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	<updated>2026-06-04T07:48:09Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://wiki.avlis.org/w/index.php?title=Metapsionics&amp;diff=52746</id>
		<title>Metapsionics</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Metapsionics&amp;diff=52746"/>
		<updated>2023-05-25T20:26:26Z</updated>

		<summary type="html">&lt;p&gt;Llhht: /* Wrench */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Metapsionics''' ([[Metapsionics Powers|tabular overview]]) consists of a variety of advanced powers, often difficult and costly to perform. A psion who specializes in this discipline is known as a ''savant''. &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Cannibalize ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to cannibalize their own body for PSPs. When it is used, they convert one constitution point directly into 20 PSPs. Immunity to ability score damage prevents this power from working.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Residue ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Whenever thinking beings pass through an area, they leave a residue of psionic energy which permeates the vicinity. With this power, the psionicist is able to harvest 7d8 PSPs worth of this latent energy and add it to their own PSP total. They are only able to do this infrequently though as the energies take time to replenish themselves. Generally an area's latent energies will replenish enough to fully harvest every 7 (RL) minutes.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Vampirism ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Half&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Psychic Drain&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist can drain psionic strength points from one psionic mind directly into their own. The target suffers 1d4 points of PSP “damage&amp;quot; per level of the psionicist (save for half, capped at level 20). This power requires the Psion to have broken through the other Psion's mental defenses before use. A target drained to 0 PSP risks being rendered unconscious should they fail a fortitude save.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Blade (Power Stone Only) ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 21&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Turn/Psi level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Stone Only, not a selectable power&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist creates a semi-tangible manifestation of their psychic attack that is shaped like a sword and can be wielded as a weapon in combat. The power of the blade grows as the psionicist progresses.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This power will always manifest a scimitar, in the right hand. The weapon cannot be traded, and will unmanifest if unequipped. It CAN be enchanted by spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Psi Lvl'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Cleave Feat on Weapon'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Enhancement Bonus'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Massive Crit'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''On-hit: Stun'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 1 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; None &amp;lt;td&amp;gt; No &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 5 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +1 &amp;lt;td&amp;gt; No &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 10 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +2 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 15 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +3 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 20 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +4 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC14/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 25 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +5 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC16/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +6 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC20/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 35 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +7 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC26/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 40 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +8 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC26/50%&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Clone ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 50&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level, Clairvoyance/Clairaudiance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
When this power is initiated, an ectoplasmic clone of the psionicist steps out of their body. It is under the psion's control, but the dividing of the mind to control both bodies renders the psion unable to dominate other creatures while the clone is in existence.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Drain ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Special&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 6th Level, Contact&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Vampirism&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychic drain allows the psionicist to tap into the personal, psychic energy of other people. The target must be stunned, dazed, sleeping or immobilized, and of reasonable intelligence (&amp;gt;10). Once a link is established, the psion drains points from the host's intelligence, wisdom, and/or constitution to fuel some or all of the cost of their next manifested powers. Maintaining the link is mentally demanding, however, and only lasts for a short time. For the same reason, this power can only be used infrequently. If the psion exercises moderation, they does not harm their host, but a target drained of more than 3 ability points has a chance of breaking free from the link. A willing target (same faction as the psion) receives no save.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Receptacle ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Gem&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Permanent&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to store psionic energy in a gemstone. Only gems have the right resonance to store psionic strength points, the purer the better. (Ritual gem stones used in [[Artificing]] are also suitable). When they use this power, the psionicist forces some of their own PSPs into the matrix of the gem. The Psion is only able to store up to their own max PSP's inside gems. These gems are also quite fragile due to the massive energy stored inside and run a chance of shattering after the Psion retrieves their energy from it. Only the Psion that stored the power within the gems is able to use it. A Psion may also use this power to draw energy from Power Stones, emptying the stone of its stored manifestations for 2d10 + lvl/2 PSP.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stasis Field ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 45&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round + 1 Round/10 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 17th Level, Time Shift&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A stasis field is a region in which time seems to slow to a crawl. Time within the field seems to come to a complete halt for all except the psionicist that created it for 1 + Psionicist lvl / 10 seconds. This power takes much focus and the Psion needs 3 rounds before they are able to manifest the power another time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ultrablast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 75&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 30-Foot Radius&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 10 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 10th level, Psionic Blast&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character using psionic ultrablast can overwhelm and damage nearby psyches. To do this, they casts horrid thought waves in all directions. All those within range must make a Will saving throw or become rendered unconscious from the trauma. Even those that save suffer 6d3 points of damage. Those who fail, suffer points of damage equivalent to 6d3 + Psion Level and are knocked out for 1-4 turns. This is a very taxing power on the Psion and they have a chance of passing out from the strain of releasing the energy.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[ACP#Psionics|ACP]] chat options allow to preset the outcome to stun (disable), vs. kill (damage). If used in kill (damage) mode, the ultrablast functions as described. If used in stun (disable) mode, the target will suffer no damage. In addition, stun (disable) mode subjects the target to two Will Saves. On failing the first, the target is rendered unconscious. On failing the second Will Save, the target will suffer a Fear effect for 1-4 rounds.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wrench ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power affects only creatures which exist simultaneously on the Prime Material plane and another plane of existence. This includes undead, elementals, fiends, and archons, but excludes gods, demigods, and avatars. When such a creature is wrenched, it is forced entirely into the Prime Material plane temporarily. The armor class, spell resistance, and saving throws of a wrenched creature are decreased by 2d6 each, with their turn resistance also being decreased by psionicist lvl/2.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Metapsionics&amp;diff=52745</id>
		<title>Metapsionics</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Metapsionics&amp;diff=52745"/>
		<updated>2023-05-25T20:19:21Z</updated>

		<summary type="html">&lt;p&gt;Llhht: /* Stasis Field */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Metapsionics''' ([[Metapsionics Powers|tabular overview]]) consists of a variety of advanced powers, often difficult and costly to perform. A psion who specializes in this discipline is known as a ''savant''. &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Cannibalize ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to cannibalize their own body for PSPs. When it is used, they convert one constitution point directly into 20 PSPs. Immunity to ability score damage prevents this power from working.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Residue ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Whenever thinking beings pass through an area, they leave a residue of psionic energy which permeates the vicinity. With this power, the psionicist is able to harvest 7d8 PSPs worth of this latent energy and add it to their own PSP total. They are only able to do this infrequently though as the energies take time to replenish themselves. Generally an area's latent energies will replenish enough to fully harvest every 7 (RL) minutes.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Vampirism ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Half&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Psychic Drain&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist can drain psionic strength points from one psionic mind directly into their own. The target suffers 1d4 points of PSP “damage&amp;quot; per level of the psionicist (save for half, capped at level 20). This power requires the Psion to have broken through the other Psion's mental defenses before use. A target drained to 0 PSP risks being rendered unconscious should they fail a fortitude save.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Blade (Power Stone Only) ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 21&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Turn/Psi level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Stone Only, not a selectable power&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist creates a semi-tangible manifestation of their psychic attack that is shaped like a sword and can be wielded as a weapon in combat. The power of the blade grows as the psionicist progresses.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This power will always manifest a scimitar, in the right hand. The weapon cannot be traded, and will unmanifest if unequipped. It CAN be enchanted by spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Psi Lvl'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Cleave Feat on Weapon'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Enhancement Bonus'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Massive Crit'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''On-hit: Stun'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 1 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; None &amp;lt;td&amp;gt; No &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 5 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +1 &amp;lt;td&amp;gt; No &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 10 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +2 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 15 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +3 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 20 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +4 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC14/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 25 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +5 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC16/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +6 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC20/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 35 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +7 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC26/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 40 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +8 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC26/50%&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Clone ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 50&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level, Clairvoyance/Clairaudiance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
When this power is initiated, an ectoplasmic clone of the psionicist steps out of their body. It is under the psion's control, but the dividing of the mind to control both bodies renders the psion unable to dominate other creatures while the clone is in existence.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Drain ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Special&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 6th Level, Contact&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Vampirism&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychic drain allows the psionicist to tap into the personal, psychic energy of other people. The target must be stunned, dazed, sleeping or immobilized, and of reasonable intelligence (&amp;gt;10). Once a link is established, the psion drains points from the host's intelligence, wisdom, and/or constitution to fuel some or all of the cost of their next manifested powers. Maintaining the link is mentally demanding, however, and only lasts for a short time. For the same reason, this power can only be used infrequently. If the psion exercises moderation, they does not harm their host, but a target drained of more than 3 ability points has a chance of breaking free from the link. A willing target (same faction as the psion) receives no save.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Receptacle ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Gem&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Permanent&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to store psionic energy in a gemstone. Only gems have the right resonance to store psionic strength points, the purer the better. (Ritual gem stones used in [[Artificing]] are also suitable). When they use this power, the psionicist forces some of their own PSPs into the matrix of the gem. The Psion is only able to store up to their own max PSP's inside gems. These gems are also quite fragile due to the massive energy stored inside and run a chance of shattering after the Psion retrieves their energy from it. Only the Psion that stored the power within the gems is able to use it. A Psion may also use this power to draw energy from Power Stones, emptying the stone of its stored manifestations for 2d10 + lvl/2 PSP.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stasis Field ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 45&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round + 1 Round/10 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 17th Level, Time Shift&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A stasis field is a region in which time seems to slow to a crawl. Time within the field seems to come to a complete halt for all except the psionicist that created it for 1 + Psionicist lvl / 10 seconds. This power takes much focus and the Psion needs 3 rounds before they are able to manifest the power another time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ultrablast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 75&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 30-Foot Radius&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 10 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 10th level, Psionic Blast&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character using psionic ultrablast can overwhelm and damage nearby psyches. To do this, they casts horrid thought waves in all directions. All those within range must make a Will saving throw or become rendered unconscious from the trauma. Even those that save suffer 6d3 points of damage. Those who fail, suffer points of damage equivalent to 6d3 + Psion Level and are knocked out for 1-4 turns. This is a very taxing power on the Psion and they have a chance of passing out from the strain of releasing the energy.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[ACP#Psionics|ACP]] chat options allow to preset the outcome to stun (disable), vs. kill (damage). If used in kill (damage) mode, the ultrablast functions as described. If used in stun (disable) mode, the target will suffer no damage. In addition, stun (disable) mode subjects the target to two Will Saves. On failing the first, the target is rendered unconscious. On failing the second Will Save, the target will suffer a Fear effect for 1-4 rounds.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wrench ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power affects only creatures which exist simultaneously on the Prime Material plane and another plane of existence. This includes undead, elementals, fiends, and archons, but excludes gods, demigods, and avatars. When such a creature is wrenched, it is forced entirely into the Prime Material plane temporarily. The armor class, spell resistance and saving throws of a wrenched creature are decreased by 2d6 each.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Metapsionics&amp;diff=52744</id>
		<title>Metapsionics</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Metapsionics&amp;diff=52744"/>
		<updated>2023-05-25T20:16:52Z</updated>

		<summary type="html">&lt;p&gt;Llhht: /* Cannibalize */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Metapsionics''' ([[Metapsionics Powers|tabular overview]]) consists of a variety of advanced powers, often difficult and costly to perform. A psion who specializes in this discipline is known as a ''savant''. &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Cannibalize ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to cannibalize their own body for PSPs. When it is used, they convert one constitution point directly into 20 PSPs. Immunity to ability score damage prevents this power from working.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Residue ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Whenever thinking beings pass through an area, they leave a residue of psionic energy which permeates the vicinity. With this power, the psionicist is able to harvest 7d8 PSPs worth of this latent energy and add it to their own PSP total. They are only able to do this infrequently though as the energies take time to replenish themselves. Generally an area's latent energies will replenish enough to fully harvest every 7 (RL) minutes.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Vampirism ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Half&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Psychic Drain&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist can drain psionic strength points from one psionic mind directly into their own. The target suffers 1d4 points of PSP “damage&amp;quot; per level of the psionicist (save for half, capped at level 20). This power requires the Psion to have broken through the other Psion's mental defenses before use. A target drained to 0 PSP risks being rendered unconscious should they fail a fortitude save.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Blade (Power Stone Only) ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 21&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Turn/Psi level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Stone Only, not a selectable power&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist creates a semi-tangible manifestation of their psychic attack that is shaped like a sword and can be wielded as a weapon in combat. The power of the blade grows as the psionicist progresses.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This power will always manifest a scimitar, in the right hand. The weapon cannot be traded, and will unmanifest if unequipped. It CAN be enchanted by spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Psi Lvl'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Cleave Feat on Weapon'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Enhancement Bonus'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Massive Crit'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''On-hit: Stun'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 1 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; None &amp;lt;td&amp;gt; No &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 5 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +1 &amp;lt;td&amp;gt; No &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 10 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +2 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 15 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +3 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 20 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +4 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC14/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 25 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +5 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC16/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +6 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC20/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 35 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +7 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC26/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 40 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +8 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC26/50%&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Clone ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 50&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level, Clairvoyance/Clairaudiance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
When this power is initiated, an ectoplasmic clone of the psionicist steps out of their body. It is under the psion's control, but the dividing of the mind to control both bodies renders the psion unable to dominate other creatures while the clone is in existence.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Drain ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Special&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 6th Level, Contact&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Vampirism&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychic drain allows the psionicist to tap into the personal, psychic energy of other people. The target must be stunned, dazed, sleeping or immobilized, and of reasonable intelligence (&amp;gt;10). Once a link is established, the psion drains points from the host's intelligence, wisdom, and/or constitution to fuel some or all of the cost of their next manifested powers. Maintaining the link is mentally demanding, however, and only lasts for a short time. For the same reason, this power can only be used infrequently. If the psion exercises moderation, they does not harm their host, but a target drained of more than 3 ability points has a chance of breaking free from the link. A willing target (same faction as the psion) receives no save.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Receptacle ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Gem&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Permanent&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to store psionic energy in a gemstone. Only gems have the right resonance to store psionic strength points, the purer the better. (Ritual gem stones used in [[Artificing]] are also suitable). When they use this power, the psionicist forces some of their own PSPs into the matrix of the gem. The Psion is only able to store up to their own max PSP's inside gems. These gems are also quite fragile due to the massive energy stored inside and run a chance of shattering after the Psion retrieves their energy from it. Only the Psion that stored the power within the gems is able to use it. A Psion may also use this power to draw energy from Power Stones, emptying the stone of its stored manifestations for 2d10 + lvl/2 PSP.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stasis Field ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 45&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round + 1 Round/10 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 17th Level, Time Shift&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A stasis field is a region in which time seems to slow to a crawl. Time within the field seems to come to a complete halt for all except the psionicist that created it for 1 + Psionicist lvl / 10 seconds. This power takes much focus and the Psion needs 3 rounds before he is able to manifest the power another time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ultrablast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 75&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 30-Foot Radius&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 10 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 10th level, Psionic Blast&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character using psionic ultrablast can overwhelm and damage nearby psyches. To do this, they casts horrid thought waves in all directions. All those within range must make a Will saving throw or become rendered unconscious from the trauma. Even those that save suffer 6d3 points of damage. Those who fail, suffer points of damage equivalent to 6d3 + Psion Level and are knocked out for 1-4 turns. This is a very taxing power on the Psion and they have a chance of passing out from the strain of releasing the energy.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[ACP#Psionics|ACP]] chat options allow to preset the outcome to stun (disable), vs. kill (damage). If used in kill (damage) mode, the ultrablast functions as described. If used in stun (disable) mode, the target will suffer no damage. In addition, stun (disable) mode subjects the target to two Will Saves. On failing the first, the target is rendered unconscious. On failing the second Will Save, the target will suffer a Fear effect for 1-4 rounds.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wrench ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power affects only creatures which exist simultaneously on the Prime Material plane and another plane of existence. This includes undead, elementals, fiends, and archons, but excludes gods, demigods, and avatars. When such a creature is wrenched, it is forced entirely into the Prime Material plane temporarily. The armor class, spell resistance and saving throws of a wrenched creature are decreased by 2d6 each.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Clairsentience&amp;diff=52743</id>
		<title>Clairsentience</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Clairsentience&amp;diff=52743"/>
		<updated>2023-05-25T20:05:35Z</updated>

		<summary type="html">&lt;p&gt;Llhht: /* Clairvoyance/Clairaudience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Clairsentience''' ([[Clairsentience Powers|tabular overview]]) provides a psion with access to information and knowledge beyond the range of normal senses. A psion who specializes in this discipline is known as a ''seer''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Clairvoyance/Clairaudience==&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Clairsentience&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' See Invisibility, Psychic Clone&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist becomes acutely aware of all sights and sounds in their vicinity. This grants a 10 point bonus to all spot, search, and listen rolls.&lt;br /&gt;
&lt;br /&gt;
==Combat Mind==&lt;br /&gt;
'''Power Score:''' Int -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Clairsentience&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
A character using this power has an unusually keen understanding of their enemies and their fighting tactics. As a result, the psionicist gains a +2 bonus to AC (Dodge), attack rolls, and all saving throws.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Danger Sense==&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Clairsentience&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 Rounds + 1 Round/Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
When using danger sense, the psionicist will receive a slight tingle at the back of their neck when danger is near. This makes them immune to sneak attacks, death attacks and traps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Object Reading==&lt;br /&gt;
'''Power Score:''' Int -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Clairsentience&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 5 Rounds + 1 Round/Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Object reading is the ability to detect psychic impressions left on an object by its previous owners. It grants the psionicist a 10 point bonus to their lore and appraise skills for the duration.&lt;br /&gt;
*This power has MANY more uses outside of direct stats. Consult a DM about how you could bring it to the table during any sort of investigation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Invisibility==&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Clairsentience&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Clairvoyance/Clairaudience&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' True Sight&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist can plainly see all magically invisible objects in normal visual range.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==True Sight==&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Clairsentience&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' See Invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist is able to see all things as they truly are. The psionicist gains a bonus to Spot of either twice their psionicist level or 30, whichever is greater.  The psionicist can also see through magical Darkness and Invisibility.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Clairsentience&amp;diff=52742</id>
		<title>Clairsentience</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Clairsentience&amp;diff=52742"/>
		<updated>2023-05-25T20:04:20Z</updated>

		<summary type="html">&lt;p&gt;Llhht: /* Danger Sense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Clairsentience''' ([[Clairsentience Powers|tabular overview]]) provides a psion with access to information and knowledge beyond the range of normal senses. A psion who specializes in this discipline is known as a ''seer''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Clairvoyance/Clairaudience==&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Clairsentience&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' See Invisibility, Psychic Clone&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist becomes acutely aware of all sights and sounds in his vicinity. This grants a 10 point bonus to all spot, search, and listen rolls.&lt;br /&gt;
&lt;br /&gt;
==Combat Mind==&lt;br /&gt;
'''Power Score:''' Int -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Clairsentience&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
A character using this power has an unusually keen understanding of their enemies and their fighting tactics. As a result, the psionicist gains a +2 bonus to AC (Dodge), attack rolls, and all saving throws.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Danger Sense==&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Clairsentience&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 Rounds + 1 Round/Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
When using danger sense, the psionicist will receive a slight tingle at the back of their neck when danger is near. This makes them immune to sneak attacks, death attacks and traps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Object Reading==&lt;br /&gt;
'''Power Score:''' Int -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Clairsentience&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 5 Rounds + 1 Round/Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Object reading is the ability to detect psychic impressions left on an object by its previous owners. It grants the psionicist a 10 point bonus to their lore and appraise skills for the duration.&lt;br /&gt;
*This power has MANY more uses outside of direct stats. Consult a DM about how you could bring it to the table during any sort of investigation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Invisibility==&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Clairsentience&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Clairvoyance/Clairaudience&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' True Sight&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist can plainly see all magically invisible objects in normal visual range.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==True Sight==&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Clairsentience&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' See Invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist is able to see all things as they truly are. The psionicist gains a bonus to Spot of either twice their psionicist level or 30, whichever is greater.  The psionicist can also see through magical Darkness and Invisibility.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Telepathy&amp;diff=52741</id>
		<title>Telepathy</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Telepathy&amp;diff=52741"/>
		<updated>2023-05-25T19:09:59Z</updated>

		<summary type="html">&lt;p&gt;Llhht: /* Psionic Blast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Telepathy''' ([[Telepathy Powers|tabular overview]]) powers give the psion contact with, and control over, the minds of others. A psion who specializes in this discipline is known as a ''telepath''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Attraction ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline: Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Domination, Aversion&amp;lt;br&amp;gt;&lt;br /&gt;
This power creates an overwhelming attraction to the psionicist in their target. A victim of this power will regard the psionicist as a trusted friend and ally. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Aversion ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Attraction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The victim of this power is overcome by an aversion to the psionicist, akin to magical fear. They will do everything they can to avoid themm.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 round + 2 rounds / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 16 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mind Wipe, Hallucinations, Daydream, Inflict Pain, Sensory Suppression, Mind Thrust, Ego Whip, Id Insinuation, Psychic Crush, Psychic Drain&amp;lt;br&amp;gt;&lt;br /&gt;
Contact is just what the name implies, contact between the minds of the psionicist and another creature. It does not allow communication, it merely represents the opening of the target’s mind. For the duration of the power, all of the target’s will saves are reduced by one for every two levels of the psion. Other psions are not affected by contact directly, but will be subjected to its effects automatically if their minds are opened via psychic combat.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As an additional function, the psion can use this power to reinforce an ally's natural mental defences - closing their mind further. Targeting a party member with this power will boost their Will Save temporarily, if the psion's Will Save is the greater, by the difference in Will Saves between psion and target.&lt;br /&gt;
&lt;br /&gt;
== Daydream ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
By using this power, the psionicist causes someone’s mind to wander. Once affected, the daydreamer pays little attention to their surroundings, and may act unpredictably.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Domination ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 14&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Attraction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mass Domination&amp;lt;br&amp;gt;&lt;br /&gt;
With domination, a psionicist can project signals from their own mind into the mind of one other creature.  As a result, the subject is forced to do nearly anything the psionicist wishes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ego Whip ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
This power assaults the victim’s ego, leaving them with feelings of inferiority and worthlessness. For the duration, they suffers a five point penalty to all skill checks, saving throws, and attack rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ESP ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 5 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Extrasensory perception, or ESP, allows a psionicist to become extraordinarily attuned to their environment and subconsciously connect with those around them. This gives them a number of advantages in interpersonal dealings. The psionicist gains a 10 point bonus to persuade, bluff, and intimidate skills for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hallucinations ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power allows the psionicist to project visions or images into the victim’s mind. The psionicist fatally attacks the victim with hallucinations, forcing them to make a will save or die. Even those that save suffer 3d6 points of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Id Insinuation ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:'''Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mind Blast, Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist seeks to unleash the uncontrolled subconscious of the defender, pitting it against their superego. The attack leaves the victim in a state of moral uproar, unable to perform any action.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inflict Pain ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This particularly nasty form of torture causes no actual harm to the subject, but causes excruciating pain. The victim finds it hard to concentrate, suffering a –4 penalty to attack and damage rolls as well as –4 to AC.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Intellect Fortress ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 12-foot radius&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Intellect fortress calls forth the powers of the ego and superego to stop attacks on the mind. Unlike most telepathic defenses, it has a radius beyond the psionicist’s mind, offering protection to all friendly minds within that radius.  All affected creatures gain a +1 to their saving throws versus mind spells for every two levels of the psionicist.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mass Domination ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 36&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 4-meter radius&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 rounds + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Domination&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power is exactly like domination except the psionicist can control up to three creatures simultaneously.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mental Barrier ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mental barrier is a carefully built wall of thought repetition which exposes only one small portion of the mind at a time. While under the effects of this power, the psionicist may add their psion level to all will saving throws.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Blank ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' special&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mind blank attempts to hide the psionicist’s mind from attack, making its parts unidentifiable. This renders them effectively immune to attempts to charm or dominate. Mind blank is on permanently unless the psion switches it off, or uses another defence mode (or if removed by an opponent during psychic combat)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Blast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 21&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Cone&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3d3 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Id Insinuation, 5th Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power resembles the mind flayer’s ability to stun opponents. With it, a psionicist projects a wave of synaptic static in a cone in front of them which temporarily paralyzes all those within.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Thrust ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
Mind thrust is a mental stabbing attack which seeks to short the synapses of the victim.  If successful, the target's ability to cast spells and function effectively in combat are impaired until their mind recovers, giving them a 65% chance of miscasting and missing attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Wipe ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mind wiping is a crude form of psychic surgery that affects the subject’s IQ. Like a temporary lobotomy, the psionicist seals off portions of the subject’s mind. This has the effect of reducing the target’s intelligence and wisdom scores by 2 as well as lowering their level by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Blast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2-8 rounds + 1 round / 10 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' One of (Ego Whip, Id Insinuation, Mind Thrust, or Psychic Crush)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Ultrablast&amp;lt;br&amp;gt;&lt;br /&gt;
Psionic Blast is a wave of brain force which can jolt a subject’s mind like shocking news. It works by convincing the target that their wounds are more grievous than they are in reality. If the target fails their saving throw while they are at less than 80% of their max HP, they convince themselves that they are dead, collapsing into a stupor for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Crush ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 1 + level/3, minimum of 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 rounds*&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic crush is a massive assault upon all neurons of the victim’s brain. It causes both physical and psychological damage totaling to d8 + d8 per 3 levels damage. The psychological portion (50%) disappears after a 2 round duration; the remaining damage is real and can kill the target by, essentially, causing their brain to combust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sensory Suppression ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power allows the psionicist to temporarily blind and deafen an opponent by interfering with the brain’s reception of sensory information.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Suppress Fear ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
A psionicist can use this power to inhibit the sensation of fear in the target. This has the effecting of removing all fear effects currently affecting the target, as well as rendering them immune to such effects for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Thought Shield ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Thought shield clouds the mind so as to hide first one part, then another. It renders the psionicist immune to stunning, dazing, and confusing effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower of Iron Will ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' One of (Mind Blank, Mental Barrier, Intellect Fortress, or Thought Shield)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Tower of iron will relies upon the superego to build an unassailable haven for the brain. For the duration, the psionicist is rendered immune to all mind affecting spells.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Telepathy&amp;diff=52740</id>
		<title>Telepathy</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Telepathy&amp;diff=52740"/>
		<updated>2023-05-25T19:00:45Z</updated>

