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	<updated>2026-04-08T09:04:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Sylux_Raynes&amp;diff=29804</id>
		<title>PCs:Sylux Raynes</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Sylux_Raynes&amp;diff=29804"/>
		<updated>2008-11-26T00:37:10Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: the tables and images weren't working together&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=right&lt;br /&gt;
| valign=top |&lt;br /&gt;
{{PC}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Magus.gif|135px|thumb|Great Magus of Arms, White Order of the Light]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Ordained.gif|135px|thumb|Ordained of the Order of Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Provost.gif|135px|thumb|Provost Marshal, M'Chekian Guard]]&lt;br /&gt;
|}&lt;br /&gt;
{| align=right&lt;br /&gt;
| valign=top |&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PCStyle3|Name=Sylux Raynes&lt;br /&gt;
|ForumID=14925&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|YearOfBirth=26 years ago&lt;br /&gt;
|Class=[[Wizard]], [[Psionics|Psionicist]], Psi-Mage Rank 2&lt;br /&gt;
|Alignment=[[Alignment#Lawful_Good|Lawful Good]]&lt;br /&gt;
|Birthplace=[[M'Chek]], [[Mikona]]&lt;br /&gt;
|Residence=[[Mikona]] or [[Visimontium]]&lt;br /&gt;
|Deity=[[Gorethar]]&lt;br /&gt;
|Image=[[Image:Sylux.gif|thumb|top|125px|Sylux]]&lt;br /&gt;
|GuildAffiliations=&lt;br /&gt;
* Andrinor's Trust, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
** Great Magus of Arms&lt;br /&gt;
** High Mage Council Representative&lt;br /&gt;
* [[Guild:OrderofGorethar|Order of Gorethar]]&lt;br /&gt;
** Ordained&lt;br /&gt;
** Arcane Adjutant&lt;br /&gt;
** Recruiting Assistant, M'Chek&lt;br /&gt;
* [[Guild:_M%27Chekian_Guards-Iron_Fist_Division|M'Chekian Guards]]&lt;br /&gt;
** Provost Marshal}}&lt;br /&gt;
&lt;br /&gt;
'''Close Relations'''&lt;br /&gt;
* [[PCs:Aspen_Stormcat| Aspen Stormcat-Fyne]]&lt;br /&gt;
* [[PCs:Vandor%2C_Rika| Rika Vandor]]&lt;br /&gt;
* [[PCs:Moira_Celyn_Windspar| Dame Moira Celyn Windspar Callindraes]]&lt;br /&gt;
* [[PCs:Fergus_Goodmane| Fergus Q. Goodmane]]&lt;br /&gt;
* [[PCs:Arwan_Mylwen| Arwan Mylwen]]&lt;br /&gt;
* [[PCs:Aria_Ashby| Aria Ashby]]&lt;br /&gt;
* [[PCs:Vanar_Alhaldren| Vanar Alhaldren]]&lt;br /&gt;
* [[PCs:Miriel_Hana_Xilo%27rulithii| Miriel Hana Tel'Suzail Xilo'rulithii]]&lt;br /&gt;
* [[PCs:Hert_Snyder| Hert Snyder]]&lt;br /&gt;
* [[PCs:Hyacinth_Pike| Hyacinth Pike]]&lt;br /&gt;
* [[PCs:Shannen_Di%27rithia| Shannen Di'rithia-Amanta]]&lt;br /&gt;
* [[PCs:Rune_Amanta| Rune Amanta]]&lt;br /&gt;
* [[PCs:Jenny_Hallendon| Jenny Hallendon]]&lt;br /&gt;
* [[PCs:Nax_Lazzar| Nax Lazzar]]&lt;br /&gt;
* [[PCs:Troth_the_Wanderer| Troth Vagral]]&lt;br /&gt;
* [[PCs:Rali%27vinee| Rali'Vinee Ish'tarestacia]]&lt;br /&gt;
* [[PCs:Doug_the_Ox| Doug the Ox]]&lt;br /&gt;
* [[PCs:Thror_Stormhammer| Thror Stormhammer]]&lt;br /&gt;
&lt;br /&gt;
'''Family'''&lt;br /&gt;
* [[PCs:Sephira_Everliss| Sephira Everliss Raynes]], Wife&lt;br /&gt;
* [[PCs:Eudoras_Raynes| Eudoras Raynes]], Older brother&lt;br /&gt;
* Xaos, familiar&lt;br /&gt;
* All other family deceased&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
===Early Life===&lt;br /&gt;
Sylux was born in the slums of Mikona, called the residences at the time. His mother stayed at home and did small scale tailoring for the locals, his father owned a small stable for carpentry in the Marketplace.&lt;br /&gt;
Childhood was hard for Sylux. His older brother Eudoras, a difference of twelve years, often helped his father with the business but dreamed of more. When Eudoras was eighteen (Sylux was six), he set off for the Kurathene&lt;br /&gt;
to become a soldier and hopefully find a better place of living for his family. &lt;br /&gt;
&lt;br /&gt;
In Eudoras' absence, the family business began to steadily decline. Sylux's father couldn't purchase a building for his business and his stall was easily overshadowed by the more wealthy, established businesses in the area.&lt;br /&gt;
Gangs and bandits were multiplying in the area, and the residences began to deteriorate into the slums. Fearing it was no longer safe to raise a family, Eric Raynes (the father) decided it was time to consider new options.&lt;br /&gt;
When the promise of a new beginning arose with the establishment of [[Visimontium]], Sylux's family began making plans to move north. They would never quite make it, however. &lt;br /&gt;
&lt;br /&gt;
===The Start of Wizardry===&lt;br /&gt;
A few weeks after Eudoras had left for the Kurathene, Sylux's father presented him with a book for his sixth birthday. The family was unable to afford a formal education, and Sylux couldn't read. However, his father had hoped&lt;br /&gt;
that providing him with a simple book might help him learn to read and write with the help of his mother. Sylux caught onto reading quickly and fell in love with literature, seeming to have an unquenchable thirst for knowledge. &lt;br /&gt;
Sylux began making daily trips to the local library, against his mother's wishes, in order to get new books and read more. When he wasn't reading, he would help his mother take care of his two younger twin sisters, Ashley and Amanda.&lt;br /&gt;
&lt;br /&gt;
Shortly after he began his daily trips to the library, Sylux was ambushed by a group of gang members and beaten horribly. He was stripped of everything he was carrying, including his clothing and was eventually returned home by the Guard.&lt;br /&gt;
This was the beginning of the family's decision to consider finding a new place of residence. Once recovered from his encounter, Sylux sought out an alternate route to the library that would avoid confrontation with the local gangs. &lt;br /&gt;
Having found one, his daily trips to the library resumed and he would constantly read new things. His hope was that educating himself through reading would allow him to earn a better livelihood when he was older and help support his family.&lt;br /&gt;
This would all change when he stumbled upon a very strange book in the library, filled with strange runes and archaic markings. Diagrams in the book depicted images of lightning, fire and various other things.&lt;br /&gt;
&lt;br /&gt;
Overwhelmed with the book, Sylux raced home to show is mother what he had found. He was so excited that he took the direct route home, neglecting to avoid the gangs. He was beset and beaten nearly to death by the same gang members, again stripped&lt;br /&gt;
of everything he was carrying. As he lay bleeding and fighting for consciousness, he heard a loud cry and a deep snarl. Gaining enough consciousness to open his eyes, he could see a flying creature attacking the gang members, killing several of them&lt;br /&gt;
in a frenzy before they ran, dropping everything they had taken. The creature then flew over to Sylux and before he lost consciousness, he could see what looked like the wings of a giant butterfly and the mouth of a lizard. &lt;br /&gt;
&lt;br /&gt;
When he awoke, he was in the Shelter of Hope and was told that the Guards were alerted by a series of loud animal cries and they brought him to the Shelter, though the source of the noises could not be found. Sylux spent the next several months in the Shelter of Hope, recovering from near death. His parents visited a couple of times and decided to wait for his recovery before setting off to Visimontium. During his stay in the Shelter, Sylux continued to try and read the book he had found and eventually located a folded note inside the book. The note stated that the book was a journal kept by a mage nearing his death and he had bound his familiar to the book. Whomever could read and understand the secrets in the book, and whose heart was found pure by the &amp;quot;guardian&amp;quot; would become the new master of it.&lt;br /&gt;
&lt;br /&gt;
Upon reading the letter, the butterfly winged, lizard-like creature appeared to Sylux. It stated its name was Xaos and that it was the &amp;quot;guardian&amp;quot; and the &amp;quot;familiar&amp;quot; referenced in the book. After a short time, Xaos began to teach Sylux the basics of the arcane and helped him with his reading and writing. The two became very close friends and Xaos was a source of hope and joy for Sylux during his recovery. By the time Sylux was released from the Shelter, he was able to cast the most basic of spells, called cantrips. &lt;br /&gt;
&lt;br /&gt;
===Pain and Revenge===&lt;br /&gt;
Upon his release, Sylux raced home to share everything he had learned with his parents and help them finalize their preparations to move. When he neared his house however, he was met with a sharp stab of pain at the sight of his house burned to the ground. In despair, he neared the remains of his house and found the bodies of his father, mother and two younger twin sisters. His mother was chained to the floor and his father was chained to a stone chair as the house burned. This was no accident.&lt;br /&gt;
&lt;br /&gt;
Assuming he knew what had happened, Sylux called upon Xaos and stormed to the alleys where the gangs resided and unleashed what little magic he knew, as well as his familiar on the gang members, killing everyone he could find. This left him with an overwhelming sense of despair and emptiness, as his revenge did nothing to bring back his family. For days, he wandered around the slums until he finally resolved to crawling into a cracked wall and remaining there until he died. &lt;br /&gt;
&lt;br /&gt;
His loyal friend, Xaos, would not allow this however. Over the next twelve years of Sylux's life, Xaos nurtured him and taught him. She hunted for him and shared her knowledge of the world, stories of her old master and the few secrets of the arcane that she understood. Her friendship and support carried Sylux out of his despair and helped him find the will to survive. While he remained reclusive for these twelve years, Sylux studied endlessly and would occasionally make trips to the markets and the docks.&lt;br /&gt;
&lt;br /&gt;
==A New Beginning==&lt;br /&gt;
Eventually, Sylux stumbled upon a man named [[PCs:Fergus_Goodmane| Fergus Q. Goodmane]] who spoke briefly with him. Sylux was fascinated with Fergus' understanding of the arcane and his kindness. Eventually, he informed Fergus of his own studies in the arcane and Fergus took him to a home in the Markets and spoke with him at length about the Trust of Andrinor and the [[Guild:WhiteOrder|White Order of the Light]]. He then invited Sylux to attend a meeting of other White Mages and to see if he could find a home there amongst them. &lt;br /&gt;
&lt;br /&gt;
Sylux eagerly agreed and spent the next several days interacting with other people of Mikona and learning about the recent happenings. When the day for the meeting arrived, Sylux was escorted to Visimontium by a wandering adventurer that was heading that way and eventually found his way to the White Tower in Visimontium. As the meeting progressed, Fergus introduced Sylux to the others and they each took time to talk with him and teach him more about themselves, magic and the Trust. &lt;br /&gt;
&lt;br /&gt;
When the meeting was over, Sylux felt he had found a home and voiced his desire to join the White and learn from them. What Sylux didn't know, was that this decision would be the first in a series that would shape the rest of his future and grant him a new beginning at life.&lt;br /&gt;
&lt;br /&gt;
===A New Faith===&lt;br /&gt;
One of the White Magi Sylux spoke with was Sapphire Moon and she spoke with him a bit about faith. Sylux had read much about the gods but truly knew little. She brought him to a recruiting meeting of the [[Guild:OrderofGorethar|Order of Gorethar]] and after speaking with [[PCs:Hert_Snyder|Hert Snyder]], Sylux accepted the faith of [[Gorethar]] and became an Adherent to the Order. Over the next several years of his life, Sylux would pour a great deal of effort into earning a place in the Order and trying to be an example of his faith. &lt;br /&gt;
&lt;br /&gt;
===A New Path===&lt;br /&gt;
A short time after his joining of the [[Guild:WhiteOrder|White Order of the Light]] and the [[Guild:OrderofGorethar|Order of Gorethar]], Sylux met a Housewoman of M'Chek named [[PCs:Moira_Celyn_Windspar|Moira Celyn Windspar]] who took time to get to know the young man and promised to help him stay on his feet in Mikona. Over their time together, Sylux and Moira became very close and developed a Mother/Son relationship. It was because of Moira that Sylux was eventually convinced to join the [[Guild:_M%27Chekian_Guards-Iron_Fist_Division|M'Chekian Guards]]. &lt;br /&gt;
&lt;br /&gt;
Within the Guard, Sylux had three goals:&lt;br /&gt;
* Be an influence of Gorethar's faith in a law enforcement organization that was flooded with and ran by Valokians&lt;br /&gt;
* Gain the trust and support of the general populace by turning the Guard into a unit of integrity and justice&lt;br /&gt;
* Change the focus of the Guard from law enforcement to protection of the people&lt;br /&gt;
&lt;br /&gt;
Sylux never expected to actually achieve any of these goals, but he would spend the majority of his life trying to do so.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
((This section will be edited later.))&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Raynes, Sylux]]&lt;br /&gt;
[[Category:MChekPCs|Raynes, Sylux]]&lt;br /&gt;
[[Category:Psi-Mage|Raynes, Sylux]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Landrin_Mard/PCs:Sir_Haverith&amp;diff=29803</id>
		<title>User:Landrin Mard/PCs:Sir Haverith</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Landrin_Mard/PCs:Sir_Haverith&amp;diff=29803"/>
		<updated>2008-11-26T00:35:31Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=right&lt;br /&gt;
| valign=top |&lt;br /&gt;
{{PC}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=right&lt;br /&gt;
| valign=top |&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PCStyle3|Name=Sir Haverith&lt;br /&gt;
|ForumID=21076&lt;br /&gt;
|Race=[[Elf]]&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Birthplace=[[T'Nanshi]]&lt;br /&gt;
|YearOfBirth=137 years ago&lt;br /&gt;
|Alignment=[[Alignment#Chaotic Good|Chaotic Good]]&lt;br /&gt;
|Residence=T'Nanshi&lt;br /&gt;
|Deity=[[Dru'El]](?)&lt;br /&gt;
|Image=[[Image:SirH.jpg|thumb|top|200px|''Caption Text'']]&lt;br /&gt;
|GuildAffiliations=&lt;br /&gt;
* None(?)}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
(information forthcoming)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Friends and Close Relations ==&lt;br /&gt;
* [[PCs:Kassha Firehart|Kassha Firehart]]&lt;br /&gt;
* [[PCs:Bedlam Dender|Bedlam Dender]]&lt;br /&gt;
* [[PCs:Ellowin Be'tend Snyder|Ellowin Snyder]]&lt;br /&gt;
* [[PCs:Nax Lazzar|Nax Lazzar]]&lt;br /&gt;
* [[PCs:Rickus va'Alor|Rickus va'Alor]]&lt;br /&gt;
* Quin (last name withheld for security purposes)&lt;br /&gt;
* [[PCs:Anspach|Anspach]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Opinions ==&lt;br /&gt;
: &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;''This section is for other players to write in what their characters think of Marin. Please only write in if your character has met and interacted with her. I will reformat, edit, correct spelling, etc., but not change content.''&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Craft_Wand&amp;diff=29197</id>
		<title>Craft Wand</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Craft_Wand&amp;diff=29197"/>
		<updated>2008-08-30T21:06:53Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: /* Difficulty Categories and Difficulty Classes */ corrected some typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artificing|Craft Wand]]&lt;br /&gt;
&lt;br /&gt;
'''Craft Wand''' is the second type of [[artificing]] implemented.  This is the act of putting the power of a spell into a specially prepared wand.&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
To craft a wand you need special base wands.  Not just any stick will do.  The better the base wand you use, the better the spell you can put into the wand.  Wands are limited in the range of spells they can hold.  Wands have minimum caster levels and minimum charges varying with the base wand used, minimum caster level for a given spell is not applicable.  It is possible to increase both caster level and the number of charges in the crafted wand with gems.  Each base wand can hold a certain number of gems.  Further information about base wands and gems must be gained ICly.  &amp;lt;font color=red&amp;gt;'''Information about base wands, gems, their in-game locations and how to use them in wand crafting should be treated the same way as crafting recipes.  This information can only be shared ICly.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using Metamagic Feats ==&lt;br /&gt;
When crafting wands, it is gems that enhance the spells as they are released, the wand itself only stores the base magic of the spell.  When crafting a wand, you need not cast the spell with any metamagic feats, with the exception of energy substitution.  All metamagic for a wand requires a certain kind of gem, however with energy substitution you still must substitute the energy to atune the gem to the proper energy.&lt;br /&gt;
&lt;br /&gt;
== XP Cost ==&lt;br /&gt;
As with all artificing, every wand carries with it an XP cost.  This cost is similar to that outlined in 3rd edition PnP, but only half that cost.  Thus the formula for a given wand is:&lt;br /&gt;
:: (Ajusted spell level) x (Caster level) x (Charges) x 0.5&lt;br /&gt;
&lt;br /&gt;
== Determining Success ==&lt;br /&gt;
=== Difficulty Categories and Difficulty Classes ===&lt;br /&gt;
Crafting a wand is the same difficulty as scribing a scroll of a spell four levels higher.  However there is no base DC for the different difficulty categories.  The DC for crafting a wand depends on its adjusted spell level, caster level, number of charges and its difficulty for the artificer.&lt;br /&gt;
&lt;br /&gt;
There is also no minimum chance of failure, if the DC is lower than your modifier then you will always succeed.&lt;br /&gt;
&lt;br /&gt;
=== Additional Craft Wand Modifiers ===&lt;br /&gt;
In addition to the modifiers listed in the overview section, the following modifiers are also added:&lt;br /&gt;
: +2 for the Scribe Scroll Feat&lt;br /&gt;
&lt;br /&gt;
== Creation Time ==&lt;br /&gt;
Crafting wands takes only as much time as is needed to prepare the wand and then cast the spell.&lt;br /&gt;
&lt;br /&gt;
== Crafted Wands ==&lt;br /&gt;
Artificed wands are named according to who crafted them, the power of the spell relative to its minimum power and metamagic effects that it has.  There is no way to determine a wand's caster level once crafted, short of using it and judging its effects.&lt;br /&gt;
&lt;br /&gt;
== Important OOC Information ==&lt;br /&gt;
Player-created wands are p-merchant, ep-chest and p-chest safe.  Player-created wands in these types of storage will retain their power.  There is no extra information about wands when they are put in p-merchants or ep-chests.&lt;br /&gt;
&lt;br /&gt;
Note that artificing is intended to be a gold sink.  You are not meant to make money crafting wands and selling them to Bioware vendors for large markups.  Bioware vendors are ingorant of wands true power or lack thereof and do not adjust their prices accordingly.  &amp;lt;font color=red&amp;gt;'''Selling wands with higher Bioware caster level than the caster level on the wand is exploiting the engine and is a bannable offense.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
'''DC''' - Difficulty Class. A number that you must equal or beat after rolling 1d20 and adding appropriate modifiers.&lt;br /&gt;
&lt;br /&gt;
'''Spell Casting Ability''' - This is the ability score that is tied to a spell caster's ability to cast spells.  For assassins and wizards this is Intelligence.  For bards and sorcerers it is Charisma.  For blackgaurds, clerics, druids, rangers and paladins it is Wisdom.  When casting a spell the score that is used is always based on the class used to cast a spell.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Magic System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Craft_Wand&amp;diff=29196</id>
		<title>Craft Wand</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Craft_Wand&amp;diff=29196"/>
		<updated>2008-08-30T00:55:08Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: added link back to the main artificing page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artificing|Craft Wand]]&lt;br /&gt;
&lt;br /&gt;
'''Craft Wand''' is the second type of [[artificing]] implemented.  This is the act of putting the power of a spell into a specially prepared wand.&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
To craft a wand you need special base wands.  Not just any stick will do.  The better the base wand you use, the better the spell you can put into the wand.  Wands are limited in the range of spells they can hold.  Wands have minimum caster levels and minimum charges varying with the base wand used, minimum caster level for a given spell is not applicable.  It is possible to increase both caster level and the number of charges in the crafted wand with gems.  Each base wand can hold a certain number of gems.  Further information about base wands and gems must be gained ICly.  &amp;lt;font color=red&amp;gt;'''Information about base wands, gems, their in-game locations and how to use them in wand crafting should be treated the same way as crafting recipes.  This information can only be shared ICly.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using Metamagic Feats ==&lt;br /&gt;
