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		<id>http://wiki.avlis.org/w/index.php?title=Blandenberg_Protectorate&amp;diff=32768</id>
		<title>Blandenberg Protectorate</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Blandenberg_Protectorate&amp;diff=32768"/>
		<updated>2009-12-21T03:26:26Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* AAAA Blandenberg, Webber Hall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''The Blandenberg Protectorate''' ==&lt;br /&gt;
This buffer state was formed to end [[M'Chek-T'Nanshi War|the war between M'Chek and T'Nanshi]], using alternative farming practices for food production.  The food raised on these lands is dedicated to relieve the famine of [[M'Chek]].  The Protectorate is jointly controlled by the churches of [[Mikon]] and [[Dru'El]], whose holy warriors, the Equalizers and Avengers, provide security for the settlement.&lt;br /&gt;
&lt;br /&gt;
In recent years, Blandenberg has moved more and more toward openly acting as an independent nation, rather than merely a buffer between warring parties. It has an established governing system, a group of Avengers and Equalizers who consider Blandenberg home and defend it from incursions and abuse, a prison, and a bustling economy. Additionally, three cases have served to further the concept of Blandenberg as an independent entity:&lt;br /&gt;
&lt;br /&gt;
===== The Case of Samwir =====&lt;br /&gt;
Following a murder committed in the ANRA school, M'Chekian citizen and Ebony mage Samwir was rumored to have information, or even possible involvement, related to the killing. Rather than contact him directly, the High Administrators requested extradition from the Joint Houses of M'Chek. M'Chek's flat refusal to extradite, rather than presenting an argument that Blandenberg had no grounds to make the request, is generally considered a tacit acknowledgment that some in the M'Chekian government consider the Protectorate an independent nation. Rumors that this episode was orchestrated cannot be confirmed.&lt;br /&gt;
&lt;br /&gt;
===== The Case of the Southern Division =====&lt;br /&gt;
Pursuing a group of bandits south from Nan Sh'tal, the T'Nanshi army's Southern Division Sr. Rangermaster halted his pursuit to request permission from nearby Equalizers to cross the border. Realizing that the Rangermaster was within his rights to cross on his own as long as he left the same way he came, they nonetheless refused him entry to see how he would react. The Rangermaster halted his advance, and eventually cooperated with the Equalizer patrol to take custody of the bandits after they were apprehended. This is generally considered an admission by the T'Nanshi army that they will treat Blandenberg's borders as sovereign. Nothing is know of the fate of the bandits, and no record of trial or incarceration can be found in the Le'Or archives.&lt;br /&gt;
&lt;br /&gt;
===== Disputed Territory =====&lt;br /&gt;
The village just south of the Blandenberg ferry is commonly referred to as South Blandenberg by residents of the Protectorate. With many families living on both sides of the river, the claim by Lord Bostwick that the national border exists through the center of the river, one supported by the Common House, is often disregarded by Avengers, Equalizers, and residents of Blandenberg. Rather than press the issue, Lord Bostwick has declared the area free from taxation to support his fief, creating a haven for artisans and for businesses... some of which are owned in part by Lord Bostwick. Unwilling to antagonize M'Chek, the Protectorate's administrators have similarly left the area free from levies to support the Protectorate, resulting in a legal grey area with both sides claiming ownership of the land but neither willing to actually commit resources to press its claim. Conflicts over the issue are rare among residents; locals generally tell outsiders they live in &amp;quot;Blandenberg Village&amp;quot;, intentionally leaving travellers to work it out for themselves to the general amusement of local tavern patrons. That Lord Bostwick and the Noble House treat this issue as a border dispute is generally considered an admission that a national border does in fact exist. This would be impossible without another legitimate nation across the border... wherever it is.&lt;br /&gt;
&lt;br /&gt;
== Effects of the Drotid War ==&lt;br /&gt;
Blandenberg has seen a large influx of trade as the shaahesk warboats entirely shut down naval shipping along the east coast. Large fortunes are being made from the traffic passing through the Protectorate, and while no one wants to see this new war drag on, many residents are less than enthusiastic about their newfound prosperity ending with the re-establishment of the eastern sea lanes. Drotid has so far treated Blandenberg as sovereign neutral territory and not committed serious resources to is capture, leading even some Avengers to wonder whether strenuous opposition to Drotid is the correct course of action for this new nation. &lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
Blandenberg is a major traffic hum for commerce and travellers passing between M'Chek and T'Nanshi. Over time, several businesses and services have grown up to take advantage of the crossroads... &lt;br /&gt;
&lt;br /&gt;
===== Moon Tree Distillery =====&lt;br /&gt;
[[Image:MTPaleAle.jpg|right|thumb|200px|House brew at the Moon Tree Distillery]]&lt;br /&gt;
Continuing the franchise, the latest location of the renowned Moon Tree opened in Blandenberg to much acclaim. Focusing on stronger spirits and large, lively parties, the Distillery has a distinctly different atmosphere from the casual flagship bar in Le'or, or the cozy brew pub in Silverfall. Note the large collection of original artwork lining the walls, take your drink outside in the open air as travellers pass by, or throw your name in the ring for a shot at the grease wrestling title! The Moon Tree is a constant destination for weary teamsters and the ever-changing Avenger and Equalizer deployments, with a diverse clientele at any time of the night or day.&lt;br /&gt;
&lt;br /&gt;
===== ANRA =====&lt;br /&gt;
ANRA played a critical role in the early development of the Protectorate, particularly in teaching local landowners better farming practises. Today it hosts an open-access craftsman's workshop, a storefromt, a boardinghouse, school, and experimental gardens. See their guild entry [[Guild:ANRA|here]].&lt;br /&gt;
&lt;br /&gt;
===== Fallkirk Enterprises Arcane Transport Portal =====&lt;br /&gt;
Quentin Fallkirk III located one of his privately owned and operated portals in the center of Blandenberg, further increasing its profile as a destination and a central location for travellers heading into either M'Chek or T'Nanshi. For a few hundred gold coins, individuals can travel to the central hub in Visimontium and then to any number of destinations around southern Avlis. A little known fact is that the ground immediately surrounding the portal is not technically part of Blandenberg. Due to language in the treaty, sovereignty over ground in a 1-foot radius around the portal itself was ceded to Fallkirk Enterprises, Inc. at the time of its creation. The existence of this treaty is yet another example of the growing body of legal evidence supporting Blandenberg independence.&lt;br /&gt;
&lt;br /&gt;
===== Temple of O'Ma =====&lt;br /&gt;
A relic of the old village, this open-air temple to O'Ma has changed little since it was built hundreds of years ago. Once considered for expansion into a hospital by the Healers of Cha'reth, it eventually was left untouched while the hospital relocated to the forest just north of the town itself. The local priestess will perform healing for free, and sells potions critical to safe passage for travellers intending to avoid civilization in their journeys.&lt;br /&gt;
&lt;br /&gt;
===== AAAA Blandenberg, Webber Hall =====&lt;br /&gt;
The Blandenberg guildhall for the [[Guild:AAA|Avlis Arms &amp;amp; Armor Association]] offers a variety of weapons and armor created by the famous artisans of the AAAA.  Webber Hall is named after Darent Webber.  Sir Webber's family were residents of Blandenberg Village until his parents were killed in a skirmish during the war.  Webber devoted his life to bringing the war to an end, and was knighted by M'Chek and the Church of Mikon for his work on the cease fire and the resulting peace treaty which created the Blandenberg Protectorate.&lt;br /&gt;
&lt;br /&gt;
===== The Mennallin School =====&lt;br /&gt;
The Blandenberg Mennallin School was built and supported by donations from the Mennallin School Trust Fund.  Magus Melonius Mennallin began this fund to build schools across the land that anyone, regardless of family status or income, could attend.&lt;br /&gt;
&lt;br /&gt;
The schoolhouse was built in the refurbished house of the family of Sir Darent Webber, who was instrumental in the drafting of the final peace treaty creating the Blandenberg Protectorate.  This location was chosen by Dame Moira Callendraes, Executor of the Trust, as a tribute to her mentor and friend. &lt;br /&gt;
&lt;br /&gt;
===== The Black Shard Inn =====&lt;br /&gt;
Found up the hill west of Blandenberg Village, the Black Shard is a favorite for the local farmers and trappers. Rooms are available, but the locals are less enthusiastic about outsiders taking their customary seats in the taproom. An earthy spot where a sunburn is more likely than a lace cuff or a polished breastplate, and much more respected.&lt;br /&gt;
&lt;br /&gt;
== Original Declaration of the Protectorate ==&lt;br /&gt;
&lt;br /&gt;
WHEREFORE the governments of M'Chek and T'Nanshi are seeking a peaceful resolution to their difficulties, and &lt;br /&gt;
&lt;br /&gt;
WHEREFORE the principal problem impelling these nations to war is the hunger of the people of M'Chek, &lt;br /&gt;
&lt;br /&gt;
The nations of M'Chek and T'Nanshi do hereby agree to the following: &lt;br /&gt;
&lt;br /&gt;
# [[The Village of Blandenberg|Blandenberg]], and its immediate surrounds, including the ferry ((5 areas all up, Blandenberg and the areas touching it on the north, south, east and west)) shall be declared neutral territory. &lt;br /&gt;
# This newly formed neutral territory will be governed by the church of Dru'El and the church of Mikon. &lt;br /&gt;
# To ensure that this territory stays neutral, a force consisting of equal numbers of [[Avenger|Avengers]] and [[Equalizer|Equalizers]] will be stationed there. No other military forces may be stationed in this territory. &lt;br /&gt;
# This new neutral territory will be used as an experimental farm for [[Guild:ANRA|ANRA]]. The purpose of this farm is to establish new farming techniques to enable M'Chek to produce more food off the land it has. &lt;br /&gt;
# The population of this neutral territory will never exceed what the territory itself is able to feed. Any excess food generated by this farm will be used to feed the starving, in whatever nation they may be. &lt;br /&gt;
# The neutral territory of Blandenberg shall not be used for any military activities. This includes but is not limited to using the territory as a staging point for attacks or spy missions into enemy territory. &lt;br /&gt;
# This territory shall contain a neutral hospital that shall be set up to replace the previous structure destroyed. The governance of the land this hospital is on shall not be seen differently than that of the rest of the territory. It will be not be seen as a separate entity within the neutral territory. As the hospital was originally funded by those of Dru'El, and repairs will be made using funds gathered by those of Cha'reth. These two churches along with any who they appoint shall be tasked with maintaining and running the hospital as they see fit so long as all other points of this agreement are adhered to. &lt;br /&gt;
# Any with the needed skills shall be free to work in this hospital, however preference shall be given to those of [[Dru'El]], [[Cha'reth]], [[O'Ma]] and [[Mikon]]. &lt;br /&gt;
# The services of the hospital shall be available to all who are in need, regardless of race or affiliation with any group or nation. &lt;br /&gt;
# Blandenberg must not be used for strategical advantage of either side. Any military forces entering Blandenberg must either leave via the same route on which they entered, or in the case where this would cause them to enter enemy territory they must leave via a pre determined route (as decided on by the churches of Dru'El and Mikon) that will have them leave Blandenberg at a point that is as far as possible from any contested lands and passes into non contested lands held by their nation. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Signed on behalf of the Joint Houses of M'Chek &lt;br /&gt;
&lt;br /&gt;
'''''Lord Walsington''''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Signed on behalf of T'Nanshi &lt;br /&gt;
&lt;br /&gt;
'''''Di'amana Du'mois''''' &amp;lt;br&amp;gt;&lt;br /&gt;
Scribe for the Council of Nine&lt;br /&gt;
&lt;br /&gt;
== Administrators and High Priests Announced ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Official Announcement from The Protectorate of Blandenberg''' &lt;br /&gt;
&lt;br /&gt;
''Ladies and Gentlemen of the South Lands, &lt;br /&gt;
&lt;br /&gt;
By official proclamation the High Administrators of The Protectorate of Blandenberg greet you all, and send out this message in an effort to introduce ourselves, our cause and our need. &lt;br /&gt;
&lt;br /&gt;
The Protectorate, consisting of all lands given over by the governments of M'Chek and T'Nanshi, governed by myself, High Administrator Isendur Amolin of Dru'El and my honourable colleague High Administrator Lenton Hallows of Mikon and aided by our esteemed advisors bid you welcome. Our cause is a noble one, to turn the lands of death and destruction, a product of a long and bloody war that cost so many lives, into a land of prosperity, a land bountiful enough to feed the hungry of the region and a home for so many who lost their own. &lt;br /&gt;
&lt;br /&gt;
We are also fortunate to have two noble and well respected High Priests of the churches to oversee our spiritual needs, the newly appointed High Priest Celedor Dedwend of Dru'El and High Priest Pollio of Mikon. Also, The Equalizers of Mikon and Dru'els Avengers have been kind enough to grant our inhabitants with protection from the various dangers that wild animals, amongst other things present. By keeping a close watch along the Protectorates borders they will ensure our continued safety. &lt;br /&gt;
&lt;br /&gt;
The lands of the Protectorate are as yet barren and barely workable, although we have high hopes of correcting this in time. We are not wealthy however, any aid is welcome, be it in coin, a helping hand in working the soil, anything will be very much appreciated. &lt;br /&gt;
&lt;br /&gt;
In faith, &lt;br /&gt;
&lt;br /&gt;
'''High Administrator Hallows &amp;lt;br&amp;gt;&lt;br /&gt;
'''High Administrator Amolin'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:Nations|Blandenberg]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Blandenberg_Protectorate&amp;diff=32767</id>
		<title>Blandenberg Protectorate</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Blandenberg_Protectorate&amp;diff=32767"/>
		<updated>2009-12-21T03:21:28Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* Points of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''The Blandenberg Protectorate''' ==&lt;br /&gt;
This buffer state was formed to end [[M'Chek-T'Nanshi War|the war between M'Chek and T'Nanshi]], using alternative farming practices for food production.  The food raised on these lands is dedicated to relieve the famine of [[M'Chek]].  The Protectorate is jointly controlled by the churches of [[Mikon]] and [[Dru'El]], whose holy warriors, the Equalizers and Avengers, provide security for the settlement.&lt;br /&gt;
&lt;br /&gt;
In recent years, Blandenberg has moved more and more toward openly acting as an independent nation, rather than merely a buffer between warring parties. It has an established governing system, a group of Avengers and Equalizers who consider Blandenberg home and defend it from incursions and abuse, a prison, and a bustling economy. Additionally, three cases have served to further the concept of Blandenberg as an independent entity:&lt;br /&gt;
&lt;br /&gt;
===== The Case of Samwir =====&lt;br /&gt;
Following a murder committed in the ANRA school, M'Chekian citizen and Ebony mage Samwir was rumored to have information, or even possible involvement, related to the killing. Rather than contact him directly, the High Administrators requested extradition from the Joint Houses of M'Chek. M'Chek's flat refusal to extradite, rather than presenting an argument that Blandenberg had no grounds to make the request, is generally considered a tacit acknowledgment that some in the M'Chekian government consider the Protectorate an independent nation. Rumors that this episode was orchestrated cannot be confirmed.&lt;br /&gt;
&lt;br /&gt;
===== The Case of the Southern Division =====&lt;br /&gt;
Pursuing a group of bandits south from Nan Sh'tal, the T'Nanshi army's Southern Division Sr. Rangermaster halted his pursuit to request permission from nearby Equalizers to cross the border. Realizing that the Rangermaster was within his rights to cross on his own as long as he left the same way he came, they nonetheless refused him entry to see how he would react. The Rangermaster halted his advance, and eventually cooperated with the Equalizer patrol to take custody of the bandits after they were apprehended. This is generally considered an admission by the T'Nanshi army that they will treat Blandenberg's borders as sovereign. Nothing is know of the fate of the bandits, and no record of trial or incarceration can be found in the Le'Or archives.&lt;br /&gt;
&lt;br /&gt;
===== Disputed Territory =====&lt;br /&gt;
The village just south of the Blandenberg ferry is commonly referred to as South Blandenberg by residents of the Protectorate. With many families living on both sides of the river, the claim by Lord Bostwick that the national border exists through the center of the river, one supported by the Common House, is often disregarded by Avengers, Equalizers, and residents of Blandenberg. Rather than press the issue, Lord Bostwick has declared the area free from taxation to support his fief, creating a haven for artisans and for businesses... some of which are owned in part by Lord Bostwick. Unwilling to antagonize M'Chek, the Protectorate's administrators have similarly left the area free from levies to support the Protectorate, resulting in a legal grey area with both sides claiming ownership of the land but neither willing to actually commit resources to press its claim. Conflicts over the issue are rare among residents; locals generally tell outsiders they live in &amp;quot;Blandenberg Village&amp;quot;, intentionally leaving travellers to work it out for themselves to the general amusement of local tavern patrons. That Lord Bostwick and the Noble House treat this issue as a border dispute is generally considered an admission that a national border does in fact exist. This would be impossible without another legitimate nation across the border... wherever it is.&lt;br /&gt;
&lt;br /&gt;
== Effects of the Drotid War ==&lt;br /&gt;
Blandenberg has seen a large influx of trade as the shaahesk warboats entirely shut down naval shipping along the east coast. Large fortunes are being made from the traffic passing through the Protectorate, and while no one wants to see this new war drag on, many residents are less than enthusiastic about their newfound prosperity ending with the re-establishment of the eastern sea lanes. Drotid has so far treated Blandenberg as sovereign neutral territory and not committed serious resources to is capture, leading even some Avengers to wonder whether strenuous opposition to Drotid is the correct course of action for this new nation. &lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
Blandenberg is a major traffic hum for commerce and travellers passing between M'Chek and T'Nanshi. Over time, several businesses and services have grown up to take advantage of the crossroads... &lt;br /&gt;
&lt;br /&gt;
===== Moon Tree Distillery =====&lt;br /&gt;
[[Image:MTPaleAle.jpg|right|thumb|200px|House brew at the Moon Tree Distillery]]&lt;br /&gt;
Continuing the franchise, the latest location of the renowned Moon Tree opened in Blandenberg to much acclaim. Focusing on stronger spirits and large, lively parties, the Distillery has a distinctly different atmosphere from the casual flagship bar in Le'or, or the cozy brew pub in Silverfall. Note the large collection of original artwork lining the walls, take your drink outside in the open air as travellers pass by, or throw your name in the ring for a shot at the grease wrestling title! The Moon Tree is a constant destination for weary teamsters and the ever-changing Avenger and Equalizer deployments, with a diverse clientele at any time of the night or day.&lt;br /&gt;
&lt;br /&gt;
===== ANRA =====&lt;br /&gt;
ANRA played a critical role in the early development of the Protectorate, particularly in teaching local landowners better farming practises. Today it hosts an open-access craftsman's workshop, a storefromt, a boardinghouse, school, and experimental gardens. See their guild entry [[Guild:ANRA|here]].&lt;br /&gt;
&lt;br /&gt;
===== Fallkirk Enterprises Arcane Transport Portal =====&lt;br /&gt;
Quentin Fallkirk III located one of his privately owned and operated portals in the center of Blandenberg, further increasing its profile as a destination and a central location for travellers heading into either M'Chek or T'Nanshi. For a few hundred gold coins, individuals can travel to the central hub in Visimontium and then to any number of destinations around southern Avlis. A little known fact is that the ground immediately surrounding the portal is not technically part of Blandenberg. Due to language in the treaty, sovereignty over ground in a 1-foot radius around the portal itself was ceded to Fallkirk Enterprises, Inc. at the time of its creation. The existence of this treaty is yet another example of the growing body of legal evidence supporting Blandenberg independence.&lt;br /&gt;
&lt;br /&gt;
===== Temple of O'Ma =====&lt;br /&gt;
A relic of the old village, this open-air temple to O'Ma has changed little since it was built hundreds of years ago. Once considered for expansion into a hospital by the Healers of Cha'reth, it eventually was left untouched while the hospital relocated to the forest just north of the town itself. The local priestess will perform healing for free, and sells potions critical to safe passage for travellers intending to avoid civilization in their journeys.&lt;br /&gt;
&lt;br /&gt;
===== AAAA Blandenberg, Webber Hall =====&lt;br /&gt;
The Blandenberg guildhall for the [[Guild:AAA|Avlis Arms &amp;amp; Armor Association]] offers a variety of weapons and armor created by the famous artisans of the AAAA.  Webber Hall is named after Darent Webber.  Sir Webber's family were residents of Blandenberg Village until his parents were killed in a skirmish during the war.  Webber devoted his life to bringing the war to an end, and was knighted by M'Chek and the Church of Mikon for his work on the cease fire, and the resulting peace treaty which created the Blandenberg Protectorate.&lt;br /&gt;
&lt;br /&gt;
===== The Mennallin School =====&lt;br /&gt;
The Blandenberg Mennallin School was built and supported by donations from the Mennallin School Trust Fund.  Magus Melonius Mennallin began this fund to build schools across the land that anyone, regardless of family status or income, could attend.&lt;br /&gt;
&lt;br /&gt;
The schoolhouse was built in the refurbished house of the family of Sir Darent Webber, who was instrumental in the drafting of the final peace treaty creating the Blandenberg Protectorate.  This location was chosen by Dame Moira Callendraes, Executor of the Trust, as a tribute to her mentor and friend. &lt;br /&gt;
&lt;br /&gt;
===== The Black Shard Inn =====&lt;br /&gt;
Found up the hill west of Blandenberg Village, the Black Shard is a favorite for the local farmers and trappers. Rooms are available, but the locals are less enthusiastic about outsiders taking their customary seats in the taproom. An earthy spot where a sunburn is more likely than a lace cuff or a polished breastplate, and much more respected.&lt;br /&gt;
&lt;br /&gt;
== Original Declaration of the Protectorate ==&lt;br /&gt;
&lt;br /&gt;
WHEREFORE the governments of M'Chek and T'Nanshi are seeking a peaceful resolution to their difficulties, and &lt;br /&gt;
&lt;br /&gt;
WHEREFORE the principal problem impelling these nations to war is the hunger of the people of M'Chek, &lt;br /&gt;
&lt;br /&gt;
The nations of M'Chek and T'Nanshi do hereby agree to the following: &lt;br /&gt;
&lt;br /&gt;
# [[The Village of Blandenberg|Blandenberg]], and its immediate surrounds, including the ferry ((5 areas all up, Blandenberg and the areas touching it on the north, south, east and west)) shall be declared neutral territory. &lt;br /&gt;
# This newly formed neutral territory will be governed by the church of Dru'El and the church of Mikon. &lt;br /&gt;
# To ensure that this territory stays neutral, a force consisting of equal numbers of [[Avenger|Avengers]] and [[Equalizer|Equalizers]] will be stationed there. No other military forces may be stationed in this territory. &lt;br /&gt;
# This new neutral territory will be used as an experimental farm for [[Guild:ANRA|ANRA]]. The purpose of this farm is to establish new farming techniques to enable M'Chek to produce more food off the land it has. &lt;br /&gt;
# The population of this neutral territory will never exceed what the territory itself is able to feed. Any excess food generated by this farm will be used to feed the starving, in whatever nation they may be. &lt;br /&gt;
# The neutral territory of Blandenberg shall not be used for any military activities. This includes but is not limited to using the territory as a staging point for attacks or spy missions into enemy territory. &lt;br /&gt;
# This territory shall contain a neutral hospital that shall be set up to replace the previous structure destroyed. The governance of the land this hospital is on shall not be seen differently than that of the rest of the territory. It will be not be seen as a separate entity within the neutral territory. As the hospital was originally funded by those of Dru'El, and repairs will be made using funds gathered by those of Cha'reth. These two churches along with any who they appoint shall be tasked with maintaining and running the hospital as they see fit so long as all other points of this agreement are adhered to. &lt;br /&gt;
# Any with the needed skills shall be free to work in this hospital, however preference shall be given to those of [[Dru'El]], [[Cha'reth]], [[O'Ma]] and [[Mikon]]. &lt;br /&gt;
# The services of the hospital shall be available to all who are in need, regardless of race or affiliation with any group or nation. &lt;br /&gt;
# Blandenberg must not be used for strategical advantage of either side. Any military forces entering Blandenberg must either leave via the same route on which they entered, or in the case where this would cause them to enter enemy territory they must leave via a pre determined route (as decided on by the churches of Dru'El and Mikon) that will have them leave Blandenberg at a point that is as far as possible from any contested lands and passes into non contested lands held by their nation. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Signed on behalf of the Joint Houses of M'Chek &lt;br /&gt;
&lt;br /&gt;
'''''Lord Walsington''''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Signed on behalf of T'Nanshi &lt;br /&gt;
&lt;br /&gt;
'''''Di'amana Du'mois''''' &amp;lt;br&amp;gt;&lt;br /&gt;
Scribe for the Council of Nine&lt;br /&gt;
&lt;br /&gt;
== Administrators and High Priests Announced ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Official Announcement from The Protectorate of Blandenberg''' &lt;br /&gt;
&lt;br /&gt;
''Ladies and Gentlemen of the South Lands, &lt;br /&gt;
&lt;br /&gt;
By official proclamation the High Administrators of The Protectorate of Blandenberg greet you all, and send out this message in an effort to introduce ourselves, our cause and our need. &lt;br /&gt;
&lt;br /&gt;
The Protectorate, consisting of all lands given over by the governments of M'Chek and T'Nanshi, governed by myself, High Administrator Isendur Amolin of Dru'El and my honourable colleague High Administrator Lenton Hallows of Mikon and aided by our esteemed advisors bid you welcome. Our cause is a noble one, to turn the lands of death and destruction, a product of a long and bloody war that cost so many lives, into a land of prosperity, a land bountiful enough to feed the hungry of the region and a home for so many who lost their own. &lt;br /&gt;
&lt;br /&gt;
We are also fortunate to have two noble and well respected High Priests of the churches to oversee our spiritual needs, the newly appointed High Priest Celedor Dedwend of Dru'El and High Priest Pollio of Mikon. Also, The Equalizers of Mikon and Dru'els Avengers have been kind enough to grant our inhabitants with protection from the various dangers that wild animals, amongst other things present. By keeping a close watch along the Protectorates borders they will ensure our continued safety. &lt;br /&gt;
&lt;br /&gt;
The lands of the Protectorate are as yet barren and barely workable, although we have high hopes of correcting this in time. We are not wealthy however, any aid is welcome, be it in coin, a helping hand in working the soil, anything will be very much appreciated. &lt;br /&gt;
&lt;br /&gt;
In faith, &lt;br /&gt;
&lt;br /&gt;
'''High Administrator Hallows &amp;lt;br&amp;gt;&lt;br /&gt;
'''High Administrator Amolin'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:Nations|Blandenberg]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Blandenberg_Protectorate&amp;diff=32766</id>
		<title>Blandenberg Protectorate</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Blandenberg_Protectorate&amp;diff=32766"/>
		<updated>2009-12-21T03:12:04Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* AAAA Blandenberg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''The Blandenberg Protectorate''' ==&lt;br /&gt;
This buffer state was formed to end [[M'Chek-T'Nanshi War|the war between M'Chek and T'Nanshi]], using alternative farming practices for food production.  The food raised on these lands is dedicated to relieve the famine of [[M'Chek]].  The Protectorate is jointly controlled by the churches of [[Mikon]] and [[Dru'El]], whose holy warriors, the Equalizers and Avengers, provide security for the settlement.&lt;br /&gt;
&lt;br /&gt;
In recent years, Blandenberg has moved more and more toward openly acting as an independent nation, rather than merely a buffer between warring parties. It has an established governing system, a group of Avengers and Equalizers who consider Blandenberg home and defend it from incursions and abuse, a prison, and a bustling economy. Additionally, three cases have served to further the concept of Blandenberg as an independent entity:&lt;br /&gt;
&lt;br /&gt;
===== The Case of Samwir =====&lt;br /&gt;
Following a murder committed in the ANRA school, M'Chekian citizen and Ebony mage Samwir was rumored to have information, or even possible involvement, related to the killing. Rather than contact him directly, the High Administrators requested extradition from the Joint Houses of M'Chek. M'Chek's flat refusal to extradite, rather than presenting an argument that Blandenberg had no grounds to make the request, is generally considered a tacit acknowledgment that some in the M'Chekian government consider the Protectorate an independent nation. Rumors that this episode was orchestrated cannot be confirmed.&lt;br /&gt;
&lt;br /&gt;
===== The Case of the Southern Division =====&lt;br /&gt;
Pursuing a group of bandits south from Nan Sh'tal, the T'Nanshi army's Southern Division Sr. Rangermaster halted his pursuit to request permission from nearby Equalizers to cross the border. Realizing that the Rangermaster was within his rights to cross on his own as long as he left the same way he came, they nonetheless refused him entry to see how he would react. The Rangermaster halted his advance, and eventually cooperated with the Equalizer patrol to take custody of the bandits after they were apprehended. This is generally considered an admission by the T'Nanshi army that they will treat Blandenberg's borders as sovereign. Nothing is know of the fate of the bandits, and no record of trial or incarceration can be found in the Le'Or archives.&lt;br /&gt;
&lt;br /&gt;
===== Disputed Territory =====&lt;br /&gt;
The village just south of the Blandenberg ferry is commonly referred to as South Blandenberg by residents of the Protectorate. With many families living on both sides of the river, the claim by Lord Bostwick that the national border exists through the center of the river, one supported by the Common House, is often disregarded by Avengers, Equalizers, and residents of Blandenberg. Rather than press the issue, Lord Bostwick has declared the area free from taxation to support his fief, creating a haven for artisans and for businesses... some of which are owned in part by Lord Bostwick. Unwilling to antagonize M'Chek, the Protectorate's administrators have similarly left the area free from levies to support the Protectorate, resulting in a legal grey area with both sides claiming ownership of the land but neither willing to actually commit resources to press its claim. Conflicts over the issue are rare among residents; locals generally tell outsiders they live in &amp;quot;Blandenberg Village&amp;quot;, intentionally leaving travellers to work it out for themselves to the general amusement of local tavern patrons. That Lord Bostwick and the Noble House treat this issue as a border dispute is generally considered an admission that a national border does in fact exist. This would be impossible without another legitimate nation across the border... wherever it is.&lt;br /&gt;
&lt;br /&gt;
== Effects of the Drotid War ==&lt;br /&gt;
Blandenberg has seen a large influx of trade as the shaahesk warboats entirely shut down naval shipping along the east coast. Large fortunes are being made from the traffic passing through the Protectorate, and while no one wants to see this new war drag on, many residents are less than enthusiastic about their newfound prosperity ending with the re-establishment of the eastern sea lanes. Drotid has so far treated Blandenberg as sovereign neutral territory and not committed serious resources to is capture, leading even some Avengers to wonder whether strenuous opposition to Drotid is the correct course of action for this new nation. &lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
Blandenberg is a major traffic hum for commerce and travellers passing between M'Chek and T'Nanshi. Over time, several businesses and services have grown up to take advantage of the crossroads... &lt;br /&gt;
&lt;br /&gt;
===== Moon Tree Distillery =====&lt;br /&gt;
[[Image:MTPaleAle.jpg|right|thumb|200px|House brew at the Moon Tree Distillery]]&lt;br /&gt;
Continuing the franchise, the latest location of the renowned Moon Tree opened in Blandenberg to much acclaim. Focusing on stronger spirits and large, lively parties, the Distillery has a distinctly different atmosphere from the casual flagship bar in Le'or, or the cozy brew pub in Silverfall. Note the large collection of original artwork lining the walls, take your drink outside in the open air as travellers pass by, or throw your name in the ring for a shot at the grease wrestling title! The Moon Tree is a constant destination for weary teamsters and the ever-changing Avenger and Equalizer deployments, with a diverse clientele at any time of the night or day.&lt;br /&gt;
&lt;br /&gt;
===== ANRA =====&lt;br /&gt;
ANRA played a critical role in the early development of the Protectorate, particularly in teaching local landowners better farming practises. Today it hosts an open-access craftsman's workshop, a storefromt, a boardinghouse, school, and experimental gardens. See their guild entry [[Guild:ANRA|here]].&lt;br /&gt;
&lt;br /&gt;
===== Fallkirk Enterprises Arcane Transport Portal =====&lt;br /&gt;
Quentin Fallkirk III located one of his privately owned and operated portals in the center of Blandenberg, further increasing its profile as a destination and a central location for travellers heading into either M'Chek or T'Nanshi. For a few hundred gold coins, individuals can travel to the central hub in Visimontium and then to any number of destinations around southern Avlis. A little known fact is that the ground immediately surrounding the portal is not technically part of Blandenberg. Due to language in the treaty, sovereignty over ground in a 1-foot radius around the portal itself was ceded to Fallkirk Enterprises, Inc. at the time of its creation. The existence of this treaty is yet another example of the growing body of legal evidence supporting Blandenberg independence.&lt;br /&gt;
&lt;br /&gt;
===== Temple of O'Ma =====&lt;br /&gt;
A relic of the old village, this open-air temple to O'Ma has changed little since it was built hundreds of years ago. Once considered for expansion into a hospital by the Healers of Cha'reth, it eventually was left untouched while the hospital relocated to the forest just north of the town itself. The local priestess will perform healing for free, and sells potions critical to safe passage for travellers intending to avoid civilization in their journeys.&lt;br /&gt;
&lt;br /&gt;
===== AAAA Blandenberg, Webber Hall =====&lt;br /&gt;
The Blandenberg guildhall for the [[Guild:AAA|Avlis Arms &amp;amp; Armor Association]] offers a variety of weapons and armor created by the famous artisans of the AAAA.  Webber Hall is named after Darent Webber.  Sir Webber's family were residents of Blandenberg Village until his parents were killed in a skirmish during the war.  Webber devoted his life to bringing the war to an end, and was knighted by M'Chek and the Church of Mikon for his work on the cease fire, and the resulting peace treaty.&lt;br /&gt;
&lt;br /&gt;
===== The Black Shard Inn =====&lt;br /&gt;
Found up the hill west of Blandenberg Village, the Black Shard is a favorite for the local farmers and trappers. Rooms are available, but the locals are less enthusiastic about outsiders taking their customary seats in the taproom. An earthy spot where a sunburn is more likely than a lace cuff or a polished breastplate, and much more respected.&lt;br /&gt;
&lt;br /&gt;
== Original Declaration of the Protectorate ==&lt;br /&gt;
&lt;br /&gt;
WHEREFORE the governments of M'Chek and T'Nanshi are seeking a peaceful resolution to their difficulties, and &lt;br /&gt;
&lt;br /&gt;
WHEREFORE the principal problem impelling these nations to war is the hunger of the people of M'Chek, &lt;br /&gt;
&lt;br /&gt;
The nations of M'Chek and T'Nanshi do hereby agree to the following: &lt;br /&gt;
&lt;br /&gt;
# [[The Village of Blandenberg|Blandenberg]], and its immediate surrounds, including the ferry ((5 areas all up, Blandenberg and the areas touching it on the north, south, east and west)) shall be declared neutral territory. &lt;br /&gt;
# This newly formed neutral territory will be governed by the church of Dru'El and the church of Mikon. &lt;br /&gt;
# To ensure that this territory stays neutral, a force consisting of equal numbers of [[Avenger|Avengers]] and [[Equalizer|Equalizers]] will be stationed there. No other military forces may be stationed in this territory. &lt;br /&gt;
# This new neutral territory will be used as an experimental farm for [[Guild:ANRA|ANRA]]. The purpose of this farm is to establish new farming techniques to enable M'Chek to produce more food off the land it has. &lt;br /&gt;
# The population of this neutral territory will never exceed what the territory itself is able to feed. Any excess food generated by this farm will be used to feed the starving, in whatever nation they may be. &lt;br /&gt;
# The neutral territory of Blandenberg shall not be used for any military activities. This includes but is not limited to using the territory as a staging point for attacks or spy missions into enemy territory. &lt;br /&gt;
# This territory shall contain a neutral hospital that shall be set up to replace the previous structure destroyed. The governance of the land this hospital is on shall not be seen differently than that of the rest of the territory. It will be not be seen as a separate entity within the neutral territory. As the hospital was originally funded by those of Dru'El, and repairs will be made using funds gathered by those of Cha'reth. These two churches along with any who they appoint shall be tasked with maintaining and running the hospital as they see fit so long as all other points of this agreement are adhered to. &lt;br /&gt;
# Any with the needed skills shall be free to work in this hospital, however preference shall be given to those of [[Dru'El]], [[Cha'reth]], [[O'Ma]] and [[Mikon]]. &lt;br /&gt;
# The services of the hospital shall be available to all who are in need, regardless of race or affiliation with any group or nation. &lt;br /&gt;
# Blandenberg must not be used for strategical advantage of either side. Any military forces entering Blandenberg must either leave via the same route on which they entered, or in the case where this would cause them to enter enemy territory they must leave via a pre determined route (as decided on by the churches of Dru'El and Mikon) that will have them leave Blandenberg at a point that is as far as possible from any contested lands and passes into non contested lands held by their nation. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Signed on behalf of the Joint Houses of M'Chek &lt;br /&gt;
&lt;br /&gt;
'''''Lord Walsington''''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Signed on behalf of T'Nanshi &lt;br /&gt;
&lt;br /&gt;
'''''Di'amana Du'mois''''' &amp;lt;br&amp;gt;&lt;br /&gt;
Scribe for the Council of Nine&lt;br /&gt;
&lt;br /&gt;
== Administrators and High Priests Announced ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Official Announcement from The Protectorate of Blandenberg''' &lt;br /&gt;
&lt;br /&gt;
''Ladies and Gentlemen of the South Lands, &lt;br /&gt;
&lt;br /&gt;
By official proclamation the High Administrators of The Protectorate of Blandenberg greet you all, and send out this message in an effort to introduce ourselves, our cause and our need. &lt;br /&gt;
&lt;br /&gt;
The Protectorate, consisting of all lands given over by the governments of M'Chek and T'Nanshi, governed by myself, High Administrator Isendur Amolin of Dru'El and my honourable colleague High Administrator Lenton Hallows of Mikon and aided by our esteemed advisors bid you welcome. Our cause is a noble one, to turn the lands of death and destruction, a product of a long and bloody war that cost so many lives, into a land of prosperity, a land bountiful enough to feed the hungry of the region and a home for so many who lost their own. &lt;br /&gt;
&lt;br /&gt;
We are also fortunate to have two noble and well respected High Priests of the churches to oversee our spiritual needs, the newly appointed High Priest Celedor Dedwend of Dru'El and High Priest Pollio of Mikon. Also, The Equalizers of Mikon and Dru'els Avengers have been kind enough to grant our inhabitants with protection from the various dangers that wild animals, amongst other things present. By keeping a close watch along the Protectorates borders they will ensure our continued safety. &lt;br /&gt;
&lt;br /&gt;
The lands of the Protectorate are as yet barren and barely workable, although we have high hopes of correcting this in time. We are not wealthy however, any aid is welcome, be it in coin, a helping hand in working the soil, anything will be very much appreciated. &lt;br /&gt;
&lt;br /&gt;
In faith, &lt;br /&gt;
&lt;br /&gt;
'''High Administrator Hallows &amp;lt;br&amp;gt;&lt;br /&gt;
'''High Administrator Amolin'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:Nations|Blandenberg]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Buddha:Sandbox&amp;diff=32549</id>
		<title>User:Buddha:Sandbox</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Buddha:Sandbox&amp;diff=32549"/>
		<updated>2009-11-27T21:32:36Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* Placeables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Placeables &amp;amp; Tileset Project =&lt;br /&gt;
This project is very broad in scope and is open to anyone with the skills/desire to participate.  For those that use the toolset, it will come as no surprise that there are certain tiles and placeables that have problems ranging from moderately annoying to downright crippling.  We're attempting to make a comprehensive list of &amp;quot;what's bugging you&amp;quot; and fix them one-by-one.  Feel free to add items to the list below.&lt;br /&gt;
&lt;br /&gt;
As a minimum, please indicate where item is located in the organizational tree of the toolset and what the exact problem is.  For placeables, please list the appearance name (right-click the placeable, select Properties, and list the name showing in the Appearance Type field).  If you're really high-speed and know how to find it, list the model name.&lt;br /&gt;
&lt;br /&gt;
For worker bees, please make sure to &amp;quot;claim&amp;quot; an item by putting your name beside it so we don't duplicate effort.  The best way to do that for tracking purpose is to use the &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; as that inserts your username and a date/time stamp like this:&lt;br /&gt;
&lt;br /&gt;
[[User:Buddha|Buddha]] 05:31, 15 November 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
'''The tables below contain data that is there simply for example until we begin to populate them.'''&lt;br /&gt;
&lt;br /&gt;
==New Items==&lt;br /&gt;
This section is for items that don't exist in any of our haks yet.  For a new item to receive consideration, we need to show that it will receive widespread use -- in other words, our goal is not to create a new item strictly because someone wants a specific item for their player house that will be so particular that no one else will use it.&lt;br /&gt;
===Placeables===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description''' || '''App Type Name''' || '''Toolset Location''' || '''Model Name''' || '''Claim'''&lt;br /&gt;
|-&lt;br /&gt;
|Globe Light|| An invisible globe that casts 5m orange light and functions with nw_x2_onoff|| Light, Globe Orange 5m || Lighting&amp;gt;Other || globeltorange5.mdl || [[User:Buddha|Buddha]] 06:28, 15 November 2009 (CST)&lt;br /&gt;
|-&lt;br /&gt;
|Ground Tiles|| Placables the same size as Buddha's wooden floor tiles, but with grass, dirt, and sand.|| Flooring, Dirt; Flooring, Grass; Flooring, Sand || Parks and Nature, Other || N/A || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tiles===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description''' || '''Toolset Name''' || '''Toolset Location''' || '''Model Name''' || '''Claim'''&lt;br /&gt;
|-&lt;br /&gt;
|Blank Corridor|| A single tile corridor with no doors that is entirely blank|| Corridor, Blank || Terrain || cor_blank01.mdl || [[User:Buddha|Buddha]] 06:28, 15 November 2009 (CST)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fix List==&lt;br /&gt;
This section is for items that exist in our haks that have problems with walkmesh, model or animation.&lt;br /&gt;
===Placeables===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description''' || '''App Type Name''' || '''Toolset Location''' || '''Model Name''' || '''Claim'''&lt;br /&gt;
|-&lt;br /&gt;
|Globe Light|| An invisible globe that casts 5m orange light and functions with nw_x2_onoff|| Light, Globe Orange 5m || Lighting&amp;gt;Other || globeltorange5.mdl || [[User:Buddha|Buddha]] 06:28, 15 November 2009 (CST)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tiles===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description''' || '''Toolset Name''' || '''Toolset Location''' || '''Model Name''' || '''Claim'''&lt;br /&gt;
|-&lt;br /&gt;
|Blank Corridor|| A single tile corridor with no doors that is entirely blank|| Corridor, Blank || Terrain || cor_blank01.mdl || [[User:Buddha|Buddha]] 06:28, 15 November 2009 (CST)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Completed List==&lt;br /&gt;
When someone completes one of the models listed above, move it here for tracking purposes.&lt;br /&gt;
===Placeables===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description''' || '''App Type Name''' || '''Toolset Location''' || '''Model Name''' || '''Author''' || '''Files'''&lt;br /&gt;
|-&lt;br /&gt;
|xx|| xx || xx || xx || xx || xx || javaforge link&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tiles===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description''' || '''Toolset Name''' || '''Toolset Location''' || '''Model Name''' || '''Author''' || '''Files'''&lt;br /&gt;
|-&lt;br /&gt;
|xx || xx || xx || xx || xx || xx || javaforge link&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=NPCs:Kendrick_Jay_Walsington&amp;diff=30901</id>
		<title>NPCs:Kendrick Jay Walsington</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=NPCs:Kendrick_Jay_Walsington&amp;diff=30901"/>
		<updated>2009-05-06T17:11:21Z</updated>