		<summary type="html">&lt;p&gt;Llhht: /* Mind Thrust */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Telepathy''' ([[Telepathy Powers|tabular overview]]) powers give the psion contact with, and control over, the minds of others. A psion who specializes in this discipline is known as a ''telepath''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Attraction ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline: Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Domination, Aversion&amp;lt;br&amp;gt;&lt;br /&gt;
This power creates an overwhelming attraction to the psionicist in their target. A victim of this power will regard the psionicist as a trusted friend and ally. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Aversion ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Attraction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The victim of this power is overcome by an aversion to the psionicist, akin to magical fear. They will do everything they can to avoid themm.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 round + 2 rounds / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 16 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mind Wipe, Hallucinations, Daydream, Inflict Pain, Sensory Suppression, Mind Thrust, Ego Whip, Id Insinuation, Psychic Crush, Psychic Drain&amp;lt;br&amp;gt;&lt;br /&gt;
Contact is just what the name implies, contact between the minds of the psionicist and another creature. It does not allow communication, it merely represents the opening of the target’s mind. For the duration of the power, all of the target’s will saves are reduced by one for every two levels of the psion. Other psions are not affected by contact directly, but will be subjected to its effects automatically if their minds are opened via psychic combat.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As an additional function, the psion can use this power to reinforce an ally's natural mental defences - closing their mind further. Targeting a party member with this power will boost their Will Save temporarily, if the psion's Will Save is the greater, by the difference in Will Saves between psion and target.&lt;br /&gt;
&lt;br /&gt;
== Daydream ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
By using this power, the psionicist causes someone’s mind to wander. Once affected, the daydreamer pays little attention to their surroundings, and may act unpredictably.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Domination ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 14&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Attraction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mass Domination&amp;lt;br&amp;gt;&lt;br /&gt;
With domination, a psionicist can project signals from their own mind into the mind of one other creature.  As a result, the subject is forced to do nearly anything the psionicist wishes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ego Whip ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
This power assaults the victim’s ego, leaving them with feelings of inferiority and worthlessness. For the duration, they suffers a five point penalty to all skill checks, saving throws, and attack rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ESP ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 5 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Extrasensory perception, or ESP, allows a psionicist to become extraordinarily attuned to their environment and subconsciously connect with those around them. This gives them a number of advantages in interpersonal dealings. The psionicist gains a 10 point bonus to persuade, bluff, and intimidate skills for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hallucinations ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power allows the psionicist to project visions or images into the victim’s mind. The psionicist fatally attacks the victim with hallucinations, forcing them to make a will save or die. Even those that save suffer 3d6 points of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Id Insinuation ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:'''Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mind Blast, Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist seeks to unleash the uncontrolled subconscious of the defender, pitting it against their superego. The attack leaves the victim in a state of moral uproar, unable to perform any action.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inflict Pain ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This particularly nasty form of torture causes no actual harm to the subject, but causes excruciating pain. The victim finds it hard to concentrate, suffering a –4 penalty to attack and damage rolls as well as –4 to AC.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Intellect Fortress ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 12-foot radius&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Intellect fortress calls forth the powers of the ego and superego to stop attacks on the mind. Unlike most telepathic defenses, it has a radius beyond the psionicist’s mind, offering protection to all friendly minds within that radius.  All affected creatures gain a +1 to their saving throws versus mind spells for every two levels of the psionicist.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mass Domination ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 36&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 4-meter radius&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 rounds + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Domination&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power is exactly like domination except the psionicist can control up to three creatures simultaneously.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mental Barrier ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mental barrier is a carefully built wall of thought repetition which exposes only one small portion of the mind at a time. While under the effects of this power, the psionicist may add their psion level to all will saving throws.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Blank ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' special&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mind blank attempts to hide the psionicist’s mind from attack, making its parts unidentifiable. This renders them effectively immune to attempts to charm or dominate. Mind blank is on permanently unless the psion switches it off, or uses another defence mode (or if removed by an opponent during psychic combat)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Blast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 21&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Cone&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3d3 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Id Insinuation, 5th Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power resembles the mind flayer’s ability to stun opponents. With it, a psionicist projects a wave of synaptic static in a cone in front of them which temporarily paralyzes all those within.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Thrust ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
Mind thrust is a mental stabbing attack which seeks to short the synapses of the victim.  If successful, the target's ability to cast spells and function effectively in combat are impaired until their mind recovers, giving them a 65% chance of miscasting and missing attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Wipe ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mind wiping is a crude form of psychic surgery that affects the subject’s IQ. Like a temporary lobotomy, the psionicist seals off portions of the subject’s mind. This has the effect of reducing the target’s intelligence and wisdom scores by 2 as well as lowering their level by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Blast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2-8 rounds + 1 round / 10 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' One of (Ego Whip, Id Insinuation, Mind Thrust, or Psychic Crush)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Ultrablast&amp;lt;br&amp;gt;&lt;br /&gt;
Psionic Blast is a wave of brain force which can jolt a subject’s mind like shocking news. It works by convincing the target that their wounds are more grievous than they are in reality. If the target fails their saving throw they convinces himself that they are dead, collapsing into a stupor for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Crush ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 1 + level/3, minimum of 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 rounds*&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic crush is a massive assault upon all neurons of the victim’s brain. It causes both physical and psychological damage totaling to d8 + d8 per 3 levels damage. The psychological portion (50%) disappears after a 2 round duration; the remaining damage is real and can kill the target by, essentially, causing their brain to combust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sensory Suppression ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power allows the psionicist to temporarily blind and deafen an opponent by interfering with the brain’s reception of sensory information.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Suppress Fear ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
A psionicist can use this power to inhibit the sensation of fear in the target. This has the effecting of removing all fear effects currently affecting the target, as well as rendering them immune to such effects for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Thought Shield ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Thought shield clouds the mind so as to hide first one part, then another. It renders the psionicist immune to stunning, dazing, and confusing effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower of Iron Will ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' One of (Mind Blank, Mental Barrier, Intellect Fortress, or Thought Shield)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Tower of iron will relies upon the superego to build an unassailable haven for the brain. For the duration, the psionicist is rendered immune to all mind affecting spells.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Metapsionics&amp;diff=52739</id>
		<title>Metapsionics</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Metapsionics&amp;diff=52739"/>
		<updated>2023-05-25T18:53:56Z</updated>

		<summary type="html">&lt;p&gt;Llhht: /* Receptacle */ Surprise ability to use on Power stones that I'm not sure Cal let folks know about.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Metapsionics''' ([[Metapsionics Powers|tabular overview]]) consists of a variety of advanced powers, often difficult and costly to perform. A psion who specializes in this discipline is known as a ''savant''. &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Cannibalize ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to cannibalize their own body for PSPs. When it is used, they converts one constitution point directly into 20 PSPs. Immunity to ability score damage prevents this power from working.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Residue ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Whenever thinking beings pass through an area, they leave a residue of psionic energy which permeates the vicinity. With this power, the psionicist is able to harvest 7d8 PSPs worth of this latent energy and add it to their own PSP total. They are only able to do this infrequently though as the energies take time to replenish themselves. Generally an area's latent energies will replenish enough to fully harvest every 7 (RL) minutes.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Vampirism ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Half&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Psychic Drain&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist can drain psionic strength points from one psionic mind directly into their own. The target suffers 1d4 points of PSP “damage&amp;quot; per level of the psionicist (save for half, capped at level 20). This power requires the Psion to have broken through the other Psion's mental defenses before use. A target drained to 0 PSP risks being rendered unconscious should they fail a fortitude save.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Blade (Power Stone Only) ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 21&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Turn/Psi level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Stone Only, not a selectable power&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist creates a semi-tangible manifestation of their psychic attack that is shaped like a sword and can be wielded as a weapon in combat. The power of the blade grows as the psionicist progresses.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This power will always manifest a scimitar, in the right hand. The weapon cannot be traded, and will unmanifest if unequipped. It CAN be enchanted by spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Psi Lvl'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Cleave Feat on Weapon'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Enhancement Bonus'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Massive Crit'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''On-hit: Stun'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 1 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; None &amp;lt;td&amp;gt; No &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 5 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +1 &amp;lt;td&amp;gt; No &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 10 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +2 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 15 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +3 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 20 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +4 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC14/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 25 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +5 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC16/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +6 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC20/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 35 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +7 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC26/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 40 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +8 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC26/50%&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Clone ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 50&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level, Clairvoyance/Clairaudiance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
When this power is initiated, an ectoplasmic clone of the psionicist steps out of their body. It is under the psion's control, but the dividing of the mind to control both bodies renders the psion unable to dominate other creatures while the clone is in existence.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Drain ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Special&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 6th Level, Contact&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Vampirism&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychic drain allows the psionicist to tap into the personal, psychic energy of other people. The target must be stunned, dazed, sleeping or immobilized, and of reasonable intelligence (&amp;gt;10). Once a link is established, the psion drains points from the host's intelligence, wisdom, and/or constitution to fuel some or all of the cost of their next manifested powers. Maintaining the link is mentally demanding, however, and only lasts for a short time. For the same reason, this power can only be used infrequently. If the psion exercises moderation, they does not harm their host, but a target drained of more than 3 ability points has a chance of breaking free from the link. A willing target (same faction as the psion) receives no save.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Receptacle ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Gem&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Permanent&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to store psionic energy in a gemstone. Only gems have the right resonance to store psionic strength points, the purer the better. (Ritual gem stones used in [[Artificing]] are also suitable). When they use this power, the psionicist forces some of their own PSPs into the matrix of the gem. The Psion is only able to store up to their own max PSP's inside gems. These gems are also quite fragile due to the massive energy stored inside and run a chance of shattering after the Psion retrieves their energy from it. Only the Psion that stored the power within the gems is able to use it. A Psion may also use this power to draw energy from Power Stones, emptying the stone of its stored manifestations for 2d10 + lvl/2 PSP.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stasis Field ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 45&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round + 1 Round/10 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 17th Level, Time Shift&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A stasis field is a region in which time seems to slow to a crawl. Time within the field seems to come to a complete halt for all except the psionicist that created it for 1 + Psionicist lvl / 10 seconds. This power takes much focus and the Psion needs 3 rounds before he is able to manifest the power another time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ultrablast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 75&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 30-Foot Radius&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 10 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 10th level, Psionic Blast&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character using psionic ultrablast can overwhelm and damage nearby psyches. To do this, they casts horrid thought waves in all directions. All those within range must make a Will saving throw or become rendered unconscious from the trauma. Even those that save suffer 6d3 points of damage. Those who fail, suffer points of damage equivalent to 6d3 + Psion Level and are knocked out for 1-4 turns. This is a very taxing power on the Psion and they have a chance of passing out from the strain of releasing the energy.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[ACP#Psionics|ACP]] chat options allow to preset the outcome to stun (disable), vs. kill (damage). If used in kill (damage) mode, the ultrablast functions as described. If used in stun (disable) mode, the target will suffer no damage. In addition, stun (disable) mode subjects the target to two Will Saves. On failing the first, the target is rendered unconscious. On failing the second Will Save, the target will suffer a Fear effect for 1-4 rounds.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wrench ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power affects only creatures which exist simultaneously on the Prime Material plane and another plane of existence. This includes undead, elementals, fiends, and archons, but excludes gods, demigods, and avatars. When such a creature is wrenched, it is forced entirely into the Prime Material plane temporarily. The armor class, spell resistance and saving throws of a wrenched creature are decreased by 2d6 each.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Telepathy&amp;diff=52738</id>
		<title>Telepathy</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Telepathy&amp;diff=52738"/>
		<updated>2023-05-25T18:50:05Z</updated>

		<summary type="html">&lt;p&gt;Llhht: /* Inflict Pain */ wrong stat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Telepathy''' ([[Telepathy Powers|tabular overview]]) powers give the psion contact with, and control over, the minds of others. A psion who specializes in this discipline is known as a ''telepath''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Attraction ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline: Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Domination, Aversion&amp;lt;br&amp;gt;&lt;br /&gt;
This power creates an overwhelming attraction to the psionicist in their target. A victim of this power will regard the psionicist as a trusted friend and ally. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Aversion ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Attraction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The victim of this power is overcome by an aversion to the psionicist, akin to magical fear. They will do everything they can to avoid themm.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 round + 2 rounds / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 16 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mind Wipe, Hallucinations, Daydream, Inflict Pain, Sensory Suppression, Mind Thrust, Ego Whip, Id Insinuation, Psychic Crush, Psychic Drain&amp;lt;br&amp;gt;&lt;br /&gt;
Contact is just what the name implies, contact between the minds of the psionicist and another creature. It does not allow communication, it merely represents the opening of the target’s mind. For the duration of the power, all of the target’s will saves are reduced by one for every two levels of the psion. Other psions are not affected by contact directly, but will be subjected to its effects automatically if their minds are opened via psychic combat.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As an additional function, the psion can use this power to reinforce an ally's natural mental defences - closing their mind further. Targeting a party member with this power will boost their Will Save temporarily, if the psion's Will Save is the greater, by the difference in Will Saves between psion and target.&lt;br /&gt;
&lt;br /&gt;
== Daydream ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
By using this power, the psionicist causes someone’s mind to wander. Once affected, the daydreamer pays little attention to their surroundings, and may act unpredictably.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Domination ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 14&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Attraction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mass Domination&amp;lt;br&amp;gt;&lt;br /&gt;
With domination, a psionicist can project signals from their own mind into the mind of one other creature.  As a result, the subject is forced to do nearly anything the psionicist wishes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ego Whip ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
This power assaults the victim’s ego, leaving them with feelings of inferiority and worthlessness. For the duration, they suffers a five point penalty to all skill checks, saving throws, and attack rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ESP ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 5 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Extrasensory perception, or ESP, allows a psionicist to become extraordinarily attuned to their environment and subconsciously connect with those around them. This gives them a number of advantages in interpersonal dealings. The psionicist gains a 10 point bonus to persuade, bluff, and intimidate skills for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hallucinations ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power allows the psionicist to project visions or images into the victim’s mind. The psionicist fatally attacks the victim with hallucinations, forcing them to make a will save or die. Even those that save suffer 3d6 points of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Id Insinuation ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:'''Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mind Blast, Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist seeks to unleash the uncontrolled subconscious of the defender, pitting it against their superego. The attack leaves the victim in a state of moral uproar, unable to perform any action.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inflict Pain ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This particularly nasty form of torture causes no actual harm to the subject, but causes excruciating pain. The victim finds it hard to concentrate, suffering a –4 penalty to attack and damage rolls as well as –4 to AC.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Intellect Fortress ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 12-foot radius&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Intellect fortress calls forth the powers of the ego and superego to stop attacks on the mind. Unlike most telepathic defenses, it has a radius beyond the psionicist’s mind, offering protection to all friendly minds within that radius.  All affected creatures gain a +1 to their saving throws versus mind spells for every two levels of the psionicist.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mass Domination ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 36&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 4-meter radius&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 rounds + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Domination&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power is exactly like domination except the psionicist can control up to three creatures simultaneously.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mental Barrier ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mental barrier is a carefully built wall of thought repetition which exposes only one small portion of the mind at a time. While under the effects of this power, the psionicist may add their psion level to all will saving throws.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Blank ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' special&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mind blank attempts to hide the psionicist’s mind from attack, making its parts unidentifiable. This renders them effectively immune to attempts to charm or dominate. Mind blank is on permanently unless the psion switches it off, or uses another defence mode (or if removed by an opponent during psychic combat)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Blast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 21&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Cone&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3d3 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Id Insinuation, 5th Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power resembles the mind flayer’s ability to stun opponents. With it, a psionicist projects a wave of synaptic static in a cone in front of them which temporarily paralyzes all those within.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Thrust ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
Mind thrust is a mental stabbing attack which seeks to short the synapses of the victim.  If successful, the target's ability to cast spells and function effectively in combat are impaired until their mind recovers. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Wipe ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mind wiping is a crude form of psychic surgery that affects the subject’s IQ. Like a temporary lobotomy, the psionicist seals off portions of the subject’s mind. This has the effect of reducing the target’s intelligence and wisdom scores by 2 as well as lowering their level by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Blast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2-8 rounds + 1 round / 10 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' One of (Ego Whip, Id Insinuation, Mind Thrust, or Psychic Crush)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Ultrablast&amp;lt;br&amp;gt;&lt;br /&gt;
Psionic Blast is a wave of brain force which can jolt a subject’s mind like shocking news. It works by convincing the target that their wounds are more grievous than they are in reality. If the target fails their saving throw they convinces himself that they are dead, collapsing into a stupor for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Crush ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 1 + level/3, minimum of 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 rounds*&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic crush is a massive assault upon all neurons of the victim’s brain. It causes both physical and psychological damage totaling to d8 + d8 per 3 levels damage. The psychological portion (50%) disappears after a 2 round duration; the remaining damage is real and can kill the target by, essentially, causing their brain to combust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sensory Suppression ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power allows the psionicist to temporarily blind and deafen an opponent by interfering with the brain’s reception of sensory information.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Suppress Fear ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
A psionicist can use this power to inhibit the sensation of fear in the target. This has the effecting of removing all fear effects currently affecting the target, as well as rendering them immune to such effects for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Thought Shield ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Thought shield clouds the mind so as to hide first one part, then another. It renders the psionicist immune to stunning, dazing, and confusing effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower of Iron Will ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' One of (Mind Blank, Mental Barrier, Intellect Fortress, or Thought Shield)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Tower of iron will relies upon the superego to build an unassailable haven for the brain. For the duration, the psionicist is rendered immune to all mind affecting spells.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Psychoportation&amp;diff=52737</id>
		<title>Psychoportation</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Psychoportation&amp;diff=52737"/>
		<updated>2023-05-25T18:34:34Z</updated>

		<summary type="html">&lt;p&gt;Llhht: Missed a few degenders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Psychoportation''' ([[Psychoportation Powers|tabular overview]]) powers influence time and space, allowing the psion, and others, to travel using the power of the mind alone. A psion who specializes in this discipline is known as a ''nomad''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Banishment ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Object&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round + 1 Round/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Reflex Negates, Will Breaks (see text)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + INT Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dimension Door&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power the psionicist attempts to teleport a creature to a pocket dimension and hold it there. The target creature gets a reflex save to avoid the effects entirely. On a failed save, the target is teleported to a pocket dimension. After one round, the banished creature makes a will saving throw each round to determine if it returns from banishment. The creature does this until it passes the save, or until the duration expires. Friendly creatures: a targeted member of the psion's party is 'banished' for the entire duration if it's an NPC, or indefinitely if it's a PC. Such targets can be returned to their original locations by the psion using this power while within the pocket dimension themself, the duration ending, or PCs searching for another means of exit: Entering a pocket dimension creates an instability - a planar tear. The location of any tear is effectively random, but a PC trapped in the pocket dimension can use it as an exit - if they can find it.&lt;br /&gt;
*The pocket dimension is a featureless area with a benign environment.  &lt;br /&gt;
&lt;br /&gt;
== Convocation (Power Stone Only) ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis - 2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Reflex: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist is able to aggressively use dimension door to bring a distant creature directly in front of them them. Friendly creatures do not get a saving throw.&lt;br /&gt;
&lt;br /&gt;
== Dimension Door ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 6 (6/round)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Banishment, Summon Planar Creature, Summon Planar Energy&amp;lt;br/&amp;gt;&lt;br /&gt;
With dimension door, the psionicist temporarily bends spatial dimensions to allow them to move from one location to another nearly instantaneously. The Psion is also able to [[Avlis_Command_Prompt#Psionics|hold open the gate]], as long as they have the power to do so, allowing others to use it. This is a constant drain on their reserves as long as the gate is open.&lt;br /&gt;
* The command to toggle between these two forms of dimension door can be achieved typing '/psi ddoor' in chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summon Planar Creature ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dimension Door&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to reach into another plane, grab whatever they happens to find there, and teleport it to their plane. The summoned creature is, therefore, unpredictable. However, the power of the summoned creature is influenced by the psion's level. The psion can choose to reach into either good, neutral or evil-aligned planes, and grab a creature of corresponding alignment (preference set via the [[http://wiki.avlis.org/Avlis_Command_Prompt#Psionics| Avlis Command Prompt]]). If the creature is intelligent, the psionicist might [[NWN:Persuade|persuade]], [[NWN:Intimidate|intimidate]], or [[NWN:Bluff|bluff]] it into providing assistance. However, the creature may fly into a murderous rage when it discovers its plight.&lt;br /&gt;
* The command to choose your preferred alignment is '/psi summon good/neutral/evil/none'&lt;br /&gt;
* Once a creature has been summoned any subsequent manifestation of this power will not bring a second creature, rather it will immediately return the existing one with no saving throw.&lt;br /&gt;
&lt;br /&gt;
== Summon Planar Energy ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 16&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Variest&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + INT Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dimension Door&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character with this ability can summon energy from the inner planes and use it to attack their enemies. Energies from different planes have different uses and purposes.&lt;br /&gt;
*'''Fire''' opens a portal to the elemental plane of fire itself, scorching everything within 12 feet of the target location for 1d8 - 6d8 points of damage (reflex save for half; d8 damage per odd level - 1, 3, 5, etc.). &lt;br /&gt;
*'''Negative''' energy inflicts 1d12 - 5d12 points of damage on a single target (fortitude save for half; 2d12 @ 3rd, 3d12 @ 6th, 4d12 @ 11th, 5d12 @ 15th) that then must make a fortitude save or also be drained of 1 level (or 2 levels if psion is level 11+). 'Damage' has a healing effect on undead.&lt;br /&gt;
*'''Positive''' energy inflicts 1d12 - 5d12 points of damage to a single target (fortitude save for half, same progression as &amp;quot;Negative&amp;quot;). If it is used against undead, they take double damage without a save. &lt;br /&gt;
*'''Salt''' creates a 10-foot radius area of utter dehydration. It inflicts 2d4 - 8d4 points of acid damage (reflex save for half; 4d4 @ 5th, 6d4 @ 10th, 8d4 @ 15th) on all creatures within, who must also make a fortitude save or lose 1-4 points of strength (1 @ 1st, 2 @ 5th, 3 @ 10th, 4 @ 15th). Strength drain is temporary, lasting 5 round plus 1 per psion level.&lt;br /&gt;
*'''Water''' fills the lungs of one target with water. They begin to drown and will die within 4 rounds if they fail a fortitude saving throw at the beginning of each round. Constructs, Undead, Oozes &amp;amp; Elementals are immune to drowning, but take 1 point of damage per psion level from the impact of water from the elemental plane.&lt;br /&gt;
&lt;br /&gt;
== Time Shift ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 16&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 3 Rounds&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Stasis Field&amp;lt;br/&amp;gt;&lt;br /&gt;
Time shifting allows the psionicist to travel up to three rounds into the future and observe things until time catches up with them. From an outside perspective they cease to exist for up to three rounds at which point they suddenly reappears. The psionicist is unable to do anything except move during this period. Upon returning to normal time, they receive +4 AB for 1 round as a result of this tactical advantage.&lt;br /&gt;
*Movement occurs via a dialogue through which the player may issue movement instructions.&lt;br /&gt;
*You may use the escape key to exit Time Shift before the duration ends.&lt;br /&gt;
 &lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Psychoportation&amp;diff=52736</id>
		<title>Psychoportation</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Psychoportation&amp;diff=52736"/>
		<updated>2023-05-25T18:18:24Z</updated>

		<summary type="html">&lt;p&gt;Llhht: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Psychoportation''' ([[Psychoportation Powers|tabular overview]]) powers influence time and space, allowing the psion, and others, to travel using the power of the mind alone. A psion who specializes in this discipline is known as a ''nomad''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Banishment ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Object&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round + 1 Round/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Reflex Negates, Will Breaks (see text)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + INT Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dimension Door&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power the psionicist attempts to teleport a creature to a pocket dimension and hold it there. The target creature gets a reflex save to avoid the effects entirely. On a failed save, the target is teleported to a pocket dimension. After one round, the banished creature makes a will saving throw each round to determine if it returns from banishment. The creature does this until it passes the save, or until the duration expires. Friendly creatures: a targeted member of the psion's party is 'banished' for the entire duration if it's an NPC, or indefinitely if it's a PC. Such targets can be returned to their original locations by the psion using this power while within the pocket dimension themself, the duration ending, or PCs searching for another means of exit: Entering a pocket dimension creates an instability - a planar tear. The location of any tear is effectively random, but a PC trapped in the pocket dimension can use it as an exit - if they can find it.&lt;br /&gt;
*The pocket dimension is a featureless area with a benign environment.  &lt;br /&gt;
&lt;br /&gt;
== Convocation (Power Stone Only) ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis - 2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Reflex: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist is able to aggressively use dimension door to bring a distant creature directly in front of them them. Friendly creatures do not get a saving throw.&lt;br /&gt;
&lt;br /&gt;
== Dimension Door ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 6 (6/round)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Banishment, Summon Planar Creature, Summon Planar Energy&amp;lt;br/&amp;gt;&lt;br /&gt;
With dimension door, the psionicist temporarily bends spatial dimensions to allow them to move from one location to another nearly instantaneously. The Psion is also able to [[Avlis_Command_Prompt#Psionics|hold open the gate]], as long as they have the power to do so, allowing others to use it. This is a constant drain on his reserves as long as the gate is open.&lt;br /&gt;
* The command to toggle between these two forms of dimension door can be achieved typing '/psi ddoor' in chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summon Planar Creature ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dimension Door&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to reach into another plane, grab whatever they happens to find there, and teleport it to their plane. The summoned creature is, therefore, unpredictable. However, the power of the summoned creature is influenced by the psion's level. The psion can choose to reach into either good, neutral or evil-aligned planes, and grab a creature of corresponding alignment (preference set via the [[http://wiki.avlis.org/Avlis_Command_Prompt#Psionics| Avlis Command Prompt]]). If the creature is intelligent, the psionicist might [[NWN:Persuade|persuade]], [[NWN:Intimidate|intimidate]], or [[NWN:Bluff|bluff]] it into providing assistance. However, the creature may fly into a murderous rage when it discovers its plight.&lt;br /&gt;
* The command to choose your preferred alignment is '/psi summon good/neutral/evil/none'&lt;br /&gt;
* Once a creature has been summoned any subsequent manifestation of this power will not bring a second creature, rather it will immediately return the existing one with no saving throw.&lt;br /&gt;
&lt;br /&gt;
== Summon Planar Energy ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 16&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Variest&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + INT Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dimension Door&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character with this ability can summon energy from the inner planes and use it to attack their enemies. Energies from different planes have different uses and purposes.&lt;br /&gt;
*'''Fire''' opens a portal to the elemental plane of fire itself, scorching everything within 12 feet of the target location for 1d8 - 6d8 points of damage (reflex save for half; d8 damage per odd level - 1, 3, 5, etc.). &lt;br /&gt;
*'''Negative''' energy inflicts 1d12 - 5d12 points of damage on a single target (fortitude save for half; 2d12 @ 3rd, 3d12 @ 6th, 4d12 @ 11th, 5d12 @ 15th) that then must make a fortitude save or also be drained of 1 level (or 2 levels if psion is level 11+). 'Damage' has a healing effect on undead.&lt;br /&gt;
*'''Positive''' energy inflicts 1d12 - 5d12 points of damage to a single target (fortitude save for half, same progression as &amp;quot;Negative&amp;quot;). If it is used against undead, they take double damage without a save. &lt;br /&gt;
*'''Salt''' creates a 10-foot radius area of utter dehydration. It inflicts 2d4 - 8d4 points of acid damage (reflex save for half; 4d4 @ 5th, 6d4 @ 10th, 8d4 @ 15th) on all creatures within, who must also make a fortitude save or lose 1-4 points of strength (1 @ 1st, 2 @ 5th, 3 @ 10th, 4 @ 15th). Strength drain is temporary, lasting 5 round plus 1 per psion level.&lt;br /&gt;
*'''Water''' fills the lungs of one target with water. They begin to drown and will die within 4 rounds if they fail a fortitude saving throw at the beginning of each round. Constructs, Undead, Oozes &amp;amp; Elementals are immune to drowning, but take 1 point of damage per psion level from the impact of water from the elemental plane.&lt;br /&gt;
&lt;br /&gt;
== Time Shift ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 16&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 3 Rounds&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Stasis Field&amp;lt;br/&amp;gt;&lt;br /&gt;
Time shifting allows the psionicist to travel up to three rounds into the future and observe things until time catches up with them. From an outside perspective he ceases to exist for up to three rounds at which point he suddenly reappears. The psionicist is unable to do anything except move during this period. Upon returning to normal time, the psionicist receives +4 AB for 1 round as a result of this tactical advantage.&lt;br /&gt;
*Movement occurs via a dialogue through which the player may issue movement instructions.&lt;br /&gt;
*You may use the escape key to exit Time Shift before the duration ends.&lt;br /&gt;
 &lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Psychokinesis&amp;diff=52711</id>
		<title>Psychokinesis</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Psychokinesis&amp;diff=52711"/>
		<updated>2023-05-16T18:02:02Z</updated>