When crafting wands, it is gems that enhance the spells as they are released, the wand itself only stores the base magic of the spell.  When crafting a wand, you need not cast the spell with any metamagic feats, with the exception of energy substitution.  All metamagic for a wand requires a certain kind of gem, however with energy substitution you still must substitute the energy to atune the gem to the proper energy.&lt;br /&gt;
&lt;br /&gt;
== XP Cost ==&lt;br /&gt;
As with all artificing, every wand carries with it an XP cost.  This cost is similar to that outlined in 3rd edition PnP, but only half that cost.  Thus the formula for a given wand is:&lt;br /&gt;
:: (Ajusted spell level) x (Caster level) x (Charges) x 0.5&lt;br /&gt;
&lt;br /&gt;
== Determining Success ==&lt;br /&gt;
=== Difficulty Categories and Difficulty Classes ===&lt;br /&gt;
Crafting a wand is the same difficulty as scribing a scroll of a spell four levels higher.  However there is no base DC for the differnt difficulty categories.  The DC for crafting a wand depends on its adjusted spell level, caster level, number of charges and it difficulty for the artificer.  Certain gems also affect the difficulty class.&lt;br /&gt;
&lt;br /&gt;
There is also no minimum chance of failure, if the DC is lower than your modifier then you will always succeed.&lt;br /&gt;
&lt;br /&gt;
=== Additional Craft Wand Modifiers ===&lt;br /&gt;
In addition to the modifiers listed in the overview section, the following modifiers are also added:&lt;br /&gt;
: +2 for the Scribe Scroll Feat&lt;br /&gt;
&lt;br /&gt;
== Creation Time ==&lt;br /&gt;
Crafting wands takes only as much time as is needed to prepare the wand and then cast the spell.&lt;br /&gt;
&lt;br /&gt;
== Crafted Wands ==&lt;br /&gt;
Artificed wands are named according to who crafted them, the power of the spell relative to its minimum power and metamagic effects that it has.  There is no way to determine a wand's caster level once crafted, short of using it and judging its effects.&lt;br /&gt;
&lt;br /&gt;
== Important OOC Information ==&lt;br /&gt;
Player-created wands are p-merchant, ep-chest and p-chest safe.  Player-created wands in these types of storage will retain their power.  There is no extra information about wands when they are put in p-merchants or ep-chests.&lt;br /&gt;
&lt;br /&gt;
Note that artificing is intended to be a gold sink.  You are not meant to make money crafting wands and selling them to Bioware vendors for large markups.  Bioware vendors are ingorant of wands true power or lack thereof and do not adjust their prices accordingly.  &amp;lt;font color=red&amp;gt;'''Selling wands with higher Bioware caster level than the caster level on the wand is exploiting the engine and is a bannable offense.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
'''DC''' - Difficulty Class. A number that you must equal or beat after rolling 1d20 and adding appropriate modifiers.&lt;br /&gt;
&lt;br /&gt;
'''Spell Casting Ability''' - This is the ability score that is tied to a spell caster's ability to cast spells.  For assassins and wizards this is Intelligence.  For bards and sorcerers it is Charisma.  For blackgaurds, clerics, druids, rangers and paladins it is Wisdom.  When casting a spell the score that is used is always based on the class used to cast a spell.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Magic System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Scribe_Scroll&amp;diff=29195</id>
		<title>Scribe Scroll</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Scribe_Scroll&amp;diff=29195"/>
		<updated>2008-08-30T00:54:48Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: added link back to the main artificing page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artificing|Scribe Scroll]]&lt;br /&gt;
&lt;br /&gt;
'''Scribe Scroll''' is the first type of [[artificing]] implemented.  This is the act of storing the power of a spell in a piece of paper.  &amp;lt;!--Note, as of spellhooking version 1.7.3.1, the Angadar plot is being enforced.  Non-Angadarians can only create spells of level 4 and below.  Attempts to create scrolls of 5th-level and above will fail for non-Angadarians. Removed by Krator--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
To scribe a scroll you need special paper.  Not just any paper will do.  The better the paper you use, the better the spell you can put on the paper.  All spells are scribed at the minimum level required to cast them - not your caster level.  For example, a ''fireball'' scroll will be scribed with a caster level of 5.  However, it is possible to scribe a scroll with a higher caster level.  You will need to special inks to do this.  You can reserve multiple ink bottles for use with a single scroll.  Further information on paper and ink must be gained ICly.  &amp;lt;font color=red&amp;gt;'''Information about paper, inks, their in-game locations and how to use them in scribing scrolls should be treated the same way as crafting recipes.  This information can only be shared ICly.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using Metamagic Feats ==&lt;br /&gt;
When scribing scrolls, you can enhance the spells stored with metamagic feats.  You may use any combination of spells memorized using feats you know and metamagic feats stored in rods.  However, the paper used must be able to hold the full power of the modified spell.&lt;br /&gt;
&lt;br /&gt;
== XP Cost ==&lt;br /&gt;
As with all artificing, every scroll carries with it an XP cost, the formula for a given scroll is:&lt;br /&gt;
:: (Ajusted spell evel) x (Caster level) x 0.75.&lt;br /&gt;
&lt;br /&gt;
* '''NOTE:''' Cantrips and orisons are consdiered 1st level spells for artificing and so do cost XP.&lt;br /&gt;
&lt;br /&gt;
* '''NOTE:''' As of 1.6.0.3, additional XP is spent based on caster level per PnP rules.&lt;br /&gt;
&lt;br /&gt;
The minimum XP cost for scribing a scroll are as follows:&lt;br /&gt;
: 0th - 1 x 1 x 0.75 = 1 XP&lt;br /&gt;
: 1st - 1 x 1 x 0.75 = 1 XP&lt;br /&gt;
: 2nd - 2 x 3 x 0.75 = 5 XP&lt;br /&gt;
: 3rd - 3 x 5 x 0.75 = 12 XP&lt;br /&gt;
: 4th - 4 x 7 x 0.75 = 27 XP&lt;br /&gt;
: 5th - 5 x 9 x 0.75 = 34 XP&lt;br /&gt;
: 6th - 6 x 11 x 0.75 = 50 XP&lt;br /&gt;
: 7th - 7 x 13 x 0.75 = 69 XP&lt;br /&gt;
: 8th - 8 x 15 x 0.75 = 90 XP&lt;br /&gt;
: 9th - 9 x 17 x 0.75 = 115 XP&lt;br /&gt;
&lt;br /&gt;
* '''Note:''' [[Sorcerer]]s and other casters that have different spell progression tables than [[wizard]]s will find these minimums slightly higher, due to the higher minimum caster level for those classes.&lt;br /&gt;
&lt;br /&gt;
== Determining Success ==&lt;br /&gt;
=== Difficulty Categories and Difficulty Classes ===&lt;br /&gt;
The base DC for scribing a spell is listed below.  This DC is increased by 1 for every 4 caster levels invested in the scroll.&lt;br /&gt;
&lt;br /&gt;
: '''Trivial (Base DC 10)''' - The level of the spell you are attempting to scribe is lower than your artificer level.  Creation of these scrolls fails only about 1% of the time, but grant you no artificer experience upon completion.&lt;br /&gt;
&lt;br /&gt;
: '''Easy (Base DC 15)''' - The level of the spell you are attempting to scribe is equal to your artificer level.  Creation of these scrolls fails only about 2% of the time and grant you artificer xp equal to 25% of the xp you expend in the scroll's creation.&lt;br /&gt;
&lt;br /&gt;
: '''Challenging (Base DC 20)''' - The level of the spell you are attempting to scribe is one greater than your artificer level.  Creation of these scrolls will fail about 5% of the time, even if you are well-versed in magic.  Scribing a challenging scroll will grant artificer xp equal to 60% of the xp you expend in the scroll's creation.&lt;br /&gt;
&lt;br /&gt;
: '''Difficult (Base DC 30)''' - The level of the spell you are attempting to scribe is two greater than your artificer level.  Creation of these scrolls will fail 10% of the time even if you are very well-versed in magic.  Scribing a difficult scroll will grant artificer xp equal to 100% of the xp you expend in the scroll's creation.&lt;br /&gt;
&lt;br /&gt;
: '''Improbable (Base DC 40)''' - The level of the spell you are attempting to scribe is three levels greater than your artificer level.  Creation of these scrolls will fail 50% of the time even if you are extermely well-versed in magic.  Scribing an improbable scroll will grant artificer xp equal to 120% of the xp you expend in the scroll's creation.&lt;br /&gt;
&lt;br /&gt;
: '''Impossible (Base DC 100)''' - The level of the spell you are attempting to scribe is four or more levels greater than your artificer level.  Attempted creation of these scrolls will fail 100% of the time.&lt;br /&gt;
&lt;br /&gt;
: Examples:&lt;br /&gt;
:: A ''fireball'' scroll, of 5th caster level, scribed by a level 1 artificer, will have a DC of 31 and a minimum failure rate of 10%.&lt;br /&gt;
:: A ''fireball'' scroll, of 5th caster level, scribed by a level 2 artificer, will have a DC of 21 and a minimum failure rate of 5%.&lt;br /&gt;
:: A ''fireball'' scroll, of 10th caster level, scribed by a level 2 artificer, will have a DC of 22 and a minimum failure rate of 5%.&lt;br /&gt;
&lt;br /&gt;
=== Additional Scribe Scroll Modifiers ===&lt;br /&gt;
In addition to the modifiers listed in the overview section, the following modifiers are also added:&lt;br /&gt;
: +2 for the Scribe Scroll Feat&lt;br /&gt;
&lt;br /&gt;
== Creation Time ==&lt;br /&gt;
It takes time to scribe a scroll, the minimum time is 10 rounds.  For every 1,000 gp value (rounded up) of the completed scroll, the scroll takes 1 additional round to scribe.  Buying and preparing the blank papers also adds to this time but is separate from this creation time.&lt;br /&gt;
&lt;br /&gt;
== The Scribe's Mark and Viewing Scrolls ==&lt;br /&gt;
A new item called a &amp;lt;font color=blue&amp;gt;scroll viewer&amp;lt;/font&amp;gt; is required to view information about player-created scrolls.  When using a scroll viewer, five pieces of information will appear:&lt;br /&gt;
&lt;br /&gt;
* Spell Name&lt;br /&gt;
* Caster Level&lt;br /&gt;
* Metamagic Feats Stored (if any)&lt;br /&gt;
* The scribe's name.&lt;br /&gt;
* What world the scroll was created on.&lt;br /&gt;
&lt;br /&gt;
== Important OOC Information ==&lt;br /&gt;
Player-created scrolls will not stack with Bioware scrolls.  They will only stack with themselves, and only if the caster level, spell DC and metamagic feats used to create the scroll were the same.  If scrolls from two different casters are combined, the entire stack will look as if it was created by one of the two casters.  Also note that when scribing, the scrolls never automatically stack.  Even if two scrolls should stack, you will have to manually stack them as you scribe them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Player-created scrolls are p-merchant, ep-chest and p-chest safe'''.&amp;lt;/font&amp;gt;  Putting player-created scrolls in p-merchants and ep-chests will erase the information about who created the scroll, but not the other information.  Also, scrolls will be distinguished by DC, even for spells that have no use for their DC.  For p-merchants and ep-chests, there is a special format for the entry that will describe the power of the scroll, it is:&lt;br /&gt;
&lt;br /&gt;
(Caster Level) [Metamagic Feats] DC# (Quantity)&lt;br /&gt;
&lt;br /&gt;
The metamagic feats are abbreviated as:&lt;br /&gt;
&lt;br /&gt;
* X: Extended&lt;br /&gt;
* E: Empowered&lt;br /&gt;
* M: Maximized&lt;br /&gt;
* a: Acid&lt;br /&gt;
* c: Cold&lt;br /&gt;
* f: Fire&lt;br /&gt;
* l: Lightning&lt;br /&gt;
* s: Sonic&lt;br /&gt;
&lt;br /&gt;
So an 11th caster level, extended, sonic substituted Flame Weapon scroll would show up as:&lt;br /&gt;
&lt;br /&gt;
: Flame Weapon (11) [Xs] DC21 (1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Player-created scrolls are not split safe!'''&amp;lt;/font&amp;gt;  If a stack of scribed scrolls is split then the new stack will not have any special properties on the scrolls in the new stack, i.e. meta-magic feats and caster level.&lt;br /&gt;
&lt;br /&gt;
Note that artificing is intended to be a gold sink.  You are not meant to make money scribing scrolls and selling them to Bioware vendors for large markups.  Don't sell any scroll with a Bioware caster level higher than the caster level you invested in the scroll. So if you use the scroll viewer on the scroll and the level it reports is equal to or greater than the Bioware level on the scroll, you can sell it.  &amp;lt;font color=red&amp;gt;'''Selling scrolls with a higher Bioware caster level than the caster level on the scroll is exploiting the engine and is a bannable offense.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
'''DC''' - Difficulty Class. A number that you must equal or beat after rolling 1d20 and adding appropriate modifiers.&lt;br /&gt;
&lt;br /&gt;
'''Spell Casting Ability''' - This is the ability score that is tied to a spell caster's ability to cast spells.  For assassins and wizards this is Intelligence.  For bards and sorcerers it is Charisma.  For blackgaurds, clerics, druids, rangers and paladins it is Wisdom.  When casting a spell the score that is used is always based on the class used to cast a spell.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Magic System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Artificing&amp;diff=29194</id>
		<title>Artificing</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Artificing&amp;diff=29194"/>
		<updated>2008-08-30T00:52:51Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: another adjustement to the categorization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artificing| Artificing]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
'''Artificing''' is the art of creating magic items.  The system is based on the 3rd edition PnP system, with a few twists.  First, no metamagic feats are required to make magic items - however, there are other requirements to be met.  To be an artificer, a character must have at least 7 caster levels - more for some classes.  To create a particular item, and artificer must make an artificing check, which is very similar to a skill check.  Every time an artificer succeeds at making an item, they gain a percentage of the character experience invested as the item as artificing experience.  As an artificer gains artificing experience, they grow in artificing level and are able to make more complicated items.&lt;br /&gt;
&lt;br /&gt;
Artificing was renamed from the &amp;quot;Enchantment system&amp;quot; to avoid confusion with the Enchantment school of spells.  Artificing is transmutation magic, but can be done by any spell caster of sufficient level - regardless of their ability to cast transmutation spells.&lt;br /&gt;
&lt;br /&gt;
There are currently two types of artificing possible.  These are [[Scribe Scroll]] and [[Craft Wand]].&lt;br /&gt;
&lt;br /&gt;
== Minimum Caster Levels ==&lt;br /&gt;
To use the Avlis Artificing System, you must have a certain number of levels in a spellcasting class.  Palemaster effective caster levels (+1 for every odd palemaster level) are counted as levels of bard, sorcerer or wizard for this calculation.  The requirements by class are as follows:&lt;br /&gt;
: Cleric 7&lt;br /&gt;
: Druid 7&lt;br /&gt;
: Sorcerer 7&lt;br /&gt;
: Wizard 7&lt;br /&gt;
: Bard 13&lt;br /&gt;
: Paladin 17&lt;br /&gt;
: Ranger 17&lt;br /&gt;
&lt;br /&gt;
Levels from multiple spellcasting classes do not stack.  So a multiclassed PC with 10 druid levels and 10 ranger levels will be able to scribe druid scrolls, but not ranger scrolls.&lt;br /&gt;
&lt;br /&gt;
== XP Cost ==&lt;br /&gt;
Artificing is the act of placing a small amount of your power into an object as a receptacle.  Thus every artificed item carries with it an XP cost.&lt;br /&gt;
&lt;br /&gt;
== Determining Success ==&lt;br /&gt;
Just as with the crafting system, the artificing system uses xp and levels.  Like all crafts, an artificer must have experience with simpler items before attempting more powerful items.  When attempting to create magic items, an artificer makes an artificing check with a DC based on the difficulty of the items being crafted.  Modifiers to this roll are gained based on the caster's primary spell casting ability bonus, and various skills and pertinent feats that the caster has.&lt;br /&gt;
&lt;br /&gt;
=== General Artificing Modifier Components ===&lt;br /&gt;
: +1 per your spell casting ability modifier bonus&lt;br /&gt;
: +1 per 5 points (ranks plus bonuses) in [[NWN:Lore|Lore]]&lt;br /&gt;
: +1 per 5 points (ranks plus bonuses) in [[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
: +2 for Spell Focus (Transmutation)&lt;br /&gt;
: +2 for Greater Spell Focus (Transmutation)&lt;br /&gt;
: +2 for Epic Spell Focus (Transmutation)&lt;br /&gt;
&lt;br /&gt;
* '''Note:''' Spell focus feat artificing modifiers stack.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Magic System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Artificing&amp;diff=29193</id>
		<title>Artificing</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Artificing&amp;diff=29193"/>
		<updated>2008-08-30T00:52:14Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: adjusted categorization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artificing]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
'''Artificing''' is the art of creating magic items.  The system is based on the 3rd edition PnP system, with a few twists.  First, no metamagic feats are required to make magic items - however, there are other requirements to be met.  To be an artificer, a character must have at least 7 caster levels - more for some classes.  To create a particular item, and artificer must make an artificing check, which is very similar to a skill check.  Every time an artificer succeeds at making an item, they gain a percentage of the character experience invested as the item as artificing experience.  As an artificer gains artificing experience, they grow in artificing level and are able to make more complicated items.&lt;br /&gt;
&lt;br /&gt;
Artificing was renamed from the &amp;quot;Enchantment system&amp;quot; to avoid confusion with the Enchantment school of spells.  Artificing is transmutation magic, but can be done by any spell caster of sufficient level - regardless of their ability to cast transmutation spells.&lt;br /&gt;
&lt;br /&gt;
There are currently two types of artificing possible.  These are [[Scribe Scroll]] and [[Craft Wand]].&lt;br /&gt;
&lt;br /&gt;
== Minimum Caster Levels ==&lt;br /&gt;
To use the Avlis Artificing System, you must have a certain number of levels in a spellcasting class.  Palemaster effective caster levels (+1 for every odd palemaster level) are counted as levels of bard, sorcerer or wizard for this calculation.  The requirements by class are as follows:&lt;br /&gt;
: Cleric 7&lt;br /&gt;
: Druid 7&lt;br /&gt;
: Sorcerer 7&lt;br /&gt;
: Wizard 7&lt;br /&gt;
: Bard 13&lt;br /&gt;
: Paladin 17&lt;br /&gt;
: Ranger 17&lt;br /&gt;
&lt;br /&gt;
Levels from multiple spellcasting classes do not stack.  So a multiclassed PC with 10 druid levels and 10 ranger levels will be able to scribe druid scrolls, but not ranger scrolls.&lt;br /&gt;
&lt;br /&gt;
== XP Cost ==&lt;br /&gt;
Artificing is the act of placing a small amount of your power into an object as a receptacle.  Thus every artificed item carries with it an XP cost.&lt;br /&gt;
&lt;br /&gt;
== Determining Success ==&lt;br /&gt;
Just as with the crafting system, the artificing system uses xp and levels.  Like all crafts, an artificer must have experience with simpler items before attempting more powerful items.  When attempting to create magic items, an artificer makes an artificing check with a DC based on the difficulty of the items being crafted.  Modifiers to this roll are gained based on the caster's primary spell casting ability bonus, and various skills and pertinent feats that the caster has.&lt;br /&gt;
&lt;br /&gt;
=== General Artificing Modifier Components ===&lt;br /&gt;
: +1 per your spell casting ability modifier bonus&lt;br /&gt;
: +1 per 5 points (ranks plus bonuses) in [[NWN:Lore|Lore]]&lt;br /&gt;
: +1 per 5 points (ranks plus bonuses) in [[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
: +2 for Spell Focus (Transmutation)&lt;br /&gt;
: +2 for Greater Spell Focus (Transmutation)&lt;br /&gt;
: +2 for Epic Spell Focus (Transmutation)&lt;br /&gt;
&lt;br /&gt;
* '''Note:''' Spell focus feat artificing modifiers stack.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Magic System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Artificing&amp;diff=29192</id>
		<title>Category:Artificing</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Artificing&amp;diff=29192"/>
		<updated>2008-08-30T00:51:44Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are articles with information about the Artificing systems for Avlis.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Scribe_Scroll&amp;diff=29191</id>
		<title>Scribe Scroll</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Scribe_Scroll&amp;diff=29191"/>
		<updated>2008-08-30T00:51:07Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: adjusted categorization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artificing|Scribe Scroll]]&lt;br /&gt;
