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	<title>Avlis Wiki - User contributions [en]</title>
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	<updated>2026-06-03T08:58:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Talk:Pale_Master&amp;diff=26134</id>
		<title>Talk:Pale Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Talk:Pale_Master&amp;diff=26134"/>
		<updated>2007-08-27T07:18:42Z</updated>

		<summary type="html">&lt;p&gt;P0m: Reverted spam.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Help:Editing&amp;diff=25731</id>
		<title>Help:Editing</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Help:Editing&amp;diff=25731"/>
		<updated>2007-07-05T02:27:04Z</updated>

		<summary type="html">&lt;p&gt;P0m: ..&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help|Editing]]&lt;br /&gt;
'''Editing''' a Avlis wiki page is very easy. Simply click on the &amp;quot;'''edit this page'''&amp;quot; tab at the top of a wiki page (or on a [[Wikipedia:Wikipedia:Section|section-edit]] link). This will bring you to a new page with a text box containing the editable text of the original page. '''If you just want to experiment, please do so in the [[The Graffiti Wall|sandbox]]'''; not here. You should write a short [[Wikipedia:Wikipedia:Edit summary|edit summary]] in the small field below the edit-box. You may use shorthand to describe your changes, as described in the [[Wikipedia:Wikipedia:Edit summary legend|legend]], and when you have finished, press the [[Wikipedia:Wikipedia:Show preview|Show preview]] button to see how your changes will look. You can also see the difference between the page with your edits and the previous version of the page by pressing the [[Wikipedia:Show changes|Show changes]] button. If you're happy with what you see, [[Wikipedia:Wikipedia:Be bold in updating pages|be bold]] and press the '''Save page''' button. Your changes will immediately be visible to other Wikipedia users. Please also read the [[AvlisWiki:Style Manual]] if you wish to make any major changes.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
To edit a [http://meta.wikimedia.org/wiki/Main_Page MetaWIki] page, click on the &amp;quot;'''Edit this page'''&amp;quot; (or just &amp;quot;'''edit'''&amp;quot;) link at one of its edges. This will bring you to a page with a text box containing the ''[http://meta.wikimedia.org/wiki/Wikitext wikitext]'': the editable source code from which the server produces the webpage. For the special codes, see below.&lt;br /&gt;
&lt;br /&gt;
After adding to or changing the wikitext it is useful to press &amp;quot;Preview&amp;quot;, which produces the corresponding webpage in your browser but does not make it publicly available yet (not until you press &amp;quot;Save&amp;quot;). Errors in formatting, links, tables, etc., are often much easier to discover from the rendered page than from the raw wikitext.&lt;br /&gt;
&lt;br /&gt;
If you are not satisfied you can make more changes and preview the page as many times as necessary. Then write a short [[Help:Edit summary|edit summary]] in the small text field below the edit-box and when finished press &amp;quot;Save&amp;quot;. Depending on your system, pressing the &amp;quot;Enter&amp;quot; key while the edit box is not active (i.e., there is no typing cursor in it) may have the same effect as pressing &amp;quot;Save&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You may find it more convenient to copy and paste the text first into your favorite text editor, edit and spell check it there, and then paste it back into your web browser to preview. This way, you can also keep a local backup copy of the pages you have edited. It also allows you to make changes offline, but before you submit your changes, ''please make sure nobody else has edited the page'' since you saved your local copy (by checking the [http://en.wikipedia.org/wiki/Help:page_history page history]), otherwise you may accidentally revert someone else's edits. If someone ''has'' edited it since you copied the page, you'll have to merge their edits into your new version (you can find their specific edits by using the &amp;quot;[[Help:diff|diff]]&amp;quot; feature of the page history). These issues are handled automatically by the Mediawiki software if you edit the page online, retrieving and submitting the wikicode in the same text box.&lt;br /&gt;
&lt;br /&gt;
See also [http://en.wikipedia.org/wiki/Architecture MediaWiki Architecture].&lt;br /&gt;
&lt;br /&gt;
== Dummy edit ==&lt;br /&gt;
&lt;br /&gt;
If the wikitext is not changed no edit will be recorded and the edit summary is discarded.&lt;br /&gt;
&lt;br /&gt;
A dummy edit is a change in wikitext that has no effect on the rendered page, such as changing the number of newlines at some position from 0 to 1 or from 2 to 3 or conversely (changing from 1 to 2 makes a difference, see below). This allows an edit summary, and is useful for correcting a previous edit summary, or an accidental marking of a previous edit as &amp;quot;minor&amp;quot; (see below). Also it is sometimes needed to refresh the cache of some item in the database, see e.g. Wikipedia Sample of [http://en.wikipedia.org/wiki/Help:Category#A_category_tag_in_a_template.3B_caching_problem a category tag in a template; caching problem].&lt;br /&gt;
&lt;br /&gt;
== Minor edits ==&lt;br /&gt;
When editing a page, a [http://meta.wikimedia.org/wiki/MediaWiki_User%27s_Guide:_Logging-in logged-in] user has the option of flagging the edit as a &amp;quot;minor edit&amp;quot;. When to use this is somewhat a matter of personal preference. The rule of thumb is that an edit of a page that is spelling corrections, formatting, and minor rearranging of text should be flagged as a &amp;quot;minor edit&amp;quot;.  A major edit is basically something that makes the entry worth relooking at for somebody who wants to watch the article rather closely, so any &amp;quot;real&amp;quot; change, even if it is a single word. This feature is important, because users can choose to ''hide'' minor edits in their view of the [http://meta.wikimedia.org/wiki/Help:Recent_changes Recent Changes page], to keep the volume of edits down to a manageable level.&lt;br /&gt;
&lt;br /&gt;
The reason for not allowing a user who is not logged in to mark an edit as minor is that vandalism could then be marked as a minor edit, in which case it would stay unnoticed longer. This limitation is another reason to log in.&lt;br /&gt;
&lt;br /&gt;
== The wiki markup ==&lt;br /&gt;
In the left column of the table below, you can see what effects are possible. In the right column, you can see how those effects were achieved. In other words, to make text look like it looks in the left column, type it in the format you see in the right column.&lt;br /&gt;
&lt;br /&gt;
You may want to keep this page open in a separate browser window for reference. If you want to try out things without danger of doing any harm, you can do so in the [[The Graffiti Wall|sandbox]].&lt;br /&gt;
&lt;br /&gt;
==For more articles on wiki editing, see==&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Wikipedia:How_to_edit_a_page|How to Edit a wiki page]]&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Help:Table|Creating Tables]]&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Help:Category|How to add a page to a Category]]&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Font family (HTML)|Font family]]&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Help:Formula|Adding Special Symbols and Formulas]]&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Wikipedia:Picture_tutorial|A tutorial on how to insert pictures]]&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Wikipedia:Editing FAQ|Wikipedia:Editing FAQ]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Help:Editing&amp;diff=25730</id>
		<title>Help:Editing</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Help:Editing&amp;diff=25730"/>
		<updated>2007-07-05T02:25:13Z</updated>

		<summary type="html">&lt;p&gt;P0m: ..&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help|Editing]]&lt;br /&gt;
'''Editing''' a Hala wiki page is very easy. Simply click on the &amp;quot;'''edit this page'''&amp;quot; tab at the top of a wiki page (or on a [[Wikipedia:Wikipedia:Section|section-edit]] link). This will bring you to a new page with a text box containing the editable text of the original page. '''If you just want to experiment, please do so in the [[HalaWiki:Sandbox|sandbox]]'''; not here. You should write a short [[Wikipedia:Wikipedia:Edit summary|edit summary]] in the small field below the edit-box. You may use shorthand to describe your changes, as described in the [[Wikipedia:Wikipedia:Edit summary legend|legend]], and when you have finished, press the [[Wikipedia:Wikipedia:Show preview|Show preview]] button to see how your changes will look. You can also see the difference between the page with your edits and the previous version of the page by pressing the [[Wikipedia:Show changes|Show changes]] button. If you're happy with what you see, [[Wikipedia:Wikipedia:Be bold in updating pages|be bold]] and press the '''Save page''' button. Your changes will immediately be visible to other Wikipedia users. Please also read the [[HalaWiki:Style Manual]] if you wish to make any major changes.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
To edit a [http://meta.wikimedia.org/wiki/Main_Page MetaWIki] page, click on the &amp;quot;'''Edit this page'''&amp;quot; (or just &amp;quot;'''edit'''&amp;quot;) link at one of its edges. This will bring you to a page with a text box containing the ''[http://meta.wikimedia.org/wiki/Wikitext wikitext]'': the editable source code from which the server produces the webpage. For the special codes, see below.&lt;br /&gt;
&lt;br /&gt;
After adding to or changing the wikitext it is useful to press &amp;quot;Preview&amp;quot;, which produces the corresponding webpage in your browser but does not make it publicly available yet (not until you press &amp;quot;Save&amp;quot;). Errors in formatting, links, tables, etc., are often much easier to discover from the rendered page than from the raw wikitext.&lt;br /&gt;
&lt;br /&gt;
If you are not satisfied you can make more changes and preview the page as many times as necessary. Then write a short [[Help:Edit summary|edit summary]] in the small text field below the edit-box and when finished press &amp;quot;Save&amp;quot;. Depending on your system, pressing the &amp;quot;Enter&amp;quot; key while the edit box is not active (i.e., there is no typing cursor in it) may have the same effect as pressing &amp;quot;Save&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You may find it more convenient to copy and paste the text first into your favorite text editor, edit and spell check it there, and then paste it back into your web browser to preview. This way, you can also keep a local backup copy of the pages you have edited. It also allows you to make changes offline, but before you submit your changes, ''please make sure nobody else has edited the page'' since you saved your local copy (by checking the [http://en.wikipedia.org/wiki/Help:page_history page history]), otherwise you may accidentally revert someone else's edits. If someone ''has'' edited it since you copied the page, you'll have to merge their edits into your new version (you can find their specific edits by using the &amp;quot;[[Help:diff|diff]]&amp;quot; feature of the page history). These issues are handled automatically by the Mediawiki software if you edit the page online, retrieving and submitting the wikicode in the same text box.&lt;br /&gt;
&lt;br /&gt;
See also [http://en.wikipedia.org/wiki/Architecture MediaWiki Architecture].&lt;br /&gt;
&lt;br /&gt;
== Dummy edit ==&lt;br /&gt;
&lt;br /&gt;
If the wikitext is not changed no edit will be recorded and the edit summary is discarded.&lt;br /&gt;
&lt;br /&gt;
A dummy edit is a change in wikitext that has no effect on the rendered page, such as changing the number of newlines at some position from 0 to 1 or from 2 to 3 or conversely (changing from 1 to 2 makes a difference, see below). This allows an edit summary, and is useful for correcting a previous edit summary, or an accidental marking of a previous edit as &amp;quot;minor&amp;quot; (see below). Also it is sometimes needed to refresh the cache of some item in the database, see e.g. Wikipedia Sample of [http://en.wikipedia.org/wiki/Help:Category#A_category_tag_in_a_template.3B_caching_problem a category tag in a template; caching problem].&lt;br /&gt;
&lt;br /&gt;
== Minor edits ==&lt;br /&gt;
When editing a page, a [http://meta.wikimedia.org/wiki/MediaWiki_User's_Guide:_Logging-in logged-in] user has the option of flagging the edit as a &amp;quot;minor edit&amp;quot;. When to use this is somewhat a matter of personal preference. The rule of thumb is that an edit of a page that is spelling corrections, formatting, and minor rearranging of text should be flagged as a &amp;quot;minor edit&amp;quot;.  A major edit is basically something that makes the entry worth relooking at for somebody who wants to watch the article rather closely, so any &amp;quot;real&amp;quot; change, even if it is a single word. This feature is important, because users can choose to ''hide'' minor edits in their view of the [http://meta.wikimedia.org/wiki/Help:Recent_changes Recent Changes page], to keep the volume of edits down to a manageable level.&lt;br /&gt;
&lt;br /&gt;
The reason for not allowing a user who is not logged in to mark an edit as minor is that vandalism could then be marked as a minor edit, in which case it would stay unnoticed longer. This limitation is another reason to log in.&lt;br /&gt;
&lt;br /&gt;
== The wiki markup ==&lt;br /&gt;
In the left column of the table below, you can see what effects are possible. In the right column, you can see how those effects were achieved. In other words, to make text look like it looks in the left column, type it in the format you see in the right column.&lt;br /&gt;
&lt;br /&gt;
You may want to keep this page open in a separate browser window for reference. If you want to try out things without danger of doing any harm, you can do so in the [[HalaWiki:Sandbox|sandbox]].&lt;br /&gt;
&lt;br /&gt;
==For more articles on wiki editing, see==&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Wikipedia:How_to_edit_a_page|How to Edit a wiki page]]&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Help:Table|Creating Tables]]&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Help:Category|How to add a page to a Category]]&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Font family (HTML)|Font family]]&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Help:Formula|Adding Special Symbols and Formulas]]&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Wikipedia:Picture_tutorial|A tutorial on how to insert pictures]]&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Wikipedia:Editing FAQ|Wikipedia:Editing FAQ]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Help:Editing&amp;diff=25729</id>
		<title>Help:Editing</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Help:Editing&amp;diff=25729"/>
		<updated>2007-07-05T02:23:46Z</updated>

		<summary type="html">&lt;p&gt;P0m: Added content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help|Editing]]&lt;br /&gt;
'''Editing''' a Hala wiki page is very easy. Simply click on the &amp;quot;'''edit this page'''&amp;quot; tab at the top of a wiki page (or on a [[Wikipedia:Wikipedia:Section|section-edit]] link). This will bring you to a new page with a text box containing the editable text of the original page. '''If you just want to experiment, please do so in the [[The Graffiti Wall|sandbox]]'''; not here. You should write a short [[Wikipedia:Wikipedia:Edit summary|edit summary]] in the small field below the edit-box. You may use shorthand to describe your changes, as described in the [[Wikipedia:Wikipedia:Edit summary legend|legend]], and when you have finished, press the [[Wikipedia:Wikipedia:Show preview|Show preview]] button to see how your changes will look. You can also see the difference between the page with your edits and the previous version of the page by pressing the [[Wikipedia:Show changes|Show changes]] button. If you're happy with what you see, [[Wikipedia:Wikipedia:Be bold in updating pages|be bold]] and press the '''Save page''' button. Your changes will immediately be visible to other Wikipedia users. Please also read the [[HalaWiki:Style Manual]] if you wish to make any major changes.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
To edit a [http://meta.wikimedia.org/wiki/Main_Page MetaWIki] page, click on the &amp;quot;'''Edit this page'''&amp;quot; (or just &amp;quot;'''edit'''&amp;quot;) link at one of its edges. This will bring you to a page with a text box containing the ''[http://meta.wikimedia.org/wiki/Wikitext wikitext]'': the editable source code from which the server produces the webpage. For the special codes, see below.&lt;br /&gt;
&lt;br /&gt;
After adding to or changing the wikitext it is useful to press &amp;quot;Preview&amp;quot;, which produces the corresponding webpage in your browser but does not make it publicly available yet (not until you press &amp;quot;Save&amp;quot;). Errors in formatting, links, tables, etc., are often much easier to discover from the rendered page than from the raw wikitext.&lt;br /&gt;
&lt;br /&gt;
If you are not satisfied you can make more changes and preview the page as many times as necessary. Then write a short [[Help:Edit summary|edit summary]] in the small text field below the edit-box and when finished press &amp;quot;Save&amp;quot;. Depending on your system, pressing the &amp;quot;Enter&amp;quot; key while the edit box is not active (i.e., there is no typing cursor in it) may have the same effect as pressing &amp;quot;Save&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You may find it more convenient to copy and paste the text first into your favorite text editor, edit and spell check it there, and then paste it back into your web browser to preview. This way, you can also keep a local backup copy of the pages you have edited. It also allows you to make changes offline, but before you submit your changes, ''please make sure nobody else has edited the page'' since you saved your local copy (by checking the [http://en.wikipedia.org/wiki/Help:page_history page history]), otherwise you may accidentally revert someone else's edits. If someone ''has'' edited it since you copied the page, you'll have to merge their edits into your new version (you can find their specific edits by using the &amp;quot;[[Help:diff|diff]]&amp;quot; feature of the page history). These issues are handled automatically by the Mediawiki software if you edit the page online, retrieving and submitting the wikicode in the same text box.&lt;br /&gt;
&lt;br /&gt;
See also [http://en.wikipedia.org/wiki/Architecture MediaWiki Architecture].&lt;br /&gt;
&lt;br /&gt;
== Dummy edit ==&lt;br /&gt;
&lt;br /&gt;
If the wikitext is not changed no edit will be recorded and the edit summary is discarded.&lt;br /&gt;
&lt;br /&gt;
A dummy edit is a change in wikitext that has no effect on the rendered page, such as changing the number of newlines at some position from 0 to 1 or from 2 to 3 or conversely (changing from 1 to 2 makes a difference, see below). This allows an edit summary, and is useful for correcting a previous edit summary, or an accidental marking of a previous edit as &amp;quot;minor&amp;quot; (see below). Also it is sometimes needed to refresh the cache of some item in the database, see e.g. Wikipedia Sample of [http://en.wikipedia.org/wiki/Help:Category#A_category_tag_in_a_template.3B_caching_problem a category tag in a template; caching problem].&lt;br /&gt;
&lt;br /&gt;
== Minor edits ==&lt;br /&gt;
When editing a page, a [http://meta.wikimedia.org/wiki/MediaWiki_User's_Guide:_Logging-in logged-in] user has the option of flagging the edit as a &amp;quot;minor edit&amp;quot;. When to use this is somewhat a matter of personal preference. The rule of thumb is that an edit of a page that is spelling corrections, formatting, and minor rearranging of text should be flagged as a &amp;quot;minor edit&amp;quot;.  A major edit is basically something that makes the entry worth relooking at for somebody who wants to watch the article rather closely, so any &amp;quot;real&amp;quot; change, even if it is a single word. This feature is important, because users can choose to ''hide'' minor edits in their view of the [http://meta.wikimedia.org/wiki/Help:Recent_changes Recent Changes page], to keep the volume of edits down to a manageable level.&lt;br /&gt;
&lt;br /&gt;
The reason for not allowing a user who is not logged in to mark an edit as minor is that vandalism could then be marked as a minor edit, in which case it would stay unnoticed longer. This limitation is another reason to log in.&lt;br /&gt;
&lt;br /&gt;
== The wiki markup ==&lt;br /&gt;
In the left column of the table below, you can see what effects are possible. In the right column, you can see how those effects were achieved. In other words, to make text look like it looks in the left column, type it in the format you see in the right column.&lt;br /&gt;
&lt;br /&gt;
You may want to keep this page open in a separate browser window for reference. If you want to try out things without danger of doing any harm, you can do so in the [[HalaWiki:Sandbox|sandbox]].&lt;br /&gt;
&lt;br /&gt;
==For more articles on wiki editing, see==&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Wikipedia:How_to_edit_a_page|How to Edit a wiki page]]&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Help:Table|Creating Tables]]&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Help:Category|How to add a page to a Category]]&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Font family (HTML)|Font family]]&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Help:Formula|Adding Special Symbols and Formulas]]&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Wikipedia:Picture_tutorial|A tutorial on how to insert pictures]]&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Wikipedia:Editing FAQ|Wikipedia:Editing FAQ]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=ANRA:Textbook:Irrigation&amp;diff=22865</id>
		<title>ANRA:Textbook:Irrigation</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=ANRA:Textbook:Irrigation&amp;diff=22865"/>
		<updated>2006-10-06T23:24:54Z</updated>

		<summary type="html">&lt;p&gt;P0m: Added template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ANRA}}&lt;br /&gt;
== Irrigation ==&lt;br /&gt;
&lt;br /&gt;
'''by the Academy of Natural Resources &amp;amp; Agriculture&amp;lt;br&amp;gt;&lt;br /&gt;
contributions by Thorfinn Hausselkiff, [[PCs:Vandor, Rika|Rika Vandor]]'''&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The goal of irrigation is to provide an efficient, regular, and controlled source of water for plants and crops where these conditions do not exist. Too little water leads to non-productivity, withering, and in most cases, plant death. On the other hand, too much water can lead to disease and is a waste of water efficiency in general. Also, the amount of time watering and the number of times affects plants greatly. Longer, more thorough waterings are preferred as short frequent ones lead to shallow roots. In hot, dry weather, plants with shallow roots dry out, wilt and die faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Irrigation Efficiency ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before one can talk about irrigation and various methods, you need to step back and look at a few things that affect the efficiency of irrigation. Firstly, soil composition. Sandy soil retains little water, straining watering efforts as a constant supply of water is needed. That and there are a limited number of plants that grow well in sandy soils. Mulching helps retain water in the soil.  Bright, full sunlight as well as wind increase the loss of water. Using shading techniques and blocking the wind can help reduce the loss of water. Removing unwanted plants (weeding), reduces the competition for water. All of these methods, when used, can increase the efficiency of irrigation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;***Note:&amp;lt;/u&amp;gt; See ANRA texts on [[ANRA:Textbook:Soil_Water_Conservation|soil and water conservation]], and [http://campus.pc.edu/staff/areed/images/gaming/Avlis_documents/AVLIS_Mulch_textbook.pdf mulching].***&lt;br /&gt;
== Water Sources ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rain is the most common source of water. Rain is also unpredictable and irregular. Therefore, additional sources of water are needed. Storing rainfall in wood and stone containers offers a supplemental source of water. Unfortunately, this still relies on rainfall. In times of drought, these containers will easily and quickly dry out. Freshwater lakes, streams, rivers, and wells can all provide a more constant source of water. Water from these sources can be directed to fields or containers using ditches or constructed channels.These channels can be controlled with simple wooden or stone gates, to allow water in, or restrict its flow.  Water can also be poured into the fields using a simple mechanical device we will call a river dipper. This consists of a long pole attached to an upright post or tripod. A counterweight hangs from one end of the pole, and a bucket is hung from the other end. A person dips the bucket in water (river, stream), lifting the bucket using the counterweight, and swivels the pole to move the bucket which could then be emptied into an irrigation channel (((shadouf))). More complicated methods and systems could be constructed with gnomish help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Irrigation Methods ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Choosing the type of method of irrigation depends on the amount of rainfall expected for an area, and the type of crop planted.  Some crops are more &amp;quot;thirsty&amp;quot; than others, and require more water (notably fruits and vegetables require more moisture than grains or root crops). Typical rainfall for an area should be measured before implementing one of the methods of irrigation below.  Rainfall can be measured on a daily, weekly and monthly basis, using a large funnel, and a standard measure (for example, a funnel affixed to a glass tube 1 inch in diameter, and about 12 inches high, and marked in one-inch intervals).&lt;br /&gt;
&lt;br /&gt;
:*'''&amp;quot;Flooding&amp;quot; method''' - The idea is to more or less &amp;quot;flood&amp;quot; the area with water. Good for covering large areas but chaotic, no control over what area gets watered or how much.&lt;br /&gt;
&lt;br /&gt;
:*'''&amp;quot;Bowl&amp;quot; method''' - Mounds are constructed on the borders of the field. Water is allowed to flow freely into the created &amp;quot;bowl&amp;quot;. This method allows for more control over which field get watered. However, there is potential for overwatering, especially if the soil does not drain well. In the case of poor drainage, subtle sloping can help move water across a field, draining at one end. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*'''&amp;quot;Furrowing&amp;quot; or &amp;quot;Channeling&amp;quot; method''' - Uses small trenches, channels or ditches within a field. Water flows in these channels and then seeps into the surrounding soil. This method allows the flow of water to be controlled and directed more. However, it takes more work and effort to sustain, as these ditches need to be kept clear of weeds, debris and kept to sufficient depth.&lt;br /&gt;
&amp;lt;u&amp;gt;***Note:&amp;lt;/u&amp;gt; Too much water and excessive sloping can lead to soil erosion. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There have also been some rumors about some mechanical means of carrying water over long distances in raised stone or wooden trenches, but stories of these have not been confirmed nor tested. For more information or illustrations, please contact the Academy.&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=ANRA:Textbook:Soil_Water_Conservation&amp;diff=22864</id>
		<title>ANRA:Textbook:Soil Water Conservation</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=ANRA:Textbook:Soil_Water_Conservation&amp;diff=22864"/>
		<updated>2006-10-06T23:23:29Z</updated>