		<summary type="html">&lt;p&gt;Llhht: /* Disintegrate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Psychokinesis''' ([[Psychokinesis Powers|tabular overview]]) provides a psion with power to move and manipulate move objects, on a scale from the huge to the molecular. A psion who specializes in this discipline is known as a ''kineticist''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Animate Shadow==&lt;br /&gt;
'''Power Score:''' Wis –3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 shadow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist can animate the shadow cast by anyone and make it seem to have a life of its own. It is even imbued with some semblance of sentience, and will follow its creator tirelessly.  The potency of the animated shadow depends on the level of the psionicist.  Levels 1 through 9 manifest an ordinary Shadow, levels 10 through 14 manifest a Shadow Fiend, while psionicists level 15 or higher manifest a Shadow Lord.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ballistic Attack==&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Reflex&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Telekinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power is a special variation of the telekinesis power. Instead of applying a gentle push to an object, ballistic attack allows the psionicist to hurl a small object at a target. The small object, usually a rock, can achieve deadly speed on making contact. Following a successful ranged touch attack, the missile inflicts 2d3 damage +1 per level (+1.5 per level for epic level psions)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Control Light (Power Stone only)==&lt;br /&gt;
'''Power Score:''' Int&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Telekinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power allows the psionicist to manipulate existing light. They can deepen existing shadows, making them long and inky black. They can also make an area as bright as daylight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Control Wind (Power Stone Only)==&lt;br /&gt;
'''Power Score:''' Con -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 26&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Area Huge&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The psionicist gains control over the speed and direction of wind with this power. They can create gusts which will disperse clouds of gas, slam doors, or knockdown those unfortunate enough to be struck by them for 3 rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Detonate==&lt;br /&gt;
'''Power Score:''' Con -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half. For those within 10 feet - Reflex: Half&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + CON modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Molecular Agitation&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Some psionicists can make a bush self-destruct, or cause a zombie to explode. With the detonate power, latent energy inside inanimate objects can be harnessed, focused, and released explosively. The power even works against undead. However, it has no effect on sentient creatures of any sort. The detonation violently damages the target object, doing 1d8 damage per Psion level (max level 20) if it fails its save. All those within 10 feet suffer 1d10 points of damage from the explosion, though a reflex save reduces this to half.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disintegrate==&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Molecular Agitation&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The disintegrate power causes massive damage to an item or creature as it's molecules are ripped apart and scattered. If the save fails then it takes d6 damage per psion level (max level 20). If it succeeds, then only half damage is taken. If the damage is enough to bring the hit points to 0, then the item or creature loses all molecular cohesion and is completely disintegrated, leaving only a fine layer of dust on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Agitation==&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 19&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 Rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Telekinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Detonate, Disintegrate&amp;lt;br&amp;gt;&lt;br /&gt;
Molecular agitation enables the user to excite the molecules of a substance: paper ignites, wood smolders, skin blisters, etc. In the first round 1 point of damage per 2 levels is suffered. In the second round, 1d4 damage per 2 levels is suffered. In the third and fourth rounds, 1d6 damage per 2 levels is suffered. A save is attempted every round.  Success reduces the damage during that round by half. Only one instance of molecular agitation can be active on a given target at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
'''Molecular Agitation Damage'''&lt;br /&gt;
&lt;br /&gt;
! Psion Levels !! Round 1 !! Round 2 !! Round 3 !! Round 4 !! Total !! Psion Levels !! Round 1 !! Round 2 !! Round 3 !! Round 4 !! Total  &lt;br /&gt;
|-&lt;br /&gt;
! 1, 2 &amp;amp; 3&lt;br /&gt;
|1 &lt;br /&gt;
|1d4&lt;br /&gt;
|1d6&lt;br /&gt;
|1d6&lt;br /&gt;
|4 to 17&lt;br /&gt;
!22 &amp;amp; 23&lt;br /&gt;
|11&lt;br /&gt;
|11d4&lt;br /&gt;
|11d6&lt;br /&gt;
|11d6&lt;br /&gt;
|44 to 187 &lt;br /&gt;
|-&lt;br /&gt;
! 4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|2d4&lt;br /&gt;
|2d6&lt;br /&gt;
|2d6&lt;br /&gt;
|8 to 32&lt;br /&gt;
!24 &amp;amp; 25&lt;br /&gt;
|12&lt;br /&gt;
|12d4&lt;br /&gt;
|12d6&lt;br /&gt;
|12d6&lt;br /&gt;
|48 to 204&lt;br /&gt;
|-&lt;br /&gt;
! 6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|3d4&lt;br /&gt;
|3d6&lt;br /&gt;
|3d6&lt;br /&gt;
|12 to 51&lt;br /&gt;
!26 &amp;amp; 27&lt;br /&gt;
|13&lt;br /&gt;
|13d4&lt;br /&gt;
|13d6&lt;br /&gt;
|13d6&lt;br /&gt;
|52 to 221 &lt;br /&gt;
|-&lt;br /&gt;
! 8 &amp;amp; 9&lt;br /&gt;
|4&lt;br /&gt;
|4d4&lt;br /&gt;
|4d6&lt;br /&gt;
|4d6&lt;br /&gt;
|16 to 68&lt;br /&gt;
!28 &amp;amp; 29&lt;br /&gt;
|14&lt;br /&gt;
|14d4&lt;br /&gt;
|14d6&lt;br /&gt;
|14d6&lt;br /&gt;
|56 to 238&lt;br /&gt;
|-&lt;br /&gt;
! 10 &amp;amp; 11&lt;br /&gt;
|5&lt;br /&gt;
|5d4&lt;br /&gt;
|5d6&lt;br /&gt;
|5d6&lt;br /&gt;
|20 to 85&lt;br /&gt;
!30 &amp;amp; 31&lt;br /&gt;
|15&lt;br /&gt;
|15d4&lt;br /&gt;
|15d6&lt;br /&gt;
|15d6&lt;br /&gt;
|60 to 255&lt;br /&gt;
|-&lt;br /&gt;
! 12 &amp;amp; 13&lt;br /&gt;
|6&lt;br /&gt;
|6d4&lt;br /&gt;
|6d6&lt;br /&gt;
|6d6&lt;br /&gt;
|24 to 102&lt;br /&gt;
!32 &amp;amp; 33&lt;br /&gt;
|16&lt;br /&gt;
|16d4&lt;br /&gt;
|16d6&lt;br /&gt;
|16d6&lt;br /&gt;
|64 to 272&lt;br /&gt;
|-&lt;br /&gt;
! 14 &amp;amp; 15&lt;br /&gt;
|7&lt;br /&gt;
|7d4&lt;br /&gt;
|7d6&lt;br /&gt;
|7d6&lt;br /&gt;
|28 to 119&lt;br /&gt;
!34 &amp;amp; 35&lt;br /&gt;
|17&lt;br /&gt;
|17d4&lt;br /&gt;
|17d6&lt;br /&gt;
|17d6&lt;br /&gt;
|68 to 289&lt;br /&gt;
|-&lt;br /&gt;
! 16 &amp;amp; 17&lt;br /&gt;
|8&lt;br /&gt;
|8d4&lt;br /&gt;
|8d6&lt;br /&gt;
|8d6&lt;br /&gt;
|32 to 136&lt;br /&gt;
!36 &amp;amp; 37&lt;br /&gt;
|18&lt;br /&gt;
|18d4&lt;br /&gt;
|18d6&lt;br /&gt;
|18d6&lt;br /&gt;
|72 to 306&lt;br /&gt;
|-&lt;br /&gt;
! 18 &amp;amp; 19&lt;br /&gt;
|9&lt;br /&gt;
|9d4&lt;br /&gt;
|9d6&lt;br /&gt;
|9d6&lt;br /&gt;
|36 to 153&lt;br /&gt;
!38 &amp;amp; 39&lt;br /&gt;
|19&lt;br /&gt;
|19d4&lt;br /&gt;
|19d6&lt;br /&gt;
|19d6&lt;br /&gt;
|76 to 323&lt;br /&gt;
|-&lt;br /&gt;
! 20 &amp;amp; 21&lt;br /&gt;
|10&lt;br /&gt;
|10d4&lt;br /&gt;
|10d6&lt;br /&gt;
|10d6&lt;br /&gt;
|40 to 170&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: This chart doesn't account for successful saves by the target.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
==Project Force==&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous or 3 rounds (vs. creature)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Reflex: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + CON modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Telekinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Project force allows the psionicist to focus a psychokinetic blow against a distant target. Hence, the manifester can push, shove, or otherwise bully an opponent from afar. If used against a creature they can be knocked down by the impact. This rather unsubtle blow can also be used to throw levers or open unlocked doors and chests. No save is required (however, levers that are scripted to require another approach may behave differently). Some locks can be overcome by powerful psionicists. Note that locks marked as unpickable or unbashable, or both, will not be affected by project force, even though the script may indicate a success. Some trapped containers can also be disarmed by project force, but not if project force is unable to open a lock on the container.&lt;br /&gt;
&lt;br /&gt;
==Telekinesis==&lt;br /&gt;
'''Power Score:''' Wis –3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous or 4 rounds + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Reflex: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Molecular Agitation, Project Force, Ballistic Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Telekinesis is the ability to move objects through space without touching them. This implies a wide range of uses, such as: &lt;br /&gt;
*Small, unowned items can be snatched from the ground. Items can also be placed into another player's inventory (should the player have [[Emote_Radial#.5B8..5D_Grant_Permission|granted permission]]). &lt;br /&gt;
*Unlocked doors and chests can be opened or closed. &lt;br /&gt;
*A weapon can be animated and commanded as if it were a companion. &lt;br /&gt;
**The psion must maintain constant focus during this animation. Any non-movement related activity will break this focus and the weapon will drop to the ground. &lt;br /&gt;
**Another psion may also attempt to break telekinetic animation by targeting the same weapon with telekinesis. &lt;br /&gt;
*A creature can be stopped in its tracks. Note though, that this does not impair their abilities in any way other than to make them unable to move.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Psychokinesis&amp;diff=52709</id>
		<title>Psychokinesis</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Psychokinesis&amp;diff=52709"/>
		<updated>2023-05-14T02:20:58Z</updated>

		<summary type="html">&lt;p&gt;Llhht: Added Control Light and Control Wind&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Psychokinesis''' ([[Psychokinesis Powers|tabular overview]]) provides a psion with power to move and manipulate move objects, on a scale from the huge to the molecular. A psion who specializes in this discipline is known as a ''kineticist''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Animate Shadow==&lt;br /&gt;
'''Power Score:''' Wis –3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 shadow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist can animate the shadow cast by anyone and make it seem to have a life of its own. It is even imbued with some semblance of sentience, and will follow its creator tirelessly.  The potency of the animated shadow depends on the level of the psionicist.  Levels 1 through 9 manifest an ordinary Shadow, levels 10 through 14 manifest a Shadow Fiend, while psionicists level 15 or higher manifest a Shadow Lord.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ballistic Attack==&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Reflex&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Telekinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power is a special variation of the telekinesis power. Instead of applying a gentle push to an object, ballistic attack allows the psionicist to hurl a small object at a target. The small object, usually a rock, can achieve deadly speed on making contact. Following a successful ranged touch attack, the missile inflicts 2d3 damage +1 per level (+1.5 per level for epic level psions)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Control Light (Power Stone only)==&lt;br /&gt;
'''Power Score:''' Int&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Telekinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power allows the psionicist to manipulate existing light. They can deepen existing shadows, making them long and inky black. They can also make an area as bright as daylight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Control Wind (Power Stone Only)==&lt;br /&gt;
'''Power Score:''' Con -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 26&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Area Huge&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The psionicist gains control over the speed and direction of wind with this power. They can create gusts which will disperse clouds of gas, slam doors, or knockdown those unfortunate enough to be struck by them for 3 rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Detonate==&lt;br /&gt;
'''Power Score:''' Con -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half. For those within 10 feet - Reflex: Half&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + CON modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Molecular Agitation&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Some psionicists can make a bush self-destruct, or cause a zombie to explode. With the detonate power, latent energy inside inanimate objects can be harnessed, focused, and released explosively. The power even works against undead. However, it has no effect on sentient creatures of any sort. The detonation violently damages the target object, doing 1d8 damage per Psion level (max level 20) if it fails its save. All those within 10 feet suffer 1d10 points of damage from the explosion, though a reflex save reduces this to half.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disintegrate==&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 25&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Molecular Agitation&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The disintegrate power causes massive damage to an item or creature as it's molecules are ripped apart and scattered. If the save fails then it takes d6 damage per psion level (max level 20). If it succeeds, then only half damage is taken. If the damage is enough to bring the hit points to 0, then the item or creature loses all molecular cohesion and is completely disintegrated, leaving only a fine layer of dust on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Agitation==&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 19&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 Rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Telekinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Detonate, Disintegrate&amp;lt;br&amp;gt;&lt;br /&gt;
Molecular agitation enables the user to excite the molecules of a substance: paper ignites, wood smolders, skin blisters, etc. In the first round 1 point of damage per 2 levels is suffered. In the second round, 1d4 damage per 2 levels is suffered. In the third and fourth rounds, 1d6 damage per 2 levels is suffered. A save is attempted every round.  Success reduces the damage during that round by half. Only one instance of molecular agitation can be active on a given target at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
'''Molecular Agitation Damage'''&lt;br /&gt;
&lt;br /&gt;
! Psion Levels !! Round 1 !! Round 2 !! Round 3 !! Round 4 !! Total !! Psion Levels !! Round 1 !! Round 2 !! Round 3 !! Round 4 !! Total  &lt;br /&gt;
|-&lt;br /&gt;
! 1, 2 &amp;amp; 3&lt;br /&gt;
|1 &lt;br /&gt;
|1d4&lt;br /&gt;
|1d6&lt;br /&gt;
|1d6&lt;br /&gt;
|4 to 17&lt;br /&gt;
!22 &amp;amp; 23&lt;br /&gt;
|11&lt;br /&gt;
|11d4&lt;br /&gt;
|11d6&lt;br /&gt;
|11d6&lt;br /&gt;
|44 to 187 &lt;br /&gt;
|-&lt;br /&gt;
! 4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|2d4&lt;br /&gt;
|2d6&lt;br /&gt;
|2d6&lt;br /&gt;
|8 to 32&lt;br /&gt;
!24 &amp;amp; 25&lt;br /&gt;
|12&lt;br /&gt;
|12d4&lt;br /&gt;
|12d6&lt;br /&gt;
|12d6&lt;br /&gt;
|48 to 204&lt;br /&gt;
|-&lt;br /&gt;
! 6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|3d4&lt;br /&gt;
|3d6&lt;br /&gt;
|3d6&lt;br /&gt;
|12 to 51&lt;br /&gt;
!26 &amp;amp; 27&lt;br /&gt;
|13&lt;br /&gt;
|13d4&lt;br /&gt;
|13d6&lt;br /&gt;
|13d6&lt;br /&gt;
|52 to 221 &lt;br /&gt;
|-&lt;br /&gt;
! 8 &amp;amp; 9&lt;br /&gt;
|4&lt;br /&gt;
|4d4&lt;br /&gt;
|4d6&lt;br /&gt;
|4d6&lt;br /&gt;
|16 to 68&lt;br /&gt;
!28 &amp;amp; 29&lt;br /&gt;
|14&lt;br /&gt;
|14d4&lt;br /&gt;
|14d6&lt;br /&gt;
|14d6&lt;br /&gt;
|56 to 238&lt;br /&gt;
|-&lt;br /&gt;
! 10 &amp;amp; 11&lt;br /&gt;
|5&lt;br /&gt;
|5d4&lt;br /&gt;
|5d6&lt;br /&gt;
|5d6&lt;br /&gt;
|20 to 85&lt;br /&gt;
!30 &amp;amp; 31&lt;br /&gt;
|15&lt;br /&gt;
|15d4&lt;br /&gt;
|15d6&lt;br /&gt;
|15d6&lt;br /&gt;
|60 to 255&lt;br /&gt;
|-&lt;br /&gt;
! 12 &amp;amp; 13&lt;br /&gt;
|6&lt;br /&gt;
|6d4&lt;br /&gt;
|6d6&lt;br /&gt;
|6d6&lt;br /&gt;
|24 to 102&lt;br /&gt;
!32 &amp;amp; 33&lt;br /&gt;
|16&lt;br /&gt;
|16d4&lt;br /&gt;
|16d6&lt;br /&gt;
|16d6&lt;br /&gt;
|64 to 272&lt;br /&gt;
|-&lt;br /&gt;
! 14 &amp;amp; 15&lt;br /&gt;
|7&lt;br /&gt;
|7d4&lt;br /&gt;
|7d6&lt;br /&gt;
|7d6&lt;br /&gt;
|28 to 119&lt;br /&gt;
!34 &amp;amp; 35&lt;br /&gt;
|17&lt;br /&gt;
|17d4&lt;br /&gt;
|17d6&lt;br /&gt;
|17d6&lt;br /&gt;
|68 to 289&lt;br /&gt;
|-&lt;br /&gt;
! 16 &amp;amp; 17&lt;br /&gt;
|8&lt;br /&gt;
|8d4&lt;br /&gt;
|8d6&lt;br /&gt;
|8d6&lt;br /&gt;
|32 to 136&lt;br /&gt;
!36 &amp;amp; 37&lt;br /&gt;
|18&lt;br /&gt;
|18d4&lt;br /&gt;
|18d6&lt;br /&gt;
|18d6&lt;br /&gt;
|72 to 306&lt;br /&gt;
|-&lt;br /&gt;
! 18 &amp;amp; 19&lt;br /&gt;
|9&lt;br /&gt;
|9d4&lt;br /&gt;
|9d6&lt;br /&gt;
|9d6&lt;br /&gt;
|36 to 153&lt;br /&gt;
!38 &amp;amp; 39&lt;br /&gt;
|19&lt;br /&gt;
|19d4&lt;br /&gt;
|19d6&lt;br /&gt;
|19d6&lt;br /&gt;
|76 to 323&lt;br /&gt;
|-&lt;br /&gt;
! 20 &amp;amp; 21&lt;br /&gt;
|10&lt;br /&gt;
|10d4&lt;br /&gt;
|10d6&lt;br /&gt;
|10d6&lt;br /&gt;
|40 to 170&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: This chart doesn't account for successful saves by the target.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
==Project Force==&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous or 3 rounds (vs. creature)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Reflex: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + CON modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Telekinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Project force allows the psionicist to focus a psychokinetic blow against a distant target. Hence, the manifester can push, shove, or otherwise bully an opponent from afar. If used against a creature they can be knocked down by the impact. This rather unsubtle blow can also be used to throw levers or open unlocked doors and chests. No save is required (however, levers that are scripted to require another approach may behave differently). Some locks can be overcome by powerful psionicists. Note that locks marked as unpickable or unbashable, or both, will not be affected by project force, even though the script may indicate a success. Some trapped containers can also be disarmed by project force, but not if project force is unable to open a lock on the container.&lt;br /&gt;
&lt;br /&gt;
==Telekinesis==&lt;br /&gt;
'''Power Score:''' Wis –3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous or 4 rounds + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Reflex: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Molecular Agitation, Project Force, Ballistic Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Telekinesis is the ability to move objects through space without touching them. This implies a wide range of uses, such as: &lt;br /&gt;
*Small, unowned items can be snatched from the ground. Items can also be placed into another player's inventory (should the player have [[Emote_Radial#.5B8..5D_Grant_Permission|granted permission]]). &lt;br /&gt;
*Unlocked doors and chests can be opened or closed. &lt;br /&gt;
*A weapon can be animated and commanded as if it were a companion. &lt;br /&gt;
**The psion must maintain constant focus during this animation. Any non-movement related activity will break this focus and the weapon will drop to the ground. &lt;br /&gt;
**Another psion may also attempt to break telekinetic animation by targeting the same weapon with telekinesis. &lt;br /&gt;
*A creature can be stopped in its tracks. Note though, that this does not impair their abilities in any way other than to make them unable to move.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Telepathy&amp;diff=52708</id>
		<title>Telepathy</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Telepathy&amp;diff=52708"/>
		<updated>2023-05-14T01:54:38Z</updated>

		<summary type="html">&lt;p&gt;Llhht: Edited and degendered the descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Telepathy''' ([[Telepathy Powers|tabular overview]]) powers give the psion contact with, and control over, the minds of others. A psion who specializes in this discipline is known as a ''telepath''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Attraction ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline: Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Domination, Aversion&amp;lt;br&amp;gt;&lt;br /&gt;
This power creates an overwhelming attraction to the psionicist in their target. A victim of this power will regard the psionicist as a trusted friend and ally. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Aversion ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Attraction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The victim of this power is overcome by an aversion to the psionicist, akin to magical fear. They will do everything they can to avoid themm.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 round + 2 rounds / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 16 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mind Wipe, Hallucinations, Daydream, Inflict Pain, Sensory Suppression, Mind Thrust, Ego Whip, Id Insinuation, Psychic Crush, Psychic Drain&amp;lt;br&amp;gt;&lt;br /&gt;
Contact is just what the name implies, contact between the minds of the psionicist and another creature. It does not allow communication, it merely represents the opening of the target’s mind. For the duration of the power, all of the target’s will saves are reduced by one for every two levels of the psion. Other psions are not affected by contact directly, but will be subjected to its effects automatically if their minds are opened via psychic combat.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As an additional function, the psion can use this power to reinforce an ally's natural mental defences - closing their mind further. Targeting a party member with this power will boost their Will Save temporarily, if the psion's Will Save is the greater, by the difference in Will Saves between psion and target.&lt;br /&gt;
&lt;br /&gt;
== Daydream ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
By using this power, the psionicist causes someone’s mind to wander. Once affected, the daydreamer pays little attention to their surroundings, and may act unpredictably.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Domination ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 14&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Attraction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mass Domination&amp;lt;br&amp;gt;&lt;br /&gt;
With domination, a psionicist can project signals from their own mind into the mind of one other creature.  As a result, the subject is forced to do nearly anything the psionicist wishes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ego Whip ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
This power assaults the victim’s ego, leaving them with feelings of inferiority and worthlessness. For the duration, they suffers a five point penalty to all skill checks, saving throws, and attack rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ESP ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 5 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Extrasensory perception, or ESP, allows a psionicist to become extraordinarily attuned to their environment and subconsciously connect with those around them. This gives them a number of advantages in interpersonal dealings. The psionicist gains a 10 point bonus to persuade, bluff, and intimidate skills for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hallucinations ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power allows the psionicist to project visions or images into the victim’s mind. The psionicist fatally attacks the victim with hallucinations, forcing them to make a will save or die. Even those that save suffer 3d6 points of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Id Insinuation ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:'''Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mind Blast, Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist seeks to unleash the uncontrolled subconscious of the defender, pitting it against their superego. The attack leaves the victim in a state of moral uproar, unable to perform any action.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inflict Pain ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This particularly nasty form of torture causes no actual harm to the subject, but causes excruciating pain. The victim finds it hard to concentrate, suffering a –4 penalty to attack and damage rolls as well as –4 to AC.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Intellect Fortress ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 12-foot radius&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Intellect fortress calls forth the powers of the ego and superego to stop attacks on the mind. Unlike most telepathic defenses, it has a radius beyond the psionicist’s mind, offering protection to all friendly minds within that radius.  All affected creatures gain a +1 to their saving throws versus mind spells for every two levels of the psionicist.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mass Domination ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 36&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 4-meter radius&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 rounds + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Domination&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power is exactly like domination except the psionicist can control up to three creatures simultaneously.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mental Barrier ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mental barrier is a carefully built wall of thought repetition which exposes only one small portion of the mind at a time. While under the effects of this power, the psionicist may add their psion level to all will saving throws.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Blank ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' special&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mind blank attempts to hide the psionicist’s mind from attack, making its parts unidentifiable. This renders them effectively immune to attempts to charm or dominate. Mind blank is on permanently unless the psion switches it off, or uses another defence mode (or if removed by an opponent during psychic combat)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Blast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 21&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Cone&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3d3 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Id Insinuation, 5th Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power resembles the mind flayer’s ability to stun opponents. With it, a psionicist projects a wave of synaptic static in a cone in front of them which temporarily paralyzes all those within.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Thrust ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
Mind thrust is a mental stabbing attack which seeks to short the synapses of the victim.  If successful, the target's ability to cast spells and function effectively in combat are impaired until their mind recovers. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Wipe ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mind wiping is a crude form of psychic surgery that affects the subject’s IQ. Like a temporary lobotomy, the psionicist seals off portions of the subject’s mind. This has the effect of reducing the target’s intelligence and wisdom scores by 2 as well as lowering their level by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Blast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2-8 rounds + 1 round / 10 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' One of (Ego Whip, Id Insinuation, Mind Thrust, or Psychic Crush)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Ultrablast&amp;lt;br&amp;gt;&lt;br /&gt;
Psionic Blast is a wave of brain force which can jolt a subject’s mind like shocking news. It works by convincing the target that their wounds are more grievous than they are in reality. If the target fails their saving throw they convinces himself that they are dead, collapsing into a stupor for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Crush ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 1 + level/3, minimum of 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 rounds*&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic crush is a massive assault upon all neurons of the victim’s brain. It causes both physical and psychological damage totaling to d8 + d8 per 3 levels damage. The psychological portion (50%) disappears after a 2 round duration; the remaining damage is real and can kill the target by, essentially, causing their brain to combust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sensory Suppression ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power allows the psionicist to temporarily blind and deafen an opponent by interfering with the brain’s reception of sensory information.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Suppress Fear ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
A psionicist can use this power to inhibit the sensation of fear in the target. This has the effecting of removing all fear effects currently affecting the target, as well as rendering them immune to such effects for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Thought Shield ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Thought shield clouds the mind so as to hide first one part, then another. It renders the psionicist immune to stunning, dazing, and confusing effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower of Iron Will ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' One of (Mind Blank, Mental Barrier, Intellect Fortress, or Thought Shield)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Tower of iron will relies upon the superego to build an unassailable haven for the brain. For the duration, the psionicist is rendered immune to all mind affecting spells.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Psychometabolism&amp;diff=52706</id>
		<title>Psychometabolism</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Psychometabolism&amp;diff=52706"/>
		<updated>2023-05-12T20:07:16Z</updated>

		<summary type="html">&lt;p&gt;Llhht: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Psychometabolism''' ([[Psychometabolism Powers|tabular overview]]) allows the psion to exercise control over his (and sometimes another's) body. A psion who specializes in this discipline is known as a ''egoist''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Accelerate ==&lt;br /&gt;
'''Power Score:''' Con –2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Adrenaline Control&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Some psionicists are able to drastically alter their own metabolisms, doubling their speed for short periods of time. A character using accelerate is effectively hasted for the power’s duration.&lt;br /&gt;
&lt;br /&gt;
== Adrenaline Control ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Complete Healing, Accelerate&amp;lt;br/&amp;gt;&lt;br /&gt;
By controlling the production and release of adrenaline in their system, the psionicist can give themself a temporary physical boost on demand. The character gains 1d4 points in strength, dexterity, and constitution scores.&lt;br /&gt;
&lt;br /&gt;
== Biofeedback ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Biofeedback is the ability to control the flow of blood through one’s own body. The psionicist can easily control bleeding: as a result, they suffers five fewer points of damage from any physical attack (5/- DR S/P/B). Also by flooding key portions of the body with blood, the psionicist effectively cushions blows and reduces their effect, increasing their armor class by one (+1 Natural AC). &lt;br /&gt;
&amp;lt;br&amp;gt;Note: Only duration increases with level; the effects remain the same.&lt;br /&gt;
&amp;lt;br&amp;gt;Note 2: This has been changed to Damage RESISTANCE rather than Damage REDUCTION and therefore unlike the single-player Psionics Mod will NOT stack with Battle Bands, Lesser Battle Bands, Belts of Inertial Barrier, and so forth.&lt;br /&gt;
&lt;br /&gt;
== Catfall ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character using this power always seems to land gracefully on their feet. This grants a 5 point bonus to tumbling and makes the character nearly impossible to knockdown.&lt;br /&gt;
&lt;br /&gt;
== Cause Sleep ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 11&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 3 Rounds + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist with this power can cause other people to fall asleep by manipulating their natural rhythms. The victim receives a will save versus mind spells to avoid the effect. If the victim fails the saving throw, he remains asleep until awakened by injury or until the duration expires.&lt;br /&gt;
&lt;br /&gt;
== Cell Adjustment ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Complete Healing, Metamorphosis, Ectoplasmic Form, Regenerate&amp;lt;br/&amp;gt;&lt;br /&gt;
Cell adjustment allows the psionicist to heal any sort of wound or disease. 1d8 points plus 2 points per level are healed and any diseases are removed by the touch of a hand.&lt;br /&gt;
&lt;br /&gt;
== Chameleon Power ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Displacement&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist using this power actually changes the coloration of their skin, clothing, and equipment to match their surroundings. This providing a 10 point bonus to hide and move silently checks.&lt;br /&gt;
&lt;br /&gt;
== Chemical Simulation (Power Stone Only) ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Special&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' Special&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist can make their body simulate the action of acids or poisons. The character secretes a liquid through their hands. Any creature or object touched must make a saving throw against the action of the specific toxin. An acid secreted burns the victim for four rounds, doing (d6 * # of rounds left) damage. A poison secreted causes debilitating effects that increase along with the Psion's power level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Psion Power Level (12 + 1/2lvl + CON Mod)'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Poison Manifested'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Poison Save DC'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Poison Damage'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; &amp;lt; 18 &amp;lt;td&amp;gt; Arsenic &amp;lt;td&amp;gt; 13 &amp;lt;td&amp;gt; CON: 1/2d8&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; &amp;lt; 22 &amp;lt;td&amp;gt; Dark Reaver Powder &amp;lt;td&amp;gt; 18 &amp;lt;td&amp;gt; CON: 2d6/2d6&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; &amp;lt; 26 &amp;lt;td&amp;gt; Bebilith Venom &amp;lt;td&amp;gt; 20 &amp;lt;td&amp;gt; CON: 1d6/2d6&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; &amp;lt; 30 &amp;lt;td&amp;gt; Black Lotus Extract &amp;lt;td&amp;gt; 20 &amp;lt;td&amp;gt; CON: 3d6/3d6&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 30+ 2/3rds of the time &amp;lt;td&amp;gt; Wyvern Poison &amp;lt;td&amp;gt; 26 &amp;lt;td&amp;gt; CON: 2d6/2d6&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 30+, 1/3rd of the time &amp;lt;td&amp;gt; Colossal Spider Venom &amp;lt;td&amp;gt; 35 &amp;lt;td&amp;gt; STR 2d8/2d8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Complete Healing ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 30&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Adrenaline Control, Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist who has mastered this power can heal themself of all wounds in a very short period of time. After entering a deep trance, so deep that it cannot be broken prematurely once entered. During this trance, the psion's body is repairing itself at an incredible rate. At the end of the trance, the psion awakens, restored to full health.&lt;br /&gt;
&lt;br /&gt;
== Crisis of Life (Power Stone Only) ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 36&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist attempts to take control of the heart of a creature they touch. Upon a successful touch attack, the target must make a successful save or die. If the target succeeds, they will still be stunned momentarily. The psionicist can also use this power to attempt to shock the heart of a recently fallen individual into starting: an approximation of the raise dead spell. Unlike divine magic, this physical restart only has a 50 + psi lvl% chance of success.&lt;br /&gt;
&lt;br /&gt;
== Death Field ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 40&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 10 m. Radius&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 2 Rounds + 1 Round/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Life Draining&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A death field is a life-sapping region of negative energy. A successful death field takes its toll on everyone inside it, including the psionicist. Upon initiating the power, the psion sacrifices takes half of their hit points as negative damage, with no saving throw. Every round: Every other living thing in the field must make a fortitude saving throw against negative energy or suffer 1d6 damage per 2 levels of the psionicist, to a maximum of 10d6. Even those save suffer half damage.&lt;br /&gt;
&lt;br /&gt;
== Displacement ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Chameleon Power&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power resembles the displacer beast’s natural ability to make itself appear to be up to 3 feet from its actual location. The psionicist gains 50% concealment, making them very difficult to attack.&lt;br /&gt;
&lt;br /&gt;
== Ectoplasmic Form ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 5 Rounds + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power a psionicist converts themself to ectoplasm. They becomes insubstantial, ghostlike, and able to walk through creatures as if they didn’t exist. They are beyond the sensory range of most creatures who do not pass a Will save. The psionicist also is granted 100/- DR to physical damage, and Psion lvl % Damage Immunity to Acid, Cold, Electric, Fire, and Sonic damage. Like a sanctuary spell, any direct offensive action will return the psionicist to their regular form.&lt;br /&gt;
&lt;br /&gt;
== Enhanced Strength ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Strength of the Land&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist can increase their physical strength score up to a maximum of 18 through use of this power. The cost is the difference between their current strength and 18.&lt;br /&gt;
&lt;br /&gt;
== Flesh Armor ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist transforms their skin into armor. They gain 2 AC (Natural), +1 per 2 levels to a maximum of +7. Because this armor is part of their body, the psionicist can enjoy its benefits without suffering any penalty they might have if they were actually wearing armor.&lt;br /&gt;
&lt;br /&gt;
== Lend Health ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Lend health is a power of healing. The psionicist can transfer a percentage of their own hit points to someone else via touch. They can transfer 10%, 25%, 50%, or 80% of their hit points in a single round.&lt;br /&gt;
&lt;br /&gt;
== Life Draining ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Death Field&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, a psionicist can drain hit points from another character and use them to recover their own. The rate is 1d6 plus 1 point per level. A successful saving throw prevents the transfer. Note that channeling life energy from the undead could have disastrous results.&lt;br /&gt;
&lt;br /&gt;
== Metamorphosis ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 25&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist can alter their body into the form of four different creatures with roughly the same mass. The four standard forms are brown bear, umber hulk, giant spider, and troll. Four alternate forms are available via an ACP toggle: Bipedal dire bear, shield guardian, giant white spider, and troll warrior. A metamorphosed psion can return to their natural form at any time without effort. As a psion grows in power and the ability to concentrate, it becomes increasingly possible for them to retain any benefits provided by worn clothing and equipment while metamorphed. The act of metamorphosis does not interfere with the ability to manifest other psionic powers. However, the ability to cast spells is lost and the psion cannot use equipment with the exception of potions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
'''Metamorphic Stats'''&lt;br /&gt;
&lt;br /&gt;
!  !! STR !! DEX !! CON !! AC !! Attacks !! Special Powers !! Alt Form  &lt;br /&gt;
|-&lt;br /&gt;
! Umber Hulk&lt;br /&gt;
|23 &lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|2d4+6 (x2), 2d8+6&lt;br /&gt;
|Temporary HP (30), True Sight &lt;br /&gt;
|Shield guardian (+2STR)&lt;br /&gt;
|-&lt;br /&gt;
! Brown Bear&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|19&lt;br /&gt;
|13&lt;br /&gt;
|1d4+8 (x3)&lt;br /&gt;
|Temporary HP (10)&lt;br /&gt;
| Bipedal Dire Bear (+2CON)&lt;br /&gt;
|-&lt;br /&gt;
! Giant Spider&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|12&lt;br /&gt;
|18&lt;br /&gt;
|1d8+4&lt;br /&gt;
|Temporary HP (20), Movement Speed Increased, Immunity to: Paralysis, Slow, Entangle &amp;amp; Movement Speed Decrease&lt;br /&gt;
|White Spider (+2CON)&lt;br /&gt;
|-&lt;br /&gt;
! Troll&lt;br /&gt;
|23&lt;br /&gt;
|14&lt;br /&gt;
|23&lt;br /&gt;
|17&lt;br /&gt;
|1d6+6 (x3)&lt;br /&gt;
|Temporary HP (10), Regeneration (5)&lt;br /&gt;
|Troll Warrior (+2DEX), Wields axe&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Various Notes: INT, WIS and CHA remain unchanged except for any losses from gear that provides a bonus. The temporary removal of such equipment bonuses can cause the loss of some memorised spells. Attack bonuses, number of attacks and saving throws are the same as the stock character except as modified by the altered STR, DEX, CON or by the loss of equipment bonuses. Hit Points are modified from stock by changes to CON, lost equipment bonuses and by Temporary HP bonuses.&lt;br /&gt;
&lt;br /&gt;
''Note that the &amp;quot;shield guardian&amp;quot; form is not a construct: it is a reforming of the psion's body (and as relevant, equipment), not a transformation into a non-organic creature''&lt;br /&gt;
&lt;br /&gt;
== Photosynthesis ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 11&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist can gain energy and rejuvenation from the energy of the sun by using this power. As long as they are outdoors and the sun is out, they will heal up to 3 hit points every half round for as long as the power lasts.&lt;br /&gt;
&lt;br /&gt;
== Regenerate ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 24&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power the psionicist can repair injuries much faster than natural healing. They regenerates 2 hit points every round for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
== Strength of the Land ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Enhanced Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power lets the psionicist tap into the strength of the land itself. This grants the psion a +3 bonus to attack and damage rolls, 25 temporary hit points, and 5 spell resistance (this does stack).&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Psychokinesis&amp;diff=52705</id>
		<title>Psychokinesis</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Psychokinesis&amp;diff=52705"/>
		<updated>2023-05-12T20:06:35Z</updated>

