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	<title>Avlis Wiki - User contributions [en]</title>
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	<updated>2026-05-11T19:45:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Orc&amp;diff=9232</id>
		<title>Orc</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Orc&amp;diff=9232"/>
		<updated>2006-03-10T18:57:27Z</updated>

		<summary type="html">&lt;p&gt;Sapperken: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt; {{Races}} &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; {{CustomRaces}} &amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
== PC Statistics ==&lt;br /&gt;
&lt;br /&gt;
'''Base Race:''' [[Half-Orc]]&lt;br /&gt;
&lt;br /&gt;
'''Ability Score Adjustments:''' +3 Str -2 Dex +1 Int&lt;br /&gt;
&lt;br /&gt;
'''Feats:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alertness]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lowlight Vision]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Training vs. Orcs]]&lt;br /&gt;
&lt;br /&gt;
'''Favored Class:''' [[Fighter]]&lt;br /&gt;
&lt;br /&gt;
'''NOTES:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- Orcs have a static model. Regardless of what is chosen during character generation, all orcs have the same appearance.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
On Avlis, orcs were created by the god Valok. Using information and help gained from Gruumsh, Valok established his race on Avlis with some differences. While Gruumsh favored might and strength, Valok favored subtlety, preparedness, and intelligence. He saw orcs as a favorable vehicle for his control over Avlis because they carried a sturdy frame and a hearty constitution in most cases, and they were able to inspire fear in weaker races. Thus, the orcs of Avlis look very similar to those found on other worlds, but they act very differently.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Among the natives of Avlis, orcs are regarded as shrewd, intelligent, crafty, and devious. They are strong in arm, but they are also strong in diplomacy and deal-making. It is said by some that making a deal with an orc is akin to making a deal with a demon.... any loophole that can be exploited, will be. Of course, this is wholy an average assumption of the population. As with any race on Avlis, there exist individuals of all alignments.&lt;br /&gt;
&lt;br /&gt;
== Orc Lands ==&lt;br /&gt;
&lt;br /&gt;
Orcs are also very resourceful, and have constructed large societies of their own on Avlis. There are two orcish nations, Brekon and Dubunat. The governments within the two differ slightly, but they are both ruled by cunning politicians, and they house millions of orc residents, as well as giant-kin and goblinoid residents who are often given the status of second class citizens in orcish circles.&lt;br /&gt;
&lt;br /&gt;
Within these nations are several large trading cities and ports that the orcs use to import and export goods to other nations... all done as legitamate business as far as anyone can tell by looking at it. Wherever the church of Valok is strong, the orc population in that area also tends to excel. These smaller populations can exist outside of the orcish nations, within human cities, and sometimes the cities of other races, though not too often.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
Although the reputation of orcs often precedes them wherever they go, it is certainly not the worst reputation for a race on Avlis, and more often than not, individuals they meet will give them a chance to show their true colors before deciding what to make of them.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
There are generally no castes or noble families within orcish society. Those who are on top are the ones who got there by guile and cunning, and they must fight in the political arena to keep themselves in place. The only real social class that orcs differentiate within their group is that of arcane magic users. Due to the mishap that ended the Great War, orcish magic users are forbidden in orcish society. Any orc that is found to be practicing arcane magic is hunted down and killed, usually by the Dominators of Valok who have sworn to do this as their purpose. Many small secret orcish mage societies have sprung up over time. Many more have been eliminated. None have been tolerated by the orcs. The Dominators are not the only society that hunts them. They are just the ones that have holy vows to Valok. There are plenty of other smaller mage-hunting societies and mercenary bands who go after orcish magic users.&lt;br /&gt;
&lt;br /&gt;
It is thought that the clerics of Valok and other gods worshipped by orcs keep perpetuating the hatred of mages so as not to let them gain a foothold in government. Without arcane magic users, the power of the clerics' magic is supreme in the society, which in turn elevates the influence of Valok and the lesser deities worshipped there.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Pg:Custom_Races|Custom Race System]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Sapperken</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Gnoll&amp;diff=9308</id>
		<title>Gnoll</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Gnoll&amp;diff=9308"/>
		<updated>2006-03-10T18:55:42Z</updated>

		<summary type="html">&lt;p&gt;Sapperken: /* Relations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt; {{Races}} &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; {{CustomRaces}} &amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
== PC Statistics ==&lt;br /&gt;
&lt;br /&gt;
'''Base Race:''' [[Half-Orc]]&lt;br /&gt;
&lt;br /&gt;
'''ECL:''' 2&lt;br /&gt;
&lt;br /&gt;
'''Ability Score Adjustments:''' +4 Str +2 Con -2 Int -2 Cha&lt;br /&gt;
&lt;br /&gt;
'''Feats:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skill Affinity: Listen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skill Affinity: Search]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skill Affinity: Spot]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keen Senses]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Darkvision]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Special Abilities:''' [[Deflection Armour Bonus]]&lt;br /&gt;
&lt;br /&gt;
'''Favored Class:''' [[Ranger ]]&lt;br /&gt;
&lt;br /&gt;
