karka &lt;br /&gt;
&lt;br /&gt;
Sonja Pyre&lt;br /&gt;
&lt;br /&gt;
Malulani jael MacMurry&lt;br /&gt;
&lt;br /&gt;
[[PCs:Losin_Rockhands|Losin Rockhands]] (Deglos Liason)&lt;br /&gt;
&lt;br /&gt;
[[PCs:Eowin_Sta'Nieth|Eowin Sta'Nieth]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Archibald_Thel|Archibald Thel]]&lt;br /&gt;
&lt;br /&gt;
Glendir&lt;br /&gt;
&lt;br /&gt;
Belina&lt;br /&gt;
&lt;br /&gt;
Kale Allonar&lt;br /&gt;
&lt;br /&gt;
Archibald Thel&lt;br /&gt;
&lt;br /&gt;
==Warriors of Le'Nofaythen 6th Division==&lt;br /&gt;
&lt;br /&gt;
Tupaia Warick&lt;br /&gt;
&lt;br /&gt;
Rode&lt;br /&gt;
&lt;br /&gt;
Gurkz&lt;br /&gt;
&lt;br /&gt;
Aeveras&lt;br /&gt;
&lt;br /&gt;
Nat'Arie Tir'Narr&lt;br /&gt;
&lt;br /&gt;
Zander DeVane&lt;br /&gt;
&lt;br /&gt;
Eowien DeVane&lt;br /&gt;
&lt;br /&gt;
Zelrig Blieth&lt;br /&gt;
&lt;br /&gt;
Rydria Dy'nar&lt;br /&gt;
&lt;br /&gt;
Shea'nalya E'lyan&lt;br /&gt;
&lt;br /&gt;
Zeani Fireblossom&lt;br /&gt;
&lt;br /&gt;
[[PCs:Selle_Galleaf|Selle Galleaf]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Leo|Le'ooharan Kaya Kooten (&amp;quot;Leo&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Pan'na|Pan'na Millstone]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Tesh_Tylnen|Tesh Tylnen]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Lenologo.gif]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size: 22px&amp;quot;&amp;gt;Le'Nofaythen'T'Nanshi&amp;lt;br&amp;gt;6th Division&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' T'Nanshi - Le'Nofaythen HQ and Zvidureth Barracks&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Contact a [[Guild:_Le%27Nofaythen%27T%27Nanshi#Officers_of_Le.27Nofaythen.27T.27Nanshi 6th Division|recruitment officer]].&lt;br /&gt;
&lt;br /&gt;
'''What we do:'''  We patrol T'Nanshi and respond to threats as they arise, working with the general edicts of the Council and the Warmasters. &lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Expect a lot of patrolling, and a lot of training in tactics and other things initially, followed by a lot of enforcing bans, fines and so on. Also expect a few life-or-death situations when major issues arise, as they tend to do around us.&lt;br /&gt;
&lt;br /&gt;
We differ somewhat from many of the other guilds in Avlis. Unlike the mage orders, holy orders, crafting, mercenary, etc. guilds, we are part of a larger NPC organization - the T'Nanshi Military. In addition, our guild is primarily concerned with a very specific region (that being wherever the warmasters dictate). This means that our purpose, directives, and some of the guidelines we work within are laid out for us by those NPC organizations (i.e. DMs).&lt;br /&gt;
&lt;br /&gt;
The Le'Nofaythen 6th division is culled from the ranks of Le'Nofaythen and the former Lonovanen, handpicked for the fasttrack, we are under the direct command of the Warmasters and have our own command structure. Each of us operates at Woodmaster rank or higher within the larger Army. Our purpose is to be thrown at a hotspot before the regulars can mobilize.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsors:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=10143 spool32].&lt;br /&gt;
[[Category:Guilds|Le'Nofaythen'T'Nanshi]]&lt;br /&gt;
[[Category:Avlis Armies and Fiefdoms|Le'Nofaythen'T'Nanshi]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37110</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37110"/>
		<updated>2011-03-01T03:47:34Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Warmaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About Thorfinn==&lt;br /&gt;
&lt;br /&gt;
==The End of a Plague==&lt;br /&gt;
After a prolonged absense following the death of her sisters, Storm and Wrath, the Evrakian half-demon, half nymph, Plague began making appearances again. Under the guise of a businesswoman interested in collecting numerous odd and magical creature parts, Plague sought the service of others. Her acquisitions were also to try and include the recovery of artifacts of great significance. Even then, her intentions began to form as several amulets, old artifacts of Toostan were slowly recovered, in some cases causing a direct loss of life to the surrounding area at their removal.  Messages were circulated publicly throughout the Forest by Thorfinn.  They warned of Plague's activities and served as a warning to those that would knowingly aid her.  &lt;br /&gt;
&lt;br /&gt;
Even as she sought these items and aid, and continued to retrieve large quantities of remains for some end, the hunt for her was on. As her intentions and a real threat began to form, the destruction of the Forest and a total upset of balance in nature, the Forest began to call out to its people and allies in the form of an emerald messenger and vague visions. At first, the messenger song brought with it thoughts and feelings that identified with the recipients faith or something meaningful.  As the songs persisted, the messages began to change callings, a need for protection, a balance upset and other hastened warnings.  Visions of decay and destruction, of a man in white, a man with shiny blades, a man with an emerald heart, and a darkness watching from the shadows were just some of the few odd visions glimpsed.&lt;br /&gt;
&lt;br /&gt;
Thorfinn felt a strong desire to protect the Forest, even more as the visions and the songs persisted.  He reached out to allies inside and outside the Forest to ensure a solid front against the half-demon.  It was during a conversation along the T'Nanshi warfront with several prominent 'Ents that he was first called the name of Emerald Heart.  He was not sure what that meant in all of this but he took their wisdom and returned home.&lt;br /&gt;
&lt;br /&gt;
It became apparent that Plague's gathering parties needed proper chaperones.  The first proper gathering party chaperoning happened by Fletcher Millstone, which resulted in thwarting her retrieval of an artifact of fire. Meanwhile, several others began compiling the lists of her gatherings. It was decided that Plague could likely make a whole army of constructs with the sheer amount of ingredients and items she gathered along with the ancient magic she knew of and her own demonic ties. No one was aware of how true this really would become.&lt;br /&gt;
&lt;br /&gt;
A strange and powerful poison began appearing among various people, the discovered work of Plague. Fortunately, the Healer of Cha'reth, Aevaeadon, possessed a truly great gift of healing and was able to counteract this poison. In fact, it was discovered that he was the only one who could. Reports of Plague's movements and activities began to come in and more opportunities were found to strike out at her and keep her from her artifacts.  Her home was discovered in Ferrell, and after a house-cleaning call by Fletcher and Thorfinn, she was relieved of two more artifacts. In the end, she was denied just over half of what she sought. Still, she possessed enough to begin her plans as she set in motion monstrous creatures of her own creation, constructed out of the massive amount of animal parts she gathered, cruel malformations and corruptions of their former selves. &lt;br /&gt;
&lt;br /&gt;
In a bold and destructive move, Plague attacked the peaceful centaur village of Cor'vallen attempting to lay waste and bring total death to them all. A large gathering of allies and concerned people formed and moved quickly to face the evil head-on. Through hard-fought battle, Plague's creations were destroyed, including a corrupted 'Ent, something which she twisted to her will. Plague had been there but eluded us, narrowly escaping.  Fortunately, Cor'vallen was restored.&lt;br /&gt;
&lt;br /&gt;
Plague, again, set her creatures loose on the temple of Verossa in western T'Nanshi in an attempt to decimate all those that reside there. Her hordes were beaten back and with the Storm Mother's blessing, they recovered. A second laboratory of Plague's was discovered just across the border of T'Nanshi, in Drotid. With another large gathering, her lair was attacked and her twisted creatures destroyed, including twin dracoliches that she had bent to her service. It was discovered later that Plague was using teams of dwarves to survey the forest including landmark sites. Using this information, Plague had tunnels dug underneath Zvidureth and there she portaled her creatures to the town, terrorizing the village for well over a day. Many brave people fought to defend the town until the source was located and the portal and creatures destroyed.&lt;br /&gt;