		<summary type="html">&lt;p&gt;P0m: Added Template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ANRA}}&lt;br /&gt;
==Soil and Water Conservation==&lt;br /&gt;
'''by Sion Juu'n, ranger of Pelar, Shemathen Le'Yeritath'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Soil Erosion and Soil Conservation: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soil erosion often occurs where vegetation is sparse, where soil is loose, on sloped lands, and when there is intence rainfall and wind. Soil particles come loose and are carried away by water and/or the wind. When rate of rain fall exceeds soil's water penetration rate, water cannot seep into the soil and will create fast running flows down slope, carrying soil particles with it.&lt;br /&gt;
&lt;br /&gt;
Soil conservation aim to reduce the amount of soil carried away by the erosion and maintain soil fertility. Most methods to protect soil from erosion involves slowing water flow, increasing water penetration rate of soil, and maintaining enough vegetation to protect soil surface.&lt;br /&gt;
&lt;br /&gt;
For a farm to be sustainable, production must be balanced with conservation of the resources it depends on. It must be understood farming should exist in harmony with the land it is dependent on. Soil concervation should aim to: Be able to control erosion. Maintain plant residue in soil. Maintain sufficient level of nutrients in the soil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Water Conservation: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Water conservation is closely tied to soil conservation. In arid and semi-arid regions, rain often falls in heavy spurts. Causing much of the water to run off the surface, causing erosion.&lt;br /&gt;
&lt;br /&gt;
Water conservation involves storing much of this water as possible on the surface, in tanks or reservoirs, or allowing it to soak into the soil by slowing its flow. In order to raise the water-table and to increase the moisture level of the soil. More water will seep in to the soil if it was managed to spread over large area of soil, rather than being allowed to concentrate into rapid streams.&lt;br /&gt;
&lt;br /&gt;
== Conservation Methods: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are multitude of ways to conserve the soil and water. It can be divided into two broad categories. Vegetative measures, include use of vegetation, buffer zone and soil tillage practices. Physical measures involve construction of permanent structures, most commonly of soil or stone, designed to control the flow of water.&lt;br /&gt;
&lt;br /&gt;
===Vegetative measures===&lt;br /&gt;
Crop management: Appropriate crop management will reduce soil erosion by providing cover for soil from wind and water all year round. Selection of suitable crop rotation is vital in keeping soil covered by vegetation. (see text on Crop Rotation)&lt;br /&gt;
&lt;br /&gt;
===Tillage method:===&lt;br /&gt;
Tillage aim to provide optimal physical and vegetative conditions of soil for crop production, and ensures timely seedbed preparation, and weed control. Taking care not to make the surface soil too fine and powdery. Avoid tilling during rain season, as it can lead to soil compaction. Early tilling will be done before rain season arrives, providing optimal soil condition for water penetration and moisture retention.&lt;br /&gt;
&lt;br /&gt;
Application of organic matter: By adding manure and fertilizers to soil, it can provide required nutrients for vigorous crop growth. This will provide cover for soil from rain and wind erosion and produce higher yields. By tilling cover crop from rest period or leaving crop residue, it can provide plant residue in soil, increasing moisture retention capacity of soil.&lt;br /&gt;
&lt;br /&gt;
===Agroforestry:===&lt;br /&gt;
Agroforestry is planting of trees and shrubs in the farm, or preserving those that are already present. Trees can conserve the soil in multitude of ways. They work as cushion to soften the impact of raindrops, reducing the amount of rain-splash erosion. Roots will bind the soil. When planted along contours of the land, they can interrupt the flow of surface running water. They reduce the soil temperature by shading the soil, thus reducing water loss from evaporation. They provide wind barriers, reducing wind erosion. They can draw nutrients from the deep soil, recycling them to surface. Certain types of trees (leguminous trees) can enrich the soil by fixing certain nutrients into the soil. There are additional benefits to agroforestry. Trees can provide fodder, fuelwood, timber and fruit.&lt;br /&gt;
&lt;br /&gt;
===Contour farming:===&lt;br /&gt;
Contour farming is ploughing, planting and weeding across the slope (contour of slope) rather than up and down. It is most beneficial for farming on moderate slopes, 5~10%. If the slopes are steeper than 10%, contour farming should be used in conjunction with other methods to enhance its effectiveness. In moderate to high rain fall area, contour ridges are used to plant potatoes to reduce erosion by breaking water flow. Grass barrier strips planted to match the contour can be very effective on sandy soils and on slopes as steep as 30%.&lt;br /&gt;
&lt;br /&gt;
===Physical measures===&lt;br /&gt;
Physical conservation structures are permanent features constructed with earth, stones or masonry. They are used to control water flow, to protect soil from erosion and to act as water reservoir where it is needed. However, physical measure is not substitute or alternative to vegetative method. They should be used to supplement vegetative measures, to obtain maximum benefit.&lt;br /&gt;
&lt;br /&gt;
:*'''Cutoff drains:''' Dug along the contour of slope, it will intercept surface water flow and redirects it to outlet. Protecting cultivated land.&lt;br /&gt;
&lt;br /&gt;
:*'''Infiltration ditch:''' Used where there is impervious layer below surface. It consists of a ditch, about meter to 1.5 meter deep, dug along contour, upslope from cultivated field. Water is diverted from source of runoff, such as road or rock bed, into the ditch, which has the other end blocked. Water stored in ditch, unable to travel straight down because of impervious layer, it moves downslope towards the crops in the field below.&lt;br /&gt;
&lt;br /&gt;
:*'''Water pit:''' These pits are used to store runoff and allows water to slowly seep into the soil. Often, series of pits are dug where runoff normally occurs. Using soils from the pits to form banks around the pits. Excess water from one pit is carried to next pit by furrows. The size of the pits will depend on the amount of runoff, but typically they are 1m in depth and 2m square. Tree crops should be planted along the pits to provide shading and other benefits. Never allow livestock to drink from the pits.&lt;br /&gt;
&lt;br /&gt;
:*'''Stone terrace:''' These terraces are very effective in areas with very steep slopes (as much as 60% or more), and with high population density. Terrace walls are made from stones or masonry. The terraces can be either flat or sloping but slope should be reduced to less than 6%. Several different crops can be planted at sametime to promote better growth and yeild. (Read Terracing Primer for more on terracing)&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=ANRA:Textbook:Crop_Rotation&amp;diff=22863</id>
		<title>ANRA:Textbook:Crop Rotation</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=ANRA:Textbook:Crop_Rotation&amp;diff=22863"/>
		<updated>2006-10-06T23:23:04Z</updated>

		<summary type="html">&lt;p&gt;P0m: Added template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ANRA}}&lt;br /&gt;
==Crop rotation==&lt;br /&gt;
'''by Sion Ju'un, ranger of Pelar, She'mathen Le'yeritath'''&lt;br /&gt;
&lt;br /&gt;
==Introduction:==&lt;br /&gt;
Crop rotation is planting specific plants in preplanned order on the same field. Each succeeding crops must be of all together different type than the previous crops planted. Crops must be rotated on a three to four year cycle. Different crop must be planted every year. Crop rotation will maintain soil fertility, reduce erosion, reduce damage from pests, reduce damage from weather and increase crop yield.&lt;br /&gt;
&lt;br /&gt;
==Benefits of Crop Rotation:==&lt;br /&gt;
&lt;br /&gt;
===Maintaining Soil Fertility.===&lt;br /&gt;
Every crop requires different minerals from the soil. If same crop, for instance corn, is planted year after year, over time the soil is depleted of the minerals needed for growth. Some of the minerals can be returned by manure but it is not cost effective and often not as goods as well planned crop rotation. A different crop can return minerals used by another crop back into the soil as the plant dies and are returned to the soil.&lt;br /&gt;
&lt;br /&gt;
===Pest and Disease Control.===&lt;br /&gt;
Many insects only target single plant type for food source. They also lay eggs and burrow into the leaves and vines of plant. As you till, and plow your farm, some of those insects will enter the soil and spend winter in the soil. Only to return in the spring to re-infest, if you plant same crop year after year. Crop rotation can prevent this by introducing crop that is not target of the insect that infested previous crop. Just like the insects, plant diseases often target specific plant type. Crop rotation will prevent damage from disease just like it protects from insect damage.&lt;br /&gt;
&lt;br /&gt;
===Reducing Soil Erosion.===&lt;br /&gt;
Some crops, while it yields large amount of product, are susceptible to cause soil erosion. Several factors are involved, wind, water retention and sun light reaching soil. Plants such as meadow and small grains can prevent that from happening.&lt;br /&gt;
&lt;br /&gt;
===Increased Yield.===&lt;br /&gt;
Planting different crop in sequence often results in higher yield when it is compared to continuous planting of same crop. For example, planting wheat on a field previously occupied by barley will result in higher grain yields when it is compared to continuous planting of wheat.Even higher yield can be observed by two distinctly unrelated crops, such as small grain crop planted into field where the previous crop planted was legume, flax or sunflower. Although why higher yields are obtained by rotating crop is not mostly understood, it has been observed that it does work.&lt;br /&gt;
&lt;br /&gt;
==Selecting Crops to be used in Crop Rotation:==&lt;br /&gt;
&lt;br /&gt;
When selecting crops for rotation, several factors must be considered. The long term viability of the rotation to reduce insect and disease damage, ability of the crop to grow in the climate, soil condition, as well as economic factors must be considered. Further research of M'Chek climate condition, soil type, common plant disease, insect and other factors must be conducted before specific model of crop rotation can be designed.&lt;br /&gt;
&lt;br /&gt;
===Plant family.===&lt;br /&gt;
It is important when designing crop rotation to select plants that does not share similar traits. Below are some examples of crop that belongs to different family of plants.&lt;br /&gt;
&lt;br /&gt;
Beet root family- Beetroot, Spinach&lt;br /&gt;
Potato family- Pepper, Potato, Tomato&lt;br /&gt;
Carrot family- Carrot, Celery, Fennel, Parsley, Parsnip&lt;br /&gt;
Onion family- Garlic, Leek, Onion, Shallot&lt;br /&gt;
Marrow family- Cucumber, Marrow, Pumpkin, Squash&lt;br /&gt;
Pea and Bean family (Legume)- Alfalfa, Pea, Lupin, Clover, Beans&lt;br /&gt;
Daisy family- Lettuce, Chicory&lt;br /&gt;
Cabbage family- Broccoli, Cabbage, Cauliflower, Kale, Radish, Turnip&lt;br /&gt;
Other- Corn, Rye, Buckwheat, Grains&lt;br /&gt;
&lt;br /&gt;
===Sample Crop Rotation Model.===&lt;br /&gt;
Below are examples of possible four year rotation models. Rotate plot from A to D if plot is set up in following fashion.&lt;br /&gt;
&lt;br /&gt;
Plot A Plot D&amp;lt;br&amp;gt;&lt;br /&gt;
Plot B Plot C&lt;br /&gt;
&lt;br /&gt;
====Model 1.====&lt;br /&gt;
Plot A. Marrow family (manure)&amp;lt;br&amp;gt;&lt;br /&gt;
Plot B. Pea and Bean family&amp;lt;br&amp;gt;&lt;br /&gt;
Plot C. Cabbage family (lime)&amp;lt;br&amp;gt;&lt;br /&gt;
Plot D. Root crops/Onion family (leafmould)&lt;br /&gt;
&lt;br /&gt;
====Model 2.====&lt;br /&gt;
Plot A. Potato family (manure/compost)&amp;lt;br&amp;gt;&lt;br /&gt;
Plot B. Pea and Bean family&amp;lt;br&amp;gt;&lt;br /&gt;
Plot C. Root crops/Onion family (leafmould)&amp;lt;br&amp;gt;&lt;br /&gt;
Plot D. Grain crops (compost)&lt;br /&gt;
&lt;br /&gt;
===Soil maintenance.===&lt;br /&gt;
Some additional minerals may need to be added to the soil for optimal yield.&lt;br /&gt;
&lt;br /&gt;
:*Manure and compost - Apply for Potato family, Onion family and Marrow family as needed. Don't use it on Carrot family or Beetroot family.&lt;br /&gt;
&lt;br /&gt;
:*Lime - Beneficial for Cabbage family, if applied in the autumn before planting them. Never use it on potato family.&lt;br /&gt;
&lt;br /&gt;
:*Leafmould - It could be used on any plants, but most beneficial for root crops and Onion family.&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=ANRA:Textbook:Basic_Carpentry&amp;diff=22862</id>
		<title>ANRA:Textbook:Basic Carpentry</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=ANRA:Textbook:Basic_Carpentry&amp;diff=22862"/>
		<updated>2006-10-06T23:22:17Z</updated>

		<summary type="html">&lt;p&gt;P0m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ANRA}}&lt;br /&gt;
==Basic Carpentry==&lt;br /&gt;
'''By Kareth Ma’fer'''&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
For anyone wishing to live off the land a basic knowledge of carpentry is a most useful skill to have. There is so much that can be done with even the most common of woods that it could almost be considered a folly to not even know the basics.The handles of most tools and weapons, the fences used to hold animals, and even buildings themselves can all be crafted from this basic material. &lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
&lt;br /&gt;
Even at its most basic level carpentry requires several tools. The most obvious of these would be the '''axe'''. It is important to consider many factors when choosing an axe, as not just any axe can be used to cut wood - a wood cutter would have little use for a heavy battleaxe. The classes will go into details on exactly what to look for in an axe, and its proper use. The other tools required can generally be found around a carpenters work bench. These benches can be found all over and although some are willing to let people use their benches for free many charge a small fee for their use. The tools you will use most often on these benches will probably be the '''Saw''', which is used to cut the wood into workable pieces, the '''Mallet''' and '''Chisel''' which is used for the actual shaping of the wood and the Plane which is used to remove rough edges from the finished article. More advanced wood crafters may start to use a tool known as a lathe, this tool spins the wood along an axis while a blade is used to shape the wood, a staff that is created with this method would be better balanced. Another more advanced technique is the use of heat and pressure to gradually change the shape of a plank or stave, this technique will be required in the construction of barrels or bows, as the wood needs to form a curve which is rarely found naturally. &lt;br /&gt;
&lt;br /&gt;
===Finish Tools===&lt;br /&gt;
&lt;br /&gt;
It is very important to smooth off items after you have finished working with them especially if the item is to be used as a handle. As mentioned previously, one way of smoothing an item is by the use of a '''plane'''; this has a blade that can be raised or lowered and is run across the length of the surface. However, enough method is the use of '''sanded blocks''', the rough particles of sand can be used to smooth down rough surfaces on wood. One way of making one of these blocks is to coat one side of a small wooden block with treated tree sap or glue and roll the treated side in a small tray of sand to pick up a fine layer of sand. After a few days this block will be ready to use. Several of these blocks can be made, each with slightly different coarseness of sand, to ensure the surface is finished with an edge that is smooth to the touch. Once an item is finished, you might want to consider varnish or paint; this is useful to prevent an item from both scratching and damage from nature. Many varnishes are made from tree sap, as this is what nature uses to protect growing trees from the elements and insects. A thick coating on items such as fencing and planks will provide the same protection. As we don't wish to damage trees more then is necessary, you should remember to coat the cuts end of branches with a tree sap mixture to help protect the exposed edges of the trees from further damage. &lt;br /&gt;
&lt;br /&gt;
===Selecting Raw Materials===&lt;br /&gt;
&lt;br /&gt;
Fortunately, most of the useful items for everyday work require little in the way of complex crafting, as both planks and fencing have a basic shape that is easier to create. However, the handles for farm tools have a more complex shape. If possible it is best to avoid having to shape the wood any more then it is actually required, so it can be useful to have an idea of what you are looking to craft before you collect your wood, you can then select branches which can be more easily shaped to fit your needs. As a general rule smaller branches can be used to craft handles for tools, while larger branches will be needed for planks and fence posts. While it would be preferable to avoid fully cutting down a tree, it is on occasion required if very large planks are needed, although when your skills improve you can find that planks can be created by the careful joining of more than one branch. In fact, this should be considered a requirement when dealing with the rarer woods, as it is important to avoid felling rare trees. If a tree is being felled great care is required as a falling tree is very dangerous. It is also important to replace the tree in the forest with new saplings to keep the forest strong, those who have even a passing interest in Forestry and Forest Management should also read the texts on this subject. Forest Management is an important topic and requires a separate volume to do it justice.&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=ANRA:Textbook:Problems_Farming&amp;diff=22861</id>
		<title>ANRA:Textbook:Problems Farming</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=ANRA:Textbook:Problems_Farming&amp;diff=22861"/>
		<updated>2006-10-06T23:20:46Z</updated>

		<summary type="html">&lt;p&gt;P0m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ANRA}}&lt;br /&gt;
=Problems Associated with Farming=&lt;br /&gt;
'''By Sion Ju'un, ranger of Pelar, Shemathan Le'yeritath'''&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction: ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There are three outstanding problems associated with dryland farming. First, shortages in &lt;br /&gt;
precipitation (though I suspect this isn't the case of M'Chek), retention of surface water and ground water. Second, infertility of soil. Third, monotonous crop structure: mostly annuals and cereal crops are planted for cash and food. I have not seen much &lt;br /&gt;
of M'chek, but from observation of areas around [[The_Village_of_Blandenberg|Blandenberg]], these three problems the are main &lt;br /&gt;
cause of poor food production. &lt;br /&gt;
&lt;br /&gt;
Thus objectives for the improvement of dryland agriculture are as follows: to enhance moisture &lt;br /&gt;
retention capacity of the soil and retain rainfall; to improve soil fertility; to change farming &lt;br /&gt;
practices and make full use of resources like light, soil, fertilizer, water and better crops &lt;br /&gt;
to increase yield and agricultural productivity in the dryland.&lt;br /&gt;
&lt;br /&gt;
== Ch 1. Water supply: ==&lt;br /&gt;
&lt;br /&gt;
In most drylands, lack of moisture holdning capacity of soil is major problem in sustaining &lt;br /&gt;
healthy soil.Possible solutions are as follows. &lt;br /&gt;
&lt;br /&gt;
===1. Mulching:=== &lt;br /&gt;
This refers to mulching with crop residue, or with film of water retaining substance. It can &lt;br /&gt;
reduce moisture evaporation, increase moisture retention capacity of the soil, alleviate the &lt;br /&gt;
threat of drought and improve water use efficiency. Mulching with crop residue features easily &lt;br /&gt;
accessible material, low cost, high efficiency, water saving, moisture retention, fertility &lt;br /&gt;
enhancement, yield increase and no contamination to soil. It can increase moisture retention &lt;br /&gt;
rate by 30-50% and increase water supply. &lt;br /&gt;
&lt;br /&gt;
===2. Water cisterns:=== &lt;br /&gt;
This measure is meant to build water cisterns to collect rainfall as supplementary irrigation &lt;br /&gt;
water. In slope land and terrace land, water retention works will be built to collect natural &lt;br /&gt;
rainfall as supplementary irrigation water for agriculture. In case of serious drought, such &lt;br /&gt;
water can be used for drip irrigation to increase soil moisture. Due to limited water volume, &lt;br /&gt;
such measure should be used together with other water-saving measures. &lt;br /&gt;
&lt;br /&gt;
===3. Terracing:=== &lt;br /&gt;
This measure is meant to build slope land with an angle less than 25 degrees into contour terrace. &lt;br /&gt;
Slope land with an angle of 10-25 degrees is susceptible to soil erosion due to large angle, &lt;br /&gt;
frequent farming activities and high cultivation, particularly improper farming practices. &lt;br /&gt;
Slope land with an angle of 6-10 degrees will be improved to plant crops along the contour &lt;br /&gt;
using trench culture with 1/2 meter deep and 1 meter wide trench or ridge culture featuring &lt;br /&gt;
three-dimensional farming apporaches with improved soil so as to conserve soil and water, &lt;br /&gt;
improve soil fertility and facilitate sustainable development. &lt;br /&gt;
&lt;br /&gt;
==Ch 2. Fertilization:== &lt;br /&gt;
&lt;br /&gt;
Besides drought, another factor constraining productivity in dryland farming area is soil &lt;br /&gt;
infertility.The main measure to combat this problems include: &lt;br /&gt;
&lt;br /&gt;
===1. Green fertilizer crops:=== &lt;br /&gt;
To establish rational and effective dryland farming structure, by increasing the percentage &lt;br /&gt;
of legume and green fertilizer crops and combine farming with fertility improvement. The key &lt;br /&gt;
is to adopt a grain crop and summer green fertilizer rotation system or grain-oilseed-legume &lt;br /&gt;
rotation system as well as other farming models like grain-legume and grain-grass intercroppig &lt;br /&gt;
and wheat-potato intercropping in order to fully use natural resources like light, heat and &lt;br /&gt;
water to achieve yield and income increase. &lt;br /&gt;
&lt;br /&gt;
===2. Deep Tillage:=== &lt;br /&gt;
This refers to deep ploughing by magical or mechanical means. Through deep ploughing, we can &lt;br /&gt;
break the subarable layer without disturbing surface soil layer so as to improve soil ventilation &lt;br /&gt;
and rainfall retention capacity. &lt;br /&gt;
&lt;br /&gt;
===3. Pasturage-agriculture interlacing:=== &lt;br /&gt;
Using crop rotation system in conjunction with pasturage, you can further increase fertility &lt;br /&gt;
of the farming land. By letting the land rest for one-two year period after grain-oilseed by &lt;br /&gt;
planting pasture crop and making it grazing land. One can increase the fertility by returning &lt;br /&gt;
nutrients to the land, by way of animal droppings.&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Template:ANRA&amp;diff=22860</id>
		<title>Template:ANRA</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Template:ANRA&amp;diff=22860"/>
		<updated>2006-10-06T23:15:55Z</updated>

		<summary type="html">&lt;p&gt;P0m: Fixing table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;clear:bottom; float:right; margin-left: 10px; text-align: center; border:1px solid #aaaaaa; padding:0px; font-size: 85%; line-height: 18pt;&amp;quot; &lt;br /&gt;
! style=&amp;quot;font-size: 1.5em;&amp;quot; | [[Image:ANRA-logo-sm.jpg|Sigil of ANRA|100px]]&amp;lt;br&amp;gt;'''[[Guild:ANRA|ANRA]]'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.35em;&amp;quot; | '''Lecture notes'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#EFF1FB; border: 1px solid #B6BCE2;&amp;quot; |&lt;br /&gt;
- [[ANRA:Lecture:Farming techniques - an overview|Farming Techniques]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[ANRA:Lecture:Fertalizer|Fertilizer]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[ANRA:Lecture:Crop rotation|Crop Rotation]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[ANRA:Lecture:Acidic farmlands|Acidic Farmlands]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.35em;&amp;quot; | '''Guild documents'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#EFF1FB; border: 1px solid #B6BCE2;&amp;quot; |&lt;br /&gt;
- [http://campus.pc.edu/staff/areed/images/gaming/Avlis_documents/ANRA%20Charter.pdf Original charter]&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://campus.pc.edu/staff/areed/images/gaming/Avlis_documents/ANRA_proposal.pdf Original Proposal]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.35em;&amp;quot; | '''Textbooks'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#EFF1FB; border: 1px solid #B6BCE2;&amp;quot; |&lt;br /&gt;
- [http://campus.pc.edu/staff/areed/images/gaming/Avlis_documents/Avlis_Soil_textbook.pdf Soil Creation]&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://campus.pc.edu/staff/areed/images/gaming/Avlis_documents/AVLIS_Mulch_textbook.pdf Mulch]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[ANRA:Textbook:Problems_Farming|Problems in Farming]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[ANRA:Textbook:Basic_Carpentry|Basic Carpentry]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[ANRA:Textbook:Crop_Rotation|Crop Rotation]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[ANRA:Textbook:Soil_Water_Conservation|Soil and Water Conservation]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[ANRA:Textbook:Forestry|Forestry]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[ANRA:Textbook:Irrigation|Irrigation]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.35em;&amp;quot; | '''Archives'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#EFF1FB; border: 1px solid #B6BCE2;&amp;quot; |&lt;br /&gt;
- [http://www.anra.phersey.co.uk/documents/tnanshiashdisease.html T'Nanshi Ash]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Template:ANRA&amp;diff=22859</id>
		<title>Template:ANRA</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Template:ANRA&amp;diff=22859"/>
		<updated>2006-10-06T23:14:33Z</updated>

		<summary type="html">&lt;p&gt;P0m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;clear:bottom; float:right; margin-left: 10px; text-align: center; border:1px solid #aaaaaa; padding:0px; font-size: 85%; line-height: 18pt;&amp;quot; &lt;br /&gt;
! style=&amp;quot;font-size: 1.5em;&amp;quot; | [[Image:ANRA-logo-sm.jpg|Sigil of ANRA|100px]]&amp;lt;br&amp;gt;'''[[Guild:ANRA|ANRA]]'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.35em;&amp;quot; | '''Lecture notes'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#EFF1FB; border: 1px solid #B6BCE2;&amp;quot; |&lt;br /&gt;
- [[ANRA:Lecture:Farming techniques - an overview|Farming Techniques]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[ANRA:Lecture:Fertalizer|Fertilizer]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[ANRA:Lecture:Crop rotation|Crop Rotation]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[ANRA:Lecture:Acidic farmlands|Acidic Farmlands]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.35em;&amp;quot; | '''Guild documents'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#EFF1FB; border: 1px solid #B6BCE2;&amp;quot; |&lt;br /&gt;
- [http://campus.pc.edu/staff/areed/images/gaming/Avlis_documents/ANRA%20Charter.pdf Original charter]&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://campus.pc.edu/staff/areed/images/gaming/Avlis_documents/ANRA_proposal.pdf Original Proposal]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.35em;&amp;quot; | '''Textbooks'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#EFF1FB; border: 1px solid #B6BCE2;&amp;quot; |&lt;br /&gt;
- [http://campus.pc.edu/staff/areed/images/gaming/Avlis_documents/Avlis_Soil_textbook.pdf Soil Creation]&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://campus.pc.edu/staff/areed/images/gaming/Avlis_documents/AVLIS_Mulch_textbook.pdf Mulch]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[ANRA:Textbook:Problems_Farming|Problems in Farming]]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[ANRA:Textbook:Basic_Carpentry|Basic Carpentry]]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[ANRA:Textbook:Crop_Rotation|Crop Rotation]]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[ANRA:Textbook:Soil_Water_Conservation|Soil and Water Conservation]]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[ANRA:Textbook:Forestry|Forestry]]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[ANRA:Textbook:Irrigation|Irrigation]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.35em;&amp;quot; | '''Archives'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#EFF1FB; border: 1px solid #B6BCE2;&amp;quot; |&lt;br /&gt;
[http://www.anra.phersey.co.uk/documents/tnanshiashdisease.html T'Nanshi Ash]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Buddha:Sandbox&amp;diff=22496</id>
		<title>User:Buddha:Sandbox</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Buddha:Sandbox&amp;diff=22496"/>
		<updated>2006-09-25T14:12:33Z</updated>

