<?xml version="1.0"?>
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	<id>http://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LillyBe%27letane</id>
	<title>Avlis Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LillyBe%27letane"/>
	<link rel="alternate" type="text/html" href="http://wiki.avlis.org/Special:Contributions/LillyBe%27letane"/>
	<updated>2026-05-31T09:31:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Lillianabird.png&amp;diff=55643</id>
		<title>File:Lillianabird.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Lillianabird.png&amp;diff=55643"/>
		<updated>2026-04-30T21:01:51Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lilliana's familiar, drawn by Lesli&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:LillyBe%27letane&amp;diff=55642</id>
		<title>User:LillyBe'letane</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:LillyBe%27letane&amp;diff=55642"/>
		<updated>2026-04-30T21:01:09Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Wild_Mage&amp;diff=55638</id>
		<title>Wild Mage</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Wild_Mage&amp;diff=55638"/>
		<updated>2026-04-10T21:21:47Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: Updated to match live functionality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Wild Mage]] is an [[Advanced Mage Specialization]]. The Wild Mage taps into the inherent instability of magic, standing on the knife's edge between the greatest possible power and an uncontrollable surge of magic. As such they trade the stability of their spells in exchange for the ability to boost their spells significantly above normal in effectiveness.&lt;br /&gt;
&lt;br /&gt;
Wild Mages receive randomly determined modifications to their effective Caster Level and the caps of their spells, dependent on their rank.  They also have a chance to suffer a Wild Surge on cast, losing the intended spell and receiving an (often detrimental) random effect instead.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
1 - Caster Level &amp;amp; Damage Dice Bonus: -8 ~ +11 (1d20 -9), Damage Bonus Cap: -40% ~ +45% (Caster Level Bonus * 5%), 5-15% chance of Wild Surge, depending on level of the spell cast.&lt;br /&gt;
&lt;br /&gt;
2 - Caster Level &amp;amp; Damage Dice Bonus: -4 ~ +15 (1d20 -5), Damage Bonus Cap: -20% ~ +75% (Caster Level Bonus * 5%), DC Range -1 ~ +1 (2d2 -3), 4-12% chance of Wild Surge, depending on level of the spell cast.&lt;br /&gt;
&lt;br /&gt;
3 - Caster Level &amp;amp; Damage Dice Bonus: -1 ~ +18(1d20 -2), Damage Bonus Cap: -5% ~ +90% (Caster Level Bonus * 5%), DC Range -2 ~ +3 (1d6 -3), 3-9% chance of Wild Surge, depending on level of the spell cast.&lt;br /&gt;
[[Category:AMS]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Sonic_Orb&amp;diff=54808</id>
		<title>Magic:Sonic Orb</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Sonic_Orb&amp;diff=54808"/>
		<updated>2024-06-23T20:12:49Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: live functionality (all 5 of these: none of the Elemental Orbs allow Spell Resistance)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Sonic Orb&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= Sonic&lt;br /&gt;
|Level= Sor/Wiz 4&lt;br /&gt;
|Innate Level= 4&lt;br /&gt;
|Components= Verbal, Somatic&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Close&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= Instant&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Fortitude 1/2&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic=&lt;br /&gt;
|Energy Substitution=Yes &lt;br /&gt;
|Description= The caster targets a single creature with a sonic orb that deals 1d6/level damage, to a maximum of 15d6, deafening the target for 1 round on a failed save.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Electric_Orb&amp;diff=54807</id>
		<title>Magic:Electric Orb</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Electric_Orb&amp;diff=54807"/>
		<updated>2024-06-23T20:11:55Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: live functionality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Electric Orb&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Electricity|Electricity]] ]&lt;br /&gt;
|Level= Sor/Wiz 4&lt;br /&gt;
|Innate Level= 4&lt;br /&gt;
|Components= Verbal, Somatic&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Close&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= Instant&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Fortitude 1/2&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic=&lt;br /&gt;
|Energy Substitution=Yes &lt;br /&gt;
|Description= The caster targets a single creature with a lightning orb that deals 1d6/level damage, to a maximum of 15d6, slowing the target for 1 round on a failed save.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Cold_Orb&amp;diff=54806</id>
		<title>Magic:Cold Orb</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Cold_Orb&amp;diff=54806"/>
		<updated>2024-06-23T20:11:31Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: live functionality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Cold Orb&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= [ Cold ]&lt;br /&gt;
|Level= Sor/Wiz 4&lt;br /&gt;
|Innate Level= 4&lt;br /&gt;
|Components= Verbal, Somatic&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Close&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= Instant&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Fortitude 1/2&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic=&lt;br /&gt;
|Energy Substitution=Yes &lt;br /&gt;
|Description= &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Cold Orb|Cold Orb]] - &amp;lt;/includeonly&amp;gt;The caster targets a single creature with a cold orb that deals 1d6/level damage, to a maximum of 15d6, blinding the target for 1 round on a failed save.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Fire_Orb&amp;diff=54805</id>
		<title>Magic:Fire Orb</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Fire_Orb&amp;diff=54805"/>
		<updated>2024-06-23T20:11:06Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: live functionality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Fire Orb&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Fire|Fire]] ]&lt;br /&gt;
|Level= Sor/Wiz 4&lt;br /&gt;
|Innate Level= 4&lt;br /&gt;
|Components= Verbal, Somatic&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Close&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= Instant&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Fortitude 1/2&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic=&lt;br /&gt;
|Energy Substitution=Yes &lt;br /&gt;
|Description= The caster targets a single creature with a fire orb that deals 1d6/level damage, to a maximum of 15d6, dazing the target for 1 round on a failed save.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Acid_Orb&amp;diff=54804</id>
		<title>Magic:Acid Orb</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Acid_Orb&amp;diff=54804"/>
		<updated>2024-06-23T20:10:24Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: live functionality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Acid Orb&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= Acid&lt;br /&gt;
|Level= Sor/Wiz 4&lt;br /&gt;
|Innate Level= 4&lt;br /&gt;
|Components= Verbal, Somatic&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Close&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= Instant&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Fortitude 1/2&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic=&lt;br /&gt;
|Energy Substitution=Yes &lt;br /&gt;
|Description= &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Acid Orb|Acid Orb]] - &amp;lt;/includeonly&amp;gt;The caster targets a single creature with an acid orb that deals 1d6/level damage, to a maximum of 15d6, stunning the target for 1 round on a failed save.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Psionic_Specializations&amp;diff=54797</id>
		<title>Psionic Specializations</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Psionic_Specializations&amp;diff=54797"/>
		<updated>2024-06-19T15:58:27Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: /* Expertise does not affect: */ live functionality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
These feats augment, support and extend a psion's other powers and abilities. In particular, the ability of a psion to perform multiple manifestations without rest (expansive mind), the degree to which a psion attempts to manifest feats within a discipline for which they lack natural talent (focus), and the degree of mastery than a psion has achieved within individual disciplines (expertise).&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expansive Mind Feats==&lt;br /&gt;
&amp;lt;i&amp;gt;These feats reflect the effort a psion has invested in expanding their ability perform psionic manifestations before their mind becomes exhausted&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Expansive Mind===&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: Epic Expansive Mind&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character gains +20 Psionic Strength Points added directly to his maximum. This feat can be taken up to 5 times.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epic Expansive Mind===&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: 21st Level, Expansive Mind V&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: None&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character gains +20 Psionic Strength Points added directly to his maximum. This feat can be taken up to 5 times.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Focus Feats==&lt;br /&gt;
&amp;lt;i&amp;gt;Psionic focus represent the effort that a psion has devoted to manifesting powers within a particular discipline. Such efforts are typically necessary to counteract a lack of natural talent, and thus psions are unlikely to take these feats in disciplines for which they are inherently capable.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Psionic Focus===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: Epic Psionic Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character receives a +2 to all power checks in the chosen discipline. This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epic Psionic Focus===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: 21st Level, Psionic Focus II&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: None&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character receives a further +2 to all power checks in the chosen discipline. This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psychic Expertise Feats==&lt;br /&gt;
&amp;lt;i&amp;gt;Psychic expertise feats reflect the degree of mastery that a psion has achieved in a particular discipline; quite literally, their degree of expertise within that discipline. A psion is not restricted from developing expertise in multiple disciplines.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Psychic Expertise===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: Epic Psychic Expertise&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: All powers in the chosen discipline have their cost reduced by 10% as well as their effects enhanced by 10%. The enhanced effect is for increased damage or bonus. It does not affect duration, DC, or manifester level.  This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epic Psychic Expertise===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: 21st Level, Psychic Expertise II&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: None&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: All powers in the chosen discipline have their cost further reduced by 10%, as well as their effects further increased by 10%. The enhanced effect is for increased damage or bonus. It does not affect duration, DC, or manifester level.  This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====''Expertise affects:''=====&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Clairsentience''':&lt;br /&gt;
Clairvoyance/Clairaudience,&lt;br /&gt;
Object Reading,&lt;br /&gt;
True Sight&lt;br /&gt;
&lt;br /&gt;
'''Metapsionics''':&lt;br /&gt;
Psionic Vampirism,&lt;br /&gt;
Ultrablast (damage from being immune),&lt;br /&gt;
Wrench&lt;br /&gt;
&lt;br /&gt;
'''Psychokinesis''':&lt;br /&gt;
Ballistic Attack,&lt;br /&gt;
Detonate,&lt;br /&gt;
Disintegrate,&lt;br /&gt;
Molecular Agitation,&lt;br /&gt;
Project Force&lt;br /&gt;
&lt;br /&gt;
'''Psychometabolism''':&lt;br /&gt;
Adrenenaline Control,&lt;br /&gt;
Catfall,&lt;br /&gt;
Cell Adjustment,&lt;br /&gt;
Chameleon Power,&lt;br /&gt;
Life Drain,&lt;br /&gt;
Photosynthesis,&lt;br /&gt;
Strength of the Land&lt;br /&gt;
&lt;br /&gt;
'''Psychoportation''':&lt;br /&gt;
Summon Planar Energy (except water)&lt;br /&gt;
&lt;br /&gt;
'''Telepathy''':&lt;br /&gt;
Ego Whip,&lt;br /&gt;
ESP,&lt;br /&gt;
Inflict Pain,&lt;br /&gt;
Intellect Fortress,&lt;br /&gt;
Mental Barrier&lt;br /&gt;
&lt;br /&gt;
=====''Expertise does not affect'':=====&lt;br /&gt;
&lt;br /&gt;
'''Clairsentience''':&lt;br /&gt;
Combat Mind+,&lt;br /&gt;
Danger Sense,&lt;br /&gt;
See Invisibility&lt;br /&gt;
&lt;br /&gt;
'''Metapsionics''':&lt;br /&gt;
Cannibalize,&lt;br /&gt;
Psionic Residue,&lt;br /&gt;
Psychic Clone,&lt;br /&gt;
Psychic Drain,&lt;br /&gt;
Receptacle,&lt;br /&gt;
Stasis Field&lt;br /&gt;
&lt;br /&gt;
'''Psychokinesis''':&lt;br /&gt;
Animate Shadow,&lt;br /&gt;
Telekinesis,&lt;br /&gt;
Time Shift,&lt;br /&gt;
&lt;br /&gt;
'''Psychometabolism''':&lt;br /&gt;
Accelerate,&lt;br /&gt;
Biofeedback,&lt;br /&gt;
Cause Sleep,&lt;br /&gt;
Complete Heal,&lt;br /&gt;
Death Field,&lt;br /&gt;
Ectoplasmic Form,&lt;br /&gt;
Enhanced Strength,&lt;br /&gt;
Flesh Armor,&lt;br /&gt;
Lend Health,&lt;br /&gt;
Regenerate+&lt;br /&gt;
&lt;br /&gt;
'''Psychoportation''':&lt;br /&gt;
Dimension Door,&lt;br /&gt;
Banishment,&lt;br /&gt;
Summon Planar Creature&lt;br /&gt;
&lt;br /&gt;
'''Telepathy''':&lt;br /&gt;
Attract,&lt;br /&gt;
Aversion,&lt;br /&gt;
Contact,&lt;br /&gt;
Daydream,&lt;br /&gt;
Dominate,&lt;br /&gt;
Hallucinations,&lt;br /&gt;
Id Insinuation,&lt;br /&gt;
Mind Blank,&lt;br /&gt;
Mind Blast,&lt;br /&gt;
Mind Thrust,&lt;br /&gt;
Mind Wipe+,&lt;br /&gt;
Psionic Blast,&lt;br /&gt;
Psychic Crush,&lt;br /&gt;
Psychic Surgery,&lt;br /&gt;
Sensory Suppression,&lt;br /&gt;
Suppress Fear,&lt;br /&gt;
Thought Shield,&lt;br /&gt;
Tower of Iron Will&lt;br /&gt;
&lt;br /&gt;
+ The original number is too low for any expertise to have an affect on it.&lt;br /&gt;
&lt;br /&gt;
''Note: Note that Expertise does reduce the cost of all powers, but the % reduction is rounded down and so may not be apparent unless you have Psychic Expertise II (20%) or Epic Psychic Expertise (30%, 40%).''&lt;br /&gt;
&lt;br /&gt;
= Psionic Augmentations =&lt;br /&gt;
&lt;br /&gt;
==Harness Subconscious==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 5+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: Can only be used once per reset. The character places themselves into deep meditation for one round, after which the next manifested power will not drain PSP (i.e. will have a PSP cost of 0).&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Meditative Focus==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 10+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the power check for the next manifested power will not fail.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prolong==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 15+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the next manifested power will last for double its duration, at a cost of twice the PSP. Note that Stasis Field, and powers within instantaneous durations, cannot be prolonged&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magnify==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 21+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the next manifested power will have its effects doubled at a cost of triple the PSP. Effects are only doubled where there is a numeric that can be doubled&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Compound Use==&lt;br /&gt;
&lt;br /&gt;
If used together (chain/compound use), Psionic Augmentations incur longer meditation time. Check [[ACP#Psionics|ACP]] for details. &lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Flame_Arrow&amp;diff=54794</id>
		<title>Magic:Flame Arrow</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Flame_Arrow&amp;diff=54794"/>
		<updated>2024-06-13T14:29:15Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: accurate live values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Flame Arrow&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= ([[Magic:Conjuration#Creation|Creation]])&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Fire|Fire]] ]&lt;br /&gt;
|Level= Sor/Wiz 3&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Long or Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= Instantaneous or 1 Minute/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Reflex halves&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Empower, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster launches one conjured fiery arrow at the target creature for every 4 caster levels. Each arrow does 4d6+1 points of damage.  The caster can also enchant a group of arrows, by targeting the group or an archer with bow and arrows equipped, causing them to deal +1 point of fire damage for every 4 caster levels lasting 1 Minute/Level. If the caster targets a non-hostile who has a bow and arrows equipped, then that target's arrows will be enchanted as if the caster targeted the arrows. This enchantment also works on crossbow bolts.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Natures_Balance&amp;diff=54745</id>
		<title>Magic:Natures Balance</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Natures_Balance&amp;diff=54745"/>
		<updated>2024-04-07T13:51:06Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: updated to correct heal value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Nature's Balance&lt;br /&gt;
|Status= &lt;br /&gt;
|Writers= &lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School=Transmutation&lt;br /&gt;
|Subschool= &lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Drd 8&lt;br /&gt;
|Innate Level= 8&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Centered on caster&lt;br /&gt;
|Target= Large&lt;br /&gt;
|Duration= Instant&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Will negates&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description=&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Natures Balance|Nature's Balance]] - &amp;lt;/includeonly&amp;gt;All enemies within the area of effect have their spell resistance lowered by 1d4 for every 5 caster levels.  All allies within the area of effect are healed for 4d8+1 per caster level hit points, capped at +20. If the amount would be higher, they are instead healed for 1d6% of their maximum hit points per 2 caster levels, capped at 12d6%. Allies are also subject to an instant [[Magic:Restoration|restoration]] effect.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:Magisterium&amp;diff=54712</id>
		<title>Guild:Magisterium</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:Magisterium&amp;diff=54712"/>
		<updated>2024-03-26T22:04:33Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: /* Membership */ updated memberlist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Magisterium=&lt;br /&gt;
&lt;br /&gt;
Founded in the aftermath of the [[Year of the Red Star]] and the dissolution of [[Andrinor's Trust]], the '''Magisterium''' governs the rules of and promotes Mortal Magic. It works with the [[Mortal_Magic#Academy_of_Mortal_Magic|Academy of Mortal Magic]] Board to ensure the Academy performs in line with [[Andria]]'s decree.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
* Moderator: Lilliana Be'letane&lt;br /&gt;
* Board of Directors Representative: Bekah the Blue&lt;br /&gt;
* Visimontium City Council Representative: Zel'on Val'ik Dal'du'ro&lt;br /&gt;
* Academy Proctors Representative: Kassha Firehart&lt;br /&gt;
* Church of Andria Representative: Yordic Goldspire&lt;br /&gt;
&lt;br /&gt;
* Ashanith Esban&lt;br /&gt;
* Elradra Rasul&lt;br /&gt;
* Emick Azorian&lt;br /&gt;
* Frannie Mouze&lt;br /&gt;
* Ilomas Tahm'lieulia&lt;br /&gt;
* Jenny Hallendon&lt;br /&gt;
* Macharry Mennemein&lt;br /&gt;
* Ronan Ceril&lt;br /&gt;
* Saman Tane&lt;br /&gt;
* Sammuel Valorian&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|Magisterium]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Monk_Signature_Moves&amp;diff=54303</id>
		<title>Monk Signature Moves</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Monk_Signature_Moves&amp;diff=54303"/>
		<updated>2023-12-21T17:49:31Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: changed masculine pronouns to gender neutral&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Avlis is home to numerous [[Monk_Orders|monk orders]], many of whom practice their own style of martial arts.  While styles often overlap and use similar or identical techniques, some orders develop moves or abilities unique to their martial arts systems.  These &amp;quot;signature moves&amp;quot; are sometimes kept as closely-guarded secrets, but even secret techniques can be stolen or leaked for others to learn.  Other orders are more open, and teach their signature moves to those who are willing and able to learn them.&lt;br /&gt;
&lt;br /&gt;
This system allows characters with [[monk]] levels to train and gain access to additional abilities known as signature moves.  The abilities are divided into separate schools.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
The Signature Move System uses [[ACP|chat commands]].&lt;br /&gt;
* '''/sigmov xp:''' This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
* '''/sigmov N:''' This will allow you to perform a Signature Move, where N is the number of the move.  However, in order to perform a move you must first learn it.&lt;br /&gt;
* '''/sigmov list:''' This will list all of the moves that you have learned as well as your current school.&lt;br /&gt;
* '''/sigmov switchschool X:''' This will allow you to switch schools, where X is the school number.  (more on schools below)&lt;br /&gt;
&lt;br /&gt;
==Learning a Move==&lt;br /&gt;
&lt;br /&gt;
To learn a Signature Move, you first must find a book or scroll that contains instructions on how to perform the move.  These books or scrolls can often be found at the monk order which developed the move.  In other cases some searching may be involved; many monks wander the land, traveling from dojo to dojo, and some of them may happen to carry Signature Move books or scrolls.&lt;br /&gt;
&lt;br /&gt;
Also, all signature moves require the usage of one of four monk feats: [[NWN:Stunning Fist|Stunning Fist]], [[NWN:Wholeness of Body|Wholeness of Body]], [[NWN:Quivering Palm|Quivering Palm]], or [[NWN:Empty Body|Empty Body]].  If you do not have the required feat for a particular move, you will be unable to learn it. For example, a character with 10 monk levels will be unable to learn the move Dragon Uppercut, since that move requires a usage of Empty Body, a feat that can only acquired by having at least 18 monk levels.  You must also have a usage of the feat available to learn the move, even though the ability itself won't be used in the learning process.  So if a monk has spent all of their Empty Body usages for the day, they won't be able to try and learn Whirlwind Kick until they have rested. &lt;br /&gt;
&lt;br /&gt;
Once a book or scroll has been acquired, you must study it in order to try and learn the move.  Studying requires a Wisdom check; each Signature Move has its own learn DC.  The Wisdom check is positively modified by the following:&lt;br /&gt;
* '''Effective Level:''' your PC's monk levels.&lt;br /&gt;
* '''Signature Move Level:''' the number of Signature Move levels your PC has in their current school.  Signature Move level progression is the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
* '''Feats:''' the following feats each give a +3 modifier to the check - Weapon Focus Unarmed Strike, Weapon Specialization Unarmed Strike, Improve Critical Unarmed Strike, Epic Weapon Focus Unarmed Strike, and Epic Weapon Specialization Unarmed Strike.&lt;br /&gt;
&lt;br /&gt;
If you beat the move's learn DC, the percentage that you learned the move is five plus the difference between your modified roll and the DC is .  Every move will require that its book or scroll be studied multiple times before fully learning the move and becoming able to use it.&lt;br /&gt;
&lt;br /&gt;
Example.  Gram Jamjeans is a 20th level monk with a Wisdom of 20.  He tries to learn his first Signature Move, Power Possum Parry.  The learn DC for the move is 15.  Gram rolls a 5 for his Wisdom check.  With his 20 WIS his ability modifier is +5; adding this to his roll as well as his effective level of 20 (for his 20 monk level) his modified roll is 30.  Gram also has both Weapon Focus and Weapon Specialization in Unarmed Strike, further raising his roll to 36.  This easily beats the DC of 15.  He has made progress of 26% (5 + 36 - 15) towards learning Power Possum Parry.  He will need to keep studying and training before he fully learns the move.&lt;br /&gt;
&lt;br /&gt;
==Performing a Move==&lt;br /&gt;
&lt;br /&gt;
As mentioned above, once learned a signature move is performed via chat command.  However, there are some limitations on performing moves:&lt;br /&gt;
* You must have monk levels to perform a move.&lt;br /&gt;
* You can only perform a move if it belongs to your current school.  (more on schools below)&lt;br /&gt;
* You cannot perform a signature move while wearing any kind of armor.&lt;br /&gt;
* You cannot perform a signature move with a shield equipped.&lt;br /&gt;
* Many signature moves have a duration.  You cannot perform a signature move while another signature move is still in effect.&lt;br /&gt;
* Some signature moves require certain items to be equipped, such as gloves or specific weapon types such as kamas.&lt;br /&gt;
&lt;br /&gt;
Also, all signature moves require the usage of one of four monk feats: [[NWN:Stunning Fist|Stunning Fist]], [[NWN:Wholeness of Body|Wholeness of Body]], [[NWN:Quivering Palm|Quivering Palm]], or [[NWN:Empty Body|Empty Body]].  If you don't have any usages left of the required feat for a signature move, you won't be able to use that move until you rest.&lt;br /&gt;
&lt;br /&gt;
There is no check to perform a move; as long as the conditions above are met, when a move is performed success is automatic.  Every time you perform a signature move, you gain Signature Move XP.&lt;br /&gt;
&lt;br /&gt;
Resting: if you fully rest while a signature move is in effect, its effects will end and its duration will end prematurely. You will be able to use a signature move immediately after resting.  However, if you only partially rest (if you cancel the rest before completion) while you have a signature move in effect, the effects of the move will be removed but you will not be able to use another signature move until you fully rest or until the original full duration of that move has expired.  This is a game engine limitation.&lt;br /&gt;
&lt;br /&gt;
==Schools and Signature Moves==&lt;br /&gt;
&lt;br /&gt;
Signature Moves are categorized into different schools.  There are currently four different schools:&lt;br /&gt;
* '''School of the Open Palm:''' focuses on defensive abilities&lt;br /&gt;
* '''School of the Closed Fist:''' focuses on offensive abilities and weapons usage&lt;br /&gt;
* '''School Mountain and Sea:''' combines a variety of different moves/abilities&lt;br /&gt;
* '''School of Meta Ki Manipulation:''' focuses on channeling ki for a variety of effects&lt;br /&gt;
&lt;br /&gt;
You can only use signature moves that belong to the same school.  Once you have chosen a school, you will learn Signature Move XP and gain Signature Move levels when performing moves in that school.  This is important because moves increase in power relative to your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
'''Changing Schools:''' it is possible to change schools.  To change schools, simply learn a move that belongs to a different school than your current one.  However, when you change schools, your Signature Move XP is lost, and you must start over at Signature Move level 1.&lt;br /&gt;
&lt;br /&gt;
You never forget a move that you have learned, but you can only use moves in your current school.  If you change schools back to a school in which you had previously learned moves, then you will be able to use those moves again without relearning them, but whenever you change schools, even when changing back to an old one, you lose all Signature Move XP and must start over.  You can also switch back to a school in which you have previously learned moves by typing &amp;quot;/sigmov switchschool X&amp;quot; where X is a number based on the school:&lt;br /&gt;
* School of the Open Palm: 1&lt;br /&gt;
* School of the Closed Fist: 2&lt;br /&gt;
* School Mountain and Sea: 3&lt;br /&gt;
* School of Meta Ki Manipulation: 4&lt;br /&gt;
&lt;br /&gt;
Example: after successfully learning Power Possum Parry, Gram Jamjeans went on to learn other moves in its school, the School of the Open Palm.  He gains 5,000 Signature Move XP, enough to reach 10th level, when he decides to try a different school.  Gram learns Draining Palm and transfers to the School of the Closed Fist.  He loses all of his Signature Move XP and is back at 1st level.  After a week he has gained 1,000 Signature Move XP and reached 2nd level, but he realizes that this school is not for him.  Gram decides to switch back to the School of the Open Palm.  When he does so he is instantly able to use Power Possum Parry again, but his Signature Move XP is once more reset to 0, and he must once again start over at 1st level.&lt;br /&gt;
&lt;br /&gt;
==Signature Move List==&lt;br /&gt;
&lt;br /&gt;
{{Lacking information}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Many signature moves use your '''combined level''' to calculate duration, DCs, move strength, etc.  Your combined level is the sum of your effective level (monk level) and your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move Name&lt;br /&gt;
! Number&lt;br /&gt;
! School&lt;br /&gt;
! Required Feat&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Power Possum Parry&lt;br /&gt;
|1&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk gains a Parry and Tumble bonus equal to the sum of their combined level and their wisdom bonus.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Water&lt;br /&gt;
|2&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses their ki to make themself less detectable to others, gaining a sanctuary effect.  This DC to see past this effect is the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Sphere&lt;br /&gt;
|3&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk extends their ki outward to create a shield that grants them immunity to physical attacks, in the form of %X immunity to slashing, piercing, and bludgeoning damage, where X is their combined level. (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Mind&lt;br /&gt;
|4&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk focuses their ki outward to create a barrier that absorbs spells.  The maximum spell level absorbed is equal to 3 + combined level/10.  The total spell levels absorbed is equal the monk’s combined level.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Granite&lt;br /&gt;
|5&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends their ki outward.  All party members in the same area as the monk receive immunity to disease.  If the monk has immunity to poison and mind-affecting spells and effects, those affected will receive these immunities as well.  The monk must concentrate during the use of this move, resulting in an AC penalty which increases with the number of immunities are granted, at a rate of -2 per immunity.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Draining Palm&lt;br /&gt;
|6&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk uses their attack to drain the ki from their opponent.  If the monk is wielding a weapon, that weapon (main hand only) gains vampiric regeneration +X, where X is combined level/6.  If the monk is fighting bare-handed, their gloves get on-hit cast spell: vampiric touch, at a caster level equal to combined level/3.  The weapon or gloves also get on-hit ability drain of a random ability, with the DC based on the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fist of Iron&lt;br /&gt;
|7&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk punches the ground.  NPCs around them who fail a fort save (DC: the monk’s combined level) are knocked down for a round and have their Discipline reduced by a number of ranks equal to the monk’s combined level/3.  Also, the monk’s main weapon or gloves receive a DEX penalty and bonus bludgeoning damage.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Fist&lt;br /&gt;
|8&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses their ki on their gloves or main weapon.  That object receives on-hit Hammer of the Gods.  The caster level of the spell is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mantis Fury&lt;br /&gt;
|9&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk must have two kamas equipped to use this signature move.  The monk’s main kama gets on-hit cast spell: Energy Drain, and their offhand kama gets on-hit cast spell: Phantasmal Killer.  The caster level for these spells is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Uppercut&lt;br /&gt;
|10&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk’s main weapon or gloves receive on-hit cast spell: Destruction.  The caster level is the monk’s combined level *2/3.  (Duration: 20 rounds)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Clawed Eye Gouge&lt;br /&gt;
|11&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses their attacks on their opponents’ eyes.  Their main melee weapon or gloves receive a -2 attack penalty, bonus piercing damage, and on-hit blindness.  The piercing damage and on-hit DCs and durations are based on combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fearsome Stance&lt;br /&gt;
|12&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk makes an imposing martial stance, which has two effects.  1) the monk’s main weapon or gloves gain an on-hit fear effect, and 2) the monk’s main weapon or gloves gain bonus damage based on double the monk’s Intimidate skill ranks.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Healing Kata&lt;br /&gt;
|13&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk performs a short kata, after which they and all allies within 10 meters are healed for X hit points, where X is the sum of their combined level and their Heal skill ranks.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Style&lt;br /&gt;
|14&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The first time a monk uses this they receive a Monk Alcohol Bag.  From then on, whenever a monk uses Drunken Style, the monk drinks any alcoholic beverages contained within the bag.  For every beverage drunk, they receive an attack and damage bonus based on the strength of the alcohol.  However, for every beverage drunk a d20 is rolled, and if any of the results is a 1, the monk is confused (they still receive the bonuses).  If the monk is immune to mind-affecting spells and effects, then instead the monk is blinded.  (Duration: combined level/3 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind Kick&lt;br /&gt;