'''NOTES:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- Gnolls are a static model. Regardless of what is chosen during character generation, all Gnolls have the same appearance.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Gnolls are dog-headed humanoids that tend to live in roving packs that prowl the forests and plains of Avlis. Their creation is a mystery, but it is rumored to have something to do with a strange pact between the god [[Maleki]] and the god [[Xenon]], who rules lycanthropes. Being among the most primitive races of the world, gnolls subsist on what they can find in their nomadic existence. A few have grasped the benefits of civilized society and try to make inroads there, but for the large majority, gnolls live a rugged and cruel existence.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Gnolls have a pack mentality. Their lives revolve around a pecking order established early on among their packmates and family. When traveling away from other gnolls, this behavior plays itself out with friends and acquaintances that the gnoll makes among the other races. Some are surprised and alarmed at the threatening gestures and rough housing that goes on when a gnoll first meets a new companion, but soon enough the racket stops when the pecking order has been established to the satisfaction of the gnoll.&lt;br /&gt;
&lt;br /&gt;
Gnolls believe that pecking orders and tests of strength with threats peppered all in between are the keys to survival. To other races, this makes them appear course and cruel, but among themselves they have a highly developed sense of loyalty, as well as friendship. Their motives are primitive, based on getting enough food, water, shelter, and warmth to make it to the next sunrise, and they are not above taking what they need from those weaker than themselves, because they see this as a natural part of life. Along those same lines, gnolls respect power and will listen to those who demonstrate their power with threats and displays.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Average gnolls grow to between 6 and 7 feet tall. Females are generally shorter, rarely reaching 6 1/2 feet. They are covered with fur that can be course, or shaggy in texture, with short textures common in those who crop their fur, and have colors ranging from dark browns and blacks, to rusty reds, to sandy blondes. Gnolls are not known to groom themselves too often, and they generally avoid water, so their real fur color can be distorted by dirt and grime picked up from their wanderings. Gnoll eye color is always brown.&lt;br /&gt;
&lt;br /&gt;
Gnolls do not have modesty issues about wearing clothes, but they will wear whatever garments are needed for protection, as well as ornamentation. Bead necklaces and primitive jewelry made out of shells and bones are commonly worn by females, and given to pups as presents. Most of their garments are scavenged from garbage of other races, though the few gnolls who do embrace society are known to buy items from merchants.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
By most, gnolls are seen as scavengers who prowl the lands looking to take advantage of the sick and the weak, as well as scrounging for food and item leftovers that are thrown out. [[Elf, Avlissian|Elves]] seem to find them distasteful, and will try to drive them off their lands. The [[Pg:Other_Races_of_Note#The_Roramini|Romini]] find them dangerous, but are known to tolerate gnolls so long as they do not get attacked by them. When gnolls come into contact with other nomadic races, like roving bands of [[Ogre|ogres]] or [[Goblin|goblins]], they may fight over resources. There are also gnolls who have chosen to live among [[Human, Civilized|humans]], [[Orc|orcs]], and other civilized races in their cities, and if they demonstrate acceptable behavior they are known to be able to make decent livings.&lt;br /&gt;
&lt;br /&gt;
On a personal level, gnolls are territorial and hierarchical. Upon meeting a new person, they immediately seek to find out who is dominant, either by challenging them to a match of strength, or by outwardly play-fighting them. This can lead to bad situations when 'attacking' something that is not used to gnolls.&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
&lt;br /&gt;
Gnolls tend to be lawful. They have a highly developed sense of society and order for such a primitive race, but their motives can often be selfish, such as the desire to reach the top of the pack. This can make them tend towards lawful evil.&lt;br /&gt;
&lt;br /&gt;
== Gnoll Lands ==&lt;br /&gt;
&lt;br /&gt;
Gnolls have no country or base of their own. Packs will travel and roam through all countries and nations of Avlis where the terrain is easy enough to walk on. They usually avoid mountains, but have no trouble with forests and plains, and are equally at home in jungles.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Gnolls think little about religion unless something happens that demonstrates its power to them. For the most part, they venerate the pack leader who controls everything in their lives. They are not known to have ties to Maleki or Xenon per se, but will worship these gods if given reason to.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
Gnolls have their own language of barks, grunts, howls, yips, and other sounds. It is extremely difficult for non-canine races to pronounce. Luckily, gnolls who spend time around civilized society can usually speak common, though in a very thickly punctuated and accented fashion.&lt;br /&gt;
&lt;br /&gt;
== Names ==&lt;br /&gt;
&lt;br /&gt;
Gnolls have difficult names to pronounce. All individuals have a given name that they receive at birth, as well as a pack name. Gnolls who abandon or switch packs will always carry their old pack name with them. Unlike civilized societies, where some last names are better than others, pack names are not like this. They simply designate which group the gnoll is from, without conveying any kind of prestige. Pecking order within a pack determines prestige.&lt;br /&gt;
&lt;br /&gt;
=== Male Names ===&lt;br /&gt;
&lt;br /&gt;
Ark'al, Ark'kruy'ek, Bar'bark, B'auw, Brrr'Ick, Brrr'Ark, Grak'auk, Grrr'ark, Urau'auk, Uroo'ak&lt;br /&gt;
&lt;br /&gt;
=== Female Names ===&lt;br /&gt;
&lt;br /&gt;
Arlooloo, Arau, Aararlo, Bauau, Bauauloo, Groo, Grrrauauloo, Urlau, Urooo, Urlolauau&lt;br /&gt;
&lt;br /&gt;
=== Pack Names ===&lt;br /&gt;
&lt;br /&gt;
Ark'ark'araou, Ark'barau'aou, Ark'grrrak'aou, Ark'ululuak'araou, Ark'uroloau'aou&lt;br /&gt;
&lt;br /&gt;
== Adventurers ==&lt;br /&gt;
&lt;br /&gt;
