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	<updated>2026-05-24T22:25:12Z</updated>
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		<id>http://wiki.avlis.org/w/index.php?title=Pale_Master&amp;diff=39490</id>
		<title>Pale Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Pale_Master&amp;diff=39490"/>
		<updated>2012-04-18T20:51:36Z</updated>

		<summary type="html">&lt;p&gt;Mreff96: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ir palema.gif|right|Pale Master]]&lt;br /&gt;
'''Description''': ([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
Necromancy is usually a poor choice for [[arcane]] spellcasters. Those who really want to master the deathless arts almost always pursue [[divine]] means. However, an alternative exists for those who desire power over undead, without losing too much of their [[arcane]] power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d6&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Base Attack Bonus|Base Attack Bonus]]''': 1/2 levels&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': 2 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move silently|Move Silently]], [[NWN:Persuade|Persuade]], [[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]], [[NWN:Will|Will]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pale Master.jpg|Pale Master]]&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Any non-good&lt;br /&gt;
&lt;br /&gt;
'''[[Arcane]] Spellcasting''': Level 3 or higher&lt;br /&gt;
   &lt;br /&gt;
[Skill] Knowledge (religion) 8 ranks&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Bone Skin|Bone Skin]]&lt;br /&gt;
*Level 2 [[NWN:Animate Dead (feat)|Animate Dead]]&lt;br /&gt;
*Level 3 [[NWN:Darkvision|Darkvision]]&lt;br /&gt;
*Level 4 [[NWN:Summon Undead|Summon Undead]]&lt;br /&gt;
*Level 5 [[NWN:Deathless Vigor|Deathless Vigor]]&lt;br /&gt;
*Level 6 [[NWN:Undead Graft|Undead Graft]] I&lt;br /&gt;
*Level 7 [[NWN:Tough as Bone|Tough as Bone]]&lt;br /&gt;
*Level 8 Undead Graft II&lt;br /&gt;
*Level 9 [[Summon Greater Undead|Summon Greater Undead]]&lt;br /&gt;
*Level 10 [[NWN:Deathless Master Touch|Deathless Master Touch]], [[NWN:Deathless Mastery|Deathless Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2eppalema.gif|right|Epic Pale Master]]&lt;br /&gt;
==Epic Pale Master==&lt;br /&gt;
'''Hit Die''': d4&lt;br /&gt;
&lt;br /&gt;
'''Skill Points''': 2 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 13, 16, 19, 22, 25, 28&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[NWN:Epic Energy Resistance|Epic Energy Resistance]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[Epic spell: dragon knight]], [[Epic spell: greater ruin]], [[Epic spell: hellball]], [[Epic spell: epic mage armor]], [[Epic spell: mummy dust]], [[Epic spell: epic warding]], [[NWN:Improved Combat Casting|Improved Combat Casting]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]]&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
&lt;br /&gt;
Every odd level, a pale master progresses in his knowledge of magic as if having gained one level in his primary casting class. This progress is in terms of spell levels and spell slots available. A [[wizard]] can learn from scrolls to add spells to his or her spellbook in order to take advantage of new spell levels. A [[sorcerer]] or [[bard]], however, will have to level again as a sorcerer or bard in order to learn spells for these new levels. New spell slots can still be filled by preparing spells already known with metamagic feats, however.&lt;br /&gt;
&lt;br /&gt;
In standard NWN, this progression does not affect caster level, which can determine damage, duration, and spell penetration. In Avlis, [http://wiki.avlis.org/Shs:Magic_System#Changes_to_Bioware_Spells hooked spells] take pale master levels into account for determining caster level - one caster level per two pale master levels (every odd level). However, this only affects damage and duration for hooked spells, dispelling another caster's spells, and spell penetration, but not dispel resistance.&lt;br /&gt;
&lt;br /&gt;
==Summon Control==&lt;br /&gt;
&lt;br /&gt;
The Pale Master has some ability to select the creature summoned by the summon undead abilities. This is a sub-feature of the overrall [[Magic:Summon Control|Summon Control system]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Requires [[NWN:Hordes of the Underdark |Hordes of the Underdark]].&lt;br /&gt;
*Pale Masters can take Epic Spells at level 15 even if they only have 3 levels of an [[arcane]] class. They can also take epic spells with [[NWN:Epic Bonus Feats|Epic Bonus Feats]] (after level 15) provided they meet the [[NWN:Spellcraft|Spellcraft]] requirements. The duration of the spells will be based on Pale Master levels.&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Mreff96</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Pale_Master&amp;diff=39489</id>