|15&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk makes an attack (at full attack bonus) on all NPCs within 10 feet.  Successful attacks deal 1d8 damage plus the monk’s strength bonus.  All NPCs successfully hit must make a fort save whose DC is the monk’s combined level.  Those who fail the fort save are confused for a number of rounds equal to the monk’s combined level.  (Duration: 1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Ki Shout&lt;br /&gt;
|16&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses their ki to make a mighty shout, creating a cone of sound in front of the PC.  Anyone caught in this cone is deafened.  Those who fail a will save are also frightened.  The will save DC is the PC’s combined level.  (Duration: 1 + combined level/6 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Lance&lt;br /&gt;
|17&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses their ki on their gloves or main weapon.  That object receives a positive energy bonus vs. undead and an enhancement bonus vs, undead.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Ball&lt;br /&gt;
|18&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses their ki into a tiny sphere which then explodes around them.  All enemies within the explosion (same size as a fireball) take 6 types of damage (cold, electric, fire, negative, positive, sonic).  The damage depends on the monk’s combined level.  The DC for the reflex save to take less damage is the monk’s combined level.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Field&lt;br /&gt;
|19&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk extends their ki outward, creating a damage shield of positive energy.  This does positive energy damage equal to half the PC’s combined level plus 1d6.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Douse the Flames of War&lt;br /&gt;
|20&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends their ki outward.  Certain hostile creatures within 10 feet must make a Will save; those who fail become non-hostile and stop attacking.  The DC is the monk's combined level.  (Duration: instant)&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Systems|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:Magisterium&amp;diff=53662</id>
		<title>Guild:Magisterium</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:Magisterium&amp;diff=53662"/>
		<updated>2023-07-05T16:18:56Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Magisterium=&lt;br /&gt;
&lt;br /&gt;
Founded in the aftermath of the [[Year of the Red Star]] and the dissolution of Andrinor's Trust, the Magisterium is the leadership and oversight body of the Academy of Mortal Magic. It's primary purpose is the governing of Mortal Magic and it's affairs.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
* Moderator: Lilliana Be'letane&lt;br /&gt;
* Board of Directors Representative: Bekah the Blue&lt;br /&gt;
* Visimontium City Council Representative: Zel'on Val'ik Dal'du'ro&lt;br /&gt;
* Academy Proctors Representative: Kassha Firehart&lt;br /&gt;
* Church of Andria Representative: Isaac Dane&lt;br /&gt;
&lt;br /&gt;
* Elradra Rasul&lt;br /&gt;
* Emick Azorian&lt;br /&gt;
* Frannie Mouze&lt;br /&gt;
* Ilomas Tahm'lieulia&lt;br /&gt;
* Jenny Hallendon&lt;br /&gt;
* Lily Thayt'or&lt;br /&gt;
* Marigold Thistletop&lt;br /&gt;
* Nawen Beign&lt;br /&gt;
* Ronan Ceril&lt;br /&gt;
* Saman Tane&lt;br /&gt;
* Sammuel Valorian&lt;br /&gt;
* Tycho Chiss&lt;br /&gt;
* Vesdrac Noss'tau (absent)&lt;br /&gt;
* Xzar Nefzen&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|Magisterium]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:Magisterium&amp;diff=53661</id>
		<title>Guild:Magisterium</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:Magisterium&amp;diff=53661"/>
		<updated>2023-07-05T16:15:36Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: Starting this page - more to come, with prettification and more information (some of which is pending IC developments)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Magisterium=&lt;br /&gt;
&lt;br /&gt;
Founded in the aftermath of the [[Year of the Red Star]] and the dissolution of Andrinor's Trust, the Magisterium is the leadership and oversight body of the Academy of Mortal Magic. It's primary purpose is the governing of Mortal Magic and it's affairs.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
* Moderator: Lilliana Be'letane&lt;br /&gt;
* Board of Directors Representative: Bekah the Blue&lt;br /&gt;
* Visimontium City Council Representative: Zel'on Val'ik Dal'du'ro&lt;br /&gt;
* Academy Proctors Representative: Kassha Firehart&lt;br /&gt;
* Church of Andria Representative: Isaac Dane&lt;br /&gt;
&lt;br /&gt;
* Elradra Rasul&lt;br /&gt;
* Emick Azorian&lt;br /&gt;
* Frannie Mouze&lt;br /&gt;
* Ilomas Tahm'lieulia&lt;br /&gt;
* Jenny Hallendon&lt;br /&gt;
* Lily Thayt'or&lt;br /&gt;
* Marigold Thistletop&lt;br /&gt;
* Nawen Beign&lt;br /&gt;
* Ronan Ceril&lt;br /&gt;
* Saman Tane&lt;br /&gt;
* Sammuel Valorian&lt;br /&gt;
* Tycho Chiss&lt;br /&gt;
* Vesdrac Noss'tau (absent)&lt;br /&gt;
* Xzar Nefzen&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Lilliana_Be%27letane&amp;diff=53660</id>
		<title>PCs:Lilliana Be'letane</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Lilliana_Be%27letane&amp;diff=53660"/>
		<updated>2023-07-05T16:05:31Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: major update; removing history and replacing it with general &amp;quot;notable research&amp;quot; so it doesn't get so out of date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Top: Start of the PC infobox --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: {{{PCBackground}}}; margin-left: 2em; margin-bottom: 0.5em; border: 1px solid black; float: right; width:250px;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Image:LillyIG.jpg|240 px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: {{{PCBackground}}}; margin-left: 1em; margin-bottom: 0.5em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Lilliana Be'letane'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Race: [[Elf]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Classes:&amp;lt;br&amp;gt;[[Wizard]] ([[Aeromancer]])'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Guild affiliations:'''&amp;lt;br&amp;gt;'''[[Guild:Magisterium|Magisterium]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Most active on server:'''&amp;lt;br&amp;gt;'''[[Mikona]]''' &amp;lt;br&amp;gt;'''[[Visimontium]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Contact:''' [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=14991 Leave a message]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- End of the PC infobox, beginning of the introduction --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lilliana Be'letane''' is an [http://wiki.ysgard.org/index.php?title=Ysgard Ysgardian] Moon Elf, currently living in [[Mikona]]. She is known as the current Moderator of the Magisterium, a master [[Aeromancer]] who instructs in the art at the Academy of Mortal Magic, and as the inventor of a commercially available device for breathing underwater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance and Mannerisms==&lt;br /&gt;
[[Image:Administrativeevil.jpg|thumb|400 px|left|Lilly and her associates.]]&lt;br /&gt;
A pale skinned Elf with silver-grey hair. She stands little over five feet tall, with a very slightly stooped posture, likely from too many hours spent hunched over a desk. She generally appears disheveled, with unkempt hair and little obvious effort spent on maintaining her appearance. Her attire always prominently displays the symbol of the Academy of Mortal Magic.&lt;br /&gt;
 &lt;br /&gt;
A fine russet cloak with a black metal clasp is wrapped around her shoulders. Her hands are always covered by a pair of hard-wearing gloves made of unidentifiable leather, and a intricate ring studded with pulsating black gems on her right hand. She frequently wears a carved wooden pendant in the shape of a woman hurling a stylised lightning bolt, the symbol of [[Verossa]].&lt;br /&gt;
&lt;br /&gt;
She carries a dagger sheathed horizontally at the small of her back, concealed but sometimes visible in outline beneath her cloak. Occasionally she is trailed by a large, irate raven wearing a small bronze name tag that reads &amp;quot;Huginn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Her voice is slightly squeaky, and her speech is frequently too quick for casual listeners' comfort. Her accent is clearly M'Chekian, though tinged with something else.&lt;br /&gt;
&lt;br /&gt;
==Notable Research==&lt;br /&gt;
Through her time living on Avlis, Lilliana has been at the forefront of numerous advances in the field of Elementalism. First as apprentice to Sarrena Sunflower and close associate of Vintrinia Carnen, then later as an innovative researcher and powerful practitioner in her own right, Lilly has come to be known as one of the most powerful and skilled Aeromancers in the history of the art.&lt;br /&gt;
&lt;br /&gt;
==Lord Kale and the Minor Water Conquering Field Generation Matrix==&lt;br /&gt;
The first of her major breakthroughs came as part of a call to arms in M'Chek - the undead monster Lord Kale and his legions of Death Warriors had plagued the nation for months, but finally, after several hard fought battles, the location of his secret island fortress had been obtained. A daring secret raid to cut out the heart of his operation and destroy the Lord himself was planned, with mages from many orders gathering to help devise and implement the plan. Some mages focussed on the preliminary bombardment of the island before the main assault, others on scouting island, and others still on how to destroy Kale once and for all when he had been defeated. Lilliana, meanwhile, focussed on the means of staging a surprise attack on an island - ships would not do. An idea was formed - to walk to the island, along the bottom of the sea. To this end Lilly began experimenting with methods for breathing underwater. She quickly discovered that the presence of an Air Elemental would allow people to breathe - they could breathe the elemental's very essence. Obviously, equipping an entire forty-person attack force with an air elemental of their own would be impractical. Instead she devised a means of trapping the vital essence of an air elemental and encasing it in a specially designed tube of glass, capped with brass. Precision-designed valves and tubes allowed a bearer to inhale the essence within, thereby allowing them to breathe underwater. Lilly, in her enthusiasm, declared that this invention had defeated water itself, and named it to reflect this fact. The assault on Kale's island fortress, assisted by the water conquering field generation matrices, went off without a hitch, though Kale himself escaped.&lt;br /&gt;
&lt;br /&gt;
Imitations of Lilliana's original design for the Water Conquering Field Generation Matrix have been made publically available by Humphrey in [[Port Eridanus]], [[Ferrell]]. It's continued success is a point of pride to her, though she grows irritable and refuses to comment if questioned on the subject of royalties.&lt;br /&gt;
&lt;br /&gt;
==The Vengeful Land==&lt;br /&gt;
As part of her continuing journey to develop as an Aeromancer, Lilliana took several trips to the Quasi-Elemental Plane of Lightning. A travelogue of her impressions of the plane has been published, and is publically available. In her teaching, she stresses the importance of this trip - or a similar one - to developing Elementalists of any type. She maintains that developing cordial relations with appropriate elementals, starting with learning their language to communicate on their terms, is a vital step to achieving true understanding of your element and achieving the breakthroughs that follow.&lt;br /&gt;
&lt;br /&gt;
==Anti-Sahuagin Weapons==&lt;br /&gt;
During the war against Drotid, Lilliana offered her services to the M'Chekian navy in service of the war effort. A variant of the Water Conquering Field Generation Matrix was developed, substituting the essence of Air and breathing apparatus for an essence of Electricity and a timing mechanism. These weapons could be thrown from the deck of a ship being attacked by Sahuagin raiders to detonate beneath the surface, creating a large electrical explosion that would prove fatal to any unprotected lizards, while leaving the hull of the ship completely undamaged.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the program suffered numerous issues, particularly with the timing mechanism frequently getting flooded and causing the weapon to fail to detonate. By the time these flaws were excised, the power of Drotid's navy had been shattered, and the program was shelved. She continues to cite this invention effort as one of the key pieces of research that led to her finally attaining mastery in her art.&lt;br /&gt;
&lt;br /&gt;
==Last Breath==&lt;br /&gt;
Lilliana's latest and most dangerous piece of research culminated, after many years and many false starts, in the development of a new field of study and a spell unique to her: Last Breath, an Evocation that mimics elemental Vacuum. Based off of the battle magic spell Incendiary Cloud, Last Breath evokes a bolt of pure Vacuum energy that travels to a target location before detonating, immediately and dramatically destroying all air in the vicinity. Air elementals are banished, clouds dissipate, and living creatures in the area risk being torn to pieces by the massive sudden change in pressure unless warded against death magic.&lt;br /&gt;
&lt;br /&gt;
She cautions against the attempted use of Vacuum or other Negative Para-Elements in her teaching, often joking that wielding the Negative Energy admixture of Air is taking years off of her life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Be'letane, Lilliana]]&lt;br /&gt;
[[Category:MChekPCs|Be'letane, Lilliana]]&lt;br /&gt;
[[Category:Aeromancer|Be'letane, Lilliana]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:LillyIG.jpg&amp;diff=53658</id>
		<title>File:LillyIG.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:LillyIG.jpg&amp;diff=53658"/>
		<updated>2023-07-05T15:22:06Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: LillyBe'letane uploaded a new version of File:LillyIG.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Fatespinner&amp;diff=53560</id>
		<title>Category:Fatespinner</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Fatespinner&amp;diff=53560"/>
		<updated>2023-07-02T21:46:23Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: Small update for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fatespinner Overview==&lt;br /&gt;
Arbiters of their own luck, Fatespinners are capable of manipulating the &amp;quot;spin&amp;quot; of objects to change the outcome of random events in their favor.&lt;br /&gt;
&lt;br /&gt;
Mechanically, when the target of a Fatespinner's spell passes their saving throw, they are forced to reroll that saving throw. The second result stands, pass or fail.&lt;br /&gt;
&lt;br /&gt;
===Ranks===&lt;br /&gt;
1 - Allow reroll of saves on 1st - 3rd Level Spells &lt;br /&gt;
&lt;br /&gt;
2 - Allow reroll of saves on 4th - 6th Level Spells, +1 DC to all spells, +1 caster level, +10% increased caps.&lt;br /&gt;
&lt;br /&gt;
3 - Allow reroll of saves on 7th - 9th Level Spells, +2 DC to all spells, +2 caster levels, +20% increased caps.&lt;br /&gt;
&lt;br /&gt;
The rerolled save receive an additional bonus of 1 point of DC per rank of Spell Focus: Divination (ie, +3 for Epic Spell Focus: Divination).&lt;br /&gt;
&lt;br /&gt;
The bonuses to DCs, caster levels and spell caps apply to all spells, not just Divinations.&lt;br /&gt;
&lt;br /&gt;
[[Category:AMS]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Wild_Mage&amp;diff=53559</id>
		<title>Category:Wild Mage</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Wild_Mage&amp;diff=53559"/>
		<updated>2023-07-02T21:42:37Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: Small update for accuracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Wild Mage Overview==&lt;br /&gt;
The Wild Mage taps into the inherent instability of magic, standing on the knife's edge between the greatest possible power and an uncontrollable surge of magic. As such they trade the stability of their spells in exchange for the ability to boost their spells significantly above normal in effectiveness.&lt;br /&gt;
&lt;br /&gt;
===Ranks===&lt;br /&gt;
1 - Caster Level &amp;amp; Damage Dice Bonus: -2 ~ +3 (-3 +1d6), Damage Bonus Cap: -10% ~ 15% (Caster Level Bonus * 5%), 5-15% Chance of Harmful Wild Surge (depending on level of the spell cast)&lt;br /&gt;
&lt;br /&gt;
2 - Caster Level &amp;amp; Damage Dice Bonus: -3 ~ +6 (-4 + 1d10), Damage Bonus Cap: -15% ~ 30% (Caster Level Bonus * 5%), DC Range -1 ~ +1 (-3 + 2d2), 4-12% Chance of Harmful Wild Surge (depending on level of the spell cast)&lt;br /&gt;
&lt;br /&gt;
3 - Caster Level &amp;amp; Damage Dice Bonus: -4 ~ +15(-5 + 1d20), Damage Bonus Cap: -20% ~ 75% (Caster Level Bonus * 5%), DC Range -2 ~ +3 (-3 + 1d6), 3-9% Chance of Harmful Wild Surge (depending on level of the spell cast)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example computation of caster level and damage: A level 20 mage with AMS Rank 3 casts a fireball. Depending on the Caster Level Bonus roll, their caster level will range from 16 (20 - 4) to 35 (20 + 15). The damage dice of the fireball will range from 6d6 (10d6 - 4 dice) to 25d6 (10d6 + 15 dice), HOWEVER, damage is capped at a minumum of 8d6 (10d6 - 20%) and maximum of 18d6 (10d6 + 75%). Calculations are rounded mathematically to the nearest whole dice (ie, down if less than .5, up if more).&lt;br /&gt;
&lt;br /&gt;
A spell that has normally 20 damage dice can get up to the full Damage Dice Bonus of +15 (20 * 75% = 15).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:AMS]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Elementalist&amp;diff=52864</id>
		<title>Category:Elementalist</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Elementalist&amp;diff=52864"/>
		<updated>2023-06-05T10:02:57Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Elementalist Overview==&lt;br /&gt;
Elementalists rely upon mastery of a single element, eschewing the use of other elements in favor of a closer understanding of one. The most common are [[Pyromancer|pyromancers]] who venerate fire, but there are also known to be [[Aeromancer|aeromancers]], who study lightning and [[Cryomancer|cryomancers]] who focus upon the cold. Much of the theory of the field is explained in a paper available in the Academy of Mortal Magic, [http://www.avlis.org/viewtopic.php?f=234&amp;amp;t=111460 here]. In particular, recent developments in the field have allowed for small transmutative effects to be added to evocation and conjuration spells, allowing for very minor amounts of healing and damage shield whenever a spell of the appropriate base element is cast.&lt;br /&gt;
&lt;br /&gt;
===Ranks===&lt;br /&gt;
&lt;br /&gt;
'''Rank 1''' - 1st - 3rd Level Spells, Automatic Energy Substitution, +1 DC, +1 Caster Level, +10% to spell caps (ex. a spell with a cap of 10d6 becomes 11d6) &lt;br /&gt;
&lt;br /&gt;
'''Rank 2''' - 4th - 6th Level Spells, Automatic Energy Substitution, +2 DC, +2 Caster Level, +20% to spell caps&lt;br /&gt;
&lt;br /&gt;
'''Rank 3''' - 7th - 9th Level Spells, Automatic Energy Substitution, +3 DC, +3 Caster Level, +30% to spell caps&lt;br /&gt;
&lt;br /&gt;
The bonuses to DC, Caster Level and spell caps only apply to Evocation and Conjuration spells. The automatic Energy Substitution is applied to all spells of the appropriate level, even those that don't have an element.&lt;br /&gt;
&lt;br /&gt;
Pyromancers get automatic Fire substition, Cryomancers get Cold substitution, and Aeromancers get Electricity substition. Otherwise all benefits are the same.&lt;br /&gt;
&lt;br /&gt;
Whenever an Elementalist casts a spell of their chosen element (a Pyromancer casting a Fire spell such as Fireball, or an Aeromancer casting an Electricity spell such as Chain Lightning), they receive a small heal and a brief damage shield. The heal is (Rank)d3 + the level of the spell being cast, and the damage shield is 2d8 + the level of the spell being cast.&lt;br /&gt;
&lt;br /&gt;
'''Examples: '''&lt;br /&gt;
&lt;br /&gt;
A rank 3 Aeromancer casts Fireball, a level 3 Fire Evocation spell. It does 13d6 Electrical damage (10d6+30%), and receives +3 to it's DC and caster level.&lt;br /&gt;
&lt;br /&gt;
A rank 3 Aeromancer casts Scintillating Sphere, a level 3 Electrical Evocation spell. It does 13d6 Electrical damage (10d6+30%), and receives +3 to it's DC and caster level. The caster is also healed for 3d3+3 (their rank xd3, + the level of the spell), and receives an Electricity damage shield that inflicts 2d8+3 damage on attackers.&lt;br /&gt;
&lt;br /&gt;
A rank 3 Aeromancer casts Burning Hands, a level 1 Fire Transmutation spell. It does 10d4 Electrical damage, receiving no cap increase, and receives no bonuses to DC or caster level. Only the Energy Substitution applies.&lt;br /&gt;
&lt;br /&gt;
[[Category:AMS]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Elementalist&amp;diff=52863</id>
		<title>Category:Elementalist</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Elementalist&amp;diff=52863"/>
		<updated>2023-06-05T10:02:44Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: improving the quality of the information on this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Elementalist Overview==&lt;br /&gt;
Elementalists rely upon mastery of a single element, eschewing the use of other elements in favor of a closer understanding of one. The most common are [[Pyromancer|pyromancers]] who venerate fire, but there are also known to be [[Aeromancer|aeromancers]], who study lightning and [[Cryomancer|cryomancers]] who focus upon the cold. Much of the theory of the field is explained in a paper available in the Academy of Mortal Magic, [http://www.avlis.org/viewtopic.php?f=234&amp;amp;t=111460 here]. In particular, recent developments in the field have allowed for small transmutative effects to be added to evocation and conjuration spells, allowing for very minor amounts of healing and damage shield whenever a spell of the appropriate base element is cast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ranks===&lt;br /&gt;
&lt;br /&gt;
'''Rank 1''' - 1st - 3rd Level Spells, Automatic Energy Substitution, +1 DC, +1 Caster Level, +10% to spell caps (ex. a spell with a cap of 10d6 becomes 11d6) &lt;br /&gt;
&lt;br /&gt;
'''Rank 2''' - 4th - 6th Level Spells, Automatic Energy Substitution, +2 DC, +2 Caster Level, +20% to spell caps&lt;br /&gt;
&lt;br /&gt;
'''Rank 3''' - 7th - 9th Level Spells, Automatic Energy Substitution, +3 DC, +3 Caster Level, +30% to spell caps&lt;br /&gt;
&lt;br /&gt;
The bonuses to DC, Caster Level and spell caps only apply to Evocation and Conjuration spells. The automatic Energy Substitution is applied to all spells of the appropriate level, even those that don't have an element.&lt;br /&gt;
&lt;br /&gt;
Pyromancers get automatic Fire substition, Cryomancers get Cold substitution, and Aeromancers get Electricity substition. Otherwise all benefits are the same.&lt;br /&gt;
&lt;br /&gt;
Whenever an Elementalist casts a spell of their chosen element (a Pyromancer casting a Fire spell such as Fireball, or an Aeromancer casting an Electricity spell such as Chain Lightning), they receive a small heal and a brief damage shield. The heal is (Rank)d3 + the level of the spell being cast, and the damage shield is 2d8 + the level of the spell being cast.&lt;br /&gt;
&lt;br /&gt;
'''Examples: '''&lt;br /&gt;
&lt;br /&gt;
A rank 3 Aeromancer casts Fireball, a level 3 Fire Evocation spell. It does 13d6 Electrical damage (10d6+30%), and receives +3 to it's DC and caster level.&lt;br /&gt;
&lt;br /&gt;
A rank 3 Aeromancer casts Scintillating Sphere, a level 3 Electrical Evocation spell. It does 13d6 Electrical damage (10d6+30%), and receives +3 to it's DC and caster level. The caster is also healed for 3d3+3 (their rank xd3, + the level of the spell), and receives an Electricity damage shield that inflicts 2d8+3 damage on attackers.&lt;br /&gt;
&lt;br /&gt;
A rank 3 Aeromancer casts Burning Hands, a level 1 Fire Transmutation spell. It does 10d4 Electrical damage, receiving no cap increase, and receives no bonuses to DC or caster level. Only the Energy Substitution applies.&lt;br /&gt;
&lt;br /&gt;
[[Category:AMS]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:White_Necromancer&amp;diff=52862</id>
		<title>Category:White Necromancer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:White_Necromancer&amp;diff=52862"/>
		<updated>2023-06-05T09:48:03Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: let's just improve this page a bit: clarified details of bonuses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==White Necromancer Overview==&lt;br /&gt;
Though most necromancers are focused upon the use of negative energy and its connection to death itself, White Necromancers instead view necromancy as a possible conduit for positive energy and a force connected with the essential energy of life itself. Their necromancy spells are therefore tailored to heal, or destroy undead. During the process of researching these spells Fergus Goodmane gave several of the altered spells names and those have been noted below.&lt;br /&gt;
&lt;br /&gt;
===Ranks=== &lt;br /&gt;
1 - 1st - 3rd Level Spells, +1 DC, +1 Caster Level, +10% to spell caps (ex. a spell with a cap of 10d6 becomes 11d6)&lt;br /&gt;
&lt;br /&gt;
2 - 4th - 6th Level Spells, +2 DC, +2 Caster Level, +20% to spell caps&lt;br /&gt;
&lt;br /&gt;
3 - 7th - 9th Level Spells, +3 DC, +3 Caster Level, +30% to spell caps&lt;br /&gt;
&lt;br /&gt;
In all cases these bonuses only apply to Necromancy spells, and only while White Necromancy is toggled on.&lt;br /&gt;
&lt;br /&gt;
====Level 1====&lt;br /&gt;
Negative energy ray - &amp;quot;Positive Energy Ray&amp;quot;&lt;br /&gt;
*A ray of positive energy slams into the target undead, doing 1d6 points of damage +1dd6 for every 2 caster levels, up to 5d6 at level 9. On living creatures it will heal that amount.&lt;br /&gt;
&lt;br /&gt;
Ray of enfeeblement&lt;br /&gt;
*Target undead takes 1d6 attack/save +1 penalties per 2 caster levels up to a max of 11. Living creatures are not affected.&lt;br /&gt;
&lt;br /&gt;
Scare - &amp;quot;Hearten&amp;quot;&lt;br /&gt;
*Removes a &amp;quot;fear&amp;quot; effect from single creature and provides a +4 bonus vs fear for 1 round/caster level.&lt;br /&gt;
&lt;br /&gt;
Chill Touch&lt;br /&gt;
*1d6 positive energy damage and -2 attack penalty to target undead.&lt;br /&gt;
&lt;br /&gt;
====Level 2====&lt;br /&gt;
Death armor&lt;br /&gt;
*d8 positive energy damage shield vs. undead.&lt;br /&gt;
&lt;br /&gt;
Ghoul touch&lt;br /&gt;
*Paralyses(turn undead effect) one touched creature.&lt;br /&gt;
&lt;br /&gt;
====Level 3====&lt;br /&gt;
Negative energy burst - &amp;quot;Firelock's Positive Blast&amp;quot;&lt;br /&gt;
*d8 + caster level positive energy damage to undead, as well as attack penalty of 1/4 caster level. On living creatures grants d8 + caster level temp hp, and removes stat drain effects from magic. ''Note: Currently bugged and does not remove stat drain. In addition, living allies caught in the area of effect with undead will suffer the attack penalty as well.''&lt;br /&gt;
&lt;br /&gt;
Vampiric touch - &amp;quot;Healing Touch&amp;quot;&lt;br /&gt;
*d6/2 caster level damage (max 10d6) to caster to heal said amount on living creature. If cast on undead creature, functions as standard vampiric touch.&lt;br /&gt;
&lt;br /&gt;
====Level 4====&lt;br /&gt;
Contagion&lt;br /&gt;
*Functions as remove disease.&lt;br /&gt;
*Causes a small amount of positive energy damage. (exact amount unknown, appears to be approx d6)&lt;br /&gt;
&lt;br /&gt;
Enervation&lt;br /&gt;
*Grants 1 living target a temporary burst of life energy, granting 2 regen, d6 temp hp/3 caster level and a +2 bonus to saves for round/level. At the conclusion of the spell duration, the target is &amp;quot;burnt out&amp;quot; from the excess positive energy in their system and suffers 25% hp damage and 1 round/caster level slow.&lt;br /&gt;
*Fortitude save or die for undead creatures under 1 HD/4 caster levels. On successful save, no effect.&lt;br /&gt;
&lt;br /&gt;
Fear&lt;br /&gt;
*Functions as &amp;quot;remove fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sinsabur's Baleful Bolt&lt;br /&gt;
*1d3 + 1/4 levels (max 1d3+3) attack, saves and AC penalties for undead in a chain.&lt;br /&gt;
&lt;br /&gt;
====Level 6====&lt;br /&gt;
Circle of death - &amp;quot;Dwenya's Deathguard&amp;quot;&lt;br /&gt;
*Provides death immunity for 1 round/2 caster levels for all living targets in Area of Effect.&lt;br /&gt;
&lt;br /&gt;
====Level 7====&lt;br /&gt;
Finger of death&lt;br /&gt;
*Fort save or death to undead creatures. Living creatures get 3d6 temp hp, and a haste effect.&lt;br /&gt;
&lt;br /&gt;
====Level 8====&lt;br /&gt;
Horrid wilting&lt;br /&gt;
*d8 magical damage/caster level to undead creatures. Living creatures get d8/2 caster levels (fortitude save) temp hp for 1 round/caster level. If the temp hp amount is 2x the target's max hp, the creature dies from an overload of positive energy at the end of the duration. If the temp hp amount is equal to or greater than the target's max hp, the creature suffers from blindness and deafness at the end of the duration. If the temp hp amount is equal to half the target's max hp, the creature suffers from a penalty (-2) to their physical attributes of strength, constitution and charisma.&lt;br /&gt;
&lt;br /&gt;
====Level 9====&lt;br /&gt;
Energy drain&lt;br /&gt;
*Grants 1 living target a temporary burst of life energy, granting 10 regen, haste, d6 temp hp/caster level (max 20) and a +4 bonus to saves for round/level. At the conclusion of the spell duration, the target is &amp;quot;burnt out&amp;quot; from the excess positive energy in their system and suffers 50% hp damage and 2 rounds/caster level slow.&lt;br /&gt;
*Fortitude save or die for undead creatures. On successful fortitude save, the creature suffers 1 round/caster level slow and a -2 reduction to all saves.&lt;br /&gt;
&lt;br /&gt;
Wail of the banshee&lt;br /&gt;
*All undead in area of effect must make fortitude save or die. 1 Undead creature/caster level.&lt;br /&gt;
&lt;br /&gt;
====Level 10====&lt;br /&gt;
Mummy Dust&lt;br /&gt;
*Summons a [https://www.d20srd.org/srd/monsters/ravid.htm ravid] instead of a mummy warrior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:AMS]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:White_Necromancer&amp;diff=52838</id>
		<title>Category:White Necromancer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:White_Necromancer&amp;diff=52838"/>
		<updated>2023-06-04T21:32:15Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: Fixing a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==White Necromancer Overview==&lt;br /&gt;
Though most necromancers are focused upon the use of negative energy and its connection to death itself, White Necromancers instead view necromancy as a possible conduit for positive energy and a force connected with the essential energy of life itself. Their necromancy spells are therefore tailored to heal, or destroy undead. During the process of researching these spells Fergus Goodmane gave several of the altered spells names and those have been noted below.&lt;br /&gt;
&lt;br /&gt;
===Ranks=== &lt;br /&gt;
1 - 1st - 3rd Level Spells, +1 DC, +1 Caster Level/Cap&lt;br /&gt;
&lt;br /&gt;
2 - 4th - 6th Level Spells, +2 DC, +2 Caster Level/Cap &lt;br /&gt;
&lt;br /&gt;
3 - 7th - 9th Level Spells, +3 DC, +3 Caster Level/Cap &lt;br /&gt;
&lt;br /&gt;
====Level 1====&lt;br /&gt;
Negative energy ray - &amp;quot;Positive Energy Ray&amp;quot;&lt;br /&gt;
*A ray of positive energy slams into the target undead, doing 1d6 points of damage +1dd6 for every 2 caster levels, up to 5d6 at level 9. On living creatures it will heal that amount.&lt;br /&gt;
&lt;br /&gt;
Ray of enfeeblement&lt;br /&gt;
*Target undead takes 1d6 attack/save +1 penalties per 2 caster levels up to a max of 11. Living creatures are not affected.&lt;br /&gt;
&lt;br /&gt;
Scare - &amp;quot;Hearten&amp;quot;&lt;br /&gt;
*Removes a &amp;quot;fear&amp;quot; effect from single creature and provides a +4 bonus vs fear for 1 round/caster level.&lt;br /&gt;
&lt;br /&gt;
Chill Touch&lt;br /&gt;
*1d6 positive energy damage and -2 attack penalty to target undead.&lt;br /&gt;
&lt;br /&gt;
====Level 2====&lt;br /&gt;
Death armor&lt;br /&gt;
*d8 positive energy damage shield vs. undead.&lt;br /&gt;
&lt;br /&gt;
Ghoul touch&lt;br /&gt;
*Paralyses(turn undead effect) one touched creature.&lt;br /&gt;
&lt;br /&gt;
====Level 3====&lt;br /&gt;
Negative energy burst - &amp;quot;Firelock's Positive Blast&amp;quot;&lt;br /&gt;
*d8 + caster level positive energy damage to undead, as well as attack penalty of 1/4 caster level. On living creatures grants d8 + caster level temp hp, and removes stat drain effects from magic. ''Note: Currently bugged and does not remove stat drain. In addition, living allies caught in the area of effect with undead will suffer the attack penalty as well.''&lt;br /&gt;
&lt;br /&gt;
Vampiric touch - &amp;quot;Healing Touch&amp;quot;&lt;br /&gt;
*d6/2 caster level damage (max 10d6) to caster to heal said amount on living creature. If cast on undead creature, functions as standard vampiric touch.&lt;br /&gt;
&lt;br /&gt;
====Level 4====&lt;br /&gt;
Contagion&lt;br /&gt;
*Functions as remove disease.&lt;br /&gt;
*Causes a small amount of positive energy damage. (exact amount unknown, appears to be approx d6)&lt;br /&gt;
&lt;br /&gt;
Enervation&lt;br /&gt;
*Grants 1 living target a temporary burst of life energy, granting 2 regen, d6 temp hp/3 caster level and a +2 bonus to saves for round/level. At the conclusion of the spell duration, the target is &amp;quot;burnt out&amp;quot; from the excess positive energy in their system and suffers 25% hp damage and 1 round/caster level slow.&lt;br /&gt;
*Fortitude save or die for undead creatures under 1 HD/4 caster levels. On successful save, no effect.&lt;br /&gt;
&lt;br /&gt;
Fear&lt;br /&gt;
*Functions as &amp;quot;remove fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sinsabur's Baleful Bolt&lt;br /&gt;
*1d3 + 1/4 levels (max 1d3+3) attack, saves and AC penalties for undead in a chain.&lt;br /&gt;
&lt;br /&gt;
====Level 6====&lt;br /&gt;
Circle of death - &amp;quot;Dwenya's Deathguard&amp;quot;&lt;br /&gt;
*Provides death immunity for 1 round/2 caster levels for all living targets in Area of Effect.&lt;br /&gt;
&lt;br /&gt;
====Level 7====&lt;br /&gt;
Finger of death&lt;br /&gt;
*Fort save or death to undead creatures. Living creatures get 3d6 temp hp, and a haste effect.&lt;br /&gt;
&lt;br /&gt;
====Level 8====&lt;br /&gt;
Horrid wilting&lt;br /&gt;