		<summary type="html">&lt;p&gt;P0m: /* Table Experiment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pad to keep the freaking tabs off of my text =&lt;br /&gt;
&lt;br /&gt;
= Background Colors =&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|style=&amp;quot;background: #CC2288;&amp;quot;|CC2288&lt;br /&gt;
|style=&amp;quot;background: #EE2288;&amp;quot;|EE2288&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #224488;&amp;quot;|224488&lt;br /&gt;
|style=&amp;quot;background: #444488;&amp;quot;|444488&lt;br /&gt;
|style=&amp;quot;background: #664488;&amp;quot;|664488&lt;br /&gt;
|style=&amp;quot;background: #884488;&amp;quot;|884488&lt;br /&gt;
|style=&amp;quot;background: #AA4488;&amp;quot;|AA4488&lt;br /&gt;
|style=&amp;quot;background: #CC4488;&amp;quot;|CC4488&lt;br /&gt;
|style=&amp;quot;background: #EE4488;&amp;quot;|EE4488&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #226688;&amp;quot;|226688&lt;br /&gt;
|style=&amp;quot;background: #446688;&amp;quot;|446688&lt;br /&gt;
|style=&amp;quot;background: #666688;&amp;quot;|666688&lt;br /&gt;
|style=&amp;quot;background: #886688;&amp;quot;|886688&lt;br /&gt;
|style=&amp;quot;background: #AA6688;&amp;quot;|AA6688&lt;br /&gt;
|style=&amp;quot;background: #CC6688;&amp;quot;|CC6688&lt;br /&gt;
|style=&amp;quot;background: #EE6688;&amp;quot;|EE6688&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #228888;&amp;quot;|228888&lt;br /&gt;
|style=&amp;quot;background: #448888;&amp;quot;|448888&lt;br /&gt;
|style=&amp;quot;background: #668888;&amp;quot;|668888&lt;br /&gt;
|style=&amp;quot;background: #888888;&amp;quot;|888888&lt;br /&gt;
|style=&amp;quot;background: #AA8888;&amp;quot;|AA8888&lt;br /&gt;
|style=&amp;quot;background: #CC8888;&amp;quot;|CC8888&lt;br /&gt;
|style=&amp;quot;background: #EE8888;&amp;quot;|EE8888&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #22AA88;&amp;quot;|22AA88&lt;br /&gt;
|style=&amp;quot;background: #44AA88;&amp;quot;|44AA88&lt;br /&gt;
|style=&amp;quot;background: #66AA88;&amp;quot;|66AA88&lt;br /&gt;
|style=&amp;quot;background: #88AA88;&amp;quot;|88AA88&lt;br /&gt;
|style=&amp;quot;background: #AAAA88;&amp;quot;|AAAA88&lt;br /&gt;
|style=&amp;quot;background: #CCAA88;&amp;quot;|CCAA88&lt;br /&gt;
|style=&amp;quot;background: #EEAA88;&amp;quot;|EEAA88&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #22CC88;&amp;quot;|22CC88&lt;br /&gt;
|style=&amp;quot;background: #44CC88;&amp;quot;|44CC88&lt;br /&gt;
|style=&amp;quot;background: #66CC88;&amp;quot;|66CC88&lt;br /&gt;
|style=&amp;quot;background: #88CC88;&amp;quot;|88CC88&lt;br /&gt;
|style=&amp;quot;background: #AACC88;&amp;quot;|AACC88&lt;br /&gt;
|style=&amp;quot;background: #CCCC88;&amp;quot;|CCCC88&lt;br /&gt;
|style=&amp;quot;background: #EECC88;&amp;quot;|EECC88&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #22EE88;&amp;quot;|22EE88&lt;br /&gt;
|style=&amp;quot;background: #44EE88;&amp;quot;|44EE88&lt;br /&gt;
|style=&amp;quot;background: #66EE88;&amp;quot;|66EE88&lt;br /&gt;
|style=&amp;quot;background: #88EE88;&amp;quot;|88EE88&lt;br /&gt;
|style=&amp;quot;background: #AAEE88;&amp;quot;|AAEE88&lt;br /&gt;
|style=&amp;quot;background: #CCEE88;&amp;quot;|CCEE88&lt;br /&gt;
|style=&amp;quot;background: #EEEE88;&amp;quot;|EEEE88&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #2222AA;&amp;quot;|2222AA&lt;br /&gt;
|style=&amp;quot;background: #4422AA;&amp;quot;|4422AA&lt;br /&gt;
|style=&amp;quot;background: #6622AA;&amp;quot;|6622AA&lt;br /&gt;
|style=&amp;quot;background: #8822AA;&amp;quot;|8822AA&lt;br /&gt;
|style=&amp;quot;background: #AA22AA;&amp;quot;|AA22AA&lt;br /&gt;
|style=&amp;quot;background: #CC22AA;&amp;quot;|CC22AA&lt;br /&gt;
|style=&amp;quot;background: #EE22AA;&amp;quot;|EE22AA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #2244AA;&amp;quot;|2244AA&lt;br /&gt;
|style=&amp;quot;background: #4444AA;&amp;quot;|4444AA&lt;br /&gt;
|style=&amp;quot;background: #6644AA;&amp;quot;|6644AA&lt;br /&gt;
|style=&amp;quot;background: #8844AA;&amp;quot;|8844AA&lt;br /&gt;
|style=&amp;quot;background: #AA44AA;&amp;quot;|AA44AA&lt;br /&gt;
|style=&amp;quot;background: #CC44AA;&amp;quot;|CC44AA&lt;br /&gt;
|style=&amp;quot;background: #EE44AA;&amp;quot;|EE44AA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #2266AA;&amp;quot;|2266AA&lt;br /&gt;
|style=&amp;quot;background: #4466AA;&amp;quot;|4466AA&lt;br /&gt;
|style=&amp;quot;background: #6666AA;&amp;quot;|6666AA&lt;br /&gt;
|style=&amp;quot;background: #8866AA;&amp;quot;|8866AA&lt;br /&gt;
|style=&amp;quot;background: #AA66AA;&amp;quot;|AA66AA&lt;br /&gt;
|style=&amp;quot;background: #CC66AA;&amp;quot;|CC66AA&lt;br /&gt;
|style=&amp;quot;background: #EE66AA;&amp;quot;|EE66AA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #2288AA;&amp;quot;|2288AA&lt;br /&gt;
|style=&amp;quot;background: #4488AA;&amp;quot;|4488AA&lt;br /&gt;
|style=&amp;quot;background: #6688AA;&amp;quot;|6688AA&lt;br /&gt;
|style=&amp;quot;background: #8888AA;&amp;quot;|8888AA&lt;br /&gt;
|style=&amp;quot;background: #AA88AA;&amp;quot;|AA88AA&lt;br /&gt;
|style=&amp;quot;background: #CC88AA;&amp;quot;|CC88AA&lt;br /&gt;
|style=&amp;quot;background: #EE88AA;&amp;quot;|EE88AA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #22AAAA;&amp;quot;|22AAAA&lt;br /&gt;
|style=&amp;quot;background: #44AAAA;&amp;quot;|44AAAA&lt;br /&gt;
|style=&amp;quot;background: #66AAAA;&amp;quot;|66AAAA&lt;br /&gt;
|style=&amp;quot;background: #88AAAA;&amp;quot;|88AAAA&lt;br /&gt;
|style=&amp;quot;background: #AAAAAA;&amp;quot;|AAAAAA&lt;br /&gt;
|style=&amp;quot;background: #CCAAAA;&amp;quot;|CCAAAA&lt;br /&gt;
|style=&amp;quot;background: #EEAAAA;&amp;quot;|EEAAAA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #22CCAA;&amp;quot;|22CCAA&lt;br /&gt;
|style=&amp;quot;background: #44CCAA;&amp;quot;|44CCAA&lt;br /&gt;
|style=&amp;quot;background: #66CCAA;&amp;quot;|66CCAA&lt;br /&gt;
|style=&amp;quot;background: #88CCAA;&amp;quot;|88CCAA&lt;br /&gt;
|style=&amp;quot;background: #AACCAA;&amp;quot;|AACCAA&lt;br /&gt;
|style=&amp;quot;background: #CCCCAA;&amp;quot;|CCCCAA&lt;br /&gt;
|style=&amp;quot;background: #EECCAA;&amp;quot;|EECCAA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #22EEAA;&amp;quot;|22EEAA&lt;br /&gt;
|style=&amp;quot;background: #44EEAA;&amp;quot;|44EEAA&lt;br /&gt;
|style=&amp;quot;background: #66EEAA;&amp;quot;|66EEAA&lt;br /&gt;
|style=&amp;quot;background: #88EEAA;&amp;quot;|88EEAA&lt;br /&gt;
|style=&amp;quot;background: #AAEEAA;&amp;quot;|AAEEAA&lt;br /&gt;
|style=&amp;quot;background: #CCEEAA;&amp;quot;|CCEEAA&lt;br /&gt;
|style=&amp;quot;background: #EEEEAA;&amp;quot;|EEEEAA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #2222CC;&amp;quot;|2222CC&lt;br /&gt;
|style=&amp;quot;background: #4422CC;&amp;quot;|4422CC&lt;br /&gt;
|style=&amp;quot;background: #6622CC;&amp;quot;|6622CC&lt;br /&gt;
|style=&amp;quot;background: #8822CC;&amp;quot;|8822CC&lt;br /&gt;
|style=&amp;quot;background: #AA22CC;&amp;quot;|AA22CC&lt;br /&gt;
|style=&amp;quot;background: #CC22CC;&amp;quot;|CC22CC&lt;br /&gt;
|style=&amp;quot;background: #EE22CC;&amp;quot;|EE22CC&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #2244CC;&amp;quot;|2244CC&lt;br /&gt;
|style=&amp;quot;background: #4444CC;&amp;quot;|4444CC&lt;br /&gt;
|style=&amp;quot;background: #6644CC;&amp;quot;|6644CC&lt;br /&gt;
|style=&amp;quot;background: #8844CC;&amp;quot;|8844CC&lt;br /&gt;
|style=&amp;quot;background: #AA44CC;&amp;quot;|AA44CC&lt;br /&gt;
|style=&amp;quot;background: #CC44CC;&amp;quot;|CC44CC&lt;br /&gt;
|style=&amp;quot;background: #EE44CC;&amp;quot;|EE44CC&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #2266CC;&amp;quot;|2266CC&lt;br /&gt;
|style=&amp;quot;background: #4466CC;&amp;quot;|4466CC&lt;br /&gt;
|style=&amp;quot;background: #6666CC;&amp;quot;|6666CC&lt;br /&gt;
|style=&amp;quot;background: #8866CC;&amp;quot;|8866CC&lt;br /&gt;
|style=&amp;quot;background: #AA66CC;&amp;quot;|AA66CC&lt;br /&gt;
|style=&amp;quot;background: #CC66CC;&amp;quot;|CC66CC&lt;br /&gt;
|style=&amp;quot;background: #EE66CC;&amp;quot;|EE66CC&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #2288CC;&amp;quot;|2288CC&lt;br /&gt;
|style=&amp;quot;background: #4488CC;&amp;quot;|4488CC&lt;br /&gt;
|style=&amp;quot;background: #6688CC;&amp;quot;|6688CC&lt;br /&gt;
|style=&amp;quot;background: #8888CC;&amp;quot;|8888CC&lt;br /&gt;
|style=&amp;quot;background: #AA88CC;&amp;quot;|AA88CC&lt;br /&gt;
|style=&amp;quot;background: #CC88CC;&amp;quot;|CC88CC&lt;br /&gt;
|style=&amp;quot;background: #EE88CC;&amp;quot;|EE88CC&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #22AACC;&amp;quot;|22AACC&lt;br /&gt;
|style=&amp;quot;background: #44AACC;&amp;quot;|44AACC&lt;br /&gt;
|style=&amp;quot;background: #66AACC;&amp;quot;|66AACC&lt;br /&gt;
|style=&amp;quot;background: #88AACC;&amp;quot;|88AACC&lt;br /&gt;
|style=&amp;quot;background: #AAAACC;&amp;quot;|AAAACC&lt;br /&gt;
|style=&amp;quot;background: #CCAACC;&amp;quot;|CCAACC&lt;br /&gt;
|style=&amp;quot;background: #EEAACC;&amp;quot;|EEAACC&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #22CCCC;&amp;quot;|22CCCC&lt;br /&gt;
|style=&amp;quot;background: #44CCCC;&amp;quot;|44CCCC&lt;br /&gt;
|style=&amp;quot;background: #66CCCC;&amp;quot;|66CCCC&lt;br /&gt;
|style=&amp;quot;background: #88CCCC;&amp;quot;|88CCCC&lt;br /&gt;
|style=&amp;quot;background: #AACCCC;&amp;quot;|AACCCC&lt;br /&gt;
|style=&amp;quot;background: #CCCCCC;&amp;quot;|CCCCCC&lt;br /&gt;
|style=&amp;quot;background: #EECCCC;&amp;quot;|EECCCC&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #22EECC;&amp;quot;|22EECC&lt;br /&gt;
|style=&amp;quot;background: #44EECC;&amp;quot;|44EECC&lt;br /&gt;
|style=&amp;quot;background: #66EECC;&amp;quot;|66EECC&lt;br /&gt;
|style=&amp;quot;background: #88EECC;&amp;quot;|88EECC&lt;br /&gt;
|style=&amp;quot;background: #AAEECC;&amp;quot;|AAEECC&lt;br /&gt;
|style=&amp;quot;background: #CCEECC;&amp;quot;|CCEECC&lt;br /&gt;
|style=&amp;quot;background: #EEEECC;&amp;quot;|EEEECC&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #2222EE;&amp;quot;|2222EE&lt;br /&gt;
|style=&amp;quot;background: #4422EE;&amp;quot;|4422EE&lt;br /&gt;
|style=&amp;quot;background: #6622EE;&amp;quot;|6622EE&lt;br /&gt;
|style=&amp;quot;background: #8822EE;&amp;quot;|8822EE&lt;br /&gt;
|style=&amp;quot;background: #AA22EE;&amp;quot;|AA22EE&lt;br /&gt;
|style=&amp;quot;background: #CC22EE;&amp;quot;|CC22EE&lt;br /&gt;
|style=&amp;quot;background: #EE22EE;&amp;quot;|EE22EE&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #2244EE;&amp;quot;|2244EE&lt;br /&gt;
|style=&amp;quot;background: #4444EE;&amp;quot;|4444EE&lt;br /&gt;
|style=&amp;quot;background: #6644EE;&amp;quot;|6644EE&lt;br /&gt;
|style=&amp;quot;background: #8844EE;&amp;quot;|8844EE&lt;br /&gt;
|style=&amp;quot;background: #AA44EE;&amp;quot;|AA44EE&lt;br /&gt;
|style=&amp;quot;background: #CC44EE;&amp;quot;|CC44EE&lt;br /&gt;
|style=&amp;quot;background: #EE44EE;&amp;quot;|EE44EE&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #2266EE;&amp;quot;|2266EE&lt;br /&gt;
|style=&amp;quot;background: #4466EE;&amp;quot;|4466EE&lt;br /&gt;
|style=&amp;quot;background: #6666EE;&amp;quot;|6666EE&lt;br /&gt;
|style=&amp;quot;background: #8866EE;&amp;quot;|8866EE&lt;br /&gt;
|style=&amp;quot;background: #AA66EE;&amp;quot;|AA66EE&lt;br /&gt;
|style=&amp;quot;background: #CC66EE;&amp;quot;|CC66EE&lt;br /&gt;
|style=&amp;quot;background: #EE66EE;&amp;quot;|EE66EE&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #2288EE;&amp;quot;|2288EE&lt;br /&gt;
|style=&amp;quot;background: #4488EE;&amp;quot;|4488EE&lt;br /&gt;
|style=&amp;quot;background: #6688EE;&amp;quot;|6688EE&lt;br /&gt;
|style=&amp;quot;background: #8888EE;&amp;quot;|8888EE&lt;br /&gt;
|style=&amp;quot;background: #AA88EE;&amp;quot;|AA88EE&lt;br /&gt;
|style=&amp;quot;background: #CC88EE;&amp;quot;|CC88EE&lt;br /&gt;
|style=&amp;quot;background: #EE88EE;&amp;quot;|EE88EE&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #22AAEE;&amp;quot;|22AAEE&lt;br /&gt;
|style=&amp;quot;background: #44AAEE;&amp;quot;|44AAEE&lt;br /&gt;
|style=&amp;quot;background: #66AAEE;&amp;quot;|66AAEE&lt;br /&gt;
|style=&amp;quot;background: #88AAEE;&amp;quot;|88AAEE&lt;br /&gt;
|style=&amp;quot;background: #AAAAEE;&amp;quot;|AAAAEE&lt;br /&gt;
|style=&amp;quot;background: #CCAAEE;&amp;quot;|CCAAEE&lt;br /&gt;
|style=&amp;quot;background: #EEAAEE;&amp;quot;|EEAAEE&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #22CCEE;&amp;quot;|22CCEE&lt;br /&gt;
|style=&amp;quot;background: #44CCEE;&amp;quot;|44CCEE&lt;br /&gt;
|style=&amp;quot;background: #66CCEE;&amp;quot;|66CCEE&lt;br /&gt;
|style=&amp;quot;background: #88CCEE;&amp;quot;|88CCEE&lt;br /&gt;
|style=&amp;quot;background: #AACCEE;&amp;quot;|AACCEE&lt;br /&gt;
|style=&amp;quot;background: #CCCCEE;&amp;quot;|CCCCEE&lt;br /&gt;
|style=&amp;quot;background: #EECCEE;&amp;quot;|EECCEE&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #22EEEE;&amp;quot;|22EEEE&lt;br /&gt;
|style=&amp;quot;background: #44EEEE;&amp;quot;|44EEEE&lt;br /&gt;
|style=&amp;quot;background: #66EEEE;&amp;quot;|66EEEE&lt;br /&gt;
|style=&amp;quot;background: #88EEEE;&amp;quot;|88EEEE&lt;br /&gt;
|style=&amp;quot;background: #AAEEEE;&amp;quot;|AAEEEE&lt;br /&gt;
|style=&amp;quot;background: #CCEEEE;&amp;quot;|CCEEEE&lt;br /&gt;
|style=&amp;quot;background: #EEEEEE;&amp;quot;|EEEEEE&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
= Table Experiment =&lt;br /&gt;
Ok, p0m, I need some help here.  First of all, here's the image I would like as the background for a table:&lt;br /&gt;
&lt;br /&gt;
[[Image:ParchmentR.jpg|A Sheet of Parchment]]&lt;br /&gt;
&lt;br /&gt;
Basically, I want to have this appear as the background in a table with one row and one column.  I then want to be able to enter text into that cell that appears to be &amp;quot;written&amp;quot; onto this page.&lt;br /&gt;
&lt;br /&gt;
Here's my lame-ass attempt at a css:&lt;br /&gt;
&lt;br /&gt;
[[User:Buddha/book.css|Journal Background]]&lt;br /&gt;
&lt;br /&gt;
And then a failed attempt at a table.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: url(http://www.blackdagger.org/wiki/images/4/4d/ParchmentR.jpg) 0 0 no-repeat;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Column 1, Row 1. &lt;br /&gt;
|-&lt;br /&gt;
| Testing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What am I doing wrong?  Feel free to edit-at-will.&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Buddha:Sandbox&amp;diff=22495</id>
		<title>User:Buddha:Sandbox</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Buddha:Sandbox&amp;diff=22495"/>
		<updated>2006-09-25T14:09:21Z</updated>

		<summary type="html">&lt;p&gt;P0m: /* Table Experiment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pad to keep the freaking tabs off of my text =&lt;br /&gt;
&lt;br /&gt;
= Background Colors =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background: #333333;&amp;quot;|333333||style=&amp;quot;background: #444444;&amp;quot;|444444||style=&amp;quot;background: #666666;&amp;quot;|666666||style=&amp;quot;background: #888888;&amp;quot;|888888||style=&amp;quot;background:#AAAAAA;&amp;quot;|AAAAAA||style=&amp;quot;background:#CCCCCC;&amp;quot;|CCCCCC||style=&amp;quot;background: #DDDDDD;&amp;quot;|DDDDDD&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #222222;&amp;quot;|222222&lt;br /&gt;
|style=&amp;quot;background: #442222;&amp;quot;|442222&lt;br /&gt;
|style=&amp;quot;background: #662222;&amp;quot;|662222&lt;br /&gt;
|style=&amp;quot;background: #882222;&amp;quot;|882222&lt;br /&gt;
|style=&amp;quot;background: #AA2222;&amp;quot;|AA2222&lt;br /&gt;
|style=&amp;quot;background: #CC2222;&amp;quot;|CC2222&lt;br /&gt;
|style=&amp;quot;background: #EE2222;&amp;quot;|EE2222&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #224422;&amp;quot;|224422&lt;br /&gt;
|style=&amp;quot;background: #444422;&amp;quot;|444422&lt;br /&gt;
|style=&amp;quot;background: #664422;&amp;quot;|664422&lt;br /&gt;
|style=&amp;quot;background: #884422;&amp;quot;|884422&lt;br /&gt;
|style=&amp;quot;background: #AA4422;&amp;quot;|AA4422&lt;br /&gt;
|style=&amp;quot;background: #CC4422;&amp;quot;|CC4422&lt;br /&gt;
|style=&amp;quot;background: #EE4422;&amp;quot;|EE4422&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #226622;&amp;quot;|226622&lt;br /&gt;
|style=&amp;quot;background: #446622;&amp;quot;|446622&lt;br /&gt;
|style=&amp;quot;background: #666622;&amp;quot;|666622&lt;br /&gt;
|style=&amp;quot;background: #886622;&amp;quot;|886622&lt;br /&gt;
|style=&amp;quot;background: #AA6622;&amp;quot;|AA6622&lt;br /&gt;
|style=&amp;quot;background: #CC6622;&amp;quot;|CC6622&lt;br /&gt;
|style=&amp;quot;background: #EE6622;&amp;quot;|EE6622&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #228822;&amp;quot;|228822&lt;br /&gt;
|style=&amp;quot;background: #448822;&amp;quot;|448822&lt;br /&gt;
|style=&amp;quot;background: #668822;&amp;quot;|668822&lt;br /&gt;
|style=&amp;quot;background: #888822;&amp;quot;|888822&lt;br /&gt;
|style=&amp;quot;background: #AA8822;&amp;quot;|AA8822&lt;br /&gt;
|style=&amp;quot;background: #CC8822;&amp;quot;|CC8822&lt;br /&gt;
|style=&amp;quot;background: #EE8822;&amp;quot;|EE8822&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #22AA22;&amp;quot;|22AA22&lt;br /&gt;
|style=&amp;quot;background: #44AA22;&amp;quot;|44AA22&lt;br /&gt;
|style=&amp;quot;background: #66AA22;&amp;quot;|66AA22&lt;br /&gt;
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|style=&amp;quot;background: #CCCCCC;&amp;quot;|CCCCCC&lt;br /&gt;
|style=&amp;quot;background: #EECCCC;&amp;quot;|EECCCC&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #22EECC;&amp;quot;|22EECC&lt;br /&gt;
|style=&amp;quot;background: #44EECC;&amp;quot;|44EECC&lt;br /&gt;
|style=&amp;quot;background: #66EECC;&amp;quot;|66EECC&lt;br /&gt;
|style=&amp;quot;background: #88EECC;&amp;quot;|88EECC&lt;br /&gt;
|style=&amp;quot;background: #AAEECC;&amp;quot;|AAEECC&lt;br /&gt;
|style=&amp;quot;background: #CCEECC;&amp;quot;|CCEECC&lt;br /&gt;
|style=&amp;quot;background: #EEEECC;&amp;quot;|EEEECC&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #2222EE;&amp;quot;|2222EE&lt;br /&gt;
|style=&amp;quot;background: #4422EE;&amp;quot;|4422EE&lt;br /&gt;
|style=&amp;quot;background: #6622EE;&amp;quot;|6622EE&lt;br /&gt;
|style=&amp;quot;background: #8822EE;&amp;quot;|8822EE&lt;br /&gt;
|style=&amp;quot;background: #AA22EE;&amp;quot;|AA22EE&lt;br /&gt;
|style=&amp;quot;background: #CC22EE;&amp;quot;|CC22EE&lt;br /&gt;
|style=&amp;quot;background: #EE22EE;&amp;quot;|EE22EE&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #2244EE;&amp;quot;|2244EE&lt;br /&gt;
|style=&amp;quot;background: #4444EE;&amp;quot;|4444EE&lt;br /&gt;
|style=&amp;quot;background: #6644EE;&amp;quot;|6644EE&lt;br /&gt;
|style=&amp;quot;background: #8844EE;&amp;quot;|8844EE&lt;br /&gt;
|style=&amp;quot;background: #AA44EE;&amp;quot;|AA44EE&lt;br /&gt;
|style=&amp;quot;background: #CC44EE;&amp;quot;|CC44EE&lt;br /&gt;
|style=&amp;quot;background: #EE44EE;&amp;quot;|EE44EE&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #2266EE;&amp;quot;|2266EE&lt;br /&gt;
|style=&amp;quot;background: #4466EE;&amp;quot;|4466EE&lt;br /&gt;
|style=&amp;quot;background: #6666EE;&amp;quot;|6666EE&lt;br /&gt;
|style=&amp;quot;background: #8866EE;&amp;quot;|8866EE&lt;br /&gt;
|style=&amp;quot;background: #AA66EE;&amp;quot;|AA66EE&lt;br /&gt;
|style=&amp;quot;background: #CC66EE;&amp;quot;|CC66EE&lt;br /&gt;
|style=&amp;quot;background: #EE66EE;&amp;quot;|EE66EE&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #2288EE;&amp;quot;|2288EE&lt;br /&gt;
|style=&amp;quot;background: #4488EE;&amp;quot;|4488EE&lt;br /&gt;
|style=&amp;quot;background: #6688EE;&amp;quot;|6688EE&lt;br /&gt;
|style=&amp;quot;background: #8888EE;&amp;quot;|8888EE&lt;br /&gt;
|style=&amp;quot;background: #AA88EE;&amp;quot;|AA88EE&lt;br /&gt;
|style=&amp;quot;background: #CC88EE;&amp;quot;|CC88EE&lt;br /&gt;
|style=&amp;quot;background: #EE88EE;&amp;quot;|EE88EE&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #22AAEE;&amp;quot;|22AAEE&lt;br /&gt;
|style=&amp;quot;background: #44AAEE;&amp;quot;|44AAEE&lt;br /&gt;
|style=&amp;quot;background: #66AAEE;&amp;quot;|66AAEE&lt;br /&gt;
|style=&amp;quot;background: #88AAEE;&amp;quot;|88AAEE&lt;br /&gt;
|style=&amp;quot;background: #AAAAEE;&amp;quot;|AAAAEE&lt;br /&gt;
|style=&amp;quot;background: #CCAAEE;&amp;quot;|CCAAEE&lt;br /&gt;
|style=&amp;quot;background: #EEAAEE;&amp;quot;|EEAAEE&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #22CCEE;&amp;quot;|22CCEE&lt;br /&gt;
|style=&amp;quot;background: #44CCEE;&amp;quot;|44CCEE&lt;br /&gt;
|style=&amp;quot;background: #66CCEE;&amp;quot;|66CCEE&lt;br /&gt;
|style=&amp;quot;background: #88CCEE;&amp;quot;|88CCEE&lt;br /&gt;
|style=&amp;quot;background: #AACCEE;&amp;quot;|AACCEE&lt;br /&gt;
|style=&amp;quot;background: #CCCCEE;&amp;quot;|CCCCEE&lt;br /&gt;
|style=&amp;quot;background: #EECCEE;&amp;quot;|EECCEE&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #22EEEE;&amp;quot;|22EEEE&lt;br /&gt;
|style=&amp;quot;background: #44EEEE;&amp;quot;|44EEEE&lt;br /&gt;
|style=&amp;quot;background: #66EEEE;&amp;quot;|66EEEE&lt;br /&gt;
|style=&amp;quot;background: #88EEEE;&amp;quot;|88EEEE&lt;br /&gt;
|style=&amp;quot;background: #AAEEEE;&amp;quot;|AAEEEE&lt;br /&gt;
|style=&amp;quot;background: #CCEEEE;&amp;quot;|CCEEEE&lt;br /&gt;
|style=&amp;quot;background: #EEEEEE;&amp;quot;|EEEEEE&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
= Table Experiment =&lt;br /&gt;
Ok, p0m, I need some help here.  First of all, here's the image I would like as the background for a table:&lt;br /&gt;
&lt;br /&gt;
[[Image:ParchmentR.jpg|A Sheet of Parchment]]&lt;br /&gt;
&lt;br /&gt;
Basically, I want to have this appear as the background in a table with one row and one column.  I then want to be able to enter text into that cell that appears to be &amp;quot;written&amp;quot; onto this page.&lt;br /&gt;
&lt;br /&gt;
Here's my lame-ass attempt at a css:&lt;br /&gt;
&lt;br /&gt;
[[User:Buddha/book.css|Journal Background]]&lt;br /&gt;
&lt;br /&gt;
And then a failed attempt at a table.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: url(http://www.blackdagger.org/wiki/images/4/4d/ParchmentR.jpg) 0 0 no-repeat;&amp;quot; &lt;br /&gt;
| Column 1, Row 1. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What am I doing wrong?  Feel free to edit-at-will.&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User_talk:Xenophile&amp;diff=21831</id>
		<title>User talk:Xenophile</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User_talk:Xenophile&amp;diff=21831"/>
		<updated>2006-09-07T02:24:50Z</updated>