		<summary type="html">&lt;p&gt;Marleh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Former Prime Minister of the M'Chekian Union and member of the Noble House. Murdered by Drotid assassins at [[PCs:Ayren Milen|Ayren Milen's]] memorial service, early in the War of Drotid Aggression.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs|Walsington,Lord]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Moira_Celyn_Windspar&amp;diff=30349</id>
		<title>PCs:Moira Celyn Windspar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Moira_Celyn_Windspar&amp;diff=30349"/>
		<updated>2009-01-20T21:03:50Z</updated>

		<summary type="html">&lt;p&gt;Marleh: The Mikona Underdark Project and Draxithrax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Dame Moira Celyn Callindraes=&lt;br /&gt;
* Knight, Defender of the Balance of the Church of Mikon&lt;br /&gt;
* Common Housewoman of M'Chek, representing Mikona's Lower East Residences&lt;br /&gt;
* Ordained member of [[Guild:Mikon's_Council_of_Balance|Mikon's Council of Balance]]&lt;br /&gt;
* Chair of Twostep Hall of the [[Guild:AAAA|Avlis Arms and Armor Association]]&lt;br /&gt;
* Master of the [[Guild:AKN|AKN]]&lt;br /&gt;
* Member of the [[Guild:ANRA|ANRA]]&lt;br /&gt;
&lt;br /&gt;
==== Appearance and Personality ====&lt;br /&gt;
[[Image:Moirawiki.jpg|left]]&lt;br /&gt;
Moira is a tall woman, somewhat pale, with copper-colored hair and sky blue eyes.  Due to her many hours dedicated to smithing, weaponcrafting, and several other arts, her hair is kept in a chin-length, practical cut, her nails trimmed short, her muscles toned and lean.  She is graceful, but certainly not delicate, with an air of wary calm about her.&lt;br /&gt;
&lt;br /&gt;
Moira is a student of life, and will sometimes sit and quietly watch as the day-to-day dramas unfold before her.  But she will act if the drama turns to conflict, often seeking to diffuse the situation, though not afraid to wade into a fight, take the opposing sides by their respective  ear, and bonk heads together - if necessary, of course.  &lt;br /&gt;
&lt;br /&gt;
She is a devoted servant of Mikon, recognizing that each philosophy has a meaning and a place on Avlis, and also recognizing her own part in Mikon's highest teaching, &lt;br /&gt;
&amp;quot;Be disciplined, if you may. But let the present moment decide when discipline evaporates and gets replaced by freedom.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In this freedom, she chooses her place in Mikon's Balance, to be the voice for those who have no voice, to help those she can to be able to live in a harmonious world, come what may.&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
&lt;br /&gt;
Moira Celyn is the daughter of Bernart Celyn and Priena Thendrin.   Bernart was a caravan leader and merchant who preferred life on the road and traveling.  Though considered georgio, he drew on his mother's romini roots for many of his beliefs and customs.  Priena was an herbalist and the principal healer for the people who traveled with the caravan.  The two met in the large Romini camp near the Fairy Gardens, and were soon devoted to each other.&lt;br /&gt;
&lt;br /&gt;
For most of Moira's childhood she was traveling with her parents, returning only once in a while to the Celyn family homestead found northeast of M'Chek's Finmaegan Keep.  But danger pressed in as Sereg attacked M'Chek forces along the border, then in Mikona, then even Elysia. Her parents decided it was for the best that Priena and Moira stay in the relative safety of their small village while Bernart led another caravan to Elysia.  It was a decision they would bitterly regret.&lt;br /&gt;
&lt;br /&gt;
When the Spite first made its appearance in a nearby village, Priena made her way there to try to help with this strange new sickness.  She contracted the very disease she had hoped to cure, locking herself in her room to try to stop from spreading the disease further, and there she died.&lt;br /&gt;
&lt;br /&gt;
The village was in turmoil as the warnings and rumors of this new illness spread.  The village elders moved quickly, and put to the torch any house where the Spite was found.  Moira watched in helpless terror as her home became her mother's funeral pyre.&lt;br /&gt;
&lt;br /&gt;
Bernart returned only a few days later to find this disaster.  He quietly gathered his best gear suited for hunting in the underdark, gave his daughter his holy symbol, kissed her goodbye, and disappeared from Moira's life.&lt;br /&gt;
&lt;br /&gt;
==== The Choice ====&lt;br /&gt;
&lt;br /&gt;
Moira's village was eventually abandoned by all but the most stouthearted.  Heart-sick, she made her way to Mikona, taking jobs wherever she could to try to get by.  To escape the city for a while, Moira would often visit the Lifestone, and spend a few hours quietly helping its keeper, a druid of Skern named Drem.  Then a single, chance encounter changed everything when she stopped a man to ask him for directions.  The man was Darent Webber, then a high journeyman for the [[Guild:AAAA|Avlis Arms and Armor Association]], and not only did he give her the directions she asked for, but a whole new purpose that was yet to be discovered when he offered to take her on as his apprentice.&lt;br /&gt;
&lt;br /&gt;
Striving to do as much as she could to prove herself to her guild and her mentor, she travelled north to Dwarftrade, west to Elysia and Ferrell, into the depths of Deglos, and up to the heights of the T'Nanshi canopies.  Contact with her mentor was brief, but always insightful, and she never knew where she would meet him next.&lt;br /&gt;
&lt;br /&gt;
After working hard and witnessing much, Moira thought she had found her place in life with her guild.  Then Darent asked her, &amp;quot;have you no faith in any gods?&amp;quot;  Bringing her face to face with her dilemma.&lt;br /&gt;
&lt;br /&gt;
With her father's holy symbol in one hand, and her mother's in the other, she spent many days in quiet contemplation.  But as much as she respected her mother's love for her god, she did not feel the same devotion.  Instead her mind turned more and more to Mikon's precepts.  Donning her father's holy symbol, she felt a strange calling for home.  For all its faults, for all its troubles, her heart was drawn to Mikona.&lt;br /&gt;
&lt;br /&gt;
Presenting herself to her mentor, Darent formally asked her to join [[Guild:Mikon's Council of Balance|Mikon's Council of Balance]].  She dedicated herself to Mikon, and swore she would help his people any way she could.&lt;br /&gt;
&lt;br /&gt;
==== An Interlude ====&lt;br /&gt;
&lt;br /&gt;
During all this, there was one constant distraction, a red-maned wemic by the name of Kai'Ral Windspar.  He was many things she was not, and there were many disagreements and debates, sometimes discussions between the two would continue for days.  Amid the growing tensions of the war, the Gentleman at the height of his strength, a strange new power making its presence felt in Mikona, as powerful political and metaphysical forces swirled round the couple, Kai'Ral and Moira fell in love and were married.&lt;br /&gt;
&lt;br /&gt;
[[Image:Interlude.jpg]]&lt;br /&gt;
&lt;br /&gt;
==== Into the Fray ====&lt;br /&gt;
&lt;br /&gt;
Foremost among many of Moira's concerns was the suffering of many due to the lack of food.    The harvests continued to be poor, and there continued to be uneasy rumors of certain noble families selling their grain harvests to the Seven Cities and other foreign markets.  She tried to see a way to help however she could, but the barriers at each turn seemed formidable.  Then circumstances opened a way she could never have imagined.&lt;br /&gt;
&lt;br /&gt;
Various peoples began to draw attention to the Mikona lifestone, a place Moira knew well.  She spoke with those druids and rangers learned in such things, including the lifestone's keeper, Drem.  He said the nearby fire giants had created an imbalance in the stone, and had weakened it greatly, which in turn affected the lifestone's role of providing natural aid to the people, plants and wildlife in its area of concern.&lt;br /&gt;
&lt;br /&gt;
With this in mind, a new threat to the city of Mikona rose up.  Years before, Fulfordis the Frost Giant had tried to intimidate the city into submission by causing it to snow year round.  The local crops were ruined, and many died from the cold, weakened by lack of food and illness.  The cause of the snow was found to be a machine which had linked to an elemental plane of cold.  The machine had been destroyed, the link severed… But now something had followed that link to Mikona.&lt;br /&gt;
&lt;br /&gt;
The Shadow of the Void hid in the Ice Caves, assessing and learning of its new surroundings.  To add to the confusion, there were problems in a nearby crypt caused by the return of an undead young boy name Joriah.  He ran about the outskirts of the city wanting to play games, but when people disagreed with him, he would unleash startling powerful spells.  Though for all his powers this undead was still a young boy, and admitted to certain persons that he was scared of something in the Ice Caves.&lt;br /&gt;
&lt;br /&gt;
The Shadow then manifested itself, sending a legion of winterwights into the city, slaughtering many innocent people.  It demanded Joriah be destroyed, or it would send more.  The Joint House made a bargain with the necromancer Isamu, who tricked and trapped the young boy.  Moira witnessed much of this, and could only be comforted by the fact that now Joriah would be finally be allowed to rest in death.&lt;br /&gt;
&lt;br /&gt;
But the Shadow still had to be dealt with, as it then threatened to attack again unless it's minions were allowed to search the city.  Rumors about what it might want spread quickly, and due to the Shadow's nature of being able to control undead, quickly turned to the remains of Sorvanok's deserted lair.&lt;br /&gt;
&lt;br /&gt;
In the meantime, the Shadow was not idle, and set out a horde of undead to attack the Fire Giant Tollgaroth.  With the aid of adventurers from Mikona, the undead were driven back, deep into the Ice Caves.  There they found a ghastly scene.  The bodies who had died from Fulfordis' cold and snow had been hastily buried in the Ice Caves, and were now being called forth by the Shadow as his minions.  The spells to create the winterwights had stripped off what flesh and skin had remained on these bodies and left scattered across the cavern floor…&lt;br /&gt;
&lt;br /&gt;
A deal was struck with Tollgaroth, a treaty signed.  He would supply the means to create a construct, a ruby golem, which would have the strength to combat the Shadow and keep it from escaping back into the link to its icy plane.  Tollgaroth and his ilk had stolen and kidnapped from the nearby farms long enough, now he and his minions would repay their debt by providing M'Chek with a contingent of fighters for the war against T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
And there was one clause of the treaty, one agreement which Moira made certain was completely understood.  Tollgaroth and his kind would leave the Hills of Tumult, they would join their brother-giants on the far northeastern edge of the M'Chek Warrens.&lt;br /&gt;
&lt;br /&gt;
And the greatest threat to the lifestone's strength would finally be removed.&lt;br /&gt;
&lt;br /&gt;
==== Desperation ====&lt;br /&gt;
&lt;br /&gt;
Moira was then pushed into the fray when two major events of the M'Chek-T'Nanshi war happened within a short time-period.  The neutral hospital in the war-torn village of Blandenberg was bombed by terrorists, killing most of the occupants, healers, M'Chek and T'Nanshi wounded alike.  Both sides pointed accusing fingers at each other, but nothing is ever officially confirmed.  Moira was asked by Dala Wennen, then a Captain of the Alpha Corps, to represent M'Chek in a series of meetings to be held to hopefully bring both sides in agreement to allow the hospital to be rebuilt.  These meetings ran into difficulty when T'Nanshi representatives never presented themselves for the first two meetings.  However, there were one or two representatives of various interested groups in attendance that took this time to try to grill the M'Chek military representative as if he were in a tribunal.  Moira respected how he kept his even temper throughout.  Although materials and workers were promised by both the AAAA and ACE, the two sides simply could not agree.&lt;br /&gt;
&lt;br /&gt;
The second event was the destruction of the storehouse at Nelthrope Keep.  The storehouse was conveniently located over a weak point and entrance of the famed Nelthrope mines, found in the hill below the keep.  Although later, the Nanshi would swear their intelligence reports showed that no food was stored in the warehouse, they did not take into account that the harvest was brought in for safekeeping after those reports had been written.  The food supplies for the winter were destroyed, and those refugees who could walk the distance soon reached Mikona.&lt;br /&gt;
&lt;br /&gt;
Moira was in the Nelthrope area a few days after the bombing, when she found a small boy wandering in the cold, obviously malnourished and even delusional.  She took Jedan to Master McGowan, the blacksmith of the keep, and while taking care of him they soon discovered that the boy's mother had died from a simple illness, but had been too weak to recover.  Heartsick, Moira arraigned for Jedan to be an apprentice to McGowan while she saw to the boy's welfare.  Soon &amp;quot;Momma Moira&amp;quot; was visiting whenever she could.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;float: bottom; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 10px 0 4px;&amp;quot; &lt;br /&gt;
|A copper-haired woman looked over the fields of stubble and bit back a groan. The cold wind played fretfully with the ends of her cloak, snapping it against her shins as she struggled to harvest a few more stumpy spikes of aloe and the last wind-shredded tufts of cotton.&lt;br /&gt;
 &lt;br /&gt;
She could still smell it. The acrid tang of burned grain scratched at her throat, and she looked over the walls of Nelthrope Keep to where a last curl of smoke was rising from the collapsed hole, full of ash and muddled timbers that was once the storehouse. Wheat, barley, foodstuffs, bandages, healing supplies, winter supplies, all destroyed.&lt;br /&gt;
 &lt;br /&gt;
The wounded and the sick had been carried to Bachwood, to Westshore, some had even straggled to the Order of the Way. But the harvest had been meager for everyone, how would anyone survive the winter with this fearsome burden? &lt;br /&gt;
&lt;br /&gt;
A voice called out in the darkness, the twilight faded into the true dark of night. She turned, searching the area, the wind might be playing tricks. No, it was a child's voice, crying out in the night for his mother. Suddenly the child was there, barrelling into her, clinging to her leg. &lt;br /&gt;
&amp;quot;Where's the food momma? I promise to get some…&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
She looked the boy over as she tried to asked questions, he held to her like a burr. &amp;quot;Where do you live, where is your mother?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Momma, you were too weak, you sent me for food...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
She bent to get a better look at him, holding her enchanted ring high. The light showed his cheeks were sunken, his skin paper-thin, he was clearly malnourished. His eyes were glazed with delirium. &lt;br /&gt;
&amp;quot;Your mother send you for food?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Why no food momma? Why didn’t you come back?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here,&amp;quot; she said, confused and concerned, &amp;quot;take my hand, show me the way home, and we will see what we can find.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The boy slid his hand into hers, but it was a deathly weak grip, and she could feel every fragile bone in his hand.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Momma, what do you mean, you know the way home…&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The copper-haired woman stared at the boy for a moment, then swallowed painfully. He smiled up at her trustingly, his lips cracking in the cold wind.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;This way… we're going to visit a friend of mine. Not far, come with me…&amp;quot; Her mind raced as she wrapped her cloak around the boy and they made their way through the darkness to the keep.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;We live here??&amp;quot; He asked in awe as she led him through the gates. She stumbled over a reply, too choked up to talk until they entered the smithy.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ahh, Lady Moira…&amp;quot; The smith greeted her with a tired smile.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Master McGowan, please, will you watch of this young one? Just for a little while?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The master smith's eyes widened as he looked the boy over. &amp;quot;Why, he's just skin and bones!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
She knelt beside the boy, looking into his eyes, trying to smile. &amp;quot;This is a good friend of mine, Master McGowan… Can you tell him your name, show him how brave you are?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Jedan&amp;quot; He said promptly to the smith. &amp;quot;I'm going to be a great warrior someday!&amp;quot; And he puffed up his tiny chest, which emphasized his bulging stomach, one of the final signs of long term malnutrition.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;There, you see, you're a good boy. Come sit by the forge where its warm and I'll get you something to eat.&amp;quot; She said softly, pulling out a long swatch of soft green and black cloth to wrap the boy in as he warmed his hands by the fire.&lt;br /&gt;
 &lt;br /&gt;
Master McGowan then turned to her. &amp;quot;I will take care of the lad for a bit, he is sick and needs attention,&amp;quot; the smith murmured. &amp;quot;We don't have much here, our reserves are almost spent, and the winter has barely set in.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I'll bring back supplies, I'll glean what I can from the fields to the south.&amp;quot; She promised fervently. &amp;quot;The harvest is not finished there, I'll beg what I can. And I will find his mother.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
McGowan caught her eye and shook his head slightly. &amp;quot;A woman appeared at the gates this morning, barely coherent. She spoke of taking back food for her child. Her fever - she didn't survive the day.&amp;quot; He looked away quickly, then raised his voice. &amp;quot;Come son, lets get some something to eat.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Food!&amp;quot; The boy cried happily, as the copper-haired woman sat on her heels and looked into the boy's eyes.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Jedan, Master McGowan is going to look after you for a little while.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You'll come back?&amp;quot; He cried, doubt and fear racing across his face. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will be back, oh yes. I swear.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Okay momma!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
His smile pulled at her, and she held out her arms, &amp;quot;come give me a hug, and promise to be good.&amp;quot; &lt;br /&gt;
He hugged her weakly, exclaiming, &amp;quot;I promise to be extra good!&amp;quot; &lt;br /&gt;
&amp;quot;Come son,&amp;quot; Master McGowan guided Jedan to the living quarters above the smithy as she waved and vainly tried to hide her tears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Through old friendships, Moira sought to pull together what aid she could for the people of Nelthrope.  But her opponents were fierce, accusing her of lying about the terrible conditions in order to have donations redirected to the army.  Two dear friends stepped in to pledge that they trusted Moira, and the food would reach the people in need.  These friends were Tanmar Stronghammer, the Lightforger of Gorethar, and Thror Stormhammer, another respected paladin of Gorethar.  Along with the help of Grandmaster Jade of the Order of the Dragon, members of the Order of O'Ma, and other interested parties, Moira was able to purchase a large shipment of food supplies from Ferrell, which were then delivered to the people at Nelthrope Keep.&lt;br /&gt;
&lt;br /&gt;
In the meantime an agreement had still not been finalized for a peaceful withdrawal from the village by both factions so that the hospital could be rebuilt.&lt;br /&gt;
&lt;br /&gt;
==== The Whirlwind ====&lt;br /&gt;
&lt;br /&gt;
Commander Dala Wennen of the M'Chek Alpha Corps then hit upon a bold proposal.  Proceeded by a series of carefully planned diversions, a full scale assault was mounted on Blandenberg.  At the same time as the attack, several neutral parties, including the Healers of Cha'reth, Mikon's Council of Balance, the Wardens of M'Chek and the ANRA, had been invited to attend a meeting concerning a proposed farming settlement that was meant to be in the M'Chek Warrens.  After the village was secured by the M'Chek forces, the attendees of the meeting were instead escorted to Blandenberg village proper.  Then while still in field command, Wennen offered the village and its lands to these neutral parties, to be a farming settlement between the two warring countries, a small oasis of calm in the midst of war.&lt;br /&gt;
&lt;br /&gt;
Sadly, the representatives of the Healers of Cha'reth pointed out their only concern was for the Blandenberg Hospital, and refused to take responsibility for the village proper.  Moira Celyn Windspar, the representative of Mikon's Council of Balance was alone in accepting the governance of the settlement on behalf of the Church of Mikon.  The ANRA offered whatever help they could to revitalize the lands for farming.&lt;br /&gt;
&lt;br /&gt;
But the village of Blandenberg were still under threat, as the terms of the first treaty drawn up at this meeting were rejected by the T'Nanshi's Council of Nine.  What they did not recon on was the friendship of Darent Webber of Mikon, and Celedor Dedwend of Dru'El.  These two met in a series of informal meetings, away from the posturing of the army representatives.  Both Moira and Darent realised that the both armies had paid in blood and death for the years of battle, but Blandenberg had been given to the Church of Mikon, and the church would see this through.&lt;br /&gt;
&lt;br /&gt;
Darent Webber drafted what is now officially recognized as The Blandenberg Accord, giving joint authority of the village to the Churches of Dru'El and Mikon, to be protected by the holy warriors of these two faiths.  &lt;br /&gt;
&lt;br /&gt;
In the midst of these negotiations, the lands of M'Chek and T'Nanshi were wracked by a terrible plague that had spread from the city-state of Elysia, where it had first presented itself.   Many witnesses swore they recognized the T'Nanshi soldier who intentionally brought the plague from Elysia and poured it into jugs of water at the Inn at Dunster Commons.  Whoever he was, he took the plague back with him when he turned tail and ran back across the lines to the north.  &lt;br /&gt;
&lt;br /&gt;
The plague swept through both armies, T'Nanshi and M'Chek, and fighting was brought to a standstill.    Those in Elysia who had sat out most of the fighting over the years had finally been given a taste of the devastation of war brought on them by the Second Fairy War, and they did not want to continue their involvement.  &lt;br /&gt;
&lt;br /&gt;
Also, a new opportunity of immense proportions was then offered.  Melonius Mennallin, High Priest of Andrinor, bought an entire valley from the nation of Galdos in order to build Andrinor's Capital and Seat of his Trust, the City-State of Visimontium.  Melonius then made an offer to the people of M'Chek to migrate there, farm this new land, and start again.  Thousands took up this offer, and a series of planned marches through T'Nanshi, through Deglos, and to their new homes in Visimontium.&lt;br /&gt;
&lt;br /&gt;
Moira kept a close eye on all these developments as she worked with a taskforce to find the cure for the plague.  This proved to be elusive, as the plague had changed subtly from that of the original Elysian plague.  Yet the cure was finally found, and quickly administered throughout the nation.&lt;br /&gt;
&lt;br /&gt;
Pressure grew quickly on both sides to finally end the fighting once and for all.  A cease-fire agreement was drawn up during the final meeting concerning Blandenberg. Both the Blandenberg Accord and the cease-fire were ratified by the Joint Houses of M'Chek and the Council of Nine of T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
Due to the dedication shown by this, Moira and Darent were chosen to be two of the four person representation of M'Chek at the final negotiations.  A final peace treaty was signed between the two nations in the village of Blandenberg itself.  This treaty called for the area now known as the Blandenberg Protectorate to extend from coast to coast, and reserved these lands as a neutral entity to help relieve the famine of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Both Moira and Darent were knighted for this, and given the title &amp;quot;Defender of the Balance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Light to Balance the Dark ====&lt;br /&gt;
&lt;br /&gt;
Mixed up within all the tumult and destruction of the war, Moira had two focuses that raised her spirits.  The first was the building of the Shelter of Hope Hospital.  Often when she was depressed or angered from bad news, Moira would visit the Shelter and help bake bread, so she was excited to help the Shelter in any way she could.&lt;br /&gt;
&lt;br /&gt;
The combined sponsors were the Healers of Cha'reth and the Council of Balance, with aid from many generous donaters.  Moira designed the plans for the hospital and saw to its construction.   The work was slow, but the result was well worth the wait.&lt;br /&gt;
&lt;br /&gt;
The second focus was and still is the Mennallin Schools.  Melonius Mennallin approached Moira about raising funds to build schools all over the south, where any child could attend.  She gladly threw herself into this work, raising donations to pay for the schools.  She then designed the school buildings herself, and the first of the schools was opened in Visimontium.  The second school to be opened was in the village of Blandenberg Ferry.  This school was very important to Moira, for the building used was Darent Webber's family home.  The third school was built in the Southern Residential District of Mikona.&lt;br /&gt;
&lt;br /&gt;
Due to her work with the schools, Moira also helped finalize the building of the Goodhope Orphanage of Dra'Nar, located in the Northern Residential District.  This was built only a block away from the school, so that students could travel quickly between the two.&lt;br /&gt;
&lt;br /&gt;
==== Trouble Below the City ====&lt;br /&gt;
&lt;br /&gt;
Though the war was over, the reasons that caused the war were not.  Though the treaty with T'Nanshi specified that food deliveries were to be made, and although the Healers of Cha'reth had worked out promises of more food deliveries from Ferrell and Deglos, Moira was adamant in her arguments that these deliveries did not solve the fundamental problem.  M'Chek must find a way to feed itself, not rely on the vagueries of food production and delivery from hundreds of miles away.&lt;br /&gt;
&lt;br /&gt;
While discussions were just starting on how to deal with that matter, a summons came to the Council of Balance that they were to be present at a meeting at Lord Grumbald's residence.  The other attendees were the M'Chek Guards, members of the Order of Valok, members of the Order of Gorethar, members of the Keepers of the Cycle, and of the Council of Dagath.&lt;br /&gt;
&lt;br /&gt;
Moira was overjoyed as Lord Grumbald revealed a plan for the City to purchase the Dwarven Quarter from the Church of Gorethar in order to use the lower caverns, known as the Mikona Underdark, for Deglossian Farming.  The Church of Gorethar had agreed to sell the area as long as the souls were freed first, and that the OoG oversee their release from their curse. Lord Grumbald had called the groups together to ask if each of our groups would help in freeing the cursed.&lt;br /&gt;
&lt;br /&gt;
These cursed souls were the dwarven workers who helped build the foundations and walls of the city of Mikona.  What little information can be gathered from the time of the curse related that the dwarves dug deep under the city to quarry for rock and metals.  Strangely, priests of both Valok and Mikon had strange dreams, telling them that the dwarves must be stopped.  The valokian priest was able to gather a crowd, and accused the dwarves of trying to take over the city.  The mobs attacked the dwarves in their homes and murdered them, while the priests of Mikon and Dagath did nothing to stop it.&lt;br /&gt;
&lt;br /&gt;
Hundreds of years had passed, yet still the souls of the slain had never been taken to their place in the cycle.  &lt;br /&gt;
&lt;br /&gt;
The combined groups set out to explore the lower caverns, and to try to discover what held the souls to the place.&lt;br /&gt;
&lt;br /&gt;
Trouble was, these lower caves were the abandoned lair of the lich Sorvanok, and as they soon discovered, more than a few remaining worshipers were still lurking in the caverns, including a dracolich named Draxithrax, that was searching through Sorvanok's belongings.&lt;br /&gt;
&lt;br /&gt;
Through many weeks of work and research and more work, and the distraction concerning a ring from the days of the demonwars, the dracolich was destroyed (Moira found his phylactery hidden behind a bookshelf in Sorvanok's library,) and remaining followers of Sorvanok were killed in the 'surprising' collapse of the cavern roof of Sorvanok's phylactery chamber.&lt;br /&gt;
&lt;br /&gt;
Then, in a touching and beautiful ritual led by Thror Stormhammer and others of Gorethar's faith, the souls of the cursed dwarven workers were released.&lt;br /&gt;
&lt;br /&gt;
Yet the city and the Order of Gorethar seemed very reluctant to finalize the clearing of the Dwarven Quarters.  Moira found herself constantly reminding various government officials that the belongings of the long dead dwarves were to be returned to Galdos as promised.  She made quite an irritant of herself until the city and the Order finally gathered the belongings and cleared the grounds of traps so that work could finally begin.  Eventually the great hall of the Dwarven Quarters was refurbished into a Temple of Gorethar, and a secure entrance was built for the farms in the Underdark.&lt;br /&gt;
&lt;br /&gt;
In the meantime, under the auspices of Lord Korrington, who had been placed in charge of the project, Moira and her husband Kai'Ral traveled to Deglos and spoke to many different farmers and rothe herders.  Several were persuaded to move south to Mikona and start the work on the farms below the city, while farmhands were recruited from around the neighboring countryside.&lt;br /&gt;
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----&lt;br /&gt;
[[Category:PCs|Windspar, Moira]]&lt;br /&gt;
[[Category:MChekPCs|Windspar, Moira]]&lt;br /&gt;
&lt;br /&gt;
[[Contest entry for Rochin Thistlepants the Third - First Quest]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Moira_Celyn_Windspar&amp;diff=30347</id>
		<title>PCs:Moira Celyn Windspar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Moira_Celyn_Windspar&amp;diff=30347"/>
		<updated>2009-01-20T19:44:40Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* Light to Balance the Dark */ Mennallin, Millennen, curse you Mara...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Dame Moira Celyn Callindraes=&lt;br /&gt;
* Knight, Defender of the Balance of the Church of Mikon&lt;br /&gt;
* Common Housewoman of M'Chek, representing Mikona's Lower East Residences&lt;br /&gt;
* Ordained member of [[Guild:Mikon's_Council_of_Balance|Mikon's Council of Balance]]&lt;br /&gt;
* Chair of Twostep Hall of the [[Guild:AAAA|Avlis Arms and Armor Association]]&lt;br /&gt;
* Master of the [[Guild:AKN|AKN]]&lt;br /&gt;
* Member of the [[Guild:ANRA|ANRA]]&lt;br /&gt;
&lt;br /&gt;
==== Appearance and Personality ====&lt;br /&gt;
[[Image:Moirawiki.jpg|left]]&lt;br /&gt;
Moira is a tall woman, somewhat pale, with copper-colored hair and sky blue eyes.  Due to her many hours dedicated to smithing, weaponcrafting, and several other arts, her hair is kept in a chin-length, practical cut, her nails trimmed short, her muscles toned and lean.  She is graceful, but certainly not delicate, with an air of wary calm about her.&lt;br /&gt;
&lt;br /&gt;
Moira is a student of life, and will sometimes sit and quietly watch as the day-to-day dramas unfold before her.  But she will act if the drama turns to conflict, often seeking to diffuse the situation, though not afraid to wade into a fight, take the opposing sides by their respective  ear, and bonk heads together - if necessary, of course.  &lt;br /&gt;
&lt;br /&gt;
She is a devoted servant of Mikon, recognizing that each philosophy has a meaning and a place on Avlis, and also recognizing her own part in Mikon's highest teaching, &lt;br /&gt;
&amp;quot;Be disciplined, if you may. But let the present moment decide when discipline evaporates and gets replaced by freedom.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In this freedom, she chooses her place in Mikon's Balance, to be the voice for those who have no voice, to help those she can to be able to live in a harmonious world, come what may.&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
&lt;br /&gt;
Moira Celyn is the daughter of Bernart Celyn and Priena Thendrin.   Bernart was a caravan leader and merchant who preferred life on the road and traveling.  Though considered georgio, he drew on his mother's romini roots for many of his beliefs and customs.  Priena was an herbalist and the principal healer for the people who traveled with the caravan.  The two met in the large Romini camp near the Fairy Gardens, and were soon devoted to each other.&lt;br /&gt;
&lt;br /&gt;
For most of Moira's childhood she was traveling with her parents, returning only once in a while to the Celyn family homestead found northeast of M'Chek's Finmaegan Keep.  But danger pressed in as Sereg attacked M'Chek forces along the border, then in Mikona, then even Elysia. Her parents decided it was for the best that Priena and Moira stay in the relative safety of their small village while Bernart led another caravan to Elysia.  It was a decision they would bitterly regret.&lt;br /&gt;
&lt;br /&gt;
When the Spite first made its appearance in a nearby village, Priena made her way there to try to help with this strange new sickness.  She contracted the very disease she had hoped to cure, locking herself in her room to try to stop from spreading the disease further, and there she died.&lt;br /&gt;
&lt;br /&gt;
The village was in turmoil as the warnings and rumors of this new illness spread.  The village elders moved quickly, and put to the torch any house where the Spite was found.  Moira watched in helpless terror as her home became her mother's funeral pyre.&lt;br /&gt;
&lt;br /&gt;
Bernart returned only a few days later to find this disaster.  He quietly gathered his best gear suited for hunting in the underdark, gave his daughter his holy symbol, kissed her goodbye, and disappeared from Moira's life.&lt;br /&gt;
&lt;br /&gt;
==== The Choice ====&lt;br /&gt;
&lt;br /&gt;
Moira's village was eventually abandoned by all but the most stouthearted.  Heart-sick, she made her way to Mikona, taking jobs wherever she could to try to get by.  To escape the city for a while, Moira would often visit the Lifestone, and spend a few hours quietly helping its keeper, a druid of Skern named Drem.  Then a single, chance encounter changed everything when she stopped a man to ask him for directions.  The man was Darent Webber, then a high journeyman for the [[Guild:AAAA|Avlis Arms and Armor Association]], and not only did he give her the directions she asked for, but a whole new purpose that was yet to be discovered when he offered to take her on as his apprentice.&lt;br /&gt;
&lt;br /&gt;
Striving to do as much as she could to prove herself to her guild and her mentor, she travelled north to Dwarftrade, west to Elysia and Ferrell, into the depths of Deglos, and up to the heights of the T'Nanshi canopies.  Contact with her mentor was brief, but always insightful, and she never knew where she would meet him next.&lt;br /&gt;
&lt;br /&gt;
After working hard and witnessing much, Moira thought she had found her place in life with her guild.  Then Darent asked her, &amp;quot;have you no faith in any gods?&amp;quot;  Bringing her face to face with her dilemma.&lt;br /&gt;
&lt;br /&gt;
With her father's holy symbol in one hand, and her mother's in the other, she spent many days in quiet contemplation.  But as much as she respected her mother's love for her god, she did not feel the same devotion.  Instead her mind turned more and more to Mikon's precepts.  Donning her father's holy symbol, she felt a strange calling for home.  For all its faults, for all its troubles, her heart was drawn to Mikona.&lt;br /&gt;
&lt;br /&gt;
Presenting herself to her mentor, Darent formally asked her to join [[Guild:Mikon's Council of Balance|Mikon's Council of Balance]].  She dedicated herself to Mikon, and swore she would help his people any way she could.&lt;br /&gt;
&lt;br /&gt;
==== An Interlude ====&lt;br /&gt;
&lt;br /&gt;
During all this, there was one constant distraction, a red-maned wemic by the name of Kai'Ral Windspar.  He was many things she was not, and there were many disagreements and debates, sometimes discussions between the two would continue for days.  Amid the growing tensions of the war, the Gentleman at the height of his strength, a strange new power making its presence felt in Mikona, as powerful political and metaphysical forces swirled round the couple, Kai'Ral and Moira fell in love and were married.&lt;br /&gt;
&lt;br /&gt;
[[Image:Interlude.jpg]]&lt;br /&gt;
&lt;br /&gt;
==== Into the Fray ====&lt;br /&gt;
&lt;br /&gt;
Foremost among many of Moira's concerns was the suffering of many due to the lack of food.    The harvests continued to be poor, and there continued to be uneasy rumors of certain noble families selling their grain harvests to the Seven Cities and other foreign markets.  She tried to see a way to help however she could, but the barriers at each turn seemed formidable.  Then circumstances opened a way she could never have imagined.&lt;br /&gt;
&lt;br /&gt;
Various peoples began to draw attention to the Mikona lifestone, a place Moira knew well.  She spoke with those druids and rangers learned in such things, including the lifestone's keeper, Drem.  He said the nearby fire giants had created an imbalance in the stone, and had weakened it greatly, which in turn affected the lifestone's role of providing natural aid to the people, plants and wildlife in its area of concern.&lt;br /&gt;
&lt;br /&gt;
With this in mind, a new threat to the city of Mikona rose up.  Years before, Fulfordis the Frost Giant had tried to intimidate the city into submission by causing it to snow year round.  The local crops were ruined, and many died from the cold, weakened by lack of food and illness.  The cause of the snow was found to be a machine which had linked to an elemental plane of cold.  The machine had been destroyed, the link severed… But now something had followed that link to Mikona.&lt;br /&gt;
&lt;br /&gt;
The Shadow of the Void hid in the Ice Caves, assessing and learning of its new surroundings.  To add to the confusion, there were problems in a nearby crypt caused by the return of an undead young boy name Joriah.  He ran about the outskirts of the city wanting to play games, but when people disagreed with him, he would unleash startling powerful spells.  Though for all his powers this undead was still a young boy, and admitted to certain persons that he was scared of something in the Ice Caves.&lt;br /&gt;
&lt;br /&gt;
The Shadow then manifested itself, sending a legion of winterwights into the city, slaughtering many innocent people.  It demanded Joriah be destroyed, or it would send more.  The Joint House made a bargain with the necromancer Isamu, who tricked and trapped the young boy.  Moira witnessed much of this, and could only be comforted by the fact that now Joriah would be finally be allowed to rest in death.&lt;br /&gt;
&lt;br /&gt;
But the Shadow still had to be dealt with, as it then threatened to attack again unless it's minions were allowed to search the city.  Rumors about what it might want spread quickly, and due to the Shadow's nature of being able to control undead, quickly turned to the remains of Sorvanok's deserted lair.&lt;br /&gt;
&lt;br /&gt;
In the meantime, the Shadow was not idle, and set out a horde of undead to attack the Fire Giant Tollgaroth.  With the aid of adventurers from Mikona, the undead were driven back, deep into the Ice Caves.  There they found a ghastly scene.  The bodies who had died from Fulfordis' cold and snow had been hastily buried in the Ice Caves, and were now being called forth by the Shadow as his minions.  The spells to create the winterwights had stripped off what flesh and skin had remained on these bodies and left scattered across the cavern floor…&lt;br /&gt;
&lt;br /&gt;
A deal was struck with Tollgaroth, a treaty signed.  He would supply the means to create a construct, a ruby golem, which would have the strength to combat the Shadow and keep it from escaping back into the link to its icy plane.  Tollgaroth and his ilk had stolen and kidnapped from the nearby farms long enough, now he and his minions would repay their debt by providing M'Chek with a contingent of fighters for the war against T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
And there was one clause of the treaty, one agreement which Moira made certain was completely understood.  Tollgaroth and his kind would leave the Hills of Tumult, they would join their brother-giants on the far northeastern edge of the M'Chek Warrens.&lt;br /&gt;
&lt;br /&gt;
And the greatest threat to the lifestone's strength would finally be removed.&lt;br /&gt;
&lt;br /&gt;
==== Desperation ====&lt;br /&gt;
&lt;br /&gt;
Moira was then pushed into the fray when two major events of the M'Chek-T'Nanshi war happened within a short time-period.  The neutral hospital in the war-torn village of Blandenberg was bombed by terrorists, killing most of the occupants, healers, M'Chek and T'Nanshi wounded alike.  Both sides pointed accusing fingers at each other, but nothing is ever officially confirmed.  Moira was asked by Dala Wennen, then a Captain of the Alpha Corps, to represent M'Chek in a series of meetings to be held to hopefully bring both sides in agreement to allow the hospital to be rebuilt.  These meetings ran into difficulty when T'Nanshi representatives never presented themselves for the first two meetings.  However, there were one or two representatives of various interested groups in attendance that took this time to try to grill the M'Chek military representative as if he were in a tribunal.  Moira respected how he kept his even temper throughout.  Although materials and workers were promised by both the AAAA and ACE, the two sides simply could not agree.&lt;br /&gt;
&lt;br /&gt;
The second event was the destruction of the storehouse at Nelthrope Keep.  The storehouse was conveniently located over a weak point and entrance of the famed Nelthrope mines, found in the hill below the keep.  Although later, the Nanshi would swear their intelligence reports showed that no food was stored in the warehouse, they did not take into account that the harvest was brought in for safekeeping after those reports had been written.  The food supplies for the winter were destroyed, and those refugees who could walk the distance soon reached Mikona.&lt;br /&gt;
&lt;br /&gt;
Moira was in the Nelthrope area a few days after the bombing, when she found a small boy wandering in the cold, obviously malnourished and even delusional.  She took Jedan to Master McGowan, the blacksmith of the keep, and while taking care of him they soon discovered that the boy's mother had died from a simple illness, but had been too weak to recover.  Heartsick, Moira arraigned for Jedan to be an apprentice to McGowan while she saw to the boy's welfare.  Soon &amp;quot;Momma Moira&amp;quot; was visiting whenever she could.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;float: bottom; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 10px 0 4px;&amp;quot; &lt;br /&gt;
|A copper-haired woman looked over the fields of stubble and bit back a groan. The cold wind played fretfully with the ends of her cloak, snapping it against her shins as she struggled to harvest a few more stumpy spikes of aloe and the last wind-shredded tufts of cotton.&lt;br /&gt;
 &lt;br /&gt;
She could still smell it. The acrid tang of burned grain scratched at her throat, and she looked over the walls of Nelthrope Keep to where a last curl of smoke was rising from the collapsed hole, full of ash and muddled timbers that was once the storehouse. Wheat, barley, foodstuffs, bandages, healing supplies, winter supplies, all destroyed.&lt;br /&gt;
 &lt;br /&gt;
The wounded and the sick had been carried to Bachwood, to Westshore, some had even straggled to the Order of the Way. But the harvest had been meager for everyone, how would anyone survive the winter with this fearsome burden? &lt;br /&gt;
&lt;br /&gt;
A voice called out in the darkness, the twilight faded into the true dark of night. She turned, searching the area, the wind might be playing tricks. No, it was a child's voice, crying out in the night for his mother. Suddenly the child was there, barrelling into her, clinging to her leg. &lt;br /&gt;
&amp;quot;Where's the food momma? I promise to get some…&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
She looked the boy over as she tried to asked questions, he held to her like a burr. &amp;quot;Where do you live, where is your mother?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Momma, you were too weak, you sent me for food...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
She bent to get a better look at him, holding her enchanted ring high. The light showed his cheeks were sunken, his skin paper-thin, he was clearly malnourished. His eyes were glazed with delirium. &lt;br /&gt;
&amp;quot;Your mother send you for food?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Why no food momma? Why didn’t you come back?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here,&amp;quot; she said, confused and concerned, &amp;quot;take my hand, show me the way home, and we will see what we can find.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The boy slid his hand into hers, but it was a deathly weak grip, and she could feel every fragile bone in his hand.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Momma, what do you mean, you know the way home…&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The copper-haired woman stared at the boy for a moment, then swallowed painfully. He smiled up at her trustingly, his lips cracking in the cold wind.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;This way… we're going to visit a friend of mine. Not far, come with me…&amp;quot; Her mind raced as she wrapped her cloak around the boy and they made their way through the darkness to the keep.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;We live here??&amp;quot; He asked in awe as she led him through the gates. She stumbled over a reply, too choked up to talk until they entered the smithy.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ahh, Lady Moira…&amp;quot; The smith greeted her with a tired smile.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Master McGowan, please, will you watch of this young one? Just for a little while?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The master smith's eyes widened as he looked the boy over. &amp;quot;Why, he's just skin and bones!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
She knelt beside the boy, looking into his eyes, trying to smile. &amp;quot;This is a good friend of mine, Master McGowan… Can you tell him your name, show him how brave you are?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Jedan&amp;quot; He said promptly to the smith. &amp;quot;I'm going to be a great warrior someday!&amp;quot; And he puffed up his tiny chest, which emphasized his bulging stomach, one of the final signs of long term malnutrition.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;There, you see, you're a good boy. Come sit by the forge where its warm and I'll get you something to eat.&amp;quot; She said softly, pulling out a long swatch of soft green and black cloth to wrap the boy in as he warmed his hands by the fire.&lt;br /&gt;
 &lt;br /&gt;
Master McGowan then turned to her. &amp;quot;I will take care of the lad for a bit, he is sick and needs attention,&amp;quot; the smith murmured. &amp;quot;We don't have much here, our reserves are almost spent, and the winter has barely set in.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I'll bring back supplies, I'll glean what I can from the fields to the south.&amp;quot; She promised fervently. &amp;quot;The harvest is not finished there, I'll beg what I can. And I will find his mother.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
McGowan caught her eye and shook his head slightly. &amp;quot;A woman appeared at the gates this morning, barely coherent. She spoke of taking back food for her child. Her fever - she didn't survive the day.&amp;quot; He looked away quickly, then raised his voice. &amp;quot;Come son, lets get some something to eat.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Food!&amp;quot; The boy cried happily, as the copper-haired woman sat on her heels and looked into the boy's eyes.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Jedan, Master McGowan is going to look after you for a little while.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You'll come back?&amp;quot; He cried, doubt and fear racing across his face. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will be back, oh yes. I swear.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Okay momma!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
His smile pulled at her, and she held out her arms, &amp;quot;come give me a hug, and promise to be good.&amp;quot; &lt;br /&gt;
He hugged her weakly, exclaiming, &amp;quot;I promise to be extra good!&amp;quot; &lt;br /&gt;
&amp;quot;Come son,&amp;quot; Master McGowan guided Jedan to the living quarters above the smithy as she waved and vainly tried to hide her tears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Through old friendships, Moira sought to pull together what aid she could for the people of Nelthrope.  But her opponents were fierce, accusing her of lying about the terrible conditions in order to have donations redirected to the army.  Two dear friends stepped in to pledge that they trusted Moira, and the food would reach the people in need.  These friends were Tanmar Stronghammer, the Lightforger of Gorethar, and Thror Stormhammer, another respected paladin of Gorethar.  Along with the help of Grandmaster Jade of the Order of the Dragon, members of the Order of O'Ma, and other interested parties, Moira was able to purchase a large shipment of food supplies from Ferrell, which were then delivered to the people at Nelthrope Keep.&lt;br /&gt;
&lt;br /&gt;
In the meantime an agreement had still not been finalized for a peaceful withdrawal from the village by both factions so that the hospital could be rebuilt.&lt;br /&gt;
&lt;br /&gt;
==== The Whirlwind ====&lt;br /&gt;
&lt;br /&gt;
Commander Dala Wennen of the M'Chek Alpha Corps then hit upon a bold proposal.  Proceeded by a series of carefully planned diversions, a full scale assault was mounted on Blandenberg.  At the same time as the attack, several neutral parties, including the Healers of Cha'reth, Mikon's Council of Balance, the Wardens of M'Chek and the ANRA, had been invited to attend a meeting concerning a proposed farming settlement that was meant to be in the M'Chek Warrens.  After the village was secured by the M'Chek forces, the attendees of the meeting were instead escorted to Blandenberg village proper.  Then while still in field command, Wennen offered the village and its lands to these neutral parties, to be a farming settlement between the two warring countries, a small oasis of calm in the midst of war.&lt;br /&gt;
&lt;br /&gt;
Sadly, the representatives of the Healers of Cha'reth pointed out their only concern was for the Blandenberg Hospital, and refused to take responsibility for the village proper.  Moira Celyn Windspar, the representative of Mikon's Council of Balance was alone in accepting the governance of the settlement on behalf of the Church of Mikon.  The ANRA offered whatever help they could to revitalize the lands for farming.&lt;br /&gt;
&lt;br /&gt;
But the village of Blandenberg were still under threat, as the terms of the first treaty drawn up at this meeting were rejected by the T'Nanshi's Council of Nine.  What they did not recon on was the friendship of Darent Webber of Mikon, and Celedor Dedwend of Dru'El.  These two met in a series of informal meetings, away from the posturing of the army representatives.  Both Moira and Darent realised that the both armies had paid in blood and death for the years of battle, but Blandenberg had been given to the Church of Mikon, and the church would see this through.&lt;br /&gt;
&lt;br /&gt;
Darent Webber drafted what is now officially recognized as The Blandenberg Accord, giving joint authority of the village to the Churches of Dru'El and Mikon, to be protected by the holy warriors of these two faiths.  &lt;br /&gt;
&lt;br /&gt;
In the midst of these negotiations, the lands of M'Chek and T'Nanshi were wracked by a terrible plague that had spread from the city-state of Elysia, where it had first presented itself.   Many witnesses swore they recognized the T'Nanshi soldier who intentionally brought the plague from Elysia and poured it into jugs of water at the Inn at Dunster Commons.  Whoever he was, he took the plague back with him when he turned tail and ran back across the lines to the north.  &lt;br /&gt;
&lt;br /&gt;
The plague swept through both armies, T'Nanshi and M'Chek, and fighting was brought to a standstill.    Those in Elysia who had sat out most of the fighting over the years had finally been given a taste of the devastation of war brought on them by the Second Fairy War, and they did not want to continue their involvement.  &lt;br /&gt;
&lt;br /&gt;
Also, a new opportunity of immense proportions was then offered.  Melonius Mennallin, High Priest of Andrinor, bought an entire valley from the nation of Galdos in order to build Andrinor's Capital and Seat of his Trust, the City-State of Visimontium.  Melonius then made an offer to the people of M'Chek to migrate there, farm this new land, and start again.  Thousands took up this offer, and a series of planned marches through T'Nanshi, through Deglos, and to their new homes in Visimontium.&lt;br /&gt;
&lt;br /&gt;
Moira kept a close eye on all these developments as she worked with a taskforce to find the cure for the plague.  This proved to be elusive, as the plague had changed subtly from that of the original Elysian plague.  Yet the cure was finally found, and quickly administered throughout the nation.&lt;br /&gt;
&lt;br /&gt;
Pressure grew quickly on both sides to finally end the fighting once and for all.  A cease-fire agreement was drawn up during the final meeting concerning Blandenberg. Both the Blandenberg Accord and the cease-fire were ratified by the Joint Houses of M'Chek and the Council of Nine of T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
Due to the dedication shown by this, Moira and Darent were chosen to be two of the four person representation of M'Chek at the final negotiations.  A final peace treaty was signed between the two nations in the village of Blandenberg itself.  This treaty called for the area now known as the Blandenberg Protectorate to extend from coast to coast, and reserved these lands as a neutral entity to help relieve the famine of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Both Moira and Darent were knighted for this, and given the title &amp;quot;Defender of the Balance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Light to Balance the Dark ====&lt;br /&gt;
&lt;br /&gt;
Mixed up within all the tumult and destruction of the war, Moira had two focuses that raised her spirits.  The first was the building of the Shelter of Hope Hospital.  Often when she was depressed or angered from bad news, Moira would visit the Shelter and help bake bread, so she was excited to help the Shelter in any way she could.&lt;br /&gt;
&lt;br /&gt;
The combined sponsors were the Healers of Cha'reth and the Council of Balance, with aid from many generous donaters.  Moira designed the plans for the hospital and saw to its construction.   The work was slow, but the result was well worth the wait.&lt;br /&gt;
&lt;br /&gt;
The second focus was and still is the Mennallin Schools.  Melonius Mennallin approached Moira about raising funds to build schools all over the south, where any child could attend.  She gladly threw herself into this work, raising donations to pay for the schools.  She then designed the school buildings herself, and the first of the schools was opened in Visimontium.  The second school to be opened was in the village of Blandenberg Ferry.  This school was very important to Moira, for the building used was Darent Webber's family home.  The third school was built in the Southern Residential District of Mikona.&lt;br /&gt;
&lt;br /&gt;
Due to her work with the schools, Moira also helped finalize the building of the Goodhope Orphanage of Dra'Nar, located in the Northern Residential District.  This was built only a block away from the school, so that students could travel quickly between the two.&lt;br /&gt;
&lt;br /&gt;
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----&lt;br /&gt;
[[Category:PCs|Windspar, Moira]]&lt;br /&gt;
[[Category:MChekPCs|Windspar, Moira]]&lt;br /&gt;
&lt;br /&gt;
[[Contest entry for Rochin Thistlepants the Third - First Quest]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Moira_Celyn_Windspar&amp;diff=30346</id>
		<title>PCs:Moira Celyn Windspar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Moira_Celyn_Windspar&amp;diff=30346"/>
		<updated>2009-01-20T19:36:45Z</updated>