&lt;br /&gt;
Then, everything went quiet from her. Her creations, her diseased plants, and sightings of her in and around the forest all stopped. Eyes and ears went out everywhere, until finally, reports and sightings of her south in Mikona came. Plague had been there stockpiling supplies for a dwarven army. The Guard was alerted and Plague's movements tracked, but she just barely escaped into the Underdark with the supplies. Even though Plague had left the city, she left behind a contraption that had been powered by one of the artifacts that she possessed. Fortunately, swift action by the M'chekian Guards, Blackhawks, and other volunteers located the device and destroyed all of her creations there.&lt;br /&gt;
&lt;br /&gt;
On the heels of this recent discovery of Plague, warnings by an emerald messenger, the Forest itself, suddenly were heard again throughout the Forest. Rumblings in the treetops, oddly felt in recent days, resumed in greater frequency. On its heels was an army of dwarven mercenaries and monsters.  A large group had gathered in Le'Or as the Le'nofaythen garrison was emptied at Thorfinn's command to secure the city.  This group fought the brunt of Plague's forces down into another tunnel complex of Plague's design.  Through the choking acid, stench and absolute dread, everyone pressed on.  Thorfinn felt the urgency of the Forest like he had never felt before and knew that the source was dying.  Empowered by Dru'El, his faith and this strong protective desire and connection to the source, Thorfinn pressed forward calling everyone onward determined to lead them through.  &lt;br /&gt;
&lt;br /&gt;
Plague's creatures fell to the might and determination of the group until they reached her.  She had shielded herself in what seemed inpenetrable isolation as she struck out again and again at the source of the Forest.  Thorfinn felt the roots in the throes of death make one last reach towards him and in this moment he reached out to them.  By the power of Dru'El and his own strange and powerful connection to the Forest, he penetrated the shield along with the Healer Aevaeadon.  Fletcher, in quick thinking slipped into Thorfinn's own shadow as he emerged through the shield to face Plague.&lt;br /&gt;
&lt;br /&gt;
Surprised, Plague turned her magic tome of destruction towards Thorfinn.  As the spell lept forth, Fletcher stepped from Thorfinn's shadow and removed her head but not before catching the full brunt of her magic, searing a gaping hole through his body that bled with a terrible blackness.  Plague's magic immediately began to disperse even as Fletcher's lifeless body fell into a shocked Thorfinn's arms.  Archibald Thel, through his powerful use of the arcane was able to transmute and tear down the shield erected by Plague to let everyone else pass.  Aevaeadon, in an amazing ability of prayer and healing along with the prayers of everyone there was able to heal the Forest.  &lt;br /&gt;
&lt;br /&gt;
They had won.  The Forest was safe.&lt;br /&gt;
&lt;br /&gt;
Even as the Forest had healed, Fletcher still lay lifeless.  Aevaeadon prayed and healed Fletcher's body, then asked Thorfinn to place both hands upon Fletcher's chest and join him in prayer.  Thorfinn did so and prayed fervently for his dear friend, calling out for his return.  In that moment, Thorfinn felt a small part of himself leave as the light and life returned to Fletcher's eyes.  Right then, Thorfinn knew the blessings that were given that day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37109</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37109"/>
		<updated>2011-03-01T03:46:32Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Rangermaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About Thorfinn==&lt;br /&gt;
&lt;br /&gt;
==The End of a Plague==&lt;br /&gt;
After a prolonged absense following the death of her sisters, Storm and Wrath, the Evrakian half-demon, half nymph, Plague began making appearances again. Under the guise of a businesswoman interested in collecting numerous odd and magical creature parts, Plague sought the service of others. Her acquisitions were also to try and include the recovery of artifacts of great significance. Even then, her intentions began to form as several amulets, old artifacts of Toostan were slowly recovered, in some cases causing a direct loss of life to the surrounding area at their removal.  Messages were circulated publicly throughout the Forest by Thorfinn.  They warned of Plague's activities and served as a warning to those that would knowingly aid her.  &lt;br /&gt;
&lt;br /&gt;
Even as she sought these items and aid, and continued to retrieve large quantities of remains for some end, the hunt for her was on. As her intentions and a real threat began to form, the destruction of the Forest and a total upset of balance in nature, the Forest began to call out to its people and allies in the form of an emerald messenger and vague visions. At first, the messenger song brought with it thoughts and feelings that identified with the recipients faith or something meaningful.  As the songs persisted, the messages began to change callings, a need for protection, a balance upset and other hastened warnings.  Visions of decay and destruction, of a man in white, a man with shiny blades, a man with an emerald heart, and a darkness watching from the shadows were just some of the few odd visions glimpsed.&lt;br /&gt;
&lt;br /&gt;
Thorfinn felt a strong desire to protect the Forest, even more as the visions and the songs persisted.  He reached out to allies inside and outside the Forest to ensure a solid front against the half-demon.  It was during a conversation along the T'Nanshi warfront with several prominent 'Ents that he was first called the name of Emerald Heart.  He was not sure what that meant in all of this but he took their wisdom and returned home.&lt;br /&gt;
&lt;br /&gt;
It became apparent that Plague's gathering parties needed proper chaperones.  The first proper gathering party chaperoning happened by Fletcher Millstone, which resulted in thwarting her retrieval of an artifact of fire. Meanwhile, several others began compiling the lists of her gatherings. It was decided that Plague could likely make a whole army of constructs with the sheer amount of ingredients and items she gathered along with the ancient magic she knew of and her own demonic ties. No one was aware of how true this really would become.&lt;br /&gt;
&lt;br /&gt;
A strange and powerful poison began appearing among various people, the discovered work of Plague. Fortunately, the Healer of Cha'reth, Aevaeadon, possessed a truly great gift of healing and was able to counteract this poison. In fact, it was discovered that he was the only one who could. Reports of Plague's movements and activities began to come in and more opportunities were found to strike out at her and keep her from her artifacts.  Her home was discovered in Ferrell, and after a house-cleaning call by Fletcher and Thorfinn, she was relieved of two more artifacts. In the end, she was denied just over half of what she sought. Still, she possessed enough to begin her plans as she set in motion monstrous creatures of her own creation, constructed out of the massive amount of animal parts she gathered, cruel malformations and corruptions of their former selves. &lt;br /&gt;
&lt;br /&gt;
In a bold and destructive move, Plague attacked the peaceful centaur village of Cor'vallen attempting to lay waste and bring total death to them all. A large gathering of allies and concerned people formed and moved quickly to face the evil head-on. Through hard-fought battle, Plague's creations were destroyed, including a corrupted 'Ent, something which she twisted to her will. Plague had been there but eluded us, narrowly escaping.  Fortunately, Cor'vallen was restored.&lt;br /&gt;
&lt;br /&gt;