*d8 magical damage/caster level to undead creatures. Living creatures get d8/2 caster levels (fortitude save) temp hp for 1 round/caster level. If the temp hp amount is 2x the target's max hp, the creature dies from an overload of positive energy at the end of the duration. If the temp hp amount is equal to or greater than the target's max hp, the creature suffers from blindness and deafness at the end of the duration. If the temp hp amount is equal to half the target's max hp, the creature suffers from a penalty (-2) to their physical attributes of strength, constitution and charisma.&lt;br /&gt;
&lt;br /&gt;
====Level 9====&lt;br /&gt;
Energy drain&lt;br /&gt;
*Grants 1 living target a temporary burst of life energy, granting 10 regen, haste, d6 temp hp/caster level (max 20) and a +4 bonus to saves for round/level. At the conclusion of the spell duration, the target is &amp;quot;burnt out&amp;quot; from the excess positive energy in their system and suffers 50% hp damage and 2 rounds/caster level slow.&lt;br /&gt;
*Fortitude save or die for undead creatures. On successful fortitude save, the creature suffers 1 round/caster level slow and a -2 reduction to all saves.&lt;br /&gt;
&lt;br /&gt;
Wail of the banshee&lt;br /&gt;
*All undead in area of effect must make fortitude save or die. 1 Undead creature/caster level.&lt;br /&gt;
&lt;br /&gt;
====Level 10====&lt;br /&gt;
Mummy Dust&lt;br /&gt;
*Summons a [https://www.d20srd.org/srd/monsters/ravid.htm ravid] instead of a mummy warrior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:AMS]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Arcane_Adept&amp;diff=52682</id>
		<title>Category:Arcane Adept</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Arcane_Adept&amp;diff=52682"/>
		<updated>2023-05-08T13:37:23Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: Adding full AMS mechanical details like every other AMS page has&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Arcane Adept Overview==&lt;br /&gt;
&lt;br /&gt;
An enterprising [[Sorcerer]] can choose to embrace study, much like a [[Wizard]]. Same as a [[Wizard]] may uncover latent Sorcery and make the most of it. Arcane Adepts are able to cast spells either from their Bard, Wizard or Sorcerer repertoire, at the level of their highest Arcane [[Class]].&lt;br /&gt;
&lt;br /&gt;
===Ranks===&lt;br /&gt;
&lt;br /&gt;
'''Rank 1''' - 1st-6th level spells use the caster level and DC calculation for the caster's highest level Arcane spell casting class (Bard, Sorcerer or Wizard).&lt;br /&gt;
&lt;br /&gt;
'''Rank 2''' - All spells use the caster level and DC calculation for the caster's highest level Arcane spell casting class (Bard, Sorcerer or Wizard), spell caps are increased by 5%.&lt;br /&gt;
&lt;br /&gt;
'''Rank 3''' - All spells use the caster level and DC calculation for the caster's highest level Arcane spell casting class (Bard, Sorcerer or Wizard), spell caps are increased by 10%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' Example: Sam is a level 5 Wizard and level 25 Sorcerer, with 20 Intelligence and 30 Charisma. Without Arcane Adept, if he cast Fireball from his Wizard spell selection, it would do 5d6 damage and have a DC of 18. If he cast Fireball as a Sorcerer, it would do 10d6 damage and have a DC of 23.&lt;br /&gt;
&lt;br /&gt;
'' If Sam was an Arcane Adept, his Wizard-cast Fireballs would inherit the DC and caster level of his Sorcerer levels and Charisma bonus - becoming DC 23 and 10d6, identical to the ones he casts as a Sorcerer. ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:AMS]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Arcane_Adept&amp;diff=52681</id>
		<title>Category:Arcane Adept</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Arcane_Adept&amp;diff=52681"/>
		<updated>2023-05-07T22:55:43Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: updating to reflect IC developments have now caught up with the OOC mechanics of this AMS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Arcane Adept Overview==&lt;br /&gt;
&lt;br /&gt;
An enterprising [[Sorcerer]] can choose to embrace study, much like a [[Wizard]]. Same as a [[Wizard]] may uncover latent Sorcery and make the most of it. Arcane Adepts are able to cast spells either from their Bard, Wizard or Sorcerer repertoire, at the level of their highest Arcane [[Class]].&lt;br /&gt;
&lt;br /&gt;
[[Category:AMS]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Transmutant&amp;diff=52646</id>
		<title>Category:Transmutant</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Transmutant&amp;diff=52646"/>
		<updated>2023-04-11T01:25:35Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: removing reference to a now-fixed bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Transmutant Overview==&lt;br /&gt;
Much like how [[Shifter | Shifters]] are [[Druid | Druids]] who take their shape-shifting to their logical extremes, Transmutants are transmuters who focus on the ability for magic to change their very essence, those around them, and even reality itself. This allows them a wider variety of shifting and support abilities using their magic and self-transmutation spells, but typically means their spell selection becomes more easily jumbled.&lt;br /&gt;
&lt;br /&gt;
Most transmutant forms are based off of the Shifter &amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;[[Shifter#Shifter_forms |1a]],[[NWN:Shifter#Shifter_forms | 1n]]&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&amp;lt;/sup&amp;gt;  and Druid &amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;[[Wild_Shape |2a]],[[NWN:Wild_shape | 2n]],[[Elemental_Shape | 3a]],[[NWN:Elemental_shape | 3n]]&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&amp;lt;/sup&amp;gt; versions, and work as such unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ranks===&lt;br /&gt;
# Can use up to 3rd level ''alternate'' transmutant spells.&lt;br /&gt;
#* Alternate Forms: Elemental and Basic Shifter Forms &lt;br /&gt;
# Can use up to 6th level ''alternate'' transmutant spells.&lt;br /&gt;
#* Alternate Forms: [[Magic:Polymorph_Self | Polymorph Self]] (Shifter and other Forms), [[Magic:Tensers_Transformation | Tenser's Transformation]] variation ([[#Level 6 |Nightstalker's Transformation]]) &lt;br /&gt;
# Can use all ''alternate'' transmutant spells to 9th level.&lt;br /&gt;
#* Alternate Forms: [[Magic:Shapechange | Shapechange]] (Ancient Coal Dragon, Mithril Golem, etc.), [[Magic:Blackstaff | Blackstaff]] Magic Boost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specifics===&lt;br /&gt;
To enable the following ''alternate'' transmutant spells, use the [[Avlis_Command_Prompt#AMS | AMS Transmutant Toggle]] to set '''/ams transmutant on''' with the [[Avlis_Command_Prompt | Avlis Command Prompt (ACP)]].&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, all targeted spells have a '''Fortitude Save''' for transmuting anything not in your party. &lt;br /&gt;
&lt;br /&gt;
====Level 1====&lt;br /&gt;
[[Magic:Burning_Hands | Burning Hands]]&lt;br /&gt;
* Turns the caster into a '''Huge Fire Elemental''' for 5 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Magic:Expeditious_Retreat | Expeditious Retreat]]&lt;br /&gt;
* Turns the caster into a '''Huge Air Elemental''' for 1 round/3 caster levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Level 2====&lt;br /&gt;
[[Magic:Bulls_Strength | Bull's Strength]]&lt;br /&gt;
* Turns the caster or target creature into a '''Minotaur''', and grants a 1d2 + 2 strength bonus for 1 round/caster level.&lt;br /&gt;
&lt;br /&gt;
[[Magic:Cats_Grace | Cat's Grace]]&lt;br /&gt;
* Turns the caster or target creature into a '''Dire Tiger''', and grants a 1d2 + 2 dexterity bonus for 1 round/caster level.&lt;br /&gt;
&lt;br /&gt;
[[Magic:Eagles_Splendor | Eagle's Splendor]]&lt;br /&gt;
* Turns the caster or target creature into a '''Succubus''', and grants a 1d2 + 2 charisma bonus for 1 round/caster level.&lt;br /&gt;
&lt;br /&gt;
[[Magic:Endurance | Endurance]]&lt;br /&gt;
* Turns the caster or target creature into a '''Dire Bear''', and grants a 1d2 + 2 constitution bonus for 1 round/caster level. &lt;br /&gt;
&lt;br /&gt;
[[Magic:Foxs_Cunning | Fox's Cunning]]&lt;br /&gt;
* Turns the caster or target creature into a '''Mind Flayer''', and grants a 1d2 + 2 intelligence bonus for 1 round/caster level. &lt;br /&gt;
&lt;br /&gt;
[[Magic:Owls_Wisdom | Owl's Wisdom]]&lt;br /&gt;
* Turns the caster or target creature into a '''Doom Knight''', and grants 1d2 + 2 wisdom bonus for 1 round/caster level. &lt;br /&gt;
&lt;br /&gt;
[[Magic:Stone_Bones | Stone Bones]]&lt;br /&gt;
* Turns the target undead creature into a '''Risen Lord''' for 1 round/2 caster levels. Destroys the undead creature at the end of the duration. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Level 3====&lt;br /&gt;
[[Magic:Keen_Edge | Keen Edge]]&lt;br /&gt;
* Grants the caster or target creature the [[NWN:Improved_critical | Improved Critical:]] [[NWN:Unarmed_strike | Unarmed Strike]] feat for 1 minute/caster level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Level 4====&lt;br /&gt;
[[Magic:Bestow_Curse | Bestow Curse]]&lt;br /&gt;
* Turns the target creature into a '''Boar''' for 1 round/caster level on failed Fortitude save.&lt;br /&gt;
&lt;br /&gt;
[[Magic:Polymorph_Self | Polymorph Self]]&lt;br /&gt;
:Alternate shapes for the caster:&lt;br /&gt;
:*Giant Spider - Gargoyle&lt;br /&gt;
:*Troll - Manticore&lt;br /&gt;
:*Umber Hulk - Basilisk&lt;br /&gt;
:*Fey - Minotaur (Same form as granted by [[#Level 2 | Bull's Strength]])&lt;br /&gt;
:*Zombie - Quasit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Level 6====&lt;br /&gt;
[[Magic:Greater_Stoneskin | Greater Stoneskin]]&lt;br /&gt;
* Turns the caster into an '''Elder Earth Elemental''' for 1 round/caster level.&lt;br /&gt;
&lt;br /&gt;
[[Magic:Tensers_Transformation | Tenser's Transformation]]&lt;br /&gt;
* Turns Tenser's into '''Nightstalker's Transformation''', granting 3d6 [[NWN:Sneak_attack | sneak attacks]], +10 to [[NWN:Hide | hide]]/[[NWN:Move_silently |move silently]], and [[NWN:Evasion | evasion]] for 1 round/caster level. The caster loses the ability to cast spells while the spell effect is active.&lt;br /&gt;
&lt;br /&gt;
[[Magic:Flesh_to_Stone | Flesh to Stone]]&lt;br /&gt;
* Turns the target creature into an '''Elder Earth Elemental''' for 1 minute/caster level.&lt;br /&gt;
&lt;br /&gt;
[[Magic:Stone_to_Flesh | Stone to Flesh]]&lt;br /&gt;
* Turns the target creature into a '''Cow''' for 1 round/caster level.&lt;br /&gt;
&lt;br /&gt;
[[Magic:Disintegrate | Disintegrate]]&lt;br /&gt;
* Turns the target creature into an '''Elder Air Elemental''' for 1 round/caster level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Level 7====&lt;br /&gt;
[[Magic:Mordenkainens_Sword | Mordenkainen's Sword]]&lt;br /&gt;
* Grants the caster, and party members in a colossal area of effect, benefits similar to [[Magic:Tensers_Transformation | Tenser's Transformation]] for 1 round/caster level. The benefits are +1d6/caster level Temporary Hit Points, +1d4 Strength, +1d4 Dexterity, +1 Attack Bonus/5 caster levels, +1 Extra Attack/10 caster levels, and +5 Fortitude saves. The caster loses the ability to cast spells while the spell effect is active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Level 8====&lt;br /&gt;
[[Magic:Blackstaff | Blackstaff]]&lt;br /&gt;
* The caster or target Wizard or Sorcerer gains bonus caster levels equal to +1/5 primary caster levels, and +1 bonus DC/10 caster levels to all spell saves, for 1 round/caster level. This will NOT work on any other type of caster besides Wizard or Sorcerer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Level 9====&lt;br /&gt;
[[Magic:Time_Stop | Time Stop]]&lt;br /&gt;
* A random hostile creature within the caster's spell radius is placed into a stasis state. It can not act in this state, but also can not be harmed for one round per caster level. The duration is halved if a successful Will save is made.&lt;br /&gt;
&lt;br /&gt;
[[Magic:Shapechange | Shapechange]]&lt;br /&gt;
:Alternate shapes for the caster:&lt;br /&gt;
:* Amber Dragon - Ancient Coal Dragon&lt;br /&gt;
:* Fire Giant - Epic Minotaur &lt;br /&gt;
:* Balor - Epic Manticore&lt;br /&gt;
:* Death Slaad - Epic Gargoyle&lt;br /&gt;
:* Iron Golem - Mithril Golem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:AMS]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Shapechange&amp;diff=52557</id>
		<title>Magic:Shapechange</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Shapechange&amp;diff=52557"/>
		<updated>2023-02-13T17:16:54Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: correcting Amber Dragon hide properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Shapechange&lt;br /&gt;
|Status= Complete&lt;br /&gt;
|Writers= [[User:xzero7d3|xzero7d3]]&lt;br /&gt;
|Scripters= [[User:IAkrai|IAkrai]]&lt;br /&gt;
|Testers= [[User:IAkrai|IAkrai]]&lt;br /&gt;
|School= Transmutation&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= [[Magic:Level#Animal|Animal 9]], Drd 9, Sor/Wiz 9&lt;br /&gt;
|Innate Level= 9&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Caster&lt;br /&gt;
|Duration= 1 turn/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster is temporarily transformed into one of several fearsome creatures of destruction.  Possible forms include: Amber Dragon, Fire Giant, Balor, Death Slaad, or Iron Golem.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#ffdead;&amp;quot;&amp;gt; '''Form'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''STR'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''DEX'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''CON'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''hp'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''AC'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Attk'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Abilities/Immunities'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Balor &amp;lt;td&amp;gt; 24 &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; 24 &amp;lt;td&amp;gt; +250 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; 1d6+7* &amp;lt;td&amp;gt; Immunity: Poison, Electrical; Spell Resistance 28; Damage Reduction +3/30; Damage Resistance: Acid 20/-, Cold 20/-, Fire 20/-; Balor Sword: +1, *OnHit: Fear; *OnHit: Vorpal DC=14&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Death Slaad &amp;lt;td&amp;gt; 24 &amp;lt;td&amp;gt; 36 &amp;lt;td&amp;gt; 24 &amp;lt;td&amp;gt; +225 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; 3d6+7(x2) / 2d10+7 &amp;lt;td&amp;gt; Regeneration +5; Damage Reduction +2/20; Damage Resistance: Acid 5/-, Cold 5/-, Electrical 5/-, Fire 5/-, Sonic 5/-; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Fire Giant &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; 21 &amp;lt;td&amp;gt; +200 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; 2d10+10(x2) &amp;lt;td&amp;gt; Damage Vulnerability: Cold 50%; Damage Immunity: Fire 100%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Iron Golem &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; 20 &amp;lt;td&amp;gt; 20 &amp;lt;td&amp;gt; +300 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; 2d10+10(x2) &amp;lt;td&amp;gt; Damage Reduction: +3/30; Damage Vulnerability: Electrical 50%; Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Amber Dragon &amp;lt;td&amp;gt; 36 &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; 21 &amp;lt;td&amp;gt; +150 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; 2d6+13(x2) / 2d8+13 &amp;lt;td&amp;gt; Immunity: Mind-Affecting Spells, Paralysis, Sneak Attack; Spell Resistance 20; Damage Reduction +5/5; True Seeing; Damage Immunity: Slashing 75%&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Transmutant|Transmutant Mages]] of Rank 3 casting this spell turn into alternate forms than the ones listed here.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Mortal_Magic&amp;diff=51165</id>
		<title>Mortal Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Mortal_Magic&amp;diff=51165"/>
		<updated>2022-06-03T17:54:35Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcane magic is magic provided by the [[Magic:Sorcerer_Wizard_Spells|Vortex of Mortal Magic]], presided over by [[Andrinor]].&lt;br /&gt;
&lt;br /&gt;
His will is enforced by the High Mage Council, as detailed below.&lt;br /&gt;
&lt;br /&gt;
=Avlis Specific Arcane Concepts=&lt;br /&gt;
&lt;br /&gt;
See also: [[Magic|Magic]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==The High Mage Council==&lt;br /&gt;
&lt;br /&gt;
The High Mage Council of Avlis was established early in the existence of Andrinor’s Trust, and is the ultimate ruling body of magedom upon Avlis, granted authority of all mortal magic by [[Andrinor]] himself. Formed to create and enforce the laws of magic, the High Mage Council forms everything from the policy that drives the [[:Category:Mage_Orders|Nine Orders of Magic]], ranging from relatively mundane tasks such as moderating conflict between the orders, to setting the laws of the proliferation of magic, and greater tasks such as forming the general curriculum for the mage academies of the Trust all the way to regulating the creation and use of portals throughout Avlis.&lt;br /&gt;
&lt;br /&gt;
The Council consists of three representatives from each order making up twenty-seven votes in addition to one Moderator of the High Council chosen amongst the representatives through a consensus spell, and rotated every ten years. Representatives are appointed by individual Archmages, though how these are selected differs between orders and often by archmage; methods range from everything from voting, to simple selection, to holding contests. Whatever the methods, the chosen representative usually holds their seat until death, though replacement after abdication or recall is not unknown. Membership in the Council is regarded as one of the highest honors bestowed upon mages of the Trust, and the representatives are generally accepted as being among the most powerful and distinguished mages of Avlis.&lt;br /&gt;
&lt;br /&gt;
The Moderator himself holds no direct vote himself but maintains a great deal of influence simply due to the respect he commands amongst the mages of the Council. It is generally accepted that the holder of this office is the de facto leader of the Trust, and the office is one of the most strongly contested positions amongst the orders. Originally held by [[PCs:Melonius Mennallin|Melonius Mennallin]], succeeded by the refounder of the [[Guild:GoldOrder|Gold Order]] - [[PCs:Damar Ogdem|Damar Ogdem]], the current Moderator of the Council is [[PCs:Miette Hartley|Miette Hartley]] of the [[Guild:BlueOrder|Blue Order]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===High Mage Council Members===&lt;br /&gt;
'''Moderator:''' Miette Hartley	&lt;br /&gt;
&lt;br /&gt;
[[Guild:IvoryOrder|Ivory Order of the Sun]]&lt;br /&gt;
* Luludi Baxt&lt;br /&gt;
* Maria Torin &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Saman&lt;br /&gt;
&lt;br /&gt;
[[Guild:AshenOrder|Ashen Order of the Stars]]&lt;br /&gt;
* Ronan&lt;br /&gt;
* Eora Issena &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Gortozes Coldreach &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guild:EbonyOrder|Ebony Order of the Moon]]	&lt;br /&gt;
* Heiran va'Mairne &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Agnes Hurst &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Elradra Rasul&lt;br /&gt;
&lt;br /&gt;
[[Guild:GreenOrder|Green Order of the Forest]]&lt;br /&gt;
* Archibald&lt;br /&gt;
* Ezarie Naen &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Nawen&lt;br /&gt;
&lt;br /&gt;
[[Guild:BlueOrder|Blue Order of the Sky]]&lt;br /&gt;
* Alistair Vlaine &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Zel'on Val'ik Dal'du'ro &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Prahksu Vernum&lt;br /&gt;
&lt;br /&gt;
[[Guild:WhiteOrder|White Order of the Light]]	&lt;br /&gt;
* Gorem Stonewand &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Vanar Alhaldren	&lt;br /&gt;
* Micah Ormane&lt;br /&gt;
&lt;br /&gt;
[[Guild:RedOrder|Red Order of the Flame]]&lt;br /&gt;
* Kassha Fireheart	&lt;br /&gt;
* Fabello&lt;br /&gt;
* Artorius Illurien &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guild:GoldOrder|Gold Order of the Sand]]	&lt;br /&gt;
* X'Ta Atrellios&lt;br /&gt;
* Ilomas Tahm'lieulia&lt;br /&gt;
* Sayyid Nassyr &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guild:VioletOrder|Violet Order of the Skull]]&lt;br /&gt;
* The Master &amp;lt;sup&amp;gt;[[NPCs]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Dameon	&lt;br /&gt;
* Lilliana Be'letane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Current as of 5/28/19&lt;br /&gt;
&lt;br /&gt;
* '''Current Members of the High Mage Council:''' View list [http://www.avlis.org/viewtopic.php?f=234&amp;amp;t=45131&amp;amp;start=0 here]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Andrinor's Trust==&lt;br /&gt;
&lt;br /&gt;
Andrinors Trust consists of the reformed orders of the old Fold Of Nine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orders of the Trust===&lt;br /&gt;
[[Guild:WhiteOrder|White Order of the Light]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:IvoryOrder|Ivory Order of the Sun]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:GreenOrder|Green Order of the Forest]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:BlueOrder|Blue Order of the Sky]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:AshenOrder|Ashen Order of the Stars]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:RedOrder|Red Order of the Flame]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:GoldOrder|Gold Order of the Sand]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:EbonyOrder|Ebony Order of the Moon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:VioletOrder|Violet Order of the Skull]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Andrinor assumed control over the Vortex of Mortal Magic, he rekindled the interest in the arcane on Avlis through the creation of a magical maelstrom called the Vortex of Chaos.  The appearance of the Vortex of Chaos led to the founding of the Ivory, Ashen, and Ebony Orders, which became the first Orders of Andrinor's Trust.  The Trust is a place where mages can grow and learn from each other by interacting with other mages from all walks of life. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A mage that joins an order of the Trust receives a mark upon his or her right shoulder, a magical tattoo granted by Andrinor Himself.  This mark symbolizes the mage's affiliation with the Trust.&lt;br /&gt;
&lt;br /&gt;
For a time, only mages with the mark of the Trust could cast 8th and 9th level spells.  [http://www.avlis.org/viewtopic.php?f=86&amp;amp;t=100604 This restriction has since been lifted by Andrinor at the request of the High Mage Council.]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Academy of Mortal Magic==&lt;br /&gt;
&lt;br /&gt;
To join an Order of the Trust, it is required that a prospective member attend two lectures detailing the history of the arcane on Avlis. These classes are taught at the Academy of Mortal Magic, which has branches throughout Avlis. The Academy of Mortal Magic also instructs young magi in the arcane, alchemy, and various other subjects.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Angadar==&lt;br /&gt;
&lt;br /&gt;
Also of importance to many wizards is [[Angadar]], the god of Arcane Knowledge.  Angadar provides the ability to read and write arcane scrolls, as well as lording over other knowledge of magic.  In the past there were hostilities between followers of Angadar and mages of the Trust, reaching their pinnacle in a great battle that took place in Visimontium.  The two gods have since [[Miriel's Guide to Visimontium#Drangonari Siege (2155 - 2158)|made peace with each other]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magical Concepts]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Lilliana_Be%27letane&amp;diff=49560</id>
		<title>PCs:Lilliana Be'letane</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Lilliana_Be%27letane&amp;diff=49560"/>
		<updated>2020-08-06T02:40:46Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Top: Start of the PC infobox --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: {{{PCBackground}}}; margin-left: 2em; margin-bottom: 0.5em; border: 1px solid black; float: right; width:250px;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Image:LillyIG.jpg|240 px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: {{{PCBackground}}}; margin-left: 1em; margin-bottom: 0.5em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Lilliana Be'letane'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Race: [[Elf]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Classes:&amp;lt;br&amp;gt;[[Wizard]] ([[Aeromancer]])'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Guild affiliations:'''&amp;lt;br&amp;gt;'''[[Guild:VioletOrder|Violet Order of the Skull]]'''&amp;lt;br&amp;gt;'''[[Guild:Midnight|Midnight Mercenary Company]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Most active on server:'''&amp;lt;br&amp;gt;'''[[Mikona]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Contact:''' [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=14991 Leave a message]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- End of the PC infobox, beginning of the introduction --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lilliana Be'letane''' is an [http://wiki.ysgard.org/index.php?title=Ysgard Ysgardian] [[Aeromancer]], currently living in [[Mikona]]. She is known as the Great Mage of Internal Affairs of the [[Guild:VioletOrder|Violet Order]], and as the inventor of a commercially available device for breathing underwater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance and Mannerisms==&lt;br /&gt;
[[Image:Administrativeevil.jpg|thumb|400 px|left|Lilly and her associates.]]&lt;br /&gt;
A pale skinned Elf with silver-grey hair. She stands little over five feet tall, with a very slightly stooped posture, likely from too many hours spent hunched over a desk. She generally appears disheveled, with unkempt hair and little obvious effort spent on maintaining her appearance. Her attire always prominently displays the symbols of both Andrinor's Trust on the right shoulder and the Violet Order on the left.&lt;br /&gt;
 &lt;br /&gt;
A fine black cloak with a black metal clasp in the shape of a lightning bolt is wrapped around her shoulders. Her hands are always covered by a pair of hard-wearing gloves made of fine black leather, and a intricate ring studded with pulsating black gems on her right hand.&lt;br /&gt;
&lt;br /&gt;
She carries a dagger sheathed horizontally at the small of her back, concealed but sometimes visible in outline beneath her cloak. A slender longsword is worn on one hip, the hilt and scabbard lacking ornamentation of any kind. Occasionally she is trailed by a large, irate raven wearing a small bronze name tag that reads &amp;quot;Huginn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Her voice is slightly squeaky, and her speech is frequently too quick for casual listeners' comfort. Her accent is clearly M'Chekian, though tinged with something else.&lt;br /&gt;
&lt;br /&gt;
==The University of Nagritch==&lt;br /&gt;
Lilly is originally from the isle of [http://wiki.ysgard.org/index.php?title=Hala Hala], Ysgard. Born to Elven parents in the city of [http://wiki.ysgard.org/index.php?title=Nagritch Nagritch], her youth was largely uneventful. Both parents being graduates of Nagritch University, she was encouraged from an early age to learn the art of Wizardry, which she took to with gusto and showed aptitude for the art, graduating from the School of Illusion and completing a post-graduate course at the School of Evocation. She continued to live in Nagritch for many years, a period of time which saw some upheaval on the Island of Hala, until wanderlust took hold and she left home to explore the wider world, particularly intrigued by other planes. The most easily accessible being one she heard talked about frequently - Avlis, a prime material world.&lt;br /&gt;
&lt;br /&gt;
==The World of Avlis==&lt;br /&gt;
Having travelled to Avlis, Lilly set about learning about the world around her - how it differed from her home, and how it was similar. Lacking the properties of the plane of Ysgard, the incidence of undead in the world came as something of a shock, but nothing that couldn't be taken in stride. She explored the cities and countryside of Southern Avlis - Elysia, Mikona, Le'or T'nanshi - and took a particular liking to Mikona, the bustle of it's streets and prevailing political climate reminding her greatly of Nagritch. After a short stay it became clear that something major was different on this world - Magic seemed to work completely differently than she was used to. This revelation led to research and exploration in to the why and how of it, and she became interested in Andrinor's Trust, and the history of Mortal Magic on Avlis. Of particular interest was the Nine Mage Orders - no similar arrangement existed back on Ysgard - and the advanced magical techniques Andrinor grants to those that embrace his Trust. She became particularly enamored of the idea of being part of a Mage Order, and decided to stay on Avlis for the forseeable future to complete this aim. She took the exams required for membership of the Trust and joined the Red Order of the Flame, settling in the Order's newly constructed tower in Mikona. From here, she began researching what was to become her great love - Aeromancy.&lt;br /&gt;
&lt;br /&gt;
==Aeromancer==&lt;br /&gt;
Under the tutelage of [[PCs:Sarrena Sunflower |Sarrena Sunflower]], a [[Halfling]] mage of the [[Guild:GreenOrder |Green Order]] and alongside fellow apprentice [[PCs:Vilne Elor |Vilne Elor]], Lilly began to study Aeromancy, the art of casting electrical elemental evocations and conjurations. Electrical spells had long been a favourite of hers - Lightning Bolt and Scintillating Sphere were staples of her Evocation studies - and grasped the opportunity to study electricity more closely, and use it as her primary magical weapon. Her early tuition was successful, despite her complaints at Sarrena's love of making her apprentices write endless essays, and she eventually took the first of many steps on the long road to mastering the art. Becoming a journeyman Aeromancer, she left Sarrena's tutelage to follow her own path of research and experimentation, with wildly varying degrees of success. Many of her experiments ended in disaster - some with explosions and the attendant fines - whereas others led to fascinating breakthroughs, and the discovery of potent new techniques and their practical applications.&lt;br /&gt;
&lt;br /&gt;
==Lord Kale and the Minor Water Conquering Field Generation Matrix==&lt;br /&gt;
[[Image:Zzzap.jpg|thumb|900 px|right|Aeromancy in action.]]&lt;br /&gt;
The most drastic of these breakthroughs came as part of a call to arms in M'Chek - the undead monster Lord Kale and his legions of Death Warriors had plagued the nation for months, but finally, after several hard fought battles, the location of his secret island fortress had been obtained. A daring secret raid to cut out the heart of his operation and destroy the Lord himself was planned, with mages from many orders gathering to help devise and implement the plan. Some mages focussed on the preliminary bombardment of the island before the main assault, others on scouting island, and others still on how to destroy Kale once and for all when he had been defeated. Lilliana, meanwhile, focussed on the means of staging a surprise attack on an island - ships would not do. An idea was formed - to walk to the island, along the bottom of the sea. To this end Lilly began experimenting with methods for breathing underwater. She quickly discovered that the presence of an Air Elemental would allow people to breathe - they could breathe the elemental's very essence. Obviously, equipping an entire forty-person attack force with an air elemental of their own would be impractical. Instead she devised a means of trapping the vital essence of an air elemental and encasing it in a specially designed tube of glass, capped with brass. Precision-designed valves and tubes allowed a bearer to inhale the essence within, thereby allowing them to breathe underwater. Lilly, in her enthusiasm, declared that this invention had defeated water itself, and named it to reflect this fact. The assault on Kale's island fortress, assisted by the water conquering field generation matrices, went off without a hitch, though Kale himself escaped.&lt;br /&gt;
&lt;br /&gt;
Immitations of Lilliana's original design for the Water Conquering Field Generation Matrix have been made publically available by Humphrey in [[Port Eridanus]], [[Ferrell]]. It's continued success is a point of pride to her, though she grows irritable and refuses to comment if questioned on the subject of royalties. She can occasionally be seen remonstrating with the unfortunate Hin about it.&lt;br /&gt;
&lt;br /&gt;
==The Violet Order of the Skull==&lt;br /&gt;
[[Image:Lillykeel.jpg|thumb|700 px|left|Lilliana Be'letane in her natural habitat.]]&lt;br /&gt;
Some time after the assault on Kale's fortress, Lilliana began to encounter increasing idealogical differences with her fellow mages of the Red Order, a feeling which was shared at the time by [[PCs:Vintrinia Carnen |Vintrinia Carnen]] and [[PCs:Gurth Istar |Gurth Istar]]. Having decided that the Red no longer fitted her outlook on the world, she began to look for a different Order to join. She examined several, before finally settling on the Violet - their stated aim of seeking Mastery over their chosen arena and their surroundings appealed to her. Contacting [[PCs:Dameon|Dameon Nepirtas]], then Great Mage of Internal Affairs of the Order, she set in motion the process of transferring orders, requiring her to complete a variety of tasks for Dameon to prove her desire to move. Upon her success she was granted full membership of the Violet Order. As a member mage of the Order, she has strengthened her friendship with the ogre mage, [[PCs:Orfanos |Orfanos]], an acquiantance from their time as members of the Midnight Mercenary Company. She has also worked with the preeminent [[Sereg |Sereg'wethrin]] [[Artificing |artificer]] Alaren Tre'lanin on several projects of interest to both of them. She remains a member of the Violet to this day, and is active in training up and coming Evokers, particularly those with an interest in Aeromancy. &lt;br /&gt;
&lt;br /&gt;
As the Great Mage of Internal Affairs for the Order (having personally petitioned The Master for the position after Vandrammes' transfer to Ka-Kimon), a large portion of her time is spent administering to it's day to day running, including handling recruitment and disciplinary issues.&lt;br /&gt;
&lt;br /&gt;
==Master of Lightning==&lt;br /&gt;
As part of her continuing research and development of the art of Aeromancy, Lilly has undertaken a variety of research projects. On a trip to the Quasi-Elemental Plane of Lightning, and in particular the city of Stormfront, she conversed with the eldest electrical elementals and Djinni that she could attract the attention of, and in so doing discovered information that helped her solve the final puzzles in mastering the art of Aeromancy. She continues to hone her skills and develop the art as much as possible, helping to adapt [[PCs:Vintrinia Carnen |Vintrinia Carnen]]'s breakthroughs in the field of Elementalism for use with Aeromancy techniques. She currently holds the unofficial and largely symbolic position of Master Aeromancer within the Violet Order. Together with old fellow apprentice Vilne Elor, she is counted as one of the foremost Aeromancers in Southern Avlis. Her research notes are publically available.&lt;br /&gt;