		<summary type="html">&lt;p&gt;Marleh: Added Shelter of Hope Hospital info, Millennen School info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Dame Moira Celyn Callindraes=&lt;br /&gt;
* Knight, Defender of the Balance of the Church of Mikon&lt;br /&gt;
* Common Housewoman of M'Chek, representing Mikona's Lower East Residences&lt;br /&gt;
* Ordained member of [[Guild:Mikon's_Council_of_Balance|Mikon's Council of Balance]]&lt;br /&gt;
* Chair of Twostep Hall of the [[Guild:AAAA|Avlis Arms and Armor Association]]&lt;br /&gt;
* Master of the [[Guild:AKN|AKN]]&lt;br /&gt;
* Member of the [[Guild:ANRA|ANRA]]&lt;br /&gt;
&lt;br /&gt;
==== Appearance and Personality ====&lt;br /&gt;
[[Image:Moirawiki.jpg|left]]&lt;br /&gt;
Moira is a tall woman, somewhat pale, with copper-colored hair and sky blue eyes.  Due to her many hours dedicated to smithing, weaponcrafting, and several other arts, her hair is kept in a chin-length, practical cut, her nails trimmed short, her muscles toned and lean.  She is graceful, but certainly not delicate, with an air of wary calm about her.&lt;br /&gt;
&lt;br /&gt;
Moira is a student of life, and will sometimes sit and quietly watch as the day-to-day dramas unfold before her.  But she will act if the drama turns to conflict, often seeking to diffuse the situation, though not afraid to wade into a fight, take the opposing sides by their respective  ear, and bonk heads together - if necessary, of course.  &lt;br /&gt;
&lt;br /&gt;
She is a devoted servant of Mikon, recognizing that each philosophy has a meaning and a place on Avlis, and also recognizing her own part in Mikon's highest teaching, &lt;br /&gt;
&amp;quot;Be disciplined, if you may. But let the present moment decide when discipline evaporates and gets replaced by freedom.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In this freedom, she chooses her place in Mikon's Balance, to be the voice for those who have no voice, to help those she can to be able to live in a harmonious world, come what may.&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
&lt;br /&gt;
Moira Celyn is the daughter of Bernart Celyn and Priena Thendrin.   Bernart was a caravan leader and merchant who preferred life on the road and traveling.  Though considered georgio, he drew on his mother's romini roots for many of his beliefs and customs.  Priena was an herbalist and the principal healer for the people who traveled with the caravan.  The two met in the large Romini camp near the Fairy Gardens, and were soon devoted to each other.&lt;br /&gt;
&lt;br /&gt;
For most of Moira's childhood she was traveling with her parents, returning only once in a while to the Celyn family homestead found northeast of M'Chek's Finmaegan Keep.  But danger pressed in as Sereg attacked M'Chek forces along the border, then in Mikona, then even Elysia. Her parents decided it was for the best that Priena and Moira stay in the relative safety of their small village while Bernart led another caravan to Elysia.  It was a decision they would bitterly regret.&lt;br /&gt;
&lt;br /&gt;
When the Spite first made its appearance in a nearby village, Priena made her way there to try to help with this strange new sickness.  She contracted the very disease she had hoped to cure, locking herself in her room to try to stop from spreading the disease further, and there she died.&lt;br /&gt;
&lt;br /&gt;
The village was in turmoil as the warnings and rumors of this new illness spread.  The village elders moved quickly, and put to the torch any house where the Spite was found.  Moira watched in helpless terror as her home became her mother's funeral pyre.&lt;br /&gt;
&lt;br /&gt;
Bernart returned only a few days later to find this disaster.  He quietly gathered his best gear suited for hunting in the underdark, gave his daughter his holy symbol, kissed her goodbye, and disappeared from Moira's life.&lt;br /&gt;
&lt;br /&gt;
==== The Choice ====&lt;br /&gt;
&lt;br /&gt;
Moira's village was eventually abandoned by all but the most stouthearted.  Heart-sick, she made her way to Mikona, taking jobs wherever she could to try to get by.  To escape the city for a while, Moira would often visit the Lifestone, and spend a few hours quietly helping its keeper, a druid of Skern named Drem.  Then a single, chance encounter changed everything when she stopped a man to ask him for directions.  The man was Darent Webber, then a high journeyman for the [[Guild:AAAA|Avlis Arms and Armor Association]], and not only did he give her the directions she asked for, but a whole new purpose that was yet to be discovered when he offered to take her on as his apprentice.&lt;br /&gt;
&lt;br /&gt;
Striving to do as much as she could to prove herself to her guild and her mentor, she travelled north to Dwarftrade, west to Elysia and Ferrell, into the depths of Deglos, and up to the heights of the T'Nanshi canopies.  Contact with her mentor was brief, but always insightful, and she never knew where she would meet him next.&lt;br /&gt;
&lt;br /&gt;
After working hard and witnessing much, Moira thought she had found her place in life with her guild.  Then Darent asked her, &amp;quot;have you no faith in any gods?&amp;quot;  Bringing her face to face with her dilemma.&lt;br /&gt;
&lt;br /&gt;
With her father's holy symbol in one hand, and her mother's in the other, she spent many days in quiet contemplation.  But as much as she respected her mother's love for her god, she did not feel the same devotion.  Instead her mind turned more and more to Mikon's precepts.  Donning her father's holy symbol, she felt a strange calling for home.  For all its faults, for all its troubles, her heart was drawn to Mikona.&lt;br /&gt;
&lt;br /&gt;
Presenting herself to her mentor, Darent formally asked her to join [[Guild:Mikon's Council of Balance|Mikon's Council of Balance]].  She dedicated herself to Mikon, and swore she would help his people any way she could.&lt;br /&gt;
&lt;br /&gt;
==== An Interlude ====&lt;br /&gt;
&lt;br /&gt;
During all this, there was one constant distraction, a red-maned wemic by the name of Kai'Ral Windspar.  He was many things she was not, and there were many disagreements and debates, sometimes discussions between the two would continue for days.  Amid the growing tensions of the war, the Gentleman at the height of his strength, a strange new power making its presence felt in Mikona, as powerful political and metaphysical forces swirled round the couple, Kai'Ral and Moira fell in love and were married.&lt;br /&gt;
&lt;br /&gt;
[[Image:Interlude.jpg]]&lt;br /&gt;
&lt;br /&gt;
==== Into the Fray ====&lt;br /&gt;
&lt;br /&gt;
Foremost among many of Moira's concerns was the suffering of many due to the lack of food.    The harvests continued to be poor, and there continued to be uneasy rumors of certain noble families selling their grain harvests to the Seven Cities and other foreign markets.  She tried to see a way to help however she could, but the barriers at each turn seemed formidable.  Then circumstances opened a way she could never have imagined.&lt;br /&gt;
&lt;br /&gt;
Various peoples began to draw attention to the Mikona lifestone, a place Moira knew well.  She spoke with those druids and rangers learned in such things, including the lifestone's keeper, Drem.  He said the nearby fire giants had created an imbalance in the stone, and had weakened it greatly, which in turn affected the lifestone's role of providing natural aid to the people, plants and wildlife in its area of concern.&lt;br /&gt;
&lt;br /&gt;
With this in mind, a new threat to the city of Mikona rose up.  Years before, Fulfordis the Frost Giant had tried to intimidate the city into submission by causing it to snow year round.  The local crops were ruined, and many died from the cold, weakened by lack of food and illness.  The cause of the snow was found to be a machine which had linked to an elemental plane of cold.  The machine had been destroyed, the link severed… But now something had followed that link to Mikona.&lt;br /&gt;
&lt;br /&gt;
The Shadow of the Void hid in the Ice Caves, assessing and learning of its new surroundings.  To add to the confusion, there were problems in a nearby crypt caused by the return of an undead young boy name Joriah.  He ran about the outskirts of the city wanting to play games, but when people disagreed with him, he would unleash startling powerful spells.  Though for all his powers this undead was still a young boy, and admitted to certain persons that he was scared of something in the Ice Caves.&lt;br /&gt;
&lt;br /&gt;
The Shadow then manifested itself, sending a legion of winterwights into the city, slaughtering many innocent people.  It demanded Joriah be destroyed, or it would send more.  The Joint House made a bargain with the necromancer Isamu, who tricked and trapped the young boy.  Moira witnessed much of this, and could only be comforted by the fact that now Joriah would be finally be allowed to rest in death.&lt;br /&gt;
&lt;br /&gt;
But the Shadow still had to be dealt with, as it then threatened to attack again unless it's minions were allowed to search the city.  Rumors about what it might want spread quickly, and due to the Shadow's nature of being able to control undead, quickly turned to the remains of Sorvanok's deserted lair.&lt;br /&gt;
&lt;br /&gt;
In the meantime, the Shadow was not idle, and set out a horde of undead to attack the Fire Giant Tollgaroth.  With the aid of adventurers from Mikona, the undead were driven back, deep into the Ice Caves.  There they found a ghastly scene.  The bodies who had died from Fulfordis' cold and snow had been hastily buried in the Ice Caves, and were now being called forth by the Shadow as his minions.  The spells to create the winterwights had stripped off what flesh and skin had remained on these bodies and left scattered across the cavern floor…&lt;br /&gt;
&lt;br /&gt;
A deal was struck with Tollgaroth, a treaty signed.  He would supply the means to create a construct, a ruby golem, which would have the strength to combat the Shadow and keep it from escaping back into the link to its icy plane.  Tollgaroth and his ilk had stolen and kidnapped from the nearby farms long enough, now he and his minions would repay their debt by providing M'Chek with a contingent of fighters for the war against T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
And there was one clause of the treaty, one agreement which Moira made certain was completely understood.  Tollgaroth and his kind would leave the Hills of Tumult, they would join their brother-giants on the far northeastern edge of the M'Chek Warrens.&lt;br /&gt;
&lt;br /&gt;
And the greatest threat to the lifestone's strength would finally be removed.&lt;br /&gt;
&lt;br /&gt;
==== Desperation ====&lt;br /&gt;
&lt;br /&gt;
Moira was then pushed into the fray when two major events of the M'Chek-T'Nanshi war happened within a short time-period.  The neutral hospital in the war-torn village of Blandenberg was bombed by terrorists, killing most of the occupants, healers, M'Chek and T'Nanshi wounded alike.  Both sides pointed accusing fingers at each other, but nothing is ever officially confirmed.  Moira was asked by Dala Wennen, then a Captain of the Alpha Corps, to represent M'Chek in a series of meetings to be held to hopefully bring both sides in agreement to allow the hospital to be rebuilt.  These meetings ran into difficulty when T'Nanshi representatives never presented themselves for the first two meetings.  However, there were one or two representatives of various interested groups in attendance that took this time to try to grill the M'Chek military representative as if he were in a tribunal.  Moira respected how he kept his even temper throughout.  Although materials and workers were promised by both the AAAA and ACE, the two sides simply could not agree.&lt;br /&gt;
&lt;br /&gt;
The second event was the destruction of the storehouse at Nelthrope Keep.  The storehouse was conveniently located over a weak point and entrance of the famed Nelthrope mines, found in the hill below the keep.  Although later, the Nanshi would swear their intelligence reports showed that no food was stored in the warehouse, they did not take into account that the harvest was brought in for safekeeping after those reports had been written.  The food supplies for the winter were destroyed, and those refugees who could walk the distance soon reached Mikona.&lt;br /&gt;
&lt;br /&gt;
Moira was in the Nelthrope area a few days after the bombing, when she found a small boy wandering in the cold, obviously malnourished and even delusional.  She took Jedan to Master McGowan, the blacksmith of the keep, and while taking care of him they soon discovered that the boy's mother had died from a simple illness, but had been too weak to recover.  Heartsick, Moira arraigned for Jedan to be an apprentice to McGowan while she saw to the boy's welfare.  Soon &amp;quot;Momma Moira&amp;quot; was visiting whenever she could.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;float: bottom; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 10px 0 4px;&amp;quot; &lt;br /&gt;
|A copper-haired woman looked over the fields of stubble and bit back a groan. The cold wind played fretfully with the ends of her cloak, snapping it against her shins as she struggled to harvest a few more stumpy spikes of aloe and the last wind-shredded tufts of cotton.&lt;br /&gt;
 &lt;br /&gt;
She could still smell it. The acrid tang of burned grain scratched at her throat, and she looked over the walls of Nelthrope Keep to where a last curl of smoke was rising from the collapsed hole, full of ash and muddled timbers that was once the storehouse. Wheat, barley, foodstuffs, bandages, healing supplies, winter supplies, all destroyed.&lt;br /&gt;
 &lt;br /&gt;
The wounded and the sick had been carried to Bachwood, to Westshore, some had even straggled to the Order of the Way. But the harvest had been meager for everyone, how would anyone survive the winter with this fearsome burden? &lt;br /&gt;
&lt;br /&gt;
A voice called out in the darkness, the twilight faded into the true dark of night. She turned, searching the area, the wind might be playing tricks. No, it was a child's voice, crying out in the night for his mother. Suddenly the child was there, barrelling into her, clinging to her leg. &lt;br /&gt;
&amp;quot;Where's the food momma? I promise to get some…&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
She looked the boy over as she tried to asked questions, he held to her like a burr. &amp;quot;Where do you live, where is your mother?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Momma, you were too weak, you sent me for food...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
She bent to get a better look at him, holding her enchanted ring high. The light showed his cheeks were sunken, his skin paper-thin, he was clearly malnourished. His eyes were glazed with delirium. &lt;br /&gt;
&amp;quot;Your mother send you for food?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Why no food momma? Why didn’t you come back?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here,&amp;quot; she said, confused and concerned, &amp;quot;take my hand, show me the way home, and we will see what we can find.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The boy slid his hand into hers, but it was a deathly weak grip, and she could feel every fragile bone in his hand.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Momma, what do you mean, you know the way home…&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The copper-haired woman stared at the boy for a moment, then swallowed painfully. He smiled up at her trustingly, his lips cracking in the cold wind.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;This way… we're going to visit a friend of mine. Not far, come with me…&amp;quot; Her mind raced as she wrapped her cloak around the boy and they made their way through the darkness to the keep.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;We live here??&amp;quot; He asked in awe as she led him through the gates. She stumbled over a reply, too choked up to talk until they entered the smithy.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ahh, Lady Moira…&amp;quot; The smith greeted her with a tired smile.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Master McGowan, please, will you watch of this young one? Just for a little while?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The master smith's eyes widened as he looked the boy over. &amp;quot;Why, he's just skin and bones!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
She knelt beside the boy, looking into his eyes, trying to smile. &amp;quot;This is a good friend of mine, Master McGowan… Can you tell him your name, show him how brave you are?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Jedan&amp;quot; He said promptly to the smith. &amp;quot;I'm going to be a great warrior someday!&amp;quot; And he puffed up his tiny chest, which emphasized his bulging stomach, one of the final signs of long term malnutrition.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;There, you see, you're a good boy. Come sit by the forge where its warm and I'll get you something to eat.&amp;quot; She said softly, pulling out a long swatch of soft green and black cloth to wrap the boy in as he warmed his hands by the fire.&lt;br /&gt;
 &lt;br /&gt;
Master McGowan then turned to her. &amp;quot;I will take care of the lad for a bit, he is sick and needs attention,&amp;quot; the smith murmured. &amp;quot;We don't have much here, our reserves are almost spent, and the winter has barely set in.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I'll bring back supplies, I'll glean what I can from the fields to the south.&amp;quot; She promised fervently. &amp;quot;The harvest is not finished there, I'll beg what I can. And I will find his mother.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
McGowan caught her eye and shook his head slightly. &amp;quot;A woman appeared at the gates this morning, barely coherent. She spoke of taking back food for her child. Her fever - she didn't survive the day.&amp;quot; He looked away quickly, then raised his voice. &amp;quot;Come son, lets get some something to eat.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Food!&amp;quot; The boy cried happily, as the copper-haired woman sat on her heels and looked into the boy's eyes.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Jedan, Master McGowan is going to look after you for a little while.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You'll come back?&amp;quot; He cried, doubt and fear racing across his face. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will be back, oh yes. I swear.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Okay momma!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
His smile pulled at her, and she held out her arms, &amp;quot;come give me a hug, and promise to be good.&amp;quot; &lt;br /&gt;
He hugged her weakly, exclaiming, &amp;quot;I promise to be extra good!&amp;quot; &lt;br /&gt;
&amp;quot;Come son,&amp;quot; Master McGowan guided Jedan to the living quarters above the smithy as she waved and vainly tried to hide her tears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Through old friendships, Moira sought to pull together what aid she could for the people of Nelthrope.  But her opponents were fierce, accusing her of lying about the terrible conditions in order to have donations redirected to the army.  Two dear friends stepped in to pledge that they trusted Moira, and the food would reach the people in need.  These friends were Tanmar Stronghammer, the Lightforger of Gorethar, and Thror Stormhammer, another respected paladin of Gorethar.  Along with the help of Grandmaster Jade of the Order of the Dragon, members of the Order of O'Ma, and other interested parties, Moira was able to purchase a large shipment of food supplies from Ferrell, which were then delivered to the people at Nelthrope Keep.&lt;br /&gt;
&lt;br /&gt;
In the meantime an agreement had still not been finalized for a peaceful withdrawal from the village by both factions so that the hospital could be rebuilt.&lt;br /&gt;
&lt;br /&gt;
==== The Whirlwind ====&lt;br /&gt;
&lt;br /&gt;
Commander Dala Wennen of the M'Chek Alpha Corps then hit upon a bold proposal.  Proceeded by a series of carefully planned diversions, a full scale assault was mounted on Blandenberg.  At the same time as the attack, several neutral parties, including the Healers of Cha'reth, Mikon's Council of Balance, the Wardens of M'Chek and the ANRA, had been invited to attend a meeting concerning a proposed farming settlement that was meant to be in the M'Chek Warrens.  After the village was secured by the M'Chek forces, the attendees of the meeting were instead escorted to Blandenberg village proper.  Then while still in field command, Wennen offered the village and its lands to these neutral parties, to be a farming settlement between the two warring countries, a small oasis of calm in the midst of war.&lt;br /&gt;
&lt;br /&gt;
Sadly, the representatives of the Healers of Cha'reth pointed out their only concern was for the Blandenberg Hospital, and refused to take responsibility for the village proper.  Moira Celyn Windspar, the representative of Mikon's Council of Balance was alone in accepting the governance of the settlement on behalf of the Church of Mikon.  The ANRA offered whatever help they could to revitalize the lands for farming.&lt;br /&gt;
&lt;br /&gt;
But the village of Blandenberg were still under threat, as the terms of the first treaty drawn up at this meeting were rejected by the T'Nanshi's Council of Nine.  What they did not recon on was the friendship of Darent Webber of Mikon, and Celedor Dedwend of Dru'El.  These two met in a series of informal meetings, away from the posturing of the army representatives.  Both Moira and Darent realised that the both armies had paid in blood and death for the years of battle, but Blandenberg had been given to the Church of Mikon, and the church would see this through.&lt;br /&gt;
&lt;br /&gt;
Darent Webber drafted what is now officially recognized as The Blandenberg Accord, giving joint authority of the village to the Churches of Dru'El and Mikon, to be protected by the holy warriors of these two faiths.  &lt;br /&gt;
&lt;br /&gt;
In the midst of these negotiations, the lands of M'Chek and T'Nanshi were wracked by a terrible plague that had spread from the city-state of Elysia, where it had first presented itself.   Many witnesses swore they recognized the T'Nanshi soldier who intentionally brought the plague from Elysia and poured it into jugs of water at the Inn at Dunster Commons.  Whoever he was, he took the plague back with him when he turned tail and ran back across the lines to the north.  &lt;br /&gt;
&lt;br /&gt;
The plague swept through both armies, T'Nanshi and M'Chek, and fighting was brought to a standstill.    Those in Elysia who had sat out most of the fighting over the years had finally been given a taste of the devastation of war brought on them by the Second Fairy War, and they did not want to continue their involvement.  &lt;br /&gt;
&lt;br /&gt;
Also, a new opportunity of immense proportions was then offered.  Melonius Mennallin, High Priest of Andrinor, bought an entire valley from the nation of Galdos in order to build Andrinor's Capital and Seat of his Trust, the City-State of Visimontium.  Melonius then made an offer to the people of M'Chek to migrate there, farm this new land, and start again.  Thousands took up this offer, and a series of planned marches through T'Nanshi, through Deglos, and to their new homes in Visimontium.&lt;br /&gt;
&lt;br /&gt;
Moira kept a close eye on all these developments as she worked with a taskforce to find the cure for the plague.  This proved to be elusive, as the plague had changed subtly from that of the original Elysian plague.  Yet the cure was finally found, and quickly administered throughout the nation.&lt;br /&gt;
&lt;br /&gt;
Pressure grew quickly on both sides to finally end the fighting once and for all.  A cease-fire agreement was drawn up during the final meeting concerning Blandenberg. Both the Blandenberg Accord and the cease-fire were ratified by the Joint Houses of M'Chek and the Council of Nine of T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
Due to the dedication shown by this, Moira and Darent were chosen to be two of the four person representation of M'Chek at the final negotiations.  A final peace treaty was signed between the two nations in the village of Blandenberg itself.  This treaty called for the area now known as the Blandenberg Protectorate to extend from coast to coast, and reserved these lands as a neutral entity to help relieve the famine of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Both Moira and Darent were knighted for this, and given the title &amp;quot;Defender of the Balance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Light to Balance the Dark ====&lt;br /&gt;
&lt;br /&gt;
Mixed up within all the tumult and destruction of the war, Moira had two focuses that raised her spirits.  The first was the building of the Shelter of Hope Hospital.  Often when she was depressed or angered from bad news, Moira would visit the Shelter and help bake bread, so she was excited to help the Shelter in any way she could.&lt;br /&gt;
&lt;br /&gt;
The combined sponsors were the Healers of Cha'reth and the Council of Balance, with aid from many generous donaters.  Moira designed the plans for the hospital and saw to its construction.   The work was slow, but the result was well worth the wait.&lt;br /&gt;
&lt;br /&gt;
The second focus was and still is the Millennen Schools.  Melonius Millennen approached Moira about raising funds to build schools all over the south, where any child could attend.  She gladly threw herself into this work, raising donations to pay for the schools.  She then designed the school buildings herself, and the first of the schools was opened in Visimontium.  The second school to be opened was in the village of Blandenberg Ferry.  This school was very important to Moira, for the building used was Darent Webber's family home.  The third school was built in the Southern Residential District of Mikona.&lt;br /&gt;
&lt;br /&gt;
Due to her work with the schools, Moira also helped finalize the building of the Goodhope Orphanage of Dra'Nar, located in the Northern Residential District.  This was built only a block away from the school, so that students could travel quickly between the two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:PCs|Windspar, Moira]]&lt;br /&gt;
[[Category:MChekPCs|Windspar, Moira]]&lt;br /&gt;
&lt;br /&gt;
[[Contest entry for Rochin Thistlepants the Third - First Quest]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Links_to_other_Worlds&amp;diff=30345</id>
		<title>Links to other Worlds</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Links_to_other_Worlds&amp;diff=30345"/>
		<updated>2009-01-20T19:20:13Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* Worlds in Progress */ removed outdated info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [http://www.copap.org/ Confederation of Planes and Planets], or CoPaP for short, is a unique organization within the Neverwinternights Community. They are a group of autonomous persistent worlds (PW's) united by a special technology, and a common set of guidelines.&lt;br /&gt;
&lt;br /&gt;
== Linked Worlds ==&lt;br /&gt;
&lt;br /&gt;
[http://www.arkaz.com/ Arkaz] &lt;br /&gt;
&amp;lt;small&amp;gt;The Islands of the Lost.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/ Avlis]&lt;br /&gt;
&amp;lt;small&amp;gt;The World of Avlis. &lt;br /&gt;
[http://www.avlis.org/wiki (wiki)]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.ysgard.org/ Hala] &lt;br /&gt;
&amp;lt;small&amp;gt;The Heroic Domain of Ysgard. &amp;lt;/small&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
[http://www.tairisnadur.com/ Tairis'nàdur]&lt;br /&gt;
&amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== And links to more ==&lt;br /&gt;
[http://nwn.wikia.com/wiki/Category:Gameworlds NWN wiki Gameworlds]&lt;br /&gt;
&lt;br /&gt;
[http://nwn.bioware.com/links/viewcat.html?c=10 Bioware World Links]&lt;br /&gt;
&lt;br /&gt;
[http://nwvault.ign.com/fms/TopRated.php?content=gameworld Neverwinter Vault Game Worlds]&lt;br /&gt;
&lt;br /&gt;
[http://www.neverwinterconnections.com/ Neverwinter Connections]&lt;br /&gt;
[[Category:CoPaP]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Links_to_other_Worlds&amp;diff=30344</id>
		<title>Links to other Worlds</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Links_to_other_Worlds&amp;diff=30344"/>
		<updated>2009-01-20T19:19:19Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* Linking in Progress */ Removed broken links and outdated info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [http://www.copap.org/ Confederation of Planes and Planets], or CoPaP for short, is a unique organization within the Neverwinternights Community. They are a group of autonomous persistent worlds (PW's) united by a special technology, and a common set of guidelines.&lt;br /&gt;
&lt;br /&gt;
== Linked Worlds ==&lt;br /&gt;
&lt;br /&gt;
[http://www.arkaz.com/ Arkaz] &lt;br /&gt;
&amp;lt;small&amp;gt;The Islands of the Lost.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/ Avlis]&lt;br /&gt;
&amp;lt;small&amp;gt;The World of Avlis. &lt;br /&gt;
[http://www.avlis.org/wiki (wiki)]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.ysgard.org/ Hala] &lt;br /&gt;
&amp;lt;small&amp;gt;The Heroic Domain of Ysgard. &amp;lt;/small&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
[http://www.tairisnadur.com/ Tairis'nàdur]&lt;br /&gt;
&amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Worlds in Progress ==&lt;br /&gt;
[http://www.dragersnest.com/ Drager's Nest]&lt;br /&gt;
&lt;br /&gt;
[http://www.ithilla.com/ Ithilla]&lt;br /&gt;
&lt;br /&gt;
== And links to more ==&lt;br /&gt;
[http://nwn.wikia.com/wiki/Category:Gameworlds NWN wiki Gameworlds]&lt;br /&gt;
&lt;br /&gt;
[http://nwn.bioware.com/links/viewcat.html?c=10 Bioware World Links]&lt;br /&gt;
&lt;br /&gt;
[http://nwvault.ign.com/fms/TopRated.php?content=gameworld Neverwinter Vault Game Worlds]&lt;br /&gt;
&lt;br /&gt;
[http://www.neverwinterconnections.com/ Neverwinter Connections]&lt;br /&gt;
[[Category:CoPaP]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Links_to_other_Worlds&amp;diff=30343</id>
		<title>Links to other Worlds</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Links_to_other_Worlds&amp;diff=30343"/>
		<updated>2009-01-20T19:18:30Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* Linked Worlds */ updated links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [http://www.copap.org/ Confederation of Planes and Planets], or CoPaP for short, is a unique organization within the Neverwinternights Community. They are a group of autonomous persistent worlds (PW's) united by a special technology, and a common set of guidelines.&lt;br /&gt;
&lt;br /&gt;
== Linked Worlds ==&lt;br /&gt;
&lt;br /&gt;
[http://www.arkaz.com/ Arkaz] &lt;br /&gt;
&amp;lt;small&amp;gt;The Islands of the Lost.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/ Avlis]&lt;br /&gt;
&amp;lt;small&amp;gt;The World of Avlis. &lt;br /&gt;
[http://www.avlis.org/wiki (wiki)]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.ysgard.org/ Hala] &lt;br /&gt;
&amp;lt;small&amp;gt;The Heroic Domain of Ysgard. &amp;lt;/small&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
[http://www.tairisnadur.com/ Tairis'nàdur]&lt;br /&gt;
&amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linking in Progress ==&lt;br /&gt;
[http://www.theknownworld.org/ Mystara] - &amp;lt;font color=red&amp;gt;broken link&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.greatring.net/ Outlands]&lt;br /&gt;
&lt;br /&gt;
== Worlds in Progress ==&lt;br /&gt;
[http://www.dragersnest.com/ Drager's Nest]&lt;br /&gt;
&lt;br /&gt;
[http://www.ithilla.com/ Ithilla]&lt;br /&gt;
&lt;br /&gt;
== And links to more ==&lt;br /&gt;
[http://nwn.wikia.com/wiki/Category:Gameworlds NWN wiki Gameworlds]&lt;br /&gt;
&lt;br /&gt;
[http://nwn.bioware.com/links/viewcat.html?c=10 Bioware World Links]&lt;br /&gt;
&lt;br /&gt;
[http://nwvault.ign.com/fms/TopRated.php?content=gameworld Neverwinter Vault Game Worlds]&lt;br /&gt;
&lt;br /&gt;
[http://www.neverwinterconnections.com/ Neverwinter Connections]&lt;br /&gt;
[[Category:CoPaP]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Moira_Celyn_Windspar&amp;diff=30007</id>
		<title>PCs:Moira Celyn Windspar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Moira_Celyn_Windspar&amp;diff=30007"/>
		<updated>2008-12-19T09:39:35Z</updated>