		<title>Pale Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Pale_Master&amp;diff=39489"/>
		<updated>2012-04-18T20:49:12Z</updated>

		<summary type="html">&lt;p&gt;Mreff96: /* Epic Pale Master */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ir palema.gif|right|Pale Master]]&lt;br /&gt;
'''Description''': ([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
Necromancy is usually a poor choice for [[arcane]] spellcasters. Those who really want to master the deathless arts almost always pursue [[divine]] means. However, an alternative exists for those who desire power over undead, without losing too much of their [[arcane]] power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d6&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Base Attack Bonus|Base Attack Bonus]]''': 1/2 levels&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': 2 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move silently|Move Silently]], [[NWN:Persuade|Persuade]], [[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]], [[NWN:Will|Will]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pale Master.jpg|Pale Master]]&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Any non-good&lt;br /&gt;
&lt;br /&gt;
'''[[Arcane]] Spellcasting''': Level 3 or higher&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Bone Skin|Bone Skin]]&lt;br /&gt;
*Level 2 [[NWN:Animate Dead (feat)|Animate Dead]]&lt;br /&gt;
*Level 3 [[NWN:Darkvision|Darkvision]]&lt;br /&gt;
*Level 4 [[NWN:Summon Undead|Summon Undead]]&lt;br /&gt;
*Level 5 [[NWN:Deathless Vigor|Deathless Vigor]]&lt;br /&gt;
*Level 6 [[NWN:Undead Graft|Undead Graft]] I&lt;br /&gt;
*Level 7 [[NWN:Tough as Bone|Tough as Bone]]&lt;br /&gt;
*Level 8 Undead Graft II&lt;br /&gt;
*Level 9 [[Summon Greater Undead|Summon Greater Undead]]&lt;br /&gt;
*Level 10 [[NWN:Deathless Master Touch|Deathless Master Touch]], [[NWN:Deathless Mastery|Deathless Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2eppalema.gif|right|Epic Pale Master]]&lt;br /&gt;
==Epic Pale Master==&lt;br /&gt;
'''Hit Die''': d4&lt;br /&gt;
&lt;br /&gt;
'''Skill Points''': 2 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 13, 16, 19, 22, 25, 28&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[NWN:Epic Energy Resistance|Epic Energy Resistance]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[Epic spell: dragon knight]], [[Epic spell: greater ruin]], [[Epic spell: hellball]], [[Epic spell: epic mage armor]], [[Epic spell: mummy dust]], [[Epic spell: epic warding]], [[NWN:Improved Combat Casting|Improved Combat Casting]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]]&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
&lt;br /&gt;
Every odd level, a pale master progresses in his knowledge of magic as if having gained one level in his primary casting class. This progress is in terms of spell levels and spell slots available. A [[wizard]] can learn from scrolls to add spells to his or her spellbook in order to take advantage of new spell levels. A [[sorcerer]] or [[bard]], however, will have to level again as a sorcerer or bard in order to learn spells for these new levels. New spell slots can still be filled by preparing spells already known with metamagic feats, however.&lt;br /&gt;
&lt;br /&gt;
In standard NWN, this progression does not affect caster level, which can determine damage, duration, and spell penetration. In Avlis, [http://wiki.avlis.org/Shs:Magic_System#Changes_to_Bioware_Spells hooked spells] take pale master levels into account for determining caster level - one caster level per two pale master levels (every odd level). However, this only affects damage and duration for hooked spells, dispelling another caster's spells, and spell penetration, but not dispel resistance.&lt;br /&gt;
&lt;br /&gt;
==Summon Control==&lt;br /&gt;
&lt;br /&gt;
The Pale Master has some ability to select the creature summoned by the summon undead abilities. This is a sub-feature of the overrall [[Magic:Summon Control|Summon Control system]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Requires [[NWN:Hordes of the Underdark |Hordes of the Underdark]].&lt;br /&gt;
*Pale Masters can take Epic Spells at level 15 even if they only have 3 levels of an [[arcane]] class. They can also take epic spells with [[NWN:Epic Bonus Feats|Epic Bonus Feats]] (after level 15) provided they meet the [[NWN:Spellcraft|Spellcraft]] requirements. The duration of the spells will be based on Pale Master levels.&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Mreff96</name></author>
	</entry>
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