Gnolls are very loyal to their packs and do not take pleasure in separating from them, however accidents and disasters may sometimes leave them abandoned and alone. If this happens, they tend to latch onto other groups who happen to be working towards other goals, and will loyally adopt the mission of that pack in return for companionship. Sometimes the depression of being alone can have negative affects, causing the gnolls to strike out on their own for malicious purposes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Pg:Custom_Races|Custom Race System]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;/div&gt;</summary>
		<author><name>Sapperken</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Garret_de%27Karne&amp;diff=18607</id>
		<title>PCs:Garret de'Karne</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Garret_de%27Karne&amp;diff=18607"/>
		<updated>2006-03-01T03:23:01Z</updated>

		<summary type="html">&lt;p&gt;Sapperken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Garret de'Karne&lt;br /&gt;
&lt;br /&gt;
Sex: Male&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Job: Aedile of the Imperial Order, Centurion in the Sword of Toran, Justicar of Toran&lt;br /&gt;
&lt;br /&gt;
Residence: The City of Kuras&lt;br /&gt;
&lt;br /&gt;
The youngest son of Justicar Trent de'Karne, Garret was blessed with the skills of the soldier early in life.  Sent to several military schools throughout his youth, he trained with all manner of weapons and learned the valuable use of tactics.  Later in his life, he learned the tenets of Toran under his father's tutelage.  &lt;br /&gt;
&lt;br /&gt;
Garret found his path in life within the city of Kuras.  He has dedicated his life to the city that has given him so much.  After a Malekite invasion was halted at the gates of the city, Garret pledged his blade to the Imperial Order.  He dreams of the day that the Empire is once again reunited under a single banner, but desires for a peaceful way for it to happen.  He understands that war is inevitable, and sometimes necessary, but feels no compassion for those who thrive for it.  He holds the Law close and his Duties to the Empire closer.&lt;br /&gt;
&lt;br /&gt;
No longer a young man, he does not act rashly as he once did.  He is slow to anger, and shows discipline fitting a Justicar of Toran.  He hopes to one day be something the people look upon with hope in the coming dark times.  A man of character, of honor.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|De'Karne]]&lt;br /&gt;
[[Category:KurasPCs|De'Karne]]&lt;/div&gt;</summary>
		<author><name>Sapperken</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Richance_Weller&amp;diff=5187</id>
		<title>PCs:Richance Weller</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Richance_Weller&amp;diff=5187"/>
		<updated>2006-02-05T00:19:05Z</updated>

		<summary type="html">&lt;p&gt;Sapperken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rich’s parents were/are poor working class amidst the city of kuras, at age 6 he was sent away to begin learning a soldiers life, so he could have it better than they did. He followed around a company of toranite mercenaries, which was called ‘Servants of Order’. They primarily were based along the Ossania/Medec border, though as their duty changed they would work for Servator, and Valoria. At the age of 13, he became the squire to a knight of the company named Lothar. They fought primarily against bandits, and did physical and mental training along with a few skirmishes against Crullath. At the age of 16, during a battle with the Crullathians, his knight was killed, along with most of the company. Rich however was taken captive by the bandits, and forced to head south towards the seven cities. When they were nearing the cities, Richance escaped, and caught a ride as a caravan guard, for a caravan heading into Toran Shaarda. When he arrived in Toran Shaarda, he heard of the Sword of Toran in Mikona, he set out there. Feeling that he dishonored his knight by outliving him, he made a vow to not return to Kurathene until he was able to honor his knight’s legacy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Weller]]&lt;br /&gt;
[[Category:KurasPCs|Weller]]&lt;/div&gt;</summary>
		<author><name>Sapperken</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Garret_de%27Karne&amp;diff=8409</id>
		<title>PCs:Garret de'Karne</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Garret_de%27Karne&amp;diff=8409"/>
		<updated>2006-02-04T04:59:43Z</updated>

		<summary type="html">&lt;p&gt;Sapperken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Garret de'Karne&lt;br /&gt;
&lt;br /&gt;
Sex: Male&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Job: Aedile of the Imperial Order, Legionairre in the Sword of Toran, Justicar of Toran&lt;br /&gt;
&lt;br /&gt;
Residence: The City of Kuras&lt;br /&gt;
&lt;br /&gt;
The youngest son of Justicar Trent de'Karne, Garret was blessed with the skills of the soldier early in life.  Sent to several military schools throughout his youth, he trained with all manner of weapons and learned the valuable use of tactics.  Later in his life, he learned the tenets of Toran under his father's tutelage.  &lt;br /&gt;
&lt;br /&gt;
Garret found his path in life within the city of Kuras.  He has dedicated his life to the city that has given him so much.  After a Malekite invasion was halted at the gates of the city, Garret pledged his blade to the Imperial Order.  He dreams of the day that the Empire is once again reunited under a single banner, but desires for a peaceful way for it to happen.  He understands that war is inevitable, and sometimes necessary, but feels no compassion for those who thrive for it.  He holds the Law close and his Duties to the Empire closer.&lt;br /&gt;
&lt;br /&gt;
No longer a young man, he does not act rashly as he once did.  He is slow to anger, and shows discipline fitting a Justicar of Toran.  He hopes to one day be something the people look upon with hope in the coming dark times.  A man of character, of honor.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|De'Karne]]&lt;br /&gt;
[[Category:KurasPCs|De'Karne]]&lt;/div&gt;</summary>
		<author><name>Sapperken</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Garret_de%27Karne&amp;diff=4959</id>
		<title>PCs:Garret de'Karne</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Garret_de%27Karne&amp;diff=4959"/>
		<updated>2006-02-04T04:58:49Z</updated>

		<summary type="html">&lt;p&gt;Sapperken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Garret de'Karne&lt;br /&gt;
&lt;br /&gt;
Sex: Male&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Job: Aedile of the Imperial Order, Legionairre in the Sword of Toran, Justicar of Toran&lt;br /&gt;