&lt;br /&gt;
'''Scribe Scroll''' is the first type of artificing implemented.  This is the act of storing the power of a spell in a piece of paper.  &amp;lt;!--Note, as of spellhooking version 1.7.3.1, the Angadar plot is being enforced.  Non-Angadarians can only create spells of level 4 and below.  Attempts to create scrolls of 5th-level and above will fail for non-Angadarians. Removed by Krator--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
To scribe a scroll you need special paper.  Not just any paper will do.  The better the paper you use, the better the spell you can put on the paper.  All spells are scribed at the minimum level required to cast them - not your caster level.  For example, a ''fireball'' scroll will be scribed with a caster level of 5.  However, it is possible to scribe a scroll with a higher caster level.  You will need to special inks to do this.  You can reserve multiple ink bottles for use with a single scroll.  Further information on paper and ink must be gained ICly.  &amp;lt;font color=red&amp;gt;'''Information about paper, inks, their in-game locations and how to use them in scribing scrolls should be treated the same way as crafting recipes.  This information can only be shared ICly.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using Metamagic Feats ==&lt;br /&gt;
When scribing scrolls, you can enhance the spells stored with metamagic feats.  You may use any combination of spells memorized using feats you know and metamagic feats stored in rods.  However, the paper used must be able to hold the full power of the modified spell.&lt;br /&gt;
&lt;br /&gt;
== XP Cost ==&lt;br /&gt;
As with all artificing, every scroll carries with it an XP cost, the formula for a given scroll is:&lt;br /&gt;
:: (Ajusted spell evel) x (Caster level) x 0.75.&lt;br /&gt;
&lt;br /&gt;
* '''NOTE:''' Cantrips and orisons are consdiered 1st level spells for artificing and so do cost XP.&lt;br /&gt;
&lt;br /&gt;
* '''NOTE:''' As of 1.6.0.3, additional XP is spent based on caster level per PnP rules.&lt;br /&gt;
&lt;br /&gt;
The minimum XP cost for scribing a scroll are as follows:&lt;br /&gt;
: 0th - 1 x 1 x 0.75 = 1 XP&lt;br /&gt;
: 1st - 1 x 1 x 0.75 = 1 XP&lt;br /&gt;
: 2nd - 2 x 3 x 0.75 = 5 XP&lt;br /&gt;
: 3rd - 3 x 5 x 0.75 = 12 XP&lt;br /&gt;
: 4th - 4 x 7 x 0.75 = 27 XP&lt;br /&gt;
: 5th - 5 x 9 x 0.75 = 34 XP&lt;br /&gt;
: 6th - 6 x 11 x 0.75 = 50 XP&lt;br /&gt;
: 7th - 7 x 13 x 0.75 = 69 XP&lt;br /&gt;
: 8th - 8 x 15 x 0.75 = 90 XP&lt;br /&gt;
: 9th - 9 x 17 x 0.75 = 115 XP&lt;br /&gt;
&lt;br /&gt;
* '''Note:''' [[Sorcerer]]s and other casters that have different spell progression tables than [[wizard]]s will find these minimums slightly higher, due to the higher minimum caster level for those classes.&lt;br /&gt;
&lt;br /&gt;
== Determining Success ==&lt;br /&gt;
=== Difficulty Categories and Difficulty Classes ===&lt;br /&gt;
The base DC for scribing a spell is listed below.  This DC is increased by 1 for every 4 caster levels invested in the scroll.&lt;br /&gt;
&lt;br /&gt;
: '''Trivial (Base DC 10)''' - The level of the spell you are attempting to scribe is lower than your artificer level.  Creation of these scrolls fails only about 1% of the time, but grant you no artificer experience upon completion.&lt;br /&gt;
&lt;br /&gt;
: '''Easy (Base DC 15)''' - The level of the spell you are attempting to scribe is equal to your artificer level.  Creation of these scrolls fails only about 2% of the time and grant you artificer xp equal to 25% of the xp you expend in the scroll's creation.&lt;br /&gt;
&lt;br /&gt;
: '''Challenging (Base DC 20)''' - The level of the spell you are attempting to scribe is one greater than your artificer level.  Creation of these scrolls will fail about 5% of the time, even if you are well-versed in magic.  Scribing a challenging scroll will grant artificer xp equal to 60% of the xp you expend in the scroll's creation.&lt;br /&gt;
&lt;br /&gt;
: '''Difficult (Base DC 30)''' - The level of the spell you are attempting to scribe is two greater than your artificer level.  Creation of these scrolls will fail 10% of the time even if you are very well-versed in magic.  Scribing a difficult scroll will grant artificer xp equal to 100% of the xp you expend in the scroll's creation.&lt;br /&gt;
&lt;br /&gt;
: '''Improbable (Base DC 40)''' - The level of the spell you are attempting to scribe is three levels greater than your artificer level.  Creation of these scrolls will fail 50% of the time even if you are extermely well-versed in magic.  Scribing an improbable scroll will grant artificer xp equal to 120% of the xp you expend in the scroll's creation.&lt;br /&gt;
&lt;br /&gt;
: '''Impossible (Base DC 100)''' - The level of the spell you are attempting to scribe is four or more levels greater than your artificer level.  Attempted creation of these scrolls will fail 100% of the time.&lt;br /&gt;
&lt;br /&gt;
: Examples:&lt;br /&gt;
:: A ''fireball'' scroll, of 5th caster level, scribed by a level 1 artificer, will have a DC of 31 and a minimum failure rate of 10%.&lt;br /&gt;
:: A ''fireball'' scroll, of 5th caster level, scribed by a level 2 artificer, will have a DC of 21 and a minimum failure rate of 5%.&lt;br /&gt;
:: A ''fireball'' scroll, of 10th caster level, scribed by a level 2 artificer, will have a DC of 22 and a minimum failure rate of 5%.&lt;br /&gt;
&lt;br /&gt;
=== Additional Scribe Scroll Modifiers ===&lt;br /&gt;
In addition to the modifiers listed in the overview section, the following modifiers are also added:&lt;br /&gt;
: +2 for the Scribe Scroll Feat&lt;br /&gt;
&lt;br /&gt;
== Creation Time ==&lt;br /&gt;
It takes time to scribe a scroll, the minimum time is 10 rounds.  For every 1,000 gp value (rounded up) of the completed scroll, the scroll takes 1 additional round to scribe.  Buying and preparing the blank papers also adds to this time but is separate from this creation time.&lt;br /&gt;
&lt;br /&gt;
== The Scribe's Mark and Viewing Scrolls ==&lt;br /&gt;
A new item called a &amp;lt;font color=blue&amp;gt;scroll viewer&amp;lt;/font&amp;gt; is required to view information about player-created scrolls.  When using a scroll viewer, five pieces of information will appear:&lt;br /&gt;
&lt;br /&gt;
* Spell Name&lt;br /&gt;
* Caster Level&lt;br /&gt;
* Metamagic Feats Stored (if any)&lt;br /&gt;
* The scribe's name.&lt;br /&gt;
* What world the scroll was created on.&lt;br /&gt;
&lt;br /&gt;
== Important OOC Information ==&lt;br /&gt;
Player-created scrolls will not stack with Bioware scrolls.  They will only stack with themselves, and only if the caster level, spell DC and metamagic feats used to create the scroll were the same.  If scrolls from two different casters are combined, the entire stack will look as if it was created by one of the two casters.  Also note that when scribing, the scrolls never automatically stack.  Even if two scrolls should stack, you will have to manually stack them as you scribe them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Player-created scrolls are p-merchant, ep-chest and p-chest safe'''.&amp;lt;/font&amp;gt;  Putting player-created scrolls in p-merchants and ep-chests will erase the information about who created the scroll, but not the other information.  Also, scrolls will be distinguished by DC, even for spells that have no use for their DC.  For p-merchants and ep-chests, there is a special format for the entry that will describe the power of the scroll, it is:&lt;br /&gt;
&lt;br /&gt;
(Caster Level) [Metamagic Feats] DC# (Quantity)&lt;br /&gt;
&lt;br /&gt;
The metamagic feats are abbreviated as:&lt;br /&gt;
&lt;br /&gt;
* X: Extended&lt;br /&gt;
* E: Empowered&lt;br /&gt;
* M: Maximized&lt;br /&gt;
* a: Acid&lt;br /&gt;
* c: Cold&lt;br /&gt;
* f: Fire&lt;br /&gt;
* l: Lightning&lt;br /&gt;
* s: Sonic&lt;br /&gt;
&lt;br /&gt;
So an 11th caster level, extended, sonic substituted Flame Weapon scroll would show up as:&lt;br /&gt;
&lt;br /&gt;
: Flame Weapon (11) [Xs] DC21 (1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Player-created scrolls are not split safe!'''&amp;lt;/font&amp;gt;  If a stack of scribed scrolls is split then the new stack will not have any special properties on the scrolls in the new stack, i.e. meta-magic feats and caster level.&lt;br /&gt;
&lt;br /&gt;
Note that artificing is intended to be a gold sink.  You are not meant to make money scribing scrolls and selling them to Bioware vendors for large markups.  Don't sell any scroll with a Bioware caster level higher than the caster level you invested in the scroll. So if you use the scroll viewer on the scroll and the level it reports is equal to or greater than the Bioware level on the scroll, you can sell it.  &amp;lt;font color=red&amp;gt;'''Selling scrolls with a higher Bioware caster level than the caster level on the scroll is exploiting the engine and is a bannable offense.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
'''DC''' - Difficulty Class. A number that you must equal or beat after rolling 1d20 and adding appropriate modifiers.&lt;br /&gt;
&lt;br /&gt;
'''Spell Casting Ability''' - This is the ability score that is tied to a spell caster's ability to cast spells.  For assassins and wizards this is Intelligence.  For bards and sorcerers it is Charisma.  For blackgaurds, clerics, druids, rangers and paladins it is Wisdom.  When casting a spell the score that is used is always based on the class used to cast a spell.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Magic System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Craft_Wand&amp;diff=29190</id>
		<title>Craft Wand</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Craft_Wand&amp;diff=29190"/>
		<updated>2008-08-30T00:50:38Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: initial content similar to what is available for scribe scroll&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artificing|Craft Wand]]&lt;br /&gt;
&lt;br /&gt;
'''Craft Wand''' is the second type of artificing implemented.  This is the act of putting the power of a spell into a specially prepared wand.&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
To craft a wand you need special base wands.  Not just any stick will do.  The better the base wand you use, the better the spell you can put into the wand.  Wands are limited in the range of spells they can hold.  Wands have minimum caster levels and minimum charges varying with the base wand used, minimum caster level for a given spell is not applicable.  It is possible to increase both caster level and the number of charges in the crafted wand with gems.  Each base wand can hold a certain number of gems.  Further information about base wands and gems must be gained ICly.  &amp;lt;font color=red&amp;gt;'''Information about base wands, gems, their in-game locations and how to use them in wand crafting should be treated the same way as crafting recipes.  This information can only be shared ICly.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using Metamagic Feats ==&lt;br /&gt;
When crafting wands, it is gems that enhance the spells as they are released, the wand itself only stores the base magic of the spell.  When crafting a wand, you need not cast the spell with any metamagic feats, with the exception of energy substitution.  All metamagic for a wand requires a certain kind of gem, however with energy substitution you still must substitute the energy to atune the gem to the proper energy.&lt;br /&gt;
&lt;br /&gt;
== XP Cost ==&lt;br /&gt;
As with all artificing, every wand carries with it an XP cost.  This cost is similar to that outlined in 3rd edition PnP, but only half that cost.  Thus the formula for a given wand is:&lt;br /&gt;
:: (Ajusted spell level) x (Caster level) x (Charges) x 0.5&lt;br /&gt;
&lt;br /&gt;
== Determining Success ==&lt;br /&gt;
=== Difficulty Categories and Difficulty Classes ===&lt;br /&gt;
Crafting a wand is the same difficulty as scribing a scroll of a spell four levels higher.  However there is no base DC for the differnt difficulty categories.  The DC for crafting a wand depends on its adjusted spell level, caster level, number of charges and it difficulty for the artificer.  Certain gems also affect the difficulty class.&lt;br /&gt;
&lt;br /&gt;
There is also no minimum chance of failure, if the DC is lower than your modifier then you will always succeed.&lt;br /&gt;
&lt;br /&gt;
=== Additional Craft Wand Modifiers ===&lt;br /&gt;
In addition to the modifiers listed in the overview section, the following modifiers are also added:&lt;br /&gt;
: +2 for the Scribe Scroll Feat&lt;br /&gt;
&lt;br /&gt;
== Creation Time ==&lt;br /&gt;
Crafting wands takes only as much time as is needed to prepare the wand and then cast the spell.&lt;br /&gt;
&lt;br /&gt;
== Crafted Wands ==&lt;br /&gt;
Artificed wands are named according to who crafted them, the power of the spell relative to its minimum power and metamagic effects that it has.  There is no way to determine a wand's caster level once crafted, short of using it and judging its effects.&lt;br /&gt;
&lt;br /&gt;
== Important OOC Information ==&lt;br /&gt;
Player-created wands are p-merchant, ep-chest and p-chest safe.  Player-created wands in these types of storage will retain their power.  There is no extra information about wands when they are put in p-merchants or ep-chests.&lt;br /&gt;
&lt;br /&gt;
Note that artificing is intended to be a gold sink.  You are not meant to make money crafting wands and selling them to Bioware vendors for large markups.  Bioware vendors are ingorant of wands true power or lack thereof and do not adjust their prices accordingly.  &amp;lt;font color=red&amp;gt;'''Selling wands with higher Bioware caster level than the caster level on the wand is exploiting the engine and is a bannable offense.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
'''DC''' - Difficulty Class. A number that you must equal or beat after rolling 1d20 and adding appropriate modifiers.&lt;br /&gt;
&lt;br /&gt;
'''Spell Casting Ability''' - This is the ability score that is tied to a spell caster's ability to cast spells.  For assassins and wizards this is Intelligence.  For bards and sorcerers it is Charisma.  For blackgaurds, clerics, druids, rangers and paladins it is Wisdom.  When casting a spell the score that is used is always based on the class used to cast a spell.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Magic System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Scribe_Scroll&amp;diff=29189</id>
		<title>Scribe Scroll</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Scribe_Scroll&amp;diff=29189"/>
		<updated>2008-08-30T00:43:44Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: transferred information, reorganized some&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magic|Artificing]]&lt;br /&gt;
&lt;br /&gt;
'''Scribe Scroll''' is the first type of artificing implemented.  This is the act of storing the power of a spell in a piece of paper.  &amp;lt;!--Note, as of spellhooking version 1.7.3.1, the Angadar plot is being enforced.  Non-Angadarians can only create spells of level 4 and below.  Attempts to create scrolls of 5th-level and above will fail for non-Angadarians. Removed by Krator--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
To scribe a scroll you need special paper.  Not just any paper will do.  The better the paper you use, the better the spell you can put on the paper.  All spells are scribed at the minimum level required to cast them - not your caster level.  For example, a ''fireball'' scroll will be scribed with a caster level of 5.  However, it is possible to scribe a scroll with a higher caster level.  You will need to special inks to do this.  You can reserve multiple ink bottles for use with a single scroll.  Further information on paper and ink must be gained ICly.  &amp;lt;font color=red&amp;gt;'''Information about paper, inks, their in-game locations and how to use them in scribing scrolls should be treated the same way as crafting recipes.  This information can only be shared ICly.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using Metamagic Feats ==&lt;br /&gt;
When scribing scrolls, you can enhance the spells stored with metamagic feats.  You may use any combination of spells memorized using feats you know and metamagic feats stored in rods.  However, the paper used must be able to hold the full power of the modified spell.&lt;br /&gt;
&lt;br /&gt;
== XP Cost ==&lt;br /&gt;
As with all artificing, every scroll carries with it an XP cost, the formula for a given scroll is:&lt;br /&gt;
:: (Ajusted spell evel) x (Caster level) x 0.75.&lt;br /&gt;
&lt;br /&gt;
* '''NOTE:''' Cantrips and orisons are consdiered 1st level spells for artificing and so do cost XP.&lt;br /&gt;
&lt;br /&gt;
* '''NOTE:''' As of 1.6.0.3, additional XP is spent based on caster level per PnP rules.&lt;br /&gt;
&lt;br /&gt;
The minimum XP cost for scribing a scroll are as follows:&lt;br /&gt;
: 0th - 1 x 1 x 0.75 = 1 XP&lt;br /&gt;
: 1st - 1 x 1 x 0.75 = 1 XP&lt;br /&gt;
: 2nd - 2 x 3 x 0.75 = 5 XP&lt;br /&gt;
: 3rd - 3 x 5 x 0.75 = 12 XP&lt;br /&gt;
: 4th - 4 x 7 x 0.75 = 27 XP&lt;br /&gt;
: 5th - 5 x 9 x 0.75 = 34 XP&lt;br /&gt;
: 6th - 6 x 11 x 0.75 = 50 XP&lt;br /&gt;
: 7th - 7 x 13 x 0.75 = 69 XP&lt;br /&gt;
: 8th - 8 x 15 x 0.75 = 90 XP&lt;br /&gt;
: 9th - 9 x 17 x 0.75 = 115 XP&lt;br /&gt;
&lt;br /&gt;
* '''Note:''' [[Sorcerer]]s and other casters that have different spell progression tables than [[wizard]]s will find these minimums slightly higher, due to the higher minimum caster level for those classes.&lt;br /&gt;
&lt;br /&gt;
== Determining Success ==&lt;br /&gt;
=== Difficulty Categories and Difficulty Classes ===&lt;br /&gt;
The base DC for scribing a spell is listed below.  This DC is increased by 1 for every 4 caster levels invested in the scroll.&lt;br /&gt;
&lt;br /&gt;
: '''Trivial (Base DC 10)''' - The level of the spell you are attempting to scribe is lower than your artificer level.  Creation of these scrolls fails only about 1% of the time, but grant you no artificer experience upon completion.&lt;br /&gt;
&lt;br /&gt;
: '''Easy (Base DC 15)''' - The level of the spell you are attempting to scribe is equal to your artificer level.  Creation of these scrolls fails only about 2% of the time and grant you artificer xp equal to 25% of the xp you expend in the scroll's creation.&lt;br /&gt;
&lt;br /&gt;
: '''Challenging (Base DC 20)''' - The level of the spell you are attempting to scribe is one greater than your artificer level.  Creation of these scrolls will fail about 5% of the time, even if you are well-versed in magic.  Scribing a challenging scroll will grant artificer xp equal to 60% of the xp you expend in the scroll's creation.&lt;br /&gt;
&lt;br /&gt;
: '''Difficult (Base DC 30)''' - The level of the spell you are attempting to scribe is two greater than your artificer level.  Creation of these scrolls will fail 10% of the time even if you are very well-versed in magic.  Scribing a difficult scroll will grant artificer xp equal to 100% of the xp you expend in the scroll's creation.&lt;br /&gt;
&lt;br /&gt;
: '''Improbable (Base DC 40)''' - The level of the spell you are attempting to scribe is three levels greater than your artificer level.  Creation of these scrolls will fail 50% of the time even if you are extermely well-versed in magic.  Scribing an improbable scroll will grant artificer xp equal to 120% of the xp you expend in the scroll's creation.&lt;br /&gt;
&lt;br /&gt;
: '''Impossible (Base DC 100)''' - The level of the spell you are attempting to scribe is four or more levels greater than your artificer level.  Attempted creation of these scrolls will fail 100% of the time.&lt;br /&gt;
&lt;br /&gt;
: Examples:&lt;br /&gt;
:: A ''fireball'' scroll, of 5th caster level, scribed by a level 1 artificer, will have a DC of 31 and a minimum failure rate of 10%.&lt;br /&gt;
:: A ''fireball'' scroll, of 5th caster level, scribed by a level 2 artificer, will have a DC of 21 and a minimum failure rate of 5%.&lt;br /&gt;
:: A ''fireball'' scroll, of 10th caster level, scribed by a level 2 artificer, will have a DC of 22 and a minimum failure rate of 5%.&lt;br /&gt;
&lt;br /&gt;
=== Additional Scribe Scroll Modifiers ===&lt;br /&gt;
In addition to the modifiers listed in the overview section, the following modifiers are also added:&lt;br /&gt;
: +2 for the Scribe Scroll Feat&lt;br /&gt;
&lt;br /&gt;
== Creation Time ==&lt;br /&gt;
It takes time to scribe a scroll, the minimum time is 10 rounds.  For every 1,000 gp value (rounded up) of the completed scroll, the scroll takes 1 additional round to scribe.  Buying and preparing the blank papers also adds to this time but is separate from this creation time.&lt;br /&gt;
&lt;br /&gt;
== The Scribe's Mark and Viewing Scrolls ==&lt;br /&gt;
A new item called a &amp;lt;font color=blue&amp;gt;scroll viewer&amp;lt;/font&amp;gt; is required to view information about player-created scrolls.  When using a scroll viewer, five pieces of information will appear:&lt;br /&gt;
&lt;br /&gt;
* Spell Name&lt;br /&gt;
* Caster Level&lt;br /&gt;
* Metamagic Feats Stored (if any)&lt;br /&gt;
* The scribe's name.&lt;br /&gt;
* What world the scroll was created on.&lt;br /&gt;
&lt;br /&gt;
== Important OOC Information ==&lt;br /&gt;