		<summary type="html">&lt;p&gt;Llhht: Edited.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Psychokinesis''' ([[Psychokinesis Powers|tabular overview]]) provides a psion with power to move and manipulate move objects, on a scale from the huge to the molecular. A psion who specializes in this discipline is known as a ''kineticist''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Animate Shadow==&lt;br /&gt;
'''Power Score:''' Wis –3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 shadow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist can animate the shadow cast by anyone and make it seem to have a life of its own. It is even imbued with some semblance of sentience, and will follow its creator tirelessly.  The potency of the animated shadow depends on the level of the psionicist.  Levels 1 through 9 manifest an ordinary Shadow, levels 10 through 14 manifest a Shadow Fiend, while psionicists level 15 or higher manifest a Shadow Lord.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ballistic Attack==&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Reflex&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Telekinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power is a special variation of the telekinesis power. Instead of applying a gentle push to an object, ballistic attack allows the psionicist to hurl a small object at a target. The small object, usually a rock, can achieve deadly speed on making contact. Following a successful ranged touch attack, the missile inflicts 2d3 damage +1 per level (+1.5 per level for epic level psions)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Detonate==&lt;br /&gt;
'''Power Score:''' Con -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half. For those within 10 feet - Reflex: Half&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + CON modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Molecular Agitation&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Some psionicists can make a bush self-destruct, or cause a zombie to explode. With the detonate power, latent energy inside inanimate objects can be harnessed, focused, and released explosively. The power even works against undead. However, it has no effect on sentient creatures of any sort. The detonation violently damages the target object, doing 1d8 damage per Psion level (max level 20) if it fails its save. All those within 10 feet suffer 1d10 points of damage from the explosion, though a reflex save reduces this to half.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disintegrate==&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 25&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Molecular Agitation&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The disintegrate power causes massive damage to an item or creature as it's molecules are ripped apart and scattered. If the save fails then it takes d6 damage per psion level (max level 20). If it succeeds, then only half damage is taken. If the damage is enough to bring the hit points to 0, then the item or creature loses all molecular cohesion and is completely disintegrated, leaving only a fine layer of dust on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Agitation==&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 19&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 Rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Telekinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Detonate, Disintegrate&amp;lt;br&amp;gt;&lt;br /&gt;
Molecular agitation enables the user to excite the molecules of a substance: paper ignites, wood smolders, skin blisters, etc. In the first round 1 point of damage per 2 levels is suffered. In the second round, 1d4 damage per 2 levels is suffered. In the third and fourth rounds, 1d6 damage per 2 levels is suffered. A save is attempted every round.  Success reduces the damage during that round by half. Only one instance of molecular agitation can be active on a given target at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
'''Molecular Agitation Damage'''&lt;br /&gt;
&lt;br /&gt;
! Psion Levels !! Round 1 !! Round 2 !! Round 3 !! Round 4 !! Total !! Psion Levels !! Round 1 !! Round 2 !! Round 3 !! Round 4 !! Total  &lt;br /&gt;
|-&lt;br /&gt;
! 1, 2 &amp;amp; 3&lt;br /&gt;
|1 &lt;br /&gt;
|1d4&lt;br /&gt;
|1d6&lt;br /&gt;
|1d6&lt;br /&gt;
|4 to 17&lt;br /&gt;
!22 &amp;amp; 23&lt;br /&gt;
|11&lt;br /&gt;
|11d4&lt;br /&gt;
|11d6&lt;br /&gt;
|11d6&lt;br /&gt;
|44 to 187 &lt;br /&gt;
|-&lt;br /&gt;
! 4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|2d4&lt;br /&gt;
|2d6&lt;br /&gt;
|2d6&lt;br /&gt;
|8 to 32&lt;br /&gt;
!24 &amp;amp; 25&lt;br /&gt;
|12&lt;br /&gt;
|12d4&lt;br /&gt;
|12d6&lt;br /&gt;
|12d6&lt;br /&gt;
|48 to 204&lt;br /&gt;
|-&lt;br /&gt;
! 6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|3d4&lt;br /&gt;
|3d6&lt;br /&gt;
|3d6&lt;br /&gt;
|12 to 51&lt;br /&gt;
!26 &amp;amp; 27&lt;br /&gt;
|13&lt;br /&gt;
|13d4&lt;br /&gt;
|13d6&lt;br /&gt;
|13d6&lt;br /&gt;
|52 to 221 &lt;br /&gt;
|-&lt;br /&gt;
! 8 &amp;amp; 9&lt;br /&gt;
|4&lt;br /&gt;
|4d4&lt;br /&gt;
|4d6&lt;br /&gt;
|4d6&lt;br /&gt;
|16 to 68&lt;br /&gt;
!28 &amp;amp; 29&lt;br /&gt;
|14&lt;br /&gt;
|14d4&lt;br /&gt;
|14d6&lt;br /&gt;
|14d6&lt;br /&gt;
|56 to 238&lt;br /&gt;
|-&lt;br /&gt;
! 10 &amp;amp; 11&lt;br /&gt;
|5&lt;br /&gt;
|5d4&lt;br /&gt;
|5d6&lt;br /&gt;
|5d6&lt;br /&gt;
|20 to 85&lt;br /&gt;
!30 &amp;amp; 31&lt;br /&gt;
|15&lt;br /&gt;
|15d4&lt;br /&gt;
|15d6&lt;br /&gt;
|15d6&lt;br /&gt;
|60 to 255&lt;br /&gt;
|-&lt;br /&gt;
! 12 &amp;amp; 13&lt;br /&gt;
|6&lt;br /&gt;
|6d4&lt;br /&gt;
|6d6&lt;br /&gt;
|6d6&lt;br /&gt;
|24 to 102&lt;br /&gt;
!32 &amp;amp; 33&lt;br /&gt;
|16&lt;br /&gt;
|16d4&lt;br /&gt;
|16d6&lt;br /&gt;
|16d6&lt;br /&gt;
|64 to 272&lt;br /&gt;
|-&lt;br /&gt;
! 14 &amp;amp; 15&lt;br /&gt;
|7&lt;br /&gt;
|7d4&lt;br /&gt;
|7d6&lt;br /&gt;
|7d6&lt;br /&gt;
|28 to 119&lt;br /&gt;
!34 &amp;amp; 35&lt;br /&gt;
|17&lt;br /&gt;
|17d4&lt;br /&gt;
|17d6&lt;br /&gt;
|17d6&lt;br /&gt;
|68 to 289&lt;br /&gt;
|-&lt;br /&gt;
! 16 &amp;amp; 17&lt;br /&gt;
|8&lt;br /&gt;
|8d4&lt;br /&gt;
|8d6&lt;br /&gt;
|8d6&lt;br /&gt;
|32 to 136&lt;br /&gt;
!36 &amp;amp; 37&lt;br /&gt;
|18&lt;br /&gt;
|18d4&lt;br /&gt;
|18d6&lt;br /&gt;
|18d6&lt;br /&gt;
|72 to 306&lt;br /&gt;
|-&lt;br /&gt;
! 18 &amp;amp; 19&lt;br /&gt;
|9&lt;br /&gt;
|9d4&lt;br /&gt;
|9d6&lt;br /&gt;
|9d6&lt;br /&gt;
|36 to 153&lt;br /&gt;
!38 &amp;amp; 39&lt;br /&gt;
|19&lt;br /&gt;
|19d4&lt;br /&gt;
|19d6&lt;br /&gt;
|19d6&lt;br /&gt;
|76 to 323&lt;br /&gt;
|-&lt;br /&gt;
! 20 &amp;amp; 21&lt;br /&gt;
|10&lt;br /&gt;
|10d4&lt;br /&gt;
|10d6&lt;br /&gt;
|10d6&lt;br /&gt;
|40 to 170&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: This chart doesn't account for successful saves by the target.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
==Project Force==&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous or 3 rounds (vs. creature)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Reflex: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + CON modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Telekinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Project force allows the psionicist to focus a psychokinetic blow against a distant target. Hence, the manifester can push, shove, or otherwise bully an opponent from afar. If used against a creature they can be knocked down by the impact. This rather unsubtle blow can also be used to throw levers or open unlocked doors and chests. No save is required (however, levers that are scripted to require another approach may behave differently). Some locks can be overcome by powerful psionicists. Note that locks marked as unpickable or unbashable, or both, will not be affected by project force, even though the script may indicate a success. Some trapped containers can also be disarmed by project force, but not if project force is unable to open a lock on the container.&lt;br /&gt;
&lt;br /&gt;
==Telekinesis==&lt;br /&gt;
'''Power Score:''' Wis –3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous or 4 rounds + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Reflex: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Molecular Agitation, Project Force, Ballistic Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Telekinesis is the ability to move objects through space without touching them. This implies a wide range of uses, such as: &lt;br /&gt;
*Small, unowned items can be snatched from the ground. Items can also be placed into another player's inventory (should the player have [[Emote_Radial#.5B8..5D_Grant_Permission|granted permission]]). &lt;br /&gt;
*Unlocked doors and chests can be opened or closed. &lt;br /&gt;
*A weapon can be animated and commanded as if it were a companion. &lt;br /&gt;
**The psion must maintain constant focus during this animation. Any non-movement related activity will break this focus and the weapon will drop to the ground. &lt;br /&gt;
**Another psion may also attempt to break telekinetic animation by targeting the same weapon with telekinesis. &lt;br /&gt;
*A creature can be stopped in its tracks. Note though, that this does not impair their abilities in any way other than to make them unable to move.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Metapsionics&amp;diff=52704</id>
		<title>Metapsionics</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Metapsionics&amp;diff=52704"/>
		<updated>2023-05-12T19:48:25Z</updated>

		<summary type="html">&lt;p&gt;Llhht: Fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Metapsionics''' ([[Metapsionics Powers|tabular overview]]) consists of a variety of advanced powers, often difficult and costly to perform. A psion who specializes in this discipline is known as a ''savant''. &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Cannibalize ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to cannibalize their own body for PSPs. When it is used, they converts one constitution point directly into 20 PSPs. Immunity to ability score damage prevents this power from working.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Residue ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Whenever thinking beings pass through an area, they leave a residue of psionic energy which permeates the vicinity. With this power, the psionicist is able to harvest 7d8 PSPs worth of this latent energy and add it to their own PSP total. They are only able to do this infrequently though as the energies take time to replenish themselves. Generally an area's latent energies will replenish enough to fully harvest every 7 (RL) minutes.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Vampirism ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Half&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Psychic Drain&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist can drain psionic strength points from one psionic mind directly into their own. The target suffers 1d4 points of PSP “damage&amp;quot; per level of the psionicist (save for half, capped at level 20). This power requires the Psion to have broken through the other Psion's mental defenses before use. A target drained to 0 PSP risks being rendered unconscious should they fail a fortitude save.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Blade (Power Stone Only) ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 21&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Turn/Psi level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Stone Only, not a selectable power&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist creates a semi-tangible manifestation of their psychic attack that is shaped like a sword and can be wielded as a weapon in combat. The power of the blade grows as the psionicist progresses.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This power will always manifest a scimitar, in the right hand. The weapon cannot be traded, and will unmanifest if unequipped. It CAN be enchanted by spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Psi Lvl'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Cleave Feat on Weapon'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Enhancement Bonus'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Massive Crit'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''On-hit: Stun'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 1 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; None &amp;lt;td&amp;gt; No &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 5 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +1 &amp;lt;td&amp;gt; No &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 10 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +2 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 15 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +3 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 20 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +4 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC14/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 25 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +5 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC16/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +6 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC20/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 35 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +7 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC26/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 40 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +8 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC26/50%&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Clone ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 50&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level, Clairvoyance/Clairaudiance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
When this power is initiated, an ectoplasmic clone of the psionicist steps out of their body. It is under the psion's control, but the dividing of the mind to control both bodies renders the psion unable to dominate other creatures while the clone is in existence.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Drain ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Special&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 6th Level, Contact&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Vampirism&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychic drain allows the psionicist to tap into the personal, psychic energy of other people. The target must be stunned, dazed, sleeping or immobilized, and of reasonable intelligence (&amp;gt;10). Once a link is established, the psion drains points from the host's intelligence, wisdom, and/or constitution to fuel some or all of the cost of their next manifested powers. Maintaining the link is mentally demanding, however, and only lasts for a short time. For the same reason, this power can only be used infrequently. If the psion exercises moderation, they does not harm their host, but a target drained of more than 3 ability points has a chance of breaking free from the link. A willing target (same faction as the psion) receives no save.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Receptacle ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Gem&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Permanent&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to store psionic energy in a gemstone. Only gems have the right resonance to store psionic strength points, the purer the better. (Ritual gem stones used in [[Artificing]] are also suitable). When they use this power, the psionicist forces some of their own PSPs into the matrix of the gem. The Psion is only able to store up to their own max PSP's inside gems. These gems are also quite fragile due to the massive energy stored inside and run a chance of shattering after the Psion retrieves their energy from it. Only the Psion that stored the power within the gems is able to use it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stasis Field ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 45&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round + 1 Round/10 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 17th Level, Time Shift&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A stasis field is a region in which time seems to slow to a crawl. Time within the field seems to come to a complete halt for all except the psionicist that created it for 1 + Psionicist lvl / 10 seconds. This power takes much focus and the Psion needs 3 rounds before he is able to manifest the power another time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ultrablast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 75&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 30-Foot Radius&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 10 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 10th level, Psionic Blast&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character using psionic ultrablast can overwhelm and damage nearby psyches. To do this, they casts horrid thought waves in all directions. All those within range must make a Will saving throw or become rendered unconscious from the trauma. Even those that save suffer 6d3 points of damage. Those who fail, suffer points of damage equivalent to 6d3 + Psion Level and are knocked out for 1-4 turns. This is a very taxing power on the Psion and they have a chance of passing out from the strain of releasing the energy.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[ACP#Psionics|ACP]] chat options allow to preset the outcome to stun (disable), vs. kill (damage). If used in kill (damage) mode, the ultrablast functions as described. If used in stun (disable) mode, the target will suffer no damage. In addition, stun (disable) mode subjects the target to two Will Saves. On failing the first, the target is rendered unconscious. On failing the second Will Save, the target will suffer a Fear effect for 1-4 rounds.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wrench ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power affects only creatures which exist simultaneously on the Prime Material plane and another plane of existence. This includes undead, elementals, fiends, and archons, but excludes gods, demigods, and avatars. When such a creature is wrenched, it is forced entirely into the Prime Material plane temporarily. The armor class, spell resistance and saving throws of a wrenched creature are decreased by 2d6 each.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Metapsionics&amp;diff=52703</id>
		<title>Metapsionics</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Metapsionics&amp;diff=52703"/>
		<updated>2023-05-12T19:18:12Z</updated>

		<summary type="html">&lt;p&gt;Llhht: Edited and degendered the descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Metapsionics''' ([[Metapsionics Powers|tabular overview]]) consists of a variety of advanced powers, often difficult and costly to perform. A psion who specializes in this discipline is known as a ''savant''. &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Cannibalize ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to cannibalize their own body for PSPs. When it is used, they converts one constitution point directly into 20 PSPs. Immunity to ability score damage prevents this power from working.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Residue ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Whenever thinking beings pass through an area, they leave a residue of psionic energy which permeates the vicinity. With this power, the psionicist is able to harvest 7d8 PSPs worth of this latent energy and add it to their own PSP total. They are only able to do this infrequently though as the energies take time to replenish themselves. Generally an area's latent energies will replenish enough to fully harvest every 7 (RL) minutes.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Vampirism ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Half&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Psychic Drain&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist can drain psionic strength points from one psionic mind directly into their own. The target suffers 1d4 points of PSP “damage&amp;quot; per level of the psionicist (save for half, capped at level 20). This power requires the Psion to have broken through the other Psion's mental defenses before use. A target drained to 0 PSP risks being rendered unconscious should they fail a fortitude save.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Blade (Power Stone Only) ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 21&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Turn/Psi level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Stone Only, not a selectable power&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist creates a semi-tangible manifestation of their psychic attack that is shaped like a sword and can be wielded as a weapon in combat. The power of the blade grows as the psionicist progresses.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This power will always manifest a scimitar, in the right hand. The weapon cannot be traded, and will unmanifest if unequipped. It CAN be enchanted by spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Psi Lvl'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Cleave Feat on Weapon'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Enhancement Bonus'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Massive Crit'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''On-hit: Stun'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 1 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; None &amp;lt;td&amp;gt; No &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 5 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +1 &amp;lt;td&amp;gt; No &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 10 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +2 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 15 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +3 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 20 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +4 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC14/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 25 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +5 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC16/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +6 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC20/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 35 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +7 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC26/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 40 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +8 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC26/50%&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Clone ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 50&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level, Clairvoyance/Clairaudiance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
When this power is initiated, an ectoplasmic clone of the psionicist steps out of their body. It is under the psion's control, but the dividing of the mind to control both bodies renders the psion unable to dominate other creatures while the clone is in existence.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Drain ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Special&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 6th Level, Contact&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Vampirism&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychic drain allows the psionicist to tap into the personal, psychic energy of other people. The target must be stunned, dazed, sleeping or immobilized, and of reasonable intelligence (&amp;gt;10). Once a link is established, the psion drains points from the host's intelligence, wisdom, and/or constitution to fuel some or all of the cost of their next manifested powers. Maintaining the link is mentally demanding, however, and only lasts for a short time. For the same reason, this power can only be used infrequently. If the psion exercises moderation, they does not harm their host, but a target drained of more than 3 ability points has a chance of breaking free from the link. A willing target (same faction as the psion) receives no save.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Receptacle ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Gem&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Permanent&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to store psionic energy in a gemstone. Only gems have the right resonance to store psionic strength points, the purer the better. (Ritual gem stones used in [[Artificing]] are also suitable). When they use this power, the psionicist forces some of their own PSPs into the matrix of the gem. The Psion is only able to store up to their own max PSP's inside gems. These gems are also quite fragile due to the massive energy stored inside and run a chance of shattering after the Psion retrieves their energy from it. Only the Psion that stored the power within the gems is able to use it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stasis Field ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 45&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round + 1 Round/10 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 17th Level, Time Shift&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A stasis field is a region in which time seems to slow to a crawl. Time within the field seems to come to a complete halt for all except the psionicist that created it for 1 + Psionicist lvl / 10 seconds. This power takes much focus and the Psion needs 3 rounds before he is able to manifest the power another time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ultrablast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 75&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 30-Foot Radius&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 10 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 10th level, Psionic Blast&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character using psionic ultrablast can overwhelm and damage nearby psyches. To do this, they casts horrid thought waves in all directions. All those within range must make a Will saving throw or become rendered unconscious from the trauma. Even those that save suffer 6d3 points of damage. Those who fail, suffer points of damage equivalent to 6d3 + Psion Level and are knocked out for 1-4 turns. This is a very taxing power on the Psion and they have a chance of passing out from the strain of releasing the energy.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[ACP#Psionics|ACP]] chat options allow to preset the outcome to stun (disable), vs. kill (damage). If used in kill (damage) mode, the ultrablast functions as described. If used in stun (disable) mode, the target will suffer no damage. In addition, stun (disable) mode subjects the target to two Will Saves. On failing the first, the target is rendered unconscious. On failing the second Will Save, the target will suffer a Fear effect for 1-4 rounds.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wrench ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power affects only creatures which exist simultaneously on the Prime Material plane and another plane of existence. This includes undead, elementals, fiends, and archons, but excludes gods, demigods, and avatars. When such a creature is wrenched, it is forced entirely into the Prime Material plane temporarily. The armor class, spell resistance and saving throws of a wrenched creature are decreased by 2d6 each.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Clairsentience&amp;diff=52702</id>
		<title>Clairsentience</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Clairsentience&amp;diff=52702"/>
		<updated>2023-05-12T17:57:38Z</updated>

		<summary type="html">&lt;p&gt;Llhht: Editing and degendering the descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Clairsentience''' ([[Clairsentience Powers|tabular overview]]) provides a psion with access to information and knowledge beyond the range of normal senses. A psion who specializes in this discipline is known as a ''seer''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Clairvoyance/Clairaudience==&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Clairsentience&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' See Invisibility, Psychic Clone&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist becomes acutely aware of all sights and sounds in his vicinity. This grants a 10 point bonus to all spot, search, and listen rolls.&lt;br /&gt;
&lt;br /&gt;
==Combat Mind==&lt;br /&gt;
'''Power Score:''' Int -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Clairsentience&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
A character using this power has an unusually keen understanding of their enemies and their fighting tactics. As a result, the psionicist gains a +2 bonus to AC (Dodge), attack rolls, and all saving throws.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Danger Sense==&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Clairsentience&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 Rounds + 1 Round/Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
When using danger sense, the psionicist will receive a slight tingle at the back of their neck when danger is near. This makes him immune to sneak attacks, death attacks and traps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Object Reading==&lt;br /&gt;
'''Power Score:''' Int -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Clairsentience&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 5 Rounds + 1 Round/Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Object reading is the ability to detect psychic impressions left on an object by its previous owners. It grants the psionicist a 10 point bonus to their lore and appraise skills for the duration.&lt;br /&gt;
*This power has MANY more uses outside of direct stats. Consult a DM about how you could bring it to the table during any sort of investigation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Invisibility==&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Clairsentience&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Clairvoyance/Clairaudience&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' True Sight&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist can plainly see all magically invisible objects in normal visual range.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==True Sight==&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Clairsentience&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' See Invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist is able to see all things as they truly are. The psionicist gains a bonus to Spot of either twice their psionicist level or 30, whichever is greater.  The psionicist can also see through magical Darkness and Invisibility.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Psychoportation&amp;diff=52699</id>
		<title>Psychoportation</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Psychoportation&amp;diff=52699"/>
		<updated>2023-05-11T20:49:54Z</updated>