&lt;br /&gt;
She has regularly tried to take on formal apprentices to pass on her knowledge. Having taught the conjuror [[Neeb]] the basics of Aeromancy before his departure from Southern Avlis, Lilly is now looking for new apprentices to teach, beyond those in the Violet who show an aptitude for Evocation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reed and the Staff==&lt;br /&gt;
When a nature spirit calling itself Reed delivered cryptic clues to the Trust orders about an artefact of power, it fell to Lilly to decipher and interpret the Violet's share of the prophecies, ably assisted by [[PCs:Orfanos |Orfanos]] and the White mage, [[PCs:Solveig |Solveig]]. Upon woirking out the first fragments of prophecy, they discovered that to access the Violet's fragment of this artefact - a staff - a key would be required. Learning it's location, concealed in a fortress deep within the Underdark, Lilly invited Orfanos to join her in mounting a full scale assault on it and it's occupants. Leaving the place a shattered ruin of it's former majesty, the pure ice key was recovered. The next part of the journey - recovering the staff piece itself - took Lilly and her companions to a glacier, concealing an ice-filled cave. Having battled through a tribe of frost giants (much to Lilly's dismay, as fire-vulnerable creatures are so very common), they reached the heart of the cave. There they encountered the &amp;quot;Lady of the Glacier&amp;quot;, who handed over the heel of the staff.&lt;br /&gt;
&lt;br /&gt;
The staff was then assembled through a series of rituals conducted by other members of the Trust. The next stage of the quest involved trips far and wide to magical towers and other locations of significance, seeking the empower the many gems that studded the artefact's surface. One trip to a pitch-black tower was particularly memorable, involving the recovery a Phoenix and the appearance of a familiar-looking shadow creature. Another, a trip to an island inhabited by strange sea creatures, would also stick in the memory. With the staff finally at it's full strength, it was put to it's purpose in an [http://avlis.org/viewtopic.php?f=86&amp;amp;t=125783 attack on the ancient cursed realm of Hel'byssia], which is documented more fully elsewhere. With the creature that was once Silialath destroyed, Lilly's involvement in the matter ended.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Allies and Associates==&lt;br /&gt;
&lt;br /&gt;
* [[Neeb]]&lt;br /&gt;
* [[PCs:Orfanos |Orfanos]]&lt;br /&gt;
* [[PCs:Quin |Quin]]&lt;br /&gt;
* [[PCs:Angus Blacksail |Angus Blacksail]]&lt;br /&gt;
* [[PCs:Vintrinia Carnen |Vintrinia Carnen]]&lt;br /&gt;
* [[PCs:Vilne Elor |Vilne Elor]]&lt;br /&gt;
* [[PCs:Silver Fox |Silver Fox]]&lt;br /&gt;
* [[PCs:Miette Hartley |Miette Hartley]]&lt;br /&gt;
* [[PCs:Flenken Jolliemausch |Flenken Jolliemausch]]&lt;br /&gt;
* [[PCs:Dameon |Dameon Nepirtas]]&lt;br /&gt;
* [[PCs:Kurt Villanova |Kurt Villainova]]&lt;br /&gt;
* [[PCs:Vastin Dermane |Vastin Dermane]]&lt;br /&gt;
* [[PCs:Kice Ansu |Kice Ansu]]&lt;br /&gt;
* [[PCs:Zora Zangereli |Zora Zangereli]]&lt;br /&gt;
* [[PCs:Taruma |Taruma]]&lt;br /&gt;
* [[PCs:Jacksen Aiken|Jacksen Aiken]]&lt;br /&gt;
* [[PCs:Gann Eider |Gann Eider]]&lt;br /&gt;
* [[PCs:Thaylis Beign |Thaylis Beign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Be'letane, Lilliana]]&lt;br /&gt;
[[Category:MChekPCs|Be'letane, Lilliana]]&lt;br /&gt;
[[Category:Aeromancer|Be'letane, Lilliana]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Lilliana_Be%27letane&amp;diff=49559</id>
		<title>PCs:Lilliana Be'letane</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Lilliana_Be%27letane&amp;diff=49559"/>
		<updated>2020-08-06T02:30:26Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Top: Start of the PC infobox --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: {{{PCBackground}}}; margin-left: 2em; margin-bottom: 0.5em; border: 1px solid black; float: right; width:250px;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Image:LillyIG.jpg|240 px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: {{{PCBackground}}}; margin-left: 1em; margin-bottom: 0.5em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Lilliana Be'letane'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Race: [[Elf]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Classes:&amp;lt;br&amp;gt;[[Wizard]] ([[Aeromancer]])'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Guild affiliations:'''&amp;lt;br&amp;gt;'''[[Guild:VioletOrder|Violet Order of the Skull]]'''&amp;lt;br&amp;gt;'''[[Guild:Midnight|Midnight Mercenary Company]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Most active on server:'''&amp;lt;br&amp;gt;'''[[Mikona]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Contact:''' [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=14991 Leave a message]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- End of the PC infobox, beginning of the introduction --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lilliana Be'letane''' is an [http://wiki.ysgard.org/index.php?title=Ysgard Ysgardian] [[Aeromancer]], currently living in [[Mikona]]. She is known as the Great Mage of Internal Affairs of the [[Guild:VioletOrder|Violet Order]], and as the inventor of a commercially available device for breathing underwater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance and Mannerisms==&lt;br /&gt;
[[Image:Administrativeevil.jpg|thumb|400 px|left|Lilly and her associates.]]&lt;br /&gt;
A pale skinned Elf with silver-grey hair. She stands little over five feet tall, with a very slightly stooped posture, likely from too many hours spent hunched over a desk. She generally appears disheveled, with unkempt hair and little obvious effort spent on maintaining her appearance. Most often, she wears a set of heavy armour, the black metal plates etched with silver traces and prominently displaying the symbols of Andrinor's Trust and the Violet Order. &lt;br /&gt;
 &lt;br /&gt;
A fine black cloak with a black metal clasp in the shape of a lightning bolt is wrapped around her shoulders, accompanied by hard-wearing gloves made of fine black leather, and a intricate ring studded with pulsating black gems.&lt;br /&gt;
&lt;br /&gt;
She carries a dagger sheathed horizontally at the small of her back, concealed but sometimes visible in outline beneath her cloak. A slender longsword is worn on one hip, the hilt and scabbard lacking ornamentation of any kind. Occasionally she is trailed by a large, irate raven wearing a small bronze name tag that reads &amp;quot;Huginn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Her voice is slightly squeaky, and her speech is frequently too quick for casual listeners' comfort. Her accent is clearly M'Chekian, though tinged with something else.&lt;br /&gt;
&lt;br /&gt;
==The University of Nagritch==&lt;br /&gt;
Lilly is originally from the isle of [http://wiki.ysgard.org/index.php?title=Hala Hala], Ysgard. Born to Elven parents in the city of [http://wiki.ysgard.org/index.php?title=Nagritch Nagritch], her youth was largely uneventful. Both parents being graduates of Nagritch University, she was encouraged from an early age to learn the art of Wizardry, which she took to with gusto and showed aptitude for the art, graduating from the School of Illusion and completing a post-graduate course at the School of Evocation. She continued to live in Nagritch for many years, a period of time which saw some upheaval on the Island of Hala, until wanderlust took hold and she left home to explore the wider world, particularly intrigued by other planes. The most easily accessible being one she heard talked about frequently - Avlis, a prime material world.&lt;br /&gt;
&lt;br /&gt;
==The World of Avlis==&lt;br /&gt;
Having travelled to Avlis, Lilly set about learning about the world around her - how it differed from her home, and how it was similar. Lacking the properties of the plane of Ysgard, the incidence of undead in the world came as something of a shock, but nothing that couldn't be taken in stride. She explored the cities and countryside of Southern Avlis - Elysia, Mikona, Le'or T'nanshi - and took a particular liking to Mikona, the bustle of it's streets and prevailing political climate reminding her greatly of Nagritch. After a short stay it became clear that something major was different on this world - Magic seemed to work completely differently than she was used to. This revelation led to research and exploration in to the why and how of it, and she became interested in Andrinor's Trust, and the history of Mortal Magic on Avlis. Of particular interest was the Nine Mage Orders - no similar arrangement existed back on Ysgard - and the advanced magical techniques Andrinor grants to those that embrace his Trust. She became particularly enamored of the idea of being part of a Mage Order, and decided to stay on Avlis for the forseeable future to complete this aim. She took the exams required for membership of the Trust and joined the Red Order of the Flame, settling in the Order's newly constructed tower in Mikona. From here, she began researching what was to become her great love - Aeromancy.&lt;br /&gt;
&lt;br /&gt;
==Aeromancer==&lt;br /&gt;
Under the tutelage of [[PCs:Sarrena Sunflower |Sarrena Sunflower]], a [[Halfling]] mage of the [[Guild:GreenOrder |Green Order]] and alongside fellow apprentice [[PCs:Vilne Elor |Vilne Elor]], Lilly began to study Aeromancy, the art of casting electrical elemental evocations and conjurations. Electrical spells had long been a favourite of hers - Lightning Bolt and Scintillating Sphere were staples of her Evocation studies - and grasped the opportunity to study electricity more closely, and use it as her primary magical weapon. Her early tuition was successful, despite her complaints at Sarrena's love of making her apprentices write endless essays, and she eventually took the first of many steps on the long road to mastering the art. Becoming a journeyman Aeromancer, she left Sarrena's tutelage to follow her own path of research and experimentation, with wildly varying degrees of success. Many of her experiments ended in disaster - some with explosions and the attendant fines - whereas others led to fascinating breakthroughs, and the discovery of potent new techniques and their practical applications.&lt;br /&gt;
&lt;br /&gt;
==Lord Kale and the Minor Water Conquering Field Generation Matrix==&lt;br /&gt;
[[Image:Zzzap.jpg|thumb|900 px|right|Aeromancy in action.]]&lt;br /&gt;
The most drastic of these breakthroughs came as part of a call to arms in M'Chek - the undead monster Lord Kale and his legions of Death Warriors had plagued the nation for months, but finally, after several hard fought battles, the location of his secret island fortress had been obtained. A daring secret raid to cut out the heart of his operation and destroy the Lord himself was planned, with mages from many orders gathering to help devise and implement the plan. Some mages focussed on the preliminary bombardment of the island before the main assault, others on scouting island, and others still on how to destroy Kale once and for all when he had been defeated. Lilliana, meanwhile, focussed on the means of staging a surprise attack on an island - ships would not do. An idea was formed - to walk to the island, along the bottom of the sea. To this end Lilly began experimenting with methods for breathing underwater. She quickly discovered that the presence of an Air Elemental would allow people to breathe - they could breathe the elemental's very essence. Obviously, equipping an entire forty-person attack force with an air elemental of their own would be impractical. Instead she devised a means of trapping the vital essence of an air elemental and encasing it in a specially designed tube of glass, capped with brass. Precision-designed valves and tubes allowed a bearer to inhale the essence within, thereby allowing them to breathe underwater. Lilly, in her enthusiasm, declared that this invention had defeated water itself, and named it to reflect this fact. The assault on Kale's island fortress, assisted by the water conquering field generation matrices, went off without a hitch, though Kale himself escaped.&lt;br /&gt;
&lt;br /&gt;
Immitations of Lilliana's original design for the Water Conquering Field Generation Matrix have been made publically available by Humphrey in [[Port Eridanus]], [[Ferrell]]. It's continued success is a point of pride to her, though she grows irritable and refuses to comment if questioned on the subject of royalties. She can occasionally be seen remonstrating with the unfortunate Hin about it.&lt;br /&gt;
&lt;br /&gt;
==The Violet Order of the Skull==&lt;br /&gt;
[[Image:Lillykeel.jpg|thumb|700 px|left|Lilliana Be'letane in her natural habitat.]]&lt;br /&gt;
Some time after the assault on Kale's fortress, Lilliana began to encounter increasing idealogical differences with her fellow mages of the Red Order, a feeling which was shared at the time by [[PCs:Vintrinia Carnen |Vintrinia Carnen]] and [[PCs:Gurth Istar |Gurth Istar]]. Having decided that the Red no longer fitted her outlook on the world, she began to look for a different Order to join. She examined several, before finally settling on the Violet - their stated aim of seeking Mastery over their chosen arena and their surroundings appealed to her. Contacting [[PCs:Dameon|Dameon Nepirtas]], then Great Mage of Internal Affairs of the Order, she set in motion the process of transferring orders, requiring her to complete a variety of tasks for Dameon to prove her desire to move. Upon her success she was granted full membership of the Violet Order. As a member mage of the Order, she has strengthened her friendship with the ogre mage, [[PCs:Orfanos |Orfanos]], an acquiantance from their time as members of the Midnight Mercenary Company. She has also worked with the preeminent [[Sereg |Sereg'wethrin]] [[Artificing |artificer]] Alaren Tre'lanin on several projects of interest to both of them. She remains a member of the Violet to this day, and is active in training up and coming Evokers, particularly those with an interest in Aeromancy. &lt;br /&gt;
&lt;br /&gt;
As the Great Mage of Internal Affairs for the Order (having personally petitioned The Master for the position after Vandrammes' transfer to Ka-Kimon), a large portion of her time is spent administering to it's day to day running, including handling recruitment and disciplinary issues.&lt;br /&gt;
&lt;br /&gt;
==Master of Lightning==&lt;br /&gt;
As part of her continuing research and development of the art of Aeromancy, Lilly has undertaken a variety of research projects. On a trip to the Quasi-Elemental Plane of Lightning, and in particular the city of Stormfront, she conversed with the eldest electrical elementals and Djinni that she could attract the attention of, and in so doing discovered information that helped her solve the final puzzles in mastering the art of Aeromancy. She continues to hone her skills and develop the art as much as possible, helping to adapt [[PCs:Vintrinia Carnen |Vintrinia Carnen]]'s breakthroughs in the field of Elementalism for use with Aeromancy techniques. She currently holds the unofficial and largely symbolic position of Master Aeromancer within the Violet Order. Together with old fellow apprentice Vilne Elor, she is counted as one of the foremost Aeromancers in Southern Avlis. Her research notes are publically available.&lt;br /&gt;
&lt;br /&gt;
She has regularly tried to take on formal apprentices to pass on her knowledge. Having taught the conjuror [[Neeb]] the basics of Aeromancy before his departure from Southern Avlis, Lilly is now looking for new apprentices to teach, beyond those in the Violet who show an aptitude for Evocation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reed and the Staff==&lt;br /&gt;
When a nature spirit calling itself Reed delivered cryptic clues to the Trust orders about an artefact of power, it fell to Lilly to decipher and interpret the Violet's share of the prophecies, ably assisted by [[PCs:Orfanos |Orfanos]] and the White mage, [[PCs:Solveig |Solveig]]. Upon woirking out the first fragments of prophecy, they discovered that to access the Violet's fragment of this artefact - a staff - a key would be required. Learning it's location, concealed in a fortress deep within the Underdark, Lilly invited Orfanos to join her in mounting a full scale assault on it and it's occupants. Leaving the place a shattered ruin of it's former majesty, the pure ice key was recovered. The next part of the journey - recovering the staff piece itself - took Lilly and her companions to a glacier, concealing an ice-filled cave. Having battled through a tribe of frost giants (much to Lilly's dismay, as fire-vulnerable creatures are so very common), they reached the heart of the cave. There they encountered the &amp;quot;Lady of the Glacier&amp;quot;, who handed over the heel of the staff.&lt;br /&gt;
&lt;br /&gt;
The staff was then assembled through a series of rituals conducted by other members of the Trust. The next stage of the quest involved trips far and wide to magical towers and other locations of significance, seeking the empower the many gems that studded the artefact's surface. One trip to a pitch-black tower was particularly memorable, involving the recovery a Phoenix and the appearance of a familiar-looking shadow creature. Another, a trip to an island inhabited by strange sea creatures, would also stick in the memory. With the staff finally at it's full strength, it was put to it's purpose in an [http://avlis.org/viewtopic.php?f=86&amp;amp;t=125783 attack on the ancient cursed realm of Hel'byssia], which is documented more fully elsewhere. With the creature that was once Silialath destroyed, Lilly's involvement in the matter ended.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Allies and Associates==&lt;br /&gt;
&lt;br /&gt;
* [[Neeb]]&lt;br /&gt;
* [[PCs:Orfanos |Orfanos]]&lt;br /&gt;
* [[PCs:Quin |Quin]]&lt;br /&gt;
* [[PCs:Angus Blacksail |Angus Blacksail]]&lt;br /&gt;
* [[PCs:Vintrinia Carnen |Vintrinia Carnen]]&lt;br /&gt;
* [[PCs:Vilne Elor |Vilne Elor]]&lt;br /&gt;
* [[PCs:Silver Fox |Silver Fox]]&lt;br /&gt;
* [[PCs:Miette Hartley |Miette Hartley]]&lt;br /&gt;
* [[PCs:Flenken Jolliemausch |Flenken Jolliemausch]]&lt;br /&gt;
* [[PCs:Dameon |Dameon Nepirtas]]&lt;br /&gt;
* [[PCs:Kurt Villanova |Kurt Villainova]]&lt;br /&gt;
* [[PCs:Vastin Dermane |Vastin Dermane]]&lt;br /&gt;
* [[PCs:Kice Ansu |Kice Ansu]]&lt;br /&gt;
* [[PCs:Zora Zangereli |Zora Zangereli]]&lt;br /&gt;
* [[PCs:Taruma |Taruma]]&lt;br /&gt;
* [[PCs:Jacksen Aiken|Jacksen Aiken]]&lt;br /&gt;
* [[PCs:Gann Eider |Gann Eider]]&lt;br /&gt;
* [[PCs:Thaylis Beign |Thaylis Beign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Be'letane, Lilliana]]&lt;br /&gt;
[[Category:MChekPCs|Be'letane, Lilliana]]&lt;br /&gt;
[[Category:Aeromancer|Be'letane, Lilliana]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Lilliana_Be%27letane&amp;diff=49514</id>
		<title>PCs:Lilliana Be'letane</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Lilliana_Be%27letane&amp;diff=49514"/>
		<updated>2020-07-14T20:30:59Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: /* Appearance and Mannerisms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Top: Start of the PC infobox --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: {{{PCBackground}}}; margin-left: 2em; margin-bottom: 0.5em; border: 1px solid black; float: right; width:250px;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Image:LillyIG.jpg|240 px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: {{{PCBackground}}}; margin-left: 1em; margin-bottom: 0.5em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Lilliana Be'letane'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Race: [[Elf]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Classes:&amp;lt;br&amp;gt;[[Wizard]] ([[Aeromancer]])'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Guild affiliations:'''&amp;lt;br&amp;gt;'''[[Guild:VioletOrder|Violet Order of the Skull]]'''&amp;lt;br&amp;gt;'''[[Guild:Midnight|Midnight Mercenary Company]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Most active on server:'''&amp;lt;br&amp;gt;'''[[Mikona]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Contact:''' [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=14991 Leave a message]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- End of the PC infobox, beginning of the introduction --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lilliana Be'letane''' is an [http://wiki.ysgard.org/index.php?title=Ysgard Ysgardian] [[Aeromancer]], currently living in [[Mikona]]. She is known as the Great Mage of Internal Affairs of the [[Guild:VioletOrder|Violet Order]], and as the inventor of a commercially available device for breathing underwater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance and Mannerisms==&lt;br /&gt;
[[Image:Administrativeevil.jpg|thumb|400 px|left|Lilly and her associates.]]&lt;br /&gt;
A pale skinned Elf with silver-grey hair. She stands little over five feet tall, with a very slightly stooped posture, likely from too many hours spent hunched over a desk. She generally appears disheveled, with unkempt hair and little obvious effort spent on maintaining her appearance. Most often, she wears a practical full length robe in Violet Order colours, with the insignia of the Violet Skull embroidered on the sleeves and cuffs, and the mark of Andrinor's Trust embroidered on the right. Sometimes she can instead be seen in a set of heavy armour, the metal etched with similar insignia and silver traces embedded in to the black metal plates. &lt;br /&gt;
 &lt;br /&gt;
A fine black cloak with a black metal clasp in the shape of a lightning bolt is wrapped around her shoulders, accompanied by hard-wearing gloves made of fine black leather, and a intricate ring studded with pulsating black gems.&lt;br /&gt;
&lt;br /&gt;
She carries a dagger sheathed horizontally at the small of her back, concealed but sometimes visible in outline beneath her cloak. A slender longsword is worn on one hip, the hilt and scabbard lacking ornamentation of any kind. Occasionally she is trailed by a large, irate raven wearing a small bronze name tag that reads &amp;quot;Huginn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Her voice is slightly squeaky, and her speech is frequently too quick for casual listeners' comfort. Her accent is clearly M'Chekian, though tinged with something else.&lt;br /&gt;
&lt;br /&gt;
==The University of Nagritch==&lt;br /&gt;
Lilly is originally from the isle of [http://wiki.ysgard.org/index.php?title=Hala Hala], Ysgard. Born to Elven parents in the city of [http://wiki.ysgard.org/index.php?title=Nagritch Nagritch], her youth was largely uneventful. Both parents being graduates of Nagritch University, she was encouraged from an early age to learn the art of Wizardry, which she took to with gusto and showed aptitude for the art, graduating from the School of Illusion and completing a post-graduate course at the School of Evocation. She continued to live in Nagritch for many years, a period of time which saw some upheaval on the Island of Hala, until wanderlust took hold and she left home to explore the wider world, particularly intrigued by other planes. The most easily accessible being one she heard talked about frequently - Avlis, a prime material world.&lt;br /&gt;
&lt;br /&gt;
==The World of Avlis==&lt;br /&gt;
Having travelled to Avlis, Lilly set about learning about the world around her - how it differed from her home, and how it was similar. Lacking the properties of the plane of Ysgard, the incidence of undead in the world came as something of a shock, but nothing that couldn't be taken in stride. She explored the cities and countryside of Southern Avlis - Elysia, Mikona, Le'or T'nanshi - and took a particular liking to Mikona, the bustle of it's streets and prevailing political climate reminding her greatly of Nagritch. After a short stay it became clear that something major was different on this world - Magic seemed to work completely differently than she was used to. This revelation led to research and exploration in to the why and how of it, and she became interested in Andrinor's Trust, and the history of Mortal Magic on Avlis. Of particular interest was the Nine Mage Orders - no similar arrangement existed back on Ysgard - and the advanced magical techniques Andrinor grants to those that embrace his Trust. She became particularly enamored of the idea of being part of a Mage Order, and decided to stay on Avlis for the forseeable future to complete this aim. She took the exams required for membership of the Trust and joined the Red Order of the Flame, settling in the Order's newly constructed tower in Mikona. From here, she began researching what was to become her great love - Aeromancy.&lt;br /&gt;
&lt;br /&gt;
==Aeromancer==&lt;br /&gt;
Under the tutelage of [[PCs:Sarrena Sunflower |Sarrena Sunflower]], a [[Halfling]] mage of the [[Guild:GreenOrder |Green Order]] and alongside fellow apprentice [[PCs:Vilne Elor |Vilne Elor]], Lilly began to study Aeromancy, the art of casting electrical elemental evocations and conjurations. Electrical spells had long been a favourite of hers - Lightning Bolt and Scintillating Sphere were staples of her Evocation studies - and grasped the opportunity to study electricity more closely, and use it as her primary magical weapon. Her early tuition was successful, despite her complaints at Sarrena's love of making her apprentices write endless essays, and she eventually took the first of many steps on the long road to mastering the art. Becoming a journeyman Aeromancer, she left Sarrena's tutelage to follow her own path of research and experimentation, with wildly varying degrees of success. Many of her experiments ended in disaster - some with explosions and the attendant fines - whereas others led to fascinating breakthroughs, and the discovery of potent new techniques and their practical applications.&lt;br /&gt;
&lt;br /&gt;
==Lord Kale and the Minor Water Conquering Field Generation Matrix==&lt;br /&gt;
[[Image:Zzzap.jpg|thumb|900 px|right|Aeromancy in action.]]&lt;br /&gt;
The most drastic of these breakthroughs came as part of a call to arms in M'Chek - the undead monster Lord Kale and his legions of Death Warriors had plagued the nation for months, but finally, after several hard fought battles, the location of his secret island fortress had been obtained. A daring secret raid to cut out the heart of his operation and destroy the Lord himself was planned, with mages from many orders gathering to help devise and implement the plan. Some mages focussed on the preliminary bombardment of the island before the main assault, others on scouting island, and others still on how to destroy Kale once and for all when he had been defeated. Lilliana, meanwhile, focussed on the means of staging a surprise attack on an island - ships would not do. An idea was formed - to walk to the island, along the bottom of the sea. To this end Lilly began experimenting with methods for breathing underwater. She quickly discovered that the presence of an Air Elemental would allow people to breathe - they could breathe the elemental's very essence. Obviously, equipping an entire forty-person attack force with an air elemental of their own would be impractical. Instead she devised a means of trapping the vital essence of an air elemental and encasing it in a specially designed tube of glass, capped with brass. Precision-designed valves and tubes allowed a bearer to inhale the essence within, thereby allowing them to breathe underwater. Lilly, in her enthusiasm, declared that this invention had defeated water itself, and named it to reflect this fact. The assault on Kale's island fortress, assisted by the water conquering field generation matrices, went off without a hitch, though Kale himself escaped.&lt;br /&gt;
&lt;br /&gt;
Immitations of Lilliana's original design for the Water Conquering Field Generation Matrix have been made publically available by Humphrey in [[Port Eridanus]], [[Ferrell]]. It's continued success is a point of pride to her, though she grows irritable and refuses to comment if questioned on the subject of royalties. She can occasionally be seen remonstrating with the unfortunate Hin about it.&lt;br /&gt;
&lt;br /&gt;
==The Violet Order of the Skull==&lt;br /&gt;
[[Image:Lillykeel.jpg|thumb|700 px|left|Lilliana Be'letane in her natural habitat.]]&lt;br /&gt;
Some time after the assault on Kale's fortress, Lilliana began to encounter increasing idealogical differences with her fellow mages of the Red Order, a feeling which was shared at the time by [[PCs:Vintrinia Carnen |Vintrinia Carnen]] and [[PCs:Gurth Istar |Gurth Istar]]. Having decided that the Red no longer fitted her outlook on the world, she began to look for a different Order to join. She examined several, before finally settling on the Violet - their stated aim of seeking Mastery over their chosen arena and their surroundings appealed to her. Contacting [[PCs:Dameon|Dameon Nepirtas]], then Great Mage of Internal Affairs of the Order, she set in motion the process of transferring orders, requiring her to complete a variety of tasks for Dameon to prove her desire to move. Upon her success she was granted full membership of the Violet Order. As a member mage of the Order, she has strengthened her friendship with the ogre mage, [[PCs:Orfanos |Orfanos]], an acquiantance from their time as members of the Midnight Mercenary Company. She has also worked with the preeminent [[Sereg |Sereg'wethrin]] [[Artificing |artificer]] Alaren Tre'lanin on several projects of interest to both of them. She remains a member of the Violet to this day, and is active in training up and coming Evokers, particularly those with an interest in Aeromancy. &lt;br /&gt;
&lt;br /&gt;
As the Great Mage of Internal Affairs for the Order (having personally petitioned The Master for the position after Vandrammes' transfer to Ka-Kimon), a large portion of her time is spent administering to it's day to day running, including handling recruitment and disciplinary issues.&lt;br /&gt;
&lt;br /&gt;
==Master of Lightning==&lt;br /&gt;
As part of her continuing research and development of the art of Aeromancy, Lilly has undertaken a variety of research projects. On a trip to the Quasi-Elemental Plane of Lightning, and in particular the city of Stormfront, she conversed with the eldest electrical elementals and Djinni that she could attract the attention of, and in so doing discovered information that helped her solve the final puzzles in mastering the art of Aeromancy. She continues to hone her skills and develop the art as much as possible, helping to adapt [[PCs:Vintrinia Carnen |Vintrinia Carnen]]'s breakthroughs in the field of Elementalism for use with Aeromancy techniques. She currently holds the unofficial and largely symbolic position of Master Aeromancer within the Violet Order. Together with old fellow apprentice Vilne Elor, she is counted as one of the foremost Aeromancers in Southern Avlis. Her research notes are publically available.&lt;br /&gt;
&lt;br /&gt;
She has regularly tried to take on formal apprentices to pass on her knowledge. Having taught the conjuror [[Neeb]] the basics of Aeromancy before his departure from Southern Avlis, Lilly is now looking for new apprentices to teach, beyond those in the Violet who show an aptitude for Evocation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reed and the Staff==&lt;br /&gt;
When a nature spirit calling itself Reed delivered cryptic clues to the Trust orders about an artefact of power, it fell to Lilly to decipher and interpret the Violet's share of the prophecies, ably assisted by [[PCs:Orfanos |Orfanos]] and the White mage, [[PCs:Solveig |Solveig]]. Upon woirking out the first fragments of prophecy, they discovered that to access the Violet's fragment of this artefact - a staff - a key would be required. Learning it's location, concealed in a fortress deep within the Underdark, Lilly invited Orfanos to join her in mounting a full scale assault on it and it's occupants. Leaving the place a shattered ruin of it's former majesty, the pure ice key was recovered. The next part of the journey - recovering the staff piece itself - took Lilly and her companions to a glacier, concealing an ice-filled cave. Having battled through a tribe of frost giants (much to Lilly's dismay, as fire-vulnerable creatures are so very common), they reached the heart of the cave. There they encountered the &amp;quot;Lady of the Glacier&amp;quot;, who handed over the heel of the staff.&lt;br /&gt;
&lt;br /&gt;
The staff was then assembled through a series of rituals conducted by other members of the Trust. The next stage of the quest involved trips far and wide to magical towers and other locations of significance, seeking the empower the many gems that studded the artefact's surface. One trip to a pitch-black tower was particularly memorable, involving the recovery a Phoenix and the appearance of a familiar-looking shadow creature. Another, a trip to an island inhabited by strange sea creatures, would also stick in the memory. With the staff finally at it's full strength, it was put to it's purpose in an [http://avlis.org/viewtopic.php?f=86&amp;amp;t=125783 attack on the ancient cursed realm of Hel'byssia], which is documented more fully elsewhere. With the creature that was once Silialath destroyed, Lilly's involvement in the matter ended.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Allies and Associates==&lt;br /&gt;
&lt;br /&gt;
* [[Neeb]]&lt;br /&gt;
* [[PCs:Orfanos |Orfanos]]&lt;br /&gt;
* [[PCs:Quin |Quin]]&lt;br /&gt;
* [[PCs:Angus Blacksail |Angus Blacksail]]&lt;br /&gt;
* [[PCs:Vintrinia Carnen |Vintrinia Carnen]]&lt;br /&gt;
* [[PCs:Vilne Elor |Vilne Elor]]&lt;br /&gt;
* [[PCs:Silver Fox |Silver Fox]]&lt;br /&gt;
* [[PCs:Miette Hartley |Miette Hartley]]&lt;br /&gt;
* [[PCs:Flenken Jolliemausch |Flenken Jolliemausch]]&lt;br /&gt;
* [[PCs:Dameon |Dameon Nepirtas]]&lt;br /&gt;
* [[PCs:Kurt Villanova |Kurt Villainova]]&lt;br /&gt;
* [[PCs:Vastin Dermane |Vastin Dermane]]&lt;br /&gt;
* [[PCs:Kice Ansu |Kice Ansu]]&lt;br /&gt;
* [[PCs:Zora Zangereli |Zora Zangereli]]&lt;br /&gt;
* [[PCs:Taruma |Taruma]]&lt;br /&gt;
* [[PCs:Jacksen Aiken|Jacksen Aiken]]&lt;br /&gt;
* [[PCs:Gann Eider |Gann Eider]]&lt;br /&gt;
* [[PCs:Thaylis Beign |Thaylis Beign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Be'letane, Lilliana]]&lt;br /&gt;
[[Category:MChekPCs|Be'letane, Lilliana]]&lt;br /&gt;
[[Category:Aeromancer|Be'letane, Lilliana]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:VioletOrder&amp;diff=49498</id>
		<title>Guild:VioletOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:VioletOrder&amp;diff=49498"/>
		<updated>2020-07-03T22:42:43Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
[[Image:VioletOrder10.JPG|thumb|right|325px|The nine founding members of the Overlight Branch gather with The Master]]&lt;br /&gt;