Player-created scrolls will not stack with Bioware scrolls.  They will only stack with themselves, and only if the caster level, spell DC and metamagic feats used to create the scroll were the same.  If scrolls from two different casters are combined, the entire stack will look as if it was created by one of the two casters.  Also note that when scribing, the scrolls never automatically stack.  Even if two scrolls should stack, you will have to manually stack them as you scribe them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Player-created scrolls are p-merchant, ep-chest and p-chest safe'''.&amp;lt;/font&amp;gt;  Putting player-created scrolls in p-merchants and ep-chests will erase the information about who created the scroll, but not the other information.  Also, scrolls will be distinguished by DC, even for spells that have no use for their DC.  For p-merchants and ep-chests, there is a special format for the entry that will describe the power of the scroll, it is:&lt;br /&gt;
&lt;br /&gt;
(Caster Level) [Metamagic Feats] DC# (Quantity)&lt;br /&gt;
&lt;br /&gt;
The metamagic feats are abbreviated as:&lt;br /&gt;
&lt;br /&gt;
* X: Extended&lt;br /&gt;
* E: Empowered&lt;br /&gt;
* M: Maximized&lt;br /&gt;
* a: Acid&lt;br /&gt;
* c: Cold&lt;br /&gt;
* f: Fire&lt;br /&gt;
* l: Lightning&lt;br /&gt;
* s: Sonic&lt;br /&gt;
&lt;br /&gt;
So an 11th caster level, extended, sonic substituted Flame Weapon scroll would show up as:&lt;br /&gt;
&lt;br /&gt;
: Flame Weapon (11) [Xs] DC21 (1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Player-created scrolls are not split safe!'''&amp;lt;/font&amp;gt;  If a stack of scribed scrolls is split then the new stack will not have any special properties on the scrolls in the new stack, i.e. meta-magic feats and caster level.&lt;br /&gt;
&lt;br /&gt;
Note that artificing is intended to be a gold sink.  You are not meant to make money scribing scrolls and selling them to Bioware vendors for large markups.  Don't sell any scroll with a Bioware caster level higher than the caster level you invested in the scroll. So if you use the scroll viewer on the scroll and the level it reports is equal to or greater than the Bioware level on the scroll, you can sell it.  &amp;lt;font color=red&amp;gt;'''Selling scrolls with a higher Bioware caster level than the caster level on the scroll is exploiting the engine and is a bannable offense.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
'''DC''' - Difficulty Class. A number that you must equal or beat after rolling 1d20 and adding appropriate modifiers.&lt;br /&gt;
&lt;br /&gt;
'''Spell Casting Ability''' - This is the ability score that is tied to a spell caster's ability to cast spells.  For assassins and wizards this is Intelligence.  For bards and sorcerers it is Charisma.  For blackgaurds, clerics, druids, rangers and paladins it is Wisdom.  When casting a spell the score that is used is always based on the class used to cast a spell.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Magic System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Artificing&amp;diff=29188</id>
		<title>Artificing</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Artificing&amp;diff=29188"/>
		<updated>2008-08-30T00:39:59Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: adjustements in preparation for separate pages for each type of artificing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magic| Artificing]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
'''Artificing''' is the art of creating magic items.  The system is based on the 3rd edition PnP system, with a few twists.  First, no metamagic feats are required to make magic items - however, there are other requirements to be met.  To be an artificer, a character must have at least 7 caster levels - more for some classes.  To create a particular item, and artificer must make an artificing check, which is very similar to a skill check.  Every time an artificer succeeds at making an item, they gain a percentage of the character experience invested as the item as artificing experience.  As an artificer gains artificing experience, they grow in artificing level and are able to make more complicated items.&lt;br /&gt;
&lt;br /&gt;
Artificing was renamed from the &amp;quot;Enchantment system&amp;quot; to avoid confusion with the Enchantment school of spells.  Artificing is transmutation magic, but can be done by any spell caster of sufficient level - regardless of their ability to cast transmutation spells.&lt;br /&gt;
&lt;br /&gt;
There are currently two types of artificing possible.  These are [[Scribe Scroll]] and [[Craft Wand]].&lt;br /&gt;
&lt;br /&gt;
== Minimum Caster Levels ==&lt;br /&gt;
To use the Avlis Artificing System, you must have a certain number of levels in a spellcasting class.  Palemaster effective caster levels (+1 for every odd palemaster level) are counted as levels of bard, sorcerer or wizard for this calculation.  The requirements by class are as follows:&lt;br /&gt;
: Cleric 7&lt;br /&gt;
: Druid 7&lt;br /&gt;
: Sorcerer 7&lt;br /&gt;
: Wizard 7&lt;br /&gt;
: Bard 13&lt;br /&gt;
: Paladin 17&lt;br /&gt;
: Ranger 17&lt;br /&gt;
&lt;br /&gt;
Levels from multiple spellcasting classes do not stack.  So a multiclassed PC with 10 druid levels and 10 ranger levels will be able to scribe druid scrolls, but not ranger scrolls.&lt;br /&gt;
&lt;br /&gt;
== XP Cost ==&lt;br /&gt;
Artificing is the act of placing a small amount of your power into an object as a receptacle.  Thus every artificed item carries with it an XP cost.&lt;br /&gt;
&lt;br /&gt;
== Determining Success ==&lt;br /&gt;
Just as with the crafting system, the artificing system uses xp and levels.  Like all crafts, an artificer must have experience with simpler items before attempting more powerful items.  When attempting to create magic items, an artificer makes an artificing check with a DC based on the difficulty of the items being crafted.  Modifiers to this roll are gained based on the caster's primary spell casting ability bonus, and various skills and pertinent feats that the caster has.&lt;br /&gt;
&lt;br /&gt;
=== General Artificing Modifier Components ===&lt;br /&gt;
: +1 per your spell casting ability modifier bonus&lt;br /&gt;
: +1 per 5 points (ranks plus bonuses) in [[NWN:Lore|Lore]]&lt;br /&gt;
: +1 per 5 points (ranks plus bonuses) in [[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
: +2 for Spell Focus (Transmutation)&lt;br /&gt;
: +2 for Greater Spell Focus (Transmutation)&lt;br /&gt;
: +2 for Epic Spell Focus (Transmutation)&lt;br /&gt;
&lt;br /&gt;
* '''Note:''' Spell focus feat artificing modifiers stack.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Magic System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Main Page]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Gorethar&amp;diff=29143</id>
		<title>Gorethar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Gorethar&amp;diff=29143"/>
		<updated>2008-08-22T00:37:27Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: changed to use DeityInfoBlock template and commented out the More Info link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Greater_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Gorethar.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
{{DeityInfoBlock&lt;br /&gt;
|Symbol= Crossed sword and hammer&lt;br /&gt;
|Colors= Silver&lt;br /&gt;
|Alignment= [[Alignment#Lawful_Good|Lawful Good]]&lt;br /&gt;
|WorshippersAlignment= Lawful Good&lt;br /&gt;
|AreaOfControl= [[Dwarf|Dwarves]], Craftsmen, Warriors of Goodness&lt;br /&gt;
|ClericalDomains= [[Magic:Level#Earth|Earth]], [[Magic:Level#Good|Good]], [[Magic:Level#Magic|Magic]], [[Magic:Level#Protection|Protection]], [[Magic:Level#War|War]]&lt;br /&gt;
}}&lt;br /&gt;
* '''Center of Worship''': [[Galdos]]&lt;br /&gt;
* '''Religious Orders:''' [[Guild:OrderofGorethar|The Order of Gorethar]]&lt;br /&gt;
* '''Holy Warrior:''' [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [http://www.avlis.org/portal.php?getpage=gorethar More information on Gorethar] This link doesn't work as of 2008-08-21 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The world is constantly beset by forces of good, evil, law, and chaos. These factors are very black and white. Something is either good, bad, orderly or chaotic. All who follow '''Gorethar''' are born into this world with the important job of making sure the pull towards goodness and law is the most dominant one. When the nine warriors discovered the Eternal spark, which ultimately changed them into the Gods we recognize today, The warrior Gorethar was the only one who thought that the Spark should not be used by anyone because its power would most likely corrupt anyone who used it. The first sentence above, explains the ethos, that is the devout follower of Gorethar. &lt;br /&gt;
&lt;br /&gt;
At the end of the Age of Gods, the newly created gods decided to consult other gods that were in keeping with their outlook for advice on the creation of their followers.... Gorethar enlisted the aid of [[Clangeddin Silverbeard|Clangeddin]] the Dwarven god. Clangeddin told him that he should never fall prey to the imperfect ideals of others, and that he should create a race that will spread goodness and work hard, regardless of what the other gods and races would do. Taking this point further, Clangeddin went on to state that dwarves suited Gorethar's character the best, since they were so hardworking. He insured Gorethar that Dwarves would work hard to spread goodness throughout the planet in an effort to make it a better place. So, taking Clangeddin's advice, Gorethar created dwarves in the same way he suggested. To show his gratitude and satisfaction with his new race, Gorethar allowed Clangeddin to teach the Dwarven people craftsmanship, and to have a few priests of his own on Avlis. So, being the first race to walk Avlis, the dwarves quickly got started on improving their living conditions and philosophy before anyone else. They also spread out over a pretty sizable chunk of land. &lt;br /&gt;
&lt;br /&gt;
Gorethar was also the first of the nine to create a holy warrior, the Paladin. Paladins were the very first holy warriors ever to appear on Avlis. They are almost as ancient as the Church of Gorethar itself. &lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;background-color:#fefef0&amp;quot;|&lt;br /&gt;
|''Out Of Character Information'' &lt;br /&gt;
Paladins shall be covered in greater depth in a different document, however it should be noted here that ALL Paladins worship Gorethar, they belong to him and no other church. All of the nine major gods have their own holy warrior, the Paladin is the only one that is not a prestige class, all of the others will require DM intervention, in the form of a quest or other in game manner, to become one. The Paladin is the exception, you can select it during character creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please be aware that to gain the Detect Evil ability at '''character creation''', it is necessary to have some files installed in your override directory.&lt;br /&gt;
&lt;br /&gt;
1) Extract the files cls_feat_pal.2da and feat.2da from your CoPaP1_0Hak. (You can do this with NWHak in your utils directory.)&lt;br /&gt;
 &lt;br /&gt;
2) Put BOTH those files in your override directory. &lt;br /&gt;
&lt;br /&gt;
This ONLY works when  creating a brand new paladin. The bug that requires this workaround makes it so the feat is not written to the bic file of an existing paladin.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While Gorethar is the creator and patron god of the Dwarves, he also has an affinity for warriors that fight to eliminate evil. His warriors are staunch in their beliefs that evil must be destroyed at all costs. When it comes to being good, Gorethar has no preferences or cares for the race of his worshipper. He is as kind and fair to his [[Human|human]] paladin followers as he is to his Dwarven and [[Shaahesk|lizard man]] followers. All races are found in his service, though Dwarves are the largest in number. &lt;br /&gt;
&lt;br /&gt;
Followers of Gorethar believe that it's possible to have a society where everyone obeys the laws and everyone is happy, but remember, they also understand the &amp;quot;spirit&amp;quot; of the law. If a law is obviously going to hurt an innocent by carrying it out, they will make an exception. However, if you are not innocent and you broke the law, you deserve punishment accordingly. They are not as rigid as a LN society, but they can still be rigid in certain cases. &lt;br /&gt;
&lt;br /&gt;
When one's deeds lead towards good and order for other people in addition to the one doing the deed, the forces of good and law are said to get a leg up on their opposites. By aligning your own beliefs and psyche with these forces of good and order, you will become an enlightened being who is able to see the will of Gorethar in the world. &lt;br /&gt;
&lt;br /&gt;
Goodness and order take work! Gluttony and laziness are the bane of Gorethar and anyone who follows him. The forces that are constantly pulling at the world must be constantly countered. This is the path chosen by the devout of Gorethar. The hope of all who worship Gorethar:is that each person who is helped and enlightened may help an enlighten two others to bring about peace and tranquility for all.&lt;br /&gt;
&lt;br /&gt;
Crafting is one method by which order may be brought, and this is why Gorethar made the dwarves and gave them the love of crafting. Dwarves are always hard working, and they constantly move about to beautify the surroundings of their homeland. At the deep root of it, Gorethar watches over crafting and preaches it because it teaches discipline, and it shows how to make something out of nothing. This is a representation of bringing order from chaos, and is thus sacred. &lt;br /&gt;
&lt;br /&gt;
One should also not forget that Gorethar is a warrior first and foremost. Sometimes it is necessary to sacrifice a local peacetime to bring about goodness and order. When there is a fight to be had in support of these things, Gorethar is never far behind, and neither are his followers. Hate, mistrust, theft, murder, rape, plunder and destruction are always things that Gorethar will violently oppose. Mercy is to be had and quarter is to be given to those who surrender, however it is acceptable to make sure they are contained in the future.&lt;br /&gt;
&lt;br /&gt;
Gorethar has temples in [[Kuras]], [[Visimontium]], [[Ferrell]], [[Elysia]] and [[Mikona]].&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Andrinor&amp;diff=29142</id>
		<title>Andrinor</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Andrinor&amp;diff=29142"/>
		<updated>2008-08-22T00:33:46Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: changed to use DeityInfoBlock template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Intermediate_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Andrinor_small.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
{{DeityInfoBlock&lt;br /&gt;
|Symbol= A vortex of energy&lt;br /&gt;
|Colors= Red&lt;br /&gt;
|Alignment= [[Alignment#Chaotic_Neutral|Chaotic Neutral]]&lt;br /&gt;
|WorshippersAlignment= Any&lt;br /&gt;
|AreaOfControl= Arcane Mortal Magic&lt;br /&gt;
|ClericalDomains= [[Magic:Level#Air|Air]], [[Magic:Level#Magic|Magic]], [[Magic:Level#Knowledge|Knowledge]], [[Magic:Level#Water|Water]]&lt;br /&gt;
}}&lt;br /&gt;
* '''Center of Worship:''' [[Visimontium]]&lt;br /&gt;
* '''Religious Orders:''' [[Guild:Battle Magi|Battle Magi of Andrinor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Andrinor''' solely distributes and allocates the magic drawn from the Mortal Magic Vortex. Whenever a wizard, bard, or sorcerer casts a spell, they are drawing energy from the Mortal Magic Vortex according to his permission. The only exceptions to this rule are wizards, bards, or sorcerers who are of Immortal status and up. They have access to the God Magic Vortex, over which Andrinor has no control.&lt;br /&gt;
&lt;br /&gt;
Andrinor is often disorganized and unpredictable in his methods, however people of all races and alignments worship him out of necessity. Many enjoy it, while others feel grudgingly at his mercy. Either way, they are careful, as they should be. Magic is a delicate art and needs to be respected. Andrinor supports this notion and he will take great care to enforce it.&lt;br /&gt;
&lt;br /&gt;
Andrinor has clerics who perform devotions to him, but his church is very informal and not organized very heavily. Often his clerics are doubling as wizards or sorcerers, and seek to gain extra power from him by devoting themselves totally to his service. These individuals are granted cleric spells from Andrinor in the usual way, i.e. filtered through the God Magic Vortex.&lt;br /&gt;
&lt;br /&gt;
Andrinor has a temple in [[Visimontium]], and a shrine in [[Mikona]].  Each branch of the Academy of Mortal Magic includes a chapel dedicated to Andrinor as well.&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Fegall&amp;diff=29141</id>
		<title>Fegall</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Fegall&amp;diff=29141"/>
		<updated>2008-08-22T00:31:35Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: pulled Center of Worship back out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lesser Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Fegall_small.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
{{DeityInfoBlock&lt;br /&gt;
|Symbol= Candle within a Cog&lt;br /&gt;
|Alignment= [[Alignment#Chaotic_Neutral|Chaotic Neutral]]&lt;br /&gt;
|Colors= Cyan and Purple&lt;br /&gt;
|WorshippersAlignment= Any Chaotic ''or'' [[Gnome]]&lt;br /&gt;
|AreaOfControl= Craftsmen &amp;amp; Gnomes&lt;br /&gt;
|ClericalDomains= [[Magic:Level#Knowledge|Knowledge]], [[Magic:Level#Protection|Protection]], [[Magic:Level#Magic|Magic]], [[Magic:Level#Earth|Earth]]&lt;br /&gt;
|}}&lt;br /&gt;
* '''Center of Worship:''' [[Deglos]]&lt;br /&gt;
&lt;br /&gt;
====History====&lt;br /&gt;
&lt;br /&gt;
Around two thousand years ago, when the Great War was just ending, a [[dwarf|dwarven]] hero by the name of '''Fegall''' arose. He was an instrumental figure in ending the war through the use of his craft and prowess in battle. Fegall's talent was for inventing, as he called his craft. Aside from being able to come up with new ideas, Fegall was extremely studious and handy with a hammer and anvil. By all accounts, he was a &amp;quot;Rennaissance Dwarf&amp;quot;... a master of all trades both manual and academic.&lt;br /&gt;
&lt;br /&gt;
His role in the Great War won him many followers, many of whom desired to learn some of his more interesting trades from him. So once the war ended, Fegall set himself up in the southern portion of [[Galdos]] and begun to teach many new disciples.... for disciples are what they became. Fegall's works were legendary, and many were magical. Over time Fegall's talent became somewhat exaggerated in tales, but this served only to increase his following.&lt;br /&gt;
&lt;br /&gt;
In the southern portion of Galdos there were two major groups of Dwarves.... one group that followed him religiously, and another who acknowledged his great talent, but declined to take part in the hype. This state of affairs grew in proportion until one day Fegall ascended to immortality and eventually godhood. His followers on the Prime Material Plane continued on his tradition as they do to this day.&lt;br /&gt;
&lt;br /&gt;
Over time, the followers of Fegall began to change. They were getting a little shorter, with more bulbous noses and a skinnier build in some cases. The change took a little over 1000 years, but eventually the dwarves of Fegall were no longer dwarven, but gnomish. Thus, the dominant race in southern Galdos was the gnome, although there were still a great many dwarves around who acknowledged Fegall but didn't follow him. These dwarves and gnomes were influenced by their new god in subtle ways. They became more outgoing, and industrious.  Even their speech underwent modification, &lt;br /&gt;
&lt;br /&gt;
====The Church of Fegall====&lt;br /&gt;
&lt;br /&gt;
The Church of Fegall and its dogma are not often in tandem with other philosophies and tenets of other gods. Fegall is the creator of the gnomes; however he also one of the gods of craftsmenship, but with a twist. Those who follow the other gods of crafting, like [[Gorethar]], are of the mind that in a person's lifetime they are to excel at one single craft, and maybe a secondary one. Perfection is the key for them. Fegall's tenets do not include perfection, because it is the very imperfections of the world that they love to accentuate. A craftsman who follows Fegall is interested in learning as many crafts as he or she can in order to master the way of the entire world, rather than one single thing. That is the ideal anyway.&lt;br /&gt;
&lt;br /&gt;
Another oddity of Fegall's followers is that their pursuit of crafting often extends to the more &amp;quot;academic&amp;quot; arts as well, such as alchemy, scribing, or even enchanting and magic. This has bred some very apparently orderly and methodical followers of Fegall who may sometimes even pursue the ways of science, and sometimes technology in addition to the more traditional academics.&lt;br /&gt;
&lt;br /&gt;