		<summary type="html">&lt;p&gt;Llhht: Edited and degendered the descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Psychoportation''' ([[Psychoportation Powers|tabular overview]]) powers influence time and space, allowing the psion, and others, to travel using the power of the mind alone. A psion who specializes in this discipline is known as a ''nomad''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Banishment ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Object&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round + 1 Round/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Reflex Negates, Will Breaks (see text)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + INT Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dimension Door&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist attempts to teleports a creature against its will to a pocket dimension and hold it there. The target creature gets a reflex save to avoid the effects entirely. If it fails the reflex save, it is teleported to a pocket dimension. After one round, the banished creature makes a will saving throw each round to determine if it returns from banishment. The creature does this until it passes the save, or until the duration expires. '''Friendly creatures''': a targeted member of the psion's party is 'banished' for the entire duration if it's an NPC, or indefinitely if it's a PC. Such targets can be returned to their original locations by the psion using this power while within the pocket dimension themself, the duration ending, or searching for another means of exit. Entering a pocket dimension creates an instability - a planar tear. The location of any tear is effectively random, but a PC trapped in the pocket dimension can use it as an exit - if they can find it.&lt;br /&gt;
*The pocket dimension is a featureless area with a benign environment.  &lt;br /&gt;
&lt;br /&gt;
== Convocation (Power Stone Only) ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis - 2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Reflex: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist is able to aggressively use dimension door to bring a distant creature directly in front of them them. Friendly creatures do not get a saving throw.&lt;br /&gt;
&lt;br /&gt;
== Dimension Door ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 6 (6/round)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Banishment, Summon Planar Creature, Summon Planar Energy&amp;lt;br/&amp;gt;&lt;br /&gt;
With dimension door, the psionicist temporarily bends spatial dimensions to allow them to move from one location to another nearly instantaneously. The Psion is also able to [[Avlis_Command_Prompt#Psionics|hold open the gate]], as long as they have the power to do so, allowing others to use it. This is a constant drain on his reserves as long as the gate is open.&lt;br /&gt;
* The command to toggle between these two forms of dimension door can be achieved typing '/psi ddoor' in chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summon Planar Creature ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dimension Door&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to reach into another plane, grab whatever they happens to find there, and teleport it to their plane. The summoned creature is, therefore, unpredictable. However, the power of the summoned creature is influenced by the psion's level. The psion can choose to reach into either good, neutral or evil-aligned planes, and grab a creature of corresponding alignment (preference set via the [[http://wiki.avlis.org/Avlis_Command_Prompt#Psionics| Avlis Command Prompt]]). If the creature is intelligent, the psionicist might [[NWN:Persuade|persuade]], [[NWN:Intimidate|intimidate]], or [[NWN:Bluff|bluff]] it into providing assistance. However, the creature may fly into a murderous rage when it discovers its plight.&lt;br /&gt;
* The command to choose your preferred alignment is '/psi summon good/neutral/evil/none'&lt;br /&gt;
* Once a creature has been summoned any subsequent manifestation of this power will not bring a second creature, rather it will immediately return the existing one with no saving throw.&lt;br /&gt;
&lt;br /&gt;
== Summon Planar Energy ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 16&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Variest&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + INT Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dimension Door&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character with this ability can summon energy from the inner planes and use it to attack their enemies. Energies from different planes have different uses and purposes.&lt;br /&gt;
*'''Fire''' opens a portal to the elemental plane of fire itself, scorching everything within 12 feet of the target location for 1d8 - 6d8 points of damage (reflex save for half; d8 damage per odd level - 1, 3, 5, etc.). &lt;br /&gt;
*'''Negative''' energy inflicts 1d12 - 5d12 points of damage on a single target (fortitude save for half; 2d12 @ 3rd, 3d12 @ 6th, 4d12 @ 11th, 5d12 @ 15th) that then must make a fortitude save or also be drained of 1 level (or 2 levels if psion is level 11+). 'Damage' has a healing effect on undead.&lt;br /&gt;
*'''Positive''' energy inflicts 1d12 - 5d12 points of damage to a single target (fortitude save for half, same progression as &amp;quot;Negative&amp;quot;). If it is used against undead, they take double damage without a save. &lt;br /&gt;
*'''Salt''' creates a 10-foot radius area of utter dehydration. It inflicts 2d4 - 8d4 points of acid damage (reflex save for half; 4d4 @ 5th, 6d4 @ 10th, 8d4 @ 15th) on all creatures within, who must also make a fortitude save or lose 1-4 points of strength (1 @ 1st, 2 @ 5th, 3 @ 10th, 4 @ 15th). Strength drain is temporary, lasting 5 round plus 1 per psion level.&lt;br /&gt;
*'''Water''' fills the lungs of one target with water. They begin to drown and will die within 4 rounds if they fail a fortitude saving throw at the beginning of each round. Constructs, Undead, Oozes &amp;amp; Elementals are immune to drowning, but take 1 point of damage per psion level from the impact of water from the elemental plane.&lt;br /&gt;
&lt;br /&gt;
== Time Shift ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 16&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 3 Rounds&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Stasis Field&amp;lt;br/&amp;gt;&lt;br /&gt;
Time shifting allows the psionicist to travel up to three rounds into the future and observe things until time catches up with them. From an outside perspective he ceases to exist for up to three rounds at which point he suddenly reappears. The psionicist is unable to do anything except move during this period. Upon returning to normal time, the psionicist receives +4 AB for 1 round as a result of this tactical advantage.&lt;br /&gt;
*Movement occurs via a dialogue through which the player may issue movement instructions.&lt;br /&gt;
*You may use the escape key to exit Time Shift before the duration ends.&lt;br /&gt;
 &lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Psychometabolism&amp;diff=52698</id>
		<title>Psychometabolism</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Psychometabolism&amp;diff=52698"/>
		<updated>2023-05-11T19:59:44Z</updated>

		<summary type="html">&lt;p&gt;Llhht: /* Chemical Simulation (Power Stone Only) */ Missed a column from copying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Psychometabolism''' ([[Psychometabolism Powers|tabular overview]]) allows the psion to exercise control over his (and sometimes another's) body. A psion who specializes in this discipline is known as a ''egoist''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Accelerate ==&lt;br /&gt;
'''Power Score:''' Con –2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Adrenaline Control&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Some psionicists are able to drastically alter their own metabolisms, doubling their speed for short periods of time. A character using accelerate is effectively hasted for the power’s duration.&lt;br /&gt;
&lt;br /&gt;
== Adrenaline Control ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Complete Healing, Accelerate&amp;lt;br/&amp;gt;&lt;br /&gt;
By controlling the production and release of adrenaline in their system, the psionicist can give themself a temporary physical boost on demand. The character gains 1d4 points in strength, dexterity, and constitution scores.&lt;br /&gt;
&lt;br /&gt;
== Biofeedback ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Biofeedback is the ability to control the flow of blood through one’s own body. The psionicist can easily control bleeding: as a result, they suffers five fewer points of damage from any physical attack (5/- DR S/P/B). Also by flooding key portions of the body with blood, the psionicist effectively cushions blows and reduces their effect, increasing their armor class by one (+1 Natural AC). &lt;br /&gt;
&amp;lt;br&amp;gt;Note: Only duration increases with level; the effects remain the same.&lt;br /&gt;
&amp;lt;br&amp;gt;Note 2: This has been changed to Damage RESISTANCE rather than Damage REDUCTION and therefore unlike the single-player Psionics Mod will NOT stack with Battle Bands, Lesser Battle Bands, Belts of Inertial Barrier, and so forth.&lt;br /&gt;
&lt;br /&gt;
== Catfall ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character using this power always seems to land gracefully on their feet. This grants a 5 point bonus to tumbling and makes the character nearly impossible to knockdown.&lt;br /&gt;
&lt;br /&gt;
== Cause Sleep ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 11&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 3 Rounds + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist with this power can cause other people to fall asleep by manipulating their natural rhythms. The victim receives a will save versus mind spells to avoid the effect. If the victim fails the saving throw, he remains asleep until awakened by injury or until the duration expires.&lt;br /&gt;
&lt;br /&gt;
== Cell Adjustment ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Complete Healing, Metamorphosis, Ectoplasmic Form, Regenerate&amp;lt;br/&amp;gt;&lt;br /&gt;
Cell adjustment allows the psionicist to heal any sort of wound or disease. 1d8 points plus 2 points per level are healed and any diseases are removed by the touch of a hand.&lt;br /&gt;
&lt;br /&gt;
== Chameleon Power ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Displacement&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist using this power actually changes the coloration of their skin, clothing, and equipment to match their surroundings. This providing a 10 point bonus to hide and move silently checks.&lt;br /&gt;
&lt;br /&gt;
== Chemical Simulation (Power Stone Only) ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Special&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' Special&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist can make their body simulate the action of acids or poisons. The character secretes a liquid through their hands. Any creature or object touched must make a saving throw against the action of the specific toxin. An acid secreted burns the victim for four rounds, doing (d6 * # of rounds left) damage. A poison secreted causes debilitating effects that increase along with the Psion's power level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Psion Power Level (12 + 1/2lvl + CON Mod)'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Poison Manifested'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Poison Save DC'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Poison Damage'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; &amp;lt; 18 &amp;lt;td&amp;gt; Arsenic &amp;lt;td&amp;gt; 13 &amp;lt;td&amp;gt; CON: 1/2d8&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; &amp;lt; 22 &amp;lt;td&amp;gt; Dark Reaver Powder &amp;lt;td&amp;gt; 18 &amp;lt;td&amp;gt; CON: 2d6/2d6&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; &amp;lt; 26 &amp;lt;td&amp;gt; Bebilith Venom &amp;lt;td&amp;gt; 20 &amp;lt;td&amp;gt; CON: 1d6/2d6&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; &amp;lt; 30 &amp;lt;td&amp;gt; Black Lotus Extract &amp;lt;td&amp;gt; 20 &amp;lt;td&amp;gt; CON: 3d6/3d6&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 30+ 2/3rds of the time &amp;lt;td&amp;gt; Wyvern Poison &amp;lt;td&amp;gt; 26 &amp;lt;td&amp;gt; CON: 2d6/2d6&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 30+, 1/3rd of the time &amp;lt;td&amp;gt; Colossal Spider Venom &amp;lt;td&amp;gt; 35 &amp;lt;td&amp;gt; STR 2d8/2d8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Complete Healing ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 30&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Adrenaline Control, Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist who has mastered this power can heal themself of all wounds in a very short period of time. After entering a deep trance, so deep that it cannot be broken prematurely once entered. During this trance, the psion's body is repairing itself at an incredible rate. At the end of the trance, the psion awakens, restored to full health.&lt;br /&gt;
&lt;br /&gt;
== Crisis of Life (Power Stone Only) ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 36&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist attempts to take control of the heart of a creature they touch. Upon a successful touch attack, the target must make a successful save or die. If the target succeeds, they will still be stunned momentarily. The psionicist can also use this power to attempt to shock the heart of a recently fallen individual into starting: an approximation of the raise dead spell. Unlike divine magic, this physical restart only has a 50 + psi lvl% chance of success.&lt;br /&gt;
&lt;br /&gt;
== Death Field ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 40&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 10 m. Radius&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 2 Rounds + 1 Round/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Life Draining&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A death field is a life-sapping region of negative energy. A successful death field takes its toll on everyone inside it, including the psionicist. Upon initiating the power, the psion sacrifices takes half of their hit points as negative damage, with no saving throw. Every round: Every other living thing in the field must make a fortitude saving throw against negative energy or suffer 1d6 damage per 2 levels of the psionicist, to a maximum of 10d6. Even those save suffer half damage.&lt;br /&gt;
&lt;br /&gt;
== Displacement ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Chameleon Power&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power resembles the displacer beast’s natural ability to make itself appear to be up to 3 feet from its actual location. The psionicist gains 50% concealment, making them very difficult to attack.&lt;br /&gt;
&lt;br /&gt;
== Ectoplasmic Form ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 5 Rounds + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power a psionicist converts themself to ectoplasm. They becomes insubstantial, ghostlike, and able to walk through creatures as if they didn’t exist. They are beyond the sensory range of most creatures who do not pass a Will save. The psionicist also is granted 100/- DR to physical damage, and Psion lvl % Damage Immunity to Acid, Cold, Electric, Fire, and Sonic damage. Like a sanctuary spell, any direct offensive action will return the psionicist to their regular form.&lt;br /&gt;
&lt;br /&gt;
== Enhanced Strength ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Strength of the Land&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist can increase their physical strength score up to a maximum of 18 through use of this power. The cost is the difference between their current strength and 18.&lt;br /&gt;
&lt;br /&gt;
== Flesh Armor ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist transforms their skin into armor. They gain 2 AC (Natural), +1 per 2 levels to a maximum of +7. Because this armor is part of their body, the psionicist can enjoy its benefits without suffering any penalty they might have if they were actually wearing armor.&lt;br /&gt;
&lt;br /&gt;
== Lend Health ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Lend health is a power of healing. The psionicist can transfer a percentage of their own hit points to someone else via touch. They can transfer 10%, 25%, 50%, or 80% of their hit points in a single round.&lt;br /&gt;
&lt;br /&gt;
== Life Draining ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Death Field&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, a psionicist can drain hit points from another character and use them to recover their own. The rate is 1d6 plus 1 point per level. A successful saving throw prevents the transfer. Note that channeling life energy from the undead could have disastrous results.&lt;br /&gt;
&lt;br /&gt;
== Metamorphosis ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 25&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist can alter their body into the form of four different creatures with roughly the same mass. The four standard forms are brown bear, umber hulk, giant spider, and troll. Four alternate forms are available via an ACP toggle: Bipedal dire bear, shield guardian, giant white spider, and troll warrior. A metamorphosed psion can return to their natural form at any time without effort. As a psion grows in power and the ability to concentrate, it becomes increasingly possible for them to retain any benefits provided by worn clothing and equipment while metamorphed. The act of metamorphosis does not interfere with the ability to manifest other psionic powers. However, the ability to cast spells is lost and the psion cannot use equipment with the exception of potions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
'''Metamorphic Stats'''&lt;br /&gt;
&lt;br /&gt;
!  !! STR !! DEX !! CON !! AC !! Attacks !! Special Powers !! Alt Form  &lt;br /&gt;
|-&lt;br /&gt;
! Umber Hulk&lt;br /&gt;
|23 &lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|2d4+6 (x2), 2d8+6&lt;br /&gt;
|Temporary HP (30), True Sight &lt;br /&gt;
|Shield guardian (+2STR)&lt;br /&gt;
|-&lt;br /&gt;
! Brown Bear&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|19&lt;br /&gt;
|13&lt;br /&gt;
|1d4+8 (x3)&lt;br /&gt;
|Temporary HP (10)&lt;br /&gt;
| Bipedal Dire Bear (+2CON)&lt;br /&gt;
|-&lt;br /&gt;
! Giant Spider&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|12&lt;br /&gt;
|18&lt;br /&gt;
|1d8+4&lt;br /&gt;
|Temporary HP (20), Movement Speed Increased, Immunity to: Paralysis, Slow, Entangle &amp;amp; Movement Speed Decrease&lt;br /&gt;
|White Spider (+2CON)&lt;br /&gt;
|-&lt;br /&gt;
! Troll&lt;br /&gt;
|23&lt;br /&gt;
|14&lt;br /&gt;
|23&lt;br /&gt;
|17&lt;br /&gt;
|1d6+6 (x3)&lt;br /&gt;
|Temporary HP (10), Regeneration (5)&lt;br /&gt;
|Troll Warrior (+2DEX), Wields axe&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Various Notes: INT, WIS and CHA remain unchanged except for any losses from gear that provides a bonus. The temporary removal of such equipment bonuses can cause the loss of some memorised spells. Attack bonuses, number of attacks and saving throws are the same as the stock character except as modified by the altered STR, DEX, CON or by the loss of equipment bonuses. Hit Points are modified from stock by changes to CON, lost equipment bonuses and by Temporary HP bonuses.&lt;br /&gt;
&lt;br /&gt;
''Note that the &amp;quot;shield guardian&amp;quot; form is not a construct: it is a reforming of the psion's body (and as relevant, equipment), not a transformation into a non-organic creature''&lt;br /&gt;
&lt;br /&gt;
== Photosynthesis ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 11&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist can gain energy and rejuvenation from the energy of the sun by using this power. As long as they are outdoors and the sun is out, they will heal up to 3 hit points every half round for as long as the power lasts.&lt;br /&gt;
&lt;br /&gt;
== Regenerate ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 24&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power the psionicist can repair injuries much faster than natural healing. They regenerates 2 hit points every round for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
== Strength of the Land ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Enhanced Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power lets the psionicist tap into the strength of the land itself. This grants the psion a +3 bonus to attack and damage rolls, 25 temporary hit points, and 5 spell resistance (this does stack).&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Psychometabolism&amp;diff=52697</id>
		<title>Psychometabolism</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Psychometabolism&amp;diff=52697"/>
		<updated>2023-05-11T19:59:09Z</updated>

		<summary type="html">&lt;p&gt;Llhht: Added in Chemical Simulation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Psychometabolism''' ([[Psychometabolism Powers|tabular overview]]) allows the psion to exercise control over his (and sometimes another's) body. A psion who specializes in this discipline is known as a ''egoist''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Accelerate ==&lt;br /&gt;
'''Power Score:''' Con –2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Adrenaline Control&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Some psionicists are able to drastically alter their own metabolisms, doubling their speed for short periods of time. A character using accelerate is effectively hasted for the power’s duration.&lt;br /&gt;
&lt;br /&gt;
== Adrenaline Control ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Complete Healing, Accelerate&amp;lt;br/&amp;gt;&lt;br /&gt;
By controlling the production and release of adrenaline in their system, the psionicist can give themself a temporary physical boost on demand. The character gains 1d4 points in strength, dexterity, and constitution scores.&lt;br /&gt;
&lt;br /&gt;
== Biofeedback ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Biofeedback is the ability to control the flow of blood through one’s own body. The psionicist can easily control bleeding: as a result, they suffers five fewer points of damage from any physical attack (5/- DR S/P/B). Also by flooding key portions of the body with blood, the psionicist effectively cushions blows and reduces their effect, increasing their armor class by one (+1 Natural AC). &lt;br /&gt;
&amp;lt;br&amp;gt;Note: Only duration increases with level; the effects remain the same.&lt;br /&gt;
&amp;lt;br&amp;gt;Note 2: This has been changed to Damage RESISTANCE rather than Damage REDUCTION and therefore unlike the single-player Psionics Mod will NOT stack with Battle Bands, Lesser Battle Bands, Belts of Inertial Barrier, and so forth.&lt;br /&gt;
&lt;br /&gt;
== Catfall ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character using this power always seems to land gracefully on their feet. This grants a 5 point bonus to tumbling and makes the character nearly impossible to knockdown.&lt;br /&gt;
&lt;br /&gt;
== Cause Sleep ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 11&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 3 Rounds + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist with this power can cause other people to fall asleep by manipulating their natural rhythms. The victim receives a will save versus mind spells to avoid the effect. If the victim fails the saving throw, he remains asleep until awakened by injury or until the duration expires.&lt;br /&gt;
&lt;br /&gt;
== Cell Adjustment ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Complete Healing, Metamorphosis, Ectoplasmic Form, Regenerate&amp;lt;br/&amp;gt;&lt;br /&gt;
Cell adjustment allows the psionicist to heal any sort of wound or disease. 1d8 points plus 2 points per level are healed and any diseases are removed by the touch of a hand.&lt;br /&gt;
&lt;br /&gt;
== Chameleon Power ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Displacement&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist using this power actually changes the coloration of their skin, clothing, and equipment to match their surroundings. This providing a 10 point bonus to hide and move silently checks.&lt;br /&gt;
&lt;br /&gt;
== Chemical Simulation (Power Stone Only) ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Special&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' Special&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist can make their body simulate the action of acids or poisons. The character secretes a liquid through their hands. Any creature or object touched must make a saving throw against the action of the specific toxin. An acid secreted burns the victim for four rounds, doing (d6 * # of rounds left) damage. A poison secreted causes debilitating effects that increase along with the Psion's power level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Psion Power Level (12 + 1/2lvl + CON Mod)'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Poison Manifested'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Poison Save DC'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Poison Damage'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''On-hit: Stun'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; &amp;lt; 18 &amp;lt;td&amp;gt; Arsenic &amp;lt;td&amp;gt; 13 &amp;lt;td&amp;gt; CON: 1/2d8&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; &amp;lt; 22 &amp;lt;td&amp;gt; Dark Reaver Powder &amp;lt;td&amp;gt; 18 &amp;lt;td&amp;gt; CON: 2d6/2d6&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; &amp;lt; 26 &amp;lt;td&amp;gt; Bebilith Venom &amp;lt;td&amp;gt; 20 &amp;lt;td&amp;gt; CON: 1d6/2d6&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; &amp;lt; 30 &amp;lt;td&amp;gt; Black Lotus Extract &amp;lt;td&amp;gt; 20 &amp;lt;td&amp;gt; CON: 3d6/3d6&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 30+ 2/3rds of the time &amp;lt;td&amp;gt; Wyvern Poison &amp;lt;td&amp;gt; 26 &amp;lt;td&amp;gt; CON: 2d6/2d6&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 30+, 1/3rd of the time &amp;lt;td&amp;gt; Colossal Spider Venom &amp;lt;td&amp;gt; 35 &amp;lt;td&amp;gt; STR 2d8/2d8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Complete Healing ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 30&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Adrenaline Control, Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist who has mastered this power can heal themself of all wounds in a very short period of time. After entering a deep trance, so deep that it cannot be broken prematurely once entered. During this trance, the psion's body is repairing itself at an incredible rate. At the end of the trance, the psion awakens, restored to full health.&lt;br /&gt;
&lt;br /&gt;
== Crisis of Life (Power Stone Only) ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 36&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist attempts to take control of the heart of a creature they touch. Upon a successful touch attack, the target must make a successful save or die. If the target succeeds, they will still be stunned momentarily. The psionicist can also use this power to attempt to shock the heart of a recently fallen individual into starting: an approximation of the raise dead spell. Unlike divine magic, this physical restart only has a 50 + psi lvl% chance of success.&lt;br /&gt;
&lt;br /&gt;
== Death Field ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 40&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 10 m. Radius&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 2 Rounds + 1 Round/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Life Draining&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A death field is a life-sapping region of negative energy. A successful death field takes its toll on everyone inside it, including the psionicist. Upon initiating the power, the psion sacrifices takes half of their hit points as negative damage, with no saving throw. Every round: Every other living thing in the field must make a fortitude saving throw against negative energy or suffer 1d6 damage per 2 levels of the psionicist, to a maximum of 10d6. Even those save suffer half damage.&lt;br /&gt;
&lt;br /&gt;
== Displacement ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Chameleon Power&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power resembles the displacer beast’s natural ability to make itself appear to be up to 3 feet from its actual location. The psionicist gains 50% concealment, making them very difficult to attack.&lt;br /&gt;
&lt;br /&gt;
== Ectoplasmic Form ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 5 Rounds + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power a psionicist converts themself to ectoplasm. They becomes insubstantial, ghostlike, and able to walk through creatures as if they didn’t exist. They are beyond the sensory range of most creatures who do not pass a Will save. The psionicist also is granted 100/- DR to physical damage, and Psion lvl % Damage Immunity to Acid, Cold, Electric, Fire, and Sonic damage. Like a sanctuary spell, any direct offensive action will return the psionicist to their regular form.&lt;br /&gt;
&lt;br /&gt;
== Enhanced Strength ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Strength of the Land&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist can increase their physical strength score up to a maximum of 18 through use of this power. The cost is the difference between their current strength and 18.&lt;br /&gt;
&lt;br /&gt;
== Flesh Armor ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist transforms their skin into armor. They gain 2 AC (Natural), +1 per 2 levels to a maximum of +7. Because this armor is part of their body, the psionicist can enjoy its benefits without suffering any penalty they might have if they were actually wearing armor.&lt;br /&gt;
&lt;br /&gt;
== Lend Health ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Lend health is a power of healing. The psionicist can transfer a percentage of their own hit points to someone else via touch. They can transfer 10%, 25%, 50%, or 80% of their hit points in a single round.&lt;br /&gt;
&lt;br /&gt;
== Life Draining ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Death Field&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, a psionicist can drain hit points from another character and use them to recover their own. The rate is 1d6 plus 1 point per level. A successful saving throw prevents the transfer. Note that channeling life energy from the undead could have disastrous results.&lt;br /&gt;
&lt;br /&gt;
== Metamorphosis ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 25&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist can alter their body into the form of four different creatures with roughly the same mass. The four standard forms are brown bear, umber hulk, giant spider, and troll. Four alternate forms are available via an ACP toggle: Bipedal dire bear, shield guardian, giant white spider, and troll warrior. A metamorphosed psion can return to their natural form at any time without effort. As a psion grows in power and the ability to concentrate, it becomes increasingly possible for them to retain any benefits provided by worn clothing and equipment while metamorphed. The act of metamorphosis does not interfere with the ability to manifest other psionic powers. However, the ability to cast spells is lost and the psion cannot use equipment with the exception of potions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
'''Metamorphic Stats'''&lt;br /&gt;
&lt;br /&gt;
!  !! STR !! DEX !! CON !! AC !! Attacks !! Special Powers !! Alt Form  &lt;br /&gt;
|-&lt;br /&gt;
! Umber Hulk&lt;br /&gt;
|23 &lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|2d4+6 (x2), 2d8+6&lt;br /&gt;
|Temporary HP (30), True Sight &lt;br /&gt;
|Shield guardian (+2STR)&lt;br /&gt;
|-&lt;br /&gt;
! Brown Bear&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|19&lt;br /&gt;
|13&lt;br /&gt;
|1d4+8 (x3)&lt;br /&gt;
|Temporary HP (10)&lt;br /&gt;
| Bipedal Dire Bear (+2CON)&lt;br /&gt;
|-&lt;br /&gt;
! Giant Spider&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|12&lt;br /&gt;
|18&lt;br /&gt;
|1d8+4&lt;br /&gt;
|Temporary HP (20), Movement Speed Increased, Immunity to: Paralysis, Slow, Entangle &amp;amp; Movement Speed Decrease&lt;br /&gt;
|White Spider (+2CON)&lt;br /&gt;
|-&lt;br /&gt;
! Troll&lt;br /&gt;
|23&lt;br /&gt;
|14&lt;br /&gt;
|23&lt;br /&gt;
|17&lt;br /&gt;
|1d6+6 (x3)&lt;br /&gt;
|Temporary HP (10), Regeneration (5)&lt;br /&gt;
|Troll Warrior (+2DEX), Wields axe&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Various Notes: INT, WIS and CHA remain unchanged except for any losses from gear that provides a bonus. The temporary removal of such equipment bonuses can cause the loss of some memorised spells. Attack bonuses, number of attacks and saving throws are the same as the stock character except as modified by the altered STR, DEX, CON or by the loss of equipment bonuses. Hit Points are modified from stock by changes to CON, lost equipment bonuses and by Temporary HP bonuses.&lt;br /&gt;
&lt;br /&gt;
''Note that the &amp;quot;shield guardian&amp;quot; form is not a construct: it is a reforming of the psion's body (and as relevant, equipment), not a transformation into a non-organic creature''&lt;br /&gt;
&lt;br /&gt;
== Photosynthesis ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 11&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist can gain energy and rejuvenation from the energy of the sun by using this power. As long as they are outdoors and the sun is out, they will heal up to 3 hit points every half round for as long as the power lasts.&lt;br /&gt;
&lt;br /&gt;
== Regenerate ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 24&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power the psionicist can repair injuries much faster than natural healing. They regenerates 2 hit points every round for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
== Strength of the Land ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Enhanced Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power lets the psionicist tap into the strength of the land itself. This grants the psion a +3 bonus to attack and damage rolls, 25 temporary hit points, and 5 spell resistance (this does stack).&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Psychometabolism&amp;diff=52696</id>
		<title>Psychometabolism</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Psychometabolism&amp;diff=52696"/>
		<updated>2023-05-11T18:17:59Z</updated>