		<summary type="html">&lt;p&gt;Marleh: I get it, finally updating my page was the signal, wasn't it?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Dame Moira Celyn Callindraes=&lt;br /&gt;
* Knight, Defender of the Balance of the Church of Mikon&lt;br /&gt;
* Common Housewoman of M'Chek, representing Mikona's Lower East Residences&lt;br /&gt;
* Ordained member of [[Guild:Mikon's_Council_of_Balance|Mikon's Council of Balance]]&lt;br /&gt;
* Chair of Twostep Hall of the [[Guild:AAAA|Avlis Arms and Armor Association]]&lt;br /&gt;
* Master of the [[Guild:AKN|AKN]]&lt;br /&gt;
* Member of the [[Guild:ANRA|ANRA]]&lt;br /&gt;
&lt;br /&gt;
==== Appearance and Personality ====&lt;br /&gt;
[[Image:Moirawiki.jpg|left]]&lt;br /&gt;
Moira is a tall woman, somewhat pale, with copper-colored hair and sky blue eyes.  Due to her many hours dedicated to smithing, weaponcrafting, and several other arts, her hair is kept in a chin-length, practical cut, her nails trimmed short, her muscles toned and lean.  She is graceful, but certainly not delicate, with an air of wary calm about her.&lt;br /&gt;
&lt;br /&gt;
Moira is a student of life, and will sometimes sit and quietly watch as the day-to-day dramas unfold before her.  But she will act if the drama turns to conflict, often seeking to diffuse the situation, though not afraid to wade into a fight, take the opposing sides by their respective  ear, and bonk heads together - if necessary, of course.  &lt;br /&gt;
&lt;br /&gt;
She is a devoted servant of Mikon, recognizing that each philosophy has a meaning and a place on Avlis, and also recognizing her own part in Mikon's highest teaching, &lt;br /&gt;
&amp;quot;Be disciplined, if you may. But let the present moment decide when discipline evaporates and gets replaced by freedom.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In this freedom, she chooses her place in Mikon's Balance, to be the voice for those who have no voice, to help those she can to be able to live in a harmonious world, come what may.&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
&lt;br /&gt;
Moira Celyn is the daughter of Bernart Celyn and Priena Thendrin.   Bernart was a caravan leader and merchant who preferred life on the road and traveling.  Though considered georgio, he drew on his mother's romini roots for many of his beliefs and customs.  Priena was an herbalist and the principal healer for the people who traveled with the caravan.  The two met in the large Romini camp near the Fairy Gardens, and were soon devoted to each other.&lt;br /&gt;
&lt;br /&gt;
For most of Moira's childhood she was traveling with her parents, returning only once in a while to the Celyn family homestead found northeast of M'Chek's Finmaegan Keep.  But danger pressed in as Sereg attacked M'Chek forces along the border, then in Mikona, then even Elysia. Her parents decided it was for the best that Priena and Moira stay in the relative safety of their small village while Bernart led another caravan to Elysia.  It was a decision they would bitterly regret.&lt;br /&gt;
&lt;br /&gt;
When the Spite first made its appearance in a nearby village, Priena made her way there to try to help with this strange new sickness.  She contracted the very disease she had hoped to cure, locking herself in her room to try to stop from spreading the disease further, and there she died.&lt;br /&gt;
&lt;br /&gt;
The village was in turmoil as the warnings and rumors of this new illness spread.  The village elders moved quickly, and put to the torch any house where the Spite was found.  Moira watched in helpless terror as her home became her mother's funeral pyre.&lt;br /&gt;
&lt;br /&gt;
Bernart returned only a few days later to find this disaster.  He quietly gathered his best gear suited for hunting in the underdark, gave his daughter his holy symbol, kissed her goodbye, and disappeared from Moira's life.&lt;br /&gt;
&lt;br /&gt;
==== The Choice ====&lt;br /&gt;
&lt;br /&gt;
Moira's village was eventually abandoned by all but the most stouthearted.  Heart-sick, she made her way to Mikona, taking jobs wherever she could to try to get by.  To escape the city for a while, Moira would often visit the Lifestone, and spend a few hours quietly helping its keeper, a druid of Skern named Drem.  Then a single, chance encounter changed everything when she stopped a man to ask him for directions.  The man was Darent Webber, then a high journeyman for the [[Guild:AAAA|Avlis Arms and Armor Association]], and not only did he give her the directions she asked for, but a whole new purpose that was yet to be discovered when he offered to take her on as his apprentice.&lt;br /&gt;
&lt;br /&gt;
Striving to do as much as she could to prove herself to her guild and her mentor, she travelled north to Dwarftrade, west to Elysia and Ferrell, into the depths of Deglos, and up to the heights of the T'Nanshi canopies.  Contact with her mentor was brief, but always insightful, and she never knew where she would meet him next.&lt;br /&gt;
&lt;br /&gt;
After working hard and witnessing much, Moira thought she had found her place in life with her guild.  Then Darent asked her, &amp;quot;have you no faith in any gods?&amp;quot;  Bringing her face to face with her dilemma.&lt;br /&gt;
&lt;br /&gt;
With her father's holy symbol in one hand, and her mother's in the other, she spent many days in quiet contemplation.  But as much as she respected her mother's love for her god, she did not feel the same devotion.  Instead her mind turned more and more to Mikon's precepts.  Donning her father's holy symbol, she felt a strange calling for home.  For all its faults, for all its troubles, her heart was drawn to Mikona.&lt;br /&gt;
&lt;br /&gt;
Presenting herself to her mentor, Darent formally asked her to join [[Guild:Mikon's Council of Balance|Mikon's Council of Balance]].  She dedicated herself to Mikon, and swore she would help his people any way she could.&lt;br /&gt;
&lt;br /&gt;
==== An Interlude ====&lt;br /&gt;
&lt;br /&gt;
During all this, there was one constant distraction, a red-maned wemic by the name of Kai'Ral Windspar.  He was many things she was not, and there were many disagreements and debates, sometimes discussions between the two would continue for days.  Amid the growing tensions of the war, the Gentleman at the height of his strength, a strange new power making its presence felt in Mikona, as powerful political and metaphysical forces swirled round the couple, Kai'Ral and Moira fell in love and were married.&lt;br /&gt;
&lt;br /&gt;
[[Image:Interlude.jpg]]&lt;br /&gt;
&lt;br /&gt;
==== Into the Fray ====&lt;br /&gt;
&lt;br /&gt;
Foremost among many of Moira's concerns was the suffering of many due to the lack of food.    The harvests continued to be poor, and there continued to be uneasy rumors of certain noble families selling their grain harvests to the Seven Cities and other foreign markets.  She tried to see a way to help however she could, but the barriers at each turn seemed formidable.  Then circumstances opened a way she could never have imagined.&lt;br /&gt;
&lt;br /&gt;
Various peoples began to draw attention to the Mikona lifestone, a place Moira knew well.  She spoke with those druids and rangers learned in such things, including the lifestone's keeper, Drem.  He said the nearby fire giants had created an imbalance in the stone, and had weakened it greatly, which in turn affected the lifestone's role of providing natural aid to the people, plants and wildlife in its area of concern.&lt;br /&gt;
&lt;br /&gt;
With this in mind, a new threat to the city of Mikona rose up.  Years before, Fulfordis the Frost Giant had tried to intimidate the city into submission by causing it to snow year round.  The local crops were ruined, and many died from the cold, weakened by lack of food and illness.  The cause of the snow was found to be a machine which had linked to an elemental plane of cold.  The machine had been destroyed, the link severed… But now something had followed that link to Mikona.&lt;br /&gt;
&lt;br /&gt;
The Shadow of the Void hid in the Ice Caves, assessing and learning of its new surroundings.  To add to the confusion, there were problems in a nearby crypt caused by the return of an undead young boy name Joriah.  He ran about the outskirts of the city wanting to play games, but when people disagreed with him, he would unleash startling powerful spells.  Though for all his powers this undead was still a young boy, and admitted to certain persons that he was scared of something in the Ice Caves.&lt;br /&gt;
&lt;br /&gt;
The Shadow then manifested itself, sending a legion of winterwights into the city, slaughtering many innocent people.  It demanded Joriah be destroyed, or it would send more.  The Joint House made a bargain with the necromancer Isamu, who tricked and trapped the young boy.  Moira witnessed much of this, and could only be comforted by the fact that now Joriah would be finally be allowed to rest in death.&lt;br /&gt;
&lt;br /&gt;
But the Shadow still had to be dealt with, as it then threatened to attack again unless it's minions were allowed to search the city.  Rumors about what it might want spread quickly, and due to the Shadow's nature of being able to control undead, quickly turned to the remains of Sorvanok's deserted lair.&lt;br /&gt;
&lt;br /&gt;
In the meantime, the Shadow was not idle, and set out a horde of undead to attack the Fire Giant Tollgaroth.  With the aid of adventurers from Mikona, the undead were driven back, deep into the Ice Caves.  There they found a ghastly scene.  The bodies who had died from Fulfordis' cold and snow had been hastily buried in the Ice Caves, and were now being called forth by the Shadow as his minions.  The spells to create the winterwights had stripped off what flesh and skin had remained on these bodies and left scattered across the cavern floor…&lt;br /&gt;
&lt;br /&gt;
A deal was struck with Tollgaroth, a treaty signed.  He would supply the means to create a construct, a ruby golem, which would have the strength to combat the Shadow and keep it from escaping back into the link to its icy plane.  Tollgaroth and his ilk had stolen and kidnapped from the nearby farms long enough, now he and his minions would repay their debt by providing M'Chek with a contingent of fighters for the war against T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
And there was one clause of the treaty, one agreement which Moira made certain was completely understood.  Tollgaroth and his kind would leave the Hills of Tumult, they would join their brother-giants on the far northeastern edge of the M'Chek Warrens.&lt;br /&gt;
&lt;br /&gt;
And the greatest threat to the lifestone's strength would finally be removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Desperation ====&lt;br /&gt;
&lt;br /&gt;
Moira was then pushed into the fray when two major events of the M'Chek-T'Nanshi war happened within a short time-period.  The neutral hospital in the war-torn village of Blandenberg was bombed by terrorists, killing most of the occupants, healers, M'Chek and T'Nanshi wounded alike.  Both sides pointed accusing fingers at each other, but nothing is ever officially confirmed.  Moira was asked by Dala Wennen, then a Captain of the Alpha Corps, to represent M'Chek in a series of meetings to be held to hopefully bring both sides in agreement to allow the hospital to be rebuilt.  These meetings ran into difficulty when T'Nanshi representatives never presented themselves for the first two meetings.  However, there were one or two representatives of various interested groups in attendance that took this time to try to grill the M'Chek military representative as if he were in a tribunal.  Moira respected how he kept his even temper throughout.  Although materials and workers were promised by both the AAAA and ACE, the two sides simply could not agree.&lt;br /&gt;
&lt;br /&gt;
The second event was the destruction of the storehouse at Nelthrope Keep.  The storehouse was conveniently located over a weak point and entrance of the famed Nelthrope mines, found in the hill below the keep.  Although later, the Nanshi would swear their intelligence reports showed that no food was stored in the warehouse, they did not take into account that the harvest was brought in for safekeeping after those reports had been written.  The food supplies for the winter were destroyed, and those refugees who could walk the distance soon reached Mikona.&lt;br /&gt;
&lt;br /&gt;
Moira was in the Nelthrope area a few days after the bombing, when she found a small boy wandering in the cold, obviously malnourished and even delusional.  She took Jedan to Master McGowan, the blacksmith of the keep, and while taking care of him they soon discovered that the boy's mother had died from a simple illness, but had been too weak to recover.  Heartsick, Moira arraigned for Jedan to be an apprentice to McGowan while she saw to the boy's welfare.  Soon &amp;quot;Momma Moira&amp;quot; was visiting whenever she could.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;float: bottom; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 10px 0 4px;&amp;quot; &lt;br /&gt;
|A copper-haired woman looked over the fields of stubble and bit back a groan. The cold wind played fretfully with the ends of her cloak, snapping it against her shins as she struggled to harvest a few more stumpy spikes of aloe and the last wind-shredded tufts of cotton.&lt;br /&gt;
 &lt;br /&gt;
She could still smell it. The acrid tang of burned grain scratched at her throat, and she looked over the walls of Nelthrope Keep to where a last curl of smoke was rising from the collapsed hole, full of ash and muddled timbers that was once the storehouse. Wheat, barley, foodstuffs, bandages, healing supplies, winter supplies, all destroyed.&lt;br /&gt;
 &lt;br /&gt;
The wounded and the sick had been carried to Bachwood, to Westshore, some had even straggled to the Order of the Way. But the harvest had been meager for everyone, how would anyone survive the winter with this fearsome burden? &lt;br /&gt;
&lt;br /&gt;
A voice called out in the darkness, the twilight faded into the true dark of night. She turned, searching the area, the wind might be playing tricks. No, it was a child's voice, crying out in the night for his mother. Suddenly the child was there, barrelling into her, clinging to her leg. &lt;br /&gt;
&amp;quot;Where's the food momma? I promise to get some…&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
She looked the boy over as she tried to asked questions, he held to her like a burr. &amp;quot;Where do you live, where is your mother?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Momma, you were too weak, you sent me for food...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
She bent to get a better look at him, holding her enchanted ring high. The light showed his cheeks were sunken, his skin paper-thin, he was clearly malnourished. His eyes were glazed with delirium. &lt;br /&gt;
&amp;quot;Your mother send you for food?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Why no food momma? Why didn’t you come back?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here,&amp;quot; she said, confused and concerned, &amp;quot;take my hand, show me the way home, and we will see what we can find.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The boy slid his hand into hers, but it was a deathly weak grip, and she could feel every fragile bone in his hand.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Momma, what do you mean, you know the way home…&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The copper-haired woman stared at the boy for a moment, then swallowed painfully. He smiled up at her trustingly, his lips cracking in the cold wind.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;This way… we're going to visit a friend of mine. Not far, come with me…&amp;quot; Her mind raced as she wrapped her cloak around the boy and they made their way through the darkness to the keep.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;We live here??&amp;quot; He asked in awe as she led him through the gates. She stumbled over a reply, too choked up to talk until they entered the smithy.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ahh, Lady Moira…&amp;quot; The smith greeted her with a tired smile.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Master McGowan, please, will you watch of this young one? Just for a little while?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The master smith's eyes widened as he looked the boy over. &amp;quot;Why, he's just skin and bones!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
She knelt beside the boy, looking into his eyes, trying to smile. &amp;quot;This is a good friend of mine, Master McGowan… Can you tell him your name, show him how brave you are?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Jedan&amp;quot; He said promptly to the smith. &amp;quot;I'm going to be a great warrior someday!&amp;quot; And he puffed up his tiny chest, which emphasized his bulging stomach, one of the final signs of long term malnutrition.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;There, you see, you're a good boy. Come sit by the forge where its warm and I'll get you something to eat.&amp;quot; She said softly, pulling out a long swatch of soft green and black cloth to wrap the boy in as he warmed his hands by the fire.&lt;br /&gt;
 &lt;br /&gt;
Master McGowan then turned to her. &amp;quot;I will take care of the lad for a bit, he is sick and needs attention,&amp;quot; the smith murmured. &amp;quot;We don't have much here, our reserves are almost spent, and the winter has barely set in.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I'll bring back supplies, I'll glean what I can from the fields to the south.&amp;quot; She promised fervently. &amp;quot;The harvest is not finished there, I'll beg what I can. And I will find his mother.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
McGowan caught her eye and shook his head slightly. &amp;quot;A woman appeared at the gates this morning, barely coherent. She spoke of taking back food for her child. Her fever - she didn't survive the day.&amp;quot; He looked away quickly, then raised his voice. &amp;quot;Come son, lets get some something to eat.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Food!&amp;quot; The boy cried happily, as the copper-haired woman sat on her heels and looked into the boy's eyes.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Jedan, Master McGowan is going to look after you for a little while.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You'll come back?&amp;quot; He cried, doubt and fear racing across his face. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will be back, oh yes. I swear.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Okay momma!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
His smile pulled at her, and she held out her arms, &amp;quot;come give me a hug, and promise to be good.&amp;quot; &lt;br /&gt;
He hugged her weakly, exclaiming, &amp;quot;I promise to be extra good!&amp;quot; &lt;br /&gt;
&amp;quot;Come son,&amp;quot; Master McGowan guided Jedan to the living quarters above the smithy as she waved and vainly tried to hide her tears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Through old friendships, Moira sought to pull together what aid she could for the people of Nelthrope.  But her opponents were fierce, accusing her of lying about the terrible conditions in order to have donations redirected to the army.  Two dear friends stepped in to pledge that they trusted Moira, and the food would reach the people in need.  These friends were Tanmar Stronghammer, the Lightforger of Gorethar, and Thror Stormhammer, another respected paladin of Gorethar.  Along with the help of Grandmaster Jade of the Order of the Dragon, members of the Order of O'Ma, and other interested parties, Moira was able to purchase a large shipment of food supplies from Ferrell, which were then delivered to the people at Nelthrope Keep.&lt;br /&gt;
&lt;br /&gt;
In the meantime an agreement had still not been finalized for a peaceful withdrawal from the village by both factions so that the hospital could be rebuilt.&lt;br /&gt;
&lt;br /&gt;
==== The Whirlwind ====&lt;br /&gt;
&lt;br /&gt;
Commander Dala Wennen of the M'Chek Alpha Corps then hit upon a bold proposal.  Proceeded by a series of carefully planned diversions, a full scale assault was mounted on Blandenberg.  At the same time as the attack, several neutral parties, including the Healers of Cha'reth, Mikon's Council of Balance, the Wardens of M'Chek and the ANRA, had been invited to attend a meeting concerning a proposed farming settlement that was meant to be in the M'Chek Warrens.  After the village was secured by the M'Chek forces, the attendees of the meeting were instead escorted to Blandenberg village proper.  Then while still in field command, Wennen offered the village and its lands to these neutral parties, to be a farming settlement between the two warring countries, a small oasis of calm in the midst of war.&lt;br /&gt;
&lt;br /&gt;
Sadly, the representatives of the Healers of Cha'reth pointed out their only concern was for the Blandenberg Hospital, and refused to take responsibility for the village proper.  Moira Celyn Windspar, the representative of Mikon's Council of Balance was alone in accepting the governance of the settlement on behalf of the Church of Mikon.  The ANRA offered whatever help they could to revitalize the lands for farming.&lt;br /&gt;
&lt;br /&gt;
But the village of Blandenberg were still under threat, as the terms of the first treaty drawn up at this meeting were rejected by the T'Nanshi's Council of Nine.  What they did not recon on was the friendship of Darent Webber of Mikon, and Celedor Dedwend of Dru'El.  These two met in a series of informal meetings, away from the posturing of the army representatives.  Both Moira and Darent realised that the both armies had paid in blood and death for the years of battle, but Blandenberg had been given to the Church of Mikon, and the church would see this through.&lt;br /&gt;
&lt;br /&gt;
Darent Webber drafted what is now officially recognized as The Blandenberg Accord, giving joint authority of the village to the Churches of Dru'El and Mikon, to be protected by the holy warriors of these two faiths.  &lt;br /&gt;
&lt;br /&gt;
In the midst of these negotiations, the lands of M'Chek and T'Nanshi were wracked by a terrible plague that had spread from the city-state of Elysia, where it had first presented itself.   Many witnesses swore they recognized the T'Nanshi soldier who intentionally brought the plague from Elysia and poured it into jugs of water at the Inn at Dunster Commons.  Whoever he was, he took the plague back with him when he turned tail and ran back across the lines to the north.  &lt;br /&gt;
&lt;br /&gt;
The plague swept through both armies, T'Nanshi and M'Chek, and fighting was brought to a standstill.    Those in Elysia who had sat out most of the fighting over the years had finally been given a taste of the devastation of war brought on them by the Second Fairy War, and they did not want to continue their involvement.  &lt;br /&gt;
&lt;br /&gt;
Also, a new opportunity of immense proportions was then offered.  Melonius Mennallin, High Priest of Andrinor, bought an entire valley from the nation of Galdos in order to build Andrinor's Capital and Seat of his Trust, the City-State of Visimontium.  Melonius then made an offer to the people of M'Chek to migrate there, farm this new land, and start again.  Thousands took up this offer, and a series of planned marches through T'Nanshi, through Deglos, and to their new homes in Visimontium.&lt;br /&gt;
&lt;br /&gt;
Moira kept a close eye on all these developments as she worked with a taskforce to find the cure for the plague.  This proved to be elusive, as the plague had changed subtly from that of the original Elysian plague.  Yet the cure was finally found, and quickly administered throughout the nation.&lt;br /&gt;
&lt;br /&gt;
Pressure grew quickly on both sides to finally end the fighting once and for all.  A cease-fire agreement was drawn up during the final meeting concerning Blandenberg. Both the Blandenberg Accord and the cease-fire were ratified by the Joint Houses of M'Chek and the Council of Nine of T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
Due to the dedication shown by this, Moira and Darent were chosen to be two of the four person representation of M'Chek at the final negotiations.  A final peace treaty was signed between the two nations in the village of Blandenberg itself.  This treaty called for the area now known as the Blandenberg Protectorate to extend from coast to coast, and reserved these lands as a neutral entity to help relieve the famine of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Both Moira and Darent were knighted for this, and given the title &amp;quot;Defender of the Balance.&amp;quot;&lt;br /&gt;
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----&lt;br /&gt;
[[Category:PCs|Windspar, Moira]]&lt;br /&gt;
[[Category:MChekPCs|Windspar, Moira]]&lt;br /&gt;
&lt;br /&gt;
[[Contest entry for Rochin Thistlepants the Third - First Quest]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Moira_Celyn_Windspar&amp;diff=29936</id>
		<title>PCs:Moira Celyn Windspar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Moira_Celyn_Windspar&amp;diff=29936"/>
		<updated>2008-12-15T21:40:03Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* Dame Moira Celyn Callindraes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Dame Moira Celyn Callindraes=&lt;br /&gt;
* Knight, Defender of the Balance of the Church of Mikon&lt;br /&gt;
* Common Housewoman of M'Chek, representing Mikona's Lower East Residences&lt;br /&gt;
* Ordained member of [[Guild:Mikon's_Council_of_Balance|Mikon's Council of Balance]]&lt;br /&gt;
* Guild Leader and Chair of Twostep Hall of the [[Guild:AAAA|Avlis Arms and Armor Association]]&lt;br /&gt;
* Master of the [[Guild:AKN|AKN]]&lt;br /&gt;
* Member of the [[Guild:ANRA|ANRA]]&lt;br /&gt;
&lt;br /&gt;
==== Appearance and Personality ====&lt;br /&gt;
[[Image:Moirawiki.jpg|left]]&lt;br /&gt;
Moira is a tall woman, somewhat pale, with copper-colored hair and sky blue eyes.  Due to her many hours dedicated to smithing, weaponcrafting, and several other arts, her hair is kept in a chin-length, practical cut, her nails trimmed short, her muscles toned and lean.  She is graceful, but certainly not delicate, with an air of wary calm about her.&lt;br /&gt;
&lt;br /&gt;
Moira is a student of life, and will sometimes sit and quietly watch as the day-to-day dramas unfold before her.  But she will act if the drama turns to conflict, often seeking to diffuse the situation, though not afraid to wade into a fight, take the opposing sides by their respective  ear, and bonk heads together - if necessary, of course.  &lt;br /&gt;
&lt;br /&gt;
She is a devoted servant of Mikon, recognizing that each philosophy has a meaning and a place on Avlis, and also recognizing her own part in Mikon's highest teaching, &lt;br /&gt;
&amp;quot;Be disciplined, if you may. But let the present moment decide when discipline evaporates and gets replaced by freedom.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In this freedom, she chooses her place in Mikon's Balance, to be the voice for those who have no voice, to help those she can to be able to live in a harmonious world, come what may.&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
&lt;br /&gt;
Moira Celyn is the daughter of Bernart Celyn and Priena Thendrin.   Bernart was a caravan leader and merchant who preferred life on the road and traveling.  Though considered georgio, he drew on his mother's romini roots for many of his beliefs and customs.  Priena was an herbalist and the principal healer for the people who traveled with the caravan.  The two met in the large Romini camp near the Fairy Gardens, and were soon devoted to each other.&lt;br /&gt;
&lt;br /&gt;
For most of Moira's childhood she was traveling with her parents, returning only once in a while to the Celyn family homestead found northeast of M'Chek's Finmaegan Keep.  But danger pressed in as Sereg attacked M'Chek forces along the border, then in Mikona, then even Elysia. Her parents decided it was for the best that Priena and Moira stay in the relative safety of their small village while Bernart led another caravan to Elysia.  It was a decision they would bitterly regret.&lt;br /&gt;
&lt;br /&gt;
When the Spite first made its appearance in a nearby village, Priena made her way there to try to help with this strange new sickness.  She contracted the very disease she had hoped to cure, locking herself in her room to try to stop from spreading the disease further, and there she died.&lt;br /&gt;
&lt;br /&gt;
The village was in turmoil as the warnings and rumors of this new illness spread.  The village elders moved quickly, and put to the torch any house where the Spite was found.  Moira watched in helpless terror as her home became her mother's funeral pyre.&lt;br /&gt;
&lt;br /&gt;
Bernart returned only a few days later to find this disaster.  He quietly gathered his best gear suited for hunting in the underdark, gave his daughter his holy symbol, kissed her goodbye, and disappeared from Moira's life.&lt;br /&gt;
&lt;br /&gt;
==== The Choice ====&lt;br /&gt;
&lt;br /&gt;
Moira's village was eventually abandoned by all but the most stouthearted.  Heart-sick, she made her way to Mikona, taking jobs wherever she could to try to get by.  To escape the city for a while, Moira would often visit the Lifestone, and spend a few hours quietly helping its keeper, a druid of Skern named Drem.  Then a single, chance encounter changed everything when she stopped a man to ask him for directions.  The man was Darent Webber, then a high journeyman for the [[Guild:AAAA|Avlis Arms and Armor Association]], and not only did he give her the directions she asked for, but a whole new purpose that was yet to be discovered when he offered to take her on as his apprentice.&lt;br /&gt;
&lt;br /&gt;
Striving to do as much as she could to prove herself to her guild and her mentor, she travelled north to Dwarftrade, west to Elysia and Ferrell, into the depths of Deglos, and up to the heights of the T'Nanshi canopies.  Contact with her mentor was brief, but always insightful, and she never knew where she would meet him next.&lt;br /&gt;
&lt;br /&gt;
After working hard and witnessing much, Moira thought she had found her place in life with her guild.  Then Darent asked her, &amp;quot;have you no faith in any gods?&amp;quot;  Bringing her face to face with her dilemma.&lt;br /&gt;
&lt;br /&gt;
With her father's holy symbol in one hand, and her mother's in the other, she spent many days in quiet contemplation.  But as much as she respected her mother's love for her god, she did not feel the same devotion.  Instead her mind turned more and more to Mikon's precepts.  Donning her father's holy symbol, she felt a strange calling for home.  For all its faults, for all its troubles, her heart was drawn to Mikona.&lt;br /&gt;
&lt;br /&gt;
Presenting herself to her mentor, Darent formally asked her to join [[Guild:Mikon's Council of Balance|Mikon's Council of Balance]].  She dedicated herself to Mikon, and swore she would help his people any way she could.&lt;br /&gt;
&lt;br /&gt;
==== An Interlude ====&lt;br /&gt;
&lt;br /&gt;
During all this, there was one constant distraction, a red-maned wemic by the name of Kai'Ral Windspar.  He was many things she was not, and there were many disagreements and debates, sometimes discussions between the two would continue for days.  Amid the growing tensions of the war, the Gentleman at the height of his strength, a strange new power making its presence felt in Mikona, as powerful political and metaphysical forces swirled round the couple, Kai'Ral and Moira fell in love and were married.&lt;br /&gt;
&lt;br /&gt;
[[Image:Interlude.jpg]]&lt;br /&gt;
&lt;br /&gt;
==== Into the Fray ====&lt;br /&gt;
&lt;br /&gt;
Foremost among many of Moira's concerns was the suffering of many due to the lack of food.    The harvests continued to be poor, and there continued to be uneasy rumors of certain noble families selling their grain harvests to the Seven Cities and other foreign markets.  She tried to see a way to help however she could, but the barriers at each turn seemed formidable.  Then circumstances opened a way she could never have imagined.&lt;br /&gt;
&lt;br /&gt;
Various peoples began to draw attention to the Mikona lifestone, a place Moira knew well.  She spoke with those druids and rangers learned in such things, including the lifestone's keeper, Drem.  He said the nearby fire giants had created an imbalance in the stone, and had weakened it greatly, which in turn affected the lifestone's role of providing natural aid to the people, plants and wildlife in its area of concern.&lt;br /&gt;
&lt;br /&gt;
With this in mind, a new threat to the city of Mikona rose up.  Years before, Fulfordis the Frost Giant had tried to intimidate the city into submission by causing it to snow year round.  The local crops were ruined, and many died from the cold, weakened by lack of food and illness.  The cause of the snow was found to be a machine which had linked to an elemental plane of cold.  The machine had been destroyed, the link severed… But now something had followed that link to Mikona.&lt;br /&gt;
&lt;br /&gt;
The Shadow of the Void hid in the Ice Caves, assessing and learning of its new surroundings.  To add to the confusion, there were problems in a nearby crypt caused by the return of an undead young boy name Joriah.  He ran about the outskirts of the city wanting to play games, but when people disagreed with him, he would unleash startling powerful spells.  Though for all his powers this undead was still a young boy, and admitted to certain persons that he was scared of something in the Ice Caves.&lt;br /&gt;
&lt;br /&gt;
The Shadow then manifested itself, sending a legion of winterwights into the city, slaughtering many innocent people.  It demanded Joriah be destroyed, or it would send more.  The Joint House made a bargain with the necromancer Isamu, who tricked and trapped the young boy.  Moira witnessed much of this, and could only be comforted by the fact that now Joriah would be finally be allowed to rest in death.&lt;br /&gt;
&lt;br /&gt;
But the Shadow still had to be dealt with, as it then threatened to attack again unless it's minions were allowed to search the city.  Rumors about what it might want spread quickly, and due to the Shadow's nature of being able to control undead, quickly turned to the remains of Sorvanok's deserted lair.&lt;br /&gt;
&lt;br /&gt;
In the meantime, the Shadow was not idle, and set out a horde of undead to attack the Fire Giant Tollgaroth.  With the aid of adventurers from Mikona, the undead were driven back, deep into the Ice Caves.  There they found a ghastly scene.  The bodies who had died from Fulfordis' cold and snow had been hastily buried in the Ice Caves, and were now being called forth by the Shadow as his minions.  The spells to create the winterwights had stripped off what flesh and skin had remained on these bodies and left scattered across the cavern floor…&lt;br /&gt;
&lt;br /&gt;
A deal was struck with Tollgaroth, a treaty signed.  He would supply the means to create a construct, a ruby golem, which would have the strength to combat the Shadow and keep it from escaping back into the link to its icy plane.  Tollgaroth and his ilk had stolen and kidnapped from the nearby farms long enough, now he and his minions would repay their debt by providing M'Chek with a contingent of fighters for the war against T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
And there was one clause of the treaty, one agreement which Moira made certain was completely understood.  Tollgaroth and his kind would leave the Hills of Tumult, they would join their brother-giants on the far northeastern edge of the M'Chek Warrens.&lt;br /&gt;
&lt;br /&gt;
And the greatest threat to the lifestone's strength would finally be removed.&lt;br /&gt;
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&lt;br /&gt;
==== Desperation ====&lt;br /&gt;
&lt;br /&gt;
Moira was then pushed into the fray when two major events of the M'Chek-T'Nanshi war happened within a short time-period.  The neutral hospital in the war-torn village of Blandenberg was bombed by terrorists, killing most of the occupants, healers, M'Chek and T'Nanshi wounded alike.  Both sides pointed accusing fingers at each other, but nothing is ever officially confirmed.  Moira was asked by Dala Wennen, then a Captain of the Alpha Corps, to represent M'Chek in a series of meetings to be held to hopefully bring both sides in agreement to allow the hospital to be rebuilt.  These meetings ran into difficulty when T'Nanshi representatives never presented themselves for the first two meetings.  However, there were one or two representatives of various interested groups in attendance that took this time to try to grill the M'Chek military representative as if he were in a tribunal.  Moira respected how he kept his even temper throughout.  Although materials and workers were promised by both the AAAA and ACE, the two sides simply could not agree.&lt;br /&gt;
&lt;br /&gt;
The second event was the destruction of the storehouse at Nelthrope Keep.  The storehouse was conveniently located over a weak point and entrance of the famed Nelthrope mines, found in the hill below the keep.  Although later, the Nanshi would swear their intelligence reports showed that no food was stored in the warehouse, they did not take into account that the harvest was brought in for safekeeping after those reports had been written.  The food supplies for the winter were destroyed, and those refugees who could walk the distance soon reached Mikona.&lt;br /&gt;
&lt;br /&gt;
Moira was in the Nelthrope area a few days after the bombing, when she found a small boy wandering in the cold, obviously malnourished and even delusional.  She took Jedan to Master McGowan, the blacksmith of the keep, and while taking care of him they soon discovered that the boy's mother had died from a simple illness, but had been too weak to recover.  Heartsick, Moira arraigned for Jedan to be an apprentice to McGowan while she saw to the boy's welfare.  Soon &amp;quot;Momma Moira&amp;quot; was visiting whenever she could.&lt;br /&gt;
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{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;float: bottom; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 10px 0 4px;&amp;quot; &lt;br /&gt;
|A copper-haired woman looked over the fields of stubble and bit back a groan. The cold wind played fretfully with the ends of her cloak, snapping it against her shins as she struggled to harvest a few more stumpy spikes of aloe and the last wind-shredded tufts of cotton.&lt;br /&gt;
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She could still smell it. The acrid tang of burned grain scratched at her throat, and she looked over the walls of Nelthrope Keep to where a last curl of smoke was rising from the collapsed hole, full of ash and muddled timbers that was once the storehouse. Wheat, barley, foodstuffs, bandages, healing supplies, winter supplies, all destroyed.&lt;br /&gt;
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The wounded and the sick had been carried to Bachwood, to Westshore, some had even straggled to the Order of the Way. But the harvest had been meager for everyone, how would anyone survive the winter with this fearsome burden? &lt;br /&gt;
&lt;br /&gt;
A voice called out in the darkness, the twilight faded into the true dark of night. She turned, searching the area, the wind might be playing tricks. No, it was a child's voice, crying out in the night for his mother. Suddenly the child was there, barrelling into her, clinging to her leg. &lt;br /&gt;
&amp;quot;Where's the food momma? I promise to get some…&amp;quot;&lt;br /&gt;
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She looked the boy over as she tried to asked questions, he held to her like a burr. &amp;quot;Where do you live, where is your mother?&amp;quot;&lt;br /&gt;
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&amp;quot;Momma, you were too weak, you sent me for food...&amp;quot;&lt;br /&gt;
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She bent to get a better look at him, holding her enchanted ring high. The light showed his cheeks were sunken, his skin paper-thin, he was clearly malnourished. His eyes were glazed with delirium. &lt;br /&gt;
&amp;quot;Your mother send you for food?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Why no food momma? Why didn’t you come back?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here,&amp;quot; she said, confused and concerned, &amp;quot;take my hand, show me the way home, and we will see what we can find.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The boy slid his hand into hers, but it was a deathly weak grip, and she could feel every fragile bone in his hand.&lt;br /&gt;
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&amp;quot;Momma, what do you mean, you know the way home…&amp;quot;&lt;br /&gt;
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The copper-haired woman stared at the boy for a moment, then swallowed painfully. He smiled up at her trustingly, his lips cracking in the cold wind.&lt;br /&gt;
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&amp;quot;This way… we're going to visit a friend of mine. Not far, come with me…&amp;quot; Her mind raced as she wrapped her cloak around the boy and they made their way through the darkness to the keep.&lt;br /&gt;
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&amp;quot;We live here??&amp;quot; He asked in awe as she led him through the gates. She stumbled over a reply, too choked up to talk until they entered the smithy.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ahh, Lady Moira…&amp;quot; The smith greeted her with a tired smile.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Master McGowan, please, will you watch of this young one? Just for a little while?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The master smith's eyes widened as he looked the boy over. &amp;quot;Why, he's just skin and bones!&amp;quot;&lt;br /&gt;
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She knelt beside the boy, looking into his eyes, trying to smile. &amp;quot;This is a good friend of mine, Master McGowan… Can you tell him your name, show him how brave you are?&amp;quot;&lt;br /&gt;
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&amp;quot;Jedan&amp;quot; He said promptly to the smith. &amp;quot;I'm going to be a great warrior someday!&amp;quot; And he puffed up his tiny chest, which emphasized his bulging stomach, one of the final signs of long term malnutrition.&lt;br /&gt;
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&amp;quot;There, you see, you're a good boy. Come sit by the forge where its warm and I'll get you something to eat.&amp;quot; She said softly, pulling out a long swatch of soft green and black cloth to wrap the boy in as he warmed his hands by the fire.&lt;br /&gt;
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Master McGowan then turned to her. &amp;quot;I will take care of the lad for a bit, he is sick and needs attention,&amp;quot; the smith murmured. &amp;quot;We don't have much here, our reserves are almost spent, and the winter has barely set in.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I'll bring back supplies, I'll glean what I can from the fields to the south.&amp;quot; She promised fervently. &amp;quot;The harvest is not finished there, I'll beg what I can. And I will find his mother.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
McGowan caught her eye and shook his head slightly. &amp;quot;A woman appeared at the gates this morning, barely coherent. She spoke of taking back food for her child. Her fever - she didn't survive the day.&amp;quot; He looked away quickly, then raised his voice. &amp;quot;Come son, lets get some something to eat.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Food!&amp;quot; The boy cried happily, as the copper-haired woman sat on her heels and looked into the boy's eyes.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Jedan, Master McGowan is going to look after you for a little while.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You'll come back?&amp;quot; He cried, doubt and fear racing across his face. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will be back, oh yes. I swear.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Okay momma!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
His smile pulled at her, and she held out her arms, &amp;quot;come give me a hug, and promise to be good.&amp;quot; &lt;br /&gt;
He hugged her weakly, exclaiming, &amp;quot;I promise to be extra good!&amp;quot; &lt;br /&gt;
&amp;quot;Come son,&amp;quot; Master McGowan guided Jedan to the living quarters above the smithy as she waved and vainly tried to hide her tears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Through old friendships, Moira sought to pull together what aid she could for the people of Nelthrope.  But her opponents were fierce, accusing her of lying about the terrible conditions in order to have donations redirected to the army.  Two dear friends stepped in to pledge that they trusted Moira, and the food would reach the people in need.  These friends were Tanmar Stronghammer, the Lightforger of Gorethar, and Thror Stormhammer, another respected paladin of Gorethar.  Along with the help of Grandmaster Jade of the Order of the Dragon, members of the Order of O'Ma, and other interested parties, Moira was able to purchase a large shipment of food supplies from Ferrell, which were then delivered to the people at Nelthrope Keep.&lt;br /&gt;
&lt;br /&gt;
In the meantime an agreement had still not been finalized for a peaceful withdrawal from the village by both factions so that the hospital could be rebuilt.&lt;br /&gt;
&lt;br /&gt;
==== The Whirlwind ====&lt;br /&gt;
&lt;br /&gt;
Commander Dala Wennen of the M'Chek Alpha Corps then hit upon a bold proposal.  Proceeded by a series of carefully planned diversions, a full scale assault was mounted on Blandenberg.  At the same time as the attack, several neutral parties, including the Healers of Cha'reth, Mikon's Council of Balance, the Wardens of M'Chek and the ANRA, had been invited to attend a meeting concerning a proposed farming settlement that was meant to be in the M'Chek Warrens.  After the village was secured by the M'Chek forces, the attendees of the meeting were instead escorted to Blandenberg village proper.  Then while still in field command, Wennen offered the village and its lands to these neutral parties, to be a farming settlement between the two warring countries, a small oasis of calm in the midst of war.&lt;br /&gt;
&lt;br /&gt;
Sadly, the representatives of the Healers of Cha'reth pointed out their only concern was for the Blandenberg Hospital, and refused to take responsibility for the village proper.  Moira Celyn Windspar, the representative of Mikon's Council of Balance was alone in accepting the governance of the settlement on behalf of the Church of Mikon.  The ANRA offered whatever help they could to revitalize the lands for farming.&lt;br /&gt;
&lt;br /&gt;
But the village of Blandenberg were still under threat, as the terms of the first treaty drawn up at this meeting were rejected by the T'Nanshi's Council of Nine.  What they did not recon on was the friendship of Darent Webber of Mikon, and Celedor Dedwend of Dru'El.  These two met in a series of informal meetings, away from the posturing of the army representatives.  Both Moira and Darent realised that the both armies had paid in blood and death for the years of battle, but Blandenberg had been given to the Church of Mikon, and the church would see this through.&lt;br /&gt;
&lt;br /&gt;
Darent Webber drafted what is now officially recognized as The Blandenberg Accord, giving joint authority of the village to the Churches of Dru'El and Mikon, to be protected by the holy warriors of these two faiths.  &lt;br /&gt;
&lt;br /&gt;
In the midst of these negotiations, the lands of M'Chek and T'Nanshi were wracked by a terrible plague that had spread from the city-state of Elysia, where it had first presented itself.   Many witnesses swore they recognized the T'Nanshi soldier who intentionally brought the plague from Elysia and poured it into jugs of water at the Inn at Dunster Commons.  Whoever he was, he took the plague back with him when he turned tail and ran back across the lines to the north.  &lt;br /&gt;
&lt;br /&gt;
The plague swept through both armies, T'Nanshi and M'Chek, and fighting was brought to a standstill.    Those in Elysia who had sat out most of the fighting over the years had finally been given a taste of the devastation of war brought on them by the Second Fairy War, and they did not want to continue their involvement.  &lt;br /&gt;
&lt;br /&gt;
Also, a new opportunity of immense proportions was then offered.  Melonius Mennallin, High Priest of Andrinor, bought an entire valley from the nation of Galdos in order to build Andrinor's Capital and Seat of his Trust, the City-State of Visimontium.  Melonius then made an offer to the people of M'Chek to migrate there, farm this new land, and start again.  Thousands took up this offer, and a series of planned marches through T'Nanshi, through Deglos, and to their new homes in Visimontium.&lt;br /&gt;
&lt;br /&gt;
Moira kept a close eye on all these developments as she worked with a taskforce to find the cure for the plague.  This proved to be elusive, as the plague had changed subtly from that of the original Elysian plague.  Yet the cure was finally found, and quickly administered throughout the nation.&lt;br /&gt;
&lt;br /&gt;
Pressure grew quickly on both sides to finally end the fighting once and for all.  A cease-fire agreement was drawn up during the final meeting concerning Blandenberg. Both the Blandenberg Accord and the cease-fire were ratified by the Joint Houses of M'Chek and the Council of Nine of T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
Due to the dedication shown by this, Moira and Darent were chosen to be two of the four person representation of M'Chek at the final negotiations.  A final peace treaty was signed between the two nations in the village of Blandenberg itself.  This treaty called for the area now known as the Blandenberg Protectorate to extend from coast to coast, and reserved these lands as a neutral entity to help relieve the famine of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Both Moira and Darent were knighted for this, and given the title &amp;quot;Defender of the Balance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:PCs|Windspar, Moira]]&lt;br /&gt;
[[Category:MChekPCs|Windspar, Moira]]&lt;br /&gt;
&lt;br /&gt;
[[Contest entry for Rochin Thistlepants the Third - First Quest]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:Sentinels&amp;diff=29819</id>
		<title>Guild:Sentinels</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:Sentinels&amp;diff=29819"/>
		<updated>2008-12-01T21:05:15Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* Notable Founding Members of the Visimontium Sentinels */  fixed a link to the correct name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px; padding: 10px; font-size: 120%; font-family: palatino linotype; letter-spacing: +0.5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Sentinels Mar 2179 MountainGates.jpg|thumb|Sentinels at the Mountain Gates]]&lt;br /&gt;
[[Image:Sentinels_Nov2171_Crescetoria.jpg|thumb|Sentinels vs. Bubgears]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: Gainsboro; border: 1px solid silver; margin: 10px 0px 10px 0px; padding: 10px; width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
'''&amp;quot;In Andrinor we trust. Everyone else we investigate.&amp;quot;'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''- Inscription at the base of the statue of [[Andrinor]] in the Sentinels Headquarters' foyer''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brief History==&lt;br /&gt;
&lt;br /&gt;
Initially known as Leo's Mercenaries under the leadership of [[PCs:Leopold Phefefhur|Leopold Phefefhur]], the group was hired by [[PCs:Melonius Mennallin|Melonius Mennallin]] founder of the city state of [[Visimontium]] to supervise the [[Miriel's_ Guide to Visimontium#Migration to Visimontium (2150)|migration]] of the nearly 100,000 migrants from the southern lands of [[M'Chek]] to the newly built Holy City of [[Andrinor]]. The group was renamed &amp;quot;The Sentinels of Visimontium&amp;quot; after the migration met a success. The Sentinels were later appointed as Visimontium's standing army and local law enforcement agency. Unique addition to the sentry are the towering guard golems. The Sentinels nominally have about 12,000 members, or one law enforcement official for every 20 people (last approximation of the total Visimontium populace is 280,000).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Founding Members of the Visimontium Sentinels===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 0px 20px 0px; font-variant: small-caps;&amp;quot;&amp;gt;'''Founding members &amp;amp; highest rank attained:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 5px 10px 5px 10px; padding: 3px; border: 1px solid silver; width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Leopold_Phefefhur|Leopold Pfefehur]]&amp;lt;br&amp;gt;First General-Marshal&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Igor_Nappovich|Igor Nappovich]]&amp;lt;br&amp;gt;Brigadier&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Bheem|Bheem]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Fealith_Anifail|Fealith Anifail]]&amp;lt;br&amp;gt;General-Marshal&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Harbesh Lohensun|Harbesh Lohensun]]&amp;lt;br&amp;gt;Brigadier&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Kim, Jenii|Jenii Kim]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Aerill Ailpera|Aerill Ailpera]]&amp;lt;br&amp;gt;Commander General&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Shanner Kendry|Shanner Kendry]]&amp;lt;br&amp;gt;Brigadier&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Nadrin Dy'ner|Nadrin Dy'ner]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 0px 20px 0px; font-variant: small-caps;&amp;quot;&amp;gt;'''Noteable recruits from the early days of the city:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 5px 10px 5px 10px; padding: 3px; border: 1px solid silver; width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&amp;amp;#134; [[PCs:Jard, Peren|Peren Ayloud]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Deceased)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Godloth Mikonar|Godloth Mikonar]]&amp;lt;br&amp;gt;Ensign&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&amp;amp;#134; [[PCs:Belevren Graniteanvil|Belevren Graniteanvil]]&amp;lt;br&amp;gt;Deputy&amp;lt;br&amp;gt;''(Deceased)''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Breakdown of the Chain of Command==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 10px 0px 10px 0px; padding: 10px; border: 1px solid silver; font-variant: small-caps; width: 600px;&amp;quot;&lt;br /&gt;
!Highest to lowest:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|General-Marshal&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commander General&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commandant&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Brigadier&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commander&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Ensign&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|(Deputy)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;'''Note:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
1) There is only one General-Marshal.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2) The rank of Deputy is reserved for new recruits on probation. Deputies do not have full privileges and security clearance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current [[PC]] Members of the Visimontium Sentinels==&lt;br /&gt;
&lt;br /&gt;
Sorted by descending rank and in alphabetical order if equal in rank:&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Commanding Body &amp;amp; Senior Officers&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Fealith_Anifail|Fealith Anifail]], General-Marshal [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4632 ((PM gwydion2))] ''GMT''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; [[PCs:Aerill Ailpera|Aerill Ailpera]], Commander General [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=6194 ((PM Aerill))] ''GMT+2''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; [[PCs:Igor Nappovich|Igor Nappovich]], Brigadier [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=7026 ((PM chupacabra))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[NPCs:Halaniel Carian|Halaniel Carian]], Supervisor [[NPCs|(NPC)]] [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9375 ((PM marijn))] ''GMT+1''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Miriel Hana Xilo'rulithii|Miriel Hana Xilo'rulithii]], Commander, Bearer of Medal of Honour [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=8616 ((PM Hamlet))] ''GMT+2''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Junior Officers&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Vanar Alhaldren|Vanar Alhaldren]], Captain, Bearer of Medal of Honour [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12115 ((PM Vanar Alhaldren))] ''GMT-6''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Arwan Mylwen|Arwan Mylwen]], Lieutenant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=14918 ((PM Pardan))] ''GMT+1''&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Delorfiwen Be'tner|Delorfiwen Be'tner]], Lieutenant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4432 ((PM Albion))] ''GMT''&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Earaviel Mirnimanner|Earaviel Mirnimanner]], Lieutenant, Bearer of Medal of Honour [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=15806 ((PM pp))] ''GMT-6''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; [[PCs:Holden|Holden]], Lieutenant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=5727 ((PM Hawkmoon))] ''GMT-6''&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Selash|Selash]], Lieutenant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=13589 ((PM BKrebbers))] ''GMT+1''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Arpier Melana|Arpier Melana]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=16105 ((PM Verandis))] ''GMT-9''&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Coraline Clearwater|Coraline Clearwater - Glittermil]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12675 ((PM Coraline))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ella Armee|Ella Armee]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=20899 ((PM Ella Armee))] ''GMT-9''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; [[PCs:Julian Montfort|Julian Montfort]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12421 ((PM deejayvee))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Saphron Di'rithia|Saphron Di'rithia]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=15420 ((PM Saphron Di'rithia))]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; [[PCs:Serafin Nael'shaal|Serafin Nael'shaal]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=3792 ((PM myzmar))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Silver|Silver]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=13505 ((PM EyesOfAngels))] ''GMT-6''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Rune Amanta|Rune Amanta]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Deputies&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
[[PCs:Anderyn|Anderyn ((Anderyn Cys'varine))]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=16589 ((PM Samhaim))] ''GMT-5''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; [[CytheriaNobility#Devon Osis|Devon Osis]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=10269 ((PM Seni))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Leto von Elis|Leto von Elis]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12968 ((PM Caltore))] ''GMT''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; [[PCs:Tyedu Shadowwalker|Shadow ((Tyedu Shadowwalker))]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9855 ((PM valkyrie72))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Applicants&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; [[PCs:Artemis Kane|Artemis Kane]], Applicant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=19229 ((PM Artemis Kane))]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;'' - Player is on extended leave''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[DM]] Sponsor: [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9375 marijn]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Guilds|Sentinels]]&lt;br /&gt;
[[Category:Avlis_Armies_and_Fiefdoms|Sentinels]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=28376</id>
		<title>Mikona</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=28376"/>
		<updated>2008-06-04T21:03:15Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* Government in Mikona and M'Chek */ Added more members of the Cabinet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Mikona.jpg|right|thumb|300px|Map over the City of Mikona]]&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
The City of [[Mikona]] is the capital and largest city in the human nation of [[M'Chek]]. The predominant race in the city is [[Human|human]] and it is thus named after the god [[Mikon]], who with the help and advice of the god [[Ptah]] created the human race on Avlis. The city is located on the southernmost coast of M'Chek, and has therefore a hot climate. [http://www.avlis.org/viewtopic.php?t=69370 The law] in the city is enforced by the [[Mikona City Guard]], with assistance from the elite unit: [[Guild:_M'Chekian_Guards-Iron_Fist_Division|The M'Chekian Guards-Iron Fist Division]].&lt;br /&gt;
&lt;br /&gt;
== Mikona Districts ==&lt;br /&gt;
The City of Mikona is divided into six major districts. They are: The garrison/gate district, the temple grounds, the market, the noble district, the residential area, and the docks district. Each of these districts interrelates with all the others in some way. Additionally, there is a long-abandoned underground area which is undergoing resettlement.&lt;br /&gt;
&lt;br /&gt;
Although dated in some details, &amp;quot;[[A Guide to Mikona by Twilight]]&amp;quot; remains a popular guidebook describing the city's districts.&lt;br /&gt;
&lt;br /&gt;
=== Garrison/Gate District ===&lt;br /&gt;
This district holds the only public way in or out of the city without coming in by ship. Thus, it acts as a flow control for traffic to any other part of the city. A sign at the entrance directs people with various business to the correct place. It is in front of the gates, in a large rock near the road, that several adventures can be seen gathering for a little chat or getting ready for another crazy adventure.&lt;br /&gt;
&lt;br /&gt;
Notable businesses in the area include [[Mikona's Finest Playhouse]].&lt;br /&gt;
&lt;br /&gt;
=== The Temple Grounds === &lt;br /&gt;
All business within and between churches takes place here. The Temple Grounds has about eight major temples in it. The most influential of these eight are the temples of [[Mikon]] (the largest), [[Dagath]], and [[Valok]]. Near these temples are shrines to a large number of other gods worshipped in the area. Usually these shrines have only one or two clerics tending to them. All gods and religions are accepted in Mikona, so the range of deities found there goes from [[Gorethar]], the goodly god of the [[Dwarf|dwarves]], to [[Maleki]], the evil malevolent god of giant-kin and murder.&lt;br /&gt;
&lt;br /&gt;
This district is also the location for the [[Guild:ATU|Avlis Tower University]], whose scholars are looked to as some of the best researchers in the south.&lt;br /&gt;
&lt;br /&gt;
The Shelter of Hope and the Shelter's Hospital is also found here,   sponsored by the Churches of [[Gorethar]], [[Mikon]] and [[Dagath]], where the destitute can find a warm meal and perhaps a place to sleep out of the rain for the night.  The Shelter's Hospital was built in collaboration of the [[Guild:Mikon%27s_Council_of_Balance|Mikon's Council of Balance]] and the [[Guild:Healers_of_Cha%27reth|Healers of Cha'reth]], to provide healing and care for the indigent of the city.&lt;br /&gt;
&lt;br /&gt;
=== Government District ===&lt;br /&gt;
The center of government for the city and the entire nation rests here. It holds the two major meeting halls for both houses of government, the Noble House and the Common House, and the Joint Session Meeting Hall, which also acts as the executive base. Some of the traffic to this place comes from the Temple Grounds to the east, where the clerical representatives in government go back and forth to solicit their cases and agendas.&lt;br /&gt;
&lt;br /&gt;
The majority of the temples do not play a very active role in the government. They simply vote their conscience when needed. However, the Temple of Valok seems to take a keen interest in city and national affairs. This religion has taken off in the city sometime within the last hundred years. Its charismatic leaders instill a lot of self-confidence in the common public, as well as the rich and powerful. Its precepts of maximizing your individual potential through any lawful means, and some non-lawful means, readily appeal to many in the government arena.&lt;br /&gt;
&lt;br /&gt;
The Great Library of Mikona is also found here, and guided by several Lorewardens of Vorin, it is a seat of learning and research in Southern Negaria.&lt;br /&gt;
&lt;br /&gt;
=== The North and South Residential Areas === &lt;br /&gt;
This is where many of the Common folk of Mikona live. Housing conditions are poor, and the crowding has incited a lot of gang activity in the area. Many residents are too afraid to go out even in the daytime, and often times the City Guards themselves neglect to walk their rounds there. Common folk refer to these areas as the Slums, because that's what they are. The Common House is continually concerned about this area, and now that the war is over, House Members are seeking various ways and ideas to to deal with the problems found there.&lt;br /&gt;
&lt;br /&gt;
=== The Market === &lt;br /&gt;
This is the center of commerce in the city. It is located almost midway between the entrance of the city and the docks for easy access. Merchants of all kinds peddle their wares here. Both Nobles and Commoners can be found shopping, for this is one of the only places where the two castes will be seen in the same place.&lt;br /&gt;
&lt;br /&gt;
=== The Noble Districts === &lt;br /&gt;
This is where the major nobles of the city and nation keep their homes. Some of them also have keeps outside the city as well. All in all there is not much activity here in the daytime, although lucky rogues sometimes press their luck in these areas at night.&lt;br /&gt;
&lt;br /&gt;
=== The Docks === &lt;br /&gt;
This is the secondary area of commerce for the city. Most of the merchants live here and collect their wares here to sell. Emigrants who leave for other areas of the continent depart from here as well. &lt;br /&gt;
&lt;br /&gt;
=== The Dwarven Quarters ===&lt;br /&gt;
Long ago, these tunnels under the city were home to dwarves who helped build Mikona. After a conflict centuries ago, they were abandoned. Now with the help of the Church of Gorethar, Mikona's government has opened the quarters as a gateway to the newly created Underdark Farms.&lt;br /&gt;
&lt;br /&gt;
The Church of Gorethar rebuilt and consecrated the ancient Dwarven Quarter Temple, which can be reached via an entrance in the Temple District.&lt;br /&gt;
&lt;br /&gt;
=== Underdark Farms ===&lt;br /&gt;
The newest district of Mikona is its recently-colonized mushroom farm in the Underdark beneath the city. Only a few years old, this project remains a point of contention between different factions in Mikona.&lt;br /&gt;
&lt;br /&gt;
== Government in Mikona and M'Chek == &lt;br /&gt;
&lt;br /&gt;
The goverment of M'Chek is a noble democracy, and the two houses of government, The Noble House and the Common House, have their meeting halls within the city.&lt;br /&gt;
 &lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are limited in their actions by the legislators. In addition to the Minister there is a Cabinet of eight leaders of the respective branches of government.  The War Commissioner, who is the commander and chief of the standing army, is a hotly contested position that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
'''Current Incumbents'''&lt;br /&gt;
* [[NPCs:Kendrick Jay Walsington|Lord Walsington]], Minister of the Joint Houses&lt;br /&gt;
* [[NPCs:Tobias Chasworth|Lord Chasworth]], War Commissioner&lt;br /&gt;
* [[NPCs:Grant Rufferton|Lord Rufferton]], Foreign Secretary&lt;br /&gt;
* [[NPCs:Donnie Grumbald|Lord Grumbald]], First Lord of the Admiralty&lt;br /&gt;
* [[NPCs:Emilia Finmaegen|Lady Finmaegen]], Guard's Sponsor&lt;br /&gt;
* [[NPCs:Samin Krows|Samin Krows]], Speaker of the Common House&lt;br /&gt;
&lt;br /&gt;
=== The Noble House ===&lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of [[Mikon]], [[Dagath]], [[Toran]], and [[Valok]].&lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force.&lt;br /&gt;
&lt;br /&gt;
At this time there are one hundred and nine representatives of the Noble House.&lt;br /&gt;
&lt;br /&gt;
'''Current Noble Housepersons of Note'''&lt;br /&gt;
* [[NPCs:Tobias Chasworth|Tobias Chasworth]]&lt;br /&gt;
* [[NPCs:Sarah Dagroth|Sarah Dagroth]]&lt;br /&gt;
* [[NPCs:Andrew Derrington|Andrew Derrington]]&lt;br /&gt;
* [[NPCs:Nimonay Dunster III|Nimonay Dunster III]]&lt;br /&gt;
* [[NPCs:Line Fenmare|Line Fenmare]]&lt;br /&gt;
* [[NPCs:Emilia Finmaegen|Emilia Finmaegen]]&lt;br /&gt;
* [[NPCs:Donnie Grumbald|Donnie Grumbald]]&lt;br /&gt;
* [[NPCs:Rolante Korington|Rolante Korington]]&lt;br /&gt;
* [[NPCs:Lord Nelthrope|'Lord' Nelthrope]]&lt;br /&gt;
* [[NPCs:Kendrick Jay Walsington|Kendrick Jay Walsington]]&lt;br /&gt;
* [[NPCs:Lady Wenton|'Lady' Wenton]]&lt;br /&gt;
&lt;br /&gt;
Also, these four churches have representatives in the Noble House of Government:&lt;br /&gt;
&lt;br /&gt;
* Church of Dagath: [[NPCs:Morin Deborius|Morin Deborius]]&lt;br /&gt;
* Church of Mikon: [[NPCs:Terin Sorn|Terin Sorn]]&lt;br /&gt;
* Church of Toran: [[NPCs:Dragan Korthanos|Dragan Korthanos]]&lt;br /&gt;
* Church of Valok: [[NPCs:Japhen Jurok |Japhen Jurok ]]&lt;br /&gt;
&lt;br /&gt;
=== The Common House ===&lt;br /&gt;
&lt;br /&gt;
The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so.&lt;br /&gt;
&lt;br /&gt;
Currently there are three hundred and one representatives of the Common House.&lt;br /&gt;
&lt;br /&gt;
'''Current Common Housepersons of Note'''&lt;br /&gt;
* [[NPCs:Samin Krows|Samin Krows]], Speaker of the Common House&lt;br /&gt;
* [[NPCs:Toman Fettiams|Toman Fettiams]]&lt;br /&gt;
* [[PCs:Khan, Magnus|Magnus Khan]], Northwest Commons&lt;br /&gt;
* [[PCs:Moira Celyn Windspar|Dame Moira Celyn Callindraes, K.D.B.]], Lower East Residences&lt;br /&gt;
&lt;br /&gt;
=== Laws ===&lt;br /&gt;
&lt;br /&gt;
See [http://www.avlis.org/viewtopic.php?t=8873 Mikona legal system] and [http://www.avlis.org/viewtopic.php?t=69370 exerpts from the M'Chekian law].&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=138 City of Mikona Forum] Discussion of daily events in the City of Mikona in M'Chek.&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=215 Mikona Marketplace]&lt;br /&gt;
* [[:Category:MChekPCs|M'Chekian PCs]]&lt;br /&gt;
* [[Major Meeting Points#Mikona|Major Meeting Points]]&lt;br /&gt;
* [[Mikona:Recent_Events|Recent events]] (this RL year)&lt;br /&gt;
* [[Mikona:Historic_Events|Historic events]] (before this RL year)&lt;br /&gt;
* [[Shop_Locations#M'Chek|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#M'Chek|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
=== Mikona Team === &lt;br /&gt;
* [[:Category:Team:Senior DM|'''Senior''']]: [[User:NecroZombie|NecroZombie]] &lt;br /&gt;
* [[:Category:Team:DM|'''DMs''']]&lt;br /&gt;
** [[User:Mistcaller|Mistcaller]]&lt;br /&gt;
** [[User:Korak|Korak]]&lt;br /&gt;
** [[User:renedq|renedq]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Mikona|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Mikona: avlis.blackdagger.net:5121&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Server Information:  This server entails all of the city of Mikona, its outlying farmlands, and the Hills of Tumult. For all intents and purposes, the entire server is treated as part of the city.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=28375</id>
		<title>Mikona</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=28375"/>
		<updated>2008-06-04T08:41:53Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* The Common House */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Mikona.jpg|right|thumb|300px|Map over the City of Mikona]]&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
The City of [[Mikona]] is the capital and largest city in the human nation of [[M'Chek]]. The predominant race in the city is [[Human|human]] and it is thus named after the god [[Mikon]], who with the help and advice of the god [[Ptah]] created the human race on Avlis. The city is located on the southernmost coast of M'Chek, and has therefore a hot climate. [http://www.avlis.org/viewtopic.php?t=69370 The law] in the city is enforced by the [[Mikona City Guard]], with assistance from the elite unit: [[Guild:_M'Chekian_Guards-Iron_Fist_Division|The M'Chekian Guards-Iron Fist Division]].&lt;br /&gt;
&lt;br /&gt;
== Mikona Districts ==&lt;br /&gt;
The City of Mikona is divided into six major districts. They are: The garrison/gate district, the temple grounds, the market, the noble district, the residential area, and the docks district. Each of these districts interrelates with all the others in some way. Additionally, there is a long-abandoned underground area which is undergoing resettlement.&lt;br /&gt;
&lt;br /&gt;
Although dated in some details, &amp;quot;[[A Guide to Mikona by Twilight]]&amp;quot; remains a popular guidebook describing the city's districts.&lt;br /&gt;
&lt;br /&gt;
=== Garrison/Gate District ===&lt;br /&gt;
This district holds the only public way in or out of the city without coming in by ship. Thus, it acts as a flow control for traffic to any other part of the city. A sign at the entrance directs people with various business to the correct place. It is in front of the gates, in a large rock near the road, that several adventures can be seen gathering for a little chat or getting ready for another crazy adventure.&lt;br /&gt;
&lt;br /&gt;
Notable businesses in the area include [[Mikona's Finest Playhouse]].&lt;br /&gt;
&lt;br /&gt;
=== The Temple Grounds === &lt;br /&gt;
All business within and between churches takes place here. The Temple Grounds has about eight major temples in it. The most influential of these eight are the temples of [[Mikon]] (the largest), [[Dagath]], and [[Valok]]. Near these temples are shrines to a large number of other gods worshipped in the area. Usually these shrines have only one or two clerics tending to them. All gods and religions are accepted in Mikona, so the range of deities found there goes from [[Gorethar]], the goodly god of the [[Dwarf|dwarves]], to [[Maleki]], the evil malevolent god of giant-kin and murder.&lt;br /&gt;
&lt;br /&gt;
This district is also the location for the [[Guild:ATU|Avlis Tower University]], whose scholars are looked to as some of the best researchers in the south.&lt;br /&gt;
&lt;br /&gt;
The Shelter of Hope and the Shelter's Hospital is also found here,   sponsored by the Churches of [[Gorethar]], [[Mikon]] and [[Dagath]], where the destitute can find a warm meal and perhaps a place to sleep out of the rain for the night.  The Shelter's Hospital was built in collaboration of the [[Guild:Mikon%27s_Council_of_Balance|Mikon's Council of Balance]] and the [[Guild:Healers_of_Cha%27reth|Healers of Cha'reth]], to provide healing and care for the indigent of the city.&lt;br /&gt;
&lt;br /&gt;
=== Government District ===&lt;br /&gt;
The center of government for the city and the entire nation rests here. It holds the two major meeting halls for both houses of government, the Noble House and the Common House, and the Joint Session Meeting Hall, which also acts as the executive base. Some of the traffic to this place comes from the Temple Grounds to the east, where the clerical representatives in government go back and forth to solicit their cases and agendas.&lt;br /&gt;
&lt;br /&gt;
The majority of the temples do not play a very active role in the government. They simply vote their conscience when needed. However, the Temple of Valok seems to take a keen interest in city and national affairs. This religion has taken off in the city sometime within the last hundred years. Its charismatic leaders instill a lot of self-confidence in the common public, as well as the rich and powerful. Its precepts of maximizing your individual potential through any lawful means, and some non-lawful means, readily appeal to many in the government arena.&lt;br /&gt;
&lt;br /&gt;
The Great Library of Mikona is also found here, and guided by several Lorewardens of Vorin, it is a seat of learning and research in Southern Negaria.&lt;br /&gt;
&lt;br /&gt;
=== The North and South Residential Areas === &lt;br /&gt;
This is where many of the Common folk of Mikona live. Housing conditions are poor, and the crowding has incited a lot of gang activity in the area. Many residents are too afraid to go out even in the daytime, and often times the City Guards themselves neglect to walk their rounds there. Common folk refer to these areas as the Slums, because that's what they are. The Common House is continually concerned about this area, and now that the war is over, House Members are seeking various ways and ideas to to deal with the problems found there.&lt;br /&gt;
&lt;br /&gt;
=== The Market === &lt;br /&gt;
This is the center of commerce in the city. It is located almost midway between the entrance of the city and the docks for easy access. Merchants of all kinds peddle their wares here. Both Nobles and Commoners can be found shopping, for this is one of the only places where the two castes will be seen in the same place.&lt;br /&gt;
&lt;br /&gt;
=== The Noble Districts === &lt;br /&gt;
This is where the major nobles of the city and nation keep their homes. Some of them also have keeps outside the city as well. All in all there is not much activity here in the daytime, although lucky rogues sometimes press their luck in these areas at night.&lt;br /&gt;
&lt;br /&gt;
=== The Docks === &lt;br /&gt;
This is the secondary area of commerce for the city. Most of the merchants live here and collect their wares here to sell. Emigrants who leave for other areas of the continent depart from here as well. &lt;br /&gt;
&lt;br /&gt;
=== The Dwarven Quarters ===&lt;br /&gt;
Long ago, these tunnels under the city were home to dwarves who helped build Mikona. After a conflict centuries ago, they were abandoned. Now with the help of the Church of Gorethar, Mikona's government has opened the quarters as a gateway to the newly created Underdark Farms.&lt;br /&gt;
&lt;br /&gt;
The Church of Gorethar rebuilt and consecrated the ancient Dwarven Quarter Temple, which can be reached via an entrance in the Temple District.&lt;br /&gt;
&lt;br /&gt;
=== Underdark Farms ===&lt;br /&gt;
The newest district of Mikona is its recently-colonized mushroom farm in the Underdark beneath the city. Only a few years old, this project remains a point of contention between different factions in Mikona.&lt;br /&gt;
&lt;br /&gt;
== Government in Mikona and M'Chek == &lt;br /&gt;
&lt;br /&gt;
The goverment of M'Chek is a noble democracy, and the two houses of government, The Noble House and the Common House, have their meeting halls within the city.&lt;br /&gt;
 &lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are limited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
'''Current Incumbents'''&lt;br /&gt;
* [[NPCs:Kendrick Jay Walsington|Lord Walsington]], Minister of the Joint Houses&lt;br /&gt;
* [[NPCs:Tobias Chasworth|Lord Chasworth]], War Commissioner&lt;br /&gt;
* [[NPCs:Grant Rufferton|Lord Rufferton]], Foreign Secretary&lt;br /&gt;
&lt;br /&gt;
=== The Noble House ===&lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of [[Mikon]], [[Dagath]], [[Toran]], and [[Valok]].&lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force.&lt;br /&gt;
&lt;br /&gt;
At this time there are one hundred and nine representatives of the Noble House.&lt;br /&gt;
&lt;br /&gt;
'''Current Noble Housepersons of Note'''&lt;br /&gt;
* [[NPCs:Tobias Chasworth|Tobias Chasworth]]&lt;br /&gt;
* [[NPCs:Sarah Dagroth|Sarah Dagroth]]&lt;br /&gt;
* [[NPCs:Andrew Derrington|Andrew Derrington]]&lt;br /&gt;
* [[NPCs:Nimonay Dunster III|Nimonay Dunster III]]&lt;br /&gt;
* [[NPCs:Line Fenmare|Line Fenmare]]&lt;br /&gt;
* [[NPCs:Emilia Finmaegen|Emilia Finmaegen]]&lt;br /&gt;
* [[NPCs:Donnie Grumbald|Donnie Grumbald]]&lt;br /&gt;
* [[NPCs:Rolante Korington|Rolante Korington]]&lt;br /&gt;
* [[NPCs:Lord Nelthrope|'Lord' Nelthrope]]&lt;br /&gt;
* [[NPCs:Kendrick Jay Walsington|Kendrick Jay Walsington]]&lt;br /&gt;
* [[NPCs:Lady Wenton|'Lady' Wenton]]&lt;br /&gt;
&lt;br /&gt;
Also, these four churches have representatives in the Noble House of Government:&lt;br /&gt;
&lt;br /&gt;
* Church of Dagath: [[NPCs:Morin Deborius|Morin Deborius]]&lt;br /&gt;
* Church of Mikon: [[NPCs:Terin Sorn|Terin Sorn]]&lt;br /&gt;
* Church of Toran: [[NPCs:Dragan Korthanos|Dragan Korthanos]]&lt;br /&gt;
* Church of Valok: [[NPCs:Japhen Jurok |Japhen Jurok ]]&lt;br /&gt;
&lt;br /&gt;
=== The Common House ===&lt;br /&gt;
&lt;br /&gt;
The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so.&lt;br /&gt;
&lt;br /&gt;
Currently there are three hundred and one representatives of the Common House.&lt;br /&gt;
&lt;br /&gt;
'''Current Common Housepersons of Note'''&lt;br /&gt;
* [[NPCs:Samin Krows|Samin Krows]], Speaker of the Common House&lt;br /&gt;
* [[NPCs:Toman Fettiams|Toman Fettiams]]&lt;br /&gt;
* [[PCs:Khan, Magnus|Magnus Khan]], Northwest Commons&lt;br /&gt;
* [[PCs:Moira Celyn Windspar|Dame Moira Celyn Callindraes, K.D.B.]], Lower East Residences&lt;br /&gt;
&lt;br /&gt;
=== Laws ===&lt;br /&gt;
&lt;br /&gt;
See [http://www.avlis.org/viewtopic.php?t=8873 Mikona legal system] and [http://www.avlis.org/viewtopic.php?t=69370 exerpts from the M'Chekian law].&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=138 City of Mikona Forum] Discussion of daily events in the City of Mikona in M'Chek.&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=215 Mikona Marketplace]&lt;br /&gt;
* [[:Category:MChekPCs|M'Chekian PCs]]&lt;br /&gt;
* [[Major Meeting Points#Mikona|Major Meeting Points]]&lt;br /&gt;
* [[Mikona:Recent_Events|Recent events]] (this RL year)&lt;br /&gt;
* [[Mikona:Historic_Events|Historic events]] (before this RL year)&lt;br /&gt;
* [[Shop_Locations#M'Chek|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#M'Chek|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
=== Mikona Team === &lt;br /&gt;
* [[:Category:Team:Senior DM|'''Senior''']]: [[User:NecroZombie|NecroZombie]] &lt;br /&gt;
* [[:Category:Team:DM|'''DMs''']]&lt;br /&gt;
** [[User:Mistcaller|Mistcaller]]&lt;br /&gt;
** [[User:Korak|Korak]]&lt;br /&gt;
** [[User:renedq|renedq]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Mikona|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Mikona: avlis.blackdagger.net:5121&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Server Information:  This server entails all of the city of Mikona, its outlying farmlands, and the Hills of Tumult. For all intents and purposes, the entire server is treated as part of the city.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Moira_Celyn_Windspar&amp;diff=28374</id>
		<title>PCs:Moira Celyn Windspar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Moira_Celyn_Windspar&amp;diff=28374"/>
		<updated>2008-06-04T08:40:43Z</updated>