&lt;br /&gt;
Residence: The City of Kuras&lt;br /&gt;
&lt;br /&gt;
The youngest son of Justicar Trent de'Karne, Garret was blessed with the skills of the soldier early in life.  Sent to several military schools throughout his youth, he trained with all manner of weapons and learned the valuable use of tactics.  Later in his life, he learned the tenets of Toran under his father's tutelage.  &lt;br /&gt;
&lt;br /&gt;
Garret found his path in life within the city of Kuras.  He has dedicated his life to the city that has given him so much.  After a Malekite invasion was halted at the gates of the city, Garret pledged his blade to the Imperial Order.  He dreams of the day that the Empire is once again reunited under a single banner, but desires for a peaceful way for it to happen.  He understands that war is inevitable, and sometimes necessary, but feels no compassion for those who thrive for it.  He holds the Law close and his Duties to the Empire closer.&lt;br /&gt;
&lt;br /&gt;
No longer a young man, he does not act rashly as he once did.  He is slow to anger, and shows discipline fitting a Justicar of Toran.  He hopes to one day be something the people look upon with hope in the coming dark times.  A man of character, of honor.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|de'Karne]]&lt;br /&gt;
[[Category:KurasPCs|de'Karne]]&lt;/div&gt;</summary>
		<author><name>Sapperken</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Garret_de%27Karne&amp;diff=4957</id>
		<title>PCs:Garret de'Karne</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Garret_de%27Karne&amp;diff=4957"/>
		<updated>2006-02-04T04:53:43Z</updated>

		<summary type="html">&lt;p&gt;Sapperken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Garret de'Karne&lt;br /&gt;
&lt;br /&gt;
Sex: Male&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Job: Aedile of the Imperial Order, Legionairre in the Sword of Toran, Justicar of Toran&lt;br /&gt;
&lt;br /&gt;
Residence: The City of Kuras&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|de'Karne]]&lt;br /&gt;
[[Category:KurasPCs|de'Karne]]&lt;/div&gt;</summary>
		<author><name>Sapperken</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Garret_de%27Karne&amp;diff=4956</id>
		<title>PCs:Garret de'Karne</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Garret_de%27Karne&amp;diff=4956"/>
		<updated>2006-02-04T04:48:39Z</updated>

		<summary type="html">&lt;p&gt;Sapperken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Garret de'Karne&lt;br /&gt;
&lt;br /&gt;
Sex: Male&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Job: Aedile of the Imperial Order, Legionairre in the Sword of Toran, Justicar of Toran&lt;br /&gt;
&lt;br /&gt;
Residence: The City of Kuras&lt;br /&gt;
&lt;br /&gt;
  The youngest son of Justicar Trent de'Karne, Garret was blessed with the skills of the soldier early in life.  Sent to several military schools throughout his youth, he trained with all manner of weapons and learned the valuable use of tactics.  Later in his life, he learned the tenets of Toran under his father's tutelage.  &lt;br /&gt;
&lt;br /&gt;
  Garret found his path in life within the city of Kuras.  He has dedicated his life to the city that has given him so much.  After a Malekite invasion was halted at the gates of the city, Garret pledged his blade to the Imperial Order.  He dreams of the day that the Empire is once again reunited under a single banner, but desires for a peaceful way for it to happen.  He understands that war is inevitable, and sometimes necessary, but feels no compassion for those who thrive for it.  He holds the Law close and his Duties to the Empire closer.&lt;br /&gt;
&lt;br /&gt;
  No longer a young man, he does not act rashly as he once did.  He is slow to anger, and shows discipline fitting a Justicar of Toran.  He hopes to one day be something the people look upon with hope in the coming dark times.  A man of character, of honor.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|de'Karne]]&lt;br /&gt;
[[Category:KurasPCs|de'Karne]]&lt;/div&gt;</summary>
		<author><name>Sapperken</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs&amp;diff=5183</id>
		<title>PCs</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs&amp;diff=5183"/>
		<updated>2006-02-04T04:33:05Z</updated>

		<summary type="html">&lt;p&gt;Sapperken: /* D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
[[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]]&lt;br /&gt;
[[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]]&lt;br /&gt;
[[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]]&lt;br /&gt;
[[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]]&lt;br /&gt;
[[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]]&lt;br /&gt;
[[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]]&lt;br /&gt;
[[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
&lt;br /&gt;
=Character Listing=&lt;br /&gt;
To make a new entry, [[PCs:Template|use this template]].&lt;br /&gt;
&lt;br /&gt;
This will be a section for writing about your PCs.  This is somewhat redundant with the boards, since those have journals and biography sections already, but the major benefit is that as the wiki grows, these entries can be hyperlinked into various articles that are written.  So if [[PCs:Samwir | Samwir]] causes trouble in Elysia, you can just click his name to read about him.  Links to these bios will be added as the history section is fleshed out, so put your PC in here when you get a chance.&lt;br /&gt;
&lt;br /&gt;
'''Remember, all info here can be taken as IC information.  Don't post anything about your PC you wouldn't want others knowing.  Even more importantly, if you post something about another's PC, make sure it's 100% verifiable from the public boards, or else you stand a good chance of being accused of griefing.'''&lt;br /&gt;
&lt;br /&gt;
It's impossible to enforce guidelines on a Wiki, but if I had to suggest some, I'd go with:&lt;br /&gt;
# If you think it might be controversial, it is.  Only post controversial things about '''your own''' PC.&lt;br /&gt;
# Only post about other PCs what can be found on the public boards, or better yet, don't post anything about them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
[[PCs:Jorio_Alerian|Alerian, Jorio]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Friday_Alibar|Alibar, Friday]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Isogal Alleb|Alleb, Isogel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aeveras_Altaer|Altaer, Aeveras]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Nawen_Amakiir|Amakiir, Nawen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tamia_Amakiir|Amakiir, Tamia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Amiru|Amiru]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tenirra Arken'Held|Arken'Held, Tenirra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ayiree|Ayiree]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Seretah Aylown|Aylown, Seretah]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