		<summary type="html">&lt;p&gt;Llhht: Degendering all of these descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Psychometabolism''' ([[Psychometabolism Powers|tabular overview]]) allows the psion to exercise control over his (and sometimes another's) body. A psion who specializes in this discipline is known as a ''egoist''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Accelerate ==&lt;br /&gt;
'''Power Score:''' Con –2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Adrenaline Control&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Some psionicists are able to drastically alter their own metabolisms, doubling their speed for short periods of time. A character using accelerate is effectively hasted for the power’s duration.&lt;br /&gt;
&lt;br /&gt;
== Adrenaline Control ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Complete Healing, Accelerate&amp;lt;br/&amp;gt;&lt;br /&gt;
By controlling the production and release of adrenaline in their system, the psionicist can give themself a temporary physical boost on demand. The character gains 1d4 points in strength, dexterity, and constitution scores.&lt;br /&gt;
&lt;br /&gt;
== Biofeedback ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Biofeedback is the ability to control the flow of blood through one’s own body. The psionicist can easily control bleeding: as a result, they suffers five fewer points of damage from any physical attack (5/- DR S/P/B). Also by flooding key portions of the body with blood, the psionicist effectively cushions blows and reduces their effect, increasing their armor class by one (+1 Natural AC). &lt;br /&gt;
&amp;lt;br&amp;gt;Note: Only duration increases with level; the effects remain the same.&lt;br /&gt;
&amp;lt;br&amp;gt;Note 2: This has been changed to Damage RESISTANCE rather than Damage REDUCTION and therefore unlike the single-player Psionics Mod will NOT stack with Battle Bands, Lesser Battle Bands, Belts of Inertial Barrier, and so forth.&lt;br /&gt;
&lt;br /&gt;
== Catfall ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character using this power always seems to land gracefully on his feet. This grants a 5 point bonus to tumbling and makes the character nearly impossible to knockdown.&lt;br /&gt;
&lt;br /&gt;
== Cause Sleep ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 11&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 3 Rounds + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist with this power can cause other people to fall asleep by manipulating their natural rhythms. The victim receives a will save versus mind spells to avoid the effect. If the victim fails the saving throw, he remains asleep until awakened by injury or until the duration expires.&lt;br /&gt;
&lt;br /&gt;
== Cell Adjustment ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Complete Healing, Metamorphosis, Ectoplasmic Form, Regenerate&amp;lt;br/&amp;gt;&lt;br /&gt;
Cell adjustment allows the psionicist to heal any sort of wound or disease. 1d8 points plus 2 points per level are healed and any diseases are removed by the touch of a hand.&lt;br /&gt;
&lt;br /&gt;
== Chameleon Power ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Displacement&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist using this power actually changes the coloration of their skin, clothing, and equipment to match their surroundings. This providing a 10 point bonus to hide and move silently checks.&lt;br /&gt;
&lt;br /&gt;
== Complete Healing ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 30&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Adrenaline Control, Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist who has mastered this power can heal themself of all wounds in a very short period of time. After entering a deep trance, so deep that it cannot be broken prematurely once entered. During this trance, the psion's body is repairing itself at an incredible rate. At the end of the trance, the psion awakens, restored to full health.&lt;br /&gt;
&lt;br /&gt;
== Crisis of Life (Power Stone Only) ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 36&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist attempts to take control of the heart of a creature they touch. Upon a successful touch attack, the target must make a successful save or die. If the target succeeds, they will still be stunned momentarily. The psionicist can also use this power to attempt to shock the heart of a recently fallen individual into starting: an approximation of the raise dead spell. Unlike divine magic, this physical restart only has a 50 + psi lvl% chance of success.&lt;br /&gt;
&lt;br /&gt;
== Death Field ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 40&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 10 m. Radius&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 2 Rounds + 1 Round/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Life Draining&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A death field is a life-sapping region of negative energy. A successful death field takes its toll on everyone inside it, including the psionicist. Upon initiating the power, the psion sacrifices takes half of their hit points as negative damage, with no saving throw. Every round: Every other living thing in the field must make a fortitude saving throw against negative energy or suffer 1d6 damage per 2 levels of the psionicist, to a maximum of 10d6. Even those save suffer half damage.&lt;br /&gt;
&lt;br /&gt;
== Displacement ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Chameleon Power&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power resembles the displacer beast’s natural ability to make itself appear to be up to 3 feet from its actual location. The psionicist gains 50% concealment, making them very difficult to attack.&lt;br /&gt;
&lt;br /&gt;
== Ectoplasmic Form ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 5 Rounds + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power a psionicist converts themself to ectoplasm. They becomes insubstantial, ghostlike, and able to walk through creatures as if they didn’t exist. They are beyond the sensory range of most creatures who do not pass a Will save. The psionicist also is granted 100/- DR to physical damage, and Psion lvl % Damage Immunity to Acid, Cold, Electric, Fire, and Sonic damage. Like a sanctuary spell, any direct offensive action will return the psionicist to their regular form.&lt;br /&gt;
&lt;br /&gt;
== Enhanced Strength ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Strength of the Land&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist can increase their physical strength score up to a maximum of 18 through use of this power. The cost is the difference between their current strength and 18.&lt;br /&gt;
&lt;br /&gt;
== Flesh Armor ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist transforms their skin into armor. They gain 2 AC (Natural), +1 per 2 levels to a maximum of +7. Because this armor is part of their body, the psionicist can enjoy its benefits without suffering any penalty they might have if they were actually wearing armor.&lt;br /&gt;
&lt;br /&gt;
== Lend Health ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Lend health is a power of healing. The psionicist can transfer a percentage of their own hit points to someone else via touch. They can transfer 10%, 25%, 50%, or 80% of their hit points in a single round.&lt;br /&gt;
&lt;br /&gt;
== Life Draining ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Death Field&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, a psionicist can drain hit points from another character and use them to recover their own. The rate is 1d6 plus 1 point per level. A successful saving throw prevents the transfer. Note that channeling life energy from the undead could have disastrous results.&lt;br /&gt;
&lt;br /&gt;
== Metamorphosis ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 25&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist can alter their body into the form of four different creatures with roughly the same mass. The four standard forms are brown bear, umber hulk, giant spider, and troll. Four alternate forms are available via an ACP toggle: Bipedal dire bear, shield guardian, giant white spider, and troll warrior. A metamorphosed psion can return to their natural form at any time without effort. As a psion grows in power and the ability to concentrate, it becomes increasingly possible for them to retain any benefits provided by worn clothing and equipment while metamorphed. The act of metamorphosis does not interfere with the ability to manifest other psionic powers. However, the ability to cast spells is lost and the psion cannot use equipment with the exception of potions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
'''Metamorphic Stats'''&lt;br /&gt;
&lt;br /&gt;
!  !! STR !! DEX !! CON !! AC !! Attacks !! Special Powers !! Alt Form  &lt;br /&gt;
|-&lt;br /&gt;
! Umber Hulk&lt;br /&gt;
|23 &lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|2d4+6 (x2), 2d8+6&lt;br /&gt;
|Temporary HP (30), True Sight &lt;br /&gt;
|Shield guardian (+2STR)&lt;br /&gt;
|-&lt;br /&gt;
! Brown Bear&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|19&lt;br /&gt;
|13&lt;br /&gt;
|1d4+8 (x3)&lt;br /&gt;
|Temporary HP (10)&lt;br /&gt;
| Bipedal Dire Bear (+2CON)&lt;br /&gt;
|-&lt;br /&gt;
! Giant Spider&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|12&lt;br /&gt;
|18&lt;br /&gt;
|1d8+4&lt;br /&gt;
|Temporary HP (20), Movement Speed Increased, Immunity to: Paralysis, Slow, Entangle &amp;amp; Movement Speed Decrease&lt;br /&gt;
|White Spider (+2CON)&lt;br /&gt;
|-&lt;br /&gt;
! Troll&lt;br /&gt;
|23&lt;br /&gt;
|14&lt;br /&gt;
|23&lt;br /&gt;
|17&lt;br /&gt;
|1d6+6 (x3)&lt;br /&gt;
|Temporary HP (10), Regeneration (5)&lt;br /&gt;
|Troll Warrior (+2DEX), Wields axe&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Various Notes: INT, WIS and CHA remain unchanged except for any losses from gear that provides a bonus. The temporary removal of such equipment bonuses can cause the loss of some memorised spells. Attack bonuses, number of attacks and saving throws are the same as the stock character except as modified by the altered STR, DEX, CON or by the loss of equipment bonuses. Hit Points are modified from stock by changes to CON, lost equipment bonuses and by Temporary HP bonuses.&lt;br /&gt;
&lt;br /&gt;
''Note that the &amp;quot;shield guardian&amp;quot; form is not a construct: it is a reforming of the psion's body (and as relevant, equipment), not a transformation into a non-organic creature''&lt;br /&gt;
&lt;br /&gt;
== Photosynthesis ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 11&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist can gain energy and rejuvenation from the energy of the sun by using this power. As long as they are outdoors and the sun is out, they will heal up to 3 hit points every half round for as long as the power lasts.&lt;br /&gt;
&lt;br /&gt;
== Regenerate ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 24&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power the psionicist can repair injuries much faster than natural healing. They regenerates 2 hit points every round for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
== Strength of the Land ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Enhanced Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power lets the psionicist tap into the strength of the land itself. This grants the psion a +3 bonus to attack and damage rolls, 25 temporary hit points, and 5 spell resistance (this does stack).&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Psychometabolism&amp;diff=52695</id>
		<title>Psychometabolism</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Psychometabolism&amp;diff=52695"/>
		<updated>2023-05-11T16:36:57Z</updated>

		<summary type="html">&lt;p&gt;Llhht: Added Crisis of Life&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Psychometabolism''' ([[Psychometabolism Powers|tabular overview]]) allows the psion to exercise control over his (and sometimes another's) body. A psion who specializes in this discipline is known as a ''egoist''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Accelerate ==&lt;br /&gt;
'''Power Score:''' Con –2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Adrenaline Control&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Some psionicists are able to drastically alter their own metabolisms, doubling their speed for short periods of time. A character using accelerate is effectively hasted for the power’s duration.&lt;br /&gt;
&lt;br /&gt;
== Adrenaline Control ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Complete Healing, Accelerate&amp;lt;br/&amp;gt;&lt;br /&gt;
By controlling the production and release of adrenaline in his system, the psionicist can give himself a temporary physical boost on demand. When he increases his adrenaline, the character gains 1d4 points in his strength, dexterity, and constitution scores.&lt;br /&gt;
&lt;br /&gt;
== Biofeedback ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Biofeedback is the ability to control the flow of blood through one’s own body. This power has two key effects. First, the psionicist can easily control bleeding. As a result, he suffers five fewer points of damage from any physical attack against him (5/- DR S/P/B). Second, by flooding key portions of his body with blood, the psionicist effectively cushions blows against him and reduces their effect. The character’s armor class is improved by one (+1 Natural AC). &lt;br /&gt;
&amp;lt;br&amp;gt;Note: Only duration increases with level; the effects remain the same.&lt;br /&gt;
&amp;lt;br&amp;gt;Note 2: This has been changed to Damage RESISTANCE rather than Damage REDUCTION and therefore unlike the single-player Psionics Mod will NOT stack with Battle Bands, Lesser Battle Bands, Belts of Inertial Barrier, and so forth.&lt;br /&gt;
&lt;br /&gt;
== Catfall ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character using this power always seems to land gracefully on his feet. This grants him a 5 point bonus to tumbling and makes him nearly impossible to knockdown.&lt;br /&gt;
&lt;br /&gt;
== Cause Sleep ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 11&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 3 Rounds + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist with this power can cause other people to fall asleep by manipulating their natural rhythms. The victim receives a will save versus mind spells to avoid the effect. If the victim fails the saving throw, he remains asleep until awakened by injury or until the duration expires.&lt;br /&gt;
&lt;br /&gt;
== Cell Adjustment ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Complete Healing, Metamorphosis, Ectoplasmic Form, Regenerate&amp;lt;br/&amp;gt;&lt;br /&gt;
Cell adjustment allows the psionicist to heal any sort of wound or disease. 1d8 points plus 2 points per level are healed and any diseases are removed by the touch of a hand.&lt;br /&gt;
&lt;br /&gt;
== Chameleon Power ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Displacement&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist using this power actually changes the coloration of his skin, clothing, and equipment to match his background. In effect, it makes him very difficult to spot, providing a 10 point bonus to hide and move silently checks.&lt;br /&gt;
&lt;br /&gt;
== Complete Healing ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 30&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Adrenaline Control, Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist who has mastered this power can heal himself of all wounds in a very short period of time. He places himself in a deep trance, so deep that it cannot be broken prematurely once entered. As he uses this power his body is repairing itself at an incredible rate. At the end of the trance, he awakens, restored to full health.&lt;br /&gt;
&lt;br /&gt;
== Crisis of Life (Power Stone Only) ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 36&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist attempts to take control of the heart of a creature they touch. Upon a successful touch attack, the target must make a successful save or die. If the target succeeds, they will still be stunned momentarily. The psionicist can also use this power to attempt to shock the heart of a recently fallen individual into starting: an approximation of the raise dead spell. Unlike divine magic, this physical restart only has a 50 + psi lvl% chance of success.&lt;br /&gt;
&lt;br /&gt;
== Death Field ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 40&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 10 m. Radius&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 2 Rounds + 1 Round/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Life Draining&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A death field is a life-sapping region of negative energy. A successful death field takes its toll on everyone inside it, including the psionicist. Upon initiating the power, he sacrifices half of his hit points. If the power works, the loss is inevitable; he gets no saving throw. Every other living thing in the field must make a fortitude saving throw against negative energy or suffer 1d6 damage per 2 levels of the psionicist, to a maximum of 10d6. Even those save suffer half damage.&lt;br /&gt;
&lt;br /&gt;
== Displacement ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Chameleon Power&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power resembles the displacer beast’s natural ability to make himself appear to be up to 3 feet from his actual location. The psionicist gains 50% concealment, making him very difficult to attack.&lt;br /&gt;
&lt;br /&gt;
== Ectoplasmic Form ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 5 Rounds + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power a psionicist converts himself to ectoplasm. He becomes insubstantial, ghostlike, and able to walk through creatures as if they didn’t exist. He is beyond the sensory range of most creatures. The psionicist also is granted resistance to most forms of damage.&lt;br /&gt;
&lt;br /&gt;
== Enhanced Strength ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Strength of the Land&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist can increase his physical strength score up to a maximum of 18 through use of this power. The cost is the difference between his current strength and 18.&lt;br /&gt;
&lt;br /&gt;
== Flesh Armor ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist transforms his own skin into armor. He gains 2 AC (Natural), +1 per 2 levels to a maximum of +7. Because this armor is part of his body, the psionicist can enjoy its benefits without suffering any penalty he might have if he were actually wearing armor.&lt;br /&gt;
&lt;br /&gt;
== Lend Health ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Lend health is a power of healing. The psionicist can transfer a percentage of his own hit points to someone else he is touching. He can transfer 10%, 25%, 50%, or 80% of his hit points in a single round.&lt;br /&gt;
&lt;br /&gt;
== Life Draining ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Death Field&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, a psionicist can drain hit points from another character and use them to recover his own. The rate is 1d6 plus 1 point per level. A successful saving throw prevents the transfer. Note that channeling life energy from the undead could have disastrous results.&lt;br /&gt;
&lt;br /&gt;
== Metamorphosis ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 25&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist can alter his body into the form of four different creatures with roughly the same mass. The four standard forms are brown bear, umber hulk, giant spider, and troll. Four alternate forms are available via an ACP toggle: Bipedal dire bear, shield guardian, giant white spider, and troll warrior. A metamorphosed psion can return to his natural form at any time without effort. As a psion grows in power and the ability to concentrate, it becomes increasingly possible for them to retain any benefits provided by worn clothing and equipment while metamorphed. The act of metamorphosis does not interfere with the ability to manifest other psionic phenomenon. However the ability to cast spells is lost and he cannot use equipment with the exception of potions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
'''Metamorphic Stats'''&lt;br /&gt;
&lt;br /&gt;
!  !! STR !! DEX !! CON !! AC !! Attacks !! Special Powers !! Alt Form  &lt;br /&gt;
|-&lt;br /&gt;
! Umber Hulk&lt;br /&gt;
|23 &lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|2d4+6 (x2), 2d8+6&lt;br /&gt;
|Temporary HP (30), True Sight &lt;br /&gt;
|Shield guardian (+2STR)&lt;br /&gt;
|-&lt;br /&gt;
! Brown Bear&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|19&lt;br /&gt;
|13&lt;br /&gt;
|1d4+8 (x3)&lt;br /&gt;
|Temporary HP (10)&lt;br /&gt;
| Bipedal Dire Bear (+2CON)&lt;br /&gt;
|-&lt;br /&gt;
! Giant Spider&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|12&lt;br /&gt;
|18&lt;br /&gt;
|1d8+4&lt;br /&gt;
|Temporary HP (20), Movement Speed Increased, Immunity to: Paralysis, Slow, Entangle &amp;amp; Movement Speed Decrease&lt;br /&gt;
|White Spider (+2CON)&lt;br /&gt;
|-&lt;br /&gt;
! Troll&lt;br /&gt;
|23&lt;br /&gt;
|14&lt;br /&gt;
|23&lt;br /&gt;
|17&lt;br /&gt;
|1d6+6 (x3)&lt;br /&gt;
|Temporary HP (10), Regeneration (5)&lt;br /&gt;
|Troll Warrior (+2DEX), Wields axe&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Various Notes: INT, WIS and CHA remain unchanged except for any losses from gear that provides a bonus. The temporary removal of such equipment bonuses can cause the loss of some memorised spells. Attack bonuses, number of attacks and saving throws are the same as the stock character except as modified by the altered STR, DEX, CON or by the loss of equipment bonuses. Hit Points are modified from stock by changes to CON, lost equipment bonuses and by Temporary HP bonuses.&lt;br /&gt;
&lt;br /&gt;
''Note that the &amp;quot;shield guardian&amp;quot; form is not a construct: it is a reforming of the psion's body (and as relevant, equipment), not a transformation into a non-organic creature''&lt;br /&gt;
&lt;br /&gt;
== Photosynthesis ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 11&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist can gain energy and rejuvenation from the energy of the sun by using this power. As long as he is outdoors and the sun is out, he will heal up to 3 hit points every half round for as long as the power lasts.&lt;br /&gt;
&lt;br /&gt;
== Regenerate ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 24&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power the psionicist can repair injuries much faster than natural healing. He regenerates 2 hit points every round for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
== Strength of the Land ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Enhanced Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power lets the psionicist tap into the strength of the land itself. This grants the user a +3 bonus to attack and damage rolls, as well as 25 bonus hit points, and 5 spell resistance (this does stack).&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Metapsionics&amp;diff=52694</id>
		<title>Metapsionics</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Metapsionics&amp;diff=52694"/>
		<updated>2023-05-11T15:40:32Z</updated>

		<summary type="html">&lt;p&gt;Llhht: Added the (OP as hell) power Psychic Blade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Metapsionics''' ([[Metapsionics Powers|tabular overview]]) consists of a variety of advanced powers, often difficult and costly to perform. A psion who specializes in this discipline is known as a ''savant''. &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Cannibalize ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to cannibalize his own body for PSPs. When it is used, he converts one constitution point directly into 20 PSPs.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Residue ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Whenever thinking beings pass through an area, they leave a residue of psionic energy which permeates the vicinity. With this power, the psionicist is able to harvest this latent energy and add it to his own PSP total. He is only able to do this infrequently though as the energies take time to replenish themselves.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Vampirism ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Half&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Psychic Drain&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist can drain psionic strength points from one psionic mind directly into his own. The target suffers 1d4 points of “damage&amp;quot; per level of the psionicist (save for half, capped at level 20). This power requires the Psion to have broken through the other Psion's mental defenses before use. A target drained to 0 PSP risks being rendered unconscious should they fail a fortitude save.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Blade (Power Stone Only) ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 21&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Turn/Psi level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Stone Only, not a selectable power&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist creates a semi-tangible manifestation of his psychic attack that is shaped like a sword and can be wielded as a weapon in combat. The power of the blade grows as the psionicist progresses.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This power will always manifest a scimitar, in the right hand. The weapon cannot be traded, and will unmanifest if unequipped. It CAN be enchanted by spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Psi Lvl'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Cleave Feat on Weapon'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Enhancement Bonus'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Massive Crit'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''On-hit: Stun'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 1 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; None &amp;lt;td&amp;gt; No &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 5 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +1 &amp;lt;td&amp;gt; No &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 10 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +2 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 15 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +3 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; No&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 20 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +4 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC14/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 25 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +5 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC16/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +6 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC20/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 35 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +7 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC26/50%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 40 &amp;lt;td&amp;gt; Yes &amp;lt;td&amp;gt; +8 &amp;lt;td&amp;gt; 2d6 &amp;lt;td&amp;gt; DC26/50%&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Clone ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 50&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level, Clairvoyance/Clairaudiance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
When this power is initiated, a clone of the psionicist steps out of his body. It is under his control, but the dividing of his mind renders him unable to dominate other creatures while it is in existence.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Drain ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Special&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 6th Level, Contact&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Vampirism&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychic drain allows the psionicist to tap into the personal, psychic energy of other people. The target must be stunned, dazed, sleeping or immobilized, and of reasonable intelligence (&amp;gt;10). Once a link is established, the psion drains points from the host's intelligence, wisdom, and/or constitution to fuel some or all of the cost of manifested powers. Maintaining the link is mentally demanding, however, and only lasts for a short time. For the same reason, this power can only be used infrequently. If the psion exercises moderation he does not harm his hosts, but a target drained of more than 3 ability points has a chance of breaking free from the link. A willing target (same faction as the psion) receives no save.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Receptacle ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Gem&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Permanent&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to store psionic energy in a special receptacle. Only gemstones have the right resonance to store psionic strength points, the purer the better. (Ritual gem stones used in [[Artificing]] are also suitable). When he uses this power, the psionicist forces some of his own PSPs into the matrix of the gem. The Psion is only able to store up to their own max PSP's inside gems. These gems are also quite fragile due to the massive energy stored inside. Only the Psion that stored the power within the gems is able to use it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stasis Field ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 45&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round + 1 Round/10 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 17th Level, Time Shift&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A stasis field is a region in which time seems to slow to a crawl. Time within the field seems to come to a complete halt for all except the psionicist that created it. This power takes much focus and the Psion needs 3 rounds before he is able to manifest the power another time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ultrablast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 75&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 30-Foot Radius&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 10 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 10th level, Psionic Blast&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character using psionic ultrablast can overwhelm and damage nearby psyches. To do this, she casts horrid thought waves in all directions. All those within range must make a Will saving throw or become rendered unconscious from the trauma. Even those that save suffer 6d3 points of damage. Those who fail, suffer points of damage equivalent to 6d3 + Psion Level and are knocked out for 1-4 turns. This is a very taxing power on the Psion and she has a chance of passing out from the strain of releasing the energy.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[ACP#Psionics|ACP]] chat options allow to preset the outcome to stun (disable), vs. kill (damage). If used in kill (damage) mode, the ultrablast contains a chance of a Bonus (critical success) or Backfire (critical failure). If used in stun (disable) mode, the target will suffer no damage. In addition, stun (disable) mode subjects the target to two Will Saves. On failing the first, the target is rendered unconscious. On failing the second Will Save, the target will suffer a Fear effect for 1-4 rounds.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wrench ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power affects only creatures which exist simultaneously on the Prime Material plane and another plane of existence. This includes undead, elementals, fiends, and archons, but excludes gods, demigods, and avatars. When such a creature is wrenched, it is forced entirely into the Prime Material plane temporarily. The armor class, spell resistance and saving throws of a wrenched creature are decreased by 2d6 each.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Loonin_Rapplenummen&amp;diff=52674</id>
		<title>PCs:Loonin Rapplenummen</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Loonin_Rapplenummen&amp;diff=52674"/>
		<updated>2023-04-24T16:10:21Z</updated>

		<summary type="html">&lt;p&gt;Llhht: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=LooninCrump.jpg&lt;br /&gt;
|Name=Loonin Rapplenummen&lt;br /&gt;
|Race=[[Gnome]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Psion]], [[Monk]]&lt;br /&gt;
|Guild=[[Guild:LuminousOrder|Luminous Order of the Mind]], [[Guild:Deglos Brigade|Deglos Brigade]], [[Guild:Le'Megen_T'Elysia|Le'Megen]]&lt;br /&gt;
|Server=[[Mikona]], [[Elysia]], [[Deglos]]&lt;br /&gt;
|PM=http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=13087&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Youth in Nutz===&lt;br /&gt;
A [[Gnome|Ganoom]] out of [[Nutzdagezehesple]], Loonin began his life venerating [[Fegall]] and working under the family's minor mining company. Constant failures of innovation, and danger to those around him, had the family send him off for &amp;quot;training&amp;quot; at the nearby [[Monk Orders|Order of the Hammerfist]]. Loonin's small (even for a Ganoom) frame, and poor reflexes made him an overall terrible student, but he persevered enough to graduate training - where he was encouraged to broaden his horizons and (please) study elsewhere.&lt;br /&gt;
&lt;br /&gt;
===Early Adventuring===&lt;br /&gt;
From there, he wandered his way to [[Elysia]], eager to explore and find his place in the world. Amidst the small deliveries around the city, harvesting crops, and killing rats: Loonin encountered something that has sparked his interest to this day: [[Psionics|Bending]]! A natural to it, Loonin voraciously took to working with any and all schools of psionics. Years of monastery training was mostly thrown in the trash to make way for more and more time researching and studying bending. Around this time, Loonin became a member of the [[Guild:OrderoftheDragon|Order of the Dragon]], working regularly with [[PCs:Anaclopuk_Mystaliris|Anca]], in theory to further his monastic studies. Realistically to further his researching in psionics around likeminded friends. Through his studies there, he was also introduced to the [[Guild:Deglos_Brigade|Deglos Brigade]], where he formed long lasting friendships with [[PCs:Kili_Paltik|Kili]], [[PCs:Losin_Rockhands|Losin]], and [[PCs:Rolly_Goodbox|Rolly]]. For many years he found himself called toward Deglos to serve and protect through the Brigade and Order of the Dragon, and participated in many large events with them both to protect the safety of the country.&lt;br /&gt;
&lt;br /&gt;
===Busy Times===&lt;br /&gt;
Despite his ties to Deglos, Elysia increasingly became his home, and he was a regular fixture with other adventurers at [[Elf_Gate|Elf Gate]]. There he went on frequent adventures, and misadventures with [[Gaklah_the_Stone|Gak]], [[PCs:Bedlam_Dender|Bedlam]], [[PCs:Jalya_Ak'hanrye|Jalya]], [[PCs:Glenda_Blecherofferschnach|Glenda]], and many, many others. Due to all his time spent there, he eventually received permission to join the Resistance (while maintaining his Brigade membership) and [[Guild:Le'Megen_T'Elysia|Le'Megen T'Elysia]], participating in many actions through the campaign against the [[Drotid]] occupation.&lt;br /&gt;
&lt;br /&gt;
Near the end of his early career, Loonin came in contact with [[PCs:Straccio|Straccio]] of the Luminous Order in Mikona. Eager to join a group dedicated to psionics as much as himself, Loonin quickly was given an Master rank and a leadership position within the group. This should have led to a wonderful combination of flourishing growth...&lt;br /&gt;
&lt;br /&gt;
===The Lost Years===&lt;br /&gt;
&lt;br /&gt;
In his exploration of Psionics, Loonin has always had a keen interest in planar travel and manipulation of the planes. An experiment in planar banishment led him to successfully banish himself to an empty plane...with no method of return. Traditional gates and banishment had no effect, and the plane itself prevented him from manifesting most of his abilities. So there he sat, in an empty and desolate planescape, for years. Slowly but surely, he built up enough trickles of psionic energy to forcibly tear a gateway back to [[Negaria]].&lt;br /&gt;
&lt;br /&gt;
===The Return===&lt;br /&gt;
&lt;br /&gt;
Upon returning, Loonin is slowly integrating himself back into Southern Negaria...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align = &amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Along with his many psionic talents, Loonin has a love of painting in the clear ganoomish style.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Samples of his work:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:LooninRodeCrump.png|Loonin crumping with a depiction of Rode/Serenity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:LooninCrumpSoon.png|Loonin charging towards a crump with an unaware orc]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:ElysiaPCs|Rapplenummen]]&lt;br /&gt;
[[Category:MChekPCs|Rapplenummen]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Loonin_Rapplenummen&amp;diff=52673</id>
		<title>PCs:Loonin Rapplenummen</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Loonin_Rapplenummen&amp;diff=52673"/>
		<updated>2023-04-24T15:57:48Z</updated>

		<summary type="html">&lt;p&gt;Llhht: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=LooninCrump.jpg&lt;br /&gt;
|Name=Loonin Rapplenummen&lt;br /&gt;
|Race=[[Gnome]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Psion]], [[Monk]]&lt;br /&gt;
|Guild=[[Guild:LuminousOrder|Luminous Order of the Mind]], [[Guild:Deglos Brigade|Deglos Brigade]], [[Guild:Le'Megen_T'Elysia|Le'Megen]]&lt;br /&gt;
|Server=[[Mikona]], [[Elysia]], [[Deglos]]&lt;br /&gt;
|PM=http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=13087&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Youth in Nutz===&lt;br /&gt;
A [[Gnome|Ganoom]] out of [[Nutzdagezehesple]], Loonin began his life venerating [[Fegall]] and working under the family's minor mining company. Constant failures of innovation, and danger to those around him, had the family send him off for &amp;quot;training&amp;quot; at the nearby [[Monk Orders|Order of the Hammerfist]]. Loonin's small, for a Ganoom, frame, and poor reflexes made him an overall terrible student, but he persevered enough to graduate training - where he was encouraged to broaden his horizons and (please) study elsewhere.&lt;br /&gt;
&lt;br /&gt;
===Early Adventuring===&lt;br /&gt;
From there, he wandered his way to [[Elysia]], eager to explore and find his place in the world. Amidst the small deliveries around the city, harvesting crops, and killing rats: Loonin encountered something that has sparked his interest to this day: [[Psionics|Bending]]! A natural to it, Loonin voraciously took to working with any and all schools of psionics. Years of monastery training was mostly thrown in the trash to make way for more and more time researching and studying bending. Around this time, Loonin became a member of the [[Guild:OrderoftheDragon]], working regularly with [[PCs:Anaclopuk_Mystaliris]], in theory to further his monastic studies. Realistically to further his researching in psionics around likeminded friends. Through his studies there, he was also introduced to the [[Guild:Deglos_Brigade|Deglos Brigade]], where he formed long lasting friendships with [[PCs:Kili_Paltik]], [[PCs:Losin_Rockhands]], [[PCs:Rolly_Goodbox]], and others. For many years he found himself called toward Deglos to serve and protect through the Brigade and Order of the Dragon, and participated in many large events with them to protect the safety of the country.&lt;br /&gt;
&lt;br /&gt;
===Busy Times===&lt;br /&gt;
Despite his ties to Deglos, Elysia increasingly became his home, and he was a regular fixture with other adventurers at [[Elf_Gate]]. Through his time there, he eventually received permission to join the Resistance and [[Guild:Le'Megen_T'Elysia|Le'Megen T'Elysia]], participating in many actions through the campaign against [[Drotid]] occupation.&lt;br /&gt;
&lt;br /&gt;
Near the end of his early career, Loonin came in contact with [[PCs:Straccio]] of the Luminous Order in Mikona. Eager to join a group dedicated to psionics as much as himself, Loonin quickly was given an Master rank and a leadership position within the group. This should have led to a wonderful combination of flourishing growth...&lt;br /&gt;
&lt;br /&gt;
===The Lost Years===&lt;br /&gt;
&lt;br /&gt;
In his exploration of Psionics, Loonin has always had a keen interest in planar travel and manipulation of the planes. An experiment in planar banishment led him to successfully banish himself to an empty plane...with no method of return. Traditional gates and banishment had no effect, and the plane itself oddly prevented him from manifesting most of his abilities. So there he sat, in an empty and desolate planescape, for years. Slowly but surely, he built up enough trickles of psionic energy to forcibly tear a gateway back to [[Negaria]].&lt;br /&gt;
&lt;br /&gt;
===The Return===&lt;br /&gt;
&lt;br /&gt;
Upon returning, Loonin is slowly integrating himself back into Southern Avlis...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align = &amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Along with his many psionic talents, Loonin has a love of painting in the clear ganoomish style.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Samples of his work:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:LooninRodeCrump.png|Loonin crumping with a depiction of Rode/Serenity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:LooninCrumpSoon.png|Loonin charging towards a crump with an unaware orc]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:ElysiaPCs|Rapplenummen]]&lt;br /&gt;
[[Category:MChekPCs|Rapplenummen]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Loonin_Rapplenummen&amp;diff=52672</id>
		<title>PCs:Loonin Rapplenummen</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Loonin_Rapplenummen&amp;diff=52672"/>
		<updated>2023-04-24T15:57:09Z</updated>