		<summary type="html">&lt;p&gt;P0m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xenophile, Welcome! &lt;br /&gt;
&lt;br /&gt;
Thank you for all of your wonderful contributions to the player wiki. I hope you enjoy editing here! Please look around and toy with things on the player playground. I would love any input you have on the mentor program. Add any questions to [[Avlis_Player_Wiki_FAQ]] or ask me on my Talk page. Again, welcome! --[[User:Tissa|Tissa]] 07:31, 7 Mar 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the welcome, Tissa. You do an awesome job on the wiki, and I'm glad to get the chance to help out. I was always afraid contributing to wikipedia would be like walking onto the wrong end of a pistol range, but you make this site really friendly to learn and work on. I'll try to remember to put my questions in the FAQ, instead of just diving in blind. --[[User:Xenophile|Xenophile]] 17:21, 7 Mar 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Spam ==&lt;br /&gt;
&lt;br /&gt;
Thank you. I am working on it. I need to get one of the config settings on the wiki changed so I can ban them.&lt;br /&gt;
&lt;br /&gt;
:Aww, you're a dear. Looks like Avlis Wiki has been pretty fortunate with regards to spam and vandalism so far. *knocks on wood* --[[User:Xenophile|Xenophile]] 16:47, 15 Mar 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Thanks for updating lots of the old Pg: links :)&lt;br /&gt;
That project is one of my pet peeves. --[[User:Krator|Krator]] 22:57, 31 Mar 2006 (GMT)&lt;br /&gt;
:My pleasure, boss. Obviously it was buggin' me too. --[[User:Xenophile|Xenophile]] 23:13, 31 Mar 2006 (GMT)&lt;br /&gt;
== [[Talk:PCs:Blake_Benneset/Brotherhood_of_Free_Blades]] ==&lt;br /&gt;
&lt;br /&gt;
Please check that page. Oh, and congrats on your award ;)&lt;br /&gt;
&lt;br /&gt;
--[[User:Krator|Krator]] 12:07, 30 Jul 2006 (GMT)&lt;br /&gt;
:Hey, thanks for that! And I'll take care of that page. --[[User:Xenophile|Xenophile]] 00:30, 31 Jul 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
Um, please don't add any custom items on the wiki to the Artifacts page unless they're listed in Weapons of Avlis et al?&lt;br /&gt;
--[[User:P0m|p0m]] 19:24, 6 September 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Le%27Megen_T%27Elysia&amp;diff=21453</id>
		<title>Le'Megen T'Elysia</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Le%27Megen_T%27Elysia&amp;diff=21453"/>
		<updated>2006-09-04T02:09:46Z</updated>

		<summary type="html">&lt;p&gt;P0m: Le'Megen T'Elysia moved to Guild:Le'Megen T'Elysia: It's a guild. Guild: prefex.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Guild:Le'Megen T'Elysia]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:Le%27Megen_T%27Elysia&amp;diff=21452</id>
		<title>Guild:Le'Megen T'Elysia</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:Le%27Megen_T%27Elysia&amp;diff=21452"/>
		<updated>2006-09-04T02:09:46Z</updated>

		<summary type="html">&lt;p&gt;P0m: Le'Megen T'Elysia moved to Guild:Le'Megen T'Elysia: It's a guild. Guild: prefex.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Announcement==&lt;br /&gt;
''Citizens of Elysia,''&lt;br /&gt;
&lt;br /&gt;
''The time has finally come for the defense forces of Elysia to move a step ahead. After the coming Sunday, the EDF will be officially disbanded. As announced many months ago, a new group will take its place as the main defence force of our city. '''Le'Megen T'Elysia'''. The Shield of Elysia...''&lt;br /&gt;
&lt;br /&gt;
''~ Signed and sealed by the Elysian Council ~''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Officers of Le'Megen T'Elysia==&lt;br /&gt;
&lt;br /&gt;
'''Commanding Officers:'''&lt;br /&gt;
&lt;br /&gt;
General:&lt;br /&gt;
:Lt. General Alazmi Alxicus - Champion of O'Ma ((NPC))&lt;br /&gt;
&lt;br /&gt;
Colonel: &lt;br /&gt;
:Rintham Gerrard ((NPC))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Senior Officers:'''&lt;br /&gt;
&lt;br /&gt;
:[[PCs:Hert Snyder|Captain Hert Snyder]] [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=10159 PM]&lt;br /&gt;
&lt;br /&gt;
:[[PCs:Terra Swift|Captain Terra Swift]] [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7656 PM]&lt;br /&gt;
&lt;br /&gt;
:[[PCs:Seylek|Captain Seylek]] [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=8993 PM]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Officers:'''&lt;br /&gt;
&lt;br /&gt;
:[[PCs:Dalabrin Gillivray|Dalabrin Gillivray]] [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=10748 PM]&lt;br /&gt;
&lt;br /&gt;
:[[PCs:Rellona Narulla|Rellona Narulla]] [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9708 PM]&lt;br /&gt;
&lt;br /&gt;
:[[PCs:An'wen Re'lin |An'wen Re'lin]] [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4294 PM]&lt;br /&gt;
&lt;br /&gt;
:[[PCs:Losin Rockhands|Losin Rockhands]] [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12082 PM]&lt;br /&gt;
&lt;br /&gt;
:[[PCs:Aeveras Altaer|Aeveras Altaer]] [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=11588 PM]&lt;br /&gt;
&lt;br /&gt;
:[[PCs:Lillith DuCoin|Lillith DuCoin]] [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=6551 PM]&lt;br /&gt;
&lt;br /&gt;
:[[PCs:Aspen Stormcat|Aspen Stormcat]] [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=10316 PM]&lt;br /&gt;
&lt;br /&gt;
:[[PCs:Elyl|Elyl Ka'aestar]] [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=8856 PM]&lt;br /&gt;
&lt;br /&gt;
:[[PCs:Triia|Triia]] [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=11268 PM]&lt;br /&gt;
&lt;br /&gt;
:[[PCs:Mhog'ar|Mhog'ar]] [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=10641 PM]&lt;br /&gt;
&lt;br /&gt;
:[[PCs:Jwolaroth Ruk|Jwolaroth'Ruk]] [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7642 PM]&lt;br /&gt;
&lt;br /&gt;
:[[PCs:Nesara Tal'piriarn |Nesara Tal'piriarn ]] [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9581 PM]&lt;br /&gt;
&lt;br /&gt;
:[[PCs:Otto von Hubris|Otto von Hubris]] [http://www.blackdagger.org/privmsg.php?mode=post&amp;amp;u=11996 PM]&lt;br /&gt;
&lt;br /&gt;
== Identifying Le'Megan Officers ==&lt;br /&gt;
&lt;br /&gt;
Le'Megen T'Elysia officers can be identified by their distincive uniforms.  Officers wear all silver helmets, Captains/Senior officers wear silver helmets with gold trim, and Commanders wear gold helmets with silver trim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:LeMegen_uniforms.jpg|left|Various types of Le'Megan armor and uniforms]]&lt;br /&gt;
&lt;br /&gt;
== Related links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=74397 Current membership]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=74300 Original announcement]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User_talk:Krator&amp;diff=21428</id>
		<title>User talk:Krator</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User_talk:Krator&amp;diff=21428"/>
		<updated>2006-09-01T03:54:40Z</updated>

		<summary type="html">&lt;p&gt;P0m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Talk.&lt;br /&gt;
&lt;br /&gt;
== Message on the Main page ==&lt;br /&gt;
&lt;br /&gt;
Please find another spots to put such messages ... also try to send messages to people using the talk pages or chatting with them online --[[User:Tissa|Tissa]]&lt;br /&gt;
&lt;br /&gt;
I will make a &amp;quot;For editors&amp;quot; page or something to put that in, then. --[[User:Krator|Krator]] 15:40, 12 Mar 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Your [[Projects]] page rocks for maintenance, I think you're on the right track with that. --[[User:Xenophile|Xenophile]] 18:35, 14 Mar 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Style Guide ==&lt;br /&gt;
&lt;br /&gt;
I edited the [[PCs:Style|PCs Style Guide]].  I would suggest you add example code for the [[PCs:Style#Images|images]] and [[PCs:Style#Tables|tables]] sections, as I did with the external links section under the [[PCs:Style#Text|Text]] header.  - [[User:dougnoel|Doug]]&lt;br /&gt;
&lt;br /&gt;
Also, how do you insert dates again?  Thanks, [[User:dougnoel|Doug]]&lt;br /&gt;
&lt;br /&gt;
Yeah, cool thanks. --[[User:Dougnoel|Dougnoel]] 20:04, 22 Jun 2006 (GMT) :-D&lt;br /&gt;
&lt;br /&gt;
I like the Epic Articles stuff.  Very nice. --[[User:Dougnoel|Dougnoel]] 20:07, 22 Jun 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Bheem's journal ==&lt;br /&gt;
&lt;br /&gt;
I've added a link to the [[PCs:Bheem|main page]] for each journal entry. I did not understand what you meant by 'categorize the journal pages'. Please clarify. Thanks -- [[User:Aldinvineda|Aldinvineda]]&lt;br /&gt;
&lt;br /&gt;
== Bheem's journal 2 ==&lt;br /&gt;
&lt;br /&gt;
Thank you very much Krator. I don't have any coding skills so I'm trying to figure out how you created the template. Did it take you a long time to create it and place it on all the pages? Thanks. PS - How do you get the nifty little Name, time and date after adding a comment to a dialogue? --[[User:Aldinvineda|Aldinvineda]]&lt;br /&gt;
&lt;br /&gt;
== Recent Edit ==&lt;br /&gt;
&lt;br /&gt;
Just added you to the WikiAdmin Category because you hadn't done it yourself yet. Bum. --[[User:Significant_Owl|Owl]] 18:28, 4th July 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Questions for Krator ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the feedback Krator, I've posted something on the talk page for the rules page. Can you check that out and apply, if you feel it's a good idea?&lt;br /&gt;
-Moredo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[MediaWiki:Sidebar]] ==&lt;br /&gt;
Would it be possible to get the headers capitalized/bolded etc, and have the Atlas and Culture added to the popular subjects?&lt;br /&gt;
&lt;br /&gt;
Oh, and the wikitools subtitle isn't needed if you're using the standard theme.&lt;br /&gt;
--[[User:P0m|p0m]] 20:54, 31 August 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Template:Title&amp;diff=21418</id>
		<title>Template:Title</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Template:Title&amp;diff=21418"/>
		<updated>2006-08-31T13:49:22Z</updated>

		<summary type="html">&lt;p&gt;P0m: Fixing image again.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[http://www.blackdagger.org [[Image:Avlis_header_new.gif]]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;border: 1px solid #d0d0ff; color: #f0f080; background-color: #EFF1FB&amp;quot;|[[Getting Started In Avlis|'''Start Here''']]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;border: 1px solid #d0d0ff; color: #f0f080; background-color: #F9F1F1&amp;quot;|[[Map|Wiki Map]]&lt;br /&gt;
|}&lt;br /&gt;
| ||&lt;br /&gt;
|&amp;lt;big&amp;gt;''' [[Avlis_Wiki:About|Interactive Player Library]] '''&amp;lt;/big&amp;gt; &lt;br /&gt;
| || ||&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;border: 1px solid #d0d0ff; color: #f0f080; background-color: #F9F1F1&amp;quot;|[[:Category:AvlisWiki|Categories]]&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;border: 1px solid #d0d0ff; color: #f0f080; background-color: #EFF1FB&amp;quot;|[[Help:Contents|Help]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Avlis_header_new.gif&amp;diff=21417</id>
		<title>File:Avlis header new.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Avlis_header_new.gif&amp;diff=21417"/>
		<updated>2006-08-31T13:48:11Z</updated>

		<summary type="html">&lt;p&gt;P0m: Avlis header.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Avlis header.&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Template:Title&amp;diff=21416</id>
		<title>Template:Title</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Template:Title&amp;diff=21416"/>
		<updated>2006-08-31T13:46:24Z</updated>

		<summary type="html">&lt;p&gt;P0m: Fixing image header.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[http://www.blackdagger.org http://www.blackdagger.org/templates/AvlisDark/images/avlis_header_new.gif]&amp;lt;/center&amp;gt;&lt;br /&gt;
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		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=ANRA:Lecture:Acidic_farmlands&amp;diff=20433</id>
		<title>ANRA:Lecture:Acidic farmlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=ANRA:Lecture:Acidic_farmlands&amp;diff=20433"/>
		<updated>2006-08-27T08:40:32Z</updated>

		<summary type="html">&lt;p&gt;P0m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ANRA}}&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;Testing and treating Acidity in the Soil&lt;br /&gt;
&lt;br /&gt;
Most plant will tolerate acidic soil better than alkaline soil. The soil of the Protectorate has been tested in a few places, and deemed a strong, but not unmanageably so. For individual testing, Red cabbage juice can be used as indicator of acidity or alkalinity of the soil. First, boil and distill 2 liters of water. Chop cabbage finely and boil in distilled water, or pure water produced by water elementals, if any are available. Cool the resulting liquid and filter out the plant material. This filtered liquid is used as indicator. According to acidity or alkalinity of the solution, the colour of the indicator will change.&lt;br /&gt;
&lt;br /&gt;
The soil should be sampled and dissolved in distilled water. This resulting liquid should be filtered and mixed with indicator solution. According to acidity or alkalinity of the solution, the colour of the indicator will change.&lt;br /&gt;
&lt;br /&gt;
Blue-violet when it is near neutral. Blue-green when alkaline, greenish yellow when strongly alkaline.&lt;br /&gt;
&lt;br /&gt;
Red when strongly acidic, purple/pink when acidic.&lt;br /&gt;
If the resulting colour of the indicator is light pink to violet, the soil is in ideal range of acidity for the plant growth.&lt;br /&gt;
&lt;br /&gt;
Avoid planting in alkaline soil, if at all possible. There is no practical way of permanently, or even temporarily, counteracting naturally occurring alkalinity of the soil. However there are some plants that are tolerant of such conditions.&lt;br /&gt;
&lt;br /&gt;
For acidity, Lime is often most ideal solution to counteract acidity of the soil. First, test how much lime you will need to add with sample of soil. Use about 1 barrel full of soil for the test. Using method mentioned above, test each time you add small amount of lime to the sample. Once the ratio of lime to soil is determined, apply the amount to the plot. ~Always err on side of caution~ Counteracting acidity is far easier than counteracting alkalinity.&lt;br /&gt;
&lt;br /&gt;
Continuing these tests spread out throughout the growing season will help to judge how quickly the soil regains its acidity. Plants can actually cause the soil to become more acidic, as they grow. Plants take in different nutrients, like we take in food. when they do this, they take in what is called a 'base.' The base cancelled out the acidity in the soil. Fortunately the plants balance this out by returning the base to the soil when the plant material we don't eat is turned back into the soil. It will still take testing to figure out the correct amounts of lime and plant material.&lt;br /&gt;
&lt;br /&gt;
If lime isn't readily available, crushed sea shell can be used instead. We are looking into finding different sources of lime, and will give more information about it when we've compiled a good list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moira&lt;br /&gt;
&lt;br /&gt;
== Related Links:==&lt;br /&gt;
* [[ANRA:Lecture notes|ANRA Lecture notes]]&lt;br /&gt;
[[Category:Lecture]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:Healers_of_Cha%27reth&amp;diff=18290</id>
		<title>Guild:Healers of Cha'reth</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:Healers_of_Cha%27reth&amp;diff=18290"/>
		<updated>2006-08-23T20:25:03Z</updated>

		<summary type="html">&lt;p&gt;P0m: This revision works and doesn't shift the 'edit' link all over the place.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HolyOrder}}&lt;br /&gt;
== History of Healers of Cha'reth ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Chareth_Small.jpg|120px|Holy Symbol of Cha'reth]] The '''Healers of Cha'reth''' have become a fairly well-known order, and have had a lot of impact on the world of Avlis. Brought together as a group through the efforts of [[PCs:Eldraea|'''Eldraea''']], '''Divinia Cecil''', and [[PCs:Resthal_Sethi|'''Resthal Sethi''']], and later, [[PCs:Vandor, Rika|'''Rika Vandor''']], the Healers of Cha'reth became a rallying point for worshippers of the newly acended God.  Through open meetings for the public at large, charity work such as maintaining various hospitals and supplying healing, healing supplies and foodstuffs, and also being neutral negotiators in conflicts, the Healers quickly became a well-respected force for good in southern Negeria. The Healers of Cha'reth played a vital role in ending the [http://www.avlis.org/viewtopic.php?t=37260 Second Fairy War], negotiating the [[Drotid Armistice]], participating in negotiating the peace treaty for the [[M%27Chek-T%27Nanshi_War|T'Nanshi-M'Chek War]][http://www.avlis.org/viewtopic.php?t=43655], helping with the formation of the [[Blandenberg_Protectorate|Blandenberg Protectorate]], [http://www.avlis.org/viewtopic.php?t=53723&amp;amp;start=0 curing a deadly plague] that swept southern Avlis, restoring the area formerly known as the Cl'reath monastery, and healing the [[Elf, Avariel|Avariel]] race.&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
[[PCs:Eldraea|Eldraea]], High Priestess of Cha'reth, retired&lt;br /&gt;
&lt;br /&gt;
[[PCs:Vandor, Rika|Rika Vandor]], Blessed of Cha'reth&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Meeting_of_the_Healers_of_Cha\'reth.jpg||thumb|left|Meeting of the Healers of Cha'reth]]&lt;br /&gt;
'''Healers'''&amp;lt;br&amp;gt;&lt;br /&gt;
Lady Divinia Cecil&amp;lt;br&amp;gt;&lt;br /&gt;
Xilo&amp;lt;br&amp;gt;&lt;br /&gt;
Michel&amp;lt;br&amp;gt;&lt;br /&gt;
Ere'n'dhl El'eash'al&amp;lt;br&amp;gt;&lt;br /&gt;
Keladry Del'Tirion&amp;lt;br&amp;gt;&lt;br /&gt;
Da'emona&amp;lt;br&amp;gt;&lt;br /&gt;
Sirion Be'Litana&amp;lt;br&amp;gt;&lt;br /&gt;
'Mother' [[PCs:Day|Day]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Grag_Tharashk|Grag Tharashk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Shannen Di'rithia|Shannen Di'rithia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:First_peace_mtg.jpg|135px|thumb|First negotiations toward peace in the M'Chek-T'Nanshi War]]&lt;br /&gt;
[[Image:Peace_accords.jpg|135px|thumb|Final Meeting of the Peace Accords in Blandenberg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Healers of Cha'reth&amp;lt;/b&amp;gt; is a religious order. To join, you MUST be a worshipper of [[Cha'reth]].  Any good alignment is acceptable, lawful good, neutral good, or chaotic good.&lt;br /&gt;
&lt;br /&gt;
===Base of operations:=== &lt;br /&gt;
Currently mostly [[Elysia]], [[T'Nanshi]], and [[Visimontium]], but hopefully expanding to encompass the whole of Avlis.&lt;br /&gt;
&lt;br /&gt;
===How to contact us:=== &lt;br /&gt;
Leave a message at any of the Temples or shrines for one of the Healers listed above or post a message on a tavern noticeboard. There is a Temple in [[Zvidureth]], [[T'Nanshi]], and in [[Visimontium]]. Shrines are found in [[T'Nanshi]], [[Le'Or T'Nanshi|Le'Or]] and [[Elysia]].  Hospitals are available in [[Elysia]], [[Fourtree]] in [[T%27Nanshi|T'Nanshi]], and hospitals are due to be erected in [[Visimontium]] (and rebuilt) in the Protectorate of [[The Village of Blandenberg|Blandenberg]].&lt;br /&gt;
&lt;br /&gt;
===What we do:=== The Healers of Cha'reth are the visible and outspoken arm of those that worship Cha'reth; there is no formal church structure, though many clerics of Cha'reth wander [[T'Nanshi]].  The Healers spread the ideals of [[Cha'reth]] through trying to bring any conflicts to a peaceful end, and healing anyone that is in need of it. Healers of Cha'reth often accompany other good religious orders on quests or training to act as a medical corps, and have been called to be on-the-spot healers for tournaments and events. Many Healers wander southern Avlis, helping wherever they are needed. Healers have often been called upon to render service in any number of dire situations.&lt;br /&gt;
&lt;br /&gt;
===What to expect:=== A group that is more a family, where everyone is equal, made up entirely of those that follow or worship [[Cha'reth]]. Most are healers, but it is not really a requirement. All walks of life are welcomed, for they can all contribute to peace. Members sometimes concentrate more on one of Cha'reth's domains, such as becoming a well-respected negotiator, or a pacifist, or a healer, perhaps an alchemical researcher into medicines, or a combat medic, or choose to follow both healing and peace in their lives. Cha'reth advocates following one's heart, and supports individual decisions that promote peace and healing. The Healers often get together to discuss current events, philosophy, charity; trying to see where they can help. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DM Sponsors:=== [[User:Aloro|Aloro]]&lt;br /&gt;
[[Category:HolyOrders:Demi|Healers of Cha'reth]]&lt;br /&gt;
[[Category:Religious Orders|Healers of Cha'reth]]&lt;br /&gt;
[[Category:Guilds|Healers of Cha'reth]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Saphron_Di%27rithia&amp;diff=16620</id>
		<title>PCs:Saphron Di'rithia</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Saphron_Di%27rithia&amp;diff=16620"/>
		<updated>2006-08-23T01:50:42Z</updated>

		<summary type="html">&lt;p&gt;P0m: Categorized, linked, spelling fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Saphron &amp;quot;Saph&amp;quot; Di'rithia &lt;br /&gt;
&lt;br /&gt;
Race: Avariel &lt;br /&gt;
&lt;br /&gt;
Origin: Northern Avlis &lt;br /&gt;
&lt;br /&gt;
Age: 120+ &lt;br /&gt;
&lt;br /&gt;
Current Residence: Her sister's room in Ferrell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Saph:&lt;br /&gt;
&lt;br /&gt;
Saphron &amp;quot;Saph&amp;quot; Di'rithia is an [[Avariel]] with deep, blue-black eyes, slightly blue-tinted skin and shoulder-length, wavey dark blue hair. As with most female Avariel, she is slender and not very tall. She says she grew up in Northern [[Deglos]], in hiding with her parents and older siblings, a very ornery brother Amendel Di'rithia, and sister Shannen Di'rithia who is very intelligent with a great personality. &lt;br /&gt;
&lt;br /&gt;
She is a priestess of [[Corellon Larethian]] and spends her time serving Him by engaging in battle. She never backs down from a fight once it presents itself, and her loathing for Orcs tends to put her in their path more often than not, though, Eagles tend to antagonize her as well.&lt;br /&gt;
&lt;br /&gt;
Saph is extremely loyal and defensive of her siblings. She can come off a bit gruff at first until she gets to know a person.  After that her manner changes to that appropriate of how she is treated, and has no problems starting a fight if one is required.&lt;br /&gt;
&lt;br /&gt;
Saph's soul belongs to Corellon, but her love for her family keeps her grounded to the people at large.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Marriage_Customs&amp;diff=16557</id>
		<title>Marriage Customs</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Marriage_Customs&amp;diff=16557"/>
		<updated>2006-08-21T06:29:31Z</updated>