Aside from his craftsmenship, Fegall is revered by all gnomes, or at least acknowledged by them as their creator. His center of worship is located in the nation of [[Deglos]], however the Church of Fegall does not form any strict cohesive unit to speak of. [[Cleric]]s of Fegall are often great craftsmen or academics in their own right, and although they see it as being very important to pass down their knowledge as Fegall did, there is no one Church-sanctioned way to do this. What often happens is that followers interested in learning a craft will flock to a cleric of Fegall who is regarded as an expert in that area. The cleric will collect these &amp;quot;disciples&amp;quot; around themself and they will organize into a &amp;quot;Guild&amp;quot;. In this case, the word &amp;quot;Guild&amp;quot; has the connotation of a crafting guild. This crafting guild may or may not be part of an official city's craft guild if there is one, and they often have no official connection to the headquarters of the Church. However, the Church does not mind at all, because they merely regard it as a normal function of their religion to form groups for passing knowledge.&lt;br /&gt;
&lt;br /&gt;
Fegall has three temples in [[Deglos]], these are in the cities of [[Nanshi Urbaz]], [[Nutzdagezehesple]] and [[Marizdun]], and also has a temple in [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
====Relationship with other Gods====&lt;br /&gt;
&lt;br /&gt;
Fegall was always an admirer of [[Forian]] in his mortal days; they consider each others friends. Fegall and [[Gorethar]] respect each other's work. Gorethar bears a bit of a grudge because he blames Fegall for the near civil war that made Galdos split into Galdos and Deglos, but it doesn't strain their friendship too much.&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Fegall&amp;diff=29140</id>
		<title>Fegall</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Fegall&amp;diff=29140"/>
		<updated>2008-08-22T00:22:55Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: changed to use DeityInfoBlock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lesser Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Fegall_small.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
{{DeityInfoBlock&lt;br /&gt;
|Symbol=Candle within a Cog&lt;br /&gt;
|Alignment= [[Alignment#Chaotic_Neutral|Chaotic Neutral]]&lt;br /&gt;
|Colors=Cyan and Purple&lt;br /&gt;
|WorshippersAlignment= Any Chaotic ''or'' [[Gnome]]&lt;br /&gt;
|AreaOfControl=Craftsmen &amp;amp; Gnomes&lt;br /&gt;
|ClericalDomains= [[Magic:Level#Knowledge|Knowledge]], [[Magic:Level#Protection|Protection]], [[Magic:Level#Magic|Magic]], [[Magic:Level#Earth|Earth]]&lt;br /&gt;
|CenterOfWorship=[[Deglos]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
====History====&lt;br /&gt;
&lt;br /&gt;
Around two thousand years ago, when the Great War was just ending, a [[dwarf|dwarven]] hero by the name of '''Fegall''' arose. He was an instrumental figure in ending the war through the use of his craft and prowess in battle. Fegall's talent was for inventing, as he called his craft. Aside from being able to come up with new ideas, Fegall was extremely studious and handy with a hammer and anvil. By all accounts, he was a &amp;quot;Rennaissance Dwarf&amp;quot;... a master of all trades both manual and academic.&lt;br /&gt;
&lt;br /&gt;
His role in the Great War won him many followers, many of whom desired to learn some of his more interesting trades from him. So once the war ended, Fegall set himself up in the southern portion of [[Galdos]] and begun to teach many new disciples.... for disciples are what they became. Fegall's works were legendary, and many were magical. Over time Fegall's talent became somewhat exaggerated in tales, but this served only to increase his following.&lt;br /&gt;
&lt;br /&gt;
In the southern portion of Galdos there were two major groups of Dwarves.... one group that followed him religiously, and another who acknowledged his great talent, but declined to take part in the hype. This state of affairs grew in proportion until one day Fegall ascended to immortality and eventually godhood. His followers on the Prime Material Plane continued on his tradition as they do to this day.&lt;br /&gt;
&lt;br /&gt;
Over time, the followers of Fegall began to change. They were getting a little shorter, with more bulbous noses and a skinnier build in some cases. The change took a little over 1000 years, but eventually the dwarves of Fegall were no longer dwarven, but gnomish. Thus, the dominant race in southern Galdos was the gnome, although there were still a great many dwarves around who acknowledged Fegall but didn't follow him. These dwarves and gnomes were influenced by their new god in subtle ways. They became more outgoing, and industrious.  Even their speech underwent modification, &lt;br /&gt;
&lt;br /&gt;
====The Church of Fegall====&lt;br /&gt;
&lt;br /&gt;
The Church of Fegall and its dogma are not often in tandem with other philosophies and tenets of other gods. Fegall is the creator of the gnomes; however he also one of the gods of craftsmenship, but with a twist. Those who follow the other gods of crafting, like [[Gorethar]], are of the mind that in a person's lifetime they are to excel at one single craft, and maybe a secondary one. Perfection is the key for them. Fegall's tenets do not include perfection, because it is the very imperfections of the world that they love to accentuate. A craftsman who follows Fegall is interested in learning as many crafts as he or she can in order to master the way of the entire world, rather than one single thing. That is the ideal anyway.&lt;br /&gt;
&lt;br /&gt;
Another oddity of Fegall's followers is that their pursuit of crafting often extends to the more &amp;quot;academic&amp;quot; arts as well, such as alchemy, scribing, or even enchanting and magic. This has bred some very apparently orderly and methodical followers of Fegall who may sometimes even pursue the ways of science, and sometimes technology in addition to the more traditional academics.&lt;br /&gt;
&lt;br /&gt;
Aside from his craftsmenship, Fegall is revered by all gnomes, or at least acknowledged by them as their creator. His center of worship is located in the nation of [[Deglos]], however the Church of Fegall does not form any strict cohesive unit to speak of. [[Cleric]]s of Fegall are often great craftsmen or academics in their own right, and although they see it as being very important to pass down their knowledge as Fegall did, there is no one Church-sanctioned way to do this. What often happens is that followers interested in learning a craft will flock to a cleric of Fegall who is regarded as an expert in that area. The cleric will collect these &amp;quot;disciples&amp;quot; around themself and they will organize into a &amp;quot;Guild&amp;quot;. In this case, the word &amp;quot;Guild&amp;quot; has the connotation of a crafting guild. This crafting guild may or may not be part of an official city's craft guild if there is one, and they often have no official connection to the headquarters of the Church. However, the Church does not mind at all, because they merely regard it as a normal function of their religion to form groups for passing knowledge.&lt;br /&gt;
&lt;br /&gt;
Fegall has three temples in [[Deglos]], these are in the cities of [[Nanshi Urbaz]], [[Nutzdagezehesple]] and [[Marizdun]], and also has a temple in [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
====Relationship with other Gods====&lt;br /&gt;
&lt;br /&gt;
Fegall was always an admirer of [[Forian]] in his mortal days; they consider each others friends. Fegall and [[Gorethar]] respect each other's work. Gorethar bears a bit of a grudge because he blames Fegall for the near civil war that made Galdos split into Galdos and Deglos, but it doesn't strain their friendship too much.&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Template:DeityInfoBlock&amp;diff=29139</id>
		<title>Template:DeityInfoBlock</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Template:DeityInfoBlock&amp;diff=29139"/>
		<updated>2008-08-22T00:19:41Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Symbol:''' {{{Symbol}}}&lt;br /&gt;
* '''Colors:''' {{{Colors}}}&lt;br /&gt;
* '''Alignment:''' {{{Alignment}}}&lt;br /&gt;
* '''Worshippers' Alignment:''' {{{WorshippersAlignment}}}&lt;br /&gt;
* '''Area of Control:''' {{{AreaOfControl}}}&lt;br /&gt;
* '''Clerical Domains:''' {{{ClericalDomains}}}&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:AshenOrder&amp;diff=29116</id>
		<title>Guild:AshenOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:AshenOrder&amp;diff=29116"/>
		<updated>2008-08-15T01:31:44Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: added prominent magi section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
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{| width=100% border=0 style=&amp;quot;background: #d3d3d3; border: 2px solid #000000;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0 style=&amp;quot;background: #d3d3d3;&amp;quot;&lt;br /&gt;
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|&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;'''Ashen Order of the Stars'''&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=100% style=&amp;quot;background: #d3d3d3;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Alignment:'''&lt;br /&gt;
| [[Alignment#True Neutral|True Neutral]] Only&lt;br /&gt;
| rowspan=5 | __TOC__&lt;br /&gt;
|-&lt;br /&gt;
| '''Restrictions:'''&lt;br /&gt;
| [[Wizard]]s and [[Sorcerer]]s Only&lt;br /&gt;
|-&lt;br /&gt;
| valign=top | '''Towers:'''&lt;br /&gt;
| valign=top | [[Visimontium]], District of the Trust.&lt;br /&gt;
|-&lt;br /&gt;
| valign=top | &amp;amp;nbsp;&lt;br /&gt;
| valign=top | [[Elysia]], Temple District.&lt;br /&gt;
|-&lt;br /&gt;
| valign=top | &amp;amp;nbsp;&lt;br /&gt;
| valign=top | [[Mikona]], Government District.&lt;br /&gt;
|}&lt;br /&gt;
| align=right width=15% valign=top |&lt;br /&gt;
&amp;lt;!-- logo goes here --&amp;gt;&lt;br /&gt;
| align=right width=15% valign=top |&lt;br /&gt;
{{MageOrders}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| width=75% colspan=2 |&lt;br /&gt;
----&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=5 valign=top height=75 |&lt;br /&gt;
=== Contacts ===&lt;br /&gt;
|-&lt;br /&gt;
! width=5% | &amp;amp;nbsp;&lt;br /&gt;
! align=left | Title&lt;br /&gt;
! align=left | Name &lt;br /&gt;
! PM Link&lt;br /&gt;
! width=30% | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| ''Archmage:'' &lt;br /&gt;
| [[NPCs:Eora Issena|Eora Issena]]&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
----&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| ''Great Mage of Arms:''&lt;br /&gt;
| [[PCs:Imoth|Imoth]]&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| ''Great Mage of Internal Affairs:''&lt;br /&gt;
| [[PCs:Arlin Everwine|Arlin Everwine]]&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| ''Great Mage of Relations:''&lt;br /&gt;
| [[PCs:Marin Nemelgen|Marin Nemelgen]]&lt;br /&gt;
| align=center | [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12936 PM]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
----&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| ''Senior Mage of the North:''&lt;br /&gt;
| [[PCs:Coraline Clearwater|Coraline Clearwater]]&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| ''Senior Mage of the South:''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0 style=&amp;quot;background: #d3d3d3;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Former Archmagi ===&lt;br /&gt;
* [[PCs:Belaluldor Fereiwaluin|Belaluldor Fereiwaluin]]&lt;br /&gt;
* [[PCs:Elrandra Glyndorr|Elrandra Glyndorr]]&lt;br /&gt;
* [[PCs:Lomir Ma'fer|Lomir Ma'fer]]&lt;br /&gt;
* [[PCs:Navarra Dyaniera|Navarra Dyaniera]]&lt;br /&gt;
* [[PCs:Arlin Everwine|Arlin Everwine]]&lt;br /&gt;
* [[PCs:Robert Wallace|Robert Wallace]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Other Prominent Magi ===&lt;br /&gt;
* [[PCs:Bragir Huginstunge|Bragir Huginstunge]]&lt;br /&gt;
* [[PCs:Ixldor|Ixldor Dakamour]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== See Also ===&lt;br /&gt;
* [[Ashen Order of the Stars]] (Book)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|AshenOrder]]&lt;br /&gt;
[[Category:Mage Orders|AshenOrder]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Ixldor&amp;diff=29115</id>
		<title>PCs:Ixldor</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Ixldor&amp;diff=29115"/>
		<updated>2008-08-15T01:24:35Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: linkified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Titles Held:&lt;br /&gt;
* Headmaster of the [[Guild:AKN|Advancement in Knowledge of Nature]] (AKN)&lt;br /&gt;
* Master Alchemist and Herbalist of the AKN&lt;br /&gt;
* Great Mage of Internal Affairs, [[Guild:AshenOrder|Ashen Order of Stars]]&lt;br /&gt;
* Member of the [[High Mage Council]] of Avlis&lt;br /&gt;
&lt;br /&gt;
'''Ixldor''' was born in the village of [[Southill]] in [[M'Chek]] on Friday, October 13 in the fall of 2061. His [[human]] parents were afraid he would be born into a life of service for the M'Chek Army, since many children of these towns in Northern M'Chek were now being recruited at a young age and trained while they were still children. So, about a month after he was born, they secretly hid him in a merchant caravan bound to the capital city of [[Mikona]] with the hope that he would be able to make a life for himself and have the freedom of choice. Fortunately, his parents had a friend who worked in the Great Library of Mikona named Deranius Dakamour that agreed to raise Ixldor as his son.&lt;br /&gt;
&lt;br /&gt;
It was a dark and rainy day as Deranius waited anxiously for the caravan to arrive to the gate of Mikona to be unloaded. Many hungry and poor peasants and farmers crowded the wagon as it slowly rolled past the houses outside the walls of the city, begging for food and clothing. Amidst the clutter of activity, Deranius went unnoticed as he grabbed the roll of blankets from the wagon that he knew carried the baby and quickly entered the city. When he returned home and unrolled the wrappings, he found a small note inside that had a single word written on it: 'Ixldor'. It was the first name his parents wished to give their child so they would know who he was if they meet him again in the future. Ixldor inherited Deranius' last name so he would not be singled out as an orphan, another group of young people the M'Chek army liked to look to for recruits.&lt;br /&gt;
&lt;br /&gt;
Deranius taught Ixldor to read at a very young age, and much of Ixldor's free time was spent studying the countless books and tomes found within the Great Library. He excelled in his knowledge of history, the gods, nature, mathematics, and foreign language. However, after accumulating all of this knowledge, Ixldor still felt as if he was looking for something that he had not studied yet even though at the age of 14 he had read almost every book contained within the library. Then, during one quiet evening when the library was mostly empty of scholars and bookkeepers, he discovered a secret passage upstairs to a room he had never been in or heard of before. Within this room there were numerous magical scrolls and tomes scattered and piled on desks and shelves. Ixldor stared in awe at the strange and wondrous collection of knowledge as he began to realize how little he really knows and how much he has yet to learn. Over the next 3 years or so, he snuck into the secret room of arcane knowledge every night and rigorously studied the basics of arcane magic, learning to perform only minor incantations at first. But, Ixldor was a quick learner and within a short time could perform useful arcane spells of the first two circles of magic. His favorite spell to use in his fledgling career as a wizard was invisibility, which aided him in some rather mischievous acts within the Library. Eventually, people began to believe the building was haunted because of all the floating books, doors closing by themselves, sounds of footsteps emanating from empty space, and people being tapped on the shoulder only to turn around and see nothing. But, Ixldor finally wound up getting caught and was thrown out of the library because of his disruptive actions. Besides the disappointment Deranius felt towards him as a result of this incident, Ixldor was not too worried about not being able to study in the Library anymore since he felt he had reached the extent of what he could learn about magic there on his own. Now at the age of 19, he knew the time had come to make his own way in the world and seek out help in studying arcane magic further. So, after apologizing and bidding farewell to his apparent father, who gave him a few gold pieces for food and necessities, he set out to explore more of the city and its surroundings.&lt;br /&gt;
&lt;br /&gt;
Ixldor was disappointed to discover that Mikona offered little opportunity and wares for an aspiring mage such as himself. But, after asking around, he determined that he must travel to the city of [[Elysia]] to seek out such useful help and knowledge of arcane magic. Unfortunately, the boat fare was more than he could afford at the time and he had no intention of seeking out a job to earn the gold needed through any kind of manual labor. However, after having continually witnessed so many people simply robbing houses or even the people of the city themselves without consequence, Ixldor decided he could do the same quite easily using his favorite spell to avoid detection. So, as that day turned to night, he cast invisibility and began sneaking into some of the houses in the docks district to collect the money he needed. As he exited the third house, he looked up and stopped dead in his tracks to find two armed figures, a male [[halfling]] and a tall woman, clothed in all black with helmets staring directly at him despite the invisibility spell that was still in effect. The woman cast a spell that Ixldor did not recognize which froze him in place, leaving him helpless and paralyzed as they began to question him about why he was breaking into houses. Too fearful to speak at first, he finally decided not to answer their question and instead asked them what authority they had in the city since they obviously did not appear to be guards. This clearly both surprised and upset the two figures, and after not getting a straight answer, Ixldor guessed that they in fact did not work for the city and were likely trying to rob him of what he had taken already. At this point, the woman cast another unrecognizable spell and began transforming into a terribly enormous, brutish creature with a flaming sword and crudely asked the halfling if she could kill. Ixldor knew he had to act quickly and recalled a strange potion he had found in one of the houses. Not knowing its effect, he decided to drink it anyways in hope that it would somehow aid him in escaping. As he finished it, his feet began to feel light as a feather and he found he was able to run off at an incredible speed and escape now that the woman's holding spell had worn off. He effortlessly ran across nearly the entire city before the hasting effect wore off, and took shelter in a room at the City Gate Inn using the money he had just obtained to pay for a night. As he lay down to sleep, he felt a newfound respect for potions and alchemy that had most likely helped save his life.&lt;br /&gt;
&lt;br /&gt;
The next morning when Ixldor woke, he used invisibility to sneak back to the docks and board the next ship to Elysia, where he would make his new home and not return to Mikona for a very long time.&lt;br /&gt;
&lt;br /&gt;
As Ixldor stepped off the boat onto Elysian soil for the first time, he admired the glistening white stonework that seemed so much brighter when compared to the darker city of Mikona, the sweeter smell of the ocean air, the sparkling magical energies of the many fey commoners, and most of all a friendly face greeting him as opposed to a masked oppressor. He knew instantly that this city was where he wanted to live for the rest of his life. After asking around the docks area a bit for directions to a magical shop, he was directed to the Artisans District where he was told there was a tower that housed a shop ran by an elven man named Oditerus. Between this place and a bookstore that he also discovered in the same district, Ixldor would have all the access to knowledge he needed to help in progressing as a mage. Now the only problem was money, of which he now had very little after purchasing only a couple scrolls. It was only when he wandered into a shop run by another elf by the name of [[NPCs:Fanos|Fanos]] that he found a solution to this problem. Already having a respect for the powers of alchemy and potions, it was here that he learned about the trade of alchemy and the potential of making a living from it based on his initial talk with Fanos. However, Fanos was a busy man with a shop to run and explained he had little time to teach alchemy himself, so Ixldor was forced to seek out people who were already beginning to study alchemy to learn from.&lt;br /&gt;
&lt;br /&gt;