		<summary type="html">&lt;p&gt;Llhht: Fleshed out some of his backstory and history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=LooninCrump.jpg&lt;br /&gt;
|Name=Loonin Rapplenummen&lt;br /&gt;
|Race=[[Gnome]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Psion]], [[Monk]]&lt;br /&gt;
|Guild=[[Guild:LuminousOrder|Luminous Order of the Mind]], [[Guild:Deglos Brigade|Deglos Brigade]], [[Guild:Le'Megen_T'Elysia|Le'Megen]]&lt;br /&gt;
|Server=[[Mikona]], [[Elysia]], [[Deglos]]&lt;br /&gt;
|PM=http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=13087&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Youth in Nutz===&lt;br /&gt;
A [[Gnome|Ganoom]] out of [[Nutzdagezehesple]], Loonin began his life venerating [[Fegall]] and working under the family's minor mining company. Constant failures of innovation, and danger to those around him, had the family send him off for &amp;quot;training&amp;quot; at the nearby [[Monk Orders|Order of the Hammerfist]]. Loonin's small, for a Ganoom, frame, and poor reflexes made him an overall poor student, but he persevered enough to graduate training - where he was encouraged to broaden his horizons and (please) study elsewhere.&lt;br /&gt;
&lt;br /&gt;
===Early Adventuring===&lt;br /&gt;
From there, he wandered his way to [[Elysia]], eager to explore and find his place in the world. Amidst the small deliveries around the city, harvesting crops, and killing rats: Loonin encountered something that has sparked his interest to this day: [[Psionics|Bending]]! A natural to it, Loonin voraciously took to working with any and all schools of psionics. Years of monastery training was mostly thrown in the trash to make way for more and more time researching and studying bending. Around this time, Loonin became a member of the [[Guild:OrderoftheDragon]], working regularly with [[PCs:Anaclopuk_Mystaliris]], in theory to further his monastic studies. Realistically to further his researching in psionics around likeminded friends. Through his studies there, he was also introduced to the [[Guild:Deglos_Brigade|Deglos Brigade]], where he formed long lasting friendships with [[PCs:Kili_Paltik]], [[PCs:Losin_Rockhands]], [[PCs:Rolly_Goodbox]], and others. For many years he found himself called toward Deglos to serve and protect through the Brigade and Order of the Dragon, and participated in many large events with them to protect the safety of the country.&lt;br /&gt;
&lt;br /&gt;
===Busy Times===&lt;br /&gt;
Despite his ties to Deglos, Elysia increasingly became his home, and he was a regular fixture with other adventurers at [[Elf_Gate]]. Through his time there, he eventually received permission to join the Resistance and [[Guild:Le'Megen_T'Elysia|Le'Megen T'Elysia]], participating in many actions through the campaign against [[Drotid]] occupation.&lt;br /&gt;
&lt;br /&gt;
Near the end of his early career, Loonin came in contact with [[PCs:Straccio]] of the Luminous Order in Mikona. Eager to join a group dedicated to psionics as much as himself, Loonin quickly was given an Master rank and a leadership position within the group. This should have led to a wonderful combination of flourishing growth...&lt;br /&gt;
&lt;br /&gt;
===The Lost Years===&lt;br /&gt;
&lt;br /&gt;
In his exploration of Psionics, Loonin has always had a keen interest in planar travel and manipulation of the planes. An experiment in planar banishment led him to successfully banish himself to an empty plane...with no method of return. Traditional gates and banishment had no effect, and the plane itself oddly prevented him from manifesting most of his abilities. So there he sat, in an empty and desolate planescape, for years. Slowly but surely, he built up enough trickles of psionic energy to forcibly tear a gateway back to [[Negaria]].&lt;br /&gt;
&lt;br /&gt;
===The Return===&lt;br /&gt;
&lt;br /&gt;
Upon returning, Loonin is slowly integrating himself back into Southern Avlis...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align = &amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Along with his many psionic talents, Loonin has a love of painting in the clear ganoomish style.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Samples of his work:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:LooninRodeCrump.png|Loonin crumping with a depiction of Rode/Serenity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:LooninCrumpSoon.png|Loonin charging towards a crump with an unaware orc]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:ElysiaPCs|Rapplenummen]]&lt;br /&gt;
[[Category:MChekPCs|Rapplenummen]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=52671</id>
		<title>Mikona</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=52671"/>
		<updated>2023-04-24T13:47:04Z</updated>

		<summary type="html">&lt;p&gt;Llhht: Added needed files back after thinking about it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Mikona.jpg|right|thumb|300px|Map over the City of Mikona]]&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
The City of [[Mikona]] is the capital and largest city in the human nation of [[M'Chek]]. The predominant race in the city is [[Human|human]] and it is thus named after the god [[Mikon]], who with the help and advice of the god [[Ptah]] created the human race on Avlis. The city is located on the southernmost coast of M'Chek, and has therefore a hot climate. [http://www.avlis.org/viewtopic.php?t=69370 The law] in the city is enforced by the [[Mikona City Guard]], with assistance from the elite unit: [[Guild:_M'Chekian_Guards-Iron_Fist_Division|The M'Chekian Guards-Iron Fist Division]].&lt;br /&gt;
&lt;br /&gt;
== Mikona Districts ==&lt;br /&gt;
The City of Mikona is divided into six major districts. They are: The garrison/gate district, the temple grounds, the market, the noble district, the residential area, and the docks district. Each of these districts interrelates with all the others in some way. Additionally, there is a long-abandoned underground area which is undergoing resettlement.&lt;br /&gt;
&lt;br /&gt;
Although dated in some details, &amp;quot;[[A Guide to Mikona by Twilight]]&amp;quot; remains a popular guidebook describing the city's districts.&lt;br /&gt;
&lt;br /&gt;
=== Garrison/Gate District ===&lt;br /&gt;
This district holds the only public way in or out of the city without coming in by ship. Thus, it acts as a flow control for traffic to any other part of the city. A sign at the entrance directs people with various business to the correct place. It is in front of the gates, in a large rock near the road, that several adventures can be seen gathering for a little chat or getting ready for another crazy adventure.&lt;br /&gt;
&lt;br /&gt;
Notable businesses in the area include [[Mikona's Finest Playhouse]].&lt;br /&gt;
&lt;br /&gt;
=== The Temple Grounds === &lt;br /&gt;
All business within and between churches takes place here. The Temple Grounds has about eight major temples in it. The most influential of these eight are the temples of [[Mikon]] (the largest), [[Dagath]], and [[Valok]]. Near these temples are shrines to a large number of other gods worshipped in the area. Usually these shrines have only one or two clerics tending to them. All gods and religions are accepted in Mikona, so the range of deities found there goes from [[Gorethar]], the goodly god of the [[Dwarf|dwarves]], to [[Maleki]], the evil malevolent god of giant-kin and murder.&lt;br /&gt;
&lt;br /&gt;
This district is also the location for the [[Guild:ATU|Avlis Tower University]], whose scholars are looked to as some of the best researchers in the south.&lt;br /&gt;
&lt;br /&gt;
The Shelter of Hope and the Shelter's Hospital is also found here,   sponsored by the Churches of [[Gorethar]], [[Mikon]] and [[Dagath]], where the destitute can find a warm meal and perhaps a place to sleep out of the rain for the night.  The Shelter's Hospital was built in collaboration of the [[Guild:Mikon%27s_Council_of_Balance|Mikon's Council of Balance]] and the [[Guild:Healers_of_Cha%27reth|Healers of Cha'reth]], to provide healing and care for the indigent of the city.&lt;br /&gt;
&lt;br /&gt;
=== Government District ===&lt;br /&gt;
The center of government for the city and the entire nation rests here. It holds the two major meeting halls for both houses of government, the Noble House and the Common House, and the Joint Session Meeting Hall, which also acts as the executive base. Some of the traffic to this place comes from the Temple Grounds to the east, where the clerical representatives in government go back and forth to solicit their cases and agendas.&lt;br /&gt;
&lt;br /&gt;
The majority of the temples do not play a very active role in the government. They simply vote their conscience when needed. However, the Temple of Valok seems to take a keen interest in city and national affairs. This religion has taken off in the city sometime within the last hundred years. Its charismatic leaders instill a lot of self-confidence in the common public, as well as the rich and powerful. Its precepts of maximizing your individual potential through any lawful means, and some non-lawful means, readily appeal to many in the government arena.&lt;br /&gt;
&lt;br /&gt;
The Great Library of Mikona is also found here, and guided by several Lorewardens of Vorin, it is a seat of learning and research in Southern [[Negaria]].&lt;br /&gt;
&lt;br /&gt;
=== The North and South Residential Areas === &lt;br /&gt;
This is where many of the Common folk of Mikona live. Housing conditions are poor, and the crowding has incited a lot of gang activity in the area. Many residents are too afraid to go out even in the daytime, and often times the City Guards themselves neglect to walk their rounds there. Common folk refer to these areas as the Slums, because that's what they are. The Common House is continually concerned about this area, and now that the war is over, House Members are seeking various ways and ideas to to deal with the problems found there.&lt;br /&gt;
&lt;br /&gt;
=== The Market === &lt;br /&gt;
This is the center of commerce in the city. It is located almost midway between the entrance of the city and the docks for easy access. Merchants of all kinds peddle their wares here. Both Nobles and Commoners can be found shopping, for this is one of the only places where the two castes will be seen in the same place.&lt;br /&gt;
&lt;br /&gt;
=== The Noble Districts === &lt;br /&gt;
This is where the major nobles of the city and nation keep their homes. Some of them also have keeps outside the city as well. All in all there is not much activity here in the daytime, although lucky rogues sometimes press their luck in these areas at night.&lt;br /&gt;
&lt;br /&gt;
=== The Docks === &lt;br /&gt;
This is the secondary area of commerce for the city. Most of the merchants live here and collect their wares here to sell. Emigrants who leave for other areas of the continent depart from here as well. &lt;br /&gt;
&lt;br /&gt;
=== The Dwarven Quarters ===&lt;br /&gt;
Long ago, these tunnels under the city were home to dwarves who helped build Mikona. After a conflict centuries ago, they were abandoned. Now with the help of the Church of Gorethar, Mikona's government has opened the quarters as a gateway to the newly created Underdark Farms.&lt;br /&gt;
&lt;br /&gt;
The Church of Gorethar rebuilt and consecrated the ancient Dwarven Quarter Temple, which can be reached via an entrance in the Temple District.&lt;br /&gt;
&lt;br /&gt;
=== Underdark Farms ===&lt;br /&gt;
The newest district of Mikona is its recently-colonized mushroom farm in the Underdark beneath the city. Only a few years old, this project remains a point of contention between different factions in Mikona.&lt;br /&gt;
&lt;br /&gt;
== Government in Mikona and M'Chek == &lt;br /&gt;
&lt;br /&gt;
The goverment of M'Chek is a noble democracy, and the two houses of government, The Noble House and the Common House, have their meeting halls within the city.&lt;br /&gt;
 &lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are limited in their actions by the legislators. In addition to the Minister there is a Cabinet of eight leaders of the respective branches of government.  The War Commissioner, who is the commander and chief of the standing army, is a hotly contested position that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
'''Current Incumbents'''&lt;br /&gt;
* [[NPCs:Kendrick Jay Walsington|Lord Walsington]], Minister of the Joint Houses (Deceased)&lt;br /&gt;
* [[NPCs:Graham Bostwick|Lord Bostwick]], Lord Chancellor&lt;br /&gt;
* [[NPCs:Tobias Chasworth|Lord Chasworth]], War Commissioner&lt;br /&gt;
* [[NPCs:Grant Rufferton|Lord Rufferton]], Foreign Secretary&lt;br /&gt;
* [[NPCs:Donnie Grumbald|Lord Grumbald]], First Lord of the Admiralty&lt;br /&gt;
* [[NPCs:Emilia Finmaegen|Lady Finmaegen]], Guard's Sponsor&lt;br /&gt;
* [[NPCs:Samin Krows|Samin Krows]], Speaker of the Common House&lt;br /&gt;
&lt;br /&gt;
=== The Noble House ===&lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of [[Mikon]], [[Dagath]], [[Toran]], and [[Valok]].&lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force.&lt;br /&gt;
&lt;br /&gt;
At this time there are one hundred and nine representatives of the Noble House.&lt;br /&gt;
&lt;br /&gt;
'''Current Noble Housepersons of Note'''&lt;br /&gt;
* [[NPCs:Tobias Chasworth|Tobias Chasworth]]&lt;br /&gt;
* [[NPCs:Sarah Dagroth|Sarah Dagroth]]&lt;br /&gt;
* [[NPCs:Andrew Derrington|Andrew Derrington]]&lt;br /&gt;
* [[NPCs:Nimonay Dunster III|Nimonay Dunster III]]&lt;br /&gt;
* [[NPCs:Line Fenmare|Line Fenmare]]&lt;br /&gt;
* [[NPCs:Emilia Finmaegen|Emilia Finmaegen]]&lt;br /&gt;
* [[NPCs:Donnie Grumbald|Donnie Grumbald]]&lt;br /&gt;
* [[NPCs:Rolante Korington|Rolante Korington]]&lt;br /&gt;
* [[NPCs:Lord Nelthrope|Cornelius Nelthrope (deceased)]]&lt;br /&gt;
* [[NPCs:Kendrick Jay Walsington|Kendrick Jay Walsington]]&lt;br /&gt;
* [[NPCs:Lady Wenton|'Lady' Wenton]]&lt;br /&gt;
&lt;br /&gt;
Also, these four churches have representatives in the Noble House of Government:&lt;br /&gt;
&lt;br /&gt;
* Church of Dagath: [[NPCs:Morin Deborius|Morin Deborius]]&lt;br /&gt;
* Church of Mikon: [[NPCs:Terin Sorn|Terin Sorn]]&lt;br /&gt;
* Church of Toran: [[NPCs:Dragan Korthanos|Dragan Korthanos]]&lt;br /&gt;
* Church of Valok: [[NPCs:Japhen Jurok |Japhen Jurok ]]&lt;br /&gt;
&lt;br /&gt;
=== The Common House ===&lt;br /&gt;
&lt;br /&gt;
The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so.&lt;br /&gt;
&lt;br /&gt;
Currently there are three hundred and one representatives of the Common House.&lt;br /&gt;
&lt;br /&gt;
'''Current Common Housepersons of Note'''&lt;br /&gt;
* [[NPCs:Samin Krows|Samin Krows]], Speaker of the Common House&lt;br /&gt;
* [[NPCs:Toman Fettiams|Toman Fettiams]]&lt;br /&gt;
* [[PCs:Khan, Magnus|Magnus Khan]], Northwest Commons&lt;br /&gt;
* [[PCs:Moira Celyn Windspar|Dame Moira Celyn Callindraes, K.D.B.]], Lower East Residences&lt;br /&gt;
&lt;br /&gt;
=== Laws ===&lt;br /&gt;
&lt;br /&gt;
See [http://www.avlis.org/viewtopic.php?t=8873 Mikona legal system] and [http://www.avlis.org/viewtopic.php?t=69370 exerpts from the M'Chekian law].&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=138 City of Mikona Forum] Discussion of daily events in the City of Mikona in M'Chek.&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=215 Mikona Marketplace]&lt;br /&gt;
* [[:Category:MChekPCs|M'Chekian PCs]]&lt;br /&gt;
* [[Major Meeting Points#Mikona|Major Meeting Points]]&lt;br /&gt;
* [[Mikona:Recent_Events|Recent events]] (Events from 2006 until now)&lt;br /&gt;
* [[Mikona:Historic_Events|Historic events]] (Initial server events from 2002-05)&lt;br /&gt;
* [[Shop_Locations#M'Chek|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#M'Chek|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed_files | Needed Files]]&lt;br /&gt;
* Mikona [[Servers#Mikona | Server Connection Information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Server Information:  This server entails all of the city of Mikona, its outlying farmlands, and the Hills of Tumult. For all intents and purposes, the entire server is treated as part of the city.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=52670</id>
		<title>Mikona</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=52670"/>
		<updated>2023-04-24T13:42:36Z</updated>

		<summary type="html">&lt;p&gt;Llhht: Removed the old server DMs, Removed the needed files link. Tweaked the recent events times&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Mikona.jpg|right|thumb|300px|Map over the City of Mikona]]&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
The City of [[Mikona]] is the capital and largest city in the human nation of [[M'Chek]]. The predominant race in the city is [[Human|human]] and it is thus named after the god [[Mikon]], who with the help and advice of the god [[Ptah]] created the human race on Avlis. The city is located on the southernmost coast of M'Chek, and has therefore a hot climate. [http://www.avlis.org/viewtopic.php?t=69370 The law] in the city is enforced by the [[Mikona City Guard]], with assistance from the elite unit: [[Guild:_M'Chekian_Guards-Iron_Fist_Division|The M'Chekian Guards-Iron Fist Division]].&lt;br /&gt;
&lt;br /&gt;
== Mikona Districts ==&lt;br /&gt;
The City of Mikona is divided into six major districts. They are: The garrison/gate district, the temple grounds, the market, the noble district, the residential area, and the docks district. Each of these districts interrelates with all the others in some way. Additionally, there is a long-abandoned underground area which is undergoing resettlement.&lt;br /&gt;
&lt;br /&gt;
Although dated in some details, &amp;quot;[[A Guide to Mikona by Twilight]]&amp;quot; remains a popular guidebook describing the city's districts.&lt;br /&gt;
&lt;br /&gt;
=== Garrison/Gate District ===&lt;br /&gt;
This district holds the only public way in or out of the city without coming in by ship. Thus, it acts as a flow control for traffic to any other part of the city. A sign at the entrance directs people with various business to the correct place. It is in front of the gates, in a large rock near the road, that several adventures can be seen gathering for a little chat or getting ready for another crazy adventure.&lt;br /&gt;
&lt;br /&gt;
Notable businesses in the area include [[Mikona's Finest Playhouse]].&lt;br /&gt;
&lt;br /&gt;
=== The Temple Grounds === &lt;br /&gt;
All business within and between churches takes place here. The Temple Grounds has about eight major temples in it. The most influential of these eight are the temples of [[Mikon]] (the largest), [[Dagath]], and [[Valok]]. Near these temples are shrines to a large number of other gods worshipped in the area. Usually these shrines have only one or two clerics tending to them. All gods and religions are accepted in Mikona, so the range of deities found there goes from [[Gorethar]], the goodly god of the [[Dwarf|dwarves]], to [[Maleki]], the evil malevolent god of giant-kin and murder.&lt;br /&gt;
&lt;br /&gt;
This district is also the location for the [[Guild:ATU|Avlis Tower University]], whose scholars are looked to as some of the best researchers in the south.&lt;br /&gt;
&lt;br /&gt;
The Shelter of Hope and the Shelter's Hospital is also found here,   sponsored by the Churches of [[Gorethar]], [[Mikon]] and [[Dagath]], where the destitute can find a warm meal and perhaps a place to sleep out of the rain for the night.  The Shelter's Hospital was built in collaboration of the [[Guild:Mikon%27s_Council_of_Balance|Mikon's Council of Balance]] and the [[Guild:Healers_of_Cha%27reth|Healers of Cha'reth]], to provide healing and care for the indigent of the city.&lt;br /&gt;
&lt;br /&gt;
=== Government District ===&lt;br /&gt;
The center of government for the city and the entire nation rests here. It holds the two major meeting halls for both houses of government, the Noble House and the Common House, and the Joint Session Meeting Hall, which also acts as the executive base. Some of the traffic to this place comes from the Temple Grounds to the east, where the clerical representatives in government go back and forth to solicit their cases and agendas.&lt;br /&gt;
&lt;br /&gt;
The majority of the temples do not play a very active role in the government. They simply vote their conscience when needed. However, the Temple of Valok seems to take a keen interest in city and national affairs. This religion has taken off in the city sometime within the last hundred years. Its charismatic leaders instill a lot of self-confidence in the common public, as well as the rich and powerful. Its precepts of maximizing your individual potential through any lawful means, and some non-lawful means, readily appeal to many in the government arena.&lt;br /&gt;
&lt;br /&gt;
The Great Library of Mikona is also found here, and guided by several Lorewardens of Vorin, it is a seat of learning and research in Southern [[Negaria]].&lt;br /&gt;
&lt;br /&gt;
=== The North and South Residential Areas === &lt;br /&gt;
This is where many of the Common folk of Mikona live. Housing conditions are poor, and the crowding has incited a lot of gang activity in the area. Many residents are too afraid to go out even in the daytime, and often times the City Guards themselves neglect to walk their rounds there. Common folk refer to these areas as the Slums, because that's what they are. The Common House is continually concerned about this area, and now that the war is over, House Members are seeking various ways and ideas to to deal with the problems found there.&lt;br /&gt;
&lt;br /&gt;
=== The Market === &lt;br /&gt;
This is the center of commerce in the city. It is located almost midway between the entrance of the city and the docks for easy access. Merchants of all kinds peddle their wares here. Both Nobles and Commoners can be found shopping, for this is one of the only places where the two castes will be seen in the same place.&lt;br /&gt;
&lt;br /&gt;
=== The Noble Districts === &lt;br /&gt;
This is where the major nobles of the city and nation keep their homes. Some of them also have keeps outside the city as well. All in all there is not much activity here in the daytime, although lucky rogues sometimes press their luck in these areas at night.&lt;br /&gt;
&lt;br /&gt;
=== The Docks === &lt;br /&gt;
This is the secondary area of commerce for the city. Most of the merchants live here and collect their wares here to sell. Emigrants who leave for other areas of the continent depart from here as well. &lt;br /&gt;
&lt;br /&gt;
=== The Dwarven Quarters ===&lt;br /&gt;
Long ago, these tunnels under the city were home to dwarves who helped build Mikona. After a conflict centuries ago, they were abandoned. Now with the help of the Church of Gorethar, Mikona's government has opened the quarters as a gateway to the newly created Underdark Farms.&lt;br /&gt;
&lt;br /&gt;
The Church of Gorethar rebuilt and consecrated the ancient Dwarven Quarter Temple, which can be reached via an entrance in the Temple District.&lt;br /&gt;
&lt;br /&gt;
=== Underdark Farms ===&lt;br /&gt;
The newest district of Mikona is its recently-colonized mushroom farm in the Underdark beneath the city. Only a few years old, this project remains a point of contention between different factions in Mikona.&lt;br /&gt;
&lt;br /&gt;
== Government in Mikona and M'Chek == &lt;br /&gt;
&lt;br /&gt;
The goverment of M'Chek is a noble democracy, and the two houses of government, The Noble House and the Common House, have their meeting halls within the city.&lt;br /&gt;
 &lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are limited in their actions by the legislators. In addition to the Minister there is a Cabinet of eight leaders of the respective branches of government.  The War Commissioner, who is the commander and chief of the standing army, is a hotly contested position that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
'''Current Incumbents'''&lt;br /&gt;
* [[NPCs:Kendrick Jay Walsington|Lord Walsington]], Minister of the Joint Houses (Deceased)&lt;br /&gt;
* [[NPCs:Graham Bostwick|Lord Bostwick]], Lord Chancellor&lt;br /&gt;
* [[NPCs:Tobias Chasworth|Lord Chasworth]], War Commissioner&lt;br /&gt;
* [[NPCs:Grant Rufferton|Lord Rufferton]], Foreign Secretary&lt;br /&gt;
* [[NPCs:Donnie Grumbald|Lord Grumbald]], First Lord of the Admiralty&lt;br /&gt;
* [[NPCs:Emilia Finmaegen|Lady Finmaegen]], Guard's Sponsor&lt;br /&gt;
* [[NPCs:Samin Krows|Samin Krows]], Speaker of the Common House&lt;br /&gt;
&lt;br /&gt;
=== The Noble House ===&lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of [[Mikon]], [[Dagath]], [[Toran]], and [[Valok]].&lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force.&lt;br /&gt;
&lt;br /&gt;
At this time there are one hundred and nine representatives of the Noble House.&lt;br /&gt;
&lt;br /&gt;
'''Current Noble Housepersons of Note'''&lt;br /&gt;
* [[NPCs:Tobias Chasworth|Tobias Chasworth]]&lt;br /&gt;
* [[NPCs:Sarah Dagroth|Sarah Dagroth]]&lt;br /&gt;
* [[NPCs:Andrew Derrington|Andrew Derrington]]&lt;br /&gt;
* [[NPCs:Nimonay Dunster III|Nimonay Dunster III]]&lt;br /&gt;
* [[NPCs:Line Fenmare|Line Fenmare]]&lt;br /&gt;
* [[NPCs:Emilia Finmaegen|Emilia Finmaegen]]&lt;br /&gt;
* [[NPCs:Donnie Grumbald|Donnie Grumbald]]&lt;br /&gt;
* [[NPCs:Rolante Korington|Rolante Korington]]&lt;br /&gt;
* [[NPCs:Lord Nelthrope|Cornelius Nelthrope (deceased)]]&lt;br /&gt;
* [[NPCs:Kendrick Jay Walsington|Kendrick Jay Walsington]]&lt;br /&gt;
* [[NPCs:Lady Wenton|'Lady' Wenton]]&lt;br /&gt;
&lt;br /&gt;
Also, these four churches have representatives in the Noble House of Government:&lt;br /&gt;
&lt;br /&gt;
* Church of Dagath: [[NPCs:Morin Deborius|Morin Deborius]]&lt;br /&gt;
* Church of Mikon: [[NPCs:Terin Sorn|Terin Sorn]]&lt;br /&gt;
* Church of Toran: [[NPCs:Dragan Korthanos|Dragan Korthanos]]&lt;br /&gt;
* Church of Valok: [[NPCs:Japhen Jurok |Japhen Jurok ]]&lt;br /&gt;
&lt;br /&gt;
=== The Common House ===&lt;br /&gt;
&lt;br /&gt;
The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so.&lt;br /&gt;
&lt;br /&gt;
Currently there are three hundred and one representatives of the Common House.&lt;br /&gt;
&lt;br /&gt;
'''Current Common Housepersons of Note'''&lt;br /&gt;
* [[NPCs:Samin Krows|Samin Krows]], Speaker of the Common House&lt;br /&gt;
* [[NPCs:Toman Fettiams|Toman Fettiams]]&lt;br /&gt;
* [[PCs:Khan, Magnus|Magnus Khan]], Northwest Commons&lt;br /&gt;
* [[PCs:Moira Celyn Windspar|Dame Moira Celyn Callindraes, K.D.B.]], Lower East Residences&lt;br /&gt;
&lt;br /&gt;
=== Laws ===&lt;br /&gt;
&lt;br /&gt;
See [http://www.avlis.org/viewtopic.php?t=8873 Mikona legal system] and [http://www.avlis.org/viewtopic.php?t=69370 exerpts from the M'Chekian law].&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=138 City of Mikona Forum] Discussion of daily events in the City of Mikona in M'Chek.&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=215 Mikona Marketplace]&lt;br /&gt;
* [[:Category:MChekPCs|M'Chekian PCs]]&lt;br /&gt;
* [[Major Meeting Points#Mikona|Major Meeting Points]]&lt;br /&gt;
* [[Mikona:Recent_Events|Recent events]] (Events from 2006 until now)&lt;br /&gt;
* [[Mikona:Historic_Events|Historic events]] (Initial server events from 2002-05)&lt;br /&gt;
* [[Shop_Locations#M'Chek|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#M'Chek|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
&lt;br /&gt;
* Mikona [[Servers#Mikona | Server Connection Information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Server Information:  This server entails all of the city of Mikona, its outlying farmlands, and the Hills of Tumult. For all intents and purposes, the entire server is treated as part of the city.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:LuminousOrder&amp;diff=41184</id>
		<title>Guild:LuminousOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:LuminousOrder&amp;diff=41184"/>
		<updated>2014-08-17T06:15:12Z</updated>