		<summary type="html">&lt;p&gt;P0m: Categorized MKII&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a transcript of Janur da Medicans lecture on marriage customs, titled&lt;br /&gt;
&lt;br /&gt;
=Laws and Philosophies regarding the possible Unions between men and women=&lt;br /&gt;
==Introduction==&lt;br /&gt;
Now, I'm sure you all have read the title for today on the announcement: Laws and Philosophies regarding the possible Unions between men and women&lt;br /&gt;
&lt;br /&gt;
I'm the first to admit that this title is quite long, and overly complicated. But as you will see, it is only fitting.The topic I am about to talk right now, is often a long and complicated thing too: Marriage in all its forms.&lt;br /&gt;
&lt;br /&gt;
Of course, the most known and also the most widespread form is obvious: A lifelong union between one man and one woman. But as straightforward this concept seems to be, as differently it is handled in most parts of southern Avlis.&lt;br /&gt;
&lt;br /&gt;
Those of you, who have contact with the Warrior Maidens of Dre'Ana surely have heard of the Jechran custom of the Protector - Supporter relationship. On the other hand, you may know of the orcish customs, where men own their women, quite literally. Now, in the following lecture, I will try to give you a broad overview of the predominant mating forms and rituals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A couple for life==&lt;br /&gt;
Let me start with the predominant &amp;quot;one-couple-for-life&amp;quot; marriage. It is indeed a very widespread tradition, found in most countries and places, but you will find variations. These variations adress the rights and duties of the invovled parties.&lt;br /&gt;
&lt;br /&gt;
===M'Chekian traditions===&lt;br /&gt;
M'chekian traditions, and I would like to start with these, are influenced mostly by the Romini. What we call civilisation has changed their habits a bit, but in the essence the Romini have only a hazy and rather ... blurry notion of permanent marriages. Couples are formed to conceive and raise children, or simply out of the desire for company, and later split up and reformed with other partners. Mikons folk mostly keeps itself free from too restricting bounds, while still keeping close ties to each other. Mostly within one group, but there are also ties which spread to other groups.&lt;br /&gt;
&lt;br /&gt;
Thus, the M'chekian laws regarding marriage are rather lax. You will see though, that this is one of the great differences between the Romini and the Lords of the Kurathene:&lt;br /&gt;
&lt;br /&gt;
M'Chekian law tries to reflect the fact that marriage is something that has different meanings to different couples. In essence, the law helps to formally recognize the union between two people. That is all.&lt;br /&gt;
&lt;br /&gt;
The finer details to this union are left to be agreed upon between the involved parties. Often the tenets of the couples faith provide a finer ruling, especially regarding the duration of the coupling, the rights of man and woman, and so on.&lt;br /&gt;
&lt;br /&gt;
Not surprisingly, a couple can always decide to simply abandon such a wedding contract, should both agree to it. It is the expression of the personal freedom Mikon granted his beloved folk.&lt;br /&gt;
&lt;br /&gt;
Now, Student V'heress mentioned the &amp;quot;financial aspect&amp;quot;. Indeed, this is often regulated very finely in Mikona. But this is not a native M'Chekian custom which stems from it's romini roots. It has been spread by the church of Valok, which is indeed quite present here in this city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nanshi traditions===&lt;br /&gt;
Now, let me show you a very contrasting example: T'Nanshi.&lt;br /&gt;
Here very different views are held: The basic concept of a union between two people is there too. But as T'Nanshi is mostly devoted to Dru'El, the church of Dru'El influenced these customs heavily.&lt;br /&gt;
&lt;br /&gt;
The equality of the two partners, and a vote to care for the other is deeply ingrained in the marriage customs and rules in T'Nanshi. Vows that the wedding couple gives to each other, and to their god, ensure that both are responsible for the welfare of themselves, and their surroundings.&lt;br /&gt;
&lt;br /&gt;
The T'Nanshi place a responsibility for the whole society on everyones shoulders. And when two marry, this responsibility is deepened. Thus, many seem to think elven individual autonomy equates too little responsibility.&lt;br /&gt;
&lt;br /&gt;
This actually leads to a very curious tidbit in the T'Nanshi customs: Should the marriage endanger the welfare of the couple, due to internal strife for example, they are encouraged to split up again. The welfare of many outweighs the welfare of few, even extending to such a personal level.&lt;br /&gt;
&lt;br /&gt;
If they have children, usually the elders decide then how to deal with this situation. Surprisingly, it isn't a common thing: It is more an emergency ruling, which isn't applied very often.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jechran and the Supporter/Protector relationship==&lt;br /&gt;
Now, as remarkable this concept is, to our southerner eyes, it pales when compared to the customs found in Jechran. This nation of jungles and hostile environment has created a society dominated by the rule of women. and although we tend to think it's similar here, we find it isn't.&lt;br /&gt;
&lt;br /&gt;
As per the teachings of Dre'Ana, women take up all important roles in society: Men are considered to be inferior, weak minded, and thus can't be trusted with any vital tasks. This view actually also involves matters of the heart. So a Jechran woman would never consider a male an equal partner, capable of loving her as she would love her partner.&lt;br /&gt;
&lt;br /&gt;
It is a very strange concept, but Jechran society has lived with it successfully for quite some time. Now, as a consequence, women turn to other women to seek comfort and love. Men are cherished and loved, but by the whole tribe, and more as one would cherish a child.&lt;br /&gt;
&lt;br /&gt;
Still, the women of Jechran do form personal relationships. In fact, they have a complex and intriguing system of Protectors and Supporters. Most often, all parties involved in this are women, although in some tribes men have been accepted as supporters.&lt;br /&gt;
&lt;br /&gt;
Depending on her tribes actual customs, which always vary, a woman declares herself publicly as Protector of one or more others. These others in turn declare to be that womans Supporter. Technically, and in the original sense, this Protector is the one who can actually defend the others, hunt for food, and is generally of great martial prowess. I say technically, because this can be watered down, depending on the actual tribe.&lt;br /&gt;
&lt;br /&gt;
Those who live in safe and peaceful areas, don't need such martial prowess, so wealth, certain skills or other factors can make out the Protector The supporters are the ones who act as emotional support and advisor&lt;br /&gt;
&lt;br /&gt;
It is not uncommon that one given Protector can have more than one supporter, if her martial prowess, or wealth can afford that.&lt;br /&gt;
&lt;br /&gt;
But as this relationship is not only a formal one, but also an emotional one, the supporters do have a say when it comes to adding new supporters. If one dislikes the new addition she often has the opportunity to cast a veto. If this veto isn' heeded, she can withdraw her support, which essentially ends the formal relationship. It is interesting to know that this is often the only way out of the this &amp;quot;marriage&amp;quot; for the Supporter.&lt;br /&gt;
&lt;br /&gt;
Now, despite their weakness when it comes to recognizing their men as equals, the Jechran are a remarkably open and tolerant folk. Species is nearly always irrelevant, and the same applies to social hierarchy.&lt;br /&gt;
&lt;br /&gt;
If it comes to actual mating, there is a point of .. compatibility. but regarding the Protector-Supporter relationships, it is indeed irrelevant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Orcish Laws &amp;amp; Customs==&lt;br /&gt;
Now, another extreme: Orcish culture in Brekon and Dubunat. Whereas the Jechran focus on strong women, Brekon and Dubunat are patriarchal to the extreme. To our eyes, it is slavery: A woman belongs to her husband, period.&lt;br /&gt;
&lt;br /&gt;
Once married, the man has nearly every right to his women, with only one drawback: As long as he can support her and her children.&lt;br /&gt;
&lt;br /&gt;
It is interesting to see that despite this very frightening concept, orcish women are cherished by her men, and often cared for very tenderly. The orc male has every right to do what he pleases, but he rarely exercises it.&lt;br /&gt;
&lt;br /&gt;
Unless he wants to invite betrayal. Which can be lethal among orcs, especially in Brekon: An orc husband who can be successfully accused of not caring for his children faces numerous legal charges. And not a few of them end in death or poverty....often both.&lt;br /&gt;
&lt;br /&gt;
Still, humans and elves watching an orc male cherishing his wife will often still be appalled: Orcish customs do have a very rough aspect. One must bear in mind that orcs are rather robust.&lt;br /&gt;
&lt;br /&gt;
So it's not surprising that the humans living in Brekon don't emulate their orcish countrymen in these things that diligently. It is another reason why coupling between orcs and humans are not very widespread. Simply put: The humans break too easily.&lt;br /&gt;
&lt;br /&gt;
The interesting fact again is that orcish society does allow an orc man to have as many women as he can support. The intriguing thing is that the laws don't state that he has to support the women though, but only their children.&lt;br /&gt;
&lt;br /&gt;
So, for an orc woman in Brekon, her future lies in her children. As long as they are a mother, they are cared for. Brekon law does another thing though: An orc man is responsible for his wife?s actions. So he is well informed to treat her well: If she does want to hurt him, she could simply murder someone and tell the authorities who her husband is. It would be a desperate move, for her own life might be forfeit too, but it will indeed topple her husbands position.&lt;br /&gt;
&lt;br /&gt;
It is a complex system of checks and balances.&lt;br /&gt;
&lt;br /&gt;
Also, a woman has very specific rights should the man fail to care for her children. True to Valokian philosophy, these rights are far too numerous and complicated to be recounted here. I advise interested students to go to the second floor of the great Library, and search for &amp;quot;Law On Children&amp;quot;, Brekon, Volumes II to XII&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kurathene Traditions==&lt;br /&gt;
Close to Brekon, we find the remnants of what was once the great Kurathene Empire. Unlike as in Brekon, polygamy isn't supported by the law there. But, as often, we find that might makes right.&lt;br /&gt;
&lt;br /&gt;
The general custom however, is that marriage is a lifelong thing, and one that joins one man to one woman. Both have broadly the same rights, although families are invariably traced through the male line. In fact, Kurathenes place great store on bloodlines, and the relations of families.&lt;br /&gt;
&lt;br /&gt;
As opposed to the Romini customs, or the relationships in T'Nanshi, marriage in the Kurathene is a political tool They confirm alliances, seal long and important business contacts with other duchies, or end blood feuds.&lt;br /&gt;
&lt;br /&gt;
In the upper echelons of the kurathene society, marriage is seldom an affair of the heart. This applies to a greater extent in the modern day....where there's no central authority to oversee matters between families.&lt;br /&gt;
&lt;br /&gt;
But this does not mean that the Kurathene are a heartless folk, devoid of any romantic notion. These things have often to happen outside the formal ties of a marriage. This leads us to the ever treacherous, and yet interesting field of mistresses, courtesans, gallants or gigolos.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for married Lord or Ladies to have one or several lovers. The involvement with these range from platonic friendship, lust, to the close heart-to-heart relationship a T'Nanshi would think as basis for marriage. These things are normally tolerated. But a certain amount of decorum is always expected.&lt;br /&gt;
&lt;br /&gt;
But don't be mistaken: This is a habit which is not covered by law, and not as widespread as you might think now.It is a habit that has evolved in the circles of those who have been regularly forced into unions due to political reasons&lt;br /&gt;
&lt;br /&gt;
Not surprisingly, for a nation that places such a great store on bloodlines, there is a tendency against unions which bring in ... foreign blood. This is less a matter of racial inferiority...than political inferiority. If there is to be something to be gained with a union from say...an orc in Brekon, or the Seven Cities...some families would gladly accept it.&lt;br /&gt;
&lt;br /&gt;
==Deglos and Galdos==&lt;br /&gt;
The dwarves and gnomes don't have any prejudices against interspecies or interculture marriages. They just don't do it.One might answer that the first King of Deglos married a gnome and abdicted afterwards. As they view Fegall as their maker of things, Deglosians do realize that gnomes and dwarves differ, but not in terms of species or nation.It is clearly visible that the Deglosians are quite open minded, and usually their marriages are almost always love-inspired.&lt;br /&gt;
&lt;br /&gt;
The concept of an arranged coupling is known, but frowned upon heavily. Given the nature of dwarves, any marriage tends to be a serious matter, which needs a serious handling. Gnomish customs set this off slightly though. In the end, there aren't that many written marriage laws in Deglos, but many old and agreed upon customs.&lt;br /&gt;
&lt;br /&gt;
One such custom for example is the crafting of the Bride Axe. It is not always an actual axe, but invariably an object that needs both partners to work on, in tribute to Fegall. Afterwards, it is given to the parents of the bride as a gift.&lt;br /&gt;
&lt;br /&gt;
A similar custom is found in Ferrell too, although there it has a less martial ring to it, and the couple crafts garments or tools.&lt;br /&gt;
&lt;br /&gt;
Galdosian dwarves generally agree with their cousins that a marriage is a serious thing. And love does often plays a strong role as a motivator. But arranged marriages do occur, if they serve some greater good.&lt;br /&gt;
&lt;br /&gt;
Dwarves in general have no use for concept of divorce, and I haven't found it among gnomes or halflings either.&lt;br /&gt;
&lt;br /&gt;
==Odds and Ends==&lt;br /&gt;
I'm nearly at the end of this lecture by now, but there are some tidbits still left to tell: Drotid for example encompasses quite different cultures, with vastly different approaches to this concept. The Lizardmen don't know anything of a lifelong or even temporal union. They do have a mass mating at certain times, and then return to their usual tasks&lt;br /&gt;
&lt;br /&gt;
Astonishingly this does not amounts to in-breeding, aparently there is some mechanism at work that prevents that.&lt;br /&gt;
&lt;br /&gt;
The Drangonari customs again are speaking volumes of their origin: Most of their rites regarding marriages are kept a close secret actually. But one interesting part is that the couple always shares &amp;quot;The Common Secret&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This secret is something only the two know, and thus share. It is supposed to strengthen the bond between them. It has to be something important, which, if revealed would have drastic effect on the couple. As the saying goes: Secrets are power. Part of the courtship is often the creating of this secret. It thus involves research, burying some treasure, or something entriely different.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lecture]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Marriage_Customs&amp;diff=16556</id>
		<title>Marriage Customs</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Marriage_Customs&amp;diff=16556"/>
		<updated>2006-08-21T06:28:09Z</updated>

		<summary type="html">&lt;p&gt;P0m: Categorized.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a transcript of Janur da Medicans lecture on marriage customs, titled&lt;br /&gt;
&lt;br /&gt;
=Laws and Philosophies regarding the possible Unions between men and women=&lt;br /&gt;
==Introduction==&lt;br /&gt;
Now, I'm sure you all have read the title for today on the announcement: Laws and Philosophies regarding the possible Unions between men and women&lt;br /&gt;
&lt;br /&gt;
I'm the first to admit that this title is quite long, and overly complicated. But as you will see, it is only fitting.The topic I am about to talk right now, is often a long and complicated thing too: Marriage in all its forms.&lt;br /&gt;
&lt;br /&gt;
Of course, the most known and also the most widespread form is obvious: A lifelong union between one man and one woman. But as straightforward this concept seems to be, as differently it is handled in most parts of southern Avlis.&lt;br /&gt;
&lt;br /&gt;
Those of you, who have contact with the Warrior Maidens of Dre'Ana surely have heard of the Jechran custom of the Protector - Supporter relationship. On the other hand, you may know of the orcish customs, where men own their women, quite literally. Now, in the following lecture, I will try to give you a broad overview of the predominant mating forms and rituals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A couple for life==&lt;br /&gt;
Let me start with the predominant &amp;quot;one-couple-for-life&amp;quot; marriage. It is indeed a very widespread tradition, found in most countries and places, but you will find variations. These variations adress the rights and duties of the invovled parties.&lt;br /&gt;
&lt;br /&gt;
===M'Chekian traditions===&lt;br /&gt;
M'chekian traditions, and I would like to start with these, are influenced mostly by the Romini. What we call civilisation has changed their habits a bit, but in the essence the Romini have only a hazy and rather ... blurry notion of permanent marriages. Couples are formed to conceive and raise children, or simply out of the desire for company, and later split up and reformed with other partners. Mikons folk mostly keeps itself free from too restricting bounds, while still keeping close ties to each other. Mostly within one group, but there are also ties which spread to other groups.&lt;br /&gt;
&lt;br /&gt;
Thus, the M'chekian laws regarding marriage are rather lax. You will see though, that this is one of the great differences between the Romini and the Lords of the Kurathene:&lt;br /&gt;
&lt;br /&gt;
M'Chekian law tries to reflect the fact that marriage is something that has different meanings to different couples. In essence, the law helps to formally recognize the union between two people. That is all.&lt;br /&gt;
&lt;br /&gt;
The finer details to this union are left to be agreed upon between the involved parties. Often the tenets of the couples faith provide a finer ruling, especially regarding the duration of the coupling, the rights of man and woman, and so on.&lt;br /&gt;
&lt;br /&gt;
Not surprisingly, a couple can always decide to simply abandon such a wedding contract, should both agree to it. It is the expression of the personal freedom Mikon granted his beloved folk.&lt;br /&gt;
&lt;br /&gt;
Now, Student V'heress mentioned the &amp;quot;financial aspect&amp;quot;. Indeed, this is often regulated very finely in Mikona. But this is not a native M'Chekian custom which stems from it's romini roots. It has been spread by the church of Valok, which is indeed quite present here in this city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nanshi traditions===&lt;br /&gt;
Now, let me show you a very contrasting example: T'Nanshi.&lt;br /&gt;
Here very different views are held: The basic concept of a union between two people is there too. But as T'Nanshi is mostly devoted to Dru'El, the church of Dru'El influenced these customs heavily.&lt;br /&gt;
&lt;br /&gt;
The equality of the two partners, and a vote to care for the other is deeply ingrained in the marriage customs and rules in T'Nanshi. Vows that the wedding couple gives to each other, and to their god, ensure that both are responsible for the welfare of themselves, and their surroundings.&lt;br /&gt;
&lt;br /&gt;
The T'Nanshi place a responsibility for the whole society on everyones shoulders. And when two marry, this responsibility is deepened. Thus, many seem to think elven individual autonomy equates too little responsibility.&lt;br /&gt;
&lt;br /&gt;
This actually leads to a very curious tidbit in the T'Nanshi customs: Should the marriage endanger the welfare of the couple, due to internal strife for example, they are encouraged to split up again. The welfare of many outweighs the welfare of few, even extending to such a personal level.&lt;br /&gt;
&lt;br /&gt;
If they have children, usually the elders decide then how to deal with this situation. Surprisingly, it isn't a common thing: It is more an emergency ruling, which isn't applied very often.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jechran and the Supporter/Protector relationship==&lt;br /&gt;
Now, as remarkable this concept is, to our southerner eyes, it pales when compared to the customs found in Jechran. This nation of jungles and hostile environment has created a society dominated by the rule of women. and although we tend to think it's similar here, we find it isn't.&lt;br /&gt;
&lt;br /&gt;
As per the teachings of Dre'Ana, women take up all important roles in society: Men are considered to be inferior, weak minded, and thus can't be trusted with any vital tasks. This view actually also involves matters of the heart. So a Jechran woman would never consider a male an equal partner, capable of loving her as she would love her partner.&lt;br /&gt;
&lt;br /&gt;
It is a very strange concept, but Jechran society has lived with it successfully for quite some time. Now, as a consequence, women turn to other women to seek comfort and love. Men are cherished and loved, but by the whole tribe, and more as one would cherish a child.&lt;br /&gt;
&lt;br /&gt;
Still, the women of Jechran do form personal relationships. In fact, they have a complex and intriguing system of Protectors and Supporters. Most often, all parties involved in this are women, although in some tribes men have been accepted as supporters.&lt;br /&gt;
&lt;br /&gt;
Depending on her tribes actual customs, which always vary, a woman declares herself publicly as Protector of one or more others. These others in turn declare to be that womans Supporter. Technically, and in the original sense, this Protector is the one who can actually defend the others, hunt for food, and is generally of great martial prowess. I say technically, because this can be watered down, depending on the actual tribe.&lt;br /&gt;
&lt;br /&gt;
Those who live in safe and peaceful areas, don't need such martial prowess, so wealth, certain skills or other factors can make out the Protector The supporters are the ones who act as emotional support and advisor&lt;br /&gt;
&lt;br /&gt;
It is not uncommon that one given Protector can have more than one supporter, if her martial prowess, or wealth can afford that.&lt;br /&gt;
&lt;br /&gt;
But as this relationship is not only a formal one, but also an emotional one, the supporters do have a say when it comes to adding new supporters. If one dislikes the new addition she often has the opportunity to cast a veto. If this veto isn' heeded, she can withdraw her support, which essentially ends the formal relationship. It is interesting to know that this is often the only way out of the this &amp;quot;marriage&amp;quot; for the Supporter.&lt;br /&gt;
&lt;br /&gt;
Now, despite their weakness when it comes to recognizing their men as equals, the Jechran are a remarkably open and tolerant folk. Species is nearly always irrelevant, and the same applies to social hierarchy.&lt;br /&gt;
&lt;br /&gt;
If it comes to actual mating, there is a point of .. compatibility. but regarding the Protector-Supporter relationships, it is indeed irrelevant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Orcish Laws &amp;amp; Customs==&lt;br /&gt;
Now, another extreme: Orcish culture in Brekon and Dubunat. Whereas the Jechran focus on strong women, Brekon and Dubunat are patriarchal to the extreme. To our eyes, it is slavery: A woman belongs to her husband, period.&lt;br /&gt;
&lt;br /&gt;
Once married, the man has nearly every right to his women, with only one drawback: As long as he can support her and her children.&lt;br /&gt;
&lt;br /&gt;
It is interesting to see that despite this very frightening concept, orcish women are cherished by her men, and often cared for very tenderly. The orc male has every right to do what he pleases, but he rarely exercises it.&lt;br /&gt;
&lt;br /&gt;
Unless he wants to invite betrayal. Which can be lethal among orcs, especially in Brekon: An orc husband who can be successfully accused of not caring for his children faces numerous legal charges. And not a few of them end in death or poverty....often both.&lt;br /&gt;
&lt;br /&gt;
Still, humans and elves watching an orc male cherishing his wife will often still be appalled: Orcish customs do have a very rough aspect. One must bear in mind that orcs are rather robust.&lt;br /&gt;
&lt;br /&gt;
So it's not surprising that the humans living in Brekon don't emulate their orcish countrymen in these things that diligently. It is another reason why coupling between orcs and humans are not very widespread. Simply put: The humans break too easily.&lt;br /&gt;
&lt;br /&gt;
The interesting fact again is that orcish society does allow an orc man to have as many women as he can support. The intriguing thing is that the laws don't state that he has to support the women though, but only their children.&lt;br /&gt;
&lt;br /&gt;
So, for an orc woman in Brekon, her future lies in her children. As long as they are a mother, they are cared for. Brekon law does another thing though: An orc man is responsible for his wife?s actions. So he is well informed to treat her well: If she does want to hurt him, she could simply murder someone and tell the authorities who her husband is. It would be a desperate move, for her own life might be forfeit too, but it will indeed topple her husbands position.&lt;br /&gt;
&lt;br /&gt;
It is a complex system of checks and balances.&lt;br /&gt;
&lt;br /&gt;
Also, a woman has very specific rights should the man fail to care for her children. True to Valokian philosophy, these rights are far too numerous and complicated to be recounted here. I advise interested students to go to the second floor of the great Library, and search for &amp;quot;Law On Children&amp;quot;, Brekon, Volumes II to XII&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kurathene Traditions==&lt;br /&gt;
Close to Brekon, we find the remnants of what was once the great Kurathene Empire. Unlike as in Brekon, polygamy isn't supported by the law there. But, as often, we find that might makes right.&lt;br /&gt;
&lt;br /&gt;
The general custom however, is that marriage is a lifelong thing, and one that joins one man to one woman. Both have broadly the same rights, although families are invariably traced through the male line. In fact, Kurathenes place great store on bloodlines, and the relations of families.&lt;br /&gt;
&lt;br /&gt;
As opposed to the Romini customs, or the relationships in T'Nanshi, marriage in the Kurathene is a political tool They confirm alliances, seal long and important business contacts with other duchies, or end blood feuds.&lt;br /&gt;
&lt;br /&gt;
In the upper echelons of the kurathene society, marriage is seldom an affair of the heart. This applies to a greater extent in the modern day....where there's no central authority to oversee matters between families.&lt;br /&gt;
&lt;br /&gt;
But this does not mean that the Kurathene are a heartless folk, devoid of any romantic notion. These things have often to happen outside the formal ties of a marriage. This leads us to the ever treacherous, and yet interesting field of mistresses, courtesans, gallants or gigolos.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for married Lord or Ladies to have one or several lovers. The involvement with these range from platonic friendship, lust, to the close heart-to-heart relationship a T'Nanshi would think as basis for marriage. These things are normally tolerated. But a certain amount of decorum is always expected.&lt;br /&gt;
&lt;br /&gt;
But don't be mistaken: This is a habit which is not covered by law, and not as widespread as you might think now.It is a habit that has evolved in the circles of those who have been regularly forced into unions due to political reasons&lt;br /&gt;
&lt;br /&gt;
Not surprisingly, for a nation that places such a great store on bloodlines, there is a tendency against unions which bring in ... foreign blood. This is less a matter of racial inferiority...than political inferiority. If there is to be something to be gained with a union from say...an orc in Brekon, or the Seven Cities...some families would gladly accept it.&lt;br /&gt;
&lt;br /&gt;
==Deglos and Galdos==&lt;br /&gt;
The dwarves and gnomes don't have any prejudices against interspecies or interculture marriages. They just don't do it.One might answer that the first King of Deglos married a gnome and abdicted afterwards. As they view Fegall as their maker of things, Deglosians do realize that gnomes and dwarves differ, but not in terms of species or nation.It is clearly visible that the Deglosians are quite open minded, and usually their marriages are almost always love-inspired.&lt;br /&gt;
&lt;br /&gt;
The concept of an arranged coupling is known, but frowned upon heavily. Given the nature of dwarves, any marriage tends to be a serious matter, which needs a serious handling. Gnomish customs set this off slightly though. In the end, there aren't that many written marriage laws in Deglos, but many old and agreed upon customs.&lt;br /&gt;
&lt;br /&gt;
One such custom for example is the crafting of the Bride Axe. It is not always an actual axe, but invariably an object that needs both partners to work on, in tribute to Fegall. Afterwards, it is given to the parents of the bride as a gift.&lt;br /&gt;
&lt;br /&gt;
A similar custom is found in Ferrell too, although there it has a less martial ring to it, and the couple crafts garments or tools.&lt;br /&gt;
&lt;br /&gt;
Galdosian dwarves generally agree with their cousins that a marriage is a serious thing. And love does often plays a strong role as a motivator. But arranged marriages do occur, if they serve some greater good.&lt;br /&gt;
&lt;br /&gt;
Dwarves in general have no use for concept of divorce, and I haven't found it among gnomes or halflings either.&lt;br /&gt;
&lt;br /&gt;
==Odds and Ends==&lt;br /&gt;
I'm nearly at the end of this lecture by now, but there are some tidbits still left to tell: Drotid for example encompasses quite different cultures, with vastly different approaches to this concept. The Lizardmen don't know anything of a lifelong or even temporal union. They do have a mass mating at certain times, and then return to their usual tasks&lt;br /&gt;
&lt;br /&gt;
Astonishingly this does not amounts to in-breeding, aparently there is some mechanism at work that prevents that.&lt;br /&gt;
&lt;br /&gt;
The Drangonari customs again are speaking volumes of their origin: Most of their rites regarding marriages are kept a close secret actually. But one interesting part is that the couple always shares &amp;quot;The Common Secret&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This secret is something only the two know, and thus share. It is supposed to strengthen the bond between them. It has to be something important, which, if revealed would have drastic effect on the couple. As the saying goes: Secrets are power. Part of the courtship is often the creating of this secret. It thus involves research, burying some treasure, or something entriely different.&lt;br /&gt;
[[Category:Lectures]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild_Locations&amp;diff=19782</id>
		<title>Guild Locations</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild_Locations&amp;diff=19782"/>
		<updated>2006-08-14T07:18:30Z</updated>