It was this search for an alchemist that led Ixldor to meet an elven man that would change his life forever, and shape what kind of man he would eventually become. That person was [[PCs:Cor'Angelus Gengue|Cor'Angelus Gengue]], who not only was studying alchemy, but also happened to be a very talented mage and even a member of a mage order, the Ashen Order of Stars. Cor'Angelus taught Ixldor the basics of alchemy, and the two would sit in Cor's room at the Shinning Light Inn and talk about magic and the history of the mage orders. Ixldor came to admire Cor's magical talents, his wittiness in his speech towards others, his knowledge of the world, and his ambition to become an influential and well respected individual. Furthermore, they shared common beliefs in the need for balance of arcane powers. It was from Cor that Ixldor also learned of the Vortex of Chaos, which was the main issue in the world of arcane magic at the time. In this matter, they again shared the common belief that the Vortex must be contained and sealed rather than destroyed or used.&lt;br /&gt;
&lt;br /&gt;
Shortly after their meeting, Cor'Angelus founded the first organization for Alchemy and Herbalism in Avlis, which he called the Advancement in Knowledge of Nature (AKN), with the original purpose to research a cure for the spite and help correctly administer it to those suffering from the disease created by the Sereg. However, with the combined efforts of a halfling man named [[PCs:Jordicus|Jordicus]], a human woman named [[PCs:Midnight|Midnight]], and an elven male named [[PCs:Elesai|Elesai]], the AKN would become one of the largest most successful organizations in the world. Ixldor joined shortly after the formation of the guild and was one of the first successful researchers in alchemy and herbalism, being the first to discover basic and strong healing kits as well as important potions like Bless, Endurance, Heavenly Healing, and even the famous and powerful Heal potion. He advanced his rank quickly and was the first person in AKN history to obtain the rank of Master. Shortly thereafter, he received 1 of 2 AKN Certificates of Excellence during the First Symposium of Alchemy and Herbalism held in the Magus Tower in Mikona, which was the first large event ever held in the newly constructed building. Eventually, he was appointed Headmaster of the AKN once Cor decided to finally step down and pursue other interests more actively.&lt;br /&gt;
&lt;br /&gt;
Soon after he had joined the AKN, Ixldor further followed the mentorship of Cor'Angelus by becoming a member magus of the Ashen Order of Stars, where he began his intense studies in the art of arcane magic. At this time, the long time Archamge named [[PCs:Belaluldor Fereiwaluin|Belaluldor Fereiwaluin]] had just stepped down from the position and handed it over to a young elven woman named [[PCs:Elrandra Glyndorr|Elrandra Glyndorr]]. Also during this period, the situation regarding the [[Vortex of Chaos]] had just begun to get serious, as the Vortex started appearing frequently throughout Avlis. Ixldor was present along with Cor'Angelus during the appearance in the Temple of [[Gorethar]] in Elysia, where the Vortex summoned several balors within the temple and created a lot of chaos and tension between the mage orders and the Order of Gorethar who was now directly involved in the situation. As soon as Aramil Fynn of the Ivory Order captured the Vortex and obtained it, Ixldor and his fellow Ashen mages found themselves allied with the Ebony order as they worked to attain control of it and prevent its destruction. However, the tides changed when Cyprian, original Archamge of the old Black order, attained control of it and attempted to use it in replicating [[Andrinor]]'s ritual to ascend as a god. Then, Ixldor and his fellow mages immediately began working with the Ivory order to prevent the completion of this ritual. Together, they fought an army of balors and other demons as Cyprian performed it, and eventually Ixldor witnessed the destruction of Cyprian and the Vortex when Andrinor himself appeared and put an end to his purposeful game. As a result, Ixldor was honored to receive Andrinor's blessing as a member of the newly formed Trust of mages.&lt;br /&gt;
&lt;br /&gt;
Also, this incident led to the formation of the [[High Mage Council]] of which Ixldor became a part of to help contribute to the regulation of mortal magic in Avlis. It was his involvement in this council that led to a personal, one on one meeting with Andrinor, God of Mortal Magic, himself who summoned Ixldor to the planes of [[Ysgard]]. He explained his displeasure towards a motion that had been proposed within the council by the new Ashen Archmage [[PCs:Lomir Ma'fer|Lomir Ma'fer]] that called for the restriction of not allowing members of the Trust to be a part of any army involved in the war. Andrinor said it was not within the powers of the Council to restrict who can enter his trust because it would work towards decreasing his following and, consequentially, his power as a god. However, the explanation Ixldor gave of why he supported such a regulation in that it may lead to conflict between orders and cause members of the trust to loose focus in the study of magic itself was understandable to Andrinor and a credible reason. Even so, Ixldor eventually realized such a rule was against Andrinor's will and spoke out against it. As a token of Andrinor's satisfaction in Ixldor's career as a mage and encouragement for him to gain power, Andrinor gave him a great Staff of the Magi to wield once he became powerful enough to use it.&lt;br /&gt;
&lt;br /&gt;
As Ixldor's work as an Alchemist in selling heal potions began to provide him with a steady and plentiful income, he decided to have a house constructed just outside the Dracon gate on the shore of the lake. Because he was now officially a citizen of Elysia and loved living there, he found himself fighting in its defense on several occasions. The most notable of these incidents was against the forces of the Balor King and working to destroy him in order to prevent the city's destruction. After a long battle in the noble's district against hundreds of demons, a plan was formulated to destroy the Balor King by lady Tenirra Arken'Held. The first step of this plan was the hard part, to recover the ancient weapons used by her parents from the Balor King's lair in the depths of the underdark. This daunting task was to be kept relatively secretive to create an element of surprise and to prevent alarming the Balor King as to the plan's final intentions. As a result, it was to be carried out by only three courageous Heroes: Mari Briggs who provided her powers over nature, Jorio Alerian who provided the warrior strength of the Battlelord, and Ixldor Dakamour who wielded the powers of mortal magic. Together, they fought their way through hoards of demons and balors down to the lowest level of the underdark where they were successful in recovering Tenirra's ancient artifacts. Ixldor's limits as a mage were tested during this task, and he prevailed even though at one time he was the only one of the three left standing. This alone made the capture of the Balor King possible in the first place.&lt;br /&gt;
&lt;br /&gt;
Although Ixldor found his actions in defense of Elysia were appreciated shortly after he performed them, it seemed to him that these deeds were soon forgotten by the leaders of the [[Elysian Defense Force]] and the governing council. Often, as a result of his critical thinking process he had developed as a mage and alchemy researcher, he voiced his thoughts towards the city's laws in a manner he viewed as constructive feedback from a credible source. However, it was not accepted as such and eventually was seen as derogatory slander by the leaders of Elysia. Even though this reaction upset Ixldor, it upset Cor'Angelus even more who had voiced similar opinions. Both of them listened in disbelief as now former friends accused them or treason and thought nothing of their past actions in aiding the city. Then came the darkest day of Ixldor's life when Cor'Angelus, who felt helpless to amend his shattered reputation and change the way the city functions, took his own life and made his final journey to his death plane. The grief was unbearable for Ixldor as this was his first experience in loosing someone he loved as family. Not knowing how to deal with such intense emotions, they eventually developed into anger and frustration, which led him to recklessly use his destructive powers within the city of Elysia, causing the deaths of several innocent citizens. [[PCs:Melonius Mennallin|Melonius]] and Lomir Ma'fer immediately sent him to the Academy of Mortal Magic to seek solitude for several months. During this time, he was aided by [[PCs:Riva|Riva]], a powerful monk of the [[Guild:OrderoftheDragon|Order of the Dragon]], who mentored Ixldor in meditative practices and emotional control. It was difficult at first for someone as impatient and thoughtful as Ixldor was used to being. However, after a lot of work with Riva, he eventually was able to practice meditation on his own at a basic level.&lt;br /&gt;
&lt;br /&gt;
When both Riva and Ixldor himself thought he was ready, he returned home to Elysia to make amends for the mistakes he had made and accept the consequences of his actions. As a result, he was removed from the High Mage Council, demoted from his position as Great Mage of Internal Affairs, and replaced as Headmaster of the AKN by [[PCs:Alex Noble|Alex Noble]]. But, Ixldor has worked for the past couple years to restore his reputation within the city and within the organizations he once enjoyed involvement in. Now, he has returned to the AKN leadership and continues to carry out his clear understanding of the will of Andrinor, seeking to become an even more powerful and talented user of arcane magic.&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=43251 Source]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Ixldor]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Elysian_Defence_Force&amp;diff=29114</id>
		<title>Elysian Defence Force</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Elysian_Defence_Force&amp;diff=29114"/>
		<updated>2008-08-15T01:19:27Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: Elysian Defence Force moved to Elysian Defense Force: Adjusted to proper spelling of Defense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Elysian Defense Force]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Elysian_Defense_Force&amp;diff=29113</id>
		<title>Elysian Defense Force</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Elysian_Defense_Force&amp;diff=29113"/>
		<updated>2008-08-15T01:19:27Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: Elysian Defence Force moved to Elysian Defense Force: Adjusted to proper spelling of Defense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Elysian Defense Force''', commonly called '''EDF''', predates [[Guild:Le'Megen T'Elysia|Le'Megen T'Elysia]] as the main defence and law enforcement agency of Elysia. It was disbanded after the formation of Le'Megen. The EDF consisted of willing members of the Holy Orders of [[Dre'Ana]], [[Gorethar]] and [[O'Ma]].&lt;br /&gt;
&lt;br /&gt;
==Prominent EDF members==&lt;br /&gt;
* Eloryn &amp;lt;!-- last name needed --&amp;gt;&lt;br /&gt;
* General Alxicus&lt;br /&gt;
* General Delen Lomar &amp;lt;!-- sp? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Elysia]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Arlin_Everwine&amp;diff=29112</id>
		<title>PCs:Arlin Everwine</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Arlin_Everwine&amp;diff=29112"/>
		<updated>2008-08-15T00:55:15Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: some info about Arlin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
'''Arlin Everwine''' is the Great Mage of Internal Affairs for the [[Guild:AshenOrder|Ashen Order of the Stars]], formerly holding the Archmage's office.  Magus Everwine also founded the [[Guild:Battlemages of Andrinor|Battlemages of Andrinor]], based in [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
[[Category:VisimontiumPCs]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Robert_Wallace&amp;diff=29111</id>
		<title>PCs:Robert Wallace</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Robert_Wallace&amp;diff=29111"/>
		<updated>2008-08-15T00:44:53Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: update to guilds and positions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=90% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
| valign=top align=right rowspan=3 |&lt;br /&gt;
{{PC}}&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black width=100% cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=lightgrey |&lt;br /&gt;
&amp;lt;div class=floatright&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;Robert Wallace&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Class''' [[Wizard]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment''' [[True_Neutral|True Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' Unknown&lt;br /&gt;
&lt;br /&gt;
'''Year of Birth:''' Unknown&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Unknown&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:'''&lt;br /&gt;
* [[Guild:AshenOrder|Ashen Order of the Stars]], former Archmage&lt;br /&gt;
&lt;br /&gt;
* [[Guild:FFG|Flora and Fauna Group]], founder&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify |&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Companions and Associates ==&lt;br /&gt;
&lt;br /&gt;
== Recent Events ==&lt;br /&gt;
&lt;br /&gt;
== Opinions ==&lt;br /&gt;
: &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;''This section is for other players to write in what their characters think of Robert. Please only write in if your character has met and interacted with him. I will reformat, edit, correct spelling, etc., but not change content.''&amp;lt;/font&amp;gt;&lt;br /&gt;
{| style=&amp;quot;valigin=top; border: 1px solid red; padding: 5px; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Robert Wallace is really a noble and great man. He has a man with a taste for fun and a good heart. Really a wize man. Always there when called for an adventure, finding a new magical sorce ... or helping his friends.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[PCs:Scientia Filia Hericus|Sci]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Wallace]]&lt;br /&gt;
[[Category:MChekPCs|Wallace]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=NPCs:Eora_Issena&amp;diff=29110</id>
		<title>NPCs:Eora Issena</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=NPCs:Eora_Issena&amp;diff=29110"/>
		<updated>2008-08-15T00:40:26Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: some info about the new ashen archmage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Eora Issena''' is Archmage of the [[Guild:AshenOrder|Ashen Order of the Stars]].  She is the grand-daughter of [[NPCs:Apara|Apara]], last Archmage of the [[Grey Order]].&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Marin_Nemelgen&amp;diff=29109</id>
		<title>PCs:Marin Nemelgen</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Marin_Nemelgen&amp;diff=29109"/>
		<updated>2008-08-15T00:32:40Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: update to guild positions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=right&lt;br /&gt;
| valign=top |&lt;br /&gt;
__TOC__&lt;br /&gt;
| valign=top |&lt;br /&gt;
{{PC}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PCStyle3|Name=Marin Nemelgen&lt;br /&gt;
|ForumID=12936&lt;br /&gt;
|Race=[[Gnome]]&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Birthplace=Northern border of [[Deglos]].&lt;br /&gt;
|YearOfBirth=About 2120.&lt;br /&gt;
|Alignment=[[Alignment#True Neutral|True Neutral]]&lt;br /&gt;
|Residence=[[Elysia]]&lt;br /&gt;
|Deity=[[Fegall]]&lt;br /&gt;
: Though she also reveres [[Andrinor]] and in lesser part [[Gorethar]]&lt;br /&gt;
|Image=[[Image:MarinAshenTower1.jpg|thumb|top|125px|Marin studying at the Ashen Tower]]&lt;br /&gt;
|GuildAffiliations=* [[Guild:AshenOrder|Ashen Order of the Stars]]&lt;br /&gt;
** Great Mage of Relations&lt;br /&gt;
&lt;br /&gt;
* [[Guild:AKN|Guild for the Advancement of Knowledge and Nature]]&lt;br /&gt;
** Master&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Deglos Brigade|Deglos Brigade]]&lt;br /&gt;
** Battlemage&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Solar Brigade|Solar Brigade]]&lt;br /&gt;
** Founding member}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Marin is a female gnome of typical height, light brown hair, and her nose is of good size.  She mostly wears her grey Order robes along with a small grey hood and carries a staff, [[Andrinor's Vigor]], that is made in the design of [[Ninefold Promise]].  Occasionally, she can be seen in other outfits including her Holy Robes of Fegall, a Gorethar Festivus outfit, or other fancier attire.  When in battle she usually puts on a Ganoom Thinking Contraption.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Background ==&lt;br /&gt;
Marin was born to a small mining guild in the north of Deglos that was a mix of gnomes and [[Dwarf|dwarves]].  She never fit in there and often resented the stricture of the [[Gorethar|Goretharites]] in the village but also sought more than what she knew from her fellow [[Fegall]]ian ganoomkin.  During adolescence found some arcane scrolls from the [[Magic:Enchantment|Enchantment]] school.  She played around with these and found she had some talent in arcane magic.  She remains true to her Fegall roots but is drawn to her arcane talents.  She left her village and clan upon reaching adulthood and made her way to [[Elysia]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
[[Image:O\'ma.jpg|right|100px]]&lt;br /&gt;
=== Arrival in Elysia ===&lt;br /&gt;
Upon reaching Elysia, Marin met many new friends of all sorts.  She went on many journeys with these new friends and learned much about both magic and the world around her.  She met and spoke with a couple Ashen Order members, Archmage [[PCs:Robert Wallace|Wallace]] and [[PCs:Malis|Malis]], who told her of the Order and their tower in Elysia.  Marin spent many hours studying in the tower and eventually decided to become an initiate in the Order.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
[[Image:Fegall small.jpg|right|100px]]&lt;br /&gt;
=== Alchemist in Training ===&lt;br /&gt;
Marin also sought out an apprenticeship in the Guild of Advancement of Knowledge and Nature to practice the [[Ganoom|Makken]] according to Fegallian tradition.  Shortly after joining she took up residence in Ferrell to be closer to the Guild and several friends she has made.  Ferrell also allows Marin to continue her studies at the Ashen Tower in Elysia.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== First Adventures ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
[[Image:Solarbrigade_final.png|right|100px]]&lt;br /&gt;
=== Solar Brigade ===&lt;br /&gt;
About this time she also heeded a call from the [[High Mage Council]] for freelancers.  This group eventually became known as the [[Guild:Solar Brigade|Solar Brigade]] and had adventures from [[Visimontium]] to [[Mikona]] and places in between.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
[[Image:Blackhawk.gif|right|100px]]&lt;br /&gt;
=== Underdark Patrols ===&lt;br /&gt;
While working with the Ashen Order and the [[Guild:_M'Chekian_Army|Blackhawk Company]] of [[M'Chek]], Marin has been introduced to the Underdark.  Initially the objectives were to keep the vermin at bay and collect specimens of these for research, a strange crystal was discovered.  This was the Crystal of [[NPCs:Xildress|Xildress]], a powerful mage who favors arachnids.  The destruction of the Crystal the spider population returned to a more manageable level.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
[[Image:Angadar_Small.jpg|right|100px]]&lt;br /&gt;
=== Angadarian Meddling ===&lt;br /&gt;
The [[Angadar|Angadarian]] presence in Ferrell and Elysia had grown, especially as it has influenced Marin's life.  Most significant of these effects is the corruption of Sephira Everliss, who left the Ashen Order after falling under the sway of [[PCs:Valinos|Valinos]].  Additionally, Marin is concerned for her [[Avariel]] friends given the plot she has heard of regarding their conversion to [[Drangonari]].  Also of intrigue are any designs of either Valinos, or the greater [[Guild:WebofAngadar|Web]], pertaining to the Cult of [[Evrak]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
=== Professional Achievements ===&lt;br /&gt;
After long hours in many libraries and laboratories, as well as roaming Ferrell and elsewhere, Marin was able to demonstrate herself worthy of promotions.  Within the Ashen Order she was given charge of their affairs in Ferrell, becoming Senior Mage for that nation.  She also was able to pass the journeyman's examination within the Guild for the Advancement of Knowledge and Nature.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Recent Happenings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
=== Growing Ashen Responsibilities ===&lt;br /&gt;
As change occurred within the Ashen Order, some restructuring was done which included consolidating Senior Mage positions into a pair.  Marin transitioned into one of these, that of the South.  As such, she now oversees Ferrell, Elysia, [[Toran Shaarda]], [[T'Nanshi]] and M'Chek.  Marin also has taken some young mages for mentoring.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
=== Gudier Gadgetickes ===&lt;br /&gt;