		<summary type="html">&lt;p&gt;Marleh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Dame Moira Celyn Callindraes=&lt;br /&gt;
* Knight, Defender of the Balance of the Church of Mikon&lt;br /&gt;
* Common Housewoman of M'Chek, representing Mikona's Lower East Residences&lt;br /&gt;
* Ordained member of [[Guild:Mikon's_Council_of_Balance|Mikon's Council of Balance]]&lt;br /&gt;
* Chair of Twostep Hall of the [[Guild:AAAA|Avlis Arms and Armor Association]]&lt;br /&gt;
* Master of the [[Guild:AKN|AKN]]&lt;br /&gt;
* Member of the [[Guild:ANRA|ANRA]]&lt;br /&gt;
&lt;br /&gt;
==== Appearance and Personality ====&lt;br /&gt;
[[Image:Moirawiki.jpg|left]]&lt;br /&gt;
Moira is a tall woman, somewhat pale, with copper-colored hair and sky blue eyes.  Due to her many hours dedicated to smithing, weaponcrafting, and several other arts, her hair is kept in a chin-length, practical cut, her nails trimmed short, her muscles toned and lean.  She is graceful, but certainly not delicate, with an air of wary calm about her.&lt;br /&gt;
&lt;br /&gt;
Moira is a student of life, and will sometimes sit and quietly watch as the day-to-day dramas unfold before her.  But she will act if the drama turns to conflict, often seeking to diffuse the situation, though not afraid to wade into a fight, take the opposing sides by their respective  ear, and bonk heads together - if necessary, of course.  &lt;br /&gt;
&lt;br /&gt;
She is a devoted servant of Mikon, recognizing that each philosophy has a meaning and a place on Avlis, and also recognizing her own part in Mikon's highest teaching, &lt;br /&gt;
&amp;quot;Be disciplined, if you may. But let the present moment decide when discipline evaporates and gets replaced by freedom.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In this freedom, she chooses her place in Mikon's Balance, to be the voice for those who have no voice, to help those she can to be able to live in a harmonious world, come what may.&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
&lt;br /&gt;
Moira Celyn is the daughter of Bernart Celyn and Priena Thendrin.   Bernart was a caravan leader and merchant who preferred life on the road and traveling.  Though considered georgio, he drew on his mother's romini roots for many of his beliefs and customs.  Priena was an herbalist and the principal healer for the people who traveled with the caravan.  The two met in the large Romini camp near the Fairy Gardens, and were soon devoted to each other.&lt;br /&gt;
&lt;br /&gt;
For most of Moira's childhood she was traveling with her parents, returning only once in a while to the Celyn family homestead found northeast of M'Chek's Finmaegan Keep.  But danger pressed in as Sereg attacked M'Chek forces along the border, then in Mikona, then even Elysia. Her parents decided it was for the best that Priena and Moira stay in the relative safety of their small village while Bernart led another caravan to Elysia.  It was a decision they would bitterly regret.&lt;br /&gt;
&lt;br /&gt;
When the Spite first made its appearance in a nearby village, Priena made her way there to try to help with this strange new sickness.  She contracted the very disease she had hoped to cure, locking herself in her room to try to stop from spreading the disease further, and there she died.&lt;br /&gt;
&lt;br /&gt;
The village was in turmoil as the warnings and rumors of this new illness spread.  The village elders moved quickly, and put to the torch any house where the Spite was found.  Moira watched in helpless terror as her home became her mother's funeral pyre.&lt;br /&gt;
&lt;br /&gt;
Bernart returned only a few days later to find this disaster.  He quietly gathered his best gear suited for hunting in the underdark, gave his daughter his holy symbol, kissed her goodbye, and disappeared from Moira's life.&lt;br /&gt;
&lt;br /&gt;
==== The Choice ====&lt;br /&gt;
&lt;br /&gt;
Moira's village was eventually abandoned by all but the most stouthearted.  Heart-sick, she made her way to Mikona, taking jobs wherever she could to try to get by.  To escape the city for a while, Moira would often visit the Lifestone, and spend a few hours quietly helping its keeper, a druid of Skern named Drem.  Then a single, chance encounter changed everything when she stopped a man to ask him for directions.  The man was Darent Webber, then a high journeyman for the [[Guild:AAAA|Avlis Arms and Armor Association]], and not only did he give her the directions she asked for, but a whole new purpose that was yet to be discovered when he offered to take her on as his apprentice.&lt;br /&gt;
&lt;br /&gt;
Striving to do as much as she could to prove herself to her guild and her mentor, she travelled north to Dwarftrade, west to Elysia and Ferrell, into the depths of Deglos, and up to the heights of the T'Nanshi canopies.  Contact with her mentor was brief, but always insightful, and she never knew where she would meet him next.&lt;br /&gt;
&lt;br /&gt;
After working hard and witnessing much, Moira thought she had found her place in life with her guild.  Then Darent asked her, &amp;quot;have you no faith in any gods?&amp;quot;  Bringing her face to face with her dilemma.&lt;br /&gt;
&lt;br /&gt;
With her father's holy symbol in one hand, and her mother's in the other, she spent many days in quiet contemplation.  But as much as she respected her mother's love for her god, she did not feel the same devotion.  Instead her mind turned more and more to Mikon's precepts.  Donning her father's holy symbol, she felt a strange calling for home.  For all its faults, for all its troubles, her heart was drawn to Mikona.&lt;br /&gt;
&lt;br /&gt;
Presenting herself to her mentor, Darent formally asked her to join [[Guild:Mikon's Council of Balance|Mikon's Council of Balance]].  She dedicated herself to Mikon, and swore she would help his people any way she could.&lt;br /&gt;
&lt;br /&gt;
==== An Interlude ====&lt;br /&gt;
&lt;br /&gt;
During all this, there was one constant distraction, a red-maned wemic by the name of Kai'Ral Windspar.  He was many things she was not, and there were many disagreements and debates, sometimes discussions between the two would continue for days.  Amid the growing tensions of the war, the Gentleman at the height of his strength, a strange new power making its presence felt in Mikona, as powerful political and metaphysical forces swirled round the couple, Kai'Ral and Moira fell in love and were married.&lt;br /&gt;
&lt;br /&gt;
[[Image:Interlude.jpg]]&lt;br /&gt;
&lt;br /&gt;
==== Into the Fray ====&lt;br /&gt;
&lt;br /&gt;
Foremost among many of Moira's concerns was the suffering of many due to the lack of food.    The harvests continued to be poor, and there continued to be uneasy rumors of certain noble families selling their grain harvests to the Seven Cities and other foreign markets.  She tried to see a way to help however she could, but the barriers at each turn seemed formidable.  Then circumstances opened a way she could never have imagined.&lt;br /&gt;
&lt;br /&gt;
Various peoples began to draw attention to the Mikona lifestone, a place Moira knew well.  She spoke with those druids and rangers learned in such things, including the lifestone's keeper, Drem.  He said the nearby fire giants had created an imbalance in the stone, and had weakened it greatly, which in turn affected the lifestone's role of providing natural aid to the people, plants and wildlife in its area of concern.&lt;br /&gt;
&lt;br /&gt;
With this in mind, a new threat to the city of Mikona rose up.  Years before, Fulfordis the Frost Giant had tried to intimidate the city into submission by causing it to snow year round.  The local crops were ruined, and many died from the cold, weakened by lack of food and illness.  The cause of the snow was found to be a machine which had linked to an elemental plane of cold.  The machine had been destroyed, the link severed… But now something had followed that link to Mikona.&lt;br /&gt;
&lt;br /&gt;
The Shadow of the Void hid in the Ice Caves, assessing and learning of its new surroundings.  To add to the confusion, there were problems in a nearby crypt caused by the return of an undead young boy name Joriah.  He ran about the outskirts of the city wanting to play games, but when people disagreed with him, he would unleash startling powerful spells.  Though for all his powers this undead was still a young boy, and admitted to certain persons that he was scared of something in the Ice Caves.&lt;br /&gt;
&lt;br /&gt;
The Shadow then manifested itself, sending a legion of winterwights into the city, slaughtering many innocent people.  It demanded Joriah be destroyed, or it would send more.  The Joint House made a bargain with the necromancer Isamu, who tricked and trapped the young boy.  Moira witnessed much of this, and could only be comforted by the fact that now Joriah would be finally be allowed to rest in death.&lt;br /&gt;
&lt;br /&gt;
But the Shadow still had to be dealt with, as it then threatened to attack again unless it's minions were allowed to search the city.  Rumors about what it might want spread quickly, and due to the Shadow's nature of being able to control undead, quickly turned to the remains of Sorvanok's deserted lair.&lt;br /&gt;
&lt;br /&gt;
In the meantime, the Shadow was not idle, and set out a horde of undead to attack the Fire Giant Tollgaroth.  With the aid of adventurers from Mikona, the undead were driven back, deep into the Ice Caves.  There they found a ghastly scene.  The bodies who had died from Fulfordis' cold and snow had been hastily buried in the Ice Caves, and were now being called forth by the Shadow as his minions.  The spells to create the winterwights had stripped off what flesh and skin had remained on these bodies and left scattered across the cavern floor…&lt;br /&gt;
&lt;br /&gt;
A deal was struck with Tollgaroth, a treaty signed.  He would supply the means to create a construct, a ruby golem, which would have the strength to combat the Shadow and keep it from escaping back into the link to its icy plane.  Tollgaroth and his ilk had stolen and kidnapped from the nearby farms long enough, now he and his minions would repay their debt by providing M'Chek with a contingent of fighters for the war against T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
And there was one clause of the treaty, one agreement which Moira made certain was completely understood.  Tollgaroth and his kind would leave the Hills of Tumult, they would join their brother-giants on the far northeastern edge of the M'Chek Warrens.&lt;br /&gt;
&lt;br /&gt;
And the greatest threat to the lifestone's strength would finally be removed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:PCs|Windspar, Moira]]&lt;br /&gt;
[[Category:MChekPCs|Windspar, Moira]]&lt;br /&gt;
&lt;br /&gt;
[[Contest entry for Rochin Thistlepants the Third - First Quest]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=28373</id>
		<title>Mikona</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=28373"/>
		<updated>2008-06-04T08:34:15Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* The Common House */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Mikona.jpg|right|thumb|300px|Map over the City of Mikona]]&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
The City of [[Mikona]] is the capital and largest city in the human nation of [[M'Chek]]. The predominant race in the city is [[Human|human]] and it is thus named after the god [[Mikon]], who with the help and advice of the god [[Ptah]] created the human race on Avlis. The city is located on the southernmost coast of M'Chek, and has therefore a hot climate. [http://www.avlis.org/viewtopic.php?t=69370 The law] in the city is enforced by the [[Mikona City Guard]], with assistance from the elite unit: [[Guild:_M'Chekian_Guards-Iron_Fist_Division|The M'Chekian Guards-Iron Fist Division]].&lt;br /&gt;
&lt;br /&gt;
== Mikona Districts ==&lt;br /&gt;
The City of Mikona is divided into six major districts. They are: The garrison/gate district, the temple grounds, the market, the noble district, the residential area, and the docks district. Each of these districts interrelates with all the others in some way. Additionally, there is a long-abandoned underground area which is undergoing resettlement.&lt;br /&gt;
&lt;br /&gt;
Although dated in some details, &amp;quot;[[A Guide to Mikona by Twilight]]&amp;quot; remains a popular guidebook describing the city's districts.&lt;br /&gt;
&lt;br /&gt;
=== Garrison/Gate District ===&lt;br /&gt;
This district holds the only public way in or out of the city without coming in by ship. Thus, it acts as a flow control for traffic to any other part of the city. A sign at the entrance directs people with various business to the correct place. It is in front of the gates, in a large rock near the road, that several adventures can be seen gathering for a little chat or getting ready for another crazy adventure.&lt;br /&gt;
&lt;br /&gt;
Notable businesses in the area include [[Mikona's Finest Playhouse]].&lt;br /&gt;
&lt;br /&gt;
=== The Temple Grounds === &lt;br /&gt;
All business within and between churches takes place here. The Temple Grounds has about eight major temples in it. The most influential of these eight are the temples of [[Mikon]] (the largest), [[Dagath]], and [[Valok]]. Near these temples are shrines to a large number of other gods worshipped in the area. Usually these shrines have only one or two clerics tending to them. All gods and religions are accepted in Mikona, so the range of deities found there goes from [[Gorethar]], the goodly god of the [[Dwarf|dwarves]], to [[Maleki]], the evil malevolent god of giant-kin and murder.&lt;br /&gt;
&lt;br /&gt;
This district is also the location for the [[Guild:ATU|Avlis Tower University]], whose scholars are looked to as some of the best researchers in the south.&lt;br /&gt;
&lt;br /&gt;
The Shelter of Hope and the Shelter's Hospital is also found here,   sponsored by the Churches of [[Gorethar]], [[Mikon]] and [[Dagath]], where the destitute can find a warm meal and perhaps a place to sleep out of the rain for the night.  The Shelter's Hospital was built in collaboration of the [[Guild:Mikon%27s_Council_of_Balance|Mikon's Council of Balance]] and the [[Guild:Healers_of_Cha%27reth|Healers of Cha'reth]], to provide healing and care for the indigent of the city.&lt;br /&gt;
&lt;br /&gt;
=== Government District ===&lt;br /&gt;
The center of government for the city and the entire nation rests here. It holds the two major meeting halls for both houses of government, the Noble House and the Common House, and the Joint Session Meeting Hall, which also acts as the executive base. Some of the traffic to this place comes from the Temple Grounds to the east, where the clerical representatives in government go back and forth to solicit their cases and agendas.&lt;br /&gt;
&lt;br /&gt;
The majority of the temples do not play a very active role in the government. They simply vote their conscience when needed. However, the Temple of Valok seems to take a keen interest in city and national affairs. This religion has taken off in the city sometime within the last hundred years. Its charismatic leaders instill a lot of self-confidence in the common public, as well as the rich and powerful. Its precepts of maximizing your individual potential through any lawful means, and some non-lawful means, readily appeal to many in the government arena.&lt;br /&gt;
&lt;br /&gt;
The Great Library of Mikona is also found here, and guided by several Lorewardens of Vorin, it is a seat of learning and research in Southern Negaria.&lt;br /&gt;
&lt;br /&gt;
=== The North and South Residential Areas === &lt;br /&gt;
This is where many of the Common folk of Mikona live. Housing conditions are poor, and the crowding has incited a lot of gang activity in the area. Many residents are too afraid to go out even in the daytime, and often times the City Guards themselves neglect to walk their rounds there. Common folk refer to these areas as the Slums, because that's what they are. The Common House is continually concerned about this area, and now that the war is over, House Members are seeking various ways and ideas to to deal with the problems found there.&lt;br /&gt;
&lt;br /&gt;
=== The Market === &lt;br /&gt;
This is the center of commerce in the city. It is located almost midway between the entrance of the city and the docks for easy access. Merchants of all kinds peddle their wares here. Both Nobles and Commoners can be found shopping, for this is one of the only places where the two castes will be seen in the same place.&lt;br /&gt;
&lt;br /&gt;
=== The Noble Districts === &lt;br /&gt;
This is where the major nobles of the city and nation keep their homes. Some of them also have keeps outside the city as well. All in all there is not much activity here in the daytime, although lucky rogues sometimes press their luck in these areas at night.&lt;br /&gt;
&lt;br /&gt;
=== The Docks === &lt;br /&gt;
This is the secondary area of commerce for the city. Most of the merchants live here and collect their wares here to sell. Emigrants who leave for other areas of the continent depart from here as well. &lt;br /&gt;
&lt;br /&gt;
=== The Dwarven Quarters ===&lt;br /&gt;
Long ago, these tunnels under the city were home to dwarves who helped build Mikona. After a conflict centuries ago, they were abandoned. Now with the help of the Church of Gorethar, Mikona's government has opened the quarters as a gateway to the newly created Underdark Farms.&lt;br /&gt;
&lt;br /&gt;
The Church of Gorethar rebuilt and consecrated the ancient Dwarven Quarter Temple, which can be reached via an entrance in the Temple District.&lt;br /&gt;
&lt;br /&gt;
=== Underdark Farms ===&lt;br /&gt;
The newest district of Mikona is its recently-colonized mushroom farm in the Underdark beneath the city. Only a few years old, this project remains a point of contention between different factions in Mikona.&lt;br /&gt;
&lt;br /&gt;
== Government in Mikona and M'Chek == &lt;br /&gt;
&lt;br /&gt;
The goverment of M'Chek is a noble democracy, and the two houses of government, The Noble House and the Common House, have their meeting halls within the city.&lt;br /&gt;
 &lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are limited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
'''Current Incumbents'''&lt;br /&gt;
* [[NPCs:Kendrick Jay Walsington|Lord Walsington]], Minister of the Joint Houses&lt;br /&gt;
* [[NPCs:Tobias Chasworth|Lord Chasworth]], War Commissioner&lt;br /&gt;
* [[NPCs:Grant Rufferton|Lord Rufferton]], Foreign Secretary&lt;br /&gt;
&lt;br /&gt;
=== The Noble House ===&lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of [[Mikon]], [[Dagath]], [[Toran]], and [[Valok]].&lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force.&lt;br /&gt;
&lt;br /&gt;
At this time there are one hundred and nine representatives of the Noble House.&lt;br /&gt;
&lt;br /&gt;
'''Current Noble Housepersons of Note'''&lt;br /&gt;
* [[NPCs:Tobias Chasworth|Tobias Chasworth]]&lt;br /&gt;
* [[NPCs:Sarah Dagroth|Sarah Dagroth]]&lt;br /&gt;
* [[NPCs:Andrew Derrington|Andrew Derrington]]&lt;br /&gt;
* [[NPCs:Nimonay Dunster III|Nimonay Dunster III]]&lt;br /&gt;
* [[NPCs:Line Fenmare|Line Fenmare]]&lt;br /&gt;
* [[NPCs:Emilia Finmaegen|Emilia Finmaegen]]&lt;br /&gt;
* [[NPCs:Donnie Grumbald|Donnie Grumbald]]&lt;br /&gt;
* [[NPCs:Rolante Korington|Rolante Korington]]&lt;br /&gt;
* [[NPCs:Lord Nelthrope|'Lord' Nelthrope]]&lt;br /&gt;
* [[NPCs:Kendrick Jay Walsington|Kendrick Jay Walsington]]&lt;br /&gt;
* [[NPCs:Lady Wenton|'Lady' Wenton]]&lt;br /&gt;
&lt;br /&gt;
Also, these four churches have representatives in the Noble House of Government:&lt;br /&gt;
&lt;br /&gt;
* Church of Dagath: [[NPCs:Morin Deborius|Morin Deborius]]&lt;br /&gt;
* Church of Mikon: [[NPCs:Terin Sorn|Terin Sorn]]&lt;br /&gt;
* Church of Toran: [[NPCs:Dragan Korthanos|Dragan Korthanos]]&lt;br /&gt;
* Church of Valok: [[NPCs:Japhen Jurok |Japhen Jurok ]]&lt;br /&gt;
&lt;br /&gt;
=== The Common House ===&lt;br /&gt;
&lt;br /&gt;
The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so.&lt;br /&gt;
&lt;br /&gt;
Currently there are three hundred and one representatives of the Common House&lt;br /&gt;
&lt;br /&gt;
'''Current Common Housepersons of Note'''&lt;br /&gt;
* [[NPCs:Samin Krows|Samin Krows]], Speaker of the Common House&lt;br /&gt;
* [[NPCs:Toman Fettiams|Toman Fettiams]]&lt;br /&gt;
* [[PCs:Khan, Magnus|Magnus Khan]], Northwest Commons&lt;br /&gt;
* [[PCs:Moira Celyn Windspar|Dame Moira Celyn Callindraes, K.D.B.]], Lower East Residences&lt;br /&gt;
&lt;br /&gt;
=== Laws ===&lt;br /&gt;
&lt;br /&gt;
See [http://www.avlis.org/viewtopic.php?t=8873 Mikona legal system] and [http://www.avlis.org/viewtopic.php?t=69370 exerpts from the M'Chekian law].&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=138 City of Mikona Forum] Discussion of daily events in the City of Mikona in M'Chek.&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=215 Mikona Marketplace]&lt;br /&gt;
* [[:Category:MChekPCs|M'Chekian PCs]]&lt;br /&gt;
* [[Major Meeting Points#Mikona|Major Meeting Points]]&lt;br /&gt;
* [[Mikona:Recent_Events|Recent events]] (this RL year)&lt;br /&gt;
* [[Mikona:Historic_Events|Historic events]] (before this RL year)&lt;br /&gt;
* [[Shop_Locations#M'Chek|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#M'Chek|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
=== Mikona Team === &lt;br /&gt;
* [[:Category:Team:Senior DM|'''Senior''']]: [[User:NecroZombie|NecroZombie]] &lt;br /&gt;
* [[:Category:Team:DM|'''DMs''']]&lt;br /&gt;
** [[User:Mistcaller|Mistcaller]]&lt;br /&gt;
** [[User:Korak|Korak]]&lt;br /&gt;
** [[User:renedq|renedq]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Mikona|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Mikona: avlis.blackdagger.net:5121&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Server Information:  This server entails all of the city of Mikona, its outlying farmlands, and the Hills of Tumult. For all intents and purposes, the entire server is treated as part of the city.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=28372</id>
		<title>Mikona</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=28372"/>
		<updated>2008-06-04T08:32:23Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* The Noble House */ Slight edit concerning the number of NPC nobles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Mikona.jpg|right|thumb|300px|Map over the City of Mikona]]&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
The City of [[Mikona]] is the capital and largest city in the human nation of [[M'Chek]]. The predominant race in the city is [[Human|human]] and it is thus named after the god [[Mikon]], who with the help and advice of the god [[Ptah]] created the human race on Avlis. The city is located on the southernmost coast of M'Chek, and has therefore a hot climate. [http://www.avlis.org/viewtopic.php?t=69370 The law] in the city is enforced by the [[Mikona City Guard]], with assistance from the elite unit: [[Guild:_M'Chekian_Guards-Iron_Fist_Division|The M'Chekian Guards-Iron Fist Division]].&lt;br /&gt;
&lt;br /&gt;
== Mikona Districts ==&lt;br /&gt;
The City of Mikona is divided into six major districts. They are: The garrison/gate district, the temple grounds, the market, the noble district, the residential area, and the docks district. Each of these districts interrelates with all the others in some way. Additionally, there is a long-abandoned underground area which is undergoing resettlement.&lt;br /&gt;
&lt;br /&gt;
Although dated in some details, &amp;quot;[[A Guide to Mikona by Twilight]]&amp;quot; remains a popular guidebook describing the city's districts.&lt;br /&gt;
&lt;br /&gt;
=== Garrison/Gate District ===&lt;br /&gt;
This district holds the only public way in or out of the city without coming in by ship. Thus, it acts as a flow control for traffic to any other part of the city. A sign at the entrance directs people with various business to the correct place. It is in front of the gates, in a large rock near the road, that several adventures can be seen gathering for a little chat or getting ready for another crazy adventure.&lt;br /&gt;
&lt;br /&gt;
Notable businesses in the area include [[Mikona's Finest Playhouse]].&lt;br /&gt;
&lt;br /&gt;
=== The Temple Grounds === &lt;br /&gt;
All business within and between churches takes place here. The Temple Grounds has about eight major temples in it. The most influential of these eight are the temples of [[Mikon]] (the largest), [[Dagath]], and [[Valok]]. Near these temples are shrines to a large number of other gods worshipped in the area. Usually these shrines have only one or two clerics tending to them. All gods and religions are accepted in Mikona, so the range of deities found there goes from [[Gorethar]], the goodly god of the [[Dwarf|dwarves]], to [[Maleki]], the evil malevolent god of giant-kin and murder.&lt;br /&gt;
&lt;br /&gt;
This district is also the location for the [[Guild:ATU|Avlis Tower University]], whose scholars are looked to as some of the best researchers in the south.&lt;br /&gt;
&lt;br /&gt;
The Shelter of Hope and the Shelter's Hospital is also found here,   sponsored by the Churches of [[Gorethar]], [[Mikon]] and [[Dagath]], where the destitute can find a warm meal and perhaps a place to sleep out of the rain for the night.  The Shelter's Hospital was built in collaboration of the [[Guild:Mikon%27s_Council_of_Balance|Mikon's Council of Balance]] and the [[Guild:Healers_of_Cha%27reth|Healers of Cha'reth]], to provide healing and care for the indigent of the city.&lt;br /&gt;
&lt;br /&gt;
=== Government District ===&lt;br /&gt;
The center of government for the city and the entire nation rests here. It holds the two major meeting halls for both houses of government, the Noble House and the Common House, and the Joint Session Meeting Hall, which also acts as the executive base. Some of the traffic to this place comes from the Temple Grounds to the east, where the clerical representatives in government go back and forth to solicit their cases and agendas.&lt;br /&gt;
&lt;br /&gt;
The majority of the temples do not play a very active role in the government. They simply vote their conscience when needed. However, the Temple of Valok seems to take a keen interest in city and national affairs. This religion has taken off in the city sometime within the last hundred years. Its charismatic leaders instill a lot of self-confidence in the common public, as well as the rich and powerful. Its precepts of maximizing your individual potential through any lawful means, and some non-lawful means, readily appeal to many in the government arena.&lt;br /&gt;
&lt;br /&gt;
The Great Library of Mikona is also found here, and guided by several Lorewardens of Vorin, it is a seat of learning and research in Southern Negaria.&lt;br /&gt;
&lt;br /&gt;
=== The North and South Residential Areas === &lt;br /&gt;
This is where many of the Common folk of Mikona live. Housing conditions are poor, and the crowding has incited a lot of gang activity in the area. Many residents are too afraid to go out even in the daytime, and often times the City Guards themselves neglect to walk their rounds there. Common folk refer to these areas as the Slums, because that's what they are. The Common House is continually concerned about this area, and now that the war is over, House Members are seeking various ways and ideas to to deal with the problems found there.&lt;br /&gt;
&lt;br /&gt;
=== The Market === &lt;br /&gt;
This is the center of commerce in the city. It is located almost midway between the entrance of the city and the docks for easy access. Merchants of all kinds peddle their wares here. Both Nobles and Commoners can be found shopping, for this is one of the only places where the two castes will be seen in the same place.&lt;br /&gt;
&lt;br /&gt;
=== The Noble Districts === &lt;br /&gt;
This is where the major nobles of the city and nation keep their homes. Some of them also have keeps outside the city as well. All in all there is not much activity here in the daytime, although lucky rogues sometimes press their luck in these areas at night.&lt;br /&gt;
&lt;br /&gt;
=== The Docks === &lt;br /&gt;
This is the secondary area of commerce for the city. Most of the merchants live here and collect their wares here to sell. Emigrants who leave for other areas of the continent depart from here as well. &lt;br /&gt;
&lt;br /&gt;
=== The Dwarven Quarters ===&lt;br /&gt;
Long ago, these tunnels under the city were home to dwarves who helped build Mikona. After a conflict centuries ago, they were abandoned. Now with the help of the Church of Gorethar, Mikona's government has opened the quarters as a gateway to the newly created Underdark Farms.&lt;br /&gt;
&lt;br /&gt;
The Church of Gorethar rebuilt and consecrated the ancient Dwarven Quarter Temple, which can be reached via an entrance in the Temple District.&lt;br /&gt;
&lt;br /&gt;
=== Underdark Farms ===&lt;br /&gt;
The newest district of Mikona is its recently-colonized mushroom farm in the Underdark beneath the city. Only a few years old, this project remains a point of contention between different factions in Mikona.&lt;br /&gt;
&lt;br /&gt;
== Government in Mikona and M'Chek == &lt;br /&gt;
&lt;br /&gt;
The goverment of M'Chek is a noble democracy, and the two houses of government, The Noble House and the Common House, have their meeting halls within the city.&lt;br /&gt;
 &lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are limited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
'''Current Incumbents'''&lt;br /&gt;
* [[NPCs:Kendrick Jay Walsington|Lord Walsington]], Minister of the Joint Houses&lt;br /&gt;
* [[NPCs:Tobias Chasworth|Lord Chasworth]], War Commissioner&lt;br /&gt;
* [[NPCs:Grant Rufferton|Lord Rufferton]], Foreign Secretary&lt;br /&gt;
&lt;br /&gt;
=== The Noble House ===&lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of [[Mikon]], [[Dagath]], [[Toran]], and [[Valok]].&lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force.&lt;br /&gt;
&lt;br /&gt;
At this time there are one hundred and nine representatives of the Noble House.&lt;br /&gt;
&lt;br /&gt;
'''Current Noble Housepersons of Note'''&lt;br /&gt;
* [[NPCs:Tobias Chasworth|Tobias Chasworth]]&lt;br /&gt;
* [[NPCs:Sarah Dagroth|Sarah Dagroth]]&lt;br /&gt;
* [[NPCs:Andrew Derrington|Andrew Derrington]]&lt;br /&gt;
* [[NPCs:Nimonay Dunster III|Nimonay Dunster III]]&lt;br /&gt;
* [[NPCs:Line Fenmare|Line Fenmare]]&lt;br /&gt;
* [[NPCs:Emilia Finmaegen|Emilia Finmaegen]]&lt;br /&gt;
* [[NPCs:Donnie Grumbald|Donnie Grumbald]]&lt;br /&gt;
* [[NPCs:Rolante Korington|Rolante Korington]]&lt;br /&gt;
* [[NPCs:Lord Nelthrope|'Lord' Nelthrope]]&lt;br /&gt;
* [[NPCs:Kendrick Jay Walsington|Kendrick Jay Walsington]]&lt;br /&gt;
* [[NPCs:Lady Wenton|'Lady' Wenton]]&lt;br /&gt;
&lt;br /&gt;
Also, these four churches have representatives in the Noble House of Government:&lt;br /&gt;
&lt;br /&gt;
* Church of Dagath: [[NPCs:Morin Deborius|Morin Deborius]]&lt;br /&gt;
* Church of Mikon: [[NPCs:Terin Sorn|Terin Sorn]]&lt;br /&gt;
* Church of Toran: [[NPCs:Dragan Korthanos|Dragan Korthanos]]&lt;br /&gt;
* Church of Valok: [[NPCs:Japhen Jurok |Japhen Jurok ]]&lt;br /&gt;
&lt;br /&gt;
=== The Common House ===&lt;br /&gt;
&lt;br /&gt;
The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so.&lt;br /&gt;
&lt;br /&gt;
'''Current Common Housepersons'''&lt;br /&gt;
* [[NPCs:Samin Krows|Samin Krows]], Speaker of the Common House&lt;br /&gt;
* [[NPCs:Toman Fettiams|Toman Fettiams]]&lt;br /&gt;
* [[PCs:Khan, Magnus|Magnus Khan]], Northwest Commons&lt;br /&gt;
* [[PCs:Moira Celyn Windspar|Dame Moira Celyn Windspar, K.D.B.]], Lower East Residences&lt;br /&gt;
&lt;br /&gt;
=== Laws ===&lt;br /&gt;
&lt;br /&gt;
See [http://www.avlis.org/viewtopic.php?t=8873 Mikona legal system] and [http://www.avlis.org/viewtopic.php?t=69370 exerpts from the M'Chekian law].&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=138 City of Mikona Forum] Discussion of daily events in the City of Mikona in M'Chek.&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=215 Mikona Marketplace]&lt;br /&gt;
* [[:Category:MChekPCs|M'Chekian PCs]]&lt;br /&gt;
* [[Major Meeting Points#Mikona|Major Meeting Points]]&lt;br /&gt;
* [[Mikona:Recent_Events|Recent events]] (this RL year)&lt;br /&gt;
* [[Mikona:Historic_Events|Historic events]] (before this RL year)&lt;br /&gt;
* [[Shop_Locations#M'Chek|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#M'Chek|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
=== Mikona Team === &lt;br /&gt;
* [[:Category:Team:Senior DM|'''Senior''']]: [[User:NecroZombie|NecroZombie]] &lt;br /&gt;
* [[:Category:Team:DM|'''DMs''']]&lt;br /&gt;
** [[User:Mistcaller|Mistcaller]]&lt;br /&gt;
** [[User:Korak|Korak]]&lt;br /&gt;
** [[User:renedq|renedq]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Mikona|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Mikona: avlis.blackdagger.net:5121&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Server Information:  This server entails all of the city of Mikona, its outlying farmlands, and the Hills of Tumult. For all intents and purposes, the entire server is treated as part of the city.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Wilderness&amp;diff=26971</id>
		<title>Wilderness</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Wilderness&amp;diff=26971"/>
		<updated>2007-11-24T10:46:45Z</updated>