[[Image:VioletTradeFair.jpg|thumb|right|325px|Some of the Violet mages making an appearance at the 2010 Ferrell Trade Fair]]&lt;br /&gt;
[[Image:VioletMeeting09242010.jpg|thumb|right|325px|A meeting of Violet Magi within the Dark City's Tower 9/23/10]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #DDDFFF; margin-bottom: 0.5em; border: #99B3FF solid 1px;&amp;quot;&lt;br /&gt;
| &amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;'''Violet Order of the Skull'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:VioletSkull1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Tenets:''' Anarchy. Ambition. Freedom.&lt;br /&gt;
|-&lt;br /&gt;
| '''Restrictions:''' [[Wizard]]s and [[Sorcerer]]s only.&lt;br /&gt;
|-&lt;br /&gt;
| '''Base of Operations:'''&lt;br /&gt;
* Violet Order towers in [[Visimontium]] and [[Verloghokbol]].&lt;br /&gt;
* Also present in [[Malekia]] and other areas of the [[Underdark]] such as Ka Kimon.&lt;br /&gt;
|-&lt;br /&gt;
| '''Archmage:'''&lt;br /&gt;
*[[NPCs:Wolf|Wolf &amp;quot;The Master&amp;quot;]], HMC ((NPC))&lt;br /&gt;
|-&lt;br /&gt;
| '''Great Magi:'''&lt;br /&gt;
*Great Mage of Arms - [[PCs:Dameon|Dameon Nepirtas]], HMC&lt;br /&gt;
*Great Mage of Internal Affairs - [[PCs:Lilliana Be'letane|Lilliana Be'letane]], HMC&lt;br /&gt;
*Great Mage of Relations - [[NPCs:Eydra|Eydra]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Senior Magi:'''&lt;br /&gt;
*Senior Mage of Crosstreams - [[NPCs:Ibrin Yolchet|Ibrin Yolchet]] ((NPC))&lt;br /&gt;
*Senior Mage of Dormiria - [[PCs:Orfanos|Orfanos]], ''Steelcaster'' ((NPC))&lt;br /&gt;
*Senior Mage of Elysia - ''Vacant''&lt;br /&gt;
*Senior Mage of Ka Kimon - [[NPCs:Vandrammes|Vandrammes]] ((NPC))&lt;br /&gt;
*Senior Mage of Malekia - [[NPCs:Caliope Lightsbane|Caliope Lightsbane]] ((NPC))&lt;br /&gt;
*Senior Mage of Mikona - ''Vacant''&lt;br /&gt;
*Senior Mage of Visimontium - [[PCs:Gurth Istar|Gurth Istar]], ''Senior Palemaster''&lt;br /&gt;
|-&lt;br /&gt;
| '''Notable Member Magi:'''&lt;br /&gt;
*[[NPCs:Altoom|Altoom]] ((NPC))&lt;br /&gt;
*[[PCs:Anders Naberias|Anders Naberias]]&lt;br /&gt;
*[[NPCs:Fenril|Fenril]] ((NPC))&lt;br /&gt;
*[[PCs:Finger|Finger]]&lt;br /&gt;
*[[PCs:Karrek Asen|Karrek Asen]]&lt;br /&gt;
*[[PCs:Kelvos Englent|Kelvos Englent]]&lt;br /&gt;
*[[NPCs:Krath|Krath &amp;quot;the Lasher&amp;quot;]] ((NPC))&lt;br /&gt;
*[[NPCs:Logarix|Logarix &amp;quot;the Librarian&amp;quot;]] ((NPC))&lt;br /&gt;
*[[NPCs:Lorf Radraig|Lorf Radraig]] ((NPC))&lt;br /&gt;
*[[PCs:Lutaraz Sernova|Lutaraz Sernova]]&lt;br /&gt;
*[[NPCs:Naraseg|Naraseg]] ((NPC))&lt;br /&gt;
*[[PCs:Sinomi Sii|Sinomi Sii]], ''Deathless Master''&lt;br /&gt;
*[[PCs:Syre Kross|Syre Kross]]&lt;br /&gt;
*[[PCs:Tall Diamun|Tall Diamun]]&lt;br /&gt;
*[[PCs:Talus Natsif|Talus Natsif]]&lt;br /&gt;
*[[PCs:Thorn Shadowstar|Thorn Shadowstar]]&lt;br /&gt;
*[[NPCs:Tululia|Tululia]] ((NPC))&lt;br /&gt;
*[[PCs:Vastin Dermane|Vastin Dermane]]&lt;br /&gt;
*[[PCs:Zachael Anchises|Zachael Anchises]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Advanced Mage Specializations (AMS):'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Aeromancer''&amp;lt;br&amp;gt;&lt;br /&gt;
*Lilliana Be'letane (Teacher Rank)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Transmutant''&amp;lt;br&amp;gt;&lt;br /&gt;
*Karrek Asen (3rd Rank)&lt;br /&gt;
&lt;br /&gt;
===History of the Violet Order of the Skull:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Violet Order of the old Fold of Nine and the present-day Violet Order of the Skull are loosely linked. During Andrinor's rise to power, the remnants of The Fold of Eight were divided on how to react. The White Order led by Archmage Chert Lanassen, believed that Andrinor should not hold control over the Vortex of Mortal Magic, while the Archmagi of the Ebony and Gold Orders, on the other hand, joined forces to form the Black Order with the goal of seizing the control of the Vortex of Mortal Magic for themselves. The Gray Order under Archmage Apara desired that neither of these two factions should achieve their aims and thus did their utmost to oppose both. Seeing the danger of being involved in these violent machinations, the rest of the Orders of the Fold went into hiding to distance themselves to avoid incurring the wrath of this new god once he inevitably reached his apotheosis. The old Violet Order was one such group, retreating into the Underdark and relinquishing their remaining influence on the surface to avoid the wrath of Andrinor when he learned of the other orders' plans.&lt;br /&gt;
&lt;br /&gt;
Having no deific support and no strong leadership, the mages who fled into the Underdark soon broke away and formed numerous smaller groups and factions and spread throughout the caves and tunnels below the surface of Negaria. Eventually, a powerful mage, named Wolf, began to unite the Violet Order once again, mostly by hunting down the leaders of the small bands and wresting control from their cold, dead hands, repeating the process until he obtained the required level of submission. Once united by Wolf, by that point known only as “The Master” to all who wished to survive their encounter with him, the Violet Order's influence began to spread throughout the Underdark more quickly, reaching as far as the city of Ka-Kimon.&lt;br /&gt;
&lt;br /&gt;
Eventually, after years of continuous expansion below the surface of Negaria, the Violet Order of The Skull’s influence reached the surface once again. However, for most of the membership which lived beneath the ground, surface affairs held little interest. Thus, when the Violet Order emerged from its long exile to take its place as the ninth and final Order of The Trust, few of the existing Violet mages traveled up from the Underdark to attend the gatherings. Instead, the surface contingent of the Order was formed by the mages who chose to leave the Ebony Order for the Violet while The Trust was in its final reorganization into modern form. These mages cooperated with each other and with The Master to bring the philosophies and methods of the Violet Order to life on the surface, and in the process became co-founders of the modern Violet Order of the Skull.&lt;br /&gt;
&lt;br /&gt;
Since the formation of the modern Violet Order of the Skull, the organization’s influence has spread throughout Avlis, reaching from the southern tip of M'Chek up to the city of Malekia. The Violet Order's membership and culture remained split between the two main factions for some time: the surface mages and the Underdark mages. The division between members of the surface and those of the Underdark was only held in check by a single leadership structure under The Master, glued together only by his power and brutality. However, the pressures to split this structure into two fully-realized units had continually plagued the organization. The Master had appointed two Archmages; Archmage Vandrammes of the Underdark, and Archmage Karrek Asen of the Overlight; and then stepped away from the public life for a time for unknown reasons. In his absence, the cohesion of the order slowly unravelled, and and factions loyal to ambitious magi eventually came to blows. The resulting conflict was swiftly ended when the Master returned and unified the order under his sole rule once more, defeating the rebels with such violence that he has gone largely unchallenged ever since.&lt;br /&gt;
&lt;br /&gt;
The philosophy of the Violet Order of The Skull is simplistic: advance in the arcane arts as far and as quickly as possible by any means necessary. Mages in this order are expected to shirk limits, ignore or violate rules of society, and step over anyone who gets in the way of achieving power and expertise in their art. It is not justifiable, however, to describe every member of the organization as a suicidal sociopath bent on quick self-annihilation. On the contrary, the term “any means necessary’ is important for implying all methods that are necessary for self-preservation, not the opposite. In situations where violence and reprehensible behavior are self-destructive or imminently risky to a vital operation, a mage of this order is expected to have the competence to know the environment and details of the case. Denying limits and exerting power are the organization’s expression of freedom in the use of magic, but with freedom comes responsibility for self-preservation and safety, including safety in numbers.&lt;br /&gt;
&lt;br /&gt;
Affairs of the Violet Order of The Skull resemble a feudal system of lords and vassals, tied together through brutal gang tactics and mafia-style hits. The Archmages sits at the top of the pyramid and commands obedience, respect, and loyalty from all below him. Within a mage’s area of control, there are no rules on how to run things. Transgressing limits, violating boundaries, and ignoring rules are all fair play, especially with regards to improving the member’s expertise within the arcane arts. The ends always justify the means. The limits of action run up against whomever is next highest up in the chain. Interference with the next level of dominance upward always incurs punishment, and sometimes death. Voicing opinions on any matter is a thin line between working together to increase the organization’s cooperation and running afoul of the dominance structure. Incompetence and disobedience are rarely treated with lenience.&lt;br /&gt;
&lt;br /&gt;
===Recent Lore/History of the Violet Order of the Skull:===&lt;br /&gt;
&lt;br /&gt;
Though not common knowledge on the surface of Negaria, it is largely known that the Greatmage of Arms, [[PCs:Dameon|Dameon Nepirtas]], holds significant influence with the Violet faction in the Dark City of [[Verloghokbol]]. It is speculated that this is why there is not a Senior Mage position, despite the Violet's strong presence within the city.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
{| align=left&lt;br /&gt;
|-&lt;br /&gt;
|[[Violet_Order_of_the_Skull|The Violet Order of the Skull]]&lt;br /&gt;
[http://wiki.avlis.org/History_of_the_Underdark History of the Underdark]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|VioletOrder]]&lt;br /&gt;
[[Category:Guilds|VioletOrder]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Ice_Burst&amp;diff=46038</id>
		<title>Magic:Ice Burst</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Ice_Burst&amp;diff=46038"/>
		<updated>2019-02-17T21:50:07Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: Changed description to reflect actual functionality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Ice Burst&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Evocation&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= Cold&lt;br /&gt;
|Level=  Sor/Wiz 3&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= Verbal, Somatic&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Long&lt;br /&gt;
|Target= Gargantuan&lt;br /&gt;
|Duration= Instant&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Reflex partial&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Maximize, Empower&lt;br /&gt;
|Energy Substitution= Yes &lt;br /&gt;
|Description= The caster unleashes a rain of ice that strikes all creatures except the caster in the area of effect for 1d8 points of fire damage per caster level, to a maximum of 10d8.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Unyielding_Roots&amp;diff=45891</id>
		<title>Magic:Unyielding Roots</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Unyielding_Roots&amp;diff=45891"/>
		<updated>2019-01-09T18:40:16Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: Adding details of how the spell can be ended before it's duration elapses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Unyielding Roots&lt;br /&gt;
|Status= testing&lt;br /&gt;
|Writers= Nob&lt;br /&gt;
|Scripters= Nob&lt;br /&gt;
|Testers= --&lt;br /&gt;
|School= Evocation&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Drd 9&lt;br /&gt;
|Innate Level= 9&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch (Not on enemies)&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 turn/Level &lt;br /&gt;
|Counters= &lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= None&lt;br /&gt;
|Metamagic= Extend, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Unyielding Roots|Unyielding Roots]] - &amp;lt;/includeonly&amp;gt;The target you touch grows thick tree roots that anchor him to the ground and provide him with life-sustaining healing. The creature can't move, but gains immunity to Bigby's Forceful Hand, Earthquake, Knockdown, Poison, and negative level (as the Restoration spell), and regenerates 10% of its maximum hit points per round or a minimum of 30 hit points per round. The target also gains a +4 bonus to Fortitude and Will saves, but a -4 penalty to Reflex saves. The spell can be ended prematurely by any restoration effect (such as the spells Lesser Restoration or Restoration, among others).&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Implosion&amp;diff=45324</id>
		<title>Magic:Implosion</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Implosion&amp;diff=45324"/>
		<updated>2018-11-19T03:59:16Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: This has never been party friendly, not sure why it said it was&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Implosion&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:Buddha|Buddha]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Evocation|Evocation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Clr 9&lt;br /&gt;
|Innate Level= 9&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Short (8 meters)&lt;br /&gt;
|Target= Medium&lt;br /&gt;
|Duration= Instantaneous&lt;br /&gt;
|Counters= None&lt;br /&gt;
|Saving Throw= Fortitude negates&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Silent, Still, Quicken&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Implosion|Implosion]] - &amp;lt;/includeonly&amp;gt;The caster creates a vortex of destruction that tears asunder all living things within its area of effect, killing them instantly unless they make their saving throw. A maximum of 4 targets can be affected.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Implosion]]&lt;br /&gt;
[[Category:Evocation Spells|Implosion]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Annihilator&amp;diff=43752</id>
		<title>Annihilator</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Annihilator&amp;diff=43752"/>
		<updated>2017-05-23T21:39:34Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: adding link to page with actual details on Avatar of Murder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
[[Category:Holy Warriors]]&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Annihilator&lt;br /&gt;
|image=annihilator_f.jpg&lt;br /&gt;
|hitdice=d8&lt;br /&gt;
|bab=+1/level&lt;br /&gt;
|armor=[[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]], [[NWN:Armor Proficiency (Heavy)|Heavy]] &amp;amp; [[NWN:Shield Proficiency|Shield]]&lt;br /&gt;
|weapon=[[NWN:Weapon Proficiency (Martial)|Martial]] &amp;amp; [[NWN:Weapon Proficiency (Simple)|Simple]]&lt;br /&gt;
|skillpoints=4 + [[NWN:Int|INT]] mod&lt;br /&gt;
|skills=[[NWN:Concentration|Concentration]], [[NWN:Disable_Trap|Disable Trap]], [[NWN:Discipline|Discipline]], [[NWN:Heal|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move_Silently|Move Silently]] [[NWN:Parry|Parry]], [[NWN:Search|Search]], [[NWN:Set_Trap|Set Trap]], [[NWN:Taunt|Taunt]]&lt;br /&gt;
|saves=[[NWN:Fortitude|Fortitude]]&lt;br /&gt;
|align=Neutral Evil only&lt;br /&gt;
}}&lt;br /&gt;
Annihilators are the Holy Warriors of the greater god [[Aarilax]]. Initially founded to further the goals of the Voivodes of [[Drotid]] by any means necessary, they have since spread beyond the [[Shaahesk]] race to other lands, where they pursue their religious imperative of self-advancement as they see fit.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Power through superior might has always been the way of Aarilax. Collect as much as you can for yourself, and beat everyone else to it (literally), and you will live a long time. Gain what you desire, for all you really have is desire itself. The annihilators arose out of a society based on these beliefs. The lizardmen of Drotid rule by might alone. Those who can impose their will get to be in charge. Everyone else is a slave. It is the way of Aarilax. Gaining troops to impose their will became a prime concern of the voivods of Drotid long ago. In order to gain a steady group of loyal and powerful troops, the clerics of Aarilax were forced to beseach their god for an answer. In return, Aarilax granted them the annihilators. These warriors became the muscle behind the voivods. Whether it is by frontal assault, or underhanded assassination, the annihilators are up for the task. Each individual holy warrior of Aarilax serves because he must. There is no other way. Aarilax keeps him alive so that he is not eaten or killed by one above him. In return he owes Aarilax his obedience. This is how annihilators operate.&lt;br /&gt;
&lt;br /&gt;
Annihilators will only serve those who are more powerful than they are and, even then, they will only do it when threatened. When they are in the fortunate position of BEING the one doing the threatening, they are cold-hearted and selfish, existing only to gain more for themselves. An annihilator who gains too much power can be an awful menace. A weak annihilator can often be cowed into doing anything its master desires.&lt;br /&gt;
&lt;br /&gt;
The only organization annihilators know is that of strength. Whenever groups of annihilators exist together, they follow the strongest one, until he or she is murdered or otherwise disposed of. Then the next will take their place. When employed by nonannihilators these warriors will do what they are told until their leader slips up and finds a dagger in their back. Annihilators are always biding their time and calculating.&lt;br /&gt;
&lt;br /&gt;
Most of the time they employ spears and long weapons, which are reminiscent of their tribal lizardman roots. They also wear medium or light armor most of the time, though they are able to deck themselves out heavily when needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To qualify as an Annihilator, a character must fulfil all of the following criteria: &lt;br /&gt;
* '''Deity:''' [[Aarilax]]&lt;br /&gt;
* '''Alignment:''' [[NWN:Neutral Evil|Neutral Evil]]&lt;br /&gt;
* '''Base Attack Bonus (BAB)''': +7&lt;br /&gt;
* '''Feats:''' [[NWN:Lightning_Reflexes|Lightning Reflexes]] &amp;amp; [[NWN:Weapon_proficiency_%28exotic%29|Exotic Weapon Proficiency]] OR [[NWN:Weapon_Focus|Weapon Focus: Halberd]]&lt;br /&gt;
* '''[[NWN:Rank|Skill Ranks]]:''' 3 [[NWN:Intimidate|Intimidate]], 5 [[NWN:Move_Silently|Move Silently]], 5 [[NWN:Search|Search]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|BAB&lt;br /&gt;
!colspan=3|Saves&lt;br /&gt;
!rowspan=2|Feats&lt;br /&gt;
!rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|Base Class Divine&amp;lt;br&amp;gt;Casting Progression&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Fort&lt;br /&gt;
!Ref&lt;br /&gt;
!Will&lt;br /&gt;
|- align=center&lt;br /&gt;
|1st || +1 || +2 || +0 || +0 ||align=left|Detect Good 30', [[NWN:Dirty_Fighting|Dirty Fighting]], [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Use Poison|Use Poison]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|2nd || +2 || +3 || +0 || +0 ||align=left|[[NWN:Dark_Blessing|Dark Blessing]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|3rd || +3 || +3 || +1 || +1 ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|4th || +4 || +4 || +1 || +1 ||align=left|[[Lay on Harm]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|5th || +5 || +4 || +1 || +1 ||align=left|[[NWN:Turn_Undead|Turn Undead]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|6th || +6 || +5 || +2 || +2 ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|7th || +7 || +5 || +2 || +2 ||align=left|[[Holy Warrior Smite|Smite Good]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|8th || +8 || +6 || +2 || +2 ||align=left|[[NWN:Crippling_Strike|Crippling Strike]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|9th || +9 || +6 || +3 || +3 ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|10th || +10 || +7 || +3 || +3 ||align=left|[[Avatar_of_Murder|Avatar of Murder]] ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
'''Annihilator bonus feats:''' [[Death_Attack|Death Attack]], [[NWN:Divine_might|Divine Might]], [[NWN:Divine_shield|Divine Shield]], [[NWN:Extra Smiting|Extra Smiting]], [[NWN:Favored_Enemy|Favored Enemy]], [[NWN:Improved_Critical|Improved Critical (Halberd, Scimitar &amp;amp; Doublesword)]], [[NWN:Two-weapon_fighting|Two Weapon Fighting]], [[NWN:Weapon_Focus|Weapon Focus (Halberd, Scimitar &amp;amp; Doublesword)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!Feats&lt;br /&gt;
!rowspan=21 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!Base Class Divine Casting Progression&lt;br /&gt;
|- align=center&lt;br /&gt;
|11th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|12th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|13th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|14th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|15th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|16th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|17th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|18th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|19th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|20th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|21st ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|22nd ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|23rd ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|24th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|25th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|26th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|27th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|28th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|29th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|30th ||align=left| ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats:''' [[NWN:Armor Skin|Armor Skin]], [[Aspect of the Serpent]], [[Death_Attack|Death Attack]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Extra Smiting|Extra Smiting]], [[NWN:Favored_Enemy|Favored Enemy]], [[NWN:Great_Charisma|Great Charisma]], [[Holy_Warrior_Smite|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Improved Critical|Improved Critical (Whip)]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Planar Turning|Planar Turning]].&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats:''' [[NWN:Blinding Speed|Blinding Speed]], [[Magic:Dragon Knight|Dragon Knight]], [[Magic:Greater Ruin|Greater Ruin]], [[Magic:Hellball|Hellball]], [[Magic:Mummy Dust|Mummy Dust]].&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avatar_of_Murder&amp;diff=43751</id>
		<title>Avatar of Murder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avatar_of_Murder&amp;diff=43751"/>
		<updated>2017-05-23T21:37:43Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: Adding actual live functionality.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Annihilator gains +1 to Attack Bonus and Damage per 3 Annihilator levels, 5 Temporary HP per Annihilator level, and Spell Resistance equal to 12+Annihilator level. All bonuses last 5 + Annihilator Level + Charisma Bonus in rounds.&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Whirling_Flail&amp;diff=43747</id>
		<title>Whirling Flail</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Whirling_Flail&amp;diff=43747"/>
		<updated>2017-05-17T18:31:59Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Type of Feat:''' [[Class]]&lt;br /&gt;
&lt;br /&gt;
'''Prerequisite:''' [[Confounder]] Level 1&lt;br /&gt;
&lt;br /&gt;
'''Specifics:''' When using this ability, the Confounder gains 1 bonus attack per 10 Confounder levels for Confounder level + Charisma modifier rounds. The Confounder must have a &amp;quot;flexible&amp;quot; weapon equipped in order to gain this bonus (a flail, morningstar or nunchaku).&lt;br /&gt;
&lt;br /&gt;
This feat can be used multiple times per day. If the Confounder has a use of Turn Undead available, it will be consumed. Otherwise, one of their Touch of Random Mischief uses will be consumed.&lt;br /&gt;
&lt;br /&gt;
'''Use:''' Selected&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Valok%27s_Judgment&amp;diff=43746</id>
		<title>Valok's Judgment</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Valok%27s_Judgment&amp;diff=43746"/>
		<updated>2017-05-17T18:28:00Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: /* Valok's Judgment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Valok's Judgment==&lt;br /&gt;
With the grace of Valok, a [[Dominator]] is able to cast judgment upon the mind of a spellcaster.&lt;br /&gt;
&lt;br /&gt;
The target is Dispelled (casterlevel: 10 + Dominator Level) and Spell Breached (number of spells equal to 1/6 Dominator level, minimum of 2). Additionally the target must pass a Will Save (DC15 + Half Dominator Level + Charisma Modifier) or suffer 100% Arcane Spell Failure for 1 round per 6 Dominator levels (minimum of 2).&lt;br /&gt;
&lt;br /&gt;
[[Category:Class Abilities]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Psi-Mage&amp;diff=43515</id>
		<title>Category:Psi-Mage</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Psi-Mage&amp;diff=43515"/>
		<updated>2017-03-13T22:33:21Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: Updating with live functionality (slight tidyup after initial edit)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Psi-Mage Overview==&lt;br /&gt;
Psi-Mages are capable arcanists who have found the secret to using their [[Psionics|psionic]] powers to augment their spellcasting capabilities. Creating an object known as a &amp;quot;psi-Vortex&amp;quot; they then use its powers to apply additional effects to their spells.&lt;br /&gt;
&lt;br /&gt;
===Ranks=== &lt;br /&gt;
1 - Can choose to Augment their Arcane Caster Level and DCs by an amount equal to 1/4 of Psion levels. Spell caps are also boosted by 10% per bonus point. Costs 2 PSPs per point of boost.&lt;br /&gt;
&lt;br /&gt;
2 - Can choose to Augment their Arcane Caster Level and DCs by an amount equal to 1/3 of Psion levels. Spell caps are also boosted by 10% per bonus point. Costs 1 PSP per point of boost. Gains access to Extend metamagic.&lt;br /&gt;
&lt;br /&gt;
3 - Can choose to Augment their Arcane Caster Level and DCs by an amount equal to 1/2 of Psion levels. Spell caps are also boosted by 10% per bonus point. Costs 1 PSP per point of boost. Gains access to Empower and Maximise metamagic.&lt;br /&gt;
&lt;br /&gt;
Psi-Mages can also choose to add metamagic to their spells by spending PSP. The cost scales with the level of the spell being cast, so a level 3 spell costs three times as much to apply metamagic to as a level 1 spell. Energy Substitution requires the Psi-Mage to have taken the Summon Planar Energy power, Extend requires at least rank 2 of Psi-Mage, and Empower and Maximise can only be used at rank 3.&lt;br /&gt;
&lt;br /&gt;
The costs are: Empower Spell 8 PSP/level, Energy Substitution 4 PSP/level, Extend Spell 3 PSP/level and Maximise Spell 10 PSP/level.&lt;br /&gt;
&lt;br /&gt;
The Psi-Mage's powers can be activated easily using text commands. To activate or deactivate the Augmentation bonuses and costs, type &amp;quot;/ams psi augment on&amp;quot; or &amp;quot;/ams psi augment off&amp;quot;. For energy substitution, type &amp;quot;/ams psi sub fire&amp;quot; (or cold, electric, acid or sonic). For other metamagic, type &amp;quot;/ams psi meta extend&amp;quot; (or empower, or maximise).&lt;br /&gt;
&lt;br /&gt;
[[Category:AMS]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Psi-Mage&amp;diff=43514</id>
		<title>Category:Psi-Mage</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Psi-Mage&amp;diff=43514"/>
		<updated>2017-03-13T22:31:51Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Psi-Mage Overview==&lt;br /&gt;
Psi-Mages are capable arcanists who have found the secret to using their [[Psionics|psionic]] powers to augment their spellcasting capabilities. Creating an object known as a &amp;quot;psi-Vortex&amp;quot; they then use its powers to apply additional effects to their spells.&lt;br /&gt;
&lt;br /&gt;
===Ranks=== &lt;br /&gt;
1 - Can choose to Augment their Arcane Caster Level and DCs by an amount equal to 1/4 of Psion levels. Spell caps are also boosted by 10% per bonus point. Costs 2 PSPs per point of boost.&lt;br /&gt;
&lt;br /&gt;
2 - Can choose to Augment their Arcane Caster Level and DCs by an amount equal to 1/3 of Psion levels. Spell caps are also boosted by 10% per bonus point. Costs 1 PSP per point of boost.&lt;br /&gt;
&lt;br /&gt;
3 - Can choose to Augment their Arcane Caster Level and DCs by an amount equal to 1/2 of Psion levels. Spell caps are also boosted by 10% per bonus point. Costs 1 PSP per point of boost.&lt;br /&gt;
&lt;br /&gt;
Psi-Mages can also choose to add metamagic to their spells by spending PSP. The cost scales with the level of the spell being cast, so a level 3 spell costs three times as much to apply metamagic to as a level 1 spell. Energy Substitution requires the Psi-Mage to have taken the Summon Planar Energy power, Extend requires at least rank 2 of Psi-Mage, and Empower and Maximise can only be used at rank 3.&lt;br /&gt;
&lt;br /&gt;
The costs are: Empower Spell 8 PSP/level, Energy Substitution 4 PSP/level, Extend Spell 3 PSP/level and Maximise Spell 10 PSP/level.&lt;br /&gt;
&lt;br /&gt;
The Psi-Mage's powers can be activated easily using text commands. To activate or deactivate the Augmentation bonuses and costs, type &amp;quot;/ams psi augment on&amp;quot; or &amp;quot;/ams psi augment off&amp;quot;. For energy substitution, type &amp;quot;/ams psi sub fire&amp;quot; (or cold, electric, acid or sonic). For other metamagic, type &amp;quot;/ams psi meta extend&amp;quot; (or empower, or maximise).&lt;br /&gt;
&lt;br /&gt;
[[Category:AMS]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Prismatic_Spray&amp;diff=42916</id>
		<title>Magic:Prismatic Spray</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Prismatic_Spray&amp;diff=42916"/>
		<updated>2016-07-30T19:43:18Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Prismatic Spray&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers= [[User:AUman|AUman]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Evocation|Evocation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Sor/Wiz 7&lt;br /&gt;
|Innate Level= 7&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Short&lt;br /&gt;
|Target= Spell Cone&lt;br /&gt;
|Duration= Instantaneous&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Special (see text)&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= Yes&lt;br /&gt;
|Description= This spell causes seven shimmering, intertwined, multicolored beams of light to spray from the character's hand. Each beam has a different power. Enemies in the area of the spell with 8 HD or less are automatically blinded (see blindness/deafness) for 1 rounds/caster level. All enemies in the area are randomly struck by one or two beams, which have additional effects.&lt;br /&gt;
&lt;br /&gt;
1 25d4 fire damage (Reflex half) &lt;br /&gt;
&lt;br /&gt;
2 25d6 acid damage (Reflex half) &lt;br /&gt;
&lt;br /&gt;
3 25d8 electricity damage (Reflex half) &lt;br /&gt;
&lt;br /&gt;
4 2d6 Constitution drain  (Fortitude negates)&lt;br /&gt;
&lt;br /&gt;
5 Paralyzed for 10 rounds (Fortitude negates)&lt;br /&gt;
&lt;br /&gt;
6 Confused for 10 rounds (Will negates)&lt;br /&gt;
 &lt;br /&gt;
7 Struck dead (Will negates) &lt;br /&gt;
&lt;br /&gt;
8 Struck by two rays Roll again twice, ignoring any #8 results &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Prismatic Spray]]&lt;br /&gt;
[[Category:Evocation Spells|Prismatic Spray]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Prismatic_Spray&amp;diff=42915</id>
		<title>Magic:Prismatic Spray</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Prismatic_Spray&amp;diff=42915"/>
		<updated>2016-07-30T19:37:27Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Prismatic Spray&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers= [[User:AUman|AUman]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Evocation|Evocation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Sor/Wiz 7&lt;br /&gt;
|Innate Level= 7&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Short&lt;br /&gt;
|Target= Spell Cone&lt;br /&gt;
|Duration= Instantaneous&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Special (see text)&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= Yes&lt;br /&gt;
|Description= This spell causes seven shimmering, intertwined, multicolored beams of light to spray from the character's hand. Each beam has a different power. Enemies in the area of the spell with 8 HD or less are automatically blinded (see blindness/deafness) for 1 rounds/caster level. All enemies in the area are randomly struck by one or two beams, which have additional effects.&lt;br /&gt;
&lt;br /&gt;
1 25d4 fire damage (Reflex half) &lt;br /&gt;
&lt;br /&gt;
2 25d6 acid damage (Reflex half) &lt;br /&gt;
&lt;br /&gt;
3 25d8 electricity damage (Reflex half) &lt;br /&gt;
&lt;br /&gt;
4 2d6 Constitution drain  (Fortitude negates)&lt;br /&gt;
&lt;br /&gt;
5 Paralyzed for 10 rounds (Fortitude negates)&lt;br /&gt;
&lt;br /&gt;
6 Confused for 10 rounds (Will negates)&lt;br /&gt;
 &lt;br /&gt;
7 Struck dead (Fortitude negates) &lt;br /&gt;
&lt;br /&gt;
8 Struck by two rays Roll again twice, ignoring any #8 results &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Prismatic Spray]]&lt;br /&gt;
[[Category:Evocation Spells|Prismatic Spray]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Clairaudience_and_Clairvoyance&amp;diff=42914</id>
		<title>Magic:Clairaudience and Clairvoyance</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Clairaudience_and_Clairvoyance&amp;diff=42914"/>
		<updated>2016-07-30T19:23:53Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Clairaudience and Clairvoyance&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School=Divination&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 3, [[Magic:Level#Knowledge|Knowledge 3]], Sor/Wiz 3&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 turn/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description=&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Clairaudience and Clairvoyance|Clairaudience and Clairvoyance]] - &amp;lt;/includeonly&amp;gt;For the duration of the spell, the target creature gains a bonus to all Listen, Search and Spot checks equal to 5 + (caster level/2), capped at a total bonus of +10.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Create_Greater_Undead&amp;diff=42912</id>
		<title>Magic:Create Greater Undead</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Create_Greater_Undead&amp;diff=42912"/>
		<updated>2016-07-16T17:10:26Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: Updated with correct summons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Create Greater Undead&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=[[User:Buddha|Buddha]]&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Necromancy&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=[ [[Magic:Descriptors#Evil|Evil]] ]&lt;br /&gt;