Plague, again, set her creatures loose on the temple of Verossa in western T'Nanshi in an attempt to decimate all those that reside there. Her hordes were beaten back and with the Storm Mother's blessing, they recovered. A second laboratory of Plague's was discovered just across the border of T'Nanshi, in Drotid. With another large gathering, her lair was attacked and her twisted creatures destroyed, including twin dracoliches that she had bent to her service. It was discovered later that Plague was using teams of dwarves to survey the forest including landmark sites. Using this information, Plague had tunnels dug underneath Zvidureth and there she portaled her creatures to the town, terrorizing the village for well over a day. Many brave people fought to defend the town until the source was located and the portal and creatures destroyed.&lt;br /&gt;
&lt;br /&gt;
Then, everything went quiet from her. Her creations, her diseased plants, and sightings of her in and around the forest all stopped. Eyes and ears went out everywhere, until finally, reports and sightings of her south in Mikona came. Plague had been there stockpiling supplies for a dwarven army. The Guard was alerted and Plague's movements tracked, but she just barely escaped into the Underdark with the supplies. Even though Plague had left the city, she left behind a contraption that had been powered by one of the artifacts that she possessed. Fortunately, swift action by the M'chekian Guards, Blackhawks, and other volunteers located the device and destroyed all of her creations there.&lt;br /&gt;
&lt;br /&gt;
On the heels of this recent discovery of Plague, warnings by an emerald messenger, the Forest itself, suddenly were heard again throughout the Forest. Rumblings in the treetops, oddly felt in recent days, resumed in greater frequency. On its heels was an army of dwarven mercenaries and monsters.  A large group had gathered in Le'Or as the Le'nofaythen garrison was emptied at Thorfinn's command to secure the city.  This group fought the brunt of Plague's forces down into another tunnel complex of Plague's design.  Through the choking acid, stench and absolute dread, everyone pressed on.  Thorfinn felt the urgency of the Forest like he had never felt before and knew that the source was dying.  Empowered by Dru'El, his faith and this strong protective desire and connection to the source, Thorfinn pressed forward calling everyone onward determined to lead them through.  &lt;br /&gt;
&lt;br /&gt;
Plague's creatures fell to the might and determination of the group until they reached her.  She had shielded herself in what seemed inpenetrable isolation as she struck out again and again at the source of the Forest.  Thorfinn felt the roots in the throes of death make one last reach towards him and in this moment he reached out to them.  By the power of Dru'El and his own strange and powerful connection to the Forest, he penetrated the shield along with the Healer Aevaeadon.  Fletcher, in quick thinking slipped into Thorfinn's own shadow as he emerged through the shield to face Plague.&lt;br /&gt;
&lt;br /&gt;
Surprised, Plague turned her magic tome of destruction towards Thorfinn.  As the spell lept forth, Fletcher stepped from Thorfinn's shadow and removed her head but not before catching the full brunt of her magic, searing a gaping hole through his body that bled with a terrible blackness.  Plague's magic immediately began to disperse even as Fletcher's lifeless body fell into a shocked Thorfinn's arms.  Archibald Thel, through his powerful use of the arcane was able to transmute and tear down the shield erected by Plague to let everyone else pass.  Aevaeadon, in an amazing ability of prayer and healing along with the prayers of everyone there was able to heal the Forest.  &lt;br /&gt;
&lt;br /&gt;
They had won.  The Forest was safe.&lt;br /&gt;
&lt;br /&gt;
Even as the Forest had healed, Fletcher still lay lifeless.  Aevaeadon prayed and healed Fletcher's body, then asked Thorfinn to place both hands upon Fletcher's chest and join him in prayer.  Thorfinn did so and prayed fervently for his dear friend, calling out for his return.  In that moment, Thorfinn felt a small part of himself leave as the light and life returned to Fletcher's eyes.  Right then, Thorfinn knew the blessings that were given that day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37108</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37108"/>
		<updated>2011-02-28T16:42:43Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Rangermaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About Thorfinn==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37107</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=37107"/>
		<updated>2011-02-28T16:29:14Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Rangermaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;br /&gt;
[[Category:T%27NanshiPCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Hausselkiff&amp;diff=33242</id>
		<title>PCs:Thorfinn Hausselkiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Hausselkiff&amp;diff=33242"/>
		<updated>2010-02-02T18:57:53Z</updated>

		<summary type="html">&lt;p&gt;Krackq: PCs:Thorfinn Hausselkiff moved to PCs:Thorfinn Kiff: Last name update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[PCs:Thorfinn Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=33241</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=33241"/>
		<updated>2010-02-02T18:57:53Z</updated>

		<summary type="html">&lt;p&gt;Krackq: PCs:Thorfinn Hausselkiff moved to PCs:Thorfinn Kiff: Last name update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Rangermaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=33240</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=33240"/>
		<updated>2010-02-02T18:52:45Z</updated>

		<summary type="html">&lt;p&gt;Krackq: /* Thorfinn Kiff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Rangermaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=33239</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=33239"/>
		<updated>2010-02-02T18:47:33Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Rangermaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
* Member [[Guild:ANRA|ANRA]], [[Guild:AKN|AKN]]&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
[[Category:PCs|Kiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs&amp;diff=33238</id>
		<title>PCs</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs&amp;diff=33238"/>
		<updated>2010-02-02T18:46:31Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
[[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]]&lt;br /&gt;
[[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]]&lt;br /&gt;
[[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]]&lt;br /&gt;
[[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]]&lt;br /&gt;
[[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]]&lt;br /&gt;
[[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]]&lt;br /&gt;
[[#Y|Y]] [[#Z|Z]] | [[:Category:PCs| PCs Category]]&lt;br /&gt;
&lt;br /&gt;
=Character Listing=&lt;br /&gt;
To make a new entry, [[PCs:Template|use this template]].&lt;br /&gt;
&lt;br /&gt;
This is a section for writing about your PCs.  This may seem redundant with the boards, since those have journals and biography sections already. Furthermore, as the wiki grows, these entries can be hyperlinked into various articles that are written.  So if [[PCs:Samwir | Samwir]] causes trouble in Elysia, you can just click his name to read about him.  Links to these bios will be added as the history section is fleshed out, so put your PC in here when you get a chance.&lt;br /&gt;
&lt;br /&gt;
The template linked above will put your character in the general [[:Category:PCs]] category. However, if your character is based primarily on one server, use that server's PC category instead ([[:Category:MChekPCs|MChekPCs]], [[:Category:ElysiaPCs|ElysiaPCs]], [[:Category:FerrellPCs|FerrellPCs]], etc).&lt;br /&gt;
&lt;br /&gt;
'''Remember, all info here can be taken as IC information.  Don't post anything about your PC you wouldn't want others knowing.  Even more importantly, if you post something about another's PC, make sure it's 100% verifiable from the public boards, or else you stand a good chance of being accused of griefing.'''&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[PCs:Eldrea_Addams|Addams, Eldrea]]&lt;br /&gt;
* [[PCs:Aerill_Ailpera|Ailpera, Aerill]]&lt;br /&gt;
* [[PCs:Michael al'Aere|al'Aere, Michael]]&lt;br /&gt;