[[PCs:Mieri Bellmaker|Bellmaker, Mieri]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Josoph Billearn|Billearn, Josoph]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Blake Benneset|Benneset, Blake]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Hawk Bodyravager|Bodyravager, Hawk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vurk Bloodfang|Bloodfang, Vurk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Harvey Boekhorst|Boekhorst, Harvey]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Gurky Bogglewig|Bogglewig, Gurky]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
[[PCs:Methuselah Caneras|Caneras, Methuselah]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Valeria Cavalieri|Cavalieri, Valeria]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Celarisse Curanwen|Curanwen, Celarisse]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
[[PCs:Llyshra Dald|Dald, Llyshra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Day|Day]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Deider|Deider]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Garret de'Karne|de'Karne, Garret]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vanyankaya (Vanya) Del'Trion|Del'Trion, Vanyankaya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Evantis Delaxis|Delaxis, Evantis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Madon &amp;quot;Madness&amp;quot; Dethrune|Dethrune, Madon &amp;quot;Madness&amp;quot;]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dok|Dok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Draconis|Draconis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Havian O Dryinos|Dryinos, Havian O]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Celithril Dy'nen|Dy'nen, Celithril]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
[[PCs:Elenya|Elenya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Eldraea|Eldraea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Elyl|Elyl]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Snorri Elfslayer|Elfslayer, Snorri]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Epiktetus|Epiktetus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Elong Singalong|Elong Singalong]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
[[PCs:Fade|Fade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ialath Fentellon|Fentellon, Ialath]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Heronimous Fox|Fox, Heronimous]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Nord Fyne|Fyne, Nord]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil Fynn|Fynn, Aramil]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Lotis Fynolis|Fynolis, Lotis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
[[PCs:Mellenco Gardastar| Gardastar, Mellenco]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Grano Goodman|Goodman, Grano]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Belevren Graniteanvil|Graniteanvil, Belevren]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
[[PCs:Voyor Hadzum|Hadzum, Voyor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kharak Hammerstar|Hammerstar, Kharak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil Hanlen|Hanlen, Aramil]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Heldor|Heldor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Odel Helmsplitter|Helmsplitter, Odel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Gunsel Highbinder|Highbinder, Gunsel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Brayon Hopper|Hopper, Brayon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Plitz Haubenschnaupf|Haubenschnaupf, Plitz]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
[[PCs:Imril|Imril]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Alphonse Irofin|Irofin, Alphonse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ixldor|Ixldor]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
[[PCs:Jack|Jack (Ghallis Malignant)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jade|Jade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Rhissaerk Jalesh|Jalesh, Rhissaerk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Gram Jamjeans|Jamjeans, Gram]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Merago Jert|Jert, Merago]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kaede Jr'ei'ren|Jr'ei'ren, Kaede]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tri'as Ju'eir|Ju'eir, Tri'as]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
[[PCs:Allana Kalene|Kalene, Allana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kahn The Dark|Kahn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kanga|Kanga]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Karr, Timo|Karr, Timo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Khiya|Khiya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kim, Jenii|Kim, Jenii]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aradan Kir|Kir, Aradan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dashel Knight|Knight, Dashel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Yohan Kurgenson|Kurgenson, Yohan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Darro &amp;quot;Ghostblade&amp;quot; Kwikfoot|Kwikfoot, Darro]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
[[PCs:Law|Law]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Joren Le'Igh|Le'Igh, Joren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Willem Lightheart|Lightheart, Willem]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fraudoc Loclac|Loclac, Fraudoc]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sydney Losstarot|Losstarot, Sydney]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Luna  Luna|Luna, ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vichan Lyonsen|Lyonsen, Vichan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Shinaa Kuri-Assa'rai|Kuri-Assa'rai, Shinaa]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