		<summary type="html">&lt;p&gt;P0m: /* Green Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Academy of Mortal Magic ==&lt;br /&gt;
* [[Visimontium]]&lt;br /&gt;
* [[Elysia]]&lt;br /&gt;
* [[Mikona]], [[M'Chek]]&lt;br /&gt;
* [[Kitanya|Kitanya Hill]], [[Ferrell]]&lt;br /&gt;
* [[Le'Or T'Nanshi]]&lt;br /&gt;
* [[Deglos]]&lt;br /&gt;
&lt;br /&gt;
== AAAA ==&lt;br /&gt;
* Anifail Hall, [[Visimontium]] [under construction]&lt;br /&gt;
* Fulchair Hall, Dwarf Trade, [[T'Nanshi]]&lt;br /&gt;
* Twostep Hall, [[Mikona]], [[M'Chek]]&lt;br /&gt;
* Webber Hall, [[The Village of Blandenberg|Blandenberg]], [[Blandenberg Protectorate]] [under construction]&lt;br /&gt;
&lt;br /&gt;
== ACE ==&lt;br /&gt;
* [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
== AKN ==&lt;br /&gt;
* [[AKN Hall]], [[Port Eridanus]], [[Ferrell]]&lt;br /&gt;
&lt;br /&gt;
== Ashen Order ==&lt;br /&gt;
* Temple District, [[Elysia]]&lt;br /&gt;
* District of the Trust, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== Avlis Tower University ==&lt;br /&gt;
* [[Mikona]], [[M'Chek]]&lt;br /&gt;
* Academic District, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== Blue Order ==&lt;br /&gt;
* District of the Trust, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== Children of the Dreadlord ==&lt;br /&gt;
* Temple of [[The'ton]], [[Mikona]], [[M'Chek]]&lt;br /&gt;
&lt;br /&gt;
== Church of Andrinor ==&lt;br /&gt;
* '''Temples'''&lt;br /&gt;
** Temple District, [[Visimontium]]&lt;br /&gt;
* '''Shrines'''&lt;br /&gt;
** [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
== Church of Angadar ==&lt;br /&gt;
* [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
== Church of Fegall ==&lt;br /&gt;
* East Warren, [[Nanshi Urbaz]]&lt;br /&gt;
* [[Nutzdagezesple]]&lt;br /&gt;
* [[Marizdun]]&lt;br /&gt;
* Temple District, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== Council of Dagath ==&lt;br /&gt;
* Temple of [[Dagath]], [[Mikona]], [[M'Chek]]&lt;br /&gt;
&lt;br /&gt;
== Cytherian Marines ==&lt;br /&gt;
* [[Cytheria]], [[The Kurathene Empire]]&lt;br /&gt;
&lt;br /&gt;
== The Deglos Brigade ==&lt;br /&gt;
* The Deglos Brigade HQ, West Warrens, [[Nanshi Urbaz]], [[Deglos]]&lt;br /&gt;
&lt;br /&gt;
== Ebony Order ==&lt;br /&gt;
* District of the Trust, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== The Fury of Ra-Ghul ==&lt;br /&gt;
* Temple of Fury, [[Mount Crescetoria]], outside [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== Gold Order ==&lt;br /&gt;
* District of the Trust, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== Green Order ==&lt;br /&gt;
* Mortal Magic District, [[Le'Or_T'Nanshi]]&lt;br /&gt;
* District of the Trust, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== Healer's of Cha'reth ==&lt;br /&gt;
* Temple of [[Cha'reth]], [[Zvidureth]]&lt;br /&gt;
&lt;br /&gt;
== Ivory Order ==&lt;br /&gt;
* District of the Trust, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== Maidens ==&lt;br /&gt;
* Maiden's Keep, Noble's District, [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
== Mikon's Council of Balance ==&lt;br /&gt;
* Council of Balance Hall, [[Mikona]], [[M'Chek]]&lt;br /&gt;
* Temple of Mikon, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== Order of Gorethar ==&lt;br /&gt;
* Fortress of Light, [[Deglos]]&lt;br /&gt;
* Gorethar Hostel, Temple District, [[Elysia]]&lt;br /&gt;
* Gorethar Watchtower, [[Port Eridanus]], [[Ferrell]]&lt;br /&gt;
* Temple District, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== Order of O'Ma ==&lt;br /&gt;
* Halls of the Order of O'Ma, [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
== Order of Valok ==&lt;br /&gt;
* [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
== Red Order ==&lt;br /&gt;
* District of the Trust, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== Violet Order ==&lt;br /&gt;
* District of the Trust, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
== Web of Angadar ==&lt;br /&gt;
* Nobles District, [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
== White Order ==&lt;br /&gt;
* District of the Trust, [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography| Guild Locations]]&lt;br /&gt;
[[Category:Guilds| Guild Locations]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Template:ANRA&amp;diff=20399</id>
		<title>Template:ANRA</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Template:ANRA&amp;diff=20399"/>
		<updated>2006-08-14T06:33:00Z</updated>

		<summary type="html">&lt;p&gt;P0m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;clear:bottom; float:right; margin-left: 10px; text-align: center; border:1px solid #aaaaaa; padding:0px; font-size: 85%; line-height: 18pt;&amp;quot; &lt;br /&gt;
! style=&amp;quot;font-size: 1.5em;&amp;quot; | [[Image:ANRA-logo-sm.jpg|Sigil of ANRA|100px]]&amp;lt;br&amp;gt;'''[[Guild:ANRA|ANRA]]'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.35em;&amp;quot; | '''Lecture notes'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#EFF1FB; border: 1px solid #B6BCE2;&amp;quot; |&lt;br /&gt;
- [[ANRA:Lecture:Farming techniques - an overview|Farming Techniques]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[ANRA:Lecture:Fertalizer|Fertilizer]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[ANRA:Lecture:Crop rotation|Crop Rotation]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[ANRA:Lecture:Acidic farmlands|Acidic Farmlands]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:ANRA&amp;diff=18193</id>
		<title>Guild:ANRA</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:ANRA&amp;diff=18193"/>
		<updated>2006-08-14T06:31:49Z</updated>

		<summary type="html">&lt;p&gt;P0m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ANRA}}&lt;br /&gt;
= '''Academy of Natural Resources and Agriculture (ANRA)''' =&lt;br /&gt;
&lt;br /&gt;
'''Alignment:'''&lt;br /&gt;
Any alignment is acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Classes:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Any class is acceptable. We are especially interested in druids, rangers, bards, mages, clerics and crafters of all kinds.&lt;br /&gt;
&lt;br /&gt;
'''Races:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Any race is acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Current base of operations is in [[The Village of Blandenberg]]. The Academy is building the main building in Blandenberg, and possibly a presence in [[Visimontium]] as well. Buildings are under construction.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''DM Sponsor:''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Gurky_Bogglewig|Gurky Bogglewig]]&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:'''&amp;lt;br&amp;gt;&lt;br /&gt;
The current Headmistress is [[PCs:Vandor, Rika|Rika Vandor]]—At this time, characters can contact the guild by &amp;quot;leaving a message at the Temple of [[Cha%27reth]] in [[Zvidureth]], addressed to Rika&amp;quot; ([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9422 PM Tygermoon]). There will be a Director of Relations, and when that office is filled, the information will be posted here. We are currently seeking active membership. (Get in on the ground floor of something great!)&lt;br /&gt;
&lt;br /&gt;
'''What we do:'''&amp;lt;br&amp;gt;&lt;br /&gt;
The Academy is a neutral and unaffiliated '''school''' dedicated to education regarding agriculture (farming, animal husbandry) and management of natural resources (conservation, land management). The Academy’s purpose is to provide education, research, and remediation services to the world of Avlis in the broad areas of natural resources management and agriculture, with the intention of eliminating and preventing famine, promoting balance between population and land, relieve suffering through the discovery, teaching, and application of knowledge, and improve standards of living across all of Avlis.&lt;br /&gt;
&lt;br /&gt;
Think of it as cross between a vocational school and a community college in a rural farming area.&lt;br /&gt;
&lt;br /&gt;
Our goals are teaching better farming techniques, researching new methods of agriculture and new varieties of plants for food crops, teaching land management and soil improvement and forestry management, and teaching animal husbandry.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of role play, crafting, and research. We are currently involved in several major happenings in southern Avlis, including the events surrounding [[The Village of Blandenberg|Blandenberg]]. There is the possibility of activities in [[Visimontium]], as well (this is in process). We need folks who like to RP, write, and are interested in invention, and working on long term projects and plots. There is also a good guild to get involved in if your active IG play time is limited, as a lot of what we do right now is scheduled, and much can be done on the boards or through PM’s. As membership grows, more things will happen.&lt;br /&gt;
&lt;br /&gt;
'''Restriction:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Our major restriction is that players realize that this is an organization that is dedicated to improving the lives of people across Avlis, through teaching and research. So, lots of role-play, a lot of quests and research, and defense of those who are doing so.&lt;br /&gt;
&lt;br /&gt;
'''Recent Activities:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Sucessfully reviving nexus points throughout [[M'Chek]], reviving and strengthening the M'Chek/[[Mikona]] lifestone(s). This took many months, and created alliances with several groups for ANRA, including the [[Guild:Shemathen|Shemathen Le'yeritath]], the [[Guild:Mikon%27s_Council_of_Balance|Council of Balance]], the [[Guild:_M%27Chekian_Army|Blackhawks]], and others. Work is beginning for improving the farming plots within [[The Village of Blandenberg]] itself, and expanding outward into the [[Blandenberg Protectorate|Protectorate]] from there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related links: ==&lt;br /&gt;
&lt;br /&gt;
* [[Guilds:by_type|Types of Guilds]]&lt;br /&gt;
* [[Mikona:Recent Events]]&lt;br /&gt;
* [[ANRA:Lecture notes|ANRA Lecture notes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|ANRA]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=ANRA:Lecture:Fertalizer&amp;diff=18801</id>
		<title>ANRA:Lecture:Fertalizer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=ANRA:Lecture:Fertalizer&amp;diff=18801"/>
		<updated>2006-08-14T06:31:27Z</updated>

		<summary type="html">&lt;p&gt;P0m: Templateage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ANRA}}&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;Welcome to ANRA’s second lecture, which is about fertilisers to improve the soil.&lt;br /&gt;
&lt;br /&gt;
Mhog’ar mentioned the use of animal dung and composted plants. I will also be giving you a couple of other ideas. &lt;br /&gt;
&lt;br /&gt;
But first, let us think about the quality of the soil in the [[The Village of Blandenberg|Blandenberg]] area. The farmers here will have often picked up a handful of the soil to feel its quality – it is sandy and loose in texture. You will also have walked in the forest to the north of Blandenberg and noticed the denser, woodland soil. &lt;br /&gt;
&lt;br /&gt;
Here I have brought you a sample of farm soil from [[Ferrell]], a land to the northwest that you may not have visited. Their soil is more fertile than here in the Protectorate – please pass around this sample and look at it while I speak.&lt;br /&gt;
&lt;br /&gt;
I expect many of you farmers keep your animals in sheds during the winter nights. The bedding and dung, which gather in the sheds, is spread on the fields in the spring. If it is left there, open to the air, it will lose goodness. The same is true of plant material you add to the soil. It is best, therefore, to plough it into the soil as soon as possible. Earthworms will also help to distribute this material through the soil, where it will add valuable enriching minerals.&lt;br /&gt;
&lt;br /&gt;
Two more suggestions for soil improvement are leaf mould and guano. These natural resources should, of course, be used sparingly. In autumn, you could gather dropped leaves from the forest to the north. Piled into heaps and covered, these will form leaf mould for digging into the soil in spring. Guano is the name for the droppings of seabirds and bats. It is very rich in nutrients and your crops will improve if you add it to the soil. This substance can be gathered to the east in coastal caves and at the foot of cliffs.&lt;br /&gt;
&lt;br /&gt;
[[Guild:ANRA|ANRA]] members, many of whom are skilled with weapons, would be happy to offer protection to your farmers and their carts on gathering trips. When our building here opens shortly you will be welcome to come in and ask for advice or help.&lt;br /&gt;
&lt;br /&gt;
''Kish'ti''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Lecture]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=ANRA:Lecture:Farming_techniques_-_an_overview&amp;diff=20375</id>
		<title>ANRA:Lecture:Farming techniques - an overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=ANRA:Lecture:Farming_techniques_-_an_overview&amp;diff=20375"/>
		<updated>2006-08-14T06:31:09Z</updated>

		<summary type="html">&lt;p&gt;P0m: Templateage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ANRA}}&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
==Farming techniques - an overview==&lt;br /&gt;
I'd like to welcome you all to this lecture about farming techniques. This lecture gives an overview of the farming techniques and other lectures will give a more in depth information about the various farming techniques. If you have questions dont hesitate to ask them, but I may have refer you to other lectures. I would like to talk about the following farming techiques: [[ANRA:Lecture:Crop rotation|crop rotation]], [[ANRA:Lecture:Fertalizer|fertalizing]] and [[ANRA:Lecture:Acidic farmlands|acidic soil]]. But first of all let me tell you a bit about why all these techniques are needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you look around [[The Village of Blandenberg|Blandenburg]] and [[M'Chek]] you can see that the soil is very dry and looks more like a desert then farmland. In the years past these lands have been used to feed a lot a people with wheat, corn, milk and meat. And when the land could not support the intense farming anymore, people moved on to new places to farm the same way again.&lt;br /&gt;
As you may well know the soil has no more nutrition left for the plant to grow. We looked at this and came up with two ways to help the soil: fertalizing and crop rotation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With fertalizing you add nutrition to the soil again and you can do this in various ways. One way is to use dung of the animals and another way is to use leftovers of plants. Collect the dung and plants in separate heaps during the year. It might be best to make the dung heap at the edges of town or even out of town to minimize the annoyance for the citizens of the town. The dried dung and decayed plants have to be spread on the land before planting a new crop and plowed under. But watch the amounts too much and too little isnt good. More of fertalizing and the detailed ins and outs in the separate lecture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What we also found out is that different plants us different nutrition from the soil. And that plants also give nutrition back to the soil. So you can see that plating the same plants over and over again on the same piece of land makes it unusable after a certain amount of crops. But if you plant one plant this year and another plant the next that dont need the same nutrition and give the needed nutrition back to the soil for the other plant you save the soil. This process of growing different plants on the same field year each year is called crop rotation. Crop rotation has more advantages, but more on that in the separate lecture.&lt;br /&gt;
&lt;br /&gt;
Here in [[The Village of Blandenberg|Blandenburg]] there is some added problem acidic grounds. We are still working on this. The ideas are good, but we have to test them in practice. So I cant tell you any definite way how to get rid of acidic ground at the moment. But I hope that [[Guild:ANRA|ANRA]] can tell you more about it in the near future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope this lecture gave you ideas about how to manage your lands in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mhog'ar&lt;br /&gt;
&lt;br /&gt;
== Related Links:==&lt;br /&gt;
* [[ANRA:Lecture notes|ANRA Lecture notes]]&lt;br /&gt;
[[Category:Lecture]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=ANRA:Lecture_notes&amp;diff=18987</id>
		<title>ANRA:Lecture notes</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=ANRA:Lecture_notes&amp;diff=18987"/>
		<updated>2006-08-14T06:30:42Z</updated>

		<summary type="html">&lt;p&gt;P0m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ANRA}}&lt;br /&gt;
==Lecture notes==&lt;br /&gt;
- [[ANRA:Lecture:Farming techniques - an overview|Farming techniques - an overview]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[ANRA:Lecture:Fertalizer|Fertalizer]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[ANRA:Lecture:Crop rotation|Crop rotation]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[ANRA:Lecture:Acidic farmlands|Acidic farmlands]]&lt;br /&gt;
&lt;br /&gt;
== Related links: ==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:ANRA|ANRA]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Template:ANRA&amp;diff=16430</id>
		<title>Template:ANRA</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Template:ANRA&amp;diff=16430"/>
		<updated>2006-08-14T06:30:21Z</updated>

		<summary type="html">&lt;p&gt;P0m: New template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;clear:bottom; float:right; margin-left: 10px; text-align: center; border:1px solid #aaaaaa; padding:0px; font-size: 85%; line-height: 18pt;&amp;quot; &lt;br /&gt;
! style=&amp;quot;font-size: 1.5em;&amp;quot; | '''[[Guild:ANRA|ANRA]]'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.35em;&amp;quot; | '''Lecture notes'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#EFF1FB; border: 1px solid #B6BCE2;&amp;quot; |&lt;br /&gt;
- [[ANRA:Lecture:Farming techniques - an overview|Farming Techniques]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[ANRA:Lecture:Fertalizer|Fertilizer]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[ANRA:Lecture:Crop rotation|Crop Rotation]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[ANRA:Lecture:Acidic farmlands|Acidic Farmlands]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=ANRA:Lecture:Fertalizer&amp;diff=16428</id>
		<title>ANRA:Lecture:Fertalizer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=ANRA:Lecture:Fertalizer&amp;diff=16428"/>
		<updated>2006-08-14T06:14:22Z</updated>

		<summary type="html">&lt;p&gt;P0m: Category and formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;Welcome to ANRA’s second lecture, which is about fertilisers to improve the soil.&lt;br /&gt;
&lt;br /&gt;
Mhog’ar mentioned the use of animal dung and composted plants. I will also be giving you a couple of other ideas. &lt;br /&gt;
&lt;br /&gt;
But first, let us think about the quality of the soil in the [[The Village of Blandenberg|Blandenberg]] area. The farmers here will have often picked up a handful of the soil to feel its quality – it is sandy and loose in texture. You will also have walked in the forest to the north of Blandenberg and noticed the denser, woodland soil. &lt;br /&gt;
&lt;br /&gt;
Here I have brought you a sample of farm soil from [[Ferrell]], a land to the northwest that you may not have visited. Their soil is more fertile than here in the Protectorate – please pass around this sample and look at it while I speak.&lt;br /&gt;
&lt;br /&gt;
I expect many of you farmers keep your animals in sheds during the winter nights. The bedding and dung, which gather in the sheds, is spread on the fields in the spring. If it is left there, open to the air, it will lose goodness. The same is true of plant material you add to the soil. It is best, therefore, to plough it into the soil as soon as possible. Earthworms will also help to distribute this material through the soil, where it will add valuable enriching minerals.&lt;br /&gt;
&lt;br /&gt;
Two more suggestions for soil improvement are leaf mould and guano. These natural resources should, of course, be used sparingly. In autumn, you could gather dropped leaves from the forest to the north. Piled into heaps and covered, these will form leaf mould for digging into the soil in spring. Guano is the name for the droppings of seabirds and bats. It is very rich in nutrients and your crops will improve if you add it to the soil. This substance can be gathered to the east in coastal caves and at the foot of cliffs.&lt;br /&gt;
&lt;br /&gt;
[[Guild:ANRA|ANRA]] members, many of whom are skilled with weapons, would be happy to offer protection to your farmers and their carts on gathering trips. When our building here opens shortly you will be welcome to come in and ask for advice or help.&lt;br /&gt;
&lt;br /&gt;
''Kish'ti''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Lecture]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=ANRA:Lecture:Farming_techniques_-_an_overview&amp;diff=16427</id>
		<title>ANRA:Lecture:Farming techniques - an overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=ANRA:Lecture:Farming_techniques_-_an_overview&amp;diff=16427"/>
		<updated>2006-08-14T06:09:09Z</updated>

		<summary type="html">&lt;p&gt;P0m: Categorized and other formatting tweaks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
==Farming techniques - an overview==&lt;br /&gt;
I'd like to welcome you all to this lecture about farming techniques. This lecture gives an overview of the farming techniques and other lectures will give a more in depth information about the various farming techniques. If you have questions dont hesitate to ask them, but I may have refer you to other lectures. I would like to talk about the following farming techiques: [[ANRA:Lecture:Crop rotation|crop rotation]], [[ANRA:Lecture:Fertalizer|fertalizing]] and [[ANRA:Lecture:Acidic farmlands|acidic soil]]. But first of all let me tell you a bit about why all these techniques are needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you look around [[The Village of Blandenberg|Blandenburg]] and [[M'Chek]] you can see that the soil is very dry and looks more like a desert then farmland. In the years past these lands have been used to feed a lot a people with wheat, corn, milk and meat. And when the land could not support the intense farming anymore, people moved on to new places to farm the same way again.&lt;br /&gt;
As you may well know the soil has no more nutrition left for the plant to grow. We looked at this and came up with two ways to help the soil: fertalizing and crop rotation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With fertalizing you add nutrition to the soil again and you can do this in various ways. One way is to use dung of the animals and another way is to use leftovers of plants. Collect the dung and plants in separate heaps during the year. It might be best to make the dung heap at the edges of town or even out of town to minimize the annoyance for the citizens of the town. The dried dung and decayed plants have to be spread on the land before planting a new crop and plowed under. But watch the amounts too much and too little isnt good. More of fertalizing and the detailed ins and outs in the separate lecture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What we also found out is that different plants us different nutrition from the soil. And that plants also give nutrition back to the soil. So you can see that plating the same plants over and over again on the same piece of land makes it unusable after a certain amount of crops. But if you plant one plant this year and another plant the next that dont need the same nutrition and give the needed nutrition back to the soil for the other plant you save the soil. This process of growing different plants on the same field year each year is called crop rotation. Crop rotation has more advantages, but more on that in the separate lecture.&lt;br /&gt;
&lt;br /&gt;
Here in [[The Village of Blandenberg|Blandenburg]] there is some added problem acidic grounds. We are still working on this. The ideas are good, but we have to test them in practice. So I cant tell you any definite way how to get rid of acidic ground at the moment. But I hope that [[Guild:ANRA|ANRA]] can tell you more about it in the near future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope this lecture gave you ideas about how to manage your lands in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mhog'ar&lt;br /&gt;
&lt;br /&gt;
== Related Links:==&lt;br /&gt;
* [[ANRA:Lecture notes|ANRA Lecture notes]]&lt;br /&gt;
[[Category:Lecture]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Derome_Delem&amp;diff=16432</id>
		<title>Derome Delem</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Derome_Delem&amp;diff=16432"/>
		<updated>2006-08-14T05:57:25Z</updated>

		<summary type="html">&lt;p&gt;P0m: Category:Geography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Derome Delem''' is a town in western [[Deglos]] near the border with [[Ferrell]].  It is a bustling place with a marketplace, several temples, a library, a couple inns, many residences and the usual administrative buildings.  All of these places are built into the stone and below these is a large cavern for the marketplace.  This is the end of one of the branches of the [[Deglos Causeway]], though at present this road has been locked for safety reason.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
=== Inns ===&lt;br /&gt;
* Fog Horn Inn&lt;br /&gt;
* Loryn's Spirits&lt;br /&gt;
&lt;br /&gt;
=== Temples ===&lt;br /&gt;
* [[Clangeddin Silverbeard]]&lt;br /&gt;
* [[Fegall]]&lt;br /&gt;
* [[Vorin]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User_talk:Dimotane&amp;diff=20394</id>
		<title>User talk:Dimotane</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User_talk:Dimotane&amp;diff=20394"/>
		<updated>2006-08-14T02:26:56Z</updated>

		<summary type="html">&lt;p&gt;P0m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimo, do you still want the Celarisse Char page, or should it be deleted? --[[User:P0m|p0m]] 02:26, 14 Aug 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Talk:PCs:Celarisse_Char&amp;diff=20393</id>
		<title>Talk:PCs:Celarisse Char</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Talk:PCs:Celarisse_Char&amp;diff=20393"/>
		<updated>2006-08-14T02:26:24Z</updated>

		<summary type="html">&lt;p&gt;P0m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimo, do you still want this page, or should it be deleted? --[[User:P0m|p0m]] 02:26, 14 Aug 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Pelar&amp;diff=19126</id>
		<title>Pelar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Pelar&amp;diff=19126"/>
		<updated>2006-08-13T21:04:38Z</updated>