* [[PCs:Ankhara al'Khalid|al'Khalid, Ankhara]]&lt;br /&gt;
* [[PCs:Jorio_Alerian|Alerian, Jorio]]&lt;br /&gt;
* [[PCs:Vanar_Alhaldren|Alhaldren, Vanar]]&lt;br /&gt;
* [[PCs:Friday_Alibar|Alibar, Friday]]&lt;br /&gt;
* [[PCs:Isogel Alleb|Alleb, Isogel]]&lt;br /&gt;
* [[PCs:Aeveras_Altaer|Altaer, Aeveras]]&lt;br /&gt;
* [[PCs:Nawen_Amakiir|Amakiir, Nawen]]&lt;br /&gt;
* [[PCs:Tamia_Amakiir|Amakiir, Tamia]]&lt;br /&gt;
* [[PCs:Indiga Amanta|Amanta, Indiga]]&lt;br /&gt;
* [[PCs:Rune Amanta|Amanta, Rune]]&lt;br /&gt;
* [[PCs:Amiru|Amiru]]&lt;br /&gt;
* [[PCs:Anderyn|Anderyn]]&lt;br /&gt;
* [[PCs:Andrews, Russell|Andrews, Russell]]&lt;br /&gt;
* [[PCs:Anifail, Fealith|Anifail, Fealith]]&lt;br /&gt;
* [[PCs:Thalarian Arc'Thass|Arc'Thass, Thalarian]]&lt;br /&gt;
* [[PCs:Tenirra Arken'Held|Arken'Held, Tenirra]]&lt;br /&gt;
* [[PCs:Freddy Arlan|Arlan, Freddy]]&lt;br /&gt;
* [[PCs:Ella Armee|Armee, Ella]]&lt;br /&gt;
* [[PCs:Isadora Arnemeigne|Arnemeigne, Isadora]]&lt;br /&gt;
* [[PCs:Aen'dyr Ar'tys|Ar'tys, Aen'dyr]]&lt;br /&gt;
* [[PCs:Karrek Asen|Asen, Karrek]]&lt;br /&gt;
* [[PCs:Aspen (Eadha'Duir)|Aspen (Eadha'Duir)]]&lt;br /&gt;
* [[:Asyr, Isard]]&lt;br /&gt;
* [[PCs:Aur|Aur]]&lt;br /&gt;
* [[PCs:Ayiree|Ayiree]]&lt;br /&gt;
* [[PCs:Seretah Aylown|Aylown, Seretah]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[PCs:Baloth|Baloth]]&lt;br /&gt;
* [[PCs:Me'rrrokash Ba'shaak|Ba'shaak, Me'rrrokash]]&lt;br /&gt;
* [[PCs:Thaylis Beign|Beign, Thaylis]]&lt;br /&gt;
* [[PCs:Lilliana Be'letane|Be'letane, Lilliana]]&lt;br /&gt;
* [[PCs:Mieri Bellmaker|Bellmaker, Mieri]]&lt;br /&gt;
* [[PCs:Mandrik Bendry|Bendry, Mandrik]]&lt;br /&gt;
* [[PCs:Blake Benneset|Benneset, Blake]]&lt;br /&gt;
* [[PCs:Kate Benneset|Benneset, Kate]]&lt;br /&gt;
* [[PCs:Bheem|Bheem]]&lt;br /&gt;
* [[PCs:Boris|Boris]]&lt;br /&gt;
* [[PCs:Josoph Billearn|Billearn, Josoph]]&lt;br /&gt;
* [[PCs:Krator Blackfist|Blackfist, Krator]]&lt;br /&gt;
* [[PCs:Angus Blacksail|Blacksail, Angus (Ang)]]&lt;br /&gt;
* [[PCs:Bronwen Blacksteel|Blacksteel, Bronwen]]&lt;br /&gt;
* [[PCs:Garek_Blackstone|Blackstone, Garek]]&lt;br /&gt;
* [[PCs:Holandar Blackmane|Blackmane, Holandar]]&lt;br /&gt;
* [[PCs:Talon Blade|Blade, Talon]]&lt;br /&gt;
* [[PCs:Glenda Blecherofferschnach|Blecherofferschnach, Glenda]]&lt;br /&gt;
* [[PCs:Dannar Blighte|Blighte, Dannar]]&lt;br /&gt;
* [[PCs:Vurk Bloodfang|Bloodfang, Vurk]]&lt;br /&gt;
* [[PCs:Arkn'sterod Bloodsaik|Bloodsaik, Arkn'sterod]]&lt;br /&gt;
* [[PCs:Hawk Bodyravager|Bodyravager, Hawk]]&lt;br /&gt;
* [[PCs:Harvey Boekhorst|Boekhorst, Harvey]]&lt;br /&gt;
* [[PCs:Gurky Bogglewig|Bogglewig, Gurky]]&lt;br /&gt;
* [[PCs:Paco Di Brancaleone|Brancaleone, Paco Di]]&lt;br /&gt;
* [[PCs:Kalum Brekarian|Brekarian, Kalum]]&lt;br /&gt;
* [[PCs:Patrick_Briams|Briams, Patrick]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[PCs:Arn_Callindraes|Callindraes, Arn]]&lt;br /&gt;
* [[PCs:Methuselah Caneras|Caneras, Methuselah]]&lt;br /&gt;
* [[PCs:Valeria Cavalieri|Cavalieri, Valeria]]&lt;br /&gt;
* [[Pcs:Caviel|Caviel]]&lt;br /&gt;
* [[PCs:Celarisse Char|Char, Celarisse]]&lt;br /&gt;
* [[PCs:Char'Jer|Char'Jer]]&lt;br /&gt;
* [[PCs:Cloud|Cloud]]&lt;br /&gt;
* [[PCs:'Coco'_Coranthia|'Coco' Coranthia]]&lt;br /&gt;
* [[PCs:Celarisse Curanwen|Curanwen, Celarisse]]&lt;br /&gt;
* [[PCs:Damian Cutler|Cutler, Damian]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[PCs:Llyshra Dald|Dald, Llyshra]] (deceased)&lt;br /&gt;
* [[PCs:Seavien Dana|Dana, Seavien]]&lt;br /&gt;
* [[PCs:Jayem Dareau|Dareau, Jayem]]&lt;br /&gt;
* [[PCs:Fade Darkwing|Darkwing, Fade]]&lt;br /&gt;
* [[PCs:Gill Darkstar|Darkstar, Gill]]&lt;br /&gt;
* [[PCs:Sakura Darkstar|Darkstar, Sakura]]&lt;br /&gt;
* [[PCs:Kalgar Darthvord|Darthvord, Kalgar]]&lt;br /&gt;
* [[PCs:Kalam Darthvord|Darthvord, Kalam]]&lt;br /&gt;
* [[PCs:Kima Datter|Datter, Kima]]&lt;br /&gt;
* [[PCs:Day|Day]]&lt;br /&gt;
* [[PCs:Lucius D'Cythra|D'Cythra, Lucius]]&lt;br /&gt;
* [[PCs:Garret de'Karne|de'Karne, Garret]]&lt;br /&gt;
* [[PCs:Renard de'Tyrens|de'Tyrens, Renard]]&lt;br /&gt;
* [[PCs:Deider|Deider]]&lt;br /&gt;
* [[PCs:Vanyankaya (Vanya) Del'Trion|Del'Trion, Vanyankaya (Vanya)]]&lt;br /&gt;
* [[PCs:Evantis Delaxis|Delaxis, Evantis]]&lt;br /&gt;
* [[PCs:Bedlam Dender|Dender, Bedlam]]&lt;br /&gt;
* [[PCs:Jariston Derthur|Derthur, Jariston]]&lt;br /&gt;
* [[PCs:Madon &amp;quot;Madness&amp;quot; Dethrune|Dethrune, Madon &amp;quot;Madness&amp;quot;]]&lt;br /&gt;
* [[PCs:K%27Lari_D%27ila%27mnefer|D'ila'mnefer, K'Lari]]&lt;br /&gt;
* [[PCs:Shannen Di'rithia| Di'rithia, Shannen]]&lt;br /&gt;
* [[PCs:Dok|Dok]]&lt;br /&gt;
* [[PCs:Doug the Ox|Doug the Ox]]&lt;br /&gt;
* [[PCs:Draconis|Draconis]]&lt;br /&gt;
* [[PCs:Cromodon Draker|Draker, Cromodon]]&lt;br /&gt;
* [[PCs:Dravenmore|Dravenmore, Edge]]&lt;br /&gt;
* [[PCs:Adagio D'Tranticus|D'Tranticus, Adagio]]&lt;br /&gt;
* [[PCs:Havian O Dryinos|Dryinos, Havian O]]&lt;br /&gt;
* [[PCs:Galoban Dulsaer|Dulsaer, Galoban]]&lt;br /&gt;
* [[PCs:Celithril Dy'nen|Dy'nen, Celithril]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* [[PCs:Terra_Earthkin|Earthkin, Terra]]&lt;br /&gt;
* [[PCs:Dilvish_Eglath|Eglath, Dilvish]]&lt;br /&gt;
* [[PCs:Eldraea|Eldraea]] (deceased)&lt;br /&gt;
* [[PCs:Ulu Elexin|Elexin, Ulu]]&lt;br /&gt;
* [[PCs:Snorri Elfslayer|Elfslayer, Snorri]]&lt;br /&gt;
* [[PCs:El'Githoral|El'Githoral]]&lt;br /&gt;
* [[PCs:Leto von Elis|von Elis, Leto]]&lt;br /&gt;
* [[PCs:Elladin|Elladin]]&lt;br /&gt;
* [[PCs:Elsie|Elsie]]&lt;br /&gt;
* [[PCs:Elyl|Elyl]]&lt;br /&gt;
* [[PCs:Rabiah_Endymion|Endymion, Rabiah]]&lt;br /&gt;
* [[PCs:Epiktetus|Epiktetus]]&lt;br /&gt;
* [[PCs:Epanu|Epanu]]&lt;br /&gt;
* [[PCs:Erendhl_Eleashal|Ele'ash'al, Ere'n'dhl]] (deceased)&lt;br /&gt;
* [[PCs:Dante_Everliss|Everliss, Dante]]&lt;br /&gt;
* [[PCs:Sephira_Everliss|Everliss, Sephira]]&lt;br /&gt;
* [[PCs:Jared_Evershield|Evershield, Jared]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[PCs:Zacharia FeatherFingers|FeatherFingers, Zacharia]]&lt;br /&gt;
* [[PCs:Ialath Fentellon|Fentellon, Ialath]]&lt;br /&gt;
* [[PCs:Fireblaze|Fireblaze, Cinder]]&lt;br /&gt;
* [[PCs:Kassha Firehart|Firehart, Kassha]]&lt;br /&gt;
* [[PCs:Ferris Floydsson|Floydsson, Ferris]]&lt;br /&gt;
* [[PCs:Jand de la Fleur| Fleur, Jand de la]]&lt;br /&gt;
* [[PCs: Artros|Forbeis, Artros]]&lt;br /&gt;
* [[PCs:Dorgan Fostwil|Fostwil, Dorgan]]&lt;br /&gt;
* [[PCs:Heronimous Fox|Fox, Heronimous]]&lt;br /&gt;
* [[PCs:Rorln Frizzlegomp|Frizzlegomp, Rorln]]&lt;br /&gt;
* [[PCs:Nord Fyne|Fyne, Nord]]&lt;br /&gt;
* [[PCs:Rolan Fyne|Fyne, Rolan]]&lt;br /&gt;
* [[PCs:Aramil Fynn|Fynn, Aramil]]&lt;br /&gt;
* [[PCs:Lotis Fynolis|Fynolis, Lotis]]&lt;br /&gt;
* [[PCs:Kard Fynolds|Fynolds, Kard]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[PCs:Gaklah the Stone|Gaklah]]&lt;br /&gt;
* [[PCs:Mellenco Gardastar|Gardastar, Mellenco]]&lt;br /&gt;
* [[PCs:Gareth|Gareth]]&lt;br /&gt;
* [[PCs:Nayala Gelbert|Gelbert, Nayala]]&lt;br /&gt;
* [[PCs:Gladd'avenglori|Gladd'avenglori]]&lt;br /&gt;
* [[PCs:Aidric Glimerblade|Glimerblade, Aidric]]&lt;br /&gt;
* [[PCs:Pilder Glittermil|Glittermil, Pilder]]&lt;br /&gt;
* [[PCs:Alnusa Glutinosa|Glutinosa, Alnusa]]&lt;br /&gt;
* [[PCs:Goldie|Goldie]]&lt;br /&gt;
* [[PCs:Grano Goodman|Goodman, Grano]]&lt;br /&gt;
* [[PCs:Fergus Goodmane|Goodmane, Fergus]]&lt;br /&gt;
* [[PCs:Belevren Graniteanvil|Graniteanvil, Belevren]] (deceased)&lt;br /&gt;
* [[PCs:Malcolm Griffon|Griffon, Malcolm]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
* [[PCs:Voyor Hadzum|Hadzum, Voyor]]&lt;br /&gt;
* [[PCs:Brent Hammer Hand|Hammer Hand, Brent]]&lt;br /&gt;
* [[PCs:Kharak Hammerstar|Hammerstar, Kharak]]&lt;br /&gt;
* [[PCs:Aramil Hanlen|Hanlen, Aramil]]&lt;br /&gt;
* [[PCs:Plitz Haubenschnaupf|Haubenschnaupf, Plitz]]&lt;br /&gt;
* [[PCs:Heldor|Heldor]]&lt;br /&gt;
* [[PCs:Odel Helmsplitter|Helmsplitter, Odel]]&lt;br /&gt;
* [[PCs:Gunsel Highbinder|Highbinder, Gunsel]]&lt;br /&gt;
* [[PCs:Anastrianna_Holimion|Holimion, Anastrianna]]&lt;br /&gt;
* [[PCs:Trina Holyan|Holyan, Trina]]&lt;br /&gt;
* [[PCs:Brayon Hopper|Hopper, Brayon]] (Lost somewhere in T'Nanshi)&lt;br /&gt;
* [[PCs:Otto von Hubris|Hubris]]&lt;br /&gt;
* [[PCs:Simon Hytheria|Hytheria, Simon]] (departed from Avlis)&lt;br /&gt;
* [[:Hafgan]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* [[PCs:Iako|Iako]]&lt;br /&gt;