		<summary type="html">&lt;p&gt;Marleh: Updated the Protectorate's information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The server is called '''The Wilderness''', but this should be seen as more OOC than an IC description, as it comprises the countryside of M'Chek, T'Nanshi, and the Blandenberg Protectorate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Villages and Landmarks in T'Nanshi==&lt;br /&gt;
[[Image:T\'Nanshi_cropped_from_southern_Avlis_map.jpg|thumb|350px|Wilds of T\'Nanshi]]&lt;br /&gt;
* [[Dendigath Post]]&lt;br /&gt;
* [[Drotid Pass]]&lt;br /&gt;
* [[Fairy Gardens]]&lt;br /&gt;
* [[The Forest of Midnight]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Elysia]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Fourtree]]  &amp;lt;small&amp;gt;(shown on map here, but located on [[Le'Or T'Nanshi]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Giantlands]]&lt;br /&gt;
* [[Gwenverae Base]]&lt;br /&gt;
* [[Hel'Byssia]]&lt;br /&gt;
* [[Kharak Zvidurat]] (Dwarf Trade)&lt;br /&gt;
* [[Lifts to the Canopies]]&lt;br /&gt;
* [[Nan Sh'Tal]]&lt;br /&gt;
* [[Grovehaven]]&lt;br /&gt;
* [[Orcscourge Chasm]]&lt;br /&gt;
* [[Pelail'Nan Cove]]&lt;br /&gt;
* [[Port Nireth]]&lt;br /&gt;
* [[Quithranos]] (Fishaven)&lt;br /&gt;
* [[Renathae Outpost]]&lt;br /&gt;
* [[SilverFall]]  &amp;lt;small&amp;gt;(shown on map here, but located on [[Le'Or T'Nanshi]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Summerleaf]]  &amp;lt;small&amp;gt;(shown on map here, but located on [[Le'Or T'Nanshi]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Suneal Thorp]]&lt;br /&gt;
* [[Yureth]] (ruins)&lt;br /&gt;
* [[Zvidureth]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Villages, Keeps, and Landmarks of M'Chek ==&lt;br /&gt;
[[Image:Countryside_of_M\'Chek.jpg|thumb|350px|Wilds of M'Check]]&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Villages and Landmarks of the [[Blandenberg Protectorate]] ==&lt;br /&gt;
* [[The Village of Blandenberg]]&lt;br /&gt;
* The Unified Training Grounds &amp;amp; Patrol Headquarters of [[Fort Taunton]]&lt;br /&gt;
* The Village of Blandenberg Ferry&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.copap.org/images/SouthernAvlis_750width.jpg&lt;br /&gt;
&lt;br /&gt;
==In Game Developments==&lt;br /&gt;
* [[Major Meeting Points#Wilderness|Major Meeting Points in the Wilderness]]&lt;br /&gt;
* Recent Events: see [[T'Nanshi: Recent Events|T'Nanshi]] and [[Mikona:Recent Events|Mikona]] pages.&lt;br /&gt;
&lt;br /&gt;
===Wilderness Team:=== &lt;br /&gt;
* [[:Category:Team:MC|'''Coordinator''']]: [[User:Liephus|Liephus]]&lt;br /&gt;
* [[:Category:Team:Senior DM|'''Senior''']]: [[User:RCon|RCon]]&lt;br /&gt;
* [[:Category:Team:DM|'''DMs''']]&lt;br /&gt;
** [[User:Olaf|Olaf]]&lt;br /&gt;
** [[User:Spool32|Spool32]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Wilderness |Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: The Wilderness: avlis.blackdagger.net:5122&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Lake_Coldshadow&amp;diff=26157</id>
		<title>Lake Coldshadow</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Lake_Coldshadow&amp;diff=26157"/>
		<updated>2007-08-27T23:24:59Z</updated>

		<summary type="html">&lt;p&gt;Marleh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Coldshadow Lake''' is situated in northern [[Deglos]], in-between the mountains [[Mount Crescetoria|Crescetoria]] and [[Mount Geritri|Geritri]]. Its southern end meets the city of [[Visimontium]] and is the resevoir for the western half of the city, supplying its water needs.&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Coldshadow_Lake&amp;diff=26156</id>
		<title>Coldshadow Lake</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Coldshadow_Lake&amp;diff=26156"/>
		<updated>2007-08-27T23:24:29Z</updated>

		<summary type="html">&lt;p&gt;Marleh: Corrected name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Coldshadow Lake''' is situated in northern [[Deglos]], in-between the mountains [[Mount Crescetoria|Crescetoria]] and [[Mount Geritri|Geritri]]. Its southern end meets the city of [[Visimontium]] and is the resevoir for the western half of the city, supplying its water needs. &lt;br /&gt;
&lt;br /&gt;
[[Category:Bodies of Water]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Lake_Coldshadow&amp;diff=26154</id>
		<title>Lake Coldshadow</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Lake_Coldshadow&amp;diff=26154"/>
		<updated>2007-08-27T23:22:29Z</updated>

		<summary type="html">&lt;p&gt;Marleh: Corrected geography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Coldshadow Lake''' is situated in northern [[Deglos]], in-between the mountains [[Mount Crescetoria|Crescetoria]] and [[Mount Geritri|Geritri]]. Its southern end meets the city of [[Visimontium]] and is the resevoir for the western half of the city, supplying its water needs. &lt;br /&gt;
&lt;br /&gt;
[[Category:Bodies of Water]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Lake_Coldshadow&amp;diff=26153</id>
		<title>Lake Coldshadow</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Lake_Coldshadow&amp;diff=26153"/>
		<updated>2007-08-27T23:18:23Z</updated>

		<summary type="html">&lt;p&gt;Marleh: Corrected name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Coldshadow Lake''' is situated in northern [[Deglos]], in-between the mountains [[Mount Crescetoria|Crescetoria]] and [[Mount Geritri|Geritri]]. Its eastern end meets the city of [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Bodies of Water]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Lake_Coldshadow&amp;diff=26152</id>
		<title>Lake Coldshadow</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Lake_Coldshadow&amp;diff=26152"/>
		<updated>2007-08-27T23:17:44Z</updated>

		<summary type="html">&lt;p&gt;Marleh: Incorrect name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Coldshadow Lake''' is situated in northern [[Deglos]], in-between the mountains [[Mount Crescetoria|Crescetoria]] and [[Mount Geritri|Geritri]]. Its eastern end meets the city of [[Visimontium]].&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Fort_Taunton&amp;diff=26073</id>
		<title>Fort Taunton</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Fort_Taunton&amp;diff=26073"/>
		<updated>2007-08-20T18:53:46Z</updated>

		<summary type="html">&lt;p&gt;Marleh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The history of Fort Taunton can be found [[The Remains of Fort Taunton|here]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;New Fort Taunton&amp;quot; - The Unified Training Grounds &amp;amp; Patrol Headquarters ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Blandenberg_Announcement.PNG|thumb|300px|Copy of the parchment announcing completion of the construction of the &amp;quot;Unified Training Grounds&amp;quot;]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The newly rebuilt Fort Taunton now serves as the [[Blandenberg Protectorate|Blandenberg Protectorate's]] Security Headquarters.&lt;br /&gt;
&lt;br /&gt;
Completed at the end of October 2180, after many years of hard work by the people of The Protectorate, The Unified Training Grounds contains the joint [[Avenger]] / [[Equalizer]] Patrol Headquarters as well as their respective Barracks and other associated meeting rooms and offices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A memorial garden was also constructed in the centre of the Fort to remind all of the strength that can be found in unity, and that by working together great things can be achieved for the better of all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to the destruction of [[Equaloria_Keep_and_Dunster_Commons|Equaloria Keep]] in Southern M'Chek by the Pyrite Dragon Horde, [[NPCs:Nimonay Dunster III|Lord Nimonay Dunster III]] consulted with the Blandenberg High Administrators and arranged for a new [[Equalizer Training Centre]] and Equalorian Battlemage Tower to be built inside Fort Taunton at the same time as the Patrol Headquarters and Barracks. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The addition of the Training Centre serves several purposes:&lt;br /&gt;
*Firstly, it enables many of the Trainee Equalizers to gain &amp;quot;on the job&amp;quot; experience, while they work together with their Avenger counterparts in the defence and daily protection of the Protectorate.&lt;br /&gt;
&lt;br /&gt;
*Secondly, due to the location of the Training Centre within the Protectorate, it also provides a more centralized location for the Equalizers in their calling to bring Mikon's balance to all of Avlis.&lt;br /&gt;
&lt;br /&gt;
[[Image:Patrol_HQ1a.jpg|center|thumb|600px|Avengers and Equalizers in front of the Patrol Headquarters]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Moderith'Avenger is the training grounds of Avenger Synwyn Roo'hirefya.  His training grounds are found by entering the Patrol Headquarters.  Master Synwyn believes he was guided by Dru'El to found his work at Fort Taunton so that Avengers and Equalizers will learn and grow together in their roles as guardians of the Protectorate.&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=The_Village_of_Blandenberg&amp;diff=26072</id>
		<title>The Village of Blandenberg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=The_Village_of_Blandenberg&amp;diff=26072"/>
		<updated>2007-08-20T18:20:57Z</updated>

		<summary type="html">&lt;p&gt;Marleh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Blandenberg_and_surround_area.png|thumb|200px|Blandenberg and surroundings]]&lt;br /&gt;
'''The Village of Blandenberg''' is the seat of the [[Blandenberg Protectorate]]. It is dominated by the Blandenberg Hospital, an [[O'Ma|O'Man]] temple which was converted to a neutral hospital during the T'Nanshi-M'Chek War.  The destruction of the Hospital by terrorists laid the groundwork for a series of events which led to the creation of the Protectorate itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presently, restoration efforts in the Protectorate are continuing.  Several buildings and projects have been built, are in the planning stages, or are under construction:&lt;br /&gt;
&lt;br /&gt;
* Temples to [[Mikon]] and [[Dru'El]] are found nearby.&lt;br /&gt;
* The Blandenberg Orphanage is located along the path to the temple of Dru'El.&lt;br /&gt;
* Webber Hall, a new guildhall of the [[Guild:AAAA|Avlis Arms and Armor Association]] will open there soon.&lt;br /&gt;
* The Headquarters of [[Guild:ANRA|Academy of Natural Resources and Agriculture]] (ANRA) is open, and new students are always welcome. Crafting facilities are available. &lt;br /&gt;
* The Blandenberg Hospital has been relocated from alongside the temple of O'Ma that housed the original hospital, and can be found one league north and two east of the Village. &lt;br /&gt;
* A Mennallin School is being built in the family home of Sir [[PCs:Darent Webber|Darent Webber]], native son of Blandenberg, writer of the Blandenberg Settlement, and one of the [[M'Chek]] negotiators of the final peace treaty.&lt;br /&gt;
* The Moon Tree Distillery has been approved for construction and is in the planning stages.&lt;br /&gt;
* A portal, linking the village to the City of Visimontium, is found to the east of the Town Hall.&lt;br /&gt;
* The road to [[Fort Taunton]], home of the Unified Training Grounds and Patrol Headquarters, branches east from the main road, just south of the Temple to O'Ma. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Historical Signifigance==&lt;br /&gt;
[[Image:Blandenberg.jpg|thumb|200px|Blandenberg]]&lt;br /&gt;
The Village of Blandenberg was once a M'Chekian settlement on the edge of the forests of [[T'Nanshi]].  When [[M'Chek-T'Nanshi War|the war]] came, it was quickly turned into a battlefield, and the surviving residents were evacuated south.  The village itself became a symbol to M'Chek that T'Nanshi's goal in the war was not simply to drive the M'Chekians from the forests, but to invade and destroy M'Chekian settlements.  As such, it was hotly contested through most of the war, and was the site of many battles.  &lt;br /&gt;
&lt;br /&gt;
Late in the war, Alpha Corps command (at that time consisting of Cpt. [[PCs:Dala_Wennen|Dala Wennen]], Lt. [[PCs:Drake Devilin|Drake Devilin]], Lt. [[PCs:Khan, Magnus|Magnus Khan]], and Lt. [[PCs:Spit|Spit]], along with Frigate Cpt. [[PCs:Ayren Milen|Ayren Milen]]) judged that resettling the village with human settlers was symbolically more important for the war effort than continuing the useless bloodshed.  In a well-coordinated operation, the Alpha Corps spearheaded the capture of the village before handing it over to [[PCs:Moira Celyn Windspar|Moira Celyn]] and the Church of [[Mikon]] to hold until deliberations would determine the future nature of the settlement.  From this point, the settlement grew into its current role of the Blandenberg Protectorate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities|Blandenberg]]&lt;br /&gt;
[[Category:History|Blandenberg]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Talk:Druid&amp;diff=25850</id>
		<title>Talk:Druid</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Talk:Druid&amp;diff=25850"/>
		<updated>2007-07-21T19:43:31Z</updated>

		<summary type="html">&lt;p&gt;Marleh: reverted spammage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Getting_Started&amp;diff=25849</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Getting_Started&amp;diff=25849"/>
		<updated>2007-07-21T19:41:46Z</updated>

		<summary type="html">&lt;p&gt;Marleh: Reverted spambot changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is assumed that if you are reading this that your application to Avlis has already been approved and you have received the passwords to the Avlis servers. So what do you do now?&lt;br /&gt;
&lt;br /&gt;
'''1. Make sure your NWN game is Avlis compatible.'''&lt;br /&gt;
&lt;br /&gt;
As of this writing Avlis uses not only the original NWN game but also the Shadows of Undrentide (SoU) expansion pack and the Hordes of the Underdark (HotU) expansion pack as well. All three of these pieces of software will be necessary to play on Avlis.&lt;br /&gt;
&lt;br /&gt;
Avlis is currently running on the 1.67 version of Neverwinter Nights so you might need to download the patch first.&lt;br /&gt;
&lt;br /&gt;
'''2. Download the necessary hakpaks.'''&lt;br /&gt;
&lt;br /&gt;
Avlis uses custom content such as original items and creatures as well as special files that allow one to explore tree cities, drylands, and hillocks. None of this content is in NWN – the game must be supplemented with special files called .hak files that are placed in the directory NeverwinterNights/NWN/haks. The easiest way to jump into Avlis is to go to check the [[needed files]] page of the Wiki &lt;br /&gt;
&lt;br /&gt;
'''3. Register as a member of the forums.'''&lt;br /&gt;
&lt;br /&gt;
The Avlis forums at www.avlis.org offer a wealth of information as well as the chance to meet and game with other players. You can gain a lot of useful information in the forums that will further enhance your Avlis experience.&lt;br /&gt;
&lt;br /&gt;
'''4. Connect to Avlis.'''&lt;br /&gt;
&lt;br /&gt;
To connect to Avlis, start NWN and press Play, followed by Multiplayer and then Join Internet Game. After that type in Direct Connect and enter the following address, depending on which server you wish to join. As of this writing there are ten servers:&lt;br /&gt;
&lt;br /&gt;
*[[Mikona]]: avlis.blackdagger.net:5121&lt;br /&gt;
*[[Wilderness|The Wilderness]]: avlis.blackdagger.net:5122&lt;br /&gt;
*[[Elysia]]: avlis.blackdagger.net:5123&lt;br /&gt;
*[[Le'Or T'Nanshi|Le'Or]]: avlis.blackdagger.net:5124&lt;br /&gt;
*[[Deglos]]: avlis.blackdagger.net:5125&lt;br /&gt;
*[[Ferrell]]: avlis.blackdagger.net:5126&lt;br /&gt;
*[[Kuras]]: avlis.blackdagger.net:5127&lt;br /&gt;
*[[Kurathene]]: avlis.blackdagger.net:5128&lt;br /&gt;
*[[Visimontium]]: avlis.blackdagger.net:5129&lt;br /&gt;
*[[The Underdark]]: avlis.blackdagger.net:5130&lt;br /&gt;
&lt;br /&gt;
You will be asked for a password. You should have received the passwords to all of the servers in your application acceptance e-mail. Be advised that the passwords are case-sensitive (type in the password just as it is written, capital letters and all).&lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you start on Mikona, Elysia or Kuras. After you have gained some experience and learned a bit about the world of Avlis then trips to the other servers will be more survivable. Also, Mikona and the other four servers need additional hakpaks to be played, all of which can be found as self-installed executable files on the Avlis webpage listed above.&lt;br /&gt;
&lt;br /&gt;
If you have trouble connecting directly by typing in one of the above addresses, then replace avlis.blackdagger.net with the numerical IP address, 67.81.238.140.&lt;br /&gt;
&lt;br /&gt;
'''4. Make a character.'''&lt;br /&gt;
&lt;br /&gt;
You can make as many characters as you want on Avlis. You might play the same character all the time, you might begin with one character, decide to retire him and start another, or you may rotate between a multitude of characters as suits your fancy. Before making a character it is recommended that you read Gruush's guide to roleplaying in multiplayer NWN as well as &amp;quot;The Nine Major Races&amp;quot; section of this guide.&lt;br /&gt;
&lt;br /&gt;
'''5. Log on and play!'''&lt;br /&gt;
&lt;br /&gt;
'''6. Have your questions answered.'''&lt;br /&gt;
&lt;br /&gt;
You may come up with some questions when trying to log in to Avlis, or when something happens in Avlis that you do not understand. Worry not! The answers may be found in [[Avlis Player Wiki FAQ]], [http://www.avlis.org/portal.php?getpage=faq Avlis FAQ] or [http://www.avlis.org/viewtopic.php?t=42866 (FAQ thread)]&lt;br /&gt;
&lt;br /&gt;
One question will be answered here. &amp;quot;Why hasn't my application been processed yet? It's been over two days.&amp;quot; On average applications are processed within 24-48 hours. However, we get many applications, and there are times when it may be a week before one's application is accepted. The Avlis team is made of volunteers who give their time to make Avlis as good as it can be. But even they have real lives – when real life interferes, applications may take longer than usual to go through. Also, often many e-mail program's spam filters will block the acceptance message, so that may explain why you have not received a reply after 48 hours.&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:ANRA&amp;diff=25792</id>
		<title>Guild:ANRA</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:ANRA&amp;diff=25792"/>
		<updated>2007-07-14T01:06:42Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* '''Academy of Natural Resources and Agriculture (ANRA)''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ANRA}}&lt;br /&gt;
= '''Academy of Natural Resources and Agriculture (ANRA)''' =&lt;br /&gt;
&lt;br /&gt;
'''Alignment:'''&lt;br /&gt;
Any alignment is acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Classes:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Any class is acceptable. We are especially interested in druids, rangers, bards, mages, clerics and crafters of all kinds.&lt;br /&gt;
&lt;br /&gt;
'''Races:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Any race is acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Current base of operations is in [[The Village of Blandenberg]]. The Academy is building the main building in Blandenberg, and possibly a presence in [[Visimontium]] as well. '''The main building in Blandenberg is complete, and open for use.''' Students have already started arriving.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''DM Sponsor:''' &amp;lt;br&amp;gt; swoods241078&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:'''&amp;lt;br&amp;gt;&lt;br /&gt;
The current Headmaster is [[PCs:Mhog%27ar|Mhog'ar]]. Messages can be left at the ANRA Hall in Blandenberg, addressed to him ([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9422 PM Mhogar]). The Director of Relations position is currently open. Other Board members are:[[PCs:Vandor, Rika|Rika Vandor]], [[PCs:Cairn_Mosslel | Cairn Mosslel]], [[Avenger]] of Blandenberg, Xilo a Healer of Cha'reth, and Jalya Ak'hanrye, Master of the AKN the ANRA's Director of Alchemical Research. We are currently seeking active membership. &lt;br /&gt;
&lt;br /&gt;
'''What we do:'''&amp;lt;br&amp;gt;&lt;br /&gt;
The Academy is a neutral and unaffiliated '''school''' dedicated to education regarding agriculture (farming, animal husbandry) and management of natural resources (conservation, land management). The Academy’s purpose is to provide education, research, and remediation services to the world of Avlis in the broad areas of natural resources management and agriculture, with the intention of eliminating and preventing famine, promoting balance between population and land, relieve suffering through the discovery, teaching, and application of knowledge, and improve standards of living across all of Avlis.&lt;br /&gt;
&lt;br /&gt;
Think of it as cross between a vocational school and a community college in a rural farming area.&lt;br /&gt;
&lt;br /&gt;
Our goals are teaching better farming techniques, researching new methods of agriculture and new varieties of plants for food crops, teaching land management and soil improvement and forestry management, and teaching animal husbandry.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of role play, crafting, and research. We are currently involved in several major happenings in southern Avlis, including the events surrounding [[The Village of Blandenberg|Blandenberg]]. There is the possibility of activities in [[Visimontium]], as well (this is in process). We need folks who like to RP, write, and are interested in invention, and working on long term projects and plots. There is also a good guild to get involved in if your active IG play time is limited, as a lot of what we do right now is scheduled, and much can be done on the boards or through PM’s. As membership grows, more things will happen.&lt;br /&gt;
&lt;br /&gt;
'''Restriction:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Our major restriction is that players realize that this is an organization that is dedicated to improving the lives of people across Avlis, through teaching and research. So, lots of role-play, a lot of quests and research, and defense of those who are doing so.&lt;br /&gt;
&lt;br /&gt;
'''Recent Activities:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Sucessfully reviving nexus points throughout [[M'Chek]], reviving and strengthening the M'Chek/[[Mikona]] lifestone. This took many months, and created alliances with several groups for ANRA, including the [[Guild:Shemathen|Shemathen Le'yeritath]], the [[Guild:Mikon%27s_Council_of_Balance|Council of Balance]], the [[Guild:_M%27Chekian_Army|Blackhawks]], and others. Work is beginning for improving the farming plots within [[The Village of Blandenberg]] itself, and expanding outward into the [[Blandenberg Protectorate|Protectorate]] from there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related links: ==&lt;br /&gt;
&lt;br /&gt;
* [[Guilds:by_type|Types of Guilds]]&lt;br /&gt;
* [[Mikona:Recent Events]]&lt;br /&gt;
* [[ANRA:Lecture notes|ANRA Lecture notes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|ANRA]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Kitanya&amp;diff=25627</id>
		<title>Kitanya</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Kitanya&amp;diff=25627"/>
		<updated>2007-06-29T00:25:24Z</updated>

		<summary type="html">&lt;p&gt;Marleh: Reverted spammage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Ferrell1.jpg|thumb|400px|Location of Kitanya Hill in the nation of Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Kitanya Hill''' is the &amp;quot;official&amp;quot; base of the Council of Elders that tends to national matters, if there ever are any.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=The_Remains_of_Fort_Taunton&amp;diff=25623</id>
		<title>The Remains of Fort Taunton</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=The_Remains_of_Fort_Taunton&amp;diff=25623"/>
		<updated>2007-06-29T00:01:04Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* Current State */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current State==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
'''Fort Taunton''' lay in ruins for many years, a result of a fierce battle near the [[M'Chek-T'Nanshi War|war's]] end. The land it occupies is now the eastern [[Blandenberg Protectorate]].&lt;br /&gt;
&lt;br /&gt;
Since the forming of The Protectorate, Fort Taunton was slowly rebuilt by the joint races of the Protectorate ( [[elf|elves]] &amp;amp; [[human|humans]] ). &lt;br /&gt;
During this time, both races grew together and began to move past their races' historical differences. &lt;br /&gt;
&lt;br /&gt;
With construction fully completed at the end of October 2180, [[Fort Taunton]] was rebuilt into the &amp;quot;Unified Protectorate Training Grounds&amp;quot;. A major achievement for the members of the Protectorate, New Fort Taunton symbolises their ability to work together to achieve great things. The &amp;quot;Unified Protectorate Training Grounds&amp;quot; now houses the Blandenberg Patrol Headquarters for the [[Avenger]] / [[Equalizer]] patrols who provide security for the Blandenberg Protectorate, as well as training grounds for the respective Holy Warriors, a memorial garden, and a memorial graveyard. &lt;br /&gt;
&lt;br /&gt;
For more information on the &amp;quot;New Fort Taunton&amp;quot;, see [[Fort Taunton]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Fort Taunton was once a border fort in northeast [[M'Chek]]. Since much of eastern M'Chek is untamed wilds, this fort was one of the most important supply depots and staging points for all M'Chekian operations against Eastern [[T'Nanshi]]. The Fort changed hands many times throughout the war, which is one of the major reasons M'Chek was never able to stage assaults northward along the eastern coast without utilizing its navy.&lt;br /&gt;
&lt;br /&gt;
Towards the end of the war, when both sides had been drained of soldiers by the plague, T'Nanshi made a gamble to capture the fort and end M'Chek's hopes for an advance on that front.  The T'Nanshi Army successfully captured Fort Taunton, but hadn't counted on M'Chek's desire to recapture it, nor on their new artillery arrived from [[Kurathene|the Kurathene Empire]].&lt;br /&gt;
&lt;br /&gt;
M'Chek marched an army to the Fort and demanded its surrender by sundown.  When the answer was &amp;quot;no,&amp;quot; M'Chek began a bombardment which reduced the fort to almost nothing, and killed or wounded many of the defenders. However, T'Nanshi's troops proved cunning and rather than surrender the fort, they drew a sizable portion of the M'Chekian army into it under a flag of truce before detonating the store of powderkegs they held there.  &lt;br /&gt;
&lt;br /&gt;
The fort was reduced to a smoldering heap of rubble and gore.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Geography|Remains]]&lt;br /&gt;
[[Category:History|Remains]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Timeline&amp;diff=24729</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Timeline&amp;diff=24729"/>
		<updated>2007-04-18T14:28:28Z</updated>