More recently, Marin was fortunate enough to arrange to hire an assistant, named Rigrin Wisto, to manage a store, named [http://www.blackdagger.com/viewtopic.php?t=94739 Gudier Gadgetickes] to buy and sell her alchemical and herbal items.    Brisk sales in the beginning allowed for steady expansion to also buy plants and other stuff needed.  After a while, GG grew to include some carpentry items and Marin began working with [[PCs:Nikki Amakiir|Nikki]], a skilled carpenter.  Marin also reconsidered about scribing for profit, she finally cracked that stone and put out some selected scrolls for sale.  Her scrolls well received, she started discussing the art with [[PCs:Jayem Dareau|Jayem Dareau]] to see if he might practice and work his prayers into scrolls.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
=== Master Alchemist ===&lt;br /&gt;
Continuing her studies at the AKN, both sharing and learning, much at AKN Days, Marin finally made the push to take her Master examination.  With Alvinar proctoring for her, she carefully made the needed items for demonstration of her abilities.  Owing to her preparation, she managed to make everything and pass with some room to spare.  Though there is much for her to learn still, she is proud to have all her hard work and reverence acknowledged.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
=== Reforming of the Solar Brigade ===&lt;br /&gt;
After being mostly dispersed, the Solar Brigade has been reforming and looking to assist Visimontium again.  Stumbling upon a lich, named Clarence in the [[Roseberry Woods]], who claimed to know something of the Demons now in Visimontium.  The Brigade researched and tracked down Clarence, but ultimately could only strike a blow to Clarence for the time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Friends ==&lt;br /&gt;
&lt;br /&gt;
* [[PCs:Coraline Clearwater|Coraline Clearwater]]&lt;br /&gt;
* [[PCs:Jayem Dareau|Jayem Dareau]]&lt;br /&gt;
* [[PCs:Shannen Di'rithia|Shannen Di'rithia]]&lt;br /&gt;
* [[PCs:Nayala Gelbert|Nayala Gelbert]]&lt;br /&gt;
* [[PCs:Pilder Glittermil|Pilder Glittermil]]&lt;br /&gt;
* [[PCs:Gaklah the Stone|Gaklah the Stone]]&lt;br /&gt;
* [[PCs:Malulani jael MacMurray|Malulani jael MacMurray]]&lt;br /&gt;
* [[PCs:Straccio|Straccio]]&lt;br /&gt;
* [[PCs:Timmon Tealloss|Timmon Tealloss]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Opinions ==&lt;br /&gt;
: &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;''This section is for other players to write in what their characters think of Marin. Please only write in if your character has met and interacted with her. I will reformat, edit, correct spelling, etc., but not change content.''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[PCs:Plitz Haubenschnaupf|Plitz]] especially likes the curve of her [[Ganoom|Schnauze]].&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Nemelgen]]&lt;br /&gt;
[[Category:ElysiaPCs|Nemelgen]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:AshenOrder&amp;diff=29108</id>
		<title>Guild:AshenOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:AshenOrder&amp;diff=29108"/>
		<updated>2008-08-15T00:23:55Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: edits for changes in leadership&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=0 style=&amp;quot;background: #d3d3d3; border: 2px solid #000000;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0 style=&amp;quot;background: #d3d3d3;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;'''Ashen Order of the Stars'''&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=100% style=&amp;quot;background: #d3d3d3;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Alignment:'''&lt;br /&gt;
| [[Alignment#True Neutral|True Neutral]] Only&lt;br /&gt;
|-&lt;br /&gt;
| '''Restrictions:'''&lt;br /&gt;
| [[Wizard]]s and [[Sorcerer]]s Only&lt;br /&gt;
|-&lt;br /&gt;
| valign=top | '''Towers:'''&lt;br /&gt;
| valign=top | [[Visimontium]], District of the Trust.&lt;br /&gt;
|-&lt;br /&gt;
| valign=top | &amp;amp;nbsp;&lt;br /&gt;
| valign=top | [[Elysia]], Temple District.&lt;br /&gt;
|-&lt;br /&gt;
| valign=top | &amp;amp;nbsp;&lt;br /&gt;
| valign=top | [[Mikona]], Government District.&lt;br /&gt;
|}&lt;br /&gt;
| align=right width=15% valign=top |&lt;br /&gt;
&amp;lt;!-- logo goes here --&amp;gt;&lt;br /&gt;
| align=right width=15% valign=top |&lt;br /&gt;
{{MageOrders}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| width=75% colspan=2 |&lt;br /&gt;
----&lt;br /&gt;
{| width=100% style=&amp;quot;background: #d3d3d3;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 valign=top height=75 |&lt;br /&gt;
=== Contacts ===&lt;br /&gt;
|-&lt;br /&gt;
! width=5% | &amp;amp;nbsp;&lt;br /&gt;
! align=left | Title&lt;br /&gt;
! align=left | Name &lt;br /&gt;
! PM Link&lt;br /&gt;
! width=30% | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| ''Archmage:'' &lt;br /&gt;
| [[NPCs:Eora Issena|Eora Issena]]&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
----&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| ''Great Mage of Arms:''&lt;br /&gt;
| [[PCs:Imoth|Imoth]]&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| ''Great Mage of Internal Affairs:''&lt;br /&gt;
| [[PCs:Arlin Everwine|Arlin Everwine]]&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| ''Great Mage of Relations:''&lt;br /&gt;
| [[PCs:Marin Nemelgen|Marin Nemelgen]]&lt;br /&gt;
| align=center | [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12936 PM]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
----&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| ''Senior Mage of the North:''&lt;br /&gt;
| [[PCs:Coraline Clearwater|Coraline Clearwater]]&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| ''Senior Mage of the South:''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
----&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| ''Elder Magi:''&lt;br /&gt;
| [[PCs:Bragir Huginstunge|Bragir Huginstunge]]&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=100% border=0 style=&amp;quot;background: #d3d3d3;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
----&lt;br /&gt;
=== Former Archmagi ===&lt;br /&gt;
* [[PCs:Belaluldor Fereiwaluin|Belaluldor Fereiwaluin]]&lt;br /&gt;
* [[PCs:Elrandra Glyndorr|Elrandra Glyndorr]]&lt;br /&gt;
* [[PCs:Lomir Ma'fer|Lomir Ma'fer]]&lt;br /&gt;
* [[PCs:Navarra Dyaniera|Navarra Dyaniera]]&lt;br /&gt;
* [[PCs:Arlin Everwine|Arlin Everwine]]&lt;br /&gt;
* [[PCs:Robert Wallace|Robert Wallace]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== See Also ===&lt;br /&gt;
* [[Ashen Order of the Stars]] (Book)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|AshenOrder]]&lt;br /&gt;
[[Category:Mage Orders|AshenOrder]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=28456</id>
		<title>Ferrell</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=28456"/>
		<updated>2008-06-12T00:16:35Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: /* Places of Interest */ sorted and subcategorized places, added a couple&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Ferrell1.jpg|thumb|300px|Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Ferrell''', nestled between the forests of [[T'Nanshi]], the foothills of [[Deglos]], and the rolling grassy plains of [[Toran Shaarda]], [[Dubunat]] and [[Brekon (nation)|Brekon]] lies the tiny nation of Ferrell. This peaceful little zone is little more than a large collection of hamlets built into the sides of naturally occurring grassy hills that roll through the area. However, it has remained steadfast and safe through out its entire 1800+ year history on Avlis. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Ferrell is a nation of [[Halfling|halflings]]. Desiring the crisp clean air of the hill country, and the cozy comforting shelter of their housemounds, the halflings are very adept at keeping out of the affairs that churn around them. In a tiny area no more than a hundred miles from north to south, the halflings have managed to build hundreds of minor villages across the homey landscape. Some of these villages are quite small, consisting of no more than three or four housemounds clustered around a central walkway. Larger villages also exist. Kitanya Hill is one of the largest of them, consisting of several hundred housemounds, trading, and crafting facilities as well as major roads that lead to other places in Ferrell. Often, this place is regarded as the capitol of the low-profile nation, though such official distinctions are rarely regarded seriously in halfling society.&lt;br /&gt;
&lt;br /&gt;
As a whole, Ferrell exists because many many halflings happen to live in that area, and few outsiders have ever come in to dispute the fact that they are a nation. Most goods are produced right on site within the village that consumes them, and any major resources such as metals or stone are often obtained from dwarven traders or halfing merchants in [[The Seven Cities]]. Aside from pipes, corn, and the occasional Ferrellian mellowsmoke weed, this nation does not export much, and it consumes very little.&lt;br /&gt;
&lt;br /&gt;
On a smaller scale, Ferrell operates the way it does because of the halfling outlook. The majority of halflings are unconcerned with matters outside their own village. Their belief is that as long as each village can operate well on its own, and maintain reasonably favorable relations with all neighboring villages, there is no reason to think about matters beyond that. &amp;quot;Officially&amp;quot; there is a Council of Elders based in Kitanya Hill that tends to national matters, if there ever are any. However, the members of this council are rarely ever called upon to act in any political capacity. Most often they tend to their own personal lifestyles like all other halflings do. But they can act surprisingly swiftly if needed. On a local level, halfling life has many traditions and superstitions that keep the populace in order. They have very little need for petty laws.... nursery rhymes and songs about morality taught to them as children suffice just fine. Some larger villages will elect a Shiriff to oversee the safety of the inhabitants nearby, but these jobs are often just fillers and appellations given to yet another halfling with a comfortable lifestyle. &lt;br /&gt;
&lt;br /&gt;
[http://www.the-roeders.com/Avlis/ferrell_map_icons.html Central Ferrell map of gardens]&lt;br /&gt;
&lt;br /&gt;
== Places of Interest ==&lt;br /&gt;
=== Natural Features ===&lt;br /&gt;
* [[Braegan Pond]]&lt;br /&gt;
* [[Little Falls Canyon]] (LFC)&lt;br /&gt;
* [[Meygle Pass]]&lt;br /&gt;
* [[Roseberry Woods]]&lt;br /&gt;
* [[Salt Mines]]&lt;br /&gt;
* [[Underburrows]]&lt;br /&gt;
&lt;br /&gt;
=== Cities and Towns ===&lt;br /&gt;
* [[Huntingcreek Hills]]&lt;br /&gt;
* [[Kitanya|Kitanya Hill]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
&lt;br /&gt;
=== Taverns and Inns ===&lt;br /&gt;
* [[Port Hole|The Port Hole]]&lt;br /&gt;
* [[Half Moon Inn|Half Moon Inn]]&lt;br /&gt;
&lt;br /&gt;
=== Guilds and Marketplaces ===&lt;br /&gt;
* [[AKN Hall|The AKN Hall]]&lt;br /&gt;
* [[Coventry Fair]]&lt;br /&gt;
* [[ROTE|ROTE Ferrell Style]]&lt;br /&gt;
* [[Sherrill's Imports and Exprots|Sherrill's Imports and Exports]]&lt;br /&gt;
&lt;br /&gt;
== Citizens of Interest ==&lt;br /&gt;
* [[NPCs:Mayor Jamjeans|Mayor Jamjeans]]&lt;br /&gt;
* [[NPCs:Humphrey|Humphrey]] and [[NPCs:Merin|Merin]]&lt;br /&gt;
* [[NPCs:Beria|Beria]]&lt;br /&gt;
* [[NPCs:Rosmerta Sappleaf|Rosmerta Sappleaf]]&lt;br /&gt;
&lt;br /&gt;
== Groups of Interest ==&lt;br /&gt;
* [[NPCs:Shirriffs|Shirriffs and Deputies]]&lt;br /&gt;
* [[NPCs:Freelancers|Freelancers of the Springmaiden]]&lt;br /&gt;
* [[NPCs:Salt Clan|Salt Clan]]&lt;br /&gt;
* [[NPCs:Blood Clan|Orcs of Meygle Pass]]&lt;br /&gt;
* [[NPCs:SeFassu|Se'Fassu's Undead]]&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* [[Ferrell: Recent Events|Recent Events]]&lt;br /&gt;
* [[The Closing of the Rift Temple|The Closing of the Rift Temple]]&lt;br /&gt;
* [[Pre-Ferrell History|Pre-Ferrell History]]&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=219 Port Eridanus Marketplace]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=170 City of Port Eridanus Forum] Discussion of the daily events in and around the City of [[Port Eridanus]] in Ferrell.&lt;br /&gt;
* [[:Category:FerrellPCs|Ferrell PCs]]&lt;br /&gt;
* [[Major_Meeting_Points#Ferrell|Major_Meeting_Points]]&lt;br /&gt;
* [[Shop_Locations#Ferrell|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#Ferrell|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
===Ferrell Team===&lt;br /&gt;
* [[:Category:Team:MC|'''Coordinator''']]: [[User:Kinarr|Kinarr]]&lt;br /&gt;
* [[:Category:Team:Senior DM|'''Senior''']]: [[User:Gurky Bogglewig|Gurky]]&lt;br /&gt;
* [[:Category:Team:DM|'''DMs''']]: [[User:IceThorn|IceThorn]], [[User:Sindol|Sindol]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Ferrell|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Ferrell: avlis.blackdagger.net:5126&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Braegan_Pond&amp;diff=28454</id>
		<title>Braegan Pond</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Braegan_Pond&amp;diff=28454"/>
		<updated>2008-06-09T23:53:56Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: adjusted link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Braegan Pond''' is a small body of water in the nation of [[Ferrell]].  It is primarily known for the [[Salt Mines]] that border on its northern edge.  It lies to the west of [[Huntingcreek Hills]] and east of [[Little Falls Canyon]].  Gems and mineral salts abound in these mines, but they are infested with monsters and the unfriendly [[NPCs:Salt Clan|Salt Clan]].  The [[Guild:FEAT|FEAT]] has taken up residence in a cave just south of the pond.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bodies of Water]]&lt;br /&gt;
[[Category:Ferrell]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Salt_Mines&amp;diff=28453</id>
		<title>Salt Mines</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Salt_Mines&amp;diff=28453"/>
		<updated>2008-06-09T23:53:35Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: adjusted link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Salt Mines''' are located on the northern edge of [[Braegan Pond]] in [[Ferrell]].  They have been abandoned, but traces of salt and other minerals can still be gathered there.  The lower levels are the home of the [[NPCs:Salt Clan|Salt Clan]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ferrell]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Salt_Mines&amp;diff=28452</id>
		<title>Salt Mines</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Salt_Mines&amp;diff=28452"/>
		<updated>2008-06-09T23:52:43Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: adjusted link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Salt Mines''' are located on the northern edge of [[Braegan Pond]] in [[Ferrell]].  They have been abandoned, but traces of salt and other minerals can still be gathered there.  The lower levels are the home of the [[NPCs:Salt Clan]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ferrell]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Braegan_Pond&amp;diff=28451</id>
		<title>Braegan Pond</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Braegan_Pond&amp;diff=28451"/>
		<updated>2008-06-09T23:52:26Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: adjusted link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Braegan Pond''' is a small body of water in the nation of [[Ferrell]].  It is primarily known for the [[Salt Mines]] that border on its northern edge.  It lies to the west of [[Huntingcreek Hills]] and east of [[Little Falls Canyon]].  Gems and mineral salts abound in these mines, but they are infested with monsters and the unfriendly [[NPCs:Salt Clan]].  The [[Guild:FEAT|FEAT]] has taken up residence in a cave just south of the pond.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bodies of Water]]&lt;br /&gt;
[[Category:Ferrell]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ferrell:_Recent_Events&amp;diff=28450</id>
		<title>Ferrell: Recent Events</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ferrell:_Recent_Events&amp;diff=28450"/>
		<updated>2008-06-09T23:50:48Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Demons in Ferrell==&lt;br /&gt;
*''(May 29, 2008)'': Old Rift Cave cleared of demons and flooded in the process.&lt;br /&gt;
*''(May 06, 2008)'': Shaahesk warband moves through Ferrell.&lt;br /&gt;
*''(February 28, 2008)'': F.E.A.T. makes arrangements to place planer deadbolts in the Old Rift Cave with the help of the O.o.G. and several mage orders.&lt;br /&gt;
*''(Feb 14, 2008)'': Clairs's Boutique closes and is reopened as Bahlawkwa Fashions [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=102697 More]&lt;br /&gt;
*''(Nov 27, 2007)'': FEAT and The Solar Brigade team up to investigate possiblity of Se'Fassu's involvement with Clarence the lich and his wife. [http://solarbrigade.easyphpbb.com/viewtopic.php?t=48 More]&lt;br /&gt;
*''(Aug 13, 2007)'': A small earthquake near Kityana Hill. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=97858 More]&lt;br /&gt;
*''(Jul 10, 2007)'': The Solar Brigade tries to destroy Clarence the Lich from Jechran.[http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=96748 More]&lt;br /&gt;
*''(Jun 25, 2007)'': It is Blue Ferrell Crab mating season again. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=96275 More]&lt;br /&gt;
*''(Jun 19, 2007)'': The Solar Brigade finds Clarence the Lich from Jechran in Ifernia's tower with possible ties to the demon invasion and/or Se'Fassu. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=96069 More]&lt;br /&gt;
*''(May 19, 2007)'': Demons spotted in the Rift Cave in Ferrell. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=95135 More]&lt;br /&gt;
*''(May 19, 2007)'': Tremors felt in Ferrell. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=95124 More]&lt;br /&gt;
*''(May 19, 2007)'': Devil's spotted in Ifernia's Tower. [http://www.avlis.org/viewtopic.php?f=294&amp;amp;t=95136&amp;amp;hilit=Ifirenia More]&lt;br /&gt;
&lt;br /&gt;
==Children of The Dreadlord==&lt;br /&gt;
*''(Mar 10, 2007)'': FEAT and the Children of the Dreadlord clash in Huntington Creek. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=92082 More]&lt;br /&gt;
*''(Feb 15, 2007)'': Children of the Dreadlord openly hunt members of FEAT. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=91055 More]&lt;br /&gt;
*''(Feb 09, 2007)'': Shards begin to show up in Ferrell. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=90811 More]&lt;br /&gt;
*''(Feb 02, 2007)'': Ferrell sees the circus. (http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=90560 More)&lt;br /&gt;
*''(Feb 02, 2007)'': The Council of Elders agrees to help the High Mage Council Capture members of Turiva Ilnuru if they show themselves in Ferrell. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=90557 More]&lt;br /&gt;
*''(Jan 18, 2007)'': Demon spotted in the old Rift Cave [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=89932 More]&lt;br /&gt;
*''(Jan 12, 2007)'': Orcs in the Southlands [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=89720 More]&lt;br /&gt;
*''(Jan 11, 2007)'':  Unsolved murder. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=89657 More]&lt;br /&gt;
&lt;br /&gt;
==Lifeblighters Return==&lt;br /&gt;
*''(Jan 08, 2007)'': Strange creatures in the underburrows. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=89515 More]&lt;br /&gt;
*''(Jan 08, 2007)'': Lifeblighters attack Port Eridanus. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=89530 More]&lt;br /&gt;
*''(Dec 24, 2006)'': Lifeblighters and demons attack around Ferrell. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=88968 More]&lt;br /&gt;
*''(Dec 16, 2006)'': Elusive Ferrellian Beaver Spotted [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=88700 More]&lt;br /&gt;
*''(Dec 10, 2006)'': Council of Elders tries to detain and question members of Turiva Ilnuru. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=88456 More]&lt;br /&gt;
&lt;br /&gt;
==The Demon Racoon==&lt;br /&gt;
*''(Dec 09, 2006)'' The tale of Bruno Knotslinger and the Demon Racoon. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=88398 More]&lt;br /&gt;
*''(Dec 02, 2006)'': Unexplained murder. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=88086 More]&lt;br /&gt;
*''(Nov 02, 2006)'': Bandits stopped. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=86902 More]&lt;br /&gt;
*''(Oct 31, 2006)'': Demon raccoon attack. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=86800 More]&lt;br /&gt;
*''(Oct 11, 2006)'': Demon raccoon Strikes again. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=86042&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a More]&lt;br /&gt;
*''(Oct 04, 2006)'': Demon raccoon spotted [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=85771 More]&lt;br /&gt;
*''(Sep 28, 20060'': Things stirring in Ferrell. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=85730 More]&lt;br /&gt;
*''(Sep 27, 200)'': Murder Most foul. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=85635 More]&lt;br /&gt;
*''(Sep 18, 2006)'': Rift Monument raised to honor the heroes of Ferrell. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=82632 More]&lt;br /&gt;
*''(Sep 08, 2006)'': Rare fox sighting [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=84706 More]&lt;br /&gt;
==Orc Attacks==&lt;br /&gt;
*''(Aug 31, 2006)'': Orcs and Goblins in Huntingcreek! [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=84336 More]&lt;br /&gt;