* [[PCs:Imril|Imril]]&lt;br /&gt;
* [[PCs:Alphonse Irofin|Irofin, Alphonse]]&lt;br /&gt;
* [[PCs:Rali'vinee|Ish'tarestacia, Rali'vinee]]&lt;br /&gt;
* [[PCs:Gurth Istar|Istar, Gurth]]&lt;br /&gt;
* [[PCs:Ixldor|Ixldor]]&lt;br /&gt;
* [[PCs:Izrick|Izrick]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* [[PCs:Jack|Jack (Ghallis Malignant)]]&lt;br /&gt;
* [[PCs:Jade|Jade]] (deceased)&lt;br /&gt;
* [[PCs:Rhissaerk Jalesh|Jalesh, Rhissaerk]]&lt;br /&gt;
* [[PCs:Gram Jamjeans|Jamjeans, Gram]]&lt;br /&gt;
* [[PCs:Jard, Peren|Jard, Peren]] (deceased)&lt;br /&gt;
* [[PCs:Melia Jarlin|Jarlin, Melia]]&lt;br /&gt;
* [[PCs:Merago Jert|Jert, Merago]]&lt;br /&gt;
* [[PCs:Nelene Jora|Jora, Nelene]]&lt;br /&gt;
* [[PCs:Jordaine|Jordaine]]&lt;br /&gt;
* [[PCs:Kaede Jr'ei'ren|Jr'ei'ren, Kaede]]&lt;br /&gt;
* [[PCs:Tri'as Ju'eir|Ju'eir, Tri'as]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[PCs:The Kahn Family|The Kahn Family]]&lt;br /&gt;
* [[PCs:Kahn The Dark|Kahn The Dark]]&lt;br /&gt;
* [[PCs:Allana Kalene|Kalene, Allana]]&lt;br /&gt;
* [[PCs:Kanga|Kanga]]&lt;br /&gt;
* [[PCs:Karr, Timo|Karr, Timo]] (missing)&lt;br /&gt;
* [[PCs:KayaCha, Lyse|KayaCha, Lyse]]&lt;br /&gt;
* [[PCs:Jack_Kenthel|Kenthel, Jack]]&lt;br /&gt;
* [[PCs:Khan, Magnus|Khan, Magnus]]&lt;br /&gt;
* [[PCs:Khiya|Khiya]]&lt;br /&gt;
* [[PCs:Thorfinn Kiff|Kiff, Thorfinn]]&lt;br /&gt;
* [[PCs:Kim, Jenii|Kim, Jenii]]&lt;br /&gt;
* [[PCs:Aradan Kir|Kir, Aradan]]&lt;br /&gt;
* [[PCs:Kish'ti|Kish'ti]]&lt;br /&gt;
* [[PCs:Lisa Kler|Kler, Lisa]]&lt;br /&gt;
* [[PCs:Dashel Knight|Knight, Dashel]]&lt;br /&gt;
* [[PCs:Bruno Knotslinger|Knotslinger, Bruno]]&lt;br /&gt;
* [[PCs:Ace Kogane|Kogane, Ace]]&lt;br /&gt;
* [[PCs:Sasha Konstantine|Konstantine, Sasha]]&lt;br /&gt;
* [[PCs:Yohan Kurgenson|Kurgenson, Yohan]]&lt;br /&gt;
* [[PCs:Shinaa Kuri-Assa'rai|Kuri-Assa'rai, Shinaa]]&lt;br /&gt;
* [[PCs:Kurn|Kurn]]&lt;br /&gt;
* [[PCs:Darro &amp;quot;Ghostblade&amp;quot; Kwikfoot|Kwikfoot, Darro &amp;quot;Ghostblade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* [[PCs:Lalant|Lalant]]&lt;br /&gt;
* [[PCs:Alissë_Lassësún|Lassësún, Alissë]]&lt;br /&gt;
* [[PCs:Law|Law]]&lt;br /&gt;
* [[PCs:Joren Le'Igh|Le'Igh, Joren]]&lt;br /&gt;
* [[PCs:Leo|LEO!]]&lt;br /&gt;
* [[PCs:Willem Lightheart|Lightheart, Willem]]&lt;br /&gt;
* [[PCs:ShosinLlevan|Llevan, Shosin]]&lt;br /&gt;
* [[PCs:Fraudoc Loclac|Loclac, Fraudoc]]&lt;br /&gt;
* [[PCs:Revjac Longtooth|Longtooth, Revjac]]&lt;br /&gt;
* [[PCs:Sydney Losstarot|Losstarot, Sydney]]&lt;br /&gt;
* [[PCs:Luna  Luna|Luna, Luna]]&lt;br /&gt;
* [[PCs:Vichan Lyonsen|Lyonsen, Vichan]] (deceased)&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[PCs:Amion Ma'fer|Ma'fer, Amion]]&lt;br /&gt;
* [[PCs:Kareth Ma'fer|Ma'fer, Kareth]]&lt;br /&gt;
* [[PCs:Kaelyn MacCaddor|MacCaddor, Kaelyn]]&lt;br /&gt;
* [[PCs:Malulani jael MacMurray|MacMurray, Malulani jael]]&lt;br /&gt;
* [[PCs:Kitiara Maelstrom|Maelstron, Kitiara]]&lt;br /&gt;
* [[PCs:Jillanae Maleficarium|Maleficarium, Jillanae]]&lt;br /&gt;
* [[PCs:Manuel the White|Manuel the White]]&lt;br /&gt;
* [[PCs:Marie the Confounder|Marie]]&lt;br /&gt;
* [[PCs:Vichan Marndry|Marndry, Vichan]]&lt;br /&gt;
* [[PCs:Dale_Marshall|Marshall, Dale]]&lt;br /&gt;
* [[PCs:Derek_Matthews|Matthews, Derek]]&lt;br /&gt;
* [[PCs:Frida da Medican|Medican, Frida da]]&lt;br /&gt;
* [[PCs:Janur da Medican|Medican, Janur da]]&lt;br /&gt;
* [[PCs:Mendell|Mendell]]&lt;br /&gt;
* [[PCs:Melonius Mennallin|Mennallin, Melonius]]&lt;br /&gt;
* [[PCs:Quicksilver Meridan|Meridan, Quicksilver]]&lt;br /&gt;
* [[PCs:Shana Merlin|Merlin, Shana]]&lt;br /&gt;
* [[PCs:Mhog'ar|Mhog'ar]]&lt;br /&gt;
* [[PCs:Miasha Jarnen|Miasha Jarnen]]&lt;br /&gt;
* [[PCs:Godloth_Mikonar|Mikonar, Godloth]]&lt;br /&gt;
* [[PCs:Ayren_Milen|Milen, Sir Ayren]]&lt;br /&gt;
* [[PCs:Gilthodel Mir'Dolledh|Mir'Dolledh, Gilthodiel]]&lt;br /&gt;
* [[PCs:Julian Montfort|Montfort, Julian]]&lt;br /&gt;
* [[PCs:Mowghina Moonblood|Moonblood, Mowghina]]&lt;br /&gt;
* [[PCs:Arania Moonshadow AlastaireAlaster|Moonshadow Alastaire-Alaster, Arania]]&lt;br /&gt;
* [[PCs:Alia Moonstone|Moonstone, Alia]]&lt;br /&gt;
* [[PCs:Zachar Mordecai| Mordecai, Zachar]]&lt;br /&gt;
* [[PCs:Cairn Mosslel|Mosslel, Cairn]]&lt;br /&gt;
* [[PCs:Mylo|Mylo]]&lt;br /&gt;
* [[PCs:Arwan Mylwen|Mylwen, Arwan]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* [[PCs:Narwë|Narwë]]&lt;br /&gt;
* [[PCs:Xzar Nefzen|Nefzen, Xzar]]&lt;br /&gt;
* [[PCs:Marin Nemelgen|Nemelgen, Marin]]&lt;br /&gt;
* [[PCs:Sywyn Neren|Neren, Sywyn]]&lt;br /&gt;
* [[PCs:Erriss Nerivenne|Nerivenne, Erriss]]&lt;br /&gt;
* [[PCs:Ni'arthin|Ni'arthin]]&lt;br /&gt;
* [[PCs:Logani Nightcrawler|Nightcrawler, Logani]]&lt;br /&gt;
* [[PCs:Elros Nolimon|Nolimon, Elros]]&lt;br /&gt;
* [[PCs:Kathea Nyht|Nyht, Kathea]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* [[PCs:Damar Ogdem|Ogdem, Damar]]&lt;br /&gt;
* [[PCs:Oorayv'levena|Oorayv'levena]]&lt;br /&gt;
* [[PCs:Aiquandol Orener the 3rd|Orener the 3rd, Aiquandol]] (missing)&lt;br /&gt;
* [[PCs:Anyamaur Orener|Orener, Anyamur]]&lt;br /&gt;
* [[PCs:Orfanos|Orfanos]]&lt;br /&gt;
* [[PCs:Micah Elizabeth Ormane|Ormane, Micah Elizabeth]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[PCs:Pajal|Pajal]]&lt;br /&gt;
* [[PCs:Ganden Pandorn|Pandorn, Ganden]]&lt;br /&gt;
* [[PCs:Leopold Phefefhur|Phefefhur, Leopold]]&lt;br /&gt;
* [[PCs:Hyacinth Pike|Pike, Hyacinth]]&lt;br /&gt;
* [[PCs:Kela Pureflank|Pureflank, Kela]]&lt;br /&gt;
* [[PCs:Pyracanum|Pyracanum]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
==R==&lt;br /&gt;
* [[PCs:D'Anjal Veskandar Ra|Ra, Veskandar D'Anjal]]&lt;br /&gt;
* [[PCs:Varion Raykeeshen|Raykeeshen, Varion]]&lt;br /&gt;
* [[PCs:Sylux Raynes|Raynes, Sylux]]&lt;br /&gt;
* [[PCs:Raen|Raen]]&lt;br /&gt;
* [[PCs:Chival Rai|Rai, Chival]]&lt;br /&gt;
* [[PCs:Edward Von Ravenstone|Von Ravenstone, Edward]]&lt;br /&gt;
* [[PCs:Victor Rastinfer|Rastinfer, Victor]]&lt;br /&gt;
* [[PCs:Seka Ravenswylde|Ravenswylde, Seka]]&lt;br /&gt;
* [[PCs:An'wen Re'lin|Re'lin, An'wen]]&lt;br /&gt;
* [[PCs:Rello|Rello]]&lt;br /&gt;
* [[PCs:Revan|Revan]]&lt;br /&gt;
* [[PCs:Riadoc|Riadoc]]&lt;br /&gt;
* [[PCs:Jensen Rintel|Rintel, Jensen]]&lt;br /&gt;
* [[PCs:Brant Risko|Risko, Brant]]&lt;br /&gt;
* [[PCs:Anaraxis Romulus|Romulus, Anaraxis]]&lt;br /&gt;
* [[PCs:Kered Rose|Rose, Kered]]&lt;br /&gt;
* [[PCs:Ruby|Ruby]]&lt;br /&gt;
* [[PCs:Jwolaroth Ruk|Ruk, Jwolaroth]]&lt;br /&gt;
* [[PCs:Ulfeit Rumnaheim|Rumnaheim, Ulfeit]]&lt;br /&gt;
* [[PCs:Losin Rockhands|Rockhands, Losin]]&lt;br /&gt;
* [[PCs:Red_Lotus|Red Lotus]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[PCs:Theresa Saint Albion|Saint Albion, Theresa ]]&lt;br /&gt;
* [[PCs:Samwir|Samwir]]&lt;br /&gt;
* [[PCs:Scientia Filia Hericus|Scientia Filia Hericus]]&lt;br /&gt;
* [[PCs:Selash|Selash]]&lt;br /&gt;
* [[PCs:Serenydion|Serenydion]]&lt;br /&gt;
* [[PCs:Resthal Sethi|Sethi, Resthal]]&lt;br /&gt;
* [[PCs:Sesamauhtis|Shaahilax]]&lt;br /&gt;
* [[PCs:Shard|Shard]] (deceased) &lt;br /&gt;
* [[PCs:Enzaneti Sighkopaf|Sighkopaf, Enzaneti]]&lt;br /&gt;
* [[PCs:Ramiz Sii|Sii, Ramiz]]&lt;br /&gt;
* [[PCs:Sinomi Sii|Sii, Sinomi]]&lt;br /&gt;
* [[PCs:Findail Silaureth|Silaureth, Findail]]&lt;br /&gt;
* [[PCs:Silver|Silver]]&lt;br /&gt;
* [[PCs:Silver Fox|Silver Fox]]&lt;br /&gt;
* [[PCs:Sally Silverbreeze|Silverbreeze, Sally]]&lt;br /&gt;
* [[PCs:Elong Singalong|Singalong, Elong]]&lt;br /&gt;
* [[PCs:Namlig Sirhc|Sirhc, Namlig]]&lt;br /&gt;
* [[PCs:Melakin Skyweider|Skyweider, Melakin]]&lt;br /&gt;
* [[PCs:Skavius Slaan |Slaan, Skavius]]&lt;br /&gt;
* [[PCs:Snarl|Snarl]]&lt;br /&gt;
* [[PCs:Snow| Snow]]&lt;br /&gt;
* [[PCs:Ellowin_Be'tend_Snyder|Snyder, Ellowin Be'tend]]&lt;br /&gt;
* [[PCs: Susallia Songbird|Songbird, Susallia]]&lt;br /&gt;
* [[PCs:Morgoth Sorben|Sorben, Morgoth]]&lt;br /&gt;
* [[PCs:Spit|Spit]]&lt;br /&gt;
* [[PCs:Raging Squirrel|Squirrel, Raging]]&lt;br /&gt;
* [[PCs:Gotthardt Staahl|Staahl, Gotthardt]]&lt;br /&gt;
* [[PCs:Eowin_Sta'Nieth|Sta'Nieth, Eowin]]&lt;br /&gt;
* [[PCs:Crunk Steelcaster|Steelcaster, Crunk]]&lt;br /&gt;
* [[PCs:Hargas Steelhead|Steelhead, Hargas]]&lt;br /&gt;
* [[PCs:Raldar Stonecleaver|Stonecleaver, Raldar]]&lt;br /&gt;
* [[PCs:Shaniqua Stont|Stont, Shaniqua]]&lt;br /&gt;
* [[PCs:Aspen Stormcat|Stormcat, Aspen]]&lt;br /&gt;