|Level=Clr 8, [[Magic:Level#Death|Death]] 8&lt;br /&gt;
|Innate Level=8&lt;br /&gt;
|Components=V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Short&lt;br /&gt;
|Target= Point&lt;br /&gt;
|Duration= 1 turn/level&lt;br /&gt;
|Counters= [[Magic:Sunbeam|Sunbeam]]&lt;br /&gt;
|Saving Throw=None&lt;br /&gt;
|Spell Resistance=No&lt;br /&gt;
|Metamagic=Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Create Greater Undead|Create Greater Undead]] - &amp;lt;/includeonly&amp;gt;This spell allows the character to create powerful and intelligent sorts of undead. The type of undead created is based on the character's level.&amp;lt;/onlyinclude&amp;gt; The following types of undead can be created by casters of the specified levels:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;background: #ffdead;&amp;quot;&amp;gt;Cleric Level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Undead Created&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14 or lower&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vampire Rogue&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;15–16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Greater Bodak&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;17-18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vampire Mage&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;19-20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Skeleton Blackguard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;21+&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lich&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Create Greater Undead]]&lt;br /&gt;
[[Category:Necromancy Spells|Create Greater Undead]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:VioletOrder&amp;diff=42908</id>
		<title>Guild:VioletOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:VioletOrder&amp;diff=42908"/>
		<updated>2016-07-01T13:57:34Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
[[Image:VioletOrder10.JPG|thumb|right|325px|The nine founding members of the Overlight Branch gather with The Master]]&lt;br /&gt;
[[Image:VioletTradeFair.jpg|thumb|right|325px|Some of the Violet mages making an appearance at the 2010 Ferrell Trade Fair]]&lt;br /&gt;
[[Image:VioletMeeting09242010.jpg|thumb|right|325px|A meeting of Violet Magi within the Dark City's Tower 9/23/10]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #DDDFFF; margin-bottom: 0.5em; border: #99B3FF solid 1px;&amp;quot;&lt;br /&gt;
| &amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;'''Violet Order of the Skull'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:VioletSkull1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Tenets:''' Anarchy. Ambition. Freedom.&lt;br /&gt;
|-&lt;br /&gt;
| '''Restrictions:''' [[Wizard]]s and [[Sorcerer]]s only.&lt;br /&gt;
|-&lt;br /&gt;
| '''Base of Operations:'''&lt;br /&gt;
* Violet Order towers in [[Visimontium]] and [[Verloghokbol]].&lt;br /&gt;
* Also present in [[Malekia]] and other areas of the [[Underdark]] such as Ka Kimon.&lt;br /&gt;
|-&lt;br /&gt;
| '''Archmage:'''&lt;br /&gt;
*[[NPCs:Wolf|Wolf &amp;quot;The Master&amp;quot;]], HMC ((NPC))&lt;br /&gt;
|-&lt;br /&gt;
| '''Great Magi:'''&lt;br /&gt;
*Great Mage of Arms - [[PCs:Dameon|Dameon Nepirtas]], HMC&lt;br /&gt;
*Great Mage of Internal Affairs - [[PCs:Lilliana Be'letane|Lilliana Be'letane]], HMC&lt;br /&gt;
*Great Mage of Relations - [[NPCs:Eydra|Eydra]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Senior Magi:'''&lt;br /&gt;
*Senior Mage of Crosstreams - [[NPCs:Ibrin Yolchet|Ibrin Yolchet]] ((NPC))&lt;br /&gt;
*Senior Mage of Dormiria - [[PCs:Orfanos|Orfanos]], ''Steelcaster'' ((NPC))&lt;br /&gt;
*Senior Mage of Elysia - ''Vacant''&lt;br /&gt;
*Senior Mage of Ka Kimon - [[NPCs:Vandrammes|Vandrammes]] ((NPC))&lt;br /&gt;
*Senior Mage of Malekia - [[NPCs:Caliope Lightsbane|Caliope Lightsbane]] ((NPC))&lt;br /&gt;
*Senior Mage of Mikona - ''Vacant''&lt;br /&gt;
*Senior Mage of Verloghokbol - [[PCs:Sinomi Sii|Sinomi Sii]], ''Deathless Master''&lt;br /&gt;
*Senior Mage of Visimontium - [[PCs:Gurth Istar|Gurth Istar]], ''Senior Palemaster''&lt;br /&gt;
|-&lt;br /&gt;
| '''Notable Member Magi:'''&lt;br /&gt;
*[[PCs:Anders Naberias|Anders Naberias]]&lt;br /&gt;
*[[PCs:Finger|Finger]]&lt;br /&gt;
*[[PCs:Karrek Asen|Karrek Asen]]&lt;br /&gt;
*[[PCs:Kelvos Englent|Kelvos Englent]]&lt;br /&gt;
*[[NPCs:Krath|Krath &amp;quot;the Lasher&amp;quot;]] ((NPC))&lt;br /&gt;
*[[NPCs:Logarix|Logarix &amp;quot;the Librarian&amp;quot;]] ((NPC))&lt;br /&gt;
*[[NPCs:Lorf Radraig|Lorf Radraig]] ((NPC))&lt;br /&gt;
*[[PCs:Lutaraz Sernova|Lutaraz Sernova]]&lt;br /&gt;
*[[PCs:Syre Kross|Syre Kross]]&lt;br /&gt;
*[[PCs:Tall Diamun|Tall Diamun]]&lt;br /&gt;
*[[PCs:Talus Natsif|Talus Natsif]]&lt;br /&gt;
*[[PCs:Thorn Shadowstar|Thorn Shadowstar]]&lt;br /&gt;
*[[PCs:Vesdrac Noss'tau|Vesdrac Noss'tau]]&lt;br /&gt;
*[[PCs:Zachael Anchises|Zachael Anchises]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===History of the Violet Order of the Skull:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Violet Order of the Old Fold of Nine and the present day Violet Order of the Skull are loosely linked. During [[Andrinor|Andrinor's]] rise to power the remnants of the Fold were divided in their reaction. The White Order led by Archmage [[NPCs:Chert Lanassen|Chert Lanassen]], believed that the Andrinor should not hold control over the Vortex, while the Archmagi of the Ebony and Gold Orders ([[NPCs:Cyprian|Cyprian]] and [[NPCs:Reyes|Reyes]], respectively), on the other hand, joined forces to form the Black Order with the goal of seizing the control of the [[Magic:Sorcerer Wizard Spells|Vortex of Mortal Magic]] for themselves.  The Gray Order under Archmage Apara, on the other hand, desired that neither of these two factions should achieve their aims and thus did their utmost to oppose ''both'' of them. Seeing the danger of being involved in these violent machinations, the rest of the Orders of the Fold went into hiding in an attempt to distance themselves and thus avoid incurring the wrath of this new god once he inevitably reached his apotheosis. The old Violet Order numbered amongst this last group, retreating into the Underdark and relinquishing their remaining influence upon the surface to avoid the wrath of Andrinor when he learned of the other Orders' plans.&lt;br /&gt;
&lt;br /&gt;
As with all societies of this nature, without a strong leader or goal to unite them there was little to preserve structure. Many of the magi who fled into the Underdark soon broke away and formed numerous smaller groups and factions. For an unknown amount of time, these magi spread throughout the Underdark. At some point during this time a powerful mage, known by most as Wolf, began to unite the Violet Order once again. The means by which he achieved this feat are lost to history, however it may be speculated that Wolf simply hunted down the leaders of the small bands and wrested control from their cold, dead hands, repeating the process until the required level of submission was rendered to him. Once united by the now Archmage Wolf, the Violet Order's influence began to spread throughout the Underdark, reaching as far as Ka Kimon itself.&lt;br /&gt;
&lt;br /&gt;
Eventually, after many, many years of continuous expansion within the Underdark, the Order's influence reached the surface once again. However for the vast majority of the magi of this incarnation of the Violet Order, the affairs of the surface held little or no interest. Thus, when the Violet Order emerged from its long exile to take its place as the ninth and final Order of the now completed Trust of Andrinor, precious few of the existing Violet magi travelled up from the Underdark with it. Instead, the surface contingent of the Order was formed by the many magi who chose to leave the [[Guild:EbonyOrder|Ebony Order]] for the Violet at this time. While their reasons for doing so may have been diverse, these magi cooperated with each other and with Wolf to bring the philosophies and methods of the Violet magi to life in the Overlight once more, and in the process became co-founders of the modern Violet Order of the Skull.&lt;br /&gt;
&lt;br /&gt;
Since the formation of the Violet Order of the Skull, their influence has spread greatly throughout Avlis, reaching from the southern tip of [[M'Chek]] up to [[Malekia]]. At this time, the Violet Order's power is split between the two main factions: the Surface magi and the Underdark magi. While most are willing and able to work together to accomplish mutual goals, there is still a vast division between the two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
{| align=left&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[http://wiki.avlis.org/History_of_the_Underdark History of the Underdark]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|VioletOrder]]&lt;br /&gt;
[[Category:Guilds|VioletOrder]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Lilliana_Be%27letane&amp;diff=42880</id>
		<title>PCs:Lilliana Be'letane</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Lilliana_Be%27letane&amp;diff=42880"/>
		<updated>2016-06-30T03:17:04Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: /* Appearance and Mannerisms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Top: Start of the PC infobox --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: {{{PCBackground}}}; margin-left: 2em; margin-bottom: 0.5em; border: 1px solid black; float: right; width:250px;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Image:LillyIG.jpg|240 px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: {{{PCBackground}}}; margin-left: 1em; margin-bottom: 0.5em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Lilliana Be'letane'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Race: [[Elf]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Classes:&amp;lt;br&amp;gt;[[Wizard]] ([[Aeromancer]])'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Guild affiliations:'''&amp;lt;br&amp;gt;'''[[Guild:VioletOrder|Violet Order of the Skull]]'''&amp;lt;br&amp;gt;'''[[Guild:Midnight|Midnight Mercenary Company]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Most active on server:'''&amp;lt;br&amp;gt;'''[[Mikona]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Contact:''' [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=14991 Leave a message]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- End of the PC infobox, beginning of the introduction --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lilliana Be'letane''' is an [http://wiki.ysgard.org/index.php?title=Ysgard Ysgardian] [[Aeromancer]], currently living in [[Mikona]]. She is known as the Great Mage of Internal Affairs of the [[Guild:VioletOrder|Violet Order]], and as the inventor of a commercially available device for breathing underwater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance and Mannerisms==&lt;br /&gt;
[[Image:Administrativeevil.jpg|thumb|400 px|left|Lilly and her associates.]]&lt;br /&gt;
As a [http://wiki.ysgard.org/index.php?title=Moon_Elf Moon Elf], Lilly is pale skinned, with silver-grey hair. She stands little over five feet tall, with a very slightly stooped posture, likely from too many hours spent hunched over a desk. She is generally appears disheveled, with unkempt hair and little obvious effort spent on the way she looks. She is very rarely seen in any clothing other than a practical full length robe in [[Guild:VioletOrder|Violet Order]] colours, with the insignia of her Order and stylised lightning bolts embroidered on the left shoulder, and the mark of Andrinor's Trust embroidered on the right. She also wears a fine black cloak with a black metal clasp in the shape of a lightning bolt, hard-wearing gloves made of fine black leather, and a intricate ring studded with pulsating black gems.&lt;br /&gt;
&lt;br /&gt;
She is rarely seen carrying much in the way of weaponary, though recently she is seen with a dagger sheathed horizontally at the small of her back, concealed but sometimes visible in outline beneath her cloak. Occasionally she is trailed by a pair of birds - a raven and a hawk - with tags around their legs naming them &amp;quot;Huginn&amp;quot; and &amp;quot;Muninn&amp;quot;. She tends to refer to both of them as &amp;quot;Bird&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
She has a slightly squeaky voice and frequently speaks too quickly for casual listeners' comfort, with a hint of a M'Chekian accent.&lt;br /&gt;
&lt;br /&gt;
==The University of Nagritch==&lt;br /&gt;
Lilly is originally from the isle of [http://wiki.ysgard.org/index.php?title=Hala Hala], Ysgard. Born to Elven parents in the city of [http://wiki.ysgard.org/index.php?title=Nagritch Nagritch], her youth was largely uneventful. Both parents being graduates of Nagritch University, she was encouraged from an early age to learn the art of Wizardry, which she took to with gusto and showed aptitude for the art, graduating from the School of Illusion and completing a post-graduate course at the School of Evocation. She continued to live in Nagritch for many years, a period of time which saw some upheaval on the Island of Hala, until wanderlust took hold and she left home to explore the wider world, particularly intrigued by other planes. The most easily accessible being one she heard talked about frequently - Avlis, a prime material world.&lt;br /&gt;
&lt;br /&gt;
==The World of Avlis==&lt;br /&gt;
Having travelled to Avlis, Lilly set about learning about the world around her - how it differed from her home, and how it was similar. Lacking the properties of the plane of Ysgard, the incidence of undead in the world came as something of a shock, but nothing that couldn't be taken in stride. She explored the cities and countryside of Southern Avlis - Elysia, Mikona, Le'or T'nanshi - and took a particular liking to Mikona, the bustle of it's streets and prevailing political climate reminding her greatly of Nagritch. After a short stay it became clear that something major was different on this world - Magic seemed to work completely differently than she was used to. This revelation led to research and exploration in to the why and how of it, and she became interested in Andrinor's Trust, and the history of Mortal Magic on Avlis. Of particular interest was the Nine Mage Orders - no similar arrangement existed back on Ysgard - and the advanced magical techniques Andrinor grants to those that embrace his Trust. She became particularly enamored of the idea of being part of a Mage Order, and decided to stay on Avlis for the forseeable future to complete this aim. She took the exams required for membership of the Trust and joined the Red Order of the Flame, settling in the Order's newly constructed tower in Mikona. From here, she began researching what was to become her great love - Aeromancy.&lt;br /&gt;
&lt;br /&gt;
==Aeromancer==&lt;br /&gt;
Under the tutelage of [[PCs:Sarrena Sunflower |Sarrena Sunflower]], a [[Halfling]] mage of the [[Guild:GreenOrder |Green Order]] and alongside fellow apprentice [[PCs:Vilne Elor |Vilne Elor]], Lilly began to study Aeromancy, the art of casting electrical elemental evocations and conjurations. Electrical spells had long been a favourite of hers - Lightning Bolt and Scintillating Sphere were staples of her Evocation studies - and grasped the opportunity to study electricity more closely, and use it as her primary magical weapon. Her early tuition was successful, despite her complaints at Sarrena's love of making her apprentices write endless essays, and she eventually took the first of many steps on the long road to mastering the art. Becoming a journeyman Aeromancer, she left Sarrena's tutelage to follow her own path of research and experimentation, with wildly varying degrees of success. Many of her experiments ended in disaster - some with explosions and the attendant fines - whereas others led to fascinating breakthroughs, and the discovery of potent new techniques and their practical applications.&lt;br /&gt;
&lt;br /&gt;
==Lord Kale and the Minor Water Conquering Field Generation Matrix==&lt;br /&gt;
[[Image:Zzzap.jpg|thumb|900 px|right|Aeromancy in action.]]&lt;br /&gt;
The most drastic of these breakthroughs came as part of a call to arms in M'Chek - the undead monster Lord Kale and his legions of Death Warriors had plagued the nation for months, but finally, after several hard fought battles, the location of his secret island fortress had been obtained. A daring secret raid to cut out the heart of his operation and destroy the Lord himself was planned, with mages from many orders gathering to help devise and implement the plan. Some mages focussed on the preliminary bombardment of the island before the main assault, others on scouting island, and others still on how to destroy Kale once and for all when he had been defeated. Lilliana, meanwhile, focussed on the means of staging a surprise attack on an island - ships would not do. An idea was formed - to walk to the island, along the bottom of the sea. To this end Lilly began experimenting with methods for breathing underwater. She quickly discovered that the presence of an Air Elemental would allow people to breathe - they could breathe the elemental's very essence. Obviously, equipping an entire forty-person attack force with an air elemental of their own would be impractical. Instead she devised a means of trapping the vital essence of an air elemental and encasing it in a specially designed tube of glass, capped with brass. Precision-designed valves and tubes allowed a bearer to inhale the essence within, thereby allowing them to breathe underwater. Lilly, in her enthusiasm, declared that this invention had defeated water itself, and named it to reflect this fact. The assault on Kale's island fortress, assisted by the water conquering field generation matrices, went off without a hitch, though Kale himself escaped.&lt;br /&gt;
&lt;br /&gt;
Immitations of Lilliana's original design for the Water Conquering Field Generation Matrix have been made publically available by Humphrey in [[Port Eridanus]], [[Ferrell]]. It's continued success is a point of pride to her, though she grows irritable and refuses to comment if questioned on the subject of royalties. She can occasionally be seen remonstrating with the unfortunate Hin about it.&lt;br /&gt;
&lt;br /&gt;
==The Violet Order of the Skull==&lt;br /&gt;
[[Image:Lillykeel.jpg|thumb|700 px|left|Lilliana Be'letane in her natural habitat.]]&lt;br /&gt;
Some time after the assault on Kale's fortress, Lilliana began to encounter increasing idealogical differences with her fellow mages of the Red Order, a feeling which was shared at the time by [[PCs:Vintrinia Carnen |Vintrinia Carnen]] and [[PCs:Gurth Istar |Gurth Istar]]. Having decided that the Red no longer fitted her outlook on the world, she began to look for a different Order to join. She examined several, before finally settling on the Violet - their stated aim of seeking Mastery over their chosen arena and their surroundings appealed to her. Contacting [[PCs:Dameon|Dameon Nepirtas]], then Great Mage of Internal Affairs of the Order, she set in motion the process of transferring orders, requiring her to complete a variety of tasks for Dameon to prove her desire to move. Upon her success she was granted full membership of the Violet Order. As a member mage of the Order, she has strengthened her friendship with the ogre mage, [[PCs:Orfanos |Orfanos]], an acquiantance from their time as members of the Midnight Mercenary Company. She has also worked with the preeminent [[Sereg |Sereg'wethrin]] [[Artificing |artificer]] Alaren Tre'lanin on several projects of interest to both of them. She remains a member of the Violet to this day, and is active in training up and coming Evokers, particularly those with an interest in Aeromancy. &lt;br /&gt;
&lt;br /&gt;
As the Great Mage of Internal Affairs for the Order (having personally petitioned The Master for the position after Vandrammes' transfer to Ka-Kimon), a large portion of her time is spent administering to it's day to day running, including handling recruitment and disciplinary issues.&lt;br /&gt;
&lt;br /&gt;
==Master of Lightning==&lt;br /&gt;
As part of her continuing research and development of the art of Aeromancy, Lilly has undertaken a variety of research projects. On a trip to the Quasi-Elemental Plane of Lightning, and in particular the city of Stormfront, she conversed with the eldest electrical elementals and Djinni that she could attract the attention of, and in so doing discovered information that helped her solve the final puzzles in mastering the art of Aeromancy. She continues to hone her skills and develop the art as much as possible, helping to adapt [[PCs:Vintrinia Carnen |Vintrinia Carnen]]'s breakthroughs in the field of Elementalism for use with Aeromancy techniques. She currently holds the unofficial and largely symbolic position of Master Aeromancer within the Violet Order. Together with old fellow apprentice Vilne Elor, she is counted as one of the foremost Aeromancers in Southern Avlis. Her research notes are publically available.&lt;br /&gt;
&lt;br /&gt;
She has regularly tried to take on formal apprentices to pass on her knowledge. Having taught the conjuror [[Neeb]] the basics of Aeromancy before his departure from Southern Avlis, Lilly is now looking for new apprentices to teach, beyond those in the Violet who show an aptitude for Evocation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reed and the Staff==&lt;br /&gt;
When a nature spirit calling itself Reed delivered cryptic clues to the Trust orders about an artefact of power, it fell to Lilly to decipher and interpret the Violet's share of the prophecies, ably assisted by [[PCs:Orfanos |Orfanos]] and the White mage, [[PCs:Solveig |Solveig]]. Upon woirking out the first fragments of prophecy, they discovered that to access the Violet's fragment of this artefact - a staff - a key would be required. Learning it's location, concealed in a fortress deep within the Underdark, Lilly invited Orfanos to join her in mounting a full scale assault on it and it's occupants. Leaving the place a shattered ruin of it's former majesty, the pure ice key was recovered. The next part of the journey - recovering the staff piece itself - took Lilly and her companions to a glacier, concealing an ice-filled cave. Having battled through a tribe of frost giants (much to Lilly's dismay, as fire-vulnerable creatures are so very common), they reached the heart of the cave. There they encountered the &amp;quot;Lady of the Glacier&amp;quot;, who handed over the heel of the staff.&lt;br /&gt;
&lt;br /&gt;
The staff was then assembled through a series of rituals conducted by other members of the Trust. The next stage of the quest involved trips far and wide to magical towers and other locations of significance, seeking the empower the many gems that studded the artefact's surface. One trip to a pitch-black tower was particularly memorable, involving the recovery a Phoenix and the appearance of a familiar-looking shadow creature. Another, a trip to an island inhabited by strange sea creatures, would also stick in the memory. With the staff finally at it's full strength, it was put to it's purpose in an [http://avlis.org/viewtopic.php?f=86&amp;amp;t=125783 attack on the ancient cursed realm of Hel'byssia], which is documented more fully elsewhere. With the creature that was once Silialath destroyed, Lilly's involvement in the matter ended.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Allies and Associates==&lt;br /&gt;
&lt;br /&gt;
* [[Neeb]]&lt;br /&gt;
* [[PCs:Orfanos |Orfanos]]&lt;br /&gt;
* [[PCs:Quin |Quin]]&lt;br /&gt;
* [[PCs:Angus Blacksail |Angus Blacksail]]&lt;br /&gt;
* [[PCs:Vintrinia Carnen |Vintrinia Carnen]]&lt;br /&gt;
* [[PCs:Vilne Elor |Vilne Elor]]&lt;br /&gt;
* [[PCs:Silver Fox |Silver Fox]]&lt;br /&gt;
* [[PCs:Miette Hartley |Miette Hartley]]&lt;br /&gt;
* [[PCs:Flenken Jolliemausch |Flenken Jolliemausch]]&lt;br /&gt;
* [[PCs:Dameon |Dameon Nepirtas]]&lt;br /&gt;
* [[PCs:Kurt Villanova |Kurt Villainova]]&lt;br /&gt;
* [[PCs:Vastin Dermane |Vastin Dermane]]&lt;br /&gt;
* [[PCs:Kice Ansu |Kice Ansu]]&lt;br /&gt;
* [[PCs:Zora Zangereli |Zora Zangereli]]&lt;br /&gt;
* [[PCs:Taruma |Taruma]]&lt;br /&gt;
* [[PCs:Jacksen Aiken|Jacksen Aiken]]&lt;br /&gt;
* [[PCs:Gann Eider |Gann Eider]]&lt;br /&gt;
* [[PCs:Thaylis Beign |Thaylis Beign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Be'letane, Lilliana]]&lt;br /&gt;
[[Category:MChekPCs|Be'letane, Lilliana]]&lt;br /&gt;
[[Category:Aeromancer|Be'letane, Lilliana]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic_System&amp;diff=42831</id>
		<title>Magic System</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic_System&amp;diff=42831"/>
		<updated>2016-06-15T14:22:18Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: Adding SHS1.8.2.0 details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
[[Category:Magic| Magic System]]&lt;br /&gt;
[[Category:Systems|Magic System]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[magic:Spell List|Spell List]] | [[shs:artificing|Artificing System]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
='''Introduction'''=&lt;br /&gt;
All standard NWN spells plus additional copap spell pack spells have been hooked with the exception of Gate. For more information, check below.&lt;br /&gt;
&lt;br /&gt;
='''Current Versions on Servers'''=&lt;br /&gt;
1.8.1.1 (Current - ca. May 03, 2016)&lt;br /&gt;
&lt;br /&gt;
= '''[[shs:artificing|Artificing]]''' =&lt;br /&gt;
Artificing is the art of creating magic items.  It is similar to the crafting system and detailed here:&lt;br /&gt;
[[shs:artificing|Artificing]].&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1053 Bug #1053] - Stored caster level not being used when scribed scrolls are activated.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1054 Bug #1054] - Metamagic Feats not being used when scribed scrolls are activated.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1060 Bug #1060] - Scribe Scroll - Sorcerers and Wizards need 13 Levels to Scribe instead of 7.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1063 Bug #1063] - Metamagic feats not affecting cost or reward of scroll creation.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1065 Bug #1065] - Scribe Scroll does not report artificing xp gained - only total xp.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1068 Bug #1068] - Some scribed scrolls come out unidentified.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1072 Bug #1072] - Scribe Scroll not costing additional xp for a higher caster level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1073 Bug #1073] - Scribe Scroll DC should be variable, based on total scroll power.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1074 Bug #1074] - Artificing needs an Improbable DC.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added colors and spell level to player output.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Made some changes to decrease lag.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.4 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1086 Bug #1086] - Druids/Clerics not receiving wisdom bonus for Artificing&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Improved artificing feedback&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added scribing animation&amp;lt;br /&amp;gt;&lt;br /&gt;
- Base scroll creation time changed to 1 turn&amp;lt;br /&amp;gt;&lt;br /&gt;
- Scribing can fail due to bad weather&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Added scribing restrictions&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1310 Bug #1310] - Scibed Scrolls do not use the scribe's DC&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed Angadar check.  Arcane scrolls above 4th level cannot be scribed by non-Angadarians.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Removed Scribing restrictions&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.3.5 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Added the list of [[Magic:Spell_List/CoPaP_168_Spell_List|CoPaP 1.68 spells.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.4 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Reduced xp costs for scroll scribing by 25%&amp;lt;br /&amp;gt;&lt;br /&gt;
- Increased artificing xp gains by 20%&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=2092 bug #2092].&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8 Onward Changes/Bust Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Added wand artificing.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Reduced scribing times.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed a variety of wand problems and scribing problems.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Metamagic''' =&lt;br /&gt;
Version 1.5 introduces a new implementation of metamagic feats which allows the use of multiple feats with a spell.  Due to the limitations of the system, there are a few caveats.  First, stacking is only possible through the use of items called metamagic rods.  Second, these rods will only work with hooked spells.  Spells that have not yet been hooked will gain no benefits from them.  You will find Empower, Extend and Maximize rods, in addition to the new feat listed below.  Unfortunately, due to engine limitations, Still, Silent and Quicken spell cannot be made into rods at this time.&lt;br /&gt;
&lt;br /&gt;
Version 1.5 also introduces a new Metamagic feat available exclusively through metamagic rods: '''Energy Substitution'''.  This new feat allows you to alter the energy type of a spell.  This opens the doors for many new spells, such as ''cold bolt'', ''acid ball'' and ''sonic weapon'' just by replacing the energy type.  The feat currently has 5 flavors: Acid, cold, electricity, fire and sonic.  They do not stack (that's a different feat.)  I have attempted, as best I could, to make visual effects for spells match these new damage types.  You will note some spells had a larger degreee of success.  Suggestions for improvement are always welcome.&lt;br /&gt;
&lt;br /&gt;
The following spells can currently benefit from elemental substitution: all level 0-9 elemental spells.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Added Augment Summoning rod and implemented it with the summon creature 1-9 spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=980 Bug #980]: Can't substitute acid for firebrand&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=983 Bug #983]: Flame Arrow not elemental substituting&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Augment Summoning [General] ==&lt;br /&gt;
Your summoned creatures are better than normal.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Spellcaster level 2nd+.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Benefit:''' Creatures you conjure with any summon spell gain +1 hit points per Hit Die and a +1 competence modifier on attacks and damage rolls.&lt;br /&gt;
&lt;br /&gt;
== Energy Substitution [Metamagic] ==&lt;br /&gt;
You can modify a spell that uses one type of energy to use another type of energy.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Any other metamagic feat, 5 ranks in Knowledge (arcana).&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Benefit:''' Choose one type of energy: acid, cold, electricity, fire, or sonic.  You can modify a spell with an energy designator to use the chosen type of energy instead.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Special:''' You can gain this feat multiple times, each time it applies to a different type of energy.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Slots:''' +0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''Use Magic Device'''=&lt;br /&gt;
If you attempt to use a scroll, staff or wand with a spell that you cannot cast, you must make a successful Use Magic Device or Spellcraft check.  The system will compare ranks in the two skills and use the highest of the two for your character.  If you have at least 5 ranks in the lower skill, you will get a +2 synergy bonus for the check.&lt;br /&gt;
&lt;br /&gt;
If you are a divine caster attempting to use an item with an arcane spell or an arcane caster trying to an item with a divine spell, one of the following things will happen:&lt;br /&gt;
* If you have rogue, bard or assassin levels and ranks in UMD, you will make a UMD check - not a spellcraft check.&lt;br /&gt;
* The attempt will fail.&lt;br /&gt;
&lt;br /&gt;
Those with Use Magic Device skill, when using non-wand and non-scroll implements will receive +1 to caster level and spell DC per every 5 base ranks in UMD.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;DCs:&amp;lt;/u&amp;gt;===&lt;br /&gt;
25 + spell level for UMD scroll checks.&amp;lt;br /&amp;gt;&lt;br /&gt;
20 + spell level for staff and wand UMD checks.&amp;lt;br /&amp;gt;&lt;br /&gt;
20 + spell level for all Spellcraft checks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Open Bugs:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=901 Bug #901]: Assassin not counted for UMD checks in Spellhooking 1.5&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.2 changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Removed rods from the UMD check.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Removed &amp;lt;i&amp;gt;raise dead&amp;lt;/i&amp;gt; scrolls from the UMD check.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Removed the notice when an innate ability is used successfully.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Removed the notice when an innate ability is used unsuccessfully.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Removed &amp;lt;i&amp;gt;protection from alignment&amp;lt;/i&amp;gt; scrolls from the UMD check. ([http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=495 Bug #495])&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.1 changes:&amp;lt;/u&amp;gt;===	 &lt;br /&gt;
- Clerics using spell scrolls must now have the appropriate domain to cast from scrolls that are domain restricted spells. i.e. a cleric using a barkskin scroll must have the plant domain or it is an automatic failure. This applies only to spellcraft checks.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.2 changes:&amp;lt;/u&amp;gt;===	&lt;br /&gt;
- Fixed an issue with muticlass chars to see if a scroll can be read from any magic using class.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8 changes/fixes&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Added implement bonus.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Removed implement bonuses for potions.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Spells Granted by Deities''' =&lt;br /&gt;
When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Notes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Currently this is only implemented for clerics. It will be implemented soon for Blackguards, Druids, Paladins and Rangers. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Version 1.2 Changes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Spells cast from items do not need to make this check. &lt;br /&gt;