[[PCs:Kaelyn MacCaddor|MacCaddor, Kaelyn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Malulani jael MacMurray|MacMurray, Malulani jael]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kitiara Maelstrom|Maelstron, Kitiara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Marie the Confounder|Marie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vichan Marndry|Marndry, Vichan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Frida da Medican|Medican, Frida da]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Janur da Medican|Medican, Janur da]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Quicksilver Meridan|Meridan, Quicksilver]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Shana Merlin|Merlin, Shana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Gilthodel Mir'Dolledh|Mir'Dolledh, Gilthodiel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Mowghina Moonblood|Moonblood, Mowghina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Zachar Mordecai| Mordecai, Zachar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Mendell|Mendell]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
[[Neren, Sywyn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nightcrawler, Logani]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
[[PCs:Oorayv'levena|Oorayv'levena]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aiquandol Orener the 3rd|Orener the 3rd , Aiquandol]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Anyamaur Orener|Orener, Anyamur]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Anyamaur Orener|Orener, Anyamur]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Havian O Dryinos|O Dryinos, Havian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
[[PCs:Leopold Phefefhur|Phefefhur, Leopold]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
==R==&lt;br /&gt;
[[PCs:D'Anjal Veskandar Ra|Ra, Veskandar D'Anjal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Chival Rai|Rai, Chival]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Edward Von Ravenstone|Von Ravenstone, Edward]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Brant Risko|Risko, Brant]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kered Rose|Rose, Kered]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jwolaroth Ruk|Ruk, Jwolaroth]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
[[PCs:Samwir|Samwir]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Resthal Sethi|Sethi, Resthal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Shaniqua Stont|Stont, Shaniqua]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Melakin Skyweider|Skyweider, Melakin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Enzaneti Sighkopaf|Sighkopaf, Enzaneti]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Morgoth Sorben|Sorben, Morgoth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Raging Squirrel|Squirrel, Raging]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Hargas Steelhead|Steelhead, Hargas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Raldar Stonecleaver|Stonecleaver, Raldar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sagan Sunderin|Sunderin, Sagan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ruby Summerset|Summerset, Ruby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Skavius Slaan |Slaan, Skavius]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
[[PCs:Za'Mael Tir'Ent|Tir'Ent, Za'Mael]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Laen Toille|Toille, Laen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vroshgrak Treesitter|Treesitter, Vroshgrak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Theresa Saint Albion|Albion, Theresa Saint]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pcs:Fassin Task|Task, Fassin]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Nirinthir Tir'ein |Tir'ein, Nirinthir]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Troth the Wanderer|The Wanderer, Troth]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
[[PCs:Frederrick Uffelinter|Uffelinter, Freferrick]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Grace Dane-Unuldur|Unuldur, Grace Dane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
[[PCs:Vana|Vana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vuko, Magdalena|Vuko, Magdalena]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
[[PCs:Dala Wennen|Wennen, Dala]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Manuel the White|White, Manuel the]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Richance Weller|Weller, Richance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Waylan in the Wood|Wood, Waylan in the]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
[[PCs:Xen|Xen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Xenith|Xenith]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
==Z==&lt;/div&gt;</summary>
		<author><name>Sapperken</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Prestige_Classes&amp;diff=6977</id>
		<title>Prestige Classes</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Prestige_Classes&amp;diff=6977"/>
		<updated>2006-01-26T13:39:54Z</updated>

		<summary type="html">&lt;p&gt;Sapperken: /* Justicar (Toran, LN) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The coming of SoU and HotU have seen the introduction of prestige classes. Prestige classes are taken very seriously on Avlis. Even if your PC fulfills the requirements necessary to start gaining levels in a certain prestige class (such as arcane archer or assassin), he will not be able to do so until he also finds and completes a scripted quest tied to that class. The completion of this quest is to signify the pains that must be taken to get the specialized training necessary to gain levels in that prestige class. Not all of these scripted quests have been implemented in Avlis yet – in the meantime a player can have a prestige class 'unlocked' by a DM upon completing a special DM quest, or as a roleplaying award.&lt;br /&gt;
&lt;br /&gt;
It is important to note that two of the prestige classes in NWN are not allowed in Avlis. The first is the Red Dragon Disciple. This is because red dragons are not indigenous to Avlis, so no native Avlissian character can have red dragon blood. The second is the Champion of Torm. Torm is not worshipped in Avlis, so he has no followers here. Avlis also has its own special prestige classes. These are the holy warriors of the nine major gods (see Part II, Chapter 4, Section F). To be able to gain levels in these prestige classes you must gain permission from the player-run religious order of that deity. There are only two exceptions to this. The first is the paladin class. Anyone can choose to gain levels in paladin; however, it is an Avlis rule that all paladins are worshippers of Gorethar. The second is the blackguard prestige class from SoU. Blackguards are the holy warriors of Maleki – as such, they must be CE in alignment. Blackguards who are not CE cannot gain blackguard levels on Avlis.&lt;br /&gt;