* [[PCs:Thror Stormhammer|Stormhammer, Thror]]&lt;br /&gt;
* [[PCs:Straccio|Straccio]]&lt;br /&gt;
* [[PCs:Elenya|Strix, Elenya]] (deceased)&lt;br /&gt;
* [[PCs:Ruby Summerset|Summerset, Ruby]]&lt;br /&gt;
* [[PCs:Jade Summerset|Summerset, Jade]]&lt;br /&gt;
* [[PCs:Sun-and-Moon | Sun-and-Moon]]&lt;br /&gt;
* [[PCs:Sagan Sunderin|Sunderin, Sagan]]&lt;br /&gt;
* [[PCs:Sarrena Sunflower|Sunflower, Sarrena]]&lt;br /&gt;
* [[PCs:Suuhoroh|Suuhoroh]]&lt;br /&gt;
* [[PCs:Caitlin Swift|Swift, Caitlin]]&lt;br /&gt;
* [[PCs:Terra Swift|Swift, Terra]]&lt;br /&gt;
* [[PCs:Danicia Swifthand|Swifthand, Danicia]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[PCs:Ta'Ancorina|Ta'Ancorina]]&lt;br /&gt;
* [[PCs:Nesara Tal'piriarn|Tal'piriarn, Nesara]]&lt;br /&gt;
* [[PCs:Fassin Task|Task, Fassin]]&lt;br /&gt;
* [[PCs:Milora Tena'tneth|Tena'tneth, Milora]]&lt;br /&gt;
* [[PCs:Tevez|Tevez]]&lt;br /&gt;
* [[PCs:Grag Tharashk|Tharashk, Grag]] (deceased)&lt;br /&gt;
* [[PCs:Archibald Thel|Thel, Archibald]]&lt;br /&gt;
* [[PCs:Vastan Thenald|Thenald, Vastan]]&lt;br /&gt;
* [[PCs:Mereppi Tinkerspell|Tinkerspell, Mereppi]]&lt;br /&gt;
* [[PCs:Nirinthir Tir'ein |Tir'ein, Nirinthir]]&lt;br /&gt;
* [[PCs:Za'Mael Tir'Ent|Tir'Ent, Za'Mael]]&lt;br /&gt;
* [[PCs:Laen Toille|Toille, Laen]]&lt;br /&gt;
* [[PCs:Toisond'Orrr|Toisond'Orrr]]&lt;br /&gt;
* [[PCs:Vroshgrak Treesitter|Treesitter, Vroshgrak]]&lt;br /&gt;
* [[PCs:Troth the Wanderer|Troth the Wanderer]]&lt;br /&gt;
* [[PCs:Marek Tullio|Tullio, Marek]]&lt;br /&gt;
* [[PCs:Nok Tumblefist|Tumblefist, Nok]]&lt;br /&gt;
* [[PCs:Perygryne Twostep|Twostep, Perygryne]]&lt;br /&gt;
* [[PCs:Tesh Tylnen|Tylnen, Tesh]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
* [[PCs:Frederrick Uffelinter|Uffelinter, Frederrick]]&lt;br /&gt;
* [[PCs:Unique|Unique]]&lt;br /&gt;
* [[PCs:Grace Dane-Unuldur|Unuldur, Grace Dane]]&lt;br /&gt;
* [[PCs:Morran Unuldur|Unuldur, Morran]]&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
* [[PCs:Valinos|Valinos]]&lt;br /&gt;
* [[PCs:Sammuel Valorian|Valorian, Sammuel]]&lt;br /&gt;
* [[PCs:Vaeri'mrith'inik'tilsin|Vaeri'mrith'inik'tilsin]]&lt;br /&gt;
* [[PCs:Vana|Vana]]&lt;br /&gt;
* [[PCs:Vandor, Rika|Vandor, Rika]] (deceased)&lt;br /&gt;
* [[PCs:Ven, Shiloh|Ven, Shiloh]]&lt;br /&gt;
* [[PCs:Vexus|Vexus]]&lt;br /&gt;
* [[PCs:Viatoris, Phoenix|Viatoris, Phoenix]]&lt;br /&gt;
* [[PCs:Vikaset|Vikaset]]&lt;br /&gt;
* [[PCs:Vuko, Magdalena|Vuko, Magdalena]]&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
* [[PCs:Robert Wallace|Wallace, Robert]]&lt;br /&gt;
* [[PCs:Waylan in the Wood|Wood, Waylan in the]]&lt;br /&gt;
* [[PCs:Richance Weller|Weller, Richance]]&lt;br /&gt;
* [[PCs:Dala Wennen|Wennen, Dala]] (deceased)&lt;br /&gt;
* [[PCs:Trissa Wetteel|Wetteel, Trissa]]&lt;br /&gt;
* [[PCs:Kai'Ral_Windspar|Windspar, Kai'Ral]] (deceased)&lt;br /&gt;
* [[PCs:Moira_Celyn_Windspar|Windspar, Dame Moira Celyn]]&lt;br /&gt;
* [[PCs:Sable the White|Witt, Sable the White]]&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* [[PCs:Xen|Xen]]&lt;br /&gt;
* [[PCs:Xenith|Xenith]]&lt;br /&gt;
* [[PCs:Alannah Xilo'rulithii|Xilo'rulithii, Alannah]]&lt;br /&gt;
* [[PCs:Aman'dul_Xilo'rulithii|Xilo'rulithii, Aman'dul]]&lt;br /&gt;
* [[PCs:Aurelinis_Xilo'rulithii|Xilo'rulithii, Aurelinis]]&lt;br /&gt;
* [[PCs:Helin_Tuile_Xilo'rulithii|Xilo'rulithii, Helin Tuile]]&lt;br /&gt;
* [[PCs:Miriel_Hana_Xilo'rulithii|Xilo'rulithii, Miriel Hana tel'Suzail]]&lt;br /&gt;
* [[PCs:Orostau Nilnoste Xilo'rulithii|Xilo'rulithii, Orostau Nilnoste]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* [[PCs:Unen Yana|Yana, Unen]]&lt;br /&gt;
* [[PCs:Yantri|Yantri]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* [[PCs:Zamanaena, Karna'yeritath|Zamanaena, Karna'yeritath]]&lt;br /&gt;
* [[PCs:Zaviel|Zaviel]]&lt;br /&gt;
* [[PCs:Zor|Zor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs| PCs]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=33237</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=33237"/>
		<updated>2010-02-02T18:41:26Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thorfinn Kiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Rangermaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
* Member [[Guild:ANRA|ANRA]], [[Guild:AKN|AKN]]&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
[[Category:PCs|Hausselkiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=31693</id>
		<title>PCs:Thorfinn Kiff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thorfinn_Kiff&amp;diff=31693"/>
		<updated>2009-09-01T16:54:56Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thorfinn Hausselkiff=&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Fighter|Fighter]]/[[Rogue|Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' Suneal Thorpe, [[T'Nanshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Speaker for the [[Guild:HandsofDruEl|Hands of Dru'el]]&lt;br /&gt;
* Manager of Moon Tree Enterprises&lt;br /&gt;
* Rangermaster of [[Guild:_Le%27Nofaythen%27T%27Nanshi|Le'NoFaythen'T'Nanshi]] 6th Division&lt;br /&gt;
* One of T'Karna Loash (The Forsaken Three), wielder of [[Le%27Athyed%27Dru%27El]]&lt;br /&gt;
* Member [[Guild:ANRA|ANRA]], [[Guild:AKN|AKN]]&lt;br /&gt;
&lt;br /&gt;
[[Image:moontree.jpg]]&lt;br /&gt;
[[Category:PCs|Hausselkiff]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Index.php&amp;diff=31155</id>
		<title>Index.php</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Index.php&amp;diff=31155"/>
		<updated>2009-06-20T04:07:20Z</updated>

		<summary type="html">&lt;p&gt;Krackq: Redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main_Page]]&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Donations&amp;diff=30746</id>
		<title>Donations</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Donations&amp;diff=30746"/>
		<updated>2009-03-31T16:09:50Z</updated>

		<summary type="html">&lt;p&gt;Krackq: /* How to Support Avlis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why Support Avlis? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avlis is a free roleplaying world that runs over Neverwinter Nights. Every year, thousands of players enjoy the servers for countless hours. To ensure longevity of this wonderful community and the game environment that many, many players enjoy, a non-profit organization (Foig, Inc) was formed, forged out of several dedicated community members. Their goal was to essentially &amp;quot;save&amp;quot; Avlis for the long-term. &lt;br /&gt;
&lt;br /&gt;
Though Avlis is a free rp world for the community, there is a behind-the-scenes cost to keeping the world itself running. The forums consume bandwidth and require hosting, the servers consume electricity and require internet charges, the cost of the license... All of these things require funding. For this, we look to the community and donations. Without the generosity of this amazing community, we cannot keep Avlis alive. &lt;br /&gt;
&lt;br /&gt;
Please consider a donation to FOIG, Inc. We're dedicated to full transparency, and will never spend your money on anything except Avlis. Each month, all our bills and all our income will be available for anyone to see so that you, the community, can see where your donations are going. There are several ways that you can donate to keep this awesome community alive!&lt;br /&gt;
&lt;br /&gt;
== How to Support Avlis ==&lt;br /&gt;
&lt;br /&gt;
== PayPal ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A straight out donation through PayPal is easy.  From the front page of Avlis' website, you can click on &amp;quot;Donation Info&amp;quot; and look under PayPal, or just click here:&lt;br /&gt;
&lt;br /&gt;
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=4273111 Click here to keep the lights on via Paypal]&lt;br /&gt;
&lt;br /&gt;
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=4273442 Click here to automatically send $10/month via PayPal]&lt;br /&gt;
&lt;br /&gt;
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=4273541 Click here to automatically send $20/month via PayPal]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Google Checkout ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== World Forge ==&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Donations&amp;diff=30745</id>
		<title>Donations</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Donations&amp;diff=30745"/>