- Deities with apostraphes in their name no longer cause problems.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Version 1.4 Changes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Divine casters unable to reach their diety can now cast spells up to level 3 instead of level 2. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Version 1.5 Changes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- The deity check was broken due to a typo. This has been fixed. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Version 1.6 Changes/Bug Fixes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- DMs can now mark a character as out of favor with his deity. An out of favor character cannot cast any spells - arcane or divine. &lt;br /&gt;
- Fixed debugging output that was not using the DEBUG check.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Epic spells are considered level 10 spells. Divine casters unable to reach their diety cannot cast epic spells&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Recent Changes&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Added Aarilax to ranger deity list.&lt;br /&gt;
&lt;br /&gt;
='''Andrinor's Trust =&lt;br /&gt;
As of version 1.8 Andrinor's Trust variable is used to determine whether an individual is eligible to use an Advanced Mage Specialization ability. The Mark is awarded to members of either the Nine Mage Orders or the Web of Angadar. Additional special exceptions exist.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Notes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- This feature is dual implementation. The Trust requires a physical &amp;quot;Trust&amp;quot; item to use certain keys/locked doors, but also requires a database entry to actually be &amp;quot;flagged&amp;quot; as a member of the Orders.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6 Changes/Bug Fixes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=908 Bug #908]: Shapechange is considered a level 0 spell instead of level 9 spell&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Epic spells are considered level 10 spells. Those that are not in the Trust cannot cast epic spells&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8 changes/bug fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Removed spellcasting restriction.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Implemented AMS triggers based on Trust mark.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''Share Spell'''=&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''NOTE:''' Share Spell is currently turned off as of 1.6.0.2.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Sorcerers and wizards can share spells with their familiars. Druids and Rangers can share spells with their animal companions.  To do this, you must have your familiar or animal companion summoned and within five feet of you. Any buff spell you cast on yourself will affect your familiar as well.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.5 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Spells such as [i]flame weapon[/i] should no longer affect familiars.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6 Changes/Bug Fixes: &amp;lt;/u&amp;gt;===&lt;br /&gt;
- Implemented a completely new share spell system.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Share spell now works for druid and ranger animal companions.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=453 Bug #453]: Pale Master Summon summons 2 creatures instead of one when familair is out.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=531 Bug #531]: Share Spell does not take Metamagic feats into account&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=718 Bug #718]: Share Spell should not work with shapechange&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=863 Bug #863]: shared summon ''elemental swarm'' spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=899 Bug #899]: Magic 1.5 Shared Spells Have Visual Effects&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=900 Bug #900]: Familiars Share Spells Mages Shouldn't Be Able to Cast&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=909 Bug #909]: Share Spell is not Using Spellhooking&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.2 Changes/Bug Fixes: &amp;lt;/u&amp;gt;===&lt;br /&gt;
- Tried to reduce the amount of lag share spell is causing.&lt;br /&gt;
&lt;br /&gt;
='''Changes to Bioware Spells'''=&lt;br /&gt;
Changes to spells can now be found here: [http://www.avlis.org/wiki/].  This list will be growing considerably over the next few weeks; however most spells that have been modified have only had visual effects removed.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Open Bugs:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Bugs I Need More Info On&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- ''Tenser's transformation:'' Fixed bug [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=356 #356]: Weapons being unequipped even when the caster had the Martial Weapon proficiency Feat.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added a new function to take into account palemaster levels for level-dependant effects.  This function will only work for hooked spells.  (Is not in ''Tenser's'' yet.)&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=409 Bug #409]: Firebrand offeres no save.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4.1 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Found and fixed a bug with healing spells not checking SR when damaging undead.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4.2 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Fixed bug [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=625 #625] which was causing caster level to have no effect on cure spells.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4.3 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Hooked ''entangle, fireball, flame arrow, negative energy burst, negative energy ray'' and ''vampiric touch''.&amp;lt;br /&amp;gt;&lt;br /&gt;
- All hooked spells should now take into account palemaster and RDD levels when calculating level-dependant effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
- ''Entangle'' now only works in natural areas, requires casters to make concentration checks, allows the use of the tumble skill to break free, applies attack and damage penalties to creatures who fail a save and reduces movement to half speed to those that do not.&amp;lt;br /&amp;gt;&lt;br /&gt;
- ''Flame arrow'' now enchants a stack of arrows for 1 round/level adding +1 fire damage/level (max +10).  It's supposed to also work on companions, but I believe that requires a 2da change to be able to target non-hostiles.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=440 Bug #440]: ''Flame arrow should be giving more than 5 arrows above level 20.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=509 Bug #509]: Neg. Energy Burst not healing undead.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.5 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Hooked: ''Bless Weapon, Chain Lightning, Circle of Death, Clairaudience &amp;amp; Clairvoyance, Clarity, Darkfire, Darkvision, Destruction, Endure Elements, Energy Buffer, Finger of Death, Flame Weapon, Freedom of Movement, Greater Magic Weapon, Greater Stoneskin, Implosion, Keen Edge, Lesser Mind Blank, Lightning Bolt, Magic Weapon, Mind Blank, Phantasmal Killer, Power Word Kill, Premonition, Prismatic Spray, Protection From Elements, Protection From Evil, Protection From Good, Protection From Spells, Resist Elements, See Invisibility, Slay Living, Spell Resistance, Stoneskin, Wail of the Banshee, Weird, Word of Faith''.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Changed durations and power of ''[[Magic:Greater_Magic_Weapon|Greater Magic Weapon]],[[Magic:Flame Weapon|Flame Weapon]]'' and ''[[Magic:Darkfire|Darkfire]]''. See individual descriptions for details. Added in code to make them work with CEP weapons and gloves.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=698 Bug #698]: Scythe counted as a martial weapon for ''Tenser's Transformation''.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=710 Bug #710]: ''Flame Arrow'' not counting Palemaster levels.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=753 Bug #753]: ''GMW'' and ''flame weapon'' not working on CEP weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=784 Bug #784]: CEP weapons not being unequipped at the end of ''Tenser's Transformation''.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6 Changes/Bug Fixes: &amp;lt;/u&amp;gt;===&lt;br /&gt;
- 93 New Hooked Spells: ''Acid Splash, Aid, Amplify, Aura of Glory, Balagarn's Iron Horn, Bane, Blade Thirst, Bless, Blindness and Deafness, Blood Frenzy, Bull's Str, Burning Hands, Camoflage, Cat's Grace, Charm Person, Cloud of Bewilderment, Color Spray, Combust, Continual Flame, Daze, Deafening Clang, Death Armor, Divine Favor, Divine Power, Doom, Eagle's Endurance, Electric Jolt, Entropic Shield, Flame Lash, Flare, Fox's Cunning, Expeditious Retreat, Gedlee's Electric Loop, Ghostly Visage, Ghoul Touch, Grease, Greater Dispelling, Greater Sanctuary, Harm, Hold Animal, Hold Person, Holy Sword, Horrid Wilting, Ice Dagger, Ice Storm, Identify, Inflict Critical Wounds, Light Wounds, Inflict Minor Wounds, Inflict Moderate Wounds, Inflict Serious Wounds, Invisibility, Ironguts, Knock, Lesser Dispel, Lesser Restoration, Light, Mass Heal, Mage Armor, Magic Fang, Magic Missile, Magic Vestment, Melf's Acid Arrow, One With the Land, Owl's Wisdom, Polymorph Self, Ray of Enfeeblement, Ray of Frost, Remove Fear, Remove Paralysis, Resistance, Sanctuary, Scare, Shelgarn's Persistent Blade, Shield, Shield of Faith, Silence, Sleep, Sound Burst, Stone Bones, Summon Monster 1-9, Tasha's Hideous Laughter, True Strike, Virtue, Web''.&amp;lt;br /&amp;gt;&lt;br /&gt;
- 3 New Hooked Powers: ''Blackguard Summon Fiendish Servant Ability, Palemaster Summon Undead Ability, Palemaster Summon Greater Undead Ability.''&amp;lt;br /&amp;gt;&lt;br /&gt;
- Performance optimizations made.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added a ranged touch attack to ''ray of frost', implemented critical hits, and reduced damage to 1d3.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Swapped summon order of spectre and mummy warrior for the PM Summon Greater Undead ability per player request.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Dominators should now be able to summon fiendish servants.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Modified targeting of ''Flame Arrow'' to keep it from blasting friendlies.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Turned visual effects off for ''Greater Sanctuary'' because they're not in the PnP description.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Changed the way ''divine power'' and ''Tenser's[/i] determines additional attacks per round based on code written by Nob.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Raised the cap for ''Greater Dispelling'' as per 3.0 and 3.5ed rules. (Nob)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Made metamagic feats stack for ''IGMS, ILMS'' and ''firebrand''.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added CoPaP humanoid races to ''Charm Person, Charm Person or Animal'' and ''Hold Person''.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added Ranged Touch Attacks for ''Negative Energy Ray ''and ''Ray of Enfeeblement''.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=791 Bug #791]: ''Divine Power'' needs to be updated.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=902 Bug #902]: Spellhooking 1.5: GMW does not work on Mage Staves&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=907 Bug #907]: ''Flame weapon'' is 1 turn/level instead of 1 round/level&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=915 Bug #915]: ''Holy Sword'' doesn't work on CEP weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=916 Bug #916]: ''Blade Thirst'' doesn't work on CEP weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=923 Bug #923]: ''Tenser's'' - Left Hand Weapon not getting unequipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=926 Bug #926]: ''Mass heal'' only affects party members&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=931 Bug #931]: ''Harm'' Spell damages dead objects&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=932 Bug #932]: ''Powerword-Kill'' destroys dead objects&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=933 Bug #933]: ''Phantasmal Killer'' kills dead objects&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=934 Bug #934]: ''Finger of Death'' 'kills' doors and chests&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=950 Bug #950]: ''Vampiric Touch'' can be used on Familiars&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=951 Bug #951]: ''Continual Light:'' Change duration from permanent to long temporary&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=952 Bug #952]: ''Polymorph Self'' can be cast on Others with client-side hak&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=953 Bug #953]: Old and new ''flame weapon'' spells stack.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=954 Bug #954]: Dominator Summon Fiend Not Taking Dominator Levels Into Account&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=982 Bug #982]: NPCs Not Using Spellhooking.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1042 Bug #1042]: ''Aid'' temporary hit points stack.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1044 Bug #1044]: All Items have metamagic flag 255 set.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1047 Bug #1047]: ''Aid'' is always maximized and empowered.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Removed glowing flames from ''Darkfire'' with values of +3 or less.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Hooked: ''Dispel Magic'' (IceThorn)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Changed ''Darkfire'' and ''Flame Weapon'' back to turns/level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Changed the duration of ''Clairaudience and Clairvoyance'' from rounds to turns.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.0.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Added a ranged touch attack to [[Magic:Acid Splash|Acid Splash]] and [[Magic:Electric Jolt|Electric Jolt]], implemented critical hits.&lt;br /&gt;
* Added Critical Hit immunity check for [[Magic:Ray of Frost|Ray of Frost]]&lt;br /&gt;
* Added Size check for [[Magic:Daze|Daze]]&lt;br /&gt;
* Changed VFX for [[Magic:Flare|Flare]], [[Magic:Daze|Daze]], [[Magic:Inflict Minor Wounds|Inflict Minor Wounds]]&lt;br /&gt;
* [[Magic:Inflict Minor Wounds|Inflict Minor Wounds]] now deal 1d4 damage. Attempts Melee touch attack, damage doubles on Critical hit, halved on successful Will save&lt;br /&gt;
* Changed humaniod check in [[Magic:Daze|Daze]] to check for all CoPaP &lt;br /&gt;
* When [[Magic:Cure Minor Wounds|Cure Minor Wounds]] is casted on undeads, successful Will save halves damage.&lt;br /&gt;
* Lowered the duration of [[Magic:Resistance|Resistance]] to 1 Turn as per 3.0 rules&lt;br /&gt;
* [[Magic:Magic Vestment|Magic Vestment]] has been changed from 1 hour/level to 1 turn/level and from +1/3 levels to +1/5 levels.&lt;br /&gt;
* Hooked [[Magic:Charm Monster|Charm Monster]], [[Magic:Confusion|Confusion]], [[Magic:Displacement|Displacement]], [[Magic:Haste|Haste]], [[Magic:Magic Vestment|Magic Vestment]], [[Magic:Slow|Slow]]. &lt;br /&gt;
* Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1210&amp;amp;pos=6 Bug #1210] - Shifter Manticore Spikes Hit Allies. &lt;br /&gt;
custom races.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.1.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=717 Bug #717]: ''Gate'' not functioning on Wilderness server.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=945 Bug #945]: ''Gate'' TN summoning lesser instead of minor.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1111 Bug #1111]: ''Gate'' summoning lesser instead of minor.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1112 Bug #1112]: ''Gate'' summoned Balor disappears when enter combat.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1113 Bug #1113]: ''Gate'' summoning lesser instead of minor.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1114 Bug #1114]: ''Gate'' not summoning lesser.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Hooked: ''Bestow Curse'', ''Improved Invisibility'', ''Invisibility Purge'', ''Poison'' and ''Raise Dead''&lt;br /&gt;
* When Inflict Wounds spell (Minor, Light,Moderate,Serious or Critical) is casted, a Melee touch attack is attempted. Damage doubled on Critical hit, halved on successful Will save.&lt;br /&gt;
* Invisibility and Improved Invisibility spells fail if casted inside an Invisibility Purge area.&lt;br /&gt;
* ''Invisibility Purge'' will remove invisibility granted by spell like abilities (1.66 update)&lt;br /&gt;
* Added melee touch attack to ''Poison''&lt;br /&gt;
* ''True Seeing'' and ''Ultravision'' will not blind if they end inside a Darkness area&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1290 Bug #1290] - Renerfed IGMS and ILMS.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=713 Bug #713] - Stabilized invisibility feature of ''Greater Sanctuary''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
* [[Magic:Circle of Death|Circle of Death]] will affect everyone in the burst area&lt;br /&gt;
* [[Magic:Finger of Death|Finger of Death]] - Empower will not increase damage granted by caster level&lt;br /&gt;
* [[Magic:Phantasmal Killer|Phantasmal Killer]] and [[Magic:Weird|Weird]] are now mind affecting and fear spells&lt;br /&gt;
* [[Magic:Wail of the Banshee|Wail of the Banshee]] now affects everyone except the caster&lt;br /&gt;
* [[Magic:Weird|Weird]] - added Strength drain and stun per PnP&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1664 Bug #1664] - Darkness will not strip effects upon leaving darkness area&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1599 Bug #1599] - Wail will respect Death immunity of target&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1141 Bug #1141] - Circle of Death working again&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1598 Bug #1598] - Fixed for ''Circle of Death'',''Destruction'',''Finger of Death'',''Power Word, Kill'' and ''Wail of the Banshee''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Hooked ''Shadow Shield'',''Negative Energy Protection'',''Mestils Acid Sheath'',''Lesser Spell Mantle'',''Spell Mantle'' and ''Greater Spell Mantle''&lt;br /&gt;
* Added Elemental substitution to [[Magic:Mestils Acid Sheath|Mestil's Acid Sheath]]&lt;br /&gt;
* [[Magic:Circle of Death|Circle of Death]] and [[Magic:Wail of the Banshee|Wail of the Banshee]] are Party friendly&lt;br /&gt;
* Prepared innate PM abilities; Summon Undead and Summon Greater Undead for summon selection feature. Selection will be made from emote menu in a future version.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Caster can now choose a summon for ''Summon Creature'' spells. Details are in [[Magic:Summon_Control|Summon Control]]&lt;br /&gt;
* ''Summon Creature'' is now 1 Turn/Level&lt;br /&gt;
* Hooked ''Banishment'', ''Creeping Doom'', ''Dismissal'', ''Greater Restoration'', ''Invisibility Sphere'', ''Restoration'', ''Stinking Cloud''&lt;br /&gt;
* ''Banishment'' and ''Dismissal'' will not kill animal companions and familiars that are not outsiders.&lt;br /&gt;
* ''Banishment'' will banish elementals and will affect hostiles only&lt;br /&gt;
* Fixed ''Color Spray'' duration&lt;br /&gt;
* Fixed ''Creeping Doom'', ''Invisibility Sphere'' and ''Stinking Cloud''. They will now work.&lt;br /&gt;
* ''Fear'' is party friendly&lt;br /&gt;
* ''Protection from Alignment'' will work against ''Phantasmal Killer'' and ''Weird''.&lt;br /&gt;
* Fixed Bodak Death Gaze&lt;br /&gt;
* Fixed Elixir of Wit&lt;br /&gt;
* Restoration spells will not cure Extraordinary and Supernatural effects&lt;br /&gt;
* List of closed bugs:&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=832&amp;amp;pos=1 Bug #832]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1106&amp;amp;pos=1 Bug #1106]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1293&amp;amp;pos=1 Bug #1293]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1336&amp;amp;pos=1 Bug #1336]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1376&amp;amp;pos=1 Bug #1376]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1766&amp;amp;pos=1 Bug #1766]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1786&amp;amp;pos=0 Bug #1786]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1858&amp;amp;pos=0 Bug #1858]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1866&amp;amp;pos=0 Bug #1866]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Added Militant Level Bonuses to ''Magic Vestment''.&lt;br /&gt;
* Added DC check for scribed scrolls.&lt;br /&gt;
* Removed Militant Bonuses for self-buffing paladins.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1309 Bug #1309]: ''GMW'' does not work for Monk Gloves.  (Also fixed for ''Magic Weapon''.)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Restoration spells will remove supernatural effects (but not extraodinary effects)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Hooked ''Shapechange''&lt;br /&gt;
* Added 100% concealment to caster of ''Greater Sanctuary''&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1938 Bug #1938]: Fixed Invisibility Sphere&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=956 Bug #956]: Fashion Accessories (like Musical instruments) are considered Melee weapons&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.4 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
====Spells Fixed and/or Hooked (37)====&lt;br /&gt;
* [[Magic:Acid_Fog|Acid Fog]] - Hooked and added blinding and concealment cloud FX.&lt;br /&gt;
* [[Magic:Animate_Dead|Animate Dead]] - Hooked, added more choices of minions via the emote menu, and figured in PM levels. &lt;br /&gt;
* [[Magic:Aura_of_Vitality|Aura of Vitality]] - Hooked. &lt;br /&gt;
* [[Magic:Bigbys_Clenched_Fist|Bigby’s Clenched Fist]] - Hooked.&lt;br /&gt;
* [[Magic:Bigbys_Crushing_Hand|Bigby’s Crushing Hand]] - Hooked and fixed Grapple and Fortitude checks.&lt;br /&gt;
* [[Magic:Bigbys_Forceful_Hand|Bigby’s Forceful Hand]] - Hooked, reduced the knockdown duration, and allowed a Discipline check.&lt;br /&gt;
* [[Magic:Call_Lightning|Call Lightning]] - Hooked and added metamagic energy/elemental substitution.&lt;br /&gt;
* [[Magic:Contagion|Contagion]] - Hooked.&lt;br /&gt;
* [[Magic:Death_Ward|Death Ward]] - Hooked.&lt;br /&gt;
* [[Magic:Dimension_Door|Dimension Door]] - Disabled in Player Housing (like psionic ability), fixed to allow party members to jump through per description, and fix lag-induced looping.&lt;br /&gt;
* [[Magic:Dominate_Animal|Dominate Animal]] - Hooked.&lt;br /&gt;
* [[Magic:Dominate_Person|Dominate Person]] - Hooked.&lt;br /&gt;
* [[Magic:Drown|Drown]] - Hooked.&lt;br /&gt;
* [[Magic:Elemental_Shield|Elemental Shield]] - Hooked.&lt;br /&gt;
* [[Magic:Enervation|Enervation]] - Hooked and allow undead targets to receive temporary hit points.&lt;br /&gt;
* [[Magic:Entangle|Entangle]] - Reduced the duration (so doesn't last forever) and re-enabled Woodland Stride.&lt;br /&gt;
* [[Magic:Flame_Arrow|Flame Arrow]] - Fixed to allow targeting of allies to imbue equipped bow and arrows instead of having to cast directly on the arrows.&lt;br /&gt;
* [[Magic:Greater_Spell_Breach|Greater Spell Breach]] - Hooked.&lt;br /&gt;
* [[Magic:Gust_of_Wind|Gust of Wind]] - Hooked.&lt;br /&gt;
* [[Magic:Hammer_of_the_Gods|Hammer of the Gods]] - Hooked.&lt;br /&gt;
* [[Magic:Healing_Sting|Healing Sting]] - Hooked.&lt;br /&gt;
* [[Magic:Hold_Monster|Hold Monster]] - Hooked.&lt;br /&gt;
* [[Magic:Horizikauls_Boom|Horizikaul’s Boom]] - Hooked and added metamagic energy/elemental substitution.&lt;br /&gt;
* [[Magic:Infestation_of_Maggots|Infestation of Maggots]] - Hooked.&lt;br /&gt;
* [[Magic:Lesser_Spell_Breach|Lesser Spell Breach]] - Hooked.&lt;br /&gt;
* [[Magic:Magic_Fang|Magic Fang]] - Fixed.&lt;br /&gt;
* [[Magic:Magic_Tattoo|Magic Tattoo]] - Fixed.&lt;br /&gt;
* [[Magic:Mass_Camouflage|Mass Camouflage]] - Hooked.&lt;br /&gt;
* [[Magic:Neutralize_Poison|Neutralize Poison]] - Hooked.&lt;br /&gt;
* [[Magic:Prayer|Prayer]] - Hooked.&lt;br /&gt;
* [[Magic:Quillfire|Quillfire]] - Hooked.&lt;br /&gt;
* [[Magic:Remove_Blindness_and_Deafness|Remove Blindness and Deafness]] - Hooked.&lt;br /&gt;
* [[Magic:Remove_Curse|Remove Curse]] - Hooked.&lt;br /&gt;
* [[Magic:Remove_Disease|Remove Disease]] - Hooked.&lt;br /&gt;
* [[Magic:Scintillating_Sphere|Scintillating Sphere]] - Hooked and added metamagic energy/elemental substitution.&lt;br /&gt;
* [[Magic:Stinking_Cloud|Stinking Cloud]] - added concealment cloud FX.&lt;br /&gt;
* [[Magic:Web|Web]] - Hooked as an Avlis AoE and re-enabled Woodland Stride.&lt;br /&gt;
====Spell Systems Added or Fixed====&lt;br /&gt;
=====Artificing=====&lt;br /&gt;
* Artificing levels and xp listed in the emote menu crafting list.&lt;br /&gt;
* Pale Master levels accounted for when artificing.&lt;br /&gt;
* Scroll Scribing costing 25% less real xp and giving 20% more crafting xp.&lt;br /&gt;
&lt;br /&gt;
=====Arcane Archer Imbue Arrow=====&lt;br /&gt;
* Allow Arcane Archers (AAs) to imbue arrows with spells instead of just the default ''Fireball'' (more like PnP).&lt;br /&gt;
* You can cast the spell on either a single arrow or a stack. If on a stack, 1 is removed and you get a single arrow with the onHit property of the spell at the caster level of the PC. In both cases, the arrow is automatically equipped.&lt;br /&gt;
* Only works with arcane spells [not divine] and only those that make sense on an arrow. For example, no ''Magic Missile'' because the missile effects still come from the caster rather than the arrow and ''Meteor Swarm'' because it centers on the caster and not the arrow.&lt;br /&gt;
* The duration is the number of Arcane Archer levels in rounds. That's stretching the PnP version a bit, which states that the arrow must be fired in the same round that the spell is cast. That's doable if you're quick, but this system went with rounds per level to give some time for planning. A level 10 AA would have a minute to fire their arrow with the spell active.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.5 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
====Spells Fixed and/or Hooked (37)====&lt;br /&gt;
* [[Magic:Bigbys Clenched Fist|Bigby's Clenched Fist]] - Altered so that it will replace an active ''Bigby's Grasping Hand'' on the target and do a to-hit check every round.&lt;br /&gt;
* [[Magic:Bigbys Crushing Hand|Bigby's Crushing Hand]] - Altered so that it will replace an active ''Bigby's Grasping Hand'' or ''Bigby's Clenched Fist'' on the target.  Removed the Fortitude save.  Ensured that the grapple check is performed every round ([http://devwiki.avlis.org/index.php?title=NWScript:Copap_magic_inc:SHS_RunHandImpact SHS_RunHandImpact] tweaked).&lt;br /&gt;
* [[Magic:Bigbys Grasping Hand|Bigby's Grasping Hand]] - Hooked and incorporated into [http://devwiki.avlis.org/index.php?title=NWScript:Copap_magic_inc:SHS_RunHandImpact SHS_RunHandImpact] so that the grapple check is performed every round.&lt;br /&gt;
* [[Magic:Bigbys Interposing Hand|Bigby's Interposing Hand]] - Hooked.&lt;br /&gt;
* [[Magic:Bulls Strength|Bull's Strength]] - Fixed so that self-buffing Paladins get Militant Bonus credit for 1/2 Paladin levels.&lt;br /&gt;
* [[Magic:True Seeing|True Seeing]] - Hooked.&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.6 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=2585 Bug #2585]:&lt;br /&gt;
UMD Bug -  &lt;br /&gt;
A divine/rogue PC who tries to an arcane scroll that's not domain (cleric) should use UMD and not Spellcraft. As it was, if the Spellcraft skill was &amp;gt; the UMD skill it automatically did domain check &amp;amp; gave domain failure message. A cleric/rouge with Spellcraft &amp;gt; UMD should be able to use UMD on arcane, non-domain scrolls. &lt;br /&gt;
&lt;br /&gt;
====Spells Fixed and/or Hooked (16)====&lt;br /&gt;
* [[Magic:Awaken|Awaken]] - Hooked.&lt;br /&gt;
* [[Magic:Ball Lightning |Ball Lightning]] - Hooked.&lt;br /&gt;
* [[Magic:Blackstaff |Blackstaff ]] - Hooked.&lt;br /&gt;
* [[Magic:Bombardment |Bombardment ]] - Hooked.&lt;br /&gt;
* [[Magic:Crumble|Crumble]] - Hooked.&lt;br /&gt;
* [[Magic:Dominate Monster|Dominate Monster]] - Hooked.&lt;br /&gt;
* [[Magic:Earthquake|Earthquake]] - Hooked.&lt;br /&gt;
* [[Magic:Energy Drain |Energy Drain]] - Hooked.&lt;br /&gt;
* [[Magic:Ethereal Visage |Ethereal Visage ]] - Hooked.&lt;br /&gt;
* [[Magic:Feeblemind |Feeblemind ]] - Hooked.&lt;br /&gt;
* [[Magic:Flame Strike|Flame Strike]] - Hooked.&lt;br /&gt;
* [[Magic:Flesh to Stone |Flesh to Stone ]] - Hooked.&lt;br /&gt;
* [[Magic:Heal |Heal ]] - Hooked.&lt;br /&gt;
* [[Magic:Mass Haste|Mass Haste]] - Hooked.&lt;br /&gt;
* [[Magic:Owl's Insight |Owl's Insight ]] - Hooked.&lt;br /&gt;
* [[Magic:Resurrection |Resurrection ]] - Hooked.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
====Spells Fixed and/or Hooked (54)====&lt;br /&gt;
* [[Magic:Aura Versus Alignment|Aura Versus Alignment]] - HW levels taken into account.&lt;br /&gt;
* [[Magic:Battletide |Battletide]] - Effects allies as well.&lt;br /&gt;
* [[Magic:Circle of Doom |Circle of Doom]] - Hooked.&lt;br /&gt;
* [[Magic:Cloudkill|Cloudkill]] - Hooked.&lt;br /&gt;
* [[Magic:Control Undead|Control Undead]] - Hooked.&lt;br /&gt;
* [[Magic:Create Greater Undead|Create Greater Undead]] - Uses slightly different undead selection.&lt;br /&gt;
* [[Magic:Create Undead|Create Undead]] - Hooked.&lt;br /&gt;
* [[Magic:Dirge|Dirge]] - Hooked.&lt;br /&gt;
* [[Magic:Evards Black Tentacles|Evard's Black Tentacles]] - Changed damage dealing to be sequential rather than all at once.&lt;br /&gt;
* [[Magic:Firestorm|Firestorm]] - Hooked.&lt;br /&gt;
* [[Magic:Globe of Invulnerability|Globe of Invulnerability]] - Hooked.&lt;br /&gt;
* [[Magic:Glyph of Warding|Glyph of Warding]] - Changed to AOE effect only, no placeable. Also gives names of characters who break the AoE.&lt;br /&gt;
* [[Magic:Great Thunderclap|Great Thunderclap]] - Hooked.&lt;br /&gt;
* [[Magic:Greater Planar Binding|Greater Planar Binding]] - Hooked.&lt;br /&gt;
* [[Magic:Greater Shadow Conjuration|Greater Shadow Conjuration]] - Hooked.&lt;br /&gt;
* [[Magic:Healing Circle|Healing Circle]] - Hooked.&lt;br /&gt;
* [[Magic:Incendiary Cloud|Incendiary Cloud]] - Hooked.&lt;br /&gt;
* [[Magic:Inferno|Inferno]] - Hooked.&lt;br /&gt;
* [[Magic:Legend Lore|Legend Lore]] - Hooked.&lt;br /&gt;
* [[Magic:Lesser Planar Binding|Lesser Planar Binding]] - Hooked.&lt;br /&gt;
* [[Magic:Magic Circle Against Alignment|Magic Circle Against Alignment]] - Hooked.&lt;br /&gt;
* [[Magic:Mestils Acid Breath|Mestil's Acid Breath]] - Hooked.&lt;br /&gt;
* [[Magic:Meteor Swarm|Meteor Swarm]] - Hooked.&lt;br /&gt;
* [[Magic:Mind Fog|Mind Fog]] - Hooked.&lt;br /&gt;
* [[Magic:Minor Globe of Invulnerability|Minor Globe of Invulnerability]] - Hooked.&lt;br /&gt;
* [[Magic:Monstrous Regeneration|Monstrous Regeneration]] - Hooked.&lt;br /&gt;
* [[Magic:Mordenkainens Disjunction|Mordenkainen's Disjunction]] - Hooked.&lt;br /&gt;
* [[Magic:Mordenkainens Sword|Mordenkainen's Sword]] - Hooked.&lt;br /&gt;
* [[Magic:Natures Balance|Nature's Balance]] - Hooked.&lt;br /&gt;
* [[Magic:Planar Ally|Planar Ally]] - Hooked.&lt;br /&gt;
* [[Magic:Planar Binding|Planar Binding]] - Hooked.&lt;br /&gt;
* [[Magic:Power Word Stun|Power Word Stun]] - Hooked.&lt;br /&gt;
* [[Magic:Regenerate|Regenerate]] - Hooked.&lt;br /&gt;
* [[Magic:Spike Growth|Spike Growth]] - Hooked.&lt;br /&gt;
* [[Magic:Stone to Flesh|Stone to Flesh]] - Hooked.&lt;br /&gt;
* [[Magic:Stonehold|Stonehold]] - Hooked.&lt;br /&gt;
* [[Magic:Storm of Vengeance|Storm of Vengeance]] - Hooked.&lt;br /&gt;
* [[Magic:Sunbeam|Sunbeam]] - Hooked.&lt;br /&gt;
* [[Magic:True Seeing|True Seeing]] - Hooked.&lt;br /&gt;
* [[Magic:Undeath to Death|Undeath to Death]] - Hooked.&lt;br /&gt;
* [[Magic:Undeaths Eternal Foe|Undeath's Eternal Foe]] - Hooked.&lt;br /&gt;
* [[Magic:Vine Mine|Vine Mine]] - Hooked.&lt;br /&gt;
* [[Magic:War Cry|War Cry]] - Hooked.&lt;br /&gt;
* [[Magic:Wounding Whispers|Wounding Whispers]] - Hooked.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Revised how sneak attack damage was determined for several spells, making sure that the iDamage modifier was conducted BEFORE the effect eDamage declaration.&amp;lt;br /&amp;gt; &lt;br /&gt;
- Made some minor fixes to some spells, primarily duration/vfx tweaks, general bug fixes.&amp;lt;br /&amp;gt; &lt;br /&gt;
- Redid AMS_Check2.nss to accurately set conversation tokens for psi-magic conversations.&amp;lt;br /&amp;gt; &lt;br /&gt;
- Fixed ew_exec.nss to enable toggling of psionic augmentation.&amp;lt;br /&amp;gt; &lt;br /&gt;
- Redid SHS_Cure to include sneak attack code&amp;lt;br /&amp;gt; &lt;br /&gt;
- Made sure Disintegrate was fixed at 2d6/caster level up to 40d6 max. Previously was only working as d6/level.&amp;lt;br /&amp;gt; &lt;br /&gt;
Spells with Touch Attacks:&amp;lt;br /&amp;gt; &lt;br /&gt;
- Melee &lt;br /&gt;
* [[Magic:Ghoul Touch|Ghoul Touch]]&lt;br /&gt;
* [[Magic:Inflict Critical Wounds|Inflict Critical Wounds]] &lt;br /&gt;
* [[Magic:Inflict Light Wounds|Inflict Light Wounds]]&lt;br /&gt;
* [[Magic:Inflict Minor Wounds|Inflict Minor Wounds]]&lt;br /&gt;
* [[Magic:Inflict Moderate Wounds|Inflict Moderate Wounds]]&lt;br /&gt;
* [[Magic:Inflict Serious Wounds|Inflict Serious Wounds]]&lt;br /&gt;
* [[Magic:Poison|Poison]]&lt;br /&gt;
* [[Magic:Slay Living|Slay Living]]&lt;br /&gt;
* [[Magic:Vampiric Touch|Vampiric Touch]]&lt;br /&gt;
- Ranged &lt;br /&gt;
* [[Magic:Acid Splash|Acid Splash]] &lt;br /&gt;
* [[Magic:Burning Bolt|Burning Bolt]]&lt;br /&gt;
* [[Magic:Disintegrate|Disintegrate]]&lt;br /&gt;
* [[Magic:Electric Jolt|Electric Jolt]]&lt;br /&gt;
- Elemental Orb Spells &lt;br /&gt;
* [[Magic:Hail of Stone|Hail of Stone]]&lt;br /&gt;
* [[Magic:Lesser Acid Orb|Lesser Acid Orb]]&lt;br /&gt;
* [[Magic:Lesser Cold Orb|Lesser Cold Orb]]&lt;br /&gt;
* [[Magic:Lesser Electric Orb|Lesser Electric Orb]]&lt;br /&gt;
* [[Magic:Lesser Fire Orb|Lesser Fire Orb]]&lt;br /&gt;
* [[Magic:Negative Energy Ray|Negative Energy Ray]]&lt;br /&gt;
* [[Magic:Ray of Enfeeblement|Ray of Enfeeblement]]&lt;br /&gt;
* [[Magic:Ray of Frost|Ray of Frost]]&lt;br /&gt;
* [[Magic:Searing Light|Searing Light]]&lt;br /&gt;
* [[Magic:Slashing Darkness|Slashing Darkness]]&lt;br /&gt;
* [[Magic:Snillocs Snowball|Snilloc's Snowball]]&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Avlis Holy-Symbol System (AHS) for clerical use&lt;br /&gt;
- Added DoHolySymbol to introduce the Avlis Holy Symbol System. &lt;br /&gt;
- Minor adjustment to Beltyn's Burning Blood to correct duration bug. &lt;br /&gt;
- Edited invisibility sphere into a mobile AOE effect. &lt;br /&gt;