*''(Aug 11, 2006)'': A call to arms against the orcs. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=83303 More]&lt;br /&gt;
*''(Aug 11, 2006)'':  Orcs strike against Grunts Trading Post. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=83295 More]&lt;br /&gt;
*''(Aug 06, 2006)'': Lifeblighters at the Port. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=83042 More]&lt;br /&gt;
*''(Aug 06, 2006)'': Orc's Attack Kityana Hill and the Heartlands. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=83036 More]&lt;br /&gt;
*''(Jul 29 2006)'': Orcs from the north attack Ferrell. [http://www.avlis.org/viewtopic.php?t=82656 More]&lt;br /&gt;
*''(Jul 22, 2006)'': A horrific murder. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=82297 More]&lt;br /&gt;
*''(Jul 25, 2006)'': Note found in a tower in Meygle pass about the blood war. [http://www.avlis.org/viewtopic.php?f=294&amp;amp;t=82432 More]&lt;br /&gt;
*''(Jul 24, 2006)'': Demon at the Port and in the Salt Caves. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=82386 More]&lt;br /&gt;
*''(Jul 13, 2006)'': Orc attack. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=81845 More]&lt;br /&gt;
*''(Jul 13, 2006)'': Sereg'Wethrin in the underburrows. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=81828 More]&lt;br /&gt;
*''(Jul 12, 20060'': Orc's burn crops. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=81749 More]&lt;br /&gt;
&lt;br /&gt;
==After the Rift War==&lt;br /&gt;
*''(Jun 24, 2006)'': Mechanical Clockwork Golems. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=80743 More]&lt;br /&gt;
*''(Jun 23, 2006)'': Lifeblighters spotten in Ferrell. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=80720 More]&lt;br /&gt;
*''(Jun 17, 2006)'': Ferrell Blue Crab attacks. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=80309 More]&lt;br /&gt;
*''(Jun 15, 2006)'': Drangonari and the Wild Magic Machine [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=80244 More]&lt;br /&gt;
*''(Jun 03, 2006)'': Blue Ferrell Crab attack. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=79483 More]&lt;br /&gt;
*''(May 01, 2006)'': Balor cruises around Ferrell [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=77522 More]&lt;br /&gt;
*''(May 01, 2006)'': Balor released into Ferrell. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=77538 More]&lt;br /&gt;
*''(Apr 09, 2006)'': Se'Fassu's New Army. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=76264 More]&lt;br /&gt;
*''(Apr 08, 2006)'': Bruno Knotslinger encounters a raccoon. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=76158 More]&lt;br /&gt;
*''(Apr 01, 2006)'': Lifeblighters seen on the roof of the AKN. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=75679 More]&lt;br /&gt;
*''(Mar 29, 2006)'': The Ferrell Exploration and Adventuring Troupe, The Order of Gorethar and the Freelancers Of Beyrn are recognized by the Council of Elders as the Friends of Ferrell, able to act in cohesion in defense of Ferrell. [http://www.avlis.org/viewtopic.php?t=75522 More]&lt;br /&gt;
*''(Mar 13, 2006)'': Orcs in the Heartlands. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=74470 More]&lt;br /&gt;
*''(Feb 17, 2006)'': Salt Clan Fighting Disease. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=72804 More]&lt;br /&gt;
*''(Feb 15, 2006)'': Crab Bake. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=72640 More]&lt;br /&gt;
*''(Jan 29, 2006)'': Vampires, Lifeblighters, Orcs and the Salt Clan. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=71470 More]&lt;br /&gt;
*''(Jan 18, 2006)'': Se'Fassu has ensnared some of the Salt Clan to help with the building of a tower somewhere in Meygle Pass.&lt;br /&gt;
*Spring of 2168 A.O.D.''(Jan 17, 2006)'': Lifeblighters spotted in Meygle Pass [http://www.avlis.org/viewtopic.php?t=70573 More]&lt;br /&gt;
*Spring of 2166 A.O.D.: Lifeblighter attack upon Claire’s Boutique.&lt;br /&gt;
*''(Sep 21, 2005)'': F.E.A.R. attempts to terrorize Ferrell. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=62249&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=25 More]&lt;br /&gt;
*''(Sep 03, 2005)'': Heat wave still affects Ferrell. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=62451 More]&lt;br /&gt;
&lt;br /&gt;
[[Category:Recent Events|Ferrell]]&lt;br /&gt;
[[Category:Ferrell History]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=The_Closing_of_the_Rift_Temple&amp;diff=28449</id>
		<title>The Closing of the Rift Temple</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=The_Closing_of_the_Rift_Temple&amp;diff=28449"/>
		<updated>2008-06-09T23:50:13Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: adjusted categorization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rift War==&lt;br /&gt;
*Spring of 2154 A.O.D. ''(Aug 13, 2005)'': Shadow Rift Closed and collapses in on itself. Se'Fassu's location unknown. Camb Roe'Que loses his life. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=61233 More][http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=61156 More]&lt;br /&gt;
*''(Jul 21, 2005)'' Heat Wave felt in Ferrell. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=59656 More]&lt;br /&gt;
*Spring of 2152 A.O.D.''(Jul 06, 2005)'': Lifeblighters spotted in Ferrell. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=59577 More]&lt;br /&gt;
*Fall of 2148 A.O.D. to Spring of 2154 A.O.D: Rift War. Kidnapping of Laurelin.[http://www.avlis.org/viewtopic.php?t=56632&amp;amp;highlight=rift More]&lt;br /&gt;
*Fall of 2148 A.O.D.''(June 17,2005)'': The Battle of the Southlands.  Stirrings of undead from Rift. Undead invasion of Ferrell. Rift temporarily sealed using powder kegs.[http://www.avlis.org/viewtopic.php?t=57135 More]&lt;br /&gt;
*''(Jul 06, 2004)'' The Ferrell Exploration and Adventuring Troupe is formed by Thaya Gatherwing. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=34259 More]&lt;br /&gt;
==A Plague==&lt;br /&gt;
*Winter of 2145 A.O.D.: Plague Cured.&lt;br /&gt;
*Fall of 2144 A.O.D: Plague continues to spread, being reported in M’Chek, and T’Nanshi. First reports of possible cure.&lt;br /&gt;
*Summer of 2144 A.O.D.: Plague strikes Elysia. Cause is traced to water infected with negative energy. First recent reports of undead beneath Ferrell, serving Se’Fassu. Se’Fassu involved in spread of plague? Possible Malekite involvement.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ferrell History|Closing of the Rift Temple]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Ferrell_History&amp;diff=28448</id>
		<title>Category:Ferrell History</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Ferrell_History&amp;diff=28448"/>
		<updated>2008-06-09T23:49:55Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are articles about the history of [[Ferrell]].&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Pre-Ferrell_History&amp;diff=28447</id>
		<title>Pre-Ferrell History</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Pre-Ferrell_History&amp;diff=28447"/>
		<updated>2008-06-09T23:49:20Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Before Ferrell==&lt;br /&gt;
*Unknown: Rift is sealed with a ward at unknown time and by parties unknown.&lt;br /&gt;
*~1980 years ago: Community abandoned and undead takes over and corrupts holy grounds. Rift to shadowed realms opened by Se’Fassu, lord of these undead.&lt;br /&gt;
*~2000 years ago: A natural cavern was breached at some point and within 2 years there were constant battles between the priests and warriors of the community and the undead hordes.&lt;br /&gt;
*Approximately 2000 years ago: Prior to founding of Ferrell, the area was home to a thriving temple of Gorethar and a dwarven mining community [http://www.avlis.org/viewtopic.php?t=61233 More]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ferrell History]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=The_Closing_of_the_Rift_Temple&amp;diff=28446</id>
		<title>The Closing of the Rift Temple</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=The_Closing_of_the_Rift_Temple&amp;diff=28446"/>
		<updated>2008-06-09T23:48:46Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rift War==&lt;br /&gt;
*Spring of 2154 A.O.D. ''(Aug 13, 2005)'': Shadow Rift Closed and collapses in on itself. Se'Fassu's location unknown. Camb Roe'Que loses his life. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=61233 More][http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=61156 More]&lt;br /&gt;
*''(Jul 21, 2005)'' Heat Wave felt in Ferrell. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=59656 More]&lt;br /&gt;
*Spring of 2152 A.O.D.''(Jul 06, 2005)'': Lifeblighters spotted in Ferrell. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=59577 More]&lt;br /&gt;
*Fall of 2148 A.O.D. to Spring of 2154 A.O.D: Rift War. Kidnapping of Laurelin.[http://www.avlis.org/viewtopic.php?t=56632&amp;amp;highlight=rift More]&lt;br /&gt;
*Fall of 2148 A.O.D.''(June 17,2005)'': The Battle of the Southlands.  Stirrings of undead from Rift. Undead invasion of Ferrell. Rift temporarily sealed using powder kegs.[http://www.avlis.org/viewtopic.php?t=57135 More]&lt;br /&gt;
*''(Jul 06, 2004)'' The Ferrell Exploration and Adventuring Troupe is formed by Thaya Gatherwing. [http://www.avlis.org/viewtopic.php?f=170&amp;amp;t=34259 More]&lt;br /&gt;
==A Plague==&lt;br /&gt;
*Winter of 2145 A.O.D.: Plague Cured.&lt;br /&gt;
*Fall of 2144 A.O.D: Plague continues to spread, being reported in M’Chek, and T’Nanshi. First reports of possible cure.&lt;br /&gt;
*Summer of 2144 A.O.D.: Plague strikes Elysia. Cause is traced to water infected with negative energy. First recent reports of undead beneath Ferrell, serving Se’Fassu. Se’Fassu involved in spread of plague? Possible Malekite involvement.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ferrell History]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Lake_Eridanus&amp;diff=28445</id>
		<title>Lake Eridanus</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Lake_Eridanus&amp;diff=28445"/>
		<updated>2008-06-09T23:47:30Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: added to ferrell category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lake Eridanus''' is a large body of water at the junction of of the nations of [[T'Nanshi]] and [[Ferrell]]. The independent city of [[Elysia]] is on its eastern shore, and Ferrell's [[Port Eridanus]] is on the northwest.&lt;br /&gt;
&lt;br /&gt;
The lake is between 5 miles and 10 miles across. It is connected to the sea to the south by the [[Eridanian River]]. Both the river and the lake are wide enough for ships to pass through, and are major inland shipping lanes.&lt;br /&gt;
&lt;br /&gt;
A popular fishing spot, many Ferrell trout are pulled from its shores.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bodies of Water]]&lt;br /&gt;
[[Category:Ferrell]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Braegan_Pond&amp;diff=28444</id>
		<title>Braegan Pond</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Braegan_Pond&amp;diff=28444"/>
		<updated>2008-06-09T23:46:26Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: added to ferrell category, adjusted some links and added some info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Braegan Pond''' is a small body of water in the nation of [[Ferrell]].  It is primarily known for the [[Salt Mines]] that border on its northern edge.  It lies to the west of [[Huntingcreek Hills]] and east of [[Little Falls Canyon]].  Gems and mineral salts abound in these mines, but they are infested with monsters and the unfriendly [[Salt Clan]].  The [[Guild:FEAT|FEAT]] has taken up residence in a cave just south of the pond.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bodies of Water]]&lt;br /&gt;
[[Category:Ferrell]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Roseberry_Woods&amp;diff=28443</id>
		<title>Roseberry Woods</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Roseberry_Woods&amp;diff=28443"/>
		<updated>2008-06-09T23:40:53Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: adjusted links and categorization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Roseberry Woods''' is located between the southlands of [[Ferrell]] and [[Meygle Pass]] and is fertile land where many roseberry bushes grow.  The depths of the woods is inhabited by xeg-ya and curst rangers and contains a tower and a crypt.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ferrell]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Port_Hole&amp;diff=28442</id>
		<title>Port Hole</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Port_Hole&amp;diff=28442"/>
		<updated>2008-06-09T23:37:59Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: adjusted categorization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The '''Port Hole Inn''' is easily found in [[Port Eridanus]], it is prominently built near the waters edge between the [[AKN Hall]] and the shopping stalls that Humphrey and Merin operate.  It is a fine establishment staffed by some of the friendliest [[Halfling|halflings]] [[Ferrell]] has to offer; though Soppi Tosspot, the holder of the room keys, does have a penchant for the drink.  Do not let this turn you off though, not only is it the favorite watering hole for residents living and working near the port, it is also does a fair business from visitors and adventurers.&lt;br /&gt;
&lt;br /&gt;
=== Rental Capacity ===&lt;br /&gt;
The inn also boasts 37 rooms for rent to the weary adventure or riversman to lay their head down and stow their gear as they shop at the various businesses near the port.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events and Happenings ==&lt;br /&gt;
=== Ferrell Adventuring and Exploration Team ===&lt;br /&gt;
The group known as [[Guild:FEAT|FEAT]] meets here every Thursday at 2300 GMT (an [http://www.avlis.org/viewtopic.php?t=76521 open FEATing] for non-members) for drinks before heading out to find trouble where ever it may be.&lt;br /&gt;
&lt;br /&gt;
=== '''Musical Monday Madness''' ===&lt;br /&gt;
Originally called the Monthly Monday Madness the event languished as Miss Raen traveled to lands afar.  After a year away Miss Raen returned and renamed the event Musical Monday Madness. &lt;br /&gt;
On a choosen Monday of each month the inn plays host to Musical Monday Madness or MMM night, bards gather from across Avlis to try new works, perfect old ones and generally entertain all who enter the inn, announcements of this event are posted [http://www.avlis.org/viewforum.php?f=170 here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ferrell|Port Hole]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Port_Eridanus&amp;diff=28441</id>
		<title>Port Eridanus</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Port_Eridanus&amp;diff=28441"/>
		<updated>2008-06-09T23:37:37Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: added to ferrell category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Port Eridanus''' is home to the [[Guild:AKN|AKN]] and the [[Port Hole|Port Hole Inn]]. It's also the first settlement you encounter if you take the road from [[Elysia]] to [[Ferrell]] and it is the terminus of the boat from [[Mikona]]. Other notable buildings in Port Eridanus include Ferrell Style by R.O.T.E.,  Humphrey's trading stall and Merin's stall for fishing equipment. The Tower to [[Gorethar]] watches over the Port as well. &lt;br /&gt;
&lt;br /&gt;
http://www.copap.org/images/SouthernAvlis_750width.jpg&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Ferrell]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Talk:Kitanya&amp;diff=28440</id>
		<title>Talk:Kitanya</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Talk:Kitanya&amp;diff=28440"/>
		<updated>2008-06-09T23:36:43Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If the name of the city is &amp;quot;Kitanya Hill&amp;quot;, then shouldn't this page be renamed to that? [[User:Landrin Mard|macma]] 16:36, 9 June 2008 (PDT)&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Kitanya&amp;diff=28439</id>
		<title>Kitanya</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Kitanya&amp;diff=28439"/>
		<updated>2008-06-09T23:36:01Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: added to ferrell category, adjusted some links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Ferrell1.jpg|thumb|400px|Location of Kitanya Hill in the nation of Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Kitanya Hill''' is the &amp;quot;official&amp;quot; base of the [[Council of Elders]] that tends to national matters, if there ever are any.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Ferrell]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Huntingcreek_Hills&amp;diff=28438</id>
		<title>Huntingcreek Hills</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Huntingcreek_Hills&amp;diff=28438"/>
		<updated>2008-06-09T23:34:43Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: added to ferrell category, adjusted some links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Huntingcreek Hills''' is a small village in [[Ferrell]] that specializes in the cultivation of radishes. It lies to the east and south of [[Port Eridanus]], and borders on the northern edge of [[T'Nanshi]]. Occasional incursions of [[orc]]s and [[ogre]]s from the north and eastern [[Deglos]] have hit this small farming community hard in the past.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ferrell]]&lt;br /&gt;
[[Category:Cities]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category_talk:Countries&amp;diff=28437</id>
		<title>Category talk:Countries</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category_talk:Countries&amp;diff=28437"/>
		<updated>2008-06-09T23:29:06Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I created this and didn't notice [[:Category:Nations]] already existed. [[User:Landrin Mard|macma]] 16:29, 9 June 2008 (PDT)&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Ferrell&amp;diff=28435</id>
		<title>Category:Ferrell</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Ferrell&amp;diff=28435"/>
		<updated>2008-06-09T23:27:32Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: adjusted categorization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are articles about locations in the nation of [[Ferrell]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=AKN_Hall&amp;diff=28434</id>
		<title>AKN Hall</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=AKN_Hall&amp;diff=28434"/>
		<updated>2008-06-09T23:26:23Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: adjusted categorization and added some links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''AKN Hall''' sits on a prominent waterfront location in [[Port Eridanus]], [[Ferrell]]. As the world headquarters of the [[Guild:AKN|Guild of Advancement of Knowledge and Nature]], it attracts prominent visitors from across Avlis.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ferrell]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Half_Moon_Inn&amp;diff=28433</id>
		<title>Half Moon Inn</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Half_Moon_Inn&amp;diff=28433"/>
		<updated>2008-06-09T23:24:31Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: adjusted links and categorization and some phrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The '''Half Moon Inn''' is easily found in the eastern ward of [[Kitanya]] in [[Ferrell]], it is prominently built near the waters edge near the [[Academy of Mortal Magic]] and the [[Council of Elders]] Hall.  It is a fine establishment staffed by some of the friendliest [[halflings]] Ferrell has to offer. It boast some fine musical instruments for entertaining. It is also does a fair business from visitors and adventurers.&lt;br /&gt;
&lt;br /&gt;
=== Rental Capacity ===&lt;br /&gt;
The inn also boasts 37 rooms for rent to the weary adventure or visiting hin to lay their head down and stow their gear as they shop at the various businesses around Kityana Hill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events and Happenings ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Ferrell|Half Moon Inn]]&lt;br /&gt;
[[Category:Inns and Taverns|Half Moon Inn]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Salt_Mines&amp;diff=28432</id>
		<title>Salt Mines</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Salt_Mines&amp;diff=28432"/>
		<updated>2008-06-09T23:21:00Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: categorized, links, some formatting and info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Salt Mines''' are located on the northern edge of [[Braegan Pond]] in [[Ferrell]].  They have been abandoned, but traces of salt and other minerals can still be gathered there.  The lower levels are the home of the [[Salt Clan]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ferrell]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Sherrill%27s_Imports_and_Exports&amp;diff=28431</id>
		<title>Sherrill's Imports and Exports</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Sherrill%27s_Imports_and_Exports&amp;diff=28431"/>
		<updated>2008-06-09T23:18:56Z</updated>

		<summary type="html">&lt;p&gt;Landrin Mard: expanded the short description and categorized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sherrill's Imports and Exports''' is a place for fine shopping in [[Ferrell]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ferrell]]&lt;/div&gt;</summary>
		<author><name>Landrin Mard</name></author>
	</entry>
</feed>