&lt;br /&gt;
==Avlis Prestige Class Requirements and Abilities==&lt;br /&gt;
===Paladin (Gorethar, LG)===&lt;br /&gt;
Requirements: same as always&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities: same as always, plus...&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Evil 30'&lt;br /&gt;
===Champion (O'Ma, NG)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
Base Attack Bonus (BAB): +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Weapon Focus: Short Sword, Skill Focus: Heal, Two Weapon Fighting&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Heal - 5 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Evil 30'&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Cure Light Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Smite Evil&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Cure Serious Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Turn Outsider&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Summon Celestial Servant&lt;br /&gt;
===Avenger (Dru'El, CG)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Point Blank Shot, Weapon Focus: Longbow&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Heal - 5 Ranks, Animal Empathy - 2 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Law 30'&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Summon Animal Servant&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Fox's Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Smite Law&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Turn Undead&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Cure Serious Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Seeker Arrow&lt;br /&gt;
===Justicar (Toran, LN)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Armor Proficiency: Heavy, Weapon Focus: Longsword, Cleave&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Discipline - 8 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Chaos 30'&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Smite Chaos&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Hold Person&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Remove Blindness/Deafness&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Magic Circle vs. Chaos&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Lay on Hands&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Lay on Harm&lt;br /&gt;
&lt;br /&gt;
===Equalizer (Mikon, TN)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Armor Proficiency: Heavy, Weapon Focus: Longsword, Combat Casting&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Parry - 4 Ranks, Heal - 2 Ranks, Taunt - 2 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Law 30'&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Chaos 30'&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Cure Serious Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Inflict Serious Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Smite Evil&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Smite Good&amp;lt;br&amp;gt;&lt;br /&gt;
6th: Bestow Curse&lt;br /&gt;
===Confounder (Forian, CN)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Weapon Proficiency: Martial, Weapon Focus: Heavy Flail&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Hide - 5 Ranks, Taunt - 3 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Law 30'&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Doom&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Smite Law&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Turn Construct&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Contagion&amp;lt;br&amp;gt;&lt;br /&gt;
6th: Summon Slaad Servant&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Whirling Flail&lt;br /&gt;
===Dominator (Valok, LE)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Weapon Focus: Longsword, Improved Knockdown&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Persuade - 5 Ranks, Listen - 2 Ranks, Discipline - 3 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Good 30'&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Smite Good&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Dark Blessing&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Lay on Harm&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Eagle's Splendor&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Turn Undead&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Summon Fiendish Servant&lt;br /&gt;
===Annihilator (Aarilax, NE)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Lightning Reflexes, Weapon Specilization: 2 Bladed sword&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Move Silently - 5 Ranks, Search - 5 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Good 30'&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Smite Good&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Negative Energy Ray&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Inflict Serious Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Turn Outsider&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Sneak Attack&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Inflict Critical Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
===Blackguard (Maleki, CE)===&lt;br /&gt;
Requirements: same as always, plus alignment = CE&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities: same as always&lt;/div&gt;</summary>
		<author><name>Sapperken</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Prestige_Classes&amp;diff=3933</id>
		<title>Prestige Classes</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Prestige_Classes&amp;diff=3933"/>
		<updated>2006-01-26T13:39:22Z</updated>

		<summary type="html">&lt;p&gt;Sapperken: /* Justicar (Toran, LN) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The coming of SoU and HotU have seen the introduction of prestige classes. Prestige classes are taken very seriously on Avlis. Even if your PC fulfills the requirements necessary to start gaining levels in a certain prestige class (such as arcane archer or assassin), he will not be able to do so until he also finds and completes a scripted quest tied to that class. The completion of this quest is to signify the pains that must be taken to get the specialized training necessary to gain levels in that prestige class. Not all of these scripted quests have been implemented in Avlis yet – in the meantime a player can have a prestige class 'unlocked' by a DM upon completing a special DM quest, or as a roleplaying award.&lt;br /&gt;