		<summary type="html">&lt;p&gt;Llhht: added/adjusted members&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 10px; padding: 0px; font-size: 100%; font-family: Georgia; letter-spacing: +0.5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: black; color:white; font-size: 150%; border: 2px solid gold; margin: 10px 0px 10px 0px; padding: 10px; width: 98%;&amp;quot;&amp;gt;&lt;br /&gt;
''The Luminous Order of the Mind''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:LOpsionrobe.jpg|thumb|right|Black and bronze robes mark out Psions and Master Psions of the Order]]&lt;br /&gt;
[[Image:TowerOfTheMindMikona01.jpg|thumb|right|An outside view of the Tower of the Mind in Mikona. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The Order is dedicated to the pursuit of mental discipline, focus and wisdom. It nurtures &amp;amp; trains psionic talent, and provides advice and guidance to those that seek it.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' The Order is politically and theologically neutral. Its purpose includes providing guidance and wisdom to any that request it. &lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' [[Mikona]] (a path next to the [[Aarilax]] temple, east of the rock).&lt;br /&gt;
&lt;br /&gt;
'''Brief history:''' The Order was founded in [[Kuras]] by [[PCs:Elladin|Master Elladin]]. It is now located in the north-eastern outskirts of Mikona. &lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' A lot of [[nwn:Roleplay|RP]]. [[IC|In-character]] lessons in the Order's philosophy, training in meditation, development of mental focus, training in the development of psionic abilities. Exploration, investigation, and information gathering. Lots of interaction with other groups, both in a consultancy role, and actively providing psionic support where this is required.&lt;br /&gt;
&lt;br /&gt;
Differently from many Avlissian guilds, a unique leader of the order does not exist. The guild is instead managed by a Council of Masters. &lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' [http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=13087 &amp;quot;Send word to the Luminous Order&amp;quot;], or speak to any of the existing members in-game. Our robes are black, trimmed with dark bronze (and grey, for the lower ranks).&lt;br /&gt;
&lt;br /&gt;
'''Who can join:''' The LO is primarily intended as a guild for [[Psionics|Psions]] but any class/alignment/race can join, particularly if you see Psionics as part of your character's future. We also offer associate membership to those who do not have/want Psion levels, but wish to become closer to the guild.&lt;br /&gt;
&lt;br /&gt;
'''Current membership'''&lt;br /&gt;
&lt;br /&gt;
Council of Masters&lt;br /&gt;
*[[PCs:Koral Arns|Koral Arns]]&lt;br /&gt;
*[[PCs:Loonin Rapplenummen|Loonin Rapplenummen]]&lt;br /&gt;
*[[PCs:Sarith|Sarith]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Psions&lt;br /&gt;
*[[PCs:Wailanir Amilcnam|Wailanir Amilcnam]]&lt;br /&gt;
*[[PCs:Vossle Kelender|Vossle Kellender]]&lt;br /&gt;
*[[PCs:Sephira Everliss|Sephira Everliss]]&lt;br /&gt;
&lt;br /&gt;
Initiates&lt;br /&gt;
*[[PCs:Mya Lightheart|Mya Lightheart]]&lt;br /&gt;
*[[PCs:Froomsten Bartersmith|Froomsten Bartersmith]]&lt;br /&gt;
*[[PCs:Lissandra Shonsea|Lissandra Shonsea]]&lt;br /&gt;
*[[PCs:Annabelle Caitlan|Annabelle Caitlan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Associate Members&lt;br /&gt;
*[[PCs:Miriel Hana|Miriel Hana]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In memoriam'''&lt;br /&gt;
*Apprentice [[PCs:Balthazar|Balthazar]][http://www.avlis.org/viewtopic.php?p=1212182#p1212182 *]&lt;br /&gt;
*Master [[PCs:Eudaimon Dawnblade|Eudaimon son of Dawnblade]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|LuminousOrder]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:LuminousOrder&amp;diff=41182</id>
		<title>Guild:LuminousOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:LuminousOrder&amp;diff=41182"/>
		<updated>2014-08-14T15:18:22Z</updated>

		<summary type="html">&lt;p&gt;Llhht: Added PC's&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 10px; padding: 0px; font-size: 100%; font-family: Georgia; letter-spacing: +0.5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: black; color:white; font-size: 150%; border: 2px solid gold; margin: 10px 0px 10px 0px; padding: 10px; width: 98%;&amp;quot;&amp;gt;&lt;br /&gt;
''The Luminous Order of the Mind''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:LOpsionrobe.jpg|thumb|right|Black and bronze robes mark out Psions and Master Psions of the Order]]&lt;br /&gt;
[[Image:TowerOfTheMindMikona01.jpg|thumb|right|An outside view of the Tower of the Mind in Mikona. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The Order is dedicated to the pursuit of mental discipline, focus and wisdom. It nurtures &amp;amp; trains psionic talent, and provides advice and guidance to those that seek it.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' The Order is politically and theologically neutral. Its purpose includes providing guidance and wisdom to any that request it. &lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' [[Mikona]] (a path next to the [[Aarilax]] temple, east of the rock).&lt;br /&gt;
&lt;br /&gt;
'''Brief history:''' The Order was founded in [[Kuras]] by [[PCs:Elladin|Master Elladin]]. It is now located in the north-eastern outskirts of Mikona. &lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' A lot of [[nwn:Roleplay|RP]]. [[IC|In-character]] lessons in the Order's philosophy, training in meditation, development of mental focus, training in the development of psionic abilities. Exploration, investigation, and information gathering. Lots of interaction with other groups, both in a consultancy role, and actively providing psionic support where this is required.&lt;br /&gt;
&lt;br /&gt;
Differently from many Avlissian guilds, a unique leader of the order does not exist. The guild is instead managed by a Council of Masters. &lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' [http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=13087 &amp;quot;Send word to the Luminous Order&amp;quot;], or speak to any of the existing members in-game. Our robes are black, trimmed with dark bronze (and grey, for the lower ranks).&lt;br /&gt;
&lt;br /&gt;
'''Who can join:''' The LO is primarily intended as a guild for [[Psionics|Psions]] but any class/alignment/race can join, particularly if you see Psionics as part of your character's future. We also offer associate membership to those who do not have/want Psion levels, but wish to become closer to the guild.&lt;br /&gt;
&lt;br /&gt;
'''Current membership'''&lt;br /&gt;
&lt;br /&gt;
Council of Masters&lt;br /&gt;
*[[PCs:Koral Arns|Koral Arns]]&lt;br /&gt;
*[[PCs:Loonin Rapplenummen|Loonin Rapplenummen]]&lt;br /&gt;
*[[PCs:Sarith|Sarith]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Psions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initiates&lt;br /&gt;
&lt;br /&gt;
*[[PCs:Wailanir Amilcnam|Wailanir Amilcnam]]&lt;br /&gt;
*[[PCs:Mya Lightheart|Mya Lightheart]]&lt;br /&gt;
*[[PCs:Froomsten Bartersmith|Froomsten Bartersmith]]&lt;br /&gt;
*[[PCs:Lissandra Shonsea|Lissandra Shonsea]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Associate Members&lt;br /&gt;
*[[PCs:Miriel Hana|Miriel Hana]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In memoriam'''&lt;br /&gt;
*Apprentice [[PCs:Balthazar|Balthazar]][http://www.avlis.org/viewtopic.php?p=1212182#p1212182 *]&lt;br /&gt;
*Master [[PCs:Eudaimon Dawnblade|Eudaimon son of Dawnblade]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|LuminousOrder]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Loonin_Rapplenummen&amp;diff=41181</id>
		<title>PCs:Loonin Rapplenummen</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Loonin_Rapplenummen&amp;diff=41181"/>
		<updated>2014-08-14T14:52:27Z</updated>

		<summary type="html">&lt;p&gt;Llhht: Added pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=LooninCrump.jpg&lt;br /&gt;
|Name=Loonin Rapplenummen&lt;br /&gt;
|Race=[[Gnome]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Psion]] (with a [[Monk]] level)&lt;br /&gt;
|Guild=[[Luminous Order]], [[Guild:Deglos Brigade|Deglos Brigade]], [[Guild:Le'Megen_T'Elysia|Le'Megen]] (occasionally)&lt;br /&gt;
|Server=[[Mikona]]&lt;br /&gt;
|PM=http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=13087&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
Among his many psionic talents, Loonin has a love of painting in the clear ganoomish style.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Samples of his work:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:LooninRodeCrump.png|Loonin crumping with a depiction of Rode/Serenity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:LooninCrumpSoon.png|Loonin charging towards a crump with an unaware orc]]&lt;br /&gt;
[[Category:ElysiaPCs|Loonin]]&lt;br /&gt;
[[Category:MChekPCs|Loonin]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:LooninCrumpSoon.png&amp;diff=41180</id>
		<title>File:LooninCrumpSoon.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:LooninCrumpSoon.png&amp;diff=41180"/>
		<updated>2014-08-14T14:40:34Z</updated>

		<summary type="html">&lt;p&gt;Llhht: A fine ganoomish picture depicting Loonin epically sprinting towards a mighty crump.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fine ganoomish picture depicting Loonin epically sprinting towards a mighty crump.&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:LooninRodeCrump.png&amp;diff=41179</id>
		<title>File:LooninRodeCrump.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:LooninRodeCrump.png&amp;diff=41179"/>
		<updated>2014-08-14T14:39:12Z</updated>

		<summary type="html">&lt;p&gt;Llhht: A fine ganoomish picture of Loonin with a rendition of Rode crumping.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fine ganoomish picture of Loonin with a rendition of Rode crumping.&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:LooninCrump.jpg&amp;diff=41178</id>
		<title>File:LooninCrump.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:LooninCrump.jpg&amp;diff=41178"/>
		<updated>2014-08-14T14:37:50Z</updated>

		<summary type="html">&lt;p&gt;Llhht: A fine ganoomish picture of an upcoming crump.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fine ganoomish picture of an upcoming crump.&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:LuminousOrder&amp;diff=41177</id>
		<title>Guild:LuminousOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:LuminousOrder&amp;diff=41177"/>
		<updated>2014-08-14T14:33:42Z</updated>

		<summary type="html">&lt;p&gt;Llhht: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 10px; padding: 0px; font-size: 100%; font-family: Georgia; letter-spacing: +0.5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: black; color:white; font-size: 150%; border: 2px solid gold; margin: 10px 0px 10px 0px; padding: 10px; width: 98%;&amp;quot;&amp;gt;&lt;br /&gt;
''The Luminous Order of the Mind''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:LOpsionrobe.jpg|thumb|right|Black and bronze robes mark out Psions and Master Psions of the Order]]&lt;br /&gt;
[[Image:TowerOfTheMindMikona01.jpg|thumb|right|An outside view of the Tower of the Mind in Mikona. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The Order is dedicated to the pursuit of mental discipline, focus and wisdom. It nurtures &amp;amp; trains psionic talent, and provides advice and guidance to those that seek it.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' The Order is politically and theologically neutral. Its purpose includes providing guidance and wisdom to any that request it. &lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' [[Mikona]] (a path next to the [[Aarilax]] temple, east of the rock).&lt;br /&gt;
&lt;br /&gt;
'''Brief history:''' The Order was founded in [[Kuras]] by [[PCs:Elladin|Master Elladin]]. It is now located in the north-eastern outskirts of Mikona. &lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' A lot of [[nwn:Roleplay|RP]]. [[IC|In-character]] lessons in the Order's philosophy, training in meditation, development of mental focus, training in the development of psionic abilities. Exploration, investigation, and information gathering. Lots of interaction with other groups, both in a consultancy role, and actively providing psionic support where this is required.&lt;br /&gt;
&lt;br /&gt;
Differently from many Avlissian guilds, a unique leader of the order does not exist. The guild is instead managed by a Council of Masters. &lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' [http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=13087 &amp;quot;Send word to the Luminous Order&amp;quot;], or speak to any of the existing members in-game. Our robes are black, trimmed with dark bronze (and grey, for the lower ranks).&lt;br /&gt;
&lt;br /&gt;
'''Who can join:''' The LO is primarily intended as a guild for [[Psionics|Psions]] but any class/alignment/race can join, particularly if you see Psionics as part of your character's future.&lt;br /&gt;
&lt;br /&gt;
'''Current membership'''&lt;br /&gt;
&lt;br /&gt;
Council of Masters&lt;br /&gt;
*[[PCs:Koral Arns|Koral Arns]]&lt;br /&gt;
*[[PCs:Loonin Rapplenummen|Loonin Rapplenummen]]&lt;br /&gt;
*[[PCs:Sarith|Sarith]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Psions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initiates&lt;br /&gt;
&lt;br /&gt;
*[[PCs:Wailanir Amilcnam|Wailanir Amilcnam]]&lt;br /&gt;
*[[PCs:Mya Lightheart|Mya Lightheart]]&lt;br /&gt;
*[[PCs:Froomsten Bartersmith|Froomsten Bartersmith]]&lt;br /&gt;
*[[PCs:Lissandra Shonsea|Lissandra Shonsea]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In memoriam'''&lt;br /&gt;
*Apprentice [[PCs:Balthazar|Balthazar]][http://www.avlis.org/viewtopic.php?p=1212182#p1212182 *]&lt;br /&gt;
*Master [[PCs:Eudaimon Dawnblade|Eudaimon son of Dawnblade]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|LuminousOrder]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:LuminousOrder&amp;diff=41176</id>
		<title>Guild:LuminousOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:LuminousOrder&amp;diff=41176"/>
		<updated>2014-08-14T14:20:33Z</updated>

		<summary type="html">&lt;p&gt;Llhht: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 10px; padding: 0px; font-size: 100%; font-family: Georgia; letter-spacing: +0.5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: black; color:white; font-size: 150%; border: 2px solid gold; margin: 10px 0px 10px 0px; padding: 10px; width: 98%;&amp;quot;&amp;gt;&lt;br /&gt;
''The Luminous Order of the Mind''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:LOpsionrobe.jpg|thumb|right|Black and bronze robes mark out Psions and Master Psions of the Order]]&lt;br /&gt;
[[Image:TowerOfTheMindMikona01.jpg|thumb|right|An outside view of the Tower of the Mind in Mikona. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The Order is dedicated to the pursuit of mental discipline, focus and wisdom. It nurtures &amp;amp; trains psionic talent, and provides advice and guidance to those that seek it.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' The Order is politically and theologically neutral. Its purpose includes providing guidance and wisdom to any that request it. &lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' [[Mikona]].&lt;br /&gt;
&lt;br /&gt;
'''Brief history:''' The Order was founded in [[Kuras]] by [[PCs:Elladin|Master Elladin]]. It is now located in the north-eastern outskirts of Mikona. &lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' A lot of [[nwn:Roleplay|RP]]. [[IC|In-character]] lessons in the Order's philosophy, training in meditation, development of mental focus, training in the development of psionic abilities. Exploration, investigation, and information gathering. Lots of interaction with other groups, both in a consultancy role, and actively providing psionic support where this is required.&lt;br /&gt;
&lt;br /&gt;
Differently from many Avlissian guilds, a unique leader of the order does not exist. The guild is instead managed by a Council of Masters. &lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' [http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=13087 &amp;quot;Send word to the Luminous Order&amp;quot;], or speak to any of the existing members in-game. Our robes are black, trimmed with dark bronze (and grey, for the lower ranks).&lt;br /&gt;
&lt;br /&gt;
'''Who can join:''' The LO is primarily intended as a guild for [[Psionics|Psions]] but any class/alignment/race can join, particularly if you see Psionics as part of your character's future.&lt;br /&gt;
&lt;br /&gt;
'''Current membership'''&lt;br /&gt;
&lt;br /&gt;
Council of Masters&lt;br /&gt;
*[[PCs:Koral Arns|Koral Arns]]&lt;br /&gt;
*[[PCs:Loonin Rapplenummen|Loonin Rapplenummen]]&lt;br /&gt;
*[[PCs:Sarith|Sarith]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Psions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initiates&lt;br /&gt;
&lt;br /&gt;
*[[PCs:Wailanir Amilcnam|Wailanir Amilcnam]]&lt;br /&gt;
*[[PCs:Mya Lightheart|Mya Lightheart]]&lt;br /&gt;
*[[PCs:Froomsten Bartersmith|Froomsten Bartersmith]]&lt;br /&gt;
*[[PCs:Lissandra Shonsea|Lissandra Shonsea]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In memoriam'''&lt;br /&gt;
*Apprentice [[PCs:Balthazar|Balthazar]][http://www.avlis.org/viewtopic.php?p=1212182#p1212182 *]&lt;br /&gt;
*Master [[PCs:Eudaimon Dawnblade|Eudaimon son of Dawnblade]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|LuminousOrder]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Llhht&amp;diff=41174</id>
		<title>User:Llhht</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Llhht&amp;diff=41174"/>
		<updated>2014-08-12T18:44:02Z</updated>

		<summary type="html">&lt;p&gt;Llhht: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player of [[PCs:Loonin Rapplenummen|Loonin Rapplenummen]] and many other alts of little consequence.&lt;br /&gt;
&lt;br /&gt;
Former short time DM, may get back into that at some point.&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Loonin_Rapplenummen&amp;diff=41163</id>
		<title>PCs:Loonin Rapplenummen</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Loonin_Rapplenummen&amp;diff=41163"/>
		<updated>2014-08-11T18:41:04Z</updated>

		<summary type="html">&lt;p&gt;Llhht: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=&lt;br /&gt;
|Name=Loonin Rapplenummen&lt;br /&gt;
|Race=[[Gnome]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Psion]] (with a [[Monk]] level)&lt;br /&gt;
|Guild=[[Luminous Order]], [[Guild:Deglos Brigade|Deglos Brigade]], [[Guild:Le'Megen_T'Elysia|Le'Megen]] (occasionally)&lt;br /&gt;
|Server=[[Mikona]]&lt;br /&gt;
|PM=http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=13087&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
[[Category:ElysiaPCs|Loonin]]&lt;br /&gt;
[[Category:MChekPCs|Loonin]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Loonin_Rapplenummen&amp;diff=41162</id>
		<title>PCs:Loonin Rapplenummen</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Loonin_Rapplenummen&amp;diff=41162"/>
		<updated>2014-08-11T18:27:09Z</updated>

		<summary type="html">&lt;p&gt;Llhht: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=&lt;br /&gt;
|Name=Loonin Rapplenummen&lt;br /&gt;
|Race=[[Gnome]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Psion]] (with a [[Monk]] level)&lt;br /&gt;
|Guild=[[Luminous Order]], [[Guild:Deglos Brigade|Deglos Brigade]], [[Guild:Le'Megen_T'Elysia|Le'Megen]] (occasionally)&lt;br /&gt;
|Server=Everywhere&lt;br /&gt;
|PM=http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=13087&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
[[Category:ElysiaPCs|Loonin]]&lt;br /&gt;
[[Category:MChekPCs|Loonin]]&lt;br /&gt;
[[Category:Psion|Loonin]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Loonin_Rapplenummen&amp;diff=41161</id>
		<title>PCs:Loonin Rapplenummen</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Loonin_Rapplenummen&amp;diff=41161"/>
		<updated>2014-08-11T18:26:10Z</updated>

		<summary type="html">&lt;p&gt;Llhht: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=&lt;br /&gt;
|Name=Loonin Rapplenummen&lt;br /&gt;
|Race=[[Gnome]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Psion]] (with a [[Monk]] level)&lt;br /&gt;
|Guild=[[Luminous Order]], [[Guild:Deglos Brigade|Deglos Brigade]], [[Guild:Le'Megen_T'Elysia|Le'Megen]] (occasionally)&lt;br /&gt;
|Server=Everywhere&lt;br /&gt;
|PM=http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=13087&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
[[Category:ElysiaPCs|Loonin]]&lt;br /&gt;
[[Category:M'ChekPCs|Loonin]]&lt;br /&gt;
[[Category:ElysiaPCs|Loonin]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Loonin_Rapplenummen&amp;diff=41160</id>
		<title>PCs:Loonin Rapplenummen</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Loonin_Rapplenummen&amp;diff=41160"/>
		<updated>2014-08-11T18:22:27Z</updated>

		<summary type="html">&lt;p&gt;Llhht: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=&lt;br /&gt;
|Name=Loonin Rapplenummen&lt;br /&gt;
|Race=[[Gnome]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Psion]] (with a [[Monk]] level)&lt;br /&gt;
|Guild=[[Luminous Order]], [[Guild:Deglos Brigade|Deglos Brigade]], [[Guild:Le'Megen_T'Elysia|Le'Megen]] (occasionally)&lt;br /&gt;
|Server=Everywhere&lt;br /&gt;
|PM=http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=13087&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
[[Category:ElysiaPCs|Rapplenummen, Loonin]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Loonin_Rapplenummen&amp;diff=41159</id>
		<title>PCs:Loonin Rapplenummen</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Loonin_Rapplenummen&amp;diff=41159"/>
		<updated>2014-08-11T18:21:43Z</updated>

		<summary type="html">&lt;p&gt;Llhht: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=&lt;br /&gt;
|Name=Loonin Rapplenummen&lt;br /&gt;
|Race=[[Gnome]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Psion]] (with a [[Monk]] level)&lt;br /&gt;
|Guild=[[Luminous Order]], [[Guild:Deglos Brigade|Deglos Brigade]], [[Guild:Le'Megen_T'Elysia|Le'Megen]] (occasionally)&lt;br /&gt;
|Server=Everywhere&lt;br /&gt;
|PM=http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=13087&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
[[Category:ElysiaPCs|Rapplenummen, Loonin]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Loonin_Rapplenummen&amp;diff=41158</id>
		<title>PCs:Loonin Rapplenummen</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Loonin_Rapplenummen&amp;diff=41158"/>
		<updated>2014-08-11T18:14:44Z</updated>

		<summary type="html">&lt;p&gt;Llhht: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=&lt;br /&gt;
|Name=Loonin Rapplenummen&lt;br /&gt;
|Race=[[Gnome]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Psion]] (with a [[Monk]] level)&lt;br /&gt;
|Guild=[[Luminous Order]], [[Guild:Deglos Brigade|Deglos Brigade]], [[Guild:Le'Megen_T'Elysia|Le'Megen]] (occasionally)&lt;br /&gt;
|Server=Everywhere&lt;br /&gt;
|PM=http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=13087&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Lemegen&amp;diff=41157</id>
		<title>Lemegen</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Lemegen&amp;diff=41157"/>
		<updated>2014-08-11T18:12:53Z</updated>

		<summary type="html">&lt;p&gt;Llhht: Redirected page to Guild:Le'Megen T'Elysia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect: [[Guild:Le'Megen_T'Elysia]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Le%27megen&amp;diff=41156</id>
		<title>Le'megen</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Le%27megen&amp;diff=41156"/>
		<updated>2014-08-11T18:12:23Z</updated>

		<summary type="html">&lt;p&gt;Llhht: Redirected page to Guild:Le'Megen T'Elysia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect: [[Guild:Le'Megen_T'Elysia]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Deglos_brigade&amp;diff=41155</id>
		<title>Deglos brigade</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Deglos_brigade&amp;diff=41155"/>
		<updated>2014-08-11T18:08:35Z</updated>

		<summary type="html">&lt;p&gt;Llhht: Redirected page to Guild:Deglos Brigade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Guild:Deglos Brigade]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:LuminousOrder&amp;diff=41154</id>
		<title>Guild:LuminousOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:LuminousOrder&amp;diff=41154"/>
		<updated>2014-08-11T15:06:09Z</updated>

		<summary type="html">&lt;p&gt;Llhht: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 10px; padding: 0px; font-size: 100%; font-family: Georgia; letter-spacing: +0.5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: black; color:white; font-size: 150%; border: 2px solid gold; margin: 10px 0px 10px 0px; padding: 10px; width: 98%;&amp;quot;&amp;gt;&lt;br /&gt;
''The Luminous Order of the Mind''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:LOpsionrobe.jpg|thumb|right|Black and bronze robes mark out Psions and Master Psions of the Order]]&lt;br /&gt;
[[Image:TowerOfTheMindMikona01.jpg|thumb|right|An outside view of the Tower of the Mind in Mikona. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The Order is dedicated to the pursuit of mental discipline, focus and wisdom. It nurtures &amp;amp; trains psionic talent, and provides advice and guidance to those that seek it.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' The Order is politically and theologically neutral. Its purpose includes providing guidance and wisdom to any that request it. &lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' [[Mikona]].&lt;br /&gt;
&lt;br /&gt;
'''Brief history:''' The Order was founded in [[Kuras]] by [[PCs:Elladin|Master Elladin]]. It is now located in the north-eastern outskirts of Mikona. &lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' A lot of [[nwn:Roleplay|RP]]. [[IC|In-character]] lessons in the Order's philosophy, training in meditation, development of mental focus, training in the development of psionic abilities. Exploration, investigation, and information gathering. Lots of interaction with other groups, both in a consultancy role, and actively providing psionic support where this is required.&lt;br /&gt;
&lt;br /&gt;
Differently from many Avlissian guilds, a unique leader of the order does not exist. The guild is instead managed by a Council of Masters. &lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' [http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=13087 &amp;quot;Send word to the Luminous Order&amp;quot;], or speak to any of the existing members in-game. Our robes are black, trimmed with dark bronze (and grey, for the lower ranks).&lt;br /&gt;
&lt;br /&gt;
'''Who can join:''' The LO is primarily intended as a guild for [[Psionics|Psions]] but any class/alignment/race can join, particularly if you see Psionics as part of your character's future.&lt;br /&gt;
&lt;br /&gt;
'''Current membership'''&lt;br /&gt;
&lt;br /&gt;
Council of Masters&lt;br /&gt;
*[[PCs:Koral Arns|Koral Arns]]&lt;br /&gt;
*[[PCs:Loonin Rapplenummen|Loonin Rapplenummen]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Psions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initiates&lt;br /&gt;
&lt;br /&gt;
*[[PCs:Wailanir Amilcnam|Wailanir Amilcnam]]&lt;br /&gt;
*[[PCs:Mya Lightheart|Mya Lightheart]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In memoriam'''&lt;br /&gt;
*Apprentice [[PCs:Balthazar|Balthazar]][http://www.avlis.org/viewtopic.php?p=1212182#p1212182 *]&lt;br /&gt;
*Master [[PCs:Eudaimon Dawnblade|Eudaimon son of Dawnblade]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|LuminousOrder]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:LuminousOrder&amp;diff=41153</id>
		<title>Guild:LuminousOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:LuminousOrder&amp;diff=41153"/>
		<updated>2014-08-11T15:01:51Z</updated>

		<summary type="html">&lt;p&gt;Llhht: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 10px; padding: 0px; font-size: 100%; font-family: Georgia; letter-spacing: +0.5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: black; color:white; font-size: 150%; border: 2px solid gold; margin: 10px 0px 10px 0px; padding: 10px; width: 98%;&amp;quot;&amp;gt;&lt;br /&gt;
''The Luminous Order of the Mind''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:LOpsionrobe.jpg|thumb|right|Black and bronze robes mark out Psions and Master Psions of the Order]]&lt;br /&gt;
[[Image:TowerOfTheMindMikona01.jpg|thumb|right|An outside view of the Tower of the Mind in Mikona. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The Order is dedicated to the pursuit of mental discipline, focus and wisdom. It nurtures &amp;amp; trains psionic talent, and provides advice and guidance to those that seek it.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' The Order is politically and theologically neutral. Its purpose includes providing guidance and wisdom to any that request it. &lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' [[Mikona]].&lt;br /&gt;
&lt;br /&gt;
'''Brief history:''' The Order was founded in [[Kuras]] by [[PCs:Elladin|Master Elladin]]. It is now located in the north-eastern outskirts of Mikona. &lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' A lot of [[nwn:Roleplay|RP]]. [[IC|In-character]] lessons in the Order's philosophy, training in meditation, development of mental focus, training in the development of psionic abilities. Exploration, investigation, and information gathering. Lots of interaction with other groups, both in a consultancy role, and actively providing psionic support where this is required.&lt;br /&gt;
&lt;br /&gt;
Differently from many Avlissian guild a unique leader of the order does not exist, and the guild is managed by a Council of Masters. &lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' [http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=13087 &amp;quot;Send word to the Luminous Order&amp;quot;], or speak to any of the existing members in-game. Our robes are black, trimmed with dark bronze (and grey, for the lower ranks).&lt;br /&gt;
&lt;br /&gt;
'''Who can join:''' The LO is primarily intended as a guild for [[Psionics|Psions]] but any class/alignment/race can join, particularly if you see Psionics as part of your character's future.&lt;br /&gt;
&lt;br /&gt;
'''Current membership'''&lt;br /&gt;
&lt;br /&gt;
Council of Masters&lt;br /&gt;
*[[PCs:Koral Arns|Koral Arns]]&lt;br /&gt;
*[[PCs:Loonin Rapplenummen|Loonin Rapplenummen]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Psions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initiates&lt;br /&gt;
&lt;br /&gt;
*[[PCs:Wailanir Amilcnam|Wailanir Amilcnam]]&lt;br /&gt;
*[[PCs:Mya Lightheart|Mya Lightheart]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In memoriam'''&lt;br /&gt;
*Apprentice [[PCs:Balthazar|Balthazar]][http://www.avlis.org/viewtopic.php?p=1212182#p1212182 *]&lt;br /&gt;
*Master [[PCs:Eudaimon Dawnblade|Eudaimon son of Dawnblade]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|LuminousOrder]]&lt;/div&gt;</summary>
		<author><name>Llhht</name></author>
	</entry>
</feed>