		<summary type="html">&lt;p&gt;Marleh: Restored deleted information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:History| 0]]&lt;br /&gt;
&amp;lt;center&amp;gt;{{History}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;right&amp;quot; border=2&lt;br /&gt;
|-  &lt;br /&gt;
|width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#f8fef0&amp;quot;|&lt;br /&gt;
&amp;lt;small&amp;gt;* [[The Age of the Gods]] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;* [[Time of the Dawning]] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;* [[The Fairy War]] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;* [[The Great War]] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;* [[The Age of Immortals]] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;* [[The Age of Darkness]] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;* [[Recent History]] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;* [[Ongoing History]] &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fdfef0&amp;quot;|&lt;br /&gt;
&amp;lt;small&amp;gt;* [[Mikona:Recent_Events| Mikona: Recent Events]] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;* [[Elysia:Recent_Events| Elysia: Recent Events]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fefbf0&amp;quot;|&lt;br /&gt;
&amp;lt;small&amp;gt;* [[History of the Kurathene Empire|History of Kurathene Empire]] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;* [[History of the Underdark]] &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#fffaf0&amp;quot;|&lt;br /&gt;
&amp;lt;small&amp;gt;* [[:Category:NPCs|Historical Figures of Avlis]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;* [[:Category:Artifacts|Artifacts of Avlis]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;* [[Avlis campaign|Avlis PnP Campaign]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Though Avlis as a world is only four thousand years old, it has a rich history. That history is detailed in the sections on the right. A brief overview can be gained from the timeline shown below:&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| cellspacing=&amp;quot;10&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=2&lt;br /&gt;
|-  &lt;br /&gt;
|width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#f8fef0&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
 &lt;br /&gt;
|colspan=2|&amp;lt;small&amp;gt;[[The Age of the Gods|'''The Age of the Gods''']]&amp;lt;/small&amp;gt; &lt;br /&gt;
|width=90px| &lt;br /&gt;
|width=90px|&amp;lt;small&amp;gt;[[The Age of Immortals|'''Age of'''&amp;lt;br&amp;gt;'''Immortals''']]&amp;lt;/small&amp;gt;&lt;br /&gt;
|width=90px|&amp;lt;small&amp;gt;[[Recent History|'''Recent'''&amp;lt;br&amp;gt;'''History''']] &amp;lt;/small&amp;gt; &lt;br /&gt;
|width=110px|&lt;br /&gt;
|-&lt;br /&gt;
|width=60px| [[#2000 P.O.D.|-4000]] &lt;br /&gt;
|width=80px| [[#1000 P.O.D.|-3000 years]]  &lt;br /&gt;
|| [[#1 A.O.D.|-2000 years]] &lt;br /&gt;
|| [[#1000 A.O.D.|-1000 years]] &lt;br /&gt;
|| [[#Present|Present]] &lt;br /&gt;
|| [[#Ongoing Player Actions|Ongoing]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
||&amp;lt;small&amp;gt;[[#1005 P.O.D.|1005 P.O.D.]]&amp;lt;/small&amp;gt;&lt;br /&gt;
||&amp;lt;small&amp;gt;[[#1 P.O.D.|1 P.O.D.]]&amp;lt;/small&amp;gt; &lt;br /&gt;
|| &lt;br /&gt;
||&amp;lt;small&amp;gt;[[#1950 A.O.D.|1950 A.O.D.]]&amp;lt;/small&amp;gt; &lt;br /&gt;
||&amp;lt;small&amp;gt;([[Elysia:Recent_Events| Elysia]] -- [[Ferrell: Recent_Events| Ferrell]])&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
|| &lt;br /&gt;
||&amp;lt;small&amp;gt;[[#50 P.O.D.|50]]&amp;lt;/small&amp;gt; &lt;br /&gt;
|| &lt;br /&gt;
||&amp;lt;small&amp;gt;[[#1900 A.O.D.|1900]]&lt;br /&gt;
||&amp;lt;small&amp;gt;([[Mikona:Recent_Events| Mikona]] -- [[T'Nanshi: Recent_Events| T'Nanshi]])&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
||&lt;br /&gt;
||&amp;lt;small&amp;gt;([[The Great War|Great War]])&amp;lt;br&amp;gt;[[#100 P.O.D.|100]]&amp;lt;/small&amp;gt; &lt;br /&gt;
|| &lt;br /&gt;
||&amp;lt;small&amp;gt;[[#1850 A.O.D.|1850]] &amp;lt;br&amp;gt;&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
|| &lt;br /&gt;
||&amp;lt;small&amp;gt;([[The Fairy War|Fairy War]])&amp;lt;br&amp;gt;[[#200 P.O.D.|200]]&amp;lt;/small&amp;gt; &lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
|| &lt;br /&gt;
||&amp;lt;small&amp;gt;[[#250 P.O.D.|250]]&amp;lt;/small&amp;gt; &lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
|| &lt;br /&gt;
||&amp;lt;small&amp;gt;([[Time of the Dawning|Dawning]])&amp;lt;br&amp;gt;[[#600 P.O.D.|600]]&amp;lt;/small&amp;gt;   &lt;br /&gt;
||&amp;lt;font color=green&amp;gt;&amp;lt;small&amp;gt;Age of&amp;lt;br&amp;gt;'''Peace'''&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt; &lt;br /&gt;
|| &amp;lt;small&amp;gt;Age of&amp;lt;br&amp;gt;'''Darkness'''&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ongoing Player Actions ===&lt;br /&gt;
''2050 A.O.D. forward.''&lt;br /&gt;
To be summarized and laid out on the Avlis Fanfiction site at [http://fanfic.avlis.org].&lt;br /&gt;
&amp;lt;small&amp;gt;( [[Elysia:Recent_Events]], [[Ferrell: Recent_Events]], [[Mikona:Historic_Events]], [[Mikona:Recent_Events]], [[T'Nanshi: Recent_Events]] )&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Time period where online players are using the world. The server year is 2169 A.O.D. as of September 2006. The reference dates on [[User:Orleron|Orleron's]] original timeline article were relative to 2000 A.O.D. However, the [http://www.avlis.org/portal.php?getpage=calendar Avlis Calendar calculator] suggests that the game year was 2050 A.O.D. when the [[Mikona]] server first went live, on 1 June 2002. Regarding this calculator, dates there are accurate up to 13 June 2005, when the flow of Avlis calendar time was adjusted from 2 minutes/hour to 4 minutes/hour. The difference between calculator time and server time is around 18 years now. In any event, the current official game date is displayed when you log in, and can be viewed from the custom radial menu at any time.&lt;br /&gt;
&lt;br /&gt;
See also: [http://www.avlis.org/viewtopic.php?t=84507 Date Translation thread].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=80%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Recent History ===&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
===1950 A.O.D.===&lt;br /&gt;
Time period of Avlis Campaign [[Avlis Campaign 1, Part 1|1]] &amp;amp; [[Avlis Campaign 2, Part 1|2]] notes. [[Valok]] tries to enter world and is foiled. The [[Holy Warriors#The Equalizers of Mikon|Equalizer]] and [[Holy_Warriors#The_Champions_of_O'Ma|Champion]] orders are formed. [[Angadar]] is rumored to have taken on the mantle of Deceit &amp;amp; Trickery upon the death of the goddess Tianna, killed by Mikon. [[Andrinor]] becomes a deity and takes the mantle of Magic and starts his church.&lt;br /&gt;
&lt;br /&gt;
===1900 A.O.D.===&lt;br /&gt;
Time period of [[Avlis Campaign 0]], where the players tried to get Angadar's daughter Jade away from Hell. The destruction of the [[Elf, Avariel|Avariel]] city of Toostan, and most of the Avariel race. [[Elf, Drangonari|Drangonari elves]] take a portion of [[Drotid]] as their own.&lt;br /&gt;
&lt;br /&gt;
===1850 A.O.D.===&lt;br /&gt;
Angadar's ascension to godhood.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=80%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== The Age of Darkness ===&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
===1825 A.O.D.===&lt;br /&gt;
Death of [[Kuras]], collapse of the [[The Kurathene Empire|Kurathene Empire]]. Nemeril banishes [[O'Ma]] from the world with the &amp;quot;Godslayer&amp;quot;. [[Angadar]] takes the Godslayer from Nemeril and rescues O'Ma, and returns the weapon to O'Ma for safe keeping.&lt;br /&gt;
&lt;br /&gt;
===1000 A.O.D.===&lt;br /&gt;
The '''Age of Darkness'''. Not much is known about this period. Legend has it that the all-powerful counterpart to the [[Eternal Spark]], the [[Black Dagger]], was found and a god was destroyed with it. This is rumored to have touched off a devastating war between the gods and their followers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=80%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== The Age of Peace ===&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
===80 A.O.D.===&lt;br /&gt;
City of [[Mikona]] founded by tribes of [[M'Chek|M'Chekian]] [[Human|humans]].&lt;br /&gt;
&lt;br /&gt;
===1 A.O.D.===&lt;br /&gt;
Beginning of &amp;lt;font color=green&amp;gt;'''Age of Peace'''&amp;lt;/font&amp;gt;.... many of the newer minor gods and minor races were created during this time. Immortals ran rampant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=80%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== The Great War ===&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
===1 P.O.D.===&lt;br /&gt;
Orc mages create the huge explosion that ends the [[The Great War|Great War]] and kills nearly everyone on the planet. The remaining orcs found the nations of [[Brekon (nation)|Brekon]] and [[Dubunat]] on the west coast.&lt;br /&gt;
&lt;br /&gt;
===50 P.O.D.=== &lt;br /&gt;
[[The Great War|Great War]] is just ending up. Mikon creates the evil dragons to enter the fray.&lt;br /&gt;
&lt;br /&gt;
===76 P.O.D.===&lt;br /&gt;
[[Battle of Nireth Cove]] fought in T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
===100 P.O.D.===&lt;br /&gt;
[[The Great War]] begins when Orcs attack the warring fairy factions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=80%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== The Fairy War ===&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
===200 P.O.D.===&lt;br /&gt;
[[The Fairy War]] starts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=80%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Time of the Dawning ===&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
===300 to 225 P.O.D.===&lt;br /&gt;
[[History of the Underdark#The Demonspawn Wars|The Demonspawn Wars]] take place.&lt;br /&gt;
&lt;br /&gt;
===500 P.O.D.===&lt;br /&gt;
The nine major gods finish creating their races. &amp;lt;small&amp;gt;([[Time of the Dawning]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=80%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
=== Age of the Gods ===&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
===600 P.O.D.===&lt;br /&gt;
The [[Negerai]] is destroyed.&lt;br /&gt;
&lt;br /&gt;
===1000 P.O.D.===&lt;br /&gt;
The nine warriors and [[Negerai]] become greater gods and start fighting.&lt;br /&gt;
&lt;br /&gt;
===1005 P.O.D.===&lt;br /&gt;
The spirits roaming Avlis are being slowly wiped out by the [[Tanar'ri]] infestation. This angers The Supreme, and he decides to free the nine warriors in an effort to save the world.&lt;br /&gt;
&lt;br /&gt;
===1010 P.O.D.===&lt;br /&gt;
The nine warriors are captured by the [[Negerai]] and brought to Avlis. Their prisons are built and the [[Tanar'ri]] start to infest the planet.&lt;br /&gt;
&lt;br /&gt;
===1500 P.O.D.===&lt;br /&gt;
Avlis is at peace. Nature gods roam.&lt;br /&gt;
&lt;br /&gt;
===2000 P.O.D.===&lt;br /&gt;
The Supreme creates Avlis. &amp;lt;small&amp;gt;([[The Age of the Gods]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;{{History}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Places_of_Worship&amp;diff=24645</id>
		<title>Places of Worship</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Places_of_Worship&amp;diff=24645"/>
		<updated>2007-04-07T08:19:34Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* Deglos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of shrines or temples that can be found in the various cities, towns, villages, and other areas of Avlis.&lt;br /&gt;
&lt;br /&gt;
===The Blandenberg Protectorate===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Mikon''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Clangeddin''&lt;br /&gt;
**''Fegall''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''Maleki''&lt;br /&gt;
**''Vorin''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Wilsash''&lt;br /&gt;
**''Xenon''&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Angadar''&lt;br /&gt;
**''Dre'Ana''&lt;br /&gt;
**''Dru'El''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''O'Ma ''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Corellon Larethian''&lt;br /&gt;
**''Dra'Nar''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
**''Toran''&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Berryn''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Skern''&lt;br /&gt;
**''The Harpinger''&lt;br /&gt;
&lt;br /&gt;
===Kuras===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
**''O'Ma''&lt;br /&gt;
**''Toran''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Cha'reth''&lt;br /&gt;
**''Dre'Ana''&lt;br /&gt;
**''Dru'El''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Berryn''&lt;br /&gt;
**''Corellon Larethian''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
**''Mishlekh''&lt;br /&gt;
**''Skern''&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Ingoren''&lt;br /&gt;
**''Kelvos''&lt;br /&gt;
**''Maleki''&lt;br /&gt;
**''Mikon''&lt;br /&gt;
**''Wilsash''&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Aarilax''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''Maleki''&lt;br /&gt;
**''Mikon''&lt;br /&gt;
**''Ptah''&lt;br /&gt;
**''The'ton''&lt;br /&gt;
**''Titania''&lt;br /&gt;
**''Toran''&lt;br /&gt;
**''Valok''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
**''Ingoren''&lt;br /&gt;
**''O'Ma''&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Cha'reth''&lt;br /&gt;
**''Dru'El''&lt;br /&gt;
**''Verossa''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Cha'reth''&lt;br /&gt;
**''O'Ma''&lt;br /&gt;
**''Skern''&lt;br /&gt;
**''Titania''&lt;br /&gt;
**''Verossa''&lt;br /&gt;
&lt;br /&gt;
===Verloghokbol===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Aarilax''&lt;br /&gt;
**''Kimonictinus''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Evrak''&lt;br /&gt;
**''The Harpinger''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
**''Maleki''&lt;br /&gt;
**''The'ton''&lt;br /&gt;
**''Valok''&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Andrinor''&lt;br /&gt;
**''Dru'El''&lt;br /&gt;
**''Cha'reth''&lt;br /&gt;
**''Clangeddin''&lt;br /&gt;
**''Mikon''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
**''Fegall''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''Yeraiah''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=24461 Source thread]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Places_of_Worship&amp;diff=24644</id>
		<title>Places of Worship</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Places_of_Worship&amp;diff=24644"/>
		<updated>2007-04-07T06:48:48Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* Ferrell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of shrines or temples that can be found in the various cities, towns, villages, and other areas of Avlis.&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Clangeddin''&lt;br /&gt;
**''Fegall''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''Maleki''&lt;br /&gt;
**''Vorin''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Wilsash''&lt;br /&gt;
**''Xenon''&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Angadar''&lt;br /&gt;
**''Dre'Ana''&lt;br /&gt;
**''Dru'El''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''O'Ma ''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Corellon Larethian''&lt;br /&gt;
**''Dra'Nar''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
**''Toran''&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Berryn''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Skern''&lt;br /&gt;
**''The Harpinger''&lt;br /&gt;
&lt;br /&gt;
===Kuras===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
**''O'Ma''&lt;br /&gt;
**''Toran''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Cha'reth''&lt;br /&gt;
**''Dre'Ana''&lt;br /&gt;
**''Dru'El''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Berryn''&lt;br /&gt;
**''Corellon Larethian''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
**''Mishlekh''&lt;br /&gt;
**''Skern''&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Ingoren''&lt;br /&gt;
**''Kelvos''&lt;br /&gt;
**''Maleki''&lt;br /&gt;
**''Mikon''&lt;br /&gt;
**''Wilsash''&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Aarilax''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''Maleki''&lt;br /&gt;
**''Mikon''&lt;br /&gt;
**''Ptah''&lt;br /&gt;
**''The'ton''&lt;br /&gt;
**''Titania''&lt;br /&gt;
**''Toran''&lt;br /&gt;
**''Valok''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
**''Ingoren''&lt;br /&gt;
**''O'Ma''&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Cha'reth''&lt;br /&gt;
**''Dru'El''&lt;br /&gt;
**''Verossa''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Cha'reth''&lt;br /&gt;
**''O'Ma''&lt;br /&gt;
**''Skern''&lt;br /&gt;
**''Titania''&lt;br /&gt;
**''Verossa''&lt;br /&gt;
&lt;br /&gt;
===Verloghokbol===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Aarilax''&lt;br /&gt;
**''Kimonictinus''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Evrak''&lt;br /&gt;
**''The Harpinger''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
**''Maleki''&lt;br /&gt;
**''The'ton''&lt;br /&gt;
**''Valok''&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Andrinor''&lt;br /&gt;
**''Dru'El''&lt;br /&gt;
**''Cha'reth''&lt;br /&gt;
**''Clangeddin''&lt;br /&gt;
**''Mikon''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
**''Fegall''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''Yeraiah''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=24461 Source thread]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Places_of_Worship&amp;diff=24643</id>
		<title>Places of Worship</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Places_of_Worship&amp;diff=24643"/>
		<updated>2007-04-07T06:47:43Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* Le'Or */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of shrines or temples that can be found in the various cities, towns, villages, and other areas of Avlis.&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Clangeddin''&lt;br /&gt;
**''Fegall''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''Maleki''&lt;br /&gt;
**''Vorin''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Wilsash''&lt;br /&gt;
**''Xenon''&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Angadar''&lt;br /&gt;
**''Dre'Ana''&lt;br /&gt;
**''Dru'El''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''O'Ma ''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Corellon Larethian''&lt;br /&gt;
**''Dra'Nar''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
**''Toran''&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Berryn''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''The Harpinger''&lt;br /&gt;
&lt;br /&gt;
===Kuras===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
**''O'Ma''&lt;br /&gt;
**''Toran''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Cha'reth''&lt;br /&gt;
**''Dre'Ana''&lt;br /&gt;
**''Dru'El''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Berryn''&lt;br /&gt;
**''Corellon Larethian''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
**''Mishlekh''&lt;br /&gt;
**''Skern''&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Ingoren''&lt;br /&gt;
**''Kelvos''&lt;br /&gt;
**''Maleki''&lt;br /&gt;
**''Mikon''&lt;br /&gt;
**''Wilsash''&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Aarilax''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''Maleki''&lt;br /&gt;
**''Mikon''&lt;br /&gt;
**''Ptah''&lt;br /&gt;
**''The'ton''&lt;br /&gt;
**''Titania''&lt;br /&gt;
**''Toran''&lt;br /&gt;
**''Valok''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
**''Ingoren''&lt;br /&gt;
**''O'Ma''&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Cha'reth''&lt;br /&gt;
**''Dru'El''&lt;br /&gt;
**''Verossa''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Cha'reth''&lt;br /&gt;
**''O'Ma''&lt;br /&gt;
**''Skern''&lt;br /&gt;
**''Titania''&lt;br /&gt;
**''Verossa''&lt;br /&gt;
&lt;br /&gt;
===Verloghokbol===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Aarilax''&lt;br /&gt;
**''Kimonictinus''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Evrak''&lt;br /&gt;
**''The Harpinger''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
**''Maleki''&lt;br /&gt;
**''The'ton''&lt;br /&gt;
**''Valok''&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Andrinor''&lt;br /&gt;
**''Dru'El''&lt;br /&gt;
**''Cha'reth''&lt;br /&gt;
**''Clangeddin''&lt;br /&gt;
**''Mikon''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
**''Fegall''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''Yeraiah''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=24461 Source thread]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Places_of_Worship&amp;diff=24642</id>
		<title>Places of Worship</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Places_of_Worship&amp;diff=24642"/>
		<updated>2007-04-07T06:46:47Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* T'Nanshi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of shrines or temples that can be found in the various cities, towns, villages, and other areas of Avlis.&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Clangeddin''&lt;br /&gt;
**''Fegall''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''Maleki''&lt;br /&gt;
**''Vorin''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Wilsash''&lt;br /&gt;
**''Xenon''&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Angadar''&lt;br /&gt;
**''Dre'Ana''&lt;br /&gt;
**''Dru'El''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''O'Ma ''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Corellon Larethian''&lt;br /&gt;
**''Dra'Nar''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
**''Toran''&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Berryn''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''The Harpinger''&lt;br /&gt;
&lt;br /&gt;
===Kuras===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
**''O'Ma''&lt;br /&gt;
**''Toran''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Cha'reth''&lt;br /&gt;
**''Dre'Ana''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Berryn''&lt;br /&gt;
**''Corellon Larethian''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
**''Mishlekh''&lt;br /&gt;
**''Skern''&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Ingoren''&lt;br /&gt;
**''Kelvos''&lt;br /&gt;
**''Maleki''&lt;br /&gt;
**''Mikon''&lt;br /&gt;
**''Wilsash''&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Aarilax''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''Maleki''&lt;br /&gt;
**''Mikon''&lt;br /&gt;
**''Ptah''&lt;br /&gt;
**''The'ton''&lt;br /&gt;
**''Titania''&lt;br /&gt;
**''Toran''&lt;br /&gt;
**''Valok''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
**''Ingoren''&lt;br /&gt;
**''O'Ma''&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Cha'reth''&lt;br /&gt;
**''Dru'El''&lt;br /&gt;
**''Verossa''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Cha'reth''&lt;br /&gt;
**''O'Ma''&lt;br /&gt;
**''Skern''&lt;br /&gt;
**''Titania''&lt;br /&gt;
**''Verossa''&lt;br /&gt;
&lt;br /&gt;
===Verloghokbol===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Aarilax''&lt;br /&gt;
**''Kimonictinus''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Evrak''&lt;br /&gt;
**''The Harpinger''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
**''Maleki''&lt;br /&gt;
**''The'ton''&lt;br /&gt;
**''Valok''&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Andrinor''&lt;br /&gt;
**''Dru'El''&lt;br /&gt;
**''Cha'reth''&lt;br /&gt;
**''Clangeddin''&lt;br /&gt;
**''Mikon''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
**''Fegall''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''Yeraiah''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=24461 Source thread]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Places_of_Worship&amp;diff=24641</id>
		<title>Places of Worship</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Places_of_Worship&amp;diff=24641"/>
		<updated>2007-04-07T06:42:48Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* M'Chek */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of shrines or temples that can be found in the various cities, towns, villages, and other areas of Avlis.&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Clangeddin''&lt;br /&gt;
**''Fegall''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''Maleki''&lt;br /&gt;
**''Vorin''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Wilsash''&lt;br /&gt;
**''Xenon''&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Angadar''&lt;br /&gt;
**''Dre'Ana''&lt;br /&gt;
**''Dru'El''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''O'Ma ''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Corellon Larethian''&lt;br /&gt;
**''Dra'Nar''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
**''Toran''&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Berryn''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''The Harpinger''&lt;br /&gt;
&lt;br /&gt;
===Kuras===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
**''O'Ma''&lt;br /&gt;
**''Toran''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Cha'reth''&lt;br /&gt;
**''Dre'Ana''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Berryn''&lt;br /&gt;
**''Corellon Larethian''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
**''Mishlekh''&lt;br /&gt;
**''Skern''&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Ingoren''&lt;br /&gt;
**''Kelvos''&lt;br /&gt;
**''Maleki''&lt;br /&gt;
**''Mikon''&lt;br /&gt;
**''Wilsash''&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Aarilax''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''Maleki''&lt;br /&gt;
**''Mikon''&lt;br /&gt;
**''Ptah''&lt;br /&gt;
**''The'ton''&lt;br /&gt;
**''Titania''&lt;br /&gt;
**''Toran''&lt;br /&gt;
**''Valok''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
**''Ingoren''&lt;br /&gt;
**''O'Ma''&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Skern''&lt;br /&gt;
**''Verossa''&lt;br /&gt;
&lt;br /&gt;
===Verloghokbol===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Aarilax''&lt;br /&gt;
**''Kimonictinus''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Evrak''&lt;br /&gt;
**''The Harpinger''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
**''Maleki''&lt;br /&gt;
**''The'ton''&lt;br /&gt;
**''Valok''&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
*'''Temples'''&lt;br /&gt;
**''Andrinor''&lt;br /&gt;
**''Dru'El''&lt;br /&gt;
**''Cha'reth''&lt;br /&gt;
**''Clangeddin''&lt;br /&gt;
**''Mikon''&lt;br /&gt;
**''Dagath''&lt;br /&gt;
**''Fegall''&lt;br /&gt;
**''Hurine''&lt;br /&gt;
&lt;br /&gt;
*'''Shrines'''&lt;br /&gt;
**''Gorethar''&lt;br /&gt;
**''Yeraiah''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=24461 Source thread]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Moira_Celyn_Windspar&amp;diff=24629</id>
		<title>PCs:Moira Celyn Windspar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Moira_Celyn_Windspar&amp;diff=24629"/>
		<updated>2007-04-02T22:29:02Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* Dame Moira Celyn Windspar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Dame Moira Celyn Windspar=&lt;br /&gt;
* Knight, Defender of the Balance of the Church of Mikon&lt;br /&gt;
* Common Housewoman of M'Chek, representing Mikona's Lower East Residences&lt;br /&gt;
* Ordained member of [[Guild:Mikon's_Council_of_Balance|Mikon's Council of Balance]]&lt;br /&gt;
* Chair of Twostep Hall of the [[Guild:AAAA|Avlis Arms and Armor Association]]&lt;br /&gt;
* Master of the [[Guild:AKN|AKN]]&lt;br /&gt;
* Member of the [[Guild:ANRA|ANRA]]&lt;br /&gt;
&lt;br /&gt;
==== Appearance and Personality ====&lt;br /&gt;
[[Image:Moirawiki.jpg|left]]&lt;br /&gt;
Moira is a tall woman, somewhat pale, with copper-colored hair and sky blue eyes.  Due to her many hours dedicated to smithing, weaponcrafting, and several other arts, her hair is kept in a chin-length, practical cut, her nails trimmed short, her muscles toned and lean.  She is graceful, but certainly not delicate, with an air of wary calm about her.&lt;br /&gt;
&lt;br /&gt;
Moira is a student of life, and will sometimes sit and quietly watch as the day-to-day dramas unfold before her.  But she will act if the drama turns to conflict, often seeking to diffuse the situation, though not afraid to wade into a fight, take the opposing sides by their respective  ear, and bonk heads together - if necessary, of course.  &lt;br /&gt;
&lt;br /&gt;
She is a devoted servant of Mikon, recognizing that each philosophy has a meaning and a place on Avlis, and also recognizing her own part in Mikon's highest teaching, &lt;br /&gt;
&amp;quot;Be disciplined, if you may. But let the present moment decide when discipline evaporates and gets replaced by freedom.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In this freedom, she chooses her place in Mikon's Balance, to be the voice for those who have no voice, to help those she can to be able to live in a harmonious world, come what may.&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
&lt;br /&gt;
Moira Celyn is the daughter of Bernart Celyn and Priena Thendrin.   Bernart was a caravan leader and merchant who preferred life on the road and traveling.  Though considered georgio, he drew on his mother's romini roots for many of his beliefs and customs.  Priena was an herbalist and the principal healer for the people who traveled with the caravan.  The two met in the large Romini camp near the Fairy Gardens, and were soon devoted to each other.&lt;br /&gt;
&lt;br /&gt;
For most of Moira's childhood she was traveling with her parents, returning only once in a while to the Celyn family homestead found northeast of M'Chek's Finmaegan Keep.  But danger pressed in as Sereg attacked M'Chek forces along the border, then in Mikona, then even Elysia. Her parents decided it was for the best that Priena and Moira stay in the relative safety of their small village while Bernart led another caravan to Elysia.  It was a decision they would bitterly regret.&lt;br /&gt;
&lt;br /&gt;
When the Spite first made its appearance in a nearby village, Priena made her way there to try to help with this strange new sickness.  She contracted the very disease she had hoped to cure, locking herself in her room to try to stop from spreading the disease further, and there she died.&lt;br /&gt;
&lt;br /&gt;
The village was in turmoil as the warnings and rumors of this new illness spread.  The village elders moved quickly, and put to the torch any house where the Spite was found.  Moira watched in helpless terror as her home became her mother's funeral pyre.&lt;br /&gt;
&lt;br /&gt;
Bernart returned only a few days later to find this disaster.  He quietly gathered his best gear suited for hunting in the underdark, gave his daughter his holy symbol, kissed her goodbye, and disappeared from Moira's life.&lt;br /&gt;
&lt;br /&gt;
==== The Choice ====&lt;br /&gt;
&lt;br /&gt;
Moira's village was eventually abandoned by all but the most stouthearted.  Heart-sick, she made her way to Mikona, taking jobs wherever she could to try to get by.  To escape the city for a while, Moira would often visit the Lifestone, and spend a few hours quietly helping its keeper, a druid of Skern named Drem.  Then a single, chance encounter changed everything when she stopped a man to ask him for directions.  The man was Darent Webber, then a high journeyman for the [[Guild:AAAA|Avlis Arms and Armor Association]], and not only did he give her the directions she asked for, but a whole new purpose that was yet to be discovered when he offered to take her on as his apprentice.&lt;br /&gt;
&lt;br /&gt;
Striving to do as much as she could to prove herself to her guild and her mentor, she travelled north to Dwarftrade, west to Elysia and Ferrell, into the depths of Deglos, and up to the heights of the T'Nanshi canopies.  Contact with her mentor was brief, but always insightful, and she never knew where she would meet him next.&lt;br /&gt;
&lt;br /&gt;
After working hard and witnessing much, Moira thought she had found her place in life with her guild.  Then Darent asked her, &amp;quot;have you no faith in any gods?&amp;quot;  Bringing her face to face with her dilemma.&lt;br /&gt;
&lt;br /&gt;
With her father's holy symbol in one hand, and her mother's in the other, she spent many days in quiet contemplation.  But as much as she respected her mother's love for her god, she did not feel the same devotion.  Instead her mind turned more and more to Mikon's precepts.  Donning her father's holy symbol, she felt a strange calling for home.  For all its faults, for all its troubles, her heart was drawn to Mikona.&lt;br /&gt;
&lt;br /&gt;
Presenting herself to her mentor, Darent formally asked her to join [[Guild:Mikon's Council of Balance|Mikon's Council of Balance]].  She dedicated herself to Mikon, and swore she would help his people any way she could.&lt;br /&gt;
&lt;br /&gt;
==== An Interlude ====&lt;br /&gt;
&lt;br /&gt;
During all this, there was one constant distraction, a red-maned wemic by the name of Kai'Ral Windspar.  He was many things she was not, and there were many disagreements and debates, sometimes discussions between the two would continue for days.  Amid the growing tensions of the war, the Gentleman at the height of his strength, a strange new power making its presence felt in Mikona, as powerful political and metaphysical forces swirled round the couple, Kai'Ral and Moira fell in love and were married.&lt;br /&gt;
&lt;br /&gt;
[[Image:Interlude.jpg]]&lt;br /&gt;
&lt;br /&gt;
==== Into the Fray ====&lt;br /&gt;
&lt;br /&gt;
Foremost among many of Moira's concerns was the suffering of many due to the lack of food.    The harvests continued to be poor, and there continued to be uneasy rumors of certain noble families selling their grain harvests to the Seven Cities and other foreign markets.  She tried to see a way to help however she could, but the barriers at each turn seemed formidable.  Then circumstances opened a way she could never have imagined.&lt;br /&gt;
&lt;br /&gt;
Various peoples began to draw attention to the Mikona lifestone, a place Moira knew well.  She spoke with those druids and rangers learned in such things, including the lifestone's keeper, Drem.  He said the nearby fire giants had created an imbalance in the stone, and had weakened it greatly, which in turn affected the lifestone's role of providing natural aid to the people, plants and wildlife in its area of concern.&lt;br /&gt;
&lt;br /&gt;
With this in mind, a new threat to the city of Mikona rose up.  Years before, Fulfordis the Frost Giant had tried to intimidate the city into submission by causing it to snow year round.  The local crops were ruined, and many died from the cold, weakened by lack of food and illness.  The cause of the snow was found to be a machine which had linked to an elemental plane of cold.  The machine had been destroyed, the link severed… But now something had followed that link to Mikona.&lt;br /&gt;
&lt;br /&gt;
The Shadow of the Void hid in the Ice Caves, assessing and learning of its new surroundings.  To add to the confusion, there were problems in a nearby crypt caused by the return of an undead young boy name Joriah.  He ran about the outskirts of the city wanting to play games, but when people disagreed with him, he would unleash startling powerful spells.  Though for all his powers this undead was still a young boy, and admitted to certain persons that he was scared of something in the Ice Caves.&lt;br /&gt;
&lt;br /&gt;
The Shadow then manifested itself, sending a legion of winterwights into the city, slaughtering many innocent people.  It demanded Joriah be destroyed, or it would send more.  The Joint House made a bargain with the necromancer Isamu, who tricked and trapped the young boy.  Moira witnessed much of this, and could only be comforted by the fact that now Joriah would be finally be allowed to rest in death.&lt;br /&gt;
&lt;br /&gt;
But the Shadow still had to be dealt with, as it then threatened to attack again unless it's minions were allowed to search the city.  Rumors about what it might want spread quickly, and due to the Shadow's nature of being able to control undead, quickly turned to the remains of Sorvanok's deserted lair.&lt;br /&gt;
&lt;br /&gt;
In the meantime, the Shadow was not idle, and set out a horde of undead to attack the Fire Giant Tollgaroth.  With the aid of adventurers from Mikona, the undead were driven back, deep into the Ice Caves.  There they found a ghastly scene.  The bodies who had died from Fulfordis' cold and snow had been hastily buried in the Ice Caves, and were now being called forth by the Shadow as his minions.  The spells to create the winterwights had stripped off what flesh and skin had remained on these bodies and left scattered across the cavern floor…&lt;br /&gt;
&lt;br /&gt;
A deal was struck with Tollgaroth, a treaty signed.  He would supply the means to create a construct, a ruby golem, which would have the strength to combat the Shadow and keep it from escaping back into the link to its icy plane.  Tollgaroth and his ilk had stolen and kidnapped from the nearby farms long enough, now he and his minions would repay their debt by providing M'Chek with a contingent of fighters for the war against T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
And there was one clause of the treaty, one agreement which Moira made certain was completely understood.  Tollgaroth and his kind would leave the Hills of Tumult, they would join their brother-giants on the far northeastern edge of the M'Chek Warrens.&lt;br /&gt;
&lt;br /&gt;
And the greatest threat to the lifestone's strength would finally be removed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:PCs|Windspar, Moira]]&lt;br /&gt;
[[Category:MChekPCs|Windspar, Moira]]&lt;br /&gt;
&lt;br /&gt;
[[Contest entry for Rochin Thistlepants the Third - First Quest]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Atlas_of_Avlis&amp;diff=24486</id>
		<title>Atlas of Avlis</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Atlas_of_Avlis&amp;diff=24486"/>
		<updated>2007-02-27T12:47:46Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* By Nation/Region */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|__TOC__&lt;br /&gt;
|valign=top style=&amp;quot;width:70%&amp;quot;|&lt;br /&gt;
{| border=1 style=&amp;quot;background-color:#fefef0&amp;quot;&lt;br /&gt;
|''Out Of Character Information:'' &lt;br /&gt;
The game servers on Avlis began in the south, extending further and further north as additional [[:Category:Servers|servers]] were added. The first server was the city of [[Mikona]], and after a short the [[Wilderness|wilderness]] server was added, first only the southern part, [[M'Chek]], and shortly thereafter the northern part, [[T'Nanshi]] too. Then followed, in order, [[Elysia]], [[Le'Or T'Nanshi]], [[Ferrell]], [[Deglos]], [[Kuras]], [[Visimontium]], [[Kurathene]] and [[Underdark]]. [[Ithilla]] is currently in development.&lt;br /&gt;
Complete list of all current servers:&lt;br /&gt;
&amp;lt;center&amp;gt; {{Servers}} &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The maps below shows Negaria, the main continent of the world of [[Wikipedia:Avlis|Avlis]]. It is divided into a variety of nations and regions. &lt;br /&gt;
&lt;br /&gt;
[[Image:pg_politmap.png|right|Political Map of Avlis]]&lt;br /&gt;
&lt;br /&gt;
==Nations and Major Regions==&lt;br /&gt;
This section will give descriptions of the nations and regions, starting with M'Chek and working north up to Tyedu.&lt;br /&gt;
&lt;br /&gt;
* [[M'Chek]]&lt;br /&gt;
* [[Blandenberg Protectorate]]&lt;br /&gt;
* [[T'Nanshi]]&lt;br /&gt;
* [[Toran Shaarda]]&lt;br /&gt;
* [[Ferrell]]&lt;br /&gt;
* [[Dubunat]]&lt;br /&gt;
* [[The Seven Cities|Confederation of the Seven Cities]]&lt;br /&gt;
* [[Brekon (nation)|Brekon]]&lt;br /&gt;
* [[Drotid]]&lt;br /&gt;
* [[Deglos]]&lt;br /&gt;
* [[Galdos]]&lt;br /&gt;
* [[The Wastelands]]&lt;br /&gt;
* [[The Kurathene Empire]]&lt;br /&gt;
* [[Jechran]]&lt;br /&gt;
* [[Tyedu]]&lt;br /&gt;
* [[Underdark]]&lt;br /&gt;
&lt;br /&gt;
== Major Cities ==&lt;br /&gt;
* [[Andarr]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Brekon (city)|Brekon]] &amp;lt;small&amp;gt;(capitol of the oricsh nation of Brekon)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Bullwark]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Crosstreams]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Dormiria]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Elysia]] &amp;lt;small&amp;gt;(city state built around the castle of the [[Champion|Champions of O'Ma]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Grantir]] &amp;lt;small&amp;gt;(city state of the [[Elf, Drangonari|Drangonari elves]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Kitanya|Kitanya Hill]] &amp;lt;small&amp;gt;(base of the Ferrell Council of Elders)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Kuras]] &amp;lt;small&amp;gt;(former capitol of the now fallen [[Kurathene|Kurathene Empire]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Le'Or T'Nanshi]] &amp;lt;small&amp;gt;(capitol of the elven nation of T'Nanshi)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Malekia]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Mikona]] &amp;lt;small&amp;gt;(capitol of the nation of M'Chek)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Myleah]] &amp;lt;small&amp;gt;(capitol of Jechran)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Qwanderal]] &amp;lt;small&amp;gt;(an underwater city of nixies)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Qwandovia]] &amp;lt;small&amp;gt;(an underwater city of nixies)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Red Gate]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Stalwart]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Toostan-of-the-Clouds]] &amp;lt;small&amp;gt;(ruined former capitol of the [[Elf, Avariel|avariel]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Verloghokbol]] &amp;lt;small&amp;gt;(a city in the [[Underdark]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Visimontium]] &amp;lt;small&amp;gt;(newly founded city of Andrinor)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Towns, Villages and Keeps ==&lt;br /&gt;
{| width=100%&lt;br /&gt;
| width=50% valign=top |&lt;br /&gt;
=== By Name ===&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Bazgamph]]&lt;br /&gt;
* [[Bundalural]]&lt;br /&gt;
* [[The Village of Blandenberg]]&lt;br /&gt;
* [[Dendigath Post]]&lt;br /&gt;
* [[Derome Delem]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Fort Hammerworker]]&lt;br /&gt;
* [[Fort Smokey]]&lt;br /&gt;
* [[Fourtree]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Hel'Byssia]]&lt;br /&gt;
* [[Huntingcreek Hills]]&lt;br /&gt;
* [[Jishi'zehesple]] (Fishaven, Deglos)&lt;br /&gt;
* [[Marizdun]]&lt;br /&gt;
* [[Minur-Khuzad]]&lt;br /&gt;
* [[Nanshi Urbaz]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Nutzdagezehesple]] (New Dew Haven)&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Kharak Zvidurat]] (Dwarftrade)&lt;br /&gt;
* [[Nan Sh'Tal]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
* [[Port Nireth]]&lt;br /&gt;
* [[Quithranos]] (Fishaven, T'Nanshi)&lt;br /&gt;
* [[SilverFall]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[Summerleaf]]&lt;br /&gt;
* [[Suneal Thorp]]&lt;br /&gt;
* [[Waynbleck]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
* [[Zural-Dura]]&lt;br /&gt;
* [[Zvidureth]]&lt;br /&gt;
&lt;br /&gt;
| width=50% valign=top |&lt;br /&gt;
=== By Nation/Region ===&lt;br /&gt;
* '''Deglos'''&lt;br /&gt;
** [[Bazgamph]]&lt;br /&gt;
** [[Bundalural]]&lt;br /&gt;
** [[Derome Delem]]&lt;br /&gt;
** [[Fort Hammerworker]]&lt;br /&gt;
** [[Fort Smokey]]&lt;br /&gt;
** [[Jishi'zehesple]] (Fishaven)&lt;br /&gt;
** [[Marizdun]]&lt;br /&gt;
** [[Minur-Khuzad]]&lt;br /&gt;
** [[Nanshi Urbaz]]&lt;br /&gt;
** [[Nutzdagezehesple]] (New Dew Haven)&lt;br /&gt;
** [[Waynbleck]]&lt;br /&gt;
** [[Zural-Dura]]&lt;br /&gt;
&lt;br /&gt;
* '''Ferrell'''&lt;br /&gt;
** [[Huntingcreek Hills]]&lt;br /&gt;
** [[Port Eridanus]]&lt;br /&gt;
&lt;br /&gt;
* '''M'Chek'''&lt;br /&gt;
** [[Bachwood]]&lt;br /&gt;
** [[Derrington Keep]]&lt;br /&gt;
** [[Eastshore]]&lt;br /&gt;
** [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
** [[Finmaegen Keep]]&lt;br /&gt;
** [[Nelthrope Keep]]&lt;br /&gt;
** [[The Order of the Way]]&lt;br /&gt;
** [[Southill]]&lt;br /&gt;
&lt;br /&gt;
* '''The Protectorate'''&lt;br /&gt;
** [[The Village of Blandenberg]]&lt;br /&gt;
&lt;br /&gt;
* '''T'Nanshi'''&lt;br /&gt;
** [[Dendigath Post]]&lt;br /&gt;
** [[Fourtree]]&lt;br /&gt;
** [[Hel'Byssia]]&lt;br /&gt;
** [[Kharak Zvidurat]] (Dwarftrade)&lt;br /&gt;
** [[Nan Sh'Tal]]&lt;br /&gt;
** [[Port Nireth]]&lt;br /&gt;
** [[Quithranos]] (Fishaven)&lt;br /&gt;
** [[SilverFall]]&lt;br /&gt;
** [[Summerleaf]]&lt;br /&gt;
** [[Suneal Thorp]]&lt;br /&gt;
** [[Westshore]]&lt;br /&gt;
** [[Zvidureth]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Landmarks ==&lt;br /&gt;
* [[Tavern Locations|Inns and Taverns]]&lt;br /&gt;
* [[Guild Locations]]&lt;br /&gt;
* [[Major Meeting Points]]&lt;br /&gt;
* [[Shop Locations|Well-Known Shops]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Image:Avlis800width.jpg|thumb|right|400px|Negaria, the main continent of the world of Avlis]]&lt;br /&gt;
&lt;br /&gt;
Negaria possesses a wide variety of landscapes, from coastal plains to central mountain ranges and grand valleys and canyons traversed by extensive river systems.&lt;br /&gt;
&lt;br /&gt;
===Mountain Ranges===&lt;br /&gt;
The two largest '''mountatin ranges''' lie in the nation of Degolos.&lt;br /&gt;
&lt;br /&gt;
* '''Hills and Plateaus'''&lt;br /&gt;
** [[The Hills of Tumult]]&lt;br /&gt;
** [[The Warrens]]&lt;br /&gt;
&lt;br /&gt;
* '''Mountains and Volcanoes'''&lt;br /&gt;
** [[Doreg-Magret]]&lt;br /&gt;
** [[Mount Bolinar]]&lt;br /&gt;
** [[Mount Crescetoria]]&lt;br /&gt;
** [[Mount Geritri]]&lt;br /&gt;
&lt;br /&gt;
===Chasms and Caverns===&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Orcscourge Chasm]]&lt;br /&gt;
&lt;br /&gt;
===Forests and Gardens===&lt;br /&gt;
* [[Dagroth Woods]]&lt;br /&gt;
* [[The Forest of Midnight]]&lt;br /&gt;
* [[Fairy Gardens]]&lt;br /&gt;
* [[Geritri Forest]]&lt;br /&gt;
* [[The Forest of Arlasdor]]&lt;br /&gt;
&lt;br /&gt;
===Islands===&lt;br /&gt;
* [[Desolation Island]] west of M'Chek&lt;br /&gt;
* The [[Sahuagin_Archipelago|Sahuagin Archipelago]] southeast of Drotid&lt;br /&gt;
* [[Sargone (island)]] in Amelede Bay&lt;br /&gt;
&lt;br /&gt;
[[Image:Avlis political2.jpg|thumb|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Lakes===&lt;br /&gt;
* [[Braegan Pond]]&lt;br /&gt;
* [[Lake Crescetoria]]&lt;br /&gt;
* [[Lake Eridanus]]&lt;br /&gt;
* [[Lake Hurine]]&lt;br /&gt;
* [[Lake Mantith]]&lt;br /&gt;
&lt;br /&gt;
===Rivers===&lt;br /&gt;
* [[Divalok River]]&lt;br /&gt;
* [[Eridanian River]]&lt;br /&gt;
* [[Lost_river|Lost River]]&lt;br /&gt;
* [[Methran River]]&lt;br /&gt;
* [[Nomad River]]&lt;br /&gt;
* [[Spriteblood River]]&lt;br /&gt;
&lt;br /&gt;
===Major Ports===&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Elysia]]&lt;br /&gt;
* [[Mikona]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
* [[Port Nireth]]&lt;br /&gt;
&lt;br /&gt;
==Common Fauna (animals)==&lt;br /&gt;
*[[Brown Bear]]&lt;br /&gt;
*[[Rat]]&lt;br /&gt;
&lt;br /&gt;
==Common Flora (plants)==&lt;br /&gt;
* [[Apple tree]]&lt;br /&gt;
* [[Flax]]&lt;br /&gt;
* [[Oak tree]]&lt;br /&gt;
&lt;br /&gt;
==Common Minerals==&lt;br /&gt;
* [[Quartz]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography| Atlas]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Renathae_Outpost&amp;diff=24420</id>
		<title>Renathae Outpost</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Renathae_Outpost&amp;diff=24420"/>
		<updated>2007-02-22T18:18:38Z</updated>

		<summary type="html">&lt;p&gt;Marleh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Renathae Outpost''' is a trading and military outpost in southwestern [[T'Nanshi]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Talk:Guild:Children_of_the_Dreadlord/OOC_Info&amp;diff=23783</id>
		<title>Talk:Guild:Children of the Dreadlord/OOC Info</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Talk:Guild:Children_of_the_Dreadlord/OOC_Info&amp;diff=23783"/>
		<updated>2006-11-28T08:40:38Z</updated>