		<summary type="html">&lt;p&gt;P0m: Padding on the tables and various other fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Deity]]&lt;br /&gt;
[[Category:Demigods]]&lt;br /&gt;
&amp;lt;center&amp;gt;{{Demigods}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div class=floatright&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' Elysium&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good|Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:'''&lt;br /&gt;
* New Pelarite - Any Good&lt;br /&gt;
* Fundamentalist Pelarite - Neutral Good/True Neutral/Neutral Evil&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Hunters and [[Ranger]]s&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Travel, Animals&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
'''Pelar''', the son of [[O'Ma]] and a mortal woman, was conceived during the Age of Peace. His area of domain is a subset of O'Ma's. He is the god of the hunt, and those who live off of the forest.&lt;br /&gt;
&lt;br /&gt;
Much of the Pelar worship currently centers around hunting to &amp;quot;cull the herds&amp;quot; and manage animal populations... essentially a conservationist viewpoint that has as much to do with maintaining good hunting populations and a good ecological balance as it does with actually hunting anything. Attached to this are ancillary beliefs such as not wasting your kill and not killing things you don't need or won't use. Hunting other sentient races is not approved of at all. &lt;br /&gt;
This set of beliefs I will refer to as New Pelarism, enumerated here: &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #000000; padding: 5px; color: #000; background-color:#9DB68C&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
== New Pelarite Church ==&lt;br /&gt;
&lt;br /&gt;
=== Tenets ===&lt;br /&gt;
* Conserve natural resources. An ecological balance is needed to preserve the targets of the hunt and provide for the hunter.&lt;br /&gt;
* Respect the land and its inhabitants. Seek to live in harmony with nature, not to take advantage of it.&lt;br /&gt;
* Do not disrespect your kill by wasting its bounty.&lt;br /&gt;
* Cull the sick and weak, so that the herds can prosper.&lt;br /&gt;
* Use what you kill, do not kill what you do not need.&lt;br /&gt;
* Be a skillful hunter.&lt;br /&gt;
* Killing [[elf|nanshi]], [[human]]s, [[dwarf|dwarves]], [[gnome]]s, [[fey]], or [[halfling]]s is murder, not hunting.&lt;br /&gt;
* [[Alignment]]: Any Good for followers, Neutral Good for [[cleric]]s and [[druid]]s.&lt;br /&gt;
&lt;br /&gt;
=== Common Traits ===&lt;br /&gt;
Along with these beliefs comes several &amp;quot;traits&amp;quot; that are common to New Pelarites, those being the more &amp;quot;[[ranger]]-ish&amp;quot; and &amp;quot;Druidic&amp;quot; ones we're familiar with such as tracking, being friendly with animals, etc. New Pelarites are more community-minded, seeking to benefit both nature and those who live with it through their woodcraft, their skill in the hunt, and their ability to select quarry whose loss will strengthen nature, not weaken it.&lt;br /&gt;
&lt;br /&gt;
: ''When hunting the deer, do not seek to glorify yourself by striking down the young, virile buck. Instead, take the older one and leave the stronger leader. In this way, the herd will prosper, Pelar will be glorified, and the hunt can continue another day.''&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
After the rise in prominence of [[Skern]] during the 2nd Fairy War, Pelar's clergy began to see the faith wane. Coupled with the destruction of much natural habitat (and hunting grounds) over the course of the [[M'Chek]] / [[T'Nanshi]] war, the newer members began to preach a softer line, and to emphasize a more peaceful path to their deity. This resonated with many who were tired of so much death and sought to find a faith that melded the woodcraft and hunting skill they still practiced and the newly fortified belief that the lessons of Pelar could be learned without such callous disregard for life. This &amp;quot;New Pelarite&amp;quot; teaching spread quickly throughout Southern T'Nanshi and Northern M'Chek, and is common in other places where war blunts the desire for killing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Coexisting with the New Pelarites, there have always been believers in '''Fundamentalist Pelarism'''. The fundamentalists believe in rigorous personal perfection in the effort to achieve a perfect Hunt. They pay little heed to conservationist beliefs, to selecting a kill based on its usefulness, or to the moral implications of their target selection. Fundamentalist Pelarites believe in the Hunt as a microcosm of life, and seek to bring the skills of the Hunt to bear in their own mental and spiritual pursuits. They approach the search for wisdom in the same way as the search for game, and believe some of the most glorious Hunts possible are those targeting ignorance, arrogance, and foolish behavior. Fundamentalists select their quarry carefully, with an eye to the glory of their God first and foremost, always trying to operate at the bleeding edge of their abilities. In recent history, this branch has broken away from the New Pelarite church, believing their focus on conservation has caused them to lose the path to true worship of Pelar.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
== Fundamentalist Pelarite Church ==&lt;br /&gt;
&lt;br /&gt;
=== Tenets ===&lt;br /&gt;
* The perfect Hunt is the ultimate form of worship. To track perfectly, to pass with no trace, to make a clean and artful kill, this is the goal of all believers.&lt;br /&gt;
* An easy target is a waste of time and an insult to Pelar.&lt;br /&gt;
* There is no Hunt without the Kill.&lt;br /&gt;
* Only one who hunts his own imperfections can hope to faithfully worship Pelar.&lt;br /&gt;
* Choose your targets well, with an eye to Pelar's glory, not carelessly with an eye to your own.&lt;br /&gt;
* A day with no Hunt is a wasted day.&lt;br /&gt;
* Share your woodcraft at every opportunity.&lt;br /&gt;
* [[Alignment]]: NG/TN/NE for followers, TN for [[cleric]]s or [[druid]]s.&lt;br /&gt;
&lt;br /&gt;
=== Common Traits ===&lt;br /&gt;
Fundamentalists tend to travel as individuals or in small hunting parties. They have a strong sense of personal honor, but enjoy laying mental (and physical) traps for each other, and for the unwary, to fall into. They see these as teachable moments, and will sometimes lead travelers into danger through guile and obvious (to a [[ranger]]) false trails, in an effort to hunt their ignorance and carelessness by demonstrating the result of it. These efforts are followed up by instruction on how to avoid the same pitfalls in the future. The emphasis is on teaching through exploiting flaws in the student... whether they're willing or not. Fundamentalists are very wary of debt and seek to discharge it as quickly as possible... they see each other so rarely that one might owe another for years, if it isn't handled soon. As a result, it's considered rude to ask a favor unless the one you’re asking has one ready to ask in return, or to do a favor without immediately asking for one.&lt;br /&gt;
&lt;br /&gt;
Fundamentalists believe in the Hunt, the total package... choosing a target, tracking, woodcraft, stealth, stalking, martial skill, and the clean kill. This leads them to hunt judiciously, with a constant eye to whether their hunt pleases Pelar... not wantonly massacre lots of things just for the sake of it. Once the kill is made, though, they feel no need to make careful use of it, or any use at all. To the Fundamentalist Pelarite, the Hunt is a ceremony, not a means to an end... and one that can last days, weeks, or even years before the kill is finally made.&lt;br /&gt;
&lt;br /&gt;
: ''A kill with no hunt is just slaughter. A hunt with no kill is just tracking. To truly worship Pelar, one must combine all his skills, with precision, grace, and care for every step along the path. From the first sign on the trail to the moment the arrow strikes the target, the true Pelarite maintains his focus and so glorifies his God.''&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
The Fundamentalist Church is where Pelar's religion began. Referred to as &amp;quot;the old ways&amp;quot; by New Pelarites, its foundations are more closely rooted to historical Pelarism. Fundamentalist Pelarism fell strongly out of favor during the two centuries of the [[M'Chek]] / [[T'Nanshi]] War, and conversions to Skern and [[Verossa]] took a heavy toll on the ranks. Recently, the Fundamentalist philosophy has experienced a strong resurgence as rumors of the return an ancient mythic hero known as the Breath of Pelar have fueled the desire of many marginalized Pelarites to revive to the old ways. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Wiki_talk:Projects&amp;diff=18799</id>
		<title>Avlis Wiki talk:Projects</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Wiki_talk:Projects&amp;diff=18799"/>
		<updated>2006-08-07T20:34:45Z</updated>

		<summary type="html">&lt;p&gt;P0m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seems like all the nwnwiki links are done. Will be checking over again tonight. --[[User:P0m|p0m]] 20:34, 7 Aug 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Human,_Jechrani&amp;diff=18301</id>
		<title>Human, Jechrani</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Human,_Jechrani&amp;diff=18301"/>
		<updated>2006-08-05T12:26:37Z</updated>

		<summary type="html">&lt;p&gt;P0m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Racial Groups:''' {{RacialGroups}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Races:''' {{Races}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Human Races:''' {{HumanRaces}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
== PC Statistics ==&lt;br /&gt;
&lt;br /&gt;
'''Favored Class:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Special Abilities:'''&lt;br /&gt;
* [[NWN:Quick to Master|Quick to Master]]&lt;br /&gt;
* [[NWN:Skilled|Skilled]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Not all [[Human|humans]] live under the feudalistic or parliamentary institutions of the great nations. A good number of them belong to tight-knit family and tribal groups that occupy the countryside, roaming around Avlis' diverse terrain in migratory fashion. The sheer number of tribes and groups that roam the lands are even more diversified than the lands themselves. However, the myriad of units and mobile nations can be grouped into three general categories: Romini, Jechrani, and Tyeduans.&lt;br /&gt;
&lt;br /&gt;
The '''Jechrani''' are a pecularity. Being a female-dominated society, these warrior tribes reside mostly in the jungles and forests east of the mountains of [[Galdos]] and [[Deglos]]. Their society was created under the pressures of the early events of [[The Great War|the Great War]], and they have remained strong and independent ever since then.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
All three tribal peoples have basic personality traits that belie their rural upbringing and codes. Superstition is a mainstay of their cultures, and all of them have rich oral traditions dealing with daily life events and how a person meets and participates in life's joy and pain. This proximity with the primal forces of existence gives them an inner peace and happiness, even at the same time that it toughens them to the elements and the cruelty that life can sometimes pose.&lt;br /&gt;
&lt;br /&gt;
Tribes in the land of [[Jechran]] are less migratory than the Romini. Women rule all manners of state in this land, and all Jechrani have a deeply ingrained sense of hierarchy, as well as loyalty. The bonds shared by the women of Jechran are said to transcend sisterhood, and even parenthood, for these strong bonds are necessary for their survival. To outsiders, Jechrani women are ferocious and overbearing, and more than a little condescending towards males of all races. The men are said to be timid and weak-willed, though advocates will often claim that this is only because they were raised as such. This body of tribes lives in hostile jungle and forrest environments, and their personalities reflect the seriousness of their situation. Jechrani place survival above everything, even personal relationships, and are known to be extremely focused and deadly precise.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
For tribal humans, physical features are largely dependent on region. Jechrani are the shortest, with both males and females only reaching about 5 feet tall. &lt;br /&gt;
&lt;br /&gt;
Skin and eye color also vary with region. Jechrani often have bronze complexions with green eyes, but fair-skinned specimens and specimens with brown eyes are also common.&lt;br /&gt;
&lt;br /&gt;
Jechrani have large amounts of elven blood in their lines compared to the others, and the bronze coloring is thought to come from strains of ghost elven blood that originated a couple thousand years prior.&lt;br /&gt;
&lt;br /&gt;
Variations in dress are too numerous to describe here. Not only do they vary with major tribal category, but they also vary with individual tribes. Northern folk tend to wear more thick animal skins for warmth. Romini folk often make clothing out of homespun material, and Jechrani are known to wear both types, with some clothing even made out of leaves and bark also.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
Nearly all human tribes are viewed with suspicion by their more civilized counterparts. The feeling is mutual, for tribal societies tend to be very superstitious and slow to trust an outsider. For the most part, tribal humans do not concern themselves much with non-human affairs. Tribes will often war amongst themselves, or with neighboring groups of nationalized humans over land rights and natural resources, but rarely do they get involved with the affairs of the wider world.&lt;br /&gt;
&lt;br /&gt;
Jechrani humans have excellent relations with [[Elf|elves]] in the area. Many Jechrani tribes include elven men and women as members, and some even have equal numbers of humans and elves in the same tribe, along with the half-elves that are produced from these situations. [[Shaahesk]] are the sworn enemies of the Jechrani, and the two races are always competing for resources in the area. The shaahesk see the Jechrani themselves as a resource for slavery.&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
&lt;br /&gt;
Tribal humans have no particular majority when it comes to following morals or ethics. Their philosophies on law and chaos as well as good and evil vary by tribe and by individual. Among all the races, they deviate from their creator's alignment the most often.&lt;br /&gt;
&lt;br /&gt;
== Jechrani Lands ==&lt;br /&gt;
&lt;br /&gt;
After creation by Mikon, tribal humans collected in the areas all over the continent of Negaria. Some went east eventually became the warrior maidens of Jechran.&lt;br /&gt;
&lt;br /&gt;
Jechrani are only marginally aware that they exist as nations. The tribes within this areas recognize a common ancestry, and to some extent, they communicate about larger matters affecting the areas where they live, but they barely hold any cohesive national ideal like the other nations of Negaria do.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
The tribes of Jechran mainly worship [[Dre'Ana]] and [[Yeraiah]] to varying extents. Some worship one goddess more than the other, and others worship both equally. In some tribes, there is friction between the worshipers of the two goddesses, and in other cases war has broken out between tribes that exclusively worship Yeraiah or Dre'Ana.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
The language formally known as the Common Tongue was given to the first humans when Mikon created them. Since then, the language has remained largely unchanged, and it has been adopted as the universal language of Negaria by all races. Nevertheless, dialects of this language exist. The most different tribal dialect is &amp;quot;Jechranilae&amp;quot;, and, as the name implies, it is spoken by the Jechrani. The language contains many bastardized elven words mixed in. While the dialect is intelligible to other Common speakers, it is hard to understand.&lt;br /&gt;
&lt;br /&gt;
== Names ==&lt;br /&gt;
&lt;br /&gt;
Most tribal humans have a common tradition of being able to change one's name during their lifetime due to some great (or infamous) deed that they committed. Their last name depicts who their mother was, and they often have a clan designation after that.&lt;br /&gt;
&lt;br /&gt;
=== Male Names ===&lt;br /&gt;
&lt;br /&gt;
Ben, Dalar, Reo&lt;br /&gt;
&lt;br /&gt;
=== Female Names === &lt;br /&gt;
&lt;br /&gt;
Analana, Lliana, Riva &lt;br /&gt;
&lt;br /&gt;
=== Clan Names ===&lt;br /&gt;
&lt;br /&gt;
Fawnbow, Lieulia, Spikearrow&lt;br /&gt;
&lt;br /&gt;
== Adventurers ==&lt;br /&gt;
&lt;br /&gt;
Tribal humans value their home lives tremendously. After coming of age, they will rarely wander away from the tribe they are dutifully bound to protect and serve. However, many tribes have tests that require young tribal members to take long journeys of self-discovery by themselves. These can often lead to many new and interesting experiences. Other causes for leaving may include playing on their strong sense of duty and collectivism.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Human|Human racial group]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:HumanRace]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Huntingcreek_Hills&amp;diff=16299</id>
		<title>Huntingcreek Hills</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Huntingcreek_Hills&amp;diff=16299"/>
		<updated>2006-08-04T04:04:34Z</updated>

		<summary type="html">&lt;p&gt;P0m: Categorized!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Huntingcreek Hills is a small village in [[Ferrell]] that specializes in the cultivation of radishes. It lies to the east and south of Port Eridanus, and borders on the northern edge of [[T%27Nanshi]]. Occasional incursions of orcs and ogres from the north and eastern Deglos have hit this small farming community hard in the past.&lt;br /&gt;
[[Category:Geography| Huntingcreek Hills]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Prestige_Classes&amp;diff=16666</id>
		<title>Prestige Classes</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Prestige_Classes&amp;diff=16666"/>
		<updated>2006-08-04T04:00:16Z</updated>

		<summary type="html">&lt;p&gt;P0m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The coming of [[NWN:SoU]] and [[NWN:HotU]] have seen the introduction of prestige classes. Prestige classes are taken very seriously on Avlis. Even if your PC fulfills the requirements necessary to start gaining levels in a certain prestige class (such as arcane archer or assassin), he will not be able to do so until he also finds and completes a scripted quest tied to that class. The completion of this quest is to signify the pains that must be taken to get the specialized training necessary to gain levels in that prestige class. Not all of these scripted quests have been implemented in Avlis yet – in the meantime a player can have a prestige class 'unlocked' by a DM upon completing a special DM quest, or as a roleplaying award.&lt;br /&gt;
&lt;br /&gt;
It is important to note that three of the prestige classes in NWN are not allowed in Avlis. The first is the Red Dragon Disciple. This is because red dragons are not indigenous to Avlis, so no native Avlissian character can have red dragon blood. The second is the Champion of Torm. Torm is not worshipped in Avlis, so he has no followers here. The third is the Harper Scout. The Harpers are an organization exclusive to the Forgotten Realms and therefore do not exist on Avlis. Avlis also has its own special prestige classes. These are the holy warriors of the nine major gods (see Part II, Chapter 4, Section F). To be able to gain levels in these prestige classes you must gain permission from the player-run religious order of that deity. There are only two exceptions to this. The first is the paladin class. Anyone can choose to gain levels in paladin; however, it is an Avlis rule that all paladins are worshippers of Gorethar. The second is the blackguard prestige class from SoU. Blackguards are the holy warriors of Maleki – as such, they must be CE in alignment. Blackguards who are not CE cannot gain blackguard levels on Avlis.&lt;br /&gt;
&lt;br /&gt;
== NWN prestige classes ==&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Archer]] &amp;lt;sup&amp;gt;([[NWN:NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Assassin]] &amp;lt;sup&amp;gt;([[NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Dwarven Defender]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Pale Master]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Shadowdancer]] &amp;lt;sup&amp;gt;([[NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Shifter]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Weapon Master]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not allowed in Avlis&lt;br /&gt;
&lt;br /&gt;
* [http://www.nwnwiki.org/Champion_of_Torm Champion of Torm] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [http://www.nwnwiki.org/Red_Dragon_Disciple Red Dragon Disciple] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [http://www.nwnwiki.org/Harper_Scout Harper Scout] &amp;lt;sup&amp;gt;([[NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avlis Prestige Class Requirements and Abilities==&lt;br /&gt;
===Paladin (Gorethar, LG)===&lt;br /&gt;
Requirements: same as always&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities: same as always, plus...&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Evil 30'&lt;br /&gt;
===Champion (O'Ma, NG)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
Base Attack Bonus (BAB): +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Weapon Focus: Short Sword, Skill Focus: Heal, Two Weapon Fighting&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Heal - 5 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Evil 30'&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Cure Light Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Smite Evil&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Cure Serious Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Turn Outsider&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Summon Celestial Servant&lt;br /&gt;
===Avenger (Dru'El, CG)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Point Blank Shot, Weapon Focus: Longbow&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Heal - 5 Ranks, Animal Empathy - 2 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Law 30'&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Summon Animal Servant&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Fox's Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Smite Law&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Turn Undead&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Cure Serious Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Seeker Arrow&lt;br /&gt;
===Justicar (Toran, LN)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Armor Proficiency: Heavy, Weapon Focus: Longsword, Cleave&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Discipline - 8 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Chaos 30'&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Smite Chaos&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Hold Person&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Remove Blindness/Deafness&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Magic Circle vs. Chaos&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Lay on Hands&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Lay on Harm&lt;br /&gt;
&lt;br /&gt;
===Equalizer (Mikon, TN)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Armor Proficiency: Heavy, Weapon Focus: Longsword, Combat Casting&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Parry - 4 Ranks, Heal - 2 Ranks, Taunt - 2 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Law 30'&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Chaos 30'&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Cure Serious Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Inflict Serious Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Smite Evil&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Smite Good&amp;lt;br&amp;gt;&lt;br /&gt;
6th: Bestow Curse&lt;br /&gt;
===Confounder (Forian, CN)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Weapon Proficiency: Martial, Weapon Focus: Heavy Flail&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Hide - 5 Ranks, Taunt - 3 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Law 30'&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Doom&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Smite Law&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Turn Construct&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Contagion&amp;lt;br&amp;gt;&lt;br /&gt;
6th: Summon Slaad Servant&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Whirling Flail&lt;br /&gt;
===Dominator (Valok, LE)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Weapon Focus: Longsword, Improved Knockdown&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Persuade - 5 Ranks, Listen - 2 Ranks, Discipline - 3 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Good 30'&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Smite Good&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Dark Blessing&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Lay on Harm&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Eagle's Splendor&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Turn Undead&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Summon Fiendish Servant&lt;br /&gt;
===Annihilator (Aarilax, NE)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Lightning Reflexes, Weapon Specilization: 2 Bladed sword&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Move Silently - 5 Ranks, Search - 5 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Good 30'&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Smite Good&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Negative Energy Ray&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Inflict Serious Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Turn Outsider&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Sneak Attack&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Inflict Critical Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
===Blackguard (Maleki, CE)===&lt;br /&gt;
Requirements: same as always, plus alignment = CE&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities: same as always&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Wikipedia:Prestige class]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dwarven_Defender&amp;diff=18989</id>
		<title>Dwarven Defender</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dwarven_Defender&amp;diff=18989"/>
		<updated>2006-08-04T03:59:44Z</updated>

		<summary type="html">&lt;p&gt;P0m: Fixed NWNwiki links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Prestige Classes:''' {{PrestigeClasses}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Ir dwdef.gif|right|Dwarven Defender]]&lt;br /&gt;
'''Description''': ([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
The defender is a sponsored champion of dwarven cause, a dwarven aristocrat, a dwarven deity or the dwarven way of life. As the name might imply, this character is a skilled combatant trained in the arts of defense. A line of dwarven defenders is a far better defense than a 10-foot-thick wall of stones, and much more dangerous.&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Dice]]''': d12&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Heavy)|Heavy]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': 2 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Discipline|Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Spot|Spot]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency %28Exotic%29|Weapon Proficiency (Exotic)]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]], [[NWN:Will|Will]]&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Any lawful&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Base Attack Bonus|Base Attack Bonus]]''': +7&lt;br /&gt;
&lt;br /&gt;
'''Feats''': [[NWN:Dodge|Dodge]], [[NWN:Toughness|Toughness]]&lt;br /&gt;
&lt;br /&gt;
'''[[Race]]''': [[Dwarf]]&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Defensive Stance|Defensive Stance]]&lt;br /&gt;
*Level 2 [[NWN:Defensive Awareness|Defensive Awareness]] I&lt;br /&gt;
*Level 5 Defensive Awareness II&lt;br /&gt;
*Level 6 [[NWN:Dwarven Defender Damage Reduction|Dwarvern Defender Damage Reduction]]&lt;br /&gt;
*Level 10 Defensive Awareness III&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epdwdef.gif|right|Epic Dwarven Defender]]&lt;br /&gt;
==Epic Dwarven Defender==&lt;br /&gt;
'''Hit Die''': d12&lt;br /&gt;
&lt;br /&gt;
'''Skill Points''': 2 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 14, 18, 22, 26, 30&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Damage Reduction|Epic Damage Reduction]], [[NWN:Epic Energy Resistance|Epic Energy Resistance]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Perfect Health|Perfect Health]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]]&lt;br /&gt;
 &lt;br /&gt;
==Notes==&lt;br /&gt;
*Requires [[NWN: Hordes of the Underdark| Hordes of the Underdark]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Weapon_Master&amp;diff=16552</id>
		<title>Weapon Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Weapon_Master&amp;diff=16552"/>
		<updated>2006-08-04T03:59:24Z</updated>

		<summary type="html">&lt;p&gt;P0m: Fixed nwnwiki link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Prestige Classes:''' {{PrestigeClasses}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Ir wm.gif|right|Weapon Master]]&lt;br /&gt;
'''Description''': ([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d10&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': 2 + [[NWN:Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Discipline|Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Spot|Spot]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency %28Exotic%29|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency %28Martial%29|Weapon Proficiency (Martial)]], [[NWN:Weapon Proficiency %28Simple%29|Weapon Proficiency (Simple)]] &lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Weapon Master.jpg|Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''[[NWN:Base Attack Bonus|Base Attack Bonus]]''': +5&lt;br /&gt;
&lt;br /&gt;
'''Feats''': [[NWN:Dodge|Dodge]], [[NWN:Mobility|Mobility]], [[NWN:Expertise|Expertise]], [[NWN:Spring attack|Spring Attack]], [[NWN:Weapon Focus|Weapon Focus]] ([[NWN:melee weapon|melee weapon]]), [[NWN:Whirlwind attack|Whirlwind Attack]]&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Intimidate|Intimidate]] 4&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Ki Damage|Ki Damage]], [[NWN:Weapon of Choice|Weapon of choice]]&lt;br /&gt;
*Level 5 [[NWN:Increased Multiplier|Increased Multiplier]], [[NWN:Superior Weapon Focus|Superior Weapon Focus]]&lt;br /&gt;
*Level 7 [[NWN:Ki Critical|Ki Critical]]&lt;br /&gt;
*Level 13 [[NWN:Epic Superior Weapon Focus|Epic Superior Weapon Focus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epwm.gif|right|Epic Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
==Epic Weapon Master==&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d10&lt;br /&gt;
&lt;br /&gt;
'''Skill Points''': 2 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 13, 16, 19, 22, 25, 28&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Damage Reduction|Epic Damage Reduction]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Improved Whirlwind Attack|Improved Whirlwind Attack]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Superior Initiative|Superior Initiative]], [[NWN:Weapon of Choice|Weapon of Choice]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Requires [[NWN: Hordes of the Underdark| Hordes of the Underdark]].&lt;br /&gt;
*It is not possible to create a Weapon Master with [[NWN:unarmed|unarmed]] or a [[NWN:ranged weapon|ranged weapon]].&lt;br /&gt;
*Because of the prerequisite feats associated with this Prestige Class, a [[NWN:Dexterity|Dexterity]] and [[NWN:Intelligence|Intelligence]] score of 13 is required.&lt;br /&gt;
*Although unspecified in the manual or in the game description, it is possible to take a second [[NWN:Weapon of Choice|Weapon of Choice]] at Weapon Master Level 13+. This is done as a bonus feat as long as you have [[NWN:Weapon Focus|Weapon Focus]] in the 2nd weapon thus fulfilling all the prerequisites.&lt;br /&gt;
*Weapon Master and [[Shadowdancer]] are the only classes lacking the generic class skills [[NWN:craft weapon|craft weapon]], [[NWN:craft trap|craft trap]], [[NWN:craft armor|craft armor]] as well as [[NWN:concentration|concentration]] and [[NWN:Parry|Parry]] (all are [[NWN:cross-class skill|cross-class skill]]s).&lt;br /&gt;
*Although the ultimate specialist in a single weapon, Weapon Masters cannot take [[NWN:Weapon Specialization|Weapon Specialization]] and [[NWN:Epic Weapon Specialization|Epic Weapon Specialization]] without taking at least 4 [[Fighter]] levels.  One Fighter or [[NWN:Champion of Torm|Champion of Torm]] epic level must be taken for Epic Weapon Specialization, leaving room for 29 Weapon Master levels.  The last weapon master bonus feat and [[NWN:AB|AB]] increase is at level 28, so not much is lost by going that route.&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Shifter&amp;diff=18981</id>
		<title>Shifter</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Shifter&amp;diff=18981"/>
		<updated>2006-08-04T03:59:01Z</updated>