&lt;br /&gt;
It is important to note that two of the prestige classes in NWN are not allowed in Avlis. The first is the Red Dragon Disciple. This is because red dragons are not indigenous to Avlis, so no native Avlissian character can have red dragon blood. The second is the Champion of Torm. Torm is not worshipped in Avlis, so he has no followers here. Avlis also has its own special prestige classes. These are the holy warriors of the nine major gods (see Part II, Chapter 4, Section F). To be able to gain levels in these prestige classes you must gain permission from the player-run religious order of that deity. There are only two exceptions to this. The first is the paladin class. Anyone can choose to gain levels in paladin; however, it is an Avlis rule that all paladins are worshippers of Gorethar. The second is the blackguard prestige class from SoU. Blackguards are the holy warriors of Maleki – as such, they must be CE in alignment. Blackguards who are not CE cannot gain blackguard levels on Avlis.&lt;br /&gt;
&lt;br /&gt;
==Avlis Prestige Class Requirements and Abilities==&lt;br /&gt;
===Paladin (Gorethar, LG)===&lt;br /&gt;
Requirements: same as always&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities: same as always, plus...&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Evil 30'&lt;br /&gt;
===Champion (O'Ma, NG)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
Base Attack Bonus (BAB): +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Weapon Focus: Short Sword, Skill Focus: Heal, Two Weapon Fighting&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Heal - 5 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Evil 30'&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Cure Light Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Smite Evil&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Cure Serious Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Turn Outsider&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Summon Celestial Servant&lt;br /&gt;
===Avenger (Dru'El, CG)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Point Blank Shot, Weapon Focus: Longbow&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Heal - 5 Ranks, Animal Empathy - 2 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Law 30'&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Summon Animal Servant&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Fox's Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Smite Law&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Turn Undead&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Cure Serious Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Seeker Arrow&lt;br /&gt;
===Justicar (Toran, LN)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Armor Proficiency: Heavy, Weapon Focus: Long Sword, Cleave&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Discipline - 8 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Chaos 30'&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Smite Chaos&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Hold Person&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Remove Blindness/Deafness&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Magic Circle vs. Chaos&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Lay on Hands&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Lay on Harm&lt;br /&gt;
&lt;br /&gt;
===Equalizer (Mikon, TN)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Armor Proficiency: Heavy, Weapon Focus: Longsword, Combat Casting&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Parry - 4 Ranks, Heal - 2 Ranks, Taunt - 2 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Law 30'&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Chaos 30'&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Cure Serious Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Inflict Serious Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Smite Evil&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Smite Good&amp;lt;br&amp;gt;&lt;br /&gt;
6th: Bestow Curse&lt;br /&gt;
===Confounder (Forian, CN)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Weapon Proficiency: Martial, Weapon Focus: Heavy Flail&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Hide - 5 Ranks, Taunt - 3 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Law 30'&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Doom&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Smite Law&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Turn Construct&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Contagion&amp;lt;br&amp;gt;&lt;br /&gt;
6th: Summon Slaad Servant&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Whirling Flail&lt;br /&gt;
===Dominator (Valok, LE)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Weapon Focus: Longsword, Improved Knockdown&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Persuade - 5 Ranks, Listen - 2 Ranks, Discipline - 3 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Good 30'&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Smite Good&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Dark Blessing&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Lay on Harm&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Eagle's Splendor&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Turn Undead&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Summon Fiendish Servant&lt;br /&gt;
===Annihilator (Aarilax, NE)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Lightning Reflexes, Weapon Specilization: 2 Bladed sword&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Move Silently - 5 Ranks, Search - 5 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Good 30'&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Smite Good&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Negative Energy Ray&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Inflict Serious Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Turn Outsider&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Sneak Attack&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Inflict Critical Wounds&amp;lt;br&amp;gt;&lt;br /&gt;
===Blackguard (Maleki, CE)===&lt;br /&gt;
Requirements: same as always, plus alignment = CE&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities: same as always&lt;/div&gt;</summary>
		<author><name>Sapperken</name></author>
	</entry>
</feed>