		<updated>2009-03-31T16:09:32Z</updated>

		<summary type="html">&lt;p&gt;Krackq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why Support Avlis? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avlis is a free roleplaying world that runs over Neverwinter Nights. Every year, thousands of players enjoy the servers for countless hours. To ensure longevity of this wonderful community and the game environment that many, many players enjoy, a non-profit organization (Foig, Inc) was formed, forged out of several dedicated community members. Their goal was to essentially &amp;quot;save&amp;quot; Avlis for the long-term. &lt;br /&gt;
&lt;br /&gt;
Though Avlis is a free rp world for the community, there is a behind-the-scenes cost to keeping the world itself running. The forums consume bandwidth and require hosting, the servers consume electricity and require internet charges, the cost of the license... All of these things require funding. For this, we look to the community and donations. Without the generosity of this amazing community, we cannot keep Avlis alive. &lt;br /&gt;
&lt;br /&gt;
Please consider a donation to FOIG, Inc. We're dedicated to full transparency, and will never spend your money on anything except Avlis. Each month, all our bills and all our income will be available for anyone to see so that you, the community, can see where your donations are going. There are several ways that you can donate to keep this awesome community alive!&lt;br /&gt;
&lt;br /&gt;
== How to Support Avlis ==&lt;br /&gt;
&lt;br /&gt;
I want to list here all the many possible ways to donate to Avlis.  Some will cost you nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PayPal ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A straight out donation through PayPal is easy.  From the front page of Avlis' website, you can click on &amp;quot;Donation Info&amp;quot; and look under PayPal, or just click here:&lt;br /&gt;
&lt;br /&gt;
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=4273111 Click here to keep the lights on via Paypal]&lt;br /&gt;
&lt;br /&gt;
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=4273442 Click here to automatically send $10/month via PayPal]&lt;br /&gt;
&lt;br /&gt;
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=4273541 Click here to automatically send $20/month via PayPal]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Google Checkout ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== World Forge ==&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Donations&amp;diff=30744</id>
		<title>Donations</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Donations&amp;diff=30744"/>
		<updated>2009-03-31T16:02:01Z</updated>

		<summary type="html">&lt;p&gt;Krackq: /* PayPal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why Support Avlis? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avlis is a free roleplaying world that runs over Neverwinter Nights. Every year, thousands of players enjoy the servers for countless hours. To ensure longevity of this wonderful community and the game environment that many, many players enjoy, a non-profit organization (Foig, Inc) was formed, forged out of several dedicated community members. Their goal was to essentially &amp;quot;save&amp;quot; Avlis for the long-term. &lt;br /&gt;
&lt;br /&gt;
Though Avlis is a free rp world for the community, there is a behind-the-scenes cost to keeping the world itself running. The forums consume bandwidth and require hosting, the servers consume electricity and require internet charges, the cost of the license... All of these things require funding. For this, we look to the community and donations. Without the generosity of this amazing community, we cannot keep Avlis alive. &lt;br /&gt;
&lt;br /&gt;
Please consider a donation to FOIG, Inc. We're dedicated to full transparency, and will never spend your money on anything except Avlis. Each month, all our bills and all our income will be available for anyone to see so that you, the community, can see where your donations are going. There are several ways that you can donate to keep this awesome community alive!&lt;br /&gt;
&lt;br /&gt;
== How to Support Avlis ==&lt;br /&gt;
&lt;br /&gt;
I want to list here all the many possible ways to donate to Avlis.  Some will cost you nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PayPal ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A straight out donation through PayPal is easy.  From the front page of Avlis' website, you can click on &amp;quot;Donation Info&amp;quot; and look under PayPal, or just click here:&lt;br /&gt;
&lt;br /&gt;
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=4273111 Click here to keep the lights on via Paypal]&lt;br /&gt;
&lt;br /&gt;
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=4273442 Click here to automatically send $10/month via PayPal]&lt;br /&gt;
&lt;br /&gt;
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=4273541 Click here to automatically send $20/month via PayPal]&lt;br /&gt;
&lt;br /&gt;
== World Forge ==&lt;br /&gt;
&lt;br /&gt;
== Google Checkout ==&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Donations&amp;diff=30743</id>
		<title>Donations</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Donations&amp;diff=30743"/>
		<updated>2009-03-31T16:01:41Z</updated>

		<summary type="html">&lt;p&gt;Krackq: /* PayPal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why Support Avlis? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avlis is a free roleplaying world that runs over Neverwinter Nights. Every year, thousands of players enjoy the servers for countless hours. To ensure longevity of this wonderful community and the game environment that many, many players enjoy, a non-profit organization (Foig, Inc) was formed, forged out of several dedicated community members. Their goal was to essentially &amp;quot;save&amp;quot; Avlis for the long-term. &lt;br /&gt;
&lt;br /&gt;
Though Avlis is a free rp world for the community, there is a behind-the-scenes cost to keeping the world itself running. The forums consume bandwidth and require hosting, the servers consume electricity and require internet charges, the cost of the license... All of these things require funding. For this, we look to the community and donations. Without the generosity of this amazing community, we cannot keep Avlis alive. &lt;br /&gt;
&lt;br /&gt;
Please consider a donation to FOIG, Inc. We're dedicated to full transparency, and will never spend your money on anything except Avlis. Each month, all our bills and all our income will be available for anyone to see so that you, the community, can see where your donations are going. There are several ways that you can donate to keep this awesome community alive!&lt;br /&gt;
&lt;br /&gt;
== How to Support Avlis ==&lt;br /&gt;
&lt;br /&gt;
I want to list here all the many possible ways to donate to Avlis.  Some will cost you nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PayPal ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A straight out donation through PayPal is easy.  From the front page of Avlis' website, you can click on &amp;quot;Donation Info&amp;quot; and look under PayPal, or just click here:&lt;br /&gt;
&lt;br /&gt;
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=4273111 Click here to keep the lights on via Paypal]&lt;br /&gt;
&lt;br /&gt;
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=4273442 Click here to automatically send us $10/month via PayPal]&lt;br /&gt;
&lt;br /&gt;
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=4273541 Click here to automatically send us $20/month via PayPal]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== World Forge ==&lt;br /&gt;
&lt;br /&gt;
== Google Checkout ==&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Donations&amp;diff=30742</id>
		<title>Donations</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Donations&amp;diff=30742"/>
		<updated>2009-03-31T15:52:08Z</updated>

		<summary type="html">&lt;p&gt;Krackq: /* World Forge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why Support Avlis? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avlis is a free roleplaying world that runs over Neverwinter Nights. Every year, thousands of players enjoy the servers for countless hours. To ensure longevity of this wonderful community and the game environment that many, many players enjoy, a non-profit organization (Foig, Inc) was formed, forged out of several dedicated community members. Their goal was to essentially &amp;quot;save&amp;quot; Avlis for the long-term. &lt;br /&gt;