		<summary type="html">&lt;p&gt;P0m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ir shiftr.gif|right|Shifter]]&lt;br /&gt;
'''Description''': ([[NWN:prestige class|Prestige Class]])&lt;br /&gt;
A shifter has no form they call their own. Instead, they cloth themselves in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to their true self through all of their transformations. Of necessity, their sense of self is based not on their outward form, but on their soul, which is truly the only constant about them. It is the inner strength of that soul that enables them to take on any shape and remain themselves within.&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d8&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': 4 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Animal empathy|Animal Empathy]], [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Persuade|Persuade]], [[NWN:Spot|Spot]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Scribe Scroll|Scribe Scroll]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]], [[NWN:Reflex|Reflex]]&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alternate Form''': Druid [[NWN:Wild Shape|Wild Shape]]&lt;br /&gt;
&lt;br /&gt;
'''Feats''': [[NWN:Alertness|Alertness]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': Level 3 [[Druid]] spell or higher&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[Greater Wildshape I]]&lt;br /&gt;
*Level 3 [[Greater Wildshape II]]&lt;br /&gt;
*Level 4 [[Infinite Greater Wildshape I]]&lt;br /&gt;
*Level 5 [[Greater Wildshape III]]&lt;br /&gt;
*Level 7 [[Humanoid Shape]], [[Infinite Greater Wildshape II]]&lt;br /&gt;
*Level 10 [[Greater Wildshape IV]], [[Infinite Greater Wildshape III]]&lt;br /&gt;
*Level 11 Greater Wildshape II, Improved Forms&lt;br /&gt;
*Level 13 [[Infinite Humanoid Shape]]&lt;br /&gt;
*Level 15 Greater Wildshape III, Improved Forms&lt;br /&gt;
*Level 16 [[Infinite Greater Wildshape IV]]&lt;br /&gt;
*Level 17 Greater Humanoid Shape, Improved Forms&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epshiftr.gif|right|Epic Shifter]]&lt;br /&gt;
&lt;br /&gt;
==Epic Shifter==&lt;br /&gt;
'''Hit Die''': d8&lt;br /&gt;
&lt;br /&gt;
'''Skill Points''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 13, 16, 19, 22, 25, 28&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[NWN:Blinding Speed|Blinding Speed]], [[Construct Shape]], [[Dragon Shape]], [[NWN:Epic Energy Resistance|Epic Energy Resistance]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[NWN:Great Wisdom|Great Wisdom]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[Outsider Shape]], [[Undead Shape]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Epic Skill Focus|Epic Skill Focus]] ([[NWN:Animal empathy|Animal Empathy]])&lt;br /&gt;
&lt;br /&gt;
==Shifter forms==&lt;br /&gt;
The below table lists the Shifter shapes, which item properties merge, and which feat provides the shape.&lt;br /&gt;
&lt;br /&gt;
{| border =1 cellspacing =0 cellpadding =5&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Shape||Weapon||Items||Armor||Source feat&lt;br /&gt;
|-&lt;br /&gt;
|Wyrmling (any)||&amp;amp;nbsp;||Y||Y||[[Greater Wildshape I]]&lt;br /&gt;
|-&lt;br /&gt;
|Harpy||&amp;amp;nbsp;||Y||Y||rowspan=3|[[Greater Wildshape II]]&lt;br /&gt;
|-&lt;br /&gt;
|Gargoyle||&amp;amp;nbsp;||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Minotaur||Y||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Basilisk||&amp;amp;nbsp;||&amp;amp;nbsp;||Y||rowspan=3|[[Greater Wildshape III]]&lt;br /&gt;
|-&lt;br /&gt;
|Drider||Y||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Manticore||&amp;amp;nbsp;||&amp;amp;nbsp;||Y&lt;br /&gt;
|-&lt;br /&gt;
|Drow warrior||Y||Y||Y||rowspan=3|[[Humanoid Shape]]&lt;br /&gt;
|-&lt;br /&gt;
|Lizardfolk whipmaster||Y||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Kobold commando||Y||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Dire tiger||&amp;amp;nbsp;||&amp;amp;nbsp;||Y||rowspan=3|[[Greater Wildshape IV]]&lt;br /&gt;
|-&lt;br /&gt;
|Medusa||&amp;amp;nbsp;||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Mindflayer||&amp;amp;nbsp;||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Epic harpy||&amp;amp;nbsp;||Y||Y||rowspan=3|[[Greater Wildshape II]]&amp;lt;br /&amp;gt; upgrade at level 11&lt;br /&gt;
|-&lt;br /&gt;
|Epic gargoyle||&amp;amp;nbsp;||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Epic minotaur||Y||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Epic basilisk||&amp;amp;nbsp;||&amp;amp;nbsp;||Y||rowspan=3|[[Greater Wildshape III]]&amp;lt;br /&amp;gt; upgrade at level 15&lt;br /&gt;
|-&lt;br /&gt;
|Epic drider||Y||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Epic manticore||&amp;amp;nbsp;||&amp;amp;nbsp;||Y&lt;br /&gt;
|-&lt;br /&gt;
|Epic drow warrior||Y||Y||Y||rowspan=3|[[Humanoid Shape]]&amp;lt;br /&amp;gt;upgrade at level 17&lt;br /&gt;
|-&lt;br /&gt;
|Epic lizardfolk whipmaster||Y||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Epic kobold commando||Y||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Risen lord||Y||Y||Y||rowspan=3|[[Undead Shape]]&lt;br /&gt;
|-&lt;br /&gt;
|Vampire||&amp;amp;nbsp;||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Spectre||&amp;amp;nbsp;||&amp;amp;nbsp;||Y&lt;br /&gt;
|-&lt;br /&gt;
|Azer chieftain||Y||Y||Y||rowspan=3|[[Outsider Shape]]&lt;br /&gt;
|-&lt;br /&gt;
|Rakshasa||Y||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Death slaad lord||&amp;amp;nbsp;||&amp;amp;nbsp;||Y&lt;br /&gt;
|-&lt;br /&gt;
|Stone golem||&amp;amp;nbsp;||&amp;amp;nbsp;||Y||rowspan=3|[[Construct Shape]]&lt;br /&gt;
|-&lt;br /&gt;
|Demonflesh golem||&amp;amp;nbsp;||&amp;amp;nbsp;||Y&lt;br /&gt;
|-&lt;br /&gt;
|Iron golem||&amp;amp;nbsp;||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
|Dragon (any)||&amp;amp;nbsp;||&amp;amp;nbsp;||Y||[[Dragon Shape]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Item merge===&lt;br /&gt;
*'''Weapon''' is the [[NWN:primary weapon slot|primary weapon slot]].&lt;br /&gt;
*'''Items''' are both [[NWN:First Ring slot|ring]] [[NWN:Second Ring slot|slots]], [[NWN:amulet slot|amulet slot]], [[NWN:cloak slot|cloak slot]], [[NWN:boots slot|boots slot]], and [[NWN:belt slot| belt slot]].&lt;br /&gt;
*'''Armor''' is the [[NWN:armor slot|armor slot]], [[NWN:Secondary weapon or Shield slot|shield slot]] (shield only, offhand weapons do not merge), and [[NWN:helmet slot|helmet slot]].&lt;br /&gt;
*The [[NWN:Gloves or Bracers slot|Gloves or Bracers Slot]] and the ammunition slots never merge.&lt;br /&gt;
*Rules of thumb:&lt;br /&gt;
**Has a weapon? Merges all.&lt;br /&gt;
**Unarmed, stands on two legs? Merges items &amp;amp; armor.&lt;br /&gt;
**Unarmed, four or more legs? Merges armor only.&lt;br /&gt;
**Exceptions to the rule are Death Slaad Lord, Stone Golem and Demonflesh Golem.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Requires [[NWN: Hordes of the Underdark| Hordes of the Underdark]].&lt;br /&gt;
*The Shifter and [[Druid]] shapeshifting feats are not affected by [[NWN:dispel|dispel]].&lt;br /&gt;
*[[NWN:Spell Resistance (effect)|Spell resistance]] from the shapes does '''not''' [[NWN:stack|stack]] with [[Monk]]'s [[NWN:Diamond Soul|Diamond Soul]] feat.&lt;br /&gt;
*[[NWN:Damage Reduction (effect)|Damage reduction]] from the shapes does '''not''' stack with other DR feats or [[Dwarven Defender]] class.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://db.gamefaqs.com/computer/doswin/file/neverwinter_nights_hotd_shifter.txt Shifter FAQ]&lt;br /&gt;
&lt;br /&gt;
''Note:  Since Gamefaqs restricts direct linking, in order to travel to the above page one should Right-Click the link, select Copy Shortcut, and paste the url into the address bar.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Pale_Master&amp;diff=18980</id>
		<title>Pale Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Pale_Master&amp;diff=18980"/>
		<updated>2006-08-04T03:58:17Z</updated>

		<summary type="html">&lt;p&gt;P0m: Fixed NWNWiki link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Prestige Classes:''' {{PrestigeClasses}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Ir palema.gif|right|Pale Master]]&lt;br /&gt;
'''Description''': ([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
Necromancy is usually a poor choice for [[arcane]] spellcasters. Those who really want to master the deathless arts almost always pursue [[divine]] means. However, an alternative exists for those who desire power over undead, without losing too much of their [[arcane]] power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d6&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Base Attack Bonus|Base Attack Bonus]]''': 1/2 levels&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': 2 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move silently|Move Silently]], [[NWN:Persuade|Persuade]], [[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]], [[NWN:Will|Will]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pale Master.jpg|Pale Master]]&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Any non-good&lt;br /&gt;
&lt;br /&gt;
'''[[Arcane]] Spellcasting''': Level 3 or higher&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Bone Skin|Bone Skin]]&lt;br /&gt;
*Level 2 [[NWN:Animate Dead (feat)|Animate Dead]]&lt;br /&gt;
*Level 3 [[NWN:Darkvision|Darkvision]]&lt;br /&gt;
*Level 4 [[NWN:Summon Undead|Summon Undead]]&lt;br /&gt;
*Level 5 [[NWN:Deathless Vigor|Deathless Vigor]]&lt;br /&gt;
*Level 6 [[NWN:Undead Graft|Undead Graft]] I&lt;br /&gt;
*Level 7 [[NWN:Tough as Bone|Tough as Bone]]&lt;br /&gt;
*Level 8 Undead Graft II&lt;br /&gt;
*Level 9 [[Summon Greater Undead|Summon Greater Undead]]&lt;br /&gt;
*Level 10 [[NWN:Deathless Master Touch|Deathless Master Touch]], [[NWN:Deathless Mastery|Deathless Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2eppalema.gif|right|Epic Pale Master]]&lt;br /&gt;
==Epic Pale Master==&lt;br /&gt;
'''Hit Die''': d6&lt;br /&gt;
&lt;br /&gt;
'''Skill Points''': 2 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 13, 16, 19, 22, 25, 28&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[NWN:Epic Energy Resistance|Epic Energy Resistance]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[Epic spell: dragon knight]], [[Epic spell: greater ruin]], [[Epic spell: hellball]], [[Epic spell: epic mage armor]], [[Epic spell: mummy dust]], [[Epic spell: epic warding]], [[NWN:Improved Combat Casting|Improved Combat Casting]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]]&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
&lt;br /&gt;
Every odd level, a pale master progresses in his knowledge of magic as if having gained one level in his primary casting class. This progress is in terms of spell levels and spell slots available. A [[wizard]] can learn from scrolls to add spells to his or her spellbook in order to take advantage of new spell levels. A [[sorcerer]] or [[bard]], however, will have to level again as a sorcerer or bard in order to learn spells for these new levels. New spell slots can still be filled by preparing spells already known with metamagic feats, however.&lt;br /&gt;
&lt;br /&gt;
In standard NWN, this progression does not affect caster level, which can determine damage, duration, and spell penetration. In Avlis, [http://www.avlis.org/wiki/index.php/Shs:Magic_System#Changes_to_Bioware_Spells hooked spells] take pale master levels into account for determining caster level - one caster level per two pale master levels (every odd level). However, this only affects damage and duration for hooked spells, but not spell penetration or dispel resistance.&lt;br /&gt;
&lt;br /&gt;
==Summon Control==&lt;br /&gt;
&lt;br /&gt;
The Pale Master has some ability to select the creature summoned by the summon undead abilities. This is a sub-feature of the overrall [[Magic:Summon Control|Summon Control system]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Requires [[NWN:Hordes of the Underdark |Hordes of the Underdark]].&lt;br /&gt;
*Pale Masters can take Epic Spells at level 15 even if they only have 3 levels of an [[arcane]] class. They can also take epic spells with [[NWN:Epic Bonus Feats|Epic Bonus Feats]] (after level 15) provided they meet the [[NWN:Spellcraft|Spellcraft]] requirements. The duration of the spells will be based on Pale Master levels.&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Prestige_Classes&amp;diff=16036</id>
		<title>Prestige Classes</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Prestige_Classes&amp;diff=16036"/>
		<updated>2006-08-04T03:57:32Z</updated>

		<summary type="html">&lt;p&gt;P0m: Fixed nwnwiki links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The coming of [[SoU]] and [[HotU]] have seen the introduction of prestige classes. Prestige classes are taken very seriously on Avlis. Even if your PC fulfills the requirements necessary to start gaining levels in a certain prestige class (such as arcane archer or assassin), he will not be able to do so until he also finds and completes a scripted quest tied to that class. The completion of this quest is to signify the pains that must be taken to get the specialized training necessary to gain levels in that prestige class. Not all of these scripted quests have been implemented in Avlis yet – in the meantime a player can have a prestige class 'unlocked' by a DM upon completing a special DM quest, or as a roleplaying award.&lt;br /&gt;
&lt;br /&gt;
It is important to note that three of the prestige classes in NWN are not allowed in Avlis. The first is the Red Dragon Disciple. This is because red dragons are not indigenous to Avlis, so no native Avlissian character can have red dragon blood. The second is the Champion of Torm. Torm is not worshipped in Avlis, so he has no followers here. The third is the Harper Scout. The Harpers are an organization exclusive to the Forgotten Realms and therefore do not exist on Avlis. Avlis also has its own special prestige classes. These are the holy warriors of the nine major gods (see Part II, Chapter 4, Section F). To be able to gain levels in these prestige classes you must gain permission from the player-run religious order of that deity. There are only two exceptions to this. The first is the paladin class. Anyone can choose to gain levels in paladin; however, it is an Avlis rule that all paladins are worshippers of Gorethar. The second is the blackguard prestige class from SoU. Blackguards are the holy warriors of Maleki – as such, they must be CE in alignment. Blackguards who are not CE cannot gain blackguard levels on Avlis.&lt;br /&gt;
&lt;br /&gt;
== NWN prestige classes ==&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Archer]] &amp;lt;sup&amp;gt;([[NWN:NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Assassin]] &amp;lt;sup&amp;gt;([[NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Dwarven Defender]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Pale Master]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Shadowdancer]] &amp;lt;sup&amp;gt;([[NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Shifter]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Weapon Master]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not allowed in Avlis&lt;br /&gt;
&lt;br /&gt;
* [http://www.nwnwiki.org/Champion_of_Torm Champion of Torm] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [http://www.nwnwiki.org/Red_Dragon_Disciple Red Dragon Disciple] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [http://www.nwnwiki.org/Harper_Scout Harper Scout] &amp;lt;sup&amp;gt;([[NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avlis Prestige Class Requirements and Abilities==&lt;br /&gt;
===Paladin (Gorethar, LG)===&lt;br /&gt;
Requirements: same as always&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities: same as always, plus...&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Evil 30'&lt;br /&gt;
===Champion (O'Ma, NG)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
Base Attack Bonus (BAB): +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Weapon Focus: Short Sword, Skill Focus: Heal, Two Weapon Fighting&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Heal - 5 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Evil 30'&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Cure Light Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Smite Evil&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Cure Serious Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Turn Outsider&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Summon Celestial Servant&lt;br /&gt;
===Avenger (Dru'El, CG)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Point Blank Shot, Weapon Focus: Longbow&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Heal - 5 Ranks, Animal Empathy - 2 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Law 30'&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Summon Animal Servant&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Fox's Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Smite Law&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Turn Undead&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Cure Serious Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Seeker Arrow&lt;br /&gt;
===Justicar (Toran, LN)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Armor Proficiency: Heavy, Weapon Focus: Longsword, Cleave&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Discipline - 8 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Chaos 30'&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Smite Chaos&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Hold Person&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Remove Blindness/Deafness&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Magic Circle vs. Chaos&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Lay on Hands&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Lay on Harm&lt;br /&gt;
&lt;br /&gt;
===Equalizer (Mikon, TN)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Armor Proficiency: Heavy, Weapon Focus: Longsword, Combat Casting&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Parry - 4 Ranks, Heal - 2 Ranks, Taunt - 2 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Law 30'&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Chaos 30'&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Cure Serious Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Inflict Serious Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Smite Evil&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Smite Good&amp;lt;br&amp;gt;&lt;br /&gt;
6th: Bestow Curse&lt;br /&gt;
===Confounder (Forian, CN)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Weapon Proficiency: Martial, Weapon Focus: Heavy Flail&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Hide - 5 Ranks, Taunt - 3 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Law 30'&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Doom&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Smite Law&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Turn Construct&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Contagion&amp;lt;br&amp;gt;&lt;br /&gt;
6th: Summon Slaad Servant&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Whirling Flail&lt;br /&gt;
===Dominator (Valok, LE)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Weapon Focus: Longsword, Improved Knockdown&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Persuade - 5 Ranks, Listen - 2 Ranks, Discipline - 3 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Good 30'&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Smite Good&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Dark Blessing&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Lay on Harm&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Eagle's Splendor&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Turn Undead&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Summon Fiendish Servant&lt;br /&gt;
===Annihilator (Aarilax, NE)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Lightning Reflexes, Weapon Specilization: 2 Bladed sword&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Move Silently - 5 Ranks, Search - 5 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Good 30'&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Smite Good&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Negative Energy Ray&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Inflict Serious Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Turn Outsider&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Sneak Attack&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Inflict Critical Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
===Blackguard (Maleki, CE)===&lt;br /&gt;
Requirements: same as always, plus alignment = CE&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities: same as always&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Wikipedia:Prestige class]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=What_Would_Fegall_Do_%3F_Belt_Clasps&amp;diff=20157</id>
		<title>What Would Fegall Do ? Belt Clasps</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=What_Would_Fegall_Do_%3F_Belt_Clasps&amp;diff=20157"/>
		<updated>2006-08-04T03:55:12Z</updated>

		<summary type="html">&lt;p&gt;P0m: Categorized!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====What Would Fegall Do ? Belt Clasps====&lt;br /&gt;
&lt;br /&gt;
Today, on WWFD, we shall Have a Look at the Clasp of the Belt. For most Non-Makers, 'tis not a Cherished Making - yet, 'tis without a Doubt the most Useful of Makings. How so ? Why ... if the Clasp of the Belt is Badly-Made, what would Befall the Warrior when he Pulls at his Sword-Hilt, only to Find that it does Lie Prone many Meters at his Back ? 'twas the Badly Made Clasp that did Lead to his Eventual Downfall. Ah, and what of Mages ? If the Embrace of the Clasp does Suffer, the Mage can but Pluck at her own Hair for Arcane Components!&lt;br /&gt;
&lt;br /&gt;
What would Fegall do, Fine Makers ? 'tis this Maker's Feeling that he would do as Such: &lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Determine the Need for the Clasp. 'tis an Arcanist? A Warrior ? A Scoundrel or a Sorceress?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Determine the Need for Clasping. What must be Clasped ? A Potion, Component Pouch ? A Double-Headed Axe ? Perhaps the Shrunken Head of a Slain Foe (in that case of your Customer being a Blood-Thirsty Bugbear) ? 'tis the Wise Maker that does Plan his Makings as Such... ! &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Determine the Environment in Which this Clasp will be Made Use of. Damp Caves do Suggest the Use of Adamantium - the Stifling Heat of the Deepest Deeps of Deglos might Suggest the Use of a Clasp made from Ice Crystals !&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally - what of the Belt itself ? Well... 'tis Beyond this Sermon to Wax Lyrical on the Humble Belt. If the Guild of Clasp Makers will Accept your Clasp of Astounding Usefulness, then you may Know that you are a Fine Maker. For 'tis Known that the Clasp of the Belt is a most Difficult and Challenging Making to Fashion with Success.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''May your Nose be Clean and your Hands Full, blessed by the Wit of the Gnomefather,'' &lt;br /&gt;
&lt;br /&gt;
Maker Gurky.&lt;br /&gt;
&lt;br /&gt;
[[PCs:Gurky_Bogglewig|Gurky Bogglewig]]&lt;br /&gt;
[[Category:Essay]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=What_Would_Fegall_Do_%3F_Mug_Handles&amp;diff=20158</id>
		<title>What Would Fegall Do ? Mug Handles</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=What_Would_Fegall_Do_%3F_Mug_Handles&amp;diff=20158"/>
		<updated>2006-08-04T03:54:56Z</updated>

		<summary type="html">&lt;p&gt;P0m: Categorized!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====What Would Fegall Do ? Mug Handles.====&lt;br /&gt;
&lt;br /&gt;
After one does Venture Out to Seek the Many Things to Aid the Making (or to Woo the Damsels who, without a Doubt, have Attracted the Vile Attention of the Amber Dragon), one does Return to the Inn or the Pub - or the Damsel's House !- to Celebrate the Having of Success.A Making that too Rightly is of Much Use in Such is the Handle of the Mug. For is it not the Mug that is Hefted to the Mouth in order to Pour the Wine or Ale that does Depend on the Handle to be Handled ? Yea verily, fellow Makers and Seekers of Fegall's Form, we must Know of the Worth of the Humble Handle of the Mug. &lt;br /&gt;
&lt;br /&gt;
Whether 'tis Made from Wood, Brass, Tin or Elf Ears'''*''', the Handle of the Mug can only Serve its Purpose if 'tis Attached Rightly to the Mug itself. Therefore, we must Think Upon how the Glue that does Attach the Mug to the Handle is Made.&lt;br /&gt;
&lt;br /&gt;
High Maker Flootkruppeimer of the Guild of Glue and Marzipan in Zural Dura did, in his Recent Writings to me, Name the List of Creatures who would Serve as a Good Source of what is Needed to Fashion a Glue that even the Gnomefather would have Trouble getting off the Fingers:&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Mucus of the Scrag, which is Known to Keep the Feet in Place for Long Moments&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Exctracted Syrup from the Silk of the Phase Spider, to be Mixed Into a Cauldron of Sugar-based Molasses&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Concentrated Ooze from the Mustards and Jellies known to Inhabit Rather Dark and Damp Places&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For those Makers who do Balk at the Taking of Gatherings for the Making from Fauna, some Flora can be Sought Out if one does Seek to Fashion the Glue:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A Syrup that is Made from the Thrice-Diffused Ferrellian Corn&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A Variant of Glowmoss, found in Deepest Edices of the Great Trees of Le'Or - named the Goo-moss &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The fabled Yarrow of Jechran, known only to Grow where an Unpaired Jechran Male has Slept during the Full Moon'''**'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With these Gatherings in Hand, your Handle will ne'er be Parted from your Mug, oh Makers ! Be Filled with the Joy that your Making will Cause when Tired Travellers can Clasp at it with Thirsty Eyes and Hungry Mouths. &lt;br /&gt;
&lt;br /&gt;
''Until our next Sharing of Thoughts, may the All Maker do give you the Wit to Make !''&lt;br /&gt;
&lt;br /&gt;
Maker Gurky.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''*'''Apologies of Humbleness to any Nanshilae who do Read - but is the Making not Beyond any Squirmishness ? This Recorded Instance of Ear-Handled Mugs did Arise from a Rumor of a Ganoom Maker who had Gone to the Goblins of Deep M'Chek to Learn of their Makings. To this Day, it is a Much Debated Manner in the Halls of the Guild of Glue and Marzipan.&lt;br /&gt;
&lt;br /&gt;
'''**'''This is a Most Rare of Flora, and only the High Gluemaker himself has Seen Such. Anyone who does Find a Single Male in Yechran  must Hie him to a Forest Clearing and bid him Snooze under the Moon! The Guild will pay good Gold for the Results of this Experiment.&lt;br /&gt;
&lt;br /&gt;
[[PCs:Gurky_Bogglewig|Gurky Bogglewig]]&lt;br /&gt;
[[Category:Essay]]&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=The_Festival_of_Fegall&amp;diff=16411</id>
		<title>The Festival of Fegall</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=The_Festival_of_Fegall&amp;diff=16411"/>
		<updated>2006-08-04T03:54:10Z</updated>

		<summary type="html">&lt;p&gt;P0m: Categorized!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>P0m</name></author>
	</entry>
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