		<summary type="html">&lt;p&gt;Marleh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Deletion Request==&lt;br /&gt;
Added the deletion note per Fifty's request&lt;br /&gt;
&lt;br /&gt;
==Page Name==&lt;br /&gt;
This page belongs in the Guild: namespace, probably in a different section of Guild:CotD. That page doesn't exist yet, though. Also, there are no pages linking to this one, so I slapped it with an orphan template. --[[User:Krator|Krator]] 02:18, 5 September 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Orphan Template==&lt;br /&gt;
A page with no links as it is for the use of members of the guild. And if someone else finds it, there is no info here they can't know, but why point 'em to it in the first place, right? --[[User:Fifty]]&lt;br /&gt;
:I moved  this page and created a link to it. --[[User:Krator|Krator]] 03:26, 6 November 2006 (PST)&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Tavern_Locations&amp;diff=23743</id>
		<title>Tavern Locations</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Tavern_Locations&amp;diff=23743"/>
		<updated>2006-11-21T22:56:32Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* M'Chek */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are inns, taverns and public houses (and other meeting places) that can be found in the various cities, towns and villages of Avlis. For a discussion of their relative merits see this [http://www.avlis.org/viewtopic.php?t=18049 thread].&lt;br /&gt;
&lt;br /&gt;
=== Blandenberg Protectorate ===&lt;br /&gt;
* '''Blandenberg'''&lt;br /&gt;
** ''The Moon Tree'' (under construction)&lt;br /&gt;
&lt;br /&gt;
=== Deglos ===&lt;br /&gt;
* '''Derome Delem'''&lt;br /&gt;
** ''Fog Horn Inn''&lt;br /&gt;
** ''Loryn's Spirits''&lt;br /&gt;
&lt;br /&gt;
* '''Marizdun'''&lt;br /&gt;
&lt;br /&gt;
* '''Minur Khuzad'''&lt;br /&gt;
** ''Gnoll's Whisker Inn''&lt;br /&gt;
&lt;br /&gt;
* '''Nanshi Urbaz'''&lt;br /&gt;
** ''Foaming Mug Inn'', West Warren&lt;br /&gt;
** ''The Sloppy Elf'', East Warren&lt;br /&gt;
&lt;br /&gt;
* '''Nutzdagezehesple'''&lt;br /&gt;
** ''The Beardless Dwarf Pub'', City Core&lt;br /&gt;
** ''Dagegarnegesta - Dew Tunnel Inn'', City Core&lt;br /&gt;
** ''The Goblin's Tooth'', City Core&lt;br /&gt;
** ''Leiknha - Beer Garden'', City Core&lt;br /&gt;
** ''Totoreisgandegesta - The Deep Traveler Inn'', Marketplace&lt;br /&gt;
&lt;br /&gt;
* '''Waynbleck Vale'''&lt;br /&gt;
** ''The Siege Engine''&lt;br /&gt;
&lt;br /&gt;
* '''Zural-Dura'''&lt;br /&gt;
** ''Dog and Duck Pub''&lt;br /&gt;
&lt;br /&gt;
=== Elysia ===&lt;br /&gt;
* ''The Blowing Gale Inn'', Wharves District&lt;br /&gt;
* ''The Drunken Sailor'', Wharves District&lt;br /&gt;
* ''Elysian Towers'', Nobles District&lt;br /&gt;
* ''The Frilly Collar'', Artisan District&lt;br /&gt;
* ''Gorethar Hostel'', Nobles District&lt;br /&gt;
* ''Merchant's Rest'', Nobles District&lt;br /&gt;
* ''The Second Solace Inn'', Eastern Farms&lt;br /&gt;
* ''The Shining Light Inn'', Wharves District&lt;br /&gt;
&lt;br /&gt;
=== Ferrell ===&lt;br /&gt;
* '''Port Eridanus'''&lt;br /&gt;
** ''The [[Port Hole]]''&lt;br /&gt;
&lt;br /&gt;
* '''Kitanya Hill'''&lt;br /&gt;
** ''The Half Moon'', East Ward&lt;br /&gt;
&lt;br /&gt;
=== Kurathene Empire ===&lt;br /&gt;
&lt;br /&gt;
==== Kuras ====&lt;br /&gt;
&lt;br /&gt;
=== M'Chek ===&lt;br /&gt;
* ''The Cornered Wererat'' (closed)&lt;br /&gt;
&lt;br /&gt;
* '''Derrington Keep'''&lt;br /&gt;
** ''The Pickled Badger''&lt;br /&gt;
&lt;br /&gt;
* '''Eastshore'''&lt;br /&gt;
** ''The Dancing Kelpie''&lt;br /&gt;
&lt;br /&gt;
* '''Equaloria Keep'''&lt;br /&gt;
** ''The Inn at Dunster Commons''&lt;br /&gt;
&lt;br /&gt;
* '''Finmaegan Keep'''&lt;br /&gt;
** ''The Dew Drop Inn''&lt;br /&gt;
&lt;br /&gt;
* '''Mikona'''&lt;br /&gt;
** ''The Adventurer's Guild Hall'', Marketplace&lt;br /&gt;
** ''The Bored Gargoyle'', Northwestern Outskirts&lt;br /&gt;
** ''The Canvas'', Government District (closed)&lt;br /&gt;
** ''The City Gate Inn'', City Gate and Garrison District&lt;br /&gt;
** ''Hang Brains Inn'', Lower East Residences&lt;br /&gt;
** ''Mikona's Finest'', City Gate and Garrison District&lt;br /&gt;
** ''Noble Flair'', Northern Nobles District&lt;br /&gt;
** ''The Pirate Cove Brew Pub'', Docks District (in [[Privateer Enterprises]])&lt;br /&gt;
** ''Raven's Loft'', Docks District&lt;br /&gt;
** ''Red Eye Casino'', Docks District&lt;br /&gt;
** ''The Rompin' Romini'', Marketplace&lt;br /&gt;
&lt;br /&gt;
* '''Southill'''&lt;br /&gt;
** ''The Copper Cup''&lt;br /&gt;
&lt;br /&gt;
=== T'Nanshi ===&lt;br /&gt;
* '''Le'Or'''&lt;br /&gt;
** ''The Moon Tree'', Lower Nobles&lt;br /&gt;
** ''The Tree Haven Inn'', Marketplace&lt;br /&gt;
&lt;br /&gt;
* '''Nireth'''&lt;br /&gt;
** ''Ocean Side Inn''&lt;br /&gt;
&lt;br /&gt;
* '''SilverFall'''&lt;br /&gt;
** ''Moon Tree Brewery &amp;amp; Public House''&lt;br /&gt;
&lt;br /&gt;
* '''Zvidureth'''&lt;br /&gt;
** ''Leaping Stag Inn''&lt;br /&gt;
&lt;br /&gt;
===The Underdark===&lt;br /&gt;
* ''The Sporecloud Inn''&lt;br /&gt;
&lt;br /&gt;
* '''Verloghokbol'''&lt;br /&gt;
&lt;br /&gt;
=== Visimontium ===&lt;br /&gt;
* ''The Tipsy Wizard'', Academic District&lt;br /&gt;
* ''The Plough and Scythe'', Marketplace&lt;br /&gt;
* ''The Nine Towers Brewery and Tavern'', Trust District&lt;br /&gt;
* ''The Mountain Settlers' Inn'', Garrison District&lt;br /&gt;
* ''The Coldshadow Tavern'', North Residences&lt;br /&gt;
* ''The Hideaway Cafe'', Central Residences&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography| Tavern Locations]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Tavern_Locations&amp;diff=23742</id>
		<title>Tavern Locations</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Tavern_Locations&amp;diff=23742"/>
		<updated>2006-11-21T22:56:00Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* M'Chek */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are inns, taverns and public houses (and other meeting places) that can be found in the various cities, towns and villages of Avlis. For a discussion of their relative merits see this [http://www.avlis.org/viewtopic.php?t=18049 thread].&lt;br /&gt;
&lt;br /&gt;
=== Blandenberg Protectorate ===&lt;br /&gt;
* '''Blandenberg'''&lt;br /&gt;
** ''The Moon Tree'' (under construction)&lt;br /&gt;
&lt;br /&gt;
=== Deglos ===&lt;br /&gt;
* '''Derome Delem'''&lt;br /&gt;
** ''Fog Horn Inn''&lt;br /&gt;
** ''Loryn's Spirits''&lt;br /&gt;
&lt;br /&gt;
* '''Marizdun'''&lt;br /&gt;
&lt;br /&gt;
* '''Minur Khuzad'''&lt;br /&gt;
** ''Gnoll's Whisker Inn''&lt;br /&gt;
&lt;br /&gt;
* '''Nanshi Urbaz'''&lt;br /&gt;
** ''Foaming Mug Inn'', West Warren&lt;br /&gt;
** ''The Sloppy Elf'', East Warren&lt;br /&gt;
&lt;br /&gt;
* '''Nutzdagezehesple'''&lt;br /&gt;
** ''The Beardless Dwarf Pub'', City Core&lt;br /&gt;
** ''Dagegarnegesta - Dew Tunnel Inn'', City Core&lt;br /&gt;
** ''The Goblin's Tooth'', City Core&lt;br /&gt;
** ''Leiknha - Beer Garden'', City Core&lt;br /&gt;
** ''Totoreisgandegesta - The Deep Traveler Inn'', Marketplace&lt;br /&gt;
&lt;br /&gt;
* '''Waynbleck Vale'''&lt;br /&gt;
** ''The Siege Engine''&lt;br /&gt;
&lt;br /&gt;
* '''Zural-Dura'''&lt;br /&gt;
** ''Dog and Duck Pub''&lt;br /&gt;
&lt;br /&gt;
=== Elysia ===&lt;br /&gt;
* ''The Blowing Gale Inn'', Wharves District&lt;br /&gt;
* ''The Drunken Sailor'', Wharves District&lt;br /&gt;
* ''Elysian Towers'', Nobles District&lt;br /&gt;
* ''The Frilly Collar'', Artisan District&lt;br /&gt;
* ''Gorethar Hostel'', Nobles District&lt;br /&gt;
* ''Merchant's Rest'', Nobles District&lt;br /&gt;
* ''The Second Solace Inn'', Eastern Farms&lt;br /&gt;
* ''The Shining Light Inn'', Wharves District&lt;br /&gt;
&lt;br /&gt;
=== Ferrell ===&lt;br /&gt;
* '''Port Eridanus'''&lt;br /&gt;
** ''The [[Port Hole]]''&lt;br /&gt;
&lt;br /&gt;
* '''Kitanya Hill'''&lt;br /&gt;
** ''The Half Moon'', East Ward&lt;br /&gt;
&lt;br /&gt;
=== Kurathene Empire ===&lt;br /&gt;
&lt;br /&gt;
==== Kuras ====&lt;br /&gt;
&lt;br /&gt;
=== M'Chek ===&lt;br /&gt;
* ''The Cornered Wererat'' (closed)&lt;br /&gt;
&lt;br /&gt;
* '''Derrington Keep'''&lt;br /&gt;
** ''The Pickled Badger''&lt;br /&gt;
&lt;br /&gt;
* '''Eastshore'''&lt;br /&gt;
** ''The Dancing Kelpie''&lt;br /&gt;
&lt;br /&gt;
* '''Equaloria Keep'''&lt;br /&gt;
** ''The Inn at Dunster Commons''&lt;br /&gt;
&lt;br /&gt;
* '''Finmaegan Keep'''&lt;br /&gt;
** ''The Dew Drop Inn''&lt;br /&gt;
&lt;br /&gt;
* '''Mikona'''&lt;br /&gt;
** ''The Adventurer's Guild Hall'', Marketplace&lt;br /&gt;
** ''The Bored Gargoyle'', Northwestern Outskirts&lt;br /&gt;
** ''The Canvas'', Government District (closed)&lt;br /&gt;
** ''The City Gate Inn'', City Gate and Garrison District&lt;br /&gt;
** ''Hang Brains Inn'', Lower East Residences&lt;br /&gt;
** ''Mikona's Finest'', City Gate and Garrison District&lt;br /&gt;
** ''Noble Flair'', Northern Nobles District&lt;br /&gt;
** ''The Pirate Cove Brew Pub'', Docks District(in [[Privateer Enterprises]])&lt;br /&gt;
** ''Raven's Loft'', Docks District&lt;br /&gt;
** ''Red Eye Casino'', Docks District&lt;br /&gt;
** ''The Rompin' Romini'', Marketplace&lt;br /&gt;
&lt;br /&gt;
* '''Southill'''&lt;br /&gt;
** ''The Copper Cup''&lt;br /&gt;
&lt;br /&gt;
=== T'Nanshi ===&lt;br /&gt;
* '''Le'Or'''&lt;br /&gt;
** ''The Moon Tree'', Lower Nobles&lt;br /&gt;
** ''The Tree Haven Inn'', Marketplace&lt;br /&gt;
&lt;br /&gt;
* '''Nireth'''&lt;br /&gt;
** ''Ocean Side Inn''&lt;br /&gt;
&lt;br /&gt;
* '''SilverFall'''&lt;br /&gt;
** ''Moon Tree Brewery &amp;amp; Public House''&lt;br /&gt;
&lt;br /&gt;
* '''Zvidureth'''&lt;br /&gt;
** ''Leaping Stag Inn''&lt;br /&gt;
&lt;br /&gt;
===The Underdark===&lt;br /&gt;
* ''The Sporecloud Inn''&lt;br /&gt;
&lt;br /&gt;
* '''Verloghokbol'''&lt;br /&gt;
&lt;br /&gt;
=== Visimontium ===&lt;br /&gt;
* ''The Tipsy Wizard'', Academic District&lt;br /&gt;
* ''The Plough and Scythe'', Marketplace&lt;br /&gt;
* ''The Nine Towers Brewery and Tavern'', Trust District&lt;br /&gt;
* ''The Mountain Settlers' Inn'', Garrison District&lt;br /&gt;
* ''The Coldshadow Tavern'', North Residences&lt;br /&gt;
* ''The Hideaway Cafe'', Central Residences&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography| Tavern Locations]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Moira_Celyn_Windspar&amp;diff=23654</id>
		<title>PCs:Moira Celyn Windspar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Moira_Celyn_Windspar&amp;diff=23654"/>
		<updated>2006-11-14T19:24:17Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* Dame Moira Celyn Windspar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Dame Moira Celyn Windspar=&lt;br /&gt;
* Knight, Defender of the Balance of the Church of Mikon&lt;br /&gt;
* Common Housewoman of M'Chek, representing Mikona's Lower East Residences&lt;br /&gt;
* Ordained member of [[Guild:Mikon's_Council_of_Balance|Mikon's Council of Balance]]&lt;br /&gt;
* Chair of Twostep Hall of the [[Guild:AAAA|Avlis Arms and Armor Association]]&lt;br /&gt;
* Master of the [[Guild:AKN|AKN]]&lt;br /&gt;
&lt;br /&gt;
==== Appearance and Personality ====&lt;br /&gt;
[[Image:Moirawiki.jpg|left]]&lt;br /&gt;
Moira is a tall woman, somewhat pale, with copper-colored hair and sky blue eyes.  Due to her many hours dedicated to smithing, weaponcrafting, and several other arts, her hair is kept in a chin-length, practical cut, her nails trimmed short, her muscles toned and lean.  She is graceful, but certainly not delicate, with an air of wary calm about her.&lt;br /&gt;
&lt;br /&gt;
Moira is a student of life, and will sometimes sit and quietly watch as the day-to-day dramas unfold before her.  But she will act if the drama turns to conflict, often seeking to diffuse the situation, though not afraid to wade into a fight, take the opposing sides by their respective  ear, and bonk heads together - if necessary, of course.  &lt;br /&gt;
&lt;br /&gt;
She is a devoted servant of Mikon, recognizing that each philosophy has a meaning and a place on Avlis, and also recognizing her own part in Mikon's highest teaching, &lt;br /&gt;
&amp;quot;Be disciplined, if you may. But let the present moment decide when discipline evaporates and gets replaced by freedom.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In this freedom, she chooses her place in Mikon's Balance, to be the voice for those who have no voice, to help those she can to be able to live in a harmonious world, come what may.&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
&lt;br /&gt;
Moira Celyn is the daughter of Bernart Celyn and Priena Thendrin.   Bernart was a caravan leader and merchant who preferred life on the road and traveling.  Though considered georgio, he drew on his mother's romini roots for many of his beliefs and customs.  Priena was an herbalist and the principal healer for the people who traveled with the caravan.  The two met in the large Romini camp near the Fairy Gardens, and were soon devoted to each other.&lt;br /&gt;
&lt;br /&gt;
For most of Moira's childhood she was traveling with her parents, returning only once in a while to the Celyn family homestead found northeast of M'Chek's Finmaegan Keep.  But danger pressed in as Sereg attacked M'Chek forces along the border, then in Mikona, then even Elysia. Her parents decided it was for the best that Priena and Moira stay in the relative safety of their small village while Bernart led another caravan to Elysia.  It was a decision they would bitterly regret.&lt;br /&gt;
&lt;br /&gt;
When the Spite first made its appearance in a nearby village, Priena made her way there to try to help with this strange new sickness.  She contracted the very disease she had hoped to cure, locking herself in her room to try to stop from spreading the disease further, and there she died.&lt;br /&gt;
&lt;br /&gt;
The village was in turmoil as the warnings and rumors of this new illness spread.  The village elders moved quickly, and put to the torch any house where the Spite was found.  Moira watched in helpless terror as her home became her mother's funeral pyre.&lt;br /&gt;
&lt;br /&gt;
Bernart returned only a few days later to find this disaster.  He quietly gathered his best gear suited for hunting in the underdark, gave his daughter his holy symbol, kissed her goodbye, and disappeared from Moira's life.&lt;br /&gt;
&lt;br /&gt;
==== The Choice ====&lt;br /&gt;
&lt;br /&gt;
Moira's village was eventually abandoned by all but the most stouthearted.  Heart-sick, she made her way to Mikona, taking jobs wherever she could to try to get by.  To escape the city for a while, Moira would often visit the Lifestone, and spend a few hours quietly helping its keeper, a druid of Skern named Drem.  Then a single, chance encounter changed everything when she stopped a man to ask him for directions.  The man was Darent Webber, then a high journeyman for the [[Guild:AAAA|Avlis Arms and Armor Association]], and not only did he give her the directions she asked for, but a whole new purpose that was yet to be discovered when he offered to take her on as his apprentice.&lt;br /&gt;
&lt;br /&gt;
Striving to do as much as she could to prove herself to her guild and her mentor, she travelled north to Dwarftrade, west to Elysia and Ferrell, into the depths of Deglos, and up to the heights of the T'Nanshi canopies.  Contact with her mentor was brief, but always insightful, and she never knew where she would meet him next.&lt;br /&gt;
&lt;br /&gt;
After working hard and witnessing much, Moira thought she had found her place in life with her guild.  Then Darent asked her, &amp;quot;have you no faith in any gods?&amp;quot;  Bringing her face to face with her dilemma.&lt;br /&gt;
&lt;br /&gt;
With her father's holy symbol in one hand, and her mother's in the other, she spent many days in quiet contemplation.  But as much as she respected her mother's love for her god, she did not feel the same devotion.  Instead her mind turned more and more to Mikon's precepts.  Donning her father's holy symbol, she felt a strange calling for home.  For all its faults, for all its troubles, her heart was drawn to Mikona.&lt;br /&gt;
&lt;br /&gt;
Presenting herself to her mentor, Darent formally asked her to join [[Guild:Mikon's Council of Balance|Mikon's Council of Balance]].  She dedicated herself to Mikon, and swore she would help his people any way she could.&lt;br /&gt;
&lt;br /&gt;
==== An Interlude ====&lt;br /&gt;
&lt;br /&gt;
During all this, there was one constant distraction, a red-maned wemic by the name of Kai'Ral Windspar.  He was many things she was not, and there were many disagreements and debates, sometimes discussions between the two would continue for days.  Amid the growing tensions of the war, the Gentleman at the height of his strength, a strange new power making its presence felt in Mikona, as powerful political and metaphysical forces swirled round the couple, Kai'Ral and Moira fell in love and were married.&lt;br /&gt;
&lt;br /&gt;
[[Image:Interlude.jpg]]&lt;br /&gt;
----&lt;br /&gt;
[[Category:PCs|Windspar, Moira]]&lt;br /&gt;
[[Category:MChekPCs|Windspar, Moira]]&lt;br /&gt;
&lt;br /&gt;
[[Contest entry for Rochin Thistlepants the Third - First Quest]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Moira_Celyn_Windspar&amp;diff=23653</id>
		<title>PCs:Moira Celyn Windspar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Moira_Celyn_Windspar&amp;diff=23653"/>
		<updated>2006-11-14T19:22:44Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* Dame Moira Celyn Windspar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Dame Moira Celyn Windspar=&lt;br /&gt;
* Knight, Defender of the Balance of the Church of Mikon&lt;br /&gt;
* Common Housewoman M'Chek, representing Mikona's Lower East Residences&lt;br /&gt;
* Ordained member of [[Guild:Mikon's_Council_of_Balance|Mikon's Council of Balance]]&lt;br /&gt;
* Chair of Twostep Hall of the [[Guild:AAAA|Avlis Arms and Armor Association]]&lt;br /&gt;
* Master of the [[Guild:AKN|AKN]]&lt;br /&gt;
&lt;br /&gt;
==== Appearance and Personality ====&lt;br /&gt;
[[Image:Moirawiki.jpg|left]]&lt;br /&gt;
Moira is a tall woman, somewhat pale, with copper-colored hair and sky blue eyes.  Due to her many hours dedicated to smithing, weaponcrafting, and several other arts, her hair is kept in a chin-length, practical cut, her nails trimmed short, her muscles toned and lean.  She is graceful, but certainly not delicate, with an air of wary calm about her.&lt;br /&gt;
&lt;br /&gt;
Moira is a student of life, and will sometimes sit and quietly watch as the day-to-day dramas unfold before her.  But she will act if the drama turns to conflict, often seeking to diffuse the situation, though not afraid to wade into a fight, take the opposing sides by their respective  ear, and bonk heads together - if necessary, of course.  &lt;br /&gt;
&lt;br /&gt;
She is a devoted servant of Mikon, recognizing that each philosophy has a meaning and a place on Avlis, and also recognizing her own part in Mikon's highest teaching, &lt;br /&gt;
&amp;quot;Be disciplined, if you may. But let the present moment decide when discipline evaporates and gets replaced by freedom.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In this freedom, she chooses her place in Mikon's Balance, to be the voice for those who have no voice, to help those she can to be able to live in a harmonious world, come what may.&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
&lt;br /&gt;
Moira Celyn is the daughter of Bernart Celyn and Priena Thendrin.   Bernart was a caravan leader and merchant who preferred life on the road and traveling.  Though considered georgio, he drew on his mother's romini roots for many of his beliefs and customs.  Priena was an herbalist and the principal healer for the people who traveled with the caravan.  The two met in the large Romini camp near the Fairy Gardens, and were soon devoted to each other.&lt;br /&gt;
&lt;br /&gt;
For most of Moira's childhood she was traveling with her parents, returning only once in a while to the Celyn family homestead found northeast of M'Chek's Finmaegan Keep.  But danger pressed in as Sereg attacked M'Chek forces along the border, then in Mikona, then even Elysia. Her parents decided it was for the best that Priena and Moira stay in the relative safety of their small village while Bernart led another caravan to Elysia.  It was a decision they would bitterly regret.&lt;br /&gt;
&lt;br /&gt;
When the Spite first made its appearance in a nearby village, Priena made her way there to try to help with this strange new sickness.  She contracted the very disease she had hoped to cure, locking herself in her room to try to stop from spreading the disease further, and there she died.&lt;br /&gt;
&lt;br /&gt;
The village was in turmoil as the warnings and rumors of this new illness spread.  The village elders moved quickly, and put to the torch any house where the Spite was found.  Moira watched in helpless terror as her home became her mother's funeral pyre.&lt;br /&gt;
&lt;br /&gt;
Bernart returned only a few days later to find this disaster.  He quietly gathered his best gear suited for hunting in the underdark, gave his daughter his holy symbol, kissed her goodbye, and disappeared from Moira's life.&lt;br /&gt;
&lt;br /&gt;
==== The Choice ====&lt;br /&gt;
&lt;br /&gt;
Moira's village was eventually abandoned by all but the most stouthearted.  Heart-sick, she made her way to Mikona, taking jobs wherever she could to try to get by.  To escape the city for a while, Moira would often visit the Lifestone, and spend a few hours quietly helping its keeper, a druid of Skern named Drem.  Then a single, chance encounter changed everything when she stopped a man to ask him for directions.  The man was Darent Webber, then a high journeyman for the [[Guild:AAAA|Avlis Arms and Armor Association]], and not only did he give her the directions she asked for, but a whole new purpose that was yet to be discovered when he offered to take her on as his apprentice.&lt;br /&gt;
&lt;br /&gt;
Striving to do as much as she could to prove herself to her guild and her mentor, she travelled north to Dwarftrade, west to Elysia and Ferrell, into the depths of Deglos, and up to the heights of the T'Nanshi canopies.  Contact with her mentor was brief, but always insightful, and she never knew where she would meet him next.&lt;br /&gt;
&lt;br /&gt;
After working hard and witnessing much, Moira thought she had found her place in life with her guild.  Then Darent asked her, &amp;quot;have you no faith in any gods?&amp;quot;  Bringing her face to face with her dilemma.&lt;br /&gt;
&lt;br /&gt;
With her father's holy symbol in one hand, and her mother's in the other, she spent many days in quiet contemplation.  But as much as she respected her mother's love for her god, she did not feel the same devotion.  Instead her mind turned more and more to Mikon's precepts.  Donning her father's holy symbol, she felt a strange calling for home.  For all its faults, for all its troubles, her heart was drawn to Mikona.&lt;br /&gt;
&lt;br /&gt;
Presenting herself to her mentor, Darent formally asked her to join [[Guild:Mikon's Council of Balance|Mikon's Council of Balance]].  She dedicated herself to Mikon, and swore she would help his people any way she could.&lt;br /&gt;
&lt;br /&gt;
==== An Interlude ====&lt;br /&gt;
&lt;br /&gt;
During all this, there was one constant distraction, a red-maned wemic by the name of Kai'Ral Windspar.  He was many things she was not, and there were many disagreements and debates, sometimes discussions between the two would continue for days.  Amid the growing tensions of the war, the Gentleman at the height of his strength, a strange new power making its presence felt in Mikona, as powerful political and metaphysical forces swirled round the couple, Kai'Ral and Moira fell in love and were married.&lt;br /&gt;
&lt;br /&gt;
[[Image:Interlude.jpg]]&lt;br /&gt;
----&lt;br /&gt;
[[Category:PCs|Windspar, Moira]]&lt;br /&gt;
[[Category:MChekPCs|Windspar, Moira]]&lt;br /&gt;
&lt;br /&gt;
[[Contest entry for Rochin Thistlepants the Third - First Quest]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Moira_Celyn_Windspar&amp;diff=23638</id>
		<title>PCs:Moira Celyn Windspar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Moira_Celyn_Windspar&amp;diff=23638"/>
		<updated>2006-11-11T00:09:21Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* The Choice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
=Dame Moira Celyn Windspar=&lt;br /&gt;
* Knight, Defender of the Balance of the Church of Mikon&lt;br /&gt;
* Common Housewoman of Mikona's Lower East Residences&lt;br /&gt;
* Ordained member of [[Guild:Mikon's_Council_of_Balance|Mikon's Council of Balance]]&lt;br /&gt;
* Chair of Twostep Hall of the [[Guild:AAAA|Avlis Arms and Armor Association]]&lt;br /&gt;
* High Journeyman of the [[Guild:AKN|AKN]]&lt;br /&gt;
&lt;br /&gt;
==== Appearance and Personality ====&lt;br /&gt;
[[Image:Moirawiki.jpg|left]]&lt;br /&gt;
Moira is a tall woman, somewhat pale, with copper-colored hair and sky blue eyes.  Due to her many hours dedicated to smithing, weaponcrafting, and several other arts, her hair is kept in a chin-length, practical cut, her nails trimmed short, her muscles toned and lean.  She is graceful, but certainly not delicate, with an air of calm about her.&lt;br /&gt;
&lt;br /&gt;
Moira is a student of life, and will sometimes sit and quietly watch as the day-to-day dramas unfold before her.  But she will act if the drama turns to conflict, often seeking to diffuse the situation, though not afraid to wade into a fight, take the opposing sides by their respective  ear, and bonk heads together - if necessary, of course.  &lt;br /&gt;
&lt;br /&gt;
She is a devoted servant of Mikon, recognizing that each philosophy has a meaning and a place on Avlis, and also recognizing her own part in Mikon's highest teaching, &lt;br /&gt;
&amp;quot;Be disciplined, if you may. But let the present moment decide when discipline evaporates and gets replaced by freedom.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In this freedom, she chooses her place in Mikon's Balance, to be the voice for those who have no voice, to help those she can to be able to live in a harmonious world, come what may.&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
&lt;br /&gt;
Moira Celyn is the daughter of Bernart Celyn and Priena Thendrin.   Bernart was a caravan leader and merchant who preferred life on the road and traveling.  Though considered georgio, he drew on his mother's romini roots for many of his beliefs and customs.  Priena was an herbalist and the principal healer for the people who traveled with the caravan.&lt;br /&gt;
&lt;br /&gt;
For most of Moira's childhood she was traveling with her parents, returning only once in a while to the Celyn family homestead found northeast of M'Chek's Finmaegan Keep.  But danger pressed in as Sereg attacked M'Chek forces along the border, then in Mikona, then even Elysia. Her parents decided it was for the best that Priena and Moira stay in the relative safety of their small village while Bernart led another caravan to Elysia.  It was a decision they would bitterly regret.&lt;br /&gt;
&lt;br /&gt;
When the Spite first made its appearance in a nearby village, Priena made her way there to try to help with this strange new sickness.  She contracted the very disease she had hoped to cure, locking herself in her room to try to stop from spreading the disease further, and there she died.&lt;br /&gt;
&lt;br /&gt;
The village was in turmoil as the warnings and rumors of this new illness spread.  The village elders moved quickly, and put to the torch any house where the Spite was found.  Moira watched in helpless terror as her home became her mother's funeral pyre.&lt;br /&gt;
&lt;br /&gt;
Bernart returned only a few days later to find this disaster.  He quietly gathered his best gear suited for hunting in the underdark, gave his daughter his holy symbol, kissed her goodbye, and disappeared from Moira's life.&lt;br /&gt;
&lt;br /&gt;
==== The Choice ====&lt;br /&gt;
&lt;br /&gt;
Moira's village was eventually abandoned by all but the most stouthearted.  Heart-sick, she made her way to Mikona, taking jobs wherever she could to try to get by.  To escape the city for a while, Moira would often visit the Lifestone, and spend a few hours quietly helping its keeper, a druid of Skern named Drem.  Then a single, chance encounter changed everything when she stopped a man to ask him for directions.  The man was Darent Webber, then a high journeyman for the [[Guild:AAAA|Avlis Arms and Armor Association]], and not only did he give her the directions she asked for, but a whole new purpose that was yet to be discovered when he offered to take her on as his apprentice.&lt;br /&gt;
&lt;br /&gt;
Striving to do as much as she could to prove herself to her guild and her mentor, she travelled north to Dwarftrade, west to Elysia and Ferrell, into the depths of Deglos, and up to the heights of the T'Nanshi canopies.  Contact with her mentor was brief, but always insightful, and she never knew where she would meet him next.&lt;br /&gt;
&lt;br /&gt;
After working hard and witnessing much, Moira thought she had found her place in life with her guild.  Then Darent asked her, &amp;quot;have you no faith in any gods?&amp;quot;  Bringing her face to face with her dilemma.&lt;br /&gt;
&lt;br /&gt;
With her father's holy symbol in one hand, and her mother's in the other, she spent many days in quiet contemplation.  But as much as she respected her mother's love for her god, she did not feel the same devotion.  Instead her mind turned more and more to Mikon's precepts.  Donning her father's holy symbol, she felt a strange calling for home.  For all its faults, for all its troubles, her heart was drawn to Mikona.&lt;br /&gt;
&lt;br /&gt;
Presenting herself to her mentor, Darent formally asked her to join [[Guild:Mikon's Council of Balance|Mikon's Council of Balance]].  She dedicated herself to Mikon, and swore she would help his people any way she could.&lt;br /&gt;
&lt;br /&gt;
==== An Interlude ====&lt;br /&gt;
&lt;br /&gt;
During all this, there was one constant distraction, a red-maned wemic by the name of Kai'Ral Windspar.  He was many things she was not, and there were many disagreements and debates, sometimes discussions between the two would continue for days.  Amid the growing tensions of the war, the Gentleman at the height of his strength, a strange new power making its presence felt in Mikona, as powerful political and metaphysical forces swirled round the couple, Kai'Ral and Moira fell in love and were married.&lt;br /&gt;
&lt;br /&gt;
[[Image:Interlude.jpg]]&lt;br /&gt;
----&lt;br /&gt;
[[Category:PCs|Windspar, Moira]]&lt;br /&gt;
[[Category:MChekPCs|Windspar, Moira]]&lt;br /&gt;
&lt;br /&gt;
[[Contest entry for Rochin Thistlepants the Third - First Quest]]&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Equalizer&amp;diff=23511</id>
		<title>Equalizer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Equalizer&amp;diff=23511"/>
		<updated>2006-11-04T00:50:21Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* The Equalizer Coat of Arms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Holy Warriors]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Paladin Classes:''' {{PaladinClasses}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equalizer (Mikon, TN) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:The_Equalizer_2.jpg|frame|right|The Equalizer]]&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
* Base Attack Bonus (BAB): +7&lt;br /&gt;
* '''Feats:'''&lt;br /&gt;
** Armor Proficiency: Heavy&lt;br /&gt;
** Weapon Focus: Longsword&lt;br /&gt;
** Combat Casting or Weapon Proficiency (exotic) &lt;br /&gt;
* '''Skills:'''&lt;br /&gt;
** Parry - 4 Ranks&lt;br /&gt;
** Heal - 2 Ranks&lt;br /&gt;
** Taunt - 2 Ranks&lt;br /&gt;
* '''Abilities:'''&lt;br /&gt;
** 1st: Smite Good, Detect Alignment&lt;br /&gt;
** 2st: Smite Evil&lt;br /&gt;
** 3rd: Divine Grace (Cha bonus to saves)&lt;br /&gt;
** 4th: Favoured Enemy Outsider (Bonus based on EQ Levels), Turn Undead&lt;br /&gt;
** 5th: Lay on Hands&lt;br /&gt;
** 6th: Lay on Harm&lt;br /&gt;
** 7th: Intensity Attack ( +3 to Dex and Con )&lt;br /&gt;
** 8th: Mikon's(Tymora's) smile (+2 to saving throws for 5 turns. 1/day)&lt;br /&gt;
** 9th: Divine Wrath ( +3 to attack, damage and saves + DR 5/1 for rounds equal to Cha bonus)&lt;br /&gt;
**10th: Aura of Protection ( a lesser globe of invulnerability for the Equalizer and everyone around him)&lt;br /&gt;
&lt;br /&gt;
*'''Epic Bonus Feats:'''&lt;br /&gt;
Equalizers recieve an epic bonus feat every 3 levels.&lt;br /&gt;
&lt;br /&gt;
*'''Additional Equalizer Progression:'''&lt;br /&gt;
** 12th: Intensity Attack 2/day&lt;br /&gt;
** 15th: Improved Intensity Attack 1/day ( +6 to Dex and Con )&lt;br /&gt;
** 18th: Improved Intensity Attack 2/day&lt;br /&gt;
** 20th: Aura of Protection 2/day&lt;br /&gt;
** 21st: Superior Intensity Attack 1/day ( +9 to Dex and Con )&lt;br /&gt;
** 24th: Superior Intensity Attack 2/day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Equalizers of Mikon ===&lt;br /&gt;
'''The Equalizers''' are the second newest holy warrior order to appear on Avlis. Their order was founded by a M'Chekian noble by the name of [[Nimonay Dunster]], as a reward for his monumental contribution to keeping balance on the Prime Material Plane.&lt;br /&gt;
&lt;br /&gt;
The Equalizers see it as their solemn duty to keep balance in the world. Any extreme is considered a problem, be it extreme good, extreme evil, extreme law, or extreme chaos. Even stereotypes are hated, because they are too perfect an example of something in their eyes.&lt;br /&gt;
&lt;br /&gt;
Conflict is not necessarily a problem for them, and they have been known to use it as a tool for exterminating extremes. Equalizers also see conflict as a necessary part of the world. Without it, there can exist no peace, for the peace would not be realized. For this reason, the equalizers have been known to exacerbate some conflicts in the name of balance, i.e. to keep them going on indefinitely. Many people know this and do not trust them for this reason.&lt;br /&gt;
&lt;br /&gt;
However, some are willing to take a gamble on it. Equalizers will almost always fight for the underdog. They do not like to see anyone get crushed in a fight, no matter what their persuasion. Whatever the argument, the equalizer will always take the side of the weaker, simply because.&lt;br /&gt;
&lt;br /&gt;
Because of their frequent need to go to war, equalizers employ heavy armor for protection. However, they often use many different kinds of weapons. All of them answer to Lord Dunster, who trains most of them. Some smaller training orders have been founded to help Dunster manage his care as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Equalizer Coat of Arms ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:EQ_Shield.jpg|frame|right|The Equalizer's Shield]]&lt;br /&gt;
[[Image:EQ_Sword.jpg|frame|left|The Equalizer's Sword]]&lt;br /&gt;
&lt;br /&gt;
'''The Sword'''&lt;br /&gt;
&lt;br /&gt;
We pray, O Lord Mikon, see fit to bless with the hand of your majesty this sword with which your servant desires to be girt, to the end that he may be a defender of the Balance, your Church, and of all your servants, and that he may be the terror and dread of his enemies, ensuring the safekeeping of the Balance on the world of Avlis. Amen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One edge to protect order, one edge to safekeep freedom and a scabbard to counsel mercy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Shield'''&lt;br /&gt;
&lt;br /&gt;
These arms ensure that all might know the Equalizer from afar, and judge him fair or foul. &lt;br /&gt;
It symbolizes the hardships and travail that an Equalizer will suffer foremost in battle and always placing his body between the Balance and her foes, just as the shield receives any blows before the armor and body of the Equalizer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Commitment'''&lt;br /&gt;
&lt;br /&gt;
An Equalizer must be respectful of all religions, never offending the faith of another.&lt;br /&gt;
&lt;br /&gt;
An Equalizer must respect all those who are part of this world, regardless of age, infirmity, poverty, or vow, allegiance or religion.&lt;br /&gt;
&lt;br /&gt;
The word of an Equalizer must be dependable beyond doubt or question.&lt;br /&gt;
&lt;br /&gt;
And, always and everywhere, he must be the champion of the Balance of Avlis and the Nine Laws of the [[Guild:Mikon's Council of Balance|Council of Balance.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In remembrance of oaths given and received.''&lt;br /&gt;
&lt;br /&gt;
''In remembrance of your obligations.''&lt;br /&gt;
&lt;br /&gt;
''Be thou a valorous Equalizer.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== PC Equalizers Currently Playing ===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Dale_Marshall|Dale Marshall]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Holandar_Blackmane|Holandar Blackmane]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Garek_Blackstone|Garek Blackstone]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Tevez|Tevez]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:William_Dane|William Dane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PC Equalizers Not Currently Active In Game ===&lt;br /&gt;
&lt;br /&gt;
Finrod Melendur&lt;br /&gt;
&lt;br /&gt;
Agatha Dane&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Equalizer&amp;diff=23504</id>
		<title>Equalizer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Equalizer&amp;diff=23504"/>
		<updated>2006-11-02T18:31:04Z</updated>

		<summary type="html">&lt;p&gt;Marleh: /* The Equalizer Coat of Arms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Holy Warriors]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Paladin Classes:''' {{PaladinClasses}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equalizer (Mikon, TN) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:The_Equalizer_2.jpg|frame|right|The Equalizer]]&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
* Base Attack Bonus (BAB): +7&lt;br /&gt;
* '''Feats:'''&lt;br /&gt;
** Armor Proficiency: Heavy&lt;br /&gt;
** Weapon Focus: Longsword&lt;br /&gt;
** Combat Casting or Weapon Proficiency (exotic) &lt;br /&gt;
* '''Skills:'''&lt;br /&gt;
** Parry - 4 Ranks&lt;br /&gt;
** Heal - 2 Ranks&lt;br /&gt;
** Taunt - 2 Ranks&lt;br /&gt;
* '''Abilities:'''&lt;br /&gt;
** 1st: Smite Good, Detect Alignment&lt;br /&gt;
** 2st: Smite Evil&lt;br /&gt;
** 3rd: Divine Grace (Cha bonus to saves)&lt;br /&gt;
** 4th: Favoured Enemy Outsider(Bonus based on EQ Levels), Turn Undead&lt;br /&gt;
** 5th: Lay on Hands&lt;br /&gt;
** 6th: Lay on Harm&lt;br /&gt;
** 7th: Intensity Attack ( +3 to Dex and Con )&lt;br /&gt;
** 8th: Mikon's(Tymora's) smile (+2 to saving throws for 5 turns. 1/day)&lt;br /&gt;
** 9th: Divine Wrath ( +3 to attack, damage and saves + DR 5/1 for rounds equal to Cha bonus)&lt;br /&gt;
**10th: Aura of Protection ( a lesser globe of invulnerability for the Equalizer and everyone around him)&lt;br /&gt;
&lt;br /&gt;
*'''Epic Bonus Feats:'''&lt;br /&gt;
Equalizers recieve an epic bonus feat every 3 levels.&lt;br /&gt;
&lt;br /&gt;
*'''Additional Equalizer Progression:'''&lt;br /&gt;
** 12th: Intensity Attack 2/day&lt;br /&gt;
** 15th: Improved Intensity Attack 1/day ( +6 to Dex and Con )&lt;br /&gt;
** 18th: Improved Intensity Attack 2/day&lt;br /&gt;
** 20th: Aura of Protection 2/day&lt;br /&gt;
** 21st: Superior Intensity Attack 1/day ( +9 to Dex and Con )&lt;br /&gt;
** 24th: Superior Intensity Attack 2/day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Equalizers of Mikon ===&lt;br /&gt;
'''The Equalizers''' are the second newest holy warrior order to appear on Avlis. Their order was founded by a M'Chekian noble by the name of [[Nimonay Dunster]], as a reward for his monumental contribution to keeping balance on the Prime Material Plane.&lt;br /&gt;
&lt;br /&gt;
The Equalizers see it as their solemn duty to keep balance in the world. Any extreme is considered a problem, be it extreme good, extreme evil, extreme law, or extreme chaos. Even stereotypes are hated, because they are too perfect an example of something in their eyes.&lt;br /&gt;
&lt;br /&gt;
Conflict is not necessarily a problem for them, and they have been known to use it as a tool for exterminating extremes. Equalizers also see conflict as a necessary part of the world. Without it, there can exist no peace, for the peace would not be realized. For this reason, the equalizers have been known to exacerbate some conflicts in the name of balance, i.e. to keep them going on indefinitely. Many people know this and do not trust them for this reason.&lt;br /&gt;
&lt;br /&gt;
However, some are willing to take a gamble on it. Equalizers will almost always fight for the underdog. They do not like to see anyone get crushed in a fight, no matter what their persuasion. Whatever the argument, the equalizer will always take the side of the weaker, simply because.&lt;br /&gt;
&lt;br /&gt;
Because of their frequent need to go to war, equalizers employ heavy armor for protection. However, they often use many different kinds of weapons. All of them answer to Lord Dunster, who trains most of them. Some smaller training orders have been founded to help Dunster manage his care as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Equalizer Coat of Arms ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:EQ_Shield.jpg|frame|right|The Equalizer's Shield]]&lt;br /&gt;
[[Image:EQ_Sword.jpg|frame|left|The Equalizer's Sword]]&lt;br /&gt;
&lt;br /&gt;
'''The Sword'''&lt;br /&gt;
&lt;br /&gt;
We pray, O Lord Mikon, see fit to bless with the hand of your majesty this sword with which your servant desires to be girt, to the end that he may be a defender of the Balance, your Church, and of all your servants, and that he may be the terror and dread of his enemies, ensuring the safekeeping of the Balance on the world of Avlis. Amen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One edge to protect order, one edge to safekeep freedom and a scabbard to counsel mercy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Shield'''&lt;br /&gt;
&lt;br /&gt;
These arms ensure that all might know the Equalizer from afar, and judge him fair or foul. &lt;br /&gt;
It symbolizes the hardships and travail that an Equalizer will suffer foremost in battle and always placing his body between the Balance and her foes, just as the shield receives any blows before the armor and body of the Equalizer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Commitment'''&lt;br /&gt;
&lt;br /&gt;
An Equalizer must be respectful of all religions, never offending the faith of another.&lt;br /&gt;
&lt;br /&gt;
An Equalizer must respect all those who are part of this world, regardless of age, infirmity, poverty, or vow, allegiance or religion.&lt;br /&gt;
&lt;br /&gt;
The word of an Equalizer must be dependable beyond doubt or question.&lt;br /&gt;
&lt;br /&gt;
And, always and everywhere, he must be the champion of the Balance of Avlis and the Nine Laws of the [[Guild:Mikon's Council of Balance|Council of Balance.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In remembrance of oaths given and received.''&lt;br /&gt;
&lt;br /&gt;
''In remembrance of your obligations.''&lt;br /&gt;
&lt;br /&gt;
''Be thou a valorous Equalizer.''&lt;br /&gt;
&lt;br /&gt;
=== PC Equalizers Currently Playing ===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Dale_Marshall|Dale Marshall]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Holandar_Blackmane|Holandar Blackmane]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Garek_Blackstone|Garek Blackstone]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Tevez|Tevez]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:William_Dane|William Dane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PC Equalizers Not Currently Active In Game ===&lt;br /&gt;
&lt;br /&gt;
Finrod Melendur&lt;br /&gt;
&lt;br /&gt;
Agatha Dane&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Peregryne_Twostep&amp;diff=23489</id>
		<title>PCs:Peregryne Twostep</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Peregryne_Twostep&amp;diff=23489"/>
		<updated>2006-11-02T07:41:10Z</updated>

		<summary type="html">&lt;p&gt;Marleh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Peregryne.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Twostep, Peregryne]]&lt;br /&gt;
[[Category:MChekPCs|Twostep, Peregryne]]&lt;br /&gt;
[[Category:KurathenePCs|Twostep, Peregryne]]&lt;br /&gt;
&lt;br /&gt;
Former Archmage of the Blue, Peregryne Twostep surveys the Hills of Tumult.&lt;/div&gt;</summary>
		<author><name>Marleh</name></author>
	</entry>
</feed>