&lt;br /&gt;
Though Avlis is a free rp world for the community, there is a behind-the-scenes cost to keeping the world itself running. The forums consume bandwidth and require hosting, the servers consume electricity and require internet charges, the cost of the license... All of these things require funding. For this, we look to the community and donations. Without the generosity of this amazing community, we cannot keep Avlis alive. &lt;br /&gt;
&lt;br /&gt;
Please consider a donation to FOIG, Inc. We're dedicated to full transparency, and will never spend your money on anything except Avlis. Each month, all our bills and all our income will be available for anyone to see so that you, the community, can see where your donations are going. There are several ways that you can donate to keep this awesome community alive!&lt;br /&gt;
&lt;br /&gt;
== How to Support Avlis ==&lt;br /&gt;
&lt;br /&gt;
I want to list here all the many possible ways to donate to Avlis.  Some will cost you nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PayPal ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A straight out donation through PayPal is easy.  From the front page of Avlis' website, you can click on &amp;quot;Donation Info&amp;quot; and look under PayPal, or just click here:&lt;br /&gt;
&lt;br /&gt;
== World Forge ==&lt;br /&gt;
&lt;br /&gt;
== Google Checkout ==&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Donations&amp;diff=30741</id>
		<title>Donations</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Donations&amp;diff=30741"/>
		<updated>2009-03-31T15:40:41Z</updated>

		<summary type="html">&lt;p&gt;Krackq: /* PayPal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why Support Avlis? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avlis is a free roleplaying world that runs over Neverwinter Nights. Every year, thousands of players enjoy the servers for countless hours. To ensure longevity of this wonderful community and the game environment that many, many players enjoy, a non-profit organization (Foig, Inc) was formed, forged out of several dedicated community members. Their goal was to essentially &amp;quot;save&amp;quot; Avlis for the long-term. &lt;br /&gt;
&lt;br /&gt;
Though Avlis is a free rp world for the community, there is a behind-the-scenes cost to keeping the world itself running. The forums consume bandwidth and require hosting, the servers consume electricity and require internet charges, the cost of the license... All of these things require funding. For this, we look to the community and donations. Without the generosity of this amazing community, we cannot keep Avlis alive. &lt;br /&gt;
&lt;br /&gt;
Please consider a donation to FOIG, Inc. We're dedicated to full transparency, and will never spend your money on anything except Avlis. Each month, all our bills and all our income will be available for anyone to see so that you, the community, can see where your donations are going. There are several ways that you can donate to keep this awesome community alive!&lt;br /&gt;
&lt;br /&gt;
== How to Support Avlis ==&lt;br /&gt;
&lt;br /&gt;
I want to list here all the many possible ways to donate to Avlis.  Some will cost you nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PayPal ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A straight out donation through PayPal is easy.  From the front page of Avlis' website, you can click on &amp;quot;Donation Info&amp;quot; and look under PayPal, or just click here:&lt;br /&gt;
&lt;br /&gt;
== World Forge ==&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Donations&amp;diff=30740</id>
		<title>Donations</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Donations&amp;diff=30740"/>
		<updated>2009-03-31T15:40:04Z</updated>

		<summary type="html">&lt;p&gt;Krackq: /* PayPal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why Support Avlis? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avlis is a free roleplaying world that runs over Neverwinter Nights. Every year, thousands of players enjoy the servers for countless hours. To ensure longevity of this wonderful community and the game environment that many, many players enjoy, a non-profit organization (Foig, Inc) was formed, forged out of several dedicated community members. Their goal was to essentially &amp;quot;save&amp;quot; Avlis for the long-term. &lt;br /&gt;
&lt;br /&gt;
Though Avlis is a free rp world for the community, there is a behind-the-scenes cost to keeping the world itself running. The forums consume bandwidth and require hosting, the servers consume electricity and require internet charges, the cost of the license... All of these things require funding. For this, we look to the community and donations. Without the generosity of this amazing community, we cannot keep Avlis alive. &lt;br /&gt;
&lt;br /&gt;
Please consider a donation to FOIG, Inc. We're dedicated to full transparency, and will never spend your money on anything except Avlis. Each month, all our bills and all our income will be available for anyone to see so that you, the community, can see where your donations are going. There are several ways that you can donate to keep this awesome community alive!&lt;br /&gt;
&lt;br /&gt;
== How to Support Avlis ==&lt;br /&gt;
&lt;br /&gt;
I want to list here all the many possible ways to donate to Avlis.  Some will cost you nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PayPal ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A straight out donation through PayPal is easy.  From the front page of Avlis' website, you can click on &amp;quot;Donation Info&amp;quot; and look under PayPal, or just click here:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== World Forge ==&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Donations&amp;diff=30739</id>
		<title>Donations</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Donations&amp;diff=30739"/>
		<updated>2009-03-31T15:39:16Z</updated>

		<summary type="html">&lt;p&gt;Krackq: /* Why Support Avlis? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why Support Avlis? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avlis is a free roleplaying world that runs over Neverwinter Nights. Every year, thousands of players enjoy the servers for countless hours. To ensure longevity of this wonderful community and the game environment that many, many players enjoy, a non-profit organization (Foig, Inc) was formed, forged out of several dedicated community members. Their goal was to essentially &amp;quot;save&amp;quot; Avlis for the long-term. &lt;br /&gt;
&lt;br /&gt;
Though Avlis is a free rp world for the community, there is a behind-the-scenes cost to keeping the world itself running. The forums consume bandwidth and require hosting, the servers consume electricity and require internet charges, the cost of the license... All of these things require funding. For this, we look to the community and donations. Without the generosity of this amazing community, we cannot keep Avlis alive. &lt;br /&gt;
&lt;br /&gt;
Please consider a donation to FOIG, Inc. We're dedicated to full transparency, and will never spend your money on anything except Avlis. Each month, all our bills and all our income will be available for anyone to see so that you, the community, can see where your donations are going. There are several ways that you can donate to keep this awesome community alive!&lt;br /&gt;
&lt;br /&gt;
== How to Support Avlis ==&lt;br /&gt;
&lt;br /&gt;
I want to list here all the many possible ways to donate to Avlis.  Some will cost you nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PayPal ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A straight out donation through PayPal is easy.  From the front page of Avlis' website, you can click on &amp;quot;Donation Info&amp;quot; and look under PayPal, or just click here:  &lt;br /&gt;
&lt;br /&gt;
https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&lt;/div&gt;</summary>
		<author><name>Krackq</name></author>
	</entry>
</feed>