- Revised Acid Fog to new AOE standard.&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.3d Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Fixes for rune-staves/holdable spellbooks in calculating caster level, maximum spell level, spell-DC and class used.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixes for AAS based staves, based on above fixes. Properly built staves with the aas_s_ prefix will now cast spells at the wielder's caster level/spell DC IF that spell is a valid spell on that caster's list.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added UMD bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/SpellDC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added visual effects for elementalists. Spells which default to their chosen element will now grant a minor visual effect around that elementalist.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added additional &amp;quot;fighter feat bonus&amp;quot; to Greater Magic Weapon. Fighters who have a weapon specialization feat in the weapon being enchanted will now receive an additional &amp;quot;massive crit&amp;quot; bonus based on their fighter levels. ONLY fighter levels will count towards this bonus.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added SHS_MySpellResist. This will now take adjusted caster level, either for Palemaster/Holy Warriors or AAS Wands/Scrolls/Staves into account when determining spell penetration. Spell penetration feats will also apply normally. Note that when pierced in this fashion, spell resistance will give a custom message.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Silence spell now fixed to provide the proper saves.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Holy Sword spell change. Effect now limited only to paladins and dependent on the wielding paladin's level (per: modified &amp;quot;Holy Avenger&amp;quot; ability.) Fixed the on-hit dispel problem that would strip all spells in a single hit and replaced with scaling on-hit cast spell: dispel magic -&amp;gt; greater dispel magic.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed spell DC calculations for shadow matter illusionists and epic spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.4 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Fixed Sphere of Ultimate Destruction to properly account for the caster's caster level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added Flood of Befuddlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Legion's Curse of Impending Blades now breaks invisibility.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.6 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Bugfixes to Meteor Swarm, Aura Against Alignment, Righteous Might, Greater Magic Weapon and Wail of the Banshee&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added functionality for casting Drain-type spells on Undead&amp;lt;br /&amp;gt;&lt;br /&gt;
- Changed the way all Bigby's spells work.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Reworked Dispel Magic system to account for correct caster levels at all times.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Misc general restructuring/fixes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;SHS 1.8 in general&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Advanced Mage Specializations. Aka: AMS. Added specializations for mages for: Elementalists (Pyromancer, Cryomancer, Aeromancer), Wild Mage, White Necromancer, Transmutant, Shadow Matter Illusionist, Fatespinner and Psi-Mage.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Divine casters may be marked &amp;quot;favored&amp;quot; of their deity to increase the potency of their epic spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added militant bonuses to the following spells: Shield of Faith, Spiderskin, Mantle of Egregious Might, Heroism, Greater Heroism, Legion's Shield of Faith.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Applied metamagic feats to area of effect spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Hooked epic spells to include PM levels/HW levels in calculating duration/bonuses.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Epic Dragon Knight changed to 1 dragon per alignment(Silver/Bronze/Copper/Limestone/Gravel/Slate/Amber/Granite/Coal) which scales according to caster level and other factors set by DMs. (see: AMS/Favored Mark)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Epic Hellball changed to 1d6/2 caster levels damage per element. Disabled metamagic on epic Hellball.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Epic Greater Ruin changed to 5 + 1/caster level d8 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Epic spell DC calculations changed to make them slightly more effective.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Hooked several dragon abilities including fear aura, dragon breath and buffet. They scale according to dragon's charisma bonus and hit die.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Avlis Holy Symbol System. Custom spell effects for wielders of deific holy symbols. Clerics only.&amp;lt;br /&amp;gt;&lt;br /&gt;
- All spells hooked. (As of 1.8 release)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.1.1 fixes/changes&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Release version of 1.8.1.0.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added support for one custom spell and two other custom rewards.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Numerous spells have been changed to use scaling formulae instead of static values. These now properly account for cap increasing effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Acid Splash now deals (caster level/3)d3 damage and properly ignores Spell Resistance/Immunity, etc as a Conjuration (Creation) spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Aganazzar's Scorcher now caps at 10d8 damage, but scales at a reduced rate of 1d8 per 2 caster levels.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Bigby's Crushing Hand and Grasping Hand now properly respect appropriate immunities.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Bigby's Forceful Hand now scales correctly for Shadowmatter Illusionists.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Black Blade of Disaster's duration has been increased to 5 rounds per caster level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Bless Weapon, Darkfire and Flame Weapon now correctly do not affect ammunition. Bless Weapon can still be used to created Blessed Bolts.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Blood Frenzy has been changed to provide it's bonuses as Attack Bonus, Damage, etc rather than raw stat increases, similar to Barbarian Rage.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Burning Hands now caps at 10d4 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Camouflage and Mass Camouflage now provide +(caster level) bonus to Hide, minimum 10, capped at 25. They no longer stack with one another.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Circle of Doom now deals (caster level)d8 damage, capped at 15d8&amp;lt;br /&amp;gt;&lt;br /&gt;
- Clairaudiance and Clairvoyance now increases Search as well as Spot and Listen. It's bonus is now 5+(caster level/2), capped at 10.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Cloud of Bewilderment now functions as described, and should no longer cause server-melting lag.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Crumble now deals (caster level*2)d6 damage, capped at 40d6.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Daze has been changed to affect creatures of (caster level/2) Hit Dice, capped at 10. Minimum of 5HD.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Electric Jolt now deals (caster level/2)d3 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Endure Elements now absorbs 10+(caster level/2), up to a maximum of 20+(caster level) from any one element.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Energy Buffer now absorbs 40+(caster level/2), up to a maximum of 60+(caster level*2.5) from any one element.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Energy Drain and Enervation should now correctly apply Temporary HP when cast on Undead.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Finger of Death's damage on a successful save increased to (caster level)d6+(caster level), capped at 10d6+10.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Flame Lash now deals 2+(caster level/2)d6 damage, capped at 10d6.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Flare's penalties are now 2+(caster level/10), capped at -4.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Gedlee's Electric Loop now caps at 10d6 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Great Thunderclap's durations have been increase: Deafen: 1+(caster level/10)*10. Stun: 1+(caster level/10). Knockdown remains 1 round.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Greenfire now caps at 2d6+20&amp;lt;br /&amp;gt;&lt;br /&gt;
- Grease now correctly respects immunity to Entanglement and Woodland Stride.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Healing Sting uses a touch attack and scales with Sneak Attack. Deals 1d12+(caster level*2) damage, capped at 1d12+40.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Inferno now deals 10d6 on initial application and 2d6 on subsequent rounds. Lasts 10 rounds.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Nature's Avatar no longer ends when the Temporary HP are consumed.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Nature's Balance now applies a Restoration effect to all allies struck.&amp;lt;br /&amp;gt;&lt;br /&gt;
- One With The Land changed to provide bonuses of 2+(caster level/2), capped at 10. No longer buffs Hide. Now lasts Turns/Level instead of Hours/Level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Protection From Elements absorbs 30+(caster level/2), up to a maximum of 40+(caster level*2) from any one element.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Quillfire now deals (caster level)d8+(caster level) damage, capped at 10d8+10.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Ray of Frost now deals (caster level/2)d3 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Resist Elements absorbs 20+(caster level/2), up to a maximum of 30+(caster level*3)/2 from any one element.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Resistance lasts 10+(caster level/2) rounds. Bonus is now 2+(caster level/10), capped at 4.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Undeath's Eternal Foe now provides Death immunity in addition to it's other effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Unyielding Roots now provides Regeneration equal to 10% of the target's maximum hp (calculated at cast) or 30, whichever is higher.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Virtue lasts 5 turns and provides 10+(caster level) temporary HP.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.2.0 fixes/changes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Added support for three custom rewards.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Black Blade of Disaster has been completely reworked as a short duration summon. See the wiki for full details.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Blade Thirst now additionally applies Vampiric Regeneration equal to the Enhancement Bonus it grants. Duration is increased to 1 turn per caster level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Burning Bolt now caps at 15 missiles, and Sneak Attack damage only applies to the first missile.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Epic Spell: Dragon Knight - the Bronze (Neutral Good) dragon now breathes Slow instead of Acid. It still breathes Lightning.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Hammer of the Gods now caps at 10d8 damage. Scaling is unchanged.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Ice Burst now caps at 10d8 damage and cannot strike the caster. It is not Party friendly, however.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Implosion's Area of Effect has been increased to better match the VFX. It can only affect 4 targets at a time.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Magic Missile now caps at 8 missiles.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Mass Heal now has two areas of effect: the small inner circle is the maximum range at which Undead are damaged. The new, larger, outer circle is the range at which allies are healed.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Power Word: Kill now has HP limit of 100+(caster level*2)+(Divination feat bonus*5). All values for the spell are proportional to this (ex. where something was 20, it's now 20% of the increased limit)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Power Word: Stun now has HP limit of 150+(caster level*2)+(Divination feat bonus*5). All values for the spell are proportional to this.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Sniloc's Major Missile no longer has a missile cap.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Sniloc's Snowball Swarm now caps at 10d6 damage. Scaling is unchanged.&amp;lt;br /&amp;gt;&lt;br /&gt;
- War Cry now gives bonuses to Attack and Damage equal to +1 per 6 caster levels, capped at +5. The damage granted is now Sonic. The duration of the Fear effect is increased to 1 round per caster level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Spellcasting bonuses for White Necromancers have been increased. Their DC, caster level and increased caps for Necromancy spells are now +1/+2/+3 at rank 1/2/3.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Wild Surges have received several quality of life improvements.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''Changes to Magic Items'''=&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Elixir of Heavenly Healing: Heals 90hp or 40% of total hp, whichever is greater.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Elixir of Exalted Healing: Heals 180hp or 80% of total hp, whichever is greater.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed a bug that empowered healing items used by clerics with the Healing domain.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4.1 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Fixed Belt of Abundant Mending to only heal 1 hp per use. ([http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=597&amp;amp;pos=19 Bug #597])&amp;lt;br /&amp;gt;&lt;br /&gt;
- Disabled Staff of Gromak. When used, nothing happens, and the player gets the message: &amp;quot;A few sparks leap from the end of the staff, followed by a wisp of green smoke.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4.3 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Fixed a couple bugs that caused the ''Staff of Gromak'' change to work incorrectly and added a visual effect.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Any scroll not made using the new scribe scroll system will be cast at the minimum caster level for that spell.  For most spells, this is (spell level * 2) -1.  If scrolls are made on other CoPaP worlds with this system, they will retain the caster levels and metamagic feats with which they were imbued.&lt;br /&gt;
&lt;br /&gt;
='''[[Shs:Magic_System/Militant_Level_Bonuses|Militant Level Bonuses]]'''=&lt;br /&gt;
Militant Level Bonuses are enhanced effects that certain spells have on militant characters.  ICly, this means that those who are combat-focused are capable of getting more out of certain buff spells than less militantly-focused folks.  OOCly it means that the more levels you have in the following classes, the better some spells work on you.  Adding up all class levels from the following classes will give you your Militant Level:&amp;lt;br /&amp;gt;&lt;br /&gt;
* ANNIHILATOR&lt;br /&gt;
* ARCANE ARCHER&lt;br /&gt;
* AVENGER&lt;br /&gt;
* BARBARIAN&lt;br /&gt;
* BEAST&lt;br /&gt;
* BLACKGUARD&lt;br /&gt;
* CHAMPION&lt;br /&gt;
* CONFOUNDER&lt;br /&gt;
* DIVINE CHAMPION (Champion of Torm)&lt;br /&gt;
* DOMINATOR&lt;br /&gt;
* DWARVEN DEFENDER&lt;br /&gt;
* EQUALIZER&lt;br /&gt;
* FIGHTER&lt;br /&gt;
* HUMANOID&lt;br /&gt;
* JUSTICAR&lt;br /&gt;
* MONK&lt;br /&gt;
* MONSTROUS (Monstrous Humanoid)&lt;br /&gt;
* PALADIN&lt;br /&gt;
* RANGER&lt;br /&gt;
* WEAPON_MASTER&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Aid|Aid]]'':==&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you 1d8 temporary hit points, +1 to attacks and saving throws against fear effects, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get an additional 1d8 temporary hit points and an additional +1 bonus to attacks before any metamagic effects.  The spell will give you 2d8 temporary hit points, +2 to attacks and +1 to saving throws against fear effects, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' You get an additional 1d8 temporary hit points and an additional +1 bonus to attacks before any metamagic effects.  The spell will give you 3d8 temporary hit points, +3 to attacks and +1 to saving throws against fear effects, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get an additional 1d8 temporary hit points and an additional +1 bonus to attacks before any metamagic effects.  The spell will give you 4d8 temporary hit points, +4 to attacks and +1 to saving throws against fear effects, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get an additional 1d8 temporary hit points and an additional +1 bonus to attacks before any metamagic effects.  The spell will give you 5d8 temporary hit points, +5 to attacks and +1 to saving throws against fear effects, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Bulls Strength|Bull's Str]], [[Magic:Cats Grace|Cat's Grace]]'' and ''[[Magic:Endurance|Endurance]]'':==&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you 1d4+1 (between 2 and 5) points plus effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the stat adjustment for this spell, before any metamagic effects take place.  The spell will give you 1d4+2 (between 3 and 6) points plus effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell is always empowered when cast upon you.  If the spell caster empowers the spell as well, the effects do not stack.  The spell will give you (1d4+2) * 1.5 (between 4 and 9) points plus effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' The spell is always maximized when cast upon you.  If the spell caster maximizes the spell as well, the effects do not stack.  The spell will always give you 9 bonus ability score points plus any effects given by metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' The spell is always extended when cast upon you.  If the spell caster extends the spell as well, the effects do not stack.  The spell will always give you 9 bonus ability score points and last 1.5 times longer than normal.  Any metamagic feats the caster uses will not affect the spell cast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Flame Weapon|Flame Weapon]]'':==&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will work normally plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' The damage bonus becomes 1d8 plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is doubled.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' The damage bonus becomes 1d10 plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' The damage bonus becomes 2d6 plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Darkfire|Darkfire]]'':==&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you a +1 to +10 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect.  The spell will give you a +2 to +11 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get a +1 bonus to the spell's effect.  The spell will give you a +3 to +12 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect.  The spell will give you a +4 to +13 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Greater Magic Weapon|Greater Magic Weapon]]'':==&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you a +1 to +5 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect.  The spell will give you a +2 to +6 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get a +1 bonus to the spell's effect.  The spell will give you a +3 to +7 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect.  The spell will give you a +4 to +8 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Blade Thirst|Blade Thirst]]'':==&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you a +3 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect.  The spell will give you a +4 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get a +1 bonus to the spell's effect.  The spell will give you a +5 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect.  The spell will give you a +6 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Keen Edge|Keen Edge]]'':==&lt;br /&gt;
'''Militant Level 0-15:'''  No militant bonuses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-40:''' The spell duration is increased by 50%.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Magic Vestment|Magic Vestment]]'':==&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you a +1 to +5 enhancement bonus to your armor, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect.  The spell will give you a +2 to +6 enhancement bonus to your armor, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get a +1 bonus to the spell's effect.  The spell will give you a +3 to +7 enhancement bonus to your armor, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect.  The spell will give you a +4 to +8 enhancement bonus to your armor, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Shield of Faith|Shield of Faith]]'':==&lt;br /&gt;
'''Militant Level 0-5:''' Nothing. The spell will give you a +2 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +5), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect. The spell will give you a +3 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +6), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get a +1 bonus to the spell's effect. The spell will give you a +4 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +7), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect. The spell will give you a +5 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +8), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Legions Shield of Faith|Legions Shield of Faith]]'':==&lt;br /&gt;
'''Militant Level 0-5:''' Nothing. The spell will give you a +2 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +5), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect. The spell will give you a +3 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +6), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get a +1 bonus to the spell's effect. The spell will give you a +4 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +7), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect. The spell will give you a +5 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +8), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Spiderskin|Spiderskin]]'':==&lt;br /&gt;
'''Militant Level 0-5:''' Nothing. The spell will give you a bonus to natural armor, saves vs. poison, and hide checks, equal to 2 +1 per 10 caster levels (maximum of +6 at 40th level), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' You get a +1 bonus to the spell's effect. The spell will give you a bonus to natural armor, saves vs. poison, and hide checks, equal to 3 +1 per 10 caster levels (maximum of +7 at 40th level), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect. The spell will give you a bonus to natural armor, saves vs. poison, and hide checks, equal to 4 +1 per 10 caster levels (maximum of +8 at 40th level), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Mantle of Egregious Might|Mantle of Egregious Might]]'':==&lt;br /&gt;
'''Militant Level 0-11:''' Nothing. The spell will give you a +4 bonus to AC (dodge), attack rolls, and savings throws, and a +2 bonus to all ability scores, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 12-23:''' You get a +1 bonus to AC (dodge), attack rolls, and savings throws. The spell will give you a +5 bonus to AC (dodge), attack rolls, and savings throws, and a +2 bonus to all ability scores, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 24-35:''' The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to all ability scores. The spell will give you a +5 bonus to AC (dodge), attack rolls, and savings throws, and a +3 bonus to all ability scores, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Heroism|Heroism]]'':==&lt;br /&gt;
'''Militant Level 0-5:''' Nothing. The spell will give you a +2 bonus on attack rolls, saves, and skill checks, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect. The spell will give you a +3 bonus on attack rolls, saves, and skill checks, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-40:''' The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Greater Heroism|Greater Heroism]]'':==&lt;br /&gt;
'''Militant Level 0-5:''' Nothing. The spell will give you a +4 bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to the caster level (maximum 20), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect. The spell will give you a +5 bonus on attack rolls, saves, and skill checks, immunity to fear effects, temporary hit points equal to the caster level (maximum 20), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get an extra 1/3rd bonus to the added temporary hit points. The spell will give you a +5 bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to the caster level (maximum 20) + 1/3rd of those temporary hit points, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get an extra 1/3rd bonus to the added temporary hit points. The spell will give you a +5 bonus on attack rolls, saves, and skill checks, immunity to fear effects, temporary hit points equal to the caster level (maximum 20) + 1/3rd of those temporary hit points, and then + 1/3rd of the total temporary hit points again, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;Changes/Bug Fixes:&amp;lt;/u&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1030 Bug #1030]: Maximized values on Stat Buffs are Hard-Coded.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed the same bug with ''aid'' not computing maximized militant bonuses correctly.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1043 Bug #1043]: Buffing potions gives 7 ability points.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1045 Bug #1045]: Militant Bonuses on Unmaximized Stat Buffs Are Not Working&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1048 Bug #1048]: Darkfire not giving Militant Level Bonuses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Paladins no longer get militant bonuses when self-buffing.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added Militant Bonuses for [[Magic:Magic Vestment|Magic Vestment]].&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Paladin levels are halved when calculating Militant Bonuses for self-buffing paladins.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1088 Bug #1088]: Blackguard's Bull Strength ability will grant Militant Bonus&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Added militant bonuses for Blade Thirst. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Added militant bonuses to the following spells: Shield of Faith, Spiderskin, Mantle of Egregious Might, Heroism, Greater Heroism, Legion's Shield of Faith.&lt;br /&gt;
&lt;br /&gt;
='''[[Magic:Summon_Control|Summon Control]]'''=&lt;br /&gt;
Version 1.7.3.0 introduces summon control - the ability to select the creature summoned by the summon creature spells.  Along with this new feature comes a reduction in the duration for these spells.  The duration has been changed from 24 hours to 1 turn/caster level.&lt;br /&gt;
&lt;br /&gt;
='''Definitions'''=&lt;br /&gt;
'''Arcane Spell Caster:''' One who casts arcance spells.  Bards, sorcerers and wizards fall into this category.  Arcane archers and palemasters also fall into this category.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Divine Spell Caster:''' One who casts divine spells.  Clerics, druids, paladins and rangers fall into this category.  Blackguards also fall into this category.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Ranks:''' This number is related to the number of points that you have put into a skill.  For a class skill, this is a one-for-one exchange of one skill point for one rank.  For a cross-class skill this is a two-for-one exchange of two skill points for one rank.  Ability score bonuses and bonuses from magic items and other sources are not counted in this number.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Spell List:''' The list of spells your class can cast.  These can be found in your NWN, SoU and HotU manuals, or in the 3rd Edition Players Handbook.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Main_Page]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:White_Necromancer&amp;diff=42830</id>
		<title>Category:White Necromancer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:White_Necromancer&amp;diff=42830"/>
		<updated>2016-06-15T14:19:38Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: Adding SHS1.8.2.0 details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==White Necromancer Overview==&lt;br /&gt;
Though most necromancers are focused upon the use of negative energy and its connection to death itself, White Necromancers instead view necromancy as a possible conduit for positive energy and a force connected with the essential energy of life itself. Their necromancy spells are therefore tailored to heal, or destroy undead. During the process of researching these spells Fergus Goodmane gave several of the altered spells names and those have been noted below.&lt;br /&gt;
&lt;br /&gt;
===Ranks=== &lt;br /&gt;
1 - 1st - 3rd Level Spells, +1 DC, +1 Caster Level/Cap&lt;br /&gt;
&lt;br /&gt;
2 - 4th - 6th Level Spells, +2 DC, +3 Caster Level/Cap &lt;br /&gt;
&lt;br /&gt;
3 - 7th - 9th Level Spells, +3 DC, +3 Caster Level/Cap &lt;br /&gt;
&lt;br /&gt;
====Level 1====&lt;br /&gt;
Negative energy ray - &amp;quot;Positive Energy Ray&amp;quot;&lt;br /&gt;
*A ray of positive energy slams into the target undead, doing 1d6 points of damage +1dd6 for every 2 caster levels, up to 5d6 at level 9. On living creatures it will heal that amount.&lt;br /&gt;
&lt;br /&gt;
Ray of enfeeblement&lt;br /&gt;
*Target undead takes 1d6 attack/save +1 penalties per 2 caster levels up to a max of 11. Living creatures are not affected.&lt;br /&gt;
&lt;br /&gt;
Scare - &amp;quot;Hearten&amp;quot;&lt;br /&gt;
*Removes a &amp;quot;fear&amp;quot; effect from single creature and provides a +4 bonus vs fear for 1 round/caster level.&lt;br /&gt;
&lt;br /&gt;
Chill Touch&lt;br /&gt;
*1d6 positive energy damage and -2 attack penalty to target undead.&lt;br /&gt;
&lt;br /&gt;
====Level 2====&lt;br /&gt;
Death armor&lt;br /&gt;
*d8 positive energy damage shield vs. undead.&lt;br /&gt;
&lt;br /&gt;
Ghoul touch&lt;br /&gt;
*Paralyses(turn undead effect) one touched creature.&lt;br /&gt;
&lt;br /&gt;
====Level 3====&lt;br /&gt;
Negative energy burst - &amp;quot;Firelock's Positive Blast&amp;quot;&lt;br /&gt;
*d8 + caster level positive energy damage to undead, as well as attack penalty of 1/4 caster level. On living creatures grants d8 + caster level temp hp, and removes stat drain effects from magic.&lt;br /&gt;
&lt;br /&gt;
Vampiric touch - &amp;quot;Healing Touch&amp;quot;&lt;br /&gt;
*d6/2 caster level damage (max 10d6) to caster to heal said amount on living creature. If cast on undead creature, functions as standard vampiric touch.&lt;br /&gt;
&lt;br /&gt;
====Level 4====&lt;br /&gt;
Contagion&lt;br /&gt;
*Functions as remove disease.&lt;br /&gt;
*Causes a small amount of positive energy damage. (exact amount unknown, appears to be approx d6)&lt;br /&gt;
&lt;br /&gt;
Enervation&lt;br /&gt;
*Grants 1 living target a temporary burst of life energy, granting 2 regen, d6 temp hp/3 caster level and a +2 bonus to saves for round/level. At the conclusion of the spell duration, the target is &amp;quot;burnt out&amp;quot; from the excess positive energy in their system and suffers 25% hp damage and 1 round/caster level slow.&lt;br /&gt;
*Fortitude save or die for undead creatures under 1 HD/4 caster levels. On successful save, no effect.&lt;br /&gt;
&lt;br /&gt;
Fear&lt;br /&gt;
*Functions as &amp;quot;remove fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sinsabur's Baleful Bolt&lt;br /&gt;
*1d3 + 1/4 levels (max 1d3+3) attack, saves and AC penalties for undead in a chain.&lt;br /&gt;
&lt;br /&gt;
====Level 6====&lt;br /&gt;
Circle of death - &amp;quot;Dwenya's Deathguard&amp;quot;&lt;br /&gt;
*Provides death immunity for 1 round/2 caster levels for all living targets in Area of Effect.&lt;br /&gt;
&lt;br /&gt;
====Level 7====&lt;br /&gt;
Finger of death&lt;br /&gt;
*Fort save or death to undead creatures. Living creatures get 3d6 temp hp, and a haste effect.&lt;br /&gt;
&lt;br /&gt;
====Level 8====&lt;br /&gt;
Horrid wilting&lt;br /&gt;
*d8 magical damage/caster level to undead creatures. Living creatures get d8/2 caster levels (fortitude save) temp hp for 1 round/caster level. If the temp hp amount is 2x the target's max hp, the creature dies from an overload of positive energy at the end of the duration. If the temp hp amount is equal to or greater than the target's max hp, the creature suffers from blindness and deafness at the end of the duration. If the temp hp amount is equal to half the target's max hp, the creature suffers from a penalty (-2) to their physical attributes of strength, constitution and charisma.&lt;br /&gt;
&lt;br /&gt;
====Level 9====&lt;br /&gt;
Energy drain&lt;br /&gt;
*Grants 1 living target a temporary burst of life energy, granting 10 regen, haste, d6 temp hp/caster level (max 20) and a +4 bonus to saves for round/level. At the conclusion of the spell duration, the target is &amp;quot;burnt out&amp;quot; from the excess positive energy in their system and suffers 50% hp damage and 2 rounds/caster level slow.&lt;br /&gt;
*Fortitude save or die for undead creatures. On successful fortitude save, the creature suffers 1 round/caster level slow and a -2 reduction to all saves.&lt;br /&gt;
&lt;br /&gt;
Wail of the banshee&lt;br /&gt;
*All undead in area of effect must make fortitude save or die. 1 Undead creature/caster level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:AMS]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:War_Cry&amp;diff=42829</id>
		<title>Magic:War Cry</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:War_Cry&amp;diff=42829"/>
		<updated>2016-06-15T14:19:06Z</updated>

		<summary type="html">&lt;p&gt;LillyBe'letane: Adding SHS1.8.2.0 details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= War Cry&lt;br /&gt;
|Status= Testing&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Testers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|School= [[Magic:Enchantment|Enchantment]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=[ [[Magic:Descriptors#Mind-Affecting|Mind-Affecting]] ]&lt;br /&gt;
|Level= Brd 4&lt;br /&gt;
|Innate Level= 4&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Colossal&lt;br /&gt;
|Duration= 1 round/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Will negates&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster lets out a powerful shout that grants the Bard a +1 bonus to attack and sonic damage per 6 caster levels, to a maximum of +5.  All enemies within the area of effect are stricken with fear.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|War_Cry]]&lt;br /&gt;
[[Category:Enchantment Spells|War Cry]]&lt;/div&gt;</summary>
		<author><name>LillyBe'letane</name></author>
	</entry>
</feed>